#suggestion-discussion

1 messages · Page 14 of 1

hexed jewel
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#suggestions message I think this could go a ways towards reducing a lot of peoples' complaints about the speed/efficiency of sailing and give us masochist completionists one more thing to complete, juts one difference from the suggestion--I would not make sailing any slower than it is now, I'd just make the skill buff sailing speed from where it is now (so at skill level 0, boats would move as fast as they do now, and it would linearly scale up to some buff, I'd imagine not likely higher than 50% and probably not even that high, maybe +25-30%, at skill 100)

granite geyser
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You're asking something to put it on.

That's exactly what it is

gritty abyss
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i said hang on

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"Bring out a deco item you can hang the bell on"

pure patio
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I think they're asking for a specific way to hang a bell so you can use it as a bell rather than the standard item mounts

gritty abyss
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like the boss thing lol if you put a bell on the item stands it is standing there like the name says not hanging

calm merlin
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Damn, anyways it was the sailing I think

granite geyser
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I didn't downvote it

short wing
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@rose yarrow If achievements come they will happen after 1.0 or close to it.

calm merlin
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@icy aurora i like your idea about the continent, but it would be cooler if there was a thin lair off ashlands before you reached the deep north. I would also like a new mob there, a giant. Like the one from Got.

icy aurora
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I think that would be cool to, it adds a little difficulty

round lotus
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#suggestions message you can already ride asksvin over lava. Was added shortly before Ashlands went live.

granite geyser
wanton atlas
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@turbid sun don't use # to markup texts

turbid sun
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Thanks 🙂

wanton edge
hexed jewel
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i do think, if it's not terribly difficult technically, it would make sense for specifically askvin--the player should probably still be vulnerable--to be immune to the lava sparks as well as the lava itself

round lotus
forest plank
calm merlin
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@limpid oasis i agree

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i haven seen the deep north yet, but i imagined it is simliar to mountain

limpid oasis
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me neither but I assumed it was something like the north pole

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there could also be mountains there but those would technically count as mountain biome

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besides, how would avalanches work? I can imagine it to be a pain to program them

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has someone suggested sea lions / elephants?

granite geyser
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Depends on whether mammoths count as elephants for the context people want them for

limpid oasis
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sea elephants. But I guess mammoths would be cool aswell

tropic phoenix
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Than the staff of protection comes in & says hi

pure patio
tropic phoenix
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True, equally it is a case of it provides more HP Than it takes generally with a health gate on top

pure patio
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I think I'm mostly salty because I've had it time out in the middle of battle before, and that's just a pain in the arse 😛

tropic phoenix
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Agreed on that pain

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be it you at least regen HP with it up (and several mistland foods have +5 HP per tick)

lofty wave
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#suggestions message @spring mantle I havent actually tried (I'm testing it now) but a butcher knife should work

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Just tested, butcher knives work

limpid oasis
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there could be a more convenient way. secondary attack?

tropic phoenix
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hmm, Could make the secondary attack target what you are looking at?

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could also change the pet prompt with the dead raiser out to stop animating it?

stiff stag
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#suggestions message Isn't there already a setting/world modifier for player based raids that accomplishes this?

wanton edge
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The night spawns still cause trouble though

hot willow
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How are you getting asksvin in the meadows??

wanton edge
hot willow
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Oh they lay eggs 👀 haven't bred then yet

hexed jewel
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people manage to get Lox back to the meadows--where there's a way, gamers WILL find and ruthlessly exploit it

torpid chasm
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I don't want to make it easier for myself, only for someone joining

lofty wave
torpid chasm
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oh! maybe i'll have our host look into it. thanks

low ether
lofty wave
low ether
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Oh, so an egg is level 2 if it's 2 star and 0 if it has no stars.

lofty wave
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Level 3 is 2 stars because there is no level 0 (I could be wrong, I haven’t done it yet but I think I saw this somewhere)

low ether
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Are asksvin eggs food?

lofty wave
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I don’t think so but I don’t know ashlands food very well

granite geyser
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@low ether reach ashlands

low ether
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I will once my friend decides to put his server back up. I kind of don't have a world prepared for Mistlands.

granite geyser
storm palm
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oh wow

finite vapor
tulip atlas
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#suggestions message @fallow token the damage and block armor already show, the numbers to the right of you show the damage range you can deal based on skill, with the base to the left of it. Its only stamina, eitr, and other non-damage/block values we dont know the exact effects of

granite geyser
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#suggestions message

Feeling "forced" to do anything in this game is completely a "you" thing.

Almost nothing in the game actually forces you.

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I'm completely and absolutely sure that complaining is a hobby and people just actively look for things to complain about...

limpid oasis
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@drowsy heron What is Varangian armor?

drowsy heron
# limpid oasis <@734105006726447195> What is Varangian armor?

Vikings that looted lands across north and thanks to rivers reached Crimea and then rest of Byzantine Empire, they were repelled but then struck merchant deals, settled there and ended up as a unit serving the emperor. Then at one point ended up as elite formation there that protected royal family and fought in many battles

arctic wharf
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Whew there has been tons of suggestions lately 🤭

wanton atlas
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it's been updated now
@raven bramble @spiral fog

raven bramble
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YIIPPIEEEEE

raven bramble
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it wasn't updated ever since hearth and home up until now

short wing
wanton atlas
short wing
wanton atlas
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😄

raven bramble
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HELL YEA THERES HALDOR THEME IN IT FINALLY

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JAMMIN TO SOME REAL TUNES

cyan needle
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Why are people against planting berries? I hope your reasoning goes beyond "it would make the game easier ergo we can't support it"

short wing
cyan needle
short wing
# cyan needle Voting no means you're against it

That is a rather black and white view.
I for one like the idea but I'd still vote no on it since I know it probably won't come to the game.
One of the ones that voted no is Smiffe, who is a developer and has voted no on it in the past.
People know this and will vote no on things that got developer disapproval.

peak bronze
olive yacht
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i would love to hear the reason for being against a mini boss trophy

cyan needle
peak bronze
cyan needle
short wing
cyan needle
cyan needle
short wing
# cyan needle And as I pointed out, no one else will know your reasons. They will only see yes...

You asked why the suggestion for being able to plant and farm berries was getting downvotes and I'm trying to explain why.
People know what the developers have said about it and vote no because of that, is it logical or correct probably not but that is what is happening.

Also the one seeing the yes or no indeed only says yes or no but that doesn't mean the person voting is against or for it per se there can be all kinds of reasons why a vote goes one way or the other.

peak bronze
peak bronze
raven bramble
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because the problem with it is unlike crops, berries can be picked up immediately and you can have fields full of them extremely quickly

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its basically "should i move them to my base but have them grow longer or leave them be and ill just go over to it instead since its faster"

cedar palm
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You don't need to reinforce the devs vote because at the end of the day if they don't want to add it, they simply won't

short wing
cedar palm
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I'm sure it does, I'm just leaving the message out there

hexed jewel
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@cedar palm i'm inclined to agree with this approach--don't self-censor yourself before you've even shared the idea, the devs are clearly not incompetent (they presumably got at least MOST of us to buy the game, and good enough to keep us playing) and can determine for themselves how to take the feedback

granite geyser
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@raven bramble or they could do all that after v1.0...

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Reaching v1.0 should be the priority so it eases the pressure of delivering a finished game, afterwards they can take as long as they need to tweak earlier biomes because they don't have the "game is still in ea and everyone is getting impatient because they fear it might become another project zomboid/7dtd situation" burden on their backs.

If they reach V1.0, then they would have fulfilled what's promised

fervent river
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I would argue that there's actually a lot of building/learning to do in Meadows and Black Forest, first time hunting enough deer or boar with a base level weapon or bow takes quite a while for the crafting bench upgrades and armor you can get etc. It feels trivial later when you've done it several times

First through tenth trolls feel like boss fights, as do crypts for surtling cores

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Obviously I'll never say no to more content esp for early game areas to hook future players

hot willow
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Smokebombs would be so cool if they made enemies unaware of you again for a brief time

arctic wharf
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My only qualm with valheim is that as you progress through the biomes you get less and less reason and fun content to engage with in the prior biomes. This slowly creates a large map you have to traverse through and pretty much just ignore to get to the relevant biome, and it starts to feel like senseless travel. I would like content in the past biomes that only opens up to the player at later stages, thus keeping more of the world worth exploring. Ragnar_laugh
The key to it is specifically that it does not happen until later in progression.

We did get some stuff in the Hilders update of course that has helped a lot with this, and it was very very welcome (and well received).
We just need one more update like that in my opinion and it could be the last brick needed for a solid 1.0 skol
Hopefully with a bit more added to the ocean as well. We all know it can be a bit... samey as we approach the end biomes.

olive yacht
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you could have it so that boss items also do something in prior biomes like the wishbone does already

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but then that might feel like youre being gated out of things for no reason

hexed jewel
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@arctic wharf these are good points--elements/examples of sorts already exist, like the wishbone yea, finding buried treasure, or the need to get materials from later biomes to be able to make an axe able to cut the birch trees in the meadows, and I think that's very enjoyable and ties the world together in satisfying way, definitely more of that!

arctic wharf
olive yacht
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also you do go back for stuff like berries for potions also

arctic wharf
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Very exciting 🤭 raspberry raspberry

winter osprey
granite geyser
granite geyser
forest plank
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I like the natural way and that bubble just destroys the view

hexed jewel
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yeah I never build stakes because it's just not worth the trouble

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unless it's literally purely for aesthetics

blissful nest
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They help early game when greydwarves appear in droves and run into them.

granite geyser
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The ash stakes look really cool. But I'm only building them in my no cost world for that reason

blissful nest
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Do they do anymore damage than the previous iterations?
I have yet to get enough to really experiment building with them yet.

granite geyser
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I think they do. Last time I checked, I received like around 40 damage from them

But I don't remember how much previous stakes dealt

round lotus
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yes. They actually do pretty good damage. Their durability is decent too so as long as you remember to repair them you don't have to replace them too often

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most importantly though you can place them on walls instead of just on the ground, making them perfect to autokill bat raids.

blissful nest
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The fact that the ash stakes do more damage would make a good case for the dvergr stakes doing more damage than the wooden ones.
that way it's iterative.
more durability and more damage
however the dvergr stakes only get more durability with no damage increase.

granite geyser
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Dvergr and normal sharp stakes deal the same damage, main difference is dvergr ones have x2.5 more durability

round lotus
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they also cost iron which is the main reason nobody builds them.

flint agate
# stiff stag https://discord.com/channels/391142601740517377/1202312684364910612/124295008351...

That setting doesn't stop fullings from spawning in the meadows, or preventing some high level raids from spawning. What it does is prevent specific raids from bosses, but generic raids like trolls can hit a level 0 naked player on day 1 if anyone else on the server has progressed. It's basically for a very niche early game scenario of "player 1 has beaten the elder, but player 2 has not yet, so player 2 will only get troll raids (as eik and elder are dead, raids such as the forest is moving can no longer spawn leaving only generic raids as options left, and at that stage it would be trolls) and not swamp raids."

granite geyser
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Raids would be much less problematic if current defensive options were much more viable.

Talking more specifically about stake walls and sharp stake pieces. Ballistae and traps are ok as they are

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I wish we got an explosive mine in ashlands...

flint agate
olive yacht
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with raids it just feels like i'm running around the base, trying so hard to prevent any damage but in the end i'm just one guy against a dozen

peak bronze
wanton edge
granite geyser
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@icy orbit carts

icy orbit
stiff stag
# flint agate That setting doesn't stop fullings from spawning in the meadows, or preventing s...

Troll raids and other generic ones still require defeating the respective boss (or meeting related conditions like obtaining a boss item or obtaining their forsaken power), so it would be a bug if a player that hasn't defeated the elder can still get troll raids if player based raids are set. And given that player based raids is already something that exists, it's redundant to suggest exactly that. If they meant the suggestion to be about the additional enemy spawns that occur in earlier biomes, they should have been much more clear on that and made the suggestion only about that (since the part about raids already exists).

wanton edge
granite geyser
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Troll raid is triggered by both a troll and elder dying in the world

wanton edge
stiff stag
wanton edge
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Saying its a bug implies its a weird temporary thing that may or may not be consistent, when the behavior is very much consistent and long-living

stiff stag
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It does not imply that at all. Many bugs can occur consistently and can be long living, doesn't change their status as a bug at all. Not really sure what point you're trying to make here honestly or why this is turning into a debate when there's nothing to debate.

wanton edge
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I just wanted to make sure folks know that currently, player based raids mean that troll, surtling, and bat raids have no boss requirements and will be triggered by simply killing a troll/surtling/bat respectively. Your original comment implied that shouldn't be happening, without any acknowledgment that it IS happening 100% of the time.

It confuses a lot of people, even veterans of the server, so I try to correct misinformation about it when I can.

stiff stag
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Alright, I see what you mean now. My wording was pretty poor there and didn't make that info clear. I guess I just assumed people involved in the topic were already aware that it always happens so didn't feel the need to make that distinction.

wanton edge
granite geyser
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@alpine swan Weapons gaps are intended.

If they didn't add currently missing weapons when ashlands went into PTB the chances that they will be in the future are pretty much 0%

ember void
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Leveled up my sneaky knife skill for no end game knife 😦

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Maybe there will be on for deep north

granite geyser
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Mistlands knives should hold up in ashlands

ember void
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They do, like they arent bad but just wanted something cool. Didn't need to be an 'upgrade'.

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I was using them alot before I got berserker axes

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Give me a bleed knife

fervent river
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Seems very likely in far north

granite geyser
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@jaunty roost "throwing them on the rack" also provides one of the best hp foods in the entire game

jaunty roost
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Lol didn’t mean to insult ya guy. Just thought it deserved a unique dish like its OG counterpart. Happy cookin’ 😎

weak plank
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Don’t think it’s an insult, or that @granite geyser is insulted

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They just explained the food alone is banger already

wanton edge
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I mean, not really - we got 3 other hp foods in the ashlands that are better. Its good as a cheap hp food, but its not a banger hp food. Plus its crazy heavy

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However as long as we get a nice recipe later in deep north its ok as a niche cheap food now, we have 3 higher hp ashlands food already

granite geyser
wanton edge
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So niche, and the most underwhelming of the ashlands food

granite geyser
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But one of the best in the entire game.

I only keep the food at my base so I only eat at my base, making the weight completely irrelevant

stiff stag
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And that's you personally, not everyone. It's a subjective and situational matter in any case, no use or point to even be arguing over it.

olive yacht
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last region should definitely have all weapon types

spring mantle
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Ok, I'm kinda afraid to post this on suggestions before asking for an opinion, but does anybody else think that on newer biomes the base health is just too small compared to health gain from food? Like no1 cause of death is "i forgot to eat", and the food bonus decay is more and more punishing

round lotus
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Food decay isn't really a problem in Ashlands imo. You're gonna have to go back to base to drop off loot and/or repair long before it becomes an issue, so refreshing it as needed shouldn't be a problem. Especially with how easy most Ashlands-tier foods are to farm.

honest salmon
peak bronze
granite geyser
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@honest forge how would that work for solo players?

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@olive yacht and how would it be if there are several?

olive yacht
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hm either mixed color or multiple

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i havent thought about that actually

forest plank
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I think we should add an follow buttojn to every tamable animal or monster, because i dont like to make a way with fences for my Boars

dawn mauve
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IMO having askvin able to follow wouldn't nerf Ashlands because you still have to tame them to begin with, but it would definitely help with balancing, and make it less of a slog and more fun once you are there

wanton edge
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I'd be nervous about askvin hordes being too OP. They are easy to breed, and not hard to get 1 starred ones.

Having to have a bucket of feed or a leash equipped to get them to follow you would at least add a trade off. A "stay" or passive command would be more useful for using them as mounts

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The follow command is what makes wolf hordes so strong. I'd be happy with a leash for moving my boars around

olive yacht
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why not harpoon?

short wing
hexed jewel
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i suggested a while back a "shepherd's staff", basically fine wood, maybe leather scraps--something one would be intended to be able to build using the first 2 biomes' materials--that basically is just a wood stick when equipped that causes any/all tames in a certain radius with or without follow command to follow the player, as a certain alternative if they don't just want to implement the same existing "follow" system that exists for wolves for all tames; honestly though, I think maybe the most efficient, obvious, thing to do is just do that--make all tamed mobs have a follow toggle, just like wolves--and I don't really see a very obvious good reason that would be unbalanced/not a net positive change

short wing
round lotus
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just having a single starred asksvin is already pretty powerful. Even 1 starred ones already come with 1600hp and hit like trucks.

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They eat summoned trolls for breakfast and cost basically nothing

dawn mauve
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Maybe add a cap to how many tame mobs can follow at once?

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When you can easily be attacked by 10+ mobs of mixed types in Ashlands simultaneously, I don't see how being able to have a herd of tame askvin with you is unbalanced, especially if the following number is capped

round lotus
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Because most of those 10+ mobs are cannonfodder trash, not 1600hp tanks that oneshot said fodder without blinking.

short wing
toxic dawn
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Not every game needs a perk system

dawn mauve
round lotus
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You can easily handle most Ashlands encounters solo, so obviously adding a number of highly powerful pets would be an issue.

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There's a reason dead raiser skellies are so weak

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claiming it wouldn't affect balance is just silly

dawn mauve
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At a certain point the slog of the constant mobs gets tiresome, so it would be nice if once you reached a level of progression you had a counter, and it is a war zone, so having your own army would be nice

round lotus
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having your own army of asksvin would completely trivialize combat

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just riding one is already a pretty serious bonus, especially if you bubble it.

granite geyser
hexed jewel
short wing
granite geyser
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That just sounds like rewards for going through the process of taming them

hexed jewel
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I agree, but I think that's more or less always true--progression always eventually gets you to that point, or close

round lotus
hexed jewel
# round lotus Except you don't need to transport it because asksvin hatch from eggs. You can j...

right but you have to get the eggs to begin with, transport them to a location that's convenient enough to transport them from to where you intend to use them, hatch the eggs, and only then finally do you have your army, AND it only really is practical in that particular region--you have to either contrive to move your army by boat, or, just repeat the whole process each time you want do that same thing in a place not convenient to move the askvins to; my point is, that's not that much more efficient, or even clearly IS more efficient consistently, than investing the same amount of time it takes to do all that, to just acquire the better gear & food in the biome that makes said biome less difficult ("intended" progression)

wanton edge
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We had 1 star askvin out the wazoo way before we had even gotten gems, or enough flametal to be fully upgraded. They lay eggs hella fast. Bubble your horde and you would stroll through ashlands no problem, and be able to do so shortly after landing.

And carrying some eggs around, throwing them down and coming back after you finish a round of farming/building/whatever, is far easier than venturing into a new biome to get materials for gear/food. It doesn't even take that long

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The reward for taming them should be a fun and functional mount that lets you ride over lava and carry all that grausten back home (saddlebags please!). Which means they definitely need a leash or passive toggle or something to stop them from racing off as soon as you dismount.

But they are way too easy to tame and breed and transport for the reward to be "trivalize the combat and danger of ashlands"

hot willow
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Yeah it was surprisingly easy to tame them. Just dug a pit and used atgier special to knock em in

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Easy to make all 1* too cause the eggs are titled different. Just took out the basic ones

uneven geyser
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Wolves also absolutely trivialize a lot of the earlier content if you get enough of them, and you can even tame them earlier than intended, but it's not like that's what the game expects of you. It's an open world survival, you're supposed to have options and freedom to approach different scenarios in different ways, even if there's a clearer progression path. No star asksvin are super squishy and one stars don't last as much as you might think, even in a horde. Two stars are rare enough that I'd argue they warrant the reward of weaponizing them. With no follow command, they wander off to their death, or to a random blob in the middle of a lava lake with its saddle still on.

wanton edge
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Do you think they are fine as is because of their wandering, or that they would be fine with a follow command?

silk halo
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the eggs make for a follow command, in this case

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even better really you can exactly place them wherever you want, whereas on follow wolves will still go haywire and attack everything in sight

wanton edge
silk halo
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for that they have saddle, when you park them they stay like follow, none of it is ideal though, we really need a hitching post on boats

wanton edge
# silk halo for that they have saddle, when you park them they stay like follow, none of it ...

In my experience they don't stay at all when you dismount - they have a crazy aggro range and go racing off immediately, unless you've pre-cleared the area. It also limits you to one askvin, instead of 2 dozen following you like you can do with wolves.

I think they need something to make them not race off so you can dismount while exploring without your mount running off, but am not sure I'm a fan of askvin follow hordes given how easy they are to tame/breed/transport

silk halo
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eggs make any follow command redundant, like you allude to

dawn mauve
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Not really, because if you're exploring it doesn't help against any huge hordes of mobs you encounter along the way. Placing eggs only helps with clearning known mobs in a particular area that you've already explored

storm gull
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I love jerky I def +1 that

wanton edge
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Follow commands serve two main purposes:

  1. getting your tames from point A to point B. In this case eggs are often better.

  2. using your tames as combat assist, having them follow and fight things for/with you. In this case eggs are useless, and saddles are vastly inferior as they only allow 1 tame and they won't fight while mounted.

dawn mauve
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And if unlimited tames as combat assist is too OP, just limit the number that can follow at once

granite geyser
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Just for people to start whining about not being able to set 100000 mobs to follow them

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(un)surprisingly, that people will whine about their game running at like 3 fps for "mysterious reasons"

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Almost as if having an entire army of creatures following you everywhere and populating the area on top of the mobs already present in that area would make performance unalive itself...

It would be shocking

plain scroll
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im looking to make a new base, just killed modir and I want to move my base to the plains but idk whether to go on the south side of the map or the north side.

silk halo
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follow is only marginally useful

dawn mauve
# silk halo but you have that issue regardless of the tame

If you are able to set, for instance, up to 9 tames to follow you when you explore, they can help you as you're going into unknown areas. All 9 will probably die during the course of the exploration, but it gives you a better chance of getting back alive. You can't do that with eggs

silk halo
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the only time you'd really want a pack that big is to take on bosses

dawn mauve
silk halo
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taking animals along just doesn't work like it doesn't really work in Mistlands

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yr better off taking them to assist with the boss, and the boss altar is static, allowing you to stack the area before summoning

dawn mauve
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Which is why it wouldn't be OP, and wouldn't affect game balance. Some people would want to use them, some wouldn't

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Based on my experience exploring, I think they would be personally useful to me and my friends

silk halo
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i'd argue something to make them stay better like hitching posts/and on the boat would be of more value

split pier
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Overscaled difficulty in ashlands way beyond accepted level. Its doable but horible experience after chilling and pleasure game from the previous lands. (1200 hours played player). If that was intentionally designed to give player out of the scale difficulty level so the try hards will push forward - its achieved. Else its just not fun anymore really. Ashlands lost this valheim style of pleasure gaming like entering winter zone. First time gonna leave it as it is wihtout pushing... not willing to waste time after work to recover over and over again to get few pieces of new loot every few days just to be able to survive...

plain scroll
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do older saves have mistlands on both north and south/

granite geyser
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Game is explicitly stated as a brutal survival game

"Ashlands lost this valheim style of pleasure gaming"

Lol

plain scroll
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even if you havent loaded them in

silk halo
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yes, and not just North and South they wrap around the world, best places to find Mistlands is the extreme East and West

hexed jewel
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well if you haven't loaded them in, I think they probably should replace--I don't think it matters when you started the save, just what version you were running when you first triggered that particular part of the map to generate by getting close enough, so if regardless of what otherwise "would" have been in the far south of the map on an earlier version, if you've never gone there and you go there now running the current update, you'll find Ashlands the same as if the save were a fresh save started the same day with the same seed

plain scroll
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i just found a small mistlands south even tho i hadnt loaded e in

hexed jewel
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how far south exactly? like surrounded by other ashlands, or...?

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and to be clear "loaded in" for this purpose (terrain generation, and when its first triggered), my understanding is, extends a little bit beyond the radius of what fog is revealed by the player and/or vision of the player--a little further from the player than there's an clear indication in game it extends

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so it's possible to get close and load terrain not realizing it

plain scroll
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i had only been in the middle of the map when ashalnds came out

hexed jewel
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hmm that is very odd then

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could be a bug I suppose

wanton edge
arctic wharf
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cozy fireplace would be nice.... and maybe a few larger buildings too

granite geyser
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Yes, so the dvergr could choke on the smoke and we can get their extractor much easier

quick marsh
#

oooooh. another exploit for getting extractors easier

quick marsh
#

#suggestions message could use a unique drop from lava slimes since they explode.@granite geyser interesting idea.

wanton edge
#

I'm sure they can vent it fine - and then you wouldn't be able to block the smoke without breaking a ward, so it doesn't make it exploitable. It just feels unimmersive especially when rested is so important for them to not have a fire in their home. And it would actually make their homes a place to catch your breath, instead of going and tunneling a little hole in a rock because that is more restful

honest forge
granite geyser
granite geyser
arctic wharf
#

We can't wield two knives because we can't freely choose what goes in each hand and never have been able to... instead they went the route of making specific dual wield weapons 🤷‍♂️

#

I personally have and always will prefer games that do a good job of giving me both the freedom to wield whatever I want in each hand and are balanced and enjoyable regardless of the combination.

#

That takes a good amount of effort to implement though 🤭

raven bramble
#

@open dagger the idea would be good for the repair bench, BUT only if its avaiable only at the deep north (as in you need materials from there)

limpid oasis
#

@dusk phoenix you could also just not do it

dusk phoenix
limpid oasis
#

I get that. But siege engines are cool. Plus we had a fortress where the gate was almost touching the lava, so we couldn't siege that fort

#

if that was fixed I guess the wards would be fine. But still, some people like to take the easy route and I think it's better if you let them, rather than forcing them to do one specific thing

olive yacht
#

ive tried catapults multiple times from different distances and they just shoot the outer wall, is there something i'm not getting?

#

i wouldnt mind using them if they actually hit anything

blissful nest
#

They need a visible way to see their arc and their payload damage could use a buff
Esp since you get it after your first siege.
Otherwise it's just a glorified viking launcher
Which might be intended.
Not sure.

olive yacht
#

i also hate the way the cart pulling works but maybe thats just me

limpid oasis
#

The other ones being the carry weight bonus of fadr, the ability to portal metals with any portal setting and more.

#

I feel like those should be features, that get unlocked in the first 3 biomes to make progressing more convenient, rather than giving the players convenience benefits, when they're close to finishing the game, which they will only use for a brief period of time.

raven bramble
wanton edge
#

I think teleporting metals was added to ashlands because it is so dang far south - ashlands and deep north are the far ends of the world, I can see adding a way to teleport things to and from those places

amber wind
#

How do you think your enjoyment of the game would change if the world was smaller...let's say 1/3 smaller? How about 1/2?

arctic wharf
#

I think the size helps with RNG, since there is enough generation to ensure you don't get super bad luck... but yeah for what it is the world could be smaller. Perhaps there might be a world size setting eventually.
Honestly, the game would probably be excruciating to play without portals, and yet I don't even like portals myself because of how cheesy they can feel.

#

I don't think there can be a solution to this conundrum, and we just have to live with portals.

If we want to feel stuff is harder earned, than we just need more challenges in different forms.

Imagine if there was heavily guarded mines that took advantage of fortress defenses and had an actual instanced area just like past dungeons, just much bigger and going 4-5+ layers down.
Deep within these, far far deep inside them, there could be a special molten furnace that you need to bring the metal to in order to smelt it.
Could require no fuel since the lava and extreme heat deep within is what fuels it.
But since it is within an instance the best you can use a portal to do is get the metal to the entrance, and you still have to get through the instance.
Would work better with respawning mobs inside of course so you don't reach a cleared out state, thus removing the challenge.

arctic wharf
#

imo fortresses are very underwhelming hehe... I expected them to be much bigger with actual insides to explore through.

granite geyser
blissful nest
arctic wharf
#

Then delay release 🙃
Too many devs get impatient and push content when it's not ready...
Of all the teams, I would have thought this would be one that was not under pressure to rush anything, and with the amount of time they have already allotted too

#

No harm in letting it bake longer 🤷‍♂️

#

I did notice you were of the same opinion Rianu hehe (I read the messages from time to time)

#

And I didn't play the PTR at all, so this is just from an after release perspective

granite geyser
#

Lately, I've been wondering about them "not having time"

Time from what? The deadline they set themselves? In which case it would just be further proof that making statements about estimates is a stupid idea.

Their publishers' deadline? It would make slightly more sense but it's still infuriating that they can't take their time because of outside pressure

They're all just dying and have limited time?

Why don't they have time?

#

They can take as long as they want while ignoring all that impatient people that have the attention span of a fly regarding content updates and that's it

#

Rushing ashlands was a terrible idea...

arctic wharf
#

Mistlands may have took longer, but my genuine opinion is I actually enjoyed it more than ashlands 🤭

#

it's funky how even with there technically being far more content this time, it feels like less somehow.

granite geyser
#

Ashlands has a lot more content than half the game, even mistlands.

Which is why they should've taken extra time with it

arctic wharf
#

It looks great and they had the right direction, it just fell short on what was actually playable imo.
So yeah, I agree they should have taken a bit of extra time.

#

I get the feeling they are itching to not even entertain the idea of ashlands additions to flesh out their initial vision, and will be full steam ahead on deep north and reaching 1.0

#

You could say someone lit a fire behind them to wrap things up hahaha

stiff stag
#

#suggestions message This suggestion wasn't thought out at all. Sunken crypts require defeating the elder to get the key to unlock the entrances to them. Silver requires defeating bonemass to get the wishbone to help locate it. And copper requires defeating eikthyr to get the first pickaxe to mine up the copper. Both burial chambers and frost caves are not locked behind progression at all and would thus just allow skipping past that entirely.

granite geyser
#

+90% of suggestions aren't thought out at all

fast burrow
#

Not sure if this has been suggested yet, but is there any news on more QOL improvements such as workbenches being able to automatically use resources from nearby chests? Sorry if this has already been asked

arctic wharf
#

sort of? I know that specifically is something extremely unlikely to exist... as inventory management is a feature and that sort of an addition boarders automation too closely. 🤭 you lose content, it's thrilling to grab the materials from my stash!

#

Still be wishing for my Shift + E insert max quantity button combo 😎

stiff stag
fast burrow
arctic wharf
#

While I was being fasicious, it is actually sort of for the reason above. They are not fond of anything too close to automation.

wanton edge
# granite geyser Lately, I've been wondering about them "not having time" Time from what? The de...

@granite geyser I think the team might want to be done with valheim and move onto other games. I feel like there's been a bit of that vibe from some of the devs. Which is understandable, they've been working on it for quite awhile and sometimes you want to move on to something new. Also I would get tired of the community if I was one of the devs - feels like they are always locked in a damned if you do, damned if you don't situation and that is draining even if you try to not let all the negativity get to you

arctic wharf
#

Biggest sort of slow stagnation point of it all is that they won't make a whole ton of extra money from valheim, and the rest of what they are working is mostly just to fulfill the promise of completing the vision.
Yeah there might be new sales, but it won't be anything huge.

If they can get to 1.0 and consider a dlc expansion of sorts, that's a different story.
Releasing an entirely new gameis another as well.

#

.
And yeah, the studio made a tooooooooon, but its not infinite and funding a team (even a small one) is costly.

#

Especially if you then also want to fund said team for a new project which could have a few years of work before seeing any sales depending on their aprouch.

#

.
As a fan of valheim (as are many), its still hard not to want really great final additions, since we are nearing the end and 1.0

Here is to hoping they do create a small expansion or two after 1.0. There is hope since they did mention they likely won't just conclude it and then never touch it again haha

eternal storm
#

According to a recent interview (https://www.youtube.com/watch?v=mp8LQc2f4B8) they seem to be wanting to work on the game even after 1.0, as long as enough people are interested, they just don't mean to make it a live service kind of game.

silk halo
granite geyser
# wanton edge <@449002681378406420> I think the team might want to be done with valheim and mo...

Which is why they should rethink on their course of action and re-plan everything.

The v1.0 release will happen regardless, but rather than move on to another game they should definitely develop what's missing and tweak what's existing.

All the way from meadows to plains feel like a different game in comparison to mistlands and especially ashlands. When they release full game then the pressure should be much less in comparison to now where they're on the clock of "we HAVE to complete the game, we made promises...". And I wouldn't be surprised if they didn't want to make valheim another 7dtd and project zomboid situation.

Even if the early to mid game still have content missing, the fact that the game is v1.0 is already a massive milestone

#

Although you can argue that it might not be a good thing in some aspects if the game leaves ea and some issues are still present as the "game is still unfinished" would have an immediate stop as an excuse

silk halo
#

also all the drama can be just as entertaining as draining

wanton edge
# granite geyser Although you can argue that it might not be a good thing in some aspects if the ...

Yeah, in my mind rushing to a meh 1.0 when you know your 1.0 isn't what you want it to be and you plan on doing more work to polish and finish the game feels like playing semantics?
Like throwing stuff into the deep north doesn't magically make the game a finished product.

However I can see wanting to get all the broad strokes in before coming back to fine tune everything & flesh out areas as needed, and I think that is what they are doing.

true anchor
#

there's also no rule that says each biome has to proportionally take up 1/9 of the game's length

olive yacht
#

i'm sure they know what they're doing

arctic wharf
#

🤔

granite geyser
# true anchor While I do agree that there is a major difference in the amount of content, the ...

Yes, I wouldn't want them to bloat the game with stuff just because even if it means doing it on earlier biomes.

Difference between all biomes from meadows to mistlands is that they're much more spread out and can be found almost anywhere while mistlands is only almost at the end of any direction and ashlands is only at the south. This means that they can add content based on distance from spawn, it would make some meadows more different than others as well

granite geyser
#

@reef hedge for what?

granite geyser
#

devcommands are for testing, not "for fun".

Adding a command that has 0 effect on testing anything in the game seems pretty pointless...

storm gull
#

Mistlands is the most beautiful biome in Valheim and its covered in mist xD
I wish the wisp and standing wisp lights could be upgraded

lofty wave
#

With bigger wisp radiuses the mist would be too easy to ignore completely

eternal wyvern
lofty wave
true anchor
#

@fallow token that doesn't really sound plausible, that menu would be massive

granite geyser
#

I assume you tested first before suggesting that

spark pilot
#

it didnt work

#

does it work?

slender hazel
#

Has anyone else felt like the patches to update farming of animals has kinda broken farming?

#

Like chickens... just EAT the damned seed already!

slender hazel
#

Long time... like the whole <5 in an area to breed. I find that I just don't farm anymore. And chickens... F* those things!

slender hazel
#

And get what... like 3 chickens?! Screw that... pigs are not worth while, wolves can just be hunted in the mountains... chickens are the real issue.

mortal rivet
slender hazel
#

Yeah, yeah... I know all the tricks. But I feel like all the joy has gone out of farming. And fishing for that matter. Back in the day I used to just fish in Valheim to relax. Then it got all complicated and I just don't do it at all anymore.

mortal rivet
#

chickens are the easiest of all of them for me

slender hazel
#

Oh def. The other things are near impossible to farm.

paper elm
#

3 chickens? i have so many chickens i have to kill them to keep the lag down

stiff stag
#

#suggestions message Fantasy doesn't mean throwing all logic, sense, and reason out the window nor does it justify doing so. This just comes off as a joke suggestion, especially with the closing remark. Guess they should remove gravity as well so players just float up into the air uncontrollably because "fantasy".

amber wind
#

I feel like there is a mod for something like this. One that removes the support structure restrictions, or reduces them to a negligible level, essentially letting you build anywhwere without restrictions.

granite geyser
#

And should remain as a mod. Not even as a world modifier

hollow elm
olive yacht
#

weight physics pls

true anchor
#

@outer gorge #suggestions message that would be really nice! I was actually expecting some kind of rain protection to come from flametal (the metal, uh, vaporizing the water)

#

however, it should be considered whether this is a high-tier reward for obtaining the Dyrnwyn, or should be implemented to not favoritize one weapon type

unkempt vigil
#

Cria categoria Separada de Paises
Cria um Chat e Call , Nessa categoria

exemplo Cateria Portugues
E cria chats e calls para Pessoas que fala Portugues Asim

adiante espanhol , inglesh

outer gorge
# true anchor <@264569007510781973> https://discord.com/channels/391142601740517377/1202312684...

Yeah, rain and wetness is still a drag and you can get screwed by RNG if it happens to start raining when you're in the middle of something important. Maybe a unique feature like that would make the weapon feel a bit more special compared to being just "a decent sword that does a bit of fire damage" among all other decent weapons. It's clearly meant to be special considering the uniqueness (one per world) and the quest required to obtain it

granite geyser
#

@mild veldt In other words, the arrows and bolts we already have

mild veldt
#

wut, i cant craft any arrows from the charred bones, only bolts

I take it back, i have COMPLETELY missed it - havent checked the black forge
Okay but yeah, still feel like explosive arrows or similar could be a cool idea 😄 and same with blunt arrow

mortal rivet
#

The background, border, or edge of each food item next to the health bar takes on the color of its buffed stat. Blue=Eitr, Red=Health, Yellow=Stamina, Silver=Balanced

paper elm
#

anybody else think that mage armor should provide a small base amount of eiter

granite geyser
#

Nope

paper elm
#

So you think you should be dead in the water if your food runs put instead of having around 30 even though you have a base amount of stamina

lofty wave
paper elm
#

Then reduce stamina to a single swing

granite geyser
lofty wave
#

Lava makes it much more difficult to retrieve your stuff, why not give that a try?

true anchor
granite scroll
#

Seekers seem to think Dvergers taste good, maybe they're on to something

true anchor
#

there's 16 foods already

plain oak
plain oak
#

#suggestions message
@mystic fern, perhaps the reason we have Drauger is because the humans of Valheim died out and there was no one to prevent them from rising from the dead.
Fulling graveyards and Dverger tombs would be interesting tho

amber wind
plain oak
#

my extrapolation of that is that he would have done, and probably tried to do the same to the nativized Dverger and the Fullings, which is (in my opinion) why the seekers were able to overrun the Dverger and the Fulling are shattered into small encampments trying to their god's shattered soul back together.

amber wind
# plain oak my extrapolation of that is that he would have done, and probably tried to do th...

I've just seen a stone for the fulings and how they were crushed, but not turned undead like the draugr. Haven't gotten to Mistlands yet so I don't know about the Dvergr, but this may explain why at least the Draugr undead (the zombie Draugr and the Skeletons are the same race, just different states of decay) are all human forms. Now I'm not sure about Ashlands if they are the same race or something completely different.

plain oak
stiff stag
#

All beings in valheim are undead, some are just undead in appearance is all.

amber wind
# stiff stag All beings in valheim are undead, some are just undead in appearance is all.

This is true. I forget about this because most things don't look "undead" enough. 🤣 Variety is nice and makes the game more visually interesting...but it also takes more time, effort and takes up more space...so it's kind of a mixed bag. I think adding more varieties to the enemy looks would be nice, but probably isn't really a high priority (or even a low priority...or even an objective at this point.)

plain oak
arctic wharf
#

I don't think this is necessarily true... 🤔

#

it is not an afterlife per say, but an actual place. it's a branch broken off of Yggdrasil

#

sort of like a private slice of the world set aside by odin? (World of the gods)

plain oak
amber wind
#

Yeah, so you are dead from Midgard...but "born again" in Valheim leaves it kind of in a gray area, no?

plain oak
#

compleatly unbased lore theory: i think the forsaken stones bind your soul to Valheim, and untill it is complete you cannot come to Valhalla

arctic wharf
#

were we taken from Valhalla? I sort of thought we were taken after death and sent here INSTEAD of valhalla... and perhaps showing feats here could then allow us into valhalla after.

amber wind
#

We were intercepted from Midgard and brought to Valheim...supposedly on our way to Valhalla.

plain oak
arctic wharf
#

yeah 🤔

#

something like that

plain oak
#

perhaps we are the best of the best, so we are sent here to conquire because Valhalla cannot refine our skills more than they already are

amber wind
#

Bait and switch...sounds so much like Odin.

arctic wharf
#

I sort of thought we might have been on the verge of earning a place in valhalla, and so this is sort of like a second chance to prove ourselves - or perhaps just a chance in general.

amber wind
#

"But wait...there's more!"

arctic wharf
#

all speculation for sure tho

amber wind
#

Is Valheim punishment for being amazing...or a chance for redemption after being despicable? Not sure which makes more sense...

stiff stag
#

The opening lore when you start a new world/character has the answer:

When Odin heard his enemies were growing once again in strength, he looked to Midgard and sent his Valkyries to scour the battlefields for the greatest of their warriors.
So neither punishment nor redemption.

quick marsh
#

In other words, Odin got tired ("I'm to old for this" kind of tired), threw all his bigtime enemies (and likely gods to be) in the 10th world and severed the connection to the world tree so he wouldn't have to deal with it (flashing back to history lessons about British/Australian relationship as a prison colony from the days of old). When it started to get out of hand, he offloaded the chore of smiting the (now growing in power) old enemies to a fresh dead worrier (you) who would have been on their way to Valhalla but his "need" detoured you....is how I read it(along with internal thoughts).🧐

amber wind
#

Heh heh...I like how you mispelled it worrier...and then thought perhaps this is actuallymore accurate. 😉

neon isle
#

i find the elder's power of being able to cut trees faster a bit underwhelming... instead of that - why not faster grow times? so with the power active - anything that you plant, grows much quicker than without the power. that would make more sense too. and if that was the case, i'd use the power a lot more. using up a power for one less axe swing doesnt seem very worth it to me

amber wind
#

Is there any other thing Elder's special power could be? Like maybe faster stam/health regen times? Like maybe it's always +1 hp/s and/or some kind of faster stam regen?

#

I agree that the power seems extremely underwhelming to the point of useless. Has anyone found a time when they used it and were glad it was offered?

short wing
azure cargo
#

#suggestions message
I would rather add a feature that makes you bigger(like a thor bigger, not like you just grow up to 3meters tall) when you eat health reach food.

neon isle
#

usually it takes 2 to 3 days for food to grow. and longer for trees. ( i think ) i cant stand around babysitting my carrots and turnips fields! adventure calls me!

round lotus
short wing
#

@uneven geyser The big difference between normal spires and spires for an infested mine is that infested mine spires always have 4 peaks.
Also there will be seekers around entrances, so if you suddenly find a cluster of seekers and there is a building nearby there is a good chance there is an infested mine in there.
Could they be more visible, certainly.
I for one would like it if they do something like the crypts in the swamp, those green standing torches at the entrance of them makes them really visible and can also be used as an indicator for this crypt has been cleared as in breaking them if the crypt is cleared.

snow flame
#

I dig the idea of wolf fang arrows. We need something we can make with those damn things other than a spear, some pants, and coal in the obliterator.

uneven geyser
short wing
true anchor
#

it's sometimes difficult finding one even when you know the location off a seed map

#

the big wisplight torches dvergr structures have would make them more noticeable

limpid oasis
#

@worldly orbit just use signs

analog moss
#

there's always one mist torch near a mine. Couple that light with the sound of seekers and you've got a pretty sure thing.

stiff stag
# uneven geyser You rarely ever see them from the top though, and I fail to see how new players ...

Same way new players find out about literally anything else in the game that they aren't previously aware of; by exploring, making basic observations (e.g. finding a given structure and taking note of what it looks like/any other traits/characteristics that stand out), and using basic logical skills to learn. Being new is never an excuse to be lacking in any of those areas or to continue to remain ignorant, just a lame cop out to try to blame personal problems on the game that's used far too often. I've seen countless people that don't even know how to do the most basic stuff in games because they don't bother to put in the bare minimum amount of thought or effort, then they blame that on the game not making it clear (when it's already very clear using basic skills any human being should possess, like observation, trial and error, logical reasoning, etc.).

wanton edge
granite geyser
analog moss
uneven geyser
#

Less than holding your hand, it should nudge you

stiff stag
#

It does as long as the player does their part, which a lot of people don't.

uneven geyser
#

They do look very similar

stiff stag
#

You literally look up, see that it has a unique/specific layout, and take note of it like literally anything else. If counting to 4 is too difficult for some people then I doubt they can do any other basic observation/etc.

granite geyser
#

Watching a yt video or asking for help are two things that heavily imply there is an active community that can figure out those things for others to learn.

That's not a bad thing, and it's actually expected. I didn't mean that the player should only and exclusively figure those things out on their own, ask the community for that, that's what it's for

#

There will always, always be players more experienced than others that went through the exact same things newer ones are going through

wintry bobcat
#

@marsh hawk we already have one armor upping swim skill, prob don't need another. Especially since no one cares about swim skill

uneven geyser
#

That's not my point though, I'm not saying it's difficult, I'm saying it's not much like what the game has previously thrown at you. Catacomb layouts are easy to remember, swamp crypts have a faint green glow you can see from far away and mountain caves have huge entrances that aren't hard to spot either

#

In this case, the mist heavily restricts your visibility, and while that's literally the point of the biome, it can feel very unfun with how little you have to overcome it

native ibex
#

Is there a chance that Iron Gates could someday create Valhein Online?

uneven geyser
#

In most biomes you eventually find a way to overcome if not mitigate their current niche

true anchor
dawn mauve
uneven geyser
native ibex
uneven geyser
#

It just seems like a weird decision on the main progression path

true anchor
#

the problem with dungeons is that the amount of cores varies too much

uneven geyser
#

That too

true anchor
#

on the first time I played, we had to go through like 6 inf. mines to get 15 cores
on the last playthrough, it was only 2

native ibex
#

Valheim Community Servers are unstable, that is why question was about Valheim Online

native ibex
#

On Community Servers some people have benefits, like skins and designs for donation like 50$ in a month. I think Iron Gates should dictate the rules, thats why Valhiem Online would be just perfect!

granite geyser
#

I can assure you that no one knows what you're talking about

native ibex
#

Lets take Community Server Jotunheim as example

granite geyser
#

People do with their servers whatever they want.

Devs should only need to worry about developing the game

#

Valheim isn't and should absolutely not be an "online" game, it's single player with coop. That means they shouldn't have to add "official" servers to their list of things to constantly worry about

true anchor
#

the idea sounds so far off reach I didn't even understand what you meant

wintry bobcat
#

Fishing hat

granite geyser
cedar palm
# wintry bobcat Fishing hat

I'm not sure if fishing hat is enough to justify not giving another armor set a swim skill boost if it makes sense to

stiff stag
#

It is. Makes no sense to give 2 sets the same bonus, would just be redundant.

cedar palm
#

Fishing hat isn't a set and doesn't give a direct boost to swim speed. It also gives a bonus to fishing.

native ibex
#

No one is talking about MMO

#

New Valheim game but Online, with Events and Membership whatever. But were thousands of people could play

cedar palm
#

Maintaining a live service is very different from developing a game with co-op capabilities, I don't think Iron Gate wants to do that

native ibex
#

Community servers bareley holds over 200 players

native ibex
cedar palm
#

It would be great for you maybe, but not for them

granite geyser
cedar palm
#

I imagine after Valheim is finished being developed they will either touch up certain parts of the game or move on to another project

native ibex
#

Iron Gates could earn more and that would help them to create new projects

#

Any project they desire

cedar palm
#

Or they can immediately work on new projects, maintaining a live service is not free

native ibex
#

Because on Community servers people are not equal

granite geyser
granite geyser
cedar palm
#

If there's a community server you have an issue with you should bring it up with them or start your own

cedar palm
true anchor
#

@native ibex sounds like this is just not the game for you

native ibex
#

Say that to them, (games should not last forever xD)

cedar palm
#

They will end, even if you don't think they will

native ibex
#

Maybe you will end faster

cedar palm
#

I'll be amused if New World outlives me, but this channel should get brought back to discussing suggestions

native ibex
#

Who knows🤗 cancer, diseases, corona, hit by a car, or whatever, maybe ya wont even live to that day 🙂

#

We all gonna die, no one get alive from this world

#

Any one of us can die anytime 😄

#

Maybe you wont even wake up tomorrow, so spare us this nonsense 😉

true anchor
#

how is this even remotely on topic now?

native ibex
#

Reality

#

Simple reality, be distracted as much as you like, WE ALL GONNA DIE sooner or later!

true anchor
#

yeah, the reality is that Valheim is not a MMO as you've been told repeatedly

native ibex
#

I suggest check the docs every year, maybe you have cancer and you dont even know that

short wing
native ibex
#

Reality my friend, dont forget about reality

short wing
#

Maybe we are all living in the matrix, so who knows what reality really is.
The reality is though that Valheim will never be an MMO nor will it have live service.

native ibex
#

I dont care abou tht anymore, so its your problem xD

short wing
native ibex
#

You breath, bleed and feel pain, reality!

#

Enjoy life, because its one, dont mess up

olive yacht
#

they should add cranes and cars to the game and slide doors

native ibex
native ibex
olive yacht
#

it would fit well with my missile and rockets research base i'm making

native ibex
ashen tinsel
#

#suggestions message I do not want to harvest prostate powder for a consumable under basically any circumstance.

Typo aside we get a lot of charred and very few consumables use it. Making a pure charred bone bolt or really anything of that kind would fix it, unless the devs expect every player to use 30+ shield generators.

olive yacht
#

prostate powder?

cedar palm
granite geyser
#

Another armor with pierce resist, certainly what we need.

And having both would just be too broken, what about root harnesk?

#

What's more, the shield itself already gives pierce resist

warm patrol
#

just give it wet resistance, set bonus being immunity to being wet

simple hound
#

Let's not call each other names as a reply to downvoting/not agreeing with suggestions.
Rule no.1

blissful nest
rose swan
#

I like the idea of synergizing with the wet debuff instead of just cancelling it out, I think it would be neat 💪

blissful nest
#

That's also good!
Wow I'm not on my game today.

rose swan
#

Thanks! I’m sure there are a handful of creative ways to do set bonuses.

blissful nest
#

I reminds me of the zora weapons in TotK
Deals double dmg when user is wet. So it encourages the player to find creative ways to get wet to take advantage.

#

#suggestions message

Esp true when the frost caves will have more than enough for the axe plus upgrades without facing one.

stiff stag
#

#suggestions message Performance is naturally going to decline the more content is added, because that's more calculations and resources needed compared to previous versions, even when optimization is done (which it is done in the background all the time, claiming they don't do it at all is just plain ignorant, since the games wouldn't run at all if they haven't been doing so). Minimum requirements naturally go up, shouldn't expect the same device to handle things indefinitely, something eventually has to give.

rose swan
#

#suggestions message Hmm wouldn’t the reason for hunting golems be Crystal? Used for decoration purposes?

pure patio
#

Golem trophy is one of the best in the game for decoration already. I go hunt them specifically for that.

rose swan
#

(Hi Pita, long time no see!) yeah I almost forgot about the golem trophy. Still haven’t gotten one yet lol. I could see Crystal potentially being used for a Galdr table upgrade or something though 🤔

pure patio
#

Crystals are already used in windows, and dvergr lanterns

rose swan
#

Yeah, that’s true. Troll hide is used for a handful of things, root is used for armor of course and a mistalnds tier weapon. I feel lol aside from the battleaxe, Crystal is decorative. Perhaps it’s intended to stay that way.

wanton edge
#

Now with frost caves its way easier/faster to gather crystal from the caves then trying to fight golems, especially since you are probably wanting other stuff from caves anyways. So its really just the trophy that motivates golem hunting I think (or if you need buttloads of crystal for building)

dawn mauve
#

#suggestions message This really needs to be part of the pathing for mobs that can't survive lava. They need to have some level of self-protection pathing. I'd expand it to avoiding fire as well (👀 at every tameable creature in Valheim)

olive yacht
#

chicken brain: warm good, more warm more gooder...

short wing
trim pumice
amber wind
# stiff stag https://discord.com/channels/391142601740517377/1202312684364910612/124503523706...

I don't really agree with this. I'd imagine performance would decline if all the new objects are being rendered at the same time as all the old objects, but since the game loads in things in chunks I'd imagine performance could be maintained at the same level throughout the game. It is true that as new content is added, it may not be as well optimized and thus performance may take a hit (and hopefully things are improved later on), or the devs get overly ambitious about new content that forces higher requirements than prior to the new content, but it doesn't HAVE to decline as more content is added to the game.

#

The original suggestion is kind of over the top though, talking about completely different games and generalizing about developers being lazy. I think the ask is for more time spent on optimizing the game performance to lower the requirements and make the game perform better across the board, and the rest is just added bitterness. For future suggestions, perhaps just stick with the 1st part and leave out the 2nd part.

crimson river
#

A construction table would be cool, but maybe not repair

amber wind
#

#suggestions message This would be a good idea for a mod, but not in vanilla. The modular variations of the workstations are a core part of the game design.

limpid oasis
rose swan
#

In my opinion, the ‘all-in-one’ table isn’t a quality of life. It would detract from the purpose of the crafting stations.

#

I feel like that part of the trade- if you want to build with stone, be prepared to place some stonecutters around to ensure that you can efficiently repair when needed. If you don’t want to spend the resources, that’s a choice the player gets to make.

trim pumice
#

If it adds anything to the performance discussion, for some reason Valheim is now not running, launching it caused an AMD driver timeout and also crashed Discord for some reason?

#

Which is pretty fitting timing if you ask me

trim pumice
amber wind
# limpid oasis https://discord.com/channels/391142601740517377/1202312684364910612/124508544316...

Yeah, I'm hard pressed to distinguish why I'm against an 'all-in-one' table but would totally be in favor of making it so that when you click the repair icon it just automatically repairs everything in your inventory that is able to be repaired with one click instead of having to spam click it. I guess part of it is how much of the challenge is lost with a QOL feature (which, in my opinion, convenience means loss of a challenge). The challenge of having to click the repair button multiple times is trivial compared to having to click it only once. But the loss to the challenge of hauling the materials to build all of the workstations, trying to fit them all within a certain space, and then remembering which ones are needed to make which recipes is too much for the convenience of the 'all-in-one'. Perhaps as a late game reward, it would be fine...but very late game to justify it all.

limpid oasis
amber wind
limpid oasis
#

iron level (swamp) would be fine I guess

amber wind
limpid oasis
#

well you still need the tables to craft things

#

also, if there's such a thing as a "all-in-one-bench" for crafting and repairing, it should require all the upgrades from each of the crafting stations it's supposed to repair. That way you wouldn't bypass any of the materials.

amber wind
#

Perhaps another way to phrase it is if there is a single worktable and all of the other things added unlock the recipes...so a forge doesn't have it's own recipe list, but rather just unlocks all the forge recipes at the workstation. That way you really only have a single crafting station, and everything else is just add-ons to that crafting workstation. Would you consider the cooking station as part of this? Or should cooking and crafting be completely separate things?

limpid oasis
#

but imo all the workstations and their upgrades are just unnecessary bloat.
(workbench, forge, black forge)

amber wind
#

So three independent work stations...simplifies everything enough...but keeping the 7-8 workstations is too much?

limpid oasis
#

sounds about right. Plus repairing magic stuff should also possible to do at the all in one bench

granite geyser
wanton edge
amber wind
#

I'm not that far in the game yet, but does the black forge have all the recipes of the original forge? Or are they completely separate recipe lists? (I take it the black forge is a crafting station, and not just an upgrade right?)

granite geyser
#

There is "disliking qol features just because", and there is "disliking qol features because it removes from other important aspects of the game"

lofty wave
amber wind
amber wind
# lofty wave The black forge is separate with it's own recipe list

Yeah, so the core mechanic is the same, there isn't any redundancy between workstations (except maybe some recipes at the workstation and from your personal inventory crafting space.) If there was redundancy so that the black forge is meant to be a replacement for the original forge, then the 'all-in-one' thing would make more sense to me.

tranquil kindle
#

@amber wind @granite geyser @limpid oasis One mistake I did when I typed that suggestion was not being precise about the "repair" thing. I meant to say only for "Build and repair structures" NOT for crafting and repair items.

When you start building a new base with a variety of materials, having all 4 of them is not a challenge, it just annoying.

Also with Ashlands we already in late game, unless they want to make the Ocean a biome to pregoress before Deep North. So having this won't ruin one of the core of the game.

limpid oasis
granite geyser
amber wind
granite geyser
tranquil kindle
#

@amber wind @granite geyser Yes. It my bad for not including the key word "structures" there. 😓

I also edited my suggestion.

cedar palm
amber wind
#

Part of the fun with setting out to build a new base is trying to figure out all the mats needed to build all the crafting stations for repairing/maintaining yourself. I'm only halfway through the game, so the amount isn't that overwhelming...yet. I'd imagine at some point I will run out of portable space, and thus a lot of stuff will need to be either harvested directly from the local area, or shlepped back and forth.

tranquil kindle
amber wind
granite geyser
cedar palm
#

There is no reason it would have to be introduced in the latest biome, but even if it was it would be earned at that point. I don't think the game needs a repair station though, it'd be more effort to make than it's worth to save yourself a bit of a walk.

coral cradle
amber wind
#

Also, saying something should exist in the base game because someone already made a mod for it seems like opening pandora's box and moving this game into the realm of X-rated...lol.

granite geyser
#

I don't understand that reasoning, "mod about feature that's not in the base game exists, just add it then". Yes, and?

Yeah, that's literally the entire purpose of mods, they can add features not present in the game and suit it to what you want, it's their entire point.

Especially features devs have said no to

#

Also, isn't it a good thing that lack of some features means the modding community can grow?

arctic wharf
#

yes and no

amber wind
#

I personally like the challenge of the limited inventory space and don't feel like it's TOO limiting. It's creates the dilemma of having to choose between going fully overloaded with gear or going with less so I can bring back more. Or when I'm travelling around forcing me to choose what is the most important thing to bring back and what loot should I leave behind? Managing your inventory is a fun challenge added to everything else. I vote keep it and don't change it.

arctic wharf
#

While I agree with the sentiment, it can be just a little much sometimes 👀

#

in my opinion*

amber wind
limpid oasis
#

a few extra slots for armor and gear would be enough

amber wind
#

How about we keep the same system, but then you can find items that grant extra inventory spaces...at the cost of having that one slot in the inventory. The 1st one can give you 1 extra slot at the cost of using 1 slot...

#

But then...if you drop that one item...what happens to all the stuff in those slots? (You should drop them...naturally.) And when you recover your corpse...how do you handle that?

#

I guess if it is equipped...then it provides inventory slots...and if it is equipped you won't drop it under the correct death penalty settings.

neon isle
amber wind
#

The strategy is to lure the trolls away from your base and survive long enough for them to go away. Then if you die, your base and boars are still intact.

granite geyser
#

@pure dew you mean tower shields, full hp diet and the heavy armor you already mentioned?

All of them in the game, since day 1

pure dew
#

If I haven't tried all that I wouldn't have said anything. blocked. Cya troll.

granite geyser
#

I thought kids weren't allowed in discord...

amber wind
#

I feel like the heavy armor options are extremely effective against the previous biome...but against current or future biomes they are kind of lacking. I do feel like the tower shield block knockback effect is kind of pointless and just makes it much harder to kill enemies. It would be nice if the heavy armor was a bit more effective...like maybe 10 or 20% more effective may be enough.

#

Perhaps the best use of the tower shield and heavy armor is when you play with friends and you have one person block and knockback into the waiting clubs of your henchmen.

#

If there was fall damage to mobs, it would be awesome to push mobs off cliffs with it...but alas...not a feature in the game.

pure dew
#

One handed typing takes time lol.

granite geyser
amber wind
#

How much more stagger proof are you with a tower shield and heavy armor compared to just a normal shield and non-heavy armor?

#

How many more hits can you take before being staggered?

granite geyser
#

Tower shields only requires you to hold block button and most hits can be withstood easily, and ashlands has one.

I've been able to face tank many hits with full-hp diet, it almost feels like the highest hp you have the least damage enemies deal

pure dew
#

2 star or heavy hitters will stagger in 1.

amber wind
#

And then finally, how many more hits should you be able to take for them to be right in your opinions?

#

And let's balance it out...comparing it against the biome the gear is made from...or higher...and not previous biomes.

granite geyser
#

I'm comparing ashlands gear against ashlands enemies.

But it's also a matter of knowing what you're doing.

Piercing enemies become a joke with two heavy pieces and root harnesk, especially if upgraded. Even starred seekers can be resisted with that setup.

Again, the choices are right there, and have been there since day 1. Suggesting to add an option that is already there is redundant

amber wind
granite geyser
#

Deathsquitos hit me for 15-20 in very hard

amber wind
#

If I see a 2 star mob, I take it seriously...lots of times i take no-star mobs not so seriously...and I feel like this makes the game too easy. It really should be balanced the other way around, imo.

pure dew
granite geyser
pure dew
#

If I still had proper use of my one arm I wouldn't even be talking about this issue, heavy armour is how people like me play games like this, we sacrifice mobility and usually damage in games to go toe to toe with enemies because we don't have the capabilities to react and dodge

granite geyser
#

But people change their world and then proceed to play in the exact same way they played before and then whine about everything being boring and repetitive...

amber wind
#

Yeah, eventually I feel like you get to the point where blocking really is ineffective against mobs like Trolls or Abominations and you really have just time dodge their attacks.

granite geyser
#

I wouldn't have discovered that armor combo if I didn't play on a higher difficulty, as normal armor combos would've felt enough

pure dew
granite geyser
#

And blocking still mostly relies on hp, which again, is the main factor for tank builds. As it has always been (since H&H)

amber wind
# pure dew I would time and dodge if I could.

Is it that your reaction time is just bad? Or is it that you have a hard time pressing the right button combos to do the move? PS. I don't mean that to be insulting, I'm asking it more as a mobility issue that might be addressed somehow...like being able to remap buttons or moves to better accomodate disabled persons.

pure dew
#

I can't press the buttons, I have tried remapping a few times, I use a special controller which is a blessing and a curse.

amber wind
#

Yeah, I sometimes wonder if a single button dodge option would be helpful.

pure dew
#

single button dodge would have made this a 0 issue XD

amber wind
#

I know my friends wish there was an option and they are not disabled in any way. 😄

pure dew
#

In darksouls I have my dodge set to my left foot button XD

#

1 button dodging is always better

steel sparrow
#

I agree with you in general principle. The game made blocking and tanking a viable strategy in the lower biomes. But more recent things, large enemies, just kinda break it. I feel it as a solo player too

amber wind
#

We ran into a 2 star troll in one of the Black Forest caves back when we were still in Troll Hide armor. He pretty much 1 shot us no matter what we tried to do, lol. We tried many strategies to try to get our gear back, like my trying to go in first, distract him while my friends tried to grab their corpses...in the end I just snuck inside and grabbed the gear and snuck out. It was a rather cowardly way to do it, but effective!

pure dew
#

Strat with trolls....... ARROW RAIN!

amber wind
#

Pretty much until you get iron armor...

#

Banded shield for the win! Even bonus if you can time the parry right.

steel sparrow
#

I got staggered in full upgraded padded armor by 1 star dragur elite and a different time one shotted by a 2 star elite that surprised me

amber wind
#

Though many times when I feel like I'm slugging it out with a mob at night, and I run out of stam in heavy gear, the amount of stam it takes to block is much higher than the amount I get back between blocks...so you just end up sitting there blocking, but never able to actually hit back...and running away is not possible without stam...so it's like a slow death through 10k blocks.

#

Yeah, the 2 star mobs are no joke...

pure dew
#

I haven't played much solo I been playing with my fiancée she kills things generally after I been murdered being the bait XD

amber wind
#

The worst is when you time a parry and stagger the mob, but you don't have any stam to counter...such a waste of opportunity... 🙁

wanton edge
#

No one goes for heavy armor in my group, especially with the various bonuses light/medium armor have, heavy armor just never feels worth the slow down. Tower shield by yourself doesn't feel good.
Especially with the bronze/iron grind, I feel like heavy armor could use some love

amber wind
#

I feel like you most benefit in multiplayer games with it...but you kind of need to know what you are doing.

#

I tried to get my friends to wear it and be the tank as his strategy is always to go in swinging wildly...lol...disaster!

wanton edge
#

The only person I know who did use heavy armor would carry a light and a heavy set at all times and swap between them for trolls/swamp crypts/dungeons

amber wind
#

It works better when I use it, block or stagger and then he comes in swinging wildly...much more effective.

pure dew
amber wind
pure dew
#

and weight

wanton edge
#

Yeah, I never quite understood it 😅 Just goes to show even the person who really liked heavy armor didn't want to wear it all the time

amber wind
#

The best defense is a good staggering offense?

pure dew
#

But not everything can be staggered

amber wind
#

I really love the 2 handed axes...I know they probably suck compared to other weapons, but the feel of connecting a solid blow is so satisfying...when you 1-2-3 stagger a troll and then front knock him in the balls for the kill...the best feeling ever!

weak sinew
honest salmon
# pure dew single button dodge would have made this a 0 issue XD

If you play on pc, there is a mod which allows to bind dodge to a single button. I'm too used having that bound to a certain mouse button since I also play a certain mmo where dodging is important.
Or if your controller allows for small macros, you can bind single-button dodge that way, again something I'm doing on my mouse since playing a dedicated valheim server with very restricted mods.

round lotus
limpid oasis
#

people want to grind resources, craft new items, repeat

true anchor
#

@knotty glen your suggestions screams just soulless quantity over quality

limpid oasis
#

I do like armor slots though. The other stuff is a bit much.

vivid ridge
granite geyser
granite geyser
#

Fowst keeps complaining because the suggestions fowst very specifically likes are downvoted and rather than letting it go and move on prefers to being vocal about it

vivid ridge
#

Oh alright, yeah I dont mind if someone dislikes my ideas for this videogame. I just want more side quest updates and some more fleshing out of the biome generation (animal caves, rare sleeping animals, etc.)

knotty glen
# true anchor <@376826687922634762> your suggestions screams just soulless quantity over quali...

I think you don’t have understand my suggestion but it’s not a problem and I can develop I just would valheim continue in the future and on the time I would play on valheim on the future and the quality of valheim is one reason for I stay on this game actually a lot of game is so bad but valheim it’s very good game I just would continue these adventure for few years again I don’t would they stop after the 1.0 and I don’t would see only 2 or 3 patch after the 1.0 I would the game continue with quality and the rich lore of the mythology Nordic I really appreciate valheim I don’t would have the 2 last biome and see the game is finish because I think it’s a big error and yes I would the quantity but with the time and absolutely I need these actual quality of gameplay I don’t would and activision production for exemple. I would the same recipes for this games just I hope valheim continue again because it’s a fantastic adventure I have the time for more contents buts yes I would more it’s sure but with the time

blissful nest
#

@open dagger #suggestions message
I agree with this.
In fact, I'm the most surprised they didn't introduce a better fire arrow in the ashlands. I feel a lot of materials could have been used for this. Charcoal resin, sulfur, and proustite powder (tho I have no clue what that even is. ground up ruby silver?)

If not, introducing one during silver age would have been good with surtlng cores, core wood and feathers. Blaze Arrows or Surtr Arrows.

open dagger
blissful nest
#

I try to avoid redundancy and overposting the same idea.

open dagger
#

makes sense

blissful nest
#

I don't know if the the devs look at super high rated suggestions like yours but here is hoping.

granite geyser
#

They look at all of them

blissful nest
#

Ah
then cutting down on redundancy is definitely a goal

fringe carbon
#

Curious what numbers others are seeing but after clearing 10 fortresses (out of the 20 that spawn on every map) I have obtained 7 blood stones, 9 iolite, and 13 jade.

Frankly, it feels low. I'm playing solo and the number of drops feels restrictive. The sample size is really small here but the reality is that everyone will be working with the same low number of chances.

For limited rare drops with a restrictive number of chances we might need not just the number of instances of the chances controlled in map generation but the number of resources at those instances as well. e.g. Not just having 20 fortresses per map but additionally guaranteeing a certain number of gems across those fortresses that are distributed predictably to insulate against "bad rng". I managed to go 5 fortresses with no blood stones. 6 of those I got thankfully were in my first 4 but would have been incredibly frustrated if I couldn't get a gem cutter down after 5 fortresses.

olive yacht
#

would be cool to have smaller world modifier with fewer dungeons but more guaranteed drops

blissful nest
#

I do wish they made the fortresses into instanced dungeons with either a one time charred commander or some special enemy that drops the gems or more chests to loot the gems from.

And if what you say is true, Its's going to be difficult to obtain gems for all the weapons my server players are going to want if it is a very limited RNG dependent resource.
I would hate to for anyone of them to be screwed out of their weapon because of a gem dropping so far fewer than the others.

#

At that point it feels necessary for the increased resource modifier

olive yacht
#

having the modifer for just some selected items would be great

granite geyser
#

@strong trench agreed, instead of 20k hp they went and gave him 25k hp instead.

They were so close smh...

granite geyser
fringe carbon
granite geyser
#

5-10 received

4-5 used

#

Haven't needed to use more and I'm in the final stage of ashlands, only boss is left

#

People that feel like there are too few gems are the ones that believe 1) You need to enchant every single weapon and/or 2) You also need to upgrade every single weapon.

None of those are correct and is your decision

round lotus
fringe carbon
#

I used the same. 1 gem cutter (1 bloodstone), 1 slayer to lvl 2 (2 bloodstone), 1 ashfang to lvl2 (2 iolite).

I would like to craft the new staffs or just have some flexibility to try other weapons just for fun and am not sure how I would advise friends who may want to do a group playthrough.

fringe carbon
granite geyser
round lotus
fringe carbon
round lotus
#

And there's zero practical reason to hardcap the number of weapons you can craft and upgrade like this. There's no feasible game design reason to do it and all it'll cause the players is frustration.

granite geyser
round lotus
#

and yet it still outdoes all Ashlands melee weapons except lightning berserkirs.

fervent river
#

I switch weapons /staves constantly based on enemy group and configuration, I did not craft and upgrade every mistland weapon or black metal weapon, why would you not pick one or two and stick with them in Ashlands

#

Personally mistwalker holding up well is a win for me, I'm gonna skip nidhogg and do a bow and cool 2H , which goes well with speedy ask armor

eternal wyvern
#

I’d try thundering axes with ask armor

fervent river
#

I'm liking skol and hati wish they had an elemental add so maybe I will. Gf likely will want berserkir so I was exploring others for variety in the comp

#

How much better is ripper than arbalest 4?

#

I just made and upgraded Krom yesterday to try the 2H animation and speed and liked it, assumed an elemental one would be cool but haven't decided as our world is shit for metal so far

quick marsh
#

@jovial halo making the bonemaw into a centipede (like your suggestion says: #suggestions message) would be as terrifying as the morgens.

wintry bobcat
jovial halo
quick marsh
#

unfortunately serpents/maws are more water>snake in this game. like you said, they both flee once you get them on land. makes for super easy drops if playing in a group but annoying if playing solo.

#

1 person teathers it with the harpoon while the other(s) bash it. solo you have to chase it, damage it, drag it back out of the water and repeat till dead or risk loosing out on drops.

peak bronze
quick marsh
#

giving serpents/maws the ability to fight on land would change that dynamic.

jovial halo
quick marsh
late vortex
#

backflip

amber wind
#

#suggestions message @true bridge What gore specifically do you want disabled? I can see pixelated blood spurts and perhaps some of the entrails and stuff, but the game is literally about beating and killing other animals/enemies. Gore seems like solving 5% of the problem to make this "kid friendly".

short wing
timid nexus
#

same with overwatch, or fortnite. Terraria has a gore disable option too, including resprites which wouldn't be necessary really for this game. I can see some loot drops being an issue, but you don't need to go all the way. Minecraft doesn't.

#

from the Terraria wiki:
"Blood and Gore
On or Off

Toggles blood and gore effects. When disabled, killed entities emit puffs of smoke instead. This includes things that create blood particles as part of their animation, such as Demon Eyes and Skeletron. Skeletal and mechanical entities will still burst into body parts when killed. See Dust IDs and Gore IDs for the full lists of affected graphics. The suggestive Nurse quote 'I don't give happy endings.' will also be removed.
Players may wish to turn Blood and Gore off to reduce visual clutter, so the game is not littered with enemy pieces. It may also be suitable to disable this setting when involving a younger audience."

#

its simple things that bring it down just a bit. Not everything has to be all or nothing.

tulip atlas
#

Valheim doesnt really have gore save for the matte blood sprayed all over when you or certain enemies get smacked. I imagine a “no blood” setting wouldnt be too hard, 1.0 qol maybe?

timid nexus
#

I really didn't need to write an essay lmao

lofty wave
#

#suggestions messageif a player interacts with a disabled ward they didn’t build, they will have build permission within that ward’s area so it doesn’t get in the way for them

#

@novel owl

lofty wave
#

If the radius is smaller, larger bases will need too many

#

Me and my friends only use them for decorations because otherwise we start using them everywhere to lock each other's homes

#

Locking builds doesnt do much because it's so easy to break doors and chests

rose swan
#

Guy breaks into your home, steals your hard drive and takes your Valheim save file

stiff stag
#

You're in a community area, why do you need wards when a community is meant to be built on trust and boundaries?

lofty wave
#

We could at least get a new small ward instead of it replacing the already existing ones

rose swan
#

Don’t take it personally, it’s just a simple voting system 🙂

#

That would be neat actually

lofty wave
#

The current ward is a statue of Odin, maybe it could be a Hugin ward?

silk halo
#

we've asked for alterations on wards before and nothing has changed on them

granite geyser
silk halo
#

guess you guys don't lock yr doors lol

#

there's a reason possession is 9/10 of the law, it's coz everyone wants to steal yr stuff Ragnar_laugh

#

so unless the dvergr are gonna be Valheim PD and investigate thefts, better systems are the real choice

amber wind
# timid nexus Minecraft is definitely a kids game and you still participate in combat. I think...

So is it just the blood particle effects when you kill certain mobs that you want disabled or are there other things you also want the option to toggle on/off? It was mentioned the mod "Pacifist" that basically disables the blood particle effects on the Thunderstore. You could give that a try, but from reading the notes about it, it may only work for newly spawned monsters, not ones that are already present inside the world, so adding the mod and starting a new world would be the only safe way to ensure some mobs won't have the blood spatter particle effect.

#

I'm not against having the option to disable blood and gore effects. But it fascinates me what we consider acceptable for children and what we do not...why is blood and gore unacceptable while killing violence is okay?

amber wind
granite geyser
granite geyser
hot willow
#

Magic chest sounds interesting. Only issue i forsee is having two functions for naming it and accessing it. They'd probably need to be even bigger, like the hot tub

amber wind
#

We have signs for marking chests...why not just use them?

granite geyser
#

It's about a function similar to portals but with chests

#

Which makes portals lose a significant relevance

eternal wyvern
amber wind
#

So it's more about linking content vs organization?

granite geyser
#

I can only see it being most useful in no portal runs, but still...

amber wind
#

So portal chests? Like you can access the same content from everywhere as long as they are named the same thing?

eternal wyvern
#

Yes

amber wind
#

I'd imagine something like this wuld need to be disabled in no portal worlds as well.

eternal wyvern
#

I mean it's not a portal. I could see it being useful but its function is essentially a backpack that needs to be placed down so I doubt the devs will do it.

amber wind
#

Would you limit it to just two chests? Or could you make it so that any chest with the same id would access the same inventories? And then you could basically have unlimited inventories by just creating new IDs...what happens if no chests have that ID? Do you lose all the stuff? Or is the magic chest only able to connect to a normal chest and can't hold it's own unique inventories?

#

Sounds great for a mod...probably not for the base game.

eternal wyvern
# amber wind Would you limit it to just two chests? Or could you make it so that any chest wi...

Limiting it to a certain number of chests seems silly. I assume any two magic chests with the same keyword share inventory. If you break the final magic chest with a certain ID, all items should pop out as they do for the regular chests. This is just how I speculate it would work but I'm not entirely sure as I didn't make the suggestion. Though I agree with you, good idea for a mod, not so much for the base game.

#

You're connecting magic chests with other magic chests, no relation to regular ones.

[Magic Chest] <----------------> [Magic Chest]

amber wind
#

Yeah, but the difference between these chests and portals is that when the portal isn't connected to anything, it doesn't do anything. With the magic chests, if something isn't connected, it can still hold an inventory. So for instance I make chest A and then later a chest B. If I put content in Chest A and leave it, then later put down Chest B, and then put stuff in Chest B, and then link it...what happens to the stuff in Chest A..or Chest B...which inventory shows? What happens to that 2nd inventory?

#

The problem is solved if you can only put stuff in teh chest after they are linked...and unlinking them kicks the inventory out of the chests...but then where does it get kicked out of? Chest A or Chest B?

#

How does it work in the game it was originally implemented?

eternal wyvern
#

in Minecraft there is no naming convention so it all just connects when placed, but I understand what you're saying.

amber wind
#

Can multiple people access the same set of linked chests? Simultaneously?

eternal wyvern
#

I believe so, I'm not too deep into the mechanics.

#

They could do the same thing in Valheim where there would be no naming convention, and that would fix that issue, and the possibility of people having unlimited remote access storage, I assume it would also make implementing it easier. But again, that's a backpack in a different form lol

lofty wave
#

I’d assume not and have never noticed it

amber wind
#

I feel like most creatures are pretty simple with their attack modes and don't have that sophisticated of an awareness. Maybe this changes in later biomes, but I have doubts.

#

Plus I always find it funny that the usual strategy is to target the heavy damage dealers and the weak enemies first before tackling the tanks in most games...why can't the enemy mobs also use this strategy?

azure cargo
eternal wyvern
#

That's interesting

azure cargo
granite geyser
#

They don't, they just attack whoever is nearest randomly.

They have 0 complicated mechanics regarding anything

#

Either way, of all enemies in ashlands voltures actually make the most sense to attack the weakest player anyway

stiff stag
#

You're thinking about it all the wrong way. It's only given meta info like that to make its natural behavior function. Vultures irl are scavengers, so makes perfect sense they will have the instincts to know when one player is the weak link in a group (in this case players with lower hp than others). Instincts and various senses are also something living beings are born with, no experience required.

true bridge
amber wind
true bridge
granite geyser
#

Blood is literally the only gore ever present in the entire game

stiff stag
#

But blood (blood bags) and guts (entrails) exist.

amber wind
#

Yeah, I was thinking of the grizzly remains found in ice caves too.

#

Body piles in swamps?

true bridge
true bridge
#

Maybe disabling blood spills is the low hanging fruit to reduce gore.

amber wind
#

Yeah, I mentioned above that there is a mod called "Pascifist" on the Thunderstore that intercepts all the blood spatter effect calls and just stops them...but it only works on newly spawned mobs, so any mobs that were already on the world prior to enabling the mod will still have the effects (so you may need to start a new world to be safe). It might be a good option for now, and hopefully IG can work on some kind of toggle in vanilla in the future. I don't think this is an unreasonable request.

timid nexus
#

I don't think it's as simple as you have it or you don't like i said. There is a grey area to make concessions, and gore is definitely something that could be too confronting to children

#

And a basic step would be opt out blood spray.

rose swan
#

When given the option, I usually disable blood and gore just because I find it a little distracting, but it’s definitely not a big thing for me.

#

It’s interesting, I was actually watching a video on how gore is handled in some of the older Zelda games. For example, there’s a scene when ganondorf spits up blood, but apparently it was changed to be green so that it’s… less graphic I suppose?

amber wind
#

Yeah, I was thinking of game I would consider okay for children but also have violence at their core...Zelda and Super Mario Brothers is what came to mind. No blood, and when you "kill" enemies usually they die in a puff of smoke or just smoosh, fall to the ground and then disappear.

#

Would you consider rag-doll effects as a kind of gore? It kind of amazes me how much just removing blood, but keeping everything else the same is perfectly fine. I find it kind of fascinating.

#

I don't mean to make it into a huge discussion, I just found it fascinating on what would be considered acceptable vs unacceptable for children.

rose swan
#

Just me personally, me and my son are playing through Zelda OOT and I have zero issue with it. He’s 8, but I don’t find the violence to be too much for him. I’d have no issue if he wanted to play Valheim, but that’s just me.

rose swan
#

#suggestions message I doubt we’ll see a feature to get materials back for crafting, mainly because it’s exploitable. Craft X amount of iron nails, teleport, turn them back into ingots, for example.

heady jay
#

I can understand that, and at the very least some things like that could be excluded from the list, but things like weapons or shields (especially ones that Include eitr) could be considered

silk halo
#

then they started using green blood in all their games

granite geyser
#

MK is pretty much the reason why modern gore exists in the first place

silk halo
#

ig it was the first time most parents would see that sort of thing on their kids consoles as well as in the traditional arcades

#

(but you didn't get ID'd in arcades back then or anything lol, so kids could access the gory stuff even if they had nintendo xD)

#

at some point it seemed to become a non-issue anymore

#

it's only when a new game that has some blood/gore comes out that kids really like, when it resurfaces

#

speaking from my own experience whether the blood was blue green or red and gore or not made no bearing on anything, other than how lame games were with the green fakery

amber wind
marsh hawk
#

@vital dawn bruh thats the world tree

vital dawn
#

Hehehe

stiff stag
#

#suggestions message I don't see much need for this, since there's nothing you can really do with that wood once you sail over to actual land (where you have a very high chance of finding wood to use).

lament hull
#

@olive yacht great idea about adding early/mid game magic weapons. My friends and I have had a similar discussion. If you want to do that you also need early/mid game magic food or clothes for you to cast some magic

stiff stag
#

Magic is by design a late game system, not meant to be accessible early game.

olive yacht
wintry bobcat
#

If Rianus boss power is implemented, I find it an absolute MUST that exceeding the 100 skill cap does provide extra benefits, unlike how armor buffs currently work. Especially since it's the last biome a lot of people will have high skills at that point, and being effectively locked out of the boss power because of that would feel sad

eternal wyvern
granite geyser
#

While that would be a bonus (especially because I mentioned just that for yagluth's power up idea), the power will be useful regardless of skill level because the only way it could become useless for an endgame character is that said character has ALL skills at lvl 80-100, which I find extremely unrealistic via normal means.

EVERYONE has some skills higher than others

amber wind
#

Is it weird that the forsaken power for Elder would be a faster way to chop down trees...or a way to more effectively use axes? It just seems like that is the opposite of how boss powers work. I usually interpret them as some attribute or action that the boss possesses that you can then use as your own, like Eikthyr's stamina and speed converted into the ability to run longer or Bonemass's blobulous form being able to absorb and resist physical blows. Elder's power seems kind of nebulous and anti Elder...so to speak.

wintry bobcat
#

Yea it's a bit weird. Although I'd argue bonemass's power is anti bonemass too. That guy takes a whopping 1.5x damage from blunt, yet when we use his power we take 0.5x damage

amber wind
eternal wyvern
granite geyser
wintry cedar
#

Really would like to see Moder ability get a secondary affect like all the others do. Something as simple as clear skies for postponing storms and rain would do. This would help in the Ashlands where storms send you into such an obscuring view.

olive yacht
#

or work with the asksvin cape

wanton atlas
#

@violet yacht game do save resolution when you save and exit. or play and then exit.
do you run any mods or such?

arctic wharf
#

Love the idea of it being mostly very clear weather and visibility. The occasional snow storm would be alright too (especially if there was actually something linked to it like a unique monster that only shows then), since it would help you appreciate how clear the biome would be most of the time. But for sure you could really appreciate the biome more when you can see it!

crimson river
#

@wanton atlas do you know why items still do not stack when picking up a tombstone, or even when just picking up random things at any time in some cases.

heavy badge
crimson river
#

It seems logical for very cold climates to have no mist, as any mist would fall as snow. i dont know if that is realistic though

vagrant ridge
#

Does anyone even use Elders power? Always feels like a wasted slot for me

lofty wave
slim forge
#

Is there a current discussion going on networking performance with multiplayer lag on high end machines and fiber?

So far entering Ashlands solo or with people with lower than 20 ms latency is no issue up to 3 people, if it gets higher than that and more players than 3 is involved the desync and lag gets so bad it's a death fest. I don't mind the hard tuning when soloing, it's doable. There is no way to play with other people around the world really without it becoming frustratingly hard in melee, you take hits you shouldn't have taken if you solo and things warp.

Also is there an estimate on a real server solution other than P2P.... please say yes, and why is the game taking 1Mbit/sec (I'm literally standing still in my base) while being connected to a server, is compression even on? Seems like excess overhead...

violet yacht
limpid oasis
#

@tacit grove when's the last time you've been to the north sea? just curious

#

we don't have 40-80m waves

limpid oasis
#

anyway, while it's realistic for waves to damage boats, it's not very enjoyable from a gameplay aspect.
As long as there's no workbench on the ship, or another way to repair ships, this will just result in people having to stop at every little island to repair, and possibly still lose everything.

tacit grove
tired hamlet
#

a greater range of the workbench and those things should be inserted, the higher the level, the greater the distance

wanton edge
# slim forge Is there a current discussion going on networking performance with multiplayer l...

There has definitely been a performance hit in ashlands, a good chunk of it seems to be tied to the grausten build pieces and that is being ironed out in the public test. Hopefully that'll do the trick, or at least make it easier to identify the culprit. I think the large number of mobs and drops (all the enemy attacks destroying trees & rocks & buildings) make it worse too.

Turning down particle effects can help some

tiny garden
#

Suggestion - Make the Spinning Wheel not so loud that I can't hear my Discord group.

#

Quality of Life - Make it where you can craft things and the materials are taken out of your chests automatically. I have another game where any chest placed in a certain distatnce from the thing I am working on, it automatically takes the materials out. It is so much better than having to run around and collect everything.

stiff stag
#

That has already been rejected. And this is not the channel to make suggestions, this is the discussion channel.

eternal wyvern
#

#suggestions message
This would be dope, I think if the carapace spear also had a wisp tip so it can clear mist (like Mistwalker) when being thrown, it'd be pretty amazing.

proper sage
calm merlin
#

@eager atlas I would Love horses, but im pretty sure develoment has said no to horses:(

honest salmon
# slim forge Is there a current discussion going on networking performance with multiplayer l...

This, very much so. Playing with anyone else, even if they have a very good connection and powerful pc, means I can forget about parrying mobs if I'm not the chunk owner, as the lag makes it guesswork.
Also makes the friendly fire setting which enables pvp pointless, chunk owner always has a massive advantage.
As much as I love Valheim, sadly it's networking performance is the worst I've seen in any game so far.
It would be such a massive boost to multiplayer if that was improved!

proper sage
#

valheim is peer to peer, and ultimately, it relies on your connection with whoever you're playing with, even on dedicated servers

#

so yes, you're forced to either deal with the ping, or be very selective about who you partner up with - it's a blessing and a curse - you can play with 10 people, with minimal performance hit if you're hosting a server for free. but if those people have bad internet, or aren't on the greatest hardware, it may lag

wintry bobcat
lofty wave
#

#suggestions message @oak fulcrum Have you tried using the explosive payloads and multiple catapults? I quickly destroyed most flametal from a leviathan and it didn't start sinking

oak fulcrum
granite geyser
#

Then you are suggesting to fix an obvious issue, not the implementation of a new feature which is mostly what the channel is for

#

They are supposed to mine stuff, if they don't, it's because it's not working properly

eager atlas
granite geyser
#

That's a very short time... Why does it sound like a bad thing?

eager atlas
olive yacht
#

everything over half a minute of running is connected by portal for me

#

even inside my base a base portal hub

#

always have a spare portal in your inventory

granite geyser
#

Lox and asksvins are faster than a sprinting character and have a much higher stamina pool

granite geyser
wintry cedar
#

Tried taming Askvins and they died immediately after encountering any other enemies in the biome.

wanton edge
#

The 1 star ones do a lot better

granite geyser
#

That should actually be the minimum star level you should aim taming

#

And the only reason you take a no star is because you already have a one-star or two-star

wintry cedar
#

Now that I think about it, I don't even think I've come across a 2 star ask yet

#

And yeah I assume it's just like with the wolves, you don't just tame one and your done, but it's really annoying to have any tame die immediately after waiting for them to tame.

wanton edge
#

Ahh, ya never take a tame out till you have a breeding pair set up and safe

wintry cedar
#

I haven't found a safe space in ashlands to keep tames away from the endless mobs, might have to look at what other people are doing.

wanton edge
#

Put up some walls around your shield generator, keep your tames in a box in the middle of the walls, some wards/workbenches just inside the walls so things don't spawn immediately on the other side. Askvin climb on each other alot so you need a fully enclosed box pen

quick surge
granite geyser
#

@coarse hare right click the icons on the right

coarse hare
granite geyser
steep briar
orchid ice
#

Please do remove the thick blue line and put back the ability to see the night sky -the sound is also horrific. Love the shield -but these effects could just show when you place it.

arctic wharf
#

It would be pretty awesome if the shield effect flared up in a small area wherever something impacts with it whenever it blocks something, but aside from that it only entirely showed for a short duration if the generator itself was interacted with.
This would still allow us to easily see it for placement in a pinch without it being super intrusive yeah.

blissful nest
#

So give it like a bubble like transparency from like the (Nerd alert) Gungan shield generator from Phantom Menance, but when it gets hit, it ripples where struck making those sections visible for a moment.
But still have the shield show a redish tint when the shield is very low in power.

timid nexus
#

would like to see some dialogue on this
#suggestions message
What are everyones opinion on the current state of storage?

olive yacht
#

honestly not a fan of storage management, which is why i use auto store mods and the like

blissful nest
#

I think having sort buttons for chests and inventory would help.
Having the ability to lock items in inventory so it isn't stacked away would also help.
Did that during a raid where I panic stacked items and accidentally stacked my food away then was killed because no health or stam.

lean storm
#

#suggestions message This, oh please gods this. Crafting food item groups one at a time is a miserable clicky experience. If you want it to take time that's fine, just lock the cooking animation for a stack to the number of items selected. Same for arrows and other consumables

wanton edge
#

@quartz totem you can already just hold e to add stuff to kilns/furnaces/windmills etc

short wing
wanton edge
#

Just letting them know so they don't keep pressing e 50 times

granite geyser
#

@onyx cape look very closely at the culture and theme the game has...

hexed jewel
granite geyser
#

I mentioned them in the according message

quartz totem
quartz totem
wanton edge
quartz totem
#

sometimes we are in a rush, sometimes just chilling... so why not have both options? xD

blissful nest
#

My partner devised a script to when she presses it once it spams it till full for her so she only needs to hit e once.

hexed jewel
#

my "E" key begs for mercy

bleak heath
#

I made a macro for one of my mouse buttons that just spams 'E' repeatedly while it is toggled on

arctic wharf
#

Smart

#

Should be fast enough to overfill too hehe

bleak heath
#

lol yeah I get up to 35 sometimes on kilns with how fast it is

arctic wharf
#

Sounds about right Ragnar_laugh

livid temple
#

with how important agrigculture can be, i think there should be a second tier of cultivator at some point, lower stamina usage, higher durability, maybe ground cultivated by it prevents dandelions from growing?

pure patio
livid temple
#

i used hildirs clothes previously but now I just keep a stamina mead stack in the chest at my farms, I just think SOME additional qol to farming could be added considering it's just about as tedious right after you get carrot seeds as it is all the way to endgame

toxic dawn
#

High stamina food options late game and hildir equipment make a big enough deal on their own I would argue it is much less tedious in the endgame

rose swan
#

I do wish there was a way to increase crop yield without expanding the size of your farm, would be neat

quick marsh
#

Valheim introduces GMO(s)...
More serious note, I am fairly certain mods could easily do that. IE: increase yeald by 20% per boss trophy on alter.

lapis light
#

I Played Solo against FADER its really fun, but its way way easier than Queen. Is it supposed to be easy?

lofty wave
#

I found him to be much harder. He spammed meteors and fissure, never giving me an opportunity to attack in singleplayer with melee weapons.

lapis light
#

i did with melee

granite geyser
#

You can literally change "fader" for eikthyr/elder/bonemass/moder/Yagluth/queen and nothing would change

#

It's subjective, easy for you doesn't mean easy for literally everyone

lapis light
#

fire resist,bonemass and less than 10min relaxed

#

i thinking its supposed to be harder than queen

#

not opposite

lapis light
#

i will say boss way easier than charred warriors with 1star, not talking about 2stars. i'm thinking still missing some balance on FADER becouse Queen is perfected balanced

lofty wave
bleak heath
#

isn't the queen resistant to a lot of crap and don't we do a decent bit more dmg with ashlands gear?

lofty wave
bleak heath
#

yeah, just realized that

#

dunno, I also found the queen more difficult than Fader - she definitely took longer to kill

lapis light
#

way longer

#

fire resist,bonemass and less than 10min relaxed and feather cape is kill on FADER

granite geyser
#

You don't have enchanted weapons vs queen

You have enchanted weapons Vs fader

lofty wave
#

He almost always used the meteors and fissure (fire and rocks from beneath the player), which I needed to sprint from to avoid. When one finished he immediately started the other so I never had time to attack.

lapis light
#

that why u get ready, potions, checking

granite geyser
#

You don't have an effect that paralyzes enemies vs queen.

You do vs fader.

Just that + thunder is enough

lapis light
#

i did FADER with berserker axes

granite geyser
#

And he usually can't do shit when paralyzed

granite geyser
bleak heath
#

probably they should make bosses immune to the jade weapons?

lapis light
#

i did less then 5-7min

granite geyser
#

Nah

#

Fader can still use magic when paralyzed

#

But he can't melee if you're at the sides or back

lapis light
#

fire potion opp against FADER

lofty wave
#

Even with a fire potion his fissure attack can do thousands of damage over time so I needed to wait for the areas to go away. When they did, they would immediately be replaced by more.

granite geyser
#

Afaik, climbing up the bell stairs is enough to avoid them

#

And they do pierce, just use bonemass power

lofty wave
#

I tried standing on fader but the hitboxes were too tall

granite geyser
#

Or even root harnesk

lapis light
#

Bonemass, fire resist, Feather Cape, other potions thats it

#

without bonemass and fire resist i would not complain about how ez is FADER

lofty wave
#

The damage wasn’t the problem, I just didn’t have many opportunities to attack

granite geyser
#

Which relates to the damage being the problem...

If it wasn't, then you would have many opportunities to attack

lofty wave
#

So you were fine standing inside the areas for a few seconds? I had bonemass and fire resistance and couldn’t do it without getting my health too low.

lapis light
#

i jumped with feather cape

#

when green fire chases me i just walking

lofty wave
#

I had a feather cape to jump over them, but fader was inside the areas so I couldn’t attack him safely

lapis light
#

waiting for the spikes then i jump

granite geyser
#

You mean YOUR damage or HIS damage?

lapis light
#

im thinking when people will figure it out mechanics will be easy, becouse it was not so hard to figure it out

granite geyser
#

But they won't, they will keep complaining about it and ask for nerfs instead

lapis light
#

im afraid more of Charred Warriors 1star, 2stars

#

charred warriors with stars next level

#

even shield can't help

granite geyser
#

They're only a problem when they're more than one

#

I bully them with flametal mace by just secondarying them

lofty wave
#

Does the leftover fire from fader’s fissure attack do less fire damage than the rocks when the attack starts? I avoided it entirely because of that high initial damage, and if it’s something I’m supposed to go into to deal damage (like Yagluth’s aoe attack) that might be why I was killing him so slowly.

lapis light
#

hard to explane it ,but i can try to say my version what i did

#

meteors - run around, green flame following - walk spikes coming from green flame jump, green spit around - jump or wait till hes gonna use fire breath then jump

#

usually jumping towards boss

lofty wave
#

Did you have the problem of him using meteors and fissure too much? He was almost always doing one or the other for me.

lapis light
#

can u explane to me fissure meaning?

lofty wave
#

Fissure is the name of the attack where rocks come up from the ground, followed by a lingering, large pool of fire. I did not name this attack myself, it is called this in the files.

lapis light
#

what skill his using i know hes using almost at the same time

#

ohh

bleak heath
#

my group just called his fissure where he turned the ground green him doing his thing

lapis light
#

i think rocky spikes

#

from the ground

#

meteors and green fire follows than spikes from the ground

#

with feather cape running and jumping

wanton edge
#

@dire kiln I'm about 90% sure its been confirmed that those are coming with 1.0, but not any sooner

dire kiln
#

we'll wait as long as necessary😅

upper phoenix
#

I would hope that they add achievements, it might be the first game in a long time that I actually shoot for 100%ing

wanton atlas
wanton atlas
short wing
wanton atlas
#

it shows that people want them

short wing
wanton atlas
#

just download the mod "autoplay"

#

problem solved

#

it will play the game for you

wanton edge
empty plinth
#

Is there going to be more balancing or bugfix patch for Ashlands or are we done until 1.0?

eager garden
#

#suggestions message For info, if you hold down the e key, items are repeatedly added to the furnace, windmill, etc.

empty plinth
#

Slower than button mash though

neon belfry
#

@quick matrix stole my dang idea before I could even finish typing mine out

granite geyser
#

As if it hasn't been suggested +100 times anyway

plain oak
#

decorative clothing overlays seems neat, bright orange padded armor would be cool, or perhaps dyed chiton

neon belfry
quick matrix
granite geyser
#

I count pre-hack suggestions

quick matrix
granite geyser
#

The server was hacked at the end of January and all messages posted before were deleted, including suggestions.

Bears were probably in the top 3 most suggested, but now you'll probably encounter only a few dozens

plain oak
#

is there any etiquette i need to know about posting roughly 20-30 individual suggestions in a very close proximity?

#

#suggestions message
relating to this one: i recall one of the dreams mentions "the weight of your father's axe in your hand", which i assume was our viking's weapon of choice, so of course it may be worthy of an achievement

hollow elm
blissful nest
#

#suggestions message
Yeah you get eggs after Yagluth and I feel you don't need to go there anymore unless for bait or dvergr circlet for lighting or use
More things to buy from our favorite merchant after Mistlands or Ashlands would be neat.

blissful nest
blissful nest
#

#suggestions message
@spiral bison
I honestly like that idea for early implementation of magic.
Having a way to start leveling your magical skills earlier would make it more likely to be chosen as a playstyle.

I have been playing with my gf and when I tempted her with magic staves in the mistlands, she was already 30-40 skilled in spear, bow and mace and she didn't want to abandon her stam foods by adopting a new weak skill she had to level up from 0 in the already dangerous areas of the mistlands.

I slightly pivoted towards blood magic just for the staff of protection and how it fits my heavy armor two handed face tank play style. Eitr food prioritizes Health after eitr so I can still have a good HP pool when using it. As for the other magic staves... I see no incentive to switch to when my high skills are polearms, swords, and blocking.

I feel it's late inclusion when you are already settled in to "what works" makes it less likely to be switched to when it finally becomes available.

And I agree that finding some minor non-op ways to include it so you can start the leveling process earlier would make it so more people like myself or gf are more inclined to try magic and stick with it.