#suggestion-discussion

1 messages · Page 36 of 1

short wing
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I always went went with knives, bubble stagger, stab stab to death.

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Any parry in a bubble will stagger anything but bosses.

crimson dock
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It’s one of my favs a close second to the frostner

round lotus
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For your initial maging you definitely want double or even triple eitr food and all the regen you can get.
Or play hybrid and only use magic as an opener before switching to melee.

Once you get your skills up a little the pressure is lower, but going full mage with 0 ele skill is pretty rough on your eitr reserves

lofty wave
crimson dock
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We need a renewable way of getting gems tho

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Even like having fortresses be restored after every fader kill just anything really

round lotus
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A reskinned enemy with a cookie-cutter elemental effect isn't what i'd use, but renewable gems are definitely on my wishlist.

crimson dock
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Having the renewable source be in deep north tho is a cool concept and may be interesting lore wise

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Doesn’t have to be an exact reskin can have its own design and moveset

round lotus
crimson dock
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For sure

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I was thinking another way could be after fader is defeated flametal meteors have a chance of crashing down at night with a random gem in the middle

round lotus
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And (at least for SP) the limit in Ashlands isn't all that harsh unless you get terrible RNG on gem drops. Once we get the ability to upgrade gem weapons to l3 and l4 though... you may not even get a single maxed gem weapon for everyone in a single MP world if you're unlucky.

crimson dock
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I fear lightning gems would be in high demand

lofty wave
round lotus
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well yeah, every melee guy wants those lightning berserkirs 😅

round lotus
crimson dock
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I believe they have stated deep north will be similar in difficulty to Ashland’s

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So I don’t see weapons and armor getting much better, honestly from the frostner onwards the damage upgrades are smaller and smaller

lofty wave
round lotus
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Frostner is just bullshit good. It's not a good reference for weapon balance imo.

crimson dock
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It’s the first legendary weapon imo

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And endgame weapons should be well legendary

round lotus
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All silver weapons get their spirit damage "for free" on top of normal damage for a weapon of their tier so they're very good against enemies vulnerable to that.

crimson dock
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I’d be more interested in deep north offering a endgame set after the defeat of the final boss rather than before

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Then it makes sense to have a tier above Ashland’s

round lotus
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what do i need a new armor set for after the game is over?

lofty wave
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There has to be a tier between ashlands and killing the final boss otherwise there won’t be any progression in deep north and we can just go straight to the boss with current equipment

round lotus
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though i do hope we get a mage set that's a little more inspired than "+x% eitr regen" this time

crimson dock
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To show you beat the game

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That’s how terraria does it anyway and that game has wonderful progression

round lotus
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Valheim gives you your enemies severed head instead

lofty wave
crimson dock
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What would the final boss ability even do lol

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maybe eliminate the cooldown would be nice

round lotus
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+120% tree cutting speed of course

lofty wave
round lotus
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maybe even that AND a mining speed bonus 😂

granite geyser
crimson dock
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a way to show off you beat the final boss and a cool final armor set?

granite geyser
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There's nothing after DN, no stronger enemies or anything so an even stronger armor would be irrelevant

round lotus
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unless it increases carry weight and reduces stamina use for tools to help with building at least

granite geyser
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First one alone already shows what you

lofty wave
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We’ll be going to Valhalla, is that not enough?

round lotus
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or maybe armor with flight? Game's over anyway, so no reason not to.

granite geyser
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No flying

lofty wave
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Feather cape + Lightfoot mead is close enough anyway

crimson dock
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I don’t get why you are so opposed to the idea, is flametal armor not good enough already? Another tier up would be a tiny difference

round lotus
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i'm just brainstorming non-combat uses really, since a combat focused armor set past the last boss makes no sense to me.

crimson dock
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And the final upgrade for the Ashland’s armor is locked behind deep north

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so why would I upgrade it in deep north if there’s a new set pre boss waiting for me

stark furnace
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omg hi this is me, and I can confidently say, magic is 100% easier than melee on fader

lofty wave
round lotus
crimson dock
arctic wharf
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Just something I was noticing about elemental damage on our weapons is that it almost always on top of whatever base physical damage damage the weapon would have, rather than replacing a portion of it. Makes elemental weapons power creep above non-elemental weapons (given the enemy you are attacking does not have a heavy resistance to the added damage type).

stark furnace
crimson dock
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Oh

crimson dock
round lotus
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everything made at the workbench or forge that comes pre-mountain?

crimson dock
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You can’t max iron pre mountain?

stark furnace
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you can

lofty wave
crimson dock
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Then I don’t get what he means

round lotus
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ah yeah i never craft iron armor so no idea about that one

stark furnace
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can't max out root set tho pre mountains

crimson dock
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ahh

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It’d be nice to see them do something different for the final biome that’s all I’m saying

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Previous biomes doing things a certain way doesn’t mean the next ones also have to follow that logic

round lotus
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They don't, but gear progression is one of Valheims core gameplay loops.

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you don't just throw that out for something entirely different in the last biome

crimson dock
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If I had to choose between a postgame op armor or a slightly stronger tier above flametal pre final boss I know which one I’d pick

round lotus
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I'd pick the one that's actually useful for me instead of the showpiece, but to each their own

crimson dock
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Valhalla armor

lofty wave
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Neck armor BoarHeart

granite geyser
crimson dock
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I trust in the devs vision

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I just like throwing ideas out

rose swan
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As a lover of golems, I simply must approve of any and all golem suggestions.

pliant sorrel
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#suggestions message
if this was an enemy, I’d definitely like to see a different design, size, summon/aggro & animation for it, so it would be unique, not a copy and paste

mellow crater
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@autumn idol what if this golem was actually passive or had a very short range of detection while not attacked ?
As an example, it could be an unactive stone like stone golem but always stay this way until we hit it

rose swan
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Just curious, what further drop rate modifiers would you like to see and why? 🤔

#suggestions message

lofty field
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Probably not what the suggestion meant, but I'd like to see a drop rate modifier which multiplies the drop rate by number of players within 100m (same as with boss drops) or something like that.

granite geyser
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For what?

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Can't see the purpose

lofty field
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To reduce the grind when playing in a group without affecting solo play on the same server. Or to get one dyrnwyn per player in the same situation.
But this was more of a random thought and not a well thought out suggestion, so it's probably flawed

autumn idol
rose swan
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I think it would be neat if the gems could be a rare drop from fishing, similar to some ore.

granite geyser
rose swan
granite geyser
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@low ether that's called "restore world backup"

low ether
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No, what i mean is, like

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Say there was a rock pillar and now it's gone. You quickly want to restore just that pillar and nothing else.

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Or say, you messed with the delete function and now the tar pits have no tar

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Just reset objects and boom, all the Stonehenge and tar are restored in that area

granite geyser
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Then use the spawn command to restore those things specifically.

How could the game know when a very specific object has been removed? A command will probably just restore EVERYTHING that was altered moments prior, not just that one specific object

lofty field
granite geyser
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In that case, not different from the restore backup function

low ether
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I don't know what the Stonehenge pillars are called or what that giant rock pillar in Plains is called

granite geyser
lofty field
pliant sorrel
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I thought oh it, what if DN sheilds had thorn-like damage, it deals higher damage with parry

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Pierce damage only, other stuff wouldn’t make sense except poison

granite scroll
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On a scale from 1-10 with 1 being "completely unreasonable" and 10 being "maybe if you rewrote the laws of physics and the tapestry of causality at the moment of the universe's conception", how possible would it be for base Valheim to convert objects to groups to reduce CPU load and improve performance? Like, say, a stack of grausten pillars being treated as one object naturally instead of a bunch of individual objects, or giving the player a tool to designate a stable structure as one object and, unless or until any objects are removed/destroyed from that structure it's treated as one object?

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Someone on reddit posted a super cool looking wall segment (https://www.reddit.com/r/valheim/comments/1hcklk0/overly_complicated_wall_design_experiment_1/) but for performance reasons there's no way you could ever use this to make an actual structure with this amount of detail, and it got me thinking about how and whether the game could designate object groups to reduce the CPU overhead of doing stability and instance calculations on every single piece of a structure

vivid ridge
obtuse wolf
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#suggestions message this could be a great additional especially if they add more gems and make those have a lower chance to drop from said enemy

lofty field
boreal iris
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Add deep north?

grand sable
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what

long glacier
boreal iris
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lol

summer canopy
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Add literally any reason to go back to past bosses(for example, I'm prepping to fight moder and I'm having a lot of fun just whaling on the elder while I wait for my onions to grow) I'm not saying that you have to be forced to fight eikthyr 200 times in order to progress from Ashlands to deep north, but maybe some kind of rare drop that gives a superficial bonus would be nice? Maybe some food or a tonic or some furniture? (Also make resummoning the boss take only 1 of the summon items)

covert surge
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You can get a spare trophy for decoration purposes

quartz totem
# granite scroll On a scale from 1-10 with 1 being "completely unreasonable" and 10 being "maybe ...

Maybe a tool in game that "blends" a certain amount of pieces (say up to 250 pieces) but once you use this tool the "new" model piece, nothing can be built ON it(only to the sides and aiming at the ground first). And if you destroy one part of it the whole connected "dots" collapses.
For those who like to build big and detailed, the low graphics becomes pointless when it is the CPU usage that hold this things in "one piece".
But dunno...

gloomy monolith
lofty wave
gloomy monolith
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And I fight elder 200 times so I can combine swamp keys and yellow shrooms to make christmas lights on my house

summer canopy
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Well yeah, but the only one that really works for is fighting eikthyr for disposable picks that don't need a forge

quartz totem
gloomy monolith
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Hey wait. Is the wishbone item rack compatible, And does it shine?

grand sable
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mehh...i thought of some vague idea of using later boss trophies on earlier boss altars to spawn starred bosses that dropped resource bags for that biome 👽

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two starred eikthyr summoned with bonemass trophy...drops like 30 leather scraps, deer hide & flint....etc etc..

quartz totem
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I'd like a change and all to either a different version of the previous bosses with a twist in their attacks (stronger also), but the way the progression is, kind of "makes it pointless".

gloomy monolith
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Yessss gimme a super bonemass that drops sacks of iron

quartz totem
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Maybe, just maybe, if you could offer the boss altar 5 trophy Bosses, you could extend the active bonus of the forsaken power to 7 min instead of 5?

granite geyser
quartz totem
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But in general, the whole linear thing makes the game lack "retro-progression". (not sure which wording to use)

summer canopy
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That's fair, hanging up the trophies is a fine enough reason

grand sable
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well idrk about that...the limit of my idea was if you used like...faders trophy on the previous boss altars and fought some deadly ass versions of earlier bosses then you would be able to craft cosmetics themed after the bosses.

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((maybe that have a few effects here and there))

gloomy monolith
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Bonemass slime suit. Let's goooookk

granite geyser
grand sable
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why not, oozers drop iron.

quartz totem
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but golens (made of silver) don't drop silver... xD

grand sable
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fools silver

granite geyser
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Fair.

But considering withered bones are actually finite, might not be that worth it.

quartz totem
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For a (p)ack of iron, I would hehe

grand sable
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well faders trophy being the main catalyst in my own idea...(a thought about having straight up armor for each boss that works for various builds....but thats just my own addiction to playing dressup)

quartz totem
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An aesthetic armor made with (also) boss trophy would look sick, to be fair

grand sable
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after seeing concept art of younger robert baratheon i want to make an antlered helmet from eikthyr

summer canopy
gloomy monolith
summer canopy
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@gloomy monolith nice, I should try that

granite geyser
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@fringe slate Already does

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More armor = reduced dmg from poison

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Also, undead does not equal poison damage. Draugr, skeletons, wraiths, all of these are undead, none of them deal poison

rose swan
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Silver resisting poison doesn’t really make sense regardless. Feel like it would just be a little out of place?

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#suggestions message Not a bad idea, but definitely doesn’t fit in the world of Valheim. Not like new biomes will happen anyways haha but maybe some Sakura themed content would make for a good mod.

grand sable
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gold could resist poison....it has resistance to acid and corrosion irl

rose swan
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If we get a golden armor set, I hope the set bonus is a little cooler than that to be honest 👀

pliant sorrel
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Imo, gold wouldn’t be a good choice of armor since realistically it’s weak, but in valheim it could probably be imbued with something to make it powerful or you craft it combined with something

rose swan
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Fair, but neither is silver- and it has a higher armor value than iron 😁 I feel like the rule of cool could have some weight in this case.

pliant sorrel
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& If I’m honest, I kind of want to see a unique metal made from the devs 😅

rose swan
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Fair enough! I’ve seen the term Frosteel thrown around, would be interesting (no way they use that name though) I’ve always liked the idea of Deep North have multiple metal types, kind of like Black Forest.

pliant sorrel
pliant sorrel
pliant sorrel
rose swan
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I think the term Frosteel is great! ||might steal it for a future world setting for a TRPG|| I just don’t think IG will use it 🤔

pliant sorrel
rose swan
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Yep, I like to write worlds and campaigns as a hobby 🙂

arctic wharf
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Can't use real world logic for a game... gotta use game logic ThinkingTroll

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Honestly, I wish we had a slightly different approuch to gear but we are too deep into the rabbit hole.
Having to replace your armor every biome is such a chore that most just don't do it, and those in the know will abuse the outlier pieces which give abnormally strong protection just so that they don't have to worry about it as much.
Root harnesk best example for that.

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Was one thing when we got one biome at a time in large long lasting updates (starting at mistlands), but looking at the whole picture it just doesn't pan out the same.

rose swan
arctic wharf
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Yep, I knew that 🤭
Was why I said what I said. If gold armor was added, it would not be confined to real world logic huhu

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That being said, I would prefer if gold was added as a material that it be kept to embelishments on our armor if it was included in the gear recipe, rather than the base material.

Don't wanna be a golden viking Ragnar_laugh

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This is when we get frosteel + gold and then a gold+silver alloy for electrum 😎

Frosteel base, Gold for embellishment, Electrum for some niche items (probably magic related).

rose swan
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Gotcha, I misunderstood! I’m a sucker for the color gold, I would not be upset if I were a golden viking Ragnar_laugh hmm what I would like to see… and this is a stretch, but here goes.
Gold as a mineable metal to be used as an end game material, some sort of steel (let’s just call it Frosteel for the sake of the idea) that is an alloy of iron and some mystery metal that is a drop from a mob. Additionally, maybe some sort of iron source in the DN 🤔

rose swan
arctic wharf
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Almost thinking on the same page there haha

rose swan
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Just about! You know what they about two minds that think alike… ||they’re both dumb|| ||kidding||

lyric tangle
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I'm not sure if this is already in the game but do you think that when picking up food from cooking stands etc instead of popping straight up it would be useful for items to pop out towards the player that took them off? I think it would be good for houses that have a combined fireplace and cooking stuff.

amber wind
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#suggestions message what a great idea! Does anyone know if someone has made a mod that does something like this? (Not the world modifier but rather just the cartography table opens the map in a no map world).

granite geyser
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Yes

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@near fable so what you are saying is you want asksvins and trolls to drop three times more materials and even craft three times the amount of armors that are also purely visual?

I'm sure the people that HATE inventory management would absolutely love that...

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Not mentioning having the exact same armor set two times more.

Everyone likes bloating

near fable
granite geyser
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And...?

near fable
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i just was thinking itd be a cool cosmetic thing to have different colors for armors is all

lofty wave
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We could get different armor styles without new materials

granite geyser
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That's the thing.

This is getting different armor styles based on new materials

grand sable
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armor styles the same way theres linen cape and shield styles would go hard i think

near fable
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I'd love to see the ability to stylize my armors like shields

lofty field
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Maybe the new style could be locked until the starred mob is defeated.

proper sage
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a coloring station, that would show you what you have equipped that can be colored, and you select the from the dropdown like when you craft it to show what materials you need to color it - no reason to add more materials, or increase drop rates

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however it does seem like that might be quite a bit of work to add, and take away from what they're doing for something that not everyone would use, and could be modded in by someone that wants it

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or, just add a coloring tab to the artisan table so they don't have to create a new table

mental pebble
pale parcel
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Hey guys, what would you guys think about adding a traveling bull to store items or pull the cart. I think it would bring an interesting dynamic with interacting with hostile mobs as there will be the luxury to carry more items but with the fallback of mobs being hostile to it. I think it would be nice to have another tamed creature to add more vibrancy to your bases as well.

mental pebble
pale parcel
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True but I think it would add to the experience if you had a weaker mob to defend against enemies, plus it wouldn’t be as big.

crimson dock
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The fact lox can’t pull carts is crazy

rose swan
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Maybe I’m in the minority, but I just don’t really see the use of things like animal carts. I can’t really think of a any situation where an animal pulling a cart would be the most efficient way of moving materials across an area 🤔

crimson dock
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Me struggling to move my cart full of 3 tons of silver or a lox

rose swan
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Yeah, but even then I just don’t think it would be all that useful 😅 I’m not opposed to the idea, just don’t think it would be very useful.

hollow elm
pale parcel
pale parcel
hollow elm
pale parcel
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The idea is from Skyrim, when you are traveling sometimes you’ll find that farmer that’s bringing the cow to a giant camp as a peace offering so the giants won’t raid their farm. Maybe that’s how you can tame or just not make a troll hostile as well?

rose swan
# pale parcel Efficiency? Maybe but the fact that weight is an important part of the game, not...

I guess I’m just imagining all the scenarios where a lox pulling a cart would be an absolutely nightmare.
-Going through a Black Forest and getting attacked by numerous greydwarves
-Trying to get through a swamp and constantly dealing with your lox getting poisoned, keep in mind healing a lox is no quick task.
-Raided by fulings during a plains expedition.
-lox dies or cart gets destroyed, now you have thousands of ore just hanging out somewhere.
-oceans

Why not just use portals or boats?

pale parcel
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Ore that’s why, and I I’m not saying use a lox that’s why you make a smaller mob like a bull. Even with boats you have to take it up from the shore.

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This game is hard so you gotta just work through all the other factors, I’m not saying make it easier in other things besides just traveling materials and adding more depth to the game. I like to enjoy the game and its scenery and I don’t want to feel like I have to rush to get things where they need to be

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If the amount of times I have to go back n fourth is minimized that would be awesome.

rose swan
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Stone portals can teleport ore, and players use the longship to raid swamp crypts all the time, and it’s pretty effective.

I suppose if you have your base more in-land? Raid a swamp, sail back to your continent with your boat full of ore, unload at your outpost that has a work animal and caravan the animal back to your base perhaps? But the. Again, there are stone portals 🤔

pale parcel
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The thing about that is it’s a later game build for the portal.

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But thanks for reading my suggestion guys!

granite geyser
arctic wharf
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In order to make lox woth carts work... I think some exceptions and improvements would need to be made.

Just to give it a fair think over Ragnar_laugh

The new cart or wagon made for the lox would have to be very tough.
Lox would need to control better with their general movement.
Lox would likely have to not be targetable while hooked up to not be a super weak link. (Perhaps the cart gets hit instead first)
The lox's behavior would have to change while hooked up so they don't run around like crazy stomping at every threat.

It could be real cool but realistically it just sounds like too much effort for too little return.

Have been on the side of just buffing the cart myself... and perhaps introducing a tier 2 cart in one of the far later biomes. NeckSmile

stark furnace
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Endgame cart is called the stone portal

lofty wave
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Maybe we need a stone cart. It’s always heavy

rose swan
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I rarely use the cart we have now, but when I do use it it’s for transporting material across my base. Only in some cases where my smelting yard and smith are far from each other, or in my main world where my portal hub is far from my lumber yard (like 75m or so). I don’t often take the cart out in the field for any sort of resource gathering or anything. I know a lot of players like to use it to gather silver though- fill it up, push it down a mountain towards a boat.

hexed jewel
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yeah other than getting silver to the bottom of a mountain, or stone-bronze age mobile extended storage for literally all your Valheimly possessions before you settle anywhere as a major base, the cart gets relegated to dragging building materials and fuel (wood/resin) around the base

amber wind
# rose swan I rarely use the cart we have now, but when I do use it it’s for transporting ma...

In my no map, no portal world, I use carts pretty extensively. I take the time to build a road/path from one area of interest back to my base/dock though it's often easier to just start a new base on a new continent rather than sailing all the way back to my starting base. For getting stuff off mountains, I'll usually find a nice overlook point and park the cart at the base of the mountain, then chuck the ores over the edge and hunt/collect them back together at the cart. I find the issue with the cart is not the amount of stuff you can haul, but rather the weight limits. So, an updated cart would have to have a better movement to weight ratio compared to the 1st cart. Maybe some kind of powered cart where you feed it consumables like coal or Eitr berries and it floats or powers uphill could be a fun thing to mess around with.

mellow crater
proper sage
proud inlet
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regarding the idea to insert japanese style stuff into valheim, 💡 can we also have animated rat-girls with big tits

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🤡

amber wind
proper sage
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character getting stuck in the air, cart not going over simple rocks, getting stuck on sides of things - mobs pushing it

rose swan
amber wind
amber wind
# proper sage character getting stuck in the air, cart not going over simple rocks, getting st...

The 1st one I've seen from trying to push the cart in reverse out of a rut or off a ledge. Probably could be handled better. But the other 3 things I didn't feel like they were too degrading of the cart experience. The secret is really not overloading it with too much weight so that it becomes impossible to move (usually around 1000 weight). For a more advanced cart, skewing this ratio so it can handle higher loads but keep the same maneuverability (as long as it is kept fueled up) might address your complaints.

grand sable
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what the fuck is happening to the suggestions channel

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space ships..."Sakura update"

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can we have people that like....take this game seriously with their suggestions???

rose swan
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Aren’t you the one that keeps advocating for bears?? ||just poking fun, don’t take me seriously lol||

grand sable
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thats totally serious, nothing could be cooler for me, its something i wish to see and something that i don't see why it wouldn't make sense.....i on the other hand don't know what universe someone has to be in to suggest sakuras

arctic wharf
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I mean... I want carts to be good, but we also have so many ways to increase our carry weight.

rose swan
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Some people have very active imaginations 👀

amber wind
grand sable
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horned lightning bears in the deep north

unique robin
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i havea slight feeling that valheim and spacefarring longships dont mix

grand sable
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maybe Skidbladnir

arctic wharf
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Belt for 150
Potion for 250
And then fader forsaken power for 300

Totaling 700, max 1k with the base 300. (For 5 minutes duration)

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Or just the usual 450 no time limit between base and belt.

amber wind
arctic wharf
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Which is why I think it would also be nice if the extra carry weight allowed us to pull more weight effectively with the cart as well.
Saw someone come up with that idea in the chat at some point Ragnar_laugh

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This mostly just plays a role with carrying tons of metal anyway... and then the stone portals makes everything about transportation obsolete.

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Portals.... 🙄

amber wind
arctic wharf
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Idk... I just really hate how portals makes so much about the game pointless.
I get it's obviously super convenient and saves time traveling the long distances... but it's just too dang easy to abuse.

Would have preferred if portals were naturally spawning so you at least had to work out the logistics of bringing materials to them, rather than now were we can freely place portals nearly anywhere.

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It was something the devs thought about super early on too, but in the end the much more lenient implementation was what got put in.

simple hound
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There's options to disable portals (in a capacity if you choose) and there's also self-discipline to apply 😄

arctic wharf
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Been a personal opinion of mine for years... but it's not a hill I will die on. Pandoras box is open on this one and can't be closed.

pale parcel
arctic wharf
simple hound
rose swan
simple hound
amber wind
stark furnace
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you can place an infinite amount of wood in one wood pile

stark furnace
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can essentially just stack them all inside of eachother

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ye, lemme find the vid

amber wind
stark furnace
amber wind
rose swan
simple hound
amber wind
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I did like the suggestion that you could "add" to the wood piles and remove as much as you want...maybe up to some ridiculous amount like 1000 wood per pile.

rose swan
rose swan
simple hound
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hold up hold up. You place your gold?

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brb, going on a 2 week holiday

rose swan
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Some say I’m mad

amber wind
stark furnace
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brb gonna raid some valheim villages that are openly displaying their wealth

amber wind
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Adding piles of gold with jewels and pearls would be nice too.

arctic wharf
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That's the same clip, actually NeckSmile

stark furnace
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Ah nice

#

I used to make an entire house just to store stone/wood/etc and now i can just use that lol, really nice and saves on instances

arctic wharf
#

Well... technically each wood pile you place even if in the exact same spot is another instance... were as one chest which can have like 40 stacks is only 1 instance, rather than 40 instances.

Not exact numbers btw, different chests hold different amounts, and I can't remember off the top of my head how many haha

#

.
Unless you are referring to my suggestion NeckSmile ❤️

stark furnace
#

at least in my case cause i like to build a lot NeckSmile

arctic wharf
#

Perhaps 🤔 depends on how many chests full of wood you end up with Ragnar_laugh

#

I tend to make super simple shacks often or just leave chests in the grass hehe
Lazy gaming.

stark furnace
#

ya i'm the complete opposite Ragnar_laugh

arctic wharf
#

Woah, fancy

#

I tend to like exploring more, so I spend not much time at base.

lofty wave
#

My fps would hit zero long before a build like that is complete froggi
The bridge is incredible

stark furnace
#

luckily i have a nasa computer, at 30k instances with 90fps

arctic wharf
#

Worth it for esthetics... but quite the time investment NeckSmile

stark furnace
#

i still dream of chopping core wood trees NeckSmile

lofty wave
rose swan
stark furnace
rose swan
#

#suggestions message Honestly, I think landscaping (small trees, bushes, etc) is my #1 hopeful feature that gets added

granite geyser
granite geyser
grand sable
#

💡 turn all the bosses into anime waifus that join your harem once you've defeated them 🤯

vivid schooner
#

Bears 👍

rose swan
#

Beers 👍

arctic wharf
#

Boars 👍BoarHeart

granite geyser
#

Boards 👍

olive yacht
#

bards 👍

vivid schooner
#

Cards 👍

lofty wave
#

Carts 👍

proud inlet
#

Barns 👍

lofty field
#

@spark cape im not familiar with these protocols, but is the steam one well supported in non-steam clients? Or is that a server-side only thing which has no effect on the clients?

spark cape
# lofty field <@407075282856574988> im not familiar with these protocols, but is the steam one...

Yea its mostly server-side. These protocols are used to check for server details, like name/location/current players and stuff like that.
Its used by server listings, which is done by websites, discord bots and so on, but also in the client, since clientside is under full developer control, it doesn't matter what they use, we wouldn't see a difference within the game itself, its more impacting outside stuff.
Would be interesting if its possible to support two different Query types at the same time or make it a server-sided setting to pick from.
Just picked a random server on battlemetrics, this is what you can take from a publicly listed server https://www.battlemetrics.com/servers/valheim/12563303
Funny enough, the sentence at the bottom says it all "valheim does not support player lists" 🙂

low prawn
#

Yeah i think this viking game needs guns and that would be cool!

vivid schooner
crimson dock
#

Electric shotty

hearty finch
#

i wanna dual wield uzi

#

and enchant with iolite

finite moss
#

Vikings

tall surge
#

wait wrong link one second

#

fixed it

finite moss
#

No point we could already tame boar and its so early game it wouldnt matter anyway and on top of that they arent hostile in any way so idk how u would tame them

lofty wave
#

The tame deer?
Meadows already has a tame, getting deer into an enclosure would be almost impossible, and hunting them is much faster than boars because they drop more resources and are louder.

tall surge
#

Understandable

finite moss
#

Said perfectly

grand sable
#

i wonder what the first bear suggestion is

#

what a divisive idea...the community seems entirely 50/50 on it

fleet lintel
#

It’s mostly “decisive” because people are just tired of hearing about it. Smiffe put it on a list of “never going to happen” suggestions a while back. Along with portaling metals and ores

grand sable
#

aged like milk

proud inlet
#

what do we think about slope-combat?

#

I wouldn't mind being able to hit things that are above or below me on a slope :)

proud inlet
#

ahhh, understandable, thanks

fleet lintel
#

It seems like vertical hitboxes could be addressed with a little more subtlety than just, be able to things from anywhere

finite moss
#

It is most annoying in mountains

fleet lintel
#

But who knows. Maybe it’s programming feat that would rival intergalactic travel

proud inlet
#

I can picture it being kinda jank, with your viking randomly hitting downwards or upwards at the wrong time every now and then or w/e

#

unless you just tweaked hitboxes... but then you're open to the exploits and stuff i guess

stark furnace
#

If people want to cheese the game, there’s plenty of methods

#

Also that in some way or another admits that the devs couldn't do a better job than the modders? IDK very weird answer.

#

Far better answer would just be, "We don't think it's in the vision and game design for Valheim"

stiff stag
#

They can fix or prevent what they are able to and not what can't be dealt with without major/drastic changes. For instance they can prevent melee from being easily exploitable in that way, but obviously can't do much about ranged attacks simply because of the nature of what they are. Also, already having possible exploits is never an excuse to allow for/add more, that's just nonsense.

stark furnace
#

Also that in some way or another admits that the devs couldn't do a better job than the modders?

#

Who says that devs aren't capable of making sloped combat not be exploity/cheesey?

#

I believe in them they're really smart individuals

#

All I'm saying is the reason that Smiffe gave is really really poor.

#

Entire structure is based off his experience with some guys mod like lol

stiff stag
#

Don't feel like it has anything to do with who is coding it. Like with ranged attacks, the issue is in the nature of what it is (attacking up/down from a spot an enemy can't hit you from). I believe the varying height differences between the player and enemies is what makes it a very tricky situation to do right/without any issues. The range an enemy can attack from vs the range a player can with a given weapon also factors in (where even if you gave enemies the ability to attack up/down slopes as well, certain ones could still end up in completely unfair situations). Likely just no way to balance it properly to avoid exploitable scenarios like that, and given that it is something that they are able to prevent, that's the preferable choice for them as developers to make.

lofty wave
grand sable
#

I like orange

stark furnace
#

ty obiron

olive yacht
#

i do too

stiff stag
grand sable
#

colour

#

oranges are kinda mid

grand sable
#

aren't there already two kinds of wolf armor @pale ocean ??

#

literal wolf armor, and fenris armor, namesake being a wolf.

eternal wyvern
#

Oranges are amazing; orange, however, is kinda mid.

grand sable
stiff stag
#

With averages, both oranges are now somewhere above mid.

pale ocean
#

So i can armor my dog's

olive yacht
#

-# i love that the wording of the clarification can still be misunderstood as putting a dog on yourself, which we can indeed already do

grand sable
open dagger
summer canopy
#

I feel like the level up rate of creatures in the last biomes should increase by 25%. So for example, if you just beat bonemass, then there's a 50% higher chance for starred boars, necks and deer to appear in the Meadows, and 25% higher chance for all the black forest mobs

hearty finch
rose swan
#

That is certainly an interesting idea, could be cool!

granite geyser
rose swan
#

Are there any ‘treasures’ to be found in the Black Forest using the wishbone? Similar to the meadows graves?

proud inlet
#

not that I remember, but ive been gone for a while

mellow crater
pliant sorrel
#

#suggestions message
thing about this suggestion, I believe blast furnace is purposely much more powerful than the normal furnace, any normal/previous metals being put in there can get very much destroyed

arctic wharf
#

Not that I know of either... wishbone has very few uses and never had any added with the new biomes either. 😅

#

Is afew things I would have done differently if I had a say, for sure.
Make a list of major items and as you add content always consider those major items based on the existing content in the game. If it doesn't have much, add something to make it still worth anything.

rose swan
#

I’ve been treasure hunting in the meadows, currently mid-game is the playthrough. I’ve been wondering why the Black Forest is just so good, and I think I know why that is- at least, for me.

The Black Forest and the meadows have a ton of synergy. Really, the first 3 or 4 biomes, but especially meadows and BF. One example, fine wood is essentially a tier 2 resources, but it’s not in the Black Forest pretty much at all. I don’t know, just a fun observation I guess, even if it is planet obvious lol

granite geyser
#

meadows does have treasure chests, especially under the graveyard grounds things. But they're pretty much worthless.

I will assume it's a thing they will tweak later

#

Pretty pointless to have treasure chests that have 0 (worth) treasures

amber wind
#

Actually, in early game, finding flinthead arrows is kind of helpful. Especially when you've been lost for days in your no map/no portal world, and your equipment is broken, but you can't repair it because it is all bronze and you don't have the stuff to build a forge, and your supply of arrows is running low.

#

But over all, I do agree that finding a treasure chest in this game is really underwhelming...it's just never an exciting thing.

arctic wharf
#

Is probably many reasons why the black forest is one of the most liked biomes.
You get your first taste of many new things (dungeons, alloyed metals, big enemy with trolls, fection fighting with skeles and graydwarfs, portals, multiple sets of gear, gear set with troll armor and sneak bonus, and so on... all bangers).
On top of that the atmosphere is very coherent and memorable.

And as you pointed out we still have a feeling of the natural progression from meadows to blackforest. Mant of the systems still functional well so early on. Skills for example... which come more and more to a crawl the further you go.

What does it most for me is I just really like the atmosphere, with the mist creeping between the tall trees, the blue glow from the thistle, the graydrawf eyes making them pop out from the dark like a horror setting, troll caves making trolls feeling like they make some attempt to actually live there and don't just appear from nowhere, and other small touches like that.

I really love mistlands for many of the same details. NeckSmile

amber wind
arctic wharf
amber wind
arctic wharf
#

Fair

#

Dungeons are goat 🐐 content NeckSmile

amber wind
#

Eh...I was just thinking the other day I wish the dungeons were more elaborate...with mini bosses at the end that may hold some real treasures if you defeat them.

#

I've only experienced up to the infested mines...and I do wish there was more than like 3 enemie types per instance.

arctic wharf
#

I mean, many of them are great imo. Frost caves give that a bit with the cultist rooms. But I also would love to see a lot more done with them Ragnar_laugh so would not complain at all.

Is truly a decent deal I would try to advocate for if I had a legit say 😅

arctic wharf
amber wind
#

In our play through it never took us longer than 5 minutes to clear out a dungeon. Even when we were undergeared for it. ANd once we got everything we needed from them, we typically stop going back to them unless we need a specific item (surtling cores, iron, fenris fur, etc).

#

It would be nice to just enter a dungeon for the thrill of exploring and seeing whats there instead of "Oh, I know it's going to be the same 15 rooms in some random layout with a sprinkling of items, mostly all useless."

arctic wharf
#

I mean, they can't stay fresh forever. Long enough and exciting enough for 5 or so trips is a good benchmark.
Will also say doing it in multiplayer makes everything far easier (Assuming this from the use of "we").

amber wind
#

Yeah, it seems like the balance around multiplayer and single player needs to be bettered. It seems like multiplayer makes things too easy, and some things are more difficult than I would like solo.

arctic wharf
#

There is a lot more that could be done, sure. It's just a lot of extra time and effort.

arctic wharf
lofty wave
#

#suggestions message
for some reason I can’t react to this suggestion, so I’ll leave this here
👍

stiff stag
#

If the screen shakes and immediately removes the reaction, it would mean they blocked you. Or could just be a random discord issue.

rose swan
#

Who would block Blob? 😅

granite geyser
#

I have seen users blocking because you downvoted.

Guess what kind of user they are

crimson dock
#

Damn my suggestion got straight up yeeted out the chat

arctic wharf
#

No 💡?
Or was it the super meme suggestion with lox colors NeckSmile
Probably due to how not serious it was, if so.

stiff stag
#

They've posted in suggestions before, so extremely doubtful it was a missing 💡

rose swan
arctic wharf
rose swan
#

Ah, my bad- didn’t see it for a second!

crimson dock
#

I don’t see it either for some reason

granite geyser
#

I don't see anything

vivid ridge
#

I dont see NOTHIN

rose swan
amber wind
#

I like the idea of getting too drunk, blacking out and waking up without any pants on in some random location on the map nowhere near your bed.

#

Like in a troll cave, next to a sleeping troll, who has his arm around you...

rose swan
#

#suggestions message generally speaking, ‘regular’ animals are avoided, since the developers really want to create a more unique world. Horses, specifically, are pretty much ruled out for a number of reasons.

grand sable
#

3 eyed horned purple lightning bears with scaled paws in the deep north

rose swan
#

Personally I don’t really mind regular animals, but I don’t mind fantasy animals either. I think a balance of the two is a healthy medium.

#

But this topic has been drug out before, I’ll sit back down 😅

grand sable
#

I don't care what kinda bear as long as its a bear..

#

i will hack into the mainframe if theres no bear by 1.0

arctic wharf
#

Could always commission 1 or 2 people to make a mod adding bears (correctly matching valheims art style). Ragnar_laugh

grand sable
#

replace every mob in the game with different kinds of bears out of spite

wet drift
#

The biggest problem with more animals is just how populated the world is already.

In reality while diversity is high, density is quite low. On the other hand, one animal can be converted into a lot more resources.

More diversity in valheim would lead either to clutter, or increased rarity for whatever you are trying to find.

There are also additional problems with animals that usually exist in big groups.

grand sable
#

i mean in the deep north.

#

1000%

#

if they were in any biome before wolves in the mountain biome it wouldn't make sense because they're bigger and scarier, don't fit in the plains mistlands or ashlands.....its perfect.

onyx spear
#

My Valheim world, sad that we had to stop and move on due to massive fps drop. Loved the building aspect of the game. To this day I have not found a way out. Here is the remant of our server. For a time it was full of people, but they can't go to home base anymore as they will crash out. Great memories.
Everything was built from scratch with real rss collection.
https://www.youtube.com/watch?v=xCfoFL73SYM&t=169s

arctic wharf
# wet drift The biggest problem with more animals is just how populated the world is already...

I meeeaaannnn.... there is so so so so soooo many ways to handle this better than the devs currently do. 😅

Even if we had twice the mobs currently available, I think the quantity of materials that we regularly get and yet see little use (thus eventually finding its way to pointlessly filling chests) could be mostly eliminated if there was some better planning.

But that's just my opinion I suppose NeckSmile

arctic wharf
proper sage
#

#suggestions message I like this idea - "Tower of Taunt" or something. Would be cool to increase the chance of a certain raid by displaying a trophy.

olive yacht
#

#suggestions message suggestion sabotaged by odin, i wanted to upvote that goddamnit, not take odin's place for it animatedLOL

arctic wharf
#

Upvoted it for you too TheBeesAreHappy

#

Agree with the addition as well ofc hahaha

amber wind
amber wind
grand sable
#

Yeahh first time playing i remember being terrified of like some bear or giant beast going after me "the black forest oooOOoo"....and then these silly little guys are everywhere....trolls are cool but whatever

grand sable
#

why would you want to remove a fun cheese, its not super duper consequential if a player wants to find silver without defeating bonemass....only players that are experienced seem to know about those kinds of things and those experienced players have kinda earned the right to have fun with the games mechanics

granite geyser
#

Also, mobs can do those exploits so it's only fair that the player can as well (even if a player can do them more intentionally as mobs)

wet drift
#

Those AOE attacks while hard to judge due to their fantastical nature, seem to represent shaking the ground in a violent manner.

I am unsure whether a wall would stop such an effect.

short wing
crimson dock
#

What y’all think to a extra rested bonus given when using hot tub that gives you extra health and stamina say 10-25 of each for around 5-10 mins?

#

Call it invigorated or refreshed

#

To add to this more endgame invigorating furniture that will provide better bonus and for longer, hot tub could give 10 to each for 5 mistlands and Ashland’s tier give 15/20 for 7.5/10 mins

#

I like the idea @hearty finch but I think it should be given from a trader in the mountains or plains

#

bf trader already has a lot of items, frostner/iron sledge crafts, fishing, incinerator, strength belt

hearty finch
#

ya sounds good

nimble coral
hearty finch
#

@arctic wharf dude have u thumbs upped a single one of my suggestions

rose swan
short wing
rose swan
short wing
hearty finch
#

lmao

rose swan
arctic wharf
arctic wharf
#

Handful of us definetly spend too much time here in this discord.

#

.
Reason I downvoted the suggestion (my opinion, just for conversations sake) is that I think there could be better options.
You can offset movement reductions with movement increases and a trinket that just removes all reductions would make having them at all completely pointless.

That being considered, I do feel many items in velheim don't give enough bonus to merit the move speed reductions (2H axes stick out like a sore thumb).
This is obvious by most people preferring fenris gear well past the point it's armor value keeps them somewhat safe Ragnar_laugh

#

Also speaks volumes for how powerful movement speed is.

hollow elm
peak bronze
peak bronze
rose swan
#

Battleaxe is such an insanely fun weapon to use lol. This character was intended to be a magic build, been using axes until we get to that point… but man, this is crazy fun. Poking necks with the battleaxe secondary is so satisfying lol

peak bronze
#

But yeah I also have leaned to team Battleaxes, only if they had less movement speed penalty.

#

And have a new one.

surreal burrow
proud inlet
amber wind
rose swan
#

Think my record is like 6 greydwarves in one swing? It’s such a good feeling!

amber wind
amber wind
# arctic wharf . Reason I downvoted the suggestion (my opinion, just for conversations sake) is...

Oh yeah, if the trinket just negates any negative move speed, I feel like that would be OP. Maybe it could add a flat speed to offset it instead (a one piece alternative to Fenris, but not as powerful). Overall, I do like the idea of having more options to adjust your gameplay. Just because we have a movement speed armor set (and maybe mead) doesn't mean adding a trinket is redundant. Options and variety make the game more interesting.

vivid schooner
#

Im more of a #Greatsword guy, but i agree the battleaxes got the short end of the stick when it comes to movement penalty

mellow crater
#

I suppose ability to harpoon fish has already been suggested a lot of time ?

vivid schooner
mellow crater
#

What ?
Serpent only right ?

vivid schooner
#

Correct.

mellow crater
#

Other fishs arn’t considered as entities so hitting them isn’t possible

vivid schooner
#

Unfortunately this is true

mellow crater
#

I am sad not being able to harpoon this big 5 level trollfish

#

And I think it wont looks out of place if it was added in the game

lofty wave
#

What would fishing rod and bait be useful for if we can just harpoon the fish?

vivid schooner
#

Think the main issue is it would completely bypass the bait/skill of fishing

#

Although I certainly wouldn't mind being able to "reel in" the harpoon so to speak.

rose swan
vivid schooner
#

Very good.

amber wind
#

I haven't done any fishing, is it a fun minigame?

rose swan
#

I think it’s pretty fun, but there’s not like a huge reward or anything for doing it really. The 5 star fish are cool, catching some ore is interesting but nothing crazy. There’s not a lot of uses for fish- though they do have some using the new mead. Fishing isn’t for everyone though. I should say, I feel I’m in the minority for being an enjoyer of fishing lol.

arctic wharf
#

Fishing is... well I like the idea of fishing and collecting the big catches Ragnar_laugh but the actual mechanics of fishing are super simple and rough around the edges with insane stamina drain. On top of that, the whole mechanic can be avoided with the far simpler option of just messing around with terrain and building to effectively beach the fish.

#

So yeah, I currently enjoy the prospect of it... and would love to see it given more TLC.

amber wind
#

Question: Do you think a minigame of harpooning fish would be more fun than the current fishing system, even if it gave the same rewards?

rose swan
#

Honestly, I don’t think so 😅 I love the idea of harpooning serpents though, I think that’s a lot of fun and has a neat reward of getting some extra materials. I know it’s not required, but it’s still a nice thought.

hearty finch
arctic wharf
#

I mean, just giving an appropriate reply after being called out. 😅
Hopefully not coming off rude.

mellow crater
#

And it would be logical if fishing with rod stay easier than harpooning

arctic wharf
#

.
As for the harpoon question. I am not sure it would be better since that is ever more basic and just abandons the work put into the fishing mechanic.

I just think interacting with the mechanic should be fulfilling, rather than needlessly tedious over the alternatives.
Iron out the stamina consumption some.
Make certain fish not able to just be picked up off the shore when they beach themselves.
Make only certain fish even appear when you are fishing, so just picking up fish on the beach won't give you them.

Just surface level ideas ofc, without me diving into it. 🎣

mellow crater
#

Agreed with everything except « no pickable fish when they beach themselves ». This feel logical having dead fishes after storm or "randomly" found, and it is the best alternative for non-enjoyers of fishing mechanic.

#

Uh my sentences don’t makes sense at all, I shall go sleeping

lofty wave
#

If fish couldn’t be picked up out of water, what would you do if you drop them?

rose swan
#

Little reminder that you don’t get fishing rewards if you don’t reel in the fish- I would really like to see more rewards to incentive fishing 😁

arctic wharf
#

Well, was mostly tossing surface level thoughts out there. Would have to be actually thought through if the devs considered bettering the system.

#

I can easily tell they are leaning on fishing skill to make fishing not horrible on the stamina front... but who in the world is going to grind to 100 fishing for the 200%!!! Faster reel speed and 80%!!! Less stamina consumption.
Something ain't right there 😅

grand sable
#

i'll grind to like 40....its seeming at this point that with on-tier stamina food its not the end of the world.

#

i have a skill of 20 and with plains tier food can still just barely catch a grouper

arctic wharf
#

Just obvious the inclusion was not thoroughly thought out is all.

crimson dock
#

Crazy that smoke doesn’t already go through iron cages tbh

rose swan
#

I think the biggest glaring issue (as we’ve talked about before lol) is the huge stamina drain. Because of this, you’re incentivized heavily to have your lure at a super short distance- which hurts your fishing EXP gain.

rose swan
crimson dock
#

For fishing exp gain you can literally just launch it as far as possible tho and reel in and you still get exp i believe?

rose swan
crimson dock
#

ahh

arctic wharf
#

Why fish when you can lure them to the edge and quickly going them out of the water?

My goodness a 5 star salmon makes stamina go poof in like a second... though was only like level 20ish fishing skill also ofc, because no way I would grind that haha.

crimson dock
#

I think considering the stamina drain from fish tho it will work out as more exp

#

hard to say tho, I’ve fished all of once unless you count fishing serpents

#

I may as well go try it now, I got like an hour or two to play tbf

rose swan
#

For science!

crimson dock
#

Observation: this is even more boring than regular fishing

granite geyser
crimson dock
#

However I’ve spend like 6 mins and gone from lvl 3-7 so i think it’s faster than just catching fish

granite geyser
#

Or something I find even more infuriating: spikes not returning resources when destroyed/dismantled.

They're literally ones, if not THE one pieces that SHOULD return resources. They ARE supposed to help you deal with raids, why would anyone use them FOR THEIR LITERAL PURPOSE if they're a complete waste of resources?

crimson dock
#

I’ve seen people just have spikes set in a kill zone and spam repair with hammer

granite geyser
#

Raids/events need an overhaul, spikes should enter in that overhaul

granite geyser
crimson dock
#

Yeah I do agree with that

granite geyser
#

I will be very disappointed if DN is even announced and so many things are still not addressed

crimson dock
#

Maybe instead of losing durability they have a seperate durability meter for damage and they need to be repaired to bring back to initial damage?

granite geyser
#

Continuing to work on broken, unstable foundations will not yield good results

crimson dock
#

so after a while they become dull and deal insignificant damage

granite geyser
crimson dock
#

How would you propose they rework it?

granite geyser
#

I once planned to use passive enemies and only fight during events BUT they made the toggle ALSO affect raid enemies...

I really refuse to believe that is NOT an oversight that they never bothered to address

granite geyser
crimson dock
#

I feel like anything that has it going to a base you worked hard on to destroy it just sounds like a bad time for the player tbh

#

I meant regarding reworking raids

arctic wharf
#

Never used spikes tbh.
What happens when they break? Do they just completely dissappear?

crimson dock
#

Yep

#

When placed then destroyed they also yield no resources right?

arctic wharf
#

I would say that it might be best if they just degrade to a non-fenctional broken version that you can still go back later and hammer repair... or disassemble to get resources back like anything else.

granite geyser
crimson dock
#

I feel like that’s way harder to figure out tho, the whole ai would need a overhaul, trolls get stumped by a moat lol

granite geyser
#

But the standard is so low that it wouldn't be hard to tweak them lol

crimson dock
#

What about some kind of item that you can place on your base that the enemies have to try get to,

#

Then again anything we can think of some guy will figure out a way to exploit the ai

granite geyser
crimson dock
#

Yeah I’ve had that with trolls on top of me

arctic wharf
#

Don't think there is any real solution... Just too much in the game to try to account for that can mess with enemy AI.
Most I can think of is enemies designed more around actually seigeing you...

Talked about this a bit once already with things like goblins with catapults... that launch goblins into your base too!!! Along with normal ammo at a very slow inefficient pace NeckSmile

At least that would be more amusing.

granite geyser
granite geyser
amber wind
# mellow crater Agreed with everything except « no pickable fish when they beach themselves ». T...

I'll be honest, I have never found a fishing minigame enjoyable in any game I've played. In fact, the only reason to get me to fish in any game is to provide a decent reward for wasting my timeputting in the effort. So I for one would prefer they keep the current cheats/exploits to collect fish outside of the fishing mechanic. From what I hear, it sounds like the minigame isn't very exciting or enjoyable, but I'll have to give it a try before I make a definitive call.

amber wind
amber wind
amber wind
# granite geyser Just returning resources when destroyed and increasing durability would do wonde...

And I agree with this completely. Returning the resources when the barricade breaks would be great. Though I do like perhaps the chance of it returning less than 100% of the resources. I think if you break them with the hammer, you get the resources back completely, but if they break from damage, there is a chance you lose resources. But that's how I feel with most things in game. Destroying them with weapons yields less than 100%, destroying them with the hammer always yields 100%.

rose swan
#

Feel like you should simply get your resources back in regards to fortified spikes. I guess what’s the harm? Currently, no one really uses them since the thought of wasting a precious resource is a deterrent.

If the goal during a raid is to protect your valuable resources… why would you put them at the very front in one of the few ways to where it can be destroyed for good? 😅

#

I play with raids turned off though, so what do I know? 👀

amber wind
rose swan
amber wind
# rose swan I’m referring to the spikes being expensive (costing iron) and that it seems was...

Oh yeah, we used wooden spikes in the black forest, as they are relatively cheap to build, but when we realized they were a complete loss when they broke, even if you happen to place it wrong and destroy it, kiss that item goodbye. Later as more mobs began to show up, they became less effective to the point of being worthless. Maybe iron spikes are better, but your are absolutely right that iron is precious in the game and I wouldn't waste it on the iron spikes.

#

Black metal spikes would be a perfect solution, imo.

rose swan
#

Little bit of a tangent, but I feel there are definitely some objects that have a pretty demanding cost. Braziers (10 copper, 5 tin) Dvergr stake walls (8 iron?!) compared to other objects that are far more useful, yet relatively cheap/affordable.

stark furnace
#

Dvergr stake walls being 8 iron is crazy 💀

arctic wharf
#

Just as we have nails... they should add plates (thin square ⬛️) at 10 plates to a bar, and replace the cost of bars with plates for many construction objects such as stakes.
Only use bars directly for armor, weapons, and odd trinkets and work benches.

amber wind
#

Iron is preciousssssss

arctic wharf
#

Makes a little more sense imo, and greatly lessens the cost if you also reduce the amount a bit of plates overall... like 4 plates for the stake walls. 0.4 of a bar.

With some exceptions ofc

amber wind
#

Iron is also the most PITA to gather....

arctic wharf
#

Honestly ghastly that a single dverger stake wall costs 8 iron skol

tawdry ibex
#

A common complaint I got from people I've shown this game to is that whenever they got the maxed upgrade to their armor from the last tier, when they first move on to the new armor from the next biome, they always felt scammed because all the work they got to get the armor to the 4th tier from the last biome, is just like this new armor they got at its base value. (Often times the new armor proved to be better, like wolf armor vs iron armor with its added frost resistance passive)
The better durability perk is often never mentioned because it doesn't have as much of an impact as armor value.
(PS: I try not to give advice to new people playing the game, mainly because experiencing it for yourself is always better anyway)

#

Not sure how to fix this yet since I got not much time to really think about it, so I'm just putting it out here.

grand sable
#

i get that, i am pretty sure you can craft max level iron armor, on tier.

tawdry ibex
#

(I have a lot of queen bees to spare)

arctic wharf
# tawdry ibex Not sure how to fix this yet since I got not much time to really think about it,...

My own suggestions for this as far as gameplay goes is just to skip a tier of armor each time if you are upgrading.

Usually the base armor without upgrades is enough, and so one set can comfortably get your through two biomes without starting to really up the difficulty.

As for game design 🤔
I think each set needs to offer a really useful resistance for the biome you acquire it in to ensure they are at least worth considering if you struggle in it's biome.

Still really wish we just had (X% resistant to Y damage type (10% poison resistance - for example)) over the 50%/75%/100% resistance options we have now... it's so very inflexible in so many ways.
If things gave X% resistancs, then we could let resistances stack additively too... so we don't have cases like the root harnesk were all of the sets major power just comes from one piece. NeckSmile

#

.
And from more sources than just armor as well. Potion bonus resistance for example could stack with armor resistance.

All it takes is keeping a log of what offers what resistance to ensure the player is not capable of going above say 80% or so of any one type.

Finally you could then reeeeaaally lean into that with some enemies or bosses designed around really wanting max or near max resistance (capable at the time of encounter) of a given type to not take huge damage or even one shots.

#

Perhaps introduce this around bone mass and have our crow friend hugin_freeze give you a warning when you first arrive at his alter.

Something along the lines of:
"I heard this foe has very deadly poison. You should prepare some protective measures to ensure you don't succumb to it."

#

.
NeckSmile hehe.
Another text well to read skol

wet drift
#

Or maybe armor upgrades could just be cheaper.

#

If you already need the station upgrades, perhaps each successive upgrade doesn't have to be more expensive.

I don't think a lot of people are that in love with mining iron.

arctic wharf
#

That would technically worsen the problem of the gear initially feeling pointless when you first get it if you upgraded the last set....
It basically says to the player "oh you got this new gear but you know you have to get more materials to upgrade it first before it is a worthwhile improvement over your current gear"

#

That being said... some of the upgrading is a bit costly and I wouldn't mind it being cheaper Ragnar_laugh

#

And sometimes it is not very worth it at all.

wet drift
#

So pretty much the opposite.

lofty field
wet drift
#

In a way this is also a symptom of the progression barriers.

There are two ways to achieve similar stats, but one takes way more time and can't be improved further.

But the worse way is still encouraged by the game.

#

And then you end up doing the other thing as well.

#

The core gameplay loop includes doing something quick that invalidates something that took ages.

arctic wharf
#

This is what I was replying to myself, and they say "whenever they gor the maxed upgrade to their armor from the last tier, when they first move on gk the new armor from the next biome, they always felt scammed because ......)

#

Was the problem raised there lol

#

Could not reply... dog having puppies 🐶 🤣

grand sable
#

orange

finite vapor
#

I really would like upgrades to be % based rather than flat numbers. Its alot worse with weapons. Like who wants to fork out 30 bronze and 45 iron to upgrade krom for less than 10% more dmg. Use that time to farm 5 skill lvls instead for the same benefit 🤣 especially when it gets instantly replaced in ashlands with like 9 different potential swords.

Its less of an issue with armor but its just awkward like u could go lvl 4 on something but just make the next tier instead and get more. In the end i just play metal helm + root vest + fenris legs nowadays or full fenris on normal difficulty until asksvin set

grand sable
#

oh my fucking god dude why don't anchors exist in this game

finite vapor
#

I would like heavy armor sets to be more unique and have different resistances for more flexible and varied numbers like zionE said. Heavy chests having -25% to blunt or whatever would be quite intetesting

lofty wave
grand sable
#

just trying to reposition it in my dock man 😩

stark furnace
grand sable
granite geyser
amber wind
# arctic wharf That would technically worsen the problem of the gear initially feeling pointles...

I would do two things. I would make it so that the new armor starts at +1 of the highest upgraded previous armor set, at least a tiny smidgeon better so you don't feel slighted, but it ain't a big number. Then the upgraded version of the new armor will give you a significant gain over the highest tier of the old armor (which I think is the case already). Also, while keeping the needed resources the same, I would make it so that the previous tier's highest tier upgrade only moves the needle by +1 armor as well, making it kind of pointless to do that last upgrade, unless you are really grinding it out or find yourself with a crap load of resources to blow...or to drive the min/maxers crazy!!!!! 🤪

#

Boss Vegvigsirs are kind of pointless in dungeons when you play without a map, no? They show you the direction the boss is, but when you enter/exit the dungeon it changes the direction you are facing, so you can't really tell? Or is there a trick with using the hammer and rotating the piece to match the direction? Does that survive the enter/exit translation?

#

I kind of wish there were more of them on the overland when playing no-map worlds. Or other indicators to point the direction to the boss. How about if it also gave some kind of indication of how close you are...by glowing more or less bright when you activate them or something along those line.

arctic wharf
#

The rotation of objects with your hammer does indeed stay, so many use that to effectively point the way after they leave the dungeon.

#

The topic of that super unintiutive method being the only real option though has been talked about here a few times, with a few other ideas to aid this tossed around 🫡

crimson dock
#

Like you can fight bonemass with lvl 1 iron armor or worse, or maxed bronze armor the game offers a lot of options but you don’t need to upgrade armor every single biome it’s up to you to choose where you allocate your resources

#

Maxed armor should provide an improved visual so you can at least look cooler for the time cost of gathering all the mats

#

The game is randomly generated so you should make decisions based on the world you’ve been given, if you’ve found huge swathes of bf with hella copper but only a few iron crypts then you would benefit more from investing the iron in longship and upgrades you need for the crafting stations rather than getting a shiny new set that offers as much as your old one

#

The current system provides a smoother transition in terms of taking hits for less experienced players

#

Another option id find interesting is upgrading the armour makes it give a lower movement speed penalty so you at least have greater incentive to do so

#

It’s honestly just about perspective tho, if you make upgrading your equipment tedious for yourself it’s gonna be tedious

tawdry ibex
#

I don't guide people whenever I play with them - I like to just let them experiment and figure things out, and only really interfere with that if they're really stuck. It's a lot more fun for them to be honest.
Once you know about this in future runs you'd just not upgrade your armor past 2 (unless you got a ton of upgrade materials to spare), but the common issue at the start of it all still stands.

granite geyser
#

I try to do the same but sometimes it can get painful because they could spend resources on something that's not worth it because they didn't know better

#

And unlike solo, those resources being "wasted" could've been used for anything else

rose swan
hollow elm
hollow elm
arctic wharf
#

Look cool as it mindlessly sweeps around the area you place it in? NeckSmile

lofty wave
#

It would immediately kill anything it doesn’t like, how it does with the bog witch

#

Except necks, I don’t want it hurting any in the nearby pond froggi

lofty wave
stiff stag
#

#suggestions message That's like adding a tooltip saying the shield doesn't block any damage if you aren't actively blocking. Of course the pierce resistance only applies if you're actively blocking the damage with the shield that applies that resistance.

lofty field
#

While it should be obvious, there are a number of games which have trained some of us to expect (or hope for) these kind of illogical passive buffs on shields.. So I get where the suggestion comes from

stiff stag
#

And valheim is not those other games. That is a personal issue with certain individuals, not with the game, and such a tooltip is entirely unnecessary.

autumn idol
#

Maybe I’m just used to other games that do it differently but I never would’ve assumed it only applies while blocking except that I read the page on the wiki.

#

I kinda felt like extra effects that don’t involve block armor would just apply all the time while wielding the shield (like the movement speed penalty does)

#

I also don’t really see any harm in adding “while blocking” to the end of the description

crimson dock
#

It really is a no harm done description rework that has no good reason not to be in the game

#

I mean you will figure it out sooner or later anyway lol but I don’t see why adding two extra words for clarification would be bad

#

While we at it I think giving you while holding the serpent shield some pierce resistance would be cool since you can’t parry with it

#

Say 25% when holding 50% when actively blocking, and if the effect stacks with pierce resistance from root armor who knows you might even end up making the serpent shield more viable for harder difficulties

lofty wave
#

Its pierce resistance stacks with harnesk/bonemass, so it’s incredibly strong. It doesn’t need a passive resistance too

crimson dock
#

That’s actually goated tbh, I’ll have to consider crafting one for my 1.0 playthrough

lofty wave
#

It already has less movespeed penalty than most tower shields

lofty wave
crimson dock
#

So what is bonemass, serpent shield, and root harnesk a 87.5% pierce damage reduction or is my maths wrong?

lofty wave
#

Pierce damage will be reduced by 50%, block armor is applied, it’s reduced by 50% again then normal armor is applied

crimson dock
#

Ah so 75%

stiff stag
#

A shield hanging limply/idly by your side naturally isn't going to block any damage nor provide any resistances (since those resistances are physically part of the shield that currently isn't being held up to block). This is just a classic case of some individuals not thinking at all, which is not even remotely a reason or justification for completely unnecessary/unneeded changes. Not to mention such a warning would just look very out of place anyway, another reason it does not belong.

summer canopy
# stiff stag A shield hanging limply/idly by your side naturally isn't going to block any dam...

Yes, that's how they work IRL, but valheim isn't IRL, a big part of game design is leaning on what other games have already taught your target audience. That's like saying that people that think the hairstyle that you choose for your viking will stay forever are stupid and need to think more, because obviously hair grows and changes, especially over the hundreds of days you will spend in valheim, but somehow, guess what, because every game ever that lets you choose your appearance lets you keep it, it's the correct assumption that valheim would be no different.

lofty wave
#

Passive resistances work on armor because it’s always active. A shield that only does anything while blocking should have a resistance that’s only applied in blocking.

granite geyser
#

You also equip the shield before using it.

It's understandable why someone would think the resistance is used as long as you have it equipped but not actually using it

stiff stag
#

Equipping it isn't the only step to using it. You find out immediately that it doesn't block anything just from being held, and that's the distinction to be made here.

tawdry ibex
#

Random topic about shields: Even if I have a shield, if I know the enemy I'm fighting against deals a lot of damage, I just don't try to parry anymore. Because I don't know if after the parry I'd lose health/get stunned/die or not, and I'd rather not risk finding it out.

#

Dodge roll is far more effective since I know I'd always get away with it if I timed it right, and I think something should be done about parries to at least make a shield worth getting.

lofty wave
#

If an attack hitbox is small enough, jumping is better

summer canopy
#

(witch really nedd tweaking)

stark furnace
#

s key is better than jumping or dodging

stiff stag
#

I avoid it simply because I can never tell if it was the damage output that got me killed or just bad timing. Hard to practice something that straight up kills you if you mess up, especially late into the game where dying is more punishing.

tawdry ibex
#

I think at the very least parrying with a shield (or a two handed weapon since shields don't work with those) would at least make sure that you don't die from doing it so you get to experiment and gives you a chance to react after that event.

#

Parrying with single handed weapons keep the original behavior since it's a risky tactic to begin with (like, even before trying it out, you know it's a bad idea).

lofty wave
#

Bonemass power allows you to test if you can parry something with less risk

tawdry ibex
#

Still doesn't make things any safer if you experiment before that point, or when the power isn't up yet. Like, you still have a chance of instantly dying after the attempt, and that alone is enough to prevent people from even considering experimentations.
Which is the underlying problem here.

sonic vortex
#

First off..thank you for having me in the group..just joined .been playing valheim for a couple years love the game...only one question which could turn into a suggestion I guess...is there a reason we don't have target lock ? Just curious ...

proper sage
stiff stag
#

Orienting yourself to land hits is a huge part of the combat in the game, adding what is essentially an aimbot greatly detracts from that and would make it trivial to make attacks connect with the target.

wet drift
#

That sounds reasonable but doesn't match my experience actually playing the game, with the obvious exception of ranged attacks. Still, a lock on system can easily be given some delay, which makes ranged attacks unlikely to hit any distant or fast target. If it helps you aim at something close and stationary, I don't think that is necessarily wrong. If you fail to do so, it's not a difficult enemy, it's just a difficult camera system.

That being said, with the camera already not optimized for combat, I'm not too sure a lock on system would end up particularly good.

+Most games that do have lock on also implement other tricks with things like scaling to make it work.

#

I can't remember ever swinging a melee weapon and missing because I was looking the wrong way.

#

Also forget the delay idea, I'm tired. If a camera locks on to somethings position, that is not gonna account for gravity, nor movement. It wouldn't be usable for ranged, unless specifically programmed to do it.

sonic vortex
vivid ridge
#

I play on controller on PC and dont feel the game needs a lock on thing but I understand it could be an accessibility option maybe?

short wing
#

@brittle dust There is already something like that, from a certain amount of instances they start combining.
If you have an automated chicken / greydwarf or other farms, you'll be picking up stacks instead of solo items after a while.

wanton atlas
#

They don't

#

@solid dawn

solid dawn
#

No I feel like it should be added

solid dawn
# wanton atlas They don't

Like I'll try to build and I'm always getting walked up on but a bunch of ash people and I try to run there beating in my walls even if they don't know I'm there

wanton atlas
#

monsters can hear you tho

#

they just can't see you

#

you should back to what you learned about sounds in black forrest

#

and remember how much building and pickaxe sounds attract enemies

solid dawn
#

I feel like I'm in d day in my own base

lofty wave
#

Ashlands is supposed to be more combat focused than previous biomes

wanton atlas
#

yes

solid dawn
#

Like I feel like the forse fields are kinda useless because all the is stop ash rain but I can do that by just building with stone

wanton atlas
#

as it's suppose to 😄

#

it's not there to be a perfect defence against things comming at you

solid dawn
#

It's useles it made it seem like it be protected your base from the Ashlands not saying it just makes them go away completely but I don't think they should be able to come in and the just beat on it unit it brakes

#

Make it like a stand off

#

Not on unbreakable shield more like a time giver to get defensive and ready

#

Imagine them ripping at the forse field has as you and your friends get ready

solid dawn
lofty wave
#

Why would I want the best part of valheim to stop?

solid dawn
#

I'm not saying stop just a break because being 3 shot in full flame metal armor is a little crazy to me

#

Just a tad

short wing
#

Take over one of their fortresses and build a base there.
They can't get in and you can easily make a stand there.

wanton atlas
solid dawn
#

Who's building with wood in the fire area

#

It's useles

wanton atlas
#

normal teleporter in ashlands is wood

solid dawn
#

No need for the shield

solid dawn
#

How many times have u been crossing a lava lack and get sniped by a random acher that u can't shot or get to

short wing
solid dawn
#

And I'm unresonable because I want a little time out

solid dawn
#

Forts I'm guessing right?

#

That makes the flame metal spikes a bit useles because it's way to risky from how much you're being rushed

short wing
solid dawn
#

Without flame stage ram

short wing
solid dawn
short wing
solid dawn
#

We made it this far but it's unresonable to ask for a forcefield that forcefields?

solid dawn
short wing
solid dawn
solid dawn
#

I'm talking as I solo player

short wing
#

A renewable source for magic stones or getting a tad more in the forts would be nice.
No flametal for forts seems weird but a lower amount than what it is now might be better, so you either need to do more forts or turn to the spires.
We'll see what changes they'll make if there will be any when the game is finished.

solid dawn
#

Also the spam the boss dose when he's low is a little crazy

short wing
#

Yeah 3 stacks from one chest seems a bit excessive.
It does happen from time to time in crypts that you get a few iron stacks in one crypt from chests.
Doesn't happen a lot but it does.
So if you are lucky in crypts there might not really be a need to mine the iron.

solid dawn
#

The iron is reasonable it's only like 10 to 20

solid dawn
#

When he's almost died plus he sits in the fire so I can't hit him

#

I know I'm being a bitchy and I know it ment to be hard but there hard and there's a bit unfair

short wing
# solid dawn The iron is reasonable it's only like 10 to 20

Yeah but I've walked away from a crypt with 200+ iron, had a bunch of chests in it that gave lots of iron and lots of iron to mine as well.
That was half of what I needed for all that I wanted to make from one crypt.
So a fort giving 60 ish isn't that special but all forts giving that might be excessive.

solid dawn
#

Or upgrades

short wing
granite geyser
# solid dawn It's useles

What would be the point of base defenses if you only need exactly one that prevents enemies from attacking?

granite geyser
#

No need for ballistae, to build smarter, to create defensive positions, etc.

solid dawn
#

It's more time consuming yea but it basically worse

granite geyser
solid dawn
#

For nothing but weather

#

It's an umbrella

#

That becomes useless when u find one those tall intact stones buildings

#

Witch take like 5 minutes

solid dawn
granite geyser
#

Can you find those ruins outside of ashlands? Because the shield also stops rain, which on its own is a drastic improvement

granite geyser
solid dawn
solid dawn
#

So u can get ready to fight/defend

#

Instead of killing this 2 more show up over and over

short wing
#

The shield could work like it does in scifi, it gets damaged it looses some % until it is at 0 then it poofs and it needs recharching and maybe its power core replaced.

solid dawn
#

You ever play the finals thing the heavys child dome tyip shit

granite geyser
solid dawn
# granite geyser Stall how exactly?

They can't get in and beat on the shield and when it's done you cant recharge it until all the enemies have been killed in the shields area to prevent spam recharging

solid dawn
# granite geyser Stall how exactly?

Instead of 10/10 bondes it could be a present out off %100 and the different bone give different effects like bones from summers could have freadly ash skeletons keep gard of the base or heals in the shield

solid dawn
#

Because rn Ashlands is just rush to the end sim to a some really hard boss

solid dawn
#

Like bones from Warriors give like more defense to or straight for a little, screamers give speed for a bit, summoners give friendly skeltons that defend the base and the big dudes make it where there stay away for a little bit because big scary but make them like the tied to either there trophys so they are hard to farm or add a soul like drop that can be applyed to the shield and make it where u can only use one at a time

#

@granite geyser

#

@short wing what you think of my idea

#

It's give more use and depths into the ashlands umbrella

short wing
#

I'd rather just have it as a physical barrier they can't get trough till they have destroyed it or it blocks them for a certain amount of time.
Maybe have a portable version that you can quickly place somewhere and secure a spot for a short while to either have a breather, do some mining or build something quick. You can only carry one and it has a hefty cooldown.

solid dawn
tawdry ibex
mellow crater
#

High probability this will be added

#

High probability the stamina cost will be enormous

hearty finch
#

rly good idea btw gj

hexed jewel
#

MAN, I LITERALLY made this identical suggestion and got downvoted into oblivion! maybe it was because I bundled it with a suggestion for a sailing skill that reduces stamina cost of "boat sprinting", possibly also speed buff--grousing humorously about up and down votes aside, I would love to see a 'sprint' function for boats, and also a sailing skill (if it had to choose between them, the boat sprint)

arctic wharf
#

2+ suggestions in a single suggestion means automatic downvote yeah...

mellow crater
stiff stag
#

Speed would only make sense for just the rowing portion, and would be facilitated through more powerful rowing from the player as they level up, however, the bonus from that would realistically only be very tiny and negligible, since the player and the rudder/oar can only physically do so much.

granite geyser
#

You know, row "sprinting" and sailing skill could actually be the same thing. By increasing the skill, the ship moves faster when the driver hits the "sprint" key.

And the code is basically there already with normal running

granite geyser
tawdry ibex
#

Is it just me or is the Abyssal Harpoon one of the most underwhelming weapons in the game?

Literally everyone I showed this weapon to went "oh cool we can hook things towards us" and then the controls to it just doesn't really exist, so in the end most people just make it because it sounds cool at first, then most of the time never really use it again. On reruns you never really see this weapon made, unless it's specifically used to hook serpents - and even that can just be skipped if you lead it to a Swamp (leeches loves sea snakes).

#

(okay I forgot a segment here - it was also made to move tameables, too, but there are ways around that without the thing as well)

analog moss
#

It can be handy for taming. Use it to yank whatever animal into your hole/pen/etc.

#

You're right about serpents though. I don't usually bother with it; i'd rather just kite him toward the shallows, run my ship aground and kill it.

granite geyser
rose swan
#

What did stone golems do to deserve this kind of hate 😂

summer canopy
#

There's really no need, the black forest is really easy as long as you're not cocky and avoid trolls

amber wind
# summer canopy

It is kind of random too. I had a world with mountain and swamp relatively close to the start. I also feel that distance is rather subjective. Perhaps for your 1st play through, venturing a day in any direction feels like "far"...but once you learn how big the world is, you realize a long trek is more like 3-4 days. However, I do think the world could be maybe 1/3 smaller and still be big enough to contain enough of everything.

summer canopy
#

In the early game, what really sucks is having to use the raft to travel to your nearest black forest

#

3 days of travel? I feel like I could traverse most islands in 2 days on foot lengthwise

amber wind
#

I don't consider it a long trek unless I'm coming back with mostly or all broken equipment. Or when you first start and head off into a direction, you go so far that it's just faster to make a new base than backtrack to the old one. But I've been playing with no portals and no map, so there isn't any workaround to the tediousness of backtracking.

grand sable
#

green

stark furnace
grand sable
#

i don't really like green, orange is my favorite

lofty wave
#

(They’re hard to dodge without rolling, basically)

finite vapor
grand sable
#

😾

amber wind
#

Help me Obi-Ron Meow-bi...you're my only hope!

#

Question: Why does it always start raining right before I'm about to leave my base on an adventure?

finite vapor
#

Better than raining when ur building tbh

lofty wave
#

I always build a roof before the walls

granite geyser
pliant sorrel
#

#suggestions message
i wanted this too, although owner of server definitely has to write in a command to make it possible for the other player

hearty finch
#

ya

cosmic wing
granite geyser
#

Irrelevant. Their game, their decision

cosmic wing
#

Guess console will have to wait for mod support that way the game can be tweaked in a way that most players and server owners would want. Guess I'll drop the game until mod support comes out because cheating is too rampant and there is nothing the devs will do about it.

lofty field
#

I somewhat agree with you, but I wouldn't hold my breath for mod support on xbox

granite geyser
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Mod.io > steam workshop for any game with multi-platform

lofty field
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Im not familiar with mod.io, but I guess the devs would still need to implement mod support themselves? What I meant is that I don't see them investing in a mod support feature at all.
And without dev involvement -> no mods on xbox since you cannot just copy some files to some directory (without dev mode and sideloading)

granite geyser
granite geyser
wanton atlas
#

the biggest mods use to have about 140,000 downloads out of 13,000,000 players

#

to bad that the mod-download sites don't say unique download. just total :/

cosmic wing
# wanton atlas You do know that most people play valheim vanilla right?

Yeah and I'd rather not modify the game if I don't have to but I cannot do anything about people cheating and maybe there can be a way so servers can have server side characters but also give players the ability to use those characters in any other world they desire but the servers don't take new character data but instead use the character data already stored on the server to prevent duplication, character-restores, or even cheating all-together

#

I personally don't want to mod the game as the game is great but cheating is easily done by anyone and hosting a dedicated server is impossible to manage with it. I have had people make characters on the server then store ores for example from my world and then go to their world and store it all just to bypass portals on my server then relog and use the portal then go back to their world and get the ores and bring it back then boom no need to use boats and bypass the whole portal mechanic

#

I have also had people go to their world and spawn the cheat sword in console commands and bring it to my server just to cheat

#

All in all their needs to be a way for server owners to have server-side characters even if the downside of said implementation is for people not being able to use their characters. All games I can think of do it Minecraft, Rust, DayZ. This game is the only game where you can just bring a full set of items and gear and just ruin the game for everyone else.

#

I have had a hard time telling if people were cheating because there is no way to detect said cheats because it isn't cheating as it is just exploiting the system the game has. Bringing hundreds or thousands of materials from other worlds ruin server's economies and make the game very unbalanced for dedicated servers.

#

If there can be some system to prevent this that can be implemented please do I beg! 🙏 🙏 🙏

#

@wanton atlas 🙏 🙏 🙏

wanton atlas
#

whatever we would add, there would be 1000's of programmers making mods to go around our system

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trust your friends

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and if you can't

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well 🤷

cosmic wing
#

So let the cheaters cheat?

wanton atlas
#

why not?

rose swan
#

Vanilla game isn’t really designed to have an economy 🤔

wanton atlas
#

if they want to cheat. we cannot stop them

#

valheim isn't a MMORPG

cosmic wing
#

No but for myself who plays PC and console us console players cannot do anything about any of this. There is no mods for comsole and just abusing mechanics should be looked at

wanton atlas
#

you can play with people you trust not to cheat

#

this what we made them game to be

rose swan
#

There are no points, there isn’t a scoreboard, and there’s no competitive play. It would be impossible to add some sort of preventive measure, and even then people would bypass it with ease

#

Best comparison I can think of is Terraria- similar deal, anyone can bring in items from other worlds. It’s a sandbox, these options are simply available.

cosmic wing
#

Im sorry to say but we shouldn't have to rely on mods to moderate the game... This doesn't make sense you are just saying you don't care and to deal with it. I just don't see how a simple toggle for those who run dedicated servers cannot have an option to have server side characters...

wanton atlas
#

there are so many opinions on the matter, making it impossible to make everyone happy.
so the best sollution is to do as you want

cosmic wing
#

Not saying it has to be mandatory for all servers but just have a toggle of sorts

wanton atlas
#

the random person you invited to your server?

cosmic wing
wanton atlas
#

or your best friend who you played games with since you where a little kid?

cosmic wing
#

Even my younger brother who plays the game but then dies so he just reverts his character save just so he doesn't have to go back to get stuff

wanton atlas
#

great

#

let him

#

and if you don't like it. don't play with them

cosmic wing
#

It's way too easy to cheat it isn't fair at all

wanton atlas
#

we cannot stop players from cheating

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we can make it harder

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but then people will try harder

#

so waisted time trying to prevent people from doing what they want to do

cosmic wing
#

Then why bother playing the game if you guys don't care to help give us ways to counter it all?

#

I don't get how we have to wait for mod support if it ever comes and wait for mods to fix these things...

wanton atlas
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can't help you

#

won't help you

#

you want, what others will want to be undone

rose swan
#

I’m sorry that you’ve had bad experiences with unfair play, but try to understand that cheaters will cheat, and there’s nothing that can really be done about it 😦

cosmic wing
#

All players just want basic security options for their servers, if people will cheat then yeah they will find ways around it but it shouldn't be this easy it's like you guys are just handing the tools directly to the cheaters

hexed jewel
#

if you have established expectations as a server, and you find people violating them, don't you just ban them?

wanton atlas
#

^ this

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ban people

#

remove them from your server if they cannot follow your rules

cosmic wing
#

Yeah and that leads to basically just banning everyone

wanton atlas
#

good

#

then you won't have any more cheaters on your server

cosmic wing
#

Because if everyone has easy access to cheats wont they just use them?

hexed jewel
#

i mean, then there aren't a lot of people who agree with the expectations/what 'cheating' is no?

rose swan
wanton atlas
#

I played with 100's of people. and no one cheated

#

people take pride in "I spent 1000 hours mining and cutting wood, to build this thing"

hexed jewel
#

i mean, i think the overall point is, there's a lot of subjective taste to what's cheating--is playing with no build costs 'cheating'?

wanton atlas
#

and also. cheaters will no be able to unlock achivements when those get added

hexed jewel
#

that's why each group should decide for themselves--play only with people who share your idea of cheating, if it's so important to y'all, like do YOU find it irresistible to 'cheat' even though you think it's cheating?

cosmic wing
#

Im just saying don't make it mandatory like hard coded into every server but allow a toggle of suvh to be added to all servers and worlds

wanton atlas
#

oh no

#

serversided character discussion

#

I'm out

hexed jewel
#

lollool\

#

nightmare to code/for performance or something?

wanton atlas
#

had the discussion before. you can find it here

#

it won't happen

#

and no because no

cosmic wing
#

But seriously I don't get why it is such a big deal to make for the people who want it especially for the console players who cannot mod the game

#

Well hopefully mod support comes out for consoles soon then

wanton atlas
#

@granite geyser I am done at this point.

#

if he don't listen, I won't try to explain

granite geyser
granite geyser
cosmic wing
#

I don't see how it can be bypassed.

#

Unless cheaters can somehow access the server directly

cosmic wing
#

Then make it so said characters can be used in other worlds besides the main server but also allow the server to not accept characters not made specifically on that server

#

Maybe that can work, but also have it so the server doesn't accept the character bringing any items from other worlds too

#

Something of the sorts could be worked out, there just needs to be a system of sorts

short wing
#

There is already a system, play with people you trust and set some ground rules.

cosmic wing
#

If we could just trust everyone there would be no wars. Guess ill wait for mod support then :/

rose swan
short wing
cosmic wing
hollow elm
short wing
cosmic wing
#

Yeah just trying to have a fair server but it's not like I want to have to scrutinize everyone who joins because there is no way to tell who cheats

#

Sucks that it is that easy to cheat

#

All I was saying is that there should be at least basic countermeasures to prevent these issues and just relying on trust isn't a good counter argument

lofty field
#

Maybe this discussion was held too many times before, but things are not that clear cut. Yes, some will always find ways to cheat and at the same time RisingHero is right. The tools to cheat are so easily available (built-in), that it won't even feel like cheating. Some basic countermeasures (like optional server-side characters) could go a long way.

cosmic wing
#

Finally someone understands, I was starting to think I was crazy 🤪 😆

arctic wharf
#

Poor smiffe NeckSmile

wanton atlas
#

The crying agony people will experience is enough to never ever ever want a feature like that

arctic wharf
#

Hah, barney finally blocked me from not liking downvotes Ragnar_laugh

Annoying how that works...
When trying to vote on all suggestions.

wanton atlas
#

The massive amount of complaints about XX stole my character or XX deleted the world, and now my 100 hours are just down the drain

stiff stag
#

Also with their proposal, if you leave a server and lose track of your exact inventory from when you left, you would be locked out of that server.

lofty field
#

That doesn't invalidate the overall point though, there are other countermeasures besides server locked characters

wanton atlas
#

Yeah a mean look and a baseball bat

lofty field
#

And "just play with people you trust" and you don't have to worry about losing your character

arctic wharf
#

Need me a mafia gif NeckSmile club

#

Thing is most people who have this complaint are trying to run public servers. Have been in one myself even (jirocs) which was a lot of fun, but requires an iron grip for sure.

#

Ofc the best solution is only play with close friends who ideally... you trust not to cheat.

But that's not the solution for these people running public servers.

#

Sadly just have to accept that's not a supported way to play valheim... and hope for mods for further support.

stiff stag
#

The only thing I could agree with is adding options to help detect cheating, since the ones that aren't being open/blatant about it tend to be a much bigger issue (they will stick around longer and aren't as easy to weed out).

lofty field
#

Any countermeasure that would require mods to circumvent would be a huge step.

rose swan
lofty wave
rose swan
#

I’m going through all my suggestions and blocking anyone who reacted with a 👎

It was nice knowing you all. ||this is a joke||

pliant sorrel
#

People are really blocking each other over down votes? 😂

stiff stag
#

What's funny is that blocking everyone that downvotes your suggestions means you'll eventually no longer receive any upvotes either. It's just shooting yourself in the foot.

hearty finch
#

@cinder needle #suggestions message lmao the image of 2x smart loxes boosting each other to climb wall is hilarious

languid ibex
#

A problem with development, passionate people misuse their passion and try to reinvent the wheel when finding something of minor inconvenience like cheaters. It should be considered that some players will cheat in groups just as others refuse to, and it should all be considered valid if it results in fun with friends, the real goal of making a game.

#

Obviously there's exceptions, especially when companies make in-game items translate to their profit margins, but it just isn't the case for Valheim.

wanton atlas
arctic wharf
#

Smdh

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Doesn't really matter though of course TrophyLox

cosmic wing
#

There needs to be something to be done besides relying on mods which console can't do at the moment. Otherwise running a server is pointless for console players

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Maybe there is a way to download said characters from servers that you wish to keep so when the server goes down you can still have the character

#

I don't know what should be done, but something should be done. The game needs these features if the non-modding console servers have a chance at surviving.

stiff stag
#

At best it should only notify the owner of a server when someone joins with a modified inventory, and should track what they had when they left and what they had when they joined again. Force locking players out of either using their characters in single player or joining a server with their character is just bad practice. You aren't helping your case at all by stubbornly refusing to let go of what has already been denied/rejected.
Edit: or better just log that data if it doesn't already.

rose swan
#

My friend, I think you’re overthinking it. The vast majority of people who play multiplayer Valheim are just folks playing with their buds- in which case cheating is a non issue. If you’re wanting a specific Valheim experience that is tailored for you and your group, mods are the solution.

The thing is, if Irongate dumps all this time and development into the multiplayer aspect, that’s resources that aren’t being used toward potential features and the like.

I see your frustration, but there’s sometimes just nothing that can be done.

cosmic wing
# stiff stag At best it should only notify the owner of a server when someone joins with a mo...

I never said you should be locked out of using your character, I said servers should have the option to have server side characters as an optional toggle then when you make said character it saves locally to your computer and the server at the same time which makes it so you don't lose your character if something happens to the server. Plus there should be no way to manipulate the server-side character since it is saved on the server.

cosmic wing
languid ibex
#

I just see it causing more frustrations than solving them.. for example: Server goes dark -> players assume it's shut down -> play with backed up characters elsewhere(resulting in utilizing original system anyways) -> server returns -> players are reluctant to return to their original characters.

cosmic wing
#

Take it as you guys will more features is great but if people cannot host servers without the need of not having to worry about cheaters or bad networking issues then no one will do it... As someone who wants the game to be the best it can be, I don't want to see this be the game which is fun to play but only when with a very small group of people who you have to trust.

#

Im worried about even doing lfg posts with people because in a playthrough they could just ruin it by cheating if they wanted to and I would never know

cosmic wing
languid ibex
cosmic wing
#

If people don't want to lose their characters then don't play on said servers which have server characters

languid ibex
cosmic wing
#

Ok and? Don't play on servers which have server side characters then

#

Not all servers will use it

languid ibex
stiff stag
cosmic wing
#

All im saying is the devs made these easy to use tools that can be easily abused and then devs don't want to implement any security for servers to prevent players from abusing them

#

Dude I want to make my own server but these issues will just make it not fun for myself.

languid ibex
cosmic wing
#

Im just gonna give up on this game until mod support comes out then because obviously it's just me talking to a brick wall

languid ibex
cosmic wing
lofty field
cosmic wing
#

I wonder if server side characters could be a server side only mod and if it will work or not

lofty wave
#

A server side mod could probably check if a returning user is using a new character and disconnect them

lofty field
#

That I doubt, but keeping track of a character and notifying the admins when inventory/skills/etc changed should be doable (I think, I have no actual modding experience with valheim)

cosmic wing
#

None such mod exists sadly

#

The only server side character mod requires both the server and users to have installed

#

My only option right now is to wait for 1.0 and hope mod support is there which it probably wont be at launch

boreal iris
#

@wary nebula lololol love the dont use the blackforest as the template😂

rose swan
#

Who not use the Black Forest as a template? 🤔

#

Black Forest is G.O.A.T.

hexed jewel
#

like the ONLY other change that would require that's obvious to me is putting the recipe for sharpening stone on like the forge or workbench--and this could also remove the tedious need to keep moving a stonecutter just to pave roads (or all the other building/repairing with stone)

#

the only thing that would change is gating it behind iron, which there's probably some way to preserve effectively if that's really critical

gloomy monolith
rose swan
#

It would make placing stone pieces extremely easy, and would probably be way too easy to exploit 🤔

granite geyser
#

I'm sure everyone would love having more than one hammer...

granite geyser
#

It would certainly improve combat

gloomy monolith
hexed jewel
#

that's literally already the way it works

#

with wood--buys WAY MORE than enough time to seize the advantage
or almost always just as effectively, the terrain

grand sable
#

i dont think i would be placing down wood if i'm getting attacked by a morgen or seeker 🥴

hexed jewel
#

honestly it'd still probably last long enough to give you powerful recovery--especially if that wood is just a platform for you to stand on they can't reach

stiff stag
#

It already happens, so add an even more abusable option on top of that. Surely you can see the problem with that line of reasoning.