#suggestion-discussion

1 messages · Page 25 of 1

lofty wave
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Mad about gjall raids?

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I’ve never even had one, they should be available in more biomes

silk halo
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if they happened everywhere and just destroyed everyone's hard built bases with no options, yes, back in the day it was mainly troll raids and things like starred wolves in the day that got a lot of heat iirc

lofty wave
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What was there to dislike about starred wolves? Too hard to tame?

silk halo
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they would kill starting players too often if they went near a mountain

lofty wave
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That’s exactly what they should do though

silk halo
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ig the devs felt that normal wolves were enough

peak bronze
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Too powerful mobs gatekeeping the mountains smh

silk halo
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too many minecraft players expecting all the difficulty to be limited to night time

lofty wave
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But starred wolves are limited to night time, or was that not always the case?

wanton atlas
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yes

silk halo
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stopped getting them sometime before H+H

silk halo
tight rune
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@hoary osprey that hilarious but it would be very infuriating, maybe better as a sort of setting for higher difficulty gamemodes (ur first suggestion)

silk halo
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maybe an entirely new game mode: Troll the player as much as possible mode xD (bit longwinded but you get the idea)

tight rune
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also while i agree the ocean should be more dangerous i think they should buff serpents and the scale shield not add an event, cause right now a player with a finewood bow and a carve is enough to kill one and get the most op food

hoary osprey
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And i really hoped that serpent scales could be used make serpent armor as well, shame we could only craft a shield...

olive yacht
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it's a very pretty shield that looks great on every wall.
the pierce resistance also keeps it relevant for much longer than its relatively low block armor may imply.
(edit: actually, its block armor is higher than the iron tower shield's, which checks out. personally i'd place it somewhere between swamp and mountain in progression. technically you can get it immediately when you get iron, but given the extra ingredient, higher stats and lack of a tower shield in the mountains, i feel it makes more sense there. similar to how the abyssal razor very much feels like a swamp knife despite technically being acquirable with just an antler pick and raft)

arctic lily
finite vapor
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Maybe the raid slider world modifier can restrict or enable certain types of raids. Having it on the harder setting allows more destructive raids like gjalls seeker soldier and flying mobs while lower settings ban those raids. We would need more variants of the raids to make this possible but it should be a fairly simple job

potent minnow
quartz totem
obtuse wolf
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@ashen jolt 💡 👍

tight rune
tight rune
echo lake
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bru

forest plank
tight rune
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prob better mod than main boss

forest plank
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On some lore Stone it is being told about a naked Child in the Snow, this is Lokis Backstory

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And we have Besten the 7 Vorsaken altough we have 8 Biomes

misty nacelle
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Hopefully Hildirs items can be more worth soon.

misty nacelle
lofty wave
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They’re balanced to be killed with black forest equipment, and if you have a finewood bow and a karve that’s all you need.

granite geyser
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The forsaken are not the gods

forest plank
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Well on Rune Stone is told, there are 7 Forsakens, maybe it will be changed After DN

lofty wave
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There has to be another forsaken otherwise we wouldn’t need to go to the deep north. We were sent to valheim to kill the forsaken.

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Anything else isn’t our problem

forest plank
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Yes, but maybe we‘ve become to strong and he send one of his sons

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Or as I Said Loki is the Naked Child in the Snow and he waits in the Deep North

granite geyser
forest plank
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My Idea is Not really based on the Nordic lore, its mostly from Dreams and Rune Stones from

forest plank
long glacier
tight rune
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thats weak for mistland level food

long glacier
tight rune
misty nacelle
# tight rune thats weak for mistland level food

Yeah, but its a reward for going on the high seas.

And believe me, for new players or in a bad storm at night, they are still scary.

Game is too easy for you? Well, there are some sliders for that....

tight rune
hexed jewel
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i suggested a while back serpents work different, where a certain amount of distance out from spawn, you get scaling of the size, hp, and damage of serpents based upon how far out from world center they spawn--so you'd get beefier meaner serpents the farther out you go

safe belfry
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or different kind of serpents, different sizes, colors, sharps

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"oh my god this is a red one" (the worst)

gaunt harness
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Server modifier for XP gain.
I really don't like having to make an AFK farm for Blood magic, but it levels so slow at level 30+ that a single death sets me back further than any gains I made.

uncut linden
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The leveling system seems like it could use a bit of a change, yeah

uncut linden
hexed jewel
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not really on the stared stuff

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the stared enemies tend to spawn with just a reduced chance and sometimes, not always, require night

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come to think of it, I don't think there even ARE starred serpent variants, which, that feels like an obvious way to buff serpent threat

granite geyser
granite geyser
untold gazelle
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Was midpoint snaps already suggested?
Like, being able to snap pieces in the center of a surface or the middle of the edges in any building piece

rose swan
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Yeah, it has been. The issue with more snap points being added is that it creates more instances.

untold gazelle
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That makes sense…
What about a block specifically used to measure 0.5m maybe 0.25 and get a snap, something that the game automatically removes after a day
Could be more practical than doors and logs maybe

dull eagle
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Rework the graphics like créatures models and etc....

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The atmosphère looks good but the graphics needs to follow

olive yacht
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it's the game's artstyle, and i'm glad for it. so tired of games trying to imitate realism at such high costs for barely any gain.

dull eagle
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So its their artstyle you mean they will never change them ? @olive yacht

olive yacht
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very unlikely

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some models have been overhauled, but probably not in the way you're after

dull eagle
olive yacht
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it's been said many times, the textures aren't even made at such a low resolution, they're scaled down afterwards

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https://youtu.be/PONOrSkkwkg here's a stream showing their process on an item~

As part of the celebration of Valheim's one year anniversary, we hosted a design stream over on Twitch! If you missed it, here is the full stream, as well as a bonus at the end.
The stream features Robin at the artist table, as well as Lisa and Josefin.

10:07 Robin explains how Valheim art works!
17:11 Concept art begins
50:33 3D modelling begi...

▶ Play video
dull eagle
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Do you know why they chosed to have this kind of graphics ?

olive yacht
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because it looks unique, good and isn't too expensive of a style to keep up

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there's probably another more specific reason i forgot, but i know the style was settled on pretty early in development, and some higher resolution assets actually existed before then, which were promptly scaled down to be consistent

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(granted, most early assets weren't entirely original ones)

dull eagle
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Hmm ok thats Their chose im gonna do another suggestion though

let the player able to dig not only on the ground but inside Mountains and trees too

stiff stag
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That has essentially been rejected because the terrain system wasn't built to support it, and would need a major overhaul/complete rework to allow for it. Not to mention building fully underground would nullify even flying raids, with it being bad enough that terrain walls can be exploited to keep out ground raids as is.

hexed jewel
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wouldn't even mind if it allowed raid proof bases since that BASICALLY already exists and for those clever enough always will (even before we get to "you can just literally turn them off, the option to exclude from gameplay if desired, is right there") but what is probably one of the most 'heavy lifts' programming wise conceivable...

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just kinda too late in the development cycle of this game for that to be possible--it's a choice that would have realistically had to have been made earlier--and for what Valheim has already become, that seems fine to me

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(as cool as the idea in theory of waterfalls, inland water, and cave/digging bases sounds)

wanton atlas
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@shrewd pike have you seen this video?

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Video on how to optimize your windows PC
https://www.youtube.com/watch?v=6IBkMW39egU

Valheim FPS / Valheim fps increase guide, Boost Performance & Reduce input latency, For ALL PCs✔️🖥️ better fps, boost fps fix stutter Reduce Input Lag and increase frames!
Lets try for 5000+ Likes! 👍 For this Extremely helpful tutorial?! Do your part and hit "Like" now! Lag Fix + FPS Drop fix included! and feel free to suggest more & Subscribe! ...

▶ Play video
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@dense comet we will probably add one of those

dense comet
lofty wave
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@arctic charm The pinned message says to ping you if a suggestion has no reactions, so that’s what I’m doing now.

#suggestions message

hexed jewel
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Odin is slacking

arctic charm
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and fixed

nimble coral
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my bad

arctic charm
nimble coral
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listen

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it was running all too good i forgot about it

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make it crash more often then i won't forget about it

arctic charm
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pfft

granite geyser
arctic wharf
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Its just due to how they chose to go about their terrain generation. It's a height map terrain.

They would essentially need to remake huge portions of the game just to change to a different method...

There are many voxel terrain games you can go play instead 🤭

stiff stag
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#suggestions message
1.) They have rejected crafting from chests
2.) The content other games have has 0 bearing on what fits or belongs in valheim

granite geyser
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2 is wrong because cod has fire guns so it makes total sense to have fire guns in valheim. Why no fire guns devs? Bad gaem

rose swan
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Magic chests IMO would take away from Valheim. Inventory management- including managing your base storage and organizing, is very important and rewarding. Just my two cents!

tight rune
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I do hope eventually there a a craftable upgrade for the megingjord (maybe like megingjord + a new metal or enemy drop) but i think inventory management is a very crucial part of the game

shrewd pike
# wanton atlas <@343141111981670410> have you seen this video?

Yeah I've done all the stuff dude. The top comment on this video says it all: "how to boost fps: look towards ocean" we just have a lot built. I wish the game was more optimized to handle large amounts of objects or not handling ones the player can't see

arctic wharf
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The whole discussion about chests and inventory magement has been a thing for a handful of projects I know of, not just valheim.

Will just say that, at least personally, I have preferred every game that has worked out a more smooth and easier system which allows me to get back into the other forms of gameplay faster.
For me, chest management is not exciting gameplay.
🤷‍♂️

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I get the wanting as little automation as possible, and respect their decision though. Just am firmly on the other side of the fence here haha

stiff stag
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I prefer convenience for menial tasks as well, but not that big of a deal for me personally if they choose not to go that route in certain areas. As far as crafting from chests goes, that's never been a need I had since I keep chests well organized (so it's never a chore to just go through manually to get what I need, especially when things are labeled with signs).

untold gazelle
lone oracle
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I hope you folks add more shield styles. The shield options seem empty still.

vivid ridge
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More cosmetics would be great. I love that stuff.

When it comes to magical chests you can access anywhere... Listen. No.

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Maybe weapon and armor slots would be cool, but I dont think theyre necessary. I dont see the point in carrying everything on every trip. Its a slow game. Nothing should be done to change that.

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If people dont like the pace, I suggest mods. Because thats a substantial part of the experience, is that stuff takes time.

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On a side note, I do appreciate the added RNG to the game, but thats just me. I know there will be purists who are mad about that.

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But yeah for real, if you dont like the pace of a game, ya either deal with it or not. Its a huge thing. Some games are way too fast paced for me, to contrast. Some are even slower than Valheim. Just gotta work with what ya got

stiff stag
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That's unfortunately a concept people have a hard time grasping. Convenience is great but it can be a double edged sword if over done or if done the wrong way (like taking the player out of aspects of the game they are meant to be involved in). That's why pacing is a very important aspect not to be taken so lightly.

broken star
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for the wind grumbles when sailing, a practical solution could be for boss powers to refresh faster when sitting down and to make moder's power last longer.

vivid ridge
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I think it would have to scale by resting level

stiff stag
# broken star for the wind grumbles when sailing, a practical solution could be for boss power...

Multiplayer advantages in general are off the table, doesn't matter how you try to change it up. Giving players something else to do instead of sitting there on boat trips needs to have little to no impact/advantage on the environment otherwise it's simply not happening. As for your idea, there's really no need when you can just have each player take turns using moder's power. Each player essentially extends the duration by 5 minutes and reduces the wait time for the next round by 5 minutes as well. With just 4 players you already get unlimited tail wind, so it really doesn't need more of a boost than what it already has. This is an example of an inherent benefit to multiplayer (even if they removed the ability to share powers), which is an issue they can't fix, but they can prevent further advantages from being added.

versed sonnet
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Benefits of extra players on boat beyond moder power rotation

DJ
Rock Spotter
Drive by's
Pack Rats

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The amount of sea shanties that have been played through the music bot will never be enough

eternal zodiac
stiff stag
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Nothing they can do about inherent advantages, doesn't mean they should intentionally add more. If multiplayer is already unbalanced in the player's favor over the environment, it absolutely should not be given more advantage over it.

wanton atlas
azure cargo
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#suggestions message

absolutely agree with that. The way balistas work is way too underwhelming compared to their price.

lofty wave
azure cargo
granite geyser
chilly relic
granite geyser
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sortcrafting

arctic wharf
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@hexed jewel regarding the spoiler suggestion, I am surprised that they don't have that to be honest. Even way back... ages ago, when I made my suggestion for them 😏 that was a very important part of it for a few reasons.

Without it, it's not at all more exciting than what already existed in the game.
And it won't really be all that more useful either, thus making it less worth the added effort.
Not to mention it also won't keep them as possibly viable past their biomes as I would have hoped... to keep materials being used from all biomes.

Sadly can't get time to try the PTR myself as I am moving, but I definitely hope that gets added. 🫡
Have a feeling it will just end up underwhelming if it hits live without it.

So yeah, am for sure hoping each one gets it's own unique effect. Not too strong, but just good enough to be worth considering in their own certain circumstances.

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.
And ofc, tried to keep the reply generic so as not to spoil the spoiler Ragnar_laugh

dull eagle
lofty wave
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No, that has nothing to do with it

short wing
untold gazelle
untold gazelle
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I assume this will also work for deep north, when it comes out you will be able to generate it on older maps that are not explored on the north, right?

untold gazelle
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Nice!
I’ve been doing good in not exploring the northern part of the map then

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For those here that tested the new update: does the scythe damage construtions, like fences?

rose swan
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||it does not 🙂 ||

untold gazelle
untold gazelle
# untold gazelle

Wait where is my message?
Anyways
You know what would make trolls less of a joke for well equipped players?
The ability to grab one and yeet them the hell away
That would certainly send a message

open dagger
wet drift
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I think that a player wanting to be extra prepared should be able to get troll armor before spawning Eikthyr.
This only makes sense because trolls are comparatively easy to defeat.
That is also how it should be, it is already weird immersion wise that any non-forsaken is stronger than any forsaken. If you beat a boss, and then the next biome random enemies were stronger, then why don't we bring troll trophies to spawn instead?

untold gazelle
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I would only balance the difficulty curve of trolls so they don’t become too easy later on, not more difficult for early game, if that was possible

lofty wave
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They're from the second biome, they're just supposed to be weak.

quartz totem
arctic wharf
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I need me an oblitorator Emoji to reply to all of the breaking down gear suggestions hahaha

shrewd pike
granite geyser
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@cinder pond because items would be lost due to desync

vivid ridge
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#suggestions message

With the new potions they added, I must say I expected the feasts to have effects as well, not just a longer timer.

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I will be using them for sure though, lol.

granite geyser
lofty wave
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That's not the case for any biome

nimble coral
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@olive yacht shhhhh

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👀

olive yacht
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my beak is sealed~

wanton atlas
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hence I ask how many you have

shrewd pike
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thats ok it just means valheim is the game where you kill bosses and build your base until the game lags too much and then quit

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we have a huge giant wall, houses for 10 players, etcetc of course its too much instances

errant wedge
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💡 ability to open a chest even when a friend is opening the chest, dont know why you cant multi open chests

i'm pretty sure this was a solution to prevent item duplication, chests overflowing or inventory being overwritten.

It's the most simple solution, having to synchronise things while lag is an unpredictable constant is difficult

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(As a player, i also wish to interact with chests at the same time as someone else, though xD)

stiff stag
peak bronze
cinder pond
granite geyser
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It's literally impossible to make lag disappear completely. It will lag sooner or later at some point if you just decide to add burden to the hardware

quartz totem
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Bot died, I think. the new suggestion has no reactions.

arctic charm
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we're on it right now

granite geyser
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Irrelevant, it doesn't belong in that channel anyway and should be removed

nimble coral
quartz totem
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You shall resurrect it, then.

nimble coral
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soon™️

hexed jewel
nimble coral
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It's back up vibin suggest away

arctic charm
quartz totem
# granite geyser You decided to build a massive bridge and 10 houses.

I think part of the instance problem is the lack of big pieces, like the "new" 4x4 grausten floor for those that like to build big. In the game we have a 4x4 black marble floor that is found outside and around the Queen's lair. Let the players build it. Also we have a 2x4 horizontal stone wall, why not a 4x2 vertical one? That would reduce the need of many pieces for a extensive-long defensive wall, for example. And that's the magic of any survival game that has a building system, build what you want the way you want.

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Also, iirc, in the past, digging up simple trenches caused a massive drop in the FPS. Didn't they fix that?

hexed jewel
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PRETTY sure they did--at least I heard online 'yes, earlier in the game, any terraforming to the terrain created instances or in some other way worsened performance, but then at some point they reworked things in such a way terraforming no longer impacts performance at all"

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I also heard, not sure at all how true, it's the light sources that do way more performance damage than just any old instance generally

arctic lily
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My heavily terraformed main base went from quite laggy (a year ago? More, maybe?) to the lag being almost unnoticeable, so its pretty clear something improved.

hexed jewel
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#suggestions message an opportunity for a build piece to provide recurring use to the thunderstone (i guess technically you can build more than one obliterator too, so ANOTHER use to add to a rather low demand existing use)

vivid ridge
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#suggestions message this would hopefully satisfy people asking for home npcs.

I think itd be fun personally.

hexed jewel
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also that ya, the ambience of a little magical broom roaming about like a roomba is amusing to me

vivid ridge
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Maybe it would be a halloween exclusive to buy the broom.

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I think that it could also be an opportunity for like an ingame achievement type reward.

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Probably yeah, an easter egg for people who go back to the witch after doing something.

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Thats totally 1.0 bizness tho

rose swan
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#suggestions message At the rate I get troll hide, I’m ready for troll walls, troll roofs, troll weapons, troll trolls… lol

raven bramble
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ngl it would be great if you could invite dvergr into your base in any other biome as long as you have enough space, sometimes when you build big structures or villages, it feels kinda empty and lonely to live in them

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they could do nothing aside of talk to you

or be a worse haldor where they sell you 3 items from a pool of possible items you can buy

granite geyser
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True

Especially the part when dvergr mages would absolutely demolish player's bases just like they do with their own outposts. You know, the ones that are also immune to elemental dmg and are still obliterated by their attacks.

Literally the feature of all time. Devs add it pls (it will be hilarious to watch)

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@magic jasper you find it weird that weapons that are above the one bosses are at can be destroyed easily by those weapons...?

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I hope no one has told you what staves can do to eikthyr

raven bramble
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more of less hostile environment dvergr that have melee weapons for self defence, but much more prefer you to defend them

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in strength and how they work, i'd compare em the most to wolves, but they live in houses you built

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as long as they have a bed, light source and crafting table in the room, kinda like terraria, to make em not spawn in your base, just make the craftings require no upgrades to be nearby to actually spawn dvergr to live with you, and they only appear when you kill yagluth

errant wedge
unique cove
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Already have stag heads on a stick don't we....

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Let's see what else

errant wedge
magic jasper
granite geyser
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Ditching previous content how?

magic jasper
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Materials and things of that sort
Like how you can find iron in the Mistlands so no more swamp
Or how the Ashlands staves don't require eitr so no need to return to the Mistlands

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Basically it is "forward thinking design" but I love playing this game, the whole game, so only playing the most recent biome 90% of the time is sad

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Which is why I edit in higher level enemies and bosses, and why I care about the impact of Ashlands items in previous content

granite geyser
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What?

Mistlands' iron sources is much less inefficient than going to swamps

All ashlands staves need eitr, where did that come from? They're not different from mistlands' staves

Regardless of where you are, you will need to return to previous areas to get certain things

magic jasper
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? The Ashlands staves are crafted with gems

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Ah wait I see
I meant refined eitr the material
Not eitr food

granite geyser
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Well that makes more sense. In that case fair, they don't need refined eitr yes

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Never noticed that either.

I don't remember if something else needs refined eitr at that point

magic jasper
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I believe the wreath does, the Galdur table upgrade

granite geyser
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The flametal set too.

boreal iris
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I forgot to add a light bulb so I’m just going to leave this suggestion here yall do what you want with it. But the ability to feed our tames potions and tonics would be nice. So u can heal your battle tames or give stamina mead to your asksvin. Or even funny tonic stuff. Giving anti sting to your Lox would be nice.

lofty field
arctic wharf
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Large builds trump that, but those don't happen unless the players make it happen 🤭

short wing
gaunt harness
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#suggestions message I really like this suggestion. Ancient wood and Core Wood is so underutilised. I can see Core Wood making nice horizontal log wall patterns, and Ancient Bark making a sweet greenish roof tiling. Yggdrassil wood I am not as sure about, maybe more artisanal furniture?

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#suggestions message This! I want to use the stone path more, but they are a lot of work for little pay-off. I don't even bother with the stone pathing because I really don't want to bother with placing down stone benches so I can make a short stretch of stone path before I need to move it again.

errant wedge
gaunt harness
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#suggestions message Currently Upgrades to workstation mostly just take up space and make floor planning tricky because of their bizzarely large collision boxes which necessitates very large indoor plans if you want the all visible, or to hide them away by burying them, or building them into the walls. I'd rather that some upgrade stations be usable to an extent while still upgrading their respective workstation. Also, make them take up less space so I can make my forge a bit more compact instead of spreading it out over a 6x4.

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Slightly random, and I'm sure this has already be spoken about at large, but why is it important that Ballistae target EVERYTHING, especially players and tamed animals. Setting up one is tricky enough because of the material and black forge requirement, but that I also have to aim it specifically where I expect enemies to appear and not where I myself am planning to exist already limits their usefulness on top of their very limited ammo supply and damage output. And being able to program them for only a specific enemy make them much less useful as for each biome I'd need to place some three ballista at least just to cover the enemy variety spread of that biome to not have myself get killed when trying to collect loot, but then I'd need duplicates if I actually want the Ballista to kill the enemy too.

peak bronze
lofty wave
short wing
lofty wave
granite geyser
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@ruby mulch you mean the one that is already there and is literally named "ladder"?

ruby mulch
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An actual ladder you can climb. Not the one ingame

granite geyser
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#suggestions message

Seems extremely exploitable, workbench is way too cheap to build, and most importantly, its literal use is already for combat...

granite geyser
gaunt harness
raven bramble
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tbh, i kinda wish, but i dont find it unrealistic to not happen at all - being able to betray odin and in the last minute help the forsaken ones

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like, 5 out of seven of them have kinda sad backstory to them and you could understand their motives, one follows instincts and only yagluth can be considered to be a prick really

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perhaps winter child (the teased character we're yet to meet) will give us a choice to side with him against odin (if you don't know, winter child is the reason ashlands exist, manipulating fader into being hostile), or to fight him

hexed jewel
lofty wave
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#suggestions message It’s best not to change the movesets of weapons players have been using for years.

peak bronze
crimson heath
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Also it says no access for me in the channels you mentioned 😅

lofty wave
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Go to channels and roles at the top of the channel list

crimson heath
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Should I delete my suggestion and post there instead?

peak bronze
peak bronze
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Mods are strict on discussing in other channels about PTB stuff.

crimson heath
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Okey I'll post it on ptb discussion

peak bronze
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That might be safer option.

open dagger
peak bronze
unique cove
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Busy morning for suggestions...

gaunt harness
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We are excited.

hexed jewel
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#suggestions message this is basically portals with fewer steps, so if it were added should be a 'side graded' portal--same or near same mats/unlocked same time--honestly not sure how I feel about, if redundant or not, portals obvis still serve function of player travel itself, really can't think of a thing you can't already do with portal that this would do, but it would do it more conveniently at times (skip 2 portal load screens and some walking)

gaunt harness
hexed jewel
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oh that's an interesting possibility on the multiplayer function

arctic wharf
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So basically an ender chest 👀
♻️👎

granite geyser
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This at those two emojis

arctic wharf
eternal wyvern
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#suggestions message "I’ll accept 10 different faces for each gender" is kinda crazy not gonna lie.

rose swan
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100, take it or leave it

eternal wyvern
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Forreal, I think the character customization is fine as it is at the moment.

nimble coral
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Do ping me if the bot crashes

arctic wharf
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Did you delete and repost that fruit idea 🤔 I remember seeing it already... because I thought it sounded cool hahaha

rose swan
eternal wyvern
hexed jewel
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it was so good, we all just mandela effect'd it into a suggestion in our minds

rose swan
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I don’t care how we get it, I want a fruit tree 😂 could be apples, plums, any fruit would be neat

hexed jewel
#

yggdrasil fruit

arctic wharf
#

That implementation sounds really cool though hahaha

#

Glad I wasn't going crazy either Ragnar_laugh

quartz totem
#

#suggestions message We have to place many upgrades to unlock higher tiers, so maybe a new "tab" where they could add to workbench/forge/B.forge/etc would also solve a lot of those problems with extensive, useless, listing the more you progress in the game.

#

At least for the cauldron they used an ok solution. I hope they got rid of that useless "Upgrade" button as well.

rose swan
quartz totem
#

I know they used the same UI/HUD for all the stations, but a little of caring for each them to feel distinct would be nice as well. Like the B.Forge has a black border, and the workbench is slightly made of logs/planks... visual updates

rose swan
#

That would be cool, yeah

mental crag
#

What's your guy's take on combat? Imo, i think that there should be more variety for weapons, abilities and visuals for both melee and magic.

vivid ridge
#

I think its already good enough as it is, but I would love a small addition. Like improved AI.

mental crag
#

I guess the quantity of weapons we have are okay, but what about animation, combos, etc...?

granite geyser
#

Nothing else

vivid ridge
gaunt harness
#

#suggestions message I'm half temped to fully suggest that Fader's +300 carry weight, and the Queen's increased Mining Speed should both be applied to the Elder, making the Elder the resource gathering power. Also, the 10% speed increase is basically just a weaker version of Eikthyr's power. You move a little bit faster, but not for nearly as long.

granite geyser
#

@gaunt harness almost as if there is a future biome where fader's power might be useful...

vivid ridge
#

Rianu, Im really not sure why that would be a thing at all.

But also, theres new options for carry weight expansion.

gaunt harness
vivid ridge
#

I think Fader's power is going to be mostly useful for 100%ing when they add more extra things to do. But thats just speculation.

granite geyser
#

You can't assume they will take the power's effect into consideration that was added a long time ago before DN is released and balance the biome around it?

mental crag
hexed jewel
#

#suggestions message i would assume Fader would get an offsetting buff to compensate and only if so totally support this

gaunt harness
#

I do expect that they'd rebalance powers before the game hits 1.0. That's not a weird thing to assume.
It kind of feels like you just don't like suggestions.

wispy nova
vivid ridge
#

I just dont personally understand a mechanic where everything weighs extra heavy in a biome. What would be the point of that? Just wondering

#

Or maybe just like. Idk. The boss summoning items.

errant wedge
granite geyser
peak bronze
gaunt harness
#

No, not really. We already have portals, and in the Ashlands we can now teleport metals.
Being able to carry even 3000 pounds won't change that Fader's power doesn't address any need given the stage of the game we are in right now.

errant wedge
granite geyser
#

I can now use them as hit-and-run weapons vs most enemies, like wolves and fulings

lofty wave
#

You can already use a mace as a high knockback weapon
And spears don’t need more range, they have high attack speed and a secondary attack with very long range already.

rose swan
#

Don’t they have less range than a sword? Minus the secondary attack of the spear obviously

lofty wave
#

Yes, less range

rose swan
#

What weapon types have less range than spears? Clubs, daggers?

lofty wave
#

Clubs and swords are the same, and knives are the same as spears

rose swan
#

Whoa now, knives and spears are the same?

granite geyser
#

Iirc, knives have slightly more

hexed jewel
#

loloolol

#

that's just mentally unsettling

granite geyser
#

But even if they do, spears are a mid-range melee weapon, they should have higher range than swords and maces

#

Even axes have better range than spears

lofty wave
#

Spears have 1.9 range 0.5 ray (2.15 maximum reach) and knives have 1.8 range and 0.2 ray (1.9 maximum reach)
Numbers from the flint knife and spear wiki pages

peak bronze
#

Or very at least Splitnir should have more range, considering how long it is (longer than Atgeirs!)

#

The knockback isn't the problem but the range is.

quick surge
#

they really should just rework spear's

lofty wave
#

Isn’t silver sword longer than bronze but has the same hitbox? I think it’s best not to have inconsistencies in the behaviour/hitbox for weapons of the same type.

peak bronze
#

Hmm true. I mean I like spears and they are cool but the lack of range is sometimes frustrating.

lofty wave
#

That’s what the secondary attack is for

quick surge
peak bronze
#

I mean, it should have more melee range.

lofty wave
#

You can pick it up instantly once it lands

analog moss
#

sure, just don't miss and have it sail away into lava, or boiling water or something.

quick surge
lofty wave
peak bronze
#

For weapon so long it should not have less range than axes or swords even.

quartz totem
lofty wave
quick surge
#

its just kinda annoying how my BELOVED polearms are what the spears should be

peak bronze
#

What spears lack is hit combos with double damage on 3rd attack and the throw also has only 1,5x damage multiplier

lofty wave
#

What the spears should be? What’s wrong with what spears are?

quick surge
lofty wave
#

Spears and polearms need enough differences to be unique, short range on spears is one of those.

quartz totem
granite geyser
#

Placing spears in the range between swords/maces and atgeirs would be enough

quartz totem
#

They could make spears and polearms "the same" category(skill), but give spears a different combo or utility, dunno. I always thought they were way too visually similar in the game to be a different kind of weapon

lofty wave
peak bronze
#

I'm sure adding more range would not hurt anyone (besides enemy mobs)

lofty wave
#

I don’t think any weapon has a stagger multiplier lower than 1 on the primary attack (or any attack?), that could be a unique way to balance more range.

#

So spear primary would have more range but can’t stagger with damage very well

peak bronze
#

The most complaints with spears I hear/read is either the range, hitbox or the animation.

lofty wave
#

Daggers have less range, who complains about them?

peak bronze
#

Well, daggers are supposedly very short weapon type.

#

Compared to spears.

granite geyser
#

I did also suggest spears to have higher parrying dmg

lofty wave
#

They already have low knockback, it doesn’t need to be reduced further

lofty wave
obtuse wolf
lofty wave
#

The reason Yagluth’s power is useless is because you can already get frost and fire resistance from equipment and mead.

granite geyser
#

That's why I made Yagluth's power to give me 25 elemental skill levels while is active with a mod :B

lofty wave
#

And why we need some lightning enemies

obtuse wolf
#

yea either more lightning enemies or even what rianu said

uncut linden
#

Imagine a lighting gjall..

quartz totem
obtuse wolf
#

and then most of those dont only do magicc damage so theres some damage that just isnt reduced

rose swan
#

Yagluth could increase eitr regen or maybe increase elemental damage. Remove eitr regen from Queen and replace it with something else, maybe?

obtuse wolf
#

yea i agree queen ability should just be reworked bcs its kinda weird how to does 2 separate unrelated buffs and also bugs dont really use that much magic so it just makes more sense that the boss that does a lot of magical attacks gives magical buffs

quartz totem
#

I think, besides Eikthyr and Bonemass, all the other needs a rethinking/revamp. However I would not be against changing/tweaking bonemass power. xD

rose swan
#

I have a suspicion that Bonemass power will be… reworked a bit 😅

#

Maybe not anytime soon, but I think it’s coming eventually

silk halo
#

could just straight swap Boney power for Fader

#

likewise Eikthyr/Moder

stiff stag
#

#suggestions message translations are handled by the community/3rd party means, not iron gate, since they naturally do not have a team composed of people that know or understand all of the different languages out there.

untold gazelle
#

Some people said money doesn’t have much utility in the late game, since you accumulate a lot and there’s not much you can do with it (at least not until the bog witch update afaik)
But it can still be used as decoration if you are building a castle or throne room of some sort, so why not include some decorations using ruby, amber and maybe gold too?

wanton atlas
#

@finite orbit The translations are community driven.
Just like @stiff stag says ^

wise sable
#

💡 Farming skill

  • Skill affects size Planting/harvesting circle cursor
  • I bet it has been suggested before but I am unable to find it with keywords here.
  • planting cursor plants up to math.ceil(%skill%/10) seeds at once
  • harvesting by hand - harvests same plant type u picked in float(%skill%/100)*4meters radius
  • i estimated values based on my average skill value in ashlands is 30.
blissful haven
#

What does the "♻️ " reaction mean in the suggestions tab?

granite geyser
#

Suggested before

blissful haven
#

Oh, thanks

lofty wave
gaunt harness
kindred kernel
#

I don't get why I got the recycle emoji, I searched for references and didn't find any

lofty wave
#

It could’ve been suggested before the server was hacked?

kindred kernel
#

okay, fair 🙂

short wing
kindred kernel
#

ofc, from Odin, but I got 3

short wing
edgy dawn
#

@lofty wave Just wondering, whats wrong with my suggestion? Anything that I could improve with it just generally add onto?

wanton atlas
#

@edgy dawn what would then happen if you login on your world and the command ain't working..?
you would have 30 seconds before the inegrity checks start working and then all things would explode 😄

#

and also multiplayer would be a no-go since you cannot use commands as client joining

short wing
#

Let's not forget that the world is only a certain height and bumping up to that with a tall building would be weird.

edgy dawn
#

Maybe, just maybe a world setting to make it so that you dont need integrity

wanton atlas
#

maybe after 1.0

#

maybe

gaunt harness
edgy dawn
#

Like the infinity hammer mod

gaunt harness
#

Integrity isn't calculated when the building piece is placed, but at timed intervals. This is why building slowly fall when you break them in the world. You'd need to set a tag on the build piece to have it not be interacted with by this calculation.

quartz totem
#

#suggestions message
Something like this would be very welcome. Making the powers gameplay aligned is a great way to revamp it. xD

gaunt harness
#

#suggestions message I feel like the Fortress seige is very unpolished. I wonder if peole in public tests just cheesed it and didn't bother feeding back properly. Fortunately the tools for revamping sieges are already in the game, and doesn't need all that much adjustment.

quartz totem
#

Siege machines are weird, and the only useful one is the battering ram to open the INNER door of the fortress. Else, all of them are optional

gaunt harness
#

Battering ram, yes

#

And you can build that once you are already inside too, so there's no real need to make them to get inside. Fortresses become very good in-land bases if you can conquer them without breaking the doors as only Askvins seem to be able to do damage to the walls which they won't do unless they can see you.

quartz totem
#

That green light structure that pops up should be a ward also (just add the behavior of it in the code). This way it prevents building around and when you break it, its rewards be the bell fragments.

gaunt harness
#

Yeah, I had that in my suggestions.

quartz totem
#

We already have a piece that is centered and perfect for it, right? It would be a reskined ward that drops bellfragments. Simple.

open dagger
#

maybe they could require you to press e on it, then it would fall apart and give your the fragments as well as remove the ward function

gaunt harness
#

I have never managed to not break the content inside the inner tower before... The battering ram is too strong!

quartz totem
#

Or Just add more health to it, and make it resistant to explosions.

open dagger
quartz totem
#

I mean is, coding is almost limitless. They could change the altar (it is an altar right?) that requires a certain kind of damage to destroy. and is immune to any other type of damage. For example, one cannot cut a tree with a sword or spear, the only damage the tree accepts is "cutting" from axes. So make that this new "wardaltar" only take damage from an specific damage tbd

gaunt harness
#

It is a chest, I think.

quartz totem
#

Do the explosion-spawning from trollstav cut down trees?

#

I know they destroy stone pillars

gaunt harness
#

Yes. Seems to be from my use of it.

quartz totem
#

Well, makes the green light emitter structure behaves like a ward and is only destroyed by a certain type o damage (and add health to it).

gaunt harness
#

There is already a ward item, like in the Dvergr tower. They could just put one of those.
Also the shield generator would be interesting for some Fortresses since they also repell ranged attacks.

quartz totem
#

That makes the ashlands much better.
Honestly, being overwhelmed in land before was annoying after a while. So, making fortress not being just visual walls makes the whole thing better. Add a shield generator built-in to prevent arrows, (skuggs deal less damage then). force the player to use siege machines and the ward prevents bulding around. Now we have it.

gaunt harness
#

Exactly. Grausten payloads to break down the barrier, and explosive payloads to break the walls.

quartz totem
#

As of rn, ~~fortress ~~ are a square wall, not a real fortress.

cosmic drift
#

I like the game but honestly 99% of the difficulty is knowledge based, having the right food, focusing on your stamina bar. It feels like fighting a 'stamina bar' instead of enemies with hard to dodge attacks and things of this nature. So nerfing stuff that helps with that is only adding to the 'stamina' boss. I like to fight bosses, and I feel the game has a lot to offer but there's FAR too much focus on stamina and these kinds of things, so why nerf something that helps with that. It doesn't make the game harder beyond the stamina boss. TEDIUM =/= true difficulty.

rose swan
#

Valheim certainly places a lot of emphasis on preparation, I don’t think that’s a bad thing 🙂

cosmic drift
#

I don't think emphasis on preparation and less focus on the stamina bar being the most difficult aspect of the game are mutually exclusive.

gaunt harness
#

Once you get Eitr you can get around the stamina somewhat as you have a different resource to rely on to give yourself some leeway. But that just means you have to prepare another resource instead, so kind of the same issue. 😭

cosmic drift
#

I use Eitr. I'm ok with preparation, but there's a limit to how much focus the game should have on stamina in my opinion.

#

I'd prefer a more difficult boss to a stamina bar running out causing a vast majority of deaths.

#

Once you do have lots of items to help with it, it certainly starts to feel much better, but I'd still prefer changes to make it feel even better, not backwards. With how focused it is already, it certainly doesn't need to be moreso

#

Sometimes it feels like a 'crutch' for difficulty. When I die it's not to missing a dodge or block or parry or mis-reading a boss attack (most of the time) it's because I've run out of stamina in some situation. It's certainly still my fault to die like that I should have been focused more on stamina conservation or other things, I just prefer personally difficulty to be derived from the former, not the latter. All this being said I'm not digging on the game too hard I think it's amazing overall just I wish there was less focus on stamina and maybe more/different mobs.

lofty wave
#

#suggestions message If stamina/eitr regenerated while spending the other bar, you'd be able to constantly alternate between attacking and running and never be vunerable to anything.

gaunt harness
#

Stamina is there to stop you from just standing your ground and rock 'em sock 'em enemies/bosses until they die. Any more leniency on the Stamina during combat and you'd just not even have to pause for a recovery and your DPS would skyrocket.
I think you need to qualify what you mean a bit better.

gaunt harness
cosmic drift
#

I think I made it pretty clear. I'd rather have the stamina to dodge, but get punished when I miss a difficult dodge.

lofty wave
#

You can't start attacking on low stamina, and then be less vunerable after that attack.

#

You can drink stamina mead to regenerate stamina while attacking

cosmic drift
#

It is of course a personal preference of mine, but I think I said that as well :)

#

If the enemies are trivial as long as you can maintain stamina/eitr then it seems there would be multiple options for fixing that problem balance wise. You could make stamina even more difficult (change numbers in code, done) or work on the movesets/difficulty of the mobs themselves if they are being trivialized. One is really easy, the other is far more difficult.

gaunt harness
#

I think it is primarily important to make controlling the character feel satisfying, after that you can adjust enemy difficulty according to player ability and mechanics.
Currently playing ranged feels unsatisfying since your stamina is constantly low, and you have no good way to maintain distance from enemies one you hit Mistland because enemies are too tanky and can rapidly close the gap. Ashlands is even worse because every single enemy resists piercing making bows that much less useful unless you have elemental damage. With Eitr I can at least use Staff of Protection to give me some reprieve, but it's a bit tedius that the optimal fallback is to just summon trolls and wait for the fields to clear.

cosmic drift
#

I agree with that, and that's my main gripe with the stamina in this game, it doesn't make it "feel" good. There are countless examples of games with working stamina systems that don't feel as tedious. Not to say the game isn't good, it's great I just wish there was less focus on stamina and mobs that were more difficult. If with infinite stamina you could stand there and just tank a boss then there's a problem with the boss imo.

gaunt harness
#

Good point.

cosmic drift
#

Going away from my base to chop some wood and having to stop quite a few times because i'm tired is definitely realistic, just not as fun :P

#

Some gamers may actually prefer the more realistic approach and would sacrifice the good feel for it, just not me :P

rose swan
#

If anything, I feel like stamina regenerates just a little too slow. Even with rested buff and considering stamina regen mead. Might catch a little heat for this opinion, just my two cents though 😁

cosmic drift
#

The regen rate might be the biggest thing, I agree. Sucks getting rained on. :(

eternal wyvern
#

@cosmic drift Was there a suggestion related to this? I'm in an agreement with various points you make so I'm curious.

cosmic drift
#

I should probably take more general convo to another channel :)

quartz totem
#

Reading what was said about stamina made me realize that most of that is true or somewhat true. Sure, we need to learn by playing the game, but stamina-based movement hinders progressively with the gears used. It's somewhat like changing "12 for a dozen". Like I have 100 stamina and my new gear cost 10 a swing, so that means I have 10 non-stop movements, but then I acquire better food and weapon. Now I have 150 stamina, but my weapon costs 15 a swing. That' is essentially the same. with a boost in the damage, that my enemies also gain in health.

eternal wyvern
# cosmic drift I made one related to the cape and it sort of is related but not directly. Feel ...

I think the affect that change has had is quite overblown. It sucks that the potion is behind a 5% trophy drop rate but It's not what made or broke the feather cape. It also make slightly more sense to me that a cape would help glide and a consumed potion gives extra strength to jump higher. I don't feel one way or the other about the change but if they're making these effects exclusive, I'm fine with it.

cosmic drift
#

my friend just got his feather cape yesterday and he's like wow I can jump high now. Not anymore pal :P

#

(we just switched to ptr to get the new content) which btw I do like, tons of great stuff.

stiff stag
#

Jump height for the feather cape made sense as a convenient passive option to help traverse the biome it's obtained in. It made it actually practical to move around steep and rough terrain. The only reason I can see for removing that ability is if it made traversing parts of the ashlands too easy, otherwise it sounds like a detriment/nuisance for no good reason.

quartz totem
#

#suggestions message
At first I gathered around 50 or so, to then discovered it had only two uses for it. Harpoon and razor... And again this falls under the topic I brought a few weeks ago regarding items that are in the game to sulfice a single purpose (or mere two in this case).

gaunt harness
quartz totem
arctic lily
hexed jewel
# quartz totem https://discord.com/channels/391142601740517377/1202312684364910612/129688701686...

hmm what you mean I don't recall which comment--you mean just that's not idea, niche use, because in general I agree; there's definitely cases you just have to do it, for instance the boss summon items to an extent have to exist in some form or fashion for game 'as is' (eikthyir being the only 'weirdo' here, but then you have nothing, literally just starting out, when facing him and one of the main things you need to start hunting a lot of anyway are deer, so makes sense to make the boss altar item for him be deer trophy), but for the MOST part when possible, items should have multipel uses and ideally at least one recurrent/consumable (like a build piece so you can use it multiple times in lots of things, or a mead--something that would at least rationally provide a potential reason for non-finite demand)

quartz totem
#

It's an old comment, date around a few days after Ashlaands left PTB.

wanton atlas
cosmic drift
cosmic drift
wanton atlas
#

there we go. put in the entire line for ya'

#

btw. this will permanently change a world

#

so test it out on a new world before using it 😄

cosmic drift
#

I'll make backups if I give it a shot. Maybe changing the rate and jacking the combat difficulty up will get it more to my liking :)

eternal wyvern
#

What does that do Smiffe?

wanton atlas
#

I think the normal value is like 100 or something 🤔

#

or 20?

#

or 35

eternal wyvern
#

Aand your solution was to give them 1/100 recovery rate? 🤣

wanton atlas
#

it's something

#

it works the oposite what you think it does

#

so you have 100:1

#

or 100x recovery rate

eternal wyvern
#

Gotcha, I'm gonna try a few diff values as well.

wanton atlas
#

just be careful 😄

#

I'm not sure we put in a "reset" function 😄

#

I usually use it when I need to test wierd things or animations or mass building stuff

eternal wyvern
#

Haha, I have a test world to try on first so I should be fine.

stiff stag
eternal wyvern
# wanton atlas changes stamina rate recovery rate

I think it actually just scales down the usage rate. I saw no difference in recovery but my sprint and attacks used significantly less. I also think the initial value is 100, might set it to 50 on my main.

wanton atlas
#

there are multiple commands to fine-tune settings with

eternal wyvern
#

Oh yeah, it’s StaminaRegenRate

#

That one less number means less stamina, other is less number less usage

arctic wharf
#

Chitin shingle roofs anyone? 😂

hexed jewel
untold gazelle
#

Will the new biome bring those shiny runes carved on stones for us?

hexed jewel
peak bronze
hexed jewel
#

FINALLY, the NPCs everyone just been dying for!

#

what % you just insta-die due to childbirth?

peak bronze
#

Breedable NPCs???

hexed jewel
#

submissive AND breedable NPCs

peak bronze
#

And you can PET THEM

hexed jewel
#

that's how this WHOLE thing got STARTED!

untold gazelle
arctic wharf
#

Heavy petting allowed Ragnar_laugh

gaunt harness
untold gazelle
peak bronze
untold gazelle
gaunt harness
#

#suggestions message Yeah, you could do a lot with the chitin from Leviathans: arrows, bolts, traps, some form of armour.

Feels like a wasted opportunity when it could have been a neat side-grade for people who had to sail early instead of going to swamps if their starting island didn't have one.

#

#JusticeForVikings 🤰 🫄 🫃

#

#suggestions message I feel like if it just adds an extra step then it isn't as nice. A woodcutting workbench that lets you place differently detailed wooden structure using the hammer would be a better idea.

untold gazelle
#

Anyone else finds it annoying when you are flattening a stone paved surface and lose the stone because it becomes dirt ground?

nimble coral
#

Bot is under maintenance i'm editing some stuff on my server

#

it'll be back soon™️

#

itś back up vibin

quartz totem
#

THe bot didn't react tho

nimble coral
#

nvm I broke the bot

#

again

#

I'm working on some workflow optimisation on my end

quartz totem
#

It's fine, it's pretty calm rn anyway

nimble coral
#

I'm trying to setup some neat automated deployments and all

#

Shiny new tech

#

just some issues 👀

#

we should be good, last try in 30 seconds

#

aaand

#

good

#

vibin enjoy

granite geyser
#

@ashen jolt what are you suggesting?

lofty wave
#

A sword with two hands?

ashen jolt
granite geyser
#

So a dual-wield sword weapon...

#

The wording in the suggestion is much different

ashen jolt
#

Yeah that’s what I meant

#

Changed it to make more sense I saw that now lol

ashen jolt
rose swan
#

Much prefer a sword with two hands 🙌

untold gazelle
#

Is there any balance issue about enabling any 1 hand weapon be dual wielded? Or is it just pointless? (Perhaps both, depending on the weapon)

rose swan
#

Probably just a design decision. They explicitly have duel wield weapons, and I imagine those would need to reworked if they decided to have customized duel wielding.

vivid ridge
#

I think maybe customized dual wielding would modify damage and stamina usage

#

less damage maybe idk

granite geyser
#

They could spare themselves having to do those adjustments by not implementing them and keep with the current method

vivid ridge
#

I dont mind either way

arctic wharf
#

Dual-swords is likemy favorite monster hunter weapon lol, but the dual-axes is my valheim version 😎

olive yacht
#

you mean dual blades 😅

arctic wharf
#

Yep yep haha

olive yacht
rose swan
#

#suggestions message What would a flametal pickaxe be used for? Would it do something black metal pickaxes can’t? Of course, I would have no issue getting rid of this ugly green pickaxe lol

oak fulcrum
grand sable
#

well the metal itself isn't inherently flaming

fallow flame
#

So you would not want to go to Deep North first then ashlands?

grand sable
#

idrc about the specific progression, i have no thoughts on going to either one first i just like that you hop from one biome to the next

fallow flame
#

I like that too don't get me wrong but the devs see it one way and I see it another way if that makes sense. I don't mind biome hopping to the next but it makes the game seem so much more open that way

grand sable
#

theeen it would to me feel like there's one level less of progression that there could be and two equally difficult bosses and that would make me sad

#

I do want to fight another boss more powerful than fader with more powerful equipment and items

#

It might seem a bit shallow / power fantasy-y but...thats still what i think is best, unless they add another biome or dimension or something that is harder i would want the deep north to be after ashlands

fallow flame
#

yeah i totally get that too but what makes me really think about that is when you play with Therzies pre-ashlands mods, you have to go Deep North and Ashlands to make a forge. then you decide which gear you want after you get that pre-requisite

#

just from that mindset, it would be nice to pick how you want to start bc both bosses were really difficult on a modded playthrough and they could just do that as well. spike the difficulty of the boss

grand sable
#

but i wanna keep progressiiiing 🙁

olive yacht
#

and i don't want a hot place to even be suggested as the last stage of the game SCdisgust
gimme snoowwwww~

fallow flame
#

i guess that would just be hard to implement i guess?

#

unless they decide to add an ocean boss as the final one? i know thats not done and it seems very vacant still

grand sable
#

i don't feel like it would fit as endgame...unless the boss was themed as being related to jormungandr

olive yacht
#

so far nothing has suggested the ocean will ever become its own stage in progression, though more content for it is likely.

fallow flame
#

i know a long time ago they had a roadmap and the ocean was included in it and then it became scrapped. whatever happened to that too?

grand sable
#

It already feels like it is, In my heart 😔, I have it between black forest and swamp.

olive yacht
#

i think it makes sense to keep the ocean as a transportation biome that has content and gear relating to several different stages in progression without having its own stage.
(f.e. stat-wise the abyssal razor fits nicely into swamps, the serpent scale shield into mountains and serpent stew...well serpent stew is just really damn powerful for how early you can make it 😅 )

#

i remember the first mistlands build had a crafting progression to fishing bait, so each biome-specific bait would require fish from the previous biome, i can't remember where exactly the ocean bait was placed there...

grand sable
#

between black forest and swamp 🙋

fallow flame
#

Then that just makes the ocean obscure then because by the end of the game you will have ||stone portals|| and the ocean becomes useless then. Soooo, the only time you are going in the ocean is for food unless you have better food than serpent stew..

olive yacht
#

oh apparently it cost pike, which is catchable with just regular bait

olive yacht
#

transportation and exploration is the ocean's main purpose. if that purpose somehow becomes obsolete to you, then that's fine

fallow flame
#

It would still be nice if they did make the ocean its own biome though. even after everything done in the game, hypothetically that being the last one, would be very interesting though

lofty field
granite geyser
#

Using the literal worst option for modding valheim doesn't support the suggestion...

olive yacht
#

still, new places

gaunt harness
#

#suggestions message The biggest issue right now isn't that there isn't enough to gold in the game, but rather not enough to spend it on. This would just expedite the process of making obtaining gold redundant.

#

Also, why the heck is the currency gold? Vikings traded in silver and barter. We have yet to find a convincingly large stash of gold coins in viking burials. Unimmersive!

lofty wave
gaunt harness
#

Coins in the real world are also made using metals used for manufacturing. They only have trading value at a store if they are pressed correctly. What's your point?

#

Just don't let the player turn silver into coins.
There's literally no issue here. It's just a consistency thing with Vikings who are the inspiration for the whole game.

lofty wave
#

Change the coins to silver or any other material that players can get their hands on outside coin form, and next players will be asking to be able to craft those coins themselves, or turn those coins into that material for use in equipment.
Also Vikings aren’t the only ones using these coins. There are no Viking traders.

gaunt harness
#

So what? Players are already asking for things that the devs aren't going to put into the game.
You haven't given an argument for why making a viking game more viking accurate is a bad idea.

#

Players could just as easily ask why they can't smelt gold coins into bars that can be used for making gilded furniture.
Should we not have gold coins then because it can lead players to ask that they can do something with them except for their current use?
Your main counter argument to a suggestion cannot be "if we do this request, then players might make more requests". If that's your reasoning, then why even have a suggestion channel?

stiff stag
#

1.) it is not a viking simulator, and it is not the living realm, so many things are naturally not 1:1 with normal viking life
2.) the gold found throughout valheim comes from other groups living there, dead vikings simply happened to adapt to that currency
3.) haldor and hildir, the ones you trade the gold to, are not vikings last I checked, so the Viking's preferred currency doesn't matter
4.) being that it's a preference, things can change if the circumstances demand it, like having to adapt to a predominate currency they aren't used to when they were alive

grand sable
#

I love silver i invest in it and i have some coins and stuff....but i mean...gold is seriously way more bling.

quartz totem
#

The purpose of the item is to have something to trade with an NPC. It does not matter the name of the item or even the color. But consistency and balance are necessary for the uniqueness of the game. Gold, silfr, mynt, whatever the name, it has to have a reason to be in the game, and be effective.

raven bramble
#

with the bog witch update going official, they should tweak tasty mead, it's so ass i've barely ever saw anyone craft it

arctic wharf
sour hill
raven bramble
sour hill
#

I think you should probably actually give them a try to see how good they can be before suggesting any changes and people do make them and use them effectively

raven bramble
#

its only useful when building

#

because monsters are less likely to attack you

sour hill
#

It last 10 seconds, the regen reduction doesn't really matter, you just use them when you are full hp during a fight and you run out of stamina to refill your stamina bar much faster

raven bramble
#

you need to waste like 2 days (about 1 hour) making the mead only to get a minute worth of an effect

#

like, using a stamina mead is just faster

olive yacht
#

why not both if they stack

gaunt harness
arctic wharf
#

Seen that map table suggestion before, and while it's a good one imo, I am not quite for that exact implementation.
Just greatly encourages trying to keep a map table in your pocket as an extra step to access your map. The 5 minute timer pretty much makes that necessary if you don't want a super fragmented map.

gaunt harness
#

Yeah, I was about to say. It's just one step short of asking for a map item, in which case we're discussing whether the map should take 0, 1, or 5 item slots.

arctic wharf
#

It almost falls into how I feel about portals really... if you still want them but want a true limitation on their use, than the only real way is to tie it to a map gen object we CAN'T craft.

#

I think for the map inparticular, we could have way stones that open your map upon interacting with them and update it. This way, you can either use them as way points along your journey or at least get back on track if you get lost and eventually find one.

#

If you make it just an item though.... then it really isn't a NO MAP mode, just a more immersive map mode lol

gaunt harness
#

I will say though, it would be neat if some burried treasure boxes could give you a consumable map item that reveal a small portion of map area to give some lore context to places the buried viking has explored in Valheim, or if Story Runes could add a map marker to a place in the world for exploration.

arctic wharf
#

Would be neat... probably Ragnar_laugh

errant wedge
stiff stag
#

They already do that.

arctic wharf
#

Yep hehe

#

I think it is by facing you in the correct direction or something like that?

stiff stag
#

Yeah, and then from there you can use the hammer to orient a build piece roughly in that direction and follow it from there. Works surprisingly well (was on a server recently and the owner wanted to do a no map run, never had much of a problem locating any of the boss altars).

arctic wharf
#

I wonder if there was a build piece you can't actually place called a "last marker found" that just always orientated itself in the direction given of the last guiding vagvisir and of course could not be manually rotated. 🤔

#

That might be really neat....
Or just something similar even, mechanically.

#

Would just make that espect more readily available and visually appealing.

sterile frost
#

do devs actually consider suggestions submitted via the website? just found out you can submit those i assumed the site was just for bug submissions

#

i imagine for devs it be just like scrolling thru spam emails, the lucky ones get a glance everything else gets ignored ThinkingTroll

arctic wharf
#

Absolutely no idea... I do know the discord is looked at by smiffe at least.

#

And a few of us mega fans....
Dunno why I still do, but here I am Ragnar_laugh

vivid ridge
#

They look at suggestions

mental crag
# sterile frost do devs actually consider suggestions submitted via the website? just found out ...

I'm not sure, but I've been keeping an eye on #suggestions and there's been a couple players, as well as dev's that i wont mention the names of, that have straight up refused good suggestions for unknown reasons...
Whether the majority are suggesting ones that are historically accurate, ones related to Norse Mythology or ones that would just be great additions, they're all getting 💩 on...

It makes me laugh, purely from being surprised that they're voting against having Viking things in a Viking game, almost every single time. Im not trying to call out anyone, but it just rubs me the wrong way ya know... Like, why wouldnt you want to improve the game in all aspects of having creativity, being historically accurate AND staying true to Norse Mythology.

vivid ridge
grand sable
#

Well mythology i feel has alot of creative liberty potential

#

not like you have to worry about being accurate to the source material of the norse mythology anime adaptation from 2000 years ago

mental crag
#

I understand that part and thats why i mentioned the creativity because its a game at the end of the day and they can add what they like, even things that others are suggesting and still have it be fun. Mythology itself has a lot to work with, even if they wanted to add their own flavoring 😄 Thats why every boss is not from Norse Mythology, thats their flavoring.

grand sable
#

I remember people complaining about some of the dvergr stuff and ashlands siege equipment because it was too tech-y.....

#

love when people complain about the mistlands being misty too 😬

mental crag
#

I dont understand that kind of thing... i think thats people just being picky and sharing their preferences rather than having something that would benefit the game

vivid ridge
#

mistlands is genuinely one of the best biomes in the game. I am still not really into ashlands. But thats primarily due to the fact I dont think the game handles massive mobs very well.

mental crag
#

I personally cant stand the Mistlands, well... thats what i said before i got to Ashlands xD

vivid ridge
#

Some people like Ashlands better. I love the horror elements in Mistlands. I love running away from a gjall with no rested buff and rain debuff. Its like a dopamine rush for me.

grand sable
#

mistlands is my favourite biome aesthetically, ashlands is miserable to stay in but its cool to visit, Scouring the universe for every gem and for the dyrnwyn really really fucked my mental state at some point though...

vivid ridge
#

I think with the stone portals they were telling us that they understand if we dont want to make a permanent home there.

#

Also the fact that its way out of the way of everything. Unless you make it a goal from the beginning to put access areas on the map edges

echo gyro
#

#suggestions message
tasty mead only lasts for 1 tick, the health regen is negligible over 1 tick because it only reduces a single tick of healing, while the stamina regen is insane because stamina regens independent of ticks

mental crag
#

Oddly enough, the Black Forest is my favorite as far as aesthetics go, i personally like really dense forests. But i know everyone has their niche

grand sable
#

i did, for shits and giggles, kinda regrretted it, the gloom started to seriously get to me...and i don't remember the details but i think i spent like....a really really long time just in the ashlands getting resources and cooking and stuff 🧐, when i defeated fader it had been like in-game weeks since i last saw the colour green and when i returned to turn in the trophy it was like...surreal...BEST FUCKING BOSS FIGHT BTWWW

oak fulcrum
mental crag
#

I think the mist is nice... to a point until my visibility is shot lol

echo gyro
grand sable
#

lol....yeah no....i seen some people literally use them as decorations for builds..

echo gyro
#

exactly

mental crag
#

Crops gone bad... just why? lol even plants irl last longer than that

echo gyro
#

its entirely antithetical to the way they design food too

grand sable
#

food rots but if a plant is planted in the ground then its not gunna die anyways

#

its already stressful enough that creatures attack them 🫨

echo gyro
#

in a game like dont starve or zomboid where hunger is a concern it makes sense so you cant stockpile foods to never be hungry, but in Valheim where you eat your foods when you need to do certain tasks it would be agony

grand sable
#

The fuck is that last one..

vivid ridge
grand sable
#

don't really need to 'harvest' it, it can survive if you take care of it, and alot of the times it can survive naturally, i own a bunch of different plants and have worked farming before ✊

vivid ridge
#

also I thought this was a survival game yo

grand sable
#

@thick turtle r u ok

vivid ridge
grand sable
#

"buy dvergrs".....uh....lmao...🗿

mental crag
#

Well, in my defense, they currently serve no purpose. 🤷‍♂️

grand sable
#

😅

vivid ridge
#

they kill stuff for u

grand sable
#

slavery when devs!

mental crag
#

So why cant i pay them to do that anyway haha

vivid ridge
#

if u hang out with them and wait they will actually kill things for you

vivid ridge
grand sable
#

that is better wording, pay them to, not buy them. 🥴

mental crag
#

Instead of protecting their very destroyed base in the Ashlands, how about they come to my place and hang out? lol

grand sable
#

better than the 'fuling breeding farm for coins'

mental crag
#

Imagine if they just sat around in our bases getting drunk off mead 🤣

vivid ridge
#

also the reason i said several ingame days for crops to decay is because they take like idk, how many days to grow? not that many. so the time is like scaled to be like really short. everything is short time. You get me?

grand sable
#

but there's also never winter...

vivid ridge
mental crag
#

Like, when in IRL you buy fruit and put it in your fridge, go to sleep and wake up and its all mushy? That kind of short timing? lmao

grand sable
vivid ridge
#

idk......

grand sable
#

😛

vivid ridge
#

i just want more non combat things that happen

#

the game is very combat oriented. i like how the ships capsize sometimes. can we get more stuff like that?

grand sable
#

well since farming and cooking and crafting are skills they could now be fleshed out more...but it doesn't necessarily mean that more tedium needs to be added

vivid ridge
#

i pick my crops immediately so it wouldnt bother me

#

i swear i do!!!!! i am a real person

grand sable
#

i want the option to not have to worry about it

vivid ridge
#

i dont understand the no metal through portals thing. so i think everyones got their thing

grand sable
#

i've turned that off in my singleplayer world 😶‍🌫️

mental crag
#

No metals through TSA, so why do you think a portal is okay? haha

vivid ridge
#

Because u can take the metal armor and weapons through

grand sable
#

I made the executive decision that if i was going across to another continent i would refrain from taking metal and stuff through portals....but if its like from....my fucking mine to my forge then i ain't walking!!!

vivid ridge
#

Also I havent flown since 2007 so im sure aiirports have changed

vivid ridge
#

and instead of the game telling you that you cant go thru the portal, it just shoots you off the side of the world

grand sable
#

i also reaaaally really wanted to just blow past the first two biomes to see what this bog witch business is about so i have set everything to baby mode anyways..

#

wog bitch

sterile frost
# mental crag I'm not sure, but I've been keeping an eye on <#1202312684364910612> and there's...

well i have a theory that that the devs want to create something unique. the idea that its a viking game but not a straight up viking simulation, valheim is an alternate viking world but not a strict recreation of what we’d expect. the devs dont want it to be a carbon copy of norse mythology or history, cus if it just followed the same formula of gods, axes & the usual stuff it’d feel repetitive and predictable for us players

that said.. it does suck when our input feels ignored, esp the thoughtful lore based suggestions like you mentioned, to get shut down without explanation! maybe the devs could do a better job communicating their vision to reduce that frustration, like, pin it somewhere so it's clear ThinkingTroll

at the end of the day this game managed to focus on survival in a viking setting without being too trope-heavy or predictable and maybe thats part of its charm & probably why im still playing after more than 2 years

stiff stag
#

Vikings are foreign entities in the realm of valheim, only being sent there long after many civilizations and cultures have risen and fallen. And because it's a realm of the dead and is not a native viking environment, it's only natural that many viking related themes simply aren't present. It takes a fundamental misunderstanding of valheim's setting to expect a very heavy viking theme as the focus of the design when it's really not meant to be that deep (literally just playing as a viking character that was cast into an unfamiliar environment that needs to adapt to the new surroundings). If the game revolved around a viking character in the living realm, then it would be expected that heavy viking themes are present throughout, but that isn't what valheim is.

granite geyser
near citrus
#

💡 I've always found it strange and even causes feelings of rejection for me, a Valheim thing. I hope you understand this suggestion. I'll start by putting it in context. People are able (humans) to see a square and make that same square in 3D and make a cube, can build a square piece of X dimensions, and can cut a bush to make a square, and can see an orange and draw a circle, and can scale the cube and the sphere to make urban furniture. Why can't a Valheim character build the same wooden wall but out of another material? Making a piece of black marble that can't be made of stone is weird. Why is it that what you unlock is the material or the way of building? The pieces of Hearth and Home and those of Mistlands are strange (at least for me) that they can be of one material or color and not others. In the end, it's just a matter of adding the 2x2 wall variant of Wood, charred wood, wood core, carved wood, stone (and I mean that the piece is 2x2x0.3) and black marble (just like that piece is already in white marble)

-Add the functions to the work tables (stone cutter). You will be able to unlock the way to work the stone and make more shapes (you will be able to make the 1x0.13x1 Wood floor piece out of stone. and all the others.

  • Add another station extension or anther independent where the same thing is done but with wood (workbench). (more station level more shapes and models) because the characters in the world of Valheim would learn from the structures they see around. (that's why my character would be nice if he went on an adventure to Mistlands and learned to make a sword-shaped statue... Having the forge at level 6.
#

💡
It seems strange to me that I (1300h) building have to, after more than 300,000 instances of construction, many times I have had to be limiting my imagination because I can't use a piece of X shape but with a color and design Y and Z. I could give examples with images. I will say one: Black marble plinth I will never be able to continue that shape with another type of piece (that is literally stating that the character is stupid and does not know how to replicate a shape. doesn't know what a ramp is. doesn't know what a smooth slope is, yet makes roofs. but doesn't use core wood to make roofs. mmm. weird. and doesn't use tar so his normal wood doesn't break in the rain.

All this is fixed by putting a method for the design and color of the pieces (an improvement for the stone cutter (barrel of mixtures and pigments) (unlocked by unlocking the rings to make barrels) (for example) (The artist's table could also unlock a series of more advanced and mechanical construction pieces) (it already does by the way, it's how the PC makes windmills) what surprises me is that he hasn't learned to make the decorative metal shield that he has spent so many hours seeing in the crypts of the black forest.

gaunt harness
#

#suggestions message Yeah, I really want there to be more use for serpent scale and abyssal chitin. Especially the scales which take a bit of work to obtain (requiring beaching a Serpent with a Harpoon), that you can only make a single item with it feels like a massively missed opportunity.

errant wedge
#

and the serpent shield is so cool too! i'd love an armor set based on that style 👀

quartz totem
stiff stag
#

Don't know why people don't understand that the game is still in pre-release development or why it gets treated like a finished product. Their primary goal isn't to fully flesh out every little aspect of the game at this stage. Polishing and touch ups happen much later either in between major updates or after their primary goal is completed. Also, not everything needs or should even be given a million different uses.

granite geyser
#

If they did that, valheim would just become another project zomboid or 7dtd, and I'm sure no one wants that.

Priorities exist, if they haven't touched something that's been there for ages it's either because they don't want to, or because they postpone it for other things that are more important.

I'm sure more than one would answer that last part with "bUt I sPeFiCiFiCaLlY dIsLiKe ThIs AnD tHeY hAvEn'T dOnE sOmeThInG"and I answer that with that's how you feel, they don't, and guess who has a better take on the decisions made...

grand sable
#

How many people are suggesting """tameable""" """breedable""" or otherwise """buyable""" npcs...jesus christ 😭

#

...no guys thats called slavery and we don't like that anymore 🗿

eternal wyvern
#

I never liked it to begin with, speak for yourself.

granite geyser
#

I can think of 10 situations where having to babysit NPCs would be terrible

uncut linden
wanton atlas
#

Vikings had more like Thralls than slaves like middle east or american slaves from africa

#

BUT

arctic wharf
#

Indentured servitude was common too

grand sable
#

I know it existed back in the day in scandinavia just like anywhere else.....but some things really oughta be left in the past 🤣

wanton atlas
#

most people who asks for slaves etc in valheim have rarily played more than medows and don't really know what later stages of the game means 🤔

wanton atlas
arctic wharf
#

Vinland saga anyone?

near citrus
#

literally.

quartz totem
# stiff stag Don't know why people don't understand that the game is still in pre-release dev...

That's the thing. They made it so good, that it feels like a finished game, iykwim. However, because of that the parts that are not that polished highlights the most and feels "forced" or out of place.
Not that items need to have all uses in a game, but adding a few more uses for that item feels rewarding for that moment, like a "new" discovery. And I don't talk about the primary goal as if they have done it wrong.
It just that, regarding certain craftable items/structure, it peeves me. They could've easily found a way to introduce a new structure/craftable item without the need of "new item".
Why add an item whose only purpose is for a single recipe when another item could suffice? (either recent or old). That's what I'm saying.

Take Charcoal Resin for example, its single purpose is to make a pot (same for the pot shard). Imo, it would be better if the pot required Grausten stone and sulfur (or charred bone). Not something just for that.
(Honest question: ||Btw, why did they added Rotten Meat in the first place? It is redundant) ||

#

Hey @wanton atlas Were you part of the FFT? (First Five Team)

wanton atlas
#

Technically I was hired as number 6 to the team

#

2-3 days before my other CM collegue Montilyet

granite geyser
#

Like the message I just sent literally stated

quartz totem
#

Thanks as well. xD

#

How do you find those messages so quickly? I mean, its dated march.

granite geyser
#

Correct use of keywording

#

Just searched "hired"

quartz totem
#

But you would have to remember (or see) he said that as well. Impressive

granite geyser
#

I see everything

Smiffe talks too much, even if I don't remember just searching a keyword lets me find the msg

rose swan
#

Rianu has been here awhile, think like a week? Maybe two, almost?

arctic wharf
#

One of the valheim discord veterans!

abstract zinc
#

Why are people against a water boss/biome? Is it against the theme of the game overall? Is there not a nordic water monster/god/etc. that would make sense here?

rose swan
#

Generally most people are for some sort of ocean content, but not everyone is for an ocean boss. The nature of the ocean biome is that it’s a medium between other biomes, so it should be handled a little differently.

#

Personally, I don’t think an ocean boss would be a lot of fun, honestly; assuming it’s fought from a boat. Just shoot enough stuff at it before it destroys your boat? Seems like it would be kinda boring, yeah?

arctic wharf
#

We can't sail and manuvour our boat very well... and then you want to put combat on top of it were you realistically can't leave your small boat and half of your attacks might hit the boat itself?

Sure, with enough creativity they might could figure out something great. But the likelihood of it just being a super scuffed fight is pretty high.
The already existing bosses have enough scuff Ragnar_laugh

#

Odds of everyone just trying to bring it to land anyway is also pretty high I would imagine.

unique robin
granite geyser
#

That last part was unnecessary...

It was just a question

unique robin
#

Sure discussion
But putting the actual suggestion in here isn't discussing much
I do get your point but it's not a discussion when it's written like a suggestion

mental crag
#

To be honest, I'm not too big on suggestions anymore cause they just get turned down. Like, whats the point of making good suggestions when everyone has different definitions of what good suggestions are and where they want the game to go

granite geyser
#

So... People have different opinions? Yeah, that's life

mental crag
#

Its just going to cause issues

granite geyser
#

In what way?

civic brook
#

#suggestions message

@gaunt harness can you elaborate on Eitr based power ups after beating Yagluth?

It seems to me that at this stage, when you start your Ash/Mist adventures after taking down Yagluth, it is nice to have resistances panic button, instead of Eitr/Magic related buffs which are kind of obsolete as magic is something you have yet to discover.
I would like to hear the thoughts behind your proposal 🐦

As for me I always saw power ups to be very well planned by dev team, as they seem to go along with your progression:

  1. **Eikthyr **- Run & jump buff makes a lot of sense here, as that is what you will be doing most of the time - while trying to find a spot for your settlement/collecting materials

  2. **Elder **- Next stage after building your settlement, expanding it, lots and lots of wood required for that matter, buff for sure is handy - also is second to none when you gotta fill up your furnaces/kilns

  3. **Bonemass **- Resistances make sense as a panic button for what comes next.. Plains Biome

  4. **Moder **- Great QoL for discovering new lands

  5. **Yagluth **- as I said in the beginning, panic button for next biomes - makes a lot of sense

  6. **Queen **- Eitr regen is exactly where I think it should be, as now you actually have access to all magic stuff

  7. **Fader **- Can't really comment on this one, feels underwhelming vs stage of the game it unlocks on

I'd like to hear your view on that, cheers 🍻

rose swan
gaunt harness
# civic brook https://discord.com/channels/391142601740517377/1202312684364910612/129682159961...

In my power suggestion I had moved Yagluth's elemental resistance to Bonemass, but at a reduced capacity. There is only one element in the Mistland that matters - Fire - and you can cover that with the Plain tier Barley potion for twice the duration without wasting a power slot which could be used for Bonamass instead which covers a much greated threat in the Mistlands: Physical damage!

The point of the suggested power change is to give you a head start into using magic when you get it, which you will in the Mistlands because that is the biome that follows from the Plains by making your lower levels less of an impotent slog. With greater Eitr recovery you get to use the new magic playstyle more freely from the get-go instead of casting a couple of spells and then have nothing for a long while at the cost of a power slot that could be used for something else.

  1. Eikthyr, yep but I added swim there as well because it is part of traversal, especially as you head into dark forest and swamp which has some rivers and deep waters that need to be navigated. Not being stopped dead by small bodies of water would help land exploration. The slight stat-buff is also to give you a bit of a boost to your speed in the early levels, but as a stat bonus instead of a percentage increase to prevent exponential scaling of the buff.

  2. Elder, it just isn't worth a whole power slot. Especially since you need to spend time going to the altar to get the power and the go back to the altar to swap it out. And since it *only *covers tree cutting, for a measly five minutes, it is so underpowered. I am not conviced you save time using the Elder at all unless the place you are cutting trees is right next to the altar. This is why I want to add the mining speed and the carry weight so that the Elder gets actual utility for its designed purpose. Now it can be used to the first few Scrap Iron hauls after you get to the Swamp

#
  1. Bonemass, I think bonemass is good as a defensive power and I am just balancing it out by making it more general for defence while not making it overpowered across the board. Yes, it will give you more damage type cover, but less of it meaning you will still die if fighting many enemies at the same time.

  2. Moder, just needs a slight adjustment to make it feel nicer to use, especially since the current rate feels no different than just sailing along the wind.

  3. Yagluth, literally tied to worst power along with Elder at base design. There is nowhere in the game where you will need to contend with two elements at the same time unless you manage to find two Dvergr mages with different magics simultaneously, but even then it's ice and fire, which you already have ice resistance from any Mountain tier or above cape, leaving only Fire Cover. The only enemy with electric is Yagluth himself, and Eikthyr. Base Yagluth is pointless, and the barley wine is better because it lasts for twice as long and allows for another power to be used.

  4. Queen, the mining speed is not needed at this stage. You will only mine Flametal after this, and you're not on a tight schedule for that. The Eitr recovery is nice, but would have been much nicer to have it BEFORE fighting the queen so that using Eitr against her would have felt more viable than taking small pot shots at her and the running back to the entrance.

  5. Fader, feels like they didn't have any ideas for what to do so they slapped something temporary on. 10% movement speed isn't fantastic and the 300 carry weight is unecessary now that you have stone portals, and there is a potion about to launch that gives 250 bonus carry weight on top of the belt. That's why I remade it into a skill about vigor to match the lore for Fader. It makes it a good power for Phsycal attackers, where Bonemass is for tanks and Yagluth is for spellcasters. Nice trifecta.

Hope this helps clarify my thinking

#

I also chose to make Yag give a stat bonus instead of a damage bonus to again prevent exponential scaling of the power buff. It also makes spells *sliiightly *cheaper to cast allowing you 5 minutes of more persistent casting which helps with damage output and training. At lower levels and with weaker foods this power will not be overpowered, and at higher levels with stronger foods it will just be a short moment of burst fighting which you need to save up for an emergency or a boss. It remains not OP on the level of Bonemass.

gaunt harness
# abstract zinc Why are people against a water boss/biome? Is it against the theme of the game o...

Fighting on a boat is not very deep, so making a boss about going in circles at sea isn't going to be spectacular. It would require a lot of reworks to ships and I guess how you can fight on/from them. There already is a water biome; the ocean. If you're referring to some underwater adventure via Scuba suits or water breathing then I don't see how that will materially make the game exciting as it will add a new form of navigation that is super specific to a singular area.

Basically, there are other things many of us want to see work done on first.

arctic wharf
#

Just have to treat this suggestions chats as a void where you can toss your ideas out there to POSSIBLY inspire the devs future additions.

Literally aside from that, nothing else matters.
You get no reputation or prestige from posting here, votes mean next to nothing, and weather it has any effect on valheims future or not will never be known.

If you are expecting more, then might as well not bother here 🤭

#

Can be nice to just toss it out there sometimes though, rather than sitting on it. Just up to each person to decide if they feel like it.

#

As a wanna be game designer, I mostly just find it fun to discuss things and see were my thoughts might not be the best. Practice taking and giving feedback, to grow a tough skin. 🫡

gaunt harness
# wanton atlas Vikings had more like Thralls than slaves like middle east or american slaves fr...

Thralls were just slaves by a different name. They could be traded like property, which was a massive part of viking trade economy. Beyond it being illegal to outright murder them, punished by a monetary fine, they basically only had whatever rights their master allowed them.

Any freed thrall still had two generations of 'slave debt' to their master after being freed forcing them and their descendants to be loyal to their former master. Not exactly a meaningful difference from any other slavery.

gaunt harness
rose swan
#

Zion’s gonna make a great game someday, if he hasn’t already. And I’ll be waiting for it

arctic wharf
#

While I don't think it takes too much to technically be a game designer... still need to have the work history to be hired as one Ragnar_laugh
Self made projects can count though, and putting your work out there just like the original dev did for valheim here ❤️

#

Thank you for the kindness skol skol to all!

gaunt harness
#

You become a game designer by being hired. You are hire as a game designers.

obtuse wolf
gaunt harness
#

Correction. Blackmetal pickaxe is tier 3. Blackmetal axe is woodcut tier 4.

#

Battering Ram is tier 5, which is needed to break a Fortress.

obtuse wolf
#

hmm well i think it would be interesting if it could be able to break fortress with the queen power in this suggestion

#

not many people would do it but have more options is great

gaunt harness
#

It would make the seige equipment more obsolete than they already are. Pls.

obtuse wolf
#

well u would need to use a whole power slot for it there pros and cons

silent echo
# gaunt harness 3. **Bonemass**, I think bonemass is good as a defensive power and I am just ba...

I don't really disagree with much you've said on the boss powers, but personally I think the purely physical tankiness from bonemass's power makes sense both for where he is in the game and his nature/lore. The division between elemental/physical attack types seems pretty deliberate by the devs, too, and I think enforcing that with the boss powers is good for the game's consistency.

Bonemass getting elemental coverage would also make using it less of a decision and more of an obligation to carry his power when moving into Plains exploration, as it would also cover Fuling Shaman attacks and make clearing villages a much smaller hurdle. You also get bonemass before you get barley wine with fire res, and imo rendering the potion moot before you even get it seems a bit backwards.

gaunt harness
#

My suggestion would essentially just make your normal attacks into Blackmetal tier Pickaxe and woodcut attacks so you break stone, pre-ashland ore and non-fortress buildings. Not specifically useful, but looks cool.
It's more the staggering and backstab bonus that is useful as it makes sneak attacks better and all but the few stagger immune enemies a bit easier to defeat if you can stagger them.

gaunt harness
# silent echo I don't really disagree with much you've said on the boss powers, but personally...

Most elemental attacks have a physical component. There aren't many purely elemental attacks. Bonemass already give you more than adequate cover against those attacks, and the same thing applies that I already said before: Once you have a wolf cape, or above, you only care about fire, and once you get barley and cloudberry you don't even have that problem.

I'm just making the elemental resistance have any place at all since a pure elemental resistance-based power is completely useless.

silent echo
#

Yeah, I hear you, I just think stacking more resistance types on bonemass isn't the solution. I'd prefer to see something added to Yagluth's power to make him less useless (though his position as a sorceror boss before we can touch eitr makes that a bit awkward), and/or adding more elemental threats (and more primarily-elemental-threats) to spice things up and make bonemass less of a one-size-fits-all solution.

eternal wyvern
#

I wish the powers kept the consistency of having a deep connection with the boss. The queen literally just has physical attacks, how her powers boost eitr regen is beyond me. Eikythr is good right now imo, the swimming boost is not needed and in my head detracts from the idea of roaming the wilderness freely.

rose swan
#

Bonemass could have massive HP regen?

gaunt harness
silent echo
#

If he took the defense debuff Gurra recommended, I could see HP regen working. As bonemass is, he really does not need more.

rose swan
gaunt harness
gaunt harness
silent echo
#

Bonemass was a pile of corpses that gathered power from collecting a bigger pile of rot. Could give a "vampire" effect, regen hp when dealing final blow to an enemy, or increased damage from dealing a final blow. (I don't think this is an ideal solution, though, given that I don't think the game currently has any way of tracking final blows. Maybe just from damage at all?)

eternal wyvern
#

The thing about HP regen is going to be based on how it's implemented. It can not be the flat rate we have with potions, there has to be some type of relativity involved making it useful throughout. With that being said, I have a strong feeling that it will never be changed given how much people use it.

#

I could see 30% damage reduction working though, that's more of a slight nerf than changing the power completely.

silent echo
#

New suggestion: add barking sound effect to fenris set

gaunt harness
silent echo
eternal wyvern
gaunt harness
#

Regeneration is literally part of Fader's lore. That's why I added HP/Stamina regen to him.
"The pure fire of a grand drake has the power to give life and quicken the dead earth. Once, they blessed the land and seas with their cleansing flame, bringing new life wherever they passed. "

#

No other boss has lore attachment to that mechanic.

eternal wyvern
#

It should be death and destruction though. Regeneration is a part of his past life where he wasn't so full of rage. I think it also is more fitting to come out of a biome like Ashlands.

gaunt harness
#

Killing the forsaken is a redemption moment for many of them. Quote from his trophy: "I followed a false destiny, and it gave me nothing but ruin. Forgive me, my love... "

#

The curse of the Ashlands was because Fader was driven mad. Otherwise he was a life giver.

silent echo
#

the lore gurra quoted also seems to reflect the intertwined nature of destruction and creation, so I could still see regen as part of his power set, personally. difficult to find something that fits his lore less than "strength belt 2.0", though, I think

gaunt harness
#

Unless we consider him a beast of burden. CorpseRun

eternal wyvern
#

Yeah I could see it. I guess I just expect something more offensive to come out of killing him but I would not mind a change for regeneration powers at all.

silent echo
#

he's so late-game I'm almost tempted to say he deserves a "die while it's active, get phoenix'd about it" power, but I think that would be. very difficult to balance in a way that feels fun and not like built-in cheese strats

eternal wyvern
#

What does that "die while it's active, get phoenix'd about it" phrase mean?

gaunt harness
gaunt harness
silent echo
#

Could give it consequences along with (still drop your stuff in a gravestone or something, maybe), but again, very hard to balance in a way that hits fun, useful, and not-cheesy

eternal wyvern
#

That would be so cool if implemented properly.

silent echo
#

It could be! And as the second-to-last boss, it's not a bad place to implement a power that strong. But very tricky.

eternal wyvern
#
Suggestion:
Add a +20 to Elemental and Blood Magic for duration of power
Move the Queen's Eitr regen to Yagluth```

I don't see this happening, Eitr and those skills are only unlocked in Mistlands so it would take away the discovery of magic if people can just read the runestone.
#

I could see an increased in elemental damage (like how the ask set gives pierce damage increase)

silent echo
#

Fucked up idea hour: yagluth gives you elemental resist, but it also drops meteors around your ears for the entire duration, which can hurt both you and enemies. Weaker than true yagluth's meteors, obviously, and more of a "willful environmental hazard" than an actual attack. I think it could be neat :)

gaunt harness
#

Yeah, but Mistlands is the next place after Plains. So... literally just about to become relevant.

#

If anything, it is a very good carrot on a stick to make you seek out how to get access to magic. 😏

silent echo
#

which isn't the worst thing in the world considering they took the raven out back and shot him after like the second biome

eternal wyvern
#

first some phoenix thing and now something with a carrot?

granite geyser
gaunt harness
#

'Carrot on a stick' means a way to guide someone forward, or towards a goal.

eternal wyvern
#

Thank you

silent echo
eternal wyvern
#

I know raining cats and dogs 😄

silent echo
# eternal wyvern Thank you

If you've ever seen how you can ride pigs in minecraft, that is the imagery the "carrot on a stick" imagery refers to. Alternatively, "carrot or the stick" implies two different approaches to motivating someone: a treat/reward (the carrot) or a threat/punishment (beating them with a stick)

gaunt harness
silent echo
eternal wyvern
silent echo
#

If by "catfishing" you mean leading around a cat with a toy, yes. If you mean the internet phenomenon, then I... don't think I see the connection 😂

quartz totem
gaunt harness
#

#suggestions message Novel, and not bad ideas. In general I just wish the traders had more flair to them. The quest was a nice treat, if a bit of a let down, but 'repeatable' quests would be nice. Just in general it is nice if there are at least a few NPCs we can interact with beyond buying items once and never again.

echo gyro
#

man i want a plains light armor set, made with linen or something, and maybe it could give +Spears or something idk since Fulings use thrown spears

#

just feels weird to use light armor all game and not get an upgrade with the plains

versed sonnet
#

I bet we'll see something eventually. Swamps getting good content and had abominations added, mountains got their own dungeon

Plains so far just got tar pits and their function is mainly aesthetic build pieces lol

next ermine
#

it'd be neat to see just a mathematically-based level system. ik ik that would require a huge rework and so so many balancing patches, but rather than having greydwarves be so ridiculously easy after making all your iron gear, they're just less annoying. like everything progresses as a function of your character, let's say a "skill" that isn't tied to a mechanic except enemy hp and damage output. hosting as a server world could have the option to adjust enemy stats for the whole world or on an individual player basis. previously beaten biomes would still be easy, but not trivial-- and it would pave the way for a fun experience backtreading should some items or gear (or quests?) require it.

wanton atlas
oak fulcrum
finite vapor
#

Would be awesome if she sold red and blue jute and would certainly fit her theme.

#

Or maybe more colours with different textures

#

I never ever wear her clothes they are only for display

oak fulcrum
peak bronze
#

I use them when building or farming, less cost of stamina is useful.

peak bronze
oak fulcrum
#

they effct stamina usage no?

finite vapor
peak bronze
finite vapor
#

Unless it's a massive farm with hundreds of crops but you're stuffed if you get raided

oak fulcrum
#

like you unable to fish if its not up to lvl 50 skill

peak bronze
finite vapor
#

Fishing is just something i refuse to engage with. So many other games did it better

oak fulcrum
#

like fishing in valheim is far mor difficult than in real life XD

peak bronze
finite vapor
#

I guess but I probably still won't use hildir clothes

peak bronze
#

Fair, it is up to the user.

oak fulcrum
finite vapor
#

I just wish she sold some more interesting decorative items like special carpets or curtains would be great

peak bronze
#

Barber station is nice.

oak fulcrum
#

but she sells that fireplace wich is really usefull

gaunt harness
wanton atlas
#

it's really what you want type

#

you can just be very cutsy and roam around medows forever

gaunt harness
#

Yeah... Valheim has that issue where the meadows and early base building is so cosy it took me near 20 hours to go into my first burial. Also, that first troll set me straight for what kind of game I thought I was in for. ThinkingTroll

lone zenith
#

I think that chains should be craftable

#

Like with silver and iron or something.

lofty wave
#

They shouldn’t be craftable, you can explore more to find chains or kill wraiths.

rose swan
#

Way more fun to hunt for chains anyways!

sick hornet
#

i just want placeable chains

rose swan
#

Oh, and regarding some conversation above, agree on fishing gear. Would be nice if we had some way to improve fishing before catching all the fish lol. Hildir could use some touching up I believe as well. There’s some potential for some overlap there 😉

rose swan
gaunt harness
quartz totem
hexed jewel
#

more ways to OBTAIN chains would be nice tho, ||one of the PTB changes should help somewhat but that help still be very RNG dependent|| since it's used in some real nice looking popular build pieces (e.g. the lanterns), I assume that's why there's so much clamor for specifically chains being made buildable

gaunt harness
#

I think just slightly increasing their availability would dramatically solve the chain issue. Make Wraiths drop 1-2 instead of just 1, and make loot chests contain an extra one or two. Ez.

rose swan
hexed jewel
#

that seems like a good place, or mines/somewhere in mistlands

arctic wharf
raven bramble
#

i just wish we had more stuff to do, more side hassles that are ordered from npcs, hildir is great, but she fits multiplayer more for her roleplay potential, on singleplayer she feels kinda pointless to do tasks for her

granite geyser
#

I wouldn't be opposed to dyrwyrn-like artifacts... As long as they remain to ONE per world

raven bramble
#

like, these aren't necessary and it gives you the option to buy the trinkets, but doing a task is for free and lets players get occupied with something

granite geyser
#

Similarly to how players can choose their playstyle, they could also choose which artifacts to use based on what they actually need

raven bramble
#

think of it as 'it needs to charge its magic' or some shit like this

granite geyser
#

I was thinking in weapons

raven bramble
#

ah i see

granite geyser
#

But tools wouldn't be different, I assumed you mean being able to find multiple for coop games.

At the very, very least, finding a very limited number would be ok

raven bramble
#

bog witch feels more "magical trinkets and gizmos" kinda quest person

granite geyser
#

Like 2-3 per world

raven bramble
#

i see, i think its fair like this

#

would aim for like 12-15 trinkets overall, depends on which areas we want to improve, for example farming where you get a seed that makes any farm crops have a chance for multiple yield (crops that don't make seeds that is, so trees and flowers are excluded from this)

#

for the price of wasting vastly more stamina when farming

#

the seed must be active during plantation to actually give you extra carrots/turnips/onions etc.

#

so you can't just cheese it around by only activating it when its crop gathering time

sick hornet
#

so you can have low-hanging braziers

#

or even swaying lanterns

errant wedge
deep zodiac
#

Why is it a bed idea to add learning spells in Valheim? Can someone please tell me

#

Like a healing spell and a firebolt.

lofty wave
#

Why add learning spells when the current one spell per staff system works fine?
A healing spell would be too powerful and what would a firebolt do that the staff of embers doesn’t?

deep zodiac
#

You could have rookie spells in the start

rose swan
#

There would need to be some sort of earlier crafting station to craft those early game magic weapons 🤔

deep zodiac
rose swan
#

There would need to be early eitr foods as well

deep zodiac
#

Yea

near citrus
deep zodiac
#

Yea. And the glowing mushrooms in the crypts could also give a little bit of eitr

lofty wave
#

We have elemental arrows in early biomes, those are effectively weak projectile spells.

rose swan
#

I’m not opposed to having magic earlier in the game anymore. I don’t really mind one way or the other. But I always welcome new crafting stations… now you got my mind thinking haha

gaunt harness
#

I do want there to be some really weak early magic just to give us a chance to train it in early levels while still remaining relatively weak until the Mistlands.

deep zodiac
#

The magic doesnt have to be items it can be learned from books

gaunt harness
#

Like a ghost summon Bloodmagic for a weak af familiar, or being able to use some weak rock-breaking elemental spell. Idk.

granite geyser
gaunt harness
rose swan
#

If anything, I feel like early magic would still need to be attached to an item type, not just inherent

stiff stag
#

Magic isn't accessible any earlier because it is not meant to be obtained any earlier, enough said.

lofty wave
deep zodiac
#

But spell tomes like small books would be a great item

near citrus
granite geyser
gaunt harness
hexed jewel
#

that's true we are all individually the Jason Bourne of Vikings

untold gazelle
#

Remember we all have access to hoe, hammer and fireplaces from the start basically, the most powerfull weapons in the game
Making something (magic) that doesn’t feel useless compared to them would probably break the game

hexed jewel
#

or whatever gigachad action hero stand in you prefer

deep zodiac
#

But still humans. You dont start with elemental powers. Especially not water XD Being able to swim for only 2 sek is painfull

granite geyser
near citrus
gaunt harness
granite geyser
#

Or you can (again) avoid having to do that by doing the exact same thing with a staff... At a safe distance

near citrus
deep zodiac
#

Yall know necks. The frog looking ahh things chilling in swampy ponds. They seem to be inspired by näcken. Näcken is a nordic creature that plays his violin in the middle of a pond luring children and people that are alone towards him until they are close enough so he can capture and feed on them. That would be a cool thing to have in valheim since its a viking game.

#

as an enemy that you have to watch out for

lofty wave
#

Why would we want Näcken if we have the cuter version NeckSmile? What material/use would the Näcken have? It would need a reason to exist.

deep zodiac
#

He would have a magic violin that makes all other creatures in an x amont of area dance as long as the player plays the violin.

#

And its mythology and who doesnt like that

#

It would only affect weak monsters

lofty wave
#

If it only affects necks, I need it. Otherwise it’s too op.

deep zodiac
#

like draugr and greydwarvs

deep zodiac
near citrus
#

It might make sense for the Necks to start with, that they had a nest, and it would also make sense that those pits where the Necks live had a resource called clay.

deep zodiac
#

so you can capture them or whatever you want

gaunt harness
lofty wave
deep zodiac
#

The neck are frogs named after the näcken since they are also hostile and live in ponds/swamps

deep zodiac
lofty wave
#

That would still include many stronger enemies such as lox, seekers and asksvin. If Näcken and necks are related, only affecting necks would make sense, and they are the weakest enemies in the game.

deep zodiac
#

Ok then. But when i mean animals i mean boars and deers too. Wolves would be to op since then you could create an army easily

near citrus
#

It has been said several times (transport cages) but the subtlety of woke ideology may make one think that slavery is being incited

deep zodiac
#

I mean for your base

#

as guards

near citrus
#

hahahaha noisy, that reminds me of the Spanish phrase "vivir en un gallinero" when you are in a very noisy place

hexed jewel
#

#suggestions message should just implement the same behavior wolves have now, a toggleable follow, for all tames, no need for any complicated reworking or anything, that alone would add a lot of value to tames, cutting down a lot of the pointless frustrating difficulty using them, and make mounts way more viable/usable, since you wouldn't have to immediately remove saddle upon dismount before they bolt off and may or may not ever be seen again

eternal wyvern
#

A lot of people sneeze, but they ain't blessed.

quartz totem
#

#suggestions message
Technically the "found" a-not-so-good solution currently going on PTB (a near-future update), because the problem extends to all workbenches and not only cauldron, tho cauldron is the one we access the most and more frequently.

lofty field
hexed jewel
#

i wouldn't oppose a limit whatsoever, though I think for the time spent it really isn't an issue nor strictly needed for balance--you generally need an actual army proper if it's bosses, and for more common enemies, they'll hit hard against lower biomes, decent in current ones, but likewise you need an army for any more advanced (and you're gonna take tons of attrition losses, meaning you have to constantly replenish); it's honestly probably way more time to play that way, than to just do the intended progression of fighting your way to better gear alone, so I don't really see much unbalanced about it; if folks wanna take several times more time to 'cheese' their way to the same result, more power to them, there's a reason you DON'T see speedrunners breeding up armies of tames

rose swan
hexed jewel
#

@rose swan if they WERE stronger, then strats using them would be a lot stronger of course, and then the justification for a limit becomes all that much stronger; I'm pretty ambivalent about a limit, could take it or leave it won't matter much to me, I almost never meet a potential new skill I don't love though, an Animal Handling/husbandry skill could increase taming speed, raise tame speed limit, and/or provide a scaling buff to tame stats, and I'm VERY here for any or all of that!

rose swan
#

Take it a step further, could increase chance for extra yield of animal based products. ||kinda like farming skill increases chance for extra crops|| (bog witch spoiler)

arctic wharf
#

More skills? (Groans) I guuueeeessss, just something else to ignore Ragnar_laugh

vivid ridge
#

I love the skills a lot HAHA

vivid ridge
#

Imagine having like 10 wolves all with armor and they all die and drop the armor. That would be chaotic for inventory slots lol

#

unless they stack... but i couldnt see them making any armor or weapons like that stackable

analog moss
#

@cinder pond #suggestions message this is already in place. when you look at the big map, you can right-click a marker type to hide/show it.

granite geyser
#

Right click the ones on the right...

long glacier
#

is someone suggesting something that already exists a valid use of ♻️ ?

peak bronze
azure cargo
modern mist
arctic wharf
#

I don't recall skinning creatures... they just poof into monster smoke and materials 🤣

#

Also are slaying mostly monsters.... until mistlands haha

untold gazelle
azure cargo
# modern mist Mind blowing, right? Not like the game is focused on constant murder and mayhem,...

You kill monsters, which is not considered a bad thing honestly. The only time you kill something that is an inteligent, humanoid creature, is when you kill dwarves in mistlands.
Besides the fact that they would add a significant change of the game’s farming experience, that requires doing a thing that is considered one of the most cruel things, that human can do, IT WOULDN’T EVEN FIT IN THE GAME BASED ON FARMING, PREPARING, BUILDING AND FIGHTING/RESOURCE GATHERING AFTER ALL THAT!

azure cargo
arctic wharf
#

It is going to be really weird to lose farming levels to dieing out in the world.... but it is on its way already I guess haha.

Hence why I just ignore skills as a whole.

arctic wharf
untold gazelle
#

The graphics card is the real slave here why is nobody talking about it

short wing
short wing
untold gazelle
rose swan
#

Some feel dropping your inventory is enough punishment. I don’t mind either way, but it isn’t a bit of a bummer when I return to a skill- say fishing, and I’ve lost like 10-15 levels haha

untold gazelle
#

The dying screen shoud say “you are a looser” to remind you lost skills and should not die too often

rose swan
#

That would be a good punishment

short wing
untold gazelle
#

Just enough so people don’t ignore them