#dedicated-servers

1 messages · Page 128 of 1

bleak dust
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you do set the password when you claim it, enter the ip and confirm, it will go through the claim prommpts (certificatie, set passwords etc) when you select a tab that requires an admin password, it will prompt to enter

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then your connection status will show as Administrator

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I had similar issues and solved them by creating a linux VM and making sure it had a unique MAC + IP and forwarded the 7777 traffic to it in my firewall. this stabilized the connection. before, when I was connected as Admin if I left the game, moments later my buddy would get kicked out. when the ded was using the same IP as my client

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select a tab that is admin like manage saves or server settings

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it would've prompted you on first connection "this server has a certificate blah blah" do you want to claim it

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thats where you can name it also

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its showing offline - none of the tabs will work when its offline. is this server running on the same PC as the client your playing from?

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meaning are you putting ini 127.0.0.1 or another IP, is the port forwarded in your router firewall?

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so hosted outside your local network?

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is it running on the same local IP as the computer your playing on?. remove the server and readd it.

cerulean sierra
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It worked after put the local ip address. Thank you!

bleak dust
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the only way I got mine to work was to host on a different computer then I was playing on. I created a vm

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even though the vm is on the same hardware as my game client, it has a different IP and traffic is routed to it. I have 180 hours of runtime, no crashes

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misspoke, its 193 hours

sturdy gust
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As are the auctioned servers?

quick mist
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I thought all the auctioned servers went to The Onion (:

mortal birch
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Dedicated server is on a Windows pc with STEAMCMD

Despite updating, this problem remains that the server has an older version than my Epic Games game
does anyone have a solution?

sinful remnant
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HI folks, I have a dedicated server running and I must be missing something dumb.

  • Ubuntu EC2 instance, Install via steamcmd
  • TCP 7777, 15777, and 15000 and open in ACLs and listening
  • ipv6 disabled
  • I can telnet/http to TCP/7777 and receive the expected "errors.com.epicgames.httpserver.route_handler_not_found"
  • From the game client when I add the server I receive "Server Name Pending/Not Authenticated"

The strange thing is I never see my game client hit the server. With tcpdump on the server I can see packets when hitting tcp/7777 from my browser, but nothing when I try from the game client. It's like the client isn't even trying to connect.

Not sure what I'm missing here....

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Any suggestions or pointers would be greatly appreciated.

wicked knot
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7777 only, TCP and UDP

sinful remnant
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Ah, crap. Thanks. I'll try opening UDP now

frosty gale
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I had to check the active ports for satisfactory and there was a random one added to get the certificate

sinful remnant
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That did it! Thank you so much!

frail harness
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How do i start a dedicated creative server

quick mist
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Define 'creative server'.

deep turret
quick mist
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Was the server running when you tried to update it?

deep turret
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and you're launching it from GameServers/satisfactory ?

mortal birch
mortal birch
deep turret
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does it says updated successfully ?

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either it's still running or you launch it from a different folder

quick mist
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okay, I suggest:

  • If the server is running, stop the server
  • Attempt the update via SteamCMD once again
  • Start the server
  • If you still see the version mismatch, stop the server, and delete the files in C:\GameServers\Satisfactory, and run the SteamCMD update command yet one more time. Deleting those files will not affect your saved server settings or world state.
mortal birch
frosty gale
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MaxClientRate=300000
MaxInternetClientRate=300000

Why is it overwriting higher values? i want more bandwith

swift coyote
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Optimization Guide

swift coyote
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the guide I just posted a thread on my help you optimize your gameplay

frosty gale
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thx! 😀

rocky acorn
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Is there any way to turn an existing world into a server? My friends started a playthrough and want me to join but they want to figure out if theres a way to turn it into a server so that my friend who is hosting the game doesnt need to be on for the rest of us to play

foggy chasm
rocky acorn
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It would be my first time doing that

foggy chasm
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The owner of the save file would have to do it

rocky acorn
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Okay, where can I find the info for how to start a server so that I can send the info to them?

foggy chasm
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Youtube would be a good start

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I can find you the video I used

rocky acorn
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Thank you

foggy chasm
tender egret
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It was recommended I post this over here.
Anyone having problems with Smart Splitters not splitting Wire off? We have a belt feeding storage with smart splitters used for overflow. All of the Smart Splitter work except the Wire splitter. It just lets the wire pass through to overflow. We even tried setting some of the smart splitters that are working to wire and hey also just pass the wire through to the overflow. the belts we are splitting to are empty so it should not be passing the wires through to overflow. Thanks for the help.

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We were able to rig it to work. we took a smart splitter that was working and took output three that was set to "none" and set it to wire. WE then made a belt to feed it around and to the lift going to the wire storage.

foggy chasm
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Why is the server using 16 gigs of RAM

signal cypress
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Has anyone else encountered issues where from time to time when I go to delete an object, even after deleting it persists, and then I have to quit to the main menu and rejoin to get the objects to disappear properly?

foggy chasm
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How do I set the server to my public IP address so people not on my home network can join

signal cypress
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@foggy chasm - You just need to set up port forwarding on your router. That is something whose process will vary greatly, depending on what you are using as a router. And in some cases, if you are using an ISP provided router, you might not be able to forward ports at all - but you'd need to check with your ISP for that.

foggy chasm
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I have a third party router from Netgear. Do the other players also need to do this?

signal cypress
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No, only you do.

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So, if you google your router model, and how to forward ports, you should find instructions on how to do it. Unless you've changed the default port, you need to forward port 7777 externally, to the internal ip address of your server's port 7777

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If you have changed it, just change 7777 to what ever other port you are using.

foggy chasm
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I have the ports fowarded on my router. One of the other players just sent me a picture of what they're looking at, standby Ill post it here

signal cypress
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Sure

foggy chasm
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My wife on my LAN can connect to the server just fine.

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In fact she’s on it right now.

signal cypress
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That just means the address they are using doesn't have a server there.

So, what ip address did you give your friend?

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Well actually no

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don;'t share that here

foggy chasm
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My public IP as the wiki advised

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DM it to me

signal cypress
foggy chasm
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currently using whatsmyip . com

signal cypress
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Just wanna make sure you aren't giving them your LAN address.

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Yeah that works, doesn't matter which one.

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Only thing I can think of is that the port forwarding isn't done right, or wasn't saved.

foggy chasm
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Dont know the difference between IPv6 or v4 but

signal cypress
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The fact your wife can hit it on your LAN, means the server works - so the problem is on the router end most likely.

foggy chasm
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Let me log back in to my gateway.

signal cypress
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IPv6 doesn't matter in this case, stick to the IPv4 address.

foggy chasm
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Okay im in my gateway. Lemme go to the port forwarding.

signal cypress
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Where are you hosting your dedicated server? Is it just your windows machine you are playing the game on, or a different machine?

foggy chasm
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Same machine I play on

signal cypress
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If it's on your windows machine, maybe the windows firewall? Try making sure you have a rule there allowing incoming traffic for the satisfactory executable.

foggy chasm
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Are you available for a call so I can screenshare with you?

signal cypress
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But I don't think you need to do that usually, unless you have some unusually restrictive settings to begin with.

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Can't talk at the moment, but if you DM me - you can send me some screenshots of the config.

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and I can see if I can see what's up.

foggy chasm
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I can send you my gateway and my firewall settings

hidden forge
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Did you forward TCP and UDP?

half wind
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Got a crazy deal on a server from my host on a flash sale. OVH has some crazy sales sometimes. Should perform better than the one I'm switching from too.

half wind
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If it's still active it'll be one of the banners on OVH's main page

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You usually have to jump on them pretty quick

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I picked up a Xeon E5-1620v2 with 64GB and 2x2TB drives for 14.40USD/month

hidden forge
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...what was the previous setup?

half wind
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Xeon D1520 with 32GB and 4x2TB

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(for 26USD/mo)

hidden forge
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huh. while the E5 is technically older it is actually an upgrade.

oak marsh
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How many Supercomputers per minute should I shoot for while on phase 3

hidden forge
half wind
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About 25% faster. It was sold as having 32GB but I'm not gonna complain about it having 64. For 14.40/mo i'll take it

oak marsh
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Im so afraid to touch anything in my aluminum factory cuz it'll crash the whole thing If I do lmao

cerulean sierra
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How can I run this "bad boy" server console in my dedicated server instead of the old way one?

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What I have at moment is just this standard console.

swift coyote
pallid surge
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bro is blind

swift coyote
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old man eyes

karmic quarry
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Keep reading like that, and you'll get them sooner than you expect.

half wind
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old man eyes are no fun...i've even increased the font size on putty because i need a new prescription for my peepers at this point

signal jasper
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i am still fighting the segmentation fault error on the automatic restart .. lets check the logs

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cant see anything in the logs ... any ideas why i get the segmentation fault after the automatic 10am restart ?

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okay , the manual shutdown also triggers a segmentation fault at the end but everything is saved and the start also works

sturdy gust
cerulean sierra
hidden forge
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Start the exe directly instead over cmd?

cerulean sierra
noble sluice
cerulean sierra
fair osprey
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For some reason my Server Manager is resetting every.. half hour or so? It shows any servers as outright offline and I have to restart the game for them to refresh and show as expected

fair osprey
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How you join the dedicated servers you play on?

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That's what it's called and I'm referencing it as such

noble sluice
fair osprey
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It times me out of the server and when I click back into Server Manager, all servers show offline

noble sluice
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Sounds like a network issue. Maybe you're getting a new IP every now and then..
How are you connected to your LAN?

fair osprey
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Wireless, the server in question isn't local and is hosted by a buddy of mine

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My internet should be fine so I don't know why I'm having problems

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It also could be on his side of things but I'm not sure

noble sluice
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Yeah Wireless can be a bitch...
You must find a program to monitor your WiFi quality.

cold narwhal
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No reason to jump to wifi quality right away... do the server logs show any disruption or is it strictly client-side that isn't seeing the server?

fair osprey
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This is the error message that shows up

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Then it results in this, the server at the bottom is the one I disconnect from

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Both are still online

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I'm thinking it could also be a game-side issue, the server manager doesn't really refresh to actively check if the servers are online, or it's not pinging the servers as intended

cold narwhal
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Are you hosting on the same device you are playing on?

cold narwhal
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oh is this a 3rd party rented server?

deep turret
fair osprey
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The Address is IPV4 iirc, I’d need to check

cold narwhal
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Thats an IPv4 address.

cold narwhal
# fair osprey

The remote server is using a non-standard port and the error is a timeout, so I am leaning toward server side misconfiguration. I would have your buddy try changing the server to use the default listening port 7777 TCP/UDP and verify that they have forwarded their inbound 7777 for both TCP/UDP

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they do not need to forward outbound

cold narwhal
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I didn't say it was mandatory. Defaults are easier to work with when troubleshooting.

hidden forge
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no? you just have to think with another port. everything else is the same

cold narwhal
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Most people follow guides to the letter, setting ports and then forwarding different ports can cause issues.

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I am aware the ports are irrelevant if all things are configured correctly.

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If it works for 30 minutes and then closes, that sounds like DHCP reassigning an IP

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Most DHCP server lease times are about 30 minutes.

cold narwhal
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So if it were assigned a static IP... it would reconnect with the same IP... so wifi dropping momentarily wouldn't matter.

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and if it were DHCP, it would still reconnect with the same IP as long as the lease time for the IP had not expired.

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Thats not an assumption. That is how it works.

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No I am saying the issue is likely that it isn't assigned a static IP.

onyx cloak
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I just lost everything that was on the tractor because i removed it in water??? I can see the crate and it is not deep in water (1 meter) but i can't reach it

onyx cloak
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Yes, sorry... but this is on a dedicated server so no save game editing possible.

hidden forge
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What I am curious about is the way higher "DriverTime" value.

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Huh, found an old post on the QA site, connection timeout when the host is auto saving.
Hey @fair osprey, is the server by chance on a 30 minute auto-save interval?

cold narwhal
fair osprey
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It’s entirely possible it’s my internet with how incompetent my provider is, they can’t keep their service up for an entire day

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I mean, rain is what causes our outages, we damn near get that year-round here, so I don't know why their outages are so prevalent

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The infrastructure should be able to handle rain, if anything

hidden forge
onyx cloak
tardy tapir
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Got a new one - So I don't remmeber my admin password (neat I know - server has been auth'd once like 2 months ago) I need to get in to reload a save, but I can't login. I did the serverSettings.15777 rename thing, and that let me specify a new server join password - not the admin password. Is there any way to reset that?

cold narwhal
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backup your file; delete serversettings.port file; restart the server and reclaim it as admin

tardy tapir
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I just renamed it .old and restarted it - but that just allows you to reset the join password. There is also a .7777.sav file too? should I rename that one also?

cold narwhal
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.7777 is the one you want to do that with, the 15777 is probably old, since 1.0 7777 is the default port

tardy tapir
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(DOH!) - That worked. Thanks. mostly a user error 🙂

cold narwhal
karmic quarry
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DHCP doesn't generally reassign an IP while it's still in use.

cold narwhal
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Correct, and I said as much,.

karmic quarry
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I only read up about three responses, after that I need a tldr.

cold narwhal
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tldr; @hidden forge shows up every day to tell me I am wrong about one thing or another but never bothers to explain why or how. Its like their entire goal in life is to just sow confusion and naysay me when I am actually trying to help people

karmic quarry
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I wonder if it's a new issue, or one that has existed unnoticed. The 30 minute thing that is.

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Or if that nonstandard port is normally used for something else.

cold narwhal
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the port thing I really dont think is an issue; Im pretty sure DHCP is the problem.

karmic quarry
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Errant DHCP from a poor ISP does happen. But then you should see that in other aspects of your daily internet usage.

cold narwhal
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The ISP doesnt establish DHCP, your router does. The ISP gives you a public IP and your gateway router pretty much does everything else. The only exception I can think of is Carrier grade NAT which is an entirely different problem

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Your router acts as a DHCP server which provides IP addresses to the devices within your network. There isn't an established standard for lease times, but I have found that more often the not it is around 30 minutes to a few hours before they are released and renewed.

karmic quarry
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When I say poor ISP, I mean his router is also supplied by them.

cold narwhal
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ok but that doesnt really say anything

karmic quarry
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Also true, nothing helpful at least.

cold narwhal
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not out here to be mean to you or tell you that you are wrong or anything

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not my thing at all

karmic quarry
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I wonder if they can get access to their home router. If so, changing the DHCP time to longer may fix it.

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Most home networks are set to 24 hours.

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It's public networks that like to use 30 minutes or less.

cold narwhal
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Ideally they should configure their router bind the dedicated server MAC to a static IP address; that way the DHCP server doesn't even get involved.

karmic quarry
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That is a better solution, yes. But I would also extend the DHCP time, for the rest of their internet usage.

cold narwhal
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Public IP addresses are always static. We use DNS servers to map IPs to friendly names ( think xxx.xxx.xx = www.something.com)

karmic quarry
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Public Networks, not Public IPs.

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Or rather, that's what I was talking about.

cold narwhal
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I'll explain any networking thing you want to know because I like talking about it but I don't understand your difference between public network vs public IP

karmic quarry
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A network you access along with the general public. As opposed to a known IP of website or other thing.

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Like ones set up in businesses for public use.

cold narwhal
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oh; a public network in that sense would be a firewall boundary.

karmic quarry
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DHCP lease times in those types of networks, can be as little as 5 minutes.

cold narwhal
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I could see that to prevent stale connections and limit the available pool of DHCP addresses, that makes sense

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That's a valid point, not sure it helps in Satisfactory, but yeah that actually tracks

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although 5 minutes is extreme

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but the concept is okay

karmic quarry
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Those are only at places like fast food restaurants. Coffee shops and the like tend towards 30 minutes to an hour.

cold narwhal
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I'd probably do a walled garden with a logically isolated class C subnet but

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but like, the concept is there.

karmic quarry
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It's a quick and simple answer, for low tech types.

cold narwhal
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we are also soooo off topic

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wat

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a walled garden is the standard.

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anyways again this is way off topic

karmic quarry
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Even the assistant manager at mcdonalds, can google how to change DHCP settings in a router.

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True true, moving on.

deep turret
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dns: .. word.word.word.tld
ipv4: 127.54.246.20
ipv6: fe80:6c35:82d7::49fa:3d84:348e

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looking like

dry atlas
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hey is there a fix/workarround for the server closing it's ports when the owner disconnects ? I'm only playing connecting through LAN, the server is running on a different computer

untold finch
# dry atlas hey is there a fix/workarround for the server closing it's ports when the owner ...

I'm curious as I use this setup, and this has never happened to me.. I'm running the server via epic launcher on one windows host, and running the game via epic launcher on a different windows host.. the server stays up all the time, regardless of how often I connect/disconnect, and the other players (connecting via port forward configured in router) are unaffected by my joining/leaving the server. What's different about your setup ?

dry atlas
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that's what I get on the console when disconnecting

finite rose
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Anyone able to assit getting my tick rate higher? I added the lines from the wiki to my Engine.ini but it doesn't seem to work, still stuck at 30. The lines under [/Script/OnlineSubsystemUtils.IpNetDriver] are automatically removed when I start the server.

vestal minnow
finite rose
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I did, I shut it down, changed the settings and started it back up. It only removes the one setting, the other lines from the wiki stay. The server browser still just shows the tick rate as 30

vestal minnow
finite rose
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I'll try that and see

daring badger
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Question! Is there a way to access player inventory as an admin? I've got a server and some players seem to have dropped off with valuable items in their inventory. Are those items lost unless they come back?

deep turret
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you can kill them and get back their inventory

daring badger
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They take damage when they're not online?

deep turret
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usually

daring badger
# deep turret usually

I don't think that gets around the problem if they have "Keep inventory on death" selected

austere ravine
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Anyone that know show to fix this? i am running the server on another pc in the house

terse sedge
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I am just starting my dedicated server up (been playing the game for years but wanted to wait for 1.0 before i got into server play) but I was wondering if we have a way to manage players connected, banning players.. stuff like that .. so moderator tools for in game i guess lol

fair osprey
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And SF Dedi has no moderation tools right now sadly

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It should

hardy galleon
hardy galleon
terse sedge
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thank you

fallen cradle
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Hi, I'm trying to start my server again, but I'm getting in the server manager "Could not connect to server. Failed to Connect to the Server API". I'm using LinuxGSM docker images. Could it be that the dedicated server is out of date there?

sturdy gust
fallen cradle
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Hmm, maybe that's a gsm thing, but I currently have this in my docker compose file

ports:
  - 7777:7777/udp
sturdy gust
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Yes, you need to add the same but for TCP

fallen cradle
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Oh

sturdy gust
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7777:7777/tcp

fallen cradle
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I tried removing udp, which didn't work earlier 🤔

sturdy gust
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Yeah, you need to explicitly define both

fallen cradle
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Ayy, thanks, that worked

sturdy gust
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Glad to hear it!

tight orbit
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Anyone else been getting this issue on their dedicated server?

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Removing a blueprint leaves the outline of the blueprint, or at least parts of it, that slowly vanish or if you remove a bunch it fixes them recursively

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oh intertesting, trying to place any blueprint also removes them

zinc sigil
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yesterday i got some nasty nullpointer exception on my dedicated server on linux as it seems. Anyone knows anything about it or knows a way to report the errors to the devs?

molten mountain
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Wondering if anyone else has had this problem. After a recent update all blueprints on my dedicated satisfactory server shows the hologram, but when I click to build, nothing is placed. It does remove my materials as if I had actually built the blue print. Started after 379322 update.

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If I load the same file single player it works just fine.

signal jasper
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hey , what can the issue be.
I have a running server but when shutdown it triggers an segmentation fault.
So i installed a new one and everything is fine but after i loaded my safe and tried a restart it also triggers an segmenation fault

wicked hill
shrewd zinc
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Sounds like a sync/tick issue. The server isn't keeping up with what's happening.

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SF takes mondo CPU time and the calculations are largely reliant on eachother, so they need to be done in order, thus it's very sensitive to single thread speed. Higher GHz is usually the answer.

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I have a 3.6ghz quad core system that still can't handle very large saves, even with all the 1.0 optimizations....

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Easy way to tell: the default tick rate is 30/s, and when you look at server manager, the summary of any configured server will show the current tick rate. If it's less than 30 (or whatever you changed it to, if you've changed it), then ticks are taking longer than the server has time to execute them to maintain the tick rate. This usually causes stuttering, most obvious when watching trains moving around. Lowering the tick rate can help in some cases.

umbral moth
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I keep getting crashes and I legitimately don't know what went unhandled but Satisfactory doesn't like it and it won't let me join another game and the load screen tries to connect to it but fails and boots me back to the Menu. I try again and it throws me a crash and kills the game.

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I cleared my Config, Cache and dll files. For some reason my config needed reset and I could join.

light pulsar
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Hi, I'm encountering an issue with my self-hosted server.

When I try to use the interactive map to teleport, it doesn't work as expected it ends up killing me and making me lose all my items. Is there a way to make it so that it teleports me without causing this problem?

Thanks in advance for any help!

fallen cradle
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Hey, my friend playing with me on the dedicated server says he doesn't see a big chunk buildings. Any idea?

cerulean field
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idk anything about servers but probably desync

quick mist
light pulsar
quick mist
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which offers teleportation?

cerulean field
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if you need extra boost from your jetpack just upen your build menu mid thrusrt

kind frigate
proper remnant
rustic elm
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Is there any downside of making a dedicated server, like will my fps go down if my wifi goes bad?

cold narwhal
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There are some considerations; do you plan to host the server and play on the same machine?

rustic elm
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Idk what that all is, i never understood anything about server. but i play always on one machine, and my friend like 500km away plays on the same world. Now he asked if he can play without me having to be online at the same time, which is understandable

cold narwhal
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The downsides are primarily: dedicated servers require maintenance (patching, log file management), more difficult to configure (networking), and additional computer resources to run it

rustic elm
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But do i have to manage that?

cold narwhal
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Also, there are security considerations when opening your network

rustic elm
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And is it paid?

cold narwhal
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There are paid, third party options that will do all of the maintenance and most of the configuration for you

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I don't suggest trying to self-host a dedicated server if you aren't familiar with doing so

rustic elm
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How much do they cost, and on what site would you recommend it?

cold narwhal
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I couldn't say, I have never used a 3rd party

rustic elm
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You always hosted them urself?

cold narwhal
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Yeah my server is self-hosted

rustic elm
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I searched it, and they all kinda seem sketchy

cold narwhal
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Its a good learning opportunity if you wanted to self-host; it isn't hard but if your completely unfamiliar it could take a while to learn the basic concepts

rustic elm
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Alright i think ima buy

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But will my performance depend on my internet?

cold narwhal
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To some degree yes, you should try to find a server hosting service with servers close to your physical location to minimize lag. But the performance will primarily be dependent on the quality of the provider's servers

rustic elm
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How about this site, the better version doesnt seem to get any benefit. My closest server would be frankfurt btw

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At 4netplayers (cant send links it seems)

cold narwhal
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I really dont want to comment on hosting services, its not my area and I don't want to appear as though I am endorsing any specific site. That being said, generally its a good idea to google a provider to see if they are reputable, if so then somewhere close to your location would be ideal

rustic elm
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Alright thanks for your time and help, appreciate it!

cold narwhal
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Happy to help

rustic elm
# cold narwhal Happy to help

Another question, what exactly does "slot" mean with dedicated servers? Like how many players can play on it or what?

cold narwhal
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Usually it means maximum player count

rustic elm
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Alright, but when creating my own server config on gportal, i can minimum select 10, and maximum 1000. Noone plays with 1000 people on one server

cold narwhal
#

hmm that doesnt make sense; if you post a screen shot of the dashboard I might be able to get the context of what they are referring to

glad nest
#

That probably tells you enough about the provider to avoid them if they have not even done research for the specific game they are offering a service for.

cold narwhal
#

I mean, you could configure as many as 127 players, but a minimum of 10 doesn't really make sense. You can set it to 10 without issue

#

just know that having more than 4 players connected will likely affect performance

#

But I do agree with @glad nest; I would expect the provider to have configurations that are tailored to the game

glad nest
#

also my experience with host providers in general for satisfactory is that they tend to be a horrible experience in the lategame...
Mostly because satisfactory heavily relies more on having fast single core speed over many cores

tardy tapir
#

I have my dedicated server running on proxmox locally with 12gb of ram as a ubuntu VM, and it's fine, and it's on a SFF little hpe elitebook AIO thing like a NUC wanna be, and runs liek 4 other VMs too and it's always been rock solid

noble sluice
cold narwhal
#

I wasn't claiming those were issues. Just considerations for running a dedicated server.

noble sluice
cold narwhal
#

I manage mine ¯_(ツ)_/¯

noble sluice
# cold narwhal I manage mine ¯\_(ツ)_/¯

My operating system manages mine and do so without any intervene from my part.
There is a lot a operating system do without any intervention from user.
What you can do and what you should do isn't the same...
So stop giving advices about what you can do and focus on what users must do. But I guess that is hard for some to comprehend...

cold narwhal
#

users must manage logs. Its in the configuration script.

noble sluice
noble sluice
cold narwhal
#

Unless logging is set to true.

#

that is a consideration.

noble sluice
cold narwhal
#

depends on your configuration. I don't run out of Docker using someone else's docker image.

#

Not everyone is going to use Docker, and the person asking the question asked for considerations when running a server. I provided some examples. Anyways, this is a pointless discussion.

noble sluice
cold narwhal
#

Yikes. You okay, buddy?

indigo bone
#

hey im looking for a service that hosts satisfactory servers, do you know any reasonable priced options?

cold narwhal
#

I would try searching Reddit, there are tons of hosting services out there and I don't know enough about any of them to give a recommendation.

glad nest
#

Just saw geekflare had a nice guide about different hosting providers.
Not tried any of them myself but geekflare has always on the guides i've read previously done thorughly research.

rustic elm
#

Do i keep my save when buying a dedicated server, or will i have to restart?

hidden forge
#

you can up and download saves to/from servers

signal jasper
#

i have the problem that on my server out of nowhere a tree spawend in our main base but if i load the save locally the tree is gone
any ideas ?

sturdy gust
sturdy gust
rustic elm
#

Does the tick rate at severs mean how often per minute it refreshes?

craggy nexus
#

I am having issues getting my dedicated server running again. It was working a few days ago and when I went to restart it the command line window runs for a moment then closes

molten hound
#

I’m thinking about making my save into a dedicated sever but I have some questions, can you

-have mods on dedicated server?
-can I transfer my save from my pc to my dedicated server pc
-how would performance be? I have a very larger file and we are running into performance issues with my friend joining me. The dedicated pc I have has a Ryzen 5 5600 and 16gb of ram, and a pretty bad gpu. Would that even be good enough to run a server?

glad nest
#

could be that you are pushing it with 16GB ram if it's a very large file.

for your other 2 questions, the answer is yes

#

I'd guess a ryzen 5 5600 should be very capable of running a server

frosty gale
#

Daylie server new start does not work well

rough adder
#

Has the bug with items randomly stopping before going into machines been fixed by now?

#

Apparently not

#

And the tree bug is also strill there...

median furnace
latent forge
#

I got ya!

blazing condor
glad nest
blazing condor
tame heath
#

I have a question : my pc is not big enough to play satisfactory anymore. Does the dedicated-servers could help me to play with my favorite game?

#

hope someone can answer that for me please

cold narwhal
#

@tame heath What is the bottleneck? CPU, RAM, GPU?

tame heath
#

it was cool, until we i got like the two last update... update 1.0 or update 10

#

probably every single peace of it

#

i have a laptop

#

i have 12 gig of ram a ryzem 3 i guess and a amd of some sort

#

AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx 2.60 GHz

#

12,0 Go (9,92 Go utilisable)

#

and the game barely start. he freeze on the starting video/intro

#

so i was thinking about dedicated servers to play on

cold narwhal
#

The game requires more resources as you build, so larger factories can start to bog systems down over time. Setting up a dedicated server helps alleviate CPU and some RAM consumption, but 12 gigs of RAM should be fine. If your game is stuttering a freezing, I think it might have more to do with the graphics settings.

#

have you tried running with a different graphics API? Maybe try DX11 or Vulkan if you are currently running in DX12

tame heath
#

dx12 is the directX setting i have on i think... i dont understand a lot aboout those thing.

#

my video setting was poor on everything since update 10 and the update 1.0 was never started

#

i buy the game too... so i guess i will have to find another pc or doing a great dedicated servers

#

I will try to see what i can do with the video setting

raw lantern
#

Hey all, running into issues with my dedicated server throwing a "Missing String Table Entry" error and kicking everyone like every 10 minutes. I see others having the same issue, and them being pushed here, but not seeing much in the way of solutions.

cold narwhal
#

@raw lantern Is the server hosted by a 3rd party service or self-hosted?

odd crown
#

Anyone noticing blueprint deletion not being propogated to clients properly? Some blueprint items just stick around untill I rejoin the server. I see a warning on the server log, but nothing specific otherwise.

cold narwhal
# raw lantern it is 3rd Party

In that case you will want to verify your server settings (not sure what all can be configured on the user admin side) or try reaching out to the provider

hidden forge
tame heath
#

Self hosted

hidden forge
#

On same PC?

tame heath
#

Yeah with the d'édicter servers that was gived by satisfactory

hidden forge
#

Then no, it won't help

tame heath
#

Oh ok... so i Will have to find another pc

hidden forge
#

How good does the game run when you start a fresh save?

tame heath
#

It was marvelous at first before the 1.0 update

#

Low setting but grest running. Even if i never run the entre game to the end

#

He never stop i could let the game run for 4 days continuous and never jammed

hidden forge
#

In 0.8 it ran ok?

tame heath
#

Yess

#

Even update 9 and 10

hidden forge
#

Maybe try DirectX 11 or Vulcan then for graphics api

tame heath
#

I Will try and let you know

raw lantern
regal thorn
#

Game crashes when one specific person disconnects from server

hidden forge
#

There's a known bug if you host and play on the same windows machine and leave the server that the server closes it's ports.
While this issue is marked as internally fixed, we don't know when it'll be released.
Only workaround is to host on linux, either through docker, wsl or vm

regal thorn
#

but it's not hosted locally

hidden forge
#

i think thers is/was also a bug if the administrator leaves. does this apply in your situraion?

regal thorn
#

no, i am the admin, but not the one crashing the server

cold narwhal
regal thorn
#

the player with the issue has this showing as their name in game when logging in

regal thorn
#

we've been doing a lot of testing loading different saves as well as running a local server that they joined remotely... oddly enough, we encountered the same exact issue on the local server but with me instead and he had no issues that were associated with the online hosted server

#

auto pause and save on disconnect has no effect

cold narwhal
regal thorn
cold narwhal
#

yes that is correct

#

if crashes also occur, there would be a log of the crash in ~/FactoryGame/Saved/Crashes

regal thorn
#

it doesn't appear to actually crash the server, in the hosting dashboard it shows it as "Running" afterwards, but does appear to be offline for everyone

cold narwhal
#

I didn't see anything obvious in the log file you sent me

#

Its just one person that disconnects and boots everyone else?

regal thorn
#

okay, i can try to send another one from local hosted game

#

yeah

#

and nobody can get back in without restarting server

#

what's weird is the fact that it occurs to different people on different servers

tame heath
tame heath
coarse drift
#

All I want for FICSMAS, are trees and rocks I can nuke.

Hate nature: love the bomb.

I can see the reports on the support site, but does anyone have a workaround for trees and rocks that just wont stay gone?

fair fox
#

Every time last person disconects for our server it goes offline and needs to be restarted. Been serching for a solution but seems everything suggested does not work and it seems this is a for 3 + months problem now. Is there something I and a good many others are missing. Is there a fix coming or is there any permanent (me not having to edit code) to have servers not do this?

dense maple
#

Hey! Me and my brother have been on a game host bros server and blueprints refuse to save or allow us to use it in any way shape or form. I have tried everything. I have renamed the session name to have no spaces or special characters. I have looked at the blueprint save files, nothing works. Any advise?

grim mica
# fair fox Every time last person disconects for our server it goes offline and needs to be...

Known issue, CSS stated they fixed it - yet didnt. Might be patched with Ficsmas, but I doubt at this point they will release a fix for it. Easiest solution is to switch to Linux and it wont happen anymore. This is specific to Windows DS and despite what many others state and seem to try to repeatedly defend, it doesnt matter if client+server on the same box of server standalone

short minnow
#

I encounter a weird issue on DS and I'm not sure how to 'name' it. Effect: some buildings, specifically platforms and walls in this case, can't be copied with MMB (game states N/A). Removing them works, but they appear to stay in place, yet without clipping. Logging out and in again, then the removed building parts are not rendered anymore. Things built in one session are fine to be copied and removed again, but logging out and returning, most previously built things have this issue. Pipes, belts and machines seem to be less or not affected by this.

#

First time this was noticed, there was a patch out. So we updated and restarted. Then all seemed fine...but after 1-2 days this issue is back.

fair fox
unique bay
#

Has anyone problems with saving mk2 blueprint?

shadow crag
#

Hello guys. Do have any idea why i can´t safe any blueprint on our server?
Session name is: 2nd Try with a space inbetween. I allready tried to make it without a space but nothing changed

odd crown
short minnow
river kraken
#

Hey everyone, I am trying to setup a Dedicated server on my personal machine to host for a few friends, I have it up and everything and setup my port forwarding. When I hit my IP:7777 it give me the expected message pased on the Dedicated Server guide.

But when I go into the game and try to pull up that server, it is saying its offline. I have the FactoryServer.exe running as well.

I am not sure what I am missing. I have google fiber, so not sure if there is something weird there?

#

was curious if anyone else might have suggestions.

hidden forge
#

did you add it useing your external Ip or the internal IP?
if the first, it's probably a rebind protection. try the internal IP first, then ask a friend to try the external
if the second, check UDP ports

twilit kiln
#

once those ports are open, you should be fine

noble sluice
storm star
#

can confirm -- I am running with only 7777 tcp/udp open

opal finch
#

Any known fix for the Missing String Table Entry issue where the server drops all players?

#

Saw it mentioned 2 days ago here

deep turret
#

27015 are steam ports not dedicated server ports please stop using 'AI'

dense river
#

I need help with some basic port forwarding. I've followed lots of guides, but I don't know if I have the right numbers in the right places. I'm new to this.

-I have a static external IP from my ISP xxx.xxx.xxx.27. They provided a modem and said that it was only a modem when it was installed. I have business internet.
-I then have an Orbi router that runs to my server. The router's internal IP is 10.0.0.1 and my server's is reserved at 10.0.0.9.
-I have port forwarding set on my router to forward TCP/UDP internal and external to port 7777 and the internal IP for the forwarding rule is 10.0.0.9.
-I have two inbound firewall rules to allow 7777 TCP and 7777 UDP connections.

I just can't get it to work. When I use a port checker with the satisfactory server running it fails. but it also fails if I try tp check other ports that should be open. I know I'm missing something small I just have no clue. Also, on my router 'stats' the default gateway says it's xxx.xxx.xxx.1 same numbers as the external IP but with a 1 instead of a 27. I don't know if that comes into play. Thanks for any help! 🙂

deep turret
#

check your server is actually running correctly and does not have multiple instances of it

#

you talked about network but not about the server actually

#

if you run it on windows check you have edge traversal settings on firewall rules

#

also you didn't tell what and how you are actually testing

digital delta
#

Last time i was asking about dedicated servers i was told its really buggy a week after full release. Are dedicated servers working perfectly now or not yet?

noble sluice
halcyon oak
#

Is there a possible way to Play Satisfactory without the Host beeing online thats Not payed

#

So my mate is not online right now, but I want to Play😂

hidden forge
#

Yes, run a dedicated server on you own hardware

halcyon oak
#

But then my Hardware needs to be online the hole time?

hidden forge
#

Yes, the hardware hosting the server needs to be run when you want to play

digital delta
twilit kiln
#

believe me, my dedicated server works just fine and my friends can connect to it

twilit kiln
hardy galleon
# dense river I need help with some basic port forwarding. I've followed lots of guides, but I...

How are you connecting? Is the server on the same machine you are playing from? If yes then connect to IP 127.0.0.1 (this IP basically means "self")

If the server is on another machine, connect to that machine's local(internal) ip (10.0.0.9)

You may running into issues If you are trying to ping/access your local systems using a public ip. Local stays local. Public IP will be for anyone NOT in your local network

deep turret
primal kiln
#

Hello guys i am hosting a server and when my friend tried to join it i keep getting this message

civic lantern
# short minnow I encounter a weird issue on DS and I'm not sure how to 'name' it. Effect: some ...

I experience this as well. Not regularly. But when it happens, deleted things remain visible in the rendering, but are not selectable, and I get visual glitches when I walk through them. But they are in fact gone. Restarting the server causes them to properly disappear. This only began while working on a refinery. So maybe it’s a reflection of complexity. The server has lots of ram and adequate cpu

short minnow
# civic lantern I experience this as well. Not regularly. But when it happens, deleted things ...

I have this a lot. So much that I now downloaded the save and build locally to later upload it again. I build a lot of scaffolding at the moment and removing it or moving/replacing it regularly has become too much of a pain. After my current build is done, I'm done with multiplayer until they fix this.

Speaking of which, I found 2 matching entries in the patch notes:

Fixed not being able to sample buildings sometimes after saving and reloading a session

Fixed a bug where the build mode would be displayed as N/A after sampling a Conveyor belt while in Dismantle mode in Multiplayer (#patch-notes message)

Well, for me that's not fixed 😄

civic lantern
#

I am up to date. I had this with foundations not belts and never saw “n/a “. I’m going to see if this bug is still mentioned on the qa site.

short minnow
# civic lantern I am up to date. I had this with foundations not belts and never saw “n/a “. I’m...

FYI: #screenshots message

First sampling shows the N/A.
To make this even more weird: if I build something from the hotbar. Attempting to sample an affected platform will now sample the previously selected/built item from the hotbar instead.

This seems to be linked to the customizations? Changing the material type of an affected foundation, e.g., from concrete to FICSIT, will make it appear as if both are in place.
Logging out and in again, then removes the duplicate texture and the platform behaves normally.
It's not purely a specific material though. And walls have this too. Maybe other stuff has this too, but I don't notice it at the moment because I focus on platforms and walls.

civic lantern
#

I think if you can reliably produce this you should file another bug.

I have mods on the DS so would expect any report to be rejected.

steel fjord
#

is anybody else not getting the new update on their dedicated servers?

icy shuttle
#

I just restarted the DS. It should have the new patch, however my log file is filled with: ]LogFactory: Warning: AFGBuildableSubsystem::AddBuildable, A instanced proxy were added without a static mesh. Make sure this is intended. Actor name: Build_PipeHyperStart_C_2146639981

#

which I don't understand

steel fjord
twilit fox
twilit fox
icy shuttle
#

logrotate?

#

thanks, more too google 🙂

#

I'm on a linux OS

steel fjord
#

Ugh, Im using SteamCMD on Windows 10

twilit fox
# icy shuttle logrotate?

Yeah.. logrotate xD if you've configured your server as a service, and told it to pipe logs to file you need to set it up.. if you didn't then it's not logging.

bitter lance
#

Anyone else getting this error today after the update on a dedicated Linux server?
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000001800000006

twilit fox
#

It would be helpful to see more of the log.. that just says it tried to read a memory (could be ram, could be HDD, who knows) and it couldn't because it doesn't have permission to access it.

bitter lance
#

would the full stack trace below it be more helpful?

#

I'm also getting these errors

#

Here's right before that memory error as well

#

Oh my god it's a mod

#

ignore me

twilit fox
#

Xd

#

Delete those as your ip is visible

bitter lance
#
CommonUnixCrashHandler: Signal=11
[2024.11.28-16.07.08:705][  1]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000001800000007

[2024.11.28-16.07.08:705][  1]LogCore: Fatal error!

0x00007f4c300f0b19 libFactoryServer-FicsitRemoteMonitoring-Linux-Shipping.so!UFRM_Production::getProdStats(UObject*) [C:/SatisfactoryModLoader/Mods/FicsitRemoteMonitoring/Source/FicsitRemoteMonitoring/Private/FRM_Production.cpp:15]
#

I should probably just read the logs

twilit fox
#

It helps xd

#

It's very much searching for a needle.. You've got one line that tells you what you need to know in a thousand

steel fjord
#

Is it possible SteamCMD failing to update is why Im not grabbing the latest Satisfactory update?

regal thorn
edgy shoal
#

I’m having the same issue, I use bitsect for my server and it says that the versions are mismatched, I don’t know how to get them to match. If I restart server, will it kill my current save file?

icy shuttle
marble fjord
#

argh. my install with the Wolveix docker container isn't happy updating/starting up right now 😦

steel fjord
# marble fjord

interesting, im getting no errors, its like theres just no update for steam to grab

thin needle
#

hello, has anyone else got the problem that if you add a server, that it wont add it to the server list so the server list just stays clear/empty?

marble fjord
#

Seems like it grabs the game, it just... has trouble somewhere in SteamCMD land.

#

Same issue after a server reboot

#

doh

rapid pivot
#

Updating the dedicated doesn't seem to work. Using

steamcmd.exe +force_install_dir "xxx\SatisfactoryServer" +login anonymous +app_update 1690800 -beta public validate +quit
says my server is up to date and trying the same command with an empty/non existing folder shows
ERROR! Failed to install app '1690800' (No subscription)

marble fjord
#

oh. its a steam thing. My valheim docker is b0rked too

twilit fox
#

I doubt it. Check your docker container logs and see if there's a clue there?

#

Unless steam broke something, but mine ran just fine an hour ago

steel fjord
# marble fjord

Im now getting the same 0x6 error after reinstalling SteamCMD. Very interesting were getting the same code on entirely different platforms

lyric crane
#

I just updated my server, and now when I log on, I can run around for about 30 secs, then everything lags out, and I get kicked off saying connection timed out...

marble fjord
#

hmm. Both Valheim and Satisfactory b0rk out with that update state error...

marble fjord
#

maybe a docker thing?

steel fjord
marble fjord
#

I'll update OS. I restarted already

steel fjord
#

Using the full steam client on Windows, not SteamCMD

marble fjord
#

is there a dedicated server FROM steam?

steel fjord
steel fjord
marble fjord
#

is there a clean way to force that without losing my saves? lol

frosty gale
#

Saves aren't stored in the game directory

lyric crane
half juniper
#

I've been using version 1.0.0.4 since

#

After this update I just had to copy a bunch of files from one directory to another ( if it comes to the steam client ) and on the server I have updates turned off

marble fjord
#

ah! nuked the game directory and it did a fresh install and all is back

steel fjord
twilit fox
marble fjord
#

yea, threw the save files off to my desktop first, but it just came back up.

twilit fox
#

Yeah, I ran into that on update before this one.

marble fjord
#

k. Satisfactory issue solved. Now I gotta go fix the 6 valheim worlds 😕

twilit fox
#

Glgf!

marble fjord
#

thanks for the suggestion!

steel fjord
half juniper
#

Question: How to reset research of milestone tiers ?
I mean all 9 milestones can be unlocked but I would like to research all tiers in each milestone again.

steel fjord
woven sundial
#

how do I set up a dedicated server?

steel fjord
woven sundial
#

main 24/7

half juniper
#

u got windows or linux ?

woven sundial
#

Windows

steel fjord
half juniper
#

ouch on linux the best way would be to use docker but on windows to use docker installation u would have to mess with virtualbox

#

or WSL ( which I personally would discourage )

hidden forge
#

Theres nativ docker for Windows too

half juniper
#

no never ever use that

#

if u want to stay sane at least

#

that is why I would discourage WSL which would be one of two native methods to use docker on windows

hidden forge
half juniper
#

stability and file transfers that can desync

#

for the same reason I would also discourage using shared folders on virtualbox

marble fjord
#

hmm. I've never had issues with WSL other than being slow on filesystem access (depending on how you configure it)

#

I've used it a... lot.

hidden forge
#

Hm. Anyway dont host directly in Windows, there are known connection issues

marble fjord
#

so this might be survivorship bias? lol

half juniper
latent oracle
rapid pivot
lucid parcel
#

okay docker users what solved this for me appears to be creating a backup of the gamefiles directory by moving it to a backup folder such as /home/user/gbackup/ and then starting the docker container again. This forces a full download of the game. "user" is whatever home directory user you're using. So docker compose down, move the gamefiles directory somewhere else, then docker compose up -d. Should be good to go.

latent oracle
steel fjord
latent oracle
#

its not my save, its my dedicated server install

#

it wouldnt update, deleted the server files (not save), now wont redownload due to error

steel fjord
latent oracle
#

seems like a steam issue, or at the very least steam side config issue for dedi repo (require license)

steel fjord
latent oracle
#

did it download/update the server after that?

steel fjord
latent oracle
#

are you logging with id or login anonymous?

steel fjord
reef yew
#

Hey, we have some issue. We were almost done with our dedicated server, almost completed phase 5. Now I had to reload a save a couple of weeks back and apparently made the mistake of loading it in in read-only mode. Saving hasn't worked for 2 weeks apparently. We finished it today: were waiting for each other to finish the final phase, but now with the update, having to restart the server, we find ourselves with a save that's 2 weeks old again. Any way to enable cheats on our server? We don't feel like redoing everything

latent oracle
steel fjord
blazing imp
#

Hello fellow admins i got tricky question as i got this

#

on my dedicated server why could i not use this

#

to send uptade request?

rapid pivot
blazing imp
#

it would be quite delightfull to still get access to the console despite unmatching versions of the files. Big request for the devs for this feature someday on the road. Big thanks for the product

steel fjord
rapid pivot
steel fjord
latent oracle
#

yep, new install is up to date

noble sluice
light pulsar
#

hi I'm having a problem with steamCMD

I tried to update my satisfactory server and it won't update. I used "app_update 1690800 validate" and it says it updated but it didnt work?

Any idea on how to fix it?

light pulsar
#

Never mind

#

Got it

marble fjord
#

I blasted away the FactoryGame server directory INSIDE the mount point for it. The docker image detected it missing, and did a clean install. Didn't have to touch my save location

#

Ubuntu server running the Wolveix docker-compose container setup

lucid parcel
fallow gust
#

Just updated the server via steamcmd today before leaving for thanksgiving. Of course apparently it's crashing on startup now. Trying to remote diagnose and troubleshoot be not easy at the moment. The windown opens up and seems to be starting up and then poof window closes. Attached are the logs, didn't know which is correct. If someone can take a quick look just to help me understand if the logs are pointing to the problem.

cold narwhal
#

Error: [Callstack] 0x00007ffabaa74d98 FactoryServer-EfficiencyCheckerMod-Win64-Shipping.dll!FUpdateItemEvent_DelegateWrapper() [E:\SFModding\SML3.6\Mods\EfficiencyCheckerMod\Intermediate\Build\Win64\FactoryServer\Inc\EfficiencyCheckerMod\UHT\EfficiencyCheckerBuilding.gen.cpp

fallow gust
#

@cold narwhal ok thanks I'll remove efficiency checker and see if that fixes it. Much appreciated in advance if it does and I don't return.

fallow gust
cold narwhal
#

[2024.11.29-01.07.52:605][ 0]LogWindows: Error: [Callstack] 0x00007ffabd639a1f FactoryServer-RefinedRDLib-Win64-Shipping.dll!ARRDLBuildableTaskBase::BeginPlay() [S:\SF\SML\Mods\RefinedRDLib\Source\RefinedRDLib\Private\Buildables\RRDLBuildableTaskBase.cpp:39]

fallow gust
#

Just so I don't keep bugging you. What is in line other than "error" is indicating this is the problem child? I'm just wanting to better understand and solve on my own.

cold narwhal
#

Bottom of the log file, you see "critical error", then the next line is the callstack that caused it. We just got pretty big patch today so most of the mod authors will need time to patch their mods. Your getting critical errors because the mods are no longer pointing to valid addresses, hence the memory violations

fallow gust
#

Oh, so maybe best to give a day or so and see if mods get updates. Well I greatly appreciate the prompt help.

cold narwhal
#

Yep, given the holiday in the states in probably won't be quick, but eventually I expect the mods to be patched. No problem, good luck!

fallow gust
#

Thank you once more

cold narwhal
#

no trouble at all 🙂

opaque fiber
#

So this update completely ruined my dedicateds erver

#

Anyone else having issues as well with this latest update?

fallow gust
#

@opaque fiber Looking at SMM try disabling all the mods marked as broken. It was just ficsitfarming and efficiency checker that broke mine

opaque fiber
#

Ok Ill check mine

fallow gust
#

the mods names will be red if broken and yellow if maybe broken

opaque fiber
#

disabled farming and that

#

didn't help

#

what exactly was changed

#

I checked the patch notes

#

why would those break anything in the gmae

cold narwhal
#

@opaque fiber A lot of mods interact with code as it is running. They modify the running memory. When there is a significant patch, the expected memory addresses of certain objects or values change, thus mods break.

#

If I have a mod that tries to access or write a memory location that is no longer valid, the stack call breaks down.

fallow gust
#

@opaque fiber if you grab the log file I can try and help you track it down as KESTREL did me. But honestly(as I'm learning) best to just wait for the mod to be updated. Choose mods wisely, disabling the mod removed everything related. Anything crafted and placed(mod content related) will not return when the mod is installed or re-enabled again. From what I understand at least.

thick socket
#

Is there a "safe" way to remove mods which already have assets in the world/save on my server?
With the latest update my server will not start and just crashes with a memory access violation.
So I want to remove the 3 mods which I have installed without causing further damage.

Ive also read posts of people saying "remove the mods start the server, then stop the server, then add the mods back in" Does this even work o¿0
In my mind (without trying until I fully understand the impact) this will remove any mod assets from the server, which will need to be setup again after the server starts working. Is this correct?

fading lily
light pulsar
#

Then all you have to do is reinstall everything. It took me like five minutes.

pine spade
#

I have the issue, that my game is lagging and overall wont run smoothly. I use the Docker solution and got it running in a proxmox container (Homeserver). It has 4 CPU Cores and 5 Gigs of RAM. CPU is like 50% use all time. Any tips/ Solutions?`

desert plover
#

Hello, is there an api to display how many people are online in a dashboard ? And if yes, does it require any token ? Because i want to put in by default on every new server

glad nest
#

also what does "4 CPU Cores" mean? speed?

pine spade
glad nest
#

well at the very start 5gb will probably work... but that wont get you very far.
Xeon CPUs normally run at a very low single core speed so that is also far from ideal.
SSD is always better than HDD, how much it would matter serverside earlygame i dont know

#

Most of your setup is sub optimal and even running it through a VM & docker overhead combined, i would say stuttering is to be expected

pine spade
glad nest
#

when you said 50% usage of your cpu, that is all cores or the highest single core?

glad nest
#

then you probably have 1 core running 100%

pine spade
#

okay, ill look through htop

glad nest
#

atleast on my server most of the load is on one core

pine spade
#

really could be the single core performance. Thats the normal use 😦

glad nest
#

yep, looks like it

#

but as said, 5gb ram is also not enough to run it properly for long

#

think i passed 5gig already by tier 3

#

so multiple things that would need to be changed to have a pleasant experience iguess

pine spade
#

the problem is that the Mobo of the Server doesnt Support a better CPU, its a Z420 (HP)

glad nest
#

then I dont think there is much to do beside renting / changing it all up / playing p2p

#

I mean, its black friday now, so you may get some used mobos ++ in your area peepoShrug

pine spade
#

yeah, seems like. But thanks a lot for the help ✌️

noble sluice
vocal bloom
#

do dedicated servers work now?

quick mist
#

Dedicated Servers have worked for months

mint junco
#

Anyone else getting this after updating their dedicated server?
Usually steam client and server are in synch.

mental python
#

yupp - and after trying a clean install ill get "ERRO'R! Failded to install app '1690800' (no subscription)

mint junco
#

Fire... Fire... sound the alarm.... dedicated servers are broken.

#

<sips more wine>

mental python
#

someone said that you have to install both new - steamcmd and satisfactory dedi server

mint junco
#

sounds like bollocks.
I run a dedicated server on Pterodactyl on linux and have done for over 2 years.

#

Update gone broke shit

#

Ok, troubleshooting head on now.
I reinstalled the server, which is how I update the Pterodactyl install.
It downloaded steamcmd and the game update and the version is still reporting a mismatch.
So either.

  1. there was no dedicated server update on steam
  2. the version hard-coded into the linux version of the steam download has not been updated.
    Either way, it ain't working.

Fire bells should be ringing.

tough nacelle
#

more like DEADicated server. rip. oh well. maybe a gaming break before PoE 2 comes out is a good thing.

mint junco
#

PoE2 is on the 6th, ready for that.
In the meantime was hoping to get my second 9360/min gift tree factory running for Ficsmas 2024.

#

Dedicated server crash related to pipe placement, CL#379322.
This was not listed as fixed in the current patch notes.
It's happened a few times in 1.0 and this time I actually have a video of it occurring.
Interesting that it coincided with the autosave. 🤔

noble sluice
mint junco
#

Same issue, updated existing server in place.
It doesn't matter what a fresh install does if the current update breaks existing servers in place.
This should not happen, it should not pass testing that existing servers are broken by an update.

noble sluice
mint junco
#

There's enough disk space, the install script it's running I wrote as the existing eggs wouldn't work at the time I wrote it.
It's been working quite happily up to now through all the 1.0 updates.
But I agree, it's software, anything is possible.

mental python
#

i run the server lazy af on windows and have the same problem... update passes succesfully and is still in mismatch to my epic version client

mint junco
#

Thank you for the confirmation

mental python
#

Sorry for no solution :/

mint junco
#

It means in a sample size currently of 3, 66.66% of the population are reporting an issue.
And both of those are on a different platform.
I will re-iterate that it looks like although the binaries are being updated, the version number on an existing install isn't.

unreal dock
#

Might be a very dumb question but, while my server is running, I will get random ip connections connecting. At least that's what malwarebytes keeps telling me. Is this common or do I need to set something up to prevent that from happening?

mint junco
#

That depends on whether they are your IP or some other.
Look at my pterodactyl screenshot above.
#dedicated-servers message
My client will periodically handshake with the server even if I am not in the game.
This is just from viewing the server screen.

If it's a foreign IP then it could be a port scanner or monitoring system if the server is hosted on a cloud supplier.
So I suppose the point is, do you host it yourself or not?

#

Actually I've already worked it out.
Correct me if I'm wrong, I've had a few bevvies, Christmas and all...

Malwarebytes is running on Windows.
So you're hosting your own server on Windows.
If you don't have port forwarding open on your router then the IP connection is coming from your LAN and you're looking for an internal actor.
If you do have port forwarding open on your router, check if the IP address which is triggering Malwarebytes is coming from external (e.g. not a LAN IP range address).
If you're not expecting the connection then this is someone possibly port scanning your open ports.
So the question is, is the IP address reported by Malwarebytes in your LAN IP range or not?
If not then it's an inbound connection from the internet.
If internal, are you expecting it?
e.g. are you trying to get your friend to connect to your server?
It could just be a false positive, depending on the scenario.

#

Can't play the game, bored, mind going haywire, more wine is possibly the solution.

noble sluice
mint junco
#

It's already reported by another person (Pollux) that their dedicated server is reporting a version mismatch, on Windows.
You're the 33.33% which is reporting no problem.

#

Remember, I'm talking about existing servers updating.
Now I could deploy a Satisfactory-06 and see if that works fine, and confirm if your observation matches.
My main save includes ini file edits, 100s of blueprints and careful care and attention to keep it running.
But the same issue is experienced with a server deployed at 1.0 and played from scratch, Satisfactory-05, screenshot above.
#dedicated-servers message
Which pretty much eliminates old saves being the issue.

vale spindle
#

vanilla, no mods either

mint junco
#

Likewise, mods are the work of the devil.

#

Although some are very tempting... 🤔

vale spindle
#

yet somehow the linux one I just started on an older save is fine

mint junco
#

Software = it's not real, anything could happen :0)

mint junco
#

So, if I create a brand new server, it's all good.
Behaviour proven.
But that does not help with my existing servers which have respectively 6500, and 650 hours.

vale spindle
#

were you able to reload a previous save?

mint junco
#

I am not planning to.
My main save is over the UObject limit (on at least 2 separate occasions during EA), has 100s if not 1000s of blueprints plus ini file edits to coax it gently into life, 6500 hours of game time.
I have deleted more from my main save then a lot of my friends have ever built.
It is a living and evolving world.
It would be a significant undertaking to redeploy it to a new server, or more importantly to get it to work.
I was in the middle of expanding Superposition Oscillators to 16 Quantum Encoders when the server crashed last night, video above. #dedicated-servers message
580 train stations, 340 trains + or -.

Satisfactory-05 however is straight up brand new since 1.0, 650 hours. so could be ported.
Neither have ever been modded and SCIM can't load my main save.

vale spindle
#

Thats brutal

#

Welp

mint junco
#

Sorry, I'm a bit slow due to the wine.
Uploading a Satisfactory-05 save to new server Satisfactory-06

vale spindle
mint junco
#

This is expected to work btw

mint junco
#

+++++++++++++++++++++++++++++
Satisfactory-06 loaded with the save from Satisfactory-05 looks ok.

vale spindle
mint junco
#

ok you're confirming that joining the server is triggering a UE crash.
As long as I can see the error I can give some feedback as I've experienced quite a few.
The crash log might be helpful if it's not completely visible.

vale spindle
mint junco
#

I was able to get into Satisfactory-06 on the second attempt.
So porting the save was successful.

mint junco
vale spindle
#

I don't know what that is so, no

#

oh

#

The quicksave before it loaded

#

huh... neat

#

something must've really broke with that one then

mint junco
#

Do have the XML file?

vale spindle
#

I do

mint junco
#

Here's one of mine
You might see themes in there which point to the problem.
I've had lightweightbuildable crashes and gpu crashes.
If you can see a common occuring theme that might give something to latch onto.
NTDLL is core windows, so looks like the operating system choked on it.

vale spindle
#

any text editor can open it?

mint junco
#

Yup

vale spindle
#

Uses normal Notepad

#

when the gif is sfw but they dont allow them to run

#

smh

#

fair enough though

mint junco
#

Looking up on my last crash I can see that AFGProximitySubsystem is what actually fell over.
This is part of the game and nothing that I can directly influence.

#

So depending what it says in your crash dump depends on what action you can take to mitigate it.

vale spindle
#

This it?
<CallStack>FactoryGameSteam_FactoryGame_Win64_Shipping!FObjectReferenceDisc::ParseObjectNameAndPath() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGObjectReference.cpp:273]

#

I think the save might have just been corrupted, we did have a poweroutage not too long ago

mint junco
#

If that's the highest callstack yes.

#

Does your previous save load?

vale spindle
#

Yeah, a quicksave 15min before it loads just fine

mint junco
#

Interpreting, Factory Game Object Reference C++ program, line 273 of the code.
it's falling over trying to reference something.
As you stated you had a power outage during a save, the save could be incomplete.
So how does the byte count of that save compare to the byte count of the save which is good?
Lower? Higher? The same?

#

At least you have a fall back position

vale spindle
#

Working: 2,210kb
Broken: 1,984kb

mint junco
#

That sounds fairly conclusive.
The broken save is 226KB lower than the good.
Sounds like it's incomplete unless you were deleting a load of objects between saves.

vale spindle
#

nah, it was like an hour after I left for work that day, so probably just a corrupted save

#

thank you very much for the assistance

mint junco
#

sounds likely, you're welcome

tough nacelle
#

Well I followed this ^ issue because my situation was similar (server would not start after it auto-updated). Never occurred to me to try loading the save in SP. I've got a working save in SP now, and can get the server to start w/o crashing, but can't join due to <MISSING STRING TABLE ENTRY> Your connection to the host has been lost. Tried upping the timeout in Engine.ini but it seems to have no effect. Getting kicked back to the main menu w/the error is definitely happening in less than 300 seconds.

Update
Was able to join after disabling about half the mods. I don't have it in me to spend more time figuring out precisely which was the problem. Last time I had this issue it was asset related (props mod) . Again everything works in SP.

winged iron
#

is there an issue with updating the dedicated server in windows post this update? I've ran the steam cmd update on the app but its still a version mismatch?

mental sable
#

Where do i get the correct save file for the interactive map if im using a hosting website for the dedicated server?

tough nacelle
# mental sable Where do i get the correct save file for the interactive map if im using a hosti...

Its going to vary between Windows & Linux and even w/how it was installed. Some game hosts redirect files typically found in AppData, so the path for those would differ. For my dedi on windows: %AppData%\Local\FactoryGame\Saved\SaveGames\Server

If you have a program like Everything installed, just search for *.sav and sort by date modified to easily locate the save files. On linux, if you have shell access, sudo find / -name "*.sav" you can run w/o sudo but you will get a lot of access denied errors.. find / -name "*.sav" 2>/dev/null > files_and_folders might work on your sys to suppress them.

fleet aurora
winged iron
winged iron
dusky finch
#

So I'm another who received the mismatch version. I'm hosting on my own hardware and only set it up a few weeks ago. Have a ~250hr save.

I assumed with the mismatch that I just needed to reboot the server, so I connected to it and did a

systemctl restart satisfactory.service

Only when it tried to come back up I got the
Error! App '1690800' state is 0x6A6 after update job. That I see others a few weeks ago had, but I didn't find a solution in the discussion after. Best I could find online and in the logs was that it had tried to update while it was still running?? Wiki says a host reboot should solve it, unfortunately for me, it didn't..

So I started working backwards, I tried updating steamcmd, then system updates, then with ufw disabled. Nothing could get it out of 0x6A6. I eventually found some more extreme tactics like rm rf'ing /.steam and purging and reinstalling steamcmd but that didn't help me either. Since I have it configured to run as a service I tried a bunch of combinations of stopping and disabling it before rebooting the host (ubuntu server 24 LTS). I also wasn't able to get my steam user to launch the FactoryServer.sh which I thought was weird but I didn't spend a lot of time on.

It was only after that I thought about what has happened to my save file. So that's my project for tomorrow. Find my save.. try to make a backup of it.. and probably redo the server and try to restore the save?

fleet aurora
#

Hum. My issue might be pufferpanel related, oh joy.

dusky finch
#

thanks!

Realized it was on the wiki after I ran sudo find / -name "*.sav" that someone had mentioned earlier

Should I grab a copy of any other files before I blow this away? I guess ServerSettings.sav and Blueprints.. and probably my config file even though there's nothing fancy there..

hexed forge
#

Hey, not sure what I'm missing but I setup a dedicated server, had my friends playing on it last night and earlier today. This evening they are unable to connect, nothing has changed, verified the IP is still the same. I can connect through localhost but not through my actual IP address. I'm running the server off of steam on my primary windows 11 desktop.

tough nacelle
hexed forge
#

I added the multihome to a command when I launch it and now it just exits instantly. No clue what that means

#

Just to make sure I added 15000 and 15777 to my firewall as allow through. And setup port forwarding for those.

#

Yesterday it worked fine when I only had 7777 for port forwarding

tough nacelle
#

did you use your private IP or public? if the server is behind a router, it should be your lan IP, or you can try 0.0.0.0

hexed forge
#

I tried public initially

#

Changed to 0.0.0.0, server stays open, but same issue.

frosty gale
#

Question have any other problems too that servers sometime crashing? I have 50 player slot server(13 gb ram) where only 8 players play.
Slot hangs with ram togheter

tough nacelle
hexed forge
#

I have TCP and UDP setup inbound rules to always allow ports 7777, 15000, and 15777

mild marten
#

Hello guys, me and my friends need help. We tried to create server with more than 4 players (around 5-6 players) with this method
-"%localappdata%\FactoryGame\Saved\Config\Windows\Game.ini"
-"[/Script/Engine.GameSession] MaxPlayers=16"
But its not working (Its says unable to join the section...something)
How can I fix this?

storm dragon
#

Did you modify the script out of game?

digital goblet
#

Hey all,
Currently having the following issue --
I have a dedicated server set up that I launch through Epic Games. Got the Admin set up on Server Manager and players can join no problem when I join the Server first. But, when I leave the game, everyone times out. Not really the experience I want to have for a server that's suppose to stay on 😦
I'm running everything on my own hardware with more than enough resources in every aspect to utilize both server + game.

I'm seeing this error in the logs right after I disconnect.
LogServer: Error: FMultiBindDatagramSocket failed to read data from underlying socket Unreal: SE_ECONNRESET
Anyone know a fix for this? I didn't see anything in the FAQ or the pinned messages

cloud spire
#

hey there, just run into a problem that i can't update my server through steamcmd,here's what happen, earlier today i found that this game has an update, and i tried to use the command to update the game like app_update 1690800 it did started verifing the files, but the moment it started, for some reason idk i shown update success(like verifing 1% or something like that) but the game version dose not change, and then i tried just delete the whole server file and wanted it to re-download the whole server and here's what i got

#

i've only seen a few dll file in the server dir

#

is it the game's issue or something happened with my steamcmd or the firewall stuff

#

and sorry for if i walk the wrong door cause im not sure should i go to the questing-and-help or just open a ticket for it and i thought it is something wrong with the dedicated server and i post it here

mint junco
mint junco
#

I just got one of my servers online as follows;
Renamed the dedicated server folder to (old).
Ran the reinstall again.
This created a new server install folder in parallel.
Moved my ini files from the old install to the new install.
All the save files and blueprints are under the .config folder so no change required there.
Server version is now aligned with the client and available.
No changes required to the install script.
No requirement to run steamcmd under my steam credentials.
Once I'm happy the game is behaving normally, delete the old install folder.
In the meantime can zip it to save space.

#

First attempt to join the server failed.
It's nice to see that buffer overflows are now more reliable. 🤔

#

Second attempt to join crashed the client

#

Third attempt to join successful.
Now to do the same with my main save.

#

Network Quality reverted to Medium, changed that back to Ultra.
As I recall that happens after every update, so is not new.
Looks like it requires a server restart due to the red circle arrow icon.

mint junco
#

Main save back online, using the same technique outlined above.
The network quality is still on Ultra so the jury is out on that one.

mental python
#

didnt work for me - when i try to reinstall the dedicated server via steamcmd it tells me "ERROR! Failed to install app '1690800' (No subscription)

#

i think steamcmd is broken - i have never needed a copy of the game in steam - have it only on epic btw (i bought it when it came out)

#

hm...palworld and valheimn do update...

#

im not sure if coffee stain can actually give it free for all or just to those who bought it on steam

mint junco
#

Ah so you don't actually own Satisfactory on Steam.
It would seem logical that if you don't own the game on that platform that you are not entitled to download the dedicated server.
Although usually it can be downloaded using anonymous credentials.
And in fact my server install command line is using anonymous.
Perhaps in this case, if you are using the GUI it's doing an ownership test and it's failing as you don't own the game on Steam.

mental python
#

worked for years thou

mint junco
#

Totally agree, this appears to be a new behaviour.

mental python
#

and i login anonymously - i always did...

#

and it only shows me the message if i wanna reinstall - not when i try to update

mint junco
#

Are you using the GUI or a command line?
If GUI, recommend looking up the command line reference.

mental python
#

btw i try to update via steamcmd - no gui

#

command line

#

force_install_dir and so on - always used it - never had a problem - only had to double click taht update-batch-file and i was fine

cloud spire
#

although it is still confusing that delete the original server file would not work, force install dir to another path would not work(for me),only thing work is that rename the old server path and let it create a new file

mental python
#

just to clarify...i installed the server via epicstore and just run it - its running now - it did take my save of steamcmd...

#

so it must have something to do with steamcmd not giving data to some? people

grim nest
#

what can i use to link satrisfactory to discord?

noble sluice
severe pecan
#

Hi all, I've got a quick question - I have a dedicated server (hosted via Gravelhost) - However every time it resets / restarts, the auto pause option switches on. Is there a way to disable this so that it does not switch it off every time ?

noble sluice
severe pecan
#

I'm well aware - it's just a setting somewhere probably that's quite a common one and people know ?

severe pecan
#

I untick it, however every time the server restarts, it's ticked back on - I'm guessing in a server config file, its set to default to autopause - Just wondering if anyone knows which file to edit

noble sluice
severe pecan
#

Just all server files

mental python
digital goblet
#

I'm still getting this reported bug from almost 2 months ago, do you know if this was ever fixed? SE_ECONNRESET error

quartz scarab
fierce wigeon
#

Searched back in here and found the 'server offline when I disconnect' is due to bug with windows. Any suggestion/recommendation for which which Linux distro to use in WSL? edit:~~ giving Debian a try.~~ trying Ubuntu

fleet aurora
quick mist
grim nest
#

Can you link me plz?

quick mist
quick mist
#

cheers

grim nest
#

can i msg you with any questions

quick mist
#

'course

grim nest
#

ty

uncut marlin
#

hi I make dedicadet server and I have problem, don't know what is my public ip for server is...

uncut marlin
#

win11

remote barn
#

Oh no

#

Alr

#

Go on whats my ip

#

There itll state ur ip

#

Aaaand if u wannt people froom outsideee of urrr home to play with u

uncut marlin
#

outside

remote barn
#

U need portforwarding in your router

#

U did that?

#

If not i can assist u

uncut marlin
#

no

#

ok

remote barn
#

Ok

#

Got ur ip?

#

Delete that

#

Fast

#

Lol

#

Alr

#

Where u from

#

Germany?

uncut marlin
#

poland

remote barn
#

Alr so what router u got

uncut marlin
#

orange

remote barn
#

U know how to access ur routers configuration

#

?

uncut marlin
#

y

remote barn
#

U need to do some portforwarding

#

Ports are like roads to ur router u have thousands but they are closed to the public
If u want to host a server on ur network u need to open these specific roads for the server to use

#

And thats done in ur routers config

#

U understand me?

#

Or u use something like hamachi or radmin vpn

uncut marlin
#

found nat/pat

remote barn
#

Nat/par?

uncut marlin
#

where can set what port will not blocked by firewall

remote barn
#

On win ?

uncut marlin
#

router

remote barn
#

Send me a screen of that config

uncut marlin
remote barn
#

Did u add this rule?

uncut marlin
#

y

remote barn
#

Alr gimme sec

#

That looks good

uncut marlin
#

problem is what public ip to use

#

even I can't connect when I use

hardy galleon
remote barn
#

Yes

#

The ip u jusr send looked good

hardy galleon
#

You won't be able to connect using that ip that, that's for everyone else

uncut marlin
#

if somehow to check in console

wicked knot
hardy galleon
#

Or if the server is on the same machine that your playing on, you can use 127.0.0.1

wicked knot
#

AKA %localhost%

uncut marlin
#

already use ip from router, it worked

#

now how others can connect to server

wicked knot
#

external/public IP

uncut marlin
#

can't connect, its offline

wicked knot
#

this need to be open for TCP and UDP traffic

remote barn
#

Just add a nother rule with udp instead of tcp

uncut marlin
#

think it's working

remote barn
#

Uiii

foggy atlas
#

fixmas wont load on my server

#

how to fix?

remote barn
#

What does mod loader say

foggy atlas
#

?

remote barn
#

How u loading the mod

foggy atlas
#

witch mod

remote barn
#

Fixmas

#

Aint this a mod?

foggy atlas
#

i dont think so

remote barn
#

Oh lol

#

What is it?

foggy atlas
#

Nvm I fixed it the server time was wrong it was set to Europe time and over there dec 1 started 5 min ago

remote barn
#

Oki

foggy atlas
#

Sorry for bothering you

remote barn
#

Dw xD we all have no life

cold narwhal
#

Hey now dpnm

#

don't speak for everyone here

#

I don't have a life either, but still

wicked knot
remote barn
remote barn
cold narwhal
remote barn
#

Okok im soorry

#

Ive seen insane things in this channel some people are beyond

cold narwhal
#

So have I, completely get it

wraith folio
#

what ip adress do i use to start my dedicated server

#

i put in my public ip and all i see is server name pending and nothing happens

foggy atlas
wraith folio
#

what do you mean

foggy atlas
#

do you use a software to manage it

wraith folio
#

no i just using the free dedicated server i watch a video and set it up properly but it is coming up like this

foggy atlas
#

what video?

#

send it to me ill check it

wraith folio
#

ok giv me a minute

foggy atlas
#

ok

wraith folio
#

did you see it

cold narwhal
#

Your dedicated server will run on the IP you set on the host and config files

#

Are you self-hosting or is it 3rd party?

lyric garnet
#

Do you have to pay for servers?

wicked knot
unkempt ember
#

I've been playing for several weeks on a server I setup with https://github.com/apeggers/satisfactory-server-aws

With the new update I got a version mismatch so I clicked the created API link hoping that would reboot the server

This closed my existing EC2 instance and clicking the API link again started a new one, but when I enter the new IP into the game's server manager it says the server appears offline

Anybody able to help me restart it through amazon's session manager?

unkempt ember
#

Can anyone tell me what this means:
steamcmd[11790]: Error! App '1690800' state is 0x6A6 after update job.

civic barn
#

sounds like a crash during the update or something

unkempt ember
#

When I do systemctl status satisfactory.service it seems to just be stuck in pre-activation and looping

hidden forge
mint junco
# unkempt ember Can anyone tell me what this means: steamcmd[11790]: Error! App '1690800' state ...

See my posts on this from yesterday.
The current patch is not updating existing servers with steamcmd.
That's the error you're getting.
#dedicated-servers message

I came up with a technique for bringing the server back online and at current patch level yesterday and both my servers are back online.
This post.
#dedicated-servers message

I'm fairly convinced now that you only need to capture the ini files from the old install folder.
This applies to Linux but at least one person on Windows used the same technique to get their server operational again.

heady sluice
#

For some reason , ficsmas isn't on in my dedicated server , I load the same save file locally and it's on...has anybody got any ideas?

mint junco
#

Do you have seasonal events disabled in the server options?
Is the advent calendar visible in the hub?
Is the date correct on the server?
Has the server been restarted since the date ticked over to first December?
Is the server running the current patch?

heady sluice
topaz dew
#

Any chance they fix it without me having to go through that whole process

quartz fern
#

is this how to Disable the Christmas event?
a Dedicated Server using SteamCMD on Ubuntu server. Go into /server/FactoryGame/Saved/Config/LinuxServer/GameUserSettings.ini

Then replace " mIntValues=() " with "mIntValues=(("FG.DisableSeasonalEvents", 1))

is this correct ? Or is there something else I need to do ?

topaz dew
#

I set it to mIntValues=(("FG.DSAutoPause", 0),("FG.SendGameplayData", 0),("FG.DisableSeasonalEvents", 1)) and I still get the error

#

also a Dedicated Server using SteamCMD on Ubuntu server. Go into /server/FactoryGame/Saved/Config/LinuxServer/GameUserSettings.ini

#

Im using the docker compose version

tough pilot
#

I understand this is old however this is applicable to the following bug reports: https://questions.satisfactorygame.com/post/66eaad3a772a987f4a8b9470 and https://questions.satisfactorygame.com/post/67035536ddb9d97e071edb8a

I experienced "ghost foliage" this morning and the same errors in my server log but was seemingly able to resolve it.

I edited the steps I documented for myself and wanted to share:

  • Connect via SSH/RDP/console to your Satisfactory computer/VM/VPS/etc.
  • Stop the Satisfactory dedicated server.
  • Backup the current Engine.ini file by making a copy and saving the copy as Engine.ini.bak.
    • Add the following to the bottom of Engine.ini:

      [ConsoleVariables]
      net.MaxNumberOfAllowedTArrayDeletionsPerUpdate=4096
      net.MaxNumberOfAllowedTArrayChangesPerUpdate=4096
      net.MaxConstructedPartialBunchSizeBytes=131072

    • I use LinuxGSM and my Engine.ini can be found here: /home/<USERNAME>/LinuxGSM/Satisfactory/serverfiles/FactoryGame/Saved/Config/LinuxServer/Engine.ini

  • Start the Satisfactory dedicated server with.
  • Connect to the server's Console via the Satisfactory Server Manager.
  • Enter net.MaxNumberOfAllowedTArrayDeletionsPerUpdate and confirm the output is 4096.
  • Enter net.MaxNumberOfAllowedTArrayChangesPerUpdate and confirm the output is 4096.
  • Enter net.MaxConstructedPartialBunchSizeBytes and confirm the output is 131072.

Hopefully this helps someone if they are encountering something similar!

dry arrow
#

I need some help. I created a locally hosted server on my pc and I cannot join it and my friends cannot find it when entering in the info in server manager. I setup firewall inbound and outbound and port forwarding. I dont understand what else i need to do. I have read the wiki extensively. I need some guidance. Thank you

polar ibex
#

My server doesn't seem to have allow Fiscmas to be active. I even put in the code for it in to allow it. Even on the client it is allow to be active. Bug?

unkempt ember
hidden forge
hidden forge
marble fjord
#

I'm using Wolveix's Docker on Ubuntu 24.04, 12-core 1920x threadripper. Getting into building up the Phase 5 factories and the interactivity with the world is getting quite chonky... Tick rate reported is dropping into the ~30's on the server manager and belt animations and stuff are spotty...

#

doesn't seem to be lazer beaming a single CPU, but I'm not well versed on how the dedicated server handles wide vs fast CPUs...

#

Any tips for optimizations?

#

I know this is a unique setup but just seeing if anyone has any optimization tips.

#

I just remembered this is setup in Dual channel memory cuz I built it in the dark times of hardware prices, might be as simple as getting the memory kit config worked out (hmm)

polar ibex
frosty gale
#

Warning to all dont build pipes they crashing servers at the moment

dry arrow
#

It reads the server is there on my end but I cannot join it and my friends enter the info and it cant find it at all

#

When I try to join it always says connection timed out

hidden forge
heady sluice
polar ibex
noble sluice
dry arrow
#

i am using internal should i try external?

hidden forge
#

no, internal is right

#

check if the server is running
try with local firewall disabled

dry arrow
#

my friend finally could see the server will external but i can only see it with internal

#

ill try disabling firewall in a sec

hidden forge
#

external IP will to 99,9% not work for yourself, but local ip is fine

dry arrow
hidden forge
#

then we first need to get it working locally for you.
check the console if it is running (and if fresh install, waiting to be claimed)

dry arrow
#

Its been running but nobody can join. when we hit join game it loads the normal screen as if you were joining but kicks us to the main menu saying connection timed out

hidden forge
#

did you create a world after claiming?

dry arrow
#

yes

hidden forge
#

any errors on the console?

dry arrow
#

not that I can see but I can check again. stand by

#

LogSave: Warning: New/Old Root size mismatch!

this is the only error-ish message i see client says your connection to the host was lost

raw frigate
#

Hey guys. I have a player trying to load his blueprints into a new save. We've made a blueprint designer and created a blueprint to make the required directory and pasted the blueprints in there. We've restarted the server, reloaded the save file, and they still do not appear. Anyone know how to resolve this?

polar ibex
raw frigate
#

I think my misunderstanding is that it has to be on the host

#

That was it. I placed the blueprints on the host and they appear for the person they belong to after a server restart

search terms
"import blueprints"

#

If you are hosting on linux the directory is under Epic. ls -a

wet furnace
#

unlucky :/ do you know what I could try to update the current existing server? The usual update batch gets the same result...

#

it only downloads steamclient.dll , steamclient64.dll , tier0_s.dll , tier0_s64.dll , vstdlib_s.dll ,vstdlib_s64.dll

sudden sentinel
#

Client and Dedicated Windows Server on the same computer and when the local client disconnects, the server stops being on the network. I've only found ancient info in places. Is there any working workaround for this?

marble fjord
digital sphinx
#

Is it possible to make a dedi server without me loosing my current world?

winter abyss
digital sphinx
rain elm
# digital sphinx how do i do that?

I just set mine up last night. Once you get the server started and go to claim it for the first time, there is an option within the server manager settings that lets you browse and upload your local saves.

marble fjord
rocky raptor
#

Hey how much RAM you guys got

#

And do you have constant crashes on 16GB

hardy galleon
rocky raptor
#

Good to know. I have two more 8GB sticks to be delivered today. Right now it crashes at least once per day based on usage. I was worried it was HDD related but then I looked at my RAM usage and it was hitting the limit before taking a dive

It's nice when htop shows the RAM usage hit cap and then freeze, so that I can see it minutes later haha

mortal bluff
marble fjord
#

I don't know if you were asking me specifically, but my dedicated server has 32 gigs of dual channel, but its a threadripper so thats not a great configuration. Getting the xtra sticks for quad channel. Memory amount didn't appear to be any issue

rocky raptor
#

Hm. Well I guess I'll find out the hard way then

quartz aspen
#

Hey there, I have some performance issues about exploring with friends. Only with exploring the map we get high server ping and the tick rate takes a hit. Is there an issue with my config or is it just shiti cpu?

Specs:
proxmox VE
i5-9400 2 cores allocated
16gb ram ddr4 2133 mt/s (bios limit)
enough storage

thorn plover
#

Hi Friends. i have a question that you guys properly have had 1000 times..

New dedicated server on dedicated hardware. Standard port 7777
i can connect to the server on my Lan and set it up, but i am unable to connect from the internet.
I have Portforwarded should be fine in the firewall, but do i need some epic port forward rules?

quartz aspen
#

satisfactory has 2 more ports that needs forwarding

frosty gale
#

hey guys,
I have a high performance satisfactory server configured and want to test where the limits are. the results and configs will be published. is there anyone who can send me very large savegames?

hidden forge
noble sluice
quartz aspen
hidden forge
noble sluice
quartz aspen
quartz aspen
#

already have, every time i changed config i restart my server.

noble sluice
#

It isn't anything wrong with dedicated server.
Your CPU is good enough(Single Thread Rating of 2435).
But high ping and tickrates do tell of low quality network.

quartz aspen
hidden forge
#

that sounds more like an IO issue

noble sluice
#

DNS is only translating names to IP...

#

Then names and ip get stored in local DNS cache..

quartz aspen
#

alr so..

#

recommendations of what i should do?

noble sluice
#

Find the bottlenecks in you nettwork.
Any clients using WiFi?

quartz aspen
#

nope full ethernet 1gbps

#

and prio on router

noble sluice
#

Any cable halv chewed over...
Is the switch/router getting warm...
and so on...
There is many thing that could reduce the experience of gaming...

quartz aspen
#

nope new cables, switch and router aint hot. 30s test

noble sluice
#

How is the DS runned on the ProxMox?
You sayd enough storange but what kind of storage?