#math-and-meta

1 messages Β· Page 14 of 1

normal gate
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Yea I'd really love to know what the "big" ones are as far as cranking up the size

vapid gorge
normal gate
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oh i've seen them I'm just curious of it from a numbers stand point

vapid gorge
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I think they mention like 14mb at one point for a full world resource use? memory might be off though

normal gate
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i'll have to look into that. See what saves TX put up for use

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thanks for the idea

sand epoch
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Gotta start somewhere

normal gate
normal gate
# frigid idol i wanna see that build

Def posting it as a blueprint once it's finished. Its about 95% done, just doing cosmetic fixes and all. Here is a screenshot

Its ALL the nodes in the desert, mk3 miners maxed out up to 780

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Thanks to @vapid gorge for the math and some tips on it

frigid idol
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that looks sweet

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whatre you making with the iron

worthy ravine
frigid idol
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oh god

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imagine

normal gate
worthy ravine
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Now I’m wondering how many screws that could make ngl

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Time to do some math ig

normal gate
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on it right now

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azpprox 145,000 per min with pure iron ingots and cast screws

vapid gorge
frigid idol
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79,440 with regular recipes

normal gate
normal gate
vapid gorge
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Why not?

normal gate
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I cannot argue with that logic

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i wonder what points they get per min on that

vapid gorge
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Easy to find out πŸ˜„

frigid idol
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lmao

normal gate
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290k

frigid idol
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if i did a million screws i would spaghetti those belts of screws all over the map

worthy ravine
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Fucking hell thats a lot of screws

normal gate
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oh hell yes. do it like a lets game it out build

worthy ravine
frigid idol
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lmao

worthy ravine
frigid idol
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make a tornado

worthy ravine
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Make a whole tornado

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Bruh

frigid idol
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lol

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3 fps

normal gate
worthy ravine
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Not even. That’s on minimum graphics πŸ˜‚

normal gate
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didn't LGIO do a tornado once?

frigid idol
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did you know coffee stain took his save and gathered data to make the game run smoother

normal gate
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my current build project is gonna do 8k iron, 8k steel, 1k cat, and 10k cooper ingots a min

normal gate
frigid idol
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ima do a spaget build one of these days i just have to convince myself enough

normal gate
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I got a fresh save going, no mods, except maybe one or two cosmetic, that will prob have some at some point

frigid idol
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ive seen some impressive ones. belts EVERYWHERE

normal gate
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I got a mod that lets you do belts that look like hypertubes. very cool

frigid idol
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damn that sounds dope

normal gate
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covered conveyor belts

knotty parrot
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How many Refiners can there be per Oil Extrator? (ex, 1 Pure Crude Oil or 1 Normal Crude Oil)

normal gate
marsh gate
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"Signal loops onto itself."
Please help me. I tried Path signals and I get the same result.

A few of the signals aren't creating new blocks for some reason. They are all Block signals in this picture.

knotty parrot
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No overclocking, but im refining Oil into Rubber and Plastic

normal gate
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Have you used the calculator website to look at your math depending on your build?

knotty parrot
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what is the calculator website sorry?

normal gate
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DM me if you need help on this one

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I got about 30 min or so before I log off

knotty parrot
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okie ill check it out

normal gate
# marsh gate Anyone?

I'd help ya if I could but I'm so bad with trains. @vapid gorge are you potentially available? I know you tend to be pretty busy

vapid gorge
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I’m mostly just not great with trains. It’s keep my junctions reaaaallly simple to avoid these issues :/

vapid gorge
marsh gate
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That's not always possible when you got a station here.

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Plus terrain limitations.

marsh gate
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I'm basically trying to split the blocks so the trains aren't stopping wrongly.

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But I can't properly split them and I do not know why. Every time I try to fix it the issue gets worse.

vapid gorge
frosty owl
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In other words, you'd need to place the signals farther from the intersection point so they're not so close to one another

deft lichen
wooden notch
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when it comes to trains do i have to make all the blank spots so it can grab what it should be grabbing or can i just put 3 Freight platform when the train is 9 freight cars and call it a day

magic island
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the train can be longer than the station, it's fine

wooden notch
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even if i don't put an empty platform down?

magic island
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yep. trains can trail out the back of a station no problem

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functionally, you would only NEED empty platforms if you wanted to prevent a car in the front or middle from loading/unloading

wooden notch
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oh ok

wind spade
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usually people just do manifolds

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but you can do weird balancer contraptions if you don't like that

magic island
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there's no direct way to program in that kind of split

you can achieve oddball splits through wacky splitter logic (not a popular option), you can try direct-feeding (using machines clocked differently to produce the amounts you want to send to each place), or you can rely on one of the conveyors eventually backing up (how manifolds work)

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the simplest way to get what you're going for is to take that conveyor with 73 ore on it (weird number but sure), split it directly into the machine that's consuming 16/min, and having the rest continue on.

for a brief period that machine will receive half the ore, but pretty quickly its input will back up, and then it'll only consume 16/min thereafter

wind spade
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they are pretty much pointless anyway, manifolds work as well

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easy split

--S--S--S--S--S
  |  |  |  |  |
  X  X  X  X  X
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manifold is not a bottleneck πŸ€·β€β™‚οΈ

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it's just... delayed production

magic island
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I will say: I don't aesthetically like how backed-up belts look, so I will always place my manifold splitters as close to the inputs as possible, so that the part of the belt I can see is always moving

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satisfaction is important

wooden notch
glacial hemlock
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Or just use online calculators

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Equal splitting uses more buildings to construct and can hurt your late game fps

wooden notch
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fps lag just means ||shit|| works

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if you ain't dropping fps you doing something wrong

echo mantle
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What would I need for a mod engine factory

sand epoch
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Parts. Yup, I'm going with parts.

potent garden
echo mantle
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But I’m talking more about the layout

wind spade
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layout is up to you really

vapid gorge
vapid gorge
# echo mantle But I’m talking more about the layout

This is something I just threw together with a few alt recipes that simplify production a bit.
You could, for example, use the production bubbles as a rough layout for buildings.
The steel pipe factory could be next to the Rotor and Stator factory.

In fact in the recipes I chose rotors and stators just need different amounts of wire and pipes. Then go from there https://www.youtube.com/watch?v=wVYPLP9NSg4&list=UUW7AGm8JSBEEew61dJIgl_A&index=3

mint sky
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Just use the normal Balancing?

wind spade
mint sky
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Nah imma just use Balancing, works right away

wind spade
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or hand-fill the machines and it'll work straight away πŸ€·β€β™‚οΈ

mint sky
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Tru

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Imma do that in my next build

wind spade
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well, it's up to you, but have fun balancing things like 13:23

mint sky
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What? No

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You just need to balance the Balancer

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Not that hard, just coplicated

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But one you got it, it's easy

wind spade
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well that's what I'm talking about - have fun building things like 13:23 balancers

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or even better, if some machines need different amount of resources

mint sky
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Definitely not a screen shot from a video

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And what do you mean with 13:23

wind spade
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yeah just takes like 5 times as much space and can't even handle full belt

mint sky
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Yea, and it doesn't look good

wind spade
mint sky
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Ahh, thanks

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I'm just trying to stay on numbers you can devide by 2 or 3

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So I don't have to make it complicated

wind spade
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well manifolds are easy and quick and can do any numbers, even different amount per machine πŸ€·β€β™‚οΈ

mint sky
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Yeah

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And looks way cooler

tender pollen
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The war between the load balancers and the manifold users has raged for a millennia.
The balancers will never fold !
The balance of the manifolders unwavering !

fierce ruin
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1+1=2, you can delete this channel now lol

fierce ruin
errant sable
fierce ruin
errant sable
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i can't watch the video rn but i'm assuming it divides by zero somewhere

median heath
fierce ruin
deft lichen
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let the entire setup run, just don't connect it to storage/other machines

tender pollen
fierce ruin
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So it doesn’t work

barren elm
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I do think balancers have a place in minimizing radiation from nuclear

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But that's about it

median heath
vernal dove
wind spade
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and it's more than one belt can handle

vernal dove
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thats too bad

glacial hemlock
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load balancing can be done for any ratio, just need to be careful with the loop back.

cobalt meteor
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if i am producing 3 uranium fuel rods per minute, should i manifold or evenly split that to 15 generators? I want to manifold it but i don’t know how long it would take to become stable

median heath
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Nuclear is usually the main thing balancers are used for.

wind spade
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or just build three plants next to each one machine

cobalt meteor
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no need to merge it

thick plank
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You should definitly balance that. Cause even without actually using any fuel rods your machienes will be filled up after 4500 minutes

fierce cypress
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another benefit of balancer is it reduces radiation buildup

thick plank
past cedar
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my 10 load balanced reactors ... works good after the tip of 'feed the end back into the front' trying to balance "10" ...

undone carbon
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What was the design that water comes from bottom pipe first and if needed it comes from top one conected too it?

past cedar
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so i split evenly to 12, and the 2 extra just feed back in to the start... then the "10" remaing drop down and run along to the reactors (in that shot above) ... i then use mk1-5 belts to make them run about even speed all the way to the end LOL

undone carbon
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Thank you, i need water from aluminium go first and then just top up with water pump this might work the trick

thorn bane
barren elm
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But then you need a smaller set of recycle refineries for the waste water from those recycle refineries

magic island
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not true

thorn bane
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its recycling all the way down /s
nah you rust reconnect that back to the recycled refineries

magic island
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from the very start, you build for the amount of alumina solution that the initial AND recycle refineries will produce

thus, your total byproduct water doesn't change. needs a bit of spin-up, is all

crude cedar
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breh

thorn bane
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i wouldnt do that
just overbuild in a manifold
for example if you have 780 bauxite build 4x200

wind spade
glacial hemlock
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Splitting the recycled and fresh refineries works out pretty reliable

normal gate
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Question. I'm working on a 5 Smart Plates/minute build using all Tier 2 max stuff, and I'm trying to figure out if my build is set up correctly. Maybe I'm just used to higher tier stuff throwing me off, or I have a very inefficent setup. Can I get some help checking this please? https://satisfactory-calculator.com/en/planners/production/index/json/{"Desc_SpaceElevatorPart_1_C"%3A"5"}

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edit: reason I'm asking is due to things like the rotors for example waiting on inputs to be filled/running constant low, etc

hasty gate
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looks good what id suggest is moving the rotor and RIP's to the center of the 3 assmeblers which might help to event shit out

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actually

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scratch that

hasty gate
normal gate
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on which items, the smart plates or..?

hasty gate
normal gate
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The left most of the 3 is at 50% yes

hasty gate
normal gate
hasty gate
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u need a 50% underclock between 3 so 50/3 is 16.66666

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and 100-16.6666is the 83.33

normal gate
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ah gotcha.

normal gate
hasty gate
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try moving the rotor and RIP's to the center of the 3 assmeblers which might help to even shit out

normal gate
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Thanks. Gonna do a rebuild now

hasty gate
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k hope it works for u

normal gate
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Appreciate all the tips and info ❀️

fierce ruin
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what sort of production goals should i aim for when i first unlock aluminium?

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also should i get any alt recipes before even bothering to set it up

normal gate
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Sloppy alumina tends to be a great saver

hasty gate
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240 ingots into whateve ru need

glacial hemlock
vernal dove
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to do this schematic?

fierce ruin
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Draw io I think it was called

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But satisfactory has a specific site for this kind of thing

wind spade
empty seal
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Is this a good plan for a Plastic/Rubber/Fuel Factory? Currently building with the two pure oil nodes on the gold coast

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Not so sure about the amounts I'm gonna produce, might make less plastic and rubber and more Fuel at some point

glacial hemlock
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plastic, rubber and fuel all depends on each other. You are lacking 2 recipes, recycled plastic and diluted packaged fuel. hunt more hard drives.
production wise aim for 2 full belts of plastic and rubber, means 960 plastic and 960 rubber. Fuel is just whatever excess as a byproduct
Fuel generator in early stage is just to burn the excess. The real fuel power is when you start making turbofuel.

oblique hollow
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polymer resin is a terrible recipe for making plastic

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a lot of effort for like 2% more plastic

glacial hemlock
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1147 oil should make 3441 total product of (fuel + plastic + rubber) now he is getting 1230.

scarlet sage
wind spade
empty seal
wind spade
empty seal
wind spade
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and what issues you had?

wind spade
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(yeah I know it has kinda outdated texts about stable and experimental)

empty seal
# wind spade and what issues you had?

I don't know if I'm doing something wrong, but I don't find it very intuitive to have to juggle with different values for outputs if I'm trying to get more even values for the amounts of machines I need. So often it says I need like 26.66667 machines or something, but I just want it to be like 27. I just had a look on the wiki yesterday and went through several different sites, the one i made the screenshot of was the nicest to use and it's not outdated for oil recipes as far as I know.

wind spade
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the recipes are from U4 on that site

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also, 26.6667 means 26 machines at 100% and 1 machine at 66.6667% clock speed

empty seal
wind spade
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I'd recommend learning about how underclocking can give you nice ratios πŸ˜›

empty seal
wind spade
wind spade
median heath
empty seal
wind spade
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but the question is - what's the problem of having one machine with different clock speed? πŸ€” it'll work the same

median heath
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Stop solving forwards.

empty seal
wind spade
wind spade
empty seal
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Or apperantly the Target Production Line

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Wtf

median heath
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The game does not give a shit what you put in the "per minute" line.

wind spade
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well, it does. It uses that to calculate the clock speed and set your clock speed to "correct" value.

empty seal
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Goddamn, could have saved me alot of work knowing that

wind spade
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hence why correct is in quotes

median heath
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I know, other people may not.

empty seal
median heath
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Imagine automating Project Parts...

empty seal
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But is it then better to produce Parts near their Sources or rather transport the Resources to the Factory?

median heath
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Better is subjective.

wind spade
wind spade
empty seal
wind spade
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not caring about future consumption is pretty good way to play imo. Just build what you need now, if you need more later, you can always improve current production or just build another factory

empty seal
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I think I'll scrap the part of the factory I have so far again and go back to the grass fields and scrap that factory too. That's what I really like about the game, in the beginning I was always like "Ugh, no, I don't wanna start from scratch", now I don't even care anymore if I scrap something useful πŸ˜…

median heath
empty seal
median heath
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😬

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Being tethered to the worst biome in the game.

wind spade
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worst is subjective

median heath
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Not in this case πŸ˜‚

wind spade
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yes in this case

empty seal
wind spade
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since player goals are variable, you can't just have a biome that's bad for everything

median heath
empty seal
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Plus theres less Hogs to interupt me building in peace πŸ˜…

deft pike
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it always makes me very happy when i load up my original factory in the grassy fields. i don't think the biome is that bad at all.

wind spade
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it has a lot of building space, easily available biomass and supports outposting due to mid/late game nodes being farther from start location. Doesn't bother you with nodes you don't yet have use for. Is nicely flat (mostly) so trucks are great around there

median heath
wind spade
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except biomass

median heath
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EXCUSE ME???

wind spade
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and nodes

empty seal
median heath
median heath
# wind spade except biomass

Explain how RD, which has literal FIELDS OF WOOD, which burns BETTER THAN LEAVES and converts to MORE BIOMASS has worse biomass than GF?

wind spade
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wiki says so πŸ€·β€β™‚οΈ

empty seal
median heath
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@deft lichen 😑

wind spade
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also there's way more nodes in grass fields

median heath
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Iron-
GF has the equivalent of 18 Normals
RD has 9 Normals, 8 Pures

wind spade
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given that most of the time you're limited by belt, not by purity, it's not that relevant

median heath
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Excuse the irritation as I was in the middle of building, but how the fuck else do you want me to compare?
Because once you get a mk2 belt you can handle the load from pure mk1...

empty seal
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Thanks for the suggestion, just got it in a hard drive πŸ˜…

median heath
wind spade
median heath
wind spade
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average player also likes to do "I have a node, I want to use it for X", so having more nodes makes them able to do "more"

median heath
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So we're at another agree to disagree moment because there is no possible way you can convince me the RD is not superior to the GF.
And vice versa.

wind spade
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I'm not saying GF is the best biome, I'm just against calling it worst. Same as with alt recipes, there's meta, there's subjective opinion and then there's objective information.

deft lichen
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@median heath which page is that on?

median heath
wind spade
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World page gives it two stars for biomass, GF has three

deft lichen
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Alright I'll look into that

finite sun
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starting location is irrelevant anyway except for the first 5-10 mins of gameplay, as you can get to any other spot in that time

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and biomass from vegetation is now extremely irrelevant as well
since after U6 biomass from creatures >>>> biomass from plants

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so practically only DD should get a lower score for biomass, as it has both less vegetation and less creatures
all other spots are pretty much the same

swift robin
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so i dont need to bother cutting trees down in U6?

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would be nice to get all my early power from combat

finite sun
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you would need some power to unlock MAM
but afterwards trees are kinda outdated

barren elm
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The more I look into optimizing building counts, the more I wonder whether it really is best to build where the nodes are, given how much water helps your builds

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Of course logistics complicates that, and having water locally helps a lot

median heath
barren elm
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I mean you can do both

median heath
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True.

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Given how I do outposting a lot of what I do is already next to nodes.

barren elm
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Say, a single refinery making wet concrete + its 1 water extractor does the same work as 5.33 constructors (again, ignoring logistics, which of course matters)

median heath
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So this run I'm taking it a step further and OCing like... everything.

median heath
glacial hemlock
swift robin
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very nice

wind spade
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given the train problem, what kinds of questions would people like to have answered by a calculator?

f.e. "How much throughput can I get from a train with [number] of cars carrying [resource] with loop time being [loop time]?"
or: "How many cars do I need for a train to carry [resources per minute] of [resource] with loop time of [loop time]?"

what other kinds of questions would be nice to implement?

vapid gorge
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plus the colour pallet is painful

median heath
vapid gorge
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Ridges everywhere! The worst.

deft pike
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Rocky Desert isn't terrible. It's not as nice a Grassy Fields, but it's still decent as long as you keep yourself walled in so that you don't have to look at it.

median heath
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????????????

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Haters... 😭

vapid gorge
median heath
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The trees in RD are beautiful.

vapid gorge
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If I could have images in my mind they would be the trees I'd have to watch out for as they start animating at night and try to murder me in my dreams

stark bronze
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the trees already suspiciously animate randomly

versed violet
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Nah, they just react to virtual global wind, and there is only one tree of each species, just scaled to different sizes.

stark bronze
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i thought its wind too but most of the time its just one single tree shaking violently

finite sun
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it's one particular kind
they seem to switch from nonanimated LOD model to an animated one with exactly such timings that it makes them "shake violently" just as you approach
close by they don't have animations yet again, by the way

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anyway, it's LOD switching, not "wind"

stark bronze
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this is the most in depth explanation to that phenomenon ive seen
good to know we dont have to worry about the tree uprising

barren elm
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Rocky desert has perhaps the largest single flat area in the world, assuming you're not counting the 40m high dune waves in dune desert as flat

round bridge
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As someone who has done both Grassy fields and RD - Grassy area is better for starting area (t1 and t2). But once you pass tier 2, RD is vastly superior. RD starting area has access (by access I mean you can get there without a jetpack by foot or by explorer in a reasonable amount of time) to more advanced nodes (oil, caterium, quartz, sulfur, etc), more (accessible) hard drives, and more accessible water, and more accessible...well everything. You can literally go from t1-t8 without going more than 50 foundations out of it. Has easy access to the crater area (with 3 pure coal), has easy access to sulfur, easy access to the swamp oil nodes, has easy access to the oil nodes along the west coast, easy access to all of the pure nodes found in the grassy area.

glacial hemlock
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Rocky desert is better because there is a lot of lootable high tier items at the nearby cave which makes start up super easy

fierce prawn
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as someone who has never even seen the rocky desert ingame, I agree woth all the haters that it is utter dogcrap

vapid gorge
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I will die on the hill of Rd is Awful. Specifically on one of the hills there with colours that are painful to look at. Which is all of them.

barren elm
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Regarding trains, I think it'd be nice if you could throw in your signal distance length, intersection type and track count, and have it throw out how many trains per minute your track can support too

median heath
barren elm
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Because there's gotta be a definitive answer to that question, and testing it is a nightmare

median heath
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(Genuinely curious)

vapid gorge
barren elm
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What, do you load your whole factory onto 1 train?

median heath
vapid gorge
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nah just minimize the number of things I have to move by locating them near the materials I need

barren elm
median heath
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But technically, yes.
Having 1 train with many cars would get you the most throughput per car .

vapid gorge
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For example my planned HMF factory only needs to import 3000 coal per min and like 200 plastic

median heath
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Provided everything is connected to 1 rail.
Which I don't know why you would do.

vapid gorge
vapid gorge
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It's a lot of arithmatics, but nothing close to what you're suggesting

barren elm
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What I had in mind was like a disembodied T junction, straight track, and a full intersection, where you say "Ok my signals are 8 foundations apart, I'm using the dumbest possible intersection type from a pre-selected list, so my track can support 3 trains per minute from this lane and 2 from that"

vapid gorge
barren elm
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The guy asked for train calculator ideas

vapid gorge
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how many trains could possibly be waiting at any point in time at that junction?

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I'm not even sure if there are tools or metrics in the game that could give you the information needed to calculate that

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It's an interesting idea - almost certainly impossible to properly do.

glacial hemlock
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Given the 3d nature of the game, satisfactory rail junction is a lot easier compared to the factorio counterpart.

vapid gorge
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but at the same time probably a lot harder to set up a system that 'measures' everything

stable helm
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Is it at all possible to make full use of a MK3 drill at 3 power shards and 250% overclock? I've been sitting here trying to engineer some sort of spaghetti balancing act to try and pull out the full amount of ore per minute, but the MK5 belts just don't seem capable of that.

barren elm
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Short answer, no

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Just set the drill rate to 780 per min and save yourself a shard

stable helm
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Darn, okay.

frosty owl
tender pollen
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They need an mk3.2 miner. same as mk3 but has 2 outputs.

vapid gorge
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tbh nearly doubling pure nodes would reduce the use of logistics which is a main component of the game. You could much more easily concentrate factories bottom up to high tiers with that

wind spade
thick plank
# vapid gorge It's an interesting idea - almost certainly impossible to properly do.

If you want full calculability, you could just simply build a great loop that covers all stations. Then you measure the time it takes to travel theough that loop for a train, measure the time needed for a full docking/undocking procedure with the diverging off the main track, take that by 2 and youd have a measurable time. Itll still be hard cause other trains might obstruct yours, but youll have a train network you can predict somewhat. The only problem is: its just not worth it then. Just plan with more capacity then you need. I basically always take twice or thrice as many railcars as you need throughput

(based on max throughput per station)

thick plank
oblique hollow
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unlikely to happen straight away

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2 output means you dont even need shards to get more out

thick plank
oblique hollow
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as if jace is gonna fix it jace_smile

thick plank
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And if hes inefficient and doesnt report that straight away and have it fixed, we have even more fun by annoying him! My plan is foolproof!

oblique hollow
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the vicious cycle of jace

thick plank
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Yes. Lets start by pinging him (can you even ping staff on this server?)

oblique hollow
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yes

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but id rather not

thick plank
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Yeah… lemme get my second account, i can risk that one

wind spade
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well by saying this you're risking your main one as well

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also if you want something to be done, put it on QA site

thick plank
#

That was a joke

#

All of this was a joke

wind spade
thick plank
#

Im sorry professor

deft pike
# wind spade they'd need to fix double output priority first

Or just make it functionally two Mk2 miners in one machine, with two separate (disconnected) output trays as well as two separate ports. The question, then, would be whether they can be made to share shards/clockspeed.

Downside would be that each port would max as mk2 and you'd always have to output on two belts to get the full output. I don't see either of these as a tragedy, but it would complicate the upgrade process.

wind spade
deft pike
#

I agree. It's much more efficient to solve just one problem that has to be solved anyway, than to solve that one plus another.

In spite of that, I still think it's worth observing other possible solutions when presented with an issue.

Also, I'm not sure what the cause is, so the amount of work is difficult for me to assess. For example, 600m3 pipe issue appears pretty simple on the face of it.

vapid gorge
#

Mk2 piping seems a bit weird tbh

deft pike
# vapid gorge Mk2 piping seems a bit weird tbh

It's easy to assume what you already know and to make assumptions about what you don't. I'm not sure how to put this into words.

But, imagine someone who hasn't played with pipes much, and doesn't know much about how games work. They could assume that number goes in, number goes out, junctions split. Conceptually, no different than a conveyer. How hard can it be?

Once they've seen that there's fluid motion, sloshing, etc, it starts to become obvious that pipes are more complicated. And they might even realize that physics calculations are involved instead of simple number crunching, but do they even have a concept of what we're talking about when we say 'physics calculations.'

That's not inherently obvious from an abstract point of view.

Likewise, looking at the ISC, my viewpoint is abstract. And the ISC is a black box. Unlike pipes, I have less information about how it works. It's easy to assume it's simple, and seems reasonable, but perhaps it isn't, and perhaps there's a good reason that it isn't. (I do hope it is simple, though. πŸ˜„ )

#

As an aside, let me point something interesting about personal experience. I did my first playthrough without visiting the discord or looking at the wiki. This was U3/3.5 and I did my aluminium with the waste water recycling back into it, and thought it was obvious.

And had no issues. This wasn't a matter of genius. I just made certain assumptions. Some were right, and some were wrong, but it worked. It just worked. In part, I got lucky, and I thought piping was easy. Less finicky than it is. The only issues I had in that playthrough were minor. Headlift took a tiny bit of finagling to get the hang of, and I had a junction that leaked when feeding crude to my refineries at first. A little trial and error resolved it, and I just dismissed it.

But, the way fluid works has the potential to cause so many more issues than I'd assumed, and I've experienced some of them in subsequent playthroughs.

vapid gorge
#

In my experience whatever physics/programing issues mk2 have seem to be exacerbated when you have machines that have high draw rates on the manifold. Like I can get turbo fuel running fine on mk2s w/o a loop but they draw very little

vapid gorge
deft pike
#

Yeah, my point being that it's easy to assume something is simple when your experience of it is simple. But, in some cases, that means you just aren't involved with it from an angle that will expose how complicated it is. ^^

ruby field
#

If you treat at situation as Simple, but it is Complicated or maybe even Complex, you might quickly fall into Chaos. When in Chaos, you need tremendous amount of work to get back to a comfortable level of understanding. Check out Cynefin framework

oblique hollow
#

Pipes pull you through that framework in a clockwise direction jace_smile

oblique hollow
#

sooo.. re: #announcements
yippie i guess. generator overclocking finally becomes linear

oblique hollow
#

ye

cinder silo
#

That'll cause marginal issues with my nuke plant, generators are clocked to 106.5% in order to get me the required 105% I wanted.

oblique hollow
#

so its no longer 250% = 202.something% power

median heath
#

I'm fine with that.
Nukes can't be put to 250% though.

oblique hollow
#

nukes get fixed to like 240 water at 100% or something

median heath
#

Oh.

#

If it is solely generators being changed that makes sense.

oblique hollow
#

maybe 200 so 2.5 x 200 = 500 and you dont need full mk 2pipes

median heath
oblique hollow
#

yeah, thats my thought

#

its a good thing anyway

median heath
#

Indeed.

oblique hollow
#

5 water extractors to 3 nukes at 100%

median heath
#

I'm happy they didn't make it unilateral linear OC.

oblique hollow
#

its a nice ratio

#

i think i remember reading from you once that you'd hate if this happened, gen OC becoming linear

#

thought may be misremebering

magic island
#

generators OCing to weird non-round numbers was a pain and I'm glad it's sorted out now

median heath
oblique hollow
#

that also means all generator builds can become 25% smaller now

cinder silo
#

General Machine OC iirc is all about the trade-off, for generators, I would have expected them to cap the shards at 2 then make it linear to not stuff up balance.

oblique hollow
#

due to the increase of 200% to 250%

#

however.....

#

i did NOT check if fuel ratio stays linear

magic island
#

yes, fuel:power ratio will stay linear

median heath
#

How much they consume with respect to clock was always linear.
So the trade was just shards for space.

This just makes that trade cleaner.
Making production buildings linear with power is what breaks balance. @oblique hollow

oblique hollow
carmine wigeon
#

I do like that (until they change fluids to 500 cap or whatever they decide for mk2) you can feed 2 nuclear gens with 4 extractors without worrying about mk2 shenanigans

oblique hollow
#

also: awesome sink point rebalance

#

plus: DNA capsules get their own point counter in the sink

#

soooo killing mobs may prove efficient to farm points

median heath
#

I am watching this video when I go on lunch 😭

magic island
#

not a math/meta change but I'm stoked about the conveyor QOL changes. auto-switching to wall mounts and the new ceiling mounts, wahoo

oblique hollow
#

definitely. Ceiling mounts tho πŸ‘€

#

STACKABLE even

carmine wigeon
#

Yeah that is pretty exciting πŸ˜„

#

I can go back and make previous floating conveyors look respectable now

median heath
#

@oblique hollow finished watching.
Only thing itching in my brain is that "peaceful mode" is going to trivialize protein collection, which makes getting tickets a cakewalk...

oblique hollow
#

well... maybe they rebalance drops in peaceful

median heath
#

I kinda hope so πŸ€·β€β™‚οΈ

wind spade
#

what if peaceful also means you can't hurt them? πŸ˜›

median heath
#

You have to be able to get some drops from them, because the MAM requires it.

wind spade
#

doggos

#

they do bring them, right?

median heath
#

Never left them alive long enough to find out.

wind spade
#

according to wiki they bring carapace and organs, idk if that's enough for mam

#

(also do you need the alien tree if stuff is on peaceful?)

median heath
#

Hatchers would potentially be indestructible in peaceful because they will never open.

wind spade
#

out of this, pretty much only the slots are useful πŸ€”

median heath
#

Yeah.

vernal dove
wind spade
vernal dove
#

oh

#

peaceful mode

wind spade
#

the discussion was about alien remains in peaceful mode

vernal dove
#

well

#

it will probably still have toxin plants, rocks and radiation and fall damage

#

so It is probably still worth it

#

the mobs will still exist, they will just not attack the player

wind spade
#

we have natural regen iirc

median heath
#

True.

little shard
#

I want to maximise my concrete from an impure node with a mk2 miner

median heath
#

Use Tools.

little shard
#

Yeah ik that πŸ˜‚

#

I’m on about maximising it

median heath
#

Tools has a maximize setting.

barren elm
median heath
#

Odd...

median heath
#

Discussion wasn't aimed at if it was good or not.
My initial point was that peaceful mode may make it too good.

#

As you can just farm mobs that will never fight back.

wintry aurora
#

Re OC discussion earlier: Sounded like the only solid change was making generator OC in line with machines.

wintry aurora
median heath
#

That's part of my point.

#

Cakewalk drops from creatures that don't fight = points out the ass. πŸ€·β€β™‚οΈ

wintry aurora
#

Could do drop rates or something, but everybody knows about MC mob farms, so.....

barren elm
#

I've gotta ask, does anyone actually care about ticket balance in a peaceful mode?

wintry aurora
#

I think Snutt said that wasn't in U7 though and is something highly requested but won't be until later.

median heath
median heath
wintry aurora
#

Oh, I thought he said creative would be.

median heath
#

No

#

Creative won't be until closer to launch.

wintry aurora
#

'k

echo mantle
#

Is a lizard doggo farm possible?

wintry aurora
#

Yes, plenty of people have done that. Not sure if the bug where doggos can go through walls was fixed, but I haven't heard anything about it in a while.

median heath
wintry aurora
#

Actually, I had a thought, maybe have them only attack if you attack them? The devs are going to have to find a happy medium somewhere in there.

echo mantle
#

Wait what

wintry aurora
#

If you mean me, it was in response to the conversation a bit earlier.

wind spade
#

my idea was that peaceful mode works both ways - they can't attack you, you can't attack them

wintry aurora
#

But then creatures get in the way of stuff and then what? Not everybody is going to do skyfactories.

covert coral
#

yea

#

or creatures just get teleported outside of the buildzone once you place things

wintry aurora
median heath
vapid gorge
sudden hedge
#

what the hell im i doing wrong here, some of the gennys are running out of water

median heath
#

Then do 300 - (120 * 3)

barren elm
#

This is what you're doing wrong

median heath
#

Fastest fix:

Delete yellow X
Reroute with green line.
Shut off 1 of the generators to let the pipes fill completely then turn it back on.

#

Repeat similar steps for the other line.

visual yarrow
#

Much less fast fix: progress to the point where you unlock mk 2 pipes

#

I personally prefer to underclock my water extractors to 75% each and to use one water extractor per two coal generators, since it simplifies the setup and also gives me a easy and lazy way to increase my power generation capacity via overclocking if I need more power but don't want to build new infrastructure.

#

Actually, speaking of clock speed, you could also set each extractor to 75%, and each coal generator to 59.0311%. That should give each generator a consumption rate of approximately 66.666...% of their standard rate, so 30 units of water/m per.

#

The downside, of course, would be that you'd be only getting the equivalent of 12 generators worth of power, rather than 18.

visual yarrow
median heath
visual yarrow
median heath
visual yarrow
median heath
#

😭

glacial hemlock
#

Just don't plug all 3 water into 1 mk1 pipe, it should be easy

honest nebula
# barren elm

3 x 120 water pumps fills 8 power gen 45*8/3 = 120 not 9 or 18
Plus with 300 pipes you want two pipes, one 120 and the other 240 then just fill each end or somewhere in the middle to stop overflow

#

I just started new game again the set this up really quick to show you
3 x water pump for 8 generators with 2 pipes (120 + 240) x 2 for 16 generators

mortal gust
#

I really wanna start playing again but I'm having a hard time to optimise my builds, I always get to the first elevator tier then I grow sick of it.. Mostly cause I run around and craft everything myself, also I'm having a hard time to use these calculators that are pinned, like I wanna know how many smelters I can have hooked up to one miner etc etc xD

deft lichen
#

which calculators have you tried?

mortal gust
#

Satisfactory Production Chain Calculators:
https://www.satisfactorytools.com/ (Made by @wind spade )
https://satisfactory-calculator.com/ (Made by @AnthorNet (Calculator/Map) )
https://daniel2013.github.io/satisfactory/calculator

#

Might using them wrong ofc..

honest nebula
deft lichen
#

hard disagree, buses in general just perform really poorly in this game

deft lichen
honest nebula
deft lichen
#

it is, there's a difference between playing a certain way and suggesting others to play the same

#

if you use buses and are fine with it - sure, you do you πŸ˜„

vapid gorge
deft lichen
#

I do have to agree that trying to optimize for the late game early on is pointless, focus on what you need to progress and build as you go

honest nebula
deft lichen
#

thinking_helmet just don't get used to buses too much, I guess

grave flume
honest nebula
#

and all the excess is sinked

deft lichen
#

by bus you mean main bus or manifold?

honest nebula
#

bus through put

#

meaning any extra comes out a smart splitter into a sink

deft lichen
#

I don't think we're talking about the same bus

#

a main bus is a logistic strategy where all parts are on a series of belts, and each factory pulls and puts back to these belts
a manifold is a machine fill system where there's a splitter for each machine, that feeds the machine and next splitter in line

honest nebula
#

yea, probably getting mixed up with semantics

#

since I'm not an engineer and just play games for fun lol

vapid gorge
glacial hemlock
#

Bus are overrated.

#

Bus are useful in factorio because ore does deplete can cause fluctuation. In SF just build dedicated belts. This belt goes here, that belt goes there.

rancid acorn
#

hello... i tried the different websites for calculating but i'm not finding exactly what i want...
i just want to say hey i have 600 iron ore, i have 600 coal ore, tell me how many steel beam i can do (for example)

but the websites are always asking for how many beams i want to reach....but i don't want to specify that...i just want to know how much MAX i can produce with "what i have" ... is there a way to do that ? am i missing something ?

wind spade
#

satisfactory tools allow you to do that

oblique hollow
#

you select steel beams and then "maximize"

oblique hollow
#

then maximize

rancid acorn
#

haaaaaaaa maximise .. so simple !! thank youuu

#

ok this one is proposing that but no the other one, so strange, thanks again

wind spade
#

what other one do you mean? πŸ€”

#

or rather, what do you mean?

rancid acorn
#

sorry i meant the other website that i supposed we all use :

wind spade
#

based on feedback I feel like most people use Tools for calculating stuff and only use Calculator for it's map

#

though I don't really know for sure and I'm trying to stay away from assumptions given that I've made Tools πŸ™‚

cinder silo
#

I tried using calculator for calculating, it didn't work out for me.

barren elm
#

........................TIL there's a calculator on the map site

#

Then again I see no import/export option nor tabs, which is like, so incredibly useful it's unreal

#

Maybe I'm just blind

wintry aurora
#

I also tried factoriolab and while the layout works for Dyson Space Program, it doesn’t work so well for Satisfactory for me.

frail geyser
#

does somebody know a diagram or the rates you need for this kinda setup without a blender? id like to make 280 Plastic with the least amount of oil and no/as least as possible byproduct left over

wintry aurora
#

Just turn off the diluted alt recipe so that it uses the packaged one.

frail geyser
#

which calculator is used in the image? ive just took that one from the wiki

#

nvm found it

wintry aurora
#

Oh, that’s Satisfactory Tools, link is in welcome.

#

@frail geyser Also, a word of warning, using the maximize function won’t actually show the efficient route, it just maximizes it, but sounds like you already know what you’re looking for.

frail geyser
ember fractal
#

Hyped for the change to power gen overclocking

honest nebula
#

200% OC makes power consumption increase from 12mw to 36.4mw
Anyone know why it's x3 and not x2?

wintry aurora
#

Because it’s not the same as machine overclock.

honest nebula
#

this is on a miner

wintry aurora
#

Oh, I thought you meant on a generator, read too fast and made assumption. Maybe check the overclock page on wiki?

#

!wikisearch overclock

shadow prairieBOT
#
Satisfactory Wiki

Production and power buildings, such as Miners, Constructors or Biomass Burners, can have their clock speed set to any percentage between 1.0000% and 250.0000% with four decimals. For production buildings, this allows them to operate slower or faster at the cost of greatly reduced or increased power usage. For power buildings the maximum power o...

honest nebula
#

I thought they had changed it a bit

frail geyser
wintry aurora
#

They were looking into changing something in U6, but decided not to.

honest nebula
#

ah ok

honest nebula
frail geyser
#

the graphs are easier to understand, power consumptions doesnt follow a linear path is the main takeaway

glacial hemlock
#

the page wasn't like that a year ago. I guess maybe some nerds added too much to the page.

barren elm
#

All you really need to know is that the power consumption goes up faster than the speed bonus

median heath
#

Which is necessary to make it a tradeoff.

frosty pawn
#

Because otherwise it wouldn't be a game.

median heath
#

Not sure how many people need this conversion, but apparently 1 NukeNob/min = 0.6 Uranium Fuel Rods/min.

So if you had max Ur Rods of 50.4/min, and wanted to start making NukeNobs, that's how many you're losing per.

sand epoch
#

Worth it

ivory thicket
#

if it's not wiping out a whole biome, I don't know...

median heath
median heath
echo mantle
#

Are you after phase 8

#

Or whatever the last space elevator thing is

median heath
#

I'm in T7-8, yes.

sand epoch
#

10-20 for ammo depending on type. And 5 on rebars

lyric rune
glacial hemlock
#

Nuke nobelisk is underpowered. Can't even kill a bean in 1 shot

near zenith
#

there's your problem, they're balanced around the assumption that we'll use 50 to kill everything in a 2 mile radius

warm sequoia
#

what is the meta for coal generators to water pumps, i think its 12 to 5, and my buddy is saying 8 to 3

warm sequoia
#

why? ill accept any reasoning, im just trying to understand, cuz gens take 50 water, and pumps make 120

fierce cypress
#

1 gen needs 45 water/min and 15 coal/min
8 gens need 360 water/min and 120 coal/min
360 water = 3 water ext (120/min each) + 120 coal/min

warm sequoia
#

then why do gens say they take 50?

fierce cypress
#

they say 45?

warm sequoia
#

im looking at it, it says 50

median heath
#

No, it says it can HOLD 50

warm sequoia
#

THANKYOU

#

THAT was my problem

median heath
#

πŸ‘

dense mantle
#

Anyone know a method to get 100% efficiency of each production?

frail geyser
#

feed exactly what a machine needs, when it needs 20 of something give it 20,

fierce ruin
#

Remember if you have only Mk1 pipes you need two supply pipes from every direction when running 8 coal generators.

#

As it is 360 m2 versus 300 on the Mk1 pipes.

eager cradle
#

I'd suggest not being too much into 100% efficiency before unlocking Mk5logistics

#

Unless you like recreating your factories often, which is fine

frosty pawn
#

IMO best to build in a way that you can just repeat a whole factory floor to double production, that way a belt will double the speed would be required to feed it

#

very simple to manage

fierce ruin
#

And the ratio is 1:1

wind spade
limber cradle
#

I'm redesigning my aluminum factory, which recipes should I use?

median heath
#

If you want to use Coal, use Instant.
If you want to use Coke, use Sloppy + Electrode.

limber cradle
#

thanks

#

is this fine?

#

actually nevermind

#

too much coal

wheat cypress
#

Hey everyone!

I was hoping to get an opinion on this.

In my world, I smelt resources at the node and then belt all of those ingots into train stations.

Those trains all lead back to a central train hub (4 stations, 12 freight platforms) on the map where I sort and store the ingots. I have a container for each raw/smelted resource (Iron ingot, Steel ingot, raw quarts, sulfur, etc.). I have train stations set up to only take certain resources. For example, station 1 is taking iron ingots, copper ingots, and steel ingots.)

Finally, I belt those resources into different buildings, where the product is created.

Is this setup best practice? I've been struggling to try to run belts from these containers to the buildings due to the number of outputs I have.

limber cradle
#

I tend to smelt materials on site where i build since I have an abundance of water there

median heath
#

Mainly because you "store ingots".

mortal gust
#

Cause today i have a mk1 on a pure feeding 6 furnace's and the treadmill is full of incoming ore so I have no clue xD

limber cradle
#

this is a lovely calculator

mortal gust
#

I'm having a hard time learning how to use it hahaha

#

Maybe I just have to do some try n error haha

wheat cypress
mortal gust
#

#overthinking

wheat cypress
median heath
#

Like shipping Iron Plates will take less slots than shipping Ingots.

#

Heck, if you're using Pure Iron it's actually more compressed to just ship the ore.

wheat cypress
median heath
median heath
#

Non-consumable items worth storing:

Plate, RIP, Beam, EIB
Pipe, Rod, ECR
CSheet, ASheet, Plastic, Rubber
Frame, HMF, FMF
Wire, QW, Cable
Crystal, Osc
CB, HSC, AIL
Rotor, Stator, Motor, Turbo
Comp, RCU, Super
Casing, Cooling
Concrete, Silica

33 in total.

sand epoch
#

Lies.. o0. Store everything! Muahahaha

deft pike
#

tbh, i feel like storage containers are about 5 times too large for most of the things i want to store.

deft pike
# median heath Normal ones or the ISCs?

Meant normal.
I'm usually only pulling 5 or 6 stacks of a given thing into my bags, since anything but straight up cement-laying takes multiple components to craft.
Sure, I can stash extra in the tractor for outposts, but if I'm needing to do that, I'll setup some production on, or near, the site.

median heath
deft pike
#

That works, but ... I don't know. Feels like living out of a suitcase. I'd rather get the infrastructure up and then pull off that.

median heath
#

"I'd rather get the infrastructure up and then pull off that."?

#

So you want me to make a new line to build Iron Plates at each outpost location instead of drawing from the amount already being stored/min?

deft pike
#

lol. not saying you should, but there's iron near everywhere. if i'm using it in my outpost, i'm making plates anyway, and if i'm not, well 1 miner and 1 constructor and a bit of belt to make plates is hardly sweating it (and storage, which is part of why i'd like it smaller)

#

course, there's rods and cement, etc, but yeah. it's like a 5 or so minute aside

median heath
#

You do outposting differently than I.

Each site has a specific item it is going to produce. And it doesn't do other things.

#

Also power is the last thing brought to an outpost area, so nothing would be running locally while I am building it.

deft pike
#

ah, i string power as i explore, so if i'm there, there's power

median heath
#

So you have random powerlines just.. going places?

deft pike
#

i really don't care if my outpost is a bit short of plates, rods, etc while i'm still working on it. i get the early stuff going and pull off that, then sink the excess, then feed it into the higher tier stuff as i build that, and sink that instead.

deft pike
# median heath So you have random powerlines just.. going places?

lol, all over. makes good zipline if i want to travel that way, means i can just decide to place roads with lighting or a base, whatever, whereever the whim takes me because, hey, power isn't far

i do try to keep the lines neat, and stuff the poles in among trees so they're less visible from afar, though.

median heath
#

Heresy...

#

😭

deft pike
#

πŸ˜‚ 🀷

#

when i leave, no matter where the doggos roam, there will always be little indications reminding them that 'i was here'
ficsit isn't the boyscouts

barren elm
deft pike
#

my last 40 or so hours in game were a result of this method. i was looking for drives and got up into the northeast part of dunes and thought, 'oh, hey why don't i make a coal plant here for fun.' i had the power lines, so i could hook it up, no problem. i didn't need it, but i started building and the project ... has spiralled out of control.

i now have an alien spaceship docked to an alien obelisk, next to a little mining village with half a dozen structures.

but, i've been back to the HUB all of once in that time πŸ˜†

wheat cypress
barren elm
#

That's a massive "it depends", ideally you want to compress resources as much as possible before transport

#

Ingots are not very compressed compared to, say, reinforced iron plating

#

Hell if you're using pure recipes or alloy alts, ingots are less compressed than ore

#

Personally, and this isn't some kind of "one size fits all" answer, I load ores onto trains, wash them with pure recipes, and then turn them into a mid-tier product in a mini factory, before shipping them off

median heath
wheat cypress
wheat cypress
median heath
deft lichen
#

don't wanna read the entire discussion, but here's my "ideal" strategy in summary:
early to midgame parts (T0-T4) are best made in outposts that do ore->result
mid to lategame parts either combine parts made elsewhere or are also made ore->result
outposts are good because 1. there's no need to transport raw resources from remote areas and 2. megafactories cause lag
there's no need to store parts that are not used for building or progression
@wheat cypress

glacial hemlock
#

decentralized also fps friendly. When near any large scale factory fps will suffer, so you should spread out whenever possible

deft lichen
#

funny thing is that I suck so I don't fully follow this strategy, but I would like to

glacial hemlock
barren elm
#

Tbh depending on your choice of recipes, iron plate is pretty uncompressed too

deft lichen
#

what'd you ship that many iron plates for

deft pike
# wheat cypress Can you elaborate on this, please? I am super interested in hearing your take on...

in addition to what ondar said
decentralization also encourages you to refine designs and learn from what you've built previously.

when you put more in one single place, it becomes more headache to plan out and more trouble to repair/improve.
this would push you toward settling on a design to accommodate everything and if you mess up, you have to tear up a larger percentage of your infrastructure to rebuild. and that discourages adopting better ideas that you may have mid-process.

with outposts, each one is improved with what you learned from the previous, and if you decide one needs rebuilding, you can rebuild just that. you don't have to redesign other parts of your factory around it, just to make it fit.
so, you get nicer, and better results each time you make an outpost, and then you go back to your first one and think 'oh boy, this could be way better. guess i'll just tear it up and replace it, nbd.' πŸ˜‚

#

oops @wheat cypress i toggled off the ping (habit), but this was for you^

coarse stratus
#

my brain is turned off, how do i load balance one belt to 5

cinder silo
# coarse stratus my brain is turned off, how do i load balance one belt to 5

Satisfactory 1 to 5 splitter | Tutorial Ep 4
βœ… Merch: https://teespring.com/stores/random-gamer
πŸ•ΉοΈ My Setup: https://kit.co/Random_Gamer/gaming-editing-work

This tutorial is about splitting one conveyor into 5 conveyors.
We need 3 splitters and 1 merger for this setup.

🎬 Most recent videos: https://www.youtube.com/c/RandomGamerWASD/videos

❗...

β–Ά Play video
coarse stratus
#

thank

#

pray gaze upon the absolute ugliest but balanced lines

median heath
#

!wikisearch manifold

shadow prairieBOT
#
Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion. It is the opposite fill method to the balancer. Due to the mechanisms of Spli...

coarse stratus
#

oh huh, i thought that wouldn't work well until the first item was filled

median heath
#

Because a couple minutes of spool time in the context of a line that will run infinitely is... irrelevant.

coarse stratus
#

nope but it is part of a power scheme

median heath
#

Can also skip the spool time by just pre-feeding the system.

coarse stratus
#

oh, duh

#

thanks

pallid crown
#

Is this normal?

median heath
pallid crown
#

Ahh… ok

#

Thx

hearty matrix
#

do gases follow the same rules as fluids?

median heath
#

Gases are fluids... so yes.
But they are fluids with infinite headlift, so they do not require pumps.

vapid gorge
hearty dune
#

Compacted Steel Ingot > Solid Steel ingot yes?

hearty matrix
median heath
#

If you have free sulfur in the local area and want to use it, - yes, Compacted is amazing.

fierce ruin
median heath
#

Compacted beats Solid until you bring Pure Iron into the equation.

hearty dune
#

I"m in N forest, so I have only 2 (maybe 3 if I wanna belt sulfur 1200 meters) normal sulfur nodes; but I have like 7 coals

#

I"m at the end of tier 4 and reworking the iron base, dont have pure iron as I haven't unlocked 5/6 yet

fierce ruin
#

Save for turbofuel. 😁

hearty dune
#

(I"ve got the alt recipie, just not the refinery)

hearty matrix
median heath
vapid gorge
vapid gorge
barren elm
#

Yeah steel is one of those things where every single alt recipe has a use

hearty dune
barren elm
#

Compacted steel is nice because sulfur isn't actually used in high quantities

hearty matrix
fierce ruin
#

Both are definitely better than the original recipe. 😁

median heath
vapid gorge
barren elm
#

Not late either

fierce ruin
#

We used quite a lot of sulfur

barren elm
#

You will run out of every other resource long before you use 100% sulfur

vapid gorge
#

even later tbh unless you're doing very specific things

hearty matrix
#

right, i have noticed EVERYONE has a different way of doing things, lol... even the major streamers

median heath
#

Only high-volume uses of Sulfur is maxed nuclear production and if you're using Instant Scrap for aluminium.

fierce ruin
#

It's a game where there's several ways.

#

And stuff is situational.

vapid gorge
median heath
north canyon
#

hi boys. i have a problem. server time out. but 5 min ago we play together and all was ok

fierce ruin
#

I used cheap silica recipe at a place. πŸ™‚

median heath
north canyon
#

oh my fall sorry

median heath
hearty matrix
vapid gorge
#

what are the manufacturers making?

median heath
hearty matrix
#

i am making the module frames

median heath
#

HMFs I would assume.

hearty matrix
vapid gorge
vapid gorge
hearty matrix
median heath
hearty matrix
#

7 pure pipes for 8 blenders, hoping that math works out, i just kinda build until it works

hearty matrix
#

build an overflow system on the side and sink it, lol

vapid gorge
hearty matrix
vapid gorge
#

northern forest right?

#

ah actually west coast from that last pic I think

hearty matrix
#

yeah, im mainly in the grass plains and west coast

vapid gorge
#

Different areas are good for different things (locally)

hearty matrix
#

im starting to notice that

hearty dune
#

So thinking if I can get something on the order of 900 steel ingots/min off of 1 sulfur node (compacted steel) then I should be doing bolted plate, not stitched plate (utilizing steel screws), and steeled frame probably, then all I"m using straight iron for is the iron plates in the bolted plate

median heath
#

Bolted legit sucks.

hearty dune
#

really? even at 5/min?

honest nebula
#

why does 10mw under clock show as 12.9mw???

median heath
#

Stitched is the cheapest cost per RIP.

#

Especially when using Iron Wire.

vapid gorge
median heath
#

@hearty dune keep in mind that "faster" is a misleading metric when it comes to recipes.
All "faster" equates to is "space-saving".

hearty dune
#

hates fractions

#

Ahh I see, given that steel beams are still 4 steel ingots

#

time to get all analog on this mother sucker digs up pen and paper

vapid gorge
median heath
wind spade
median heath
wind spade
#

idk I didn't see context, I just nitpicked your message πŸ€·β€β™‚οΈ πŸ˜›

hearty dune
#

(he) but yeah haven't unlocked 5/6 yet. Do have every single other iron related recipie that I can use at this stage tho

vapid gorge
#

It is fun to nitpick Sev

hearty dune
#

Maybe I just force 5 and get refineries

vapid gorge
#

I was never a fan of adhered plate tbh

barren elm
#

Oil is basically a catalyst to sprinkle upon a resource of your choosing to make it 5-6x more effective

median heath
hearty dune
vapid gorge
hearty dune
#

I haven't even tried to see if its better yet

median heath
hearty dune
#

cant be bothered to set up refueling lol

vapid gorge
hearty dune
#

ahhh makes sense

vapid gorge
#

Like.. they are significantly better and will put themselves back o na path if they fall off stuff. But still

fierce ruin
#

I find that my vehicles get stuck too often.

vapid gorge
#

... recently?

barren elm
#

Man my vehicles are upside down whenever I see them and they still deliver on time

#

They don't even use their wheels

fierce ruin
#

Haha, mine fall off the natural bridges.

vapid gorge
fierce ruin
#

Then they ghost back up.

median heath
hearty dune
#

Never have any issues with belts.... they dont need fuel, fall off things, or complain about needing coffee breaks

vapid gorge
fierce ruin
vapid gorge
barren elm
hearty dune
#

I agree with all of the above points

barren elm
#

Like having trucks, drones and trains roaming around just looks neat

hearty dune
#

I just skip trucks and wait for trains

vapid gorge
#

ditto XD

barren elm
#

Give them a second go they're really good now

vapid gorge
#

I'll also plan my factories so that belts never have to go far or do it in such a way that they are embeded with other infrastructure

fierce ruin
#

I use the vehicles to deliver to train stations primarily in areas with rough terrain.

hearty dune
#

I"ll look into it, maybe with a collector train station or some such

median heath
fierce ruin
#

Unless I get drones...

median heath
#

Trucks being able to handle 1560 throughput means my need for a train isn't until I start closing in on nuclear-level builds.
Even then... πŸ€·β€β™‚οΈ

vapid gorge
#

Everyone likes different things πŸ™‚

median heath
#

You like Doom...

barren elm
#

Trains are the only reason to play factory games

median heath
fierce ruin
#

It's really factorish

vapid gorge
fierce ruin
#

Being an old fan of Transport Tycoon I just have to use trains.

#

Plus the massive bass sound of them moving away is cool.

#

Mind soothing.

hearty dune
#

Ahhh got it I see where my assumption was wrong with bolted; I'm saving iron on the additive but loosing craploads more on the iron plates themselves. Understood πŸ˜„

barren elm
#

The wiki has amazing little tables for all resources and how alt recipes affect their consumption

hearty dune
#

just found satisfactory-calculator

vapid gorge
#

calc page is great for map , tools for production

vapid gorge
hearty dune
#

thanks!

median heath
#

Tools is far superior.

vapid gorge
#

You can click on and off basic and alt recipes and very clearly see changes

slender wind
#

ive kept the same tools tab open for my world it has different tabs within that you can use to keep track of all of your production

vapid gorge
#

I'd probably save the links somewhere just in case the page flips it's lid and you lose the info

left zenith
#

@oak cobalt regarding your question in #screenshots , residual fuel is much better as once you get the diluted fuel recipe, you can make significantly more fuel from heavy oil and water

oak cobalt
#

awesome, thank you!

river dragon
placid lichen
#

I have some doubts about using Satisfactory Tools. Don't they skip a major part of the game which is planning out a factory?

hearty dune
#

kind of. But in this case it saved me 2 hours of pen and papering to determine the best recipe for reinforced iron plate from the perspective of input materials

placid lichen
#

hmmm...

hearty dune
#

and while I appreciate doing that from time to time, I have precious little spare time as it is

wind spade
#

but ofc noone is forcing you to use it πŸ™‚

#

though what you can do is validate your calculations using tools. That way you still get to plan the factory and you just evade any issues that may come from making a mistake when doing math

hearty dune
#

ahh planning. So do I rebuild my coal power plant in some far off corner and make steel where it used to be, or do I fill the lobby of my other factory with foundries and attempt to keep expanding up past a random arch......

placid lichen
#

How do i exactly count water? Or at least estimate the amount.

wind spade
#

what for?

placid lichen
#

A factory. I don't want satisfactory tools to go crazy on the water requirements.

wind spade
#

well one extractor makes 120/min on base clock speed πŸ€·β€β™‚οΈ

spring sequoia
#

The most sensible way is figuring out how many extractors you're willing to put down and multiply by 120

wind spade
placid lichen
#

Yeah i know.

little shard
#

I have 20 coal generators how many water extractors do I need

#

?

wind spade
#

open coal gen and check how much water does it need πŸ™‚

little shard
#

45m^3 /min

#

So times that by 20

wind spade
#

20?

little shard
#

Yes

wind spade
#

ah yeah

little shard
#

I have 20 coal generators

wind spade
#

that's how much water you need

#

now you can also check how much water does an extractor produce and calculate that πŸ™‚

little shard
#

120

wind spade
#

(also 20 coal gens is a weird number, how much coal do you have?)

little shard
#

So 900/120

wind spade
#

indeed πŸ™‚

little shard
#

300 a min

wind spade
#

ah ok

little shard
#

I have a pure node fully overclocked

#

With a mk1 miner

wind spade
#

then you're correct πŸ™‚

little shard
#

I need 8

#

But 1 under clocked by half

fierce prawn
#

someone explain to me compacted coal as a coal substitute in alt crafting...

You put in 5 coal and 5 sulfur and get 5 compacted coal... arent you just wasting sulfur?

median heath
#

You're trading.

fierce prawn
#

?

median heath
#

Give me a context where you're using Compacted and I can explain better.

fierce prawn
#

compacted steel

wind spade
#

compacted coal is different item than coal

median heath
#

Coal Conversion:

Base Steel, 30 C = 30 Ingot
Compacted, 9 C = 30 Ingot
So you're trading 21 C for 3 Sulfur

#

Solid is 20 C = 30 Ingot
So you're trading 11 C for 3 Sulfur

#

Making sense?

fierce prawn
#

yeah ok

magic island
#

It's comparable to other recipes like the Alloy Ingots, where you add a second resource to stretch the primary resource further. Add sulfur to your coal, and now you can make more steel than before, and so forth. Assuming an arbitrary abundance of iron, 1 coal & 1 sulfur node can make 11% more steel ingots than 2 coal nodes.

The main difference is, whereas Alloy Ingots are identical to default ingots, Compacted Coal is a separate item that requires its own recipes. So it's only sometimes possible to switch over to it.

ember fractal
#

Not worth it mid-late game imo. Sulfur is needed elsewhere. And coal is very abundant, especially if you retire your coal power plants

median heath
#

Worth is subjective.

#

There is a good amount of sulfur on the map, unless you've got massive goals you're probably not using it all.

ember fractal
#

Probably not using all coal either

median heath
#

Exactly.

#

If you do max nuke and convert all bauxite to aluminium using Instant Scrap, you still have enough sulfur for several hundred batteries/min.

So you can definitely make use of Compacted Coal recipes without worry.

barren elm
#

Like it depends on your goals in-game, but in general you're gonna run out of every single resource and still have untapped sulfur if you went on long enough

#

Unless, of course, you throw some into a certain steel themed alt recipe...

median heath
#

Compacted Steel is a good recipe.

glacial hemlock
#

Consider in the late game where coal is used up faster than sulfur, this recipe is indeed useful.

median heath
glacial hemlock
#

True. This also require one to retire turbofuel power to free up the sulfur.

median heath
#

Wait what?

#

Why did one ever start turbofuel power?

glacial hemlock
#

You skip form coal to nuclear?

median heath
#

No.

#

I go from coal to fuel to nuclear.

glacial hemlock
#

Oh

magic island
#

you can make such a bonkers amount of fuel from oil/water alone that there's not much incentive to transport sulfur over and rework your plant for turbo

glacial hemlock
#

True consider most of the oil nodes are away from sulfur. The only place where oil, water and sulfur are close together is at the northern forest swamp.

barren elm
#

The logic behind why turbofuel is bad, is simply that uranium has no other purpose while oil is used basically everywhere

#

I'm using "bad" here really subjectively, like it's your save do what you want

#

But a fully built nuclear plant that sinks all the plutonium, thus being waste free, produces about 20-30% more power than you could ever realistically use

mint sedge
#

Turbofuel (specially heavy turbo fuel) is simple to set up and requires no water, yet can produce a decent amount of power.
My opinion is that it's the ideal (temporary) step between coal and nuclear. You can keep it as a backup power source in case of blackout

glacial hemlock
barren elm
#

That's false

#

You'll use a lot more if you overclock everything

#

Which, if you were using power in the hundreds of GW, isn't a terrible idea

#

Because otherwise your PC will start to melt

mint sedge
#

200 nuke plants is about 5 times my ambition

#

Hence, my goals/priorities will differ from those looking to 'max' a world

#

simplicity and production rates can take priority over resource utilization

wind spade
mint sedge
#

To put it in perspective:
1 GW from fuel (oil-HOR-fuel) needs 90 crude and 5 refineries.
1 GW from heavy turbo fuel needs <30 crude +coal&sulfur and 2 refineries

wind spade
#

10 GW from fuel

#

10 GW from turbo heavy

#

(in both cases it's 10 GW net, not just 10 GW)

mint sedge
wind spade
#

that's fuel πŸ€·β€β™‚οΈ

#

if you're doing fuel without diluted fuel recipe, you're losing out tons of power

mint sedge
#

we were talking simplicity. Also you said "requires no water" in your first response

#

AND that's blender fuel

wind spade
#

well most of the times you want to do diluted fuel anyway. Both when you do fuel and turbofuel

mint sedge
#

Heavy turbo fuel is an option

wind spade
#

or use turbo blend fuel

#

heavy turbo is just very inefficient compared to other alternatives

#

resource inefficient

mint sedge
#

My point was fuel power as a step from coal to nuclear is (i.er. temporary) can be done in a simple manner with heavy turbo fuel.
If you've got blenders accessed you're likely setting up for nuclear already

wind spade
#

you can do diluted fuel without blenders for same gain πŸ€·β€β™‚οΈ

mint sedge
#

but not simply. All the stuff around with water and packagers and loads of refinereis

wind spade
#

if you want simple setup, sure. But if you're talking about "power to get me to nuclear", then you want some of the "better" fuel productions, not a simple one

#

and I'd argue if you want a simple setup, then introducing coal and sulfur to it makes it not simple

mint sedge
#

Fair point. And by simple I'm really saying "fewer refineries and pipework"
Using the 10GW example, with heavy turbo fuel it's 20 refineries that simply feed one into another. You need the compacted coal, which is a dozen assemblers and a maybe a train/belt to bring it to the refineries.
Diluted fuel is 25 refineries and 30 packages, plus getting the water there (3 mk1 pipes).

And EITHER way it's still 70+ generators, which is no small task

wind spade
#

generators will be the same, since they produce a fixed amount of power no matter what fuel you put into them

#

and I did 10 GW over 1 GW just to show more realistic values for midgame power

#

but yeah, turbo heavy is one of the recipes that save you building count at the expense of extra resource cost

mint sedge
#

I certainly get people rushing blenders and mk2 pipes to simplify fuel power

glacial hemlock
#

Blenders require certain expensive items that can be hard to automate at first.

wind spade
#

I'd argue that using less resources (and less types) makes more effect than building slightly less buildings

#

You don't really need blenders for diluted fuel

hoary rose
#

so i kinda need help, if i have a line whit 100 steel ingot how do i spilt it up so that i can make a equal amount of beams and pipes??

glacial hemlock
#

Steel beam take 4, pipes take 1.5 means you need to split 11 into 8 and 3... oh prime number split... never mind.

oblique hollow
#

just use overflow method

glacial hemlock
#

If you have 3 foundries, 1 of them just feed into steel beam, combine the rest of two and split onto steel beam and steel pipe, how about that?

glacial hemlock
oblique hollow
#

what does that have to do with overflow

#

place constructors so you have equal number of beams and pipes as output (if needed through clocking them down)

hoary rose
#

oh no i got 4500, i just need too know how to spilt it, so if i know how to do it whit 100 i can do it whit 4500

glacial hemlock
oblique hollow
#

7 what belts. mk 3?

#

mk2?

hoary rose
#

mk 5

glacial hemlock
#

Lol.

oblique hollow
#

mk 23 simon_smile

glacial hemlock
#

If you got mk5, why need so much beams?

hoary rose
#

i am setting it all up whit the idaer that all belts all be mk 5 whit 750 on all for them that can have it

glacial hemlock
#

Well, there are online calculators out there to help you. Basically you just need to split 11 into 8 and 3.

hoary rose
#

ok ty for the help ;D

warm basalt
# wind spade

what kind of planning tool is this? This looks like the diagrams on the wiki.

vapid gorge
near zenith
#

what is this new "power as output item" that's showing up, secret tools dev build spoilers?