#suggestion-discussion
1 messages Ā· Page 53 of 1
deep north = choose to delete one boss š¤
It specifically says the seven creatures that were banished by Odin. That still leaves room for a boss in the deep north, it just wouldn't be among the creatures Odin banished to valheim.
Man can people not count today or what
1 = eikthyr, 2 = elder, 3 = bonemass, 4 = moder, 5 = yagluth, 6 = queen, 7 = fader
The runestone says Odin banished 7 creatures to valheim. That could still be true and the deep north could have a boss
So there could be a boss that isn't a forsaken then which contradicts the entire point of valheim
Exactly.
I personally think that Loki is the final boss or Odin himself is the final boss
The entire goal is to slay forsaken and ascend to valhalla, if the boss isn't a forsaken there's no point in killing it
If odin didn't banish it it's not a forsaken
Well, I did misread that part...
But at least what I said about rewording that runestone does remain true. Even if it's not to increase the number to the amount I thought
Yea completely agree just think this is a typo on their end
Well...
If the winter child turns out to be the final boss, according to ashlands runestones it seems like he has always been in Valheim rather than a forsaken banished there
Which would still be weird because said child is only mentioned very early as a dream and only got more relevance in ashlands but has no story or lore in any of the other biomes
him being a final boss despite probably not being a forsaken and seemingly having 0 relevance in most of the game doesn't sound right
If there is the winter child I want to launch him off the edge of the world like a greyling down a cliff 
what if the winter child is a neck
Also on the matter of our goal only being to slay the forsaken, what's to say that goal can't be slightly adjusted due to unforeseen circumstances? It's not just about them being the forsaken, it's that they are trying to grow in power and are becoming a major threat (and that is why you were sent to slay them). If some other unrelated being also becomes a major threat and slipped under the radar, it could easily fall under your goal in valheim, just later on rather than right from the start.
Well then odin should instruct us that due to unforseen circumstances we also have to adventure into the deep north and slay whatever is in there
but if it were me i'd be pissed at odin
Odin sent us to the world of necks how can you be pissed at him
I can't wait to breed lox and ride them mfs
Any sort of second armour in plains really, maybe lox and tar or something light armour, maybe it will come with 1.0
i ll stand by my stament. the game is still early access and things can changed before final publication
I was talking about armor for your lox lol
But a light plains armor would be sick
Oh I see, well thats a big one, also we get tougher creatures later, so yeah 2 star ask are much tougher especially in non Ashlands
and because of eggs you could get them super early if you're very skilled, like after killing eikthyr possible but unlikely
Yeah but it sucks for lox to get two or three tapped by deathsquitos.
should be able to use squito repellent on lox then haha
That'd be cool actually
imagine if you could throw potions like in Baldurs Gate 3 haha
Yes. Hoe and Cultivator also.
Could you enable or create a channel for Spanish speakers since it doesn't exist here?
Considering we are not developers, mods, or helpers... no
Honestly never been more annoyed at Valheim than today so i'm upvoting
(Thorin as in)
Are you having trouble finding Rocky, too? 
It's ALL I did today, since I got up, until about an hour ago. It's ridiculous.
Are you looking at the right altitude (5-20m) and past 1000m from the centre of the world?
Sometime you find Rocky, sometimes he finds you.
I donāt know! I found 3 in like 20 minutes š
Yes, right altitude, unexplored areas, way off center...Different biomes too. I just gave up.
Wait its actually in game?
Might as well not be
It's not an April Fools if they actually implement it :<
Is it gonna be perm or vanish?
It will probably be permanent 
Is there a date end for being able to get it?
It's permanent, they wouldn't remove it for no reason, its not a seasonal item
I had the best luck in the bf, and by best luck I mean I found 2. It was frustrating with the amount of stones that spawned together looking like one big one. Take breaks when you need to.
Some people say they found them in meadows/swamp etc, then how does the altitude apply?
Meadows can get over 5 meters high, but it'll be barely. Or perhaps when it's bordering the mountains, but before you enter the mountain biome.
Swamp.... Yeah, that'll feel odd as it's all below 5 meters. Unless that's bordering a high mountain, meadows or black forest area. I've seen parts where that was still considered as swamp, how weird as it may look.
im just running out of unexplored areas that's my main concern
Don't have a 2nd world to use for it?
I don't want to
Yeah, that's going to make it significant harder.
But if nothing else helps, it may be useful to create a 2nd world, set the modifiers to the "no build cost" and "1,5 resources" (or higher) and use it for exploration only.
Once you got your stones to get Rocky, delete the world and continue on your main world.
Again, that's cheating, and I don't want to ^^ what's the point having a main world then? If I'm gonna cheese it like that might as well spawn it in
........||ok i found one||
Gratz!
Wish I had a hearthstone, I'm so fucking far xD
There have been occasions I wished I had a portal scroll.
Usually when I had forgotten to place my pocket portal and had to sail 1/4th of the map back, against the wind, of course. š
for the record i'm almost at the west most end of the world
Please, don't fall off
Iām curious as to what your map looks like if you are running out of unexplored areas.
I've been playing the same world since launch ^^
I'm not like, running out-out but I wanna leave a big chunk unexplored for 1.0 just in case
Thatās what I was hoping to hear. I know some have had to revert worlds that they loved to much older states so they could get new content.
Ah no, same seed since early march 2021
I'll post a screenie in screenshots
Oh, so you had your 4 year anniversary recently.
š
mhm!
Cool to know a seed can support a solo player for such a long time.
Screenshots is not for chatter so can't reply there, but no, I mainly only focus on my main base and decorating š not interested in cities
Kinda seeing an overabundance of refined eitr in our playgroups base. Might be because we got one mage and three players gathering resources. But would be cool if there was a magic arrow or payload to make
Magic payload that summons a brief warrior at the point of impact
Or just explode with poison and electricity
Plains light armor, suggested once more
Iām hoping against hope, chains, disjointed pads of blackmetal, rough pelts. Something that looks like a Heavy Metal magazine cover.
Barbarians with only strategically placed pieces of armor, held together with chains and held on with wishful thinking
Yes thats basically a 4:1 resource ratio, of course itll seem abundant. Eitr is the slowest of all resources if you play solo and make magic gear. (But its fine as is)
i think stamina in this game is very much needed to be worked on its the worst game to me for stamina drain and always being tired to do anything its what makes me not play this game i keep coming back yet keep quiting stamina in this game sucks so bad. if i could find a mod for no stamina drain or even one that ,made it customisable
You could just use devcommands to reduce or remove stamina usage alltogether.
Rianu got first.
didnt know this was a thing thanks
if you input the number yourself, it will stick to that world
Damn the last few suggestions didn't like...even scroll up at all (not the rock one)
@inland lantern #suggestions message is suggested about 6,592 times by now. And it's not going to be implemented in one way another.
If you don't want to deal with the change the wood has when it gets wet, there's most likely a mod out there somewhere you may use.
Or simply build a roof over your structures. It's intended that roofs stop the weather effect of water on wood.
@inland lantern This one #suggestions message is even suggested more. I think about 10K+ time now.
Won't happen. Period.
But there's a mod out there doing it, so better look that one up and install it if you really want to skip exploring and have the bushes at home.
ok was just suggesting I didn't realize there was like a thousand wood rot suggestions
Just thought it would be a nice feature for the berry bushes
Theyāre pretty common suggestions š
one thing you can do, is to search and see if a suggestion has been made before. Alternatively, you can always ask here in this channel and a suggestion before posting it- to gather feedback and to see if itās been suggested before. Not a big deal or anything though.
Ok
So what are u then?
A discord user
The Feast of Fowl is a sub-suggestion related to this one
Wood degradation
Pros: š¤ woah, the wood degrades in the rain
Cons: [Message flagged for text limit]
@weak gate are you playing valheim or some other kind of game?
- no. kingdom flags in a linear PvE adventure, combat, building game ?
- There is no such things as public servers for valheim to begin with.
Unfortunately they actively defy changing these aspects of the game, i guess because its a brutal survival game. not even an option in world modifers so most people just simply mod them, search up plant everything and waterproof building and itll solve your issues.
Brutal berries
I just wanna be able to build cool landscapes in vanilla man
petition to give the deep north boss drop a cosmetic berry bush item so we can do it

Fairly easy combat in this game with brutal inventory management, brutal weather ruining outdoor builds, and brutal bugs that get you killed 
ok
Well the seekers are living siege engines
are they?
like any mob they're pretty easily two tapped lol
either parry 1 2 or atgeir 1 2
Now that I think about it, itās stupid
or fire ball 1 2 or ....
@rough sedge the only problem with your suggestion is that people can grind levels if it raises levels, maybe make it break after 2 levels, and make it more expensive after every boss
people already grind skills with other ways but it would look amazing in the home base š
I think grinding skills should not be encouraged by the game, itās best to let skills increase as you progress
I could see a mead/another buff or something, but yeah an object to just⦠sit and grind at wouldnāt be very immersive.
Fair
everyone should grind blood magic 100 it's a character building experience 
i tried doing that once... i only got to like 60 or something before i quit, and it took hours
we have heard you and we are looking into this atm.
@mortal lichen @ gang who š
@bitter whale you can place meat on hooks with a fire under, then delete the fire, the meat will stay
Ik, its just somewhat inconvenient if you want to place the cooking stations above ground level and without access to stone
Well if you're allowed to place meat without fire i'd say it takes away a teaching opportunity for new players for cooking
Not entirely, Id say that it would make just as much sense to have food hanging from the stations not doing anything. I do however understand what you are getting at
Cooking stations cook the meats even if the fire goes out mid-cook
Themed nights would be a welcome change to the chaos nights we currently have
Themes could also be ābig enemiesā āflying enemiesā
The moon is always full, currently, but maybe they could change the theme based on moon phase
It would also still be an increase in difficulty, if they somewhat work like raids
How would you feel about more block armor for crossbows?
Well itās not really designed for blocking attacks, and not for close combat
You donāt want to parry an enemy then shoot its face?
It wont have as much block armor as a shield but 3 isnāt enough for anything at this point in the game
Yes, that's the point
A 40x parry bonus would work too 
Remember 20x parry multiplier on staff of protection during Mistlands PTB?
I didnāt discover Valheim until after mistlands released
Staves arenāt either but they have decent block armor.
Magic users have staff of protection so they donāt need any of it
Iāll accept a staff having better close combat properties than a crossbow, staves were THE weapon for much of history.
Magic staves could do with a poke/shove secondary
The ranged weapon less likely to be used with a staff of protection should also have weaker blocking?
Sounds fun im in

Magic staff secondary? The player holds their staff in front of their target and tells them, "You shall not pass!" and it stops them for 4 seconds.
like this ?
More like...Gandalf from Lord of the Rings.
Can they do it without holding a staff? Like say unarmed secondary attack?
No.
So enemies understand spoken language?
Ah, a mf Jojo reference was needed.
why of course my fine gentleman
wryy
#suggestions message that's not how upgrading in general works and would be out of place.
Believe me, magic is the one playstyle that needs any more using and buffing. It's not like you're not a viking warrior or anything
I'm sure it's been suggested before, but please give us saddlebags for extra capacity. There's currently no progression for carts, but a saddlebag would fill that
dunno if it helps but you can ride while encumbered
ZA WARUDO
How about sleds with the possibility to ride them with dogs?
Or friends
That's also been sugested a few 100 times by now, I think.
almost as often as cats š¤
That does sorta help but I'm usually picking up everything i walk by and don't like leaving things behind. Not enough inventory space
I ve have an idea, AI assistant in the game
Lol, jk
Problem when the devs double the inventory size is that players still complain about the inventory being too small because they keep picking up everything they encounter.
Only solution to deal with inventory overflow is to use a pocket portal, scavage everything around it, return home to drop things off and repeat that for each part of the map.
So the dev's could give us 100 inventory slots and it will still be too small. I can assure you that.
I think a more durable cart would be nice in progression, but it doesn't need to be any better at storing items.
Or they could make current cart better instead of adding another one
No no no, we need another one, made of metal, which is also heavier to move... 
You just made me realize of how silly those suggestions are about making a "better" cart using late metals...
Yes, make a late cart even heavier without having anything inside, that's certainly an improvement
Do those suggestions actually mention the cart being heavier though? That would be an odd design choice.
No, but the fact that the cart is suggested to be made of metals implies it even if they didn't realize
A cart wouldn't need to be heavier just because it's made of metals. The developers have to simply not change that value on the cart's physics.
The developers could also simply not make gravity a thing.
Has anyone look at creating more of an RPG character building? Make it where the larger the character size the more strength out put is possible but slower and louder movements. And then kind of scale the characters in that manner. Keep the skills the same but the base stats change based on how you build the character.
They would have to render every single armor/outfit in the game so it matches every single type of body...
So yes, people have suggested, and it has been explicitly denied
Not so simple this late into development
Most things aren't designed to function floating off into space
Easiest solution for heavy cart is to have a mount pull the cart. Like Halstien for example. The battering ram doesnāt seem much heavier when moving it around.
Battering ram's base mass is 50, the same as a cart. But the battering ram is made of metal!
Yes, my argument died after I remember the existence of the siege engines
That was a bad example. The point was that "the developers could simply not do that" is a terrible argument to make because it doesn't act as an explanation for why you think it shouldn't or wouldn't work that way. I could just use that same argument to say the developers could simply not add a new cart in the first place. Your point on the siege weapons being made of metal but not being weighed down more than a cart is a far more compelling argument.
Where in progression would an upgraded cart become unlockable? The mountains, and mistland terrain would make it unusable. Swamps would be a challenge as well. Plains seem to be the only open terrain that would be friendly without having to chop and pave to progress forward.
Ashlands seems like a good place for a new cart, fairly flat and abundant items if you're trying to gather everything.
is there another cart after the 1st basic one?
we built a paved road across the island from our main base to the port base for brining back metals from the ship in carts
Nope, which is especially strange considering Ashlands has the most items to gather and is not wood friendly.
i see, ig ill have these ole ones a long time
u right
no but really any new cart in the ashlands would just be overshadowed by the stone portal
dont help for foraging tho
gathering woods stones metals to bring to said portal
plus we got 3 dif chest 2 portal why not another cart
3 chest that i know of anyway
think there's 4
whats after iron?!?!?!?
personal chest, reinforced chest, black metal and normal wood chest
blackmetal?!?! more storage or nah??
admittedly personal chest is a bit of meme but it still exists 
Blackmetal chests are technically less storage per area
true n oooof
They do hold more stuff but they are bigger, reinforced chests are best for storage/area
good to know
Yep, 2x4 area can fit 5 reinforced chests or 3 black metal chests.
yikes
That being said I still make some blackmetal chests if i have extra blackmetal laying around and since iron is usually in more demand i'm hesistant to spend it on chests 
cant wait till i can find the ss i take on my pc so i can share em here lmap, base is to cool
(new to pc)
true iron always important
Iron is high demand but also plentiful, and you get more sources for it in later biomes too.
its just a chore
That is true too.
so is silver tho i hate golems
a cart that lets your loxes carry loxes
plaiins teir? interesting
Mistlands tier- use mechanical springs, for suspension š
that is an essay fix. dont change the character size, just the effect of the build.
Then the character's skin would clip all over the armors, aka very visually unappealing
Certainly not an "easy" fix
Nah, a cart would still be more convenient for mass material gathering and building. Pocket portals are nice for adventures but when it comes to mass gathering materials, it's a lot of stop and go.
Agree to disagree
Wood cart would work perfectly fine in that scenario you proposed
I can't wait for steel to be the next metal resource and we need to grind even more iron to make it
i'm a bit baffled by the chess suggestion š„²
yeah, Hnefatafl would have made more sense in this setting. But still, a 2 player game.
@charred star
sorry, i didnt know
Cats are one of those ātoo mundaneā creatures for the devs to include.
Deer and boar were there since the early steps so they stay
But all new creatures are unique to Valheim
Also wasn't it state that they get straight to Valhalla?
But a cat-like creature is more likely
Isnāt that dogs
Chickens and wolves as well, as far as āreal world animalsā go. Chickens were introduced later though.
I still wish they changed them in someway
Deer could get variants to their coats, and boars could become a bit more fantastical in their colours
Maybe some rune-like markings
@weak gate You're not the first: #suggestion-discussion message
Also, it's going to be a big "No".
Why?
Maybe a comfort item that looks like a scratching post and comes with a kitten
Yea, thatās a lot more reasonable
Because as Smiffe told me a long time ago, we won't have any more pets.
Something similar with a neck would be nice 
What about 
š¤
Cuz, 4 days isnāt long ago
OK, let me rephrase that, we won't get any tamable pets
And since the only way to get cats in this game would be through taming them: it's a no.
But this is more reasonable, and i put up the idea of taming as a suggestion
Here's his reply to me when we discussed a cat-like creature:
Smiffe ā 16-2-2025 18:02
yes
[18:02]
I know it doesn't fit
[18:03]
not lore accurate
not a scandinavian creature
we already had maxed out our number of creatures
So, it's a No.
I think the better question is, what would cats bring to the table? What would they do?
Be a little dude that walks around your base
Butcher them for meat and furs? š
ā¦. Something tells me youāre a bit salty we do that to wolves in valheim
But maybe yes
And then they give you something that lets you make a scratching post that summons a house cat
Iām gonna edit my suggestion
I suppose that could be the best, simplest option.
And it would mostly require just retexturing so should not be that difficult to implement
Haha I donāt mind killing wolves! Actually think itās great that butchering them is an option.
I wouldnāt be upset if they added cats, but I just there are better options out there. Iām actually (hot take!) really nervous about he implementation of (deep north spoilers) ||seals||
Fair
Imagine they receive extra damage from wooden clubs
Also I thought it would be fun to make a kraken the thing guarding the deep north
Deep north can't really be guarded like that because whatever is in the way, players will catapult over
But what if itās too tall
Then players won't be able to catapult in 
See
Then it would get stuck in whatever object is over the ocean and be a mess.
Ocean neither needs or should have a boss
Can you please rephrase that
Why?
Also, you edited that suggestion and now just included two ideas in one post...
I couldnāt understand what you were trying to say
That the boss would probably get stuck constantly
It wonāt be a boss, it will act like a wall, and it will clip through obstacles, maybe mist will cover whatās happening
Also, off topic, what does the recycle option mean
It has been suggested before
How could a kraken cover the entire southern perimeter of DN?
It could move so it's always blocking the player
Did dream about that Jormungandr surrounding an entire biome
The tentacles are like 5 miles long
The Kraken is the deep north, banished to a cold wasteland destined to become a frozen mass that accrued a shell of dirt and dust on it's body.
The Kraken is the reason the world has an edge
Maybe the kraken is the rockys we found all the way
I showed how it works in the memes and clips channel (itās one of the only channels that allows videos)
How does that work if you have multiple players sailing to the deep north in multiple boats?
Multiple krakens of course
A kraken hydra, cut down one kraken and 2 more grow in its place.
Black marble pieces are literally the strongest build pieces in the game, they certainly don't need to be made even stronger
Black marble structures have same hitpoints as Stone structures, so what am I missing?
Resistances
#suggestions message I like the fishing net idea since vikings actually used a form of it (and traps). Would be really neat to find it in a very rare type of dungeon like the one you can find in the mountains that has a fishing rod
Fishing traps would make the fishing rods active fishing obsolete, how would they work with the fishing skill?
Would the player need to put bait into the traps for them to work?
Not necessarily, depending how it was implemented. Limit the amount of fish it can hold. Increase the rate that bait is used. Reduce the chance to attract a fish. Etc
Also limiting the ability to even get nets/traps in the first place.
@faint fog
Yes, I will fix asap. The slow mode is really slow!
Sorry
@patent sorrel You can damage stone with virtually anything, even water.. so that's a strange suggestion.
None of that ultimately changes anything, since a passive option still makes the active option undesirable regardless. And if you have to nerf it so heavily that it defeats the point of even adding it in the first place it's generally a sign that it's an inherently unbalanced idea.
Don't agree with that at all. A passive option that catches one fish a day and costs 40 bait would obviously not be a good implementation. The point is that it would need to be balanced to make it a reasonable method to acquire fish, but not as good as active fishing
this is simply not true, passive farms exist in a lot of games and the entire point is that theyāre a cost to benefit thing. You spend valuable resources and more importantly time to set up something, which will then over an extended period create profit for you. Best example is minecraft where itās basically possible to farm every resource.
Fishing as a whole is already undesired. The rewards are good but the activity is awful. You can implement fishing nets and not nerf them to oblivion by buffing fishing while youāre at it.
plus, passive fish farms already exist. Because fish tend to jump a lot you can work around stairs near some shores to create passive fish farms. But, as aforementioned, theyāre much less efficient than actual fishing, so people donāt often use it. The importance is that the option is actually there
I think a good example already in game is: it is undeniably more efficient to trap a troll and use it to chop trees instead of using an axe yourself for the better half of the entire game. Regardless, most people go for the latter option because they want immediate wood instead of setting up for the inarguably better long-term wood solution. The fact that the option exists doesnāt negate people from ever chopping wood again. hence why passive fishnets are a good idea. thank you for listening
it is undeniably more efficient to trap a troll and use it to chop trees instead of using an axe yourself for the better half of the entire game
That... is absolutely not true at all...
How can trying to find a troll and then luring it into destroying trees be more efficient than crafting an axe and chopping them yourself?
And 100 times less dangerous as well
Even more if you use elder's power
Given that you would naturally be able to place down multiple nets, there is no amount of nerfing that can be done within reason to make it balanced with the active option (hence why I stated it is an inherently unbalanced idea). It's also very telling when your options for nerfing involve making an ordinary object that would otherwise be relatively easy/simple to make rare or difficult to obtain. And the nail in the coffin for the idea is that fishing as far as the intended gameplay is concerned is supposed to be active, nothing more, nothing less. Whether you agree or not won't change the facts of the matter.
hey so thatās actually part of the investing into making a farm :) like to balance things as developers do risk vs reward
hey so you canāt one shot 5 trees at a time as opposed to a troll :)
lmfao? think before u reply to me idk š
I wouldn't really call having a troll chase you through the forest a "farm", it's not renewable, it's not infrastructure, it's not automatic. What about using a troll makes it a "farm"?
I think he was saying that finding a troll then luring it to a forest then getting wood then making the troll not follow you home is overall a longer process than just chopping trees normally
So can you, saying luring a troll to chop trees being "undeniably more efficient" as if it was true...
Yes. And I'm ironically the one "not thinking before saying"
ngl crystal battle axe is a better and more controlled troll
can hit like 3 things and better yet you can set up a farm and have trees fall on eachother and help you out even more
highly highly doubt controlled troll farming is better in any way, sure troll farming in the earlier stages of the game is better
Would love to see footage of you doing your troll tree farm tho @void cape
Somehow turning Trolls hitting trees into an argument for fishnets is good for one thing, a good laugh. Thanks for that, doubling down and saying it can't be argued is hilarious. Best to stay open to opinions, and I too would love some footy of that.
@ Crash
Yes please
The Crystal is a cool resource but could do with a few more uses, either a horizontal piece or a sloped roof piece.
Silver and Crystal make a battle axe, maybe Black metal and crystal could make a dark crystal battle axe
Oh and some of the PvP suggestions got me thinking about soft-PvP, or maybe should just call that sports.
Like a flag for capture the flag, something that is present on your back when you carry it, or maybe makes you glow, and that you drop if you get hit by a friendly hit. For a few seconds you canāt pick it back up.
agree on more uses for crystals. at least more build pieces in the very least. could also be used for some cool furniture items too if they got their creative juices flowing
Crystal and silver could be used for so many cool little furniture
It would have to be quite huge because even the smallest level one perch is pretty big
And you can already have the fish on the wall, chatting to you
I was thinking silver plates and crystal goblets
surprised crystals arent used on ANY of the magic gear
Crystal staff- channels the powers celestial to smite your enemies, dealing fire damage during the day and freezing during the night, lightning during storms. Does not work indoors
I wonder if the effect I imagine for this would work;
When you hold down attack, the viking raised the head of the staff above their head, vertical, and a beam from the sun/moon shines down āthroughā the pommel
Magic missile equivalent using crystal wouldāve been neat. A crystal ball upgrade for the galdr table, maybe?
For what itās worth, crystal is kinda used for the Dvergr lighting- itās used in the lantern recipe.
Crystal throne wouldāve been interesting š¤
And from the pommel, a beam of light strikes your enemy.
combine crystals with berries so we can have mosaics already reeee
@plucky igloo you can already place Hildir chests on item stands š
AND build a chest "inside" it so you can use it
i was not aware of that workaround, ty. still no collision after you do that.
#suggestions message
you can already use tonic of ratatosk for this
Cart pulling efficiency is based on speed, not "strength"
Why does an empty cart pull easier than a full one?
Because of the weight.
I didn't say it's the only factor
The weight of a cart increases with the weight of items inside, but you pull with more force when you move faster
You pull with more force from the ratatosk tonics since your acceleration is faster since acceleration is derivative velocity. So having a potion that increases strength aka muscle mass (which I believe to be relative to mass and acceleration) could also make sense. With this one too it could also do more than just stronger cart pulling force by giving more force (power) to other actions.
If it gives more knockback to ragdolls of killed enemies that would immediately make it the best mead ever
So even a lox goes flying away like a greyling
I've just watched a "magic only" run on YT and I thought of a solution for "magic" weapons before mistlands. (which some people might've asked already.)
I mean: What is "magic" at first? To swing a sword is a physical thing/damage, right? Therefore casting ice shards is magic, correct? So the frostner, which has frost "imbedded" in it, is also a magic weapon? And what about silver sword? Drinking a potion or mead is magic, right? We have many magic things before mistlands that are not counted.
What you guys say, am I wrong?
I have 2 ideas that may fit and increase the 'magic tab'.
But game logic, so no
The frostner is not magic as it simply uses the properties of the material used to make it for its special effect. Much like how resin can be used to produce fire but is not inherently magical in any way, because that's just a natural property of the material. So yes, you are very much wrong. And actual magic is only meant to be obtainable starting in the mistlands by design.
Are Forsaken Powers not magic as well?
So silver has some magic inherited in itself? as it makes both sword and Frostner "magical" weapons (having elemental damage which is only later introduced as its own skill)? Also fire could be considered 'magical' at some point (to an understanding of old mythology).
What about meads? Are they magic then?
Dont forget about ymir flesh, which makes the frostner magic and meads could just be that you are drunk enough to gain "new abilities"
Again, elemental damage in itself is not magic in any sense. And to clarify, it's specifically magic weapons that are what's locked behind mistlands, and eitr is specifically what makes the difference between a magic weapon and a non-magic one.
(honest question) Why is there an "elemental magic(skill)"? Are they different, then?
And about the eitr usage, that part if true, we cannot cast anything without it. So it is a hard-lock mechanic.
Magic can be elemental, doesn't mean all elemental stuff is magic.
Elemental magic skill is for elemental magic weapons just like any other weapon skill
Yes, this is all basic parts of the design that should be well known and fairly obvious. The player doesn't have any natural eitr/magical ability of their own, hence why eitr foods are needed to be able to use/cast magic weapons. And magic weapons are made using eitr, a material which is only obtainable starting in mistlands.
But I just wanted to look for any other elements in-game that could be considered magic, not that are locked behind the Eitr usage/need, tho. (I think I was not as clear... new ideas never are).
What I mean is, say the frostner. It won't level up my elemental magic(obviously), but the frost effect should be elemental damage, right? Which then **could **be considered a 'magic' aspect (some enemies are even weak to it). The thing is, we have this elemental damage(lightning, frost, fire) that is later introduced as also elemental magic (fireball, ice shards, which deal elemental damage as primary source. Hence magic is locked behind Eitr usage.) and as explained by you, different in skills but the same in-game mechanics.
And Somehow ashlands magic does not use Eitr to craft them, it is very weird.
Elemental magic differs from Blood magic in that it does not damage you when you use it.
We dont "need" several types of magic, much like we dont "need" one skill for each weapon types. And yet here we are.
Theres really no sense to why magic appears so late in the game. Why would greydwarf shamans have it and not us? It just kinda is like that. And its definitely not going to change.
You use magic early game you just can't harness it until certain foods imbued with Eitr are located.
Portals and Wards are magical items for example.
Yup. I just meant the weapons. I think it should appear in Black Forest with two wands, then Mountains with some silver wands, and then Mistlands again with staves, and I really wasnt into the Ashlands magic weapons
I'm just pointing out that we can't just naturally use it until we are able to ingest for a temporary empowerment. Unlike a Greydwarf Shaman that naturally have Eitr.
Idk, I just dont even bother using it, I dont like how it feels in combat at all
But hey if we just go off lore, yes, I know all of that stuff
Okay well having earlier equipment won't solve that, much like how I don't typically use a spear(even though they're available early), I use what I enjoy. Seems you don't enjoy magic weapons, I'd say that's not a real reason to have it available sooner..
Im just confusing you. I'll see myself out.
It seems your point is confused yes, there's many reasons to want magic early, but saying it makes no sense and that you don't enjoy using it anyways doesn't raise any good points.
I think they meant specifically the ashlands implementation of it, not in general.
Doesn't change the fact that magic weapons have no place earlier than they're designed to be available though.
Right, that's why I said having it earlier won't change that š
Because the characters are vikings, not greydwarves
Yes, allow players to increase the skill level of the most powerful playstyle in the game from the very beginning. I'm sure that is completely balanced
And you know what else would further confirm how balance it is? The fact that so many early enemies are weak to some of the magical types of dmg like fire and frost. Including bosses which are the most important enemies
At that point they should just remove every physical weapon in early game because they would become very extremely pointless as the 100% most efficient way of combat in early game would be with magic
I think they could just nerf magic if its that good yea
And it still won't be made available early game regardless because it is not meant or intended to be accessible that early.
There's a difference between powerful and in need of a nerf.
I think it could be cool. I get that the roots are always in the Mistlands.
700 hp bubble = powerful?
Staff of embers/wilds = powerful and not busted op that trivializes the entire game?
a ranged weapon that does a better job of aoe damage and control then a sledge?
not busted op ā and totally doesn't need a nerf
Really just speaking towards the context being spoken in, no need to rant š
I mean you're saying that magic doesn't need a nerf so
He isnt ranting
I was speaking to the fact that Rianu said magic is the most powerful playstyle, no mention of a nerf there.
There's a difference between powerful and in need of a nerf.
Again, just clarifying the difference in language being used.
dunno about that one
Clearly 
i mean clearly you don't know what you are implying or stating with that sentence but that's cool
Saying that powerful doesn't equal nerf is pretty clear.
the mental gymnastics are crazy
the strongest playstyle in the game that trivializes all content doesn't need a nerf it's just powerful š¤ š
You'll survive, really just trying to ferry along the point Rianu was making rather than rabbit holing towards what needs a nerf.
but guys its just strong it doesn't need a nerf
The original point was that this playstyle wouldn't belong in the beginning of the game because it's so strong... surely you're kidding at this point.
Scales is really good at the video game
which derives that its incredibly strong and needs balancing ??????
Yes, Rianu mentioned resistances being a huge difference maker in the early game, which is valid without getting into how strong it is empirically.
it's irrelevant what stage you get an item if its crazy strong it needs nerfs
This is clearly a soft spot or something.
I think it would be cool to have it in the beginning of the game if you snuck into the Mistlands and found the roots and were like haha lets stab this thing but oh wait you cant because u dont have black metal, I think we should bipass the blackmetal and allow people to stab the roots without the black metal for the stabby machine
Or it's just a bad narrative to push that something insanely strong is just strong and doesn't need nerf
And infact, lets go one step further. Hypothetically, we should be able to chop down oak trees with a stone axe.
I literally never said it doesn't need a nerf.
You are clearly implying it
I never once implied it, please read above once again if you're confused.
This is so dishonest i cannot lmao, "There's a difference between powerful and in need of a nerf."
I think Omni take things very literally and its important to communicate in such a way so that nobody gets confused.
There is nothing wrong with taking things literally
Right, the confusion is when you raised the point that if something is the most powerful playstyle it should just be nerfed so it can be implemented earlier.
When the points being raised were for resistances and being applied in the late game.
And you disagree because thats not at all why its not in the early game, the reason its not in the early game is because the eitr runs in the outside edges of the map in the Mistlands, and eitr is born into creatures native to Valheim
Powerful = nerf to you and that's okay.
The context is not speaking towards it being broken or too powerful, but the most powerful at that stage.
No not at all there's a very clear threshold
Fenris armor is powerful, but it's not op because there's a risk and reward
So what's crossing you up? š¤·āāļø
Magic crosses the threshold between strong and overpowered?
Okay, no one mentioned that.
The logic was used to explain why it shouldn't be given life in the early game.
I think root harnesk is op tho
yes root harnesk is op
its kind of an acceptable level of op tho
no not at all
for casuals like me
Getting salty over nothing is not a good look brother, you make sense sometimes but I think you're applying your own context here and making yourself upset.
not having to worry about any pierce attack is a joke, and the FINAL boss in the game literally cannot outpace your passive hp regen in melee
who's salty?
You're taking the time to downvote when I'm just explaining further to stop the confusion.
I will cast doubts on saltiness on anyones part
The react emojis are giving salty.
Stranded does that all the time, do you think theyre salty too ? Just wondering
Because your points are objectively bad balance wise
No one's mentioned the balancing of magic, only the implementation of it in the early game.
It's also giving mad salty vibes when you insult me directly but yea 
This is your own context.
I just think itd be cool for us folks who like to skip around, because we could sneak into mistlands and itd be super scary, but we'd do it to get some unique magic weapons early game
I've not insulted you at all, saying something isn't a good look or that maybe I'm touching a soft spot is jsut me trying to figure out why you're spinning this discussion to why magic is OP.
so making an attempt at my character = not an insult or an attack got it
very very strange behavior and thought process
Attempt at your character?
That's just too broad of a description to make sense here.
Getting salty over nothing is not a good look brother
When all i've been doing is laying out the straight facts of balance
Yes, and it's not, I also followed it up with that you make sense sometimes.
lmao
That have nothing to do with the discussion above. You're changing the topic.
uh huh
Anyways
@vivid ridge Maybe a basic magic cast without elemental structure, but that seems to be the way magic is portrayed in Valheim.
idk I get that it wouldnt work bc only black metal can pierce the stuff in mistlands
It's fair to feel like Magic Weaponry comes late in the game, but that perspective could change quickly if 1.0 release beyond the Ashlands is a lengthy adventure.
Maybe if there were like rare sources of sap you could find, maybe that just naturally pour out from a root
I don't think encouraging skipping bosses/biomes is a part of the balancing with what's been shown anyways, but given that there are workarounds for every biome, it might be a part of their considerations.
People give devs too much credit for random things
They could draw a random nonsense line and players will be like "well š¤ achualy it's very much intended and very balanced" even if it was a placeholder
Who are you talking to?
This already exists tbh 
It is this way-->someone must have chosen to make it this way--> this must be the best way for things to be.
Always a useful and productive mindset in the suggestion channel.
There's literally no one speaking in this way š¤
Yeah, don't recall ever stating that it's the best way for things to be. Some people just have a hard time distinguishing and separating opinion from fact. It's a fact that the developers have the final say and that their intent is above all else. Even if I personally felt magic weapons should be accessible early game (which I don't), that does not matter one bit if the developers have made their intent on the situation clear and have made up their minds. In this case, it's abundantly clear that magic weapons, as well as the materials and means to craft them are only mistlands tier and above by design. Even if the developers explicitly stated as much, these types would still refuse to accept it and would fail to understand their place on the matter.
Nah, I do accept the changes they make throughout the years despite these types that I mentioned being against it
It has been successful, but there's so much more
I was here long enough to know
I was "against" riding and dual wielding, I don't use either anyway
But I was never against it in a manner of "the devs š¼ ..."
Yet here we are, we have them anyway, I'm indifferent to it
But these types were against it in principle just because they're not in the game
There's a million and one examples
Even in these cases, it's always best to remind people you're dealing with the community, and there's little reason to treat convincing a community member as if they're any sort of deciding factor. People will see things differently always, it's useless to discount any perspective, that's even less productive.
same with me
Mainly the armor giving a slight weakness to Pierce and Fire damage but resistance to Blunt, Frost and Slash damage
So arguably the more op armor set in the game
Permanent Bonemass
Lox Hood gives resistance to Blunt and Slash damage
Lox Tunic gives resistance to Slash damage and weakness to Fire damage
Lox Leggings give you resistance to Blunt damage and a little resistance to Frost damage and weakness to Pierce damage
It is literally that
Hood to get two physical dmg resistances
Use root harnesk for pierce resistance.
Use literally anything for the legs (doesn't matter)
There. You're now playing in easiest mode
Makes sense.
Thought it would be a good idea to have the armor set to have slight resistance to blunt and slash and weakness to pierce. I could have not added so much buffs to the armor maybe like.
Lox Hood small resistance to Slash and weakness to Pierce
Lox Tunic resistance to Frost and weakness to Fire
Lox Leggings resistance to blunt and small weakness to pierce
Somewhere near that.
But I do get how it's like the bonemass buff but in armor š Lol
Remember that resistance trumps weakness, and two weaknesses don't stack.
Oh never realised that
And there's no "slight resistance", weakest resistance possible is just "resistant", which is 50%. That's a lot
Root mask is 50% poison rez right
Been saying the weakness/resistance system needs to change for a while now as well. š¤
The world of valheim where 1-1 = 1
ik this might be old but Valheim isn't really the type of game that needs to have super precise balancing. It isn't as though it's a competetive game where that kind of thing matters. If you really wanted to, you could trivialize every boss fight using bonfires or some other cheese strat and only fight enemies at range on top of structures they can't reach. Is magic more powerful than other playstyles? Yes, but it really doesn't matter very much. It would only matter if it was SO GOOD that the game breaks because of it, which just really isn't the case since magic requires investment with regards to food that limits your health and stamina drastically. Obv the bubble counterbalances this, but you can also use bubble as a warrior with one eitr food or just have someone else bubble you if playing multiplayer. The TLDR of this post is just that valheim doesn't really need to be excrutiatingly balanced and in fact it would actually make the game less fun. Magic is totally fine. If it makes the game too easy for your liking, either don't use it or increase the difficulty, I don't see the sense in limiting the fun for everyone else.
It doesnāt need to be excruciatingly balanced but the obvious shit and outliers have to be addressed
Again I just don't think its nearly egregious enough to warrant any significant nerf
Agree to disagree
sure
I just donāt see how a fully ranged play style, with a 200-700 shield, best damage in the game, best utility in the game and being able to split up defensive and offensive resources doesnāt warrant a nerf
Fully ranged and best utility / versatility are definitely true. Best damage? I mean its definitely on par with other playstyles and even better with regards to croud control but against single targets Im almost certain melee has better damage as do bows against a single target (with high skill). You also forgot to mention the much lower survivability and lower stamina. Other people can use shield too without the significant food investment of a full magic build by only eating one food or getting the bubble elsewhere. Is it very strong? Yes. However I think you are dramaticizing how strong it really is.
Also lol at the just donāt use it if itās way too strong and you desire a challenge š
I'd say it needs a balance because, also to me, this is not a competitive game (where it has many nuances that can affect gameplay and fun of the game).
Magic kills all bosses the fastest and all large enemies the fastest
Magic by itself is the strongest, and sure needs tweaks and changes. (which are technically used as nerfs or buffs). Maybe that's a 'me' thing that associate nerf and buff to competitive games.
Also mage most def does not have low stamina, 2E1S means you have basically the same stam as any person who runs 2h1s
And I like that you bring up the shield thing, mages can parry literally anything in the game with staff of prot, melee builds canāt
And the lower survivability is just wrong, you are more tanky as a mage with a bubble then a 3h food full heavy armor build š¤£
But honestly no use in engaging with this anymore you clearly have no idea how mage works
I mean sure against those specifically but that is not indicative of moment to moment gameplay and is largely because of the fact that they are resistant to a lot of other damage. With regards to stamina its largely the same as 2h1s but the point is that that is your only ideal option, whereas other builds could run a second stam. The only thing I actually agree with is the parrying thing which reads to me as more of an unintentional quirk which should be addressed. Also, how is a mage more tanky than a warrior with a bubble lmao. No need to be rude buddy, Its just that not every game needs to be some excruciatingly balanced slopfest where everything fun and cool is nerfed into the ground because in a game where you can already cheese literally everything if you gave that much of a shit one particular build when played well is quite powerful.
Never once was rude but okay
.
I also don't get why this is a problem lmao. Every game has a meta build/playstyle, and if your intention is to have a challenging experience why would you go out of your way to use the meta playstyle? That's like complaining that DS3 is too easy because you can just spam sellsword twinblades
And when the game is not competetive, it really doesn't matter and that's why they were never balanced. Use the meta build if you want, nerfing it does literally nothing except for flatten the entire game into one monotonous process where everything is perfectly equal.
Balance matters very much in terms of PvE.
Whether the systems in question need balancing or not is another matter.
There's also the accessibility element, I'm sure there are players without much gaming prowess, and will die even with the best gear and weaponry possible. Having the options available for all spectrums of skill levels isn't bad, especially with difficulty modifiers being a thing.
I mean it matters but I wouldn't say it matters VERY MUCH. It matters to the extent that if something literally ruins the game because of how powerful it is then it should definitely be addressed, but just because there is a meta playstyle doesn't mean it should be nerfed, especially since the things that make magic powerful are intrinsic to the playstyle (range, croud control, utility, etc.)
Like I said earlier, if you played valheim full meta absolutely nothing would pose a challenge, so do the devs really need to change how bonfire work or AI pathing works just because you could hypothetically abuse it to get an advantage in a non-competetive game? Again I understand balancing egregious things or things that disrupt the game in a negative way, but something just being powerful is kind of silly to be crying nerf about in this kind of game.
At the end of the day it's your decision how you engage with the game mechanics š¤·āāļø . Unless there is something wrong I'd call it a waste of the dev's time
So what would Rocky do? š¤ 
Rocky would spam fireballs from a distance and not give a shit about anything
š¤
Magic is way too rewarding for how safe and easy it is. Fireballs shouldnt be like throwing your demolisher at range 5 times more frequently. Staff of prot shouldnt allow you to run zero hp food and zero armor on the highest difficulty with ease. Its out of proportion and defeats the entire 'brutal viking' part of the game.
But but I feel frail with my 200-700 hp bubble that I can recast at anytime and I feel frail with my 130 stamina (that I only use to run and dodge)
Hard life being able to spam demolisher dmg at range that has zero noise
But balance doesnāt matter right because itās just a single player game
And the difficulty totally isnāt ruined when thereās way too strong stuff that isnāt addressed
What if magic weapons additionally required some stamina to use? Would that help balance it you think?
Giving magic weapons more noise than melee would be a great adjustment
There's no reason why a giant flying fireball is zero noise while throwing a spear aggros the entirety of a fuling village
But yea also add a stamina usage along with the eitr usage
Oh right, forgot how sneaky and quiet fireballs are
definitely a good start!
i honestly think that'd be enough
for offense wise
i'd touch up on the staff of protection and probably cut it's duration by 1/2 and shield hp by a third
and then mage has proper risk and rewards
it'd be a strong option and a new way to play the game but wouldn't be in the absurd state that it is rn
Which is why passive mobs and easy mode exist
Yep that's why I said having options for all spectrums of skill levels isn't bad, especially with difficulty modifiers being a thing.
š”Guys, great idea, name the deep north boss schrombly splinggy the bone crusher(this is obviously a joke)
Yup I will always be a major advocate for world modifiers and difficulty settings, everyone wins 
That being said I wish valheim had better difficulty settings
š¤
Downvoted because schrombly splinggy is obviously a splingger not a bone crusher.
scrongly bingle skeleton
and hes just a giant skeleton with an ice sword
Yes
These unnerf suggestions are troll no?
why would they be?
It's a completely valid opinion and thought process
And I truly believe that a part of the charm of the ashlands is gone, the d-day experience is a fraction of what it used to be
Like you just don't see this experience in the ashlands anymore, https://www.youtube.com/watch?v=IuKCaOHfIqA&t
Anyone that played the ptb of the ashlands can absolutely reminence and be like yea we all got dumpstered on and it was a lot of fun trying to overcome the challenge
I did play prenerf
I wrote it all a couple of months ago
so you'd know the d-day experience is a fraction of what it used to be, and some players desire that to come back, which is why they are suggesting it...
I didn't play the nerfed version yet
Nothing troll about that, it's fine if you disagree it with it tho
But all I know that it was the worst biome out of all
One mans trash is another mans treasure ig
Some players desire a hard challenge some don't and there's nothing wrong with that but it's weird to suggest that their opinions are trolling
Oh yeah, I'm speaking for the whole group since they all quit I had to solo it
It's not weird
They nerfed it, now unnerf it, then I'll ask to nerf again
Welcome to suggestion channel where we share our ideas and hopes for the games future
So is it troll or not
No it's absolutely not troll it's a valid suggestion
lol
it's no different then š” Asksvins should spawn in groups of 4 rather than two for example
Which is a valid suggestion and absolutely not a troll suggestion
š
I'm like 90% sure that people suggested to bring gjalls back up to 2 shots when they got nerfed to 1 shot and look where we are now
Yeah majority wins no?
Irongate wins
They do what they want and while i'm sure they glance at suggestions their vision is their vision
gjalls never were unfair?
Not what the majority thinks
spoiler alert when people first play content they're bad at it and it takes time to adjust
The gjalls at the very start were 100% manageable and had counterplay
I don't think so
no this is just a fact, when you are new to content you do not understand timings, attack patterns, how to position well etc
you learn these things as you play the biome and conquer it
What is the fact?
when you are new to content you do not understand timings, attack patterns, how to position well etc
you're not mastering any game the first time you've played it
Mastering?
fyi the gjalls on release could easily be avoided by just sprinting in a circle but we're not ready for that convo š
I don't know what you're arguing to be frank
when you are new to content, you're not at your best capabilities, upon meeting a roadbock people cry out and ask for nerfs rather than adjust to the increased difficulty and adapt
All I'm saying is that
"90%" is not the majority
It's more like 0.1%
That's just the discord
that 90% is me being sure it's not reflecting the population
90% of the 100 people here
I (MYSELF) am 90% sure
Ah okay
My confidence interval is 90/100 does that work for ya?
So an even smaller number
The "legacy" players
hmm?
The ones who want gjalls to one shot
I remember how loud the outcry was for nerfing the gjall when mistlands dropped within the discord, and outcry was equally if not more loud once they were nerfed to revert the change(and maybe just reduce spawn rate iirc).
But to round this all out, it's absolutely not troll to suggest that hey I wish this content was harder, admittedly they should go into depth of what they would change, but it's a completely valid suggestion
You can make it harder yourself no?
Sadly no not really, difficulty sliders are pure number changes.
Remove armor
Sir i'm removing food
There you go
But it's still a symptom of world modifiers not being where they need to be
True difficulty sliders are much more than number changes
In Elden ring you can choose to one shot bosses
It was a reflex change by the developers imo, and it does seem like it's jokingly being suggested with the phrasing, but personally I would love if the nerfed gjall/ashlands spawn rates were part of difficulty modifiers.
More specifically having the original designs in the default difficulty while easier changes could be reserved for easier difficulties.
You can choose worse weapons in valheim if you really want a "challenge"
But how silly is it to seek challenge in valheim
?
I don't know how to say it simpler
What's silly about desiring challenge in valheim?
Not very tbh, the game is quite brutal and takes learning.
Brutal in survival, not in combat
lmao
Combat is a sub-category of survival...
Perhaps it is, but I'm talking combat system
It's silly in my opinion that combat this lack luster can create a subsection of elitists
man that silly little playstyle that attracted millions to a game sure is silly
It did, you're not understanding
Right, well it's part of the game balancing that when you need to progress, your equipment is noticeably less useful against newer enemies, but it can only be noticed by learning the hard way.
not sure who the elitist is here but mk
It's the theoretical player who masters the game
what's wrong with mastering a game?
Nothing is wrong with mastering the game
There's really nothing elitist about recognizing a reasonable challenge though, it's humble to be honest.
elitist has some very negative connotations around it
Do you just read 3 words from a sentence then ask questions?
I have to keep clarifying
"It's silly in my opinion that combat this lack luster can create a subsection of elitists" followed straight by "It's the theoretical player who masters the game"
Yes
I think it's because you keep pressing enter instead of using punctuation.
makes it seem like you think there's something wrong with mastering the game imo
Depends on the section of valheim
Combat, the lack luster combat
Breaking the boundaries of the code to tame necks.
How do you become a master warrior in valheim
okay, mastery of stamina habits, awareness, control, positioning, timings, attack patterns etc
In combat? Frame perfect rolling and jump away mixes, utilizing the right weaponry for each enemy, and learning each enemies' weakspots/weaknesses/resistances.
Huh, none of that was necessary
I used magic and hopped around
Right, but you weren't striving for mastery.
^
Everything died without getting hit though
That's not a measure of mastery
Time it, faster than any master
okay this is bad faith
That's how I soloed ashlands because no one wanted to play it until I reached the boss
Another point, which was harder, the boss or the biome itself
I'm not sure what time spent fighting could point to when speaking of mastery to be honest.
If you really to know all my opinions on it
Go back to my conversations I had after beating fader
Otherwise I would be repeating the same points again
Which probably the discord will be like "ah this again, but we nerfed it already"
I've no clue what the point you're trying to make with this is.
It's phrased in a funny way, but it's no less serious than the suggestions to nerf it in the first place.
You're not familiar with it
As if it was the "raw" how it was supposed to be
When it was designed arbitrarily and the beta testers didn't provide feedback
I've 3000 hours and multiple solo worlds completed on each difficulty, I was also playing during the mentioned changes, I'm fairly familiar.
Well to Scales point earlier, mostly anyone can, but when the chain reaction of "this is too hard" reaches the devs ears before players could have ever really adjusted, and they react with a nerf, it'll result in those suggestions. They're not meant to be taken as a joke, and a good way to indicate that is that they're suggested by common suggesters well aware of the rules against troll suggestions.
https://discordapp.com/channels/391142601740517377/1202313314856603658/1359335925057847580 if you want an example of a troll suggestion this is one
So, not a troll suggestion
Very literal i see
I'd say definitely not.
Because it's not in the suggestions channel it's not a troll suggestion š¤ š rather than extrapolate that this is what an exampe would look like
i'm sorry my example that i pulled up in 15 second was not up to your standards š«”
Still, the majority favors the nerf
I can't speak for the community, but I can speak to the seemingly equal amount of backlash/chatter not enjoying the nerfs(that I remember reading).
Well, my counter points are all in the discord
Don't need to do it again
don't think you read that right
My points were before the nerf
I complained a lot after beating it
Then the nerf came and I haven't tried yet but 100% right decision
... ouf this isn't even an informed opinion then.
so you're making a baseless assumption
right? lmao he's hasn't even compared it to what it is rn
Ye, like I said
All I know is that ashlands was the worst biome
Whatever it is, it can't be worse
does not change the fact that this is a baseless assumption you have made
Hell, i imagine it to still be unfair
I don't have to play the nerf to know do I?
yea you do, when you are comparing the nerfed to the unnerfed version
What if I'm just saying how garbage the unnerfed version is
this is useless
I'm kinda disappointed in you @stone citrus
It's common knowledge and said it a million times
You ask questions, I answer
(mostly kidding but go play it!)
And yet none of what I said really exclusively applies to ashlands
What's the general solution to the navier stokes equation big dog
Same with game mastery and whatever other nonsense
This shouldn't bother you you know
no you've done me a great service you've answered a question that scientists have yearned for for years
Yeah but still
Shouldn't let it bother you
Who is bothered?
What a useful and intelligent conversation taking place here
definitely no aggressive sarcasm
Bro this guy just game me the solution to the navier stokes eqn we on to something with this one š„ š„ š„ š„ š„
The timing
They should add a nerf gun dev item that nerfs anything it shoots (anything that's been nerfed will have a foam dart stuck to it).
I was wondering, is it possible to rework the hard-core mode to include a map item you can view?
Nothing fancy like the geo location satellite image of a minimap but rather a simple drawing of an area you explored in a limited block size, something like the minecraft map but without player location indicator.
Ofc you will need to craft it and it will probably require a lot of trail and error on part of the player with unexplored areas.
You see I'm kinda nostalgic about old game map mechanics where it was a simple PNG you had to explore yourself
Oh ya, and b4 i forget, Alternatively it could scale with skill level of cartography when the map reveals your surroundings layout based on skill that would increase the size of the explored area provided you traveled a certain precentage of it.
Like let's say in level 1 it will be a zoomed in PNG of a small subsection of area you explored increasing with level(and possibly if it can be programed in the minimum % requirement of a covered area to produce a PNG image, if the requirement is not met it can simply state you didn't explore enough or give you the required % left to explore which can be tied to level of the skill).
Also it could be a cool decoration item as well
viking gps satellites
There is a mod for that if you are interested. It gives you map access only when using the cartography table
That seems like the entire opposite of what no map is
I disagree, with no map it's about exploration, I mean i play with no map on hard-core atm and to try and navigate since I still didn't get to the swamp I use the hoe to carve off paths, but that takes way longer and it's unintuative as opposed to having scraps of an area marked as PNGs you need to find yourself in
That just sounds like you are playing exactly as no map is meant to be played
If that's the intention than fine but it feels like even with it people still make maps but with extra steps that is more time consuming than anything else and hell of impractical at sea
Also, a main difference between a minimap and a map is that the minimap like it or not tells you the locations of all the attractions, that's less of a minimap and more like a radar
Their decision
Honestly don't know why it needs to be explained what NO map mode means. It's literally spelled out in the name.
I get the feeling you are confusing "map" with "minimap", it's the minimap galactic radar that gets removed, not a map as in a simple drawing of the area you are in within a certain radius.
However upon looking into Vikings lore I guess it makes sense since they used the sun and shadows along with landmarks to find their destinations without getting lost
I think we all need a 24 hr timeout to go touch grass and get some vitamin D
Not that i fault you.. since every game now comes prepackaged with a splinter cell like radar system minimap everyone calls a map, but it is fundamentaly different from old game maps which as stated were simple pngs you had to explore yourself like for example in the thief game.
I⦠where was the list of common suggestions that flat would not be added? Canāt find it
There was one but the hack ate it and it hasn't been recreated I think.
Bugger
I do remember no taters, horses and flying mounts but what else was on there I can't recall.
cats š
Rowing w/multiple players
That is funny because I didn't played mistlands and ashlands pre-nerf, was completly ok with current difficulty, but visibly it was really better before.
-# No sarcasm at all, I am just interested in how it was before and found funny that a nerf that was asked (else it wouldn't be) could be unpopular.
I played Ashlands pre and post nerf a lot when it released and had a more fun after nerf. Can't what it would be if I had more time to really sit with it before the nerf. However, Mistlands was better pre nerf, it's just too easy now.
The fact is that I died more often when reaching mistlands (until plains, deaths were occasional). I only played one time (I mean, only one survival solo map I started and reached mistlands when they were out) before mistlands and I felt the difficulty increase.
Which bring the question : are mistlands and ashlands too easy once you are used to game, or are they really too easy even for first-time players ?
And I don't know the answer, and I doubt anyone can give it without a certain time spent on game balancing
I have started survival maps with friends who don't know the game but only reached swamps with them so far, so I would have a beginning of answer in 4 or 5 months, that is a bit too long xD
There is a significant difficulty jump from plains -> mistlands and mistlands -> ashlands.
100% agreeing on that, which seem absolutely intended as it also came with
- magic and elemental weapons in unnatural biomes, you are no more a "normal" viking
- end of the game : we are talking about the 3 last biomes out of 8.
Which bring the initial question to : do Valheim need a higher jump from plain to mistlands or no ? And same for mistlands to ashlands
The final biomes should absolutely be challenging
Did we buy a brutal survival game or what
There should be a āpreparation paid offā point as well, where you donāt have to have the optimal build to barely survive
I am not saying last biomes should be less or more challenging, I am wondering if mistlands and ashlands are enough challenging or not for players discovering the game
Like how you can survive the swamp without the poison mead
Of course, but as a lot of people upvoted the ask for a un-nerf, maybe this "paid of" came to quickly ?
The gear we can optimally get from Ahdlands should be something that allows us to survive the presumeably more difficult North, so having the best gear from ahslands in ashlands (or mistlands in mistlands) is expected to make the biome a bit easy
And there is
With the best ashlands gear Valkyrie and Charred are a breeze (cough magic cough cough)
The way plains made us go back for iron, maybe mists or ash could make us go back for some black metal, so you would get to see how far you have come
Absolutely stomping fuling camps with meteors and lightning
I get your point but we already get a lot of blackmetal just by going harvesting barley in plains
I think this isn't a necessity
With Dverger eitr, cogs, springs and such, combined with the powers from a Golem trophy, what powerful walking engines of war and conquest could we build
It isnāt necessary but itās fun and would be cool if it was rewarded, not required.
āMake the fun way to play the correct way to playā is one of the things Mark Rosewater stressed as an important lesson he learned during 20 years of gamedev
The Dwarves in Edda made a magical mechanical boar, if I recall
Would that not be a fun way of making it safely through the freezing winter of the Deep North, riding on a mechanical blazing boar.
So your movement is restricted and you can't use your weapons 
#suggestions message Bonemass helmet when?
Yes, they should be challenging in ways that make valheim great
Like the swamp
Not the combat (ashlands)
I hope bonemass buff gets reworked
But swamp is primarily combat driven with dangerous environment just like Ashlandās ..?
Could you elaborate on what you mean by that
The combat makes valheim great though
Charge your enemy, let the boar gore them, then dismount to finish them off
I think Plains and Mistlands are challenging enough as is, but Ashlands could go like half-way to pre nerf and I wouldnt be super bothered.
Youre probably one of the best players at this game though so I understand
I just got a black forge and I havent even beaten bonemass or moder yet
So im not like, BAD at the game. I just dont think it should be inaccessible to noobs.
Noobs should definitely be super challenged in Ashlands though. SO I do agree that, when you get the Ashlands gear it should still be hard
So half-way to prenerf, or even fully to prenerf. I would understand that. Mistlands is fine though. I think we should keep the main 6 biomes the same.
I do think that with how everything currently is most biomes are a joke, the closest thing to being a challenge is when you get hundreds of enemies dumped on you at once. But you know what completely counters this; A 200-700 health shield and any ranged attack, especially range aoe ones where there is little to no punishments due to few ranged attacks/ranged counters on enemies and short recovery times for these attacks
Yeah, Im saying like necessary nerfs aside, things are okay. Like Bonemass, Root Harnesk, etc. need a nerf. for sure. I get that.
I wouldnt say that its just nerfs. Most enemies need an overhaul. Why do draugers/skeletons carry shields but never use them. Why is it that there is little forwards pressure that enemies can apply. I do get that this is a somewhat simple game but if we want any challenge enemies have to have more than "walk around/chase/hit hard"
I would say the game is going in the right way with fader and some ashlands enemies but currently its just not enough
I dont think the devs would add magic earlier than mistlands. Additionally most the community wont want magic either until it is in a balanced position, ie enemies have counters to it or certain magics are not inherently overpowered
i am most definitely not
me too girl
i have played for 200 hours but I'm still in the swamps
For "noobs" they have easy mode
Oh wow. Yeah Im almost 600 hours in for about 3 years so ye I have things figured out to an extent.
Okay. I like the games difficulty. Its fine for me. Maybe after a Bonemass, etc. nerf itll be closer to your expectations
One thing valheim does excellently is that it builds up your framework very well, meadows and black forest introduce the core systems, and then the swamp tests your ability to execute those core systems, and from then one it just builds and builds on eachother
Im not even using Bonemass and ive been using only mountains gear and doing Mistlands with no wisp,light and its not crazy hard or anything but like I dont really want it to be.
Now, the words "brutal survival game" in the description does make me think it could be harder, most definitely
For sure. I just think that it should be "brutal" mostly towards the end. It makes sense to me.
Root harnesk nerf could make it weak to blunt if anything. That might be okay.
Idk though Im not.. Uh.. qualified
Bring root harnesk down to -25% to pierce and it's a good option, but not incredibly op
Sure that works. : )
I use it all the time but take it off with Fuling Shamans, Gjall, etc. with fire attacks
Like for perspective, root harnesk makes very hard Deathsquitos effectively turn into normal mode Deathsquitos
That makes sense yeah
With very hard I couldnt even get out of the meadows. So... yea
I had very hard perma death I mean
word
It would make more sense for it to be weak to slash damage, since roots would be susceptible to being cut.
Yea thats fair
Only issue I have with root armor being weak to slash or blunt, is that it would be seem a little strange that an individual wearing armor takes more damage from a physical source than someone wearing no armor š¤
I think it makes sense with the elemental weakness, but physical seems odd.
Right, didn't think past the question of if a physical weakness was added what it would be, to realize it doesn't make sense for it to have a physical weakness in general/to begin with.
Should be more armor pieces with access to different physical resistances than just the root harnesk, but also 50% is way too strong and game breaking. It trivializes the entire fader fight while barley fire resist removes any weakness.
25% is a good number for a physical resistance property then it could be looked at to apply it to more different pieces. Carapace chest could be resistant to blunt or something for example to reflect the seeker carapace properties.
Also resistances and weaknesses should combine instead of cancel so that the fire weakness of harnesk matters even with fire res mead
yea 100%
Most meads honestly feel like a mistake to me. Tons of power in a slow yet easy to acquire consumable sure was a choice.
I guess it makes sense if they wanted to spread out attempts at certain challenges, but tbh, I only really like frost res as part of mountain progression.
Once they exist, everything has to be balanced around having them, but getting them isn't interesting.
Maybe if they were harder to acquire, but things weren't (normally) balanced around having them. So only used on harder difficulties, or to compensate for being unskilled.
Hmm
I think meads are pretty okay where they are rn, they reward players for prepping for events which is a pretty main theme of valheim
And most meads are a product of overcoming or progressing through a biome
Idk tho I see your point tho and I semi agree
75% reduction is pretty crazy, you can completely ignore poison and fire and theyre stacakable. I think 50% would be more reasonable
Maybe physical weaknesses on armor could simply reduce the effectiveness of the armor against the respective damage types. That would be a way to execute the idea without having the issue you brought up.
Then just make the stats low?
I meant by how it creates a "treacherous" environment by being wet all the time and having leeches only roam the waters and wraiths primarily at night
Traversing the swamp is their best designed biome
Traversing Mistlands is their second best design where the difficulty comes from the fog and the very harsh rocky mountains
You know what I mean?
Plains is combat oriented, ashlands is combat oriented
Plains did it better, even though there's less "content"
What do you compare it to
To other games?
To valheim itself?
Where did they mention a comparison? Isn't it possible they just judge the system on it's own merits?
Nowhere, I am asking
That just means you're assuming they're comparing it to anything when stating that.
Fix it for me then since you decide what it meant
Make the question an enquiry of what the system compares to and what level for me please
The question itself is rerouting the point being made by Blobicycake. The combat makes Valheim great shouldn't prompt questions about similar combat elsewhere.
But I want to ask
Well the way you've responded makes it seems like it's integral to the point you'd like to make against their opinion.
Yes indeed, because I might not even have to
Not even have to...?
You want to take over for blobicy, idm
I haven't even stated how I feel about it, I just thought it was odd you'd respond to an opinion about 'X', with a question about 'ABC.'
I don't see a problem with it
Also, it's funny you mention the swamps being the ideal biome, and Ashlands being combat oriented, when it is very clear Ashlands was modeled after the swamps.
Wraiths = Fallen Valkyries, Ooze = Lava Blob, Charred = Draugr, Morgen = Abominations, etc. There's plentiful spawners, elemental dangers, it is also raining constantly, only it's raining fire instead of water, and instead of water scattered about with leeches to damage you, it's molten lava on the surface. The comparisons are pretty surface level.
I never drew this comparison before
I always thought of ashlands being the same as plains
Plains has things that set it apart of most other biomes, passive creatures, active civilization, and unique farming aspects. None of that is present in the Ashlands.
Yes, but that's my opinion
To me, ashlands and plains are the same combat oriented biomes
When the game first came out, I also thought plains was the "worst", but 100% in the right place and was perfect for variety
Every biome has a degree of orientation towards combat though, otherwise you'd have no reason to engage in getting better skill-wise or better armor to take on the next boss.
Some more than others
Right, so if every biomes has that, it's not great to start there when drawing similarities.
It's an opinion you know
I see it like that, I don't think it's something you can shake off
Plains and ashlands, feel the same to me, except ashlands took the cake and is "worse"
I can rank biomes however I want
It only matters if I say ashlands is bad, then it can be discussed
(which I believe it is, but not going through it again)
Yes, but when you also agree it's a part of every biome, I would hope you'd come to a realization that it's not the greatest measuring parameter for what's most similar. It's an objective fact that you'll need to engage in combat in every biome, and what's even stranger about the plains comparison to Ashlands, is that Ashlands can be ran through to acquire what you need, while in Plains you must clear out a village and kill Fulings for black metal.
Yeah, and now my question is buried
You haven't even played Ashlands since it was changed though
Combat makes valheim great
No more buried than when you replied to Blob, no need to be dramatic.
I can see speaking to you is getting nothing accomplished though, enjoy.
It compares to both pretty well. There's not much in Valheim that I enjoy more than some of the better combat situations such as a fuling camp or boss fight, and there aren't too many other games I've played where I feel the same way.
Not all of Valheim's combat is great of course, any encounter against a single enemy is much less interesting. Some enemies are very restrictive on effective playstyles such as a stone golem which is hard to dodge without rolling and also resistant to many damage types, leading to a more repetitive experience when fighting them. But no combat system can ever be perfect.
What I'm trying to say is how it compares to valheims other great moments
Exploration, transport, building requirements, poison resistance/cold resist, environment and environmental hazards
I find capitalizing on these over combat, where other things compliment combat
It is why I feel that creating a challenging environment or mechanic over just having more and more monsters
If there's an AMA, I'd ask what their favorite biome is
Why not both?
I have high hopes for DN, if they do it right, they do it right.
I believe combat is barebones and shouldn't be the focus - but who knows what they can do
idk what both would look like
@smoky folio
in a blizzard with deep cold debuff while fight 20 enemies and building a shelter?
uh what
I'm sure it must be clear enough
oh it didn't bring me to that specific message properly on mobile mb
I guess I just wanted a little bit of extra utility for rideable tames š¤·āāļø
can't even command them unlike wolves and not rare enough to incentivize mass breeding for livestock
Maybe due to their size and power, they donāt want them to be as easy to command and maneuver like wolves? Not a very strong argument, admittedly.
Kinda just feel like the riding feature is really strange š
A lot of people seem to want Lox carts to give them more utility. But even then, donāt think Loc carts would be all that useful anyways⦠(
)
Well, I would like to have a lox-cart on building areas
And also useful for carrying metals in areas where a boat can't come. But driving a tame from its spawnpoint to the place we need it for this usecase could also be very hard so...
Bows are already possible. Imagine if you could ride and shoot as well. Where most things can't reach you. More particularly lox.
For askvins, they're faster, so just run and shoot.
Iāll do you one better- casting magic from the back of a mount
imagine, you and your mount have bubble shields.
but magic is just powerful not op 
#suggestions message I think wolves would be really neat night spawns, but someone mentioned before that they would eventually ātame themselvesā as they would attack wildlife. Maybe there could a variant thatās unable to be tamed? Like a feral wolf or something?
Nighttime mobs from mountain could perfectly fit for nighttime troops after Moder's death
If they have to create an entire separate entity just to make it work they should just consider another option. Like only ulvs or fenrings
Fenrings would make more sense since they already spawn during night in Mountains so they could expand to other biomes after Moder is defeated.
I would like that tbh, such a good enemy type and such a limited interaction time.
Fenring in the Black Forest with a full moon backdrop? Would be pretty bad ass! And more than likely, greydwarves would trigger its absurdly long aggro cutscene animation, so it could potentially engage with you quicker? At least, I think thatās how it works?
Cutscene rolls 
I honestly don't really like the night spawn mechanic because it kind of ruins the natural balance of the biomes when there are seekers and shit flying around but wolves/fenrings actually make sense at least
Night spawns should be disableabelabele, I don't like seekers at night either >_<
Another slider/node to world modifiers. 
I agree, but I reserve the right to change that opinion if night spawns stop after the final boss. š®
I am quite ok with it. I usually sleep at night.
I'm in favor of night spawns. It helps to keep the feeling of nights being somewhat dangerous.
Yes but you miss out on the pretty nights because I always stress to go sleep as soon as it gets a bit darkish
ALSO nowadays when you wake up it's still technically night and sometimes seekers are STILL up, i run out and die cuz im 25 hp with my butt out
How can you run out so quickly ?
I usually wake up hearing some battle ending, the critical strike taken by some monster against another, and then morning
Sometimes if I sleep over at my farm or somewhere else more outdoorsy
perfect example of a post-1.0 reason why I think more world modifiers (I am talking a LOT) would be one of the best moves for the devs to make
#suggestions message @neon salmon What kind animal bois? Have you found ||Asksvins|| in ||Ashlands||?
Just stating "We need new rideable animals" without elaborating further (what kind of animals for example) would not get most people's upvote immediately.
"New ridable animals" can be stated a lot, but it won't happen anyway.
Got that from a bird.
And it wasnt a blue or a black bird.
Maybe like ridable oden bird things
Flying mounts is not going to happen, it has been stated many times by devs (aka Smiffe).
There's already a flyable mount it's called deathsquitos 
What about the Gjall?
Anyone ever managed to jump on that one?
Love the confidence
Doesnāt work they shake and that flings you off unfortunately
Too bad. Means you end up with low health due to the fall, then the ticks suck the rest out of you. š¦
But it would've made a "great" transport. š
Iāve gone pretty high up on a volture before
Wraith can lift you very high too.
Wonder if you can ride something up to where the dungeons are and stand on top of them or something š¤
It would be possible but very difficult
I'm pretty sure you can avoid getting shook off if you can time it right and jump with a feather cape
Most likely, which must be one of the very main reasons why flying won't be a thing. Giving access to a means to allow players to see something they're not supposed to is illogical
Not sure if that works tbh, the gjall shake is pretty long duration, gonna try and see if that does work sometime ig
I'm pretty sure I've seen the Sitting Forgetting (YT channel name) guy do it on his playthroughs
Word sure enough yea it works
Yeah ive gone into space with a very distressed gjall 
Depending how flying was implemented if it ever was, that could be managed with an altitude restriction or a stamina use modifier as a function of elevation
They could just spare the need of having to do all that by simply not adding it
An altitude restriction would still cause you to encounter something you're not supposed to, an invisible barrier in the sky. And the topic at hand is just one of many reasons why intended flying will never be a thing. You'll either be able to just fly right over everything, or that ability will need to be so nerfed into the ground that it begs the question of why even bother.
I just donāt really see what flying would add I suppose? Thereās no content to be explored vertically; no biomes, sky islands, monsters, etc. all fights take place grounded basically.
I'm not saying that I want it in the game, I'm simply addressing a concern of implementing it which I don't think is a hard thing to overcome. I agree that an altitude restriction would be the worse of two ways to limit vertical exploration
Sorry, wasnāt aiming that at you- I was just speaking generally š
Assuming a mod were designed for the concept, the stamina usage based on altitude could be explained as there being less oxygen higher up so the mount has expend more energy to keep it up as opposed to when they are lower down.
A soft altitude barrier could work in the form of a freezing debuff that isn't stopped by equipment or a resistance mead
Kinda funny how elder, bonemass, queen, yagluth all are related to the majority enemy faction of the biomes they are the bosses of, but Moder is related to the little drakes, not the wolves, ulvs cultists, fenrings
Eikthyr is only related to the deers
Meadows donāt have a major faction of enemies in general
Could be a boar or a neck, greylings are kinda related to graydwarves
Just thought it was funny how the mountain update focused on the wolfside
Although how would a cave for drakes work? Maybe a tower like the fuling have
@sturdy bough TRophies do more as #suggestions message.
You can use them on item stands, some are used to summon bosses and some are used to craft weapons. So different uses are already there, you just need to find them.
good to know! ill look at it, i have a mod that lets me eat them for a small amount of exp in a random skill which has been fun to use
Yagluth doesnt seem related to the plains enemies at all. Sure the lore may be a goblin king or something but that was NOT what I expected from the plains enemies
Pretty sure what they meant is the biggest group of related enemy variants (e.g. greydwarf, greydwarf shaman, greydwarf brute). Though bonemass in that context doesn't really fit either, since he's more related to blobs/oozers and skeletons than to the draugr. For mountains the large related group is wolf-like creatures, not drakes.
#suggestions message
this already exists, catapult + feather cape
Dont even need a catapult
I like hopping on a vulture in the ashlands and letting it fly me to space before hopping off with my feather cape and bypassing all the spawns haha
@neon salmon the Suggestions part is not a "like my idea's contest."
Itās a good idea tho
Whatās so bad about it, like boats that you can build on would be sick
It's not the idea I'm replying to.
It's the last line you put into it.
It will bypass some of the mechanics of the game - like having multiple bases / outposts in the various biomes - plus it will start an endless debate about that area not being large enough. Or too large. Or the boat being too small / too large.
True
Raft mod exists š¤
but yeah. building on boats wouldn't be our kind of idea for the game
if the game was more about raiding, pillaging etc etc. then it could be a feature
#suggestions message @toxic spade are you suggesting they add new item, ācharcoal?ā Or they change the name of coal to charcoal? š¤
It's about changing the name. As was discussed from #valheim-chat message up to #valheim-chat message
if they want coal, the obliterator could still make coal, but essentially yeah, a charcoal kiln would produce charcoal
And to realize that in my country, "coal" could be charcoal, mined coal and cabage.
Yet I never saw a problem in using "coal" instead of "charcoal" being produced in the kiln in this game. š¤·
then make it a coal burner
like a carrot seed produces a carrot, rather than an onion šš»
that is my suggestion, that the producer matches the produced
So that also means we will need a shipyard for the boats we're able to craft, a thatching station to craft the first roofs we got; a reworked smelter for the bronze, as you don't forge bronze, but smelt it from copper and tin, a paintbrush instead of a hammer to apply the tar to the singles and dark wood beams, a saw to craft the beams from logs, a plane to craft wooden planks from the logs to build the ships, walls, roofs and so on?
At some point a change of an item only because it "doesn't feel right" is nitpicking.
Coal is a general accepted word in many languages for charcoal or mined coal. And a lot of games are using that word to imply it's a material used to heat up metal so the metal can be processed.
this is a lot of backlash for requesting the oiuyt kiln to produce oiuyt
What would be the point of having the exact same item with the same function but with different names?
it's not a language issue, or that your language might accept something that mine doesn't
Seems pretty pointless
š¤
apparently, i cannot answer you, because comparing english to spanish gives me a timeout. but calling my very good idea pointless isn't very nice
you litterally said "non comprende" š¤
smiffe is all powerful
because I am the developer in charge of the discord server š
now it won't even let me fix my typo, sorry, i tried to fix "how come you got to write that š" this is sadge lol
ok
so can i write my suggestion without getting picked on for it?
i dunno the full context, but this is a suggestions channel where you share your opinion, it's bound to happen that people disagree with your opinions
in most places you get maybe a 50/50 or 25/75 result, not everybody against you, unless your suggestion is harmful to others
What was your suggestion?, found it lol
...or no response, which is ok too
for the charcoal burner to produce charcoal (because it has charcoal in the name of the kiln)
is the charcoal any different than regular coal?
it is in my locality's general usage