#satisfactory
1 messages · Page 813 of 1
its in the math section
Even those aren't backing up ._.
its going to be inneficient since i dont got mk4 yet but its wtv
as long i can begin the automation of it
I think its a water piping issue, but I lowkey didn't care to fix it because my factory production wasn't even halved used >.> but now I want to massive scale it up since I have mk3 miners.
mightve been to in over my head for this factory ngl
*too
Wyoming state patrol
@bitter lodge how much bauxite are you feeding in to the factory?
which factory?
the one i sent in the math section
My current factory is getting 4050 baux.
The updated version I want to make now will intake 12,223.
Just don’t merge the fresh and waste water
Recycle it that way
just a casual near triple amount.
It’s basically unbreakable and you don’t need to truck in a ton of limestone
And process each belt of bauxite independently
or you could use VIP pipe junctions to feed it into a different part of the supply line that requires more water and feed the other pipe in to make up the difference
oh.
I may of fucked that up...I piped fresh water into the recyle water for the following set cause the recyled amount wasn't enough...
a what junction?
Yeah it’s possible to feed waste water into fresh but it’s less reliable
It’s a junction based off an exploit
It’s not super reliable
I have a limited understanding of this, because I've done a bunch of research but haven't actually used it yet, but you can use a vertical junction and the liquid you feed into the top is supposed to be at lower priority than the liquid you feed into the side
Example ratios of keeping fresh and waste split #1286300794311938099 message
it would be absolutely stellar if they just gave us a priority pipe merger
You can however clock the machines to be a tidier layout of course, this is just a basic diagram
I feel like I tried to follow this before, and I fucked it up x)
The main take away of it is just realise depending on your recipe choice you just figure out what % of bauxite is use fresh water and what waste
how does that make sense?
its a fluid?
gravity probably? hopefully? all I know is that people use it and there are videos about it that won't make sense until I try it myself x.x
Because people are lazy and want objects that immediately solve every problem in the game without thought
Instead of using some VERY easy solutions
I can help you with your waste water in #math-and-meta if you like
It’s very easy
My idea was that I could put fresh water in X amount of refineries, then recyled water can be used to in the Y set of refineries and like daisy chain it all
You linked all of them up to each other right?
I think setting up a temporary instant scrap line that only used 1 blender, including the scrap water overflow to sulfuric acid input loop in that, and using it to help me make the mk5 belts so I could build the rest of the factory really helped me build the rest without any issues
“And process each belt of bauxite independently” is a very important part - daisy chaining that is a recipe for personal pain
is turbo rifle ammo bad?
it's a tool
Not badd. unique. takes some practice
It’s fine? Try it out and see if you like it 🙂
:) no.
I made mistakes for my alum factory-
but I plan to erase it entirely and belt more baux and coal in. Then bam, make less no mistakes this time and produce more.
@bitter lodge would you wanna play multiplayer SF with me and my GF sometime? 👉👈 I think that could be really fun >w<
Up to you, easier than bringing in thousands of limestone
Sure, but it has to wait until like june. I have an expected month long work trip all of may.
Am I the only one playing this game just rounding everything and accepting of blinking status lights and a power demand that looks like it's getting hit with a defib?
tried it, kind of like a old gatling gun that you need to crank to get it firing, im not a fan.
Better in different situations, like if you get up close it’s tons of dmg
imo while homing ammo is less DPS than turbo and on par with base if you hit all shots on both accounts, homing is higher potential DPS than both if you can keep the reticle lined up, especially while aiming at a large stinger mid leap
okie ^-^
Sloppy alum recipe needs 500 water/min
While alum solution recipe produces 300 water by product.
(yes this all overclocked to 250%)
So every 3 refineries could be fueled by by product water by 5 refineries getting fresh water
also shooting for 10980 alum ingots a minute gives me a solid number of 61 refineries, then 61 refineries again.
nuke nobelisk
I think the ratio is you need to supply fresh water to 30% of your Alumina input, and everything else is handled by byproduct.
For example, take the baseline 200 numbers.
200 * 0.3 = 60
Clock 1 Sloppy Ref at 30%, supply 60 Water/min.
Clock the other one at 70% - it needs 140/min input.
But the Electrode, running at 133.333% to match the incoming 240 Solution, gives you 140 Water output.
No electrode recipe. I want to use sloppy into basic scrap, into pure.
This sounds like you’re feeding a different group of refineries than the ones producing the waste water?
That’s to quick of a death for the likes of them
ya I don't want to import sulfur at all
that is the point.
Nothing above mentioned sulfur?
I have mentioned this several times - it’s a bad idea
nuke nobelisk in spawn toilets .
It very very very often causes unfixable problems connecting a ton of fluid systems together
feed 5 refineries fresh, then use that recyle to feed 3.
Ok good luck
yes it does. Cause looking at my notes from the past. that is what my ass did
so my factory is fucked by my own accord
Doesn't electrode require sulfur?
That's Instant.
Electrode swaps Coal for Oil in the chain.
Then why would you do it again?
well in that case. I could do oil
just use drones to ship crude oil and add another section in the factory that makes petroleum coke .
I am not. I mathed it again. Looked at past notes then realized my dumbass did this math already months ago
I really went in a circle and clearly didn't learn my lesson.
Sloppy + Electrode is tied with Instant for highest conversion rate.
Right ok. If you are doing things again and a section of refineries need a total of 500 water but produces 300 waste, just feed 200 fresh into refineries abd use the waste within the same group
nah i need my sulphur .
Or whatever ratio you choose to work with depending on recipe choices
- No one is trying to take it from you.
- Sulfur is not rare.
That is where I mixed water and broke things. So i am avoiding doing all that again.
I am plugging in different recipes like Sav recommended to see what that does for me.
But you connected the waste and fresh, just don’t do that
Or you daisy chained things
I’m a little confused
If you do the 30% thing with Sloppy + Electrode there is no need to mix waters.
Either way don’t do those things. Very easy to avoid
I made this factory back in november
Fair
bold of you to assume I can fully remember how I set it up. All I know is that there is 5 outlets, and all are suppose to be 720 but only the first 2 are.
or I belt in 8k limestone-
or just use coal generators if u dont wanna mix waters
Well this is a practical example of processing 600 bauxite
Blue is fresh, red is waste #1347741162018046083 message
cause I want to crank every refinery to 250
No water mixing
366 smelters for nearly 11k alum a min
You’re going to have to axe the 250% every refinery if you want to recycle water without issues
which I why I am heavly leaning towards the limestone
cause 122 refineries is a pain. But overclock it means only 50
Plus belting it won't be so bad. I already have a massive belt highway bringing in like 6k resources anyway. I just need to delete the old one, replace it with a mk6 belt version which should be easy given I have foundations set already.
show it off!
You can still HIGHLY overclock thr refineries and not mix water
Just not all to 250
Connecting the power to my factory going "I sure hope past me did his math right"
can you compromise and do 200%? that's half as many machines and less overall power draw than 250 (if my guestimation is correct xwx)
Because if he didn't, I won't notice for AT LEAST six hours
but imagine all the concrete in my DD!
And more machines to boot
30 more refineries.
LMAO
Phase 3 Tommorow for sure
Power isn't an issue for me at all :)
why u didnt use alt recipe for smart plating ?
Yeah way more work and machines than just high clocking them
Dont have it
ah
We just take the water, and shove it all to the side :> no more worrying about it
"Huh, how much water do I need? Ah, whatever, just hook up a bunch"
But what do you think of the factory does it look nice
it does look neat
I actually know how to do things on my own know
my alum factory- 5k.
My tower factory- 10k :)
*now
I am gonna become very familiar with water pipes.
HOLY. One day I will have factories that big
Like mine?
For sure
My tower factory is actually not even a factory. That water is just for making all the ingots I want to make.
Goddamn
550 machines total.
This factory specifically. I plan to make all these ingots so i have resources ready. So then I just pipe them vertically to whatever floor needs them. What am I using all this for...idk yet.
still a WiP, and it's going to be black with lavender lights, but... #screenshots message
yea , try getting mk2 bp , mk 1 is too small for some set ups and requires some brain cells when coming up with some sections .
MASSIVE
Aura
Puppy tower makes so much
I love purple :)
I am so excited for it.
Mk 1 bp makes my brain hurt
Imma tear down most of my factory’s at phase 3 and start building vertically
and I forgot you can see the name of it-
You're outed now
I'm tearing down my entire save after unlocking tier 6
This game has ruined my sleep schedule
Get dd’s
I’ve fallen asleep at 3 am for the past week playing ts
have you gotten blade runners yet?
life is easier when u got drones
Is there quartz nodes?
...
All I’ve found are just rocks
at least 2 of them.
Im an idiot
there is 17 total I believe
good luck building manifolds for manufacturer and blender
when the recipe uses all 4 inputs
I have a pretty solid manifold bp for manufacturers....
Just found one
I absolutely have to finish the depot mall now >w< thanks for the encouragement 🖤
Wdym blender why is there a blender
to put frogs inside
but I have to build the nuclear power plant first and I have to decide whether or not I want to build the gargantuan feminine structure or save that for once I've added mods xwx
its a machine thats take 2 solid inputs and 2 fluid inputs
I’ve never played a factory game before so idk why I decided to try this out but I love it so much
Blender is very down the road for you led.
Most of its uses are for phase 5 stuff, but can be used for fuel mainly.
the worst thing about early game is not having the dimentional depo 😢 i keep running around beause im always missing something
Im just too lazy to get that ludicrous amount of sam
just put down a miner?
i have a sam node really close to me
and set it to go into a sotrage container?
spend some time finding spheres and getting some upgrades. if one depot of an item isn't enough, add another depot for that item, and buffer it so that the depot refills more quickly after you've emptied it
what u mean phase 4 u need blender for nitric acid and fused modular frame , instant scrap sluminium if ur using that alt , default battery recipe , uranium rods .
There’s a big spider ):
Does anyone know how many super computers you need to get past phase 4
Set up transport
also the upgrade that lets you upload from your inventory is very good
i know how it work it just suck to set tup
i dont even have train yet
drunk and drive , jk
Ok I’m Bringing back 1k quartz to base
production line to splitter to 2 sets of 2 industrial storage containers or 4 storage containers to depot per set of storage containers (2 in this case) to never having to think about that item again until it's late game and you want a depot mall. ezpz :3
Tubes and zip lines are VERY fast and easy to build
There’s lots of tools on the game to do various things
You always have the option to use them
I needa get tubes bro you need encased beams to make em right
Zip line around 🙂
i dont have tubes i should get the milestone soon
a depot uploading at 240/m is more than enough for most things unless it's foundations
FOR REAL
hypertube cannon :3
I'm planning on a huge buffer and 8 depot's for concrete 😭
even coated concrete does not able to reduce my concrete consumption
that is what I did
im using grip metal foundation these days
I drain it fast xwx #screenshots message
Like I tapped 5 limestone nodes and made concrete to just upload.
Still wondering how a big space platform would save humanity but I’m just a worker
You know what. Just keep automating things, and deliver them alright? Ada doesn't like your tone.
humanity already extint , ur just following ada orders
Alright…
Is this true or a joke
tis all a joke
I guess all satisfactory players saved the humanity
joke
have you listened to Ada?
She’s lowk mean
She really just be like that "oh you got questions? Stop asking, and keep automating"
Talking bout some water is water
Automation is the alpha and omega
I hate that stupid creepy ass alien voice bro
the problem isn't even that I need a ton of it all the time. it's that as soon as I need a bunch of it it can't refill fast enough for me to keep building continuously x.x
I'm hoping 32 ISC's of concrete is enough >w<
how many depot did you place
i wished there is a song that ada sings
I said zip lines
Zip lines are not tubes
Look in the mam
bet you someone made one on youtube.
and i can play them on boombox
you said both... and i already have zip lines its just slow
is there a mod to play songs that are outside of satisfactory ?
ya, its called spotify....
Im on ps so I wouldn’t know
One thing I like about the PlayStation version is that ada talks through the controller
that is fancy.
I have like 4 or 5 tacked on to preexisting infrastructure atm and it's not enough
i dont like the ads man, nah , im not gonna pay for the premium .
Wait that's kinda peak
so 960 to 1200 concrete uploaded/m
and I use coated concrete, so I also have to worry about plastic >_<
fair enough.
Isn't there a foundation using only concrete?
i guess i will get a controller (me playing on a laptop)
probably, but that doesn't fit the vibe
I use youtube personally. but its the premium version. had it since 2015
vantablack and shiny :3
Spotify sucks balls though
spotify sucks but apple music doesn't have the all the music I want (specifically iglooghost) and other platforms don't compare on the basis of I want the nice GUI x.x
I buy my music from bandcamp mostly and then use what ever music player I like
in a lot of cases for artists (myself included) spotify sees so much traffic it's basically the default, and most other platforms are secondary, with apple music and tidal being kind of up there
I've also used qobuzz just to buy Viagra Boys albums
yeah and its hella loud too
how was yalls day today>
?
im going to bed soon
i was going but i have a bunch of stuff to setup in game before afk
same im just waiting for this manifold to fully fill and produce smart plating
you leave your game running overnight?
Yeah that's the trouble
Spotify is just so dominant at the moment and it is truly HARD to get people to switch off anything they're familiar with
I have a few friends who are small artists and they hate Spotify because of how poor they treat them and how Spotify invests in military companies but there's just too much traffic for a small band a quit it
only for phase item
i feel like my playstation would blow up
im on pc
i love how my MF factory doesnt work before the most 2 important assembler doesnt have an output belt
im proud of my 12 per min modular frame factory
oh thats great
steel screws and steeled frames are so tuff
it really sucks, especially considering some things that I care a lot about but would rather not talk about here, and the general apathy of a lot of people (empowered by their "it doesn't affect me, so why should I care?" stance) really hurts everyone who gives a shit
just piped a smart splitter from my steel storage and boom small factory producing 12 mod frames
imma revamp it tho with a new steel factory after i get to phase 3
cant wait to see the space elevator cutscene again
i only do 5 modular frame /minute but thats because im still in phase 2
phase 3 is great
yup, 30 beam and 40 pipe minutes
ALWAYS USE JETPACK WITH LIQUID BIOFUEL
I've gone and seen small Melbourne bands haven't even heard of sites like Bandcamp and only really know about streaming because of how ubiquitous it is. Had to convince one to "put it on one of these websites and I will buy it".
I really do hate the " it doesn't affect me" mindset
parachutes until turbofuel, and turbo until ionized fuel imo (parachutes maintain momentum traveling up an incline that isn't a flat wall, btw)
id take liquid biofuel any day over parachutes
argument from incredulity is one of the most widespread and frustrating logical fallacies 😭
also Bandcamp can be really low effort artist infrastructure, and once you know about it you're basically shooting yourself in the foot by not using it. props to you for promoting it :3
Can't wait for phase 3
Building project Assembly in my massive turbo fuel plant at the moment
I have 700 hours and have never made it to phase 3
(Kept making new saves)
dont worry my factory was still ugly at phase 5
I got really lucky at one point
Not long after King Gizzard boycotted Spotify they made ALL of their albums free for like a few days and didn't announce it. Saw someone mention it and now have everything
There a few albums from a couple artists I need to buy actually that reminds me
oh my god I wish I knew 😵💫
did you know that nonagon infinity opens the door, but that you have to wait for the answer in order to open said door? :3
Wow
their cyclical album and love of odd time signatures changed me a lot, and that's after mathcore xwx
I did see that someone used AI to rip off a bunch of their music and post it to spotify and spotify deleted it in an amount of time (instantly was the only acceptable option there, but at least they did it)
@mint cradle also unlock smart splitter when you're inventory is full you can sink the item you produce automaticly
i use it all the time
smart splitters and priority mergers can simplify a lot of complex supply lines :3c
Holy smokes, any god tier train guys able to help me figure out a better way to do these train stations?
does this help? #screenshots message
I guess my biggest issue, is I'm having trouble coming up with a way to come off the main rail line, the signaling is all kinds of wonky.
what are the issues? also you want block signals before and after every train station, as well as sectioning off spots into blocks where a bunch of trains can possibly intersect (like how I have a signal after the the out rails on the stations in the second photo). also also, you can interact with a signal putting out an error message to see exactly what the error is
This is HUGE NEWS
it literally shattered my mind into a thousand pieces and reforged it into an organic computer capable of considering the butterfly effect and string theory to an exhaustive extent 🙀
/lh
the error just tells me its looping back into itself
Maybe make a post on #1038092680493801533 with over head images
Hold a signal so it shows block colours
Press P for photo mode
It's finally time for what I dreaded, computers and heavy modular frame. Is one manufacturer apiece ok or am I going to kick myself later for it?
1/m is enough if it's just for build materials and has the time to stockpile in a buffer/depot
I'm sorry for all the typos and editing lately. I'm more clumsy than usual 😭
For those and also the milestones
go for 10/m and take a break to explore, find drives/spheres/sloops
no, but it's a more efficient use of your time. I would actually try to make less if I didn't have heavy encased frames
Mmmm turbo fuel 🤤
Yeah true
10/m x 10 minutes = 100, which for modular frames puts you at 10 to 20 minutes to unlock a milestone (if my math is correct)
why would a block signal refuse to go on one side, its trying to force the other direction
ime the biggest time to production bottleneck is the moment you've unlocked mk3 miners and need to spam out a bunch of them
It's doable, but I only have 3-6GW to spare unless I turn on the liquid biofuel plant. Trying to sneak by until train lines and such are set up, so probably end of phase 3
Can get 13.6 GW more on demand though just in case
are you building on a big loop, and is the block signal the only thing on that loop? (if the station is the problem on that loop, a block signal at the very front and back of the station might fix it)
you could also turn an oil node into a fuel plant, even if it's impure
I used the normal nodes and left the pure node for Mk2 pipelines
But yes more oil is coming for sure
a modest boost to your grid could carry you long enough
you just might have to pull another node later, or maybe build a ton of batteries
Funny you should say that... the 63 GWh battery array is charging as we speak.
then you might not have to worry until you exhaust a bunch of supply lines on a build and all of those machines spin back up
I bought this game yesterday and I find it incredibly addictive, is it the same for you guys?
No everyone here hates the game, that's why we stick around for hundreds or thousands of hours
Oh whoops thought I was in the LoL Discord for a second
is it masochism? is it a labor of love? do we just love "big number go brrr" and seeing all of those belts feeding machines at 100% efficiency? I dunno, but you like it, and that makes it worth playing >w<
Oh yikes I'm short 638 modular frame
Just a casual 638
Yeah it'll only take about two hours to get the missing ones D:
build a 10/m modular frame factory and use a smart splitter to overflow them off of the HMF factory once it's backed up (tickets are nice but sometimes having what you need when you need it is nicer)
you could actually work towards 20 to 30 since that requires a lot less than HMF
also, and I know you don't wanna sink a bunch of time into looking for drives, but alts can drop the resource/machine requirement even lower, or at the very least balance the two out enough that the time you spent finding the recipes is made up for by the time you didn't have to spend building the factory
for HMF's, that's heavy encased pipes, steel pipes, iron wire, stitched iron plates, solid steel ingots, and pure iron ingots (on the off chance that you're wondering)
that entirely depends on what you need most. you can kind of determine that between the milestone requirements and pulling both up on the wiki to see what the build gun takes more of
though I'm pretty sure I use more HMF's than computers
I'll have to research it. I usually cheat then restart when I get to this point. Never finished phase 3 legitimately
can i have some help, I just got the game an hour ago. can't figure out how to get a good fuel source without gathering a TON of bushes. im lost
I would highly recommend followiing your milestones in this case. Build one machine of each thing you unlock. The automated power source comes in the next phase after you started the space elevator
oh okay. im almost to phase 2
This is one of those games that's best enjoyed blindly by listening and reading what the game wants you to do. NOT looking up tutorials or guides. You'll get the most fun out of it that way.
I would say don't look anything up unless you're totally stuck for like an hour, or more
i already have an iron miner leading into a smelter that goes into a storage unit👍
so just trial and error till i get pissed off. sounds good to me LOL
looking over everything, the hub wants a bit more HMF's than computers and the build gun needs both. it kind of levels out between pipeline pump mk2's and programmable splitters on paper, but in practice you'll need a lot of pumps and programmable splitters don't see a lot of use ime, though block and path signals need computers if you're using trains. if you wanna be careful, maybe build a factory that makes 10/m of both?
Sort of, yeah. If you go to the HUB, the milestones say what you unlock. You'll eventually want to make those things automated. The smart plating is for feeding into the space elevator
Obstacle clearing unlocks solid biofuel which is your best fuel until the next phase
oh okay thanks
Sounds good ty
also, at scale, a factory making 10/m of both and then feeding into 4x ISC's each before the depot will probably be enough, granted those ISC's have enough time to fill (which is likely if you're spending a lot of time not using those items)
and one more thing. is there like a building camera mode or something where i can go into like a drone view?
P
thx
Its not building camera, just photo mode
yeah i saw that lol
How far in the game are you?
tier 0 HUB upgrade 6
step 1: plan and figure out how much stuff you need
step 2: find a spot that has all of that stuff (rocky desert or dune desert ime)
step 3: build the thing :3
I think I'm going to fill the ground of grass fields before I move on, as homage to my starting area
Ah.
There is a ||hoverpack later in the game that allows you to hover as long as you are connected to powerlines nearby||
The entire biome will be filled with random junk until it can take no more of my shenanigans
just posted in screenshots. I tore every rail out and rebuilt and it finally let me put signals where I wanted.
it looks like you came to a workable conclusion, which is that input and output rails shouldn't cross paths ever unless you want to suffer through trying to make it work xwx at least that's what I can tell from the photos. good job! ^w^
My main goal was to have my trains work almost like a highway system, but able to use any exit to turn around and go back the other way also. Two uni-direction Main rails like a "highway" on elevated platforms, exits down to a train station on ground level, then merge rails back onto the Main rail in either direction. All that with a fail-safe to bypass the train station if I ever change a train route
also (just in case you haven't figured this out yet) dual rail trains tend to work best, kind of like a road that has two lanes
it sounds like you have :3
Thats what I am going for, but it seems to be a little tough when getting started, I'd like to figure out if there is a more compact version of my monstrosity of a train stop... I'm also trying to not let trains clip each other on over/underpasses
the signaling is a little frustrating because you are technically looping back onto the main railway which gets the "blocks"of rail all confusing
I think it gets less confusing once you understand how to create blocks and section off your network properly
Screenshots is a terrible place to ask questions , can’t reply there and have to keep swapping back
Hence thr suggestion about using #1038092680493801533
#design-and-architecture or #math-and-meta work too
also t junctions and cross junctions can help a lot
yeah, i guess my mentality is to avoid crossing rails as much as possible so the traffic never really stops flowing on the main rail. But that could just be moot
Also bypasses don’t exist like that. A train will either always use the bypass or the shortest path
Trains never change route
I see the station inputs splitting off, stations outputs merging together, and all of it clear enough to prevent a collision
If you want simple just have it like a road and stations off to the side with on and off ramps
I would say that the way I did it is simpler and easier to expand off of, but if it works it works >w<
barring the fact that you have to rework parts of the rails leading in and out of the network each time you want to add another train
but it's fairly low effort in the grand scheme of things, and doesn't take too long :>
(messages 2 and 3 are talking about my build. if you can tack more stuff onto that without any issues, more power to you)
i dont mean to ask questions twice, but does anyone know how many supercomputers you need to complete phase 4 project assembly parts
Well, This is the first time im actually using rails in a playthrough. Havent played since like update 5 or 6. I'll get better and figure out better builds
375
500
victory is within your grasp. act now! (warframe eidolon hunt reference)
connecting everything by rail is one of the things I most enjoy about the game, it brings the whole map together.
Assembly director takes 1 each
Having overlapping rails also won’t cause you any issues, basically no one has that much traffic that you’ll notice anything
it feels very satisfying once I connect a far flung region to the network and can just hop a train to get back and forth after that.
I used the .75 per minute by mistake 😭
4 isc's is definitely enough, though
48*50=2400. that's way more than 500
yea i still have to obtian nitric acid, and procure more oil, and spool up nitrogen production, build a nuclear power plant, create a cube factory, and a concrete factory, make a blending plant for a lot of that stuff, get rocket fuel, and ionized fuel
etc
thank you for correcting me xwx
is there anywhere on the map I should start building a megabase due to height restrictions? Now that I am starting to use rails, I want to pick a spot and start bringing all my mats toa central location
i forgot to mention get more oil
There is no such thing as height restriction in Satisfactory. While you can build to the world height, there's more usable space in one foundation-sized pillar than you'll need
most people will advise against that, and say build outcroppings, that make finished things then pull them back in. but other than that either the swamp and/or the dune desert
I built a project part factory in the dune desert and am working on a depot mall in the rocky desert. the maximum height limit is the same across the map, and it's where you start from that makes the difference
I say build the biggest thing you can and make it big enough to hold more than you can ever need! >w<
in my play time, you will always run out of room
and you will always loose frames as the hours go on
However, to actually answer the question. Most people who build a centralized base choose one of these:
- Dune Desert
- North coast by where all the oil is, on the edge
- Grass Fields
- Upper left corner
Now let's see how many modular frames I can squeeeeeeze out of 8 impure iron nodes
upper left corner is the rocky desert, and 10/10 if you need to make a lot of stuff. I would suggest avoiding the swamp because of all of the nasty critters, though it's a nice spot to set up a uranium powerplant late game once you have the means to deal with like 10 large stingers at once xwx
my "central base" in my current run is literally in the center, it encompasses 0,0 and is in the pink forest.
warehouse surrounded by 50+ stations
i find coated plate+adhered plate+steeled frame to be the best means, but it really requires you to use molded pipe for the pipes
I mean yes BUT do I really want to literally triple my coal usage in a time where a 6 GW coal power plant is the majority of my power production?
And I don't have enough oil yet
coated plate is v good but base modular frame, stitched iron plate, and heavy encased frame is bae
I don't have most of those alts yet lol
expanding your power output > anything else you could be doing
well 1) move your power plant 2) yes you do want to make a lot of steel
I'm still in phase 3 :<
also thanks @reef basin for building a tool that taught this woman to fish >w<
so am i and i'm pushing 80gw of power atm
I have 14 GW flex fuel that's not running right now if I need to be lazy with power to add onto the 10 GW constant
Sheesh okay
Flex power
From what
2 big coal plants, a few res fuel builds and 10 apa's
if you can make a fuel power plant, make a fuel power plant. I know you talked about restarting, but I think you have what it takes to carry this save through to phase 5
10 GW liquid biofuel I can turn on or off as needed and 3.6 GW solid biofuel biomass burners
ikr
Bro I'm busy shaving the yak
You should never need more than 300mw or so of biofuel power, make 3gw of coal, and rush fuel gens as soon as possible, no wonder people struggle with power so much lmao
fuel power gens will blow everything else out of the water, and you can the use pump trick to use some of them on an as need basis, though for a not biofuel plant you might as well run it 24/7
Making 4gw of biofuel power would make me physically ill
i have a little cushion power plant that can make 480/min solid biofuel from what i gather. it's been providing me a bit of a cushion on 5x power
Thats different Ig if you are using power modifier you may need as much as you can get lol.
But base game theres soooo much more power to be had than you will ever need
agreed
I agree with ryzor. if you have that much excess material to feed a liquid biofuel plant that you can put pumps on a wireless switch to only power it on sometimes it's kinda maybe worth if you only need that much extra power? but the output of fuel is so much higher that it kinda becomes unecessary
emphasis on that much excess material
I want to expand my fuel generators after I get mk2 pipelines, which needs heavy modular frames so I may as well make a production facility for those, but I also need computers for phase 3 and other milestones, so I should get that done too, but I need circuit boards for that so I need to double my plastic, but a reasonable amount of HMF requires tons of modular frames... etc etc etc.
Do you not see the finely treaded limits of my sanity? When am I supposed to fit in doubling or tripling fuel power in the middle of all this stuff? :D
now. make more power now. you'll be happy you did.
I have over 100,000 wood and 600,000 leaves. I could run my liquid biofuel plant for literal days without running out. I just want to be lazy.
well, um, if you can spare some iron & copper, that liquid biofuel can be packaged and burned in the biomass burners for the same power as the fuel gens and automatically throttle
and biomass burners don't require the weird but cool pump hack
Yes, but using a power switch to control pumps throttling the fuel generators is already a perfectly cromulent solution to the problem and easier to build. So why shouldn't I?
but that requires an alt that ryzor probably doesn't have
plz just make the HMF/computer plant and farm some drives. that would save you a lot of sanity xwx
That's what I'm doing lol
oh, cool :3
I'm making modular frames right now, 60/min so I can feed the extras into depot
well, you could use plastic to make the canisters, but then you'd have to dispose of the hor by burning it for power 😄
which is more power! ^w^
I figured that into my first ever plubber factory and it helped tons xwx
is there a way to make crafting faster? i cant figure it out if there is a way
on 5x power, i've been doing a lot of intro oil builds just to make residual fuel
I use the faster manual crafting redux mod
automation to parallelize it
oh, ill stick to vanilla for my first run
say what?
automate it. you can always set up a machine making the thing you need and belt containers into it that you cram the required resources in to in order to make the thing
ofc ^w^
Sounds good. So basically you are in the phase of the game where you have to bootstrap everything, because you aren't automated yet. This is where you have to handcraft. After you have machines doing each thing--even if they are very slow--you can have them fill containers for you and just come back later.
past the tutorial silliness, the point is to automate everything so your factory does the crafting for you
The game is trying to nudge you not so subtly towards automation
Almost everything can be automated except some equipment
hand crafting is supposed to be slow and painful
Yep
i have automated my iron already🙌
so nice having it so i dont have to smelt it myself
get a constructor making some plates and you'll be in fat city
out of the early game parts, plates and concrete are the slowest to craft
pure iron ingot + iron wire + stitched iron plates xwx
I went for iron alloy ingot since I don't need the nearby copper for anything else
That's 65% more iron per iron
fair. the other two would make your life a lot easier. also pure iron ingot is more efficient on the ore to ingot output than than alloy iirc, and you could use that copper to make computers
Ah but I planned that ahead too. I need just 240 copper, and the spot I'll be building computers in already has a normal node. It's sufficient.
Whereas convenient water for pure iron would require me to relocate the smelting for HMF
rocky desert inlet. I threw together a 10/m HMF factory there in a couple of hours with alts :3
Yeah fair
It's probably a better place for it but the grass fields are calling my name
Must consume
I kind of want an excuse to build trains and in an ideal world that excuse would be the desert. But I'm not ready for trains until I do HMF and computers
are you ready to use autoconnect blueprints and build a transcontinental loop? :3c (pic for reference, though it's important to note that the t and cross junction blueprints are templates that have to be reworked since they both require a 7x7 grid that only a mk4 blueprinter could accomodate)
No I'm scared of trains actually
I'm hoping these "megabuilds" of 10 ea HMF and computer will help me get over fear of scale and complexity
they're not that bad. just be ready to add another train or station if you're not getting enough throuput, and add enough of a buffer that the unloading stations can be emptied before the next load arrives
more stations plus trains to move the materials around is better until you can empty the unloading stations properly
if you have mk6 belts and/or can unload them very quickly, another train is more convenient
Enought storage for uranium waste? #screenshots
Enough for some time
Not even close
But u can ofc use that time to make a system for getting rid of it
Why store it
No clue
If u don't wanna clean it ig
But u have to at some point
build something that lasts, not something that melts you the moment it stops working
Storing waste is fine tbh
You can make a case for storing plutonium waste since a fifth of uranium. But refining uranium waste is pretty easy and pretty cheap to do.
storing waste is fine until it backs up and the grid shuts down. I can't accept that. better to sink plutonium rods if nothing else
How many rods/minute
Or how much waste
If you make 50.4 uranium rods, that storage will fill in 15 hours :p
How can I stop myself from falling out of the hypertube tunnel?
I'm barely even turning in here and falling out
3
You prob want to post images of what you’re trying to do in #math-and-meta and ask
Or qna post
168 hours of storage
Shoudl I add more?
You tell me
256 hours of storage with 3 rods/min
I would just refine the waste
And not store it at all
Plutonium is big and scary
I agree
hi
i want to start a new game, but i really dont want to spend time hunting for hard drives, mercer spheres, and somersloops all over again
is there a way to get them all at once? maybe a mod, or a interactive map? idk
there is creative mode, but that disables achievements
If you convert the uranium waste to plutonium and burn that your storage there would take a little under 3000 hours to fill
Just get one and then use one of dupe glitch
You said it, interactive map
Mods or SCIM
Or EnableCheats console command
what do people think of the node randomisation on 1.2 exp?
I think its cool but I don't find it much fun where they're completely random like an oil node nowhere near water
Logistical problem solving is the name of the game
If it’s not a convenient node, don’t use it
Like... You're falling out of an uninterrupted hypertube tube? 
When you buy one of the finishes can you use those in the templates now?
It would be cool to have Chrome finish on my foundations But I don't know if you still have to go one by one for it
Yes I'm getting pushed out at hypertube supports sometimes, even if it's a gentle angle
... That sounds very bug-related and much non-intended 
You wouldn't happen to be playing Experimental, right...?
Finishes are only applicable to some objects afaik
where exactly? i couldnt find it
You can still mostly apply it to basically everything though
Nope, 1.1
there a pin with link in #math-and-meta
If the customizer swatches included the finish, that'd be possible... But they don't
(they have a "finish" setting, but not quite what we're looking for here)
Quick, to the QA site!
Squash the bug! 
sadge
They really should add them to the swatches
i know this website, but I couldnt find exactly where on the site you can "list" all your hard drives etc
'cause I'm not gonna lie the foundations being the unpainted or chrome finish is kind of sick Same with pipes instead of just having to do like a grayish color with shiny turned on
guys, i scanned a harddrive and i can pick between biocoal and +6 inventory slots? which one should i pick or do i rescan?
If I'm not mistaken the 6 inventory slots is kind of rare
Isn't there only like two of those in the pool for hard drives
Yeah there's only two and in order to get access to the second one you have to finish Tier 6
i mean, isnt there the depot thing later in the game?
It's really only useful for building materials Basically Makes it so when you expand factories you don't have to have an inventory full of stuff but for basic inventory storage The six comes in clutch early on
alright, thanks
Plus it's fucking expensive
like very Expensive
Because you got to get the upgrades to expand the storage or else it can only hold like 100 of each item
It's like a pure end game thing
I don’t think you can do foundations
i finally got my coal generators up and running that was really a pain
yo people, lil question. Is it normal for all game sound effects to vanish (including the sound of the boombox or chainsaw)?
Is there a way to make blueprint build snapping at the right direction and height or having a zoop build mode just like building foundation?
Zoop build is a bit too op
Hold ctrl or build on top of foundations to snap
is the game finished? how many patches will be after 1.2?
I was making a 4x4 foundation roof with lighting and cable connected they, I have to manually adjust every time to match position
I guess it is normal that my sound is just gone, I can't even hear the ai assistant anymore XD
Yeah it doesn't always snap and behave very weird..
What do you mean by "finished"?
Patches will keep coming for long after 1.2... Hopefully to add or improve content rather than just fixing more things from 1.2 that didn't get enough polish 
do they have plans to start working on another game
or will they add stuff like DLC like factorio did
I don't know about their plans for other games, but development for this one is likely to continue at least a couple more years.
DLCs (paid or not) are not off the table, but we mainly expect more of the Updates we are used to (eg: 1.1, 1.2)
im getting a mk2 miner soon, time to rework all my setups
If only drones can go from A to B to C so I could just have 1 massive refuel facility ) excess drone storage can just be sinked.
Group drone ports, have one drone in that group visit the fuel source to supply fuel to other ports in the group
can easily do that without having A-B-C functionality
Is it possible to split 8 items 5,3?
I have 1 machine that needs 5 pm components and the other needs 3 pm
my source produces at 8 pm
I think I figure a way, blueprint build mode can actually make 4x4 block align somehow, I kept switching to blueprint(auto connect) which cause weird alignment
Is there a way to have item go to storage up until X stacks and then go to sink?
yeah full is too much for higher tier items though
Just add a splitter after the miner and make more sections
why?
Items are infinite , you won’t care you’ll be doing other things
what diffrence does it make if you have 2 or 48 stacks of something?
to get them sink points quicker basically
I do, currently drones for me are used on transportation of things like fused modular frames and other low in number product, thankfully most production factories produce more than 1 item usually but still annoying with the drone spread
i just started finished phase 2 did i have any other energy generator other than biomass and coal gen?
There's a relatively easy approach for any number of splits: splitting to the closest even number (8), then merging the outputs as needed (3 and 5) and then merging back any excess (eg: trying to split 1 in 5, one can split in 6 and "loop" one output back before the first splitter)
Finally, one can optimize the result to cut down on splitters/mergers ^^
Ah, Here is what I am going to try... its bold but I have a feeling it might just work.
Use a smart splitter. the direct output will service the 5 per minute and once it backs up... the overflow setting on the left will service the 3 per minute
in theory it cant fail
I also have like 2000 of these components on hand so I can use that to intentionally back it up
I am only trying this because I am redesigning my factory for phase 4 (and in phase 3 I got it mixed up and made like 3 times the amount of resources I need (its also a noodle factory too)) space is a premium
"Overflow" and "load balancing" can achieve the same efficiency, eventually, the differences are mainly in how they get there (ie: overflowing needs items to pile up, load balancing needs tinkering to avoid that)
I was a very happy man the day I figured out load balancing. this is my second playthrough (my first one had about 15 hours in it... this one 120)
when I figured it out, a friend joined and when he saw it he said "My god... I never thought id see the day you figure this out"
Belt mechanics and efficiency can be fun to play with... They can offer plenty of different "puzzles" to solve
Ofc, how rewarding it might feel is highly subjective 😅
I feel ya. There is just something about this game. I dont know what it is, but I just love playing it
It scratches itches you didn't even know you had? 😏
Having nuclear power available before you can deal with the waste is evil
Yeah, I called in sick for work on monday. I said I had a sore throat but in reality... the factory was calling
Really making FICSIT proud 🫡
I will save the day... even if it kills me. the human race alongside its puppies and kittens must survive
noted. I will wait for the waste management to become available first
I need to scale up plastic (for the 5th time again...) and realised its not all that bad because I get fuel out of it and its an opportunity to get some turbo fuel while I am at it
Is one of you paths a sink? If not you don’t need a smart splitter
Nah both of my paths are assemblers, its just one needs 5 and the other needs 3
Is there a way to get an online map of your custom seed without uploading your save file like on satisfactory calculator?
I’ll assume your using the usual 200 p/m plastic setup (what do you need 1000/m for?
Nah. I think I need another 400 p/m on plastic on top of the existing 150
It seems unlikely theres a database of probably near infinite variables of maps
instead of crashing when i delete a train my game now also randomly crashes
its getting realy anoying
yeh, i thought i’d ask as you can do the same thing for minecraft on consoles and was hoping there was smth similar for this!
i have the satisfactory itch since i 100%’d on console release so im tryna think of ideas for a new playthrough
Random mob spawns (generates world and every single enemy is a tier 3 radioactive spider)
should I place a buffer when using fluid train carts?
how safe is it to start an experimental save, will it most likely corrupt when they add updates or no
nope, but it is bit buggy atm
dismantling trains is crashing the game and so does rain, tho that did not happen to me
I had 1 crash in over 200 hours
buggiest satisfactory exp -> regular game releases
Rate my factory #screenshots
use one of these #design-and-architecture message
Would that work for 600 m³?
Can i unlock all alt recipes?
if the travel time allows it? yes
you have to plan the system around that and the 1600 (or 2400 in 1.2) storage in a car though
also don't use for gas
should be short enough. thats for 2x 600 water and 450 crude oil
the gas i get local
@cold zealot This is cool ash do you make these yourself or is there a website for it
when should i use drones, and when should i use trains?
whenever you want
trains are mostly useful for transporting a lot at once over far distances
and drones are for smaller things but if you place enough then it works too
depends on the number of cars? and time , but sure
train's super power is that it needs a lot of infrastructure but you can reuse that infrastructure for tons of transport yo uconnect to the main line
they suffer a bit with terrain elevations though and if you have no other paths that need servicing its a lot of work
drones don't care about terrain at all or distance much , takes zero infrastructure and you can just expand throughput by using more drones
I made trains even though i can walk to my production areas

you do you 🙂

I like building a little station off to the side of my facilities. Its soul purpose is to dock the train is ride
Fellas quick question
Wait not a question anymore. Thought i will need water for my next Power plants after coal
well, it depends
i mean gasoline. does it also need water?
you dont need it necessarily, but the objectively best chains do include water
i understand. thanks
there are two recipes in particular that you may be interested in if you want to maximize your bang for buck per unit of crude oil
do you want to know what they are
i think they are both unlockable as soon as you unlock oil processing
these two can already let you produce enough power to get you to the end of phase 5
isnt there a good alt recipe for rocket fuel?
depends on what you consider good, if you want resource effiency but a slightly more complex chain, the vanilla recipe is your dawg
if you want it stupid simple and brain dead easy at the cost of some resource efficiency, you probably want this chain
https://www.satisfactorytools.com/1.0/production?share=78Pe3zq38gqtLOD7P1fv
holy shit lmao
considering how ludicrously powerful rocket fuel is i myself opt for the braindead option
if you build in blue crater, with this chain you can make 4800 rocket fuel with resources in 1km radius
with the default you can make more
but that already nets you 300GW if you burn it all
You know, the more I mess around with the industrial walkways, the less I hate them.
Only thing I don't like is doubling-up on the paths where the square shapes form in the middle
Looks really weird to me still
That and apparently they're just low enough to where wall pieces clip through the bottom
I agree, they should remove rocket fuel
prob not remove, but make the gap between rocket and turbo smaller and the gap between ionized and rocket larger
anyone got a good supercomputer layout?
there are probably as many chains for that as there are people on this server
I actually hand crafted them so sadly there is no website or anything for them
if its worth anything to you, i make them like this
https://www.satisfactorytools.com/1.0/production?share=B1t4ra3o8Q49vx6HoC5k
oh man, this stuff getting complex now. i tried to use a calculator but its telling me to use 9 different types of resource nodes
Ah okay
thats just what its like if you are making them from scratch
Nah just straight up remove it. There was already an oil-based fuel that used sulfur and coal. We didn't need a second one
i think i have to fix a lot things beforehand then. and make more motors and stuff to transfer\
technically its a oil based fuel that uses nitrogen gas
Is there a better way to smelt? my 2/min Heavy frame need 21+ smelter for iron ingot💀
yes several, play the game to find them :)
refineries 
oh the iron ingot alt recipe?
there are a number of ways to make iron ingots, thats just one of them
either way, usually if you need to make lots, you need lots of machines, thats just how the cookie crumbles
im running a trainline accross the map how close can my rails be together
the iron ingot alt? theres four alts
or overclock them
if you are doing 2 lanes, 1 foundation distance from center to center
far as i know
yes correct, center of each rail needs to be one foundation, 8m apart at least
So I reached a fork in the road when it comes to this factory of mine
Still working on trying to finish out the second phase, obviously, I know I'm in the very early game.
I've been so obsessed with making this building look good that I forgot to actually automate the important stuff.
Do I make a separate building for screws, reinforced plates, and rotors, or try to link it all together in one somehow?
you dont really need screws on their own honestly
do whatever feels more manageable to you
i tend to split stuff up pretty often
So right now I've got a single building housing 3 iron miners, 8 smelters, and 8 constructors, half plates, half rods.
nothing too crazy, if you want a bigger building, make a bigger building
just automate basic parts and over flow extras into containers
Huh, I was led to believe screws were a lot more necessary.
screws are completly optional, do what you liek
screws are fine, jsut make them right before they are used
only building that needs screws is the awesome shnop
if a train hits terrain will it derail
na
damn 250% 4 somersloop accelerator is 20 000 MW consumption at peak
you can build production chains entirely without screws with a couple alt recipes
that's twice my entire base
use power storage and flatten that out
That's...insanely nice to hear actually.
but yes, it's a lot
y but my batteries are almost dead like 30% and im at 28/100 pasta
so i guess i have to just remove everything and let it go at normal speed
it will be 1 extra hour of waiting this afternoon whatever i wanted to see what's in tier 9
Also I saw a post the other day of someone sinking their somersloops... the ragebait worked
WHAT
my friend is exploring 100% of the time we play and he found like 50 while i beat every single tier and that guy sank them???
Yeah it was on the subreddit, saw it while doomscrolling on Tuesday
also aren't they finite
Guy just dumped like 20 somersloops
somersloops dont go into the sink, so that would've been a lie :p
we have like 50 sloops and 400 power shards in total
most of them sitting in inventory xd
i need to go out exploring in my save soon
it's so beneficial
you can lose some sloops if you have em on you, cannon yourself way beyond the death border and your deathcrate despawns cause its outside playable area
Ironically arachnophobia mode is beneficial to finding caves kekw
i dont cannon i just accelerate at the beginning of a tube and then catch myself with a wall at the end
i never understood cannons tbf
you have landmarks on your map so might as well make a controlled way to get there
i let my satisfactory open all night for my friend to play and this morning i looked and he completed phase 2 and did the oil processing milestone all alone
i love my friend
i love my friend as well
friend = autonomous worker :p
try to get a dedicated if you guys can so you don't have to leave pc open
im looking for this
and base can run 24/7 you have infinite resources
it fits so well this type of games where there's a lot of waiting
our plan rn is to basically make a modular frame factory, because oh my god ts is expensive
y i remember those they were though at the beginning
yeah yeah
but if you think those are hard actually there is another 2 versions of frames that make from those ahahah
the depth is insane
our save has just reached 300h
120 ore to 5 frames pm easily
of course ty to dedicated
im "only" 55 hours into the game, i've played before, for like 30 hours, but our server was laggin a lot, so we dropped the game, but last week i bought the game and is workin fine
this is my first playthrough and we have ~80 hours of actual play and as i said 300 hours of save so 220 hours of afk
and we about to finish phase 4 this afternoon so idk if that's good or bad i guess decent
the nodes we are using to do the modular frames are like divided to make other things
problably i could redo in half the time tbf tho cause i had to learn all the game mechanics in the meantime
i really don't recommend this
yup , go find some more nodes. That's like half the game
just go from raw ores to something and that's it
you can also just merge the reinforced plates and things you're already making
if you need another product start again from raw ores
unlock smart splitters and over flow extras into containers
we are doing that, we are using another node just to make reinforced, and another one to the steel factory, but we are going to E X P A N D
make sure you research everything you can in the MAM
my friend thinks this is unnecessary cause he thinks i waste time starting from scratch again but that is the only correct way to expand sustainably and now he kind of gets it
this friend last night was doing some REAL research, like he did a lot of them
try to get your hands through all the stuff they did too - the milestones are basically a tutorial you don't want to miss out on skills
i basically did 0 research in MAM is that a problem as well
but i did all the milestones
well, its not the only way depending on how you interpret it, you can make intermediate products at different locations and haul those around
the MAM has some of hte most important things in the game
i'll search how they work, we need to make more factories to specific things
but thanks for the advices guys
y when he unlocked cloud storage it made it way easier for me
now we about to max upload speed he's looking for more spheres
capacity is maxed
i basically upload every resource i produce lol
im kinda new into factory games
I mean you want to get all the equipement inthe mam too, and clocking
clocking is the most important part of the game
is there a better way to set up the aluminium production that isn't jumpstarting it with a bunch of water & then underclocking the water production once its running?
recycle water from the other recipe you get most of it back
watch a video on how to do it cause i have no clue still mine runs pretty slow
but i have like 12 of them so idk for now
yeah im doing 288 solution/pm which turns back into 144 water/pm so i only need 96 water coming in afterwards
pinged you in other channel
so i was just going to blast it with a bit of water til its working
Sink the water through alt recipe Wet Concrete
sweet that makes sense thank u
no prob! just clock things so you don't have to merge the waste and fresh, that can cause huge flow issues
saves you from having to do things like wet concrete as well
i need to find that recipe
Time to go explorin'.
its fine for concrete, bit of a waste to sink water though
it's "wasteful" but it's also easier.
yeah i'll send a quick pic how ive set it up for the meantime
since i only have 1 node atm
if you resuse the water you use less water, less extractors and you don't have to set up wet concrete or bring in limestone
how is that easier?
My brain says it is. So I say it is.
there's diagrams to do all the work for you too #1286300794311938099 message
not me out here using 3000 byproduct water to make pure ingots 
Wet concrete = no thoughts, head empty. I have to think a little for recycling water. I want to save my CPU cycles for other logistics.
Big brain maneuver here.
turns out those ingots are useful
i feel you bro
52/100 pasta come on base come on
Also, extra pipe logistics? For fun? Nah.
would have taken me 2 weeks instead of 4 weeks to build my aluminum setup though if i hadnt done that
nobody will beat my spaghetti for aluminum i will send a screenshot
if i have to touch that i think i have to destroy and rebuild from scratch lol
thank you bro, i will use this. saved me so much
OC super computer is a very resource heavy recipe just to warn you
i think i will somersloop it to make the most of it
Save 2 sloops too
only in that one step - it effectively adds the coolers and radio parts on top of t he basic recipes
it stil uses much more advanced parts tossed in. A TON of work
i just used this recipe to consolidate them with other stuff i was already making
this only uses 2 resource types https://www.satisfactorytools.com/1.0/production?share=0IHeeTEIDKQnhTXGxD10
yeah the fact it makes the additional turbo motors and stuff is really nice because i need that too
thats really nice too
it's caterium heavy, you can change that up to crystal instead if you want with other alt recipes
yeah im working on high speed connectors right now, holy every next thing i do its just so much more work
that spreads the resource cost out over other types
So much work? Or... so much FUN!
i love this game
just combine caterium and oil and you spit out HSCs 😛
i dont mind the factory building but having belts span over 600m is what gets at me.
i like high speed connectors, what a fun product
Those are rookie numbers /s
you can try fused quickwire instead
then i need 2800 copper god dam
Those are some better numbers. Good job!
oh you use quartz too
yes sir
whny am i sitting here making pasta with only 600/min copper actually you made me realize
oh wait no power i that's why i can't run another accelerator
i need nuclear
have you investigated rocket fuel?
yeah i just made it yesterday, making 550 rocket fuel for gens
praying it doesnt fail later when i look at the power poles
hey guys, I am on phase 4 and I have just built mega factory which produces:
- magnetic field generators
- fused modular frames
- turbo motors
- radio control units
- cooling systems.
I have stable energy power plant and now I am wondering on which items should I focus to build factories for them, I was thinking about super computers maybe.
made 200 into packaged rocket fuel, for drones. its quite a lot tho
Imagine automating Project Parts.
ok, so you made a bunch of rocket fuel. Now make moar.
After you finish, it's tons of sink points. Not a bad plan.
just at a very slow rate
There is no "correct" in this game.
this is a fun combo https://www.satisfactorytools.com/1.0/production?share=vRKlDHOxIGJmdqYw7dqi
combo it with crystal computer
wait you are a genius my stuff is sitting idle
I already get tons of points from the sheer volume of everything else I make + hunting.
In 8 years I have never once automated them and I most likely never will.
Have you gotten the Golden Nut statue yet?
Which time?
Gooooood.
this game been out 8 years?????
Highest I've gotten in a single run was 5.
Early access.
+Early Early Access when it was EPIC exclusive for a year.
Sounds like you got mk3 miners? Just not the things needed to make them automated?
yea I have mk3 miners, this parts are mainly for completing phase 4. I am just wondering which items should I make automated besides super computers.
automate ALL the things
also phase items?
they are things so yes
you need the p1 parts for all future parts etc and in total it's thousands of them so automating them is worth I think
just automate them once when you unlock them and then never worry again
anyone else playing on exsperimental? if so can you check if when you de rail a train and put it back then demolish it if your game lags/ crashes?
known issue already
if you want to know about anyone else experiencing stuff like that the qa site is the place to go
ok good thought my game was corrupted or something
no, thats just the risk you take playing on EXP
okay so for an instance, when I am automating end phase/4th phase item it is okay to use already an automated complex item like, fused modular frames and transport part of them to another factory to not make them again?
i am not complaining its just that i wanted to make sure it wasent my pc doing something
I sure did
as long as you have enough production total it will work out
thats a common strategy for complex products
as long as you plan it properly it works great
okay, also what's the recommended amount per minute for complex item to not worry in the future? Now for those items I did 10 per minute
there really isnt one
i always do several factorys only produceiong 1 time and trains transporting what i need to where i need it
you cant know without actually planning it out
i recommend going from end product and backwards not from starting product and forward
so if you want x/min of a end product you can calculate everything backwards up until raw resources
just make it easy to scale up thats my stragegi
okay, thanks!
i would suggest, as also suggested above, look at the things downstream of what you are producing, whats needed and decide your targets from that, essentially as always, start from the end product
trying to guess is almost a sure way to shoot yourself in the foot and have to make more later anyway
im planning a 600/min uranium -> 6 rod/min -> 75GW plant and in that case i wanted to see how i could make the most out of a single uranium node so for power i guess you can think in the opposite way but for products never like this
that was my thought process approaching the game
power has no downstream logistics
also i didnt even have to plan this a kind guy shared a project with everything set so i just get to build it for fun
with no math
82/100 pasta come on!!!
i wanna see tier 9
Tier 9 is unique to say the least.
only like 7 minutes, take it easy
i am making 1/min had to remove overclock
my batteries are dead
if my pipe has fluid but 0 flow rate, does that mean I need another pump?
you have your work cut out for you in phase 5 in that case
i need to fix a lot of stuff for phase 5 im just cheesing it atm
Pumps just provide "head lift," which is what lets you move fluids upwards. If your pipe's got no flow rate (and no liquid) because it's too high, then yeah, a pump might help. If all your pipes are on the same level, though, pumps aren't what you're looking for. :)
show some overhead images in #math-and-meta or #1038092680493801533
yeah will do, something's weird here
right now my base is a big clump of stuff with little space for expansion and also im at the edge of the map so nodes are scarce
i want to make smaller factories and then interconnect them with each other to really become rich
this base has served me well tho cause we were able to rush the entire game
and unlock everything
Is there a wiki thats best? I think there's a fandom wiki and .wiki and I know games generally have a best one
understandable, i also kinda vibed my way through the entire phase 4 milestones
Hello
Is there a website/channel that has a lot of useful blueprints to use?
fandom is outdated hot garbage
wikigg is the official wiki
Thank you friendo
the most useful bps you'll have are ones you make to fit your needs
Which of these recipes would you pick - fused wiring/pure caterium ingot, rigor motor/encased industrial pipe, copper rotor/silicon high speed, automated miner/plastic smart plating, iron alloy ingot/automated speeed wiring, insulated cable/silicon circuit board, adhered iron plate/flexible framework, fused quickwire/coated iron plate. Currently I have bolted frame, steeled frame, wet concrete, recycled plastics and heavy oil residue
pick whatever you think you might use for yoru next factory
all alt recipes are useful
Flip some coins! Alt recipes are all at least situationally useful, and you can acquire all recipes in the game
or let them sit there until you need one in particular
Recipes aren't bad/good, they're just "suitable for this situation" or "not suitable for this situation," and we've got no way of knowing what your current situation is
Are they? I mean charcoal for instance seems almost useless
(I'll still vehemently disagree with the "let them sit there" advice for new players. Just redeem and move on -- if you can't decide on one recipe now, you're gonna have a harder time deciding on twenty recipes later on)
well, you decide one at a time not all at once
Charcoal and Biocoal are indeed two of the most niche recipes in the game, since they use resources that can't be fully automated. Even they have their fans who find them useful, though! :)
Aren't there some universal ones?
I admit that that those are two which I always skip, personally. :D
98/100 we are here
there's generalist and specialist recipes
but basically all recipe's values depends on all the other recipes you use too
what is the best copper recipe
also charcoal/biocoal are useful for temp production lines, like ammunition you don't need on all the time
or you can make Uranium Rods out of Pig meant with bio coal
most amount of copper at expense of everything else
probably leached. One I never use
Must say that I really enjoy using recycled plastics, heavy oil residue and wet concrete
with least amount of actual copper ore
There's only one wiki.
The other thing is an abandoned ad-laden trash fire
i think thats a key aspect of choosing recipes, you dont really look at them in isolation but rather in the context of a production chain in conjunction with other recipes
im shipping phase 4 ggs
!wikisearch copper ingot