#satisfactory
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it does, because AI has a tendency to hallucinate, which lends itself towards misinformation. if you give it all of your trust it'll lead you astray, and you seem to want AI to be a part of everything. you even said you want AI to build factories for you so you can spend all of that time exploring, which defeats the purpose of this game entirely
AI is gonna get mad cow disease of some sorts
there are a lot of idiots driving pavement princesses, and those don't really care what's in front of them
Lol, as if that only happens in the USA
I remember someone came in and asked a question about why their factory wasn't working
The AI very compliantly had written a whole page on how the problem was an issue with the game, completely not the player's fault, it was a known unsolvable issue
Problem is that was 100% not true, and it took multiple real people saying "that is nonsense" for the person to listen and get the issue resolved.
I dunno. Claude shut down a 24/7 radio station because worker rights and ethics. that's the closest we've come to actual artificial intelligence (and I love it so much. you go Claude ๐ค)
some people are happy to rent out all thought to a machine
the problem is that "muricans" are proud of it. I'm surrounded (less so now that I've moved from the south to the pacific northwest) by a bunch of sociopaths who don't give a fuck about how anyone else feels, even to their own detriment
and ill see myself out of here
Lol
Now I wonder if some people know that this Discord server has an #off-topic-general
How is it that I look at a youtube video on how to build a factory for modular frames, and then I try on another playthrough to use satisfactory calculator, and the youtube video is just better. Like the youtube gives 6 modular frames/min with 120 iron in, but the satisfactory calculator one gives 10/min with 240 iron in
Alternative recipes probably
damn explorer keeps spinning out
it started here, and it's most relevant here ยฏ_(ใ)_/ยฏ
better is subjective, but yeah alt rcipes
Sociopathic Americans is not really related to Satisfactory
y tho? :/
because i can and will
but running over animals with trucks is
It doesnt its wack but I think it has some factories underclocked that I never noticed
clocking doesn't impact anything other than the space the system is using.
it doesn't change the rate of consumption vs production
Try bolted frame
if you have the self awareness to feel called out you can change for the better :3c
I have a hunch that is the recipe used in the video
ok why is it a feature that I have to get out of my car in order for the fog of war to go away
To make exploring not too easy
My guy I agree with you about trucks being annoying but you're the one who took a game achievement as a reason to start complaining about real-world cars
oh ok i see
Also fog of war lol
I don't actually think that's normal
its what its called on SCIM
most of the cost of a mod frame is the iron plates going into the RIP's. Stiched plate reduces that
did it both on 1.1 and 1.2
I'm not complaining. I'm just talking about a game achievement. also, not a guy
I believe it's happening to you - I just don't think that's normal for everyone
doesn't happen to me
also iron pipe + steeled frame does similar
fog of war is an ancient game term for unexplored map area
It's because you take damage from absolutely nothing whilst in a vehicle. Balancing thing really
It also happens to me
weird. Maybe you have odd settings or graphics card
Yeah I know
also, with how frequently I see people in this channel glorifying america and colonialism, I feel that it's relevant
just got a supercomputer IN GAME
I have been playing since U8 and have never been able to explore using vehicles
i mean rx 580 havent changed any settings
i hae 5080ti
Oh I completely believe you, but is probably a hard/soft ware issue
like that's not hte weirdest thign I've heard over the years on the server
oh i did put cat mode on
but its definitely the first time hearing that issue
makes the game more enjoyable hearing the random meow
I'd be surprised if it was cat mode. But you never know
Apologies for misgendering. Nonetheless I still think that your experience with real-world trucks in the United States isn't on-topic. The US broadly isn't on-topic, good or bad
they've never been great for exploration, honestly. most effective way to move around is on foot after you have the skill to handle the fauna without panicking
It's not. I don't have cat mode on
Less enjoyable if, instead of hearing a meow, your hear absolutely nothing until you (sometimed quite litterally) get jumped
ok how can we bring over the shockingly awful, essentially indentured servitude, truckign contracts that are abusive to american truck drivers over to Satisfactory ?
but I can relate it to messages sent recently, which makes it relevant. also did you read this? #satisfactory message also also, if you're not playing Satisfactory roleplaying as a wage slave (which I already am, and makes me a product of colonialism as opposed to that which brings it about) you're playing it wrong
a pioneer is less than a wage slave, as ficsit doesn't pay anything :/
... its been trivial to manage cables from the start , but ok
power sockets just being ignored
Satisfactory is basically a sandbox game. There's no wrong way of playing the game
i think it needs to go from gardening simulator to trucking simulator 
I did read that, that's what I'm responding to when I said the US is broadly not on-topic. Glorifying or not
you definitely need mods for gardening satisfactory
yardwork, whatever, lol
by bringing up ficsit pioneers, hell yeah ๐ ๐
I like to play where I keep as much greenery on the map as possible. If I have to exploit this planet I'll at least let it stay beautiful next to the factories
cable management? oh god you make me remind myself of what i had to do to cable manage my desk
best get to it
a roll of velcro just to make sure cables dangle
figuring out the hard way that pc power cords can NOT be bucnhed up
but hay building the pc was fun
and you're based for that, but worker abuse is intertwined with the lore of Satisfactory, and I think that this game plays to the plight of the abusee and not the abuser
Also would you guys reccomend a new factory for each major resource? like moving to a different iron node for when I wanna start making modular frame
we play the same way :3c
that's perfectly viable sure
then move frames around
Yeah, depends on playing style but it has been tried before, and making everything in one spot doesn't quite work out
Bc ive been finding currently I dont have enough iron where I am to keep building new things
I started playing this game because I read the Rock Paper Shotgun review about the implications of a factory game that shows you beautiful untouched wildland and forces you to exploit it (which touches on the political themes about worker exploitation as well IIRC)
ah well the game basically forces you to expand out yes
Time to use them legs and explore (and exploit)
Nice bc on other playthroughs I got to like stators and motors and went damn I dont have enough
you can also just use storage after a process to keep thousands of parts on hand and link up storages, let everything over flow
it can be a bit messy, and I don't recommend it as you don't learn as much, but also an option
Eventually things like trucks, tractors, trains and drones will help you to move items over large distances
I was thinking of having a few factories and then linking everything up by truck or trains once I get more
Iron is the most plentiful resource on the map so you can probably go in any direction and find more of it
and eventually I might just upgrade factories once I get mk3 miners
sure, that's hwo it goes.
long belts also work if you can't be bothered learning vehicles
ah ok
Cat update when
No
Oh shit forgot we have them alr
Very hostile cats that is
Mb i just love my cat sm forgot about other ones
But cat is cat
#off-topic-media message kitty
You see kitty
I see baby stinger
help why my water extractor doesnt collect water im tier 3
Is it powered?
@raven grotto I sent you a cable management related DM if you wanna look ๐๐
Power, pipes connected?
ohh it needs power the youtube tutorial kinda misleading
yeah honeslty avoid youtube tutorials, especially ones involving pipes
Interesting
you don't learn as much, and you have a less easy time figuring out where you might have made a mistake
Whats this tut for?
i just want automatic coal farm
Oh boy did you find the right guy
its gaming with doc im folowwing
COBALT GET HIM
coal power yeah. Look build on foundations and just make sure you aren'te going over your pipe limit ๐
running cables under your desk as easily as possible, so long as it's wood (plywood, MDF, or particle board)
the more Gaming with Doc content I watch, the less Gaming with Doc content I want to watch :/
I think its particle, but i just took velcro to the max and velcroed everything to the frame and a single cable comes off from a power strip
if it works it works. I have an Ikea desk (which is basically sawdust, glue, and air) and found those to work really well
Ive watched 4 satisfactory vids by, DS_Jeezy for belts, TotalXclipse for architecture, and conner conqures
Now did josh from lets game it out play this
for acthitecture stuff? yeah youtube is great
Just ideas yk
When it comes to ideas im all blank
Oh hell yeah he did
Honestly I believe he alone got tons of new players to Satisfactory
He has 4 vids
LGiO basically popularized the hypertube cannon
More than 4 videos I'm pretty sure
ohhhh 4 vids on satisfactory i see
Basically the one who told the joke louder
Yeah that
agreed. popularized, not created
LGIO has more than 4 videos on Satisfactory, I'm positive about that. I can think of 7 off the top of my head
Buncho Happy Wheels
BRO HE PLAYED PROJECT ZOMBOID? i havent looked at LGIO in a while
Damn he has 12
Then he made more
At the time I watched him, he only made the initial 4 vids
Ah yeah I watch anything he does on Satisfactory, they're great
hazmat suit is phase 3 correct
The anti-radiation one? That's tier 7
Yes
Oh also in terms of planning for future factories, is it a good idea to make a scalable blueprint that I can just add onto, so whenever I get an iron node I can make it make a certain output and then link that into whatever new material I need to make?
If it fits your playstyle, yes
The big thing to know is that alternate recipes will allow you to make the same ingots in different ways
So if you make a smelter blueprint, it won't necessarily scale as you get faster miners, or as you decide you want to use foundry or refinery recipes
blueprint ah whats that smething lazy people use (im too lazy to make one n figure out how it works :D
A lazy engineer is a smart engineer
eh... not if you want everythign to run smoothly. If you don't care about that, sure yeah do it.
generally easier to just split more ore from the miners and make a new section of factory
also trying to future proof is usually a waste of time
the milestones are very much like a tutorial to learn how to play and then do your own thing after you finish the unlocks
overflow smart splitters are a girl's best friend
oh ok so basically the strat is build factories and then if I want I can upgrade/expand factories later when I unlock new miners or belts
experience will guide you to understanding the wiggle room you have access to
I find the pattern is to build a factoy in Phase 1, upgrade it in Phases 2-3, make new ones in Phase 4, and level things to rebuild completely in Phase 5
At a certain point you have so many alternate recipes that you can't easily upgrade in place, it becomes simpler to build the whole thing new
boutta unlock geothermal power before phase 3 lol
fair, I should get started on getting alternate recipes too
the pattern I've nestled myself into is spaghetti until I'm ready to build something permanent with enough space to build production lines for the stuff I can't make at that point (which is phase 4, but I still have some work to do before I'm ready for my depot mall, so phase 4.5?)
don't rely on that. it basically produces power on a sine wave, requires batteries to be consistent, and is best for powering structures local to the node, like radar towers
wasnt going to
just fun to unlock stuff and hear the ADA make fun of the pioneer for no reason
Im at phase 4, waiting on tier 3 belts and then I feel like things can really get moving, then I can expand to the desert for all my steel and stators n motors n stuff
your at phase 4 with mk2 belts??
not phase maybe tier
tier 4
we just unlocked steel
Yeah I planned out a factory I just need mk3 belts to finish it off, so I might make a factory for steel and then finish that factory later, then I can focus on the space elevator parts
I'm sorry. I can't help but to vomit out a bunch of information that might make your life and the lives of everyone else in the chat easier xwx
mk3 belts are definitely an item to splurge on
some may say the
mk 3 belts are my favorite
They're much easier to make than mk 2 or mk 4 and they're good enough for most use cases
both together?
They're both very good, iron alloy is the foundation of my factories
steeled frame is a lot nicer of a recipe with either iron pipe or molded pipe. it really reduces the cost to use either
Hey guys, I get this message when trying to open the game on Experimental Plugin 'Cartograph' failed to load because module 'Cartograph' could not be loaded. There may be an I have verified the game files and then got Plugin 'ContentLib' failed to load because module 'ContentLib' could not be loaded. There may be an operating system error or the module may not be properly set up.. Any idea on how to fix it? The 1.1 works without any issues
mods don't work on 1.2
Yea i know but like im sure i disabled them tbh
I'm at a point where I build infrastructure to feed the best belts I can make. mk5 is iffy because I don't want to mass produce aluminum sheets before I can use blenders and the instant scrap alt. that being said, I like using the best belts I can as faster belts mean items get to their destinations quicker and reduces the risk of a production line being stalled by a random lower tier belt in a small spot that would likely cause need for trouleshooting later xwx
you often need to delete the mods folder to get rid of everything
manually
if i run a line of iron into constructors making different things, will the manifold still work? doesn
doesn't it only matter if the input amount is met
if the output matches the input it'll work perfectly after it saturates
as long as your input satisfies what you need
as long as
- you have enough throughput
- you have enough parts per min for the system
a belt manifold will work
unless you do really silly things like looping your belt manifold on itself or something
when machines consume different amounts off of a manifold, sometimes the behavior of how they fill is a little counter intuitive, but they still will fill
wish i could send a screenshot of this layout but i dont want to make it without it working lmao. thats why i asked. thanks
excuse me, do you have the time to talk about our goddess and savior pure ingot recipes?
there's very little you could do wrong as long as you satisfy the 2 points I listed ๐
as long as a = b, trust the manifold
*to reach proper throughput in 2 hrs ๐
unless you handfeed a bunch of ingots into the inputs so they max out faster
or you could just get fast at building splitters ๐
that's a fantastic idea, but load balancers aren't for everyone
i didn't say load balancers. i said splitters
load balancers not only split loads evenly, but also pull from the inputs at a fixed ratio. splitters are a subset
I'm sure there's a happy medium between balancers and splitters, but balancers are the norm
you mean balanced splitters
just unlocked daisy chaining in phase 2
anything that is not a load balancer is by definition an over flow manifold
balancers are definitely not the norm.
i actually prefer balancing inputs so that i'm not waiting eons for stuff to warm up
sushi belts actually seem fire though i havent made one and tested it yet
there's a hybrid balanced manifold, and I've used it a lot. I just think it's unhealthy to push complicated ideas on someone who isn't ready for them
anyway im tired asf
you can usually start systems much ealier manifolding and recoup that time. That time that doesn't really matter since you'll be building other thigns while it spins up
either it relies on overflowing from one section to another, or it is fully load balanced.
There is no middle ground on this. If any part of the system relies on over flow: manifold
if everything is getting fed just on time: balancer
you can have a system that looks like a load balancer, but is fake?
but then it's just an odd looking manifold
what i've been doing lately is builds in which there's a couple of groups of things consuming an item and i'll smart split the input to go to one group that is balanced before forwarding to another that is balanced. that way first product starts going at full speed and the 2nd waits. it's useful for complex prod chains like pipe->eib->hmf
unless you have 2 lines, line 1 overflows by a bit, and that overflow feeds into the line just before input line 2 feeds the rest of the system, balancing it out
Do you not get your Mercer Sphere back when you deconstruct a Dimensional Uploader?
you do, but sometimes your inventory overflows, and it ends up in a crate
...since dismantling one often adds 3 new items to your inventory
no mention of a dismantle crate anywhere near me
then it's a balancer because you've designed it to balance
and it would only be 'overflow' if the previous machines were over full
I don't have an example ready, but experience has taught me when and where to inject more resources into a manifold, which better spreads the resources across that manifold
it's defilitely both
jfc
line 1 needs 110, but I'm feeding 120. line 2 needs 130 but I'm feeding 120. the merger between the two takes the excess 10 from line 1 and merges it with input 2 to make 130. what's so difficult about this? xwx
There's a very simple description for a system that is either a load balanced system or a manifold
if any of the machines are getting over fed and overflow another path, it is a manifold
if every machien on the line is being fed just in time it's a load balcned system.
it doesn't matter what gymnastics you do before that
it's manifolded in segments but balanced across those segments. it's a manifold balancer. I'm not doing gymnastics. the math is literally right in front of your face
then if every machine is fed just in time, then it's a load balancer, that's it
that is it. That's all.
you could build what looks like a regular manifold
but clock every machien down 1 line of belts to use less and less per min
and that will be a Load Balancer
no. it's not. it's a load balancer fed across multiple manifolds
is the end result that every machine fed jsut in time?
the end result is somewhere between every machine being fed in time and every machine being fed when the manifold can supply them. it balances the inputs across the manifold in order to reduce manifold overflow time
.... are all the machines fed in time or do some get more than they use?
it's a balanced manifold :3c
yeah ok this is like talking to a flat earther.
literally both
don't compare me to those willfully beligerent swine
just answer the question
is every machine fed just in time
then asnwer the question and don't dodge it
you're not reading my answers. you refuse to acknowledge what I have to say in favor of what you choose to believe
half of them are, and half of them aren't
I don't care about the belting before hand, only the end result. That's what matters
The only people I deal with that matrix dodge questions like this are libertarians, anti vaxxers and flat earthers
then its a convoluted manifold
in that case, a balanced manifold is 50% better than a manifold and 50% worse than a load balancer
you're a brick wall and I'm done giving your nonsense my attention
an input balanced across multiple manifolds is a balanced manifold. this shouldn't be that hard to understand :/
it's primarily useful when you have more output than your belts can handle, secondarily useful when you want to minimize downtime, and a massive boon to productivity ๐ค
Why balance manifolds when you can overwhelm them with ingredients until they work adequately
either you're willing to let the manifold saturate (which in some cases can require letting SF run overnight for larger production lines), or need the resources ASAP. it all depends on your use case
Manifold your fuel rods ๐
balance the all of the radioactive materials because it would be an OSHA violation otherwise ๐ญ
oh so I created a hybrid manifold load balancer
you see the first three machines rely on over flow but the LAST machine is always getting fed just in time to run in a balanced fashion
Isn't it amazing? every manifold is actually a hybrid loadbalancer. Who knew #1503372491341693029 message
Ello. I have been doing trains in my save for a while now
I am aware of the 1:4 ratio. the ideal ratio of 1 locomotive to 4 freight carts
to get around this, can you attach another locomotive between them?
So have, Locomotive, 4 freight cars, Locomotive 4 freight cars and so on so forward?
I am talking about all of them attached together, rather than just separate.
and while I am on the topic of this. if you are to go down the route of this method. Do you need to set up the depos as such?
So, Station then 4 depos then station again followed by 4 depos?
I assume that the train in the middle needs a destination to go towards if it is to self drive yeah?
the 1:4 thing is to be able to climb 2m ramps with 4 loaded cars. If you want to pull more than 4 loaded cars up that incline you'll need to just add more cars yes
that's not even close to what I'm talking about, but congrats on your shitty jab at the results of me fighting tooth and nail to make spaghetti organized and efficient :/
the easiest way to handle it is 1 engine to 4 cars. if you need 5 to 8 cars, add another engine and an empty platform or empty with platform with catwalk to accommodate it. if you need 9 to 12 cars, rinse and repeat
That's just multiple manifolds
don't engage
it's a production line balanced into multiple manifolds
you won't find value in it.
you're an insufferable prick
you refuse to understand what I'm saying :/
Pretty much all of trains are on level ground. I create suspension platforms just for them and use conveyor lifts to transport the items
Cheers
don't jump in and sabotage me when I might have a chance to articulate my methodology to someone who might be able to understand it
Well, from the POV of machines, they are still being fed by manifold(s). How those manifolds get items is irrelevant for "are machines fed by balancer or manifold" question
if your rail is completely flat you could pull basically as many cars as you like on one engine
but yeah if you have 2m ramps anywhere on the line you'll want to keep to that engine/car for safety
this was also covered
Cheers
fair, but balanced manifolding can feed the backup from machines 1 through 4 to machines 5 through 8, therefore creating a more fluid input with less effort than a balanced input would require. if it's an overflow splitter before machines 1 through 4 it'll feed to 5 through 8 sooner than a conventional manifold, and if it's balanced it will saturate what would've been a conventional manifold much more evenly. it works out to producing the desired item faster, which invaluable is if that resource is required on short notice, and even more so if the belts accessible at the time can't handle the the overall output of an item (i.e. screws)
It's practically the same as having each manifold separate
And usually starting more machines faster leads to longer manifold fill times
40x constructor manifold might have been the dumbest thing for my impatient self
.. why? build the next stage and it'll be spun up
wdym
well you build a large manifold, let resources flow, build the next section and by the time that's done the manifold will have filled up
oh brother i built it all at once and powered it up. 40 con, 12 foundry, 17 assembler
not so. the first machines of each half of the manifold will reach saturation faster than a manifold across the whole line. that's better output than a conventional manifold
that's also fine
there's always something to do afterwards, and by the time you do that thing the whole system will be running
depends. feeding a manifold with 2 half belts is slower than doing it with one full belt since you start more machines faster you consume more of what you feed in so the last bit takes longer.
same if you use slower belts between the splitter to the machines vs fastest one.
now the time diffrence is not super big, but there is one
But same as separate manifolds
I understand that, but the first machine in a manifold receives half of the resources fed into the rest of the line (which carries on to the rest, so machine 2 receives half of half, machine 3 receives half of half of half, and so on). the more you can spread that across a manifold, the more machines can receive the resources they need to output at 100% efficiency
in small production scenarios that might not be much, but in large production scenarios it's a number that matters, and that can help a lot for someone who wants to do more in less time
this is the reason one belt is faster than two half belts.
If you are about more early production but longer saturation, you'll do that, yeah. But again, the balancer part is irrelevant
I just want to prove the concept of balanced manifolds being faster, easier, and more efficient than load balancers, but more productive than basic manifolds :/
Not really sure you can
load balancers are the be all end all, but a lot of people don't want to build them. I'm trying offer an easier, more efficient option that's noob friendly and easily adoptable
More machines running at start doesn't mean faster stabilisation
but 2 machines recieving an overflow of resources is better than 1
The same thing as you suggested, but without the balancer part, is already easier than your suggestion and has same effect
Not necessarily
its just basic math. take 100/min belt in, each machine eats 10/min. So first one splits 50/50 until the inventory fills. second gets 50 so splits 25/25, third gets 25 splits 12.5/12.5 and so on. then when first one is full the split goes 10/90, 2nd machine gets 45, third 22.5 and so on. If you split that 100/min into two. you now have to machines getting 25/min and the next two 12.5/min, next ones 6.25 etc. It takes longer to fill each machine and while they consume the machines getting less than 10/min down the line is just slowing things down.
doesn't it often mean it'll take longer?
Yeah it does
that' what I thought
I think fastest way to fill a manifold is with smart splitters (all but the last one/two), but don't quote me on that
overflow manifold fills fatest yea
I have enough experience that I'm willing to say that a balanced manifold works, but as stated before this is about the proof of concept of a balanced manifold being more efficient than just a manifold
That depends how do you define "efficient"
didnt say it doesnt work. but it will get to 100% slower
Because if it is "stabilises faster", then no
it would stabilize at about the same rate, and lends itself towards balancing odd numbers across a large production lines, but it would mean 2 machines reach 100% efficiency in the time 1 machine would take with a conventional manifold as in either example all of the machines would be receiving more than what they need to do so
60 into a machine that needs 30 is better than 120 into a machine that needs 30
yes and no, two machnes get to 100% faster, but they also take twice as long to fill its inventory
so going down the line, the last two machines will be much slower
let's talk concrete numbers (random example I've picked):
300 items going into 30 machines each needing 10/min at a 100 stack size and belts that do at least 300/min.
If you build single manifold, it takes 1 hour and 2 minutes to stabilise
if you build three separate manifolds, it takes 47 minutes
but you don't need any balancer for that
actually more than twice as long
I believe that reinforces my point
way back, I've did analysis on how a mk1 vs mk5 side belts affected total production of a manifold. It's known that lower belt tiers make the manifold stabilise longer, taking more time to fill all the machines
read the last line. Balancer is pointless part of the three manifold setup
2x25 where each take 10/min would be net gain of 15/min, filling 100 items each would take 6m40s. If you instead feed one belt of 100/min first machine fills at 50/min, net gain 40/min, which is 2m30s. during that time machine 2 gets 25/min, net gain 15/min and gets 37.5 items in its inventory, one machine 1 is full this increases to net gain of 35/min and it now needs another 1m 51s to fill up, total time 4m21s vs 6m40s
I have used balancers only where they make sense, nuclear, or in the case where it won't make the setup bulky (rare - but one example under each platform in the spire)
and even nuclear really only makes sense if you care about radiation size
I'm specifically referring to the 1 hour and 2 minute vs 47 minute part of that message
I do love slow belts for making the factory look alive, I learned to my cost, slow inputs on machines from faster feed belts cause their own issues.
True, I managed a zero radiation uranium processor with the underfloor load balance of uranium ore.
I'm not arguing about that one though. I'm arguing about the balancer being useless
nuclear power has crashed my game 3 times
that math is wrong and doesnt take use rate and inventory size into account. three manifolds at 100/min is slower to fill than one at 300/min
if you really want to optimise manifold fill times, best option is to not have manifolds (direct input), second best option is smaller manifolds (probably not in all cases though), but that's achievable without balancers, by grouping output machines
I'm arguing for the concept of a balanced manifold being useful, so yeah xwx
that is "simulation" that assumes infinite belt speed, but is relatively accurate otherwise. It does take into account stack size and use rate
I would say that 2nd best option is balanced manifolds, and 3rd best option is smaller manifolds
yeah, and my point is that it isn't ๐
balanced manifolds are smaller manifolds with extra work and same result
Oh yeah, @reef basin , I'm not sure how best to describe, but I have had several occasions where the first tab in tools suddenly comes back named clone: null, and the content is messed up, I worked around it by just using tabs 2+
i have a question
42
:D
balanced manifolds are outputs split at the end of a production line that feed into the next production line. they take (marginally) more time than conventional manifolds, but yield more resources up front, and are much more accessible than load balancers
and it's as easy as inserting mergers between sections of a manifold
I had such bugreport a few months/year back, but nobody was able to provide any steps to replicate ๐ค if you manage to find something at least half reliable, I'd be happy to hear that. But most likely it's due to outdated and possibly buggy third-party lib I use, which is elevated in new Tools
is it a bug that whenever i open a save where i'm in the range of radiation it takes about 30 seconds for the game to recognize that i have a hazmat suit and filters on and whenever i'm in the range of radiation and my game tries to save there's a 10% chance that it crashes
If you have X machines in a manifold, the fill rate on it as it works is a graph which looks like an upside down U where the amount of the belts going in is X/2 the lowest point, and X goes to infinity as thats now a load balances have have instant upstart
if you remove the balancer section and instead just grab output from groups of machines, you have same setup with less effort
I'm using my tool https://satisfactory.greeny.dev/machine-fill
gives you all the numbers.
(click the "I know what I am doing" button)
Understandable, I'm not sure how it happens, just when I load up and I'm errk why is my plan messed up, I found it best to leave the wrecked tab:1 and move on, its only that tab that gets messed up.
I haven't been able to replicate the issue ever, so I can't really help ๐ค unless I get to replicate it, but I'd need the steps to do so for that ๐
that's very unusual. I would say yes it's a bug
but 2 machines can output more resources faster than 1 machine. manifolds are slow. balancers are fast. balanced manifolds are right in between
hm tiny question, i have a bug in wich when i slide into a regular jump pad from a 4 meter ramp i get launched like... 40 hypertube cannons far, entire map in seconds, anybody seen that too?
i wish i had that bug lol
I don't understand how balancer changes anything about it
probably a weird physics thingo. Not many people use jump pads so wouldn't be surprised if it hadn't been noticed
The only time I've seen it happen is when I create another plan or two, and tab:1 inherits data from the new ones, I don't have anything more because I really never thought on it until I had my "sporting goods" plan get completely totalled.
it allows for 2 machines to output at 100% as opposed to 1. time is a resource and balanced manifolds cut that time in half
yeah all good. Just more reasons to finally finish new Tools
yeah the most fun is when i put it vertical, i go past the top of the space elevator within seconds so yeah, fast
and two separate manifolds do the exact same thing and don't need a balancer
you're missing the 2 machines vs 1 part
which machines are we talking about?
the machines at the beginning of each manifold
greenys tool if accurate shows 1 line of 100 split into 10 machines takign 47 min to fill, splitting it into 2 takes 50 min, so slightly slower
no idea what do you mean. Each manifold consists of X machines and receives Y items. Whether or not there is a balancer in front of it doesn't change anything
i get what they mean. feeding two lines vs one line. they think two machines will start up faster, which isnt true
they start up same time, but the two lines take longer to fill before it gets to next in line
#satisfactory message as per
see #math-and-meta
each machine that immediately proceeds the injection from the balancer
go to #math-and-meta , I've posted image
Each loading station for trains should only handle double ur belt capacity right?
Nvm im stupid
Theres only going to be double ur belt capacity
less than that (if you're talking about platforms, not stations)
platforms cannot do double your belt capacity
my rule of thumb is going with single belt/pipe per platform
Really? They have two inputs and outputs
Huh okay
So do I split up the ore into 2 platforms then?
One for the pure node and the other for the normal
but when the train docks, the platform's inputs/outputs lock for the 27 seconds of loading the train
each belt into one car
(though don't forget the buffers, put industrial container in front of the platform, hook it with both belts to the platform)
Okay
in both loading and unloading station
Yep
Im shipping copper and iron over to my caterium node
Over by western beaches so im just building up infastructure
Today Iโm finally finishing my 3,200 plastic and rubber factory ๐๐๐
Just need to build an array of refineries another 6 times
Man these recycled recipes took a while to design correctly
Not to mention the diluted fuel
is fertile uranium bad? i guess it seems like it's better if you're trying to go for plutonium power. but not if you're not.
Depends on the context
Like, the other recipes you're using and how many materials you have available
i have most recipes, minus like uhhh 30-ish i think. but i'm not done with stage 4. but i have completed tier 8.
i'm only missing a handful of harddrives and waiting to research them all until after unlocking some of the last tiers, since, idk how that works when you research all the hard drives but dont have access to all the tech yet
i have instant plutonium as well
If you scan a hard drive but already have every available recipe, you'll get your hard drive back and a message showing you that you have nothing to unlock
woah i need to hear it
afaik there should be enough hard drives on the map, with the +6 inventory slots included
Are hard drives finite?
no recipe is purely "good" or "bad"
it always depends on context, goals, and other recipes
technically no
How so
idk i really need a good nuclear guide video or smt tbf
my oil power still has a lot of margin but i want to build nuclear as well
Fertile Uranium is something almost the whole community agrees: Bad.
It uses more uranium just to let you make more plutonium. However, it is a net power loss because you also lose ability to make more uranium fuel rods.
there's also more hard drives on the map than recipes so you never need to buy them
what do you need a guide about speicifically? it's not so different than any other system
i am new to nuclear.
so i looked into it, and, i believe i am correct.
you go with fertile uranium alt to maximize your plutonium output.
almost whole community = small vocal majority (and people who repeat points without looking into it)
yeah, it's used to make more plut rods
I mean, you are free to believe that yourself.
I don't need to believe, the facts don't change
Correct. It is used for more pluto rods while sacrificing power and ability to make more uranium rods. However it is still a net power loss.
Your opinion is not a fact.
GPT would settle this debate very quickly.
so it's only bad if you are looking at it through "net power" lens ๐
omg AI bro arrived
Maybe I ask my chatbot who is right?
and wrongly
the fact is you're saying "bad" without specifying what parameter you optimise for
A power generator is meant to make power.
If a recipe is not allowing max output of power, it is a power loss.
plut fuel rod is not meant to only make power
it's also vehicle fuel
but you also get fewer ores to make uranium rods
Is there a way to join a server without the other person being online? (can you transfer server ownership etc?)
If you need it for fuel*, there is something else is going wrong. You are trying to justify your own "fact" while having problems in somewhere else to solve it.
I'm trying to not lock to a single point of view of a single factory I imagine, but be open to other uses that people regularly do
When we get an ai chatbot in game, these types of pesky questions wont need to be asked and bloat the discord chat. Since they'll be answered properly in game. Also helps to keep the immersion
well like any system you need a goal, then make a plan like so https://www.satisfactorytools.com/1.0/production?share=byYwoZnsEDBL40au5BhW
honestly, if you're trolling it's not funny
if you're legit, you really need to rethink your life
You are free to be open to use fertile recipe. However it is still wrong to do so. And while you don't believe it, "fertile uranium" is mostly considered a bad recipe.
people repeating points they read in subjective articles doesn't mean that majority of people has done the research
Whats wrong about wanting an ai feature though ๐ค everywhere else got one but us gamers
the same thing that is wrong with AI feature everywhere else. It can be confidently right as well as confidently wrong
Is there a way to join a server without the other person being online? (can you transfer server ownership etc?)
you mean hack someone's property?
don't repeat questions, one is enough. #1038092680493801533 would probably be better place to ask questions anyway, you get your own thread
and no, the hosting person needs to host the save. They can obviously pass the save so that you host it instead
Me and my friend started a world - I want to continue building but they are on a different time I cant join without them what do I do?
ask them to send the save over... as I said
trade saves back and forth?
iโll do the calculations later to see how it works out but i assume youโre correct anyway
what is your goal with plutonium?
are you looking for more power? more fuel for drones and trucks?
only to sink it until i clear tier 9
yeah that's way better way to approach it than "X is bad, no need for context"
then why make more? just use the base recipes
Fertile Recipe, is not used by anyone, because:
- Plut Rods are used for sinking since Fisco Rod is a big investment.
- Uranium Rods can be used more by simply not using fertile recipe.
- Making Plut Rods more is not important because it is a NET power loss.
- Exchanging Uranium Waste to Plut Waste is not important, because Fisco Rods exist.
The only and ONLY reason fertile recipe would be good is if Pluto Rod would NOT be sinkable and I am sure at some point of game development, they were not (because it was an easy way to get rid of uranium waste).
However regardless of the lowest amount of waste to store (even for 10k hour of gameplay), people just dont like the timer on it regardless of how small it is. It is like a problem of "Imagine being immortal but a snail can kill you if it can touch you."
On top of them, with 1.0, Fisco Rod arrived, which cleans out the waste problem (albeit its a huge invenstment factory wise).
the main two things to consider when trying to figure out if ANY recipe is good or bad for your situation is your goal and what you're willing to use for it.
with that any recipe can be good or bad for your project
Making Plut Rods more is not important because it is a NET power loss.
making plut rods is important when used as vehicle fuel
now if your goal was something like 'make the most Ficsonium rods I can' (for whatever reason) you'd probably look into using Fertile recipe
Again, I am not going to play with your dodging that you do as usual. Plut Rod is not a must to be used as fuel as Rocket Fuel is ridiculously cheap and easy to make.
is there a key you can press to clone an item? I saw it in a video but it might have been a mod
middle mouse button to eyedrop?
I'm trying to clone a sign and not have to write out the txt and pick the icon etc
well, you're once again basically saying "your argument is invalid because of my preferences", which basically just confirms what I'm saying ๐คท
Again, you are creating problems to justify your opinion, it never worked, and not working here either.
Fertile Recipe is simply, bad and the least discussed topic.
as far as I can tell that is standard for them for basically everything
Nah this is it. Thanks
You are dodging the issue by stating the arguement is wrong, but you are wrong on that aswell.
Again, Vehicles are not a MUST in this game. Therefore your opinion is hardly a fact.
people can finish the game with mk1 belts.
I wouldn't be surprised if they decided that the colour Red is objectively the best colour
I don't believe eyedropping keeps the sign settings. Just gives you option to build the same object
I mean, you are free to disagree. But can never be correct about fertile recipe.
Fertile recipe is bad as a fact.
Heya Greeny!
well, the statement is wrong
yes, fertile leads to less net power
but that makes it only bad if net power is what you're after (which you may not be)
Oh, and cobalt :D
It's working and I won't argue
People uses power generators, shocking as a reality as it might be for you; for power.
That's ok... I was ... just sitting over here ๐ฅน
Nuclear Power Plant is there to make power.
shockingly, we're not talking about plut rods in fuel gens
You are amazing, an awesome human being :D๐
When I mean Fuel Generators, I mean it as a term.
we're talking about recipe to make plut rods. What the person does with them is a completely different thing
Shockingly, you could understand it, and you probably did. Yet you dodged the issue again.
my zoning doesnt use a lot of vehicles and iโm still building my train network.
got some drones though.
I can be making plut rods to sink them to get more points. Fertile is for me
He wasn't asking "how to make plut rods more". If that was the question, I would tell him to go use THAT recipe.
the question was "is fertile bad", to which the answer is "depends"
they are tied fastest fuel for drones ๐ and youre essentially useing garbage as fuel with p rods, so its win win really
Thats very kinky. I hope you use alot of other vehicles with 1.2 .
Trucks and tractors are really good now.
It doesn't depent. ฤฑt is simply bad.
The answer is, "Yes, it is bad."
it is good, when used for sink points or vehicle fuel
Yea it's not that hard to understand. GPT told me the truth in an overview again. Wonder how long it will take for you to decide who is right here. AI told me in under a second. That is efficient and precise
Hey greeny, did you know Coke Steel is objectively a shit recipe?
That's because I don't like oil products
and wrong
I wish there was an alternate map that was all water, but where the ore deposites are, they're pillars that have risen from the ocean floor.
pprrreeeetty sure there's a mod for that
Ah fiddlesticks.
why? it's what you want isn't it xD
Nah we need the map editor tools in the world, so we can terraform it
it has been an entire day of this as far as I can tell. A real time.
Isn't the map handmade
Ill get gpt working on a solution, my company gives me infinity tokens, might take a while
He wasn't asking about if he can sink it or use it as vehicle fuel. You are adding your own extra justification to prove the recipe being usable. But it isn't.
Idk, lol, my brain is on loading since it's 2 am for me ๐ซ
is the dimensional depot item cap stackable with multiple depots?
No
no that just increases upload
Though i did hear that there is a pocket dimension mod ๐
Look, it's mods, there might be one where you can fart dragons out your butt
people do weird thigns with mods
Can almost guarantee theres one like that for skyrim
he wasn't asking about nuclear plants either
is fertile uranium bad? i guess it seems like it's better if you're trying to go for plutonium power. but not if you're not.
the question pretty clearly states that they think the same as me and just asking for validation
Guys can we bring natural selection back to human evolution
Just to give you a final answer before I go to work:
- You can use the fertile uranium recipe if you really yolo pluto fuel rods.
- Using "all uranium in default game mode" with that recipe is a 50GW power loss.
If you are not going ultra yolo late game power, you can ignore such a loss.
If you are also aiming to focus on making fisco rods, you can use the recipe again.
In the end it is ok to use it, but majority agrees that, making Uranium Fuel Rods by not spending uranium in that alt recipe and sinking pluto rods is simply the easier solution to all of it.
Yolo. Do whatcha want. โค๏ธ
it'll slowly work through the ways
no, depots are just uploaders
Most sane Satisfactory player appearance alteration mod be like:

We need romantic interests in game. That alpha hog be looking fine
I'd like a bammer as end game reward
Bodypillow, merch, anything we can get
Alright what the fuck is wrong with you
Huh ?
Why have a romantic interest when you can:
Harvest a Planet for the Almighty FICSIT Corporation.
I wust think the hog is a cutie
Odd is putting it lightly
Yea wont deny that, havent been able to find the right satisfactory bodypillows on aliexpress
Might have to get a custom one made
But honestly, if i could actually tame a real life Spitter, that would be so useful to study it's biology for advancements in medicine and bio-tech.
Oh no, am i turning into a FICSIT business man?
And just to have as a pet and as a weird horse to ride around on ๐คฃ
"Lookey at what i got!"
"Why have a regular horse when you have a acid/flame-spitting alien deer!"
Seems no-one is chatting
Chat Revival Method go brr: 
Romantic pursuits of alien megafauna means decreased pioneer productivity
We know about the Elevated one...
But....
What about the Deflated One?
(Unacceptable)
Recursive One?
blobfish bean
land lake shark got removed
that too
<@&370483737957236737> jeff the shark dlc, when?
Swimming underwater update when?
Wasn't that just a Alpha spitter walking underwater
nope
removed in update 3
Its not like AVA likes us
Hmm
Highkey there should be boats in the ganr
Already lots of oceans around, why not make boats to traverse them
Ontop of that, i dont like how theres no drone vehicle for us the travel on
How many power plants can a coal deposit power
it depends on the purity of the node and belt speed etc - i would encourage you to check the info for the miner speed and the coal gen itself because the game does a good job of telling you all the numbers you need
Okay I will do that thanks bruv
get ready to do a little arithmetic ๐
Q: Should I go on full rocket fuel for power or nuclear?
A: pick one that you like, there's no generic answer
are 96 pressure conversion cubes per minute enough for a playthrough, where all goals are times 10?
or do i need more?
Yes
and where tf do i get all the copper to turn it into nuclear pasta
From the ground
Okay I rebuilt my power plant and itโs lookin clean and productive
which one
Both
basically depends on how long you are fine to wait until it is produced
if you're fine with waiting forever, then any number is fine ๐
im good with 96
then do that ๐คท
Copper alloy can help
make ... less?
good idea
im just sinking all of the pressure conversion cubes and only using 2
;D
there's a few spots on the map with dense copper nodes, like three normals or more
i've always found those plus pure ingot recipe to be fine for nuclear pasta. but I've never done a big build either
i really must try a 10x project parts run or something next ๐
well i just have a ugly ass cube floating arround over a forest, that produces pressure conversion cubes, 96 per minute and it looks horrible
:D
sounds like most of my factories
i am not good at the aesthetics side of this game ๐
Me neither, im on playthrough 8 and forcing myself to make things aestheticly pleasing before moving on
long live spagetti belts
long live spaghetti belts
yes
I wish there was a way to have a sensor on a conveyor that detects if it's full and sends a signal to a merger/splitter to stop putting that resource on the main belt
that just sounds like a smart splitter
I don't have enough space to make separate belts for every resource to funnel into a dimensional storage, so I have to use a mixed belt and split from there
Problem is, if one of the storages fills, the rest of the line will be blocked
I can funnel out the overflow, but I can't cycle it back into the storage it came from
If I could tell one of the mergers to stop merging the resource upon receiving the signal from such a sensor, that'd be the fix to this problem
But the Priority Merger doesn't work that way unfortunately
The only sensor I know is the one that counts belt throughput, but it can't do anything else
No, because Overflow gets routed to the Sink.
That will empty my storage
Which I don't want
The dimensional storage has a small cap
You put the smart splitter before the storage
No, because OVERFLOW gets routed to the Sink.
Overflow occurs only when Storage is full.
You take from Storage, there is no Overflow until Storage is refilled. Then Overflow gets routed to the Sink.
Thing is, all the belt output to the dimensional storage is taken directly from the industrial storage, not from the input to that industrial storage
If the dimensional storage fills, overflow will keep getting destroyed until my actual storage is empty
Which is why your smarts are before the ISCs.
Yeah, can't do that. Space constraints
Looks upwards. Sees 2km of free vertical space.
I built the entire storage floor before I actually got to the dimensional tech, so it isn't built for such changes
Time to rebuild.
Smart splitter to industrial storage theb industrial storage to depot. If depot is full industrial fills. If industrial is full overflow takes over
I have an extremely complex web of conveyors to sort over 50 resource types from multiple factories including the central one
And?
Can't just disassemble it lol
You can. You just don't want to.
Honestly, I don't even know how it all even works anymore
Then it is definitely time to rebuild.
Sounds like you painted yourself into a corner. You either continue as you are or attempt to ficsit
More of a bandaid solution but I guess I'll sacrifice the walkable space for separate belts to the dimensional storage
๐คฆโโ๏ธ
You have roughly 2000 km of airspace. You can go up too
I literally cannot rebuild this floor. Below it are even more belt systems and above are the manufacturer rows
Everything is linked together
You literally can.
You just don't want to.
Shunt belts to the outside and build more is the easy fix.
I mean....
You can go a lot higher
Cue Taio Cruz song.
I wish we could have clouds further below so havig a tower passing through coulds would be very kinky
Also, I wish conveyor wall mounts could attach to storage containers
That'd make life much easier
They can?
you can align it so a direct belt can be insterted?
Doug's glitched belts would certainly solve this problem 
Patched
They patched pretty much everything
Alas
per chance
They patch so you are driven to find more ๐
I managed to do it with separate belts
iโm gonna eat your plastic
Well, I have about 2 industrial storages full of it
So much that my oil refinery is on pause lol
LETS GO! TURTLE TIME! chomp
Itโs fuckinโ goated
Also, I really need to make a spreadsheet of every resource I produce to count excess and shortage... My chain of factories is getting way too complex to remember everything
can you build on the ocean outside of the swamp?
ha! Nerd.
To an extent
It generates 500mw and gives a multiplier to your power on the same grid
I have 4000MW on the grid
more.
There is a "soft" killzone where you lose 5hp/second and then a hard killzone where you die immediately
Oh and I also have a power room now #screenshots message
@sharp compass some guys (amazing, incredible, geniuses) made a video that will help explain it. https://www.youtube.com/watch?v=7wFL6FuH4Y4&t=84s
Producers on the right and consumers on the left
I can turn the entire central factory off whilst keeping the others on
Took me hours to route all the wires though
I wish there were smaller lights available
For small rooms
thank you
that is going to be one of my next challenges for sure ๐
probably alongside a project parts multiplier challenge (for all that extra time)
might do it it multiplayer too if i can find some other players who are good at aesthetics who would want to join
Guys can I ask something? Why is Gold Cart recipe asking for caterium ingot?
Shouldnt it ask for gold ingot?
Is ficsit noob? Is this a game bug? Answer with haste please.

bc caterium looks like gold
also gold would delay your promotion by item value * ficist stock value
are you saying caterium looks like gold, act like gold, feel like gold, but not gold?
I dont understand you. You are not making sense. Reporting you to mods as we speak!
Basically, even ava says it " a viable alternative to gold in industrial applications, specifically in advanced electronics due to its superconductivity, malleability, and corrosion resistance" and will serve as a suitable replacement, due to the lack of gold in your sector"
the problem was that one resource wasnt being consumed fast enough and clogging the belt
you dress your belts? ๐ฎ
should have said "catereun cart" in recipe 
yes it is a new word
cloging*
yeah, wouldnโt want naked belts
nahhhh ficsit want's to charge you for the gold that you don't have
And? I might be illeterate/dysletic, but i'll at least save all the puppies and kittens faster than you
cloing*
you domb people are both w0ng
but I already did that
let me guess... rocket fuel? ๐
well did you use turbo fuel
I didnโt
no
pure coal actually
Blasphemy
its real
yes you need an over flow to sink at least until it stabalises
I think I was doing that
dunno why it didnโt work
if you had it woulndn't have clogged :\
I just took it down
if you want to set up a #1038092680493801533 with images?
ah
well next time every splitter that feeds an input is smart
to input is ITEM
forward is OVERFLOW
last splitter forward OVERFLOW to sink
should be impossible to clog unless the sink is off
or you put something unsinkable in I guess
it might still be there o but I canโt check not at home
yeah no rush, if you do check and it's still up later feel free to ping me in a #1038092680493801533 post
itโs not really some essential infrastructure it just makes a very small amount of supercomputers
no but you still want your systems to work right?
and figuring out how to do sushi properly can be really useful ๐
I really like cutting back the number of belts I need to allocate
speaking of supercomputer.... I really should setup my supercomputers and radio control units factory
and cooling systems
and heat sinks
OC Supers my beloved.
and turbomotors
and fused modular frams
and then
i can finally setup nuke power
IF I WANTED TO BE A LOSER
im setting up a nuke nobelisk factory
bruh are you just gonna use coal
Yes
damn thats some dedication
those coal mines are gonna be overclocked
would a sushi belt be viable for a centralized storage? or is that not optimal end game
does the conveyer belt bends slow the speed or is it just visual
visual
my eyes dont lie to me
if u hover over the conveyor items the white boarder is where the item actually is to my understanding
you shipped phase 5 using only coal power? ๐ค
or did i miss something
They are viable for everything.
i got an alternative recepie for reinforced plates but to power it at base 100% i need 250screws/min and i only have mk2 belts so should i just use the original recepie?
or should i use new recepie at like 50%
mmm sushi
always found them kinda fiddly. Does the priority merger make them easier now?
It me. I am guide.
And there is no need for priority mergers.
sure. But central storages aren't mechanically very useful
I have an entire portfolio of designs if you want to see the layouts you can do with sushi.
*anymore
Rip what 1.0 stole from us ๐ญ
up to you - most recipe you get synergise with each other
for example Steel Screw would pair well with that as it outputs crazy amounts from one machine
i found it less efficient
I honestly couldn't be bothered with them pre 1.0 either
a central storage could be quite far awy from where you're building anyway and could be further than the factories making the items you could hit in a hyper tube quickly
and the build/planning time would completely eat away at any possible time savinngs
no they arent but theyre cool
well, atleast now i have a proper reinforced plate factory
Bolted Plate uses a little more iron/coal but is EXTREMELY compact. Which is nice
Made it easier to deliver building materials to outpost sites.
... eh.. I'd rather build almost anything else
i just discovered coal so
eeeehhhhhhhhh...... a train line hitting your factories would do just as well
i dont have that recepie anyways
Stop h8ing on good design.
oh sure, but I'm giving you examples of ways to synergise recipes ๐
how do i set a smart splitter to blacklist one item?
most recipes greatly benefit with how you combo them
you don't
You can't. They do the exact opposite function.
if u guys know too much
So you can kick that one item to a different belt. But that's about it.
how do i make 1 billion dollars
Be born to a different family.
yes lol i want one side to be white listed with a black list said item on the middle output
ig not possible?
i could js loop the belt
but thats no fun
not possible i can only be born once
nope. I can'ta even think of what kind of design you're doing that would require that
So put the 1 item you don't want to that middle belt and set the side to AnyUndef.
what are you trying to do exactly?
sending ss in screenshots
oh didnt see
does anyone have fun facts about this game
#math-and-meta can't talk in screen shots
but I'm more curious what you're trying to do
You can't blacklist in a vacuum, but if you want a black belt and a white belt that is entirely possible.
OF
i'll try
We got nothing to do with each other. You think pure nodes are brothers.
You mean nothing to me.
Get bonked.
huh
im not even impersonating you anymore
i vaguely remember some of your blueprints - would be curious to see your designs yeah ๐
Gimme 15 to grab food then I gotchu.
np, whenever you have time - thanks ๐
stupid question, but how do I switch ammo types in my rebar gun?
hold R
TYSM
can you zoom out or smth in this when building ?
you can use photomode to a degree to look at what's going on?
how ?
i wouldn't recommend it ๐คฃ
I think I'm in love with explosive rebar!
it won't love you back ๐
do u guys overclock anything besides the miners?
idk if i should overclock the coal generator
the only thing that over clocking non miners/extractors do is save space
so if you have the shards for it? sure.
but especially early on prob a good idea to save them
it's also easier on the maths if you don't have much experience building everything
to just let everything be at 100%
You think we will ever get something like output for dimensional storage or would that really break the game? It would be neat to have like one factory making basic parts that feeds into dimensional storage, then another factory with output dimensonal storage somewhere else for assemblers and or manufacturors.
Yo guys, thank you for answering my questions yesterday. I found out why I feel like not starting again, because I didn't do a new thing in a while. I opened Wifi storage then organized my factory. Thank you!
that exists. They are called Drones
Oh, didnt know that lol. I havent made it to that tier yet lol
I posted a pick but I can't link it here
if you want that you can use the mod that does that
i personally wouldn't use such a mod because the point of the dimentional depot is to make building easier, not to teleport resources across the map without effort
drones or trains, or even trucks/tractors
once you remove logistics from the game, whats left really?
yeah, you'd take away a huge part of what makes the game fun lol
pew pew
I would not be surprised at all if they added it in a later update.
It kills the fun of trains
Trucks my beloved.
its never gonna happen
there's actually a mod called "no logistics at all" which magically teleports everything to where it needs to go, why anyone would want that except in a very niche circumstance i have no idea
Blueprints were "never gonna happen."
false equivalence
blueprints dont run counter to the game's design
Blueprints were said never going to happen.
They happened.
Can automatically be equated to everything else stated to "never happen."
This is not complicated logic.
your error is assuming that i am referring something they specifically said would never happen
Either your word means something, or anything is subject to change at any time.
i am saying, myself, this will never happen
You guys should just exchance the nicknames
have you met people?
Because 1.0 randomly changed the entire tone of the game.
just because you cant make sense of something, does not mean its random 
๐ค
XKCD-386 strikes again
True. I'm out.
lol
For nuclear power should I be useing mk1 pipe or mk2 pipes
How much water are you moving per pipe?
About 300
Over or under?
To 240
If 240-300, just use mk1s.
Ok
either one will work fine
Does anyone know of some good videos for nuclear power? Or a very detailed write up would also work
If 301+, use mk2s.
most tutorial vids on youtube aren't very good honestly.
what do yo uwant to know specifically? it's really not much different than any other system
Well im tryna get started on it as ive beat the game and im just playin around now, just not sure how to really get started on it or what i need or best way to do it
well like the rest of hte game 'best' is up to how you like to do things ๐
imo I would design the fuel rods to be completely independent from every other system in the game. So nothing can interfere with the processes .
And use a good plan like this to start things off https://www.satisfactorytools.com/1.0/production?share=4yC0uRjCa4wHGEcF0DAo
Im just about to finish tier 5 and 6. I struggle with the logistics of feeding stuff into the space elevator so i have 5-6 manufacturs that arnt belt fed or anything and ive just been manually feeding the materials for the project parts into it and then letting the manufacts belt feed into the space elevator. I have all of the "two part" materials automated and fed into dimensonal storage depots, i wonder if anyone else does this.
hand or storage feeding space parts is pretty normal
you also don't need to belt feed the elevator. Just hand cram it
once you unlock everything and create permanent dedicated factories after phase 5 using a good planer like this and keeping notes will help a lot https://www.satisfactorytools.com/1.0/production
I have broken myself of one habit i had when i started playing. I felt the need to try and build small tiny effecient factories but i drove myself crazy doing it. The factory i have now is monsterous in size but i dont feel claustrophobic lol.
Compact building is life!
Yeah, i think im going to need a planner for the last tiers, i hear it gets exponentially more complicated
my modular setup looks like this, broke it down into pieces to make it more manageable, but yeah, dont copy this exactly, there are a lot of ways you can do it, optimizing for different resources (the plutonium rods get sinked)#screenshots message
hey after opening somersloop doubling i got more than 300 powershards, where do you guys usally use your shards ?
miners and water extractors
In every single building I make.
Dude they dont snap I hate it
that's about it
Water Extractors not being nudgeable is a crime.
that too ๐ they're a bit fiddly, but i don't like the aesthetic. Lately i'm in the habit of always overclocking them
This is super fโing complicated lmao
Its a 100% war crime
try out the link. You may have to turn off SAM ore for things as it likes using it for conversion, but it's VERY good
save the links in a spread sheet and keep notes there
War Crimes? Is this RimWorld? ๐
War against pioneers
they snap to foundations
Just the man putting us hard working folks down once again
They also snap to Junctions.
ICC/ICJ doesn't have jurisdiction in space
well, i prefer it like this, i find its worse if its all in a single tab
none of the individual components are complex
No youre draw out is good. I mean nuclear is too complex for my small town, country bumpkin brain to handle
I feel like i should put things into context, i am playing on the experimental version and i chose to have my resources all randomized and i feel i got luck with having 90% of the base resources within the grass lands so its been abit easier to manage for a newbie like me lol. This isnt my first map, i have probably like 30+ hours in a vanilla map.
you can do it, once you dig in its not that bad, it took me a couple hours to slap this plan together, its not exactly a 5 minute effort
all the starting zones in regular maps have all the basic resources you need >.>
i'm finally tackling nuclear power after like 800 hours lol
(not all in one save!) like six at least. Trying to break it down into manageable chunks
I โfinishedโ the game off pure luck and best guesses of how much of every product i needed and always came up short and had to make more factorys lol. I never mathโd anything out. Ill give it a whirl but im not sure i can handle that
What i meant is i started with iron, copper, caterium, some oil, bauxite, coal,SAM,sulphur and quartz. I shouldnt have said "basic" lol
use a planner like sftools, i couldnt get anything done without one
hey guys, i just got diluted fuel, and recycled recipes. They seem kinda OP. Do you guys use these ?
diluted fuel and HOR are basically mandatory for most oil setups
if you are doing large set ups that need lots of oil products? sure
but there is also tons of oil on the map so if you want to avoid complexity and aren't building huge you can avoid them
resource wise they are very strong yes, i use them all the time ๐
diluted packaged fuel in tier 5 is fantastic
but also what Cobalt just said, if you'd rather reduce complexity, there is quite a lot of oil on the map, and it depends on what scale you want to build at
Should I ever use oil just to generate power _
It seems very unnecessary, even when I use the excess diluted from rubber and plastic, it makes me nice amount of energy
I see some people do it, is it necessary when you are building very big factories ?
you can skip fuel power to nuclear if you want
Hell no, coal is gay
my brain hurts from trying to understand this is that normal ?
no, most people just use coal
No no, what I mean is, after I generate plastic and rubber, there is diluted fuel
I take that to generate fuel, then use it as energy
Not like oil => directly all to fuel
you could turn it to coke instead and sink it
wait so u use fuel to make fuel ?
I am new I am sorry, wait a minute
oil generally isn't used as a 'fuel' , and Fuel is actually the name of a specific item
you can make Fuel (the item) from Oil if you want
oil to plastic which generated heavy residue, then heavy residue to fuel
sure, but if you don't want to burn it, turn it to coke instead and sink it.
i havent even played the game lol
You guys misunderstood me
aaaah alr
I am using oil to generate plastic and rubber mainly, the excess is fuel then energy
Some people do oil to energy mainly, excess is plastic and rubber
Like the polymer thing
sure.
Yeah, I am asking when that is necessary
you can also do both separately so no excess on either end
My factories don't consume so much power
And I replied to you
you can skip fuel power entirely and go straight to nuclear from coal power
then you called it gay
Do they start to consume a lot ? like when
Sorry I didn't mean it that way
I said coal is pretty small compared to fuel
I mean I care less about the gay comment and more that you seemed to immediately forget my answer xD
I meant*
I mean yo ucan make huge coal stations very quickly
But it is only 75 MW
but it's quick and direct

