#suggestion-discussion

1 messages · Page 2 of 1

azure monolith
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the feeling of accomplishment?

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if a game is to easy, it feels hallow

rose swan
unkempt jackal
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I know a badly designed feature when I see it and feel it 🙂

azure monolith
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you might not agree with me. which is fine

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not everyone is will enjoy the same type of games either

unkempt jackal
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It's your game and it's your decision. I just point at what causes pain when I'm playing it. Water feels like a barrier to me.

rose swan
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Just out of curiosity, what items are being lost in the ocean/water? I agree, water is a barrier, but I don’t think that’s a bad thing.

sterile frost
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IMO having a simple command to enable diving is better than not having the option to dive

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Ive been using the diving mod and it doesn't seem to have any big impact on the game, just adds a bit of convenience that's all. Then again i'm not one to often drop my loot in the ocean 🤔

north rock
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How is spending a lot of resources / time to create a feature and then NOT make it compulsory?

unkempt jackal
rose swan
sharp mason
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Ah gotcha, thank you! I kinda figured it was being worked on if it wasn't already a thing. Do I need to remove my suggestion then?

unreal schooner
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A cove full of tar near plains. Then you can make your own escape from tarcove

karmic flax
sharp mason
rose swan
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Oooh I will say, serpent scale armor does sound really neat 👍 not advocating for it or anything, but it is a nice thought.

unreal schooner
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I think serpents should also get stronger along with your progress. Bc they kinda turn into a joke later on. They must have their own merchant to buy their upgrades and new abilities!!!

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I feel it's not fair for them. If there were their representatives here they would suggest more stuff for serpents. And they would definitely think that scales should sink

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Can please someone rename me as 'Aleš, Serpent Representative' please and thank you

north rock
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No other mob gets stronger as your progress through the game, you just meet harder mobs. The Ocean is more of a transitionary biome than a true biome.

arctic wharf
short wing
arctic wharf
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Thankfully it won't be left entirely alone and some new harder mobs for the waters will be a thing for the harder remaining biomes. 😋

abstract cobalt
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Donesies~

unreal schooner
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I'll collect more demands from my clients and be back

hybrid rock
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Serpents should just be harder to begin with imo, like a Plains or higher tier enemy. as soon as you progress enough to the swamp/get a longship they're kind of a joke.

north rock
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Serpents should be Plains level from MEADOWS? Really? How would that be fair.

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And yes, as you progress in the game, some earlier parts get easier. That's now progression works in games.

sterile frost
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We can give stars to serpents.

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Like boars, starred serpents would spawn at a set distance from the world center

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2 star serpents should probably be on par with the plains tier to manage

north rock
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That would be a better way of doing it, yes.

rose swan
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I like that idea a lot, starred serpents appearing further out- perhaps as a minor deterrent for Ashlands/deep north potentially

karmic flax
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I think starred serpents could be locked behind boss kills too

rose swan
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Yet alternatively a reward for players seeking higher rewards for finding tougher serpents.

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2 star serpent could be crimson red as a reference to the red gyrados

unkempt jackal
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One of the devs talked on Twich some time ago about how they are considering adding stronger Ocean monsters, as well as players being able to make more items from serpent scales. I don't know about the Ashlands but I'm definitely looking forward to the Ocean biome update. I would like to walk around with an armor made from serpent scales!

karmic flax
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@ornate kelp its under construction but less crucial

ornate kelp
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Thanks! Didn't see anything in channel. Looking forward to it coming back! Cheers!

sterile frost
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I typed a long detailed suggestion and forgot the lightbulb 🤓

north rock
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The bot should have messaged you with the text so you don't have to retype it.

sterile frost
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Oh nice

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And I don't have to wait 6 hours

north rock
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I don't think the building tips channel really needs bot intervention.

sterile frost
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It's simply to maintain order and keep things organised. In the old channel ppl would use it for discussion when there was already a discussion channel. I don't get it

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Also it looks like no one is missing the seed channel much 👀

granite geyser
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Wouldn't make sense to add animations to a command just for a very situational reason.

olive yacht
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@signal merlin I love the idea! But replace the 10 onion with 10 Lox Urine

unkempt raven
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I'd approve of some sort of "screening" in the channels that specifically aren't for discussion, tbh. The suggestions channel has the lightbulb, the fanart channel requires an image iirc, would be nice to have something in the building-tips (and perhaps also screenshots) to prevent them being spammed with chatter. Screneshots isn't that important since screenshots are easy to find even with lots of text but the actual building tips in the building tips channel were drowned by random chatter and people asking for help.

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15 minutes slowmode helped some, but didn't prevent the first posts.

brisk turtle
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it's not really "wasting players' time"... it's another game mechanic you have to play around

brisk turtle
unkempt raven
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Not yet.

brisk hollow
karmic flax
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Public test you mean?

granite geyser
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Bot still dead I see

karmic flax
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Auto roles dont work yeah

granite geyser
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And the msg doesn't have the emojis either

karmic flax
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Theres nothing on the ptb, but if you want to be added you can open a ticket with @kindred birch and ask for a mod yo assign you the role

granite geyser
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Society has collapsed

brisk hollow
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Nah I meant getting access to the building channel anyway. I can't articulate myself while dealing with clients I guess.

north rock
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No-one has access to those channels yet.

brisk hollow
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Maybe I just can't words today.

karmic flax
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Helpers and mods can see them, while theyre being set up

hybrid rock
karmic flax
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Serpents arent always easily avoidable

hybrid rock
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they only spawn at night and in storms?

brisk hollow
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Ocean needs to remain dangerous until iron.

hybrid rock
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and also only in the actual ocean biome, so can also stay near land to reduce your chances of encountering one.

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They are SO easily avoidable lol

wintry bobcat
karmic flax
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Cant always predict storms, or know how they spawn

hybrid rock
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so take shelter on shore?

karmic flax
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This is mainly a problem for new players

hybrid rock
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god forbid we get some type of progression in the ocean biome

karmic flax
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Im more in favor of the ocean or serpents becoming more dangerous later

brisk hollow
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Everyone needs to learn. I don't think balancing on serpents is necessary. Overcome the challenge.

karmic flax
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Instead of plains level in stone age

hybrid rock
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so are a lot of things? progression makes so many parts of the game easier

hybrid rock
rose swan
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I see where you’re coming from. Even in a karve, the ocean never really feels dangerous, even as a new player. But that might just be me. You never really hear about players losing their boat in a sea serpent encounter.

karmic flax
hybrid rock
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god forbid players learn after a mistake

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and increase their skill level at the game they play. or even have hugin tell them about the spawning patterns of the deep sea creatures.

rose swan
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Just out of curiosity, how many bites from a serpent does it take to destroy a karve? A longship?

hybrid rock
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too many lol

brisk hollow
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70 slash damage across 500 or 1000 hp

karmic flax
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500 durability vs 70 damage yeah

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Im not saying it cant be stronger, just shouldnt two shot a karve imo lol

brisk hollow
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Well it currently 8-shots

hybrid rock
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3shot would be a good balance

wintry bobcat
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should be a 4 shot on very hard difficulty I'm guessing

rose swan
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We’ve seen it many times, a lot of player find sailing relaxing- myself included. It would be interesting if crazy storms/waves were scary and made you think more about your expedition instead of a fun little roller coaster ride 😅

I believe they’ll touch up the ocean sometime in the future though, so I’m not too worried.

wintry bobcat
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I mean we are getting ||another sea dangerous sea creature soon but it's not for ocean biome it seems||

karmic flax
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@shell tartan theres a reason thry changed the name from pvp to friendly fire, and that is that their focus is entirely pve

shell tartan
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That's fair, I'd still like the option to start a fight club friendly boxing match.

karmic flax
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Yeah, but im just saying its very unlikely theyll add any pvp features

rose swan
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It’s like in real life, if you’re fighting your friend and you’re losing, you have to yield before he kills you 😂

pure yew
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I want to tame and ride dragons

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Please, pretty pretty please lol.

north rock
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It really needs to.

pure yew
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Did they already say no? lol

north rock
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To flying tames? Yes, many times.

wintry bobcat
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Many many times

granite geyser
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Many many many times

wintry bobcat
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Well I don't know how many times they've denied flying tames but I remember many denials of flying mounts

pure yew
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Tragedy

granite geyser
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Mods

north rock
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The issue is that flying mounts compress the world effectively. Exploration becomes too easy, travel becomes too easy (though obviously the whole world modifiers thing has muddied that a little)

pure yew
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I agree, would need to be end game

north rock
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By which point there's no real benefit to them.

granite geyser
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Devs said no to a feature? Just mod that feature in. Problem solved

Devs are going to implement a feature? Then just wait for it until it's added. There might or might not be a mod for it already, and if it's the case then use it and when it's officially implemented, remove it.

And if devs haven't implemented something and also haven't said whether they will or not, then same answer, mods.

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I will need to save that msg every time I see a "they shouldn't add anything new then bc there are mods already" user as those always miss the point

pure yew
north rock
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Cool is explicitly NOT a benefit.

pure yew
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Agree to disagree bud.

north rock
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Not really up for debate? Words have specific meanings.

granite geyser
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Making every other form of transportation worthless is the opposite of cool.

I have ships, an ocean to sail around but why doing all that when I could just use a flying mount for it?

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And I'm not even mentioning the fact that not just transportation is effortless but combat as well. You avoid 99% of the dangers by just flying

pure yew
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"words have specific meanings" really profound dude. On the long list of things I have absolutely no intention of wasting my time on "debating an um actually guy on the internet about semantics when your intent was clear already" is at the bottom of the list

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Rianu I hear you. I wouldn't be good to have til the point in the game where you can easily kill everything anyways. But what about that point? Make it a final biome thing. Fly around for really exciting easy exploratiom, land and fight with a dragon. it'd be SO cool.

granite geyser
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Making it a very, very final reward after having beaten the main game just makes it slightly better...

But still, wouldn't it be more exciting that they come up with more content overall so flying isn't necessary and actually makes exploration on foot and sail even better? To the point that flying would actually just make you lose much of it

north rock
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Once you've got to the endgame there's very little in the way of exploration that needs doing. It's time for the final cut scene and off to Valhalla.

rose swan
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How To Tame Your Dragon

north rock
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One of the best animated series of all time.

granite geyser
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I especially liked the part when John How To Tame Your Dragon said "ok guys, today I will teach you How to Tame Your Dragon" and started taming all those dragons.

A scene of all time

north rock
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You're better than this.

granite geyser
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I'm actually proud of that one

rose swan
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#suggestions message this is solid, I like this a lot. Like some sort of feed basically? I could see this, and I see a lot of potential in it.

rose swan
karmic flax
north rock
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That WAS praise.

brisk hollow
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I'd take buildable upgrades to boats long before a flying mount. More customization > more mobility

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RIght now nobody can walk into the harbor and know immediately which boat is mine. Tragedy.

north rock
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How many do you have that that's ever a problem?!

eternal wyvern
brisk hollow
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Or turning speed

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or mass to stop without jumping out xD ANCHOR?!

versed sonnet
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I'm secretly hoping the ocean update is the intermittent update after ashlands

eternal wyvern
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I want an endgame boat, the size of a krave but much faster and easier to turn, and a longboat type with higher quality materials that can be the fastest.

north rock
versed sonnet
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Big barge for transporting tamed animals would be nice

brisk hollow
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I want one a little smaller than the Karve that you can pick up and carry over small land masses like a cart. Vikings definitely picked up their boats to change rivers don't lie to me devs.

eternal wyvern
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I've not seen a single hint of when an ocean update is coming..

north rock
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I want an ice-breaker. I may have mentioned this before.

versed sonnet
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We're having faith, Ed! 😔

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and just their general update pattern

north rock
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With Deep North being the last biome, I imagine they'll do that and whatever endgame they have in mind as the 1.0 patch so Ocean kinda has to be before that.

brisk hollow
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Valheim is flat. What happens when you figure out how to flip the coin? Could be more biomes.

north rock
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No, the biomes have been set since day one.

brisk hollow
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Classic Nintendo "Dark" affix to everything, like "Dark Meadows" xD

eternal wyvern
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Are you talking about flipping the world to get more biomes? 😂

brisk hollow
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YES xD

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Ultrahardmode engaged

north rock
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We've already got that.

eternal wyvern
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Hahaha, of all the ways I've seen people ask for more biomes, this is the most interesting.

brisk hollow
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I think in dimensions

eternal wyvern
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no, you think in you brain silly

granite geyser
granite geyser
north rock
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Yeah, it probably was (though it's not a competition)

granite geyser
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I had a lot of suggestions that are now gone, reduced to atom after the Great Hack...

north rock
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You know how to fix that, right?

karmic flax
granite geyser
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In that case it's *ours

granite geyser
versed sonnet
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I don't think reposting our heretically smited suggestions is gonna have any actual benefit 😬

north rock
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Well no, but I don't think anyone was suggesting that.

versed sonnet
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Wait then what's the fix 👀

north rock
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The ice-breaker wasn't smited by anyone? I think it was actually quite well received.

versed sonnet
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Oh I meant deleted by dipshits when I said heretically smited lol

cosmic charm
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Anyone have a good Seed for fun ..I dont see the seed map section

north rock
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Oh, I got you. Then no, it probably won't, but it doesn't hurt either.

cosmic charm
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goign to start a harder world but I dont want to build so much so everything close by would be nice

north rock
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The seed channel was lost in the hack, it's on its way back soon.

versed sonnet
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There are no established rules about reposting suggestions and "nagging" now so yeah, probably a good time to do it I guess lol

unkempt raven
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The rules haven't really changed, they're just not visibly written down anywhere right now.

karmic flax
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A good amount of them are pinned already

versed sonnet
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NO RULES POSTED, ONLY ANARCHYYYY

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oh not having dyno bot screaming at me is so nice

unreal schooner
# north rock The ice-breaker wasn't smited by anyone? I think it was actually quite well rece...

The ice-breaker was a nice suggestion. I like the idea of it. But imo there's an issue with it from the side of technology itself. Because in old times ice-breakers were actually some horse-powered either sledge or boat heavy from one side. So you need to operate it from the frozen part of the river (obviously ocean scale was not yet reached). Or should it be some steam powered type?

north rock
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All you need is to throw a huge chunk of metal on the front and with a good wind behind you you'll be fine.

unreal schooner
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Hmm.. it's not super realistic

pure patio
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By the time we get to the Deep North we'll have some pretty impressive magic and likely siege equipment technology. We're already shooting fireballs and raising skeletons, we've jumped through realistic pretty handily 😉

unreal schooner
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'Remove ice' spell would be enough yeah

pure patio
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That's what I said, fireballs 😛

unreal schooner
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Btw that fire staff can hardly deal with black marble buildings. It takes hundreds of shots to get it down

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Need more power

pure patio
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I think it needs to be proper flat-earth style, have an ice wall in the Deep North you have to break through to access it

unreal schooner
pure patio
unreal schooner
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I mean in terms of what is still realistic and not too op or super magic

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Simple sledge for dn would be enough for me;)

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And soo cold that magic doesn't work anymore

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Only near bonfires

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Which are also frozen

rose swan
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To be fair, realism was out the door whenever you boot up the world as see a giant winged bird lady lol. But if that’s not enough, the very first boss is shooting lightning. So yeah, realism doesn’t have a strong hold imo haha

unreal schooner
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I agree, but there's a fine line between actual realism and realism+legends and mythology, so i'm rooting for the latter

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It still should be realistic in its core but with some layers put on top of this

rose swan
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That’s a good point, I agree. Either way, Irongate has always had really creative ways of transitioning from one biome to the next, im curious to see what they come up with 🙂

unreal schooner
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It's true I think I like every single transition yet

rose swan
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I kinda wish the swamp key either 1) looked like a twisted root or 2) the elder had it incorporated into his design, but that’s a really minor nitpick

unreal schooner
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It's a pity I missed some serious serpents talk today.. i would wait for round 2

unreal schooner
granite geyser
rose swan
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Pita’s always got those brilliant ideas.

unreal schooner
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Just many years ago someone hung up that key on a big tree and didn't know it was elder

azure monolith
pure patio
azure monolith
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dude

rose swan
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like the wall in Game of Thrones

azure monolith
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I shall make a big damn sign "go north"

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@rose swan needs to finish mistlands I've heard

rose swan
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I’m working on it 🥲

azure monolith
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I bet alot of your suggestions have already made it into valheim

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you just missed them because you never killed the queen

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😉

rose swan
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Well that’s exciting to hear! foxes?? ||kidding lol||

azure monolith
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||live rabbits|| <-- spoiler

rose swan
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I actually don’t know if I’ve actually made all that many suggestions 😅

rose swan
azure monolith
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😄

signal merlin
granite geyser
north rock
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@shell tapir Fortunately the game is set in the fictional realm of Valheim, not Scandinavia so the devs have fairly free reign when it comes to flora and fauna.

shell tapir
north rock
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Those are my thoughts too. This IS discssion, right?

shell tapir
north rock
versed sonnet
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I mean I doubt they'll change anything but it does all make sense.

shell tapir
shell tapir
karmic flax
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Someone replied to my suggestion, telling me theres a mod that does that, but didnt include a bulb dogkek

versed sonnet
# shell tapir Well, a hope and a prayer, right.

I've had similar suggestions, coal should be charcoal and actual coal should be introduced for the blast furnace, and flax shouldn't be a thing since it follows the same rule as "no potatoes since they weren't introduced to the region til 1800's". Flax wasn't introduced till way later, but nettle could be used for fabrics.

But from the input Smiffe gave about it when I asked, probably won't happen. I think they're not really interested in nitpick changes that ultimately don't matter

shell tapir
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At most, it's on a "could have been nice" list.

hallow summit
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🤔 Here's a suggestion, If iron nails sink to the bottom and no dive feature to swim down a little to retrieve them when your out scouting and either you break your boat to take it with you across the biome you have just discovered or mobs destroy your boat and your nails are to far down to retrieve them, now you have lost your nails to rebuild your boat. Yet when your building and you tear down your reinforced iron beams, your iron which sinks in the water falls upward to the roof so you now have to tear a piece of your build out to get a ladder to go onto the roof to retrieve iron which for some reason falls up and not down on land. If iron is to heavy to float then it has to be to heavy to fall upwards. Can you at least make it consistent either float ie float up or sink fall down. just a thought.

eternal wyvern
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How does something "fall upward"? I don't think I've ever seen it happen.

hallow summit
eternal wyvern
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I'm sure it has happened, I have over 600 hours and have done quite a bit of building, I don't know exactly what it is to point my finger on it.

wooden spoke
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I cant believe you have never been building something and if you drop or destroy a piece to rebuild, they ususlly always fall UP. Not on the floor up on top of the dang roof ect... lol

eternal wyvern
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Oh that's what it is 😄

north rock
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Up? That's a new one.

wooden spoke
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you must not build much

olive yacht
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it's not that they fall upwards, they just tend to drop a short distance above the piece.
very noticable on things like beehives, which's drops usually end up on top of the ceiling they hang off of.

hallow summit
eternal wyvern
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Things should fall down regardless of the material that makes them due to gravity, sinking or floating is a matter of density.

hallow summit
olive yacht
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no i mean the items spawn above the piece, they don't move upwards at any point

wooden spoke
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It's been this way since day 1.. Should have had a "fix" by now ijs

hallow summit
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Actually they do. You can visually see it floating upwards..

eternal wyvern
olive yacht
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if they collide with a hitbox and the fastest way to get out of that hitbox is up, then they will move up.

hallow summit
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anyways this was more of a suggestion to the dev's on making them fall down 100% down never above where they were removed from...

wooden spoke
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Winter, I have never seen a developer ever type what you are surmizing..but ok

eternal wyvern
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Well this is a discussion channel.

olive yacht
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that's fair, i didn't mean to disagree with that part 😅

hallow summit
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Enjoy your discussion. Heavy Items don't fall up ever. Was just a suggestion to the dev's. nothing more nothing less. Have a great evening all

eternal wyvern
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I hope it gets fixed for.. anything. Nothing should be lighter than air to fall upwards, not just metal. Also, you should put it in #suggestions so they can consider it.

unkempt raven
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Pine wood is definitely a good source for core wood. Pines are solid while being light, and the long stems with no branches makes them have less potential weak points, which is why they were a preferred material for masts (and later for telegraph/telephobe poles).
Oak is proper hard wood though, agreed here, but osks are generally fairly short and have a lot of branches and as such not as suitable as long poles.

versed sonnet
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If you can manage to get the same cuts from oak though they're almost incomparable durability and longevity wise though. Pine's cheap and easy to use, also grows fast

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ope, yeah ya beat me to it lol

unkempt raven
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Proper pines grow slow.

versed sonnet
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Compared to oak though?

unkempt raven
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They can grow anywhre and if they have poor soil they still grow tall but get old and very solid.

versed sonnet
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still, you can feasibly grow pine tree forests with the intent of using them as lumber and actually live to see them harvested

unkempt raven
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It was more of a "we go into the hills and miuntains and cut down some of the millions.

versed sonnet
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This is also true, but they're still able to grow relatively quickly into usable lumber compared to pretty much any other tree

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Like lumber companies have tree nurseries and stuff with the intent of regrowing the trees for harvest. It's pretty cool

unkempt raven
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Anyway work.

solemn jungle
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Have you guys ever seen any suggestions actually being implemented in the game? It feels like a waste of time. Devs just go their own way, unless it's a minor adjustment to an existing feature, in which case they might pay attention

azure monolith
azure monolith
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@vast ermine we don't have any kind power to give other users over access to your steam cloud account 👀

karmic flax
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Also, surely you or one of your friends has a spare pc that can run a dedicated server

unreal schooner
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I don't get the purpose of this tree suggetion at all. To change couple of wood types for some trees to get another not more ideal or simple wood types system? Why should oaks give you core wood if core wood is used mostly to build huts in the game? Why ash trees should be added? Just to make bows? There are bows already. And there are plenty of yggdrasil roots in the game as well. I think it was my first downvote on this server so far.

rose swan
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So I’m in no way a tree expert, but I absolutely respect the deep dive into some tree knowledge, that was a really interesting. Although I potentially agree with what was said and where it’s coming from, I think changing it now would only confuse the majority of players and such. But it was a good read for sure.

north rock
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@merry tundra This sounds like a terrible idea, which woud piss off everyone. Why on Earth would you want that as an endgame?

unreal schooner
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But mark that idea.. i'm sure some real life developers would introduce it one day.. oh wait

rose swan
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Wait, isn’t that already in the game? After I beat the final boss, I get a cut scene of my computer shutting down, then I wake up the next day and go to work. Is this a bug? Or is this an intended feature?

unkempt jackal
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The proposed ending reminds me of The Forest

north rock
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That's not remotely how The Forest ends.

unkempt jackal
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Who's talking about the ending of The Forest?

north rock
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I'm not.

unkempt jackal
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Derek is a cannibal?

brisk turtle
# north rock I'm not.

Do you think their idea was serious? Or are you trying to get them to admit it wasn't?

north rock
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Sadly I think it was serious.

brisk turtle
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Lol I am doubtful

karmic flax
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Are we all behaving?

brisk turtle
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Does it seem as though we are not? ThinkingTroll

hoary pollen
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Plz don’t add a new bench/table with Ashland’s. Utilise those that we already have.

merry tundra
granite geyser
brisk turtle
granite geyser
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Yes, but it'd depend more on what exactly that possible new station is for.

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I also don't see how is it a problem that we get a new one

brisk turtle
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"Isn't it obvious" 🙄

north rock
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I'd say there was a very strong chance they would use the ones they've just introduced, yes.

rose swan
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I wonder if we’ll get some sort of ice fishing in the deep north?

hoary pollen
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I’ve always through that the artisan table is under utilised compared with the others.

rose swan
rose swan
void warren
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Deep North already has a fish, so I would assume that at least will not change. May be more places for them to spawn though? Deep North is still a distant dream for us ❄️

solemn jungle
# azure monolith plenty of suggestions have ended up in the game. but alot of things can't be add...

It seems you guys never really take on board any of the more "out there" ideas people suggest. It's always just basic stuff like changing hair, new outfits, or sorting items. Never the kind like new cauldron recipes with specific effects or some different dungeons or mobs etc.

I get it, you've got your vision for the game and that's fair enough. But it's sad when anything that doesn't fit into that vision gets dismissed as something for modders to deal with.

In the old suggestion channel, there were some seriously popular ideas with tons of upvotes but not one of them made it into the game. While I appreciate all the hard work you guys do, it wouldn't hurt to be a bit more open. Just throwing in my 2 cents

north rock
#

'I get it, you've got your vision for the game and that's fair enough. But it's sad when anything that doesn't fit into that vision gets dismissed as something for modders to deal with.' - What would be the alternative? Do something that goes against their vision?

solemn jungle
#

Nope, nothing against their vision, like some dumb cats or horses or flying unicorns. Just take a look at the usual suggestions, do they seem way off from their vision? You're not getting my point.

storm gull
#

some people have no imagination lol

pure patio
#

Just to keep it in context: The highest upvotes I saw on any suggestion was under 100, and there were over 200000 people on the server at that point. Just because the suggestions might be popular in a small group doesn't mean that they're actually popular, and again... the programmers get the veto. It's their art they're making. There's also the issue of many of the suggestions not adding a ton of value for the amount of effort they'd take, or various other tradeoff concerns that come up because many of the people making suggestions don't actually have much of a clue about development constraints in general.

storm gull
rose swan
#

One suggestion I was keeping up with had about an 80-1, but yeah at the end of the day, an incredibly small portion of players actually see and vote on the suggestions. Still, it’s a decent way to give feedback imo, and if I’m not mistaken, weren’t crossbows and ballistas originally suggestions?

north rock
rose swan
north rock
#

We didn't need to downvote chickens, as they were on the original 'no' list from the devs. Obviously, their vision since changed.

storm gull
north rock
#

I don't think there's a single person that downvotes every suggestion.

pure patio
#

The other thing to remember is that game balance is a thing. As many "cool" suggestions as people have, they need to fit in the progression of the game and be actually fun and/or useful. Good game design is a lot more difficult than people give it credit for. I've seen a ton of people who stop playing Valheim as soon as they turn on allowing metals through portals and such because it reduces a lot of the strategy and planning that is core to the gameplay loop.

north rock
karmic flax
#

Theres was a bot here that downvoted every single suggestion automatically

north rock
#

That clearly doesn't count :p

karmic flax
#

Slipped up once though and proved itself to not just be a troll lol

storm gull
north rock
#

Some people are just a little more discerning, I guess.

rose swan
#

Don’t feel too discouraged, at the end of the day I think it’s just important that voices are heard. Dev vision does indeed change, and that can absolutely be a good thing, this is how barriers are broken and great things come to be. I’ve had some nice conversations and discussions with a lot of folk, including a dev, and I’ve learned a bit and I hope they did too.

storm gull
#

that's why I said, it wouldn't matter if the suggestion was Valheim as a game, the knee jerk reaction of haters is real

rose swan
#

Really sucks that the old discussions channel is gone. There were some solid conversations…

void warren
#

I see the suggestions as mostly a way to promote community engagement and discussion, even if most the ideas never have a chance of being added to the game

north rock
storm gull
north rock
#

I barely even respond to 80% of all suggestions, so that's nonsense.

void warren
#

Can we take the squabbling offline?

rose swan
#

I understand the frustration, really. I just try to ignore, and hope that my (or anyone’s) idea sparks discussion. I love nothing more than having a conversation with someone and them changing my mind, I think that’s great!

brisk hollow
void warren
#

I've totally learned about game features I didn't know existed just by talking to people about suggestions

storm gull
#

ok here's another fact. Within the first 5-10min of a suggestion being made, there's a x10 downvotes to upvotes until all the normal people see it and it evens out

north rock
#

"All the normal people". That's just delightful.

#

Can I just check with you then that I'm only ever allowed to upvote suggestions?

brisk hollow
#

I feel like I'm teaching 7th grade again. Don't make me grab you by your ears, gentlemen.

unreal schooner
#

Many of those downvoters actually become kind of trend setters for the rest. If i see several downvotes already i have more chances to downvote it myself. I think that how it also works and is a bit frustrating

north rock
#

Huh? It's frustrating because YOU do a thing you don't need to?

karmic flax
#

Shhhhhhhh

#

Its okay

void warren
unreal schooner
#

No, i meant it could be frustrating for the suggestor

karmic flax
#

Theyre just votes, its not that serious.

storm gull
#

I'm just pointing something out, that's all.

north rock
#

Except that you're pointing out something with zero basis in fact.

unreal schooner
storm gull
karmic flax
brisk hollow
#

Isn't it a rule to not call people out on how they vote?

#

Can't we enforce that?

north rock
#

Yes, it absolutely is.

karmic flax
#

I pinned it last night

void warren
#

So if anyone wants to actually talk about suggestions and not the system itself. The heads on pike thing was brought up before I think. But it could be interesting if having them wards off local spawns, but makes their raids more likely?

north rock
#

Same as in The Forest?

unreal schooner
karmic flax
void warren
storm gull
rose swan
void warren
karmic flax
void warren
karmic flax
#

Raids are already sorta limited

wanton edge
rose swan
#

Hamster! You’re back! 🤝

wanton edge
#

Maybe if there was like an increased difficulty version or something but that starts getting complicated/involved

void warren
#

A way to get raids back that are turned off would be interesting

wanton edge
unreal schooner
#

Those early mobs get definitely super bothering over time. And there's not a single option to get rid of them other than keep killing them

void warren
#

Or flood the area with firepits

karmic flax
rose swan
void warren
unreal schooner
#

At some point they can't even damage you and just keep jumping near you and just irritate you

karmic flax
wanton edge
pure patio
#

Eikthyr belongs above the fireplace, not just a random deer

rose swan
#

Perhaps if the ‘head on a stick’ concept was used to summon raids, it wouldn’t necessarily override existing raids (which would effectively make raids less dangerous) but instead create a separate chance/timer for other raids?

void warren
#

Yeah, that's what I was thinking

karmic flax
#

My wife is terrified of troll and serpent trophies dogkek

void warren
#

Fair lol

brisk hollow
void warren
#

I usually make pretty small homes so I don't hang the boss trophies up usually 🥲 The fish are hilarious though

#

@tranquil jay How do you usually dodge, I recently discovered there's two ways to do it in vanilla

wanton edge
void warren
#

Sneak + space bar was the one I knew. The other invloves clicking, I have to look it up again unless someone else knows

wanton edge
#

Isn't it block + spacebar?

void warren
#

Yeah I think so

#

Spacebar is for jumping, not dodging in my eyes, always throws me off (I just use a double tap mod, much easier)

brisk hollow
#

You should be teaching yourself to time blocks when you can parry, or smash jump while blocking when you can't parry.

unkempt raven
#

Dodging is jumping out of the way of the attack. :p

void warren
#

Having to click 3 buttons to dodge is very difficult for me, basically I have a skill issue and I'm okay with that

coral cradle
#

#suggestions message this suggestion is funny because in another game I play you dodge with double tap and everyone wants it to be changed

brisk hollow
wanton edge
#

2 buttons, block and space bar - but aye, still a little awkward. I do like that if you mess up timing at least your shield is up

void warren
brisk hollow
void warren
#

Yeah if you want to specify a direction it makes 3 buttons total ^

unkempt raven
#

Just turn your mouse in the direction while you cluck.

#

(Cluck since dodging is for chickens.)

wanton edge
#

Ah didn't think about direction button! It is a lot of keys

brisk hollow
#

It just needs to be rebound to something like l-alt or something.

unkempt raven
#

I think everything should be rebindable (unless there's a good reason not to allow specific rebinds).

void warren
brisk hollow
#

I don't see directional disappearing from the combo.

void warren
#

2 as in the direction input plus l-alt ot dodge

wanton edge
#

Yeah, only way to go below 2 presses is if it was double tap the direction - then its like 1.5 button presses. The timing could be frustrating though, especially if you are already walking and want to dodge roll

void warren
#

I definitely prefer the one button double tap solution myself

brisk hollow
#

Or just tap sprint to roll, hold to sprint

#

@tranquil jay can you read this discussion and update your dodge suggestion to include some more ideas? Don't need reposts.

wanton edge
tranquil jay
fluid galleon
#

Think this might be the more appropriate chat for this:

So, the dead horse of the issue of the penalty for dying has been beaten into a messy stain on the floor, but have the devs ever weighed in? If so, I'd appreciate a link - I'd like to know their thinking before I mod it away.

void warren
#

I don't think they ever said they would add more options to completely remove it, the existing world modifiers was the current compromise

unkempt raven
#

You didn't answer the question whether you'd tested the world modifiers that practically removes it.

rose swan
fluid galleon
#

Not arguing there shouldn't be a penalty. But I'd like to know the logic of making it completely negligible at low low skill levels, and ultra-punishing at higher levels, effectively "capping" the skills of any player that isn't good enough to never, EVER die to around the 50s.

rose swan
#

Gotcha, so basically the question is ‘why percentage’ instead of a set number?

fluid galleon
#

For example. Or why not different type of penalty entirely (e.g. items could break and require materials to fix)

void warren
#

I find percentage is a weird design myself

rose swan
#

I agree, I think a set number would make more sense, but I do understand that skills aren’t super useful anyways? It’s a minor thing I suppose.

fluid galleon
unkempt raven
#

I think it makes perfect sense that you get punished less for dying when you're just starting out and don't know hwo things work yet, and when you should start learning how the game works and how to prepare and stuff dying gets gradually more punishing.

rose swan
#

That’s a fair point

unkempt raven
#

It's never really a big deal unless you die a lot and then you should start looking at how you could die less, as there's probably some preparation or precatution you're ignoring.

karmic flax
#

1% is the same at 10 and 100 skill, no? Rounds up. The difference is just it takes longer to gain it back

unkempt raven
#

The main punishment for death is having to go pick up your stuff again.

fluid galleon
karmic flax
#

@lunar dagger you can already change this

unkempt raven
#

That's not remotely the case, though.

#

And if you think the default 5% is too harsh, just reduce it in the world modifiers.

fluid galleon
unkempt raven
#

Ok.

coral cradle
lunar dagger
karmic flax
fluid galleon
lunar dagger
granite geyser
#

Skills are the best example of "nice to have but completely ignorable and absolutely not worth grinding" in the entire game

void warren
#

Dude really rude and unnecessary, this is probably the type of comments that got you muted before

rose swan
#

I find the non combat skills to be more important, the higher I can grind up my running the skill the better lol

fluid galleon
unkempt raven
#

The difference between very low and very high is noticeable, but you only lose 5% from dying, and can lose 1% if you want to, and 5% or even 10-15% difference isn't very noticeable.

karmic flax
#

@lunar dagger i think it might just be in settings

granite geyser
#

It isn't. That's the limit for number of autosaves

#

Or backups, or something

karmic flax
#

I thought there was a frequency too

#

I cant check atm anyway

unkempt raven
#

O'm possibly blind but I can't find anything about saves in the settings at all.

#

oh there's an auto-backup history.-

lunar dagger
#

there's only the autosave limit

ornate kelp
#

I'm confused. We say skills don't matter much but in my experience thats the difference in jumping oto a crypt without having to build structure or outrunning mobs vs not ... I mean they aren't critical but the loss can be felt

unkempt raven
#

"Choose how many historic saves will be stored for you." Nothing about frequency..

karmic flax
#

I might be remembering wrong

fluid galleon
# unkempt raven The difference between very low and very high is noticeable, but you only lose 5...

Basically, at 5%, the penalty feels irrelevant up to skill level ~15 (good thing, since it makes things easier for new players). Noticeable but fair from 15-40. And increasingly punishing and excessive beyond that.

Now, if you were to set the penalty to 1%, it would feel ok until maybe 75, and too much beyond that. However, it would also feel mostly irrelevant until level 30 now, which is probably well into Black Forest and possibly Swamp biome. Those are no areas for newbies, dying there SHOULD matter. And you STILL can't get above 90 without being a literal god at the game (unless you do stupid stuff like running in circles for hours just to grind skill).

#

I repeat: The current formulas do not and CANNOT work for the entirety of the game, no matter what values you plug into them.

unkempt raven
#

It's possible, but pointless and challenging to get a skill to 100. I don't think that's a big problem, on the contrary I think it should be difficult to get skills to max.

rose swan
#

If the value is set to 1%, would the skill lose no matter the value always be 1? Since it rounds up?

sterile frost
#

I'm fine with the penalty when you die. This game is meant to be brutal, as marketed, but ppl request so many nerfs that I don't see it as brutal anymore

karmic flax
#

Yeah thats what i said

rose swan
#

#suggestions message would you mind elaborating? I just want to try and understand what you’re trying to suggest 🙂

unkempt jackal
#

I already suggested a possible solution that was downvoted into oblivion - add a multiplier for gaining experience. 7 days to die has that multiplier and I always set it to max because I don't like to lose 3x more time just to grind xp.

brisk hollow
#

Valheim skills are a passive thing that I let bloop and dopamine hit me, but I never found a reason for grinding until magic.

unkempt jackal
#

Yep, grinding magic and arbalest skills is popular I think.

grizzled sail
#

I'm not sure if anyone would care, but seeing as there is already a barleywine in the game, the addition of hops as a wild (and maybe plantable with mods) resource for brewing could be interesting.

Hops were first used in beer around the 820s, and the age of vikings was around 800 to 1100, so they could have encountered them

#

(No, I'm totally not a brewer IRL. Why do you ask )

simple hound
karmic flax
simple hound
#

Moving forward let's not bring to light the fact that people downvote suggestions or who's adding downvotes. Approving or disliking suggestions is a way of life, it's always going to happen 😄

Take the downvotes as a critique rather than a blatant dismissal. Perhaps there's a reason for the suggestion to receive a downvote.

Maybe the idea doesn't fit into the game itself - based on what's in the game already?
Maybe the developers have already said no to the idea previously
Maybe adding the suggestion would take a large amount of development resources/too much time to implement for such a small idea
Maybe you're close to a good idea but there's something that's not quite right?

Ideas such as "Add unicorns to Valheim cos I love unicorns" are imho not going to make it into the game as they don't match the viking/norse theme the game has running currently.

If you feel anyone is "trolling" you with emojis or otherwise, reach out with modmail rather than taking it upon yourself to handle it in a public chat

grizzled sail
#

👆 pin?

simple hound
#

cheers! rcd

karmic flax
#

@simple hound click to look at pins yeah lol

simple hound
#

I know but extra reason not to call out downvotes rcd

molten sun
#

apologies for reviving this bit from a few days old: I'm a bit fearful (nay, even expecting) that a future Unity update is gonna 'break' the unofficial port. Unity has flagged that OpenGL for macOS will be removed at one point, in which case the port would need to start actually modding files (currently it just uses the Linux build + its OpenGL shaders, and off it goes) 😰

pure patio
# molten sun apologies for reviving this bit from a few days old: I'm a bit fearful (nay, eve...

That work level is likely specifically why they aren't supporting Macs during primary development. They already farmed out the Xbox port partially and just managing those two very similar platforms has been a headache. I wouldn't count on anything working on Mac for any amount of time going forward. It might be a target after the game hits initial release, but there aren't any guarantees at this point.

sterile frost
#

Downvotes mean nothing. Remember those chicken and magic suggestions? They were always heavily downvoted but still managed to make it into the game

ornate kelp
#

I mean - survival games and chickens are like peas and carrots 😄

unkempt jackal
rose swan
#

Personally I’m glad chickens made it in, I think they look great!

#

Just for the fun of the conversation, I’m actually really surprised ballistas made it in.

sterile frost
#

Definitely straying from Norse mythology that one

unkempt raven
#

Technology and such was already far away from Norse stuff in the plains with windmills and spinning wheels.

grizzled sail
rose swan
#

I feel like windmills are a little more feasible than a ballista though, right? Genuine question, I really don’t know all that much about it haha

azure monolith
grizzled sail
#

So the Romans had Ballistae and windmills. And the Vikings definitely encountered at least the Byzantines

rose swan
#

Moment of silence for the Vikings that discovered ballistas the hard way 😔

grizzled sail
#

Well maybe a few. But they probably fought alongside them

azure monolith
#

list of things suggested that was added AFAIK:

  • Added automatic toggling of seasonal items
  • You can now activate the guardian power again when using the hammer, hoe & cultivator
  • Hair and beards are now visible when equipping helmets
  • Quick-stack button added
  • New build piece: Hexagonal gate <-- this was in high demand

Just to name a few

void warren
#

You can now activate the guardian power again when using the hammer, hoe & cultivator? 🤔 This is news to me

azure monolith
void warren
#

I do 😭

sterile frost
karmic flax
#

Only found out last week when someone was talking about them on reddit. Thought they were talking about mods, especially cause of the name of the last one

void warren
azure monolith
void warren
#

Oh, what do you mean? I'm confused

azure monolith
#

which one?

void warren
#

"activate the guardian power again .."

azure monolith
#

ah

#

it's not "again again"

#

but it was a thing that was lost a long time ago

#

and players suggested it. so we fixed it as per request

void warren
#

Oh you mean it can be activated with a tool out

azure monolith
#

yes

void warren
#

I promise I read the patch notes XD

fluid galleon
fluid galleon
#

imo, the simplest solution would be to cap how much XP (not skill points) you can lose per death. Doesn't have to be a hard cap, some form of diminishing returns works too.

e.g.: max. XP loss = sqrt (CurrentXP x 0.05)

pure patio
#

That's kinda how it works anyway, since the gains are logarithmically diminishing IIRC. You lose 5% of your skills, which are larger overall when it's higher.

unkempt jackal
fluid galleon
fluid galleon
pure patio
#

Sure. But the point of that is you shouldn't ever get too high, or fall too low. You're generally not intended to get near 100 of any skills.

fluid galleon
pure patio
#

Why? It doesn't penalize much in lower levels so you can build it back more easily, and at the high levels it's punishing to encourage you to plan ahead more and not die, but at the end of the day you don't need super high skills. The "intended" level for skills in the Mistlands is in the 40s.

fluid galleon
#

The problem is that progression for the average player effectively stops somewhere around the plains. And treading water isn't really fun, imo.

#

There is still plenty of room from 40 to 100

pure patio
#

Again... why? You get better food, you get better gear, why do you need those numbers to be higher? Do you only have fun at 100 skill level?

azure monolith
fluid galleon
#

That's not a cap.

#

At least not in the sense I use the word in my post

azure monolith
#

well. it's a hard %

#

no more, no less

#

always 5%

pure patio
#

I mean... it is. It's literally a cap. You also don't lose further skills if you die in short succession, which is nice. But at the end of the day, the skills are helpful, but they aren't the point of the game. Focusing on them is to your own detriment. You can still turn down the penalty in the world modifiers as well.

fluid galleon
# azure monolith always 5%

it can actually be considerably more than 5% due to quirks in the system, but that's beside the point. I'm saying that a linear 5% is too much, and needs to be capped at high levels. This can be a hard cap ("never more than 2 whole skill points"), or a soft cap (e.g. gradual decrease from 5% loss at 0 to 2.5% at 100)

azure monolith
#

need?

#

you mean you lose to little levels at lower levels and to much at higher levels?

#

you would rather lose X amount of levels every the you die?

fluid galleon
fluid galleon
#

needs to be a middle ground between this and how it is now.

pure patio
#

I think you're missing the forest for the trees. The way the math works is that it makes it easy to keep yourself in a middle ground of skills, very hard to keep them near 100, and very hard for them to stay in the lowest reaches.

azure monolith
#

so 2.5% loss instead of 5% ?

fluid galleon
azure monolith
#

I mean. I could possibly agree if someone uses the difficulty slider to do something like that

#

but vanilla game with everything standard should be as is

fluid galleon
#

Don't care about vanilla - though it would have to be possible to adjust this for a running game. Having to start over because of this would be... not great.

azure monolith
#

start over?

#

ah.

pure patio
azure monolith
#

Well. World modifiers Death Penalty slider is there for you then.
from level 100 on the lowest setting. I only went down to to level 99. not 95 as vanilla setting is

wintry bobcat
#

Skills aren't too important (they're kinda important, but only if looking at the difference between 0 and 100. You'll likely always have a good amount of skils even with constant dying) but I still get so attached to them that I refuse to die

azure monolith
karmic flax
#

Again. On casual you are losing 1 skill per death no matter your skill level

ornate kelp
#

@karmic flax meaning you will lose one skill level across the board of all skills right?

karmic flax
#

Ye

pure patio
#

Plus the red in-progress bar wherever that was.

rose swan
#

Not advocating for any position on the subject, but would ‘skill checkpoints’ help with the issue(s) you’re running into? Say for example every 20 points, you get locked into that level. So for example, if you hit 60 in swords, you can never drop below 60. This would encourage, incentivize, and reward the players who enjoy getting their skills up, where the ultimate goal is to hit 100. With the current default in place (losing 5% per death) this also makes each checkpoint progressively harder to achieve.

azure monolith
#

players would just be more wreckless

brisk turtle
#

Counterpoint: I'm reckless anyway

rose swan
#

Ahh, fair point

azure monolith
#

and it would make balance absolutly nightmare for us

brisk turtle
rose swan
pure patio
#

Like I noted above, right now the system really is self-leveling. It's more punishing if you've got really high skills, but it's easy to build at low skill levels, so you end up balancing somewhere in the middle-ish in general.

brisk turtle
#

If they put in skill checkpoints they would have to assume many players will have max skills eventually, which means that mobs would not be a challenge for them, but a huge challenge for people who aren't maxing their skills.

Yep, ok, I'm now on team "skill penalties on death are a good thing". Thanks Smiffe!

rose swan
#

So this a weird comparison, but I kinda compare it to Dark Souls (or Eldenring I guess). Stats/skills aren’t needed to be maxed out, and it’s pretty rare if they are, and it takes alot of unnecessary grinding.

#

Yep, Smiffe has also convinced me lol. Guess that’s why he gets the big bucks.

karmic flax
#

The reward for high skills is a smaller chance at dying due to better stats, which means you should lose less stats

brisk hollow
#

I'd rather attribute points you can unlock and spend to increase base skills. 1 per boss head trophy picked up for the first time (added to trophy list). Still go from 0 to 100 normally but you can sorta influence what your character is good at baseline.

#

It'd be like getting an armor set bonus you can set yourself?

pure patio
#

The only skill I care about is jumping, which I really aim to get over 30 before going to the Swamps so I don't need to build a workbench to be able to jump up onto a crypt. Beyond that they aren't that important if you just do your best to avoid dying 😛

brisk hollow
rose swan
#

Me running laps around my base to level up running

pure patio
ornate kelp
#

that is ... that is a LOT of running.

pure patio
#

It's also a lot of not dying. Partially because I run away when I'm in over my head.

ornate kelp
#

ahh the Brave Sir Robin tactic. Valid.

pure patio
#

I prefer calling it a tactical retreat to reposition myself to more advantageous circumstances 😉

brisk hollow
#

I've only ever gotten woodcutting closest to 100. Everything falls between 40-60 usually, but I've restarted a couple of times across playgroups.

pure patio
#

@sterile frost We're working on it 😉 It takes time, and most of us are volunteers.

sterile frost
#

Good to hear 👍

azure monolith
azure monolith
#

in the making

ornate kelp
#

\o/

azure monolith
#

but atm, Seeds is figting seeds and seeds2

#

so we shall have to see which one is victorious in the end

brisk turtle
azure monolith
#

This is why I almost exclusivly playtest solo gameplay

pure patio
brisk turtle
#

For what it's worth, I really enjoy valheim's curent balance curve

learn biome > master biome > get wrecked by next biome > learn biome ...

brisk turtle
azure monolith
pure patio
#

Feather cape doesn't do much at sea level, and you're gonna have to sail into the Ashlands...

brisk turtle
azure monolith
#

well yes. it's strong to inherit such power

brisk turtle
#

I understand making things easier as a reward for players who match the challenge, though. maybe I'm just sad my lox cape is no longer as useful 😢

#

@azure monolith I was originally going to combine the ideas and suggest a cape that made you permanently wet #suggestions message

||This may or may not be partially a troll against the "waterproof cape" suggestions SmilingNeck||

azure monolith
#

😄

pure patio
#

I'm just excited to see what we can do with our "Queen Drop", since that's usually the key to progressing into the next biome in some form or another.

brisk turtle
#

If they went with the mistlands route it would be some item that gives a buff against environmental effects, but I don't know if they'll do that 🤔

I like the directions they went with Ashlands, the walk and talk makes it look a lot like Act IV of Diablo II, but set in a burned out forest instead of hell

pure patio
#

It'd be cool if it worked kinda like the wisp light to protect you from the embers, but eventually gear you built there would provide that same protection so you can eventually wear the menginjord again.

#

That's my biggest sad with the Mistlands... I can either choose to carry more than 2 things, or be able to see, but not both

brisk turtle
#

Yeah, maybe it's required to build a black forge upgrade that lets you build an item that protects you

Like blackmetal shoes that protect your feet from getting burned or something

brisk turtle
#

No one likes my suggestions 🤣

#

@azure monolith maybe Odin-bot should remove suggestions that contain links 😬 #suggestions message

north rock
#

I've already reported it to ModMail as per the rules.

karmic flax
#

i already deleted it and reported it more directly

granite geyser
#

I reported it as well

#

Three reports for just one post/user.

karmic flax
granite geyser
#

he fucking dies

north rock
#

Either way, it's still the correct protocol rather than pinging Smiffe.

brisk turtle
north rock
#

Oh, don't I know it.

shell tartan
#

Coconut Doggy has said that they're fine with pings, esp. if it's something that should be seen asap.

brisk turtle
#

Your thoughts have been duly noted SmilingNeck

tulip pecan
#

So when you do lose those high levels due to some BS death, you can gain them back just from normal play

wanton edge
#

Agreed, I think a lot of the skills issues are best dealt with by rebalancing the xp system.

IMO the weapons should be tweaked so they gain xp at a more consistent rate (instead of slow hard hitting weapons taking longer to lvl up than fast ones); blocking needs a better xp rate; and you should level up faster fighting tougher mobs so its more seamlessly a part of normal gameplay and there isn't an incentive to go smack greydwarves with the worst weapon you can find if you want to level up a new weapon skill some

finite vapor
#

a bunch of the weapons level much faster than others and it could use a big balance tweak/rework. hard hitting weapons like atgeirs/crossbow/battleaxe level super slow compared to small fast hitting weapons such as knives/spears; since its based off of number of hits rather than how much damage is done or stamina spent.
it is a bit sad that if i really want to get xp levels i have to pull the wood arrows and rapid fire the bow at 40% power mindlessly spamming, or pull out the bronze/flint weps instead of using the mistlands stuff.

here's hope that they haven't chosen to patch up & improve skill systems for the time being because they are releasing new weapons/biomes and will probably rebalance stuff when the game is finished or at least the next major biome.

#

the bow skill level scaling itself its quite absurd gaining 80% reduced draw speed aka +400% dps output, would be nice if the level 0 bow fired a little faster and then level 100 bow got significantly toned down to meet some mid ground.

versed sonnet
#

Yeah, it's like skills aren't supposed to matter that much by design, but when you're doing multitudes of damage output on certain leveled skills, they definitely matter. Hoping it gets addressed by final release and the current system is just a basic placeholder for a more fleshed out leveling system.

And yeah, it's been said a lot, but just having the damage dealt and possibly enemy type being an XP multiplier would probably fix a lot of the issues. Would obviously need a lot tweaking, but it'd be a much more robust and rewarding system compared to what exists currently.

azure monolith
silk halo
#

balancing meltdown

unkempt jackal
olive yacht
#

Why do we even need a skill system? There are enough mechanics in the game that, for all intents and purposes, reflects skill from experience (positioning, biome + monster knowledge, sneak, dodge, block/parry etc.) IMHO It's a redundant system designed for games that did not have sufficient mechanics.

#

If the system is a problem... just yeet it?

fluid galleon
#

I suppose getting rid of it entirely and rebalancing accordingly would be fine by me. But then you'd need an entirely different penalty for dying.

fluid galleon
fluid galleon
# azure monolith Well. World modifiers Death Penalty slider is there for you then. from level 100...

No, it isn't. I've explained at great length why the current slider doesn't do what I want it to do. I don't know why I'm not getting that across, but I'll try one more time:

In its current incarnation, the slider EITHER makes skill loss meaningless at low-mid levels OR too punishing at mid-high skill levels. It doesn't have a "goldilocks" value.

This is why I suggested a scaling penalty that decreases as the skill goes up.

fluid galleon
fluid galleon
fluid galleon
fluid galleon
fluid galleon
wanton edge
#

At the very least tying xp gain to weapon speed in some way so all weapons level up at comparable rates would be great

fluid galleon
wanton edge
# olive yacht Why do we even need a skill system? There are enough mechanics in the game that,...

Good point! It does feel a little undercooked in some ways - any gains made in swim or fishing are lost to combat death so easily for how slowly they level. Fishing feels like a skill that you go out of your way to level so you can catch better fish, but trying to maintain a fishing level can be quite frustrating.

But very satisfying in others - run and jump are my favorite skills and I really like jumping higher as my skill goes up, and they are universal enough that you get them back relatively easily but still lament losing them to a death.

unreal schooner
#

What if when you die you lose only active skills (those which were used during last day before the death) and you simply lose 1 level of each. I.e. if you were fishing and died you lose fishing, if you were cutting trees you lose tree cutting skill but fishing stays intact

short wing
#

Most of the time you'll die using a weapon so you would lose weapon progress constantly but not the other skills.
Do you mean that it checks the last 24h's and what you did during those and you lose a skill from those?
Wouldn't it be more logical if you lost the inactive skills, since you worked on the active skills and they will be fresh in your memory while the skills you didn't use aren't.

unreal schooner
#

Yes, you more often lose jumping, running, different battle skills (all those you used), but they are easier to restore as well. Death should be a lesson to you. If you lose inactive skills that would be a weird lesson and it would be almost impossible to level up fishing swimming and stuff just because they are rare to use and you lose them constantly

#

At the same time you can get temporary post death bonus depending on what have killed you.

#

If a tree, you loose 1 level of cutting but get 5 min bonus to cutting to be able to get you back on track

#

If a deathquito killed you you get pierce resist as a post death bonus i.e. And it would help to break circles of deaths easier.

sterile frost
#

@neon rain I love your #suggestions message with the tent bag! Not sure why ppl are downvoting it. Very practical and creative idea, also nice touch connecting it Norse stuff. It's a pain to keep using portals just to crash at base and then trek back out again

neon rain
#

however nothing requires its use and it will add a super nice construction element

neon rain
#

hmm I see that a lot of people disapprove my idea, I'm curious to know why, could you explain to me?

azure monolith
brisk turtle
#

Maybe Smiffe was once bitten by a tent and he hasn't forgiven them

azure monolith
brisk turtle
solemn jungle
#

When people see a suggestion with lots of downvotes, they tend to pile on and downvote it even more.
That's what we call mob mentality.
Thanks for listening to my TED talk.

#

I'm just kidding 😂

brisk turtle
#

just seeing if the downvote is contagious 🤔

neon rain
rose swan
#

So for me, I really Ike the distinct separation between ‘base time’ and ‘exploration time’. I’m not entirely opposed to the idea of a tent, but in your suggestion it seems like a near late-game item, which would probably not be entirely useful at that time? Skipping the night on the go (so easily) kinda detracts from the danger that is the night time (see Minecraft).

If I were to pitch an idea of a tent, maybe it could simply be an item bought from the merchant. It could give +2 comfort in addition to a campfire, but remove the ability to sleep through the night. This was, it’s a fun item that might be worth to have handy if you want to be extra prepared for a long journey. Maybe it could give the resting bonus as well? These are just some ideas I pulled out of thin air, so they’re not refined in any way.

neon rain
#

I think that it could be the basis of a new dynamic of exploration, with a temporary camp system more different from the definitive bases

unreal schooner
#

A tent would be very useful in a no portal game or before we get portals. I think that's the problem with tents. If i were to choose between a tent and a portal (even irl) i would choose a portal ofc.

dawn mauve
#

It would be nice if a tent is something we could build at a work bench (deer hide and wood) and then carry with us early-game as we travel and explore. It might encourage more exploration and more risk-taking early game. Already sleep doesn't work if there is danger nearby.

neon rain
rose swan
#

Would the main purpose of a tent be to skip the night time?

dawn mauve
#

I've played a mod with tents, and that is what we used them for

neon rain
neon rain
azure monolith
#

all you need to get rested buff is a small campfire and sit down 🤔

rose swan
#

^was just about to mention that

neon rain
dawn mauve
rose swan
#

It’s actually really cool. Your rested buff wears off, so you gather a little wood and stone, and build a little fire on a flat area and sit down next to it. Good time for nice screenshots too!

dawn mauve
#

It has a lot more than tents 😂

unreal schooner
#

Mb if portals couldn't work at night time.. (but this is a very serious gameplay change) i would root for tents with both hands

karmic flax
#

Tent/sleeping bag:
Youre exposed
Pocket portal home:
Youre safe
You can repair
You can drop off almost all items

karmic flax
dawn mauve
#

I see a tent/sleeping pallet very much as an early-game item for exploring the meadows/black forest

unreal schooner
#

Yes, and wo any obvious reason

unreal schooner
neon rain
karmic flax
neon rain
#

Making the night more punishing and making the most of the day would be nice. And making the portals unusable at night will make exploration: more strategic
more interesting

rose swan
#

I would say that’s why we have no portal mode though, right? Edit: and no map mode

unreal schooner
#

Tbh portals are too OP. But having no portals at all is also not good at all

karmic flax
#

Im just envisioning doing stuff other than exploration then having to wait 10 minutes for night to be over just cause i wanted to pick something up somewhere. More tedious in a lot of situations

neon rain
#

and your avatar is really fun Larsi

rancid swallow
# neon rain hmm I see that a lot of people disapprove my idea, I'm curious to know why, coul...

I like the lore and flavoring of your idea but as a survival and building game I think that having some kind of "house-in-a-bag" is kinda not in touch with the whole vibe of the game (imo). Gathering a little bit of wood to build a humble shed to pass one simple night is not really long to do and it adds a little bit of you in your world. There's no such things as seeing old structures you made 300 days ago!

neon rain
#

@silver scaffold Moder already exist and this is not Minecraft 😅

rose swan
#

#suggestions message it’s my understanding that waterfalls aren’t really possible due to the games engine, but I agree that waterfalls would be cool 🙂

granite geyser
#

They aren't in the game so obviously none of us can't find them

karmic flax
rose swan
#

Ashlands spoiler > ||im excited to see how the lava works 👀||

wintry bobcat
#

Let me get burned alive 😈

#

better yet, let my sparta kicks actually kill mobs for once by launching them into lava

#

Some mobs with prob be fire/lava immune

versed sonnet
granite geyser
#

From what I've seen, doesn't seem like the lava will be too liquid but more like some object that generates all over the biome and works as an obstacle and you can't alter it

#

I'm already waiting for the "Let me grab lava so I can use it as base defense in meadows" suggestions

wintry bobcat
#

@pulsar veldt there is a very big waterfall in the world but you have to travel literally to the edge of the map to find it

arctic wharf
#

@granite geyser Seen so many so/so suggestions, but I wanted to say that I quite like that specialty food for animal taming idea you made.
Simple, makes sense, and curbs one of the more tedious parts of the game as a reward for some prep in advance 👌

pure patio
wintry bobcat
wintry bobcat
#

No I’m exaggerating a bit

wanton edge
rose swan
#

Agreed 100%, this might be a hot take, but I wouldn’t be opposed to some sort of nerf to pocket portals- perhaps requiring a forge to make or something. Obviously this wouldn’t completely negate pocket portals in a sense, but it would cripple their use.

versed sonnet
#

Hell that's probably the best and most simple solution I've seen lol

wanton edge
unreal schooner
#

I definitely see the only way of making portals much more static and harder to build, which i'm ok with

unreal schooner
wintry bobcat
#

I still think pocket portals are gonna be about the same even if requiring a forge to make. People won't want to travel really far everytime they need to go somewhere, so they will still end up just bringing portal materials (including copper for forge) so they can return to what they've discovered later on without sailing for an hour. So still not much use in putting up a camp

granite geyser
wintry bobcat
granite geyser
#

"let me grab lava to create defenses in valheim"

"Tf is valheim?"

wintry bobcat
#

2008-2009ish

granite geyser
#

Before lava was invented then

wanton edge
# rose swan Agreed 100%, this might be a hot take, but I wouldn’t be opposed to some sort of...

It would stop you from being able to carry portal materials through a portal essentially. On sailing trips you'd carry the forge materials so you could put down a portal, but it does help deter carrying one all the time - though you could still carry forge mats, but thats what 7 slots and a good chunk of weight devoted to the portal now 🤔

Maybe even add a bit of copper to the mats for the portal or something

versed sonnet
#

back when there was nothing but heat energy throughout the universe, the suggestion for lava valheim home defense manifested

ruby girder
#

why y'all wanna cripple portals FulingSquint

rose swan
unreal schooner
wintry bobcat
wanton edge
wintry bobcat
wanton edge
#

Coal, stone

versed sonnet
wanton edge
#

Stone easy to pick up tho

wintry bobcat
#

ah forgot forge required coal and stone. Yea fair starts being a lot of slots

wanton edge
#

Oo add tin to the portal mats instead of copper

rose swan
wintry bobcat
#

This should definitely be a world setting type of thing

wanton edge
#

The weight starts adding up too. I did think about portals requiring a dragon egg or something - so heavy you can't really carry the mats around. Put them on a boat or a cart or otherwise invest in setting up a portal, vs carrying one all the time

unreal schooner
#

May be just some time to wait after a portal is built to be able to use it? Like 1 day for it to become active

north rock
#

I've always said, only allow portals on coastlines, as actual ports. You still have to sail to each island to place one, and you can't hop from place to place within one island, but you can portal home from hte port.

ruby girder
wanton edge
unkempt raven
#

Just play without portals if you think they take away too much. They're too ingrained to change now without causing a massive outcry.

wintry bobcat
#

I just see a lot of backlash from the community from nerfing portals. Personally I wouldn't be against it tho

unkempt raven
#

The game is better without portals, but I don't think most people would be happy if they nerf them.

ornate kelp
#

Nerfing pocket portals would kill some playstyles. I personally rely on them to make my gaming session manageable. If it became more difficult I wouldn't be playing the game as much because it would become a bigger hassle to explore. I don't allow transport of metals because sailing is a big component of this game but making exploration that much more painful steers me away from playing. I personally believe the balance is perfect with the way it is. Plus we have sliders to make things more antagonistic.

pure patio
#

There are already sliders for portal behavior stuff. I don't think a change to the defaults would add anything to the game, though.

wanton edge
#

A small enough tweak might be ok tho? Would really only impact 24/7 pocket portaling, and you could still carry one around if you really wanted

rose swan
#

Eh, I feel like it’s really a small change honestly. Sure, there would be outcry, but what better time than early access? We’ve seen other items get nerfed in similar ways, haven’t we?

unreal schooner
pure patio
#

"need"? There are also a ton of different settings already between that all.

unreal schooner
#

Demand!!!

wanton edge
pure patio
#

I mean... you can also just impose your own rules on your gameplay if the current usage bothers you. I just don't see it as being anything but very niche.

unreal schooner
#

Actually we started with tryinv ro find place for tents;))

ornate kelp
#

I seriously appreciate the devs including sliders for a lot of these things. Some of us can put a ton of hours in this game and others cannot. Currently Valheim is my go to relaxing game. Adding more unchangeable diffciult items would push people with limited time away from investing time in this game. Just my thoughts on it.

wintry bobcat
#

ultimately I think pocket portalling comes down to self control. Making little outposts is a lot of fun to me, and putting a portal down to escape danger feel scummy, so I don't use them as extensively but I still make good use of them

If it was up to me other cheesy things like breaking enemy AI and shooting them with a bow, or spamming atgeir middle click would be out the game too, but ultimately it doesn't rly matter because I can just choose not to do those things. And then people who enjoy them can choose to do them

ruby girder
rose swan
#

I think it’s less about difficulty and more about perspective. Pocket portals would still very much exist if all that way changed is they now required a forge. The dynamic could likely shift to players packing up some forge mats on their ships, but I don’t think that’s a bad thing. This encourages players to set up more outposts for the sake of exploration.

#

Don’t get me wrong, I have nothing against self-imposed challenges. But (hot take) I think it’s more of a a balancing issue than a gameplay issue.

unreal schooner
#

There's another possible way. Make portals already exist on a map, and for players it's only to activate them with cores.

ruby girder
#

I mean pocket portals take 3 slots and enough of your carry weight, I would say it's balanced enough already, with how limited inventory slots are

wanton edge
ornate kelp
#

Last night I opened the map and decided to go to an uncovered spot of the map. I jumped into the longship and began sailing. I had a pocket portal with me. The portal gives me the option to come back at the end of the night and pick up circumnavigating the island I started. Removing that takes an hour of my game time in sailing alone. I don't portal back at night because I love popping a campfire down for resting at night. My decision. Making that more antagonistic would kinda turn me off to the process. I'm sure there are others that dig the back and forth but I have too many other things going on in my life. anyhow I appreciate the perspective the group brings 😄

ornate kelp
rose swan
rose swan
wanton edge
ornate kelp
#

Wasn't there a time the devs were going to make portalling only avail at those circle stones at one point? the big stone circle you see in the meadows (not the shipgraves)

ruby girder
#

It is what it is, I think the no pocket portal is one way to play the game but nerfing the strat in the game itself is something I believe would definitely ruin the fun for many people, including me

ornate kelp
ruby girder
#

Same, a world slider and leaving it upto the player would be the way to go

wanton edge
#

What about the forge requirement breaks things? Just curious, it sounded like it wouldn't change how you are using portals

versed sonnet
#

Yeah, I don't think anyone wasa expecting a change to the vanilla game as it's extremely unlikely it'd ever be changed by a niche group, but an expensive portals modifier would be perfect

rose swan
#

Hell, I guess I’ll write it up in suggestions, might as well 🤷🏼‍♂️

ornate kelp
wanton edge
ruby girder
#

It's mostly metal can't be taken through portals (without slider) that makes forge requirement an awkward one for me

wanton edge
rose swan
wintry bobcat
#

I love it when I prepare for a long journey but then I gotta put a couple random things in my inventory away and then I accidentally put away something needed for the journey. Last night I had to hunt down a bunch of greydwarves to make a portal bc I left my greydward eyes

Curse you "hold E to store"!
Fr tho always fun having to hunt down stuff

wanton edge
wintry bobcat
#

other than for inventory space yea

wanton edge
#

Very true

unreal schooner
#

More forges in the world is definitely a plus. You can easier switch to any of your outposts to make it main base later

wanton edge
#

The only thing I don't like about it is more copper dependence 😅

rose swan
#

I always try and get into into the habit of making a sort of ‘settlers kit’ that I pack on my boat. Then I find a nice place to build a little outpost, put down a forge and a portal and a little cauldron, then work from there.

#

I think this was a really nice conversation though, I think we’ve all seen things from each others perspectives and perhaps even learned a thing or two. Cheers to a good discussion 🍻

toxic dawn
#

Time to suggest waterfalls caves bears and horses, seems like theyve never been suggested before Ragnar_laugh

north rock
#

Well, they have, even since the redo.

#

@wanton edge Genuinely nice idea. The more we can lead the player in-game the better.

wintry bobcat
#

waterfalls and caves already exist

wanton edge
azure monolith
wintry bobcat
#

An exception to no waterfalls is still a waterfall though 😄

And what a majestic one at that

karmic flax
#

The end of the world waterfall is breathtaking ||cause you'll die||

wintry bobcat
#

But did you ever really live before beholding such wonder?

karmic flax
#

Ive never actually gone to the edge lol

#

Barely visited ashlands or deep north

wintry bobcat
#

Not sure if I’ve been to the edge. I think I have once but didn’t go off it. Seen it a lot tho

toxic dawn
#

I’ve never been the edge either or ashlands or deep north at all. And before mistlands the only time I saw pre release mistlands was just because I happened to pass by on the way to something else

void warren
#

@pine fern that's just alt+F4

pine fern
#

Ah I wasn't aware that exited without saving, thanks for the tip

azure monolith
void warren
#

oh rip

pine fern
#

🧐

azure monolith
#

there is a way to stop saving

#

but why would you want to?

pine fern
#

For mistakes the likes of this one

azure monolith
#

you can just remove it

granite geyser
#

Task manager

azure monolith
#

if you use the exact same item as you spawned. but forcedelete * <object>

#

then it will delete only that object

#

but as devcommand will tell you. it's on you if you spawn stuff

pine fern
#

I have yet to try that, will do when I get home, thank you :)

karmic flax
#

I told thrm that one lol

azure monolith
#

did you add the * tho Larsi?

#

I found out that adding the * helps

karmic flax
azure monolith
#

like forcedelete * stone

#

instead of 50 which means 50 meter range

karmic flax
#

I know

azure monolith
#

try the *

#

but your command should to basicly the same 🤔

karmic flax
#

Is the * new? I think i remember there not being something like that

azure monolith
#

I discovered it myself a while ago 🤔

karmic flax
#

Jsmars adding things then forgetting to document probably KEKWlaugh

azure monolith
#

I think he didn't ment for it

#

it just works because how code works 😅

karmic flax
#

Lol ok

pure patio
#

Globbing for fun and profit! If you're plugging libraries together for some things, lots of features like that can just exist and you won't know about it if you don't go read the documentation

quiet marsh
#

#suggestions message what could possibly be the counter argument against this except being too lazy or cheap to code it in?

#

it fits the game's aesthetic, gives people their much desired proximity stack/craft option, isn't imbalanced, gives builders something to be creative with, and just generally looks cool

azure monolith
quiet marsh
#

yes, but with an important caveat

azure monolith
#

we don't want that tho

quiet marsh
#

sounds arbitrary

karmic flax
#

Visions or those that create things usually are

azure monolith
#

just like we don't want American flags, jet fighters, potatoes, laser targeting missile striker either

ornate kelp
quiet marsh
#

weird to compare all of those to actual viking-like storage

azure monolith
#

not sure vikings every magically could use a item inside a storage container to create things out of thin air

unique ferry
#

Lol imagine telling a developer that they're lazy and cheap because they don't want to use your bad idea

pure patio
karmic flax
#

Sentient chest that know what you want werent invented back then

quiet marsh
#

whats the difference between that and having the "chest" exist as stacks in your vicinity

#

if that makes sense

azure monolith
#

we just don't want it

quiet marsh
#

🤷‍♂️

unkempt raven
#

Could add sapient pearwood and then we could make luggageschests from that.

azure monolith
#

it doesn't make it more likly to be added by you saying we are lazy or cheap for not adding it

quiet marsh
#

unless there's a specific reason against it, that's the only reason(s) left

unique ferry
#

Smiffe told you the specific reason. They don't want to.

ornate kelp
#

to me its part of the game... building how you store stuff plays into the layout of your crafting station. Grabbing a stack of metal with all your stuff and walking over to the station while encumbered and then haveing a raid pop up when you are about there but also out of stamina... ya pants down situation but now ... its an adventure.

ornate kelp
#

having that all automated takes that and other moments like it out. I was so against not being able to build out of a box until that dynamic situation kicked me in the nuts. Now my ore box is much closer with other common items. Of course JMHO

granite geyser
rose swan
pure patio
rose swan
#

I was on board to have a discussion about how neat it would be to have a ‘pile’ or stack of something like iron ingots or a bundle of carrots, etc. but now it’s just soured, I don’t expect Irongate to cater to me. Try approaching with a different perspective instead of ‘devs lazy’.

unkempt raven
#

Doesn't want automation = lazy. Makes perfect sense.

granite geyser
#

I keep wanting to know why people 1) Take votes so seriously and 2) Need to know the specific user that voted something.

Neither of those matter as much as they think they do, especially the latter

ornate kelp
#

ego

pure patio
#

I mean, it'd be neat to have a hopper for building from that you could only put a few items in so you weren't standing there with overloaded pockets, but I got to thinking about how much weight in materials any single item might take to create. I don't think there's anything that'll overload a character with a basic loadout of armor and weapons on them, it only comes into play if you are wanting to build it and upgrade it all in the same session. But I haven't confirmed that fully.

karmic flax
#

@solemn jungle arent you pretty much describing the mistland cape?

unkempt raven
#

I haven't tested the feather cape yet so I'm curious how the wings would differ from it. Does the feather cape just make you fall down slower and not forward?

azure monolith
simple hound
azure monolith
karmic flax
ornate kelp
#

I've never chucked inventory off of me as fast as I did that tday with two trolls going, "WAAAZZZZUUUPPP!" and Im all alike fck fck F*CK! as they play baseball with my base

unkempt raven
#

Sounds like the same thing then.

unique ferry
#

Feather cape is already way too strong, definitely don't need enshrouded wingsuits

pure patio
#

I want the Ashlands to have surtling boots. They let you charge a jump at the cost of a surtling core and go like 50m up, so you really want your feather cape more than likely 😛

simple hound
#

Vikings didn't have trampolines

#

or Hermes boots kek

pure patio
#

They didn't have fireball wands either. Sacrifices can be made in the interest of jumping over castle walls.

unkempt raven
#

There were some long distance boots in one of the myths iirc.

pure patio
#

Or at least let me launch myself with a catapult/trebuchet...

unkempt raven
#

Can't recall which one.

granite geyser
quiet marsh
karmic flax
#

Mow i want short rocket bursts for our ships

pure patio
#

If we do get catapults, I want to be able to name them like we can name our pets. "Yeet-o-matic 5000" here we go!

simple hound
karmic flax
pure patio
ornate kelp
karmic flax
#

Filler though,or movie

simple hound
unkempt raven
karmic flax
pure patio
#

I'm so behind on that... I think I last left off around the whole Whitebeard saga

karmic flax
#

I read weekly still

azure monolith
#

episode 221,992. they still are looking for a new crew mate

karmic flax
quiet marsh
#

and not "physical space-slots" inside of a chest, as per the usual "sandbox pocket dimension" concept of chests

ornate kelp
#

I guess for me it slows things down. The game has this vibe of "slow down" to it...until two trolls show up 🙂 but seriously everything in the game is designed about deliberate steps. In other survival games there always seems to be this underlying rush to get shit done and everything should be taylored for that. Inventory managment falls into that "slowness" - for me (speaking only for myself). So I acknowledge the build from boxes is a convienience thing that would speed your building up and would streamline your builds. But then I think the deliberate action would be taken away.

Best I could explain it. Appreciate your point of view.

#

I would also like to acknowledge my statement above contradicts my pocket portal defence earlier and I stand by my hypocricy 😄

pure patio
#

"If you fail to prepare, you prepare to fail"

ornate kelp
#

aint that the truth

quiet marsh
#

one thing to note: if you can only have 'automation' with items as physical stacks, you couldn't expect to have much room for every stack you'd want for every item you'd want to craft near enough to any given crafting station

#

there is one counter argument against the whole concept, though: performance

#

lots of objects in a small space might make a big fps hit for some people

silk halo
tulip pecan
short wing
solemn jungle
#

Sorry, just got back to you. Been gaming all day. We defeated the queen

north rock
#

So just change the mechanics of the feather cape? You don't really need two nearly identical items.

solemn jungle
#

The feather cape is made of regular bird feathers, so there should be nothing special about it

#

I explained the crafting, the feather needed for the wings is extremely rare

#

I swear people just give suggestions a quick glance without really thinking about them. And I know my suggestion is pretty out there because it's intended for modders as noted lol

north rock
#

No, I guarantee I read the entire screed.

solemn jungle
#

Well, it seems you missed the entire point

north rock
#

Your point was a slightly more manoeuvrable feather fall cape.

brisk turtle
north rock
#

Why?

brisk turtle
#

It's a word that typically has judgmental connotations 🙂 Just letting you know that you might sound more rude than you intended!

At least I hope you didn't intend to sound rude!

north rock
#

I know what words mean, thanks. And it was the word I meant.

brisk turtle
#

So you were intending to sound rude? 🤔

north rock
#

No, not at all. It isn't remotely rude.

#
  1. A piece of writing (such as an article, letter, or list) or a speech, especially if long.
brisk turtle
#

a long speech or piece of writing, typically one regarded as tedious

A screed is a long, boring speech or piece of writing with a bad attitude, like a rant.

a ranting piece of writing

"Screed" is usually applied, in my experience, to pieces of writing that the person using that word believes are too long, so it sounds like you're saying OP's suggestion is bad because it was long

north rock
#

Yes.

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That's not rude, it's an observation.

#

I don't think any suggestion warrants being more than a single paragraph.

brisk turtle
#

why use many word when few word do trick?

north rock
#

I typed a sentence. That is NOT a screed. Please read your own definition. But, as usual, this is going nowhere so I'll bow out.

#

Exactly. If you can't concisely explain your idea in a few sentences it probably needs more thought. Either that or you're trying to tell the devs exactly what your idea should do, rather than letting them implement it into their own vision.

brisk turtle
north rock
#

Once again, that's 2 sentences, not a screed.

brisk turtle
#

I appreciate the thought you put into your suggestion @solemn jungle, don't listen to the haters or @north rock

granite geyser
short wing
unkempt jackal
#

IMO, it's harassment.

granite geyser
#

Probably. Still doesn't mean making yourself an example of the same thing you complain about is a good thing to do

brisk turtle
karmic flax
#

Are we discussing discussions instead of discussing suggestions again?

north rock
#

I was trying to discussion a suggestion, this was apparently the wrong thing to do.

brisk turtle
#

I was hoping to help someone be more productive in their future discussions, but it didn't go as intended 🤔

karmic flax
#

Thats not what this channel is for.

brisk turtle
#

Once again, I am somewhat confused that "questioning rude behavior" gets mor criticism than "rude behavior", but again, maybe I'm old-fashioned...

karmic flax
#

Being rude to someone you think is being rude isnt going to solve anything, now let it rest

brisk turtle
#

If they weren't being rude, I wasn't being rude

short wing
#

Turn the other cheek, listen to mother mary and let it be?

solemn jungle
brisk turtle
#

I do like TED's suggestion, I think a more on-purpose glider would be fun 🙂

I am excited to get into mods once the game releases full and I beat it "Vanilla"

north rock
#

Rest assured, I did read your entire suggestion, as I said. I just thought it was too similar to an item we already had.

karmic flax
#

If you dont like someone, block them. Easy as that

brisk turtle
#

I'm also excited to see what the valkyries actually drop in game 🤔

abstract cobalt
#

Come on folks, stop arguing over semantics