#math-and-meta

1 messages · Page 68 of 1

deft lichen
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enter a sf_hyper_tube or sf_truck 😛

wintry agate
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I think the gtx 1080 got released in 2017

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Is there a way to fly without a jetpack and also unlimited if you get what i am saying

snow dove
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AGS in U8

wintry agate
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Is it experimentional

snow dove
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yes

wintry agate
snow dove
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highly experimental

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they just switched from UE4 with U7, to UE5 with U8

wintry agate
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I gtg I have 2 assigntments and its 12 30 am so i don t think i am gonna sleep

wintry agate
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But have a good day or night idk where u live lol

snow dove
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Best of luck to with your homework

bronze kestrel
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I don't want to burst your bubble, but today's standards the 1080 or anything of that level. Won't let you play a lot of (new) games without dropping the settings to the lowest possible. And even then it will be on the edge. It sucks to hear, but everyone's hardware is up to an upgrade one day. Time to start saving bud

deft lichen
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I'm well aware

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the problem is that if I upgrade the GPU, then I'll get bottlenecked by the CPU, and to upgrade the CPU I need a new motherboard

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at that point might as well buy a whole new computer

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I'll have to survive a couple more years with this before I can declare it ancient and pass it onto a relative

bronze kestrel
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I understand, i'm also not the dude that can keep up with the fast paste hardware is evolving.

topaz jetty
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Quick Q, anyone know any coal setups that use more than 8 generators?

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That stay on all the time

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cuz i may be able to think with belts, but pipes is a whole different thing

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This is in Phase 1 so no pipeline mk2s

wind spade
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don't really need mk2 pipes anyway

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you don't have to put everything into one pipe

bleak coral
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yeah it's really easy to just do it in multiples of 8 on or near water, then the pipes are all the same and the belts are just bigger

topaz jetty
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gonna need to see if i can fit more extractors on the pond i got

wind spade
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or find more ponds

bleak coral
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ah grass fields, those ponds are a courtesy for new players, go find the coal in the NW you'll have an actual lake to work with for a bigger setup

topaz jetty
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Those sadly are few and far between in the green fields

cerulean folio
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fortunately nothing is stopping you from leaving the green fields

bleak coral
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you just need to run cable to power plants, it's quite easy to build them far away

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and the tropical coal bowl is honestly not far away, it's basically in grass fields

topaz jetty
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where exactly do i go from the 3 nodes in the center near the fart rock?

bleak coral
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ping for coal, it's the cluster to the NW of you

topaz jetty
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NW? great thanks

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really i just did the calulations and found out with my current factory and one 8 gen setup il have less than 150 MW left over

delicate chasm
topaz jetty
delicate chasm
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Yes it absolutely is. But also you are in #math-and-meta and asked "anyone know any coal setups that use more than 8 generators?" and so you're going to get that answer from somebody even if everyone else helps you realize the other thing is easier. =D

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Definitely stick to the 3:8 ratio is my recommendation too!

topaz jetty
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I only got the idea of copying after the question was asked and i agree 3:8 is very good

oblique hollow
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multiples of 3:8 is always the way

bleak coral
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I enjoy mixing it to give me some aesthetic options, but if I just want to plop down more power and get back to what I'm doing I'll just do a multiple

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24 or 32 usually gets me more than enough to get to fuel

sullen sage
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i wanne build a coal power plant with 24 coal generatos. They'd need 1200 m³ water which would be 10 Water Extractor. But from my past experience (U6) Fluids wouldnt work out that way.

Just do on extractor for 2 coals or would 10 for 24 work out ?

topaz jetty
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?

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Just go with three of the 8 gen setups

sullen sage
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i remember fluids beeing iffy if you try to literaly use 1:1 of what you need

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since they wouldnt equal out

topaz jetty
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Trust me, the 8:3 setup is never iffy

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It’s one of the best

sullen sage
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8 coal to 3 water extractor ?

topaz jetty
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Yes

sullen sage
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wont you need slugs for that?

topaz jetty
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No you don’t

sullen sage
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but 3 extractor are 360m³ and for 8 you need 600m³ ?

topaz jetty
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?

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Since when?

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You don’t

wind spade
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why would you need 600?

sullen sage
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nvm 400*

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had a typo in excel lol

wind spade
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no?

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why would 8 gens need 400?

topaz jetty
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It’s less

sullen sage
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dont they need 50 ?

bleak coral
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45

wind spade
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no

topaz jetty
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A lot less

sullen sage
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?

wind spade
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you need 45/min per gen

topaz jetty
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It’s 45 I believe

wind spade
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it's written on the gen even

sullen sage
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5 less isnt alot

wind spade
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no, but equals to the 360 for 8 gens 😛

topaz jetty
wind spade
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400 was per 8 gens

sullen sage
topaz jetty
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Anyway the 8:3 setup is solid and efficient

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Just use it

sullen sage
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so they fixed fluids beeing iffy with 1:1

delicate chasm
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There was only the mk2 pipe right at 600m3/min having floating point errors and that's supposed to be taken care of now AFAIK.

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Mk1 pipe was always solid at 300m3/min.

sullen sage
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got frustarted during U6 wbecause of that

delicate chasm
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If you're using the 3:8 then no one segment of pipe conveys more than 240m3/min

topaz jetty
delicate chasm
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So it works even though you're pushing 360m3/min through a 300m3/min "maximum load" system - because you aren't.

sullen sage
topaz jetty
delicate chasm
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I don't know what setups are on the wiki. My horrific internet and fandom being the official wiki until recently meant I asked a handful of questions of the community here and did a shit-ton of trial and error with pipes.

I had a working 2:8 setup with clocks before I asked about pipes the first time and was 🤯 when told the same thing would work with an extractor in the middle and no clock.

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"but 360!"
"You're using 360 anyway dumb dumb"
"o"

sullen sage
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i'm trying to get as close to 0 overflow this playtrough

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and its hurting my wallnut brain

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like always using everything prefectly is pain :s

delicate chasm
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Underclock at the extraction point. 😉 👍

sullen sage
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i use alot of underclock rn

delicate chasm
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Or overclock, that's what most do honestly. But if you just want to smooth out the production and make it all nice and neat, underclocking the inputs to exactly what you are using is the way to go.

sullen sage
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yea thats what i'm doing rn

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but had to get rid of all again because just got M2 miner xD

topaz jetty
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Makes my life both easier and harder

sullen sage
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AGS was cheat mode thingy ?

topaz jetty
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You call it cheats

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I call it playing how I want

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I’ve already made spaghet mayhem, and overflow hell, so I thought to give my brain some candy and torture it at the same time

delicate chasm
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Devs call it that too. A game is a form of play or sport which implies contest or competition.

If you eliminate the challenge aspect, you go from having a sandbox game to having a sandbox game-like experience.

That is a subversion of the rules of the sandbox ordinarily in place, ergo it is a cheat which is defined as bypassing rules or preconditions. =p

topaz jetty
delicate chasm
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You could accomplish the same after collecting a lot of slugs legitimately. One is not causal to the other. =p

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It's also 100% okay that you are using AGS and nobody has a right to judge otherwise.

topaz jetty
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But in any normal play through I do not have the patience to collect all the sluggo boys legit

sullen sage
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about the 8:3 setup
just 3 extractor have them flow into one pipe but 2 outputs ?

delicate chasm
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+--A--+--C--C--+--B--+

Middle extractor on either C if you have a straight line of generators.

topaz jetty
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Just make one side feed 4 gens and the other side the other 4

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Now that I review it that diagram is wrong

sullen sage
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like that ?

delicate chasm
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Those go to 4 and 4? Yeah, should work fine as long as you have lift.

topaz jetty
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Yes and one of those pipes feeds 4

wind spade
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  G  G  G  G
E-+--+--+--+
E-+
E-+--+--+--+
  G  G  G  G
sullen sage
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yea each up thingy goes into 4

topaz jetty
sullen sage
topaz jetty
delicate chasm
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Yep, that's the other one I use. What greeny just posted.

It doesn't look as nice IMO as the straight line when expanded to 6:16 but it clearly demonstrates the principle.

topaz jetty
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I can only imagine your pain in spaghet

topaz jetty
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Load balanced Power plants? Wow I generally don’t bother

sullen sage
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i'm trying to get everything perfectly balanced this time

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i usualy used overflow

topaz jetty
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Still gotta admit the thing looks beautiful

delicate chasm
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Correct me if I'm wrong but...is your balancer not backwards?

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Won't that evenly split 50% of your coal to 7 of your 8 generators until the 8th one, receiving the other 50%, is full?

sullen sage
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the first split is for the other half

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and then i have another spliter for 4:4

topaz jetty
sullen sage
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and then 2 splits for 2

topaz jetty
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Is that a 16 setup

sullen sage
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ye

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8 on other side

delicate chasm
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Oh, that's fine then.

topaz jetty
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At least for a little while

delicate chasm
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I was about to say...that one line seems to wrap around to the last generator but I see now it's going past.

sullen sage
delicate chasm
topaz jetty
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So you got 240 in and are splitting it through 16?

sullen sage
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yep

topaz jetty
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Good setup I would do that but I currently don’t got a mk3 belt

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So I’m setting up two individual setups

sullen sage
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well its 240 + 120 coal so 24 in total xd

topaz jetty
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Soon as steel can get underway I’m gonna make a new one

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Since I got foundations and a big lake

sullen sage
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my next goal is oil and the coal will be replaced again lol

topaz jetty
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Green fields thankfully has one close by
Lake

sullen sage
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but i'm taking it slow anyways soo w/e

devout igloo
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hey i need some tips

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my power broke down, cus i might have made 5 factories without calculating the power

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do i say fk it and use every spgaheti possible and clipping

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or rebuild the whole thing

sullen sage
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depends how you wanne play

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i think my first 100hrs were spagheti

oblique hollow
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and not just once, but 3 times

devout igloo
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That pipe is not maxed

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I checked

oblique hollow
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did you underclock the extractors?

devout igloo
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Nope

oblique hollow
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then it is maxxed

devout igloo
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I didn't have enough power slugs at that point

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Now I do

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I'm just trying to decide do I spend 20+ hours to make a nice looking power plant or just ball it with spaghetti and clipping

oblique hollow
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3 extractors make 360/min water, mk1 only carries 300/min
these are SOO maxxed

devout igloo
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I swear to you they arent

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Ohhhhhh

oblique hollow
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then you are either absolutely wrong or dont know how to read the pipe display yet

devout igloo
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They are MK2 pipes lol

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Forgot to mention that

oblique hollow
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all of the pipes i see in the image look like mk 1 tho

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did you upgrade?

devout igloo
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Since then yeah I did

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That was a old picture

oblique hollow
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got a new one?

wintry agate
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alr boys which one should I chose?

deft lichen
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which one do you think is useful

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there are more drives than alts, so it's only a matter of which one you pick sooner

median heath
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Anything but the beacons.

wintry agate
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what do you rhink?

wintry agate
deft lichen
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both are good

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recycled plastic is a part of the oil chain that triples(?) the output plastic or rubber, for which you also need recycled rubber, heavy oil residue alt, and diluted fuel

wintry agate
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But I just realized that that was a dumb mistake after I saw this closest one btw

deft lichen
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grass fields moment

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well, you can get trains at this stage, so not a problem

wintry agate
deft lichen
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go long distance easily

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tracks are faster to build than belt stacks over and over

wintry agate
wintry agate
deft lichen
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mhm

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nah trains aren't expensive

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the stations just cost computers, heavy frames and motors

wintry agate
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Can you send me a tutorial on how that works?

wintry agate
deft lichen
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trains work on simple rules but you have to understand them first, there's a number of youtube tutorials for them

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I don't have one to link though

wintry agate
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Can you send one that explains it very well? I am kinda lazy to do that lmao

median heath
median heath
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Trucks are faster to build than trains because you just plop the Stop down and drive a loop.

wintry agate
deft lichen
median heath
median heath
deft lichen
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need to finish written guides for other train stuff on the wiki, like the basics

median heath
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Ok but what does that have to do with you linking someone else's SIGNAL guide? 😭

wintry agate
deft lichen
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the signals post is a bit shorter but very concise, best to look at both if the other won't suit you

median heath
wintry agate
wintry agate
deft lichen
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nodes are far away

bleak coral
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quartz being the worst offender (besides endgame stuff like bauxite, which is far away from everything)

deft lichen
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it's good for getting started though, forces you to think about logistics more

wintry agate
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Is there a way to see your fps without a third party program

deft lichen
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console, stat FPS

bleak coral
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are you on steam?

wintry agate
wintry agate
deft lichen
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!wikisearch console

brisk shoreBOT
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Satisfactory Wiki

The console in Satisfactory can be used to access debug data (like player coordinates or a list of radiation sources) or for changing some options not available in the game's settings, such as disabling the fog, anti-aliasing or enabling an FPS counter. It cannot be used for cheating (e.g. spawning items), Advanced Game Settings serve that purpo...

bleak coral
deft lichen
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no such thing on epic

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there is an overlay but only for invites

wintry agate
deft lichen
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the console command works regardless of platform, just follow the wiki on how to open it

wintry agate
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and 1 mroe thing lol where the fuck is this slug I am searching for 7 minutes

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wth discordjust uploaded over 8 mb? lmao I though 8mb was the limit

deft lichen
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25, and this server is boosted so 100

wintry agate
deft lichen
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good luck simon_smile

wintry agate
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ty ig

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well I found it using the interactive map lol

exotic ledge
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At the current moment, before I upgrade to trains, I need to rebuild my "shopping mall" and I have 5 truck stations.

Each truck station has two belts of output, but when I merge them all together, I'm essentially going from 10 belts down to 2. While I don't like that (limits input), I also don't necessarily want to have 10 belts of individual sorting redundancy.

Are there any tips or tricks to avoid the "two belt limitation" for a central storage area?

wind spade
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perosnally I wouldn't do merged belts at all
one belt = one item

exotic ledge
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One Truck Station == one item?

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Oh

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You mean don't merge them but each truck station can still take in "sushi" and just each station has its own smart splitter sort path outwards? That makes sense...

wind spade
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no, I mean one truck station = one belt = one item

exotic ledge
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So for example, I have an Iron factory that makes Rips, Rotors, Rods, and Plates. Your suggestion is to have four truck stations, one of each material? Thus four trucks?

Maybe for the future, but I don't have much room for more truck stations / trucks (in that example).

bleak coral
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that's the safest, easiest way, but mixing belts for storage is pretty standard

wind spade
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is the factory so far from storage to justify trucks?

bleak coral
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you just have to make sure you're not overloading transport by measuring stacks instead of just items/min

exotic ledge
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I haven't messed with trucks a lot in the past though so I wanted to "force" it this time.

wind spade
exotic ledge
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Sure.

bleak coral
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mixed trucks and trains require you to time the round trip, then measure how many stacks are made in that time for each individual item, and then you have your total stacks so you know it doesn't overload the transport method (train car, truck, tractor, whatever)

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it's more involved than just sticking belts on and measuring items/min, so that's why it's not like the go-to recomendation for a lot of people

exotic ledge
bleak coral
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correct

lunar pond
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hehe crystal oscilators and computers go brrr

bleak coral
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cause if it makes more stacks than the transportation method can move it doesn't have enough throughput

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although the station itself is not the bottleneck, it's the vehicle/train car, stations have equal or more storage than transport methods

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also base assumption is that all storage ends in overflow to sinks, otherwise obviously items will block eachother

exotic ledge
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Ok so, this is the assumptions in math that seemed logical to me:

  1. Truck Station has two Mk3 belts of input.
  2. Tractor picks it up
  3. Tractor drops it off at Station with two Mk3 belts of output.

Supposedly, in the logic above, I can disregard the round trip time. Say the vehicle takes T minutes round trip.

The input station will load in 2 * 270 * T items, and the tractor will pick up that many items. When it drops it off, the output station will unload 2 * 270 * T items before the tractor comes back. So the only thing to consider is if the Tractor itself can't carry everything, right?

bleak coral
exotic ledge
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Ah, I see the step I'm missing. I'm assuming that my production is so relatively low that I can skip the math.

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But if the round trip time is so long, then even small productions could overflow the vehicle.

bleak coral
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you should never skip the math if you're doing mixed logistics, especially on vehicles it can really sneak up on you for how low the items/min throughput is caused by the parallel creation of stacks

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to be a little fair, it's really hard to overload a truck or even a tractor, truck stations not stopping belts when they load/unload and loading/unloading at 120 stacks/min really opens up their throughput

exotic ledge
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Yeah, from the stuff I've been messing around thusfar, I felt like I haven't even come close to overloading a vehicle. However, I agree with erring on the side of caution. Especially if the item at hand has a small stack size.

devout igloo
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time for fun

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splitting 270 * 3 into 40 each

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fun fun fun

oblique hollow
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just use overflow

devout igloo
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overflow?

oblique hollow
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you wait for machines to back up and then the splitters divert what doesnt fit

devout igloo
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like splitters into each until they fill up?

oblique hollow
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yuh

devout igloo
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ooooo

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THAT IS SO MUCH EASIER OMG

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HOW HAVE I NOT THOUGHT ABOUT IT

vapid gorge
devout igloo
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manifold and overflow sound like 2 different things

fleet dawn
vapid gorge
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and was explained how manifolds will flow evenly after the first machines overflowed

devout igloo
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not me using 4 papers to calculate the spliiters ..........

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is it possible for me to put the splitter near this without coming from the ground?

fleet dawn
devout igloo
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oh right

next pewter
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Or the other way around: put the belt first (on stackable or extendes conveyor poles), then attach splitter to the belt, then lift to the machine &splitter.

fallow kettle
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im still waiting for tractors to be the meta 🚗

topaz jetty
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And I’m here being forced to use them early game😭

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Thankfully grass fields has a lot of natural roads

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I got stuff to automate and don’t got the patience to build long belts

fallow kettle
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trucks are under rated

devout igloo
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Belts across the whole world on top

cerulean folio
fleet flume
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When I hear/use "overflow", it's referring to using a smart splitter and setting to overflow. Manifold implies what has been seen in the pictures, where one thing fills up and flows somewhere else.

So I don't think they are the same, and my friend (a IRL plumber) would tell you a manifold should NEVER overflow. But here in a game...

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Can't find that pic now. Someone posted a real pretty manifold up higher in this channel.

vapid gorge
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belts aren't pipes - they are called 'overflow manifolds' but generally just get called manifolds

and the way they work is the first machines fill up first and then overflow to the next machines

fleet flume
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Overflow implies excess, if it's destined for a machine but hasn't made it there yet, the product isn't excess, it's required.

But hey, call it how you like, I see confusion is using the terms as synonyms but if it gets the job done...

I agree with @devout igloo in that they are 2 different things, and actions.

vapid gorge
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You and jester are allowed to be straight up wrong

devout igloo
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Well overflow means exactly what it sounds like

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But manifold just sounds like building bigger

vapid gorge
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I'm honestly baffled
in your last reply you said it would 'imply excess'

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and thats exactly what happens - the first split gives way more to the first machine

devout igloo
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Until it's maxed then it takes the rest further

fleet flume
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The machines don't overflow with items. They get stuck in the machine turns off. A manifold is a distribution system, overflow implies taking what his excess and moving it somewhere else. I don't know that either one of them is wrong but you're entitled You're own opinion. That doesn't make anyone else wrong.

vapid gorge
devout igloo
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Idk it works so no problem there

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If it works no reason to change it

vapid gorge
# fleet flume The machines don't overflow with items. They get stuck in the machine turns off....

opinions have to be backed up with evidence to have any value. 'entitled to your opinion' is honestly the worst phrase ever created because it creates a shield of 'I don't have to defend myself'

'overflow implies taking what his excess and moving it somewhere else' yes, the belt is tryign to pour more items per minute than the machine can handle so it overflows another direction , but it keeps trying to go the other way

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The person who coined 'entitled to your opinion' should be flogged

devout igloo
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Why are you making this so complicated?

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Chill out IT WORKED so everything is fine

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It's overflowing just as he suggested so he was correct I don't care how correct he was but his answer helped me which in my case means he was correct

vapid gorge
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Don't know why you think I'm not chill?
And what are you talking about? fire wasn't even there for explaining manifolds

devout igloo
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I never understood manifold just the overflow

oblique hollow
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manifold is overflow

devout igloo
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How does that ever work huh

oblique hollow
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wdym how

devout igloo
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Why would one word be something different

oblique hollow
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they use the same principle

devout igloo
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Then why even 2 different terms

wide roost
#

because English

devout igloo
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🤦‍♀️

oblique hollow
#

right, then lemme be more precise
"a manifold utilizes overflow"

vapid gorge
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It's not ... Like I said before they are 'overflow manifolds'

But it's a lot shorter to call them 'manifolds'

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also what mcgal said

oblique hollow
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kinda redundant as there are no other manifolds

devout igloo
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But manifold sounds to difficult using overflow makes it a lot easier

oblique hollow
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injection manifolds is just "a manifold but you put part of the items into it at a different point"

devout igloo
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The word explains itself but manifold you would have to understand

oblique hollow
devout igloo
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Fair enough

vapid gorge
oblique hollow
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what would a non overflow manifold be

vapid gorge
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something like a splitter that does ratio splitting?

oblique hollow
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thats a balancer then

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different shape, same function: its a balancer

devout igloo
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Why isn't there a splitter which can configure items/min?

vapid gorge
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wouldn't it still be a manifold in the layout though?

oblique hollow
river night
devout igloo
#

Oh cmon

vapid gorge
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what Nev said

devout igloo
oblique hollow
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They didnt add it because they want us to have these headaches

devout igloo
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Yeah ...

oblique hollow
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all the way until the end

devout igloo
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Well atleast you can manifold, because before I was using 30 splitters just to split 35 from 270

river night
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if you build with manifolds its really not even that much of a headache

vapid gorge
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the game is essentially Problem Solving of Numbers and Logistics

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yeah you barely have to think with manifolds

bleak coral
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It would kill load balancing if we had an exact split splitter

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0 reason to load balance if an item does it for you

wide roost
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0 reason to load balance imo

vapid gorge
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I mean other that 'can the belt handle this many items per minute' and making sure you have the right number needed... there's no brain involved

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doing fancy things with perfect clocking and lay outs. That's where it's at

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and you can just not do that if you want

devout igloo
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Its kinda sad you can't attach splitters to machines without belts, you could utilize better miners without using the belts

bleak coral
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That's why you can't

devout igloo
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Yeah I understand

topaz jetty
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I for one would love having a miner on a node clocked to produce 240 and automatically split into two 120s

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Would save me a hell of a lot of coal

wide roost
#

i use heirarchy overflow splitting. an output of something (like steel ingots for example) and the first production line using that item is the smallest usage (say rod or screw), smart splitter shoves everything towards that then overflows to the bigger one(s) like pipes or beams.

topaz jetty
#

I’ve just now unlocked smart splitters in my U8 play through, god do they help!

vapid gorge
topaz jetty
#

I was fluently cursing the devs in my last factory for not putting three iron nodes in a cluster

wide roost
vapid gorge
topaz jetty
#

I really went overkill on my AI limiter production, 1 fully overclocked assembler

vapid gorge
#

I suppose with anything like that I just put my SS at the start of a manifold so everything after it gets priority before sinking

topaz jetty
#

Completely wrecked my power grid that thing

vapid gorge
#

Soundsl ike you need more power

#

40 coal gens should do it

topaz jetty
#

I meant on biomass

#

Well I had a lot of quickwire stored and wanted to get rid of it

topaz jetty
#

Anyone know a perfectly balanced modular frame setup
I got tier 2 belts and two normal iron nodes
No alts and clocks would be preferred if not used but i can use them

next pewter
#

How much net power can 720 cruce => HOR => petrol coke produce?

As in, how much is overhead to run therefineries?

In theory itsupports 27 coalgens i think, but will need 13 waterextractors, 4oil pumps and 30 refineries too..

topaz jetty
#

This is disgusting

#

and i only got 135/min in max

wide roost
#

not sure why you need water

bleak coral
#

For the coal gens.......

wide roost
#

true, whoops haha

bleak coral
#

Also that's one place tools is out of date, U7 changed the exponent for clock speed power consumption. It's not too different tbough, should be roughly the same

next pewter
bleak coral
#

The power tab assumes underclocking of the last machine if it's under 100%

wide roost
#

a quick napkin math is 35-50% power needed to run the power, for this situation

#

i'd skip doing coke for power tbh, not really efficient enough

topaz jetty
next pewter
#

Then half it‹

wide roost
#

modular frames is the first annoying one

topaz jetty
wide roost
topaz jetty
#

Also how do you get a 52.5 and 67.5 split?

wide roost
#

simple, don't overthink it. use MK2 belts everywhere, and underclock the rods and/or the plates

topaz jetty
#

Might use a smart splitter on the rods and overflow on to the plates..

bleak coral
#

Don't need a smart splitter, once one side is backed up it can only take what it needs

wide roost
#

or, line up all the constructors for both and do one long manifold

bleak coral
#

Smart splitter just would let you choose which side that is

fleet flume
bleak coral
#

Also those don't even need to be the same line, you can just not merge them in the first place

topaz jetty
#

Wait a minute..

#

I got sidetracked!

scenic gull
topaz jetty
#

I need Coal power!

#

Why the hell am i making modular frames??

bleak coral
#

To make coal gens presumably

#

But you can just handmake a few

topaz jetty
#

Yeah thats probably why i got sidetracked

#

Now to Coal!

#

Have i mentioned that i love zoop

scenic gull
topaz jetty
#

Im sure i will

#

This is actually my first playthrough since U6

#

so havent massed with blueprints too much yet

next pewter
scenic gull
next pewter
#

Superb!

#

Would answer my question above 😅😉

bleak coral
#

are you worried about it being net power negative? that's not possible

#

none of the power is that bad

bleak coral
#

also in the time since you asked that questions you coulda gotten a calculator out and answered it yourself

#

it's just machine count x power repeat for total, then subtract from coal gen power

scenic gull
#

and I think Greeny's calc cover this math too

bleak coral
#

more or less, little inaccurate if there's underclocks

#

still using U6 exponent

wide roost
#

just make more power!!!

bleak coral
#

also doesn't count extractors/miners, mostly cause outside of water extractors that's variable depending on purity, so it just doesn't assume

wide roost
#

also, 1440 Coke max from 720 Crude is enough for 57.6 Coal Gens (25 Coke p/m)

#

(sink the rubber)

next pewter
next pewter
#

Thought you or onehere might have a ballpark ruleof thumb, hence my question.

bleak coral
#

so does anyone else answering your question, they're just gonna do the same thing and pull up a calculator and do the math

next pewter
#

But will look itup, calcand report back.

bleak coral
#

not a satisfactory calculator, an actual calculator

#

they also don't know the purity of the extractors you're using

next pewter
#

True, shouldve mentioned that.

#

2xpure, 2normal.

#

@scenic gull yes.

topaz jetty
next pewter
#

As i have only 400MW spare power atm i can only start up 1/5th at first (with ~4 biomass burners)

#

Ah, mistake

#

25/min, so 40,8 coalgens

bleak coral
#

do you have the heavy oil residue alt?

next pewter
#

40*75prod, or 3GW, nett +1,1GW

next pewter
bleak coral
#

so we're making it from plastic, cause that's what you're needing? it's just a byproduct?

bleak coral
#

oh a mix

next pewter
#

Yes

#

Aim is plastic, some rubber and some power.

#

No maxing of power

#

Bc thats ofc better through tubofuel.

bleak coral
#

gotcha, yeah as a byproduct it's basically just getting you back what you spent in power, fuel is where you get much better

next pewter
#

But only in early tier 3now.

bleak coral
#

but I'm assuming fuel gens are out of reach right now

next pewter
#

Yes. No computerprod yet

#

So itsa temp solution.

bleak coral
#

I was stubborn and just hand made all the HMFs and computers lol, but it took forever

next pewter
#

Justwantto getit up to getplastic.

#

HMF*, indeed. None being made atm.

bleak coral
#

stuck the residual fuel in buffers in the mean time so plastic/rubber didn't stop

#

but it was definitely a rushed, on a timer kind of thing

next pewter
#

Thats probably faster than building petrol coke, but i always do that

#

Abd try to get fuel up asap.

bleak coral
#

eh, then it's done and you don't have to worry about it stopping

#

fastest is to just sink the petro coke, and forget about the power

next pewter
#

Well, yes, if i can get it started wo power blackout...

bleak coral
#

got some spare stators?

#

power storage is nice to bridge the gap while getting new power up

#

what I did with my diluted packaged fuel plant, though it didn't need to be on power storage for too long it did stop a trip

next pewter
# bleak coral got some spare stators?

Yes. We do have quitea lot of storage already, but idk how long it can bridge it.

But indeed, I can adda whole bunch, might be enough to getstarted, thanks for the idea, i forgot about that!

bleak coral
#

pretty easy to measure, just assume worst case scenario of how many MW will be over your power and divided the MWh by MW and that'll give you the hours it'll last

#

I just gave myself a couple hours in the worst case scenario, which should be more than enough for warm up of power machines

next pewter
#

Eveb less i think, like 15 mins should do it.

#

Can always disconnect, recharge and reconnect.

bleak coral
#

oh sure, I just was doing the NASA safety philosophy: assume the worst then double the response 😛

delicate chasm
#

I timed myself starting 1km away from a coal site with 0 building materials, running to the coal site, back to factory for materials, back to coal site, build 6:16, turn it on. Double that time.

1 hour 56 minutes. So when I build power storage, I build for 2 MWh/MW max consumption.

wintry agate
#

Is there I was to destroy this fart rocks lol?

oblique hollow
#

right now, in Update 7, no

#

In U8, yes

wintry agate
oblique hollow
#

nah you shouldnt have

#

the current state of it is not really worth it

wintry agate
devout igloo
#

Haven't tried it yet

oblique hollow
#

Performance issues among other things and a few instabilities.
go try it if you want and see if you like it

wintry agate
#

What do these geysers do? You can't place extractors on it so I have no clue

deft lichen
#

!wikisearch Resource+Well

brisk shoreBOT
#
Satisfactory Wiki

Resource Wells are specific locations in the world from which raw fluid resources can be extracted:  Nitrogen Gas,  Water and  Crude Oil.A Resource Well Pressurizer can be built on the central node to pressurize (or activate) it, which allows Resource Well Extractors to be built on the secondary (satellite) nodes, allowing the fluid to be extr...

wintry agate
deft lichen
#

the command is for linking pages here, you can just search for stuff on the wiki itself jace_smile

#

actual geysers also exist for geothermal power

wintry agate
#

prob better than fuel but not better than nuc

deft lichen
#

you can only build as many as there are geysers

#

the're pretty underpowered for how late you can unlock them, but they're free power

brisk shoreBOT
wintry agate
#

How long did it took you to unlock tier 7&8? @deft lichen

#

How long did it took you guys to unlock tier 7&8?

bleak coral
wintry agate
bleak coral
#

yup

wintry agate
true junco
#

Geothermal power is pretty good considering how simple they are.

Every other power plant has to be constantly fed resources. And the more powerful the generator, the more conplex and fragile the system that feeds them those resources...

Geotherm is literally, place, connect, forget.

wintry agate
#

!wikisearch adaptive+control+unit

brisk shoreBOT
bleak coral
#

it really really depends on playstyle for T7/8

#

like I'm sure they could be rushed in like 10-20 hours, but that's no fun for me

wintry agate
bleak coral
#

yeah I've got all the milestones, just finishing up the computer/circuit board factory then finish the last part that needs computers

bleak coral
#

computers aren't bad

wintry agate
cinder silo
#

Computers are alright, I managed to automate those very early in my old base before it all got dynamited.

fleet dawn
#

Has anyone messed around with rifle in U8? I want to automate ammo, so definitely going to do explosive rebar, but which rifle ammo is good in U8?

floral stirrup
#

i built massive factories and bus lines so i was about 200 hours, but that is super slow, i was just enjoying the game as i had already done multiple saves

wintry agate
delicate chasm
#

I played for 420 hours (not typo, not meme number) before hitting Tier 7-8 the first time.

Latest save, 180 hours to T7.

Fastest save, I think it was 30 something...maybe right at 40?

wide roost
#

current save i unlocked 7&8 at about 25 hours

#

the first 2 launches can be ripped through quite quickly

delicate chasm
#

Homing ammo REALLY stands head and shoulders above turbo ammo when you're shooting Jeff though.

#

(saves more than 1 shot)

drowsy finch
bright sentinel
#

guys please help idk which one is most best

jagged warren
#

100% 2nd

#

but u can get all of them later so dont worry

bright sentinel
#

thanks

jagged warren
#

just use what u feel u might need more soon

#

or what u dont wanna see ever again like ||biocoal🤮||

bright sentinel
#

I wanted the steel one, seems difficult to get more coal, but beams will use less steel

marsh dirge
#

Yo trak

jagged warren
#

thats not coal thats coke

#

coke is made from oil

marsh dirge
#

trakktor

jagged warren
#

ive never played on a dedicated server

marsh dirge
#

are u saying that to me

vapid gorge
jagged warren
#

yeah werent u gonna ask me that

marsh dirge
bright sentinel
jagged warren
#

dont think that exists for satis tho does it

marsh dirge
jagged warren
#

yes

marsh dirge
jagged warren
#

no

#

ur running the calculations lol

marsh dirge
#

but the dedicated server start up is in my files not my game

jagged warren
marsh dirge
jagged warren
#

i told u i never played on one

marsh dirge
#

o work i forgot

#

bro i aint tryna pay 10$ a month for one

jagged warren
#

in that case you most likely have to keep the game running

#

and u cant buy a server yourself either cuz thatd cost like 200-300€ to get a cpu good enough to run satis

marsh dirge
#

i mean play

jagged warren
#

nope

#

check the modding discord for that

marsh dirge
bright sentinel
vapid gorge
#

I woudln't play moded until you'd gone through the tiers at least once personally - there's a lot to learn

alpine tree
#

When setting up 3 water extractors for 8 coal plants, does it matter to space them out in between the coal plants? Or can I go extractor, extractor, extractor -> pipe -> Coal plant x8?

bright sentinel
#

3 extractors is 360 water, so youll need tier 2 pipe if you're only using one pipe

#

I use a parrallel connection with tier 1 pipes

#

I also actually adjusted my pump setup to go down to 1 pump after someone told me

alpine tree
#

Alright, Tier 2: go nuts, tier1: space it out. Got it.

bright sentinel
#

it's not about spacing, its about pipe capacity, parrallel circuit.

alpine tree
#

Yeye, but the capacity cap basically forces spacing to solve it, so tomato tomato.

topaz jetty
#

Really the 8:3 coal setup is very basic and is even referenced on the wiki

#

!wikisearch coal+generator

brisk shoreBOT
#
Satisfactory Wiki

The Coal Generator is a power generator building that generates power by burning  Coal,  Compacted Coal or  Petroleum Coke and  Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.

bright sentinel
#

Will this send frames through the middle when right is full?

vapid gorge
#

it'll always send it right as well as forward.

wind spade
bright sentinel
wind spade
#

Doesn't help either

bright sentinel
#

It helps my psych though

wind spade
#

And given the wonkiness of buffers, I wouldn't be surprised if it could hurt your setup

sweet anvil
#

any one has a good nuclearpower setup?

wind spade
#

Nuclear power plant connected to water extractors and fuel rod source 🙂

sweet anvil
#

i mean a complet set up, with all productions steps and alternate recepys usw

#

i calculated it all but i have no idea which alternate recepys would be help full

vapid gorge
# sweet anvil i mean a complet set up, with all productions steps and alternate recepys usw

you can play around with the recipes using this tool pretty quickly.

As for 'which alt's you want' they essentially add other resources to stretch out the uranium so figure out what you're willing to transport and how much power you want https://www.satisfactorytools.com/production?share=J7prFNvaubBUHBBqZdmn

sweet anvil
#

thanks, but i´v already used that but its still verry anoying to look wichich combination of alternate recepys helps the most. But i guess i just have figure that out or?

vapid gorge
#

if you've got some specific questions shoot - but I'm not just going to go over every point, would take ages

sweet anvil
#

sorry, i just thouth some one had already done that and had a good setup to share. i think i´ll just test throuth. i wanted a mix between less resorces and less processing steps

#

but thx anyway

vapid gorge
#

Oh I'm sure they have but it might not be anything you like.

Like I'm using the alts that maximise uranium use?

#

Questions about 'set up' always seem vague though. As long as you're connecting up the right parts per minute to the right sections it'll work and could be called 'good' right?

#

and using the planner you could even use it to help plan where you put sections of your factory so it feeds into the next phase w/o having to move far

fallow kettle
#

when the inputs for iron wire and cast screws line up

marsh dirge
#

@fallow kettle u

fallow kettle
# marsh dirge

me personally i'd pick 2 but ill let other have opinions too

wide roost
#

Choose any and do another drive

topaz jetty
#

My opinion? Don’t do 1

fierce ruin
#

this a big cyka

boreal sparrow
#

I’ve done almost exactly that before

boreal sparrow
# marsh dirge

You probably already picked one, but I would recommend 3

rich spear
#

do you think it's a good start for the first steel factory ? or i must do more normal beam or pipe ?

deft lichen
#

this is fine if the pipes and beams are for storage and encased beams for HMF and storage

rich spear
#

okey thx yes this is for storage and encased beams for mk4 build

jolly creek
fierce ruin
#

sushi

#

no

#

is concrete and copper
no food here

#

5 * 4 = 20 containers

#

i hope this sustains my manufacturing
of random shit

jolly creek
#

Oh ok.

topaz jetty
#

I plugged my spinning up coal plant into my grid... 😂

fleet dawn
fleet dawn
#

but hey look how much more production you can handle now!

dawn creek
#

<@&1077298315558920285>
Re: Radiation page on the wiki: It looks like the safe distances shown in the Examples section for radiation distances are incorrect.
@wind spade confirmed that the radiation values are correct.
When I use the equation and the radiation values, I get different distances than what the wiki has. Spreadsheet file is in the quoted post, showing the differences in wiki vs calculated.

I just now verified these ones in-game, and they are indeed different from the wiki's examples:

500 Uranium Waste  36m
2400 Uranium Fuel Rods  110m
2400 Plutonium Fuel Rods  170m
24000 Uranium Waste  134m
24000 Plutonium Waste  265m

Distances ^there^ are to the front of an Industrial Storage Container +5m.

deft lichen
dawn creek
dawn creek
#

Ok I just finished testing every example cases on the wiki page.
Every one matches my calculated numbers spot-on.

  • Testbed photo and method's attached.
  • I went to the closest point at which there was no detectable radiation, measured to the front of the container multiple times, and added 5m to get its centerpoint.
  • No other radiation sources are present.
  • Quantities of radioactive materials were placed into the container using Satisfactory Calculator.

I did also test some extreme cases, and once that happens, then there is some skew between calculated and measured:

qty Pu Waste    Calc    Meas
500,000,000    877    870
5,000,000,000    1028    893
10,000,000,000    1076    941
deft lichen
#

I see

#

I'll try to update the page asap

#

thanks for bringing it up

fleet dawn
#

So in my U8 save I've automated RCUs and FMFs, now it's time to build a supercomputer factory.

I'm at a bit of a crossroads. Do I just build 1.875/min (1 manufacturer) or do I build with Assembly Director Systems in mind (much higher scale)

I have mk.5 belts unlocked so the throughput is possible.

I'm torn

#

I'd like to build a megafactory for them but since my current layout /train network is only in the Dune Desert and Swamp areas, I think the more prudent choice would be to just build a 1 manufacturer factory for now until I unlock Mk.3 miners and move into a more global biome meta

hard magnet
#

oversupply your computer build, use the extra for later?

#

I'm up in the titan forest with all the quartz and copper I want, and I've just decided to go up

#

experimenting with vertical-stack blueprints

#

will report back in a few thousand hours when i finish

whole crest
#

Hey planing on running 90 iron ingots for screws using the alt recipe can someone let me know the amount of screws I'd get

fleet dawn
whole crest
#

Oh I'm away from computer otherwise I'd do it. I was making calculations while at work

bright sentinel
#

Hey guys, I spent a shit ton of time on my first big build, very proud of it, my biggest build and furthest i've gotten in the game. Went big here because I'm hoping to go to nuclear so need everything I can get.
Any ways, I would like some math help to help me finish off this build. Who is ready for some math?

#

The live picture of the setup isn't completely acurate to the spread sheet, because the pic is out dated but the spread sheet is acurate.

My question is, in theory can I add two more fuel gens on this system, and where would I connect them in? I think I would have to somehow link all my fuel lines together?

#

This is what I'm thinking , not suure if this will give me problems.

snow dove
#

put a fuel generator underclocked to 66.6666% at the end of each manifold

#

oh and remove every buffer

bright sentinel
#

Oh I didn’t think of that

#

Why remove buffers

snow dove
#

they don't do anything, but can make headlift a major headache

bright sentinel
#

Thanks

fierce ruin
#

anyone know what this is

vapid gorge
#

encased beams - I'm pretty sure you can hover over for tool tips?

vapid gorge
#

So what are the numbers you're working with @naive vessel ?

naive vessel
#

i work with 120 coal/min for 8 coal gen

#

so 2 spot of coal with t1 miners

#

i still have 3 spots near

fading urchin
#

Why not just overclock a couple of the existing generators @bright sentinel

naive vessel
#

im still in phase 2

vapid gorge
#

Well my recomendation? just create 3 more groups of 8 coal gens 🙂 and leave space for more later

fading urchin
#

Oh that was for Jabroni

vapid gorge
vapid gorge
vapid gorge
#

might as well make 3 more groups 🙂

naive vessel
#

i need 120 per 8 gen

fading urchin
#

Oh my b, I should have made a direct response

vapid gorge
#

how much can you get from each node right now?

naive vessel
#

60

vapid gorge
#

ah ok.
Well buonyk mentioned 'overclocking', it's very useful for miners.

My suggestion would be to unlock it and over clock your coal nodes. Get a lot more power

naive vessel
vapid gorge
#

to build the coal generators you mean?

bright sentinel
#

Iroh told me to add and underclock which I'm going to do

naive vessel
vapid gorge
naive vessel
#

i need to do a make over total

vapid gorge
#

ah well THATS your first task then - get it making a few parts per min for all the things you need for more coal gens and water extractors 🙂

#

now that you have automatic power you can go and do things in the world and your factory will have made a ton of parts for you to use

vapid gorge
#

you'll have to put a few down ofc

naive vessel
formal lynx
#

imagine if they had real electrical transmision properties and you had to do a substation transmit power over super long distances

vapid gorge
median heath
formal lynx
naive vessel
#

alright then send me a gun and i can go back 🤣

vapid gorge
floral spade
#

They figure out space travel and build buildings instantly so I guess they also figure how the best way to transfer electricity

vapid gorge
naive vessel
#

im joking

median heath
# formal lynx oh they did? interesting. Wasnt aware of that

They mentioned as such.

But it is a fact of game dev that when you get years into the game the community very rarely has "new" ideas that the devs have never considered.

Almost everything people can think of has been thought of, pitched, and said yes or no to.
Because the people making the game are also people. Just like us, so they have the same ideas.

naive vessel
#

im going to figure it out

vapid gorge
floral spade
naive vessel
vapid gorge
naive vessel
#

😖 im scared

vapid gorge
naive vessel
naive vessel
vapid gorge
naive vessel
formal lynx
# median heath They mentioned as such. But it is a fact of game dev that when you get years in...

i figured they had thought about it, but wasnt aware they had openly said no to it. It is a cool idea but i can see the drawbacks from a dev standpoint trying to implement the infrastructure for something like that. so much work for something that most people realistically wouldn't like and all the bugs that would inevitably come with it. there's a good reason im not a game designer. id be one of those reach for the stars and never deliver on anything LOL

vapid gorge
median heath
#

😁

formal lynx
#

probably from an internal or external suggestion.

median heath
#

Feature didn't work out but the buildable still made it into the game.

median heath
formal lynx
#

ah, twell thats cool

median heath
#

That's where they came from. But then transformers and stuff got canned.
So they just repurposed them.

formal lynx
#

better to play it safe ya know

median heath
#

Nah. Call Kenny Loggins and get in the danger zone.

formal lynx
#

L O L

median heath
#

🎶 LOL IN TO THE DANGER ZONE 🎶

vapid gorge
#

says caterium 😄

#

take a few stacks back to your base and MAM and do stuff

naive vessel
vapid gorge
floral stirrup
#

ok so im doing a fuel gen setup and i have 2 pipes of 600 and 1 pipe of 400. each pipe of 600 should be able to supply exactly 50 gens, but I have been waiting for a few hours (as im building the rest of the plant) and even the first pipe i built has not overflowed and will not stablize. it does not reach about 6 gens? anybody know if im doing something wrong or have had the same experience?

naive vessel
#

i only got 27 and it destroyed

vapid gorge
naive vessel
#

i just need to restart my coal plant and im going to do what you said

bright sentinel
floral spade
naive vessel
floral spade
naive vessel
floral stirrup
floral spade
bright sentinel
#

did you check all the supply machines, the node pumpers, the refineries @floral stirrup

#

see which one is functioning at 100% and start the diagnose from there

floral stirrup
#

ok, will do, and get back to you thanks so much bro

#

kinda emberassing, i got over 300 hours and forgot about those basic things haha

bright sentinel
#

your builds make me look like a noob and I'm trying to tell you what I would do haha

floral stirrup
#

haha nice, thanks bro but im sure your builds are dope, in satisfactory there are so many things to remember im always bound to forget something tired_jace

bright sentinel
#

Thanks, I just like to produce shit and progress, don't really give a shit about looks or design.

#

as long as something can be diagnosed or changed without causing brain damage thats my minimum requirement in a build

floral stirrup
#

nah i feel that, if it works it works haha. i only started doing it recently to see what a world without spaghetti would be like. but i may have just ended up putting the spaghetti under a nice looking building...

bright sentinel
#

I actually have a build I rushed earlier in this map that I was gonna ask everyone in this discord if it is possible to build a nuke and blow the facotry up

floral stirrup
#

damn haha, that would be funny feature

bright sentinel
#

hhahahah yeah, it definitely needs to be blown up

floral stirrup
#

yo thanks bro, my blenders were at like 80%

#

forgot to check them

bright sentinel
#

qaurtz

#

I made the same mistake

naive vessel
#

oh

vapid gorge
#

ah I think they must hae swapped it at somes point. Should be quartz on that cliff too though

naive vessel
#

they are in quartz 😑

vapid gorge
#

@bright sentinel ok so if you're feeding 100 items pm to 10 machines that each take 10 per minute - as an example

bright sentinel
#

9 will saturate and over fill

vapid gorge
#

you're comfortable that each machine in the line will fill up and over flow right?

bright sentinel
#

Not the last machine

#

The last machine should consume what it’s given

vapid gorge
#

Well ok so the 9th machine, when the rest are full, will get 20pm right?

#

except it'll fill up as it only uses 10

bright sentinel
#

Right

vapid gorge
#

so the 10 that's overfull will get sent to the last machine

bright sentinel
#

Then that last machine only gets 10 and uses 10, so is that enough to keep it at 100% efficiency

vapid gorge
#

yup

#

it'll never get full but it'll work at 100%

bright sentinel
#

I feel like it should have a little saturation atleast for safety lol

vapid gorge
#

machines have spin up and spin down times from making items - that small gap of time will let it accumulate a few extra items

bright sentinel
#

Oh

vapid gorge
#

and you can always pre fill machines by hand to remove the fill time for a manifold

bright sentinel
#

That makes sense then it should always get the saturation it needs to stay 100%

vapid gorge
#

if you're dealing with recipes that use wire or screws I'd recomend hand filling - because they stack to 500 manifolds take ages to fill

bright sentinel
#

Oh yikes

vapid gorge
#

like it will fill up to 100% but might take a while. If you need the items fast hand filling will help. Though if you wander off to go build something you'll be fine

bright sentinel
#

I like to do many things like explore and work on future infrastructure while my stuff crafts

#

Never a problem for me

vapid gorge
#

yeah if you're going up the tiers it's often not an issue. If I'm making a final stage factory and want to test the system though I pre fill

floral stirrup
vapid gorge
#

they are more of an issue early on for people. Inexperience + building as you need make them more annoying to use

if you're making a planned system you can make the screws right next to the machine that uses them and it makes your life simpler

#

for example - steel screws turn beams into boxes of 52 screws that get unpacked by a constructor

floral stirrup
#

ya most definetly

#

late game with mk 5 conveyers and such mass quantities of screws are no problem

vapid gorge
#

even with mk5 you still want to build in proximity though. Some recipes are like 250pm no overclock per machine

floral stirrup
#

very true

vapid gorge
#

I'm vaguely tempted to make a big HMF factory with the screw recipes xD

floral stirrup
#

oh no haha, good luck my brother

#

half of the factory will be screw space

vapid gorge
#

mostly steel! just OC this baby

#

650 screws pm11!!1!1

alpine tree
#

Overclocking mostly made sense for miners, right?

floral stirrup
vapid gorge
floral stirrup
#

ya, i have well over 300 hours but i think my brain broke

#

im forgetting something

vapid gorge
#

ok build a tower or something you can take a picture of the system as a whole to show the layout and how you built the pipes

#

that's step 1

floral stirrup
#

ok so 2 600 pipes and 1 400 pipe

#

each 600 pipe can support 50 gens, but they just wont overflow

vapid gorge
#

well

#

are these actually joined or just clipped?

floral stirrup
#

getting better photo

vapid gorge
#

just need to know if they are at a junction or not

#

clipped is fine

floral stirrup
#

clipped

vapid gorge
#

ok so there's a few things you could do.

#

would you prefer to try a few smaller steps that you might have to rejigger a number of times to get it going - or do a moderate overhaull to something that will work

floral stirrup
#

those yellows are tunred off because it would not overflow to them

#

sure

#

thank you so much man

vapid gorge
#

We can do a few small steps

#

ok this is assuming you've done the math right and all that and you don't have any bugged pipes - but if the main problem are the end machiens it's prob not a bug

#

have you heard of a Pipe Loop ?

floral stirrup
#

transport system

#

no i havent

vapid gorge
#

ok so one of hte basic methods of getting a pipe system to work smoothly is to work with back flow

fading urchin
vapid gorge
floral stirrup
#

ohhhh

#

so I should loop it around through the gens?

vapid gorge
#

when machines pull fluid from a pipe teh fluid further along might move backwards if the space behind them is less full than forward

floral stirrup
#

oh ok makes sense

vapid gorge
#

then turn off like 1 machine in each main manifold and let it flood

#

letting a system flood before turning it on is the 2nd big piece of setting up a reliably stable fluid system

floral stirrup
#

ok, i stopped the inefficent ones

bright sentinel
vapid gorge
floral stirrup
#

so like that

vapid gorge
#

if it still isn't working there you can follow the pipes backwards and make sure the previous step is workign in a stable way, if not the nyou can try to figure it out from there

floral stirrup
#

where it all connects back to itself

vapid gorge
floral stirrup
#

ya sorry haha, just trying to show all pipes connect to back to each other

vapid gorge
#

typically - I would generally suggest only doing 1 long manifold rather than many branches - but it's possible to make multi branches work too

floral stirrup
#

wait bro damn i just unleashed it and its sustaining!

vapid gorge
# floral stirrup ok

though over all it's a solid build - you don't have a lot of extra merges and splits doing weird things

floral stirrup
#

wizadry

vapid gorge
floral stirrup
#

i added the loop

vapid gorge
#

oh that was quick

#

flood it and let me know 🙂

floral stirrup
#

it wasnt to hard, i made it specifically easy to modify

#

cuase i was afraid something like this would happend haha

#

sorry i meant as in i tried it with 1 section haha, im not that fast lol

vapid gorge
#

ah right xD

floral stirrup
#

building the rest now

#

ok so is it normal for my pipe to just start fluctuating? it is rapidly changing from 600 all the way down to 200 m/min

#

this is the 400 pipe, is that an issue with the production line?

vapid gorge
#

if you've turned off 1 of hte machines on the line then your producers will be stuttering right?

floral stirrup
#

right ill check, i just gotta say you dont have to do all this and i appreciate your help a lot man

#

still learning the game so thanks so much

vapid gorge
#

I'm just watching stuff atm, though I'm leaving hte house in a 30 min or so

floral stirrup
#

ah nice

#

a mk 2 pipe should be able to hold 4 machines producing 100 fuel p min right? as it hold 600

#

2 of those blenders arent able to put their full output into the pipe, and all the gens are being powered

#

33.3333 gens for 400 fuel

vapid gorge
#

normal if you've turned off even 1 machien they are feeding

floral stirrup
#

ah alr

#

DOPE, its working man! thanks so much

#

that was reallly helpfull

vapid gorge
#

no prob - you're set up was mostly fine.
half the time people have a mess of pipes all interconnected and awful

#

you don't always need a pipe loop - but it solves so many issues I make it standard practice

floral stirrup
#

oh thanks haha, ya thats smart. i didnt think about that, i was thinking about this as if it was a normal conveyer overflow setup

vapid gorge
#

that's part of what trips people up

#

but yeah - send fluid from A to B, no merges or splits

loop it on a single branch

Flood it

It'll work if you did it right

#

if it doesn't you prob did a small math error an a tiny oops in the build

floral stirrup
#

dope man, thanks!

#

have a great rest of your night

vapid gorge
#

you too 🙂

topaz jetty
#

Okay, it took 5 hours but i got Coal Power online now to automate steel

#

How many pure iron nodes are there in the green fields?

vapid gorge
#

not sure. Plenty of iron in general though

zinc crater
topaz jetty
#

Okay where did you get that?

zinc crater
#

Normal(orange), Impure(red).
Like Cobalt said, plenty of iron around.

zinc crater
#

I just linked you with only iron nodes showing on map when you load.

vapid gorge
#

I stayed clear of it for quite a while

#

After having ran across every part of the map a couple times though I felt it was pretty unspoilery 😄

#

and it IS a fun world to explore

topaz jetty
#

But now im a teeny bit impatient

vapid gorge
#

fair 😄

topaz jetty
#

Ya know what, playing with it, There are a lot of impure nodes really close together so here i go spam miners

#

and trucks

vapid gorge
#

impure, pure. not much of a dif. Generally you're capped by belt limit for most of the game anyway

#

and you can still do a lot with impure nodes

topaz jetty
#

Yes

#

But you generally need more than one

#

I managed to make a Relatively good smart plating plant with just 2 of those buggers

#

Well there is one more thing on my agenda: cleanup

#

This is my clutter

vapid gorge
#

no foundations? barbaric

topaz jetty
topaz jetty
vapid gorge
#

still 😛

topaz jetty
#

gonna regret that as soon as i start cleaning

fierce ruin
exotic ledge
#

I just upgraded my Silica factory and I have this result:

  • Line of 150
  • Second Line of 150
  • Line of 225
    I want to split it into a line of 270 and 255. Do I need to balance out the math precisely (splitting one line 5 times) or am I able to just manifold the lines together?
    What's if I wasn't able to balance out the math precisely next time?
    (By "Manifold" I mean to just split the line of 150 on a Mk1 belt and Mk2. The "math" works itself out.)
bleak coral
#

Just don't merge them like that in the first place

exotic ledge
#

Q_Q but then I have 3 belts to manage instead of 2

bleak coral
#

no I mean at the machine level, don't give yourself 3 belts to balance just merge them in way that gets 270 and 255 in the first place

#

add a machine or two if you need to and mess with clock speeds

exotic ledge
#

Oh...

#

Yeah that's not a bad idea.

#

I'll try that, thanks.

devout igloo
#

is this the best way to do 4 construckts in a confined space?

wide roost
floral stirrup
woven jewel
#

im new at the game

#

how do i calculate this

#

like how many leaves do i need to smelt 10 iron

deft lichen
#

you should continuously supply fuel to the burner

#

the burners scale to demand

#

figuring out how many leaves are needed per iron ingot is possible, but you shouldn't think that way

woven jewel
#

ok thanks

woven jewel
snow dove
#

it only consumes the fuel it needs to produce the energy you need

deft lichen
#

it doesn't stop completely because all idle machines consume 0.1 MW

#

but you'll see it slows down to a near stop

snow dove
woven jewel
#

yea

deft lichen
bright sentinel
bleak coral
#

they're only active with a vehicle underneath them

deft lichen
#

snuttstach_think got that mixed up with something then

vapid gorge
lean schooner
#

hello, so i have a question about coal generator, is it more effience to overclock the coal miner and have more coal generator or overclock the coal generator ?

bleak coral
#

overclocking the coal generator doesn't change the conversion rate, still needs the same amount of stuff for the same amount of power

#

so you'd have to do both if you OC the coal gen

lean schooner
#

okay i see, but it would coast lots of power shards to OC everything ?

bleak coral
#

yup

#

that's just for power generators though, for regular production machines it makes the power consumption go up

#

so it costs power and shards

vapid gorge
lean schooner
#

Okay so i will stick to do lots of coal generator, i had a layout that used 32 of them but i didnt if it was actually really effective

vapid gorge
lean schooner
#

yeah i know how to do that, and yeah water is anoying

#

well thx guys for the answers

fierce ruin
topaz jetty
exotic ledge
#

I'm doing a bunch of math to prepare for my new Oil + Steel base.

I just need a confirmation:
My maximum belt speed is 480. I have two nodes. I cannot go past 480 ore per node
There's no tricks or anything, right?

brittle kayak
#

You're talking specifically about the maximum amount coming out of e.g. a miner, or in general?

exotic ledge
#

The maximum I can extract from the miner.

brittle kayak
#

From/to a single source you can't go past that (except maybe with some SCIM magic). Other than that, you can add parallel lines to increase throughput.

exotic ledge
#

Thought so. Thanks.

brittle kayak
#

Kinda sorta very loosely related: I've been doing some researching today because of my relatively mental goal of producing 25 Thermal Propulsion Rockets per minute. Takes quite a bit of resources to get there.

#

Almost 12k iron ore per minute, over 9k coal per minute, 5k nitrogen gas per minute etc.

#

Should be entirely possible though, provided my PC doesn't crash. 😄

exotic ledge
#

👀
So, you're outsourcing many nodes to reach those numbers?

brittle kayak
#

I'm going to build as much straight at the source as possible, and then transport as few items as possible to the 10 Manufacturers actually making the rockets.

exotic ledge
#

Ah, right right. Don't need to ship the raw contents directly if they can be reduced.

brittle kayak
#

My very humble beginning for the project is now posted on #screenshots 😂 I dismantled everything except for my nuclear reactors because the setup is going to require almost 47GW of electricity.

next pewter
#

Actually, i like your approach, starting from the output. I start from the input side for my ADS factory, but it becomes discouraging to place 150 constructors before seeing any materialflow... this is better probably, you see the outputs flowing into your higher tier machines directly. Though i guess Planning factory space will be more tricky like this probably.

brittle kayak
#

I suspect a top-down approach is pretty much a must in this case, to get all the balancing right. 🙂

onyx perch
#

is this technically load balancing? if it had constant items, or is it just like a splitter?

#

both belts are coming out, no items actually going it

#

in

deft lichen
#

industrial containers don't output evenly