#Match Making

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tulip perch
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bro's just here to whinge 🤷‍♂️

eager saffron
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Just make a Blogpost at this point. Would be easier to follow

warped imp
# eager saffron

Most of it can be skimmed to be fair, and it’s also multi messages

Typed

Out

Like

This

That results in multiple “comments”

viscid condor
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i do be doing that

warped imp
viscid condor
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perhaps

plain plaza
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But this is not true. Ive been in same team with bronze and plat.

marsh oak
plain plaza
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if you dont believe me i dont really care. but ive been in same team with bronze and plat while i was silver.

marsh oak
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101 ranked games and it only took me 5 minutes because there isnt a single ranked game lobby with a platinum bro. Maybe you're thinking of a "standard" game

vague saffron
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@seismic oh hes gone

rare quarry
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not true. I have been with platinum and bronze in the same team. and this graphic would contradict shedz statements

pallid sable
plain plaza
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As for me i think 1 division maximum difference for match should be available.

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It is bad matchmaking even with 1 div diff, not talking about bronze vs plat...

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Right now the game feels unplayable.

marsh oak
slim wave
plain plaza
plain plaza
dim carbon
slim wave
graceful scaffold
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I just want to say it makes me happy to see a lot of folks in this thread understanding the system and being helpful to those that have questions.

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we use a system very similar to League (and many other games). The reason you don't see discrepancies in League as much as you might here is because a very large portion of our Ranked player base is still new to ranked, where League has a far more stabilized audience. The smaller the number of players who are new to rank, the less likely you are to see those underrated players even though they exist all the same.

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That's all, back to watching football SparrowWave

vague saffron
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I forgot about Thursday night

jolly cairn
rare quarry
sacred ice
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no it isnt

lyric dock
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Why are my VP points lower in ranked? I have never been AFK or had a disconnection while playing ranked, why am I penalized? Teammates get 34 VP and I only get 17 VP?

pallid sable
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basically you are at a higher rank that what your internal mmr is

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thus you gain less VP

lyric dock
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How can I increase my mmr?

lyric dock
pallid sable
lyric dock
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In pvp o ranked or both ?

rare quarry
rare quarry
rare quarry
lyric dock
#

Ranked*

pallid sable
lyric dock
lyric dock
pallid sable
dawn bolt
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VP should be our mmr in ranked mode

slim wave
dawn bolt
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its the best and simple way to improve the matchmaking in ranked mode

plain plaza
dawn bolt
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i will enjoy more this game if they change this

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SA servers will be great too

slim wave
plain plaza
slim wave
plain plaza
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The only time MM was worse than now is when i got matched against grandmasters while i was bronze

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About a year ago

slim wave
slim wave
green chasm
plain plaza
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I know. Im talking about MM in general. Ranked mm now is as bad as was casual a year ago.

rare quarry
green chasm
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You lost me with the relevancy in correlation to their statement and mine. GG.

green chasm
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Idk what games you guys play where pub matches are even. I went into T8 trying to relax against what I was assuming would be greenies after I hit blue to work on strings and caught so many Emporers it was nuts.

sacred ice
dawn bolt
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I'm making suggestions, because the way it is, no one is satisfied. How can a low elo player play against diamonds or paragons sometimes? The player doesn't have enough knowledge and practical experience to play with this type of high elo player. Using the sum of team points through mmr doesn't work, maybe using VP will improve it.

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this game is very fun but the ranked matching destroys the possibility of the game growing

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for me its the most important thing to change in next update

slim wave
dawn bolt
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If there is an elo to demonstrate the player's level in the ranked so that the matches are fairer and more competitive, I believe that my suggestion can help. Even because many matches today are neither fair nor competitive for the most part.

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the elo system need to be respected

pallid sable
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The only reason why the “issues” are more prevalent here is cos not everyone has levelled out yet and a lot of players are still “new”

dawn bolt
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today the system is not respected

pallid sable
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As explained by jshredz above

slim wave
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without placements, matchmaking solely on vp would lead to bad matchmaking and worse games
with how the system is set up, the game needs mmr to have any sort of sbmm

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especially at lower ranks

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with people with fewer games played

pallid sable
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#1282499872469159998 message

slim wave
# dawn bolt I do not agree

If a person with a high amount of skill started playing ranked, they would be put against people who are actually a bronze level of skill
This high skill person would be much much better than every enemy, making them win the game in a very one-sided, making the game quality much worse. This would continue as they go through ranks, making many games un fun to play for the enemies, until they reach their correct rank.
With mmr, they start to play against other very good people much earlier on, letting more games be more fair for more people

dawn bolt
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The right thing to do would be to start ranked and play about 5 or 10 games and after finishing the game, it would give you an elo compatible with your performance.

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ranked its ranked, normal game is normal game

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ranked: competition, normal game: training for ranked

pallid sable
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Did u read the message I linked and the other messages from jshredz?

dawn bolt
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If the ranked system is not good, it's only a matter of time before players give up on the game.

pallid sable
unique aspen
pallid sable
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Every new ranking system starts like this

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If you can find or create a system that will more accurately match make people based on skill you’ll make billions

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Leagues system started like this too. In fact jshredz has even said above that they’re using leagues system. You don’t hear many complaints about it now? Why? Cos it’s had time to balance out. As per my linked message above

unique aspen
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Most ranked modes I’ve played have placements. This game feels like gold is so easily attainable that it’s just ELO hell. Which should be more like silver if anything

pallid sable
unique aspen
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Just another notch in the belt of issues with this game. And there are so many it’s hard to keep track of. Unsurprising the Gamescon surge fizzled within a month

pallid sable
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Once everyone has a baseline of where they are personally at then you can do placements

pallid sable
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It’s only an issue for people who don’t know how it works

unique aspen
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Lol

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I see how it works for me. Play two games as carry where my teammates average over a death a minute. My support goes 0/11 and 0/12. My teammates average 9-10 deaths each. Not an issue tho, they just haven’t played enough so I take the L until they play more. Got it

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If it makes people want to quit the game, perhaps it’s an issue

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When queueing up feels like flipping a coin, perhaps it’s an issue

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I don’t need to know how it works to know it works poorly

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How many people actually get stuck in Bronze or Silver? As a % of player base? I imagine that number should be higher than it is

pallid sable
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#1282499872469159998 message

#1282499872469159998 message

pallid sable
unique aspen
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Perhaps people aren’t playing enough because the game isn’t fun and has no retention system lol

pallid sable
dawn bolt
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I expect some kind of position from the company soon regarding updates on the ranked

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New characters and visual changes to the map will not improve the ranked experience at all, which is what retains players.

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i expect a battle pass soon too

unique aspen
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Platinum+ rank should represent probably twice as much of the player base as it does. Right now Bronze + Silver + Gold are over 90% of the players

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If it’s a playtime issue that is going to be compounded negatively by people (of higher skill) playing less because of the poor matchmaking. Because it’s not very fun to “play out” of crap ELO. So it works against them circularly in a sense

dawn bolt
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agree

slim wave
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placements dont work without a pre existing rank so base it off
the first iteration of a rank system wont have placement games because it has no previous rank of players to base it off of
you cannot expect a perfect ranked system the first time it comes out

slim wave
unique aspen
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Would it not establish the rank through the placement games?

slim wave
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again, placement games dont work without something to base them off from

unique aspen
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Something to base it off, i.e., previous data?

slim wave
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i could get 5 low skill enemies for each of the 5 placement games, win all 5 of them, and get placed in paragon for example
then id be way out of my depth because actually good players are in paragon and id lose all my games and me and my teams wouldnt have fun

slim wave
unique aspen
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Yeah but if you win your first 1/2/3 placements, you should be pushed into tougher competition by matches 4/5

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I think you could easily do 10/20 placement matches to get there

pallid sable
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It doesn’t

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Hence why u need a baseline first

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Which is what this season 0 is doing

unique aspen
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The people who win play the people who win until they lose?

pallid sable
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And again

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What every game has done in their initial ranked season

unique aspen
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Over X matches

unique aspen
pallid sable
slim wave
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Sure u might find edge cases but the vast majority did it this way

pallid sable
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Also again they’ve based it off leagues system. People don’t complain about MM there. Why? Cos they’ve allowed it time to put people where they should be

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As per jshredz comment I linked

unique aspen
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I don’t think it’s as simple as “time”

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But that’s fine

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Some of us can come back in a year or never and “time” will have passed lol

pallid sable
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I mean if you don’t want to believe a senior ops dev then so be it

unique aspen
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Why are there more players in gold than silver? That has nothing to do with time

pallid sable
unique aspen
unique aspen
unique aspen
pallid sable
unique aspen
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Also you start at Bronze?

pallid sable
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U need to have an average lol

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No ur VP starts at bronze

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Ur mmr starts at gold

unique aspen
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Show me a game where the ranked system has more gold players than silver lol

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If gold is better than silver there should be less people in it

pallid sable
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This is why I’d encourage you to read the thread cos all of this is explained thoroughly by the dev

unique aspen
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Gold rank. We are matched by rank

pallid sable
pallid sable
pallid sable
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Bro read the thread

sacred ice
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ngl this whole thread makes me feel like im super smart, how can people not understand that there cant be placement matches if there was no previous season/playerbase

unique aspen
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“Read the 2000+ comment thread”

pallid sable
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Read jshredz comments then

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That isn’t 2000

sacred ice
pallid sable
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Bell curves exist for a reason

sacred ice
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like that all isnt rocketsience boys

unique aspen
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Yes do you see how there are less silver players than gold?

pallid sable
unique aspen
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Nice bell curve Omeda

sacred ice
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broooooooo

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you cant be serious

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no way

unique aspen
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So gold is average and 7% of the player base is above average

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Seems good

sacred ice
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follow me on this one ... we cant do placement matches cause we have nothing to place them against right ?

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if this is true everyone has to start at bronze, right ?

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so we all even out the more we play

unique aspen
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Do you understand what ELO hell is as a concept?

sacred ice
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what has that to do with anything ?

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and no that is no real thing

unique aspen
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Lmao

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End of discussion broooooooo

sacred ice
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pls explain what elo hell has to do with matchmaking

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im courious

unique aspen
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I’m good I wouldn’t want you to lose that “super smart” feeling

slim wave
sacred ice
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if you dont think the MM is rigged against YOU PERSONALY elohell does not exist

unique aspen
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Which we are 0 for 3 on lol

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Good discussion anyway. I’m going back to staying out of here. Not worth it

sacred ice
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i call brain diff sorry

slim wave
sacred ice
slim wave
unique aspen
unique aspen
unique aspen
slim wave
sacred ice
unique aspen
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I have played over 160 ranked games lol. Still match with people who have played 8 games

unique aspen
pallid sable
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Games played ≠ skill

sacred ice
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wich is gold

unique aspen
slim wave
slim wave
unique aspen
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So it feels like a matchmaking issue

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Does it not? When your teammates constantly underperform. Or underperform like a coin flip

rare quarry
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If only other games would have solved ranked matches. People are so ignorant and uninspired about algorithms these days.

NBA games have ranked where players chose role and each team consists of 5 players. They don't tell people that ranked only works if whole community has played a million games.

StarCraft2 has 4v4 team games. Here also, the community wasn't told to play a million games until ranking mode generates higher quality matches.

I didn't play a million Rocket League games. Not a million Poker games. etc. etc. etc.

But Pred devs and mods keep insisting on telling everyone that a million ranked games since release are not enough to sort the player blase to allow the mm create a better quality matches.

jesus. cringing here

slim wave
unique aspen
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My average PS is 134. My KDA is 4.17. Over 630+ matches

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I’m not saying I’m a pro but I’m saying mm could be better lol

sacred ice
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maybe you lack in other things

unique aspen
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And I get it, maybe when the game is in a better place with actual retention features I’ll play enough

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Or when I get a ps5 cause she is really dying on ps4 these days. Frames going into the toilet lol

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If 160 games isn’t enough so be it lol

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Good luck retaining people

sacred ice
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i mean mobas just arent for everyone

slim wave
unique aspen
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I played MOBAs for longer than you’ve probably been alive lol

sacred ice
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wow you got lol realy early bro 🙂

unique aspen
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There is a reason our game has 5k players and Deadlock has 90k+

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It’s not time or playing enough lol

pallid sable
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This game doesn’t have 5k. Don’t spread misinformation

unique aspen
pallid sable
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Keep the thread on topic also

sacred ice
unique aspen
pallid sable
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This isn’t a place for

  1. Arguments
  2. Discussing things other than matchmaking
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I’ve warned u already

unique aspen
sacred ice
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im sorry

unique aspen
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The reality is it’s very convenient to say things look good based on our data and we just need to play more. That doesn’t mean MM is good right now. It means we need to play more for it to be good. Anecdotally, when my whole friend group is experiencing this, it’s not isolated to just me. I’m sure if they comb chat logs they will see plenty of frustration. I get that’s just how these games are, and MM isn’t perfect. The top of this thread is literally 5 paragons vs 1. It’s not rocket science to say that could be more balanced

sacred ice
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you are absolutly right here

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thing is it cant be helped

slim wave
sacred ice
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by systems that exist right now

unique aspen
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Even if isn’t magical. If there are 6 paragon ranks in a game of 10, it helps the perception of balance if there are 3 on each team. Right?

slim wave
unique aspen
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Versus 5v1 and it feels like you got stomped?

slim wave
unique aspen
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Like we match players correctly based on incorrect values

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No shit the matches will still feel bad if that’s the case?

nimble barn
slim wave
slim wave
slim wave
unique aspen
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Like someone who is paragon and climbing needs to come through gold

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And that could prevent me from reaching Plat as easily

sacred ice
slim wave
nimble barn
slim wave
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youve come to the same conclusion as me and as the current mm, while arguing otherwise

nimble barn
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paragon players are less than 1% of the player base there wouldnt be enought to stop ur grind

slim wave
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and there also a chance that the paragon player is on your team

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giving you a win

sacred ice
unique aspen
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I’m not arguing just discussing

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I don’t even think I’m in ELO hell, not enough matches played to call it that

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But there are matches where it’s just like holy fuck, why are my teammates this bad? And that’s the coin flip feeling before the match begins

slim wave
unique aspen
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And when those stack up it’s like wow this is insane

nimble barn
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i thought i would climb into plat super easily cus i was diamond on old omeda i felt hard stuck in gold then i remembered it took me over 500 games to get to diamond if anything im beating my record

slim wave
sacred ice
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i mean i had to play against icameron tiwce yesterday, we cot curbstomped by him, jet i know its not bad MM cause he hasnt played a lot and is climbing

unique aspen
sacred ice
unique aspen
sacred ice
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if everyone is in elo hell wouldnt the better players still win more then the less skilled ... that all makes 0 sense

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expt if you thhink there is bias against you personaly

slim wave
sacred ice
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WR is not everything players who are in Paragon a long time have winrates about 50%

pallid sable
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It was more “there’s more bad games than good”

sacred ice
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oh i get yoz

unique aspen
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Lifetime it’s 51.6%

unique aspen
slim wave
unique aspen
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Idk, there’s a degree of inconsistency

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But I also play duo lane, played a lot of support, playing more carry now cause I have more control over the outcome

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But again. I played 2 games as carry last night. Lost both. I’m 13/9/7 which isn’t great, my supports were 3/23/11. considerably worse

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Obviously sample of 2 is too small, but feels like this happens in waves

pallid sable
unique aspen
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I would love to see MMR spread to counter this graph

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Cause this is implying almost 1/3 of games are 1.5-2 ranks off, which we would say MMR should account for

pallid sable
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Because it does

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A brand new player starts at 0VP

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But 1300MMR

unique aspen
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What is average MMR spread and standard deviation of MMR spread?

pallid sable
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Thus this graph will always be “off”

unique aspen
sacred ice
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i dont know if i remember correctly but i think jshredz said something of 81 MMR or something

pallid sable
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I’m like 100VP but I’m in plat lobbies. The VP difference is huge but the mmr is closer

pallid sable
sacred ice
pallid sable
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In fact feel free to @ him with a game you think is “really bad” and he can show u the MMR of the players

sacred ice
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also remember some guys go into games with a bad state of mind wich would likely make them very much worse then what they normaly are

pallid sable
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U can’t predict someone’s performance solely on mmr alone

sacred ice
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... me on the weekend, hungover like hell ... lol

unique aspen
pallid sable
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Hence why I said if u can develo something that can accurately predict this then you’d make billions

sacred ice
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gotta invent the mind scan controller to better MM

unique aspen
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My teammates went 12/40 😭

sacred ice
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dosent seem to bad

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at least not an absolute outlier

unique aspen
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And there’s also just this game knowledge right, which you might have, and sometimes clearly see some people do not have. Taking bad team fights, chasing, bad objective engage, etc.

unique aspen
sacred ice
pallid sable
sacred ice
unique aspen
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Maybe. I feel like if I had VoIP I could coach others much better, and we’d win more

sacred ice
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who knows

unique aspen
unique aspen
unique aspen
sacred ice
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yeah

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bad decissons from whose perspective

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how often

unique aspen
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Do we see how this supports the “coin flip” theory

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To die 10+ times you are making some bad decisions

sacred ice
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did crazzyfool die 10 times in pub games as support ?

unique aspen
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Taking fights you shouldn’t. Unless your team are killing them more

sacred ice
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yes

sacred ice
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i mean people having bad games and not making smart decissions in games dosent mean they are overall bad players

unique aspen
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The more they do that the worse they are

sacred ice
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sure thing

unique aspen
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Crazzy might average 5 deaths but his kda is still 2.4

sacred ice
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bro ....

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you see people for 1 game at a time

unique aspen
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Let’s see the MMR if JShredz sends it

sacred ice
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see them be 0/7 and say they all ass

unique aspen
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I would love to see standard deviation of MMR

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I’ll dig around later

sacred ice
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all im saying is i was 0/7 too and so was neft and all others

unique aspen
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Neft has a 4.48 KDA

sacred ice
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?

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what has that to do with anything

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all im saying is matchmaking cant prevent you from having guys in your game beiing 0/7

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even if you have the best players of all time in your lobbys

unique aspen
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The whole team got stomped in that one

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But yeah it’s a good example of bad games at any rank

sacred ice
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not bad games

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id say team one is the better team to be fair

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but as in football too MMR isnt always something that will come true all the time

queen minnow
jagged flume
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they hide real mmr

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u see playing match 5 plat. vs 5 plat. and in fact you playing 5 gold vs 5 bronze (for example) 😄

pallid sable
graceful scaffold
# pallid sable Also again they’ve based it off leagues system. People don’t complain about MM t...

People TOTALLY complain about MM in League, even though Riot has spent more time and money designing, experimenting, validating, and integrating matchmaking changes than any developer in history, by a lot. The problem is there will never be a perfect system, and there is always room for improvement, and we're one of the many game dev teams trying to put time and effort into that improvement.
https://www.reddit.com/r/leagueoflegends/comments/10spr3h/do_you_feel_that_league_of_legends_matchmaking/

graceful scaffold
unique aspen
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It’s very interesting that people in here will tell me “there’s no issue with matchmaking” and you have effectively said “there will always be issues.” Which I think is correct. This will never work perfectly, at best it will work better over time.

graceful scaffold
# unique aspen It’s not that black and white. By this logic all MM gets a pass and Elo/Mmr hell...

I've said over and over and over in this thread that matchmaking is far from perfect, because perfect doesn't and can't exist. If perfect matchmaking existed, the Premier League and NBA and NFL would use the same approach to make perfectly balanced matches, because it's the same principle. We do not think matchmaking is perfect, the explanations here are ONLY to help everyone understand the practical realities of what the system does do well already and the much more difficult areas of improvement the team is working on.

Elo hell...kiiinda exists? Not in the way 95% of people often talk, which is the idea that somehow the game is biased against you and your teammates are too bad to win, because if you have 4 bad teammates at some elo you're better than, the other team should have 5. What may be the reality is that you can't play the same style or approach at every level. If you try to space the field and move to open ground when playing soccer against 5 year olds that all swarm the ball, it doesn't matter how good you are because you'll never get the ball. Just do the low-elo MOBA equivalent and go take that ball and run past all the 5 year olds until you play better opponents that play more refined styles.

sacred ice
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as expected

unique aspen
sacred ice
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thats why the 2nd season will be much better

unique aspen
marsh oak
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there's very little they can do to make substantial improvements... there's just too many variables at play. Aside from implementing placements and a role queue at some point

graceful scaffold
graceful scaffold
#

Here's how the conversation normally goes and what's played out many times in this giant megathread already.

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Player: "Matchmaking is totally broken, and completely random and/or biased against me in particular. Everything is wrong and makes no sense."

Me or a helpful individual: "Matchmaking is inherently hard and there is always room for improvement, but the system is not fundamentally broken. Here is how it operates at a high level and some of the challenges the team faces..."

Player: "You're saying matchmaking is perfect but I lost this match. Clown devs."

unique aspen
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Lol I’m not that egregious, at least not to your face.

graceful scaffold
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Not you in particular Samurai because you've been really respectful and seem to want to learn and unpack this

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Yeah I know, you're not being rude at all, I'm just summarizing what the overwhelming majority of interactions look like NarbashLaughing

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I'm also being hyperbolic in service of a general point/vibe

unique aspen
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The response I got from Onion was “it’s not an issue if you know how it works” lol

unique aspen
marsh oak
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40 mmr difference isn't a huge difference?

graceful scaffold
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It's like 2 or 3 wins, yeah

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or even 1 win if you're early on in your ranked journey

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It's balanced around 1340, plus or minus about 30 either direction

unique aspen
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Yeah it clearly gets messy very quickly

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If I’m on a cold streak, we’re implying my mmr could be 100+ points higher the days/weeks before

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Like I had lost 5 of 7 before that match

graceful scaffold
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Here's me losing like 100 MMR in a few hours

marsh oak
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the more games you play the lower the mmr movement will likely be (dependent on your the enemy mmr of course)

unique aspen
graceful scaffold
graceful scaffold
sacred ice
graceful scaffold
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I was tilted

unique aspen
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Yeah gets rough in these streets

graceful scaffold
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But that's really the reason for the disconnect between rank and MMR. I CLEARLY needed to get some easier games back under my belt based on how I was playing that night (or the teammates I had or being in an off role yadda yadda), but does that mean I should lose the plat 2 rank I'd worked up to because I was having an off night?

unique aspen
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So there is an argument right that, you can have a 1200 player (true mmr over 1000s of game) on a hot streak, and a 1400 player (same idea) on a cold streak, and they play each other. So it makes sense it can “feel bad” in a “reality check” sense for the hot streak, and a “punish” for the cold streak?

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Might lose the rank if your mmr drops and you match with worse people, but I get it, only so much you can do without pulling yourself out

graceful scaffold
unique aspen
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And I end up with this lol

graceful scaffold
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If you're much better than your "centered" MMR, then you'll continue to raise over time, and your rank will raise with it towards your new target

unique aspen
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The frustration is somewhat inevitable then

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Mindset shift perhaps

graceful scaffold
#

The biggest comparison, and this really only lands for those that play/watch sports, is comparing a MOBA to any sports team.

unique aspen
#

Yeah just a lot easier to account for in 1v1 formats versus 5v5

#

Yeah makes sense. One player fucks it and you lose the game

graceful scaffold
#

If you played/play sports, you know that sometimes you have good games and do everything you can and your team lets you down. It sucks, it's annoying, but you move on because you know sometimes you have a totally awful game and your team picks you up.

unique aspen
#

Happens all the time in sports lol

graceful scaffold
#

EXACTLY

unique aspen
#

And we are toxic in sports too lmao

graceful scaffold
#

No player is an exact statistical respresentation, that will be expected to hit their average points per game or defensive rating or whatever.

marsh oak
#

how do you factor in player psychology into an mmr lol

graceful scaffold
#

I mean yeah, you get mad at your teammates when they fuck up and they get mad at you when you're off your game. But you don't think the fundamental league is stacked against you (unless it's the premier league and man city and chelsea are literally cheating)

graceful scaffold
# marsh oak how do you factor in player psychology into an mmr lol

That's the magical thing, you don't have to. If my mental is great and causing me to play better, or maybe I'm a super positive communicator that keeps everyone's morale high and they push for a win that looked lost, I'll win games that I wouldn't have otherwise. That'll make my MMR go up, and then my new ranked target will be higher.

#

Or if I'm super toxic, then no matter my mechanical skill I'm going to cause people to want to forfeit games that could have been won, or make my teammates not want to help keep me alive in a teamfight, and I'll do worse than my pure in-a-vacuum mouse/controller skills would otherwise indicate.

#

MMR fixes all of that in aggregate over time

marsh oak
#

it was more of a rhetorical question

graceful scaffold
#

Oh I know

#

I just have a literal answer

unique aspen
#

Do you use anything beyond the current MMR for matchmaking? For example 7/10/30 day trailing MMR would be interesting

marsh oak
#

sometimes toxicity wins matches, depends on how your teammates are influenced 😛

unique aspen
#

It could be like a weighted average of your current MMR and your MMR over the last X games

graceful scaffold
#

That's kiiiinda how the system works already, in that you've stabilized around a band and then deviate from that place based on recent results

#

But if you mean trying to add in an additional fancy math thing with variable weights, maybe it could be more accurate than the raw MMR calculation that already exists but it would take tons and tons and tons of validation and testing and theory and ultimately is probably (because most things are) less accurate at predicting aggregate win probability than the system that we already use.

unique aspen
#

Or like how you capture outperformers on a losing team and how that impacts mmr change

graceful scaffold
#

So that is one thing I've covered above but I'd have to find it

#

tl;dr that's a rabbit hole you go down and do not come back from, but is less good than just win/loss

unique aspen
#

It’s alright, not all questions need answers lol

graceful scaffold
#

examples: dekker cage (no damage applied), body blocking, shotcalling, etc.

#

how do you compare a shotcalling, high-morale support with weak mechanics and great game sense to a totally mechanical toxic aggressive ADC that never listens to objective calls?

unique aspen
#

I think it would be interesting. In theory weighted average mmr pulls down hot streaks and pulls up cold streaks. So there’s a layer of playing with people closer to your recent skill level relative to raw snapshot mmr

graceful scaffold
#

Rating win contribution like that just gets impossible complex

unique aspen
#

Lots of bias and variables for sure

marsh oak
#

give it 30 years, maybe AI will be able to perfectly assess someones ability

graceful scaffold
#

Not that you're wrong, just that humans are crazy complicated and the more we try to break it down the more we realize how little we know.

zenith kelp
#

The problem is it is impossible to actually get better with this system

graceful scaffold
#

Those systems are pretty good in aggregate, but very bad in a small slice (just like MMR)

unique aspen
#

Is there an aversion to add VoIP due to toxicity? Cause from games like Val and CS VoIP is a major factor in shot calling effectiveness

#

I simply can’t communicate as effectively typing on a DualShock as I can over voice

graceful scaffold
#

You can look at WAR (baseball's magic single performance number) and see that Shohei Ohtani is better than...like...some random dude that just got called up from the minors. But that random dude can go 3 for 4 one night and Shohei can strike out every at bat.

graceful scaffold
graceful scaffold
#

Play games -> learn from mistakes -> practice mechanics -> improve

unique aspen
#

Yeah all makes a lot of sense. Thanks again for the discussion. Really great

sacred ice
#

also watch scrims

#

best way to get better 100%

graceful scaffold
# unique aspen Yeah all makes a lot of sense. Thanks again for the discussion. Really great

That's what I'm here for. We may be far from perfect and we're learning and improving as we go the same as anyone does, but I genuinely believe the team has built something really good as a foundation that they can continue to improve over time. The focus is on the right things, there's just no magical "make it better" button now that any (I hope) core bugs have been worked out of the system after the swap to the new backend earlier this year.

prime spoke
#

Before you say "other games do this"; I'm well aware. But the reasoning I got for why other games (Riot) does this is because players cry about seeing MMR go up and down.

I can't seem to figure out a real good reason why ranks aren't based off your internal MMR? Why not just make that visible, and or public?

In chess, if your MMR is 2500+ you are given the rank Grand Master.

Why aren't we just assigning Ranks based off what your MMR is?

Remove promotional matches while we're at it?

Like if your ranked MMR is 1200. You are silver. If it drops to 999 or lower, you're bronze. If it rises to 1400 or higher, youre gold. (Example numbers)

I wonder if we do this. Then we make it so you can't be placed in a lobby with someone who is +200/-200 it would make a lot less people complain about MM.

I know player base is low. But this is some of that "experiment with new things while game is beta" shit we talked about in the past.

#

--
Please note. I'm trying to scroll up and find this topic spoken about but need time incase this was already asked and answered.

#

Please also note.

I'm not complaining about match making. Just genuinely wondering why this isn't a thing.

sacred ice
#

I guess its to give players more of an artifical ego boost

#

Even if they arent worthy of it (anymore)

#

Giving players ego boosts makes them feel good -> so they keep playing

plain plaza
graceful scaffold
prime spoke
#

But I think the point still stays the same? Idk much about chess GM norms.

#

But I am silver in chess. Was bronze. And it looks like I just get a rank based off my mmr?

graceful scaffold
#

MMR is about how you're playing, rank is about what you've achieved

#

MMR is inherently unstable and designed by its very nature to fluctuate around a range

graceful scaffold
#

For matchmaking, absolutely

#

If I say "you're plat 3", you have a general understanding of what it takes to accomplish reaching platinum. If I say "you're somewhere between gold 2 and plat 2, but it depends on what role you're playing and what you ate for lunch and whether you're having a conversation with your friend at the same time..."

#

people inherently find that idea of instability to be frustrating

prime spoke
#

I guess i don't understand it entirely, and you absolutely don't gotta explain cause I'm too stupid for it.

But it makes it seem like ranks are vanity.

graceful scaffold
#

They're not, you can't reach a high rank without a high MMR

graceful scaffold
#

High MMR determines which games you're in and what teams you're on to create the most balanced and interesting games around your skill level

prime spoke
graceful scaffold
#

High rank denotes someone that has consistently achieved and maintained a high MMR for a long period of time, and has proven themselves worthy of that rank

graceful scaffold
#

MMR is about getting you good games, rank is about letting you show off how good you are

graceful scaffold
prime spoke
#

Okay 1 last question

#

Can you disclose what a high rank currently is objectively speaking ? Is it plat III? Or D3? Or...

#

Obviously paragon is a high rank. But I think u know what I mean

graceful scaffold
#

Also just to follow up on your exact example from above:

Like if your ranked MMR is 1200. You are silver. If it drops to 999 or lower, you're bronze. If it rises to 1400 or higher, youre gold. (Example numbers)

I wonder if we do this. Then we make it so you can't be placed in a lobby with someone who is +200/-200 it would make a lot less people complain about MM.
This is literally how it works, except for the little border you see around people's names on the loading screen.

#

The only difference between what you proposed and how it operates is the perception of someone's "true rank"

prime spoke
#

Maybe this is all entirely subjective.

graceful scaffold
#

Anyone higher than you is good

#

it's all relative to where you're at in your own pred journey

prime spoke
#

Ty for your time.

#

Match making guru jshredz

#

New name pls. Change ur name.

graceful scaffold
#

god please no

#

people already think I actually DO matchmaking and/or wrote the system and/or designed it and/or whatever

vague ridge
#

Yeah it’s annoying that at plat I’m constantly being put into lobbies with all Paragon and D2+ rated players, I don’t want to be in that lobby, I havnt climbed there yet!

I’m not nearly as good as most of them and just feel like a burden on the loading screen lol

prime spoke
#

The game must believe ur ready for that skill challenge!!

#

So take it as a good sign

graceful scaffold
vague ridge
prime spoke
#

I guess 1 last thing. There are rumors that you can't get demoted from gold. Is that true??

graceful scaffold
#

The system is basically testing you in higher lobbies to see if you can hang, and if you can then your VP/rank will keep going up

graceful scaffold
prime spoke
#

I was really curious if the rumors are true

#

Doesn't seem so

vague ridge
prime spoke
#

I watch paragon or diamond level streamers and take notes. I don't listen to the noise.

vague ridge
prime spoke
#

When I'm playing ranked. I'm playing for perfection.

#

And I take it, probably, too seriously.

#

Me?

#

I didn't.

jagged flume
prime spoke
#

Oh, myb

sacred ice
#

Wait i read that wrong ... i think

#

Nvm

slim wave
#

The whole within 200 vp thing is what I'm referring to

prime spoke
brave cargo
#

This may be a dumb question…but how did League of Legends do it? They must have had similar issues in 2009 gaining comp players ? Was theirs an internal MMR system or whatever?

tawny basalt
brave cargo
nimble barn
jolly cairn
#

There are many systems that break down if you don’t have the right volume of traffic. In this case, matchmaking algorithms break down when you don’t have enough players at all times to fill out every skill tier sufficiently.

Pred is healthy but we’re still a very small game and this affects matchmaking quality (queue speed, range of represented skill tiers etc, time of day etc). It’s also why the matchmaking had a limited rollout that is STILL limited with no indication of it changing any time soon

tawny basalt
# brave cargo Interesting. Thx for response. I wonder what’s so different about their internal...

We dont know a ton about leagues internal mmr but its not gonna be that much better than preds. Pred does use a good (although outdated) mmr algo and its still pretty accurate and plenty other games use the same algo and have little complaints.

Part of the issue with pred MM is for sure the outdated algo and small playerbase but most of it is that the MM was just terrible for a long time and omeda.city made that very clear. So its bred this culture were everyone sees preds MM as worse than it is.

solid marlin
#

i feel like one of the biggest differences between league and pred is that for new accounts if the internal MMR is extremely high vs the rank players can skip ranks to quickly get to the rank they are supposd to be. Vs how pred does where you have to grind through every single rank. So if I am silver 4 in league but i have plat mmr and i rank up i might skip silver 3 and silver 2 and go almost straight to ranking up into gold

nimble barn
#

like they can tell of ur csing and how u combo abilities

graceful scaffold
tender steppe
#

as in, youd still have interesting people on your team

solid marlin
#

every game i have ever played at every rank people think other players are interesting thats just how games work

tender steppe
solid marlin
#

there isnt an issue with that if thats where they are supposed to be. If someone with 500 games is in plat, someone else made it to plat with 50. does it really matter

tender steppe
#

there are a few obvious people i just cant name them here, where i question how they even get into pred lobbies.

solid marlin
#

well there are good players who can troll and still get to the highest mmr bc they are good, but at higher mmr it makes games hard

tender steppe
#

I mean its just a issue with low player base. id rather have changes to duo and and solo system at higher elo.

#

everyoner deals with the same issue.

#

so it just fixes itself over time.. although not the best way

tender steppe
#

For me, i look at just playing the game as it is from this point on.

#

I reached Para, now i just play the characters i want to enjoy.

solid marlin
#

i am not really sure what you are trying to fix tho, your just saying there are players you think shouldnt be at x rank

#

but if they reach the rank then shouldnt they be there

#

unless the system is ranking people up with 50% or les winrate

tender steppe
solid marlin
#

i would like this changed as well

tender steppe
#

but its in the game...

solid marlin
#

yea i mean i definitely can duo

#

the rank 1 guy duos every day, so its definitely in the game.

#

i mean its not that big of an issue but it could allow for better games for d1 and up to not allow duo

tender steppe
#

I mean, i think it is. In high elo any small adv you have is significant

#

comms being pretty good for saying jungle hp, rotations, etc.

solid marlin
#

but obviously there are cons some people even high elo players only have fun when they duo so should they be punished just bc they are good idk

tender steppe
#

Then you have casuals.

#

ranked should stay ranked, i believe there needs to be a mode that allows bans and no mirrors thats casual but we have small base.

graceful scaffold
graceful scaffold
# tender steppe Rgsace said this wouldnt be possible.

I would be surprised if he did, we use the same system League does up to Master. I know that League GMs and Challengers are solo only, but for right now I believe our targets for Pred Paragon are closer to League Master than they are Challenger.

#

As with everything, subject to change over time but as currently constructed

graceful scaffold
prime spoke
#

Excuse me master match making wizard @graceful scaffold . I ask you because we all know you invented MMR and the rank system 😉

Do you think you guys will add ranks beyond diamond like master, grandmaster, then paragon as the ultimate grandiose title? Or naw? (Obviously not now or anytime soon*)

prime spoke
tender steppe
#

he 100% did

#

it was in predchat or wat ever that pred podcast was

#

Youd shouldnt allow duo que in general IMO.

tender steppe
#

can you also share why the team is lacking in testing out 2 bans for each team / no mirror bans?

#

i would assume ranked mode pre season would be for testing purposes

#

but we have had 0 rank updates. Time added is not a update.

tender steppe
slim wave
#

No I get what you mean now
I was just confused but thats on me

rotund jewel
graceful scaffold
rotund jewel
#

Balance mm within 100-200 mmr 1000-2000 vp?

#

Instead of the team avg mmr/vp

#

The team avg mm fucking kills me man, my last game was 2 paragons 3 plats vs 4 diamonds and 1 gold, and playing with the one gold guy sucked

#

if you had role que at least you can force the gold guy to play supp in that game

graceful scaffold
#

That's not how the system works

#

It balances for a match of close MMR, and the averaging step is only done when 10 close players are found.

graceful scaffold
#

I just checked, and they've got a higher MMR than you or I do

#

By a decent margin

solid marlin
#

if they dont know how to play support it doesnt help

#

"forcing people to play support bc you think they suck" is not the answer you think it is

rotund jewel
rotund jewel
graceful scaffold
#

They've won 7 of of their last 10, including plenty of wins against Paragon players

rotund jewel
#

when smite had a dwindling player base they switch to a countdown que, they also had role que. N just for example i was high diamond low masters, if i got put into a GM Lobby it forced me into supp, so the game was more fair.

graceful scaffold
#

They literally JUST won a game against a team with higher VP than you just played, playing the same sev jungle

rotund jewel
graceful scaffold
#

I mean you can try to nitpick all you want, but they win games and do not appear to be in the wrong lobbies

rotund jewel
#

obs things like that boil down to luck, but with role que it wouldn't be like that

#

naw

#

there are certain players that skew matchmaking if they dont get their role rn lol

solid marlin
#

im not necessarily against a countdown queue, im just saying putting people in support isnt a fix for people you think are bad, just means if enemy duo are good enemy adc is gunna be fed

solid marlin
#

@graceful scaffold one thing i am curious about personally is the extreme volitility of the MMR. If i look at this gold person match histroy. Sure he went 7-3 in his last 10 but his next 10 games (11-20) he went 3-7. Those games were all vs golds and plats right (yes he doesnt play a lot so they are older). BUT if he is playing vs golds and plats and goes 3-7 in total then all of a sudden wins 4 games in a row:

Game 10 - Won vs Golds and Plats
Game 9 -won vs golds and Plats
Game 8 - Won vs all plats
Game 7 - Won vs Golds Plats and 1 diamond
Game 6 - LOST vs Plats and Diamonds so streak ends
Game 5 - Won vs Dimonds plats golds
Game 4 - won vs - Paragon Diamonds plats
Game 3 - Lost vs - Plats Diamonds Golds
Game 2 - Lost vs - Plats and Paragons
Game 1 - Won vs Diamonds

I feel like the MMR rose so fast, he went from playing golds and plats to being in all diamond paragon lobbies in less then 10 games

#

So how volatile is the internal MMR currently is it possible its to volatile?

#

BTW I am just using this as an example of MMR going up what seems like rapidly. Which means it could go down i assume just as fast. This means the variability of games could be insane

#

I cant see internal MMR so maybe it didnt rise that fast but seems like holy cow it rose super fast

covert fjord
#

How do points work in Ranking? Why are higher ranked players getting more points in wins than lower ranked?

#

Is it based on which lane you pick? I don't get it...

solid marlin
#

its works something like that

graceful scaffold
#

That's not the case for everyone, but the ranks are shifting really quickly and especially then, when it was recently after we fixed VP gains/losses.

graceful scaffold
solid marlin
graceful scaffold
#

Even with static MMR, a good many folks were a full color tier or more under where they should be.

solid marlin
#

i mean in less then 12 games in the last 15 days that guy went from consistently playing plat/golds to diamonds/paragons. With an 8-4 record.

#

even if he is a player that will eventually obtain a paragon rank that sounds strange

graceful scaffold
#

But that's what I'm saying about the VP bugs the team fixed

#

Everyone's rank has gone up a ton in the last month or so after that was fixed

#

This person in contrast has played very little since those fixes, so they're lagging behind on the correction

maiden relic
fluid vector
#

what is a countdown queue?

normal rose
#

The avg change was 7.3

#

On a 0-3000 scale

graceful scaffold
queen minnow
strange igloo
#

This matchmaking on this game i swear I was about to go in plat

#

Now in gold 3

#

How does that work

#

This is why

snow tendon
#

Carry diff

queen minnow
strange igloo
#

Yeah this because I am getting teammates like that

#

Everygame

strange igloo
queen minnow
#

zzz

tender steppe
#

At this point, I just have fun with the game. Play whatever characters I want, mute the people that are toxic, and that's kinda it.

#

I have my favorite ogre narbash again. That's all I want

dim briar
plain plaza
slim wave
graceful scaffold
# dim briar How does the system works if you have two players together with the same rank, b...

A player couldn't reach gold with an 800 MMR, you wouldn't see a situation in which two players of the same rank were that far apart on MMR.

But just for the purposes of answering your second question, right now duo partners are averaged together so they'd be treated like two players at whatever the average of their MMRs is. The relationship between how far apart two duo players are and how it affects their win probability is nonlinear, which means a difference of 100 MMR when they're near average and 100 MMR when they're way below or above average yields totally different results, and the amount of time two players have spent playing together and the roles they play are more significant and impactful in most cases than the difference in their MMR when you look at the effect on the team's chances of winning.

#

It's an optimization to pick apart at some point because intuitively it does make sense that you'd want to skew towards the higher-ranked player, but the amount you do that and the system you have to design for those corrections to be accurate in aggregate is just not a high priority for time spent right now.

dim briar
graceful scaffold
vague saffron
#

diamond 1s + shouldnt be allowed duo que

vague ridge
vague saffron
#

me and my paragon homies go play standard for a fun time.

#

ranekdk should be ranked, especially at the higher elo.

#

with how snarky everyone is at that elo

#

carry balance is still a big gap, hence why so many of the 'top' players are all carry currently.

#

the carry potential for carry ( go figure ) is much higher and on top of that a duo in high elo that can comm is very strong. its not lie league where you can directly ping things, move the screen to view arears or see obj hp.

#

your limited to what is directly in front of you

#

now before onion comes in here saying off topic, this does correlate to match making because your allowing duo at higher eo.

#

'why isnt everoyne abusing it' isnt a strong point either. It just shouldnt exist.

vague saffron
#

also, wouldl ike to say a diamond 3 in pred is more like a silver or gold player equivalent in league. paragon, is more like plat or diamond in league. skill differential of the pred community seems to big, but i guess its what happens when u got a small a base.

unique aspen
#

Yep…unfortunately gold can feel like silver in csgo. I get these games can be hard, but it’s clear the decisions being made reflect very low skill. In most games bronze players will struggle against plat players. In Pred it might just mean one player hasn’t played as much as the other

vague saffron
#

There's alot to consider

#

Roles, possibly being more complex because it 3rd person not on top pov

#

Player count low

#

Under 20% of the pop plays rankedm

eager saffron
graceful scaffold
#

what is silver or diamond other than the top x% of a given player base?

vague saffron
#

trueish

#

i mean theres some people that ive seen enter diamond that are really meh tbf

#

and if im paragon, somethings wrong kappa

graceful scaffold
#

It's also all the sum total of someone's skills rather than one slice

#

I've picked back up rocket league and it's reminded me of a truism: if I see someone do something crazy mechanical in my lobbies at the beginning of the match, they're probably going to turn out to be a bad teammate. If I see someone's car flopping around the way I do, they're probably going to be a great teammate otherwise they wouldn't have done enough to get up to that level.

#

Maybe someone's a bad 1v1 carry player but they ended up with that role because they were filling an open slot, and they're actually a really good shotcaller or position super well or play all roles at a solid level but no role spectacularly. Lots of ways to contribute to a win, and to then take those wins and stack them up to get to a high level.

unique aspen
#

There are these kind of subjective elements that are very hard to quantify. How to play from behind for example. Map awareness. You may have an understanding of these things and see people demonstrating a lesser understanding of them, and the sentiment is they are not as good as you. Just a very difficult task and it’s a game of means (averages) over time

nimble barn
fresh hemlock
solid marlin
# fresh hemlock

All he is going to say is the internal mmr between the two teams is close

graceful scaffold
#

I'd like to point out the "bronze" player did by far the best on the losing team

#

followed by the "silver 3"

#

But also see all the stuff above etc. etc. changes coming in the future to address some of the perception issues

jolly cairn
solid marlin
# jolly cairn I mean, clearly the example in reference supports that position.

I wasnt even saying it as a dig to Jshredz, its just the common response, by now anytime anyone posts a screenshot saying something isnt balanced the response is usually him posting the internal mmr or just stating the MMR betwween the two teams was almost exactly even or very close. So Just gotta wait for some of the changes such as skipping ranks and other things they have in store to help wwiht the perception games are unbalanced bc ranks look like they are

iron depot
jolly cairn
solid marlin
#

they made a large change a few weeks ago or a month ago fixing a large scale bug

#

upon i assume other smaller changes affecting how MMR and VP are calculated

#

that was the entire point to the way they rolled out ranked. Whether or not you or i agree with it

jolly cairn
queen minnow
iron depot
#

We're still doing the mirror ban situation.

solid marlin
#

i thought you just meant mmr and vp

jolly cairn
# solid marlin i thought you just meant mmr and vp

Oh no, the bugs haven’t even really been a concern for me. The system was very barebones on release and now some new stuff is coming (tbd timing of course) and I’m just skeptical about how long it’ll take to have a full set of features in the mode

solid marlin
graceful scaffold
#

But also a lot of the more obvious changes (rank skipping, role swapping, etc.) are coming

graceful scaffold
# fluid vector role queue possibly? 👀

Never say never, but it doesn't do the magical things people think it does and comes with huge drawbacks. There are many more things we can and should explore first that will have a greater impact on fun game outcomes.

fluid vector
#

thanks mr shredz

graceful scaffold
#

I've covered it in a few places before, but just to rehash

#

Assume there are twice as many players that want to play mid as support. Do you...

  1. Just make mid queues twice as long. This is fine in peak hours in a large region if you're at the bulk of the MMR curve, but doesn't work overnight/in smaller regions/for super high MMR players. This would very literally limit our ability to spread to other regions in the future.

  2. Force half the mid players to play support. People wouldn't be happy to be forced into a role they don't want, obviously not a great outcome.

  3. Try to "backfill" random mid or other role players into support in some sort of continuous rotation. You still end up with the games that people are drafted into playing support but don't want to and don't really solve the problem.

fluid vector
#

would like being able to select your top 3 preferred roles work? or like a role filter?

#

i know nothing about mobas and how others operate

graceful scaffold
#

Role swapping in draft (coming) would allow you to play a different role than you were assigned, but requires you to make a 1-for-1 deal with someone else to flip, and can require a lot of complicated arbitrage for everyone to end up where they're happy. The advantage of the current system is that the dynamic role flipping may slightly reduce the odds of you getting your #1 pick, but also heavily reduces the odds of getting your least favorite.

graceful scaffold
fluid vector
#

yeah it would make the most sense to me

#

i understand we simply dont have the people and queues would get super long

#

but compromise is nice

graceful scaffold
#

My whiteboard ideal for some futuretimeTM is some combination of role preference ranking mixed with a very soft version of role queue, where maybe you get matched with other players that might prefer other roles but still have the flexible dynamic pre-draft swapping we have now.

fluid vector
#

yeah that makes sense :) like itd be cool to preference rank all 5

#

or filter out 2 roles you REALLY dont want to play

graceful scaffold
#

Like, we don't tell you "you're the mid", but we try to find you a team of people that prefer each of the other 4 roles as best as we can, but still allow for the dynamic mixing we do now to settle whatever else you need

graceful scaffold
covert prairie
#

Overwatch at one point gave people priority passes if they were to select fill instead of 1-2 roles. It incentives flexing and lowers queue times a little bit then when players queue a role they can opt to use a priority pass which will put them ahead of the line in that sense. One downside though to this is people were playing off-roles just to get them. However Blizzard gave out more to the player if they won the game, rather than lose to incentive them to try and win

graceful scaffold
covert prairie
#

Yeah

graceful scaffold
#

No idea is a bad idea to at least explore, but the cost/benefit analysis for a system like this is suuuuuuuper complex and multivariate

#

Again, what might be good and obvious for someone in New York that only plays on Saturday evening might not work the same for someone that is only free on weekday mornings in Brazil and wants expansion into a dedicated South American region

covert prairie
#

I’m still waiting to play ranked in the morning lol

#

No changes in the last six weeks to its availability is kind of wild to me

graceful scaffold
#

Within any given region in any given game, the average population swings by 20x from peak to valley just within one day.

#

Literally 20 times multiple from valley to peak, just in one region, just in one day

graceful scaffold
vague saffron
# queen minnow

i wake up every day excited to see what PFP you changed too.

graceful scaffold
#

Expanding to the other 10% is definitely something we want to do, but we're again talking a dropoff of many multiples from where we end now to the absolute lowest point in a day, so it's not as simple as "just do it overnight"

vague saffron
#

ill ninstall

graceful scaffold
#

I know you're joking but you hit on the core issue. Someone HAS to play support, so either we assign someone (role queue) or we let the team have some awesome, flexible, and more reasonable folks than Papaya offer to be good teammates and play support with our current system.

fluid vector
#

burn

graceful scaffold
#

Gottem

unique aspen
#

I also am in the camp of forcing people to play roles they don’t want to play (read: are terrible at) is not good for ranked

graceful scaffold
#

Alternatively, you incentivize playing support - e.g., play 20 ranked games as support, unlock this exclusive cosmetic
The problem is, this is temporary and any solution we'd need would have to be permanent.

graceful scaffold
unique aspen
#

The point of something like that is to encourage more people to try the role. If the role is good enough some will stick

#

There are heroes we might love but never really try or learn. There has to be some nudge

graceful scaffold
#

I've played every hero and enjoy every role, including support. That being said, if you had to rank them I'd probably put support at the bottom, even if I still quite enjoy it.

#

I really like playing fill and I'm certainly happy to play support, but if you just ask me to rank and feed that to the system how is to going to know the difference between me (rank support last but really like it) and Papaya (will literally uninstall)?

#

These are by no means unsolvable problems, but they're certainly not simple ones which is kind of the point I'm trying to make about role queue. For every suggestion, there's a problem that requires another solution, which creates a new problem that requires a solution, and so on.

unique aspen
#

The what aboutism rabbit hole is not why we’re here though. It’s to help you make better decisions

graceful scaffold
#

No none of this is whataboutism

#

The whatabouts are literally the problems you have to solve

#

Complex problems do not have simple solutions, you are required to go down each of those rabbit holes to answer each of the contingencies and emergent challenges

unique aspen
#

In the current format, papaya takes a 50/50 or 33% or even a 25% chance to get a role

graceful scaffold
#

I don't think that's accurate

#

I get one of my top two roles in most cases, and in cases where I don't the team shifts around until we find a reasonable compromise

unique aspen
#

No one picks supports, papaya and one other person want the same role. He has a 50/50 to uninstall?

graceful scaffold
#

But that's not solved by role queue

unique aspen
#

It is if any of the other 3 people 2nd choice Support

graceful scaffold
#

If those preferences exist, then whether you force the roles via role queue or leave a soft system like we have, those preferences still exist

#

they don't though

unique aspen
#

Is it not more often that they would though?

graceful scaffold
#

the population is not split all nicely like that, this is something we know to be true from the data published by other games

unique aspen
#

You don’t want to lose time on a better system trying to create the perfect system. (Not saying this is happening)

graceful scaffold
#

What?

#

Try that sentence on me again because I didn't parse it

unique aspen
#

Inaction due to incomplete scenario analysis is not strictly better than making a good decision now

graceful scaffold
#

I mean

#
  1. I'm not sure what part of any of what I said above implies that we're not doing things
#
  1. I'm still not sure what the "good decision now" is
#

what specifically are you saying is the automatic upgrade?

#

If you want to send someone to the moon, you don't just tape them to a rocket because it'll get you most of the way there

unique aspen
#

We’re getting some of it right? I can’t find the list Robbie had shared

#

Role swap for example

#

This is more philosophical than accusatory

graceful scaffold
#

No I know

unique aspen
#

If Omeda tries to send people to the moon I’m going to be very concerned

graceful scaffold
#

I don't build anything myself, so you're not really accusing me of anything and we gucci

unique aspen
#

I don’t buy THAT many skins JShredz

graceful scaffold
#

But I do help solve these kinds of larger problems, so I'm trying to use you as a reflector to pick this apart

#

I'm just a point-counterpoint guy until we reach a level I can't dispute

unique aspen
#

Can I ask what your title is?

graceful scaffold
#

sr. manager, live production and game operations

unique aspen
fluid vector
#

also is it super costly to implement a role queue? i know nothing about game dev

graceful scaffold
#

unofficially, floating consultant guy

fluid vector
#

so im really curious and excited to talk to someone on the team about it

graceful scaffold
unique aspen
#

Ah okay I thought you were much more of a matchmaking dev so that helps lol

graceful scaffold
#

God no

#

Most people do because I spend a lot of time as the intermediate talking to people

fluid vector
#

i skimmed it all so excuse me if im wrong

graceful scaffold
#

My job is to understand as much as possible across our development efforts (both technical and design) at a reasonable sub-surface level, and then understand the game and community and players all the same

fluid vector
#

and i took a little bit of statistics so by far im not a doctor or anything lol but i do know a little bit

graceful scaffold
#

And tie the inside and outside together to facilitate our actual devs to do awesome stuff

fluid vector
#

its hard to tell how many people are going to be like you (like supp, rank last) vs papaya (uninstall)

#

the question that comes to my mind is who is the outlier?

#

how many people have an absolute hatred for a role vs ehhh im ok playing it

unique aspen
#

We’re not getting any version of rank preference in 1.1 right? Just swap?

fluid vector
#

for example i fucking hate offlane

#

cant play it, dont like it, not good at it

graceful scaffold
graceful scaffold
fluid vector
#

look at me asking senior level stuff :D

graceful scaffold
#

Not saying it's not, but when specifically things are ready for release and signed off is beyond the level I poke my head into in most cases

unique aspen
fluid vector
#

i think it would mitigate the actions that happen when someone is forced into a role

unique aspen
fluid vector
#

if i had a role filter where i could block up to 2 roles, i would probably just block offlane

#

another thing is WHY do people hate these roles so much?

unique aspen
fluid vector
#

for me personally i have never played a moba before so i probably pissed off a lot of people when i started with carry lol

graceful scaffold
# fluid vector i think it would mitigate the actions that happen when someone is forced into a ...

That's kinda actually the benefit of what we have now. This is an oversimplification but not wildly so.

  1. Role queue maximizes the chances of getting your first or second choice, but increases the odds that you get "stuck" with one of your least favorite roles because you're leaving it up to a system to decide for you.

  2. Current soft system reduces the odds of getting your first or second choice, but significantly decreases the odds you end up with your least-favorite because the team can shift and sort dynamically and you can have conversations throughout the process.

unique aspen
#

Or it’s not fun. But mostly it’s not fun because you lose lol

graceful scaffold
#

I know this thread is like 8000 replies long at this point, but earlier today I broke down some of my goals and ideals

#

They're just not simple

fluid vector
#

would a role queue force you into a role if your preferred roles werent available fast enough

#

?

graceful scaffold
#

#1282499872469159998 message

graceful scaffold
unique aspen
#

Lmao yeah, I think you can see this in parallel to the thread about communication though

graceful scaffold
#

What thread?

unique aspen
#

Did we ever get the August roadmap?

#

(Genuine ask not a snub)

graceful scaffold
#

I'm not sure, I know the hero roadmap went out

#

and we've talked about future features

unique aspen
#

I don’t see anything really on the official news webpage

graceful scaffold
#

Part of it is that yes we can and should always aim to be and do better

graceful scaffold
#

But also, I've spent how many hours across the last several weeks (and months and years) in discord talking to people, I've done predcasts, I've written several blogs

#

And many people still ask the same questions that were answered over and over in all of those places

#

So again, yes we can always do more

#

And certainly I understand people disappointed that there's not a more clear feature roadmap publicly (although a lot of that is because most folks don't realize how the dev process works and how things shift around)

#

But some of it is also because the information IS out there in as many places as we can have it, but it doesn't reach some individual's eyes and ears in their limited access of available information and it's seen as a failure.

#

That's not all of it, but it's not an insignificant part of it.

unique aspen
#

Yeah not easy

#

Centralizing it will help, even if it’s not backdated

graceful scaffold
#

The blogs I've written about matchmaking are still there 🤷‍♂️

#

And it's only one small example of a thing I've spent a lot of time trying to be the communicator for because I know people care a lot about it

#

But it's a good example

#

There's a significant perception that matchmaking grabs a random assortment of players as long as the overall overage between the two teams is even, despite the fact that it's been covered across two blogs still on the website, 3 or 4 predcast appearances when we touch on matchmaking topics, this tread like 6 or 8 times already, and however many other cases.

#

Obviously I'm coming off as somewhat exasperated with that particular point because honestly I a bit am, but I'm still here and still happy to answer those questions in as many cases as I can while still being told we don't communicate at all NarbashLaughing

tepid sentinel
#

so jshredz how does matchmaking work? CrunchCool

unique aspen
#

Isn’t that highlighting a different issue though?

graceful scaffold
#

than the roadmap thing?

#

totally

#

and again I'm far from saying we've nailed it

#

it's just part of the broader topic that I'm trying to provide some alternative open communication and insight on

#

y'all want open chats with the dev team, so I'm here for ya

unique aspen
#

There is a desire though to say “here’s where you find the answer to the thing you’re asking about” rather than “here’s the answer (for the nth time)”

graceful scaffold
#

Yep, and there is space for a wiki page or some such that can be discord botted, that's a good idea

unique aspen
#

Which I view more as like a website organization, creation of forum, some kind of means to deliver more effective communication

graceful scaffold
#

But also I'm just doin this on my free time because I like you guys

#

you wouldn't know it but I've been off all week

unique aspen
#

Lol

#

Not sure we’re worth that

#

But appreciated nonetheless

graceful scaffold
#

I care deeply about this game and community, so if one way I can help is to be an active communication conduit then I'm happy to be

graceful scaffold
#

Ok lunch is all done so I'm actually gonna go take the doggo for a walk and then probably pop down for a nap

#

As ever leave any questions and whatnot and I'll get back to 'em in time

unique aspen
#

Yeah I just want you to rest too haha, good to separate. Enjoy chief and thanks for the commitment

graceful scaffold
# unique aspen Yeah I just want you to rest too haha, good to separate. Enjoy chief and thanks ...

For sure, and I really appreciate it. Discord chats are pretty easy things to pop over to while playing warframe or whatever so I'm still chillin, plus I genuinely enjoy the conversation and ideation with folks that are properly engaged. I've got a lot of experience in this industry but would never pretend to have anything approaching all the answers, so the best thing I can do is try to be a filter or challenge mechanism to put outside ideas through and check viability. Way more smart minds playing predecessor than we could ever have making it and all that

fluid vector
#

#1275543873564840017 has been open for a long time and i havent seen a dev reply

#

im not saying its mandated by law to answer within 5 minutes

graceful scaffold
#

Partly because there are too many to respond to all of them, partly because not everyone wants to spent their free time on reddit

fluid vector
#

but its frustrating seeing devs reply to other, smaller threads, but not the one with 200 replies

graceful scaffold
#

They do get grabbed for info and are raised internally

#

But not everything has the opportunity for a full feedback cycle

fluid vector
#

ohh thats good at least

#

are u guys hiring interns by chance

graceful scaffold
#

The folks that may know the technical details of a bug aren't the same ones handling communication

fluid vector
#

that makes sense

graceful scaffold
#

So full-cycle acknowledgement, investigation, probable fix, testing, integration, and then final confirmed patch cycle is a tooooooon of time spent just talking back and forth

#

across many different individuals responsible for each part of that process

fluid vector
#

itd be nice to acknowledge the threads that are big though

#

or have been open for a while

#

i know its a war of attrition

graceful scaffold
#

Ok doggo really does want to walk now, I've gotta jump for real

fluid vector
#

sure it might take 10 seconds to reply but multiply that by 200 and thats a lot of hours

graceful scaffold
#

Peace y'all ❤️

fluid vector
#

see ya <3

#

dm me if ur hiring project management interns btw

graceful scaffold
fluid vector
#

im so real

graceful scaffold
#

Not often the same individual

fluid vector
#

ahh

#

gotcha

queen minnow
fluid vector
#

i wanna do it tho

#

:(

fresh hemlock
graceful scaffold
#

I was going by kill participation, KDA, CS/min, etc.

#

Obviously I can only look at those from a screenshot and you're right that it's not the whole story of a game

#

but it does suggest they're at least not wildly out of place, right?

#

The question can't be "are they the best and do our playstyles mesh perfectly", but rather "do they reasonably seem like they fit at the general level of that match?"

rare quarry
#

how does mmr 1617 tell anything about "general level" if only wins and loses influence the mmr?

#

the amount of money stored in my bank account doesn't say I do good finance decisions. The value is just a snapshot of current situations. I top up my account, and redact from my account. There is no clue about my finance skills if you just look at the snapshotted number.

jolly cairn
# slim wave Have u read any of the thread??

His premise is also totally wrong and doesn’t support the position he’s holding in the convoluted example he gave. But at this point I can’t engage him any further. Not everyone can be helped

slim wave
tulip perch
rare quarry
#

You can't read and think well enough, obviously. The reasons given here for the current match quality are all about a single value named internal MMR.

Bla bla bla can't predict X, can't predict Y, you have to live with that.

So the reason for bad matches is that the algorithm uses not enough data.

The solution presented is not to add more parameters aka more data, instead is to play more, and eventually the match quality improves as the single value-based algorithm places players better in fitting matches.

No argument was given, how that single value-based algorithm can improve match quality just by playing more.

Importing all Omeda City data, filtering for ranked matches only, we have already more than 1 million ranked games. Has anything improved? Will it improve with the next 1 million matches?

Now my bank account example comes to play, which stresses you a bit much, but it's the same situation. The bank trying to figure if I'm worthy of a bigger credit just by looking at my current bank statement doesn't give them enough data to make that decision.

The match making algorithm, on the other hand, just tries to do that. Am I worthy of a quality match is decided by a snapshot of a single value → internal MMR.

We are reaching 3000 messages on that thread, and clowning is all that is left because letting others think is easier than thinking for yourself.

marsh oak
#

Your bank account example is moot, if a bank holds significant sums of a persons money they will very likely provide a large credit line to that person. Unfortunately, because most people are poor and don't have significant sums of money in your own bank account, potential creditors need to assess your viability using a credit score... It's a useless comparative

slim wave
#

And the bank account thing doesn't make sense.
Because banks will look at your banking history, not your current bank balance. Which is how this system works, it looks at all your previous games and gives you an mmr value based on that

marsh oak
#

Credit score goes up if you pay your debts (win), credit score goes down if you dont pay your debts (lose)

tulip trout
slim wave
wispy saffron
#

Yeah it's almost time to lock this forum post

vague saffron
#

Just get better

#

Lots of guides out there

#

Game is really simple overall

#

Main 1 character, learn the macro off that, memorize macro, start learning new heros

#

Macro is prob 70% of the game tbf. If not more

#

U get auto filled play utility based characters instead of hard carrys

#

You will get people that are off a game or not great, it averages out.

solid marlin
# graceful scaffold Like, we don't tell you "you're the mid", but we try to find you a team of peopl...

I feel like the best way to handle this with the low playerbase we have, I feel like the game should focus on making balanced matches 1st. Once it finds all 10 players and makes a balanced game it just starts from the top:

the highest mmr (or rank whichever you decide to use) person gets their highest priority role,

the 2nd highest the system goes, is the highest priority taken yes or no, if yes, then assigned the second priority role.

The third highest the system goes, is the highest prioritity taken, (checks highest rank = no) (checks second highest rank = yes) then is second priority taken (checks highest rank = yes) then person will be set to a randomized role of the remaining roles. If checking second highest = no then assign second priority to person.

The above steps repeat for the 4th and 5th person. Each time the system checks all players with higher MMR (or Rank whichever is used) to find if their priority roles are taken.

I feel like this would be much simpliar then having a matchmaking system that tries to calibrate teams based on role queue in our current playerbase. That way queue times do not get longer but you still have a better chance at getting your role.

graceful scaffold
#

That way queue times do not get longer but you still have a better chance at getting your role.
Does it really though? If you assume players are randomly distributed into games where they could be anywhere from lowest to highest, they have only a 1/5 chance of being the top player and being guaranteed their role.

#

If the fundamental goal is to limit cases where players end up in roles they don't want, then forcing whoever is lowest MMR into a role they didn't pick doesn't seem to make ground on that goal.

solid marlin
#

or just use rank instead of mmr

graceful scaffold
#

Nope, it should always be randomly distributed except for the tippy top and the very bottom

#

let's say you're 1000

#

you could get in a match where it goes from 1000 to 1100 and you're the lowest, or 900 to 1000 and you're the highest

#

same thing if you're 1800, you could be in a match from 1800 to 1900 where you're the lowest, or 1700 to 1800 where you're the highest

solid marlin
#

exactly so if you do it based on MMR then there will be games where they are the lowest mmr and may not get the role they want (or they still might)

#

bc some games they might be the highest some game they might be the lowest

#

but this way it wont increase queue times

graceful scaffold
#

right right it wouldn't increase queue times

#

but if you're taking the team-mixing part out of it and just handing a system the keys to decide who plays what role, I just think it's got potential downsides where people get "stuck" with a role they hate

solid marlin
#

and with doing it this way if you want you could allow players to set all 5 roles to a priority i prefer getting adc then mid then jungle etc. and just set the checks to check every level and whichever level is available first is the one they get

#

so even if your lowest rank, you might get your 3rd priority

graceful scaffold
#

the problem is those preferences aren't evenly distributed

solid marlin
#

ofc

#

but you cant fix that

graceful scaffold
#

right now, we give you time to sort everything out with your team and in chat

solid marlin
#

someone has to play that role

graceful scaffold
#

so folks that are happy to fill will fill

solid marlin
#

if you dont auto fill people into the lowest role then there is no fix

graceful scaffold
#

or maybe I like mid and offlane almost equally but I like mid a tiny bit more

#

I pref mid, even though I'd be totally happy to play offlane

#

a pure stack-rank system doesn't account for those nuances

#

while a dynamic team draft period does

solid marlin
#

you mean what we have now?

graceful scaffold
#

yessir

#

keep in mind, I'm not saying it's perfect

#

not close to saying that

solid marlin
#

yea i mean i dont hate the system we have now but people still get stuck to roles they hate

#

there is no fix

graceful scaffold
#

well, I would argue not that often

#

how often do you REALLY end up in your 5th choice role, if you're actively using chat and trying to be open to other options

#

like maybe if you decide to ride-or-die on a 50/50 without using chat you can

solid marlin
#

well console using chat is really difficult unless they have a keyboard plugged in

graceful scaffold
#

this is just me brainstorming, but here's some whiteboard ideas

solid marlin
#

so they wont be using chat

graceful scaffold
#

yep you're totally right and that's a fair call, but bear with me

solid marlin
#

most people just get the 50/50 and let it auto fill

#

then you have people who even in paragon games get auto filled and go F this and play iggy support

graceful scaffold
#
  1. "I would be open to" as a selector option. Single button press that says "I can take this role too if needed", different from the role you pick as the one you're trying to get.
#
  1. Preferentially match teams together based on their role preferences, but still have the pre-draft mixing process.
#

So like, role queue but invisible

#

and still with the open swapping phase

solid marlin
#

you also dont have infinite time to discuss swapping and stuff

#

i guess once you add the feature to swap roles and heros then you will have more time

#

but its still not unlimited

graceful scaffold
#

that's true

#

always constraints

#

I'm just trying to maximize good and limit bad

solid marlin
#

right if you just assign roles based on a preferred selection

#

this means as soon as people get into game they can start negotiating

#

OH i got support i am not very good does anyone else like this

#

then they can swap

graceful scaffold
#

There is a "yes, but..." to that

vague saffron
#

gimme role que.