#satisfactory
1 messages ยท Page 802 of 1
All of my saves are on 1.2 ๐
why canโt we make copper heat sinks isnโt it better than aluminum at conducting heat
Heat Sink takes Copper Sheet, no?
i donโt remember lwk
There's one, and only 1 scenario in which I will ever do multiplayer on this game.
And you do not meet that criteria, sorry.
๐
5 ASheet + 3 CSheet = 1 Heat Sink is the base recipe.
Anyway. Free from the restriction of Project Parts, you are now able to build whatever you want, wherever you want. Please share your permanent locations when you do them!!
Only 75? ๐
would be higher but i highkey dont want to make that much nuclear pasta
Who said anything about pasta?
135 is because I want 45 going to storage and 90 going to FMFs.
90 FMFs is because I want 45 going to storage, and 45 going to PCCs.
๐
although i guess the pasta is also a space elevator part eventually
thanks! I haven't been building with aesthetics in mind so far, maybe it's time to think about making things pretty
and also the factory must grow of course
I have never and probably will never automate Project Parts.
Everything prior to the mk6 belt in my world is "Scheduled for eventual deletion." ๐
i want to get them done so that i can have a decent supply of tickets
There's what I build for progression which is a lot of blueprinting.
And there is what I build for permanence which has no BPs involved at all ๐
should hopefully get enough for all the trophies by the time ive finished up the save after the project parts
I finally finished my 100 computer factory
Tickets? That's what the 135 HMFs are for ๐
is anyone elses game just crashing on startup
Nope.
Can make a #1038092680493801533 ticket with the crash log if you want though.
ah okay thank you
People will be able to help you if it is a known issue.
gotcha
Yeah but itโs like ยซย low disk spaceย ยป and only when I also have warthunder open
The trick is to not have both open
๐
lol
war thunder is the problem here
ill empty my pc and see
as someone who is like 8 months clean war thunder is absolutely the problem
I'm kind of surprised the heat sink recipe doesn't include water for the heat pipe
cluster nobelisks my beloved
Ok, I think I found a spot where Heavy Flexible actually slaps.
in a nuclear power plant that's already got a plubber cluster? xwx (I haven't tried it yet and I'm already using 2.2k crude, though)
#screenshots you can crank over 20/min out of that little spot.
is that the desert canyon
It's technically not?
It's the transition biome between Canyon, DD, NF, and Titan ๐
Also, I had forgotten how much greeny's Tools hates Iron Alloy ๐
It would rather redistribute and recalculate the entirety of all oil logistics than admit "Hey, there is free, unused copper nearby" ๐
Do you folks prefer setting up oil on the west coast or in the southeastern crater at tier 5 if you start in the grassy planes?
GF start usually leads to the Islands on the west because it's a straight shot for the most part and you don't have to deal with terrain.
Darn, I'm already half set up in the crater because it's atmospheric so I feel invested, hah. Will probably stay there for now
the southeastern crater is really good. it's got nitrogen, coal, and sulfur nearby which is necessary for rocket fuel, and is pretty easy to build up to packaged ionized fuel for vehicles once necessary, as bauxite isn't far
i normally wouldnt ask this but i cannot seem to figure trains and their signals, ive tried watching vids and such and i still dont understand how they work, if someone wouldnt mind helping me figure out this one annoying issue id appreciate it, plz dm me or something. im losing my mind
Can I give you something to read first? After which feel free to dm me?
uh sure
Posted this the day Signals were added to the game... somehow video people still manage to screw it up ๐ญ
I found that putting signals in front of and behind each station helped, as well as a block signals at the entrance of the station input junction and the output of the exit junction. also path signals can get borked if you put them right on the part of the rail splits off, so it's best to move them back a bit. it could also be that a rail isn't connected properly somewhere
ive read this and i guess im too stupid to understand it, unfortunately im more hands on and such so word guides are my weakness
Welp, send me a picture of what you're trying to do and I will do my best.
I have yet to be defeated by a signalling puzzle.
This is going to be the largest Phase 3 HMF temp build I have ever done ๐
in the spotโข?
Yeah.
I'm limited by the mk4 belt restricting me to 960 total iron.
But I can still get 22.5/min out of it.
drone HMF shipment network :3
dude the jump from coal to oil power is genuinely crazy ๐ญ ๐ฅ built like 3 coal powerplants just to have one oil powerplant get like 5x the power
Oh I have a whole plan when I get to the "start" for where my permanent HMF outpost goes.
This is just temp.
wait until you see nuclear and/or rocket fuel
gonna work on rocket fuel as soon as i get the bottles for them ๐ญ
i think thats all im missing
so close to phase 4 ๐๐ป
almost 50 hours into this run tho ๐ญ
bottles
Dang bro
Iโm at 280 and 1% into phase 4
it's a fantastic power source if you don't wanna wait, especially with the heavy oil residue, diluted fuel, and nitro rocket fuel alts
I forgot that the research requires empty fluid tanks :/
Diluted into baseline RF into Ionized though ๐
I need those sloops for my nucleat plant :c
it just sucks that theyre so rare ๐ญ
i explore for an hour and like 12
There's 106 in total. 3 needed for unlocks, so 103 usable.
And making them limited is the best decision they made. Because it forces players to think about where specifically they want to use them.
I have to limit myself to 83 in the plant so I can make 2 augmenters, and currently I need 84 :/ I was hoping to have a few extra for dna capsule production
I think I will make one augmenter just to have one for aesthetics.
Will probably dedicate the rest to specific production lines, but have not decided on those yet.
I have 38/103 allocated with that single augmenter.
they look so cool it sucks that it uses the one unrenewable resource ๐ญ
I mean, if you need more than one and you're purely doing it for decoration and not for the infinite power stacking -- no one would begrudge you giving yourself more somers with AGS.
if it was just for aesthetics i would just not connect it to a power grid
if u cheat in the somer i mean ๐ญ
i wish there was other games like satisfactory and factorio
so far those are the only two factory games ive played and idk any others
CRUST is another early-access one that I have been enjoying.
It's about mining the Moon ๐
factorio looks really cool but I'm put off by the limited resources :/
ohhh that sounds fun ill check it out
IT MAKES IT SO MUCH MORE FUN I PROMISE
Factorio lost me in the first 10 minutes tbh.
the biters make the game so much more fun imo
Hey. I just joined this discord.
How is this community towards new players?
oh thats smart asf
nice
Burn the interloper!
LMAO
"Here's a miner, you can use it to mine coal. You can also use coal to power it."
Me: Ok, so if I have it mine coal and just split the output so part of it goes back to power the miner itself it will run continuously.
Factorio: LOL NO.
Satisfactory: Hey, autominers take no fuel and the power system for regular miners makes sense.
Me: Satisfactory it is!
Welcoming unless you give the impression you want other people here to just play the game for you instead of exploring it yourself.
Then it can kind of turn into a bunch of "Just play the game..." replies.
thats because its a coal burner ๐ญ
you can put a coal burner into a coal burner for it to fuel itsself
Literally runs on coal if I input it by hand.
Also has a belt input slot.
But for some reason if you belt the coal into it -- nope. ๐คทโโ๏ธ
Anyway, I upgraded to the clearly superior factory game ๐
if you get an electic inserter you can input the coal you get from the miner
or just get an electric miner
id say both games have their ups and downs
There is nothing you can say to convince me to try it again, sorry ๐
satisfactory has more content and factorio has an infinite world so you can just keep progressing as long as you can expand without dying to biters
Astroneer?
thats why satisfactory feels off because i thought the world was randomly generated or had a bigger map
factorio has no up, is 2d ๐ฅ
I don't want randomized content though ๐คทโโ๏ธ
reality is enough RNG ๐
Thank you
So are people open to co-op game play here then?
#1201555265942724758 if you want that specifically.
just gets repetitive playing the same map over and over
game is not built for competitive play, so is co-op by default
@severe tendon I do highly recommend you complete your first run of the game solo.
same loot spots, same ore spawns, same everything
- you can deliberately not employ any foreknowledge
- you can play 1.2
Been playing for 8 years. Have yet to hit this "repetitive" you speak of.
more planets :3


- repeat
It is more feasible to just make Satis 2 at that point.
game has only explored one relatively small island/continent on one planet, don't need other planets.
@earnest condor @leaden turret
Thanks for your insight into the community
๐
but interplanetary travel is cool and there's already a ||huge ship platform||. seems like a waste to not use it x3
FICSIT does not waste the opportunity to continue exploiting the same planet.
Itโs ASStroneer, get it right
what about all the other planets we see in the sky? is it less efficient to exploit them?
FICSIT only has permits for that planet
who says they're not exploiting them?
FICSIT: If you are not exploiting the planet to its fullest, you are not saving the puppies and children.
other clones pioneers
would we be able to manufacture ficsonium if there were any jurisdiction present?
But diluted fuel power plant on a planet where the oceans are crude oil and water has to be extracted from the air :c
Satisfactory: Tank Girl DLC
Guys I did such a good job hiding my illegal items that I canโt find them again
What do you mean "illegal"?
Quantityโs of items the player shouldnโt have
?
And cus you canโt sink them, I had to hid them
The only limited items are somers and mercers.
And there are a couple hundred mercers, so those are never in short supply.
Yep properly hid them
I know the area
I just canโt find them exactly
Which I guess means I did what I was trying to do well
sloops iirc
Yeah they still haven't clarified ๐
Who is they
You.
I am singular not plural
All reports of unexploited resources should be forwarded to the FICSIT Corporate Hotline. We guarantee the best Tip-FICSIT ticket ratio anywhere in the galaxy.
-# Guarantee not guaranteed.
Yes, but "they" is the gender-neutral term for unknowns.
Bro guy is in my name, you have a near 100% chance of being right
I am not your bro.
Thou is they until thee clarifies. Tis' normal.
Thee would have been more appropriate
would you rather get yelled at for making an assumption or not get yelled at at all for not making an assumption? (which is usually how that works)
get thee to thou point
I donโt subscribe to that woke stuff, so like just use old English
Well.. it is called Discord, not "Harmony" ๐
woke mentioned ๐
ah, person complaining about the woke, ass-clowns aren't welcome here
blocks the clown
as someone who likes listening to and performing metal and experimental electronic music, discord can be beautiful :3
Thatโs uh, not woke lol.
They as a non-personable identifier has been used for over a hundred years.
Was moreso poking at the "you'll get yelled at by a disgruntled party either way" definition of the word ๐
the unfortunate state of a world where rich people find profit in sowing hate, fear, separation, and conflict in the masses :(
Eh. Algorithms have proven it is what people prefer too.
Like when they first started, the FB algorithms sole focus was "get engagement." And within days it was taught by the general population that "We engage more with things that make us argue about stuff."
People apparently would rather be angry than happy ๐คทโโ๏ธ
angry poopin leads to hemorrhoids.
poop calmly, fewer problems with assholes.
I think people are drawn to discourse, not necessarily anger in itself.
Youโll see similar levels of engagement in complex topics that are handled in a positive light.
Itโs just easier to cause intellectual discourse through cheap anger.
I think they feed into each other, like plubber
-# ouroborosian sphincters
true ๐ญ
Recycled Discourse loop ๐
Man making a circle with rails around the whole dune desert map takes so much resources
Good thing resources are infinite ๐
making HOR and feeding it into diluted fuel and recycled plastic/rubber and using the polymer resin and water to make residual plastic/rubber to also feed the recycled plastic/rubber and then using smart splitters and priority mergers to insure that the feedback loop takes care of itself and prioritizes the residual plastic/rubber machines is the best way to supply a factory that needs significant quantities of both and anyone who disagrees is (this next word is really important) probably wrong
it really cuts down on crude oil requirements :3
I want to know which dev thought it was ok to make an irradiated stinger
That is pure nightmare fuel
oh no, the scariest stinger I've seen is still a gas stinger ๐ฑ
the gas cloud smoke screen is pretty badass, though xwx
The stinger in general needs to just be deleted
am trying to run a few test to see how many batteries i will need on a Test_save file is their a way I can give myself batteries in my inventory using a console command?
Did you enable creative mode when you started the save?
Or whatever itโs called before 1.2
advanced game settings
without going to all that trouble, you might just want to buy a few stacks from the awesome shop
all that being said, batteries aren't very good fuel
OOOO yes i didn't think of that at all thanks
i wish the game had a better readout on drone fuel. what exists now is dreadful.
Is there a console command that kills the player Iโm stuck in a hyper tube loop and I canโt get to the pause menu cus Iโm in a loop and itโs bad
respawd
in the escape main menu, there's a respawn button
I couldnโt get to it
Like the loop was a cannon that I mistakenly got into and it shot me out right back into it
I wasnโt finished with it ofc
I've negotiated the nuclear plant up to 6300 SAM but hopefully down to ~81 sloops
Yo guys why can i not write the letter M on my to do list
I kinda wanna free up another 10, though
it just opens the map every time
cant write space either cuz it jumps instead of writing space actually
even tho i see the typing cursor on i
tips for nuclear?
build it :p
I'm literally swimming in nuclear logistics rn, but that's bc I'm trying to use all of the nodes at 100%
I guess you can simplify it by not using alts for the plutonium line? satisfactory modeler is your friend
I just wish it didn't take like 10 to 20 minutes to sort itself out at this point (there's a lot there. it works really quickly most of the time)
building or logistics/factory planning?
its not really simpler to not use alts. some alts actually make it simpler, like encased uranium cells
planning
only recipe i'd stay away from is fertile uranium
fair. that was the wrong use of the word. it lowers the plutonium waste output and SAM input which is easier to work with
https://www.satisfactorytools.com/1.0/production this is your best friend. if you're a new player use the other calculator so you can see the pictures of the machines
I'm using that ๐ญ
thanks
so you're increasing plutonium waste :p
at cost of uranium power
yeah i think i only used 2 alt recipes in my entire setup
tools if for autogenerating factories but it doesn't handle nuclear well. modeler is for plotting it out yourself in a way that's 10x easier than doing all of the math but not as convenient as tools
alts can more then double the power output from same amount of uranium ore. but it will require more advanced materials
I'm trying to squeeze as much as I can out of these nodes. it's the most efficient usage of uranium ore on paper, as far as I've found
is not
it is if I want to make as many plutonium rods as possible and sink what I can't convert to ficsonium
it makes more plutonium rods, at the cost of uranium rods. more plutonium is more expensive to process and yields less power overall
i thought converting waste to plutonium was pretty simple
isn't it like 3 overclocked pure nodes for the power boost?
not even
it is, its the plutonium waste to ficsonium which is expensive
sorry looking at the wrong thing
was looking at ficsonium
i'm making 8 uranium fuel rods per minute which goes into 2 plutonium and 10 ficsonium if i did my math right
ficsonium only needs 2 direct resource inputs but it needs a lot of both
it's a sam guzzler
ficsonium needs singularity cells, DMR, electromagnetic control rods, ficsite trigons
singularity cells and trigons being quite expensive to make
ohmygod I think you fixed it and I love you ๐ญ
I've spent days trying to sort this out :c
got your nuclear fixed up?
most power route on nuclear is: infused cells -> U fuel units -> non fissile uranium -> instant cells -> Pu fuel units -> ficsonium. 2100 Uranium makes 50.4 U rods, 22.4 Pu Rods, 112 Ficsonium rods. Requires 20 sloops on the trigons, otherwise quite doable.
makes 1470GW all in all.
i don't even wanna think about how long it'd take me to build that factory
it looked like this earlier xwx #screenshots message now it kinda looks like my profile which is giving me inspiration to build a giant woman opening herself up to the factory inputs and I'm probably going to do that, which is why it's important to have a metric ton of concrete feeding into your depots
what took longest was the water extractors and piping, did it before autoconnect was a thing :D
sorry a what
I HAVEN'T FIGURED OUT HOW TO GET AUTOCONNECT TO WORK YET ๐ญ IN 700 HOURS ๐ญ
maybe i'm just completely missing something but i've never gotten it to work
i would've loved it for my rocket fuel plant
genuinely took me 40 hours to build
you just change build mode to auto connect and click
autoconnect made my transcontenintal rail loop ridiculously easy
far north of the belt, if that helps. I don't wanna explain too much x.x
i have default straight and curve
you have to use a blueprint, not a belt
ah okie
idk why i never thought to change the build modes on my belts and pipes before
it just did not occur to me that that was an option
will junctions connect or only open pipes
oh my god
that's what it was this entire time
i was trying to snap junctions without the pipe ends sticking out
same with belts
learn, adapt, grow :3
cry, sob, cry more
which is why you should ask for help xwx just leave belt/pipe stubs at the inputs of your bp's and it should autoconnect properly. you can do that more easlily by building out the belt/pipe connection to the edge and delete the belt/pipe support before it (I know this has been said already, but sometimes hearing it a different way compounds with the other and makes more sense)
no i'm definitely gonna remember ๐ญ
insane how you can go hundreds of hours in a game and not understand the simplest mechanics LMAO
does anyone know if its possible to tell satisfactory modeler to take the 80 water output from the blender back in to the input?
it is possible, but you have to make sure you can balance the equations or the modeler will fail to find a solution
or give it an out, a sink, a priority splitter, something like that
feeding to a depot at a rate of exactly the excess usually works ime
all of my machines currently say 0 atm, though :c
question - say I have a miner with a mining speed of 300/min but mk3 belts exporting at 270/min. Is my production speed limited to the 270/min of my belts or the miner speed?
it seems like splitter takes fluids too
the belt. mk3's can only do 270/m
gotcha, thank you!
I've come to the realization that quartz purification/distilled silica is very difficult to work with in modeler. I'm trying to use it in my nuclear factory, and I think your best bet at this point is to connect the quartz and silica in different lines, figuring out what makes the most overflow, and outputting the exact overflow number into a depot and remembering that that output is either going to feed into a sink or to a different factory, or both
what about if I have 2 miners - 135 mining speed each (unpure node). if I merge them with a merger and use mk3 belts would I essentially be exporting at 270/min?
135 * 2 = 270, so yeah, that works
thanks! learning the satisfactory math lol so much fun for some reason
it works tho?
looks a bit sus but internally it works
I got a TI nspire CX II for school and the only place it's doing numbers is in satisfactory ๐ญ I absolutely 100% suggest it for this game holy fuck it's so nice xwx
you have to figure out whether it's overproducing quartz or silica and work off of that. otherwise modeler will shit itself
but it (seems to) make a huge amount of quartz and silica
this is assuming they haven't put out something more recent/newer/nicer/cheaper
I cant follow?
if I expanded manifolds out more than what I can currently produce/mine and limitations for belts, only downside is using more power and being less efficient right? As I speed up my machines and unlock higher tiers, it should catch up if I don't expand more I assume?
it's either going to make too much silica or too much quartz. you have to figure out which that is and overflow that number, which is why. up until you have that number you have to have two lines, one feeding in to silica and one feeding in to quartz, like this: #screenshots message
how I wish there was at least exactly at least 5x more SAM output on the map and 128 sloops ๐ญ
i dont wanna be rude but how is that related to splitting the water? im very confused now
solution (just a suggestion): bump all of the nodes that aren't uranium ore up by 5x, or add more nodes
who's the community manager rn? I wanna ping them. I know it's a low chance of success, but I wanna try anyway :c
his name is evading me >.< (I blame ADHD)
I'm talking about a lot of things rn xwx
Mikael and Jason
JASON! thank you >w<
the problem is SAM to reanimated SAM :c
Surely there has to be a console experimental release/program right
so xbox won't have 1.2 for awhile?
Not until it becomes the stable version
Even when pc has it.
So it has to be stable before it comes to xbox?
When it comes to pc, it'll come to xbox right
never
must have 1.2 right away
right away is too late, It needs to be on xbox yesterday.
the wiki has weirdly conflicting advice because it says that ballistic warp drives, AI expansion servers, and assembly director systems are the absolute best items to sink, while silicon circuit boards are the most profitable x.x
ofc im joking.
@obsidian zodiac pwetty pwease with peas on top? xwx
So when 1.2 comes to pc, it'll be on xbox?
I know it's a long shot, but I have to ask, for the sake of pioneers everywhere
it won't even work on my xbox, I have to stream it.
๐
spread it out more. you deserve the extra space (it's not done, but this is what my nuclear plant looks post rework, and the factory plan that vaguely looks like my profile) #screenshots message
I've spent days on this. how would you fix it?
so you're lazy and I'm trying to minmax the uranium ore output (this isn't a critisizm. you'll probably spend less time than me on sorting out nuclear, which is inherently more efficient) x3c
something something think smarter not harder
you don't suck if you get the job done. that's all that really matters
that sounds low, but I'm on phase 5 rn and won't start until I have my nuclear plant done and have converted the RF plant over to packaged ionized for the drone network as much as I need xwx
can I post a screenshot and ask for help in this channel or only the thread channel for questions?
no xwx I've reinstalled a bunch of OS's trying to get Linux to work but I still have to have Windows for my music software (to the extent that I'm considering buying a bunch of used parts and building a new machine) >w<
#1038092680493801533 is for long term problems. posting a screenshot and linking it to here is for short term problems
ableton, which I've gotten working on linux. the problem is that Serum produces an empty window no matter what I do :c
ableton has a workflow I can't escape. Bitwig doesn't even compare despite being developed by ex ableton devs
just trying to figure something out - I have 6 foundry's producing 270 total steel ingots. I want to pipe them into 6 constructors to make 45 steel beams and 60 steel pipes with a manifold. But, since im belting 270 ingots into all 6 constructors, would it be efficient? Or should I split 180 ingots to produce beams. and 120 ingots to produce the pipes?
im just new, trying to figure out the whole efficiency/math thing lol
im on 1.1
I got hooked on it bc someone linked a darkstep mix to an SC2 forum post and have been hooked on it ever since. I'm 29 now and electronic music provides such a vastly blank canvas that instrumantal music (in a lot of ways, not all) could never fill m. it's wonderful. it's fantastic. it thins the barrier between sound and human emotion to such an extent that it's better than any drug I could ever take
exactly x3
it's embarassing, but I got into Ableton after pirated Reason because of Skrillex xwx
Reason is a massive mess, but it's fire as hell >w< especially because of the complex routing. Ableton can do comples routing kinda, but Ableton's routing is a pain point for a lot of people. Reaper is measurably better for that, but it's not as fully featured.
but Reaper's workflow is different enough for me from Ableton's that I can't switch :c (it's mostly the clip/midi editors)
if I had a wall of eurorack modules worth $100k I would probably fussing with that and not messaging on this server, except I would bc community is important and I like being able to talk to people here:3
I'm autistic enough to want to help. and enough to argue against people who want to refute my math >w<
no, but I know jCore ant that's pretty intense
how big? I'm definitely already trying to minmax my uranium ore output to uranium ore input efficiency so that I can get as much as possible out of the nodes
I have everything unlocked. if you can suggest something more efficient than I'm already planning for, I'll probably build it
i deal with information in numbers, not assumptions, and do better with a group of communicators, rather than a group of vigilantes ๐๐
bweh? xwx
I really like most animals. that probably informs my decisions, and probably for the better
I hope I haven't offended you :c
I'm chaotic neutral (probably good leaning tbh xwx) and I want everyone to succeed
wether or not people are willing to realize it, we all lift together (warframe reference)
hope you send me blessings as i raise awareness for why ai helper in satisfactory is good and needed ๐ thank you
game too hard tbh
one does not simply watch the expanse or read Revelation Space by Alastair Reynolds xwx
dam , i love turbo blend fuel recipe , dont have to look for coal
i needed a quick supply of turbo fuel , made 600/min turbo fuel . i will come back and redo rocket fuel factory once i have mark 6 belts.
nitro rocket fuel + HOR + diluted fuel (you have to unlock the blender and rocket fuel first) can make your power plant a breeze. it's also fairly easy to convert over to ionized packaged fuel as you need
all the resources you need are nearby :3
nitro rocket fuel is fantastic x3
nah man i will wait for mark 6 belt
though hopefully we aren't overloading you with info xwx
who cares , its a temporary set up until im done space elavator phase 4
yea , i need to make another aluminum factory for that .'
@twin parcel I rushed setting up a factory to feed the mk6 belt requirements, as well as synthetic power shard production first, and then requirements for late game machines like particle accelerators and accelerators later. it's super worth, and Pasta Town is this (it also feeds a portal network and makes some extra neural, #screenshots message
if it's temporary you can just delete it later, and if you're really that attached you can leave it as a museum (which I'm planning on :c). the best way to improvise is to detach yourself from this game and attach yourself to the meaningful things you learn from it.
why is ada calling me out for ending myself just to get back to base?
because that's fucked up?
as a tiefling main, at least 1 :3
well i have to admit that u got a point with that
How do you properly feed 16 coal plants with 6 water extractors?
lots of cpal and lots of water
haha ๐ I mean the math tells me there should be 3 pipes, but im unsure how to fully utilize all the extractors and not bottleneck any pipe
3 per 8 plants. one feeding the middle and the other two feeding the edges
How should the pipeing look like? my math says 13.3 on 2 full capacity pipes and then the rest 2.6 on a third pipe?
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
this
meow meow mrrp meow mlem mlem nyah xwx
guys is it possible to split iron into 5 furnaces evenly from one mk3 belt
yes, though method depends what exactly you're trying to achieve
the simplest way is the manifold, aka "just hook it up to a line of splitters and it'll balance itself over time"
split the line 6 ways, feedoutput 6 back into a merger on the mk3 belt, done
that's the perfect split option, though does require that you're not trying to do the full 270
150 ores
then either is fine
manifolds are kind of just better except in situations where you have to have a balanced output, like nuclear
manifolds are easier, definitely. not as good looking IMO. so "better" as always depends on what you want
balanced manifolds > manifolds >load balancers
alr thank you guys
Do two groups of 8
Hi All. Can you feed the two required ingredients into an assembler from one storage container?
Realistically ? No
Like you could try to make a bunch of partial stacks in a row that would feed 1 item type at a time so that the cycles would line up ?
But why wouldnโt you just build a second container
no worries. thanks
you could feed them with one belt though, if your math checks out and you have smart splitters
but not from a container :p
kind of wish the base game had longer zoop/wider ones without having to have the mod for it
well, it's intentionally limited
i am hyped what phase 3 will bring me
whats the reason for it?
game flow
back in time we didn't even had zoop and had to place everything manually
This game so addictive ๐๐ how is my save at 14 hours already
buckle up, only getting started
1300 hours, still on the same save xd
rookie numbers ๐ saw someone have like 5k hours on steam reviews
leo has almost 20k
dont know, he refuses to elaborate xd
i wonder if ppl with so many hours have every single ore in the map utilised
dont think so, consumer grade pcs cant handle that
fair
cobalt said at one point around 25% might be doable
Iโm excited lol.
So how far into the game are you? Iโm on Phase 1 starting Tier 4
most ppl quit at coal so better start learning ๐
ppl already completed the game
if you're on T4 you must have already completed phase 1
recently started the last phase, so close to the end, but i have lots to do. i could finish the game pretty quickly if i really wanted to, but i dont
lots of projects still in the pipeline
Yes sir ๐ซก phase 2 is long lol (Iโm so going to regret saying that when I see phase 3)
the saddest thing for me is that ppl do only 16+ servers meanwhile im almost 14 so ima just stick to solo ๐
I can see why. You build cool ish starter factory and then the game is like btw the nearest coal is the other side of the map ๐๐ thatโs my issue rnโฆ.need to make myself a little steel plant
it's your first intro to "you will need to expand across the map"
distances start feeling smaller once you gain familiarity with the map
i almost quit when i learned i have to rebuild my factory cuz of a lack of space ๐ญ
no need to rebuild a working factory
i regularly travel 3km between sites and feels like a short walk honestly
also if you think you're short on space you can usually just expand upward
also also if you think you are short on space you are not
lol yes
vertical building is mostly NOT for me except for logistics floors cuz these look amazing
unless you've built in a cave in which case selfinflicted
Yeah I was optimising a couple of my lines in the factory because I wanted to squeeze out a little more concrete or smart plating etc and I realised Iโm likeโฆ damn I need to build a whole new 10x10 concrete pad because idk how to be efficientโฆ. Then I needed to build more biomass burnersโฆ. Then I was like damn coal
oh and discovering satisfactory tools changed my life i thought i would have to start making excel sheets manually
yeah Tools is great, though don't just blindly use what it gives you since its choice of "optimal" may differ from yours
Yeah I use an app and I have checked that site and idk why unless I have the game open my brain is like โbrain.exe has crashed, rebootingโ
this mostly applies to choice of alts, since those affect the whole tree
Yeah I was listening into a YT guide at first to try get the basics downโฆ canโt remember who it was but I did mention their name once
My first yt guide was whatdarrenplays
Absolutely amazing
the worst thing is finding optimal alt recipes and i hate having to find which ones are a gain and which one arent worth it
optimal is in the eye of the beholder, and can vary based on the rest of your plans and resource availability
recipes are situational, except when they eliminate screws, those are the best recipes
don't get in the mindset of "this alt is always better/worse"
"screws are bad" in particular is just a lazy mindset ๐
Optimal is very debatable, except on certain circumstances.
Like compacted steel is absolutely awful
i just cant find SAM. any tipps?
I donโt know why my brain is remembering XPGAMERโฆ. I am likely wrong though since I started playing a couple months back (other games distracted me)
I hate steel screws.
They're too good!
caves
when i discovered heavy oil residue and dilluted fuel my point of view in power turned by 180 degrees
what does that use, coke? if so, then it's useful if you have spare coke from some other part of your production
Compacted coal
its not awful, its situational
Compacted steel isn't awful
Not just compacted coal, but you need so many machines to make it's awful
if you have compacted coal left over somewhere, it can be useful
alt recipes also depend on the local resources
You'd rather use it for power
are there special ones? the caves i visited only had this weird fungus
nah, if i am already making a lot of power, the burning the compacted coal is practically useless to me
rather sink it
there are many, also mountaintops and other out of the way places
i do have some compacted coal left over that i have been sinking, but instead of making steel out of it i have made it my mission to use it for turbo diamonds
built infra for transporting 3900 coal, only 6100 to go 
all recipes have their use cases. the only one i kinda see a hard time finding a use for is fertile uranium
we already have spider mews
more plutonium for your uranium, presumably? haven't checked the whole tree
Mews flying safe with the delta flyers
phase 4 is tough
i hate fused modular frame , that piece of shit forced me to make a drone network
yeah im at the very beggining of phase 4 just finished making alluminum casings, sheets and the radio control units now i have to do super computers ๐
wym
yes, but i dont see a banefit to that. less power, more expensive waste to process
what do you mean less power if you get more plutonium rods to burn?
but fewer uranium rods. and the plutonium gain doesnt outweight the uranium loss you end up with a total loss
fair enough
to make more plutonium from uranium waste but knowing how hard it is to make ficsonium i will just sink plutonium rods or use it to fuel up my drone network .
I hope for so many mews
it's not particularly difficult to build enough storage to cover your plutonium waste needs
why is the voice in my head now talking with ada
no thanks , i dont wanna crash my laptop
if you store waste it makes even less sense to use fertile
if a few thousand storage containers keel your world over you've got bigger issues ๐
actual production stuff's gonna be a lot more intensive than a few crates
No kidding
same with sinking plutonium. makes even less sense to use fertile then
more point by sinking more ?
plutonium rods aren't that high-scoring IIRC
they arent that high in points to give up hundreds of gigawatts
Storing plutonium waste is cheap
honestly its a question of how much fuel needed for ur drone network ? having excess plutonium rods better than not having enough rods .
Unlike regular nuclear waste, plutonium waste builds up very slowly
1/5th of the rate
Now trying to store nuclear waste, can easily become a challenge
but again, if you store waste, why use fertile to get less power and more waste to store?
doesn't seem to stop you ๐
Fertile does give the most plutonium rods, so there is that
again, what is the benefit to that?
Plutonium power right?
but you lose more power from having less uranium
Ahhh hmmm
Yeah odd recipe in that aspect
Wait is it less, 682 power plants is alot
Thats about 1.7tw of power, this is just with plutonium power
your math is off
This is with 68.267 plutonium fuel rods a minute
you're not making that many with fertile
assuming you use the other uranium alts (dunno if that changes the math), yeah fertile is a loss in terms of uranium per power plant, if I've math'd right
you get 33 or so
Oh wait this is wrong your right, because you have to put waste as a manual input
Uranium rods with alts: 250 uranium -> 6 uranium rod = 300 uranium waste
That waste gets you 1.8 plutonium rod by default
Fertile Uranium adds 150 uranium for 3 total rod
Uranium rods burn 0.2/min, plutonium 0.1/min
So
- Default: 250 uranium for 30 uranium plant 18 plutonium, 250/48 = 5.2083... uranium per plant
- Fertile: 400 uranium for 30 uranium plant 30 plutonium, 400/60 = 6.666... uranium/plant
fertile is gud for using plutonium tho 
do you ever add anything useful to conversations
but why is using pllutonium better than uranium?
so you can use it as a power, assuming you want to sink it by making fiscobois?
Fertile takes nuclear waste and uranium,but i need to calculate the correct amount of nuclear waste
maybe if you don't use the other uranium alts then the fertile uranium comes out better?
so i get less uranium, more plutonium, more ficsonium. have to use a lot more materials for the ficsonium to make... 40GW less?
[citation needed]
Sounds like American insurance
but isnt using plutonium is much better to make power? with some extra fisco in mix?
take a look at the numbers above
not when the loss from uranium power is greater than the gain
sure it does get you more, but that's at the cost of just using that uranium to make more uranium rods (which can then also get more plutonium)
what is the gain for using fertile recipe then?
that's the discussion lol
why should someone use it, more like. asking for myself to be fair
is there one
I AM NOT ADDING TO DISCUSSION AT ALL BROTHERMEN
presumably there is cus tradeoffs as always, but what do you gain
reduction in other inputs?
So why would anyone use fertile uranium then?
2100 uranium -> 50.4 U rods -> 22.4 Pu Rods -> 112 Fic rods = 1470GW. 2100 with fertile = 28.9 U rods -> 30.5 Pu Rods -> 152.5 Fics Rods = 1430GW
are we sure we are calculation plotinum fuel rod power? because that thing burns for ages
only twice as long as uranium rod
I dont know, i cannot find a single use for it which is a benefit
if i have a question about the game is this the best chanel for it
depends what the question is, but it's a good default
Ask away
Is it a bad idea to build something like this: https://imgur.com/a/B3Vx25i The two things that worry me is mixing of products and the modularity of it. Worst case ill just build another instance of it if i need more?
Could it be that.. we are gaining space and less water usage since uranium nuclear plants will be less due to fertile recipe?
ah imgur, curse you UK government
mixing products is fine-ish, not sure wdym by "modularity"
you save like 10 overlclocked reactors or so. its not much of a gain, considering you need like 1.5x the sam ore
i have 2 coal gens with 1 water pump all of them have 3 power shards in it, so my consumption of 2 coal gens are 113 each and my pump produces 300 so 300 take 226 should be an over amount of 74
Interesting...
but my coal gens keep running out of water
they actually take 112.5
can't see the thing, but maybe the issue's pipe throughput limits, that's a common mistake
fyi it's called "water extractor" not a pump
mb
("pump" is something else in the game, so it's important distinction)
doesnt the mk1 pipe have a limit of 300 tho
Well if i would need more of these goods, what would i do? I can just make the miners a tier up and make another instance of this chart for example, but its not as easy as extending rows of machines where needed sort of deal i would imagine?
if you need more, you build another factory
"I think the point of fertile uranium is to cut out the use of silica completely from the nuclear recipe chain. If you use the standard uranium rod recipe you don't need quartz at all."
From reddit. They could be true but almost everyone agrees that the only thing good about the recipe is how suggestive the name is ๐
personally I would never extend anything, always build new
reduces amount of waste needed per rod ๐คท
So the main priority is to make sure that the inputs are able to be used for another instance of this for example?
Yes, but you prob use silia for the infused cells anyway so the logistics and everything is there for it anyway. Its a small gain for a massive loss.
not sure wdym? production should go to storage/depot and overflow to sink
I see. O'well. I guess the recipe is just an attempt to make players go "plutonium rod" instead and make a bigger fisco boi at the sacrifice of some GWs.
Which is another insanity but hey.
the recipe pre-dates ficsonium
dont marry yourself to the idea of building another copy of the exact same chain, chances are your needs will not be exactly that
Gng js put another water machine
Devs could have planned it long ago. I mean, SAM ore was always around, so was spheres etc
fertile is the only recipe i havnt found a situational use for at all tbh
everytime i use it, it just ends up with a worse outcome
Make more pluto rods for vehicles etc kek
Man, turbo motors are hard to make
It's not that they're many, it's that they're a pain to make
When can we get a smaller truck station for the carts
can you have 2 coal gens linked together or can you not join power sources
link everything
link them with power poles, like all other machines
pretty sure its messing my system up tho
They only have 1 slot
So you got to link them to power poles
mb didnt know you couldnt swear
your problem is something else, simply connecting stuff cant break anything, unless you are connecting two grids, one of which has a blown fuse
post some overhead images with photomode in #math-and-meta or #1038092680493801533 ๐
Hmm, I have an idea, but not sure how good it is.
It's about having input - buffer - output.
This way you can have efficient control of your stuff, in theory
i have that tho
Hmm, I got to build a factory around it
belts/pipes act as buffers in themselves, no point in adding them as storages/tanks
the water is just getting drained
and when it comes to fluids, buffers just make thigns worse
pretty bad idea
so i shouldnt use a fluid buffer?
no
no
seriously, add overhead images to one of hte channels, It's generally very easy to solve a fluid problem with images, often very hard to impossible w/o
i think it might be sorted now but if not will do
if you think you sorted it with a buffer, you didnt xd
i removed the buffer and so far its working
I mean a buffer in a system isn't automatic death.
but if you're having issues you definitely get rid of it
dam the drone network keep growing , now i dont even know where going where lol
need a decent labeling system then
You think the belts will get full too fast?
Do u like me
eh i use buffers on truck station , trains , drone ports due to the delay in transportion and docking .
But it's not like in trains when the input is interrupted right
the area between two block signals is a "block", only one train can be in one block at a time, for intersections blocks can have more than one entrance and exit, but the same principle applies
stations also need to be "blocked" off by placing a block signal at the start and end of a station
oh i lost my way here, was looking for post office
Just sent Phase 2 into the sky
no, it does not redirect anything, it makes sure multiple trains dont enter the same block
just speak in a different language , easy way to clear confusion .
thats the terminology the game uses, trying to use anything else will make things more confusing, not less
dont worry about path signals until you understand block signals
its a very small step between the two
blok blok tu blok bangunan lah bang , senang cerita .
thats nothing to go on, however placing them directly on rail splits can be buggy, helps to move them back a bit
blocks should be at least as long as your longest train
at least near intersections
if you are getting "loops into itself" error, you just place the signal a bit earlier on the rail rather than directly on the split
imo block signals should be 10-20 foundations apart
depends on the length of trains you are using
not really
for super long trains 20 may not be enough
its ok for trains to occupy two blocks, theres no super disadvantage to that
also super long trains have other issues
yes, its fine until that train is stuck between two intersections and is blocking one of them
niche situation but worth considering
thats what path signals fix
Then there is my world... where block signals are only like.. 1 per 30 path signals ๐ฌ๐
kind of, helps on a flat track, but uphill it will still be slowdowns
1:4 ratio of locomotive to freight car is a good rule of thumb
each locomotive and freight car has a weight assigned to it, also diffrent on empty vs full
uphill it becomes a question of "how heavy is the entire train vs how much can the locomotives pull"
but at the end of the day, uphill will almost always slow you down
Hi All. If I dismantle my Space Elevator as I may want to move to a new biome, will I lose all building (phase) progress?
you dont lose progress
when it comes to uphill total weight counts for more than the locomotive to car ratio of 1:4
thanks @versed bison and it remembers what build phase it was in?
great. I should be completing Phase 2 today in grassy fields and was thinking about moving to the desert. Is that a good idea?
moving?
I'm tired of grassy fields and wanted something new to start phase 3 with
I have nothing really left now. I dismantled everything I have. I'm just finishing off the production of Smart plating for Phase 2
I'm tired of biomass fuel and want to progress to coal but not in grassy fields unless moving out of the fields to the desert (or somewhere else) is not a good idea
you can do anything just about anywhere
whats the best biome for resources and can you switch biomes?
That's a loaded question..
What's wrong with GF?
?????
i agree, and thats what i mean by fine until that point, then you need an alternative solution, which path signals do best
Desert it is then. Just fancy a change too
dont get married to it though, you have the whole map, dont necessarily need to cram everything into one biome
Your reason for skipping one of the most resourse dense areas of the map is... trees?
tree issue 
Blocked issue now that I have seen profile.
northern is fun actually
only one area i actively avoid building in, everything pink in the middle of the map, the terrain is annoying
mostly on a cliff too relative to the surrounding areas, makes it annoying to connect to other places
though the cliff facing grass fields is probably a prime candidate for all my eventual nuclear reactors hehehehh
wouldnt know, more fun to make my own :p
This isn't Valheim 
does 2 supercomputers/minute suffice til the end of the game?
no
how many do you think i should have then? personal use and industrial use
Ok guys I have a challenge for you
No sink run
personal use 2/min is cool imho
for industrial, it all depends on your future plans
depends on how many space elevator parts you want
neural processors need 3/min iirc
(you will need more than 2)
rates of 1-10/min are all you really will ever need out of higher tier building supplies
oh nevermind didnt see neural processors
Just for clarification
I need the petrol thung milestone for New power, right?
ye
stuff like concrete and beams, yeah, you want some stout production, but trickle rates of the phase 3+ stuff is sufficient outside of alclad sheet, time crystal & trigons
5 supercomputers/min take alot alot of resources
not many things will need them so a fair price
what you can do to defray the cost of that all a bit is to use the overflow from the line supplying you with cooling systems and RCU's and use an assembler to make supercomps for storage
that can even be slooped to double what it makes!
i can build them a fair distance away from my main operations and use drones to transport things to and from it
interesting
its one of many ways to deal with the endgame parts. usually tricks like that are worth it because there's so much factory sitting under 5 parts/min
ill keep that in mind when im making RCU and CS
what?
that recipe is ass for feeding a steady production of supercomps (very high bauxite use), but if you're just stealing from the storage overflow on the way to the sink, the part production is already accounted for
oh, well then the issue becomes what if you need those items
fill storage first
when you have an ISC's full of supercomps, cooling systems and rcu's, you're really not going to deplete any of them very quickly in your building, so the trickle will keep ya supplied
if with that settup you ever run out of stuff in storage, afk for a bit and go touch some grass, you'd need it ๐
what he means with touch grass is hunt xeno animals for more liquid biofuel for your jetpack
well I used those to make turbomotors and rockets and ran out in an instant
Danger link is dangerous.
I clicked on the link, if its gonna make you feel better after that embed fail
Thank yoi means alot
Danger link is dangerous. x2
Guys i'm thinking about a huge project to get me to 1000 coupons. I want to turn the dessert into a huge factory, but I don't know what I would want to do. Also I don't want to transport stuff from other biomes.
what should I make?
Iron ingots
go to the swamp instead, you can build anything there w/o dragging tons of stuff
But I already use most of the swamp for nuclear
the desert is the only one I didn't touch
i cant figure out how to do smart plates for the space elevator
did you unlock project assembly?
yeah
Press N.
Type in Smart Plat
Click on that.
no i know how to do it
i mean like making production lines to assemble it
i dont know how to
no
whats that
Make an assembler belt in reinforced plates and rotors. Profit?
Reinforced Iron Plate.
no
Do that too.
i made some by hand
Automate
Get a production line running for all the actual, worthwhile items before you think about the Space Elevator.
ok
Once you have both of those running -- you have no need to automate the Project Parts.
Just take 50 Rotors from storage, and 50 RIPs from storage.
Build a lone Assembler, put them both into it, let it run.
Delete Assembler when finished.
oh, it's sevrahn
Long time no see
When you get to later stages and you need more than can fit in the machine --
Take the products you need from storage, put them into storage containers.
Hook containers to machine.
Let it run.
Project Parts are finite in total requirement, so you do not ever need to automate them.
Very, very much so.
you dont need to, but it can be fun regardless
okths
You can automate them if you want to, that is a completely valid path.
you can get away with a very small scale for them if you do automate them
I am just saying you never need to ๐คทโโ๏ธ
And that I have not ever done so in 8 years of playing.
II recommend automating, as next phase also requires you to do smart plating
ok
I recommend not, because it's simpler and with the power of somers you can reduce resource cost by up to 16x depending on the Phase you're in.
I automated smart plates in my line so I can explore the map
Already made 150 smart plates hy the time I made my first coal generator
cost is such a non-factor for elevator parts
#math-and-meta message Automated ๐
Hey @earnest condor , what do you think of a playthrough where you can't use sinks to fix up your factory?
Now you have to use the polymer resin from your power into plubber!
i like them, my teeth dont
where you can't use sinks
I would uninstall, personally.
Now you have to use the polymer resin from your power into plubber!
?
you'd go heavy oil residue, with polymer as byproduct, but you can't let it go full so you have to go plastic/rubber
But you can't let that go full so you have to use them somewhere
Are we talking initial oil setup or later stuff?
is there much difference?
I guess at the start you're not that worried of things being full and your power stopping
Initial should be all-inclusive.
Because you either 300 Oil -> 5x Rubber, 5x Plastic -> 2.5x Residual Fuel -> Fuel Gens
or
300 Oil -> 5x Rubber, 5x Plastic -> 3.75x Coke -> 18 Coal Gens
Later setups when you usually "sink" the resin from HOR -- even if you force "must turn these into Plastic/Rubber", ok, but you need to sink that when storage fills.
Satis without Sinks just... doesn't work.
I was thinking on
heavy oil residue -> diluted fuel
-> Polymer Resin
Later setups when you usually "sink" the resin from HOR -- even if you force "must turn these into Plastic/Rubber", ok, but you need to sink that when storage fills.
yeah, but that's the fun of it
now you need to do more parts so things don't fill up
But if you cannot sink, those parts eventually fill, which would still crash the system.
and we do have priority mergers, so we can make it so we get rid of the plubber first
I think Iโd just end up with a massive stack of containers full of resin. Like, to the skybox
If you don't have a sink you're just racing against time until everything eventually crashes.
you can turn the resin into something else
global economy simulation
Death by instability would be a welcome end
Resin backs up - crash.
Convert resin to product?
Product backs up - crash.
Convert product to other product?
Other Product backs up - crash.
And so on.
all the way to ballistic warp drives
You have to have sinks to have things continually run unless you're manually pull out the end product and trashing it into your inventory.
So, apologies, but that does not sound fun at all to me.
I\ll just hire my friend Steve to pick the resin off the conveyor belt and trash it
Sev, you can just give it to dogs and punt them into the shadow realm. Doesnโt that sound cathartic?
I agree with the baseline concept of forcing the use of the poly in other things instead of just sinking poly.
Imagine letting them live long enough to put items in.
I'd even be down for requiring one, central sinking area. Instead of allowing remote sinks.
ok, you can sink ballistic warp drives
I reject your premise because it requires me to automate Project Parts. ๐
it was so you can have something to get the golden nut with
I have 5?
ok, you can sink turbo motors
Well, in total I have earned more than that.
But the max I have gotten in a single world was 5.
911 what is your emergency?
We have a dedicated server and it is set to pause when no one is playing on it. When no one is on and someone joins, one specific power grid gets blown, and after resetting it works again
I suspect the auto pause is the reason for this
So the problem is that the power... works?
Yesnt
Each time one of us joins the server, he has to go to the factory to reset the breaker
Would turn off the pause tbh ๐คทโโ๏ธ
Is that the reason tho?
idk, would have to ask in #dedicated-servers for the most accurate answer.
any thoughts on the new vehicles changes @earnest condor ?
And both are valid ways of playing the game
Good overall but we are, again, losing functionality in trade for simplicity.
AI in game could prob help with that . What should the assist be called ? Johnny ?
No.
Yah idk about that name
That's not the part anyone has said no to about any of your suggestions.
"AI in game"
โ๏ธ
sounds like a shareholder lmao
No.
Keep LLMs that are mistakenly being called AI out of all games for all time always.
adding generative AI at all to the game would kinda be an insult to what the game is
It's an insult to gaming in general.
Actually nvm you righf about the no being GPT part. Because this will do more in game such as factory placement etc.
I think an actually cool idea if we ever come up with real AIs to have a companion for single player, but calling GPT โaiโ is a disrespect to our future robot overlords
"chatgpt play satisfactory for me"
Automation though ?
why do we want to automate the fun part? do you like playing the game?
Ummm... no?
Yah like maybe you build robots
A JARVIS like companion would be kinda cool in general
Whatever this person is recommending just sounds like having something play the game for you
Or, and hear me out, we could all make friends with real human people?
this. i hate chatbots
I also hate chatbots
theyre not real, don't make decisions, and are fed off of stolen work
and even if they were ethical, just go make friends man
ficsit is not a moral company.
Yโall are making a lot of assumptions off what I said, which says a lot more about you than me
Would really help cement their vision od the game tbh
AI is eh.
i kind of know what you're saying, you'd want it to be sentient?
It sucks and that's my problem with it. If it were run natively, had restrictions and also didn't use water like a mofo
I wouldn't care. But it can't think for itself and gives dangerous advice while being bad
That's the sad irony.
LLM makers are spending hundreds of billions on data centers to ruin the environment and the overwhelming majority use of their "ai" is virtual girlfriends...
Real AI would be cool, but we donโt use AI. We use LLM VIs that call themselves AI
honestly i barely gaf about the water use. its really small compared to other water use.
but the problem is that it cant think for itself and is based off of stolen stuff
the vision is "you play the game"
Yeah but ai in satisfactory would help you play the game those things aside
We skipped right over virtual intelligence in the tech tree to make investors salivate and it's sad
Polymarket the 1.2 stable release date frfr
And like its just a bit of water. It will rain again
we already have AI.
Her name is ADA and she likes berating us
satisfactory is a problem solving game, so once again just playing the game for you
Real arguments I didn't think I'd see in the wild
We need generated voicelines on the fly so every experiencr is unique
Yeah kinda. Would be cool, but weโll probably never develop real AI
The ones there already are aight
it gets microplastic into the water and it rains a long ways away from the datacenter making it unusable again there
i hope we dont personally
machine learning is really enough for medical applications like recognizing slightly different cells or something
you dont need generated voicelines so everything is unique.
just add more voicelines in general and by the magic of big numbers, you are unlikely to have the same rundown of voicelines, or even just the same ones in general
I hope we do. Thereโs nothing inherently bad about real AI except in some philosophical arguments
"It's just a little water. It's just water instability for at risk communities where the government there takes poisoned contracts because their gdp is important but horrible because farmers are getting fucked over by design to make the water rights cheap and worsen our countries food stability tee hee"
Basically lile the whole point of ai is drone warfare, so it makes sense to simulate it in games first
If done properlh a satisfactory ai helper tool would deliver shareholder value and make more money
yeah sure use the game as training data.
Absolutely not
isnt coffee stain private?
These are the most braindead ai takes I've ever heard
It goes back to "we need this for war" instead of "war and AI bad"
even if they arent why should we as consumers care about what shareholders want
Lol. Okay.
Yah prob but then the owner make lot more money
the devs are passionate. they don't want money. they really want enough to live off of to make more games imo
I'm blocking and moving on, I recommend lol
shareholders overrated.
Where is "maximize consumer experience"
Yeah Iโm pretty sure word is VI, or someone just trolling to get a reaction. Satisfactory is inherently a take on capitalistic greed (like LLM VIs) and knows the type of people who are here
Someone should turn those drone simulators into an fps like arc raiders
More realistic
We should pick up word, and move it somewhere else
Nah, these people exist imo. They have an unhealthy obsession with ai chats, think they're good to use for everything and are real people, and can't move past the fact that these guys pass the tiring test by having a word bank of "phrases that pass the turing test" essentially. AI just uses passcodes like they're magic words essentially to sound real.
I'll be honest, i dont think any kind of AI would be able to play this game in the near or somewhat further out future
let alone properly be able to assist you in planning
way too much thinking involved
I would think a real AI could, but not in our near future. We are too busy labeling VIs AIs to make shareholders cream
current models would hallucinate way too much nonsense.
and even then
Ok but I will say
I want to see GPT attempt satisfactory and see what kind of bullshit it does
give it to Neuro
i dont think it could even get the controls down lmao
โI made a factoryโ and itโs a stool connected to a tree
Idk all the comp sci jobs my area are ai oriented. Even the regular stuff makes mention of AI. I saw a posting for a retail job and they want a prompt writer person with experience. Its just what the market wants and the market is always right. We should just accept it
constructor with a belt loop between input and output
if it even manages to get that far
"the market is always right"
translating...
mmmmm... boot ๐คค
the market is always greedy for cheap labor
Pogger with the same settings to all 3 outputs saying it is more efficient than a splitter ๐
if the market is so right, what happened to the housing market in 2007
Yeah Iโm 500% sure word is trolling because not even die hard โlibertariansโ have ever told me โand the market is always rightโ
Im not even say ai auto play game, u guyd are just put words in my mouth, i just mean auto pick the correct buildings and stuff for context, snap automatically and like that, maybr lije the ai tells you what to do next etc., the directions are so vague
that is literally playing it for you. telling you how to play it, what to do, and when to do it
Like the only way this is even playable is send screenshofs to gpt and write some context, but that could be done automatically
most people freeze at analysis paralysis
Espeically the 100x mode that crazy
Yeah tbh forgot that but it self auto corrected though
It literally hasnโt
I prob need to do more research
"self corrected" by absolutely crashing
Word is no older than 15 I guarantee it
how much rubber/plastic is good for a mid/late game factory? im gonna rebuild my first one that currently makes 120/min of each, and im looking to up it to 780/min each
we are getting some functionality back, like reusing a lot of the paths to do something else
honestly i just go off of how much oil i can easily get
a little bit north of the desert theres a ton of it
like 3450/min
We could try, but this would probably happen #off-topic-media message
id say make do with what you have
My philosophy is whenever I'm running out of something, I double it.
Um.. ? What did we get back?
We lost the ability to dock with multiple stations simultaneously, we lost the ability to use Jump Pads as truck elevators, we lost the ability to pause on routes...
Gpt praises me how wise im for my age. Im an adult ok x
...
But it's also common to create your belt speed worth of something except with parts where that's obviously a non-starter
Define "mid game"?
when I double my production I use screw-based recipes so I can do it most efficiently
"gpt praises me" son ๐ญ
SCREWS FOR THE SCREW GOD
Stop using chatbots, they are literally destroying your neuroplasticity
"screw-based" "efficiently" THIS IS A NO SCREW HOUSEHOLD
BOLTS FOR HIS BOLT THRONE?
I can't hear you over the sound of all the screws flying by behind me
Yeah but Claude only ruined my train network 3 times while building an HMF factory for me. It made me feel so productive
If you put any stock into the praises of a delusional chatbot really don't know what to tell you ๐คท
btw what happened with the new update?
Ok you know what, that's a fantastic use for AI. Use it to break what you've done and then fix it without AI's help.
still on experimental
"delusional" implies it has any personality of its own
ofc but it seems controversial
?
Prob prompted wrong . Theyre hiring ai prompting wizard engineers now, theres definitely a gap in the technical know how
they just had some bugs remaining so they couldnt do another patch recently
I struggle to find words to describe it's hallucinations
"wrong"
Is 60 supercomputers/minute enough to finish the game?
progress means sacrifices must be made
Nothing controversial about the update.
It is a good change. I have said this.
that doesnt mean we cant ask for some of those things back
maybe they are being worked on and we just cant know yet
You can always make more if it's not enough 
wym dock with multiple stations
Might be a bit tight
Do I think the 1.1 and prior system has more potential? Yes.
First can be fixed by using more trucks and the third is obsolete isn't it? Trucks don't need to pause to avoid traffic and they don't need to pause at stations
How you guys reckon about more geisers on the map? Im struggling for power tbh
the 1.1 system and new system should be interchangeable imo
Need more of a boost , maybe we could sloop geothermal gens
tbh "dock with multiple stations" never seemed intentional really.
It was actually an absolute nuisance if you had docking stations near each other and wanted the vehicle to only dock at the one it was supposed to go to
Before they simplified with dedicated docking nodes, you could run your route so the truck overlapped with up to 4 station boxes and all of them would pull from it at the same time.
Technically my llc does AI consulting but really I just ask Claude how to do the AI stuff and then I use what it generates. It's peak efficiency
sonds like you should invest into good old crude oil or coal power