#suggestion-discussion
1 messages · Page 23 of 1
But that was just what I had in mind hehe
i also like the added use for the furniture
i already really like that valheim actually has a practical reason for bothering with furniture to push you to actually decorate
Same, the whole rested mechanic is pretty great imo.
Though as opinionated as I am I think it could be a tiny bit better hahaha. Past about 30 minutes of buff time, it becomes less and less worthwhile to get +1 minute to the buff.
I myself would love if it was say like, 1% stronger of a buff for each level of rested... so it gets a tiny bit more potent in addition to lasting longer. 🤭
Man, I made a lot of suggestions pre the server wipe event... have em saved too lol. Over 50. 😅
Will just summerise that I think there is a lot of small additions/tweaks that could go a long way.
But most people would think similarly yeah.
I don’t remember many of my pre-hack suggestions, but I know I had quite a few of them too 
Since I have a little thing going about voting on every single suggestion, I remember a decent amount.
Is some that still get repeated a lot like bears, horses, npcs, ect. 🤭
I remember my very first suggestion many years ago lol. Red dragons in the plains. Not my proudest.
I mean, we did get another dragon in the end. 
I remember asking for a dual-wielded buckler + tower shield weapon for ashlands
D E F E N S E
i think this is the best idea for the idea of smoking fish for having more jerky like foods
it will give fish a purpose and also an unique identity
What happened? I wasn’t around when this hack occoured
You mentioned it a lot so it got me curious
One of the devs clicked a bad link and hell broke loose
The server got wiped about 90%, so a lot was lost.
it's pretty scarry hehehe... had my discord hacked once way in the past so
this is my second account now.
So you're actually ZitwO and not ZionE.
Gottem
❔ ❔ ❔
Funny? no idea who that is, guessing someone else that has been in this chat.
😅 pretty open with this account tho. can see me in my profile pic with my gf, and Zion is my first name kekw
anywho, ye... was sad times when the server was compromised
If this is your second account it should have ‘two’ instead of ‘one’
First one was so old that it used a childhood account name lol
If this was pre-wipe server, I could point out the old suggestions from it.

#suggestions message
Hammer and hoe at level 4 would make it less consistent? All building tools go to level 3, so why should the hammer and hoe go higher than the cultivator?
all tools and shields max out at level 3
@vital lynx
@nocturne solstice Define away, because when you are out of render distance from anything that requires fuel it stops burning and consuming fuel.
I'm a builder, sometimes when I farm wood near my base or tend gardens i come back around the corner and the base is dark, iron based lighting lasts a lot longer, but larger villages with a few active players coming in and out those things burn all the time, just wanna be able to turn lights off in the areas we don't always use like an electric service, turn the lights off to save on the bill cause 50 resin a day is expensive.
That's definitely not true. Fuel light sources and go away for the time they take to burn, and when you reload the area time catches up and they're no longer burning.
that and burning fuel in the daylight for lighting is pointless unless its underground or inside, so the choice to burn or not burn should be there
I was hopeful that Ashlands would give us a fuel that could be used in existing lighting to make it burn permanently. The description on charcoal resin indicates that it's "still ready to burn some more," but its only use currently is to stick pot shards back together. It wouldn't make sense to make lighting that consumed it, since it's kind of low availability and nonrenewable.
Formalized it as a suggestion. 🙂
it's not the same tho
I had kinda wanted a way to get pwrminant light fixtures as well for a long time.
Can't remember if lanterns stay on always or not tho.
Lanterns and wisp torches are permanent
Dvergr lanterns are permanent.
Wards are too, but a bit big for most places
And there’s the new lava lanterns in ashlands
The sconces seem to remain the best way to light spaces, though. The dvergr lanterns don't throw nearly as much light, and lava lamps need a surface.
It makes sense that the best lights would need fuel though
Otherwise they would be no reason to use lights that require fuel after infinite lights are available
Eh, I mean it's not like mechanically we are desperate for lights... by now it's all just for aesthetics.
im sure after playing through most of the game i think having infinite lights are kinda deserved
I'm cool with needing fuel, just wanna turn them off in the daytime lol
espcially since you get sconces in the dark forest and they stay the best for the entire game
They’re definitely deserved, but there needs to be some benefit that comes with constantly spending resources for light
i think there should also be a benefit for farming charcoal resin in ashlands for a better light source
Idk, I kinda don't agree by now 🤷♂️
It's not like the lights have any other mechanics tied to them aside from light.
like make it cost flametal and charcoal resin maybe smth else and i think thats a fair price for infinte light
Lighting seems like a big thing adding valheim has no brightness adj.
Worst case you just carry a torch or something else on you.
Lighting is not necessary at all for the most part. I forgo it entirely (aside from campfires/hearths for cooking) until mistlands and get by just fine. If I really need light for anything I just use the dvergr circlet which ends up being more than enough along with being a convenient option.
Never am worried about not seeing, nor is there any major mechanic that makes me desperate for light.
We don't cave delve like in other games.... and in said other games most of the time the light sources are just always perminant anyway lol
Funny enough the caves that do exist you don't really need a light for as it is in valheim 
I do use the circlet in some spots in dungeons/caves just to see the treasure on the ground more easily, but that's about it.
Fuel is a cool part of it and (lol mb) most agree well placed lights can really change a build, but having the option to on/off the lights is not only practical/realistic. But can add neat effects to the game like signaling, adding theme or other odd things like lighting ceremonial blue flames before a boss fight, and green when it's all done and we are celebrating the victory.
Not everyone agrees, can't really claim that... I don't agree hahaha
Well, about fuel being a cool part that is. (Noticed the separation late, oop)
The "everyone agrees" part came after that statement and was referring to something else, meaning it was separate.
I really like the idea of doing maintenance on/in my base, including adding fuel to my lighting/cooking. just something I enjoy and it feels immersive to me.
I noticed lol
Is always the mod to make lights infinite I guess 🤭
I fixed, lol
Ceremonial lightning, I like that. I can see the fun in having the ability to turn lights on/off, that’s a cool idea
Not to drag it out much more, but having 3D art experience I do ofc completely know how lightning can make or break art and environments hehe...
It can both make good art bad and bad art good... or good art great.
Also I had already 👍👍 The suggestions 
It does make a big difference, and you're right, but I shouldn't have used the generalization of "everyone" anyway.
I more just misread your message lol, on me. 🤭
The suggestion was about server-locked chars
its more like items u spawned in with cheats i want there to be a optional setting that does that also even server locking isnt a bad a idea as long as its optional
There is nothing distinguishing cheated in items from ones obtained legitimately, and there have been many discussions on why server locking is very bad/problematic. As always, it is the server owner's responsibility to only let in and keep people they can trust, and playing with random strangers naturally opens you up to risks.
1 im sure the devs of this game can code something to tell the difference between cheated items and non cheated items
2 server locking and letting cheated items in a server as long as its optional and completely up to the host you should have no problem with this as this is OPTIONAL
They surely can.
But it's explicitly stated they don't want to, as shown in the message link I posted. And it's been stated multiple times
Locking out is easier than locking in
#suggestions message Maybe im misunderstanding the suggestion but there are already craftable baits for fishing.
Yes they exist
yeah i just dont like how cheated stuff can go into non cheated worlds just doesnt hit me the right way i guess
I feel like because Valheim isn’t a competitive game, there isn’t much of a need/want for anti-cheating measures to be put in place.
yeah im not used to stuff like that
like how hard earned stuff can just be obtained by cheating
#suggestions message I would argue that making the mini-quest for a weapon in Ashlands provide the reward of a sword and only a sword is incredibly short-sighted. Surely, including a weapon type choice at the outset would, at least, provide players with their choice of weapon to pursue.
Gotcha, that’s understandable. I see where you’re coming from. Furthermore though, even if something was put in place to flag an item as cheated or not, I’m sure almost immediately a mod would come out to remove such restrictions.
valheim is based on trusting your comrades
it's not ment for random pickups
i assumed they meant the basic level bait which only can be obtained by purchasing as far as I know--otherwise makes no sense, literally just are asking for the game to be the way it is now
Recommend modes of play.
1 player (solo)
2 - 5 players (Small friends group)
No recommended or supported.
6+ players
Large Servers with many unknown players
(Adjusted)
.
You only get support for the latter when the community puts in the effort to make it work 🙂
we actually had auto-adjustments up to 10 players. but the monsters became so strong. we capped it at 5 players
Guess I should revise that huhu, there. I knew it was a small number 😁
usually when there is 5+ people. everyone don't fight the same enemy 😅
i mean i get your point but do you think something about that will ever be done in the future like cheated items being brought into cheat free worlds
That makes a lot of sense for more competitive games such as rust or ark, but not for a coop game like valheim, changing valheim to be able to fit into this type of games would make it more interesting but probably harder to balance
Probably not 🤔
but never say never
but since we have added this as a "flag" ingame. modders can quite easy pickup on it to make a mod for preventing people with the cheat flag on. to prevent access
tho it can be circomvented quite easily aswell. so there will never be a perfect 100% cheat-proof sollution
Would they be able to expand the player limit as well?
yes. already exists. but the more players you have. the worse the lag will be
the only people who had descent manageable lag was a university LAN party of 50 people 😄
but they spread out and such
honestly, you have a lot to consider as soon as having the game naturally support more players is a concern.
Even the comparable and new project (Enshrouded) has this very same concern with it's multiplayer not really being ideal for anything aside from a small group of friends tackling the content together.
yes
5+ will start to struggle with almost all materials
if you have 10 people all needing iron. well if the game has 250,000 iron. there still will only be 25,000 per player
I personally respect the decision to stay more focused towards 1 + some friends myself.
And while I might personally think that taking some inspiration from other genre's such as MMO's can be fine when looking at comparable elements... this is indeed not meant to be "MMO" by any means.
heard that line many times by now 
Can leave the larger servers in the communities hands 👍 (With hosting and mods for functionality)
Also the game lacks a faction system in order to function as an “MMO”, so everyone would be able to see the rivals on the map and cheese the disable pvp option
Is many differences that are there just by having different aims and goals ye.
Don't necessarily need factions for an MMO though, it's just very common.
I mean, the way it works now is every player on the same team, so unless the “show on map” and “pvp” were set off and on respectively as definitive for the entire server, it would not work for competitive MMO
I said MMO in general before, but i meant a competitive MMO instead, my mistake
ONLY 25k per player? 😅
yeah
and some people complain there isn't enough iron
Wouldn't it be easy to use the defeated boss global keys as a condition for certain items to be allowed or not?
I'm sure the answer is "not being a matter of whether is possible or not but whether we want it or not" but still...
Example: Killing eikthyr would make the world bronze age, meaning that only bronze tier gear would be allowed but anything beyond that would not be usable until next global boss key is unlocked. Items would need to be flagged as such
how would that work then ?
well.. cheat engine can just have a club level 1000 doing trillion damage
Cheaters will find a way certainly
Well this would stop the fun of biome hopping wouldn't it. Can't have Fenris or Ash portals till the group catches up, even if you earn it in game.
Unless you mean flagging items as "not from this world" as well.
Oh right
I dont mean to 🤓 but, What's your source? like what are you taking as a refference? real life? cus nobody in real life would use a hammer slamming it into the ground, so I guess you have your own canon way of thinking for how hammers are used?
A spin, a shove, a top down, or left right swing would be cool
I'm playing on a modded server which does just that. It's set up to be mmo style valheim, with server based characters (so no taking your char to your own server to spawn items), mods limited to what the host allows and respawning resources. Works pretty well overall, and I like being able to meet new people while playing one of my most favourite games.
Yoshi is my canon 🫡
He's also wielding the ban HAMMAR, no?
banhammer, thunderhammer, mariohammer
all the same
this is also how to hammer
I want to see 10 players doing that to a boss or large group of enemies
that would be a really cool GIF 😮
#suggestions message weapon gaps in biomes are fully intentional and won't be filled on purpose.
Even I do wish they were lessened a bit for a few weapon types though.
I don't agree with trying to put magic staffs earlier in the game, but an extra fist weapon or two later in the game wouldn't hurt. 🤭
Even a single battleaxe in the second half of the game would be nice too
Yeah some weapon types are over represented compared to others, a bit better balance would be nice but having every weapon type in all the biomes no thanks.
Deep north needs to skip swords, there’s too many
Clubs 😅
I actually feel like if anything, Deep North should have all weapon types. This way, every weapon type has an end game version. Unless Ashland weapons have similar stats to DN weapons or something.
Fist and battle axes are the only weapons that "need" tier filling.
Rest are good enough
Some faster axes or double axes prior to ashlands might also be nice. I don't train axes before ashlands because I find the other axes too slow.
we need a dyrnwyn for every weapon type 💯
Or a way to select what weapon type dyrnwyn is going to be.
yea smth like that in deep north would be cool
Dyrnwyn existed before the ashlands update as an unused, fiery sword, so that's the only weapon it should be.
by dyrnwym we mean a weapon where you have to search out certain items to craft it
no
wrong actually
Dyrnwyn was always the fire sword from ashlands
both the old and new one
The old one you made from flametal you got from the meteor flaming things in ashlands 😉
Wasn't that recipe removed before the ashlands update?
I know it could be crafted in the older versions
Sure but having some special weapon for every weapon type that you need to scour the world for to find the pieces would be nice but you can only ever find 1 special weapon per world.
So something akin to dyrnwyn for every weapon type or a way to select which weapon you will be collecting pieces for would be nice.
Maybe there are multiple spots and each spot has a part of some weapon type, you can find all of them and you have to bring it to a special anvil and it can only be used once, so you have to find all the parts for the weapon type you want and bring those pieces to the anvil.
Choosing a single weapon type to permanently be better than others (assuming this quest gets the best weapon in the game of that type) would be very interesting, I like it
They'd need to be very carefully balanced so we don't see everyone picking the same weapon though
The recepie was removed back in 2020
Maybe you can find such a weapon just past the middle point of the game, like first pieces is somewhere in a swamp, the next piece in mountains and the last piece in plains and you can then make that weapon, in the next biomes you can find other pieces to upgrade it or change it, like in mistlands you could infuse it with magic or an element or just upgrade it, in ashlands you can add one of the gems to it and / or upgrade it.
But then there would be no reason to craft the already existing late-game weapons of the same type
The blackmetal sword would be useless if making a quest sword, for example
True but all the other weapons are still game and certain weapons can not be made in certain biomes so it would also plug that gap.
Like there is no black metal mace and there is no one hand knife in the mistlands.
We could also argue that there isn't a need to make the flamemetal swords since dyrnwyn exists.
You forgot porcupine?
Yes, checked for blackmetal weapons and porcupine doesn't use blackmetal.
It's got the expected stats of a plains tier mace though, like abyssal razor for swamps
We need a dyrnwyn which is actually an upgrade. The "Legendary Sword" is almost the exact damage as any other high tier sword.
True but the point still stands that every biome has some weapon types missing, so it would plug the hole for those biomes and would it be so bad to not need to craft the weapon type you chose to go with.
Though depending on how hard to find the weapon pieces are, it might still be interesting to actually craft the weapon if it is better than your unupgraded special weapon till you have found the piece for it.
Do we know if the devs intent to add ocean tier biome? something like Nazjatar(?) maybe
There won't be an entire biome, but there could be more ocean content in future. The only remaining biome to be added is Deep North.
@eternal zodiac Just for a bit of learning, the term you are looking for is Texel Density 😉
Modders tend to quickly blow past the relevant resolutions (For both poly counts and texel density) that already exist in valheim, and so their additions tend look out of place in similar ways. 🤣
Mods have the excuse they arent meant to be the same game after the modding though 😛
@ashen tinsel
too much work
I mean, depends on the mod and what they are trying to do (weather it be an addition to the game or something grander lol)
well if its called vanilla + then it should follow the aesthetic if it's not then it doesnt have to
never said it had to, just that many additions end up so out of place due to lack of attempt to adhere to the existing art style 🤭
@eternal zodiac we aren't going to tailor the game for people that constantly will replay the game.
Valheim is ment to be played from start to end.
But the game is already replayable...
my bad, thought valheim appealed to players that liked souls games/terraria/minecraft which are known for replayability
we don't have the manpower to do such a task 🥲
hence we have to limit the scope of the game
you mean the textures rework? I myself would be fine if ashlands got downgraded to black forest resoultion so they fit better
non of those 2 suggestions
Is already a bit of replayability In valheim, but I am inclined to agree with smiffe on this one.
It takes a lot of content to have multiple playthroughs of replayability, and that's too much of a strain on their current pace.
Hope for small steps, not huge leaps.
Speaking of, am still wondering how soon we may see what these mysterious huts in the swamp are ahaha.
they do spoil us, truly
some people want variations, some people like it's being the same every time. just looks abit diffrent.
can't really tailor for both unless we add 1000's of work hours :/
Some peeps like me love the semi-randomness we currently get with stuff like burial grounds / frost caves/ and so on 🤭
The super rare lake has always been something many loved, so some more extra rare generations would never hurt either ofc.
Avid fan of the mines in Mistlands 
#suggestions message Was so close to getting this, but I’m more than happy with the straw decoration we got with Ashlands 😁
Best part of mistlands in my opinion. Dvergr outposts are a close second.
best part imo is probably just the overall atmosphere. Walking around in a mistlands is a treat if you look around and soak it in some as you go... ofc trying your best to avoid gjall lol
9/10 times the content they put out is great, I just want more of it ahaha
@wanton atlas what about general early-mid game biomes love? like add some items, some new textures maybe, a few more varied enemies(?)
no
Even if you did, there's still the matter of not being able to please everyone.
A game for everyone is a game for no one. This is a true statement, but also a hard-to-swallow pill for many
indeed
if we add 1 thing. then someone will ask for 2
then 3
then 4
never ending
And there will always be those that dislike any of those regardless of what they are
yeah
we add a slime. someone wanted a boar.
we add a boar, someone wants a flying hawk
Ashlands:
charred, warrior, archer, asksvin, Morgen, Fallen valk, bonemaw, blob, warlock, vulture
all of these are clutered with many different mechanics and very detailed designs
bf: greydwarf, bigger greydwarf, shaman and troll.
they are few, have pixelated models and repetitive attack patterns
you can always say no to people demanding too much, Im not demaning anything but something, something isnt too much.
Skeletons and ghosts as well for BF 👍
Only thing I’d say on that, Black Forest is still very early.
We are getting some new swamp features though, so there’s that to look forward to
I think it's fine that earlier biomes have less variety. It's good for easing players into the game. Just how progression like this should work.
My #1 desire will of course always be content to return to older biomes for with later game progression items though 🤭
I agree, I feel like the progression makes a lot of sense currently and feels very smooth.
Zion, you’re a cool dude to bounce ideas off of, and you got some cool ideas 👍
Thanks 😁 I appreciate the compliment, it made my day.
Is quite a few here that are respectful and great people always down to openly discuss the suggestions, yourself included. ❤️
Thanks man 🍻 yeah the fruitful conversations here are pretty great to be apart of
I’m really glad to be back in the game, what a breath of fresh air. Valheim is definitely one of my go-to games at this point.
@modern mist last world played is already placed at the top of the list
@round pelican what are you suggesting?
How to realism: human history edition
It is, but when you shuffle back to pick some old character you have to remember which world was this old character from. It would be nice to have either some kind of highlight (different color or bolded).
What would you slave in the first place? This isn't Conan exiles, and automation and city management mechanics have never had a place in valheim
On top of slavery being over the top for the game's intended age gap
...
It was already awful that it implied slaving other creatures, but other players?
@wanton atlas I'm sure you would love to read this lol (what's above)
not since I've seen it 3 times now
Did you guys ban the winar guy
Repeating what I said: it was already terrible that it involved doing it to other creatures (like dvergr), but this one was to other players
Unnecessary to state how wrong that is. Especially for a game that is like PG-13
interesting that's your first line in our server 🤔
I just saw he’s messages say deleted so I just guessed
I got Valheim last week and thought to join the discord
are you sure about that? 🤔
Oh yeah I had the game before but I refunded it and got it again
but yes. the person was removed due to not following rules multiple times over
Fair enough
@blissful verge terrain modification would be a way around it too, i don’t think it’s a good idea for the whole biome, maybe for a fortress standing on top of a very high hill
Also a flying mount would be way cooler than a flying machine, such as a drake/wyvern/dragon
they could raise the not modification terrain for 8m or so, make a "plateau" sorry im just a user dont know what possible and what not .. after the ashlands "normandie d-day landing" i thought something by air would be adding flavor.
mount or machine is a matter of taste / preference, after siege engines etc i thought it would be more a machine and id prefer it but again thats personal preference
the deep north will be like ashlands probably also cut off from the other biome islands hoping for a more engaging and funner way to go there than the omaha beach landing with a huge boat trough spikes
not nessessary tho
we could just force the ground higher
the player terrain modification is only in junktion to the base-level of the ground
That can work too, but what kind of machine would fit better into the game style than a flying creature?
Yeeting into the deep north
hell yeah!
@wanton atlas please add a bigger catapult so i can launch my boat
We are all tired of the wind trolling us
boat launcher 🤔
With some ingenious building you can make a boat launcher on a steep mountain.
indeed
was better before we fixed the velocity bug tho
How exactly is that?
Yeah, less WEEEEE going on now.
Build a ramp that the boat can slide down on, build a boat on the ramp but it is held back by the big doors, when you want to go open the doors and slide down and go WEEEE trough the air.
https://www.youtube.com/watch?v=PMEKegorEng
Another way for faster boat launching is putting a beam over your ship that you can run against, then run against it but in the opposite way you want to lunch your boat.
Please tell me this is after the speed bug fix
Don't know.
So you can accumulate momentum sailing against a beam, interesting
Running against a beam while on your ship.
It works with doors too? That would make a pretty neat docking/maneuver device
Yes, if you put doors behind the boat and open them so it pushes the boat it will nudge the boat forwards or backwards if put in front of the boat.
I was thinking of the same idea of the beam, like a retractable beam, but this is good too
Yes that can also work, put the door at the right height and you can run against that and close it right before the boat would hit it and take a bit of damage.
I will do this, i am already upgrading my dock to stone so i will figure a way to make it look cool
Also
@wanton atlas are we getting shields hanging on the sides of ships in the future?
Marv!
Flying in any shape or form would be too broken and would make every other method of transportation completely worthless
this is why it should only be available after the ashlands boss is dead for endgame only and perhaps keep the game interessting for after deep norht boss is dead
stone portals exist too, just tryin to think of a fun way to conquer deep north plus keep some end game value... depending on what they are planing it could be just a way to get a shore of the deep north after that the storm is too hard to venture further into the zone.. but for other zones its fine meaning endgame explosing might be a thing.
That doesn't counter what I said at all...
And the game is finished after DN, there shouldn't be anything else to do when it comes to progression
🤔 Perhaps... I think there might be a real possibility something involving the branch above us comes after DN to finish things off. Or perhaps it'll come with DN or not at all 🤷♂️
Never say never
The flying machine would need an expensive/rare kind of fuel, or be vulnerable to wind/storms or the devs would need to create flying creatures to attack it such as the serpent does in the ocean, making it less op
But if the game is not having much progression after DN as you said then it’s pretty pointless to make such machine, unless they add flying islands to the game os something like that
A flying vehicle should not be added as it allows almost all combat in the game to be ignored entirely.
Making it be affected by weather or needing a rare resource works against it, it would make it too annoying to use and make you wonder why it was added in the first place
More enemies would be the same, and literally you could only encounter them while flying? An entire faction or number of enemies that can be encountered just when using the machine.
Overall, it's a huge amount of work for little gain, they could just spare themselves the effort by not including it
Flying would break the game on more than one way.
Also, considering dungeons are found high up in the sky and the player isn't meant to see them should be enough reason as to why they will not add flying
that is kind of a huge problem I hadn't even thought about if the flying machine comes anywhere but the literal very end of game (i.e. after it ceases to matter really), because otherwise you're basically forced to design DN enemies entirely around the player having a flying machine!
Similarly to how they designed the entire difficulty of ashlands around the use of magic
But slightly worse as it became available one biome earlier meaning you had some time to level it up
Nothing after deep north my friend
The only thing I want after deep north is a tamed neck 
we Should be able to fish with harpoon
well then, seems we are one big update away from valheims conclusions ahaha
Perhaps the team is also excited at the prospect of starting a new project 🤭 after they wrap this up with a bow.
#suggestions message If it had been literally any other mountain enemy besides bats, I could have upvoted. Bats?!
What’s wrong with bats?
The single most annoying enemy in the game. Trivial, but infuriating. 🙂
I would guess that they’re too nimble to reliably hit, and they target tames which some might find to be a burden 😅
Guess you could always build a sealed box to put tames in though, if you choose to do that
A small chance for a Fenring to appear would be kinda neat though
Or use the raid slider that allows to disable raids...
The solution is right there.
Even using devcommands to remove the global keys
Fish farms
🐟
Night time spawns is what they were discussing, not raids.
Yeah, I was talking in reference to the #suggestions message of having bats as a potential night spawn 🙂
i think the progression of night spawns are alright rn other than maybe have draugr after you kill bonemass since they can spawn in those houses in the meadows far from spawn anyways
Draugrs already exist as night spawns after defeating the elder, there's just the extra condition of misty weather required, so they are less common than other boss based night spawns.
But bats only spawn in raids outside of caves...
I see now
I wouldn't mind the occasional bat about at night myself
The raids though are just super annoying... since flying mobs are better at killing your tames than actually being a threat.
really?
Yep, and they can be found in meadows, black forest, mountains, and plains. And defeating bonemass allows draugr elites to spawn naturally at night, but only in swamps.
ive played through the entire game twice and have never seen a draugr spawn in meadows not in those houses
the fact its rare and then also only during fog
foggy nights at that 💀
thats gotto be under a 1% chance of even happening
#suggestions message
1.) It's already the case where defeating all of the forsaken is what will grant access to valhalla, and given that the deep north is the final biome, it goes without saying that its boss will be the final one as well
2.) Odin makes 0 sense as the final boss for so many reasons
#suggestions message Really like this idea- I had a similar version before the hack 😁
I personally like the idea of using a boat trophy for the helm, that would be neat
Mixing 3 different animal parts sounds like an abomination tho 👀
Call it the savage armor set 😂
I was thinking of Berserker first but Savage could also fit well
And bonus attack speed to 2h weapons could make battleaxes more useful
#suggestions message I think there is a reason this isn’t possible, but I don’t quite remember 🤔
it likely has to do with how the heightmap is generated with gradual slopes rather than steep ones
Yeah, that makes sense. It’s a nice thought though, would be really cool to see cliffs 🙂
Though i do wonder if there could be a secondary noise map layered on top that could amplify slopes at certain heights 🤔
Mountain biomes amplify slopes
And is technically already possible by raising terrain as vertically as possible over a high enough shore
we just haven't made any
the intent of my suggestion is to encounter them naturally though 🙂
I don’t know how the terrain generation works to be honest, but if there is a limit to the natural slope, one way to generate cliffs would be to place giant stone walls on the edge to increase the slope, what i imagine would be the problem is coding it to look realistic and not out of place
Most frost caves skew the terrain and makes an ultra steep cliff.
Like at the entrance
@errant wedge Now add waterfalls to those cliffs! 😉
#suggestions message, so I like the Idea and I love Fjords so mix that up and the game would be better
can't have those
You can but then the whole engine needs to be rewritten and the whole game needs to get rechecked and so on which will add years to completing the game.
it would just look like a water effect. can't do much with it
Yeah like it is now you can't do much for flowing water and such.
a waterfall would require so many things that's un nessessary
you wouldn't be able to go down them either
That would take all the fun out of waterfalls, even more reason not to do it.
Terraria has that waterfall efect wich is not really a water fall because it doesn't displace any amount of water, it appers when a body of water is really close to an edge but not yet to be an actual wterfall (I think its when a half block is the only thing that stops it from flowing) so I think only a visual waterfall would be great if you try to dig it deeper or do any kind of terraforming it would just dissaper, only generated waterfalls exist so you cant really build one, but this implies that there must be bodys of water in a higher elevation which is another different stuff but I am totaly fine if there are no water phisix in the gameif you dig a out its pond its just dissapers and not flows away.
or maybe make the ponds in an indestructabe rock wich even if you dig under it it wont fall, not very realistic but who cares its a game there are a lot of unrealisti ctuf in it allready
In short: if water phisics ar so hard to add just fuck fater phisics, and add only visual high elevation water
or even a waterfall without a visual source, with it just coming out of a rock formation of sorts 🤔👀
magical rocks and holes spewing water from them?
you do realise Valheim and Terraria are comletly diffrent things right?
ofcourse but I just gave an example of a the idea of a visual only waterfall
yeah but... it won't add much besides tax your FPS
honestly
its ads visuals, a nice looking waterfall
"it won't add much besides tax your fps"
If the reasoning is "performance is destroyed" then it should be end of discussion.
Why having something that's purely cosmetic when it would destroy performance somehow? Worse lag in exchange for something visual? Yeah, no...
than being able to build big buildings sould be taken out because it complitely destroys fps, if lowering the stability of evry building peace that would make the efps better
Yes, because building big structures is strictly mandatory and NOT based on the player's decision at all...
You choose to make a big build and tank your fps, a waterfall put into the game by the developers tanking your fps is something you can't get away from.
#suggestions message berserker/barbarian looking set, I could see it
@dim wolf
You can:
-
Already pay a third-party server hosting service which would barely have any difference from an official one
-
Not pay anything in the first place and host a dedicated server.
Both accomplish the exact same thing
Thank you Johnny silverhand
For suggestions in general, every time I see someone tick up the ♻️ reaction, it tells me that the devs aren't listening.
(Presuming a nett-positive reaction to the suggestion).
They might listen, acting upon it is something different.
I mean a lot of lighting and particle effects are often purely aesthetic, but are still added. Why have any graphical flourishes then, by that argument? Why different roof tile options, why snowstorms and thunderstorms? I’m not saying that means purely visual waterfalls are worth being added but that’s just not a strong argument to say anything that might slow performance is completely end of discussion
Some of those particles can work as indicators of something happening. Like processing stations
And even still they should be reduced, tweaked or even removed because they do still tank fps.
I don't need to remind anyone of mountain blizzards
I remember @wanton atlas (correct me if im wrong) saying that the game is already very optimized and there is not much they can do to improve it
Think about this: these particles are present trough almost the entire game, adding to the overall experience, i would like a waterfall too, but it would be something apreciated less often, and it would tank the fps if combined with the other effects, so would you prefer the game exploring the engine capacity all the time with appealing effects, or leaving room for sporadic things such as waterfalls?
In the first case waterfalls wouldn’t be possible, unless the game reduces the overall particle quality when near one, wich would not be a good solution imo
With fogs and blizzards i guess you can reduce the render distance automatically to compensate for the extra particles without the player even noticing it, but this is not the case with waterfalls unfortunately
we have sliders for things. but we cannot make the game run on worse GPU's than stated for example because older GPUs don't support some shaders we use (as an example)
Same with CPU's. we have minimum of 4 threads needed to run valheim (many tasks is hardcoded since our benchmarks and optimizations are many times over more efficent than leaving the OS and CPU to sort it out 😅
so for example
Video on how to optimize your windows PC
https://www.youtube.com/watch?v=6IBkMW39egU
Valheim FPS / Valheim fps increase guide, Boost Performance & Reduce input latency, For ALL PCs✔️🖥️ better fps, boost fps fix stutter Reduce Input Lag and increase frames!
Lets try for 5000+ Likes! 👍 For this Extremely helpful tutorial?! Do your part and hit "Like" now! Lag Fix + FPS Drop fix included! and feel free to suggest more & Subscribe! ...
this ^
and if you have a older PC. don't have your browser running with a bunch of tabs open, close things down when you play
The more modern your hardware is, the better it is at multi-tasking
Some good info right there
Sadly to many people run stock PC's without turning on gaming optimizations
I'll get into your conversation a little bit. Perhaps we are talking about building elements. If you build a big house, the FPS drops very much. For example, there is no such problem in the well-known Ensrouded project, or I have little information about it. It is also out of sync when playing with friends. I think it would be better for the server to decide for itself who will be the owner of the area, and not as it is now - who first came in is the owner.
Short answer, diffrent game engines
#suggestions message the bloodstone weapons def need a rework but this just isnt the way to do it since purposely getting hit by attacks to do more damage a pretty dumb thing. The intent of the weapons seems to be high risk high reward so instead it should take ur hp on every attack you do with them bcs the only way to drain ur own hp rn is staff of protection and thats more for a mage build
and getting healed by attacking seems pretty counter intuitive bcs ur just making urself deal less damage
What if the damage was higher the more HP you had, percentage based?
So the opposite of how it is now?
Then wound ripper or blood fang would be essentially the most op weapons in the game.
Maximum damage at safe distance? As if ranged combat needed more buffing...
That would just be a free damage buff to anyone who isn’t taking unblocked hits (and nobody wants to do that anyway)
Ah, great point. Should’ve thought that through a bit more lol
Give bloodstone some life leach for melee attacks only when you are bellow say 50% health, that scales to be stronger as you get lower. Then that allows you to play more agro and be risky 🤭 without letting you just top up from it.
Encouraging the players to make no effort in blocking or dodging attacks in a biome that’s supposed to be hard?
staff of protection:
you can level up the skill and also stack with bonemass and also if ur playing mage ur probably at a distance already so barely getting many attacks to urself
then also theres the fact you have more stamina to use since ur not using it for attacking
mage in general makes the game very trival
oh and if that wasnt enough you literally get summons to draw aggro away from urself
Staff of protection is stupid op, very easy to run around a corner and jump bubble
Being able to parry infinite damage in a single attack is too good
anyone else strongly despise the ability to parry anything in the game? god that is just the worst!
Skills can be lost easily, even at high level the shield can still be broken easily by pickaxe/chop dmg and skellets are mostly useless in ashlands
Even boss attacks? Haven’t tried that yet
Bosses can't be stunned but it will still block infinite amount of dmg while the bubble is up
Only exception to the staff of protection blocking stuff is when an attack hits multiple times, like the queens pincer slam attack
and u can gain levels by mindlessly standing in place for hours and most attacks that deal high pickaxe/chop are melee and if ur in melee range as mage ur doing smth wrong
Suggestion, change the end portal to a mid-tier item, because the whole point of mining needs to be realized in the mid tier
Would feel a little strange getting a new boat right after the Drakkar, wouldn’t it?
An ice breaker is also just a tired overdone idea at this point with practically nothing new or unique.
but there's none in valheim
Having to get a new boat to reach the next biome two times in a row would feel repetitive, it has to be something unique
What I meant is that it's frequently suggested with nothing new or unique to the idea being added.
What if we just got an ice plow upgrade for the Drakkar? no need for a whole new boat, but it would also make plenty sense for what the continued suggestions are hoping a new boat would achieve.
Since new boats are unoriginal anyway; how about a boat with a jump button?
I mean, it's only a small addition after all, and seems fine to me 🤷♂️
A thin layer of ice that prevents other boats from approaching also sounds like a convenient layer to the overall barrier that disincentivizes trying to go to the deep north too early. A more soft barrier ofc, as is the norm for valheim.
been done a couple times from examples I know of at least hehe 🙂
All things considered, I don't mind whatever direction the devs pick. Is plenty of options and they might just choose to try and subvert expectations with a different approach.
You would be assuming that they overhaul ships so much to the point that you can put upgrades/add-ons to them.
DN isn't the right update to do that, so that would mean they have to do that in an ocean update
Which is still an if...
Naaaaah, all they need to do is make a Drakkar version you can build just like any boat that just has an extra material or two in it's cost (To account for the plow on it's front).
Whacking a boat to break it and rebuild it is nothing new to valheim lol
That would still technically be a new boat even if it looks and acts like an existing one
Also.... it is kind of wild to assume we will be getting an ocean update. The way I see it, I am only expecting DN and then maybe some bug fixes after that before they call valheim finished.
Not including any minor additions like these swamp ones.
The fact that it has a very significant feature vs its earlier counterpart already makes it different enough. Even more if you essentially cannot progress without it
technically the Drakkar is already supposed to be a somewhat essential progression piece though.... isn't it?
Boiling water and all that...
I could see how you miiiight call it a new boat, but it wouldn't really be that new using the same art asset and mechanics (aside from the minor addition to it's front).
I am just saying, that is a very minimal approach if the devs thought it could be an interesting enough mechanic to toy with.
Not wild to assume when it's been officially stated as something they plan to do. Only wild part is assuming what specific content and additions that will entail.
Who have paid attention? you sir 🫡
show me? 👀
Nothing concrete on anything regarding a specific ‘ocean’ update, but here’s some messages that may have lead some to believe that there will be an ocean update. I’d encourage anyone to take this with a grain of salt 🙂
#general message
Yeah, it's more likely just some small touch ups to the ocean rather than anything significant/major.
alright, yeah I could see touch ups but I am pretty sure a full on ocean biome update is not that likely. Those messages were quite a while ago too 🤔
I mean, I won't ever say anything concretely because at the end of the day none of us really know what the devs are doing and what will make the final cut haha.
I do get quite curious sometimes about what the state of the studio might be. have not heard a ton recently.
Guess "ocean update" and "oceans being updated" can have different meanings (one is typically associated with something major, while the other is a more general/broad meaning). I was thinking of those as being interchangeable which is to blame for the miscommunication there.
underwater exploration could be cool though 👀
That has been turned down/is not in those plans, so essentially not going to happen or extremely unlikely to.
It's already too much adding content over the surface, under it would just end up inevitably break something.
What's more, ocean and water spans the entire world. I'm sure performance would hate that one simple trick...
Yeah, valheim is not like subnautica or other games that were designed around that, so making it work in valheim is a way more massive undertaking than people give it credit.
Did someone really remove the upvote and recycle buttons? You can literally only downvote it now LOL
it's such a huge meme suggestions though, so why not meme voting rofl
Modern suggesters require modern solutions
Just saw that, actually got a good laugh out of that one 😂
someone? i have sneaking suspicion it was smiffe
I'm gonna be honest, if they could make the economy work based on skins such that it could decrease the price of the game, that's just letting dumb people chip in when reasonable people buy the game.
wah? valheim is a pretty cheap game all things considered, and it's also far from the type of experience that skins would makes sense.
I agree it doesn't make sense. I'm just saying cheaper is better.
Nah, that's almost an hour of reasonable work. Gotta have those seven year olds spend their allowance to help me.
smh
#suggestions message I don’t think this is the direction the team wants to go with Valheim. All those things are a pretty big part of the game for a lot of players, and they’re all things that you’re supposed to do yourself. 
correct. Valheim is not Enshrouded
@fervent shuttle just break the 1-2 roof tiles blocking the vine, let it grow, then fix roof
That would negate it? Whaaaat, I never even thought of that. I figured it'd just break it or cause the plant to become "unhealthy" and it would discolor and what-not. I'll give that a try but it'd still be nice to not have to go through such measures. I appreciate you
nah its the same as any other tree or crop, once grown you can build over and around it and its fine.
as for the fire sword i just wish it wasn't so crappy, it doesnt have to be op but at least the same level as lightning or nature sword would be nice
Still a pretty sick effect on your back while it's sheathed, but yes I'd have to agree. Especially for the grind, the expectations were definitely higher
I went into my personal world and spawned it in through console and used debug mode. I maxed the upgrades on it and its slashing ability surprised me with how close it got to the Slayer heavy blade
@fervent shuttle There was a discussion about multiple dyrnwyn kind of weapons not too long ago.
#suggestion-discussion message
I heard people talking about huge icebergs blocking the path into the deep north, and you should need a special boat to get to it like the boiling water of the Ashlands.
What if it wasn't a new boat, but just an upgrade to the one you use to get into Ashlands? People did say that's tired.. but what if that upgrade was a huge sideways swinging hammer that SLAMS icebergs and tucks neatly to the side of the front?
Also hitting serpents and bonemaws with it sounds funny.
Bonemaws can be annoying when they get under the boat so they deserve a slap
I don’t think the focus for progressing into deep north from Fader should be on the boat. Ashlands has done that already.
Nothing says the icebergs need to be stopping you either... could also be considered as an upgrade acquired in the DN just to make navigating easier lol
Just to keep playing devils advocate.
Black Forest: a tool (pickaxe)
Swamp: a key to get to effectively access iron
Mountain: an accessory to find silver
Plains: a workbench to access base upgrades to refine materials
Mistlands: an accessory to navigate the landscape
Ashlands: a boat to access the landscape
Wow, they’ve come up with some extremely creative ideas to progress through the biomes. I can’t even think of anything clever for the deep north at this point lol
Mountain also needs a freeze potion or appropriate clothing. I suspect DN will follow a similar but more hardcore rule. They already made Ashlands have the need of a specific durable boat, so I doubt about an ice breaker ship for DN.
@lofty wave why do you actually downvote everything, I never seen a suggestion that you liked LOL
Here's the most recent suggestion I upvoted, posted only yesterday #suggestions message
Im just curious why dont you like the Smelter Idea from Shyguy
It would make smelters obsolete
I still fail to see what's the point of knowing who votes...
it would be nice to be able to Smelt Ores with one smelter. But you have a point the smelter would be useless
Funnily enough, that’s actually one that I was opposed to lol
I’m against using blast furnaces as a catch all, because I feel like it actually detracts from the base building experience as a whole. Similarly, I would also be opposed to having the black forge do everything a forge does, for the same reason. Just my take 🙂
If the black forge worked as a forge its crafting list would be too long
That too. But even if the UI was cleaned up and the list was organized and categorized, I would still be opposed to it.
Perfectly fine with the forge becoming obsolete personally. Many games have next tier stations that are just better, and I often welcome it 🤷♂️
The other reasons though are definetly a concern. So many crafting recipes in one huge list already lol
Yes that is a problem.
It's much better when earlier stuff are still relevant even at late stages, it's a shame that they become useless because you got something that replaces them completely
Even old gear can still be useful: You can use it to recover your current gear
personally think the furnace should just straight up be an upgrade in every way and the only reason you would use the old furnace is for iron and its kinda just annoying to have some placed also the first one looks so out of place
as for the forge i dont think it matters as much but for the issue of having a big crafting menu it wouldnt be an issue if it was just improved (tabs and search bar)
But why should players be encouraged to remove their old stations for replacements instead of expanding the base for new ones?
im indifferent about the stations dont really care doesnt matter much but for furnaces it would just make more sense if u can smelt all ores in the upgrade bcs its still an ore smelter
really the main if not only reason arguably--but a pretty good one, unless there's some other change added with making old smelters redundant to maintain this 'gate'--for the smelter split is so that you have do at least a BIT more work to "jump" metal tiers besides JUST laying your hands on some blackmetal
like the gate of having to acquire an artisan table makes it harder to skip progression
because running through a dozen stations just to find the item you want to craft can also be annoying?
Between that and the often times chest delving to find the mats you need, it tends to get a bit tedious.
Just my opinion ofc.
You know what would be cooler? A flamethrower to smelt the ice and any unfortunate being that stands in front of it
But yeah, i agree that having the same requisite (a new boat) to explore the biome as ashlands would be very underwhelming, i’m curious to know what the devs have planned for this
Am i the only one who thinks bronze should be made at least 2 units at a time instead of one, since it takes 3 alloys to make it?
It makes no sense, and some people (myself included) think that getting bronze is a pain in the ass and less rewarding, because the bronze armor is really useless, mining copper and tin is super boring compared to iron, silver and black metal wich envolve more combat and exploration instead of grinding
The strangest work station is probably the stonecutter, in a sense that you can only craft the grinding wheel lol. Unless I’m forgetting something?
No, it only crafts the sharpening stone (grinding wheel) and you only need to make one.
Which makes the sharpening stones found in plains useless
The early game is meant to be a bit slower and more of a grind, same way it generally is in most other survival themed games.
I mean, aside from needing it to build stone pieces.
It’s weird because stone is used for construction, not tools, and you use the hammer for that instead of work stations
If it made two units, every bronze recipe would be twice as expensive
Supposed to be is not much of an excuse honestly. Shouldn't have to wade through a grind for it to get good. 🤭
That would be what these devs do probably for sure rofl
Except for the initial tools pf course, wich doesn’t involve fine stone cutting
If you want less grind we already have world modifiers you can change
I meant with the same cost
Bronze items already use less bars to make than other metal items
It's basic design, you're naturally not going to be able to do many things very well or quickly when you start off with nothing/low level gear.
It's bad design 😏
Low level gear has nothing to do with the grind needed to get better stuff, that's entirely up to the developers
hahaha, being real though there is no excuse to have something be so worthless and boring that most players do whatever they can to just skip it anyway 🤭 but that there is the option to get by just fine without it does mean it really isn't a sticking point OR a hill I would die on.
If people don't like basic survival themed designs they shouldn't be playing survival games and expecting something different. That's entirely on them, not the game.
valheim is not much of a survival game 👀
some of their core mechanics such as how food works should make that pretty clear
Valheim is very much a survival game? Even if you can't starve to death, you aren't surviving long without food.
Can survive indefinitely without food, technically
don't expect the combat and progression to be easy tho hahaha
If you take this and the fact that bronze armour is trash in consideration, then you can skip bronze age quickly, the problem is: the game doesn’t tell you that the bronze armour is a waste
I know it has the survival tag ofc, but it's far more an action adventure / exploration game than real survival.
Gaming categories are so loose that they often don't represent the gameplay very well. 🤷♂️
(Hence why I said "not much of a" and did not straight out say it wasn't at all)
caught that edit... kekw!
I agree, even if it has many survival games aspects, it’s clearly not the main focus
Was a youtuber who gave these kind of games their own category that I thought fit pretty well.
Games like Terraria and Core Keeper fall in line with the core gameplay loop of Valheim. 🤭
i was just thinking about how the world generation of valheim is based off the norse creation myth. in the myth, there was this fountain in the void with water that comes out like spokes in a wheel. the water froze in the land of the cold, and evaporated in the land of heat.
it would be pretty cool to see some evidence of that in the deep north, like rounded bending pillars of ice from once the water fell and froze
yeah some kind of magic charged ice, might make a lotta sense as the biome 'metal'
- Blast furnaces are unlocked much later.
- blast furnaces are more expensive.
There is no reason they couldn't be a direct upgrade when - It also just makes sense.
You know what else is made obsolete? Stone axes. That is not a problem.
Well, there is such thing as burning metals. One could simply say the blast furnace burns too hot.
One could, and that works as a head cannon so that the current situation doesn't break immersion too badly once you get used to it. Doesn't mean that's how it should be though.
And people personally not liking how something is designed isn't the standard for how it should be either.
Sure
This is a suggestions channel though. Mentioning current problems is kind of a thing we do here.
Ofc, opposing changes isn't wrong either, but saying, "well, the system can be justified." doesn't really do that either.
Norse lore accurate squirrels
Ratatosk seems a little out of place in my opinion 😅 I’ve always been a huge advocate for a construct that increases farm yield, but I don’t think a tree is the way to go.
#suggestions message speaking of farming upgrades, actually just revised my suggestion the other day lol
I feel too many people keep trying to push Norse lore figures into the game... this is not god of war or some other game trying to 1 to 1 copy all of the real world lore.... it's just lightly inspired by it 😅
The odds of any other figures being implemented at all are next to none, and if they were it would probably only be a slight easter egg... like odin appearing to watch us or thor in the sky during thunderstorms.
as if diffrent metals had diffrent smelting points 🤔
Or the developers to have the players have diffrent things doing diffrent things
not just 1 workbench for everything, not just 1 furnace for everything
etc
Agreed!
None of those points counter the fact that it would make smelters completely useless once you unlock furnaces
Point 2 does, and the idea with point 1 is that it wouldn't even be a problem either way.
They are more expensive.
They also allow you to craft the most powerful equipment available.
I would honestly just prefer if the smelter allowed you to load coal and metals from the same side like the blast furnace. Other than that I don't really care that we need 2 different kinds of smelting stations for different purposes.
This isn't really relevant to the claim I was referring to though. Yes, they allow for their own stuff, that does not affect whether them being more expensive hinders them from making the other option useless.
Even if blast furnaces could do everything the smelter could, it would be reasonable to have a setup with one blast furnace and two smelters, because the earlier metals are often needed in greater amounts, and it would be inefficient to waste resources to make them all blastfurnaces.
@wanton atlas Would the collision for having items not fall through ships be prohibitively expensive? Creatures (fish, wolves, etc.) collide, but items fall through. Any reason items couldn't also collide (e.g., so volture meat/eggs don't end up under the boat)?
don't know to be honest. but it's for a reason 🤔
I suppose in some part that would open up for too powerfull transportation.
or just plain cheezing
you already can to an extent
my maximum is 2 Karve ontop of the viking ship, and each karve had 1 cart on them
haven't tried with the Drakkar boat at all to be honest
I guess circumventing the storage capacity would be open to abuse. It would be nice if the drops had a chance to land in your inventory, though.
that sounds like a lovely physics bomb xD
I've also stacked 5 viking ships ontop of each other
so anything goes if you really want to
This probably isn’t possible or feasible, but it would be interesting if drops that fell onto the ship would funnel into its storage- if it’s empty of course.
just destroy them from the top and down
Would you be interested in showing us photographic evidence of this remarkable feat of engineering?
don't have any atm
That’s unfortunate
What i find frustating is when i’m unloading heavy cargo from the ship, throwing items doesn’t work, you need to place a cart very close to the ship to unload, otherwise if you try to throw they end up in the water
But stacking ships is way more silly than placing items on the deck, but less op
I always split-stack
I generally have a cart right next to the slip. Stand outside the ship and reach inside to the storage, overload, then dump stuff into the cart.
I tried this too, but not before throwing them into the water and spending some time recovering it 🤣
It’d be a good idea accept the fact that obliterator isn’t made just for wood and trophies. It’s made for making anything turn into coal and not just items that are easy to gather in large numbers
@fervent shuttle because Odin explicitly told his Valkyries to explore Midgard...
Because that's where human Vikings live
It looks like an intelligent machine though. I submitted a suggestion towards dismantling items awhile back, didn’t really take off. It’s just lame that you run out of space or they become irrelevant with upgrading to new gear that surpasses weapons and such and you obliterate them anyway and just get coal. Little lame in my opinion. But it was nothing for than an interesting idea. I appreciate your feedback, thank you
I don’t actually know detailed Norse mythology, only things I learn from my buddy in that religion. So I apologize if I offended anyone with that one.. still think it’d be cool. No?
I assume you mean playing as other races. But it'd be weird playing as other races which also have little business in valheim in the first place.
Vikings always aim to reach Valhalla and the whole valheim thing is the in-game way to reach it which is why Devs wanted to use them (also because people will feel more aligned when playing with people obviously)
Besides, having to balance each race seems like extra unnecessary work
Yeah, I get you. Ahh it was an idea nonetheless. Thanks for catching that, I feel like a fool haha. Thanks for your feedback, I appreciate it
Other races are way out of our scope for the game @fervent shuttle
the game was more than half-way when it was launched in 2021 early access by 4.5 employees back then 😅
4.5?
Oh wow, had no idea so few people were working on it then. Well the game has already really turned out. I love it. I didn't at first because it was new and I didn't know what to expect. But like everyone I tell and everyone I come in contact with that's played it. You look at it and think, "That's not my thing" and then you get in and you play and you figure stuff out and oh boy does it get fun quick. It's one of my favorite games and I'm really hoping to see more of it
4 full employees and 1 on halftime
One of them was short
Haha
back then.
1 Programmer / game designer
1 Level designer / game designer
1 General artist
1 Community manager / graphical artist
1 Location maker
What was the initial thought to go with Unity over Unreal or other, do you know? I've always been curious
cost and our programmer is a magician in unity
remember. unity is alot more programmer friendly / customizeable than unreal
and also things as helpdesk from the game engine manufacturer plays a role
I did not know that
it's not just choosing red or blue paint
it's like choice between airplane or submarine
@wanton atlas I wish you guys could make updates forever, biome after biome. The wait is never really unbearable and it's always worth it. I'll stop bothering you with questions and things. Give the team my best, you guys are actually rocking it. You guys have made a game I genuinely look forward to getting on after long work days
Deep north is the last biome planned, after 1.0 there might be some bug fixes but no new content
Yeah, that's the sad part
Iron gate can’t keep working on Valheim forever
They could I'm sure, just wouldn't be a huge point. Already plenty of content. I build for hours upon hours usually
we do want to do other things at some point 😄
Would be cool if they finished with a boss that could only be challenged upon hanging every trophy at the alter and could signify the end of the game tbh
you see, the only thing is that there is lore of the game and norse mythology. Only dead warriors from midgard can achieve valhalla and take this whole process of being transported by valkyries to other realms. It’s because odin is some kind of boss of all valkyries and also the main god for humans. He can take actions in some conflicts between races or worlds but he isn’t the king of everything.
That is very informative, here I thought he just claimed the seat and sat
Are there any plans to incorporate any of the suggestions here (or other changes the team has thought of separately) for previous biomes as part of the deep north/1.0 update, or will it be purely focused on making the new biome?
any plans to add a valheim boardgame thread to the discord??
I would very much prefer that the team makes other projects
Could we discuss here a moral aspect of abusing dvergers and the need to introduce punnishing consequences for this? Maybe a dverger raid event shall unlock if a dverger killed or an extractor case has been destroyed by player or any items crafted by it while at least one dwerger that belongs to the tower is alive? I'd love this to be implemented. Or Haldor and Hildir increasing prices 3-4 times, since they are dvergers and know all the rumours trading?
Killing dvergr doesn’t need to be made more punishing, it’s something the player is supposed to do at some point to obtain the extractor.
I feel there is already a punishment in place- the whole dvergr group attacks and remains hostile, yeah?
I will say, a Dvergr raid actually sounds kinda cool lol
Maybe it could be a raid available after killing the queen?
When beating mistlands I witness many towers destroyed by Gjalls and seekers even if you try to help, so it is strange that most players find attacking dvergers normal
They have the extractor I want, and if they don’t want to give it to me, they die. Seems simple enough.
True Viking raider 😎
The soft tissue they drop is also helpful
Or maybe a raid that you can rarely get after killing a certain amount of them instead? Would probably make more sense
I feel that such fearless statements need to be checked, with a couple dverger raids maybe?)
It could be both. Troll raids require the elder and a troll to be killed, and surtling raids require surtlings and Bonemass.
yeah that could work, didn't know you needed to kill the elder for troll raids tho
I think it would make sense if the Dvergr raided even if the player has never attacked them (after the queen is defeated). Nothing implies that every Dvergr is our friend or even neutral. Very possible that a bandit clan of dvergr raiders would raid the player.
would make sense in both cases :)
could be nice to have them before the queen though cause soft tissue is required for a lot of crafts in the mistlands, didn't really need much after defeating her
Queen is a queen of bugs, not dvergers. Dvergers are sentenced to die in the mistlands by Odin. And since Odin is not dumb it is a test from him. And dvergers honorably pass this test and Odin loves it. That's why anyone who abuses dvergers must suffer.
They’re sentenced to die? Is this cannon?
The queen may not be the queen of dvergr, but she is the boss of their biome.
I don’t think so, I haven’t heard this anywhere
They are sentenced to loose against bugs and they know it, but knowing this they still hold the ground - very honorable.
They hold their ground but they also hold their extractors - an item that the Vikings need to progress.
This was somewhere in the game, one of the Ravens tells u maybe or a rune stone. I do not remember. The story is that they are detached from their world and are sentenced to loose and die in the mistlands.
If the devs want to give us the option to remain neutral or maybe even become friends with dvergers, they could make them give you a quest in exchange for the extractor, also they could make every dverger become friendly after you defeat the queen, but that would be more work of course, so it’s up to them to decide
Development team if you do not consider penalty for dverger abuse please at least make Odin showing a middle finger to player when appearing for the whole game through
Having to fight off the dvergr is penalty enough, the starred mages can be quite strong.
You can still be friendly to most of them, you only need one extractor although more is better
If it was so there would not be a dilemma. They fight their regular life and have own rules and if you neglect their hospitality - suffer. BTW the magic is OP so it shall not be so easy to practice.
It’s been mentioned before, but it would be neat to be able to barter with the Dvergr for their extractors. Maybe trade them copper, sausages, black marble, and of course coins. Just as an alternative to attacking them, both could be an option.
Of course, only 1 extractor per outpost.
I imagine it's such a valuable object to them that it isn't up for sale, just as people in real life have things they won't give up no matter how much people offer to pay.
There shouldn’t be any shortcuts past fighting the dvergr. It’s a part of progression like going through burial chambers or killing Moder.
Fair enough!
it might be interesting to have an intended 'peaceful' strat, like paying them off an exhobitant amount of gold to buy an extractor
i like having these sorts of alternative paths in games, and honestly it's not as if there isn't already an easy rather obvious cheese strat if you wanna 'peacefully' obtain it
Cheese strats aren't anything to go on at all, they are exploits that generally get fixed/patched out eventually.
there's no way they'll ever patch that one out
how could you POSSIBLY stop all possible 'neutral' damage sources?
a quest like @untold gazelle would be more original tho, than collecting a ton of coins (that just mostly collect anyway after you buy the few uniques from haldor, if you're me at least)
This is my 2nd walkthrough now. And many dverger towers I encounter are demolished. If u stay cloase to any dverger tower for some time they are always raided by bugs and Gjalls, so making an exploration I always get 2 -3 extractors in each mistland area, even if i help dvergers. So I see that developers wired a mechanics that lets you obtain the extractors as an honorable viking, not scum. It's a pity that there is no a punishment for being a scum.
they get mad at you if you attack them, just not ALL dverger everywhere--because they haven't invented the shortwave radio yet
Guys you should observe how easily ticks kill those dvergers, in a matter of seconds. They are very fragile now
omfg the ticks are deadly
Haldor and Hildir should know about the attrocities at least.
lolololol--they start charging more per dverger kill
I would love prices increase, 3-4 times maybe
In Valheim all non-player creatures are stronger than expected against other non-player creatures because they have damage values balanced for killing players who have damage reduction, not other creatures which don’t have armor.
this is true and also both useful and a double-edged sword when it comes to tames @lofty wave
the ticks tho are super killers, because they latch on, and I'm pretty sure the AI has no way of getting them off once that happens
Yes, dvergr haven’t learned how to roll
Another issue I could not properly test is if i can hit a tick that sucks a dverger without hitting the dverger I never in time to test it, dvergers are sucked to death instatntly.
you PROBS could in theory but I imagine it'd be HARD to be sure your attack hitbox doesn't splash a little over and hit the dverger aggroing him too
sucked to death--what a way to go 🤣
no sucksas
BTW, guys, have you ever tried to kill a Gjall riding it with a sledge hammer? It shakes you off once you land from above.
I love those cool little things in this game, they are everywhere. So hats off to you, team. Your are great.
Keep on doing beautiful things.
And let dvergers be revenged.
I do like to ride them from time to time. I'd suggest an involuntary Gjall saddle if it had a snowball's chance in helheim.
what would the Valheim Boardgame thread be used for?
very unlikly but never say never.
we might do some adjustments etc to older biomes but we won't overhaul them with new content etc etc. the new content would only be new for the old players. While the new ones never experienced the old content. so it makes actually no sence in re-doing the older biomes
no no. Dvergers found there way into Valheim and use it to mine for precious "stuff" to bring back home.
@rose swan ping for info ^
Not allow, back to work on Valheim!!! "crack's whip"
Being realistic, making a small expansion for valheim after 1.0 could be the fastest way to get another burst of income lol.
But I also already know this team is probably extremely burnt out and can't wait to move on 😂
Either way, I will be keeping an eye on what your future brings eh
V-rising?
It could be that they are able to create them due to some mastery of some sort of craft, making them not so unique and valuable for them
Also, a quest would not be a shortcut if it was hard enough (but not too hard) and opened opportunities to more rewards
🤔
.woops hahaha, had that on my mind
Makes sense, thanks for the answer. What about any of the small quality of life suggestions that have been posted many times, things like adding tabs to the cauldron menu? Doesn't necessarily need to be exactly that, but is there anything on that level planned for 1.0 that wouldn't exclusively be related to the new biome?
we shall see. UI overhaul is hard to do honestly.
and non of us are UI programmers 🥲
Outsource one? 🤔

Not much would need to be added for fans to be real happy at least. The overall style is good though in my opinion as well.
Just that usual sweet sweet QOL
do you like user interface?
What monstrosity of an MMO is this 👀
or this one?
who needs a game. when the UI is all over the screen covering everything 😄
Oh, final fantasy. Yeah that is ofc obscenely crowded.
I love the rustic UI for sure!!! Keep it and the icons.
Its a bit unusual in the beginning but then you love it. Thats the best feeling Imo.
I feel like there's a huge gulf between adding tabs/better organization to menus and these examples tbh! I absolutely like the simple design currently don't get me wrong, I'm just talking about small tweaks here and there that have been suggested a lot. But I respect the process.
Style, definitely. Just needs some QoL tweaks. UI devs or no, an alphabetical sort on the lists should be trivial.
Sorry, but Munin does not think so. Open the in-game compendium and read Munin: Dvergr. Cannot paste you a screenshot here. They are detached from home and expect the reprieve that will never come. That's what Munin says.
I.e. they are sentenced to die here.
Thanks devs for not making this kind of atrocity on the UI, the only thing i would add is a search tool on the crafting stations (except the stonecutter), aside from that it’s perfect
dvergers are damaged even if you have pvp turned off? 😮
Yes, they are neutral, not tamed.
Doesn’t “detached” mean both “removed against their own will” and “separated by their own choice/course of actions”?
yeah blobi describes the difference--they're just 'neutral' in the sense of not initially hostile to the player, but they're not part of the player's 'faction' the way tamed creatures are, which is why unlike tames they DO still take damage from the player even when pvp/friendly fire is disabled (and that then turns them hostile to the player)
Ok. Could you explain please what is the reprieve they want but will never get?
This reddit reply seems to sum it up pretty well: https://www.reddit.com/r/valheim/comments/193qu4w/comment/khcxg0d/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
Thank you. Well explained.
Guess people don't want boats to have more oar power .3.
It’s because sailing shouldn’t be faster in multiplayer, that’s unfair for people playing solo.
That’s actually a really good explanation
It could only work if maximum speed stays the same and the boat is slower when people aren’t rowing
True
That would eliminate the point of being able to hang on the mast or in the ship’s front
And that’s why we don’t need rowing
Personally, it would make playing multiplayer even that we're advantageous. Considering that the server can acts as a hub to find multiplayer people.
And I don't think that oars should be faster than sailing with the wind. Just faster than oring by one's self
Like in real life. The wind can typically sail faster than people rowing. But more people rolling can make a canoe or ship go faster without the wind
we have multiple times said no to this
due to we don't want multiplayer to have a clear advantage over singleplayer
rowing would be such a thing that just straight up would make multiplayer so much beneficial
Multiplayer is already extremely beneficial over solo though, is no helping that.
Anywho, not trying to make an argument for that feature. You could say that ship has sailed 
The fact that it's already highly advantageous can be used as a counter argument as well: If it already has too many advantages, why giving it more?
" Multiplayer is already extremely beneficial over solo though, is no helping that " How so?
😏
Moder chaining buff
Most broken thing about mp is bosses are a joke and don't scale well at all
Just the fact of having a friend to draw agro every now and again is a huge boon pretty much any multiplayer game gives over solo.
There are many reasons, many many.
The bosses generally only target or cleave 1 player, and only have +40% health instead of +100% I think is the biggest thing that makes them particularly a joke in this game in MP. If they had better cleave like spin attacks that hit behind them as well as front, or moder shoots projectiles at both players it'd be a different story
@tribal brook I can tell you a secret
||bosses damage and defence values change depending on how many players are in the area. up to 5 players her values goes up. (and if you are less than 5. well her values goes down)||
Good to know, but i did it in solo, it think maybe 1 hour and died several times, i was in normal so i don't wanna know in higher difficulty 😅
A buddy and I took 15 minutes to kill her without dying once, I was mage built and my buddy was sword and board with bow backup.
idk bro, i was alone with mage armor and fire staff maxed, but i switched to melee with bomb after half bar, but was long
maybe not one hour but half
Is 2 players a 100% increase in health is the question there? I don't think the scaling is that aggressive 😅
Technically might have to be even more to truely be somewhat equal in terms of effort to chew through the health. Perhaps as much as 125% more + per extra player.
I feel like it took ages for me to kill the queen to be honest, but I probably didn’t have the best gear for the job
I think most of the bosses have inflated health pools.... to be honest.
They could almost all do with a great deal less health and a great deal more in terms of actually challenging mechanics 😅 kekekeke
The earlier bosses are fine, but Fader doesn’t need double the health of the previous boss.
Health increase for bosses should only serve as a means to counter/balance out with the damage from weapons that are available to the player. If the health is increased too much it just needlessly pads out the fight, which turns it into a battle of endurance more than anything.
destroys half of his hp in five minutes with thunder axes
Right
see, i was worried about Fader (just about ready in my solo progress to face him for the first time), but now I feel much better
#suggestions message This is all trees, not just pine trees, to encourage players to go out into dangerous biomes instead of gathering 100% of their wood from the safety of their base.
why not have all trees be sustainable at scale? the saplings could drop rarely in large stacks, kinda like oak but even more so. like 10-20 drops at 10% chance. so you don't just need a single of each tree to have infinite.
i would like a droprate on average to be 1.1 seed per tree, so you dont get to scale crazy like with beech.
fair, but there are lots of reasons to go out.
Turn the resources rate up in world modifiers. Problem solved
#suggestions message and it should aggro across the map like in Xenoblade
Imagine like a giant humanoid tree that just wanders around in the black forest and aggros and just stumbles through the map, destroying everything in its path, including your FPS
I don't think rowing would strictly be all that beneficial anyways assuming it's not too big a boost. You have to consider that every additional player that's rowing could just be doing a multitude of other things instead, like sailing a second ship for another ship's worth of transport storage, or just not being in the boat at all since they can always teleport to the destination after 1 person reaches it
I imagine other players will be sining in voice chat, having a snack or toilet break while the person steering is trying the best to not crash into things. and watch out for serpents
I think more than anything it would make additional players sailing alongside you feel less useless, than it would change up the amount of work out can accomplish as a team when working more optimally
If a significant portion of its benefits is that it provides players the ability to pay less attention to the game while not missing out as much on accomplishing work, then perhaps mitigate this by making it require more attention to row effectively
For example it could consume stamina to row and needs the player to hold down forward or backwards movement buttons at a given moment to help row in that direction
It’s the other players job to sing shanties while one guy drives the boat 😂
Certainly a 0.1% boost to speed wouldn't be unbalanced, I think in terms of balance there is a middle ground here. Perhaps it would be complicated or feel cumbersome. In the end I personally wouldn't care much if it provides a meaningful benefit so much as that I'd enjoy having more things to do while sailing. But that's just me
that's a metric ton of programming for 0.1% boost
please remember. we have 2 programmers. not a army
Sure, I can agree with that. By 0.1% I more so mean to say that there's a point at which I don't think it breaks balance, but ya I understand it takes work to implement
On a slightly different note, I think it would be nice if the map filled up over a larger radius while in the ocean, after all without anything obstructing your view I'm sure your character can tell that all they need to draw on the map is more ocean
Yk how little meaning that holds tho
If you sail for an hour straight you barely save yourself 30 seconds
Waste of time and programming
Oh ya I'm not suggesting it provide literally 0.1%, only that there is probably some degree of increased speed at which it's benefit is not particularly unbalanced compared to single player
I think it’s better to use their brains on something more meaningful as there’s no issues on the current sister tbh
Some amount where the player is better off simply doing other things, not being on the boat at all, but where they can find some amount of engagement in helping row if they want to hand out on the boat
Like I said in the end I just think it would make boating more enjoyable if players had more to do
I'm sure there's other things that they could spend their time on but I don't think they couldn't find a way to balance rowing in a manner that makes boats more fun
They can swab the poop deck
We're all perfectly aware that they could...
But they don't want to.
That alone should end all discussions. Smiffe mentioned several times: It has been denied many times
So no point on further arguing
I'm not here to argue what the devs should be working on or if their decision is wrong, obviously that is up to them. I was providing my thoughts on how I think a provided problem could be solved because I was interested in the topic and wanted to discuss and and glean insight on developer's thoughts as well
I actually appreciate Smiffe being active here to respond to people's suggestions quite a lot
Having a discussion about a feature that is declined being implemented is fine.
Having a discussion to change the mind of the developer[s] that declines the feature being implemented isn't.
There's a difference between the two and I personally don't mind the former.
I haven't accused anyone of the latter, as I find the discussion earlier as the former.
Their thoughts are that rowing is rejected, regardless of how you try to twist it or try to worm your way around the rejection. If you want to solve the given problem, clinging to a rejected idea is the worst way to go about it (it's a dead end, it isn't even remotely productive, and it wastes time that could have been better spent formulating ideas with actual potential). One suggestion I recall was to have instruments on boats, which gives the other players something to do and does not give any significant advantage to multiplayer. Surely there are other ideas that fit that formula as well, so why stick with the one we know for sure has strongly been denied on multiple occasions?
Being able to craft instruments would be good ngl
Tho I do wish the bosses had phases or something because I’m about to start mistlands and so far they’ve all had 3 attacks
Basic melee, ranged and something else
Tho if it’s added or not doesn’t rly matter to me cus the bosses seem to be a very small part of the game. Just would be cool to see more engaging fights
I agree, a lot of bosses seemed like damage sponges more so than than being deadly, which made fights feel rather repetitive. Something to change it up throughout the fight and potentially catch the player off guard would be nice
Queen and bonemass felt better to me because I think spawning minions can lead to more complex situations, I haven't fought fader yet
I call Lier lol
Being real though... I don't see such a mechanic being complicated to implement 👀
As for unbalanced... not really??? nothing unbalanced about just getting somewhere a tiny bit faster. What will you outrun? a serpent? already can 😅
Not trying to be disrespectful or beat a dead horse more, but it's 100% only because the devs just don't want it. AND! there is nothing wrong with that 🤭
I prefer you stand your ground and make what you actually want to make.
Valheim is undeniably a fun game, which is all that actually matters. And there is going to many better uses of that dev time, no questions asked.
But wait, how unfair—singleplayer might miss out on the life-changing experience of hearing more than one instrument at a time. Devastating!
THere's mods out there that make more people on the boat make it row faster but other than that I usually just shoot at random things along thr ride to keep distracted. Good time to go get some coffee or tea and just chill too. But shooting down unsuspecting trolls from the shore as we go by... nothing beats that, too funny
you do know only the area owner can push a boat right?
either we have to re-work how this works in network with multiple players.
or
we need to add new features how a player sitting in a specific spot on the boat adds to the boats speed. (but what if the players only sits in that one spot, not rowing? or what? isn't that still the same?
If we add oars so players can row, does that have the collide with objects? do we have to widen channels so ships can pass?
does the oars have to be retractable?
etc etc etc etc
Push a boat???
No idea what this has to do with this mechanic.
Just have a check when the driving player swaps to rowing that sets the max speed to X + (Y -times the amount of players in available valid seats). I am not very knowledgeable with coding... just to preface, but I do know a little bit.
Then at most you can give the players sitting in the side seats a little row animation when the driver is on rowing speed.
No need to complicate it further. No additional collision from the oars, they can either vanish or sit idly on the side when not in use, and there does not have to be any crazy mechanics added for the actual players sitting in the other seats.
Obviously anyone standing on the mast or helm don't contribute also 🤣
.
I even figured you could let the dead raiser summon skeletons into the seat if you cast it while on the boat... for a skeleton crew
which would even work in singleplayer.
But this bit IS more complicated so, can ignore this for the above.
But why should mages be able to sail faster than a melee player?
Since when has there been classes in valheim?
Anyone can use any item... and considering the skill tied to the deadraiser means nothing for skeletons rowing, than literally anyone could make use of it if they invest into crafting the item.
And ofc... eat some of the right food for mana I guess.
Perhaps bukebarries might get some use lol
But yeah, that's just a tagged on idea for how to realistically implement it for singleplayer with what we already have... no NPC shenanigans
.
The core thing to keep in mind for rowing is, the players sitting in the rowing seats don't actually do anything... they don't gain control of the boat in any way and there isn't a need for anything silly like a rowing minigame 🤭
They just FEEL like they are contributing by being there.
.
Will just close with, I personally could care little for this features addition. Just making the arguement for how it could be done more simply... for the sake of it.
I would rather see the time it would take be put into something else.
Only the person sitting at the oar can steer and tell the boat what to do.
Now to give other people the power to tell the boat what to do means cutting out the part that steers the boat else everyone that sits down can steer the boat.
Now after cutting that part off you need to patch it somewhere that makes the code work and interact in the right way.
It would take tremendous amount of time to find out what part can safely be cut, then implementing it in the right place and making it interact correctly with the rest of the code.
Somewhere there will need to be a check to see if there is one in the "driver's" seat before the rest of the code starts working.
It would take way more time then you'd think it does.
After that is done you need to check for the oars and code the vanishing or sitting idly.
Most things in the game work with collision so you need to code out the oars if you don't want to complicate it further.
So the oars will magically pass trough rocks and the terrain then, people will not be too pleased with that though.
So then you need to code in that if oars will go trough terrain the oars are either retracted or lifted up to pass safely by the terrain.
Now depending on how the code works and is implemented that could lead to the boat turning since some oars aren't rowing and the other side goes faster, so you will need to keep that in mind and code it in or out.
What if an uneven number of people is rowing, either you need one person not to row else one side will go faster or disregard sides and just make it a speed increase.
Changing a core mechanic in the game could mean that not only that mechanic gets changed but other parts of the game will need to be rewritten as well.
@river sand absolutly not. and that is a breach into how steam cloud works that they will never allow you to share.
alternatively: they could be sailing their own ship 😛
Or plant and take care of the base while the other sails and puts a portal down.
Then you don't understand the core problems with all of these mechanics in valheim that will be problematic and almost unsolvable 😦
it's not just "do it, it will work"
No. it's not going to work the way you think it will work.
The ore feature sounds good on paper. But what will the players actually do?
Sit down, and do some kind of mini-game while rowing?
or just sit down on the boat and do nothing. while the game add +% speed to the boat?
... nothing different than they would do now 🤦♂️
Did you even read what I said....
No one but the actual person on the rudder does anything, just as it is Right now!
As for visually with oars going through rocks and terrain, I think you think players care too much about that. There is so many gamey features... valheim doesn't have some insane level of realism. A bit of mesh passing through other mesh is nothing new here.
When you swing your stagbreaker ageinst a wall, what happens? 😏
You go on and on talking about how the other players rowing would change the mechanics of how the boat moves, but at NO point did I say that would have to be the case.
Quite literally I said at a bare minimal approuch addition, only one single facet of the boat changes... it's top speed for the rowing speed of the boat.
Players sitting on side seats do not:
Effect how the boat moves.
Have any control on how the boat moves.
Change the mechanics in play for the driver.
Actively participate in any way.
.
Aside from the addition of the ore mesh and rowing animation for the character models in the passenger seats.... nothing else I myself said poses much of a challange.
Might there be bits I don't know about ofc... 100%.
I haven't actually seen what is going on under the hood, nor would I truly understand half of it probably. 🤭
I myself would just opt for the later, as that is the most minimal approuch to this addition...
At least from what I have picked up, most who suggest the addition more want it for the asthetics than actual control over the boat or gaining a mini-game to pass the time. I even was sure to say "and there isn't a need for anything silly lime a rowing minigame".
For the passenger at least... I would assume nothing changes aside from looking like they are contributing with the animation hehe.
That is, at least, how I would go about it... to keep it as simple of an addition as possible.
@arctic wharf did you know btw. the top-speed of boats have a upper limit very very close already?
Only reason I think IG should even have considered it was due to how obscenely often it is suggested (wanted by other fans) 🤭
if you would be faster in boats. slower computers will not generate chunks fast enough. so the boat would fall threw and end up on the bottom of the sea 😱
What is the upper speed limit of rowing compared to stage 1 and 2 sail out?
You also haven't very carefully read what I typed.
I specified depending on how the code works I haven't stated that you said that.
Not everyone would care about oars going trough terrain but it would still need to be coded to work that way and there will be people that care, maybe even the developers would care.
Even if only the bare minimum is changed it is still quite a lot of work.
it alone would require, finding the piece of code that needs to be cut, finding the place(s) it needs to be added, make sure every boat has that on every seat.
Testing it, scaling if necessary, test again, find out the right amount so it isn't a big deal so that solo players don't feel screwed over because they play solo.
To make it available for solo players you might use the dead raiser and the skeletons but that introduces more coding that needs to be done.
But this discussion is actually moot because it will not be implemented in the base game, a mod for it might be available.
Karve sail level 2 is basicly Longshop sail stage 1
I would assume this only ups the speed of the slowest speed... rowing speed (no sail).
When the sail is out, no one is rowing.
Moot indeed, but that's what this channel is for right. pondering the suggestions being made, despite weather it was a no or maybe haha.
And yeah, you are right that there is still a level of effort needed for a bare minimal implementation.
Also why I personally would prefer they put that effort elsewhere myself. Is so many better things I would wish the limited dev time could go towards 😁
@daring flint
Yeah, indeed, getting the next biome done, figuring out how to change the ui of crafting stations, ...
Actual content to play through... more instanced dungeons to explore... juuuuust maybe some content in old biomes to return to with end game progression elements 😂
also @arctic wharf . adding a thing to the game, just because people wants it doesn't make a good suggestion
then people will just start to troll suggestions on mass into the game
I never said that ahahaha
Horses. (please don't ban me)
Noooooo!
It wouldn't neccessarily be good by any means, but the brownie points with all the long time fans... just is quite a few I have seen who would really love it.
Not me... ofc. I would be indifferent.
we have added the good suggestions that alot of people asked for 😄
but you did. lemme find it
Basically good press... but IG doesn't really need it. Doing good already yeah.
This?
Didn't say it was a good suggestion there
Just a often asked for and wanted one haha
Not equating one to the other 🫡 promise
because people stop asking when we add a popular thing 😅
besides the obliterator
that one people keep asking for (or the feature to scrap items)
Yeah, I will agree with you all day there.... that conundrum gets me too
you can usually figure out how much of the game a player has played, based on the suggestion they come with
raids, horses, PvP, teams etc. usually only played medows
destroying stuff = black forrest
Holdor is a bit rare too ofc, so many tend to just not realize that the oblitorator is a thing.
etc
But yeah, in no way did I say anything often asked for or widely wanted (suggestions wise) makes it a good suggestion. Many are terrible. We have far superior mounts to horses 
Feature creep is also a thing.
well yes
many suggestions are about adding things for the people who play 100's - 1000's - 10000's hours
and I understand that very well myself
but valheim isn't ment to be played that much
it's not a MMORPG. it doesn't have season pass where things get added over time for years to come
Probably because those will just be the most vocal people 🤔
well.. alot of people "expect" a game to retain players
like this
shows it very well
Oooh, there is the "not a MMORPG" again 
But yeah, you are right... I would hope everyone who has been here a while would know that.
Valheim is a once and done experience, it's just not done and still going through it's creation process.
Thus dragging the experience out for many.
Wooooooow, yeah that's just ridiculous hahaha.
I tell yeah, it's due to all the big companies trying to push all the live service games for continued profits...
Too many just think all games should be like a live service game haha
Hate them myself 🥲
depending on the game. it's fine
but it feels wierd for me in many games to come back to a linear game to re-play it every 6-9-12 months
Will always prefer the one purchase great experience over all of these microtransactions and money fleecing methods.
Favorite series being Zelda ofc, and being 28 years old. 🤭
I have seen many youtubers who love to replay valheim from the start each biome expansion. That's probably the length of how much anyone should consider replaying the game imo.
Aside from that, consider other ways to play or try some mods. But don't expect this to be your main game you come back to frequently for 5+ more years.
Is other options for that.
Zelda games do have a few installments 🤔
No? Hmmm welll
I mean the latest breath of the wild did... but none of the odker games ever have.
installments = diffrent zelda games over the years
Oh, well yeah but each one is a standalone game.
No story carries over even...until tears that came out more recently lol
With an anomaly here or there like oracle games released side by side.
like 21 installments
You could pick up just about any zelda game and be missing nothing.
It's not like a continual story franchise
pretty much yeah
But yeah there is a lot of zelda games. And each plays quite a bit differently. In most cases extremely differently.
And i have played all of them... except tears. That kinda lost me lol
I guess I just thought you were referring to the actual DLC breath of the wild had. That was a first hahaha
Thanks for the extended conversation though. I dragged it on 
🫡
games that can be perfectly played alone/single player loses 99% of the player base
"Omg gaem dead smh bad devs keel adding content"
Sometimes I wish I could have my brains smashed out by a slice of lemon wrapped round a large gold brick and forget about Valheim to experience it again from the beginning, it was such a glorious feeling fighting eikthyr for the first time and going "OH SHIT", first time meeting a troll or the first time that an abomination rose up out of the swamp.
The problem with the existence of live service games is that it's other games and communities who have to deal with the shit from those games
I still come back to diablo2 from time to time and I'm doing that for 24+ years now.
I doubt they might do this but, V Rising (a game I was recently playing again finally past it's 1.0 release), had added a extra hard difficulty with it's 1.0 release that tweaked all of the bosses with extra moves/abilities to make them very hard.
I would looove for something like that for valheim 1.0 hehehe
Something that also irks me is that a whole lot of gamers have no patience anymore, they get stuck, try for 5 minutes and hop on the internet to find the solution instead of trying again, changing tactics, testing out, ...
Skipping introductions of new mechanics, skipping whatever they can to get back to the game and missing key information because of it, ...
True, everything should be given in silver platter with little or no effort according to them.
Reeeee!
never say never
imo world modifiers were a huge addition that made the game much more replayable. once u beat it on normal u can do very hard. or no map run. build mode. etc. best thing you ever added to the game. would love to see you guys expand more on world modifiers in future
having a different seed every time really makes the game feel fresh. stuff like enshrouded and palworld with the same map and progression every time gets super boring fast
replayability is truly a gem in valheim
cough
does that take into account all the times I posted harry potter shouting never? 🤔
What are you talk-
Sees all the players that blatantly ignore everything hugin says right at the beginning
Oh yeah, that...
Plenty of people asking questions that the game explicitly tells you.
The gaming community is certainly a different breed...
But not a good one at all
Thats not specific to the gaming community at all. I'd guess that at least 2/3 of users ignore warning/error messages in my software. And they are not ignoring on purpose, its like a form of selective blindness.
It happens from time to time that I get a "it does not work" email with a screenshot with the reason/solution stated in the messagebox visible in the screenshot
It happens with so many games, I've started playing borderlands2 recently and joined the discord server to ask some in depth questions that I couldn't really find out from the game.
How many questions that are still asked there that you can find either in the game or with a tiny bit of googling is astounding.
True, it's the average person being idiotic.
Idk why I keep forgetting that
The program says to press any key but I can't find the any key.
Constantly having to explain the same solution over and over again is something I frequently have to do.
Here at my work when something doesn't work, you need to first open a program and try again and it will work.
There is also a certain order to starting programs and people frequently forget it though they work with it day in and day out.
Then I get a call, this won't start up, I go have you done this, answer is always no, well try that first and if it still doesn't work call em again. I have never received that 2nd call yet.
The classic "yes I did but actually no I didn't"
Oh yes that happens frequently as well.
They need to reboot their pc every time they stop working and not everyone does and then problems crop up.
This is from 2 weeks ago.
Get called for a problem with a pc, investigate problem, deduce it is from not rebooting and missing updates.
You do know you need to reboot your pc every day?
Yes, I always reboot my pc.
opens up the log files
Then why does it say the last reboot was 17 days ago?
i also have a story in a similar line as that last one:
Them: "My PC won't boot"
Me: "Have you checked the power cable? Is it plugged in?"
Them: "Of course it is"
go through a whole list of other possibilities, eventually come on over to check in person:
Power cable: -isn't plugged in-
"Why don't you try unplugging it from both ends and plugging it back in, sometimes the electrons can get jammed up and the cable needs reseated"
The one thing I do myself the most often is the damn power supply switch. I keep giving myself a mini heart attack with it.
#suggestions message Actually really like this idea! Would probably take a lot of animating and programming, but it would be really immersive.
Hello Guys! How to deal with this valheim feature called STUTTERS?
#suggestions message
a nice addition to Viv's idea could be the possibility of extinguishing torches/lights yourself 👀
It’s true that it would be useful
the problem with this is that progression is locked behind stealing from the dvergers
i think there'd need to be an alternate way of getting their crate supplies
(trading?)
I usually lure any bugs stronger than an unstarred seeker to dvergrs until they're all dead, then I rob the emptied camps
Hmm I kinda feel that “punishment” is a bit much. We already do have consequences for attacking the Dvergr, they attack us back. They’re pretty tough too if you face them head on. Dvergr are in a pretty good spot right now.
I can't tell whether 'nonsense' refers to the suggestion, or our interaction with the Dvergr.
Jeez.
whenever I see an idea with a whole lot of upvotes, amazing details and overall very nice structure, but also has two downvotes, it's always the bot and Smiffe fr and I wonder if it means we are just not getting it ever even though most agree it's a good idea? @wanton atlas
so you're calling me out for downvoating an idea? 🤔
first of. which one do you mean?
secondly. it only means. I don't like the idea personally.
I also get to vote on these ideas as a individual. it doesn't represent Iron Gate's opinion on the matter
third. you do realise. these ones have 24-26 upvotes out of 130,000 users on discord. and that's not even close to the total number of more than 12 million players who own valheim
And it's highly unlikely, that the voting discord users are a representative sample of the whole user base
Also I'd assume that there is a whole lot more to deciding for/against a feature than just looking at if it is generally liked/disliked, like implemenation cost, risks, etc.
No no smiffe the fact that a certain feature is not there is specifically your fault and yours only.
Why would anyone have common sense and rational thinking and believe that who votes on an idea is completely irrelevant and only the number is only slightly more important.
So many ideas not being implemented because of smiffe smh my head
I feel bad for your head now if you actually started to count all my votes 👀
All the shaking makes head achy 🫨
Maybe if you start bouncing it helps.
Yeah, Smiffe should give us multi crafting, planting and harvesting right about now! ;p
I’ve seen ideas that Smiffe really likes, and they don’t get implemented. He’s a person with opinions too, but it’s not up to him to decide what gets added. All in all, it’s just a vote with not much meaning 🙂 just have fun with it and brainstorm ideas!
#suggestions message and honestly, I'd just straight up increase the fire damage, as is for all the work you do to get it and special/unique flavor, it's only 10 points of slash damage more than the a standard nidhogg and if you have elemental damage variant nidhogg that's literally the only difference/improvement--10 points more slash damage, and instead of 10 fire, 10 poison or electricity damage (but plus the extra side effects of chain lightning or stunning), so if anything I'd just say as is Dyrnwyn seems kinda under-powered compared to just the equivalent craftable sword in the same biome, especially if it's supposed to have a special sort of status as this legendary weapon quest reward
If the dyrnwyn becomes a real choice of weapon instead of just a trophy, I would want them to adress the issue for mp first, that only one can be obtained per world. If that is not changed, it should stay what it currently is IMO, just a trophy.
Is Dyrnwyn not a great weapon? I’ve been using it, and it seems fairly useful.
Though I guess it doesn’t seem to be much better (if at all) than the flametal sword 🤔
I like the idea of one Dyrnwyn per world, but it would be neat if other weapons/armor had quests associated with them. Probably won’t happen though.
i wouldn't say it's bad at all, it's on paper at least slightly better (although, maybe arguably not considering the extra stun/chain lightning effects) than an equally upgraded elemental variant nidhogg, it's just that you'd THINK for how special it is it WOULD have more to distinguish itself--maybe be interesting if they added further unique upgrade abilities to it in DN?
Im asking if your votes are votes or straight up a "no" from devs
as far as effect on MP, I think it's kind of a non-issue, trophy status or not, as the game is intended solo and there's so many ways to just work that out between server-mates (or find another server/make your own if dissatisfied), like literally if there's multiple people who can't all agree/share, what stops all of them from just consoling or obtaining legit versions of the weapon on separate worlds and bringing them all to the server if they really all need to have a copy so bad? personally though, I wouldn't mind some way to resummon or refresh the quest for the pieces to allow you to get multiple copies if you go through the trouble of gathering pieces again
this is what I was asking, ty
there's a separate "X" emoji used to indicate a dev veto
or, well, a guy crossing his arms making an "X" emoji
It's intended solo and mp, and you're point is exactly my issue. The fact that there is no legit way to obtain more than one actively encourages cheating.
The stinkyness of your comment can be smelled from overseas, if you wanna call me stupid just say so I don't mind, your passive agressive rhethoric questions though, those are disgusting as ever Keanu, also theres no need to jump and defend Smiffe as if I was attacking him, I was asking something very specific and you just meddling in to be annoying isn't nice at all
Well, it’s up to the player to decide if it’s cheating to spawn a second Dyrnwyn if they’ve already earned one together, yeah?
I always search for good ideas and whenever I see a single downvote on them I check ofc It intrigues me, I would tag them to discuss most of the time, when it's you I usually don't cus, you tend to be more occupied
Yes, the choice is the player's, but it encourages this behavior since there is not legit alternative.
As I said, not a real issue now, but it would become one, if dyrnwyn was buffed enough, so that it would offer a real advantage over alternative weapons.
i just don't think it's that serious whatsoever
but also, certainly not averse to a path being added to somehow repeat the quest and get additional copies
Finding something not to be important doesn't mean it cannot be improved, if the effort required is low. Making the quest repeatable could actually require some thinking, but if, for example, the weapon became normally craftable once held, I think that would be better with nearly 0 effort. (Unless the game is set up so horrifically that adding a crafting recipe is difficult, which I refuse to believe.)
oh that's a good idea--you get the first 1 quest style, then you can build it
you should suggest that and I'll upvote it
He should even upvote them do they're automatically and immediately implemented
@lofty wave Are you ok? You seem angry.
I’m fine, why?
Or adverse to change.
I’ve upvoted the third most recent suggestion
lol. you get me.
🤔
I rather like the old Dyrwyn better than the trophy. but both works
Because you have the POWER!
Now go dress in drag and dance the hula.
We need a distraction for all those greydwarfs.
i assume that's EXACTLY what being a dev feels like
Especially that astonishment when something works from the first time.
I actually really like keeping a journal in-game, it’s extremely immersive. Cool idea!
yeah and signs SORTA allow that, but not very efficient at all if you want to leave a lengthier message
#suggestions message isn't it just identical to unequipping it (you gain back any speed reduction the weapon causes while equipped), the only difference (besides visually) is using "R" will let you re-equip it maybe a little faster by hitting "R" again (instead of the 'usual' way of pressing hotkey if in hotbar, or opening inventory and rightclicking, if not)
Yeah, I’m pretty you regain your speed when you un equip a weapon using R 🤔
@oak fulcrum you actually gain equipment speed when you place things away that you have equipped. it takes 1-2 seconds to equip weapons. specificly weapon + shield.
Ye i thought it would be better if it wouldn't stop you while sprinting
Yes, it’s very useful with tower shields.
Really nice touch that you can see your gear still equipped on your character, it’s those little details that really makes the game stand out
#suggestions message Jump attacks are op already, they don’t need this
the only relevant thing is the proportion between up and down, that is why polls are mostly accurate, then though you ask 1000 people at random, out of 100 000 000 citizens 🙂
i think it would be cool to have situational attacks--little extra opportunity to reward skill
kinda like the weakpoints on some enemies
The important bit there is "at random". Your sample population needs to adequately represent the entire population, which is very likely not the case here.
honestly no
if someone suggests
Make valheim with laser swords and missiles. and 100 people upvote it, 0 downvotes.
we would still not add it
🤣
We have fire swords and crossbow bolts. Close enough.
not to mention magic missiles
will it posiblee use the invetory hud with the rightjoystick, while walk with the leftjoystick?
When you play with keyboard and mouse, you can still use the inventory while you are running, but this not happen with the controller
try the diffrent layouts we have ingame with controllers. there are multiple to choose from 🤔
hey gjall im sure someones suggested this already, why don’t undead mobs slow down in water? honestly they should be trdging along instead of just moving around like there in thin air 
