#valheim-chat
1 messages ยท Page 405 of 1
We placed a portal just outside of the Ashland waters before signing off for the night.
The lava slimes getting into fights with dvergr and exploding or other stuff getting into fights with them and damaging your stuff and the terrain annoys me with that biome.
Really want that changed, maybe the dvergr could only small in select areas/zones? not just a blanket over the whole biome?
What really annoyed me last time was getting hit by lava bombs and getting tossed way out into the lava, and dying. Recovering gear was a royal pain the several times it happened because I didn't have those bombs yet. The ones that allow you to walk on the lava.
That sounds very annoying, on top of the lava slime thing for me though, it is also not being able todo anything about the enemy spam, one reason I mentioned earlier it would be nice to shift the spawning more towards spawners that players can destroy, probably a larger variant that is like a mini boss to defeat to reduce spawns in the area.
There are spawners to destroy. It can be hard to tell that they made a difference, though.
Yea I mean like where they make up a lot more of the spawns, or a new varient does.
Especially when you get 3 or 4 in the same general area.
Which seems to happen a lot of the time.
My suggestion would be more of that on top of the small spawners there are larger ones that more of just increase the spawns in a large radius by a lot, and you can defeat those to make the spawn rate fall massively(not removed just heavily reduced). So if you want to wander a area or build a base there, you can eventually get rid of the spam with a lot of investment into fighting.
Getting rid of them could also potentially stop dvergr spawning in that area as it isn't a hot spot of creatures anymore? just to avoid mobs damaging your stuff from their fights.
I don't know as that can be a little bit of a con if it isn't at a place you want to build.
I just really want a way to reduce the number of enemies spawning with effort, it isn't that fun when you can't do anything about it and fighting just opens room for more to spawn.
You can spawn proof the Ashlands just like you can the rest of the biomes. You just better protect them with walls, etc...
Yea, I did that but it isn't really a fun way to go about it, and having to make sure they aren't destroyed by random creatures fighting eachother is annoying.
I guess to me the biome has those 2 major issues that don't add to the game but take away from it, making things more frustrating than fun. Challenges you can't overcome or problem solve around are annoying.
Like with the fighting, I would try a terrain wall, looks bleh but would work, but then the lava slimes destroy that, so as far as I know you can't do anything about it.
I dislike it the most just because of how ugly it is. There is nothing there I like to see.
I've had a pretty big base in the Ashlands, nothing is spawn proofed around it, and I've never had any enemies even come close to it. No terrain walls, nothing... I feel like you had one bad run in with a Lava Blob and assume it's just unavoidable?
Every base I have built is constantly assaulted.
It wasn't one time, it was over and over my stuff was getting destroyed by blobs, even after spawn proofing
There is no problem with lava blobs vs earth walls if you don't let them explode next to it. They only explode when close to their enemy or killed, so if it just lurks behind the wall there is no danger yet.
Sounds to me like bad luck, those things are slow and have terrible vision.
I mean the issue is that dvergrs make them explode and they spawn in the same area.
So you didn't spawn proof that area?
Yeah, hence I said "their enemies".
The blobs? Those don't bother me all that much. Its just the constant attacks.
They wonder in, or destroy my spawn proofing then come in.
What do you use for spawnproofing method?
Yeah I have a hard time believing that I'm sorry.
artisan tables inside gaustone walls
They wouldn't target the walls, and dverger would need to keep coincidentally bringing them near the walls.
blob comes by and blows the thing up, or takes a big chunk then another blob finishes it, or the big bone thing I forget the name of rolls into it. It is the dvergr's that cause it.
I use the usual, but inside my walls is not the problem. Just my bases get constantly attacked. Even after I destroy all spawners in the area.
Campfires grant the same spawnproof radius as regular workbench and also enemies don't target them.
that would be much easier for them to destroy though accidentally. I just really want the dvergr interaction or/and spawning in that biome changed to stop trigger their attacks into your stuff.
When did that happen? I stopped using them years ago because fulings constantly destroyed them.
I've built and played in the Ashlands for roughly 200 hours now, I can see this happening extremely rarely, but not enough to warrant a change in spawn rates or faction interactions.
Lucky I had to constantly fix up and clean up stuff. I built walls to wall my base in, they get destroyed/holes in the cross fire. I just really don't like it.
I've never seen what you described happen, and in fact, Dvergr often destroy Lava Blobs at range with no explosion.
Yet have pinpoint hearing after one dink of the pickaxe

To be fair most enemies are like that
Don't remember exactly but I think at one point they were removed from the list of building pieces that enemies attacked previously.
But it's common spawnproof method as they don't need to be lit.
I stopped back when the plains was the final biome. So its been a long time.
90% of mobs hate it when you make the slighest of sounds, only mobs that dont care about noise are boar, necks, deer, lox, hare,
4 neutral, 1 hostile
Lox don't care about noise? I'll let them know the next time I am cutting down trees or breaking stone in my farm area.
I wouldn't count dvergrs since they are neutral/passive and in general they dont care what made that noise just as long its non of their problem lol
Unless you aggro them and then they will start caring for the noise
This is why I said most enemies are like that...?
If you aggro them they will be making all the noise as they try to kill you.
Yep quite annoying 
Just adding the ones that dont care
about the noise you make
@coarse current what you on about bruh?
Okay, well have fun 
lol
i said india and he went running
There is this one instance that happened to me in the mistlands
@coarse current dont try fooling me hahaha
If you care to listen I can share the story 
Its related to the dvergrs and their aggro
Maybe tomorrow. Its 2 AM for me. Past time for me to go to bed.
Go ahead sleepy sleepy
and probably dream about the winter child 
๐ Maybe.
are the lox aggressive? i walk up to some and they are chill but others will chase me
I forget but thought if I recall correctly they will become aggressive if you are like super close? I probably am mistaking, I thought they were aggressive maybe?
Interesting, they've always been fairly aggressive, jusr dont get too close, they are great to tame, all you need is cloudberries
do you just like interact with them while holding cloudberries?
I think the same as boars, you lay it on the ground and they eat it?
do they do anything?
You can ride them, I heard they are pretty strong, I haven't tested it though.
Are lox good tames? I loosely interacted with them but never felt like I needed them much? I never tried much though.
@summer fern @last edge gotta make a deep hole, use a typhoon or whatever they are called to get them into the hole, throw a few cloud berries in, make sure you dont get to close to alert then but dont go farther then 60 meters, they will roam around wherever you tame them, and they'll fight whatever that comes near, and all it takes is a cloudberry to heal them, and you can make saddles yes
Id say so, I have a world with 5 of them chilling arround
And if you have 2 in a hole together, they can make offspringz
are they useful for transportation?
Havnt used saddles yet but its a way to stay safer i suppose
when trying to tame boars does being near a fire frighten them?
If not I feel like it would be nice to have a kind of upgraded cart for them. A nice little mobile carriage could be interesting
and does it matter if they can see the fire or not?
Yes
Just keep a little bit of a distance
do they cost a lot or something?
No, i think it was linen, iron, basic cheap stuff, idr what tho, but just a little
Now I really like this idea lol, a lox carriage to more easily transport large amounts of items on land late game as dragging a cart around can be challenging.
once they are tamed does fire no longer bother them?
We have boat upgrades, why not cart upgrades? Sorry rambling/interrupting, goodnight everyone though.
It would be cool
Tamed boars are not afraid of fire.
Lmfa9 habe a good night
Have the devs mentioned any plans to tweak tames ai
My lox and boar yearn for death
I donโt think so
Queen with 7 people rocks, soooo fun!
LONG LIVE THE QUEEEEEEEEEEEN
Just found out I can deal damage to the Bonemaw with Drakkar ๐๐
Be ready, Bonemaws, I'm coming for you.
Is the Valheim World Viking Correct?
As in if i sail to the edge is it a steep drop off a waterfall
Yes, and if you fall off you can't get your grave back
Wellllll my first trip to the Ashlands ended with a Chase from a Bonemaw and then getting fluster clucked by a bunch of Vultures to which my boat is at the bottom of the ocean
๐คฃ
So...you're saying it went pretty normally. ๐คฃ
I've been scouting the beginning of the red sea before the Ashlands. We are "ready" to enter the biome, but since one "does not simply" enter the Ashlands, I've been scouting the area and trying to kill some bonemaw in the process, until we actually decide to take the next step. ๐ฅ๐
One does simply enter the ashlands actually, your best bet is to just charge straight for the shore
Im guessing entering ashlands is like d day
Nope, it's like landing at the Tarawa Atol.
Someone in https://discord.com/channels/391142601740517377/1024264966712340510 might be interested.
Not anymore ๐ฅฒ
anyone tried the game in VR ? is it confortable enough to be enjoyable ?
when i initially went i was still in troll skin armor lmao
Ya its fun, haven't played very much in vr yet though battles are way more intense
I heard it Is fun, but folks in #mods-discussion will have more info most likely ๐
I just realized there's another inconsistency in the lore of the game: when you just begin your journey, Hugin tells you that dying did a number on your memory and you'll need time and experience to jog your memory back in place (you need to find the materials to remember the recipes)... but then how do you justify all the magic stuff in the late game? While wood, stone and most natural metals can be found in the real world, most late-game stuff doesn't exist in reality, and the logic applies even more so for magic items: how do our vikings "remember" to craft a staff of protection? Did they know how to make one while alive and just remembered because they saw this nice piece of refined eitr??? Eitr that's supposed to be some kind of real object???
On the contrary, really basic stuff like fishing bait is something I can't craft because my viking apparently never went fishing in his life???? I've already made a point about the fishing system, so I won't go on a tangent here, but you can see the lore given to us by the game is broken by the game itself throughout the playthrough...
Good morning y'all
To me that's simple:
You enter the plains as a warrior and see the Fuling Shamen performing magic; which tickles your curiosity.
Then when we enter the Mistlands, you see the Dwarven Mages doing the same, so you so start to experiment.
You notice that certain plants enhance the ability to cast a shield bubble like the Shamen had around you and you also notice that you're able to channel that power through a staff to throw fire at someone.
The main reason for exploration trips - being it Vikings or the ones who found a route to Asia - has been curiosity.
And the main reason for all the things we have now has been curiosity as well. Like "What if I mix copper and tin with these amounts?" Or: "What will happen if I add this ingredient to that meal?" And so on.
imean, its a video game. if they use any immersion at all to explain that you unlock recipes by getting the ingredients is admirable. later they say something about โdabblingโ in magic and to be careful as though itโs a new thing.
then perhaps Hugin could chime in and tell you something like "Looks like Odin imbued the Tenth World with magic humans can bend to their will. This might prove useful in your future ventures, viking."
the fact stuff unlocks without a reason is the issue
(Or, when they started, they didn't have magic planned ๐คทโโ๏ธ)
It's simple, viking see blood clot, viking see tiny ball of refined magic, viking put together
I was alluding at the fact that that's not great, in the grand scheme of things
"I havenโt played this yet, how well does it play with a controller?
it's obvious they didn't plan on magic at the beginning
Perfectly?
Ok thanks didn't know if it was a janky mess on controller
since you're at it, can you justify not being able to make simple fishing bait myself?
It's been on console and had full PC controller support for years now.
If anything aiming will be problematic just like it is with most games when with controller
Because we don't know what's in it?
you can't even remotely imagine what a fish might be attracted to?
Other fish I imagine.
I just bought the game now, it's actually at it's lowest-price-ever (-50% off) on Humble https://www.humblebundle.com/store/valheim
Yes, it's lowest-price-ever
Although I wonder if the per-person discount stacks with that 50% sale on humble bundle
Might make it -54% or something
It does stack, because I got an extra $1 back from Humble or whatever
It should tell you the game's full discount if you've got it active
Oh I can. But out of the five things I know fish would be attracted to, only one is actually in this game and that one unlocks in the plains.
so by that logic, fishing should be unlocked in the plains
No. Fishing with a pole would be.
But before that there's spear fishing and using a net or a trap.
Those aren't in this game and I doubt they're ever going to be added.
However, since you're able to buy bait at a trader, you're able to start fishing earlier.
Giant net that you hook to the Drak and just sail around collecting fish ๐
all that still hasn't justified the lack of a fishing bait recipe (and the magic stuff is just a convenient addition, it's not justified)
and it's not even about whether I can come up with a reason to justify things, it's about the game justifying them for me
can't say I really mind the idea of a wizard viking, but still...
Well, the other reason is this:
Someone came up with an idea and liked it the way it is, without it being logical, because it's a game.
Logic is meant for life, games are meant to relax without thinking too deep about things in it.
If you want a life simulater, play the Sims.
as I said, this little addition would be a good step in the right direction at least ^
that sounds like modern brainrot logic to me, but okay
It's a gold sink. A consumable resource that keeps players from hoarding piles upon piles of gold (moreso than usual)
bait costs literally nothing in terms of gold, while I can see the magic recipes being a sink for a new material... but that doesn't justify it either
you probably missed the part where I said the game breaks its own lore
I've been playing for basically 5 minutes but damn this game is good. I can see why people compare it to runescape, in a good way
You probably missed the part where I give a crap what you said trying to justify yourself, but ok. ๐
Fiction books also exist just for fun, but I wanna see how many people would like to spend hours of their time reading chapters upon chapters of inconsequential events to the story.
The usual argument about "fun doesn't have to be logical" is flawed, because you'll never gonna laugh at a joke you don't get. You need to understand the logic behind why the joke's funny.
and I am the one getting reprimanded for sounding harsh or rude
Damn 10 bucks for this game is a total steal
Definitely, its such a beautiful and great game, couldn't be much better, AND they are adding more to the game in a update soon!
Its better then runescape, this is peak dev work
i never needed anything more than whats in the game, sometimes less is more for explanation, see last season of โLostโ. mistlands has world tree branches in it, AKA strange magic trees with magic juice. ancient giant peoples were mysterious and ancient and magical, their brains contain weird magicy bits and maybe even stored knowledge? idk? hold a weird glowing magical ball in your hand and maybe the magic tells you to magic something because magic.
Fr
Start menu music is such a masterpiece, captures the mystery and mood perfectly. I can leave the game on in the lobby while working just to have it playing in the background.
magic bits you don't even know how they work, so how are you even coming up with the recipes for them? A mortal can imagine an axe, but a properly-working magic staff???
there could either be Dvergers who teach you/give you recipes to craft magic stuff, or there could be some item like an arcane book that teaches your character the principles of magic or something...
because magic. and runes, vikings believed runes actually had a kind of power
is it really hard to think if you juiced an immortal magical tree that holds all existence, grinded it together with an ancient magic giant brains, and got a glowing green radioactive magic ball, you might get a strange magical urge or insight what to do with it?
i guess if they added a mistlands dverger merchant they could sell you knowledge or a recipe that unlocks the staff? but then you can only use magic if you find the merchant, i see that getting complained about real fast
Brrrraaaaaaiiiiiinnnnnssss ๐ง
Wrong game. That's the line from "7 Days to Valheim".
since valheim now has sulfur, will there ever be gunpowder
Also from Plants vs. Fulings and many other titles ๐
somehow i more easily accept vikings shooting fireballs than using guns.
Sulfur is a natural ghing. Gunpowder was man made
unlike swords and armor
But gunpowder is made from sulfur
And other things, the first time gunpowder was seen was thr 9th century. And its nothing like we know it today,
It was in china, however. The first firearm in europe, the handcannon, was developpes around the 15th century according to wikipedia.
Vikings happened way earlier than that.
Selam
Hey! Goodluck to me becuase i will be having world's longest boat trip ever in my world
Good luck to you
Thanks, i'm going to scout around queen island and find spot for small camp/farm, it won't be short trip.
Indeed, and yes, that info from Wikipedia is accurate
Heading to ashlands?
Oh nvm mb
Not yet, i'm in Mistland stage
Yeah it's ok
Lovely! What gear do you have?
All plain gears, everything except for black metal pickaxe is quality 4
Yikes, give me a few hours and I can join you and help out
well i'm gald i did make it to mistland stage, my original world disappeared which forced me and my friend to redo with my old character
Oh weird
it's all good, i already have my friend
Good! Do you have a wisp yet?
i guess so, server was last year and yes i do have wisp, plus my sealbreaker (all 9 fragments)
Lovely! What does a sealbreaker do again? ๐ญ
Damn all sealbreaker parts but not making any mistlands gear yet?
Unlocks mistlands boss's fortress
i have no idea why :P
Lmfao, I think caraspace armor was the armor I used for the least amount of time tbh
Oh right, I just went to the ashlands, ill be dealing with that soon
But be careful, theres a lot you have to get through to get to the queej
Yeah, i think becuase my black smith isn't ready yet or something
Prolly do have to level them up yes
mistland armor? because i already maxed my padded armor
Im pretty sure mistland chesplate has loke 36 armor or something
Ah.
Have you fought a seeker soldier yet?
Alots Alots Alots
even 2 star one
Iv only fought one lmfao, I barely did anything in the mistlands tbh
oh lol
?
Its okay
Have any staffs yet?
Yeah, what is other good game you play?
I never thought magic is helpful at all imafo
War robots, war thunder, supreme commander, well idk, look at my steam thing lol
Lmfao it can be, I can summon skeletons, shoot a ball thar explodes into smaller peices then explodes, fireballs, I can make roots grow outta the ground
But it all requires eitr
From certain foods, eitr is like stamina but for magic
yeah, i don't like idea that i have low healths and stamina at all
Lmfao
Broken amounts of damage means you don't have to care about your own HP bar.
i'm warriar, not magician
๐ญ
Also the literal invincibility bubble...
Oh forgot abt that, it breaks easy tho
what's a man gotta do to get some viking six shooters
And it hurts a lot, so really only good for hitting others and yourself
Range, damage, and infinite shields. Yeah magic is busted
Play a different game? ๐ค
๐ค
You're experienced in the game right?
Yes? And we're not getting revolver pistols.
come to think of it, i would have thunk that there are at least some gun mods for valheim, but last time i looked i didn't find any
honestly my favorite game to play is riftbreaker and kill it with fire 2
I dont want those, I was gonna ask, why do my skeletons not always get hurt from the charred skeletons in the ashlands
- ๐คฎ
- #mods-discussion
๐คทโโ๏ธ
Definitely
Gun Jesus (Ian McCollum) did a great april fools joke video where he very convincingly explained that the atgeir was in fact a viking boomstick. Was funny and almost believable since he made it with all the attention to detail as all his other videos.
๐ญ thats wild
Are you implying that we should get an atgun during easter?
There we go, my long journey begin now!
Yes! Best of luck, keep me updated!
well, still very long distance, but this is modded run so my sailing skill is 60 and i sail at really fast speed
Lmfao nice nice
little update: i have no problem sailing on rough thunderstorm
Sick sick, didn't know that affected people really tbh lol
sea monster appeared but i'm too fast for him imafo
Good afternoon, has Valheim not updated to version 221.6 on Steam? Because I want to play with a friend, but she plays on PC/Xbox and is on version 221.6, while Steam is on version 221.4.
Just checked and it hasn't released for me yet, so probably no.
That's strange, on Xbox it's in final 6 but on Steam it's final 4.
update: i'm close to queen island
Heck yeah, stay safe. Set a portal or beds or something
Beet*
Lol
well i'm here now
Sick, friend with you?
friend has other business to do like taming wolf and do stiff in swamp
i only travel and get camp ready alone, then will do exploration with friend in like hour
Awe im sorry
Oh gotcha
Damn, it's good to return mistland after year
Lmfao a year?
something casued journey abruptly stopped year ago, i don't remember why
probably becasue summer break ended
Got hare by small knife, noice
Lmfao nice
Probably
do volture eggs respawn in the nests?
and if not, are they a limited item? is there some wway to make more of them?>
No, and they drop from voltures that spawn naturally ๐
oh yeah i suppose thats one way to get em, they just seem hella nnoying to get lots of them
best i can do is a lightning shotgun
I did made tiny camp and all risky operation is finally ended.
Lmfao amazing, walls around your house too?
it was in remote spot
Oh that works, but remember, the seekers fly
i know
i was blinded in mist because i was carrying alots weight :/
Oof yikes
Mistlands when?
?
2077 boy
2022
just out of curiosity do we have a dedicated item recovery channel/need help because something is too hard channel aside from the lfg and #valheim-help ? (not because I need help, just enjoy being the helper when bored)
Body Recovery Squad has its own thread: https://discord.com/channels/391142601740517377/1033392094817046630
Also they have their own server too.
If I make a world before the deep north update, will I still get the new stuff for the biome if I havenโt explored that part of the map yet?
Yes, you will get the new content in the Deep North biome even if you start the world before the update, as long as you haven't explored that specific part of the map. The game generates content in unexplored areas as you venture into them, so the new biome and its contents will appear in any part of the map that remains "foggy" when the update is released.
Slight correction. Unloaded sections, not simply unexplored.
Ah
The game loads farther than โexploredโ
300m radius around where you are/have been iirc. Idk what the map vision distance is though.
Was just about to ask, I plan to make a server. Do you think the acheivements they claim to add will be impacted by progress?
I suppose it migjr depend on the achievement. And the type of progress!
I'm looking at the settings for new world (been 2 years). Do folks prefer the fire hazards enabled and how out of control and cautious does one need to be?
i want to turn it on too but i'm afraid my whole base is going to burn the moment i turn it on ^^'
I always have them on, personally.
Well its a server any of my friends can join whenever, and some are clumsy. So if it can destroy my entire base while im not logged in then no....
If playing solo then yes, because I love strategically building
People inclined to destroy all of my work are not people I would consider friends tbh ๐คทโโ๏ธ
Who said they would be inclined to destroy their work? They only said some of them are clumsy.
How do you "accidentally" light someone else's building on fire?
I can imagine them trying to fight a raid with fire arrows
I accidentally did that to my own base once
luckily I was fighting them only near my palisade, so the damage was small, but still...
the only two main things you should be careful about are:
- give all your campires, hearths, etc. at least 1m of dirt/stone around them
- ditch fire arrows unless you're fine with enemies lighting everything in their path on fire
What element do you guys prefer?
Hydrogen.
Reasoning?
I assume trees can be caught on fire and spread to other buildings
It's number 1 for a reason ๐
I'm partial to carbon myself. Very prominent in the world and I'm a fan of how it has a lot of different common uses based on its structure, ranging from graphite to coal to diamonds.
Althuogh in the original intent (however undefined) of my question, I was referring to valheim elemental damage types.
I'm a big fan of lightning (for stagger and cool effects) and ice (for slow), especially as they can be amplified with the wet effect
Fire is powerful though, I imagine it's gonna be nice in Deep North or paired with the new tar blob vials
do vineberries not fruit outside of the ashlands?
They do, but their timer is a bit weird at times
I just love carbon fiber
Someone told me there is a bug that resets the fruiting timer of wineberries when you log out, so ideally you pick the berries just after logging in or just before logging out, and you won't notice the wonky timer that often. Seemed to work when I played on my Ashlands world, but I haven't been on that world since before the Call to Arms update
At least they don't disappear anymore after logout. ๐
Aaah, that's probably what I am going after. Duh.
That is whati mean by the timer being weird ๐
Yeah that seemed as fixed after Call to Arms update was added.
I've logged out many times in my main world and the vineberries have still stood where they grew.
mine have yet to fruit, and I'm not sure if its because they can't or the vine hasn't grown enough
#mods-screenshots message
Pfft, every time I feel content about my build I happen to see some ridiculously pretty build on youtube and feel like tearing it all down in shame
just get every armors and weapons to max lvl ๐โโ๏ธ
Comparison is the thief of joy ๐
Truth!
On the other hand, I have progressed from basic boxy wooden hovels much thanks to watching that kind of video and imitating. Ever so slowly I learn how to use some of the tricks of these guys. I am pretty happy about my latest home, can't wait to drag some grausten back from Ashlands and improve some parts further... ๐
Why the fk Do my lox keep dashing off my damn longboat when I'm trying to transport them?? No enemies nearby, not panicked
Any1 wanna play Iโve had the game for a while and wanted to get into it but I have no idea what Iโm doing
Hello Valheimers. Having a great day i hope
Vineberries are a bit wonky atm
Their growth timer resets everytime you leave the world or go through a portal
joel said that was fixed with call to arms, well mine arent growing
Huh interesting
Were they planted before the cta update or after cta update?
Just try replanting just incase
you never know
Hmm, mine were planted long before the update, before it the berries that grew disappeared always after log out, now they don't. 
But also in world I started during Call to Arms PTB I planted ashvines normally and they worked.
You also had to stay by the vineberries so that they could fully grown attached to a wall 
I havent checked out the current vineberries since im doing a new run
Hmm not sure about that but mine surely grew, while doing tasks around my base.
Yeah this what I mean by being around the vineberries just as long as the vineberries are loaded it in it'll just continue the growth timer, but before if you go through a portal or leave the world the growth timer resets
from my understanding
It started to become a nuisance to the point I just started relying on the ones on Ashlands for vineberries
so the timer is render distance not active world or whatever?
Before nope you had to be nearby and the vineberries and it has to be loaded in
Thats from my understanding and observations before the CTA update
Hopefully now the cursed vineberries never growing is fixed 
Any of yall ever get close to a fuling just to hit them dead in the chest with a dundr?
I killed a fuling with a bronze sword
do you guys make multiple bf bases for copper and tin or do u just go all the way back to main base with smelters
well they are basically naked, don't see why they are so tough
Haul it back
One base
I use the boat and a single smelting base, my first playthrough I used the cart and made nice roads, and rest stop shacks and it looks nice but its not worth it, I try to rush the longship asap honestly
Does the game already implemented all biomes ? I mean is the game finished ?
yeah theres more
No. There is one biome missing (Deep North)
When that one comes out the game also officially launches and gets achievements and stuff
So, i will wait to start then. Till there i hope i have a girlfriend to play with me
damn the bear paws are sick
just started a new world, my first bear was a 1 star, took me like 20 torches to kill lol
made the paws and now i rip through everything
Anyone in xbox?
God, I've been wanting to build a couple of villages from the Vinland Saga anime for so long and then try to have fights with my friends, something like axes versus knives, swords versus spears, etc.
you should build the meeting house where askeladd dies
ok that worked, I stood around there
#mods-screenshots message
I crafted a sword and shield with refined eitr, But it didn't consume them? I'm only missing one out of the 20 it should have taken to Craft both..
Is that a bug?
Woke up and the valheim server i was on explosed
They got that natural armor, thick goblin skin is how I always justified that
Explosed?
anyone else love to go with weird names so your death markers look fun?
my current character name is WHOOPS
Lmfao interesting
I should try that
same idea with calling your pokemon "OHSHITHE"
which you can only do with the earlier games
Well, we are in the Ashlands once again. Been there for about 9 hours today. Its going pretty smoothly. We've found two Flametal spires to mine, one of which is real close to solid ground. The other isn't all that far out either. Plus we have found our first citadel to conquer. So its been going along a lot better than our last world.
We also found a dvergr outpost, which gave us enough Flametal to up our food station.
I am curious could the deep north potentally at a alloy or something that for building can be like a upgrade from iron pillars and stone? like where it is the new bottom foundation, and then stone connects to it while being blue, then so on? Just like a upgraded pillar material. Could open up options, am unsure on this idea.
Our landing was initially looking pretty ugly, but we held on and then turned all the ruins into a nice base of operations. Cool thing was we "landed" in a big old structure that works perfectly as a boat house for our big boat. Plus it had a bunch of vines on it, so got seeds pretty much right away.
Ahslands are unique
Sick
Yeah, I've been real happy with that. Even incorporated it into our base building.
Thats sick, any interest in seeing what i did for a base in ashlands in dms?
You don't have images in the screenshots channel?
Oooh awesome
That trick someone gave about the Morgens works like a charm. Much easier to beat them, once they are the only thing your dealing with.
I could put them there
My wife did die during our landing, but I did have a portal up already. Funny thing was, the game glitched and doubled her Porcupine and Spinesnap.
No idea what happned. I noticed nothing happening to me or the world. Just when she came back they were on her, and copies were also in her tombstone.
you had me at thick goblin
Wait ||jade immobilizes for TEN seconds? Sounds kinda nice honestly. Didnโt it use to be like 2 seconds?||
2s immobilize sounds really underpowered considering the thunder and blood variant capabilities
Agreed
It felt very underpowered in beta/early launch to me
Blood feels a bit underwhelming to in comparison to thunde e
there was a situation where I figured that blood was better than the others but I kind of forgot
Dang
Its mostly about these enemies that you can kill in a handful of hits. You might not kill them in fewer hits with the thunder variant of weapons as it is a random proc, but if you have blood weapons (and missing health), it is entirely possible that it will take one fewer hit to kill. If so, its not a random occurence.
If you fight a big enemy, the thunder weapon should be better.
I like rambling ideas lol, a new boat that is the biggest yet and is specialized around transporting animals. Are suggestions looked at if I post them? Just I have lots of ideas but have had cases where I suggest and feel ignored though that was a bleh dev who got in several controversies.
I have yet to try it out, but the Drakkar is huge and could probably handle transporting animals rather easily. Even Lox.
I guess but I recall like the collisions glitching out a little sometimes insta killing animals or kicking them out of the boat.
I also just want bigger boat lol with even a interior area.
I never had things like that happen. There were plenty of other issues with the animals just getting aggroed.
It was enough of a head ache as it was for me to just stop doing it.
It being a headache I guess is the issue, a challenge should still be fun. I think it just would be nice to get a higher tier boat with a interior area that allows safely transporting animals and large amounts of cargo. Maybe a or thing where space for cargo is reduced if you get more animals on it?
Also hi I have a sea serpent buddy on my boat travels lol.
Honestly, if its as late in the game as the Drakkar is, I'm not going to care. I'm going to be set up with all my animals where ever they are, well before I get that boat, so will have next to no interest in moving them anyways.
Fair just eh wouldn't hurt to have some extra options late game, plus just would be fun to have a extremely massive boat.
The Drakkar is pretty massive. Our characters look rather tiny on that thing.
Rewards for all your work and progress, some fun extra stuff.
If I dismantle a refinery, do I get with inside it back or is it wasted?
Yea it is but just would be nice if one was bigger that also can have a interior area and is good at transporting animals as that is a area the rest of the boats are lacking in.
It probably would also have a strong enough haul that most collisions deal no damage, like a threshold till a damage source actually affects it.
Attacks weaker than 60 deal nothing?(well on the bottom of the ship at least) that is a example number to clarify.
Its something that has been asked for since the game pretty much came out. Just if they do give us such aboat, I would want it available early in the game. About the same time as we get the Longboat.
Of coarse, no matter when it comes out, if it were to ever exist, people would then complain about the mats needed.
I guess, I just really want a massive late game boat that might be closer to a mini base almost. A built in stone portal and workbench. Repairs aren't instant but like you trigger them then the health gradually regenerates to avoid exploits by having a workbench on it.
I like dreaming.
Yeah, that probably will be just a dream.
Or/and maybe could have wisp lanterns along the sides?
Also I am likely not expecting all these ideas just kind of throwing them out their. Like a few could be isolated
The game isnt really suited for "massive" boats. The drakkar being already so unwieldy as it is.
Its so big ๐ญ
Yeah, I really dislike the Drakkar. Even though they have either made it handle better, or I am just getting better at piloting it.
I dislike that it is pretty much only used for one thing then not needed again. Maybe instead of a new boat, these ideas could be more like upgrades to it? with more investment? Like you place the base boat, but can later add a few things to it
The game isn't finished yet
it is wildly tougher than the longboat
We may need it again
also more storage
I just mean I want to be able to use it routinely.
Also the more storage is nice but you rarely need more than the long boat has.
it is tougher too
Nothing is stopping you ultimately
With the stone portals, even in default, storage will no longer be needed on a boat. Except for maybe an initial landing in the North as well.
It would be worse at the task in most ways to me.
Also yea remove the portal idea
if you wanna go around islands and raid whatever you find, you might not want to deal with a stone portal. Its kind of a hassle to set up. That extra storage is nice to have
also the drakkar is tougher
and while slower, its not that much slower, really
It is. Normal serpents barely damage it.
ultimately, be thankful that theres still a use for the longboat. If the drakkar was just better, we would be here complaining that the longboat is useless
even the karve has some use
Heh, I still prefer to fish and explore in the Karve.
I mean the use cases for the raft and carve are pretty lost in most cases.
Oh what does the karve do better? maybe maneuverability/turning?
You've used it before yeah? It can turn two trips into one, needs virtually no stops to repair, and is the best boat for fishing Ashlands.
karves are better to navigate around rock formations and rivers
the raft is there in case you die and saved in a weird spot in your world
Raft is the best for fishing imo, no edges to reel over and you can easily scan the water.
im gonna fish you

I guess I just want a bigger boat or at least the biggest boat to get some upgrades.
I just like big boats and can find them very interesting when you can do more than just stand on them while going a to b.
Also I feel like maybe they should look into flushing out the ocean more as a biome, a way to go down into it would be nice.
we had that discussion a bunch of days ago
I think the devs arent interested into fleshing out the oceans more
You might like Sea of Thieves
I have heard of it, not looked into it much though.
Also I feel like it is major missed potential to not flush out the oceans.
lots of people do think that, but considering that the action doesnt happen there, it would be a lot of efforts for little return
we arent deal with a team of 200 devs
they are like 3, and maybe a dog with a keyboard, I dont know
The dog have a tophat?
Is important to me.
Though I feel it would be nice to potentially give a reason to going to the ocean more.
Are there plans for ways to get like another layer or 2 of inventory slots? Just there are ways to increase weight but tools and armor/gear takes up a bit.
I think I liked how vintage story did it where you could get baskets to add to your character. That can be upgraded and such too.
More inventory has been talked about quite a lot recently too. Personally I mostly wish that I what I wear would go in a dedicated slot. Anyway its another thing I do not expect to have.
I would like that, but also like the idea of being able to like install maybe up to 3 backpacks that each add some inventory maybe with ways to upgrade them to each individually add more space, I like the number three lol.
Splitting it up like vintage story does allows you to not have to invest into the most inventory space possible at once, you can work up to it as needed. Plus can just be satisfying and feel rewarding.
The thing is that you arent really expected to find more things than before as the game advances. Games where you upgrade your inventory also has you play with more materials and items all at once. Valheim asks you to manage your inventory and to consider what really is important.
Then there are items that can't be teleported with you, encouraging you to either do lots of travel or build new bases in new areas and move furnace and smelter each time.
I hate this, its so annoying, i always turn it off in my playthroughs
Although I'm rather new to Valheim (about 130+ hours), I'm happy to take that challenge.
I just would really like it if the game would have some ways to easy the pressure of inventory management a little. Especially when it can be easy to encounter like 20 different items super quickly
Where are you encountering 20 different items?
Mainly around the swamp, so might might be where I would put access to the 1st tier to inventory expanding. Maybe just 6 slots at most? later on you could upgrade those 3 items to having + well 24 I guess is the only multiple of 3 that matches up but I feel like is a little much even if it is only after the deep north you get that much.
Maybe 4 items instead of 3 then? but I liek the number 3 so am sad lol. Just makes 16 a option
Your inventory must get claustrophobic
Mainly mining, plus whatever you encounter and kill on the way, trophies too. It adds up quickly.
Also what you want will most likely be modded only.
-# canโt think of good puns nooooo
Ok but... where?
Swamp mining:
Iron, Leather, Entrails, Ooze, Coins, Ruby, Amber Pearl, Withered Bone, Chain - 10
Possible 3 trophies for 13.
Where are you hitting 20?
add leach, skeletons, abomination, wraiths. It is easy while travelling through the swamp to fill your inventory.
variants to draug I forget how to say their name
20 stacks of gray dwarf eyes
-# drag and drop
Why are you fighting any of those things while mining?
-# c
Because you have to travel around, and you can't always know what you encounter and when.
-# or is it v? ๐ค
But.. you can. Because you do your swamp clear and exploration run before doing your mining run.
I feel it is pretty fair to want to ask for some stuff that just makes things a little easier with some more player investment.
Howdy
They have. You disable auto pickup with a press of a button. You can toss things on the ground by holding ctrl and left clicking
Itโs called inventory management
this is a weird request, but does anyonje here have any fenring trophies on a server i can temporarily join? id be willing to trade something for it, ive spent 20 in game nights tryna get one and i just cant
Most probably inventory change is that what you're wearing doesn't take slots.
So you'll get +6 back in total.
Entire extra rows and backpack level stuff is (thankfully) mod-only and will likely stay that way.
I do that, the issue is you can want a lot of things, I just feel like it isn't that bad to just ask for another way to deal with it.
You sort out the low priority items and keep the high priority ones
Just spawn your own at that point, you've done the work.
Then return to base when you are full and then go get more
theres a command to spawn individual items?! i thought you could only spawn mobs and structures
aint no way i ahve 1000 hours and am just now finding that out
<Shrek you thought wrong gif here>
I do that, doesn't mean I don't want another option that isn't going back and forth several times in a boring way.
I don't understand what is so wrong with just wanting the option to put some iron and such into baskets or something to add a few slots, it isn't that bad to have options.
the portal exists
taking a portal around with you would just make things worse. or atleast more annoying having to constantly set it up and take it down
Thats... literally access to your base's storage
Just have 1 unnamed portal and done
just being the materials for another portal and 10 wood for a workbench
more back and forth, setup, why not just add baskets or something? It doesn't harm anything to do plus it gives you more to work towards
I do agree inventory is a bit of issue especially with the added trinkets
but for now portals are the best way to deal with lack of inventory space
or just manage your inventory, bring only the necessary tools and weapons
I know, I just want to suggest 3 or 4 basket slots that each add a few and can be upgraded. For another fun and satisfying way to deal with the inventory.
Mainly how vintage story does it
It was really enjoyable for me
Trinket would be one of the 6 slots we get back with worn items being pulled out.
Head, Cape, Upper Body, Lower Body, Trinket, Equipment (Belt, Wisp, Etc.)
Does IronGate plan to add another inventory system for armors, capes, trinkets, etc
Or as of rn full focus on Deep North
That too would be nice, both together would be very nice in that case though most likely the slots added by the baskets I want would be reduced to account for that.
Unknown what they are doing.
But it seems the most logical path. Giving something to inventory management without going fully overboard with multi-row backpack shit.
I would disagree with this honestly but modding is a possibility
Mods will cover anyone who doesn't like what they end up doing.
in fact theres already mods out there that increases inventory space
As of rn I can manage the inventory
Just bring necessary stuff
or better yet
BRING PORTAL MATERIALS
I never go out exploring without portal material
To be sure you are aware of what vintage story does? as it is that system I mean, it is very satisfying and enjoyable to me.
I've seen it but never played it
Seen the mechanics but not all the mechanics
Essentially baskets are like other equipment items with their own slots and you can equip up to 4 of them that each add some slots to your inventory. You later on can replace them with upgraded versions that give more slots. For valheim there likely would be only 2 varients with them each adding less slots than vintage. Maybe 2 to 4 each, adding up to 1 extra row, then 2 at the deep north. Would rather it be less but with how valheims slots are laid out it would feel like either to small of a bonus or too large, though maybe 1 extra then going to 1 full row could work, but eh then it might be best to go down from 4 slots to 2 which removing a lot of the enjoyment I found.
If they increased the inventory size by a row, people would still complain that there wasnโt enough space.
I guess but I don't really like that argument as it could be used against anything that can improve player experience.
To me it would be 12 slots I would want to add but the way the valheim inventory is set up would make that look annoying. 13 would look good at the end but can't be divided up. Rather not wait till the deep north to get some convenience even if it would be better than nothing.
I might not be thinking about it accurately, would only would get 1 row after a lot of investment and 2 after the deep north or ashlands at least. It wouldn't be 2 extra rows early on with little effort.
Maybe what you could do is give equipment its own slots, remove 8 slots from the inventory, but then add ways to both get that back and eventually 8 more. A buff disguised as a nerf? you don't lose as many slots as you are thinking with equipment not counted, and can get that back and more.
It actually early game creates more of a pressure to inventory manage which is good for forming the habit, plus also not staying in that zone where it is just barely not worth the effort to manage it. Like a annoyance but not big enough for you to actually solve.
Do iron bars not let smoke out?
I could be wrong but if I recall correctly I don't think so but I think they really should.
Just smoke though not eitr please lol, don't want to have to make a big ugly stone box if I don't want a bomb at my base.
Sadly also the case with stone Arches
One thing fun you can kind of do is make a channel on your ceiling of hanging walls that steers the stone to a specific spot. Could allow putting the exit farther away I think.
I did it once was fun to problem solve and make that. You could also potentially add a bottom if it is big enough making a steam pipe.
Is there anyone with a lot of knowledge that can help me with v+? When i clean install valheim. and unpack V+ Valheim just won't launch and shows a error for less then a second. Anyone that can help me ?
Am wondering when using recipes like 5x bronze is the +1 bonus from crafting skill chance applied just once or 5 times to that? In my opinion if it is still only 1 time, that should be changed to make 5x recipes not risk losing items.
I only mean for variant recipies not like recipies that by default give lots of items
The chance is applied 5 times iirc
So the same chances as the one by one crafting
I once had my boat destroyed and swam ashore on a tiny black forest island. Turned out it had no copper nodes and no other biomes present, so in the end I had to let greydwarves kill me to get off, couldn't make a raft because no sources of either bronze nails or leather scraps...
Not with the base 5x recipe I think, from before the hold shift to 5x any craft.
Thanks if that is correct I feel like they should add that to the description that the +1 chance is per item.
Oh, would've been nice to know that before I crafted 10 bronze ingots lol
I use shift+craft to make bronze now
Hmm, maybe, i am not sure, its been a long time since the chance addition and its testing.
I guess the devs probably should remove the 5x recipe then to make the shift crafting option more clear? though I didn't know I could do that so might need some communication too.
You do have it on bottom of your screen in the tool tips ๐ค and this way you can make 25 ingots at once which is great
It only visible when able to craft a item? though I feel the 5x variant recipes should still be removed if fair.
When you have crafting station open iirc
Oh I see it, just I guess can easily be overlooked as a option when you aren't still figuring out the controls
As far as I know the bronze x5 is the only one where you can choose between one item or a multiple. Making 5x5 is a rare outlier, but I'd be all for keeping it if it gave 25 chances for the skill to proc...
skill to proc?
IIRC the bronze 5x recipe technically counts as single craft, meaning you have more chances to craft extras when you use bronze 1x recipe.
I feel that should be changed as it misleads new and uninformed players that they are missing out
Extra item from the crafting/cooking skills, "proc" is a term that comes from mmos I think, I picked it up while playing wow...
Now that we have the ability to craft 5 items in one click the 5x bronze recipe could be removed IMO.
Great the word "misleads" now looks like "mistlands" to me lol.
For clarity that would be better. Either that or give the 5x recipe five chances to proc another ingot ๐
I hope the chances are done right as if you simply make it 5x more likely, that could still not be good enough as while more likely it wouldn't allow more than 1 extra ingot. Though thanks I just used the shift craft for 10 more ingots sadly my luck doesn't like me.
Am 1 ingot short of what I want lol
Late game is there a spell that is good for 100% clearing ore veins? just never tested it but it can be annoying to dig out a whole rock trying to avoid missing any chunks since it isn't renewable.
No "magic" kind of tricks, but lava blob vials are useful to position them on spot you want them to explode, they can demolish things under terrain easily.
lava blob vials?
Personally I don't bother excavating entire copper veins anymore - takes a lot of time and there's so much copper around the forest anyway, I just take the top layer and maybe one meter down or so, then move on to the next one. But later on you do get a few tricks you can use to quicken the process, but they come with dangers.
Vials are special "bombs" that were added in Call to Arms update, they can be very useful in certain situations.
Lava blobs are mobs in Ashlands.
Bog Witch sells vials.
call to arms the latest update that adds trinkets and such?
And bears. 
Yea also huh bears have a plains varient? I didn't know that, found it when looking up vials lol
It's renewable, you can always hop to a new world mine some copper and then hop back.
I personally don't like that feels more like file manipulation over actually having it be renewable.
Yeah, they spawn during night.
But hunting them is quite worth it.
As long as I do the work I wouldn't consider that an exploit, but on a solo world it is pretty darned far-fetched to actually run out of resources, ever.
Maybe a few volcanos could be added to the ashlands or something? that can spew out chunks of ores? unsure on the specifcs of how that idea would work and be balanced while fun though.
That sounds silly ๐
Well it is incedibly unrefined
My group is still not aware of the existence of unbjorns. 
Size 2 grouper just jumped into my boat, love when that happens
Unless it's a pufferfish ๐
What do you mean? I google that and well get lox for some reason I assume the j is a typo but I get lox when removing it
Them too, just gotta be quick about picking them up!
Unbjorn is the ID for the plains bear variant (aka ||Vile||).
Ah
My group like the addition of bears, especially one of them.
#memes-and-clips message
Can't wait to them get spooked by them in plains.
Lol I hope it is entertaining
I'm using shadowplay on while we play together, have gotten some funny clips. 
Saw one of them take out a bunch of seekers last night
Random question, are the devs of valheim aware of those videos I see about the ashlands hurting the flow or feel of valheim? I guess am hoping that the devs aren't like other game devs that do something that has issues and just treat it as something that can't ever be changed.
I don't know much specifics on that just hope the devs aren't closed off to tweaks and fixes that could be decently big.
Those are just opinions though, there are just as many players who love Ashlands. I do think Ashlands is an awesome biome, but the fact it is so hostile and intense makes it kinda exhausting long term. To not burn out there I take long breaks from progressing and do other stuff for a while.
I don't know enough about the issues had with it to say much, I just hope the devs won't allow a case where the community and buyers have to just tolerate and get used to a issue it has instead of fixing/changing it. I remember other games that have issues knocking down the review scores and people just accept it like the devs can't do anything about it for some reason.
Ashlands has already been nerfed multiple times during public testing
I guess I am projecting my anxieties from past experiences?
I don't really think there's an "issue" with Ashlands, beyond a few terrain generation glitches and the fact mobs destroy the landscape and leave so much grausten lying around that many players get performance issues.
I know.
Unfortunately
Beta build ashlands was sick
I think it is intense enough tbh, needs to be playable for more than the 5% most badass players after all... ๐
Yeah true, would be nice to get some performance improvements to the whole grausten situation. Last time I fought fader he nuked a giant boulder I was running past and my PC entered the deep north (froze) for 5 seconds
The dvergr spawns in that biome really need to be changed in my opinion. Since it causes random fights that destroy your stuff, and you can't do anything about it due to the lava slimes being able to destroy terrain too.
I also think the trees shouldn't be naturally burned down by the biomes own weather since that makes no sense and leads to you losing a non-renewable resource just by standing in a area.
Ended up being a frame 1 : everything's fine frame 2 : gravestone situation lol
I also don't think constant fighting is fun gameplay, should have highs and lows.
Constant fighting is the entire theme of the biome, it's a warzone
You'll get a breather with the deep north in comparison
Yeah I don't have a problem with that - I go for a nice relaxing Mistlands hike when it gets too much!
I would like if they at least shifted the spawns more towards spawners so a area is possible to make less spammy through effort.
Though I feel like for me all these issues are largely just made worse by not having a way for dvergr to cause fights that damage your stuff. So that being changed could allow building a safe base that doesn't need to constantly be checked and maintained due to creatures ramming into it out of your control
I guess for me just a lot of things work together to make the biome a more annoying instead of enjoyable experience for me. Problems you can't solve or overcome aren't fun. Well the type of problems it has that just make you have to keep checking and repairing everything
Most things should be cancelled out if you keep your shield generator up, you still have to be in the area for things to spawn and actively move around, let alone fight dvergrs
And if you're in the area it's pretty much expected for you to protect your outpost/base/fort/whatever you built
I know, I just think the dvergrs in that biome need some tweaks, maybe where they more of spawn in localized zones instead of a blanket everywhere allowing you to just build in a spot they don't spawn.
I know with protecting it just the issue is it isn't fun and the stuff isn't attacking you, just constantly getting you in the cross fire. I like when damage and such is the result of my mistakes and raids not just unlucky spawns out of my control.
Sounds like you need to move your base, I've never had this happen.
I'm confused, you're making it seem like you'll just randomly come across a dvergr in the middle of nowhere, by the sounds of it your base is just near one of their outposts
I like trying to build in challenging places, is very rewarding, just the ashlands has the problem of entities starting there own fights that easily can hit your stuff to.
dvergr from my experience can spawn anywhere in the ashlands
Sure, but the game isn't the issue at that point.
You think we'll get deep north dverger
if they start fights with area damage stuff and don't have anyway to avoid it, please no
So far it seems abandoned, and occupied by cretins.
Not exactly anywhere, they're always at or near their outpost/ruins
Never once saw a dvergr out in the open far from any building
You do have multiple ways to avoid it, you're just built near spawns(which you could spawn proof).
I did that, creatures in cross fire around the pushed back boarders blow those up.
Hopefully, the dvergr NPCs are a pretty cool mechanic to the game, beats the only thing in the biomes being something I have to keep murdering
Make stronger spawn proofing then.
One of my hopes was for a way to have them follow you around, or at the very least a peace offering on the off chance you hit one of their buildings or one of them by accident
I have a question for the mountains and later, is it become you bring an aoe weapon? Rn im rocking a sword bow and spear
All that does is push it back the only way to fully solve the issue would be to spawn proof the whole ashlands which would be a nightmare. As unless you don't move around, around the edges stuff can always start chipping away at it, and a big spawn proofing zone is a lot to maintain/repair since whenever to explore or walk around the edges are at risk.
Yeah not true at all, definitely an exaggeration based on one bad encounter.
I dislike that response, is very dismissive especially when it wasn't just one but having to often fix damage and if gone too long have to rebuild several spots.
At this point I've set up an Ashlands base in 4 different playthroughs, not once has any crossfire effected me.
Tried to understand your question as best I can. You don't have to bring an AOE weapon, but if you want to you can, just a small hint for the plains biome (the one after mountain), the fights you'll have there are mostly with a lot of enemies at once
Suggesting you need to spawn proof the entirety of Ashlands is 100% an exaggeration.
That is lucky but doesn't mean there isn't a problem that needs to be fixed because you specifically didn't have the problem too badly.
I never encountered the problem, or heard of it happening in my years in this discord.
That is the only way to get rid of any edges that pose a risk to your spawn proofing efforts, every edge is a risk
Any place enemies can spawn means if you walk near there, fights can start and destroy your spawn proofing structures.
So if you want to solve that problem you have to block all the possible spawns or well refuse to explore the biome so you never render a area where spawns aren't blocked.
Never once experienced what you're describing either so I'll say you're outvoted on the topic for now. The only risk to buildings I've had so far in the ashlands were lava blobs and building too close to fader's arena
My advice? If you're bothered about crossfires, pick up your weapons and start killing whatever's threatening your base, just like you should be doing in any biome
more spawn every few minutes, but yes I think I have done that.
And obviously keep the fighting away from your base, the mobs will target you
them targeting me is fine, the issue is spawns targeting eachother
So kill both sides, dvergr don't respawn in the same spots so you can wipe them out and there won't be any crossfires (however they may bother you)
Trying to but it's pretty difficult to even imagine the problem you're describing in my head
If dvergr don't respawn then that solves the problem but I am confused what you mean. I commonly found new ones spawning and starting fights that caused me issues in my area.
the problem:
dvergr spawns
sees morgan or lava blob
gets into fight with it near by structures
blob explodes my structures or morgan rolls down my walls.
Is your base massive or something?
Yeah, dvergr fighting isn't common, and they aren't magnetized to player structure, slowly slipping towards your base as they fight.
rolling down my walls was a annoying one, suddenly getting stormed.
Not really my base was pretty small, I did make the outer walls decently big though just so I had kind of a safe spot.
Most recent ashlands playthrough my shoreline base ended up being next to one of their outposts, which I was forced to wipe out, only had one dvergr later on get remotely close to my base and never saw them near that area again
I don't understand were the spawns changed or something? for me they often respawned causing fights.
No dvergr structures or anything that were active anymore within a massive area of my base as far as I recall.
But still more spawned slowly destroying what I have built and my spawn proofing efforts.
Can't protect my spawn proofing as walls will get destroyed, and terrain get flattened by lava blobs.
Not too relevant but I'm curious, do you tend to just hang out in your ashlands base, crafting or being afk, doing anything that keeps you there for long?
Well not afk much because of you know, but I wanted to be able to hang out a little bit to enjoy how far I progressed, or gather stuff to take back to it.
So I did hang out a bit, but don't remember afking much, though my memory is just bad sometimes. I do remember lots of times having to repair stuff and seeing a dvergr running around causing issues.
Only relevant experience I've had was going afk for a couple minutes in there, when I came back there was a shit ton of mobs outside so they do get drawn to you if you linger in the area. For now the only remedy I'd give you is either make you base inside one of the charred forts or just use your base as a teleport station and nothing more
the forts was my backup plan but it really is annoying and disappointing to feel forced to use those largely. I think I remember working on one of the forts to make it a base before I got burned out of that save and took a few month break from valheim(which well leads to now)
Just some way to permanently clear a area of ashlands dvergr that doesn't utilize destroyable structures that can gradually be chipped back at by the spawns out side the area would be very nice.
You describe it like they are permanently removed when killed, but my experience had them keep coming back. I don't know why that is, why I had such strong and constant issues with it.
I feel it really wouldn't hurt though even if not a common problem to add a failsafe against it. Like limiting where dvergr can spawn in the ashlands to zones/around outposts instead of anywhere.
It's a warzone biome, the atmosphere would be hurt, and this is a unique problem that sounds like an exaggeration as you describe it.
Attempt moving your base before suggesting the entirety of Ashlands be altered.
Well, I don't think needing to maintain your base defences is too much of a stretch in a warzone. It has been a while since I logged on my Ashlands world, but what I did was I built my outpost on a raised platform (that turned out not to be high enough so lava blobs kept jumping on top trying to get at the asksvin in the basement...) and later on I built a perimeter wall with spawnproofing workbenches on the inside. These were outside the shield bubble but enclosing them in some grausten protected them from fire rain. Thick earth walls blocked damage from blobs - but I had to go around and repair the earth walls regularly of course. Dvergr would often fight mobs outside - but I kinda welcome that, saves me the effort and I can pick up the loot after the fight is over...
It is kind of impossible to build an aesthetically pleasing base there, but you shouldn't really be trying to do that in Ashlands anyway..
Guys, I'm in the black forest, but I can't cut down a tree, I really need it to do things, the name is Fine Wood
Follow Huginโs hints. Get some copper and tin ore, smelt it and discover new tools
I need surfling ore, but I only found 5, I can't find any more dungeons in the black forest =/ the one I went to doesn't reset
5 is all you need, really. ||Make a kiln, make a big batch of coal, then destroy the kiln to make a smelter instead.||
So you can reuse your cores. Build a kiln, make charcoal, dismantle it and build a smelter .
Or use a campfire to make charcoal ๐
Keep exploring BF. Youโll find more dungeons.
Or overcook all those neck tails
You'll need a bronze axe for that (or a troll)
You can also turn extra meat into charcoal by forgetting about it
Exactly ๐
The complete whiteout blizzard in the mountains is awesome, but dangit it strains the eyes. Getting snowblind in snowy areas in a game, gods...
Forget about the eyes, what about my poor PC xD
Makes me fear the Deep North ๐จ๏ธ
I might wander there a lot during night, keeping my eyes on Aurealis Borealis up the sky. 
Then whatever more dangerous things there might be during night, well. 
found a troll cave in the meadows, far from any black forest. had 1-star troll inside and outside. so that one cave gave me full troll set + 2 upgrades ๐
I love finding anomalies like that, they make exploration feel rewarding
Even if I don't need anything from anywhere anymore, it makes me have an itch to uncover more of the map
Word of advice - don't disrespect two-star draugr just because you are progressed far beyond the swamp. Those buggers hit hard if you've been slack with refreshing foods...
Make a flint axe, you can chop the trees in the Black Forest with that
Flint is found by the water in the meadows
Bronze axe (or trolls) is necessary for birch though, he was looking for finewood
Flint doesn't cut birch trees
Bronze is required for birch and oak trees
if he's in black forest, it's not finewood
He was talking about trees in the Black Forest. Thats not birch or oakโฆ
Yeah but he also said he needed finewood
maybe typod firewood
Thatโs possible.
Or he thinks he can get finewood in BF, I thought so too first time in there, I was confused when I didn't find any
Thatโs also a possibility
This game is pure magic. When I had moder's power chosen, I barely ever needed it. Now that I have another one picked, I get the wind in my face the very second I hop on my ship.
Moder's way of getting back at you even after death
Karma, baby!
Legit I canโt navigate when the game is like that
If I have to go out I just look at the floor the entire time ๐
From the looks of things, weโre getting a Krampus lookalike
The snowstorms were problematic to me on nomap. Could never tell where I was going
More like ||Elabigbro||. ๐ช
I am actually so curious about that dungeon showcase from news
The way they made it look was that you get teleported into the dungeon if you get attacked
Yeah, when exploring I wait them out in a shelter, or you can very well miss a frost cave even if you walk just by it
Would be interesting if the ||Elakings|| had some kind of stalking behaviour for a while before turning hostile. ๐ถโ๐ซ๏ธ
I would love/hate that ๐
I can guarantee it will be me deliberately going out of my way to kill them when I start playing ๐
You donโt stalk me.
I stalk YOU! ๐คฃ
It would be different at least instead of instantly turning hostile and attacking. 
Bring a nice troll trap with me for insurance
Plus some kind of transparency while stalking so they'd be harder to spot. And your sneak not showing you are seen. ๐
I would love to get ambushed like that ingame.
I would hate it ๐
But it would be a great game mechanic ๐
As if a gjall popping out of nowhere wasnโt bad enough
I like surprises. 
It would be good if they can fight well, I hope they do more than just the one attack we've already seen
Sick pfp
Any tips on mining the lava Flametal spires in Ashlands?
Just dont die
What's your armor?
I already figured that one out. ๐
Oh congrats
Don't get greedy
Use Elder power and fully upgraded blackmetal pick for breaking the flametal faster
The heavy armor from Mistlands.
Caraspace
Gotcha, well yeah just move quickly and you should be able to get it, yk what it looks like?
They are both pretty close to land.
Bring obsidian bombs and have them on quickslot
Yeah, I have 50 of them to split between my wife and I.
If you want, I can join you and help you find some
We found 2. They are within view of each other.
It is pretty easy to fall off - or get knocked off - and the lava does not pull any punches
Oh tjats great lol
Definitely
One is nearly on solid ground. So we were thinking of building a platform out to it, etc...
The other is further out, but we may be able to do similar with it.
Have basalt bombs in your hotbar. Mine from the top downwards so you have the most possible reaction time to escape
Just make sure you watch where you fall after breaking a node
hello guys, i am enjoying valheim for the first time. am currently in the swamp, this game is so awesome โค๏ธ
Also, a really underrated tip is having your feather cape with you for a quick escape off the spire (and for general traversal where you need to make a jump/glide off of something over lava)
Most people switch back to their lox cape once they enter the biome
Nice! Venture onward, fellow viking 
We have kept using our feathered capes and fire wine.
Typically I just keep the feather cape in my inventory for niche situation so as to preserve the wine until I actually need it (fighting valkyries)
If you've got gallons and can make sure you upkeep its duration, chug away
Yeah, we have plenty of mats and have 2 fermenters to keep us in stock.
Personally I don't use elemental resistance meads. I find it opens up a lot of fun strategizing to have to play around equipment elemental resistances and weaknesses
Guess that works for you. I usually have 3 and still never have enough mead because I play through the game too fast when I have no new content to experience lol
I love helping new people in this game
We have enough mats I can probably build 10 or more if we needed to.
Wine factory
Wine/Mead factory, if we needed to.
But yeah, I recommend getting the minimum required flametal you need to get you started until you raid forts, some of them can give crazy flametal amounts, like 80+
We found a citadel too. We planned on doing the mining first. We already got 4 from a dvergr location, so have started the Ashlands foods.
Thanks ๐ฅณ
Fader portal hub after my first kill ๐ฅ
Swear they should've made those things bigger, seeing you call it a citadel makes me think a palace in this game wouldn't even be bigger than the houses I usually build lol
Amazing lol, I dont understand what that is but I support it
Yeah, they do look pretty small.
Keep playing - youโll get to him eventually ๐
Currently in ashlands lol, tho I skipped over the mistlands boss
You skipped on the freighter known as the Drakkar?
Whats that ๐ญ
You've never sailed in such luxury.
Normandy landing battleship
How did you get that with skipping the Queen?
It wasn't hard? Needed like some kind of plates, but you can easily make those
You need an artisan table upgrade obtained from the parts the queen drops in order to make ceramic plates
Oh.. hmm
Yeah, you can't skip the Queen and still make the Drakkar.
Wait no the artisan table is from moder
No.
You cannot.
You need to kill the queen to get a special table upgrade to make those lates
The table is, yes. The artisan press upgrade is from the queen
No queen upgrade, no drakkar
Yes, but the upgrade is from the Queen.
I smell shenanigans ๐
It's like that guy who said he legitimately obtained level 4 elemental weapons all over again
I am sk confused now
If you didn't cheat, you beat the Queen.
Did you ever obtain an item called Majestic Carapace?
If you didn't kill queen, you probably spawned in what was needed or made the materials / picked up queen drop on someone elses world.
I didnt.. maybe I didn't build the press, maybe someone else did, coise it is a lvl 2 but I domt see the press in my inventory
You r on a shared server?
Very possible if you have others on your world
My server, idk, im so confused
Can I vc with someone and show them what im looking at and so I can figure this out
Well, someone on your server either beat the Queen, or spawned in the needed item, or something.
If your table is level 2, there's an artisan press near it lol
Just find it and break it, see if the Majestic Carapace material shows "new item" for you
I see the press
Oh yeah iv unlocked thr press now
Funny thing is, not ome person that has been in this server has helped me. So idk if maybe someone did one thing or if it was a more experience player near the start of the server
Heh, I probably don't have the recipe either. My wife made the press while I went and hung the Queens trophy.
I gave you the only two options, either someone else or you on a different character lol
I wanna joinna vc but I dont wanna wait a million years for someone to join hmm
If it wasn't you, find the culprit who did it if you want
I only have one character, so ima assume someone else did or sum
Yeah when there's other people on your server they can do whatever they want. And use cheats to do so too if they want
based on your conduct in the discord you seem very open to joining people / having people join you, so it wouldn't surprise me that there are others on your world doing stuff you're not aware of
Which isn't a problem as long as you don't mind
It wasn't a huge amount if people, and it would have to be outside mods becouse I have the console command stuff turned off
One person is enough
Also they can still kill the queen or simply spawn the materials in in their own world, then join yours with it in their inventory
Not uncommon for people to invite someone to a new server, and then the person joins in like full mistlands gear with various mistlands resources in their inventory
Yeah I assumed that happened
Im all alone in this vc blegh
I mean we already found out what happened, don't think anyone is interested in joining the vc
Somebody joined lol
seems like the only realistic way to kill a 1-star bear on very hard is to cheese it with fire
campfire + walls
Difficulty modifiers are very much WIP, no balancing put into it really, just a general % slap on everything
Lmfaoo I forgot that bears are hard when you're a starter
i'm playing very hard. 200% combat
Oh my, so you've beaten the game already?
yes
Sick
Depends. If you have bronze buckler you can parry it
You could just dodge every attack, but it would take actually forever
You could abuse bows being OP and just shoot it dead
You could lead it to a nearby swamp and have them take care of it
sure but when i have buckler, i'm out of black forest
bow would take forever too, also kinda cheese. might as well do campfire
Yeah bows are pretty cheesy
there is only meaninglessly long fights, or cheese.
You could stick around to get bear drops if you want them, and don't want to cheese
holy moly, i almost died, i saved myself by doing ALT+F4 in multiplayer world when bugger came and raided me while i'm making shortcut in mistland
Lmfao
We're you a newer player?
no, i'm veteran lol
Ah very well
Gahdamn vilebone maulclaws feel good in mistlands
Just like a mace, except I don't hate using them
Ugh, i hate mistland
Lmfoa toy good?
it's good, main reason i hate mistland is mist and terrian that renders exploration hard (sometime i had to make shortcut by make hole on rock wall)
Lol. Ofc, dont you have a whsip?
Put down a shield generator, that will stop the lava projectiles that otherwise can knock you off while mining
Indeed
Ooooh I found this beautiful, secluded beach in Mistlands, in a mist free area. There's an infested mine just up the hill, I think this could be a fantastic location for a Mistlands outpost. #screenshots message
Oh nicee
Almost died first, that mine was protected by a minor horde, including one two-star and two one-star, and I accidentally aggroed the whole bunch. Bonemass and maximum offence saved the day. No dodging or blocking, just praying and swinging!
Thsts horrendous
Mistwalker upgraded is a fantastic weapon
if my math is right. a 2 star bear on very hard, has 4800hp
Damn
Does the base game not have a sailing skill??
Nope
Im surprised
What would it do? Increase speed?
I have never tipped over with a boat since 2021
Or increase the wind circle to catch wind more
You have to really lean into it to flip a karve
Maybe the wind catching circle should be less than it is now without sailing
Longship I don't believe can even capsize, I have never managed anyhow
And slower turning
Now, if there was a skill and it allowed me to turn the drakkar faster, I'd be all for it
Don't forget you miss every punch you don't take.
That doesent seems right ๐ค , on very hard you do 30% less dmg, so effectively enemy has 30% more health. Which would put 2* bear hp on 3400 effective hp (technically still has 2400)
Mistlands-Swamp borderlands are awesome btw. For one thing the mists make the swamp extra scary, but first and foremost the swamp denizens murdering all the stupid hares is a wonderful thing
anyone else thinking maybe just maybe game of the year awards deep north announcement?
42% more effective health
We dont know
Maybe, me no like math, math bad for you. ๐
Does anyone know if you can still get coal from setting fire to the wooden stacks if youโre in free/unlimited building mode?
we do, December 11, 2025
I would guess so, should be easy enough to try
I meant DN announcement ๐
Iโve tried it with the fire hazard settings on and off but doesnโt seem to work ๐
don't think he was addressing that end of it
Welp, i thought they did ๐ hence my reply
on very hard
Yes
Your dmg 70%, enemy dmg 200%, enemy speed and size 120% and enemy lvl up rate 140%
lvl up rate means more starred ones?
Yeah, enemy hp isnt directly affected
Yep ๐
If your math is right, a 2 star bear on very easy should also have 4800 hp then
More effective hp against players yeah. But oh boy, mobs can kill each other real fast
so, when are we getting gear slots? (just teasing)
(Just teasing)
do campfires deal the same damage across difficulties?
No, the base damage of environmental fire sources like campfires is the same across all difficulty settings in Valheim. However, the effective damage is different because enemy health and resistance modifiers change with difficulty and player count.
Difficulty settings and balance is an interesting thing. In any game, I truly hate dying, and in Valheim even more so than usual due to the skill drain. But I want there to be a very real risk of that happening, or combat just is not exciting. For that reason I could never lower difficulty, even though I struggle a lot with the tougher enemies in the game. I suppose everyone has a slightly different balancing there - between dying in combat is a threat that stimulates you to improve and progress, or if it is just frustrating and puts you off. I like that Valheim added some settings to allow for customising the experience, but I would want a few more options. For example, I would want mob damage and health to remain the same - but for more mobs to spawn (and higher starred chance.)
anyonr wanna play
you sure? because it's not player damage.
or i assume it's not counted as player dmg, technically
I just searched that up on Google lmfao
is the ''10'' dmg ticking constantly, is that dmg done to the campfire or the enemy?
Prolly rhe enemy, it would prolly be a one time damage if it wad the campfire, but I domt think the fire will get hurt
the fire gets hurt when it deals damage
i think it takes 10 ticks, then dies without repair
In the game Valheim, the campfire does not get damaged when an enemy is in it. The fire source deals damage to the enemy instead.
sounds like your AI has no clue
That is false however, because campfires and hearths do take damage when either players or creatures are in it while it is lit
was there ever a patch in valheim where fires did not take damage when stepped on?
Hello has anyone found people they continuously play with on this discord, or do you always end up looking for new people
Early on yes, but that was patched years ago
i asked a speedrunner, the 10 dmg is the dmg done to the campfire. the fire only deal a DOT, no direct dmg afaik.
yeah the campfire takes 10 damage ticks
I don't use cheese strats so don't know if campfire damage is affected by difficulty, but I would assume not. I don't imagine its direct player damage since the player isn't attacking, and it's not a mob either
Try and trick a dvergr to step into your fire. If he gets angry and attacks, it is considered player damage...
that's often used in challenges. it's not player dmg then. as dvergr do not attack
I like how some of the players ways of dealing damage just get buffed on vhard
Tamed animals do double damage, summoned skellies and trolls do double damage, summoned blobs do double damage
The blob isnt your friend though D :
Summoned blobs are pretty useless all around. I haven't been able to try the bottled growths yet, I can imagine a few of those might make a difference in some fights
It is if it'll oneshot a fuling village for me, then die
with me just watching
Ooooh you can bottle the lava blobs too, now that changes things
Blobs seem nice enough for how cheap they are to make
I'd say Tar is more for if you want single target damage at the cost of the recipe being a bit more expensive. But the tar debuff I imagine is realy nice with staff of embers
Ooze vial is very useful inside frost caves: they resist all damage of the residents and the residents are weak against poison.
Only thing about tar blobs is I imagine you can't use them in ashlands. So mostly for mistlands and eventually deep north
Only blob that is hostile against undead/demon faction is frost blob (belongs to mountain faction).
Also growth trophies aren't exactly common. This playthrough I have gotten ONE.
ooh actually didn't know that. Time to pack some frost blobs for when I get to ashlands
I think I got one from the first one I killed this run
I got lucky, got two of the trophies with minimal plains time. But yeah a more expensive one
If you really like htem can prob make a route of tar pits in plains to run through and get a couple trophies per run
Growths are my proverbial get-yer-feet-back-on-the-ground mobs. Everytime I get too cocky and think I'm invulnerable, I bugger up a tar pit encounter and get slaughtered
I like to pull some loxen over to fight them for me haha
Yule time. 

-# 12am for me.
all very niche but yeah. i think tamed animals overall are worse, since they get oneshot on vhard
Then I clean up the stragglers
Always a good show!
Yeah, the more common use is just having mobs fight each other. Because you do 70% dmg and they do 200% dmg
Wouldn't frost blobs just die in the firelands
All blobs die quickly, their use is to temporarily distract mobs so you can reposition yourself, recover some stamina etc. They're rarely good for actually doing any damage, mostly in dungeons
Tell us what lies in the future magic man ๐
Yule tree and other festive buildables unlocked. 
I'd say for dealing damage to groups, but to each their own
-# I read it first like "tell us lies". 
Guess it can work, but you'd have to offload a dozen or so at once for them to make any noticeable difference, they're all so squishy!
What if we got a buildable spring and autumn decor
-# I actually had to look up spelling for this one xD wasnt sure it was correct
I'd say only good against lower hp enemeis. Like 2 blobs to kill a pack of fulings
-# It was correct tho.
โ
-# Surprisingly 
Rhat would be sick
Ashlands isnt that bad tbh
it can be on vhard with a dozen self-imposed challenges
Let's say my "2h melee only, no bow" perma run was interesting in Ashlands. ๐
-# Exception for ranged I allowed spear.
Is melee only a self imposed challenge?
maybe joel just lacks a targeting system? i dont know
Self imposed, yes.
I've done bow only perma challenge too.
dang
did you do the tree knocking thing to get finewood?
I allowed using tools, which axe is.
Is everything going okay? I guess I feel bad about yesterday as I disliked feeling discouraged from reporting a issue I kept having that hurt my enjoyment. Well that plus online hearing lots of frustration with the game making me feel worse.
Everything is fine, I feel I missed that convo honestly.
i meant to get a finewood bow pre ektyr so you can use it on him
Hmm, I may have just made crude bow that time. For scraps I used campfire against charging boars.
Checked and yea, you were in the chat after but not really during.
Just felt discouraged and a little ganged up on for reporting my frustrations because others didn't have the issue as badly as I did.
i remember you
Hi, sorry my memory can be bleh.