#Match Making

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graceful scaffold
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right

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so that's this

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ranked assumes you already know how to play Predecessor

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you're not a brand new player

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you can be assumed to be average until you prove otherwise

thick ether
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But, if you were a good otb player, and started on chess.com, went 7/3

graceful scaffold
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you'd be like 1300

thick ether
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You would still be playing against 1300s

graceful scaffold
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and player 1300 players with thousands of games

thick ether
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Not 1600s

graceful scaffold
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I know, because I'm a 1300 with thousands of games

thick ether
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This guy's playing against 1600s

graceful scaffold
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no he's not

thick ether
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How? He had 4 games played, won lost won lost

graceful scaffold
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he's gone +4?

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not won lost won lost

thick ether
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After 4 games he got matched with gold 2

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And he won lost won lost

graceful scaffold
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because he started around average MMR, and you're able to party with folks that are above or below you, and MMR does not take a strict rating of +/- 10 MMR points to put together a match

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If a gold and a bronze player party together, they average out to about silver, right?

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Gold players are around average, the player here started at the average, and they maintained that average rating through their first few games

thick ether
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And that's why he was in our lobby, because he was given an average mmr

graceful scaffold
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Well by definition average IS the starting location

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because math and stuff

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You take two 1300s and put them in a game. One wins, one loses. What's the average MMR after the match?

thick ether
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Because he wud need to have won like 20 odd ranked games in a row to get gold 1 or plat 3 right?

graceful scaffold
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1300 because it's a closed system

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Do you mean by MMR, or by actual achieved rank?

thick ether
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Either

graceful scaffold
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If you go 20-0 I think you could maybe get up to gold 1 by rank?

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By MMR you'd probably be a lot higher honestly

thick ether
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19 MMR a game on average?

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You think so?

graceful scaffold
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Where do you get 19?

thick ether
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Vp sorry

graceful scaffold
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Yeah I mean your first win is 35 I think, or something like that

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The standard "even" VP gain and loss is +/- 18

thick ether
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How many vp are in a level?

graceful scaffold
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100

thick ether
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So, from bronze 2 to gold 1

graceful scaffold
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You start bronze 3

thick ether
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I mean, this guy was bronze 2

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For him to get to gold 1, he would need 600vp ish?

graceful scaffold
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Something like that, yeah

thick ether
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Divide by 18

graceful scaffold
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You get more VP when you're underrated

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18 is when you're stable

thick ether
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It's an average

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That's how many wins that guy would need

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To be on my level

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30 wins or so?

vague saffron
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Sorry, but Predecssor match making has been horrible. Yall need role que. No excuse, when deadlock easily allowed 4 hero selects in a sub 10 minute que. Throw fill after X time.

graceful scaffold
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20-30

thick ether
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Do you see my point now @graceful scaffold

graceful scaffold
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What point?

thick ether
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You still don't see where I'm coming from?

graceful scaffold
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I'm not getting it

thick ether
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Fair enough

graceful scaffold
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Try again?

thick ether
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Thanks again for going through it

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Nah DW man

graceful scaffold
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No I mean try your point again

thick ether
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No it's ok

graceful scaffold
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If I'm not getting it don't just give up

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What am I missing?

thick ether
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To get to gold 1, you need about 30 wins with no losses to get there. Predecessor is matching guys like that up with guys with 7 wins and 3 loses total

graceful scaffold
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You're equating rank and MMR again

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They're not the same

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MMR is a measure of strength of play

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Rank is a measure of sustained historical success

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Think of it this way: You're a chess IM at 2400 strength playing a talented young kid that's been flying up the ranks and is also 2400, but has no norms yet.

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You're the same rating, even if the kid hasn't done the "achievement" part of the title for that level.

thick ether
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How does he get to 2400 with 10 games played?

graceful scaffold
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He doesn't

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It's a metaphor

thick ether
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I know

graceful scaffold
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about the difference between strength and rank

thick ether
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I understand

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The 2400 would have to have played a lot to be 2400, no?

graceful scaffold
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Ok let's go back to the 1300s because that metaphor didn't land

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I am a 1300 with a thousand games played

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Your friend is a 1300 with 10 games played

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Chess.com will put us together for a match, no?

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That is this

thick ether
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How did he get to 1300 with 10 games played?

graceful scaffold
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Because he started at 1200

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and went 7-3

thick ether
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So what MMR are people given if they have never played in ranked?

graceful scaffold
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in our system, 1300

thick ether
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And what MMR is gold 1?

graceful scaffold
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I don't know exactly

thick ether
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Roughly?

graceful scaffold
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something nearish but above that

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No I literally don't know

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I didn't design the system or the matchmaking

thick ether
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Well, it must be 135/1360

graceful scaffold
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I just understand the moving pieces and am willing to hang out at 11pm talkin with folks about it

eager saffron
normal rose
graceful scaffold
eager saffron
graceful scaffold
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I do real work during the day and hang out with you folks during lunch and after work

normal rose
thick ether
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Is it plus or minus 10mmr?

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Or 100?

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What are the allowances for matchmaking?

graceful scaffold
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It's that thing I described above

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your own range expands and so does everyone else, until 10 people have overlapping ranges

thick ether
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I couldn't find it sorry

graceful scaffold
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The total range of a match depends on the region, day, time of day, MMR range, etc.

thick ether
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Ahhhhh

graceful scaffold
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usually it's probably about 20-30 top to bottom for the center of the distribution, and 100ish for the top MMR games?

thick ether
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The truth is coming out!

graceful scaffold
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What do you mean?

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The statistics of the available population are going to depend on the population queueing at that time? And more people play on a saturday evening than a wednesday afternoon?

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And also be variable relative to the z-score of that subgroup relative to the total distribution?

thick ether
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So, the reason a bronze 2 and gold 1 get matched is because there was no one online, and it's squeezes him in, because he was just outside usual tolerances

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That's what happened

graceful scaffold
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Nope

thick ether
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It is

graceful scaffold
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...it's not?

thick ether
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But you just said he's about 1300/1350

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Playing with 1450#

graceful scaffold
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I did not, no

thick ether
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No?

graceful scaffold
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they started at 1300 and are somewhere above that

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What's your account name? I can pull MMR right quick if you're ok with it

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If not that's fine, but it'll help illustrate the point I think

thick ether
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They started at 1300 and are somewhere above that, so 1350

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He's plus 4

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No?

graceful scaffold
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they are likely higher than that

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they were on a 4-game winning streak

thick ether
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But if they were higher gold 1 wouldn't be 1450

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They would be 1350 ish

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Playing with 1450

graceful scaffold
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Are you 1450?

thick ether
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The game squeezes them in

graceful scaffold
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They were 1382 at the time of that match

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if you get me your username I can pull your MMR real quick and we can confirm the theory

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you can DM if you'd like

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I don't have to post the number publicly

thick ether
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What number?

graceful scaffold
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your MMR

thick ether
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Your a comedian

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I'll give you that

graceful scaffold
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What?

thick ether
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Goodnight

graceful scaffold
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No I'm being serious

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I'm trying to help

viscid condor
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💀

graceful scaffold
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what

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mans just dipped 🤷‍♂️

viscid condor
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what mine

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nahnah

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i didnt understand what the conversation was aobut

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was it how 2 1300s got matched up

graceful scaffold
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Whelp, that's what I get for trying to spend two hours answering someone's questions NarbashLaughing

viscid condor
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answer mine pretty please

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wif a lil cherry on top

graceful scaffold
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Good thing I get to go back to being yelled at by the community for a matchmaker I didn't build because I'm trying to help teach people how all this stuff works

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💀

thick ether
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Your not exactly lakenator broski

graceful scaffold
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What?

thick ether
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Just your tone I think

graceful scaffold
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No I'm really trying to be helpful here

thick ether
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But you know that already

graceful scaffold
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I've spent an hour and a half on a wednesday night in my free time, I'm really trying to help or I wouldn't be here

compact geode
graceful scaffold
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I think average is like...12 to 15 per game? Something like that once you've stabilized

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First few games it's way more

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but to your point, you can totally go up or down by some amount of "ranks" (according to MMR target) with a strong win or loss streak

vague saffron
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just had paragon game, this one i gained less for the first time

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wild game youutbe vid tomorow kappa

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but like in that game

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if we just use the average VP

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its a pretty big disparity , wish i got 21 😦

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could you see what averfage mmr was for that game?

graceful scaffold
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I know this one without checking, since DizKraze was in a game someone had me look at a few days ago

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They're super underrated by rank and haven't played a ton of games sinze we fixed VP gains a few weeks ago

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If you subtract them out, the average is 1638 to 1625 by VP

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But also counting by VP in Paragon games gets silly, since cold is 2100 and you're 1500 but you're the same rank, it just gets impossible to keep things any kind of comparable when there's a bigger gap between 1 (coLd) and 26 (you) than between you and someone in gold 1

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Plus if anything, y'all were "underrated" by VP but won pretty handily

sacred ice
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i feel like kinda bad for J ... idk how that all is so hard to grasp for a lot of people ... i mean you could say they need to work in performance somehow but other then that i dont seee an argument heree

pallid sable
sacred ice
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i know

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but you kinda could bring in the argument, idk about how hard it is im the consumer you need to provide

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thats not my standpoint to be clear

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but thats what i would consider a logicly sound point

pallid sable
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Yeah I agree

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Tbh there’s a lot we don’t know about ranked

sacred ice
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mybe you could also ask for some more transperency or increased or decreased gains in MMR

pallid sable
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Would’ve been nice to get some clearer guidelines and how it works. Who you can queue up with etc.

sacred ice
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or thighter bracketing

pallid sable
sacred ice
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but in my case, i dont play a lot of ranked till now and if i do i play with a friend so i know im in lobbys where i dont belong most of the time, so i proberbly skew matchmaking a lot too

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and it often sucks ass, cause my games when i duo feel crazy unbalanced at times

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but hey i see why that is the case

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and id hope that is what more people would see

rare quarry
sacred ice
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why not?

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it tells you vs wich players he usually winns or loses

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if he did play enough games that is

iron depot
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So then 40 people get express priority to potentially ruin peoples experiences, because checks notes those 40 people are the only ones who exist in their rank?

I feel like there is definitely a better way to balance the system out than shoving them in with players of a much lower skill bracket.

rare quarry
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you can read that someone is a good Kira carry just by looking at MMR 1742?

How bout this guy: MMR 1741? Is he a good Serath jungler?

sacred ice
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nah i dont

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  1. id hope everyone who is out of silver has some knowledge of the hero they are picking
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  1. id hope in draft they are asking for roles they are self asssured in
iron depot
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To me, it sounds like this is what the system was meant to do in the first place.

It sounds like this system is intented to get people to spend as much time playing as possible in order to get actual fair games.

sacred ice
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i feel like its obvious that results would improve with games played

iron depot
# sacred ice i feel like its obvious that results would improve with games played

I mean yeah, obviously. The results would improve with games played. However, I feel like if I have to spend a ridiculous amount of time in order to get games that properly respect my skill/time - I'm probably just going to find another way to spend my time.

Its fair that they need time + games played in order to improve how fair the matchmaking can be. At what point does that curve of time + games played become a bit too much though?

Why would I spend my time playing 200+ games just to get to games I can finally enjoy, when I could just spend my time actually doing something I enjoy?

plain plaza
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Shouldnt both MMR and VP be based not on just win/loss but on PS in match? If a team wins a game the guy with 40 kills and 400 PS will have same gain as guy with 0 kills and 30 PS.

graceful scaffold
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Creating a gap from the rest of the community

plain plaza
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I remember long time ago i played Bloodline Champions and there was score in rating games. You perform better - you gain more rating when you win and you lose less when you lose. It was simple and effective, sadly the game died.

graceful scaffold
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You can't "score better" because statistics don't really measure contribution

iron depot
# graceful scaffold That statement really only applies to the top of the top of the top folks trying...

I mean I've been avoiding playing the game for nearly a month now. I only played a single game like a week after 1.0 drop just to see how everything was going. What Sei described, is basically what I've had to deal with in many of my games.

I will pop on for a couple games, have to wait 10 minutes or so for one - only for that lobby to disband because some child didn't get their desired role, wait another 10 - 15 minutes for a game, only to have that game be an absolute nightmare that I did not enjoy at all. Either because someone on my team threw or dc'ed, or because the other team had a solid 500+ mmr up on us + our worst guy could not stop actively throwing himself into the meat grinder.

I am at gold and playing in casuals, if these are my experiences and I'm hearing someone in Paragon having that same experience - What is my incentive to even bother with 1. Ranked and 2. the game in general?

graceful scaffold
plain plaza
graceful scaffold
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Totally valid complaints about queue times or players disconnecting or whatnot and that sucks.

iron depot
graceful scaffold
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The number of play styles and variables and heroes and roles are immense, and no human can come up with a formula for "percentage of win added" that will be more accurate at predicting future games than just looking at actual wins and losses, that by definition are the sum total of all of those invisible contributions along the way.

graceful scaffold
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Or if those screenshots are from before march of this year

iron depot
graceful scaffold
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Casuals don't have queue restrictions for parties

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1750 on OC's system was diamond 2

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I was there, and partied with friends in gold and silver all the time because they were my friends

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There's not the same queue freedom in ranked, for just that reason

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1 duo partner, and you need to be within a certain range of each other to queue

iron depot
graceful scaffold
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But then if I'm "D2" in casuals and one of my best buds picks up the game, how do we play?

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A smurf would be worse because then I was hiding my actual strength from the matchmaker

iron depot
graceful scaffold
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Strict matches are what ranked is for

graceful scaffold
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Casuals make the best-balanced match it can with unrestricted parties, while ranked is there with stricter bands and limited parties.

iron depot
# graceful scaffold Strict matches are what ranked is for

I mean, I'm not saying casuals should be exactly like ranked. However, I can imagine how frustrating it would be for someone newer to the game to have to deal with some of the matches I've had to go through. Tbh, if I wasn't as much of a fan of Paragon and wanted to support Omeda, some of those matches absolutely would've made me put down the game. It'd be discouraging to find out that I can go up against someone THAT much better than me in casuals. At that point I would be incentivized to play ranked, but ranked is limited.

graceful scaffold
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Ranked currently covers 90% of the played games a day, when you look at the population curve. It certainly sucks for those that work odd hours or are otherwise limited when it's off and I sympathize, but for the vast majority of the player base it's available for the vast majority of their usual play time.

iron depot
graceful scaffold
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14 on weekdays I think, 16 on weekends? Something like that

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Every day

iron depot
# graceful scaffold 14 on weekdays I think, 16 on weekends? Something like that

I guess that is a good majority of the day then, but that kinda worries me to hear that 90% of all matches in a day are taking place in a 14-16 hour window and that window is only when ranked is available.

Its a stretch, but it could be a sign that something is wrong with casuals and that perhaps ranked is the more enjoyable experience because of its stricter queue.

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But then again, I don't know what the statistics are for similar games, so that could be the right percentage for that sort of thing.

graceful scaffold
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Nah, just the reality of sleep and stuff

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You could say 90% of people are asleep between midnight and 8am, right?

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If that's true, they're also not trying to play pred

iron depot
graceful scaffold
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EU and NAEast

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Separate hours

iron depot
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Ah, so it got open to two thats good. That makes more sense then.

graceful scaffold
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Nope always open with two

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From the get-go, but yes the hours are different in each to match the population

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Ranked is closed when peeps are asleep

iron depot
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I thought it started out with only one? I thought I remembered complaints about peeps not being able to play ranked due to the server times elsewhere or something.

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Maybe they mightve been SA.

graceful scaffold
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And ultimately it expands to cover the night owls too, but that's a very small group of people

graceful scaffold
iron depot
graceful scaffold
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Yep if you're in California the hours will be a few off alignment relative to NAE in that it'll start a little early and end a little early relative to most people's work/school/sleep schedules, but even now there's still tons of primetime overlap for those folks.

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Ok I have the day off and need to go make breakfast so I'm going to dip for now, if you've got other questions leave them here and I'll cycle back later.

iron depot
plain plaza
vague saffron
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did someone delete my message?

iron depot
vague saffron
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saying i gapped the enemy team.

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i think it got deleted

iron depot
vague saffron
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moderation in this disc is just so bad now.

iron depot
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Extremely heavy handed.

vague saffron
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oh wait bring it bac to topic before we get timed out

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match making needs some work

iron depot
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It really does imo. Especially in casual. I'd like to know the percentage of how many players, during the time where 90% of the games players are active, are playing ranked and playing casual respectively.

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Because if the ranked% is exceptionally higher, I feel like that could mean casuals could use some work. And imo, from all my experience I would say it definitely does. I'm by no means a terrible player, nor a great one. I'm very average/slightly-above average.

If I'm getting paired up with people a few positions away from Masters while I'm in mid gold, that's kind of a problem - regardless of the fact that it's casuals. I would still like to have a fair match up, especially if I'm locked into that match for 30+ minutes and will take a growing penalty if I decide to leave.

If casuals is meant to be so casual, then there shouldn't be a penalty for leaving or something. Which is not what I want, but it's an alternative if we just can't get slightly stricter matchmaking. I'm already waiting 10 - 20 minutes for a single match anyway, I'd rather take 5 - 10 more if I have to for a game I truly enjoy.

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Its not fun going up against bronze players in the 200's and it's not fun going up against diamonds in the 1750's either. I don't want either of those. I should be with platinums and silvers at worst/best if the system really needs to match me up with someone.

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I can understand why it reaches so far out at the higher ranks, but it makes little sense at populations where the most people are.

tulip trout
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So I kept up to date with the whole thread and thanks to JShreds for answering every question so patiently.
I understand everyone starts at 1300 internal hidden MMR. I kinda don’t understand why.
When u look at this picture u can see two bronze guys who have 6 games between them who got matched with silver/gold players who spent way more time on ranked and my guess is just because they have a winrate of 50%.
This is one example of many what gold players experience right now.
And I can tell from listening to others, that this does not feel fair for people who spent way more time, climbing in ranked to get matched with others who have just started playing ranked.
Just my opinion, maybe worth looking into.

native pasture
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i Have been reading most of the post, and understand the difference between VP and MMR. But one thing is confusing me, WHY dont you show the MMR as the Ranks??? it would be much better for people to understand and see that the matches are "fair". if you hide the real skills of a player i don't see the point in Rank matches.

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Wouldn't it be easier to just start at silver 1 or whatever like any other game, if the MMR is doing exactly this right now?

graceful scaffold
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Would similarly show someone as a high rank if they started off really well because a friend carried them, even if they didn't "earn" it with consistent play at that level.

covert prairie
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I think eventually some of these concerns could go away if future seasons have placements assuming at the time ranks are filled up with a decent amount of players so players can accurately be placed

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Rather than every season everyone restarts at Bronze 3

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Which I assume would only happen if MMR would also reset with it

graceful scaffold
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I don't want to say those kinds of placement matches are a bad idea, but somewhere 1000 comments above we had a discussion on it. "Strict" placements (first X matches are special) suffer the problem where they HEAVILY bias someone's ranked season and willingness to play based on a very small sample size of matches.

covert prairie
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If we hard reset I don’t mind but in my opinion it can’t be every 2-3 months

graceful scaffold
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You mean hard-resetting everyone back to baseline every few months?

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Yeah I'd hate that too

covert prairie
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Yeah

graceful scaffold
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I don't think/hope that's in the plans for future seasons

covert prairie
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But with soft resets I imagine you’d just reset Paragon players back to like Diamond 3 for example

graceful scaffold
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I think that's how most games handle it, as more of a "crunch" mixed with higher initial MMR variance than a full reset back to baseline

covert prairie
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Yeah

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Overwatch does do that, but with placements

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Meaning they can’t place lower than that rank

dim carbon
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Marvel Snap does it

slim wave
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in ranked, does duo queueing make matchmaking different?

pallid sable
hushed wave
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This is what I brought up with my example too, except in my example we had to go against tip top players.

How I understood it is that your MMR is super inflated, and your VP hasn't caught up. In your case you don't have that many ranked games so that is understandable that you are still climbing VP.

The "super" part of the inflation part is from them tweaking the MMR algorithm which quickens peoples climbs to their appropriate level. Whatever tweak they did to the aggressiveness to MMR changes threw people with long winstreaks (in your case 11 wins in a row) against much higher MMR players.

Don't lose hope, you'll drop to your correct MMR just as fast as you skyrocketed to that high of MMR.

pallid sable
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i hope i dont drop to "my" MMR tho haha

hushed wave
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To beat the point to death.

Before MMR increased slower than now, so you were able to win, win, win. They then suddenly made MMR increase faster, which backfilled all your games to make you much higher MMR than you were before they made the change.

graceful scaffold
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Won't be silver for long

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nor should you be

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don't even have to check MMRs to see that

graceful scaffold
pallid sable
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makes sense was just a bit confusing as to why we were facing a full team of plats all of a sudden, as when I was solo it felt more "balanced" in terms of the ranks (ik thats not how it works but you get my gist)

graceful scaffold
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Do you think you should be in silver?

pallid sable
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no defintely not

graceful scaffold
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Yeah exactly

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The game is trying to place you with your people, and your rank will catch up.

pallid sable
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gotcha

graceful scaffold
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You could play against only silvers and destroy them, but then your MMR gains would be restricted and it would take longer to pull you up to where you should be.

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The system is "testing" you basically against higher opponents, because it thinks you deserve to be there. With a big gap between where it's placing you (MMR) and your rank (VP), it'll close that gap quicker.

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You probably see that you're gaining more VP per win than you lose per loss, by a considerable amount. That's the system moving you up by ranks to where you should be.

pallid sable
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makes a lot more sense now, thank you

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yeah with the 3 matches I played today lost 2 won 1 and still had a net +10VP so makes a lot of sense

slim wave
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ty jshredz TerraCheers
i was very confused lol
i was blaming onion for rigging my games

pallid sable
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ty ty ❤️

graceful scaffold
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The game knows you're not bound for silver for long, so it's trying to get you up out of there. Once your rank matches the MMR target you'll get balanced gains, so it's to your benefit to get in harder and harder lobbies and keep winning so you keep getting imbalanced VP gains.

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And also more fun matches that better suit your skill

pallid sable
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very true

slim wave
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hm but that feels a bit counterintuitive icl
i understand making someone who should be plat but is in silver, play against silvers would be unfair but they would get out of silver faster if they played against silvers and gained increased vp
valorant for example does double rank ups for some niche cases

but it would lead to worse game quality
and in a ranked system without placements, i can see the current way being the better way

pallid sable
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so if we're silver and beat plats

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we get a super high VP gain

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right?

graceful scaffold
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there's an extra layer in there, oh oniony one

pallid sable
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gotcha haha

graceful scaffold
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MMR says "I think this person is plat, let's put them in plat games"

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at the end of the game, the system does the normal MMR adjustments based on that lobby

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and then says, "how far away is their rank from their expected rank at this mmr?"

slim wave
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ahhh right cos that way would take a dynamic vp gain system depending on how you play

graceful scaffold
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it then adjusts VP gains/losses based on that discrepancy

#

if you're underrated, it assumes it was an unlucky/bad game and goes easy on you because your MMR still says you should be higher

#

or if you win, it says "I knew it! Give that person some big points and lets keep climbing."

#

once you reach the rank that is expected of your MMR, gains/losses are even because you're where your current skill says you should be

slim wave
#

ah i see
thank you

graceful scaffold
#

MMR is essentially saying "I think this person is XXXXX rank, but I want them to prove it"

#

If you hold your MMR at that level, the VP gains will pull you up to that rank

#

but you need to actually play the games and prove the MMR you reached wasn't a lucky streak or fluke or whatever

#

and if you play enough, you'll get there and can say for sure you earned it

tulip trout
graceful scaffold
#

It's a slower system than some other ranked methods to get to the high ranks, but it ensures that the people there have proven it

graceful scaffold
tulip trout
graceful scaffold
#

I need context amigo

tulip trout
#

Murdoch 4 Games, fey 2 games…

graceful scaffold
#

Yeah?

#

Everyone starts somewhere

viscid condor
#

looks like they did pretty good too

pallid sable
#

^

tulip trout
#

Why do gold 1 players with 100+ games have to play with people who are still trying out ranked?

viscid condor
#

if u ignore the vp the game looks mad balanced and even

#

those bronze players in reality are around that skill level

#

they just havent played a lot of ranked

slim wave
tulip trout
#

So standard games count for ranked? That doesn’t make any sense

#

Those are two different game modes

viscid condor
#

no they dont

#

but that murdock and fey were probably undefeated

#

in ranked

#

so they put them in a higher tier match to see if they could perform there

tulip trout
#

They have a 50% winrate in their 4 and 2 games they played ranked, not a very big pool of stats

vague saffron
#

U guys fail to grasp though, that some people only know 1 role or character

#

U can get 3 main mods for example

#

Mids*

slim wave
vague saffron
#

And hell none of them can get mid and they kinda suck

viscid condor
#

murdock won 2 and lost 2 ranked?

slim wave
tulip trout
tulip trout
viscid condor
#

but they did very well that game

#

they obviously belong

pallid sable
#

well the MMR they start with is higher than bronze thus they get matched with people above bronze, until they drop

viscid condor
graceful scaffold
vague saffron
graceful scaffold
#

But we'll still explore it

vague saffron
graceful scaffold
#

Like we're open to exploring anything

graceful scaffold
vague saffron
#

Yes

slim wave
graceful scaffold
#

Shouldn't affect you homie, you're in the big leagues now

vague saffron
#

Don't matter I care about the community

tulip trout
vague saffron
#

Level 20 sounds so low...

#

And to be placed at 1300 mmr

graceful scaffold
#

It's still like 50 hours or playtime or something like that

vague saffron
#

Lord

graceful scaffold
#

or 100? I forget

slim wave
viscid condor
#

its a long time

vague saffron
#

Levels.

tulip trout
vague saffron
#

Not heros

slim wave
graceful scaffold
#

I mean I walked into Paragon (the game, not rank) and just kinda smoked off the bat because of Smite

vague saffron
#

Just buy them, makes smurfs to easy as well

graceful scaffold
#

I know a bunch of League folks did that too

tulip trout
#

Not skill

slim wave
vague saffron
#

I mean I'm hoping y'all's season 2 is better experience

graceful scaffold
#

My account for testing features and stuff has more than 100 games and still isn't close to level 20

vague saffron
slim wave
#

and even fewer people that will spend money on a new game they havent even reached level 20 in

vague saffron
#

Ez clips

#

But I guess how many will

slim wave
graceful scaffold
vague saffron
#

Paragon is to easy. NEXT.

#

When ai bots

graceful scaffold
#

Relax papaya, lots of stuff getting looked at and improved for the future (including your feedback), I promise

vague saffron
#

Ill be waiting... Don't got much else to do but act like a rampage on stream

graceful scaffold
#

It's why the people love ya

graceful scaffold
tulip trout
graceful scaffold
#

Or were they trying something goofy they saw a streamer do

#

I mean they don't actually get placed with higher ranks

#

they get placed at the average

#

(which, because math and stuff, is wherever people get placed)

#

If you need 200 or whatever pred matches to even access ranked, you have to assume they're not total newbies

tulip trout
#

Or someone going afk, getting banned a lot.
Let everyone play their first I don’t know 20 games in their rank and test them afterwards.
They wold not climb and would stay down there instead they get matched with gold and silver players

graceful scaffold
#

But that's where they start

#

Average MMR, and they get tested at the average

#

if they win more than they lose, they go up above average

#

If they lose more than they win, they go below

tulip trout
graceful scaffold
#

What do you mean?

#

They had 2 games at average MMR

tulip trout
graceful scaffold
#

what am I looking for?

tulip trout
#

Fey 2 matches 50%wr, Murdoch 4 matches 50%wr

graceful scaffold
#

Yep

#

So they're still around average mmr

#

probably like the rest of the lobby

#

also one of those players had 17 kills

tulip trout
#

I know, that’s not the point, even trolls start with average mmr

#

Let them be trolls for 20 games and u won’t see them in higher ranks

viscid condor
#

ok but why is 800 vp and 0 vp average mmr still

graceful scaffold
#

You start with an MMR equal to the average, and if you maintain that you end up with a rank in the silver/gold range I think

viscid condor
#

i see

tulip trout
#

Do u get my point?
Trolls even with a good MMR would get reported and banned and without them this game is so much more fun
So give everyone a certain amount of games before matching them with higher ranks, the players who have a „internally higher hidden MMR“ would be able to carry anyway so no problem there

graceful scaffold
#

I'm sorry, I'm struggling a bit here

#

If you mean a separate pool of only players with limited ranked games, you can't really test them or let their MMR go up/down, because they're only playing against people that also haven't been placed

tulip trout
#

I thought MMR is based upon stats?
So if they have a above average KDA and winrate over 50f why wouldn’t their MMR go up?
We don’t know what goes into the measurement of MMR because it’s hidden, so I can’t really speak to that

graceful scaffold
#

MMR is based on wins and losses

tulip trout
#

Only?

graceful scaffold
#

Well, relative to the MMR in the match yeah

#

not just "win + 10" or "lose-10"

tulip trout
#

Ok so they would go up for a win and down for a loss?

graceful scaffold
#

Yep

tulip trout
graceful scaffold
#

You can't start someone somewhere and not have it be average

#

Without a super funky biased distribution (which we do in standard, but doesn't work for ranked)

graceful scaffold
#

Two people enter at 1300

#

One wins, one loses

#

The amount of MMR gained is equal to the amount lost

#

What is the average of those two players afterwards?

tulip trout
#

130Ăś

graceful scaffold
#

rinse and repeat infinite times, what is the average?

#

still 1300

#

If we started people at 1000, the average would be 1000 for the same reason

tulip trout
#

But still, good players with an above 50f winrate would climb

graceful scaffold
#

correct

#

that's what happens

#

new players start at 1300, and if they win they go up

#

if they lose they go down

#

if they equalize at 1300, they stay at 1300 and occasionally get future new players appearing

maiden relic
graceful scaffold
tulip trout
#

I know that this is what’s happening, I was just showing the problem with that, getting trolls who have 4 or less games in ranked in my lobby, this shouldn’t be a thing after having made over 100 ranked games and having settled in gold 1
As I mentioned if they would have a longer phase before getting „tested“ u would not find those players in higher ranks than bronze
I guess I just have another understanding of how new players should be placed in ranked.
Or maybe I just suck at this game, haha

Still thank u very much that u have tried to explain this to me, I’m still amazed of your patience 😉

maiden relic
#

This is gold tho

graceful scaffold
maiden relic
#

But i had it happen in plat

#

But i notices when i just restart mm after 1 min i get higher ranked players instead of the bronze and silver

#

So every time i hit 1 min of mm i just restart it

maiden relic
#

I had a bellica same skill

tulip trout
maiden relic
#

Not knowing the game

#

Sitting still not last hitting etc

tulip trout
maiden relic
#

Thats not someone that has 80% win lose right ?

maiden relic
#

Not listening to pings etc

#

End game she had killed 17 minions

#

We won but ye

#

I just called her out like everyone else on the team lol

#

Got muted again

#

For like 7 days or longer idk

#

Thats why i wanna know if its normal

#

To get bronze players in plat

woven bay
#

im having the same issue i put in a lot of work to solo to gold two. i finally get there and all my matches are with bronze players or people who havent been placed yet. they go double negative and surrender my games, but everyone on the enemy team is gold/plat??? ranked matching is hot dog shit

graceful scaffold
# maiden relic

Looks like the same thing, that game is "centered" around gold 3 based on the ranks

#

New player, average MMR

graceful scaffold
#

Reaching gold 2 is certainly an achievement, but in terms of raw MMR you're still on the way up and may be placed with newer players that are also rising

maiden relic
graceful scaffold
#

Every game is going to be a distribution of some type

maiden relic
#

The zarus has 200 vp

#

Same for the morigesh

graceful scaffold
#

it's the same thing, it always is

#

they had the two highest KDAs on your team

maiden relic
#

I didn’t play well that match so can’t blame them tho

#

Ye ik

#

They where good lol

graceful scaffold
#

I mean, question solved, right?

maiden relic
#

Just wondering why they ended up in the mm y know

#

I don’t mind if they can play good

#

Good coms etc

graceful scaffold
#

That's the whole point of the system

#

Their MMR was high enough for that lobby, and that indicates they were good enough for that game

maiden relic
#

Would love to see more pings like enemy blink on cd etc but thats a diff topic

#

Also bellica skin enabled when ?

graceful scaffold
#

they haven't played enough games so they're not just automatically awarded "gold" or "plat" or whatever ranks without more time spent proving they're that good, but their MMR put them in that match for a reason

maiden relic
#

Like apex does

#

For example idk

graceful scaffold
#

Because everyone started from the same place this season, because it was the first season

#

There was nothing to place against

maiden relic
#

Oh okay

graceful scaffold
#

Placements implies that there's a bracket you get moved up and down on to test where you should land, but if there's no ladder you have nothing to test

maiden relic
#

I see

#

All good tho

#

Its just frustrating some players don’t use coms

#

Even if plat

tulip trout
fast apex
# graceful scaffold Placements implies that there's a bracket you get moved up and down on to test w...

Hi, just one question, there's been tons of questions about VP gain and loss affected by the performance of the player during match?
Right now there is no reward for doing your best while you get matched with people who complain that people in ranked "sweat too much" (its supposed to be the top competetive mode, if they dont want to play their best then i think its not good to keep them at the same level)

dim briar
# fast apex Hi, just one question, there's been tons of questions about VP gain and loss aff...

You should get a higher rank after some time, if you play better. If you have the same rank with someone always trolling you should have the same skill like him, when he is trolling.
Problematic are players who are sometimes playing their best and sometimes playing meme stuff, because they will be in lobbys with skill level something between both of that, so if they play for real they will somehow be smurfs and if they play some stupid fun builds they will lose the game for the team.
Besides of that even if meme builds are working for people on that elo, it is just not fun for players who are taking the game seriously.

normal rose
fast apex
normal rose
#

if stats have impact in your vp changes it only leads to players trying to maximize stats to gain more/lose less

#

you are about to lose? quick, run to duo lane and take all their farm so you lose less vp

#

sup? doesnt matter, take all kills

#

your stats do indirectly affect your intermal MMR changes IF they lead to you winning more games

#

and higher MMR means you gain more vp

fast apex
#

Games were higher quality for OC rank than currently. They just dont care now, they loose the same visible amount no matter what

rare quarry
#

@normal rose you assume the same stats apply to all roles. In this case yes, a support would be incentivized to take kills himself.

Role specific stats could indeed improve overall gameplay. Encourage the jungler to clear enemy jungle.
Encourage the offlaner to kill turrets elsewhere.

Since Pred tracks locations to each event, stats based incentives could be more complex.

Encourage offlaner to kill turrets else after he killed opponents offlane tower.

normal rose
#

doesnt matter which one you count or how you weigh them

#

an offlaner prioritizing killing his turret over helping his teammate not die is not something you want

#

if your stats lead to you winning more games, you gain more mmr

#

if your mmr is "too far apart" from your VP, you gain more vp

dim briar
plain plaza
#

And its wrong, it shouldnt be like that.

#

You shouldnt be equaled to worst teammate.

#

There are stats of damage and healing done, there should be stats of CC done, objectives and structure damage. PS should be calculated out of that and VP shouold be based on PS.

#

I think omeda's and many more companies problem is that american-european mindset that "everybody is a winner" when you have prizes for participation. While in reality the better you do the more you have. And if youre doing bad youre going broke. It should be a thing for our VP.

normal rose
#

If that guy keeps going 0-15, he will lose mmr much faster and his vp will drop too

plain plaza
#

I mean dont you really find it wrong that total value of player is based not on personal performance but on vague win-loss ratio which in half the games doesnt show the correct picture?

#

I have 2 games here in first ive lost but ive done good and shouldnt lose vp. In second i won but ive done really bad and shouldnt gain any VP.

strange shard
#

We dont care about matchmaking Right NOWWWWWWWWWW we want games improvements instead of skin !!! and then matchmaking will follow

normal rose
#

cuz math

graceful scaffold
#

How about a muriel that's great at timing their shields, or a grux that bullies out their solo laner early?

#

Or a grux that bullies out their solo lane opponent vs. an iggy mid that doesn't get many kills but is always on time to burn down objectives?

#

There are SO many variables that add up to helping your team win or lose, and so many different valid playstyles on so many heroes in so many roles, that no formula can accurately predict your "win contribution".

#

MMR isn't about rewarding you for putting up good stats, it's about trying to assess your probability of contributing to a win at any given level of play so it needs to be as accurate as it can be. The only way to really do that is to boil everything down to whether or not you won or lost, and then over time building up a picture of how often you win or lose with or against expectations.

iron depot
graceful scaffold
#

It's an arbitrary formula that compares your statistics to other statistics, but how do you measure things like the quality of dekker cages, or shotcalling, or any of that stuff that can't be measured statistically?

#

PS looks at your damage, kills, farm, etc., but that's only a slice of your actual team contribution

#

If I'm a jungler that totally mercs enemy players over and over with tons of farm and kills but I just REFUSE to do an objective, I'm going to lose teams the game with a great player score

iron depot
graceful scaffold
#

Also how do you account for things like shotcalling, communication (both in terms of using in-game pings but also keeping morale up and being positive), non-damage skills like dekker cage or good body blocking, etc.

#

the reality is, you can't, or at least you can't ever do it accurately

graceful scaffold
#

the easiest and most reliable way to see whether or not you helped your team win is just to see whether or not your team won, and do that a whole bunch of times in a whole bunch of games

normal rose
#

Its okayish as an avg across many games but actually not great to compare players within a particular match

graceful scaffold
#

It's a super neat heuristic for "did you frag or get bodied?" and I use it at a glance too

#

it's just not reliable as a predictive method for future matchmaking

normal rose
#

Ofc not

tawny basalt
# graceful scaffold It's an arbitrary formula that compares your statistics to other statistics, but...

I think there is theoretically a way to analyze all player stats in relation to winrate and extract a few important metrics that are very predictive of your win outcome. So small things like body blocks, shot calling, etc. are magnitudes less influential than say, kills and gold and thus don't need to be directly accounted for. If integrated with current w/l systems, I think you could have a system that predicts your skill faster and more accurately on average.

However, a fundamental issue with this is that it tries to fit a "correct" way of playing onto the entire player base when one of the core aspects of a moba is the vastly different methods of play. So, off-meta players would be punished for not playing "correctly" in the eyes of the system, despite it still being a perfectly viable strategy. Even if this wasn't a problem, this system would be a vastly more complicated and difficult system all for marginal improvements.

graceful scaffold
#

Once you reach a certain level of general competency in play, decision making becomes MUCH more important (relatively) than mechanics, because everyone at that level has mechanics

tawny basalt
graceful scaffold
iron depot
graceful scaffold
#

I play most of my duo games with a buddy of mine that has no prior MOBA experience and limited hero pool, and he's still coming to terms with a lot of moba mechanics. But he is an EXCELLENT decision-maker on objective timing and contributes to wins far beyond what you'd expect from his damage or kills tats.

#

He can do 10k damage in 30 minutes but we win with 4 fangs and 2 orbs

iron depot
graceful scaffold
# iron depot I mean I'd say its relatively small. It's very helpful and can absolutely sway g...

The awesome thing about MMR is it automatically adapts to the "important" skills at any given level. If mechanics are important in bronze, then if you have good mechanics you're more likely to win games in bronze and your MMR will go up. If mechanics stop being important and shotcalling and positioning are relatively more critical at higher levels and you're good at those, you'll be more likely to win games and your MMR will go up.

#

It's self-correcting

normal rose
#

I was trying to improve the PS system using logistic regression to wheigh the different stats depending on their correlation with the outcome of the match. Some (positive) stats actually correlate more with losing if they get too high, for example cs. If you farm too much you will be less present in teamfights and you are more likely too lose. Its really hard to give a meaningful measurement of a players impacz on the match just using his stats. And again, even if it was possible you would have people just trying to maximize stats instead of trying to win.

#

@tawny basalt

tawny basalt
#

thats me!!!

iron depot
graceful scaffold
#

The most most most important thing to remember is that MMR is designed and built to be reflective over time

#

You will carry games, be the best player, totally dominate, and lose

#

Messi and LeBron and Tom Brady have all lost more than their fair share of games while being the best player on the planet, because team games are like that

#

But that doesn't change the overall perception of them, because the important thing is longevity and consistency over time

maiden relic
#

I had so many games that i did so good but my team wasn’t it

#

But i had games where i was trash and my team did the work

graceful scaffold
#

And plenty where you played poorly and won anyways

#

Yep

#

Same for me too, and everyone

#

Just part of the unpredictability of human performance in small slices

maiden relic
#

Last games i did good but my jungler did no objectives etc

#

So easy L

#

Every role is important

iron depot
maiden relic
#

And its not all about 1 person being trash

#

I carried games that had 2 ppl going so bad

#

And i lost games where we went awesome

#

1 objective or team play cam change a lot

tawny basalt
# normal rose I was trying to improve the PS system using logistic regression to wheigh the d...

I imagine there are many other similar problems that would just complicate the situation a bunch on top of that. The weight of each stat wouldn't be the same for every elo, it'll change per patch, and it'll probably be different per region. I still think with enough dedication, time, and skill there would be a way to solve these issues and make it fairly accurate. It would still have to be accessory to current mmr systems and even then, it would still have some fundamental problems that I don't think you could ever get rid of.

maiden relic
#

The mm isn’t to bad but its not the best but even if you get a full plat team

#

It could still screw you up

#

Its not always the bronze

graceful scaffold
#

The areas of improvement are in making that MMR more predictive of expected performance when 10 players are all close together.

maiden relic
#

The only thing i really need is a swap role option

graceful scaffold
#

We can put 10 people together with identical ratings and have a lopsided game. Some of that is in MMR itself, a lot of it is also in game design to prevent snowballing.

#

It's a multifaceted problem

graceful scaffold
maiden relic
fast apex
# maiden relic It could still screw you up

Waaaaaaay to many people dont get that ranked is supposed to be top competetive mode in this game, but they just treat it like standard mode and complain that people sweat too much. Well we're sweating hard to get away from them

graceful scaffold
#

Not tomorrow

#

SoonTM

maiden relic
#

We can all help

#

By saying ill swap

#

And it might win the game

tawny basalt
graceful scaffold
tawny basalt
graceful scaffold
#

Making teams even by average is just a math sorting problem that's trivial for modern systems

#

Nope, always been that way

fast apex
normal rose
graceful scaffold
#

Even on the old system we didn't build, it was just a lot worse and slower at it (and we had less people)

normal rose
#

Those stats dont paint the whole picture and they can easily be manipulated

fast apex
#

My biggest wish atm would be 24/7 rank availability, cause right now many of us cant grind out the rank due to working hours irl

#

And we stopped getting rank changes already

graceful scaffold
#

When you enter queue, you have a rating. Let's say it's 1500 for the sake of argument. You initially look around for games where every player is between let's say 1480 and 1520. After a minute or so, you expand and say you'll take a game where everyone is between 1460 and 1540, and so on and so on. Actual numbers and rate of expansion here is not linear and I don't have them, but this is to illustrated the idea.

fast apex
#

No increments at all

graceful scaffold
#

Once you get 10 players that have all agree to be "in range" of each other, they're grouped together in a match

#

Only at that point are they sorted onto two teams, which is a max of only 252 combinations if everyone is solo and so it's trivial to just try them all and see what the closest average is. Those are then the two teams

#

#1 prio is find people that are close and agree to be in a match with each other
#2 which we can do a complete test every time and get the mathematical best average is the balancing step

graceful scaffold
#

Because pretty much everyone is asleep at the same time

#

(in a given region)

rare quarry
# graceful scaffold It's an arbitrary formula that compares your statistics to other statistics, but...

you say it's better to have a single value match making than to figure which of the minions killed, was the one that enabled the win? Why?

Why is it important to figure if one contribution was the one that enabled the win?

All contributions pave the way. You suck all game long, but the only Dekker stun you hit, that kills one hero, leads to surrender vote the enemy is now worth all the gold in the universe. Why?

That argument has many holes.

But I guess, we'll hear the same statements again why probably is not random, right?

The match quality is bad. We can debate if a single value is enough to improve match quality. If the answer is "yes, everyone just needs to play more to be placed at true rank" then we always say "you haven't player enough yet" or "the community hasn't played enough yet". Nothing will improve.

It's getting rolled hard or rofl stomping. 3 out of last 20 games were close. The other 17 were slap in the face.

I think, PS, or trend of last games, or role based values must be included. It's currently no fun, neither winning nor losing.

normal rose
#

if your stats dont lead to you winning games that other players of your mmr dont win, you dont gain mmr for them

#

your stats are baked into the match result, does it give an accurate representation for a single match? no, but it does over time given enough matches

fast apex
# graceful scaffold The challenge is that the curve of population is not smooth, it's an absolute cl...

Almost all of my friends stopped playing in any other time than the ranked availabile times(standard games stopped having meaning for them), so if we're to look at the given population during different times I guess it's only gotten worse with time and will be worse if we limit the ranked time.

I used to play for couple hours daily in the mornings, but now I just play couple hours weekly cause of timegate ranked.

Looking at almost no player retention we'll see less of them and if we stick to this scenario we will never have 24h up ranked cause naturally there wont be anyone to play in other times than 15-02am.

Why not just give us opportunity to even wait these 30-60min in queue if you worry about the player matching, I bet we all would gladly take even that, just to have a possibilty

graceful scaffold
#

Adding in overnights certainly helps the small % of people that work odd shifts and those folks are definitely important, but it's not as easy as saying "just open it" when the population drops off so drastically (and with it match quality and queue times) overnight.

fast apex
normal rose
graceful scaffold
#

Both

#

It was true before ranked, and continues to be true with ranked open every day

fast apex
#

If it hasnt changed then well, i guess we gotta start at the roots with gaining players back/stick

#

Thanks for the replies though

#

For once someone talk with us 🤌

graceful scaffold
#

That'll always be true, and always be a challenge for overnight ranked

#

Even at a point that it's available, match quality and queue times will always be proportionally MUCH worse overnight even if we had 10x or 100x or 1000x our population, because it's all relative.

graceful scaffold
#

Not your fault, just reality

fast apex
# graceful scaffold Even at a point that it's available, match quality and queue times will always b...

I realise that, it's the factor we take into account in any other moba, did it in league and Dota as well.

Its just that its decided for us if we want to risk playing it. Hundreds of my games were fine with no PS players and 30% of current steam player count(30% of 24h player peak)at these times you talked about. Thats why for me, while we have way more players, taking the opportunity away seem "unlogical"

graceful scaffold
#

Designing a system that works well for both peak AND for 5% of that peak is really tricky

#

You gotta remember any online trackers you find are both imperfect AND amalgamating every region together at once, regardless of their current time of day.

plain plaza
#

So much words defending current system here. I hope you all understand that current MM is BAD and should be reworked?

slim wave
tawny basalt
dusk parrot
#

I dont think bronze should be able to match up with golds. If you look at a game with a great ranking system. lets say rocket league. Bronze and gold are light years apart in the skill gap. I understand that a lot of bronze have over 1000+ games and some barely play ranked or just started. but the bronze that have around 80 games. shouldnt get ranked up with someone in gold. it makes it totally uneven and not even fun. I'm fine to wait in a longer Q for an even matchup.

sinful apex
#

I have been playing Pred almost every day since release and I just uninstalled after yet another completely one-sided match. The match making is the most abysmal I have seen in any game I have played in my life. it feels like 4 out of 5 games one team gets completely stomped, someone goes AFK, or some other BS happens. It's absolutely baffling to me that the devs try to balance the game by giving some abilities 5 more damage or whatever and call this an update, yet actually balancing the teams in a match seems to have no priority at all. For more than a year since release the excuse has been that the external match making service had some bugs and as soon as their own backend is finished everything will be better. Now we have reached full release and still most matches feel just as bad as ever in terms of team balance. I know that there have been a lot of posts about this topic and the answer by the devs is always that the average internal MMR numbers are even. Yet, if hundreds of people feel like the match making is bad maybe the devs should consider the possibility that these numbers do not properly reflect the actually skill level of players. There must be so much data to analyse by now that anyone who knows a bit about statistics could extract the actual factors that correlate with someone's skill and use this to improve team balance instead of just taking raw winrates or whatever you use to match people. Saying that the game is too complex to properly predict a players performance seems ridiculous to me and basically invalidates the whole field of psychology. I have been quite invested in this game and I'm actually a bit sad that the devs seem to be unable to realise its full potential. Maybe I will check if anything changed in a couple of months but until then I will look for something else to play.

graceful scaffold
#

consider the possibility that these numbers do not properly reflect the actually skill level of players
Yes, this is definitely true and something we've covered extensively above. You cannot perfectly predict human performance with a single number, MMR is just a best-current-industry-standard to try to do as good a job as possible in aggregate.

There must be so much data to analyse by now that anyone who knows a bit about statistics could extract the actual factors that correlate with someone's skill and use this to improve team balance instead of just taking raw winrates or whatever you use to match people.
Nope. We just had the same conversation earlier today, I'd recommend reading back through it above.

Saying that the game is too complex to properly predict a players performance seems ridiculous to me and basically invalidates the whole field of psychology.
I don't really know how to respond to this one. Use as much psychology as you want and let me know who to bet on in next week's NFL games NarbashLaughing

dusk parrot
#

how bout we stop letting one rank play with another rank? as in stop letting bronze, play with silver, and silver play with gold, and giving both gold teams a silver? it dont make sense i think we would all be okay will a longer matchmaking. if your not the same rank you shouldnt be able to play with each other...? i think that would benefit everyone playing ranked?

#

i get it paragon should be able to play with diamond? thats fine but gold shouldnt play with bronze or silver.

#

totally different.

#

i think that would be fair each rank has three steps? so yeah.

warped imp
#

This isn’t needed in the slightest, no point in typing this out.

Please refrain from doing stuff like this again in threads so that they stay constructive and aren’t argumentative for 0 reason. Thumbsup

dusk parrot
#

sorry silver ecli

#

ill try not to be rude to people.

#

-.-

sacred ice
#

if the internal MMR reflects yours they should be in your lobbys

#

is it realy that hard to understand

#

if i win 15 of my first games in ranked and im bronze 2 i hope i dont play with bronze 2 players

marsh oak
#

but i agree with your point lol

sacred ice
#

bro it was a figure of speech

#

oh okey 😄

marsh oak
#

Excluding adding a role queue, i'm not sure how much more they can do to improve the current matchmaking for ranked

sacred ice
#

if they add a role Q now im quitting pred

#

no way that helps in the current situation

marsh oak
#

It would

sacred ice
#

to get 45+ min Q times in Plat and diamond

#

sure

#

it will help with that

marsh oak
#

that's a playerbase issue

sacred ice
#

true

#

so we cant do that now

marsh oak
#

matchmaking issue can be reduced with role queue, but if the playerbase isnt big enough to support role queue then you cant implement it

sacred ice
#

yes thats what i was playing for at in my first comment

#

only thing that would fix MM is if you would see your own internal MMR

#

then people would stop crying

#

but others would say : why is there Intenral mmr and Rank blabla bla

#

so i guess thats all fucked

marsh oak
#

I don't think showing internall MMR would fix people crying, it would just give them something numerical to cry about

#

it's the same dozen or so people, constantly moaning

sacred ice
#

i mean it would show people that the players who are in the lobby all have an alomst identical winrate

marsh oak
#

unfortunately most people don't understand math

sacred ice
dim briar
#

You can look at the winrate and often it is quite different. Besides of that winrate doesn't mean that much. You can have a 50% winrate on a 1800 mmr lobby and a 50% winrate on a 900 mmr lobby. People who are playing in their supposed elo for a long time are more closer to 50%, people who are climbing the ranks do have a higher winrate.
Another thing is if you can climb with a 50% winrate or not. On internal mmr maybe not, on the showed rank you can do that for sure.

graceful scaffold
#

Only up to the "target" rank for your MMR. If you've reached the rank corresponding to your MMR, you can't climb at 50%.

vague saffron
#

was getting like 21+ 17 down

#

after this season, mm might start getting better

#

but

#

player base will still be a issue

#

also

#

do u have any data that shows the most selected role in que?

#

in order

graceful scaffold
#

Instinct and experience suggest mid first support last, but closer than I'm used to in other games

graceful scaffold
vague saffron
vague saffron
graceful scaffold
vague saffron
#

thats true

graceful scaffold
vague saffron
#

hehe

graceful scaffold
#

I got a ways to go for Paragon

vague saffron
#

steel op now baby, you can climb it now

graceful scaffold
vague saffron
#

now we need steel twerking

pallid sable
#

this thread isnt for ranting

maiden relic
indigo ocean
#

@graceful scaffold this might be the first negative winrate paragon player that you said was impossible. Unless omeda city has incorrect numbers

indigo ocean
#

yea

#

omeda city could be incorrect

#

but I have no idea

graceful scaffold
#

Those numbers don't seem right

#

Their OC account says they have a 52.6% win rate and 2.71 KDA

#

If you sort matches by "ranked", they have 51 pages and 510 matches, but the whole account page supposedly has 584 matches.

slim wave
graceful scaffold
#

47% of 510 is 240 wins in ranked

#

52.6% of 584 is 307 wins

#

So in order for those numbers to line up, they must have won 67 out of the other 74 matches, ya?

#

No more than 7 losses total

#

There are 6 losses in their last 10 pvp games

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7 more on the next page, which means the numbers can't add up

indigo ocean
#

Ill have to sort mannually but ill do it if he hits paragon to see how it adds up

graceful scaffold
#

Even putting aside the math not working, they just had a 6 game win streak in diamond 1 with an average KDA in that stretch of better than 4, and I'd be highly surprised for them to be that good with a 47% win rate

#

@indigo ocean I can do it with math by pulling game records tomorrow, but either way I just proved above that at least one set of Omeda.City numbers are not adding up correctly because the math doesn't line up

indigo ocean
#

yea thats fair. but still curious

graceful scaffold
#

For sure, I'll report back

#

eh screw it it only took a few seconds to modify an exist query

#

52.9% win rate in ranked @indigo ocean

#

OC display is incorrect. If you go to the "statistics" page of the player profile, it's only counting the 74 non-ranked games, in which they do have 35 wins in 74 non-ranked games for a win rate of 47%. I won't tag C0re this late, but it appears to only be showing non-ranked win rates on that page.

normal rose
#

I wanted to add filters for that in the future

graceful scaffold
#

It's just PvP right now

normal rose
#

Ah ok

#

Yea dont remember tbh 😄

graceful scaffold
#

Heh, no big deal

#

I just like detective-ing

normal rose
#

😄

#

I will eventually add filters there & also on profiles so you can see stats for each gamemode seperatly

dense monolith
#

they should start punishing ppl for trolling

pallid sable
dense monolith
#

i mean deranking or resetting stats would be awesome

vague saffron
jagged flume
#

match making is stup* as fuc*

jagged flume
#

Now i play with whoever, bronze, silver, gold, plat, and often times bronze is better than plat. I don't understand what the point of the rank is

slim wave
jolly cairn
#

It’s amazing how much the population DOESNT KNOW and can’t seem to UNDERSTAND😭. I’ve stopped bothering tbh

1000+ messages with tons of great insider context and buddy couldn’t be bothered to even glance at it considering he cares enough to make a comment about it.

jagged flume
#

match making is stup* and nobody will ever understand it except for a few people you can count on one hand to whom the dev explained it, and always everyone will come here to complain. when is there mmr why i cant see it. i dont get it.. why is there vp? why can't it be easily understood without having to read the manual?.. i have no time and energy read 1000+ messages

outer bloom
#

Explain this why Dimonds players can't play duo rank with gold players but they get gold players in their team kidding

outer bloom
# pallid sable 🤷‍♂️

Predecessor game: "Oh, sorry, you're a Diamond player. Clearly, you're way too fancy to play Duo Rank with a lowly Gold peasant."

Matchmaking: "But hey, no worries! I’ll just throw three Gold players on your team anyway. Good luck with that!"

pallid sable
#

I don’t work for Omeda broski

outer bloom
pallid sable
#

I don’t know the ins and outs of the game other than what’s been shared here

outer bloom
slim wave
# jagged flume match making is stup* and nobody will ever understand it except for a few people...

Short answer is
Mmr is used to make matches more fair and actually have sbmm
Almost no games show internal mmr, despite almost all game having it.
Vp gives you something to grind for
It can be easily understood by those who want to understand
Those who want something to complain about and something to explain why they lost games refuse to understand

The short short answer is - mm is based on mmr not vp

plain plaza
jolly cairn
rare quarry
#

The rank in ranked mode is just cosmetic for a profile website and match loading screen. Otherwise ranked doesn't differ from PVP except the party size is limited to two.

plain plaza
#

Also it was said here that with influx of players the mm will be better and vp will come closer but its wrong since vp is not reflecting a skill level. With current system there always will be bronzes playing like plats and golds who should be in wood league.

dense monolith
vague saffron
dense monolith
#

the only good thing ahahah

jagged flume
#

mmr doesn't exist nobody has ever seen it

plain plaza
#

Im the only non-gold in our team placed against only gold in enemies team. and this only gold enemy is actually gold while all golds on my side are below all bronze enemis?

#

Is that the matchmaking we are worth of?

vague saffron
#

everyone starts ~ 1300 mmr

#

lets say 1300 mr is gold

#

your rank, doesnt mean shit

#

its just a color, a image.

thick ether
#

it is, gold starts at 1300

vague saffron
#

wen u first start

#

and get a win

#

u gain ~ 50 mmr right? for example

#

as you play more that mmr drops, as it averages your games.

#

if that guy gets lucky

#

and wins 3, he now is 1650, that might be plat , who knows.

#

so thats how the current mmr system works

#

so those people in ur game

thick ether
vague saffron
#

are near the 1300 mmr

#

we generally dont know how much mmr icnrease there is though

thick ether
#

yeh i understand just roughly

vague saffron
#

i have a plat 3 smurf, and i get paired with paragons and diamond 1s constantly.

thick ether
#

it seems like it wud be nicer if the MMRs were displayed on omeda, and the rank also like bronze silver etc

vague saffron
#

also, im sure the game doesnt have enough players to truly place people in deserved rank

thick ether
vague saffron
#

so

#

one thing is

#

alot of people do complaina bout not being able to climb but

#

thats kinda how it works.

#

i got into paragon almost solo exclusivley

#

and have a smurf where i showed on youtube how i climb out of turbo inting/ afk teamamtes

#

i mean

#

you literally gotta play against them.

slim wave
vague saffron
#

in realtiy, think of it as darksouls style game.

plain plaza
#

Unfortunately my whole pvp gaming experience is ruined by devs all the time. Age of Conan from Funcom, then Bloodline Champions of Stunlock, then Paragon, then Battlerite. Now Pred is going exactly the same way.

#

Every pvp game i start is fcked by its own devs.

#

Looks like a curse on me 🙂

thick ether
#

With chess, you can see the MMR up front, and there has never in the hisotry of the game been a discussion about the matchmaking. I think thats because its pretty simple and easy to see

dawn bolt
#

ranked mode need to use VP for matchmaking

#

mmr use in normal game and brawl mode

#

If they make these changes it will improve a lot

sacred ice
#

no it wont

#

why would that be the case ?

#

imagine pople who come over from lol or other mobas start out in bronze and always play according to rank... they will steamroll lobbys till they reach plat

#

also what negatives would an internal MMR have other then no transperency

viscid condor
#

what are the downsides to vp based matchmaking

marsh oak
viscid condor
#

if your smashing your current vp give the same high gains they give now

#

and again thats still how it currently is

#

i smashed 50 games in row

#

because the game put me at newbie mmr

marsh oak
#

no, you start at the same mmr that everyone starts at

viscid condor
#

which is newbie mmr

marsh oak
#

that mmr is reflective of gold 3

viscid condor
#

right

marsh oak
#

it's meant to be the expected average skill

#

you start at the expeced average skill level

viscid condor
#

what you are saying is not what happens

#

it took me 50+ games to start getting real matches

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in this system

#

and even when I started to get real games the players are in diamond and paragon

#

and im still plat for now

#

i dont see how the smurf argument holds up at all

marsh oak
#

let me guess, you started when ranked mode was released?

viscid condor
#

no

#

I started when omeda city mmr was removed

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right before actually

#

the whole plat in 10 games thing does not happen

#

its still the same 50+ games

marsh oak
#

if you win your first 10 games, you'll be in silver 2 which I believe can be matched with platinum 3

viscid condor
#

oh well okay then yeah maybe you could match with plats

#

but again

#

what is the point of that

#

right now ur rank does not mean anything

marsh oak
#

because its based on the mmr

viscid condor
#

it doesnt equal your skill

#

or real rank

#

right now all it shows is time invested

marsh oak
#

the more you play, the closer your mmr gets

viscid condor
#

because the game matches off internal not vp

#

what is the point of vp

#

if you arent going to matchmake off it

marsh oak
#

vp is just a measuring stick, who cares.... you'll be roughly in the right division for your skill set and the more games you play the higher likelihood you're in the right division

viscid condor
#

??

#

im saying vp should mean something

#

what are the downsides to matchmaking off of it

#

tell me

marsh oak
#

because smurfs

viscid condor
#

because smurfing is not one of them

#

what you predict will happen is already happening

#

with this system?

marsh oak
#

dude there are only 2000 platinum players and only 300 players in diamond/paragon

viscid condor
#

right

marsh oak
#

that took a couple months of playing time to normalise out

viscid condor
#

what does that have to do with anything

marsh oak
#

but now they have a normal distribution to match people against

#

so mmr becomes more refelxtive of your skill against others and becomes more accurate over time

viscid condor
#

u are just talking and you dont know what you are saying

marsh oak
#

more like you failed math bro

viscid condor
#

mmr is reflective of skill yeah bro everyone knows wtf are you talking about why are you saying this

#

for no reason

#

u are just saying it to say it

#

you arent talking about what i am talking about

#

clown

#

im asking vp based matchmaking system wouldnt work. you keep saying your clown answer of smurfs 💀.

#

currently there is 0 point to vp

#

a measuring stick?

#

fr

#

?

#

could half of these players have made it to their current rank if they had to match people in their tank before

marsh oak
#

if you cant understand that using vp to match would lead to smurfs playing more games against lower skilled opponents then i don't know what to tell you mate

viscid condor
#

How could that possibly be the case if you gave the same gains you give now for dominating your current vp

#

?

#

if im bronze and i win 10 games in a row

#

boost my gains so i get to silver quicker

#

?

marsh oak
#

because you spend 10 games smashing bronzes, 15 games smashing silvers, 20-25 games smashing golds etc

viscid condor
#

but you would actually belong in your rank

marsh oak
#

no, because they are smurfs you know their rank is higher by the fact they are using smurgs

viscid condor
#

and it would just be 10 -15 in each

#

dunno why you went to 25

viscid condor
#

hypothetically lets say a player is a diamond skill player

#

everyone starts in bronze

#

he wins 10 in a row

#

his gains are massively boosted

#

he still wins 10 in a row

#

his gains are still massively boosted

#

10 more he is now in plat

#

playing against people of plat skill level

#

here is where his gains slow down

#

eventually he will make it to diamond

#

and now he is in well balanced games

#

what is the problem with this

#

i think the whole entire system is fucked for not using placements anyways

#

btw

marsh oak
#

it's far more than 30 wins to get to plat, you have someone smurfing that could be potentially ruining the experience for 5 other players over a long period of time

viscid condor
#

?

marsh oak
viscid condor
#

it took me maybe 50 games to get to plat

#

50 games

#

of stomping

#

was that fun for anyone?

#

in this system?

#

look at my history if u want

#

30 stomps in a row

#

30 boring

#

no fun for anyone games

#

this system is terrible

viscid condor
#

just have the max rank you could be placed be like gold 1 or something

#

and place based off wr in 20 games

#

newer players could settle quickly at the bottom and not have their games ruined

#

better players could quickly skip new player ranks

#

the system they have rn is not good

viscid condor
#

i take back my dm

#

ur a clown

jagged flume
#

this will kill the game, ranked is a joke, mmr doesn't exist

#

every new player who will play ranked for first time will wonder why he playing against plat when he is bronze

slim wave
marsh oak
#

that's who you can queue as a duo with and the matches dont match bronzes with platinums, only up to golds. Silvers can be matched with platinums

warped imp