#dedicated-servers

1 messages Β· Page 57 of 1

sullen remnant
#

this is it now

#

is that correct?

civic lantern
#

:: is ipv6 equivalent of 0.0.0.0

deep turret
#

put port setting and multihome before -log -unattended

civic lantern
#

ISTM it should be fine either way

solemn matrix
#

hm, thought that was the issue, but guess not.

#

pretty sure my port forwardings are set up properly, as others can see my other opened port stuff

#

but when they tried to add the server, kept saying it's offline

#

(local LAN is fine)

sullen remnant
#

or should i set serverqueryport to 27015?

civic lantern
#

i wouldn't change any of the port numbers

oblique crag
#

I figured it out. Apparently it does not like using my servers name and wants the IP address. Now to see if I can get my save to load

civic lantern
#

can you elaborate "it does say the same" . To what nottoosmart said, you can also use the speicifc localnet IP on that machine, but 0.0.0.0 means "any ipv4"

sullen remnant
#

i'm trying to connect externally tho, does that make a difference?

civic lantern
#

in port numbers- no

#

in IP address- yes

sullen remnant
#

i'm using its ipv4 address

deep turret
oblique crag
civic lantern
#

doing "ifconfig" as root should show you the local IP's, and if you for some reason don't want to use 0.0.0.0 you use the actual localnet IP

fallen glacier
#

Still reading above for people with similar issues, but I can't find any yet.

I just updated a working server on my own linux machine to update 8 and it's gone kaput.
It seems to start okay, and I can see it in server manager but am unable to connect. from an internal IP or external IP.

I've tried nuking the server files and rebuilding it, but no luck there. I'm not sure what I might be missing given that it was working fine before update 8.

deep turret
civic lantern
#

external access involves dicking around with router forwarding rules. I avoid all question of that and use an edge VPN (zerotier) to work with friends

deep turret
#

?

sullen remnant
polar solstice
deep turret
fallen glacier
sullen remnant
#

well, still nothing

polar solstice
#

So dedicated server not working right now?

solemn matrix
#

works locally for me

#

externally no

polar solstice
#

me externally is working, i can connect to the server manager from satisfactory, but crashes on world generation

civic lantern
#

well, i'm giving the commands that work in debian or ubuntu. if you're in red hat or arch or something like that... good luck

#

if netstat isn't installed, possibly ss is

mellow wyvern
#

we need a fix for the dedicated server

polar solstice
#

are there log files where i can trace the error?

polar solstice
queen cradle
#

server crashes loading a world

polar solstice
#
LogLoad: (Engine Initialization) Total time: 1.29 seconds
LogGameMode: Display: Match State Changed from WaitingToStart to LeavingMap
LogGameState: Match State Changed from WaitingToStart to LeavingMap
18:59:05
LogCore: === Critical error: ===
Unhandled Exception: SIGABRT: abort() called
LogCore: Fatal error!
mellow wyvern
#

the question is if the coffeestains are working on it or not.

polar solstice
#

is there a support channel or contact?

civic lantern
#

this is is

#

this is it

polar solstice
#

perfect xD

civic lantern
#

from what they said in their video, they are fixing some things in the multiplayer panel first. Dedicated is way down at the bottom of the list of priorities

#

above golf, tho

polar solstice
#

so dedicated server not functional for a long time i guess?

civic lantern
#

it has been sort of working throughout the exp period and can't imagine why that would have changed now

rugged hamlet
polar solstice
#

hmm weird, anyone got it running yet?

languid remnant
#

Nope, not working here either

civic lantern
#

i haven't started one in months, but it won't take me long. let's see..

polar solstice
#

good luck then

fringe kelp
rugged hamlet
#

ok got it thanks

stable yarrow
polar solstice
brittle sage
#

i think everyone has them

stable yarrow
#

Yeah, my buddy tried to update and cant get it working

brittle sage
polar solstice
brittle sage
rugged hamlet
polar solstice
brittle sage
rugged hamlet
rugged hamlet
polar solstice
#

im doing a fresh reinstall

brittle sage
#

as of now mine is working and i have joined successfully

twilit fox
#

I updated mine no issues as of yet..

polar solstice
#

okay the issue for me seems to be the server is in a kvm environment, but dont know why that should be a problem

twilit fox
#

it shouldn't unless it causes network issues.

past lotus
#

did the game get an update as no mod seems tro work atm?

polar solstice
past lotus
#

ooh lol

twilit fox
#

if you've got it setup in a kvm, spool up a fresh install and setting it up there?

polar solstice
twilit fox
#

or, run the steamcmd server install command again. maybe something didn't get downloaded right

polar solstice
#

already tried 5 times

twilit fox
#

alright. what are you using for a guest os and what is your hypervisor?

polar solstice
#

proxmox, ubuntu 22.04.3 LTS

#

its pretty weird

rugged hamlet
twilit fox
#

it's cool tho. ubuntu not so much. the only linux distro I have any luck with is raspbian.

polar solstice
#

its so weird, it worked to the server console then it crashed, and since then broke

queen cradle
#

@polar solstice, make sure your processor type in proxmox under hardware is set to host.

#

that just fixed me.

polar solstice
#

lets try

queen cradle
#

It's relying on some optimization in the cpu that isn't passing through with the generic type.

polar solstice
#

Is it just UnrealEngine things?

queen cradle
#

it's in here somewhere.

polar solstice
#

oh okay

queen cradle
#

found via a support ticket for update 8

coral shard
#

setting the session to "friends only" doesn't do anything, what am I missing?

polar solstice
queen cradle
#

No problem! Just passing on the info πŸ™‚

twilit fox
#

I'll make a note of that for when I setup stuff on proxmox. thanks

coral shard
twilit fox
#

dedi's are joined through the server manager.

#

session settings have no effect on it.

halcyon finch
#

I see that this update changed RAM usage drastically

sinful needle
#

I haven't played in a while.
Anyone who is playing these days on a dedicated server. Do the conveyor belt animations work correctly now?

jolly cradle
#

anyone got a dedicated i can join?

wanton furnace
thorny shore
#

Is anyone else having trouble with the EA dedicated server?

raven topaz
#

One of my friends set up a dedicated server. Other friends can join without any problems without changing settings, enabling ports etc.

But for some reason this doesnt work for one of our friends. He just get a notification about "Server name pending - NotAuthenticated" or "This server appears to be offline".

Any ideas? :S

#

Using latest version early access, client version CL#264901

thorny shore
#

That's what I'm getting, same setup

raven topaz
#

hmm, we have tried quite a lot of different things now but to no avail 😦

clear canopy
#

anyone know where i have to change the default port of my dedicated server? like in that .ini?

unique nacelle
clear canopy
#

Windows

#

added [/script/Engine.GameSession] MaxPlayers=16 but i wanna edit the ports too

unique nacelle
#

You pass command line arguments witht the ports you want to use.

clear canopy
#

ive been using that but my server crashes since the update came out

#

.\FactoryServer.exe -ServerQueryPort=50062 -BeaconPort=50355 -Port=50063 -log -unattended

unique nacelle
#

I would look at the logs to see why it crashes.

clear canopy
#
[2023.11.14-18.44.12:337][  0]LogInit: WinSock: Socket queue. Rx: 131072 (config 131072) Tx: 131072 (config 131072)
[2023.11.14-18.44.12:342][  0]LogNet: Created socket for bind address: [::]:50063
[2023.11.14-18.44.12:348][  0]PacketHandlerLog: Loaded PacketHandler component: DTLSHandlerComponent ()
[2023.11.14-18.44.12:356][  0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2023.11.14-18.44.12:361][  0]LogNet: GameNetDriver NetDriverEOSBase_2147482210 IpNetDriver listening on port 50063

the ports are open but thats the last 6 lines

unique nacelle
#

?

clear canopy
#

yes it is infact not running, the console closes after the port listening attempt

unique nacelle
#

Does anyone have a problem where tractors in the game don't run smoothly ? (they teleport from one spot to another). I tried changing network quality on the client and server to ultra and also changed the different bandwidth settings but nothing helps.

unique nacelle
hardy sluice
#

Hi guys, i just set up my server in a proxmox container and it seems not working. when i add the ip address on the game it shows "Idle / Server name pending / Not authenticated / Ping 1ms" but after like 20s it pops up this message. Can anyone help me please?

clear canopy
#

did u portforward?

hardy sluice
clear canopy
#

only if u enable the ports on the container ofc

#

then u can connect to it without problem afaik

#

not ur router settings, the container settings

unique nacelle
#

@hardy sluice one thing I had when setting mine up was that the documentation was wrong and said to expose 7777/tcp but you had to expose 7777/udp instead.

#

@hardy sluice which image are you using ?

hardy sluice
#

But, just for be sure, is it working right?

unique nacelle
hardy sluice
unique nacelle
clear canopy
#

still stopped at the port part

hardy sluice
thorny shore
#

I have essentially the same setup (NSSM), latest EA build (should be U8) on both client and server, server is starting up but the client is refusing to acknowledge it's running. I've tried clearing the ServerSetting.15000 file, changed some arguments. Server is definitely running, but...the client is being the client.

unique nacelle
clear canopy
#

how do i find out whats wrong with my server, if its not telling me whats wrong with it

unique nacelle
clear canopy
#

C:\Users\Server\Desktop\SteamCMD\steamapps\common\SatisfactoryDedicatedServer\FactoryGame\Saved\Crashes\UECC-Windows-08672809421011C182D19DA210F012AD_0000 thats the path

hardy sluice
unique nacelle
hardy sluice
unique nacelle
#

Can you du netstat -lnup on the server ? It will give you a list of UDP ports the server is listening on.

clear canopy
#

i guess ill wait when they finally let me add the ports wihtout making a batch file :/

thorny shore
#

Have you tried using NSSM?

unique nacelle
#

Interesting

hardy sluice
unique nacelle
# hardy sluice

Looks like you're onl listening on port 15777 on ipv6 and not ipv4 for some reason

dusky forge
#

Dedicated server is exiting with no real issues

hardy sluice
thorny shore
#

Use the -multihome switch when on Linux, otherwise it tries to use ipv6

unique nacelle
#

Well, there you go I guess.

hardy sluice
thorny shore
#

All switches go after the call to the executable.

#

hold up a minute while I load up my VM running Debian that I spun up just for testing Satisfactory dedi on Linux

hardy sluice
#

Thanks mate now it works, time to try to set it up πŸ™‚

thorny shore
#

alright, have fun (:

#

now to figure out why my dedi server on Windows is being wonky-donkey

gilded elbow
hardy sluice
boreal lance
#

Hey ya'll. What do you all recommend as the best way to play this game multiplayer? Rent a server or just let ppl connect to you?

thorny shore
#

It's what your comfortable with.

#

If you're not okay with people knowing your IP address, rent a server.

boreal lance
#

One isn't any less buggy than the other then?

thorny shore
#

I don't know, I've not rented a server for this game.

#

But both would be using the same software, so the bugginess would be probably the same.

boreal lance
#

Gotcha. A buddy and I rented a sever back in July and it had a bunch of bugs. We played for a couple weeks but the bugs just broke things too much and we quit right after we got trains.

thorny shore
#

may have just been the release y'all were playing? I dunno.

boreal lance
#

Yeah, idk. I can't find many patch notes about dedicated servers so I'm not sure how to find out.

#

So I decided to come here. 🀣

wanton violet
#

Anyone else have issue with dedicated server since todays patch? We can't connect anymore but server is updated and should be running.

dusky forge
#

Mine is crashing (Steam version on Windows Server 2019). Still trying to figure it out

gilded elbow
thorny shore
wanton violet
#

But I am not the only one with issues right? The patch broke something about dedicated server?

thorny shore
#

I really wish they'd hire a team to focus on the Dedicated Server if they're serious about it.

gilded elbow
#

Help! 😭

thorny shore
#

The server in theory shouldn't be broken, as it's the same one I've been using for the last two months on experimental

tight zealot
#

Same here old Server working without problems i disabled ipv6 and firewall no solution for me

stone star
#

Hi everyone, since the update our Dedicated is no longer working - we just get a Connection Timed Out

tight zealot
#

after the update it will not work

thorny shore
#

hashtagblamesnutt

#

I'm going to try something.

gilded elbow
#

I've try disable firewall, same problem... '-_-

#

I don’t know what to do better

crisp lark
#

So I have been reading some of this and have an observation. 15777 appears to still be IPv6 even with -multihome, but the rest is IPv4

neat cloud
#

Hi, Since the update, my dedicated server is no longer working.
My logs :
"[2023.11.14-21.05.50:116][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.11.14-21.05.50:116][ 0]LogAIModule: Creating AISystem for world Persistent_Level
[2023.11.14-21.05.50:117][ 0]LogWorldPartition: ULevel::OnLevelLoaded(Persistent_Level)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, bIsValidLevelInstance=0, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2023.11.14-21.05.50:117][ 0]LogWorldPartition: Display: WorldPartition initialize started...
[2023.11.14-21.05.50:117][ 0]LogContentBundle: [Persistent_Level(Dedicated Server)] Creating new contrainer.
[2023.11.14-21.05.50:117][ 0]LogContentBundle: [Persistent_Level(Dedicated Server)] Begin initializing ContentBundles from 1 registered clients.
[2023.11.14-21.05.50:117][ 0]LogContentBundle: [CB: TestContentBundle][Persistent_Level(Dedicated Server)] Creating new content bundle from client FGWorldPartitionContentBundleSubsystem with client state ContentInjectionRequested.
[2023.11.14-21.05.50:118][ 0]LogStreaming: Error: Couldn't find file for package /Game/CB/FactoryGame/Map/GameLevel01/Persistent_Level/Generated/StreamingObject_251CVL0ABL1HOH6ZF3KRICZIW requested by async loading code. NameToLoad: /Game/CB/FactoryGame/Map/GameLevel01/Persistent_Level/Generated/StreamingObject_251CVL0ABL1HOH6ZF3KRICZIW

wanton violet
#

Damn we cannot play together now. Dedicated server was running smoothly for weeks and not it does not work. Connecting directly to host creates crashes... why did they patwch that to the stable branch....

neat cloud
#

[2023.11.14-21.05.50:118][ 0]LogStreaming: Error: This will hitch streaming because it ends up searching the disk instead of finding the file in the pak file.
[2023.11.14-21.05.50:118][ 0]LogStreaming: Error: Found 0 dependent packages...
[2023.11.14-21.05.50:118][ 0]LogContentBundle: [CB: TestContentBundle][Persistent_Level(Dedicated Server)] No streaming object found. No content will be injected.
[2023.11.14-21.05.50:118][ 0]LogContentBundle: [CB: TestContentBundle][Persistent_Level(Dedicated Server)] State changing from Unknown to Registered
[2023.11.14-21.05.50:118][ 0]LogContentBundle: [CB: TestContentBundle][Persistent_Level(Dedicated Server)] No streaming object to inject.
[2023.11.14-21.05.50:118][ 0]LogContentBundle: [CB: TestContentBundle][Persistent_Level(Dedicated Server)] State changing from Registered to ContentInjected
[2023.11.14-21.05.50:118][ 0]LogContentBundle: [CB: TestContentBundle][Persistent_Level(Dedicated Server)] Client WorldState changing to ContentBundleInjected
[2023.11.14-21.05.50:118][ 0]LogContentBundle: [Persistent_Level(Dedicated Server)] End initializing ContentBundles.
[2023.11.14-21.05.50:119][ 0]LogWorldPartition: Display: WorldPartition initialize took 2 ms
[2023.11.14-21.05.50:120][ 0]LogLoad: Game class is 'BP_GameMode_C'
[2023.11.14-21.05.50:122][ 0]LogReplicationGraph: Display: SetActorDiscoveryBudget set to 20 kBps (5333 bits per network tick).
[2023.11.14-21.05.50:122][ 0]LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
[2023.11.14-21.05.50:122][ 0]LogInit: BSD IPv4/6: Socket queue. Rx: 262144 (config 131072) Tx: 262144 (config 131072)
[2023.11.14-21.05.50:122][ 0]LogNet: Created socket for bind address: 0.0.0.0:7777
[2023.11.14-21.05.50:122][ 0]PacketHandlerLog: Loaded PacketHandler component: DTLSHandlerComponent ()
[2023.11.14-21.05.50:122][ 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)

#

[2023.11.14-21.05.50:122][ 0]LogNet: GameNetDriver NetDriverEOSBase_2147482210 IpNetDriver listening on port 7777
Signal 6 caught.
Malloc Size=262146 LargeMemoryPoolOffset=262162
CommonUnixCrashHandler: Signal=6
[2023.11.14-21.05.50:151][ 0]LogCore: === Critical error: ===
Unhandled Exception: SIGABRT: abort() called

[2023.11.14-21.05.50:151][ 0]LogCore: Fatal error!'

thorny shore
wanton violet
stone star
#

i may have just fixed mine just confirming now

#

Looks to be working

gilded elbow
stone star
#

Yep fixed it

thorny shore
#

the one you're going to use to connect to it

stone star
#

Found my serversettings file was corrupt after the update - renamed this and rebuilt it and now its loading

thorny shore
stone star
#

Just waiting to get into the game fully

#

Yep im in game now

#

If your linux check the following file

crisp lark
gilded elbow
stone star
#

~/.config/Epic/FactoryGame/Saved/SaveGames/ServerSettings.xxxxxx - your probably find its corrupt

crisp lark
#

The file itself was?

thorny shore
crisp lark
#

Let me try that real quick then

thorny shore
stone star
#

all i did was "mv ServerSettings.xxxxx ServerSettings.xxxxxxx.bak" let it rebuild and mine came straight back on

thorny shore
#

but I'm happy. the EA branch for the dedi server appears to be fubar'd.

stone star
#

@thorny shore im on the EA branch on dedi

crisp lark
thorny shore
#

weird.

stone star
#

Try connecting to it now

crisp lark
#

I also noticed that if the game shows the server as Offline, sometimes restarting the game is necessary to get it to recognize its now online

thorny shore
crisp lark
#

Im just starting that myself.

gilded elbow
#

ipadresslocal

#

start FactoryServer.exe -ServerQueryPort=15777 -BeaconPort=15000 -Port=7777 -multihome=192.168.1.57 -log -unattented

wanton violet
#

the multihome command, do I use it with steamcmd.exe or where do I put it? I was runnning server on a windows machine using nssm. Ah my bad I can do it in nssm

crisp lark
#

multihome worked for me on Ubuntu 20.04

#

Thats ./FactoryServer.sh -multihome=IPv4AddressHere

gilded elbow
#

I'm on Windows server 2016 and it work

tight zealot
#

same here

gilded elbow
#

@thorny shore you're the best! πŸ™‚ πŸ˜‰

crisp lark
#

Is there a place to report general bugs?

tight zealot
crisp lark
#

The foliage is back spontaneously

thorny shore
stone star
#

just make sure to update your service command line if your running it as a service

crisp lark
thorny shore
crisp lark
#

Thanks.

thorny shore
#

yw

wanton violet
crisp lark
#

Its the servers IP. Not hostname

wanton violet
#

I have the server in my local network open to puclic via dyndns. My IP is changing regularly thats why I was doing it like this. My friends connected to the server successfully using the dyndns address.

neat cloud
#

Hi, Since the update, my dedicated server is no longer working. When i create a new session, my server is offline

thorny shore
#

You may have to download the 'experimental' branch dedi server. I got it working that way. I would try some of the other steps, before hand (try deleting serversettings.portnumber, for example). I'm going to lay down.

wanton violet
young wing
#

Imma try this

neat cloud
young wing
#

Me either

wanton violet
#

Maybe the suggestion was for me. Try the multihome argument

#

start FactoryServer.exe -ServerQueryPort=15777 -BeaconPort=15000 -Port=7777 -multihome=192.168.1.57 -log -unattented

young wing
#

Is the multihome ipv4 supposed to be my local or public ip?

wanton violet
#

I think it is the local

young wing
#

Idk if I should put this here, but it's when I try to connect to the server. Command line shows it's online so idk

thorny shore
young wing
#

Ok

#

But not hostname correct

thorny shore
#

I dunno, hostname might work if you have one.

silver pawn
#

Has anyone figured out any of this? I've been following this thread for a while, and me and my friend are having the same issues. Either Server name pending, or the connection timeout error.

bleak epoch
#

Do u guys see stability upgrade on update 8 deditacted server?

carmine pebble
young wing
#

what server are you running? how did you check the time?

carmine pebble
#

the time for the server is 23h26, my client is at 23h26 but in the log of the server is 22h26

young wing
#

weird

carmine pebble
#

maybe some UTC things

#

I'm in france and we have Winter hour and summer hour

young wing
#

daylight savings yeah

#

it might be that

#

idk πŸ€·β€β™€οΈ

carmine pebble
#

so I can only play in the summer

young wing
#

I tried setting the multihome argument to my local, public, and hostname. None of them made a difference. Even restarted the router for good measure

young wing
#

ok why yall giving different answers

#

elaborate on "it depends"

thorny shore
#

Which address are you going to connect to? Use that one.

young wing
#

I use the hostname

gilded elbow
#

try with local, it work for me, and see for external user... idk

thorny shore
#

The documentation shows that it expects a numerical ip address.

young wing
#

ok I set it to local even though I had already tried it

#

and it works now for unknown reasons

gilded elbow
#

IP v4

scenic musk
#

anyone know how to fix the map? litterally got 3 resources showing up and map markers at end game stage.

thorny shore
#

just leave things be for a bit.

#

it happens to me every now and again, usually after I've used SCIM

neat cloud
#

Someone help me, since the update, as soon as I launch a new game on my server (debian), the server stops and goes offline

young wing
#

I'd help you since mine did the same thing, but somehow fixed itself

#

maybe verify files again πŸ€·β€β™‚οΈ

scenic musk
#

tried that, only thing ive found is replacing structures gets them to come back but that will take forever lol

pliant spindle
#

reinstall of my satisfactory server*

#

Problem im facing since the update is that my connection keeps getting timed out

#

Anyone know a solution? or is this a confirmed bug?

latent nebula
#

"There are currently no plans for an ARM CPU-compatible build, so the Dedicated Server cannot be deployed to, for instance, a Raspberry Pi or new Microsoft Surface Pro." :(

thorny shore
#

I mean, recommended RAM is 12GB minimum for 4 people.

latent nebula
#

I have 4c 24gb arm servers

#

so it's just a bit unlucky, can't serve the minor edge case though

thorny shore
#

Raspberry Pi's?

latent nebula
#

;') x86 servers are expensive

thorny shore
#

Not really?

latent nebula
#

compared to arm ones

thorny shore
#

I'm using a repurposed Dell Optiplex <250

pliant spindle
#

well this is a problem... network issues werent an issue before the update

latent nebula
#

they are Ampere A1 virtualised, not RPs

#

I am a student I don't intend to lug around server hardware

thorny shore
#

Dell Optiplex is a desktop

#

anyway, most modern motherboards are capable of virtualization. Client Hyper-V, VirtualBox, a host of options for both Windows and Linux.

young wing
young wing
#

it worked for me I think

pliant spindle
#

how do I do that with sh?

latent nebula
#

I would rather the server be remote instead of running out of my room, which is why I was sad I can't utitlise my ARM VPS'

young wing
thorny shore
sour igloo
#

do i need two copies of the game to boot a server on another PC? i reinstalled the server after the update 8 and it says i need to purchase the game on my server. PC Used to work with 7?

young wing
#

Just in case: you are running the dedicated server right

sour igloo
#

from the steam client yes

young wing
#

ok

#

people make mistakes so it never hurts to ask

#

what is the server running with windows or linux?

sour igloo
#

Window

young wing
#

hmm

latent nebula
#

the server uses your steam id as a host, you only need one copy of the game I believe

young wing
#

idk then

pliant spindle
young wing
#

try port forwarding 15000 and 7777 as well

#

also are the ports open in the server itself

pliant spindle
#

yeah ports are open

#

ill try the others too, thx for the tip

young wing
#

idk what 15000 is exactly meant to do. The wiki refers to it as a beacon port. 7777 is the game port. 15777 is the query port tho

gusty pewter
#

Hey all, my dedicated server is on EA and since it updated to Update 8 today, it won't launch anymore (I'm using the Steam launcher). I don't get any console window, after a few seconds Steam just goes from saying I'm playing the game to saying I'm not.

Is this a common issue with the move from Update 7 to Update 8?

pliant spindle
#

There have been some issues yes, what exactly are you experiencing?

#

Is it an linux or windows server?

gusty pewter
#

Oh sorry, Windows

#

Windows 10

#

Are there like, log files somewhere I can check to see what's going on?

pliant spindle
#

I'm not familliar with Windows 10 (just windows) hosting unfortunatly. But maybe someone else can help?

#

Mainly dealing with Linux shit here

young wing
#

^^^^

grave pine
#

Hello everybody. I am new here.
I recently bought the game, and I would like to be able to play online with my brother (who lives at another address). Is it possible to run a server on my own computer and have it access so we can play together?
I have already installed the "dedicated server". An ms-dos window opened with a bunch of text that I don't understand.
I'm quite a beginner, I don't even know where to start to try to access and see if the server is running. I tried to access using my IP address but it didn't work. Can someone help me? (Windows)

#

As a first step, I would be happy if only I could access a local server... later I venture to go further and free up ports on the router for it to access

young wing
#

also if you don't plan on playing seperate you can just do regular multiplayer, either through steam/epic or sharing session id

gusty pewter
grave pine
young wing
#

do you both have the game through steam?

grave pine
young wing
#

both hop on, one of you create the world. Make sure you're friends on steam ofc. Invite them through the friends tab in the overlay (shift+ tab)

grave pine
young wing
#

glad to help

#

have fun

pliant spindle
#

tried everything on a new server with freshly installed steam and dedicated server.

Server details:
Linux Debian 11 (with gnome)
4 cores
20gb ram
128gb SSD

problem description:
when I try to load a save, or create a new one. The server crashes completly. So I can see and manage saves and manage the server. But I can't open a save in-game. It crashes after that.

It also only allows me to connect when I specify multihome in "bash FactoryGame.sh -multihome=<ip address>"

The game is not installed with root, but with a regular user called "steam". It is installed with the command "steamcmd +force_install_dir ~/SatisfactoryDedicatedServer +login anonymous +app_update 1690800 -beta public validate +quit". In accorance with the documantation: https://satisfactory.fandom.com/wiki/Dedicated_servers.

I have no solution for this. But I have a logfile that might explain why this is happening. Maybe one of the devs can take a look at it?

young wing
#

I'm no dev, but can you send that as a txt file?

pliant spindle
#

hold up let me see what I can do

#

Download it and you'll eventually see "critical error"

#

Second attempt... same result as above

#

I believe this is the first part of the stacktrace where it all goes to shit.

#

Something with an unhandled exception: SIGABRT: abort() called

0x00007f55fc8cad3c libc.so.6!UnknownFunction(0x8ad3c)

frosty gale
#

Yo can I join?

west plinth
#

are there any known no-nos on dedicated servers? or list somewhere?

frosty gale
#

How do I join the dedicated server

pliant spindle
#

Yes actually

queen cradle
#

Change your CPU type to host.

pliant spindle
#

Proxmox Virtual Machine

queen cradle
pliant spindle
#

Ah can do, but I'm going to sleep for now haha. That could be it tho

queen cradle
#

It is, fixed it earlier today πŸ˜‰

pliant spindle
#

How did you get that out of that stacktrace?

queen cradle
#

Was a ticket that pointed to a discord message.

#

Google-fu.

pliant spindle
#

What did you google then?

queen cradle
#

The discord message is in this channel, probably easier to find than what I did.

pliant spindle
#

Alright. Thx, I'm trying it now because otherwise I can't sleep haha

queen cradle
#

The new update likely is requiring a new (to the engine) instruction set from the cpu. This exposes everything the cpu has to the VM.

pliant spindle
#

yeah makes sense, testing it now

#

Appears to be running stable. Trying it with our (insane) save now

pliant spindle
#

Okay insane save file still does not work unfortuantly

#

Does anyone know what these errors could mean?

#

We have modified the save file once or twice. Moved around some stuff in it. I think the file might just no longer be compatible with update 8

errant geyser
#

Means a chaos physics related crash

desert walrus
#

tired_jace probably, that page is pretty behind and I need to do a lot of work to get it caught back up

gusty pewter
#

My dedicated server doesn't have a SatisfactoryDedicatedServer\FactoryGame\Saved\Config\game.ini file

#

I have a SatisfactoryDedicatedServer\FactoryGame\Saved\Config\WindowsServer\Engine.ini and .\GameUserSettings.ini

#

I tried adding the suggested stanza to both and I'm still getting the "server full" message when a 5th player tries to join

MaxPlayers=8```
sonic dew
#

I was getting errors after updating the dedicated server, so I made a copy of the gameserver folder and it's running fine, now what would be the directory where the actual world save to import it? Seems to be if I copy over the log world save files (if that's correct) the below error happens

errant geyser
tranquil flicker
#

Major rubber banding through connected clients, I'm getting the following errors.

/Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.AbstractInstanceManager_2147479669.InstancedStaticMeshComponent_2147473833 NOT Supported.
[2023.11.15-03.22.38:140][906]LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: InstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.AbstractInstanceManager_2147479669.InstancedStaticMeshComponent_2147473833 NOT Supported.
[2023.11.15-03.22.38:205][908]LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: InstancedStaticMeshComponent

At the time of the rubber banding

thorny shore
#

I don't get it. EA and EXP dedi servers are showing same version number, why was the one listed as EA not working? so frustrating.

frosty gale
#

Satisfactory Dedicated was fine until update 8 went to EA.
I had a Experimental 8 game save that we had tried doing multiplayer with a friend and they weren't able to have connected. So I had made a update 7 dedi server and everything was fine until installing update 8. I can't even connect to it. (Luckily the save file is accessible)

#

also received warnings on Build_PipeHyperStart, New/Old Root Size mismatch which I am unsure if this is a normal operation then connection issues and my IP address which gives the return message ingame of can not connect

restive pumice
#

what are some of you guys specs for your server pc you are hosting the dedicated server?

#

cause i was thinking about setting it up on my old pc that has a 4th gen intel with 16 gb ddr3

tranquil flicker
#

i9-9900ks, 16gb ddr4

restive pumice
#

do you use the gui that is provided on steam or use the steamcmd?

lusty halo
#

my dedicated server is also now broken

#

please tag if you have a possible solution or need more information

hushed sorrel
#

Do you guys have a dedicated server provider you recommend?

#

me and my friends are planning a play through

lusty halo
lusty halo
hushed sorrel
#

Meh. Im to lazy to set it up on my own server and give up the precious little bandwidth i have i rather throw money at my computer to make the problem go away

#

but i would like to not miss lol

lusty halo
#

Fair call

frosty gale
#

I'm running my server on a 3900 and 128gb of ram thru hetzner and running it as a service. Debian is the OS.

restive pumice
frosty gale
#

It is super easy

restive pumice
#

would it be perferable to do it thru VM and still acheive the desire product?

frosty gale
#

However you'll need to learn how to do port forwarding that of which I don't know how being I am using a dedicated server in a data center

#

No

restive pumice
restive pumice
# frosty gale No

hmm i might keep that in mind but i might have to figure out an alternative server setup for my valheim server too

frosty gale
#

However rn dedicated servers seem to be going brrr

pliant spindle
#

I have over a 1000 hours with friends in that world haha

pliant spindle
ornate fern
#

Hey, i Just deleted my WORKING steam Dedicated server to create a new one from scratch. So basically i havn't changed anything, just deleted it ingame, and re-added it. Now it wont ever appear as online again. I can't change anything with it. What do i do πŸ™ˆ

whole meadow
#

Folks who are having the Abort Signal 6 (Chaos physics related) crash on Dedicated Server hosted on Linux - one of the solution is here .

ornate fern
#

Should i just delete my whole SatisfactoryDedicatedServer folder and re-install everything?

wanton violet
#

experiemental branch works for me now. Server on Windows 11 using nssm

ornate fern
#

Ok So this is what i did:
Launched SatisfactoryDedicatedServer from Steam (tools)
Launched Satisfactory Game
Went into Server Manager and added my own server from my WAN ip. (Ports should't really matter since i am connecting locally, but they're forwarded anyway)
Server appears offline.

What did i do wrong? πŸ™ˆ

glad nest
#

Test by doing lan ip instead

ornate fern
#

Thank you by the way

glad nest
#

Dont think you can, easy way would be to remove server config

ornate fern
#

πŸ’€

glad nest
#

It should not causw any trouble

#

You can still use same map

ornate fern
#

Wheres the server config? πŸ˜… I navigated to config/WindowsSerrver but most of these settings are just graphical settings or empty

glad nest
#

For windows i can not answer

#

Check wiki

#

I belive it used to be in one of those %appdata% folders but not sure

ornate fern
#

these are some hidden files my man

#

I deleted the whole folder and it still recognizes as my old server

#

Ok so new question:

How do i reset my server settings πŸ˜…

#

When you've forgot your own password*

silk widget
#

Found it. Abort signal 6 on proxmox VM, reconfigure CPU type as host

ornate fern
#

Somebody has to know how i can reset my dedicated server password

#

Edit: ok found it, server settings was in %appdata% / Local / SatisFactory

thorny shore
wheat hawk
#

I too am hitting issues with my dedicated server. I have it set up in google cloud - the day before update 8 I made sure everything was working and now day after I tried to connect to no avail

#

I didn't try update 8 experimental with the dedicated server, so not sure if the network system change caused it

civic lantern
#

So the server has not been updated to 8 but your client has?

wheat hawk
#

I ran the update command on the server and then brought it back up

barren swallow
#

Why in the world does a server care about audio?

civic lantern
#

Do you know how to ensure it’s listening and not crashed? The executable name changed as well as its choice of network interface to bind to.

wheat hawk
#

As long as the ports didn't change it shouldn't* be an issue, no?

#

I can see it's booted

civic lantern
#

It defaults to grabbing ipv6 interfaces. netstat -tan | grep LISTEN

#

If it’s bound to :: you need to add the option -multihome=0.0.0.0

wheat hawk
#

checking

civic lantern
#

Or disable ipv6 in the operating system and reboot

wheat hawk
#

tcp has 0.0.0.0:* and tcp6 has :::*

civic lantern
#

It shows both? For all 3 udp game ports?

wheat hawk
#

I guess they are all local addresses, just a sec

#
tcp        0      0 127.0.0.53:53           0.0.0.0:*               LISTEN     
tcp        0      0 0.0.0.0:22              0.0.0.0:*               LISTEN     
tcp6       0      0 :::22                   :::*                    LISTEN
civic lantern
#

The game ports are 15000, 15777, 7777. If none of those is shown on Netstat the server is not running

#

The above is the login service listening on port 22

wheat hawk
#

Hmm, I'll stop the service and reconfigure things

civic lantern
#

The executable name changed so your startup script should either be modified or already know about it. Are you using linuxgsm or ?

wheat hawk
civic lantern
#

No, I mean the executable that script calls. Used to have UE4 in the name, the sh should be smart enough try one then the other by now. Where did you get that sh?

wheat hawk
#

direct from the installation

civic lantern
#

I’ve not done bare knuckle. Yet. But that should work

wheat hawk
#

Getting different failures after having stopped the service, at least I've got something to debug now. Thanks :)

#

Nothing a little rm -rf can't fix

civic lantern
#

Key is to get it listening, if it’s not listening nothing further will work. I personally used linuxgsm just now and it appears to have started fine. Going to start a world and ensure that claim holds out

#

Yep, top to bottom, installed and in the world in five minutes. Linuxgsm is a wget | bash kind of install. β€œSfserver install” β€œsfserver start” and here I am

#

Debian 11 machine

upper ravine
#

im stuck on this while trying to join a dedicated server

civic lantern
#

are all 3 server ports forwarded? it negotiates the connection on one and game traffic on another. eventually bails out to menu?

upper ravine
#

?

deep turret
#

because very big save files fails to let client connects to it still

upper ravine
#

it was made yesterday

deep turret
#

then may be a port problem as d-fens said

upper ravine
#

what can i do to fix it?

deep turret
#

you can check used port with ss -plnu | grep Unreal as root, on Linux

#

(you can simply prepend sudo)

upper ravine
#

it worked a couple hours ago

civic lantern
#

there's other questions i could ask. is it on your network, are you connecting to the localnet address, can the person on whose network it is connect to the localnet address

chilly chasm
#

this keeps hapeing to me how do i fix it please

deep turret
deep turret
chilly chasm
#

i can connect after like 5 minuttes itt kicks me out

civic lantern
#

That suggests the server is under powered and it times out during autosave

#

You might look at the server logs. What are the server specs

chilly chasm
#

ddr4 ram 2400 mhz 32 gigs 500 mb ssd and one m.2 nvme the game is on at 3200 mbs cpu is quad core 3.5 turbos to 3.9 it is a dell r330 emc poweredge i only run the game on it nothing else. windows server 2022 standered

earnest socket
#

Dedicated server from steam or epic games dont work right now?

chilly chasm
#

steam

#

server stays up alll the time

earnest socket
#

So, I had a logical question when I tried to open the server via steam...I have a hosting where I would like to put the server, but it does not allow me to simultaneously run the server on hosting and Satisfactory on my computer

#

Steam disables from the game

dry salmon
#

For anyone having timeout issues with their dedicated server, Update 8 now runs on IPv6 by default. I had to add the -multihome=0.0.0.0 option to the command and it connects fine. Hope this helps.

deep turret
#

normally -DisablePacketRouting is enough

deep turret
abstract vigil
#

Hey guys, just got a server at indifferentbroccoli, and the hypertubes are wookie, you glitch a bunch when entering, if just appear to be stuck at the entrance and eventually you go out (most of the times).
I was wondering if it might be the hostings fault or if it's a know issue with dedicated servers.
I'm running the latests stable (early access) build.

earnest socket
#

More precisely, it does not start manually from the folder

deep turret
#

what do it gives you as error ?

#

steamcmd usually is working fine and it install even without account

earnest socket
deep turret
#

try writing the excution file directly instead of using start
I dont know how start behaves but it usually is not needed

"FactoryServer.exe" -log -unattended```
#

did you check if you had enough RAM ? it's weird it is closing without showing any error

#

it should stay alive until you stop it manually

earnest socket
#

maybe ram

#

i think

#

need to check

deep turret
#

though update 8 is now using way less RAM at the start then the older one
so it should not be a problem

earnest socket
deep turret
#

it instantly shutdown itself as if you clicked close or something
do you have ctrl+c active shortcut or similar ?

earnest socket
#

It's weird, it crushes, but the process remains

deep turret
#

it does not support multiple working process without setting some settings manually

earnest socket
#

OH

#

Its not crashed

deep turret
#

it looks up and running now

earnest socket
#

i have same on steam and epic games, but i cant connect to server in game

deep turret
#

so that window is still active/alive on your server ?

worn void
#

Hi guys, my server keeps timing me out... for some reason I can't connect... I am using a linux box

deep turret
deep turret
worn void
#

Now I dont see it in the console that someone is trying to connect ^

deep turret
#

you must double check it :

  • is in "inbound" rules
  • is allowing any network to use it
  • allowing
  • UDP
  • for all 3 UDP ports : 15000 15777 7777
worn void
#

"This server appears to be offline"

deep turret
#

did you restarted your server with the new setting ? you responded very fast

#

you can also restart your client game sometimes the client struggle to reset the connection

gleaming sleet
#

which file do I have to delete to reset the dedicated server to the state as if I just downloaded it?

worn void
worn void
earnest socket
#

In game server "offline"

deep turret
earnest socket
gleaming sleet
deep turret
#

my message :

it's only the server specific stuff, in the server user save/config file there is a ServerSetting.<portnumber> file, just delete it and reset the server```
earnest socket
civic lantern
# worn void

'sfserver'. did you install linuxgsm? "./sfserver start"

earnest socket
earnest socket
worn void
#

'sfserver' is the username

earnest socket
#

It remains to figure out what is wrong with the ports...

civic lantern
#

https://linuxgsm.com/servers/sfserver/

#

I just used that this morning and i went from nothing to a working server in 5 minutes

worn void
#

I just found out

#

You can use docker!

deep turret
# earnest socket

that looks ok
but check that other tab :
everything on the top section must be checked,
and below the "allow edge traversal" must be selected

civic lantern
#

now you have 2 problems

worn void
#
version: '3'
services:
    satisfactory-server:
        container_name: 'satisfactory-server'
        hostname: 'satisfactory-server'
        image: 'wolveix/satisfactory-server:latest'
        ports:
            - '7777:7777/udp'
            - '15000:15000/udp'
            - '15777:15777/udp'
        volumes:
            - '/path/to/config:/config'
        environment:
            - MAXPLAYERS=4
            - PGID=1000
            - PUID=1000
            - STEAMBETA=false
        restart: unless-stopped
        deploy:
          resources:
            limits:
              memory: 16G
            reservations:
              memory: 12G

Ez

civic lantern
#

sorry, i am very biased against docker. i work with it for my day job and it's such a pain in the ass

#

it will probably work fine

worn void
#

I love docker πŸ˜„

civic lantern
#

i don't know if anyone has published updated docker images for u8

gleaming sleet
#

weir, when I run the server I can find it using 192.0.0.2, but not my IP 213.168.***.***
I checked my router and I am forwarding ports correctly (screen).
altho in game it says NAT?
(Such port forwarding works for other servers of mine, my IP is reachable from outside no problem)

civic lantern
#

it is fine if you can just bash out a line and suddenly have a working server, but that is only 1 of the many things an ops person has to concern themselves with. it's a lovely tool for desktop experiments.

deep turret
#

all UDP for satisfcatory

#

not TCP nor BOTH

civic lantern
#

put it in backticks

earnest socket
worn void
#

hub.docker.com/r/wolveix/satisfactory-server would this work?

civic lantern
#

'Updated 2 months ago' no

deep turret
worn void
gleaming sleet
worn void
#

Not the server files?

civic lantern
#

i just got through explaining i dont use docker and what i do use that works

deep turret
#

unless you want your server to be only accessible by only you, but you probably does not want that for playing with friends, and it is also more restrictive

civic lantern
#

i don't know if this image self-updates

worn void
#

Ill try it and let ya know πŸ˜„

#

doesnt hurt to do so

deep turret
oblique crag
#

is it worth it to rebuild a server with Debian from Arch to be able to run Pterodactyl Panel for Server management?

civic lantern
#

ok. the worst part of docker is trying to debug problems. i just made another linuxgsm dedi server

worn void
gleaming sleet
earnest socket
civic lantern
deep turret
deep turret
worn void
#

it is checking for the latest game

oblique crag
oblique crag
gleaming sleet
#

can anyone here test if my server is reachable from outside? Ill PM IP

civic lantern
#

i'm an apt kind of guy, so debian is πŸ‘

mint junco
deep turret
oblique crag
deep turret
oblique crag
deep turret
#

"PacketRouting" tries to do nasty things

#

I dont really understand why it's there in the first place

gleaming sleet
deep turret
#

probably trying to work around UnrealEngine game connections probing limitations

earnest socket
deep turret
deep turret
#

your server is not a local server ?

earnest socket
deep turret
#

did you make sure all the 3 firewall rules have "public" checked ?

deep turret
#

some elements are missing then

#

you can succesfully connect locally ?

#

I mean loading a game etc

earnest socket
deep turret
#

and allow edge traversal too ?

earnest socket
#

Ofc

worn void
civic lantern
worn void
#

So freaking easy πŸ˜„

deep turret
#

then I dont know, you can try to put port settings manually in your starting script

worn void
#

And I can monitor it with my home-assistant πŸ˜„

earnest socket
#

does it make sense?

worn void
#

Did you check if your port is actually open?

#

www.yougetsignal.com/tools/open-ports/

#

Just write the port and check, it will say yes or no

deep turret
#

you can try that

deep turret
#

only TCP

worn void
#

Sry didnt know

deep turret
#

np

#

UDP and TCP are really 2 different things, that's why when you know which one to open it's not recomended to open for both

deep turret
worn void
#

Could I use ngnix for the dns?

hushed sorrel
#

Do you guys have a dedicated server provider you recommend?
me and my friends are planning a play through

deep turret
earnest socket
#

it must be like that?

#

red icon

twilit fox
#

I believe those are only for tcp

worn void
#

Also by ngnix i meant ngnix proxy manager

deep turret
gleaming sleet
#

okay so even when I tell my router to route ALL external packets directly into my PC I still cant see the server on my public IP, and can see it on my local IP.
Meanwhile factorio server is happily accepting connections on the same machine from all over the world. What gives?

twilit fox
#

For factory port forwarding as long as 15777 inbound is open clients shouldn't have any problem connecting

deep turret
twilit fox
#

Nginx is a proxy server yeah

deep turret
#

I dont know what CSS or EpicGames did to the network stack of the game

#

but it probably skips a lot of network checks and mechanisms

gleaming sleet
#

im using steam, and if I can find it in local ipv4 adress, would multihome really help? I understand its to force ipv4 bindings as apart to default ipv6

worn void
earnest socket
#

in the game, he instantly shows that the server is offline, as if he is not even trying to ping it. I don't understand at all

deep turret
deep turret
deep turret
#

nginx is a http service

worn void
#

nvm it didnt work, I am trying to use my domain as ip

earnest socket
deep turret
gleaming sleet
#

Still can connect from local but not from external ....

twilit fox
#

Isn't multihome 0,0,0,0?

deep turret
gleaming sleet
#

doesnt matter really, 0.0.0.0 will bind it to ALL adapters, I know that what I am binding it to is correct

gleaming sleet
deep turret
#

then your forwarding rules are not active

#

double check your router working, maybe even restarting Idk, but it would not be the first time a router do shit

twilit fox
#

Actually..

#

What kind of modem do you have?

gleaming sleet
twilit fox
#

You said factrio worked, so I'd that's the case it shouldn't be your modem/ router blocking you. But I don't know how factorio does multi-player

deep turret
#

I mean sometimes the rules does not register correctly until a router restart

gleaming sleet
#

Over many years I have tested multiple times with many programs that I am reachable from external IPs.
My NAS is publicly accessible too (I know, I know) and I can connect to it from anywhere

deep turret
#

so if you just added your factorio rule the same way it's valid
but if it was there from long time ago then maybe the router is not registering correctly

gleaming sleet
#

ill restart router

#

restarted router, still the same

deep turret
#

double check you do not have multiple instances running
maybe put port settings manually so you make sure it match the one you forwarded
and then try with some friend because at this point I don't know what's going on
did you opened firewall ports too ? are you on windows or Linux

#

because firewall default to allow local network but not remote network

gleaming sleet
#

windows, firewall off, the same port is used for checking local and external IPs, so since its able to see it at 192... it should see it at 213... tooo

frosty gale
#

I've looked around and didn't see a specific solve for my problem. I am using a dedicated server through Nitrado. I updated it to update 8, everything went pretty smooth, but after it was completed and I logged in I was assigned a new character profile. When I look at the save in the interactive map, I see the host profile is still there and has my steam id listed in the "Main object" tab under advanced debug, where the new guest profile I am logging in to doesn't have a steam id assigned to it at all. Anyone have any idea how I would fix this?

earnest socket
#

What is the default password put on the server? or where can I watch it?

deep turret
civic lantern
civic lantern
#

or needs to restarted

deep turret
#

but good point

frosty gale
# civic lantern or needs to restarted

I just deleted the new guest profile it created for me in the interactive map. I varified game files in steam. I then restarted Steam and made sure I was signed in. Upon loading the new modified save and logging in it just generated a new profile. Do you know what "eosId" is in reference to? That's what the guest profile has instead of a steam id. I do not have the game connected to an epic account.

civic lantern
#

epic online services. I don't undertand the way it is involved in figuring out your identity

deep turret
#

but it's a client thing

#

the server simply registers it from connecting clients

deep turret
earnest socket
frosty gale
oblique crag
civic lantern
#

the use of the "eos" in the identifier just means that when they first wrote this, that is the label they used. it is perhaps the case they put the steam or epic identifier in there.

#

i'll have to look at what i get for my savegame

sinful anchor
#

Running a dedicated server on Debian 11, stuck in a crash loop I'm unable to figure out. all clean install

#

satisfactory.err complains about "Project file not found: /home/steam/SatisfactoryDedicatedServer/FactoryGame/FactoryGame.uproject"

civic lantern
# sinful anchor

this looks like trouble loading the map file, as if it were damaged

#

the map is in ~/.config/

#

so if you just 'rm *' you wont' delete it

sinful anchor
#

should i remove .confg/Epic/... then reinstall?

civic lantern
#

just restart the server, should do

pastel parcel
#

Hello All!

i'm struggling now for 2 days and i changed a lot of settings on the server but nothing helps.
Hopefully somebody here has some advise.

Yesterday i have updated my local dedicated server and now i will constantly get a time out during saving.

What i already have done:

  • start the server with -DisablePacketRouting and -multihome command
  • change the parameters ConnectionTimeout&InitialConnectTimeout in Engine.ini (on the server and my computer)
  • install the server on docker (same result)
  • install the server on Debian 12 (same result)
sinful anchor
civic lantern
#

is the server reasonably powerful?

#

this looks like default timeouts.

#

how big is the map?

civic lantern
deep turret
#

please advise them to backup the files first

#

or they will completly nukes any save they have in there

sinful anchor
#

im not worried about my save, i'd just like the server to actually run for more than 20 seconds without restarting

#

as soon as i select to start a map from the server manager in the game client the server crashes

mossy skiff
#

Sadly, update 8 server utility won't let me connect. Fresh server install on linux. Won't even let me claim ownership of the server when connecting because it simply won't connect. Any suggestions.

#

Same rig has been hosting update 7 just fine. Nothing about my setup has changed other than moving to the update 8 server tool.

deep turret
#

Update 8 tries to manage network in weird ways with "packet routing" and ipv6

mossy skiff
#

Ok, will try, thanks!

sinful anchor
civic lantern
#

everything is running as your usual linux user?

thorny shore
#

well, not the same but similar

#

ish

sinful anchor
#

its under the steam user, which i was using with update 7 no problem

#

this is my log immediatly after selecting to start a map

mossy skiff
#

Just saw the note in the wiki too - yes, that let me authenticate with the server. Thanks for the RTFM help. πŸ™‚

deep turret
mossy skiff
#

Yep

deep turret
#

ok nice ! happy it works for you

civic lantern
#

oh ffs

sinful anchor
#

ok ill give that a shot

civic lantern
#

suggest following their advice to have the server in its own 'sfserver' user so you are certain everything's clean

toxic aspen
#

hey guys i noticed with update 8 that my NAT is Moderate, does this influence in anyway my connection or is it oaky for it to stay moderate

thorny dew
#

Only if you're hosting

grim mica
#

NAT state has basically nothing to do with dedicated

thorny shore
#

Mine is moderate most of the time, I'm not sure what 'moderate' conveys too, though.

thorny dew
#

If you're running a dedicated server, you probably just want to port forward and you'll be fine

#

NAT restrictions won't affect anything if you're just running as a client

civic lantern
#

i deal with networking all day long, and i have no clue what 'nat severity' is supposed to mean

grim mica
#

With regards to dedicated.. that is true but connecting to others may present a problem with normal multiplayer

thorny dew
pastel parcel
grim mica
#

Then you know what NAT means.. how uPnP works and how clients connect to remote peers using ports.. pretty straightforward once you know what the different NAT types actually mean

civic lantern
thorny dew
#

Yep

thorny shore
thorny dew
#

NAT w/o UPNP is great for security, but not so great for games πŸ˜‚

grim mica
#

That would be Strict.. vs Moderate vs Open

thorny dew
#

Or at least the app couldn't negotiate with the router for upnp

civic lantern
thorny shore
thorny shore
thorny dew
sinful anchor
pastel parcel
thorny dew
#

8700k is perfect

thorny dew
#

Slap 32GB RAM and whatever small SSD you've got

#

But tbh the e3 should be fine

sinful anchor
civic lantern
thorny dew
#

Idk, never really read the docs

thorny dew
#

Considering it's in UE, you could probably just look it up there

#

As long as the game is using the built in networking code as its base

pastel parcel
grim mica
grim mica
sinful anchor
#

yes

grim mica
#

Dont say on Proxmox..?

sinful anchor
#

freenas

#

err truenas

grim mica
#

Which hypervisor are you using then cause that supports multiple

#

In any case, look for anything in regards to CPU emulation and make sure the hypervisor is passing the full CPU through and not something else. Users that run Proxmox have to set the cpu type to 'host' in the VM config to get U8 working due to some engine changes that seem to be looking for certain extensions/capabilities on CPUs

sinful anchor
#

interesting, ok ill try that

grim mica
#

Can you post the full factorygame.log? That will tell what CPU is being passed, or the crashcontext.xml that goes along with that crash

#

Just keep in mind it will have your external IP in it if you are connecting that way. If you want to DM it instead or sanitize (replace in notepad) it before sending here

pastel parcel
pastel parcel
frosty gale
#

Hey, uhm so is it intended that trucks on dedicated servers never drive but will always just teleport to the next node?

dreamy nexus
#

Wow... yeah... not sure if something happened in the last week or two but I'm having a really hard time connecting like some ppl have said to my dedicated server. I've got -multihome=0.0.0.0 set but it's rough to get on if at all. I'm getting the timed out error a lot and a ton of rubber banding. I'm running on a Debian VM hosted off a VMWare ESXi server.

#

World save is 13Mb, so it's not a small world. I've also been trying to up the save time from 5m to something more manageable but so far any modifications I make are just ignored.

lilac juniper
#

We are having issues with automated server restarts.
The players are loosing progress. Is there a save command we can automate before each reboot?

odd wing
#

hey guys, I'm trying to host a server, but when I try to start it with root privs, it says "Refusing to run with the root privileges.", so then I try to run it without them and it wont start because it has no privs and it wants to create new folders and says Permission denied everywhere

frosty gale
desert walrus
#

Oh that's very nice

desert walrus
tranquil flicker
frosty gale
thorny dew
#

Generally the server only creates files in within the base directory

tranquil flicker
#

So I'm seeing a lot of -disablepacketrouting & -multihome=0.0.0.0 to fix a lot of current issues. Should I use both? Do I have to enter octets of my outside ip, or does that stay as 0.s?

rancid etherBOT
#

This is the totally awesome community driven wiki for Satisfactory!! Come on in and check it out!
<3 @thorny shore

thorny shore
thorny shore
#

or you can use your local ip address.

tranquil flicker
#

127.0 local or router local? Sorry just want to be 100% clear when I try to fix my server after work.

thorny shore
#

or 192.168.*

Apprently it doesn't really matter.

wide elm
#

I'm currently running an Experimental Server. Is there a point to now going to an Early Release server or is the "just released v8 on Early Release" the same as the last release on Experimental?

thorny shore
#

same, and I've not had any luck using the EA branch of the server. I had to go back to using the experimental branch. YMMV

#

for some reason I'm getting insanely high ping to my dedicated server.

wide elm
#

Okay. Thanks @thorny shore , I'll just keep using my existing Experimental server as it's served me fine the past months :).

thorny shore
#

might have something to do with all the downloads going on, now that I think about it.

wide elm
#

Could be, that does sound logical.

#

Then again, they also changed the network functionality, so who knows.

thorny shore
#

but still, dedi is on the same 'puter I'm playing from. 45ms is still kinda high.

wide elm
#

On the same computer is quite high, agreed.

sinful anchor
unborn wave
#

i need to ask my server provider questions i guess, but would like a good starting point

sinful anchor
unborn wave
#

ah wow, ok

#

thanks

#

ugh

pastel parcel
#

The server now is running well thnx for that!

only 1 question is the command FG.AutosaveInterval xxx still working? because when i want to change the interval of the server he will give an error message "Command not recognized"

grim mica
#

Search for autosaveinterval in here, I have posted a few times on how to fix that

#

They were all moved to the config files basically, mFloatValues for interval

golden idol
#

What should I do to handle players who log off and then on login get duplicated? Is this a misconfiguration? They've told me they can't do anything, one of them's body is stuck in a vehicle, can't get loot, etc.

#

afaict there's no known reason and no immediate fix

#

wonderful... what a time consuming bug

civic lantern
#

there is a reason, which is that the player's identity (steam # or epic #) is not discovered (or remembered??) when the game starts.

#

if your players are playing on pirated copies, well, that would be why

#

ther'es other reasons that have nothing to do with piracy, all coming down to internet be flaky

#

it would make sense to remember your last ID if it can't find your current one, but.. no

#

it is also possible one is offline in steam

golden idol
#

Interesting. It's all legit Steam users having the issue. None of them are losing connection, just simply rejoining hours later.

#

Operating in a k3s cluster, ports are wide open as needed, zero issues I can foresee to lead to that information being lost.

deep turret
deep turret
thorny dew
opaque drift
#

does anyone have a dedicated server on an late game save that runs smoothly? my current server/gamesave ran great with 3-5 people up until tier 8 and it became unplayable. now that the new update is out we decided to try again but its just nonstop crashes in hypertubes, which are pretty essential to playing the game.

#

server is i3 10100f @ 4.2GHz, 48GB ddr4 @3200, running on a 980 evo ssd. i know the processor isnt great but the game doesnt really fully utilize it anyway.

desert walrus
#

That cpu is massively underspecced for your workload

hasty crescent
desert walrus
#

Steam for the game client, wiki for the dedicated server

opaque drift
#

i understand its not the strongest/fastest but task manager doesnt show that it is really being utilized much with alot of headroom left. ill try running the server on my gaming rig with a 14900k and see if there is any improvement

#

just wondering if anyone in here had good results on any hardware with a dedicated server on a late game save because from what i found online/reddit most people have issues regardless.

#

i understand dedicated servers are not really fleshed out yet

desert walrus
desert walrus
grim mica
#

Satisfactory is very reliant on a fast single thread

deep turret
grim mica
#

You wont see high CPU utilization across multiple cores and that CPU is honestly better than others ive seen around here.. like Xeons running this on dedicated is going to suck

opaque drift
#

Even looking at the individual graphs for each thread the one that the server must be using is only like 30-40%. I’m setting it up on my 14900k now will report back if it’s any better. I’m sure it will run better but doubt it’s going to fix the hypertube cannon issues

grim mica
#

Hypertubes are just known to have issues on dedicated servers atm, I would just avoid them as you get really unpredictable results.. sometimes it works, sometimes it doesnt and catastrophically so

deep turret
opaque drift
#

It’s a shame cuz it’s a pain to get around late game without the cannons

desert walrus
grim mica
#

Right but a 24c Xeon @ 2.0Ghz vs a 4c i3 @ 4.4Ghz is going to be a night and day difference in single threaded performance

desert walrus
#

The x3d chips perform so insanely well in this

grim mica
#

Cache isnt going to make up for that much of a difference

desert walrus
royal quail
opaque drift
#

I like to think the newer i3s can still hang πŸ€·β€β™‚οΈ

deep turret
royal quail
#

well i wish they would fix it ... its headache enducing. I ha ve had to stop playing because I needed to do a lot of tube travel and it enduced a migrane >.<

grim mica
# royal quail the glitch we are experiencing is looking like we are riding outside the hyper t...

Dont think ive seen that specifically.. but have gotten telported to a hypertube across the map which reuslts usually results in a client disconnect. Sometimes I just get stuck in the hypertube and cant move at all, have to rejoin. With cannons sometimes I get stuck in the middle of the cannon but can spam crouch and jump (sometimes dismantle) to get out of it, other times it all works fine. It seems to depend on when it was used last and where the pawn went after usage, if I stay local to the hypertube (few hundred meters) I have less issues than if I take it to fly across the map and try to use it again after using resources and coming back for more though I need to science that a bit more to prove that is related.

grim mica
# opaque drift I like to think the newer i3s can still hang πŸ€·β€β™‚οΈ

How large is the save file? Not a perfect indicator on amount of objects but a reasonable indicator. Another is the time it takes to save as well, in the factorygame.log it will show the duration of the save cycle. That is tied directly to single core performance as well. Is the server able to maintain a 30 tickrate or is it dropping into the single digits?

opaque drift
#

6.5 MB

grim mica
#

Thats not too big.. hmm

#

What is happening that is making it 'unplayable'?

opaque drift
#

hypertube issues. which are a pretty essential part of our save

grim mica
#

Oh okay

#

Yeah thats unlikely to be tied to performance

opaque drift
#

i figured. its a shame, they should just let you adjust the speed of tubes instead of having to make cannons

grim mica
#

If only we could get mod support on DS.. could fix (workaround really) it ourselves!

unique nacelle
wheat hawk
#

Seeing this error in the logs on linux - I probably shouldn't but I'm tempted to run the server with sudo: LogStreaming: Warning: Failed to read file '/home/steam/.config/Epic/FactoryGame/Saved/SaveGames/ServerSettings.15777' error.

thorny shore
wheat hawk
opaque drift
#

same issues with my dedicated server on the 14900k. crashes almost everytime in hyper tubes. im sure it would play fine without the hypertubes but thats not a realistic option for us to run around the map 24/7.

vague latch
#

Hey, I'm having an issue of my server appearing offline to my friends, I've port forwarded the three ports to my computers ipv4 address, yet the server still appears offline to them no matter the ip i give them. Does anyone know why?

opaque drift
vague latch
dreamy sorrel
#

I have twice now in <24 hours logged in to my server to find I am susceptible to the login-session bug (despite waiting for the session authentication in the bottom left to validate before loading, and restarting after first game load after update), and I can't just "find my old body, kill it, and get my stuff back" as my old body disappeared from existence. Pictured below are, the northwest most player: my friend who i play with, the southeast most player: my new body with nothing in my inventory, and a distinct lack of a third body for me to go kill to reclaim my items

#

i'm losing valuable (at my point in the game) resources and expensive high-ticket items repeatedly

#

and i don't know how to solve the issue

#

this time, I lost 2 hard drives in addition to my full compliment of my normal-loadout inventory and gear.

#

a backup of the map from ~ 2 hours ago, before i logged in for the first time this afternoon, on my 2 player server, showing a distinct lack of a second player

#

based on savedata (every 15min for 24 hours), it looks like the timing of the issue is immediately upon logging out my character data gets erased from the map

#

I logged off right after 5AM this morning, and the last save that has my playerdata is from 5:04 AM

#

5:09 AM I am missing (and i'm unsure why it had a 5min gap vice 15, I might have it set to save on disconnect, and I may have logged out at 5:09?)

#

interesting. When attempting to open the server settings from the server manager menu it says "you need to be authenticated to view this page" even though in the bottom left it says I am authenticated already

oak sigil
#

Does anybody know how to get a dedicated server to end game without locking up due to lag?
Trains are a nightmare, drones are sketchy AF.
And the last server simply got to a point where it would not run anymore.
Belts to a minimum and using mass transit?

Is it possible to get transport running that won't braek due to desync?

rugged hamlet
#

how do i make my friend join the server?

#

i'm hosting dedicated server

calm stone
#

Sorry to bother everyone but I am getting an error when starting my dedicated server today after I updated it. Not sure how much of a log you would need to see but here...
[2023.11.15-23.08.52:513][ 0]LogWorld: UWorld::CleanupWorld for DedicatedserverEntry, bSessionEnded=true, bCleanupResources=true
[2023.11.15-23.08.54:903][ 0]LogWindows: Error: === Critical error: ===
[2023.11.15-23.08.54:907][ 0]LogWindows: Error:
[2023.11.15-23.08.54:908][ 0]LogWindows: Error: Fatal error!
[2023.11.15-23.08.54:909][ 0]LogWindows: Error:
[2023.11.15-23.08.54:909][ 0]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000002010000000f
[2023.11.15-23.08.54:910][ 0]LogWindows: Error:
[2023.11.15-23.08.54:911][ 0]LogWindows: Error: [Callstack] 0x00007ffbdbeab714 UnrealServer-CoreUObject-Win64-Shipping.dll!

opaque drift
calm stone
#

No I have not I can do that though.

#

Well that fixed it thanks @opaque drift

thorny shore
coarse ocean
#

Hello. On my server if i drive or go inside hyper tubes i get kicked and it says i had a connection error. This has only happened with update 8 .

frosty gale
#

Why can i not post screenshots?

#

There we go

zealous stratus
#

Hi all. Sorry if this question has been answered. Tried doing a search, but maybe I'm searching for the wrong thing. -- I just downloaded the Epic dedicated server tool, installed, and ran it. I am able to see the server using the server manager, but it's asking me to authenticate. I tried to use the password in the log file, but that doesn't seem to work. Any ideas what I'm doing wrong? Thanks!

#

(It's not asking me to create any new game or claim the server, just asking me to authenticate)

chilly chasm
#

-multihome=0.0.0.0 where do i put this at?

zealous stratus
#

For anyone else with the above problem -- Deleting the C:\Users\username\AppData\Local\FactoryGame\Saved\SaveGames\ServerSettings.15777 file and restarting seems to have allowed me to fix the issue.

thorny shore
chilly chasm
#

windows server 2022

thorny shore
#

at the end of the command and any other switches.

chilly chasm
#

ok

#

is this correct?

chilly chasm
#

i keep gettting kicked any help

frosty gale
#

ANother of the same error

#

Hope coffe stain can fix this, it's driving my OCD nuts

grim mica
rugged hamlet
#

my friend cannot join my linux dedicated server from outside my network. I have real ip.

#

sessions is set to friends

chilly jackal
#

I am having similar issues, can't even connect while VPN into my server's network 😦

chilly chasm
#

FG.AutosaveInterval COMMAND NOT FOUND

cursive zenith
#

Having some really bad session issues, every 3 or so times I relog into the server I get an entirely new character (running Early Access/Stable now that it's out)

#

that and riding cars/vehicles (trains excluded) results in a "Connection Lost" after a minute or so (pretty consistently) which causes the player to get stuck in the vehicle (reconnecting/logging in gives you a new character), requiring save editor to fix as Snutt posted in a youtube video

gleaming sleet
#

First server is using my public IP
Second server is using my local IP
Firewall is off, router is using DMZ to route everything to my PC, I have public IP (tested over many years many times with many programs).

You can see in video it actually pings the server, resolves it "Game ongoing", and then fails resolving the details.. What?

#

Screenshot of server when I launch game and open server browser with only Public IP server added.

#

Screenshot of server when I launch the game and open server browser with only Local IP server added (connection succeeds)

#

tried -DisablePacketRouting, tried -⁠multihome=192.168.0.2, tried -⁠multihome=0.0.0.0

#

with multihome it looks like this:

#

(192.168.0.1 is my router, so when its accepting connection from that IP it means the packets actually came in from the outside)

blazing cape
#

Hello, i would like to ask if anybody have any experience on running dedicated server on lenovo thinkcentre? I want to buy one and try to host SF server on it but i am unsure about which CPU should i pick. I know on the dedicated server wiki is written i5-3570. And that is like minimal or recomended? i was thinking about I5-6500T but i am not sure if it will run smoothly

bronze vector
#

Hello, my friend recently set up a dedicated satisfactory server, and can join and play on the serverhimeself. However, whenever i try to join it says Server name pending. I have asked this question in a different section before i was kindly directed here towards the experts. From my understanding, my friend must make the server 'multihome' and give me a public ip. I have looked up a few ways to solve these issues and found almost zero cohesive or understandable answers. Can someone help with this issue?
here is the thread of our problem:https://discord.com/channels/370472939054956546/1174680397624381491****

deep turret
gleaming sleet
#

and how does it work, then? @deep turret

deep turret
gleaming sleet
#

ye

deep turret
#

so it does not work

gleaming sleet
#

ah, right, thanks

deep turret
#

your router should send the packet to the server as it is coming from outside

#

it should not come as being sent from the router

gleaming sleet
#

I pressume yoiu mean client

#

client is sending connection requests to public IP

#

so first it goes out, and then comes back

deep turret
#

if when you really connect from outside it does that then router is faulty

#

your router is badly handling hairpining

#

which means you can not really test external connection yourself unless you connect literally from outside (using mobile phone connection sharing for instance)

earnest socket
#

one player stack in infinity load,after connect server, what we can do?