#suggestion-discussion

1 messages · Page 50 of 1

lofty wave
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Ashlands is basically a desert anyway

languid ibex
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I mean, biomes don't need to based in Midgard necessarily, Mistlands is a bit of an outlier that way as well.

lofty wave
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They are all in Valheim for a reason though

wanton atlas
raven bramble
lofty wave
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Idk he sent me to the land of necks and for that I am grateful

raven bramble
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like, he has the mindset of "if you're not with me, you're against me"

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he ripped valheim from the yggdrasil and when the forsaken suddenly reattatch it it's supposedly bad, even though valheim USED TO be part of it

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like fr

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i can't help but feel like we're the villains following orders of a narcissist

lament zinc
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The re-attachment isn't bad.
The fact the forsaken may use it to give it another try to overthrow Odin is bad.

raven bramble
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i mean, odin himself tore yagluths body in half

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thats reasonable reason to be pissed at the guy

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wonder if we will get to fight odin instead of the finall boss (who i presume might be fenrir himself, since he's prothesized to kill odin), with final boss giving us a choice to plot against odin and stay in valheim, being the only instance of a biome boss being possibly friendly to us

stone citrus
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Yggdrasil wood
Dvergr stake walls and spiral staircase

raven bramble
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why one magical wood is allowed to build with, but another isnt

stone citrus
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We shouldn't always speak in absolutes

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I knew no one ever builds these walls

raven bramble
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yeah, but also most importantly

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its used for the wisp torches, being the most major sink for them

stone citrus
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Oh yeah I missed wisp torches huh

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Oh there's even more, hexagonal gate

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Those all use the magical yggdrasil wood

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@wanton atlas

granite geyser
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no

languid ibex
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@robust flint Just a heads up silly joke suggestions are usually deleted, save yourself the time spent next time 😅

raven bramble
stone citrus
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All structures are always welcome so long as their cost is realistic
I used no cost because some costs are out of touch

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If you want something neat, no cost is the way to go

raven bramble
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also having a water damage resistance would be useful both in the swamp and for any rains outside of swamp/on the shore if you have a base near water and don't want to use stone because it doesn't fit your aesthetic

stone citrus
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Rain damage is honestly so pointless
Sure it's immersive but definitely hindering

languid ibex
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Tbh, the material cost is far less than most games of this genre, 2 wood for an entire wall is cheap. It's pretty odd to blame the game when you want to build something big but don't want to work for it.

raven bramble
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yeah, would make it an option in the world custamoization menu

languid ibex
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That logic is consistent throughout

stone citrus
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I've had many playthroughs
Only once no cost
It'll be the standard

languid ibex
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Horrendous take tbh, there's room for both

raven bramble
stone citrus
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You can build a cube a call it a home
The game will be the same

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Skip all the obnoxious cost building structures

languid ibex
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Saying the standard will be using dev commands is definitely by definition, a take.

raven bramble
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water damage stops it tho, but if ancient bark had build usage with having water resistance, it'd be better for builders who prefer to have wooden shacks for homes

stone citrus
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It's not dev command
It's a game mode where building costs nothing
You just need to unlock it
Pretty great addition to the game

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A build that would take 30 hours took 4 hours
In my experience

languid ibex
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You're making no sense, and bringing up points that help no aspect of your original point.

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🤦‍♂️

stone citrus
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Material cost being high for some structures?

languid ibex
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The point you're making is that building things instantly is faster than having to work for it, which is not an indicator of build cost being high, it's just a marker for convenience.

stone citrus
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Are we really bringing this up again?
Dvergr stake wall 8 iron 5 yggdrasil wood
Spiral staircase x yggdrasil wood and copper
Half a Flametal gate 16 flametal
Tar requirement for the thing forgot it's name
Iron beams

stone citrus
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I'm talking about elaborate big builds

languid ibex
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That's just an opinion you have though, it's no objective fact.

stone citrus
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Ok riddle me this
Have you ever built a dvergr stakewall around the perimeter?

languid ibex
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Yeah, countless times, it isn't difficult.

stone citrus
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Countless times!

languid ibex
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Meaning, so many times I can't properly count.

stone citrus
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How many hours per one time

languid ibex
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As long as it takes to build them, because I habitually keep my storages nearly full.

stone citrus
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I'll believe you
How many others think like you

raven bramble
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tbh i agree with the take that iron beams cost too much

stone citrus
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Out of all players

raven bramble
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i'd be down to create a "wood reinforcement" as a separate items which turns 1 iron into 3 of these and you use these for iron beams

wanton atlas
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I think we counted the available iron in a world pre-infinite respawns around 1.4million

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the game isn't ment for you to spend 1400000 iron on building

stone citrus
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I'd rather know the hours of 1.4 million iron gathered

languid ibex
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I can say there are many players who only build with what's available and don't enjoy utilizing commands or even modifiers, I come across them daily in this discord alone.

raven bramble
wanton atlas
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there are more sources to iron now aswell

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we let you do whatever you want

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build a shack? build a mansion

raven bramble
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also coming back smiffe, why is yggdrasil, a magical wood allowed to have build recipes, but another magical wood being ancient wood isn't allowed?

wanton atlas
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something in between

stone citrus
wanton atlas
raven bramble
stone citrus
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Twigs into walls, bark is just bark

raven bramble
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these are pieces, practically planks

languid ibex
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I understand the convenience factor is great, and serves to show what can be done with limits taken away, but I can't agree that it's overtuned in any way.

stone citrus
stiff stag
stone citrus
raven bramble
stone citrus
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If you want to make elaborate builds
Nocost is the way to go

languid ibex
stone citrus
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Build a dvergr stakewall around a nice hefty base

languid ibex
stone citrus
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Collect all material then build
Would be incredible to see

raven bramble
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the one that won't break

stone citrus
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I wish I could see a dev do it too
Build that damned wall

raven bramble
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getting stone is much easier than materials for dvergr stake walls

stone citrus
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How many walls per weight limit?
Doesn't matter that much cus you can carry 5 tons and drop and pickup

raven bramble
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literally all it takes is a trip to black forest with resources to build stone cutter and break any stone structures, or plains and break a single tall stone pillar

stone citrus
languid ibex
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In theory you could build ~250 dvergr stake walls with one full inventory of iron+a full drakkar. That'd be one trip to one swamp...

stone citrus
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Then melt it, go back by boat (or new portal now)
Then gather yggdrasil wood

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Then gather all the wood for all the coal

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Senseless

languid ibex
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The wood is less work, and easier to transport. Coal is virtually automated in the Ashlands.

stone citrus
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You truly believe that their cost makes the game better because you can do it?

raven bramble
stone citrus
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Or is it such an exclusive build material for those who would want to do it

languid ibex
rose swan
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Gone for like an hour to get groceries and there’s like 100 messages to read 😅
What’s the cliff notes? Expensive build pieces?

stone citrus
languid ibex
raven bramble
stone citrus
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But then got roped into build costs which I stand by

raven bramble
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smiffe said that "ancient wood is magical" but like, yggdrasil is literally right there

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and it has plenty, he defended it by them being twigs, but then again you get ancient wood by cutting down arguably small trees and only by cutting down trees which means these are already pieces of a tree

stone citrus
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It almost felt like a self report Ragnar_laugh

languid ibex
stone citrus
wanton atlas
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me and my collegues litterally make up the games lore 😄

raven bramble
wanton atlas
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I'm just telling you why we have done what we have done

stone citrus
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Breaks the world if you say that it's magical therefore you can't build with it

raven bramble
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i just wish we got at least a single recipe with it, some kind of waterproof beam would be more than enough for me

granite geyser
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But not for others and they would keep pestering for more. A line was drawn

languid ibex
raven bramble
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forgor about them mb

rose swan
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Ahh I see! Hmm I mean, not every wood type needs to have a catalogue of build pieces, right?

Some build pieces are pretty expensive, I can agree with that. Braziers hurt to make, Dvergr stake walls are pretty hard cough up the iron for.

New biomes? Biome variants? In a dream world, maybe, but I don’t think it’s feasible 🤔

languid ibex
rose swan
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Water damage is fine imo, I don’t see why it’s a big issue for some. Base maintenance is fun imo.

raven bramble
stone citrus
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It's like adding the ability to sprain your own ankle

languid ibex
raven bramble
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i love near water bases but theres no wooden beam that doesn't "corrode" by water and isn't tied to looks only

languid ibex
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and give you a bone fragment sink

raven bramble
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the one you build near water so you can park your ship nearby

stone citrus
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"You're not supposed to have a dockbase"

languid ibex
stone citrus
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Where did the message go

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I was going to reply Ragnar_laugh

raven bramble
stiff stag
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Didn't see the message you responded to, so my comment wasn't relevant to that conversation.

raven bramble
languid ibex
raven bramble
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i know i used it as an example

stone citrus
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I was told similarly when building a tower
"You're not supposed to build that high"

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Suffice to say, it was a nightmare

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With no cost, it was a lovely experience, finished it in 4 hours

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And decorated it freely without juggling a million items

languid ibex
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That's just a relative experience though, many people enjoy the journey as much as the destination.

raven bramble
stone citrus
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In enshrouded, you could have a box that allows you to build using whatever is inside it

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Eliminates inventory issues

languid ibex
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I don't know how you have inventory issues with building materials, you typically can't carry more than 4-5 stacks of material anyways.

stone citrus
lament zinc
# raven bramble the point is i want waterproof beams because i want to make docks like this with...

And that's also the problem. You want.

If there's something you would like to be added to the game, you should keep very far away from using the words "I want" and "the Dev's should."
Simply be cause for the former they can think: "You can want whatever you want, but we decide", while or the latter it'll be: "The only thing we should is finish this game."

Not to mention, when using the words: "I want" you sound like a spoiled brat.

stone citrus
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I don't even know any of the cost of the decorative items because with cost on
I only built the things once or twice

languid ibex
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That's just an opinion though, it can feel quite immersive to build scaffolding and have piles of material at the ready.

stone citrus
lament zinc
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And it's also something that's never going to be added because of "roofs"

languid ibex
lament zinc
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Plus we got that at some point.

stone citrus
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Since day 1
Resin, sap, wax whatever the suggestions were

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To be honest
I didn't know that was possible
Yet disappointed that it is indeed the generator
Sad choice

languid ibex
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Pointing to an early access build isn't a supporting argument though, nothing was near completion

lament zinc
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Well, I can mention something about the Dev's vision, but then we got some kind of lawyer type who wants to see the evidence of that statement.

stone citrus
languid ibex
stark furnace
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Shield generator as a way to prevent rain damaging stuff is such a meme, ruins the entire aesthetic of the build 💀

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Ah yes here's my classical viking village random force field

stone citrus
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If you can change my mind, then by all means

languid ibex
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I personally love the look of the generator, but it should've been possible to disable the visuals for it from the moment it was released, I just think it'd be an issue with indicating that it's out of fuel.

stone citrus
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And it's after mistlands by then

rose swan
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Have to admit, although I personally don’t mind the weathering effect, the generator is pretty unsightly most of the time 🤔 as far as arthritics go.

stone citrus
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I still think that weathering effect does so little to how much it hinders creative building

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Hence why it's one of the most suggested still

rose swan
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You mostly just have to worry about wood that’s not under a roof, yeah?

languid ibex
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It could be argued that creative building requires creative solutions to these problems though, not unlike in real life. If I were to build a deck out of untreated wood, it'd be questionable how strong it is after just 1 year.

stone citrus
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Or after 5 minutes

languid ibex
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Well exactly.

stone citrus
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Omni I want to ask you

stark furnace
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Full circle baby

stone citrus
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How many of the entire playbase that played mistlands
How many built dvergr stakewalls

languid ibex
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You can also sink waterproofed objects into wood structures to protect them, without changing the visuals one bit. I sunk Angled Beams into the center of my uncovered stairs of my base and they no longer take any rain damage.

stone citrus
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How many you think*

gray quarry
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Reminds me of people complaining about hunger/thirst mechanic in DayZ. "Waa waah waah I can go days without eating irl, and most people will survive at least two days without water!". Well yeah, but most survival games actually aren't trying to accurately simulate real life - they're trying to make interesting gameplay by adapting real life elements in a logical manner.

languid ibex
# stone citrus How many you think*

It's never going to be 0 I can promise you that much, especially because they're on display in the mistlands and are seemingly quite strong. Base defense is vital in a lot of player's playthroughs, and having a couple troublesome hurdles to have a stronger protection is what Valheim has called for through the entire game.

stone citrus
gray quarry
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Something a few screens up, I'm slow - playing and casually browsing at the same time

stone citrus
stone citrus
gray quarry
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ohyeah, just the general thing about wood getting weathered. It is certainly not realistic, but it is simply made that way to be a game mechanic that has an impact. If wood took years to weather, it wouldn't matter for most players

languid ibex
rose swan
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several people are typing

stone citrus
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But yeah these are two things I really want to know
The time required to build it
And what percentage do

I'm still very convinced that the cost of them is outrageous

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If someone can do a timelapse , I'd be very happy to see

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It's purely a cosmetic build
All my playthroughs I skip it in favor of ironbeams

rose swan
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On the topic of the Dvergr stakewalls- I can’t speak for everyone, but I find Dvergr stakewalls to be extremely pricey, to the point where I never use them. I think this is the only object I can think of that I actively avoid 😅 oh and I suppose the Dvergr spikes too

gray quarry
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That said, I will admit that my whole wooden construction going from pristine to weathered from one measly rain squall can piss me off, oh yes

lament zinc
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If you think the costs of those things are so outragious, why do you keep building them? Even with the "no building cost" modifier on?

They aren't particular needed for base defense if you got a moat and dirt walls, build your base on a plateau or build it on an island.

In fact, if you spawn proof an outer perimeter of your base, you don't even have to worry about raids hitting you. Which means that the Dvergr Stake walls aren't needed as well.

stone citrus
stark furnace
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Best base defense costs 5 stone and 2 wood gg raids are over and solved

lament zinc
stone citrus
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Also, theses that lovely reply
"Why build them"
"You're not supposed to be at build height"

rose swan
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I would say my take on Dvergr stake walls, is that it’s a bummer they’re so expensive, because it means they won’t get a lot of use without modifiers- even as decorative items. So essentially, the Dvergr stake wall is taking up a hypothetical “spot” where another build piece could’ve been added.

It’s not an issue or anything, it’s a pretty minor thing 🙂

stone citrus
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I wholeheartedly believe a large percentage skips them

stiff stag
stone citrus
languid ibex
# stone citrus It's not my argument to use walls for defense It's omnis

To be clear, I only mentioned it'll never be 0, and that some players are going to utilize them. You've given great examples as to why it isn't necessary, but that still isn't enough to convince me that nocost is the inevitable standard. If anything, it just makes builds made in vanilla with dvergr stakewalls that much more impressive.

stone citrus
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Would it be more impressive if it cost 16 iron per wall?

elfin marlin
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Does anyone have a swamp level save file? Both world and character

languid ibex
stone citrus
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I guess that's where we stand then?

I believe it's costly
You believe the more it costs the more impressive?

So who will be the ones building them

languid ibex
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I never said I don't believe it's costly, I made the point that it doesn't result in nocost being an ideal choice for every player.

stone citrus
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Not every player wants to build big
I did mention for elaborate builds

lament zinc
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IMHO, the "no build" cost is very useful when you want to do a speed run or if you like to build that wonderful base, without spending hundreds of hours to gather the resources.
And only because you still need to gather the resources to craft your weapons and armor.

stone citrus
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I've used it once and it's been an absolute joy
Turned it off as soon as we entered ashlands

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Now with deep north
We'll keep it on until deep north
I wouldn't want to build without it

languid ibex
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Right, but to me it just sounds lame and leaves everything feeling unearned. That's why I'm suggesting that this is just an opinion, I enjoy spending an entire week on a massive build, and that includes gathering the materials.

stone citrus
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I enjoy it too
To an extent

rose swan
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Think y’all are just gonna have to agree to disagree and hug it out 😂

stone citrus
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Like I said, I only played ONCE with nocost

Every other time, I spent hours and hours gathering

languid ibex
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Literally what I've been trying to convince them of this whole time Dogg 😅 nocost isn't the choice for everyone because they've had an excellent time with it.

stone citrus
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And when it came to spiral staircases and dvergr walls and such
Was miserable and not fun
When building the max height tower
Was MISERABLE

stone citrus
stone citrus
rose swan
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Spiral staircase doesn’t seem too expensive 🤔 2 copper seems reasonable I think

rose swan
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Ahh right, not as bad as Dvergr stakewall though imo

gray quarry
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Nocost is boring. The one thing where I occasionally get tempted to use funky tools is when I build high and just cant get the snap points rights unless I'm fricking flying outside the build. There's only so much room for scaffolding before you go insane...

stone citrus
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Small compact builds that don't utilize dvergr is fine

rose swan
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Ahh, yeah I never build large builds I’d say- only medium really

stone citrus
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In every game with building, I build cities
In enshrouded I made a whole underground catacombs for like 100x100m

If the cost is fair, you go above and beyond

languid ibex
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Off topic but somehow my cat jumped on my keyboard and opened the pause menu and my inventory menu at the same time, and I can't replicate it. 🤣

stone citrus
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Omni, what do you think if the cost of the walls were halved
Or the wall is 4m 8m?

languid ibex
stone citrus
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Like, consider this
If you gather the same amount of iron
You can build larger even
Wouldn't take away from the effort

languid ibex
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No, I would like that change with dvergr stakewalls tbh, it'd be more in line with the other build costs.

stone citrus
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It would be more accessible to more players
While still allowing the ones that want to show off how much they gathered to maybe even double up on walls

languid ibex
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I hope it never came across that I wouldn't like that change.

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I just meant to advocate that it isn't as extremely difficult as it seemed you were suggesting it was.

stone citrus
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And to be honest
I think halving it is not enough

gray quarry
# stone citrus Definitely boring if you're building small

I've built some pretty large things, and I'd say having free mats would have ruined the entire thing for me. Mining down half a mountain to build a castle was just something I had to do to be able to build the castle I wanted to build. Now, I can definitely understand if players don't want to spend all that time on nothing, and to me it doesn't matter. As long as we all have fun...

stone citrus
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That's when it gets unreasonably expensive and a barrier to players

rose swan
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4 iron is definitely a lot more reasonable though 🤔 and like Omni said, aligns with typical costs of other pieces.

stone citrus
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I want to be able to play other games 😅

Imagine getting home from work and spending whatever time you have left mining down a mountain just to be creative

languid ibex
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A barrier that can be made shorter with modifiers, or completely removed with nocost, allowing for all to enjoy.

gray quarry
rose swan
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It would be a bit odd to make such a big change in your settings for just one piece though, yeah? 🤔

gray quarry
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If you don't have time to "play" the game, just engage hammer mode and build away. Nobody judges - it's a GAME

rose swan
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Guess you could opt in to only utilize the modifier for just that piece, but that seems a bit strange yeah?

stone citrus
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I'm not trying to justify my own nocost playthrough

languid ibex
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I mean, you've 3+ people reiterating the same point to you, I think Derleth is trying to be as plain as possible.

rose swan
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I’m just glad we have some new faces here to offer their perspectives 😁

stone citrus
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This calls for a timelapse or a personal timer skol

stiff stag
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and perspectives here to offer their perspectives 😁

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Can't count how many times I've said stuff like that.

stone citrus
rose swan
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LOL it’s been a long week Ragnar_laugh
||still managed to mess it up even after a correction lol||

languid ibex
stone citrus
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We are many people that play together
No one will wait for me anyway

rose swan
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Hmm you know, I’ll take on the challenge 🤔 I’ll rebuild a portion of my wooden stake wall, replace it with Dvergr stake walls. I won’t record it though LOL but I’ll give an honest report of how long it takes me- I’ll try and get a rough estimate of how many hours it takes.

stone citrus
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I used to have them gather for me
But not anymore

stone citrus
stiff stag
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That's just evil.

languid ibex
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I see, so you've got outside pressures making things seem constrained, that does make sense, and isn't far from the vibe I was describing tbh

rose swan
stark furnace
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Fishing 0 NeckSmile 🤙

rose swan
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I’m going to aim for roughly 100 stake walls, maybe?

stone citrus
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800 iron, 500 magically magical yggdrasil

gray quarry
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Every time I get fishing above 15 I do something stupid and die, rince and repeat

languid ibex
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Luckily you can catch every fish of every rarity with level 0 fishing

stone citrus
rose swan
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Planning on getting on for a few hours today- if my buddy gets on, we’re doing Ashlands lol but if he doesn’t, I’ll get started on building the wall.

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I usually keep a stock of about 100 coal on hand, so yeah I’ll be needing a lot more…

languid ibex
rose swan
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800 iron = 1600 coal right?

stark furnace
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yup 1 iron = 2 coal

languid ibex
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Not to mention, turning excess trophies into coal with the obliterator

stark furnace
languid ibex
stone citrus
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This is purely game design science

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The natural way

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Like using a chair to go through a crypt is not part of the "design"

languid ibex
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Fire extinguished by water is as natural as you can get

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😅

stone citrus
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For simplicity sake

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I am so curious to see the result

rose swan
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Alright, Valheim is booting up. Gonna get started on this wall. I don’t really use any exploits- I only just recently started destroying boats for the sake of moving them lol.

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Gonna start by building a staging room, then start searching for iron. I’m only at Mistlands tier, so I have no stone portal.

Ah, but I should mention- our server does actually have 1.5 resources, so that will most definitely skew the results? I suppose I could do the challenge on my solo world that has regular resource rate 🤔

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stranded are you typing a book?

stone citrus
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Good luck
I'm leaving now, but very necessary disclaimer for some other people that will come later:

  • I've already built mega large builds in survival and gathered all
    -I've only used no cost once in my many playthroughs

Unfortunately necessary to clarify

stiff stag
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A book.

languid ibex
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Gottem

stone citrus
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Also damn Omni, one final question
Did you use the stoneportal?

languid ibex
languid ibex
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I only utilize it in the Ashlands, but havn't built it anywhere else.

stone citrus
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Well, toomuchdogg can decide whether to sail or portal

rose swan
gray quarry
stone citrus
languid ibex
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It's 8 wood 8 iron.

stark furnace
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You can get 800 ygg wood in 2 hrs i bet

stone citrus
# languid ibex It's 8 wood 8 iron.

Idk why I was so fixated on 5-8
Maybe the spiral case was 5 and I mixed both together

Anyway, good luck and thank you Omni and dogg ✌️

mellow crater
#

Don’t forget to sleep also 😂
-# 800 iron… have I ever produced that in my solo where I gone trough ashlands ?

coarse idol
#

Wow!!! So much talking while I sleep 😱😅!

mortal lichen
#

Don't sleep next time

coarse idol
#

What a persistent girl, even I can't argue for that long 😅⤴️.

Or Dad blues guy?! Flowers confuse me 🤷‍♂️ .

mortal lichen
#

i'm sure you could ^^

coarse idol
# languid ibex Fire extinguished by water is as natural as you can get

By the way, while I'm pretty much fine with the fire mechanics, I could use a fire extinguisher. It's pretty pathetic to watch your archeitectural creations burn to death. Trying to bang a hammer on burning wood is partially successful. But I would like a bucket of water (and at the same time a well, which requires digging a deep hole). A fun new mechanic would be nice. Ran to the well, clicked fill bucket, ran to the fire, clicked pour out water (and so a bucket for each element of the building area of 1m).
Or just extinguish with the magic of a freezing staff 🤔😉.

coarse idol
mortal lichen
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Thanks? 😄

coarse idol
#

Is there a special attack when we sneak up in stealth mode from the back? Approaching a certain distance would light up the inscription press E, for a stealth attack, when hitting the mob would become as when blocking and receive damage slightly more than from the enhanced attack (for some mobs may be death from one such blow). At the same time (if we have time to finish, the enemy may not have time to raise the alarm and with agriruyte other enemies. It may be necessary to separate animations for such a blow from under the weight.

peak bobcat
peak bronze
#

Just secondary attack with knife to deal huge backstab damage.

peak bobcat
#

and fairly often one-taps too
f.ex. - u can 1-tap seeker soldiers with skoll and hati even with pretty low knive skill

coarse idol
peak bobcat
#

knives just have the best (6x) -> most other weapons have only 3x

#

so it does work with everything - just some weapons excel at different things... and knifes excel at being fast and having good assasination mechanics

#

as the 6x backstab dmg works separately from the 3x special attack bonus (or so it seems)

lofty wave
#

Flesh rippers also have 6x backstab. They don’t have a damage multiplier on the secondary but it does have 6x stagger, for 36x base staggering with a secondary backstab

peak bobcat
#

so f.ex. skoll and hati : 90dmg (base) x 6 (backstab) x 3 (special attack) = 1620

coarse idol
#

But still, would like stealth attack for all weapons. Like hitting the back of the head with a hammer; thrusting from the bottom up on a spear; cleaving with a halberd or axe, etc. 😜.

lofty wave
#

All weapons have backstabs, they just don’t have unique attack animations. I feel that these kinds of animations would just slow things down anyway

peak bobcat
peak bobcat
stark furnace
#

Nvm I thought you were talking about stealth still mb mb Ragnar_laugh

peak bobcat
#

i know i know they had to be patched to "work" and still doesn't do the best job... -> but thats ur "intended" "fire extinguisher"

coarse idol
# peak bobcat what about smoke bombs.......?

Smoke grenades? They would be effective, of course. They would cause confusion (the enemy would just stand still or spin in place while we attacked). But I don't know, maybe this isn't quite the right game for that. Although we could come up with our own recipe, without gunpowder.

peak bobcat
coarse idol
granite geyser
#

The freezing staff part does sound nice though

granite geyser
coarse idol
#

You can give buckets other functions, watering the garden to accelerate growth (although you will need to somehow separate and prohibit pouring saltwater).

languid ibex
#

I can't think of many early game scenarios where things would catch of fire anyway. Not sure that's necessary tbh.

rose swan
#

I will only accept fire extinguishers if we have an OSHA raid added to the game

languid ibex
#

Ragnar_laugh "Why is this bonfire under several trees?" writes furiously

coarse idol
granite geyser
arctic wharf
#

I see most people who would set their house on fire as not realizing that is a feature... and thus not even having a bucket ready when it happens to them Ragnar_laugh let alone thinking to use it if they so happen to have one on hand.

coarse idol
#

Well I do not know. I'm having a problem with the first fully wooden base right now. How to rebuild a fireplace so that it does not touch the wooden walls. And behind the wall I had a Christmas tree, which burned down from a small spark, like from an Eitr. And there's a chicken coop with all the chickens. For all its clumsiness, I like the mechanics of ignition and it has a place to be (even though it violates the established architecture of small, compact huts with a campfire).

pulsar locust
#

The Seeker Warriors Mandible seems like something that could make a nice twin weapon, like daggers/swords that you strike with in a pincer-like motion

coarse idol
lofty wave
coarse idol
#

At the moment, the mechanics of ignition do not combine well with the construction technique approved earlier and familiar to many. Now, in fact, to ensure safety, you need to leave at least half of the platform from the campfire to the walls on all sides (which is quite logical, but the hearth eventually takes up twice as much space).

pulsar locust
#

Or maybe three or five mandibles and it is a buzzsaw like cutting weapon

pulsar locust
lofty wave
pulsar locust
#

An upgrade to the Harpoon that bites into its target?

#

Or a recurve bow, where the mandibles ”bite” when you fire the arrow

lofty wave
#

What would it do differently to spinesnap for both to be viable weapons?

peak bronze
#

What would that "bite" do to targets?

pulsar locust
#

Hmm, the mists also already have a bow and a crossbow, so another bow is indeed maybe just a visual choice

#

The ”bite” would be the bow firing the arrow

#

Kinda have to visualize it with the mandibles separated with the middle part of the recurve bow

#

But currently the harpoon idea might be the best of these…

granite geyser
languid ibex
granite geyser
#

Because it's a world modifier

languid ibex
#

Oh well, even more creedance to what I was saying before, not a lot of early game scenarios it'd be possible(default early game 😅)

arctic wharf
arctic wharf
#

Gotta assume not every player is sharp of wit, and cover your bases if a feature has a good chance of causing major frustrations.

Not that I have ever had this problem myself of course NeckSmile

languid ibex
#

Are modifiers not viewable by people joining a server?

arctic wharf
#

Dunno 😂

coarse idol
arctic wharf
#

Just think it would be overkill. Anyone foolish enough to happen into the circumstances are truly not likely to have a bucket on hand, while everyone is likely to have a hammer on hand.

rose swan
coarse idol
arctic wharf
#

Still I would 👍 hugin having a message ofc for players with the setting toggled on.
Would notify players instantly that fire is a thing in that world, and could also say that "should an object catch fire, you can put it out by quickly repairing it with a hammer"

arctic wharf
lofty wave
#

The hammer stops your build pieces from being broken by everything else, why should fire be different?

granite geyser
granite geyser
arctic wharf
#

People don't think, that's how. Might sound interesting to try until they see their house go up in flames Ragnar_laugh

arctic wharf
#

But I dunno truly so...
Its good if you can, but the point stands if you can't 🤷‍♂️

raven bramble
#

tbh

lofty field
#

I think you can see the modifiers (sliders), but not global keys (of which fire hazard is one)

raven bramble
#

wonder if the devs will balance out weapon usefulness, blunt as it stands is currently the best damage type in the game, least amount of mobs are resistant to it and most amount of mobs are weak to it

#

slash and pierce dont even come close to blunt weapons

coarse idol
#

Ummm.... My question/suggestion was not about how I enabled this feature and whether I knew what it was doing. I'm talking about the fact that this function does not work quite correctly today. It is incorrect to "extinguish" the fire by knocking with a repair hammer. And build a wooden hearth around a campfire and a cauldron at the beginning of the game. That's all. I conducted an experiment and shared my findings.

languid ibex
arctic wharf
#

Seems plenty correct to me 🤭

lofty wave
#

This channel is for suggestions about valheim, not real life

languid ibex
#

Smoke bombs are the extinguisher outside of the hammer, that is your early and late game options.

#

If you're dealing with fire spread often enough in the early game you feel the need for more, you might just evaluate how you're building.

coarse idol
languid ibex
crimson dock
#

Pierce is mostly balanced around the fact it has the longest range in the game

#

Slash is a good middle ground between blunt and pierce for usefulness and swords in this game are very formidable weapons at all biomes

stone citrus
#

if it's not a competitive game, balancing is almost pointless
but at the same time, having one thing be completely dominant also sucks

crimson dock
#

It’s important to consider the enemies that are weak too, a lot of blunts strength is against cannon fodder which doesn’t have as much weight as say a boss or large enemy

#

Troll abomination lox morgen all resist blunt

#

Looking at the damage chart, slash is clearly designed as the all rounder while blunt and pierce have more strengths and weaknesses

quartz totem
#

#suggestions message
The thing is, the water in the game is a single "object" across the whole map and even under the terrain. It means that, unless another type of water is created, all water in the game is the same water. (but I do think said mechanicshould've been better introduced).

pulsar locust
#

I don’t thing having to build firefighting structures would add anything fun to the game

heady compass
pulsar locust
#

I want to be safe at my base save the occasional raid

#

And worrying about it catching fire isn’t something that excites me

#

Since greydwarf eyes burn, how about a late-game furnace where you burn the eyes to melt magical materials?

#

Or a late-game cooking station where you cook/smoke foods with them

#

And the Eitr Refinery could be used to proccess/refine other materials besides soft tissue, maybe giving another kind/color eitr

#

Like volatile, unstable eitr

lofty wave
pulsar locust
#

Or perhaps perfected, pure eitr

#

Norther Greydwarves with eyes, wood, stones, and special northern sap as drops

#

Or special nothern wood and stones/ice as drops

#

Hoarfrost covered, with Brutes that wield sharp ice weapons and Shamans that blast you with frost

rose swan
#

Refined greydwarf eyes
||greydwarf balls||

pulsar locust
#

@sly reef
Larger than the long table? How large do you want them to be?

rose swan
#

Moar!

pulsar locust
#

Oh, my goodness. I just saw the funniest possible new weapon for Valheim

peak python
#

I want a table the size of a longship

pulsar locust
#

Place multiple tables together

mortal lichen
#

you can make the font/symbols as big as you want on signs, that might help you

sly reef
pulsar locust
sly reef
# sly reef I mean, signs

Also I have an idea of suggesting making signs only from wood, and to draw on them U need additional coal, and if U want colourful letters, U need to mix coal and dyer(that U can craft using flowers), but idk, seems overcomplicated

mortal lichen
#

it's also been suggested a lot before ^^ but you already can change the coloring of the letters

sly reef
mortal lichen
#

But you'd need a lot of different flowers for different colors... dunno, seems a bit complicated like you said ^^

sly reef
mortal lichen
#

You already can put any color you want in it though

lament zinc
mellow crater
pulsar locust
#

That is already in the game

rose swan
#

@dark helm you can right click the pins on the right side of your map the turn them off/on 👍

rose swan
#

#suggestions message hmm would be cool if the ashwood sign required a chain, so that way we could make hanging signs 🤔

pulsar locust
#

And as it gets damaged it tilts to one side and when its almost broken it hangs on by one corner

arctic wharf
#

A ballista on a boat would be awesome... look cool and feel cool.

But there's caveats to it.

For starters, how ballista currently work 100% ruins the suggestion... so it's pointless if ballista don't change

After that you just need to work out how the creation of said boat would work. A unique one we place down as usual? Or perhaps a snap slot for a balista to be placed after.

Lastly... need to work in an exception that the ballista can't hit the boat, otherwise that will be an obvious frustration.

#

Is a ♻️ suggestion ofc

pulsar locust
#

Manned ballista would fix this, maybe

arctic wharf
#

Problem with that is it favors multiplayer very heavily. Can't steer and shoot after all.

I wouldn't mind it though, since it would be cool to fire ballista bolts from the boat hahaha.

Extra cool if we get a really big sea enemy and harpoon bolts that effectively harpoon said enemy to the boat. 😎

#

It has potential at the least, and a lot of cool factor.

mortal lichen
#

Yeah multiplayer-only suggestions don't go well here

(for the take over raid mobs suggestion)

granite geyser
granite geyser
#

The only issue is the aiming

arctic wharf
mortal lichen
#

Wait wait my reply was for the raid suggestion

arctic wharf
arctic wharf
mortal lichen
#

I just didn't tag it or read up a bit 😄 no no it's on me, I should have clarified

arctic wharf
#

Yep, just said how they currently work would need a change.

My personal preference would have been if they just already automatically targeted all enemies and not the player, however the bolts could still hit the players instead if they so happen to get in-between the ballista and its target 🫡 skol

Ain't no way you are hopping off rudder constantly to swap put trophies hahaha

#

Only other problem of foresee is the ballista possibly wasting ammo like crazy, unless we got a quick control to toggle it on and off, maybe even possibly from the rudder 🤔

#

.
As an additional note though, I wouldn't mind if ballista had both an automatic mode AND the option to take control of them personally.

#

Would be good for average use and to quickly change it to say that harpoon bolt I mentioned should you see the applicable enemy.

#

Is a few Lego Viking ships with ballista on them btw... which were pretty awesome sets I wanted in the past 😂

#

Funny enough, both of which also come with sea serpents.

pulsar locust
#

You can hop off, harpoon and hop back on, so steer, ballista, steer is fine

hallow void
#

Just wait until I drag a catapult onto the drakkar

pulsar locust
#

Yeah I think that is the next thing we have to try… that or taming Askvin. Otherwise we are caught up on updates

#

Catapults are so fantastically wonky, but somehow actually useful, and fun as all heck.

#

Maybe we get bigger ones?

rose swan
#

I’ve still yet to make a ballista or catapult 🤔

pulsar locust
#

They are currentl late game

rose swan
#

Oh I know, I just haven’t gotten around to making them 😁 I’ve completed the game thus far

arctic wharf
mortal lichen
#

Same, catapult is so uggy and huge

lofty wave
#

I've made ballistas before but never a catapult, I still haven't done anything in ashlands as a normal (not testing) character

mortal lichen
#

I have a dozen ballistae surrounding my base, I think they're cute

#

but the catapult I can't fit anywhere, doesn't match my vibe at all

rose swan
lofty wave
#

I've started 2 multiplayer playthroughs since it released which my friends all left before we reached mistlands. I have a solo playthrough at late swamps (just need turnips but can't find any) I could continue in future if I feel like it. I don't have any older/further progressed solo saves available because they are on my xbox but I play with steam now.

rose swan
#

Ahh gotcha, bummer when the friends fizzle out 😭

mortal lichen
#

Fuckem we go alone

granite geyser
#

#suggestions message

This is so out of place that I'm not sure if I should catalogue it as a joke or not

arctic wharf
coarse idol
# granite geyser https://discord.com/channels/391142601740517377/1202312684364910612/135056837578...

Apparently, this is inspired by the arena, when they use mods to spawn different mobs and see who turns out to be stronger. They stage whole large-scale crowd-to-crowd wars (there are plenty of such videos). In fact, you can make an attack on the base. One player spawns mobs and watches them attack. And the second player runs and defends. It's quite realistic... but within the fashion. To implement this into a game, even on a separate server, is to break it.

gray forge
#

to elaborate on my suggestion, imagine a magic piece craftable post ashlands that you can use to upscale your armor to fit the armor in that biome Ex: using this item to upgrade fenris armor to have the same amount of armor as asksvin hide armor, so you can use it in ashlands and still have that fenris blessing set bonus...... Im saying this because i want to use fenris blessing past mountian, but its just not worth it given the underpowered armor level.

languid ibex
wet drift
gray forge
#

I just wanna use my fenris armor in ashlands without being underpowered 🥲 why make armors with special set bonuses if they become obsolete as you progress?

arctic wharf
#

Useful for their point in progression, but have to move on... otherwise you will just use the same armor for the rest of the game and there is mo point in progression past it at all.

#

That being said, I do get it can be a bit of a let down considering the effort you have to put in to acquire them.

Not sure what the final tier of armors will be 🤔
I could spend a lot of time thinking about that one NeckSmile will it just be the same old usual 2/3 sets and we done? Guess we shall see!

pulsar locust
#

You can catch and release live fish

coarse idol
pulsar locust
#

Drop the fish from your inventory into water

coarse idol
coarse idol
lofty wave
near crown
languid ibex
stark furnace
lofty wave
#

You can also use a staff of protection which makes the strength of your armor irrelevant

languid ibex
#

Yeah with a bit of creative problem solving you can continue using your favorite sets as long as you like. Though the Ask Set is so good, coupled with Ratatosk & Eikthyr buff-- forget about it.

raven bramble
#

tbh kinda wish left and right sides of the map had content, cuz down (ashlands) and up (deep north) do or will have plenty of content

i don't mean add more biomes, could be something akin to "final hildirs quest" with some real difficult minibosses on each side

#

i mean unique attacks and designs, not being just an upgraded version of a mob

lofty wave
#

Zil & Thungr but it’s a neck on an asksvin

languid ibex
#

Again with the wishing there was more comments 😅

raven bramble
#

tbh it wouldn't hurt to have very difficult fights you have to really prepare for while not being boss fights

languid ibex
#

Wouldn't that just make them minibosses? Which we already have?

raven bramble
#

since we won't see new biomes, would be nice to put something difficult on each side after you help hildir a little tho

languid ibex
#

I'm all for wanting more, but that type of logic tends to have no end in sight. If you add western and eastern biomes with minibosses, next comes comments about wanting biomes in the NE, NW, etc. And that you wish there were more minibosses than the 3+ you're talking about.

pulsar locust
#

Hildirs Quest but it is located in a long, long troll cave, with three increasingly strong trolls behind stone walls, and finally a named special troll

raven bramble
#

these won't be new biomes

languid ibex
#

The point remains the same.

raven bramble
#

it's more to fill the space with a challenge, up and down has deep north and ashlands

#

left and right are completely empty, could add right in the middle and very to the left and right a location with new minibosses

coarse idol
#

#suggestions message There may be new resources in the North. And with them perhaps new armor and weapons or a new level of pumping the old one.

raven bramble
#

add new minibosses to the very left and right of the world

#

after you're done with the 3 of the current quests

#

they appear

#

being sort of a finall hoorah to hildirs quest, giving you the hardest quests but hildir selling you very useful casual clothes, one for fire immunity and one for frost immunity while serving the same purpose as casual clothes

pulsar locust
#

Skarn, or nodes of multiple possible metal yields, could be a nice treasure to hide in deep mountain caves. And if we want to be extra, a special golem could guard them

#

And the name is also very cool and almost warrants an inclusion just by being so cool

#

From wikipedia
” Skarn deposits are economically valuable as sources of metals such as tin, tungsten, manganese, copper, gold, zinc, lead, nickel, molybdenum and iron.”

#

Or, if they are found in the deep north, they could contain rubies of even those coveted jewels

#

Imagine, a golem glittering with different minerals, gigantic and ponderous at first, but as you whittle it down it gets more nimble.

#

Skarnheart, Root of the Mountains

pulsar locust
#

Owls instead of gulls and ravens in the mountains maybe, that would seem appropriate

#

Or in the mistlands, where they have hare to hunt

mortal lichen
#

Yes, cute, upvoted

pulsar locust
#

What unique could an owl drop? Special feathers?

#

Well, besides owl droppings

mortal lichen
#

doesn't need to drop anything, just visual change

pulsar locust
#

True. It could/should sit in trees or on high peaks, though, not really on the ground.

peak bronze
#

There are those passive birds in Ashlands too that drop just feathers. I don't think those need to drop anything else really.

#

Owls would be good passive creatures tho.

rose swan
#

Y’all out here killing owls? 😭

pulsar locust
#

What would an owl require, a new head for the bird model, some hoots? Or should the model be more owl-ish, more barrel-shaped

coarse idol
granite geyser
#

@coarse idol water physics are not possible, and will not be possible. I'm sure you have been told this multiple times already

coarse idol
#

I suggested: in the meadows, something like a nightingale or other birds singing; in the woods also singing (of other birds) sometimes like a cuckoo or a woodpecker; in the marshes the cry of an owl and the glare of its eyes in the dark; in Mistland the cry of birds of prey and the singing of some southern birds, perhaps a high soaring eagle; in Ashland some sort of howl might be made by a Valkyrie or a shriek; in the North probably only the sound of gulls, though other birds might live in the woods.

coarse idol
# granite geyser <@518759066227441684> water physics are not possible, and will not be possible. ...

You certainly know better, but I figured since it can leak out, it can also leak in/fill the tanks. A little tweaking and the water would be as alive. Although you have to give it credit, it's very realistic as it is.

But rare waterfalls (water, mud, lava), just for visuals (like sheer walls with no interaction) would be nice. As it is, there are gorges, but there are no rivers flowing into them from the mountains at all 😉.

pulsar locust
#

Crafting stations already use materials from chests. All you have to do is take them from them first

#

Water physics being what they are, rivers, lakes, and the ocean all have to be on the same level. They also can’t ”flow” besides the flow off of the world edge

#

The particulars of the tar physics, though, have me guessing that other viscous materials are possible.
And lava is just a set area on the ground, always being lava no matter how high or low the ground itself is

#

Maybe pits similar to tar with blood or such could be found in old battlefields

coarse idol
mellow crater
#

Tar-like materials are possible but would cost high for your computer if used on large scale like water. Plus, it works well for what tar pits give in terms of game mechanic, but this isn’t fluid so still no waterfall and not even waves, just a global level changing

pulsar locust
#

Little tweaking is one thing but that would require a total overhaul

mellow crater
pulsar locust
#

Or a set, premade asset

mellow crater
#

Which means waterfalls could exist as randomly generated structures

pulsar locust
#

Sure, I think one way of doing it is just placing them in spots where they can flow uninterrupted straight down

mellow crater
#

As for rivers, I think it is almost impossible to generate a structure on these kind of scales. It would probably break the map anyway

pulsar locust
#

There is a kind of river-like generation already, but of course they don’t ”flow”

mellow crater
mellow crater
granite geyser
coarse idol
#

The killer wave, as suggested, doesn't have to be made physical either. Just an animation and a kick that flips and breaks the ship on impact.

Although I've had a couple times in a hurricane so much churning that I really almost flipped over).
Sea hurricanes are awesome 😻

#

Suppose the current in a river is the invisible arrows ⬅(buildings) above it. And when we remove the water the arrows ⬅ fall down and collapse like planks. And the current in the dry riverbed disappears. In general currents can be realized as a conveyor in satisfactory 😉.

mellow crater
#

I don’t really understand your point

#

Or else you absolutely don’t understand how water is implemented in videogames.

Do you program a little?

languid ibex
#

Oh gosh the water conversation again 🙄

coarse idol
#

It's certainly a new mechanic for the game, but it's quite simple. Anything that fell into the river would not lie still, but would move smoothly. But at the end of the game there would be a big laggy pile of resources (or they would be partially washed ashore, like in Death Stranding) 😜.

#

In general, if not to bother with debugging new mechanics (although it is as old as the world), I would be satisfied with just blue stripes coming from the mountains and flowing into rivers and seas (as well as stripes of white snow).

coarse idol
mellow crater
#

I don’t really have time to make a full course on the subject, so let say water is cutrently a big map of one material with a sinusoide functions for the waves. It doesn’t interact with ground and litteraly cover the whole map.

#

It just that ground is on top of it so it makes you think it react with the ground

#

But no

Doing more than that is very, very hard except if you work with big cubes and accept strange liquid behavior like in Minecraft

coarse idol
mellow crater
lofty wave
#

I think some kind of current system could be possible if current direction and strength are stored similar to heightmaps which would at least allow for movement in rivers, but it's not something I actively want in valheim and don't think it would be worth adding

mellow crater
#

Minecraft is the only exception I can think of, and it works only because it doesn’t aim to look logical

coarse idol
stone citrus
#

if water would be added, it would have to be separate from the "water"
or it would be an item

#

like Tar

mellow crater
#

And this is the only game where I saw flowing water randomly generated and able to interact with

wet drift
#

The problem with water in valheim is that terrain can be destroyed, so either you get the potential for flying rivers, or you have to determine water flow live, which would be quite taxing.

I could see lakes, with a permanent source but the water would have to sink into the ground quite quickly away from the source, similar to tar, but with different physics, since it doesn't run out. Rivers would just be too laggy.

The advantage doesn't quite seem worth it though.

stone citrus
#

All ideas have to start somewhere
if you simply dismiss them based on this, you'll have no more ideas

Plus, I doubt anyone would be upset over Update: Water 🫧
whether it's possible or not comes later

#

eventually, crowd favorites become mods

pulsar locust
#

Water in the game already works. It’s not something that can be changed, like how the world can’t be changed into fully interchangeable blocks. Changing it isn’t about making a new model or texture. The way water works is core to the rest of the world and gameplay

stone citrus
#

the whole game already works

wet drift
#

It's all an economy of sorts. Simply put, the effort needed to meaningfully improve water is so large, that it would be even more meaningful spent on something else.

stone citrus
#

if it's just economy, then people can still discuss it

the premise should only be "It would be cool if..."

little bit of technicality is fine, it might not work - then alternatives emerge

#

Like someone mentioned earlier, water isn't even real
it could be a different fake water all together

Tar existing is enough proof of concept

#

I personally don't care for the suggestion
but I wouldn't completely shut it down just for these reasons

#

Lastly, ideas spark other ideas

languid ibex
#

As always you're mostly just discussing things with the community, but I do think it's fair to have a position against 2 different types of water systems for something that is also paired to a suggestion that isn't very appealing to the community members here. Dealing with opinions will always be the case in an open forum. If the suggestion were a more broadly approached subject of an alternative water system, I could see that being taken a bit better in general.

stone citrus
#

Community members here is a super minority compared to the number of times it was suggested and upvoted to be frank

#

If someone believes it'll make the game worse in concept, it's all good

But if it's things like, "it's impossible because opinion on lag " then no

languid ibex
#

I think the arguments made mostly are on the side of a large development time for something seemingly unimportant.

stone citrus
#

Dual wielding used to be 50/50 in here

They reached a middle ground by having dual wielding singular weapon

#

And again
Modding exists, ideas here can be modded later as well

There's an MMORPG mod believe it or not

languid ibex
#

I don't think it's safe to assume what this channel has been responsible for, roadmaps and concepts can exist for years before becoming a reality. It's fair that ideas can become mods, but this isn't mod-suggestions.

stone citrus
#

Definitely isn't mod suggestions

raven bramble
#

Tbh

#

Wonder if after 1.0 we will get an update with better mod support

#

Yknow, the "Subscribe through steam any mod you want in your game without a third party program"

#

And overall game being easier to majorly change like being able to mod in a new biome

#

I tell you this: giving lots of freedom if it comes to mods gives a game staying power

languid ibex
stiff stag
#

That channel is only accessible with the public tester role, right (on my end it just shows "no access")? If so it doesn't do much good if they don't have access to the info you're linking to.

languid ibex
#

The roles are quite accessible. 👍

crimson dock
#

To summarise devs have stated mod support is a maybe after 1.0

#

And they aren’t currently trying to make modding easier or harder

stiff stag
# languid ibex The roles are quite accessible. 👍

True, but not everyone wants to do that because of spoiler content (kind of the whole point behind it not being accessible by default and requiring people to opt in if they want access). Just something to be mindful of.

languid ibex
stone citrus
finite vapor
#

Once you mod the missing QOLs in this game you will find it hard to go back Ragnar_laugh
Dont think i can live without plant everything and rainproof building now

stone citrus
#

definitely will mod once we finish Deepnorth Ragnar_laugh will fix all problems

granite geyser
raven bramble
#

its literally always been like this that console players just cant have mods

#

doesn't mean pc players have to suffer

lofty field
#

Not necessarily true, just often the case. "Just" requires official mod support. Skyrim f. ex. has mods on xbox.
In valheim it's possible to a certain degree when playing on a dedicated server

languid ibex
#

@keen mortar #suggestions message The grass tool will do this with rock and even underwater sand/dirt.

#

#suggestions message Also, you can stack rugs to gain small amounts of height, just use a temporary rug to gain some height and then remove it. Obviously not a fix, but a workaround might be nice to know about if they never fix that.

rose swan
#

To the anti-weathering wood building community,
Is part of the issue that it happens so fast? Like after one rain storm, all your pieces are in need of repair?
#suggestions message

lofty wave
#

Maybe it would be better if wood pieces only visually changed after going below 50% health, so the rain damage will weaken the structures without changing how they look?

languid ibex
#

Personally I enjoy the weathered look where it's warranted, small walkways along the swamps and whatnot, but if it'd slow the amount of complaints around something so preventable, I'm all for it.

rose swan
#

That’s not a bad idea- something I was thinking was what if rain degraded pieces far slower than they currently do, but they bring the pieces down to 25% or 33% or something?

This way, you don’t have extreme weathering after just one storm? Maybe after like 4-5 storms, the player could address the damage to their structures.

#

I’m a fan of the weathering as well, but I can recognize that I’m very much in the minority Ragnar_laugh

lofty wave
#

I don't see the problem with using a roof or materials which aren't damaged by rain

rose swan
#

I actually think it would be cool if rooves got damaged as well 😬
Hmmm I imagine there are players who enjoy building uncovered docks, and don’t like the degraded look. I imagine that’s one of the bigger gripes.
Porches, railing, etc. various things like that.

lean zodiac
languid ibex
#

Just smack it to get the look you enjoy.

lean zodiac
languid ibex
granite geyser
lean zodiac
#

I think a system like that of Minecraft’s copper would work well

granite geyser
#

Although that seems like it could be misleading, you don't know when pieces are damaged until you aim at them with the hammer. You could forget you have a lot of wooden pieces at half hp

rose swan
#

That was my thought too, would be harder to tell if the wall was damaged (though not by much)

Definitely a solid idea though, all for it!

lofty field
pulsar locust
#

Anti-weathering solution is in the game, roofs and stone buildings.

#

Kinda wish the Wishbone had something to find in the biomes after mountains, nothing major like new materials, but minor treasures.

#

Or heck, why not some hidden materials

crimson dock
#

Maybe some unique root vegetables deep underground in deep north ?

#

Mistlands dvergr stashes? A rare chance to find an underground root with a dvergr extractor? Or too op?

rose swan
#

I just wish there was more treasure in general in various areas of the game 😁

crimson dock
#

For sure

coarse idol
#

I understand correctly, the compromise would be if the tree changed in appearance, only after 3-5 (or a little more) rains and exposure to water. And would deteriorate very slowly by 2-5%, after each rain. And only reaching 40-50% of strength would not only change color, but also shape (but would not deteriorate more than 50% no matter how much it rains)?

coarse idol
#

By the way, are the iron grates composed? What prevents you from making this model not a solid wall? So that, as it is supposed to be, the grate allows smoke, water and various remote attacks to pass through 😎

#

And this same transparent technology, overlay other similar building elements (twisted patterns of wood, stone, various windows and more).

languid ibex
# coarse idol By the way, are the iron grates composed? What prevents you from making this mod...

That would require additional collision types to be made and applied across several objects. This can be complex to change this far into development, it could require additional parameters for being detected in pathing/weaponry/shelters/workbenches. There may be plans to change this, but my feeling is if it were viewed as important by developers, it would have been part of the original design.

stone citrus
#

isn't smoke just big particles?

#

like 10 puff textures floating

#

apparently, it doesn't go through beams either
beams act like 2x2 walls

arctic wharf
#

Even aside from that... Just adding a dozen new sellable treasures found in different quirky ways such as the boat burial grounds would go a long way for fualing the treasure economy NeckSmile

#

Ah... so many options

languid ibex
rose swan
#

Yeah it’s a bummer that smoke doesn’t ventilate through iron gates/floors. Extra bummer that iron floors can’t be used to close off chimneys to stop rain Ragnar_laugh
I remember it being some sort of technical limitation or something

keen mortar
rose swan
keen mortar
rose swan
#

Ahh gotcha, I misunderstood originally, my bad. You’re currently not able to that with a cultivator? I haven’t tried 🤔

keen mortar
#

Not when I tried it about a week ago, if I recall correctly. I think it MIGHT work with snowy terrain in the mountains, but it has been a long time since I tried that.

coarse idol
elfin marlin
#

hı ı need a help

keen mortar
mellow crater
coarse idol
coarse idol
rose swan
#

I try to not bring up mods too much here- especially as a solution. I’m not too familiar with them, and I like to try and keep vanilla in mind 🤔

keen mortar
coarse idol
# rose swan I try to not bring up mods too much here- especially as a solution. I’m not too ...

I've only recently moved to the dark side of mods myself, moving away from vanilla a bit. But I use mostly cosmetic (visual) mods - not breaking the basic mechanics and idea of the game and not greatly simplifying it. Just when I got into it and saw what work has been done by some modders, I sincerely do not understand why with such reluctance developers refuse to use ready-made solutions, that in the game works somewhat inaccurately or crookedly.

keen mortar
#

similar to how players can fall through rugs when there isnt a floor beneath it

rose swan
#

Mods can typically get away with certain mechanics and optimization shortcuts, since they’re making optional content, where the developers typically have to emphasize every detail/feature they release. Basically, it’s my understanding that simply put, developers have a lot more to consider.

But we probably shouldn’t continue the conversation, getting a bit off-topic 🙂 mods are cool, no issue with them- but I like to try and encourage vanilla solutions and features for everyone to enjoy skol

lofty wave
#

Being able to shoot projectiles through solid walls doesn't feel well-balanced to me, especially since iron cage is also pretty durable

pulsar locust
#

Shooting through wheat would be appreciated

#

Odd how a straw can halt a speeding arrow

rose swan
#

Depends on how thick the wheat is Ragnar_laugh

pulsar locust
#

then the thickness of the wheat would be odd. Or barley

coarse idol
rose swan
#

I get it, it can be confusing why some things are the way they are. But all we can do is provide feedback skol

coarse idol
lofty wave
coarse idol
lofty wave
#

The problem is that if you're shooting from behind it you're completely safe from melee enemies. You can take them all out and they don't even have a chance to hit you, it's completely unbalanced.

#

I know you can already do this by shooting from a high place or by making a moat, but this is just unnecessary. Allowing smoke through isn't as bad though.

coarse idol
#

That's a strange way of thinking. For example, I have eaten oatmeal all my life and loved it, even though many people find it unpalatable and say that there are many more tasty porridges in the world (and there are). But I will still speak well of oatmeal, because I was taught to eat it from childhood and I did not pay attention to other porridges.

languid ibex
rose swan
#

Huh, oatmeal 🤔

languid ibex
rose swan
coarse idol
#

Well, the grate is the grate to let everything through, not what we're comfortable with.
Sharks or lions being fed by people in the bars is not right, they should tear people apart.

rose swan
#

If you want to be able to shoot through portholes, you could just remove the grate 🤔

languid ibex
lofty wave
#

I never knew 🆚 was a thing

rose swan
#

Yeah, just don’t think the complexity is worth it. Smoke, sure, but projectiles would be a bit much I think.

stiff stag
coarse idol
#

You're counting. That if it's possible to shoot from the grid. Everyone will carry grates to fend off mobs and kill them leisurely? Even if they do, what's wrong with that? If the fence is made of grates or the whole house? How would that ruin the game mechanics or the walkthrough? When I suggested removing the gradwolf farms, few of you thought it ruined the mechanics and idea of the game.

stiff stag
#

As mentioned it can already be done through other means, but this would just be taking it a step further. At least with existing options it's not always super convenient (you still have solid parts of a build you can't shoot through, or you need to be high up where they can't reach, which can make it a bit harder to hit them). With grates there isn't any such restriction (no solid parts of builds obstructing you, no height difference meaning it's much easier to land hits, etc.), making it overkill on something that's already an unfair advantage. You can't just wave away glaring issues or be ignorant toward them. It's largely why the majority of your suggestions flop.

stark furnace
#

My dude has literally two suggestions and is talkin game lmao love it

stiff stag
#

Doesn't take making suggestions to be able to spot and point out flaws with ideas.

stark furnace
#

Nah i respect it

rose swan
#

Some say Stranded is still writing his 3rd suggestion 😁

stiff stag
#

I honestly didn't even know I made 2, I thought it was just the 1 neck related one, and someone else prompted me to post it.

stark furnace
#

Me comin in hot at a solid 3 suggestions NeckSmile 🤙

lofty wave
#

That neck suggestion is so good we need it wolf_heart SmilingNeck

mortal lichen
#

What does the amount of suggestions has to do with anything?

stark furnace
#

Nothing

#

Just found it funny is all

rose swan
#

Oh god, I’m at 42, and this is post hack… 😅

stark furnace
#

Wonder who has the most suggestions

arctic wharf
#

9 myself post hack. didn't repost most of my old ones of course, but even then I might have been around like 30 👀

rose swan
#

LordEK has 61, so it’s not me haha

arctic wharf
#

Most of which is complete garbage.. in my opinion ofc hehe

rose swan
#

Easy now Ragnar_laugh

arctic wharf
#

hahahaha TrophyLox

lofty wave
#

I can't remember many of them but I definitely wouldn't be upvoting my pre-hack suggestions if I saw them today

rose swan
#

vlaDio has 66, new record!

arctic wharf
#

I do take some pride in thinking critically about anything I might suggest, and having overwhelming positive reception. skol

#

Not that any of it matters wahaha

peak bronze
rose swan
#

Valheim is just one of those game I got like hyper fixated on, so I think about it far more often that I would like to admit

arctic wharf
#

sort of same 🤭 but I slowed down after mistlands. think I will save it for one last big playthrough rather than repeating things with each update.

#

didn't stop me from spoiling a lot of it ofc... 😬

rose swan
lofty wave
#

Mine was to end the forsaken power cooldown when a player dies. Totally balanced NeckSmile

arctic wharf
#

I have all of mine written down... and funny enough my very first suggestion was Viking Feasts Ragnar_laugh complete with concepts for most biomes.
Tho, what did make it into the game is quite different in stats provided and materials costs, just crazy similar in overall implementation

peak bronze
#

I don't even remember if I suggested anything before the hack. froggi

#

Although don't know if they made any sense back then.

rose swan
#

I remember suggesting foxes before 🤔 but I don’t remember a few of mine. Have a lot of them written down.

arctic wharf
#

I had just checked the wiki for feasts... and my goodness they are super cheap to make 👀

rose swan
#

Oh for sure, they’re extremely efficient. They go quicker than you think though 😂

arctic wharf
#

Just for the lulz, here was one I had suggested for comparison. Huge difference in cost, but also far more servings, stats, and the unique buff that was left out. Suggestion ofc had the needing to place feasts on tables to eat them too tho, which is worth noting haha!

Meadows Feast:
This hearty feast cooked with nature's blessings has 20 servings and is ideal for traveling the wilds.
Stats:
Health- 40
Stamina- 70
Buff- Far Traveler: +5% movement speed
Duration- 45 minutes
Servings- 20
Ingredients:
20 Raspberries
20 Mushrooms
10 Honey
5 Grilled Neck Tails
5 Cooked Boar Meat
5 Cooked Dear Meat

#

.
The idea to sell spices from the new witch was a great touch on their end though for sure!

rose swan
#

Oh wow! I remember when feasts were released, you mentioned this- that’s pretty similar! Pretty cool ❤️

#

Having feasts tied to a trader was definitely a good idea!

#

Having the model of the feasts visually degrade was a 10/10 choice as well!

arctic wharf
#

biggest difference would have been that I was thinking they should stack on top of your food as a one at a time 4th food 🤭

Sadly they ended up mostly as just next tier food replacements with nothing too special aside from their long durations and aesthetics.

arctic wharf
lofty wave
arctic wharf
#

perhaps, when I thought about it in the past I just gave them a spread which best fit the accompanying passive effect. 🤭
Considering it would also be a 4th food, you also only would have gained.

But yeah, overall there was a pretty large difference in stats and costs to what I had in mind at that time skol

#

They are weaker, have a lot less charges, but also super cheap in comparison. At the time I was trying to think of a good way to use tons of old foods and maintain their use somewhat even past their biomes place in progression haha.

coarse idol
#

#suggestions message Well that's already similar to the Witcher's flair mechanics). Then make a light highlighting for all resources.
But for me, it's interesting to search in tall grass, I even mark mushroom places on the map 😉.

peak bronze
#

#suggestions message @mental pebble And what these worms would do? Do you mean fishing bait that is purchasable and craftable for different fish?

mental pebble
# peak bronze https://discord.com/channels/391142601740517377/1202312684364910612/135146770177...

Yes, thought that was obvious. My bad. 🙃 Edited for clarity.
The thought behind it, is that the incentive to clear tree stumps would be bigger, especially on a multiplayer server, where persuading pc Thorgrim the Unwilling to clear some tree stumps is somewhat easier, if he gets to keep the worms he find. Or just for players to clear the tree stumps after some lumberjacking bonanza.
It would also give a rare chance to obtain some biome specific fishing bait before getting the trophy to craft them.

pulsar locust
#

Yeah, considering you have to be in the biome to clear the trees I don’t think this is skipping anything

#

I’d like a trader who offers certain specific trades. Item X for item Y.
Examples could be:
5 birch seed for an acorn
Flax for Barley, and vice versa
Pelts or other drops to trophies (like 20 scales to a serpent trophy)

#

Mandibles for a warrior trophy, those are sometimes elusive

#

maybe ashlands gems for the other gems, like give blood and jade, receive iolite.

keen mortar
#

@pulsar locust I actually had that same idea but didn't post it. Viking apparently did take hallucinogens and other drugs. It would be interesting to have a sort of mead that caused forageable items to glow like the thistle plants

lofty wave
#

What does taking drugs have to do with any of this?

granite geyser
#

It seems like the only way it would make sense for shrooms and berries to suddenly "glow"

arctic wharf
#

Doesn't need to make any sense... valheim is a game 😂

#

And meads are already pretty much just magic potions with extra flavor.

#

The link with the possibility vikings took drugs of some kind has no correlation to the suggestion for this game pretty much.

#

But I get what is being said for what they thought of suggesting in the past 🫡 and how it is similar, setting the drug bit aside.

granite geyser
#

Immersion is also an important part of the experience

arctic wharf
#

It 100% does for valheim, a very gamey game which has zero correlation to making sense with realism.

You can make anything happen and pass it off as another magic solution... since magic has existed in the game from the beginning.

#

While staying plenty immersive too skol

#

.
As for the other suggestion on fishing bait, having the different kinds of bait drop from cutting trees does not make too much sense (worms from trees?), but also not from a gameplay perspective.

No reason to buy bait if you just passively get it from trees, and spoils the whole bait progression as well since once again why craft the specialized baits if they just drop from trees. 😂

normal bait having a way to drop I think could be fine of course, but not the specialized baits. We already have a method that works and must be earned / crafted.

rose swan
#

If a player doesn’t want to cut down stumps for wood- an extremely useful resource; why would they want to cut them down for an extremely niche resource like bait? 🤔

lost ibex
#

#suggestions message nice one! i mean, i don't exactly feel i need that addition, but really good idea imo

pulsar locust
granite geyser
granite geyser
#

Magic in valheim doesn't change reality, it's a fuel and energy source

lofty wave
#

The mushrooms glow because you drank the mead. Does it really need more to it than that?

granite geyser
#

It's not Harry potter magic

granite geyser
meager dagger
granite geyser
#

Read the "upgrades" section

#

And it applies for every work station with upgrades

peak bronze
meager dagger
#

Ah I see. I think I meant to say further upgrades just for range.

#

Atm, you'll still need to build more stations throughout your base.

granite geyser
granite geyser
meager dagger
#

I get what you are saying. I'm trying to say that we'll still need to build alot more stations around for larger bases. Why not have a way to upgrade the range even further that what you had pointed out there.

mortal lichen
#

There is a way, it's called a workbench ^_^

coarse idol
meager dagger
mental pebble
lost ibex
coarse idol
halcyon stump
# meager dagger I know that but I think my point is being missed here. I'm trying to avoid havin...

I get what you're saying. There are a couple of mods that allow that customization, but I can't remember which ones off the top of my head.

I believe the idea in vanilla is to move your workbench to where the work needs to be done (like a construction site, if you will). Once you've finished building you can dismantle the workbench/stonecutting table/etc and move it elsewhere.

I'm on the fence which is better because I like the spawn protection of the workbench, so I spam those suckers everywhere lol. I would much rather have one with a wider range, but I understand why that's not the case.

Currently I use BetterWards mod to increase the protection radius without all the workbenches, which isn't related to what you're asking for sadly

lost ibex
meager dagger
rose swan
#

I like to build structures around my base to house my additional workbenches. Gives me an excuse/reason to have said structures dotted around.

I feel the workbench radius is pretty generous, especially considering the improvements. But I also don’t make super larger bases.

Main base has the following; main house, Eitr workshop, farmhouse, stone watchtower (also wolf farm), farmhouse 2, lumber yard, portal hub, dock, and Askvin ranch. I use a combination of workbenches in watchtowers, material shacks, etc.

meager dagger
arctic wharf
rose swan
#

Yeah, I get that. How would you feel about say an iron hammer that’s an upgraded hammer and allows you to repair stone structures without the need for a stonecutter? Might be a little too strong though.
@meager dagger

arctic wharf
#

If it is just repairing, than not too strong at all.
Only if it got to disassemble too might it be 🤔

meager dagger
#

That would work too. What I suggested under the suggestions channel was probably to add an additional way to upgrade these stations to further increase their range. Like make it super huge for a high cost maybe.

stone citrus
#

Spawn proofing is ugly 🤮
Hiding benches

arctic wharf
arctic wharf
stone citrus
#

Yeah

coarse idol
#

#suggestions message And as far as I'm concerned, building multiple identical workbenches (specifically on the same base) is incongruous.
So I suggest that the idol-defender (or other building-beacon that means that this is your land), installed on the base, creates an invisible field (improved to a certain size), in the shape of a circle (or increased in different directions by beacons, beacons, torches or something else). Either the house itself, or with a bed (and workbench) would create a field around it (slightly larger than the house) to be able to build on.

rose swan
#

Hmm I don’t, seems like ‘6 one way, 1/2 dozen the other’ type thing. It’s pretty negligible I think 🤔 Enshrouded does the whole ‘big base forcefield’ type thing, is that perhaps where the idea comes from?

arctic wharf
#

Big base forcefield? 👀
Not sure what you mean, since I have played it a fair bit.

pulsar locust
#

You can upgrade the workbenches range, and it just takes you ten wood

rose swan
#

I can get on board with stonecutter improvements? But the workbench is super solid imo 🤔

arctic wharf
#

Both sort of do that.

Enshrouded it's flame alters that claim a cube of space, and you can upgrade the altar to grow the cube.
No forcefield though, or workbench radiuses.

Palword does something similar I believe, but a sphere. Been a long while since I played palworld though haha

I can sort of see what comparison you are trying to draw, just the term threw me off.

languid ibex
#

Spawn proofing with workbenches can look great and be utilized fairly often, you can just sink them into your walls with little accessible workstation designs. From there you can surround your walls with watch towers that allow for scouting and building/repairing wherever you need it.

Increasing the stonecutter workbench would be nice, but it'd definitely need to be accompanied by newer craftables, otherwise it'd feel like a VERY empty upgrade.

raven bramble
#

elder power really needs a buff fr

#

it is a shame that a boss with such cool soundtrack and theming has such terribly weak power

#

also why would a literal piece of a tree give you faster woodcutting? doesn't it state in his trophy he knows some forbidden knowledge?

granite geyser
#

You are saying it yourself...

It's an ancient giant sapient tree. Why wouldn't it give you better knowledge on how to chop trees more efficiently?

arctic wharf
#

I agree it's weak, hence why I personally proposed buffs for it haha.

But yeah. Tree man who grows vines makes sense he has some sort of power that interacts with trees. 🫡

#

Not every power needs to be combat oriented.

rose swan
#

I kinda like the idea of the Elder power giving an exp rate buff, since he seems pretty knowledgeable 🤔

pulsar locust
#

Maybe we need a new kind of tree in the plains, mountains, or maybe roots in caves to make the elder buff more usable, instead of changing the buff itself.

#

If it appears in the deep north, the power would be of little use for a long while

rose swan
#

Part of me kinda hopes we don’t get more wood types 😅 I know the deep north will feature new tree types, but that doesn’t necessarily mean we will get new wood types, perhaps?

raven bramble
pulsar locust
#

Some kind of overgrown cavern where multiple paths are bloched with thick roots you need to chop down, so if you activate the power as you enter you could clear the cavern in about five minutes if you work fast

raven bramble
#

bronze axe can effectively chop trees pretty fast already

#

you can chop trees fast enough it's not an issue literally before you fight elder

raven bramble
pulsar locust
#

I’d say an environment where the power excels is quite a natural way of making it useful

#

Hiding silver underground isn’t an artificial way of making the wishbone useful

raven bramble
#

powers are meant to be applicable in plenty of situations

pulsar locust
#

Covering a biome in mist isn’t artificially making the wisplight useful

arctic wharf
#

Why I personally still really like more wood dropped from trees. It's another way to make wood farming faster, and undeniably good. 😂

arctic wharf
raven bramble
#

eikthyr is good for exploring or bossfights if you prefer dodging, bonemass is to become tanky and just mow down things before they mow down you, moder gives you wind advantage for boats and feather cape, yagluth is very useful against magic enemies (like cultists, especially the one from hildir quest/the hildir tower quest) and ashlands, queen is best for magic users and fader lets you haul more junk on your person

pulsar locust
raven bramble
rose swan
#

A power shouldn’t be a key to a gate. The wisp is different, since its entire function is to help the player to progress.

raven bramble
#

power as i said, should be applicable in plenty of situations

#

if you mined faster thanks to elder power, it'd make swamp less of a pain

#

and would be usable pretty much to the endgame

arctic wharf
#

Plenty brought up how underwhelming yag power is also, just due to its effects overlapping with getting the resistances from gear/meads anyway.

raven bramble
#

these cultists and fulings do some mean magic damage

arctic wharf
raven bramble
#

not just iron

#

like, the fastest way to get wood is to destroy the wooden structures you see in meadows anyway, you dont even have to cut trees for that and get like a stack of wood minimum

arctic wharf
#

Mining speed on queen just hits kinda late imo ye

raven bramble
arctic wharf
#

And mining damage

mental pebble
# arctic wharf It would make buying them pretty pointless for most people 🤭 but it's not that ...

So you're saying that the rare chance of getting a few bait worms when removing tree stumps would make buying them pretty pointless for most people because most people don't fish much anyway and hence doesn't need more than a few dozen?
Or because most people fell thousands of trees and hence have enough stumps to get enough?
I'm not sure I follow..
The crafted specialty bait would probably still be easier and faster to get by trophies tbh.
But yeah, depends on the % chance of drops and playstyle I guess.

raven bramble
arctic wharf
#

I agree it would be a better effect earlier on. Many would appreciate it right after the copper farm hahahaha

pure patio
#

Given the new meads and such, fishing is a bit more useful

raven bramble
#

giving you a chance for more damage

arctic wharf
lofty wave
tawny osprey
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Ру?

arctic wharf
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Only part I think is better not to drop is the specialty bait. It's better to leave that as is in my opinion at least.

raven bramble
lofty wave
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Maybe the burst could have reduced damage

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Or it could be every x hits

raven bramble
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oh maybe it could eat a little bit mroe eitr then

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to basically back up the eitr regen being increased

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one bumping another up kinda deal

arctic wharf
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Magic already outperforms other weapons just due to ranged superiority and AOE.

Hmmm, if queen had an added addition to replace the mining damage 🤔
Would have to think on that one.

raven bramble
arctic wharf
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.
This is when elder buff just becomes 60% increased damage to trees and rocks.

  • 20% increased drop rate from trees and rocks.

If ore drop is 1, than you have 1.2 (20% chance for extra ore)

Seeds are a tree drop too, so they get a 20% bump also. Still something hehe

raven bramble
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tamed creatures deal more damage, this would make taming asksvins especially useful in ashlands

arctic wharf
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Hmmm

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Barely anyone uses tames for combat tho

raven bramble
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queen is all about increasing her numbers, yknow, she's the reason mistlands is swimming in bugs

raven bramble
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but with enough numbers you do MEAN damage to everything you meet

arctic wharf
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I like the unique thinking, just not that great.

I would sooner take some extra mount speed, or perhaps an interaction with Summons 😂

raven bramble
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especially with some late game taming

raven bramble
arctic wharf
raven bramble
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since asksvins are ridable

arctic wharf
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I also don't think mass tames is exactly a fun way to play, since that means you sit back and don't do much fighting yourself.

arctic wharf
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Just my opinion on tames of course. They work far better as farm animals haha

raven bramble
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hmm

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thought about breeding but dunno if it would work as great

arctic wharf
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Too easy to make afk breeding farms anywho

raven bramble
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yknow, any tamed creature pumping children faster

raven bramble
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whats your idea for summons having the interaction tbh

arctic wharf
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I am not sure, but was thinking in the vain of all the bugs haha.
That being said, I think a bonus that is not for magic users only would be better.

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They already get the eitr regen

raven bramble
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how about enemies only targetting you if you're close?

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would make ashlands bearable for like 5 minutes

arctic wharf
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Perhaps something like fall damage being taken from your eitr before health 🤔

arctic wharf
raven bramble
raven bramble
arctic wharf
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Its a tricky one to think of something that fits.

I kinda wish we had more ways to use eitr, aside from combat.

I personally liked a suggestion made for end game tools to be enchanted with stronger effects if you have eitr for them to consume on use.

raven bramble
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eitr is magic itself though, it makes sense it's used for combat primarily

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although it would be cool for it having application in building, helping you put things out of reach for you normally

arctic wharf
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The eitr regen means nothing if you are not a mage though.

And who is to say only weapons can make use of magic?

raven bramble
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you have such small range, having it increased through use of eitr would be insane

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big builds would be so much easier to build in non-creative mode setting

arctic wharf
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Its an interesting idea, and applicable to everyone regardless of combat style haha.

lofty wave
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Eating eitr food if you’re not using magic weapons is lowering the stats you actually need

arctic wharf
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For combat that is

raven bramble
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you don't need stats to build aside of maybe a little stamina

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but with rested buff stamina is often not really an issue

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and even if, a minor stamina mead should help immediately

stark furnace
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Ideally you have 100 hp while building but yea

arctic wharf
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This is when the suite of magic tools also has a magic hammer for that extra range effect hahahaha

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Just making eitr more widely useful indirectly makes the eitr regen also more useful.

raven bramble
arctic wharf
raven bramble
arctic wharf
raven bramble
arctic wharf
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Oh for sure

lofty wave
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It could glow green when you have eitr available?

arctic wharf
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The final tier of tools (if they are enchanted / magical) should for sure use magical componants.

arctic wharf
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Could have carvings that light up also, on top of a faint glow.

raven bramble
lofty wave
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I wasn’t thinking of it glowing all over, it would be similar to Yggdrasil/yggdrasil roots

raven bramble
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if eitr was used for extra range for builders, literally i'd not see a person not using this power if they're a builder

arctic wharf
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Well, if it is the final tier of tools... than it could mean wood axe, pickaxe, and hoe with some powerful effects too. Even non-builders would use those NeckSmile

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Ofc, this was not my idea. Just one I liked that is already in suggestions.

rose swan
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If a limited power gave more leverage to building, I could see a lot of players being frustrated though 🤔
“It’s stupid that the Queens power only works for 5 minutes and I have to wait for it to recharge. It should be a passive effect.”

coarse idol
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I don't remember all the boss buffs. Here's my variant: Ancient - speed up woodcutting, Mass of Bones - speed up ore mining.

coarse idol
coarse idol
arctic wharf
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I could see that happeneing if the actual effect was ever tied to it however hahaha, would be chaos

rose swan
arctic wharf
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yeah, I would prefer it tied to the hammer and having Eitr while using it. Just have it chomp a little eitr in addition to stamina haha

heady compass
keen mortar
pulsar locust
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Man, that reminds me of terraria and the music boxes

pulsar locust
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But using eitr for some special building pieces could be fun, like maybe a magic door that opens when a player approaches

rose swan
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POIs with looping music make for good opportunities for unique base tracks!

pulsar locust
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Magical structures could also include stuff like moving stone blocks, lights and fires that turn on when you approach

arctic wharf
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Or perhaps some day we get a jukebox to collect music tracks for and play at base

arctic wharf
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Funny thing is I know what you are talking about... I think (World of Warcraft WOD garrison?)

mortal lichen
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Yes, they have jukeboxes ^_^ my jam is playing 24/7

arctic wharf
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I remember they did yeah hahaha, just was confirming

raven bramble
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Tbh you know what'd be cool? If deep north happens to have dungeons, I'd love them to be puzzle heavy rather than enemy heavy, don't get me wrong, do throws some enemies, I just would like change of pace since every single goddamn cave we've been in so far require us to fight stuff in it pretty much or your life in this dungeons will be 20 times harder

arctic wharf
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dungeons currently are pretty monster dense ye

mellow crater
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#suggestions message I understand why you suggest that, but it feels to me like satisfactory or similar games, nothing matching with Valheim

arctic wharf
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Just really think a shift+e insert all would go a long way to cutting out some tedium 😂

keen mortar
arctic wharf
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Its still far more than 1 click...

Never understood adding the X5 recipes over just having a slider to define how many of something to craft.
Pointless tedium.

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And increasing the already long lists of craftables.

keen mortar
pulsar locust
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Puzzle based dungeon, hmm.
What types of simple puzzles can be RNGd?
Maybe a slide puzzle, an image, something along the lines of a celtic knot or a cave painting, scrambled into a 3x3 or a 4x4 grid

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Solving one on a wall causes it to open up.
Maybe a 2x2x2 cube, that opens as a chest when solved

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Or a 3x3x3 cube where you only need to solve one side

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A series of statues, when hit/touched emit a sound/light, hit them in a ascending tone order or in the rainbow order

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Riddles are kinda hard to rng, so unless there are only a set number of riddle dungeons can’t see that working.
Although riddles are fun

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But translating them can become impossible

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A levers and lights type of puzzle where levers toggle lights? BL2 and 3 have an example in optional areas.

mellow crater
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I also think you don't necessary need to fully RNG them. You can easily say "ok, room 1 with riddle is generated, we need to generate room 2 with next part of the puzzle now"

granite geyser
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What about the people that dislike puzzles?

arctic wharf
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Technically, whatever they put in the game = vanilla

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Anywho, moving on wahaha

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Puzzles in dungeons NeckSmile
It could work, but only single room puzzles probably due to the random gen yeah... and it would need to be puzzles that can also random gen the solution so it's not something you know the answer to in each location the moment you have solved it once.

Personally I like puzzles 🤭
But setting that aside, I still think it would be worth diversifying the experience within dungeons a touch more. They would just have to decide what they feel fits valheim best skol

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Perhaps we will have some great surprises ahead of us 🌟

lofty field
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@keen mortar that sound like a surefire way to get synchronization conflicts

granite geyser
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Solve one "issue" and creating 1000 others. Sounds like a good feature

rose swan
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Puzzles in dungeons,
I don’t think they should replace combat, necessarily. Especially the ‘progression’ dungeons. Would be kinda lame if the deep north dungeons featured puzzles instead of monsters. However, monsters and puzzles? I can 100% get on board with that!

Y’all will have to give me some time to come up with examples of puzzles that might fit into Valheim though Ragnar_laugh beyond riddles, that is.

stark furnace
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As a puzzle enjoyer I just don't think it fits in valheim imo

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Like enshrouded tried to do puzzles, and they're probably my least favorite part of that game

rose swan
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Fair enough- haven’t played enshrouded yet but that’s a good perspective.

stone citrus
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One of which was that the door wouldn't open unless the winds pointed north, there's a random raft 3 rooms ago
conveniently pointing north 💡
another was grave diggin

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throughout the temple there are clues to monsters and monster trophies
gotta organize them

rose swan
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Could be something as simple as pulling a lever to open a secret door- not much more advanced than the Dvergr stone doors in the mines.

Riddles that hint towards offering specific objects, wouldn’t be too crazy I think.

stone citrus
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the clues came in stories of what the monster would say

rose swan
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Dang Blue, you seem like you got it all figured out already, I like the way you think Ragnar_laugh

stone citrus
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I put a lot of love into that dungeon, took me a lot of hours and writing down silly ideas in my free time for it

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Oh you'd definitely enjoy it, it needs 2 people to solve, but I pretty much spoiled it 😛

rose swan
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Mad respect for that kind of creativity.

granite geyser
stone citrus
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my friends enjoyed it a lot when they played through it