#suggestion-discussion
1 messages · Page 25 of 1
if they happened everywhere and just destroyed everyone's hard built bases with no options, yes, back in the day it was mainly troll raids and things like starred wolves in the day that got a lot of heat iirc
What was there to dislike about starred wolves? Too hard to tame?
they would kill starting players too often if they went near a mountain
That’s exactly what they should do though
ig the devs felt that normal wolves were enough
Too powerful mobs gatekeeping the mountains smh
too many minecraft players expecting all the difficulty to be limited to night time
But starred wolves are limited to night time, or was that not always the case?
yes
stopped getting them sometime before H+H
it was actually easier to tame them in the day, you had no worries about them despawning after night ends like you do now
@hoary osprey that hilarious but it would be very infuriating, maybe better as a sort of setting for higher difficulty gamemodes (ur first suggestion)
maybe an entirely new game mode: Troll the player as much as possible mode xD (bit longwinded but you get the idea)
also while i agree the ocean should be more dangerous i think they should buff serpents and the scale shield not add an event, cause right now a player with a finewood bow and a carve is enough to kill one and get the most op food
Hmm, you have a point there.
And i really hoped that serpent scales could be used make serpent armor as well, shame we could only craft a shield...
it's a very pretty shield that looks great on every wall.
the pierce resistance also keeps it relevant for much longer than its relatively low block armor may imply.
(edit: actually, its block armor is higher than the iron tower shield's, which checks out. personally i'd place it somewhere between swamp and mountain in progression. technically you can get it immediately when you get iron, but given the extra ingredient, higher stats and lack of a tower shield in the mountains, i feel it makes more sense there. similar to how the abyssal razor very much feels like a swamp knife despite technically being acquirable with just an antler pick and raft)
One of my favorite decorations.
Maybe the raid slider world modifier can restrict or enable certain types of raids. Having it on the harder setting allows more destructive raids like gjalls seeker soldier and flying mobs while lower settings ban those raids. We would need more variants of the raids to make this possible but it should be a fairly simple job
Oh I like that
More options for tailoring your experience is the best methodology imo
If the meat is somewhat similar to plains food, why not make the serpents scales (with other items) be the light-version armor of the plains, huh?
serpent stew is equivalent to mistlands tier food
@ashen jolt 💡 👍
oh y'know what would be cool? a serpent scale fist weapon, theres very little fist weapons in the game so some sort of gauntlet made out of sharp scales would be so cool
thats what im upset about, sea serpents are so easy to kill but so intimidating, and combined with the fact that they drop really good food it feels like they should be stronger and have a stronger shield.
bru
#suggestions message Loki needs to be DN Boss
i dont think it would fit well into the lore
prob better mod than main boss
On some lore Stone it is being told about a naked Child in the Snow, this is Lokis Backstory
And we have Besten the 7 Vorsaken altough we have 8 Biomes
Hopefully Hildirs items can be more worth soon.
Nah, they are easy for you now. They destroy boats etc.
They’re balanced to be killed with black forest equipment, and if you have a finewood bow and a karve that’s all you need.
He doesn't
The forsaken are not the gods
Well on Rune Stone is told, there are 7 Forsakens, maybe it will be changed After DN
There has to be another forsaken otherwise we wouldn’t need to go to the deep north. We were sent to valheim to kill the forsaken.
Anything else isn’t our problem
Yes, but maybe we‘ve become to strong and he send one of his sons
Or as I Said Loki is the Naked Child in the Snow and he waits in the Deep North
Re-read the lore
My Idea is Not really based on the Nordic lore, its mostly from Dreams and Rune Stones from
What do you think will be the last Boss, im convinced that the last Boss will Not be an Forsaken .
I think that runestone has been changed with the release of new biomes, it used to say 5, then 6, and now 7
bro a carve and finewood bow is enough to kill them
thats weak for mistland level food
Odin isn’t sending things to kill us, we were asked to kill the forsaken, and if we do we get into Valhalla
tbf, the fact that we are denied valhalla and have to go through the ashlands which used to be a great kingdom and is now ruins, a rebellion story againts a god at the end of the story would be cool, wouldent be suprized if there wasent though
Yeah, but its a reward for going on the high seas.
And believe me, for new players or in a bad storm at night, they are still scary.
Game is too easy for you? Well, there are some sliders for that....
even putting on higher difficultys you can just use a harpoon, which is still black forest level
i suggested a while back serpents work different, where a certain amount of distance out from spawn, you get scaling of the size, hp, and damage of serpents based upon how far out from world center they spawn--so you'd get beefier meaner serpents the farther out you go
or different kind of serpents, different sizes, colors, sharps
"oh my god this is a red one" (the worst)
Server modifier for XP gain.
I really don't like having to make an AFK farm for Blood magic, but it levels so slow at level 30+ that a single death sets me back further than any gains I made.
The leveling system seems like it could use a bit of a change, yeah
This is interesting. You get more starred stuff as you go out, right? The ocean doesn't get harder.
Though.. I'm thinking about getting your stuff back from the middle of the ocean with that threat around..
not really on the stared stuff
the stared enemies tend to spawn with just a reduced chance and sometimes, not always, require night
come to think of it, I don't think there even ARE starred serpent variants, which, that feels like an obvious way to buff serpent threat
#suggestions message @T̶̏͆r̴̆̄u̸̬̇e̷ you mean like an aim/zoom?
Hard to know, I barely think it's the winter child at all.
It could be an important character in the biome but might not be the boss itself
devcommands > setkey setskillgain 1000
Done
Was midpoint snaps already suggested?
Like, being able to snap pieces in the center of a surface or the middle of the edges in any building piece
Yeah, it has been. The issue with more snap points being added is that it creates more instances.
That makes sense…
What about a block specifically used to measure 0.5m maybe 0.25 and get a snap, something that the game automatically removes after a day
Could be more practical than doors and logs maybe
Rework the graphics like créatures models and etc....
The atmosphère looks good but the graphics needs to follow
it's the game's artstyle, and i'm glad for it. so tired of games trying to imitate realism at such high costs for barely any gain.
So its their artstyle you mean they will never change them ? @olive yacht
very unlikely
some models have been overhauled, but probably not in the way you're after
In my head i was like its in early development thats why the graphics are like this , then you said its their artstyle and i never heard the developers said that , how you know its their artstyle?
it's been said many times, the textures aren't even made at such a low resolution, they're scaled down afterwards
https://youtu.be/PONOrSkkwkg here's a stream showing their process on an item~
As part of the celebration of Valheim's one year anniversary, we hosted a design stream over on Twitch! If you missed it, here is the full stream, as well as a bonus at the end.
The stream features Robin at the artist table, as well as Lisa and Josefin.
10:07 Robin explains how Valheim art works!
17:11 Concept art begins
50:33 3D modelling begi...
Do you know why they chosed to have this kind of graphics ?
because it looks unique, good and isn't too expensive of a style to keep up
there's probably another more specific reason i forgot, but i know the style was settled on pretty early in development, and some higher resolution assets actually existed before then, which were promptly scaled down to be consistent
(granted, most early assets weren't entirely original ones)
Hmm ok thats Their chose im gonna do another suggestion though
let the player able to dig not only on the ground but inside Mountains and trees too
That has essentially been rejected because the terrain system wasn't built to support it, and would need a major overhaul/complete rework to allow for it. Not to mention building fully underground would nullify even flying raids, with it being bad enough that terrain walls can be exploited to keep out ground raids as is.
wouldn't even mind if it allowed raid proof bases since that BASICALLY already exists and for those clever enough always will (even before we get to "you can just literally turn them off, the option to exclude from gameplay if desired, is right there") but what is probably one of the most 'heavy lifts' programming wise conceivable...
just kinda too late in the development cycle of this game for that to be possible--it's a choice that would have realistically had to have been made earlier--and for what Valheim has already become, that seems fine to me
(as cool as the idea in theory of waterfalls, inland water, and cave/digging bases sounds)
@shrewd pike have you seen this video?
Video on how to optimize your windows PC
https://www.youtube.com/watch?v=6IBkMW39egU
Valheim FPS / Valheim fps increase guide, Boost Performance & Reduce input latency, For ALL PCs✔️🖥️ better fps, boost fps fix stutter Reduce Input Lag and increase frames!
Lets try for 5000+ Likes! 👍 For this Extremely helpful tutorial?! Do your part and hit "Like" now! Lag Fix + FPS Drop fix included! and feel free to suggest more & Subscribe! ...
@dense comet we will probably add one of those
Awesome would greatly appreciate it! Will at least give people time to continue to enjoy playing on their servers while mod authors update their mods, then they can switch over to the updated version of the game when they are ready if they choose 🙂
@arctic charm The pinned message says to ping you if a suggestion has no reactions, so that’s what I’m doing now.
Odin is slacking
thanks for bringing that to my attention, looking into it now
and fixed
my bad

listen
it was running all too good i forgot about it
make it crash more often then i won't forget about it
pfft
That's not possible to do.
And they won't do something about it
Its just due to how they chose to go about their terrain generation. It's a height map terrain.
They would essentially need to remake huge portions of the game just to change to a different method...
There are many voxel terrain games you can go play instead 🤭
#suggestions message
1.) They have rejected crafting from chests
2.) The content other games have has 0 bearing on what fits or belongs in valheim
2 is wrong because cod has fire guns so it makes total sense to have fire guns in valheim. Why no fire guns devs? Bad gaem
Magic chests IMO would take away from Valheim. Inventory management- including managing your base storage and organizing, is very important and rewarding. Just my two cents!
I do hope eventually there a a craftable upgrade for the megingjord (maybe like megingjord + a new metal or enemy drop) but i think inventory management is a very crucial part of the game
Yeah I've done all the stuff dude. The top comment on this video says it all: "how to boost fps: look towards ocean" we just have a lot built. I wish the game was more optimized to handle large amounts of objects or not handling ones the player can't see
The whole discussion about chests and inventory magement has been a thing for a handful of projects I know of, not just valheim.
Will just say that, at least personally, I have preferred every game that has worked out a more smooth and easier system which allows me to get back into the other forms of gameplay faster.
For me, chest management is not exciting gameplay.
🤷♂️
I get the wanting as little automation as possible, and respect their decision though. Just am firmly on the other side of the fence here haha
I prefer convenience for menial tasks as well, but not that big of a deal for me personally if they choose not to go that route in certain areas. As far as crafting from chests goes, that's never been a need I had since I keep chests well organized (so it's never a chore to just go through manually to get what I need, especially when things are labeled with signs).
Ranged combat is already op as you mentioned before, we need chainsaws and plasma swords
I hope you folks add more shield styles. The shield options seem empty still.
More cosmetics would be great. I love that stuff.
When it comes to magical chests you can access anywhere... Listen. No.
Maybe weapon and armor slots would be cool, but I dont think theyre necessary. I dont see the point in carrying everything on every trip. Its a slow game. Nothing should be done to change that.
If people dont like the pace, I suggest mods. Because thats a substantial part of the experience, is that stuff takes time.
On a side note, I do appreciate the added RNG to the game, but thats just me. I know there will be purists who are mad about that.
But yeah for real, if you dont like the pace of a game, ya either deal with it or not. Its a huge thing. Some games are way too fast paced for me, to contrast. Some are even slower than Valheim. Just gotta work with what ya got
That's unfortunately a concept people have a hard time grasping. Convenience is great but it can be a double edged sword if over done or if done the wrong way (like taking the player out of aspects of the game they are meant to be involved in). That's why pacing is a very important aspect not to be taken so lightly.
for the wind grumbles when sailing, a practical solution could be for boss powers to refresh faster when sitting down and to make moder's power last longer.
I think it would have to scale by resting level
Multiplayer advantages in general are off the table, doesn't matter how you try to change it up. Giving players something else to do instead of sitting there on boat trips needs to have little to no impact/advantage on the environment otherwise it's simply not happening. As for your idea, there's really no need when you can just have each player take turns using moder's power. Each player essentially extends the duration by 5 minutes and reduces the wait time for the next round by 5 minutes as well. With just 4 players you already get unlimited tail wind, so it really doesn't need more of a boost than what it already has. This is an example of an inherent benefit to multiplayer (even if they removed the ability to share powers), which is an issue they can't fix, but they can prevent further advantages from being added.
Benefits of extra players on boat beyond moder power rotation
DJ
Rock Spotter
Drive by's
Pack Rats
The amount of sea shanties that have been played through the music bot will never be enough
That's really sad beacuse since most bosses single target the game is already plagued with multiplayer advantage, in each bossfight, If I were the devs Id give up fighting to make singleplayer as hard as multiplayer but I think the nature itself of playing with people is an advantage on its own
Nothing they can do about inherent advantages, doesn't mean they should intentionally add more. If multiplayer is already unbalanced in the player's favor over the environment, it absolutely should not be given more advantage over it.
how many instances do you have in your village?
absolutely agree with that. The way balistas work is way too underwhelming compared to their price.
#suggestions message Black forest is the second biome, nothing there is supposed to be too dangerous
I think blue, furry giants should be
Dont see any "filter" system mentioned. But soon i test new patch.
Only some crafting food moved to another station.
sortcrafting
@hexed jewel regarding the spoiler suggestion, I am surprised that they don't have that to be honest. Even way back... ages ago, when I made my suggestion for them 😏 that was a very important part of it for a few reasons.
Without it, it's not at all more exciting than what already existed in the game.
And it won't really be all that more useful either, thus making it less worth the added effort.
Not to mention it also won't keep them as possibly viable past their biomes as I would have hoped... to keep materials being used from all biomes.
Sadly can't get time to try the PTR myself as I am moving, but I definitely hope that gets added. 🫡
Have a feeling it will just end up underwhelming if it hits live without it.
So yeah, am for sure hoping each one gets it's own unique effect. Not too strong, but just good enough to be worth considering in their own certain circumstances.
.
And ofc, tried to keep the reply generic so as not to spoil the spoiler 
Is it because of procedural world?
No, that has nothing to do with it
It is because how the heightmap in this game works and if they change it, it means rewriting the whole game.
Cool, i assume you can only find the witch on swamps you have not explored, right?
Correct.
I assume this will also work for deep north, when it comes out you will be able to generate it on older maps that are not explored on the north, right?
Correct!
Nice!
I’ve been doing good in not exploring the northern part of the map then
For those here that tested the new update: does the scythe damage construtions, like fences?
||it does not 🙂 ||
Wait where is my message?
Anyways
You know what would make trolls less of a joke for well equipped players?
The ability to grab one and yeet them the hell away
That would certainly send a message
#suggestions message thats a known bug
I think that a player wanting to be extra prepared should be able to get troll armor before spawning Eikthyr.
This only makes sense because trolls are comparatively easy to defeat.
That is also how it should be, it is already weird immersion wise that any non-forsaken is stronger than any forsaken. If you beat a boss, and then the next biome random enemies were stronger, then why don't we bring troll trophies to spawn instead?
I would only balance the difficulty curve of trolls so they don’t become too easy later on, not more difficult for early game, if that was possible
They're from the second biome, they're just supposed to be weak.
I'm not against skipping intended progress, but the only thing I would balance about trolls is their ability to mine copper and tin.
They are the first scary mob that threats the player, it was fun meeting one for the first time, and outrun my shadow to not die.
I need me an oblitorator Emoji to reply to all of the breaking down gear suggestions hahaha
server been down for a while so ill have to check another day
@cinder pond because items would be lost due to desync
They should definitely not remove that. Hard locking progress is never good. I didnt like that about Ashlands. Even if you can technically get in with cheese.
With the new potions they added, I must say I expected the feasts to have effects as well, not just a longer timer.
I will be using them for sure though, lol.
But ashlands is not hardlocked.
Hardlock would mean that you literally cannot reach it without something you get earlier, but it's not the case even for ashlands
That's not the case for any biome
my beak is sealed~
Sadly it's basicly impossible for us to optimize the game to the point of non-lagging if you create enough items and instances
hence I ask how many you have
thats ok it just means valheim is the game where you kill bosses and build your base until the game lags too much and then quit
we have a huge giant wall, houses for 10 players, etcetc of course its too much instances
💡 ability to open a chest even when a friend is opening the chest, dont know why you cant multi open chests
i'm pretty sure this was a solution to prevent item duplication, chests overflowing or inventory being overwritten.
It's the most simple solution, having to synchronise things while lag is an unpredictable constant is difficult
(As a player, i also wish to interact with chests at the same time as someone else, though xD)
Can't expect a game to support something it was naturally not built to handle. It's designed and balanced around single player or small multiplayer groups. Anything beyond that is not the fault of the game when things start to break down.
To add, when quick stacking were possible without opening the chest it caused problems in multiplayer worlds when someone used chest and other used quickstack on the same chest and the items that were quickstacked disappeared.
the chest thing is possible on minecraft, so im pretty sure its possible if the devs look really into it
You decided to build a massive bridge and 10 houses.
It's literally impossible to make lag disappear completely. It will lag sooner or later at some point if you just decide to add burden to the hardware
Bot died, I think. the new suggestion has no reactions.
we're on it right now
Irrelevant, it doesn't belong in that channel anyway and should be removed
It didn't die, i killed it 🔥 
You shall resurrect it, then.
soon™️
also though, knowing the limitations it's not TOO terribly hard to build around them, it's then just a question of how badly you want the aesthetic/a particular base design layout--you just space stuff out more and connect it with portals
It's back up
suggest away

I think part of the instance problem is the lack of big pieces, like the "new" 4x4 grausten floor for those that like to build big. In the game we have a 4x4 black marble floor that is found outside and around the Queen's lair. Let the players build it. Also we have a 2x4 horizontal stone wall, why not a 4x2 vertical one? That would reduce the need of many pieces for a extensive-long defensive wall, for example. And that's the magic of any survival game that has a building system, build what you want the way you want.
Also, iirc, in the past, digging up simple trenches caused a massive drop in the FPS. Didn't they fix that?
PRETTY sure they did--at least I heard online 'yes, earlier in the game, any terraforming to the terrain created instances or in some other way worsened performance, but then at some point they reworked things in such a way terraforming no longer impacts performance at all"
I also heard, not sure at all how true, it's the light sources that do way more performance damage than just any old instance generally
My heavily terraformed main base went from quite laggy (a year ago? More, maybe?) to the lag being almost unnoticeable, so its pretty clear something improved.
#suggestions message an opportunity for a build piece to provide recurring use to the thunderstone (i guess technically you can build more than one obliterator too, so ANOTHER use to add to a rather low demand existing use)
#suggestions message this would hopefully satisfy people asking for home npcs.
I think itd be fun personally.
also that ya, the ambience of a little magical broom roaming about like a roomba is amusing to me
Maybe it would be a halloween exclusive to buy the broom.
I think that it could also be an opportunity for like an ingame achievement type reward.
Probably yeah, an easter egg for people who go back to the witch after doing something.
Thats totally 1.0 bizness tho
#suggestions message At the rate I get troll hide, I’m ready for troll walls, troll roofs, troll weapons, troll trolls… lol
ngl it would be great if you could invite dvergr into your base in any other biome as long as you have enough space, sometimes when you build big structures or villages, it feels kinda empty and lonely to live in them
they could do nothing aside of talk to you
or be a worse haldor where they sell you 3 items from a pool of possible items you can buy
True
Especially the part when dvergr mages would absolutely demolish player's bases just like they do with their own outposts. You know, the ones that are also immune to elemental dmg and are still obliterated by their attacks.
Literally the feature of all time. Devs add it pls (it will be hilarious to watch)
@magic jasper you find it weird that weapons that are above the one bosses are at can be destroyed easily by those weapons...?
I hope no one has told you what staves can do to eikthyr
i dont say about dvergr that live in mistlands
more of less hostile environment dvergr that have melee weapons for self defence, but much more prefer you to defend them
in strength and how they work, i'd compare em the most to wolves, but they live in houses you built
as long as they have a bed, light source and crafting table in the room, kinda like terraria, to make em not spawn in your base, just make the craftings require no upgrades to be nearby to actually spawn dvergr to live with you, and they only appear when you kill yagluth
a troll head on a stick -would- make for a very fun mace/sledgehammer tbh 😛
recipe-wise, yes, but the model is just antlers wrapped around a small log
I generally don't like how Irongate ditches all the previous content every new update
But I suppose my suggestion comes from a non-vanilla viewpoint. Eikthyr is actually a very fun fight at high levels, he is mobile and has large AOE attacks that have important dodge timing. 20* Eikthyr is a worthy foe UNLESS I shoot him with rootfang exactly one time lol
Ditching previous content how?
Materials and things of that sort
Like how you can find iron in the Mistlands so no more swamp
Or how the Ashlands staves don't require eitr so no need to return to the Mistlands
Basically it is "forward thinking design" but I love playing this game, the whole game, so only playing the most recent biome 90% of the time is sad
Which is why I edit in higher level enemies and bosses, and why I care about the impact of Ashlands items in previous content
What?
Mistlands' iron sources is much less inefficient than going to swamps
All ashlands staves need eitr, where did that come from? They're not different from mistlands' staves
Regardless of where you are, you will need to return to previous areas to get certain things
? The Ashlands staves are crafted with gems
Ah wait I see
I meant refined eitr the material
Not eitr food
Well that makes more sense. In that case fair, they don't need refined eitr yes
Never noticed that either.
I don't remember if something else needs refined eitr at that point
I believe the wreath does, the Galdur table upgrade
The flametal set too.
I forgot to add a light bulb so I’m just going to leave this suggestion here yall do what you want with it. But the ability to feed our tames potions and tonics would be nice. So u can heal your battle tames or give stamina mead to your asksvin. Or even funny tonic stuff. Giving anti sting to your Lox would be nice.
In my experience, the worst thing you can do for performance is having a large number of mobs around.
Large builds trump that, but those don't happen unless the players make it happen 🤭
Love potions to wolves for more cubs.
#suggestions message I really like this suggestion. Ancient wood and Core Wood is so underutilised. I can see Core Wood making nice horizontal log wall patterns, and Ancient Bark making a sweet greenish roof tiling. Yggdrassil wood I am not as sure about, maybe more artisanal furniture?
#suggestions message This! I want to use the stone path more, but they are a lot of work for little pay-off. I don't even bother with the stone pathing because I really don't want to bother with placing down stone benches so I can make a short stretch of stone path before I need to move it again.
not needing the stonecutter for creating stone paths would be so nice 💙
#suggestions message Currently Upgrades to workstation mostly just take up space and make floor planning tricky because of their bizzarely large collision boxes which necessitates very large indoor plans if you want the all visible, or to hide them away by burying them, or building them into the walls. I'd rather that some upgrade stations be usable to an extent while still upgrading their respective workstation. Also, make them take up less space so I can make my forge a bit more compact instead of spreading it out over a 6x4.
Slightly random, and I'm sure this has already be spoken about at large, but why is it important that Ballistae target EVERYTHING, especially players and tamed animals. Setting up one is tricky enough because of the material and black forge requirement, but that I also have to aim it specifically where I expect enemies to appear and not where I myself am planning to exist already limits their usefulness on top of their very limited ammo supply and damage output. And being able to program them for only a specific enemy make them much less useful as for each biome I'd need to place some three ballista at least just to cover the enemy variety spread of that biome to not have myself get killed when trying to collect loot, but then I'd need duplicates if I actually want the Ballista to kill the enemy too.
@gaunt harness you should take your suggestion to PTB related Channels, either https://discord.com/channels/391142601740517377/831071697817305128 or https://discord.com/channels/391142601740517377/1295728297866694676.
If you have no access, go throught "Channels and roles" and enable "I want to be a public tester" so you gain access to PTB Channels.
You could just set some up outside your walls and do absolutely nothing in the next raid if they didn’t target everything.
They are simple tools with no brain and will shoot anything that moves.
I see ballistae more as a base defense thing for specific dangerous mobs, like gjall but all the other easy mobs don't need a ballista dedicated to them.
You can also put those big doors in a v shape in front of the ballista and open it when you need it primed and defending and close it again when you don't need them.
#suggestions message mistlands is fine without jump boost, ashlands is the problem.
@ruby mulch you mean the one that is already there and is literally named "ladder"?
An actual ladder you can climb. Not the one ingame
Seems extremely exploitable, workbench is way too cheap to build, and most importantly, its literal use is already for combat...
Which... You can climb up...
What
I think they mean like the ladders of boats that zoom you to the top. Something I'd be in favour of too. Not stairs that come in light slope or choppy hop-skip at angle ledge.
tbh, i kinda wish, but i dont find it unrealistic to not happen at all - being able to betray odin and in the last minute help the forsaken ones
like, 5 out of seven of them have kinda sad backstory to them and you could understand their motives, one follows instincts and only yagluth can be considered to be a prick really
perhaps winter child (the teased character we're yet to meet) will give us a choice to side with him against odin (if you don't know, winter child is the reason ashlands exist, manipulating fader into being hostile), or to fight him
that being a major source as well wouldn't surprise me
#suggestions message It’s best not to change the movesets of weapons players have been using for years.
@crimson heath https://discord.com/channels/391142601740517377/831071697817305128 or https://discord.com/channels/391142601740517377/1295728297866694676 are channels where PTB related discussions belong.
Oh sorry, I thought it was suggestion labelled thats why
Also it says no access for me in the channels you mentioned 😅
Go to channels and roles at the top of the channel list
Okay, thank you!
Should I delete my suggestion and post there instead?
Click the "I want to be public tester" on when you are there.
Maybe edit it not having the PTB part.
Mods are strict on discussing in other channels about PTB stuff.
Okey I'll post it on ptb discussion
That might be safer option.
#suggestions message ahslands tier frostner just should not exist
#suggestions message @open dagger you should take your suggestion to PTB related channels.
Busy morning for suggestions...
We are excited.
#suggestions message this is basically portals with fewer steps, so if it were added should be a 'side graded' portal--same or near same mats/unlocked same time--honestly not sure how I feel about, if redundant or not, portals obvis still serve function of player travel itself, really can't think of a thing you can't already do with portal that this would do, but it would do it more conveniently at times (skip 2 portal load screens and some walking)
It would save you a some time in loading screens if you can just drop some loot in a chest, or you can use it to stock up without needing to run back home.
In multiplayer it also allows to pass items to each other without physically standing next to each other, like a post box system.
Fewer steps isn't a bad thing.
oh that's an interesting possibility on the multiplayer function
So basically an ender chest 👀
♻️👎
at those two emojis

#suggestions message "I’ll accept 10 different faces for each gender" is kinda crazy not gonna lie.
100, take it or leave it
Forreal, I think the character customization is fine as it is at the moment.
Do ping me if the bot crashes
Did you delete and repost that fruit idea 🤔 I remember seeing it already... because I thought it sounded cool hahaha
LOL ok, I thought I was crazy 😂 I was wondering if I time traveled or just had crazy Deja vu
I said it in #general , never posted it as a suggestion.
it was so good, we all just mandela effect'd it into a suggestion in our minds
I don’t care how we get it, I want a fruit tree 😂 could be apples, plums, any fruit would be neat
yggdrasil fruit
That implementation sounds really cool though hahaha
Glad I wasn't going crazy either 
#suggestions message We have to place many upgrades to unlock higher tiers, so maybe a new "tab" where they could add to workbench/forge/B.forge/etc would also solve a lot of those problems with extensive, useless, listing the more you progress in the game.
At least for the cauldron they used an ok solution. I hope they got rid of that useless "Upgrade" button as well.
Was just thinking about that, was going to make a post in the PTB feedback.
I know they used the same UI/HUD for all the stations, but a little of caring for each them to feel distinct would be nice as well. Like the B.Forge has a black border, and the workbench is slightly made of logs/planks... visual updates
That would be cool, yeah
What's your guy's take on combat? Imo, i think that there should be more variety for weapons, abilities and visuals for both melee and magic.
I think its already good enough as it is, but I would love a small addition. Like improved AI.
I guess the quantity of weapons we have are okay, but what about animation, combos, etc...?
The game is neither DS not it attempts to be like DS
Combat should remain simple, the only thing that needs tweaking is enemy's pathfinding and AI
Nothing else
Maybe some fluidity improvements but thats all I can really imagine. I dont really want it to change. I find it fun.
#suggestions message I'm half temped to fully suggest that Fader's +300 carry weight, and the Queen's increased Mining Speed should both be applied to the Elder, making the Elder the resource gathering power. Also, the 10% speed increase is basically just a weaker version of Eikthyr's power. You move a little bit faster, but not for nearly as long.
@gaunt harness almost as if there is a future biome where fader's power might be useful...
@wispy nova
Rianu, Im really not sure why that would be a thing at all.
But also, theres new options for carry weight expansion.
Fader's power would be useful 40 hours before we get it. Unless everything in the new biome is going to weight 200+ pounds the power itself isn't helpful.
The Dragon Eggs for Moder is when I would suggest that Fader's Power would have been great, but that is much, much earlier.
I think Fader's power is going to be mostly useful for 100%ing when they add more extra things to do. But thats just speculation.
You can't assume they will take the power's effect into consideration that was added a long time ago before DN is released and balance the biome around it?
I like it simple too, but every great warrior knows more than a 3 hit combo... I think adding more would be interesting. Nothing super crazy though.
#suggestions message i would assume Fader would get an offsetting buff to compensate and only if so totally support this
I do expect that they'd rebalance powers before the game hits 1.0. That's not a weird thing to assume.
It kind of feels like you just don't like suggestions.
I thought about putting it on suggestions since the main thing of the message has probably been suggested earlier but I'll mention it there too
I just dont personally understand a mechanic where everything weighs extra heavy in a biome. What would be the point of that? Just wondering
Or maybe just like. Idk. The boss summoning items.
i wish spears weren't defeated by the slightest slope 😛
the combination of specialising in a weapon leading to more damage and less stamina cost is a pretty neat touch, and i also appreciate the watered down Dark Souls-ish combat 👀
Only elder and moder need a big overhaul.
Fader only needs an extra 0 at the amount of carry weight
A bit more range for spears wouldn't hurt either.
No, not really. We already have portals, and in the Ashlands we can now teleport metals.
Being able to carry even 3000 pounds won't change that Fader's power doesn't address any need given the stage of the game we are in right now.
oh yeah, 100%, range and ease if use is meant to be the whole point of spears logically 👀
I increased range and knockback with a mod and spears became a lot more satisfying to use even if the hitbox remains the same
I can now use them as hit-and-run weapons vs most enemies, like wolves and fulings
You can already use a mace as a high knockback weapon
And spears don’t need more range, they have high attack speed and a secondary attack with very long range already.
Don’t they have less range than a sword? Minus the secondary attack of the spear obviously
Yes, less range
What weapon types have less range than spears? Clubs, daggers?
Clubs and swords are the same, and knives are the same as spears
Whoa now, knives and spears are the same?
Iirc, knives have slightly more
But even if they do, spears are a mid-range melee weapon, they should have higher range than swords and maces
Even axes have better range than spears
Spears are slightly longer, the source I found was incorrect, possibly outdated
Spears have 1.9 range 0.5 ray (2.15 maximum reach) and knives have 1.8 range and 0.2 ray (1.9 maximum reach)
Numbers from the flint knife and spear wiki pages
Or very at least Splitnir should have more range, considering how long it is (longer than Atgeirs!)
The knockback isn't the problem but the range is.
they really should just rework spear's
Isn’t silver sword longer than bronze but has the same hitbox? I think it’s best not to have inconsistencies in the behaviour/hitbox for weapons of the same type.
Hmm true. I mean I like spears and they are cool but the lack of range is sometimes frustrating.
That’s what the secondary attack is for
ah yes because THROWING YOUR MAIN WEAPON AWAY is a great idea
I mean, it should have more melee range.
You can pick it up instantly once it lands
sure, just don't miss and have it sail away into lava, or boiling water or something.
You still need to pick it back up, in some places like the ashlands running back to where it landed isnt always viable
It would need to be rebalanced for this, with slower attacks maybe?
For weapon so long it should not have less range than axes or swords even.
Yagluth's is the most useless tbh (I never used it once).
But we already have polearm if you want a slower melee weapon with more range…
its just kinda annoying how my BELOVED polearms are what the spears should be
What spears lack is hit combos with double damage on 3rd attack and the throw also has only 1,5x damage multiplier
What the spears should be? What’s wrong with what spears are?
spears are a historically long reaching weapon, no?
Spears and polearms need enough differences to be unique, short range on spears is one of those.
Aren't spears a type of polearms?!
It could have its range increased while atgeirs still having longer range
Placing spears in the range between swords/maces and atgeirs would be enough
They could make spears and polearms "the same" category(skill), but give spears a different combo or utility, dunno. I always thought they were way too visually similar in the game to be a different kind of weapon
I'm sure adding more range would not hurt anyone (besides enemy mobs)
I don’t think any weapon has a stagger multiplier lower than 1 on the primary attack (or any attack?), that could be a unique way to balance more range.
So spear primary would have more range but can’t stagger with damage very well
The most complaints with spears I hear/read is either the range, hitbox or the animation.
Daggers have less range, who complains about them?
Spears could have slightly less range than atgeirs but have their knockback dmg reduced as compensation, you don't use them as a stunlock/heavy weapon meant to incapacitate enemies after all.
What's more, it would encourage using them with shields and especially bucklers regardless of playstyle (for easy parrying)
I did also suggest spears to have higher parrying dmg
They already have low knockback, it doesn’t need to be reduced further
Increased damage for any kind of staggering would make a lot more sense
yea when i first got it i thought mistlands would have more magic attacks but it does not
The reason Yagluth’s power is useless is because you can already get frost and fire resistance from equipment and mead.
That's why I made Yagluth's power to give me 25 elemental skill levels while is active with a mod :B
And why we need some lightning enemies
yea either more lightning enemies or even what rianu said
Imagine a lighting gjall..
and even without meads. We can count in one hand the foes that deal magical damage after you sacrifice the trophy. Gjalls, Bonemaw, F.Valks, and Warlocks, and maybe D.Mages. Bosses not included.
and then most of those dont only do magicc damage so theres some damage that just isnt reduced
Yagluth could increase eitr regen or maybe increase elemental damage. Remove eitr regen from Queen and replace it with something else, maybe?
yea i agree queen ability should just be reworked bcs its kinda weird how to does 2 separate unrelated buffs and also bugs dont really use that much magic so it just makes more sense that the boss that does a lot of magical attacks gives magical buffs
I think, besides Eikthyr and Bonemass, all the other needs a rethinking/revamp. However I would not be against changing/tweaking bonemass power. xD
I have a suspicion that Bonemass power will be… reworked a bit 😅
Maybe not anytime soon, but I think it’s coming eventually
#suggestions message translations are handled by the community/3rd party means, not iron gate, since they naturally do not have a team composed of people that know or understand all of the different languages out there.
Some people said money doesn’t have much utility in the late game, since you accumulate a lot and there’s not much you can do with it (at least not until the bog witch update afaik)
But it can still be used as decoration if you are building a castle or throne room of some sort, so why not include some decorations using ruby, amber and maybe gold too?
@finite orbit The translations are community driven.
Just like @stiff stag says ^
💡 Farming skill
- Skill affects size Planting/harvesting circle cursor
- I bet it has been suggested before but I am unable to find it with keywords here.
- planting cursor plants up to
math.ceil(%skill%/10)seeds at once - harvesting by hand - harvests same plant type u picked in
float(%skill%/100)*4metersradius - i estimated values based on my average skill value in ashlands is 30.
What does the "♻️ " reaction mean in the suggestions tab?
Suggested before
Oh, thanks
#suggestions message this is better than the way the farming skill works now in the public test
More importantly, you never have a problem with more than a single element at the time, and since almost all capes give frost resistance you only need fire cover which a potion handles for 10 minutes without a 20 minute cooldown.
I think the only lightning attacks from enemies in the game is Eikthyr and Yagluth, so the Lightning resistance has barely any usefulness.
I don't get why I got the recycle emoji, I searched for references and didn't find any
It could’ve been suggested before the server was hacked?
okay, fair 🙂
Everyone gets at least one recycle emoji and the dvergr lantern being horizontally placable has been suggested before the hack indeed.
ofc, from Odin, but I got 3
Yeah one from me as well, it has been suggested before the hack.
@lofty wave Just wondering, whats wrong with my suggestion? Anything that I could improve with it just generally add onto?
It didn't add jump height
@edgy dawn what would then happen if you login on your world and the command ain't working..?
you would have 30 seconds before the inegrity checks start working and then all things would explode 😄
and also multiplayer would be a no-go since you cannot use commands as client joining
Let's not forget that the world is only a certain height and bumping up to that with a tall building would be weird.
true
Maybe, just maybe a world setting to make it so that you dont need integrity
I would be in favor of a world setting to modify the amount of integrity loss by a percentage, but the issue is that world modifiers can easily be changed which brings us back to the same issue.
Maybe a console only hammer which has none or configurable integrity loss when building
Like the infinity hammer mod
Integrity isn't calculated when the building piece is placed, but at timed intervals. This is why building slowly fall when you break them in the world. You'd need to set a tag on the build piece to have it not be interacted with by this calculation.
#suggestions message
Something like this would be very welcome. Making the powers gameplay aligned is a great way to revamp it. xD
#suggestions message I feel like the Fortress seige is very unpolished. I wonder if peole in public tests just cheesed it and didn't bother feeding back properly. Fortunately the tools for revamping sieges are already in the game, and doesn't need all that much adjustment.
Siege machines are weird, and the only useful one is the battering ram to open the INNER door of the fortress. Else, all of them are optional
Battering ram, yes
And you can build that once you are already inside too, so there's no real need to make them to get inside. Fortresses become very good in-land bases if you can conquer them without breaking the doors as only Askvins seem to be able to do damage to the walls which they won't do unless they can see you.
That green light structure that pops up should be a ward also (just add the behavior of it in the code). This way it prevents building around and when you break it, its rewards be the bell fragments.
Yeah, I had that in my suggestions.
We already have a piece that is centered and perfect for it, right? It would be a reskined ward that drops bellfragments. Simple.
you can often destroy the fragment altar from the outside of the tower
maybe they could require you to press e on it, then it would fall apart and give your the fragments as well as remove the ward function
I have never managed to not break the content inside the inner tower before... The battering ram is too strong!
Or Just add more health to it, and make it resistant to explosions.
wasn't the battering ram, rather the trollstav
I mean is, coding is almost limitless. They could change the altar (it is an altar right?) that requires a certain kind of damage to destroy. and is immune to any other type of damage. For example, one cannot cut a tree with a sword or spear, the only damage the tree accepts is "cutting" from axes. So make that this new "wardaltar" only take damage from an specific damage tbd
It is a chest, I think.
Do the explosion-spawning from trollstav cut down trees?
I know they destroy stone pillars
Yes. Seems to be from my use of it.
Well, makes the green light emitter structure behaves like a ward and is only destroyed by a certain type o damage (and add health to it).
There is already a ward item, like in the Dvergr tower. They could just put one of those.
Also the shield generator would be interesting for some Fortresses since they also repell ranged attacks.
That makes the ashlands much better.
Honestly, being overwhelmed in land before was annoying after a while. So, making fortress not being just visual walls makes the whole thing better. Add a shield generator built-in to prevent arrows, (skuggs deal less damage then). force the player to use siege machines and the ward prevents bulding around. Now we have it.
Exactly. Grausten payloads to break down the barrier, and explosive payloads to break the walls.
As of rn, ~~fortress ~~ are a square wall, not a real fortress.
I like the game but honestly 99% of the difficulty is knowledge based, having the right food, focusing on your stamina bar. It feels like fighting a 'stamina bar' instead of enemies with hard to dodge attacks and things of this nature. So nerfing stuff that helps with that is only adding to the 'stamina' boss. I like to fight bosses, and I feel the game has a lot to offer but there's FAR too much focus on stamina and these kinds of things, so why nerf something that helps with that. It doesn't make the game harder beyond the stamina boss. TEDIUM =/= true difficulty.
Valheim certainly places a lot of emphasis on preparation, I don’t think that’s a bad thing 🙂
I don't think emphasis on preparation and less focus on the stamina bar being the most difficult aspect of the game are mutually exclusive.
Once you get Eitr you can get around the stamina somewhat as you have a different resource to rely on to give yourself some leeway. But that just means you have to prepare another resource instead, so kind of the same issue. 😭
I use Eitr. I'm ok with preparation, but there's a limit to how much focus the game should have on stamina in my opinion.
I'd prefer a more difficult boss to a stamina bar running out causing a vast majority of deaths.
Once you do have lots of items to help with it, it certainly starts to feel much better, but I'd still prefer changes to make it feel even better, not backwards. With how focused it is already, it certainly doesn't need to be moreso
Sometimes it feels like a 'crutch' for difficulty. When I die it's not to missing a dodge or block or parry or mis-reading a boss attack (most of the time) it's because I've run out of stamina in some situation. It's certainly still my fault to die like that I should have been focused more on stamina conservation or other things, I just prefer personally difficulty to be derived from the former, not the latter. All this being said I'm not digging on the game too hard I think it's amazing overall just I wish there was less focus on stamina and maybe more/different mobs.
#suggestions message If stamina/eitr regenerated while spending the other bar, you'd be able to constantly alternate between attacking and running and never be vunerable to anything.
Stamina is there to stop you from just standing your ground and rock 'em sock 'em enemies/bosses until they die. Any more leniency on the Stamina during combat and you'd just not even have to pause for a recovery and your DPS would skyrocket.
I think you need to qualify what you mean a bit better.
Correct. Why shouldn't a ranged attacked be able to attack from range? Especially since Mistland and Ashland enemies are damage sponges that can easily close the distance as it is.
You kind of just helped make my point.
I think I made it pretty clear. I'd rather have the stamina to dodge, but get punished when I miss a difficult dodge.
You can't start attacking on low stamina, and then be less vunerable after that attack.
You can drink stamina mead to regenerate stamina while attacking
It is of course a personal preference of mine, but I think I said that as well :)
If the enemies are trivial as long as you can maintain stamina/eitr then it seems there would be multiple options for fixing that problem balance wise. You could make stamina even more difficult (change numbers in code, done) or work on the movesets/difficulty of the mobs themselves if they are being trivialized. One is really easy, the other is far more difficult.
I think it is primarily important to make controlling the character feel satisfying, after that you can adjust enemy difficulty according to player ability and mechanics.
Currently playing ranged feels unsatisfying since your stamina is constantly low, and you have no good way to maintain distance from enemies one you hit Mistland because enemies are too tanky and can rapidly close the gap. Ashlands is even worse because every single enemy resists piercing making bows that much less useful unless you have elemental damage. With Eitr I can at least use Staff of Protection to give me some reprieve, but it's a bit tedius that the optimal fallback is to just summon trolls and wait for the fields to clear.
I agree with that, and that's my main gripe with the stamina in this game, it doesn't make it "feel" good. There are countless examples of games with working stamina systems that don't feel as tedious. Not to say the game isn't good, it's great I just wish there was less focus on stamina and mobs that were more difficult. If with infinite stamina you could stand there and just tank a boss then there's a problem with the boss imo.
Good point.
Going away from my base to chop some wood and having to stop quite a few times because i'm tired is definitely realistic, just not as fun :P
Some gamers may actually prefer the more realistic approach and would sacrifice the good feel for it, just not me :P
If anything, I feel like stamina regenerates just a little too slow. Even with rested buff and considering stamina regen mead. Might catch a little heat for this opinion, just my two cents though 😁
The regen rate might be the biggest thing, I agree. Sucks getting rained on. :(
@cosmic drift Was there a suggestion related to this? I'm in an agreement with various points you make so I'm curious.
I made one related to the cape and it sort of is related but not directly. Feel free to add if you'd like
I should probably take more general convo to another channel :)
Reading what was said about stamina made me realize that most of that is true or somewhat true. Sure, we need to learn by playing the game, but stamina-based movement hinders progressively with the gears used. It's somewhat like changing "12 for a dozen". Like I have 100 stamina and my new gear cost 10 a swing, so that means I have 10 non-stop movements, but then I acquire better food and weapon. Now I have 150 stamina, but my weapon costs 15 a swing. That' is essentially the same. with a boost in the damage, that my enemies also gain in health.
I think the affect that change has had is quite overblown. It sucks that the potion is behind a 5% trophy drop rate but It's not what made or broke the feather cape. It also make slightly more sense to me that a cape would help glide and a consumed potion gives extra strength to jump higher. I don't feel one way or the other about the change but if they're making these effects exclusive, I'm fine with it.
It's not a huge deal, I agree. It just feels like a step backwards given my mentality for the stamina system. Just an unneeded change. I just made some lingering stamina mead and did some spam jumping for a while to mitigate the loss a bit.
my friend just got his feather cape yesterday and he's like wow I can jump high now. Not anymore pal :P
(we just switched to ptr to get the new content) which btw I do like, tons of great stuff.
Jump height for the feather cape made sense as a convenient passive option to help traverse the biome it's obtained in. It made it actually practical to move around steep and rough terrain. The only reason I can see for removing that ability is if it made traversing parts of the ashlands too easy, otherwise it sounds like a detriment/nuisance for no good reason.
#suggestions message
At first I gathered around 50 or so, to then discovered it had only two uses for it. Harpoon and razor... And again this falls under the topic I brought a few weeks ago regarding items that are in the game to sulfice a single purpose (or mere two in this case).
Jump height isn't what made it practical. The lack of fall damage and the ability to glide across distances is what made it practical. And they just move the buff to a potion instead. Personally I am not bothered by the removal, as I don't depend of jumping extra high to get around, just not getting splattered when making an emergency evacuation from a high point.
This implies they had no intention of adding this kind of potion (or potions in general). Else, they wouldn't have added the same passive to a cape after all. The cape before Ashlands update and it was fine.
Agree. I'm not on PTB and won't try this until release, but I do not welcome loss of jump height on the cape. To me, it's an essential buff (and reward for getting to the point where you can make it) to offset the verticality of the mistlands terrain, and now for the same effect you have to sacrifice yet another precious inventory slot to carry another mead?
hmm what you mean I don't recall which comment--you mean just that's not idea, niche use, because in general I agree; there's definitely cases you just have to do it, for instance the boss summon items to an extent have to exist in some form or fashion for game 'as is' (eikthyir being the only 'weirdo' here, but then you have nothing, literally just starting out, when facing him and one of the main things you need to start hunting a lot of anyway are deer, so makes sense to make the boss altar item for him be deer trophy), but for the MOST part when possible, items should have multipel uses and ideally at least one recurrent/consumable (like a build piece so you can use it multiple times in lots of things, or a mead--something that would at least rationally provide a potential reason for non-finite demand)
It's an old comment, date around a few days after Ashlaands left PTB.
I got a command for you to try
oh? I generally try to stick to not using the console if I can but I'm curious :)
setkey StaminaRate 1
I'll give it a try, thanks!
there we go. put in the entire line for ya'
btw. this will permanently change a world
so test it out on a new world before using it 😄
I'll make backups if I give it a shot. Maybe changing the rate and jacking the combat difficulty up will get it more to my liking :)
What does that do Smiffe?
changes stamina rate recovery rate
I think the normal value is like 100 or something 🤔
or 20?
or 35
Aand your solution was to give them 1/100 recovery rate? 🤣
it's something
it works the oposite what you think it does
so you have 100:1
or 100x recovery rate
Gotcha, I'm gonna try a few diff values as well.
just be careful 😄
I'm not sure we put in a "reset" function 😄
I usually use it when I need to test wierd things or animations or mass building stuff
Haha, I have a test world to try on first so I should be fine.
What I meant is that it made scaling those heights practical. The gliding and slow fall only help with going down, not up.
I think it actually just scales down the usage rate. I saw no difference in recovery but my sprint and attacks used significantly less. I also think the initial value is 100, might set it to 50 on my main.
there are multiple commands to fine-tune settings with
Oh yeah, it’s StaminaRegenRate
That one less number means less stamina, other is less number less usage
Chitin shingle roofs anyone? 😂
hell ya, little mother of pearl sheen to em
More building options? gud
Will the new biome bring those shiny runes carved on stones for us?
With some time and hearts some blood splatters behind you and you find mini viking running around 👀
FINALLY, the NPCs everyone just been dying for!
what % you just insta-die due to childbirth?
Breedable NPCs???
submissive AND breedable NPCs
And you can PET THEM
that's how this WHOLE thing got STARTED!
I would set it high, for historical accuracy
Heavy petting allowed 
It's not a significatly reduced hurdle getting up. You just have to find slightly less sheer walls, or do it is slightly smaller inclines before recovering. I personally don't find that my Mistland exploration has been adversely affected.
This is genius because you could also use this for a future poop mechanic (like ark)
Picture this: your first playthrough and you are in the black forest then you see a troll 10 meters away from you and your character start shitting on his pants agressively
Absolute cinema
Quite HC pooping if blood splatters behind 👀
I guess it’s the jump heigh mead side effects
#suggestions message Yeah, you could do a lot with the chitin from Leviathans: arrows, bolts, traps, some form of armour.
Feels like a wasted opportunity when it could have been a neat side-grade for people who had to sail early instead of going to swamps if their starting island didn't have one.
#JusticeForVikings 🤰 🫄 🫃
#suggestions message I feel like if it just adds an extra step then it isn't as nice. A woodcutting workbench that lets you place differently detailed wooden structure using the hammer would be a better idea.
Anyone else finds it annoying when you are flattening a stone paved surface and lose the stone because it becomes dirt ground?
Bot is under maintenance i'm editing some stuff on my server
it'll be back soon™️
itś back up 
#suggestions message
You need to use 💡before starting a suggestion xD hehe
THe bot didn't react tho
It's fine, it's pretty calm rn anyway
I'm trying to setup some neat automated deployments and all
Shiny new tech
just some issues 👀
we should be good, last try in 30 seconds
aaand
good
enjoy
@ashen jolt what are you suggesting?
A sword with two hands?
Like how there are the bazerker axes you do that with swords instead
That’s already in the game I meant like a dual wielded sword one in each hand I worded it wrong
Much prefer a sword with two hands 🙌
Just say akimbo sword bro
Is there any balance issue about enabling any 1 hand weapon be dual wielded? Or is it just pointless? (Perhaps both, depending on the weapon)
Probably just a design decision. They explicitly have duel wield weapons, and I imagine those would need to reworked if they decided to have customized duel wielding.
I think maybe customized dual wielding would modify damage and stamina usage
less damage maybe idk
They could spare themselves having to do those adjustments by not implementing them and keep with the current method
I dont mind either way
Dual-swords is likemy favorite monster hunter weapon lol, but the dual-axes is my valheim version 😎
you mean dual blades 😅

#suggestions message What would a flametal pickaxe be used for? Would it do something black metal pickaxes can’t? Of course, I would have no issue getting rid of this ugly green pickaxe lol
Maybe in the deep north evrything is frozen and the fkamemetal pickaxe melts stuff
well the metal itself isn't inherently flaming
So you would not want to go to Deep North first then ashlands?
idrc about the specific progression, i have no thoughts on going to either one first i just like that you hop from one biome to the next
I like that too don't get me wrong but the devs see it one way and I see it another way if that makes sense. I don't mind biome hopping to the next but it makes the game seem so much more open that way
theeen it would to me feel like there's one level less of progression that there could be and two equally difficult bosses and that would make me sad
I do want to fight another boss more powerful than fader with more powerful equipment and items
It might seem a bit shallow / power fantasy-y but...thats still what i think is best, unless they add another biome or dimension or something that is harder i would want the deep north to be after ashlands
yeah i totally get that too but what makes me really think about that is when you play with Therzies pre-ashlands mods, you have to go Deep North and Ashlands to make a forge. then you decide which gear you want after you get that pre-requisite
just from that mindset, it would be nice to pick how you want to start bc both bosses were really difficult on a modded playthrough and they could just do that as well. spike the difficulty of the boss
but i wanna keep progressiiiing 🙁
and i don't want a hot place to even be suggested as the last stage of the game 
gimme snoowwwww~
i guess that would just be hard to implement i guess?
unless they decide to add an ocean boss as the final one? i know thats not done and it seems very vacant still
i don't feel like it would fit as endgame...unless the boss was themed as being related to jormungandr
so far nothing has suggested the ocean will ever become its own stage in progression, though more content for it is likely.
i know a long time ago they had a roadmap and the ocean was included in it and then it became scrapped. whatever happened to that too?
It already feels like it is, In my heart 😔, I have it between black forest and swamp.
yea i was gonna mention that roadmap because it's worth noting that it listed the ocean update not as a "new biome"
i think it makes sense to keep the ocean as a transportation biome that has content and gear relating to several different stages in progression without having its own stage.
(f.e. stat-wise the abyssal razor fits nicely into swamps, the serpent scale shield into mountains and serpent stew...well serpent stew is just really damn powerful for how early you can make it 😅 )
i remember the first mistlands build had a crafting progression to fishing bait, so each biome-specific bait would require fish from the previous biome, i can't remember where exactly the ocean bait was placed there...
between black forest and swamp 🙋
Then that just makes the ocean obscure then because by the end of the game you will have ||stone portals|| and the ocean becomes useless then. Soooo, the only time you are going in the ocean is for food unless you have better food than serpent stew..
oh apparently it cost pike, which is catchable with just regular bait
or to get to new places, or to bring a ||stone portal|| to a place that doesn't have one yet, since they require a stonecutter (iron) to be built
transportation and exploration is the ocean's main purpose. if that purpose somehow becomes obsolete to you, then that's fine
That is a very valid point though and yeah I totally get that too. It’s obsolete for me until need to find another area to farm more material basically
It would still be nice if they did make the ocean its own biome though. even after everything done in the game, hypothetically that being the last one, would be very interesting though
Once you have one in your base, you can build one anywhere you already got a portal. No need to bring the iron by ship.
@orchid oar
Using the literal worst option for modding valheim doesn't support the suggestion...
...right, i forgot they can go one-way
still, new places
#suggestions message The biggest issue right now isn't that there isn't enough to gold in the game, but rather not enough to spend it on. This would just expedite the process of making obtaining gold redundant.
Also, why the heck is the currency gold? Vikings traded in silver and barter. We have yet to find a convincingly large stash of gold coins in viking burials. Unimmersive!
Silver is used as a material for crafting mountains-tier equipment. It’s best to keep that separate from the material used in trading.
Coins in the real world are also made using metals used for manufacturing. They only have trading value at a store if they are pressed correctly. What's your point?
Just don't let the player turn silver into coins.
There's literally no issue here. It's just a consistency thing with Vikings who are the inspiration for the whole game.
Change the coins to silver or any other material that players can get their hands on outside coin form, and next players will be asking to be able to craft those coins themselves, or turn those coins into that material for use in equipment.
Also Vikings aren’t the only ones using these coins. There are no Viking traders.
So what? Players are already asking for things that the devs aren't going to put into the game.
You haven't given an argument for why making a viking game more viking accurate is a bad idea.
Players could just as easily ask why they can't smelt gold coins into bars that can be used for making gilded furniture.
Should we not have gold coins then because it can lead players to ask that they can do something with them except for their current use?
Your main counter argument to a suggestion cannot be "if we do this request, then players might make more requests". If that's your reasoning, then why even have a suggestion channel?
1.) it is not a viking simulator, and it is not the living realm, so many things are naturally not 1:1 with normal viking life
2.) the gold found throughout valheim comes from other groups living there, dead vikings simply happened to adapt to that currency
3.) haldor and hildir, the ones you trade the gold to, are not vikings last I checked, so the Viking's preferred currency doesn't matter
4.) being that it's a preference, things can change if the circumstances demand it, like having to adapt to a predominate currency they aren't used to when they were alive
I love silver i invest in it and i have some coins and stuff....but i mean...gold is seriously way more bling.
The purpose of the item is to have something to trade with an NPC. It does not matter the name of the item or even the color. But consistency and balance are necessary for the uniqueness of the game. Gold, silfr, mynt, whatever the name, it has to have a reason to be in the game, and be effective.
with the bog witch update going official, they should tweak tasty mead, it's so ass i've barely ever saw anyone craft it
It is though, a fantasy game that has no true hard rules 🤭 so anything the devs say goes.
They are very powerful and underused honestly, they can be consumed in addition to the stamina meads, they have no cooldown and they allow you to refill your entire stamina bar in half the time once consumed
im writing down my suggestions to change existing meads on suggestions
I think you should probably actually give them a try to see how good they can be before suggesting any changes and people do make them and use them effectively
i did use them, but in my view, tasty mead should be explorers mead and 50% reduction in regen is just not worth it when out of home
its only useful when building
because monsters are less likely to attack you
It last 10 seconds, the regen reduction doesn't really matter, you just use them when you are full hp during a fight and you run out of stamina to refill your stamina bar much faster
well, then if it lasts 10 seconds, its too short to get any uses from it and making meads is just kinda a slog
you need to waste like 2 days (about 1 hour) making the mead only to get a minute worth of an effect
like, using a stamina mead is just faster
why not both if they stack
I thought the whole point of tasty mead was to give you a way to use tankards without spending more expensive utility mead.
Seen that map table suggestion before, and while it's a good one imo, I am not quite for that exact implementation.
Just greatly encourages trying to keep a map table in your pocket as an extra step to access your map. The 5 minute timer pretty much makes that necessary if you don't want a super fragmented map.
Yeah, I was about to say. It's just one step short of asking for a map item, in which case we're discussing whether the map should take 0, 1, or 5 item slots.
It almost falls into how I feel about portals really... if you still want them but want a true limitation on their use, than the only real way is to tie it to a map gen object we CAN'T craft.
I think for the map inparticular, we could have way stones that open your map upon interacting with them and update it. This way, you can either use them as way points along your journey or at least get back on track if you get lost and eventually find one.
If you make it just an item though.... then it really isn't a NO MAP mode, just a more immersive map mode lol
I will say though, it would be neat if some burried treasure boxes could give you a consumable map item that reveal a small portion of map area to give some lore context to places the buried viking has explored in Valheim, or if Story Runes could add a map marker to a place in the world for exploration.
Would be neat... probably 
#suggestions message
what if a wegvisir gave you a direction for an altar, without opening a map?
They already do that.
Yep hehe
I think it is by facing you in the correct direction or something like that?
Yeah, and then from there you can use the hammer to orient a build piece roughly in that direction and follow it from there. Works surprisingly well (was on a server recently and the owner wanted to do a no map run, never had much of a problem locating any of the boss altars).
I wonder if there was a build piece you can't actually place called a "last marker found" that just always orientated itself in the direction given of the last guiding vagvisir and of course could not be manually rotated. 🤔
That might be really neat....
Or just something similar even, mechanically.
Would just make that espect more readily available and visually appealing.
do devs actually consider suggestions submitted via the website? just found out you can submit those i assumed the site was just for bug submissions
i imagine for devs it be just like scrolling thru spam emails, the lucky ones get a glance everything else gets ignored 
Absolutely no idea... I do know the discord is looked at by smiffe at least.
And a few of us mega fans....
Dunno why I still do, but here I am 
They look at suggestions
I'm not sure, but I've been keeping an eye on #suggestions and there's been a couple players, as well as dev's that i wont mention the names of, that have straight up refused good suggestions for unknown reasons...
Whether the majority are suggesting ones that are historically accurate, ones related to Norse Mythology or ones that would just be great additions, they're all getting 💩 on...
It makes me laugh, purely from being surprised that they're voting against having Viking things in a Viking game, almost every single time. Im not trying to call out anyone, but it just rubs me the wrong way ya know... Like, why wouldnt you want to improve the game in all aspects of having creativity, being historically accurate AND staying true to Norse Mythology.
this game is 100% not trying to be accurate to lore. its their own version of it. that being said, I do agree that there could be some more historical references ingame. Maybe theyll add them, maybe not.
Well mythology i feel has alot of creative liberty potential
not like you have to worry about being accurate to the source material of the norse mythology anime adaptation from 2000 years ago
I understand that part and thats why i mentioned the creativity because its a game at the end of the day and they can add what they like, even things that others are suggesting and still have it be fun. Mythology itself has a lot to work with, even if they wanted to add their own flavoring 😄 Thats why every boss is not from Norse Mythology, thats their flavoring.
I remember people complaining about some of the dvergr stuff and ashlands siege equipment because it was too tech-y.....
love when people complain about the mistlands being misty too 😬
I dont understand that kind of thing... i think thats people just being picky and sharing their preferences rather than having something that would benefit the game
mistlands is genuinely one of the best biomes in the game. I am still not really into ashlands. But thats primarily due to the fact I dont think the game handles massive mobs very well.
I personally cant stand the Mistlands, well... thats what i said before i got to Ashlands xD
Some people like Ashlands better. I love the horror elements in Mistlands. I love running away from a gjall with no rested buff and rain debuff. Its like a dopamine rush for me.
mistlands is my favourite biome aesthetically, ashlands is miserable to stay in but its cool to visit, Scouring the universe for every gem and for the dyrnwyn really really fucked my mental state at some point though...
I think with the stone portals they were telling us that they understand if we dont want to make a permanent home there.
Also the fact that its way out of the way of everything. Unless you make it a goal from the beginning to put access areas on the map edges
#suggestions message
tasty mead only lasts for 1 tick, the health regen is negligible over 1 tick because it only reduces a single tick of healing, while the stamina regen is insane because stamina regens independent of ticks
Oddly enough, the Black Forest is my favorite as far as aesthetics go, i personally like really dense forests. But i know everyone has their niche
i did, for shits and giggles, kinda regrretted it, the gloom started to seriously get to me...and i don't remember the details but i think i spent like....a really really long time just in the ashlands getting resources and cooking and stuff 🧐, when i defeated fader it had been like in-game weeks since i last saw the colour green and when i returned to turn in the trophy it was like...surreal...BEST FUCKING BOSS FIGHT BTWWW
#suggestions message I think people would not dislike the mist so much. I like the mists asteatics
I think the mist is nice... to a point until my visibility is shot lol
#suggestions message
the opposite of quality of life...
XD
lol....yeah no....i seen some people literally use them as decorations for builds..
exactly
Crops gone bad... just why? lol even plants irl last longer than that
its entirely antithetical to the way they design food too
food rots but if a plant is planted in the ground then its not gunna die anyways
its already stressful enough that creatures attack them 🫨
in a game like dont starve or zomboid where hunger is a concern it makes sense so you cant stockpile foods to never be hungry, but in Valheim where you eat your foods when you need to do certain tasks it would be agony
I recommend planting something irl and watching what happens
don't really need to 'harvest' it, it can survive if you take care of it, and alot of the times it can survive naturally, i own a bunch of different plants and have worked farming before ✊
also I thought this was a survival game yo
@thick turtle r u ok
we dont have methods of taking care of it ingame rip
Well, in my defense, they currently serve no purpose. 🤷♂️
😅
they kill stuff for u
slavery when devs!
So why cant i pay them to do that anyway haha
if u hang out with them and wait they will actually kill things for you
i suggested this like 6 months ago and it got very downvoted
that is better wording, pay them to, not buy them. 🥴
Instead of protecting their very destroyed base in the Ashlands, how about they come to my place and hang out? lol
better than the 'fuling breeding farm for coins'
Imagine if they just sat around in our bases getting drunk off mead 🤣
also the reason i said several ingame days for crops to decay is because they take like idk, how many days to grow? not that many. so the time is like scaled to be like really short. everything is short time. You get me?
but there's also never winter...
i will sit back and let him cook
Like, when in IRL you buy fruit and put it in your fridge, go to sleep and wake up and its all mushy? That kind of short timing? lmao
so what would cause them to die off, rainforests don't start dying off at a random interval.
idk......
😛
i just want more non combat things that happen
the game is very combat oriented. i like how the ships capsize sometimes. can we get more stuff like that?
well since farming and cooking and crafting are skills they could now be fleshed out more...but it doesn't necessarily mean that more tedium needs to be added
i pick my crops immediately so it wouldnt bother me
i swear i do!!!!! i am a real person
i want the option to not have to worry about it
i dont understand the no metal through portals thing. so i think everyones got their thing
i've turned that off in my singleplayer world 😶🌫️
No metals through TSA, so why do you think a portal is okay? haha
Because u can take the metal armor and weapons through
I made the executive decision that if i was going across to another continent i would refrain from taking metal and stuff through portals....but if its like from....my fucking mine to my forge then i ain't walking!!!
Also I havent flown since 2007 so im sure aiirports have changed
that makes sense. maybe like if the distance was like. the whole world. it makes the portal act all funny.
and instead of the game telling you that you cant go thru the portal, it just shoots you off the side of the world
i also reaaaally really wanted to just blow past the first two biomes to see what this bog witch business is about so i have set everything to baby mode anyways..
wog bitch
well i have a theory that that the devs want to create something unique. the idea that its a viking game but not a straight up viking simulation, valheim is an alternate viking world but not a strict recreation of what we’d expect. the devs dont want it to be a carbon copy of norse mythology or history, cus if it just followed the same formula of gods, axes & the usual stuff it’d feel repetitive and predictable for us players
that said.. it does suck when our input feels ignored, esp the thoughtful lore based suggestions like you mentioned, to get shut down without explanation! maybe the devs could do a better job communicating their vision to reduce that frustration, like, pin it somewhere so it's clear 
at the end of the day this game managed to focus on survival in a viking setting without being too trope-heavy or predictable and maybe thats part of its charm & probably why im still playing after more than 2 years
Vikings are foreign entities in the realm of valheim, only being sent there long after many civilizations and cultures have risen and fallen. And because it's a realm of the dead and is not a native viking environment, it's only natural that many viking related themes simply aren't present. It takes a fundamental misunderstanding of valheim's setting to expect a very heavy viking theme as the focus of the design when it's really not meant to be that deep (literally just playing as a viking character that was cast into an unfamiliar environment that needs to adapt to the new surroundings). If the game revolved around a viking character in the living realm, then it would be expected that heavy viking themes are present throughout, but that isn't what valheim is.
@weak patrol
#valheim-public-test please
💡 I've always found it strange and even causes feelings of rejection for me, a Valheim thing. I hope you understand this suggestion. I'll start by putting it in context. People are able (humans) to see a square and make that same square in 3D and make a cube, can build a square piece of X dimensions, and can cut a bush to make a square, and can see an orange and draw a circle, and can scale the cube and the sphere to make urban furniture. Why can't a Valheim character build the same wooden wall but out of another material? Making a piece of black marble that can't be made of stone is weird. Why is it that what you unlock is the material or the way of building? The pieces of Hearth and Home and those of Mistlands are strange (at least for me) that they can be of one material or color and not others. In the end, it's just a matter of adding the 2x2 wall variant of Wood, charred wood, wood core, carved wood, stone (and I mean that the piece is 2x2x0.3) and black marble (just like that piece is already in white marble)
-Add the functions to the work tables (stone cutter). You will be able to unlock the way to work the stone and make more shapes (you will be able to make the 1x0.13x1 Wood floor piece out of stone. and all the others.
- Add another station extension or anther independent where the same thing is done but with wood (workbench). (more station level more shapes and models) because the characters in the world of Valheim would learn from the structures they see around. (that's why my character would be nice if he went on an adventure to Mistlands and learned to make a sword-shaped statue... Having the forge at level 6.
💡
It seems strange to me that I (1300h) building have to, after more than 300,000 instances of construction, many times I have had to be limiting my imagination because I can't use a piece of X shape but with a color and design Y and Z. I could give examples with images. I will say one: Black marble plinth I will never be able to continue that shape with another type of piece (that is literally stating that the character is stupid and does not know how to replicate a shape. doesn't know what a ramp is. doesn't know what a smooth slope is, yet makes roofs. but doesn't use core wood to make roofs. mmm. weird. and doesn't use tar so his normal wood doesn't break in the rain.
All this is fixed by putting a method for the design and color of the pieces (an improvement for the stone cutter (barrel of mixtures and pigments) (unlocked by unlocking the rings to make barrels) (for example) (The artist's table could also unlock a series of more advanced and mechanical construction pieces) (it already does by the way, it's how the PC makes windmills) what surprises me is that he hasn't learned to make the decorative metal shield that he has spent so many hours seeing in the crypts of the black forest.
#suggestions message Yeah, I really want there to be more use for serpent scale and abyssal chitin. Especially the scales which take a bit of work to obtain (requiring beaching a Serpent with a Harpoon), that you can only make a single item with it feels like a massively missed opportunity.
and the serpent shield is so cool too! i'd love an armor set based on that style 👀
I know this is my opinion, but I think their FOV was narrowed so much to a certain direction (which only they know where to) when doing this kinds of addition to the game that resulted in having many items in the game with a single purpose.
Don't know why people don't understand that the game is still in pre-release development or why it gets treated like a finished product. Their primary goal isn't to fully flesh out every little aspect of the game at this stage. Polishing and touch ups happen much later either in between major updates or after their primary goal is completed. Also, not everything needs or should even be given a million different uses.
If they did that, valheim would just become another project zomboid or 7dtd, and I'm sure no one wants that.
Priorities exist, if they haven't touched something that's been there for ages it's either because they don't want to, or because they postpone it for other things that are more important.
I'm sure more than one would answer that last part with "bUt I sPeFiCiFiCaLlY dIsLiKe ThIs AnD tHeY hAvEn'T dOnE sOmeThInG"and I answer that with that's how you feel, they don't, and guess who has a better take on the decisions made...
How many people are suggesting """tameable""" """breedable""" or otherwise """buyable""" npcs...jesus christ 😭
...no guys thats called slavery and we don't like that anymore 🗿
I never liked it to begin with, speak for yourself.
Regardless of the drama, it's neither a city management game nor is designed to be one
I can think of 10 situations where having to babysit NPCs would be terrible
#suggestions message
Apple pie apple pie!
people don't even look into the diffrence how slaves worked in diffrent places of the world
Vikings had more like Thralls than slaves like middle east or american slaves from africa
BUT
Indentured servitude was common too
I know it existed back in the day in scandinavia just like anywhere else.....but some things really oughta be left in the past 🤣
most people who asks for slaves etc in valheim have rarily played more than medows and don't really know what later stages of the game means 🤔
viking slaves could earn there own freedom, for one thing
literally.
That's the thing. They made it so good, that it feels like a finished game, iykwim. However, because of that the parts that are not that polished highlights the most and feels "forced" or out of place.
Not that items need to have all uses in a game, but adding a few more uses for that item feels rewarding for that moment, like a "new" discovery. And I don't talk about the primary goal as if they have done it wrong.
It just that, regarding certain craftable items/structure, it peeves me. They could've easily found a way to introduce a new structure/craftable item without the need of "new item".
Why add an item whose only purpose is for a single recipe when another item could suffice? (either recent or old). That's what I'm saying.
Take Charcoal Resin for example, its single purpose is to make a pot (same for the pot shard). Imo, it would be better if the pot required Grausten stone and sulfur (or charred bone). Not something just for that.
(Honest question: ||Btw, why did they added Rotten Meat in the first place? It is redundant) ||
Hey @wanton atlas Were you part of the FFT? (First Five Team)
no
Technically I was hired as number 6 to the team
2-3 days before my other CM collegue Montilyet
Like the message I just sent literally stated
Thanks as well. xD
How do you find those messages so quickly? I mean, its dated march.
But you would have to remember (or see) he said that as well. Impressive
I see everything
Smiffe talks too much, even if I don't remember just searching a keyword lets me find the msg
Rianu has been here awhile, think like a week? Maybe two, almost?
Why are people against a water boss/biome? Is it against the theme of the game overall? Is there not a nordic water monster/god/etc. that would make sense here?
Generally most people are for some sort of ocean content, but not everyone is for an ocean boss. The nature of the ocean biome is that it’s a medium between other biomes, so it should be handled a little differently.
Personally, I don’t think an ocean boss would be a lot of fun, honestly; assuming it’s fought from a boat. Just shoot enough stuff at it before it destroys your boat? Seems like it would be kinda boring, yeah?
We can't sail and manuvour our boat very well... and then you want to put combat on top of it were you realistically can't leave your small boat and half of your attacks might hit the boat itself?
Sure, with enough creativity they might could figure out something great. But the likelihood of it just being a super scuffed fight is pretty high.
The already existing bosses have enough scuff 
Odds of everyone just trying to bring it to land anyway is also pretty high I would imagine.
why not suggest it in the actual #suggestions channel
That last part was unnecessary...
It was just a question
Sure discussion
But putting the actual suggestion in here isn't discussing much
I do get your point but it's not a discussion when it's written like a suggestion
To be honest, I'm not too big on suggestions anymore cause they just get turned down. Like, whats the point of making good suggestions when everyone has different definitions of what good suggestions are and where they want the game to go
So... People have different opinions? Yeah, that's life
Its just going to cause issues
In what way?
@gaunt harness can you elaborate on Eitr based power ups after beating Yagluth?
It seems to me that at this stage, when you start your Ash/Mist adventures after taking down Yagluth, it is nice to have resistances panic button, instead of Eitr/Magic related buffs which are kind of obsolete as magic is something you have yet to discover.
I would like to hear the thoughts behind your proposal 🐦
As for me I always saw power ups to be very well planned by dev team, as they seem to go along with your progression:
-
**Eikthyr **- Run & jump buff makes a lot of sense here, as that is what you will be doing most of the time - while trying to find a spot for your settlement/collecting materials
-
**Elder **- Next stage after building your settlement, expanding it, lots and lots of wood required for that matter, buff for sure is handy - also is second to none when you gotta fill up your furnaces/kilns
-
**Bonemass **- Resistances make sense as a panic button for what comes next.. Plains Biome
-
**Moder **- Great QoL for discovering new lands
-
**Yagluth **- as I said in the beginning, panic button for next biomes - makes a lot of sense
-
**Queen **- Eitr regen is exactly where I think it should be, as now you actually have access to all magic stuff
-
**Fader **- Can't really comment on this one, feels underwhelming vs stage of the game it unlocks on
I'd like to hear your view on that, cheers 🍻
I’ll say this, the entire next update has a lot of player suggestions. I think you and many others will really like it 😉
I hope youre right
In my power suggestion I had moved Yagluth's elemental resistance to Bonemass, but at a reduced capacity. There is only one element in the Mistland that matters - Fire - and you can cover that with the Plain tier Barley potion for twice the duration without wasting a power slot which could be used for Bonamass instead which covers a much greated threat in the Mistlands: Physical damage!
The point of the suggested power change is to give you a head start into using magic when you get it, which you will in the Mistlands because that is the biome that follows from the Plains by making your lower levels less of an impotent slog. With greater Eitr recovery you get to use the new magic playstyle more freely from the get-go instead of casting a couple of spells and then have nothing for a long while at the cost of a power slot that could be used for something else.
-
Eikthyr, yep but I added swim there as well because it is part of traversal, especially as you head into dark forest and swamp which has some rivers and deep waters that need to be navigated. Not being stopped dead by small bodies of water would help land exploration. The slight stat-buff is also to give you a bit of a boost to your speed in the early levels, but as a stat bonus instead of a percentage increase to prevent exponential scaling of the buff.
-
Elder, it just isn't worth a whole power slot. Especially since you need to spend time going to the altar to get the power and the go back to the altar to swap it out. And since it *only *covers tree cutting, for a measly five minutes, it is so underpowered. I am not conviced you save time using the Elder at all unless the place you are cutting trees is right next to the altar. This is why I want to add the mining speed and the carry weight so that the Elder gets actual utility for its designed purpose. Now it can be used to the first few Scrap Iron hauls after you get to the Swamp
-
Bonemass, I think bonemass is good as a defensive power and I am just balancing it out by making it more general for defence while not making it overpowered across the board. Yes, it will give you more damage type cover, but less of it meaning you will still die if fighting many enemies at the same time.
-
Moder, just needs a slight adjustment to make it feel nicer to use, especially since the current rate feels no different than just sailing along the wind.
-
Yagluth, literally tied to worst power along with Elder at base design. There is nowhere in the game where you will need to contend with two elements at the same time unless you manage to find two Dvergr mages with different magics simultaneously, but even then it's ice and fire, which you already have ice resistance from any Mountain tier or above cape, leaving only Fire Cover. The only enemy with electric is Yagluth himself, and Eikthyr. Base Yagluth is pointless, and the barley wine is better because it lasts for twice as long and allows for another power to be used.
-
Queen, the mining speed is not needed at this stage. You will only mine Flametal after this, and you're not on a tight schedule for that. The Eitr recovery is nice, but would have been much nicer to have it BEFORE fighting the queen so that using Eitr against her would have felt more viable than taking small pot shots at her and the running back to the entrance.
-
Fader, feels like they didn't have any ideas for what to do so they slapped something temporary on. 10% movement speed isn't fantastic and the 300 carry weight is unecessary now that you have stone portals, and there is a potion about to launch that gives 250 bonus carry weight on top of the belt. That's why I remade it into a skill about vigor to match the lore for Fader. It makes it a good power for Phsycal attackers, where Bonemass is for tanks and Yagluth is for spellcasters. Nice trifecta.
Hope this helps clarify my thinking
I also chose to make Yag give a stat bonus instead of a damage bonus to again prevent exponential scaling of the power buff. It also makes spells *sliiightly *cheaper to cast allowing you 5 minutes of more persistent casting which helps with damage output and training. At lower levels and with weaker foods this power will not be overpowered, and at higher levels with stronger foods it will just be a short moment of burst fighting which you need to save up for an emergency or a boss. It remains not OP on the level of Bonemass.
Fighting on a boat is not very deep, so making a boss about going in circles at sea isn't going to be spectacular. It would require a lot of reworks to ships and I guess how you can fight on/from them. There already is a water biome; the ocean. If you're referring to some underwater adventure via Scuba suits or water breathing then I don't see how that will materially make the game exciting as it will add a new form of navigation that is super specific to a singular area.
Basically, there are other things many of us want to see work done on first.
Just have to treat this suggestions chats as a void where you can toss your ideas out there to POSSIBLY inspire the devs future additions.
Literally aside from that, nothing else matters.
You get no reputation or prestige from posting here, votes mean next to nothing, and weather it has any effect on valheims future or not will never be known.
If you are expecting more, then might as well not bother here 🤭
Can be nice to just toss it out there sometimes though, rather than sitting on it. Just up to each person to decide if they feel like it.
As a wanna be game designer, I mostly just find it fun to discuss things and see were my thoughts might not be the best. Practice taking and giving feedback, to grow a tough skin. 🫡
Thralls were just slaves by a different name. They could be traded like property, which was a massive part of viking trade economy. Beyond it being illegal to outright murder them, punished by a monetary fine, they basically only had whatever rights their master allowed them.
Any freed thrall still had two generations of 'slave debt' to their master after being freed forcing them and their descendants to be loyal to their former master. Not exactly a meaningful difference from any other slavery.
Best of luck to you, but please don't prefix yourself with 'wannabe'. You a game designer if you've ever thought about making a game and how you want to do it. 😉
Zion’s gonna make a great game someday, if he hasn’t already. And I’ll be waiting for it
While I don't think it takes too much to technically be a game designer... still need to have the work history to be hired as one 
Self made projects can count though, and putting your work out there just like the original dev did for valheim here ❤️
Thank you for the kindness
skol to all!
wait would tier 4 pickaxe/axe damage be able to break the doors on fortresses? bcs i think that would be pretty interesting to be able to do that with a power if u choose too
No, it can't. Tier 4 is Black metal level.
Correction. Blackmetal pickaxe is tier 3. Blackmetal axe is woodcut tier 4.
Battering Ram is tier 5, which is needed to break a Fortress.
hmm well i think it would be interesting if it could be able to break fortress with the queen power in this suggestion
not many people would do it but have more options is great
It would make the seige equipment more obsolete than they already are. Pls.
well u would need to use a whole power slot for it there pros and cons
I don't really disagree with much you've said on the boss powers, but personally I think the purely physical tankiness from bonemass's power makes sense both for where he is in the game and his nature/lore. The division between elemental/physical attack types seems pretty deliberate by the devs, too, and I think enforcing that with the boss powers is good for the game's consistency.
Bonemass getting elemental coverage would also make using it less of a decision and more of an obligation to carry his power when moving into Plains exploration, as it would also cover Fuling Shaman attacks and make clearing villages a much smaller hurdle. You also get bonemass before you get barley wine with fire res, and imo rendering the potion moot before you even get it seems a bit backwards.
My suggestion would essentially just make your normal attacks into Blackmetal tier Pickaxe and woodcut attacks so you break stone, pre-ashland ore and non-fortress buildings. Not specifically useful, but looks cool.
It's more the staggering and backstab bonus that is useful as it makes sneak attacks better and all but the few stagger immune enemies a bit easier to defeat if you can stagger them.
Most elemental attacks have a physical component. There aren't many purely elemental attacks. Bonemass already give you more than adequate cover against those attacks, and the same thing applies that I already said before: Once you have a wolf cape, or above, you only care about fire, and once you get barley and cloudberry you don't even have that problem.
I'm just making the elemental resistance have any place at all since a pure elemental resistance-based power is completely useless.
Yeah, I hear you, I just think stacking more resistance types on bonemass isn't the solution. I'd prefer to see something added to Yagluth's power to make him less useless (though his position as a sorceror boss before we can touch eitr makes that a bit awkward), and/or adding more elemental threats (and more primarily-elemental-threats) to spice things up and make bonemass less of a one-size-fits-all solution.
I wish the powers kept the consistency of having a deep connection with the boss. The queen literally just has physical attacks, how her powers boost eitr regen is beyond me. Eikythr is good right now imo, the swimming boost is not needed and in my head detracts from the idea of roaming the wilderness freely.
Bonemass could have massive HP regen?
That's what I was trying to address. 😭
Which is why I gave her the terreain destruction and staggering, because it's what the Queen and the Seeker Soldiers are so good at.
If he took the defense debuff Gurra recommended, I could see HP regen working. As bonemass is, he really does not need more.
Massive is a strong word, maybe just a nice boost lol
Bonemass is undead. Seems like the opposite.
I reduced the defence to 30% from 50% to make it less overwhelming. Current meta for speedrunning is to make a Bark Armour which gives 50% pierce resistance - the most common damage type from enemies - because 50% is WAY too powerful making Bark armour better than even Flametal armour.
Bonemass was a pile of corpses that gathered power from collecting a bigger pile of rot. Could give a "vampire" effect, regen hp when dealing final blow to an enemy, or increased damage from dealing a final blow. (I don't think this is an ideal solution, though, given that I don't think the game currently has any way of tracking final blows. Maybe just from damage at all?)
The thing about HP regen is going to be based on how it's implemented. It can not be the flat rate we have with potions, there has to be some type of relativity involved making it useful throughout. With that being said, I have a strong feeling that it will never be changed given how much people use it.
I could see 30% damage reduction working though, that's more of a slight nerf than changing the power completely.
I know you mean "ancient bark armor" but "bark armor" sounds like an armor set that plays a barking sound effect whenever you move
New suggestion: add barking sound effect to fenris set
Furries rejoice!! 🐺
Personally I'm a wimp so I don't want bonemass nerfed at all lmao (he's so nice against big-swing enemies in mountains and plains) but I do know he's uncontested the strongest boss power in the game rn so I am reluctantly willing to part with my precious 50% defense :')
Thank you, I'll go ahead and change that in the next update.
Regeneration is literally part of Fader's lore. That's why I added HP/Stamina regen to him.
"The pure fire of a grand drake has the power to give life and quicken the dead earth. Once, they blessed the land and seas with their cleansing flame, bringing new life wherever they passed. "
No other boss has lore attachment to that mechanic.
It should be death and destruction though. Regeneration is a part of his past life where he wasn't so full of rage. I think it also is more fitting to come out of a biome like Ashlands.
Killing the forsaken is a redemption moment for many of them. Quote from his trophy: "I followed a false destiny, and it gave me nothing but ruin. Forgive me, my love... "
The curse of the Ashlands was because Fader was driven mad. Otherwise he was a life giver.
the lore gurra quoted also seems to reflect the intertwined nature of destruction and creation, so I could still see regen as part of his power set, personally. difficult to find something that fits his lore less than "strength belt 2.0", though, I think
Unless we consider him a beast of burden. 
Yeah I could see it. I guess I just expect something more offensive to come out of killing him but I would not mind a change for regeneration powers at all.
he's so late-game I'm almost tempted to say he deserves a "die while it's active, get phoenix'd about it" power, but I think that would be. very difficult to balance in a way that feels fun and not like built-in cheese strats
What does that "die while it's active, get phoenix'd about it" phrase mean?
It would make him a really good power if you're more confident in your ability to avoid damage and would rather deal it out.
You don't die but instantly revive.
Sorry, phrased it as a dumb joke. Phoenixes die in flame and are reborn, so Gurra is correct, it would be a resurrection on-the-spot if you died during the 5-min window the power was active.
Could give it consequences along with (still drop your stuff in a gravestone or something, maybe), but again, very hard to balance in a way that hits fun, useful, and not-cheesy
That would be so cool if implemented properly.
It could be! And as the second-to-last boss, it's not a bad place to implement a power that strong. But very tricky.
Suggestion:
Add a +20 to Elemental and Blood Magic for duration of power
Move the Queen's Eitr regen to Yagluth```
I don't see this happening, Eitr and those skills are only unlocked in Mistlands so it would take away the discovery of magic if people can just read the runestone.
I could see an increased in elemental damage (like how the ask set gives pierce damage increase)
Fucked up idea hour: yagluth gives you elemental resist, but it also drops meteors around your ears for the entire duration, which can hurt both you and enemies. Weaker than true yagluth's meteors, obviously, and more of a "willful environmental hazard" than an actual attack. I think it could be neat :)
Yeah, but Mistlands is the next place after Plains. So... literally just about to become relevant.
If anything, it is a very good carrot on a stick to make you seek out how to get access to magic. 😏
which isn't the worst thing in the world considering they took the raven out back and shot him after like the second biome
first some phoenix thing and now something with a carrot?
"many of them"
Literally only two
'Carrot on a stick' means a way to guide someone forward, or towards a goal.
Thank you
English language 🤝 idioms
I know raining cats and dogs 😄
If you've ever seen how you can ride pigs in minecraft, that is the imagery the "carrot on a stick" imagery refers to. Alternatively, "carrot or the stick" implies two different approaches to motivating someone: a treat/reward (the carrot) or a threat/punishment (beating them with a stick)
Let's not split hairs, unless it relates to my point which is that powers can be related to a forsaken's pre-being evil phase, like in the case for Fader.
I have no idea if the two phrases are related to each other and I do not recommend beating anyone with a literal stick
Ahh, so basically catfishing.
If by "catfishing" you mean leading around a cat with a toy, yes. If you mean the internet phenomenon, then I... don't think I see the connection 😂
Here's the consequence. Once you die, the power is lost(like normally is). It would not fit a good power tho.
You could go full bloodstone-berseker mode with that also. xD
#suggestions message Novel, and not bad ideas. In general I just wish the traders had more flair to them. The quest was a nice treat, if a bit of a let down, but 'repeatable' quests would be nice. Just in general it is nice if there are at least a few NPCs we can interact with beyond buying items once and never again.
man i want a plains light armor set, made with linen or something, and maybe it could give +Spears or something idk since Fulings use thrown spears
just feels weird to use light armor all game and not get an upgrade with the plains
I bet we'll see something eventually. Swamps getting good content and had abominations added, mountains got their own dungeon
Plains so far just got tar pits and their function is mainly aesthetic build pieces lol
it'd be neat to see just a mathematically-based level system. ik ik that would require a huge rework and so so many balancing patches, but rather than having greydwarves be so ridiculously easy after making all your iron gear, they're just less annoying. like everything progresses as a function of your character, let's say a "skill" that isn't tied to a mechanic except enemy hp and damage output. hosting as a server world could have the option to adjust enemy stats for the whole world or on an individual player basis. previously beaten biomes would still be easy, but not trivial-- and it would pave the way for a fun experience backtreading should some items or gear (or quests?) require it.
Valheim is not a Quest and NPC type of game.
so Hildir is a odd one out from that. but it's a one-off thing that ain't part of the main task so...
To me hildir doesn't sits right because it feels like she was made for roleplayers only so the rewrds are kind off meh for killing the minibosses
Would be awesome if she sold red and blue jute and would certainly fit her theme.
Or maybe more colours with different textures
I never ever wear her clothes they are only for display
well if you fish or farm they have stamina buffs but thats it
I use them when building or farming, less cost of stamina is useful.
They don't affect to fishing tho.
they effct stamina usage no?
You waste more time going to the chest/item stand, swapping clothes, swapping it back than gained from the stamina reduction I guarantee you.
For base items like hoe, hammer and cultivator. Not fishing rod tho.
Unless it's a massive farm with hundreds of crops but you're stuffed if you get raided
well thats sad because fishing is the one that really needs it
like you unable to fish if its not up to lvl 50 skill
Fishing Hat is there for it, althought it requires a lot of fish.
Fishing is just something i refuse to engage with. So many other games did it better
like fishing in valheim is far mor difficult than in real life XD
Create a farm on island where enemies can't spawn so you can farm in peace even if event triggers.
I guess but I probably still won't use hildir clothes
Fair, it is up to the user.
well its mostly for roleplay after all
I just wish she sold some more interesting decorative items like special carpets or curtains would be great
Barber station is nice.
that would be great
but she sells that fireplace wich is really usefull
It's funny you should say that since the entire game is big Quest to hunt down Odin's foes and bring their heads to a sacrificial altar. So, Hildir's quests are identical to Odin's quets, except Hildr's "trophies" weigh 200 unit and can't be teleported whereas Odin's trophies weighs, like, 1 unit and can be. 🤣
wellllllllllllllllllllllllllllllllllllllllllll 😄
it's really what you want type
you can just be very cutsy and roam around medows forever
Yeah... Valheim has that issue where the meadows and early base building is so cosy it took me near 20 hours to go into my first burial. Also, that first troll set me straight for what kind of game I thought I was in for. 
They shouldn’t be craftable, you can explore more to find chains or kill wraiths.
Way more fun to hunt for chains anyways!
i just want placeable chains
Oh, and regarding some conversation above, agree on fishing gear. Would be nice if we had some way to improve fishing before catching all the fish lol. Hildir could use some touching up I believe as well. There’s some potential for some overlap there 😉
Like hanging chains? From the ceiling or something?
That would be nice.
There's a trick that you can fish whatever quaility fish with little stamina usage... xD
more ways to OBTAIN chains would be nice tho, ||one of the PTB changes should help somewhat but that help still be very RNG dependent|| since it's used in some real nice looking popular build pieces (e.g. the lanterns), I assume that's why there's so much clamor for specifically chains being made buildable
I think just slightly increasing their availability would dramatically solve the chain issue. Make Wraiths drop 1-2 instead of just 1, and make loot chests contain an extra one or two. Ez.
Agree 100%, would’ve like to see them in the charred fortresses 🤔
that seems like a good place, or mines/somewhere in mistlands
Still would love a pretty sizable expansion to fishing myself...
Perhaps I will repost my pre-wipe siggestion about fishing some time lol.
#suggestions message if you have more artifact suggestion, be welcome to suggest em
i just wish we had more stuff to do, more side hassles that are ordered from npcs, hildir is great, but she fits multiplayer more for her roleplay potential, on singleplayer she feels kinda pointless to do tasks for her
I wouldn't be opposed to dyrwyrn-like artifacts... As long as they remain to ONE per world
like, these aren't necessary and it gives you the option to buy the trinkets, but doing a task is for free and lets players get occupied with something
Similarly to how players can choose their playstyle, they could also choose which artifacts to use based on what they actually need
i mean, you can't wear more than one artifact, what's the limit of letting players having multiple, maybe nerf any "buff" from these trinkets only pop up after 1 minute of wearing them
think of it as 'it needs to charge its magic' or some shit like this
I was thinking in weapons
ah i see
But tools wouldn't be different, I assumed you mean being able to find multiple for coop games.
At the very, very least, finding a very limited number would be ok
bog witch feels more "magical trinkets and gizmos" kinda quest person
Like 2-3 per world
i see, i think its fair like this
would aim for like 12-15 trinkets overall, depends on which areas we want to improve, for example farming where you get a seed that makes any farm crops have a chance for multiple yield (crops that don't make seeds that is, so trees and flowers are excluded from this)
for the price of wasting vastly more stamina when farming
the seed must be active during plantation to actually give you extra carrots/turnips/onions etc.
so you can't just cheese it around by only activating it when its crop gathering time
yes
so you can have low-hanging braziers
or even swaying lanterns
frolicking in the meadows, kicking greylings off a cliff, living the dream 😛
"This is Valheim!!"
🦵
Why is it a bed idea to add learning spells in Valheim? Can someone please tell me
Like a healing spell and a firebolt.
Why add learning spells when the current one spell per staff system works fine?
A healing spell would be too powerful and what would a firebolt do that the staff of embers doesn’t?
I just feel like you get the elemental magic to late in the game.
You could have rookie spells in the start
There would need to be some sort of earlier crafting station to craft those early game magic weapons 🤔
Or you could find spell tomes in dungeons in swamp or something
There would need to be early eitr foods as well
Yea
perhaps the spirits of the crypts of the black forest
Yea. And the glowing mushrooms in the crypts could also give a little bit of eitr
We have elemental arrows in early biomes, those are effectively weak projectile spells.
I’m not opposed to having magic earlier in the game anymore. I don’t really mind one way or the other. But I always welcome new crafting stations… now you got my mind thinking haha
I do want there to be some really weak early magic just to give us a chance to train it in early levels while still remaining relatively weak until the Mistlands.
Thats what im tryna say
The magic doesnt have to be items it can be learned from books
Like a ghost summon Bloodmagic for a weak af familiar, or being able to use some weak rock-breaking elemental spell. Idk.
Yes, because it's the most broken playstyle and you get it at the most dangerous biomes as a result
I kind of prefer them being locked to items, tbh. Feels like we are just conjuring a spell from a magical artifact instead of the Viking themself being a wizard.
If anything, I feel like early magic would still need to be attached to an item type, not just inherent
Magic isn't accessible any earlier because it is not meant to be obtained any earlier, enough said.
Learned magic would still need an item to be used, and a weapon can only have two attacks so giving each spell its own item works well.
Oh i forgot youre just a normal human i valheim.
But spell tomes like small books would be a great item
No, sorry, the most OP thing is that you can hit a Morgen with sword blows that leave him immobilized and kill him without the enemy moving.
Which is the one thing people don't get...
You are a viking, not a wizard, you can use magic because you use weapons that cast magic, the character does NOT cast the spells themselves. Even more they NEED to eat food in order to use those staves in the first place
Well... technically we're almost superhuman. We got selected as one of the best warriors by the Valkyries, after all.
Nearly Captain Norseman, at your service! 
that's true we are all individually the Jason Bourne of Vikings
Remember we all have access to hoe, hammer and fireplaces from the start basically, the most powerfull weapons in the game
Making something (magic) that doesn’t feel useless compared to them would probably break the game
or whatever gigachad action hero stand in you prefer
But still humans. You dont start with elemental powers. Especially not water XD Being able to swim for only 2 sek is painfull
You need to get close to it for that to happen, endangering yourself.
You can also use the staff that literally accomplishes the same thing at a distance and continuously attacks enemies and immobilizes them
Don't worry, I'll approach him while he's rolling around with fairly predictable attacks that take 10 seconds to think about approaching him and immobilizing him. xd
Morgens are dangerous?? They seem to spend more time rolling away from me than attacking. Oh well.
Or you can (again) avoid having to do that by doing the exact same thing with a staff... At a safe distance
xd It takes too long to have to plant 20 mushrooms, and I'm a Viking, not a wizard. It's actually exactly the same, I'm just being sarcastic. The game isn't difficult when enemies are continually nerfed by players and weapons apply cc so op. I'm not saying there shouldn't be cc, I'm saying that the enemy should have more defensive abilities (healing, anti cc, taunts, etc.)
Yall know necks. The frog looking ahh things chilling in swampy ponds. They seem to be inspired by näcken. Näcken is a nordic creature that plays his violin in the middle of a pond luring children and people that are alone towards him until they are close enough so he can capture and feed on them. That would be a cool thing to have in valheim since its a viking game.
as an enemy that you have to watch out for
Why would we want Näcken if we have the cuter version
? What material/use would the Näcken have? It would need a reason to exist.
He would have a magic violin that makes all other creatures in an x amont of area dance as long as the player plays the violin.
And its mythology and who doesnt like that
It would only affect weak monsters
If it only affects necks, I need it. Otherwise it’s too op.
like draugr and greydwarvs
Its not op its a way to distract small enemies
It might make sense for the Necks to start with, that they had a nest, and it would also make sense that those pits where the Necks live had a resource called clay.
so you can capture them or whatever you want
Yeah! When we gonna get Necken pets?!
#Tame
That seems op to me, they should be killing you.
The neck are frogs named after the näcken since they are also hostile and live in ponds/swamps
Ok they arent that dangerous but if i say that the violin only affected animals? Would that be better?
That would still include many stronger enemies such as lox, seekers and asksvin. If Näcken and necks are related, only affecting necks would make sense, and they are the weakest enemies in the game.
Ok then. But when i mean animals i mean boars and deers too. Wolves would be to op since then you could create an army easily
Don't worry, as long as you're carrying them on a boat (after spending 40 minutes getting them on board and a few dozen hair follicles) the wolves will see a grayish grey 100 meters away and jump in the water. You can't create an army of wolves and take them 1000 meters without crying because something random ruins your intention.
It has been said several times (transport cages) but the subtlety of woke ideology may make one think that slavery is being incited
hahahaha noisy, that reminds me of the Spanish phrase "vivir en un gallinero" when you are in a very noisy place
#suggestions message should just implement the same behavior wolves have now, a toggleable follow, for all tames, no need for any complicated reworking or anything, that alone would add a lot of value to tames, cutting down a lot of the pointless frustrating difficulty using them, and make mounts way more viable/usable, since you wouldn't have to immediately remove saddle upon dismount before they bolt off and may or may not ever be seen again
A lot of people sneeze, but they ain't blessed.
#suggestions message
Technically the "found" a-not-so-good solution currently going on PTB (a near-future update), because the problem extends to all workbenches and not only cauldron, tho cauldron is the one we access the most and more frequently.
Im in favor of this, if the max number of following tames is limited in return. Taking dozens of wolves/lox/asksvin with you is too op.
i wouldn't oppose a limit whatsoever, though I think for the time spent it really isn't an issue nor strictly needed for balance--you generally need an actual army proper if it's bosses, and for more common enemies, they'll hit hard against lower biomes, decent in current ones, but likewise you need an army for any more advanced (and you're gonna take tons of attrition losses, meaning you have to constantly replenish); it's honestly probably way more time to play that way, than to just do the intended progression of fighting your way to better gear alone, so I don't really see much unbalanced about it; if folks wanna take several times more time to 'cheese' their way to the same result, more power to them, there's a reason you DON'T see speedrunners breeding up armies of tames
What if there was an animal handling skill that made tames stronger/healthier? How would you feel about a tame limit then? In regards to how many tames can follow you at a time.
@rose swan if they WERE stronger, then strats using them would be a lot stronger of course, and then the justification for a limit becomes all that much stronger; I'm pretty ambivalent about a limit, could take it or leave it won't matter much to me, I almost never meet a potential new skill I don't love though, an Animal Handling/husbandry skill could increase taming speed, raise tame speed limit, and/or provide a scaling buff to tame stats, and I'm VERY here for any or all of that!
I can get on board with that! Fun to think about
Take it a step further, could increase chance for extra yield of animal based products. ||kinda like farming skill increases chance for extra crops|| (bog witch spoiler)
More skills? (Groans) I guuueeeessss, just something else to ignore 
I love the skills a lot HAHA
perfect. better than the armor idea IMO
Imagine having like 10 wolves all with armor and they all die and drop the armor. That would be chaotic for inventory slots lol
unless they stack... but i couldnt see them making any armor or weapons like that stackable
@cinder pond #suggestions message this is already in place. when you look at the big map, you can right-click a marker type to hide/show it.
Right click the ones on the right...
is someone suggesting something that already exists a valid use of ♻️ ?
#suggestions message @edgy dawn it would be better keeping PTB related discussion in PTB Channels and for giving feedback https://discord.com/channels/391142601740517377/1295728297866694676 is right place.
Mind blowing, right? Not like the game is focused on constant murder and mayhem, skinning creatures for their hides or performing genocide on villages for their resources.
But if we add humanoid companions it looks like "slavery", so it's too much. Come on! 
I don't recall skinning creatures... they just poof into monster smoke and materials 🤣
Also are slaying mostly monsters.... until mistlands haha
I’m opposed to give skills too powerfull bonuses and put a hundred different skills, and anything that encourages people grind xp/ build farms would turn it into runescape, only worse since you can lose lvls by dying
You kill monsters, which is not considered a bad thing honestly. The only time you kill something that is an inteligent, humanoid creature, is when you kill dwarves in mistlands.
Besides the fact that they would add a significant change of the game’s farming experience, that requires doing a thing that is considered one of the most cruel things, that human can do, IT WOULDN’T EVEN FIT IN THE GAME BASED ON FARMING, PREPARING, BUILDING AND FIGHTING/RESOURCE GATHERING AFTER ALL THAT!
You can actually just grab what they have in chests and run away. Killing them is fully optional
It is going to be really weird to lose farming levels to dieing out in the world.... but it is on its way already I guess haha.
Hence why I just ignore skills as a whole.
I know. You can also just stand by as they either fight the wildlife or have a little bee time accident 😂
Orrrr, just bash a cart into the box and that won't agro them either.
The graphics card is the real slave here why is nobody talking about it
It's already weird with loosing levels in all the skills when you die instead of the relevant skills, like the last x skills you used.
Now if you have multiple gpu's you can have a master that is a slave and a slave that is a slave.
It’s a fair punishment, you are not supposed to die, canonicaly at least, dying makes no sense in a lot of games, but it’s unavoidable so you need a way around, like punishments, this is a good one imo
Some feel dropping your inventory is enough punishment. I don’t mind either way, but it isn’t a bit of a bummer when I return to a skill- say fishing, and I’ve lost like 10-15 levels haha
The dying screen shoud say “you are a looser” to remind you lost skills and should not die too often
That would be a good punishment
I don't mind the punishment but was more commenting on the losing farming and cooking skills that have nothing to do with fighting, there are already skills like that.
Yeah it can frustrate some people, that’s why skills shouldn’t give too much bonuses
Just enough so people don’t ignore them

