#dedicated-servers

1 messages · Page 45 of 1

clear lagoon
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Not really sure what this could be. Since the 5900X is a dual CCD CPU I'm tempted to say to pin the game process to a single CCD to test if it makes performance more consistent.

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You forwarded UDP proto? Did you keep the external and internal port the same? Is the internal IP correct?

wicked hatch
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It's only using 5% of the cpu and isnt going over 8gb of ram. So I'm not sure

clear lagoon
wicked hatch
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checked that its not only using around 25% of each core

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thats the reason i thought it might be ram but thanks for helping :)

clear lagoon
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The workload is mostly single threaded. What kind of cpu are you running the server on?

wicked hatch
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i5 12500h

wicked hatch
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it barely uses any resources but still lags loads (its not my internet)

obsidian iron
limber gazelle
obsidian iron
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Because I tried both and it didn’t work

clear lagoon
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if you can you should try connecting from a separate pc. if it works, then the issue is in your port forwarding. if it doesn't, you forgot to setup firewall rules

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also just to make sure because I can't remember... do you have -multihome= configured in your launch parameters?

obsidian iron
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Cus I’m stupid

spare orbit
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ture

clear lagoon
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flase 😂

spare orbit
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same, just saw it

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easter egg?

clear lagoon
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or trying to avoid type coercion

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who knows?

obsidian iron
clear lagoon
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a rule for udp port inbound 7777, a rule for udp port inbound 15000, a rule for udp port inbound 15777. same as the port forwarding

obsidian iron
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Ok

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I’ll send a screenshot of how I did it…

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I did everything based off this video

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My router is att so

dire geyser
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instead of using steamcmd

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its much easier

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its under tools

obsidian iron
dire geyser
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its free

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on epic also

obsidian iron
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Oh word

dire geyser
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it makes installation much easier

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you just download it

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and its basically ready to go

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all you have to do is connect to it via the server manager in the actual game

obsidian iron
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I just can’t figure out why my homie can’t join

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Unless I didn’t do port forwarding right

dire geyser
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Are you on windows or linux?

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if you are on windows, then you need to allow the game through windows firewall

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New-NetFirewallRule -DisplayName "Allow Satisfactory default inbound ports" -Direction Inbound -Action Allow -EdgeTraversalPolicy Allow -Protocol UDP -LocalPort 15000,15777,7777

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you can paste that into powershell

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to allow the ports for you

obsidian iron
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I’ll try that when I get home, I went to my router and put this in

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Port: 15777
Range: 15777 - 15777
Protocol: TCP/UDP
Port: 15000
Range: 15000-15000
Protocol: TCP/UDP
Port: 7777
Range: 7777-7777
Protocol: TCP/UDP
Port: 27015
Range: 27031-27036
Protocol: TCP/UDP

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This is on my Att modem

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I’m not sure if this makes sense ahhahaha

dire geyser
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you have port forwarded correctly

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they are open

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you can check if they are open by using an open port tool

clear lagoon
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protocol can be udp only... it doesn't bind on tcp so you're exposing those ports unnecessarily

obsidian iron
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When my buddy puts in the ip through the server manger it’s offline for him but mine is online and I can connect

clear lagoon
obsidian iron
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I believe so

clear lagoon
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and obviously windows firewall as mentioned

obsidian iron
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Explain to me like I’m 5

dire geyser
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to allow him to connect

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its completely free

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and doesnt require you to open any ports

obsidian iron
dire geyser
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well yeah there is

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but using radmin is just easier in my opinion

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its what me and my friend use

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it works perfectly

clear lagoon
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I suggest against establishing a VPN between you and your friend using a free service because you're essentially punching a hole through all firewalls between you and your friend. use at your own risk ^^

obsidian iron
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Wont it slow down internet speeds ingame

dire geyser
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actually no

dire geyser
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it just connects my friends network to my network

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because he cant port forward

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so he uses my network to port forward

clear lagoon
obsidian iron
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If it don’t work

dire geyser
dire geyser
obsidian iron
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Do I just slap it into power shell

dire geyser
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yes

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you just paste it in there

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and run it

obsidian iron
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And do I give my buddy the IPv4 or IPv6 address to connect?

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Got it

dire geyser
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either

obsidian iron
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Ok

dire geyser
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both should work either way

clear lagoon
dire geyser
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yes

clear lagoon
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literally no

dire geyser
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literally yes

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i'm a sys admin

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lmao

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you dont think i know how this works

clear lagoon
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if it's ipv6 he'd need to open the ports in the router firewall, remove the multihome parameter he has setup, and then pray to the stars it works because ipv6 doesn't work half of the time with ue5

dire geyser
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its more than possible to connect to the server via ipv6

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is what i was saying

clear lagoon
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it works well if you configure it for ipv6 exclusively, yes

dire geyser
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well obviously

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i can confirm tho

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ipv6 does not work half the time

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with UE5

clear lagoon
# dire geyser i'm a sys admin

if you're a sysadmin you should know how downright terrible an idea it is to establish a VPN between two home networks on which most likely neither side has any security installed beyond what a normal home user would have

dire geyser
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my friend also uses pfsense

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it ensures a encrypted connection between us

clear lagoon
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your vpn passes through the pfsense firewall on both sides so pfsense firewall rules don't apply

obsidian iron
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what if I want the person know where I’m at

clear lagoon
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vpn packets go from the vpn software on one pc to the vpn software on the other pc. pfsense can only tell they're packets from the vpn, not what their end goal is

dire geyser
obsidian iron
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I want the person to know

dire geyser
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you give them your ipv4

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and they can just

obsidian iron
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yup

dire geyser
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put it into an ip geolocator

obsidian iron
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Hey I want free pizzas

dire geyser
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lol

clear lagoon
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ip geolocator will just tell you either HQ of or nearest large distribution node of the ISP that owns that IP block in RIPE

dire geyser
clear lagoon
dire geyser
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my ipv4 address was given to me

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by my isp

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lol

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just like everyone elses ip

clear lagoon
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ok then prove it gives an exact address. you can even give me another ipv4 in your address range if you don't trust me with your exact one 😛

dire geyser
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I am not giving my ipv4 to someone who has no experience whatsoever

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that would be completely retarded

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and stupid

clear lagoon
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I did say you can give any other ipv4 in the range of your isp XD

dire geyser
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no

clear lagoon
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And excuse me for not having any experience whatsoever. I'm not a sysadmin with a decade of experience like you.

dire geyser
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ok

clear lagoon
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I'm just saying I'm not aware enough of any ISP that is dumb enough to publish every single user's address to a public database alongside their IP addresses. In Europe, that would be illegal under GDPR. Not sure where you live tbh

dire geyser
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somewhere in the US

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idk why

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but my specific ISP

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links your address to the IP

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which imo, is not very smart

clear lagoon
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in a globally publicly accessible database

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I'd go with a better ISP imo

dire geyser
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cant lmao

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the only isp that reaches my house

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is the one im using

clear lagoon
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looks like the Cox ASN ASN-CXA-ALL-CCI-22773-RDC has their IP blocks addressed to the nearest neighbourhood node and not individual addresses.

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considering population density in some areas, it might be unsurprising if the address comes close to or even matches where you live 😛

dire geyser
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that is no where close to where i live lmao

clear lagoon
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I just picked one neighbourhood considering the ASN is across most of the globe XD

obsidian iron
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and my buddy still cant join

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idk what else i would need to do

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UNLESS my game port needs to be different

obsidian iron
dire geyser
dire geyser
obsidian iron
dire geyser
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did you run that powershell command?

obsidian iron
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i did

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i can run it again

dire geyser
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it has to be ran as administrator

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sorry if i didnt mention that

obsidian iron
hot flame
dire geyser
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you are correct

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i did have my location on

midnight scroll
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anyone here have experience with AMP?

deep turret
deep turret
hot flame
deep turret
# hot flame That doesn't change the fact that the only connection between your address and t...

no ip address have absolutly no connection to any location until some databse reference it, first are ofcourse legal databse : so ip ranges per states
then local legal database, some regulations do regional addressing of bunch of addresses
anything else is some location registered in some database for specific addresses range or specific address
and dhcp is just a way physically to obtain the address, it doesnt qualify any address pool, and when as I said, your address is fixed to be better tracked, this dhcp just give you always the same unique address that is the one that was given to you

then any other database can also contain other informations gathered from other origin or entreprise interest built database, that may contain exact locations if any other software with gps has referenced it in such databse
all the database almost always are based on multiple informations ressources unless specifically made to reference only one type of information, such as city official network addresses which then contain ISP city endpoints locations

hot flame
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none of that has to do with state/federal regulations, or ISP's registering their customer addresses with their IP

deep turret
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"none of that" I dont know if you are trolling then, but ip addressing is absolutly tied to states/federal regulations

hot flame
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Maybe we are just misunderstanding one another. I will clarify: The person you replied to was saying that there was no way to get someone's physical address from their IP alone unless the ISP registered the customer's physical address with the IP they assigned to the customer, which they do, but they do not publish this data as it is protected by state and federal laws (in the US). The only way to get someone's physical address from their IP through the ISP (in the US) is to be federal or local law enforcement with a legal warrant for that information.

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hopefully that clarifies it - if not, I'll let this line of discussion die because it has nothing to do with dedicated servers.

deep turret
# hot flame Maybe we are just misunderstanding one another. I will clarify: The person you r...

and I said that YES it is perfectly possible to get this kind of informations, OFCOURSE not directly from ISP
I said "in the US there are regulations which makes people having a fixed ip so they are very easy to scan"
the databases can get a lot of informations on individual ips because they are fixed, and they are fixed because of US regulations mostly
because it's even easier for the law enforcement organisations then ofcourse

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and as I explained private interest databases are based on a lot of different ressources, which may come for example from application using gps to fill these databases

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when the ips switch often enough, that accuracy is irrelevant

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when it is fixed, it is matching

hot flame
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Your whole point rests on the fact that you erroneously believe the majority of IP's are fixed because of regulations. They are not. You can force change your IP address any time you want as long as your ISP uses DHCP to assign the IP, unless you specifically ask for a static IP, there is no guarantee that your IP wont change. I am done replying.

deep turret
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some ISP are also falsely switching ips, allocating only a registered pull of ips, so even when it switch it can be easily deceived by private interested databases that are aware of these artificial limitations

deep turret
deep turret
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not always

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lot of time it's custom tweaked / twisted dhcp btw, but that is not the topic still

deep turret
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I dont know where are you are coming from, but if you are not in the US be aware it is not the same everywhere at all
and that was the original point

deep turret
desert snow
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Hey so, my server non stop has been what I'd called twitching? Both me and another player will have moments when the FPS will drop a tiny bit and just moments where it stutters? This never happens on self hosted games and this is being hosted on a box with a Ryzen 9 5950X, and 128gb of 3200mhz ram

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It just seems to be affecting either connection or FPS as when it happens my FPS counter drops each time

hot flame
desert snow
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No

hot flame
desert snow
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SSD

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Or should be at least

hot flame
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Apparantly its a code issue looking through the channel history

desert snow
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So there's no fix?

hot flame
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you can search the channel yourself, but not that I can see. I would look over your server logs and see what errors are being thrown. Maybe it is something simple.

desert snow
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Where would I find the logs

hot flame
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wherever you configured the server, should be under your saved files

desert snow
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I've got 2 saved files folders

hot flame
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\FactoryGame\Saved\Logs is the default

desert snow
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Got them

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I have no idea what I'm reading for errors on in here

deep turret
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some unrealengine object "instance" warn things maybe

hot flame
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Look for errors when you are experiencing the stuttering

desert snow
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I got a bunch of things like mesh's not being supported or something

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Would anyone be interested in looking at this log too?

deep turret
desert snow
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Haven't got any down

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This is a brand new save

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Everything successfully validated too

narrow raft
deep turret
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Windows issue ?

narrow raft
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also 3200 MHz RAM will reduce the infinity fabric clock (the die interconnect) which will make cross-CCD operations even more expensive

deep turret
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how ?

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I mean 3200hz is higher

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how would it reduce fabric

narrow raft
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clocks on IF match with the memory

deep turret
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seems like you are talking specific Boards

narrow raft
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No, specific CPUs

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you can look into the multi-die chiplet design of AMD cpus if you like

deep turret
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not these cpu

narrow raft
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you have two core complex dies on a 5900x and a 5950x...

deep turret
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what you say only apply on ryzen 1000 2000 and maybe 3000

narrow raft
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these two CCDs are connected with infinity fabric which is a branded die interconnect

deep turret
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ryzen 5000 fabric is not tied to ram clock

narrow raft
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the die interconnect clocks are dependent on the RAM clocks, also on 5000 series and also still on 7000 series CPUs.... IF 1:1 on 7000 series is at 6000 MHz fyi

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it's not tied to ram clock but if your if clock (fclk) does not match your RAM speed you get increased latency

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i.e. fclk on ryzen 5000 series is 1800

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keep in mind the IO die on chiplet CPUs is also separate and connected to the CCDs through IF

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which is why you get a performance penalty of IO die holding data when the clocks don't match

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this is pretty well established :P

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anyway a process jumping between two CCDs is expensive too because cpu cache is per CCD

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which was more my point

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And since multiple people are reporting performance issues on 5900x/5950x I'm just curious if it's an issue with process CCD hopping

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Can't really test it on my end since I don't have chips lying around :P just a suggestion ^^

narrow raft
# deep turret Windows issue ?

Possibly windows or linux can show more symptoms. the windows task scheduler and linux' CFS may differ in deciding on which cores to run a thread

deep turret
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I know the architecture and 3200mhz still is the sweet spot
I admit I mixed 3k->5k with 5k->7k series
apparently it's 7000 that have unmatched fabric
but above 3200mhz would not make a huge difference

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unless the scheduler do stupid things which windows 10 is known for depending on version

narrow raft
deep turret
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I run vm Linux on Linux host without any kind of such issues apparently
so it sounds weird to me
so I assume they run windows

narrow raft
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though I don't know enough about task scheduling internals to speak with any level of certainty

deep turret
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if it was very true the effect would be the opposite, as thread minimum latency is exactly tied to same ccd when throughput is spreading on thermal and power ressources
in fact latest linux scheduler is pretty aware of cache latencies and dependencies, and windows in fact just want to priorities it's own things, and then give mostly better I/O at the cost of throughput

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and its heuristic is aggressively testing task accross the physical threads, which hits even more throughput, and if they do it accross ccds then it's horrible

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windows had to talk tightly with amd for updating their scheduler, which show just about how "expert of the magic" they are : one indexing ordering off and the scheduler just isnt aware of its own shit

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windows is very good at marketing shit

narrow raft
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I'm not an expert in microshit winblows, sorry XD my daily driver at home is linux too

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my windows partition exists solely for videogames that need ring0 or otherwise anti-linux anticheat :P

desert snow
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Well, that's a lot of technical garble I do not understand.

loud minnow
# deep turret ^ so yes it is, mb, 7000 is not

I mean I run it on this 3950x with 64GB 3466mhz ram kit no issues.. I think what he is trying to say that you can get more out of a 5950x etc by running higher mega transfers ram kit but unless your gaming i don’t think running 3600 to 3200 you would see much difference like I said unless your gaming.. in a sever all that would do just give you higher memory bandwidth I think is better to have more ram than speed for a server imo

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And I also have a 5950x running with 128gb 3600 cl16 kit but that my main rig for playing games

dreamy talon
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Is anyone on Satisfactory Experimental also getting constant disconnects? (First Pic)

First I'm running a beefy Ryzen 5600 server 64GB Ram 6km away. So the server hardware can't be at fault. I'm running through pterodactyl. Ping 11-14ms. Server doesn't crash when I or my partner (sitting 30cm away from me) time out.

I tried to increase the timeout time as such in the UI. (Second Pic)

This put the following in the Engine.ini (Third Pic). I assume that's the new way of doing this because the instructions are very different from this website's: <shockbyte link here that I can't apply because of automod>
I don't even see [/Script/Engine.GameSession] header in any of the .ini files.

Even when I followed the website's guidelines I still disconnected. This seems to be the only fix known (to increase timeout), is there something else I might be missing or a way to diagnose what's wrong?

This is the server start-up stream:

./Engine/Binaries/Linux/*-Linux-Shipping FactoryGame ?listen -Port=27002 -ServerQueryPort=15777 -BeaconPort=15000 -multihome=0.0.0.0 $(if false; then echo "-DisableSeasonalEvents"; fi)

Am I doing something wrong? Dumb?

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I have also tried to disable ipv6 on the entire server through sysctl.conf (Nuclear option I know)

deep turret
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so even for gaming, unless you want the MOST out of it, it will be mostly similar performance as long as you have at least 3200

civic lantern
dreamy talon
gaunt raft
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How can i host a dedicated server?

civic lantern
# dreamy talon Disconnect

This I've not experienced no. A disconnect is usually a server crash, this would be clear in the log. Are you able to watch the log?

civic lantern
dreamy talon
# civic lantern This I've not experienced no. A disconnect is usually a server crash, this would...
[2023.07.03-22.05.52:318][361]LogNet: NotifyAcceptingConnection accepted from: 107.159.17.174:61547
[2023.07.03-22.05.52:318][361]LogNet: NotifyAcceptingConnection accepted from: 107.159.17.174:55290
[2023.07.03-22.05.52:318][361]LogNet: NotifyAcceptingConnection accepted from: 107.159.17.174:55290
[2023.07.03-22.05.52:351][362]LogNet: NotifyAcceptingConnection accepted from: 107.159.17.174:61547
[2023.07.03-22.05.52:552][368]LogNet: NotifyAcceptingConnection accepted from: 107.159.17.174:61547
[2023.07.03-22.05.52:618][370]LogNet: NotifyAcceptingConnection accepted from: 107.159.17.174:61547
[2023.07.03-22.05.56:826][496]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
[2023.07.03-22.05.56:826][496]LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 107.159.17.174:50956, Name: IpConnection_2147479338, Driver: IpNetDriver_2147479353 IpNetDriver_2147479353, IsServer: YES, PC: NULL, Owner: FGServerBeaconClient_2147479323, UniqueId: Steam:(Steam)76561198026837263
[2023.07.03-22.05.56:826][496]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 107.159.17.174:50956, Name: IpConnection_2147479338, Driver: IpNetDriver_2147479353 IpNetDriver_2147479353, IsServer: YES, PC: NULL, Owner: FGServerBeaconClient_2147479323, UniqueId: Steam:(Steam)76561198026837263, Channels: 5, Time: 2023.07.03-22.05.56
[2023.07.03-22.05.56:826][496]LogNet: UNetConnection::SendCloseReason:
[2023.07.03-22.05.56:826][496]LogNet:  - Result=ControlChannelClose, ErrorContext="ControlChannelClose"
[2023.07.03-22.05.56:826][496]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 107.159.17.174:50956, Name: IpConnection_2147479338, Driver: IpNetDriver_2147479353 IpNetDriver_2147479353, IsServer: YES, PC: NULL, Owner: FGServerBeaconClient_2147479323, UniqueId: Steam:(Steam)76561198026837263
[2023.07.03-22.05.57:627][520]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
[2023.07.03-22.05.57:627][520]LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 107.159.17.174:58631, Name: IpConnection_2147479332, Driver: IpNetDriver_2147479353 IpNetDriver_2147479353, IsServer: YES, PC: NULL, Owner: FGServerBeaconClient_2147479318, UniqueId: Steam:(Steam)76561198165852958
[2023.07.03-22.05.57:627][520]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 107.159.17.174:58631, Name: IpConnection_2147479332, Driver: IpNetDriver_2147479353 IpNetDriver_2147479353, IsServer: YES, PC: NULL, Owner: FGServerBeaconClient_2147479318, UniqueId: Steam:(Steam)76561198165852958, Channels: 5, Time: 2023.07.03-22.05.57
[2023.07.03-22.05.57:627][520]LogNet: UNetConnection::SendCloseReason:
[2023.07.03-22.05.57:627][520]LogNet:  - Result=ControlChannelClose, ErrorContext="ControlChannelClose"
[2023.07.03-22.05.57:627][520]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 107.159.17.174:58631, Name: IpConnection_2147479332, Driver: IpNetDriver_2147479353 IpNetDriver_2147479353, IsServer: YES, PC: NULL, Owner: FGServerBeaconClient_2147479318, UniqueId: Steam:(Steam)76561198165852958
[2023.07.03-22.06.08:446][844]LogNet: NotifyAcceptingConnection accepted aggregation: 107.159.17.174:55290 (218), 107.159.17.174:61547 (43)

Just reproduced it.

civic lantern
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That looks like connects, then immediately disconnects.

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As opposed to plays for a while, then bails

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Common reasons for that would be a server/client mismatch, or your client is running mods while the server is not

dreamy talon
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Wait, are there issues with dedicated servers if 2 people come from the same "IP"? Both me and my partner are using the dedicated server. She's sitting across from me.

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I'll go on a VPN.

civic lantern
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It's possible, particularly if you have made either of your machines special on your home network.

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eg, if you have one of them set as a "dmz" or whatnot according to the router.

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is it stable if one, or the other, but not both, joins?

dreamy talon
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One sec let me check

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Woah the console essentially went ballistic and eventually kicked me out

civic lantern
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in the ordinary course of events, your machine arranges for UDP forwarding by using UPNP on the router. if that is off on the router, or disabled on the machine, this would be the expected result

dreamy talon
dreamy talon
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DMZ is off

civic lantern
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you'd probably see nothing happening if UPNP was off. it's how UDP packets are supposed to find their way to your computer when they arrive at the router.

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i don't get any insight from that massive log, unfortunately.
my last ditch effort to bulldoze firewall problems is zerotier. It's a free edge VPN. It installs with a 'curl' on linux and has a gooey for windows. Devices join the same virtual network, and are assigned private IP's, and can talk to each other over the private IP's. Zerotier provides 'moons' everyone can see, and uses things like upnp and whatnot when possible to directly communicate when possible. I call it friend-area networking

cursive sierra
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is it jut me or game u8 keeps crashing a lot after hitting past the 100 hour in a dedi server, crash when joining, mid game sometime, and even upon exit to desktop

elder phoenix
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are there any confirmed fixes for dedicated servers crashing upon enemy aggro? saw something with maybe a tickrate solution? I don't want to enable passive as a work around if possible.. ty in advance

cursive sierra
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both servers one in 30 tick rate another on 120

elder phoenix
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running the experimental u8 i assume?

cursive sierra
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yep

elder phoenix
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i suppose ill bump up to that and see if it helps, i posted in the #satisfactory channel and they were like go here...

cursive sierra
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if it is a known bug then I have yet to encounter it tho I crash a lot on many occasions I mentioned above

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too many unhandled stuff getting the game to crash which I hope they fix soon

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Having said all that I have noticed one very funny crash similar to yours which happens when I hit creatures at 50KM/H with the small truck which sends me flying then game crashes lol

scarlet crystal
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I am having an issue

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Server is showing up as offline in game when attempting to connect

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Console is spammed with "NotifyAcceptingConnection accepted from: "IP"

silent jetty
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im having the same issue

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upon restarting a working server. it has never shown as online again. ive tried recreating it and everything. it never comes online

spare orbit
#

did you actually stop the old one?
often ours doesnt fully ends all processes and i need to kill it manually in task manager

silent jetty
#

yea it was fully killed

#

even rebooted computer on one attempt

hot flame
karmic merlin
#

does creature setting cause crashes on servers if its not default?

#

as soon as i hit a creature on retailiaten, i get a dc

ivory scarab
#

I'm going insane

#

So I've been having constant issues with my server and one of the main culprit is almost most likely the Autosaves.

HOWEVER I cant change the settings at all. The autosave command on the server console doesnt work and I already changed the game.ini (the only .ini file the server shows) and it's not taking it up. It still autosaves all 5 minutes which causes all kinds of frustrating issues like random disconnects while driving then spawning under the map, causing the cars to never be reachable

deep turret
brave willow
#

is it possible to run multiple SF Servers on one virtual Machine? 😄

royal warren
#

i dont see why not.

deep turret
deep turret
deep turret
signal jasper
deep turret
#

why the end - though ?

signal jasper
ivory scarab
deep turret
ivory scarab
#

yeah and the only .ini file that I can work with is the game.ini one. But it's not taking any settings from the scripts. Ingame commands also don't work meaning I can't change the autosaveinterval no matter what i try

deep turret
ivory scarab
#

even downloaded the whole server structure to see. Not even hidden files

#

From what I'm reading here it seems it's a Nitrado issue huh

#

kinda mkes it sound like they're hosting the servers wrong

deep turret
#

there is no other folders ?

signal jasper
#

had there a server to test performance like 3 days ago and all .ini where there , maybe install again

ivory scarab
#

the only other .ini I see is the Manifesto one

#

damn. Server re-install time?

signal jasper
#

yes

deep turret
#

Manifest.ini is in Engine directory not in FactoryGame directory

#

wth is your install

ivory scarab
#

urgh still only the game.ini one

deep turret
#

did you launch the server at least once

ivory scarab
#

Gotta love how clicking on the Nitropedia leads to an error. And the "forum" to a discord server.

#

yea

#

goes suspiciously fast. Can even connect

deep turret
#

make sure that's the one you are launching then

ivory scarab
#

it is

#

works fine

#

well "works" the autosave script is still not being picked up by the server sadly

ivory scarab
#

sent a ticket to Nitrado demanding a refund, since I doubt they're going to fix it. After some research it really seems like they only gave me half a server. I really need to stop going there

#

if I get a fix I will post it on the forums in case someone has the same issues

edgy token
#

i need help with my server finding the save files for SCIM save editing, i used Steam CMD to set up

karmic merlin
#

anyone knows how i can fix crashes when aggroing mobs?

edgy token
#

turn them to peaceful in ags

sturdy kelp
#

How can I fix that?:
"Your connection to the host has been lost."
If someone wants to join to the server then he'll disconnect with that message, but others can join
I think I have to reduce the delay of dc, but how can I fix that/do that?

deep turret
#

you mean increase the timeout delay ?

sturdy kelp
#

yea

#

I'm using debian 11

#

Which directory can I do it?

#

Or where could I find it?

deep turret
#

go to youreserverdirectory/FactoryGame/Saved/Config/LinuxServer/

#

then you have .ini files there

sturdy kelp
#

Yes

#

I've searched there, but didn't find anything

#

Wait, I'll send you the .ini files of the directory

deep turret
#

you can edit Engine.ini

...
InitialConnectTimeout=timeinseconds.0
ConnectionTimeout=timeinseconds.0
```adding this lines
... stands for : whatever already there
#

each [/settings.names] are seperated settings group, you need to be under the one I wrote

sturdy kelp
#

Should I add like this?

deep turret
#

change "timeinseconds" to the time you want

#

defautl is 20 and 30

sturdy kelp
#

That could be anything?

#

I mean up to 999?

deep turret
#

anything that is writable

#

but that would be useless

sturdy kelp
#

Okay, and should change both?

#

to the same value?

deep turret
#

not necessrarly as I said default is 20 and 30

#

I personnaly use 180 and 120

sturdy kelp
#

Okay, let me try it

deep turret
#

3 and 2 minutes

#

mine looks like this [/Script/OnlineSubsystemUtils.IpNetDriver] MaxClientRate=805306368 MaxInternetClientRate=536870912 NetServerMaxTickRate=96 LanServerMaxTickRate=96 InitialConnectTimeout=180.0 ConnectionTimeout=120.0

sturdy kelp
#

It seems to be working, but wait a little bit more please

#

Because my friend has a very bad pc

#

Now he's getting "Invalid authentication token" disconnect error, but others still can join

echo haven
#

Hey everyone! I'm trying to get a dedicated server launched through the epic games tool, but I've not been able to connect. When I put my ipv4 address in and the default port, it says the server appears to be offline. Not sure what I'm doing wrong?

hot flame
spring sierra
#

I plan on making a satisfactory server through a hosting service but when I open the game there is a red triangle alert next to server manager. Should I worry about this or is this normal?

dreamy talon
graceful flicker
spare orbit
#

huh, why do they close thm, the server literally self pauses when nobody is online

hot flame
spare orbit
#

its running nothing

graceful flicker
#

Even if it's not set to continue running; it still holds the map into memory.

#

After 4 odd hours of no activity they'd just suspend it. I would have to re-load the map if I wanted to play, which voids the point of a dedicated server for my/my friends. Have since moved over to Shokbyte with no issues whatsoever.

hot flame
# spare orbit no it doesnt

It depends on your server setup - single player pauses production, most dedicated servers (unless you force it off) do not.

spare orbit
#

the default option for dedicated was behavior like single player

#

i never changed it and it pauses everything

#

also uses almost no memory when paused. i doubt it keeps the map in it. way too small

#

but about the actual topic. yeah, nitrado always was kinda scammy

hot flame
spare orbit
#

feels like literal cheating

ivory scarab
#

Never hosting on that shit site again

#

Already sent a ticket for a refund

spare orbit
#

just always self host :aismug:

ivory scarab
#

🙄 if I had an extra pc

graceful flicker
spare orbit
#

the server reloads it. it doesnt need to keep it in memory to be able to relead it after pausing

graceful flicker
graceful flicker
spare orbit
spare orbit
hot flame
graceful flicker
hot flame
#

You can run the server and the game on the same PC - especially if you run it as a service.

graceful flicker
#

Shut down it idles at around 0.5GB used.

graceful flicker
spare orbit
#

buut when server is paused there is nothing active

ivory scarab
#

I want to keep it running

#

And dont wanna keep my own pc running overnight.
Mostly cuz Its in the same room :'(

spare orbit
#

as said, just get an actual server in a datacenter

hot flame
ivory scarab
#

Going to set up a secret server at work 🤭

hot flame
ivory scarab
#

Plus I quit anyway last month 😎

ancient umbra
#

Can anyone recommend a server which offers a per hour payment plan?

I play with one other friend so just need a server that allows either or both of us to log in and play at any time.

He's a father of two and I occasionally lead a busy life, so we aren't going to be running it constantly. A per hour basis would make much more sense for our use case. Any thoughts?

simple flare
#

And it offers exactly that. You add your 'funds' and the server get's billed by a hourly price, if it runs.

ancient umbra
simple flare
ancient umbra
#

Ah just glanced at it and I see it's not a gaming specific server setup, so I'm guessing you're just running a VM and manually install the game from there. Which version of their service do you run?
Is the Basic Windows one powerful enough to run Satisfactory with a couple of participants?

#

Also, as you're making a custom install of the game there, I'm guessing I can't use my existing ownership of the game on Steam (as it'd then flag that I'm using the same user account in multiple locations at the same time), so presumably I'd need to buy it in Epic store to install server side?

simple flare
simple flare
#

The Initial Setup is a bit complicated, use the wiki's guide for that, however, after that, it's set and forget.

ancient umbra
#

Thanks, definitely going to look into this.
Cloudzy seem to offer quite the range of packages. I'm guessing it's their 'Cloud Server' service, running Windows, that you're using?

simple flare
ancient umbra
#

Nice, sounds a good one. Looks like I have to set up an account to fully see the price plan but I see the Cloud Servers are listed as having a Pay-as-you-go option which is just what I was after. Thanks again!

ivory scarab
#

holy shit @graceful flicker you were right

#

they already answered to my mail yesterday and straight up said "yeah okay we will send you a full refund"

#

no "but why" or anything. No fight at all. Thats so perplexing. But damn this just confirms Nitrado tried screwing me over hard.

So I got mad at the game and it wasnt even the games fault :(
S-Sorry

signal jasper
ivory scarab
#

Its just weird because I hosted Ark and Space Engineers there and they were really fine. Especially Ark.
SE i had an issue with mods but thats on me.

But that shit with SF... was baffling. Like straight up scammed me. Yeah never using their services again. Then again maybe they did it due to the experiment state but still.

cobalt fox
#

is it normal that on a dedicated server with just 40ms from time to time you get teleported?

#

also trees, that i have previewsly cut down, when loading chunks show as they are there? u cant cut em off again and you can walk pass em but they render in as if they were never cut down

#

same with slugs - slugs that were picked up still render

oak wave
#

I can't get my dedicated server version to match my client, either in experimental or public
can i confirm that 238433 is what the experimental beta will download for servers?

#

I can't see anyone else having this issue so I must be doing something wrong

signal jasper
#

But what do you mean with 238433 ?? 1690800 - beta experimental is right

#

ah you mean the version or ?

oak wave
#

client is 24... server is 238433

signal jasper
#

you sure you dont have a second instance maybe running ?

oak wave
#

yeah something like that must be happening

signal jasper
#

restart mashine or check htop and clear your instance

oak wave
#

just installed a server on my local pc and its fine

signal jasper
#

or just perform a fresh install

oak wave
#

yeah guess if pulled an oopsie

#

nothing should be running

#

idk whats running it though, no tmux sessions at least on this user. well thanks for the help

cobalt fox
signal jasper
cobalt fox
signal jasper
#

we had it too but it was gone after a restart and never came back .

3 years ago or not , it can be that its back in the experimental version.

cobalt fox
#

🤔 yeah guess so it could be

desert snow
#

Still getting that weird stutter, can't imagine why atm

edgy token
#

If I used SteamCMD to set up a dedicated server on a VM where would I find the save files for SCIM save editing

simple flare
#

LocalAppData/FactoryGame

edgy token
#

K

signal jasper
ivory scarab
#

So since Nitrado scammed me whats a good hosting size for experiment satisfactory

#

Cant do it on my pc cuz I cant let it run 24/7

edgy token
#

oop

#

didnt mean to ping, sorry

#

it will also be running a minecraft server and possibly TF2

dapper fern
#

How do i fix buffer overflow

lone coral
#

I am playing on a Server. I died and respawned instant. But now is my old character still sitting in the vehicle and I am not able to kill my old character or remove the vehicle. Does anyone have a idea how I can get my items back. Thanks for help

surreal topaz
#

Hi, in my multiplayer server the train just does not dock! We rebuilt it all, reset all time tables everything. Is this a known bug?

#

It did dock and everything worked for some time, until it didnt

royal dove
#

My Ded server runs as smoothly as possible, but how do i get the autosave countdown to show? If it is even possible.

ivory scarab
#

go to

#

1 https://satisfactory-calculator.com

2 upload your map

3 find the car

4 delet the car and then add the inventory and crafting material of the car somewhere do you dont lose it

5 upload the save in the server manager and dont forget to load it. Now go where the car was and the "offline player" should now be killable. Now get all your stuff back

ivory scarab
#

adding the freight station before the train station always causes issues since it doesnt "connect" correctly

static scroll
#

So I see a lot of people saying F* * * Nitrado, (which agreed, tried using them for ark before and have had issues),
I see others talking about steamCMD,

But has anyone had any experience with shockbyte, I've had pleasant experience with ark and minecraft hosting through them, but I'm still really new to Satisfactory (like 15 hours at this point) but I have a few other friends that play it and we are considering getting a dedicated server to negate the need for the host to constantly be online. I just do t know what to expect from any server hosting site for this game. So any input is appreciated

deep turret
#

shock byte sometimes seems to have performance issues apparently
but as most paid game services apparently
there are far more nitrado troubleshooting here

edgy token
#

i need help finding save files on a VM, i used steamCMD and the normal file paths wont work

deep turret
#

what normal path ?

#

is your vm Linux or Windows ?

edgy token
#

windows

#

i just got it moved to a higher resource machine as well but the server has the saves when playing

#

this is every file when i type in %appdata% into the run box

deep turret
#

it's supposed to be in linux ~/.config/Epic/FactoryGame/Saved/SaveGames/server
windows %userprofile%\AppData\Local\FactoryGame\Saved\SaveGames\server (I guess, maybe a bit different at the end)

edgy token
#

not there

deep turret
#

short it then

#

%userprofile%\AppData\Local\FactoryGame\Saved\SaveGames\

#

you are trying it on your Windows vm right ?

edgy token
#

yep

#

only file there

#

entire server box, already checked all folders

tall crown
#

Trying to create game with shockbyte server, it connects then when trying to create the game it just stops with no error and turns the server off. Tried loadsing a pre loaded save which doesnt work either. Starting a game is just turning the server off.

old pilot
#

could u make it so there is more than one hub like one per player

edgy token
#

only one hub is able to be possible, even using glitches you cant spawn in the second hub, it will just be decor

edgy token
#

I moved my server over to a new rig and now it wont launch, all files were copied over so this shouldnt be an issue, HELP!

#

ok it might be fixed actually

edgy token
#

YIPPEE

ivory scarab
#

generally wouldnt copy the entire server folder

#

just the .ini and save

#

then use the server manager to load the save

#

but glad it worked

deep turret
deep turret
ivory scarab
#

so has anyone found a server hosting service that works well for Experimental? Since Nitrado scammed me

signal jasper
#

you really want to mention that nitrado scammed you everytime or ?
I had a nitrado server for some test porpuse and it worked like a charm. Did you sorted it out with a support request maybe ?

There are alot of hosters out there , search one on google who fits in your location for ping etc

ivory scarab
#

Yeah Im traumatized

#

need to warn the good folks

#

yeah I did "sort" it out. Told them they only gave me half a server and they refunded me instantly. Was weird

#

was just wondering what everyone else uses. Since experimental is... experimental

#

I could imagine smaller ones having issues with that version

signal jasper
#

there is no reason to warn them. Nitrado is a big host and over 10 years old i believe - had a couple of servers there before i got my root server.
Absolut no need to shame a company for that when they even pay put your money back

#

You are really the kind of costumer no business wants to have ^^

ivory scarab
#

Shame and blame. Big corpos need to learn

#

Why? Because they only gave me half a server? lol

signal jasper
#

For what ???? How is it a scam when they pay your money back because you wasnt happy

#

What half a server ? Because some .ini's are missing ? Then ask the support what is the problem and they move you to another instance or install it new for your

#

absolut no reason to rant about them

ivory scarab
#

I'm not really gonna spam this channel with arguments since it's distracting from my original question-

signal jasper
#

I guess there is a lot of missing information from your side beside some knowledge how to use gameserver etc.

maybe some here will provide you a good hoster but what i from you that you shame a company who even pays you the full amout back i will not be providing any good server hoster to you.

Try google, its free

ivory scarab
#

Alright?

ivory scarab
simple flare
ivory scarab
#

👀 virtual machine?

#

But I cant

simple flare
#

then get a vps

ivory scarab
#

Cant leave my pc on. Its in the same room and too much rgb

#

Whaaa

simple flare
#

Myself, I am using cloudzy, someone else uses another hosting service.

#

They're dirt cheap and offer more flexibility than pre-configured servers that nitrado might be offering.

ivory scarab
#

Holy shir only 5 bucks

simple flare
# ivory scarab Holy shir only 5 bucks

Yup they're dirt cheap and run 24/7. In most cases you don't have any shady stuff going on and if there's a problem with the Satisfactory Server, you can usually fix it yourself.

ivory scarab
#

Yay no scam

sand crag
#

Also that's not a scam

#

That is just nitrado locking down the server

#

Which is very much a thing I get they do

sleek needle
#

I just upgraded my home server

I5 13600t
64gb ram
Nvme ssd
Dedicated serv is running well
~45w consumtion 24/7/365
0.2062€/kWh
~80 85€/year

#

Running à debian with proxmox
Docker vm with SF server

#

Imo its good alternative

signal jasper
sleek needle
#

And ive got à lot of other services running here.
Intel T series helps but you can do the same with other cpu by limiting power in bios 🙂

deep turret
signal jasper
#

You cant tell his load shark nor the services he is running.
Im telling wherever is idle or not - 45w is nice - you dont know what he is doing exactly.

We can still appreciate some setups here . even more when they set them up power friendly.

deep turret
gilded horizon
#

i'm trying to run a dedicated server from my spare pc using steamcmd. im able to connect but what ip do i need to give my friends? i open ports on both router and firewall as well. This is new ball field for me, so any help, greatly appraiated

#

also my nat went to TBD after firewall ports, whatever that meansd

limber gazelle
gilded horizon
#

pretty sure i did all of that, we both read the wiki a few times, what is wan ip and i gave him my ip from whats my ip, didnt work

edgy token
limber gazelle
# gilded horizon pretty sure i did all of that, we both read the wiki a few times, what is wan ip...

If you can connect still then it's likely firewall or the ports still. Your friend has the right ip.

In your router did you forward the udp ports to the right computer (your spare) using it's local ip?

I'm not too familiar with hosting on windows but there's also a powershell command on the wiki that opens up the firewall in windows. This might need to be run on your spare pc New-NetFirewallRule -DisplayName "Allow Satisfactory default inbound ports" -Direction Inbound -Action Allow -EdgeTraversalPolicy Allow -Protocol UDP -LocalPort 15000,15777,7777

gilded horizon
#

he still getting server name pending. everything i done, i open ports on my router using the spare pc ipv4 adress, i added to inbound and outbound because i didnt know which to the firewall, 3, 7777, 15000,15777 all 3 set to UDP. I even do that on my main pc. Went to whats my ip on spare pc, gave him that ip and the port i used to set up

#

is this an issue with experimential or just user error on my part since im new to this? but main is it giving me a headache lol

gilded horizon
deep turret
#

and you are in the same local network as your server machine right ?

gilded horizon
#

yah, it's right beside me

deep turret
#

ok

#

👍

gilded horizon
#

some reason, he cannot join whatso ever

deep turret
#

do you join it with your public ip as well ?

gilded horizon
#

no, local to that machine

deep turret
#

you could try to use public ip too to see if it fails like with your friend

gilded horizon
#

we tried them all

#

spent hour and a couple ysterday looking at videos, and the wiki before i caame here. It's a pain lol

deep turret
#

so you tried with the public ip and had same result ?

gilded horizon
#

i log in np problem with my ipv4 ip from that machine

deep turret
#

I can't help if you dont answer my question

gilded horizon
#

i can't help answer your question if idk what that means, im new to this stuff

#

said i was new above

deep turret
#

I asked you if you used the public ip address, you said you used whats my ip and used that address to give to your friend
that is your public ip

#

so I asked if you tried to connect with this as well yourself

#

and had the same issues as your friend doing it like that

gilded horizon
#

oh ok no i use whatever ipv4 is to login, thats what every video was i think telling me to do

#

will try that here in a few, so i guess i need to add that to a new server than?

deep turret
#

yes, or maybe you can edit the current server but I dont remember if you can

#

the local ipv4 is prefered when you can, but here I'm asking with the public ipv4 address to better understand what's the problem
it's testing for troubleshooting

gilded horizon
#

well, i thought ipv4 was public, shows u how little i know with this stuff, i just build the pcs, not understand them lol

deep turret
#

the whats my ip one is public

#

the local one is not

gilded horizon
#

oh ok, good to know

#

i will try the public when hes done here soon then come back if it's still notworking

deep turret
#

it will not change anything for your friend

#

it's just so we can see if it work or not for you

gilded horizon
#

i meant ,hes currently doing something in game on my save, im letting him finish lol

deep turret
#

if it doesnt work, then I have a tip that will probably work, but if it works that's something else

deep turret
gilded horizon
#

just a moment, i think he said it's working, lmao

#

so it seems, to me, it took a while for it to work

#

wierd, i didn't do anything and he just went to server and it's there

#

sorry about all of that, and thank you guys for helping

limber gazelle
#

Glad it's working. I seem to remember something like that happening if you idled on the server manager screen for too long it would just stop updating, maybe that's what happened to your friend 🤷‍♂️

gilded horizon
#

yah, im not sure, i would log in first, give h9m the info and he would just keep getting server name pending or something and nothing happened from there, but i'm glad to, because i didnt enjoy leaving the game minimized when i was wanting to do other things lol

#

now to get the save over, should be easy

sleek needle
olive kettle
#

ok i hate a player join my game to help me with something... and now i have an offline character just sitting in my base how can i get rid of them

#

had not hate*

olive kettle
#

cant touch em 😦

gloomy hull
#

is he seated drinking coffee offline?

olive kettle
#

oh wait yes i can

#

yay i wont have a corps for long now will i?

gloomy hull
#

use a rebal gun or such, pokey stick takes forever

#

should also drop a crate if he had any inventory

olive kettle
#

nice i knew this was the correct channel

spring sierra
#

Do blueprints work on servers?

zealous lichen
#

yo, idk why but i keep crashing when im joining my friend

#

nvm im in

fluid sparrow
#

Hello I'm new here, just started playing and was wondering if there are suggestions for hosting services? Can I upload my current game?

hot flame
#

As far as suggestions for hosting services, im not touching that. Dedicated servers are really experimental, and buggy, and just not something I personally would pay someone to host for me in the state that they are in.

#

You can play Co-OP with your friends though through steam or epic (without a dedicated server)

covert cargo
#

Assume a boatload of RAM,no gfx

#

Wait wrong model

spare orbit
covert cargo
#

dell r410

hot flame
#

model doesnt help. I have an i7 7700k with 16gb ram and the server works just fine (I run the server as a service with nssm).

hot flame
covert cargo
#

Thats a yes then,though its at my place im not there atm,i might have to mess with that when i get home

spare orbit
#

the r410 has quad or hexa core xeon and two sockets, should be more than enough

covert cargo
#

Powers off ,utility issues

#

yeah it has hexa and....its been a while since ive been back there but i filled every RAM slot and every drive bay with 300gb SAS

#

was gonna use it for a website which went to shit selling chemistry equipment as my business partner was a scumbag,next was an LLM

loud minnow
#

If it has an old Xeon it will probably struggle late game as IPC are not good on those Xeons and I’m guessing is using ddr3 etc.. I mean it will run it how well idk lol

spare orbit
#

the sound of 300 gb 10k sas drives is just perfect 😄

#

ddr3 is fine

#

the clock could be too low

#

idk the specs of it

covert cargo
spare orbit
#

only the server

covert cargo
#

Im having issues with the game as well but this PC has been in storage sicne 2016 should be grateful it runs at all,my main box is at my house

#

3.2ghz quad

spare orbit
#

you know what xeon it is?

#

ah

#

3.2 should be enough

covert cargo
#

Oh the server?,i cant recal

spare orbit
#

ah oh

covert cargo
#

as it definately is not enough my cpu sits at 95%

spare orbit
#

the desktop client?

covert cargo
#

yeah

spare orbit
#

my cpu is at 1.5 %

covert cargo
#

i thought it was odd

#

Ive put everything down to minimum and it still chokes up,gpu util is not maxed but CPU consistently is

#

Even with a 12% overclock

spare orbit
#

thats for me

#

cpu doesnt care for the game

#

one core at 36.6 %, everything else idles

#

1.8 % of full cpu

covert cargo
#

im at 40% on the main menu alone?

spare orbit
#

yeah its quite different for different people and noboy knows why

covert cargo
#

interesting,thanks

spare orbit
#

its a xeon E, right? (only E an X have multi socket support iirc)
hexa means 56xx xeon

#

so either 2.67 ghz or 2.93 ghz
when its X it has something between 3.06 ghz to 3.73 ghz

#

the 2.67 one could be a bit weak for the game, all x versions seem fine i would say

covert cargo
#

Oh sorry no thats my server,this PC is an AMD Phenom X4 black edition 3.2ghz

spare orbit
#

yeah i mean the server for the server software

covert cargo
#

oh yeah sorry that one im afraid i cant recall its been months

#

other end of the country,all my stuff is

spare orbit
#

would say 7 of 8 possible cpus should be fine for it

covert cargo
#

thanks,i guess ill find out when im back there

spare orbit
#

server for how many player?

#

we play with two people on our server. its quad core 3.2 ghz and in a vm, actually hexa core.
also has 40 gb of ram but only uses like 4-6 for the game

#

so would say everything above 3 ghz should work nice

covert cargo
#

Not many,more of an experiment(a thought experiment atm) and since i dont have many friends i may end up running an LLM instead

spare orbit
#

hm?

covert cargo
#

Large language model,like opengpt

#

LLAMA is the "hip" one

#

they interest me

spare orbit
#

ah

deep turret
# spare orbit 3.2 should be enough

frequency doesn't tell much that's why Ace was talking about IPC
or else some Pentium and old amd cpu would hold performance top records with 5.xGhz performances
in fact it was very slow compared to current CPUs
that's also why an efficient fast light cpu of mobile 3Ghz device can't compete with a 2.1Ghz full format on main

limber gazelle
#

I'm trying to increase the tickrate but the server manager never shows anything above 30.

deep turret
#

what config file did you change ?

limber gazelle
#

/
home
/
container
/
FactoryGame
/
Saved
/
Config
/
LinuxServer
/
Engine.ini

#

oops don't know why it formated like that lol

#

Oh wait a second. some of these reverted

deep turret
#

you may have to make the file readonly

#

Also edit it when dedicated server is down

limber gazelle
#

I will try that

limber gazelle
#

Thank you it's working now

kindred bramble
#

Is it possible to install mods on a dedicated server?

desert snow
#

Hey Guys, where would I find my server login info to authenticate the server? For some reason its gone tits up

spare orbit
#

you set it on first start

#

i dont think you can display it somewhere afterwards

hot flame
spare orbit
#

wait, actually?

deep turret
#

if it's plaintext it's lame
that's the very first question I had here lmao : the dedicated password security

hot flame
spring sierra
#

Anybody else have issues with servers crashing when saving blueprints?

edgy token
#

Running a dedi server, this has been happening for the past 10-12 hours

#

blade runner not connected

#

and no animations ever play

sand crag
quasi saffron
#

would increasing the bandwidth limits for a dedicated server help reduce lag/crashes?

sand crag
edgy token
#

Server randomly crashed when placing walls? i dont know what happened but it didnt like that and crashed

sand crag
edgy token
#

though the server doesnt have redundant power so there might have been an outage or surge

sand crag
#

Hmm 🤔

edgy token
#

its privately owned but i cant go to the physical server to start it, i cant even remote desktop into the VM its running

sand crag
#

Well thats too bad I guess

#

Also I have my server on always power on

#

Fyi you could run satisfactory server in a docker container

edgy token
#

?

#

docker container?

sand crag
#

Yes

#

If the server is a Linux host

#

A docker container would be using less resources

solemn sleet
#

I'm playing a playthrough with a friend on a dedicated server on experimental. We sometimes run into a weird issue where we crash and then when we rejoin we are "disembodied". Simply said we spawn in as a totally new player, most of the time leaving our previous player behind on the place where we crashed as an offline player

#

it's super annoying as we have to track down where this offline player is and kill them to get the items back. Has anyone else encountered this and knows if there's anything to prevent it?

glass fable
#

known bug

solemn sleet
#

Is there any way to get your stuff back easier or do you just have to kill the offline player?

glass fable
#

yup, kill

solemn sleet
#

Hmm still find it a super weird bug that you can randomly get a new user ID after a crash

desert walrus
#

Since when you crash there is no disconnect message sent to the server, but just a comms dropout, which could just as easily come from a momentary net dropout

solemn sleet
#

that makes sense

#

but i guess once it happened there's no way to revert it?

jade lion
#

Anyone else having problems getting a dedicated server setup with Linux?

loud minnow
#

Nope i run it on Linux using docker just fine

jade lion
jade lion
#

Found 1

loud minnow
jade lion
#

Oh damn, I'm going to need a bigger VPS

trail kestrel
#

anyone run a dedicated server on an unraid server??

edgy token
remote wyvern
#

Player sent me this, looks like the server has some kind of built-in restart utility? I had also set up a cronjob to restart the service at intervals but I'd prefer the built-in one

neat birch
sand crag
deep turret
scarlet fox
#

I just had a random guy join our dedi server, how do I remove them?

#

Can anyone help?

spare orbit
#

i kinda think its a mod thing from third party servers

desert walrus
loud minnow
ebon pond
#

are their any free hosting platforms for like 3 players

sharp bison
#

Google cloud platform gives new users a $300 credit

#

That's what my server is running on

#

I've got one of their compute focused instances up with good specs for about 120/mo which I figure roughly matches the timeline on which my buddies get bored of each update because we achieve what we set out to do

#

Next update someone else can set up their account and we go again

#

took me barely 30 minutes to get my instance up, put the satisfactory server on it and have it established as an auto-restarting system service

deep turret
remote wyvern
#

The only way it makes sense that we got that in game is if there’s some kind of auto restart mechanic built into the dedi server client

#

I almost had the theory at one point that the server detected the cronjob that restarts the systemd service but the times don’t match up

spare orbit
#

but as said, our edicated server client doesnt do that at all

remote wyvern
#

Whatever it is must detect some kind of condition it needs for it to want to restart and maybe your server hasn’t hit that yet or maybe the players didn’t notice

#

How far are you and your players? Lots of big builds?

loud minnow
loud minnow
edgy token
sand crag
edgy token
sand crag
#

Industry standard is Linux though not wincrap

#

Even then probably on windows docker also will save a significant part

edgy token
#

nah, the facility where our servers are only allows us to use windows

sand crag
#

That's ass

edgy token
#

it is

#

even the IT manager hates it

sand crag
#

Like why even bother to work for that view that's so old that I'd just take my leave there

#

Windows Is great with active directory, but also so bad for all other things

#

Anyway

remote wyvern
sand crag
#

Yep

#

Sysadmin here too

#

Speaking out of experience

#

Microsoft development is so ass these days that I can't be delighted by any update

remote wyvern
#

I more hate what Shitcrosoft does with O365 than anything else they touch. They change that platform randomly all the time and its sooooo annoying

sand crag
#

Linux is a total opposite

edgy token
#

the issue is, we have to store the data for about 1000 people here and the networking is set up horribly, but we cant change it since our servers are also supporting the facilites in 2 other cities

sand crag
#

I actually caused a change in my company in how to host and setup the virtualize layer and vm layer

#

We are using hyper-v but it's not as bad as it used to be

edgy token
remote wyvern
#

VMWare gang rise up

sand crag
#

We had a mismatch like AD host hyper-V with some virtuals on it. I looked and was like euh this is a problem

remote wyvern
#

I work at an MSP as a sysadmin so we manage hundreds of client environments and a total of over 30k endpoints across the clientbase. Hyper-V is exceedingly rare these days, VMWare is king

sand crag
#

We aren't that big on it "bosses choice" I'd rather go VMware

deep turret
sand crag
#

Well my KVM host is quite diy

#

Still pretty gud

#

Anyway a bit offtopic

remote wyvern
#

I do wonder what backend these game server host companies use

sand crag
#

Well possibly one of the other free big names

remote wyvern
#

I don't like using them, our server runs on a typical headless Ubuntu LTS from an AWS-like service, so I set up the entire deployment myself with the provided instructions from coffestain

#

But it is interesting to think about how they handle their backend and rent out gameservers automatically

deep turret
#

satisfactory setup is very trivial

sand crag
#

Well docker container is quite easy to do

deep turret
#

they can just use docker all the way on big ass host machines

sand crag
#

Yep

deep turret
#

with python scripting

#

connected to some http and client db endpoints

#

it can go very cheap to run once you have the right recipe

remote wyvern
#

We didn't do the docker setup for ours

#

just the systemd service method provided on the wiki

#

I didn't see a need for the docker setup, I wiped this instance and reinstalled the OS fresh just for this, its literally the only thing running on it

deep turret
#

I just feel the wiki is lacking some proper systemd.service templates, or did they add it lately ?

sand crag
#

Recourse saving is quite significant

#

Though you'd be able to have multiple sessions without it on a host but I'd rather not management wise

deep turret
#

for cheaper services they can even go bare multi-instances

remote wyvern
#

I'm not super up to date with Docker stuff but I get the basics I guess. are you suggesting it'd potentially run better under Docker, even though the satisfactory server is literally the only thing the OS is functionally doing on the entire server?

deep turret
remote wyvern
#

aaaah okay thought that's what you meant

sand crag
#

Lemme say docker compose is quite nice

deep turret
#

when you want to run lets say a hundred of servers, with some kind of client isolation and custom instance server engine settings
you have to use some kind of containers at least, docker is the built-in easy way to do that

#

and its more efficient that running multiple vms (even though they can be all child of a single storage ressource, I look at you the folks saying it cant be storage efficient)

sand crag
#

Couple portainer with that and you've got a nice management interface

#

And with that you could assign local IP addresses per instance on one of the NICs as if it's a real device

#

So routing if needed via routers is also possible

sand crag
#

Then if you change stuff within the image it will make a difference file for that container

#

At least last time I've read about it it did that

deep turret
#

yes, why do you tell me that, I was just saying vms can do the same

sand crag
#

Well yes though it's quite IO constrained

deep turret
#

not that much

sand crag
#

Comparative there's a difference but I agree

deep turret
remote wyvern
#

Hmmmmm

sand crag
#

Hmm well I'm used to bad hyper-v stuff

remote wyvern
#

Probably need to bump our instance up a notch with the provider

deep turret
#

wdym

remote wyvern
#

Look at the CPU

deep turret
#

it looks usual

remote wyvern
#

the server is hitting, what the top command thinks, is 140% of CPU util lol

deep turret
#

that's expected
you will always hit something like that mostly
what will change is game stability and tick rate support

remote wyvern
#

I bumped up the tickrate to 60 in the ini files from 30

deep turret
#

Also that is when the game is running since a long time ? or is it when someone just logged in

remote wyvern
#

I had been in for a few minutes

deep turret
#

I don't really get why you are surprised about 140%
that's basically constrained main loop (usual) + 40% offloaded work

plush moss
#

is there a way like if my pc is shutdown other member can host on their pc

deep turret
#

what do you mean, they can get your server save if you give it to them and play on it
other than that your question is a bit too unspecific

#

obviously they can play on your computer if your computer is down

#

dedicated servers usually shine when on a third machine that is not shutdown @plush moss

plush moss
#

oke

#

so if i go offline (shutdown pc) they can still play multiplayer save?

gilded horizon
#

is it normal for blueprints and save files to not save in the steamcmd folder? i see bps and save file is in appdata. Any way to make it save in server folder so infuture i dont forget to back them up?

plush moss
#

what is the best satisfactory server hosting website?

#

like cheap and best

deep turret
deep turret
gilded horizon
#

yah, i'll just try and not forget. Was hoping there were a way to make it save there but it is what it is

loud minnow
# plush moss like cheap and best

You cant get cheap and best… cheap and best is host it on your own hardware but with provider you get what you pay for type of deal

plush moss
loud minnow
deep turret
#

(i.e probably around 500% cpu load)

remote wyvern
deep turret
#

I play on 90~95 without major problems, though I didnt tested much since I'm waiting for hypertube fixes

severe tide
#

Hi there fellow Factory builders, quick question:
for some reason, my server will not accept the FG.AutosaveInterval xxx command.
I keep getting the error in the screenshot, can anyone help?

#

i also don't get any autosave notifications

#

Also what unit is this???

[/Script/Engine.Player]
ConfiguredInternetSpeed=120000
ConfiguredLanSpeed=130000
cloud beacon
#

Is there a fix for the foliage respawning on client side? I have a U8 server

deep turret
#

or bytes I don't remember

#

I should check

desert walrus
#

Bits iirc

deep turret
#

would much make sense in bits

desert walrus
#

?

deep turret
#

because it's networking

trail kestrel
#

Does the game allow a URL for connecting to a dedicated server? I set up a reverse proxy and I'm trying to use the URL as the address. Is there another way to do this??

desert walrus
desert walrus
drifting cedar
#

Hello, I'm trying to run trains in a dedicated servers (new save, a week old). And I'm noticing weird behavior, I can't seem to join my stations since I get the message "The train can't reach the station". The GPS location of the station is messed up also. The only train I managed to get working was a bidirectional train with 50 m between station in a straight line.

Does anyone get the same behavior ? It seems as though most of the transportation on the server is quite buggy

deep turret
# trail kestrel Does the game allow a URL for connecting to a dedicated server? I set up a rever...

url as you are talking about is for web server, it is already a service and its protocol handling

the game server is the game and its a server, it as nothing to do with the web server, so it can't just use the web server connection, because it's just completly another unrelated service
if you want a handy name that points to a physical address, that's literally what dns as been made for and you are actually using one in your url (the address part 'youtube.com' for instance is one dns address)

you can buy a dns domain and the services going with it on several dns providers, usually datacenter's machine providers also are dns providers, and for vps they usually give you a dns address out of the box (a very not nice looking one, but still)

deep turret
grizzled saddle
#

I cant find a solution to this anywhere. I keep crashing either on naming dedicated server or when setting admin password. anyone know what to do about this?

severe tide
solemn sleet
#

so just manually drive the train along the tracks and see at what connection between tracks it randomly comes to a standstill and replace that part of the track

#

like instead of snapping together it snapped to the ground meaning the tracks are disconnected

drifting cedar
#

Thanks for the response

solemn sleet
#

when i lay down new tracks i always manually do a test drive around to find any misalignments like that

drifting cedar
#

I did test drive it. But the problem was... It's also my first time trying trains

#

So I didn't know if it was because of my lack of train knowledge or server issue (like belts not connecting properly eventhough they look fine and worked fine before...)

#

I made a creative world (fly/no cost/no need for electricity) and tried my solution over there to compare the two.

I noticed I also had issues with bidirectional since I was trying to reach station in the middle which were only one-way. But I was going back and forth.

After looking at videos and articles, I fixed all the train knowledge issues and it only left me with that possibility: bad rail connexion between stations. Some were really obvious, but some other really looked like it was good.

The thing I didn't understand is that it seemed to conduct electricity anyway, eventhough there wasn't a good connexion between the rails for the train to go through

fluid wasp
#

Alright, so I'm wondering if anyone can provide insight into this issue.

I'm experiencing a lot of issues when it comes to trucks and dedicated servers. At random, people will crash whilst in a vehicle and driving. Upon re-logging; the vehicle is gone, teleported to (0,0), and the character appears to be falling through the map indefinitely on the client side. After a second re-log the character is respawned and the inventory is completely gone. (This seems to be a separate issue in and of itself... When we do not crash inside a vehicle there's a good chance that upon logging back in the character is duplicated)

On average we're having to restore from backup twice a day during an 8-hour play session. If we do not restore from the backup this issue appears to get worse and the player duplication keeps on happening. I understand that this has been an issue for a while in the game, but is there any workarounds to at least make this issue more manageable?

I will follow up with crash logs once I reproduce this issue later today.

pliant spindle
#

can i use a epic games dedicated server on steam?

solemn sleet
#

not sure if that also applies for you but it has for me

solemn sleet
#

albeit most would do it through steamCMD as that has been a standard way of setting up servers for years. A lot of control panels (for instance pterodactyl) are known to work well with steamCMD

edgy token
#

Would it be smart to make an entire skyscraper of power storages just incase people on my server are not smart with their factories?

solemn sleet
#

or spikes in the power draw

#

it won't last forever

edgy token
glass fable
drifting cedar
kind crater
#

My friend started a dedicated server, and every time i go outside of our base to explore, my game will randomly crash and when i load back in, ill spawn in with no character data, all of my hotbars will be reset and all of my items will dissapear with no crate. I've already validated my game files, idk what to do, anyone know a fix?

fluid wasp
patent sun
#

Hello 👋
I can't log to my server because the date time is not the same :/
Someone know how to change the time of the satisfactoy server ?

#

thanks a lots

jagged lion
old pilot
#

dose anyone know a command to for putting coal spots where ever u want

#

dose anyone know if mods work on dedicated servers?

deep turret
# patent sun thanks a lots

this is in Europe ?
because if yes that's just the server using utc
if so then you may share what error it gives you exactly because that's very unlikely date related

patent sun
#

I switch to the docker version, more easy to use ^^ 🙂 and it's working great

mortal plaza
#

Hello people!
I died and my death crate is in the center of the map 0,0 coordinate... but I can't find it in amber forest

#

00 = amber forest

#

anyone else faced the issue, an dknows how to get the crate at 0,0

narrow raft
hot flame
patent sun
#

Hello, I have a dedicated server (Debian 12) on experimental update 8.
I can join in without issues.
But my friend can't. (1 with Epic, other one with steam)

Wher they add the server into the server manager, they got "Server name pending" "This server appears to be offline"

Any ideas ?

Thanks 🙂

hot flame
#

Did you give them your external ip address?

patent sun
#

Yes 🙂

#

We shared our screen on discord... it's very weird

hot flame
#

Did you forward the port for the server through your firewall/router?

patent sun
#

I'm not hosting the server in my house. I bought a dedicated server on AWS / OVH datacenter

covert cargo
#

oh its private?

#

contact your hoster

#

its their job to make sure their system clock is correct

patent sun
#

It's not...

covert cargo
#

you wont be the only person with issues

#

if the system clcok is off anyone on that server blade will have a lot of problems

patent sun
#

The clock issue is fixed 🙂 I just changed the timezone of the server

patent sun
#

I'm the only one, the chosen one

#

😂

hot flame
#

Is your server whitelisted in any way?

patent sun
#

I don't think so. I start renting it since yesterday. Just install docker, launch the server and hop, it works.
But this morning my mate want to join me, and for them it appears offline :/

#

so weird

covert cargo
#

perculiar,especially since its not hosted locally....your friend is on update 8 right?

patent sun
#

yeah

#

experimental too

hot flame
#

Have them delete then readd the server.

patent sun
#

tried multiple times 😢

hot flame
#

If they were on 7 the server would say version mismatch, not server offline

covert cargo
hot flame
#

All good. Only reason I know is because I had a server I hosted for U7 and it was still running when U8 launched and it said mismatch.

rigid shale
#

Hello! Good morning! I attempted to load satisfactory onto a server I had hosted in gportal and tried numerous attempts and kept getting version mismatch. I gave up and hosted another game. But I did research and it seems like it needs various adjustments .. will there be an easier approach to people hosting it?

limber gazelle
delicate lion
#

Hi all, I have a rented server at Shockbyte. Played fine for days but now it keeps restarting. Anyone got a tip what to do (before logging a ticket)

cinder hearth
severe tide
#

Hi there fellow Factory builders, quick question:
for some reason, my server will not accept the FG.AutosaveInterval xxx command.
I keep getting the error in the screenshot, can anyone help?

chrome pumice
#

Commands do not work with experimental.

severe tide
#

and how do i change the autosave intervall then?

chrome pumice
#

In the engine.ini file on the server.

severe tide
#

what do i have to write there?

severe tide
chrome pumice
#

I would assume the same place as above with auto save slots.

severe tide
#

hmm, but i don't understand how tbh, could be anything... i mean how do i need to write it in there, and where exactly

chrome pumice
#

I don't have it changed on mine but I would assume under
[/Script/FactoryGame.FGSaveSession]
FG.AutosaveInterval=xx

trim leaf
#

Anyone have issues with dedicated servers crashing when a player tries to join? I get a timeout error and then the server crashes. Assuming its the server provider (shockbyte) but wanted to check here as well.

trim leaf
#

@delicate lion Mine is doing the same thing. Shockbyte stated it was the Node so they moved mine to EU from NA and its still doing it also

delicate lion
trim leaf
#

It hasnt fixed it as of yet but ill let you know what the fix is.. That is if they respond to my ticket again

delicate lion
#

Thx. I give up trying for today. Sucks as I looked forward to play again with my friends

#

addicting game

dusk halo
#

Hey guys I'm running the wolvix docker container in podman on Ubuntu. Been running this server for a friend and I for a few weeks, without much issue. Twice in the last week I've had to restart the docker container because the server just appears offline. Not sure how to get logs or how to troubleshoot. The container looks like it's running fine, but restarting it allows the clients to see it again. Any ideas

#

When I look at the log in podman it's just a constant scrolling of stuff like it normally looks like nothing error glaring at me

arctic isle
#

So here's a fun one. I installed and set up a dedicated server running public branch. Was workign fine. I got in locally, had a friend test remotely, all good. I decided to try out the experimental branch and it also worked, but I get a stutter every 30 seconds or so on experimental so I'd rather just stick to public. But when I revert back, even after deleting the entire folder the server was installed in, the public branch will no longer start the server. I redid everythign from scratch, but no go. I can go back to experimental and it's perfectly fine (ignoring the stutter) but I can no longer run public. Sp experimental has installed something extra somwhere that is now killing public. Any ideas?

jolly comet
#

Which one looks better or is easier to read?

#

I think the blue on the left makes it slightly easier to read, but I also think it might be too much color.