#math-and-meta

1 messages Β· Page 141 of 1

pure plume
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this is the iron now btw

tender niche
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Hi guys, at what level of complexity do you put products on trains? For example, are you putting iron ore on trains? Steel ingots? Encased Steel Beams? Heavy Encased Frame?

vapid gorge
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reallly up to you - some people like moving ore to processing, some people build up on location before shipping

tender niche
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I'm sure all ways are possible, I'm just talking myself into and out of ideas.

tender palm
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Hey guys, I am currently waiting for my factory to finish the materials for phase 2 and was hoping I could pick your brains a bit.
With the ability to unlock refineries very soon (I hope), pure iron and pure copper will come soon.

Is it more efficient to transport ore from a mining-only outpost to a factory or is on-site refining better and then transporting the ingots?

vapid gorge
upper arrow
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i currently have a 8 coal energy gen which runs for several minutes (yday for hours) setup at 600 mw
but it broke down yday, i fiddled around and got it to work again (long way from miner to goal gens

now they are running at 600 for several minutes again but i had that happen yday as well where i waited several minutes, saw it not having issues or going down in energy gen but while out hunting/building etc the fuse broke again because of some instability
my water flow is good, my coal is good
i added 2 more pumps just to be sure
but what could be the issue if i am fine for 20 minutes at 600 mw and it breaks down for no reason

im currently trying to reproduce it

tender niche
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Could you drop a picture in screenshots?

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@vapid gorge This is the right answer. Could you read my mind and tell me how I like it? <sarcasm, genuine> Thanks... Back to the factory...

pure plume
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foundry went up to 14

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well it goes up to 18 but the lowest is 14

upper arrow
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sure, of what? im currently fine but yday it happened 1-2 times and i didnt change anything so im confused on why it stopped working so im basically asking what are classic issues people have here so i can hunt for problems till i can reproduce it
i have to dip for a bit, i will try to reproduce the issue while im out and once it happen again ill send some screenshots

vapid gorge
tender niche
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A screenshot of your complete pipe layout is the fist thing that comes to mind.

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Pipes are normally where these go bad. Then we'll ask for overclocking/underclocking numbers.

eager solar
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Can I place a marker on the interactive map and have it in-game?

tender niche
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Yes, you can select the marker and "highlight" it

eager solar
#

trying to mark a node but I do'nt see the option

tender niche
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"M" to map, click marker to get options, "Highlight Marker" near the bottom.

eager solar
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doesn't work. Just in case, I'm talking about the external tool map not the in-game one

tender niche
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Oh, that I do not know.

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You could always write down the coordinates and create a marker in game with those.

eager solar
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yeah, but I was wondering if there was a more convenient way

upper arrow
tender niche
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No worries - in general, the issue is pipe throughput, but hard to say.

eager solar
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Definitely sounds like a pipe problem, can you describe how you connected them? Also, did you make sure you have enough headlift for them?

upper arrow
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at what point do you folks redo your base stuff and rebuild them to connect more? rn i have a lot of random shit going on like here a factory, there a factory but all small scale (with 1-2 nodes max per production line)
im trying to figure out when i should start combining factories (like rn making 5 versatile framework per minute but i have 0 seperate steel production and i feel i could do more but im mainly use satisfactorytools.com to calculate seperate factories

basically when should i start scaling up stuff
mk2 miner?

vapid gorge
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maybe mk3 belts

gleaming shoal
random creek
tender niche
random creek
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Right now I'm getting my oil rig up so I can decomm my floating coal plants and put that coal to use in other things

warm basalt
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Has anyone gotten Steel Coated Plate alt for Iron Plates? Is it simply not on the new wiki yet? Or has it been removed?

floral lantern
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sorcery \

pure plume
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fr

gloomy palm
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this might seem like a stupid or obvious question, but why do buildings in the codex have a 'parts per minute' calculation? isn't it that you can only build them with the build gun rather than craft them or automate them? πŸ€”

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like, it's not a recipe so much as it is a build requirement πŸ€” am i ever going to need to know how many materials i need to produce 60 coal generators per minute?

warm basalt
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They will probably modify it at some point to make the yellow text disappear for buildings

vapid gorge
fierce berry
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Are Mk 2 Pipes fixed? Can they now function at full volume?

last pecan
gloomy palm
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yeahhhh

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they didn't differentiate between recipes inside the buildings, and the recipe for building the buildings

deft lichen
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That's exactly how it works

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Recipes are both for buildings and items/fluids

median pivot
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i wish i can see producer and comsumer in the power grid...

deft lichen
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Huh?

median pivot
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huh?

deft lichen
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The power graph shows production and consumption

median pivot
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yea but no detail of the consumer and producer

deft lichen
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What detail could you want?

median pivot
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i was trying to troubleshoot why is my power flickering and i went to all of my power plants across the map to find out

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instead if there is detail showing if there was only 7 fuel gen working during the dip i could id the issue right away

deft lichen
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Segment the power grid with priority switches

median pivot
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i know but wouldnt it be nice to see the detail of your grid

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segment it still wont solve the problem of seeing the detail

wind spade
fierce berry
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Wait, so why was everyone saying not to use them at full capacity?

wind spade
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Because people didn't know how to do that

fierce berry
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So...can I use Mk 2 Pipes at full capacity without issues?

glad vigil
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Iron pipe + iron wire + steel rotor is slightly less efficient than regular rotor

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But it’s screwless rotor

wind spade
fierce berry
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Okay, thanks!

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Is that like...intended behaviour? Does water actually work like that irl?

wind spade
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Yes, the "problems" with mk2s people had were caused by water hammer, which is a very real irl effect

quick gorge
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Fluid hammering..
Maybe we should recommend plubling courses..
Here is Satisfactroy you need an actual degree.. πŸ™ƒ

heavy gust
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Im not sure if i should use trains or pipes to transport the oil to my factory.
the distance doesnt feel long enough for trains, but im not sure how well pipes work in 1.0
any advice?

bronze kestrel
quick gorge
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Plumbing for a start :]

bronze kestrel
heavy gust
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yeah issue is that i need the heavy oil resedue in the factory

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or i could move it closer to the oil, perhaps thats best

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and instead transport the coal/caterium/sulfur a longer way

bronze kestrel
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Yeah, pipes are not my friend and I don't have a plumbing degree. So i move my factory towards them instead the other way around

heavy gust
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i have had major issues with pipes in the past

bronze kestrel
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Same

heavy gust
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full mk2s HATE me

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avoided them in my new fuel power plant for that reason.
just went with 600 oil into 400 fuel instead

bronze kestrel
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I didn't really played that much after U8. But as i remember there was some bugs and then you had to redo the pipes and look where the pipe wasn't working and blablabla so on

heavy gust
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had some issues in update 8 when i fed 200 more fuel in that pipeline. genetators kept turning off

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even the 400 had some weird behavior

bronze kestrel
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Well, enough reasons to keep them as short as possible

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Good luck!

heavy gust
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some refineries kept working at 50% efficiency despite the 600 oil in matching the 400 fuel consumed by generators

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cant wrap my head around that one

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if they didnt operate at 100%, how come the fuel gens didnt run out of fuel

deft lichen
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sorry for the late reply, fixed

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what do you think?

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ignore the typo in unfueled

analog frigate
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if I want to avoid train crashes, I must place signals at crossings, but also all trains must have same lenght so they all have same speed, right? a 1 wagon train will colide if he has a 4 wagon train at the front, right?

wind spade
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if you have signals, trains will not crash, no matter what

deft lichen
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a block is considered occupied if any part of a train occupies it

maiden arch
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is it wrong that i use alternate recipes for almost everything? i do use less ore in total, but i also need a lot more power. all phase one production lines in total take a little more than 2 GW of power

deft lichen
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not wrong at all, the opposite actually

wind spade
buoyant mural
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ive started a new savefile and just unlocken cast screws in early game (dont have overclocking) how do I split the smelter output to match the 12,5 for the cast screws

maiden arch
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just manifold

deft lichen
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later on you'll be using mostly alt recipes and barely any base ones

analog frigate
buoyant mural
vapid gorge
analog frigate
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putting signals on straight rails?

white bloom
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@deft lichen I've fully figured out Production Amplification now in a creative mode save.

buildings with 1 sloop slot: Constructor, Smelter
with 2: Assembler, Refinery, Foundry, Converter
with 4: Manufacturer, Blender, Particle Accelerator, Quantum Encoder
this list is complete (other buildings don't work).

if x is the number of slotted somersloops and m is the max number of somersloops for that building, the formulas for production and power cost are:
production multiplier = 1 + x/m
power multiplier = (1 + x/m)^2

Will you find the time to turn this into a wiki article? I don't have an account there yet and you can probably format it prettier than me.

deft lichen
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thank you!
yeah, I'm just about to start creating one, actually πŸ˜„

maiden arch
buoyant mural
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idk i just want a factory that doesnt clog up

wind spade
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then build one

white bloom
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it's very interesting. ignoring overclocking, that means it's better to spread your somersloops out across multiple buildings running the same recipe rather than boosting one fully

wind spade
buoyant mural
deft lichen
wind spade
buoyant mural
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on how to split my iron output so that it fits for the cast screws

wind spade
deft lichen
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@buoyant mural I think you're looking for a production planner: https://www.satisfactorytools.com/1.0/codex/items
then, use a manifold to fill the machines: https://satisfactory.wiki.gg/wiki/Manifold

Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once a machine fills up, it cannot accept any more...

maiden arch
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if you have sinks researched, you can sink overflowing resources into them

wind spade
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--S--S--S--S
  |  |  |  |
white bloom
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I haven't done the math yet on the implications with overclocking. In most cases you'd probably want any building with a somersloop overclocked to the max. In that case spreading them out across more buildings introduces some sort of overhead cost since you'd have to OC 4 manufacturers now instead of one with yeah production amplified by 25%

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but I need to do the calculation rigorously

buoyant mural
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I might be overthinking this wait a sec

deft lichen
white bloom
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the power cost multipliers from overclocking and production amplification are multiplicative btw just in case anyone is wondering

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maybe yes. I will work this out on pen and paper later and get back at you when I got a definitive result for an optimal somersloop / overclocking allocation strategy. ^^

wind spade
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optimal is "put into max clocked machine at the end of chain", if you have excess, put on second-last machine

deft lichen
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also, you can confirm that if not all slots are filled, the boosted output is always {filled slots}/{all slots} cycles, e.g. 3/4 sloops will mean 3 cycles get double output and 1 cycle doesn't, then it repeats

analog frigate
deft lichen
deft lichen
wind spade
deft lichen
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yyyyep

buoyant mural
# wind spade ``` --S--S--S--S | | | | ```

doesnt if I have an output of iron ingots of 120 and I use manifold to split that to 10 constructors that each need 12,5 the constructors each dont have enough to work on full capacity

wind spade
analog frigate
buoyant mural
wind spade
analog frigate
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I guess at least one segment per train expected to be on that line

buoyant mural
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aight

wind spade
buoyant mural
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yep

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thats what I was asking for

wind spade
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so just get 5 more or underclock so that you don't need 5 more and build a manifold

buoyant mural
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il just wait till i have overclocks unlocked then

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thx for the help

deft lichen
wind spade
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well, you can make block shorter than longest train

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afaik it doesn't really break anything

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but generally there's not much reason to do so

analog frigate
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do 2 diferent trains with 4 wagons each will move at same speed and acceleration no matter the load?

wind spade
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more filled train weights more, hence needs more power to get moving

analog frigate
white bloom
# wind spade optimal is "put into max clocked machine at the end of chain", if you have exces...

you're already thinking about the whole production chain. we were just talking about if you decided to boost a certain recipe that is produced by B buildings with S somersloops and assuming B >= S, how do you allocate the somersloops among the buildings to minimize the power cost, constrained on maximum total production output (i.e., any building that has at least one somersloop in it must be overclocked to 250%)? will you be cheaper off stacking the max num of somersloops in as few buildings as possible to save overclock cost or spread them out just 1 into 1 to save production amp cost?

the somersloop allocation onto various recipes in the production chain is a whole different beast

wind spade
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that's kinda weird thing to optimise for but w/e

analog frigate
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because you keep upgrading from the end

royal yacht
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Yeah if you scale from the end you increase the power of the largest machine but at the cost of not having to build or clock or sloop every machine before it

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So in terms of power efficiency it’s always best to sloop from the back forwards

analog frigate
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there's any moment where you really won't care about power and just add power slugs to everything?

royal yacht
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If the back has multiple machines though yes I see your point… 1 and 1(4S) or 1(2S) and 1(2S)

analog frigate
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I got the packaged fuel and pretty much I'm ignoring power now

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but still dont have infinite power slugs researched

analog frigate
royal yacht
analog frigate
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I wouldn't use so many coal nodes just for power

royal yacht
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After fuel you do go a bit nuts

gloomy palm
potent isle
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is there like a map/calculator to visualise my own factory and its calculations similar to the production planner tool?

gloomy palm
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I guess it could be useful if you were like, "I'm gonna need 20 goal generators, how many resources will I need for that"

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but you can accomplish this by adding 20 coal gens to your to-do list

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so am not really sure if the 60 parts per minute of coal gens is useful directly, you still need to calculate the materials unless you plan to make exactly 60 of them

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πŸ€”πŸ€”hmm

analog frigate
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for future me, I'm adding outputs, might split later to use it somewhere else, right now it's only going to a box

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and sink

analog frigate
gloomy palm
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πŸ€”

wind spade
analog frigate
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actually I'm doing that right now, using one full node for plastic, other for rubber, because I have packaged fuel which is best for power, then I'm going to use those plastic and rubber to make these, hauling rest of ores here

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and on the way I'm getting a ton of power

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just making sure my rubber/plastic outputs are greater than demand

deft lichen
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opinion needed: is "slooping"/"overslooping" a term that can be used to refer to the Somersloop production amplifier?

wind spade
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(and if yes, which one? ||and why is it slooping||)

civic bluff
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Beautiful ceiling mounted conveyers and splitters/mergers for my 480/min compacted coal setup πŸ™‚

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All the machines are on the floor above and are fed with conveyer lifts

wind spade
civic bluff
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talking about the belt setup lmao

analog frigate
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does it matter how much I move horizontally a tube for reaching same height?

civic bluff
#

no need to be a negative nancy!

civic bluff
civic bluff
wind spade
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(and game has no pressure)

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only headlift

civic bluff
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head, etc. same thing

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i have a mechanical engineering degree lmao

buoyant mural
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Is this a good output rate for a tier 2 factory or should I change something

analog frigate
buoyant mural
#

what other calculators are there?

wind spade
analog frigate
buoyant mural
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thx

analog frigate
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but I'm seeing something wrong

buoyant mural
#

what

analog frigate
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I use the ratios shown but seems to clog

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so if it says 6.66 I just use 7

wind spade
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the 6.66 is accurate

buoyant mural
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are these good outputs or should I switch something up

analog frigate
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I plan around my inputs

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can I turn camera without moving pump so I see that indicator thing reaching the end of the tube?

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oh nice, H does that

fierce cypress
buoyant mural
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for what ill need in the future

wind spade
fierce cypress
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you'll need magnitudes more of everything in the future ^^

wind spade
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make what you need now
if you'll need something in the future, build that in the future

buoyant mural
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but as an example i know that ill need a lot of screws soon ill build a factory that makes a lot of screws

crystal charm
#

we can't share blueprints can we?

fierce cypress
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pretty sure you can

buoyant mural
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so I dont want to build like a million plates if I need more rods than plates

deft lichen
#

β€’ Sharing save files or blueprints in this discord is NOT allowed as we cannot verify the links. Do not post them here.
I'm not a mod, that's in #rules

crystal charm
#

i dont' mean here, i mean like, in general

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so, in theory, i could make a blueprint for an iron smelter building

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and then i could export that bp and say, share it with you? not here in this discord as it's against the rules, but like, in theory?

deft lichen
#
Official Satisfactory Wiki

Production amplification (dubbed slooping or overslooping) is a mechanic that allows select factory buildings to increase their output without increasing their input cost, at the cost of inserting Β Somersloops and a huge increase in power demand.

deft lichen
crystal charm
#

cool

deft lichen
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I'm not sure whether uploading a BP to the site and then sharing a link is okay, you should check with mods via #open-a-ticket

crystal charm
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there's more to the game than this discord, so i'm happy to keep those rules

white bloom
upper arrow
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im fine with ideas etc as well but im kinda clueless on what i should use it for (the mk1 at least, didnt get further)

deft lichen
white bloom
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I had a table with all the buildings listed and wrote the number of slots into a colum next to it and when I wrote that message earlier, looked over that column and enumerated the once I saw. I skipped over converter ^^

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so it was right in my table but my message was wrong. I edited it now
(the message, not the article)

deft lichen
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oh yeah I was reading the wrong thing

"ClassName": "Build_Converter_C",
"mProductionBoostPowerConsumptionExponent": "2.000000",
"mProductionShardSlotSize": "2",
"mProductionShardBoostMultiplier": "0.500000",
#

fixed

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thanks for your help happy_hannah

white bloom
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np. created an account now too it will probably be worth it in the long term lol

livid meteor
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Quick question, how do I design train stations again? With path and block signals?

deft lichen
livid meteor
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yea thsi one

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I was looking for that, ty

analog frigate
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I'm checking overclocking consumption, did test with iron rod to screw, 250% speed increase increase power consumption from 4 to 13.4 which is a 235% increase

I tought it would take more power than the speed increased, seems I should always overclock to max?

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it's even more profitable

deft lichen
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you mixed it up

analog frigate
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yep

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not sure how but yeah

deft lichen
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it's 250% production rate and 335% power consumption

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or +150% production rate and +225% power

analog frigate
#

I'm setting 20 plastic factories and I was wondering about overclocking

remote ice
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Something i've been wondering - if i want to transport large quantities of ore to the north ocean for pure ingot processing, should i even bother with trains?

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because with mk6 belts it would take a lot of train to move that much ore

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since each wagon only holds about 3 whole seconds of a mk6 belt

remote ice
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oooh

wind spade
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also depends on stack size

remote ice
#

once again, Satisfactory being one of the only games to measure production rates in per minute trips me up lmao

deft lichen
#

what other games use /s? I know Factorio does

remote ice
#

right, a wagon per 3-ish minutes is not nearly as bad as a per 3-ish seconds

remote ice
deft lichen
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now make it a 8 wagon train and you have 24 minutes... and then 2 trains for 2 belts

remote ice
deft lichen
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hmmm alright

livid meteor
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I wanna build a new train station, recommendation for how many platforms it should have?

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10 too long?

sick ivy
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4-6 platforms is usually enough for most setups. 10 can be too long unless you're handling massive amounts of resources or have a huge network.

vast jungle
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Last time I went with a 1-4 train setup (one locomotive, 4 wagons)... this already results in huge train stations... often the lower floor of a factory building was "station only"

livid meteor
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what incline can a train take? 2m?

sick ivy
#

I would go for 2m incline per foundation if possible

livid meteor
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yea I was thinking about 1m or 2m

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not sure if a train can climb 2m with a lenght of 10

sick ivy
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Try it out. 1m incline could be better in this case.

obsidian breach
#

holy sheit, the augmenters are crazy! 🫣

valid sentinel
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hello! is there any solution for uneven distribution for iron rods in this picture

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I did something like this

white bloom
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the solution is letting it fill up its internal buffers. The belts will stall and thus the flow self-corrects after some delay. The community calls this a manifold and it works perfectly fine after the initial delay.

crystal charm
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oh, i haven't tested this out yet, but will a train blueprint snap to itself?

valid sentinel
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just what I though, but when the machines start making rotors it didn't work and I got a bit confused

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I guess I just gotta wait till all the machines make 100 rotors

white bloom
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as long as your total supply is enough to cover the total demand, it will eventually work

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but the delay can get pretty long until it runs at 100%, depending on the stack size

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i wrote an article on this a while back

valid sentinel
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the problem I think that it takes longer to reach the last assembler that the first one ends making a rotor

white bloom
valid sentinel
#

ah thanks

white bloom
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but tldr as long as total input >= total consumption it will work eventually, you just may have to wait some indeterminate amount of time

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read for details if you really want to calculate just how long exactly for your production line in question

deft lichen
#

@white bloom I did a math error, thanks for the correction
it means what I put in the tips section is actually double, so:

The Quantum Encoder's power usage peaks at 2,000 MW by default. With a maximum overclock and amplification, it will average at 13,431 MW and peak at 26,862 MW.

wind spade
deft lichen
#

if you produce power for the average consumption, you'll need 135 power storages per 1 encoder

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perhaps I treated you too harshly, Alien Power Augmenter

white bloom
#

(kind of obvious but it's the most frequent error in these kind of questions)

ashen girder
valid sentinel
#

I may have not the required input

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let me check

ancient hinge
#

hello, I need to split miner Out to 4/5 and 1/5, I forgot how to do that, can you guys help me?

deft lichen
#

you can avoid having to that, just manifold

#

!wikisearch manifold

brisk shoreBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.

valid sentinel
#

it was a bottle neck with the conveyor belts

ancient hinge
ashen arrow
#

I cracked the code, and I wasn't expecting that

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turns out you can't make sulfur, coal, limestone and iron out of the others

white bloom
#

oh I see what you mean now, nvm

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from another resource that isn't one of those

ashen arrow
#

yeah I mean the "groups" not the individual resources

white bloom
#

got it. yes the graph is not strongly connected

deft lichen
ashen arrow
#

yup

deft lichen
ancient hinge
# ancient hinge I cant

cuz its from miner and those two thing are going to different factories, it would take ages to manifold

deft lichen
#

pre-fill it then

ashen arrow
deft lichen
#

TY

ashen arrow
#

feel free to move things around, I made the arrows stick to the nodes (and rotate with them)

deft lichen
#

I think I'll flip it around, so the basic resources are at the top

ancient hinge
ancient hinge
ancient hinge
deft lichen
#

if you insist on a balancer, split to 6, then merge 1 of them back to the start

true ledge
#

anyone know how to use splitters to have fours outputs where 3 are 60/min and 1 is 90/min

white bloom
# ashen arrow I cracked the code, and I wasn't expecting that

the four strongly connected components of this are:
1: {Coal, Iron, Limestone, Sulfur} , 2:{Bauxite, Caterium, Copper, Quartz}, 3a:{Nitrogen}, 3b:{Uranium}. can't get to elements in a lower number from a higher one or a different one with the same number. But wouldn't want to use most of them anyways, lol

deft lichen
#

!wikisearch manifold

brisk shoreBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.

deft lichen
#

put the 90/min building first

ashen arrow
#

now I'm trying to figure out if the conversion rates hint some sort of resource value

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first 1 sam always lead to 12 resources, so that's convenient

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and uranium is 4 times more valuable than bauxite, it's an easy one since it only has one path

copper atlas
#

Does fluid buffer reset high headlift ?

fiery oyster
#

One message removed from a suspended account.

ashen arrow
#

fuel generators always behave the same (technical term: linearly)

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like at 200% it's like 2 generators

fiery oyster
#

One message removed from a suspended account.

indigo bloom
#

remember kids, if you planned to overclock your water extractors, be sure to actuall do it

ancient oriole
valid sentinel
deft lichen
ashen arrow
#

also I found a very strong correlation between conversion rates

#

except a single one for now, which is super weird

deft lichen
#

if there's any extra data you'd like to add, let me know

#

diagram or otherwise

ashen arrow
#

I'll finish this study and publish my results πŸ™‚

ancient oriole
# valid sentinel the dumb ones

Well, nothing else to do, except wait. The machines will fill out and when they don't need anymore rods, the excess, instead of going into the 1st machine, will just follow the rest and go into 2nd, then that will repeat.

valid sentinel
ashen arrow
#

here you go, all resources with their reverse density (it means that for example 1 uranium or is worth 30 limestone)

#

the 3 conversion rates I colored in red on top would be right if the inverse density of nitrogen, caterium and quartz was 4.8 instead of 5

#

so quite close

#

but sulfur to limestone is completely off (and positive, unlike the others)

#

so you can convert SAM into all resources, and there are only two ways to do it: loop sulfur, limestone and coal, or loop sulfur, limestone and iron
both have the same rates, coal is more advisable if you want the other resources, and iron only if you need iron

flint vector
#

does anyone know how one can possible load balance this correctly so it doesnt run like an absolute catastrophy ?

old peak
#

lemme read 1 sec

old peak
#

first, the iron ore

#

240/8=30

#

so you could split the 240 line of iron ore into the 8 smelters, and saturate them ALL perfectly

#

a simple manifold line should do the job

#

the ingots are trickier though

flint vector
#

exactly

ancient oriole
#

Manifold, your fix-it-all

flint vector
#

yea

ancient oriole
#

Manifold again.

flint vector
#

so i need like 20 smart splitters that do what exactly

#

just overflow into overflow ?

ancient oriole
#

You set it to only send anything ahead, when there is overflow.

upbeat flame
#

I thought Fuel Generators make more power if you give them better fuel? Or are they always 250MW each regardless of what you do?
Sorry for the stupid question, first time getting this far.

ancient oriole
#

You get 2.66667 more power from Turbofuel than Fuel.

ashen arrow
#

so since with 3 RSAM you make 6 more limestones, I can say that RSAM has twice the value of limestone, thus SAM or has half the value of limestone
which is very low
here in blue all the ratios that match together, in red the ratios that are negative to the rest and in green the one that is positive relative to the rest

upbeat flame
upbeat tide
#

Yes thats the output

upbeat flame
#

ok, just making sure. I think thats the first time ive seem them refer to a fluid without saying "m3"

ancient oriole
upbeat tide
#

So a turbofuel fuel gen plant allows you to either use more fuel gens for a given supply, or more room to overclock them

pseudo gust
#

trying to plan a rotor line early game and the planer shock me

ancient oriole
#

Planers end up confusing me more than when I just plan it myself

upbeat tide
#

Yea SCIM's planner tool is not that useful imo

#

I use Greeny's as its more logical in topology

sturdy viper
#

What's the fastest way of travel atm? If it's hyper cannons, do they really have to be absurdly long? πŸ˜‚

ancient oriole
#

Portal. Its instant.

sturdy viper
pseudo gust
upbeat tide
#

Yes

pseudo gust
#

does it have a detailed mode?

upbeat tide
#

Switch it to 1.0 version, and you can get very granular. Disable, enable recipes, limit input volume, etc

ancient oriole
# sturdy viper Alright aside from that haha

Hypercannon if it still works.
Else, probably jump up on a drone and then have fun. Else its trains.
Or if you can line it up perfectly, place down a fast belt, MK4, 5 or 6. Then glide and jump on it, have jetpack on and watch yourself go faster than a jet.

upbeat tide
#

looks like that

ashen arrow
#

now I'm gonna compare that result to the map distribution

#

for reference:
Uranium has a value of 60
Bauxite has a value of 20
Caterium, Quartz and Nitrogen have a value of 12
Copper and Sulfur have a value of 10
Coal has a value of 6
Iron has a value of 4
Limestone has a value of 2
SAM ore has a value of 1

pseudo gust
#

i'm having trouble with this part, rod is 15/min/constructor, how do i get 100/min to 10 constructor

ashen girder
#

With 5 or 10 splitters.

upbeat tide
#

manifold

ancient oriole
# flint vector like that ?

Yup. I think the screw part for Rotor and Plate will be tougher to setup. But its basically just having 3 lines of manifold. One for screws, one for rods, one for iron plate.

upbeat tide
#

manifold, split, or overclock choice is yours

obsidian breach
pseudo gust
#

speaking of overclock, is overlock setting available in this site?

silver aurora
#

how well do the drones work as far as making everything reliant on those?

upbeat tide
#

nope you just figure out the reduced number of machines, or more if you underclock

ancient oriole
weak rose
#

wich one?

upbeat tide
#

Greeny's is a logical topology. It will give you the formula but not the physicl plan

obsidian breach
upbeat tide
# weak rose wich one?

what do you need more? silicon circuit is awesome. Steamed copper is just more mass production

ancient oriole
weak rose
ancient oriole
upbeat tide
#

silicon circuit boards is my ffav of the CB alts IMO

flint vector
upbeat tide
#

esp combined with cheap silica

silver aurora
# ancient oriole Everything? Like, ores, ingots, everything?

yeah i think basicly thinking of runing everything to the same area i looked at building more in the sky and using alot more some box methos for crafting ores I just feel like everything is everywhere and havnt really found a great way to make sure you get fuel and be able to craft on mass

weak rose
#

hard drives are like gacha lmao

vapid gorge
silver aurora
#

started a new build since 1.0 dropped so basicly starting over

upbeat tide
#

we all did, or should have

valid garden
ancient oriole
vapid gorge
valid garden
#

Really? Why? I like the way out looks and it would help me visually with planning

vapid gorge
#

it's very much best to never ever use it's layout plans as they are terribly stupid

upbeat tide
#

use SCIM for the interactive map
not for the calculator

vapid gorge
#

you also never learn to actually make good layouts if you rely on it. It's like chatgpt. It technically works but holy hell they get bad

upbeat tide
#

hence why I like this. If I want to do something funky like a balancer, or perfect split, thats my own choice, rather than the calculator telling me

ancient oriole
#

Ye, that there is nice.

upbeat tide
#

granted bad example as the ratios there are simple

vapid gorge
#

also the SCIM one has no idea if any of the bits it's splitting are close to one another, or you make multiple points that make a part for it's respective areas

valid garden
#

I guess I just don't like everything being combined

upbeat tide
#

my only issue with greeny's tool atm is that currently its trying to do ore conversion if you try to maxamize an output

#

and thus gotta disable more stuff

vapid gorge
#

like wtf is this ?

valid garden
#

So you can split the "3x foundry" to individual nodes in the designer?

upbeat tide
#

I guess? Im not planning yet how much steel pipes and beams ill make yet from the 180 ingots

#

prob just split down the middle tbh but another story another day

vapid gorge
#

you're much much better off learning the basics of managing throughput

otherwise you're going to end up in a spider web nightmare as you move away from the very basic plans

valid garden
#

Like i said I'm just a very visual person and it's helpful to be able to see individual production devices. Which is why that other one appealed to me

ancient oriole
#

92,100 Iron vs 10,800 Sulfur. In exchange for 3,000 Iron Ore and 100 Reanimated SAM(400 SAM out of 10,200), you get 1,200 Sulfur.

vapid gorge
#

good luck sorting that out visually

ancient oriole
#

I took a look at it, then I took a closer look.

#

After that, I decide its a pretty rainbow.

vapid gorge
#

YEAH. that's not even a particularly large volume of end product and nto a final tier item

valid garden
#

I barely got into t5/6 so I'm already a bit overwhelmed. That looks terrible

vapid gorge
#

I'm not trying to torture you here, being able to manage belting and designing sane layouts is a core skill in the game

upbeat tide
#

my best advice is to plan for the end goal > than break your plan down into managable chunks, eg the main steps towards said plan
makes things more manageable to think that way instead of macro

lusty summit
#

was this always in the game? Why i'm feeling weird about this

vapid gorge
#

the SCIM logic system for designing logistics breaks down HARD very quickly

lusty summit
#

it would be really nice if they posted detailed 1.0 patch notes instead of a brief one

ashen arrow
lusty summit
# vapid gorge new

this seems like a really good one, since you already use concrete for encased beams, what are your thoughts?

valid garden
vapid gorge
lusty summit
#

if your layouts are not good, troubleshooting becomes a hell

vapid gorge
lusty summit
#

i could help you, it's really simple to be totally honest

vapid gorge
valid garden
#

I'm not sure. This is my first game like this and I'm terrible at designing things. I can make stuff functional but it looks like crap

vapid gorge
#

make nodes either on a spread sheet or paper next to you

lusty summit
vapid gorge
lusty summit
#

there is a better way for new players

vapid gorge
#

give it a shot

ancient oriole
vapid gorge
lusty summit
#

Say that you want to start a concrete factory and you have only 1 Limestone resource around, this one which is limestone normal

#

and say that you have only MK1 Miner for Now, what do you do? you place the miner and look at the output rate

#

it's 60 limestone per minute in this example

#

you open the codex and find out the concrete or click n and type concrete

wind spade
lusty summit
#

You can see the "per cycle" values of the inputs and outputs of concrete, if you click on it once, it also shows you the per minute values

#

we have 60 limestones per minute, 1 constructor uses 45 per minute

wind spade
#

you can under/overclock

lusty summit
#

how many constructors do we need? 60/45= 1.33, since you can't place 1.33 constructors(for now) you simply place 2 constructors and split the 60p/m limestone into 2 machinery

#

start from zero, you don't have to complicate stuff

#

a very basic layout that will never change until the end of game (other than 2 input+ machinery)

#

splitter at the input side of machinery and merger and the output side of machinery, if you want to make a manifold

weak rose
#

are there enough harddrives in the game to unlock all alt recipies?

sweet ocean
#

yes

lusty summit
#

yes

weak rose
#

sweet

ashen arrow
#

I mean, I'm used to uranium in factorio being abysmally cheap

#

idk how it is in satisfactory

lusty summit
#

i will never use that converter unless i made a very bad choice and the resoruce that i need is in the other edge of the map

#

it just kills the fun

#

i understand the cloud storage

#

but not so much the converter

ashen arrow
#

good point actually, sounds like a very good way to make outposts instead of a central factory

glad vigil
ashen arrow
#

could potentially save so many belts

lusty summit
lusty summit
#

it just removes the design/planning and logistics parts of it

glad vigil
#

There was steamed copper sheet alt

lusty summit
#

based on this, it would be much simpler to land into a iron giant and convert everything else from iron

glad vigil
#

You can make copper sheets that have more water than copper in them

lusty summit
#

instead of finding planets with different type of resoruces

#

i know it's a game, but it even falls short in the game , atleast that's how i feel to be totally honest

#

i don't really mind people using it or liking it

#

that's totally ok

valid garden
#

That just shows off how ignorant I am regarding design concepts πŸ™‚

lusty summit
#

just try and make mistakes/errors

#

ask questions where you can't find the solution

#

and with time you will be much better

glad vigil
valid garden
#

Thanks ill definitely ask if I need some ideas

lusty summit
#

even if fps wasn't a problem

#

having everything in 1 big place is so hard for us

glad vigil
#

Remember that your computer is also a limited resource

lusty summit
#

your brain goes boom

junior escarp
#

yo can anyone help me with this?
idk how to like split it

ashen arrow
ancient oriole
# ashen arrow is it needed tho?

Well, yes & no. Depends on how much, you wish to use of it.
There is an 'infinite' and 'finite' amount at the same time.
A total of 2,100 Uranium p/min in Satisfactory

topaz jetty
#

My max cons. is literally .5 MW below my capacity

ashen arrow
#

crazy that you can't even max out a mk1 belt

#

but well, that would be 1.5TW of power

true ledge
ancient oriole
#

and there is: 12,300 Bauxite. 10,800 Sulfur.
More than enough Bauxite to convert into Uranium.

ashen arrow
#

bauxite is very useful tho

#

ficsonium, mk5 belts, etc

ancient oriole
#

Fisconium, you can make with iron aswell.

ashen arrow
#

right, I was too focused on the rate that I forgot the value

ancient oriole
#

With Iron, it cost more Reanimated SAM though.

ashen arrow
#

I could compare them btw

ancient oriole
#

Please do

ashen arrow
#

ah but they're ingots

ancient oriole
ashen arrow
#

aluminum and caterium costs are the same

#

but the ratio of ore to ingot is twice better for aluminum

ancient oriole
#

I think Aluminum is best on the cost of SAM

ashen arrow
#

I mean ficsite recipe

#

4 ingot each

ancient oriole
#

Takes 120 R-SAM & 720 Iron Ingot to make 30 Fiscite Ingot
Takes 90 R-SAM & 120 Caterium Ingot to make 30 Fiscite Ingot
Takes 60 R-SAM & 120 Aluminum Ingot to make 30 Fiscite Ingot

#

So its really about the cost of R-SAM. seemingly will also cost less power, to make it with Aluminum.

true ledge
ashen arrow
#

@ancient oriole oh wait, the output rate is different

#

I definitely going with aluminum then

ancient oriole
ashen arrow
#

you can convert iron to bauxite tho :p

ashen arrow
ancient oriole
#

If you make that twice, you can make 90 Fiscite/p min, for a measly 480 Bauxite.

ashen arrow
versed violet
#

Found the corner of the new moved damage border on paradise island.
Soooooo much free space to build things on the water now!

ancient oriole
ancient oriole
versed violet
ashen arrow
ancient oriole
ashen arrow
#

right, there's sloppy now

#

never done the math on that one yet

ancient oriole
#

Doesn't use Sulfur.

ashen arrow
#

10 bauxite => 12 solution
12 solution => 18 scrap
18 scrap => 12 ingots

#

only 288 ingots per 240 ore tho

#

and you have more factories
sulfur ingots are really op recipes

ancient oriole
#

In exchange, no cost on Sulfur

#

Iron to Sulfur, is likely one of the better conversions.
Caterium to Bauxite aswell.
Caterium's use is making Quickwire or Caterium Ingot(Option for Fiscite Ingot)
150 Caterium -> 120 Bauxite.
600 Caterium -> 480 Bauxite -> 120 uranium.

#

A normal Caterium Node, with a MK3 Miner, can be made into 120 Uranium or 480 Bauxite. At the grand cost of 50 Reanimated SAM.
600 Caterium & 200 SAM.

true ledge
#

is there a way to make it so ressources will only come out the other side of a container when the container is full?

real mural
#

Is there a Production Calculator that works in the oposite way from Satisfactory Tools and the others --> so instead of telling it what output I want and giving me the needed Constructors, I give it the constructors and recipies they use and it gives me what output I can expect?

analog frigate
#

forgot the name of the splitter

#

I use it to sink things that would clog the factory

proven sphinx
#

Ive got a question, have 900/min Heavy Oil Redisdue
i can get 1800/min fuel and then go to turbofuel
but should i use the Alternate Turbo blend fuel recipe instead?

ancient oriole
analog frigate
#

wait... should I use turbofuel for the fuel generators?

ancient oriole
#

Up to you.

analog frigate
#

I tought it was only for the jetpack

ancient oriole
#

You can use it for fuel gens. All fuels, can be used on fuel gens

ancient oriole
analog frigate
#

oh wow

#

thanks, now I need to calculate if I can generate it better than the packaged one

ancient oriole
#

packaged diluted fuel ?

analog frigate
#

yeah, I mean I need to provide sulfur and coal

#

tons of it

ancient oriole
#

That 800 Turbofuel, makes more power than 2133 Fuel would.

analog frigate
#

thanks

#

to be fair I should focus on completing the third phase for the elevator

#

is the reason I was doing so much plastic

#

later there will be rocket fuel

ancient oriole
#

ye, and later, ionized fuel

analog frigate
#

nice, I have tons of power right now

#

and I'll have even more after I finish plastic

#

btw those fuels can be used on jetpack?

#

jetpack only accepts up to turbofuel, right?

ancient oriole
#

All fuels can be used on jetpacks and drones.

#

Ionized doesn't pop up, 'cause I haven't unlocked it

analog frigate
#

then the wiki is outdated, I guess the better the fuel the better it works, seems turbofuel makes it go faster according to wiki

ancient oriole
#

Are you using fandom wiki?

analog frigate
#

yes

#

using google mostly

#

but yeah, first result

ancient oriole
#

Don't use fandom. Its heavily outdated.

#

though official wiki doesn't state the info about rocket or ionized either

sick ivy
ancient oriole
#

Understandable.

idle drum
#

is there any good steel blueprint packs anywhere?

magic lotus
#

Any advice on which hard drive reward to pick?

idle drum
#

what are your options?

magic lotus
#

Oh I was asking in general, but I see the choice is more complicated than I anticipated

magic lotus
tepid tundra
#

Yo guys what factory can I make with 3 iron normal nodes?

lyric raptor
#

always pick that over anything, from there probably inventory expansion unless theres an alternate recipe that catches your eye

magic lotus
lyric raptor
lyric raptor
tepid tundra
magic lotus
lyric raptor
tepid tundra
magic lotus
#

Then u should have started saying that

lyric raptor
lusty summit
tepid tundra
steel grove
#

can someone join my wolrd and tell me why my factory aint working pls

lusty summit
#

and why we know how to produce stuff from it by simply just researching it in MAM?

lyric raptor
steel grove
lyric raptor
lyric raptor
#

Won't be able to do it next time if you don't do it now

#

check all your inputs and outputs and make sure they're all in correctly

#

make sure all your recipes are set

steel grove
#

too low input

lyric raptor
#

so you've found the problem then

#

get the input up

steel grove
steel grove
lyric raptor
steel grove
lyric raptor
#

are you using the right mk miner?

ashen arrow
lyric raptor
#

you can't say 'i followed it step by step exaclty and did exactly what they did' because you haven't

steel grove
lyric raptor
#

what input does the factory need

steel grove
#

the tut did it all with mk1 bands n 1 mk2 i have all mk2 bands still doesnt work

lyric raptor
#

I don't know where you're going wrong, but it'll either be something wrong with your belts or the miner

#

rewatch the youtube tutorial

lyric raptor
steel grove
lyric raptor
steel grove
dire lily
#

hey, im quite new to this game and Id like to build this Rotor, Reinforced Iron Plate and Modular Frame Factory.
Now my question:
As you can see I need to transport up to 427.5 items/min, but MK2 belts only handle 120. Im planning on using manifolds, can I just insert the items at a later point as you can see in the 2. picture (Green for splitters, blue for mergers) or is there a more efficient / organized way of doing that?

lyric raptor
#

by the time they've run out, you should be getting ore from the miner

muted crypt
dire lily
lyric raptor
dire lily
muted crypt
#

High capacity on belts can be a bit frustrating to work with in the early game.

#

Consider this: you could make five mini factories in one location, each making two per minute. This avoids the potential high-capacity belts issue, while allowing you to scale at your preferred pace.

lusty summit
#

dont waste your time

tulip fiber
#

Quick question i wanted to build turbo fuel plant and i don't remember how to chain looked it was smth like this:

oil->alternative: heavy oil residue -> Diluted packaged fuel -> Unpack fuel -> Turbo fuel

im right or not

lyric raptor
#

Not necessary for the amount of frames you're gonna need in the near future, and MK3 will ease belt overload until you get MK4 and 5 better than MK2 ever will

muted crypt
muted crypt
muted crypt
#

You can have a 1:1:1 machine count for packager (packaged water) -> refinery (diluted packaged fuel) -> packager (unpackage fuel). You can hand-feed canisters ((at the start)) and keep them in isolated loops rather than merging and manifolding again.

kind prairie
#

Isn't there a way to do turbo fuel without the packing/unpacking, or am I misremembering?

muted crypt
#

Blenders!

steel grove
#

someone help me with slow belts

muted crypt
steel grove
kind prairie
#

Give the man faster belts!

muted crypt
steel grove
tame birch
#

can someone tell me why this doesn't work? Im producing 100m3 of fuel per minute, 8 fuel generators are using 96m3 of fuel per minute and last 4 generators just doesn't work

muted crypt
tame birch
#

bruhhh

muted crypt
#

Went from 12 fuel making 150MW to 20 fuel making 250MW

tame birch
#

i didnt notice

wind spade
muted crypt
#

It's the exact same ratio of fuel to power, it just requires fewer generators to be set up

tame birch
#

Thanks yall

#

I just did it from memory from 0.8

tame harbor
#

Anyone looked into Rocket Fuel powered drones? About to make a 1,500 m^3 Rocket Fuel factory and wondering if I should siphon some of that off for drone stuff

muted crypt
slate gate
#

can someone help me, I have 3 belts carrying 400 coal per minute and I need to make it 4 belts carrying 300 coal per minute and I cant figure it out

tame harbor
#

Where are those belts going?

slate gate
#

Into coal gens

tame harbor
#

Okay answer is Manifold setup

slate gate
#

I have 4x 20 gens all need 15 per minute the I need 1200 coal per minute so 4 belts with 300 and I have 3 coal mines doing 400

tame harbor
#

Once the internal buffer fills up then buildings only takes what it consumes

muted crypt
slate gate
muted crypt
#

I'm unfortunately not home or at a computer to show how you could do it

wind spade
topaz hedge
#

What's the most aluminum efficient way to produce turbomotors?

wind spade
edgy leaf
#

do decorational items like steel beams cause lag when they arent loaded?

topaz hedge
#

Sadly it's not loading on mobile.. I guess I should just focus on work and factory when I get home lol

slate gate
muted crypt
#

If it looks like shit but it works is it really shit

ancient oriole
#

Diluted Fuel + Nitro Rocket Fuel + Compacted Steel Ingot = Nice.

I'm going to be producing 1,600 Fuel, 2,400 Rocket Fuel, and then I looked at that Compacted Coal that is being made as side-product from all that, 400 Compacted Coal. Put that into Compacted Steel Ingot and all of a sudden, I have 1,600 Steel Ingot p/min.

So while you make Rocket Fuel, you can also make lots of Steel Ingot as a byproduct.
Making Power and Compacted Coal at the same time, quite nice.

muted crypt
lyric raptor
muted crypt
#

Yeah I did too

It's fine tho, it's working now

latent trench
#

just rebuilt my factory during phase 1 to get 2 assemblers for smart plating, now i see phase 2 needs 1000 of them, my iron mines arent working 100%, is it worth rebuilding again, or should i go build another place near more iron?

muted crypt
#

You need 1000 for the smart plating, but if you just started, you don't need to have the 1000 done right away

wind spade
#

generally I recommend to not rebuild, just build new

muted crypt
#

Two assemblers for smart plating is 100 minutes before you need it (because you've exhausted what's available in t3/t4) and chances are you'll need a lot more time just to go through t3/t4

red marlin
#

when I open the game this appears and then crash

muted crypt
#

Immediately upon opening the game?

red marlin
#

Yes

muted crypt
#

Click Send and Close, then go and verify file integrity

red marlin
#

i've already done that

muted crypt
#

Hm

#

Crash reports are out of my expertise. @wind spade do you know who might be helpful here?

red marlin
#

Np

tulip fiber
#

Can someone check how much oil I need to make 1500 Turbo Fuel per minute?

If I’m not wrong, it’s 675 Crude Oil β†’ 900 Heavy Oil Residue β†’ Diluted Packaged Fuel (after unpacking gives me 1800 Fuel) β†’ 1500 Turbo Fuel.

I think it's correct, but it feels off.

#

and scim isnt working with Diluted Packaged Fuel recipie

#

same with satisfactory-tools

coarse kindle
sand epoch
tulip fiber
# sand epoch Are you using the correct version?

yea i get this message for 1.0 and 0.8 "Unfortunately we couldn't calculate any result.
This can be due to many things: missing resource required for the production line, not enough resources for the requested amount, disabled recipes required for the product, etc."

muted crypt
#

I tried to set up the turbofuel and was able to replicate your issue. I think the calculator may be reading turbofuel and packaged turbofuel both as packaged turbofuel, but I'm only making that assumption based on the icon being packaged turbofuel for both

tulip fiber
muted crypt
#

675 crude * (40 HOR / 30 crude) * (60 fuel / 30 HOR) * (18.75 turbofuel / 22.5 fuel) = 1500 turbofuel

analog frigate
#

anybody has some stackable perfect ratio blueprints for 1.0?

muted crypt
#

I simplified the fuel note to assume the packaging loop as one step

dark lava
#

i know mk2 pipes used to not actually do 600m/s or something, but can mk1s actually do full 300?

analog frigate
#

why the blueprint designer has an inventory storage?

late bear
#

good afternoon - question for the pioneers out there - my factory needs 60.66666 plastic/min, but is supplying it only 60 plastic/min going to have any problem long term?

late bear
analog frigate
#

I guess for situations where I want to connect 20 refiners, might be a good idea to do a stackable bp

muted crypt
late bear
late bear
muted crypt
#

In that specific case, it's only a problem if you need 60.66666 for your trucks

late bear
#

ah got it

indigo bloom
#

why is the flow rate on the bottom right pipe fluctuating between 600 and 550, I'm guessing it's because of the (un)packager pipes emptying so part flows back into them?

#

in theory this is supposed to be 600 fuel/minute, but I'm getting fluctuations

mighty tusk
#

Im setting up a Wire/Cable factory
I have the Iron Wire alt recipe, and have both the Fused and Caterium wire alt's avalible in my HDD library.
Around me I have the following nodes available

  • 1 x Pure Caterium
  • 2 x Pure Iron
  • 1 x Pure Copper
    I was thinking of doing the caterium wire since I am so early in the game I dont have much use for caterium, which will leave me my 2 x pure iron for rotors + reinforced plates, and copper for copper sheets

What do yall think?

gusty edge
#

Where is the cave entrance for that Quartz? I have been looking all around it but didn t find

gusty edge
#

But it s quite near my train line

true junco
dark lava
#

anyone know if there's a better way to do this or if sometimes the simplest is the best, i want my factories to be prioritised, with the container filling up next, then sink

bleak garnet
true junco
dark lava
#

ty both of u

dire lily
#

hi, another question: how should i handle splits like that?

urban kite
#

manifold

indigo bloom
#

manifold the entire thing

true cliff
dire lily
#

doesnt it take like forever to handle this?

indigo bloom
#

you have mk4 belts, it's gonna be pretty quick

dire lily
#

uhh

indigo bloom
#

it's 18 constructors, not that bad

urban kite
#

i mean there isnt really another clean option

dire lily
#

im on mk2 belts 😭

indigo bloom
urban kite
#

oh

indigo bloom
#

im guessing you're using 2 pure nodes or 6 normal?

dire lily
#

6 normal, didnt unlock mk2 miners yet

#

Thats the whole factory

indigo bloom
#

you can do a manifold with mergers every so often

#

to "inject" materials into it

dire lily
#

Yeah that makes sense. Woudlnt it be smart to seperate the manifolds into 2 parts or would this make it just more complicated?

#

so i mean outgoing from the smelters

indigo bloom
#

however you want, at the end of the day it's still all just iron ingots

gusty edge
dire lily
#

yeah i guess, will just try the easier one, thx

muted crypt
#

You can get some cleaner numbers for your production lines (avoiding awkward decimals in early game) if you do maybe 8 rotors and 22.5 reinforced iron plates per minute or 16 rotors and 15 reinforced iron plates per minute

dire lily
muted crypt
#

Fair! Unless you intend to pull these resources into later resource chains, you may benefit from doing one of those splits.

#

Er, I guess 22.5/8 is a bit of a weird one for numbers, but 15/16 might be fine

#

Yeah 15/16 cuts out decimals from all points of production that aren't machine clock speeds

dire lily
#

Yeah 15/16 definitly looks way cleaner

#

(and probably also builds way cleaner)

#

Ill look into that, ty

muted crypt
#

Your biggest hurdle might be the 400 screws per minute going into rotors

dire lily
#

Ill just do the manifold injection there ig

muted crypt
#

That looks like a direct feed situation personally - 2.5 constructors making screws merged together and aimed directly into an assembler

#

You could do one constructor at 100% and two constructors at 75% for screws, and then two constructors at 66.667% for rods, and direct feed into all four assemblers rather than manifold

dark lava
#

am i being stupid or did fuel gens use to take computers before 1.0?

urban kite
muted crypt
#

Do they not take them now?

dark lava
#

nope

urban kite
#

def not cuz i set up fuel generation before computers

muted crypt
#

Interesting, I literally never processed they didn't need them then

#

I don't recall copper sheets or encased industrial beams being there before

#

But the other three were

#

It seems they rebalanced both the resources needed to build them and the number needed to consume X fuel per minute - both very good changes imho

gusty edge
#

I think the only thing they did was to buff their power generation

muted crypt
#

It was a shift

dark lava
#

its a godsend for me since i was reaching power limits soon and i was gonna have to do what i did last time i played and buy computers with coupons to make the generators but i don't now πŸ˜„

muted crypt
#

It went from 12 fuel for 150 MW into 20 fuel for 250 MW

upper arrow
#

how do people go around in terms of automation certain steps
rn i just use satisfactorytools.com and put in the numbers i want/need for like elevator parts etc
but idk how many middle steps i will need in the future

should i just (as an example) put 5 motors and then add 1 assempler for rotors/stator each so i have one part each for future research maybe

muted crypt
muted crypt
dark lava
muted crypt
#

I have dedicated production lines and outputs for rotors, stators and motors; I don't pull from the rotors and stators used to make motors for my storage

muted crypt
upper arrow
#

is there a good guide on how to make a storage hub or smth?

potent isle
#

I have these 2 iron nodes + one on the factory for my plates and stuff but the thing is that i cant use that long of mk2 conveyors so should i just split both of these right from each miner so each line becomes 60/min then all 4 lines go to the factory

desert oxide
#

Fuel gens used to take quickwire, rubber, computer, motor and heavy mod frame, that is the new recipe without hmf+computer

muted crypt
desert oxide
#

The new radios are also very nice with 20m consumption

rotund ingot
#

is there a tool or something that can show me the logic to a 5-5 balancer?

upper arrow
#

*how long early game goes and when mid game starts

muted crypt
#

Player-dependent

#

Have you done any ||alien technology|| research in the MAM?

gusty edge
#

Now that I m looking at that alt recipe, it doesn t makes sense, you get the same amount of RP for more screws needed

urban kite
#

its faster

muted crypt
muted crypt
#

Also you need 250 screws per minute per machine which isn't supportable until mk3 belts

potent isle
# muted crypt Can do that, yeah

what's the general recommendation?like is it ideal to make a factory far away from the nodes? im thinking about moving it somewhere it can scale

muted crypt
#

Personal preference, really

gusty edge
#

You will be saving 8W by doing that and a little space

muted crypt
#

I don't use bolted iron plates. Haven't.. ever, I think

gusty edge
muted crypt
muted crypt
#

The fewer I need to make, the better

gusty edge
muted crypt
#

Okay I will be back in an hour I'm leaving work buhbye

true cliff
gusty edge
#

Congrats mate, it must been hard to make it

twin salmon
#

How much coal does 1 100% generator burn per minute?

wind spade
analog frigate
#

and then I was like... I guess I'm braiding pipes now

#

no mistakes only happy accidents

fallow kettle
#

quick question, is rocket fuel a gas?

twin salmon
wind spade
#

tho iirc if you hover over the icon it should tell you as well?

tame harbor
twin salmon
#

Trying to build my power plant before starting it up.

wind spade
#

(the one in top left)

tame harbor
fallow kettle
tame harbor
fallow kettle
#

o

#

so looks like no pumps for me :3

#

i just made 2250 per minute rn

#

72 blenders and 62 refineries

gusty edge
tame harbor
#

so, looking at the energy/stack, batteries are still a better option than even packaged Rocket fuel

twin salmon
tame harbor
gusty edge
fallow kettle
#

yk compacted coal at 7.143 is 1/5 of 50 per minute

reef solar
#

What are some good t3 t4 alternates I should have?

fallow kettle
#

i mean

#

1/7th

tame harbor
urban kite
#

i have def collected coal and all i see is petroleum coke :/

#

unless i guess... you need to hand mine the coal? which i thought i did

twin salmon
sweet ocean
#

what happens scan all hard drives in the beginning?

#

will some just be nothing?

gusty edge
sand epoch
twin salmon
#

Biomass shows this

gusty edge
topaz hedge
#

Which would be a lower machine count per mw, nuclear or fuel?

dark depot
#

i can't make this 360 exactly???

indigo bloom
#

click the number, you can type

dark depot
#

yeah, it still doesn't stick

indigo bloom
#

press enter

dark depot
#

still doesn't stick

#

already tried that

#

that is why i'm here πŸ˜„

indigo bloom
dark depot
#

doesn't work

indigo bloom
#

interesting

#

can you try placing another one somewhere else, and typing it in

dark depot
#

yeah, it does not work

#

one time i typed 360 and it went to 60 and then 6

#

wtf lol

indigo bloom
#

uhhh

#

that's... not ficsit approved

#

when in doubt turn it off and on

dark depot
#

definitely broken

#

no matter what i do it won't do it

wind spade
dark depot
#

how else would i balance this then?

indigo bloom
#

wasn't me using them

dark depot
#

you get acid back when doing nuke stuff

wind spade
#

don't ever balance fluids

#

they are impossible to balance

dark depot
#

so you have to balance it out

#

i could with aluminum no problem but not this

#

because you need 360 exactly and you get 50 per refinery... you can't?

indigo bloom
#

underclock one

wind spade
#

variable priority junction

#

or separate groups

dark depot
#

this must be fixed 100%

#

very bad problem

wind spade
#

seriously though, valves break majority of systems that use them

indigo bloom
#

this was like 4 hours of trial and error all for one pump to be the fix

lone igloo
#

Can someone explain how this is not working I got 270 input splitting into 60-60-any and results always 61-61-148. UHM Maths aint mathing here...

indigo bloom
#

beneath a tiny cliff

#

hold v to scan

dark depot
#

using packages to fix the sulfur acid problem, but man.... that is a ton of extra energy needed that shouldn't be needed just because the Valve does not work right....

muted crypt
#

Produce sulfuric acid such that byproduct + fresh = volume needed

#

Don't produce fresh = volume needed

topaz hedge
# dark depot this must be fixed 100%

It works fine for everyone else.. there's a bunch of different ways, I personally pump the waste above the refineries so it's at a higher headlift than the incoming water.

muted crypt
#

Bonus points if you keep them as isolated pipes entirely where possible

topaz hedge
#

No answer on my nuclear vs fuel gens.. I'm curious as to which is the lesser machine count for 1tw, with power boosters on fuel.. I'd like to do a big build on our dedi, but not smoke our cpu.

muted crypt
#

I just got home, one sec

muted crypt
noble timber
urban kite
#

dimensional depot my beloved

muted marlin
#

Are trucks viable for everything wanna use only trucks this playthrough but I’m used to trains

urban kite
#

if my math is right you can max at approx 200 depots? assuming all spheres and all upgrades?

indigo bloom
#

yeah

urban kite
#

solidly in the range of more than enough, i think

indigo bloom
#

97 for upgrades I think, and like ~300 in the world

noble timber
indigo bloom
noble timber
#

Pumps only provide headlift, they won't fix any issues like that

indigo bloom
#

they did fix the issue of the 2 back packagers clogging, but still not consistent on the flow rate

noble timber
#

Flowrate fluctuating isn't really an issue, as long as nothing is cloging you will be fine

#

The issue you had was probably sloshing or something which pumps (and valves) can stop

indigo bloom
#

still not getting consistent production because my last 4 fuel generators run out of fuel

lone ravine
#

Hey, does someone have a sheet of all recipe changes in 1.0??

noble timber
#

Turn off a few and let the pipes fill up

topaz hedge
muted crypt
#

makes sense

indigo bloom
#

30 fuel gens for 600 fuel, still not working

noble timber
#

And none of your packagers are clogged?

indigo bloom
#

ill check again but I have a pump in between each section

#

wait the first one is clogged now

#

uhh ok another pump I guess

#

ffs still clogging

weary flower
#

is this efficient to any degree?

noble timber
#

I know the mk2 pipe issues are meant to be fixed but try with 2 mk 1 pipes

indigo bloom
weary flower
#

i originally had them all stacked in a large tower

#

it was a bit difficult to get anything out of them

noble timber
#

The clipping is killing me

weary flower
#

instead i did this

weary flower