#suggestion-discussion

1 messages · Page 45 of 1

lofty wave
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It's so much slower with himminafl

peak bobcat
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Yeah a little more, true, you do have smaller room for error. But as blobicycake said - same animations as other warriors - u had a lot of time to practice

coarse idol
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♻️ What does this mean?

peak bronze
peak bobcat
# coarse idol ♻️ What does this mean?

Btw about that cellar - you want to create your own "dungeon entrance"?

  • cuz u know that with creative approach you can actually dig 8m deep hole beneath your base and make it a cellar right?
coarse idol
# peak bobcat Btw about that cellar - you want to create your own "dungeon entrance"? - cuz u ...

Yes, but if the house has already been built, and you want a basement under it or next to it, then this is not very convenient. Well, logically, this could be a cellar and a refrigerator for supplies, and not just a lower floor. Well, or a machine that produces Eitr can be placed there so that it does not destroy the house. True, as long as the meat does not spoil, there is no logic in this, except for decoration).

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To be honest, I recently installed a few mods for myself (after playing vanilla for a long time). And it’s very convenient - just a small hole with a ladder in the floor and you end up in a small room.

peak bobcat
# coarse idol Yes, but if the house has already been built, and you want a basement under it o...

Then

  1. Plan your base build better. Inconvenient but totally possible if you know basic building mechanics in-game.
  2. Eitir refinery doesn't DMG the black marble structures- from what I can see A LOT of your suggestions come from you being inexperienced in game as that's not the first one you suggest to solve a problem that is already solvable and you just not knowing the solution... (F.ex. canceling arrow draw on bows)
  3. The refrigerator is not needed, food does not spoil - and it shouldn't it's not that type of game
    3.1. for the decoration purpose just dig your cellar with a pickaxe it rly does look nice if you do it right, and the games build pieces allow for pretty decent creativity there
peak bobcat
coarse idol
peak bobcat
# coarse idol Maybe. But sometimes demand creates needs. If someone is interested in something...

Yes but you will not create a demand by just spam asking for

  1. The things that are already implemented/solved - that you just don't know the solution for
  2. 1000 random bs copied from 50 different games
  3. And then finally proposing something nice that makes sense in between 5 other random suggestions

The only thing u'll achieve this way is creating a lot of noise that noone wants to read - it's easier to miss the things that are actually good

coarse idol
peak bobcat
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Yes but at least attempt to do some research before going "neeeahhh allow me to cancel the arrow I drew on a bow" without actually checking if that thing isn't in the game already...

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Or the eirtr refinery - black marble thing...

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Or spam things like "add 3 coloured snakes in meadows bushes, 8 colours of different sharks into the ocean"... And so on...

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Think it through first 😉 or come down here in discussion section before 😉

coarse idol
peak bobcat
coarse idol
barren oasis
wanton atlas
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not sure how a "cellar" build piece would work to be honest

barren oasis
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I'm assuming kind of like a mini dungeon? Like it'd teleport you into a cellar

wanton atlas
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that would be super OP

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basicly a pocked safe zone

coarse idol
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Yes.

wanton atlas
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@atomic salmon sadly we can't.

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not atm

granite geyser
# coarse idol Maybe. But sometimes demand creates needs. If someone is interested in something...

That is not remotely true...

Just because someone wants something doesn't mean they will just implement it.

If they like the idea, they will add it, regardless of the idea being suggested once or 1000 times.

Similarly, even if an idea has been suggested 1000 and they never liked it in the first place, they will not add it.

Downvotes are only a means for them to alter the idea they'd like to implement into something else rather than putting it exactly as it was suggested. Upvotes are to see that other players like it and doesn't need as much changing

coarse idol
rose swan
# wanton atlas that would be super OP

A long time ago, you told me to think about the ways a suggestion could be abused. A pocket cellar has sooo many ways I could imagine being abused 😅

Struggling with a boss? Pocket cellar!
Raid? Pocket cellar!
Not enough room in your cellar? Pocket cellar!

arctic wharf
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I meeeeeaaannnn.... that logic breaks down fast with portals 😅

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Not that I at all want a pocket cellar, it's unrelated.
I don't NeckSmile

coarse idol
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Well, in fact, hiding in it, surviving all the attacks, would probably be a little dishonest. Although I sometimes fly away through the portal so as not to get involved in the 'hunt' event.

granite geyser
# arctic wharf I meeeeeaaannnn.... that logic breaks down fast with portals 😅

There is a big difference between a portal which can be destroyed and leave you stranded, either in the boss area or away at your base. That you need to place safely in the first place so it works at all

And what's essentially a pocket dimension that's completely safe from literally everything, and what if the entrance is destroyed? You're trapped there forever? Then make it indestructible so it's not destroyed? Meaning that you now have a safe haven that's completely indestructible and unreachable where you can very easily heal, repair stuff, and recover?

The comparison does not work at all...

coarse idol
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Here's a question. Why don’t we still meet the same Vikings? But they exist. As you know, werewolves in the mountains go hunting at night, and during the day they live in completely human caves with furniture, having the shape of people. So why can’t we meet people? Or maybe they are not all hostile to us?

granite geyser
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They abandoned humanity to become wolves. They're not your friends.

And you are not meant to feel safe, it's a barren, hostile world where you need to survive

arctic wharf
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Too many IFs, not nearly enough reasons to be worth it

granite geyser
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So you can get trapped there forever if enemies destroy it while you're inside?

arctic wharf
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Probably would have to have it kick you out if it did

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Or just die... and respawn outside of it.
Cave in?

coarse idol
granite geyser
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And you lose everything that was inside there then?

arctic wharf
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Dang skipping! Hahahaha
Could ofc put the players grave at the spot the entrence was tho.

Too many IFs... too many and not nearly enough genuine positives for such an addition to ever be considered.

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Valheim is labeled as a brutal survival game though 👀

coarse idol
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And the fire would not be lit there without a hood. And without a fire you won’t be able to sleep there.

proud mason
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I think boss suggestions are kinda not the smartest cuz the devs probs already have something in mind

coarse idol
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By the way, the torch is used very rarely in the game, but it would come in handy here).

coarse idol
stiff stag
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There is no "some next biome" 🤦‍♂️

rose swan
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The torch is rarely used? 🤔 What do you mean by that?

coarse idol
coarse idol
rose swan
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I use it quite a bit in the early/mid game 👀

proud mason
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Maybe suggest minibosses/additions to the hildirs request type of stuff, but major boss suggestions sounds like people tryna add mods to the base game

proud mason
coarse idol
proud mason
coarse idol
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Only now I realized that there are other, living people in the game (technically, although they are wolves at night) 😜.

proud mason
coarse idol
coarse idol
proud mason
proud mason
coarse idol
stiff stag
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Something I'm curious on is the fact that vikings in valheim never truly die, only ceasing to exist when their spirit dies. So that brings into question whether the forsaken are ever truly defeated, and what the player (and previous vikings) are actually accomplishing if that's the case. Will be interesting to see what they come up with to clear up that concern. Makes it seem like there's more to your purpose than just killing all of the forsaken and calling it a day.

coarse idol
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A Viking, like a samurai, has no goal, only a path.

stiff stag
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Why are you even here? I'm referring to the lore of the game, which is that you were sent to valheim to slay the forsaken, i.e. the goal of the player.

proud mason
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Like, at least look up Valheim lore before speculating on it bud

arctic wharf
rose swan
arctic wharf
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I tend to be so lazy that I don't use things unless I really feel like I need to. Ragnar_laugh

rose swan
rose swan
arctic wharf
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Just don't tend to feel the need.
I do make frost mwads for the start of the mountains though... but cape replaces them

rose swan
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-Healing mead because I’m bad and tend to get hit
-stamina mead when I’m trying to stretch a short term objective in combat
-Rat pot because speedy boi
-troll potions for when I’m gathering resources and making trips (let’s not talk about stone portal lol)
-Frost mead for early mountain
-poison resist for swamp activities
-jumpy mead for climbing mountains (actually super useful!)

I think that about covers it for me… might have an alcohol problem Ragnar_laugh

peak bronze
rose swan
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@arctic wharf I know I’m technically calling you out for your vote, but I’m curious why you’re against Valheim being back on gamepass? Asking because I value your opinion btw.

I know pretty much nothing about it- but I’m curious!
<This guy knows very little about gamepass

peak bronze
rose swan
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Oh that too! I also just crafted Eitr potions, but I haven’t used them yet 🤔

peak bronze
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Tasty has been so good in my current run with bows only. Keeping distance while stamina recovers with haste and then shooting again.

proud mason
stiff stag
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And the fact that it isn't currently means it's for good reason, and a suggestion from some random person on discord isn't going to change that, nor will any amount of votes for it.

arctic wharf
rose swan
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Thanks for the answers! That all makes sense 👍

stiff stag
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I would downvote it simply because it comes off as them saying "do this for me". Only thing I can think of in favor of a subscription service is being able to test out a multitude of games to determine if you like them or not before committing to buying them. But again it's not currently available for good reason, so no point upvoting it anyway.

peak bobcat
peak bobcat
peak bobcat
coarse idol
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As I understand it, we died in battle and for some reason we were transferred to the 10th world (apparently something between their “hell” and “paradise”), and not to Valhala. We were probably not very good and went against Odin’s will in some way. And now they must prove their right to go to Valhala, like the great wars, but to do this they must pass 8-9 checks. In my opinion it’s complicated).

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🧐

languid ibex
coarse idol
grand sable
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i don't believe we did anything to displease odin

languid ibex
# coarse idol I don’t remember well anymore). Stranded sea just asked).

Well, Valheim is more like a Prison for the enemies of Odin, it was cut from the world tree and left to drift aimlessly, no longer considered a part Yggdrasil. Ages past until those adrift in Valheim grew stronger, and became known to be a threat once again. Valkyries were asked to scour for the most worthy of warriors, and that's us. 👍

coarse idol
languid ibex
coarse idol
languid ibex
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You're literally just a headhunter/assassin for a god who only has the time to check in on your progress from time to time.

coarse idol
languid ibex
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Newborns don't have amnesia, and nothing is directly transferred aside from your conciousness. 😅

coarse idol
languid ibex
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Did Stranded At Sea block me or something I can't see their messages 🤨

stiff stag
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Hi

coarse idol
languid ibex
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Vikings that do not reach Valhalla become spirits and wraiths, without shape or form.

languid ibex
stiff stag
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I'm very bad at deciding what I want to write.

languid ibex
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Fair enough Ragnar_laugh

unreal schooner
languid ibex
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This would be revealed through brain scans if it were a thing.

unreal schooner
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Amnesia is just forgetfulness in greek, and newborns are fairly forgetful

languid ibex
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That's really not what the context being used was inferring.

unreal schooner
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I thought it was, don't think he was talking about medical diagnosis

coarse idol
languid ibex
languid ibex
coarse idol
languid ibex
ornate mural
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not a suggestion but was hoping someone here could help me out in the dedicated server chat, been stuck on this for an hour 😭

languid ibex
ornate mural
languid ibex
ornate mural
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thank youu

languid ibex
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No worries.

granite geyser
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#suggestions message

Would be hilarious if they added this but the default penalty becomes like +10% skill loss on death

peak bronze
languid ibex
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@forest sleet like any other biome, the natural elements that are difficult to deal with are mitigated with progression. You're burning because you haven't yet utilized the flame resistance in the flametal set. The Asksvin are only sprinting to where you were detected, you can still successfully hide from them and wait for them to return to where they came at you from. The basalt platforms have a consistent timing and raise upward before sinking again. The audio queue isn't a bad suggestion but it's being brought down by the stacked suggestions and the answers already available to solve the issues you brought up.

forest sleet
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It has nothing to do with the flame resistance. The fact was. I got knocked over by a random flameball, into the lava. That is random, unfair, and just plain stupid. It's caused by blunt damage, not fire damage, which doesn't deal knockback. Even though that thing about the asksvin is true, they re-detect you, over and over again, so it seems like they just track you perfectly. And yes, you're right about the basalt platforms, but still, I feel like they need an audio queue.

languid ibex
forest sleet
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They sometimes shoot out of the lava, and if they hit you, they deal blunt and fire damage to you.

languid ibex
grand sable
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scheisse that suggestion to keep effects on logout is the most sadistic thing you could possibly bring up, thats saved my life so many times.

forest sleet
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For normal mode, I don't see any harm in a little exploit making the game more fun to play.

grand sable
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such as the dvergr cheese

forest sleet
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yep.

random monolith
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I agree the basalt platforms should make some noise when they're about to fall apart but I can't upvote your suggestion because you put a bunch of stuff in the same suggestion that I don't agree with

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Which is why for suggestion channels you should usually only post one suggestion at a time

lament zinc
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#suggestions message

If you actually want to make a suggestion you might want to consider changing the tone of your "suggestion".
Because right now it's downright degrading.

pliant sorrel
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Although the idea is half decent, they should still have consideration.

feral swift
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Maybe they been dealing with the bs for to long now, just saying, there is currently no way to bring a boar home, wolfs can follow you and the others can be either riden or hatched, so id like someone to tell me how to take them home, especially after they removed them from being afraid of fire after tamed (liked this however that was the only option) apart from having to make a fenced area to guide them and dealing with the fustration of them for some stupid reason wanting to go the oposite way, there is literally no other option, or atleast until you get the harpoon

lament zinc
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As for transporting animals: you can lead wolves and they can swim as long as you don't sail too fast and give them time to catch up. Lox can be ridden and they can swim too, albeit short distances. Askvin can be transported when they're still eggs, chickens ditto.

Even boars can be transported aboard a boat using fences and the abysmal harpoon to get them on it.

lofty wave
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Abysmal harpoon 😔

lament zinc
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Even the 1m high wooden walls work as a fence. After that either drag them or push them through the area to your boat. As soon as they're on it, destroy the "plank" and you can sail off.

hearty finch
pliant sorrel
granite geyser
languid ibex
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On the land you can push boars and lead them with food, creative problem solving can be it's own reward

granite geyser
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@heady compass then the bot wouldn't be able to automatically put the reactions

rose swan
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Nothing wrong with pitching ideas and talking about them. No matter the quality of your suggestion, insults won’t help get it into the game. No point in even discussing ideas if it’s just going to devolve into pettiness.

arctic wharf
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A lead would be great though, I agree.
Doesn't solve taking them over the ocean, but anything would be better than harpoon spam

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Perhaps if the lead could also be tied to the mast of ships to keep them on board 🤔

granite geyser
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Not like building inside dungeons have any sense in the first place

summer canopy
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oh. lol. my suggestion came at the right time..........

heady compass
keen mortar
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Why are most people against the idea of lessening the influence of iron by changing some recipes for black metal (I'm looking at you, padded armors)?

coarse idol
keen mortar
crimson dock
turbid bramble
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i personally think that padded armor having such big need for iron, is not "good" thing game design wise. Especially players that are playing the first time game they tend to use all the iron up during swamp era, only to realize that 2 biomes after they need to start grinding iron again for padded armor.

The way mistland handles it is superp. lock it behind black metal pickaxe and having it "easy" minable stuff for copper also is right approach. (I am not saying that plains need iron sources) I would personally prefer if the main component would be black metal for plains armour also. Even if there is small need for iron also.

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and having some random muddy scraps to be found in the landscape of swamps isn't "enough" especially since it is not super obvious that you can use wishbone to find them.

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technically you are forced to go back for iron. ofc full iren need is 96, so if you are lucky it is only one crypt... But it could be 1-3 crypts

crimson dock
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Swamp diving is a highly lucrative business the problem is when the player views it as a chore to have to ‘backtrack’ to previous biomes, the game is designed around every biome having some kind of reason to return to it, meadows if you want to find more hives, Black Forest for forageables such as blueberries, swamp for iron, bloodbags, mountain for windows, braziers, plains for tar and black metal, mistlands for black marble, sap, yggdrasil wood…

turbid bramble
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well technically you are not forced to anything, you could run naked around, there is even guy in youtube that showed you can unarmed fight mistland soldier (i freak achievement) 😄 I personally play with fenris armor (even in the mistland as I personally prefer the movement bonus) And I played with troll armor and then to fenris so yeah it is possible.

But my point is that IF you are not aware at your first time playing that it would be better to save stuff and try to obtain fast wolf armor / fenris set. And save them to plains.

And there is plenty of stuff that requires players to revisit previous biomes, like getting berries for potions and foods. etc.

All I am saying that the new items in new biomes should primary use stuff found from said biome and supplement something from previous. Thats all I am saying

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perhaps the iron stuff from swamp has the extra "problem" as by default rules you cannot use portal to cut the travel time. It feels quite extra step to just find 1-2 crypts and get back. For most other stuff you can use portals to go forage. I don't personally mind that so much.

We started playing with my son ( i have to say that as a father it is nice when your own child has become old enough to play games with and I have opportunity to experience Valheim again through his experience... wandering to new biomes and getting our asses kicked haas been blast! Currently at Mistland trying to gather black cores and refined eitrs)

I told him that we should gather little extra swamps at this moment and skip the iron armor completely for him and aim for wolf armor instead and keeping his bronze armor. And now we have enough iron to supply everything so no problem.

coarse idol
warm crystal
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I am doing my first playthough with my brother. We realised that a lot of gear isn't entirely necessary for success in its respective biome. A maxed troll hide armour does almost as well as copper, and we used it heading into the swamps.

The reason we went with full iron however is just to make Biomass that little bit easier (along with root mask), because we severely underestimated how much health it had.

We have got full wolf gear now and are in the process of upgrading it to max before heading to the plains. I suppose the one benefit of getting this gear is we are also getting materials for other stuff on the way whilst exploring the map too.

crimson dock
crimson dock
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Lvl 1 padded armor takes 30 iron 55 linen thread, I just cleared a tower in the plains and got 53 iron, 95 black metal and various other extras

heady compass
coarse idol
granite geyser
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Because... It's what works for them...

And because they want it this way.

How is it frustrating to spend five seconds for just one emoji? People not being aware of what they didn't do or the fact that they should read the pinned messages it's their problem, not anyone else's

coarse idol
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Message in quarantine from Odin, you can copy and write again with 💡.

wanton atlas
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correct ^

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@summer canopy have you found the bog witch yet?

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I honestly suggest you complete the current content before giving ideas. some things you suggested is already in the game

coarse idol
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Have you already written about a sleigh (from a cart) with a team of 2 or 4 wolves (for the Northern Lands)?

mellow crater
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Yes

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Saw similar suggestion twice if I well remember

turbid bramble
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I dont remember seeing anything else besides sealed tower (which i havent yet ventured)

crimson dock
heady compass
lament zinc
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The reason is simple:

It would activate the bot, which would add the 👍 , 👎 and ♻️ symbols to the reactions, making it possible for others to react to it.
Without it, one of the staff members would be permanently watch that channel, add the emojis him / herself and meanwhile watch all the hate-replies when that particular person doesn't reply in time because (s)he is spending some time at the toilet, sleeping, doing shopping or whatever.

lofty wave
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I don’t know much about how bots work, but wouldn’t it be able to add reactions to every message in the channel, even if they don’t start with a bulb?

unreal schooner
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#suggestions message
I don't think you actually go back that far if you die, even when losing all the skills and items you had on you

summer canopy
coarse idol
eternal wyvern
# lament zinc The reason is simple: It would activate the bot, which would add the 👍 , 👎 a...

That's how it works, but not the reason, I think it's to keep the channel focused on suggestions only and stop discussions and off-topic chat. Deleting messages that don’t start with a light bulb emoji makes people check the pinned messages and only post suggestions, keeping things more organized. I can almost guarantee you that if the bulb was not a requirement, people would have discussions and off-topic chats in there which would have to be cleared by moderators.

coarse idol
languid ibex
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What Chiran said, the bulb is just a hurdle that accomplishes many things towards organization

lament zinc
languid ibex
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I'm sure you can contact moderators if you cannot remember the suggestion you've just typed out, moderators typically keep a log of all messages.

coarse idol
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Is there no moderator here?

lament zinc
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There are plenty of moderators. There's also an auto-mod and a mod-mail. But since moderators are human beings they do need some time off as well.

crimson dock
eternal wyvern
coarse idol
warm crystal
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Getting wet from rain should accumulate as fast as it dries near fire rather than just giving an instant 2 minutes.

Stepping out in the rain for even a millisecond is treated the same as going for a swim

crimson dock
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Agreed I believe I’ve suggested the idea for it go up slowly before

heady compass
languid ibex
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I think it could be handy, I have heard of many players bypassing chitin by accident.

languid ibex
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The Harpoon is great when some tames are in an awkward place you can't coax them out of.

unreal schooner
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And the razor is one of the best weapons before iron

coarse idol
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Order is law). I accidentally wrote in another language and got a 10-minute ban - clearly 😝.

languid ibex
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It should be mentioned that chitin is almost necessary for obtaining serpent scales & a serpent trophy.

unreal schooner
coarse idol
unreal schooner
coarse idol
unreal schooner
coarse idol
heady compass
lofty wave
unreal schooner
unreal schooner
coarse idol
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Yes, there are not enough recipes with chitin. At least the decorations.

wanton atlas
keen mortar
wanton atlas
coarse idol
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This is of course a trifle, but why is there no Clay? At least for decorations and dishes (well, maybe a tiled roof).

wanton atlas
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because don't want it

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and we don't have infinite posiblity to add everything to the game

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it's not a simulator, it's a survival combat game

lofty wave
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We don’t need a new material for everything. Dishes don’t need to be clay, and we have tar roofs

coarse idol
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No, let them do the North first. And then, something in the seas.

unreal schooner
coarse idol
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Not enough cosmetics. There is a rack for knives and spoons, but practically no dishes.

lofty wave
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Many food items come with a plate or bowl when placed with the serving tray

coarse idol
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They still succeeded in managing the behavior of the ocean very well).

wanton atlas
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what's on top of this?

coarse idol
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Nope. Miracle islands emerging from the water are a separate highlight of the game.

serene brook
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My kingdom for a canoe... Would be so nice for local exploration of rivers, shallows, and rocky areas. Not to mention fishing. Or leaving your big boat in deep water while landing with the canoe.

wanton atlas
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there is your plates etc

coarse idol
languid ibex
unreal schooner
coarse idol
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😚🤪

wanton atlas
coarse idol
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Still not enough furniture.

languid ibex
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There is enough, though Hildir's bench sofa is a big want for me

wanton atlas
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people forget they can build furnitures all by themselves

unreal schooner
wanton atlas
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not just "props" that are pre-made

coarse idol
languid ibex
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?

wanton atlas
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cupboards are one of the most common storage sollutions for players to make themselves 🤔

coarse idol
languid ibex
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No one will stop you from doing that, but the point being made is that there's plenty available in-game to do what you want in terms of furniture.

wanton atlas
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we don't have time to make all those

#

honestly

#

we would have to spend an eternity make all of those which players requests

unreal schooner
lament zinc
summer canopy
languid ibex
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Other than holding more items in less space? Just utilize the chests that are in dungeons already tbh

coarse idol
unreal schooner
lament zinc
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It's the fun part of the game.

If this game was all about slaying things, it'll be a RPG instead of a survival sandbox game,

lofty wave
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If you don’t have time to arrange pots, nobody is forcing you to do that.

languid ibex
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When your tasked to stabilize an entire realm, no one can blame you for taking some time to make your home nice. Also yeah not cool.

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Delete if needed, but female Vikings were among the most famous and fearsome, so that point was way off base.

wanton atlas
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removed due to sexism

lament zinc
# languid ibex Delete if needed, but female Vikings were among the most famous and fearsome, so...

I wouldn't even reply to it if I were you.

Some people have less working braincells as a T-rex and they like to troll everyone with messages like that kind.

Just report it through mod mail and it'll be taken care off the way it always will be taken care of. With removal of the message for sure and perhaps some other actions too; depending at the severity of the message.

But more important, ignoring that kind of "people" will in the end hurt them a lot more as by replying to their messages, as the latter will only feed their idea of being "right".

serene brook
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tfw i added the bulb but it was at the end of the message not the beginning 🤣 😭

languid ibex
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I suppose but some are just young, so the intention isn't as black and white. I remember being ignorant to some things as a youngin' and appreciated when some took to time to highlight why I was just plain wrong.

serene brook
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@coarse idol That sounds like stuff that would be good for a mod, but I know that's easier said than done.

unreal schooner
granite geyser
#

You should not have any respect towards people that think that way

#

Even if it's not "cool"

lament zinc
#

Well, that's your opinion and so be it.

I'm not in the mood to start a discussion about that in this channel or any other one, as it would too easily lead to a discussion about politics and religion.

Let's just say that I don't like the attitude of the ones thinking like the one that triggered Omni's message and my reply to that.

And that's the end of the discussion for me.

wanton atlas
#

LordEK can't reply atm since he is on a timeout

pliant sorrel
pliant sorrel
#

Makes sense, ty

rose swan
#

I was actually reading awhile ago about how the remains of a Viking commander turned out to be female, pretty interesting stuff 🤔

hearty finch
#

what did he say exactly

mellow crater
#

Why do we need to know the content of a banned message ? Just change subject now, what’s done is done and there is nothing to do but moving on.

#

Ah, and be fair people and be happy also, life is great 🙂

keen mortar
#

Have any suggestions here made it into the game in an official capacity?

mellow crater
#

adding to that :
the fact that askvins are mostly bigger necks
mini-boss from Hildir, probably outfits "custom colored armors to wear" also I guess

serene brook
#

#suggestions message ...huh, I thought a design barrier might be "don't make sounds for things that don't exist in-game" but the swamp is full of those. Just thinking out loud.

mellow crater
#

And honestly, I hadn't though about that before but Askvins are actually bigger necks xD

rose swan
#

I’ve seen a suggestion for Godzilla Neck before the hack 😂

mellow crater
#

THIS IS REAL ahahahaahaa

serene brook
#

3 star Neckzilla

mellow crater
#

we got godzilla necks, oh devs you are some kind of incredible people if you done that on purpose

#

who would have say "eh, look the funny suggestion, let's do that" 🤣

serene brook
#

rare meadows raid

mellow crater
#

meadows mini-boss

rose swan
#

Some suggestions I’ve seen that have been added (note: could be coincidence, could’ve been inspired by suggestions, hard to tell)
-Taming speed feature (mead)
-Hexagon door from Mistalnds added as build piece
-Chickens
-Crossbows
-Lox saddle
-Feasts
-Barrels
-Candles
-Barely stack size (20 to 50)
-Farming skill (kinda crafting and cooking too)

Probably more than that I can’t think of Ragnar_laugh

mellow crater
#

half the content of this list seem so normal

rose swan
#

I don’t think anything too detailed had been added? Everything they take from suggestions is more generalized. It’s better this way though imo, because creative jurisdiction should be solely for Irongate imo

eternal wyvern
#

The jump mead was a suggestion, some very smart guy suggested it

rose swan
#

Might even say that the entire magic system was inspired by suggestions. Before Mistlands, “magic” was a highly requested feature. I personally think that they had planned some sort of magic far earlier in development, but it didn’t come to fruition until the Mistlands update.

eternal wyvern
#

I think the cartagrophy table was also from a suggestion.

languid ibex
#

Everything is a suggestion if you think about it 🤯

granite geyser
#

Elemental magic was in the code since long before mistlands. That implies they were going to add magic regardless of suggestions or not

#

I still would've preferred that they never added it. It's way too broken

languid ibex
#

It does need a nerf

rose swan
#

I was kinda absent from the community during the era of Mistlands, so I didn’t get to see a lot of the feedback regarding Eitr.

#

Oh! Parrying ranged attacks was originally a non-intended feature, and was removed. However, the community really liked it, and wanted it to return. And so, it was added back into the game as a feature for good.

mellow crater
#

What were the arguments for that one by the way ?

rose swan
wanton atlas
#

it was a feature since any attack parried = stunned enemy

#

then we changed it

#

and then back again since enemies are just so amazed you can catch a flying object with blocking

rose swan
#

Yep! Fun times Ragnar_laugh

teal widget
#

@unreal schooner
Really cool

You could use the items that summon a biome’s boss to give yourself a vague idea of where boss or cave with its vegvisir is.

#

Like using the items in a fire or in a potion and having some temporary indicator of where to go

Reminded me of the function Enders eyes served in Minecraft

summer canopy
#

#suggestions message I really like your idea of mega oceans, and think the 'force delete' an island is an awesome way to do it

wraith temple
#

For an ocean biome, we could just get an item after deep north that allows walking under water

stiff stag
#

Underwater content is not happening and has been stated dozens of times.

rose swan
#

What would be the point of walking underwater anyways? 🤔

#

Just a wasteland down there anyways

granite geyser
stiff stag
#

My bad, I only counted 8 dozens, just shy of 100.

languid ibex
#

All we need are whales 🐳 let's be real

grizzled temple
#

#suggestions message

could use the alt/special attack button for that, if you have a target hooked then press that it puts the spear in the ground at your feet

grizzled temple
languid ibex
grizzled temple
#

fuck really? im getting another one to look at this

#

why did i not test this already

#

devs are one step ahead of me

languid ibex
#

It happens, doesn't hurt anything to throw out ideas

summer canopy
#

Oh wow, resin stacks have only been suggested like 3 times so far. I thought it'd be way more

stiff stag
#

A little while back the server was hacked so a lot was lost, which is why you won't get nearly as many results as you'd expect (key words used while searching and what's used in posts also affect the results you'll get).

misty matrix
#

hey mates, anyone has a good mod for keybidings? wanna change 1-8, f and so to custom

wanton atlas
#

@proud mason it's adviced to use the world modifier for drop-rate increase if you play with many many people

proud mason
#

yea thats fair, altough we on our server kinda despise higher drop rates due to the insane progression speed increase and unnatural feel to it

#

so like, something to make it a little more natural would be much appreciated and may even make gathering lower tier ores more satisfying

#

imagine blowing a jotun skull to shreds

#

could maybe even be used to surpass terraforming limits, tho that is stretching it cuz i dunno how exactly your code works(even tho it would be hella cool for some builds in that regard).

hollow seal
proud mason
#

but i didnt know about the fishing, altough thats gonna get tedious quick

hollow seal
proud mason
hollow seal
proud mason
#

ahh, k thanks bud

hollow seal
#

np :P

quartz totem
#

#suggestions message
Not like you said but simply defeating each boss could increase the stamina regen (by 5%?) and, then, later, same with eitr regen.
Just a minor bonus.
(When I first defeated Eikthyr, at first I though I would get, like, permanent +5 health and +10 stamina. But the char only progresses skills)

rose swan
#

I feel like if there were stat increases tied with bosses slain, there would have to rebalancing done across the entire game 🤔 might not be worth it for IG

languid ibex
#

What would be better, skill experience increase mead, or skill meads for each individual skill

heady compass
rose swan
hexed jewel
#

a skill mead for every skill would be utter madness

#

what like quadruple the total number of meads in the game on its own?

chrome shoal
#

XP increase mead would be dope. probably do the same as healing/stamina in the form of increasing sizes of effectiveness

arctic wharf
#

Skill increase mead is one I would have to chug constantly....
Or just forget about entirely from the conscious decision to ignore skills Ragnar_laugh

#

Not too fond of adding much more around skills without some of the core issues being addressed first.

languid ibex
#

Good points, just bored on the way to work and thought I'd ask haha

rose swan
#

Sitting at work on hold for the last hour… I know how you feel 😂

#

Skill mead would be cool I think, would help alleviate some of the frustration with skills I think. Also, in my opinion, I think incentive training your skills in a more organic way and be a deterrent for afk skill grinding.

languid ibex
#

Yeah I wouldn't mind a slight bump if the intention or balance isn't destined to change

rose swan
#

Slap a drop on ghosts (ectoplasm?) boom- minor exp mead.
Slap a drip drop on Fenrings, exp mead.
Slap a drop on Dvergr maybe, major exp mead.

short wing
#

Maybe add a level cap to the mead if it ever comes, so it can be used to gain skills back again up to a certain point.
Each biome has a better version that raises the cap, for example black forest exp mead lets your level to 20 quickly but resumes normal leveling after.
Each biome after let's you level 5 more levels quicker, so 25 in swamp, 30 in mountains and so on.

Maybe tie in a cooldown of a few minutes on some potions.
So it is a trade of.

#

Would be good to have a quick way to regain some levels when you die, though turning of exp death penalty is a thing as well.

coarse idol
#

Hmmm. Either someone is really bad at humor or I don’t understand what sexism is at all.

#

I said that girls love to do flowers, gardening and home decoration...

#

And the job of Viking men is to fight. This is healthy logic, not sexism.

rose swan
#

If I had to guess, it was probably the generalization that’s in poor taste. But if you have any questions, you should probably reach out to @kindred birch , they’ll answer any questions you might have

coarse idol
#

What?

coarse idol
#

I haven't been to Ashlands yet. Do I understand correctly that flame metal is mined on mountains emerging from lava and going into it (like a leviothan with shells)? Why not do both here and there a very slow restoration (growth) of these resources (which is absolutely logical - a chemical reaction)? Well, according to this principle, it is possible to slowly (1 unit of ore per day) restore iron in swamp dungeons.

bitter totem
rose swan
#

If I had to guess, players likely want to make in-world stacks of resin since it’s a fuel source, so it’s not unusual to keep 10-12 stacks of it (or more) in storage.

Why doesn’t flametal respawn/grow? I don’t think that would make much sense- not really the intended way to gather this resource 🤔

bitter totem
#

because there isn't much use for it and there is more than enough of it in the world

rose swan
#

Yeah, I can’t think of any reason why there would need to be more flametal 🤔 honestly, I wouldn’t be upset if flametal didn’t appear in charred fortresses. I kinda think it would’ve been cooler if it was exclusively found in the ore pillars.

crimson dock
#

I wouldn’t be opposed to a renewable way to obtain every resource tbh

rose swan
#

I believe Flametal can be fished up? Iron can too, but because of its use for building, I like the many methods we have for obtaining it.

coarse idol
peak bronze
mellow crater
#

Said this way it feel very silly to even think of gathering metal from such a source 🤣

bitter totem
#

its not too bad when u have || fader & queen power || active at the same time with a troll potion and the belt for carrying

mellow crater
#

Uh

#

I mean
Fader power comes after flammetal

bitter totem
#

skill issue O_O

mellow crater
#

-# except if you are a very skilled one

peak bobcat
# short wing Maybe add a level cap to the mead if it ever comes, so it can be used to gain sk...

I was thinking about a similar thing, but I thought maybe connected to boss kills - it would work when you get the boss trophy to your inventory f.ex. it would work only once per trophy and no matter in which order those were picked.
And then:

  • picking up 1 boss trophy (usually eiktyr) sets all your skills that were below lvl 5 to said lvl 5

  • the skills that you had above level 5 get the flat exp amout that takes to get the levels 0->5 (so it would go from 6 to 7,5)

  • all your skills cannot fall down below level 5 now

  • and for picking up another boss trophy it would go to 10 and then 15 and so on... So after yag u'd have at least lvl 25 on everything, magic included... I think that would cut down the main weaponf switching issues quite well 🤔 and overall raise the main skills numbers as well

peak bobcat
peak bobcat
random monolith
#

I was under the impression that flametal is from asteroids

#

why would that grow back?

mellow crater
#

Hum, not sure considering the shape it has

peak bronze
#

Old flametal might have been, but it is obsolete now.

mellow crater
#

I would think they were inside ground and when everything got destroyed and literally burned to the ground they stood

#

Which may also explain why they are unstable now that lava is slowly melting their base

arctic wharf
#

Don't care so much for respawning of most materials, but I would not mind flametal nodes spawning new ones if there is X or less in the world.
Its good for multiplayer, but not needed for singleplayer. Not unless we suddenly get some build pieces that ask for it. 🫡

coarse idol
# peak bobcat I do believe the muddy scrap-piles are called this name because iron SCRAP (not ...

I didn't think about this version. I thought it was like a staloctite, dripping from the ceiling. But in principle, both versions complement each other. It could be a mass of rust from the weapons and helmets of the draugr who appeared and died there, or from the Vikings who came and were killed, like us. As for me, it is iron that is most often lacking. And swimming in search of new swamps and new dungeons is quite tiring.

#

Therefore, I don’t see anything bad if, after 100 days, the iron ore and dirt were completely restored there.

peak bobcat
#

This was already solved... And the "regrowing iron" is:

  1. Not needed
  2. Wouldn't rly fit the games' vibe (at least imo)
coarse idol
#

Ok).

#

Can these settings be changed at any time?

peak bobcat
#

Yes

#

You would need to go dig again tho

#

But setting them to 1,5x makes the game way less grindy

#

Altho biome progression speeds up to (as it also doubles all the "black cores" you find in infested mines etc)

coarse idol
#

Okay, I’ll swim to another swamp, still look for the witch).

peak bobcat
#

Just the drop rates of resources change...
F.ex.: you set the resources on 1,5x

  • you cut down a tree that's supposed to drop you 20 wood -> u get 30
  • you pick up a snurtling core in the burial chambers -> it drops 2 (it's multiptiplied by 1,5 but rounded up)
  • you kill a deathsquito -> it drops 2 needles (rounded up again)
peak bobcat
coarse idol
peak bobcat
# coarse idol That's all - it's not interesting to increase it.

If you play your 1st playthrough solo I'd say it's better to stay on 1x
But if you are playing in a group of 2-4 players I'd say it's a good thing to consider - it cuts down the grind to get everyone some decent gear... But then again more hands on the pickaxes - less time spent grinding, more time spent looking for resources... Debatable

stark furnace
#

Dunno why people desire an ocean boss, ship combat is so undesirable as it stands right now

peak bronze
rose swan
#

There are so many cool things that could be added to the ocean that are not bosses 🤔

#

Ocean boss
-limited to boat combat
-limited to ranged weapons

#

Only way I could see an ocean boss working is if the fight took place in a dungeon. Say like an arena of water with rafts and driftwood platforms serving as your points to fight from.

But even then, don’t really see this working out too well.

heady compass
lofty wave
#

There are definitely better ways to add variety to a boss

rose swan
#

That’s the thing though- a boss fought on the ocean would have no variety, as you would be severely limited in your combat options.

heady compass
rose swan
#

Hmm I don’t think that would add variety though 🤔 or rather, it wouldn’t be any more variety than a land based boss would imo.

stark furnace
#

Ocean boss variety = circling around boss and firing a bow at it for 10 minutes

#

Sounds fun!

peak bronze
#

Ngl it was a fun challenge and totally viable option, as how the variety goes. But if it was the only way then it would be much different, like how you described that for any potential ocean boss.

granite geyser
#

Just because they can doesn't mean they should

mental lake
rose swan
cinder yew
granite geyser
rose swan
#

#suggestions message Horses would have a very tough time in the world of Valheim. Navigating through swamps, forests, mountains, mistlands, would be very difficult for a horse. They’d also make for easy prey for pretty much every creature in the game 🤔

arctic wharf
#

Personally, tames work best as just farm animals for valheim. Mounts for riding sake isn't worth it, and sort of fights the mode of transportation we should be encouraging (sailing).

rose swan
#

Was opposed to lox saddles before they came out, and now that they’re here… I’m still opposed to them 😅

autumn idol
#

/s

arctic wharf
#

I am alright with lox saddles for the sole purpose of relocating them to a pen. A lead would have done the job too ofc, or something similar.

turbid bramble
#

High second to the suggestion to make guaranteed items in crypts / burial chambers / infested mines (i would add ice caverns also eventhough unless you go towards fenris set there isn't much essentially needed stuff in caverns, however just to have the guaranteed fur there to get the recipe)

long glacier
#

I’d like it if you were guaranteed a cultist trophy/unlock the fenris helmet recipe without needing the trophy (still need trophy to craft, but can see that the trophy is what you’re missing)

coarse idol
#

What is this potion for Trolls and how does it work?

peak bronze
lofty wave
coarse idol
#

Ummm.... What is this for? Is anyone short of troll skin or gold?

lofty wave
#

I think it’s either just a joke item or its functions will be reused for something in deep north

wanton atlas
#

it's for when you need more trolls in your life 🙂

lofty wave
#

More friends ❤️

wanton atlas
#

some few people thinks everything in a game must be 100% useable and super serious

peak bronze
#

And gold. coin_32

But what to do with all that troll hide while we cannot make troll hide curtains? ThinkingTroll

wanton atlas
#

we don't have that opinion 😄

#

things are allowed to exist just for the fun of it

peak bronze
#

Trolling by devs potion. NeckSmile

wanton atlas
#

*by potion

coarse idol
short wing
proud mason
lofty wave
#

You can use it to get some starred trolls to help out in the plains

proud mason
#

Eh, enough enemies in the plains do pierce damage, so mr Troll, be it starred or not, wouldnt really stand a chance

coarse idol
#

Why don’t you want to admit that this is an unnecessary, superfluous elixir)?

lofty wave
#

It is unnecessary, because it's just a joke item. It was never designed to have a serious use

short wing
peak bobcat
# rose swan Only way I could see an ocean boss working is if the fight took place in a dunge...

Hmmm how about - a little island-like patch of biome in the ocean (with a little ground - similar to swamp biome) surrounded by driftwood and maybe ship wreckages with kind of a "mama serpent lurking around" - kinda a miniboss that you CAN fight if you find and approach her "nest"
And maybe in the nest some valuebles... and a sea serpent eggs - that you can hatch (those do not beocme friendly) in your enviroment of choice for the serpent meat purposes...
And it would be still oriented about shore combat more than just shooting it from the boat - a player would need to reach the shore of her nest first tho... 🤔

arctic wharf
#

Maybe to island/mini-boss
Big no to eggs and farmable serpents.
skol

coarse idol
peak bobcat
coarse idol
peak bobcat
#
  • well the "boss summoning items" usually get that only one use to not to force the player to grind those to both progress the EQ and boss summons
#
  • you can use those eggs to decorate your base (I think they fit in the item stands right?)
peak bobcat
coarse idol
coarse idol
granite geyser
languid ibex
#

@heady compass I would enjoy this a lot, maybe it could be tied to the ping function, as sometimes it's difficult to fully interpret a ping as well

rose swan
#

#suggestions message Not a bad idea, but I do feel it’s a little too complex for Valheim- and at this stage, don’t think we’ll see an overhaul of this caliber 🤔

granite geyser
#

@weak saddle not possible

heady compass
coarse idol
#

However, smaller updates, similar to Hearth & Home, Hildir's Request and The Bog Witch are still planned to be released after the Deep North (after early access/1.0). Taken from Viki. Is this an old message or a relatively new one? Does this mean that after the release of the North, we should expect continued development of additions with the swamp witch and the rest?

lofty wave
coarse idol
lofty wave
#

Deep north will be released with 1.0

#

There may be bugfixes and other small changes, but no major content

coarse idol
granite geyser
#

Test which biome? We don't know if DN testing will take a month in the first place

#

It's not possible to know for sure

coarse idol
coarse idol
arctic wharf
#

Don't see why it would be hasty. Been what now, 4 years was it after early access release. (Not including the years of development before then)

Deep north is the last biome of what was planned from the beginning, so it makes sense to also push to the final 1.0 version with its release.

granite geyser
wanton atlas
#

stop fishing

granite geyser
#

So I was confused for that "hasty decision" part too

wanton atlas
#

deep north will be 1.0 release

wanton atlas
arctic wharf
#

For now I am just very content in knowing the experience from start to finish is having one final look over. And not all of the attention is going to Deep north and the end. skol

Would say I am pleased and excited. Want them to take as long as they feel like taking, so we get the best 1.0 🙂

wanton atlas
#

but the game will have an ending at 1.0

coarse idol
# wanton atlas no comment on when

Well, in any case, I will be glad for the long-awaited release. This should revive interest in the game and instill new life into it. Even though it’s already been covered almost all the time by its fans, I wish you good sales (and the price tag is 2-3 times higher) 😉.

wanton atlas
#

I can't see us bumping the price that much

arctic wharf
#

50% maybe

#

Would be my guess at most

wanton atlas
#

not that I've been a part of the discussions about that. but the whole ideology cheaper-is-better should win IMO 🤔

wanton atlas
arctic wharf
#

Yep

wanton atlas
#

we shall see

#

when we know, we will announce it probably 😄

arctic wharf
#

Even if it was bumped all the way to 40$, valheim is more than worth it with all of its content and glory.

coarse idol
wanton atlas
wanton atlas
#

but personally I rather keep it cheap so more people can buy it

empty saffron
#

Anyone know if the devs looked into the rubber banding on ships due to the multiple updates to position from both the ship being a parent of the seat / the normal positional update?

No worries if not, just been a little while and thought i'd keep tabs 😄

arctic wharf
empty saffron
arctic wharf
#

Yeah, why my guess would be 30$. Sounds more than reasonable.

empty saffron
#

Also as someone who's dumped ungodly hours into this game, can confirm this thing has a better £/hour ratio than the PC thats used to play it on.

Best value for money thing ive ever bought ❤️

wanton atlas
empty saffron
coarse idol
#

Over time, the first beta version, the prices of games increased significantly. So it’s not a sin to add a little.

wanton atlas
wanton atlas
coarse idol
arctic wharf
#

On sale likely

wanton atlas
empty saffron
# wanton atlas kill your 2 friends and then drive solo? 😄

No I used the unity editor to turn off sync with parent (or whatever the bool is called) on the player who is sitting down and it fixes the rubber banding for everyone who isnt the host of the ship.

It is a half fix, but it does solely prove the biggest issue is its the multiple syncing of both the ship (as its got the same transform syncing as normal chairs) and the general positional syncing that happens normally.

Issue is, shy of some creative patching, I wasn't able to fix it for the host of the ship themselves (could be done a lot easier base code side though I'd reckon)

#

*Unity explorer

coarse idol
arctic wharf
#

Yep, 50% is my opinion for sure.
Goes from 10 to 15 during those big sales which in my experience happen decently often.

coarse idol
#

I love it when regular survival games or farm games have a story and a plot. Valheim has it all (and I hope it will).

empty saffron
# wanton atlas sounds dangerous 👀

Eh not really. The player is already having its position synced, no need to have it synced with the ship too.

I mean hell technically I'd argue you could gut the "sitting down in a chair" sync code completely.

You know the player is gonna be synced with the chair's position locally guranteed as... yknow... the chair aint gonna magically move.

I dont wanna backseat dev but i'd fob off the syncing transform shenanigans whilst folk are sat down, and have it just be synced locally as, tbh, it doesnt make a difference to anyone as... yknow... they be sat down xD

wanton atlas
#

just remove the chairs?

#

I'm not a programmer either so 🤷

empty saffron
#

Ah fair fair

#

Long story short you know that player will be in that seat whilst his butt is sat down.

So why do you need to sync the players position across servers whilst he is sat down?

Just have the player models be synced in the same way they are locally for your player. shrug

#

*across clients

wanton atlas
#

sync perhaps if they got a bad connection?

#

isn't that why they rubber band to begin with?

#

slowly sliding away from chair
bump back to chair
slowly sliding away from chair again

empty saffron
#

No the rubber banding on ships is due to 2 things AFAIK.

1: Everything on the ship is synced to the player (it's why it's so smooth when a player is standing up in a boat)

2: Players in a seat are synced to the seat position.

That's why when a player is sat in a seat on a boat it's rubber bandy as heck.

But when sitting down using / sit, the players is relatively very smooth.

coarse idol
#

Still, the decision to release for some reason seems unexpected). I thought, like some games, it would remain in beta forever.

empty saffron
#

As the seat sync and normal boat sync are coming through pretty much same time and constantly fighting each other.

wanton atlas
#

I can always ask a collegue why we do that

#

reading your way seems it's 2 systems fighting each other

empty saffron
#

Honestly I would bet it's an oversight (which is not a bad thing, looking at the bug reports almost noone mentions it)

#

They can't fix what they don't realise is borked

wanton atlas
#

a thing with boats is the ownership of it

#

it's either the person stearing, or the person who last open'd the storage

empty saffron
#

Aye I know. I was the one who popped it in a suggestion a while back haha

It's one of those unfortunate side effects.

#

I might wack a small mod together to fix it this weekend and, if it goes well I can share it and it could end up being a starting point to fixing it ^_^

#

*fixing it in the base game

#

I find unity games are the best as, due to modsing being patch related, a lot of collab can happen between modders and the devs ^_^

I know some of the fixes from an LC mod once made it into the base game for example 😁

wanton atlas
#

a few mod makers have pointed out things and we have been very thankful

#

the original world-size fixes for example was mods

coarse idol
mellow crater
#

Have anyone a good idea for updating the HUD while sneaking ? I never found it very handy (still don’t know what the little bar under the eyes is, since I didn’t searched on web), but I never got an idea for making it look better.
I need your ideas guys !

empty saffron
#

Aye exactly.

All you need is some utter madman to wanna do a networking qol of mod and I bet we would find all sorts of easy Ws

granite geyser
coarse idol
crimson dock
#

Haha I doubt that lol, that game has ∞ mods

wanton atlas
#

yeah

#

like. infinite+1

crimson dock
#

Been out for over a decade

granite geyser
#

I don't even doubt it, I'm very completely sure it's not the case...

#

Even the special edition which is much newer has a lot more than valheim

coarse idol
# wanton atlas you think? 🤔

Well, I didn’t count how many mods Scirym has. But the fact that the creation of fan mods is an indicator of the popularity of games and the fact that people still remember about it is for sure).

coarse idol
# wanton atlas like. infinite+1

It’s not necessary to answer, but I’ll ask anyway, as one of the first curious ones.... Will there be an ending in the game? And after the finale will there be credits and a game from scratch, or a continuation of life in your conquered world?

wanton atlas
coarse idol
# wanton atlas I said there will be a ending at 1.0

Oh yes! The most important question. After release, will our world and progress in it be automatically reset? Or will the old one remain, but at the same time it will be possible to launch a new survival? P.S. - I would like the last option.

wanton atlas
#

it will be just like normal

coarse idol
wanton atlas
#

it will just keep on carry over

coarse idol
#

Fine 😎 .

hoary pollen
#

I tried Ashlands (solo) again. Last time was soon after it went live. I've noticed that Fader is now more difficult. His attack patern spikes, meteor, ring, breath, adds seems almost constant and his regen rate has been increased. During Public test I was able to solo with sword/shield and as mage just with ice wand. These combinations were almost impossible to progress once Fader was 50% and summoning adds as I was spending all my time running. I had to use trolls to win this time but it took a lot longer than before. At this level on intensity for normal mode (for a solo player) gamers will just cheese him.

rose swan
granite geyser
#

No, just the "nerf" to summoned trolls (fader can target them)

peak bobcat
#

(As with both of the staves mentioned you just spawn your tokens that deal damage while you run around)

#
  • for sword users imo it's better to craft the (blue) slayer just for the fader fight (flametal amount is never an issue) as shield is not needed as you can't parry-stagger the boss anyway
hoary pollen
#

Agreed - Fader for me only now seems doable as mage using trolls I’m sure the vines will slightly speed up the process.

rose swan
#

I managed to beat Fader using only a Dyrnwyn and a lighting bow 🤔 and I’m by no means a super talented player

peak bobcat
#

Imo the fastest and easiest way is to go hybrid battlemage with slayer

  • whenever you can just slayer-MMB for 450-500dmg
  • whenever you can't get close just throw a couple of roots at him
peak bobcat
peak bobcat
snow hemlock
#

I know this might have been asked before but just for me the ♻️ means the idea has been suggested befor? Also is it bad to amend an idea or just start a new one?

peak bobcat
#
  • Yup that recycle ♻️ icon means that something like that had been suggested already
  • Hard to tell... I think I'm in no position to decide on that one 🤷
snow hemlock
#

Thank you better leave it in here then.

rose swan
#

I don’t think there’s any issue amending an idea, but don’t reply to a message in suggestions (seen as piggybacking basically)

Can always post your idea here in discussion, take feedback and refine it, then post the final version in suggestions if you feel it necessary 🙂

snow hemlock
#

After talking to my friend that didn't like the "insane amount" for a Serpent Bait or Potion I had a better idea. It would need some sort of ingredients but a more rare one that you would get from fishing. We get bonuses all ready for Fishing and it dosent happen often so why not a new material? That way it dosent get abused and keep the Serpent more special.

languid ibex
eternal wyvern
#

Fader is very doable melee, just don’t go full flametal armor because it’ll slow you down too much. Mobility makes it easier

pliant sorrel
#

There was many good suggestions, in a row

wet drift
# wanton atlas valheim is probably one of the most cheap games per hour spent ingame ever 😄

Not possible as long as there are free games.
A better metric would only count hours of enjoyment, and hours that are not enjoyable would be multiplied by your hourly wage to form part of the cost.

Even then, truly good media goes one step further, in that the enjoyable hours exceed the total amount of time interacted with the media. For example, if I spend 6.5 hours reading a 400page book, I might have passive enjoyment from thinking about it for another 20 hours or so.

languid ibex
#

🤓 pushes glasses up

wet drift
#

Free is a subset of cheap

languid ibex
#

It's really not though.

wet drift
#

Cheap is not costing much
Free is not costing anything
Nothing isn't much

languid ibex
#

Cheap just means better by comparison, selling a lamborgini-like car for 30 thousand less isn't the same as it being free.

wet drift
#

No, because that claim would be the other way around, that cheap is a subset of free.

languid ibex
#

It's still cheap by comparison, even though it'd be 200 thousand

wet drift
#

If free, then cheap
does not mean
if cheap, then free

#

are you aware of what subset means

languid ibex
#

I am, you just seem to be cnfused on what cheap means, no one will reply to getting something free like: "wow that was cheap"

wet drift
#

No, because it is obvious

languid ibex
#

Right, that it's not the same or even similar.

#

No cost does not mean the same as lower cost.

wet drift
#

No, noone is calling something which has explicitly been stated as "free" cheap, because it is obvious, not because it is wrong.

languid ibex
#

Just google cheap I guess, it's just not how the word is defined.

wet drift
#

Low price

languid ibex
#

Right, you're saying no price is the same as low price. It's not part of the definition.

wet drift
#

0 is a very low number

languid ibex
#

You can't be real sorry.

rose swan
#

Why are y’all arguing over something so trivial? 😅

wet drift
#

If I can get a car for 1$ or for free, free is cheaper.

languid ibex
#

I mean, taking Smiffe's point out of context with the wrong definition was already annoying ngl

wet drift
#

Objection relevance, objection maybe ad hominem

languid ibex
wet drift
#

I wont

#

free is cheap same way infinite is large

#

Or 0K is cold

#

Or c is fast

languid ibex
#

Saying no cost is still a cost is crazy, anyways-
so many underwater suggestions lately, am I missing something?

pliant sorrel
summer canopy
#

#suggestions message hmm..... I'm sure there's some kind of problem that I'm not thinking about, but the ability to sleep on it and a dedicated portal inside of your houseboat doesn't sound terrible.

slate spire
#

I’m into the bed and portal option after thinking about it. Late game doesn’t make them game breaking.

I would love to discuss some other boat options as well. We need a light and speedy skiff (#suggestions message ) and a war ship of some kind. (Ballista and catapult anyone?)

But I was also thinking a slower barge that acts as a work bench and craftable area would be cool. Like everything on the barge is wood and counts as green as far as structural stability goes. So you can’t build big. But could build a floating island of barges. (Not sure if it’s very Viking or not though)

Maybe it has a button to make it stationary and then you can build on it. And it stays put on the water. Turn that button off and everything dismantles?

granite geyser
granite geyser
languid ibex
#

Beds/Portals on the Drakkar is kinda pointless, it costs only 8 wood to sleep per person. Porting to moving coordinates sounds like it would add unnecessary complications and constant coordinate checks. A cabin of some sort would've been nice though.

slate spire
#

If the “bed” simply allowed for sleep but didn’t register you, rather made your death point the last bed still or reset to the standing stones instead, it could be useful. And it’s not just 8 wood. You have to build a fire. Make a roof. Etc. 🤷🏼‍♂️ it has value. Especially post Ashlands.

languid ibex
#

Your point is that you'd need roughly another 12 wood and 5 rocks.. things that are abundant everywhere you can land. Not always even necessary either, plenty of pre-made shelters in the world, some with ready made fires as well.

#

The only value you're pointing towards is saving you half a minute to get supplies for a shelter.

slate spire
#

I’m thinking it would be helpful in multiplayer and avoiding night on the water. When ya boy is back home farming and wants to skip to daylight, so he can see, it would be nice if the sailor could just pause sailing and sleep.

visual elk
#

Could it be possible to make it so that xbox users have the ability to turn down grass like PC can?

languid ibex
#

It would be especially tricky in multi-player as well, communicate to everyone to sleep and skip night. If you're traveling with players how many beds would there need to be and would there even be enough? Not to mention, it would either bypass the needing fire aspect, or you would need a ventilated fire to be fed on the ship.

coarse idol
languid ibex
slate spire
#

i like the tent too, but doesnt feel 'viking' to me. Basically a bed that doesnt require a roof but would still need a fire.

As for the boat, i think you have to let go of the traditional sleep requirements. It would be a hold in the boat, like the storage area. And everyone can click it just like the ladder or the mast. And you 'go inside' the boat and sleep is possible. It could require time to remove wet if you really needed that. I don't know, I'm just typing outloud.

languid ibex
#

Vikings used tenting to protect from rain and storms.

What you're suggesting is outside of many typical mechanics for Valheim. There are no hideaway areas like you're describing, and you could easily utilize boats to sleep from thereon instead of fueling a fire near your home(s).

#

@coarse idol you lost me at disperse more fog, best to keep it simple. Devs have stated multiple times the amount of mist cleared by the wisplight is the maximum they will allow for optimization purposes.

coarse idol
languid ibex
coarse idol
stiff stag
#

The developers have already decided, and their decision is against making a larger area of mist be cleared. 🤦‍♂️

coarse idol
proud mason
#

anyways, yea, having something to disperse that goshdarn fog of doom on the ocean would be rather nice

wanton atlas
peak bobcat
#

Ahhh yes another "make it easier suggestion"...
About updating ships - I think one of them, possibly drakkar could use a little lower deck/higher walls so that the transported wolfs would just yeet themselves off the boat when basically anything shows up in their (pretty big) trigger range xd
But even that is not necessarily needed...

peak bobcat
#

Idk, wouldn't count on it... But if Ur already on the topic 🤷

#
  • about that "fog on the sea" problem - just zoom in your camera and place it low and at an angle - then you can somewhat see a little below the fog - you still need to roll your sails to 2.speed instead of 3. + Use minimap to avoid crashing into islands
coarse idol
coarse idol
#

This ship, with a tent (or small cabin) and a warming light (fire), could be made before traveling to the North. Or improve the ship for Ashland (by upholstering the sides with plates of fire metal that would break or melt ice floes off the coast).

peak bobcat
lofty wave
#

We've already had a biome that requires a new boat to reach, I don't want deep north to do the same.

peak bobcat
sacred vale
#

The only boat upgrade we need is being able to hold the horns on the last ship

proud mason
#

I tend to be the man of the b o a t on my server, and i am used to it, but beeing able to counterract it even just slightly would make it way less tedious

#

even something similar to a lighthouse would be nice, just so its more easy to land on already explored and built on areas

peak bronze
languid ibex
languid ibex
proud mason
crimson dock
#

Being able to retain resting buff while sailing at least 5 mins would help so much, especially in the Ashland’s where you could lose your buff during the trip then get harassed and killed before being able to place a portal down

proud mason
crimson dock
#

Yeah and there’s also eikthyr but if I’ve been sat down on a ship for 20-30 mins why am I not rested?

proud mason
#

because rocky and or boiling seas arent exactly comfortable?

mellow crater
#

That pretty logical sailing is harassing, BUT we shall be able to rest while on a slow ship. I think the tent allowing to rest (but not sail at the same time of course) would be logical and actually easy to put on the big Drakkar.

proud mason
#

just talking codewise, they already got boat sync issues, imagine the multiplayer horrors

mellow crater
#

Offff
I always forgot multiplayer

#

But it may be possible to basically use the tent as nothing more than a roof, and a big lantern could stand for heat source.

proud mason
#

ah yes, constantly updating the dynamic radius of a campfire and shelter

mellow crater
#

And the tent would be absolutely part of the boat, which would have the same craft as Drakkar but with hide/jute added

proud mason
#

Unity? rather Disperse at that point

mellow crater
#

The same way we constantly check if player is on the boat, we can check if he is at the boat-roof position

proud mason
#

and where would the game get that info from without syncing?

#

would still be stinky for multiplayer, to launch multiple checks like that

crimson dock
#

He brings up a fair point, maybe the tent could only be unrolled when the boat is at standstill

mellow crater
#

I was going to say that

crimson dock
#

Although I’m not really onboard with a tent on my boat as much as I am with getting a short rested bonus for sitting just like 5 mins even less

proud mason
#

would be a one time check in that sense

#

altough then we get back to the base sync problems, so just go and place a stinky portal on those rocks

rose swan
rose swan
#

We need a sobbing emote so we can cry ourselves to sleep.

lofty wave
#

Froggi emote

rose swan
languid ibex
#

The secret taming method(not really obv)

peak bobcat
pulsar locust
#

It’s been a while since I last submitted a suggestion, wonder if the same usuals still hang out here

molten warren
#

@wicked trail What do you even mean with this suggestion??

Let's add some capabilities to the Ashland's slug boat. How about adding sleeping capability and a portal. It's already painfully slow. It sure would be nice to have another reason to use it rather than ramming into everything to get to the shore in Ashlands at a snail's pace.

We can build portals, and we can sleep. Am I the only one not understanding this post...?

hardy maple
peak bobcat
#

#suggestions message
@molten warren yeah more building blocks (that'd fit the games' vibe) is always a good thing. About that grausten building - you can make them wider than 6 blocks but you need to use flametal beams for support (you can even hide those inside the big grausten pillars if you don't like the metalic look)

rose swan
#

#suggestions message Hmm this would defeat the purpose of base defenses (like walls) though 🤔 to get the desired effect of keeping enemies away, there’s gotta be a little more involved than just putting up a trophy.

molten warren
peak bobcat
peak bobcat
heady compass
#

putting trophies on walls is achievable in bf

peak bobcat
peak bobcat
#
  • moat with a stone wall + some wood spikes can still look nice while also giving the "perfect protection" you don't even need the "terrain wall" if you moat is deep enough
heady compass
#

a couple of unlucky charred spawns could take a askvin down

coarse idol
peak bobcat
#

On my first world I let out a few (less than 10) 1-star-askvins and I can say that they are not rly dying too fast even during the more dangerous raids. And them being able to breed from eggs make replenishing their numbers pretty easy. The only disadvantages are: performance and they destroy terrain (rocks and trees around)

coarse idol
#

Summing up the above and complementing my proposal for a tent on a ship (by the way, the idea is almost completely copied from the existing and working ship mod):
A canopy or tent for 1 (or 2) players. You can put a bench in it for comfort (but you can also just sit on the floor). The tent, bench and lamp can be made into one solid structure installed on the ship (or already as part of the finished ship) or all installed separately. This building would have been accessible after Glut, and a non-scalding but warming lamp would have been created from the parts falling out of it. The ship's light, which illuminates the way in the dark (or a little in the fog), could also be installed separately on the bow, for example, together with some kind of dragon or raven figure. The tent is located in the rear, between the steering oar and the main sailing mast.

mellow crater
coarse idol
#

Are lizards born from eggs? And Askvins are essentially huge mutated (or enchanted) lizards 😉.

#

Still, the mechanics of the birth and development of chickens from eggs is one of the most ingenious among farming games).

lofty wave
hexed jewel
#

Necks become Asksvin when you give them a fire stone

lofty wave
#

Necks don’t need to become anything because they are perfect NeckSmile
that’s know I know asksvins came first

hexed jewel
#

ahhhh, sound reasoning

mellow crater
#

@open stirrup

💡 First to dive into water or at least make diver suit or smth. Second being able to build boats as you like it. Thirdly it would be cool if you could make tunnels easier.

Three little things:

  • Search for what was suggested before. Honestly, all three ideas you gave were all suggested dozens of times and with more complete details.
  • Please, split your ideas so we can give a vote for each of them.
  • Explain how do you want things to work, how could your ideas become reality. Don’t just drop your dream and leave, explain, cook your ideas a bit. Don’t fear being too long, people here will read you anyway.
coarse idol
#

In Ashland, there is radiation creating monsters from ordinary creatures).

hexed jewel
#

lol, my suggestion that bad huh, that even the automated bot only added 👎 and ♻️

#

🤣

hexed jewel
#

ikr

cinder yew
#

I’m pretty sure there was already a suggestion to make it possible to attack while mounted?

eternal wyvern
#

I think it was deemed too powerful by the devs when they did the lox mount thing back in H&H, could be wrong tho.

hexed jewel
#

I wouldn't necessarilly even mind it so much

#

IF we had a way to stop the goddamn mount from just bolting into the wilds the MOMENT we dismount to fight

#

(e.g. if they were just given the wolf's 'follow' behavior, though I'm open to any alternative that let's you make them "heel")

arctic wharf
peak bobcat
peak bobcat
peak bobcat
mellow crater
wicked trail
# molten warren <@452542956738707456> What do you even mean with this suggestion?? Let's add s...

Make the new boat have the ability to offer sleeping quarters (or at least sleep on the deck. Also, have the ability to generate a portal on deck so we can leave the boat and sleep with everyone else. This boat cannot zip into an area to portal back to a base to sleep. Just asking to make the boat more productive so that it doesn't just have a single purpose. All the other boats have speed to make it better to explore. This boat is basically used for the sole purpose to drive it into the islands of Ashlands. It could be more productive than that.

peak bobcat
wicked trail
#

Wouldn't it just be easier to put a coating on the smaller long boat and use it instead of creating a huge boat for not other reason? I love boating here, but definitely have no desire to use the bigger boat outside of ashlands. 😦

peak bobcat
#

It would but I guess that's a designed part of the challenge in reaching Ashlands - navigating between those stone spires in that big clucky thing that can't rly turn

molten warren
granite geyser
granite geyser
wanton atlas
rugged phoenix
#

ik this is a very late reply but its cool for if u have a private server with a bunch of friends and u dont have to join a call when u happen to come across someone and there are many other reasons for it like if ur in a different call but playing with someone else and stuff like that yk

#

also proximity chat makes for really funny moments as we all know

rose swan
#

#suggestions message This is one of the few ways to get alternative tracks for builds, I like it this way 😉

I use an old Fuling tower for its soundtrack as part of a wolf themed castle, it’s pretty neat!

#

However, although a pipe dream- would be cool to have some sort of ‘music box’ to have different soundtracks in a given area or something.

pliant sorrel
rose swan
#

I can get on board with a toggle option 🤔 I know there is a setting ‘continuous music’ but I don’t that that has any effect on the track being played.

pliant sorrel
#

Yeah I don’t believe so either.. but yeah. Toggleable option would give players a wider variety to use this, such as you did, either implement the music into a build, or turn on the choice to disable it after.

rose swan
#

‘Disable POI music’ or something. Would also potentially restore the spooky meadows POI theme to its former glory. This way, it’s a win/win 🤔

pliant sorrel
#

Exactly! There we go. We figured it out 🙂 this way it can work out. Although it’d be a small change, it’d help a lot, and with a toggle option it’s even better, just a choice at that point

#

Should I edit my suggestion to the adjusted version?

rose swan
#

Maybe just add a piece at the end there; toggle option for POI music? I think that would be good.

pliant sorrel
#

Alright, ty for the help 🙂

#

Done 💯

rose swan
#

Of course! Anytime 👍

coarse idol
coarse idol
#

You can really make a floating house there. I suggest only the minimum - a tent-canopy from the rain and a fire-lamp.

granite geyser
#

Or we could have something much better and far simpler: Being able to just get the resources, build the ship, done

#

We also absolutely don't need 10 types of ships, we very barely use the four we have right now and the raft is the least used of them, that makes it three. And even still, karve is only useful in very specific moments meaning that we would only use longship and drakkar in late game

#

I will never see the point of bloating the game with stuff just because when we absolutely won't even use half of it

granite geyser
turbid bramble
#

I like the idea of dverger ship being able to be stolen in some docks. I would personally prefer if it would be this more nimble ship though. Handling like karve (or even better) and faster than long ship. I would also make it so that the material required to build this ship could only be harvest from said ship (or wreck of such ship, might be some shipwreck on the coastline also)

empty saffron
#

Had the idea as a mod idea today but thought "hey that'd be a neat base game mechanic" ^_^

granite geyser
rose swan
mellow crater
mellow crater
#

But I don’t think it’s a good idea

rose swan
#

Had this funny thought/idea on my way to work today, figured I’d share even though it’s a little outlandish. Anyways, had a thought that the “crop” of the deep north could be pumpkins. However, these pumpkins aren’t ordinary- they grow to massive size. Once grown, you have to smash them. Using a club gives you a bonus to pumpkin material gathered, using a 2 handed club gives an even larger bonus. Launching a pumpkin in catapult nets you an achievement 😁

Yeah, might not really fit the game. But it was to think about lol

hexed jewel
hexed jewel
empty saffron
rose swan
# empty saffron How so?

I think it restricts building creatively because it creates gameplay disparity between build styles. For example, a workshop is no longer as powerful as a dedicated blacksmith. Additionally, some workstations have a lot more to them than others- for example, compare artisan table and forge. Also, buildings ideally have workstations that match their material type- like a blacksmith for example might have a stonecutter nearby for stonework, stuff like that 🙂

dark wyvern
#

Valheim to me is a aurvival game first, not a city builder.

rose swan
#

If we’re looking to increase the crafting skill via in-game objects, I’d rather see something like the upgrades/improvements but perhaps with less restrictions. For example, say you place a stack of iron ingots within 15m of a forge, get a hidden bonus of +10 crafting skill at your forge.

Just spitballing ideas 😁

empty saffron
rose swan
#

I get it though- having dedicated buildings for specific functions is not only cool, but imo encouraged (like the refinery, crops only being grown in certain biomes, etc)

empty saffron
mellow crater
empty saffron
#

Would love to brain storm ideas to help prevent the "redundancy" issue as described above though.

Does bring down the vibe of multiplayer servers just a tad

mellow crater
#

No serpent in the horizon, seem safe to tchat a little more xD

#

I do like building a house/room for each crafting station, but I don’t want to block the ability of having a massive crafting room, which fit quite well in a castle for example

#

Or at least to have all forges at the same place etc

empty saffron
#

Once again, how would you ballance it then?

Cause as it stands it's either multi builds are inefficient, or if we changed it mega builds are inefficient.

mellow crater
#

The fact each upgrade need room already play its part in my case, but it is true that I don’t play in multiplayer

empty saffron
#

Yeah I think the sad fact is that, if it did play a part? We wouldn't be saying that the change would screw all in one builders up, as the room mechanic would already be doing that.

I'm fine with how it is, but we can't pretend the upgrades make any super impactful difference 😅

rose swan
#

In my multiplayer world, we have buildings dedicated for specific functions. We like it this way 1) for fun, it looks cool. 2) for storage reasons.

For example, the ‘bakery’ as we call it features a hearth, 3 ovens, food prep table, and storage for numerous food items.

Thing is, it’s technically inefficient, because we could’ve just as easily thrown some ovens in the longhouse and call it good. We would also destroy the brewery and slap a ketill in the bakery. However, at some point you have to decide if you want to play super-efficiently, or put a little more focus on your builds for no reason other than having nice builds 🙂

empty saffron
rose swan
#

Yeah, totally see where you’re coming from, I just can’t really think of a way to address these concerns that doesn’t make a particular type of player(s) feel left out 🤔

And to be honest, I think no matter what features or restrictions you put in place, people will still find ways to min-max. But from my days as a DM for tabletop gaming, I’ve come to understand that the min-max playstyle is a valid playstyle that some players really enjoy, and that’s ok!

Up to the player to “resist the temptation” of efficiency though, would you agree? Think of it this way- accept the challenge of making your builds cosmetic and efficient 😉 creativity is one factor. Ingenuity is another. But having both- thats a rare feat.

mellow crater
#

Just got an idea for the sailing skill while… sailing of course :)

rose swan
mellow crater
#

What about being able to “predict” how the wind will turn and the weather changes?

#

Like, the more you are skilled, the more you can feel the ambient air and all, which could be made visible for example on the wind compass

granite geyser
empty saffron
mellow crater
#

I never found this alternative really logical: being a skilled sailor doesn’t make your boat faster nor able to catch wind in front of it

That is why I searched another possibility.

empty saffron
# granite geyser That... 100% sounds like a "you all" thing... You are essentially saying "we ha...

I disagree, I think there is a problem, it is very much down to the mechanics, but Too Much Dogg's points are valid ones.

With the greatest respect don't come in and try and trivialise something we have already established is a valid concern.

I'm here to discuss ideas, not blindly follow my opinion to the letter.

As such @rose swan I agree that perhaps we are at the best version of the inballence we can get. Either way cheers for hearing out my points ^_^

empty saffron
#

Higher level, more accurate it gets?

mellow crater
#

That is the idea. What do you think?

#

Good one or need to be worked out a bit more?

empty saffron
#

Sounds interesting

#

I think best thing to do is mod it in, see if folk like it or you like it, then come back with evidence of "this is actually pretty dope"

#

Little ideas like that are well good to make into a mod first
I'm a huge fan of mods being used to prototype ideas that could be made base game

pliant sorrel
mellow crater
#

Of course, I totally agree, but allowing boats to catch a wind they almost face, I don’t think it is good

arctic wharf
# mellow crater I do like building a house/room for each crafting station, but I don’t want to b...

The unique crafting room floors of V Rising is one of its best features in my opinion. Nice to theme rooms using the floorings (forge, carpentry, jewelry, cloth/leather, alchemy, library, prison), and then get rewarded for doing so with increased crafting efficiency and speed for matching crafting stations placed in the themed room.

Don't see how anything similar would work too well for valheim though, mostly due to how majorly different the game mechanics and building is.
Best we have is the crafting station upgrades that need to be within a certain distance from the table. 🫡

I wouldn't mind if room themeing somehow got more support though.
Also agree it's cool and more fun than you may expect. I don't really bother most of the time (since I am lazy), but the bonuses for doing so got me in the groove of doing it and thus also let me enjoy the other aspects.

sacred vale
#

@mellow crater
I like the idea about a skill
But instead of suddenly being able to see in the future
I think it would make alot of sense of being able to turn the rudder faster

mellow crater
#

I don’t really meam see in the future

#

I mean feeling on your skin that the wind is changing

#

But translating it in game implementation, it actually gives “seeing in the future”, so you are right

empty saffron
pliant sorrel
#

We can also imagine less knowledge of sailing & a boat means you probably can’t control it as well, so skill can also help with the turning speed/control you have over it.

rose swan
#

I think you could make a case that a sailing skill could affect sailing speed.
An experienced sailor knows how to set the angles of his sails to catch the wind effectively I would imagine.

mellow crater
#

you are right actually

lofty field
#

@hexed jewel wouldn't this dialog/popup obstruct the view in a potentially dangerous situation? E.g. when attempting to flee through a portal after having accidentally picked up black metal.
Also the icon for non-teleportables stands out enough imo. No need to closely oberve tooltips, a quick peek into the inventory is enough.

crimson dock
#

Yeah I’ve found it’s never been much of an issue when farming rock for example in plains biome and portalling back you’ll instantly spot the black metal in your inv and throw it out

languid ibex
#

It could utilize the faded corner text, similar to the "Workbench does not need repairs" text

crimson dock
#

There’s not many items that aren’t teleportable too and they’re all pretty distinct and easy to spot

hexed jewel
summer canopy
keen mortar
#

@static eagle I've suggested before to let us put flax into the windmill to create linseed for that same purpose. Could also do random items to create pigments and paints as well

coarse idol
#

#suggestions message There is an optional mod for dispersing fog, there is a mod for brighter Dverg lanterns and a brighter Wisp. And so this slightly breaks the very idea and basic mechanics of Mistland.

lofty field
#

#suggestions message If they improve the UX I'd rather they do it in a way that works without a (physical) keyboard.

stiff stag
#

#suggestions message This has already been rejected and stated multiple times. There will not be oars for use in multiplayer, and there will not be a mechanic where multiple players can help speed up boats.

coarse idol
random monolith
coarse idol
#

I hope with version 1.0 there will be a system of achievements and achievements (collected 1K stone, cut down 100 trees, killed 100 fullings, spent 5 days sailing, defeated the boss without taking damage, and more) 😌.

mellow crater
#

Devs said there will be, but first they will do 1.0

granite geyser
granite geyser
coarse idol
#

I wonder if if you don’t start a new game with v1.0, will the achievements received by old players be counted in absentia and will be credited or will the countdown begin from the place the player reached?

mellow crater
#

Probably counter begin with update

#

There is no reason the devs would calculate who was there before and for how many time

#

far easier to just implement a counter and let the players play

#

Anyway, this game is worth being replayed a million times from the beginning to the end

coarse idol
#

On the one hand, I want to start from the very beginning to see all the innovations. On the other hand, I spent so much time, patience and nerves creating my dream world... that it would be a pity to give it all up.

mellow crater
#

— You already got a dream world.
— Yes, but, what about a second dream world, mister Aragorn ?

coarse idol
mortal lichen
#

I'll never forget this betrayal, Dogg.

short wing
# coarse idol They said that the old worlds and progress will remain?!

Achievements though might be from 0 and you might have to do something to trigger certain achievements that you have already done or do them all over again, it all depends what achievements there will be and what the conditions are for triggering it and how the database keeps track of certain things.

For example die 100 times:

  • If the game as it is now counts deaths it might be achieved the moment you load in the game if it checks that each time you log in.
  • If the game already counts it but the achievement only checks when you die you will have to die before the achievement triggers.
  • If the game doesn't count deaths now then you will have to die 100 times before that achievement would trigger.
unreal schooner
#

Why do we need #suggestions message:

  • an early from mid-range to long-range weapon as an alternative to bows (and spears partially);
  • no weapon craft is needed;
  • purely skill-based and stamina-based weapon that will give more options to fit a player's game style (and encourage some of them to use 2 stamina + 1 health food ratio more);
  • blunt damage ranged weapon;
  • fun and satisfying against almost every creature, especially in the early or mid-game;
  • parrying and blocking right before the throw as it can be used together with a buckler or a shield;
  • always with you and ready to be used even if your primary weapon is broken;
  • hitting down beehives, all you need is a rock or two;
  • another justification to having a stack of stones in your inventory, which tbf is always their fsr;
  • very rewarding when used right (just imagine early chambers: open the door - headshot a skeleton archer with a rock - close the door, only this alone sounds like fun already);
  • ideal for a sneaky use (as it could give 5x backstab multiplier);
  • full set of troll armour could give you also +15 to your throwing skill, which kind feels rather logical (starting from swamps, a player can naturally drift to archery more, upon making the root set);
  • using different bombs gets more satisfying (ofc adjusted accordingly to their size and weight), righg now it's more like dropping them in front of you;
  • fun in coop, different challenges and custom skillful playthroughs;
  • hitting glass pieces with rocks could give half xp each, so you can train your skill at home;
  • snowballs (which could be made in your inventory only while standing on snow, no workbench or resources needed, but mb melting out of your inv when next to the fire), that give very small blunt damage but some frost damage instead, thus slowing enemies, also fun in coop;
  • and much much more.
#

How it works: RMB in inventory on stones (or placing it into 1-9 slots) to highlight it blue. You control x-direction of a throw as well as its y-angle. By pressing LMB to use it, a curved arrow appears which shows the possible trajectory of a throw. The longer you hold the button, the more stamina is put into the throw, which results in a longer and heavier shot. Up to all the stamina available can be put into one shot thus making it signifacantly more powerful.

Throwing skill starting from level 0, when you throw rocks not better than an average greydwarf, to level 100 when even a low stamina shot can i.e. damage or even stunt a troll. Ofc it all depends mostly on the amount of stamina put into a throw. In later game when you have 100+ stamina available to be put into one shot, throwing can become a much more dangerous weapon, but leaving you wo stamina, so you should plan your shots wisely. Mb pressing jump right before releasing the shot could add some power to it, but not sure if it won't make it too difficult to use for more casual players.

I actually have it reasonably thought through for every biome and almost every possible situation (although not exactly sure about its alternative attack yet, several options in mind). And ofc it should be balanced nicely by devs, especially how it feels vs how bows feel, and that is not what i can really think through due to obvious reasons.

Overall it feels like throwing belongs to the game, it's so valheim-ish, not mentioning that trolls and greydwarves have already been practicing it since the very start. I genuinely believe it could enrich the gameplay without breaking it by being odd or op, and it would bring much fun with minimal efforts.

granite geyser
#

Suggesting the same idea again won't increase the chances of them implementing the idea.

And whoever tells you otherwise is either a liar or doesn't know any better

#

Also, literally the only way we would have throwing weapons is said throwing weapons being an actual weapon, you seem to be thinking that we could just grab a rock off the ground and throw it. I'm sure that can't be a thing

rose swan
unreal schooner
mortal lichen
#

We can still re-discuss already suggested stuff tho it's not like there's a cap

granite geyser
#

At this point, everything that needed to be discussed has already being discussed.

There's very little if anything that can be got from the discussion #58683 of an idea that has been suggested 5000 times already

mortal lichen
#

Cuz you live here, maybe some ideas are new to new people ^_^

granite geyser
#

Ales is already saying that they know the idea has been suggested, that explicitly confirms that they know it must've been discussed already.

That would only apply if it was a new user

rose swan
#

Rianu and I are basically roommates in this channel Ragnar_laugh

unreal schooner
coarse idol
rose swan
#

@mortal lichen a peace offering, a reminder that I am also team neck, one way or another 😁

#

Can’t deny how adorable they are

peak bobcat
# unreal schooner How it works: RMB in inventory on stones (or placing it into 1-9 slots) to highl...

Kinda good, but those stones seem to big to just throw as a projectile by a regular humanoid (trolls are huge, and greydwarfes throw more pebble-like stones) but maybe crafting stones into "pebbles" - projectiles equiped like the bomb type of EQ and then thrown with similar conditions you explained would fit it more 🤔

  • Then crafting more "special late game" thrown projectiles using maybe stonecutter (very underused for crafting) f.ex.:
  • stone(s)+freezeglands -> freezing stones with ~30ish blunt dmg, and ~10-20 freeze
  • stone(s)+ooze/guck -> ~15-25 blunt, and ~20 poison
  • stone(s)/blackmetal+tar+resin -> ~35-35 blunt and some fire dmg
  • DMG numbers should be balanced around biome progression, a base rock you pick up from the ground can't rly become the end-game OP weapon just because u have lvl80 in "rock throwing"
cinder yew
rose swan
#

Like as weapon type? Or as a specific weapon?

cinder yew
#

Rianu said that it is impossible to make a stone as a weapon. But it possibly can be made as an ammo for a sling

cinder yew
lofty wave
#

It would absolutely be possible to make stones work as weapons, but why do we need that?

cinder yew
#

If I understood Ales right, he want stones to be the 1st tier bomb

#

And create a separate skill for throwing, so bombs and stones could be another way of fighting

#

Not sure we really need that. There are a lot of different ways to range attack, but the idea is interesting. Tbh never saw someone to seriously use bombs. So thus we can encourage people to make and use bombs

unreal schooner
short wing
#

@cyan hare Tell your 3 year old daughter that cats go straight to Valhalla.

languid ibex
#

Throwing is best left to the primitive beings in Valheim TrophySkeleton

pulsar locust
#

I think some years back I suggested a way of summoning cat spirits, this was around the time Eitr was first added to the game

languid ibex
#

Cats were a token of good luck in Viking mythology, some lore surrounding cats depicts them as guardians against evil spirits. I think it would've been a nice addition, but ultimately not terribly different from wolves/ulvs/cultists.

short wing
coarse idol
# peak bobcat Kinda good, but those stones seem to big to just throw as a projectile by a regu...

In my opinion, this is too much. Stones are everywhere under your feet, you don't have to visualize them (or crush a large stone into pebbles). For me, it's enough that a small stone should be in the inventory by default (maybe not even occupy cells and be infinite). At the same time, have the most minimal damage (possibly leveled up along with the 'throwing skill' scale). At maximum leveling, a throw of 2 stones can kill a boar, and if hit, the animal would also be thrown back a meter, but would not slow down (a slight slowdown in snowballs, but the damage is two times less - it only affects warm-blooded animals).

#

In fact, stones are not even weapons (although they improve the ability to throw bombs), but a way to attract or distract someone, activating increased attention (if thrown to the side) or rage (if thrown to a living target) in enemies.

#

This was a good device for those who liked to kill without being noticed.

coarse idol
peak bobcat
# coarse idol In my opinion, this is too much. Stones are everywhere under your feet, you don'...

Sure, but that was a response to the "Ales" guy idea, and he suggested that on lvl100 skill a rock you throw should be strong (like stun a troll)

  • and let's see how strong a "blunt" damage ranged weapon would have to be to "stun a troll" :
  • (no-star)troll Has 600HP, stagger limit of 30%, and blunt resistance so he takes -50% blunt damage => to stun a troll with blunt dmg weapon you need to deal 400blunt->200(after reduction dmg)
  • that's a bit too strong for a basic stone that doesn't require any crafting isn't it??
  • and even if we take count that he didn't mean the after reduction dmg -> 200?! On a rock?! That's what the crossbow does - a hekin mistlands tier weapon (with VERY slow attack rate)
coarse idol
peak bobcat
#

Maybe if he meant to stun a troll with that 5x backstab bonus (that he mentioned somewhere there) that would be 40dmg on a throw at lvl 100...

  • then again at lvl 100 you deal 85-100% of your weapon dmg

  • at lvl 50 you deal 55-85% of your weapon dmg

  • at lvl 0 you deal 25-55% of your weapon dmg

  • so if lvl100 rock can reliably stun a troll with backstab it would mean it has dmg=40/0,85=47

The lvl 50 would -> 25-85% out of 47 is 22-40 -> with a 5x (110-200dmg) backstab bonus that's enough to one-shot fulings (175HP), one-shot wolfs (80HP), drakes (100HP)
(The lvl 50 skill is totally obtainable at around swamp-mountain era on the main weapon skill while just playing normally and not dying too often)

#

Doesn't it sound a bit to strong for a "rock" that you can just pick up of the ground ?

peak bobcat
coarse idol
peak bobcat
#

Yes sure...
Just FYI you don't need to put anything in the cells 1-8 to use it - u can just right-click it from your inventory tab...

rose swan
#

Something about people with bear pfps suggesting bears always make me laugh, and yeah it’s happened more than once lol

eternal wyvern
#

boutta get a horse pfp

coarse idol
lofty wave
#

Profile picture

rose swan
#

I just laugh because I think it’s funny- it would be like Blob suggesting dogs.

lofty wave
#

Time for a neck summon pfp

rose swan
#

I think a neck pfp would fit you perfectly 👀

lofty wave
mellow crater
final stag
#

Maybe someone here knows; I'm dying to have steep roof tiles to make historic style Scandinavian buildings. Why were they never added?

rose swan
#

I guess we don’t have an official answer, but maybe it has something to with the way stability works. The stability would degrade twice as fast generally, since the build piece would likely be 1m long and 2m tall.

crimson dock
#

Maybe deep north will bring steep tiles to keep the snow off

onyx palm
#

Are performance optimizations somewhere on an epic roadmap? I would suggest cycles for optimizations and support for DLSS.

The game doesn't utilize my CPU or GPU remotely fully, and when there are many instances in highly-populated areas (such as a multiplayer base/hub), even with the most recent cpu/gpu and all the manual things you can find to do to increase performance manually as an end-user, I have a meager FPS in those instances from 720p to 4k alike. So I assumed it was a CPU bottleneck, but then my CPU usage peaked at 18%. So then I thought maybe the code ran primarily on the first/second core, but my highest-usage core (0) peaked at 64% utilization. So I don't understand.

On the exact opposite end of the spectrum, my nephew lags almost regardless of where he's at on his older specs but especially in large bases.

Also I don't know how to diagnose a solution but whoever reaches sectors/active zones first becomes something of the "leader"/owner of the area and everyone else who enters thereafter in multiplayer has large input lag regardless of framerate. This makes it difficult to parry or even land attacks on moving targetsand has meaningful consequences for players as it feels like 250-400 ms latency playing with someone sitting right next to you even. So my suggestion would be for some kind of server/client code to improve communication speeds to lessen this.

lost ibex
#

#suggestions message actually you are able to decorate structures with ivy since the Bog Witch update, just not in super-early game ||ivy seeds are purchasable from the Bog Witch wich is "swamp-tier" trader||

coarse idol
#

Is it possible to create a section here (maybe temporary) with the best offers of all time? That is, for example, Top 100 💡 (those who scored more than 50👍). Of course, doing it manually is a little complicated, maybe you can create a program that will select the necessary options?

granite geyser
#

I'm sure it is, but there's 0 point in doing it

heady compass
#

could make it easier for us to find popular suggestions so that we could upvote them. Also devs could more easily find popular suggestions

coarse idol
# granite geyser I'm sure it is, but there's 0 point in doing it

Well, if so, then all these sections make no sense). And this way it will be clear what the players really like and would like to see. After all, much that has been suggested more than once is forgotten, but it would be possible to remember the main points without endlessly scrolling through hundreds of messages.

empty saffron
#

Why the hell are people down voting brolys suggestion?

coarse idol
#

Maybe someone will look at the ideas for 24 years, another for 23, and so on?

empty saffron
#

He is objectively right in every single way.

It's a bit of a crime to get 30fps when you have a 9800x3d and 4070ti super just because someone built a medium-large sized build.

I know people see it as "the way things are" but in reality, if you take a step back from the game, that performance is ridiculously low....

granite geyser
granite geyser
coarse idol
#

I don’t really understand what in such a simple game could overload it. And I don’t understand the developers’ answers “this may unnecessarily load the game or the system.” What's stopping you from making it 1 or 5 GB?! Why are they so keen to preserve the old minimalism in everything? Computers have already changed significantly since 2021, but they haven’t 🤷‍♂️ .

granite geyser
empty saffron
#

It's to the point where, between frozen north, and having over 30fps in a medium - large build...

I'd fob off the frozen north in a heartbeat

coarse idol
#

Let's hope for optimization v1.0 and fixes of the first day).

empty saffron
languid ibex
crimson dock
#

Okay but that doesn’t feed the delusion of the developers not wanting the game optimised for some reason

quartz totem
#

The problem is not just optimization itself.
In my medium-high spec I get stable 180 fps anywhere in the world besides my bases. One guy said somewhere that every single building piece checks for the command "IfTakenDamage" and "Stability" every other second (I don't exactly recall the name), and high instances areas, like bases/hubs faces this issue and bottlenecks the CPU usage.
(I've never played multiplayer because I hate the lag of it)

languid ibex
#

That'd still qualify as a discussion around optimization.

void delta
rose swan
languid ibex
# void delta From the description of the patch it seems is not addressing the core issue for ...

Addressing the core issue for builders? Isn't that a bit presumptuous though, changing how the system works to accomodate people that push the limits will only enable them to push the limits further, and start the cycle of complaints again. A solution is already present, just don't build until you drastically drop FPS. The optimizations are helpful and a direct sign that they do prioritize optimizations, it just might not be exactly how you'd like.

void delta
#

First of all, ignoring performance issues and a small minority of the players enjoying larger builds may be a good decision for the company. They prioritize the main audience -- not the technical excellence -- and it is reasonable. However, current performance indicates the algorithmic part of the game is just inefficient. I can't see any indications they decreased the big theta time complexity for any internals, since all they wrote in the notes targeted memory and flat UI overhead + startup.

coarse idol
#

To be honest, when playing solo, I personally didn’t encounter much lag. Usually problems arise in multiplayer.

arctic wharf
#

Would add a nice touch and possible small shock moment, even if not the biggest threat of course 🤭

rose swan
#

Ahhh I misunderstood- thought they meant bite like ‘bite the fishing hook’ or something 😂 could be an interesting detail, similarly to pufferfish

empty saffron
#

What optimization they do, are there build notes?

empty saffron
# languid ibex Addressing the core issue for builders? Isn't that a bit presumptuous though, ch...

The code is quite unoptimised mate. I am not gonna say accommodate for the mega builders.

But there are a lot of "huh" things in how they coded the game early on that even the devs themselves admit were goofy in hindsight.

All I'm asking for is the little things like not checking structural integrity every frame, wacking out a custom shader for occlusion Culling in the built in render pipeline and maybe, just maybe, breaking the game into chunks

#

There were silly mistakes made very early on, noone blames them for said mistakes, they were a small studio. But those problems have built up on top of each other to cause quite a few issues in multiplayer towns or big builds.

Don't think it's unreasonable for some polishing of the code to help address it

lament zinc
# empty saffron The code is quite unoptimised mate. I am not gonna say accommodate for the mega ...

You keep mentioning "multiplayer" all the times and that may be the problem indeed.

The game wasn't designed to be a multiplayer game.

It was designed to be a single player game, with the multiplayer co-op experience added later.
Since the game doesn't use any dedicated multiplayer servers, but instead works in general as a P2P connected game, the problem isn't really in the game, but in the connection.
Port forwarding, Antivirus programming, ISP's, modem capacity, ethernet card capacity, firewalls and the device the host uses have all its influence on the performance. And that's on top of the checks the game itself does to keep things going. Like structure integrity, changes made to the world and whatever.

The reason the devs want to keep the low specs of the game as it is, is because they want it to run at as many systems as possible. But that also means it's getting very sensitive to issues when players use devices that are close to those minimum specs. Especially when they're playing this game with friends.

I've seen issues pass in the help channel where people complained about having lag in a friends game, but not in their own and it turned out that friend ran the game on a laptop that was just above minimum specs and using a phone to connect to the internet. Yet, their first impression was that "the game is having performance issues!"

The devs can solve a lot of problems and given we just got an optimization patch in the PTB does show they're still trying to get it more optimized.
What they can't fix, however, is user stupidity. And as long as there are people with minimum specs, bad internet connections due to using old modems, using old wifi routers and all of that are around, things are never going to become optimal.
Especially when they claim that when playing Fortnite won't cause problems, but connecting to a friend's game does. As that means they don't even know how they're connected to each game.

coarse idol
#

I think this is not a particularly atmospheric (like in Mistland) and not a particularly beautiful thing, as the fog creeping along the ground and even getting into the house significantly loads and reduces fps in our already filled with details home.

coarse idol
empty saffron
# lament zinc You keep mentioning "multiplayer" all the times and that may be the problem inde...

You are objectively wrong.

It is a dynamic peer to peer system. Which is not the norm, and in fact is one of the worst aspects of the multiplayer issue.

You have 5 people on a server, 4 european, 1 american? If the american enters a new zone first, they are unconditionally made host of that area, leading to unfixable lag in that area shy of the american logging off so one of the euro guys can host it.

Ships swap host if you are sailing and someone else accesses the ship inventory meaning, even if you are driving, you no longer have host and hence have a laggy ship.

And do not talk to me about minimum specs man, I apologise if you didn't see it, but this started with me saying that in our multiplayer village (just 6 -10 players) I get 25- 35fps (down from 120 even 3 minutes walk away) on a 9800x3D & 4070TI super.

To do a huge chunk of your counter point under the lense of "its just people on bad specs" is a bit disingenuous.

Though benefit of the doubt? You might not actually know. The issues with the game performance are not linear.
i.e. 10% more pieces does not = 10% less frames. It goes up in a curve that gets steeper and steeper.

You'd be surprised just how big a hit you get once you get to the "even small additions make a big difference" step which, in my humble opinion, is nowhere near as high as it could be.

But as I said to the other guy, is there any patch notes / build notes for the PTB? I'd love to know what optimizations they made as, honestly dude? We are both fans of this game and I am really hype to see what they've done with it ^_^

empty saffron
#

Thank you ever so much Kenter ❤️

#

And just to make it clear Thorin, absolutly no hate towards you whatsoever ^_^

rose swan
lament zinc
#

You seem to miss out on the point I made first:

This game isn't developed to be a multiplayer game, but to be a SINGLE player game with an additional "co-op experience".

That's a whole different thing as when this game was designed to have a multiplayer aspect right from the start, as porting a game from an multiplayer experience to a single player experience is a whole lot easier as the other way around.

There's a reason this game supports up to 10 players for the co-op experience and you are experiencing the reason why.

So don't put the blame on the devs, as it's not their fault. They had a vision and they developed the game according to that vision. If you and your friends try to stretch the limits of the game by building a huge base, it's not the devs fault the FPS drops or lag occurs.

empty saffron
# rose swan Was going to say, you should give yourself access to the PTB channel, you’ll get...

Oh nice, I just looked at the optimization btw. Im glad theyve made the UI less laggy, but with the greatest of respect in the context of this conversation (I.e. the devs have cooked with this patch and deserve the praise independant of this convo) none of the optimisations actually address the issues that cause most the lag.

I.e. their optimizations were to fix memory leaks and UI stuff. None of the core things causing lag were touched or even given an honorable mention. So I still standby the suggestion that was made by broly's suggestion has merrit

empty saffron
# lament zinc You seem to miss out on the point I made first: This game isn't developed to be...

As someone who's looked at the code of the game (harmony modders decompile it, no dodgeyness has been done here and infact said modders are encouraged by staff).

It isnt just "it wasnt designed for multiplayer". The peer-to-peer system is just not fit for purpose, even for 5 players.

It has flaws that devs themselves have stated they didn't forsee happening, the dynamic nature of it is a major issue that keeps causing more and more problems.

To give a bit of a silly annecdotal example, when Bethesda released Nuka Cola bottles that were not glass, were shoddy plastic and not fit for drinking, noone came in and said "but Fallout 76 wasn't designed to sell bottles".

A poor quality thing is poor quality, no matter what the scope is.

Disclaimer, I am not saying the peer to peer is "poor", just flawed in ways noone could of realised till after it was deployed, and all I am saying is the players would be hella grateful if it was looked into

empty saffron
# lament zinc You seem to miss out on the point I made first: This game isn't developed to be...

And once again i would really like to make clear that the issue is not linear. There is a hard line when performance begins to tank with builds, and I guarantee you it is not "mega builds".

Its just mega builds are the ones crossing the "performance issue line" with their builds. The reality is the hard line is probably 1/4 the size of the mega build, its just mega builds are the folk who most commonly, and publicly, cross it.

#

i.e. Noone is posting videos of their medium sized build and it getting mega super popular.

#

And for record, the developers have openly admitted this

#

In this very channel in fact.

The argument is not "is there a problem for more than just mega builders".

I say this respectfully of course

#

And if it does not come across that way I genuinely apologise

lament zinc
#

Mate, mega builds even lag SINGLE player games. So whadda ya expect when you play the game with multiple persons?
That it runs smoothly?

You refuse - imho - to see the issue here, which is that you and your friends are pushing the limits of the game, then complain that the game is poorly optimized.

I'm not in the mood to continue a discussion with someone who's that visually impaired.
Good bye!

empty saffron
empty saffron
languid ibex
#

A lot of the points here are based in a reality that the team has no wish to improve on the elements surrounding rendering increased objects, in single or multiplayer. I would imagine they do, but are just occupied with finishing their game before doing any retroactive work, as it makes little sense to look backwards every time you move forward. It's also safe to assume that some limitations won't be addressed, because it would take complete reworks of connection types, how objects function and how everything is utilized with the netcode they've written.

It's easy to highlight flaws in a game like Valheim, as there are many tools to decompile the code for games built in unity, but I think you'd be surprised how common it is for code to be in a strange state even with AAA titles. The goal simply cannot be perfection with games on a deadline, and while Irongate has surely done a lot to impress, it's often best to take the lessons learned and apply them to new projects, rather than circle the drain on one project.

languid ibex
coarse idol
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Well, quite large-scale work on the game is already underway and this cannot but rejoice).

#

I would like to play with someone online..., but I have absolutely no time and desire to adapt to anyone in order to enter the game... and I’m also not interested in having it played while I’m sleeping. Therefore, I play alone and the problems that arise mainly in multiplayer do not particularly interest me (but I do not deny that this is important), although it is more fun together 😉.

pulsar locust
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Was reading the wiki a bit and the fact hitting a bird does not give you Xp should be the opposite, hitting a bird is so hard it should give a bunch of melee Xp and at least the normal amount of archery Xp