#suggestion-discussion
1 messages · Page 50 of 1
I mean, biomes don't need to based in Midgard necessarily, Mistlands is a bit of an outlier that way as well.
They are all in Valheim for a reason though
or iceland with vulkanic activity 👀
they are because odin proclaimed them to be prideful
but how much of it is true
Idk he sent me to the land of necks and for that I am grateful
like, he has the mindset of "if you're not with me, you're against me"
he ripped valheim from the yggdrasil and when the forsaken suddenly reattatch it it's supposedly bad, even though valheim USED TO be part of it
like fr
i can't help but feel like we're the villains following orders of a narcissist
The re-attachment isn't bad.
The fact the forsaken may use it to give it another try to overthrow Odin is bad.
i mean, odin himself tore yagluths body in half
thats reasonable reason to be pissed at the guy
wonder if we will get to fight odin instead of the finall boss (who i presume might be fenrir himself, since he's prothesized to kill odin), with final boss giving us a choice to plot against odin and stay in valheim, being the only instance of a biome boss being possibly friendly to us
Yggdrasil wood
Dvergr stake walls and spiral staircase
lol fr tho
why one magical wood is allowed to build with, but another isnt
yeah, but also most importantly
its used for the wisp torches, being the most major sink for them
Oh yeah I missed wisp torches huh
Oh there's even more, hexagonal gate
Those all use the magical yggdrasil wood
@wanton atlas
no
@robust flint Just a heads up silly joke suggestions are usually deleted, save yourself the time spent next time 😅
oh man
and?
i would be so down for run down looking walls akin to the bog witch shack walls
All structures are always welcome so long as their cost is realistic
I used no cost because some costs are out of touch
If you want something neat, no cost is the way to go
also having a water damage resistance would be useful both in the swamp and for any rains outside of swamp/on the shore if you have a base near water and don't want to use stone because it doesn't fit your aesthetic
Rain damage is honestly so pointless
Sure it's immersive but definitely hindering
Tbh, the material cost is far less than most games of this genre, 2 wood for an entire wall is cheap. It's pretty odd to blame the game when you want to build something big but don't want to work for it.
yeah, would make it an option in the world custamoization menu
Hence the some
That logic is consistent throughout
I've had many playthroughs
Only once no cost
It'll be the standard
Horrendous take tbh, there's room for both
i always wanted to make wooden shores, being more close to the actual "dock" than something that looks straight out like dock you see in highly developed city (using stone and such)
It's not a take
It's a preference in gameplay for a builder
You can build a cube a call it a home
The game will be the same
Skip all the obnoxious cost building structures
Saying the standard will be using dev commands is definitely by definition, a take.
water damage stops it tho, but if ancient bark had build usage with having water resistance, it'd be better for builders who prefer to have wooden shacks for homes
It's not dev command
It's a game mode where building costs nothing
You just need to unlock it
Pretty great addition to the game
A build that would take 30 hours took 4 hours
In my experience
You're making no sense, and bringing up points that help no aspect of your original point.
🤦♂️
Material cost being high for some structures?
The point you're making is that building things instantly is faster than having to work for it, which is not an indicator of build cost being high, it's just a marker for convenience.
Are we really bringing this up again?
Dvergr stake wall 8 iron 5 yggdrasil wood
Spiral staircase x yggdrasil wood and copper
Half a Flametal gate 16 flametal
Tar requirement for the thing forgot it's name
Iron beams
I worked for it before (was trash)
And played without working for it
I'm talking about elaborate big builds
That's just an opinion you have though, it's no objective fact.
Ok riddle me this
Have you ever built a dvergr stakewall around the perimeter?
Yeah, countless times, it isn't difficult.
Countless times!
Meaning, so many times I can't properly count.
How many hours per one time
As long as it takes to build them, because I habitually keep my storages nearly full.
I'll believe you
How many others think like you
tbh i agree with the take that iron beams cost too much
Out of all players
i'd be down to create a "wood reinforcement" as a separate items which turns 1 iron into 3 of these and you use these for iron beams
I think we counted the available iron in a world pre-infinite respawns around 1.4million
the game isn't ment for you to spend 1400000 iron on building
I'd rather know the hours of 1.4 million iron gathered
I can say there are many players who only build with what's available and don't enjoy utilizing commands or even modifiers, I come across them daily in this discord alone.
yeah but does it make it any fun to mine it
there are more sources to iron now aswell
we let you do whatever you want
build a shack? build a mansion
also coming back smiffe, why is yggdrasil, a magical wood allowed to have build recipes, but another magical wood being ancient wood isn't allowed?
something in between
If they don't enjoy it, it's not my problem
I tried both, no cost was a blessing and respects your time and allows you freedom to skip building dvergr stake walls for 8ron 5 yggdrasil wood for 2meters
yggrasil wood are basicly twigs, not trees
and you chop trees to get ancient wood
Twigs into walls, bark is just bark
these are pieces, practically planks
Viewing having to collect things in order to utilize them as disrespect is where I'm not understanding your point of view to be honest.
I understand the convenience factor is great, and serves to show what can be done with limits taken away, but I can't agree that it's overtuned in any way.
Would you do it again
I'd urge you to make a timelapse
Then it means you prefer a creative mode type setting over a survival one with scarce resources. No reason to act like the creative setting should be the standard in a survival setting.
I mentioned again
You can build a cube and call it a home
i dont want any hyper advanced recipes, just having a waterproof wooden beams would be enough for me
If you want to make elaborate builds
Nocost is the way to go
i like my shore wooden fr
Do what again? I restock everything every single time I use it beyond a certain threshold, and that's just how I play personally.
Build a dvergr stakewall around a nice hefty base
That's true, but it's no commentary on how costly things are to build.
Collect all material then build
Would be incredible to see
i mean, you have hoe, with the ultimate wall
the one that won't break
I wish I could see a dev do it too
Build that damned wall
getting stone is much easier than materials for dvergr stake walls
How many walls per weight limit?
Doesn't matter that much cus you can carry 5 tons and drop and pickup
literally all it takes is a trip to black forest with resources to build stone cutter and break any stone structures, or plains and break a single tall stone pillar
You can break the bottom of a stone pillar and it'll collapse
In theory you could build ~250 dvergr stake walls with one full inventory of iron+a full drakkar. That'd be one trip to one swamp...
Then melt it, go back by boat (or new portal now)
Then gather yggdrasil wood
Then gather all the wood for all the coal
Senseless
The wood is less work, and easier to transport. Coal is virtually automated in the Ashlands.
You truly believe that their cost makes the game better because you can do it?
also swamp with surtling spawners, just hoe the ground down to water level
Or is it such an exclusive build material for those who would want to do it
I never said what's better, I said it isn't expensive, and comparing it to nocost to make your point makes no sense.
Gone for like an hour to get groceries and there’s like 100 messages to read 😅
What’s the cliff notes? Expensive build pieces?
Mainly pointing out at first that yggdrasil wood is magical and you can build with it
As a reply to "bark is magical not for building"
Essentially yeah, that objects cost are so high it's going to be the position of most players that nocost is the standard way to play.
tbh i talked about first biome variants, then me talking about items with one use needing more uses and then me talking how ancient wood could benefit from having some buildable recipe
But then got roped into build costs which I stand by
smiffe said that "ancient wood is magical" but like, yggdrasil is literally right there
and it has plenty, he defended it by them being twigs, but then again you get ancient wood by cutting down arguably small trees and only by cutting down trees which means these are already pieces of a tree
It almost felt like a self report 
It does strike me as odd that there is essentially normal straight stairs made form yggdrsail wood, but only dvergr towers have them.
That felt like a spur of the moment
You can make a stack of yggdrasil wood
so why do you argue?
me and my collegues litterally make up the games lore 😄
i don't
I'm just telling you why we have done what we have done
Breaks the world if you say that it's magical therefore you can't build with it
i just wish we got at least a single recipe with it, some kind of waterproof beam would be more than enough for me
But not for others and they would keep pestering for more. A line was drawn
hah. waterproofing
Darkwood Beams are exactly this...?
you mean core wood?
forgor about them mb
Ahh I see! Hmm I mean, not every wood type needs to have a catalogue of build pieces, right?
Some build pieces are pretty expensive, I can agree with that. Braziers hurt to make, Dvergr stake walls are pretty hard cough up the iron for.
New biomes? Biome variants? In a dream world, maybe, but I don’t think it’s feasible 🤔
No I mean Darkwood, built with Tar and Wood
Water damage is fine imo, I don’t see why it’s a big issue for some. Base maintenance is fun imo.
fair, but they are essentially decorated, i'd want more natural looking for one reason: docs
It's limiting for no reason to be frank
It's like adding the ability to sprain your own ankle
Ah, my friend the generator can help you out
i love near water bases but theres no wooden beam that doesn't "corrode" by water and isn't tied to looks only
and give you a bone fragment sink
how is it supposed to help a doc base
the one you build near water so you can park your ship nearby
"You're not supposed to have a dockbase"
It repels rain from entering a given area
yeah, but i want to use beams to make this
https://c7.alamy.com/comp/2D6WA6X/a-wooden-jetty-on-a-calm-lake-and-clouds-on-the-sky-2D6WA6X.jpg
Didn't see the message you responded to, so my comment wasn't relevant to that conversation.
(it's basically wooden walking part of the docs you also see fishermen on)
That dock looks like it has been waterlogged for 20 years...
i know i used it as an example
I was told similarly when building a tower
"You're not supposed to build that high"
Suffice to say, it was a nightmare
With no cost, it was a lovely experience, finished it in 4 hours
And decorated it freely without juggling a million items
That's just a relative experience though, many people enjoy the journey as much as the destination.
the point is i want waterproof beams because i want to make docks like this without wood corroding due to water
In enshrouded, you could have a box that allows you to build using whatever is inside it
Eliminates inventory issues
I don't know how you have inventory issues with building materials, you typically can't carry more than 4-5 stacks of material anyways.
Things that are decorative
It was incredible to build them with nocost
Instead of going down to ground level, picking up whatever
And that's also the problem. You want.
If there's something you would like to be added to the game, you should keep very far away from using the words "I want" and "the Dev's should."
Simply be cause for the former they can think: "You can want whatever you want, but we decide", while or the latter it'll be: "The only thing we should is finish this game."
Not to mention, when using the words: "I want" you sound like a spoiled brat.
I don't even know any of the cost of the decorative items because with cost on
I only built the things once or twice
That's just an opinion though, it can feel quite immersive to build scaffolding and have piles of material at the ready.
One of the most suggested features is protecting structures from rain
And it's also something that's never going to be added because of "roofs"
The generator does exactly that.
Plus we got that at some point.
Since day 1
Resin, sap, wax whatever the suggestions were
To be honest
I didn't know that was possible
Yet disappointed that it is indeed the generator
Sad choice
Pointing to an early access build isn't a supporting argument though, nothing was near completion
Well, I can mention something about the Dev's vision, but then we got some kind of lawyer type who wants to see the evidence of that statement.
Indeed
You can't speak for them
What's sad is that you're willing to die on a hill without all the information, though I will commend you for admitting it.
Shield generator as a way to prevent rain damaging stuff is such a meme, ruins the entire aesthetic of the build 💀
Ah yes here's my classical viking village random force field
I'm reasonable
I wouldn't argue just for the sake of arguing
If you can change my mind, then by all means
I personally love the look of the generator, but it should've been possible to disable the visuals for it from the moment it was released, I just think it'd be an issue with indicating that it's out of fuel.
And it's after mistlands by then
Have to admit, although I personally don’t mind the weathering effect, the generator is pretty unsightly most of the time 🤔 as far as arthritics go.
I still think that weathering effect does so little to how much it hinders creative building
Hence why it's one of the most suggested still
You mostly just have to worry about wood that’s not under a roof, yeah?
It could be argued that creative building requires creative solutions to these problems though, not unlike in real life. If I were to build a deck out of untreated wood, it'd be questionable how strong it is after just 1 year.
Or after 5 minutes
Well exactly.
Omni I want to ask you
Full circle baby
How many of the entire playbase that played mistlands
How many built dvergr stakewalls
You can also sink waterproofed objects into wood structures to protect them, without changing the visuals one bit. I sunk Angled Beams into the center of my uncovered stairs of my base and they no longer take any rain damage.
How many you think*
Reminds me of people complaining about hunger/thirst mechanic in DayZ. "Waa waah waah I can go days without eating irl, and most people will survive at least two days without water!". Well yeah, but most survival games actually aren't trying to accurately simulate real life - they're trying to make interesting gameplay by adapting real life elements in a logical manner.
It's never going to be 0 I can promise you that much, especially because they're on display in the mistlands and are seemingly quite strong. Base defense is vital in a lot of player's playthroughs, and having a couple troublesome hurdles to have a stronger protection is what Valheim has called for through the entire game.
Which part reminds you of this
Something a few screens up, I'm slow - playing and casually browsing at the same time
We never needed it for defense
You kinda just threw in something so unrelated
ohyeah, just the general thing about wood getting weathered. It is certainly not realistic, but it is simply made that way to be a game mechanic that has an impact. If wood took years to weather, it wouldn't matter for most players
It's 2x stronger than the stakewalls before it, while needing something isn't inherent, it's going to be a draw.
several people are typing
But yeah these are two things I really want to know
The time required to build it
And what percentage do
I'm still very convinced that the cost of them is outrageous
If someone can do a timelapse , I'd be very happy to see
It's purely a cosmetic build
All my playthroughs I skip it in favor of ironbeams
On the topic of the Dvergr stakewalls- I can’t speak for everyone, but I find Dvergr stakewalls to be extremely pricey, to the point where I never use them. I think this is the only object I can think of that I actively avoid 😅 oh and I suppose the Dvergr spikes too
That said, I will admit that my whole wooden construction going from pristine to weathered from one measly rain squall can piss me off, oh yes
If you think the costs of those things are so outragious, why do you keep building them? Even with the "no building cost" modifier on?
They aren't particular needed for base defense if you got a moat and dirt walls, build your base on a plateau or build it on an island.
In fact, if you spawn proof an outer perimeter of your base, you don't even have to worry about raids hitting you. Which means that the Dvergr Stake walls aren't needed as well.
It's not my argument to use walls for defense
It's omnis
Best base defense costs 5 stone and 2 wood gg raids are over and solved
It's you who keep ranting about the dvergr stake walls being so expensive though
Also, theses that lovely reply
"Why build them"
"You're not supposed to be at build height"
Does it offend you?
I would say my take on Dvergr stake walls, is that it’s a bummer they’re so expensive, because it means they won’t get a lot of use without modifiers- even as decorative items. So essentially, the Dvergr stake wall is taking up a hypothetical “spot” where another build piece could’ve been added.
It’s not an issue or anything, it’s a pretty minor thing 🙂
I wholeheartedly believe a large percentage skips them
Because that is literally what they are designed to be used for first and foremost, but you choose to use them for a secondary purpose then complain that they aren't balanced around that instead?
So you'll spend x amount of time to defend your base from... (?)
To be clear, I only mentioned it'll never be 0, and that some players are going to utilize them. You've given great examples as to why it isn't necessary, but that still isn't enough to convince me that nocost is the inevitable standard. If anything, it just makes builds made in vanilla with dvergr stakewalls that much more impressive.
Would it be more impressive if it cost 16 iron per wall?
Does anyone have a swamp level save file? Both world and character
It sure would, but if everything else available remains the same cost, than it's an exception not an indicator.
I guess that's where we stand then?
I believe it's costly
You believe the more it costs the more impressive?
So who will be the ones building them
I never said I don't believe it's costly, I made the point that it doesn't result in nocost being an ideal choice for every player.
Not every player wants to build big
I did mention for elaborate builds
IMHO, the "no build" cost is very useful when you want to do a speed run or if you like to build that wonderful base, without spending hundreds of hours to gather the resources.
And only because you still need to gather the resources to craft your weapons and armor.
I've used it once and it's been an absolute joy
Turned it off as soon as we entered ashlands
Now with deep north
We'll keep it on until deep north
I wouldn't want to build without it
Right, but to me it just sounds lame and leaves everything feeling unearned. That's why I'm suggesting that this is just an opinion, I enjoy spending an entire week on a massive build, and that includes gathering the materials.
I enjoy it too
To an extent
Think y’all are just gonna have to agree to disagree and hug it out 😂
Like I said, I only played ONCE with nocost
Every other time, I spent hours and hours gathering
Literally what I've been trying to convince them of this whole time Dogg 😅 nocost isn't the choice for everyone because they've had an excellent time with it.
And when it came to spiral staircases and dvergr walls and such
Was miserable and not fun
When building the max height tower
Was MISERABLE
You were miserable*
Nocost is the other extreme you can say
The extreme is the costly stuff
Hey, nothing aggressive happened here
Spiral staircase doesn’t seem too expensive 🤔 2 copper seems reasonable I think
Yggdrasil wood
Ahh right, not as bad as Dvergr stakewall though imo
Nocost is boring. The one thing where I occasionally get tempted to use funky tools is when I build high and just cant get the snap points rights unless I'm fricking flying outside the build. There's only so much room for scaffolding before you go insane...
Definitely boring if you're building small
Small compact builds that don't utilize dvergr is fine
Ahh, yeah I never build large builds I’d say- only medium really
In every game with building, I build cities
In enshrouded I made a whole underground catacombs for like 100x100m
If the cost is fair, you go above and beyond
Off topic but somehow my cat jumped on my keyboard and opened the pause menu and my inventory menu at the same time, and I can't replicate it. 🤣
Omni, what do you think if the cost of the walls were halved
Or the wall is 4m 8m?
Perfectly reasonable thing to change imo
Like, consider this
If you gather the same amount of iron
You can build larger even
Wouldn't take away from the effort
No, I would like that change with dvergr stakewalls tbh, it'd be more in line with the other build costs.
It would be more accessible to more players
While still allowing the ones that want to show off how much they gathered to maybe even double up on walls
I hope it never came across that I wouldn't like that change.
I just meant to advocate that it isn't as extremely difficult as it seemed you were suggesting it was.
And to be honest
I think halving it is not enough
I've built some pretty large things, and I'd say having free mats would have ruined the entire thing for me. Mining down half a mountain to build a castle was just something I had to do to be able to build the castle I wanted to build. Now, I can definitely understand if players don't want to spend all that time on nothing, and to me it doesn't matter. As long as we all have fun...
That's when it gets unreasonably expensive and a barrier to players
4 iron is definitely a lot more reasonable though 🤔 and like Omni said, aligns with typical costs of other pieces.
I want to be able to play other games 😅
Imagine getting home from work and spending whatever time you have left mining down a mountain just to be creative
A barrier that can be made shorter with modifiers, or completely removed with nocost, allowing for all to enjoy.
Sounds like a good time tbh
Well, the games gives you tools to do just this
It would be a bit odd to make such a big change in your settings for just one piece though, yeah? 🤔
If you don't have time to "play" the game, just engage hammer mode and build away. Nobody judges - it's a GAME
Guess you could opt in to only utilize the modifier for just that piece, but that seems a bit strange yeah?
You're getting the wrong idea
I'm not trying to justify my own nocost playthrough
I mean, you've 3+ people reiterating the same point to you, I think Derleth is trying to be as plain as possible.
I’m just glad we have some new faces here to offer their perspectives 😁
This calls for a timelapse or a personal timer 
and perspectives here to offer their perspectives 😁
Can't count how many times I've said stuff like that.
We all do from time to time
LOL it’s been a long week 
||still managed to mess it up even after a correction lol||
I think you're assuming too much about how precious the time spent for different players in Valheim can be. The tone reminds me of the 18 year olds I work with at my restaurant, who become frantic and panicked when I asked them to stay an extra 30 minutes, as if I've lit them on fire. 😅
We are many people that play together
No one will wait for me anyway
Hmm you know, I’ll take on the challenge 🤔 I’ll rebuild a portion of my wooden stake wall, replace it with Dvergr stake walls. I won’t record it though LOL but I’ll give an honest report of how long it takes me- I’ll try and get a rough estimate of how many hours it takes.
I used to have them gather for me
But not anymore
Bless you
While you're at it, can you do 100 swim too?
kidding
That's just evil.
I see, so you've got outside pressures making things seem constrained, that does make sense, and isn't far from the vibe I was describing tbh
I have a hard enough time keeping my fishing at 25
I have organically maxed out running though
Fishing 0
🤙
I’m going to aim for roughly 100 stake walls, maybe?
800 iron, 500 magically magical yggdrasil
Every time I get fishing above 15 I do something stupid and die, rince and repeat
Luckily you can catch every fish of every rarity with level 0 fishing
Help out my argument by not having precooked coal offscreen
Planning on getting on for a few hours today- if my buddy gets on, we’re doing Ashlands lol but if he doesn’t, I’ll get started on building the wall.
I usually keep a stock of about 100 coal on hand, so yeah I’ll be needing a lot more…
I mean, surtling farms cause an overflow of coal so having precooked coal is only realistic by the time you reach mistlands
800 iron = 1600 coal right?
yup 1 iron = 2 coal
Technically an exploit
Not to mention, turning excess trophies into coal with the obliterator
creative use of game mechanics
There are exploits all around us in Valheim to be fair
This is purely game design science
The natural way
Like using a chair to go through a crypt is not part of the "design"
Alright, Valheim is booting up. Gonna get started on this wall. I don’t really use any exploits- I only just recently started destroying boats for the sake of moving them lol.
Gonna start by building a staging room, then start searching for iron. I’m only at Mistlands tier, so I have no stone portal.
Ah, but I should mention- our server does actually have 1.5 resources, so that will most definitely skew the results? I suppose I could do the challenge on my solo world that has regular resource rate 🤔
stranded are you typing a book?
Good luck
I'm leaving now, but very necessary disclaimer for some other people that will come later:
- I've already built mega large builds in survival and gathered all
-I've only used no cost once in my many playthroughs
Unfortunately necessary to clarify
A book.
Gottem
Should be fine, we'll find a way to .. idk the word
Also damn Omni, one final question
Did you use the stoneportal?
Could always x1.5 the time spent getting the resources, but obviously not any other time spent.
I hardly use it now to be honest, I enjoy sailing and searching for Serpents.
I only utilize it in the Ashlands, but havn't built it anywhere else.
Well, toomuchdogg can decide whether to sail or portal
800 Yggdrasil wood… it’s 8 wood per wall 😭
Not judging here. I tend to do test builds on a shit world with all devcommands, just to make sure my ideas work out at all. Sometimes they don't - and then I haven't wasted everything I had on nothing - sometimes they do, and I save time and mats by avoiding mistakes I did during the test build.
5 iron??
It's 8 wood 8 iron.
You can get 800 ygg wood in 2 hrs i bet
Idk why I was so fixated on 5-8
Maybe the spiral case was 5 and I mixed both together
Anyway, good luck and thank you Omni and dogg ✌️
Don’t forget to sleep also 😂
-# 800 iron… have I ever produced that in my solo where I gone trough ashlands ?
Wow!!! So much talking while I sleep 😱😅!
Don't sleep next time
What a persistent girl, even I can't argue for that long 😅⤴️.
Or Dad blues guy?! Flowers confuse me 🤷♂️ .
i'm sure you could ^^
By the way, while I'm pretty much fine with the fire mechanics, I could use a fire extinguisher. It's pretty pathetic to watch your archeitectural creations burn to death. Trying to bang a hammer on burning wood is partially successful. But I would like a bucket of water (and at the same time a well, which requires digging a deep hole). A fun new mechanic would be nice. Ran to the well, clicked fill bucket, ran to the fire, clicked pour out water (and so a bucket for each element of the building area of 1m).
Or just extinguish with the magic of a freezing staff 🤔😉.
By the way, you have a great well 👌.
Thanks? 😄
Is there a special attack when we sneak up in stealth mode from the back? Approaching a certain distance would light up the inscription press E, for a stealth attack, when hitting the mob would become as when blocking and receive damage slightly more than from the enhanced attack (for some mobs may be death from one such blow). At the same time (if we have time to finish, the enemy may not have time to raise the alarm and with agriruyte other enemies. It may be necessary to separate animations for such a blow from under the weight.
there is tho - it's called a knive -> the weapon class with the 6x backstab bonus... -> good backstab with special attack on a knive almost alwas staggers the target (that is not resistant to the dmg type)
Just secondary attack with knife to deal huge backstab damage.
and fairly often one-taps too
f.ex. - u can 1-tap seeker soldiers with skoll and hati even with pretty low knive skill
Does this only work for the knife?
In principle it is logical for the knife).
it depends on the "BACKSTAB DMG multiplier" of the weapon
knives just have the best (6x) -> most other weapons have only 3x
so it does work with everything - just some weapons excel at different things... and knifes excel at being fast and having good assasination mechanics
as the 6x backstab dmg works separately from the 3x special attack bonus (or so it seems)
Flesh rippers also have 6x backstab. They don’t have a damage multiplier on the secondary but it does have 6x stagger, for 36x base staggering with a secondary backstab
so f.ex. skoll and hati : 90dmg (base) x 6 (backstab) x 3 (special attack) = 1620
But still, would like stealth attack for all weapons. Like hitting the back of the head with a hammer; thrusting from the bottom up on a spear; cleaving with a halberd or axe, etc. 😜.
All weapons have backstabs, they just don’t have unique attack animations. I feel that these kinds of animations would just slow things down anyway
(the skill % multiplayer will lower that 1600 to more like 900-1600 depending on the skill) -> but thats enough to 1-tap most creatures
what about smoke bombs.......?
Nvm I thought you were talking about stealth still mb mb 
i know i know they had to be patched to "work" and still doesn't do the best job... -> but thats ur "intended" "fire extinguisher"
Smoke grenades? They would be effective, of course. They would cause confusion (the enemy would just stand still or spin in place while we attacked). But I don't know, maybe this isn't quite the right game for that. Although we could come up with our own recipe, without gunpowder.
no no no
that FIRE EXTINGIUSHER bs ur saying - u have smokebombs for that
Fire extinguisher? You mean my message about putting out a fire?
Sounds very extremely tedious, one meter isn't enough for even a medium-sized build.
Also, matter of simplicity. It's ok this way
The freezing staff part does sound nice though
I forgot about this too
Well, magic and staffs appear quite late. And it is unlikely to be possible to remove damage to buildings from weapons. Therefore, it is more logical to have a bucket of water from the beginning of the game. Many people live near the water and you can run to it to fill the bucket. And the extinguishing area can be increased to 2-3m.
You can give buckets other functions, watering the garden to accelerate growth (although you will need to somehow separate and prohibit pouring saltwater).
I can't think of many early game scenarios where things would catch of fire anyway. Not sure that's necessary tbh.
I will only accept fire extinguishers if we have an OSHA raid added to the game
"Why is this bonfire under several trees?" writes furiously
If you build a hearth with ventilation in a house on one square (as most people do), then a fire is inevitable.
It's not like making sure to not build fire sources close to wooden pieces is super difficult. That seems like adding a feature just for the sake of adding it and doesn't provide anything useful
I see most people who would set their house on fire as not realizing that is a feature... and thus not even having a bucket ready when it happens to them
let alone thinking to use it if they so happen to have one on hand.
Well I do not know. I'm having a problem with the first fully wooden base right now. How to rebuild a fireplace so that it does not touch the wooden walls. And behind the wall I had a Christmas tree, which burned down from a small spark, like from an Eitr. And there's a chicken coop with all the chickens. For all its clumsiness, I like the mechanics of ignition and it has a place to be (even though it violates the established architecture of small, compact huts with a campfire).
The Seeker Warriors Mandible seems like something that could make a nice twin weapon, like daggers/swords that you strike with in a pincer-like motion
Exactly. It just catches you off guard. Therefore, for example, Xiunin should explain that if you put boards next to a fire, they can catch fire, and you will need water to put it out.
Mistlands already has two different kinds of sword it doesn’t need a third
More like new claws.
At the moment, the mechanics of ignition do not combine well with the construction technique approved earlier and familiar to many. Now, in fact, to ensure safety, you need to leave at least half of the platform from the campfire to the walls on all sides (which is quite logical, but the hearth eventually takes up twice as much space).
Or maybe three or five mandibles and it is a buzzsaw like cutting weapon
And Skoll and Hati are daggers so it does not really need a second one of those either
New fist weapons would be great ❤️
An upgrade to the Harpoon that bites into its target?
Or a recurve bow, where the mandibles ”bite” when you fire the arrow
What would it do differently to spinesnap for both to be viable weapons?
What would that "bite" do to targets?
Hmm, the mists also already have a bow and a crossbow, so another bow is indeed maybe just a visual choice
The ”bite” would be the bow firing the arrow
Kinda have to visualize it with the mandibles separated with the middle part of the recurve bow
But currently the harpoon idea might be the best of these…
Not realizing that they toggled on an optional feature that's OFF by default is completely ON THEM...
Ah, I didn't realize you could spread fire from fireplace objects tbf, I've got them fairly close to wooden structures in my main base and it hasn't happened. Assumed it would need to be a surtling or a misfire with a weapon.
Because it's a world modifier
Oh well, even more creedance to what I was saying before, not a lot of early game scenarios it'd be possible(default early game 😅)
Still a 👎 from me for the water. Needless extra step when repairing an on fire piece removes the fire...and faster than filling a bucket to toss would be probably.
Wouldn't hurt for hugin to have a remark to be careful with fire though when you place your first campfire 🤭
Not exactly what I mean... get tired of being condescending sometimes? 😂
Most just won't realize the true volatility of the setting. I mean, should be obvious from the many stories we keep hearing. Also have to take into account the possibility they are playing with friends who likely set the setting without them knowing.
Gotta assume not every player is sharp of wit, and cover your bases if a feature has a good chance of causing major frustrations.
Not that I have ever had this problem myself of course 
Are modifiers not viewable by people joining a server?
Dunno 😂
Well, if, for example, the roof caught fire, without the ability to quickly climb on it, it is directed to throw water where it is needed (like releasing an arrow), as for me, it is still more convenient than climbing and repairing burning objects. Well, no, not really).
Just think it would be overkill. Anyone foolish enough to happen into the circumstances are truly not likely to have a bucket on hand, while everyone is likely to have a hammer on hand.
I don’t believe they are 🤔
I can’t even see my own modifiers on my server haha I’d have to import the world to adjust any modifiers
Well, hammering on fire is also pretty stupid. It is strange to justify the illogic of this, the standard established mechanics of the game.
Still I would 👍 hugin having a message ofc for players with the setting toggled on.
Would notify players instantly that fire is a thing in that world, and could also say that "should an object catch fire, you can put it out by quickly repairing it with a hammer"
Valheim is a very very very gamey game... forget logic 🤣
The hammer stops your build pieces from being broken by everything else, why should fire be different?
possibility they are playing with friends who likely set the setting without them knowing.
The setting is literally named "fire hazards", it has a description of what it does. I really cannot comprehend how you could unknowingly enable it. If you are using world modifiers then it's to be expected you have the most basic understanding of what you're doing...
They are, which further proves my point
People don't think, that's how. Might sound interesting to try until they see their house go up in flames 
Hmm, to google!
Seems you CAN NOT see a servers settings for servers you join.
(according to Google
)
But I dunno truly so...
Its good if you can, but the point stands if you can't 🤷♂️
tbh
I think you can see the modifiers (sliders), but not global keys (of which fire hazard is one)
wonder if the devs will balance out weapon usefulness, blunt as it stands is currently the best damage type in the game, least amount of mobs are resistant to it and most amount of mobs are weak to it
slash and pierce dont even come close to blunt weapons
Ummm.... My question/suggestion was not about how I enabled this feature and whether I knew what it was doing. I'm talking about the fact that this function does not work quite correctly today. It is incorrect to "extinguish" the fire by knocking with a repair hammer. And build a wooden hearth around a campfire and a cauldron at the beginning of the game. That's all. I conducted an experiment and shared my findings.
So many things could be classified as incorrect, it's just how the game functions. Walls aren't built in 1 second, that is "incorrect" as well.
Seems plenty correct to me 🤭
This channel is for suggestions about valheim, not real life
Smoke bombs are the extinguisher outside of the hammer, that is your early and late game options.
If you're dealing with fire spread often enough in the early game you feel the need for more, you might just evaluate how you're building.
Just in the ignition mode, the player can burn down several walls or half of the hut before realizing that he cannot put walls around (close to) the campfire. That is, it seems like you can't put a hearth in the form of a 2x2 square, but only 4x4s.
Lesson learned tbh, it shouldn't continue beyond that first experience.
The imbalance is part of the fun, why should all the weapon types be perfectly balanced and as good as each other ?
Pierce is mostly balanced around the fact it has the longest range in the game
Slash is a good middle ground between blunt and pierce for usefulness and swords in this game are very formidable weapons at all biomes
if it's not a competitive game, balancing is almost pointless
but at the same time, having one thing be completely dominant also sucks
It’s important to consider the enemies that are weak too, a lot of blunts strength is against cannon fodder which doesn’t have as much weight as say a boss or large enemy
Troll abomination lox morgen all resist blunt
Looking at the damage chart, slash is clearly designed as the all rounder while blunt and pierce have more strengths and weaknesses
#suggestions message
The thing is, the water in the game is a single "object" across the whole map and even under the terrain. It means that, unless another type of water is created, all water in the game is the same water. (but I do think said mechanicshould've been better introduced).
I don’t thing having to build firefighting structures would add anything fun to the game
#suggestions message Just don't build a greydwarf farm? Why do you care if other ppl build them.
I want to be safe at my base save the occasional raid
And worrying about it catching fire isn’t something that excites me
Since greydwarf eyes burn, how about a late-game furnace where you burn the eyes to melt magical materials?
Or a late-game cooking station where you cook/smoke foods with them
And the Eitr Refinery could be used to proccess/refine other materials besides soft tissue, maybe giving another kind/color eitr
Like volatile, unstable eitr
We’d need a source of greydwarf eyes in the deep north for this, otherwise someone may have to go through black forest which they are far too strong for if they run out
Or perhaps perfected, pure eitr
Norther Greydwarves with eyes, wood, stones, and special northern sap as drops
Or special nothern wood and stones/ice as drops
Hoarfrost covered, with Brutes that wield sharp ice weapons and Shamans that blast you with frost
Refined greydwarf eyes
||greydwarf balls||
@sly reef
Larger than the long table? How large do you want them to be?
Moar!
Oh, my goodness. I just saw the funniest possible new weapon for Valheim
I want a table the size of a longship
Place multiple tables together
I mean, signs
Sry for my english
you can make the font/symbols as big as you want on signs, that might help you
I know, but it's looks bizarre on how letters goes over the sign
Put Tasty mead in the refinery, receive distilled mead…
Also I have an idea of suggesting making signs only from wood, and to draw on them U need additional coal, and if U want colourful letters, U need to mix coal and dyer(that U can craft using flowers), but idk, seems overcomplicated
it's also been suggested a lot before ^^ but you already can change the coloring of the letters
Yep I know, it's just more of the mechanics behind it, than additional possibility
But you'd need a lot of different flowers for different colors... dunno, seems a bit complicated like you said ^^
But it's may add additional value to different colours)
You already can put any color you want in it though
There's even a pinned link in https://discord.com/channels/391142601740517377/1202177337328934973 leading to a website with the hex-codes of multiple colours. Just to make life easier. 😉
#suggestions message you can click on the pin legend to hide them on the map
That is already in the game
@dark helm you can right click the pins on the right side of your map the turn them off/on 👍
#suggestions message hmm would be cool if the ashwood sign required a chain, so that way we could make hanging signs 🤔
And as it gets damaged it tilts to one side and when its almost broken it hangs on by one corner
A ballista on a boat would be awesome... look cool and feel cool.
But there's caveats to it.
For starters, how ballista currently work 100% ruins the suggestion... so it's pointless if ballista don't change
After that you just need to work out how the creation of said boat would work. A unique one we place down as usual? Or perhaps a snap slot for a balista to be placed after.
Lastly... need to work in an exception that the ballista can't hit the boat, otherwise that will be an obvious frustration.
Is a ♻️ suggestion ofc
Manned ballista would fix this, maybe
Problem with that is it favors multiplayer very heavily. Can't steer and shoot after all.
I wouldn't mind it though, since it would be cool to fire ballista bolts from the boat hahaha.
Extra cool if we get a really big sea enemy and harpoon bolts that effectively harpoon said enemy to the boat. 😎
It has potential at the least, and a lot of cool factor.
Yeah multiplayer-only suggestions don't go well here
(for the take over raid mobs suggestion)
Then who drives the ship?
The opposite: It's because ballistae being automatic that it might work
You sail, they shoot
The only issue is the aiming
It not multiplayer only.... Just have to hop off the rudderto aim in singleplayer is all.
Wait wait my reply was for the raid suggestion
Never said ballista being automatic or not needed to change. But the way the targeting system works is dog poo poo, and my mind can't be changed 😂
Oop, sorry 😬 my bad haha
I just didn't tag it or read up a bit 😄 no no it's on me, I should have clarified
You didn't specify either
Yep, just said how they currently work would need a change.
My personal preference would have been if they just already automatically targeted all enemies and not the player, however the bolts could still hit the players instead if they so happen to get in-between the ballista and its target 🫡 
Ain't no way you are hopping off rudder constantly to swap put trophies hahaha
Only other problem of foresee is the ballista possibly wasting ammo like crazy, unless we got a quick control to toggle it on and off, maybe even possibly from the rudder 🤔
.
As an additional note though, I wouldn't mind if ballista had both an automatic mode AND the option to take control of them personally.
Would be good for average use and to quickly change it to say that harpoon bolt I mentioned should you see the applicable enemy.
Is a few Lego Viking ships with ballista on them btw... which were pretty awesome sets I wanted in the past 😂
Funny enough, both of which also come with sea serpents.
You can hop off, harpoon and hop back on, so steer, ballista, steer is fine
Just wait until I drag a catapult onto the drakkar
Yeah I think that is the next thing we have to try… that or taming Askvin. Otherwise we are caught up on updates
Catapults are so fantastically wonky, but somehow actually useful, and fun as all heck.
Maybe we get bigger ones?
I’ve still yet to make a ballista or catapult 🤔
They are currentl late game
Oh I know, I just haven’t gotten around to making them 😁 I’ve completed the game thus far
Same, actually 😂
Same, catapult is so uggy and huge
I've made ballistas before but never a catapult, I still haven't done anything in ashlands as a normal (not testing) character
I have a dozen ballistae surrounding my base, I think they're cute
but the catapult I can't fit anywhere, doesn't match my vibe at all
Wait whaaat you haven’t progressed through Ashlands yet?? 🤯
I've started 2 multiplayer playthroughs since it released which my friends all left before we reached mistlands. I have a solo playthrough at late swamps (just need turnips but can't find any) I could continue in future if I feel like it. I don't have any older/further progressed solo saves available because they are on my xbox but I play with steam now.
Ahh gotcha, bummer when the friends fizzle out 😭
Fuckem we go alone
That is fair...
This is so out of place that I'm not sure if I should catalogue it as a joke or not

Apparently, this is inspired by the arena, when they use mods to spawn different mobs and see who turns out to be stronger. They stage whole large-scale crowd-to-crowd wars (there are plenty of such videos). In fact, you can make an attack on the base. One player spawns mobs and watches them attack. And the second player runs and defends. It's quite realistic... but within the fashion. To implement this into a game, even on a separate server, is to break it.
to elaborate on my suggestion, imagine a magic piece craftable post ashlands that you can use to upscale your armor to fit the armor in that biome Ex: using this item to upgrade fenris armor to have the same amount of armor as asksvin hide armor, so you can use it in ashlands and still have that fenris blessing set bonus...... Im saying this because i want to use fenris blessing past mountian, but its just not worth it given the underpowered armor level.
Not happening imo, it'd make other sets useless, also Tonic of Ratatosk exists
There are X amount of light armors with set bonuses.
Being able to equalize their armor rating should mean more valid options, not less.
The biggest argument against it is probably that it would subvert intended resource grind.
Can't subvert grind, can we? -_-
I just wanna use my fenris armor in ashlands without being underpowered 🥲 why make armors with special set bonuses if they become obsolete as you progress?
Useful for their point in progression, but have to move on... otherwise you will just use the same armor for the rest of the game and there is mo point in progression past it at all.
That being said, I do get it can be a bit of a let down considering the effort you have to put in to acquire them.
Not sure what the final tier of armors will be 🤔
I could spend a lot of time thinking about that one
will it just be the same old usual 2/3 sets and we done? Guess we shall see!
You can catch and release live fish
How?
Drop the fish from your inventory into water
And she will swim in the pool and not disappear?
Is the fish in my drawer still alive?
Yes, fish cannot die
Maybe add an option to upgrade or when you have a workbench of a certain level?
You sure can, just change your resource modifier, and that wouldn't take away from players utilizing newer armor sets available.
Fenris armor/root chest rocks in the Ashlands wdym
You can also use a staff of protection which makes the strength of your armor irrelevant
Yeah with a bit of creative problem solving you can continue using your favorite sets as long as you like. Though the Ask Set is so good, coupled with Ratatosk & Eikthyr buff-- forget about it.
tbh kinda wish left and right sides of the map had content, cuz down (ashlands) and up (deep north) do or will have plenty of content
i don't mean add more biomes, could be something akin to "final hildirs quest" with some real difficult minibosses on each side
i mean unique attacks and designs, not being just an upgraded version of a mob
Zil & Thungr but it’s a neck on an asksvin
Again with the wishing there was more comments 😅
tbh it wouldn't hurt to have very difficult fights you have to really prepare for while not being boss fights
Wouldn't that just make them minibosses? Which we already have?
yeah, just more difficult ones on each side of the world (the left and right side)
since we won't see new biomes, would be nice to put something difficult on each side after you help hildir a little tho
I'm all for wanting more, but that type of logic tends to have no end in sight. If you add western and eastern biomes with minibosses, next comes comments about wanting biomes in the NE, NW, etc. And that you wish there were more minibosses than the 3+ you're talking about.
Hildirs Quest but it is located in a long, long troll cave, with three increasingly strong trolls behind stone walls, and finally a named special troll
these won't be new biomes
The point remains the same.
it's more to fill the space with a challenge, up and down has deep north and ashlands
left and right are completely empty, could add right in the middle and very to the left and right a location with new minibosses
#suggestions message There may be new resources in the North. And with them perhaps new armor and weapons or a new level of pumping the old one.
add new minibosses to the very left and right of the world
after you're done with the 3 of the current quests
they appear
being sort of a finall hoorah to hildirs quest, giving you the hardest quests but hildir selling you very useful casual clothes, one for fire immunity and one for frost immunity while serving the same purpose as casual clothes
Skarn, or nodes of multiple possible metal yields, could be a nice treasure to hide in deep mountain caves. And if we want to be extra, a special golem could guard them
And the name is also very cool and almost warrants an inclusion just by being so cool
From wikipedia
” Skarn deposits are economically valuable as sources of metals such as tin, tungsten, manganese, copper, gold, zinc, lead, nickel, molybdenum and iron.”
Or, if they are found in the deep north, they could contain rubies of even those coveted jewels
Imagine, a golem glittering with different minerals, gigantic and ponderous at first, but as you whittle it down it gets more nimble.
Skarnheart, Root of the Mountains
Owls instead of gulls and ravens in the mountains maybe, that would seem appropriate
Or in the mistlands, where they have hare to hunt
Yes, cute, upvoted
doesn't need to drop anything, just visual change
True. It could/should sit in trees or on high peaks, though, not really on the ground.
There are those passive birds in Ashlands too that drop just feathers. I don't think those need to drop anything else really.
Owls would be good passive creatures tho.
Y’all out here killing owls? 😭
What would an owl require, a new head for the bird model, some hoots? Or should the model be more owl-ish, more barrel-shaped
Well, naturally, a new model is needed.
I'd be fine with it just sitting there making noises high up in the branches.
@coarse idol water physics are not possible, and will not be possible. I'm sure you have been told this multiple times already
I suggested: in the meadows, something like a nightingale or other birds singing; in the woods also singing (of other birds) sometimes like a cuckoo or a woodpecker; in the marshes the cry of an owl and the glare of its eyes in the dark; in Mistland the cry of birds of prey and the singing of some southern birds, perhaps a high soaring eagle; in Ashland some sort of howl might be made by a Valkyrie or a shriek; in the North probably only the sound of gulls, though other birds might live in the woods.
You certainly know better, but I figured since it can leak out, it can also leak in/fill the tanks. A little tweaking and the water would be as alive. Although you have to give it credit, it's very realistic as it is.
But rare waterfalls (water, mud, lava), just for visuals (like sheer walls with no interaction) would be nice. As it is, there are gorges, but there are no rivers flowing into them from the mountains at all 😉.
Crafting stations already use materials from chests. All you have to do is take them from them first
Water physics being what they are, rivers, lakes, and the ocean all have to be on the same level. They also can’t ”flow” besides the flow off of the world edge
The particulars of the tar physics, though, have me guessing that other viscous materials are possible.
And lava is just a set area on the ground, always being lava no matter how high or low the ground itself is
Maybe pits similar to tar with blood or such could be found in old battlefields
Still, a little tweaking wouldn't hurt to have streams coming from above and at an incline (melting mountain ice and other). Even if it was just a texture, without its own physics, it would be beautiful.
Tar-like materials are possible but would cost high for your computer if used on large scale like water. Plus, it works well for what tar pits give in terms of game mechanic, but this isn’t fluid so still no waterfall and not even waves, just a global level changing
Little tweaking is one thing but that would require a total overhaul
A flowing water texture on a solid material seems to me like the only viable thing
Or a set, premade asset
Which means waterfalls could exist as randomly generated structures
Sure, I think one way of doing it is just placing them in spots where they can flow uninterrupted straight down
As for rivers, I think it is almost impossible to generate a structure on these kind of scales. It would probably break the map anyway
There is a kind of river-like generation already, but of course they don’t ”flow”
They would flow even if players remove the water on top. Definitely too dangerous to implement: tons of issues and “feel gamy” situations can happen
Yes, and IMO it is clearly enough (I won’t ne against more of them but that isn’t necessary).
It's not "a little tweaking". They would essentially have to remake the entire game from 0.
The killer wave, as suggested, doesn't have to be made physical either. Just an animation and a kick that flips and breaks the ship on impact.
Although I've had a couple times in a hurricane so much churning that I really almost flipped over).
Sea hurricanes are awesome 😻
Suppose the current in a river is the invisible arrows ⬅(buildings) above it. And when we remove the water the arrows ⬅ fall down and collapse like planks. And the current in the dry riverbed disappears. In general currents can be realized as a conveyor in satisfactory 😉.
I don’t really understand your point
Or else you absolutely don’t understand how water is implemented in videogames.
Do you program a little?
Oh gosh the water conversation again 🙄
It's certainly a new mechanic for the game, but it's quite simple. Anything that fell into the river would not lie still, but would move smoothly. But at the end of the game there would be a big laggy pile of resources (or they would be partially washed ashore, like in Death Stranding) 😜.
In general, if not to bother with debugging new mechanics (although it is as old as the world), I would be satisfied with just blue stripes coming from the mountains and flowing into rivers and seas (as well as stripes of white snow).
Mmm.... No. I picture the flow of water as a conveyor belt, don't you?
I don’t really have time to make a full course on the subject, so let say water is cutrently a big map of one material with a sinusoide functions for the waves. It doesn’t interact with ground and litteraly cover the whole map.
It just that ground is on top of it so it makes you think it react with the ground
But no
Doing more than that is very, very hard except if you work with big cubes and accept strange liquid behavior like in Minecraft
water in video games isnt real https://www.youtube.com/watch?v=Qk_O-q_9YIQ
Well, that's how it's implemented in valheim, I can certainly understand that. Well, no, it's not.
When you aren’t used to the programming side it can be hard to see why some things are not working like IRL
I think some kind of current system could be possible if current direction and strength are stored similar to heightmaps which would at least allow for movement in rivers, but it's not something I actively want in valheim and don't think it would be worth adding
This is implemented similarly in the majority of randomly-generated-words based games
Minecraft is the only exception I can think of, and it works only because it doesn’t aim to look logical
Can you explain that last sentence? I think there's a player there who doesn't know much about programming either).
if water would be added, it would have to be separate from the "water"
or it would be an item
like Tar
Water in Minecraft makes no sens : infinite sources, squary world etc
And this is the only game where I saw flowing water randomly generated and able to interact with
The problem with water in valheim is that terrain can be destroyed, so either you get the potential for flying rivers, or you have to determine water flow live, which would be quite taxing.
I could see lakes, with a permanent source but the water would have to sink into the ground quite quickly away from the source, similar to tar, but with different physics, since it doesn't run out. Rivers would just be too laggy.
The advantage doesn't quite seem worth it though.
All ideas have to start somewhere
if you simply dismiss them based on this, you'll have no more ideas
Plus, I doubt anyone would be upset over Update: Water 🫧
whether it's possible or not comes later
eventually, crowd favorites become mods
Water in the game already works. It’s not something that can be changed, like how the world can’t be changed into fully interchangeable blocks. Changing it isn’t about making a new model or texture. The way water works is core to the rest of the world and gameplay
the whole game already works
It's all an economy of sorts. Simply put, the effort needed to meaningfully improve water is so large, that it would be even more meaningful spent on something else.
if it's just economy, then people can still discuss it
the premise should only be "It would be cool if..."
little bit of technicality is fine, it might not work - then alternatives emerge
Like someone mentioned earlier, water isn't even real
it could be a different fake water all together
Tar existing is enough proof of concept
I personally don't care for the suggestion
but I wouldn't completely shut it down just for these reasons
Lastly, ideas spark other ideas
As always you're mostly just discussing things with the community, but I do think it's fair to have a position against 2 different types of water systems for something that is also paired to a suggestion that isn't very appealing to the community members here. Dealing with opinions will always be the case in an open forum. If the suggestion were a more broadly approached subject of an alternative water system, I could see that being taken a bit better in general.
Community members here is a super minority compared to the number of times it was suggested and upvoted to be frank
If someone believes it'll make the game worse in concept, it's all good
But if it's things like, "it's impossible because opinion on lag " then no
I think the arguments made mostly are on the side of a large development time for something seemingly unimportant.
And it's a buzzkill
Everything is unimportant compared to deep north
Although I'm more interested in Ocean update that used to be on the roadmap than DN
Dual wielding used to be 50/50 in here
They reached a middle ground by having dual wielding singular weapon
And again
Modding exists, ideas here can be modded later as well
There's an MMORPG mod believe it or not
I don't think it's safe to assume what this channel has been responsible for, roadmaps and concepts can exist for years before becoming a reality. It's fair that ideas can become mods, but this isn't mod-suggestions.
Definitely isn't mod suggestions
Tbh
Wonder if after 1.0 we will get an update with better mod support
Yknow, the "Subscribe through steam any mod you want in your game without a third party program"
And overall game being easier to majorly change like being able to mod in a new biome
I tell you this: giving lots of freedom if it comes to mods gives a game staying power
That channel is only accessible with the public tester role, right (on my end it just shows "no access")? If so it doesn't do much good if they don't have access to the info you're linking to.
The roles are quite accessible. 👍
To summarise devs have stated mod support is a maybe after 1.0
And they aren’t currently trying to make modding easier or harder
True, but not everyone wants to do that because of spoiler content (kind of the whole point behind it not being accessible by default and requiring people to opt in if they want access). Just something to be mindful of.
I am not altering anyone's position, just linking a message. Should they feel that way, they can continue on just as well without knowing what the message says.
I wish, I haven't modded yet but 100% needed lights to cost no resin
Once you mod the missing QOLs in this game you will find it hard to go back 
Dont think i can live without plant everything and rainproof building now
definitely will mod once we finish Deepnorth
will fix all problems
How will console players use steam mods?
console player never kinda have a chance to play mods
its literally always been like this that console players just cant have mods
doesn't mean pc players have to suffer
Not necessarily true, just often the case. "Just" requires official mod support. Skyrim f. ex. has mods on xbox.
In valheim it's possible to a certain degree when playing on a dedicated server
@keen mortar #suggestions message The grass tool will do this with rock and even underwater sand/dirt.
#suggestions message Also, you can stack rugs to gain small amounts of height, just use a temporary rug to gain some height and then remove it. Obviously not a fix, but a workaround might be nice to know about if they never fix that.
To the anti-weathering wood building community,
Is part of the issue that it happens so fast? Like after one rain storm, all your pieces are in need of repair?
#suggestions message
Maybe it would be better if wood pieces only visually changed after going below 50% health, so the rain damage will weaken the structures without changing how they look?
Personally I enjoy the weathered look where it's warranted, small walkways along the swamps and whatnot, but if it'd slow the amount of complaints around something so preventable, I'm all for it.
That’s not a bad idea- something I was thinking was what if rain degraded pieces far slower than they currently do, but they bring the pieces down to 25% or 33% or something?
This way, you don’t have extreme weathering after just one storm? Maybe after like 4-5 storms, the player could address the damage to their structures.
I’m a fan of the weathering as well, but I can recognize that I’m very much in the minority 
I don't see the problem with using a roof or materials which aren't damaged by rain
I actually think it would be cool if rooves got damaged as well 😬
Hmmm I imagine there are players who enjoy building uncovered docks, and don’t like the degraded look. I imagine that’s one of the bigger gripes.
Porches, railing, etc. various things like that.
Then if you do it doesn’t get damaged from rain but if you smack it to get weathered
Right, the same could be said for using the hammer though.
Just smack it to get the look you enjoy.
I would agree in principle not in proportion though. It’s more work to continually heal the wood then to smack it to a constant state
You'd still have to consider the amount of damage the weapon players are using does, and just how many objects need weathering. At least for the hammer it's just 1 hit no matter what.
This is actually the best "solution" I have seen regarding this
I think a system like that of Minecraft’s copper would work well
Although that seems like it could be misleading, you don't know when pieces are damaged until you aim at them with the hammer. You could forget you have a lot of wooden pieces at half hp
That was my thought too, would be harder to tell if the wall was damaged (though not by much)
Definitely a solid idea though, all for it!
Im not too sure about the minority part. Those who dislike something are always more vocal about it than those who like it, that can be deceiving. I also like the weathering (but this is the first and likely last time I'm mentioning that fact)
Anti-weathering solution is in the game, roofs and stone buildings.
Kinda wish the Wishbone had something to find in the biomes after mountains, nothing major like new materials, but minor treasures.
Or heck, why not some hidden materials
Maybe some unique root vegetables deep underground in deep north ?
Mistlands dvergr stashes? A rare chance to find an underground root with a dvergr extractor? Or too op?
I just wish there was more treasure in general in various areas of the game 😁
For sure
I understand correctly, the compromise would be if the tree changed in appearance, only after 3-5 (or a little more) rains and exposure to water. And would deteriorate very slowly by 2-5%, after each rain. And only reaching 40-50% of strength would not only change color, but also shape (but would not deteriorate more than 50% no matter how much it rains)?
By the way, are the iron grates composed? What prevents you from making this model not a solid wall? So that, as it is supposed to be, the grate allows smoke, water and various remote attacks to pass through 😎
And this same transparent technology, overlay other similar building elements (twisted patterns of wood, stone, various windows and more).
That would require additional collision types to be made and applied across several objects. This can be complex to change this far into development, it could require additional parameters for being detected in pathing/weaponry/shelters/workbenches. There may be plans to change this, but my feeling is if it were viewed as important by developers, it would have been part of the original design.
isn't smoke just big particles?
like 10 puff textures floating
apparently, it doesn't go through beams either
beams act like 2x2 walls
Same here.
There is so much I could think of that would be wonderful to sprinkle around as rewards for exploring different content, and allthat does not have to link directly to the actual linear progression either so that it doesn't feel like outdated useless junk if you find it later on 
Even aside from that... Just adding a dozen new sellable treasures found in different quirky ways such as the boat burial grounds would go a long way for fualing the treasure economy 
Ah... so many options
It's the collisions that matter, not what they are
Yeah it’s a bummer that smoke doesn’t ventilate through iron gates/floors. Extra bummer that iron floors can’t be used to close off chimneys to stop rain 
I remember it being some sort of technical limitation or something
I tried it in the mistlands and it didn't turn the rock to the darker mist rock
You’re talking about when you strike a rock with a pickaxe, its entire look changes, correct?
Not the destroyable stone but rather the terrain itself. Or building up an area with the raise terrain feature of a hoe. The ability to restore the original look of the rocky terrain would be a nice feature.
Ahh gotcha, I misunderstood originally, my bad. You’re currently not able to that with a cultivator? I haven’t tried 🤔
Not when I tried it about a week ago, if I recall correctly. I think it MIGHT work with snowy terrain in the mountains, but it has been a long time since I tried that.
Even simple Tetris is evolving and becoming more complex. Why not make valheim a little more modern and complex technical solutions. I understand everyone in the 19th century used to ride horses, but made an effort and moved to cars (and now it's an international standard of comfortable transportation) 😉.
hı ı need a help
To clarify, there appears to be two different mist stone textures. Modifying the terrain only appears to use one of those textures which is normally found on the tops of flat rocky areas and near the shores. The second looks much different and is found on the slopes of hills. That is the texture which would be nice to replicate with the cultivator on appropriately sloped hills
You are in suggestion discussion channel, #valheim-help or #mods-issues or #steam-bugs-discussion might be more suited
I wouldn't have started this conversation (like many others) if I didn't know that this has already been implemented... but not by developers for some reason, but by simple modders.
I've also had the thought more than once to return something deleted, to roll it back. But we don't have a time machine, what's ruined is ruined. You can only erect something new, something of your own, and that's right.
P.S. - there is such a mod by the way 😉.
I try to not bring up mods too much here- especially as a solution. I’m not too familiar with them, and I like to try and keep vanilla in mind 🤔
no idea on how the code currently handles collisions, but the "simple" solution would effectively make the smoke treat the select few building materials as non-existent to rain/smoke, but be solid for everything else
I've only recently moved to the dark side of mods myself, moving away from vanilla a bit. But I use mostly cosmetic (visual) mods - not breaking the basic mechanics and idea of the game and not greatly simplifying it. Just when I got into it and saw what work has been done by some modders, I sincerely do not understand why with such reluctance developers refuse to use ready-made solutions, that in the game works somewhat inaccurately or crookedly.
similar to how players can fall through rugs when there isnt a floor beneath it
Mods can typically get away with certain mechanics and optimization shortcuts, since they’re making optional content, where the developers typically have to emphasize every detail/feature they release. Basically, it’s my understanding that simply put, developers have a lot more to consider.
But we probably shouldn’t continue the conversation, getting a bit off-topic 🙂 mods are cool, no issue with them- but I like to try and encourage vanilla solutions and features for everyone to enjoy 
Being able to shoot projectiles through solid walls doesn't feel well-balanced to me, especially since iron cage is also pretty durable
Shooting through wheat would be appreciated
Odd how a straw can halt a speeding arrow
Depends on how thick the wheat is 
then the thickness of the wheat would be odd. Or barley
That's understandable. But I don't understand such answers to different questions, that this or another thing doesn't work quite correctly: ‘it's difficult to rework, we originally did it this way, now it's too late to fix it - use what you have’.
I get it, it can be confusing why some things are the way they are. But all we can do is provide feedback 
Shooting with bow and crossbow (and magic attacks), through the bars is perfectly fine (as long as you aim not at the bars).
No it isn't, you're safely damaging the enemies from behind an almost indestructible shield
What's wrong with an iron grate that is almost indestructible (like marble)?
The problem is that if you're shooting from behind it you're completely safe from melee enemies. You can take them all out and they don't even have a chance to hit you, it's completely unbalanced.
I know you can already do this by shooting from a high place or by making a moat, but this is just unnecessary. Allowing smoke through isn't as bad though.
That's a strange way of thinking. For example, I have eaten oatmeal all my life and loved it, even though many people find it unpalatable and say that there are many more tasty porridges in the world (and there are). But I will still speak well of oatmeal, because I was taught to eat it from childhood and I did not pay attention to other porridges.
If I were just responding to a message regarding only smoke sure, but they also mentioned ranged attacks and even water.
Huh, oatmeal 🤔
I'm sorry, I don't understand
The example of a game that has had nearly hundreds of remakes, remixes and whatnot isn't exactly helping your position.. this is Valheim's first iteration.
Some oatmeal is simply better than other oatmeal.
||Im a litttle lost too||
Well, the grate is the grate to let everything through, not what we're comfortable with.
Sharks or lions being fed by people in the bars is not right, they should tear people apart.
If you want to be able to shoot through portholes, you could just remove the grate 🤔
That's a whole new type of collision for a few build pieces.
I never knew 🆚 was a thing
Yeah, just don’t think the complexity is worth it. Smoke, sure, but projectiles would be a bit much I think.
You don't seem to understand how balancing works and why it's necessary.
You're counting. That if it's possible to shoot from the grid. Everyone will carry grates to fend off mobs and kill them leisurely? Even if they do, what's wrong with that? If the fence is made of grates or the whole house? How would that ruin the game mechanics or the walkthrough? When I suggested removing the gradwolf farms, few of you thought it ruined the mechanics and idea of the game.
As mentioned it can already be done through other means, but this would just be taking it a step further. At least with existing options it's not always super convenient (you still have solid parts of a build you can't shoot through, or you need to be high up where they can't reach, which can make it a bit harder to hit them). With grates there isn't any such restriction (no solid parts of builds obstructing you, no height difference meaning it's much easier to land hits, etc.), making it overkill on something that's already an unfair advantage. You can't just wave away glaring issues or be ignorant toward them. It's largely why the majority of your suggestions flop.
My dude has literally two suggestions and is talkin game lmao love it
Doesn't take making suggestions to be able to spot and point out flaws with ideas.
Nah i respect it
Some say Stranded is still writing his 3rd suggestion 😁
I honestly didn't even know I made 2, I thought it was just the 1 neck related one, and someone else prompted me to post it.
Me comin in hot at a solid 3 suggestions
🤙
That neck suggestion is so good we need it

What does the amount of suggestions has to do with anything?
Just having a little friendly banter is all 
Oh god, I’m at 42, and this is post hack… 😅
Wonder who has the most suggestions
9 myself post hack. didn't repost most of my old ones of course, but even then I might have been around like 30 👀
LordEK has 61, so it’s not me haha
Most of which is complete garbage.. in my opinion ofc hehe
Easy now 
hahahaha 
I can't remember many of them but I definitely wouldn't be upvoting my pre-hack suggestions if I saw them today
vlaDio has 66, new record!
I do take some pride in thinking critically about anything I might suggest, and having overwhelming positive reception. 
Not that any of it matters wahaha
Something like "Give neck tails some more uses" ?

Valheim is just one of those game I got like hyper fixated on, so I think about it far more often that I would like to admit
sort of same 🤭 but I slowed down after mistlands. think I will save it for one last big playthrough rather than repeating things with each update.
didn't stop me from spoiling a lot of it ofc... 😬
I still remember my very first suggestion, it was to add fire dragons to the plains 
Mine was to end the forsaken power cooldown when a player dies. Totally balanced 
I have all of mine written down... and funny enough my very first suggestion was Viking Feasts
complete with concepts for most biomes.
Tho, what did make it into the game is quite different in stats provided and materials costs, just crazy similar in overall implementation
I don't even remember if I suggested anything before the hack. 
Although don't know if they made any sense back then.
I remember suggesting foxes before 🤔 but I don’t remember a few of mine. Have a lot of them written down.
I had just checked the wiki for feasts... and my goodness they are super cheap to make 👀
Oh for sure, they’re extremely efficient. They go quicker than you think though 😂
Just for the lulz, here was one I had suggested for comparison. Huge difference in cost, but also far more servings, stats, and the unique buff that was left out. Suggestion ofc had the needing to place feasts on tables to eat them too tho, which is worth noting haha!
Meadows Feast:
This hearty feast cooked with nature's blessings has 20 servings and is ideal for traveling the wilds.
Stats:
Health- 40
Stamina- 70
Buff- Far Traveler: +5% movement speed
Duration- 45 minutes
Servings- 20
Ingredients:
20 Raspberries
20 Mushrooms
10 Honey
5 Grilled Neck Tails
5 Cooked Boar Meat
5 Cooked Dear Meat
.
The idea to sell spices from the new witch was a great touch on their end though for sure!
Oh wow! I remember when feasts were released, you mentioned this- that’s pretty similar! Pretty cool ❤️
Having feasts tied to a trader was definitely a good idea!
Having the model of the feasts visually degrade was a 10/10 choice as well!
biggest difference would have been that I was thinking they should stack on top of your food as a one at a time 4th food 🤭
Sadly they ended up mostly as just next tier food replacements with nothing too special aside from their long durations and aesthetics.
Oh yeah, they knocked it out of the park with the aesthetics!
The stat balance allows for new stat combinations which I think is great
perhaps, when I thought about it in the past I just gave them a spread which best fit the accompanying passive effect. 🤭
Considering it would also be a 4th food, you also only would have gained.
But yeah, overall there was a pretty large difference in stats and costs to what I had in mind at that time 
They are weaker, have a lot less charges, but also super cheap in comparison. At the time I was trying to think of a good way to use tons of old foods and maintain their use somewhat even past their biomes place in progression haha.
#suggestions message Well that's already similar to the Witcher's flair mechanics). Then make a light highlighting for all resources.
But for me, it's interesting to search in tall grass, I even mark mushroom places on the map 😉.
#suggestions message @mental pebble And what these worms would do? Do you mean fishing bait that is purchasable and craftable for different fish?
Yes, thought that was obvious. My bad. 🙃 Edited for clarity.
The thought behind it, is that the incentive to clear tree stumps would be bigger, especially on a multiplayer server, where persuading pc Thorgrim the Unwilling to clear some tree stumps is somewhat easier, if he gets to keep the worms he find. Or just for players to clear the tree stumps after some lumberjacking bonanza.
It would also give a rare chance to obtain some biome specific fishing bait before getting the trophy to craft them.
Yeah, considering you have to be in the biome to clear the trees I don’t think this is skipping anything
I’d like a trader who offers certain specific trades. Item X for item Y.
Examples could be:
5 birch seed for an acorn
Flax for Barley, and vice versa
Pelts or other drops to trophies (like 20 scales to a serpent trophy)
Mandibles for a warrior trophy, those are sometimes elusive
maybe ashlands gems for the other gems, like give blood and jade, receive iolite.
@pulsar locust I actually had that same idea but didn't post it. Viking apparently did take hallucinogens and other drugs. It would be interesting to have a sort of mead that caused forageable items to glow like the thistle plants
What does taking drugs have to do with any of this?
It seems like the only way it would make sense for shrooms and berries to suddenly "glow"
Doesn't need to make any sense... valheim is a game 😂
And meads are already pretty much just magic potions with extra flavor.
The link with the possibility vikings took drugs of some kind has no correlation to the suggestion for this game pretty much.
But I get what is being said for what they thought of suggesting in the past 🫡 and how it is similar, setting the drug bit aside.
"it's just a game" has never worked as an argument and never will.
Immersion is also an important part of the experience
It 100% does for valheim, a very gamey game which has zero correlation to making sense with realism.
You can make anything happen and pass it off as another magic solution... since magic has existed in the game from the beginning.
While staying plenty immersive too 
.
As for the other suggestion on fishing bait, having the different kinds of bait drop from cutting trees does not make too much sense (worms from trees?), but also not from a gameplay perspective.
No reason to buy bait if you just passively get it from trees, and spoils the whole bait progression as well since once again why craft the specialized baits if they just drop from trees. 😂
normal bait having a way to drop I think could be fine of course, but not the specialized baits. We already have a method that works and must be earned / crafted.
If a player doesn’t want to cut down stumps for wood- an extremely useful resource; why would they want to cut them down for an extremely niche resource like bait? 🤔
#suggestions message nice one! i mean, i don't exactly feel i need that addition, but really good idea imo
Well, the logic was that you would sniff then out like a pig looking for truffles, so a glow or a cloud would be the indication of an odor
@meager dagger
The existence of magic in the game doesn't work as an argument for that either.
The definition people have for the magic in this game is just... Completely wrong
Magic in valheim doesn't change reality, it's a fuel and energy source
The mushrooms glow because you drank the mead. Does it really need more to it than that?
It's not Harry potter magic
You were the one asking for an explanation
Hi, what were you trying to point out to me here? sorry
Upgrades increase the radius of your workstation.
Ah I see. I think I meant to say further upgrades just for range.
Atm, you'll still need to build more stations throughout your base.
It's much better to teach people to do things by themselves rather than expect others to do it for them...
That's why I'm always ambiguous
Upgrade levels are the same as the radius
I get what you are saying. I'm trying to say that we'll still need to build alot more stations around for larger bases. Why not have a way to upgrade the range even further that what you had pointed out there.
There is a way, it's called a workbench ^_^
It would be nice to make a number of settings: highlighting of objects, increasing the font in the tooltips and on the signs and other, for the visually impaired.
Though it's strange to me that such video games (with fine detail and fog) are played by the visually impaired.
But everyone should have the right to do so.
It is in the form of customization at will in the menu.
I know that but I think my point is being missed here. I'm trying to avoid having to build so many workbenches, stone cutting benches etc through out the base.
Worms from TREE STUMPS goddammit.. 🤣
If you ever removed tree stumps and roots irl, you'd know it makes perfect sense!
And getting a rare catch of bait by removing tree STUMPS would never ever make the need to buy them from Haldor obsolete.
yeh makes sense, but didn't really think of that, i mean my sight is ok but i struggle to find mushrooms (don't like to use the low vegetation option) and sometimes berries too, having a potion that temporarily boost your senses for foraging/hunting reasons sounded like a good idea to me anyways 🙂
I've got one so far, too. It's just that there was one offer not too long ago, for the visually impaired and it really... surprised me. So I think any game/developer should have compromise solutions, for such players (even if it's 5%).
I get what you're saying. There are a couple of mods that allow that customization, but I can't remember which ones off the top of my head.
I believe the idea in vanilla is to move your workbench to where the work needs to be done (like a construction site, if you will). Once you've finished building you can dismantle the workbench/stonecutting table/etc and move it elsewhere.
I'm on the fence which is better because I like the spawn protection of the workbench, so I spam those suckers everywhere lol. I would much rather have one with a wider range, but I understand why that's not the case.
Currently I use BetterWards mod to increase the protection radius without all the workbenches, which isn't related to what you're asking for sadly
uh, adapting a mostly visual experience for visually impaired could be a hell of a hard task, wonderful thing if some options will come up to make things better of course, and can't really relate to the problem myself, since i have the luck to have good sight, still i imagine it would be really challenging
That's a yes.
Yeah I guess maybe it's a problem for me as I've been avoiding mods and the use of console commands. Maybe I'll use it in the future.
With regards to spawn protection, I believe you can also do it with all lighting related furniture. I use that so that the general look of the space isn't affected as much.
I like to build structures around my base to house my additional workbenches. Gives me an excuse/reason to have said structures dotted around.
I feel the workbench radius is pretty generous, especially considering the improvements. But I also don’t make super larger bases.
Main base has the following; main house, Eitr workshop, farmhouse, stone watchtower (also wolf farm), farmhouse 2, lumber yard, portal hub, dock, and Askvin ranch. I use a combination of workbenches in watchtowers, material shacks, etc.
Yes, I had been hiding workbenches in watch towers for that same reason. However, once I started using stone walls, I found it annoying that I had to also have stone cutters and forges placed around to ensure I could repair both the stone walls and doors.
The entire world is a 100% fictional setting on a mythical tree branch that was not a thing even in real world mythos... and we are instantly dropped by a valkyrie which is more like a harpie. 👀
We never had logic for everything.
This isn't a game trying to be hyper realistic and beholden to logic.
Yeah, I get that. How would you feel about say an iron hammer that’s an upgraded hammer and allows you to repair stone structures without the need for a stonecutter? Might be a little too strong though.
@meager dagger
If it is just repairing, than not too strong at all.
Only if it got to disassemble too might it be 🤔
That would work too. What I suggested under the suggestions channel was probably to add an additional way to upgrade these stations to further increase their range. Like make it super huge for a high cost maybe.
Spawn proofing is ugly 🤮
Hiding benches
It would make buying them pretty pointless for most people 🤭 but it's not that big a deal really.
The crafted specialty bait is more of my own concern, since that removes a lot of the progression aspect to collecting trophies for it and just getting the fish you need for the hat.
Bury/hide objects?
Unlit torches work even.
Yeah
#suggestions message And as far as I'm concerned, building multiple identical workbenches (specifically on the same base) is incongruous.
So I suggest that the idol-defender (or other building-beacon that means that this is your land), installed on the base, creates an invisible field (improved to a certain size), in the shape of a circle (or increased in different directions by beacons, beacons, torches or something else). Either the house itself, or with a bed (and workbench) would create a field around it (slightly larger than the house) to be able to build on.
Hmm I don’t, seems like ‘6 one way, 1/2 dozen the other’ type thing. It’s pretty negligible I think 🤔 Enshrouded does the whole ‘big base forcefield’ type thing, is that perhaps where the idea comes from?
Big base forcefield? 👀
Not sure what you mean, since I have played it a fair bit.
You can upgrade the workbenches range, and it just takes you ten wood
I might be mistaken! Maybe it’s Palworld that allows you to plase a structure that basically sections out a very large radius for your base 🤔
I can get on board with stonecutter improvements? But the workbench is super solid imo 🤔
Both sort of do that.
Enshrouded it's flame alters that claim a cube of space, and you can upgrade the altar to grow the cube.
No forcefield though, or workbench radiuses.
Palword does something similar I believe, but a sphere. Been a long while since I played palworld though haha
I can sort of see what comparison you are trying to draw, just the term threw me off.
Spawn proofing with workbenches can look great and be utilized fairly often, you can just sink them into your walls with little accessible workstation designs. From there you can surround your walls with watch towers that allow for scouting and building/repairing wherever you need it.
Increasing the stonecutter workbench would be nice, but it'd definitely need to be accompanied by newer craftables, otherwise it'd feel like a VERY empty upgrade.
elder power really needs a buff fr
it is a shame that a boss with such cool soundtrack and theming has such terribly weak power
also why would a literal piece of a tree give you faster woodcutting? doesn't it state in his trophy he knows some forbidden knowledge?
You are saying it yourself...
It's an ancient giant sapient tree. Why wouldn't it give you better knowledge on how to chop trees more efficiently?
I agree it's weak, hence why I personally proposed buffs for it haha.
But yeah. Tree man who grows vines makes sense he has some sort of power that interacts with trees. 🫡
Not every power needs to be combat oriented.
I kinda like the idea of the Elder power giving an exp rate buff, since he seems pretty knowledgeable 🤔
Maybe we need a new kind of tree in the plains, mountains, or maybe roots in caves to make the elder buff more usable, instead of changing the buff itself.
If it appears in the deep north, the power would be of little use for a long while
Part of me kinda hopes we don’t get more wood types 😅 I know the deep north will feature new tree types, but that doesn’t necessarily mean we will get new wood types, perhaps?
yeah but giving such power only use in lategame its just artificially making it useful
Some kind of overgrown cavern where multiple paths are bloched with thick roots you need to chop down, so if you activate the power as you enter you could clear the cavern in about five minutes if you work fast
bronze axe can effectively chop trees pretty fast already
you can chop trees fast enough it's not an issue literally before you fight elder
again, artificially making a power useful is not a way to go
I’d say an environment where the power excels is quite a natural way of making it useful
Hiding silver underground isn’t an artificial way of making the wishbone useful
powers are meant to be applicable in plenty of situations
Covering a biome in mist isn’t artificially making the wisplight useful
Why I personally still really like more wood dropped from trees. It's another way to make wood farming faster, and undeniably good. 😂
If a mechanic exists, than naturally you want to make content that utilizes the mechanic.
I think of it like Legend of Zelda items. 🫡
Poor wishbone was done dirty
eikthyr is good for exploring or bossfights if you prefer dodging, bonemass is to become tanky and just mow down things before they mow down you, moder gives you wind advantage for boats and feather cape, yagluth is very useful against magic enemies (like cultists, especially the one from hildir quest/the hildir tower quest) and ashlands, queen is best for magic users and fader lets you haul more junk on your person
More seeds would be appreciated
the only power which has minimal and arguably not that useful application is elder power
A power shouldn’t be a key to a gate. The wisp is different, since its entire function is to help the player to progress.
power as i said, should be applicable in plenty of situations
if you mined faster thanks to elder power, it'd make swamp less of a pain
and would be usable pretty much to the endgame
Plenty brought up how underwhelming yag power is also, just due to its effects overlapping with getting the resistances from gear/meads anyway.
true, it has still a use to basically nullify any damage done by enemies you meet in hildir quest
these cultists and fulings do some mean magic damage
I agree with that, it's why the bosses have drops haha
flametal, silver etc. would take less time to mine
not just iron
like, the fastest way to get wood is to destroy the wooden structures you see in meadows anyway, you dont even have to cut trees for that and get like a stack of wood minimum
Mining speed on queen just hits kinda late imo ye
no, she gives you faster eitr regen
And mining damage
So you're saying that the rare chance of getting a few bait worms when removing tree stumps would make buying them pretty pointless for most people because most people don't fish much anyway and hence doesn't need more than a few dozen?
Or because most people fell thousands of trees and hence have enough stumps to get enough?
I'm not sure I follow..
The crafted specialty bait would probably still be easier and faster to get by trophies tbh.
But yeah, depends on the % chance of drops and playstyle I guess.
oh i forgor, well, if anything, this should be moved to elder, although weaker a little
I agree it would be a better effect earlier on. Many would appreciate it right after the copper farm hahahaha
Given the new meads and such, fishing is a bit more useful
to recompensate qeen power, it could get a chance for an extra burst of magic if you use wands
giving you a chance for more damage
First bit yeah, most people just won't need very many. That being said, I don't think it's much of an issue anyway... but people still need to get their hands on a fishing rod before they can make use of the bait they are finding early.
Why a chance?
Ру?
Only part I think is better not to drop is the specialty bait. It's better to leave that as is in my opinion at least.
it being a guaranteed extra burst would just outperform any of the weapons
oh maybe it could eat a little bit mroe eitr then
to basically back up the eitr regen being increased
one bumping another up kinda deal
Magic already outperforms other weapons just due to ranged superiority and AOE.
Hmmm, if queen had an added addition to replace the mining damage 🤔
Would have to think on that one.
oh i know what to replace it with
.
This is when elder buff just becomes 60% increased damage to trees and rocks.
- 20% increased drop rate from trees and rocks.
If ore drop is 1, than you have 1.2 (20% chance for extra ore)
Seeds are a tree drop too, so they get a 20% bump also. Still something hehe
tamed creatures deal more damage, this would make taming asksvins especially useful in ashlands
queen is all about increasing her numbers, yknow, she's the reason mistlands is swimming in bugs
because there's no encouragment to do it pretty much
but with enough numbers you do MEAN damage to everything you meet
I like the unique thinking, just not that great.
I would sooner take some extra mount speed, or perhaps an interaction with Summons 😂
especially with some late game taming
extra mount speed could also be in the package
Oh, I never said tames are weak. You can cheese every boss by just mass tames. It's just some extra effort, and most people never bother.
since asksvins are ridable
I also don't think mass tames is exactly a fun way to play, since that means you sit back and don't do much fighting yourself.
yeah true
Just my opinion on tames of course. They work far better as farm animals haha
Too easy to make afk breeding farms anywho
yknow, any tamed creature pumping children faster
true, unfortunately, hmmm
whats your idea for summons having the interaction tbh
I am not sure, but was thinking in the vain of all the bugs haha.
That being said, I think a bonus that is not for magic users only would be better.
They already get the eitr regen
how about enemies only targetting you if you're close?
would make ashlands bearable for like 5 minutes
Perhaps something like fall damage being taken from your eitr before health 🤔
Hmm, dunno how effective it might be hahaha
nah, you can only lose up to 100 hp, nothing past that no matter the height
I know
it would be good for not getting attention of enemies when youre trying to build anything in ashlands
Its a tricky one to think of something that fits.
I kinda wish we had more ways to use eitr, aside from combat.
I personally liked a suggestion made for end game tools to be enchanted with stronger effects if you have eitr for them to consume on use.
eitr is magic itself though, it makes sense it's used for combat primarily
although it would be cool for it having application in building, helping you put things out of reach for you normally
The eitr regen means nothing if you are not a mage though.
And who is to say only weapons can make use of magic?
tbh this would raise usefulness of queens power through the roof for builders
you have such small range, having it increased through use of eitr would be insane
big builds would be so much easier to build in non-creative mode setting
Its an interesting idea, and applicable to everyone regardless of combat style haha.
Eating eitr food if you’re not using magic weapons is lowering the stats you actually need
For combat that is
you don't need stats to build aside of maybe a little stamina
but with rested buff stamina is often not really an issue
and even if, a minor stamina mead should help immediately
Ideally you have 100 hp while building but yea
This is when the suite of magic tools also has a magic hammer for that extra range effect hahahaha
Just making eitr more widely useful indirectly makes the eitr regen also more useful.
maybe not a hammer but a wooden wand
Rookie mistake to not have more than 100 hp hehe
you literally conjuring stuff yourself
Weeelllll, that might get confusing.
Makes sense and upgrade to a building hammer is a better building hammer.
i believe it should use refined eitr and yggdrasil wood to upgrade it then
Oh for sure
It could glow green when you have eitr available?
The final tier of tools (if they are enchanted / magical) should for sure use magical componants.
I like that touch 🌟
Some extra feedback for the player.
Could have carvings that light up also, on top of a faint glow.
you can add onto the idea in #suggestions
I wasn’t thinking of it glowing all over, it would be similar to Yggdrasil/yggdrasil roots
if eitr was used for extra range for builders, literally i'd not see a person not using this power if they're a builder
Well, if it is the final tier of tools... than it could mean wood axe, pickaxe, and hoe with some powerful effects too. Even non-builders would use those 
Ofc, this was not my idea. Just one I liked that is already in suggestions.
If a limited power gave more leverage to building, I could see a lot of players being frustrated though 🤔
“It’s stupid that the Queens power only works for 5 minutes and I have to wait for it to recharge. It should be a passive effect.”
Not a force field. I'm figuratively, an invisible zone for construction coming from the center of the house or the outermost walls. Yes, I basically described the principle with the altar in Enshrouded 😏.
On the base like that, and in the distance the old way with workbenches (because I have workbenches along the perimeter fence).
I don't remember all the boss buffs. Here's my variant: Ancient - speed up woodcutting, Mass of Bones - speed up ore mining.
Or we can paraphrase: The Ancient One gives us knowledge of the weaknesses of trees and we start to sort of beat on the tree doing more damage to its pain points. Something like that 😜.
I haven't paid attention, but when it rains or stays that way? If so, maybe 1-2 worms would only fall out of the stump if you cut down a damp/rotted stump (fallout percentage like oak seeds).
it's just some extra eitr regen tho 🤔
I could see that happeneing if the actual effect was ever tied to it however hahaha, would be chaos
I was talking in regards to extended building range 😁
yeah, I would prefer it tied to the hammer and having Eitr while using it. Just have it chomp a little eitr in addition to stamina haha
#suggestions message I agree, but who stays in them long enough for it to loop
Those who want to build a base with that particular music on loop
Man, that reminds me of terraria and the music boxes
good point
But using eitr for some special building pieces could be fun, like maybe a magic door that opens when a player approaches
POIs with looping music make for good opportunities for unique base tracks!
Magical structures could also include stuff like moving stone blocks, lights and fires that turn on when you approach
I only wish sometimes the POI music reaches a bit further away haha
Or perhaps some day we get a jukebox to collect music tracks for and play at base

garrison vibes
Funny thing is I know what you are talking about... I think (World of Warcraft WOD garrison?)
Yes, they have jukeboxes ^_^ my jam is playing 24/7
I remember they did yeah hahaha, just was confirming
Tbh you know what'd be cool? If deep north happens to have dungeons, I'd love them to be puzzle heavy rather than enemy heavy, don't get me wrong, do throws some enemies, I just would like change of pace since every single goddamn cave we've been in so far require us to fight stuff in it pretty much or your life in this dungeons will be 20 times harder
dungeons currently are pretty monster dense ye
#suggestions message I understand why you suggest that, but it feels to me like satisfactory or similar games, nothing matching with Valheim
Just really think a shift+e insert all would go a long way to cutting out some tedium 😂
I would prefer 5 stacks at a time personally. Would still save a lot of time but also give some flexibility
Its still far more than 1 click...
Never understood adding the X5 recipes over just having a slider to define how many of something to craft.
Pointless tedium.
And increasing the already long lists of craftables.
It is still up to 90% fewer clicks depending on what crafting we are talking about. I think that five per click is a happy medium between those who want a more vanilla experience and those who want some level of QoL. Plus there is already a precedent with crafting five things at a time.
Puzzle based dungeon, hmm.
What types of simple puzzles can be RNGd?
Maybe a slide puzzle, an image, something along the lines of a celtic knot or a cave painting, scrambled into a 3x3 or a 4x4 grid
Solving one on a wall causes it to open up.
Maybe a 2x2x2 cube, that opens as a chest when solved
Or a 3x3x3 cube where you only need to solve one side
A series of statues, when hit/touched emit a sound/light, hit them in a ascending tone order or in the rainbow order
Riddles are kinda hard to rng, so unless there are only a set number of riddle dungeons can’t see that working.
Although riddles are fun
But translating them can become impossible
A levers and lights type of puzzle where levers toggle lights? BL2 and 3 have an example in optional areas.
I also think you don't necessary need to fully RNG them. You can easily say "ok, room 1 with riddle is generated, we need to generate room 2 with next part of the puzzle now"
What about the people that dislike puzzles?
The whole crafting five at a time as I just said is something I don't agree with myself. 😂
Imo, It was a bad decision.
But alas it was what IG decided on and will be 🤷♂️
Technically, whatever they put in the game = vanilla
Anywho, moving on wahaha
Puzzles in dungeons 
It could work, but only single room puzzles probably due to the random gen yeah... and it would need to be puzzles that can also random gen the solution so it's not something you know the answer to in each location the moment you have solved it once.
Personally I like puzzles 🤭
But setting that aside, I still think it would be worth diversifying the experience within dungeons a touch more. They would just have to decide what they feel fits valheim best 
Perhaps we will have some great surprises ahead of us 🌟
@keen mortar that sound like a surefire way to get synchronization conflicts
Solve one "issue" and creating 1000 others. Sounds like a good feature
Those of you who dislike puzzles will be forced to complete an entire sudoku book as punishment for disliking puzzles… not my rule, sorry.
Puzzles in dungeons,
I don’t think they should replace combat, necessarily. Especially the ‘progression’ dungeons. Would be kinda lame if the deep north dungeons featured puzzles instead of monsters. However, monsters and puzzles? I can 100% get on board with that!
Y’all will have to give me some time to come up with examples of puzzles that might fit into Valheim though
beyond riddles, that is.
As a puzzle enjoyer I just don't think it fits in valheim imo
Like enshrouded tried to do puzzles, and they're probably my least favorite part of that game
Fair enough- haven’t played enshrouded yet but that’s a good perspective.
Reminded me of my world in 2021
Made an entire "temple" dungeon with about 8 puzzles
I had to fly around them to see if the puzzle is solved so they can advance 
One of which was that the door wouldn't open unless the winds pointed north, there's a random raft 3 rooms ago
conveniently pointing north 💡
another was grave diggin
throughout the temple there are clues to monsters and monster trophies
gotta organize them
Could be something as simple as pulling a lever to open a secret door- not much more advanced than the Dvergr stone doors in the mines.
Riddles that hint towards offering specific objects, wouldn’t be too crazy I think.
the clues came in stories of what the monster would say
Dang Blue, you seem like you got it all figured out already, I like the way you think 
I put a lot of love into that dungeon, took me a lot of hours and writing down silly ideas in my free time for it
Oh you'd definitely enjoy it, it needs 2 people to solve, but I pretty much spoiled it 😛
Mad respect for that kind of creativity.
Still don't see the point of puzzles in a game you can play repeatedly.
Sooner than later they will just become a nuisance because you know perfectly how to solve them so they would be there just to add an extra step to something else
my friends enjoyed it a lot when they played through it