#math-and-meta

1 messages · Page 2 of 1

obtuse elm
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8x8 is gonna be massive and complex, though. It might be easier to peel off parts of the 780s or the 300 and distribute them directly to the underfed belts if you can.

fierce ruin
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Yeah 8x8 i saw is a bit massive

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possibly could be compacted though?

obtuse elm
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probably, but it'll still be hellishly complex. If you have a fixed input like you described, you'll almost certainly be able to get away with fewer belts and split/merge nodes than the full balancer

wind spade
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Don't balance, just use what you have on each belt, easy

obtuse elm
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That's also potentially valid, depending on your intended use

wind spade
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In pretty much all cases where a balancer would be a solution, there's "easier" solution that doesn't need balancing, hence making balancers is pointless (unless it's part of the challenge)

magic island
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Balance a 780 with the 300, giving you two 540s.
Balance each 540 with a 780, giving you four 660s.
Split each 600 and each 660 in half, giving you eight 300s and eight 330s.
Merge each 300 with a 330.

Ta-dah, eight balanced belts of 630.

This is not an endorsement, merely an answer.

ember fractal
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I'm in the camp of not balancing and using as is

snow dove
magic island
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I'm not really in favour of nonspecific balancing (just wanting X number of balanced belts without regard for where those amounts are going)

but splitting to an exact ratio where you're accounting for how each unit on each belt is spent? yeah thats cool

small pollen
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Manifolds make things easy

fierce ruin
sand epoch
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The big balancers are a pain to build, but then i use them as a giant manifold. 1 line need 370.. another 700.. etc.. so long as i keep the total 8 outputs to within the input, it all ends up where i need it. :)

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And yes, they can be made way more compact ^^

queen rivet
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One thing I like to point out that for people used to Factorio or some other games that use inserters, is that in essence, a line of factories along a belt using inserters is functionally exactly like a Satisfactory manifold with direct belt feed. Balancers in those other games are used to feed a SET of manifolds/lines of factories, not to balance with every single machine.

swift robin
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if i used the amount of balancers in satis that i use in factorio my base would be 90% splitters and mergers lol

frosty owl
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Too many people forget that clocking a machine differently can save tons of balancing imo 😆

unborn ermine
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Yeah, adding an extra machine or two to a plan can drastically change how nice values can be when mathing out a problem.

vapid nest
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Any tips on balancing outputs? Like I need 65pm on one input and 13 on another, how do I calculate that?

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And it's not a fluid, otherwise you would simply put a valve in the pipeline

vapid nest
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so manifold

oblique hollow
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ye

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or overflow smart splitter

vapid nest
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and set the overflow output to the higher number? (65pm)

oblique hollow
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ye

vapid nest
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will it balance out after a while like manifolds?

oblique hollow
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ye

vapid nest
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Awesome

frosty owl
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Overflow to the output with the higher number makes it balance faster

oblique hollow
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thats what we said

vapid nest
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But when it comes to fluid I should use a valve where I can say how much is allowed to pass through?

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That's not how valves work?

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So just normal manifold for fluids then

oblique hollow
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you dont need that

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you just do normal overflow with pipes too

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since those balance out aswell

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valves are too tricky to set up correctly

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fun example:

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what do you think are the outputs for the top and bottom pipe?

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the m³/min

vapid nest
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both 150?

oblique hollow
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nope 😉

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thats where they get ya

vapid nest
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0 300?

oblique hollow
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not that either

vapid nest
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ok idk

oblique hollow
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100 and 200

vapid nest
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why

oblique hollow
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its a ratio split

vapid nest
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oh wow

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but still, if you know the formula it's easy to set up

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I think

oblique hollow
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keeping track of the ratios for multiple outputs gets complicated

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like, finding out how much goes through is easy.
but calculating the ratio when you want a certain output / min? hard

vapid nest
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It's only hard when you have a higher total flow limit than input flow

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If it's the same the limit = output

oblique hollow
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it easy if the total limit isnt larger than the input, thats true

vapid nest
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in my example: I have a pipe that has 52 in it, I want to split it to 39 and 13:
(39 x 52) / (39 + 13) = 39

oblique hollow
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but for that to work right, you need full pipes

vapid nest
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aw shite

oblique hollow
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full pipe = full pressure

vapid nest
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god mmmmmmmm

oblique hollow
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only then do valves actually output what you set them to

vapid nest
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kinda stupid tbh

oblique hollow
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its pipes

vapid nest
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I'm not an engineer but idk if valves work that way in real life

oblique hollow
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exactly like this

vapid nest
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They only work at full pressure?!

oblique hollow
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well if you have a pipe thats half full you get 0 pressure

vapid nest
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just pump in air

oblique hollow
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thats why in satis its so complicated

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thats horrible

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doesnt work

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imagineyou turn on the kitchen sink and you get a sputter of water and air

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unusable, irregular flow

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and the upper floors get nothing

vapid nest
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make the diameter smaller

oblique hollow
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doesnt work

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pipe flow is too great

vapid nest
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Now that I don't understand. First you have too less pressure because there isn't enough fluid / flow inside the pipe but when you make the pipe smaller it's suddenly too much?

oblique hollow
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if you make smaller pipes, you decrease the flow limit in total

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smaller pipes cant handle more pressure

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the real solution is to have full pipes

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nobody does piping IRL with half full pipes

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its now how you use them

vapid nest
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That's why you make smaller pipes so the pipes are full with less pressure

oblique hollow
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that limits the amount you can safely transport / min

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there is a reason oil pipelines are so large

vapid nest
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That's because they have so much oil

oblique hollow
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yea we also have so much liquid

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do you even know how much 300 m³/min is?

vapid nest
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I think it's pretty big

oblique hollow
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it can fill an olympic swimming pool in less than 10 minutes

vapid nest
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Not bad

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But my point is that I am not trying to send a total of 300 through the pipe, I only have 52

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And for such a "low" flow rate you wouldn't need such a big pipe in real life

oblique hollow
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well its impractical for us to reduce pipe size

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universal machine connections and all that

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the simplest solution is still to just have a full pipe

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you can afford to wait a few seconds for it to fill

vapid nest
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.... I forgot that you can prime the pipes...

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Or prime the machinery

oblique hollow
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pipe volume minimum is 5 m³ and at best its 66 m³

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and yes, priming is important

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you can just turn it off and wait

vapid nest
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Ofc I did it with my coal power plant

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Thank you

vapid gorge
patent briar
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Can I post pics here?

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Oh thank god

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There @oblique hollow @frosty owl

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Does that explain the issue? I hate not being able to post pics in #satisfactory

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This problem is, as I stated prior, compensated for by simply having buffers

oblique hollow
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due to accelerator cycle time being 2 minutes, i see 0 issues in that case

patent briar
oblique hollow
patent briar
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8 * 200 = 1600.

1600 / 2 = 800/min

frosty owl
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"They will need 800/min in a given instantaneous moment"
They will need 1600 items instantaneously. 200x8 machines. But they require that much every (>120 seconds), thus they never need as much as 800/min

patent briar
oblique hollow
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its all buffered together tho

patent briar
oblique hollow
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btw, its not the last machine, its the last 2 usually

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they receive stuff at the same speed

patent briar
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Actually I think I can literally make a formula that tells you precisely how much of a buffer your last machine on the manifold needs to not choke

oblique hollow
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precisely how much it needs is how much

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200 every 120 seconds

frosty owl
oblique hollow
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let me set up a test case with a modded recipe.......

patent briar
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So the variables are:

  • Belt speed
  • Items per recipe
  • Recipe time @ 100%

That should be all it takes to calculate the required buffer for the generic manifold

oblique hollow
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i dont like using accelerators for this

patent briar
frosty owl
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You have more than 2 minutes

patent briar
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What actually happens is that 8th machine keeps hiccuping and it desynchs by a couple seconds every cycle

oblique hollow
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and it takes 1 second or so to fill all of them with 780/min

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why would it, you have 120 seconds

patent briar
oblique hollow
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ah wait....

patent briar
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to refill machines 1 through 7 will take 107.7 seconds

oblique hollow
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im once again doing math with 8*200, which is incorrect

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you get more than 2 minutes with the last machine

frosty owl
oblique hollow
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last machine has 150 seconds

patent briar
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ah thats right

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Oh so is this only underclocking the last one?

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I usually underclock them all the same

oblique hollow
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you could see it as that

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its easier to clock only one

patent briar
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I dont think it matters which way you do it here, maybe it does

oblique hollow
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i dont like fine tuning them all

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they would all need 97,5 % otherwise

patent briar
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actually yeah underclocking only the last one may be superior

oblique hollow
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which is 123.0769... seconds

patent briar
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because it fixes the issue by inherently desynching it

frosty owl
frosty owl
oblique hollow
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the total time for filling them is 7* 200 in 120 seconds and 1* 200 in 150 seconds
average time is thus 123.75 seconds

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(not taking into acount clocking for the last machine there)

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just 8 machines

frosty owl
oblique hollow
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giving a mk 5 belt enough time to move 1608.75 items

patent briar
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So looking at it, this kind of becomes like the Cicada problem

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to actually truly avoid hiccups, and you could probably make an app that does the math for you

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but the solution would ideally be to underclock every machine but by a prime number amount to each other, so each one gets a slightly different underclock

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if done right they'd only synch up even 2 at a time probably extremely rare (potentially on the scale of once every couple hours)

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This would prolly also have a very positive impact on performance, or at least, it would be smoother

frosty owl
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... Why are you so sure the hiccups happen despite having two (quite experienced if I might say) people who tested on it both agree that there is no such thing nor have they ever heard of something like that
and
you don't have a setup that shows the issue?

patent briar
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So Iodine Gas Filters are the most extreme example

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Its actually impossible to make them at 100% efficiency

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I am still fairly sure its functional of what % of a stack gets consumed by the recipe

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The reason I am so sure is there was an extremely long convo here months and months ago where we dug into it and broke down the numbers and it basically came out to "what % of a stack does the recipe use" was all that really mattered

frosty owl
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Sighs...
Please, do bring it back up with an actual setup showing the issue.
I'm not trying to close the convo like this, I'm just tired of discussing it and feel like we won't get anywhere without some actual evidence on your part on the table (a setup we can troubleshoot)

patent briar
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This was months and months ago so I dont have the example recipes we found that demonstrated it

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I thought it was HMFs but nah it was something else

oblique hollow
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im now doing a test case

patent briar
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Iodine infused gas filters are the extreme example

frosty owl
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I get that you originally discussed itong ago, and it's fine...
But if this was an actual issue, making a setup to demonstrate it (as McGalleon is doing) shouldn't be hard to do. Accelerators seemed like a good choice for this as it would require very little work to be made (faking the inputs with containers ofc)

patent briar
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Iodine Infused Filters should be obvious why the issue happens, they use 100% of a stack per recipe

frosty owl
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What are you talking about?
They take 1 filter to make an infused filter. Stack size of 50...

patent briar
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oh wait right, filters stack

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I dont remember what the recipe was then

frosty owl
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I really think you could sort this out quite quickly by slapping down 7.8 accelerators and seeing what happens...

patent briar
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theres a recipe that uses an item with stack size of 1 IIRC that demonstrates the problem IIRC

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I feel like you arent listening to what I am saying at this point, so I think this convo is over

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cheers

frosty owl
oblique hollow
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i can test it again though

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the issue is only with recipes that

  1. use more than 50% of stack size
  2. have stack size greater than 1
frosty owl
oblique hollow
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almost there... almost have my test case

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8* 250 per cycle, cycletime is 200 seconds

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during the time where they are all full, the smelters making silica fill up

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now how should i test this?
@patent briar

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or does it need to be 780/min

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due to belt speed limit being needed

glacial summit
oblique hollow
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its doing a fake recipe

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to test belt throughput issues with recipes that need a lot of items per cycle

oblique hollow
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@frosty owl dunno if you are interested in a result.
been testing this: 750 demand / production. 250 needed per cycle, max stack size 500.
as expected, runs smoothly

finite sun
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why are you even testing this, tho?
theoretically (and practically), if a belt can feed enough items during the course of 1 production cycle, then it should run smoothly. If it can't cope with such demand, then it won't (but then again, that would mean that input rate exceeds 780/m)

magic island
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If I understand correctly, the worry is that if all machines finish a recipe at the same moment, then they all have an "input vacuum" at the same moment. And since it's a manifold, some machines will get that vacuum filled first, and some might get momentarily starved within a few cycles. Basically reintroducing some spin-up time.

And there's two ways this might shake out. Either...
-The manifold can always get the later machines caught up in time, preventing the problem entirely.
-The momentary delay on some machines will introduce an appropriate amount of desync to prevent the problem from recurring.

Dunno which is actually the case.

frosty owl
oblique hollow
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its 250 silica per 200 seconds

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75 / min

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gimm a moment...

frosty owl
void gorge
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what makes option 3 better than option 2 when i can just update my assemblers to the new blueprint, tho i noticed i'd need to beef up screw production to make it worth it, but i see that better than requiring two ores for iron bars

wind spade
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Usually you wan't to redo the production line entirely when adding new alt recipe. Or even get alts before making the production line

unborn ermine
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I look at recipes with other recipes in mind, so I am inclined to go for 3 as an option.

wind spade
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The reinforced plate alt is just more resources for same output btw

void gorge
void gorge
wind spade
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If you're going for "best" then you should already know which ones are those 😉

frosty owl
# magic island If I understand correctly, the worry is that if all machines finish a recipe at ...

Perfect description 👌
Imo, manifolds behave like (2) when still filling up some of the machines ||except the last 2 machines||, but once it balances out (1) should apply as long as one provides enough items/min

The fact that there are no recipes that need more than half a stack of items assures that none of the machines will lack items to start their next production cycle when properly primed

void gorge
wind spade
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No, because there are no best/worst recipes

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All are situational and it depends on you what do you prefer and what do you want to optimise for

void gorge
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alright i figured so

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another set of eyes to see the numbers and explain them helps

wind spade
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Wiki has a decent math analysis of recipes

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Look at item pages

vapid estuary
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ferinstance, i use the bolted plate recipe specifically because it puts out the most

wind spade
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Outputting the most is building more machines 😛

vapid estuary
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true that, but my vibe is human-scale buildings. this is my steel products room, everything short of fused frames

vapid gorge
vapid gorge
# void gorge what makes option 3 better than option 2 when i can just update my assemblers to...

I feel the steeled frame is a bit more flexible. If you combine it with other recipes that use pipes you can reduce the total number item types being made.

I tend to dislike screws but that’s from early game trauma.

Iron alloy looks interesting and probably has a niche but I haven’t come across a situation where it wasn’t better to move somewhere with extra iron if it’s needed. The situations probably exist but much less so the way I build

vapid gorge
unborn ermine
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You could go even further and add oil products later.

vapid gorge
unborn ermine
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Nah its just plates and rods

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well RIP "plates"

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I feel like a good chunk of the medium recipes like mod frames can be just as good if not "better" at times with the base materials fiddled with instead.
Though complexity is defo a factor later in the game, see steeled recipes.

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I hate it when my head has ideas backwards. had to edit that to make sense.

vapid gorge
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I have to look at the recipes now

unborn ermine
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Its the worst when it happens in a heated convo, got blocked earlier because I snapped while I was confused jacelul
(my fault though entirely)

vapid gorge
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Oh and looking at the recipes I think I realised my steel frame enjoyment.

The combination of pipes for me is good because of HMF.
I can make pipes for the Encased Beams, mod frames, and HMF to streamline

vapid gorge
unborn ermine
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Yeah the homogenous production line, easier especially if you go for the "Steel 100% to pipe" route

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Eh

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I dont mind it, just seems silly to block a person over ONE argument/insult slip.

vapid gorge
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Like I had a boss snap at me for no good reason and he came to me 15 min later to apologise and I was like ‘damn, best boss’

vapid gorge
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It’s also tough online because you don’t get tone or facial cues

unborn ermine
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And I didnt see what I said as an insult until it was in my face either. Its just how communication is for me at times.

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But

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Whats done is done

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Although it does hurt a bit feeling left out

vapid gorge
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Language is imperfect and subjective to personal context at any particular time :/

thick plume
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does anyone have a good ratio recipe for stitched iron plates w/ iron wire?

sand epoch
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A ratio recipe? Huh..

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You build what you need to get what you need.. o0

thick plume
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I'm trying to figure out how to divide 135 plates into 4.5 constructors lol

sand epoch
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You dont need to figure it out? Just line up the splitters and manifold it

thick plume
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or more specifically, 75 plates into 3 constructors with 30 x 30 x 15

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I know I know :/

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I'm trying to make it perfect though 😛

sand epoch
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So what you should be asking for.. or just googling is a 1 to 5 balancer..

thick plume
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nah, you're right, I'll just manifold it

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it'll just have to take some time to ramp up

sand epoch
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You can just manually fill them first?

thick plume
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I really wish you could make conveyor door walls x1 but move the position of the one door :/

modern sail
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Yeah. I also wish there were off set 2 hole, and 4 hole walls.

thick plume
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I don't see why there aren't. It's so frustrating

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Man, no other game makes my graphics card hit a consistent 180F

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that's ridiculous

sick tulip
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unoptimized
not finished
yadi yadi yada

silent ridge
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1+1=3

gilded widget
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@thick plume mines a max 120 lol, that’s on a ultra wide, 1440p ultra all

modern sail
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I only hit 90 on a 5120x1440, and that is on a 1080ti air cooled.

gilded widget
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90F or C. Mines about 51C max

proven sphinx
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I have 3640 fuel, i have 118 machines @ 100% and 2 machines at 166.6667% each machine @ 100% uses 30 fuel + the 2 machines at 166.6667%, how many pipes of fuel would you divide the 3640 fuels into ?

vapid nest
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Question: what's more tedious to build, HMF or Komputahs

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Probably Komputahs because of the oil right?

wary tulip
wary tulip
vapid nest
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Crystal or Caterium?

little shore
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im looking at attempting a mega factory, does anyone know the max number of resources producable on the map, so I can figure the number of smelters/refineries/etc per resource?

proven sphinx
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if this is correct

little shore
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Thanks

wary tulip
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Your mega factory will lag out and crash if you try for every resource methinks….

little shore
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even on top end gaming rigs?

proven sphinx
wary tulip
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Engine limitations.

little shore
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Ahhh. Even Eden and the other super factories are more spread out?

wary tulip
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I believe they are. For too much in one space causes issues.

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But you can build quite large factories before having that issue.

little shore
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fair, maybe if I break it down to a central processing for all resources then push that out to warehouse for further refinement into parts?

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would that be enough separation, or still too much in one spot?

wary tulip
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That’s what I would suggest. The initial processing for ingots and base level materials takes up the most space.

proven sphinx
wary tulip
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Our multiplayer game is now over 1000 hrs in… and we have a central distribution hub to divide up the factories

wary tulip
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We finally got the continental railroad set to go into every region

little shore
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what's the footprint of your central distro hub like, about/

proven sphinx
wary tulip
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The big circular lake area in the center of the map… it’s a circular station that is the size of the largest lake there. Processes 16 outbound trains and 3 intake trains.

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We also use double tracks. And have drones going. We have a 6 reactor test power plant, and a large diluted fuel powerplant.

vapid nest
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Sorry again, how many HMF pm is a good start?

frosty owl
# little shore even on top end gaming rigs?

I think that with enough "horsepower" you could expand your factory that much, but you'll probably want to cut down on decoration and keep things as logistically optimized as possible

frosty owl
deft lichen
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=2 manufacturers

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if you have HDDs or the encased frame alt already, use it

vapid nest
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Ig having trains would be very useful?

little shore
frosty owl
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Better GPU just means keeping better graphic settings. After a while, it'll be the CPU and RAM that bottleneck FPS

little shore
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64Gb RAM/12900?

frosty owl
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... It's not like there exist a "spec-to-#-of-machines" converter 😅
As long as you have enough RAM (>32 I think) and can bear the FPS you get, you're good

deft lichen
little shore
frosty owl
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The RAM on the GPU?

little shore
tender thorn
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Hey guys, can I get some help about automating computers?

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Or at least can I ask how did you guys automate computers

wind spade
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what kind of help do you want? build a machine, set recipe to computers, check how much items and which ones you need, repeat process until you're at raw resources 🤷‍♂️

deft lichen
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if you have enough of said resource, just belt it in, otherwise build a new factory to produce that resource

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screws are best produced near the manufacturers

tender thorn
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I'm just looking for ideas on how to automate computer efficiently, I'm not planning output rate too high I'm looking for something maybe less than 30/min, I have got a lot of resources available, I got all of the alternate recipes, I am still at the phase where tier 5 and 6 is at

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satisfactory tools isn't really helping me that much so that's why I am here, asking this question

wind spade
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huh, why not? (I made that tool, so I wonder what's wrong 😉 )

tender thorn
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My brain isn't able to comprehend :,)

wind spade
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it tells you how many machines to produce which recipe 🤷‍♂️

deft lichen
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3.25 machines translates to 325%, so for example 3 machines at 100% and one at 25%

tender thorn
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aaand here is the thing I am not able to comprehend

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my brain is ded :D

deft lichen
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zoom in and go through each orange tile

tender thorn
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I have no idea on how much output I want

wind spade
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you can move the boxes around to put them into nicer shape

tender thorn
deft lichen
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I'd start at 2,5 or 5 per min

wind spade
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start at smaller number, expand if you need more

tender thorn
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Alrighty

wind spade
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if you need more for later components, you can also make separate computer factory

deft lichen
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when you have the plan out, add 7,5 or 15 circuit boards/min, they'll come in handy later

tender thorn
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I think I get it now and I found where I got confused

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It's because I was trying to go according to the plan and not do an overflow system where input is greater than needed

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welp, thank you guys :D

unborn ermine
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I found with recipes like that or at least the plans, if you add an extra machine when figuring out the clock speeds, it tends to be a nicer number.

Like the one pictured, wants 5 manufactures, I would shoot for 6 instead and see how that % speed would look ect. with all the machines.

vapid nest
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We don't talk about that factory.

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It holds a total Satisfactory taboo

glacial summit
vapid nest
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Oh I thought what I did was pretty bad but I didn't know it goes even beyond

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Storing of screws in an industrial storage container

glacial summit
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Dear god

vapid nest
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I need them for HMF since I don't have that automated yet

void gorge
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what’s the go to for using a mk2 miner on coal and iron with mk3 belts for steel production

restive heron
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Well if it’s pure then they work at about the same rate if that’s the question

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If you have the alt recipe that uses iron bars that changes things because that can increase steel quantity by 50%

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If your wanting max output you can overclock a pure slightly to meet the 270 that mk3 can transport for some reason since pure makes 240 units

vapid nest
#

When doing factories that take parts that are delivered by train, are the parts produced in one big on site factory especially made for this product chain or is it wiser to maximize production of a certain part and then store the excess and ship the parts that are needed?

vapid nest
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So this is what I have come up with for MF, Screws and Fuel. The fuel is there because I need power and I figured I'd generate power with fuel, and while I'm at it use the byproduct and turn it into rubber, which can be used for adhered iron plates. Thoughts?

vapid gorge
vapid nest
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It's for heavy modular frames

vapid gorge
#
  1. if you're needing power and this is to supply it it's not a bad idea to use the waste for something useful sure.

And because it IS waste your power supply from there won't be dependent or intermingled with your MF factory as long as you keep an extra sink for hte polymer resin in case your MF buffer gets full

#

I suppose the thing that concerns me is if you've though what you would do when you say get Diluted Fuel which changes things quite a bit? Just tear it down? Are you ok with if yo uchange your fuel station to something that might not be able to produce rubber for your MF anymore?

vapid nest
#

Hmm.

vapid gorge
#

Like these aren't BAD. Just things to think about

#

But it is thigns like this that gives me the concrete rule of 'no mixing power infrastructure with factory infra'

vapid nest
#

You do have a huge point.

vapid gorge
#

I mean you could just keep a tiny extra power station there while making a dilute somewhere else? That's not an issue really.

vapid nest
#

Diluted needs a blender tho right?

vapid gorge
#

But looking at all that, I'd probably just make a rubber factory to feed the MF and maybe other thigns, while making power elsewhere

vapid gorge
vapid nest
#

Packaged water and HOR

vapid gorge
#

It's not quite as power efficient as blender I believe but extremely good still

vapid nest
#

This actually makes more sense to me now

#

Thank you

vapid gorge
#

Yeah no worries 🙂
It really just depends what you want and how you think your system will grow in the future.
After a few maps you just get in the the rhythm of knowing how systems can interconnect

#

I mean honestly - even if you do make that a dedicated rubber plant, you might really want to turn that into a recycled rubber plant later right?
So it might have to be torn down anyway

#

Oh and just so you know the basic rubber of oil:rubber ratio is 3:2 , with the recycled alt loop it turns into 3:9. Crazy extra output

vapid gorge
vapid nest
#

There is no copper and not much iron BUT a ton of oil. And since I still need power I figured why not produce fuel and use the byproduct of polymer resin to make rubber

vapid gorge
#

Fair enough 🙂 I've never actually had a situation where I wouldn't have moved the factory needed to somewhere with more iron/copper (iron wire is pretty sweet) rather than adding petro to the mix. But reducing complexity has high value to me

vapid nest
#

Same for me

vapid gorge
#

Maybe if possible have a squeeze at the map and see what's available around you? Even grabbing a few extra alts. 30 MF pm is not a tiny factory and might be nice to be kept for the future.

Oh what miner / belt mk are you at?

vapid nest
#

Miner Mk2 with some overclocking and MK4 belt

vapid gorge
#

and what are the iron nodes you're using?

vapid nest
#

I don't have it on screen but i think it was 2 normal and 1 pure. 2 normal cole and 1 pure, 4 pure oil. On the map it's the far east where the lake in a stone crater is

vapid gorge
vapid nest
#

Wym

vapid gorge
#

I thought you said you were making the MF for HMF after, which would require more iron

vapid nest
#

I originally wanted to produce the components for HMF on seperate places, then let a train collect them and ship them to the 3 manufacturers that would make them. But when I calculated the needed Power (which was something around 1300) I realized I needed to go for fuel power. And that's why I thought about linking the MF and RIP factory together with the fuel generation.

vapid gorge
#

oooOOOooo ok

WELL some more suggestions based on what you've said?

#

your 2 normal nodes overclocked can do 600 ore pm which would be enough for your MF, leaving the pure free to do a bunch of work.
Do you happen to have coal and limstone nearby?

vapid nest
#

Coal somewhat yes, limestone no. I thought about making a train go between my main base, go past a concrete factory along the way to the main HMF factory. The factory I think will take up the whole crater

#

But the more we talk the more I am thinking there might be better solutions

vapid gorge
#

Well my brain doesn't stop when problem solving mode is going? Want me to vomit forth ideas?

vapid nest
#

Sure

vapid gorge
#

ok this is assuming-
you want to stay relatively where you are
remove oil complexity

vapid nest
#

Maybe good places for HMF factories

vapid gorge
#

over clock your 2 normal and 1 pure node -
Make steel and wire/screws rather than rubber.

I'm pretty sure by eyeballing it that you could just bring in concrete and make HMF where you currently are planning

#

If you hunt the Iron Wire alt you could do sticthed RIP which I like but isn't critical
The Encased Pipe Alt is glorious and if you do a plan and coming up short on iron from what you have there will save you on Steel

#

do you have any steel ingot alts?

vapid nest
#

I don't think so

#

My game isn't running

vapid gorge
#

Hmm Well Solid Steel Ingot is amazing if you can find it. It'll help reduce the iron cost, same with Encased Pipe

#

That being said - these suggestions rest more on the idea that this might be a factory you'd want to keep until late end game type stuff, not one you'd be happy to tear down later

#

If you think you'll tear it down w/o sadness in your heart... just slap something together would be my suggestions

vapid nest
#

I generally want to make factoriess that work well and wouldn't need immediate replacement once everything gets way waay bigger, at the same time I know that 6 HMF pm is the maximum for now

vapid gorge
#

Well if it interests you you could probably do your plan on the same spot just bringing in concrete which would save a lot of logistic works (which I try to minimize)

#

Might need to hunt a couple alts but honestly Solid Steel Ingot, Encased Pipe, and Iron wire make production lines much more flexible for anything using those items so good investment in your future

vapid nest
#

Lucky I already have 2 of those

#

Is there something like a solid factory layout planner that isn't SCIM ?

vapid gorge
#

Noice 😄
I put high value on Flexibility options when it comes to alts

#

Iron Wire = i can have either iron or copper nearby for this factory

#

flexible

#

and the other two cut down the iron coal costs which makes any location with those become more available for plans of size

vapid nest
#

This is gonna be a pain to plan out

#

I remember I needed 2 hours for my motor factory. I mean it runs smoothly at 10 pm but still... And then there's Computers, which are way easier but.... So much resource

vapid nest
#

Is there a software or tool to visualize factory layouts? Placement of machinery, converyors etc so I know what to place where?

vapid gorge
#

You can do some cool stuff with alts though. Make substantial number of computers with the right combo with very little in logistics

vapid gorge
vapid nest
vapid gorge
#

and the spliters and belts are awful in how the program decides things

#

For layout and logistic planning though? I use an excell sheet

vapid nest
#

For layout? How? you can draw lines and boxess?

vapid gorge
#

SO don't get scared, I'll explain

unborn ermine
#

iirc its all numbers anyways, probably not much help

vapid gorge
#

this is part of a very complex set up and is only the 'basic' layout. So like near the top left you see 'Tanks' makign alum cannisters right? It's got the total ingots need and below that 1x 360 meaning 1 belt of 360 ingots

Next to that I have packaged N, which is what it's being fed into, so I now I'll need the 1x belt to move between the Tank Factory and Packaging factory

#

In Packaged N it's broken into Tanks and Gas, total used and to the right of that the number of belt/pipes with the resource pm on each

#

It's less work than it looks though, it's just been translated from the Tools page you use in a way for me to do the initial lay out

vapid nest
#

That's complicated. I am more about visual stuff, I saw once a Layout visually made that was made by a friend of ImKibitz for the rubber/Plastic mega factory

vapid gorge
#

Yeah you can do that too ish

#

for this one it's baux refining

#

each building is broken down here. So where it says B375 W375 thats 1 refinery and what it needs

#

AS450 is the solution output directly in 1 pipe going into the next refinery in front of it

#

so in that case the first cell is a refinery with what it's doing, the one under it is the pipe and after that is another refinery

#

Now this may not work for your brain, this is my personal shorthand.
Also I've had a lot of experience laying out buildings that unless I'm doing something really finicky and aesthetic this is as much of a diagram as I need

#

If you're not doing anything wild It's generally pretty safe to build something in lines of manifolds next to each other and be aware how much space you need

vapid nest
#

I think I have a general understanding of what my next steps will be:

#
  1. Build at least 20 fuel generators for the power alone. Probably at the base of the crater.
  2. Build a platform across the entire crater.
  3. Build steel pipes and EIP on one side
  4. Build MF and Screws on the other
  5. 3 Manufacturers in the middle where all the products meet.
  6. Set up a train network starting from the middle of the factory, loading up HMF and then ship them to a warehouse in the middle of the grass lands.
#

eAsY

vapid gorge
#

Nice 😄

#

How far is it to the grass lands?

vapid nest
#

something like 1.5 km

#

Blue crater to Grass fields

vapid gorge
#

Oh yeah that's a bit of a ways. Permanent train line or think you might want to just drone the HMF later?

vapid nest
#

I'm nowhere near unlocking drones and then you need to power them. So yea, train along the bottom road

#

@vapid gorge Thanks alot for the help

vapid gorge
unborn ermine
# vapid nest Blue crater to Grass fields

Similar logistics problem here too jacelul
Blue Crater to Dune desert. Crater going to be plastics/rubber plant for nearby planned factories and such, and aluminum factory -> turbos nearby later.

Defo need to get into trains myself especially if I want to use that specific oil resource well for turbo power potentially or not.

vapid gorge
#

if you build tall enough tier item could just drone

vapid nest
#

Have you used the oil on the beach on the West yet? Wouldn't those be more near to the dune desert?

unborn ermine
#

Problem is, that IS going to be my power

unborn ermine
#

Liiittle bit of wiggle room, but I have to get some power running before I can even think of drones.

vapid gorge
#

Geothermal making the wave?

unborn ermine
#

Yep

vapid gorge
#

Cutting it a bit close 😄

unborn ermine
#

Has batteries to match so its fine

#

With my "manual machines" for alt crafting plugged in, its well over the bottom of the curve jacelul (Max cons)

#

I ended up saying "screw it" and brought back scrap from one stack each of petrol in my electro refieries to both test and get some materials to start.
Used my container of silica I had laying around to get a ton of ingots jacelul
10x refineries worth, so around 10000 scrap to bring home and 6666 ish ingots to get me rolling

#

Tier 7 is done at least jacelul

#

I ran out of mats for my belt running (no trains yet setup)
So I was just like "mmm I have petrol stacks...."

vapid gorge
#

'container'? a 'temporary' ingot line? Monstrous

unborn ermine
#

one step from automating scrap, two from instant ingots

#

I needed more mk4 belts jace_happy

#

Blasted though some tech at least, and have enough to set up a blender fuel system.

#

Im "happy" with that ending of the night.

#

Oh and silica container was from my comp factory,
VERY early on set stuff up and even have containers (industrial) full of quartz, circuit boards, oscillators, computers, and highspeed connectors for "later"

#

Was like my one "planned from the start of the save" factory.

fierce ruin
#

Is there a list of the optimal set of recipes to use?

obtuse elm
#

Optimal depends on your existing setup and available resources :)

fierce ruin
#

theoretical optimal ignoring temporary limitations

obtuse elm
#

Depends on your goals and what you're optimizing

unborn ermine
#

I think someone has a google doc floating somewhere with "best use" recipes scaled off of resources.

#

I remember seeing it and being like "ok, thats a thing" and moving on.

#

nvm that was from update 3 jacelul
Still had that in my google temp files

vapid gorge
#

You could find something like 'best recipes to maximise all resources on map for max points'

hexed spindle
#

Doesn't the wiki have information about which recipes use the least power, or resources, or buildings for a given product?

sterile glacier
#

you can find alternate recipes on the wiki

#

most of them use less resources

hexed spindle
#

There's also a post on r/SatisfactoryGame titled "Alternate Recipes In-Depth Analysis" by u/wrigh516, which has someone else's scoring, but IIRC there's also a spreadsheet there that may let you adjust weighting yourself.

sterile glacier
#

some alt recipes arent the most efficient in terms of items input to output, but most of the time they allow you to use far less resources, buildings and as a result power

magic island
#

unfortunately because the recipe comparisons shown in the wiki can't reasonably account for every permutation, you can't always rely on it for certain optimizations

ie, since the wiki always defaults to the most WP-efficient precursor recipes, the power column for quickwire-based recipes will always be inflated. this because the WP-efficient cat recipe (Pure Caterium Ingot) is also a huge power hog. So in that instance, if you care more about power than resource efficiency, you'd have to ignore the wiki and recalculate with smelted

vapid gorge
# hexed spindle There's also a post on r/SatisfactoryGame titled "Alternate Recipes In-Depth Ana...

Yeah and those recipes don’t take into account where everyone is building or WHAT they want to build right?

Even the energy per item doesn’t take into account power cost of logistics to bring everything together. Like if you don’t have to have a train or drone to move things a recipe that in general costs less energy could easily cost more when you take into account transport.

And it’s pretty easy for a situation with the ‘worse’ energy consumption of energy recipe costs less if you can build it on location w/o transport

hexed spindle
#

Yup, totally fair. I'm just saying, at least some number crunching has been attempted, so you probably don't have to start from scratch. 🙂

hexed spindle
#

Surely someone who filled in those tables on the wiki has a spreadsheet or program or something, right? It'd probably be nice if that was available.

wind spade
hexed spindle
# wind spade wiki uses https://www.satisfactorytools.com/

That's interesting. Are you indirectly saying that you, for example, scripted up something to add the tables with weighted points and such to every page? Or did someone... surely someone didn't go through every item, every recipe by hand using your calculator, then type it into the wiki?

wind spade
#

they did go through each recipe, force that recipe in tools and calculated rest "by hand"

#

but since they started from raw materials, every next step already had the prerequirements done

hexed spindle
#

That's dedication.

#

Personally I would have automated it. Probably would have taken me at least 5x longer, but I would have felt much cooler at the end.

wind spade
#

weighted points are a simple [raw materials] * [weights]

#

power is calculated by tools as well

oblique hollow
#

all of this was the reason why the Recipe summaries section was brought to life

#

its only of a few pages so far

#

but the goal is to have it on every recipe page

#

Recipe summaries is supposed to give a subjective summary, stating cases where a recipe might be useful (plus its downsodes) , without going into alt recipe permutations

#

!wikisearch cable

shadow prairieBOT
#
Satisfactory Wiki

Cables are made from Wires. They are used for building Power Lines, several parts, and many other buildings. The following shows different ways to produce 1 Cable / second, or 60 / min: Weighted Point is the weighted consumption rate which is calculated by: (resource consumption rate / maximum extraction rate) * 10,000. The lower the better. Ene...

oblique hollow
#

one of the pages with such a section

wind spade
#

may be worth to give them a heading so they appear in TOC

oblique hollow
#

yep

#

i might do it if i find the time, else ill just ask team wiki

hexed spindle
#

Interesting, SCIM tries to give me electrode or silicon circuit board (latter when I turn off electrode) before default or Caterium circuit board, even when I enable all alternate recipes. Greeney's and satisfactory-planner.net both give me either Caterium or default (when I turn off Caterium)

wind spade
#

scim doesn't optimise

#

scim just blindly uses all recipes you pick

#

if you pick multiple, it uses first in it's own internal order

#

and it can't use multiple recipes for same thing (at least it was the case last time I checked)

oblique hollow
#

Satis tools optimizes for lowest resource usage

#

if you know what you are doing you can enforce other recipes by disabling all but the one you want to use

hexed spindle
#

Duly noted. Wish I hadn't been using SCIM to plan.

vapid gorge
unborn ermine
#

Stagger the tabs and inject if issues like that are in production.

#

Example of one of my messes of a factory chains.

#

(I have copper wire AND iron wire)

#

I wanted to get rid of extra materials in an area and make some SE parts while I was at it.

hexed spindle
wind spade
unborn ermine
#

Wait a tick

wind spade
unborn ermine
#

Oh

#

You had me confused as hell for a bit there

#

Ok

#

I try my best to slowly slide into convos, obviously cant read like a proper human yet.

wind spade
median mirage
#

bit of a google spreadsheet noob question here: is there a good way of having the values in the instances column dynamically multiply the other values of the corresponding row? or should i just make a hidden separate data table that i can refer to?

#

(please ignore the sum row)

wind spade
#

(before you start reinventing the wheel, there are a few calculators that can do the job for you in #welcome or here in pins)

prime willow
#

oh, thats a lot of quickwire

wind spade
#

looks like a nice 2:1 ratio with some clock speed adjustments

#

put two quickwire constructors in front of every manufacturer

prime willow
#

i think Im going to make some of it elsewhere with the Pure alternative recipe and the rest at the main factory

vapid gorge
vapid nest
#

Is "Satisgraphtory" any good?

frosty owl
# hexed spindle Duly noted. Wish I hadn't been using SCIM to plan.

I wish SCIM just linked to SFTools given the only advantage its planner has is subjectively better graphics, while having some pretty hefty downsides instead :/ (compared to SFT ofc)

Someone should just tell the Devs of both to just get together and just make one site for both simon_smile

frosty owl
#

Though personally I have a bias for SaLT

vapid nest
#

SaLT?

frosty owl
#

Aye. Look it up

vapid nest
#

Salt is an internet provider in my country it shows me probably not that

wind spade
#

oh, there's satisgraphtory 2... that seems up to date

vapid nest
#

I just fell in love with drawio, way simpler and flexible

proven sphinx
#

i got 2 belts of 400 and a belt of 740, how can i divide them equally to 2x770?

frosty owl
vapid nest
#

...

#

Oh so it's basically factorio

frosty owl
#

... No?
It's a tool in development specifically for satisfactory (thus the name)

vapid nest
#

No I know but it looks very similar to the game "factorio". It has a similar style. It's definetely NOT factorio lol

frosty owl
#

Oh, I haven't played it so I can't tell

wind spade
frosty owl
proven sphinx
wind spade
#

Again, same question - can't the next factory just use what you have in each wagon?

proven sphinx
#

idk i just pictured it like that in my head atleast 😂

wind spade
#

Well it's your save, it's just unnecessary complication 🤷

proven sphinx
proven sphinx
vapid nest
proven sphinx
# vapid nest phew

im glad i didnt make a chart like that when i made over 700 fuel gens with turbofuel xD

vapid nest
#

Split it into smaller groups

#

That's what I would do

#

I didn't place all 25 gens by hand, 5 then copy paste

#

But is that decent for the first power plant or should I go for more?

proven sphinx
vapid nest
#

3750 mw is more than enough

#

And still mid-game so prolly yea

proven sphinx
#

we arent even halfway there, and some people would say this is just small amounts of power xD

vapid nest
#

Turobofuel and Nuclear Fuel.

frosty owl
#

3 is too low as an "overflow buffer" for smart splitters, it doesn't assure a steady stream of items (eg: 60/min) regardless of how the items come from the "main belt"

#

||Ofc, that's assuming the items never come at less than 60/min||

muted goblet
#

Does someone have a megafactory as calculator share thingy? Im thinking about building one 🙄

copper breach
#

i do the crafting i can all by hand who needs power XD

proven sphinx
# fierce ruin More power!

i have 2.25 plutonium fuel rods ready for usage, but im saving it until i have to use it due to waste xD

fierce ruin
#

Use uranium fuel rods. Then convert to plutonium fuel rods, then sink rods

frosty owl
proven sphinx
frosty owl
#

Plutonium waste piles up really slow anyway

prime willow
muted goblet
frosty owl
#

(Ofc, do correct me if wrong)

sand epoch
#

Ah. That would be slightly easier than mking your own tool.. lol

frosty owl
sand epoch
#

I had one a while back, but didn't keep it after i was done. Doesn't take long to do though..

frosty owl
#

I mean... Just maximize any product and you have a megafactory? jace_smile

sand epoch
#

Max doesnt work in multi builds.. it just balances everything. I think they want to do a build for a factory that makes everything..?

frosty owl
#

Oh yeah, I was just joking around~

sand epoch
#

I did my everything factory overtop of the dual lake in grass lands.. it feeds my mall.. everything else i do is just for boredom. :)

muted goblet
#

so if i'm just using supercomputers, turbo motors and pressure conversion cube, i should have everything pretty much, right?

#

i can just add values for all the items from there i guess

#

for the megafactory that is

wind spade
#

yeah, if you pre-built those. However megafactory is kinda hard to do, I'd recommend against that

hollow fossil
#

can someone help me with the math for which conveyors to use on this smelter setup?

#

cause in my basic mind it would split 120s, then 60s so after the first split should only need mk1s but thats not accounting for overflow and such which i dont know if im doing the math right

#

8 smelters in total for the 240 btw

#

would it just be like subtracting the 30 from smelter input after each split so 240 -> 210 -> 180 etc.?

noble agate
#

You are building a manifold. In my opinion it doesn’t matter much what the belts that lead to machines are. Some people say mk1 will make the startup faster but I’m not sure about that. Saturating the first 6 of 8 will take the same time regardless and only after that the remaining 2 will get the 30/min they need.

wind spade
hollow fossil
#

but why always max belts? wouldnt it be less efficient

wind spade
#

why?

#

belts don't cost anything to run, so it doesn't matter if they aren't full

hollow fossil
#

hm

#

i figured since youd want stuff moved at the specific rates to try to match it with what belt would do that

wind spade
#

basically the only relevant thing is "do you have enough materials to build all the belts in max mk?" and if the answer is "no", then you should automate more of [material needed to build that mk of a belt]

snow dove
#

manifolds work on overflow so it’ll overflow anyways

hollow fossil
#

yeah im loaded w mats rn so thats not a problem

#

suppose its time to go crazy w mk4s then

wind spade
#

so just build everything out of max belt. Belts have some issues when you run them on max throughput for long distances anyway

#

so having some extra throughput never hurts

hollow fossil
#

i appreciate the responses, thanks

wind spade
#

no problem 🙂

#

some people do use lower mks because they don't like seeing empty belts, but for me personally that doesn't matter.

vapid nest
#

How can you waste 2500 concrete in 1 second? Auto Build Quick Foundation Curves

ripe quiver
#

can someone help me with load balancing this?
we have 7 constructors creating 50 Screws a minute.
we have another constructor making 10 screws a minute (at 20%)
we have 6 assemblers each needing 60 screws a minute.

how can i balance this?
(I only have access up to MK.2 conveyor belts)

wind spade
#

options:

  • make 7 assemblers and underclock them to require 50/min (and one more that requires 10/min)

  • overclock screw constructors to make 60/min and make just 6 of them

  • build a crazy big load balancer

zenith stirrup
#

devide your screw constructors in half, make 2 of them 60% making sure 1 on each half then with the odd constructor come out with a splitter and devide its output you should then have 2 lines of 180 then just 3 way split those lines in your 6 constructors

gilded widget
#

nothing like a good math conversation on a monday

zenith stirrup
#

I think that works out

#

oh mk2 belts...

#

ummm unlock mk 3 belts

ripe quiver
wind spade
#

not days, just minutes

ripe quiver
#

30 a minute

zenith stirrup
#

i mean my method will still work but won't be 100% efficient until you upgrade the belts. you will still be balanced and automating until then

ripe quiver
#

25 iron plate/m
50 screw/m

wind spade
# ripe quiver option 3 looks better. cause i've already balanced the load of all constructors ...

then you're basically building 8 to 6 balancer. There may be some out there, but is basically "split every belt into 6 and merge one of each group together"

however I highly recommend to stop using balancers, they take too much space and planning to do. Manifold (the overflow method you described) or direct feed (the first two options I've suggested) work the same and are easier to do.

Did you "balance" all the red AND green constructors already?

zenith stirrup
#

mine will continue to work and become 100% effecient without the use of shards or reworking

#

just once you get mk 3 replace the belts and its upgraded

wind spade
#

well... it's up to you 🤷‍♂️ but next time I'd suggest not building machines first before considering logistics

#

under/overclocking can save you from ugly numbers in a lot of cases (especially when you get later into the game)

vocal tundra
#

Just dont do it to power generators

frosty owl
zenith stirrup
#

imo if you are only mk2 and expecting 100% efficiency you shouldn't be building lines with production higher then the belts can handle

wind spade
#

personally I would at least build in a way that no belt is ever maxed

#

so if it needs 60/min, I'd build mk2

#

same for 119/min

frosty owl
wind spade
frosty owl
#

N:Y balancers are for generic cases. Specific cases like this almost always have much simpler solutions than those

frosty owl
wind spade
#

depends what the user wants
if they want a solution for a problem given all the machines around work at 100% all the time, then it's correct
if they want a solution for given problem without guarantee that all machines always work (mistakes happen, also game is buggy), then it's not correct

#

but if they want the first case, simple direct feed/manifold does the job as well as any balancer

#

(and is usually much easier)

frosty owl
wind spade
#

hence "don't build balancer" suggestion 🙂

ripe quiver
#

and now i have a power problem, consumption is 200MW over my production tired_jace

#

time to go to next project assembly phase

small pollen
#

Cant wait for mk6 belts

#

So we can get that 1200/m from pure nodes

river night
#

not likely going to happen 🙂

wind spade
#

yeah most likely won't happen. And getting 1200/min is hardly an improvement since the map has tons of resources available and realistically using all or most of them is pretty hard already (you need a beefy PC and tons of free time)

river night
#

they might fix mk3 miners on pure differently, but we dont know. There has been talk about dual outputs as one theoretical fix, but its all just been talk

wind spade
#

dual outputs require dual output priority bug fixed first

cinder silo
#

They would probably need to have a dual output miner to just be 2 miners with their own UI, there is a precedent for such a structure on the hub with its two bio burners.

vapid nest
wind spade
void gorge
#

(at least till a better mk belt but)

wind spade
void gorge
#

that’s what i’m doing now, mk3 is a lot easier to produce than mk2

#

and i’ve realized mk2 miners compliment mk3 belts nicely

wind spade
#

There's almost never a reason to build lower tier belt

void gorge
#

unless purposely throttling something for some reason

#

the only reason i’d build low tier is improv foundations to scale mountains but now i got zip liner so

zenith stirrup
#

as a side branch

frosty owl
#

For what purpose, @zenith stirrup?

frosty owl
zenith stirrup
#

say you have a main line carrying 480 feeding assemblers that require 60ea the branches will just pull what they need and rest will carry forward

frosty owl
#

That's quite a specific scenario ahah
Outside of those, though, slower side-belts mean slower full-time for the manifold ^^

unborn ermine
zenith stirrup
#

or you have a max 780 line and you want to build a factory the only needs so much you just split what you would need

unborn ermine
#

Just imagine if that was a manifolded machine system

#

Thats the "line" mentioned, plastic being the high throughput

#

Assembler would be the "manifold"

zenith stirrup
#

eventually if your math is correct manifolds should back up and everything will be fine but if you pull less off the belt at the start each machine will start much quicker then just the regular rolling start

#

its really a preference thing

frosty owl
#

Argh... Pulling exact numbers off a high-speed belt has its own issues tired_jace
Things can get finicky if the items aren't coming in a steady enough stream

unborn ermine
#

In this instance im over producing, plastic at the source and sinking overflow, so it plays nice.

zenith stirrup
#

but you pulling off a splitter so if the belt isn't saturated from the start it won't really change the outcome

frosty owl
#

Eg: trying to "smart split" 60/min from the output of some Pure Iron refineries lead to "holes" on the MK1 belt due to the refineries outputting "clumps" of items.

In other words: the 3-item buffer of smart splitters isn't big enough to cover all scenarios

frosty owl
wind spade
unborn ermine
#

With the image I posted I went for full boar speed(that I had at the time) for belts.
Because the setup pictured was for squeezing the last bit of resources out of an immediate area, so the values were smaller and funkier.

#

Something like, less than 10 plastic and around 30 iron from that build.

zenith stirrup
unborn ermine
#

very specific situation that gets resolved fast

frosty owl
unborn ermine
#

like most debates on here, the belt thing falls under "splitting hairs" in my books.
Like pictured, it has uses, but general use is just more effort for the same thing imho.

#

(belt thing being lower tier belt at first split in manifold)

wind spade
#

Trust me, I've done the math and simulations

frosty owl
#

Dunno if needed, but I confirm the above. Plenty of discussions went over this already

wind spade
#

This is the fill progress on example manifold. Red line is mk5 side belts, blue line is mk1 side belts. X axis is time, Y axis is production. As you can see, while blue starts with more production, red fills to the max quicker

#

@zenith stirrup ^

ember fractal
#

Seems mostly negligible.
What do most people prefer? Mk5 everywhere, or Mk5 for main line with minimum necessary speed belts for feeding machinery?

#

I always went with the latter, but might change it up for simplicity sake

#

I wonder about pc performance on saves where every belt is Mk5 vs. like half/half with mk1 belts

#

Talking about saves with a lot of big end game factories

snow dove
#

Oil to MW ratio depending on recipe!
using this "To create 2,000MW of power 60m3/min of Turbofuel is needed or 160m3/min of Fuel is needed." -turbofuel wiki
Fuel recipe: 3oil/2fuel 3oil=25MW
Residual Fuel
Plastic: 3oil/1HOR 6oil/2fuel 6oil=25MW
Rubber: 3oil/2HOR 3oil/2fuel 3oil=25MW
Polymer Resin: 3 oil/2 HOR 3oil/2fuel 3oil=25MW
Heavy Oil Residue: 3oil/4HOR 6oil/8fuel 6oil=100MW
Diluted fuel
Plastic: 3oil/1HOR 3oil/2fuel 3oil=25MW
Rubber: 3oil/2HOR 3oil/4fuel 3oil=50MW
Polymer Resin: 3 oil/2 HOR 3oil/4fuel 3oil=50MW
Heavy Oil Residue: 3oil/4HOR 3oil/8fuel 3oil=100MW
Turbo fuel to MW ratio using Turbofuel recipe and above recipes!
Fuel recipe: 3oil/2fuel 9oil/5turbofuel 18oil/166.66MW
Residual Fuel
Plastic: 3oil/1HOR 6oil/2fuel 30oil/8.33turbofuel 30oil/277.77MW
Rubber: 3oil/2HOR 3oil/2fuel 15oil/8.33turbofuel 15oil/277.77MW
Polymer Resin: 3 oil/2 HOR 3oil/2fuel 15oil/8.33turbofuel 15oil/277.77MW
Heavy Oil Residue: 3oil/4HOR 6oil/8fuel 30oil/33.33turbofuel 30oil/1111.11
Diluted fuel
Plastic: 3oil/1HOR 3oil/2fuel 15oil/8.33turbofuel 15oil/277.77MW
Rubber: 3oil/2HOR 3oil/4fuel 15oil/16.66turbofuel 15oil/555.55MW
Polymer Resin: 3 oil/2 HOR 3oil/4fuel 15oil/16.66turbofuel 15oil/555.55MW
Heavy Oil Residue: 3oil/4HOR 3oil/8fuel 15oil/33.33turbofuel 15oil/1111.11MW
(Any decimals are infinitely repeating)

#

worst fuel method: 1oil/8.33MW
Best fuel method: 1oil/33.33MW
Worst turbofuel method: 1oil/~9.25MW
Best Turbofuel method: 1oil/~74MW

#

i just realized i spent around about an hour doing this

#

instead of working on the thing i need to work on in satisfactory

#

good job me!

unborn ermine
#

Now you just need infographics for the people afraid of words. jace_smile

#

But yeah nice

frosty owl
snow dove
#

i could definitely format it better tho

unborn ermine
#

Tools might help a bit.

#

Similar to the format some of the wiki uses for comparisons.

#

At the very least, it would "section up" recipes and give general ideas and examples.
Like for instance, using a 300/min oil pipe for each.

polar thicket
#

So what is currently the top tier end game thing to craft is it still Turbo motors or is there something else now?

unborn ermine
#

Turbo motors got more complex, still "up there" but I think there is similar tier goodies

polar thicket
#

Yeah U2 or U3 lol

unborn ermine
#

U3 motors was the end goal

sand epoch
#

The employee of the planet stuff is your end game atm

polar thicket
#

The Pipe update

unborn ermine
#

space elevator phase 4 if you want to look it up

polar thicket
#

So what the 4 do yall think is the hardest to craft ADS actually seem like alot to me.

unborn ermine
#

Assembly director system is reeeeeally simple

sand epoch
#

I don't rem the item, but it needs lots of copper powder..

unborn ermine
#

I could start making 1/min right now with little effort on my part

unborn ermine
polar thicket
#

The pasta is the hardest?

#

Kinda makes me happy since its the most visually pleasing

unborn ermine
#

You need to make the pressure cube, which is basically a HUGE chain of all the modular frames.

sand epoch
#

Largest rss hog... hard is relative

polar thicket
#

Oh I see

unborn ermine
polar thicket
#

Jesus

cinder silo
#

All I'd need to do is route rcu & fused frames, I have enough slack in my production chain to stores 😄

sand epoch
#

Yes.. end game items only take up massive space if you are doing a dedicated factory for them

cinder silo
#

I'm sorely tempted to do just that just to have a particle accelerator in the main base again making nuclear pasta.

sand epoch
#

Some day I'll get back to my dedicated one.. was doing all 4 items 4/m. .. its like 80% done.. for points

cinder silo
#

My entire warehouse sorting level overflows most items in the game to sink because it's full.

sand epoch
#

Mine used to.. but I moved and sunk everything

#

Had 2 isc of everything

cinder silo
#

I might still need to build an oil boosting facility to over supply my plastic refinery though, even though I fixed all the major flaws, I still see the odd yellow light and it's aggrevating.

#

Got 4 isc full before the warehouse sinks.

#

I have the sorting level mostly completed, it looks bland though.

#

See what I mean, quite bland.

sand epoch
#

Nor everything needs to be art :)

cinder silo
#

The mixed belts down there would give many nightmares.

sand epoch
#

Every storage has mix belts, lol

cinder silo
#

Just about every item used for building enters one of four main feed belts, biomass & ammo use a fifth dedicated feed at the far end of the storage.

#

I have mixed belts in the major end game item factories, turbo motors, super computers/rcu, fused frames and on down, I put a whole lot of time in to the main base after the initial demolition.

#

I even collected the golden nut & built a display case for it.

sand epoch
#

The nut is still about 70 out of reach

cinder silo
#

I'm not getting more than one, I had to have that nearby my hub at least.

#

I still need to build a temp plutonium plant to get one unit of plutonium waste to stick in a display case.

vapid nest
#

Time to go to bed but leaving the game running overnight as to let storages fill up again and generate points because I still need 150HMF and 25 Computers and I'd rather buy them with points than having to juggle inventories

cinder silo
#

Ouch, pity I couldn't just draw the needed mats for you from my stores, I have both in abundance 😦

vapid nest
#

Wouldn't be fun to just get everything easily right? 🙂

cinder silo
#

True, I am glad to have my main base rebuilt and producing again.

vapid nest
#

10 fuel gens for today is more than I thought I would accomplish

#

And ik 10 fuel gens isn't much but you see.... Architecture takes time:

cinder silo
#

I dynamited the whole thing last year, it took until last week to get it back up and running again.

vapid nest
cinder silo
#

My old base before I blew it up.

vapid nest
#

Mars Base

cinder silo
#

Interior of the old ironworks.

vapid nest
#

T I G H T

cinder silo
#

The new base 🙂

vapid nest
#

Ok that's an upgrade

cinder silo
#

Old super computer factory, vs the new one that also makes regular computers and rcus.

#

Oops the bottom image is incorrect lmao, thats rotors stators and motors.

vapid nest
#

W I N D O W S

cinder silo
#

I suck at cataloguing my images.

#

This one is the computer/super & rcu haha.

vapid nest
#

Smart splitters are your best friends when it comes to Manufacturer Manifolds

cinder silo
#

The low throughput didn't justify the number of input belts I had in the old plant.

#

I even reduced my quartz processing from two to one factory and mixed output, smart splitters get the stuff where its going so why have more belts than needed.

vapid nest
#

I remember when I redid my starter base, I was like WOAH put everything on MK3 belts and smart split them into storage

#

What a time save that was and also made less spaghet

cinder silo
#

My starter base got as far as it ever could even with retrofits, I had to come up with something new, that's why I took inspiration from Sevrahn & Vencam and mixed belted a hell of a lot of stuff.

vapid nest
#

The time will come where I need to scale up base parts as well. But not now. Now is bedtime

cinder silo
#

The only thing I haven't sorted again yet is the planned ammunition tower, I took a break from factory building to address aesthetics.

#

Alright, sleep well 🙂

vapid nest
#

You too

vapid nest
cinder silo
#

❤️

vapid nest
cinder silo
#

😁

hollow fossil
#

can anyone talk to me about calculating the throughput of trains? the incoming and outgoing transfer rates dont seem right and change all the time

cinder silo
#

I noticed that with my only train, I'm looking at the source and my production isn't doing what it should be, yellow lights keep showing.

hollow fossil
#

well i have the opposite problem, i have 2 pure nodes with mk2s producing 480 ingots p/m and the train is bringing 660 p/m

cinder silo
#

Found a problem but can't explain it, the refinery isn't backed up nor starved, it's idling anyway.

#

Hmm, might be water of all things, I notice when it empties the whole thing snarls up.

hazy saffron
#

But you can generally ignore the throughout counters on train stations

#

I've seen them be correct like twice

cinder silo
#

Isn't water, the refineries are just going offline for the hell of it.

unborn ermine
#

Does it happen when the extractors fill up completely?
Ive had a small pipe system seize for some reason when an extractor decided to fill its buffer.

#

The fix in my case was proper fluid management with a VIP

cinder silo
#

I turned the extractors up from 133.3333% to 140% and just relied on the vip to keep things going, but I'm still seeing the lead refineries yellow light without cause, the water system has WAY more available, the bauxite end is injected due to the inability of 780 belts to carry 800ppm due to an earlier mistake.

#

Worse still I can't get to the stalled refinery in time to check it out properly which is aggrevating.

#

Urgh this is stupid, I check each stalled refinery, both feeds are full and ready to go, the output is empty, as shown in the above picture, It CANNOT be stalled in that state, yet it is.

vapid gorge
# vapid nest

Nice 😄 I'd use Area Actions to copy paste those floors though XD

frosty owl
#

That screenshots says so at least

Btw, you're not flying around with the hoverpack right...?

unborn ermine
#

Finally got my first aluminum plant makin ingots smoothly(see the pretty gaps in the miner 300/min inputs? jace_smile )
I messed up in a few spots, but eventually got it running smooth with very little rebuilding.

Forgot how to do math and realised it was going to be a total of 750/min + extractor water comming back in, so I needed two VIPs for each side.
1500/min ingots for my first real aluminum plant.

frosty owl
#

I appreciate aiming for 1500 instead of 1560 hehe

unborn ermine
#

I plan to use all of it too 😄
Almost forgot to add in fluid tanks in the mix, would have messed me up so bad jacelul

unborn ermine
#

Planning from ingots to at least RCUs and such before I need to make another steel works on this side of the world for infused frames.

#

I mean, I technically coooould go for 2000/min ingots... I just want to keep the silica for now, I dont want too much trouble jacelul

vapid gorge
#

I don't think I'll ever use the basic recipe. too fiddly

unborn ermine
#

Im right next to the two normal quartz nodes, but thats for oscillators and RCUs

#

Maybe some other stuff I might have forgotten.

#

Some nice point jumps while I get my new power plant sorted at least now.

vapid nest
#

@cinder silo 8 Tickets...

cinder silo
frosty owl
#

The only way to make sure all machines are not idling due to lack of water is to actually "catch" them idling and making sure they have an inventory full of water when they do so

#

My doubts are due to your previous screenshot, that showed water issues

vapid gorge
frosty owl
# vapid nest You mean priming?

No, I meant something like: watch the machines go, spot a yellow light, reach it before it goes green, make sure the internal buffers are in the state you expect them to be

ember fractal
#

Anyone use nuclear-based fuel for their truck transports?
I know it's not recommended because of radiation, but has anyone actually tried and stuck with it?

deft lichen
#

it's too silly, batteries are more practical

ember fractal
#

I would rather use batteries for drones. I think a uranium rod can fuel a truck for like a week lol

deft lichen
#

batteries can be produced in large amounts pretty easily and their consumption is very low

void gorge
#

soo 8 coal generators can be fed with 3-4 water extractors and a mk2 miner on coal pretty well yes?

deft lichen
#

8 gens with exactly 3 extractors and 120 coal

void gorge
#

hm

deft lichen
#

mk2 produce double as mk1, so mk1 pure or mk2 normal suffice

void gorge
#

im getting capped on power so i want to expand my initial 8 generators, 3 extractors, but i have like 3 coal nodes in the area next to water, and got mk2 miners and mk3 belts unlocked

deft lichen
void gorge
#

thats actually exactly what i need ty

#

mk3 belts will feed all 8 no prob ye? how many generators could mk3 feed?

deft lichen
#

270/15=18

void gorge
#

oh nice ok

deft lichen
#

but 16 is better, math works better

void gorge
#

ok so i can still use a single coal node for 2 sets of 8 generators

deft lichen
#

don't forget that you can overclock miners

void gorge
#

right

deft lichen
#

mk2 normal at 200% or mk2 pure at 100% each make enough for 16 generators

void gorge
#

i have 4 normal coal in a tight row lol

#

tho ones being used for iron atm but a pure is across the pond so i should be set, might use the pure one for the main power station just to be safe?

cinder silo
oblique hollow
#

machines, at all times, need double the minimum amount of resources in them to work at 100%

cinder silo
deft lichen
#

lookin good

wind spade
#

Not really. There's a duplicating bug with splitters that sometimes happens on save load, which makes pretty much all sushi belts vulnerable to backing up from extra items (unless overflow sink is employed)

#

Ignoring that bug, for your case you could probably just merge 2 belts, other 2 belts and then the 2 merged belts

#

Personally I'd try to avoid mixing belts as much as possible

#

I feel it just brings tons of issues with no real advantage

#

Especially for storage where the rates may change as you add more stuff

#

There's only 33 items worth storing (that you can produce)

#

Excluding ammo, shards and consumables

#

Also I don't feel like that many belts are issue since in most cases they will just be short to nearest train station

#

Why would you store space elevator parts

#

Several shorter trains to several smaller stations

frosty owl
waxen flame
#

connecting multiple biomass burners together using power poles makes the max volts it can handle higher right?

#

so then theoretically i could stack my biosmass burners all together essentially making a power grid

sand epoch
#

That is how its done.. yes

waxen flame
#

nice

#

unfortunately i cant destroy the ones on the hub

sand epoch
#

For all generators

#

Hub ones are permanent

waxen flame
#

dang

#

well i can still connect them to the other biomass burners through a series of power poles

sand epoch
#

Yup. Biomass is temporary (and sucks. Lol) till u hit coal power.

waxen flame
#

yeah

#

btw around when do i get coal power

#

like what tier

unborn ermine
#

3

waxen flame
#

oh ok

sand epoch
#

.. t3 or 4.. i dont remember.

waxen flame
#

oh boy my base is starting to come together

unborn ermine
#

its the first of 3 iirc

waxen flame
#

i made a 3 layer box for all my contructors and i call it "the onion"

unborn ermine
#

that or the first is steel

waxen flame
#

i got solid biofuel

#

do biomass burners use that

#

and is it better than normal biomass

sand epoch
#

Yes and yes

waxen flame
#

nice

sand epoch
#

Its also used in the chainsaw..

waxen flame
#

and now that i have a chainsaw i can get tons of it

#

hopefully

#

i havent actually made it but i will

#

also this may be a dumb question but i wanna make sure but if i say have an assembler making 4 rotors a minute and have a splitter going in two different locations it will split those 4 rotors per minute 2 and 2 if i only have two locations right?

candid stirrup
#

Yeah splitters split things in half / thirds

#

If you got a splitter with two outputs it divides in half, splitter with three divides in thirds.

sand epoch
#

The only time they deviate from the half/thirds, is if a target belt is full, then it sends it all to w/e is open

candid stirrup
#

Yeah

waxen flame
#

ok

candid stirrup
#

When ya got overflow

#

If you got 3 and one is full it splits in half

waxen flame
#

because i am making a max efficiency refined metal plate producer and a max efficiency rotor producer based on a miner mk.1 on pure iron deposits and i forgot about the space elevator parts so im just gonna split each of those two assemblers in have for another assembler for the space elevator parts

candid stirrup
#

For space elevator only bring the parts you need into the assembler

waxen flame
#

i know

candid stirrup
#

I have a huge rotor thing that is on two pure resource nodes

#

It'll be huge for you, and hopefully you don't run into stuff like diverging 270/m to 240/m and 30/m

waxen flame
#

im gonna have a rotor assembler on one iron node and a reinforced iron plate assembler on another iron node with some spare screw constructors left over and im just gonna split to the two assemblers for a space elev part assembler

#

that way im still getting my resources and space elev parts

waxen flame
#

i call it the onion

#

(cause it has layers)

#

its not finished yet

#

i gotta power on the bottom layer because im running out of plates

cinder silo
#

One huge caveat of integrating everything early on is you wind up having to blow it all up as better tech is added.

waxen flame
#

yeah thats true

candid stirrup
#

Space isn't a problem neccessarily but I like to keep things as compact as possible. It's better if you want one central area

waxen flame
#

but how does it look?

cinder silo
#

This was once my main base, I retrofitted it as best I could but in the end I reached for the demolisher 🤣

#

My new home complete with fully populated auto-warehouse, produces anything I need 🙂

waxen flame
#

oh ok

candid stirrup
#

Another thing is modding but I don't reccomend it unless you've finished the game once or twice over

#

A bit easier to handle, a bit harder at times though.

#

But yeah, late game you destroy a lot to rebuild a better thing

waxen flame
#

my second layer is gonna look something like this (i know its a bunch of rectangles and lines but its the best i could put together rn) (big squares are assemblers and the first two squares are the pure iron nodes)

#

i can give further explanation if needed

#

although the right side of that diagram is gonna have to be on the top

candid stirrup
#

Above all else, verticality

waxen flame
#

one thing i think i will keep for the entirety of my playthrough is the first layer

#

the first layer is put together really well

#

and it doesnt really need changing i dont think

#

btw everyone else calculated how many smelters and constructors they needed to get the max resources per minute based on one miner right or am i just crazy

cinder silo
#

Just leave yourself enough space if nothing else, as your playthrough evolves you find better ways of doing things and sometimes you will get the itch to retrofit 🙂

waxen flame
candid stirrup
waxen flame
#

so am i just crazy

cinder silo
#

This game is all about the maths when you start pushing.

waxen flame
#

true

cinder silo
#

If you think you're crazy you should see how well my save crashes peoples pcs due to insufficient ram 😄

waxen flame
#

i just wanted to know if i was crazy for having 3 smelters and 3 constructors for 1 iron node

#

just to make plates

cinder silo
#

Not really, some people when they get the mark 5 belts end up with dozens of machines making one thing.

waxen flame
#

i got i think 16gb

#

and im on a gaming laptop

cinder silo
#

My save causes satisfactory to reserve like 27Gb of ram.

waxen flame
#

i think 3 smelters and 3 constructors is the best for making plates

cinder silo
#

Yay for ram usage 🤣

waxen flame
#

i have mk 3 belts unlocked im just wating till i get a TON of reinforced plates to replace everything with mk 2 belts

heady cargo
cinder silo
#

I built a refinery in a similar style, worst mistake I've made though because it's a nightmare with no obvious cause of problems.

calm shell
#

vertical buildings with pipes sounds horrible, but thats exactly what i'm about to start with my computer factory

heady cargo
#

Remember gravity is your friend. build with the start at the top of your factory and let it all flow down

cinder silo
#

All the refineries are fed from above, but even after I resolved the head lift issues, the oil extractors keep idling.

waxen flame
#

oscilators and refinerys? you know what i dont even wanna ask

heady cargo
#

or maybe you would like to make just a few circuit boards

heady cargo
waxen flame
#

well i did the math and one miner mk1 was making 120 per minute and the smelters and contructors on plates were making 30 per minute so just divide the miner into 3 sections

cinder silo
#

Maybe generate a little electricity ?

heady cargo
#

Already Did

#

LOL

cinder silo
#

I built most of my power stores in their own facility, 72 rooms just like this one.

waxen flame
#

WOAH THAT LOOKS COOL

heady cargo
#

Yes but how did you generate it

cinder silo
#

888 turbo fuel generators & 100 nukes.

#

and the geothermals.

candid stirrup
#

@feral glade
Total produced:
Coal: 600/m
Water: 900m3/m

Required per gen (OC'd at 250%)
30.35coal/m
91m3/m Water
MW per gen: 151.8MW

Required for 16:
Coal: 485.6/m
Water: 1456m3/m
MW Produced: 2428.8 MW

Required for 6:
Coal: 182.1/m
Water: 546m3/m
MW Produced: 910.8 MW

#

There's the calculation for your coal plant

calm shell
waxen flame
#

i havent even gotten to coal

cinder silo
heady cargo
waxen flame
#

man the stuff you can do in this game

cinder silo
#

My nuclear fuel rod production room.

waxen flame
vapid gorge
#

fair enough, was going to suggest building them vertically. Having more complex stuff moving upward and then one link to the big north thing combining it all