#suggestion-discussion
1 messages · Page 45 of 1
Yeah a little more, true, you do have smaller room for error. But as blobicycake said - same animations as other warriors - u had a lot of time to practice
♻️ What does this mean?
That the similar idea has been suggested before in at least some form at some point.
Btw about that cellar - you want to create your own "dungeon entrance"?
- cuz u know that with creative approach you can actually dig 8m deep hole beneath your base and make it a cellar right?
Yes, but if the house has already been built, and you want a basement under it or next to it, then this is not very convenient. Well, logically, this could be a cellar and a refrigerator for supplies, and not just a lower floor. Well, or a machine that produces Eitr can be placed there so that it does not destroy the house. True, as long as the meat does not spoil, there is no logic in this, except for decoration).
To be honest, I recently installed a few mods for myself (after playing vanilla for a long time). And it’s very convenient - just a small hole with a ladder in the floor and you end up in a small room.
Then
- Plan your base build better. Inconvenient but totally possible if you know basic building mechanics in-game.
- Eitir refinery doesn't DMG the black marble structures- from what I can see A LOT of your suggestions come from you being inexperienced in game as that's not the first one you suggest to solve a problem that is already solvable and you just not knowing the solution... (F.ex. canceling arrow draw on bows)
- The refrigerator is not needed, food does not spoil - and it shouldn't it's not that type of game
3.1. for the decoration purpose just dig your cellar with a pickaxe it rly does look nice if you do it right, and the games build pieces allow for pretty decent creativity there
Cool, but totally not needed in vanilla imo, there are multiple different things vanilla could use, but that's not one of them (again - at least imo)
Maybe. But sometimes demand creates needs. If someone is interested in something, then they will do it for someone and vice versa. And a quiver for arrows is still cool, even if only in the form of decoration.
Yes but you will not create a demand by just spam asking for
- The things that are already implemented/solved - that you just don't know the solution for
- 1000 random bs copied from 50 different games
- And then finally proposing something nice that makes sense in between 5 other random suggestions
The only thing u'll achieve this way is creating a lot of noise that noone wants to read - it's easier to miss the things that are actually good
Well, everyone writes ideas, fantasies that they mostly spied in other games, don’t write there only about bugs found or not entirely accurate mechanics for correction. That's why they are ideas, to be a little crazy and inappropriate).
Yes but at least attempt to do some research before going "neeeahhh allow me to cancel the arrow I drew on a bow" without actually checking if that thing isn't in the game already...
Or the eirtr refinery - black marble thing...
Or spam things like "add 3 coloured snakes in meadows bushes, 8 colours of different sharks into the ocean"... And so on...
Think it through first 😉 or come down here in discussion section before 😉
Well, for example, it’s not very convenient for me to simultaneously walk, aim and press the block to return. But in general, yes, I’m in vain).
Wait what? Is your block bound to your keyboythen or sth? How else would you want to un-draw your bow then? Should the game just figure it out when you release left-click then?
Well, for example, cancel with the right mouse button. Okay, we forgot).
Games meant to have realistic building . If you want a cellar you have to build it first
not sure how a "cellar" build piece would work to be honest
I'm assuming kind of like a mini dungeon? Like it'd teleport you into a cellar
Yes.
That is not remotely true...
Just because someone wants something doesn't mean they will just implement it.
If they like the idea, they will add it, regardless of the idea being suggested once or 1000 times.
Similarly, even if an idea has been suggested 1000 and they never liked it in the first place, they will not add it.
Downvotes are only a means for them to alter the idea they'd like to implement into something else rather than putting it exactly as it was suggested. Upvotes are to see that other players like it and doesn't need as much changing
Agree. I’m just describing my dreams.... sometimes realizing that they are delusional, difficult to realize and unrealizable.
A long time ago, you told me to think about the ways a suggestion could be abused. A pocket cellar has sooo many ways I could imagine being abused 😅
Struggling with a boss? Pocket cellar!
Raid? Pocket cellar!
Not enough room in your cellar? Pocket cellar!
I meeeeeaaannnn.... that logic breaks down fast with portals 😅
Not that I at all want a pocket cellar, it's unrelated.
I don't 
Well, in fact, hiding in it, surviving all the attacks, would probably be a little dishonest. Although I sometimes fly away through the portal so as not to get involved in the 'hunt' event.
There is a big difference between a portal which can be destroyed and leave you stranded, either in the boss area or away at your base. That you need to place safely in the first place so it works at all
And what's essentially a pocket dimension that's completely safe from literally everything, and what if the entrance is destroyed? You're trapped there forever? Then make it indestructible so it's not destroyed? Meaning that you now have a safe haven that's completely indestructible and unreachable where you can very easily heal, repair stuff, and recover?
The comparison does not work at all...
Here's a question. Why don’t we still meet the same Vikings? But they exist. As you know, werewolves in the mountains go hunting at night, and during the day they live in completely human caves with furniture, having the shape of people. So why can’t we meet people? Or maybe they are not all hostile to us?
They abandoned humanity to become wolves. They're not your friends.
And you are not meant to feel safe, it's a barren, hostile world where you need to survive
I am assuming... that the cellar entrence would be able to be destroyed or removed...
Otherwise creating a perminant fixtures could cause serious problems all on its own.
Too many IFs, not nearly enough reasons to be worth it
So you can get trapped there forever if enemies destroy it while you're inside?
Probably would have to have it kick you out if it did
Or just die... and respawn outside of it.
Cave in?
Well yeah, pretty cheaty). You can make a zone there with a strong cold debuff (so that warm clothes don’t help and HP slowly decreases).
And you lose everything that was inside there then?
Dang skipping! Hahahaha
Could ofc put the players grave at the spot the entrence was tho.
Too many IFs... too many and not nearly enough genuine positives for such an addition to ever be considered.
Valheim is labeled as a brutal survival game though 👀
Well, it could have appeared from above, as if in water.You need to think about lighting. It is logical to go down with a torch or firefly.
And the fire would not be lit there without a hood. And without a fire you won’t be able to sleep there.
I think boss suggestions are kinda not the smartest cuz the devs probs already have something in mind
By the way, the torch is used very rarely in the game, but it would come in handy here).
I wonder who will be)? Well, you can leave it for some next biome.
There is no "some next biome" 🤦♂️
The torch is rarely used? 🤔 What do you mean by that?
Well, maybe they’ll come up with something so that there are exactly 10 bosses).
Fire torch. Only at the very beginning of the game.
I use it quite a bit in the early/mid game 👀
Maybe suggest minibosses/additions to the hildirs request type of stuff, but major boss suggestions sounds like people tryna add mods to the base game
The passive burn goes a long way on earlier enemies
I just think that it would be nice to bring it a little closer to Scandinavian mythology (for a logical ending to the story).
How would it be logical tho, this Odin isnt the God of War Odin, so why fight his helpers?
Only now I realized that there are other, living people in the game (technically, although they are wolves at night) 😜.
Lorewise we were sent there to save the world tree from the forsaken that grew powerful after odin banished them to the tenth world
Well, as for me, you can fight a little with Odin, otherwise he threw us somewhere, he’s also watching from afar).
I wonder what we did wrong to him)? Maybe they became too powerful magicians with a lot of HP and he got scared of us)?
We didnt do anything wrong, we were Midgards greatest warriors who already died on the battlefield, chosen by the valkyries that odin sent to save the world tree
You cant actually fight Odin, he only watches your progress every now and then to ensure that nothing went wrong (tho this is speculated cuz we dont get any ingame lore about Odins actions)
Ahh exactly).
That's why this old man is annoying). How many arrows have I already shot into his eye).
Something I'm curious on is the fact that vikings in valheim never truly die, only ceasing to exist when their spirit dies. So that brings into question whether the forsaken are ever truly defeated, and what the player (and previous vikings) are actually accomplishing if that's the case. Will be interesting to see what they come up with to clear up that concern. Makes it seem like there's more to your purpose than just killing all of the forsaken and calling it a day.
A Viking, like a samurai, has no goal, only a path.
Why are you even here? I'm referring to the lore of the game, which is that you were sent to valheim to slay the forsaken, i.e. the goal of the player.
Like, at least look up Valheim lore before speculating on it bud
I pretty much never use it 🤭
Oh really? I like to use it for the sunken crypts so I can see gold 😅
I tend to be so lazy that I don't use things unless I really feel like I need to. 
I like to think by defeating the forsaken, you’re just diminishing their power. I think Yagluth has mentioned that he’s been defeated before and he will come back and fight again? Perhaps in time, the forsaken could potentially regain their strength.
Yeah I know- you never use meads even thought they’re extremely useful 😉
Just don't tend to feel the need.
I do make frost mwads for the start of the mountains though... but cape replaces them
-Healing mead because I’m bad and tend to get hit
-stamina mead when I’m trying to stretch a short term objective in combat
-Rat pot because speedy boi
-troll potions for when I’m gathering resources and making trips (let’s not talk about stone portal lol)
-Frost mead for early mountain
-poison resist for swamp activities
-jumpy mead for climbing mountains (actually super useful!)
I think that about covers it for me… might have an alcohol problem 
Our vikings must suffer from liver cirrhosis with that many meads. 
@arctic wharf I know I’m technically calling you out for your vote, but I’m curious why you’re against Valheim being back on gamepass? Asking because I value your opinion btw.
I know pretty much nothing about it- but I’m curious!
<This guy knows very little about gamepass
Also, Tasty mead for quick stamina recovery without cooldown. 👌
Oh that too! I also just crafted Eitr potions, but I haven’t used them yet 🤔
Tasty has been so good in my current run with bows only. Keeping distance while stamina recovers with haste and then shooting again.
I'm also against it getting on gamepass again. Just pay for the game normally, the devs get more out of that iirc
And the fact that it isn't currently means it's for good reason, and a suggestion from some random person on discord isn't going to change that, nor will any amount of votes for it.
Not a fan of subscription services mostly. Think it's better to just buy the game.
That being said I am not a big fan of consoles either... PC player.
End of the day I don't really care and just gave a vote since... I vote on every suggestion 
Thanks for the answers! That all makes sense 👍
I would downvote it simply because it comes off as them saying "do this for me". Only thing I can think of in favor of a subscription service is being able to test out a multitude of games to determine if you like them or not before committing to buying them. But again it's not currently available for good reason, so no point upvoting it anyway.
That @coarse idol I once heard some plot talk about some "winter child " that tricked the fader that was once a nice guy and he became all evil burning everything I'd assume that there is an existing plan for the last boss already in work... Especially that it's already been published that DN is coming - work in progress...
Naaah u will just respawn all fresh and healthy 
#suggestions message + then ppl would just go "ahhh noooo there is no new content, just copy paste old wolf shit from the mountain nyyyeeaahh"
As I understand it, we died in battle and for some reason we were transferred to the 10th world (apparently something between their “hell” and “paradise”), and not to Valhala. We were probably not very good and went against Odin’s will in some way. And now they must prove their right to go to Valhala, like the great wars, but to do this they must pass 8-9 checks. In my opinion it’s complicated).
🧐
Did you not.. read the intro?
I don’t remember well anymore). Stranded sea just asked).
i don't believe we did anything to displease odin
Well, Valheim is more like a Prison for the enemies of Odin, it was cut from the world tree and left to drift aimlessly, no longer considered a part Yggdrasil. Ages past until those adrift in Valheim grew stronger, and became known to be a threat once again. Valkyries were asked to scour for the most worthy of warriors, and that's us. 👍
Well, about the fact that we died and, in theory, as a reward for all this work, should at the end go to feast in Valhala, I think I’m right).
It could be said the reward for victory in Valheim could be far greater than just dining in the halls of Valhalla.
Still, there is a small discrepancy with the story in the intro. If we are such tough warriors, then why send us bare-assed to suffer (and we have a lot of suffering and dying). A good father would not have done this.)
We are given new life, not directly carried to Valheim. The gifts provided by Odin come in the form of Sacrificial Stones for completing the tasks laid out for you.
You're literally just a headhunter/assassin for a god who only has the time to check in on your progress from time to time.
It was just transferred, but with mild amnesia, like a newborn).
What?
Newborns don't have amnesia, and nothing is directly transferred aside from your conciousness. 😅
Valkyrie carries our entire adult body.
Did Stranded At Sea block me or something I can't see their messages 🤨
Hi
I meant that we have to learn almost everything all over again).
Yes it's a body given to you identical your own, you can't bring along actual objects beyond death.
Vikings that do not reach Valhalla become spirits and wraiths, without shape or form.
Hi 👋 it's odd I saw you typing but saw no messages.
I'm very bad at deciding what I want to write.
Fair enough 
How do you know newborns don't have amnesia tho🤔
Because they're newborn, there's nothing to remember.
This would be revealed through brain scans if it were a thing.
Amnesia is just forgetfulness in greek, and newborns are fairly forgetful
That's really not what the context being used was inferring.
I thought it was, don't think he was talking about medical diagnosis
Regarding the cinematic camera. It would be nice if it turned on after a minute in any sitting position. Or another separate “look around” pose.🫡
That would be really cool, maybe even while sailing as well.
Well considering the point was that things were being directly transferred and couldn't be remembered, a general forgetfulness wouldn't serve you well in recovery of past memories.
Yeah! I can just see this pose “Viking with hands clenched into a tube” (like a child’s binoculars or a spyglass). It would look very epic 😂.
Getting carried away, we could have some GTA V cinematic camera switches, and have the POV of a Serpent that is stalking the boat for a brief period 😅
not a suggestion but was hoping someone here could help me out in the dedicated server chat, been stuck on this for an hour 😭
Devcommands do not work on dedicated servers, period, without a mod - it's only available for single-player or when acting as the host of a multiplayer map through the client. Adding someone to the admin list just means that they have the power to kick or ban other players, among a few other things.
ahhhh i see, and you said without a mod- is there a specific mod that can aid me with this?
I'll link you in #mods-discussion (I don't use mods but this is a link from the user I quoted)
thank youu
No worries.
Would be hilarious if they added this but the default penalty becomes like +10% skill loss on death
Well, wouldn't matter for those who don't die. 
@forest sleet like any other biome, the natural elements that are difficult to deal with are mitigated with progression. You're burning because you haven't yet utilized the flame resistance in the flametal set. The Asksvin are only sprinting to where you were detected, you can still successfully hide from them and wait for them to return to where they came at you from. The basalt platforms have a consistent timing and raise upward before sinking again. The audio queue isn't a bad suggestion but it's being brought down by the stacked suggestions and the answers already available to solve the issues you brought up.
It has nothing to do with the flame resistance. The fact was. I got knocked over by a random flameball, into the lava. That is random, unfair, and just plain stupid. It's caused by blunt damage, not fire damage, which doesn't deal knockback. Even though that thing about the asksvin is true, they re-detect you, over and over again, so it seems like they just track you perfectly. And yes, you're right about the basalt platforms, but still, I feel like they need an audio queue.
The lavablobs might be one of the loudest enemies in the ashlands outside of a fallen valkyries screech, do you play with music or something?
Not lava blob. Fireball.
They sometimes shoot out of the lava, and if they hit you, they deal blunt and fire damage to you.
The fireballs don't move you
scheisse that suggestion to keep effects on logout is the most sadistic thing you could possibly bring up, thats saved my life so many times.
It should be a thing, but probably only for hardcore mode.
For normal mode, I don't see any harm in a little exploit making the game more fun to play.
such as the dvergr cheese
yep.
I agree the basalt platforms should make some noise when they're about to fall apart but I can't upvote your suggestion because you put a bunch of stuff in the same suggestion that I don't agree with
Which is why for suggestion channels you should usually only post one suggestion at a time
If you actually want to make a suggestion you might want to consider changing the tone of your "suggestion".
Because right now it's downright degrading.
Absolutely. Calling a developer team a joke is also downright rude, all of this over a small addition that doesn’t have to be added. Shame on them.
Although the idea is half decent, they should still have consideration.
Maybe they been dealing with the bs for to long now, just saying, there is currently no way to bring a boar home, wolfs can follow you and the others can be either riden or hatched, so id like someone to tell me how to take them home, especially after they removed them from being afraid of fire after tamed (liked this however that was the only option) apart from having to make a fenced area to guide them and dealing with the fustration of them for some stupid reason wanting to go the oposite way, there is literally no other option, or atleast until you get the harpoon
As for transporting animals: you can lead wolves and they can swim as long as you don't sail too fast and give them time to catch up. Lox can be ridden and they can swim too, albeit short distances. Askvin can be transported when they're still eggs, chickens ditto.
Even boars can be transported aboard a boat using fences and the abysmal harpoon to get them on it.
Abysmal harpoon 😔
Even the 1m high wooden walls work as a fence. After that either drag them or push them through the area to your boat. As soon as they're on it, destroy the "plank" and you can sail off.
LMAO never seen a suggestion like this. thats hilarious
I can understand some problems you have, Thorin Oak explains/explained everything well, so the only thing left for me to say is, please just try to be more considerate next time
Yes, all that perfectly justifies directly insulting and mocking the devs
On the land you can push boars and lead them with food, creative problem solving can be it's own reward
@heady compass then the bot wouldn't be able to automatically put the reactions
Nothing wrong with pitching ideas and talking about them. No matter the quality of your suggestion, insults won’t help get it into the game. No point in even discussing ideas if it’s just going to devolve into pettiness.
A lead would be great though, I agree.
Doesn't solve taking them over the ocean, but anything would be better than harpoon spam
Perhaps if the lead could also be tied to the mast of ships to keep them on board 🤔
@polar palm
Not like building inside dungeons have any sense in the first place
oh. lol. my suggestion came at the right time..........
Other servers have systems which work without the emoji, the bot just checks if the msg was sent in a specific channel and adds the reactions
Why are most people against the idea of lessening the influence of iron by changing some recipes for black metal (I'm looking at you, padded armors)?
What's wrong with recipes made from iron and metals?
Iron is used in a disproportionately large number of recipes compared to other metals. How is it that in a biome 2 past where iron is found that it is the primary metal used for the biome heavy armor, when two other metals are introduced at the point?
The game compensates for it tho by adding more ways to obtain iron post swamp, and it provides a good incentive to revisit past biomes from time to time
i personally think that padded armor having such big need for iron, is not "good" thing game design wise. Especially players that are playing the first time game they tend to use all the iron up during swamp era, only to realize that 2 biomes after they need to start grinding iron again for padded armor.
The way mistland handles it is superp. lock it behind black metal pickaxe and having it "easy" minable stuff for copper also is right approach. (I am not saying that plains need iron sources) I would personally prefer if the main component would be black metal for plains armour also. Even if there is small need for iron also.
and having some random muddy scraps to be found in the landscape of swamps isn't "enough" especially since it is not super obvious that you can use wishbone to find them.
technically you are forced to go back for iron. ofc full iren need is 96, so if you are lucky it is only one crypt... But it could be 1-3 crypts
You aren’t forced to craft everything with all the iron you obtain, plains armor can be skipped with maxed wolf armor or fenris armor and going back to previous biomes with gear 1-2 biomes ahead makes it easy and it’s fun stomping enemies you found difficult once
Swamp diving is a highly lucrative business the problem is when the player views it as a chore to have to ‘backtrack’ to previous biomes, the game is designed around every biome having some kind of reason to return to it, meadows if you want to find more hives, Black Forest for forageables such as blueberries, swamp for iron, bloodbags, mountain for windows, braziers, plains for tar and black metal, mistlands for black marble, sap, yggdrasil wood…
well technically you are not forced to anything, you could run naked around, there is even guy in youtube that showed you can unarmed fight mistland soldier (i freak achievement) 😄 I personally play with fenris armor (even in the mistland as I personally prefer the movement bonus) And I played with troll armor and then to fenris so yeah it is possible.
But my point is that IF you are not aware at your first time playing that it would be better to save stuff and try to obtain fast wolf armor / fenris set. And save them to plains.
And there is plenty of stuff that requires players to revisit previous biomes, like getting berries for potions and foods. etc.
All I am saying that the new items in new biomes should primary use stuff found from said biome and supplement something from previous. Thats all I am saying
perhaps the iron stuff from swamp has the extra "problem" as by default rules you cannot use portal to cut the travel time. It feels quite extra step to just find 1-2 crypts and get back. For most other stuff you can use portals to go forage. I don't personally mind that so much.
We started playing with my son ( i have to say that as a father it is nice when your own child has become old enough to play games with and I have opportunity to experience Valheim again through his experience... wandering to new biomes and getting our asses kicked haas been blast! Currently at Mistland trying to gather black cores and refined eitrs)
I told him that we should gather little extra swamps at this moment and skip the iron armor completely for him and aim for wolf armor instead and keeping his bronze armor. And now we have enough iron to supply everything so no problem.
Rather, we still retain enough of our childhood to play children’s games with our children 😜.
I am doing my first playthough with my brother. We realised that a lot of gear isn't entirely necessary for success in its respective biome. A maxed troll hide armour does almost as well as copper, and we used it heading into the swamps.
The reason we went with full iron however is just to make Biomass that little bit easier (along with root mask), because we severely underestimated how much health it had.
We have got full wolf gear now and are in the process of upgrading it to max before heading to the plains. I suppose the one benefit of getting this gear is we are also getting materials for other stuff on the way whilst exploring the map too.
a huge source of iron during plains is the huge tower btw, all the iron grates in there should be enough for atleast 1 full set of padded
It's what works for them
Lvl 1 padded armor takes 30 iron 55 linen thread, I just cleared a tower in the plains and got 53 iron, 95 black metal and various other extras
I'm just wondering why such system couldn't be implemented here. It would make making suggestions less frustrating
I have not yet seen towers on the plains with iron structures(.
Because... It's what works for them...
And because they want it this way.
How is it frustrating to spend five seconds for just one emoji? People not being aware of what they didn't do or the fact that they should read the pinned messages it's their problem, not anyone else's
Message in quarantine from Odin, you can copy and write again with 💡.
correct ^
@summer canopy have you found the bog witch yet?
I honestly suggest you complete the current content before giving ideas. some things you suggested is already in the game
Have you already written about a sleigh (from a cart) with a team of 2 or 4 wolves (for the Northern Lands)?
Oh.. Didnt know this
I dont remember seeing anything else besides sealed tower (which i havent yet ventured)
Sealed tower is the tower I am referring to, they’re around 50 iron a tower
Ik that you have to put the emoji there but I sometimes forget, I just don't see any reason to do it this way
The reason is simple:
It would activate the bot, which would add the 👍 , 👎 and ♻️ symbols to the reactions, making it possible for others to react to it.
Without it, one of the staff members would be permanently watch that channel, add the emojis him / herself and meanwhile watch all the hate-replies when that particular person doesn't reply in time because (s)he is spending some time at the toilet, sleeping, doing shopping or whatever.
I don’t know much about how bots work, but wouldn’t it be able to add reactions to every message in the channel, even if they don’t start with a bulb?
#suggestions message
I don't think you actually go back that far if you die, even when losing all the skills and items you had on you
? I completed everything up to the Ashlands fortresses except the mini bosses and taming lox. But how does the bog witch let you put chests in a troll cave?
This is the law of programming, as in a game, in order for the next event to occur, you must select a certain condition - launch a trigger, so to speak.
That's how it works, but not the reason, I think it's to keep the channel focused on suggestions only and stop discussions and off-topic chat. Deleting messages that don’t start with a light bulb emoji makes people check the pinned messages and only post suggestions, keeping things more organized. I can almost guarantee you that if the bulb was not a requirement, people would have discussions and off-topic chats in there which would have to be cleared by moderators.
Does this tower look like something Hildir ordered?
What Chiran said, the bulb is just a hurdle that accomplishes many things towards organization
Which is why I said you won't need a moderator for that channel to monitor it 24/7/365.
I'm sure you can contact moderators if you cannot remember the suggestion you've just typed out, moderators typically keep a log of all messages.
Is there no moderator here?
There are plenty of moderators. There's also an auto-mod and a mod-mail. But since moderators are human beings they do need some time off as well.
Yeah it’s that big black tower in plains, I believe 3 spawn per world so that’s already ~150 iron
Yes it would, pretty easily too. Though the 💡 requirement essentially acts as a barrier to unrelated messages. I wouldn't get rid of it.
I haven’t found Hildir yet either).
Getting wet from rain should accumulate as fast as it dries near fire rather than just giving an instant 2 minutes.
Stepping out in the rain for even a millisecond is treated the same as going for a swim
This would work yes.
Agreed I believe I’ve suggested the idea for it go up slowly before
ig, still feels unnecessary
#suggestions message chitin is already almost useless though
I think it could be handy, I have heard of many players bypassing chitin by accident.
Why is it useless?
The Harpoon is great when some tames are in an awkward place you can't coax them out of.
And the razor is one of the best weapons before iron
Order is law). I accidentally wrote in another language and got a 10-minute ban - clearly 😝.
It should be mentioned that chitin is almost necessary for obtaining serpent scales & a serpent trophy.
That is correct, cuz serpent shield can also be easily skipped before the silver shield, when it is actually very useful
But for me, using a harpoon against animals is not humane (and not logical). We hurt natural animals. So the option with a leash and leash is more correct.
Where do you want to lead your leashed serpent tho?
Most players ignore large tower shields.
It's not exactly a large tower shield, it's actually something between a buckler and a tower shield
Rope with collar*.
almost useless, it has 2 useful crafts
It is a tower shield, just with more movespeed than most of them
Yea, and both of them are rather handy in early game. And i'm fairly sure there would be more chitin recipes with any ocean biome update.
That's what i meant basically
Yes, there are not enough recipes with chitin. At least the decorations.
no, but haldor sells rings for those barrels you suggested
Will there be an Ocean update?
We all hope so. It deserves it
our Odin bot will remove the message and send a DM to the user with the entire information
This is of course a trifle, but why is there no Clay? At least for decorations and dishes (well, maybe a tiled roof).
because don't want it
and we don't have infinite posiblity to add everything to the game
it's not a simulator, it's a survival combat game
We don’t need a new material for everything. Dishes don’t need to be clay, and we have tar roofs
No, let them do the North first. And then, something in the seas.
I'm sure there is, but you can't interact with it
Not enough cosmetics. There is a rack for knives and spoons, but practically no dishes.
Many food items come with a plate or bowl when placed with the serving tray
They still succeeded in managing the behavior of the ocean very well).
Nope. Miracle islands emerging from the water are a separate highlight of the game.
My kingdom for a canoe... Would be so nice for local exploration of rivers, shallows, and rocky areas. Not to mention fishing. Or leaving your big boat in deep water while landing with the canoe.
there is your plates etc
Here I am blind).
Oh wow, so even less reason to complain 😅
Almost a mic drop moment
😚🤪
and if we want. we can just fetch the message if we want to as moderators
Still not enough furniture.
There is enough, though Hildir's bench sofa is a big want for me
people forget they can build furnitures all by themselves
Thank you sir for pointing out my chitin spelling mistake
not just "props" that are pre-made
I?
This is too complicated and the sizes are disproportionate for wardrobes and various sideboards.
?
You can do plenty, you just need to utilize things creatively #screenshots message
cupboards are one of the most common storage sollutions for players to make themselves 🤔
I don’t want to spend a lot of time on this beauty. It is much easier to install a ready-made model of a bookcase or flower basket.
No one will stop you from doing that, but the point being made is that there's plenty available in-game to do what you want in terms of furniture.
we don't have time to make all those
honestly
we would have to spend an eternity make all of those which players requests
But why would there be a "ready-made model of a bookcase" if there are no books
To hold your rune tablets made of stone plates.
Yea? I was giving haldor's barells a specialized purpose
Other than holding more items in less space? Just utilize the chests that are in dungeons already tbh
This is for example. I've seen these videos with decorative creations of players... but it takes a very long time and meticulously to arrange the details, which don't always want to be placed correctly.
I can assure you that is the fun part for those who make that
It's the fun part of the game.
If this game was all about slaying things, it'll be a RPG instead of a survival sandbox game,
If you don’t have time to arrange pots, nobody is forcing you to do that.
When your tasked to stabilize an entire realm, no one can blame you for taking some time to make your home nice. Also yeah not cool.
Delete if needed, but female Vikings were among the most famous and fearsome, so that point was way off base.
I wouldn't even reply to it if I were you.
Some people have less working braincells as a T-rex and they like to troll everyone with messages like that kind.
Just report it through mod mail and it'll be taken care off the way it always will be taken care of. With removal of the message for sure and perhaps some other actions too; depending at the severity of the message.
But more important, ignoring that kind of "people" will in the end hurt them a lot more as by replying to their messages, as the latter will only feed their idea of being "right".
tfw i added the bulb but it was at the end of the message not the beginning 🤣 😭
I suppose but some are just young, so the intention isn't as black and white. I remember being ignorant to some things as a youngin' and appreciated when some took to time to highlight why I was just plain wrong.
@coarse idol That sounds like stuff that would be good for a mod, but I know that's easier said than done.
I think putting the word people in quotes when referring to actual individuals is not cool either
You should not have any respect towards people that think that way
Even if it's not "cool"
Well, that's your opinion and so be it.
I'm not in the mood to start a discussion about that in this channel or any other one, as it would too easily lead to a discussion about politics and religion.
Let's just say that I don't like the attitude of the ones thinking like the one that triggered Omni's message and my reply to that.
And that's the end of the discussion for me.
LordEK can't reply atm since he is on a timeout
Hey, I’m a little curious, what happened if you don’t mind me asking
Makes sense, ty
I was actually reading awhile ago about how the remains of a Viking commander turned out to be female, pretty interesting stuff 🤔
Oof. 😬
what did he say exactly
Why do we need to know the content of a banned message ? Just change subject now, what’s done is done and there is nothing to do but moving on.
Ah, and be fair people and be happy also, life is great 🙂
Have any suggestions here made it into the game in an official capacity?
adding to that :
the fact that askvins are mostly bigger necks
mini-boss from Hildir, probably outfits "custom colored armors to wear" also I guess
Who asked for bigger necks?
#suggestions message ...huh, I thought a design barrier might be "don't make sounds for things that don't exist in-game" but the swamp is full of those. Just thinking out loud.
don't remember who told he was the one who asked for bigger necks but I saw that three/four weeks ago
And honestly, I hadn't though about that before but Askvins are actually bigger necks xD
I’ve seen a suggestion for Godzilla Neck before the hack 😂
THIS IS REAL ahahahaahaa
3 star Neckzilla
we got godzilla necks, oh devs you are some kind of incredible people if you done that on purpose
who would have say "eh, look the funny suggestion, let's do that" 🤣
rare meadows raid
meadows mini-boss
Some suggestions I’ve seen that have been added (note: could be coincidence, could’ve been inspired by suggestions, hard to tell)
-Taming speed feature (mead)
-Hexagon door from Mistalnds added as build piece
-Chickens
-Crossbows
-Lox saddle
-Feasts
-Barrels
-Candles
-Barely stack size (20 to 50)
-Farming skill (kinda crafting and cooking too)
Probably more than that I can’t think of 
half the content of this list seem so normal
I don’t think anything too detailed had been added? Everything they take from suggestions is more generalized. It’s better this way though imo, because creative jurisdiction should be solely for Irongate imo
The jump mead was a suggestion, some very smart guy suggested it
Might even say that the entire magic system was inspired by suggestions. Before Mistlands, “magic” was a highly requested feature. I personally think that they had planned some sort of magic far earlier in development, but it didn’t come to fruition until the Mistlands update.
I think the cartagrophy table was also from a suggestion.
Everything is a suggestion if you think about it 🤯
Elemental magic was in the code since long before mistlands. That implies they were going to add magic regardless of suggestions or not
I still would've preferred that they never added it. It's way too broken
It does need a nerf
I was kinda absent from the community during the era of Mistlands, so I didn’t get to see a lot of the feedback regarding Eitr.
Oh! Parrying ranged attacks was originally a non-intended feature, and was removed. However, the community really liked it, and wanted it to return. And so, it was added back into the game as a feature for good.
What were the arguments for that one by the way ?
Eitr? Or ranged parrying?
no
it was a feature since any attack parried = stunned enemy
then we changed it
and then back again since enemies are just so amazed you can catch a flying object with blocking
Yep! Fun times 
@unreal schooner
Really cool
You could use the items that summon a biome’s boss to give yourself a vague idea of where boss or cave with its vegvisir is.
Like using the items in a fire or in a potion and having some temporary indicator of where to go
Reminded me of the function Enders eyes served in Minecraft
#suggestions message I really like your idea of mega oceans, and think the 'force delete' an island is an awesome way to do it
For an ocean biome, we could just get an item after deep north that allows walking under water
Underwater content is not happening and has been stated dozens of times.
What would be the point of walking underwater anyways? 🤔
Just a wasteland down there anyways
That's not remotely true...
It has actually been for hundreds of times
My bad, I only counted 8 dozens, just shy of 100.
All we need are whales 🐳 let's be real
could use the alt/special attack button for that, if you have a target hooked then press that it puts the spear in the ground at your feet
the real underwater content is letting me get the stuff i dropped in the ocean back from the ocean floor 😭
@grizzled temple #suggestions message That's exactly what shield generators do
fuck really? im getting another one to look at this
why did i not test this already
devs are one step ahead of me
It happens, doesn't hurt anything to throw out ideas
Oh wow, resin stacks have only been suggested like 3 times so far. I thought it'd be way more
A little while back the server was hacked so a lot was lost, which is why you won't get nearly as many results as you'd expect (key words used while searching and what's used in posts also affect the results you'll get).
hey mates, anyone has a good mod for keybidings? wanna change 1-8, f and so to custom
Better ask from https://discord.com/channels/391142601740517377/1202934289898151966 instead in suggestion discussion channel.
@proud mason it's adviced to use the world modifier for drop-rate increase if you play with many many people
yea thats fair, altough we on our server kinda despise higher drop rates due to the insane progression speed increase and unnatural feel to it
so like, something to make it a little more natural would be much appreciated and may even make gathering lower tier ores more satisfying
imagine blowing a jotun skull to shreds
could maybe even be used to surpass terraforming limits, tho that is stretching it cuz i dunno how exactly your code works(even tho it would be hella cool for some builds in that regard).
you can get infinite flametal by fishing the ashlands fish but still like the idea that you could use the existing or some sort of other explosive charge to mine ores :D
Maybe to semi break the pickaxe Trend too, altough i dont think it should be viable for DN ores and whatnot
but i didnt know about the fishing, altough thats gonna get tedious quick
Get yourself like 10 magma fish an drop them in a small hole with water, after that if you catch one just throw it back. Its quite fast this way. I think its like a 20 % chance to get 1-5 flametal per caught fish :P (Should also work in every Biom)
uhh, which bait was for those again?
Hot Bait crafted with the Warrior Trophy
ahh, k thanks bud
np :P
#suggestions message
Not like you said but simply defeating each boss could increase the stamina regen (by 5%?) and, then, later, same with eitr regen.
Just a minor bonus.
(When I first defeated Eikthyr, at first I though I would get, like, permanent +5 health and +10 stamina. But the char only progresses skills)
I feel like if there were stat increases tied with bosses slain, there would have to rebalancing done across the entire game 🤔 might not be worth it for IG
Would be way too strong
What would be better, skill experience increase mead, or skill meads for each individual skill
I mean it kinda works like this, you get access to copper which lets you get better foods
I would rather have a mead that increases exp gain between those options 🤔
a skill mead for every skill would be utter madness
what like quadruple the total number of meads in the game on its own?
XP increase mead would be dope. probably do the same as healing/stamina in the form of increasing sizes of effectiveness
Skill increase mead is one I would have to chug constantly....
Or just forget about entirely from the conscious decision to ignore skills 
Not too fond of adding much more around skills without some of the core issues being addressed first.
Good points, just bored on the way to work and thought I'd ask haha
Sitting at work on hold for the last hour… I know how you feel 😂
Skill mead would be cool I think, would help alleviate some of the frustration with skills I think. Also, in my opinion, I think incentive training your skills in a more organic way and be a deterrent for afk skill grinding.
Yeah I wouldn't mind a slight bump if the intention or balance isn't destined to change
Slap a drop on ghosts (ectoplasm?) boom- minor exp mead.
Slap a drip drop on Fenrings, exp mead.
Slap a drop on Dvergr maybe, major exp mead.
Maybe add a level cap to the mead if it ever comes, so it can be used to gain skills back again up to a certain point.
Each biome has a better version that raises the cap, for example black forest exp mead lets your level to 20 quickly but resumes normal leveling after.
Each biome after let's you level 5 more levels quicker, so 25 in swamp, 30 in mountains and so on.
Maybe tie in a cooldown of a few minutes on some potions.
So it is a trade of.
Would be good to have a quick way to regain some levels when you die, though turning of exp death penalty is a thing as well.
Hmmm. Either someone is really bad at humor or I don’t understand what sexism is at all.
I said that girls love to do flowers, gardening and home decoration...
And the job of Viking men is to fight. This is healthy logic, not sexism.
If I had to guess, it was probably the generalization that’s in poor taste. But if you have any questions, you should probably reach out to @kindred birch , they’ll answer any questions you might have
What?
For example, what can be made from resin?
I haven't been to Ashlands yet. Do I understand correctly that flame metal is mined on mountains emerging from lava and going into it (like a leviothan with shells)? Why not do both here and there a very slow restoration (growth) of these resources (which is absolutely logical - a chemical reaction)? Well, according to this principle, it is possible to slowly (1 unit of ore per day) restore iron in swamp dungeons.
yes on the lavaithains and in charred fortress chests
If I had to guess, players likely want to make in-world stacks of resin since it’s a fuel source, so it’s not unusual to keep 10-12 stacks of it (or more) in storage.
Why doesn’t flametal respawn/grow? I don’t think that would make much sense- not really the intended way to gather this resource 🤔
because there isn't much use for it and there is more than enough of it in the world
Yeah, I can’t think of any reason why there would need to be more flametal 🤔 honestly, I wouldn’t be upset if flametal didn’t appear in charred fortresses. I kinda think it would’ve been cooler if it was exclusively found in the ore pillars.
I wouldn’t be opposed to a renewable way to obtain every resource tbh
I believe Flametal can be fished up? Iron can too, but because of its use for building, I like the many methods we have for obtaining it.
By the way, there is a mod for extracting resin from trees (like Eitr from Yggdrasil).
Plus in small amounts in dvergr camps.
It is a good alternative for people that don’t want to go in the middle of a lava ocean standing on a rock that will fall, probably when they will be out of stamina.
Said this way it feel very silly to even think of gathering metal from such a source 🤣
its not too bad when u have || fader & queen power || active at the same time with a troll potion and the belt for carrying
skill issue O_O
-# except if you are a very skilled one
I was thinking about a similar thing, but I thought maybe connected to boss kills - it would work when you get the boss trophy to your inventory f.ex. it would work only once per trophy and no matter in which order those were picked.
And then:
-
picking up 1 boss trophy (usually eiktyr) sets all your skills that were below lvl 5 to said lvl 5
-
the skills that you had above level 5 get the flat exp amout that takes to get the levels 0->5 (so it would go from 6 to 7,5)
-
all your skills cannot fall down below level 5 now
-
and for picking up another boss trophy it would go to 10 and then 15 and so on... So after yag u'd have at least lvl 25 on everything, magic included... I think that would cut down the main weaponf switching issues quite well 🤔 and overall raise the main skills numbers as well
Yeah xd, after tens of charred fortresses raided and multiple faders smashed I rly mined through... Idk 6... Maybe 10 of those spires... Just "a few". I usually take >90% of my flametal out of fortresses xd
I do believe the muddy scrap-piles are called this name because iron SCRAP (not ORE) found in them comes from weapons and armors of the long gone warriors that are buried in those crypts... But idk that's what my "logic" tells me about the reason that iron is there...
I was under the impression that flametal is from asteroids
why would that grow back?
Hum, not sure considering the shape it has
Old flametal might have been, but it is obsolete now.
I would think they were inside ground and when everything got destroyed and literally burned to the ground they stood
Which may also explain why they are unstable now that lava is slowly melting their base
Don't care so much for respawning of most materials, but I would not mind flametal nodes spawning new ones if there is X or less in the world.
Its good for multiplayer, but not needed for singleplayer. Not unless we suddenly get some build pieces that ask for it. 🫡
I didn't think about this version. I thought it was like a staloctite, dripping from the ceiling. But in principle, both versions complement each other. It could be a mass of rust from the weapons and helmets of the draugr who appeared and died there, or from the Vikings who came and were killed, like us. As for me, it is iron that is most often lacking. And swimming in search of new swamps and new dungeons is quite tiring.
Therefore, I don’t see anything bad if, after 100 days, the iron ore and dirt were completely restored there.
As it was said 1000 on this server... "Exploration is a big part of this game" that is intended in the idea behind the game... You think u need more resources -> world modifiers sliders
This was already solved... And the "regrowing iron" is:
- Not needed
- Wouldn't rly fit the games' vibe (at least imo)
Yes
You would need to go dig again tho
But setting them to 1,5x makes the game way less grindy
Altho biome progression speeds up to (as it also doubles all the "black cores" you find in infested mines etc)
More resources, but my world is the same?
Okay, I’ll swim to another swamp, still look for the witch).
Just the drop rates of resources change...
F.ex.: you set the resources on 1,5x
- you cut down a tree that's supposed to drop you 20 wood -> u get 30
- you pick up a snurtling core in the burial chambers -> it drops 2 (it's multiptiplied by 1,5 but rounded up)
- you kill a deathsquito -> it drops 2 needles (rounded up again)
... Yeah do that, she sells a lot of good stuff
That's all - it's not interesting to increase it.
If you play your 1st playthrough solo I'd say it's better to stay on 1x
But if you are playing in a group of 2-4 players I'd say it's a good thing to consider - it cuts down the grind to get everyone some decent gear... But then again more hands on the pickaxes - less time spent grinding, more time spent looking for resources... Debatable
Dunno why people desire an ocean boss, ship combat is so undesirable as it stands right now
Yeah, boat breaks = gg.
And why Kraken? It isn't in viking mythology.
There are so many cool things that could be added to the ocean that are not bosses 🤔
Ocean boss
-limited to boat combat
-limited to ranged weapons
Only way I could see an ocean boss working is if the fight took place in a dungeon. Say like an arena of water with rafts and driftwood platforms serving as your points to fight from.
But even then, don’t really see this working out too well.
this would be fun though, as all of the boss fights take place on the ground. some variety would be nice
There are definitely better ways to add variety to a boss
That’s the thing though- a boss fought on the ocean would have no variety, as you would be severely limited in your combat options.
it would add variety to the bosses though?
Hmm I don’t think that would add variety though 🤔 or rather, it wouldn’t be any more variety than a land based boss would imo.
Ocean boss variety = circling around boss and firing a bow at it for 10 minutes
Sounds fun!
Sounds like how my bow challenge run was starting from Yagluth to other end game bosses. 
Ngl it was a fun challenge and totally viable option, as how the variety goes. But if it was the only way then it would be much different, like how you described that for any potential ocean boss.
If said variety means completely broken design regardless of what they do then no
Just because they can doesn't mean they should
You can also get iron from other sources later in the game, || like clearing forsaken towers, or breaking dverger structures and mining ancient armor/weapons in the mistlands||
#suggestions message Why not just put stuff in a storage container? 🤔
You mean to put the item in chest? Someone else can take it. Not the one I’m willing to give it to. The suggestion is kinda useless, but will add some qol imo.
Someone else can take it. Not the one I’m willing to give it to
Then the host should be more responsible on who plays in their worlds...
#suggestions message Horses would have a very tough time in the world of Valheim. Navigating through swamps, forests, mountains, mistlands, would be very difficult for a horse. They’d also make for easy prey for pretty much every creature in the game 🤔
Personally, tames work best as just farm animals for valheim. Mounts for riding sake isn't worth it, and sort of fights the mode of transportation we should be encouraging (sailing).
Was opposed to lox saddles before they came out, and now that they’re here… I’m still opposed to them 😅
Hmm... so what you're saying is that we need Sea Serpent mounts? 
/s
I am alright with lox saddles for the sole purpose of relocating them to a pen. A lead would have done the job too ofc, or something similar.
High second to the suggestion to make guaranteed items in crypts / burial chambers / infested mines (i would add ice caverns also eventhough unless you go towards fenris set there isn't much essentially needed stuff in caverns, however just to have the guaranteed fur there to get the recipe)
I’d like it if you were guaranteed a cultist trophy/unlock the fenris helmet recipe without needing the trophy (still need trophy to craft, but can see that the trophy is what you’re missing)
What is this potion for Trolls and how does it work?
Love potion, which you can buy from Bog witch. It increases troll spawn rate for duration and trolls spawn with at least 1 star (if far enough from center).
Ummm.... What is this for? Is anyone short of troll skin or gold?
I think it’s either just a joke item or its functions will be reused for something in deep north
it's for when you need more trolls in your life 🙂
More friends ❤️
some few people thinks everything in a game must be 100% useable and super serious
And gold. 
But what to do with all that troll hide while we cannot make troll hide curtains? 
Trolling by devs potion. 
*by potion
I understand if this 'love potion' actually made a second troll appear and they would begin to mate (with a black rectangle) and a terribly erotic roar (later giving birth to a small squeaking troll). That would really be a good joke. And so - this is nonsense.
Quite literally and figuratively so.
Some of those nice farming helpers, need mass corewood?
got you covered
You can use it to get some starred trolls to help out in the plains
Eh, enough enemies in the plains do pierce damage, so mr Troll, be it starred or not, wouldnt really stand a chance
Why don’t you want to admit that this is an unnecessary, superfluous elixir)?
It is unnecessary, because it's just a joke item. It was never designed to have a serious use
It is and that's just it, some things can just exist for the heck of it.
Hmmm how about - a little island-like patch of biome in the ocean (with a little ground - similar to swamp biome) surrounded by driftwood and maybe ship wreckages with kind of a "mama serpent lurking around" - kinda a miniboss that you CAN fight if you find and approach her "nest"
And maybe in the nest some valuebles... and a sea serpent eggs - that you can hatch (those do not beocme friendly) in your enviroment of choice for the serpent meat purposes...
And it would be still oriented about shore combat more than just shooting it from the boat - a player would need to reach the shore of her nest first tho... 🤔
Maybe to island/mini-boss
Big no to eggs and farmable serpents.

Not bad. But the option of hatching the egg of a winter flying dragon, for me, is better than a swimming snake (especially since the eggs are already gathering dust without use). Otherwise, you can have a whole nest of 3-4 snakes.
Yes but you just wanna role play the "how to tame a dragon"
And I'm thinking maybe another content to fight against that would : 1. Add a way of gathering rare / possibly new resources 2. Not break the biome balance...
And I’m still in favor of the same island-villages of draugr pirates. Who might have a snake in their service to make it more difficult to land.
- well the "boss summoning items" usually get that only one use to not to force the player to grind those to both progress the EQ and boss summons
- you can use those eggs to decorate your base (I think they fit in the item stands right?)
Yeah, that'd be another option...
Well, I would rather find a use for a beautiful egg than have a personal dragon. It’s just that if he attacks us after birth, that’s also strange.
Yes, snakes swimming in a circle and drowning everyone who comes close and guarding treasures from broken ships on a small island.
You sure you want to play valheim and not any other game that's even similar to valheim?
@heady compass I would enjoy this a lot, maybe it could be tied to the ping function, as sometimes it's difficult to fully interpret a ping as well
#suggestions message Not a bad idea, but I do feel it’s a little too complex for Valheim- and at this stage, don’t think we’ll see an overhaul of this caliber 🤔
@weak saddle not possible
maybe showing up as " 'Name' 240m "
However, smaller updates, similar to Hearth & Home, Hildir's Request and The Bog Witch are still planned to be released after the Deep North (after early access/1.0). Taken from Viki. Is this an old message or a relatively new one? Does this mean that after the release of the North, we should expect continued development of additions with the swamp witch and the rest?
Smiffe has said the current plan is for no more content after 1.0
Is version 1.0 the final release of the full game? Immediately after the release of the North?
Deep north will be released with 1.0
There may be bugfixes and other small changes, but no major content
Hmmm... Quite a hasty decision. At least they gave the players a month to test the new biome. I wonder how much the game will cost in the end)?
What?
Test which biome? We don't know if DN testing will take a month in the first place
It's not possible to know for sure
Perhaps more time. But for the North to look at the players before the release.
why?
Maybe I misunderstood something? Release with all biomes this year?
Don't see why it would be hasty. Been what now, 4 years was it after early access release. (Not including the years of development before then)
Deep north is the last biome of what was planned from the beginning, so it makes sense to also push to the final 1.0 version with its release.
It was never stated DN/1.0 will be released this year
no comment on when
stop fishing
And DN being full released was always the plan.
So I was confused for that "hasty decision" part too
deep north will be 1.0 release
language barrier I'd geuss
For now I am just very content in knowing the experience from start to finish is having one final look over. And not all of the attention is going to Deep north and the end. 
Would say I am pleased and excited. Want them to take as long as they feel like taking, so we get the best 1.0 🙂
but the game will have an ending at 1.0
Well, in any case, I will be glad for the long-awaited release. This should revive interest in the game and instill new life into it. Even though it’s already been covered almost all the time by its fans, I wish you good sales (and the price tag is 2-3 times higher) 😉.
I can't see us bumping the price that much
not that I've been a part of the discussions about that. but the whole ideology cheaper-is-better should win IMO 🤔
so like 20 to 30$ ?
Yep
Even if it was bumped all the way to 40$, valheim is more than worth it with all of its content and glory.
At least 2 times! This game is worthy (especially the release).
valheim is probably one of the most cheap games per hour spent ingame ever 😄
Well, 40 is a bit much 😝.
but personally I rather keep it cheap so more people can buy it
Anyone know if the devs looked into the rubber banding on ships due to the multiple updates to position from both the ship being a parent of the seat / the normal positional update?
No worries if not, just been a little while and thought i'd keep tabs 😄
40$ is 2 times or 100% increased 👀
they would never 👀
?
Yeah, why my guess would be 30$. Sounds more than reasonable.
Also as someone who's dumped ungodly hours into this game, can confirm this thing has a better £/hour ratio than the PC thats used to play it on.
Best value for money thing ive ever bought ❤️
the fix is not easy
But... I fixed it xD
Over time, the first beta version, the prices of games increased significantly. So it’s not a sin to add a little.
kill your 2 friends and then drive solo? 😄
tho people kept buying the game over time aswell
Yes?! Well, I got it much cheaper 😝.
On sale likely
steam sale at 50% off?
No I used the unity editor to turn off sync with parent (or whatever the bool is called) on the player who is sitting down and it fixes the rubber banding for everyone who isnt the host of the ship.
It is a half fix, but it does solely prove the biggest issue is its the multiple syncing of both the ship (as its got the same transform syncing as normal chairs) and the general positional syncing that happens normally.
Issue is, shy of some creative patching, I wasn't able to fix it for the host of the ship themselves (could be done a lot easier base code side though I'd reckon)
*Unity explorer
sounds dangerous 👀
Maybe).
Yep, 50% is my opinion for sure.
Goes from 10 to 15 during those big sales which in my experience happen decently often.
I love it when regular survival games or farm games have a story and a plot. Valheim has it all (and I hope it will).
Eh not really. The player is already having its position synced, no need to have it synced with the ship too.
I mean hell technically I'd argue you could gut the "sitting down in a chair" sync code completely.
You know the player is gonna be synced with the chair's position locally guranteed as... yknow... the chair aint gonna magically move.
I dont wanna backseat dev but i'd fob off the syncing transform shenanigans whilst folk are sat down, and have it just be synced locally as, tbh, it doesnt make a difference to anyone as... yknow... they be sat down xD
Ah fair fair
Long story short you know that player will be in that seat whilst his butt is sat down.
So why do you need to sync the players position across servers whilst he is sat down?
Just have the player models be synced in the same way they are locally for your player. shrug
*across clients
sync perhaps if they got a bad connection?
isn't that why they rubber band to begin with?
slowly sliding away from chair
bump back to chair
slowly sliding away from chair again
No the rubber banding on ships is due to 2 things AFAIK.
1: Everything on the ship is synced to the player (it's why it's so smooth when a player is standing up in a boat)
2: Players in a seat are synced to the seat position.
That's why when a player is sat in a seat on a boat it's rubber bandy as heck.
But when sitting down using / sit, the players is relatively very smooth.
Still, the decision to release for some reason seems unexpected). I thought, like some games, it would remain in beta forever.
As the seat sync and normal boat sync are coming through pretty much same time and constantly fighting each other.
I can always ask a collegue why we do that
reading your way seems it's 2 systems fighting each other
Honestly I would bet it's an oversight (which is not a bad thing, looking at the bug reports almost noone mentions it)
They can't fix what they don't realise is borked
a thing with boats is the ownership of it
it's either the person stearing, or the person who last open'd the storage
Aye I know. I was the one who popped it in a suggestion a while back haha
It's one of those unfortunate side effects.
I might wack a small mod together to fix it this weekend and, if it goes well I can share it and it could end up being a starting point to fixing it ^_^
*fixing it in the base game
I find unity games are the best as, due to modsing being patch related, a lot of collab can happen between modders and the devs ^_^
I know some of the fixes from an LC mod once made it into the base game for example 😁
a few mod makers have pointed out things and we have been very thankful
the original world-size fixes for example was mods
On Unreal, this is also possible if desired.
Have anyone a good idea for updating the HUD while sneaking ? I never found it very handy (still don’t know what the little bar under the eyes is, since I didn’t searched on web), but I never got an idea for making it look better.
I need your ideas guys !
Aye exactly.
All you need is some utter madman to wanna do a networking qol of mod and I bet we would find all sorts of easy Ws
21
In terms of the number of mods, you have probably surpassed Scirym (and fashion is also an indicator of popularity) 😉.
you think? 🤔
Haha I doubt that lol, that game has ∞ mods
Been out for over a decade
I don't even doubt it, I'm very completely sure it's not the case...
Even the special edition which is much newer has a lot more than valheim
Well, I didn’t count how many mods Scirym has. But the fact that the creation of fan mods is an indicator of the popularity of games and the fact that people still remember about it is for sure).
It’s not necessary to answer, but I’ll ask anyway, as one of the first curious ones.... Will there be an ending in the game? And after the finale will there be credits and a game from scratch, or a continuation of life in your conquered world?
I said there will be a ending at 1.0
Oh yes! The most important question. After release, will our world and progress in it be automatically reset? Or will the old one remain, but at the same time it will be possible to launch a new survival? P.S. - I would like the last option.
no why would we reset your corlds / characters?
it will be just like normal
That is, the old progress and the world is waiting for an update to 1.0?
it will just keep on carry over
Fine 😎 .
I tried Ashlands (solo) again. Last time was soon after it went live. I've noticed that Fader is now more difficult. His attack patern spikes, meteor, ring, breath, adds seems almost constant and his regen rate has been increased. During Public test I was able to solo with sword/shield and as mage just with ice wand. These combinations were almost impossible to progress once Fader was 50% and summoning adds as I was spending all my time running. I had to use trolls to win this time but it took a lot longer than before. At this level on intensity for normal mode (for a solo player) gamers will just cheese him.
Was Fader changed at all since Ashlands went live? 🤔
No, just the "nerf" to summoned trolls (fader can target them)
Yeah that death loop of his ranged attacks is brutal but in my experience the trick is to force him to go melee as much as possible... And with the full wizard builds the "staff of the wild" with a little blood troll help will take him down slowly too
(As with both of the staves mentioned you just spawn your tokens that deal damage while you run around)
- for sword users imo it's better to craft the (blue) slayer just for the fader fight (flametal amount is never an issue) as shield is not needed as you can't parry-stagger the boss anyway
Agreed - Fader for me only now seems doable as mage using trolls I’m sure the vines will slightly speed up the process.
I managed to beat Fader using only a Dyrnwyn and a lighting bow 🤔 and I’m by no means a super talented player
Imo the fastest and easiest way is to go hybrid battlemage with slayer
- whenever you can just slayer-MMB for 450-500dmg
- whenever you can't get close just throw a couple of roots at him
On my first fader fight I had full melee warrior (ask set, flametal cape, slayer) I had a bow too but I think I maybe fired 1 or 2 arrows maximum
That also provides the nice single target damage of melee build with the safety of blood bubble on top!
I know this might have been asked before but just for me the ♻️ means the idea has been suggested befor? Also is it bad to amend an idea or just start a new one?
- Yup that recycle ♻️ icon means that something like that had been suggested already
- Hard to tell... I think I'm in no position to decide on that one 🤷
Thank you better leave it in here then.
I don’t think there’s any issue amending an idea, but don’t reply to a message in suggestions (seen as piggybacking basically)
Can always post your idea here in discussion, take feedback and refine it, then post the final version in suggestions if you feel it necessary 🙂
After talking to my friend that didn't like the "insane amount" for a Serpent Bait or Potion I had a better idea. It would need some sort of ingredients but a more rare one that you would get from fishing. We get bonuses all ready for Fishing and it dosent happen often so why not a new material? That way it dosent get abused and keep the Serpent more special.
The little bar tells you the level of light you're in
Fader is very doable melee, just don’t go full flametal armor because it’ll slow you down too much. Mobility makes it easier
There was many good suggestions, in a row
Not possible as long as there are free games.
A better metric would only count hours of enjoyment, and hours that are not enjoyable would be multiplied by your hourly wage to form part of the cost.
Even then, truly good media goes one step further, in that the enjoyable hours exceed the total amount of time interacted with the media. For example, if I spend 6.5 hours reading a 400page book, I might have passive enjoyment from thinking about it for another 20 hours or so.
Free isn't cheap, it's free.
🤓 pushes glasses up
Free is a subset of cheap
It's really not though.
Cheap is not costing much
Free is not costing anything
Nothing isn't much
Cheap just means better by comparison, selling a lamborgini-like car for 30 thousand less isn't the same as it being free.
No, because that claim would be the other way around, that cheap is a subset of free.
It's still cheap by comparison, even though it'd be 200 thousand
If free, then cheap
does not mean
if cheap, then free
are you aware of what subset means
I am, you just seem to be cnfused on what cheap means, no one will reply to getting something free like: "wow that was cheap"
No, because it is obvious
Right, that it's not the same or even similar.
No cost does not mean the same as lower cost.
No, noone is calling something which has explicitly been stated as "free" cheap, because it is obvious, not because it is wrong.
Just google cheap I guess, it's just not how the word is defined.
Low price
Right, you're saying no price is the same as low price. It's not part of the definition.
0 is a very low number
You can't be real sorry.
Why are y’all arguing over something so trivial? 😅
If I can get a car for 1$ or for free, free is cheaper.
I mean, taking Smiffe's point out of context with the wrong definition was already annoying ngl
Objection relevance, objection maybe ad hominem
You'll figure it out one day 🤷♂️
Saying no cost is still a cost is crazy, anyways-
so many underwater suggestions lately, am I missing something?
I don’t think so, probably a chain reaction, I usually see on suggestion about a specific “something” and everyone starts making other variants or talking more about it.
Yeah that's fair 😅
#suggestions message hmm..... I'm sure there's some kind of problem that I'm not thinking about, but the ability to sleep on it and a dedicated portal inside of your houseboat doesn't sound terrible.
I’m into the bed and portal option after thinking about it. Late game doesn’t make them game breaking.
I would love to discuss some other boat options as well. We need a light and speedy skiff (#suggestions message ) and a war ship of some kind. (Ballista and catapult anyone?)
But I was also thinking a slower barge that acts as a work bench and craftable area would be cool. Like everything on the barge is wood and counts as green as far as structural stability goes. So you can’t build big. But could build a floating island of barges. (Not sure if it’s very Viking or not though)
Maybe it has a button to make it stationary and then you can build on it. And it stays put on the water. Turn that button off and everything dismantles?
It is considering how utterly broken in terms of balance it is.
Now you have 0 reason to use any of the other ships on top of having little reasons to even build camps or outposts
and a war ship of some kind. (Ballista and catapult anyone?)
Seems pretty pointless. And you can already have catapults inside drakkar (but again, pointless)
Beds/Portals on the Drakkar is kinda pointless, it costs only 8 wood to sleep per person. Porting to moving coordinates sounds like it would add unnecessary complications and constant coordinate checks. A cabin of some sort would've been nice though.
If the “bed” simply allowed for sleep but didn’t register you, rather made your death point the last bed still or reset to the standing stones instead, it could be useful. And it’s not just 8 wood. You have to build a fire. Make a roof. Etc. 🤷🏼♂️ it has value. Especially post Ashlands.
Your point is that you'd need roughly another 12 wood and 5 rocks.. things that are abundant everywhere you can land. Not always even necessary either, plenty of pre-made shelters in the world, some with ready made fires as well.
The only value you're pointing towards is saving you half a minute to get supplies for a shelter.
I’m thinking it would be helpful in multiplayer and avoiding night on the water. When ya boy is back home farming and wants to skip to daylight, so he can see, it would be nice if the sailor could just pause sailing and sleep.
Could it be possible to make it so that xbox users have the ability to turn down grass like PC can?
Make land, make shelter, sleep...
It would be especially tricky in multi-player as well, communicate to everyone to sleep and skip night. If you're traveling with players how many beds would there need to be and would there even be enough? Not to mention, it would either bypass the needing fire aspect, or you would need a ventilated fire to be fed on the ship.
I suggested a small canopy (or tent) on the ship and a small light, like a lamp. You could stand in the middle of the ocean (at the wrong time), sit under a canopy, dry off and get minimal comfort. And the light could disperse the fog around the ship a little more.
That is far more realistic imo, being able to acquire rested status again at the cost of a fuel type while sailing would make far more sense
i like the tent too, but doesnt feel 'viking' to me. Basically a bed that doesnt require a roof but would still need a fire.
As for the boat, i think you have to let go of the traditional sleep requirements. It would be a hold in the boat, like the storage area. And everyone can click it just like the ladder or the mast. And you 'go inside' the boat and sleep is possible. It could require time to remove wet if you really needed that. I don't know, I'm just typing outloud.
Vikings used tenting to protect from rain and storms.
What you're suggesting is outside of many typical mechanics for Valheim. There are no hideaway areas like you're describing, and you could easily utilize boats to sleep from thereon instead of fueling a fire near your home(s).
@coarse idol you lost me at disperse more fog, best to keep it simple. Devs have stated multiple times the amount of mist cleared by the wisplight is the maximum they will allow for optimization purposes.
That’s why I’m writing perhaps (but not necessarily)😉.
I don't know what you mean by this
The main idea is clear, but to what extent and how to translate it into reality is up to the developers to decide.
The developers have already decided, and their decision is against making a larger area of mist be cleared. 🤦♂️
It's clear. But it would be nice to light up the sides of the ship a little, so as not to sail blindly onto the rocks emerging from the fog.
that ragebait was crazy bud xD
anyways, yea, having something to disperse that goshdarn fog of doom on the ocean would be rather nice
why do you need to sail in fullspeed during dangerous times?
Ahhh yes another "make it easier suggestion"...
About updating ships - I think one of them, possibly drakkar could use a little lower deck/higher walls so that the transported wolfs would just yeet themselves off the boat when basically anything shows up in their (pretty big) trigger range xd
But even that is not necessarily needed...
Will there be a ship update?
Idk, wouldn't count on it... But if Ur already on the topic 🤷
- about that "fog on the sea" problem - just zoom in your camera and place it low and at an angle - then you can somewhat see a little below the fog - you still need to roll your sails to 2.speed instead of 3. + Use minimap to avoid crashing into islands
Because, for example, snakes are catching up from behind, cockroaches from the sides, Gyal is fried from above, and a rock appears in front, which is not clear which side to go around).
This ship, with a tent (or small cabin) and a warming light (fire), could be made before traveling to the North. Or improve the ship for Ashland (by upholstering the sides with plates of fire metal that would break or melt ice floes off the coast).
Valheim is meant to be challenging... Those are not the answers imo... And the best solution here is
- fight it through - it's ment to be challenging
- plan out your next move before doing it, prevent getting yourself in a terrible situation like this... - some of the challenges u r just needlessly putting on yourself
We've already had a biome that requires a new boat to reach, I don't want deep north to do the same.
In a trailer they reach DN in longboat I believe so it seems that's not the case. Which is ok imo
The only boat upgrade we need is being able to hold the horns on the last ship
its just kinda a nuisance when sailing long distances, for example ore transport
I tend to be the man of the b o a t on my server, and i am used to it, but beeing able to counterract it even just slightly would make it way less tedious
even something similar to a lighthouse would be nice, just so its more easy to land on already explored and built on areas
I'd say that might, or might not stay that way. We will see it then.
Only if you're upset I suppose 🤷♂️
This is a far better idea, dispersing fog is taxing on lower end systems
nah was talking bout the other guy
Being able to retain resting buff while sailing at least 5 mins would help so much, especially in the Ashland’s where you could lose your buff during the trip then get harassed and killed before being able to place a portal down
you know you could theoretically "land" on one of those spikes for a quick rest portal, right?
Yeah and there’s also eikthyr but if I’ve been sat down on a ship for 20-30 mins why am I not rested?
because rocky and or boiling seas arent exactly comfortable?
That pretty logical sailing is harassing, BUT we shall be able to rest while on a slow ship. I think the tent allowing to rest (but not sail at the same time of course) would be logical and actually easy to put on the big Drakkar.
just talking codewise, they already got boat sync issues, imagine the multiplayer horrors
Offff
I always forgot multiplayer
But it may be possible to basically use the tent as nothing more than a roof, and a big lantern could stand for heat source.
ah yes, constantly updating the dynamic radius of a campfire and shelter
And the tent would be absolutely part of the boat, which would have the same craft as Drakkar but with hide/jute added
Unity? rather Disperse at that point
Nah
Why making things that difficult? We just need to check if players are under a boat-tent roof and that it
The same way we constantly check if player is on the boat, we can check if he is at the boat-roof position
and where would the game get that info from without syncing?
would still be stinky for multiplayer, to launch multiple checks like that
He brings up a fair point, maybe the tent could only be unrolled when the boat is at standstill
I was going to say that
Although I’m not really onboard with a tent on my boat as much as I am with getting a short rested bonus for sitting just like 5 mins even less
closest thing that i could think of without much pain would be to make it work like a seat
would be a one time check in that sense
altough then we get back to the base sync problems, so just go and place a stinky portal on those rocks
#suggestions message Huh, just kinda assumed all emotes worked like sitting in terms of resting 🤔
Dancing myself to sleep
We need a sobbing emote so we can cry ourselves to sleep.
Froggi emote
Has a secret effect that makes hearts appear around necks (they love you)
The secret taming method(not really obv)
vMatt said it should work only while boat is stationary - "not sailing"... Yeah there always is a little drift but it would be solvable by extending the range a little bit - and then the refreshing of those radiuses could actually happen not that often... -> and get turned off as soon as someone starts moving the boat 🤔
It’s been a while since I last submitted a suggestion, wonder if the same usuals still hang out here
@wicked trail What do you even mean with this suggestion??
Let's add some capabilities to the Ashland's slug boat. How about adding sleeping capability and a portal. It's already painfully slow. It sure would be nice to have another reason to use it rather than ramming into everything to get to the shore in Ashlands at a snail's pace.
We can build portals, and we can sleep. Am I the only one not understanding this post...?
If you are still looking for target lock I wrote a mod that does just that. Works in single player or connected to vanilla servers. Full gamepad support. Enjoy! 🙂
#suggestions message
@molten warren yeah more building blocks (that'd fit the games' vibe) is always a good thing. About that grausten building - you can make them wider than 6 blocks but you need to use flametal beams for support (you can even hide those inside the big grausten pillars if you don't like the metalic look)
#suggestions message Hmm this would defeat the purpose of base defenses (like walls) though 🤔 to get the desired effect of keeping enemies away, there’s gotta be a little more involved than just putting up a trophy.
No the issue is that we have it 5 wide now so we have a flat part (roof stone slab xD) in the middle, where a center piece would fit perfect. It would add building variations.
But yes, we could make a change to 6 wide, but that's not what we want. And again, that's another issue you know 😛 we need more freedom
And to that... Just let a couple of askvins loose xd , they'll take care of greylings (and more) just fine
Yup, I'm with u here, just spreading tips if I can on top of that 😉
this is quite late game though
putting trophies on walls is achievable in bf
The guy literally said he is in Ashlands xd
But that would make it so that basically a wall of headspikes is better than an actual wall/moat
- moat with a stone wall + some wood spikes can still look nice while also giving the "perfect protection" you don't even need the "terrain wall" if you moat is deep enough
a couple of unlucky charred spawns could take a askvin down
I said pretty much the same thing).
On my first world I let out a few (less than 10) 1-star-askvins and I can say that they are not rly dying too fast even during the more dangerous raids. And them being able to breed from eggs make replenishing their numbers pretty easy. The only disadvantages are: performance and they destroy terrain (rocks and trees around)
Summing up the above and complementing my proposal for a tent on a ship (by the way, the idea is almost completely copied from the existing and working ship mod):
A canopy or tent for 1 (or 2) players. You can put a bench in it for comfort (but you can also just sit on the floor). The tent, bench and lamp can be made into one solid structure installed on the ship (or already as part of the finished ship) or all installed separately. This building would have been accessible after Glut, and a non-scalding but warming lamp would have been created from the parts falling out of it. The ship's light, which illuminates the way in the dark (or a little in the fog), could also be installed separately on the bow, for example, together with some kind of dragon or raven figure. The tent is located in the rear, between the steering oar and the main sailing mast.
I would like to see that but with small radius and the possibility for ennemies to go anyway if they really want it. A bit like campfire works for greydwarfs. That way, ennemies will first "hesitate" and then raid, but would always try to avoid the trophies place
Are lizards born from eggs? And Askvins are essentially huge mutated (or enchanted) lizards 😉.
Still, the mechanics of the birth and development of chickens from eggs is one of the most ingenious among farming games).
I think asksvins are the ancestors of necks
Necks become Asksvin when you give them a fire stone
Necks don’t need to become anything because they are perfect 
that’s know I know asksvins came first
ahhhh, sound reasoning
@open stirrup
💡 First to dive into water or at least make diver suit or smth. Second being able to build boats as you like it. Thirdly it would be cool if you could make tunnels easier.
Three little things:
- Search for what was suggested before. Honestly, all three ideas you gave were all suggested dozens of times and with more complete details.
- Please, split your ideas so we can give a vote for each of them.
- Explain how do you want things to work, how could your ideas become reality. Don’t just drop your dream and leave, explain, cook your ideas a bit. Don’t fear being too long, people here will read you anyway.
In Ashland, there is radiation creating monsters from ordinary creatures).
LOL that is really funny 😂
ikr
I’m pretty sure there was already a suggestion to make it possible to attack while mounted?
I think it was deemed too powerful by the devs when they did the lox mount thing back in H&H, could be wrong tho.
I wouldn't necessarilly even mind it so much
IF we had a way to stop the goddamn mount from just bolting into the wilds the MOMENT we dismount to fight
(e.g. if they were just given the wolf's 'follow' behavior, though I'm open to any alternative that let's you make them "heel")
guess there is only one vote I can leave then hehe
- necks are bipodal, and have better cranium-body ratio they are about to evolve into full blown reptilians in the 1.0
In multiplayer you still should... 1st player controls the mount 2nd can attack (best with ranged, magic most likely) - just like you can "ride" on top of untamed mobs
Especially that they bolt so fast (askvin are rly zooming) that is actually hard to retrieve the saddle before they are off on the horizon
Will you post it again later ? I would like to upvote it
Make the new boat have the ability to offer sleeping quarters (or at least sleep on the deck. Also, have the ability to generate a portal on deck so we can leave the boat and sleep with everyone else. This boat cannot zip into an area to portal back to a base to sleep. Just asking to make the boat more productive so that it doesn't just have a single purpose. All the other boats have speed to make it better to explore. This boat is basically used for the sole purpose to drive it into the islands of Ashlands. It could be more productive than that.
I believe the drakkar is as fast as longboat just less manoeuverable
Wouldn't it just be easier to put a coating on the smaller long boat and use it instead of creating a huge boat for not other reason? I love boating here, but definitely have no desire to use the bigger boat outside of ashlands. 😦
It would but I guess that's a designed part of the challenge in reaching Ashlands - navigating between those stone spires in that big clucky thing that can't rly turn
I would love to see a new feature where we can upgrade, or customize ships.
Either one of those 2 options, you can either upgrade it to the next level and variant of the ship.
Or, you can just customize it with more variations around the entire ship.
I for one would love lanterns or something on it you know? for sailing in the dark
Doesn't really matter.
Literally none of them will ever be a thing
Yes. And the answer was "no"
alot and the posibility to balance the game fairly is bairly impossible
ik this is a very late reply but its cool for if u have a private server with a bunch of friends and u dont have to join a call when u happen to come across someone and there are many other reasons for it like if ur in a different call but playing with someone else and stuff like that yk
also proximity chat makes for really funny moments as we all know
#suggestions message This is one of the few ways to get alternative tracks for builds, I like it this way 😉
I use an old Fuling tower for its soundtrack as part of a wolf themed castle, it’s pretty neat!
However, although a pipe dream- would be cool to have some sort of ‘music box’ to have different soundtracks in a given area or something.
I can see where you went with that, but the problem is, lots of people don’t enjoy it, and it’s also random, so in this case I think it’d be good to at-least have a choice to disable it
I can get on board with a toggle option 🤔 I know there is a setting ‘continuous music’ but I don’t that that has any effect on the track being played.
Yeah I don’t believe so either.. but yeah. Toggleable option would give players a wider variety to use this, such as you did, either implement the music into a build, or turn on the choice to disable it after.
‘Disable POI music’ or something. Would also potentially restore the spooky meadows POI theme to its former glory. This way, it’s a win/win 🤔
Exactly! There we go. We figured it out 🙂 this way it can work out. Although it’d be a small change, it’d help a lot, and with a toggle option it’s even better, just a choice at that point
Should I edit my suggestion to the adjusted version?
Maybe just add a piece at the end there; toggle option for POI music? I think that would be good.
Of course! Anytime 👍
I hope the developers will take something and introduce it from the Ships of Odin mod. Ships with tents, lanterns, ballistas. There is also a pier with decorations of ships under construction. And new consumables, such as tarred ropes for sealing cracks in the ship’s hull and more.
sounds like a houseboat mod
No, this is a separate Raft mod).
You can really make a floating house there. I suggest only the minimum - a tent-canopy from the rain and a fire-lamp.
Or we could have something much better and far simpler: Being able to just get the resources, build the ship, done
We also absolutely don't need 10 types of ships, we very barely use the four we have right now and the raft is the least used of them, that makes it three. And even still, karve is only useful in very specific moments meaning that we would only use longship and drakkar in late game
I will never see the point of bloating the game with stuff just because when we absolutely won't even use half of it
A whole feature for very specific scenarios that seemingly almost no one will experience? You just make it sound even less worth it
I like the idea of dverger ship being able to be stolen in some docks. I would personally prefer if it would be this more nimble ship though. Handling like karve (or even better) and faster than long ship. I would also make it so that the material required to build this ship could only be harvest from said ship (or wreck of such ship, might be some shipwreck on the coastline also)
Had the idea as a mod idea today but thought "hey that'd be a neat base game mechanic" ^_^
A passive level boost (say +5 per level of crafting station) when crafting at crafting stations that are not in range of any other crafting station above level 1.
What?
done
Think he wants a bonus for crafting when no other workbenches are nearby- so when your forge/workbench are isolated. Imo, this actually discourages building creatively 🤔
Thanks! Upvoted
Idea is about having one building for each crafting
But I don’t think it’s a good idea
Had this funny thought/idea on my way to work today, figured I’d share even though it’s a little outlandish. Anyways, had a thought that the “crop” of the deep north could be pumpkins. However, these pumpkins aren’t ordinary- they grow to massive size. Once grown, you have to smash them. Using a club gives you a bonus to pumpkin material gathered, using a 2 handed club gives an even larger bonus. Launching a pumpkin in catapult nets you an achievement 😁
Yeah, might not really fit the game. But it was to think about lol
no prob
it'd be another very different way to harvest crops which is neat
How so?
Wanna elaborate? ^_^
I think it restricts building creatively because it creates gameplay disparity between build styles. For example, a workshop is no longer as powerful as a dedicated blacksmith. Additionally, some workstations have a lot more to them than others- for example, compare artisan table and forge. Also, buildings ideally have workstations that match their material type- like a blacksmith for example might have a stonecutter nearby for stonework, stuff like that 🙂
Valheim to me is a aurvival game first, not a city builder.
If we’re looking to increase the crafting skill via in-game objects, I’d rather see something like the upgrades/improvements but perhaps with less restrictions. For example, say you place a stack of iron ingots within 15m of a forge, get a hidden bonus of +10 crafting skill at your forge.
Just spitballing ideas 😁
But counter to that surely the opposite is true right now?
A blacksmith is not as powerful as a workshop.
Not gonna die on this hill mind, was only a small suggestion, but am curious as to how it's any different but just the other way around rn?
I get it though- having dedicated buildings for specific functions is not only cool, but imo encouraged (like the refinery, crops only being grown in certain biomes, etc)
Aye. And it makes multiplayer servers a nicer experience.
E.g we had a village with 5 to 10 folk.
Then one guy joined and is a a machine when it comes to grind.
He has every crafting table in his tavern like build. Literally noone uses anything but the tavern now.
Sorta makes the rest of our builds a bit useless haha
I am thinking the same as TooMuchDogg already said. I have to watch my drakkar now so don’t expect much more reactions for next half-hour 😅
Nah I don't know what folk are used to here but I'm not gonna argue "my case".
Put an idea out, folk had reasonable issue with it. System works as far as I'm concerned haha
Would love to brain storm ideas to help prevent the "redundancy" issue as described above though.
Does bring down the vibe of multiplayer servers just a tad
No serpent in the horizon, seem safe to tchat a little more xD
I do like building a house/room for each crafting station, but I don’t want to block the ability of having a massive crafting room, which fit quite well in a castle for example
Or at least to have all forges at the same place etc
Once again, how would you ballance it then?
Cause as it stands it's either multi builds are inefficient, or if we changed it mega builds are inefficient.
The fact each upgrade need room already play its part in my case, but it is true that I don’t play in multiplayer
Yeah I think the sad fact is that, if it did play a part? We wouldn't be saying that the change would screw all in one builders up, as the room mechanic would already be doing that.
I'm fine with how it is, but we can't pretend the upgrades make any super impactful difference 😅
In my multiplayer world, we have buildings dedicated for specific functions. We like it this way 1) for fun, it looks cool. 2) for storage reasons.
For example, the ‘bakery’ as we call it features a hearth, 3 ovens, food prep table, and storage for numerous food items.
Thing is, it’s technically inefficient, because we could’ve just as easily thrown some ovens in the longhouse and call it good. We would also destroy the brewery and slap a ketill in the bakery. However, at some point you have to decide if you want to play super-efficiently, or put a little more focus on your builds for no reason other than having nice builds 🙂
Issue is, as many games prove, all it takes is one min max player to... well... min max and then human nature kicks in.
We could do the fun and have diff buildings... but someone has built the min max place... and to be honest...
build it and they will come
Tldr: Doing something for fun is great up until someone doesn't, then temptation sets in
Yeah, totally see where you’re coming from, I just can’t really think of a way to address these concerns that doesn’t make a particular type of player(s) feel left out 🤔
And to be honest, I think no matter what features or restrictions you put in place, people will still find ways to min-max. But from my days as a DM for tabletop gaming, I’ve come to understand that the min-max playstyle is a valid playstyle that some players really enjoy, and that’s ok!
Up to the player to “resist the temptation” of efficiency though, would you agree? Think of it this way- accept the challenge of making your builds cosmetic and efficient 😉 creativity is one factor. Ingenuity is another. But having both- thats a rare feat.
Just got an idea for the sailing skill while… sailing of course :)
To be clear, I like where your mind is at- making dedicated spaces/buildings is great. But keep in mind, we already see this in game, so perhaps we currently have a nice equilibrium?
What about being able to “predict” how the wind will turn and the weather changes?
Like, the more you are skilled, the more you can feel the ambient air and all, which could be made visible for example on the wind compass
That... 100% sounds like a "you all" thing...
You are essentially saying "we have a problem, fix that problem which has very or nothing to do with the game at all pls"
Just have it be a bigger cone for the wind / speed boost based on level :L
I never found this alternative really logical: being a skilled sailor doesn’t make your boat faster nor able to catch wind in front of it
That is why I searched another possibility.
I disagree, I think there is a problem, it is very much down to the mechanics, but Too Much Dogg's points are valid ones.
With the greatest respect don't come in and try and trivialise something we have already established is a valid concern.
I'm here to discuss ideas, not blindly follow my opinion to the letter.
As such @rose swan I agree that perhaps we are at the best version of the inballence we can get. Either way cheers for hearing out my points ^_^
Maybe you get like a color based indicator of when the wind will change?
Higher level, more accurate it gets?
That is the idea. What do you think?
Good one or need to be worked out a bit more?
Sounds interesting
I think best thing to do is mod it in, see if folk like it or you like it, then come back with evidence of "this is actually pretty dope"
Little ideas like that are well good to make into a mod first
I'm a huge fan of mods being used to prototype ideas that could be made base game
Not everything in the game is logical nor has to be
Of course, I totally agree, but allowing boats to catch a wind they almost face, I don’t think it is good
The unique crafting room floors of V Rising is one of its best features in my opinion. Nice to theme rooms using the floorings (forge, carpentry, jewelry, cloth/leather, alchemy, library, prison), and then get rewarded for doing so with increased crafting efficiency and speed for matching crafting stations placed in the themed room.
Don't see how anything similar would work too well for valheim though, mostly due to how majorly different the game mechanics and building is.
Best we have is the crafting station upgrades that need to be within a certain distance from the table. 🫡
I wouldn't mind if room themeing somehow got more support though.
Also agree it's cool and more fun than you may expect. I don't really bother most of the time (since I am lazy), but the bonuses for doing so got me in the groove of doing it and thus also let me enjoy the other aspects.
@mellow crater
I like the idea about a skill
But instead of suddenly being able to see in the future
I think it would make alot of sense of being able to turn the rudder faster
I don’t really meam see in the future
I mean feeling on your skin that the wind is changing
But translating it in game implementation, it actually gives “seeing in the future”, so you are right
Yeah I agree. I die all the time in the mistlands and that makes no sense at all 😂
Obviously that makes less sense, but maybe the skill can add to faster paddle speed. Or allow to paddle with sail increasing speed with the boat.
We can also imagine less knowledge of sailing & a boat means you probably can’t control it as well, so skill can also help with the turning speed/control you have over it.
I think you could make a case that a sailing skill could affect sailing speed.
An experienced sailor knows how to set the angles of his sails to catch the wind effectively I would imagine.
you are right actually
@hexed jewel wouldn't this dialog/popup obstruct the view in a potentially dangerous situation? E.g. when attempting to flee through a portal after having accidentally picked up black metal.
Also the icon for non-teleportables stands out enough imo. No need to closely oberve tooltips, a quick peek into the inventory is enough.
Yeah I’ve found it’s never been much of an issue when farming rock for example in plains biome and portalling back you’ll instantly spot the black metal in your inv and throw it out
It could utilize the faded corner text, similar to the "Workbench does not need repairs" text
There’s not many items that aren’t teleportable too and they’re all pretty distinct and easy to spot
mayyyyybeeeee--good trade off to raise
#suggestions message Odin hates this suggestion huh?
@static eagle I've suggested before to let us put flax into the windmill to create linseed for that same purpose. Could also do random items to create pigments and paints as well
#suggestions message There is an optional mod for dispersing fog, there is a mod for brighter Dverg lanterns and a brighter Wisp. And so this slightly breaks the very idea and basic mechanics of Mistland.
#suggestions message If they improve the UX I'd rather they do it in a way that works without a (physical) keyboard.
#suggestions message This has already been rejected and stated multiple times. There will not be oars for use in multiplayer, and there will not be a mechanic where multiple players can help speed up boats.
It's clear. But at least, purely for the atmosphere (like in Assasin Valhalla), it wouldn’t be bad. To have seats, instead of being able to hold on to the mast.
#suggestions message this would be amazing
I hope with version 1.0 there will be a system of achievements and achievements (collected 1K stone, cut down 100 trees, killed 100 fullings, spent 5 days sailing, defeated the boss without taking damage, and more) 😌.
Devs said there will be, but first they will do 1.0
It has been explicitly stated it will in 1.0
Then people would complain that they can seat and row but the speed doesn't change at all.
Better not to do anything in the first place then
It's worth replaying the game for the achievements!
I wonder if if you don’t start a new game with v1.0, will the achievements received by old players be counted in absentia and will be credited or will the countdown begin from the place the player reached?
Probably counter begin with update
There is no reason the devs would calculate who was there before and for how many time
far easier to just implement a counter and let the players play
Anyway, this game is worth being replayed a million times from the beginning to the end
I think the game program itself can calculate all this. I think our code has all the steps written down.
On the one hand, I want to start from the very beginning to see all the innovations. On the other hand, I spent so much time, patience and nerves creating my dream world... that it would be a pity to give it all up.
— You already got a dream world.
— Yes, but, what about a second dream world, mister Aragorn ?
Everyone will start at 0
They said that the old worlds and progress will remain?!
I'll never forget this betrayal, Dogg.
Achievements though might be from 0 and you might have to do something to trigger certain achievements that you have already done or do them all over again, it all depends what achievements there will be and what the conditions are for triggering it and how the database keeps track of certain things.
For example die 100 times:
- If the game as it is now counts deaths it might be achieved the moment you load in the game if it checks that each time you log in.
- If the game already counts it but the achievement only checks when you die you will have to die before the achievement triggers.
- If the game doesn't count deaths now then you will have to die 100 times before that achievement would trigger.
Why do we need #suggestions message:
- an early from mid-range to long-range weapon as an alternative to bows (and spears partially);
- no weapon craft is needed;
- purely skill-based and stamina-based weapon that will give more options to fit a player's game style (and encourage some of them to use 2 stamina + 1 health food ratio more);
- blunt damage ranged weapon;
- fun and satisfying against almost every creature, especially in the early or mid-game;
- parrying and blocking right before the throw as it can be used together with a buckler or a shield;
- always with you and ready to be used even if your primary weapon is broken;
- hitting down beehives, all you need is a rock or two;
- another justification to having a stack of stones in your inventory, which tbf is always their fsr;
- very rewarding when used right (just imagine early chambers: open the door - headshot a skeleton archer with a rock - close the door, only this alone sounds like fun already);
- ideal for a sneaky use (as it could give 5x backstab multiplier);
- full set of troll armour could give you also +15 to your throwing skill, which kind feels rather logical (starting from swamps, a player can naturally drift to archery more, upon making the root set);
- using different bombs gets more satisfying (ofc adjusted accordingly to their size and weight), righg now it's more like dropping them in front of you;
- fun in coop, different challenges and custom skillful playthroughs;
- hitting glass pieces with rocks could give half xp each, so you can train your skill at home;
- snowballs (which could be made in your inventory only while standing on snow, no workbench or resources needed, but mb melting out of your inv when next to the fire), that give very small blunt damage but some frost damage instead, thus slowing enemies, also fun in coop;
- and much much more.
How it works: RMB in inventory on stones (or placing it into 1-9 slots) to highlight it blue. You control x-direction of a throw as well as its y-angle. By pressing LMB to use it, a curved arrow appears which shows the possible trajectory of a throw. The longer you hold the button, the more stamina is put into the throw, which results in a longer and heavier shot. Up to all the stamina available can be put into one shot thus making it signifacantly more powerful.
Throwing skill starting from level 0, when you throw rocks not better than an average greydwarf, to level 100 when even a low stamina shot can i.e. damage or even stunt a troll. Ofc it all depends mostly on the amount of stamina put into a throw. In later game when you have 100+ stamina available to be put into one shot, throwing can become a much more dangerous weapon, but leaving you wo stamina, so you should plan your shots wisely. Mb pressing jump right before releasing the shot could add some power to it, but not sure if it won't make it too difficult to use for more casual players.
I actually have it reasonably thought through for every biome and almost every possible situation (although not exactly sure about its alternative attack yet, several options in mind). And ofc it should be balanced nicely by devs, especially how it feels vs how bows feel, and that is not what i can really think through due to obvious reasons.
Overall it feels like throwing belongs to the game, it's so valheim-ish, not mentioning that trolls and greydwarves have already been practicing it since the very start. I genuinely believe it could enrich the gameplay without breaking it by being odd or op, and it would bring much fun with minimal efforts.
Suggesting the same idea again won't increase the chances of them implementing the idea.
And whoever tells you otherwise is either a liar or doesn't know any better
Also, literally the only way we would have throwing weapons is said throwing weapons being an actual weapon, you seem to be thinking that we could just grab a rock off the ground and throw it. I'm sure that can't be a thing
LOL how else am I going to protect my base from those pesky necks? 👀 ||wolves, ballistas, walls, spikes, me, literally everything||
Good job, i needed this comment
We can still re-discuss already suggested stuff tho it's not like there's a cap
At this point, everything that needed to be discussed has already being discussed.
There's very little if anything that can be got from the discussion #58683 of an idea that has been suggested 5000 times already
Cuz you live here, maybe some ideas are new to new people ^_^
Ales is already saying that they know the idea has been suggested, that explicitly confirms that they know it must've been discussed already.
That would only apply if it was a new user
Rianu and I are basically roommates in this channel 
Yes, but they also wrote that there's actually more sense to this idea than one can think at first, even if it was suggested 5000 times (they are sure it wasn't tho)
Overall not bad. I would also add to such throwing objects the mechanics of distracting the enemy with a fallen stone for 2-4 seconds.
@mortal lichen a peace offering, a reminder that I am also team neck, one way or another 😁
Can’t deny how adorable they are
#suggestions message oops! Think the link was broken
Kinda good, but those stones seem to big to just throw as a projectile by a regular humanoid (trolls are huge, and greydwarfes throw more pebble-like stones) but maybe crafting stones into "pebbles" - projectiles equiped like the bomb type of EQ and then thrown with similar conditions you explained would fit it more 🤔
- Then crafting more "special late game" thrown projectiles using maybe stonecutter (very underused for crafting) f.ex.:
- stone(s)+freezeglands -> freezing stones with ~30ish blunt dmg, and ~10-20 freeze
- stone(s)+ooze/guck -> ~15-25 blunt, and ~20 poison
- stone(s)/blackmetal+tar+resin -> ~35-35 blunt and some fire dmg
- DMG numbers should be balanced around biome progression, a base rock you pick up from the ground can't rly become the end-game OP weapon just because u have lvl80 in "rock throwing"
What about a sling or a slingshot then?
Like as weapon type? Or as a specific weapon?
Rianu said that it is impossible to make a stone as a weapon. But it possibly can be made as an ammo for a sling
Yeah like a weapon type
It would absolutely be possible to make stones work as weapons, but why do we need that?
If I understood Ales right, he want stones to be the 1st tier bomb
And create a separate skill for throwing, so bombs and stones could be another way of fighting
Not sure we really need that. There are a lot of different ways to range attack, but the idea is interesting. Tbh never saw someone to seriously use bombs. So thus we can encourage people to make and use bombs
Right, that is exactly what i suggest. Btw those separate stones we collect from the ground are of the perfect size for it, so just equipping a stack of stones is enough to make it a weapon.
@cyan hare Tell your 3 year old daughter that cats go straight to Valhalla.
Throwing is best left to the primitive beings in Valheim 
I think some years back I suggested a way of summoning cat spirits, this was around the time Eitr was first added to the game
Cats were a token of good luck in Viking mythology, some lore surrounding cats depicts them as guardians against evil spirits. I think it would've been a nice addition, but ultimately not terribly different from wolves/ulvs/cultists.
They were often wedding gifts or so I'm led to believe.
In my opinion, this is too much. Stones are everywhere under your feet, you don't have to visualize them (or crush a large stone into pebbles). For me, it's enough that a small stone should be in the inventory by default (maybe not even occupy cells and be infinite). At the same time, have the most minimal damage (possibly leveled up along with the 'throwing skill' scale). At maximum leveling, a throw of 2 stones can kill a boar, and if hit, the animal would also be thrown back a meter, but would not slow down (a slight slowdown in snowballs, but the damage is two times less - it only affects warm-blooded animals).
In fact, stones are not even weapons (although they improve the ability to throw bombs), but a way to attract or distract someone, activating increased attention (if thrown to the side) or rage (if thrown to a living target) in enemies.
This was a good device for those who liked to kill without being noticed.
Small Pets (cats, dogs, maybe birds in a cage), only as decoration. To wander around the house and maybe sometimes make sounds (for example, when the owner enters the house). It would be very nice 😽.
Sure, but that was a response to the "Ales" guy idea, and he suggested that on lvl100 skill a rock you throw should be strong (like stun a troll)
- and let's see how strong a "blunt" damage ranged weapon would have to be to "stun a troll" :
- (no-star)troll Has 600HP, stagger limit of 30%, and blunt resistance so he takes -50% blunt damage => to stun a troll with blunt dmg weapon you need to deal 400blunt->200(after reduction dmg)
- that's a bit too strong for a basic stone that doesn't require any crafting isn't it??
- and even if we take count that he didn't mean the after reduction dmg -> 200?! On a rock?! That's what the crossbow does - a hekin mistlands tier weapon (with VERY slow attack rate)
My version is a little more realistic).
Maybe if he meant to stun a troll with that 5x backstab bonus (that he mentioned somewhere there) that would be 40dmg on a throw at lvl 100...
-
then again at lvl 100 you deal 85-100% of your weapon dmg
-
at lvl 50 you deal 55-85% of your weapon dmg
-
at lvl 0 you deal 25-55% of your weapon dmg
-
so if lvl100 rock can reliably stun a troll with backstab it would mean it has dmg=40/0,85=47
The lvl 50 would -> 25-85% out of 47 is 22-40 -> with a 5x (110-200dmg) backstab bonus that's enough to one-shot fulings (175HP), one-shot wolfs (80HP), drakes (100HP)
(The lvl 50 skill is totally obtainable at around swamp-mountain era on the main weapon skill while just playing normally and not dying too often)
Doesn't it sound a bit to strong for a "rock" that you can just pick up of the ground ?
Yes your sounds (surprisingly) way better balanced,
- although it being infinite in your inventory is total BS
Well then, the production of a handful of stones should take place on the simplest workbench (3-5 small stones from 1 ordinary stone). Or, ready-made stones can be used as throwing stones by moving them to cells 1-8.
Yes sure...
Just FYI you don't need to put anything in the cells 1-8 to use it - u can just right-click it from your inventory tab...
Something about people with bear pfps suggesting bears always make me laugh, and yeah it’s happened more than once lol
boutta get a horse pfp
What's bad about bears? What is 'pfps'?
Profile picture
I just laugh because I think it’s funny- it would be like Blob suggesting dogs.
Time for a neck summon pfp
I think a neck pfp would fit you perfectly 👀

Counted 3 of them, also one posted same idea twice
Maybe someone here knows; I'm dying to have steep roof tiles to make historic style Scandinavian buildings. Why were they never added?
I guess we don’t have an official answer, but maybe it has something to with the way stability works. The stability would degrade twice as fast generally, since the build piece would likely be 1m long and 2m tall.
Maybe deep north will bring steep tiles to keep the snow off
Are performance optimizations somewhere on an epic roadmap? I would suggest cycles for optimizations and support for DLSS.
The game doesn't utilize my CPU or GPU remotely fully, and when there are many instances in highly-populated areas (such as a multiplayer base/hub), even with the most recent cpu/gpu and all the manual things you can find to do to increase performance manually as an end-user, I have a meager FPS in those instances from 720p to 4k alike. So I assumed it was a CPU bottleneck, but then my CPU usage peaked at 18%. So then I thought maybe the code ran primarily on the first/second core, but my highest-usage core (0) peaked at 64% utilization. So I don't understand.
On the exact opposite end of the spectrum, my nephew lags almost regardless of where he's at on his older specs but especially in large bases.
Also I don't know how to diagnose a solution but whoever reaches sectors/active zones first becomes something of the "leader"/owner of the area and everyone else who enters thereafter in multiplayer has large input lag regardless of framerate. This makes it difficult to parry or even land attacks on moving targetsand has meaningful consequences for players as it feels like 250-400 ms latency playing with someone sitting right next to you even. So my suggestion would be for some kind of server/client code to improve communication speeds to lessen this.
yes
#suggestions message actually you are able to decorate structures with ivy since the Bog Witch update, just not in super-early game ||ivy seeds are purchasable from the Bog Witch wich is "swamp-tier" trader||
Is it possible to create a section here (maybe temporary) with the best offers of all time? That is, for example, Top 100 💡 (those who scored more than 50👍). Of course, doing it manually is a little complicated, maybe you can create a program that will select the necessary options?
O-o! Cool).
For what?
I'm sure it is, but there's 0 point in doing it
could make it easier for us to find popular suggestions so that we could upvote them. Also devs could more easily find popular suggestions
Well, if so, then all these sections make no sense). And this way it will be clear what the players really like and would like to see. After all, much that has been suggested more than once is forgotten, but it would be possible to remember the main points without endlessly scrolling through hundreds of messages.
Why the hell are people down voting brolys suggestion?
Maybe someone will look at the ideas for 24 years, another for 23, and so on?
He is objectively right in every single way.
It's a bit of a crime to get 30fps when you have a 9800x3d and 4070ti super just because someone built a medium-large sized build.
I know people see it as "the way things are" but in reality, if you take a step back from the game, that performance is ridiculously low....
And... For what?
And I'm sure they already read those suggestions, so the need for them being somewhere is not there
It literally doesn't matter how long the idea was suggested or how many votes it had, if devs liked it, it will be added. Period
And?
I don’t really understand what in such a simple game could overload it. And I don’t understand the developers’ answers “this may unnecessarily load the game or the system.” What's stopping you from making it 1 or 5 GB?! Why are they so keen to preserve the old minimalism in everything? Computers have already changed significantly since 2021, but they haven’t 🤷♂️ .
Probably because it's highly redundant to tell devs "guys, you know what would be a good idea? To develop the game"
Disagree. We have been told several times by developers they don't optimise further as they don't see a problem.
The devs need to understand they've got an exponential performance issue and, if they keep testing their builds with small buildings etc, they'll never fully get just how bad it gets
It's to the point where, between frozen north, and having over 30fps in a medium - large build...
I'd fob off the frozen north in a heartbeat
Let's hope for optimization v1.0 and fixes of the first day).
They've already made it clear it's not even close to a priority
But-- they literally just dropped a patch in the tester branch with mostly optimizations and rendering improvements.
Okay but that doesn’t feed the delusion of the developers not wanting the game optimised for some reason
The problem is not just optimization itself.
In my medium-high spec I get stable 180 fps anywhere in the world besides my bases. One guy said somewhere that every single building piece checks for the command "IfTakenDamage" and "Stability" every other second (I don't exactly recall the name), and high instances areas, like bases/hubs faces this issue and bottlenecks the CPU usage.
(I've never played multiplayer because I hate the lag of it)
That'd still qualify as a discussion around optimization.
From the description of the patch it seems is not addressing the core issue for the builders. They focus on casuals and people enjoying survival part -- which is what I think they aim the game at. I am almost frustrated enough to try figuring out what is wrong with the engine.
#suggestions message Like fish that bite and attack the player?
Addressing the core issue for builders? Isn't that a bit presumptuous though, changing how the system works to accomodate people that push the limits will only enable them to push the limits further, and start the cycle of complaints again. A solution is already present, just don't build until you drastically drop FPS. The optimizations are helpful and a direct sign that they do prioritize optimizations, it just might not be exactly how you'd like.
First of all, ignoring performance issues and a small minority of the players enjoying larger builds may be a good decision for the company. They prioritize the main audience -- not the technical excellence -- and it is reasonable. However, current performance indicates the algorithmic part of the game is just inefficient. I can't see any indications they decreased the big theta time complexity for any internals, since all they wrote in the notes targeted memory and flat UI overhead + startup.
To be honest, when playing solo, I personally didn’t encounter much lag. Usually problems arise in multiplayer.
I believe that is what the suggestion is implying yeah. Making so they can take a little chomp at you with those large teeth. I think that would be alright, just don't make them hyper aggressive like piranha. They could just bite you if you get too close to them.
Would add a nice touch and possible small shock moment, even if not the biggest threat of course 🤭
Ahhh I misunderstood- thought they meant bite like ‘bite the fishing hook’ or something 😂 could be an interesting detail, similarly to pufferfish
If that's the case then that's brilliant and I am happy to be a slightly more at ease
What optimization they do, are there build notes?
The code is quite unoptimised mate. I am not gonna say accommodate for the mega builders.
But there are a lot of "huh" things in how they coded the game early on that even the devs themselves admit were goofy in hindsight.
All I'm asking for is the little things like not checking structural integrity every frame, wacking out a custom shader for occlusion Culling in the built in render pipeline and maybe, just maybe, breaking the game into chunks
There were silly mistakes made very early on, noone blames them for said mistakes, they were a small studio. But those problems have built up on top of each other to cause quite a few issues in multiplayer towns or big builds.
Don't think it's unreasonable for some polishing of the code to help address it
You keep mentioning "multiplayer" all the times and that may be the problem indeed.
The game wasn't designed to be a multiplayer game.
It was designed to be a single player game, with the multiplayer co-op experience added later.
Since the game doesn't use any dedicated multiplayer servers, but instead works in general as a P2P connected game, the problem isn't really in the game, but in the connection.
Port forwarding, Antivirus programming, ISP's, modem capacity, ethernet card capacity, firewalls and the device the host uses have all its influence on the performance. And that's on top of the checks the game itself does to keep things going. Like structure integrity, changes made to the world and whatever.
The reason the devs want to keep the low specs of the game as it is, is because they want it to run at as many systems as possible. But that also means it's getting very sensitive to issues when players use devices that are close to those minimum specs. Especially when they're playing this game with friends.
I've seen issues pass in the help channel where people complained about having lag in a friends game, but not in their own and it turned out that friend ran the game on a laptop that was just above minimum specs and using a phone to connect to the internet. Yet, their first impression was that "the game is having performance issues!"
The devs can solve a lot of problems and given we just got an optimization patch in the PTB does show they're still trying to get it more optimized.
What they can't fix, however, is user stupidity. And as long as there are people with minimum specs, bad internet connections due to using old modems, using old wifi routers and all of that are around, things are never going to become optimal.
Especially when they claim that when playing Fortnite won't cause problems, but connecting to a friend's game does. As that means they don't even know how they're connected to each game.
I think this is not a particularly atmospheric (like in Mistland) and not a particularly beautiful thing, as the fog creeping along the ground and even getting into the house significantly loads and reduces fps in our already filled with details home.
It’s scary to even think about what kind of calculators you need to use in order for games of the size and quality of graphics like Valheim to run poorly 😓.
You are objectively wrong.
It is a dynamic peer to peer system. Which is not the norm, and in fact is one of the worst aspects of the multiplayer issue.
You have 5 people on a server, 4 european, 1 american? If the american enters a new zone first, they are unconditionally made host of that area, leading to unfixable lag in that area shy of the american logging off so one of the euro guys can host it.
Ships swap host if you are sailing and someone else accesses the ship inventory meaning, even if you are driving, you no longer have host and hence have a laggy ship.
And do not talk to me about minimum specs man, I apologise if you didn't see it, but this started with me saying that in our multiplayer village (just 6 -10 players) I get 25- 35fps (down from 120 even 3 minutes walk away) on a 9800x3D & 4070TI super.
To do a huge chunk of your counter point under the lense of "its just people on bad specs" is a bit disingenuous.
Though benefit of the doubt? You might not actually know. The issues with the game performance are not linear.
i.e. 10% more pieces does not = 10% less frames. It goes up in a curve that gets steeper and steeper.
You'd be surprised just how big a hit you get once you get to the "even small additions make a big difference" step which, in my humble opinion, is nowhere near as high as it could be.
But as I said to the other guy, is there any patch notes / build notes for the PTB? I'd love to know what optimizations they made as, honestly dude? We are both fans of this game and I am really hype to see what they've done with it ^_^
Thank you ever so much Kenter ❤️
And just to make it clear Thorin, absolutly no hate towards you whatsoever ^_^
Was going to say, you should give yourself access to the PTB channel, you’ll get access to the patches early for testing 🙂
You seem to miss out on the point I made first:
This game isn't developed to be a multiplayer game, but to be a SINGLE player game with an additional "co-op experience".
That's a whole different thing as when this game was designed to have a multiplayer aspect right from the start, as porting a game from an multiplayer experience to a single player experience is a whole lot easier as the other way around.
There's a reason this game supports up to 10 players for the co-op experience and you are experiencing the reason why.
So don't put the blame on the devs, as it's not their fault. They had a vision and they developed the game according to that vision. If you and your friends try to stretch the limits of the game by building a huge base, it's not the devs fault the FPS drops or lag occurs.
Oh nice, I just looked at the optimization btw. Im glad theyve made the UI less laggy, but with the greatest of respect in the context of this conversation (I.e. the devs have cooked with this patch and deserve the praise independant of this convo) none of the optimisations actually address the issues that cause most the lag.
I.e. their optimizations were to fix memory leaks and UI stuff. None of the core things causing lag were touched or even given an honorable mention. So I still standby the suggestion that was made by broly's suggestion has merrit
As someone who's looked at the code of the game (harmony modders decompile it, no dodgeyness has been done here and infact said modders are encouraged by staff).
It isnt just "it wasnt designed for multiplayer". The peer-to-peer system is just not fit for purpose, even for 5 players.
It has flaws that devs themselves have stated they didn't forsee happening, the dynamic nature of it is a major issue that keeps causing more and more problems.
To give a bit of a silly annecdotal example, when Bethesda released Nuka Cola bottles that were not glass, were shoddy plastic and not fit for drinking, noone came in and said "but Fallout 76 wasn't designed to sell bottles".
A poor quality thing is poor quality, no matter what the scope is.
Disclaimer, I am not saying the peer to peer is "poor", just flawed in ways noone could of realised till after it was deployed, and all I am saying is the players would be hella grateful if it was looked into
And once again i would really like to make clear that the issue is not linear. There is a hard line when performance begins to tank with builds, and I guarantee you it is not "mega builds".
Its just mega builds are the ones crossing the "performance issue line" with their builds. The reality is the hard line is probably 1/4 the size of the mega build, its just mega builds are the folk who most commonly, and publicly, cross it.
i.e. Noone is posting videos of their medium sized build and it getting mega super popular.
And for record, the developers have openly admitted this
In this very channel in fact.
The argument is not "is there a problem for more than just mega builders".
I say this respectfully of course
And if it does not come across that way I genuinely apologise
Mate, mega builds even lag SINGLE player games. So whadda ya expect when you play the game with multiple persons?
That it runs smoothly?
You refuse - imho - to see the issue here, which is that you and your friends are pushing the limits of the game, then complain that the game is poorly optimized.
I'm not in the mood to continue a discussion with someone who's that visually impaired.
Good bye!
No I think you refuse to appreciate that we really are not...
In fact... yes... we are pushing the limits of the game... What we are saying is, those limits don't have to be as low as they are.
Also I want it on record I don't take any offence to the final comment about me being visually impaired, I have no doubt youve had a lot of arguments here with folk who've been rude in the past and it colors your conduct. Hence I do not hold the comment against you.
I leave you with genuine best wishes and hope you have a pleasent day! ^_^
A lot of the points here are based in a reality that the team has no wish to improve on the elements surrounding rendering increased objects, in single or multiplayer. I would imagine they do, but are just occupied with finishing their game before doing any retroactive work, as it makes little sense to look backwards every time you move forward. It's also safe to assume that some limitations won't be addressed, because it would take complete reworks of connection types, how objects function and how everything is utilized with the netcode they've written.
It's easy to highlight flaws in a game like Valheim, as there are many tools to decompile the code for games built in unity, but I think you'd be surprised how common it is for code to be in a strange state even with AAA titles. The goal simply cannot be perfection with games on a deadline, and while Irongate has surely done a lot to impress, it's often best to take the lessons learned and apply them to new projects, rather than circle the drain on one project.
Also
Optimized Asset Bundles, reducing start-up times by up to 75%, build size by up to 35% and memory usage by 110 MB. Should also reduce the download size of future patches.
Did you skip this bit and only read the optimized UI rendering note?
Well, quite large-scale work on the game is already underway and this cannot but rejoice).
I would like to play with someone online..., but I have absolutely no time and desire to adapt to anyone in order to enter the game... and I’m also not interested in having it played while I’m sleeping. Therefore, I play alone and the problems that arise mainly in multiplayer do not particularly interest me (but I do not deny that this is important), although it is more fun together 😉.
Was reading the wiki a bit and the fact hitting a bird does not give you Xp should be the opposite, hitting a bird is so hard it should give a bunch of melee Xp and at least the normal amount of archery Xp