#suggestion-discussion
1 messages · Page 63 of 1
animations isn't states
sitting down is a state since we force the model to do things
while just running idle animaitions is another thing
but keep in mind. we have 1 animator
want him to make attacks for new enemies
or create some random stuff for old enemies you won't even see anymore when you have progressed past them?
while you're not wrong there's no reason to dismiss the suggestion just because you can't implement it right now
it was an idea that many people seem to like, that's all
That is correct. 👍🏻
Suggestions are just that.
In my case I'm pretty aware everything requires hours of work and there are many other priorities🙂 , specially with combat update on the way.😍
https://discordapp.com/channels/391142601740517377/1202312684364910612/1399418121089192139
I think this could be addressed if there were a way to upgrade the whisplight (and especially the whisptorch, for our bases) as other users have suggested before.
Perhaps those upgrades could be unlocked when upgrading the Artisan Table with the Artisan Press. That way, we maintain the Mistlands biome's challenge untouched while, after defeating The Queen👑 , reduce the nuisance of the mist.
To be more specific: I imagine the mentioned upgrade as a substantial increase in the radius of the fog-dissipating effect for those items.
Alternatively, could change wisp behaviour so that when player is sitting in a rudder their equipped wisp hovers closer to the front of the boat. Maybe under hood, the boat has invisible wisps clearing mist along it's length and ahead.
Also wish that with a wisp equipped, both it and the player cleared wisp in a radius from themselves, so im not choking on mist while my wisp investigates some god damn rocks.
upgrading the wisplight would kill performance on lower end consoles and PC's 😦
Trap the wisp in a circlet like the light headgear
Wisp torches are so underutilized 😅
indeed
and monsters don't activly try to destroy them either
Just referring to the semi-consistent suggestions about wisplight upgrades, the wisp torch isn't exactly good for lighting. 😅
I prefer the softer glow of Dvergr lanterns, but wisp lights are nice because they don't require any infrastructure, not even a workbench
Lavalamp MVP
@spark bear #suggestions message what would pickled veggies do? 🤔
If one wants to make pickles out of veggies, then they should play Stardew Valley.
They would look cool on the shelf with Mason jars made out of crystal from the mountains, and also offer a standard food buff and or whatever other buffs too I suppose and they could be sold to traders for gold? :p
The 'sell it for gold' reasoning could probably be applied to a lot of other, arguably better things. Decor with veggies is also already possible.
#suggestions message That won't happen, as the developers won't be hold responsible for people loosing their items and / or having everything they build being destroyed by griefers who's just enter the server, demolish stuff and disappear again.
Isn’t there a warning about that every time you go to the multiplayer tab?
Could be, I dunno. I never play this game with others.
Pickling was indeed recently added to Stardew 
I’ll be honest, I’ve always liked the idea of jars made out of crystal, though I’ve always thought the idea of actually implementing them would be a stretch. The idea of pickled veggies actually does sound really cool… but, I do think it would serve better as modded content 🤔
Probably the inner Zelda fan in me that just really likes bottles lol
Yes, I always see that when I go to join game
Only first time.
Else it would be very annoying to get that in your face as a popup
What's the need for that? Even with only a frost potion you're able to retrieve your gear in the mountain biome if / when you're going to do a corpse run.
You can also place campfires and run from one fire to another to avoid the freezing buff.
Considering two out of three pre-mountain biome powers are used a lot early game and still useful later game, they would become too OP compared to the rest. And with the third being more focussed at getting a specific resource, adding a short anti freeze duration to it wouldn't make any sense at all.
TBH i love proximity based VC, although i would probably keep it as a mod and not a base game feature.
using the tex chat difference between normal chat and /s (shout) could differentiate between normal proximity and Shout proximity (perhaps it could have a 3-5x range and a slight echo effect)
Are you feeling out what people think or are you confused about where to post suggestions? 😅
should add a 'North Star' for sailing at night 😉
Some people call one of the stars that, usually most orient by the tree though
how do you orient with trees on the ocean?
I mean Yggdrassil
on NoMap I use it to find my house, i have memorised which tiny branch it's under, makes things easier
gotcha
#suggestions message Isn't that already a thing with the draw distance setting?
Or does it only affect some things and not others?
Who keeps forgetting lightbulb lol
need a second? 😂
You know the old saying
Its better to have 1 person with alot of work Infront of them, than 2 that have to fight for work
So have 3
Wouldn't it too much to add a third wheel?
Nah, he likes being there
He even has a special chair just for him!
You may say I am a dreamer.
But I'm not.
supposed to be - "But I'm not the only one"
Where you’ve been Zion? You have a backlog of suggestions you need to vote on 
I just voted on my backlog earlier actually ahahaha, about 3 days worth. been a lot more recently it seems though, likely due to the impending updates.
Mostly just been busy with work and friends, but I am always keeping an eye on things here and a few other game discords 😎
doing well as well I hope?
Well enough! Kind of in the grind irl to be honest, but going one day at a time 
Damn I thought you were an Office fan for a sec 🫣
I feel ya dogg, busy busy busy times.
@lost reef #suggestions message I don't mind the concept, just not so much for the idea of more inventory bloat. A whistle emote would be better for me personally.
#suggestions message @leaden thicket It's easier to vote on things if you split your ideas up
Noted
The slow mode made me think just putting it all in one before I forgot my thoughts would be easier. But point taken.
That said I would love to hear what ya'll think of any of my suggestions
I'd honestly just bite the bullet and have multiple suggestions
One issue I have is that dodge is not intuitive and given how important it is I would say a better control option would be prudent
Absolutely yes
"I would also recommend introducing magic earlier." Devs have said no to this sadly, it's pretty controversial
Fixing the post now. Breaking it into single suggestions.
Yeah I had heard that was something they felt strongly about. I just hope they build it out more in the final version.
#suggestions message
Dodge roll is tied to the jump keybind so if you change jump, it’ll also change the dodge roll.
I have my jump keybind set to E just to make dodge rolls easier.
I like the idea, but only if they implement an emote wheel or some other (controller friendly) way to select emotes.
@leaden thicket You don't have to crouch to roll, press B while holding the block button (which is different depending on control layout) to roll while standing.
Also jumping is ususally better and that just takes one button
@brazen helm Iron knife would be a bit redundant, have you made an Abyssal Razor?
no, i haven't gotten there yet, the furthest i've gotten to is the plains biome but an iron knife would be nice (for started game that is)
Yeah, the Abyssal Razor is possible as early as swamps, which is iron tier
oh, okay. ty
Fair I'm just suggesting some controller preset options that are popular or optimized for specific playstyles like we see in game like Halo or other such games. Yes I understand that Halo is not the best example it is simply the one that came to mind right now.
#suggestions message @hexed jewel when I try this the weapon stays equipped
that's odd, i swear just last night it was doing the opposite when I was playing, but i'll experiment again some more tonight
was using the flammetal round and the green flammetal mace, if it matters (it probably shouldn't/isn't intended to I imagine, but conceivably if i just haven't imagined the thing entirely it could just be affecting specific pairings)
I'm using them now and nothing has changed
Never happened to me either.
probably using the torch
That's the only thing I've found that does wonky things when equipping hand held items.
Probably due to the torches unique ability to be main handed or off handed
yup ^
It's actually available as early as black forest, since it only requires a pickaxe and the ability to sail, despite being an iron/swamp tier weapon.
Yes, never stated when it becomes available, just that it is available at iron tier.
"It's possible during swamp tier" and "It's possible as early as swamp" have very different meanings.
I'm not expressing it is possible during swamp tier, I'm expressing that it is possible as early as the iron knife they're suggesting would be. There's a difference, sorry you expected specific phrasing but it was in the context surrounding their suggestion.
You could get it pre boss if you got trolls to mine ores and made a bronze pick
You could get it pre world if you create a character and alter its inventory to add the knife
You could simulate the universe trillions of times in hopes of making a computer that can run valheim and get u the knife b4 life is ever born
Ah yeah, good point. Didn’t even consider that!
just to come back to this, on further testing it also stayed equip when i tried to replicate so i don't know what i was doing before to think that lol
Are you on PC? The R-key re-equips your recent gear but if you pressed a number to unequip that piece is "gone" for the R-key. Maybe something like that happened as it does for me occasionally.
that's probably what it was, or hitting the key for the weapon again when trying to hit the shield button--i do tend to put the two next to each other (shield and primary 1 hand weapon) in the hotbar
I forgot about the R key...I never use it, though I might start now...
R-key is amazing once you start using it
Jump and let go of movement before using it so it doesn't slow you down
So, if I have my sword and board eqipped, then pull out my bow, hit R, do I give back to sword n board, and can just cycle those as needed?
I'm bout to fire up my game soon and will bevtesting
It doesn't cycle weapons, it unequips them so they don't apply their movespeed penalty.
Those unequipped weapons will then be displayed on your character, usually on their back.
OIC, well I'm used to doing that manually as it is
It's faster if you're using a 1h weapon + shield since you only play the equip animation once
I'll try it out
"Idea: you know what you guys should do? Develop the game. No need to thank me for suggesting this. My pleasure"
@spiral fog so you're comparing 2 different games, with 2 different game engines, with 10000's of differences
there are reasons why Red Dead redemption 2 have lower System requirements than Valheim has
its still quite crazy that high end computers cant handle more than 60 fps on this game. i was judging it by its looks
no way to optimize it further?
quality hd on both
you're like
comparing living on the moon and on a space station
or the color red and a square triangle
something that doesn't matter. but to put things into numbers
red dead redemption 2 have a map size of 78 square kilometers
valheim have a map size of 313 square kilometers
fair point i guess
valheims map have millions if not billions of interactable objects and destructable enviroment
not sure you can tear down houses in RD2
the point being
do you feel valheim laggy due to FPS drops or low FPS?
or is it purly numbers game?
the number of instances really matter
yea without much instances for example in black forest i can have 60 or even 50fps
what resolution?
Video on how to optimize your windows PC
https://www.youtube.com/watch?v=6IBkMW39egU
Valheim FPS / Valheim fps increase guide, Boost Performance & Reduce input latency, For ALL PCs✔️🖥️ better fps, boost fps fix stutter Reduce Input Lag and increase frames!
Lets try for 5000+ Likes! 👍 For this Extremely helpful tutorial?! Do your part and hit "Like" now! Lag Fix + FPS Drop fix included! and feel free to suggest more &...
this video helps btw
and enable resizeable bar
i'll watch it, huge thanks
atm I only got a 7700X and I can still manage 500 FPS with everything on minimum / low
not that it matters since the game runs just fine over 30 FPS
most boost comes from RAM speed
atm 6200Mhz
Swapping to hammer then unequipping hammer is just better tho no?
Hoe works too.
Even equipping and unequipping something that requires a different number of hands works, for example going from battleaxe to equipping mace to unequipping it quickly
R key is just too much of a speed nerf
Visually it does look cool tho to have a shield or whatever on your back tho 
During the slow movement you can dodge roll to avoid getting hit and also have that small "speed" when putting weapons on back.
That's stamina you have to spend though
Yes.
Have we talked about increasing the armor ratings of early armor sets eg troll, root, so those bonuses become usable in the end game? Maybe this could happen by using a deep north item which allows you to combine the bonus of one armor set with the armor rating of another.
Yes
What was the general mood on that?
"No"
lol kk
absolutly not 😄
great way to incentivice not not making new items by just upgrading old ones constantly
"hey we are going into deep north, let me just go back to black forrest and farm 50+ trolls for the hides I need to level my armor up to level 25"
I mean, you can still wear troll set fairly comfortably up to mountains depending on your gameplay. But harder enemies encourage to upgrade your gear to better armor rate and bonuses, I don't see the troll set bonus too groundbreaking to wear it till the end.
I wear my troll set every time I'm starting a new biome just to enter a new place with a stealth option and minimal risk to equipment loss. Not exactly the strongest, but the utility is still there
That’s why I said you’d need both the armor set with the bonus you want and the armor set with the armor rating you want. You’re not levelling up by grinding an old biome, you’re taking the armor from the current biome and combing it with the old.
This would be seperarte from upgrading.
It’s making essentially a new armor set which could make it an end game activity to extend the game when you already have every set.
sounds just like a diffrent "transmog" system to me
Yep it’s tramsmog but with attributes rather than appearance
It was quite useful for me when entering the ashlands and my boat was destroyed by a bonemaw & I was surrounded by vultures. The spiral rocks offered just enough cover to lose their attention and I was able to move around freely without issue from there.
I am personally not a fan of transmog systems
Magic staves should have a special melee attack — nothing too strong, but enough to knock enemies back. It’d be a cool situational move for when you run out of ether, so you’re not totally defenseless
They do, it's called switching weapons 😅
Yeah, but sometimes I forget to bring melee weapons, so I just have to run around until I can cast another spell haha 🥲🤣
That's a mistake on your part not the developers 😄
That doesn’t discredit the idea of the staves having a secondary melee attack, I think it’d be great.
No no, you misunderstood me — I’m not saying it’s the devs’ fault. I just think it could be a useful addition for staves, since they don’t have any special attacks. Maybe they don’t even need to deal damage, just push enemies back, so the game doesn’t turn into whacking everything with a staff 🤔🤣
What makes an attack special?
I didn't misunderstand, I'm just highlighting the fact that these options are already available to you, you're just not using them.
1 key press and you're no longer stuck waiting for Eitr to regen.
um. it depends
can you quickly re-equip a weapon + shield from the build hammer?
I think even then in that case it's faster
idk i've never done the full science someone else prolly knows
Surely switching once should be faster than twice.
so we should just adjust the build hammer with the same "equip" thing as everything else
plz no 😢
oh?
tho I am pretty comfident. re-equipping is slower than just pushing R. since it bypasses the entire loading meter thing
I'll find some time to do science today
I've found out a while ago, slowing down the game makes measuring things very easy
timescale 0.1
❤️
For timings I record footage then go into premiere and then it's very easy to get an exact timing but yea that's also great way to do it
I don't make video content. so I have to find other ways to do it 😄
but that method with video editing softare is probably dead accurate
but.
equipping shield + 1h weapon. pressing R to put them on the back, then in hands again with R-key
vs
build hammer to unequip, and then re-equipping.
what I mean is faster is to just pressing R to equip and unequip so you don't have to spend time to re-equip 🤔
or can you quickly swap back somehow?
from hammer?
Oh, you’re right. I hadn’t thought of that
What irongate is thinking about it ? Is it good as what it is or might be improved later ?
I can't answer for the entire team tho
it's not like I got mind reading powers 😄
I might even remember wrong, but the stealth aspect isn't in use, unless you crouch 🤔
Yes. Like Elden Ring 🙂
Thats why it is not user friendly after meadows which things become hectic enough to not let u walk around freely anymore. Ofc you cannot speak on behalf of your team but as we getting closer to combat update (which i think we are very close after that sneak peak tease on BS) combat related sneak ability might be overhauled or tweaked at least.
After your response i guess got my answer.
As we are in suggestion discussion, my idea to improve it would be; after some skill progression it should give unlimited usage (without stamina i mean) of sneak would be good maybe like after 50 lvl. Or sneak crouch speed adjustments. Or even extreme mechanic i would like to see would be after succesful atack, speed boost for short amount of time, etc etc...
As they say around where i live, the bread of the poor is hope. 😀
we aren't changing anything about sneaking, stealth or such in the combat update
IMHO. if anything, we should just remove the entire thing from the troll armor
it serves no purpose, it doesn't lead any path of evolution. it's a dead end
Stealth comes in very handy around enemies with very large detection distances, if you check your detection with a crouch you can often lose the enemy before they ever get close to you.
Things can be added to make it spicy but it can bring extra balance issues. So probably better be left as it is i guess.
Right, I imagine it could just be a table with sortable columns
This is for unseen detection and avoidance, something well behind a rock or a fallen Valk subtly following you.
What's this about a combat update? 👀
Oh hell yeah, that sounds like it'll be awesome
@late sundial you know each addon to the workbench etc, gives a larger build area already?
Wait what
Wasn't it during Hildir patch?
Was much earlier than Bog Witch. So probably Hildir.
Hildir
Yeah, figured by your thumb up. 
Bcuz workbenches also got changed to work with the sealed tower
Spheres of influence to cylinders
True, having cylinder so can build higher inside the area.
Good change, makes easier to build higher buildings also, not only outside the sealed tower.
Interesting. 
building directly under it so you get building "permits" inside? 😄
Yea, you can't place a lot of things bcuz of the dungeon limitation meme but some things fell through that
Does that work for every dungeon?
Considering the height of the dungeons, might be possible (and easy) to cut the top of the cylinder at, says, the height of the “sky” on top of the player (the fake sphere I mean). No-one will build that high I suppose.
correct
yea it's an oversight, EA things 😅
it wasn't a problem before. so the person who made the changes didn't realise the dungeon build-prevention-system would need a overhaul 😄
but yeah. just put a cap on it should work fine
like 1000 meter or so XD
Sounds like it could solve the issue.
Im willing to bet this is more of an automated draw function, and it could be easier on rendering and whatnot if there were just parameters within the hammer itself to not allow building beyond certain heights or within specific instance names.
@next token Use a floor piece?
no. I remember our discussions about changing it's shape from a sphere to a cylinder due to me and other builders having to put workbenches on every 2 floors when we are building castles 😄
#suggestions message The angled roofing isn't because of an artistic choice, they are angled because that's how most roofing is even able to function as a proper roof. Stone build pieces work as flat roofing because it's a solid material that prevents water from seeping through, but the other materials need to be angled to wick water away and stop it from leaking.
I mean this very lighthearted and jokingly, but ain't no way 'Stranded at Sea' just disliked my most recent suggestion 😂 the irony is killing me
sorry my man. but "jokes" is not really understood 😄
that definitely put a smile on my face
if you can't push your Drakkar boat. your boat is stuck, or you aren't the owner of your own boat
I didn't even know this was a thing. Thank you Smiffe. I do play solo so it's definitely my boat, but yeah it was stuck real bad XD I had to destroy it, I tried so hard to push but it was locked inside land
only the object owner (the last player to drive the boat, or the one that opend the inventory last) can push a boat
thank you for that info Smiffe, you're the best. I have played Valheim for a long time and didn't even know that!
oh my suggestion was deleted 😲 it was a real suggestion, the joke was that 'Lost at Sea' disliked my post about a boat being stuck at sea
No problem. I just wanted to suggest a way to 'unstuck' boats without destroying them if pushing them isn't an option
oh
and here I thought you wanted to make a joke about lifting boats with magic and eventually being able to drop them on enemies to crush them 🤔
while it would be very funny, I was just thinking of ways to move your boat that fit the theme of the game. I would be happy with anything, to be honest
Oh yeah I understand the utility, I'm just saying it would be easier within unity to utilize a simplistic draw function for the cylinder, the defined field having no height parameters somewhat speaks to that. I'm just saying you could keep that the way it is by having the height conditions checked by the hammer itself rather than giving the cylinder an additional face on the y axis.
well. that's one way to nerf it. but it would possibly be a problem since we have a setting to allow building inside dungeons 😄
it's just not openly shown
That's defined easily enough, just write an additional parameter where if build dungeon command = true, height parameter is 0
Uh, someone forgot the 💡
Hi everyone ! I found this discord just few day ago 😅
And after many hours of play i have many idea, can i post it in one message ? Or should i separate my suggestion for more clarity ?
Definitely separate them out into multiple posts 🙂
some other tips, not a bad idea to use the search feature and see if an idea has already been pitched, can always take some key components from previous discussions to help shape your suggestions.
Glad you’re here, looking forward to your ideas 
Okay thanks you ☺️ !
remember the search feature top right corner
sometimes you suggest, might have been suggested before
like "horse"
or "disco ball"
Yep i am actualy checking that 😁 ! To know if i can precise a bit my suggestion etc...
Lox = honse
Lox = Lizard + Ox 🙂
@next token Just curious, why are bears a must for a norse game?
I don't think he have played more than medows
those poor domestic animals would be slaughtered by all other creatures in valheim 😄

I can see a good possibility for Deep North feast : a cake using eyes, flour, eggs, and of course DN stuff, that would be a kind of second feast for DN (not the main because it uses ingredients from a lot of biomes and greydwarfs eyes already disappears that quickly).
Hum, that feast would really be just for the fun of cooking cakes
I would upvote that
unless they’re on the same faction?
No one is on the same faction in Valheim
Even if they were, the fact remains
the biome factions tho
The moment you get close to a biome border
The slaughter begins
well that happens anyways
And then you get goblins hunting deers in meadows
Imagine if there was deer-like creatures in every biomes
Or more deer-like creatures in meadows
it’s usually the boar and necks that get slaughtered
But that is not really the reason I am against new passive mobs
the deer run away
I was saying that mostly for fun of imaginary
I recall when the Wraith was put against most other creatures in Valheim in a youtube video, it almost always won because of it's odd positioning slightly above the enemy
The first Wraith I saw killed a goblin
It makes me feel like it was a VERY DANGEROUS mob
wraith are kinda tough
Ever since then I wanted a staff that summoned wraiths haha
Like Mistlands tier… until I kill one
@languid ibex bears are pretty prevalent in norse paganism and culture. Mostly norwegian.
One example within viking culture that fits with this game would be a berserker. They wore bear pelts into battle
@wanton atlas and no, I'm the plains rn
Cool endgame staff !
Icy wraiths staff perhaps?
Elemental then ?
I don't exactly see that as reasoning for it being a must tbh, many animals are linked with similar levels of importance, and Valheim is a melting pot of the 9 realms. Not everything will be from Midgard.
#general message resetting bear counter:
Days since bear suggestion: 0
Valheim is not a melting pot from the 9 realms: only creatures from them are Jotunn (deads from long), Dvergr, deers and boars. All others are native from Valheim
Yeah but is is really that strange to want bears in the game?
Its like 70/30 split between non midgard Mobs and midgard mobs.
I think at least goats and bears would be very cool.
Summonable stone golem type creature, but hostile to even you like those summoned trolls.
Hum I like this
Also to get annoyed by its unpredictable attack patterns. 
Oooh that’s a fun one!
Could require the stone golem trophy to make. 👀
The lore describes the forsaken and their followers to have been banished to Valheim, and Valheim was created by Odin to lay outside of Yggdrasil so they couldn't effect the 9 realms anymore. This insinuates they were all once part of the 9 realms in different ways.
It is understandable, but devs stated many times that they won’t add any more “normal” mobs. Deers, boars and wolfs were too much already. For my part, I enjoy being surprised by new creatures I don’t know and can’t say how agressive they are. Lox are doing a great job for that, I want more lox-like.
Valheim is essentially a god tier prison for forsaken that refuse to die.
No, not strange at all imo. It’s just a really common suggestion, if not the most common suggestion. So the topic has gotten a little stale amongst regulars.
For the forsaken yes, but that doesn’t invalidate natives
I'm not saying there aren't natives, but the melting pot aspect is true even with just the forsaken in mind, let alone their followers.
I imagined the story as “one one random world among the ten (that could as well have been Midgard but we were lucky and it hasn’t), Odin sent the ravaged souls of powerful creatures he fought.”
Then the natives (goblins, golems, humans that built these abandoned ruins or became draugr under Bonemass power, etc) had to live with the forsaken and being slowly destroyed or controlled by them
But it is true that seekers are the Queen children and undeads were likely arisen by Bonemass, and drakes also are the children and males of Moder, and greydwarfs are created by Elder
Draugr are natives that were punished by Odin with an undying curse after drowning them
that can be solved..
They were a viking superpower
it's kinda.. forced interaction to add a domestic animal, and not have a mad beast not try to slaughter it into pieces
i’m iffy on bears because they somehow feel out of place
if there are passive animals added, it’d be good to go the way of deers and drakes and make them evasive (like goats, foxes, etc) from their would-be predators
I was bummed there weren't goats in the mountains
Goats and foxes could be aggressive if that's how the developers would choose to implement them 
if they were aggressive they’d just run straight into wolves and die i figure
Aggressive to players, flee from wolves 🤔
Ram pushing with its horns player off the cliff to their death would be another sight to see. 
Oh, is that actually implemented now? 😅
absolutly not
What is the general Valheim community/dev consensus on an option for teams/alliances in multiplayer? Is that something a lot of people are against?
spreading lies is very dumb
um. don't see the point for it since it's a singleplayer game with co-op options
alliances in a game with 10 players max?
teams is wierd since the game have a single path for advancing
Yeah it’s not exactly designed for it.
If you want to play in separate groups why not play on separate worlds?
Well the idea is for those who like the challenge of fighting other players
But its not the point of the game so I would see why they wouldn’t implement it
valheim combat is pretty shallow couldnt imagine it being super fun in pvp
though that might change after the combat update
it’s great as a pve game already
yes
PvP was never the point of valheim
the only reason why the toggle even exists is for some banter style challenge your friend to a beat down. or for those people who want the RP immersion of the posibility to hurt your friends during combat with the monsters
That’s always how we’ve used it- just to goof around and do silly shenanigans. Make a fighting pit, put in two Vikings unarmed and no armor, and punch each other to death 
I think I just want an easier way of selecting who has access to things in a ward’s radius
And maybe the option to toggle nametags or maybe nametag brightness lol
I had a fighting pit for my first playthrough with friends, people kept getting mad at eachother and we used it to settle everything eventually 😅
That’s epic
LOL what?? Me and friends literally did the same thing, and for like every game we played 😂
Would be playing Halo back when we were younger, and if we had a tough loss we’d boot up a custom FFA match and just kill each other for hours 
Sorry for the tangent, your comment just made me think of simpler times I suppose 
Meh, embed fail. Tried to put in a "make the square" gif
Hahaha, the good ol gladiator days
Honestly if they do get added, they should probably go in the deep north. Bear stew anyone for an endgame meal?
Only the deepest bears
They should add carvings of bears in some caves to really make the bear crowd frenzy
🌶️ spicy🌶️ question, just for a little fun… for us who partake in the witching hour… if you had to pick a ‘regular’ animal to add to Valheim… which one?
Bear 🐻
Goat 🐐
Fox 🦊
Cat 🐈⬛
Cats would be interesting
I would hope they’d drop nothing so there’s no reason to kill them
Foxes are my favorite animal, gotta go with that
IMO some kind of sabretooth cat.
cats would drop tickets to valhalla 👀
My soul would be stuck in valheim forever
Bears and cats because you can make “derivates” of them that are agressive (Valheim is only suitable for aggressive mobs. The deer is only here to make you think next mobs could be passive, and hares are here only to have you fearing them until you realize they are passive.)
Wow, right now imagining Catear, the speed of a great cat and the arms and maw of a bear
Loxes but for DN, more power, more danger
But no reskinned ones like in some of the early DN mod.
If you success creating a Catear with the lox model, bravo
Ah, seemingly I misunderstood the Lox comment. Disperse, nothing to see here.
I meant the concept of lox : a mix between two real creatures to give a new fictional creature
I see now. 
Snow load is a big reason as well in northern climes. Hip (and to a lesser extent: saltbox, shed) roofs are historically accurate in these areas partially for this reason.
Triangles are a strong form, when combined with wood structure, thet can support and disperse the immense weight of snow.
I love butterfly and flat roofs on homes but there is a reason you see more in Cali than Toronto.
@wanton atlas do you downvote mostly everything?
Yes, smiffe hates all suggestions.
That means literally nothing in that channel will ever be a thing (it's actually a cosmetic channel)
@tidal egret keep playing
Why does it matter?
Because it seems like most of the regulars just downvote everything and it makes for a very uncomfortable atmosphere.
I think he means add the ability to dual wield to all one handed weapons, e.g. dual wielding bronze swords
They do probably
That's what I'm talking about. The "vets" act like elitists. What kind of response is "keep playing".
Not helpful and not inviting.
I wouldn't say so 🤔
I upvote, ignore, downvote. depends if I like it or not
From what I see, a lot of downvotes from regulars are because:
the suggestion is a significant change to a part of the game the downvoter enjoys (most regulars enjoy most of the game’s features)
The suggestion has been suggested in the past and the developers have said it isn’t being added
It seems like a neat addition but it would take a lot of effort to add, and that effort isn’t worth spending on the suggestion instead of on the already planned updates
^ yup
either
- doesn't fit the current game. but the person suggesting it have only played a small portion of the game and don't have a feeling for how the thing would clash with the direction of the game.
- thing is just not going to work
- over-complicated-thing-that-no-one-wants-besides-the-person-suggesting-it
- IRL suggestion that most people don't think would fit in game..
- something blatently stolen from another game
Yeah someone said I stole the idea from Palia for the cake but no I think something kinda sweet like the ice cream we have is honestly something that could fit... I kinda just want something like the feast but more decorative and kinda colorful. Like a happy death day cake from odin 😂
this will just turn into another case of "downvotes are literally a personal attack against me pls stop" so we should not even bother. I will certainly not
this is dealing with people new to the internet. They cannot handle ANY criticism
you don't need to justify yourself and you know it
I remember my first foray with the suggestion people, it was confusing but some were patient enough to explain the perspective, and it did help. I wouldn't discount taking the time to explain the common perspectives here so quickly.
Some suggestion communities are just different vibes, especially the ones left unchecked by larger companies, so it can be good to understand where the opinions are based.
I know but trying to explain
????
the thing you're asking for. Rianu mean. just keep playing the game
@next token actually decent idea allows for discussion but not sure on if the reactions would work just as well
Discord allows for forum channels to have reactions. It only shows the most reacted though.
What concern did you have
Ik but you can't gloss over them as fast lol
This slow mode has to stop like not active enough to need thiss
because threads can't have slow mode...
it's to prevent suggestion spam. there's 0 reason to hurry in posting ideas. It's not a competition
I would suggest that if you had forums, those who post many ideas would be in the forum discussing instead of posting.
Also what's wrong with suggestion spam? And would it really be a problem?
Devs, if they read the channel, could always sort by most reacted and see what people are gravitating to
same user posting 10 suggestions in a row would be.
someone could post a suggestion but it's quickly buried between many others... from one user
they do
and it can't be sorted
Devs follow actively suggestions channel. The thing is, (IIRC Smiffe said at some point) that they may implement ideas that they like and might fit to the game, no matter how much it's upvoted/downvoted.
Then how about we have both? A forum channel and what we have now
for what...?
that just essentially doubles the amount of suggestions devs would have to read
and it'd be necessary to mod two channels instead of one
and people would just be confused as to which channel they should post ideas in
Forums aren't a concept that is overlooked by this discord, you can see that by where it is utilized, like #1202740443352137838 .
The choices for channel types are deliberate.
I think current system works fine. No need to invent wheel again.
Ironic coming from someone being upset by a discord layout.
Personal attacks won't help the cause.
forum channels is a pain to moderate. and it would just be worse since then people would discuss the ideas in each post. and people rarely read others suggestion before posting. so it would just make it even harder to read suggestions
Seems like they left already.
Lol bro ragequit the discord server 😭
he did
Just a drawn out crashout after receiving downvotes, they went from 'why does the community act like this' - to 'I can change the system' pretty quick.
Downvotes are a hit to the soul for many it seems 
Like cut from multiple knives (1 downvote = 1 knife). 

Does that mean 1 upvote = 1 bandaid 🤔
how very finnish of you 👀
was giving me bad vibes anyway
"why aren't people agreeing with everything i say with 0 personal opinions??? i victim"
i saw it from miles away
Just a metaphor. 👀
you know it's true tho
I have a lot of downvotes in my history of suggestions. I'm still excited to play this game and think of new ideas to improve it. If my suggestions aren't popular that's okay, I'm not the lead dev thank god😆 I am happy with so many things that are in the game already
I just thought of a new suggestion, maybe it could work🤔
No worries, we all have suggestions that find themselves on the unpopular side 
I miss having access to the suggestions before the server reset
Although I'm sure 99% of them have been reposted by now lol
Not me (yet)
Might suggest horses for fun
I've never looked back on my suggestions, surprised to see I only had one idea majority didn't like. This was definitely my most supported suggestion: #suggestions message
I’d say it’s uncommon, seen it pop up a few times. A personal favorite of mine.
Me too, mainly so I can have access to infinite petty ammo of whoever downvoted everything that exists in valheim today and the future 🤓
Like sloped combat fix 
Alas all I have is memory 🙀
All the "I told you so" (s)
I think I got that idea from using the Fenris armor. Love it in actual gameplay, hate its design. It feels too fantasy for me
Also it’d be easier for devs to reskin a few armors than make entire new armor sets, which could throw off the balance off the game and whatnot
Lot more to consider for that
Seem that it worked this time :)
I wonder which suggestion received the most upvotes, which was the most appreciated by the community here. Sadly (or maybe happily) there is no filter for emojis in the search tool
I'm stoked my first suggestion is up to 15 upvotes and I just noticed the first downvote has finally occurred.
#suggestions message I believe it’s this one here 🙂
I suppose it is about the free storage it can create. I like the idea for style and decoration but it is true that it allows for a big stack of free weapons slots in one place.
For some context, there was a long discussion about comfort. We discussed pretty extensively, and this suggestion is a sort of ‘magnum opus’ of what came from it. Unfortunately, the hack followed shortly 😦
It reminds me of another long discussion we had once about lorestone and I think another subject but I don’t remember
122 (I added mine) is quite impressive
I am amazed I even found suggestions about dark wood (ashwood ?) and feasts by checking what was suggested in the beginning of the new server (I wasn’t there yet)
Funny, I wasn't even thinking about actual storage slots, more the aesthetic look, and, well, picking up a 'full set' when you die and need to make a dangerous run for your gear (Though I mostly run nekid anymore, after picking up a rested effect and eating ofc)
Magic weapons 
I might be mistaken, but 2 days without a bear suggestion?
Have the users become lazy or what? 🤔
💡 A dungeon in the meadows containing ...
Teddy bears?
How often do suggestions contain bears
Too often.
Well it really should happen
Why though
#suggestions message Huge fan of having bulk resource objects/ bulk storage, but I don’t quite think I would like something like generic crates 🤔
@plush estuary Not going to lie this sounds like how regular chests operate.
If anything, it’s a massive oversight that crates aren’t buildable pieces in the game. Don’t the dvergrs have them?
Wait nevermind this guy has a completely different idea
I should have put more emphasis on the unique part i guess
You can actually use the crates from destroyed boats for storage in game
You have to make a cart and fill it with stuff then destroy it
I could see a somewhat large crate with 1 storage slot that allows items to stack to say maximum 1000, and uses the icon on the face of the crate.
My thought more focused on immersion such as the stacks of wood and stone than the actual functionality of chest which are hard to beat. I Have so much honey I just wanted to stack it up outside my beekeeping hut
I hear that, I stacked up barrels for that purpose personally. It looks quite realistic on the outside of my storage building.
Couldn’t agree more! If a resource is capable of having an in-world storage option, I don’t store that resource in chests.
I think the disconnect there is that the stacks of wood/stone have a degree of utility where wood/stone can naturally fall and accumulate, giving necessity to a condensing option on the fly.
I'm not so sure that same logic applies to honey as you're fairly deliberate in the collection.
Maybe im not sure what you mean naturally fall and accumulate? but all those stacks are not very natural they mostly look like neatly stacked piles
Enemies, or even the player's activities can result in wood and stone laying about the world, increasing the amount of instanced objects. It is handy to have an option to create piles of these resources, rather than scattered objects everywhere.
For example, if you mine silver, stone will fall as well, if you mine a lot of silver, you will have a lot of stone about.
Fair thank you for explaining that makes sense
Resin would work as a pile by that logic because it drops from enemies and small trees
I'm suggesting that enemies can topple trees and break stones whilst interacting, not necessarily extending the idea to what enemies drop. Including that would also include virtually any enemy drop.
Sap is also no where near as heavy, and shouldn't be as a big of a burden as wood/stone.
Really happy to see a fellow stack enjoyer, I feel like stacks are underrated! I agree with Omni on some things- honey might be a weird resource to outwardly store in a believable way… if that makes sense?
But I think things like ingots would make for a great bulk object. I’ve pitched the idea before about having bulk vegetable option- I think that would be interesting and would double as a cool way to decorate ‘kitchen’ areas. Hay bales would be neat, though now that we have the straw piece it might be a little much… maybe? 🤔
#memes-and-clips message something like this for ingots, for example.
I crave the deco blocks so having a jar of honey to put in my kitchen would be lovely. I do love the ingot idea. I guess im stuck on honey cause of the mass Excess I have rn. Anything to keep the bees happy
Fair enough, I can see where you’re coming from. A jar of honey would look really neat, I agree with that!
Queen's Jam looks a lot like a jar of honey, and you can put that on a item stand
Don’t even need an item stand anymore 👀
You can just freely place it? 😮
Yep! With the serving tray! 😁
Speaking of, you can freely place honey and royal jelly as well! Makes decorating hives really easy!
I must try this !
Found it! #building-ideas message just an example of using the serving tray to add a little detailing 🤌
@plush estuary figured you might enjoy this as well!
Damn that's lovely
Have you ever tried to create a game ?
Yeah, why
Also stone piles can very easily be basically infinitely condensed into a single space.
I recall one time I placed too many in the same space and they started breaking apart, so there is a limit to how many can be in a single space.
I'd have to imagine you accidentally placed a bunch on top of one that was destroyed
I would have noticed if they were on top of another, and they started breaking while I was placing more. Could have just been some very odd placement with the latest ones where they didn't have any support somehow (despite being placed on the ground/terrain). After that happened I just assumed there was some limit and have since split up stacks to avoid it. Seems I've been mistaken this whole time.
It's easy enough to not notice that, as you can float them one pixel off the ground attached to the other stone piles.
Must be something like that, since I had it happen again in a world with nocost (for testing purposes) in a spot where my cursor stayed still, and it only started happening after placing more than 100 of them.
#suggestions message @storm glen gonna need an explanation
#suggestions message there is no rebalance needed because upgraded gear is not a necessity by design, and the game is balanced around just having the gear in general vs not having it.
Why is there "no use for bronze armor"
Surviving in the sunken crypts is not good without it
Many believe that troll armor far outclasses bronze armor due to it being easier to obtain and being nearly identical in armor points. Also, since troll armor doesn’t give any sort of speed debuff, this is another major buff over bronze armor.
Welp
I didn't kill trolls until quite recently
Also never one to use light armor
I always try to be a tank
bronze armor has to much armor value IMO
but it's not up to me to singlehanded adjust that value
what
Oh really? You think it should be even closer to troll armor in armor points? 🤔
the armor is pretty much as low as it could possibly be without being on par or below troll hide armor, which is already considered better thanks to its lack of movement speed penalty (and the set bonus to some)
I’m going to take a gamble and guess that Smiffe meant troll armor 👀
oh i hope so haha
it's like 2 points in defence value between bronze armor and troll armor
yea, assuming armor ratings try to avoid uneven numbers, that's as low as it gets
the thing is. bumping the bronze armor upwards, would force us to bump every armor in the game
-# i'd say similar sweeping changes are made all the time in both directions, but eh
and the idea is level 4 armor should be the same value as the biome above's lowest number
Slightly decrease troll armor then?
Like 4 per piece at quality 1.
I would probably personally lower it by 2
Basic leather armor has 2 so 4 for troll armor would be good.
-# would appreciate making sneaking more viable if troll armour is getting nerfed but yeah that's a good compromise i think
imho the fairest way to balance it would be to simply reduce the movement speed penalty of bronze armor slightly.
yes, it would be inconsistent with later metal sets, but it is the very first one, the jump from 0% movement speed penalty to 10% is felt pretty bad early on, and with your low run skill at that time, it leaves you pretty vulnerable. (to such a degree that the defense difference between bronze and troll hide is negligible)
-# plus, visually the armor doesn't have nearly as much metal on it as iron scale armor so it wouldn't feel too illogical either
Not bad idea either.
-3% or -2%?
i'd lean towards -3%
Hm..
lower defence of troll armor, but make it faster? 🤔
walmart fenris set
yes
Fast smurf then. 
Yes, aware of it.
Not to encourage suggestion dogpiling, but I would upvote this change very quickly.
-# is there a suggestion being dogpiled on xvx i didn't look at the suggestions channel before i saw smiffe's message
No such suggestion according to quick search.
well, my suggestion here is up for grabs, i'm still wakin up haha
Actually, some had mentioned the MS penalty of bronze armor set but suggested adding some kind of set bonus.
How about slightly altering the crafting recipes: making troll armor slightly costier (like 7 or 8 troll leather per piece) and bronze armor bit less costier (4 bronze per piece)? 
not bad either
Referring to the rebalance early game armor suggestion just posted, it can be considered dogpiling if each suggestion following is just, "what they said, but better." 😅
Ah, I see. 
yea that wasn't my intention, oopsie haha
-# i just saw smiffe state a wild take and every cell in my body went "what"
wild take? 😄
bronze armor having too much armor when it is already almost identical to troll hide
troll armor could lower armor value, but be faster
while bronze armor probably could be abit cheaper just like it was pointed out 🤔
with that context, the opinion makes more sense
also bronze armor not having so bad of a speed loss
most people also use a shield for the first time, which also makes you slower even more
Trading one pain for another haha
The initial shock probably has worn out already? 
#suggestions message 2 words: Dvergr Circlet.
How does that fuel all torches, fireplaces, and hearths at once? Or are you suggesting that instead of using light sources you just always wear a circlet?
sounds like someone don't care about tourches don't use magic to stat alive
and building spotlights would be more apropriate
I suppose, though expensive. At that point just use wisp torches.
But i didn't get how a dverger circlet was supposed to solve what the suggestion was asking for.
No, what I mean is that you can hook up a Dvergr Circlet to an item stand and turn that into a permanent light option you don't have to refuel.
Dvergr lantern is good too
True, but that one is pretty close to end-game. Dvergr circlet is available earlier, making it a good alternative lightsource.
yeah but i think with a nice optimised base you dont have to put many torches, they have already a huge light area (bigger than wisp torche and dervgr lantern)
The only suggestion i have about torches and camp fire, is a way to refill as much as i can with 1 bind, like shift+F / Keep F / alt+F etc...
#suggestions message could use charcoal resin 🤔
perhaps even sulphur
Fortresses in concept art + teasers had purple braziers so idk
Are the charred associated with the Dyrnwyn quest purple-ish?
2 star charred are like yellow and orange but the spawners are purple 🤔
Huh, interesting 🧐
#suggestions message Hotbar?
Welp, not for me. Otherwise I accidentally use meads when not needed. 
Too used to have certain tools always on hotbar to replace them with meads.
Must be a shitload of tools. I got weapons, (sword / mace) shield, bow, axe, pickaxe, hammer on my hotbar and still got two slots left for healing and stamina potions.
And no accidentally drinking potions when I have them in that order.
I always have building hammer, pickaxe and axe with me. No unnecessary tools like cultivator or serving tray.
I could put my terraria muscle memory to use if there were a keybind for mana/health potions
Was just about say this
this would be an excellent thing
That's called "putting them in the hotbar"
I don’t see how terraria muscle memory is in the hotbar? Terraria it’s “h” for heals & “b” for buffs.
I would keep the hotbar system. Having a decitated keybind would give a feeling of “special ability” instead of “using stuff I cooked myself”.
Why not train up some Valheim muscle memory, it's more universal anyways.
Why having Valheim using systems of other games?
Does that mean if we get a dedicated key to something, we also start to get crafting from chests and larger inventory, special puppets for armor and weapons all that Q(oL)rap?
Valheim is unique because of the way things are designed in that game.
So whatever needs to be done, turning it into a "13-in-a-dozen" like so many other games are doing by copying how things are dealt with in other games is not the right path.
Would suggesting a meed hotkey really ruin its uniqueness?
there are mods for that
and if you want, just put them in the 1-8 slot
For Fader I have a "bzerker mead" slot and it's on #4 
I got hammer on 8, and meads on 5-6-7
@sinful hawk stop cooking no ones hungry
I'm very hungry
Really? When
dont believe him, he hasnt even played the game before
Axe 6, pickaxe 7, hammer 8. Shield on 2, 1h weapons on 1 and 3, 2h weapon on 4 and bow/xbow on 5.
If I replace any with mead I accidentally use meads when not needed lol.
I mean, being able to rebind hotkeys could also be an accessibility thing. I don’t know, I think it’s a stretch to say that such an option would take away from Valheim’s uniqueness 😅
It’s not like we don’t currently have rebinding options already; I use a side mouse button for sprinting. I don’t feel being able to sprint using a different input affects my experience negatively in any way.
Unless there’s already a way to rebind the hot bar? I could just be remembering incorrectly, and if that’s the care fair enough 
||magic staff in Mistlands||
You can edit the registry file I believe, but not in-game
I came here to say the tamed skeleton is coming 😅
comming?
...
Dude in suggestions was asking for a tamed skeleton.
I was going to say that will eventually happen so keep playing but someone got there before me.
Skelett.
erm.
you will never ever be able to tame skeletons ingame
Blood magic skeletons
Yep not taming. But they are tamed.
Not what OP meant but literally is true.
Yes. Technically skeletts act like ones tho. But taming otherwise isn't in game.
Nor is necessary IMO.
Raising skeletons and taming a enemy skeleton is completly diffrent things
BUT the raised skeletons are tamed
I know. What I think we were trying to do was hint at something coming later in the gameplay without spoiling too much.
it will NEVER come
EVER
Later in the game
Not later in the development of the game
do you know who I am?
OK youre literally working on the game right?
I appreciate what youre saying.
But me and other people clarified the distinction above. Like I say, we wanted to hint at something without spoiling too much.
there is a DIFFRENCE between raising skeletons with a staff. and taming them like chickens
Of course.
you won't trick or catch skeletons in a pen and feed them something to slowly win them over to your side
I completely beleive you.
so don't say like it will be a thing down the line later in the game. it will confuse everyone that haven't gotten to that part of the game where you have a staff to raise the dead
Can’t tame chickens technically 🤓
he meant it will be a thing as they progress through the existing game
yes and no
wording is important here
hey, Can i ask about the timen of the respawn on the last bio? its super hard to clean every 5 mint
They technically have same interface as tamed animals as they show their alertness level, hunger (although they cannot be fed) and you can pet them. But it's not the same still.
Just throw a bunch of food
this seems like asking for a trough, or animal food holder, and i'm all for it. especially if the food has to be placed in by the player and not automatic nonsense
or this
I don't see the point of a trough
It would be purely aesthetic, which isn't always a bad thing, but as far as functionality goes it's redundant and unnecessary.
A trough would be handy imo, some pen sizes make breeding tricky with fluctuating moments of when a tame limit in an area is hit. This means food won't be utilized as intended in a lot of cases, and you can effectively stock beyond what's needed to mitigate this.
One could say that trough would prevent the player from unintentionally picking up their tames’ food when tending to them, but admittedly that’s a bit nit-picky. If such an object existed, I would just slap it on to Hildirs shop after completing one of her quests, similar to the harvest set.
Seems like a good hildir item i like it
Even just keeping tames fed outside of wanting to breed is a nice thing, and could inherently create healthier tame pathing cycles instead of just, piling up in a corner for eternity.
I built a pen around my friend before he logged back in, then threw him some meat. Instead of taming he was very aggressive, not sure why
He was angry because you didnt give him a campfire to cook it
#suggestions message Why necks 
They're usually wet, not dry
it's the usual
Necks are the usual casualties for those kind of suggestions lol.
Seems like it was 11 days since last rain coat/cape suggestion, so that goes to 0 now.
A neck suit 
Looks cool. I wouldn't mind honestly something that cool looking but not for making immune to rain, since necks get wet too.
yeah
tho super bloated early game 😄
here is a selection of 5 armors to choose from
at most later you get 3
And more experienced players skip first 2 and go for troll armor first.
Experienced players use armor?
yup it's the new trend
You got me. 
I know a certain someone who will just love the combat update 👀
Is the certain someone in the room with us now? 
So curious about this update
best update ever
Woah, considering the content of the last 3 updates, it means a lot
I mean
How do you manage Smiffe? Keeping all those cool details by yourself and teasing us with such hints? 
what it does is upgrades the game to another level 🤔
I'm hopin the next update have some more building content, but regardless, hyped to see what it'll contain
I really wonder how deep it goes in the system
Deep norf maybe
building content isn't the meaning in a combat update 👀
I may be a dumb
Deep North surely will have new building pieces, as hinted in one of those Hervor Bloodtooth videos.
But anything related combat is really nice. 👌
spin-to-win
Speeeeeeen ✨
🎰
But it's fun to see the enemies fly D:
Oh wow this actually looks neat! (Not advocating for it to be in-game, just appreciate the art!)
True it's fun, but having 6x stagger multiplier is very strong. Makes other stagger options look not so good.
That is a fair point
Can you see how big the stagger chance/multiplier is in-game?
I see a parry bonus, which I'm guessing is the equivalent?
Wiki should state it per weapon type. In weapon stats you see blocking/parrying stats.
Parry multiplier adds to blocking when you parry with your weapon/shield.
Gotcha
Stagger isn't stated in weapon stats, but some I recall are 1,5x for battleaxes primary, 4x for battleaxes secondary, 6x for atgeir and fists secondary, 2.5x for 1h secondary and 2x for 2h sledges.
6x stagger for atgeir is bananas 😅
Warrior's tool, indeed
I'd switch the multiplier numbers of battleaxe and atgeir secondaries. As secondary poke of battleaxe deals half damage it's basically currently 2x stagger as full damage. 6x for full damage of atgeir is bananas as said.
Would make sense design-wise.
Battleaxes do look like they'd pack more of a punch compared to Atgeirs
Yeah, they would be more on par with each other if multiplier numbers were switched.
Officially banana tier
4x for atgeir would still be strong.
Would you say 2x would be more fitting?
Dunno, if it was lowered too much you could imagine the outrage. 
Atgeir gang rising with torches.

I'd definitely be a bit miffed
4x would be a reasonable start, at least
The amount of stagger, would it affect how long an enemy ends up staggered?
Agreeing with you by the way! 😁
(Not calling you banana tier)
Also, sorry if I'm asking any obvious questions, still kinda new to the game
4x stagger would effect the harder difficulties but not the base
It differs in all mobs in my experience. Some have longer duration (draugrs) and some shorter (greydwarf shamans). Adding higher stagger doesn't affect to duration of stagger, it just fills up stagger meter faster.
Ahhh okay
And I say this as 2h weapon enjoyer (atgeirs included), atgeirs are great but OP with their AoE secondary stagger, which outshines other options tremendously.
So small amount of balancing never does harm, to make other options look more appealing too.
Yeah, better than making huge changes all at once
Solid explanation!
They can't hold the torches and atgeir at the same time, nothing to worry about.
I'll stick with my axes 

#suggestions message We already have a tool that can do that and it's accessible from the meadows stage of the game. Along with a pickaxe and a bit of effort from the player's end you can flatten the ground in areas.
Makes the suggestion sound like a joke knowing such an early tool already does what's being asked for.
Sounds like they want a hoe with a huge radius and extra power, which I think there’s a mod for that’s been rising in popularity 🤔
Weirdly enough, been seeing handful of suggestions recently having to do with mods it seems.
If you want to build big, be ready to put in the labor 
#suggestions message terrains not voxels cannot make it have a hole, and having a dungeon to build in is not happening, mostly due to it being indestructable so raids are completely negated
Having a base in a dungeon would be wayy too op
we have said before that valheim isn't a dwarf building tunnel game 😅
@sinful hawk if you want the ground to be super-flat.
Go into settings and remove the Tesselation setting
Anyone have any thoughts on replacing the shield generators with something like a rune stone? The generators feel a little out of place in the game to me.
We already have a rudimentary version of it earlier in the game(Ward), but considering our understanding of technologies progress so far within Valheim, it's not out of place(imo).
I think if you view Valheim through the lense of known/proven Viking lore only, it can seem out of place, but Valheim is a pseudo-representative of more than just 1 of the 9 realms.
When you get to mistlands, everything start to look out of place xD
#suggestions message the trend of "theres a mod for this" continues, just use PlantEverything for those like we do smh
@fierce ore
Mods aren’t available to console players IIRC 🤔
I disagree with the suggestion, but I don’t think there being a mod available or not affects the validity of a suggestion
Or just get good and get a PC
that's not how it works tho 😄
personally if it didn't end up being a back-end technical nightmare to implement i think the "default" way planting crops should work is basically how the "FarmGrid" mod handles it, just effectively snaps (and also adds a faint grey square grid overlay to see the available snap points more easily) the crops a suitable distance apart from other crops once you place one, not unlike how build pieces snap together as is, and like building you can hold shift to make it NOT snap; I think that just is a QoL upgrade and there's nothing lost/noting gained maintaining just extra time and tedium being forced to manually place crop rows every time you want to plant a field
I still want a Crop Raiser staff with the same animation as Dead Raiser, and it just pops up a row of 6-8 of the selected crop, depending on the upgrade level.
LOL
Plantmancy is a slept on eitr sink 😅
To be clear, this would be planting the crop, not raising instantly grown crops.
A custom plants vs zombies skeletts mini game.
Has this been discussed before: When each boss is defeated, mobs in previous biomes are gradually replaced with 3 star / 4 star etc. mobs so they provide a comparable challenge to the current biome? Perhaps this could be an optional setting, perhaps the souped up versions could drop loot from that biome they wouldn't normally drop, e.g. 4 star Greydwarves drop copper ore. I understand we already have something similar to this with how Fulings start spawning in the Meadows after Yagluth etc.
sounds like a newgame+ idea
When you finish the ashlands and charred skel start to spawn in meadow at night i assure you its not necessary to have 3-4 starred enemy 🤣
1 star warriors can deal devastating damage enough, how about 4 star warrior? 
Would much rather we go in a different way of adding difficulty to the game
Imagine a Reto event like hildir event

But the funny things is you can face a 10 star warrior the would still die stun lock by mistwalker 🤣
A silver sword would kill it faster 
i never try silver sword rank 4 in ashland, its so obvious it would work so i never try 🤔
It's worse than mistwalker against most enemies but will deal more damage for less stamina against charred and valkyries
I kinda anticipated long ago before the Ashlands update that silver weapons could be viable in Ashlands due to their extra spirit damage.
Its like the Bow in Mistland tier (dont know the name in english), it clear valkyries very fast too
Spinesnap.
yeah ! this one
That + frost arrows make quick work against charred and valkyries.
frost arrow deal enough damage compared to charred arrow ?
It would depend on what you're shooting at. The charred arrow is better for valkyries but I'm not sure about any other ashlands enemies.
Ok Ok,
Its one of the things i reaaaally like in the game, is when if you want to optimize your gear you had to re-use old tier item
it add to the game way more depth, more than just "new biome => craft the new gear => kill the boss => new biome => repeat"
At least against pierce resistant enemies (charred, Morgen, lava blobs). Charred arrow to other mobs.
Okay good to know, gonna farm some stack of it so 
One exception is charred Warlock which resists frost damage.
Silver arrows can be useful too, since silver has not many uses at that point of game.
Its ok for warlock, situation we met them finish every time by using bonemass then just kill everything with thunder axes 😁
Dont have time to deal with them x)
#suggestions message Basically a random death event for first-time players
Would be unnecessary for first time players, provide basically no challenge to experienced players. Starred creatures don’t even spawn close to spawn, so they wouldn’t really make a difference. Yeah, no real reason to have starred greylings 🤔
Not to mention they’re already weaker versions of greydwarves anyways
Starred Gulls when!
shoots seagull
Hey, how the fuck is it still ali-
Dies to seagull swarm
#suggestions message We got spears for that mid-range
Alright… but the Castlevania fan in me really likes the idea of whips….
…But alas, better suited for a mod I think. Would be interesting though!
#suggestions message Would make a nice alternative for plains armor that uses less iron
Kinda what I was thinking of lol
Actually started watching Castlevania again last night, so it’s pretty funny seeing a whip suggestion 
ME TOO, THATS WHY I THOUGHT OF IT XD
Nocturne, season 2??
Still on season 1 but yes
Ayyyy that’s awesome! Hope you enjoy it as much as I did!
#suggestions message how come this gets downvoted? and no, "there is a mod for this" is not a valid answer
it's a pretty good idea tbh, maybe as a post fader thing
Foraging is intended part of the game, it would take that part away if forageable resources became farmable. It's just easy to mark the spots for berries and mushrooms on map and make a run when needed, especially with Fenris armor and Ratatosk tonic.
And it has been voiced by devs that it will not become a thing to be able to plant berry bushes or mushrooms.
it's a very lazy way to make the game into farmville once you cleared a biome
I like this idea, maybe have early resources locked further down the progression road?. There’s just a lot of small things that take the focus from the focus on mid-late game & this is one
That idea also stops players from exploring the lands.
Which is one of the core parts of the game.
yeah. how will you ever find the traders if you never explore
maybe even a gamemode similar to portaling copper that allows unconventional recipes or planting
?
unconventional recepies or planting?
making a game mode like teleporting ores is like a 10-15 minut job
creating a entire new system takes alot longer time
days, weeks. or something. depends on how much work it is
And before anyone says "Modmaker did it in few hours!", yeah cool, but modmaker doesn't manage the whole game codes/files etc. so it doesn't make the game unstable.
plant anything mod doesn't need every single item to have new line of code that it "unlocks" correctly in every previously biome once a boss has been killed
so it would take alot of handholding
Boggles the mind how many people don't understand that modders are just hobbyists that can skip any amount of due process. Their ability to put out changes/additions swiftly is nothing more than an illusion.
Although it's a moot point. Whether it can be done quickly or not is just one hurdle to clear and doesn't mean something should be added.
It could just be a PlantAnything global key, that just unlocks everything, independent of defeated bosses. I guess you would still have to add recipes for everything though.
On that note, I boss dependent mode for the teleport all mode, where you could only teleport ores/metal of previous biomes, could be cool.
it still would need alot of hand-holding to get it to work
The biggest difference is, that modders are not required to support the mod in the future, they can just drop it whenever they like. So they can implement things fast, easy and hacky with little regard for how that will work out in the future
From a game design point of view. it's very lazy for players
I know the "plant anything mod" solves the thing and... well, if we go that avenue, everything could be a mod and whatever.
My proposal didn't involved turning everything farmable, nor making it from scratch. I DO believe the exploration in the game is awesome, and yes, I can mark down patches of berries to come back and forage. My point is that, after a certain point in progression, after Yag for instance, going all the way back to meadows and take a walk for berries is kind of trivial enough that being able to cultivate some of those early resources shouldn't be a problem.
That said, I can totally agree with the devs point and endorse it.
but why would you need berries that late?
only few things you would actually need are mushrooms for wolf skever
To be fair Tasty Mead never loses it's usefulness, but you can always create a portal chain that includes multiple berry patches.
You know some people just want to hoard everything and much. 
What if there was a bit of a passive regrowth mechanic?
If there isn't enough bushes in a randomly picked spot, but at least one or two, the game spawns one that's empty and you have to wait to harvest.
Definitely would be a performance hit if the game was running checks like that all the time, so it would be fairly rare and probably could only happen a certain distance from players (not too close and not too far)
then they should either spawn it in, use the multipler or just do it manually
what for?
there are probably 100,000 bushes in the game that already respawns
minimum
and why do you need like 1 million strawberries? blueberries for?
if you just say "I want to be able to decorate my base" then I get it
I was thinking because logging can have so many bush casualties, even if you're being careful
It makes me sad when a log I couldn't stop murders bushes.. this being a thing would make it less sad, especially early game when you're likey logging a lot
I am not a programmer so I can say much about the amount of work it would require. but the ability to plant something in a previous biome once you cleared it would be a really really workful task for the only reason to be lazy as player
I enjoy the foraging aspect personally, whenever I come across of a patch of berry bushes larger than 10, I will mark it to later include in my berry portal chain. I'm up to about 15 patches that are all interconnected, and it only takes roughly 6 minutes to gather 75 or so of each berry this way.
and then. how would the game deal with multiplayer
should there be an additonal setting if you haven't killed a boss?
so many veriables, just for an option
Something to also consider is that the farming skill can boost your foraging harvest. Foraging really isn’t all that time consuming 🤔
^True, you can get extra berries/mushrooms sometimes.
#suggestions message Just bring a pocket portal?
and if you're talking immersive mode, then portals are a no-go anyway
Ah I forgot about the pocket portals, look at my new suggestion
Seems like an extremely powerful effect for a potion 🤔
Would create complications in multiplayer as well I would imagine.
I think it'd be quite interesting
I feel like just allowing sleep during the day (+ adding a cooldown so you can't abuse timeskip) would work better, would also not mess with mp
You can already sleep at noon
I’m assuming they meant to skip to the night time 🤔
Not a bad idea, but would be easy to abuse crop growth.
Thats why I am saying to put a cooldown afterwards, like a "you are not tired" forcing you to wait 12 ingame hours/ equivalent of a day or night cycle
Yeah that's what I meant, needless to say, I feel like it would be more like a gimmick feature since I find myself already feeling like there is more night than day anyways, but thats just me
Agreed on the gimmick part, not really sure what skipping to night would do for Valheim 🤔
I get that there are night spawns that are useful to tame, but I don’t think there are enough reasons to justify a feature that allows for skipping to night.
I'm using night time for mundane things like farming and going in dungeons in my current run (with no sleep rule). 
modders can also even add stuff that have absolutely ZERO relation with the whole theme, they could add space ships and fire guns if they want, the key differences are:
-
It's a mod, you can very perfectly choose to NOT use it
-
the fact that it's a mod means it can be whatever it needs to be based on author discretion and it would not matter
Devs can't do any of that. It'd be very insanely stupid if devs added some shit like a space ship in a medieval viking game. With the other difference being that it's there for EVERYONE, i can choose to not use it, but not to not have it there in the game (the fact that it would would be enough to be annoyed)
How else would we go up to Valhalla though
#suggestions message any examples?
If i had to take a guess they'd probs want more lighting build pieces or perchance even better fire arrows (cuz the fire damage of the normal ones fall off at the swamps already)
Dual-wielding fireball staves
Body paint
Might be hard to make paint, scars and tattoos look good given the artistic style of Valheim
Rip media links
@oblique gyro I mean each station has a cluster of items, they are sorted by station to a degree, but there is always the /sort command
A player shouldn’t need some command that’s not listed in game. Fix the UI. Inventory items should combine also. It’s annoying when your inventory is full and you look and you have two partial stacks of something for whatever reason.
Ye if you take all from chest it doesn't combine the loot (at least in a dungeon), they should fix that sometime
Oh? Does it not? 🤔 guess I never noticed somehow lol
Yea i notice it most in burial chambers, if you pick up say a ruby from the ground, then loot a ruby from the chest, they will not combine and stack together, you have to do it manually
Often goes for mined iron scraps and iron from a chest as well.
I think it will check if all other slots are full
But that doesn't prevent an eventual unnecessary double stack
The command is listed in the game, but I will agree it's not the most intuitive option.
lets us get to 1.0 first before complaining 😄
Which is why I said sometime 
Hmmm smiffe knows something we don't 🤔 😅
yeah. super wierd since it's the same object and ID code
same happens something with burial champers items the first time you pick them up
Where is it listed? I haven’t seen it
Im fairly certain it is presented in the /help or /commands in the chat bar.
Unsure how it is accessed atm
I play single player. I’ve barely noticed the emotes. 🤓
Ah, to each their own I suppose, I personally went over everything possible.
But I did agree it's not intuitive
I think tweaking the way enchanting works would help alleviate the list on the black forge, especially if it’s going to be expanded on in the Deep North.
Yeah if enchants were listed similar to styles maybe?
#suggestions message This has been suggested before, and two of the main problems that came up is that 1) raids are supposed to catch you with your pants down and this kind of ruins that, especially when you could prevent all the naturally-occurring raids by spawnproofing a massive area and only actually fight the artificially started ones, and 2) this would be really broken for farming stuff as instead of a random event that adds interest to the game, you basically have a button you can push for when you're running low on wolf meat or gold or bone fragments or whatever.
Tl;Dr this change makes raids too farmable, which is against the spirit of the game
That's an awesome idea tbh
Agreed, I think that’s a step in the right direction.
Only issue is whether styles support changing the build recipe when you pick a different style. If they did that would allow a lot consolidation; the banners for example could just be one menu item.
Oh yes, enchants working like styles would be great, on the condition that :
- Styles changes the recipe (well, else it just doesn't work)
- Players can change the style of an item (in case we forgot to select a style, just as it occur so often with shields currently)
About the "raid summon thing", I do believe that summoning raids could be "too much". However, a middle ground of reasonable level could be having a kind of ritual in wich you burn several trophies at a bonfire and it enrages a faction, increasing it spawning for some time. Similar to how love potions call for trolls, but for other mobs.
That's a pretty good compromise - not hellspawns like a raid, but an increased rate to cut down on time spent hunting mobs.
I don't think this would work unless there was a random element implemented to where you sacrifice the trophies/items. Otherwise you could just force certain enemy drops to appear endlessly in a controlled space, which is easily abused.
I could see it being alright if the place you sacrificed these things randomly requests a different raid's materials once a day/after each previous sacrifice.
One option would be like the banquets. For each one you need the trophies (so, you already proven to hunt those guys a lot) and one bought item from an NPC. Besides, it wouldn't be a "mobs ar incoming madly at you", just a increase spawn rates. The love potion is a reasonable cheap item, that increases the troll spawn from 5% to 25%, while also increasing stars. You still have to roam and hunt 'em.
I see what you mean, but this is just a pseudo difficulty increase that comes at a cost, not exactly interesting imo. The same could be said for the Love Potion, but players do utilize trolls for destruction.
This isnt a replacement for raids. Its a seperate gameplay mechanic similar to a raid.
@signal leaf
But it shares enough of the same qualities to make it problematic.
This right here was a nice refinement of the idea imo
I used the raids to help explain the concept, this would work very differently and I dont think would be problematic in the ways suggested. This would have an entirely separate set of mobs potentially with differing star levels, spawn patterns, loot etc. as well.
In this scenario we leave raids alone so thats OK. In terms of being overly farmable, everything in the game is farmable to an extent, the question is does that break the gameplay in some way? Does it trivialise getting hold of a certain crafting material?
I would suggest the mobs (which by the way, could have some degree of randomness to them so you dont know what you'll get) dont drop any loot at all, you only get a single cache of loot if you complete the challenge, which could contain lets say a material which you need to upgrade a certain end-game weapon plus an offering for the next tier of challenge. You get 3x T1 caches, that gives you enough offerings to create the beacon for your first T2 beacon and so on.
I cant say if the idea has legs.
But what I will say is this is exactly the sort of end game activity the game needs after deep north.
Ah, that makes more sense. Specifying that the monsters don't drop anything would be a huge difference.
@oblique gyro have you finished the game before posting ideas and suggestions?
Not all monsters in the game have a stared version...
@fringe moon that option already exists
it does?
yes 😅
did i miss something, how?
but the vanilla gameplay will never allow you to build in dungeons
but we have settings for it in the game
#suggestions message You can, but only things that don't require workbench.
Console commands allow that too iirc.
which is a lot no?
Few things like campfire, log bench and sign (from my memory).
id say like, a full on base would be nice to do
cooking rack
just enable the setting I showed and test it out
Well, Smiffe showed above the command to allow building in dungeons.
the more you know i guess
Forgot that one lol.
A full base in a dungeon would be completely unreachable by enemies
Of course….that’s why I said “where applicable”.
#suggestions message Coming in when game goes 1.0.
only seen achivements being mentioned like 1000 times
so if I see it 1001 times.
....
Days without achievement suggestion? 
not far between
you know it shouldn't be hard to make a bot to remove suggestions with certain keywords...
there was one to tell people about forgetting lightbulb.
I'm sure a bot that auto deletes redundant suggestions which have horses, bears, achievements, etc and message the user might not be hard to do. And it saves everyone a headache from reading the same suggestion posted for the 254234623563th time
"Add flying-"
remove suggestion, DM user stating that it will absolutely NEVER be a thing with reasoning
end of story
That doesnt help with the context though. What if the suggestion was original and good like 'Raids with flying trolls'
(jk that would be terrible but still, keywords dont take context into account)
You could use AI which would be able to consider context as well, but it would take some doing
it's not. but the people who never posted a suggestion before would be confused
how would they?
it's not like it would be without a DM explaining
although keywording might be tricky considering what's mentioned above
I got server muted yesterday for 10 minutes for saying 'ceiling cat is watching you xxxxx' (except the xs were a different word obviosuly)
I think allowing a suggestion no matter how often something suggested/confirmed to not be happening- can still offer some benefit to developers and community alike. If something is suggested very often, the idea can be refined and adapted to something much more likely to happen, and suggested in a new form. (See #suggestions message as an example, where planting berry bushes was denied, this is a well thought & refined variant of that.)
When I was dealing with suggestions for a game I was developing, we took both upvotes and number of times something is suggested into account, which doesn't guarantee anything, but could result in something similar/more simple being added.
ship weaponry like cannons
my favorite moments of history is when vikings used cannons for naval combat and raiding.
||insert "b-but magik there" argument here||
Magic cannon that shoots magic cannon balls
which is just the character model with an ember staff
To be fair, it is better than just an "add ocean content" lol
But an ocean boss with some more dynamics and combat mechanics added to the sailing would be pretty cool
If you can't kill serpents without a cannon, I'm sorry but that's a skill issue
if you CAN kill them with a catapult though, that's a skill demonstration
0.001% have this achievement unlocked. 😅
Seriously though don't make this an achievement. 🙏
lol
Days without Achievements being suggested: 0
Days without hatches being suggested: 0
Days without Suggestions philosophy: 0
hatchets?
aaaah
also throwing weapons (axes and knives) are a very common thing
-# I saw what was deleted