#dedicated-servers

1 messages · Page 134 of 1

unborn fulcrum
#

Or you say you have audio but no video does your cpu have a igpu? If so check to see if there's a display by plugging into your servers mobo ports

#

Or if it's only client side try restarting your router and your server like full shut down and then reboot

stoic stream
#

I keep getting failed to connect to server API and yes I have the ports forwarded

#

holy shit fuck

#

got it

dusk stone
dusk stone
# stoic stream got it

Mine was working before update, not now, and yes, I too made sure the new port was forwarded

stoic stream
#

You have to create a new game under the starting choices

dusk stone
#

kk, thank you

radiant grove
#

we made a server for people to go into VC and stuff with in my profile. It's a satisfactory group. I am pretty sure this follows the rules of the server advertising wise, if it doesn't then lmk pls mods

swift hound
#

It seems the new experimental v399795 is also listening an another seemingly random port which you have to find and forward for people external from your lan to work. I outlined the problem and steps I did to temporarily resolve this issue here until maybe a patch can be made: https://questions.satisfactorygame.com/post/67d14f19d32de631ac0b0d06

hardy sleet
hardy sleet
royal dove
#

Yes, port works, and my ghosttrees are gone 😄

unborn fulcrum
#

So someone said that you can download a server from steam but I checked last night but I couldn't figure it out

royal dove
#

You need/can use SteamCMD for that, i think there is a link somewhere.

unborn fulcrum
#

What's SteamCMD?

#

So according to the wiki it's a way to update a server not install one

#

I'll have to read more about it tonight but if I can figure it out then that'll be great cuz once I build my coal power plant I want to have it to where it can run while I'm working during the day so that way I can do more when I get home

#

Yes ik I can just let the game run while I'm at work but doing so puts more strain on my pc then when it's sleeping so if I can get this to work then theoretically I can put my pc to sleep during the day and the game still runs just in lower power state

hidden forge
unborn fulcrum
#

I'll have to look but I'm fairly certain there wasn't a tools option

hidden forge
#

use the dropdown menu

#

or just search

hidden forge
unborn fulcrum
#

Oh ok so in other words I can do a sort of "soft sleep" essentially turn lights and monitors off

#

Since it uses cpu and not gpu

unborn fulcrum
#

I didn't even know that was a thing I outta push more random buttons then😂

pearl raptor
#

Getting time-outs with Build ID 17680986. I've increased the time-outs but users still can't connect.

unborn fulcrum
#

ok ive found the server download how do i convert my save into a server save?

#

im just making it a offline server for solo player

#

i dont know what im doing i downloaded it thru steam click play a command box appered now im lost

#

and now my game crashed wtf is going on???

grim mica
#

Read the wiki.. all of the relevant data is there on how to do pretty much everything. SteamCmd both downloads and updates, no clue where you read otherwise

unborn fulcrum
#

im lost its says i gotta do all this rigamaro before i can even start it ntm its jumping from eplaining how to do it for windoes to wall the different flavers of linux and im just lost

#

ok its not working im doing as it says and all its coming back with is no code found for (insert code here)

#

it keeps screaming command not found the wiki is of no help

#

WHY ISINT THIS WORKING!!!?!?!?!?!?!

#

IVE DONE EXACTLY WHAT THE WIKI SAID TODO BUT ALL IM GETTING IS "COMMAND NOT FOUND" WHAT GOOD IS A WIKI IF IT DOESINT WORK!!!!!

#

IM DONE IVE TRIED EVERYTHING I CANT FIGURE IT OUT THE WIKI IS USELESS

grim mica
#

The wiki is very much not useless, it has all of the necessary steps and commands to get DS working

#

Did you download steamcmd or using the steam library version?

stoic stream
#

what ports need to be openb for satisfactory

#

some reason it's an infinite load screen when trtying to connect from the outside

frosty gale
stoic stream
#

UDP?

#

or TCP?

frosty gale
#

I believe the new port should be UDP

stoic stream
#

can i do a tcp/udp or will that not work

frosty gale
#

You can open as both. It will only use the protocol it needs

stoic stream
#

thx

frosty gale
#

The messaging in the patch notes is very confusing as I read it again

stoic stream
#

ah finally works

#

thanks

#

so weird

#

they could of bullet pointed it

past knoll
#

if im hosting a server on my nas via the satisfactory app is the port still 7777?

sterile osprey
#

after hours of work and combing through messages and forums, can't get anyone to connect to my dedicated server... which I have run countless other dedicated servers on just fine for my friends

#

dissapointed I paid money for this game

unborn fulcrum
#

the steam version looked like it worked just by opening it so i tryied claming the server but it asked for an address when i clicked add server in game

unborn fulcrum
#

There was no address

glad nest
#

if you are not even able to describe your problem or your progress by the guides we are not able to help you

obsidian elk
#

I'm not sure if its dedicated server related but I'm trying to host a session directly from the menu via IP connection

#

does it even use 7777 for port forwarding on tcp/udp?

#

no matter what I do my game is not joinable

swift hound
obsidian elk
#

no but I managed to solve it by actually joining by ip

#

not by using the server manager

swift hound
#

odd, for us that doesn't work, we join via server manager, regardless, whatever works for you.

unborn fulcrum
grim mica
# unborn fulcrum There was no address

The address is YOUR address, nobody can know that but you. If it's running locally (on the same machine as the client) you can likely use 'localhost' in that field if you don't know how to find it

unborn fulcrum
#

I know nothing about code and based on the wiki it looks like it's as simple as copy and paste

grim mica
#

What else would address and port be referring to..

unborn fulcrum
#

I dunno like I said my technical support knowledge is mainly turn off and on again so getting down to the knitty gritty is lost to me

#

I thought address was referring to something that the server was making up or something and I understand port it's basically the software part of the ethernet cable

#

But I'll give it another wirl once I get home

glad nest
#

we cant help if you wont even tell us what command you dont get to work

#

its minimal information and alot of frustration in your message and i can't really bother trying to figure out whatever you are trying to do / failing to do

unborn fulcrum
glad nest
#

should be fairly easy for you to tell us where you are trying to run it

#

and give us 1 example of whatever you are trying to run where

unborn fulcrum
#

In the wiki on anything labeled for windows (not linux) I copy and paste all the script lines one by one and the command prompt script whatever you wanna call it sayes "command not found" for example the very first one for installing steamcmd I copy the code it sayes to use it come back "code not found for steamcmd"

#

In order to get it I had to use that link that is also provided but then after I got past that (don't need experimental so skipped that) then it moves on to how to disable events don't want that either pass the rest of the Linux steps then came the port stuff those lines keep coming back as "command not found" (in the steam version it wouldn't even let me type in anything so I couldn't use it)

#

Is that better clarification?

royal dove
#

makes confused sounds.

unborn fulcrum
#

Well I don't know what to tell yall then I clarified it as best I could wo literally screenshotting the wiki

#

Nither of these work

#

Command prompt keeps saying "Command not found"

royal dove
#

Did you read it?

unborn fulcrum
#

I don't even know what it's supposed to mean I'm assuming you just drag and drop it in the prompt

royal dove
#

Then you did not read it. 🙂

unborn fulcrum
#

Wdym

#

The part labeled "don't blindly copy and paste"? I thought that was just part of the code

royal dove
#

I hope you are a troll just now. 🙂 Ah well, i am off building my factory. 🙂

unborn fulcrum
#

I don't now jack about code dude so I don't know what's the meme part or what's the real part

#

I'm trying to be real with yall but clearly yall don't understand😒

#

And do I copy everything but the "don't blindly copy and paste" or just the yellow or just the white I don't friggin know yall I'm new to this shiz

#

It'll be easy they said it's so simple they said

#

Yea ok right I said

unborn fulcrum
#

Dm me if someone is willing to help

grim mica
#

'Command not found' likely means you just are not in the right directory..

#

Either way, it doesnt matter.. if you have the Steam library version downloaded and started, you do not need SteamCMD. Its just an alternative (and only method when you have CLI-based machines) to download/update Steam apps

#

With the library one, did you go into the directory and run the FactoryServer.exe?

unborn fulcrum
grim mica
#

What do you mean by type? You do not interact with the dedicated server window, its just there to display its state/log output

unborn fulcrum
#

Hints why I tried the steamcmd way since it's "preferred"

grim mica
#

Yes, its definitely the preferred way of managing dedicated servers, but if you have no experience with SteamCMD or command-line (this is not coding/software engineering) it can certainly be considerably more confusing than just launching the server

unborn fulcrum
#

I click launch then a window pops up code zooms down the screen then I think it said something about no client save location found or something like that

grim mica
#

Does it stay open or close?

unborn fulcrum
#

It stays open untill I eather hit the x button to close it or I close it thru steam

grim mica
#

So the server is running then, nothing else to do other than click Launch and let that window sit, that IS the dedicated server running

unborn fulcrum
#

However when I launch the game it closes and when I launch it again the game closes

grim mica
#

Everything else is done from the client, open the client, goto Server Manager, add your server address (or use 'localhost') and from there you claim the server, start a new save or it will let you upload saves your client has

#

So you are unable to get both to be 'running'?
Make sure you arent Xing out of the dedicated server window that comes up, that will absolutely close the server down and stop everything. Just minimize it and leave it alone

unborn fulcrum
#

About the localhost part do I type that into the address or port box?

grim mica
#

localhost is a placeholder for 127.0.0.1 or loopback, aka your local machine. You could also use your computer name or the straight IP address assigned to whatever network adapter.
If you change the port in this box, you need to have also adjusted the port on the server side. What comes up is the default (7777)

unborn fulcrum
unborn fulcrum
grim mica
#

I dont believe you have to do anything special to run a 'tool' and a 'game' at the same time, they should just work via Steam. I just downloaded the dedicated and tested it and the dedi stays open and running when I launch the client

unborn fulcrum
#

I'll have to try it again when I get home cuz my computer sometimes it acts like a smartphone with a dumb user and other times it acts like a dumbphone with a smart user

#

Try to do something "fancy" for the first time pc says "nah I don't feel fancy" so I'll give 1 last go

#

It usually cooperates when I bring the penny loafer near it

grim mica
#

As long as you have more than 16G mem, should be fine to run client+ds. I wouldnt if you have 16 or less on the same machine, too much overhead

unborn fulcrum
#

Just gunna be me myself and I once I upgrade my system (more like overhual) I'll probably convert my current system into a server but I still haven't decided but I only have 16gb ram atm

#

But just to clarify to do the server the easy way it's (install the dedicated server thru steam run game add server via "localhost" keep port same and done?)

#

Seems easy enough even for me

hidden forge
#

"localhost" only works on same machine. Otherwise its the IP-address/DNS-name

unborn fulcrum
#

Welp for now it's all the same machine so no funny business yet

#

Just hopefully it doesn't cause my pc to go kaput cuz a kaput is a very expensive noise

hidden forge
#

Why should it break? At worst the program taking too much RAM gets killed

unborn fulcrum
#

I dunno I have that kind of luck with things the kind of luck that makes you ask "how in the world did you manage that?"

#

At which point I say: I dunno guess I've just got that magical touch

past knoll
#

for the life of me i cant get my friend to be able to join my server that is set up on my NAS.
I have port forwarded but doing an external check shows the ports arent open and any time i give him the IP to join it says something along the lines of "server not named" or something like that i cant remember exactly. I have claimed the server and i have no problem joinging but it just wont work for him.
Any suggestions?

night swift
#

Hello all, I have a new server setup and transfer my info to the new server. What’s the best practice to do this without the risk of losing database.

spiral pulsar
#

Okay im sorry why are the performances on a dedicated server so much WORST than on the desktop directly ? Like my server is right next to me, connected locally on the network, with plenty enough ram and CPU to run it, yet i go from 50fps on my desktop to 1 fps

spiral pulsar
icy oar
icy oar
spiral pulsar
grim mica
#

Are you next to very large builds? DS will stutter while assets are loading in but then should smooth out

icy oar
grim mica
#

I typically move to the 'region' where I will be doing a large build and then rejoin to keep things fresh since the client seems to hold onto areas youve been near in the prior session, can easily peg at 175fps (my monitor limit) even with full-world builds that are megabase scale

spiral pulsar
#

aka latest beta

icy oar
#

beta?

spiral pulsar
#

it aint a driver problem dw

icy oar
#

why beta release?

#

why not official

spiral pulsar
#

its a world problem

icy oar
#

its a you problem

#

use the official drivers

#

not beta

spiral pulsar
icy oar
#

i see you are troll. you complain of bad performance, while your entire world is quite literally, spaghetti.

#

literally

grim mica
#

That is a complete mess.. lol - based on the amount of objects I can see.. yes normal for what you are seeing

#

You can increase the netspeed/bandwidth, it is certainly better with Experimental with all of the replication system changes they have made

icy oar
spiral pulsar
icy oar
#

dude

spiral pulsar
#

like, i should get more fps from having it on a dedicated, not less since im spreading the load on 2 different machines

icy oar
#

that world could bring any graphics card to its knees

grim mica
#

Can you send me that save? I'll throw it in mine and see what it does for performance

icy oar
#

im curious, id like to try that save too

grim mica
#

Hrm only 20mb too, interesting

icy oar
icy oar
#

thats huge

spiral pulsar
#

But yeah i still very much dont understand why the FPS is so much worst on the dedicated, causd its still in the LAN, so 1gb/s ethernet with less than 1ms latency

#

not speaking of the satisfactory server, but the actual LAN connection

#

yeah the satisfactory server have around 12ms

#

i mean i have optic fiber and direct attached copper cabbles between my pcs

#

yeah true i have 0.1ms

#

french

#

lowest package settings

#

i'll try highest now

spare haven
#

its not that impossible because electricity travels at the speed of light

hidden forge
spiral pulsar
ripe river
#

I have a dedicated server set up, and it works well, but for some reason my friend's name shows up when he's offline, but when he logs in to the server, his name changes to 256 instead. Is there a way to always display player names?

night swift
spiral pulsar
grim mica
#

High network probably isnt enough, you have to add a custom profile

spiral pulsar
grim mica
#

Should probably write up a wiki on it at some point.. just getting around to testing, 1 sec

spiral pulsar
#

alrighty, keep me updated cause im curious now

grim mica
#

Is the hub in the middle of that.. mess?

#

It wont even get past the load screen

spiral pulsar
#

I mean it is in the middle

#

Under that mess would have also been correct

grim mica
#

Been stuck for ~10m

spiral pulsar
#

Yeah i think you might understand why i called my map a "stress test"

grim mica
#

I think stress test is less of a description here.. rather just spaghetti all in one spot

#

My 'endgame' world (left) vs yours, wayyy more machines, foundations, trains, drones, belts, pipes

#

It finally loaded.. lol

#

Seems to have loaded in with alot of the machines not present, belts not populated.. going to enable AGS and see if I fly away and come back if it loads properly

#

Bunch of errors in the server log then the client crashed with a conveyor issue, guess I tried flying away too fast

spiral pulsar
grim mica
#

if I am not moving around..

#

Otherwise it stutters like crazy, pretty normal in my experience with DS with this amount of stuff in one spot

spiral pulsar
#

Yeah the stuttering is horrible, absolutly no idea what could ever fix it

grim mica
#

Not building like this.. spread your stuff out

#

Arent all of these MK1 pipes? Why? You can half the amount of pipes and just split it at the other end by using Mk2

spiral pulsar
#

I ment as a settings lol

grim mica
#

Yeah.. probably not going to happen

#

I had to change the net.MaxChannelSize from 32k to 8k to reliably join, otherwise it was just hanging at the loading screen

#

But that in turn is creating a ton more network traffic

spiral pulsar
#

How do you change that ?

grim mica
#

That command in the console of the server (server manager)

spiral pulsar
#

Ohh alr

#

I'll try that tomorrow

#

Cause on my side i can always join with a pretty reasonable time, but the stutter is insanity

spiral pulsar
grim mica
#

Its kind of a wash, there is more rubber banding but its in quicker succession for me

spiral pulsar
grim mica
#

Thats.. crazy for a game lol

#

I bet the netspeed would help a bit

unborn fulcrum
#

Good news I got it working bad news it won't let me load into my save game

#

Just keeps saying "server is preparing a new game" but it's not letting me in!

#

Wait nvm I think I found the issue

#

Got it

wicked hatch
#

Can anyone point me in the right direction. Local dedicated Server started no apparent errors. Port Open (7777 ) Used a port check tool website to check from the outside. Used netstat to verify it is used localy and appears to be binded to 0.0.0.0 with the correct port. Windows firewall is disable entirely. So port is viewable and open from the outside. Can connect via server manager with a local or loopback ip address. Not accessible with WAN IP address. Any idea's?

#

Says Server name pending. Not Authenticated. Most of the article i seen online said to make sure the port is open and accessible. But it is so im not sure what is up

#

thats weird. I pressed control-c to cancle to command program in the command prompt and without sending he command again everything started working. I think the process got hung or something

#

It works now

unborn fulcrum
#

Welp servers been running all night (not really forgot to disable sleep after 5 mins setting) it got stuck so I closed it reopened it and it came back no issue since it's solo I set the network quality to ultra so that way I can load in quicker yet still be at full frames it's fun still gotta iron out some kinks but it's fine for now

unborn fulcrum
#

Quick question I'm thinking about getting a couple mini NAS servers (for personal cloud storage) could it be possible to run a server from one of the drives (say keeping one server for cloud storage and the other for game servers) all they are is a couple drive bay holders connected via USB or esata

spiral pulsar
#

Satisfactory really needs high clock speed, without that you will suffer with horrible fps and other

unborn fulcrum
#

So... what I'm hearing is yes but highly discouraged however all the NAS servers are theres 5 drive bays connected via USB and esata no wifi or nothing so I think the technical term is a DAS so it would be used for storing the server not actually running it (I think if my understanding of it is correct)

spiral pulsar
unborn fulcrum
#

To save it/run it I'm not exactly sure where the running on cpu ends and the storing on the hard drive begins

#

Does it need fast reading/writing or does it need a full on system to use its uncharted territory but I'm boldly going where no man has gone before

#

They say that esata has better speeds then usb 3.0 but I dunno how accurate it is I just don't wanna burn out my pc hard drives when a NAS/DAS server is designed for 24/7 run times

#

I want to put the server on the NAS server (since it's designed for 24/7 use) but keep it running during the day I just don't know if it'll work that way essentially (pc go sleep + NAS still running = server still running? Or no)

#

Cuz I have the server downloaded to my HDD drive but I don't know if it'll be good for server usage (24/7) or if it'll go kaput it's a WD blue (content creation) but I need the red ones (server use)

#

But I don't have anywhere to hook it up to hints the nas/das (whichever ones the offline storage drive) I just don't know if that will work tho with the pc sleeping cuz from what I understand is that when it's sleeping it still runs just not as much as when it's awake but the (offline storage) would be on 24/7 so would the server run or would the server still stop running

spiral pulsar
spiral pulsar
unborn fulcrum
#

Cuz rn when pc sleeps fans stop spinning and the drives stop spinning therefor server stops spinning but with the nas the drives spin 24/7 so would server also spin 24/7 or no

spiral pulsar
#

Yup, also spin 24/7

unborn fulcrum
spiral pulsar
#

Yeah basicly

unborn fulcrum
#

So server also no spin therefor server go brrr

#

Just when I thought I was onto something

spiral pulsar
#

The server would stay on 24/7 but the hard drives wouldnt spin unless you write or read datas on it

unborn fulcrum
#

Also say I have my nas (with 5 drives) set to raid 5 would I have 5 copy's of the same server or would I have 5 separate servers or would server say "wtf are you doing you madman?"

#

And die outright

#

That's what I'm going to set my nases to so that way in the event of a drive failure ide have a backup/a clone of the original data

#

And imma get 2 of them 1 for personal cloud storage and the other for game server storage

spiral pulsar
unborn fulcrum
#

So in other words ide have 5 of the same server but it would read as 1?

#

Right time to build a nas server

#

As soon as I save almost 1k for it and about 2k for the upgraded pc ho boy caviar tastes on a bologna budget

#

(Now a days can't even afford bologna so perhaps bread budget?)

glad nest
#

No but explaining raid here seems like the wrong place and wrong time

gaunt mural
#

Hello, I can't connect to my server (even to claim it), I have the server on a dedicated server and seems to start normally unless from an error (screen 1); ports are opened in the firewall
I have tried:

  • conencting to server from game - didn't work
  • checking ports on canyouseeme from server - works
  • trying to connect from my pc on browser with ip and ports as url - I get the correct error message {"errorCode": "errors.com.epicgames.httpserver.route_handler_not_found", "errorMessage": ""}
  • same error from my pc on cmd curl -k thing
    Plus almost every time I try one on these methods (also from my pc) i get a message in the server console

Edit. also tried messing with multihome/port, but same result

buoyant crystal
#

have someone found a way to set the new +20k port from the latest exp release?

hidden forge
sharp otter
#

Just fired up a Linux server using steamcmd. Opened up port 7777. Now getting a version mismatch when trying to connect. Client version shows 385279. Anyone run into this before?

#

steamcmd command used:
steamcmd +force_install_dir ~/satiserv +login anonymous +app_update 1690800 validate +quit
Starting the server using FactoryServer.sh

sharp otter
#

Managed to get it running. In case anyone needs to follow the same fixes, the steamcmd command should be:
steamcmd +force_install_dir ~/satiserv +login anonymous +app_update 1690800 -beta public validate +quit
(replace "~/satiserv" with your desired path for the server)

Also needed to connect to the server using the Server Manager, where the world parameters can apparently be set and the world started and joined.

lucid parcel
#

"
o Please note that the game port values should not be set to a value larger than 45535 since we do not have good enough error handling for this at the moment but will be addresed in the future as we are still fleshing the port selection aspect out"

As a network architect, did someone hit 4 instead of 6 as the highest port is 65535 in the TCP stack. There's literally no higher number port number 🙂

snow briar
#

anyone know why when im playing on friends server i lag for about 10 minutes after joining? keeps happening we dont know hot to fix it either

hidden forge
gaunt mural
hidden forge
#

every firewall?

lucid parcel
snow briar
#

i cant currently tell you but as far as i remembe we def checked that

#

@lucid parcel

lucid parcel
#

Do you have low frame rates when this is happening?

snow briar
#

yes

#

feels lik 3 fps

#

my frames are normal when im not moving but as soon as i move it starts to lag

#

but only when im our gigantic factory with 2k buildins

#

when i spawn away from that factory nothing lags

#

but if i fly towards it it has to "load" for lik 10 mins i guess

#

@lucid parcel

lucid parcel
#

One thing y'all could try is using a game hosting service like indifferent broccoli who I believe has a free trial, load a save there and see if it performs fine. If so then is the server running within the minimum specs and/or is your PC within the minimum specs. Update drivers etc.. @snow briar

snow briar
#

will try that, thanks

unborn fulcrum
#

so... is it normal for overclocked things to appear normal (non-overclocked) on servers cuz i built my coal power plant and now everytime i come back to base my biomass gens are green not white (yes i still use them for backup power and with power shards dont mob me)

wicked knot
#

Bioburners connected to an active power grid should be yellow (standby) Sometimes the diff between green and yellow is subtle

unborn fulcrum
#

no it was full on emerald green not amber yellow

#

im blind but not color blind

#

besides why would it be yellow if it had 23 biofuel in it?\

wicked knot
#

Bioburners only male power equal to demand. If coal is covering all of the demand, they go idle

unborn fulcrum
#

this was before i hooked it into the main grid

wicked knot
#

i built my coal power plant and now everytime i come back to base my biomass gens are green

unborn fulcrum
#

but mine have shards in them making them white

#

so they sholdnt even appere green

unborn fulcrum
#

ok apparently i interact with them then they go back to white so i guess its a graphics glitch?

warm mauve
#

I've got a 4NetPlayer server, but my teammates can't connect to it. It says "connecting to server" and then doesn't move...
Does anyone have it and know why? Thanks!

unborn fulcrum
#

Hello you have reached ficit technical support just to insure basic troubleshooting steps have been taken can you verify that your server is connected to the internet?

raw river
#

Hey yall, silly question. I own the game via epic, do I still need steam cmd to setup the server?

hidden forge
#

iirc the server is available on epic too

raw river
#

im honestly just lost how to set it up. The guides online seem to cater to steam?

#

im not the best with server knowledge. im just trying to host so my friend can work on stuff while im at work 😦

#

Its running, my ports are forwarded, but it says server not authenticated

wicked knot
#

and steamCMD

#

make sure you are on the method you are using at easch step

raw river
#

interesting. maybe i missed a whole section for egs.

wicked knot
#

it says steam GUI, but same applies for EGS

lucid parcel
#

Anyone built a really large wall say 25x25 and it flashes in and out showing everything behind it?

wanton cradle
#

Hi. I want to increase elevator phase cost by 10x on my dedicated server. But my friend is playing on macbook through cloud gaming

Confirm my assumptions: It is impossible to play it natively on M1 Macs. It is impossible to install mods on cloud gaming machines. It is impossible to adjust difficulty or values on vanilla. It is impossible to have server-only mods without clients requiring them too.

Is there anything I can do to make game more difficult?

sudden wraith
#

I am losing my absolute mind trying to set this up

#

pleasehelpme

onyx plinth
modest compass
#

If i got a server for 4 people, can like 6 players use it but only 4 at one time?

wicked knot
spiral pulsar
wanton cradle
#

Emulator? Or installing Windows? Either way I guess performance will be not great, especially comparing to cloud gaming

spiral pulsar
#

so you get the performances and efficiency of the M1, but can actually do stuff outside of apple software such as gaming

violet grail
#

when I make the server it doesnt give me the option to change the name of the server and only says offline. Please can someone give some fixes (I am not very good at this stuff so u might have to dumb it down)

storm sand
violet grail
#

Ty

elfin ferry
#

is anyone else experiencing crashes on client side when connected to a sever?

#

its almost like its a complete freeze

storm sand
elfin ferry
#

but what i do notice is it happens super randomly

#

i'm not 100% if its client side or not

storm sand
elfin ferry
#

I was going to self host but i'm going to wait until i have fiber in my area

storm sand
elfin ferry
storm sand
elfin ferry
#

I have a server rack at home that i can do anything with so I'm going to utilize one of my servers to run it

elfin ferry
storm sand
next basin
#

I am using a steamcmd server. everything is working fine but i am having issues with blueprints. i can make a blueprint in game and save it. but when i download a blueprint and drop in the file. it does not show up ingame

elfin ferry
storm sand
storm sand
spiral pulsar
storm sand
spiral pulsar
#

jesus CHRIST

elfin ferry
#

DANG it'll cost me $125 USD for 5Gbps

storm sand
#

I'm moving 😄

elfin ferry
#

and its costs me $125 for non symmetrical

#

2 Gbps

#

sorry "2Gbps"

storm sand
#

We still have some folk on ADSL over here

elfin ferry
#

yeah lol i was on that too at my house

#

looking forward to fiber

storm sand
#

brb

spiral pulsar
#

like even in fully local, it dies

elfin ferry
#

it doesn't die

#

it just is like everything just frrezes

#

until i kill satisfactory (on client side)

spiral pulsar
#

oh yeah me its a different problems

#

i can join, just that moving makes things freeze horribly

elfin ferry
#

hmmmm it makes me wonder if for me its just too many objects moving around

unborn fulcrum
#

Hey quick question can you download a server save back to your normal saves cuz ive noticed with my server save (a port of my main save) that the server save is buggy the audio is cutting out randomly and it's a glitchy mess but I've made too much progress to lose is there a way to download it to my main saves?

spiral pulsar
elfin ferry
#

damn man thats some serious lag

spiral pulsar
#

yup 💀

#

might be the network bus, i'll try to put it to something ridiculous

#

like gigabits large

elfin ferry
#

i gotta ask what speeds are you utilizing

spiral pulsar
#

im using the highest in this clip, but it didnt change a lot

elfin ferry
#

I'm talking like the link speed 1Gb/2.5/ 5/10?

#

ethernet or fiber?

next basin
elfin ferry
spiral pulsar
unborn fulcrum
spiral pulsar
#

i might just get 2 100gb cards and a DAC to put it on my desktop and server directly, would be silly but i dont mind

elfin ferry
#

ahhh gotcha, I'm using SFP+ except on my server going to my fiber switch which is QSFP

spiral pulsar
#

yeah sadly electricity is costly here so i cant get any QSFP switch that wouldnt kill me financially

elfin ferry
#

USD that is

spiral pulsar
#

how much does it use in watts ?

elfin ferry
#

good question haha

spiral pulsar
unborn fulcrum
#

Well that was easy

#

Says the staples easy button

elfin ferry
spiral pulsar
#

yeah here its really costly, im making everything to sip power, like in total with 2 servers im using 120w, which is less than an enterprise switch lol

#

sadly that means i cant get stupid stuff

elfin ferry
spiral pulsar
#

yeah you see why i cant go stupid like that LMAO

elfin ferry
#

remember most of America doesn't like to follow standards that the rest of the world follows

#

lmao

spiral pulsar
#

but yeah honestly i think its a slow network problem on my side, i'll put a stupid network size tomorrow

split mist
#

I followed all directions that allowed me to created a server using steam cmd but I'm prompted with this message, any advice?

elfin ferry
#

just accept it

split mist
#

I have done it a couple times but this is what I get

elfin ferry
#

unless you want to go through the process of geeting an ssl cert

split mist
#

on steam cmd I get hit with this

#

Connection with server has been lost just reappears everytime i click confirm

split mist
#

afterwards when it ultimately fails i get this

verbal sleet
#

Hey all, question: I'm running a dedicated server on an external hosted space. At first the server is fine but whenever somebody disconnects it goes down. (As in: on the server manager it goes to "offline")
Through the logs I find "FMultiBindDatagramSocket failed to read data from underlying socket Unreal: SE_ECONNRESET", but googling and combing through reddit, steam, etc. with that is not giving me a fix.
Would anybody here have any idea what is going on?

grim mica
#

Switch to exp, known issue with 1.0

#

It is resolved on experimental

verbal sleet
#

Ah, well that's fun.
So both the server and the players should be running experimental?

serene wedge
#

guys i can only connect through LAN but not over the internet, does anyone know what im doing wrong? i already port forwarded all the ports

storm sand
serene wedge
#

yes

storm sand
# serene wedge yes

7777 and 27777 ? Have you configured a fixed IP on server load in the service config?

spiral pulsar
#

man wtf

grim mica
grim mica
spiral pulsar
#

im trying to put everything on ultra

grim mica
#

Ultra profile?

#

I linked my netspeed settings, you just have to replace the ini files to get 1Gbps bandwidth capabilities, basically adding your own profile

#

The built-in profiles are very anemic with throughput limits

grim mica
#

0 = low, 1 = medium, 2 = high, 3 = ultra
The 'maxclientrate' is typically the negotiated netspeed and its in bits per second, so the '4' profile quality is my custom profile that sets it to 1Gbps

#

You have to put the Scalability.ini on both the client AND server and make sure to set NetworkQuality to 4 in the ini file (impossible to set via GUI) and it will show up as 'blank' in the UI since the profile isnt enumerated as name, but it does work and sets the client netspeed (can see wheen the client joins)

#

Should be able to drop in the server side with no changes but replacing the GameUserSettings.ini on the client will overwrite some settings, so just grab the top line if you want to keep the other stuff the same in mIntValues

spiral pulsar
#

like where is it located in the game files

grim mica
#

In the config folder, 1 sec

#

Client: C:\Users\ <user> \AppData\Local\FactoryGame\Saved\Config\Windows
Server: steamapps\common\SatisfactoryDedicatedServer\FactoryGame\Saved\Config\WindowsServer

spiral pulsar
grim mica
#

Scalability is required, that contains the '4' profile, then the only other thing is in GameUserSettings in mIntValues

#

That sets the profile to '4' and then reads Scalability for the profile info

#

I cannot recall if Engine.ini is required, but it does have client-side netspeed overrides

#

Might be able to not set that, its been like a year since ive played with these again

spiral pulsar
#

yeah ive put all 3 files on both the client and server, i'll try now

grim mica
#

Id also suggest setting read-only flag on them all as updates (with validate enabled) will replace them, same with changing stuff in-game. that way each time the client or server starts its 'stuck' on those settings

spiral pulsar
#

yeah i think it worked

#

my network quality setting is the void

grim mica
#

Defile the scripture!

spiral pulsar
#

damit the server kicked me out while loading

wanton cradle
#

I run server and of my friends managed to fall below the map and his car with all the HDDs is down there. Is there any command I can use as admin to retrieve it?

grim mica
agile cradle
#

My game server runs smoothly when players join individually, but when I share the server IP in a live stream and viewers maybe connect simultaneously, the server crashes immediately. What could be causing this sudden failure under high concurrent connections?"

grim mica
spiral pulsar
#

@grim mica mkay so it is better than before, but i think i might need more than 1gb connection at that point

grim mica
#

Yeah, just sooo many objects to replicate.. when I was testing it last week I was flying around and only saw it peak to about 50Mbps tho, I have no idea where the limitation is at that point

#

Probably just Unreal multiplayer not being that great tbh

spiral pulsar
#

yeah thats what i was looking at, surprisingly low

hidden forge
#

How much RAM does your system have?

grim mica
#

My server is 7950X3D with 64GB @ 6000 and client is 9800X3D with the same mem

spiral pulsar
grim mica
#

On the server, I use processlasso to pin the server instance to the cache cores, so its probably as good as its going to get

#

On DS, limiting active entities (assemblers, belts, pipes, pumps, etc) in regions is probably the best thing you can do to get the best performance. Having one 'megabase' or building megabase-scale in a singular region will always tank performance and the issue doesnt replicate to hosting locally/single player

spiral pulsar
#

ooo im getting new errors now

grim mica
#

At least with the netspeed more than 300,000 it wont be bottlenecked by the network speed anymore, but rather just engine limitations

#

I think it kicked me 2-3 times becuase I was moving around too fast, with AGS fly mode I wasnt able to 'sprint' fly around without getting kicked. Just normal flying was fine and seemed to keep up well enough

#

If you do 'stat unit' in the console on the client you can see it bottlenecks on drawcalls, dunno how to optimize that

#

It's what was causing fps to tank into single digits

spiral pulsar
grim mica
#

DS and client run the same code.. dont see how it would process differently

#

The difference is that you are the client and receiving updates over the network from the server and not the 'master' of the running instance/save that can immediately keep track of all of the entities without having to ask the server and wait for a response

spiral pulsar
#

ive been looking at the CPU usage chart for the last 5 minutes and it hasnt gone above 25%, and always focusing on 1 single core but switching around constantly

grim mica
#

In my megabase save I definately see usage of all 16 cores on the X3D CCD, so while it is single-thread heavy there are like 40 something workerthreads that do all sorts of stuff

spiral pulsar
#

even better exemple here

grim mica
#

Factory games are deterministic and incredibly difficult to multi-thread, there is a 'main loop' that runs the base game logic and other threads that works on things that can be processed un-sequentially but its pretty minimal in the scope of what needs to be processed

spiral pulsar
spiral pulsar
grim mica
#

Seems consistent with what I see too

spiral pulsar
#

shouldnt the DS also be way more multithreaded ? also why isnt it boosting at all either

storm sand
# grim mica In my megabase save I definately see usage of all 16 cores on the X3D CCD, so wh...

I run mine in a Proxmox VM 4 core 16GB DDR5, Minisforum UM870 with the ram doubled, haven't really had any major crash issues yet, occasional lag, but not more than a couple of seconds, or build dismatle artifacts, I would have though 576 rocket fuel powerplants might have caused is some grief?
It barely rises above 2%, I've hit 25% a couple of times, usually when I stop the service for updates to the VM...

#

Server

safe spindle
#

I'm currently trying to setup a dedicated server, but it looks like I can only properly connect from within my network. When I am outside of the network my client is stuck here, server info and everything works fine

#

when looking into the logs I can see I am connected and the game thinks I am in-game

#

this is on the latest experimental, is this perhaps a known bug?

#

or is there something wrong with my server setup

#

only interesting thing I found in the logs was this:

[2025.03.17-19.11.08:038][822]LogReliableMessaging: Server responded, initiating reliable connection to server.
[2025.03.17-19.11.29:086][822]LogReliableMessaging: Error: Failed to connect to server socket
[2025.03.17-19.11.29:086][822]LogReliableMessaging: Reliable messaging transport layer connection established.
[2025.03.17-19.11.29:090][822]LogNet: Warning: UNetConnection::ReceivedPacket - Too many received packets to ack (256) since last sent packet. InSeq: 14231 [UNetConnection] RemoteAddr: ..., Name: IpConnection_2147478953, Driver: GameNetDriver IpNetDriver_2147478954, IsServer: NO, PC: BP_PlayerController_C_2147478533, Owner: BP_PlayerController_C_2147478533, UniqueId: Epic:1 (EAS=[...] EOS=[...]) NextOutGoingSeq: 8834
[2025.03.17-19.11.29:091][822]LogNet: Warning: Took too long to receive packets. Time: 23.29 IpNetDriver_2147478954
hidden forge
safe spindle
#

27777?

hidden forge
storm sand
safe spindle
#

ooooooooh

#

great thank you guys so much

storm sand
#

I've set to both to save duping NAT rules

safe spindle
#

yeahj the post in patch notes mentions only TCP

storm sand
#

I'm only running standard, I opened it anyway in case it goes to general release

grim mica
#

For Vanilla, forward 7777 TCP+UDP
For Exp, forward 7777 TCP+UDP and 27777 TCP+UDP

Covers all bases, easy to do in most routers/firewalls

grim mica
#

Oof.. thats horrible

#

Similar experience for me tho, probably not much you can do other than reduce and rebuild stuff

#

You can try to reach out to Guru (Kekw) or Archengius, they have helped in the past with DS stuff but this is definately optimization related and im not sure they can offer much help, I try not to ping the devs either so.. up to you

#

I wish there was a way to make the client authoritative as it seems the server is to avoid the rubberbanding, but probably wouldnt fix the stuttering

spiral pulsar
#

in the devs i ment

grim mica
#

Maybe try to just DM Guru/Kekw, I believe they are the QA lead person. Keep in mind they are in Sweden TZ (UTC +1).
In the past ive seen them request the save so they can poke around

#

Alternative is to post on the QA site and send a link to that as well so they can track internally

spiral pulsar
#

ah alrighty, do you have the link to the QA site ?

spiral pulsar
#

alrighty, thanks !

grim mica
spiral pulsar
spiral pulsar
raven sail
#

Running a dedicated server on Ubuntu server. Rebooted the server today to do patching and it looks like my dedicated server updated to Experimental build even tho I do not have it set to -beta on the startup command. Anyone else ran into this?

normal marsh
# spiral pulsar here ?

That's pretty much what we experienced. The game just isn't playable on any DS atm. We switched to save sharing and everything runs butter smooth now. Never figured out why the DS doesn't perform. It wasn't the hardware either. I ran the full game on the server and my friend had great performance on it. But when I ran DS on the server, same results as you are seeing. We also tested DS on both of our computers and got same unacceptable performance. It just needs to bake some more. Unless something huge happens with the DS performance, we won't be going back to it.

This is what we have setup to sync the save file between us:
https://github.com/wolveix/satisfactory-server/blob/main/saveshare/README.md

spiral pulsar
grim mica
obsidian lake
#

I have Encryption Token Missing error, how can I solve it?

deep turret
# storm sand VM

that's when the game isn't running, did you check while gaming ?

storm sand
#

Highest it's got is 25% of 4 cores

#

Tbh, from what I've seen, the DS doesn't do a massive amount of work

#

The Ryzen 7 8745H is a Zen4 laptop CPU used by Minisforum for compact build mini PC's

spiral pulsar
ember turret
#

Is there a way to go back to an older dedicated server version ?

raven sail
white shuttle
#

Does RCON and REST not work with Dedicated server?
trying to set up a little admin panel and seems to be rejected by server.

deep turret
#

make sure you use software compatible with the release 1.0 api

white shuttle
#

its just python have I written this right?
RCONEnabled=True
RCONPort=7787
RestApiEnabled=True
RestApiPort=8080

deep turret
#

what ?
the actual server api goes through the server port you selected (default 7777)
if you are talking about third party tool use, then ask help to third party tool's devs

white shuttle
#

So i dont need to specify separate ports in the config?

#

It's just script i made to replicate other admin panels but i'll try leaving it blank

deep turret
#

if you want a tool to connect to your server you have to give it your server's port

#

of course it will not connect if you tell it other ports

#

it will have nothing to connect to then

white shuttle
#

well normally configs can specify a port for REST or RCON in the config file that will direct it

#

but looks like its not supported

deep turret
#

you seem to confuse your tool port config with server port config

#

it must match whatever port your actual server is running on

#

you can run some commands to check what port it's listening to, it's in the wiki if you want

white shuttle
#

7777 works but now SSL problem

#

LogSocketsSSL: Warning: Failed to initialize SSL state for Socket HttpRequest
LogHttpListener: Error: Error accepting expected connection [0] SE_NO_ERROR
[2025.03.18-13.40.12:593][330]LogSocketsSSL: Warning: Failed to initialize SSL state for Socket HttpRequest
[2025.03.18-13.40.12:594][330]LogHttpListener: Error: Error accepting expected connection [0] SE_NO_ERROR

storm sand
#

Max for my PC is 45%

patent tangle
#

Question for those way smarter than me. How can I find the IP address for my Dedicated Server for friends to join. I've installed the Server in Docker with AMP Panel and can join the server with the local address, but others cannot join (even with the public IP). I've also added Port Forward into my home modem.

wicked knot
sacred socket
#

I'm trying to mod my dedicated server that I host at my house but the mods aren't applying to the server. It was working before mods and I can still join the server but it immediately leaves because the server is missing mods.

#

I'm using SMM and I imported my profile from my client mod manager

#

I've tried restarting the server and deleting the server settings in the saves location, I can still manage the server through the client

mild thunder
#

did you make sure that all the mods were compatible with a server?

sacred socket
#

None of them are listed as incompatible

mild thunder
#

I would say try a few at a time and see which one doesn't work

#

or maybe the modding discord might have some more ideas

patent tangle
high loom
#

Ok so I've got my server up and technically reachable, however I'm now stuck with this. I know my custom cert isn't getting picked up so I'm going to look at that later but I'm connecting via IP so I don't know if that would matter?, but any input on what I might be missing would be appreciated? I have 7777 open for both UDP and TCP

hidden forge
#

Stable or experimental version @high loom?

high loom
#

stable

white shuttle
#

did you create the server i had that before I created a map

high loom
#

Yes I’ve connected over the local IP and created a world

white shuttle
#

and just to clarify you did save the world? i also had to remake because i didn't save once in.

high loom
#

I’ll check when I finish work, but I can’t even load the management panel which is my main concern

high loom
sturdy gust
high loom
white shuttle
#

anyone know how to resolve this?
LogSocketsSSL: Warning: Failed to initialize SSL state for Socket HttpRequest
LogHttpListener: Error: Error accepting expected connection [0] SE_NO_ERROR
[2025.03.19-12.17.43:319][190]LogSocketsSSL: Warning: Failed to initialize SSL state for Socket HttpRequest
[2025.03.19-12.17.43:320][190]LogHttpListener: Error: Error accepting expected connection [0] SE_NO_ERROR

I've manually added SSL cert and still no good cant get the server to recognise it

high loom
main sandal
#

So, I am new to running a server in a dedicated environment. Earlier today I had a Crash that created a dump file. I have reviewed the logs and the dump file itself and I am seeing the game's .dll failing. Is there a place I can post the log and .dmp file so the developers have something to look at?

#

<ErrorMessage>Fatal error: [File:C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 10] Cast of nullptr to FGCharacterPlayer failed</ErrorMessage>

This was the error message I saw in the logs.

high loom
ember sapphire
#

hi all gettting this updated my dedicated server and updated my game files on pc, mismatch

#

any advise

mild thunder
#

looks like your server is on the experimental branch, but your PC is not, so you will need to choose which way to go

ember sapphire
#

in my bat file, what can I type to fix this

mild thunder
#

if you need to reflag the server back to non experimental this is the flag to add to the steamcmd: -beta public

ember sapphire
#

@echo off
"C:\SteamCMD\steamcmd.exe" +force_install_dir "C:\Satisfactory" +login anonymous +app_update 1690800 -beta experimental validate +quit
pause

#

this fixed the issue

#

thank you

white shuttle
ripe river
#

I have a dedicated server set up, and it works well, but for some reason my friend's name shows up when he's offline, but when he logs in to the server, his name changes to 256 instead. Is there a way to always display player names?

ancient timber
#

Hiya! I am trying to get my dedicated server set up on a linux computer. I have successfully gotten it working such that I can connect from my windows computer and play, however outside of my network folks aren't able to join, it just shows as offline. I have my dedicated server set up as a service using this .service file:

[Unit]
Description=Satisfactory dedicated server
Wants=network-online.target
After=syslog.target network.target nss-lookup.target network-online.target

[Service]
Environment="LD_LIBRARY_PATH=./linux64"
ExecStartPre=/usr/games/steamcmd +force_install_dir /home/steam/SatisfactoryDedicatedServer +login anonymous +app_update 1690800 validate +quit
ExecStart=/home/steam/SatisfactoryDedicatedServer/FactoryServer.sh -ServerQueryPort=15777 -BeaconPort=15000 -Port=7777 -log -unattended -multihome=192.168.0.72
User=steam
Group=steam
StandardOutput=journal
Restart=on-failure
WorkingDirectory=/home/steam

[Install]
WantedBy=multi-user.target

I think my first question is, is that multihome var supposed to be my internal network ip? or should it be the external network IP?

wicked knot
#

you set up with old outdated info. no more beacon or query ports. Everything runs 7777 TCP and UDP.

#

!wikisearch dedicated_server

rancid etherBOT
#
Official Satisfactory Wiki

This page provides basic instructions on setting up and operating a Satisfactory dedicated server.
Dedicated server binaries are available for 64bit Windows and Linux systems. It can be installed using the Steam client (where it is listed in the user's library as a "tool"), its command line sibling SteamCMD...

ancient timber
#

That should help!

wicked knot
#

fandom wiki is no longer supported, note the new GG wiki

ancient timber
#

Thank you

#

Okay I modified my service, and have verified that I am able to access it still internally

#

Could anyone check if they can access it externally? It'd be a big help

void warren
#

are these dedicated servers okay with a big world now?

#

they were pretty useless like a year ago

grim mica
#

As long as you arent megabasing in one area, they are fine (i.e distribute your factories across the map)

#

DS has pretty big streaming/entity replication issues when there are a ton of stuff in the same area

royal dove
#

Currently playing with 3 people, with enough mega bases ands still runs ok. (Depending on your hardware as well.)

void warren
#

Nice. Thanks

karmic merlin
grim mica
#

I tested a recent large save that was built entirely in green fields on latest exp (didnt compare to prod release) and its pretty awful, you get single digit FPS moving around but once you stop its fine.. just ya know trying to build more causes crazy stuttering

#

I had a larger save file with about 2x the entities, but spread across the map and have no real issues with that save.. so just build further apart and power shard everything to keep the count of machines/belts to a minimum

main sandal
coral ginkgo
#

Hello everyone, I came to share my escapades with setting up my own dedicated server for satisfactory in a non ficsit-approved way -- ARM. :)

I've been considering moving me and one of my GF's playthroughs to a dedicated server, even if it was hosted on one of our PCs, just so that one of us could play without the other needing to have the full game opened.

It wasn't the perfect idea of a solution, I was hoping I could find some way to get a server box to host it on. I was considering putting my old PC back on life support, but I just saw a very lucrative path. OCI's free servers. I've heard that people haven't had great luck with using their relatively powerful ARM servers on satisfactory, but I was willing to try. After some fanagling, I got a docker built for the main build of the game running through FEX for x86 emulation. I'm glad to say that my setup works! I was worried that it would error out when placing conveyors like others have stated, but it seems to be fully stable. I've been building a whole megafactory without any noticeable performance issues. The worst I've seen the tickrate when I checked was 26*.

#

I fully understand this isn't supported by coffeestain and that I'm on my own here. However, I can gladly say that ARM works for server hosting as long as it's given a good CPU.

solid drift
#

I have two issues I am running into. The first is that I believe I set the server up incorrectly(hosted on my primary computer) and would like some assistance figuring out how to completely reset it(to the point that it needs claimed again)

Second issue that I am running into is that if I or my friends disconnect from the server the server shuts down or at least stops recieving connections(server manager says its offline despite lines appearing in the log console)

grim mica
#

Delete ServerSettings.<port> in the AppData folder to 'reset' the server config
Known issue with public/prod build, update to Exp or run it on Linux

solid drift
grim mica
#

Interesting, removed the Valve link at the top of that page there is a SteamCmd link that goes to valvesoftware that has instructions

#

'Cant seem to get it to install' just isnt enough information and I dont know what Bazzite is

solid drift
#

bazzite is a linux distro designed to "mimic" steamOS for steam deck, but in a way that lets it run on desktop hardware

#

i think its redhat based?

#

nvm, its based of Fedora

solid drift
grim mica
#

C:\Users...\AppData\Local\FactoryGame\Saved\SaveGames

sour dirge
#

Did anyone discover a fix for the dedicated server randomly dying with no connections present? I fixed the dc on host problem by connecting using my public ip address.

#

My server especially seems to misbehave after the daily reset I have set at 6am

wary cosmos
#

the server crash on automatic restart seems to have something to do with the fact that the port used is not yet available again when the server restarts.

white shuttle
white shuttle
wary cosmos
white shuttle
#

im using steamcmd to run the server so i have bat file

wary cosmos
#

also using steamcmd but on unix . have a .sh file

white shuttle
wary cosmos
white shuttle
#

nothing similar to replicate?

#

also i noticed this game doesn't work with but heavily checks for SSL

wary cosmos
#

don't think so ..

#

yes checks here also but this doesn't matter for server running

deep turret
#

but using windows shell and exe on Linux will not work

#

if you want to script on Linux, you can use bash syntax (which is not far) or switch to a full fledged language like python or js (python will be closer)

white shuttle
#

and sadly doesn't prevent the server being offline after the restart anyway

deep turret
#

then we need to see their script, because it will likely not have all the check and update logic
and the server provides its own restart

white shuttle
#

please read above for the reasoning.

#

it's own restart is flawed.

deep turret
deep turret
#

Also killing it like that make you rollback to last save

#

unless you have very frequent saving this sounds annoying

#

Also if you don't match in server setting, it may try to restart anyway

white shuttle
#

it saves on player logout prior to dc so no issue

grim mica
#

Never have had a problem with auto restarts on either Win or Linux, curious to see logs when that occurs?

verbal shale
#

Ive only have 2,000 mw
Im struggling to Power stuff up, ive been Removing Bio and went Straight coal as it seems simple to fix. Got rid of fuel gens as Well i has back to back power outages XD

grim mica
#

I will say it takes about 3-4x longer to restart than it does a fresh start of the DS process, but it does eventually come online and work without any intervention

grim mica
verbal shale
grim mica
#

Well, I was thinking of offering help but if you are going to be an ass.. nevermind

sour dirge
sour dirge
shrewd zinc
#

Does that system use DHCP? If so, maybe it shouldn't.

cold rampart
#

On a dedicated server if one player unlocks something from the AWESOME shop, is it unlocked for all players?

wicked knot
cold rampart
wicked knot
#

Now, if you buy stacks of items, coffee cups, etc, only the buyer gets that

sour dirge
#

Okay has ANYONE been able to make a server not randomly go down when there are no players connect for a long time??

hidden forge
#

host on linux

white shuttle
white shuttle
wicked knot
#

it's a coop game. I think yo ucan get mods to make it competition/penis vs penis

white shuttle
#

doesn't need to have either of those just separate or joined progression,

sour dirge
#

I'll gladly run a wine or VM for the server lol

grim mica
#

WHen no players connect.. no that isnt a known issue

#

If its dropping off when a specific person leaves, that is a known issue with Windows DS on current public build, switch to EXP (as its fixed on that) or host with Linux

sour dirge
#

Do any linux hosts here have a preferred distro for their linux server VMs?

sour dirge
#

I had a massive list of errors pop up, and the terminal suggested I change the default port of the server

shrewd zinc
#

Also wine is not needed for SF. There's a Linux native x86-64 build.

coral ginkgo
sour dirge
#

I ended up using Ubuntu desktop to keep user error to a minimum

coral ginkgo
#

I just like going for whatever's the most stable, i.e. changes the least over time but still fixes bugs. That crown would either go to RHEL or Debian

sour dirge
#

I'll try Debian for my next distro. Ubuntu had some minorly annoying aspects to it

sour dirge
#

this happened on my linux server.

#

The funny thing is that the linux server is still online.

#

Is there anyone that never gets SE_NO_ERROR?

sour dirge
#

Certainly it's an issue with the coding of the dedicated server, or with Unreal Engine

sour dirge
#

idk if you ever got a solid response but tbh with you, I don't think your CPU is capable of handling a server plus running Satisfactory simultaneously.

#

The devs have said that while Satisfactory is capable of handling multicore workloads, a mass majority of the work is handled on a single core. The 3800XT would likely struggle tremendously with handling the CPU demands of a Satisfactory server.

#

Your best bet is a combination of reduced tick rate, a low FPS limit on your client, and using affinity to ensure that the server and your client are being run on different cores (So both don't spike the same core simultaneously when calculating movement)

normal marsh
# sour dirge idk if you ever got a solid response but tbh with you, I don't think your CPU is...

Looks like it all got into a confusing mess along the way. I never did run both on the server at once. That was a test on a gaming computer Ryzen 7 5800X3D, 32GB, nVidia 3080ti. The other system we tried this test on was Ryzen 7 7800X3D, 32GB, nVidia 4080 Super. Didn't work any better on either one.

I gave up on DS at this point. It just doesn't perform as it is and save sharing works just fine for the 2, sometimes 3 of us.
I did also try running the full game directly on the server (DS wasn't on at the time) and my friend got great performance while playing on it over the less than ideal internet I have. Other than installing the steam cmd version directly on the server instead of running it as a docker container, Idk what else to try at this point. This is the container I was running with 20GB of RAM assigned to it: https://github.com/wolveix/satisfactory-server/

coral ginkgo
sour dirge
normal marsh
#

300Mbps / Sadness (60Mbps on a good day, Usually 50Mbps)

sour dirge
#

What OS does the server run on? and is it running on a VM?

normal marsh
#

Proxmox on bare metal, Debian 12 VM with 6 threads 32GB RAM running the container with 20GB of RAM without any other restrictions

sour dirge
#

Could be the save file? have you shared it with others for them to test in their environment?

coral ginkgo
#

I am not privy to how well perf translates between bare-metal and VMs, but your CPU should be more than enough for satisfactory, the rest of the setup even moreso, at least theoretically.

sour dirge
#

Is the vm disk installed/mounted on a SSD / nvme?

coral ginkgo
#

It's no secret that for the longest time, p2p simply worked better than dedicated servers. There might be some bottlenecks in the DS implementation that make thoroughly-developed saves hard to run in general.

sour dirge
#

I wouldn't be terribly surprised. my brother and I are breaking into tier 7/8, haven't completed even one part of phase 4 yet, and there are moments my tick rate takes a dive when both of us are connected. I'm using a 9800x3d

coral ginkgo
#

Then that's most definitely it. a 9800X3d should take most of what this game could possibly throw at it simulation-wise easily.

coral ginkgo
#

I'd give my own personal dedicated-server experiences, but I don't think my server running on an ARM chip is typical enough to be relevant ^^"

sour dirge
#

It's definitely a flaw in the design that a dedicated server would still be reliant on single-core performance

#

"server" and "single-core" in the same sentence is typically a paradox

coral ginkgo
#

oh good lord

#

You are right, it's definitely a single core issue. It seems like somewhere in the simulation process a crap ton of compute gets dumped onto one thread for a moment

coral ginkgo
# coral ginkgo oh *good lord*

Hm... When watching machines that aren't producing all the time, I noticed that there was some couple second-long heartbeat where it seemed that machines were batched, i.e. would only start on some intervals. It feels similar enough to these single thread spikes, maybe there's an issue with this causing tons of machines to beat at once on one thread?

normal marsh
sour dirge
#

It informed me your save file has mods on it

normal marsh
#

Yes. Nothing crazy some QoL stuff mostly. None of that affected performance when we tested the save without mods

#

Mods are listed a little above the save file post

sour dirge
#

I'll test this more tomorrow when I'm not multitasking, but so far, I am getting spikes on your save

glad nest
#

my server running on a i9-12900k also gives people fps drops when in the most crowded areas and with a uncapped engine.ini

#

the server is just not handling it well enough

sour dirge
#

80% cpu usage >95% gpu usage, memory pushing 18GB in the area I spawned in on your save @normal marsh

#

I don't think most people's computers would be able to handle your save

#

the 5800x3d player is probably having a pretty bad time

#

ya'll need to trim a lot of fat from this save

#

this would absolutely melt a server

sour dirge
#

I don't know for sure but from what I understand, massive and long conveyer belts contribute to issues

coral ginkgo
normal marsh
# sour dirge ya'll need to trim a *lot* of fat from this save

That's actually after we optimized it lol. My 5800X3D is fine for now, especially if I don't host.

We kind of dun goofed with the desert area with all the belts. We could replace all of them with a train loop and may end up doing so. But we are going nuclear first. We've spent so much time on re building things lately that we just want to progress at this point

civic lantern
#

oh yeah, I forgot to load that. Doing it now. Started it five minutes ago. This is going to be a while

civic lantern
#

oh, the problem is 100% how many signs you have going on here

#

I removedthem. Framerate is fine

normal marsh
#

Deleting them didn't help at all while playing on DS, but we'll definitely have less of them if we ever start a new save just to help with performance. The problem is whatever causes frame rate lag when moving on DS. Looking around is completely fine on DS and it runs fine as online multi-player session and in single player

sour dirge
#

It’s just the demands/spikes on a single core. The server processes a ton of things all at once each tick. Movement causes a calculation to occur, looking around does not

#

Fun fact, that’s actually common across any game/server that is experiencing a bottleneck. The client will render fine at a high fps, and can look around the environment without issue, but as soon as the player moves, they experience stutter, lag, rubberbanding, or even disconnects

civic lantern
#

up on the scaffolds with all the lights, everything was normal

#

i deleted only signs, not streetlights

tired thunder
#

what is this server thing and can i join one?

wicked knot
fleet dune
#

Hello, me and my friend plan on setting up a dedicated server via epic games feature, is there resources online that explain how to easily setup one and also add mods onto it? please let me know thank you

#

im trying to find videos on youtube but the vids are either pretty old or just ads for server hosting websites

exotic tundra
#

!wikisearch dedicated+server

rancid etherBOT
#
Official Satisfactory Wiki

This page provides basic instructions on setting up and operating a Satisfactory dedicated server.
Dedicated server binaries are available for 64bit Windows and Linux systems. It can be installed using the Steam client (where it is listed in the user's library as a "tool"), its command line sibling SteamCMD...

exotic tundra
fleet dune
#

okay thank you, and is there a seperate resource for how to add mods?

exotic tundra
#

That I wouldn't know

#

Also a question for that channel and otherwise for the modding discord, which you can find a link for in #welcome

#

So then just ask here😅

fleet dune
#

question, it says to reccomend using steamCMND , however i have satisfactory on epic games

hidden forge
#

the server is free to download. you don't even need a steam account (for steamCMD)
epic is possible too

fleet dune
#

yes that i understand, im just trying to figure out if the setup is different with the epic games one

hidden forge
#

download yes. afterwards not really

fleet dune
#

i dont mean to be a pain, however looking at the dedicated serverpage, and alot of the information is just saying steam and steamcmd, im completely lost, i tried to assumingly skip to the port step to setup a port because everything above seemd like it was for the steam cmd, however in the satisfactory server terminal i cannot type anything to set the port

#

and as someone who is completely new to all these terms and words, its a bit cryptic but i am trying my best to read through it all and understand it

hidden forge
#

You need to specify the port as part of the launch arguments

#

Also keep in mind there are some (undocumented) changes in the latest experimental version if you want to play that version

graceful cosmos
#

Hello me and my friend are new to the game literally have been playing for a week now and we managed to make it to coal gens. But yet we are kind of struggling with power. Now yes I am wanting to make a huge power area so we dont have to worry about power for a while but whats a good way we can be able to make it?

graceful cosmos
#

I was able to find help thank you

fleet dune
#

setting up server, adding port forward on my wifi

#

stuck on step 5

#

where do i set my internal ip?

#

and how do i know / get the servers LAN ip, is it my ipv4? or my default gateway

#

i see "internal host" not internal IP address, i imagine there the same

#

but what is my servers lan IP? its my ipv4 no?

wicked knot
fleet dune
#

i know my ip

#

but i was asking which IP, my ipv4

hidden forge
fleet dune
#

i have two that have 192, the "default gateway" or ipv4

#

im unsure which i put into there

true furnace
hidden forge
#

Default gateway is your routers internal

fleet dune
#

ok, so i imput my ipv4 into the internal host section, FOR step 5, which is set internal ip to servers lan ip?

hidden forge
#

Yes

#

Although if your server is connected over WiFi it's gonna be a bad experience

fleet dune
#

welp well check how this works then

#

lets hope, after hours, i figured out how to do this, lol.

fleet dune
#

hey so i believe, i setup the server wrong

#

i gave my friend my ipv4, what i used to set as the internal server IP

#

which is what i thought they use to connect to the server

#

but hes getting an error

#

however i am connected to the server and it says its on via the terminal

true furnace
fleet dune
#

but i dont remember adding my external ip anywhere or is that just automatic

wicked knot
#

your router already knows where it lives, the ISP told it

spark mauve
#

I am looking for a server to play on, anyone know a good website to find one?

wicked knot
haughty ore
#

Is there a known issue where you connect to a dedicated server and it works, disconnect, then then when you try to reconnect, it says the server appears to be offline? I have pause on last user logoff disabled.

hidden forge
lusty imp
#

how can ppl join me on join directly not through server manager? encrytption thing

hidden forge
#

Server manager for dedicated servers, directly for without

verbal stratus
#

Hey could I get some help with an issue im having with my server?
I'm having an issue with steamcmd where whenever I attempt to update my server I get the error "Timed out waiting for update to start, bailing.".
I had a look online and couldn't find anyone who got an answer to this problem, so I figured I'd at least ask here.

#

Linux server btw ^

verbal stratus
#

I figured out the problem.
steamcmd doesn't play nice with absolute directories (which i was using) so changing the force_install_dir to a relative directory (~/...) inside the server update script was enough to get steamcmd to update the server correctly

white shuttle
glad nest
#

and it is also fixed on experimental

wise delta
#

Ever since the latest experimental build released, my dedicated server (hosted by indifferent broccoli) will crash at the scheduled restart/24 hour mark. Basically once the server says it's going to restart, it stays offline until I manually restart the host
Anyone else experiencing this? I even swapped out the save and changed the server restart time (to 4 am) and it still happens. This is build 399795. I posted in experimental but hoping someone here has more guidance.

Edit: Found that someone else has this same issue so added a comment on the Q&A page: https://questions.satisfactorygame.com/post/67d530a96b7c573196360a82

hazy hearth
#

Wife and I recently started a new playthrough, I host the dedicated server on my PC and have the usual 'she's disconnected when I disconnect my client on the host machine' thing that everyone hates and is familiar with. What I don't recall from last time are more and more errors I'm seeing in the logs flying by at times. I saw one related to putting down a water pump that was able to find via Google, looks like a known issue. Here are a couple of other regular events, should I be concerned about bursts of stuff like this?

grim mica
#

The 'notifying accepted' is normal, the warnings I've not seen before. Of there is nothing attached to them..

Can fix the disconnect issue by updating to experimental

hazy hearth
#

Thanks. Server and everyone connecting needs to update to experimental? Any ramifications for existing save, etc?

wicked knot
#

I would suggest making a backup copy of the save, in case EXP is too experimental (happens)
We've always been able to migrate saves to a higher build number, but not to a lower build number

normal marsh
# civic lantern I assure you the framerate returned to normal. I loaded it onto a DS on an i3 10...

We tested some more and initially same results. Deleting signs alone, not much of a difference. Then we deleted all belts on the desert where the main problem area is, not much of a difference yet again. But when we deleted belts from the desert and all signs, we saw a huge improvement in FPS on DS running on my friend's computer. He said it was running at 60FPS. Which is nice and all, but it's still not as good as one of us hosting a session

whole meadow
fading stag
#

hey all, what is a good australian server host? Looking for server max 4 people, that isn't going to cost so much

summer vapor
#

Is it possible to Upload my singleplayer world to a Server and continue playing or do I have to make a new one?

spiral pulsar
spark mauve
#

Can i choose what phase i start at on the dedi servers?

#

Say i dont want to bring my save but do want to start at the same phase.

hidden forge
#

iirc yes. Although Phase 0 is not supported (yet)

pulsar cove
#

What type of hardware are y'all running, for those self-hosting? Considering upgrading my server and I'm curious what I should target

spiral pulsar
pulsar cove
#

Yeah I was going x99 but then realized like a 12100/12400 might be better

deep turret
#

new and snappier cpu with big cache will do way better

#

even if it's smaller

#

best cpu will always be high power small cpu

tardy narwhal
#

my server's just randomly started failing to start. it's a linux server, and it was running just fine before but now it's giving me SIGSEGV: unaligned memory address (SIMD vectors?) and i can't seem to find anything like this that happens when the server starts

deep turret
#

are you running it on a recent x86_64/amd64 cpu ?

tardy narwhal
deep turret
#

are you running it on windows or Linux ?

tardy narwhal
#

linux

deep turret
#

did you update recently ?

tardy narwhal
#

nope. i was actively playing on it just building some lights for my to-be megafactory

deep turret
#

what cpu is it ?

tardy narwhal
#

i think it's an i3

#

i don't fully remember

deep turret
#

you can do lscpu in a console to know

tardy narwhal
#

oh alr

#

intel core i3-4150 3.5GHz

deep turret
#

so not recent

tardy narwhal
#

no, but it still works well enough

deep turret
#

do you have admin rights ?

tardy narwhal
#

yes, but they can't do anything if the server can't start

deep turret
#

I mean for the Linux machine

tardy narwhal
#

oh, yeah i can do root access

deep turret
#

sudo dmesg | grep microcode
will tell you if you have the latest "patch" for your cpu

#

I mean I can check the number but if you have an update it's better

tardy narwhal
#

i don't see how updates are involved if nothing changed before and after the errors started occurring?

deep turret
#

why I'm checking that : because it involve memory alignment issues which are better supported on newer cpu

tardy narwhal
#

i see

deep turret
#

that or a nasty bug in satisfactory but no one know until we check things

deep turret
tardy narwhal
deep turret
#

so you have an update I will check if it's latest

tardy narwhal
#

alright

deep turret
#

on lscpu you have family and stepping and model numbers

tardy narwhal
#

family: 6
model: 60
stepping: 3

#

also i just noticed the log also says that the memory offset is more than the malloc size? i feel like that probably could mean something to

tardy narwhal
deep turret
deep turret
#

but make sure to manually create a save before to not loose the current one

tardy narwhal
deep turret
#

you can move save files out of the save folder so the server can not load them

tardy narwhal
deep turret
#

something changed
so either you updated the server or your Linux ?

#

or it didn't shut down properly ?

tardy narwhal
#

i did not update anything before or after the issue started popping up

deep turret
#

did you check it's not in background anymore ?

tardy narwhal
#

yup. no processes active

deep turret
#

did you restart your system ?

tardy narwhal
deep turret
#

so definitely something stayed stuck

#

some big fix for Linux as been released
so you may want to update to it in a week or so

#

I mean Linux itself

#

memory management stuff

tardy narwhal
#

yeah that doesn't sound like too bad of an idea

tepid otter
#

i am trying to make a server but

#

am i doing something wrong

wary cosmos
#

wrong app id

#

try 1690800

#

@tepid otter

#

but dont use 526870 before

deep turret
tepid otter
#

still the same

wary cosmos
#

try to use a whole batch file with complete command line :

steamcmd +force_install_dir /home/st0rm/SatisfactoryServer +login anonymous +app_update 1690800 -beta experimental validate +quit
works fine for me

#

u have to recode this command for windown (steamcmd.exe and correct path)

#

this command will install the experimental version which is currently ahead of 1.0

normal marsh
# whole meadow I never got the time to respond to your issue my bad, I was wondering if you are...

NP. Experimental seemed to perform better, sometimes a lot better, but it still dips below 20FPS quite often on DS running on my server. The main difference is that it doesn't stay below 20FPS for long periods of time like it does on the release version. It's more of a dip and stutter instead of 5 fps for 5 seconds+ at a time. Server tick rate also seemed more stable on experimental. I haven't tested experimental DS on my computer or my friend's yet, but I suppose we could give it a go at some point

stone arrow
#

has the server automatically shutting down when you leave it on windows fixed at all

#

is there any fix

#

this is annoying asl

hidden forge
pulsar cove
#

I run some game servers with docker on Linux via casaos, I've seen a couple dockerized versions of the satisfactory server. Is there a "better" one I should use, or does it not really matter?

whole meadow
normal marsh
whole meadow
#

you can share me the most problematic save you have..

normal marsh
#

I linked the worst one ^.

As a side note: We were experiencing massive server side lag spikes every time we modified our power grid. As in it caused rubber banding.
That turned out to be caused by a massive amount of connections in the grid. We significantly reduced power connectors and poles to make it a lot better.

100% our fault for adding a bunch unnecessary connectors in our road blueprint and we've since broken the grid into smaller pieces, which further helped

whole meadow
#

I looked at your video again, one thing I noticed in common between your save and our internal tests is that it seems to happen when you are moving around with a hoverpack equipped. Have you ever had this issue with hoverpack completely unequipped ?

#

I know the object count matters and how much stuff needs to be replicated has an impact, and as you say that the situation improved a bit on latest experimental. But I have a hunch that hoverpack is doing weird shenanigans in updating the source of it's power (just my theory, haven't verified, could be an entirely different issue).

snow marsh
#

is it normal that when you start a new game on dedicated servers the tutorial is always skip ?

hidden forge
#

yes

grim mica
#

Using Shift+W would sometimes disconnect me, seemingly from moving too fast. So usually just had to use the normal movement speed

whole meadow
#

Do you remember the disconnection error message ?

grim mica
#

I think it was just a generic timeout/lost connection, nothing special (was not the buffer overflow message)

hardy maple
#

how do i join

normal marsh
# whole meadow I know the object count matters and how much stuff needs to be replicated has an...

In general hover pack doesn't seem to affect FPS. It's still a stuttering 8FPS mess when driving an explorer on the desert floor away from any power grid connections. I'll have to double check if there's any difference without hover pack. These days it's just that rare for me to not have it equipped.

There have been a few instances of hower pack causing huge amounts of rubber banding though. Un equipping it and re equipping it have solved those issues. We aren't sure what causes that behavior. Usually it has happened when DS has crashed and rolled back the save while we were hovering. Something about the client thinking we are in a different position and the server saying otherwise maybe?

Another common weirdness we keep seeing during crashes is random crap being replicated at 0, 0 of the word. We've seen anything from foundations to wall power connectors that are still connected to the grid there. We normally just delete them with save edit occasionally

deep turret
#

then add server

#

then enter server info and add then you have it

burnt osprey
#

how do i use the epic games dedicated server for satisfactory

#

like this one

hidden forge
#

Download, start, connect via server manager

burnt osprey
#

how do i find the ip for it

hidden forge
#

Its the same as the system you host it on

burnt osprey
#

ok thanks

amber viper
#

I need to Find a good Hosting to Host my Map me and my buddies have created any ideas?

sweet fable
#

Hey everyone #dedicated-servers

Does anyone know how to force Steam to update a game? I recently updated my dedicated server and now I can't connect.

Note: I am **not **running experimental on the server or on my PC

Also note: my dedicated server has been down for a long time and I'm just coming back to the game now, so if I missed some sort of announcement on this I'm very sorry.

sweet fable
spiral pulsar
#

Its a button in the property of the game on steam

sweet fable
#

Based on the version numbers, it appears that, for some reason, my dedicated server is running on the Experimental version? Any idea how I downdrade it?

spiral pulsar
#

Oh yeah i know this one, 2s

spiral pulsar
#

In the steam lunch command for the server

sweet fable
#

Ok! I'll give it a shot.

Something like this:

#

(hold on need to find the freaking service file lol)

spiral pulsar
#

Should be something like this for you :

steamcmd +force_install_dir /home/steam/SatisfactoryDedicatedServer +login anonymous +app_update 1690800 -beta public validate +quit

sweet fable
#

Yep, just trying to remember where the service file is in Ubuntu server...

spiral pulsar
#

Oh you installed steamCMD manually ?

sweet fable
#

Yeah I not running a container or anything like that

spiral pulsar
#

It should be a command or an executable file in the steam user, not root nor the main one

#

And if its an executable file, its in the linux32 folder iirc

sweet fable
#

/etc/systemd/system/satisfactory.service

🙂

spiral pulsar
#

ohhh you installed it as a service

sweet fable
#

Bad idea?

#

service file updated.... rebooting...

#

yeah no good -- I'm going to try updating it with the -beta public directly

rebooting...

calm cave
#

Can the steamcmd utility be installed on a dedicated separate machine without Steam itself being installed on that machine? I run steam on my main client PC and that's how I want to keep it.

sweet fable
spiral pulsar
#

ayyy nice ! you're welcome

calm cave
#

great. I'll try that angle, then.

#

does it update the server where it needs to be updated, preserving saves and configs?

spiral pulsar
#

for exemple, my dedicated server is brand new and only have steamCMD installed

spiral pulsar
calm cave
#

gotchs

#

thanks again. I'll try my luck with it and come running here if i can't figure it all out. 🙂

glossy island
#

Hello, I'm running a dedicated server over Linux 8vcpu 12GB ram, running server with -multihome=0.0.0.0'. When opening the game client, the server get's stuck on connecting to server like 5 min an then it let's players connect. No mods, no configuration changes, does not change behavior independently of server runtime, players inside, local/wan network, etc...

This behavior is normal???

fossil moon
#

I'm considering trying to alleviate it with a mod, because being able to hover and reach machines from further away is very convenient but stuttering when you strafe around placing a bunch of new buildings makes it very difficult to do so accurately.

acoustic monolith
#

how do i upload blueprint to my dedicated server i host, in the Factory game folder of where the server is installed like where the server exe is has no saveGames folder then i looked in the local app data folder and in there, there was no BluePrints folder, should i just create them??

eternal radish
#

Hi #dedicated-servers,

I was wondering if someone can help me, im using a 3rd party website to host my server but im having issues.

When i opened the usual game i have a version mismatch and managed to solve that by just loading the game on the experimental version.

Now when i am loading into the game i just get a loading screen but i can hear game sound I.e chainsaw/ sword swinging.

Anyone have any idea's on this?

wary cosmos
#

@eternal radish fwd your port (normaly 7777) and the port +27777 too tcp and udp

#

in experimental you need to fwd your port and calculated port +20000

#

bad english sry xD

eternal radish
eternal radish
#

Doesn't look like i can set a specific port with my current hoster. Anyone have any recommendations for hosting and one which would be easy to transfer a save file over? I'm pretty useless at this.

tranquil acorn
#

Is lag on hosted dedicated servers just par for the course for this game? I'm using AWS, tried 2 different regions, increasing HW to r7i.xlarge (4 vCPU, 32GB ram, 30GB SSD) and doesn't seem to have any impact on performance.

#

Playing solo or with the 1 other person doesn't seem to make a difference either.

#

Just tryin to understand if I should keep troubleshooting or if this is just normal and I should play the game with that in mind

hidden forge
#

What kind of lag do you experience?

tranquil acorn
#

When I am out exploring or get into combat, there's sometimes large delays when switching to weapons, firing and aliens can teleport around

#

The ping goes from like 20-40 up to 300-400

#

Hypertubes are super choppy

#

If I take the save game and load it in singleplayer everything is butter smooth

hidden forge
#

that does sound more like a server performance problem

#

maybe try a dedicated game hosting service. aws might not be the best choice in this case

tranquil acorn
#

Ok - not normal then for dedicated servers to behave like this? Feel like everything I google is the same kind of experience, although I realize people with no problems are not posting.

hazy hearth
#

Anyone else~~ running experimenta~~l getting thousands of 'ran out of memory' event log messages?

#

Actually, looks like I was getting this before I was running experimental (I installed experimental last night, was on normal prior) - so to rephrase, is it normal then to get 'ran out of memory' in event viewer when running a dedicated sever in windows?

whole meadow
normal marsh
# tranquil acorn Ok - not normal then for dedicated servers to behave like this? Feel like everyt...

Rubber banding type issues you are describing sound like you are running it on some over committed VPS or the vCPU cores are just bad in terms of single core performance. That part doesn't sound normal. Part about Hypertubes sounds normal to me. Although they started getting bad only after a few hundred hours in with a bunch of infrastructure built for us.

Experimental runs better, but the main thing is to give the server a beast of a gaming CPU. This is one of those games that don't care how many cores you throw at it, all it cares about is single core performance.

It's also not the best performing server software to begin with. You'll have much better results running in single player and opening your session for your friends. There are save sharing scrips to sync the save files across to everyone playing as well

tranquil acorn
#

Sounds about right, probably not worth the price for more processor power on AWS.

eternal siren
#

Can anyone help at all?? I have recently upgraded internet and had to re setup the port forwarding. Sorted. Whilst there I updated my server to experimental and removed all saved data to restart server fresh.

Server is working, loading the save logging activity etc. set up the save and authenticated from second machine. But here lies the problem, we can connect to the server and the server accepts the connection everything looks as it should on the server side (using steamcmd on windows) but on the connecting machine it is just stuck in the loading screen with games atmospheric sounds playing. It won’t actually load the game in just sits in loading limbo. Any advice at all would be greatly appreciated

eternal siren
#

Thank you very much snuttsGood

marble pelican
#

Do we know if it will be possible to play 1.1 on a dedicated server when it comes out tomorrow?

rose coral
#

Asking Im setting up a Dedicated via Steamcmd on Linux and its constantly crashing when loading the world

ocean heath
#

Hi! Are people here currently using indifferent broccoli for hosting? I had heard good things about it back in the day, but I tried their website today and seemed broken so I got a bit spooked. Probably an overreaction but I wanted to hear opinions in case I missed something. Are you still using it? if not, what made you switch?

grim mica
# tranquil acorn I also would like to konw

They always release DS with the client updates, so unless something is different about this release.. then the expectation would be the same as always. We wont know until its released for sure however

glossy island
grim mica
#

Behavior is certainly not normal, are you able to join once it 'connects'?

glossy island
#

Yes

grim mica
#

If you remove and re-add the server, does it immediately connect?

#

There is a bit of a quirk with the Server Manager in terms of how it handles server connections if you sit in the Server Manager screen for awhile, but I think it was/is resolved in the latest exp

glossy island
grim mica
#

And it just stays in the 'connecting' state after you remove+add for the period again?

glossy island
#

First I've tried with -multihome=0.0.0.0' to ensure it to use IPv4 as IPv6 is not enabled in my network but nothing also

grim mica
#

Probably have to look at the logs honestly,

glossy island
#

And after 5-10min it just loads

grim mica
#

Ehh multihome is a thing of the past in terms of requirements with 1.0 unless your server machine is actually multi-homed (has muiltiple gateways across multiple NICs)

glossy island
#

Meanwhile you can see in the server logs the server accepting connection

NotifyAcceptingConnection accepted from: 192.168.1.10:53773

#

And once the client connects you see the logs ouptut during more or less the same time you waited the connection established message

grim mica
#

Happens with a new save as well?

glossy island
#

I did not try this

#

Let me check

grim mica
#

The server is 'up' and this issue occurs right? Dedicated certainly doesnt load instantly and depending on the CPU and the size of the save it will take time to load up and be ready (mine takes about 3-4 minutes from cold start to load a ~25MB save), but once that has taken place it should work fine until the 24h restart interval