#suggestion-discussion

1 messages · Page 56 of 1

solemn cape
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we moved past that,.. try to keep up

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Why would a player need to load data about the world from other players when there is a dedicated server? Player position etc aside, which should be relayed through the server really..

granite geyser
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I have, and I'm seeing you still continue.

solemn cape
granite geyser
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I have, and I'm seeing you still continue.

solemn cape
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show me the answer and I'll be done

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nobody knows the answer here?

long glacier
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try google

solemn cape
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I'd rather get an answer from a "Developer" here

long glacier
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well the only developer that frequently talks here is now asleep, wait for tommorow or ask the internet

solemn cape
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okay

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will wait till then

lament zinc
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Regarding this: #suggestions message

For the record: Ymir was a single entity out of which all the gods were born. And iirc out of his flesh the 9 realms and all that's in it was created.
Meaning there can't be multiple of them nor can you defeat them / it.

weak gate
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I didn’t know that, I’ll take it down

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And replace it for another stupid idea

finite vapor
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You can just remove it? Its not april fools

weak gate
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No

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Every day is April fools

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Even though it isn’t April

simple hound
mortal lichen
sick breach
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This is a valid question, and it was frustrating in the extreme to see people thinking it was just you trying to argue the portals to other worlds thing more.

I wonder what the limitations would be against the dedicated server being responsible for loading each area as opposed to the first player there.

stiff stag
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Considering they tied it in with their defense/argument for their suggestion and refused to take no for an answer, and considering people try to weasel their way around the developers saying NO all the time, it's entirely fair people assumed that was their intent and there was nothing beyond that.

sick breach
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I can understand being wary of people acting like they're not continuing the discussion while chewing away at minor points from it, but he went out of his way to say he was accepting the discussion closed and his question on the dedicated server was clearly unrelated.

solemn cape
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@sick breach because this is the world we live in today. Right, wrong, good, bad whatever. People feel like they need to "fight" even when they have no idea what they are fighting on or about,.. even when the original issue is never resolved. People are brainwashed and can't read or think on their own. No critical thinking skills exist much anymore

mortal lichen
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ah yes, we truly are in society

languid ibex
sick breach
wanton atlas
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🤔

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I did even reply in a DM he sent me

storm gull
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Where is the balance between resources require to build and free build mode?
increasing resource amounts vs how much stone it takes to build a simple 3x3 tower is insane

unique ferry
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Why? They argue with it anyway. Had a whole host of downvotes on reddit for stating that Valheim was primarily a single player game... multiple quotes from Smiffe and all.

peak bronze
storm gull
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why does a 1x1 cost 3 stone and 2x2 cost 4
how about 1 and 2 that would make stone building 10x better

stone citrus
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I avoided that with no-cost modifier
I've also seen a lot who use 2x 3x modifiers because of these

storm gull
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even with resource increase stone takes so much to build its almost not worth it

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I collect 20 full box of stone and built 1/10 a castle (not even that big)
Stone building should mirror wood. Small piece cost 1 other pieces 2 and large pieces 4 or 6

languid ibex
# sick breach Not really since he explained that he wanted the info from one of the Developers...

The logic and design of a dedicated server doesn't fluctuate as you're implying. It's the same connection logic used in different ways. If anything they should be asking what the function of "initial surrounding area hosting" serves. I would assume with my experience in NetCode and connection types, the answer would likely be that it is a hybrid connection function allowing dedicated servers to generate and utilize separate areas without being as dependent on the server itself. Reducing lag and putting some of the server load on the player themselves.

solemn cape
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Generation Z first go to is always Google cracks me up.

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I'm willing to bet they never open a car manual before either

granite geyser
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Almost as if having any minimal amount of autonomy instead of going on to someone else was a much better way to go

mortal lichen
granite geyser
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If you can have the answer easily by yourself, why bothering others?

languid ibex
solemn cape
granite geyser
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Oh, I'm sure that attitude will work very well for you

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Especially in a channel dedicated to discussion where ANYONE can participate

solemn cape
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Instead of people saying I just don't know they comp an attitude and say use Google

languid ibex
solemn cape
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Does anyone here actually know how this game is programmed I'd really like to know. A few of you have privately messaged me and I appreciate that but seems like by and large nobody knows how this game actually works

languid ibex
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It's a Unity game, it's not that deep.

rose swan
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What kind of weapons are y’all hoping to see in the Deep North? 🤔

sick breach
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But beyond that, a while ago i suggested eitr-infused weaponry, where it behaves like a slightly not as good version of a normal weapon, but if you have enough eitr the next attack consumes a chunk of eitr to become really empowered.

hollow seal
sick breach
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Enabling a hybrid magic-melee playstyle. I would think for such weapons it would be about teeing up one good blow to end the fight, similar to sneak attacks with knives.

hollow seal
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Or maybe a new Weaponclass or Variation Like flail (Mace) or Lance (Spears/Atgier)

rose swan
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Would be cool to see duel maces or something 🤔

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Ball n’ Chain!

hollow seal
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I mean two handed Ball and Chain Like in Twilight Princess (Big Ball of Steel that geht's thrown at an Enemy and then pulled Back by the Chain) would be amazing (not at all biased xD)

rose swan
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Haha my thoughts exactly!! I think I’ve actually mentioned before awhile ago 😁
Probably isn’t a great fit, but damn it’s such a cool weapon!

keen mortar
weak gate
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“Don’t add to others ideas”
-smiffe (i think)

granite geyser
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probably referring in that channel specifically

unique ferry
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It would just make sense thematically and mechanically that if it's capable of repelling Ashlands fire rain, it could also create a barrier against the Mist. Having a little bubble to build a house or a farm in would be super fun, a little oasis against the danger all around, if you will

lament zinc
# solemn cape Instead of people saying I just don't know they comp an attitude and say use Goo...

If I remember correctly, the one who suggested you to use google also said that it as 1AM and that he was planning to go to bed.

But instead you went on an on with your questions and basically demanding an answer.

At which others said; the developer said that you can google it because he's off to bed.

So ask yourself this question: "Where is it written that a developer of a game (or a community manager) has to be on call 24/7; even after that said developer / community manager said he was off to bed?"

Because imho the moment you ignored that comment, you ignored someones personal and private life. Which isn't a smart thing to do.

unique ferry
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I mean on one hand I agree with him, if I have a question about how the game works, specific mechanic or why the devs did something the way they did... I want an answer from the devs because that's really the only answer that matters. But this guy was just rude about it

lament zinc
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Oh, don't get me wrong. Getting an answer from a Dev is much more what I like to have as having to google it.

But if said dev tells me he's off to bed because it's 1 AM, I will have the decency to leave him alone, instead of keep going on and on to get the answer I want.

mortal lichen
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The midi suggestion sounds exactly like a WoW RP addon I use lol

rose swan
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What’s midi? 🤔

shrewd hearth
mortal lichen
shrewd hearth
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... I'm Derenly. You might have heard of me if you're a bard and on the entertainment circuit too. 😄

mortal lichen
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I don't play on Musician but I use it for "personal themesong" sometimes lol

But I don't want to derail the topics here, I'll keep an eye out 👀

shrewd hearth
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🙂

hearty finch
lament zinc
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For the record, you are aware that asking people by name about why they downvote is against the rules?

I believe it's mentioned a few times to you now, so **stop! ** doing that.

hearty finch
stone citrus
lament zinc
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sighs

hearty finch
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now pls give me your explaination

lament zinc
stone citrus
hearty finch
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hes a helper, not a mod, and its not in the rules

lament zinc
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Which, as I said, is mentioned several times before.

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NO, but it's in the pinned messages, plus @wanton atlas has mentioned this several times.
And I s'pose when a dev mentioned it, it is a rule.

stone citrus
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Hohoho

hearty finch
stone citrus
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You have committed that of which you consider a sin

lament zinc
hearty finch
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anyway. can you please tell me why you downvoted? maybe i can learn something

stone citrus
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So where's this headed 🚗

lament zinc
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Eitherway, have a good day. Hopefully you'll be able to find your way back to the black forest.

hearty finch
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and you call me a troll lol

stone citrus
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I can't think of a single reason
A force of habit is pressing shift enter

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Usually games do that

hearty finch
stone citrus
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Not that I know of, no
I have to /s every time

hearty finch
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dang

stone citrus
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But rarely use it since you know
We're in voice anyway

hearty finch
mortal lichen
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Yellow text, disruptive across screen, lingers longer

stone citrus
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Misunderstood seems like

hearty finch
mortal lichen
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Usually when I play with people we're in voice, hardly ever used the text ingame

hearty finch
mortal lichen
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Okay

hearty finch
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so you agree, it's a useful option?

mortal lichen
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I don't care enough sorry 🥲 I upvote and downvote stuff, I don't need to explain each time why

hearty finch
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well, if you agree that it's a useful option, it would help me a lot if you changed that downvote to an upvote

stone citrus
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Don't think too much of it
You'll be at it all day if you do

mortal lichen
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It's suggestions for a game in development not running for mayor

wanton atlas
wanton atlas
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let me find it and downvote it aswell

hearty finch
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wow gigachad etc

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btw my friend had throat cancer, and while he can technically speak, it's extremely tiring for him. that's why we don't use voice

but yea gigachad bro

stone citrus
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Not the right route to take

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I'd use that toggle, just saying

barren elk
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its not hard to add and wouldnt be a problem to people that dont want it while helping people that do want it

stone citrus
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I actually can think of a direct scenario and have evidence for it but wouldn't share

Sailing to ashlands for the first time, we had Gunter playing on the bot, and all of us typing out the lyrics in shout

barren elk
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its the little things

stone citrus
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I like the bigger things, like hearth and home

wanton atlas
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don't see you mention you / your friend want or need it since he got troat cancer

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it's not

stone citrus
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It's like proximity

wanton atlas
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Wisper = DM ingame
normal chat is the area you have loaded in around you
shout is the entire world

mortal lichen
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It's realistic imo

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Pretty much every game I play that has proximity speech the default is around you, for everything else you use /s or /y

lament zinc
# stone citrus What? It's easy It's the topic of this channel

The sigh wasn't about the topic of the channel, but the fact someone is mini-modding by linking to rules that tell not to mini mod.

It was also a sign that I wasn't and still ain't in the mood for a discussion about something I didn't want to discuss about in the first place.

Both of which seems not to be understood, by the look of things.

Oh well, ignore and / or blocking works wonderful at this sever. 😄

stone citrus
wanton atlas
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if people where allowed to constantly calling out those who didn't like. no one would dare to downvote someone unless they wanted to break our rule #1. mening be nice to other players

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"hey man, WTF don't you like my idea? you some kind of idiot!!!?"

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you have to be allowed to not like something. and you don't have to have a reason you need to explain to someone either

lament zinc
# stone citrus Ah, Although can't deny that you're getting that a lot lately

Getting what?
The comment about mini-modding?

It hasn't as far as I know.

But if people see a pointing out something to them and being asked to stop doing that as mini modding, I guess the only thing the staff can do is going through all the DM's at the ModMail because members here will be more busy with reporting others as they would be with discussing the game. Or suggestions when it comes to this channel.

But I know my stance next time someone calls out why I downvoted something.

I will simply "plead the 5th" on it.
And if that doesn't work, switch to Your Honor, I have no recollection of having stated that. It could be my discord got hacked."

/discussion about that subject.

wanton atlas
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I'm somewhat on the fence if reminding someone about the rules is mini-modding 🤔

mortal lichen
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I see it in the same category as emoting "wrong channel" to modded screenshots lol
so no, imo

wanton atlas
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I usually lean on the "friendly reminder" than mini modding

mortal lichen
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"hey why did you downvote me" and "hey dont call out people on their downvotes its against the rules" is hardly the same scenario

mellow crater
granite geyser
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Portals to other player worlds

mellow crater
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Eh ?

granite geyser
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Using current portals to enter other worlds

mellow crater
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I don’t even remember this one, I doubt I ever voted on it

quasi herald
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An honest question: how many suggestions made by players, which were well rated by others, were actually taken into account? I'm not being ironic — it's more about understanding how effective the channel is and all that. Just curious.

quasi herald
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Thanks!

stiff stag
# wanton atlas I'm somewhat on the fence if reminding someone about the rules is mini-modding �...

It's really only mini modding when it's pushed beyond just a reminder, and that only happens when the rule violator decides to be stubborn and troll. Nothing wrong with trying to resolve the issue without having to bring the big guns in, and getting a moderator for something that could be resolved with a simple reminder of the rules is like bringing a cannon to a knife fight. I usually don't like pinging mods to resolve issues unless it's absolutely necessary (again like in the case of stubborn people, trolls, etc.).

mortal lichen
rose swan
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It was about having a chat option to shout over text I believe

languid ibex
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Maybe I am old school, but /s isn't something I see as a problem, and is already shorthand/convenient. 🤔

rose swan
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Text chat isn’t a feature I use, so I couldn’t really offer any input 😅

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Bummer that this channel always seems to devolve into frustration and insults 🤔

peak bronze
sick breach
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I think there should be room for suggestion makers to ask why people dislike their suggestion. Without any kind of criticism the downvote is a vague indicator of what people want.

mortal lichen
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I was ok with elaborating but not negotiating 🤷🏻‍♀️

peak bronze
wanton atlas
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hence we say "don't call out people who downvoted" 🙂

crimson dock
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I dislike the ‘derailing the discussion’ quips too there’s no derailment like you are free to go back to that discussion at any time or continue it there’s a reply feature to make keeping track of multiple ongoing discussions more manageable

rose swan
crimson dock
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I think the main reason it gets so heated is because people take it personally, like the dislike of an idea is disliking them

rose swan
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That, and people get upset over perceived tone. Often times, it seems monotone messages are taken as passive aggressive. Then it just spirals from there 😅

mortal lichen
weak gate
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Because I forgot to add a lightbulb and i have to wait, I’ll put it here to get people’s opinions

💡 cozy clothes: sold by hildir at the cost of 500$. Each peace will give an extra rested level.

mellow crater
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Which mean a +4 constant rested buff for 2000$ only ?

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Or you mean comfort buff ? Even there I think it is way too powerful

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I’d like to have a reason to wear normal clothes but the game is not about that to a point I really can’t see any way to do it on a non-broken way.

peak bronze
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Well, building and doing tasks at base is one reason for the clothes in form of less stamina usage on base items.

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And I recall that clothes providing more comfort has been suggested before.

weak gate
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Okay

mortal lichen
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like...USD?

stiff stag
# mellow crater Which mean a +4 constant rested buff for 2000$ only ?

Clothes are worn in place of armor, so that's already a significant tradeoff and would discourage using it on the go. If it was an actual armor set someone wants to have apply the rested buff, then it would be broken without some other major tradeoff to balance it. Though if it's only meant for use around the base, where you'll likely have a comfort zone already set up, I don't see much need for a clothing set that adds comfort as well.

mellow crater
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But you could simply swap clothes to armor after the rested buff

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This is what is broken

long glacier
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If you’re swapping between armor and comfort clothes while out of your base then you’re using up inventory slots

rose swan
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Guess I’ll be the negative Nancy here 👀 I’m not a fan of the current clothes we have in game (excluding the harvest set) and I wouldn’t care to see more, honestly

wanton atlas
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the clothes was made for people who want to dress up or RP

peak bronze
stiff stag
weak gate
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My intention was for them to act as an extra tool to help with map exploration/trying to get your loot when you die

lament zinc
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Just curious: but what would be the purpose of this? #suggestions message

I'm asking because afaik it doesn't matter where I would hit a log. The moment it reaches a certain amount of damage it splits in two.

stiff stag
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I feel it would be really weird for a log to have a weak spot. They don't have organs and vital spots like a human, troll, etc. does that would explain why more damage would be taken in a certain spot.

pulsar locust
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If you’ve ever chopped firewood you know they def have a sweet spot to hit

weak gate
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#suggestions that would break the entire idea of portals not allowing metal

stone citrus
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Not that it's important, but it's because the wood already splits down the middle, so chopping down the middle is the intuitive way to do it

But then again lots of people just pile logs on each other hoping to crush everything

languid ibex
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Improving log chopping speed is built into skills, powers and weaponry advancement. Pushing that further only serves to take away from current systems, which can already result in every tree type being 1 hit to fell, and 1 more hit to chop.

stone citrus
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Sounds like a different/existing "problem"

languid ibex
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It's not a problem, it's just the end result of advancing woodcutting.

stone citrus
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It'll already be overshadowed by just piling trees anyways

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And of course, trolls

languid ibex
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That's only half of the process, and trolls are in 1 biome.

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You still need to fell the tree.

stone citrus
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Yep, the suggestion is the center of logs

languid ibex
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I've no clue what you're reiterating that for, it's the topic we're discussing. Did you want to restart the discussion? 🤔

stone citrus
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It would get overshadowed by piling logs is what I'm saying

languid ibex
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Considering there's no guarantees with falling logs, especially from naturally seeded tree positioning, you'll typically end up chopping over half of the trees you knock into eachother. Although, this all takes minimal time and effort with proper weaponry, skill levels, and use of forsaken powers. These 3 efforts combined should result in feeling like you are better at woodcutting, which would allow you to chop faster/better, without a mini game that hardly benefits. It would be especially useless to find a sweet spot on what would already be one swing to chop.

stone citrus
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I'd probably do it for yggdrasil sapling
Sounds nice to chop down the middle

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Other than that, maybe early game

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And it would have to be mouse 3
Otherwise it's weird

lofty wave
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How so?

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That would mean the hitbox would have to be tiny enough that the primary can’t hit it without hitting the main hitbox, and it could be hard to find the exact point especially on larger logs like pine trees

stone citrus
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🤔 a little creativity maybe
Could still be a generous hitbox
But then again, it's not that important, I just like it

sly hull
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#suggestions message

I recently had the idea of adding this to Moder's power. Would give her some use case on land and adds extra exploration radius while sailing.

lament zinc
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Considering the one who posted this #suggestions message hasn't even replied to the questions what's exactly meant, I don't see the need to discuss the suggestion.
Simply because it would be simply speculation about what exactly is meant and why the suggestion is made. And we all know that speculation brings you nowhere eventually.

wanton atlas
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it feels very un-nessessary

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and the "weakspot" would have to be on the ends of the log anyhow

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if someone wants more realism in valheim

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but then the log splits "incorrectly" since it splits in the middle for it just makes more sence in a game enviroment

crimson dock
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It’d be nice to have a weak spot in the centre of the stumps to be able to get rid of them faster though

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They don’t provide much wood anyway and would reward precision with faster tree chopping, could be particularly useful when using the elder power where you only have 5 minutes to go ham

weak gate
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Why did someone delete my suggestion???? Or is that just a bug

pulsar locust
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You likely mean an extra comfort level?

mellow crater
granite geyser
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charging real money for armor pieces doesn't seem right clearly

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should be in-game gold instead

languid ibex
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Hildir has rent to pay 🫰

wanton atlas
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Charging 1000 dollars for a ingame clothes item are nothing but a bad joke to be honest

mellow crater
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Oh I never thought it was real money

lofty wave
mellow crater
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It EXIST !

lofty wave
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How many valheim coins is worth one dollar

rose swan
# lofty wave How many valheim coins is worth one dollar

So an egg is 1500 coins, if we settle on the price of a dozen eggs at about $8… a dozen eggs costs 18,000 gold. So that’s $1 = 2,250 Valheim gold Ragnar_laugh

… disclaimer: I say my math has like a 50% chance of being accurate 👍

lofty wave
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2,250,000 coins for one piece of clothing?

granite geyser
long glacier
bright mason
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Has anyone else felt frustrated by the way that Skelett's are spawned? I'll often sit there for a few minutes trying to get a bowed Skelett instead of only swords. I'd like the ability to choose if I generate bows or swords.

languid ibex
lofty wave
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Better than rng
The skeletons could be rebalanced for this

bright mason
languid ibex
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My point wasn't about the balancing, I was speaking about how it impacts how it's utilized.

lofty wave
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Only using bow skeletons would still be better than flipping a coin

languid ibex
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Better is relative in this situation though, not wanting to engage with your enemy isn't how everyone plays the game.

bright mason
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So, give people a choice. Again, choices > random, almost always.

lofty wave
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I think combat should reward skill rather than luck wherever possible

languid ibex
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Again, that wouldn't be good for general combat, and would lead into players using it as a ranged combat extension, or aggro bait for close-combat.

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The unreliability keeps the fights engaging rather than black and white choices.

bright mason
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Naw, definitely disagree. It would provide greater variety in combat. Example: My ranged Skelett's sit in the background after popping bukeperries and loading up on melee foods.

languid ibex
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That's not variety, that's controlled strategy, as I said above- black and white. It'd be less engaging.

bright mason
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Gotta think outside the box my friend 🙂

languid ibex
lofty wave
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But when that happens RNG is potentially providing an advantage in combat froggi

languid ibex
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If you'd like controlled elements like that, there's always tames and ballistas.

languid ibex
bright mason
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I'd like to control the kind of Skeletts that spawn. It would improve my gameplay experience.

languid ibex
quasi herald
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What do you guys think about using magic on very hard difficulty?
It feels like the least painful way to deal with mobs. In melee combat, if you miss a few blocks, you’re basically done for. But with the Staff of the Wild, you can keep your distance, dodge attacks, and still deal a lot of damage.

I love playing as a summoner, but sometimes I feel like the Staff of the Wild might be a bit too strong. Maybe it’s the damage, or the number of roots it spawns… I’m not sure. It just doesn’t feel very balanced.

Anyone else feel the same way? Or is it just me?
Oh, and I don’t think it should be banned from dungeons, hehe.

mellow crater
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Almost everyone agree on the fact magic is a bit too powerful (some even reach the "it's broken" level). Mostly because you don't consume stamina while casting, which mean you can attack and dodge while others combat-style have to choose between one action or another.

lofty wave
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You can attack and dodge at the same time with jump attacks

pulsar locust
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Mage, melee, ranger combo is understandably the dream-team

weak gate
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I was talking about coins, not real money btw

weak gate
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And btw, what I mean by money is the coins ingame, i never meant real money

mellow crater
languid ibex
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I believe the devs are trying to cap off the max rested bonus time to 1 full day in-game, so it's hard to say if that would happen.

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Personally I think that logic should've changed with feasts anyways, because you're in an awkward place having to go get the rested buff again while your food still loses time.

mellow crater
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If the clothes do not increase comfort but give a permanent little rested buff then it make sense for non-combat activities

wet drift
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Increasing comfort makes sense. Constantly slightly rested doesn't. Neither would actually make people use clothing.

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Idk know about y'all, but I'm irrationally averse to spending any more time inventory managing than I have to.

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If clothes could be worn under armor, (without their effect) AND didn't take up inventory space, AND there was a key to equip/unequip all armor, THEN I'd go out of my way to get the clothes.

languid ibex
wanton atlas
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want to have infinite comfort?

wet drift
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It makes sense that clothes can be comfortable.

weak gate
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It would also be stupid to fight in clothing in valheim, so it would be highly unlikely that it would be used outside of home, so it wouldn’t be useful anywhere else but tasks that are inside of the base, so it wouldn’t be too unbalanced

lofty wave
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Currently the comfort system rewards creating a well-decorated base. Now it should reward filling your inventory with clothes you’ll only use to rest?

weak gate
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It would go away when you take it off

granite geyser
lament zinc
wet drift
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To further explain my message. I don't mean that the extra comfort makes sense design wise. I think clothes aren't worth it because of much larger design choices, not because of their own exact implementation.

When I say comfortable clothes makes more sense than clothes making you feel slightly rested, that is only in the sense of realism and flavor.

weak gate
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If you don’t use clothes, that’s fine, but there are people who love the idea of outfits helping you with different things that aren’t really needed in the game’s progression, and who would adore something that could give you a buff for home building and small things around the house

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For example: doing housework normally, vs, doing housework with cozy clothes… much more enjoyable

rose swan
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Hmm then why not just suggest more clothes available via Hildir? 🤔 we have the structure in place for clothing, might as well build off of that, yeah?

weak gate
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Tru

open dagger
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for rested buff clothes are unfitting imo, since currently the more biomes you explore the higher you can get your rested buff

#

it's always something to do with exploration (except for yule tree and maybe maypole)

pulsar locust
#

The clothes could unlock as you defeat bosses

peak bronze
rose swan
#

Or rather, what are the specifics of the suggestion?

dire kiln
rose swan
#

We the players don’t know any info yet, but it’s probably a good bit away if I had to guess 🙂

lament zinc
granite geyser
wanton atlas
keen mortar
chrome anchor
#

I just looked on google what your talking about (I didn't know), is it for the sound it would make ? That's not why I took Minecraft bell as an example, just for the idea, but it could be something else like a portable horn that we use like the tools or something like that

#

and there could be one specific horn for each tameable animals

#

that's the idea I had ^^

keen mortar
# chrome anchor that's the idea I had ^^

I would appreciate something that attracts already tamed animals if you carry it (like a dvergr lantern) and could be placed in an area which causes the animals to stay within a certain radius of it as long as they aren't forced outside the radius

chrome anchor
#

ooh that's a good idea too ! Especially that when we take an animal to far from its spawn it would never stop running at the closest corner and trying to go back there, it's boring when it never wants to breed because of that

#

if it was a bug I don't know if it has already been fix

wanton atlas
#

basicly making the game super easy and without and hardships. again?

chrome anchor
#

not my intention, sorry if that's what you understood from me ^^'

wanton atlas
#

just remove raids if you don't want to your farm animals to die if your being attacked

chrome anchor
#

again sorry if I offended you, I don't like it either when games are to much simplified

#

thinking about it it's true that it's part of the difficulty

chrome anchor
#

I would like to add that I played around 650 hours to Valheim, I love this game, and the only time I played with mods was just in order to play with friends that wanted these mods. So please don't misunderstand my intentions

mellow crater
#

Don’t worrie it isn’t taking as an insult, just that so many suggestions were about « make the game easier », Smiffe doesn’t really have the patience to explain in details

chrome anchor
# mellow crater Don’t worrie it isn’t taking as an insult, just that so many suggestions were ab...

I have noticed that, about the patience ^^' and maybe I should be more patient too, it's just that I'm the first person that refuse to play even with my partner when there is mods in the game concerned. When he ask me why I give him 2 reasons : it makes the game easier / it is no longer the same game because mods are changing to much things. I didn't like to be put in a box at my first interaction with the server, but again, he has made a good point and I understand

quasi herald
# chrome anchor I have noticed that, about the patience ^^' and maybe I should be more patient t...

With over 2500 hours in the game, I can tell you: mods add a lot of replayability and sometimes make up for things in the original design that we, as players, don't really like. I didn't see your previous suggestion, but there's a mod, for example, that lets you call all your wolves in a defined area with a single key, instead of having to interact with each one individually. There are probably similar mods for other tameable animals too. It's your game, and the modding community is huge. Not everything needs to be in the base game, but with mods, we can shape it more to our liking.

chrome anchor
#

I understand the interest of modding a game, I just personnally don't like it. If I wan't more magic I will not add magic mod in Valheim, I will play a game that is more magic. I hope you understand what I mean.
And as I said, I just didn't like to be put in a box at my first interaction, it is not deeper than that ^^

languid ibex
#

I mean, this level of tame management is possible with a degree of predetermined setup. I have layered base walls for that exact reason. You just need some awareness of detection ranges, how to place ballista, etc.

chrome anchor
#

I'll keep that in mind

hollow parcel
#

Question what is everyone’s opinion about things that alter the way basic functions look?

chrome anchor
# hollow parcel Question what is everyone’s opinion about things that alter the way basic functi...

Well in my opinion like I said earlier, if somethings are changing to much a game then it's no longer the same game. I saw for example on YouTube "Skyrim Ultima", it's pretty cool and good looking etc, but for me this is not Skyrim. If your talking just about the appearance, again it depends of how much it changes the game : the simple visuals (in a good way) of Valheim is part of its identity, if a mod makes it look like FF14 for me this is not Valheim
But of course, everyone can do as they want ^^

And maybe it's not the proper channel for this idk 🤷‍♀️

hollow parcel
# chrome anchor Well in my opinion like I said earlier, if somethings are changing to much a gam...

I guess it depends on how people perceive things and what they feel is the identity of it. So what I was talking about as a example let’s say they add a new cape to the game but it visually changes the way the dodge is visually displayed like instead of a roll back you do something more related to magic like a shadow step backwards so you basically teleport backwards or any direction you would be pressing this would drain mana and stamina. Visual could be a black fog as you vanish and black fog and your body repairing not to far away from the spot. Something like this is what I was talking about. Giving a feel of new skills but really just replacing visual effects of current ones.

chrome anchor
#

well there is already the feather cape (without spoiling) so I think it would not be shocking if something like your example existed. I think it's more when there is a multitude of additions that it changes to much the game (for me anyway), mostly when it's not thought by the developpers, there is more risk of deviating from the original intention

#

I have a feeling I answered wrong again... But in any case this is just my opinion in the middle of all others ^^

hollow parcel
#

II hope they add some stuff more like the feather cape stuff that augments base functionality like the cape. Like an all black wolf set that lets you jump a little hire and maybe negates or dampens fall damage to a very small amount form a as hight. I would be cool if this stuff only triggered if they were full set effects lol.

chrome anchor
#

maybe you can put this on the suggestions channel to know what everyone thinks about it

wanton atlas
chrome anchor
#

just need to stay alive 😄

hollow parcel
lofty wave
#

Lightfoot mead increases jump height

#

Twice the jump height would be far too much, you’d be in the air for too long

wanton atlas
#

you would start to take falldamage when you jump 😄

wanton atlas
#

@spiral fog platinum?

crimson dock
#

Or it refers to having 100% of the achievements I forget now

spiral fog
#

Thanks for explaining man

crimson dock
#

#suggestions message

Disagree with this, you should not have been sinking hours into unfinished endgame content and this wouldn’t be fair for players who didn’t generate a world post Ashland’s and don’t have access to this previously unfinished and now unobtainable resource

peak bronze
stone citrus
#

Adding magic earlier will be like putting a picture in Microsoft word

peak bronze
stone citrus
#

Yes, considering mistlands starts with tiny magecaps and minimal magic already

#

The only real option is complete overhaul if it'll ever be added earlier / or be on the turtle

#

I'd love to have it earlier, having it locked to only the last 2 1/2 biomes is not nice

peak bronze
#

To think how it could be implemented in earlier biomes without being too OP compared to other weapons. And to think if every biome needed something new. There would be many things to note.

stone citrus
#

Hence the Microsoft word Ragnar_laugh
If you think about it, it feels jumbled
Everything magic will need to shift

lofty wave
pulsar locust
barren elk
#

#suggestions message @wanton atlas how could I make this suggestion better? Maybe lord reto could drop gemstones and he could be respawned with something thats very hard to get

#

i really dont care how but there should be a way, ANY way to make them renewable

raven bramble
#

tbh i wish devs reworked combat a little at least bosses wise

wanton atlas
#

make it harder?

raven bramble
#

not harder, more like uh

lofty wave
#

The only thing combat is missing is summoned necks

raven bramble
#

how to say it...

a little more gimmicky maybe? most of the fights are just dodge/hide and then hug the boss and do as much damage as possible

stone citrus
#

I was about to stop you there
But gimmicky was the keyword

raven bramble
#

yagluth is laughably easy once you learn to exploit him needing to face you so you can just circle behind him

barren elk
lofty wave
#

The developers could easily change his attacks to trigger at 360 degrees or make him turn faster

wanton atlas
#

can't make the game to hard either

raven bramble
#

i feel like gimmicks like the veins of elder are a good example

#

it keeps you on your toes even when hugging the boss

stone citrus
#

For what valheims combat is, bosses with gimmicks are better

wanton atlas
#

keep in mind that valheim isn't ment to be played back-to-back.
it's a --------------------> Linear game

raven bramble
#

true, but on the contrary, having more engaging bossfights keeps players excited for what comes next

lofty wave
#

What does that have to do with the combat?

stone citrus
#

But it's too late now
Except moder, moder has potential for rework to have a good gimmick

wanton atlas
#

a newgame+ mode is what you want @raven bramble

raven bramble
wanton atlas
#

first you play valheim like normal, and then when you beaten the game, you can play newgame+ with new attacks, more challinging combat etc

stone citrus
#

Yagluth and bonemass have the resistance gimmick
Resistance potions

raven bramble
#

all of the first 4 have very easy cheeses for them

stone citrus
#

Elder and eikthyr are punching bags (no gimmick)
Moder can fly poorly

barren elk
raven bramble
#

poison resistance potion makes bonemass fight literally just "hug the boss and whack his ass"

lofty wave
#

Eikthyr isn't even much of a punching bag because he dies instantly

stone citrus
#

The more I think of it, only the first two bosses don't have gimmicks

#

The rest all do have certain things

wanton atlas
#

it's not ment to be a challenge for returning players

stone citrus
#

The queen is the best one
Moder is the worst one

stone citrus
#

We didn't know it would be poison

raven bramble
#

since bonemass is just a massive blob, imagine he could do the jump which basically is a massive knockback the closer you are

i'd also make him reduce your poison resistance potion timer the longer you stand in his poison clouds because it makes the fight way too easy

stone citrus
#

That's just bloat at that point no?

wanton atlas
#

my own personal problem with bonemass is that he doesn't give enough adds for multiple players

stone citrus
#

Do you play solo? @-Rumpiel

raven bramble
#

maybe, but it definitely makes the boss a little more challenging and therefore more engaging

granite geyser
stone citrus
#

To be completely honest, not the right game for that kind of challenge

lofty wave
#

Why not?

stone citrus
#

Hmm 🤔
I mean it's not exactly Dark souls or Tera

raven bramble
#

at least i'd add the poison resistance shortening if you stand in the poison cloud, dropping kinda fast just like wet debuff when near a fire although a little slower than that

#

just exclusively for bonemass

granite geyser
#

So make the best option against him useless...

wanton atlas
granite geyser
#

that too

raven bramble
stone citrus
raven bramble
#

you get 6 poison resistance potions and its not like they're hard to make

wanton atlas
#

@raven bramble wha you just want is to shift the "meta" for each boss

granite geyser
#

and that "solution" would encourage range fight him then. So encouraging cheesing

stone citrus
#

It's not the right game for that kind of challenge

barren elk
#

@wanton atlas you cant even give me one reason? sounds like its not a we but its you that doesnt wan them

granite geyser
raven bramble
#

and it's the challenge bosses give you that's fun, they're supposed to be a bump in the road

#

and if that bump is almost nonexistent, you dont really feel accomplished

granite geyser
#

not only you shouldn't even specifically call out people for downvoting but doing it to a dev as if his opinion had any more value

lofty wave
#

Usually because they're unprepared

stone citrus
raven bramble
granite geyser
stone citrus
#

Not everyone is putting their 100% gaming efforts to do 0 hit runs

barren elk
wanton atlas
barren elk
#

thank you

granite geyser
stone citrus
#

If I want challenging bosses
I'd play soullike

raven bramble
stone citrus
raven bramble
granite geyser
#

that... just further confirms what I'm saying.

they would do that by using bows

wanton atlas
#

I said that before..
Valheim is balanced for first-time-players

lofty wave
#

I don't see why players should have to stock up on many poison meads like that. If nothing else reduces resistance duration like this, they would expect one or two to be enough and new players would always not bring enough.

raven bramble
#

then i hope we get to see new game+ someday

stone citrus
#

You'd have to know beforehand that bonemass does poison anyway Ragnar_laugh

raven bramble
lofty wave
#

Instead of reducing the poison resistance duration, the resistance could be temporarily disabled if the player takes too much poison damage?

stone citrus
#

Or the cloud is not poison, more like a damage cloud

raven bramble
#

that'd work too

lofty wave
#

So if you escape fast enough it won't do much otherwise it kills you quickly

stone citrus
#

Your best bet is to try to change moder

#

Moder has been disappointing for many years now

raven bramble
lofty wave
#

More than one attack she can use while flying would be nice

stone citrus
#

Who knows
But definitely a boss that needs something

chrome anchor
#

Once I had the bad luck to have a wolf event started while I was fighting Moder, it was quite difficult x)) maybe she could have like a summon attack ? Like Bonemass if I'm not wrong 🤔

#

But I kinda agree with Smiffe, we want more difficulties because we are use to the game now and we know how to be well prepared, making bosses easier due to good habits, but that's not the same for a beginner player

lofty wave
#

Maybe when she creates those crystals, some would be larger and could spawn drakes if not destroyed.

chrome anchor
#

@weak gate I just want to express my point with your suggestion ^^
I find it is better the way it is right now. That this increase in difficulty in black forest is kinda like a "humility lesson", it puts us back in our place and teach us that we shouldn't underestimate the game in order to survive 🤷‍♀️ (at least when we are first play gamer, it's not a big deal when we know the game)

weak gate
#

Okay

chrome anchor
#

@crisp blade for your suggestion, as a temporary solution (or definitive if it never changes) you can use a macro. I have a Logitech mouse and on its pilote I set a macro on a thumb button that repeats 25 times "E" button, in order to fill the smelter or other crafting construction with only one click ^^

peak bronze
#

Technically you can fill them with one looong click.. NeckSmile

chrome anchor
#

Really ? Maintaining the click works ??

stiff stag
#

Yes, it's just slower than if you click really fast a bunch of times.

mellow crater
chrome anchor
#

My macro is really fast, Logitech let us change the ms delay but I don't remember how much I set, I could tell you later in the evening

#

I think it's the same for Corsair 🤔 I don't know for other but there is no reason that it's not the same

stiff stag
#

#suggestions message You can already hide map exploration recorded from other players, and remove other player's map markers that you copied over as well. Unless you mean a way to just hide the map markers from other players in one click, separately from the revealed map area.

fleet torrent
#

For specific people? Like I want to specifically ignore Eric's markers?

#

I am aware of the button to turn off cartography table, and also to right click to remove markers

#

but when you have a server, it gets really crowded and overwhelming really quick. and every time you update your map, the ones you removed come back

#

im mostly concerned about the markers, not map reveal

urban plinth
#

💡There’s two sets of armour for every biome except the plains and the mistlands. Since black metal is something you end up with loads of there should be blackmetal armour between padded and carapace and upgrade the carapace so it’s not so weak? And who no bonemass scale shield that’s fire resistant?

stiff stag
#

Just wanted some clarity there. People often suggest things that already exist so wanted to make sure you meant something different from what's already there. I also would like to have an option to hide the markers of other players in one go or to not record them to begin with.

fleet torrent
#

No that's totally fine I get it, I'd rather clarify and have my message get across 🙂

urban plinth
#

💡can’t seem to post in suggestions!

rose swan
#

You most likely tried to post without a 💡 in front of it, and now you’re on a 30 minute cooldown

fleet torrent
#

@urban plinth i like the idea of black metal armor, but then there would be 2 heavy armors.. also did you mean Bonemaw?

storm gull
fleet torrent
#

my suggestion was a separate thing nothing to do with yours

#

i get what you mean but mine is more about hiding specific other players map markers

rose swan
#

Hmm I think there could simply be something more creative than black metal armor at the plains tier 🤔
if there was to be another plains tier set.

lament zinc
# fleet torrent but when you have a server, it gets really crowded and overwhelming really quick...

"Easy" way to avoid that:

Assign discoveries to people.
Like person A only maps the metal, person B only maps villages, person C only maps plant locations and so on.

And to avoid markers returning after you read a map: let one person update the map the way it is right now and have all the others remove all markers from their map.
Once that's done, let the one who's got all the (right) markers update the map, then let the other ones read it.
After that, having dedicated "explorers" things will only be updated once in a while; without having overlaps and all.

fleet torrent
#

I mean, once me and my friends kinda figured out wtf was going on, we cleaned up our collective map. I agree "easy" lol, but this would both help out during the consolidation process (i.e. Hey guys isolate my markers and copy all of my Dungeon markings onto yours) But some people may be playing on servers where that kind of coordination is harder/less possible

rose swan
#

Emphasis on “easy” 😅

fleet torrent
#

Basically, i know it's possible I guess i just think it could make it a lot less clunky if what I said was a feature

rose swan
#

I agree! Would be a welcome change to the cartography table for sure.

fleet torrent
#

That's basically the issue I'm trying to get at - I think the map markers are a bit clunky

#

So any way it could be improved, im down with

stiff stag
#

What really annoys me is when multiple people place a marker at the same location, or how each person marks things differently. Just more trouble and hassle than it's worth.

rose swan
#

When one berry bush has two markers on it 😭

fleet torrent
#

right exactly lol. that's what inspired the idea. We have like 6 players and there's "Rasp" "Rasp" "Berries" "R" "Raspberries" all on one spot 🥴🥴🥴

mellow crater
#

#suggestions message first time I see this one. Makes sens in a gameplay vision but not in a logical vision for me, I don’t know what to vote xD

Also, “letting the resource rest after a big production” is something important in real life too. You can basically leave the extractor full without taking the sap inside and the root will reload.

fleet torrent
#

Lol that's totally fine, not offended haha

#

That's good to know though, leaving it in lets it recharge

#

I just imagine there's like a little hose knob that you could twist to close it lol

#

Not sure how necessary it is because, clearly, im not an expert on the mechanics of that

mellow crater
#

Not an expert of mechanics too, but I always saw the metallic point as one single piece that need to be damn hard in order to penetrate the root

fleet torrent
#

yeah I don't wanna change the spike part, i agree

mellow crater
keen mortar
#

#suggestions message I don't think this is necessary because the root will continue to produce sap even when it says it is dried up

mellow crater
stiff stag
#

A simple valve would be more than enough to explain the behavior of shutting off a sap collector. A pressure release valve would also be able to explain it if sap collectors were made to only draw from the roots when they are more fully replenished, and not when they are very low/empty on reserves.

fleet torrent
#

Yeah exactly

fleet torrent
lofty wave
fleet torrent
#

true flametal and asksvin

lofty wave
fleet torrent
#

oh yeah mb, the eitr weave doesnt really feel like armor i guess

lofty wave
#

What is it, if not armor?

fleet torrent
#

robes lol

lofty wave
#

That is armor

fleet torrent
#

semantics at this point

lofty wave
#

The eitr weave armor has more defence than fenris armor

stiff stag
#

It is an armor set in the game, whether you actually consider it to be armor or not is a separate and moot point.

fleet torrent
fleet torrent
lofty wave
fleet torrent
#

im not denying that. i said "doesnt really feel like armor"

#

it was just an opinion statement that really has no effect on anything

#

its probably just my own bias created outside of this game, because in many rpgs mage robes are definitely treated distinctly differently than armor

rose swan
#

Hmm I don’t know, a lot of games I play seem to count mage as armor 🤔

fleet torrent
#

🤷‍♀️ my bad, i didnt realize that comment would cause backlash lmao

#

was just an opinion

peak bronze
#

Everyone is entitled to their own, even when they sound weird.

fleet torrent
#

glad i have your approval joel

#

im gonna move on lol

peak bronze
#

Well, I don't know any usage for that (my approval) tbh. Ragnar_laugh

#

But I agree in that Plains would benefit from additional armor set, but lighter like Fenris. There is heavy armor set already.

#

Current heavy armor sets are fine as they are now.

rose swan
pure patio
#

Here I am thinking the Fenris set is fine for light armor in the Plains as well 😛

#

Especially now that we've got the Tonic of Ratatosk. Zoom zoom.

fleet torrent
#

being fast might be the best thing to be in this game

pure patio
#

Yup. Don't need armor if you don't get hit 😉 Plus with it being fire resistant it's not terrible. I even tanked a shot from a 1* Fuling Berserker the other night while wearing it fully upgraded. Only 5 health left and it staggered me for sure, but it's far from useless in the Plains.

peak bronze
pure patio
#

Works really well with the feather cape in the Mistlands too, but I usually swap out the chest piece for the Root Harnesk to make that biome a bit more survivable at the cost of just a touch of speed and fire resistance (I've got Barleywine for that)

granite geyser
rose swan
pure patio
wanton atlas
#

so many users can't stand that we don't have equal number of weapons and armors in each biome 😛

spiral tundra
#

I'm just saying pillows would be awesome.

weak sinew
spiral tundra
#

Us role play vikings need pillows. Big fluffy ones.

#

And ducks. Add ducks to the game.

weak sinew
#

Plains light armour would be nice, but weapons yeah I'm not worried about that, I only want to have 1 of each at the VERY END DN

spiral tundra
#

Yea with duck feathers for the pillows.

peak bronze
granite scroll
keen mortar
fleet torrent
#

yeah

#

at least in the beginning imo. maybe once you have a good supply/arent using as much, then youre not checking it as much and 4-5/day is cool

#

but when theyre operating at efficiency, im pretty sure you can get more than 10/day, they go quick

crimson dock
#

Some kind of bonemaw shield sounds really cool

#

What about a unique shield that damages the enemy when parried

mellow crater
#

Oh, pretty interesting for tank classes

vagrant stratus
crisp blade
#

in ashlands we have 3 sets of armor... each biome should have that many

lofty wave
#

One of those is a magic set which any biome before mistlands doesn’t need

#

If plains and mistlands both get non-magic light armor, that is enough

finite vapor
#

Just one having a non magic light armor is enough. Early mistlands light armor that doesnt require eitr would be great. Craft with rabbit hide and linen or something. Maybe even blue jute. Pre eitr gear (black forge) comes a lot earlier like carapce spear and stuff

quartz totem
granite geyser
winged bluff
#

We need plant growing ranges similar to how the workbench works

wanton atlas
crimson dock
granite geyser
#

You are thinking in higher difficulties, in default you can parry anything, you just need higher skill (i know the average player doesn't have high block skill but at least it does mean that it is possible)

long glacier
#

Sap extractors extract slowly when the root is empty because they take the sap as soon as it’s produced. Roots generate sap slower than extractors take sap

spiral tundra
#

Add ducks! ^_^

rose swan
#

Wooly deep north ducks 🤔

lofty wave
#

Plains water creatures to make up for a lack of necks?

#

They don't need to drop anything useful, they can just swim around and be awesome, like necks

rose swan
#

Have them spawn near those micro birch forests 👀

spiral tundra
lofty wave
stone citrus
#

It's so funny that flat roof gets down voted
Limit creativity for : unknown reasons

weak gate
#

Quoting thoren oaksheild “Do not call out people for their votes. If they wish to discuss their opinion in the suggestion-discussion channel, they will choose to do so themselves, if not, they are free to simply vote and leave it at that.

rose swan
#

I don’t think anyone called anyone else out though 🤔

weak gate
#

The people who disagreed as a collective

rose swan
#

I believe the original rule is in regards to specific people, not necessarily the general grouping of voters

stiff stag
#

They didn't specifically name any individuals, so it's not calling anyone out. Pretty sure you were even here when smiffe clarified that when the topic came up before.

rose swan
#

“Hey, I noticed my suggestion has a lot of downvotes, would anyone care to share their thoughts?”

“@rose swan why did you downvote my suggestion?”

Only the latter is calling out people specifically, is my understanding 👍

weak gate
#

Okay

granite geyser
finite vapor
#

Yes no flying mounts, the discord bots automatically flag that here

ancient summit
# granite geyser <@440013134011301908> https://discord.com/channels/391142601740517377/12023133...

I don't think flying is at all excessive in the endgame when all the content is finished. There won't be anything left to do. If they don't like it, they won't fly, leaving people who would like to do it. Even the dragon mount could be considered for carrying up to 100k or less. It wouldn't be useful for transporting a lot of resources. I think it's epic. It can be there and anyone who likes it can use it. It wouldn't affect your game if you don't want to use it.

stiff stag
ancient summit
stiff stag
#

I'm referring to them calling rianu a bot (in a seemingly degrading tone) simply because they did a normal human thing to do, linking to a valid and relevant source of information on the topic at hand (in this case smiffe, part of the irongate team, providing information on the team's stance on the idea).

ancient summit
#

not for you excuse me @stiff stag

stiff stag
#

My comment that you reacted to had nothing to do with their stance on dragons/flying mounts/etc., it was specifically about them only chiming in to call someone a bot for providing information. Anyone is free to voice their opinion on your suggestion here whether it's for or against the idea.

#

For me personally, it's a double whammy. On the one hand if it's added any time before the very end of the game, it would be significantly unbalanced and would trivialize a lot of things. On the other hand, if it's only accessible after doing everything the world has to offer, it would just get old really fast and would be disappointing. Similar to being a king with no kingdom or people; not very epic being the king of nothing. Having a flying mount but nothing new or worthwhile to do at that point would be the same empty feeling.

#

Not to mention given the lore of the game, the character wouldn't be sticking around in valheim after the end anyway to be able to fly around on a dragon.

stone citrus
weak gate
#

??

#

What do you mean?

stone citrus
#

As in, it's fine
No need to worry about something like that 😋 no rush in analysing it

lofty wave
granite geyser
stiff stag
#

Valheim from the ground up wasn't designed or balanced around having flying mounts. If instead we were talking about a how to train your dragon game, it would be a much different story (since dragons and the ability to tame and ride them would be intertwined with the story and it's design from the start).

mortal lichen
#

hundreds of suggestions don't even consider what Valheim is from the ground up, just random spurs of "wouldnt it be cool guyse"

quasi herald
#

Is it true that there wasn't supposed to be magic in Valheim at first? I saw that online and got curious to know if it's true.

lofty wave
quasi herald
lofty wave
#

If magic had been planned earlier it likely would be in those earlier biomes but I know as much as you do

granite geyser
quasi herald
#

I made a post(reddit) the other day asking what people think about magic in Valheim. A lot of folks said it takes way too long to show up in the game (not even sure if I agree with that), and others think it shouldn't exist at all and that it's completely broken.

It's interesting to think about how the devs have to stick to their vision and plans for the game, while also dealing with all these different opinions on what should or shouldn’t be part of it.

chrome anchor
quasi herald
#

Some suggestions we see here already exist in mods, like the flying mount, although I think it's quite overpowered. Of course, a lot of things end up straying conceptually from what the game originally was — it even turns the game into something else. And that's fine, the goal is to have fun. Meanwhile, the devs stick to their concepts of what the game truly is.

rose swan
#

Flying is a really cool mechanic in games where it’s built to have areas that compliment such a feature. I think in Valheim, flying would ultimately feel underwhelming. As far as flying in post/end-game, I think I would like to see something a little more engaging than that 🤔

chrome anchor
#

a frost walker mount ? x)
like that can go on water by freezing it, but would be slower than boat and maybe with something like stamina to not overpowered it

#

should I put it in suggestions channel ? 🤔

rose swan
#

You’re welcome too of course! But it’s been suggested a few time- I’d say it’s fairly uncommon suggestion 🙂

stone citrus
#

flying would make valheim so small and would take away from sailing

granite geyser
#

and you still have ships for that

weak gate
lofty wave
#

You have to kill necks to get them Mad_troll

weak gate
#

What’s so bad about committing genocide against 300 early game amphibians

open dagger
#

i wouldnt mind i kill them all on sight either way since only the 1000th one drops a trophy for me

open dagger
weak gate
#

Tru

rose swan
#

@lofty wave imagine this- a neck summoning item that requires a neck trophy and 5 tails… do you kill necks to achieve the necks? 👀

lofty wave
#

ThinkingTroll
I'm killing the necks just to bring them back as probably stronger versions of themselves.
As long as they're happy with it too, yes

weak gate
#

I will put up a new nation, “the land of pro-neck-slaughter”

acoustic mantle
#

Why does that get downvoted so hard, this community confuses me so much

peak bronze
peak bronze
lofty wave
stiff stag
# acoustic mantle Why does that get downvoted so hard, this community confuses me so much

Because flat roofing doesn't function properly as roofing without the appropriate methods, materials, etc. to make it viable. The roofing options currently in game for instance need to be angled so they can properly wick water off to the sides to prevent it from leaking through. Too shallow of an angle and the materials those roofs are made of can no longer get the job done. Shouldn't be confusing at all why it gets downvoted when it's just common sense. Irl flat roofing tends to either be much more modern (with waterproofing technology and/or materials a Viking more than likely doesn't have access to), or is used in more arid climates where rain and snow aren't going to be a concern.

acoustic mantle
languid ibex
stone citrus
#

Both scenarios are cubes anyway

languid ibex
#

Either you don't know what a cube is, or you're failing to make your point.

stone citrus
#

🧊

🔺
🧊

languid ibex
#

Don't know what a cube is, gotcha.

stone citrus
#

ok maybe i'll make it simpler

instead of 4 wood floors at the top
it's 4 corner rooves

#

it's all the same cube anyway

languid ibex
#

Not knowing what a cube is, is crazy.

stone citrus
#

ok, i'll make it even simpler

🟫🟫
🟫🟫 at the top yes?

mellow crater
#

Someone told to Finem to play the game ?

stone citrus
#

your cube building there, perfectly assembled, chef's kiss

languid ibex
#

Cube = 6 sides, 100% of the time. There's no variations of that possible.

stone citrus
#

replace, with 26* corners

languid ibex
#

What you're suggesting is 7 sides.

stone citrus
#

top of your majestically accomplished house
the 1 on the dice
6at the bottom
🎲

#

replace, 26* roof

languid ibex
#

Right, the example was the whole house, not segmenting them to make a point.

stone citrus
#

so both scenarios, still the same cube anyway

languid ibex
#

It's no longer a cube so, no.

stone citrus
#

ah!

#

so... where's the accomplishment?

#

I love that enshrouded has a flat wood any roof

languid ibex
#

You can't be this crossed up by the point I was making.

stone citrus
#

especially when most of us speed build shelter for a random workbench to fix our gear

languid ibex
#

That's your opinion, just as the point I made was mine.

languid ibex
stone citrus
#

otherwise we'd have to make it a fancy roof?

languid ibex
#

No you'd need workbench upgrades.

stone citrus
#

so it's still the same speed building for a random workbench

#

first, last, doesn't matter

languid ibex
#

You must not play Valheim..

stone citrus
#

so that's what you can say about a flat roof?

languid ibex
#

I already said what I think about that, you're just confusing what shapes are which, and using something that is viable for only 2 biomes as an argument somehow.

stone citrus
#

I'm sure you perfectly understood what I mean
unless you want a youtube link of
"turn your house from this to this!"

#

your accomplished 4x 26* roof will be there

languid ibex
#

Yeah you don't make much sense and just seem upset for some reason.

stone citrus
#

upset, not play valheim, etc

so flat roof

languid ibex
#

Players can feel accomplished for anything, being a carpenter in real life, that feeling isn't unique to Valheim.

stone citrus
#

they surely can
but I wouldn't hold that on a higher regard than said cube

languid ibex
languid ibex
stone citrus
languid ibex
#

That's great.

stone citrus
granite geyser
#

People keep asking for an ocean boss fight are a clear example of suggesters not thinking their ideas through

languid ibex
granite geyser
#

They have way too much optimism on ship combat working remotely properly

languid ibex
# stone citrus really?

That's like saying a cylinder is the same thing as a gear, both are used functionally totally differently in physics and mechanics.

chrome anchor
#

there are events for every biomes, why not for the ocean ? ^^

peak bronze
mellow crater
#

Also many people stated that ocean is the only place where you can get some rest and it is good to have that

chrome anchor
#

that's a good point

stone citrus
#

A boss could be interesting
We have a good share of bosses you can melee, maybe all ranged or unique weapon only effective there

#

I imagine wishbone or similar item to make ocean a progression biome
Or something that forces the ocean to behave differently

Same ol' ocean, different perspective

mellow crater
#

Drakes are already a pain for them, imagine a boss, they don’t want to upgrade a bow just for that

#

Or maybe if it is easily avoidable and completly optional (like, not part of the forsakens so you arn’t send to kill him) it could work

stone citrus
#

Think about rykard from Elden ring
Completely unconventional boss

#

So it could be something that's also unconventional

rose swan
#

Idk, the Rykard battle kinda sucks 👀
If there were to be an ocean boss, I could see it being in a unique arena, perhaps using debris or something to navigate/parkour on? Think about the Kraken from Fable

stone citrus
#

Whether it's a ballista, or landing on the boss, or maybe just ramming the ship in its glowing eye that says "hit me"

stone citrus
#

Fish up the tentacle to the boat so you can melee 🎣

rose swan
granite geyser
#

then they could've just made it an actual land boss fight with little differences... and I shouldn't need to explain why an ocean boss ending up being a land boss in the end sounds silly

rose swan
#

That’s fair, as I’m sure you know I’m pretty opposed to an ocean boss anyways 😅
At the end of the day, I just don’t think it’s worth it to have something like an ocean boss.

wet shore
#

i wonder if this game could get dlss or if that would help fps at all

granite geyser
wanton atlas
#

@brisk copper I think your suggestion is more into RAFT / sea of thief type of game

eternal storm
#

Just to help make things clearer for people: since most of the times ocean suggestions are rejected because they wouldn't fit Valheim, what's the role of the Ocean biome in the game according to you developers? I mean, what it was designed for and what purpose it's supposed to fulfill?

granite geyser
#

Vikings liked sailing, this is a game about Vikings, we really don't need any more explanation

#

It wouldn't have made sense if ocean and sailing weren't a thing in a viking game

wanton atlas
barren elk
#

I mean wouldnt it make sense for the ocean to be mostly empty like real oceans

#

The purpose of the ocean is fast travel

arctic wharf
#

Why whenever anyone considers an ocean boss it is always a kraken... Just lame Corpse_running

stone citrus
#

it's always the first thought
anything else and you're venturing off the beaten path Ragnar_laugh

#

and certainly, it wouldn't be something like a phoenix

arctic wharf
#

Firmly been on the "no ocean boss" boat myself.

but a few more enemies so we see more than just serpents occasionally popping up, and a handful of little encounters... sure.

stone citrus
#

what if it's something very creative

arctic wharf
#

The ocean just does not have enough going on to merit a boss imo.

I mean if they made one heck of a creative and fun fight... sure, content is content.
But it really doesn't need it.

open dagger
lofty wave
#

Big pufferfish ThinkingTroll It throws regular pufferfishes into your boat to poison you

stone citrus
#

ocean progression biome 🤞 hidden in plain sight

arctic wharf
#

Yep, we are in a super duper factional setring.

open dagger
#

and the further you get the faster you can traverse the ocean

stone citrus
#

not like something you can do anytime
it's something you get from a boss that changes your perspective of ocean

arctic wharf
#

Also fine with the ocean remaining mostly empty as a more calm travel experience 👀

Bah, it's just not needed and doesn't sound appealing.
You can get far better ocean content from games that focus on it.

#

Like subnautica, or sea of theives... and so on

stone citrus
#

but it wouldn't interfere with normal ocean 🤔

#

if anything, it probably would be the perfect "final" biome

#

maybe you finish DN, get an item from boss that does something really interesting that changes how you view the ocean
like a mega wishbone

arctic wharf
#

I get what your implying, but I don't agree. You are either too boatbound or too annoyed by having to constantly return to your boat or drop a new one if there is many tiny land masses.

stone citrus
#

you wouldn't like something like that? ✍️

arctic wharf
#

Most of the games mechanics just work better with your feet firmly planted on the ground, so no

stone citrus
#

I getcha

wanton atlas
#

we kinda need the ground for enemies to be able to pathfind to the player

granite geyser
#

maybe there could be activities that involve resource gathering and exploration but not combat

languid ibex
arctic wharf
#

I can see the anti-whaling drama already 🤭

#

Speaking of animals though, still would love a few more in past biomes too.

Maybe some Guck-o's in the swamp that scurry away when you get close.
Or owls for black forest to rarely spawn and give occasional hoo's.

#

No unique drops needed, just a bit of extra atmosphere.

eternal storm
languid ibex
wanton atlas
#

pretty much

#

it's hard to do things with it, without upsetting the very gentle balance of the game

sly hull
#

Biggest threat on the ocean is by far the occasional pufferfish bumping in your face.

eternal storm
# wanton atlas pretty much

Just as an example, if I suggested boats should have a slightly higher chance of capsizing in bad weather. in order to encourage players to master their sailing skill instead of pointing in a direction and waiting (not to mention an actual Sailing skill), i.e. not something outlandish like pirate ships but instead a small change that would make sailing less boring, it would still be rejected without an actual discussion?
In such a case, it might be easier to add a "no ocean suggestions" rule and be done with the whole thing.

wanton atlas
#

no one would read that tho

eternal storm
#

I mean, it would be easier for us to shut down suggestions like those if, at least in principle, that's what you devs think.

#

like "it won't happen because devs said they're not interested (link)", I found it to be pretty convincing.

arctic wharf
#

Age of suggestions is neigh it's end. Just deep north and 1.0 all wrapped up in one big juicy final update...
Unless somehow we are surprised with another mini update prior 😂 you never know, when things like the abomination happened.

stone citrus
eternal storm
arctic wharf
#

Not those kind of updates 🤭
I mean, that is not what they meant at least but they can always change their minds also.

#

They mostly just mean QOL and bug fixes.

eternal storm
#

It's fair to assume there won't be major overhauls because they said so, anything else is conjectural.

arctic wharf
#

From our understanding right now, they will likely be considering their next project after 1.0

eternal storm
#

Based on what? I don't mean to argue, I'm just interested.

arctic wharf
#

Just what we have heard from chatter from the devs thus far.

#

Sadly I don't have the sources on hand... but promise I am not pulling it out of my keister Ragnar_laugh

#

They made no official statements though, so we never truly know.

eternal storm
#

I'm saying that because I understood the opposite: indefinite updates after release is hardly compatible with a brand new project.

arctic wharf
#

Whelp, worst case wait for smiffee to pop in with some feedback. Am sure it will sound more reputable from him skol

#

Just relaying what I have heard in my years here in the discord.

wanton atlas
arctic wharf
#

Major content updates?

#

Confirmed or a maybe, if so skol

arctic wharf
#

OR does that just mean QOL and Bug Fixes.

quasi herald
granite geyser
#

There was, in a message that got removed

And it would make little to no difference, you are basing that on the possibility that people would read... in general. Which is hilariously optimistic

chrome anchor
#

Personally, seeing Smiffe downvote my suggestions is enough for me to understand that devs don't like it XD

arctic wharf
#

Don't put more weight on it than anyone else's yeah. He's not voting for the studio or anything like that, just his own opinions wolf_heart

chrome anchor
#

Ok 👍 I just assumed that you know better than everyone what is good or not for the game 🙂

arctic wharf
#

Tho, there should not be any real weight on this suggestions channel and votes as a whole. Best to keep a laid back mindset here skol

chrome anchor
#

Not other intentions behind my text

#

@stone citrus should I understand something behind these reactions ? x))

stone citrus
#

Ragnar_laugh yes and no, but ZionE is right

arctic wharf
#

Find it funny everyone includes the E (last name initial) 🤭

stone citrus
#

safest way to do it Ragnar_laugh

quasi herald
stiff stag
#

The server got hacked awhile back and a lot was lost in the process (such as many older suggestions among other things).

peak bronze
chrome anchor
#

🥲 I really had not other intention than what I meant : a dev is the best placed to know what is good or not for the game. Of course it's his personal opinion, but his also working on this game and I think that it's a good referential because of that

#

that's it

wet drift
#

There is a billion clear mist suggestions. It would probably be for the better if one of them got implemented, but this ain't the one.

quasi herald
gentle tiger
#

You know what I would love for mist, some sort of beacon, imagine a blue light shooting into the sky, and clearing mist in the same radius as a crafting bench (20m, infinitely tall cylinder) it would obviously prevent spawns as well, bonus points if it counts as a fire for rested xD

Could be attached to a cool build piece, and make it require wisps and black cores (gives them a purpose beyond just crafting stations and shield cores)

(This all of course comes with my bias of loving to build wizard towers from black marble)

granite scroll
#

What if we all just learned to love and accept the mist

eternal storm
gentle tiger
# granite scroll What if we all just learned to love and accept the mist

I actually do love the mist, and mistlands, but I also REALLY love the terrain, and would like a way to see it better for certain builds and places

(But for example, in my wizard towers, I often space the wisp lights just so into the walls, that the bottom. Floor has a thin layer of mist rolling over it :D)

gentle tiger
#

As far as picking things up in the water, maybe let the fishing pole snag collectable items below (within reason, you drop iron in the middle of the ocean, goodbye)

But it's funny how sometimes, something dropped just offshore, is only collectable by making a tall diving board xD

weak gate
#

Just a slight boost (7%-21%)

keen mortar
lofty wave
stiff stag
#

If by "strength boost" they mean the extra carry capacity, they probably confused it as being able to carry any amount of weight without being encumbered, which is not how it works.

winged bluff
#

It would be cool to give weapons rune slots or gem stones to buff certain attributes of a weapon.

chrome anchor
#

There is a mod with this kind of thing if you want 🙂

mortal lichen
winged bluff
#

just entered the mistlands

mortal lichen
#

Wait a bit then 🙂

stone citrus
granite geyser
#

@floral lotus how would that work in solo?

mortal lichen
wanton atlas
#

@rigid cedar we have generic dreams and some dreams that unlocks as you progress through the game already

#

@tight valve bring back? it never went away

languid ibex
#

I'm assuming Nuge either expected to get it when respawning, or didn't realize you need to collect everything from your grave to gain the effect.

wanton atlas
#

yeah.

#

or don't notice it since you need to open the inventory to see it active

tight valve
# wanton atlas <@191830215591198721> bring back? it never went away

Just sent this response in help chat-

Then what would be causing situations where I died with the belt equipped but when I try to pick up my body with an empty inventory, it opens it as a chest instead of taking everything? And I'm always immediately encumbered if I hit Take All and it's over 300.

I got insta killed while wobbling around in the Ashlands cause I couldn't run to a safe place. It's happened multiple times.

wanton atlas
#

you should test it your in a controlled enviroment 🤔

tight valve
#

I double checked when the "Chest" popped up. Empty inventory. No random things picked up.

wanton atlas
#

works exactly as it should for me on the current live version 🤔

languid ibex
#

Best to turn off auto-pickup when running back to your grave.

wanton atlas
#

and it lasts all the entire corpse-run timer

#

just like Omni says. if it opens like a chest, it's usually because you have additional stuff on you and your entire inventory cannot be picked up

#

ah right

#

the corpsrun doesn't kick in before the tombstone breaks

#

by clicking "take all" you pickup everything anyways and it kicks in as soon as the tombstone dissapears

#

this has always been how it worked tho afaik 🤔

lofty field
#

True, but maybe it could be improved. Especially the "You are carrying too much" message is very confusing. If you are surrounded by enemies and in a panic, you may realize too late, that you are not actually carrying too much.

wanton atlas
#

well.. if we changed it, you could exploit it over and over and over 😦

lofty field
#

I meant more along the lines of suppressing this message

wanton atlas
#

basicly, you could then open it, grab everything, get the buff and then put something back
so you could do this over and over and over

lofty field
#

Hmm yeah, I see the challenges it would present. But to the user it's still confusing. Happend to me recently. I hadn't died in a long time and did not remember, how this works, so I was too afraid to pick my inventory up because I thought I would become encumbered and there was a wolf on my tail

lament zinc
#

About this sugestion: #suggestions message

What about single players? They won't receive the proposed boost. Are they somehow compensated for it? And if they are, how would that affect the co-op players?

Because the way I see it, this is purely meant for co-op; which means all of us who do like to play this game alone will never receive that boost. And thus may have a harder time in some biomes as those doing co-op.

languid ibex
peak bronze
languid ibex
#

I just mean in the case of the player seeing "You are carrying too much"-- that could be immediately followed by "You feel lighter" when corpse run is applied.

#

Just to clear up what's happened a bit without changing the function.

peak bronze
#

"Adrenaline rush" then, it feels like corpse run is basically that?

languid ibex
#

I think it'd be best for that text to speak to player's weight a bit more consistently, not necessarily declaring when a buff is applied. It could be out of place a bit, and make other buffs the player receives feel like it is missing text.

rose swan
#

#screenshots message
(this feels like a suggestion?)
The armor set seems far too similar to the fenris set imo 🤔 also doesn’t seem ‘Viking’ enough to me… if that makes sense lol

chrome anchor
rose swan
#

Ahh gotcha, I see 🤔 thanks!

floral lotus
lament zinc
#

Right.

Might want to add to the suggestion that the bonus to the first player applies at all times and that the rest is only an addition to the first bonus to prolong it, so that single players can enjoy it as well.

rose swan
#

Still seems too much of a multiplayer feature imo 🤔

floral lotus
lament zinc
#

My point is:

This game is a single player game with a co-op option.

Not a co-op game with a single player option.

So if you add to the sugestion that the boost works for single player games as well, it may actually get more upvotes, as those playing alone will like it too.

No-one who plays this game alone would like a feature that only works if there are two or more persons playing the game on the same server.

floral lotus
lament zinc
#

It's not up to you to decide whether or not someone wants to play with others. Nor is it because a feature forces players to do so.

Any suggestion made in the channel should be balanced enough to support both single ànd co-op player; without forcing players to go into co-op because a feature unlocks when there's two or more players present in the game.

If it isn't, it will always receive lots of downvotes. And will most likely be less likely being implemented by the devs, because they prefer quality and balance.

floral lotus
long glacier
#

The devs have confirmed that the intended way to play the game is single-player and suggestions such as multiple people paddling a boat have been denied because they only benefit multiplayer

floral lotus
lament zinc
#

Just a general comment:

Insulting those who counter your ideas with arguments isn't a good idea. It certainly won't make you more popular or get you more votes.

peak bronze
#

Thorin is the trollest of them all. ThinkingTroll

||Jk obviously. Rocky ||

#

But yeah, doesn't seem like a mechanic we need, as it doesn't benefit the core play (solo).

#

Too much work for so little to gain, as I see it.

long glacier
floral lotus
floral lotus
stone citrus
#

4 players can have permanent bonemass just saying
5 mins each

#

So the argument of it benefiting multiplayer more is pointless

granite geyser
floral lotus
peak bronze
#

Yeah, so why we need more benefits for coop players?

stone citrus
floral lotus
stone citrus
#

And, it could be argued for balancing
More players = buffed bosses= something

granite geyser
#

...

I will repeat what I said: If there is already an advantage in playing with others, why adding more?

#

You are missing the point

floral lotus
granite geyser
#

No one should be screwed because they decide to play alone. If the feature doesn't work in solo just as well as it would in co-op then not only it will not be added, the feature is broken in the first place,

lament zinc
# stone citrus Not that it's needed And tbh, I find it to be broken, but still in the game alr...

Chastise?

The only one being chastised is me.

I asked a simple question, didn't get a satisfying answer, so reworded the question because I wanted to know how it could be implemented so it would benefit single players too.

And as a result, I got called a troll. Twice, actually..

I don't mind if people disagree with me, because that's what a discussion is about. Disagreeing and finding a way to agree to something eventually.

But the moment someone calls somebody who disagrees with you a troll, only because the one who disagrees doesn't want a buff that benefits co-op only?
I think that's the wrong approach.

stone citrus
#

I don't know who wronged who

But I'm mainly talking about the co-op benefit

lament zinc
peak bronze
#

Current power system could get some rework, true.

stone citrus
#

The only real problem with the suggestion is having another layer of waiting

#

The co-op bonus in that suggestion however is not nearly as huge as the forsaken powers

floral lotus
#

It's okay to sit alone, ya'll. Maybe you should try it sometime.

granite geyser
floral lotus
granite geyser
#

Literally no one said it was

peak bronze
#

The current stamina/hp/eitr regen bonus from Rested buff and the comfort mechanic are enough, no need to complicate that either IMO.

floral lotus
granite geyser
#

At this point it's just unbelievable how much you are missing the point

floral lotus
floral lotus
granite geyser
#

MP already has more advantages, more will neither be added nor should ever be added. Period

granite geyser
#

Also no, we won't

wanton atlas
arctic wharf
#

Unless ofc you made dead raiser skeletons able to row for us 🤭

#

I jest ofc

wanton atlas
#

heh. if it was that simple 😄

#

and the speed of the boats can't be to fast since the rate that chunks are discovered can't be to quick 😄

lament zinc
#

Well, the idea in general isn't that bad.
Problem is that it would benefit the co-op players again, as it would be easier for them to keep a constant supply of skellies.

Which means there should be some sort of buff being added to rowing, like having a maximum of 4 skellies available for a single player, 2 skellies for two players, 1 for three players and none for four players and above.

That way, a single player is able to control the rudder, while there are always 4 possible rowers.

Problem with that, it'll take some time before your blood magic is high enough to get 4 skellies.
But it's possible to overcome.

stone citrus
#

I hope that discussion sheds light on how 4 people can make forsaken powers have 100% uptime

And delete bonemass buff while we're at it

#

So if you don't want co-op benefits
You've already gone above and beyond with it

stiff stag
#

Doesn't mean adding more of the same, that's just faulty logic. Existing stuff like that should be dealt with instead.

wanton atlas
#

same if we did add mounted combat, then that would be "the way" to play valheim

sullen sequoia
#

Maybe only ranged weapons for mounted combat? Bows and crossbows, not staves

wanton atlas
#

that would be insainly OP

peak bronze
lament zinc
wanton atlas
#

sitting on a lox with 500+ HP and just fire arrows

sullen sequoia
#

Perhaps disable control of the mount while aiming? My experience the loxen and askaven aren’t the easiest to control, but then I’ve never got that high of a skill in it. Or, perhaps introduce mobs that can keep up with mounts

wanton atlas
#

they already are quite OP if you know what you're doing 😅

sullen sequoia
#

Ha! Okay, how about mounted combat but Spear only. And only a jab.

#

I see you point, now I’m just making a joke.

wanton atlas
#

😛

peak bronze
lament zinc
#

The problem with mounted combat is that the mount would fight with you. And will be the damage sponge until it dies.
Or at least, that's how I see it.

wanton atlas
#

correct

peak bronze
wanton atlas
#

whatever you're riding will be your additional HP pool. and you don't lose stamina while moving in the fight

lofty wave
stone citrus
lofty wave
#

I don’t see how any mounted combat would be better than fighting on the ground where you have significantly more precise control over your movement

long glacier
#

Is there a reason why forsaken powers apply it to nearby players as well as yourself?

wanton atlas
#

it's insainly good already for multiplayer

stone citrus
#

Emphasis on insanely good

lofty wave
#

Get four players and you have permanent Eikthyr/Bonemass and you just can’t lose. And with eight players you get both.

wanton atlas
#

yes

peak bronze
lament zinc
#

Does that extent to skellies too?

Like having four of them walking bones, activate Bonemass power and they have it as well?

peak bronze
granite geyser
peak bronze
# wanton atlas could work

That change would make them less "insanely good" as you phrased and less beneficial for coop play compared to solo play.

wanton atlas
#

yeah

#

can only gain the benefit of a certain power every 20 minutes

peak bronze
#

Similarly how you get the 2 min cooldown when using HP or Stamina meads.

#

Would also courage to use other powers too.

wanton atlas
#

ye

sullen sequoia
#

So, @wanton atlas , what’s the consensus about re-adding the Lox ambient sounds for wild lox? I always thought it added so much atmosphere to the Plains especially so at night? Obviously keep them silent on tame lox but maybe re-add them for the wild ones? Right now, it’s just the lox calves that still make them.

wanton atlas
#

re-adding?

sullen sequoia
#

The wild lox don’t make ambient sounds, as far as I am aware.

#

So, I assumed they were disabled

wanton atlas
#

report it

sullen sequoia
#

Okay. Will do. Thank you

wanton atlas
#

you make it sound (or my english isn't good enough) like it was removed by us 😄

sullen sequoia
#

I had assumed so since wolf howling was removed for tamed wolves I had thought it was the same for the lox but also extended to their wild counter parts

wanton atlas
#

no 🤔

sullen sequoia
#

If I am wrong, I didn’t mean to offend

wanton atlas
#

they probably never made sounds when tamed

wanton atlas
#

so no offense taken

stiff stag
peak bronze
stiff stag
#

What I mean is an extra/new debuff wouldn't be necessary, just use the existing cooldown to indicate whether the power can be shared with the player or not.

peak bronze
#

The debuff doesn't need to be visible tho.

stiff stag
#

What I mean is the developers can code it so the existing cooldown is taken into consideration when a power is being shared. No new debuff is necessary, and whether it's visible or not is a moot point and not an argument I was making.

#

Unless I misunderstood and this debuff is to prevent any other power from being shared, rather than just the one that's on cooldown.

wanton atlas
#

yeah. you could only be affected by each forsaken power each 20 minutes

#

whoever casts it. you or a friend

peak bronze
wanton atlas
#

@weak gate are you kidding with the cheat-bow suggestion?

#

the cheat-sword was made for early game testing back in 2020. and the cheat sledge was made for me because I needed a way to clear a huge area for a specific issue back in 2021

rose swan
#

Cheat staff of cheating when?
||kidding Ragnar_laugh ||

weak gate
arctic wharf
# lament zinc Well, the idea in general isn't that bad. Problem is that it would benefit the c...

your point makes no sense to me btw...
Skeletons raised with a dead raiser last indefinetly right.... until killed ofc
If we have it so there is only 4 slots for rowing on a boat, than any one player could technically keep a boat full with a fully upgraded dead raiser for a skeleton crew.
Not sure the level of blood magic plays much of a part as well, just the weapons level.

Sure it might technically be a bit easier on multiplayer, but literally every aspect of valheim becomes easier on multiplayer 😂

Main point is then rowing as a concept is no longer exclusive to multiplayer... though one could argue locked behind the far later mistlands biome for single player still skol

#

Of course I was not being serious in support of the addition hahaha, just entertaining the topic.

long glacier
#

they could make it so only draakar is rowable so it's locked later than dead raiser for multi and single player

arctic wharf
#

I considered that too, funny enough 🤭

keen mortar
boreal zodiac
#

they talk about it in one of the devblogs?

keen mortar
lofty wave
lament zinc
stone citrus
#

why would it even be skeletons rowing, why can't the player row alone

8 people rowing = 8 people also spending precious time
alternative to one person going somewhere alone and dropping portal for the rest

#

the only reason players all get together on a single boat is for the feeling
every other time, it's one person that drops portal

#

but then again, out of 8, certainly someone will have moder anyway

#

so x amount of players want to go to an island with a big mountain
why should they all tag along? serpent?

#

in our server, we have a player that just drops portals around solo

lament zinc
#

The comment I made was about how OP certain aspects are in Co-op.
Like having the ability to use a constant Bonemass or Eikthyr power when you have 4 players.
The subject of being able to row in MP came up, so I posted an idea about how to counter that in single player by using skeletons. But since that would be OP in co-op as well, I came up with a solution to cap the amount of skeletons that would be available to row, depending at the amount of players.

But, as Smiffe already replied - and thus meaning no - "main problem with that, is it would force everyone to play as mage". Simply because only as a mage you could summon the skellies to help you row the boat.

stone citrus
#

but it's a solution for a nonissue

arctic wharf
lament zinc
peak bronze
stone citrus
#

I do get it, many players rowing would make it faster and poor solo player can't keep up

#

but why is that a problem to begin with?

arctic wharf
#

As for what you are saying Dad, they just don't like adding features that are entirely only for multiplayer and simply prefer ones that have use in both multi and solo play.

#

The silly skeletons idea was just a way to make the feature accessible to solo players as well skol

stone citrus
#

if many people are wasting their time on a boat, why shouldn't their time be reduced

#

in group play, it's still solo boat trips thanks to portals
because more people on a boat does nothing, collectively, more time is wasted

#

if bosses can be buffed up for group play, so can boat travel
more damage = more health
more time = more speed 🧠

arctic wharf
#

Hmmm, not always. Have seen many a video or stream of people traveling together as they go to new places.

They often don't just send out a sacrificial lamb to boat there and drop a portal haha

stone citrus
arctic wharf
#

Yep, and I think for that feeling rowing with your pals would be cool 🤭

#

But a shame If the feature was only available to multiplayer no? So why not think up a solution to make it accessible in solo play also

lament zinc
#

The "problem" is what was brought up before with the whole thing about certain aspects of this game being a lot more beneficial for co-op play as it is for single player.

So the point of rowing the Longboat and the Drakar came up, which would - again - be more beneficial to co-op players as it would be for single players.
Then the idea of using skellies for rowing came up, thus making it possible for both single and co-op platers to row the boat; to which I came up with the solution to make it less OP to use skellies in both, but with a limit depending at the amount of players.

To which Smiffe replied: "main problem with that, is it would force everyone to play as mage"

And after that he used the suggestion of using mounts in this game as an example; so we discussed that as well.

stone citrus
#

like I said, you don't have to have skeletons rowing
it's not a problem

lament zinc
#

You still don't get it.

We DON'T have skellies rowing and we don't get any option to row the Longboat / Drakar in the first place because it would disturb the balance between Single and co-op games even more compared to now.

End of discussion!

arctic wharf
#

Don't see how mounts compare well to this suggestion personally. But, I mean? You would hardly be forced to pop down 5 skellies just to get some small rowing speed bonus. Ragnar_laugh

His point of the boat can only go so fast also is pointless if helping to row the boat is reserves only for boosting the rowing speed (slowest speed).

stone citrus
#

saying "You don't get it" doesn't make it right

It is a non-issue and would never disturb this magical balance between single and co-op