#dedicated-servers

1 messages · Page 119 of 1

latent raven
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Well, but your RemoteAddress is starting with 192.*, which indicates it is an internal IP address. Edit: It not a private IP.

severe lantern
frank bobcat
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Does anyone know if blueprints are stable in dedicated servers yet? Or if not, is there some way to get around the issue with crashes caused by deleting placed blueprints?

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In my server we've avoided using blueprints at all because of how much of a pain it was when we first tried

crystal vale
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yeah i checked it

topaz scarab
crystal vale
topaz scarab
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well that's what your logs says

crystal vale
topaz scarab
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yep same issue

dark storm
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hello, i'm still looking to see if this is normal behaviour behind a proxy. the game seems to run fine otherwise. thanks in advance.

dark storm
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okay, many thanks.

amber wolf
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anyone having weird issues like this? Having other strange behaviour occur such as inventory being empty after leaving. Rebooted the server but still the same?

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turns out deleting the drone and adding a new one resolves the issue odd........

somber terrace
frank bobcat
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It's really annoying 😦

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It's such a pain having to load the save in an external tool, delete the offense, and reupload/restart

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just not even using blueprints until they fix it

somber terrace
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BP was the feature we were most looking forward to, we built a couple mega factories by hand in EA and started fresh… breaking the game is not worth it.

somber terrace
raven stratus
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Do dedicated server services have the same bugs as locally hosting a multiplayer world?

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In game bugs that is. I’m sure connecting to the server has differences

somber terrace
unborn haven
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INVISIBLE cant see anything traveling until cirtain spots

rigid comet
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I've been playing on steam deck and it's starting to chug a little from my normal 50-60fps to the 30ish range when in my larger factory areas. I've seen mixed comments on whether or not dedicated servers help with this. Some say it takes some of the compute load off the clients, others say there isn't any performance benefit. What's the experience of people here? Woul dedicated servers help client performance?

lament cape
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[2024.10.07-18.21.28:143][795]LogNet: Warning: IpConnection_2147482264: No EncryptionToken specified, disconnecting.

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How to fix it?

distant path
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hi i buy a nitro server for me and my friends and i cant find the "PORT"

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a only have ip adresse

granite summit
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Assuming this has been covered somewhere, running a dedicated server in windows. Whenever the server does a mandatory reset, it does not come back online and requires me to stop and start the server via terminal. Any workaround?

clear lagoon
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Where the part to the left of the : is the ip and to the right is the port

distant path
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thx 😅

clear lagoon
clear lagoon
clear lagoon
granite summit
# clear lagoon Does the process crash or does the endpoint stop responding?

I have it setup as a service, the service shows as running but the server shows offline in game. If I stop and start the service the problem goes away. Been runing the server for a week or so and every morning I have to toggle this setting. At this point I'm help temped to run a bat at 12:01 am to 'solve' this.

clear lagoon
somber terrace
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Got it, will try that and pop a save before we stamp anything

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Any idea if this bug is present in listen servers?

clear lagoon
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Listen servers?

somber terrace
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When you host and play on the same machine; non-dedicated servers

clear lagoon
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You mean the regular multiplayer feature? It can even occur in single player, it's just much less likely to happen

clear lagoon
# granite summit I have it setup as a service, the service shows as running but the server shows ...

If this is on windows, run these commands next time it happens so we have an idea of what's happening:

Get-NetTCPConnection | Where {($_.State -eq "Listen") -And ($_.LocalPort -eq 7777)}

Get-NetUDPEndPoint | Select-Object LocalAddress, LocalPort, @{Name="Process";Expression={(Get-Process -Id $_.OwningProcess).ProcessName}} | Sort-Object -Property LocalPort,Process | Where-Object{$_.Process -like "FactoryServer-Win64-Shipping-Cmd"}
clear lagoon
clear lagoon
somber terrace
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It is kind of hard to recognize when it is broken, the game slowly seems to die, parts disappear and then some players can reconnect and others can’t but all this is good to know. Unfortunately in my player group I’m the only one that can figure out SCIM so it’s very inconvenient- hope they fix this.

clear lagoon
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afaik there was supposed to be one more hotfix in the pipeline, so hopefully that fixes all the blueprint issues

night terrace
# clear lagoon The blueprint designer save and clear trick can work as a preventive measure. If...

Hey, our save game got corrupted earlier today, we get stuck on the loading screen, or the server crashes when we try. Been searching around and think it's a blueprint issue.
My friend told me he was doing stuff with a new blueprint and it acted weird.
Been trying to look at it in SCIM and by running the save locally (with severe performance issues).
Deleting the blueprint designer, and the built blueprint instance doesn't seem to work. And when I try to clear the designer in a local game it crashes

How does the save and clear trick work?

clear lagoon
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is the server crashing or just lagging really badly? If it's the latter you probably have corrupt power grid connections on a blueprint

night terrace
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Can't connect or crashes on restart/when attempting to connect. I can start the latest save files locally, but it laggs badly then

clear lagoon
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if the original blueprint is still in the designer, the SCIM tool will render wires from all placed down copies of the blueprint to the copy in the designer

unborn haven
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i have loads of conveyors in one area and seems the belts freeze up

clear lagoon
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if it's not placed down I'm not sure you'll visibly see the problematic connections in SCIM. In-game you might be able to find power poles with cables going to the center of the map

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if it's crashing it's corrupt conveyors which are easier to clear out in SCIM since 1) it prints the IDs of the crashing buildables in the server crash log, and 2) there's a script for fixing that 😛

unborn haven
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dont think its server side issue

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frozen then it unfreezes

night terrace
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And yeah, logs is complaining about circuits;

Oct 07 20:36:13 keeper FactoryServer.sh[16326]: [2024.10.07-18.36.09:768][281]LogCircuit: Warning: Tick, circuit '603' has 3326 reachable components but only 21 listed. Re-adding reached components.
Oct 07 20:36:13 keeper FactoryServer.sh[16326]: [2024.10.07-18.36.09:887][281]LogCircuit: Warning: Tick, circuit '636' has 3326 reachable components but only 1 listed. Re-adding reached components.
Oct 07 20:36:13 keeper FactoryServer.sh[16326]: [2024.10.07-18.36.10:015][282]LogCircuit: Warning: Tick, circuit '603' has 3326 reachable components but only 21 listed. Re-adding reached components.
Oct 07 20:36:13 keeper FactoryServer.sh[16326]: [2024.10.07-18.36.10:125][282]LogCircuit: Warning: Tick, circuit '637' has 3326 reachable components but only 1 listed. Re-adding reached components.
Oct 07 20:36:13 keeper FactoryServer.sh[16326]: [2024.10.07-18.36.10:254][283]LogCircuit: Warning: Tick, circuit '603' has 3326 reachable components but only 21 listed. Re-adding reached components.
Oct 07 20:36:13 keeper FactoryServer.sh[16326]: [2024.10.07-18.36.10:371][283]LogCircuit: Warning: Tick, circuit '636' has 3326 reachable components but only 1 listed. Re-adding reached components.

When looking at the blueprint designer ingame, it seems to be weirdly linked to a built instance. The blueprint was of a smelter array and the components lists >1000 ore, ingots and plates which should not be required for the buildings but is probably loaded in the built blueprint and on belts connected to it

clear lagoon
night terrace
clear lagoon
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If you know what blueprint it was, just dismantle all placed copies

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Or delete them from scim

night terrace
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Tried that, but there seems to be something residual left. The blueprint component lists ingredients that should not belong to the blueprint itself, like 4 blenders

clear lagoon
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you can salvage your save, the corrupt blueprints themselves are not salvageable unless you have a save with the original in the designer and no copies placed down yet

night terrace
clear lagoon
night terrace
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First pic of problematic BP designer, second showing BP instance, third both deleted. It's just a smelter array. From the components in the forth pic it seems that there's a belt filled with plates and possibly 4 blenders linked that is still somehow connected to the BP

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I have the circuit ID's from the log, how can I trace the belts/and or poles in SCIM?

clear lagoon
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Show only power poles and hub like buildings. Look at the color for the circuit. See if it crosses into a blueprint designer on the map

night terrace
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I've uploaded the save after deleting the stuff in thrid pic, but the issues remain

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Can't find anything obvious like the examples you linked

clear lagoon
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If the other end of the wire is already deleted it's not going to be visually visible in SCIM

night terrace
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I'm compareing with the unedited save and can't find anything obvious there either

clear lagoon
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Filter to only show power cables and blueprint designers. Start from a zoomed in perspective on the designers

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If they were already cleared from designers you can't find it visually

night terrace
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My firend mentioned something about editing and resaving the BP in the designer, so might be gone then

clear lagoon
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I can take a look at the save later if you want me to

night terrace
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Would be lovely, or I can stream and point you in the direction of the troublesome stuff in SCIM

clear lagoon
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If you don't mind you can dm me your save. I'll take a look at it myself after dinner

arctic lotus
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how do i log into my router.. if my router/wifi blocks the website i need to go to

clear lagoon
heady inlet
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nvm just startet

plucky edge
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Alright, maybe someone can point me in the right direction. I switched to fiber today but I am using the same router. Port forwarding is still set correctly on the correct device & the firewall settings are all good. Only thing that has changed is my ip. I re added the server with the current ip but the server is still listed as offline. Any suggestions?

clear lagoon
plucky edge
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internal appears to be the same as well. I have checked and double checked, but all appears the same. Even went in the forwarding settings and re added them to the internal ip to just to be sure.

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It's listening on the correct ports

clear lagoon
plucky edge
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I'm connecting from inside. It's running on a second pc

clear lagoon
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connecting using the internal IP?

plucky edge
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external. I'll try internal to see if same is happening, but I've always used external

clear lagoon
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if it worked on your old router you had NAT reflection enabled and configured properly, most likely

plucky edge
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I'm still using the same router, only thing that has changed now is the addition of the ont for fiber and obviously the ip has changed

clear lagoon
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have you rebooted the router since?

plucky edge
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No I have not. lol, I will give that a shot as well. I've been tunnel visioned on it and haven't done that yet.

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should have done that already. lol

plucky edge
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Ok, I can join with the internal ip just fine, but will outside connections be able to as well? I have a couple friends that play with me

clear lagoon
plucky edge
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Alright, sounds good. Thanks for the help.

fading pulsar
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using the docker wolveix container, my players are having blank names. I peeked in just now and I saw Koba here join and it looked like " : has joined " they also had it give them a new player instead of their old one after a disconnect (They may have a bad connection too)

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one blank is a third unnamed player and one blank is other Koba

chrome pumice
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If people join to quickly after disconnecting then they will be given a new body.

plucky edge
clear lagoon
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what's the first two bytes of your external IP?

plucky edge
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67

clear lagoon
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windows or linux server?

plucky edge
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windows

clear lagoon
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did the network type on the server change from public to private or vice versa? do you have firewall rules set for both ports?

deep turret
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I would suggest try to get the ont address and/or check the actual router wan one

plucky edge
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The firewall rules are set, let me check the network type on the server

deep turret
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too often "ont" is technically an other router

clear lagoon
plucky edge
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I was trying to figure out if the ont was acting as a router as well, but from what I could gather it isn't? but may it is?

clear lagoon
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you'd have to check in the WAN interface of your router settings

deep turret
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even some sfp modules have their own interfaces

fading pulsar
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traceroute from the outside?

clear lagoon
deep turret
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that's not going to work well

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yes

fading pulsar
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aaaah

deep turret
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either invisible to tracerout or unconsidered

somber terrace
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Tried to learn from this example, but I think I deleted the blueprint designer before the game broke - I do see in my save a couple of the super long power connections; but those don't seem to be related to the area/BP that broke the save (attached).

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any tips on how to identify the part(s) that is broken in this case

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Also this spam in logs: [2024.10.07-03.59.53:484][396]LogCircuit: Warning: Tick, circuit '71' has 966 reachable components but only 1 listed. Re-adding reached components.
[2024.10.07-03.59.53:517][397]LogCircuit: Warning: Tick, circuit '12' has 966 reachable components but only 1 listed. Re-adding reached components.

clear lagoon
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deleting the power poles in the center of the map can't hurt

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it's just one of circuit 115. probably won't cause issues tho

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oh hey! looks like my theory was correct

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Persistent_Level:PersistentLevel.Build_PowerPoleMk1_C_2145706918.PowerConnection

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wait nvm

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dang it just a glitch with deleting objects

lament cape
clear lagoon
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which is producing

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Persistent_Level:PersistentLevel.Build_ConstructorMk1_C_2145701017 is connected to the power grid with wire Persistent_Level:PersistentLevel.Build_PowerLine_C_2145700963
However: wire Persistent_Level:PersistentLevel.Build_PowerLine_C_2145700963 connects two power poles:
Persistent_Level:PersistentLevel.Build_PowerPoleMk1_C_2145700976.PowerConnection
Persistent_Level:PersistentLevel.Build_PowerPoleMk1_C_2145706918.PowerConnection

noble nova
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Anyone have a way to make the server shutdown/everything stop producing as a conditional based on player idle time or something similar?

clear lagoon
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@somber terrace also Build_ConstructorMk1_C_2145702158

somber terrace
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is there a way to search this is scim

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Trying to learn how to fish, sorry 😄

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oh ya know what I think you're right, it's not that assembler blueprint

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this is from a previous autosave

clear lagoon
somber terrace
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hmm wait, actually, my current save that works still has these power lines

clear lagoon
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definitely this one

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yes smart of me, red arrow is hard to see

somber terrace
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I see it, and it's mirrored to the stamp below

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but what's weird is that isn't what is crashing the server

clear lagoon
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it's definitely causing power grid issues

somber terrace
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gotcha, well I will definitely delete those; just wonder why it doesn't "flare up" until I stamped the other blueprint

clear lagoon
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oh yeah the other one is like two rows below

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looks like they're both connected to the wire that goes to the middle of the map somehow

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which is cursed because that connects to a power pole near the constructor, not the constructor itself

somber terrace
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You are so right

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New 1.0 feature

clear lagoon
clear lagoon
somber terrace
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It's honestly possible... until I couldn't load in I had no idea this was an issue so I was definitely not paying attention. We did have 5 minute autosaves on though, so it's definitely possible

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I changed save interval to 20 minutes just to get better coverage, but might help if that is what is causing it

clear lagoon
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oh, no the root cause is a bug in the blueprint designer. bet you had a power pole in the designer that didn't go away when the designer was cleared

somber terrace
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It's possible, I had never used the designer before so I might have just deleted it by hand

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I deleted those poles and constructors in game and resaved:

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does the game actually spawn a power pole in the middle of the map ?

clear lagoon
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lightweight buildables sticking around is meh. power poles causes performance issues. conveyors, lifts, anything with belt in or outputs causes crashes on dismantle, loading saves and during the daily restarts. rails causes teleporting trains

clear lagoon
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it's under the terrain

somber terrace
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solid LOL

slender sentinel
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I have a question are the server your working on open or no

somber terrace
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sus

somber terrace
slender sentinel
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Yeah but can I join

slender sentinel
clear lagoon
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screenshot of the center of the map on my save at least from like uhh, the 22nd

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when game is confus your things end up in the center of the map

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which makes it a valid spawn point for crates. yay.

somber terrace
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oh wow, I thought that was my dave

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save*

clear lagoon
somber terrace
clear lagoon
# somber terrace save*

no, if I would even bother to load anyone else's save it would be with AGS on. not me building catwalks xD

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oh also, I forgot to mention, but it might help if you close the build menu during/after auto saves and don't place anything in the blueprint designer at that time. In U8 this bug primarily occurred for me during saves

somber terrace
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we were ready to give up on life

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also sad to hear it has been going on since U8, ugh

clear lagoon
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something in 1.0 seems to have made it a lot more prevalent. it was a rare nuisance at worst xD

clear lagoon
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As far as I know there is no AFK or idle tracking

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you can make the server pause when all players have left the game

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you could maybe track player positions across autosaves?

amber ruin
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Hello there! I'm looking into possibly hosting a dedicated server for my friend and me to play on. It would be their first time playing Satisfactory, so I'd like the world to still be available even when I'm not around. However, I've heard a lot about bugs in dedicated servers. If you were going to sherpa a newbie's first time in this game within the next month, would you just stick to regular multiplayer or run a dedicated server? Which do you think would give them a better overall experience?

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And for context, I've never messed with one before myself.

clear lagoon
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If you're gonna be running the server on windows you might run into the issue with the UDP listener crashing, which makes it pretty much as much of a hassle as hosting regular multiplayer sessions

jade turret
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So, i have had my dedicated up and running for about 90hrs now total, linux ubuntu, and twice now within that timespan the server has crashed and stated dumping core (segmentation fault) i believe it was, what could be the cause for this?

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other then that it seems to run fine

clear lagoon
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or at minimum the end of the crash log, including the full backtrace for the crash

jade turret
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does it auto log it into a log file automatically? the fault havent happened today or tonight, last time was like yesterday evening i belive, and the first one was about at the same time but saturday

clear lagoon
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yes, 1 sec

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in the server-install-directory/FactoryGame/Saved/Crashes it makes a new folder for every crash that occurs

jade turret
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ok i have 2 there so that seems to be correct

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what do you open them with? standard editor or?

clear lagoon
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all of it is plain text, except core or minidumps if they are present

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note that the log file is usually the full run log file from startup/last log rotation to crash

jade turret
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ugh, i only know, or well i actually dont, but thats what i was told by a linux guy like a decade to use for basic editing/reading files, and that was emacs, but i pretty much only know how to edit basic lines within it and then save and exit, but i have no clue on how to scroll from within it

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and the factorygame.log is like what, a million lines :C

clear lagoon
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less FactoryGame.log then press shift+G

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use pg up/pg down, arrow keys, ... to scroll beyond that

jade turret
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nice, that seems to be a easier way

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so how do i understand the log file? or rather what do you guys need to help me understand? 😉

clear lagoon
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there's a backtrace in the end of the log indicating the function stack the server was executing when it encountered a critical error

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with enough knowledge someone could potentially identify the crash based on known bugs

jade turret
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0x00007f651995eac3 libc.so.6!UnknownFunction(0x94ac2)
0x00007f65199f0850 libc.so.6!UnknownFunction(0x12684f)

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those ?

clear lagoon
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potentially yes. basically the output from grep 'Critical error' FactoryGame.log -A100

eager reef
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i assume the items on belts pausing in mergers/splitters is just a visual glitch and doesnt have any real affect on anything?

clear lagoon
eager reef
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when the game is running on the dedicated server items on a belt enterting a splitter or merger will pause and then speed up on the other side. it only happens on my dedicated server

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they pause regardless of if there are items on the exit belts

clear lagoon
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the conveyor chain rendering is only an approximation. this is also impacted by networking so you can see visual speed inconsistencies

eager reef
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ok, so its weird visual behavior has no affect on actual item thuroughout?

clear lagoon
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it shouldn't have an impact

jade turret
clear lagoon
topaz scarab
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eh i have a mk3 miner failing to output all 1200/s onto a mk6 belt

clear lagoon
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I saw a guy with a chrono meter on a 1200 belt to a storage and I think it was 1100+somethingish per minute for them

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was really obvious because the miner filled up very slowly

eager reef
jade turret
clear lagoon
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I believe that was measured in single player

eager reef
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well that sucks, hope they fix it next patch then

clear lagoon
clear lagoon
jade turret
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hopefully it doesnt contain any sensitive information ^^

clear lagoon
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what version of satisfactory are you running?

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is this a pre-1.0 save?

jade turret
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it was a new 1.0 savegame started this friday

surreal glen
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Everytime i try to join my dedicated Server my game keeps freezing. And then it crashes

jade turret
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the ded was made about a year ago, but i updated it this friday with the steamcmd

clear lagoon
clear lagoon
jade turret
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hmm, i see. well cool to know what happened now, but like i mentioned earlier the crash has onlt happened twice, and i cannot be certain that both the crashes has been the same, the log i gave you was just from the second of the two crashes

surreal glen
jade turret
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well, like i said im gonna hit the bed, thanks again for helping me sort out the logs though 🙂 tbf i only wanted to see and make sure it wasn't the server itself the ded is hosted on that made the crash 🙂

surreal glen
clear lagoon
jade turret
clear lagoon
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just the backtrace is fine if you're concerned about PII

surreal glen
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Which one of those?

clear lagoon
surreal glen
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I tried joining the Server like 10 times, never pressed any key

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hmmm

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im gonna reinstall it

clear lagoon
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you can try restarting the server and validate the data files

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you can also try downloading the save to single player and loading it there. if that works, save it again, upload it in the server manager and load the new save. might help fix it

surreal glen
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Okay reinstalling didnt work

somber terrace
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Another question, I have this set: [/Script/Engine.GameSession]
MaxPlayers=8

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but I still see max 4 in server manager

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and 5th player can't join

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any tips?

left radish
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Linux question. Is it ok if the steam user is added to sudo group?
seems like I need it to do things like add the service. I can't CD to the steam user's home directory with another user.

clear lagoon
somber terrace
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Whoops, I think I put it in engine.ini instead of game.ini

somber terrace
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Do I need this?

clear lagoon
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Did you put it in the Game.ini file?

clear lagoon
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You can put it like that or in the config, whichever you prefer

somber terrace
clear lagoon
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Needs to be in Game.ini

surreal glen
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Ngl i think i cant play the game anymore... D:

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Hard to play the Game when i can only look at the Titlescreen.

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Only thing i could think of is reset my whole PC or buy a new one.

clear lagoon
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Most people in this room are more familiar with the server technical side of things. There's some smarter people than us occasionally looking through the questions and help threads

plucky edge
clear lagoon
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Again, first half of the displayed WAN IP?

plucky edge
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Unfortunately, I'm not sure. I was at work when it was installed and didn't get to ask the questions I wanted to. And the first half of the wan is 100 which I assume is a local address right?

clear lagoon
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If it's between 100.64.0.0 and 100.127.255.255 this is carrier grade NAT, which means your provider did not issue you with a globally addressable ipv4 address

plucky edge
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100.101

clear lagoon
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Meaning you'll have to either use the ipv6 unicast address or lease a globally addressable ipv4 from your provider

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Note that entering an ipv6 address in the game client is all kinds of broken right now and it works best combined with a domain or subdomain

clear lagoon
plucky edge
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Alright, I may just have to switch over to local sessions or just rent a server. A bit above me. lol, but thanks for the replies. Very helpful

clear lagoon
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Makes me wonder what the point is of ftth if it's combined with some stupid cgnat setup that has who knows how little ports per user

surreal glen
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Everytime i try to join the Server i was playing on my game starts freezing. (In the Loading screen)

Everyone else can still join and play, when the freezes/crashes first started there was noone on the Server, we changed nothing, i was afk, i have no performance issues, we got no mods, we didnt change anything in the world, no server restarts etc..
I tried reinstalling the game, starting it with DX11, restarting my PC, i verified my game files on steam, deleted the "Temp" Files.
Can anyone help?

surreal glen
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it seems like noone posted the same problem before on the internet.. D:

clear lagoon
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Can you still start new single player saves without problems?

surreal glen
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yeah

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i want to try to join a different server to see if that works but i dont have one xD

clear lagoon
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Have another player on the server kill your pioneer, then try to join again

surreal glen
clear lagoon
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You can ask the server owner if they can try restarting it. Normally having your o pioneer killed should reset its state machine... Maybe the server admin can try and deleting your pioneer character using a save editor like SCIM. You'll lose your hotbars and items though

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And any other customization

surreal glen
clear lagoon
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Is your login to steam or epic still working properly? You're not in offline mode, are you?

surreal glen
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yeah its all online, do you know if there is like a official support i can maybe contact?
I mean i just bought the game and its just simply not working

clear lagoon
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You can leave feedback on the QA site. I'm not sure if there's an official support channel you can reach out to for help.
If the game is still working in single player it's possible it's an issue on the server end

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We'd need feedback from the server admin to look into that either way

surreal glen
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any way i can like change accounts or so?

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i dont need the items in my characte

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log into a different epic account?

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idk how im logged into epic games anyway

clear lagoon
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Only if you want to buy the game a second time

surreal glen
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playing on a pc where i only installed steam and discord....

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i got the game over steam

clear lagoon
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Same thing. You log in with a steam session then. Ultimately doesn't make a difference

#

Just to make sure: you're not sharing the steam account with another player playing on the same server?

surreal glen
#

no

clear lagoon
#

Well, good luck. Feel free to let us know how troubleshooting with the server admin went. He can always join in here as well if he's got any questions or needs any help

surreal glen
#

Alright we will try some stuff.

#

Btw why is satisfactory using 60GB of RAM??

#

is there a way to cap that?

#

okay you know what im gonna do?
im gonna create a second steam account and then share the game with that new account

clear lagoon
#

It shouldn't be using anywhere near that much. The entire game isn't that large

thorny gulch
#

Our friend no matter what cant seem to connect to our server, we have the timeout settings set to 500 seconds

it kicks him and just times out

stark bane
#

tying to set up a steamCMD server so I can play on a seperate device I host from, and Ive only gotten to this point

#

this is the command I used:

./steamcmd.exe +force_install_dir "C:\Game Servers\Satisfactory Server\D:\SteamLibrary\steamapps\common\SatisfactoryDedicatedServer" +login anonymous +app_update 1690800 validate +quit
topaz scarab
#

nice install dir

sacred citrus
#

Fwiw I found your issue via the qa site and managed to pin point it. This gap in your power storage building on the north-east.
If you delete the battery to the north of the gap it fixes it.
(There is another break in the north-west corner 2nd level of that blueprint (so both levels here) reducing your capacity but not frame rate

#

I know you guys seem to have fixed it here (and I'd like to learn how you found it when I have time to reread above) I was just happy to find it myself.

stark bane
#

After I fix the install location Im stuck still hehe

#

actually I think I figured it out

#

Thanks!

#

Now that its running wth is this?

opal dawn
#

system clock probably not right

stark bane
#

fixed that, same result

#

heres what the server looks like

verbal sundial
topaz scarab
stark bane
#

setings.data?

#

not finding any other settings stuff

#

although theres nothing in that file

topaz scarab
#

ServerSettings.7777.sav probably

stark bane
#

Thank you kind internet strangers

#

I believe I have gotten it functional

#

So its running... but not to the external network... I have TCP/UDP port 7777 forwarded to the LabWorkstation, and I have inbound rules allowing TCP/UDP port 7777

topaz scarab
#

first number in your external ip 100?

stark bane
#

public IP? no

#

136

#

I understand basic networking but its been a fair bit since Ive applied it

#

But I have it running and can access it using a local (private) IP, but not with external (public) IP address

#

It just says the server appears offline if I use the public address

topaz scarab
#

if you're hitting your external ip from lan, check your port forward settings for nat loopback

stark bane
#

not familiar with nat loopback

#

But I believe I have all the necessary ports forwarded correctly

#

and allowed through firewall

#

Still looking through google for my issue but I dont exactly know what im looking for

stark bane
#

It works on vpn!

#

Thank you all for your help

#

apparantly it was just being weird

inner lantern
#

Hi, I'm having a sudden issue with my dedicated server. It is no longer announcing since last night so the join game is blocked even on localhost. I wonder if anyone else have encountered this problem before. Thanks.

inner lantern
stark bane
#

I just followed what the guy said

inner lantern
#

I cannot find ServerSettings.7777.sav Where did you find yours?

stark bane
#

appdada local

#

data*

#

similar path to how you get to your save games

inner lantern
#

Delete that file then restart the server?

stark bane
#

yeah

inner lantern
#

Ok will try that. Thanks.

stark bane
#

I performed a file search on my whole pc to find that file XD

inner lantern
#

Thanks for your effort. I will make excellent use of this info. xD

stark bane
#

look at past messages if you're still stuck or ask another person... its almost 2am and I need sleep :D

coarse quest
#

Hi everyone, we're trying to run a new dedicated server and getting absolutely unplayable lag spikes. The cli is riddled with "LogNetPlayerMovement: Warning: ServerMove: TimeStamp expired: " warnings constantly

#

pings are 30ms then spike to 1000ms

#

this was the same server we used for previous versions without issues

#

searched everywhere online and QA with no similar results

#

its an 8core VM with 32gb of RAM on a gigabit connection

deep turret
#

local ?

#

did you check machine time syncing ?

lyric vine
#

hi everyone , i have a similar problem as the most , Server name pending Not Authenticated. anyone who can help?

thorny sinew
#

So, working on a big electronics factory.. will output 1.875 super computer, 10 computers, 5 Ai limiters, 10 cyrstal oscillators and 5 high speed connectors per min. Problem is, I am left with a ton of Heavy oil residue. Now, I plan to go nuclear in the nearish future, but i was thinking I could make turbo fuel and run 400 fuel gens, with some still left over... oe just pack it ans sink it... any other thoughts?

clear lagoon
thorny sinew
clear lagoon
clear lagoon
#

Are you entering the ip and port in the separate fields correctly in the server manager?

lyric vine
#

but still the ip isnt working for me

clear lagoon
#

If the server shows as online/running on their dashboard and you can't connect with the details your vendor provided you'll need to contact them

lyric vine
plush creek
#

what is default satisfactory port of satisfactory dedicated server?

#

atleast all ports bc for firewall 🙂

#

Anyone?

bronze frost
#

It's all 7777 ain't it?

regal marsh
twilit fox
#

I saw mention of a desire to suspend dedi when no one is playing and wake it up when someone tries to connect.. this project seems to handle the waking of the server https://github.com/Gibus21250/Wakupator/

#

you'll still need a way to determine if someone is playing, and suspend the machine though.

regal marsh
#

its also on by default

#

unless you actually mean to sleep the whole machine

twilit fox
#

The github project I posted is to wake a machine that was sleeping when someone tries to connect.

crystal eagle
#

Guys my ISP changed my wan address now i cannot access my server in game and I've forgotten my admin PW, where does the server files reside to reset my admin password? thanks

#

Is it the GameUserSettings.ini I have to delete?

#

in the C:\gameservers\satisfactory\FactoryGame\Saved\Config\WindowsServer folder?

clear lagoon
crystal eagle
#

oh

#

found it thanks

inner cliff
#

anyone know how to fix a segmentation error when the server restarts?

#

im currently trying to get the error log

#

att the very end of this log

clear lagoon
#

you have a corrupt conveyor belt connection, most likely from a bugged blueprint you're using.

 Assertion failed: mConnectedComponent->IsConnected() [File:.\../../FactoryGame/Source/FactoryGame/Private/FGFactoryConnectionComponent.cpp] [Line: 135] 
Attempted to disconnect an already disconnected connection: FGFactoryConnectionComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.Build_AssemblerMk1_C_2147421299.Input1 <-> FGFactoryConnectionComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.Build_ConveyorLiftMk5_C_2147421179.ConveyorAny1
#

The only way to remove those misconnected conveyors is by using an external save editing tool such as the Satisfactory Calculator Interactive Map https://satisfactory-calculator.com/en/interactive-map
Note that the same buildables in all placed copies of the blueprint will have the same issue. You should also stop using this blueprint. You most likely cannot load it into a blueprint designer.

inner cliff
#

oh i know exactly which one it is since it says assembler

#

couple days ago we figured out one of hte blueprints was crashing the server, an assembler bluepritn lol

#

thank you

inner cliff
#

is there a debug option in the scim

clear lagoon
#

You can load a savefile into the map and delete the buildables from the map

inner cliff
#

ah shit thats a lot of deleting

clear lagoon
inner cliff
#

do you know how this can happpen? i know sometimes when i save and clear a blueprint, sometimes a belt is cleared, meaning that a belt wasnt savedw

#

or just random

clear lagoon
#

I think if you place down buildables during moments of high load on the server (i.e. during saves or when building really fast) it will sometimes not properly attach the buildable to the blueprint designer.
When this happens, as you already saw, clearing the blueprint designer will leave this buildable behind.
If this is a conveyor, machine, storage, tube, pipe, power pole, .... this means the blueprint will have connections stored to an improperly saved buildable, which can cause differing issues depending on what kind of buildable.
Lightweight buildables (foundations, walls) are normally not problematic

tiny helm
#

Hello, I wanted to get a bit into hosting my own world on my own server that'd run 24/7, but I am a bit confused,
Do I need a steam account to host my own dedicated server on linux? (I don't trust my security enough to log in with my personal steam on the server).

clear lagoon
tiny helm
regal marsh
clear lagoon
#

and on top of that, save your password in your password manager or something

inner cliff
inner cliff
#

Build_ConveyorLiftMk5_C_2147421179?

clear lagoon
fleet hearth
#

I have a Dedicated server in which playes recently got kicked and when rejoin it act like a completely new player joined any idea what might be causing this?

umbral oracle
#

the id is not the same, might be 0 if the connection to the main db is (temporarily) down.

inner cliff
clear lagoon
#

when it stops deleting new things. shouldn't take long

inner cliff
#

oh okay, it didnt delete the assemblers, should i delete those too?

clear lagoon
inner cliff
#

the thing is i cant open the assembler cause its on the 1st floor of a 3 floor building

#

unless theres a way to peel back layers

clear lagoon
#

on the right-hand side there's a height range slider

clear lagoon
inner cliff
#

this is one of the bugged assemblers after i ran the code

clear lagoon
#

input1 tab, expand properties, expand mConnectedComponent, value

inner cliff
clear lagoon
#

the little arrow button on the left to expand a section 🙏

inner cliff
#

this? thanks for being patient lol

clear lagoon
# inner cliff this? thanks for being patient lol

if that is one of the bad assemblers then they'd need to be deleted too. I just pushed an update to include any buildables with the word Input or Output, hopefully it doesn't delete anything excessive

inner cliff
topaz scarab
#

exit out of the steam user first

clear lagoon
tiny helm
#

Did I do something wrong? I'm at the steamcmd section of the wiki.
My server is running Ubuntu 22.04LTS desktop.

topaz scarab
inner cliff
#

ok ty

topaz scarab
#

or give steam sudo perms

clear lagoon
#

`* don't give steam sudo perms

tiny helm
#

ok then, I must've missed something in the wiki, thx

inner cliff
topaz scarab
#

nope, they kinda assume you'd know

clear lagoon
inner cliff
#

sure thing, ill give you the save file before i ran any scripts

gaunt flint
#

Is it possible to resolve the 'Encryption token missing' error only by accessing as a server Manager?

inner cliff
tiny helm
#

What is the difference between installing everything manually and getting the wolvex's docker that the wiki recommends? just that the docker is an all-in-one pacpage that has simple configuration?

clear lagoon
wary bane
#

people usually use it to avoid conflicts in different program versions installed on their machine and ease of management

tiny helm
#

so there's no real difference between me downloading everything manually and docker? I have no conflicts in program versions

wary bane
#

not really, you either run the server straight on your machine, or in a closed enviorment, like docker

#

if you dont run multiple servers / things from your machine i would say the easier option is just download the files

tiny helm
wary bane
#

if you use linux you can also use LinuxGSM which provides easy install scripts for a bunch of server including Satisfactory

#

else you can follow the wiki or whatev

clear lagoon
inner cliff
#

appreciate it

twilit fox
#

Yeah, if just want a server on the machine and that's it, normal install is fine. If you want to do multiple things, look into docker, or proxmox

clear lagoon
#

The less avenues you have for privilege escalation, the less chance there is that a privilege escalation attack ever succeeds

twilit fox
#

If you're going the proxmox route, I'll be seeing you in the homelab servers

wary bane
clear lagoon
#

keep your attack surface as small as possible

topaz scarab
#

"small"

twilit fox
#

Considering that the satisfactory shows up as a webpage, my server is getting poked like a pin cushion.

twilit fox
twilit fox
#

Please explain HA with docker

wary bane
#

HA as in HAproxy?

twilit fox
#

High availability

wary bane
#

lmao

#

easy bro

clear lagoon
#

note that container escapes are real and that default installs of docker run as root

wary bane
#

better use Podman or Lxc

clear lagoon
#

same difference, right?

wary bane
#

but that's for like more advanced users i feel like

clear lagoon
#

afaict the podman-cli is essentially identical to the docker one except for it not automagically prefixing dockerhub to everything

wary bane
#

A good point of refference is that RHEL uses podman by default

clear lagoon
#

:3

❯ docker ps
zsh: command not found: docker
❯ podman ps
CONTAINER ID  IMAGE       COMMAND     CREATED     STATUS      PORTS       NAMES
#

I may be paranoid, but that doesn't mean they're not after me 😂

wary bane
tiny helm
#

I've followed some wiki's and youtube tutorials and I'm stuck, what do I do now?

topaz scarab
#

fuckin zoomers and their youtube tutorials

tiny helm
#

I'm sorry

topaz scarab
#

so did you add the server's public or internal ip

tiny helm
#

tried internal and public

topaz scarab
#

and is the server on the lan or hosted elsewhere

tiny helm
#

lan, the server is on my own network, other services on it seem to work, hold on and let me try something

clear lagoon
#

please ensure you entered your internal IP and the server port correctly, ensure the server is actually running, if you have any firewalls installed on the server allow ports 7777 TCP and 7777 UDP in

topaz scarab
#

or you could give em a checklist sure

twilit fox
clear lagoon
#

hm does discord do markdown checkboxes?
-[ ] test

#

aww. sads

twilit fox
tiny helm
#

I'm so sorry for making this trouble and annoying everyone, just had to disable some of my network based security.

twilit fox
#

If so, try systemctl stop ufw

clear lagoon
#

beginning to feel like I'm shouting into the void here, but please don't turn off the firewall of internet connected devices in its entirety

twilit fox
#

If that works, go to the wiki and read how to add a ufw firewall rule.

#

It'll be fine for a quick test

clear lagoon
#

it's a really bad habit you should never take up

tiny helm
#

sorry, it takes a minute to load the interface

clear lagoon
#

no worries, that comment was mostly re: the message of turning off ufw if it is installed

twilit fox
#

Port isolation is probably not what you want.

topaz scarab
#

ubuntu doesn't even enable ufw by default does it

twilit fox
#

Use a seperare vlan, and firewall that vlan of to only allow incoming connections from your local network

tiny helm
clear lagoon
twilit fox
#

Well.. that's what you deserve

#

Live and learn

#

But port isolation does some screwy stuff that you'll better accomplish your goals by using a seperate vlan with firewall rules only allowing incoming and established traffic to your Lan.

tiny helm
#

thanks to everyone for help

topaz scarab
clear lagoon
#

pretty sure the paid solutions would have a firewall enabled by default 😛

#

besides canonical is a commercial entity

#

wonder when they'll rename to SnapOS or something

#

oh snap! another package that doesn't run properly anymore 🤣

sacred citrus
verbal sundial
#

an amazing save, so I can use that blueprint to make the most dominant battery tower ever seen 😄

#

or maybe just as a kickstarter for my backup ficsonium nuclear plant

twilit fox
#

I can't stand Ubuntu. Plain debian is so much better.. I had to use it for intel arc drivers though

fathom raft
spiral dust
#

is there a tutorial or wiki for how servers are set up?

deep mortar
solar tree
#

Anyone know how to set up a server that me and a family member can play on? I am on Epic and my family member is on steam.

topaz scarab
#

should try reading the wiki

misty urchin
misty urchin
topaz scarab
#

lol spoonfeeding, let em read the wiki

solar tree
topaz scarab
#

ooh don't know anything about that one

solar tree
#

Anyone know anything about using that?

topaz scarab
#

might find better help in one of the other channels, or maybe someone will chime in here

misty urchin
# solar tree Anyone know anything about using that?

i think if you're just trying to join each other you both need epic accounts set up and if you're on steam then you need to link epic to steam. after that you should be able to join via the epic friends list. but im on steam and am not sure.

solar tree
regal marsh
#

a server accepts either epic or steam players
you dont need to do anything special for that
do you actually mean some kind of family account sharing the game or something?

solar tree
regal marsh
#

yeah not sure about that
I guess technically they both need to use the epic games online services

solar tree
#

Huh?

#

My brain is swamped on this.

misty urchin
#

do you own two copies of the game? one on steam and one on epic?

regal marsh
#

that satisfactory on steam needs to be linked to epic account to be able to play online, because it uses epic games online services to communicate
which probably means that both are trying to use the same thing linked to the same account

#

its more that epic would have to support family sharing I guess (and 1 account twice on same game)

regal marsh
#

well you just said you share a steam account

solar tree
#

Yes, I share a steam account with the game.

#

Then my epic account has the game.

regal marsh
#

you never bought it on epic, right?

solar tree
#

We are trying to cross play.

#

Me on epic him on steam.

regal marsh
#

if you have bought it on epic
and he has it on steam bought
you should have probably never linked those accounts together
the steam account should have created another epic account to link to

#

the steam account should create new epic account and link that one
not yours

#

you dont need to link accounts from steam together with epic account to crossplay

solar tree
#

The steam account is not linked, only my epic account is.

regal marsh
#

then the steam account needs to be linked to play online
to some new epic account

solar tree
#

The epic account is linked to the steam account he is playing on, he does not have a linked account if that changes anything.

misty urchin
#

it sounds like you may want to try to link things differently. you may need to unlink steam from epic, create a new epic account and link that to steam instead.
him: Steam account where you own a copy of the game linked to a new Epic account
you: Epic account where you own a copy of the game

fast ocean
#

building pipes crashes dedicated server, able to reproduce multiple times

regal marsh
coarse quest
coarse quest
ionic verge
#

guys i'm sorry to ask u this cuz i know u have a lots of request i just make my own serv with steamCMD. I have an epic acc and my friends are on steam
after following a long tuto i'm stuck in the maps but my friends can't join

#

i don't know if u can help me i tried for a full 4 hours

topaz scarab
#

during setup, did you read the wiki at all

random quiver
#

Paid for a dedicated server from G-Portal to play with friends. Why does it say single player on this screen? How do I change it to multiplayer?

#

I do not see any settings to change it from single player in the server settings.

proper remnant
#

this shouldn't matter for dedicated

random quiver
severe bison
#

im trying to join my friends server and when i put in the ip and port and a noise happens then nothing

hidden veldt
#

hey i start a new server and i got this error message when i try to join it anoyne got solution ?

proven notch
proper remnant
royal warren
#

it's absolutely a bit confusing

distant relic
#

I'm contemplating renting a dedicated server to host a multiplayer game my friend has been hosting on his PC. I think the easiest way for me to start the server would be for him to send me his save file and for me to upload it to the manager and my associated server. I however have read on reddit that when a player sends their save to another player then the server is started one players built items will disappear. Is this the case with a dedicated server? Will all of one of our progress be lost?

thorny dew
deep turret
# random quiver Thank you, it had me quite confused.

it's like a visual bug
the reason is that the save is actually a single player one
but being on a dedicated server override that completely
the setting is only used for when you run the save on a local game, to know if your friends can join you in multi-player or not
when on server everyone is simply a remote player

crystal eagle
#

@regal marsh Thanks I'll try that

lunar kelp
#

Hey legends,
Playing on a private dedicated for a friend and myself - started noticing that opening the build menu is generating a hefty little stutter/lag spike for about 1-2 seconsd every time I open it. Fiddled with settings to no use but when I dug in the server console i found this error gets spammed every time the build menu is opening.
Haven't found any other posts about it, so wanted to see on here if anyone knew anything? Not even sure if it's dedicated-server specific, but I assume so:
"[2024.10.09-03.58.46:560][950]LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: LightweightCollisionComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.AbstractInstanceManager_2147316002.LightweightCollisionComponent_2147004149 NOT Supported.
[2024.10.09-03.58.46:627][952]LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: LightweightCollisionComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.AbstractInstanceManager_2147316002.LightweightCollisionComponent_2147004149 NOT Supported.
[2024.10.09-03.58.46:695][954]LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: LightweightCollisionComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.AbstractInstanceManager_2147316002.LightweightCollisionComponent_2147004149 NOT Supported."

frosty gale
#

has anyone made like a web panel for satisfactory servers yet

topaz scarab
#

to do / that does ?

tough portal
#

i can access this via web browser from anywhere in the world to manage my servers

unique gorge
frosty gale
#

That uses satisfactories api

chilly sky
#

Will there be a paid service directly from coffee stain studio to host a server for multi-player in the future???

silk wind
ionic verge
cinder solar
tough portal
cosmic arch
#

is this maybe a bug on the client side? Anybody else has having blenders not moving?

frosty gale
cinder crest
dreamy timber
#

can i import my single player world to a dedi server keep getting adchievements ?

tame lantern
#

After multiple trial and errors. We are no longer doign a server. This has been the worse dedicated server experience my group has had to deal with ever. For what ever reason we are running into crashes, frequent disconnects, server ping skyrocketing, its so painfully frustrating i no longer want to play on a dedicated server. We have optimized settings we have changed just about everything. Its pretty garbage. I've played on overflowing Gmod servers with less rubber banding or no rubber banding. Everything I've looked into hasn't helped anyone in the group im playing with.

#

I borderline near quit after my game crashed after i died from rubber banding randomly. I have never been this frustrated with the game before. The person hosting has hosted other dedicated servers without these kinds of issues but then again networking isnt something i understand. Ive only played on a dedicated server one other time for satisfactory and even that felt awful. My ping is stable, speeds were fine and so were the hosts. I have no idea how to keep the game fun without getting a headache because DC and lose everything because my body clips under the map and i lose stuff.

versed sentinel
#

servers have huge issues but they dont seem to care

#

4 weeks now almost and nothing

#

with dedicated servers port issues

dreamy timber
proper remnant
#

you can upload your save to your dedi directly in game via the server manager

proper remnant
regal marsh
#

in my experience, very playable
just some minor issues which are not gamebreaking (now at nuclear, buildings all over the map)

#

I did start to see tickrate dropping under 30 just recently (ryzen 7700)
down to around 25
although 2 players and server also have rates above ultra
it does still return back to 28/30
its just momentary sometimes
had more players early on, but now around 2-3

it does seem like it might be reaching the point where the tick will just go down

versed sentinel
#

its pretty bad

#

everybody leaves and all players get timed out

#

has got like 50 comments and 150 upvotes

#

~4 weeks

regal marsh
versed sentinel
tame lantern
tame lantern
regal marsh
#

didnt have issues with cars
I did see them sometimes go weird and have the wheels disappear and the model just flies through the ground
if I leave the area and come back, they are fine
only happened rarely to me so far

no issues with automated ones

(played maybe 200 hours...server has over 300)

tame lantern
#

idk what to tell you. I wish server was the only issue i had but of the group i have, only 1 person actually wants to try to "play the game" and figure out how things work.

#

the other people have literally shoved quickwire into a resource sink and then sat there and stared at it while watching youtube. I swear this is probably the dumbest playthrough ive done of this game. I really wish there was a solution for the server aspect. Then i could leave those idiots behind.

noble sluice
#

If it is a server issue, then it would happened to all serveres...

ionic verge
#

@cinder solar @proven notch ty for the help i find it was hard cuz of some france law but it was the forward port ty

west plinth
#

If I were to build a new PC for hosting satisfactory, among other things, is there any reason to not go with a mini itx build? particularly since it wont be needing a gpu?

proven notch
proven notch
winged solstice
cloud bridge
spice lion
#

doesnt need integrated graphics wot are you on about

cloud bridge
#

some motherboards will not even boot if they don't detect some type of graphic capable chip.

spice lion
#

for. a server?

spice lion
cloud bridge
#

sure you could set it up in a headless environment but why not just get a cpu with integrated. It makes troubleshooting a lot easier

spice lion
cloud bridge
#

most cpus come with some type of apu anyways so it's not like it's harder to find one

spice lion
#

yeah

cloud bridge
#

I just have a laptop I got off Ebay running it and I remote into it using Parsec. That's what I find to be the easiest

spice lion
#

i have it running on an old thinkpad i no longer use so i pulled all the batts out

cloud bridge
#

what's the cpu?

spice lion
#

its used as a basic services thing on my network anyway i just setup pterodactyl panel

#

a like

#

5300u lol

#

it was more for testing purposes than an actual server

cloud bridge
#

ryzen I'm assuming?

spice lion
#

intel

cloud bridge
#

WOAH

spice lion
#

its very old

cloud bridge
#

ok we talking old old

#

and it runs well?

spice lion
#

2015 cpu

#

it runs. okay

#

my world got larger and larger and it cant handle that so well

cloud bridge
#

I'm a little surprised, since the recommended cpu is a 3600, I guess they were just being generous with that

spice lion
#

so you definetely need a more powerful cpu. i mostly set it up as a test because i was considering using pterodactyl panel for something else more permanent

cloud bridge
#

that's good info to know tho that it even runs.

spice lion
#

a 3600 is prrobably on a generous end though

regal marsh
#

there isnt a good enough cpu 🤣

#

because of the main stuff on single thread

cloud bridge
#

do you know if the server takes advantage of cache?

spice lion
regal marsh
spice lion
#

ic

spice lion
cloud bridge
#

hmm.. I'm trying to think. Are there any 4 core cpus that can be overclocked?

spice lion
#

something with good single core performance i would guess is what you want. so technically i dont think amd is the best option unless im outdated on my cpu trivia

cloud bridge
#

Aside from Xeons

spice lion
#

any older K series should be a quad core?

cloud bridge
#

Yeah but single thread isn't gonna be amazing on those

spice lion
#

like the 7600k or something

cloud bridge
#

I wish there was a 4 core for AM5. We don't talk about the 8300g

spice lion
#

i think if you were looking at AMD id go for a X3D

cloud bridge
#

so up to 26 threads heh?

regal marsh
spice lion
#

that said considering how the servr isnt. super heavy id spec ur thing out for something other than satisfactory and then the server will probably be just fine

#

so you can have like your own little home server doing its little things

cloud bridge
#

Trying to figure out what the best theoretical cpu would be

topaz scarab
#

probably some x3d yeah

regal marsh
#

open your task manager and see how many threads is your os running
thats the threads he means

topaz scarab
#

any gaming cpu really

#

the more gaminger the betterer

regal marsh
spice lion
#

'gaming cpu' lol.

cloud bridge
#

I've got a 7700x but not what runs the server, good cpu

topaz scarab
#

just using terms people understand

cloud bridge
#

it'll be interesting to see how this 6800u handles the server once it gets bigger. Not onto phase 3 yet so still pretty early. But no problems with 4 people

#

do yall think I would be better off keeping the server on a ryzen 6800u, or an i7 150u? I have both currently but not sure if it'll benefit me much by moving it over.

regal marsh
#

these threads, its like processes but not really
(the process can split into threads and the threads can be used by different cpu cores/threads...but satisfactory has 1 main thread where most stuff happens [like many other games])

regal marsh
#

thats when my tickrate was dropping xD

#

it also boosts to 5.3 ghz
just only visible on the hypervisor, not in vm

#

but I use above ultra rates on server and at least 2 players have them above as well, so that probably increases load

cloud bridge
#

the 6800u says around 2500.

regal marsh
#

the satisfactory dedi could for sure be more efficient though

cloud bridge
#

does the server software favor a side? like does it generally perform better on one or the other? Intel vs AMD

lone tendon
#

[2024.10.09-15.04.29:753][ 0]LogTemp: Error: CliffPillar_03 mesh has no CPU acces, won't work with grass generation
[2024.10.09-15.04.30:182][ 0]LogActorComponent: RegisterComponentWithWorld: (/Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.BuildableInstancesActor.SM_CPWall) Already registered. Aborting.
[2024.10.09-15.04.30:213][ 0]LogActorComponent: RegisterComponentWithWorld: (/Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.BuildableInstancesActor.PipelineWallSupport_static) Already registered. Aborting.
[2024.10.09-15.04.30:240][ 0]LogCreature: Error: AFGCreatureSpawner::BeginPlay - Spawner "BP_CreatureSpawner_C_UAID_04421A9713F0FD7E01_1911045757" has no creature class set.
[2024.10.09-15.04.30:240][ 0]LogCreature: Error: AFGCreatureSpawner::BeginPlay - Spawner "BP_CreatureSpawner_C_UAID_04421A9713F0FD7E01_1940980759" has no creature class set.
[2024.10.09-15.04.30:243][ 0]LogCreature: Error: AFGCreatureSpawner::BeginPlay - Spawner "BP_CreatureSpawner_C_UAID_04421A9713F009A601_1486573054" has no creature class set.
[2024.10.09-15.04.30:276][ 0]LogGame: Error: More than 1 Project Assembly actor exists: "BP_ProjectAssembly_C_2147358348" and "BP_ProjectAssembly_C_2147358348"

#

any help on this error when startup/

regal marsh
cloud bridge
regal marsh
#

old cpu with certain frequency is completely different than new one with same
because "instructions per clock" (IPC)

cloud bridge
#

So higher clock speed doesn't always mean better

clear lagoon
clear lagoon
clear lagoon
lone tendon
#

i mean I am trying to migrate save to new server

clear lagoon
#

Your save appears to have two uobjects for the primary progress tracker. Does the save load in single player?

lone tendon
clear lagoon
clear lagoon
#

Can you try that for me? Is this save new from 1.0 or is it from early access?

lone tendon
#

1.0

lone tendon
clear lagoon
lone tendon
#

ok

#

@clear lagoon same error

clear lagoon
#

Do you have any of the prior auto saves? Do they have the same issue?

#

Honestly never seen this before

lone tendon
#

yes even previous saves same issue

cloud bridge
#

Is it possible to switch ip addresses with a server? As long as I have the save file can I switch pcs and get the same server running again?

green saddle
#

Hey guys, does anyone know how to solve the problem that the server cannot run normally after automatically restarting at a fixed time every day?

vocal seal
#

Is there a way I can disable server automatic reboot?

green saddle
#

I also want to know

#

everyday I'll face this problem

#

so fucking stupid design

vocal seal
green saddle
#

😭

reef gull
#

You can change the time it restarts...

vocal seal
#

It just kills the server

cloud bridge
clear lagoon
green saddle
vocal seal
green saddle
#

It looks like everything is fine, but the client just won't get into the game and I have to manually shut down the server completely again

lone tendon
vocal seal
#

Even when I’ve used NSSM to run the server. I didn’t used to have the problem in update 8

clear lagoon
green saddle
#

It is easy to solve when the server crashes unexpectedly. I wrote a small monitoring program myself. When the server is abnormal, it will kill the server and restart it. However, after the server restarts every day, no abnormality will be detected.

clear lagoon
vocal seal
reef gull
#

Hard to troubleshoot without logs, and I have had a server on U8 and now, and I don't have issues. I'm using AMP though, so different platform. I never did like nssm personally, but there is also features in AMP that is helpful for managing the house's DS.

clear lagoon
vocal seal
reef gull
clear lagoon
green saddle
#

😭

vocal seal
#

I run the it department just like I mine bitcoin on it 🫠

green saddle
#

What a headache

clear lagoon
green saddle
#

I have a simple and crude solution

reef gull
#

Might, not sure... would be curious if I had time, XD

green saddle
#

If you set it to restart at 0 o'clock, then write a script to completely kill the server and then restart it after 0 o'clock.

#

XD

vocal seal
clear lagoon
#

That's more crude than the query idea but that would work xD

green saddle
reef gull
#

I've done janxier stuff... a Window Task Manager entry to start it at a set time? Probably 5-10 minutes after the expected shutdown.

green saddle
clear lagoon
vocal seal
clear lagoon
#

Always has been

reef gull
#

I don't even know all of what it cures, but the devs found it to be more useful to have it than not.

clear lagoon
#

It's not new in 1.0

reef gull
#

I think it has been there since the inception of dedi?

vocal seal
clear lagoon
green saddle
#

other wise we can rewrite the reboot

vocal seal
#

There’s missing code to get it to restart the server to the startup process.

crimson marten
#

Anyone know about why on my server every "Concrete Tilted Corner Wall" is invisible and can't be deconstructed?

reef gull
#

Haha, a thought, if it is possible... Invoke-WebRequest to the server's API to shut it down, wait X period of time, then start it back up... XD

#

I still need to peer into that more...

clear lagoon
dusty vortex
cursive plaza
#

Hi everybody! Anybody care provide some assistance with setting up a hosted (on G-Portal) private server?

clear lagoon
#

If you have corrupted belts the server will crash during the daily restart

dusty vortex
cursive plaza
#

Right... What's the response time on a ticket, do you know?

dusty vortex
#

What do the SLAs/terms say in your agreement with them?

noble sluice
cursive plaza
dusty vortex
grim mica
#

Just make sure you are setting the proper IP and port (port is very important with shared/hosted providers) and if it doesnt work, usually would need to get with the provider directly. We can help you if you are hosting the server, but if you have no backend access - we have no idea whats going on within their network and have nothing to troubleshoot

clear lagoon
cursive plaza
#

@dusty vortex @noble sluice @clear lagoon @grim mica thanks guys. I know about the guide, I think I know about port forwarding or something but even if I follow it I can't get beyond the screenshot I've attached. I'm not saying there's anything wrong with G-portal, nor Satisfactory. I'm just saying: I don't know what the ---- I'm doing, so, help? 🥹

#

But if you feel you can't help me that's fine too, thanks anyway for the replies. That's honestly very appreciated! ❤️

noble sluice
#

G-Portal should provide you will all the info you need to connect to the server.
You need an IP-address OR a domain name AND a port.
Port forwarding isn't something you think about.

dusty vortex
#

Port forwarding is only relevant to those that host the server.

clear lagoon
#

You'll probably need to contact support if your server isn't functioning as advertised

dusty vortex
#

So gportal will handle all that on their end.
You just need to 'add/connect' to the details they provide, if still not working then a ticket is the only resolution

noble sluice
cursive plaza
clear lagoon
#

Lol 128 slots good luck with that

cursive plaza
noble sluice
clear lagoon
dusty vortex
cursive plaza
clear lagoon
#

Dedicated servers are tested to work with four simultaneous players

#

They'll probably work with more but it's not an officially supported configuration

dusty vortex
cursive plaza
#

They replied within two minutes to my ticket. Turns out the ports they paste all over aren't the one you need.

lone tendon
#

@clear lagoon any more suggestions?

clear lagoon
clear lagoon
cursive plaza
clear lagoon
lone tendon
#

But server doesn’t loadup

#

I can add you authrized to server if you wanna test

lone tendon
clear lagoon
#

I loaded it onto a server

clear lagoon
lone tendon
#

It keeps on restarting saying abort loading

clear lagoon
#

your save does have corrupt belts xD

clear lagoon
lone tendon
#

i sent you log

lone tendon
lone tendon
clear lagoon
lone tendon
green saddle
#

holy

#

what's wrong

frosty gale
#

you used join game instead of server manager

green saddle
#

nono

#

I just playing in server

#

Then suddenly I popped out

plush creek
#

then join again 🙂

green saddle
#

server closed

#

😭

frosty gale
#

then the server crashed

green saddle
#

I just build my awesome RocketFuel generator

#

🫤

clear lagoon
#

just as an update for those who are curious: Zenophie's server is going out of memory on his save which causes a crashloop

proven notch
cloud bridge
#

I really want to try the 8000 G series tho

proven notch
#

I highly recommend it. I went with the 8600g over the 8700 because the 2% wasn't worth the extra money

cloud bridge
#

yeah 30% higher cost

proven notch
#

yeah, when all the test were less than 3%, 30% wasn't worth it, but i love the box. I host 3 different game server and my home lab vms off it

#

there is some notice in performance if i encode video on it, but it doesn't have a DGPU

cloud bridge
#

I'd like to turn my ryzen 6800u laptop into a couple vms.

proven notch
#

vmware, I got it from work. Moving to docker as i teach myself it. I'm teaching myself more software development and what not. I do cyber security right now so i use vm mostly for testing malware

#

my whole build was 750 bucks, only because i went with good ram and m.2s

cloud bridge
#

I'm currently setting up my own home lab and would love to know what all you use yours for

proven notch
#

I run windows 11, as the base os because of work. But i have 10 different vms with flavors ranging from kali to windows 10. the machine easily run 3 vms and 3 servers without a hit in performance

cloud bridge
#

Nice, I've just got my main gaming pc, a ryzen 6800u laptop running satis server, tho I want to switch it to the i7 150u laptop, and run vms on the 6800u, and then I've just got a 1gb network switch, and a KVM switch

proven notch
#

i got ubiquiti dream pro 2.5g as my backbone with fiber up and down, thats why i can host the server at my house lol

cloud bridge
#

oh dang

proven notch
#

yeah thats why when i see so many people here with the desync issues i feel its more of the upload the server is on. We have very little desync even with people the UK and I'm in Los Angeles. but my server restarts daily and will relaunch itself if it crashes

cloud bridge
#

what's ur up speed?

proven notch
cloud bridge
#

holy chicken nuggets..

proven notch
#

the person with the worse ping to me lives in Maine and his ping is 110 m/s the guy from the uk is 150-160

cloud bridge
#

I've only got 100 down but I actually get 88 up so my friend that lives across the US still is very playable for him

#

for satis server I should say.

proven notch
#

thats not bad honestly. I can get 2.5 up/down but most cable is like 10 mb up which is dooky for hosting

cloud bridge
#

bro a NAS/DAS on 2.5 local would be insane 😂

proven notch
#

yep but this does what i need 🙂

cloud bridge
#

I've wondered, if you have a 2.5gb switch, can you get close to that amount of speed for file transfers when you have 2 machines directly plugged in? at that point is the cable the bottleneck or are you still limited to that 940mb?

proven notch
#

my desk top to my nas can hit 800 to 1.1 if i zip the file

hidden forge
#

i got the full 2.Gbps/250MBs PC<>server, nvme on both sides, SMB File Transfer, Windows to Windows

noble sluice
#

Get a room or keep on topic please.

dapper pilot
#

anyone running end game mega factory on a server hoster with good performance?

ivory vector
#

hey i am having some trouble with my dedicated server. i have transferred my friends save file to my server (by sending the safe data file via discord, not the server manager) but when i load the save and i try to join the server the server(window) closes and this is the last thing the log outputs:

clear lagoon
#

can you successfully load the savefile you received into singleplayer?

proven notch
clear lagoon
dark ridge
#

are servers multi threaded yet

proven notch
#

not that i've seen

dark ridge
#

depressing.

dark ridge
#

possible that satisfactory uses a core instead of thread? or am i saying alien stuff

ivory vector
#

nice

#

tnx haha

proven notch
topaz scarab
#

killed by oom on day 4 lol
nice memory leak / broken auto restart feature

zinc yarrow
#

If I just went to a hosting site online, would I not have to worry about all the lines of code I see here

stiff kernel
#

Has anyone experimented with the HTTPS API and servers? Any cool ideas to suggest? I just got a dedicated server set up on my headless Ubuntu machine with about 8 friends and am brainstorming ways to make things smooth, but haven't done hardly any research into the HTTPS API yet.

topaz scarab
#

a few people yeah, have you checked the wiki

proven notch
ivory vector
proven notch
#

has anyone on a windows box found the DefaultEngine.ini location

#

honestly i don't know. This server sucks really bad on a windows machine, I need to try it on a linux

ivory vector
proven notch
#

this is fun i got this now and the server just hangs: FGDroneActionFactory::CreateDroneActionFromName - Could not create drone action from FName "None"

#

sigh

clear lagoon
topaz scarab
#

19GB wew

clear lagoon
#

not just satisfactory*

topaz scarab
#

streaming's off by default, no
we're just playing normally™️

proven notch
#

on your linux box does the server a lot? @topaz scarab

topaz scarab
#

wat

clear lagoon
proven notch
#

my satis server crashes a ton on my windows machine so much so that i had to write a script to restart it, it crashed 1240 times over 2 weeks

topaz scarab
#

either way the builtin restart shouldve taken care of this problem™️

clear lagoon
topaz scarab
#

if only they told us

clear lagoon
#

could be it just frees the pointers and new objects just get free space in the existing heap

clear lagoon
#

(aint nobody got time for that)

topaz scarab
#

no thanks i'm full

#

guess i'll try giving it 12GB and kill these cronjobs for now

clear lagoon
#

if you really need to you can use the HTTP API to save and reboot the server periodically

topaz scarab
#

why that over the service manager

clear lagoon
#

or you could use something like swatchdog to terminate it after it finishes the pre-restart save (log parsing)

clear lagoon
topaz scarab
#

eh nobody's on at 3am

clear lagoon
#

so if players happen to be online you'd rollback to latest autosave

topaz scarab
#

and it saves on disconnect anyway

clear lagoon
topaz scarab
#

yeah if it didn't, i would do the whole api poking

stiff kernel
#

Read the wiki a bit for the HTTPS API, I'll give it an depth look after work. FWIW my game server on my Ubuntu box has been up for two days, no crashes and frequent use. Is it mainly Windows seeing frequent crash problems?

topaz scarab
#

should prob link that or something

clear lagoon
# stiff kernel Read the wiki a bit for the HTTPS API, I'll give it an depth look after work. FW...

For windows: The UDP listener (HTTP API will not be impacted by this, only lightweight query...) has a tendency to self-destruct at differing times for different players, usually during the daily restart or when a LAN player disconnects
In general: Primarily there's an issue with blueprint crashes when using corrupt blueprints, which in turn are usually caused by placing things in a designer during high server load, which causes stuff to not attach to the designer, which causes crashy blooprints.

#

oh and also seeing a recurring crash issue with maths related to building lots of pipes/tubes

stiff kernel
#

Makes sense. We haven't progressed too far so server load is probably low comparatively. I'm interested to see how hw utilization scales with growth of the server and buildings and such. Interesting bug with the blueprints, hopefully they get that sorted soon 🤞

clear lagoon
#

There's no crash in that log so far, looks like this is from a server run from around 3 mins before you posted that on discord

leaden tartan
#

Hey, API question, is there somewhere the "GetServerOptions" and "GetAdvancedGameSettings" are listed / documented ?

clear lagoon
leaden tartan
#

Well everywhere I've looked it's documented as a list but actually does not list what's in there

ivory vector
clear lagoon
ivory vector
#

no i could not find the log from that one

tame lantern