#Match Making
3399 messages ¡ Page 4 of 4 (latest)
not possible
not now papaya we're having a useful discussion
and make sure you allow fill, and incentivize filling
so the 1 for 1 swap system (which is coming, to be clear) has limits
which is that you need to arbitrage your way to ideal
let's say I want mid, and I have support
but the current mid doesn't want support, they would take ADC
ADC doesn't want support, but they would take offlane
offlane is ok with support
so I trade support to offlane, then I trade my offlane with the ADC, then I trade that ADC to mid
there has to be a trust system involved
well but working out how that even works takes time
which like you said is limited
i mean it just a 1 to one swap
you need to establish what everyone has and what they would accept, then build a multi-step model of trades to accomplish it
yeah but how do you know that you can do that?
right and that's a bad outcome
current system does reasonably well
people click around real quick, and fill players make up the gap
well.. no
not now
it did! but new patch will fix iti think
you have to click 'lock on'
ya it better of been.
ok let's play a game
but that system you have now i dont hate, but im just saying if people want a "role queue system" which gets argued a ton
im just playing devils advocate
for a system that could work
vs what we have noww
yeah yeah devils advocate is good
again, find the part where I said "no chance" up there
bc users would be allowed to select their preference before the game starts and the system assigns once the game is made
trying to say "this is complicated and takes time and experimentation and isn't an easy replace without consequences"
Does any game use this MMR based pick priority system?
so no increase in queue times and the users feel like they have control in wwhat they are doing
Cos ngl, it sounds like an awful idea
I know smite gives top two MMRs in ranked their choices, the other 3 are randomized
right now the reason people complain about it is bc they feel like they have no control
ok crazzy, top role to play, what are you picking in role queue if it exists?
ADC, right?
mid
You really filling?
i even kept saying oh god no i have to play adc again
ok I gotta be honest, that surprises me
my goal with that point was to find someone that's die-hard set on role queue
me 2. and its alwayscringe with the duo que duo lane.
and I bet they get their top role at like a 70% clip or better
i think the current system really is fine
for me personally but thats bc i play every role
yeah yeah this is all chatting
this is ideation, which I love
because then you test hypotheses and break 'em apart until you get something that requires experimentation and you go do the thing
you can take me out of science but you can't take the science out of me 
ask me 8 years ago if I would ever work in games
id like to have a prefred role, that does nothing but autolocks you into a role when u first join. that way you can see what everyone wants to play.
Yeah I think the biggest and strongest "easy win" opportunity here is automatic visibility into desired roles
beyond selecting a role
time is money
if your team has more information on what you want, they can work better around it
we are limited on time to discuss. on top of that, you got cosnole controllers
who cant really type
100%, you both are totally right there
ok so my hours are limited but I'm gonna spend a bit of time next week sketching out some ideas and catch up with the design leads
there are opportunities here
but
we need something for smite / jungle change
thats so important...
id rather it be buyable or something or w/e for a quick fix.
I dunno what that is, but DM me so we don't put non-MM stuff here
or ping me in genchat
ok i have a cool idea
how balance is that and happens almost constantly that everyone is 2 leagues higher minimum and above now including diamonds
Iâd read the thread to understand why đ
Been explained about 5 times by jshredz
i can't understand why and how can climb if constatly play in lobbies 2+ level higher
just need alot of games no matter winrate?
If youâre in lobbies 2+ higher that means your mmr is at the level of those lobbies
Basically youâre doing very well!
Just keep playing and one of two things will happen
Youâll win more games and your VP will catch up to your MMR
Or
Youâll lose games and your MMR will drop to your VP
Where is mmr and what is the point of vp being different from mmr?
What is vp then
thats the problem
the games are very even but vp doesnt mean much
better off ignoring it
Aight i understand it as something of design feature then like cosmetics, thanks
Just frustated how junglers as soon as see silvers telling they not gonna come and lets surrender etc
Now i climbed to gold and im winning 15vp and losing 17. Unplayable. Your system is totaal crap.
Read the thread
From now on. If youâre going to type in here about MM and you havenât read the thread. Iâll just delete the comments. This has been explained **countless times ** now by jshredz. Failure to read the thread is just laziness
Would be great if we had a single message that we could point to and have it pinned in the thread. Or pin several that will serve as a FAQ
Youâre more than welcome to find any of jshredz comments and post them under (the links)
Afaik u canât pin messages in a thread
You can
Could just pin this and let people read the blog, before making a complaint here that the blog doesnt cover
Still relevant. Only thing it doesnt cover is the VP stuff, but its pretty easy to explain with Riot's video https://www.youtube.com/watch?v=KTpZzloYUZs
Only thing I can say is that with internal mmr being visible people could understand better if internally the match was well balanced and also it could help understand how vp and mmr interact together, but I already know that mmr will never be visible to players.
1k VP variance! all Future paragon players! sorry just annoyed the bot allows this. https://omeda.city/matches/db167c57-72cd-4f88-9520-00d91a6e5af9
Whatâs the issue?
Itâs not like he ran the lobby. His performance was squarely inline with everyone else
so your logic is if I run the lobby its unbalanced but if I don't its balanced?
if I ran or did not ran still criminal match making
Itâs been mentioned many times before in this thread. VP is not used for matchmaking. Internal MMR is.
Itâs very much valid that you did not run the lobby considering itâs an almost 1k VP differential in one lane as you just pointed out
Your complaint about matchmaking would be more valid if this vp difference resulted in a dominating stat line
I feel like very little individuals in that lobby have paragon mmr
just bad way to view it imo
Judging from the time it was played and ur vp I'm guessing u had a long q time
And iirc, the longer the q time, the more flexible the mm becomes
And mm isn't based on vp anyway so Judging it on that doesn't rlly make sense
Maybe. Maybe not. Unfortunately we donât actually know without someone like Jshredz giving us the inside scoop
My point still stands though.
In fact, Iâll ask a question. What about the game prompted you to check the ranks? Did anything happen to clue you into the fact that your vp was much higher than the rest of the lobby?
The Crazy part is, you would not be able to duo queue with anyone in that game
Their names upon loading in 
Also
Lakenator I feel should internally be high enough past paragon where he shouldnât even be in those lobbies
Then they would never get a game if they didn't make it more flexible to allow those games
Especially not at 12am utc
In a perfect world the game would have enough players to have games at very high mmr but sadly it just doesn't atm
Oof, I feel the pain even from the lowly perch of Gold 1/Plat 3 ranks.
To the "internal MMR" responses, what is more likely:
A) The matchmaking is faulted by way of being too generous with flexibility during longer queue times. (I'm sure a paragon player would be willing to wait longer anyway...but I digress)
B) The other 9 players in that lobby have internal MMRs within reach of Lake.
Youâre assuming everyone in paragon has the same or similar internal rating. This may not be true.
Diamond 2+ is also like 300-400 players total at the very absolute best. That is not a particularly large pool to create a game from considering people offline, not queuing ranked etc
I personally donât see what the problem is. The goal is for the match to feel balanced not for him to get into lobbies with the same 30 or so people every day
wha
t
I said he should be high enough internally to not get into those lobbys
meaning everyone in Paragon does not have the same internal mmr
and exactly
that match wasnt balanced
This was all addressed in this thread
How do you know this? This was exactly my point
shouldnt allow duo que in paragon anyway IMO
theres a severe disadvtange if everyone is truly at the same / near skill level.
because most likeyl they are in comms.
but yes. VP does not correlate to mmr.
BUT it makes me question wat the fuck the mmr is then
But why show vp when you work with mmr
I know a few games prob use it but yeah i just donât understand why you would work with mmr and have vp showing
Why not show mmr instead
Its prob been asked before but cba to scroll up to search
because in reality
it shouldnt matter to you
what should happen
in theory
is you get into a game, you play it, you win or lose
done
all that mmr and back end is important to the dev team. assuming they want players to keep playing
your rank
is just atrophy
its saying
YOU MADE IT THIS FAR NICE!
'but why am i playing with paragon wen im gold'
your mmr is saying your 'good enough' to play wit hparagons
if ur playing with paragon and getting a 50% wr
the systme knows to keep giving u MORE VP wen u win
and LESS VP wen u you
you start losing a lot? your mmr drops, and the system adjusts.
j shredz is right. the game DOES do a good job with making sure low win rates arent in diamond elo.
the dilemma is just not enough players
its why i say play pred for pred, if you take this game HIGHLY competivly, you are playing the wrong game currently.
unless you play scrims/ in houses, your not going to get the fairest of games.
You made it this far nice but no reward for it
I play ranked a lot for fun bcs i love comp and i donât really mind but some ppl like y maybe will be paragon and say what was even the point
It will prob come in the feature prob tho
I play ranked all the time tbh but i just play for fun
Idk about the rank sometimes and sometimes i do
u will get rewarded at the end of the season
Thats why iâm perm chat banned lol
Not sure about that i thought this was a âtestâ season
Canât confirm this tho
perfectly balanced
đ¤Ł
This is a good question. Other games do the same, so probably is just to give people an easier data to digest and make the climb of the ranks more gamy and engaging for the players, overall for the casual ones, as for more dedicated players seeing the VP and rank instead of the real number that is being used to do matchmaking is something more negative than positive
I don't know if this has been already discussed in this thread, but it would be interesting to see a game having a ranked mode that uses the classic VP, LP and Bronce/Silver/Gold/Plat.... rank, where the matchmaking is just done based on the rank of each player, so gold always play with gold, palt always play with plat and so on
I suppose that if its not done in any game has to be for some reason, but idk, it seems like it would be more interesting climbing based on your rank, than having to play with people of your MMR, so you can be a gold player playing with plat and diamonds, in your games to decide if you climb in the gold rank or not, which always has felt awful
that could work with placements
but placements need an mmr to happen
so they could use mmr for placements then remove it and then go from there
but tbh that raises more issues
You can just put the players in a base rank, like could be Silver 2, and then make people climb from there
If they are betetr than Silver 2 player they will go up, if they are worse than Silver 2 player they will go down
then that starts the same problems as when ranked first released
there would be 0 form of any matchmaking
Which is similar to what happens right now with all the players starting with the same base MMR for ranked which i think that was gold or something
Well, as you said is the same that happened with when ranked was released, basically it the same that would happen to literally any game that start a ranked mode for first time
Or that changes the system to a new one. Its just something inherit of starting something new, have nothing to be with the system itself
Slightly diffed, but that game was not impossible to win - Remember every game is already lost the moment you give up, so keep on treading cowboys
It was done in multiple games. I remember that system in bloodline champions, sadly the game died long ago and its successor died too. Matchmaking was fine there. Ofc you were facing players of different skill but it was reliable info. If you see a dude against you that is higher on division you for sure would know he plays better and you should be doubly careful. Or if you see a low elo dude in your team you have to be ready to cover his ass so your team doesnt fail because of noone helping weaker players.
Right now in pred you dont see actual mmr and vp doesnt show anything except grind time. You see a gold dude and he can perform everything from 0-30 to 30-0 kd. From jungler perspective its a disaster because you have no idea what lane you should keep an eye on. On which side you should farm more to have potential ganks and which objective will be safer to take.
Yeah, I would prefer something like that, it sounds way better than what we have
you need money to create a bank account?
That's just how OS implemented the MM.
Other games such as Starcraft2 have a 5 game placement match procedure. You always start from lowest rank, each win brings you in higher rank. Each loss puts you down again.
Then you play in a rank assigned to you.
StarCraft2 has a Bonus Pool. From that you deplete points for loses first. Is the pool depleted, you lose ranks. The Bonus Pool fills over time to allow going for vacation. Starcraft2 also auto degrades your rank over time if you don't play for couple of days. That's why the Bonus Pool exists.
Each new season you do max 5 placements. But this time you start from the rank of last season. After the first game, the MM checks if you could promote or demote; if no motion is possible within the rest of the placement games, you assigned your current rank and have no further placements this season.
Why should StarCraft2 be a source of inspiration? Because you play 4v4 and select a race. Similar to Preds 5v5 and select a hero.
There is no way to do placements without something to compare it to
In these cases, its mmr that they use to do placements
In the first iteration of a ranked system, if they dont use mmr from casuals, they cant do placements
From here, they can do placements or use whatever ranked system theyd like
But to begin with, they cant do placements
And your bank account doesnt make sense
You need a credit score to compare to to be able to make a bank account
this is only a repeat if shredz's words and it is not based on research.
I just described how Blizzard solved it for StarCraft2. If I would have played more Heroes of the Storm, I could explain how Blizzard's MOBA solved ranked mode. As far as I remember, they didn't let the community play 1.1 million ranked games to have are sorted ranking. That's only how OS does it.
Did starcraft2 do that ranked system for the first season of ranked?
And i repeat it, because that is how it works. its just a matter of you understanding it
Yes it did
MMR is much more volatile in the beginning so players should rise/drop very quickly in the first couple games
Imo the ranked system of sc2 is the best of any game ive seen so far
SC2 had the best ranking not just for 1on1, but for teams too including 4on4.
Fix the ranked matchmaking!!! I know new ranked players start at gold MMR and VP isnt important when it comes to matchmaking. fix that. New ranked players should start at bronze mmr. This player had no real chance to perform in this lobby and made the game miserable for his teammates. OMEDA FIX THIS NOW!!!!!
Check pinned messages to understand how MMR, VP and the matchmaker works. Then come back if you still have a complaint
Yeah I can tell theyâre putting me with brand new players. Last night we won a match 33-0 and yeah it was fun but it was still unfair. I want everyone to have fun, I donât want to see anybodyâs team completely steam rolled
Would be nice if they would allow people to dodge a draft, if people are trolling. Had a grux support last game duo had a 4/17. Before i won the match against a team with the only "front" being countess. Another match was zinx midlane and one was countess support. But mm is fine, except half the matches were people are trolling, because second accounts with silver or gold rank are matched with plat or dia.
can I get an internal MMR check on my acc? đ
They wonât show/give yr mmr
This game was so unfair! I demand to see the MMR behind it! https://omeda.city/matches/ae47d04e-ec9c-4fb5-8b60-f64206aae21b
NO BRO YOUR CHANCE TO BEAT PARAGONS WAS GIVEN
shit ranked
- Blur names
- Please read the pinned messages before just typing âshit rankedâ
Fuck this.
You canât be serious with your matchmaking in ranked rn. Im not even joking im actually shocked. Just played a round with a friend on an alt, jungle mid. After 2 min duo and off all had 5 deaths 0kills. Once I watched what they were doing it was crystal clear that they are just straight up beginners not knowing what they do (not their fault but DEFINITELY YOURS for matching this up). Afterwards I looked in omeda city and I couldnât believe it Iâll add pictures. Like what the hell. And before you do your typical âits a hidden mmr systemâ excuse: it was like I said CLEAR that thereâs a huge skill gap both between enemy and our team and the friend and I and our team. Also your hidden MMR literally is just bad. Iâm playing on an alt account to be able to play with my friend and just for fun play some ranked games. We have now I think 100h in. The hidden âMMRâ (detectable by how many vp you get and loose per game) basically puts us both in the same position/ rank which is way below my original accounts rank and way below my actual skillset. Wich is fine for him and in this case also for me because we play together but itâs just a FACT that your system didnât distinguish between actual playstile or even KDA but straight up just used wins/losses wich is pretty much the dumbest kpi you could use in a moba since as a solo q you donât have as much control over a win or loss as in other games. So basically in your system you can technically be a diamond but stuck in gold or maybe even silver when you got unlucky with your first matches and then wonât be able to get to your actual rank since the hidden mmr decided you donât belong there.
We ended playing so p**off of this game since it were just 3 bad games with two of them full of toxicity and then the last one this. And honestly I now donât even blame the toxic people anymore if your matchmaking is THAT off.
Just fix it or be dead soon. So sad since you have such a great core game.
So what ur saying is u played at a lower mmr level than you normally do, your teammates played worse than you expected, and it's omedas fault for not using magic to realise you were on a smurf and give you perfect teammates all the time so you never lose a game
vp diff not mmr
The hidden âMMRâ (detectable by how many vp you get and loose per game)
This statement is just false
Please read the pinned messages in this thread before you type
you can scroll up and see i was just trying to fish for my internal MMR
idgaf, Omeda doesnt care about actually balancing out matches, the way their ranked system functions is insane.
They do not care about their communities comp scene, they do not care about higher level matches.
We are a % of a % and they couldnt care less about us tbh.
but thats not what this thread is about, and even if I created a new one about it, the community at large wouuldnt give a shit because they dont interact with it (Omeda doesnt even communicate when massive tournies are going on). There's really no way to address that so meh.
That statement in itself is correct though
Maybe its not always applicable but it works more or less in a lot of cases
You can tell that Khaimera and Greystone both have MMR close to their ranks, cuz they do not get the max VP possible. Hard to tell exactly as i cant tell if its Gold 1 / 2 or 3 but thats the general idea
Kira and Argus aswell
Using stats for Rating is hard to do. There is too many Playstyles, intended and not intended. Rating by Stats means considering every single option.
The easy answer is: There is one goal in the Game, which is winning. So you can just see if you win or not and depending on that you get rated.
Not saying its impossible to rate by stats, but its way more difficult than people think.
(Im [Godz] Margus in-game) i feel like almost every match i play is a team diff, like i got the wrong internal mmr or something, i canât win a match no matter how good i play because it always comes down to my team not performing.
Just for an example, played these 3 matches back-to-back yesterday,
It feels sooooo unfair to perform great and still loose 18,19 or 20 vpâŚ
first game looks pretty fair tbh
grux went kinda insane but hes pretty easy to play around in fights
the other 2 games are just what happens when you play games. they have good games, they have bad games, they have medium games. expecting your team to be amazing and perfect every single time will not lead to anything but disapointment
It happens a lot tho, i might be overacting, couldnât you have like a performance based vp loss/gain system ?
no
Like if u play rly good and still loose they could adjust the VP loss to not be that impactful
no
Explain:)
Iâm just throwing out ideas
but
:)
Oh rly
yes
I will read that then
Done
little rascal
don't get why mmr isn't shown
clears up things
no game shows it
but this is the only one that complains about it
smite 1 does
yes, and from what i can tell from a short amount of research is that no one cares about their actual rank, so they only look at the mmr. which just makes the tp value obsolete which im guessing omeda dont want to do
nah rank is still important
rank stops mattering more or less when you hit masters
because when you hit masters you no longer gain TP when you win games, now you only gain MMR. your positioning on the leaderboard is soley based off your MMR after hitting masters
BECAUSE the top 50 players on the leaderboard after they hit masters are considered grandmasters and have a grandmaster rank
but before hitting masters you still having to care about your TP and which rank you are
say somebody is gold 3 with diamond mmr and 20TP. then theres another dude in gold 3 with actual gold mmr and 60TP. the guy with 60TP would be placed higher on the leaderboard even though the other dude has diamond mmr because of his TP value
It's unbelievably cringe that I get put in this lobby when I know for a fact that there are enough paragon players in queue at the time this match was made for a full Paragon lobby
Sitting in queue, miss pop, get put in this. Huh?
"Dont worry their internal mmr is closer or higher than you" Jshredz
Match made at the exact same time^ - are you really telling me this is the quality of match I get put into when there is an unironic D2 player in a Paragon lobby at the saame time?
The entire community has to be sorted and then no new player must join ranked to keep the current implementation working.
There is just no way
Lets not spread misinformation
MMR diff
your rank really doesn't matter in predecessor IG
but we can't see mmr
đ
I mean, something definitely is wrong. I've seen the Paragon players. They are not top players of Pred
you can read that up there. shedz wrote that season 0 is used to sort the community. as they have no placement matches.
Misquoting him is misinformation. What you said is not what he said
I beg you link me where he said that 
Hello. Are you planning to do anything with matchmaking in ranked games? Many people play in normal mode because ranked has turned into a garbage dump where they throw bronze players into the team, I would understand if it was silver, but bronze??? The enemy team is all gold, but we have 3 bronze and 2 gold. Result? Lost game. It is not clear what is taken into account during selection. The point then is in the ranking... If you play in gold, but you get newcomers.Thanks.
Please read the pinned comments in this thread
It explains how Mm works
Why not bring Omeda mmr back on top of Ranked VP bois and ladies in the Omeda Studios
because they use their own mmr, this isnt really the thread to talk about that and its already explained above why
They had at one point MMR on their site, atleast a way to track your Rank before Rank was implemented
well i think most everyone knows how it works at this poinnt
everyone just doesnt like it
Yeah but I strongly believe my input would solve those problems
that number wasnt mmr, it was elo,
it was also not the number the game used ever
Wow matchmaking-âratingâ, you really making me pull out the big cards here bro - What is elo?
i mean you answered it yourself. MMR is matchmaking rating - that number on OC was never used for matchmaking cos it wasnt the number in game.
It was a skill rating = elo
but yeah going off topic here - if you want to know why they dont use OC mmr its explained by jshredz above
I just play Onion, maybe I get VP diffed but that doesnât matter, I am a phenomenal Jungle, so whatever comes my way is a stepping stone.
Cause I beat them Masters when I was just a tiny little Predecessor noob
No one likes leagues system either it is what it is
That's just semantics, though. If we want to be this specific, it's not Elo either because it doesn't use the Elo system. "Elo" has simply become a term gamers use for these types of ratings. Technically the algorithm the game uses is much closer related to Elo than what we use on OC. Call it Elo, MMR, rating, or whatever, in the end, it is just an algorithm trying to evaluate you based on your previous matches. Whether or not the game directly uses this algorithm is irrelevant, and there is absolutely no reason why Pred couldn't use the same system we use on OC. Many games use Trueskill or modified versions of it, such as Smite, Rainbow Six, Valorant, Halo, Rocket League, and ptetty much every Xbox multiplayer game as well. Even League of Legends uses a very similar algorithm.
Then unpredictability of Human emotions, one guy could play so good and one dude on the team talks shit I immediately FF. Others well they play worse and it makes sense, you're actually booing your own teammates if you think about it. Good luck winning with that
so is the idea just gaslight people that play the game on what they can post for feedback?
this aligns with the chatbot
so that makes sense actually
that was 3 weeks ago lmfao
and no, im saying keep all the 'feedback' in one place, so the devs can see it more easily and are more likely to implement it when it has been debated and conversed about sufficiently
@queen minnow
Do you think this pairing is bad, I'm gold forever,The game gives me 2 normal matches and 4 with bronze and then 2 normal ones. I can't take it anymore, beginner guy who has no idea about the game on my team and the enemy team, full gold.
this sums up a big piece of feedback ive had. Why This System Feels Bad in Practice
The current setup undermines core principles of a healthy ranked system:
Ranked Should Reflect Skill Progression: Players expect to see their progress tied to measurable improvements in skill.
Same-Rank Matches Are Intuitive: Facing opponents of similar visible rank creates an experience that feels fair and satisfying.
Carrying Out of Lower Ranks: High-skill players should be able to outperform and climb quickly, which isnât possible if matchmaking artificially balances teams.
Proposed Solutions
- Matchmaking Based on Visible Rank
Make matchmaking strictly prioritize visible rank, not internal MMR.
Silver players should play against other Silver players, with only minor exceptions for queue times or edge cases.
Result: Players in a higher skill bracket will naturally rise to their proper rank through consistent performance. - Soft MMR Influence for Team Balance
Use internal MMR only as a secondary factor to balance teams slightly, but keep visible rank the primary determinant.
This allows some adjustment without completely ignoring rank, ensuring that matches feel fair while still reflecting rank progression. - Faster Adjustments for Ranks
If a playerâs internal MMR is significantly higher or lower than their visible rank, accelerate the rank adjustment process:
Give players more points for winning and lose fewer points for losses if their MMR indicates they are outperforming their current rank.
Conversely, make rank drops faster for players whose MMR is below their current rank. - Visible MMR Transparency
Show players their internal MMR alongside their visible rank and explain how the two interact.
If players understand the matchmaking system, they are less likely to feel frustrated or misled.
What a Better Ranked Experience Looks Like
Same-Rank Matches: Players face opponents and teammates of similar rank, making victories and defeats feel fair and meaningful.
Skill Expression Matters: High-skill players can carry out of lower ranks without being handicapped by artificial balancing.
Rank Progression Feels Logical: Climbing and falling through ranks reflects actual performance, creating a sense of achievement.
Team Quality Matches Visible Ranks: Games feel more intuitive when team compositions align with player expectations for their rank.
Predecessor-Specific Suggestions
Ensure that ranked matches prioritize visible rank,
Increased Rewards for Carrying:
If a player in a lower rank consistently outperforms their team or opponents, reward them with bonus VP to encourage faster rank adjustments.
Climb Safeguards:
Implement a system where players on win streaks or with exceptional stats in lower ranks (e.g., top damage, most objectives) climb more quickly.
Final Thoughts
Youâre touching on a fundamental flaw in how matchmaking and ranking systems can clash. By prioritizing internal MMR over visible rank, the system undermines the core purpose of ranked play: to provide a fair, skill-based ladder. a stricter rank-based matchmaking system would improve the experience
https://youtu.be/KTpZzloYUZs?feature=shared this is how VP and MMR interact was even confirmed by jshreds in gen chat earlier today they use a similar system.
Only/mainly using vp as a matchmaking tool with the current ranked system we have would make games worse tbh.
Back at the start of ranked, game quality was in the dumpster. If you matched based on vp you would end up with a similar outcome.
A good example of this is the match you sent. The bronze players did far better than the plat players. Because the mmr put the bronze players at a similar skill level which clearly, they are. But if they matched based on vp, those bronze players would match against other actual bronze players and it would be a one sided stomp that noone would enjoy, making an even worse match.
The game already has larger increases for wins and smaller decreases for losses if mmr is higher than vp.
High skill players can climb out of lower ranks easily. This is cos they would gain a lot more than they lose, even if they are playing against people at their skill level, so with even a 50% wr which would be ideal, they will climb to the rank dictated by their mmr. However, if they didn't match by mmr, yes the person would probably climb faster, but their quality of games while they climb would be awful. They would stomp every game, making those games unfun for everyone involved.
Showing visible mmr would just lead to everyone ignoring vp, which is what is made to be grinded for. Very very few games actually show your mmr, despite almost every game using it to matchmake
A problem with this system is that you have mm with the internal mmr, but you can duo queue with and only with the same rank.
Had a game where everyone was high plat/dia and we had 2 gold players in our team. Both performed really bad. 2/10 and 5/10. The player with the 5/10 has stats on his account that he maybe could play on that elo. The other one has a ps score of 110, k/d/a of 2.10, so not great at all.
Luckily this happens quite rarely, but it is a problem with having two different measurements that are used for mm.
@zenith otter you donât understand the performance score and the creator himself has warned about overt reliance on this singular number
Performance score, k/d/a, vp and performance in the game is more than a singular number. Especially because performance score and k/d/a is calculated with every game that player played. All of it was worse than that of the other players in the lobby.
It is a problem that happens quite rarely, so it isn't a big deal.
Most if not All Ranked MOBAâs use a Visible Rank Alignment in tandem with there matchmaking. Strictness of the alignment varies
Example:
Rank plays Rank strict = gold1-gold3
Or
Any rank up 1 down 1 = silver3 can play bronze 1 or silver 2
Visible rank alignment reduces the perception of unfair matchmaking, even if internal MMRs differ slightly.
Which works becuase they have larger playerbases
Im not saying you're wrong. It woulc certainly help. But it would only really start to come into effect with a higher playerbase and more people at each rankj
Idk, I just know 100 PS is average player 200 is double as good.
I believe itâs queue times, if we stop complaining at some point it will be like everybody desires, fair and squaređ
Thatâs where the strictness of the alignment matters. Player base Numbers matter. Letâs grant you that.
According to Omeda City
Platinum = 3% of player base
Diamond = 1% of player base
Paragon = less than .03 of a percent
Why is the top 4% of the player base allowed to hurt the rank experience for the rest of the community? Wait until they climb to crucify them.
Gold = 36% of the player base
Silver = 33% of the player base
Bronze = 27% of the playerbase
If you canât be placed in a strict same rank vs same rank match than there should be a dynamic VP feature that rewards players that win against higher ranked players or even lose less for losing to higher ranked players.
Then it doesnât feel bad when the player base effects your experience
this seems wrong though cause I was in plat and it said I was top 7% unless its looking at my hidden MMR number being lower then plat still
Just remember, everyone is a future paragon player! Rise to the top king!!
LOL KEKW hopefully they fix it so theres less people at the top you deserve it most are questionable
may i ask where on the site you got those numbers from? they are definatly not correct and the distribution on the leaderboard says something different.
There is obviously a correlation between playing well and having great stats and therefore also a high PS. That doesnât automatically mean that someone with great stats also played well, thatâs why Iâm saying you shouldnât try to evaluate players based on PS. Itâs essentially just a summary of your stats. If you average your PS over a lot of games, it does give you a good idea of how the player is doing though.
This table shows the avg of certain stats for the old OC ranks, including PS:
https://cdn.discordapp.com/attachments/1093895162167570433/1282780019936067615/image.png?ex=674d5d3d&is=674c0bbd&hm=32ed6eafd7d7a014ba9925cc997456871555de8ccbe4557f650e09aee130d175&
So its definatly a skill indicator over a lot of games, not so much if you just look at a single match.
Yeah it's also insanely skewed by deaths or I guess a clean slate counts for a lot
Big problem on ps score in single games is it is so important whether your team is winning or losing. If your team is winning you can get objectives even when playing bad. On the other hand if your team is losing sometimes you could play perfectly, but you won't be able to have a great ps score, because it is impossible to get objectives, harder to get cs without overextending and you often can't even fight much, because the feed is too big.
On single games you would need to compare the ps score with the team, but even there it would be nearly impossible to include everything you would need to measure for an accurate ps.
Over all matches you do have the problem that the strength of the opponents is different and it is easier to perform really well against bad players than against strong players. That's why it should be a bit inflated on smurfs.
Hi guys!
I have a question, can you quote the answer if possible?
How many VP do you earn in the various leagues?
I have a bug since the last update.
Before I got between 15 and 18 points in platinum, now I won 5 games in a row and it gives me 11 vp per win.
I lost two, each one gives me -25.
(5w/2L= Tot +5Vp??)
When I was gold and I had several wins in a row I earned a lot of vp, I got almost platinum 1, I have 3.55 K/D. I think is good!
But now I'm back at platinum 3 and it's very difficult to climb with +11 and -25!
Maybe because it saved me from being degraded into gold at times?
Now I'm at 4 wins in a row (+44), and if now I lose 2 I'll go to -50.
Suppose I continue like this, 4w and 2l, I'll make -6 and stay at 0 with a 66% win rate??
It doesn't seem right to me
It's been a few weeks now and even though I've had several wins in a row it's still the sameâŚ
I tried to search for the answer in the chat but I can't find it, if it is there, could you please quote it? thanks
This has been one of the most one-sided matches i have ever seen, the average VP difference is almost double.
Game was surrendered at 15
This isnât a thread to post âmismatched gamesâ. Please read the messages I have pinned in this thread to understand how MM works
That looks like a Standard game, not ranked, right? Standard uses a separate MMR and has no rank or party size restrictions.
Since there are only so many 1900s it was easy to find this one, and it was standard PvP. Winning team was pretty clearly in a 5-stack just based on their "friends" section in OC
Standard game, vs a 5 stack, looks like you and your duo also went afk đ
I was told to play more
I am dissapointed in MM even after much more.
It seems to be consistently getting worse
week after week it degrades more and more
The "gold" player is 33-12 in Ranked with a 58% career win rate, they're not a true gold
Idk why people keep posting oc ss as if they show anything of value in terms of the numbers of mm lol
I mean, based on these two screenshots it looks like most of the 'lower' ranked players performed well compared to the person they were matched against in a similar role.
Isn't it a good thing that MM is able to identify the silver and gold that can play with the paragons?
I actually agree with the feeling. Iâve been just playing brawl over the last 2 weeks and been having a ton of fun just because ranked feels so blah
Watch the replay. Single number stats are irrelevant to how they played the game.
Sorry, Omeda has made it impossible to point out the piss MM theyâve thrown on their playerbase. No matter how you explain, or attempt to talk about the problem they themselves will gaslight you into thinking the way the system functions is okay. The best I can do is post matches where if you took a simple 10 minutes to skim the game you too could see why these players should not be in the âtop lobbies of the gameâ
Share the replay ID and what stood out to you as a mismatch?
I'm sure people with more time than me would be happy to review.
This feedback is important.
You can go to my profile on Omeda.City and pull the match ID yourself, I am on mobile and donât care to take the extra step.
What stood out? A few things. The same time this lobby pops I watch streamers within the same MMR bracket pop into lobbies with similar issues, a random Smurf thrown into and splitting up paragon lobbies. These Smurf players donât understand rotations, farming, trade patterns. They donât understanding their individual matchups, they donât play out team fights well in any sense. This is supposed to be âthe best lobbies the game has to offerâ Iâm not in plat, gold, even diamond. I am at the highest rank the game has to offer, but I play with 5CSPM goobers that type the entire time in team chat about how they donât understand why they are in the lobby.
Aw we are both apathetic enough to not put in the time. 
Iâm actually just gonna step away. Omeda doesnât care about its top players, itâs a shame Iâve supported this game this long with how they treat the playerbase and the level of dismissiveness. Just gonna play this PCC and the LAN then Iâm done with this. I donât feel the need to prove that MM is piss, every single top players complains about it, you can cope for Omeda if you want but they are killing their game and donât give a shit.
Yeah, and KDA. Some people exclusively poke at KDA as an end all be all measurement of skill but there are games in which I get some unnecessary deaths so to speak if my team had more awareness, but that death leads to several kills from my team and sometimes leads to an objective as well. Thereâs a lot of nuance when it comes to measuring skill in players
To be honest, I think you are expecting too much. This game doesnât have a very large playerbase, and a good chunk of players never even touch ranked. If ranked was a default we would see more players engaging with it and probably a bit better matchmaking, but it comes down to what players are available at the time. In any game you will see people complaining about ranked matchups at times. Thereâs only so much you can do with the current availability of ranked and the number of players available
I think his issue is top level games dont exist
even at the highest level rank
which is true
I sit in a 15 min Q, watching streamers within my bracket also in Q, multiple streamers will pop in multiple different games over the course of the Q time, each of these lobbies will contain 3-5 goobers that sprint/donât know how to build/donât understand trade patterns or gank windows.
Omeda wonât address or engage with this fact that we see play out day in and day out
There is the possibility of a good lobby, but itâs not made and rather the pig players with a 60% WR playing against other pigs get treated like they should be in a top lobby
This conversation is stupid. It has nothing to do with the player base. Omeda simply doesnât care, so I wonât either. Iâm tired of supporting a company/game that canât take the time to resolve an on-going issue, they wonât even acknowledge it.
Wish I could just remove this feedback post since Omeda used it to justify the system instead of acknowledging the issue.
Disgusting.
the only thing im having fun with right now is brawl
everytime i give Ranked another shot
i wanna uninstall lol
yeah Iâm not interested in playing ranked. I mean I couldnât anyways cause I had to level up my acc (hadnât played in months) but knowing how MM is sometimes inconsistent and how toxic players can get, I rather just play standard