#suggestion-discussion

1 messages Ā· Page 53 of 1

lofty wave
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What if deep north gets -1 bosses ThinkingTroll

stark furnace
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deep north = choose to delete one boss šŸ¤”

stiff stag
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It specifically says the seven creatures that were banished by Odin. That still leaves room for a boss in the deep north, it just wouldn't be among the creatures Odin banished to valheim.

stark furnace
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Man can people not count today or what

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1 = eikthyr, 2 = elder, 3 = bonemass, 4 = moder, 5 = yagluth, 6 = queen, 7 = fader

barren oasis
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The runestone says Odin banished 7 creatures to valheim. That could still be true and the deep north could have a boss

stark furnace
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So there could be a boss that isn't a forsaken then which contradicts the entire point of valheim

barren oasis
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Exactly.
I personally think that Loki is the final boss or Odin himself is the final boss

stark furnace
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The entire goal is to slay forsaken and ascend to valhalla, if the boss isn't a forsaken there's no point in killing it

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If odin didn't banish it it's not a forsaken

granite geyser
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Well, I did misread that part...

But at least what I said about rewording that runestone does remain true. Even if it's not to increase the number to the amount I thought

stark furnace
granite geyser
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Which would still be weird because said child is only mentioned very early as a dream and only got more relevance in ashlands but has no story or lore in any of the other biomes

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him being a final boss despite probably not being a forsaken and seemingly having 0 relevance in most of the game doesn't sound right

lofty wave
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If there is the winter child I want to launch him off the edge of the world like a greyling down a cliff Klossen

stark furnace
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what if the winter child is a neck

stiff stag
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Also on the matter of our goal only being to slay the forsaken, what's to say that goal can't be slightly adjusted due to unforeseen circumstances? It's not just about them being the forsaken, it's that they are trying to grow in power and are becoming a major threat (and that is why you were sent to slay them). If some other unrelated being also becomes a major threat and slipped under the radar, it could easily fall under your goal in valheim, just later on rather than right from the start.

stark furnace
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Well then odin should instruct us that due to unforseen circumstances we also have to adventure into the deep north and slay whatever is in there

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but if it were me i'd be pissed at odin

lofty wave
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Odin sent us to the world of necks how can you be pissed at him

stark furnace
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idk i'd need a 2nd pet rock as compensation

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necks ain't cuttin it no more

olive yacht
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I can't wait to breed lox and ride them mfs

barren oasis
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Until they get 1 tapped by deathsquitos

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They should really add lox armor

weak sinew
past owl
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i ll stand by my stament. the game is still early access and things can changed before final publication

barren oasis
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But a light plains armor would be sick

weak sinew
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Oh I see, well thats a big one, also we get tougher creatures later, so yeah 2 star ask are much tougher especially in non Ashlands

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and because of eggs you could get them super early if you're very skilled, like after killing eikthyr possible but unlikely

barren oasis
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Yeah but it sucks for lox to get two or three tapped by deathsquitos.

weak sinew
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should be able to use squito repellent on lox then haha

barren oasis
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That'd be cool actually

weak sinew
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imagine if you could throw potions like in Baldurs Gate 3 haha

quiet totem
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Yes. Hoe and Cultivator also.

scarlet vault
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Could you enable or create a channel for Spanish speakers since it doesn't exist here?

mellow crater
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There are no channels for specific language

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Everyone have to speak english

granite geyser
mortal lichen
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Honestly never been more annoyed at Valheim than today so i'm upvoting

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(Thorin as in)

rose swan
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Are you having trouble finding Rocky, too? Ragnar_laugh

mortal lichen
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It's ALL I did today, since I got up, until about an hour ago. It's ridiculous.

lofty wave
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Are you looking at the right altitude (5-20m) and past 1000m from the centre of the world?

rose swan
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Sometime you find Rocky, sometimes he finds you.

I don’t know! I found 3 in like 20 minutes šŸ˜…

mortal lichen
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Yes, right altitude, unexplored areas, way off center...Different biomes too. I just gave up.

woven terrace
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Wait its actually in game?

mortal lichen
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Might as well not be

woven terrace
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It's not an April Fools if they actually implement it :<

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Is it gonna be perm or vanish?

lofty wave
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It will probably be permanent Rocky

woven terrace
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Is there a date end for being able to get it?

mortal lichen
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It's permanent, they wouldn't remove it for no reason, its not a seasonal item

slow acorn
mortal lichen
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Some people say they found them in meadows/swamp etc, then how does the altitude apply?

lament zinc
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Meadows can get over 5 meters high, but it'll be barely. Or perhaps when it's bordering the mountains, but before you enter the mountain biome.
Swamp.... Yeah, that'll feel odd as it's all below 5 meters. Unless that's bordering a high mountain, meadows or black forest area. I've seen parts where that was still considered as swamp, how weird as it may look.

mortal lichen
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im just running out of unexplored areas that's my main concern

lament zinc
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Don't have a 2nd world to use for it?

mortal lichen
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I don't want to

lament zinc
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Yeah, that's going to make it significant harder.

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But if nothing else helps, it may be useful to create a 2nd world, set the modifiers to the "no build cost" and "1,5 resources" (or higher) and use it for exploration only.
Once you got your stones to get Rocky, delete the world and continue on your main world.

mortal lichen
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Again, that's cheating, and I don't want to ^^ what's the point having a main world then? If I'm gonna cheese it like that might as well spawn it in

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........||ok i found one||

lament zinc
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Gratz!

mortal lichen
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Wish I had a hearthstone, I'm so fucking far xD

lament zinc
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There have been occasions I wished I had a portal scroll.

Usually when I had forgotten to place my pocket portal and had to sail 1/4th of the map back, against the wind, of course. šŸ˜„

mortal lichen
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for the record i'm almost at the west most end of the world

lament zinc
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Please, don't fall off

slow acorn
mortal lichen
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I'm not like, running out-out but I wanna leave a big chunk unexplored for 1.0 just in case

slow acorn
mortal lichen
lament zinc
mortal lichen
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mhm!

clever plover
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Cool to know a seed can support a solo player for such a long time.

mortal lichen
pulsar locust
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Kinda seeing an overabundance of refined eitr in our playgroups base. Might be because we got one mage and three players gathering resources. But would be cool if there was a magic arrow or payload to make

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Magic payload that summons a brief warrior at the point of impact

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Or just explode with poison and electricity

pulsar locust
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Plains light armor, suggested once more

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I’m hoping against hope, chains, disjointed pads of blackmetal, rough pelts. Something that looks like a Heavy Metal magazine cover.

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Barbarians with only strategically placed pieces of armor, held together with chains and held on with wishful thinking

finite vapor
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Yes thats basically a 4:1 resource ratio, of course itll seem abundant. Eitr is the slowest of all resources if you play solo and make magic gear. (But its fine as is)

rotund girder
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i think stamina in this game is very much needed to be worked on its the worst game to me for stamina drain and always being tired to do anything its what makes me not play this game i keep coming back yet keep quiting stamina in this game sucks so bad. if i could find a mod for no stamina drain or even one that ,made it customisable

peak bronze
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Rianu got first.

rotund girder
wanton atlas
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if you input the number yourself, it will stick to that world

mortal lichen
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Damn the last few suggestions didn't like...even scroll up at all (not the rock one)

lament zinc
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@inland lantern #suggestions message is suggested about 6,592 times by now. And it's not going to be implemented in one way another.

If you don't want to deal with the change the wood has when it gets wet, there's most likely a mod out there somewhere you may use.

Or simply build a roof over your structures. It's intended that roofs stop the weather effect of water on wood.

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@inland lantern This one #suggestions message is even suggested more. I think about 10K+ time now.
Won't happen. Period.
But there's a mod out there doing it, so better look that one up and install it if you really want to skip exploring and have the bushes at home.

inland lantern
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ok was just suggesting I didn't realize there was like a thousand wood rot suggestions

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Just thought it would be a nice feature for the berry bushes

rose swan
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They’re pretty common suggestions šŸ™‚
one thing you can do, is to search and see if a suggestion has been made before. Alternatively, you can always ask here in this channel and a suggestion before posting it- to gather feedback and to see if it’s been suggested before. Not a big deal or anything though.

inland lantern
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Ok

scarlet vault
granite geyser
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A discord user

plain oak
stone citrus
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Wood degradation
Pros: šŸ¤ woah, the wood degrades in the rain
Cons: [Message flagged for text limit]

wanton atlas
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@weak gate are you playing valheim or some other kind of game?

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  1. no. kingdom flags in a linear PvE adventure, combat, building game ?
  2. There is no such things as public servers for valheim to begin with.
finite vapor
rose swan
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Brutal berries

stark furnace
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I just wanna be able to build cool landscapes in vanilla man

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petition to give the deep north boss drop a cosmetic berry bush item so we can do it

rose swan
finite vapor
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Fairly easy combat in this game with brutal inventory management, brutal weather ruining outdoor builds, and brutal bugs that get you killed Ragnar_laugh

plain oak
stark furnace
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are they?

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like any mob they're pretty easily two tapped lol

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either parry 1 2 or atgeir 1 2

weak gate
stark furnace
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or fire ball 1 2 or ....

weak gate
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@rough sedge the only problem with your suggestion is that people can grind levels if it raises levels, maybe make it break after 2 levels, and make it more expensive after every boss

rough sedge
lofty wave
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I think grinding skills should not be encouraged by the game, it’s best to let skills increase as you progress

rose swan
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I could see a mead/another buff or something, but yeah an object to just… sit and grind at wouldn’t be very immersive.

stark furnace
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everyone should grind blood magic 100 it's a character building experience Rocky

weak gate
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……

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Is no an option?

stoic flame
wanton atlas
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we have heard you and we are looking into this atm.

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@mortal lichen @ gang who šŸ‘

mortal lichen
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@bitter whale you can place meat on hooks with a fire under, then delete the fire, the meat will stay

bitter whale
mortal lichen
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Well if you're allowed to place meat without fire i'd say it takes away a teaching opportunity for new players for cooking

bitter whale
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Not entirely, Id say that it would make just as much sense to have food hanging from the stations not doing anything. I do however understand what you are getting at

pulsar locust
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Cooking stations cook the meats even if the fire goes out mid-cook

pulsar locust
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Themed nights would be a welcome change to the chaos nights we currently have

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Themes could also be ā€big enemiesā€ ā€flying enemiesā€

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The moon is always full, currently, but maybe they could change the theme based on moon phase

hollow seal
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It would also still be an increase in difficulty, if they somewhat work like raids

lofty wave
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How would you feel about more block armor for crossbows?

pulsar locust
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Well it’s not really designed for blocking attacks, and not for close combat

lofty wave
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It wont have as much block armor as a shield but 3 isn’t enough for anything at this point in the game

granite geyser
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Yes, that's the point

lofty wave
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A 40x parry bonus would work too ThinkingTroll

peak bronze
lofty wave
peak bronze
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Ah, fair.

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It accidentally had 20x parry multiplier.

lofty wave
pulsar locust
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I’ll accept a staff having better close combat properties than a crossbow, staves were THE weapon for much of history.

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Magic staves could do with a poke/shove secondary

lofty wave
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The ranged weapon less likely to be used with a staff of protection should also have weaker blocking?

finite vapor
drifting raft
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Magic staff secondary? The player holds their staff in front of their target and tells them, "You shall not pass!" and it stops them for 4 seconds.

drifting raft
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More like...Gandalf from Lord of the Rings.

unreal schooner
drifting raft
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No.

mortal lichen
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So enemies understand spoken language?

peak bronze
wanton atlas
mortal lichen
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wryy

wanton atlas
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lol

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I had some mega long version before šŸ¤”

stiff stag
granite geyser
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Believe me, magic is the one playstyle that needs any more using and buffing. It's not like you're not a viking warrior or anything

hot willow
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I'm sure it's been suggested before, but please give us saddlebags for extra capacity. There's currently no progression for carts, but a saddlebag would fill that

mortal lichen
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dunno if it helps but you can ride while encumbered

sly reef
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Or friends

lament zinc
wanton atlas
hot willow
sly reef
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Lol, jk

lament zinc
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So the dev's could give us 100 inventory slots and it will still be too small. I can assure you that.

lofty wave
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I think a more durable cart would be nice in progression, but it doesn't need to be any better at storing items.

granite geyser
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Or they could make current cart better instead of adding another one

peak bronze
granite geyser
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You just made me realize of how silly those suggestions are about making a "better" cart using late metals...

Yes, make a late cart even heavier without having anything inside, that's certainly an improvement

lofty wave
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Do those suggestions actually mention the cart being heavier though? That would be an odd design choice.

granite geyser
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No, but the fact that the cart is suggested to be made of metals implies it even if they didn't realize

lofty wave
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A cart wouldn't need to be heavier just because it's made of metals. The developers have to simply not change that value on the cart's physics.

stiff stag
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The developers could also simply not make gravity a thing.

fleet widget
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Has anyone look at creating more of an RPG character building? Make it where the larger the character size the more strength out put is possible but slower and louder movements. And then kind of scale the characters in that manner. Keep the skills the same but the base stats change based on how you build the character.

granite geyser
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They would have to render every single armor/outfit in the game so it matches every single type of body...

So yes, people have suggested, and it has been explicitly denied

lofty wave
slow acorn
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Easiest solution for heavy cart is to have a mount pull the cart. Like Halstien for example. The battering ram doesn’t seem much heavier when moving it around.

lofty wave
granite geyser
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Yes, my argument died after I remember the existence of the siege engines

stiff stag
# lofty wave Not so simple this late into development <:ThinkingTroll:859711554983690240> Mos...

That was a bad example. The point was that "the developers could simply not do that" is a terrible argument to make because it doesn't act as an explanation for why you think it shouldn't or wouldn't work that way. I could just use that same argument to say the developers could simply not add a new cart in the first place. Your point on the siege weapons being made of metal but not being weighed down more than a cart is a far more compelling argument.

slow acorn
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Where in progression would an upgraded cart become unlockable? The mountains, and mistland terrain would make it unusable. Swamps would be a challenge as well. Plains seem to be the only open terrain that would be friendly without having to chop and pave to progress forward.

languid ibex
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Ashlands seems like a good place for a new cart, fairly flat and abundant items if you're trying to gather everything.

olive yacht
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is there another cart after the 1st basic one?

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we built a paved road across the island from our main base to the port base for brining back metals from the ship in carts

languid ibex
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Nope, which is especially strange considering Ashlands has the most items to gather and is not wood friendly.

olive yacht
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i see, ig ill have these ole ones a long time

stark furnace
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Ashland does introduce a new cart

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It's just called stone portal

olive yacht
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u right

stark furnace
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no but really any new cart in the ashlands would just be overshadowed by the stone portal

olive yacht
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dont help for foraging tho

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gathering woods stones metals to bring to said portal

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plus we got 3 dif chest 2 portal why not another cart

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3 chest that i know of anyway

stark furnace
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think there's 4

olive yacht
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whats after iron?!?!?!?

stark furnace
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personal chest, reinforced chest, black metal and normal wood chest

olive yacht
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blackmetal?!?! more storage or nah??

stark furnace
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admittedly personal chest is a bit of meme but it still exists Rocky

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Blackmetal chests are technically less storage per area

olive yacht
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true n oooof

stark furnace
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They do hold more stuff but they are bigger, reinforced chests are best for storage/area

olive yacht
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good to know

peak bronze
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Yep, 2x4 area can fit 5 reinforced chests or 3 black metal chests.

olive yacht
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yikes

stark furnace
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That being said I still make some blackmetal chests if i have extra blackmetal laying around and since iron is usually in more demand i'm hesistant to spend it on chests Ragnar_laugh

olive yacht
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cant wait till i can find the ss i take on my pc so i can share em here lmap, base is to cool

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(new to pc)

peak bronze
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Iron is high demand but also plentiful, and you get more sources for it in later biomes too.

olive yacht
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its just a chore

peak bronze
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That is true too.

olive yacht
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so is silver tho i hate golems

eternal zodiac
olive yacht
rose swan
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Mistlands tier- use mechanical springs, for suspension šŸ˜‚

olive yacht
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in the mountains you add silver frame

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maybe spikes for defense

fleet widget
granite geyser
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Then the character's skin would clip all over the armors, aka very visually unappealing

Certainly not an "easy" fix

languid ibex
# stark furnace It's just called stone portal

Nah, a cart would still be more convenient for mass material gathering and building. Pocket portals are nice for adventures but when it comes to mass gathering materials, it's a lot of stop and go.

stark furnace
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Agree to disagree

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Wood cart would work perfectly fine in that scenario you proposed

keen mortar
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I can't wait for steel to be the next metal resource and we need to grind even more iron to make it

mortal lichen
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i'm a bit baffled by the chess suggestion 🄲

mental pebble
granite geyser
charred star
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sorry, i didnt know

pulsar locust
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Cats are one of those ā€too mundaneā€ creatures for the devs to include.

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Deer and boar were there since the early steps so they stay

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But all new creatures are unique to Valheim

peak bronze
pulsar locust
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But a cat-like creature is more likely

pulsar locust
rose swan
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Chickens and wolves as well, as far as ā€œreal world animalsā€ go. Chickens were introduced later though.

lofty wave
granite geyser
pulsar locust
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Deer could get variants to their coats, and boars could become a bit more fantastical in their colours

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Maybe some rune-like markings

lament zinc
weak gate
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Why?

pulsar locust
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Maybe a comfort item that looks like a scratching post and comes with a kitten

weak gate
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Yea, that’s a lot more reasonable

lament zinc
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Because as Smiffe told me a long time ago, we won't have any more pets.

lofty wave
stark furnace
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Rocky šŸ¤™

weak gate
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Cuz, 4 days isn’t long ago

lament zinc
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OK, let me rephrase that, we won't get any tamable pets

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And since the only way to get cats in this game would be through taming them: it's a no.

weak gate
lament zinc
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So, it's a No.

weak gate
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Fair

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… but

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And I’m not neglecting their words

rose swan
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I think the better question is, what would cats bring to the table? What would they do?

weak gate
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Be a little dude that walks around your base

rose swan
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Butcher them for meat and furs? šŸ‘€

weak gate
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…. Something tells me you’re a bit salty we do that to wolves in valheim

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But maybe yes

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And then they give you something that lets you make a scratching post that summons a house cat

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I’m gonna edit my suggestion

granite geyser
rose swan
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Haha I don’t mind killing wolves! Actually think it’s great that butchering them is an option.

I wouldn’t be upset if they added cats, but I just there are better options out there. I’m actually (hot take!) really nervous about he implementation of (deep north spoilers) ||seals||

granite geyser
weak gate
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Also I thought it would be fun to make a kraken the thing guarding the deep north

lofty wave
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Deep north can't really be guarded like that because whatever is in the way, players will catapult over

weak gate
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But what if it’s too tall

lofty wave
weak gate
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See

granite geyser
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Ocean neither needs or should have a boss

granite geyser
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Why?

Also, you edited that suggestion and now just included two ideas in one post...

weak gate
granite geyser
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That the boss would probably get stuck constantly

weak gate
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Also, off topic, what does the recycle option mean

lofty wave
weak gate
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Oh

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Thanks :D

granite geyser
stark furnace
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uh simple it's just one big kraken

lofty wave
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It could move so it's always blocking the player

pulsar locust
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Did dream about that Jormungandr surrounding an entire biome

rose swan
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The tentacles are like 5 miles long

languid ibex
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The Kraken is the deep north, banished to a cold wasteland destined to become a frozen mass that accrued a shell of dirt and dust on it's body.

keen mortar
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The Kraken is the reason the world has an edge

granite geyser
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Maybe the kraken is the rockys we found all the way

weak gate
long glacier
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How does that work if you have multiple players sailing to the deep north in multiple boats?

rose swan
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Multiple krakens of course

stiff stag
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A kraken hydra, cut down one kraken and 2 more grow in its place.

granite geyser
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#suggestions message

Black marble pieces are literally the strongest build pieces in the game, they certainly don't need to be made even stronger

mental pebble
granite geyser
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Resistances

keen mortar
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#suggestions message I like the fishing net idea since vikings actually used a form of it (and traps). Would be really neat to find it in a very rare type of dungeon like the one you can find in the mountains that has a fishing rod

pulsar locust
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Fishing traps would make the fishing rods active fishing obsolete, how would they work with the fishing skill?

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Would the player need to put bait into the traps for them to work?

keen mortar
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Also limiting the ability to even get nets/traps in the first place.

granite geyser
faint fog
languid ibex
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@patent sorrel You can damage stone with virtually anything, even water.. so that's a strange suggestion.

stiff stag
keen mortar
void cape
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Fishing as a whole is already undesired. The rewards are good but the activity is awful. You can implement fishing nets and not nerf them to oblivion by buffing fishing while you’re at it.

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plus, passive fish farms already exist. Because fish tend to jump a lot you can work around stairs near some shores to create passive fish farms. But, as aforementioned, they’re much less efficient than actual fishing, so people don’t often use it. The importance is that the option is actually there

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I think a good example already in game is: it is undeniably more efficient to trap a troll and use it to chop trees instead of using an axe yourself for the better half of the entire game. Regardless, most people go for the latter option because they want immediate wood instead of setting up for the inarguably better long-term wood solution. The fact that the option exists doesn’t negate people from ever chopping wood again. hence why passive fishnets are a good idea. thank you for listening

granite geyser
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How can trying to find a troll and then luring it into destroying trees be more efficient than crafting an axe and chopping them yourself?

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And 100 times less dangerous as well

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Even more if you use elder's power

stiff stag
# keen mortar Don't agree with that at all. A passive option that catches one fish a day and c...

Given that you would naturally be able to place down multiple nets, there is no amount of nerfing that can be done within reason to make it balanced with the active option (hence why I stated it is an inherently unbalanced idea). It's also very telling when your options for nerfing involve making an ordinary object that would otherwise be relatively easy/simple to make rare or difficult to obtain. And the nail in the coffin for the idea is that fishing as far as the intended gameplay is concerned is supposed to be active, nothing more, nothing less. Whether you agree or not won't change the facts of the matter.

void cape
void cape
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lmfao? think before u reply to me idk 😭

long glacier
long glacier
granite geyser
granite geyser
stark furnace
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ngl crystal battle axe is a better and more controlled troll

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can hit like 3 things and better yet you can set up a farm and have trees fall on eachother and help you out even more

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highly highly doubt controlled troll farming is better in any way, sure troll farming in the earlier stages of the game is better

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Would love to see footage of you doing your troll tree farm tho @void cape

languid ibex
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Somehow turning Trolls hitting trees into an argument for fishnets is good for one thing, a good laugh. Thanks for that, doubling down and saying it can't be argued is hilarious. Best to stay open to opinions, and I too would love some footy of that.

stone citrus
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@ Crash
Yes please

pulsar locust
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The Crystal is a cool resource but could do with a few more uses, either a horizontal piece or a sloped roof piece.

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Silver and Crystal make a battle axe, maybe Black metal and crystal could make a dark crystal battle axe

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Oh and some of the PvP suggestions got me thinking about soft-PvP, or maybe should just call that sports.

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Like a flag for capture the flag, something that is present on your back when you carry it, or maybe makes you glow, and that you drop if you get hit by a friendly hit. For a few seconds you can’t pick it back up.

finite vapor
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agree on more uses for crystals. at least more build pieces in the very least. could also be used for some cool furniture items too if they got their creative juices flowing

pulsar locust
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Crystal and silver could be used for so many cool little furniture

finite vapor
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ah! a fishtank!

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lights

pulsar locust
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It would have to be quite huge because even the smallest level one perch is pretty big

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And you can already have the fish on the wall, chatting to you

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I was thinking silver plates and crystal goblets

finite vapor
#

surprised crystals arent used on ANY of the magic gear

pulsar locust
#

Crystal staff- channels the powers celestial to smite your enemies, dealing fire damage during the day and freezing during the night, lightning during storms. Does not work indoors

#

I wonder if the effect I imagine for this would work;
When you hold down attack, the viking raised the head of the staff above their head, vertical, and a beam from the sun/moon shines down ā€throughā€ the pommel

rose swan
#

Magic missile equivalent using crystal would’ve been neat. A crystal ball upgrade for the galdr table, maybe?

For what it’s worth, crystal is kinda used for the Dvergr lighting- it’s used in the lantern recipe.

#

Crystal throne would’ve been interesting šŸ¤”

pulsar locust
#

And from the pommel, a beam of light strikes your enemy.

mortal lichen
#

combine crystals with berries so we can have mosaics already reeee

rose swan
#

@plucky igloo you can already place Hildir chests on item stands 😁

mortal lichen
#

AND build a chest "inside" it so you can use it

plucky igloo
lofty wave
granite geyser
#

Cart pulling efficiency is based on speed, not "strength"

keen mortar
#

Why does an empty cart pull easier than a full one?

granite geyser
#

Because of the weight.

I didn't say it's the only factor

lofty wave
#

The weight of a cart increases with the weight of items inside, but you pull with more force when you move faster

bitter whale
#

You pull with more force from the ratatosk tonics since your acceleration is faster since acceleration is derivative velocity. So having a potion that increases strength aka muscle mass (which I believe to be relative to mass and acceleration) could also make sense. With this one too it could also do more than just stronger cart pulling force by giving more force (power) to other actions.

lofty wave
#

If it gives more knockback to ragdolls of killed enemies that would immediately make it the best mead ever

#

So even a lox goes flying away like a greyling

quartz totem
#

I've just watched a "magic only" run on YT and I thought of a solution for "magic" weapons before mistlands. (which some people might've asked already.)
I mean: What is "magic" at first? To swing a sword is a physical thing/damage, right? Therefore casting ice shards is magic, correct? So the frostner, which has frost "imbedded" in it, is also a magic weapon? And what about silver sword? Drinking a potion or mead is magic, right? We have many magic things before mistlands that are not counted.
What you guys say, am I wrong?
I have 2 ideas that may fit and increase the 'magic tab'.

stiff stag
languid ibex
quartz totem
#

So silver has some magic inherited in itself? as it makes both sword and Frostner "magical" weapons (having elemental damage which is only later introduced as its own skill)? Also fire could be considered 'magical' at some point (to an understanding of old mythology).

#

What about meads? Are they magic then?

bitter whale
#

Dont forget about ymir flesh, which makes the frostner magic and meads could just be that you are drunk enough to gain "new abilities"

stiff stag
#

Again, elemental damage in itself is not magic in any sense. And to clarify, it's specifically magic weapons that are what's locked behind mistlands, and eitr is specifically what makes the difference between a magic weapon and a non-magic one.

quartz totem
#

(honest question) Why is there an "elemental magic(skill)"? Are they different, then?
And about the eitr usage, that part if true, we cannot cast anything without it. So it is a hard-lock mechanic.

stiff stag
#

Magic can be elemental, doesn't mean all elemental stuff is magic.

lofty wave
#

Elemental magic skill is for elemental magic weapons just like any other weapon skill

stiff stag
quartz totem
#

But I just wanted to look for any other elements in-game that could be considered magic, not that are locked behind the Eitr usage/need, tho. (I think I was not as clear... new ideas never are).
What I mean is, say the frostner. It won't level up my elemental magic(obviously), but the frost effect should be elemental damage, right? Which then **could **be considered a 'magic' aspect (some enemies are even weak to it). The thing is, we have this elemental damage(lightning, frost, fire) that is later introduced as also elemental magic (fireball, ice shards, which deal elemental damage as primary source. Hence magic is locked behind Eitr usage.) and as explained by you, different in skills but the same in-game mechanics.
And Somehow ashlands magic does not use Eitr to craft them, it is very weird.

light fractal
#

Elemental magic differs from Blood magic in that it does not damage you when you use it.

#

We dont "need" several types of magic, much like we dont "need" one skill for each weapon types. And yet here we are.

vivid ridge
#

Theres really no sense to why magic appears so late in the game. Why would greydwarf shamans have it and not us? It just kinda is like that. And its definitely not going to change.

languid ibex
#

Portals and Wards are magical items for example.

vivid ridge
languid ibex
vivid ridge
#

Idk, I just dont even bother using it, I dont like how it feels in combat at all

#

But hey if we just go off lore, yes, I know all of that stuff

languid ibex
#

Okay well having earlier equipment won't solve that, much like how I don't typically use a spear(even though they're available early), I use what I enjoy. Seems you don't enjoy magic weapons, I'd say that's not a real reason to have it available sooner..

vivid ridge
#

Im just confusing you. I'll see myself out.

languid ibex
#

It seems your point is confused yes, there's many reasons to want magic early, but saying it makes no sense and that you don't enjoy using it anyways doesn't raise any good points.

stiff stag
#

I think they meant specifically the ashlands implementation of it, not in general.

#

Doesn't change the fact that magic weapons have no place earlier than they're designed to be available though.

languid ibex
granite geyser
granite geyser
#

And you know what else would further confirm how balance it is? The fact that so many early enemies are weak to some of the magical types of dmg like fire and frost. Including bosses which are the most important enemies

#

At that point they should just remove every physical weapon in early game because they would become very extremely pointless as the 100% most efficient way of combat in early game would be with magic

vivid ridge
#

I think they could just nerf magic if its that good yea

stiff stag
#

And it still won't be made available early game regardless because it is not meant or intended to be accessible that early.

languid ibex
vivid ridge
stark furnace
#

Staff of embers/wilds = powerful and not busted op that trivializes the entire game?

#

a ranged weapon that does a better job of aoe damage and control then a sledge?

#

not busted op āœ… and totally doesn't need a nerf

languid ibex
stark furnace
#

I mean you're saying that magic doesn't need a nerf so

vivid ridge
#

He isnt ranting

languid ibex
stark furnace
#

There's a difference between powerful and in need of a nerf.

languid ibex
#

Again, just clarifying the difference in language being used.

stark furnace
#

dunno about that one

languid ibex
#

Clearly Ragnar_laugh

stark furnace
#

i mean clearly you don't know what you are implying or stating with that sentence but that's cool

languid ibex
#

Saying that powerful doesn't equal nerf is pretty clear.

stark furnace
#

the mental gymnastics are crazy

#

the strongest playstyle in the game that trivializes all content doesn't need a nerf it's just powerful šŸ¤“ šŸ‘†

languid ibex
#

You'll survive, really just trying to ferry along the point Rianu was making rather than rabbit holing towards what needs a nerf.

stark furnace
#

but guys its just strong it doesn't need a nerf

languid ibex
#

The original point was that this playstyle wouldn't belong in the beginning of the game because it's so strong... surely you're kidding at this point.

stark furnace
#

hoooolly

#

because it's so strong

vivid ridge
#

Scales is really good at the video game

stark furnace
#

which derives that its incredibly strong and needs balancing ??????

languid ibex
#

Yes, Rianu mentioned resistances being a huge difference maker in the early game, which is valid without getting into how strong it is empirically.

stark furnace
#

it's irrelevant what stage you get an item if its crazy strong it needs nerfs

languid ibex
#

This is clearly a soft spot or something.

vivid ridge
#

I think it would be cool to have it in the beginning of the game if you snuck into the Mistlands and found the roots and were like haha lets stab this thing but oh wait you cant because u dont have black metal, I think we should bipass the blackmetal and allow people to stab the roots without the black metal for the stabby machine

stark furnace
vivid ridge
#

And infact, lets go one step further. Hypothetically, we should be able to chop down oak trees with a stone axe.

languid ibex
stark furnace
languid ibex
#

I never once implied it, please read above once again if you're confused.

stark furnace
#

This is so dishonest i cannot lmao, "There's a difference between powerful and in need of a nerf."

vivid ridge
#

I think Omni take things very literally and its important to communicate in such a way so that nobody gets confused.

#

There is nothing wrong with taking things literally

languid ibex
#

Right, the confusion is when you raised the point that if something is the most powerful playstyle it should just be nerfed so it can be implemented earlier.

#

When the points being raised were for resistances and being applied in the late game.

vivid ridge
languid ibex
#

The context is not speaking towards it being broken or too powerful, but the most powerful at that stage.

stark furnace
#

No not at all there's a very clear threshold

#

Fenris armor is powerful, but it's not op because there's a risk and reward

languid ibex
#

So what's crossing you up? šŸ¤·ā€ā™‚ļø

stark furnace
#

Magic crosses the threshold between strong and overpowered?

languid ibex
#

Okay, no one mentioned that.

#

The logic was used to explain why it shouldn't be given life in the early game.

vivid ridge
stark furnace
#

yes root harnesk is op

vivid ridge
#

its kind of an acceptable level of op tho

stark furnace
#

no not at all

vivid ridge
#

for casuals like me

languid ibex
#

Getting salty over nothing is not a good look brother, you make sense sometimes but I think you're applying your own context here and making yourself upset.

stark furnace
#

not having to worry about any pierce attack is a joke, and the FINAL boss in the game literally cannot outpace your passive hp regen in melee

languid ibex
#

You're taking the time to downvote when I'm just explaining further to stop the confusion.

vivid ridge
#

I will cast doubts on saltiness on anyones part

languid ibex
#

The react emojis are giving salty.

vivid ridge
#

Stranded does that all the time, do you think theyre salty too ? Just wondering

stark furnace
languid ibex
#

No one's mentioned the balancing of magic, only the implementation of it in the early game.

stark furnace
#

It's also giving mad salty vibes when you insult me directly but yea Ragnar_laugh

languid ibex
#

This is your own context.

vivid ridge
#

I just think itd be cool for us folks who like to skip around, because we could sneak into mistlands and itd be super scary, but we'd do it to get some unique magic weapons early game

languid ibex
#

I've not insulted you at all, saying something isn't a good look or that maybe I'm touching a soft spot is jsut me trying to figure out why you're spinning this discussion to why magic is OP.

stark furnace
#

so making an attempt at my character = not an insult or an attack got it

#

very very strange behavior and thought process

languid ibex
#

Attempt at your character?

#

That's just too broad of a description to make sense here.

stark furnace
#

Getting salty over nothing is not a good look brother

#

When all i've been doing is laying out the straight facts of balance

languid ibex
#

Yes, and it's not, I also followed it up with that you make sense sometimes.

stark furnace
#

lmao

languid ibex
#

That have nothing to do with the discussion above. You're changing the topic.

stark furnace
#

uh huh

languid ibex
#

Anyways

#

@vivid ridge Maybe a basic magic cast without elemental structure, but that seems to be the way magic is portrayed in Valheim.

vivid ridge
#

idk I get that it wouldnt work bc only black metal can pierce the stuff in mistlands

languid ibex
#

It's fair to feel like Magic Weaponry comes late in the game, but that perspective could change quickly if 1.0 release beyond the Ashlands is a lengthy adventure.

vivid ridge
#

Maybe if there were like rare sources of sap you could find, maybe that just naturally pour out from a root

languid ibex
#

I don't think encouraging skipping bosses/biomes is a part of the balancing with what's been shown anyways, but given that there are workarounds for every biome, it might be a part of their considerations.

stone citrus
#

People give devs too much credit for random things
They could draw a random nonsense line and players will be like "well šŸ¤“ achualy it's very much intended and very balanced" even if it was a placeholder

languid ibex
#

Who are you talking to?

wet drift
#

It is this way-->someone must have chosen to make it this way--> this must be the best way for things to be.

#

Always a useful and productive mindset in the suggestion channel.

languid ibex
#

There's literally no one speaking in this way šŸ¤”

stiff stag
#

Yeah, don't recall ever stating that it's the best way for things to be. Some people just have a hard time distinguishing and separating opinion from fact. It's a fact that the developers have the final say and that their intent is above all else. Even if I personally felt magic weapons should be accessible early game (which I don't), that does not matter one bit if the developers have made their intent on the situation clear and have made up their minds. In this case, it's abundantly clear that magic weapons, as well as the materials and means to craft them are only mistlands tier and above by design. Even if the developers explicitly stated as much, these types would still refuse to accept it and would fail to understand their place on the matter.

stone citrus
#

Nah, I do accept the changes they make throughout the years despite these types that I mentioned being against it

It has been successful, but there's so much more

#

I was here long enough to know

I was "against" riding and dual wielding, I don't use either anyway

But I was never against it in a manner of "the devs šŸ‘¼ ..."

#

Yet here we are, we have them anyway, I'm indifferent to it

But these types were against it in principle just because they're not in the game

#

There's a million and one examples

languid ibex
#

Even in these cases, it's always best to remind people you're dealing with the community, and there's little reason to treat convincing a community member as if they're any sort of deciding factor. People will see things differently always, it's useless to discount any perspective, that's even less productive.

granite geyser
#

#suggestions message

Mainly the armor giving a slight weakness to Pierce and Fire damage but resistance to Blunt, Frost and Slash damage

So arguably the more op armor set in the game

lofty wave
#

Permanent Bonemass

granite geyser
#

Lox Hood gives resistance to Blunt and Slash damage

Lox Tunic gives resistance to Slash damage and weakness to Fire damage

Lox Leggings give you resistance to Blunt damage and a little resistance to Frost damage and weakness to Pierce damage

It is literally that

#

Hood to get two physical dmg resistances

Use root harnesk for pierce resistance.

Use literally anything for the legs (doesn't matter)

There. You're now playing in easiest mode

inland lantern
#

Makes sense.

#

Thought it would be a good idea to have the armor set to have slight resistance to blunt and slash and weakness to pierce. I could have not added so much buffs to the armor maybe like.

Lox Hood small resistance to Slash and weakness to Pierce

Lox Tunic resistance to Frost and weakness to Fire

Lox Leggings resistance to blunt and small weakness to pierce

#

Somewhere near that.

#

But I do get how it's like the bonemass buff but in armor 😭 Lol

gaunt onyx
inland lantern
#

Oh never realised that

granite geyser
#

And there's no "slight resistance", weakest resistance possible is just "resistant", which is 50%. That's a lot

stark furnace
#

Root mask is 50% poison rez right

arctic wharf
#

Been saying the weakness/resistance system needs to change for a while now as well. 🤭

stark furnace
#

The world of valheim where 1-1 = 1

molten bloom
# stark furnace but guys its just strong it doesn't need a nerf

ik this might be old but Valheim isn't really the type of game that needs to have super precise balancing. It isn't as though it's a competetive game where that kind of thing matters. If you really wanted to, you could trivialize every boss fight using bonfires or some other cheese strat and only fight enemies at range on top of structures they can't reach. Is magic more powerful than other playstyles? Yes, but it really doesn't matter very much. It would only matter if it was SO GOOD that the game breaks because of it, which just really isn't the case since magic requires investment with regards to food that limits your health and stamina drastically. Obv the bubble counterbalances this, but you can also use bubble as a warrior with one eitr food or just have someone else bubble you if playing multiplayer. The TLDR of this post is just that valheim doesn't really need to be excrutiatingly balanced and in fact it would actually make the game less fun. Magic is totally fine. If it makes the game too easy for your liking, either don't use it or increase the difficulty, I don't see the sense in limiting the fun for everyone else.

stark furnace
#

It doesn’t need to be excruciatingly balanced but the obvious shit and outliers have to be addressed

molten bloom
#

Again I just don't think its nearly egregious enough to warrant any significant nerf

stark furnace
#

Agree to disagree

molten bloom
#

sure

stark furnace
#

I just don’t see how a fully ranged play style, with a 200-700 shield, best damage in the game, best utility in the game and being able to split up defensive and offensive resources doesn’t warrant a nerf

molten bloom
#

Fully ranged and best utility / versatility are definitely true. Best damage? I mean its definitely on par with other playstyles and even better with regards to croud control but against single targets Im almost certain melee has better damage as do bows against a single target (with high skill). You also forgot to mention the much lower survivability and lower stamina. Other people can use shield too without the significant food investment of a full magic build by only eating one food or getting the bubble elsewhere. Is it very strong? Yes. However I think you are dramaticizing how strong it really is.

stark furnace
#

Also lol at the just don’t use it if it’s way too strong and you desire a challenge šŸ˜‚

quartz totem
#

I'd say it needs a balance because, also to me, this is not a competitive game (where it has many nuances that can affect gameplay and fun of the game).

stark furnace
quartz totem
#

Magic by itself is the strongest, and sure needs tweaks and changes. (which are technically used as nerfs or buffs). Maybe that's a 'me' thing that associate nerf and buff to competitive games.

stark furnace
#

Also mage most def does not have low stamina, 2E1S means you have basically the same stam as any person who runs 2h1s

#

And I like that you bring up the shield thing, mages can parry literally anything in the game with staff of prot, melee builds can’t

#

And the lower survivability is just wrong, you are more tanky as a mage with a bubble then a 3h food full heavy armor build 🤣

#

But honestly no use in engaging with this anymore you clearly have no idea how mage works

molten bloom
# stark furnace Magic kills all bosses the fastest and all large enemies the fastest

I mean sure against those specifically but that is not indicative of moment to moment gameplay and is largely because of the fact that they are resistant to a lot of other damage. With regards to stamina its largely the same as 2h1s but the point is that that is your only ideal option, whereas other builds could run a second stam. The only thing I actually agree with is the parrying thing which reads to me as more of an unintentional quirk which should be addressed. Also, how is a mage more tanky than a warrior with a bubble lmao. No need to be rude buddy, Its just that not every game needs to be some excruciatingly balanced slopfest where everything fun and cool is nerfed into the ground because in a game where you can already cheese literally everything if you gave that much of a shit one particular build when played well is quite powerful.

stark furnace
#

Never once was rude but okay

molten bloom
#

And when the game is not competetive, it really doesn't matter and that's why they were never balanced. Use the meta build if you want, nerfing it does literally nothing except for flatten the entire game into one monotonous process where everything is perfectly equal.

stiff stag
#

Balance matters very much in terms of PvE.

#

Whether the systems in question need balancing or not is another matter.

languid ibex
#

There's also the accessibility element, I'm sure there are players without much gaming prowess, and will die even with the best gear and weaponry possible. Having the options available for all spectrums of skill levels isn't bad, especially with difficulty modifiers being a thing.

molten bloom
# stiff stag Balance matters very much in terms of PvE.

I mean it matters but I wouldn't say it matters VERY MUCH. It matters to the extent that if something literally ruins the game because of how powerful it is then it should definitely be addressed, but just because there is a meta playstyle doesn't mean it should be nerfed, especially since the things that make magic powerful are intrinsic to the playstyle (range, croud control, utility, etc.)

#

Like I said earlier, if you played valheim full meta absolutely nothing would pose a challenge, so do the devs really need to change how bonfire work or AI pathing works just because you could hypothetically abuse it to get an advantage in a non-competetive game? Again I understand balancing egregious things or things that disrupt the game in a negative way, but something just being powerful is kind of silly to be crying nerf about in this kind of game.

#

At the end of the day it's your decision how you engage with the game mechanics šŸ¤·ā€ā™‚ļø . Unless there is something wrong I'd call it a waste of the dev's time

rose swan
#

So what would Rocky do? šŸ¤” Rocky

stark furnace
#

Rocky would spam fireballs from a distance and not give a shit about anything Rocky šŸ¤™

finite vapor
#

Magic is way too rewarding for how safe and easy it is. Fireballs shouldnt be like throwing your demolisher at range 5 times more frequently. Staff of prot shouldnt allow you to run zero hp food and zero armor on the highest difficulty with ease. Its out of proportion and defeats the entire 'brutal viking' part of the game.

stark furnace
#

But but I feel frail with my 200-700 hp bubble that I can recast at anytime and I feel frail with my 130 stamina (that I only use to run and dodge)

#

Hard life being able to spam demolisher dmg at range that has zero noise

#

But balance doesn’t matter right because it’s just a single player game

#

And the difficulty totally isn’t ruined when there’s way too strong stuff that isn’t addressed

rose swan
#

What if magic weapons additionally required some stamina to use? Would that help balance it you think?

stark furnace
#

Giving magic weapons more noise than melee would be a great adjustment

#

There's no reason why a giant flying fireball is zero noise while throwing a spear aggros the entirety of a fuling village

#

But yea also add a stamina usage along with the eitr usage

rose swan
#

Oh right, forgot how sneaky and quiet fireballs are Ragnar_laugh definitely a good start!

stark furnace
#

i honestly think that'd be enough

#

for offense wise

#

i'd touch up on the staff of protection and probably cut it's duration by 1/2 and shield hp by a third

#

and then mage has proper risk and rewards

#

it'd be a strong option and a new way to play the game but wouldn't be in the absurd state that it is rn

stark furnace
languid ibex
weak gate
#

šŸ’”Guys, great idea, name the deep north boss schrombly splinggy the bone crusher(this is obviously a joke)

stark furnace
#

That being said I wish valheim had better difficulty settings Rocky šŸ¤™

languid ibex
vivid ridge
#

and hes just a giant skeleton with an ice sword

stone citrus
#

These unnerf suggestions are troll no?

stark furnace
#

why would they be?

#

It's a completely valid opinion and thought process

#

And I truly believe that a part of the charm of the ashlands is gone, the d-day experience is a fraction of what it used to be

#

Anyone that played the ptb of the ashlands can absolutely reminence and be like yea we all got dumpstered on and it was a lot of fun trying to overcome the challenge

stone citrus
#

I did play prenerf
I wrote it all a couple of months ago

stark furnace
#

so you'd know the d-day experience is a fraction of what it used to be, and some players desire that to come back, which is why they are suggesting it...

stone citrus
#

I didn't play the nerfed version yet

stark furnace
#

Nothing troll about that, it's fine if you disagree it with it tho

stone citrus
#

But all I know that it was the worst biome out of all

stark furnace
#

One mans trash is another mans treasure ig

#

Some players desire a hard challenge some don't and there's nothing wrong with that but it's weird to suggest that their opinions are trolling

stone citrus
#

Oh yeah, I'm speaking for the whole group since they all quit I had to solo it

stone citrus
stark furnace
#

Welcome to suggestion channel where we share our ideas and hopes for the games future

stone citrus
#

So is it troll or not

stark furnace
#

No it's absolutely not troll it's a valid suggestion

stone citrus
#

lol

stark furnace
#

it's no different then šŸ’” Asksvins should spawn in groups of 4 rather than two for example

#

Which is a valid suggestion and absolutely not a troll suggestion

stone citrus
#

šŸ‘

stark furnace
#

I'm like 90% sure that people suggested to bring gjalls back up to 2 shots when they got nerfed to 1 shot and look where we are now

stone citrus
#

Yeah majority wins no?

stark furnace
#

Irongate wins

#

They do what they want and while i'm sure they glance at suggestions their vision is their vision

stone citrus
#

You didn't understand

#

Majority wins, they wanted gjalls to not be unfair

stark furnace
#

gjalls never were unfair?

stone citrus
#

Not what the majority thinks

stark furnace
#

spoiler alert when people first play content they're bad at it and it takes time to adjust

#

The gjalls at the very start were 100% manageable and had counterplay

stark furnace
#

no this is just a fact, when you are new to content you do not understand timings, attack patterns, how to position well etc

#

you learn these things as you play the biome and conquer it

stone citrus
#

What is the fact?

stark furnace
#

when you are new to content you do not understand timings, attack patterns, how to position well etc

stone citrus
#

Yet somehow in sekiro, it's intuitive and fair

#

But like I said, majority wins

stark furnace
#

you're not mastering any game the first time you've played it

stone citrus
#

Mastering?

stark furnace
#

fyi the gjalls on release could easily be avoided by just sprinting in a circle but we're not ready for that convo šŸ˜…

stone citrus
#

I don't know what you're arguing to be frank

stark furnace
#

when you are new to content, you're not at your best capabilities, upon meeting a roadbock people cry out and ask for nerfs rather than adjust to the increased difficulty and adapt

stone citrus
#

It's more like 0.1%
That's just the discord

stark furnace
#

that 90% is me being sure it's not reflecting the population

stone citrus
#

90% of the 100 people here

stark furnace
#

I (MYSELF) am 90% sure

stone citrus
#

Ah okay

stark furnace
#

My confidence interval is 90/100 does that work for ya?

stone citrus
#

So an even smaller number
The "legacy" players

stark furnace
#

hmm?

stone citrus
#

The ones who want gjalls to one shot

languid ibex
#

I remember how loud the outcry was for nerfing the gjall when mistlands dropped within the discord, and outcry was equally if not more loud once they were nerfed to revert the change(and maybe just reduce spawn rate iirc).

stark furnace
#

But to round this all out, it's absolutely not troll to suggest that hey I wish this content was harder, admittedly they should go into depth of what they would change, but it's a completely valid suggestion

stone citrus
#

You can make it harder yourself no?

stark furnace
#

Sadly no not really, difficulty sliders are pure number changes.

stark furnace
#

Sir i'm removing food

stone citrus
#

There you go

stark furnace
#

But it's still a symptom of world modifiers not being where they need to be

#

True difficulty sliders are much more than number changes

stone citrus
#

In Elden ring you can choose to one shot bosses

languid ibex
#

It was a reflex change by the developers imo, and it does seem like it's jokingly being suggested with the phrasing, but personally I would love if the nerfed gjall/ashlands spawn rates were part of difficulty modifiers.

#

More specifically having the original designs in the default difficulty while easier changes could be reserved for easier difficulties.

stone citrus
#

You can choose worse weapons in valheim if you really want a "challenge"
But how silly is it to seek challenge in valheim

stark furnace
#

?

stone citrus
#

I don't know how to say it simpler

stark furnace
#

What's silly about desiring challenge in valheim?

languid ibex
#

Not very tbh, the game is quite brutal and takes learning.

stone citrus
stark furnace
#

lmao

languid ibex
#

Combat is a sub-category of survival...

stone citrus
#

It's silly in my opinion that combat this lack luster can create a subsection of elitists

stark furnace
#

man that silly little playstyle that attracted millions to a game sure is silly

stone citrus
languid ibex
#

Right, well it's part of the game balancing that when you need to progress, your equipment is noticeably less useful against newer enemies, but it can only be noticed by learning the hard way.

stark furnace
stone citrus
#

It's the theoretical player who masters the game

stark furnace
#

what's wrong with mastering a game?

stone citrus
#

Nothing is wrong with mastering the game

languid ibex
#

There's really nothing elitist about recognizing a reasonable challenge though, it's humble to be honest.

stark furnace
#

elitist has some very negative connotations around it

stone citrus
#

Do you just read 3 words from a sentence then ask questions?

#

I have to keep clarifying

stark furnace
#

"It's silly in my opinion that combat this lack luster can create a subsection of elitists" followed straight by "It's the theoretical player who masters the game"

stone citrus
#

Yes

languid ibex
#

I think it's because you keep pressing enter instead of using punctuation.

stark furnace
#

makes it seem like you think there's something wrong with mastering the game imo

stone citrus
#

How do you master the game?

#

What does mastery look like in valheim?

stark furnace
#

Depends on the section of valheim

stone citrus
#

Combat, the lack luster combat

stiff stag
stone citrus
#

How do you become a master warrior in valheim

stark furnace
#

okay, mastery of stamina habits, awareness, control, positioning, timings, attack patterns etc

languid ibex
#

In combat? Frame perfect rolling and jump away mixes, utilizing the right weaponry for each enemy, and learning each enemies' weakspots/weaknesses/resistances.

stone citrus
#

Huh, none of that was necessary
I used magic and hopped around

languid ibex
#

Right, but you weren't striving for mastery.

stark furnace
#

^

stone citrus
#

Everything died without getting hit though

stark furnace
#

That's not a measure of mastery

stone citrus
#

Time it, faster than any master

stark furnace
#

okay this is bad faith

stone citrus
#

That's how I soloed ashlands because no one wanted to play it until I reached the boss

#

Another point, which was harder, the boss or the biome itself

languid ibex
#

I'm not sure what time spent fighting could point to when speaking of mastery to be honest.

stone citrus
#

If you really to know all my opinions on it
Go back to my conversations I had after beating fader

#

Otherwise I would be repeating the same points again

#

Which probably the discord will be like "ah this again, but we nerfed it already"

languid ibex
#

I've no clue what the point you're trying to make with this is.

stone citrus
#

That the suggestion is troll

#

But you're prying for answers
I'm giving them

languid ibex
#

It's phrased in a funny way, but it's no less serious than the suggestions to nerf it in the first place.

stone citrus
#

You're not familiar with it

#

As if it was the "raw" how it was supposed to be
When it was designed arbitrarily and the beta testers didn't provide feedback

languid ibex
#

I've 3000 hours and multiple solo worlds completed on each difficulty, I was also playing during the mentioned changes, I'm fairly familiar.

stone citrus
#

Hey, this is not a git gud moment don't get me wrong

#

I'm sure you can beat it

languid ibex
#

Well to Scales point earlier, mostly anyone can, but when the chain reaction of "this is too hard" reaches the devs ears before players could have ever really adjusted, and they react with a nerf, it'll result in those suggestions. They're not meant to be taken as a joke, and a good way to indicate that is that they're suggested by common suggesters well aware of the rules against troll suggestions.

stark furnace
stone citrus
#

So, not a troll suggestion

stark furnace
#

Very literal i see

languid ibex
#

I'd say definitely not.

stark furnace
#

Because it's not in the suggestions channel it's not a troll suggestion šŸ¤“ šŸ‘† rather than extrapolate that this is what an exampe would look like

#

i'm sorry my example that i pulled up in 15 second was not up to your standards 🫔

stone citrus
#

Still, the majority favors the nerf

stark furnace
#

ok šŸ‘

#

but that doesn't mean people can't suggest the counter point

languid ibex
#

I can't speak for the community, but I can speak to the seemingly equal amount of backlash/chatter not enjoying the nerfs(that I remember reading).

stone citrus
#

Well, my counter points are all in the discord
Don't need to do it again

stark furnace
stone citrus
#

My points were before the nerf
I complained a lot after beating it

#

Then the nerf came and I haven't tried yet but 100% right decision

languid ibex
#

... ouf this isn't even an informed opinion then.

stark furnace
#

so you're making a baseless assumption

stark furnace
stone citrus
stone citrus
stark furnace
#

does not change the fact that this is a baseless assumption you have made

stone citrus
#

Hell, i imagine it to still be unfair

stone citrus
stark furnace
#

yea you do, when you are comparing the nerfed to the unnerfed version

stone citrus
#

What if I'm just saying how garbage the unnerfed version is

stark furnace
#

this is useless

languid ibex
#

I'm kinda disappointed in you @stone citrus

stone citrus
#

It's common knowledge and said it a million times
You ask questions, I answer

languid ibex
#

(mostly kidding but go play it!)

stone citrus
#

And yet none of what I said really exclusively applies to ashlands

stark furnace
stone citrus
#

Same with game mastery and whatever other nonsense

stark furnace
#

I ask questions you answer 🫔

#

Word. Thanks for the answer

stone citrus
#

This shouldn't bother you you know

stark furnace
#

no you've done me a great service you've answered a question that scientists have yearned for for years

stone citrus
#

Yeah but still
Shouldn't let it bother you

stark furnace
#

Who is bothered?

random monolith
#

What a useful and intelligent conversation taking place here

#

definitely no aggressive sarcasm

stark furnace
stone citrus
#

The timing

stiff stag
#

They should add a nerf gun dev item that nerfs anything it shoots (anything that's been nerfed will have a foam dart stuck to it).

sour juniper
#

I was wondering, is it possible to rework the hard-core mode to include a map item you can view?
Nothing fancy like the geo location satellite image of a minimap but rather a simple drawing of an area you explored in a limited block size, something like the minecraft map but without player location indicator.

#

Ofc you will need to craft it and it will probably require a lot of trail and error on part of the player with unexplored areas.
You see I'm kinda nostalgic about old game map mechanics where it was a simple PNG you had to explore yourself

#

Oh ya, and b4 i forget, Alternatively it could scale with skill level of cartography when the map reveals your surroundings layout based on skill that would increase the size of the explored area provided you traveled a certain precentage of it.
Like let's say in level 1 it will be a zoomed in PNG of a small subsection of area you explored increasing with level(and possibly if it can be programed in the minimum % requirement of a covered area to produce a PNG image, if the requirement is not met it can simply state you didn't explore enough or give you the required % left to explore which can be tied to level of the skill).
Also it could be a cool decoration item as well

light fractal
#

viking gps satellites

keen mortar
granite geyser
sour juniper
# granite geyser That seems like the entire opposite of what **no map** is

I disagree, with no map it's about exploration, I mean i play with no map on hard-core atm and to try and navigate since I still didn't get to the swamp I use the hoe to carve off paths, but that takes way longer and it's unintuative as opposed to having scraps of an area marked as PNGs you need to find yourself in

granite geyser
#

That just sounds like you are playing exactly as no map is meant to be played

sour juniper
#

If that's the intention than fine but it feels like even with it people still make maps but with extra steps that is more time consuming than anything else and hell of impractical at sea

#

Also, a main difference between a minimap and a map is that the minimap like it or not tells you the locations of all the attractions, that's less of a minimap and more like a radar

stiff stag
#

Honestly don't know why it needs to be explained what NO map mode means. It's literally spelled out in the name.

sour juniper
#

I get the feeling you are confusing "map" with "minimap", it's the minimap galactic radar that gets removed, not a map as in a simple drawing of the area you are in within a certain radius.
However upon looking into Vikings lore I guess it makes sense since they used the sun and shadows along with landmarks to find their destinations without getting lost

keen mortar
#

I think we all need a 24 hr timeout to go touch grass and get some vitamin D

sour juniper
#

Not that i fault you.. since every game now comes prepackaged with a splinter cell like radar system minimap everyone calls a map, but it is fundamentaly different from old game maps which as stated were simple pngs you had to explore yourself like for example in the thief game.

quiet jay
#

I… where was the list of common suggestions that flat would not be added? Can’t find it

short wing
quiet jay
#

Bugger

short wing
# quiet jay Bugger

I do remember no taters, horses and flying mounts but what else was on there I can't recall.

mortal lichen
#

cats 😭

pulsar locust
#

Rowing w/multiple players

mellow crater
#

That is funny because I didn't played mistlands and ashlands pre-nerf, was completly ok with current difficulty, but visibly it was really better before.
-# No sarcasm at all, I am just interested in how it was before and found funny that a nerf that was asked (else it wouldn't be) could be unpopular.

eternal wyvern
#

I played Ashlands pre and post nerf a lot when it released and had a more fun after nerf. Can't what it would be if I had more time to really sit with it before the nerf. However, Mistlands was better pre nerf, it's just too easy now.

mellow crater
#

The fact is that I died more often when reaching mistlands (until plains, deaths were occasional). I only played one time (I mean, only one survival solo map I started and reached mistlands when they were out) before mistlands and I felt the difficulty increase.

Which bring the question : are mistlands and ashlands too easy once you are used to game, or are they really too easy even for first-time players ?

#

And I don't know the answer, and I doubt anyone can give it without a certain time spent on game balancing

#

I have started survival maps with friends who don't know the game but only reached swamps with them so far, so I would have a beginning of answer in 4 or 5 months, that is a bit too long xD

eternal wyvern
#

There is a significant difficulty jump from plains -> mistlands and mistlands -> ashlands.

mellow crater
#

100% agreeing on that, which seem absolutely intended as it also came with

  • magic and elemental weapons in unnatural biomes, you are no more a "normal" viking
  • end of the game : we are talking about the 3 last biomes out of 8.
#

Which bring the initial question to : do Valheim need a higher jump from plain to mistlands or no ? And same for mistlands to ashlands

stark furnace
#

The final biomes should absolutely be challenging

#

Did we buy a brutal survival game or what

pulsar locust
#

There should be a ā€preparation paid offā€ point as well, where you don’t have to have the optimal build to barely survive

mellow crater
#

I am not saying last biomes should be less or more challenging, I am wondering if mistlands and ashlands are enough challenging or not for players discovering the game

pulsar locust
#

Like how you can survive the swamp without the poison mead

mellow crater
pulsar locust
#

The gear we can optimally get from Ahdlands should be something that allows us to survive the presumeably more difficult North, so having the best gear from ahslands in ashlands (or mistlands in mistlands) is expected to make the biome a bit easy

pulsar locust
#

With the best ashlands gear Valkyrie and Charred are a breeze (cough magic cough cough)

#

The way plains made us go back for iron, maybe mists or ash could make us go back for some black metal, so you would get to see how far you have come

#

Absolutely stomping fuling camps with meteors and lightning

mellow crater
#

I get your point but we already get a lot of blackmetal just by going harvesting barley in plains
I think this isn't a necessity

pulsar locust
#

With Dverger eitr, cogs, springs and such, combined with the powers from a Golem trophy, what powerful walking engines of war and conquest could we build

#

It isn’t necessary but it’s fun and would be cool if it was rewarded, not required.

#

ā€Make the fun way to play the correct way to playā€ is one of the things Mark Rosewater stressed as an important lesson he learned during 20 years of gamedev

#

The Dwarves in Edda made a magical mechanical boar, if I recall

#

Would that not be a fun way of making it safely through the freezing winter of the Deep North, riding on a mechanical blazing boar.

lofty wave
#

So your movement is restricted and you can't use your weapons BoarHeart

proud mason
stone citrus
#

Not the combat (ashlands)

#

I hope bonemass buff gets reworked

crimson dock
#

Could you elaborate on what you mean by that

lofty wave
#

The combat makes valheim great though

pulsar locust
vivid ridge
#

Youre probably one of the best players at this game though so I understand

#

I just got a black forge and I havent even beaten bonemass or moder yet

#

So im not like, BAD at the game. I just dont think it should be inaccessible to noobs.

#

Noobs should definitely be super challenged in Ashlands though. SO I do agree that, when you get the Ashlands gear it should still be hard

#

So half-way to prenerf, or even fully to prenerf. I would understand that. Mistlands is fine though. I think we should keep the main 6 biomes the same.

bitter whale
#

I do think that with how everything currently is most biomes are a joke, the closest thing to being a challenge is when you get hundreds of enemies dumped on you at once. But you know what completely counters this; A 200-700 health shield and any ranged attack, especially range aoe ones where there is little to no punishments due to few ranged attacks/ranged counters on enemies and short recovery times for these attacks

vivid ridge
#

Yeah, Im saying like necessary nerfs aside, things are okay. Like Bonemass, Root Harnesk, etc. need a nerf. for sure. I get that.

bitter whale
#

I wouldnt say that its just nerfs. Most enemies need an overhaul. Why do draugers/skeletons carry shields but never use them. Why is it that there is little forwards pressure that enemies can apply. I do get that this is a somewhat simple game but if we want any challenge enemies have to have more than "walk around/chase/hit hard"

#

I would say the game is going in the right way with fader and some ashlands enemies but currently its just not enough

pulsar locust
#

We could get some magic a little bit earlier

#

Maybe for the Yagluth fight

bitter whale
#

I dont think the devs would add magic earlier than mistlands. Additionally most the community wont want magic either until it is in a balanced position, ie enemies have counters to it or certain magics are not inherently overpowered

pulsar locust
#

Not Eitr magic, no

#

blood magic...?

vivid ridge
weak gate
#

i have played for 200 hours but I'm still in the swamps

stark furnace
vivid ridge
#

Oh wow. Yeah Im almost 600 hours in for about 3 years so ye I have things figured out to an extent.

#

Okay. I like the games difficulty. Its fine for me. Maybe after a Bonemass, etc. nerf itll be closer to your expectations

stark furnace
#

One thing valheim does excellently is that it builds up your framework very well, meadows and black forest introduce the core systems, and then the swamp tests your ability to execute those core systems, and from then one it just builds and builds on eachother

vivid ridge
#

Im not even using Bonemass and ive been using only mountains gear and doing Mistlands with no wisp,light and its not crazy hard or anything but like I dont really want it to be.

#

Now, the words "brutal survival game" in the description does make me think it could be harder, most definitely

#

For sure. I just think that it should be "brutal" mostly towards the end. It makes sense to me.

vivid ridge
#

Idk though Im not.. Uh.. qualified

stark furnace
#

Bring root harnesk down to -25% to pierce and it's a good option, but not incredibly op

vivid ridge
#

Sure that works. : )

#

I use it all the time but take it off with Fuling Shamans, Gjall, etc. with fire attacks

stark furnace
#

Like for perspective, root harnesk makes very hard Deathsquitos effectively turn into normal mode Deathsquitos

vivid ridge
#

That makes sense yeah

#

With very hard I couldnt even get out of the meadows. So... yea

#

I had very hard perma death I mean

stark furnace
#

word

stiff stag
rose swan
#

Only issue I have with root armor being weak to slash or blunt, is that it would be seem a little strange that an individual wearing armor takes more damage from a physical source than someone wearing no armor šŸ¤”

I think it makes sense with the elemental weakness, but physical seems odd.

stiff stag
#

Right, didn't think past the question of if a physical weakness was added what it would be, to realize it doesn't make sense for it to have a physical weakness in general/to begin with.

finite vapor
#

Should be more armor pieces with access to different physical resistances than just the root harnesk, but also 50% is way too strong and game breaking. It trivializes the entire fader fight while barley fire resist removes any weakness.

25% is a good number for a physical resistance property then it could be looked at to apply it to more different pieces. Carapace chest could be resistant to blunt or something for example to reflect the seeker carapace properties.

long glacier
#

Also resistances and weaknesses should combine instead of cancel so that the fire weakness of harnesk matters even with fire res mead

stark furnace
#

yea 100%

wet drift
#

Most meads honestly feel like a mistake to me. Tons of power in a slow yet easy to acquire consumable sure was a choice.

I guess it makes sense if they wanted to spread out attempts at certain challenges, but tbh, I only really like frost res as part of mountain progression.

#

Once they exist, everything has to be balanced around having them, but getting them isn't interesting.

#

Maybe if they were harder to acquire, but things weren't (normally) balanced around having them. So only used on harder difficulties, or to compensate for being unskilled.

stark furnace
#

Hmm

#

I think meads are pretty okay where they are rn, they reward players for prepping for events which is a pretty main theme of valheim

#

And most meads are a product of overcoming or progressing through a biome

#

Idk tho I see your point tho and I semi agree

finite vapor
#

75% reduction is pretty crazy, you can completely ignore poison and fire and theyre stacakable. I think 50% would be more reasonable

stiff stag
wet drift
#

Then just make the stats low?

stone citrus
#

Plains is combat oriented, ashlands is combat oriented

#

Plains did it better, even though there's less "content"

stone citrus
#

To other games?
To valheim itself?

languid ibex
languid ibex
stone citrus
#

Fix it for me then since you decide what it meant

Make the question an enquiry of what the system compares to and what level for me please

languid ibex
#

The question itself is rerouting the point being made by Blobicycake. The combat makes Valheim great shouldn't prompt questions about similar combat elsewhere.

stone citrus
#

But I want to ask

languid ibex
#

Well the way you've responded makes it seems like it's integral to the point you'd like to make against their opinion.

stone citrus
#

Yes indeed, because I might not even have to

languid ibex
#

Not even have to...?

stone citrus
#

You want to take over for blobicy, idm

languid ibex
#

I haven't even stated how I feel about it, I just thought it was odd you'd respond to an opinion about 'X', with a question about 'ABC.'

stone citrus
#

I don't see a problem with it

languid ibex
#

Also, it's funny you mention the swamps being the ideal biome, and Ashlands being combat oriented, when it is very clear Ashlands was modeled after the swamps.

#

Wraiths = Fallen Valkyries, Ooze = Lava Blob, Charred = Draugr, Morgen = Abominations, etc. There's plentiful spawners, elemental dangers, it is also raining constantly, only it's raining fire instead of water, and instead of water scattered about with leeches to damage you, it's molten lava on the surface. The comparisons are pretty surface level.

stone citrus
#

I never drew this comparison before
I always thought of ashlands being the same as plains

languid ibex
#

Plains has things that set it apart of most other biomes, passive creatures, active civilization, and unique farming aspects. None of that is present in the Ashlands.

stone citrus
#

Yes, but that's my opinion
To me, ashlands and plains are the same combat oriented biomes

#

When the game first came out, I also thought plains was the "worst", but 100% in the right place and was perfect for variety

languid ibex
#

Every biome has a degree of orientation towards combat though, otherwise you'd have no reason to engage in getting better skill-wise or better armor to take on the next boss.

stone citrus
#

Some more than others

languid ibex
#

Right, so if every biomes has that, it's not great to start there when drawing similarities.

stone citrus
#

It's an opinion you know
I see it like that, I don't think it's something you can shake off

#

Plains and ashlands, feel the same to me, except ashlands took the cake and is "worse"

#

I can rank biomes however I want

#

It only matters if I say ashlands is bad, then it can be discussed

#

(which I believe it is, but not going through it again)

languid ibex
#

Yes, but when you also agree it's a part of every biome, I would hope you'd come to a realization that it's not the greatest measuring parameter for what's most similar. It's an objective fact that you'll need to engage in combat in every biome, and what's even stranger about the plains comparison to Ashlands, is that Ashlands can be ran through to acquire what you need, while in Plains you must clear out a village and kill Fulings for black metal.

stone citrus
#

Yeah, and now my question is buried

languid ibex
#

You haven't even played Ashlands since it was changed though

stone citrus
#

Combat makes valheim great

languid ibex
#

I can see speaking to you is getting nothing accomplished though, enjoy.

lofty wave
# stone citrus To other games? To valheim itself?

It compares to both pretty well. There's not much in Valheim that I enjoy more than some of the better combat situations such as a fuling camp or boss fight, and there aren't too many other games I've played where I feel the same way.
Not all of Valheim's combat is great of course, any encounter against a single enemy is much less interesting. Some enemies are very restrictive on effective playstyles such as a stone golem which is hard to dodge without rolling and also resistant to many damage types, leading to a more repetitive experience when fighting them. But no combat system can ever be perfect.

stone citrus
#

What I'm trying to say is how it compares to valheims other great moments
Exploration, transport, building requirements, poison resistance/cold resist, environment and environmental hazards

I find capitalizing on these over combat, where other things compliment combat

#

It is why I feel that creating a challenging environment or mechanic over just having more and more monsters

#

If there's an AMA, I'd ask what their favorite biome is

languid ibex
#

Why not both?

stone citrus
#

I have high hopes for DN, if they do it right, they do it right.
I believe combat is barebones and shouldn't be the focus - but who knows what they can do

idk what both would look like

granite geyser
stone citrus
#

in a blizzard with deep cold debuff while fight 20 enemies and building a shelter?

granite geyser
smoky folio
#

oh it didn't bring me to that specific message properly on mobile mb

#

I guess I just wanted a little bit of extra utility for rideable tames šŸ¤·ā€ā™‚ļø

#

can't even command them unlike wolves and not rare enough to incentivize mass breeding for livestock

rose swan
#

Maybe due to their size and power, they don’t want them to be as easy to command and maneuver like wolves? Not a very strong argument, admittedly.

Kinda just feel like the riding feature is really strange šŸ˜…

#

A lot of people seem to want Lox carts to give them more utility. But even then, don’t think Loc carts would be all that useful anyways… (portal_wood )

mellow crater
#

Well, I would like to have a lox-cart on building areas

#

And also useful for carrying metals in areas where a boat can't come. But driving a tame from its spawnpoint to the place we need it for this usecase could also be very hard so...

granite geyser
rose swan
#

I’ll do you one better- casting magic from the back of a mount Ragnar_laugh imagine, you and your mount have bubble shields.

stark furnace
#

but magic is just powerful not op Rocky

rose swan
#

#suggestions message I think wolves would be really neat night spawns, but someone mentioned before that they would eventually ā€˜tame themselves’ as they would attack wildlife. Maybe there could a variant that’s unable to be tamed? Like a feral wolf or something?

mellow crater
#

Nighttime mobs from mountain could perfectly fit for nighttime troops after Moder's death

granite geyser
peak bronze
#

Fenrings would make more sense since they already spawn during night in Mountains so they could expand to other biomes after Moder is defeated.

languid ibex
rose swan
#

Fenring in the Black Forest with a full moon backdrop? Would be pretty bad ass! And more than likely, greydwarves would trigger its absurdly long aggro cutscene animation, so it could potentially engage with you quicker? At least, I think that’s how it works?

molten bloom
#

I honestly don't really like the night spawn mechanic because it kind of ruins the natural balance of the biomes when there are seekers and shit flying around but wolves/fenrings actually make sense at least

mortal lichen
#

Night spawns should be disableabelabele, I don't like seekers at night either >_<

peak bronze
languid ibex
mellow crater
#

I am quite ok with it. I usually sleep at night.

lofty field
#

I'm in favor of night spawns. It helps to keep the feeling of nights being somewhat dangerous.

mortal lichen
#

Yes but you miss out on the pretty nights because I always stress to go sleep as soon as it gets a bit darkish

#

ALSO nowadays when you wake up it's still technically night and sometimes seekers are STILL up, i run out and die cuz im 25 hp with my butt out

mellow crater
#

How can you run out so quickly ?

#

I usually wake up hearing some battle ending, the critical strike taken by some monster against another, and then morning

mortal lichen
#

Sometimes if I sleep over at my farm or somewhere else more outdoorsy

keen mortar
peak bronze
#

#suggestions message @neon salmon What kind animal bois? Have you found ||Asksvins|| in ||Ashlands||?

Just stating "We need new rideable animals" without elaborating further (what kind of animals for example) would not get most people's upvote immediately.

lament zinc
#

"New ridable animals" can be stated a lot, but it won't happen anyway.
Got that from a bird.
And it wasnt a blue or a black bird.

neon salmon
peak bronze
stark furnace
#

There's already a flyable mount it's called deathsquitos Rocky

lament zinc
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What about the Gjall?

Anyone ever managed to jump on that one?

stark furnace
lament zinc
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Too bad. Means you end up with low health due to the fall, then the ticks suck the rest out of you. 😦

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But it would've made a "great" transport. šŸ˜„

lofty wave
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I’ve gone pretty high up on a volture before

peak bronze
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Wraith can lift you very high too.

rose swan
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Wonder if you can ride something up to where the dungeons are and stand on top of them or something šŸ¤”

lofty wave
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It would be possible but very difficult

keen mortar
granite geyser
stark furnace
keen mortar
stark furnace
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Word sure enough yea it works

finite vapor
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Yeah ive gone into space with a very distressed gjall Ragnar_laugh

keen mortar
granite geyser
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They could just spare the need of having to do all that by simply not adding it

stiff stag
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An altitude restriction would still cause you to encounter something you're not supposed to, an invisible barrier in the sky. And the topic at hand is just one of many reasons why intended flying will never be a thing. You'll either be able to just fly right over everything, or that ability will need to be so nerfed into the ground that it begs the question of why even bother.

rose swan
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I just don’t really see what flying would add I suppose? There’s no content to be explored vertically; no biomes, sky islands, monsters, etc. all fights take place grounded basically.

keen mortar
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I'm not saying that I want it in the game, I'm simply addressing a concern of implementing it which I don't think is a hard thing to overcome. I agree that an altitude restriction would be the worse of two ways to limit vertical exploration

rose swan
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Sorry, wasn’t aiming that at you- I was just speaking generally 😁

stiff stag
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Assuming a mod were designed for the concept, the stamina usage based on altitude could be explained as there being less oxygen higher up so the mount has expend more energy to keep it up as opposed to when they are lower down.

keen mortar
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A soft altitude barrier could work in the form of a freezing debuff that isn't stopped by equipment or a resistance mead

pulsar locust
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Kinda funny how elder, bonemass, queen, yagluth all are related to the majority enemy faction of the biomes they are the bosses of, but Moder is related to the little drakes, not the wolves, ulvs cultists, fenrings

granite geyser
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Eikthyr is only related to the deers

pulsar locust
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Meadows don’t have a major faction of enemies in general

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Could be a boar or a neck, greylings are kinda related to graydwarves

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Just thought it was funny how the mountain update focused on the wolfside

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Although how would a cave for drakes work? Maybe a tower like the fuling have

lament zinc
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@sturdy bough TRophies do more as #suggestions message.

You can use them on item stands, some are used to summon bosses and some are used to craft weapons. So different uses are already there, you just need to find them.

sturdy bough
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good to know! ill look at it, i have a mod that lets me eat them for a small amount of exp in a random skill which has been fun to use

hot willow
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Yagluth doesnt seem related to the plains enemies at all. Sure the lore may be a goblin king or something but that was NOT what I expected from the plains enemies

stiff stag
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Pretty sure what they meant is the biggest group of related enemy variants (e.g. greydwarf, greydwarf shaman, greydwarf brute). Though bonemass in that context doesn't really fit either, since he's more related to blobs/oozers and skeletons than to the draugr. For mountains the large related group is wolf-like creatures, not drakes.

lofty wave
mortal lichen
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Dont even need a catapult

languid ibex
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I like hopping on a vulture in the ashlands and letting it fly me to space before hopping off with my feather cape and bypassing all the spawns haha

lament zinc
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@neon salmon the Suggestions part is not a "like my idea's contest."

neon salmon
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What’s so bad about it, like boats that you can build on would be sick

lament zinc
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It's not the idea I'm replying to.

It's the last line you put into it.

neon salmon
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Yea I got rid of that

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But it’s a good idea right? Or not? What makes it bad?

lament zinc
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It will bypass some of the mechanics of the game - like having multiple bases / outposts in the various biomes - plus it will start an endless debate about that area not being large enough. Or too large. Or the boat being too small / too large.

wanton atlas
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Raft mod exists šŸ¤”

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but yeah. building on boats wouldn't be our kind of idea for the game

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if the game was more about raiding, pillaging etc etc. then it could be a feature

rose swan
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#suggestions message @toxic spade are you suggesting they add new item, ā€˜charcoal?’ Or they change the name of coal to charcoal? šŸ¤”

lament zinc
toxic spade
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if they want coal, the obliterator could still make coal, but essentially yeah, a charcoal kiln would produce charcoal

lament zinc
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And to realize that in my country, "coal" could be charcoal, mined coal and cabage.

Yet I never saw a problem in using "coal" instead of "charcoal" being produced in the kiln in this game. 🤷

toxic spade
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then make it a coal burner

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like a carrot seed produces a carrot, rather than an onion šŸ‘ŒšŸ»

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that is my suggestion, that the producer matches the produced

lament zinc
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So that also means we will need a shipyard for the boats we're able to craft, a thatching station to craft the first roofs we got; a reworked smelter for the bronze, as you don't forge bronze, but smelt it from copper and tin, a paintbrush instead of a hammer to apply the tar to the singles and dark wood beams, a saw to craft the beams from logs, a plane to craft wooden planks from the logs to build the ships, walls, roofs and so on?

At some point a change of an item only because it "doesn't feel right" is nitpicking.

Coal is a general accepted word in many languages for charcoal or mined coal. And a lot of games are using that word to imply it's a material used to heat up metal so the metal can be processed.

toxic spade
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this is a lot of backlash for requesting the oiuyt kiln to produce oiuyt

granite geyser
toxic spade
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it's not a language issue, or that your language might accept something that mine doesn't

granite geyser
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Seems pretty pointless

wanton atlas
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šŸ¤”

toxic spade
wanton atlas
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you litterally said "non comprende" šŸ¤”

stark furnace
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smiffe is all powerful

wanton atlas
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because I am the developer in charge of the discord server šŸ˜„

toxic spade
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now it won't even let me fix my typo, sorry, i tried to fix "how come you got to write that 😭" this is sadge lol

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ok

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so can i write my suggestion without getting picked on for it?

stark furnace
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i dunno the full context, but this is a suggestions channel where you share your opinion, it's bound to happen that people disagree with your opinions

toxic spade
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in most places you get maybe a 50/50 or 25/75 result, not everybody against you, unless your suggestion is harmful to others

stark furnace
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What was your suggestion?, found it lol

toxic spade
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...or no response, which is ok too

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for the charcoal burner to produce charcoal (because it has charcoal in the name of the kiln)

stark furnace
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is the charcoal any different than regular coal?

toxic spade
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it is in my locality's general usage