#math-and-meta
1 messages · Page 68 of 1
I think the gtx 1080 got released in 2017
Is there a way to fly without a jetpack and also unlimited if you get what i am saying
AGS in U8
Is it experimentional
yes
Oh k lol
I gtg I have 2 assigntments and its 12 30 am so i don t think i am gonna sleep
Oh okay
But have a good day or night idk where u live lol
Best of luck to with your homework
I don't want to burst your bubble, but today's standards the 1080 or anything of that level. Won't let you play a lot of (new) games without dropping the settings to the lowest possible. And even then it will be on the edge. It sucks to hear, but everyone's hardware is up to an upgrade one day. Time to start saving bud
I'm well aware
the problem is that if I upgrade the GPU, then I'll get bottlenecked by the CPU, and to upgrade the CPU I need a new motherboard
at that point might as well buy a whole new computer
I'll have to survive a couple more years with this before I can declare it ancient and pass it onto a relative
I understand, i'm also not the dude that can keep up with the fast paste hardware is evolving.
Quick Q, anyone know any coal setups that use more than 8 generators?
That stay on all the time
cuz i may be able to think with belts, but pipes is a whole different thing
This is in Phase 1 so no pipeline mk2s
just copy the 3-8 setup several times
don't really need mk2 pipes anyway
you don't have to put everything into one pipe
yeah it's really easy to just do it in multiples of 8 on or near water, then the pipes are all the same and the belts are just bigger
gonna need to see if i can fit more extractors on the pond i got
or find more ponds
ah grass fields, those ponds are a courtesy for new players, go find the coal in the NW you'll have an actual lake to work with for a bigger setup
Those sadly are few and far between in the green fields
fortunately nothing is stopping you from leaving the green fields
you just need to run cable to power plants, it's quite easy to build them far away
and the tropical coal bowl is honestly not far away, it's basically in grass fields
where exactly do i go from the 3 nodes in the center near the fart rock?
ping for coal, it's the cluster to the NW of you
NW? great thanks
really i just did the calulations and found out with my current factory and one 8 gen setup il have less than 150 MW left over
Aside from multiples of 8, there's 10 (270 belt max), 16/18/20 (2 belts).
Water extractors at 75% fill 2 generators precisely so adding an extra 2 generators isn't usually an issue.
I know but just copying several of the 8 gen setups is easier
Yes it absolutely is. But also you are in #math-and-meta and asked "anyone know any coal setups that use more than 8 generators?" and so you're going to get that answer from somebody even if everyone else helps you realize the other thing is easier. =D
Definitely stick to the 3:8 ratio is my recommendation too!
I only got the idea of copying after the question was asked and i agree 3:8 is very good
multiples of 3:8 is always the way
I enjoy mixing it to give me some aesthetic options, but if I just want to plop down more power and get back to what I'm doing I'll just do a multiple
24 or 32 usually gets me more than enough to get to fuel
i wanne build a coal power plant with 24 coal generatos. They'd need 1200 m³ water which would be 10 Water Extractor. But from my past experience (U6) Fluids wouldnt work out that way.
Just do on extractor for 2 coals or would 10 for 24 work out ?
i remember fluids beeing iffy if you try to literaly use 1:1 of what you need
since they wouldnt equal out
8 coal to 3 water extractor ?
Yes
wont you need slugs for that?
No you don’t
but 3 extractor are 360m³ and for 8 you need 600m³ ?
why would you need 600?
It’s less
dont they need 50 ?
45
no
A lot less
?
you need 45/min per gen
It’s 45 I believe
it's written on the gen even
5 less isnt alot
no, but equals to the 360 for 8 gens 😛
Isn’t there a big difference between 400 and 45?
400 was per 8 gens
45 was for 8 not one
so they fixed fluids beeing iffy with 1:1
There was only the mk2 pipe right at 600m3/min having floating point errors and that's supposed to be taken care of now AFAIK.
Mk1 pipe was always solid at 300m3/min.
this prob
got frustarted during U6 wbecause of that
If you're using the 3:8 then no one segment of pipe conveys more than 240m3/min
Which never applied to mk1s so really not an issue early game
So it works even though you're pushing 360m3/min through a 300m3/min "maximum load" system - because you aren't.
yea but thats the last thing i remember about fluids^^
Yeah just split the middle extractor between the the two pipes to prevent overloading I’ve never tried the other setups
I don't know what setups are on the wiki. My horrific internet and fandom being the official wiki until recently meant I asked a handful of questions of the community here and did a shit-ton of trial and error with pipes.
I had a working 2:8 setup with clocks before I asked about pipes the first time and was 🤯 when told the same thing would work with an extractor in the middle and no clock.
"but 360!"
"You're using 360 anyway dumb dumb"
"o"
i'm trying to get as close to 0 overflow this playtrough
and its hurting my wallnut brain
like always using everything prefectly is pain :s
Underclock at the extraction point. 😉 👍
i use alot of underclock rn
Or overclock, that's what most do honestly. But if you just want to smooth out the production and make it all nice and neat, underclocking the inputs to exactly what you are using is the way to go.
yea thats what i'm doing rn
but had to get rid of all again because just got M2 miner xD
I’m doing that but using AGS to have infinite sluggo boys
Makes my life both easier and harder
AGS was cheat mode thingy ?
You call it cheats
I call it playing how I want
I’ve already made spaghet mayhem, and overflow hell, so I thought to give my brain some candy and torture it at the same time
Devs call it that too. A game is a form of play or sport which implies contest or competition.
If you eliminate the challenge aspect, you go from having a sandbox game to having a sandbox game-like experience.
That is a subversion of the rules of the sandbox ordinarily in place, ergo it is a cheat which is defined as bypassing rules or preconditions. =p
Well by “cheating” I’m torturing myself with having to make more power and load balance everything to hell and back
You could accomplish the same after collecting a lot of slugs legitimately. One is not causal to the other. =p
It's also 100% okay that you are using AGS and nobody has a right to judge otherwise.
But in any normal play through I do not have the patience to collect all the sluggo boys legit
about the 8:3 setup
just 3 extractor have them flow into one pipe but 2 outputs ?
The first setup
+--A--+--C--C--+--B--+
Middle extractor on either C if you have a straight line of generators.
Just make one side feed 4 gens and the other side the other 4
Now that I review it that diagram is wrong
like that ?
Those go to 4 and 4? Yeah, should work fine as long as you have lift.
Yes and one of those pipes feeds 4
G G G G
E-+--+--+--+
E-+
E-+--+--+--+
G G G G
yea each up thingy goes into 4
Also pumps.
yea i know :D
i just spent to much time trying to make pipes stright first
Ah one more person who is obsessed with everything being straight and neat
Yep, that's the other one I use. What greeny just posted.
It doesn't look as nice IMO as the straight line when expanded to 6:16 but it clearly demonstrates the principle.
I can only imagine your pain in spaghet
yep
Load balanced Power plants? Wow I generally don’t bother
Still gotta admit the thing looks beautiful
Correct me if I'm wrong but...is your balancer not backwards?
Won't that evenly split 50% of your coal to 7 of your 8 generators until the 8th one, receiving the other 50%, is full?
I don’t see a problem with it
and then 2 splits for 2
Is that a 16 setup
Oh, that's fine then.
I was about to say...that one line seems to wrap around to the last generator but I see now it's going past.
i have like 6 pure iron nodes on my other building but i need power... xD
So you got 240 in and are splitting it through 16?
yep
Good setup I would do that but I currently don’t got a mk3 belt
So I’m setting up two individual setups
well its 240 + 120 coal so 24 in total xd
Soon as steel can get underway I’m gonna make a new one
Since I got foundations and a big lake
my next goal is oil and the coal will be replaced again lol
Green fields thankfully has one close by
Lake
but i'm taking it slow anyways soo w/e
hey i need some tips
my power broke down, cus i might have made 5 factories without calculating the power
do i say fk it and use every spgaheti possible and clipping
or rebuild the whole thing
you are merging 360/min water into a pipe that can only carry 300/min
and not just once, but 3 times
did you underclock the extractors?
Nope
then it is maxxed
I didn't have enough power slugs at that point
Now I do
I'm just trying to decide do I spend 20+ hours to make a nice looking power plant or just ball it with spaghetti and clipping
3 extractors make 360/min water, mk1 only carries 300/min
these are SOO maxxed
then you are either absolutely wrong or dont know how to read the pipe display yet
got a new one?
alr boys which one should I chose?
which one do you think is useful
there are more drives than alts, so it's only a matter of which one you pick sooner
Anything but the beacons.
Probably computer
what do you rhink?
Lmao true
both are good
recycled plastic is a part of the oil chain that triples(?) the output plastic or rubber, for which you also need recycled rubber, heavy oil residue alt, and diluted fuel
I chose computers
But I just realized that that was a dumb mistake after I saw this closest one btw
What do they do?
this?
ohh but is it expensive?
mhm
nah trains aren't expensive
the stations just cost computers, heavy frames and motors
Can you send me a tutorial on how that works?
My only promlem are computers
trains work on simple rules but you have to understand them first, there's a number of youtube tutorials for them
I don't have one to link though
Can you send one that explains it very well? I am kinda lazy to do that lmao
? Build computers over there and ship them back.
Don't do everything in one spot.
Trucks are faster to build than trains because you just plop the Stop down and drive a loop.
Wdym? Go there mine alot of crystals and make computer?
Wow dude tysm
recording the path is slower than building a belt though 😛
I'm hurt that you link someone else's Signal guide...
It really isn't.
need to finish written guides for other train stuff on the wiki, like the basics
Ok but what does that have to do with you linking someone else's SIGNAL guide? 😭
bro chill it is okay he is doing his best lol
the signals post is a bit shorter but very concise, best to look at both if the other won't suit you
I know Ondar.
I'm not griefing some rando. 🙃
Lmao he is almost online every single sec
whats wrong with that lmao
nodes are far away
quartz being the worst offender (besides endgame stuff like bauxite, which is far away from everything)
it's good for getting started though, forces you to think about logistics more
Is there a way to see your fps without a third party program
console, stat FPS
are you on steam?
console?
nah epic games
!wikisearch console
The console in Satisfactory can be used to access debug data (like player coordinates or a list of radiation sources) or for changing some options not available in the game's settings, such as disabling the fog, anti-aliasing or enabling an FPS counter. It cannot be used for cheating (e.g. spawning items), Advanced Game Settings serve that purpo...
ok, steam has it built in, don't know about epic
ye true but ty for the info
the console command works regardless of platform, just follow the wiki on how to open it
and 1 mroe thing lol where the fuck is this slug I am searching for 7 minutes
wth discordjust uploaded over 8 mb? lmao I though 8mb was the limit
25, and this server is boosted so 100
cave perhaps
k lol but where
good luck 
At the current moment, before I upgrade to trains, I need to rebuild my "shopping mall" and I have 5 truck stations.
Each truck station has two belts of output, but when I merge them all together, I'm essentially going from 10 belts down to 2. While I don't like that (limits input), I also don't necessarily want to have 10 belts of individual sorting redundancy.
Are there any tips or tricks to avoid the "two belt limitation" for a central storage area?
perosnally I wouldn't do merged belts at all
one belt = one item
One Truck Station == one item?
Oh
You mean don't merge them but each truck station can still take in "sushi" and just each station has its own smart splitter sort path outwards? That makes sense...
no, I mean one truck station = one belt = one item
So for example, I have an Iron factory that makes Rips, Rotors, Rods, and Plates. Your suggestion is to have four truck stations, one of each material? Thus four trucks?
Maybe for the future, but I don't have much room for more truck stations / trucks (in that example).
that's the safest, easiest way, but mixing belts for storage is pretty standard
is the factory so far from storage to justify trucks?
you just have to make sure you're not overloading transport by measuring stacks instead of just items/min
Oh absolutely not 😛 Only one factory is far enough away to justify its truck. The others could just be bussed.
I haven't messed with trucks a lot in the past though so I wanted to "force" it this time.
belted
bus means something different than "a belt"
Sure.
mixed trucks and trains require you to time the round trip, then measure how many stacks are made in that time for each individual item, and then you have your total stacks so you know it doesn't overload the transport method (train car, truck, tractor, whatever)
it's more involved than just sticking belts on and measuring items/min, so that's why it's not like the go-to recomendation for a lot of people
Right, I think I understood this as not overloading the truck station's storage itself right? IIRC, that's 24 or so stacks? I don't even come close to producing that many stacks of anything by the time the vehicle has finished it's round trip.
correct
hehe crystal oscilators and computers go brrr
cause if it makes more stacks than the transportation method can move it doesn't have enough throughput
although the station itself is not the bottleneck, it's the vehicle/train car, stations have equal or more storage than transport methods
also base assumption is that all storage ends in overflow to sinks, otherwise obviously items will block eachother
Ok so, this is the assumptions in math that seemed logical to me:
- Truck Station has two Mk3 belts of input.
- Tractor picks it up
- Tractor drops it off at Station with two Mk3 belts of output.
Supposedly, in the logic above, I can disregard the round trip time. Say the vehicle takes T minutes round trip.
The input station will load in 2 * 270 * T items, and the tractor will pick up that many items. When it drops it off, the output station will unload 2 * 270 * T items before the tractor comes back. So the only thing to consider is if the Tractor itself can't carry everything, right?
Yes, this I expect.
So the only thing to consider is if the Tractor itself can't carry everything, right?
This is correct but,
I can disregard the round trip time
this is not, because that's what's used to figure out the first part
Ah, I see the step I'm missing. I'm assuming that my production is so relatively low that I can skip the math.
But if the round trip time is so long, then even small productions could overflow the vehicle.
you should never skip the math if you're doing mixed logistics, especially on vehicles it can really sneak up on you for how low the items/min throughput is caused by the parallel creation of stacks
to be a little fair, it's really hard to overload a truck or even a tractor, truck stations not stopping belts when they load/unload and loading/unloading at 120 stacks/min really opens up their throughput
Yeah, from the stuff I've been messing around thusfar, I felt like I haven't even come close to overloading a vehicle. However, I agree with erring on the side of caution. Especially if the item at hand has a small stack size.
just use overflow
overflow?
you wait for machines to back up and then the splitters divert what doesnt fit
like splitters into each until they fill up?
yuh
I'm almost 100% sure people have suggested you use a manifold before
manifold and overflow sound like 2 different things
Welcome to the light! Hah 🙂
and was explained how manifolds will flow evenly after the first machines overflowed
not me using 4 papers to calculate the spliiters ..........
is it possible for me to put the splitter near this without coming from the ground?
You can attach a splitter directly to the conveyor
oh right
Or the other way around: put the belt first (on stackable or extendes conveyor poles), then attach splitter to the belt, then lift to the machine &splitter.
im still waiting for tractors to be the meta 🚗
And I’m here being forced to use them early game😭
Thankfully grass fields has a lot of natural roads
I got stuff to automate and don’t got the patience to build long belts
trucks are under rated
Belts across the whole world on top
nope, two terms for the same setup
When I hear/use "overflow", it's referring to using a smart splitter and setting to overflow. Manifold implies what has been seen in the pictures, where one thing fills up and flows somewhere else.
So I don't think they are the same, and my friend (a IRL plumber) would tell you a manifold should NEVER overflow. But here in a game...
Can't find that pic now. Someone posted a real pretty manifold up higher in this channel.
belts aren't pipes - they are called 'overflow manifolds' but generally just get called manifolds
and the way they work is the first machines fill up first and then overflow to the next machines
Overflow implies excess, if it's destined for a machine but hasn't made it there yet, the product isn't excess, it's required.
But hey, call it how you like, I see confusion is using the terms as synonyms but if it gets the job done...
I agree with @devout igloo in that they are 2 different things, and actions.
Well if items could stack infinitely then manifolds wouldn't work as the machiens would never be fed in excess of what they could handle.
So they would never overflow with items.
You and jester are allowed to be straight up wrong
Well overflow means exactly what it sounds like
But manifold just sounds like building bigger
I'm honestly baffled
in your last reply you said it would 'imply excess'
and thats exactly what happens - the first split gives way more to the first machine
Until it's maxed then it takes the rest further
The machines don't overflow with items. They get stuck in the machine turns off. A manifold is a distribution system, overflow implies taking what his excess and moving it somewhere else. I don't know that either one of them is wrong but you're entitled You're own opinion. That doesn't make anyone else wrong.
and the splitter will keep trying to over feed it.
opinions have to be backed up with evidence to have any value. 'entitled to your opinion' is honestly the worst phrase ever created because it creates a shield of 'I don't have to defend myself'
'overflow implies taking what his excess and moving it somewhere else' yes, the belt is tryign to pour more items per minute than the machine can handle so it overflows another direction , but it keeps trying to go the other way
The person who coined 'entitled to your opinion' should be flogged
Why are you making this so complicated?
Chill out IT WORKED so everything is fine
It's overflowing just as he suggested so he was correct I don't care how correct he was but his answer helped me which in my case means he was correct
Don't know why you think I'm not chill?
And what are you talking about? fire wasn't even there for explaining manifolds
I never understood manifold just the overflow
manifold is overflow
How does that ever work huh
wdym how
Why would one word be something different
they use the same principle
Then why even 2 different terms
because English
🤦♀️
right, then lemme be more precise
"a manifold utilizes overflow"
It's not ... Like I said before they are 'overflow manifolds'
But it's a lot shorter to call them 'manifolds'
also what mcgal said
kinda redundant as there are no other manifolds
But manifold sounds to difficult using overflow makes it a lot easier
injection manifolds is just "a manifold but you put part of the items into it at a different point"
The word explains itself but manifold you would have to understand
its a custom and we roll with it. it existed before "overflow" itself became a setting for smart splitters too
Fair enough
in the game I suppose but you could have tools to have a manifold not use overflow?
what would a non overflow manifold be
something like a splitter that does ratio splitting?
Why isn't there a splitter which can configure items/min?
wouldn't it still be a manifold in the layout though?
cause the devs said "no"
because figuring this out is the game
Oh cmon
what Nev said
I mean it could be like end game stuff
They didnt add it because they want us to have these headaches
Yeah ...
all the way until the end
Well atleast you can manifold, because before I was using 30 splitters just to split 35 from 270
if you build with manifolds its really not even that much of a headache
the game is essentially Problem Solving of Numbers and Logistics
yeah you barely have to think with manifolds
It would kill load balancing if we had an exact split splitter
0 reason to load balance if an item does it for you
0 reason to load balance imo
I mean other that 'can the belt handle this many items per minute' and making sure you have the right number needed... there's no brain involved
doing fancy things with perfect clocking and lay outs. That's where it's at
and you can just not do that if you want
Its kinda sad you can't attach splitters to machines without belts, you could utilize better miners without using the belts
That's why you can't
I agree
Yeah I understand
I for one would love having a miner on a node clocked to produce 240 and automatically split into two 120s
Would save me a hell of a lot of coal
i use heirarchy overflow splitting. an output of something (like steel ingots for example) and the first production line using that item is the smallest usage (say rod or screw), smart splitter shoves everything towards that then overflows to the bigger one(s) like pipes or beams.
I’ve just now unlocked smart splitters in my U8 play through, god do they help!
you wouldn't even need to do that - it'd self balance
I was fluently cursing the devs in my last factory for not putting three iron nodes in a cluster
gotta use smart splitters for something other than getting coupons lol
sink the parts you'd use for the SS for more points 😛
I really went overkill on my AI limiter production, 1 fully overclocked assembler
I suppose with anything like that I just put my SS at the start of a manifold so everything after it gets priority before sinking
Completely wrecked my power grid that thing
Anyone know a perfectly balanced modular frame setup
I got tier 2 belts and two normal iron nodes
No alts and clocks would be preferred if not used but i can use them
How much net power can 720 cruce => HOR => petrol coke produce?
As in, how much is overhead to run therefineries?
In theory itsupports 27 coalgens i think, but will need 13 waterextractors, 4oil pumps and 30 refineries too..
Use acalculator?
240/min in?
not sure why you need water
For the coal gens.......
true, whoops haha
Also that's one place tools is out of date, U7 changed the exponent for clock speed power consumption. It's not too different tbough, should be roughly the same
yeah i ignore the overclocking
The power tab assumes underclocking of the last machine if it's under 100%
a quick napkin math is 35-50% power needed to run the power, for this situation
i'd skip doing coke for power tbh, not really efficient enough
I know but i only got two normal iron nodes and Mk1 miners
Then half it‹
Interesting... can you send me that link
Also how do you get a 52.5 and 67.5 split?
simple, don't overthink it. use MK2 belts everywhere, and underclock the rods and/or the plates
Might use a smart splitter on the rods and overflow on to the plates..
Don't need a smart splitter, once one side is backed up it can only take what it needs
or, line up all the constructors for both and do one long manifold
Smart splitter just would let you choose which side that is
Well, you are entitled to THAT opinion as well. And no, opinions do not have to be backed up. They are opinions, not facts. That's the difference
Also those don't even need to be the same line, you can just not merge them in the first place
advertising my own calc too 🙂
#math-and-meta message
Yeah thats probably why i got sidetracked
Now to Coal!
Have i mentioned that i love zoop
you'll love blueprints more 
Im sure i will
This is actually my first playthrough since U6
so havent massed with blueprints too much yet
Can you add fuel gens/coal gens /power as an output?
yes, this is my next task actually
are you worried about it being net power negative? that's not possible
none of the power is that bad
this one?
also in the time since you asked that questions you coulda gotten a calculator out and answered it yourself
it's just machine count x power repeat for total, then subtract from coal gen power
and I think Greeny's calc cover this math too
just make more power!!!
also doesn't count extractors/miners, mostly cause outside of water extractors that's variable depending on purity, so it just doesn't assume
also, 1440 Coke max from 720 Crude is enough for 57.6 Coal Gens (25 Coke p/m)
(sink the rubber)
Thats why, yes. I could calc it, but need to look up miner consumption, water extractor consumption andothers. These are not in most calculators imho?
True, but i want tomake mostly plastic, so less net petrol coke.
Thought you or onehere might have a ballpark ruleof thumb, hence my question.
so does anyone else answering your question, they're just gonna do the same thing and pull up a calculator and do the math
But will look itup, calcand report back.
not a satisfactory calculator, an actual calculator
they also don't know the purity of the extractors you're using
Oh the pleasures of early game.. being able to do the math in your head
As i have only 400MW spare power atm i can only start up 1/5th at first (with ~4 biomass burners)
Ah, mistake
25/min, so 40,8 coalgens
do you have the heavy oil residue alt?
40*75prod, or 3GW, nett +1,1GW
No. Not using it atm anyway. Have to check if i do.
so we're making it from plastic, cause that's what you're needing? it's just a byproduct?
Hmm, no? I use this layout:
oh a mix
Yes
Aim is plastic, some rubber and some power.
No maxing of power
Bc thats ofc better through tubofuel.
gotcha, yeah as a byproduct it's basically just getting you back what you spent in power, fuel is where you get much better
But only in early tier 3now.
but I'm assuming fuel gens are out of reach right now
I was stubborn and just hand made all the HMFs and computers lol, but it took forever
stuck the residual fuel in buffers in the mean time so plastic/rubber didn't stop
but it was definitely a rushed, on a timer kind of thing
Thats probably faster than building petrol coke, but i always do that
Abd try to get fuel up asap.
eh, then it's done and you don't have to worry about it stopping
fastest is to just sink the petro coke, and forget about the power
Well, yes, if i can get it started wo power blackout...
got some spare stators?
power storage is nice to bridge the gap while getting new power up
what I did with my diluted packaged fuel plant, though it didn't need to be on power storage for too long it did stop a trip
Yes. We do have quitea lot of storage already, but idk how long it can bridge it.
But indeed, I can adda whole bunch, might be enough to getstarted, thanks for the idea, i forgot about that!
pretty easy to measure, just assume worst case scenario of how many MW will be over your power and divided the MWh by MW and that'll give you the hours it'll last
I just gave myself a couple hours in the worst case scenario, which should be more than enough for warm up of power machines
Eveb less i think, like 15 mins should do it.
Can always disconnect, recharge and reconnect.
oh sure, I just was doing the NASA safety philosophy: assume the worst then double the response 😛
I timed myself starting 1km away from a coal site with 0 building materials, running to the coal site, back to factory for materials, back to coal site, build 6:16, turn it on. Double that time.
1 hour 56 minutes. So when I build power storage, I build for 2 MWh/MW max consumption.
Is there I was to destroy this fart rocks lol?
frick I should ve started in experimentional
Oh okay tysm for responding but I am so excited for U8 lol
Explain the current state
Haven't tried it yet
Performance issues among other things and a few instabilities.
go try it if you want and see if you like it
What do these geysers do? You can't place extractors on it so I have no clue
!wikisearch Resource+Well
Resource Wells are specific locations in the world from which raw fluid resources can be extracted: Nitrogen Gas, Water and Crude Oil.A Resource Well Pressurizer can be built on the central node to pressurize (or activate) it, which allows Resource Well Extractors to be built on the secondary (satellite) nodes, allowing the fluid to be extr...
ty lol Did not know that was a command. Bro I swear Ondar tysm for responding to everything I ask lol
the command is for linking pages here, you can just search for stuff on the wiki itself 
actual geysers also exist for geothermal power
are geathermal power gens better than nuclear and fuel gens?
prob better than fuel but not better than nuc
you can only build as many as there are geysers
the're pretty underpowered for how late you can unlock them, but they're free power
Oh nice lol ty
How long did it took you to unlock tier 7&8? @deft lichen
How long did it took you guys to unlock tier 7&8?
they're more equivalent to coal power, it's only 4500MW total for the whole map
could easily skip coal if you could do them around the same time, but they're unlocked at the earliest around fuel gens so it's kinda meh
4500MW is kinda mid when I get 2250 with 12 coal gens
yup
How long did it took you to unlock tier 7&8?
Geothermal power is pretty good considering how simple they are.
Every other power plant has to be constantly fed resources. And the more powerful the generator, the more conplex and fragile the system that feeds them those resources...
Geotherm is literally, place, connect, forget.
!wikisearch adaptive+control+unit
Adaptive Control Unit is a component of Project Assembly. It is used to complete deliveries in the Space Elevator, which in return unlocks additional tiers in the HUB. As with all Project parts, it cannot be crafted in a Craft Bench and has to be automated with a machine.
idk, it's been a couple years since the first time, I play slow and start building big around steel, so I'm 120hrs into this save without hitting T7/8
it really really depends on playstyle for T7/8
like I'm sure they could be rushed in like 10-20 hours, but that's no fun for me
Its 60 hrs for me and I almost finished tier 5 and 6 just need 1 more milestone for it to be finished. Then I have to start grinding for phase 3
yeah I've got all the milestones, just finishing up the computer/circuit board factory then finish the last part that needs computers
oh hell nah computers
computers aren't bad
Bro it needs so much time and patience to automate it
Computers are alright, I managed to automate those very early in my old base before it all got dynamited.
Has anyone messed around with rifle in U8? I want to automate ammo, so definitely going to do explosive rebar, but which rifle ammo is good in U8?
130 hours or so
i built massive factories and bus lines so i was about 200 hours, but that is super slow, i was just enjoying the game as i had already done multiple saves
omg that alot lol

I played for 420 hours (not typo, not meme number) before hitting Tier 7-8 the first time.
Latest save, 180 hours to T7.
Fastest save, I think it was 30 something...maybe right at 40?
current save i unlocked 7&8 at about 25 hours
the first 2 launches can be ripped through quite quickly
Homing and turbo are really great. Homing is the highest damage per shot but turbo ammo is the best argument for making turbofuel even considering u8 jetpack, IMO. LBF is better in slot than TF for jetpacking while you still NEED a jetpack for anything*
* avoiding building foundation ramps or ladders for exploration
Homing ammo REALLY stands head and shoulders above turbo ammo when you're shooting Jeff though.
(saves more than 1 shot)
you can later use them for geothermal energy or a resource well, to place a wter extractor, place it on a larger body of water
guys please help idk which one is most best
thanks
just use what u feel u might need more soon
or what u dont wanna see ever again like ||biocoal🤮||
I wanted the steel one, seems difficult to get more coal, but beams will use less steel
Yo trak
trakktor
ive never played on a dedicated server
are u saying that to me
beams are used for a lot and it's a straight up 33% steel saving
yeah werent u gonna ask me that
maybe
if you have a third party hosting a server, you can shut your pc off, its not dependant on your pc
dont think that exists for satis tho does it
/so if the dedicated server file is on my pc it has to be on?
yes
can i still have the game closed?
but the dedicated server start up is in my files not my game
idk man ask in #dedicated-servers lol
do u use one?
i told u i never played on one
in that case you most likely have to keep the game running
and u cant buy a server yourself either cuz thatd cost like 200-300€ to get a cpu good enough to run satis
do u buy modded
i mean play
i was just gonna ask if it was fun
why don't you try it with your friend and find out
I woudln't play moded until you'd gone through the tiers at least once personally - there's a lot to learn
When setting up 3 water extractors for 8 coal plants, does it matter to space them out in between the coal plants? Or can I go extractor, extractor, extractor -> pipe -> Coal plant x8?
3 extractors is 360 water, so youll need tier 2 pipe if you're only using one pipe
I use a parrallel connection with tier 1 pipes
I also actually adjusted my pump setup to go down to 1 pump after someone told me
Alright, Tier 2: go nuts, tier1: space it out. Got it.
it's not about spacing, its about pipe capacity, parrallel circuit.
Yeye, but the capacity cap basically forces spacing to solve it, so tomato tomato.
Really the 8:3 coal setup is very basic and is even referenced on the wiki
!wikisearch coal+generator
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
Will this send frames through the middle when right is full?
it'll always send it right as well as forward.
The buffers are kinda pointless there
doesn't hurt anything, and makes me feel better 🙂
Doesn't help either
It helps my psych though
And given the wonkiness of buffers, I wouldn't be surprised if it could hurt your setup
any one has a good nuclearpower setup?
Nuclear power plant connected to water extractors and fuel rod source 🙂
i mean a complet set up, with all productions steps and alternate recepys usw
i calculated it all but i have no idea which alternate recepys would be help full
you can play around with the recipes using this tool pretty quickly.
As for 'which alt's you want' they essentially add other resources to stretch out the uranium so figure out what you're willing to transport and how much power you want https://www.satisfactorytools.com/production?share=J7prFNvaubBUHBBqZdmn
thanks, but i´v already used that but its still verry anoying to look wichich combination of alternate recepys helps the most. But i guess i just have figure that out or?
is it? turn off a base recipe then check mark the alt to see what difference in resources it needs?
did you have questions other that what resources might be needed?
if you've got some specific questions shoot - but I'm not just going to go over every point, would take ages
sorry, i just thouth some one had already done that and had a good setup to share. i think i´ll just test throuth. i wanted a mix between less resorces and less processing steps
but thx anyway
Oh I'm sure they have but it might not be anything you like.
Like I'm using the alts that maximise uranium use?
I'm currently buildiong this https://www.satisfactorytools.com/production?share=ufKQMFA47dqxgHvewi7P
Questions about 'set up' always seem vague though. As long as you're connecting up the right parts per minute to the right sections it'll work and could be called 'good' right?
and using the planner you could even use it to help plan where you put sections of your factory so it feeds into the next phase w/o having to move far
and I'm not sure my set up would be right for you 😄 https://media.discordapp.net/attachments/1123786473003560980/1123804439921303552/image.png?width=1618&height=905
when the inputs for iron wire and cast screws line up
me personally i'd pick 2 but ill let other have opinions too
Choose any and do another drive
My opinion? Don’t do 1
this a big cyka
I’ve done almost exactly that before
You probably already picked one, but I would recommend 3
do you think it's a good start for the first steel factory ? or i must do more normal beam or pipe ?
this is fine if the pipes and beams are for storage and encased beams for HMF and storage
okey thx yes this is for storage and encased beams for mk4 build
Is that a sushi belt? I hope not otherwise I'm going to lose it.
sushi
no
is concrete and copper
no food here
5 * 4 = 20 containers
i hope this sustains my manufacturing
of random shit
Oh ok.
I plugged my spinning up coal plant into my grid... 😂
"automated" (set up a temp mfg site) to make myself some packaged turbofuel and turbo ammo. Now that that's done, I'll probably build some limited homing ammo for big spiders. Thanks for the tip on the ammo changes 🤘
This'll happen haha, it'll even out eventually if you've done your math right! 🙂
but hey look how much more production you can handle now!
<@&1077298315558920285>
Re: Radiation page on the wiki: It looks like the safe distances shown in the Examples section for radiation distances are incorrect.
@wind spade confirmed that the radiation values are correct.
When I use the equation and the radiation values, I get different distances than what the wiki has. Spreadsheet file is in the quoted post, showing the differences in wiki vs calculated.
I just now verified these ones in-game, and they are indeed different from the wiki's examples:
500 Uranium Waste 36m
2400 Uranium Fuel Rods 110m
2400 Plutonium Fuel Rods 170m
24000 Uranium Waste 134m
24000 Plutonium Waste 265m
Distances ^there^ are to the front of an Industrial Storage Container +5m.
these are measured values or values calculated using the formula?
For the five of them I verified, they are measured, and they match the calculated values exactly.
Ok I just finished testing every example cases on the wiki page.
Every one matches my calculated numbers spot-on.
- Testbed photo and method's attached.
- I went to the closest point at which there was no detectable radiation, measured to the front of the container multiple times, and added 5m to get its centerpoint.
- No other radiation sources are present.
- Quantities of radioactive materials were placed into the container using Satisfactory Calculator.
I did also test some extreme cases, and once that happens, then there is some skew between calculated and measured:
qty Pu Waste Calc Meas
500,000,000 877 870
5,000,000,000 1028 893
10,000,000,000 1076 941
So in my U8 save I've automated RCUs and FMFs, now it's time to build a supercomputer factory.
I'm at a bit of a crossroads. Do I just build 1.875/min (1 manufacturer) or do I build with Assembly Director Systems in mind (much higher scale)
I have mk.5 belts unlocked so the throughput is possible.
I'm torn
I'd like to build a megafactory for them but since my current layout /train network is only in the Dune Desert and Swamp areas, I think the more prudent choice would be to just build a 1 manufacturer factory for now until I unlock Mk.3 miners and move into a more global biome meta
oversupply your computer build, use the extra for later?
I'm up in the titan forest with all the quartz and copper I want, and I've just decided to go up
experimenting with vertical-stack blueprints
will report back in a few thousand hours when i finish
Hey planing on running 90 iron ingots for screws using the alt recipe can someone let me know the amount of screws I'd get
Press "N" in game. The search box that comes up can be used to find recipes that you know, but also as a calculator.
So press N and search Screw and you will see the iron screws recipe. You will see that 12.5/min iron ingots produces 50/min screws.
So then you can hit escape, hit "N" again, and input 90/12.5*50 and you'll get 360 screws per minute
Oh I'm away from computer otherwise I'd do it. I was making calculations while at work
Hey guys, I spent a shit ton of time on my first big build, very proud of it, my biggest build and furthest i've gotten in the game. Went big here because I'm hoping to go to nuclear so need everything I can get.
Any ways, I would like some math help to help me finish off this build. Who is ready for some math?
The live picture of the setup isn't completely acurate to the spread sheet, because the pic is out dated but the spread sheet is acurate.
My question is, in theory can I add two more fuel gens on this system, and where would I connect them in? I think I would have to somehow link all my fuel lines together?
This is what I'm thinking , not suure if this will give me problems.
put a fuel generator underclocked to 66.6666% at the end of each manifold
oh and remove every buffer
they don't do anything, but can make headlift a major headache
Thanks
anyone know what this is
encased beams - I'm pretty sure you can hover over for tool tips?
So what are the numbers you're working with @naive vessel ?
so
i work with 120 coal/min for 8 coal gen
so 2 spot of coal with t1 miners
i still have 3 spots near
Why not just overclock a couple of the existing generators @bright sentinel
shh
dont have yet
im still in phase 2
Well my recomendation? just create 3 more groups of 8 coal gens 🙂 and leave space for more later
Oh that was for Jabroni
???
ah, I wasn't wanting to confuse new person
well you said you had 3 more coal nodes right?
yep
might as well make 3 more groups 🙂
i need 120 per 8 gen
Oh my b, I should have made a direct response
how much can you get from each node right now?
60
ah ok.
Well buonyk mentioned 'overclocking', it's very useful for miners.
My suggestion would be to unlock it and over clock your coal nodes. Get a lot more power
honestly the problem is going to be the ressources
to build the coal generators you mean?
Yeah, I don't usually mess around with overclocking so I didn't even think of it
Iroh told me to add and underclock which I'm going to do
yeah and everything like that
is your factory making parts still making stuff now? Are they feeding containers while you do stuff?
nope
i need to do a make over total
ah well THATS your first task then - get it making a few parts per min for all the things you need for more coal gens and water extractors 🙂
now that you have automatic power you can go and do things in the world and your factory will have made a ton of parts for you to use
can my power go this far?
just stretch a cable 🙂 no limits as long as you build it
you'll have to put a few down ofc
its not going to like jump the fuse?
imagine if they had real electrical transmision properties and you had to do a substation transmit power over super long distances
dont give them ideas
cables don't increase power consumption and there's no electrical resistance in the game
oof
They considered that and decided against.
oh they did? interesting. Wasnt aware of that
alright then send me a gun and i can go back 🤣
so I think you have your plan right?
Go make your factory automatic so you get parts while you unlock over clocking.
They figure out space travel and build buildings instantly so I guess they also figure how the best way to transfer electricity
cheapest way to transfer electricity. This is Space Amazon after all
oh yeah right 😅 do you have one for me? 😅
im joking
They mentioned as such.
But it is a fact of game dev that when you get years into the game the community very rarely has "new" ideas that the devs have never considered.
Almost everything people can think of has been thought of, pitched, and said yes or no to.
Because the people making the game are also people. Just like us, so they have the same ideas.
im going to figure it out
go, shoo! go make things automatic and over clock your coal miners 🙂
They do be working us like we are Amazon employees as well so I guess that makes sense
I JUST NEED A GUN TO KILL THE BAD ANIMALS
and like Amazon are probably running out of possible people to employ so need robots
😖 im scared
go make one 😛 do you have the blade runners yet?
no and my hub is
up there
ok, go reasearch caterium, blade runners, automate your factory then unlock clocking 😛 go go go
is this the wierd yellow rock?
i figured they had thought about it, but wasnt aware they had openly said no to it. It is a cool idea but i can see the drawbacks from a dev standpoint trying to implement the infrastructure for something like that. so much work for something that most people realistically wouldn't like and all the bugs that would inevitably come with it. there's a good reason im not a game designer. id be one of those reach for the stars and never deliver on anything LOL
might be sulfur - go to it and see what it says
Where do you think the new Power Towers came from?
😁
probably from an internal or external suggestion.
Feature didn't work out but the buildable still made it into the game.
No like, given the original context of our discussion.
ah, twell thats cool
That's where they came from. But then transformers and stuff got canned.
So they just repurposed them.
i wasn't aware of this particular piece of info so didnt wana assume anything
better to play it safe ya know
Nah. Call Kenny Loggins and get in the danger zone.
L O L
🎶 LOL IN TO THE DANGER ZONE 🎶
this?
a few stack?
a couple stacks is prob enough
ok so im doing a fuel gen setup and i have 2 pipes of 600 and 1 pipe of 400. each pipe of 600 should be able to supply exactly 50 gens, but I have been waiting for a few hours (as im building the rest of the plant) and even the first pipe i built has not overflowed and will not stablize. it does not reach about 6 gens? anybody know if im doing something wrong or have had the same experience?
i only got 27 and it destroyed
ah ok you'll want to find a node.
if you can use that at the MAM you can learn how to scan for them I think
ok
i just need to restart my coal plant and im going to do what you said
check the % run time of your machines to locate what isn't running as it should be, check the pipes that they are filling properly and no failed connection
There a node near that coal your mining
where?
thats far
ya, i check and these machines seem to just be hovering around6 68 - 78% and then the following 4 gens wont barely get above 30%. i have counted to make sure i have the correct amount of gens
If you start running now you should be there in about 5 minutes
did you check all the supply machines, the node pumpers, the refineries @floral stirrup
see which one is functioning at 100% and start the diagnose from there
ok, will do, and get back to you thanks so much bro
kinda emberassing, i got over 300 hours and forgot about those basic things haha
your builds make me look like a noob and I'm trying to tell you what I would do haha
haha nice, thanks bro but im sure your builds are dope, in satisfactory there are so many things to remember im always bound to forget something 
Thanks, I just like to produce shit and progress, don't really give a shit about looks or design.
as long as something can be diagnosed or changed without causing brain damage thats my minimum requirement in a build
nah i feel that, if it works it works haha. i only started doing it recently to see what a world without spaghetti would be like. but i may have just ended up putting the spaghetti under a nice looking building...
I actually have a build I rushed earlier in this map that I was gonna ask everyone in this discord if it is possible to build a nuke and blow the facotry up
damn haha, that would be funny feature
hhahahah yeah, it definitely needs to be blown up
where are the blade runners?
oh
ah I think they must hae swapped it at somes point. Should be quartz on that cliff too though
yeah there is
they are in quartz 😑
@bright sentinel ok so if you're feeding 100 items pm to 10 machines that each take 10 per minute - as an example
9 will saturate and over fill
you're comfortable that each machine in the line will fill up and over flow right?
Well ok so the 9th machine, when the rest are full, will get 20pm right?
except it'll fill up as it only uses 10
Right
so the 10 that's overfull will get sent to the last machine
Then that last machine only gets 10 and uses 10, so is that enough to keep it at 100% efficiency
I feel like it should have a little saturation atleast for safety lol
machines have spin up and spin down times from making items - that small gap of time will let it accumulate a few extra items
Oh
and you can always pre fill machines by hand to remove the fill time for a manifold
That makes sense then it should always get the saturation it needs to stay 100%
if you're dealing with recipes that use wire or screws I'd recomend hand filling - because they stack to 500 manifolds take ages to fill
Oh yikes
like it will fill up to 100% but might take a while. If you need the items fast hand filling will help. Though if you wander off to go build something you'll be fine
I like to do many things like explore and work on future infrastructure while my stuff crafts
Never a problem for me
yeah if you're going up the tiers it's often not an issue. If I'm making a final stage factory and want to test the system though I pre fill
ya i highly recommend getting alternate recipes that get rid of screws as soon as you can, they just suck to deal with
they are more of an issue early on for people. Inexperience + building as you need make them more annoying to use
if you're making a planned system you can make the screws right next to the machine that uses them and it makes your life simpler
for example - steel screws turn beams into boxes of 52 screws that get unpacked by a constructor
ya most definetly
late game with mk 5 conveyers and such mass quantities of screws are no problem
even with mk5 you still want to build in proximity though. Some recipes are like 250pm no overclock per machine
very true
I'm vaguely tempted to make a big HMF factory with the screw recipes xD
Overclocking mostly made sense for miners, right?
LETS GOOOOO
yes
so I take it you have an unstable fluid system?
ya, i have well over 300 hours but i think my brain broke
im forgetting something
ok build a tower or something you can take a picture of the system as a whole to show the layout and how you built the pipes
that's step 1
ok so 2 600 pipes and 1 400 pipe
each 600 pipe can support 50 gens, but they just wont overflow
getting better photo
ok so there's a few things you could do.
would you prefer to try a few smaller steps that you might have to rejigger a number of times to get it going - or do a moderate overhaull to something that will work
those yellows are tunred off because it would not overflow to them
sure
thank you so much man
We can do a few small steps
ok this is assuming you've done the math right and all that and you don't have any bugged pipes - but if the main problem are the end machiens it's prob not a bug
have you heard of a Pipe Loop ?
ok so one of hte basic methods of getting a pipe system to work smoothly is to work with back flow
Soprry for my late reply and also lack of staying up with the conversation, that's great you got a solution, way I see it is you could overclock a couple of machines and not have to add additional machines to change your layout or anything. It should be able to stay the same as long as you don't overtake max throughput of belt or pipe
when machines pull fluid from a pipe teh fluid further along might move backwards if the space behind them is less full than forward
oh ok makes sense
well - each branch you're doing? Do something like this example
then turn off like 1 machine in each main manifold and let it flood
letting a system flood before turning it on is the 2nd big piece of setting up a reliably stable fluid system
ok, i stopped the inefficent ones
its working perfectly fine with negligible fuel loss that i'm not worried about, underclocking was a great idea
so essentially
- loops on all hte branches
- turn off 1 machine on each branch
THEN the only machines that should be off are the ones you've turned off
if this isn't the case you have a different problem
so like that
if it still isn't working there you can follow the pipes backwards and make sure the previous step is workign in a stable way, if not the nyou can try to figure it out from there
where it all connects back to itself
hard to tell from the pic - I'd just build the extra pipe over the existing one and do a little loop at the ends
ya sorry haha, just trying to show all pipes connect to back to each other
ok
typically - I would generally suggest only doing 1 long manifold rather than many branches - but it's possible to make multi branches work too
wait bro damn i just unleashed it and its sustaining!
though over all it's a solid build - you don't have a lot of extra merges and splits doing weird things
wizadry
as in you let it flood w/o the loop? it might stabalise
i added the loop
it wasnt to hard, i made it specifically easy to modify
cuase i was afraid something like this would happend haha
sorry i meant as in i tried it with 1 section haha, im not that fast lol
ah right xD
building the rest now
ok so is it normal for my pipe to just start fluctuating? it is rapidly changing from 600 all the way down to 200 m/min
this is the 400 pipe, is that an issue with the production line?
if you've turned off 1 of hte machines on the line then your producers will be stuttering right?
right ill check, i just gotta say you dont have to do all this and i appreciate your help a lot man
still learning the game so thanks so much
I'm just watching stuff atm, though I'm leaving hte house in a 30 min or so
ah nice
a mk 2 pipe should be able to hold 4 machines producing 100 fuel p min right? as it hold 600
2 of those blenders arent able to put their full output into the pipe, and all the gens are being powered
33.3333 gens for 400 fuel
normal if you've turned off even 1 machien they are feeding
no prob - you're set up was mostly fine.
half the time people have a mess of pipes all interconnected and awful
you don't always need a pipe loop - but it solves so many issues I make it standard practice
oh thanks haha, ya thats smart. i didnt think about that, i was thinking about this as if it was a normal conveyer overflow setup
that's part of what trips people up
but yeah - send fluid from A to B, no merges or splits
loop it on a single branch
Flood it
It'll work if you did it right
if it doesn't you prob did a small math error an a tiny oops in the build
you too 🙂
Okay, it took 5 hours but i got Coal Power online now to automate steel
How many pure iron nodes are there in the green fields?
not sure. Plenty of iron in general though
This is what you're looking at for Pure iron in/around Grassy Fields.
Okay where did you get that?
Normal(orange), Impure(red).
Like Cobalt said, plenty of iron around.
I just linked you with only iron nodes showing on map when you load.
I would recommend avoiding though if you like exploration
Complete and total spoiler
I stayed clear of it for quite a while
After having ran across every part of the map a couple times though I felt it was pretty unspoilery 😄
and it IS a fun world to explore
Thanks
I did do that
But now im a teeny bit impatient
fair 😄
Ya know what, playing with it, There are a lot of impure nodes really close together so here i go spam miners
and trucks
impure, pure. not much of a dif. Generally you're capped by belt limit for most of the game anyway
and you can still do a lot with impure nodes
Yes
But you generally need more than one
I managed to make a Relatively good smart plating plant with just 2 of those buggers
Well there is one more thing on my agenda: cleanup
This is my clutter
no foundations? barbaric
early game
still 😛
gonna regret that as soon as i start cleaning
ngl that’s a beautiful map whatd u use for that?
I just upgraded my Silica factory and I have this result:
- Line of 150
- Second Line of 150
- Line of 225
I want to split it into a line of 270 and 255. Do I need to balance out the math precisely (splitting one line 5 times) or am I able to just manifold the lines together?
What's if I wasn't able to balance out the math precisely next time?
(By "Manifold" I mean to just split the line of 150 on a Mk1 belt and Mk2. The "math" works itself out.)
Just don't merge them like that in the first place
Q_Q but then I have 3 belts to manage instead of 2
no I mean at the machine level, don't give yourself 3 belts to balance just merge them in way that gets 270 and 255 in the first place
add a machine or two if you need to and mess with clock speeds
is this the best way to do 4 construckts in a confined space?
if you have mk3 belts, try and shove everything down that one belt and overflow anything else onto another belt
i would say so, just depends if you have more room horizontally or vertically
im new at the game
how do i calculate this
like how many leaves do i need to smelt 10 iron
you should continuously supply fuel to the burner
the burners scale to demand
figuring out how many leaves are needed per iron ingot is possible, but you shouldn't think that way
ok thanks
yeah i agree but when you leave it running it still uses the things u put it in
it only consumes the fuel it needs to produce the energy you need
it doesn't stop completely because all idle machines consume 0.1 MW
but you'll see it slows down to a near stop
is that true for every machine?
yea
I think so, there might be some exceptions though (freight platforms maybe)
they for example changed truck stations to always be online rather than idling when not in use
I like exploring, but I don't mind knowing where nodes are so I can set up proper factories without wasting a ton of time
truck stations totally go idle
they're only active with a vehicle underneath them
got that mixed up with something then
proper is making working factories. Unless they are part of an end goal they're probably also temporary anyway even if you do use the map
hello, so i have a question about coal generator, is it more effience to overclock the coal miner and have more coal generator or overclock the coal generator ?
overclocking the coal generator doesn't change the conversion rate, still needs the same amount of stuff for the same amount of power
so you'd have to do both if you OC the coal gen
okay i see, but it would coast lots of power shards to OC everything ?
yup
that's just for power generators though, for regular production machines it makes the power consumption go up
so it costs power and shards
early on often best to just overclock your miners.
As that gives you more resources to work with - while overclocking generators and construction buildings only save you space
Okay so i will stick to do lots of coal generator, i had a layout that used 32 of them but i didnt if it was actually really effective
coal is your first go at fluids and it's good to keep it simple. There's diagrams on the wiki in the coal generator page showing how you can set up groups of 8 generators and 3 water extractors as that makes groups that use that exact amount of water
yeah i know how to do that, and yeah water is anoying
well thx guys for the answers
its easier if you build vertically then belt stuff
SCIM
This was one mostly built before I unlocked foundations and two the parts built after were gonna be integrated into a big singular building anyway so I decided not to
I'm doing a bunch of math to prepare for my new Oil + Steel base.
I just need a confirmation:
My maximum belt speed is 480. I have two nodes. I cannot go past 480 ore per node
There's no tricks or anything, right?
You're talking specifically about the maximum amount coming out of e.g. a miner, or in general?
The maximum I can extract from the miner.
From/to a single source you can't go past that (except maybe with some SCIM magic). Other than that, you can add parallel lines to increase throughput.
Thought so. Thanks.
Kinda sorta very loosely related: I've been doing some researching today because of my relatively mental goal of producing 25 Thermal Propulsion Rockets per minute. Takes quite a bit of resources to get there.
Almost 12k iron ore per minute, over 9k coal per minute, 5k nitrogen gas per minute etc.
Should be entirely possible though, provided my PC doesn't crash. 😄
👀
So, you're outsourcing many nodes to reach those numbers?
I'm going to build as much straight at the source as possible, and then transport as few items as possible to the 10 Manufacturers actually making the rockets.
Ah, right right. Don't need to ship the raw contents directly if they can be reduced.
My very humble beginning for the project is now posted on #screenshots 😂 I dismantled everything except for my nuclear reactors because the setup is going to require almost 47GW of electricity.
Actually, i like your approach, starting from the output. I start from the input side for my ADS factory, but it becomes discouraging to place 150 constructors before seeing any materialflow... this is better probably, you see the outputs flowing into your higher tier machines directly. Though i guess Planning factory space will be more tricky like this probably.
I suspect a top-down approach is pretty much a must in this case, to get all the balancing right. 🙂
is this technically load balancing? if it had constant items, or is it just like a splitter?
both belts are coming out, no items actually going it
in
industrial containers don't output evenly
or
😛