#suggestion-discussion
1 messages · Page 62 of 1
Multiplayer already makes trolls easier to kill and a weak spot behind them would just make it even easier there while having very little effect in singleplayer
Sure, but things that big have a much harder time in general in the game. Abominations don't, lox don't... Trolls are kinda unique like that, as big as they are they still seem to be able to materialize out of nowhere. You wearing their hide just makes you a smaller version of that.
Fine, then I petition we have trolls bury themselves in the ground like Abominations do, and when you get close they wiggle themselves out of the ground.
In return, we add cheek multiplier damage to Abominations, once we locate their cheeks
When you aren’t used to spot them in the green-blue ambiant you can miss them in front of you, I can speak for all the friends I have who discovered this game with me
-# I am speaking of the troll, just in case
That is true, but we are also talking about an armor bonus you get after already killing 5 trolls 😅 In which case, like... maybe its okay they are kinda easy to kill with an archery boost. But I digress, I just brought it up cuz I thought the bonuses were funny and theoretically could be switched.
Though about my second point... out of curiosity, what about adding +15 levels of crossbows to that armor? You wont get it until much later, but it could be a nice boost and make you go back to an older, squishier armor if you want faster reload earlier. And I mean, technically the Arbalest is a pre-boss item, as is Troll Armor, so they're teeechhnically in the same tier.
Only concerns I would have are 1) Maybe makes crossbows 'too strong' too early if you go back to that set. 2) Ruins the surprise of crossbows!
i just think its really counterintuitive and bad game design to have such an obvious weak spot not produce the expected outcome
I second this. Nobody likes to be stabbed in the cheeks.
...well.... actually... *most * people dont like to be stabbed in the cheeks.
if i got stabbed in the cheeks i would probably say ouch really loud and be very hurt
Game design is also « what do you want your players to learn ? »
Do IG want their players to learn to aim for this spot in case of trouble ? Is your viking honorable doing this ? Do you want to encourage it ?
WWOD - What Would Odin Do
i have added an ammendment
what a shitpost
TensorSine your are laughing but it is a serious question I found in many a game-design book
What kind of community do you want ?
What are you doing to the brain of the player ?
im sorry for caring about the game clearly you dont take the realistic aspect seriously enough but thats fine i just hope some people can see the value in my recommednation
Being realistic isn’t going to make it a good idea
you still havent brought up any convincing counterarguments tbh
i would understand if it was something like a golem, but clearly trolls are fleshy (they even take extra piercing damage)
@eager plover removing fog inside room has been discussed a while ago and devs said it is impossible to check for closed room, but currently any fire destroys fog around it so you can actually remove fog that way
what if they consider everywhere on their body part of their cheeks, so thats why they take pierce damage everywhere?
#suggestions message at least make them on guard when you have obviously spotted this #&!?% deadsquito…
I wish there were a few more things added to mounts to make them more viable, but I dont want to ask for that because 1) Its a lot of work to implement probably 2) They may be reworking them at some point anyways
Like... portal travel... boat travel... some easy non-clunky way to get them on and off boats would be nice. Telling them to just stay or follow or stuff... better regen because once they get backstabbed theyre not at like 10 health.
All of that was already suggested also
You can still search these and add your upvote
Will Achievements get added to Steam? I feel like they are a good indictor of the average progression of players. If early achievements aren't getting unlocked it could provide incentive to retouch the earlier biomes.
Plans for achievements in 1.0
for all platforms that allows achivements
I have a suggestion,
🧌 gets added to bad suggestions...
there is a specific role for 🧌 suggestions
🤣
Thats too funny
Only Valheim’s most chosen can bear such a role
im sittin in my base atm with 4 braziers and a hearth around me and its still foggy, so idk if that is the case or not
To stab or to jab, that’s the real question
Could be slower attack but more range
than who?
the newest recruit
Scales
[VAMP]
— 10/7/2022 7:10 PM
it's not me
what???
damn... hopefully your wish come true!
was asking for them in the deep north
fair, they would make an excellent addition too
#suggestions message do you mean one for the deep north?
I would assume just "any new summon, anywhere in the game"
"Anywhere in the game" also means magic in pre-Mistlands biomes.
I really hope we're not going to get that, as that means either magic needs to be nerfed a lot - which according to some needs to be done anyway - or we're going to end up with that many different kinds of magic, it would actually benefit those playing in co-op again.
Deer raiser?
||Jk.
||
oh deer
Well IF we would get another summon, my choices would be that they're flying ones (like bats or Drakes) or a stronger version of the undead, with a preference for Draugr over Charred.
Ooooh draugr would be interesting. I’ve always thought wraiths would be cool. Re-skin them and give them some frost damage, boom frost wraith summon
Uggh, so many cool monsters in Valheim
flying would me mega-op
As in "the AI isn't able to hit them"?
Summoned bats tho, would be good distraction but not so good for damaging enemies. 
Sending the nuisance to the enemies.
not all enemies have a range attack
I would be very happy to have a new summon, not a flying one though
The flying summon would have to be a melee attacker for it to be reasonable.
Yea
So bats and wraiths would be within reason, but not drakes.
Only way imo something like a drake staff would be within reason is if it was a post-game summon
flying would be way too OP but something that flys and fights for you seems ok
Bats would be perfect
It could be interesting if the summon slowly lost health over time to account for the fact that enemies struggle to hit flying targets
that would be fair
or start it with very low health compared to the original creature
#suggestions message
1: we already have corewood walls
2: why do you want a slightly more tan version of the same thing?
I imagine they just want to expand the building palette, which I can understand for sure. However, I just don’t think finewood fills that role. I also don’t think just changing the color of an existing build piece is the way to go.
Is variety that bad tho? Doesn't ruin anything imo
I definitely wouldn’t say it’s bad. I think what I’m trying to say is that you would actually get more variety of there options beyond a simple color change.
For example, the core wood walls. They’re a lot different than the standard wood walls; different shape, color, orientation and texture.
Ah I see what you mean, then I fully agree, they could be more than just a color change
But it would still be cool to have em, there's kind of a limit with how creative you can get right now, at least for me lol
No body seems to remember the amount of space left in each tab....
I always think about the amount of space in those tabs 👀 
is there no way to have to tabs scroll? and is that why you keep thumbing down the building suggestions?
Which building suggestion are you referring to? 🤔
smiffe does it on most building suggestions ive noticed
Ah, yeah I can’t speak for him. But for me personally, I just really think that the building options have to be very intentional and very specific.
in regards to the dvergr and yggdrasil pieces alone, i think they are great looking assets and compliment/add to most builds in the game. The yggdrasil pieces alone make for great looking docks even if just the beams; mistlands is not my fav place to build solely because of the mist clouding the beauty of the biome but i do like the build pieces that come from there a lot
Agreed, I think the black marble pieces were an absolutely spectacular addition. The Ygg pieces are cool, but some of them are a bit too expensive imo.
even if its just yggdrasil wood for the horizontal beams thats affordable, copper is over abundant atm so the vertical beams and reinforced black marble pieces can help get rid of some of it. Other things like the secret doors, even for the runes alone are nice adds as well
Ahhh I see what you’re saying now- you’re talking about the Dvergr pieces that we don’t access to?
for example yea
the fuling pieces from plains is another thing they are good pieces too and could very well do the same thing as the other dvergr pieces
Yeah, those are cool pieces as well no doubt. But I don’t know, I think there should be some pieces that are unique to the world and therefore unusable. Maybe that’s a lame take 
in some areas i agree there are some build pieces that shouldnt be added IE the black marble 8x8x2 or the 8x2x2 those are a little too much, although i assume they would reduce the instance count but still
Deep north materials?
oh nooooooo D:
Even deeper north
#suggestions message Automation isn't really in the spirit of Valheim. You can use roof pieces to make chutes to funnel all the coal into 1 area, though.
true but wouldn't vikings (when they figured out how) ake gears and stuff like that? (think httyd)
north, deep north, even deeper north, deepends northest ? 🤔
Deepest north 😛
cough asguard
Furthest north
Northest north?
I suppose something as late as Ashlands could work
I still disagree that it fits Valheim's play style, though
Normal North?
ew wtf is normal
Not any of us (including myself)
it doesnt exsist
The North is Deep? We're finally getting an underwater biome lesgooo
ew
North deep update when?
when you stop asking for it
Banned for spamming
North deep update when?
North deep update when?
North deep update when?
North deep update when?
North deep update when?
Valheim: Below Zero
do not tempt them with a subnautica rip off
Valheim, below 100 degrees
(All i ask for this summer)
'Outside: Below 30 Degrees' would be cool
the first cut is the deepest 🤔
I really liked the concept of summons being able to harm the player. Anyone have thoughts on a staff that summons two enemies/creatures etc. that spawn in battling each other? My thought is that the player/other enemies could be damaged by their fight.
Not really no. Automation would ruin the grind.
People have gotten very creative with builds that help speed up and making forging easier but automation just makes it feel like every other game with a smelting mechanic
||minecraft||
and having hoppers doesnt ruin anything its just a means of transport for items
#suggestions message Birch seeds exist and oak trees + acorns exist for a reason, already pretty renewable
they don't drop often enough though
Oaks are net positive on saplings
is this really true?
yes
Someone did lots of stats and huge amounts of drop testing
Who with anything else to do would do this
Someone that loves the game and knowledge 😅
unless you're writing a wiki
it's pretty easy to do with dev commands and crystal battleaxe anyways
Finewood is such an important resource that it makes no sense to have to walk a thousand miles and gradually watch the trees become rarer
so plant the seeds...its not that hard
the yield isn't even good
I mean if you're in the plains you can just demolish a plains forest and you'll have loads of fine wood
cough ^friendly way of saying "git gud"
i have not found this to be the case most of the time
The math suggests otherwise
Plus the realism, trees drop their seeds all the time, if you needed to kill a tree for it to reproduce, there would not be trees
#valheim-chat message Here you go
brotha it also has red stone to justify it, this game takes time. Automation would just be a negative
yeah cause I wanna play tree farming simulator instead of valheim
its really not that bad
plant a fricken seed its not that hard
or just make a wagon
youll find out later on that you will have too much fine wood and nothing much to do with it
and again the realism aspect, it's very important to the immersion of a game
if you want realism go outside
''If you want X go to Y" is how we get slop, you can expect quality of games
no, its not. lol most games are X go to Y thats a bacis gameplay thing dude
Also, fine wood is kinda useless. I eventually use it in charcoal kilns instead of normal wood
even if the yield on sappling doesnt come out to what you initially planted you still end up getting a lot of fine wood and more often then not (esp late game) you have more then enough
Saying that in response to Ember, it was bad wording on my part
like when people are like "this isn't made for you'' anytime you criticize media
its still not much of a point, the wood is not the issue or the drop rate. This is with ill do respect a skill issue.
lol
there is not skill, it's RNG😭
There's no skill in rng just farm oak trees man the solution is right there
you litteraly get a seed atleast every 5 birch trees...go outside and cut 5 of them down and i promise youll have a seed
then go cut 5 more down
the "skill issue" is not being able to walk and do something in a game that takes TIME
That's not skill
in you are in need of fine wood and havent gotten to plains run around the meadows and cut down any oak you see you will get some acorns how much varies but you will get some, at that point you have the fine wood from the trees and more acorns to plant more
oak will always produce more fine wood then birch
You don't do this with crops, why do it with trees?
we can say that all day if we are going by exact definitions of the word skill
You can cut down like 3 oak trees and have over 70 fine wood
because its a game and its meant to be a grind...so....grind...like the rest of us and stop fucking whinning. or go back to minecraft
suggestion: make wood easier to get I don't like it!
that's not skill it's just patience, I'm fine with mining copper and tin, or clearing crypts forever, but farming should be replenishable
Because crops don’t function like that irl
Crops are replenishable, trees should be too, it doesn't take me that much effort to go find more birch trees but it would be very nice to just have the trees be replenishable, why the insults over me wanting to have fun in a video game
it all is its just not as easy as some other games, there have been a number of times ive cut down numerous oaks and havent gotten anything aside feathers and resin other times ive gotten 3-5 acorns each tree
as you get to late game some things arent replenishable but there is more then enough around to get what you need
see if the solution is "Chop oak cause it's replenishable'' WHY is it a problem for me to ask for birch to be the same. You guys are talking like making each tree drop a seed would cost you your fertility and sense of hearing or something
Birch is replenishable, just plant them like oak
birch is, however oak gives more seeds and more fine wood so you should be focusing those instead
Replenishable with a small sample size, maybe I don't want a hectare of oak just to build some decorations
Yea i mean there's really no reason why birch shouldn't be net positive on saplings, it doesn't break realism or really break the game in anyway
Was just providing a solution with the oaks 
EXACTLY, but people see me say that and say "go outside lol'' ''skill issue lol'' How obese do you have to be to talk like that in a video game discussion
thank you for that, will try it
most other trees in the game drops seeds at about the same rate, pine trees can have bad drop rates as well its just how it goes sometimes
and there is not reason for it to be that way, it's just annoying for no reason
I swear, pine tree drop rates are like negative
You can also bump up world resource setting to 1.5x or higher
i wonder this at times as well lol
clearly yall have never played warframe
All this over finewood? 😅
its soooo fine
Passion.

Ummm, we don’t talk about that
exactly, what happened to ''nice suggestion, but here is a solution to your problem already in the game''
This is how you lose new players
there were suggestions to fix your problem -.-
at this point this is gotta be bait
Forgot to thank y'all for that, my bad, but soon after came the unhelpful commentors and that distracted me
go farm oaks i promise youll get more fine wood from it, no worries though
I gotta apologize if I can off as ignorant or scathing, was just trying to point out that they are technically renewable. But you made some good points
No I understand you, valuable input
#suggestions message me when oak trees
@heady compass you can find areas in the mistlands that have upwards of 7 roots (that ive found) in one fairly small area, 2x extractors per root is usually what i use when they run out i go do something else and come to them and just keep harvesting them til i get what i need; multiple sap farms also help out, can make a small enclosed base over your extractors with a portal inside and go collect without having to deal with anything. The only time ive ever moved my extractors is either to better position them to be in my base or if i found one with more roots that are better grouped together.
also the roots do "fill" back up if not harvested constantly even if the extractor is still on it, once it caps out the root will start to go back to being full over time
check screenshot to see what i mean its only 6 but still
#suggestions message @serene wyvern Just a heads up, typically it’s better to split up your suggestions into multiple posts. Makes the voting more accurate 
Alright, I was thinking about doing that but didn’t wanna feel like I was spamming, thank you 👍
Aight, I'll see if I can find a more root-dense area. I haven't seen that many roots in one area so I assumed what we has going was pretty good.
There is a 30min cooldown in the #suggestions , don't fear for spamming :D
@pulsar forum Big upvote for the shipyard piece but the immunity against player damages doesn't make sense IMO
#suggestions message I think this idea is cool on paper, but in practice would lead to frustration. Essentially this would turn into finding RNG based POIs to become stronger/buffed.
I think that (immunity against player damage) as a reprsentation of the character taknig care about not hitting the ship while targeting/fighting creatures while on-board.
Maybe with some tweaks, like:
• disabled if pvp is enabled
• only immune within ship's deck hitboxes
The only creature to fight on-board is a volture, and the drakkar is tanky enough that it really doesn’t matter
Arrows can take the ship hitboxe when fighting serpents and bonemaw also, and I must concede it is annoying
#suggestions message might be something later down the line but working with nintendo is a pain from what I can tell lol
@hoary pollen
To be fair though, he did say the Switch 2 🤔
Which I heard is more powerful? But I still doubt it could run Valheim. But I’m no expert lol
Valheim on switch 2 > farming BBQ points in Pokemon Scarlet/Violet
I would love a switch 2 release, don't see why anyone would down vote additional platforms
Multiple reasons. For one whether it can even run on the given platform decently enough to justify it. For another, some situations are simply outside of the developer's control, so it makes no sense suggesting it to them.
Since Valheim works on Steam deck and the Switch 2 is now a close match I think it’s worth investing. After all 2077 Cyberpunk with DSLL is all set to be released on Switch 2.
Question is: does the company that releases all games on the Switch want to do that?
That's one of the things that was brought up before, some companies won't release EA games on console, given the somewhat negative sentiment EA games have.
That doesn't mean the game can't / won't be released on the Switch after the 1.0 release, but it's still a decision made by the owner of that console, not by Iron Gate or Coffee Stain.
Yeah these are not real reasons for the player community to downvote, and anyone downvoting because, 'well it might not run,' or-- 'it's not their decision,' is just assuming the worst.
We already know for a fact that it ultimately isn't up to them if the game ends up on a given platform or not, so no assumptions being made there. And that's a very valid reason to downvote, since it's being suggested to the wrong place/people. The developers themselves could even be pushing for it to happen and it still does not matter one bit unless Nintendo allows it.
Saying that the developers can push for it but that it's the wrong place is a bit contradictory. If the players want it it'd be far more valuable to voice that, rather than assume they couldn't have any influence on that. Having released a game on all consoles, it's surprisingly easy to pass certain barriers if you're willing to meet requirements and ensure you're within the ESRB ratings.
It's just another example of some people jumping ahead and assuming they know the landscape of development based on what's surfaced, which has been proven to be a silly stance countless times.
Again there is no assumption here. Quite literally the ones that ultimately decide if it can be available on the switch 2 is Nintendo, not irongate. Much like with the situation with crossplay and Microsoft and Sony. The developers can do everything they can on their end and it still won't happen unless the group that owns/controls the platform allows it to happen. You also completely misunderstood what I said if you think it was contradicting.
Right, my point isn't in where the ultimate decision comes from, it's about supporting idea free of assumption about what's possible. Having been part of a company that surveyed the player base about which consoles to pursue release on, there was no tick box that said 'only the consoles that have the least hurdles, and are sure things.' That's pretty far removed from just voicing what you'd like.
Unfortunately downvotes are the closest option we have for exceptional situations (such as joke suggestions, rejected ideas, ideas outside of the developer's control, etc.). If we had a separate reaction for situations like that then voting could be handled separately, but that's not the case.
I'm telling you it isn't outside of the developers control, and creating theoretical reasons such as, 'it couldn't run properly,' shouldn't be a deterrent about expressing if you would want it or not. It's a strange thing to err on the side of Valheim reaching less players.
It absolutely is and you're just plain wrong on the matter. Nintendo is the one that makes that decision no matter what irongate wants to do (much like how Sony and Microsoft control whether cross platform is greenlit for games between their consoles, not the game developers). It's a pretty common known fact.
Crossplay has very little to offer when it comes to insight about platforming a game. Nintendo is very open to platforming games, there are just guidelines that need to be followed strictly, and this isn't always worth the trouble to developers without a significant audience proven to want the game on that platform. Again, just a case of jumping ahead and assuming they know the landscape based on what's surfaced.
Feel free to link any of these common known facts, having gone through the entire process Nintendo requires myself, it was never a pending approval scenario. Only the case of checking off certain requirements for a switch based marketing push and game functionality on the platform through approved engines/development tools, etc. I should also mention Unity is an approved engine, and Unity games on the Switch are abundant.
#suggestions message
are you sure they’re just resting?
And also, that’s spending less and getting something way too overpowered to the point I’m questioning if it’s a troll suggestion
and we have said no to that before
since it doesn't make sence. and it's an unfair advantage
Hey, let’s spend more to not get a buff
It’s unfair to expect valheim players to have friends
I don't want to force my friends to join my play session and sleep in a bed with me, just so I can get a longer rested buff 🤔
if you aren't already sleeping with the homies irl you're doing something wrong
at my age, not sure my homies wanna share bed 🤔
No age stops you from that
The laughing fits are eternal
They want to kiss a homie a good night kiss.
You get a higher rested buff if you give your homies a goodnight kiss before going to sleep
That's what I thought about. 
Would rocky count as a homie for singleplayer
i guess? although it would be like having a friend that was playing afk the whole time sometimes coming back to emote maybe
#suggestions message There's a lot of couples that pass through this server who play the game, this would be cute for a later-game bed but not for the standard one-occupancy beds currently in the game imo
I’m all for having the bigger beds be able to have two people sleep on it, what I’m against personally is having a feature that gives a buff for doing so 🤔
#suggestions message
Just place your beds next to each other and pretend it's one big bed 🧠
I haven't experimented with the clipping... how much overlap can you get with two dragon beds?
I've never tried but from my experience, you can pretty much always get stuff to meld into each other if you use the different clipping positions enough
why does so many people hate the icons and demand new ones? 🤔
I really like the old pixel art item icons but I also think it would be better for all item icons to be consistent.
I could fit 5 people in my old honda fit, doesn't mean it was comfortable
I think it's fine as is, my wife and I use 2 single beds put together, they function the same and are forgiving when placing rugs on top for tie-in decor
Ashwood beds look better when aligned together.
Ashwood beds also give worse comfort tho right
correct
dragon bed is best still
Put dragon bed under floor to grant 2 comfort and sleep in double ashwood bed with your homie.
Yeah we use that, I just used single beds to speak more broadly
Right next to that was a suggestion for a crafting skill that got mass downvoted. Look where we are now...
Wait where’s the crafting skill suggestion? 👀
Ah, thanks!
let me rephrase, the dragon bed is big enough to comfortably fit 2 people
Without Jenga
Do people forget that valheim can be played in singleplayer 
aperantly they forget it's a balanced singleplayer game with co-op features
To be honest, it's only natural that people want more co-op features. Valheim delves into the feeling of solitude, and it's so well done that some people only enjoy it when playing with friends.
For me there's nothing worse than playing this game with others
so peeps like me don't want features that would make you rely on other players basically
(yes to neck suggestion)
those are just options for the people who enjoy playing with friends
Why can’t two players just pull one cart each?
Both being attached to the same cart would make going anywhere very difficult
We have the crafting skill now, true, but not in the form it was suggested in that link you sent.
Plus, it was stated at some point that the devs might add ideas they think would fit and what they like, regardless of how the suggestion is upvoted or downvoted.
We got the Bear again ! It was a long time I almost missed it :)
Always tickled by the "more" suggestion as well
And multi suggestions post.
make it a slider
Those happen very often tbf 😅
options that make the game more enjoyable if playing with others that will make solo players feel neglected
imagine not being able to use a better cart bc it's exclusively for two people at least so you are now limited to worse options as a result
sorry about that 😅
In the future it's better to post only one suggestion per post since you cannot tell which people have voted to directly. But some pointers:
- Bears have been suggested multiple times, but afaik not currently happening according to devs.
- Cool, what kind of? Kinda vague to just suggest "add more x" without clarifying what kind of.
- There are currently at least 2 armor sets per biome (except Plains has 1 and Ashlands 3), but we are getting at least one in upcoming Combat update.
- There is crafting skill.
- Kinda interesting. Don't know if devs would add seasonal creatures.
fair enough and thanks for your suggestions and clarifications.
- Do we know why do they dropped the idea? Is it because they want the meadows not get too aggressive?
- Well, I was thinking more opponents. We only have the serpent. Add the Margýgr could be an option, for example. You could hear a song and been attacked latter on. Or they could guide you with their song (the boat could kind of guide you) to a place where the combat could get place and you could find the loot in others stranded ships
- I was thinking on armors that can provide different styles of combat. In ashlands you have two different cloaks, but I could be nice to have more options in other stages of the game.
- Yes, but I was thinking on something more similar to farming but with metals.
Not exclusively to meadows but in other biomes too, bears are not quite unique enemies in devs' opinion iirc (yes, there are boars, deers, hens and wolves but they were earliest mobs from beta time).
And current armor sets grant different kind of playstyles: heavy armor for tanking more hits and light/medium armors with less armor rate but with some unique bonuses.
We can only wonder what armor set bonus the new upcoming armor will give.
@craggy knot I kind of like the idea of passive power from sacrifice, passive power from equipped and active, but the effects you suggest are just too overpowered
they are examples the concept of getting something is the idea
Also balancing such an idea is hard, cause just stacking each passive from sacrifice is already powerful
i still think the queen should give us base eitr on kill
and temp weight buffs are worthless.
i will always just over burden when i need more weight because when i do need more weight it's not 300 it 3000.
I really wish that there were permanent minor buffs to your character, it makes no sense that you have 25 base health the entire game
The weight buff from fader could be useful earlier, I just think it makes no sense that we get access to this buff after we get stone portals
yeah thats why i weaken it and turn it into a passive
Base health doesn’t matter if you have any food available
i don't think a 10hp passive permant upgrade to hp stam or having permant eitr is game breaking op...
so naked with no buffs you would have 35 hp 50 stam and 50 eitr
What difference would 25 vs 35 make though? 🤔
Other has 10 more. 
Or maybe a better question- why would you settle for staying at the base stats at pretty much any point beyond very early game 😅
it's a small reward marking progression. as it stand i can go days without using a forsaken power, i have to save it, right around the corner could be a bigger reason i need it. must save it. so i get zero reward for killing bosses. i am sure im not the only one. we need a sense that our actions make us stronger, "feel" the progression.
But you do get rewards for killing bosses in the form of their drops, right? And also, the powers they give are also rewards, even if you choose not to use it 😁
Smiffe said no to my suggestion :(
Thankfully it doesn't matter
How?
But he is the PR guy, when he reacts directly i consider it general consensus on irongate's behalf
Oh thats a good point
Iirc he has stated it's more of his personal opinions, not whole IGs stand. But he voices those things IG stand against, like horses, more item slots or dedicated armor slots etc and those ideas has been suggested and rejected many times.
ah, neat
so still hope for the idea if the other devs like it (#stewpot)
Although his opinions also somewhat lines up with most of the IG stand too, but not all.
Iirc Stone portals he was personally against, for example.
Smiffe is burdened with knowledge of just how much the devs still have in front of them, so it takes a sincerely good idea for him to get behind. It would take a sincerely good idea to pile more on to colleagues that are already working very hard.
Yeah, getting his approval could probably get the support from others too.
I just eat the outdated food when I'm base building or gathering/foraging outsides of ashlands/mistlands.
Is this about a suggestion?
Probably regarding to the stewing pot suggestion.
I assumed as much, but I wanted to know is that's what they're talking about
but it is absolutely unnecessary clearly
Playing the game at all is unnecessary then clearly by your logic. All we do it get small upgrades. Hours spent for 2 more armor on this peice and a bit stronger food.
Playing the game at all is unnecessary then clearly by your logic
what
It’s not unnecessary for being a small upgrade, it’s unnecessary because we already have other methods of increasing health, it doesn’t really matter that they’re temporary since ingredients are plentiful enough.
They are looking for sugestions for forsaken power because they are currenty not all useful. So adding small pasives to each forsaken power gives a sense of powering/leveling up. What those passives are I don't know I only suggested 10 hp here or 20 eitr there or 20 stam. I don't know. It's not about what the passive is but getting a passive is the point. something i earned that i always have that isn't temporary.
None of the boss drops are temporary
You keep your antler pickaxe, swamp key, wishbone, artisan table, wisp fountain and artisan press forever
The subject is forsaken powers. if you want to talk about loot that is somewhere im sure.
The devs are asking for suggestions i did mine. is your suggestion forsaken powers are fine and need no change that is fine. but why argue with me all i didn't is what the devs were asking for and put up a suggestion.
but why argue with me
read the name of this channel
https://discord.com/channels/391142601740517377/1202312684364910612 to post a suggestion and which people can vote, then this channel for discussing about said suggestions: the good, the bad, what could be improved, etc.
it was for the stew suggestion yes
this suggestion and the one under it are similar and yet one has mostly downvotes and the other has mostly upvotes lmfao
As a member of the battleaxe clan, I must always give my support to battleaxe suggestions 😂

#suggestions message It is odd that there's such a huge jump in price for seemingly no reason (the value of the currency doesn't appear to have had a drastic change during that time, and it doesn't look like the cost of the game in general has gone up at that time either), but looking at the currency conversions, 7300 ($13.67) is still less than what the price should actually be. The previous price converted to US dollars was around $4.96, when the game normally costs $19.99. Seems more likely that the previous price was an error that got corrected.
$4.96 could've been a Steam sale price
The fact a different weapon type is specified change everything IMO
-# was engaging in economics but I just don't have the required level of knowledge in the field xD
SteamDB shows it was 2650 without sales at some point (lowest price was 1325₸ at -50% on march 7th 2024) But, it's new price is more in line with every other country, it's is still the 9th cheapest country to buy valheim from (kazakhstan).
F, gl
Looks like a handful of other regions also had their prices increased/modified on/around the same date to account for economic changes, and looks like that part is managed on steam's end, not irongate/the developers.
So overall that suggestion is going straight into the trashcan and the person is requesting it to go back to costing 4 times less than what it's supposed to cost.
there isn't a price it's ''supposed to cost'' tough. If devs get no sale in kazakhstan, they could/should lower the price. No harm in trying, probably not going to happen
By "what it's supposed to cost", I mean a baseline value that's used as a standard/metric to determine if the price is reasonable in other currencies. Having it cost 4 times less than that baseline is far from reasonable and it's why it got corrected in the first place. The current price in their currency is still lower than the baseline but is way more within reason than what it used to be (the less than baseline cost means they likely do factor in whether it will be affordable or not and have made adjustments accordingly, so not much justification to request that it cost even less).
It's even cheaper >_>
@mellow heart what makes you think this company has any control on regional pricing?
Developers set the price for the game
Which is more likely being $20 or 20 Euro's; after which it's probably converted to local currency by Steam, GoG or whatever platform you buy your game.
I seriously doubt that any game studio would set the prices for 198 different countries. Having it done by the platform that sells the game is a lot easier for any studio.
And even if the developers do control regional pricing it doesn't matter, since the game is already fairly cheap and it costs a good chunk less for their region than the standard/baseline price already. There's hardly any justification for requesting the price to be dropped even further, especially for a whole region just because a few random people can't afford it.
Developers have complete control over what they charge in every region on Steam, and frequently charge different prices in different regions to account for the differing buying powers of the populations. This is not new. https://partner.steamgames.com/doc/store/pricing#:~:text=they're spending.-,Regional Pricing Recommendations,own prices%2C in every currency.
It doesn't matter if 20 dollars is a decent price for a game like Valheim in North America if the same price is beyond most Kazakhs' buying power for a game. It is better to have a lot of people buying the game at a reduced price than next to no one buying at regular price. (All this ignores the fact there isn't a regular price, what you think of as "regular" is just your regional pricing).
So, the suggestion is both in the correct place AND a reasonable one.
#suggestions message
i personally like the idea of passives from boss powers, but a few, especially eikthyr is op. If it were balanced i’d love the idea.
Maybe passive damage type buffs or bonuses, eikthyr could provide lightning damage or instead a small chance for chain lightning to happen. Another obvious choice is giving the player poison damage when carrying bone mass, though probably the lowest damage possible of all buffs. You get the idea.
Why a chance
🎰 🤙
Because eikthyr is a strong buff already, constantly applying chain lightning could be considered ideal
The chance could still be 50% or higher but yeah
Also constantly applying chain lightning should be reserved for weapons meant to do such a thing
Considering they already take factors like that into account when determining pricing and clearly already have adjusted the price accordingly (being a good chunk less than the baseline), safe to say it is not reasonable to lower the price for a whole region of around 20 million just because it's too much for one random person and a couple of their friends.
Passive boss buffs
Eikthyr: +weight capacity (maybe like 30 or 50)
Elder: +health regen
Bonemass: +stam regen
Moder: +movement speed (slightly?)
Yag: +exp rate, -skill loss upon death nerfed
Just some food for thought 🤔
Not huge on the idea of passive buffs to be honest? But I figured I’d take part of the discussion lol
Average monthly pay for Khazakstan is 850 USD, game price is ~13 USD for them, so perfectly reasonable to think the price is "insanely high" by their standards. Not sure why you're arguing against this really; its not like youve actually looked at the numbers.
Not sure for the weight capacity but all the others seem great
Hum just thinking about the root of the issue : passive buffs were suggested because killing a boss doesn’t create a big reward feeling (other than winning the fight) right ?
So the issue could be rephrased as “bosses just look like harder-to-fight monsters instead of forsaken-you-have-to-kill.”
So a good way of solving the issue is not necessarily something that make their power more rewarding, but something maybe simpler that makes them stand out even more from others mobs ?
Seeing how you need to kill the bosses to progress, I disagree that killing them doesn't feel like progression and going back to the stones is the main reason I always build a spawn base and portal hub. I wouldn't call it tedious when you can build stuff to make it easy to do.
So I vote no to passive powers.
My biggest issue with passive buffs is that it throws off the balance of pretty much the entire game 😅
passive buffs makes it harder to balance
is player using X or Y passive ability. need to balance for both at the same time 😐
#suggestions message @soft rover achievements are already planned with 1.0.
I removed it since it's already comming
Which is the best news you can hear when making a suggestion.
So all of the joke suggestions have been some of the best, understood.
only those I've deleted 🫡
#suggestions message
Yes to diving, but realistically you would still need the harpoon to harvest sea serpent carapace (because stamina would be too low for a deep dive in the ocean)
that is exactly why we don't allow diving 😄
I get it but, when you kill a hare or deer in shallow water and you need to make a tower to jump in and loot the stuff, it's silly
You can dive already by jumping off a high place, and if you want to get serpent scales you have to kill them in shallow water
The serpent meat floats and 90% of the time that's all you need anyway
#suggestions message harpoon + land
Give one of the traders diving gear you can buy when you complete the game 🙂
Bag of rocks, requires 10 rocky pets to make. (Allows you to sink to the bottom, doesn't let you back up)
That means the rockies will stay down there and drown nooo 
DEATH TO THE 

Feel lonely no more with Rocky the Pet Rock! Rocky is available for all vikings, starting April 1st 2025.
Valheim is available for purchase on the Steam, Microsoft/Xbox, Humble and Mac App stores.
Valheim is made by developer Iron Gate, published by Coffee Stain Publishing.
Find us on:
https://www.valheim.com
https://www.youtube.com/@irongate...
I will continue to trust the people that actually look into all of the numbers and factor in all of the variables (purchasing power is one of the things they factor in) to determine an appropriate pricing over your limited assessment or even my own, until there's actual proof that the prices are in error. If you can prove that you somehow know better than the people that have all of the data and numbers and know what to do with them, then I will concede your stance, but until then I see no reason to blindly/naively support the suggestion.
I mean the minimal wage in my country is under 400 USD, game is about 20, i got it anyway and for friends too xd
Sell some lemonade, buy Valheim, profit 🤌
Also have to figure in how averages actually work. For example if you have say 4 people that each have $5, and one person has $1000, the average amount would be $204. Just that one person having way more than the others greatly inflated and skewed the actual amounts. That's why I don't put much stock in the average monthly pay here, and why it more than likely doesn't have as much influence on the price as it might seem. The average monthly pay in kazakhstan could in reality just be somewhat lower than the average in the US if you factor out the people greatly inflating the US average, and in that case the roughly $14 in kazakhstan relative to $19.99 in the US would be fairly reasonable and accurate (and I seriously doubt the people that figure out the regional pricing just pulled that value out of thin air and called it a day).
The average monthly salary in Kazakhstan is approximately ₸382,279, which is roughly equivalent to $815 USD, according to Hire Truss, as of the first quarter of 2024. However, this figure can fluctuate based on location, company size, and experience level 🤔
or https://tradingeconomics.com/kazakhstan/wages for more later numbers
815 usd?!?!?!
yes. 815 USD per months is avreage pay
in siberia the avreage pay is 573 USD
but remember their food, petrol, clothes don't cost the same as in the US 😄
Oh, I thought you were talking about the price of valheim there for some reason XD
I didn’t read the whole thing
reading the whole thing is key 🤔
You see no reason to blindly support the suggestion, yet for some reason you're happy to downvote it and claim it's going in the garbage bin.
cough #suggestion-discussion message cough
And as a general comment: S'pose the devs do adjust the price for those in Kazakhstan. Then what? The people from Brazil may want an adjustment (read: lowering it) as well. Then those from China, then those form Thailand, then those from Tulavu and before you know it each country will have someone who's going to suggest a price adjustment because they can't afford it.
And where does it actually stop?
Because the moment one country does get that adjustment, while others don't, we're going to get a big shitstorm and negative comments on all available platforms; as well as accusations of the devs showing "favoritism."
I know Kazakhstan overall steam prices has gone up 🤔
alot of key selling sites bought only in that countrys currency and used that to gift accounts with keys. just to make millions of money abusing steams system
in 2025, steam adjusted their recommended pricing and just from googling alone, thousands of games have adopted steams recommended prices for each region
@untold blade how much have you played valheim?
Flying in the game basicly makes you invincible 😅
You know how Viking had magical jetpacks?
Yea, they took them anywhere they needed to go. Wish we still had those today
Times are tough without magic jetpacks
Over 2,500 hours. How would temporary flying would make you invincible? My suggestion is that it would use Eitr like Running and Jumping uses Stamina.
A group of enemies chasing you? No problem, fly away to victory and avoid all danger. It also makes traversing the terrain trivial, something that is not meant to be so.
Nah, we just need rocket launcher + TF2-style rocket jumping
You can already fly with catapults + feather cape
🤙
Every so often I hear or read someone complaining about how hard it is to get around in the Mistlands. Giving the player a little boost here and there to help characters with low Run and Jump skills would not make getting about trivial, but it could make it easier. You're thinking 'jetpack' and I'm thinking 'super jump' that uses Eitr.
Eitr-powered double jumps would slap
You specifically said a fly skill, not super jump, entirely your own fault if no one knew what you actually meant.
(press X to doubt)
I said it would use Eitr. That implies it would only last as long as you still had Eitr. How fast or slowly it used it would be a balancing thing that the dev would need to fool around with.
"Flying" heavily implies slow drain rate, "assisted jump" heavily implies a more conservative implementation
Could I have worded it better? Yes. I was off to bed shortly after posting that.
And that is why you got mass-downvoted.
Don't care.
Great way to take accountability.
honestly gigachad
Now, if you wanted to suggest a more conservative implementation, I might be more on board with that.
Honestly, I don't even know. But the idea of using Eitr for something non-combat feels like a good idea. So does doing something to make getting around in the Mistlands easier.
My playstyle leans more heavily towards archer and staying alive than most people, so most people I game with tend to have lower Run and Jump skills than I do, so it's harder for them in Mistlands. That's also a big complaint I read on Reddit from time to time. I'm looking for a fix that keeps people from wanting to give up after they hit that biome. 1 through 5, great, but Mist and Ash are just far less fun.
without replacing the Running and Jumping Skills
said shortly after mentioning something that would very certainly replace running and jumping skills
Again, it would not replace it, as it would be limited by how much Eitr you had.
doesn't change how op/broken it would be
That depends on how the skill worked/was implemented.
There are other ways to make traversing easier in Mistlands. Feather cape, Ratatosk tonic, Lightfoot mead...
you never experienced that jumping makes all enemies lose target of you ?
what happens is that they cannot make a path from themselves to your character, to they instantly stop trying to get to you and they reset position
that is one of the reasons flying in valheim is so over powered
I am aware that jumping in combat is useful. Again, this was about a very temporary thing that quickly burned through your Eitr. The idea is that it would be about as useful as having more ability to jump. Someone suggested it could take the form of an Eitr powered "Double Jump" that I really liked.
Feather cape + lightfoot mead is close enough to flying/double jumping already
Feather cape + catapult IS flying, too
I wish lightfoot mead was a thing when Mistlands first came out. As such, I never got in the habit of using it, but I did toss in a batch last time I was online. Planning on getting around to testing it.
I miss when the jump boost was on the cape 
At least the mead is cheaper than it was in public testing
I got a solution - stop holding SHIFT as much.
In my observation ppl that complain about "getting around is hard" the most are usually the same ppl that just hold shift all the time for no reason -> which results in empty stamina bar whenever they need to jump or actually need to run xd
Hello everyone could someone pls help me i describe my problem in the steam-bugs-discussion
"Cheaper" is a point of view. More like, easier to craft since they changed one ingredient. 
1/20 drop rate item -> 1-2 hare kills depending on rng is definitely cheaper unless someone had perfect luck with the trophies
A single 2-star hare can drop the required hide for up to four mead bases
I personally am 50/50 on the idea if it makes it’s way through I’d be happy, if it doesn’t, I’m personally fine with it, but the feeling of getting some small buffs along the way as you beat some bosses gives me a good feeling of gaining something else out of it.
Small buffs would be fine, like 2hp/tick, 10% stamina regen, 5% movement speed, 15% eitr regen etc.
But on the same boat, would be also fine without.
+1 stamina for eikthyr
for me personally, that would break the games spirit to mega-jump or such 🤔
Yeah the tiny buffs would be fine, no game changing powers
Elder +1 knockback against greylings
Battleaxe secondary on greyling with that boost.

I love going back to the meadows to send some greylings flying with my endgame maces
Also about the klossen, does it still knockback enemies when they’re rooted?
It does.
But as does every else Jade weapon.
Don’t you think it should keep the enemy still, rooted down technically
Yes, all immobilisation does is set movespeed and turnspeed to zero
Well all the jade weapons
Knocking them around while they can't do anything about it is fun though
Technically it's immobility, which only prevents the movement and turning for the affeted enemy.
The effects show roots surrounding the enemy rather than attaching them down onto the ground
Right, it just seemed weird to me that they’re technically rooted into the ground I’m guessing
Oh that makes more sense
Also blobicy, nice pfp 🙂
#suggestions message we’ll have to see if/how the combat update addresses this 👀
It said they’d fix slope fighting, so I’d assume so
that's not what he ment
this is what he means
@quick cedar
Mmmmm he said angle though
well. both will be done once the update drops
doesn't matter if you look up, down, character rotation etc
#suggestions message the circlet headgear from haldor already serves this purpose. You can also build campfires in dungeons, or hold a torch. No need for a new potion for it when multiple options already exist.
#suggestions message
it’s only purpose is to make fun of launching players from high places?!?!?
What are you talking about???
It is already useful enough
The main purpose is transport with some extra projectile weapon functionality, where did the idea of it being a siege weapon come from?
Well, the wiki does refer to them as siege engines 😅
Maybe they’ll get more use come deep north?
don't think so 🤔
the main usage is to blast open walls and doors on fortresses in ashlands
Interesting 🤔
Fair enough!
@mystic fern you are aware that before we had "egg plants" chicken roamed free?
Even chicken coops were something that wasn't used at all farms.
not sure vikings wasted wood on making chicken coops 🤔
and any kind of "automation" in the game will probably not come in that form
Wouldn't a chicken without a coop or nesting box still make a nest for itself and lay eggs in it? I don't think you would normally just find them scattered on the ground like in the game.
Actually, they would.
A small pothole in the ground with perhaps some hay in it would be enough.
That would still be a nesting spot, so you'd check that that for eggs before combing the entire area that the chicken had access to.
would be nice if we could build a nest, then the chickens would sit on the nest and lay eggs there
that's not how free range chickens work tho
they tend to hide their eggs in tall grass
Dang, missed out on a chicken convo 🐔 
Neighbor has chickens. Found an egg or two in our backyard, one was still warm!
I actually have 5 chickens in my backyard
if they dont have a nest then yeah, very rare though. Usually the chickens make a nest or the farmer makes a nest for them
Why is this getting downvoted lol, theres no way people dont run out of inventory space when going on a journey
I certainly don't
That is the point. Inventory slots is a recurrent topic here and the conclusion has always been the same : managing inventory is part of the game. If you go for exploration or farming, you have to prepare your inventory and take only what is necessary. And if you still run out of space, you have to chose and prioritize. IMO this is part of the game. We aren't here to collect as much stuff as possible, but to get just the stuff we need.
if you go exploring you want to get all the new items tho. for example when going to a new biome for the first time, theres never enough inventory slots even if you take minimal equipment with you
I take minimal equipement and I can take all the new stuff I want
also, I usually build an outpost close to the new area and often get back to it to save new discovered stuff
just in case I'd die somewhere on the road while going further in
I usually take multiple trips to do all the things the biome has individually, instead of grabbing everything at once
Minimal equipment looks like what ?
- 2 to 3 slots for weapons/shields
- 4 slots armors
- 1 slot wood
- 1 slot hammer
- 3 slots portal but you usually place it before you enter the new area
- 3 slots food if you plan to stay long from home
Which give max 9 slots used and 6 more if you plane to go very far and for a very long time.
23 free slots, 17 in the worst case.
-# edit, forgot the hammer
yeah same, have to go back there many times cause inventory full tho
yeah i usually put the wood/portal mats in the boat and still run out of space lol idk i just kill everything i see and loot any enemy
Well, just drop what is useless
You probably auto-pick stuff from previous biomes while going from your outpost to the new biome (greydwarves and skeletons : 4 slots taken for nothing)
That's when you need to start throwing out things you don't need, like trophies and wood
Inventory management is one of the key features of a survival game
This game is great at teaching you not to hoard
meanwhile my friend building a hoard to stack all the money and dragon eggs (yes, she farmed dragon eggs) she got
My base literally has over 100 dragon eggs wdym >_>
oh, I see
But you can imagine the feeling I had while storing my stuff and suddenly I open a chest FULL of eggs !
And she said "oh, nevermind, it's for a build I am planning" xD
Is there something im not understanding, this sounds like the hoe tool.
or the tessellation setting in the game menu 🤔
If I remember correctly the hoe can make slopes smooth but I do not remember which key to press
@fickle crystal Are you referring to what the Hoe tool does or something else?
Something else. I understand that you can use the hoe to flatten and level the ground that's fine and dandy. What I'm trying to say is that I wish the hoe had the ability to make the ground look more natural. I don't want all of my world to be flat I would like for it to have hills and mounds. I can only make the ground look so good with a pickaxe you can cover up the tiny little craters that a pickaxe leaves with grass but at the end of the day when you drag a cart across it it still hits all those bumps. My buddy has this mod that will shape the ground to help remove a lot of those pickaxe craters so it looks like it was naturally generated.
Have you tried shift+clicking with the hoe when leveling? I think that might be the smoothing option you’re looking for 🤔
You don't have to live with the little craters or tiny mounds, that is just the result of the terrain generating on a grid, eventually you will find spots that pass into the next 'cube' in the space by a very small amount. In the case of a small hole simply build it up with the hoe, pick it down, flatten again, and it will be filled. In the case of a small mound, pickaxe the spot directly, build it up with the hoe, and flatten again.
@rose swan as I'm on an Xbox I'm unsure what shift clicking with a hoe would actually do.
I understand what you're saying and for the most part you can get close to making the ground look like it was naturally generated. I'm not so much talking on a small scale I'm talking about on a large scale. I had pretty much leveled a cliff so It shaped better to the surrounding ground because I was moving such a large amount of area none of it really looked uniform The flattening tool on the hoe isn't what I need what I need is for the ability to simply smooth the ground. It's really hard to put into words and I might have to Make a video to try to describe what I'm talking about
It sounds like you began a project without a lot of insight with how lowering/heightening terrain works and the limitations around it. You can easily achieve what you're describing if you shape terrain that allows for it, simply trying to force a terrain design wherever you please will inevitably result in some frustrations.
💡 It would be nice if the repair button on the workbenches allowed for all carried items to be repaired with one click. Every time I have a lot of items to repair I feel like I am working towards a future with carpal tunnel syndrome.
wrong chat lol
#suggestions message
does your armor not appear?
If so pls put in bug channels not suggestions
#suggestions message Maybe stackable spears?
I should probably get some sleep. It's about that time for me.
It does but it's easy to not pay attention to your character and get killed for it
.. .
I promise it's not as complicated as I might be making it out to be I simply would like a function for the hoe that would let you smooth the ground. Not level it, not flatten it, just smooth it.
As in remove all the grass and other flora without levelling it? That would be the "pathen" option, no? In the same way you can select raise ground on hoe there's pathen, which clears the ground of grass without changing the height or shape of the ground.
idk how but at some point i remember holding E on a workbench and it auto fixing eveything in my inventory, may have been a mod not sure
Mod
should be in vanilla too then imo it's a pretty simple QoL thing
And it's pretty similar to holding e to stack things in a chest
Idk tho I'm pretty 50/50 on that
Yeah can't be sure I know what you mean, there's plenty of ways to acheive smoothing, and flattening is as smooth as it gets. 🤷♂️
Why every aspect should be automatic? Repairing gear is already free.
person i replied to said they feel it causes carpal tunnel which ig goes to show the spam clicking can get annoying to some
But what does single-clicking each item add? It is mostly annoying. Just saying "Repair" once should suffice and not be fully automatic, you still have to remember it.
Personally I enjoy the immersive and tactile feeling you get from repairing items, the sound of the hammer hitting with every press is satisfying. I'm unsure how clicking at most 8-10 times is annoying, unless you're repairing far too often.
Though I'm sure it was an exaggeration, if you worry about carpal tunnel, simply press repair a bit slower.
I see it as non-issue. It's not like you need to click tens or hundreds of times.
how often do you break your gear and repair it in order to get carpal tunnel from it
No I'm talking about removing bumps or little holes on the ground. I'm trying to describe to the best of my abilities a ways to smooth the ground without using the leveling function on the hoe. Because when you use it it'll try and make everything completely flat and horizontal I'm just looking to have a function on the hoe that just smooths the ground without effecting the level in such a drastic manner that the "leveling ground" does.
But flattening is the part I don't want smoothing the ground is. If I have a hill I'd like it to keep the angle of the hill while smoothing the ground. Maybe some way to just give the terrain you altered a more natural look that blends in with the natural generation over just leveling an area horizontally.
are you thinking a bit about some kind of terrain contour/gradient tool rather then a flattening one? because that would be pretty cool
Valheim could really use a tool like that
Yeah! That's what I'm talking about
Yeah, there's a function called Smooth that does exactly that, on Xbox you just hold LT+LB and press RT to smooth the ground you're looking at.
From there you'll need the Cultivator to apply the grass back as it was.
You're kidding right?! You're telling me in all the years I've played I didn't know it's in the game?!
I mean, it's not fully released so all functionality additions can slip by! This function will allow you to smooth the terrain you're looking at, rather than adjust for heights you're standing on.
That's great that it's in the game and I never knew but it would probably be good to have it as it's own selection at some point
#suggestions message @pulsar forum can you elaborate on this a little? 🤔
Seemingly watermill, but for what purpose?
I've seen this suggested a handful of times, usually leads to the person suggesting it to say, "well they could make river mechanics," etc. 😅
Yes sir
It's primarly thinking on our viking villages fashion. But of course it should have a purpose beyond ornamental:
What could it be? At devs discretion I guess. Maybe grind a new type of grain? Or make the current gran processing faster?
It should require further investigation on irl viking watermill uses
The biggest obstacle with something like a water mill build piece is that there’s really no water physics/features to support something like that 🤔
It’s a fun idea though! Would be similar to the windmill we already have in-game.
And yeah, water physics are kinda just on of those things that’s really hard to ‘simply add’ to the game unfortunately. So it’s unlikely we’ll see any mechanics that take advantage of something like that.
I aggree with not implementing water physics. It gives me headache just to think on mathematics of fluids.
Perhaps something that works by default, without being too realistic(without the need for force and fluid direction), only requiring to be on water; collapsing when not in water.
It might be possible to do in an easy way. Just requires lots of thinking... and coffee.
I agree it's not priority, just didn't want to leave it unposted.
Cheers
What would that be on keyboard? Sprint + block + primary attack?
#suggestions message @brazen cypress When you say multiple crops, are you referring to the bonus yield? Just want to clarify 
#suggestions message Similarly to this one?
Haha what do you mean by that? 
Look at the two examples you gave
One has a bunch of upvotes and the other has a bunch of downvotes
It the same suggestion tho
It's also the same person re-posting their own same suggestion, which is not allowed.
Ah, well one of them is fresh out of the oven, I wager it’ll even out given time 🤔
And yeah, they’re from same guy as well, so there’s that 
Tru
🐻 🤙 yooooo it's been a while
Not again :(
#suggestions message
“i wish there was a faster way to transport my iron, oh, i can just tun it into a bunch of iron battleaxes then deconstruct them when i get through the portal!”
Again, no
#suggestions message obliterator
We need a “number of days since a bear suggestion” counter 😂
todays suggestions... 
Feels like we’re back in 2021 😁
At this point, add "bear" to the list of automodded slurs
And “deep north when”
I haven’t upvoted a single suggestion today 
"Days without 'bears' suggestions: 0."
Wont ever get above 3
I haven’t made a suggestion in 5 months, wow! 🤔
Don’t think I have any left in me 💡
Are whales as requested as bears?🙂
Not quite, but they’re up there 🤔
Bears are (the most) common request, probably because they’re often affiliated with viking and viking-ish material.
@lament jacinth
That requires a pc I don’t have one
Are you not a fan of using 3rd party server hosts?
How does that work?
Basically you pay through a website (G portal or Nitrado) to host your server.
Should Iron Gate partner with one of those companies to offer a pay-per-server service?🤔 💰
Ehhh I guess I don’t really have an opinion on it 🤔 I also just don’t know a lot about the nuances of such things.
A ‘realms’ feature (Minecraft in-game server hosting functionality) does make things a little more straightforward and intuitive, but I don’t know the viability of having such a thing, especially for a small company like Irongate.
A lot of these services are so straight forward anyways, it could benefit Valheim to just offer to link to service(s) in-game without necessarily a business partnership. It could be considered a win-win.
That would just make it more expensive for the players to rent a server 🥲😅
Tbh do you guys ever plan expanded mod support? like is it in your roadmap?
Y'know, mod support through steam where you just have to subscribe a mod to have it in-game
After 1.0 possibly. Depends on what is the best solution.
Steam Workshop is probably out of the question since other platform don't have access to it.
#suggestions message Are you sure you aren't just experiencing the same thing that often happens with copper nodes, where a chunk's hitbox is still connected to the ground even if the chunk itself appears completely detached? Haven't been to the ashlands yet so I haven't experienced it first hand, but it does sound like a similar situation could be at play.
Not really, many structures there just float even when completely disconnected from the ground.
I was very disappointed when I got two Lava Blobs to explode next to a sulfur arch and it didn't fall.
Probably still remain some part of the rock in the ground
That you may not be able to see
Do you ever think Xbox will get mod support? I'm not sure of the logistics it even takes for adding something like that to console though I'd say PC would need mod support way before Xbox.
@fickle crystal no promises..but we'll see what's possible and not when we get there
I don't think we rule out mod support yet. But how and when
Again, things can appear completely disconnected even if they aren't, even with a decent sized gap of air (because the invisible hitbox can extend past that gap). This tends to happen with larger or awkwardly shaped chunks, and it can be very easy to mistake that situation as meaning the structure won't automatically break.
What?
@signal anvil i like the idea, but this sounds fitting to include the spears throw attack, since its definitely harder to hit over longer distances than bows and it just fits in alongside the idea (imo)
true
a mod platform that's compatible with consoles
Yeah but I don't see velheim on it
why?
Idk I just looked for the game on there and didn't see it 🤷♂️
because valheim doesn't have it
🤷♂️
🤦♂️
#suggestions message
Abyssal razor has the same stats as what an iron knife would have if it existed
Is it me or ymir's suggestion kinda...merged
I stopped reading after the first line because I thought it would be way over my head 
All that follow has nothing to do with the first line
It is mostly about « special weapon for each biome ». I don’t understand why he copied the previous suggestion of Edna at the beginning
Oh LOL I didn’t even notice!!
And special weapon that is poison weapon for swamp.
Remembering the poison mace spam suggestion. 👀
He might have copied to get the lightbulb emoji and forgot to delete the copied text.
Mb lmao I dont know how I managed to copy paste someone else's suggestion even to I only copied what the bot said my message was(because I forgot to use the bulb), I didnt notice until now
I fixed it now tho
I just like the idea on dyrnwyn and how it's like doing a side quest for a legendary weapon type of thing, I would love to see that same idea but for more biomes and armor being included (without having to use mods) and make it hard still so it's not like something easy to do all the time, and you'd have to go out of your way to do it
Totally understandable- The Dyrnwyn questline is a lot of fun and is a very fitting side quest that fits the style of Valheim (setting aside the performance of Dyrnwyn).
I’m not opposed to more content like this, but I don’t think it should be every biome.
And it can’t be overdone, as this would detract from the legendary status of such gear imo
Getting materials from Hildir minibosses would be one idea... Would give another reason to defeat them than just the chest and trophy.
You know how much I hate talking about Hildir 😭
That’s not a bad idea! Definitely potential there.
It has been my initial thought since the patch came out. Definitely could give some bit more unique weapon for those biomes.
There wouldn't be need for add too much bloat when there are those locations already.
Hildir's clothes are busted af for farming
Yeah the harvest set was a cool add. Not sure id call it busted, but it’s handy 🤔 and fashionable!
What are you talking about ? The dungeons are great ! (ok... the merchant is not the most important of the game)
Agreed! Love the dungeons! It’s just the merchant I don’t love 🙂
Much rather have things that are busted for menial labor than busted weapons that negate the challenge of combat
@umbral ore
The best alternative solution to this (in case you are not already aware) is using console commands to force delete pickable items like dandilions, branches, and stones.
I dont remember the exact commands but you should be able to find them in valhiems fandom under "item ID's"
Just make sure you dont miss a letter and delete everything within a 5M radius around you.
It's just forcedelete [distance] [id].
@glass mason the dev team is actually like 16 people now
it is still a very small team, that hasn't changed
Really?! Even more huge!! I've got more fingers and toes than they do people on their team, crazy thought considering how well-made this game is already especially with its current size and scope
It was 5 when the game launched on Steam, iirc.
@glass rune it's not quite a neck, but there's a pretty similar tameable already. Though it requires you to get pretty far into the game
👀 , the farthest I have gotten is Mountains- but my friends and I just picked the game back up so now I am excited to see what it is as we play through. Hitting the swamp up soon so yippie!! TYSM for this information
||I'm, of course, talking about askvin in the Ashlands||
like someone else said iron knife kind of exists but i love the double bed idea personally^
#suggestions message
downvoted because we all know blobicycake is the number one neck enjoyer
I think necks as a companion pet like a chihuahua would be awesome, maybe make them play in hot tubs too
Could we get more realistic spear animations? Who would fight like this with a spear? It just bugs me so much haha.
There are proper spears in the game already. They're just called atgeirs. The ingame "spear" is a fishing spear.
Can you fish with it? 😮
Spear and shield fighting is something Vikings definitely did tho. ^^
No, you don't fish with it, but you do use the fishing animations when fighting with it
And thats what feels weird to me 😅
Besides, in combat, if you were in a line of shields pressing against another line of shields, you'd use a spear in exactly the way the ingame animation is already
There are spears like the phalanx type spears you typically think of when you see the word spear in the game already. They're just called atgeirs. And they have the animation you'd expect, though they're two handed and can't be used with a shield
Im not sure about that, perhaps. Its not what iv seen in reenactments. But if we were in the situation that is not a shield wall, you would hold the spear differently.
Correcting my self, one would ofcourse adapt, but still.
It's a highly specific situation. You have to be in two shield walls that are physically touching, shield pushing on shield. Up until you get to that point, you'd naturally adopt a more phalanx like stance with the spear under the shield. But once you're physically shield against shield, you'd want to stab from above, to hopefully poke them in the head to death
I feel like i will sound rude, I really dont want to be but, we are not in that situation in this game like ever. 😅
99.9 % we are solo fighting like a draugr or somethings
Anyway, its my opinion, I will suggest it. Devs will do what they want. 🙂
And Ill play the game ether way 🙂
It has been suggested before tho. So you might get lots of ♻️s.
What was suggested I really liked was the animation changing if the player hold a shield in the other hand, but staying the same if holding just the spear
#suggestions message
isnt that the entire point of the spear?
Mostly about the animation and range
But that’s a way to stab with the spear over a sheild, quickly, and with one hand
Something that would work in real life
Well, read those few messages up, the point was made
here
Then you should take that as a sign it’s common knowledge, or at least I’m able to see how realistic something is
I fail to see what line fighting has to do with Valheim.
I mean, I am pretty convinced the current animation is logical in certain situations but not in the one of holding a shield and a spear
It’s something i wish would be used, or at least had a perk
Think on it for 5 minutes please
Only 5 minutes
Well, if you were first in line you would not hold your sper like we do in Valheim.
You are safer if you use the spear like an atgeir because it gives you more control on the opponent.
but it is also true gameplay-wise that giving two sets of animation for the same weapon depending on whether you have a shield or not
You’re safer attacking slower and without a shield is what you’re saying?
The opposite
when you hold a shield
You can attack slower with more range
The current animation without a shield completely make sense
And should the swords animation change with or without a shield?
I’m guessing the answer would be no
I don't see why
Well im not allowed to post a picture, but if you google "spear shield line"im pretty sure you will see them not holding spears like that. If they do, it is becasue they are holding some kind of javelin or pillum and are about to throw it and draw a sword.
Exactly how I feel
well, I tried to explain why I can see the spear changing animation. If you see the sword changing animation, explain it to me.
Now add the key word Viking in front of it
It’s like reading a tutorial trying to find a story
I see no viking holding it in a overhand stabbing/throwing position.
You’re looking in the wrong place
Did you add the magic word?
youtube " Spear and Shield Sparring: Viking Martial Arts | HEMA "
by Spearenjoyer
You seem to know a lot about spears Schrimmbly, would you explain us from where you got your knowledge ? Maybe it will be easier for us to agree
I mean, there is no point arguing about the correct usage of a spear with a spearmaster
That’s one on one, not the spear line example you mentioned
When did we switch topics?
OHHH I got it
you are messing two things
I never mentioned line fighting, other did. I said line fighting does NOT apply in Valheim, It is NOT what I even care about haha
I like doing research on medieval warfare and have some replica spears myself
I wanted to point out that in valheim we duel, we dont hold spears like that in a duel, and people keep drawing the conversation to line fighting and i get fooled in to discussing it
I can dm you some pictures
We said this
- on close line fighting, current animation is the most logical, but this situation never takes place in Valheim
- in duel or small sized fights, current animation with a shield is less logical
Do we fight in long lines in Valheim? yes or no?
And that’s why we have atgeirs
but atgeir are two-handed weapons
the gameplay is a bit different without a shield
With your definition a spear is interchangeable with an atgeir
Do you just want the title of spear slapped on an atgeir?
nah, spears have a long range but it is not that long than the one of an atgeir, and of course you can't do the special attack of the atgeir with a spear
But apparently you want it to be an atgeir when you don’t have a sheild
I’ll let you give your full thoughts, then I’ll reply
I think I’m rushing you
still the opposite
I want the base attack atgeir animation with a spear when I hold a shield in the other hand (only the base attack, not the special which make no sense for a spear). This gives you a bit more range (still far less than what the atgeir gives) trading with attack speed, and allow a security gameply where you keep your opponent far from you and deflect its hits with your shield.
When you don't hold a shield, the current animation make sense and there is no reason to change it.
Then get an atgeir if you don’t like the spear
I told you the gameplay is different with a spear and with an atgeir
I played both if you doubt it
Oh well you know what I think I don't understand you and you don't understand me, so I will stop arguing on that
Honestly, current spear animation makes sense to me only if you hold a shield in front of you and practically pushing on the enemy with it. Without a shield, it would make more sense to hold the spear two handed and thrust from the bottom up. Like the basic attack of atgeir.
/unrelated
i think that it would be nice to have a drive attack with the spear if you hold down the attack button
In the end, long stick go poke, i don’t know why I’m arguing
I don't mind the current attack animation but I don't oppose changing it either, but bit more added range would be the most welcome change.
It's still effective very effective weapon.
IMHO instead of the same suggestion about the spear being posted over and over again by multiple people, they should await the combat update and see how things are going then.
Because I think the devs should be aware right now that people don't like the current mechanics.
Would also save going through the same (pointless) discussion over and over again.
Lol, perhaps people enjoy going through the same discussion over and over while they wait (patiently) for more content
It's more likely that people don't think the idea they have hasn't come up in the past 4 years. Not on Steam, not on Reddit, not here.
So they post it, without even thinking to do a discord search to see if they might be mistaken.
What is this "search"? 👀
I suggest you do a search for it.
I mean, probably... But the rest of us choose to engage them because it's something to do until the next update
What are you getting that from?? He described an under hand thrust for the basic attack of a spear when holding a shield, and otherwise normal spear animations. Neither of those are similar to atgeir gameplay.
Agree with you, and I think your suggestion is well explained with examples.
As a spear lover who came to this game from the Dark Souls series I have to admit the first time I used a Valheim spear was kind of ... disappointing.
Let's see what the next combat update brings us. 🙂
Thank you. Yes lets see. 🙂
why do suggestions immediately get devoured?
Elaborate?
most get downvoted because other people don't like them
Arguing the realism behind spear and shield usage is fair, but it should be considered that it just might not be ideal from a gameplay point of view.
Maybe he means when they get deleted due to the lightbulb?
the question stand this way for me : does having two sets of attacks that are technically equivalent (one more defensive than the other) increase the power of a weapon ?
If yes, no change to the spear.
If no, changes would make sense.
But what a difficult question to answer
i typed in a suggestion and the suggestion bot just yeets it out
Did you put light bulb emoji?
This one: 💡
oh i didn't realize you were suppposed to do that. i thought people were doing it just cause of trendy stuff
It literally reads in the channel description.
guess it would help if i actually click the thing at the top of discord lol
9/10 i never read that in any discord
Reading helps a lot in most cases.
ik right.
Yeah, some servers might have less strict rules and some others have bit stricter.
I found most things like that are extremely dated and have irrelevant information
If it makes you feel any better, I’ve been here for a little while now and I forget the lightbulb like half the time lol
(ward) Suggestion from stellarcyan is actually incredible 👏 well done on that one - gives RuneScape vibes
Seasoned builders build things very similar to that 👌
Similarly, enshrouded has a ward/shrine build that simply gives a bonus upon interaction - but setting up a place as mentioned in the suggestion would be great design
Thanks. I respect that people aren't into it, I just thought I'd share. Maybe I play too much Northgard, but I thought it could be cool to incorporate the cosmology in ways that potentially also support clan/faction identities along with specialized skillsets.
I'm not surprised my nalbinding/distaff/seidr suggestion bombed, but ngl I thought arm rings would be more popular. 😂
Sadly its needed or else people will think of it as a discussion post people write 🥲
For starters the arm bands/etc. sound like they are purely cosmetic, which wouldn't be worth giving up inventory slots for. And for another, things like dedicated armor slots have been denied/rejected, so there wouldn't be any way around that issue. Even if they provided benefits, there are plenty of other existing systems that already do that and it would feel unnecessary. Then there's the matter of how it was suggested to be unlocked. As far as I know specific upgrade stations don't control what can be crafted (it's the crafting level and materials you've obtained that do), unless the gem cutter was designed to be the one exception to that rule. The only way I could see it working is if they decided to add dedicated cosmetic slots, where only purely cosmetic equipment could be placed, but as noted extra inventory slots in general seem to be off the table.
Thanks for this
Why do people dislike the suggestion for adding horses to the game ?
Seems to come up about once a month? Not sure why there aren't horses or goats or bears in the game...
Why do we need horses when we have lox already?
Lox are gigantic. Horses would be better to traverse with.
And also, because horses play a crucial part in viking/norse mythology.
Don't dis the lox
Asksvin are smaller if that's your problem with them
There’s nothing wrong with them. I’m just suggesting horses as a rideable mount would be helpful.
Also the suggestion is only one word long. Where would horses fit into progression? What would their drops be used for? Would they attack the player, and if so, how strong would they be?
Those are all questions that could be figured out if the devs would even consider putting them in the game to begin with 😄.
Also, there are over 30 other suggestions in there for horses that are detailed. I’m not the first person, nor will I be the last, to suggest implementing horses into the game.
That's not a good reason to not have a decent idea for why horses should be added. Really, if you're going to suggest something that has been suggested two score times already, at least try be unique with your take on it, suggest something specific that is different from all the others. But don't just suggest the thing with nothing else. That's asking for your suggestion to get 100% downvotes.
I'd hope they'd improve upon the current mounting system before adding any more tbh
Wonder if we’ll get a Deep North mount 🤔
Honestly, only thing I'd want out of mounts is the ability to hitch a mount to a cart of some kind. I really don't care which mount that is, or what cart they can be hitched to.
Mounted seal. 👀 🦭
We already have 2 rideable mounts, which is great. Only other thing I'd want is a beast of burden type of mount, to carry lots of mined material over land to a waiting ship or portal
idk with stone portal I just don't see the usecase
Stone portal is pretty late game. Beast of burden doesn't have to be so late game
🤔 oh I thought this related to deep north
To be clear, I don’t want any additional mounts
just curious if we’ll get one come DN
It can be reusing one of the current mounts or a new one
I just want a beast of burden somewhere in the game
Except you can't yet hitch it to a cart
Well that's what you would change
I suppose it doesn't count that you can be encumbered and not lose stamina while riding?
It technically works, yes. But it's not quite what is wanted
Fair. 👍
It's djinn fulfilling of the wish
It's not that I would have engaged that much with the riding mechanics (except riding on Asksvin through lava is fun).
So that fit to my category of "I don't mind that much how it's currently but won't oppose if it was changed".
And they have been rejected each time.
And will continue to be rejected each time
Unless you come up with something truly compelling. Gl with that
I suggest unicorns
The only acceptable mount
No. Personally I would have a nightmare trying to balance the game if players could Mount up on a horse
Then we would need enemies as fast as a horse
And be able to attack you on a horse
But how to balance the horse riding players against foot running players?
tbh you're already a horse with fenris armor + speed pot 
Yeah, I don’t really know what advantages a horse would have over a player that uses ratatoskr 🤔
I can give Asksvin a pass, since they have the unique ability to traverse over lava.
asksvins
Voltures are pretty quick too 🤔
I can see it now…
“Horses die too quick in the Ashlands!”
“Getting horses to the Ashlands is too ridiculous, remove the bone serpents ranged attack!”
Yea, tbh I feel like mounts are just out of the scope of Valheim
Greygwafrs on horses too
😂
Horses are cool, would be a cool mechanic.
Also historically accurate(irl), I think.
But I see two possible ways on implementing that:
#1) a copy/paste of an already existing mounts (like a non-combat asksvin with a horse asset and less hit points)
#2) a completely new mechanic (and most likely a balance nightmare)
Perhaps it can work if presented as an early game "tutorial" on taming and mounting. I don't see it as late-game or even mid‐game mechanic🤔
I think an early game (meadows/balck forest) mount would be overly complex, especially since mounts aren’t a central focus point of the game 🤔
Totally agree.
if the game was ment to be on mount. the entire game would focus on mounted combat, mounts etc etc
like wolves would be as fast as the horse or "normal horse speed" so you will have to fight, or be good at out navigating them
but..
as a foot walking viking. you would never be able to outrun them
there's no point in arguing
Indeed.
Just thinking in how it could fit, but as toomuchdogg said, even bein an early game thing would be messy.
Scales is right pointing it as out-of-scope
Maybe in Valheim 2😜 😜
autocucumber strikes again! lol
though, now that you've put the idea out there, we need the ability to ride houses! make it happen!
lol
My only mount is the F key, and I unlock that after the first boss
Mobile homes would be the most fitting for mounts, they should start there.
just ask an AI to make it
Hello ChatGPT, add Deep North to Valheim
I apologize if the ☆ trophy thing isnt a new suggestion, but I really think its a slam dunk idea regardless!
My first time going to the plains, I got immediate slapped with a fuling beserker ☆☆. I really wish I was able to display it proudly because my goodness I spent forever trying to beat it with one other person
you don't have to apologise for posting what someone else have posted before
that's why the ♻️ exists
Upvoted for that one would be nice to have the starred variants.
But could be tricky since starred mobs have more chance to drop a trophy 🤔
Starred mobs don’t tho
it's a loot table
1-1 will still produce 1
instead of 0-20 gives diffrent number of drops
Oh, I see👍🏻
the thing is tho. we haven't made any cut-of-heads or something for enemies so 🤷
are you sure you want essentially three times as many objects occupying inventory space?
3 times? 🤔
currently one starred mob = ONE trophy
if suggestion: ONE starred mob = THREE trophies
so..?
you don't get that many trophies from mobs besides deer which have a really high drop chance 😄
I guess what Im suggesting is that ☆ variants would drop their version of the trophy and not the standard trophy. Im not concerned about inventory space because I have to make trips to drop off supplies at my base regardless
personally, I don't care about inventory size
My perception on that topic is like late-game collectibles
but indifferent for recipes and other mechanics
(Such as fish levels)
it's all about pocket portals anyways
"oh my inventory is full. drop a chest or 3. fill them, build portal. pull all stuff back"
if we had kept the OG idea about rare teleporter build spots. sure. then inventory management would be abit more anoying
I dont think my trips are long enough to fill my inventory with trophies anyway unless Im deer hunting, and if they are, I'd happily sacrifice one slot (or all my regular boring trophies Ive collected during this trip) for a ☆/☆☆ trophy
Smiffe...... can we get a trophy for ||Lord Reto|| please. All the other minibosses have trophies.
As an artist, Im a huge fan of anything I can use to decorate, but I know people really like more useful features;-;
suggest it see how the community feels about it
Yes. There are priorities
Thats also why I haven't really suggested anything in the past, but this one in particular is a feature Im surprised doesnt already exist so I have to say something😄
ok then its already been done, then just be patient and see what the devs do
i know
Devs already have their priorities set, and are unlikely to change. So don't worry about that.
Suggestions are our ideas with the intention of contributing.
Starred surtling trophies would offer interesting lighting options 🤔
Yeah, idea sounds nice but it's just more item bloat that fills your inventory.
Id say that about all trophies, but I enjoy the option to have them, plus these special variants are not like extremely easy to come by anyway
I think on paper that’s the case. However, in practice, I imagine it wouldn’t be all that bad 🤔
Like how often are you running into 2 star mobs that are dropping trophies? And if you were lucky enough to 1) find a 2 star troll for example, and 2) get a trophy drop from it, would it really be an annoyance/bloat?
fish were expanded into 5 different qualities, and that hasn’t been problematic. Would this not be the case for trophies? 🤔
(Ah yes, the double thinker! 🤔🤔)
I understand, idea sounds cool on paper but still would be bloating bit (and yeah, you can just drop them off but still).
Totally get it, I can see both sides of the discussion. Taking a skeleton for example, common mob- we all have like 20+ trophies laying around 😂
10% a skeleton is 1-star, right? So that would be like a couple/handful of 1-star trophies.
If we look at the 2-star… 1% of spawning, 10% of trophy, so most would likely never even see a 2-star trophy 🤔
Gosh, that would be like a 1/1000 chance, is my math right? Would be a pretty neat trophy literally 
Thats what Im trying to say 🥲 out of all my friends, Im the only one whos fought a 2 star troll and I've only ever seen one
If you don’t want them just leave them
I don’t think that’s a very strong stance to be honest 🤔
I do get it, extra trophies is indeed adding some fluff (or bloat, but I don’t like that word
)
The case needs to be made on why something like this would add to the game. As mentioned above, collectors would probably love them. Would be good for decoration as well. Another thing discussed a good while ago was the idea of adding more lore and flavor text to these trophies. I think that would be really interesting, and a good opportunity to build upon the setting.
I’ll say this as well- something that definitely shouldn’t happen is locking any sort of craftables behind starred trophies. That would not go well lol
Totally agree with that
What is this "inventory size" you speak of?
that idea is sick af
thank you so much
#suggestions message Don't really want Turtles in Valheim but I 👍 the idea of passive mob in oceans
I can see a very big mob that is passive, all the fear he would create for sailors until they realize it actually doesn't try to eat them.
You mean we all need to (re)name our characters to Jonah?
Getting eaten by whale to skip 3 ingame days. 
nice people. People who even put their lives on the line to help me kill stuff.
i will interpret this as a joke bc it's way too funny to not consider it as such
It isn't.
Just read up from #valheim-chat message
already did
doesn't mean it's less funny
dvergr are 1) neither your allies nor your friends and 2) not the kind to "put their lives on the line to help you".
the player just have the same common enemies as them, and they kill those enemies bc once they're done with you they will attack the dvergr. they do it bc it's in their interest, not due to altruistic reasons
they could not care less about the viking or what they do or what they want to do
FWIW the earliest suggestion for a friendlier trade I found (and linked) was yours
The suggestion acts like they can't just break the box and run away to leave them be.
You don't have to kill Dvergr or lead enemies to them. There are even cases where you'll come across camps that have already been toppled by enemies around it, making it more noble to use their technology to take down the Queen.
Wish we had a Dvergr emoji 🤔
(No not you! —>
)
Dvergr are nice. I avoid killing them as much as my greed allows me.
As mentioned above, the pacifist way is possible tho. You'll eventually find already destroyed/abandoned Dvergr places. Just takes more time.
@earnest grove
tho I keep telling people to post in suggestions about it so we get some kind of levreage how many people are interested or not
Not sure why some people are adamant about 'x decides if they platform the game' it really isn't the case with the nature of valheim, it comes down to how many hurdles are the devs willing to jump over to appease each console's requirements. It only gives the developers more incentive to do such a thing if some demand exists.
not sure myself why people are so adamant on either
it's like normal world
either you reach out, or someone reaches out to you
why would it have to be exclusive either way?
#suggestions message How would they know if they were hit accidentally? 🤔
And further, why wouldn’t they attack you even if you hit them on accident 👀
Good point 😅
Implementing a "apolgize" emoji. When used, all dvergr in a range becomes friendly again
||Just joking||
I was under the impression that Valheim isn't on PlayStation yet because they don't allow early access games?
We would only expect Valheim on PS4/5 after it leaves early access (1.0 comes out)
#suggestions message I don’t know, I don’t think it can be much more straightforward 
And also, can always just crank up the resource rate.
There already is a way to automate wood production with greydwarf spawner too
I’ve never gotten into automation in Valheim, but I’ve never personally felt like my wood collection rate was too low lol
My wood bins are full, and I have countless x50 piles at outposts I could never get through... in solo play. I don't think I could ever understand wanting to automate wood gathering.
The game isn't designed around automating things in general anyway, pretty much everything requires the player's input in one way or another.
"Add QoL of automatic farms where I don't need to lift a finger!" Sounds like that.
@versed fog adding state-changes like that is kinda hard to do.
Some enemies have to be awaken when they can be. like Wolves and Abominations, but changing back to that "idle" state is alot harder since it's bound to break every now and then.
i see
would it work before they’ve been aggroed?
no
I mean they can do "things" before, but switching states like that is afaik, prone to breaking
and broken mobs are just poor sight to see 😦
hmm
i mean it could be like an abomination where some trolls (or a similar creature) spawn in sleeping instead of having to switch
something to think about thank you for your detailed response
I think anything simple just like the current « smelling » animation of trolls would do for your suggestion Adam, no ?
Was it that hard to implement Smiffe ?
that wouldn't be to hard to do no
but that's not "sitting down" or something like that
Yeah I wouldn't call the sniffing an idle animation personally
tho it is