#suggestion-discussion
1 messages · Page 56 of 1
Why would a player need to load data about the world from other players when there is a dedicated server? Player position etc aside, which should be relayed through the server really..
I have, and I'm seeing you still continue.
I'm talking about server mechanics now.. please keep up
I have, and I'm seeing you still continue.
try google
I'd rather get an answer from a "Developer" here
well the only developer that frequently talks here is now asleep, wait for tommorow or ask the internet
Regarding this: #suggestions message
For the record: Ymir was a single entity out of which all the gods were born. And iirc out of his flesh the 9 realms and all that's in it was created.
Meaning there can't be multiple of them nor can you defeat them / it.
Okay, sorry
I didn’t know that, I’ll take it down
And replace it for another stupid idea
You can just remove it? Its not april fools
Already spammed here:
#suggestion-discussion message ❤️
joke suggestions break channel rules 🥲
This is a valid question, and it was frustrating in the extreme to see people thinking it was just you trying to argue the portals to other worlds thing more.
I wonder what the limitations would be against the dedicated server being responsible for loading each area as opposed to the first player there.
Considering they tied it in with their defense/argument for their suggestion and refused to take no for an answer, and considering people try to weasel their way around the developers saying NO all the time, it's entirely fair people assumed that was their intent and there was nothing beyond that.
Okeh
I can understand being wary of people acting like they're not continuing the discussion while chewing away at minor points from it, but he went out of his way to say he was accepting the discussion closed and his question on the dedicated server was clearly unrelated.
@sick breach because this is the world we live in today. Right, wrong, good, bad whatever. People feel like they need to "fight" even when they have no idea what they are fighting on or about,.. even when the original issue is never resolved. People are brainwashed and can't read or think on their own. No critical thinking skills exist much anymore
ah yes, we truly are in society
Kinda ironic to point out a lack of critical thinking when you refuse to research the utility of a dedicated server on Google though.
Not really since he explained that he wanted the info from one of the Developers who would know, instead of the various educated guesses or outdated wikis google would unearth.
Where is the balance between resources require to build and free build mode?
increasing resource amounts vs how much stone it takes to build a simple 3x3 tower is insane
Why? They argue with it anyway. Had a whole host of downvotes on reddit for stating that Valheim was primarily a single player game... multiple quotes from Smiffe and all.
Don't bother, Reddit can't handle the truth..
why does a 1x1 cost 3 stone and 2x2 cost 4
how about 1 and 2 that would make stone building 10x better
I avoided that with no-cost modifier
I've also seen a lot who use 2x 3x modifiers because of these
even with resource increase stone takes so much to build its almost not worth it
I collect 20 full box of stone and built 1/10 a castle (not even that big)
Stone building should mirror wood. Small piece cost 1 other pieces 2 and large pieces 4 or 6
The logic and design of a dedicated server doesn't fluctuate as you're implying. It's the same connection logic used in different ways. If anything they should be asking what the function of "initial surrounding area hosting" serves. I would assume with my experience in NetCode and connection types, the answer would likely be that it is a hybrid connection function allowing dedicated servers to generate and utilize separate areas without being as dependent on the server itself. Reducing lag and putting some of the server load on the player themselves.
Why would I use Google when the developers for the game are in this discord server?
Generation Z first go to is always Google cracks me up.
I'm willing to bet they never open a car manual before either
Almost as if having any minimal amount of autonomy instead of going on to someone else was a much better way to go
tell us more granpa ^-^
If you can have the answer easily by yourself, why bothering others?
You got 2 answers, actually 3 apparently, both we're kinda sassy like you needed the basics explained, and even redirected you to google themselves. This is borderline bait man.
Who said I was talking to you?
Oh, I'm sure that attitude will work very well for you
Especially in a channel dedicated to discussion where ANYONE can participate
Exactly and approves my point but what I said earlier about the whole 'fight" thing
Instead of people saying I just don't know they comp an attitude and say use Google
Seeing the answers you received from a person who's opinion you're holding in high regard as a fight is probably a bad place to start anyways.
Does anyone here actually know how this game is programmed I'd really like to know. A few of you have privately messaged me and I appreciate that but seems like by and large nobody knows how this game actually works
It's a Unity game, it's not that deep.
What kind of weapons are y’all hoping to see in the Deep North? 🤔
All of them. No missing weapon archetypes in the last biome.
But beyond that, a while ago i suggested eitr-infused weaponry, where it behaves like a slightly not as good version of a normal weapon, but if you have enough eitr the next attack consumes a chunk of eitr to become really empowered.
At least all the types that didnt make it into Ashlands, so Atgier, dagger, and some variations of thr Bigger two handed ones Like Battleaxe etc. Maybe a fist weapon If they Stars align xD
Enabling a hybrid magic-melee playstyle. I would think for such weapons it would be about teeing up one good blow to end the fight, similar to sneak attacks with knives.
Or maybe a new Weaponclass or Variation Like flail (Mace) or Lance (Spears/Atgier)
I mean two handed Ball and Chain Like in Twilight Princess (Big Ball of Steel that geht's thrown at an Enemy and then pulled Back by the Chain) would be amazing (not at all biased xD)
Haha my thoughts exactly!! I think I’ve actually mentioned before awhile ago 😁
Probably isn’t a great fit, but damn it’s such a cool weapon!
#suggestions message it also traps the mist in the dome!
“Don’t add to others ideas”
-smiffe (i think)
probably referring in that channel specifically
Well when you activate the shield generator in game it sort of expands outward, so I'm envisioning it pushing the Mist away until it creates a dome
It would just make sense thematically and mechanically that if it's capable of repelling Ashlands fire rain, it could also create a barrier against the Mist. Having a little bubble to build a house or a farm in would be super fun, a little oasis against the danger all around, if you will
exactly
If I remember correctly, the one who suggested you to use google also said that it as 1AM and that he was planning to go to bed.
But instead you went on an on with your questions and basically demanding an answer.
At which others said; the developer said that you can google it because he's off to bed.
So ask yourself this question: "Where is it written that a developer of a game (or a community manager) has to be on call 24/7; even after that said developer / community manager said he was off to bed?"
Because imho the moment you ignored that comment, you ignored someones personal and private life. Which isn't a smart thing to do.
I mean on one hand I agree with him, if I have a question about how the game works, specific mechanic or why the devs did something the way they did... I want an answer from the devs because that's really the only answer that matters. But this guy was just rude about it
Oh, don't get me wrong. Getting an answer from a Dev is much more what I like to have as having to google it.
But if said dev tells me he's off to bed because it's 1 AM, I will have the decency to leave him alone, instead of keep going on and on to get the answer I want.
The midi suggestion sounds exactly like a WoW RP addon I use lol
What’s midi? 🤔
Musician? Heh. Yes. I use it too. I play a bard on Argent Dawn.
Omg I'm on AD too!
... I'm Derenly. You might have heard of me if you're a bard and on the entertainment circuit too. 😄
I don't play on Musician but I use it for "personal themesong" sometimes lol
But I don't want to derail the topics here, I'll keep an eye out 👀
🙂
@mortal lichen @lament zinc @mellow crater #suggestions message
why downvote?
For the record, you are aware that asking people by name about why they downvote is against the rules?
I believe it's mentioned a few times to you now, so **stop! ** doing that.
what's the rule? #rules-and-info
btw you are breaking this rule
- Do not backseat moderate. If you see someone breaking a rule, reach out to <@&816973484756172815> to contact a moderator.
I'm thinking, but I can't find an answer
sighs
now pls give me your explaination
What? It's easy
It's the topic of this channel
hes a helper, not a mod, and its not in the rules
Which, as I said, is mentioned several times before.
NO, but it's in the pinned messages, plus @wanton atlas has mentioned this several times.
And I s'pose when a dev mentioned it, it is a rule.
Hohoho
- Don't send direct messages or ping Developers, Helpers or Moderators. If you need help with the game, look in valheim-help, steam-bugs-discussion and dedicated-server-help. If your issue is discord related, reach out to moderators via <@&816973484756172815>
you are repeatedly breaking the server rules
You have committed that of which you consider a sin
Oh snap
Are you trying to troll me or just thinking you're the smarter one by acting like a jerk?
anyway. can you please tell me why you downvoted? maybe i can learn something
So where's this headed 🚗
Eitherway, have a good day. Hopefully you'll be able to find your way back to the black forest.
and you call me a troll lol
I can't think of a single reason
A force of habit is pressing shift enter
Usually games do that
does valheim have that?
Not that I know of, no
I have to /s every time
dang
But rarely use it since you know
We're in voice anyway
I didn't like it
why?
Yellow text, disruptive across screen, lingers longer
Misunderstood seems like
that's why it's an option, none in my group have those complaints
Usually when I play with people we're in voice, hardly ever used the text ingame
not all groups use voice, thats when an option like that would help
Okay
so you agree, it's a useful option?
I don't care enough sorry 🥲 I upvote and downvote stuff, I don't need to explain each time why
well, if you agree that it's a useful option, it would help me a lot if you changed that downvote to an upvote
Don't think too much of it
You'll be at it all day if you do
It's suggestions for a game in development not running for mayor
it's pinned
it's a bad idea
let me find it and downvote it aswell
wow gigachad etc
btw my friend had throat cancer, and while he can technically speak, it's extremely tiring for him. that's why we don't use voice
but yea gigachad bro
its not hard to add and wouldnt be a problem to people that dont want it while helping people that do want it
I actually can think of a direct scenario and have evidence for it but wouldn't share
Sailing to ashlands for the first time, we had Gunter playing on the bot, and all of us typing out the lyrics in shout
its a great suggestion and every game needs more of those kinds of suggestions
its the little things
It most certainly isn't the little things
but yes
I like the bigger things, like hearth and home
yeah. please read the pinned post 📌
don't see you mention you / your friend want or need it since he got troat cancer
it's not
It's like proximity
Wisper = DM ingame
normal chat is the area you have loaded in around you
shout is the entire world
It's realistic imo
Pretty much every game I play that has proximity speech the default is around you, for everything else you use /s or /y
The sigh wasn't about the topic of the channel, but the fact someone is mini-modding by linking to rules that tell not to mini mod.
It was also a sign that I wasn't and still ain't in the mood for a discussion about something I didn't want to discuss about in the first place.
Both of which seems not to be understood, by the look of things.
Oh well, ignore and / or blocking works wonderful at this sever. 😄
Ah,
Although can't deny that you're getting that a lot lately
if people where allowed to constantly calling out those who didn't like. no one would dare to downvote someone unless they wanted to break our rule #1. mening be nice to other players
"hey man, WTF don't you like my idea? you some kind of idiot!!!?"
you have to be allowed to not like something. and you don't have to have a reason you need to explain to someone either
Getting what?
The comment about mini-modding?
It hasn't as far as I know.
But if people see a pointing out something to them and being asked to stop doing that as mini modding, I guess the only thing the staff can do is going through all the DM's at the ModMail because members here will be more busy with reporting others as they would be with discussing the game. Or suggestions when it comes to this channel.
But I know my stance next time someone calls out why I downvoted something.
I will simply "plead the 5th" on it.
And if that doesn't work, switch to Your Honor, I have no recollection of having stated that. It could be my discord got hacked."
/discussion about that subject.
I'm somewhat on the fence if reminding someone about the rules is mini-modding 🤔
I see it in the same category as emoting "wrong channel" to modded screenshots lol
so no, imo
I usually lean on the "friendly reminder" than mini modding
It creates these scenarios
"hey why did you downvote me" and "hey dont call out people on their downvotes its against the rules" is hardly the same scenario
Seem like there was an annoying discussion around so I don’t really want to read all that. What suggestion is it about?
Portals to other player worlds
Eh ?
Using current portals to enter other worlds
I don’t even remember this one, I doubt I ever voted on it
An honest question: how many suggestions made by players, which were well rated by others, were actually taken into account? I'm not being ironic — it's more about understanding how effective the channel is and all that. Just curious.
Thanks!
It's really only mini modding when it's pushed beyond just a reminder, and that only happens when the rule violator decides to be stubborn and troll. Nothing wrong with trying to resolve the issue without having to bring the big guns in, and getting a moderator for something that could be resolved with a simple reminder of the rules is like bringing a cannon to a knife fight. I usually don't like pinging mods to resolve issues unless it's absolutely necessary (again like in the case of stubborn people, trolls, etc.).
Not this time
It was about having a chat option to shout over text I believe
Maybe I am old school, but /s isn't something I see as a problem, and is already shorthand/convenient. 🤔
Text chat isn’t a feature I use, so I couldn’t really offer any input 😅
Bummer that this channel always seems to devolve into frustration and insults 🤔
Not always, but lately very frequently.
No, it was about making shout the standard text option and no longer require an /s
I think there should be room for suggestion makers to ask why people dislike their suggestion. Without any kind of criticism the downvote is a vague indicator of what people want.
I was ok with elaborating but not negotiating 🤷🏻♀️
It can be done without pinging people who had downvoted the suggestion. For example, posting a question like "I saw my suggestion got some downvotes, what do you think what would make it better suggestion?" would be much better to get more fruituous answers.
It's not the asking that is the problem but calling out downvoters.
hence we say "don't call out people who downvoted" 🙂
Nah fr I noticed this a lot lately around here and it’s a shame fr
I dislike the ‘derailing the discussion’ quips too there’s no derailment like you are free to go back to that discussion at any time or continue it there’s a reply feature to make keeping track of multiple ongoing discussions more manageable
Definitely agree with this! Generally better to ask for broad feedback on a suggestion than targeting an individual(s).
I think the main reason it gets so heated is because people take it personally, like the dislike of an idea is disliking them
That, and people get upset over perceived tone. Often times, it seems monotone messages are taken as passive aggressive. Then it just spirals from there 😅
I dont even read who suggests, essence and tone is more important
Because I forgot to add a lightbulb and i have to wait, I’ll put it here to get people’s opinions
💡 cozy clothes: sold by hildir at the cost of 500$. Each peace will give an extra rested level.
Which mean a +4 constant rested buff for 2000$ only ?
Or you mean comfort buff ? Even there I think it is way too powerful
I’d like to have a reason to wear normal clothes but the game is not about that to a point I really can’t see any way to do it on a non-broken way.
Well, building and doing tasks at base is one reason for the clothes in form of less stamina usage on base items.
And I recall that clothes providing more comfort has been suggested before.
Okay
like...USD?
Clothes are worn in place of armor, so that's already a significant tradeoff and would discourage using it on the go. If it was an actual armor set someone wants to have apply the rested buff, then it would be broken without some other major tradeoff to balance it. Though if it's only meant for use around the base, where you'll likely have a comfort zone already set up, I don't see much need for a clothing set that adds comfort as well.
But you could simply swap clothes to armor after the rested buff
This is what is broken
If you’re swapping between armor and comfort clothes while out of your base then you’re using up inventory slots
Guess I’ll be the negative Nancy here 👀 I’m not a fan of the current clothes we have in game (excluding the harvest set) and I wouldn’t care to see more, honestly
the clothes was made for people who want to dress up or RP
Yeah, thanks to them we can RP for some drinking parties in the mead hall of my group and look fancy.
Not to mention they could also make it a different but similar buff to comfort/rested, then they could make it only apply while the clothing is worn (so swapping out to armor wouldn't work to keep the effect).
My intention was for them to act as an extra tool to help with map exploration/trying to get your loot when you die
Just curious: but what would be the purpose of this? #suggestions message
I'm asking because afaik it doesn't matter where I would hit a log. The moment it reaches a certain amount of damage it splits in two.
I feel it would be really weird for a log to have a weak spot. They don't have organs and vital spots like a human, troll, etc. does that would explain why more damage would be taken in a certain spot.
If you’ve ever chopped firewood you know they def have a sweet spot to hit
#suggestions that would break the entire idea of portals not allowing metal
Not that it's important, but it's because the wood already splits down the middle, so chopping down the middle is the intuitive way to do it
But then again lots of people just pile logs on each other hoping to crush everything
Improving log chopping speed is built into skills, powers and weaponry advancement. Pushing that further only serves to take away from current systems, which can already result in every tree type being 1 hit to fell, and 1 more hit to chop.
Sounds like a different/existing "problem"
It's not a problem, it's just the end result of advancing woodcutting.
That's only half of the process, and trolls are in 1 biome.
You still need to fell the tree.
Yep, the suggestion is the center of logs
I've no clue what you're reiterating that for, it's the topic we're discussing. Did you want to restart the discussion? 🤔
It would get overshadowed by piling logs is what I'm saying
Considering there's no guarantees with falling logs, especially from naturally seeded tree positioning, you'll typically end up chopping over half of the trees you knock into eachother. Although, this all takes minimal time and effort with proper weaponry, skill levels, and use of forsaken powers. These 3 efforts combined should result in feeling like you are better at woodcutting, which would allow you to chop faster/better, without a mini game that hardly benefits. It would be especially useless to find a sweet spot on what would already be one swing to chop.
I'd probably do it for yggdrasil sapling
Sounds nice to chop down the middle
Other than that, maybe early game
And it would have to be mouse 3
Otherwise it's weird
How so?
That would mean the hitbox would have to be tiny enough that the primary can’t hit it without hitting the main hitbox, and it could be hard to find the exact point especially on larger logs like pine trees
🤔 a little creativity maybe
Could still be a generous hitbox
But then again, it's not that important, I just like it
I recently had the idea of adding this to Moder's power. Would give her some use case on land and adds extra exploration radius while sailing.
Considering the one who posted this #suggestions message hasn't even replied to the questions what's exactly meant, I don't see the need to discuss the suggestion.
Simply because it would be simply speculation about what exactly is meant and why the suggestion is made. And we all know that speculation brings you nowhere eventually.
it feels very un-nessessary
and the "weakspot" would have to be on the ends of the log anyhow
if someone wants more realism in valheim
but then the log splits "incorrectly" since it splits in the middle for it just makes more sence in a game enviroment
It’d be nice to have a weak spot in the centre of the stumps to be able to get rid of them faster though
They don’t provide much wood anyway and would reward precision with faster tree chopping, could be particularly useful when using the elder power where you only have 5 minutes to go ham
Why did someone delete my suggestion???? Or is that just a bug
You likely mean an extra comfort level?
Can you precise if it is about more rested effect while wearing or give an extra comfort point while wearing ? Because in the first case I would upvote, in the second I’d downvote
charging real money for armor pieces doesn't seem right clearly
should be in-game gold instead
Hildir has rent to pay 🫰
I deleted it since it's a troll suggestion
Charging 1000 dollars for a ingame clothes item are nothing but a bad joke to be honest
Oh I never thought it was real money

It EXIST !
How many valheim coins is worth one dollar
So an egg is 1500 coins, if we settle on the price of a dozen eggs at about $8… a dozen eggs costs 18,000 gold. So that’s $1 = 2,250 Valheim gold 
… disclaimer: I say my math has like a 50% chance of being accurate 👍
2,250,000 coins for one piece of clothing?
Can confirm math is correct
I'm sure you just misunderstood it...
The valhiemconomy is suffering from massive inflation
Has anyone else felt frustrated by the way that Skelett's are spawned? I'll often sit there for a few minutes trying to get a bowed Skelett instead of only swords. I'd like the ability to choose if I generate bows or swords.
That would result in mostly bow Skelletts being used though, which wouldn't be good for general combat, players would just use it as a ranged combat extension.
Better than rng
The skeletons could be rebalanced for this
Random (within the current probability structure) is a terrible game mechanic in my opinion. As Blob said, re-balancing is possilbe. Also, there are definitely scenarios where all melee Skeletts would be helpful.
Random is almost always worse than choice in any game.
My point wasn't about the balancing, I was speaking about how it impacts how it's utilized.
Only using bow skeletons would still be better than flipping a coin
Better is relative in this situation though, not wanting to engage with your enemy isn't how everyone plays the game.
So, give people a choice. Again, choices > random, almost always.
I think combat should reward skill rather than luck wherever possible
Again, that wouldn't be good for general combat, and would lead into players using it as a ranged combat extension, or aggro bait for close-combat.
The unreliability keeps the fights engaging rather than black and white choices.
Naw, definitely disagree. It would provide greater variety in combat. Example: My ranged Skelett's sit in the background after popping bukeperries and loading up on melee foods.
That's not variety, that's controlled strategy, as I said above- black and white. It'd be less engaging.
Gotta think outside the box my friend 🙂
Which is exactly what RNG spawns would be inspiring you to do when you don't always get what you need or expect. Forcing you to think outside initial strategies or "the box."
But when that happens RNG is potentially providing an advantage in combat 
If you'd like controlled elements like that, there's always tames and ballistas.
Exactly right, but not always. Never always.
I'd like to control the kind of Skeletts that spawn. It would improve my gameplay experience.
What do you guys think about using magic on very hard difficulty?
It feels like the least painful way to deal with mobs. In melee combat, if you miss a few blocks, you’re basically done for. But with the Staff of the Wild, you can keep your distance, dodge attacks, and still deal a lot of damage.
I love playing as a summoner, but sometimes I feel like the Staff of the Wild might be a bit too strong. Maybe it’s the damage, or the number of roots it spawns… I’m not sure. It just doesn’t feel very balanced.
Anyone else feel the same way? Or is it just me?
Oh, and I don’t think it should be banned from dungeons, hehe.
Almost everyone agree on the fact magic is a bit too powerful (some even reach the "it's broken" level). Mostly because you don't consume stamina while casting, which mean you can attack and dodge while others combat-style have to choose between one action or another.
You can attack and dodge at the same time with jump attacks
Mage, melee, ranger combo is understandably the dream-team
Okay, I’ll lower the cost of it, sorry
I was talking about coins, not real money btw
The first
And btw, what I mean by money is the coins ingame, i never meant real money
The point isn’t about the price (btw it seem balanced) but the devise that is a real one.
I believe the devs are trying to cap off the max rested bonus time to 1 full day in-game, so it's hard to say if that would happen.
Personally I think that logic should've changed with feasts anyways, because you're in an awkward place having to go get the rested buff again while your food still loses time.
If the clothes do not increase comfort but give a permanent little rested buff then it make sense for non-combat activities
Increasing comfort makes sense. Constantly slightly rested doesn't. Neither would actually make people use clothing.
Idk know about y'all, but I'm irrationally averse to spending any more time inventory managing than I have to.
If clothes could be worn under armor, (without their effect) AND didn't take up inventory space, AND there was a key to equip/unequip all armor, THEN I'd go out of my way to get the clothes.
Increasing comfort doesn't make sense for the inventory management reasons though, it would encourage players to temporarily equip these items for the rested buff boost, rather than say a +10% to Rested Bonus Timer while it is equipped, preventing any need to equip/unequip the gear.
Why does it make sence?
want to have infinite comfort?
It makes sense that clothes can be comfortable.
It would also be stupid to fight in clothing in valheim, so it would be highly unlikely that it would be used outside of home, so it wouldn’t be useful anywhere else but tasks that are inside of the base, so it wouldn’t be too unbalanced
Currently the comfort system rewards creating a well-decorated base. Now it should reward filling your inventory with clothes you’ll only use to rest?
It would go away when you take it off
Not exactly considering you only need one of each piece to get the bonus. Placing more is completely optional
Don't forget you also got clothing to get a lower stamina drain when farming, clothing for having a lower stamina drain in general, so clothing for a higher comfort bonus may sound logical.
To further explain my message. I don't mean that the extra comfort makes sense design wise. I think clothes aren't worth it because of much larger design choices, not because of their own exact implementation.
When I say comfortable clothes makes more sense than clothes making you feel slightly rested, that is only in the sense of realism and flavor.
If you don’t use clothes, that’s fine, but there are people who love the idea of outfits helping you with different things that aren’t really needed in the game’s progression, and who would adore something that could give you a buff for home building and small things around the house
For example: doing housework normally, vs, doing housework with cozy clothes… much more enjoyable
Hmm then why not just suggest more clothes available via Hildir? 🤔 we have the structure in place for clothing, might as well build off of that, yeah?
Tru
there are clothes which reduce hammer stamina usage for example
for rested buff clothes are unfitting imo, since currently the more biomes you explore the higher you can get your rested buff
it's always something to do with exploration (except for yule tree and maybe maypole)
The clothes could unlock as you defeat bosses
Or maybe if the clothes available after returning the chest from plains miniboss could give small comfort bonus when wearing, since they are the fanciest ones. No need to add new ones, but adjust the existing ones.
@dire kiln #suggestions message why did you write this suggestion? 🤔
Or rather, what are the specifics of the suggestion?
Can I have a small spoiler? When should we expect the update, I'm really looking forward to(
We the players don’t know any info yet, but it’s probably a good bit away if I had to guess 🙂
Also, you may not be aware of it, but "joke suggestions" - which #suggestions message seems to be - aren't really appreciated. Not by the devs and not by the community.
Which is something that's explained here #suggestion-discussion message too.
We will have news exactly on 32/05/2025
Read around https://discord.com/channels/391142601740517377/1202150165449035816 for small spoilers.
I removed your suggestion since you don't seem to have read the information from us developers that deep north, the northern part of the worldmap will also be the 1.0 release for valheim
#suggestions message queue age of empires town center bell sound
I just looked on google what your talking about (I didn't know), is it for the sound it would make ? That's not why I took Minecraft bell as an example, just for the idea, but it could be something else like a portable horn that we use like the tools or something like that
and there could be one specific horn for each tameable animals
that's the idea I had ^^
I would appreciate something that attracts already tamed animals if you carry it (like a dvergr lantern) and could be placed in an area which causes the animals to stay within a certain radius of it as long as they aren't forced outside the radius
ooh that's a good idea too ! Especially that when we take an animal to far from its spawn it would never stop running at the closest corner and trying to go back there, it's boring when it never wants to breed because of that
if it was a bug I don't know if it has already been fix
basicly making the game super easy and without and hardships. again?
not my intention, sorry if that's what you understood from me ^^'
just remove raids if you don't want to your farm animals to die if your being attacked
again sorry if I offended you, I don't like it either when games are to much simplified
thinking about it it's true that it's part of the difficulty
I would like to add that I played around 650 hours to Valheim, I love this game, and the only time I played with mods was just in order to play with friends that wanted these mods. So please don't misunderstand my intentions
Don’t worrie it isn’t taking as an insult, just that so many suggestions were about « make the game easier », Smiffe doesn’t really have the patience to explain in details
I have noticed that, about the patience ^^' and maybe I should be more patient too, it's just that I'm the first person that refuse to play even with my partner when there is mods in the game concerned. When he ask me why I give him 2 reasons : it makes the game easier / it is no longer the same game because mods are changing to much things. I didn't like to be put in a box at my first interaction with the server, but again, he has made a good point and I understand
With over 2500 hours in the game, I can tell you: mods add a lot of replayability and sometimes make up for things in the original design that we, as players, don't really like. I didn't see your previous suggestion, but there's a mod, for example, that lets you call all your wolves in a defined area with a single key, instead of having to interact with each one individually. There are probably similar mods for other tameable animals too. It's your game, and the modding community is huge. Not everything needs to be in the base game, but with mods, we can shape it more to our liking.
I understand the interest of modding a game, I just personnally don't like it. If I wan't more magic I will not add magic mod in Valheim, I will play a game that is more magic. I hope you understand what I mean.
And as I said, I just didn't like to be put in a box at my first interaction, it is not deeper than that ^^
I mean, this level of tame management is possible with a degree of predetermined setup. I have layered base walls for that exact reason. You just need some awareness of detection ranges, how to place ballista, etc.
I'll keep that in mind
Question what is everyone’s opinion about things that alter the way basic functions look?
Well in my opinion like I said earlier, if somethings are changing to much a game then it's no longer the same game. I saw for example on YouTube "Skyrim Ultima", it's pretty cool and good looking etc, but for me this is not Skyrim. If your talking just about the appearance, again it depends of how much it changes the game : the simple visuals (in a good way) of Valheim is part of its identity, if a mod makes it look like FF14 for me this is not Valheim
But of course, everyone can do as they want ^^
And maybe it's not the proper channel for this idk 🤷♀️
I guess it depends on how people perceive things and what they feel is the identity of it. So what I was talking about as a example let’s say they add a new cape to the game but it visually changes the way the dodge is visually displayed like instead of a roll back you do something more related to magic like a shadow step backwards so you basically teleport backwards or any direction you would be pressing this would drain mana and stamina. Visual could be a black fog as you vanish and black fog and your body repairing not to far away from the spot. Something like this is what I was talking about. Giving a feel of new skills but really just replacing visual effects of current ones.
well there is already the feather cape (without spoiling) so I think it would not be shocking if something like your example existed. I think it's more when there is a multitude of additions that it changes to much the game (for me anyway), mostly when it's not thought by the developpers, there is more risk of deviating from the original intention
I have a feeling I answered wrong again... But in any case this is just my opinion in the middle of all others ^^
II hope they add some stuff more like the feather cape stuff that augments base functionality like the cape. Like an all black wolf set that lets you jump a little hire and maybe negates or dampens fall damage to a very small amount form a as hight. I would be cool if this stuff only triggered if they were full set effects lol.
maybe you can put this on the suggestions channel to know what everyone thinks about it
you really need to jump higher than spiderman? 😮
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just need to stay alive 😄
As high as Spider-Man nah not that crazy but maybe twice the jump hight would be nice. As far as I know there’s nothing in the game that does this currently.
Lightfoot mead increases jump height
Twice the jump height would be far too much, you’d be in the air for too long
you would start to take falldamage when you jump 😄
@spiral fog platinum?
Platinum gold silver and bronze are all trophy terminology I think on PlayStation maybe Xbox too? Idk but platinum refers to the hardest achievements to get
Or it refers to having 100% of the achievements I forget now
Thanks for explaining man
Disagree with this, you should not have been sinking hours into unfinished endgame content and this wouldn’t be fair for players who didn’t generate a world post Ashland’s and don’t have access to this previously unfinished and now unobtainable resource
I agree. However, I wish ores/bars were able to put on item stands so those could be put on pedestal.
Adding magic earlier will be like putting a picture in Microsoft word
Add it wrong and it messes the whole text part?
Yes, considering mistlands starts with tiny magecaps and minimal magic already
The only real option is complete overhaul if it'll ever be added earlier / or be on the turtle
I'd love to have it earlier, having it locked to only the last 2 1/2 biomes is not nice
To think how it could be implemented in earlier biomes without being too OP compared to other weapons. And to think if every biome needed something new. There would be many things to note.
Hence the Microsoft word 
If you think about it, it feels jumbled
Everything magic will need to shift
#suggestions message we need this but for necks
Xbox had more gamerscore on harder achievements, and usually less on jokes
#suggestions message @wanton atlas how could I make this suggestion better? Maybe lord reto could drop gemstones and he could be respawned with something thats very hard to get
i really dont care how but there should be a way, ANY way to make them renewable
we don't want that
tbh i wish devs reworked combat a little at least bosses wise
make it harder?
not harder, more like uh
The only thing combat is missing is summoned necks
how to say it...
a little more gimmicky maybe? most of the fights are just dodge/hide and then hug the boss and do as much damage as possible
I was about to stop you there
But gimmicky was the keyword
yagluth is laughably easy once you learn to exploit him needing to face you so you can just circle behind him
why not? one good reason?
The developers could easily change his attacks to trigger at 360 degrees or make him turn faster
can't make the game to hard either
i feel like gimmicks like the veins of elder are a good example
it keeps you on your toes even when hugging the boss
For what valheims combat is, bosses with gimmicks are better
keep in mind that valheim isn't ment to be played back-to-back.
it's a --------------------> Linear game
true, but on the contrary, having more engaging bossfights keeps players excited for what comes next
What does that have to do with the combat?
But it's too late now
Except moder, moder has potential for rework to have a good gimmick
a newgame+ mode is what you want @raven bramble
its never too late
first you play valheim like normal, and then when you beaten the game, you can play newgame+ with new attacks, more challinging combat etc
Yagluth and bonemass have the resistance gimmick
Resistance potions
nah not really, i just wish bossfights weren't boring "very fat basic enemy" like bosses from meadows to plains
all of the first 4 have very easy cheeses for them
Elder and eikthyr are punching bags (no gimmick)
Moder can fly poorly
why not?
poison resistance potion makes bonemass fight literally just "hug the boss and whack his ass"
Eikthyr isn't even much of a punching bag because he dies instantly
The more I think of it, only the first two bosses don't have gimmicks
The rest all do have certain things
Eikthyr are basicly a AoE attack or big attack forward facing attack. if you don't dodge or block. you usually die or close to death
it's not ment to be a challenge for returning players
The queen is the best one
Moder is the worst one
Have you tried before without poison resist?
Our first time, we have
We didn't know it would be poison
since bonemass is just a massive blob, imagine he could do the jump which basically is a massive knockback the closer you are
i'd also make him reduce your poison resistance potion timer the longer you stand in his poison clouds because it makes the fight way too easy
That's just bloat at that point no?
my own personal problem with bonemass is that he doesn't give enough adds for multiple players
Do you play solo? @-Rumpiel
maybe, but it definitely makes the boss a little more challenging and therefore more engaging
And it's your choice to cheese them
To be completely honest, not the right game for that kind of challenge
true
Why not?
Hmm 🤔
I mean it's not exactly Dark souls or Tera
at least i'd add the poison resistance shortening if you stand in the poison cloud, dropping kinda fast just like wet debuff when near a fire although a little slower than that
just exclusively for bonemass
So make the best option against him useless...
so you just want players to range kill him then
that too
not useless, less effective because as it stands you can just literally hug him the entire fight
That's another reason too
you get 6 poison resistance potions and its not like they're hard to make
@raven bramble wha you just want is to shift the "meta" for each boss
and that "solution" would encourage range fight him then. So encouraging cheesing
It's not the right game for that kind of challenge
@wanton atlas you cant even give me one reason? sounds like its not a we but its you that doesnt wan them
can you just take the hint?
not shifting the meta really, just wanting a bit more engaging bossfights
and it's the challenge bosses give you that's fun, they're supposed to be a bump in the road
and if that bump is almost nonexistent, you dont really feel accomplished
not only you shouldn't even specifically call out people for downvoting but doing it to a dev as if his opinion had any more value
People do die on bonemass
Usually because they're unprepared
Not even just that
bruh im not calling out people for downvoting
it wasn't about you
Not everyone is putting their 100% gaming efforts to do 0 hit runs
no its not like that i would just like to hear some reasons to maybe change my perspective too
- don't call out other people for downvoting.
- no, we REALLY want Dyrwyn to be UNIQUE on a world.
- if you're multiple people, use the world-setting to boost the drop-rates
thank you
but what you suggest would just make people not fight him at melee
If I want challenging bosses
I'd play soullike
not that, make people actually avoid the poison clouds or stock up on poison res potions
Always consider first time players
true
that... just further confirms what I'm saying.
they would do that by using bows
I said that before..
Valheim is balanced for first-time-players
I don't see why players should have to stock up on many poison meads like that. If nothing else reduces resistance duration like this, they would expect one or two to be enough and new players would always not bring enough.
then i hope we get to see new game+ someday
You'd have to know beforehand that bonemass does poison anyway 
having bosses have engaging gimmicks for players more familiar with the game would be grand
Instead of reducing the poison resistance duration, the resistance could be temporarily disabled if the player takes too much poison damage?
Or the cloud is not poison, more like a damage cloud
oh this seems like a good idea
that'd work too
So if you escape fast enough it won't do much otherwise it kills you quickly
Your best bet is to try to change moder
Moder has been disappointing for many years now
true, but i feel like terrain is a little at fault for that
More than one attack she can use while flying would be nice
Who knows
But definitely a boss that needs something
Once I had the bad luck to have a wolf event started while I was fighting Moder, it was quite difficult x)) maybe she could have like a summon attack ? Like Bonemass if I'm not wrong 🤔
But I kinda agree with Smiffe, we want more difficulties because we are use to the game now and we know how to be well prepared, making bosses easier due to good habits, but that's not the same for a beginner player
Maybe when she creates those crystals, some would be larger and could spawn drakes if not destroyed.
@weak gate I just want to express my point with your suggestion ^^
I find it is better the way it is right now. That this increase in difficulty in black forest is kinda like a "humility lesson", it puts us back in our place and teach us that we shouldn't underestimate the game in order to survive 🤷♀️ (at least when we are first play gamer, it's not a big deal when we know the game)
Okay
@crisp blade for your suggestion, as a temporary solution (or definitive if it never changes) you can use a macro. I have a Logitech mouse and on its pilote I set a macro on a thumb button that repeats 25 times "E" button, in order to fill the smelter or other crafting construction with only one click ^^
Technically you can fill them with one looong click.. 
Really ? Maintaining the click works ??
Yes, it's just slower than if you click really fast a bunch of times.
Yep. Honestly it is enough for me but I won’t be against a one-click load
My macro is really fast, Logitech let us change the ms delay but I don't remember how much I set, I could tell you later in the evening
I think it's the same for Corsair 🤔 I don't know for other but there is no reason that it's not the same
#suggestions message You can already hide map exploration recorded from other players, and remove other player's map markers that you copied over as well. Unless you mean a way to just hide the map markers from other players in one click, separately from the revealed map area.
For specific people? Like I want to specifically ignore Eric's markers?
I am aware of the button to turn off cartography table, and also to right click to remove markers
but when you have a server, it gets really crowded and overwhelming really quick. and every time you update your map, the ones you removed come back
im mostly concerned about the markers, not map reveal
💡There’s two sets of armour for every biome except the plains and the mistlands. Since black metal is something you end up with loads of there should be blackmetal armour between padded and carapace and upgrade the carapace so it’s not so weak? And who no bonemass scale shield that’s fire resistant?
Just wanted some clarity there. People often suggest things that already exist so wanted to make sure you meant something different from what's already there. I also would like to have an option to hide the markers of other players in one go or to not record them to begin with.
No that's totally fine I get it, I'd rather clarify and have my message get across 🙂
wrong chat #suggestions
💡can’t seem to post in suggestions!
You most likely tried to post without a 💡 in front of it, and now you’re on a 30 minute cooldown
@urban plinth i like the idea of black metal armor, but then there would be 2 heavy armors.. also did you mean Bonemaw?
not what I was saying if that's a reply
I mean the nornal uncovering of land is too small and I tend to focus on clearing it which can be distracting if you just keep looking at the minimap
my suggestion was a separate thing nothing to do with yours
i get what you mean but mine is more about hiding specific other players map markers
Hmm I think there could simply be something more creative than black metal armor at the plains tier 🤔
if there was to be another plains tier set.
"Easy" way to avoid that:
Assign discoveries to people.
Like person A only maps the metal, person B only maps villages, person C only maps plant locations and so on.
And to avoid markers returning after you read a map: let one person update the map the way it is right now and have all the others remove all markers from their map.
Once that's done, let the one who's got all the (right) markers update the map, then let the other ones read it.
After that, having dedicated "explorers" things will only be updated once in a while; without having overlaps and all.
I mean, once me and my friends kinda figured out wtf was going on, we cleaned up our collective map. I agree "easy" lol, but this would both help out during the consolidation process (i.e. Hey guys isolate my markers and copy all of my Dungeon markings onto yours) But some people may be playing on servers where that kind of coordination is harder/less possible
Emphasis on “easy” 😅
Basically, i know it's possible I guess i just think it could make it a lot less clunky if what I said was a feature
I agree! Would be a welcome change to the cartography table for sure.
That's basically the issue I'm trying to get at - I think the map markers are a bit clunky
So any way it could be improved, im down with
What really annoys me is when multiple people place a marker at the same location, or how each person marks things differently. Just more trouble and hassle than it's worth.
When one berry bush has two markers on it 😭
right exactly lol. that's what inspired the idea. We have like 6 players and there's "Rasp" "Rasp" "Berries" "R" "Raspberries" all on one spot 🥴🥴🥴
#suggestions message first time I see this one. Makes sens in a gameplay vision but not in a logical vision for me, I don’t know what to vote xD
Also, “letting the resource rest after a big production” is something important in real life too. You can basically leave the extractor full without taking the sap inside and the root will reload.
Lol that's totally fine, not offended haha
That's good to know though, leaving it in lets it recharge
I just imagine there's like a little hose knob that you could twist to close it lol
Not sure how necessary it is because, clearly, im not an expert on the mechanics of that
Not an expert of mechanics too, but I always saw the metallic point as one single piece that need to be damn hard in order to penetrate the root
yeah I don't wanna change the spike part, i agree
Just a quick note about that : there has been a few suggestions about blackmetal armor (I wrote one too) and some of them are really well worked out IMO, I think you can search with the keyword “blackmetal armor” and you’ll be able to add a vote on them
#suggestions message I don't think this is necessary because the root will continue to produce sap even when it says it is dried up
Yes but on a much slower rate.
A simple valve would be more than enough to explain the behavior of shutting off a sap collector. A pressure release valve would also be able to explain it if sap collectors were made to only draw from the roots when they are more fully replenished, and not when they are very low/empty on reserves.
Yeah exactly
As vMatt said, if you have ever looked at your Sap Extractor when the root was dried up, it will say: "Extracting, slowly" and be much slower
#suggestions message
mistlands has two sets of armor, and carapace armor isn’t weak
true flametal and asksvin
Wrong biome
oh yeah mb, the eitr weave doesnt really feel like armor i guess
What is it, if not armor?
robes lol
That is armor
semantics at this point
The eitr weave armor has more defence than fenris armor
It is an armor set in the game, whether you actually consider it to be armor or not is a separate and moot point.
yeah, also 2 biomes ahead of it
im not denying that. i said "doesnt really feel like armor"
It’s an armor set in the game, is that not enough to be armor?
im not denying that. i said "doesnt really feel like armor"
it was just an opinion statement that really has no effect on anything
its probably just my own bias created outside of this game, because in many rpgs mage robes are definitely treated distinctly differently than armor
Hmm I don’t know, a lot of games I play seem to count mage as armor 🤔
🤷♀️ my bad, i didnt realize that comment would cause backlash lmao
was just an opinion
Everyone is entitled to their own, even when they sound weird.
Well, I don't know any usage for that (my approval) tbh. 
But I agree in that Plains would benefit from additional armor set, but lighter like Fenris. There is heavy armor set already.
Current heavy armor sets are fine as they are now.
No you’re good! I was just giving a perspective is all! Everyone just seemed like they were discussing anyways, I don’t think anyone meant to come off as hostile.
Here I am thinking the Fenris set is fine for light armor in the Plains as well 😛
Especially now that we've got the Tonic of Ratatosk. Zoom zoom.
being fast might be the best thing to be in this game
Yup. Don't need armor if you don't get hit 😉 Plus with it being fire resistant it's not terrible. I even tanked a shot from a 1* Fuling Berserker the other night while wearing it fully upgraded. Only 5 health left and it staggered me for sure, but it's far from useless in the Plains.
It is, but something that would match with Lox cape (armor made of Lox hide and other mats) would be cool too.
Linen cape, black
Works really well with the feather cape in the Mistlands too, but I usually swap out the chest piece for the Root Harnesk to make that biome a bit more survivable at the cost of just a touch of speed and fire resistance (I've got Barleywine for that)
@urban plinth
I think he’s saying a set that matches the lox cape, not a cape that matches the fenris armor 😉
Ohhh... the padded armor does match the lox cape, though? At least that was my impression.
so many users can't stand that we don't have equal number of weapons and armors in each biome 😛
I'm just saying pillows would be awesome.
Padded and fenris both go super well with lox cape imo, I don't personally like wolf cape with either of those 2, it fits for wolf armour
Us role play vikings need pillows. Big fluffy ones.
And ducks. Add ducks to the game.
Plains light armour would be nice, but weapons yeah I'm not worried about that, I only want to have 1 of each at the VERY END DN
Yea with duck feathers for the pillows.
I mean, linen capes are made of linen, also padded armor requires it too, so I've always thought those match as "set". Never said Lox cape doesn't match but the possible light armor could match with that better.
suggestion: https://www.reddit.com/r/valheim/comments/1kl28ev/ice_dragon_skeleton/ shit like this in the base game as uncommon/rare points of interest maybe with an associated material and furniture
Yes, but it still extracts ~4-5 sap per day. If you were to turn it off for a day or two and then back on to get 10 per day, would the cost of managing that be worth the difference?
yeah
at least in the beginning imo. maybe once you have a good supply/arent using as much, then youre not checking it as much and 4-5/day is cool
but when theyre operating at efficiency, im pretty sure you can get more than 10/day, they go quick
Some kind of bonemaw shield sounds really cool
What about a unique shield that damages the enemy when parried
Oh, pretty interesting for tank classes
Maybe some kind of shield bash
in ashlands we have 3 sets of armor... each biome should have that many
One of those is a magic set which any biome before mistlands doesn’t need
If plains and mistlands both get non-magic light armor, that is enough
Just one having a non magic light armor is enough. Early mistlands light armor that doesnt require eitr would be great. Craft with rabbit hide and linen or something. Maybe even blue jute. Pre eitr gear (black forge) comes a lot earlier like carapce spear and stuff
(Honest question, just curious)
Do you know why is it that iron is used in the recipe of the padded armor (for Bonemass' sake) instead of black metal, then? (and then it persists to some of Mistlands' weapons)
Of all things parry is the one that needs the least buffing
We need plant growing ranges similar to how the workbench works
because it was what we think makes sence from a reality stand point 🤔
In the endgame where there’s many enemies that do so much damage you can’t even parry?
You are thinking in higher difficulties, in default you can parry anything, you just need higher skill (i know the average player doesn't have high block skill but at least it does mean that it is possible)
Breaking sap extractors doesn’t make the root generate sap faster. The text on the root only describes how much sap is left in the root. Turning extractors off then on again would not increase your sap production
Sap extractors extract slowly when the root is empty because they take the sap as soon as it’s produced. Roots generate sap slower than extractors take sap
Add ducks! ^_^
Wooly deep north ducks 🤔
Plains water creatures to make up for a lack of necks?
They don't need to drop anything useful, they can just swim around and be awesome, like necks
Have them spawn near those micro birch forests 👀
This sounds like a job for a duck!
#suggestions message
Stone floors work as flat roofs
It's so funny that flat roof gets down voted
Limit creativity for : unknown reasons
Quoting thoren oaksheild “Do not call out people for their votes. If they wish to discuss their opinion in the suggestion-discussion channel, they will choose to do so themselves, if not, they are free to simply vote and leave it at that.“
I don’t think anyone called anyone else out though 🤔
The people who disagreed as a collective
I believe the original rule is in regards to specific people, not necessarily the general grouping of voters
They didn't specifically name any individuals, so it's not calling anyone out. Pretty sure you were even here when smiffe clarified that when the topic came up before.
“Hey, I noticed my suggestion has a lot of downvotes, would anyone care to share their thoughts?”
“@rose swan why did you downvote my suggestion?”
Only the latter is calling out people specifically, is my understanding 👍
Okay
@ancient summit
Yes no flying mounts, the discord bots automatically flag that here
I don't think flying is at all excessive in the endgame when all the content is finished. There won't be anything left to do. If they don't like it, they won't fly, leaving people who would like to do it. Even the dragon mount could be considered for carrying up to 100k or less. It wouldn't be useful for transporting a lot of resources. I think it's epic. It can be there and anyone who likes it can use it. It wouldn't affect your game if you don't want to use it.
You can always just not comment on the matter if you have nothing of value or worth to add.
Another resentful of dragons. What they did to you in another life. Make yourselves seen.
I'm referring to them calling rianu a bot (in a seemingly degrading tone) simply because they did a normal human thing to do, linking to a valid and relevant source of information on the topic at hand (in this case smiffe, part of the irongate team, providing information on the team's stance on the idea).
My message was for him
not for you excuse me @stiff stag
My comment that you reacted to had nothing to do with their stance on dragons/flying mounts/etc., it was specifically about them only chiming in to call someone a bot for providing information. Anyone is free to voice their opinion on your suggestion here whether it's for or against the idea.
For me personally, it's a double whammy. On the one hand if it's added any time before the very end of the game, it would be significantly unbalanced and would trivialize a lot of things. On the other hand, if it's only accessible after doing everything the world has to offer, it would just get old really fast and would be disappointing. Similar to being a king with no kingdom or people; not very epic being the king of nothing. Having a flying mount but nothing new or worthwhile to do at that point would be the same empty feeling.
Not to mention given the lore of the game, the character wouldn't be sticking around in valheim after the end anyway to be able to fly around on a dragon.
😙 don't worry about it, life is too good for that
As in, it's fine
No need to worry about something like that 😋 no rush in analysing it
#suggestions message
neck tails need less uses, not more 
I don't understand why you're answering to me as if I disagree with it (even despite I do very despise the idea of flying in the game because of how stupidly broken and out of place it'd be).
A dev explicitly says "no flying" in that msg. That's all you need to know. Any other "but..." Is irrelevant
Valheim from the ground up wasn't designed or balanced around having flying mounts. If instead we were talking about a how to train your dragon game, it would be a much different story (since dragons and the ability to tame and ride them would be intertwined with the story and it's design from the start).
hundreds of suggestions don't even consider what Valheim is from the ground up, just random spurs of "wouldnt it be cool guyse"
Is it true that there wasn't supposed to be magic in Valheim at first? I saw that online and got curious to know if it's true.
There was no magic in early access release but it was implemented with the first post-release biome, mistlands
I mean, within the game's planning and concept.
If magic had been planned earlier it likely would be in those earlier biomes but I know as much as you do
probably yes. Because the elemental magic skill has been in the code since long before mistlands
thanks
I made a post(reddit) the other day asking what people think about magic in Valheim. A lot of folks said it takes way too long to show up in the game (not even sure if I agree with that), and others think it shouldn't exist at all and that it's completely broken.
It's interesting to think about how the devs have to stick to their vision and plans for the game, while also dealing with all these different opinions on what should or shouldn’t be part of it.
My partner found that magic sweep a little the viking immersion of the game. He doesn't find it bad but just a little out of context. And maybe that's because the first time we really explore Mistlands and Ashlands was on a modded server with friends.
Some suggestions we see here already exist in mods, like the flying mount, although I think it's quite overpowered. Of course, a lot of things end up straying conceptually from what the game originally was — it even turns the game into something else. And that's fine, the goal is to have fun. Meanwhile, the devs stick to their concepts of what the game truly is.
Flying is a really cool mechanic in games where it’s built to have areas that compliment such a feature. I think in Valheim, flying would ultimately feel underwhelming. As far as flying in post/end-game, I think I would like to see something a little more engaging than that 🤔
a frost walker mount ? x)
like that can go on water by freezing it, but would be slower than boat and maybe with something like stamina to not overpowered it
should I put it in suggestions channel ? 🤔
You’re welcome too of course! But it’s been suggested a few time- I’d say it’s fairly uncommon suggestion 🙂
flying would make valheim so small and would take away from sailing
and you still have ships for that
What do we use neck tails for?!?! Just two meads and a bad food source
You have to kill necks to get them 
What’s so bad about committing genocide against 300 early game amphibians
i wouldnt mind i kill them all on sight either way since only the 1000th one drops a trophy for me
minced meat sauce also used neck tails
Tru
@lofty wave imagine this- a neck summoning item that requires a neck trophy and 5 tails… do you kill necks to achieve the necks? 👀

I'm killing the necks just to bring them back as probably stronger versions of themselves.
As long as they're happy with it too, yes
I will put up a new nation, “the land of pro-neck-slaughter”
Or you let something else do the dirty work... Meadows usually borders near swamps too. 
Remember each vote is individual opinions, which shouldn't/needn't be taken as personal attack.
But, flat roof pieces similar to those wooden roof pieces don't suit the viking building style IMHO. Besides, stone building pieces can be used as flat roof.
#suggestions message You don't want a swarm of chickens following you?
Because flat roofing doesn't function properly as roofing without the appropriate methods, materials, etc. to make it viable. The roofing options currently in game for instance need to be angled so they can properly wick water off to the sides to prevent it from leaking through. Too shallow of an angle and the materials those roofs are made of can no longer get the job done. Shouldn't be confusing at all why it gets downvoted when it's just common sense. Irl flat roofing tends to either be much more modern (with waterproofing technology and/or materials a Viking more than likely doesn't have access to), or is used in more arid climates where rain and snow aren't going to be a concern.
I feel like realism isn't much of a reason to be against it (we are magic wielding Vikings after all) its a single player game for a lot of us at the end of the day, I'd love more roof options (its personal opinion i suppose, so no hard feelings or anything if ppl are against it 🙂 )
Valheim's building and weather system is often held to high esteem, that level of immersion while constructing your home or other structures can offer a feeling of accomplishment when it's successfully waterproofed. I wouldn't trade that sense of accomplishment for a cube building ever personally.
Both scenarios are cubes anyway
Either you don't know what a cube is, or you're failing to make your point.
🧊
🔺
🧊
Don't know what a cube is, gotcha.
ok maybe i'll make it simpler
instead of 4 wood floors at the top
it's 4 corner rooves
it's all the same cube anyway
Not knowing what a cube is, is crazy.
ok, i'll make it even simpler
🟫🟫
🟫🟫 at the top yes?
Someone told to Finem to play the game ?
your cube building there, perfectly assembled, chef's kiss
Cube = 6 sides, 100% of the time. There's no variations of that possible.
replace, with 26* corners
What you're suggesting is 7 sides.
top of your majestically accomplished house
the 1 on the dice
6at the bottom
🎲
replace, 26* roof
Right, the example was the whole house, not segmenting them to make a point.
so both scenarios, still the same cube anyway
It's no longer a cube so, no.
ah!
so... where's the accomplishment?
I love that enshrouded has a flat wood any roof
You can't be this crossed up by the point I was making.
yeah it's just a nothing burger right there
especially when most of us speed build shelter for a random workbench to fix our gear
That's your opinion, just as the point I made was mine.
This only works for the first two biomes anyways
otherwise we'd have to make it a fancy roof?
so it's still the same speed building for a random workbench
first, last, doesn't matter
You must not play Valheim..
so that's what you can say about a flat roof?
I already said what I think about that, you're just confusing what shapes are which, and using something that is viable for only 2 biomes as an argument somehow.
I'm sure you perfectly understood what I mean
unless you want a youtube link of
"turn your house from this to this!"
your accomplished 4x 26* roof will be there
Yeah you don't make much sense and just seem upset for some reason.
upset, not play valheim, etc
so flat roof
Players can feel accomplished for anything, being a carpenter in real life, that feeling isn't unique to Valheim.
they surely can
but I wouldn't hold that on a higher regard than said cube
What are you even talking about at this point fr.
So why don't you just say that instead of saying it's all a cube anyways.
I'm saying neither statements of upset or not playing valheim really matter to me
That's great.
because like I said
replace the top with the roof
they're still both a cube anyway
People keep asking for an ocean boss fight are a clear example of suggesters not thinking their ideas through
That makes 0 sense brother, your geometry teachers have failed you greatly.
They have way too much optimism on ship combat working remotely properly
really?
That's like saying a cylinder is the same thing as a gear, both are used functionally totally differently in physics and mechanics.
Even if not talking about an ocean boss, I kinda agree that something could be added to the ocean... Considering who vikings were, there are mythology for the ocean that could be used like Naglfar for example ! (I let you search on google if needed). Like an event on the ocean where Naglfar appears and we need to land on it in order to defeat the mobs
there are events for every biomes, why not for the ocean ? ^^
Some interesting POIs and additional creatures, sure. But no for boss. It would be solely ranged battle since you cannot melee on water and if your boat breaks then GG.
Also many people stated that ocean is the only place where you can get some rest and it is good to have that
that's a good point
A boss could be interesting
We have a good share of bosses you can melee, maybe all ranged or unique weapon only effective there
I imagine wishbone or similar item to make ocean a progression biome
Or something that forces the ocean to behave differently
Same ol' ocean, different perspective
What for mele players ?
Drakes are already a pain for them, imagine a boss, they don’t want to upgrade a bow just for that
Or maybe if it is easily avoidable and completly optional (like, not part of the forsakens so you arn’t send to kill him) it could work
Think about rykard from Elden ring
Completely unconventional boss
So it could be something that's also unconventional
Idk, the Rykard battle kinda sucks 👀
If there were to be an ocean boss, I could see it being in a unique arena, perhaps using debris or something to navigate/parkour on? Think about the Kraken from Fable
Whether it's a ballista, or landing on the boss, or maybe just ramming the ship in its glowing eye that says "hit me"
Hahahah I used that example to show how all players fight it the same way pretty much
A key item
Fish up the tentacle to the boat so you can melee 🎣
Ahh gotcha, makes sense! I see what you’re saying now
then it would just be a land boss fight posing as an ocean boss battle. That's probably arguably worse
then they could've just made it an actual land boss fight with little differences... and I shouldn't need to explain why an ocean boss ending up being a land boss in the end sounds silly
That’s fair, as I’m sure you know I’m pretty opposed to an ocean boss anyways 😅
At the end of the day, I just don’t think it’s worth it to have something like an ocean boss.
i wonder if this game could get dlss or if that would help fps at all
@glossy cloak
@brisk copper I think your suggestion is more into RAFT / sea of thief type of game
it wouldn't help
Just to help make things clearer for people: since most of the times ocean suggestions are rejected because they wouldn't fit Valheim, what's the role of the Ocean biome in the game according to you developers? I mean, what it was designed for and what purpose it's supposed to fulfill?
Vikings liked sailing, this is a game about Vikings, we really don't need any more explanation
It wouldn't have made sense if ocean and sailing weren't a thing in a viking game
sometimes the scale of a game needs to be limited and don't just add everything you can.
I mean wouldnt it make sense for the ocean to be mostly empty like real oceans
The purpose of the ocean is fast travel
Why whenever anyone considers an ocean boss it is always a kraken... Just lame 
it's always the first thought
anything else and you're venturing off the beaten path 
and certainly, it wouldn't be something like a phoenix
Firmly been on the "no ocean boss" boat myself.
but a few more enemies so we see more than just serpents occasionally popping up, and a handful of little encounters... sure.
what if it's something very creative
The ocean just does not have enough going on to merit a boss imo.
I mean if they made one heck of a creative and fun fight... sure, content is content.
But it really doesn't need it.
the midgard snake would be more to the norse mythology, but we are not on midgard sadly
Big pufferfish
It throws regular pufferfishes into your boat to poison you
ocean progression biome 🤞 hidden in plain sight
Yep, we are in a super duper factional setring.
true, without pickaxe good luck farming chitin
and the further you get the faster you can traverse the ocean
not like something you can do anytime
it's something you get from a boss that changes your perspective of ocean
Also fine with the ocean remaining mostly empty as a more calm travel experience 👀
Bah, it's just not needed and doesn't sound appealing.
You can get far better ocean content from games that focus on it.
Like subnautica, or sea of theives... and so on
but it wouldn't interfere with normal ocean 🤔
if anything, it probably would be the perfect "final" biome
maybe you finish DN, get an item from boss that does something really interesting that changes how you view the ocean
like a mega wishbone
I get what your implying, but I don't agree. You are either too boatbound or too annoyed by having to constantly return to your boat or drop a new one if there is many tiny land masses.
you wouldn't like something like that? ✍️
Most of the games mechanics just work better with your feet firmly planted on the ground, so no
I getcha
we kinda need the ground for enemies to be able to pathfind to the player
and at this point, i'm not sure what could be added to ocean to make it less empty but not more dangerous. unlike land, danger in ocean seems a lot more frustrating because the combat not only wouldn't work properly but also bc dying there is 1000 times more punishing and exhausting
maybe there could be activities that involve resource gathering and exploration but not combat
Whales(or whale-like creature)! Passive and difficult to hunt without favoring winds. They could provide 'Whale Oil' that burns 2x longer than resin.
I can see the anti-whaling drama already 🤭
Speaking of animals though, still would love a few more in past biomes too.
Maybe some Guck-o's in the swamp that scurry away when you get close.
Or owls for black forest to rarely spawn and give occasional hoo's.
No unique drops needed, just a bit of extra atmosphere.
Agreed but, no offense meant, that doesn't answer my question, and "not everything" doesn't help people understand what suggestions are more likely to fit the game.
I think what's being inferred is that it's already fulfilling it's purpose(travel/atmosphere/minor unimportant drops), anything extra is seemingly beyond the scope of development for the ocean.
pretty much
it's hard to do things with it, without upsetting the very gentle balance of the game
❓
Biggest threat on the ocean is by far the occasional pufferfish bumping in your face.
Just as an example, if I suggested boats should have a slightly higher chance of capsizing in bad weather. in order to encourage players to master their sailing skill instead of pointing in a direction and waiting (not to mention an actual Sailing skill), i.e. not something outlandish like pirate ships but instead a small change that would make sailing less boring, it would still be rejected without an actual discussion?
In such a case, it might be easier to add a "no ocean suggestions" rule and be done with the whole thing.
no one would read that tho
I mean, it would be easier for us to shut down suggestions like those if, at least in principle, that's what you devs think.
like "it won't happen because devs said they're not interested (link)", I found it to be pretty convincing.
Age of suggestions is neigh it's end. Just deep north and 1.0 all wrapped up in one big juicy final update...
Unless somehow we are surprised with another mini update prior 😂 you never know, when things like the abomination happened.
don't think of it too much
I'd still discuss ocean any day
They did say the game is supposed to get updates after 1.0 at least as long as people are interested, so "more ocean content" won't stop after release.
Not those kind of updates 🤭
I mean, that is not what they meant at least but they can always change their minds also.
They mostly just mean QOL and bug fixes.
It's fair to assume there won't be major overhauls because they said so, anything else is conjectural.
From our understanding right now, they will likely be considering their next project after 1.0
Based on what? I don't mean to argue, I'm just interested.
Just what we have heard from chatter from the devs thus far.
Sadly I don't have the sources on hand... but promise I am not pulling it out of my keister 
They made no official statements though, so we never truly know.
I'm saying that because I understood the opposite: indefinite updates after release is hardly compatible with a brand new project.
Whelp, worst case wait for smiffee to pop in with some feedback. Am sure it will sound more reputable from him 
Just relaying what I have heard in my years here in the discord.
we will still work on valheim post 1.0 🤔
OR does that just mean QOL and Bug Fixes.
It would be nice to have a place that compiles ideas the devs have firmly rejected, like vertical ladders, diving, etc. I’m not sure how to do that on Discord, but it would save some people from suggesting things that have already received an emphatic no.
There was, in a message that got removed
And it would make little to no difference, you are basing that on the possibility that people would read... in general. Which is hilariously optimistic
Personally, seeing Smiffe downvote my suggestions is enough for me to understand that devs don't like it XD
it's my personal opinion
Don't put more weight on it than anyone else's yeah. He's not voting for the studio or anything like that, just his own opinions 
Ok 👍 I just assumed that you know better than everyone what is good or not for the game 🙂
Tho, there should not be any real weight on this suggestions channel and votes as a whole. Best to keep a laid back mindset here 
Not other intentions behind my text
@stone citrus should I understand something behind these reactions ? x))
yes and no, but ZionE is right
Find it funny everyone includes the E (last name initial) 🤭
safest way to do it 
Who removed it? It may not matter on a large scale, but from the moment we ourselves can point out to those who didn’t read it that it’s a decision not open to discussion, maybe that’s already something.
The server got hacked awhile back and a lot was lost in the process (such as many older suggestions among other things).
Maybe @stone citrus meant "Go out gather diamonds"? 
🥲 I really had not other intention than what I meant : a dev is the best placed to know what is good or not for the game. Of course it's his personal opinion, but his also working on this game and I think that it's a good referential because of that
that's it
There is a billion clear mist suggestions. It would probably be for the better if one of them got implemented, but this ain't the one.
Ah, that explains why the first suggestions on Discord already had recycle votes.
You know what I would love for mist, some sort of beacon, imagine a blue light shooting into the sky, and clearing mist in the same radius as a crafting bench (20m, infinitely tall cylinder) it would obviously prevent spawns as well, bonus points if it counts as a fire for rested xD
Could be attached to a cool build piece, and make it require wisps and black cores (gives them a purpose beyond just crafting stations and shield cores)
(This all of course comes with my bias of loving to build wizard towers from black marble)
What if we all just learned to love and accept the mist
You might be skeptical about it but more than once I used the argument "won't happen since devs said no because <reason>" and it was enough for the other person to let it go. On Reddit.
A list wouldn't necessarily be meant for random people to use it before suggesting/demanding, but it would be useful for people like us as a source for correcting wild assumptions.
I actually do love the mist, and mistlands, but I also REALLY love the terrain, and would like a way to see it better for certain builds and places
(But for example, in my wizard towers, I often space the wisp lights just so into the walls, that the bottom. Floor has a thin layer of mist rolling over it :D)
As far as picking things up in the water, maybe let the fishing pole snag collectable items below (within reason, you drop iron in the middle of the ocean, goodbye)
But it's funny how sometimes, something dropped just offshore, is only collectable by making a tall diving board xD
Just a slight boost (7%-21%)
#suggestions message odd RP request
#suggestions message corpse run was never removed?
If by "strength boost" they mean the extra carry capacity, they probably confused it as being able to carry any amount of weight without being encumbered, which is not how it works.
It would be cool to give weapons rune slots or gem stones to buff certain attributes of a weapon.
There is a mod with this kind of thing if you want 🙂
How far in the game are you?
just entered the mistlands
Wait a bit then 🙂
it technically exists, not slots but gemstones that "enchant" your weapon
Keep playing
@floral lotus how would that work in solo?
Why would you spoil smh
@rigid cedar we have generic dreams and some dreams that unlocks as you progress through the game already
@tight valve bring back? it never went away
I'm assuming Nuge either expected to get it when respawning, or didn't realize you need to collect everything from your grave to gain the effect.
Just sent this response in help chat-
Then what would be causing situations where I died with the belt equipped but when I try to pick up my body with an empty inventory, it opens it as a chest instead of taking everything? And I'm always immediately encumbered if I hit Take All and it's over 300.
I got insta killed while wobbling around in the Ashlands cause I couldn't run to a safe place. It's happened multiple times.
you should test it your in a controlled enviroment 🤔
I double checked when the "Chest" popped up. Empty inventory. No random things picked up.
Sounds to me like you've picked up something along the way to your body, so a complete inventory swap isn't possible.
Best to turn off auto-pickup when running back to your grave.
and it lasts all the entire corpse-run timer
just like Omni says. if it opens like a chest, it's usually because you have additional stuff on you and your entire inventory cannot be picked up
ah right
this is what's happening
the corpsrun doesn't kick in before the tombstone breaks
by clicking "take all" you pickup everything anyways and it kicks in as soon as the tombstone dissapears
this has always been how it worked tho afaik 🤔
True, but maybe it could be improved. Especially the "You are carrying too much" message is very confusing. If you are surrounded by enemies and in a panic, you may realize too late, that you are not actually carrying too much.
well.. if we changed it, you could exploit it over and over and over 😦
I meant more along the lines of suppressing this message
basicly, you could then open it, grab everything, get the buff and then put something back
so you could do this over and over and over
Hmm yeah, I see the challenges it would present. But to the user it's still confusing. Happend to me recently. I hadn't died in a long time and did not remember, how this works, so I was too afraid to pick my inventory up because I thought I would become encumbered and there was a wolf on my tail
About this sugestion: #suggestions message
What about single players? They won't receive the proposed boost. Are they somehow compensated for it? And if they are, how would that affect the co-op players?
Because the way I see it, this is purely meant for co-op; which means all of us who do like to play this game alone will never receive that boost. And thus may have a harder time in some biomes as those doing co-op.
Perhaps a "You feel lighter" message that accompanies Corpse Run? 😅
Or "Run for your life". 
I just mean in the case of the player seeing "You are carrying too much"-- that could be immediately followed by "You feel lighter" when corpse run is applied.
Just to clear up what's happened a bit without changing the function.
"Adrenaline rush" then, it feels like corpse run is basically that?
I think it'd be best for that text to speak to player's weight a bit more consistently, not necessarily declaring when a buff is applied. It could be out of place a bit, and make other buffs the player receives feel like it is missing text.
#screenshots message
(this feels like a suggestion?)
The armor set seems far too similar to the fenris set imo 🤔 also doesn’t seem ‘Viking’ enough to me… if that makes sense lol
if you missed it, he has asked ChatGPT to "prove" that what he was arguing about all this time is true
Ahh gotcha, I see 🤔 thanks!
I would like to think 1st player starts with 15 minute bonus and each player after adds a set amount of time to it. Single player could still get the bonus just not as long of a duration.
Right.
Might want to add to the suggestion that the bonus to the first player applies at all times and that the rest is only an addition to the first bonus to prolong it, so that single players can enjoy it as well.
Still seems too much of a multiplayer feature imo 🤔
my suggestion mentions the first person and the last person and has no mention of single player or co-op. The idea is to have players interact with the existing items in game in a natural way. The only feature added would be the boost so it could be easier implemented in to the game than other ideas.
My point is:
This game is a single player game with a co-op option.
Not a co-op game with a single player option.
So if you add to the sugestion that the boost works for single player games as well, it may actually get more upvotes, as those playing alone will like it too.
No-one who plays this game alone would like a feature that only works if there are two or more persons playing the game on the same server.
Play on a server. It is way more fun with others and the game is a game with both single player and multiplayer whether it is designed for pvp or pve it is still a game and played by many people that would disagree with you.
It's not up to you to decide whether or not someone wants to play with others. Nor is it because a feature forces players to do so.
Any suggestion made in the channel should be balanced enough to support both single ànd co-op player; without forcing players to go into co-op because a feature unlocks when there's two or more players present in the game.
If it isn't, it will always receive lots of downvotes. And will most likely be less likely being implemented by the devs, because they prefer quality and balance.
Well it is not up to you to determine how the game is supposed to be played, either and you must be oblivious to the co-op taming bonus, as there is already incentive in the game to play with others. But it's okay to stay in your cave, troll.
The devs have confirmed that the intended way to play the game is single-player and suggestions such as multiple people paddling a boat have been denied because they only benefit multiplayer
not talking about boats. That would be too much... but there are already co-op incentives in the game.
Just a general comment:
Insulting those who counter your ideas with arguments isn't a good idea. It certainly won't make you more popular or get you more votes.
Thorin is the trollest of them all. 
||Jk obviously.
||
But yeah, doesn't seem like a mechanic we need, as it doesn't benefit the core play (solo).
Too much work for so little to gain, as I see it.
There are incentives to play co-op because more people will inherently have an advantage, however there are not mechanics that deliberately make multiple players better.
Enemies being easier because they have to kill more health and take more damage with more people is a very different concept from a buff existing/lasting longer with more people
There are already other co-op incentives in the game as I have already given an example. To be real, the game is way better on a server playing multiplayer. We have such good times. My suggestion would also be good for a single player campaign but just not as much buff. Still the incentive would be there to play with others, just as taming already encourages.
Then stay in your troll cave? Does that better suit you? Either way you don't have to play co-op.
4 players can have permanent bonemass just saying
5 mins each
So the argument of it benefiting multiplayer more is pointless
"and there is already incentive in the game to play with others"
Exactly, why adding more? It IS a solo game with an optional co-op mode, it would be unfair to solo players to give even more advantages to MP
and two people can have the moder winds for 10 minutes.
Yeah, so why we need more benefits for coop players?
Not that it's needed
And tbh, I find it to be broken, but still in the game already
So before we chastise xprimntl, the existing buff cycling should be criticized
Ever tamed with another player? There is already a benefit and also a potion that speeds that boost up more.
And, it could be argued for balancing
More players = buffed bosses= something
...
I will repeat what I said: If there is already an advantage in playing with others, why adding more?
You are missing the point
or let's take out all the incentives of playing with other then and make it solo play only. Which makes more sense?
No one should be screwed because they decide to play alone. If the feature doesn't work in solo just as well as it would in co-op then not only it will not be added, the feature is broken in the first place,
Chastise?
The only one being chastised is me.
I asked a simple question, didn't get a satisfying answer, so reworded the question because I wanted to know how it could be implemented so it would benefit single players too.
And as a result, I got called a troll. Twice, actually..
I don't mind if people disagree with me, because that's what a discussion is about. Disagreeing and finding a way to agree to something eventually.
But the moment someone calls somebody who disagrees with you a troll, only because the one who disagrees doesn't want a buff that benefits co-op only?
I think that's the wrong approach.
I don't know who wronged who
But I'm mainly talking about the co-op benefit
In that case, start reading back from #suggestion-discussion message.
It's got a link to my first question as well.
Current power system could get some rework, true.
The only real problem with the suggestion is having another layer of waiting
The co-op bonus in that suggestion however is not nearly as huge as the forsaken powers
I don't see a reason why it couldn't work solo only with an added benefit to co-op as other incentives already exist doing while applying the same principles.
It's okay to sit alone, ya'll. Maybe you should try it sometime.
Because it's a game focused on single player with an optional co-op mode as you have been told multiple times at this point
and I've already reiterated a couple examples to prove that it is not solely for single players.
Literally no one said it was
The current stamina/hp/eitr regen bonus from Rested buff and the comfort mechanic are enough, no need to complicate that either IMO.
okay just overlook all the co-op incentives already in the game and play solo.
What?
At this point it's just unbelievable how much you are missing the point
you are totally on an opposite playing field and you're completely missing mine. I can clearly see you are stubborn to not even recognize what is in existence already. I don't care if you are steadfast on solo. I am not. And my server has a great time together.
I don't care to debate you. See ya'll later.
MP already has more advantages, more will neither be added nor should ever be added. Period
Good, because it's irrelevant, it will simply not be a thing as you would know if you opened the link
Also no, we won't
What Rianu is trying to say is that we developers doesn't want to lock features to multiplayer benefits only.
When we add things, we want it to be benificial to all kind of players.
Rowing with boats is another feature we don't add because it would not benefit singleplayer at all and it would make players belive that "developers don't care about me who wants to play alone"
heh. if it was that simple 😄
and the speed of the boats can't be to fast since the rate that chunks are discovered can't be to quick 😄
Well, the idea in general isn't that bad.
Problem is that it would benefit the co-op players again, as it would be easier for them to keep a constant supply of skellies.
Which means there should be some sort of buff being added to rowing, like having a maximum of 4 skellies available for a single player, 2 skellies for two players, 1 for three players and none for four players and above.
That way, a single player is able to control the rudder, while there are always 4 possible rowers.
Problem with that, it'll take some time before your blood magic is high enough to get 4 skellies.
But it's possible to overcome.
I hope that discussion sheds light on how 4 people can make forsaken powers have 100% uptime
And delete bonemass buff while we're at it
So if you don't want co-op benefits
You've already gone above and beyond with it
Doesn't mean adding more of the same, that's just faulty logic. Existing stuff like that should be dealt with instead.
main problem with that, is it would force everyone to play as mage
same if we did add mounted combat, then that would be "the way" to play valheim
Maybe only ranged weapons for mounted combat? Bows and crossbows, not staves
that would be insainly OP
How about when using some Forsaken power you gain the power (normally for 5 minutes) and 20 min duration "debuff" that don't allow you gain the same power during the debuff timer (similarly how healing/stamina meads work)?
For single player, yes, it would. Or use blood magic only, so they could summon the skellies.
But then, with the bukeperries, switching between eitr food and health / stamina food is already easier.
sitting on a lox with 500+ HP and just fire arrows
Perhaps disable control of the mount while aiming? My experience the loxen and askaven aren’t the easiest to control, but then I’ve never got that high of a skill in it. Or, perhaps introduce mobs that can keep up with mounts
they already are quite OP if you know what you're doing 😅
Ha! Okay, how about mounted combat but Spear only. And only a jab.
I see you point, now I’m just making a joke.
😛
Your username checks out. 
The problem with mounted combat is that the mount would fight with you. And will be the damage sponge until it dies.
Or at least, that's how I see it.
correct
A meat shield, as some would say.
whatever you're riding will be your additional HP pool. and you don't lose stamina while moving in the fight
A high-hitbox attack while you’re already up on a mount wouldn’t be particularly useful 
Unless you mean it’s a new unique attack specifically for this position
That is much better yes
But I still absolutely hate bonemass buff
I don’t see how any mounted combat would be better than fighting on the ground where you have significantly more precise control over your movement
Is there a reason why forsaken powers apply it to nearby players as well as yourself?
👀 great question
because it's how we implimented it to begin with 😄
it's insainly good already for multiplayer
Emphasis on insanely good
Get four players and you have permanent Eikthyr/Bonemass and you just can’t lose. And with eight players you get both.
yes
That would also courage to use other powers too.
Does that extent to skellies too?
Like having four of them walking bones, activate Bonemass power and they have it as well?
What do you think Smiffe, could it be changed like this? #suggestion-discussion message
could work
that would just be worse
That change would make them less "insanely good" as you phrased and less beneficial for coop play compared to solo play.
Similarly how you get the 2 min cooldown when using HP or Stamina meads.
Would also courage to use other powers too.
ye
So, @wanton atlas , what’s the consensus about re-adding the Lox ambient sounds for wild lox? I always thought it added so much atmosphere to the Plains especially so at night? Obviously keep them silent on tame lox but maybe re-add them for the wild ones? Right now, it’s just the lox calves that still make them.
re-adding?
The wild lox don’t make ambient sounds, as far as I am aware.
So, I assumed they were disabled
Okay. Will do. Thank you
you make it sound (or my english isn't good enough) like it was removed by us 😄
I had assumed so since wolf howling was removed for tamed wolves I had thought it was the same for the lox but also extended to their wild counter parts
no 🤔
If I am wrong, I didn’t mean to offend
they probably never made sounds when tamed
language barrier 😄
so no offense taken
Pretty sure you already get a cooldown debuff applied, or something similar to it. They would just need to make it so a given power can't be shared with a player if it's already on cooldown for that player.
I meant that additionally to the 20 min cooldown players who get the power also gain the "debuff" which prevents to get the same power until the cooldown is off.
What I mean is an extra/new debuff wouldn't be necessary, just use the existing cooldown to indicate whether the power can be shared with the player or not.
The debuff doesn't need to be visible tho.
What I mean is the developers can code it so the existing cooldown is taken into consideration when a power is being shared. No new debuff is necessary, and whether it's visible or not is a moot point and not an argument I was making.
Unless I misunderstood and this debuff is to prevent any other power from being shared, rather than just the one that's on cooldown.
yeah. you could only be affected by each forsaken power each 20 minutes
whoever casts it. you or a friend
Debuff idea was simply the mean to prevent getting the same power while it's on. But surely that might be able to code differently too.
@weak gate are you kidding with the cheat-bow suggestion?
the cheat-sword was made for early game testing back in 2020. and the cheat sledge was made for me because I needed a way to clear a huge area for a specific issue back in 2021
Cheat staff of cheating when?
||kidding
||
Also, thx for the explanation of why they’re in the game
your point makes no sense to me btw...
Skeletons raised with a dead raiser last indefinetly right.... until killed ofc
If we have it so there is only 4 slots for rowing on a boat, than any one player could technically keep a boat full with a fully upgraded dead raiser for a skeleton crew.
Not sure the level of blood magic plays much of a part as well, just the weapons level.
Sure it might technically be a bit easier on multiplayer, but literally every aspect of valheim becomes easier on multiplayer 😂
Main point is then rowing as a concept is no longer exclusive to multiplayer... though one could argue locked behind the far later mistlands biome for single player still 
Of course I was not being serious in support of the addition hahaha, just entertaining the topic.
they could make it so only draakar is rowable so it's locked later than dead raiser for multi and single player
I considered that too, funny enough 🤭
#suggestions message this is allegedly being fixed as we speak
they talk about it in one of the devblogs?
Not publicly from what I remember, it was a fan video analyzing some screenshots or other things
Was it the screenshot of hitting enemies on a slope in mistlands, in a position that wouldn’t have missed in the current version anyway? It doesn’t look like anything changed.
I believe so, yes
My point made sense to Smiffe as he replied: "main problem with that, is it would force everyone to play as mage"
As you can see here: #suggestion-discussion message
why would it even be skeletons rowing, why can't the player row alone
8 people rowing = 8 people also spending precious time
alternative to one person going somewhere alone and dropping portal for the rest
the only reason players all get together on a single boat is for the feeling
every other time, it's one person that drops portal
but then again, out of 8, certainly someone will have moder anyway
so x amount of players want to go to an island with a big mountain
why should they all tag along? serpent?
in our server, we have a player that just drops portals around solo
The comment I made was about how OP certain aspects are in Co-op.
Like having the ability to use a constant Bonemass or Eikthyr power when you have 4 players.
The subject of being able to row in MP came up, so I posted an idea about how to counter that in single player by using skeletons. But since that would be OP in co-op as well, I came up with a solution to cap the amount of skeletons that would be available to row, depending at the amount of players.
But, as Smiffe already replied - and thus meaning no - "main problem with that, is it would force everyone to play as mage". Simply because only as a mage you could summon the skellies to help you row the boat.
but it's a solution for a nonissue
There is no such thing as playing mage in my opinion. All weapons are just tools in a box that we can use as we please 🤭
You still don't get it, do you?
Perhaps reading the whole convo before making a reply first might be better.
Tell that to the main player base of the game. 
I do get it, many players rowing would make it faster and poor solo player can't keep up
but why is that a problem to begin with?
As for what you are saying Dad, they just don't like adding features that are entirely only for multiplayer and simply prefer ones that have use in both multi and solo play.
The silly skeletons idea was just a way to make the feature accessible to solo players as well 
if many people are wasting their time on a boat, why shouldn't their time be reduced
in group play, it's still solo boat trips thanks to portals
because more people on a boat does nothing, collectively, more time is wasted
if bosses can be buffed up for group play, so can boat travel
more damage = more health
more time = more speed 🧠
Hmmm, not always. Have seen many a video or stream of people traveling together as they go to new places.
They often don't just send out a sacrificial lamb to boat there and drop a portal haha
we do that for first time trips
nothing more than just the feeling
Yep, and I think for that feeling rowing with your pals would be cool 🤭
But a shame If the feature was only available to multiplayer no? So why not think up a solution to make it accessible in solo play also
The "problem" is what was brought up before with the whole thing about certain aspects of this game being a lot more beneficial for co-op play as it is for single player.
So the point of rowing the Longboat and the Drakar came up, which would - again - be more beneficial to co-op players as it would be for single players.
Then the idea of using skellies for rowing came up, thus making it possible for both single and co-op platers to row the boat; to which I came up with the solution to make it less OP to use skellies in both, but with a limit depending at the amount of players.
To which Smiffe replied: "main problem with that, is it would force everyone to play as mage"
And after that he used the suggestion of using mounts in this game as an example; so we discussed that as well.
like I said, you don't have to have skeletons rowing
it's not a problem
You still don't get it.
We DON'T have skellies rowing and we don't get any option to row the Longboat / Drakar in the first place because it would disturb the balance between Single and co-op games even more compared to now.
End of discussion!
Don't see how mounts compare well to this suggestion personally. But, I mean? You would hardly be forced to pop down 5 skellies just to get some small rowing speed bonus. 
His point of the boat can only go so fast also is pointless if helping to row the boat is reserves only for boosting the rowing speed (slowest speed).
saying "You don't get it" doesn't make it right
It is a non-issue and would never disturb this magical balance between single and co-op