#satisfactory
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And if there is no Marker you need to highlight a different marker and then stop highlighting it
how do i befriend a lizard doggo he keeps running away π also ty
find a berry and offer it to them :)
place it on the ground
oooh thats smart thanks
Dunno if its something to do with the way the game is programmed or what but the borderless windowed mode on this game paired with controller is fantastic. I can actually move my character and press stuff as if I was just playing the game normally even tho im on another window. I cant recall any other game where I can do this. Its a niche thing but its helpful if I gotta walk in a long straight line and I can just tab into discord while holding forward on my controller π€£
Again its niche af but its nice π€£
I completed Phase 4 but I didn't bother fully automating it
I just slooped every final manufacturer/assembler and manually fed the components
and now I'm properly cooked for the latest milestones as there is no turbo motor/cooling system production
T_T
If you automate cooling systems, you can just fake it 'til you make it. You only need a small handful of turbo motors to complete the final phase.
Those can be hand-crafted while you cook dinner, or done with a slooped manufacturer.
Any1 got some funny way to build their refineries they wanna share?
good to know
You could do them in curved manifolds with some decorative towers. Something sophisticated, like (.)(.)
Good idea
I think I also saw someone do a tower with triangle refineries
I need a cool way to build them because Iβll have to build so many of them going forward
-Go to make something
-Ah I need more of x"
-"Make x and get ready to make the thing"
-Realize you exhausted your other resources making x, so you still cant make the thing"
REPEAT 30 times
I suck at planning lol
Me too
Coming from gregtech the difference in logistics makes me always end up with spaghetti 
Don't fall
Falling isnt ficsit approved
If these tall-legged, potato mfers dont get off my Climate-Ruining project...
that's why you don't hook existing factories to new factories
instead make every new factory make things from raw resources
Hate them climate activists
Workin on it
Instead of blocking roads we're blocking conveyor belts
electrocute to death
Sounds smart
Will do that from now on
to make z
u have to make abcdefghijklmnopqrstuvwxy frfr
Since i have build a wall i am keeping them out for a good amount
see also https://satisfactory.wiki.gg/wiki/Tutorial:Independency
(also @dapper cave )
im figuring all this out on my own
Any mistakes, experimentation etc is all me π€£ i dont want guides
Ive asked for a bit of help at the start but you get the idea
the right way to play the game right there ^^^
that's fair. Though the guide is pretty abstract and basically just describes in more words what I recommended - making things from raw ores instead of relying on existing factories
(and yeah, it's also just a recommendation and you can play in any way you want. I just like that approach as it naturally evades many pitfalls you may end up in, including the one you mentioned about having to upgrade the entire chain)
Well it also doesnt help that im a symmetry and organization person here
I will HAPPILY spend 30 more minutes, more, to make sure everything looks nice. Gotta build triple the platforms? Gotta build like twice the conveyor length? Yep on it
yeah, but the independency approach can work together with symmetry (you also don't have to modify existing factories that way, so you can design for final look without worrying about expansion)
I've unlocked all of the tiers :3
ive now got 6 total coal gens
bruh im locked in on this tonight. Had to put on some of that upbeat 80s rock to build this mess to
hey guys, does anyone know why the random resource boulders around the world change? I have an on going save I have been playing for some time, I catalog my saves as I advance in tech level, Tier level and when I build a new factory. I was just exploring some older saves and I have noticed the random resource boulders around the world change to different types of resources? but it the same game. Does anyone know why that would be?
you mean deposits?
yes, I wasnt sure what they are called
they are random for each save (some of them)
how is that? its the same game...? its not a new game and save file, all my saves are the same game file
I said it's random for each save, if it changes across single save, then not sure what's happening
By save he means world you generate. It doesn't change when you save the game
how old is this save? and are you on 1.2 currently?
No, I am on 1.1, the normal game not experimental. well that cant be true, unless they can change with each game update, because since Nov 2024 (My earliest save file) and now, the resource deposits in my game have changed. the 'Save" (Game File) I am using is a couple of years old, and as i said i am exploring earlier saves experimenting with different factory builds in locations I always build them, and I have noticed the random resource deposits have changed.
yes that was my second point, I wouldn't be surprised if the ressource deposits were reshuffled with some updates
Any update that respawns stuff will also usually redo the deposit randomization.
it must be, no other explanation
Also, those deposits only get randomized at the time you first enter a cell IIRC.
So if you take a save, move to other side of the map for first time, check things.
Then load same save, do the exact same thing, the deposits will be different.
interesting, i didnt know that
schrΓΆdinger's deposit typa shit
And there was/is a bug where first time you go to cell, anything you do doesn't get saved.
Until you save and reload.
Allowing collecting slugs etc. twice.
I have experienced that with a power slug before
Was still in with 1.0.
Don't know about 1.1 or 1.2.
was that the bug with that patch that notoriously "respawned" mercers and somers without their decorative anchors?
back in 1.0
Separate thing, going into that general "update respawns collected things" bug category where the IDs change, so the save "collected already" marks don't match to the map.
As the game saves what is removed.
Not what is still there.
With 1.0, that isn't supposed to happen anymore, but has happened and then fixed.
So anyone who got hit gets it twice, and anyone who didn't play the bugged version doesn't get hit at all.
Whereβs the best place to start? I wanna make a new solo save to relax and focus on design and architecture
One thing I noticed is today is there was a bauxite stone that respawned after I removed it earlier and put a foundation there
But for long time, there at least was a bug, where the game didn't actually save that "collected already/interacted already" data into save properly after first entering a cell.
Only after next save & reload.
Depends on your preferences
All places are fine, you're gonna expand across the map anyway
rocky desert is my personal fave, has most things
So that "cell edits not saved properly right after entering" bug is still there.
Removed deposits are part of that.
Same for enemies, flora, collectibles, blowable rocks etc.
So you go to cell, mine a deposit, save and reload, and it is back comes from that bug.
You really only need iron, copper and limestone in your starting area
And that deposit can be different mineral after that reload.,
depends on if you want extensive space or nature to integrate with:
Maybe itβs also because I mod all the trees that I explode when cleaning up gas pillas etc back
I just want a good early start, once I get Jetpack imma start expanding across map
also the swamp tends to attract a specific vibe: https://communityhighlights.satisfactory.video/meta-search/?q=architecture+AND+swamp+AND+"night+time"
yeah basically any place that has iron, copper and limestone
you don't need any other resource for starting, and once you hit coal you're supposed to expand anyway
True okay ty
coal is the reason my first save had a 1km long belt
why tho? just build at the coal
back when i did that i did not consider such options
- the coal had no water nearby
so id have to run a massive pipeline
no, you'd move coal to water
yeah thats what i did
or even better - pick coal node that has water nearby
i had a coal node 1km from base that was the closest
and a lake nearby
so i built a long belt to transport coal to the area near the lake
and setup power there
each start have at least one location with coal and water nearby :p
polymer resin alt recipe rerun or no
honestly as someone whos done far more fentanyl (factorio) than crack cocaine (satisfactory) i dont get why oil seems so hard
i mean yeah back in the 2d plane we have it easier with oil
pick whatever recipe you're more likely to use in your next factory
oil is hard?
I usually pick one that has the most output but the least bullshitery.
but you literally get a free item void with no consequences
this shi easy-
most of the high output recipes have more bullshitery - usually you combo it with other recipoes
It literally gives you free items
Should stop listening to those people.
yeah
just turn the byproduct into a solid and sink it
like literally this yeah
my train stations wont recognise each other :I ive connected them together but each end wont show up on the timetable
Or turn it into something you can use?
FREE plastic
FREE rubber
It's js great
and you can even sink them for COUPONS and buy some good shi
probably facing the wrong way
like being given access to a free item sink somewhat early on is incredible
one is probably facing north and the other south
oh yeah trains
the game is designed around continues permanent production line, gotta have a sink to have that
if they dont show in timetable, they're not actually connected
Oil -> Plastic/Rubber byproduct HOR -> Coke -> Coal Generators.
Simple.
yeah that makes sense
Having a sink feels so weird but so great.
hmm i put 2 railway stations on each end so idk if its that
How else would you even wash your hands.
It's a completely different design system than factorio
like back in the 2d plane we prefer to have a backlog of ingredients but here everything has to be moving
well you can only have 1 station piece on each station
make a post with overhead images of your station in #1038092680493801533
its why most experience between both doesnt translate
Not the f-word π
yes sir
yeah I'm not a fan of the f word myself
eh theres similarities
automation, but that's about it
is 24 cooling systems a minute pretty great or nah?
No.
tthere's single optimal production paths in factorio, not with satisfactory
for jsut going up the tiers? perfectly fine
alright thank god
green circuits and screws are basically the equivalents of eachother
- something you get early on
- its cheap to make
- you need it in the thousands/tens of thousands
- you never have enough
I'm gonna get more production in after I GET the NEW conveyor
Wow.
So people ask questions only wanting positive answers? π€
like if you really focus your pattern recognition you'll see alot of similarities but also alot of differences
(being able to condense a entire smelting stack into 1 singular furnace is beautiful)
but splitters/mergers still scare me
and the idea of the thing that increases machine output being limited is also a neat concept
really makes you think it through
and i feel like power slugs being used for essentially speed modules is some sort of joke but could be wrong
(because slow creature used to make something that speeds up a machine is just like wack)
so slow they dont move at all :p
Focusing on the patterns:
One is 3D, one is 2D.
They both have D.
One is Factorio, one is Satisfactory.
They both have fact.
One is randomly generated, the other is handcrafted with love.
They both have ed.
One has base defense, the other is a chill building game.
They both have b.
π
cant argue
π
D-Fact-ed-b
theres also the middle child whom we dont discuss about unless specifically needed
which is a RTS/TD game disguised as factorybuilding
DSP is great wdym
thatd be the 4th one i guess
one looks nice, the other looks fugly
different artstyles and different preferences
no longer true π
Iron Pipe always optimal 
optimal in terms of "you want most expensive pipe? go for it"
I'd describe Iron Pipe as "convenient" rather than "optimal"
the difference is in factorio blueprints and mass construction don't suck so mass producing greens isn't really that hard, learn to love construction bots and you'll never be short
@opaque osprey second version of the build looks nice - gg
Thanks
It took me ages trying to make it look somewhat clean and easy to expand
You combined two of the most complex aspects to get right, no wonder! π
Made a factory 5 times before I got to the final design
Thanks alot man
You're saying Satis BPs suck?
I wouldn't say I agree with that, but there's definitely some downsides to using Satis BP's when you compare them to Factorio BP's. But they're wildly different games so I don't see why we're comparing them. (not that anyone asked)
I mean, my opinion is that the initial version was perfect and the 1.0 "upgrades" make things worse. π€·ββοΈ
Interesting, how so? 
4x4 was incredible.
Puzzle to solve. Made you think.
Gave you opportunities for BPs to be useful without them becoming the entire game.
Now we have 6x6, auto-connect, etc...
4x4 is still in the game doe :o
And because ONE building doesn't fit in 6x6 people still complain.
Because they don't want to believe that some things aren't meant to be printed π€·ββοΈ
Ah, I see - yeah that's a fair point. Now they're so convenient, the game just becomes a 'making big puzzle pieces and jamming them together' experience? That's your issue?
More that I dont know what you are referring too. But ty
More space = less thought going into the puzzle.
I like the puzzle.
So, ive got 6 total coal gens and both are a reasonable distance away, When it comes to a power grid and linking them back to home base, whats the best way to manage that
Cause the efficiency on my machines could be a bit better
im on phase 2 of the elevator btw
just run power poles
Right yeah ive done that
I doubt you have the lm yet but power towers allow long power lines. Other then that just power poles. Cables dont add resistance so there is no lose over distance
one big shared grid is a very common setup
So i could theoretically add 700 power poles and there would be no less power than 2
So thats not the problem
Every machine is working. They arent crashing or anything. The efficiency is resting around 30-40% on each apart from a few of the ironworks
sounds like a math issue on those machines
compared to the factorio ones absolutely; the max size is tiny, and the biggest issue is that you can't place them to be constructed in the future, so you can only place them at the rate that you can throw the materials into the depot which is limited, so there's a hard limit on how fast you can build new things and it's pretty low
elaborate
if it was power, the whole grid would just shut down
can i increase drone throughput by using higher tier conveyors? like tier 6 vs tier 5
Figured
Everything you just described is what makes them better π€·ββοΈ
but if your machine needs 5 cheesecakes/min and you're supplying 2, then yes it's not going to be at 100%
Okay so thats what refers to. ok I see
yeah that %'s the uptime. might not always be fully accurate (but tbh it's pretty good ime)
if something's not full uptime either it's not getting enough input, or isn't able to get rid of its output
I figured 30% efficiency meant that it was outputting weaker than it should bc power wasnt sufficiently being applied
nah
Okay so i can fix this WAY easier than I thought π€£ good
Higher belt increases potential.
Actual throughput still limited by drones and distance.
if by "better" you mean "completely incapable of solving the problem I want them to solve which is to build a lot of stuff easily"
π€¦ββοΈ
They can do that tho. The limit is you not the blueprint designer
there's a limit to the rate at which the player can click the print, so if the designer can't accomoodate more stuff placed per click, that's a big limit on how fast you can place stuff
and there's a limit to how fast the depots can upload materials which is an even bigger limit
so absolutely the limit is not how fast the player can click
Are you a speedrunner?
Depots don't really have a limit
compared to the built in limitations you don't have to be fast to be a speedrunner
There's a limit per depot, but you can just build more.
You seem to be obsessed with HOW FAST/SPEEDY SPEED SPEEDNESS in a chill building game...
it's very easy to click faster than you can upload, a blueprint of power storages is basically the entire DD capacity of copper wire right there even at max size
you're not supposed to build a lot of stuff easily anyway
the problem with BP is that a lot of people come from factorio and immediatly build a flat sky platform and basically play factorio 3D, removing all kind of logistics problem
you should not be able to row 167 refineries side by side, you have to circumvent the terrain somehow
and really there are few scenarios where the production of a single item use 100+ machines. Under that number a mk3 is plenty enough
π damn im not bringing enough copper in my nuclear pasta factory n i didnt wanna have to place more drone ports
how much you trying to bring in and whence?
Well said.
???? you allowed to do whatever you want in your own save, its your copy of the game
Time spent waiting for materials to upload is not fun chill building, it's just sitting on my ass doing nothing
Sure.
just 2400 copper ore
So upload more?
Point is about design of a game
no matter how much you upload, it will never be as good as not having to wait for uploads at all
I liked building my sky platform, I'll play the way I want thank you. π
Right now I'm doing a trains/drones only playthrough on the ground and once 1.2 is in we're hitting randomize in Multiplayer. π
Another reason I am fully against the larger printers, lol.
They lead to stuff like this.
I decide what I'm supposed to do; nobody else ;p
of course you can, it's just not how developers which I like to call "fun engineers" built the game around
^
exactly like its a singleplayer game where you can do what you want, if youre playing co-op with someone then you can choose whatever rules you want for that co-op playthrough
π
but also
And spending 300 hours building a 3km platform in the sky with 5 layers for trains, conveyors and roads for driving before even being able to produce anything up there I wouldn't call easy. π
when you look at the design of the game it's just not consistent with the idea that you're not supposoed to scale things, nuclear pasta is a great example
it's not like the devs said "We won't give you the tools to scale things because you don't need them"
Imagine automating Project Parts...
you are not supposed to scale that much
but you can
"that much" is relative
you can, sure. But expect issues
if you wanna make 60 nuclear pasta/min, you can
I have no idea where the concept of satisfactory was a game about expansion comes from, it's just not true
thats the fun part for some ppl π€·ββοΈ
One of these days I'll get there π
The part where many of the endgame items ask for tons of raw resources?
you can scale easily in this game, I'm beginning to doubt you've ever played
it's your choice to make 60/min pasta, but also it's your choice to do it while knowing the game isn't designed for that (meaning it'll take longer)
where does it tell you you have to use your starting factory for that?
I don't want to use my starting factory, that's where the blueprints should come in
β
I want to design and build a new factory that achieves the goal, and I'd like the building part to not take a thousand times longer than the actual fun designing part
The problem with scaling and grabbing every single resource on the map is more of a me-problem (Not counting the possible performance issues).
Aww, gif embed fail π
i mightve joined the convo late but i feel like we're just agreeing but saying it differently atp. how did this all start like was someone complaining ab smth not working right?
what are you trying to build exactly? using blueprints to process half of the world's uranium into fuel rod took me 2 hours and a single blueprint repeated 8 times. It's the logistics of bringing all the ressources that take me dozens of hours
Puppy thinks the Satis BPs suck and my only takeaway is because they cannot beat the game in 4 clicks due to inventory limitations. π€·ββοΈ
Keep it civil
If I somehow design a blueprint which is just that good, I deserve my fair reward
Nope. But I'm done.
i feel its pretty civil π
if you can fit it in 4x4x4, sure
(or 6x6x6)
Right up until we start bashing people for presumably not being able to complete the game, sure
wait wtf who said that
I use blueprints way too seldom for the things I try to achieve haha.
blueprints are dope, depots are dope
really the core issue is that only the design puzzle is actually fun, building the design is not fun, and I just want to skip or at least substantially minimize the not-fun part
depots were added (i assume) so you dont have to keep running back and forth to storage areas to build
it's like how I don't want to feed biomass for the entire game
that's why I feel like Factorio's blueprints meet my needs a lot better
you could also play with no build requirements, but ofc itd disable achievements
well, they were added because people complained they have to do that
but they don't have to do that, but didn't want to spend time on creative and interesting solutions to that problem π
or perhaps theres a mod where you could "plan" construction of blueprints π€·ββοΈ
There's a mod for everything π
also isnt there a site where you can request things to be added
the other reason BPs are limited apart from trying to retain the logistics puzzles, is performance issues, and that's a hardwall
"Blueprint entire game" type posts have been on there since before BPs were even added tbf.
same reason why zoop is limited to 10
i want to abuse my computer π
Limited zoop was such a good call.
i want to push my pc to its absolute limit
i paid like 5k for my pc. i want my moneys worth
limited zoop can be really annoying but at the same time, the UI for unlimited zoop would be really problematic I feel
i used inf zoop and its nice but i feel like it made it too easy to build stuff too, i also get why some ppl would like it
there is a unlimited zoop mod. the ui is the same but you can zoop in two directions and have more then 10x10
for factorio I just invested a ton of time, blueprinted the game, and then I just.. added a couple mods that changed it up and kept playing anyway, blueprinting the game does kinda solve it but at the same time, that's not neecessarily actually a problem
Infinite zoop and super mega BPs are in the same basket of "why are you speedrunning?" imo.
I'm speedrunning past the building part because it's repetitive and boring ;p
it also gets kinda weird when you try and do huge zoops at once
bc its their game. who cares what they do? does it affect you in any way?
Well....factorio is a diffrent game. Nodes are unlimited in Satisfactory and you are not ever being assulted by aliens. In fact power machines disable alien spawn point. There is little reason to blueprint/copy and paste a enitre factory. As the planning and placement of a factory is the entire game of Satisfactory
What you find not a problem I find to be the core, root problem.
But we're never going to agree on this and my replies began to be misinterpreted. Which is why I am happy to "agree to disagree", but I would rather be done replying to you directly for the time being π
Yes? When things are added and the game itself is altered to accommodate.. it affects everyone.
planning, yes, placement, not so much
is anyone forcing you to use it?
That's not how people work...
wdym
huh what happening
on this one I agree with Sevrahn; people will optimise the fun out of games, it might be dumb but that's what happens
someones playing the game how they want in their singleplayer factory game and its making someone else upset \
If you add a 1 billion damage sword to Dark Souls, people will use it.
So "just ignore it" isn't a valid debate point because that isn't how people work.
If something is in a game, it will be used. Maybe not by everyone, but it will be used.
ok but if you dont like it, then you dont have to use it
Just ignore it
it's just immersion-breaking to have things in the game but then just randomly not use it
What are we talking about?
but just because you dont like it, doesnt mean other people cant have it
I don't like paying taxes.
i love paying taxes, but i also live in one of the greatest countries in the world π€
America? π¦ π₯ πΊπΈ
update: i got a wrist supporter or whatever its called and now i look really cool and sick and π
your computer will also catch on fire before you can use all the resources on the map
taxes pay for infrastructure and builds our community. "I'm okay with taxes"
taxes actually are actually given to the lottery winner
So I updated to 1.2 exp. without realizing the downsides, then realized only after downgrading that my save file is now unplayable on 1.1. Anything I can do to fix this? π
play on 1.2 or resume your 1.1 save
no other option
did u make a backup?
Read all the warnings about backing up your save file?
all the saves are 1.2? even the ones you saved before the latest?
No, Iβm that dumb
also why did u say your question in #satisfactory-experimental
I was standing for 30 mins waiting for my friend and it over wrote my 1.1 auto saves
you don't have any manual saves from 1.1??
Double post by accident Iβm sorry >_<
it okay π
no. in the future read the pins in the related channels before making decisions. it can save you some headaches
Iβve learnt to use one save file from the old days of gaming, Iβm dumb
u are
Hey itβs not nice if someone else says it :(
mb
Um... the old days of gaming is specifically why I always have 2 files. π
2 is risky still
Because they were prone to brick one at some point.
gotta keep every autosave in a folder fr
Okay I dunno what to call it- ocd maybe, I just like using one save file for most stuff to save space
You like to live dangerously.
B r I c k
I wonder if it is not a habit to save before closing the game for some folk.
This game doesnt do a quit-save too so..
I just went onto Steam betas and changed it there, somehow missed any warnings on the way. Iβm not proud but tisβ what happened
Lana.
Lana.
LANA!
What?!?!
Danger Zone
I save manually before closing the game :<
I never save
as a FF player i still manually save everytime even when the game tells me its saving
One straight playthrough from drop pod.
its ok Melina. You know better than anyone else that, sometimes you have to burn it all. Even your old save. π₯
As an EPIC user I can confirm I have never had this issue as I am able to have both versions of the game installed simultaneously.
epic user π€£ π
Thank you, impure limestone
Woah thatβs hot though
no sleep, on a vacation, with a chamber po\t
I remember DSP corrupting the quit save once. I mean I got qol mods so expected but alas. It was a slightly smol oof
Imagine playing a vacuum orb game
I got my second ever Satisfactory crash last night.
The game just declaired i was offline (i always am) and shut down lol
I know it sounds obvious in theory to backup your save, but like this is the first time Iβve been in such a situation. Usually, I have an auto save or quick save.
Yes. I enjoy the fact that more of my money actually goes to the devs instead of 30% of it being cut out.
Welp, anyone know when the stable release is? π₯²
No
no date annouced. my guesss 2-3months
I also had an invalid login in satisfactory once.. I was like "big dawg I aint got no freeways in steam to go online ever lols"
I shall look forward to it!
We need a Dyno auto react that just does an "x" on every message asking when 1.2 is coming
Hey I asked in a polite way
the other crash was trying to play multiplayer and the host was on the other side of the world
billions did
no but I suspect 3 months. what's wrong with 1.2 anyways? it is pretty stable aside from that stacking bug devs are hunting
no its not 1.2 is relevant in #satisfactory-experimental
yeah, more money to devs and possible to run both versions at same time π
stop being an aggressive minecraft block pls
ok node
Oh it sucks so hard for some reason. First the game just lagged like crazy, then my friend joined and we both lagged like crazy. Everything was unstable and weird.
(it's actually 35%, as it includes 5% UE fee, which is not included if the game is sold on Epic)
But like I wonβt hold it against them when itβs an experimental patch
Sir I said contextually relevant
oh multiplayer.. I suggest deleting anything related to satisfactory in appdata to see it fixes the issue. (backup before)
illegally relevant
Iβll give that a go, then. Thank you yet again, impure limestone
changing your network option to high or ultra helps. the game assumes you have potato bandwidth
go be useful in Minecraft. Melina is a truly overrated and underutilized character in Elden Ring but not need to attack her like that!
this might be an option too ya
im more useful than u will ever be pal
impure limestone node when am i ever gonna need that
Excuse me! I didnβt pay premium to my ISP for nothing D:<
||trying to be funny||
I bring whopping 300min limestone, buddy.
You are just a block. Not even in this game.
ur just a node that genuienly doesnt need to be used even once in the game
Oi, I give you a horse and sacrifice my life to open the door to the final boss! Iβm very important
I do, I live in Canada where the ISP's are three raccoon's on a trench coat stealing your money
Hah thatβsβ¦ tragic.
You are a part of the problem. You are like that save of yours. You promise progress but deep inside you do irreversable damage.
I am sorry girl. But you didnt even give an option to choose when you talked to me. It was a mere illusion.
But
what going on now?
As a finger maiden, it was my destiny!
elden ring and satisfactory crossover
go point your finger to a factory!
how about me with my hrs in game
:(
19,308 hrs on record and 5,477hr on my world atm
Thatβs more hours than I have IRL! I think
big dawg is mental, unhinged, out of control
wow bro thats really sick and cool and congrats cuz i have never heard u mention ur hrs before
i want to get aleast 20 000 and mikael and jason know and i will do big ping once i get there
he is working towards a 20k hour review. I want a long for video essay though
whyyyyyyy I never did that in the old days either xD
watch it be a negative review tho
i am currently making 100 nuclear pasta project my world atm is foundation lag hologram when it sets in LAG
Old days = me when I was dumb, to clarify
or even i delete one LAG
Mighty conveyor, thou'rt a trueborn line.
Lend me thy throughput, o kindred.
Deliver me unto greater efficiency.
even little power tower LAG
New days: You are in fire kek
BTW dis NO overclocking
I like fire
gotta purge the rot somehow. it worked for the red knights
Hello Melina from Dark Souls. I am the Sisyphean Insurrectionist from ULTRAKILL
Is there even enough copper for all that powder??
I am using a mod to help me get the copper
Everyone whoβs trying to look for help on the satisfactory or looking for more bodies because youβre trying to get your super factory together faster needs to start saying inside of their descriptors if theyβre on 1.1 or 1.2
What does it do?
On tier 4 of the space Tower copper is king
Gives me any fluid or item or anything its called magic machines mod
Hey everyone, I just joined the server and wanted to say how much I love this game. It is incredibly addictive, frustrating, rewarding, funny, scary, and one of the greatest places to be in a videogame. β€οΈ
Hope you all have a great time in Satisfactory
I guess the Converter is somewhat close to this, isn't it?
thats so not cool
Why is that
It is incredibly addictive, frustrating, rewarding, funny, scary, and one of the greatest places to be in a videogame.
So you'd say the experience is... Satisfactory? π π
hahahahhahhahhhahhhhahahahahahahahahahahahahhhahahahhhahahahahahahahahahahaahahhahhahahhahahahahahahahahhahahahahhahahah
π€£ π
Everyone is playing the game just how she/he likes. It might not be your thing, but it's someone else's. In my eyes, it also defeats the purpose of the game, but leothelion9 likes it.
Wsp yall
Just so, pioneer β
if u want more of a resource than the map has to offer then its 100% justifiable tho
And even then, you could use the Converter π
uh not at that level yet so wouldnt know
all i say play how u want to play
yeah but there is cool kind of play and really not cool kind of play
i am playing cool kind of playing
i also use a mod where i have no world bounds among others
only mod i would like is disco science in satisfactory frfr
someone made a mod from the 1.0 thing that happened in the hub in september
So like is there any way I can make the experimental run better? (Multiplayer)
wdym by "better"?
Less laggy?
Less laggy probably?
Oh fun someone spamming chanels
<@&387163995947270144> can u find who is doing that
Scam images that were automatically detected by our Moderation bot :)
oh thx and hi mod
Hello moderator of the discordian server !
When was that implemented? I couldβve sworn that was new
i was going to same thing and a other thing needs to be added the scam imanges
Soooooo, pretty please help?
i say take one thing at a time and even having a world for testing plus learning the game do that
Huh
thats how i played my first world which i still have to play
make a world and don't care about per minute etc etc
Iβ¦ donβt think you got the question
maybe π
I was talking about how the experimental was very laggy and unplayable for me
Moderator has spoken
question how about those scam imanges saying mrbeast etc etc ones
Hey guys any new infos about the new experimental patch ?
Probably fixable.
Make #1038092680493801533 thread.
Specify your GPU.
Delayed again.
And wrong channel for Experimental.
QA lead is sick.
Oh okay where did they mention it ?
Yesterdays stream.
Okay thanks !
#screenshots message
@outer ocean what is it used for?
cables im guessing
Hey guys i just wanna know real quick, not in details just a yes or no question, is it worth it to turn Turbofuel into Rocket Fuel for power generation ? Is it worth the cost for power generation ?
depends what you want
Any smelting ors and can construct twice like make Screws & cable etc 
Hello chat
imo nuclear is much less spammy and it's simple
Only power
fair enough
you can get power lots of ways
Yeah but I never used these recipes and I wanna d oone ultimate fuel based power plant
then it sounds like you want to do it no matter what anyone says
This is not my question sorry but i'm just asking if it's worth it power wise, as it costs a few more buildings that cost a lot of power to operate
Yes I want to do it my question is another thing xd
if you want to do it, it's worth it
personally I don't like spamming 1000+ generators
I'm talking power wise
you can have lots of power
Is this guy ragebaiting me lmao ?
make both and figure out which ones better, like trial and error
Aight i'll leave ty for ur time
Is it worth it power wise
what does that mean?
personally I hate rocket fuel as power. I think it's dumb
is that your question?
Is it worth it to use rocketfuel considering the building using extra power to turn turbofuel into rocketfuel, or should I only use up to turbofuel for power generation
you make more power with the rocket fuel by adding more resources to it
I'm not talking about preferences no
Allright it's fine you don't understand my question x), let it go
the only way you can decide if it's 'worth it' is if you think the sacrifice of those resources is a good exchange
Wsp yall
do you think the exchange is good?
I just finished the game. What a moment! Got goose bumps
Also those credits β€οΈ
This has been such a long journey
This is still not the question but it's fine xd
I'll just try it on my own and figure it out
you haven't given any critieria as to what is worth it.
if english is your second language using a translator at this point might help ?
Stop the ragebait
For the amount of additional machines you need for the nictric acid, yes. Rocket fuel does give you a net positive of power
@reef basin do you know what the hell this person is trying to say?
I will reformulate my question with a very simple analogy so you can understand it
There is no objective answer to whether something is "worth it" in this game, that's why it's such a weird question to answer. Different approaches have different pros and cons and drawbacks, depending on what you value in your playthrough and what you're trying to accomplish
I told them this at least once, if not twice
every power option has drawbacks and advantages. Mostly it's about adding resources to convert to power
at this point I'm assuming troll
Using random values :
Fuel A = gives 100MW per m3 per minute
Fuel B = gives 200 MW per m3 per minute
Fuel A takes 50MW to produce one m3 per minute, so you gain 50MW
Fuel B takes the cost of Fuel A + 125 MW because of the other buildings required for the craft per m3 per minute, so you gain 25MW.
Despite Fuel B giving more power per m3 it ends up giving less because of the crafting cost.
This is my question, there's a lot of recipes involved in it and the question is here so I can get the opinion of xperienced players to avoid doing calculations for nothing if it is not worth it.
I don't think there's any fuel in the game that is negative vs the power it takes to produce it
So in that sense they are all "worth it" I guess
You seem to understand things better, so the answer is yes, it is worth it power wise ? It will be worth it even if there's a lot more power hungry buildings in the recipe ?
you add more resources to turbo fuel
you make RF
you will make more power than what the TF gave you
this has been said already
I used the term "worth it power wise" yeah, because there's the worth it for resources as someone else said, which in this case i don't really care about
this includes the power it cost to make it
here, go do whatever calculations you want https://www.satisfactorytools.com/1.0/production
I think 1.2 experimental might change things if you use power multipliers but yeah afaik every fuel type is net positive power to burn vs what it takes to make it, no matter the recipe combination
Aight tyvm for the clear answer.
My brother in ADA. The couple of machines you need to make the needed nitric acid and mixing said acid with TF does not use that much power. You gain a significant amount of power from the conversion.
I never used any of these machines yet I just unlocked the fuels that's why I asked, ty for the answers
And that machine I unlocked consumes 75MW at 100% power so I was kinda scared
they were told this over and over
The thing is. That's why we're saying "worth" is a weird metric. Because the purely power perspective means that you NEED to use other considerations when deciding whether to use a particular fuel.
Asking whether it's worth it from a power perspective isn't really useful because the answer is always yes. So you need to consider all the other pros and cons of each fuel type.
And that's true of everything in the game
Nah you have been quite insulting, I told you to let it go because you didn't understand the question and you kept attacking me. Others answered the question clearly without being agressive. Try that next time.
There isn't anything that is objectively wrong to build. There's various tradeoffs to everything
I'm still relatively new to the game so I don't really have that knowledge of everything is worth it power wise srry
just expand you power as needed. as you go through the game your power needs will increase. This is the way
Its like 2 blenders (75 MW), a smelter, a constructor, a water extractor, a resource well extractor (150 MW), and a couple of pumps to move the water. And you multiply whatever power you made beforw by like 1.8
Btw do we know the exact fuel consumption of rocket fuel by the fuel generator ? first displays says 4.17, the tooltip says 4.167 so the display is rounded, but is the tooltip also a rounded version of something else ? Or is it the final precise value ?
anyone know a nice yellow color for sulfuric pipes
if you clock it to 240% a fuel gen will use 10/min of rocket fuel
How many power shards do you have
This confirms that the actual consumption rate is 4.166666...
Oh fk i didnt think about that
its just a clock to make head math easier.
240% is a lot of shards to make the math easier
anyone?
If you're able to use
in machines, use them to double the shards you get from slugs, and you'll be swimming in shards in no time
I'll do 249,984% for 10.416 per generator, I guess that's the last safe number ?
saves you a lot of time placeing generators too. I make RF in lots of 300. so 30 gernetors per lot
What?
what ever works for you ^_^
Yeah i've been doing that trick it's kinda strong, but the question i'm still trying to find the answer to right now is what recipes i'm going to use, to know how much rocket fuel i'll have in the end. Which will tell me how many generators I will need, and so, how many shards aswell
you were linked a planner https://www.satisfactorytools.com/1.0/production
the 250% consumption is 10.41666.. etc
So the last safe "flat" number for me would be 10.416 no ?
isn't maximum % number you can set manually 3 numbers after the comma ?
If you want the best return on power, wait to get Nitro Rocket Fuel, it turns raw sulfur, coal, nitrogen gas, and fuel straight into RF. Really simple, but its limited by the sulfur you have
Well i found a pond with 6 oil nodes, some sulfur and nitrogen gas all at the same spot, at the bottom of the map, so that seems perfect
Man are the extra 4 saved generators every 25 placed really worth the headache
thats blue crater. its (possibly) the best fuel power location in the game
yes
You can fit 4 fuel generators on a Mark 2 blueprinter FYI
Really ? it seems smaller than that, lemem try
Oh nice
Shards are infinite though?
But issue is you can't make a blueprint with pipes
I haven't unlocked that recipe yet, i'm at phase 8
Yeah you can?
phase EIGHT??
Who said anything about a recipe?
Not if you stack 4 generators side by side in the mk2
I hate exploring :c
person must have satisfactory 3.0
Connect the generators, THEN put the junctions
Or stage eight whatever you call it , idk the name xD
all good, just pulling your leg, it's tier π
you make the inputs kiss. then connect with them with a pipe. this makes two sets of 2. then put a junction on the pipes then connect the two junctions
The eighth milestone?
I was close
Yeah, that
Last time I tried that it didnt want to connect, lemme try again in that blueprint
Ah yeah way easier this way
That's gonna help a ton
you can OC them on in the Bp too
Yeah, i forgot you could place them directly like that
OC ?
Overclock
Oh nice
when you place them it will have the Power shards already in them set the way you want. it will use shards in cloud storage as well
Blueprints also generally help with things you have to place lots of, like machine manifolds, generators, pieces of architecture, or niche things like hypertube boosters or instant biofuel burners with biofuel for crash sites
these tricks can help when you need to place 240 (576 not overclocked) generators after making 600 oil worth of Nitro rocket fuel lol
excuse me ?
How many ?
You'll need all of them if you wanna go big later, trust
600 oil makes 2400 rocket full if you use Heavy oil residue, Diluted fuel and Nitro rocket fuel.
2400/4.16666 = roughly 576
Is there a way to see what recipes you have unlocked in game?
only by browsing the codex
look at your codex
Hit the "o" key
Ok
It's 144 isn't it
Wait no 144 x 4
No thats for 600 rocket fuel
i showed my math ^)^
But yeah I have my giant cube of 144x4 fuel generators for 2400 rocket fuel
It's truly glorious
So 2β―448 power generators at 100% speed if i use all the oil nodes from that pond ?
I haven't had to think about power in like 300 hours
ya, Nitro rocket fuel is great to just build out once and forget
"I have a Nitro rocket fuel primer if you want a copy. its just a google document
There are later recipes once you get the blender that can get you 2400 rocket fuel out of 600 oil.
I don't even use all the nodes in the lake for that - I have a couple other nodes making turbo fuel for drones and plastic for computers
That's 612GW worth of power
I have the blender
Yeah using all the oil in the lake for rocket fuel is hilariously overkill. Even the one 600 node is pretty overkill lol
with Nitro rocket fuel 600 oil is 144Gw of power. you use 6gw to make it
yeah I started using blueprints only very recently, my first "project" was my first road, built it here with blueprints I made : #design-and-architecture message #design-and-architecture message
Yeah that's insane
But that will require 980 generators and 2940 power shards
I'm hesitating
no 240 generators with 720 shards
yeah if I use only one oil node, I planned to use more xd
"Worth" is subjective (as you've been told before). Whether or not you find it worth to convert the resources (depends on recipes) to power is up to you.
There's no wrong decision in SF, anything can be worth if you find it fun and engaging
unless you give us some parameters to optimize for
if you do one Oil node at a time (but plan for more) you can build it out as you need it, this can help with the fatigue of placing the same thing repeatedly. Then when you are getting close to your power production lets say 10gw. go back and build out more ^_^
Gotta turn 600 crude oil into rocket fuel to have 1 bazillion trucks
this way you are spending your time on what you need. leaving more time for progression and other projects
Use 1800 to fuel 5 ficillion trucks and make a trucker empire
Ooh, okay thanks.
I play games that require a lot of repeating the same thing so it's fine to me, the only issue is getting those resources, and maybe, actually, planning how i'm going to set this up
for nitro rocket fuel tyou can make a easy repeatable Blueprint it take s 75 oil and makes 300 rf. this allows for easy scalling regardless of oil node purity
I did the maths very quickly for ONE pure oil node, so i'm not sure if i'm accurate BUT :
600 Crude Oil into 800 Hard Oil with Heavy Oil Residue Recipe (30 for 40)
800 Hard Oil into 1600 Fuel with Diluted Fuel recipe (50 for 100)
1600 Fuel with nitrogen, sulfur and coal for 2400 nitro fuel (100 for 150)
2400 nitro fuel at 4.167 per generator is 576 generators (or 231 with shards) for 144GW.
Where did go wrong if i did ?
Azote?
Nitrogen*
i dont see a issue. But lets simplify
Blue print
Refinery set to HOR 250% Overclock
feeds
blender Diluted fuel set to 200% Overclock
feeds
blender Nitro rocket fuel set to 200% Overclock
this uses
100 Coal
150 Nitrogen
200 Sulfur
200 Fuel (made in the previous Blender)
75 oil and some water
to make to make 300 RF
and some compact coal
this becoems a single blueprint you can stamp down as needed.
Sir/ma'am are you french
impure node of oil
use this twice to make 600 Rocket fuel
normal oil node
use it four times to get 1200 RF
pure
use it 8 times for 2400 rocket fuel
Yeah i think i'm going to be forced to use blueprints for set amounts, but for another reason
I'm currently only making a passive 10 motors a minute, I have enough in stock to make 160 Fuel Generators, so I will have to wait for my storage to be refilled to continuer building
First time i'm actually running out of materials
i have it all typed out here
https://docs.google.com/document/d/1KiMC2ajn9OooWeQnWG3csgfZwU5j11qRiBTSdGtKUNs/edit?usp=drivesdk
feel free to make a copy
I think i'm going to make me a specific temporary factory for each material required in fuel generator's craft first
Go work on another project while you wait, or increase upload capacity
I just saw a bot send a server invite for like a split second then got everserated
lol ya, the system works well.
Issue is going to be the production speed sadly, bc i'm uploading at 240/min but I never planned to need that many resources of this kind yet
Just go afk and make dinner or something
Well that's the goal xd
Afk should never be a goal
The goal is to get a better factory for each resource so my afk time can be more rewarding
you need 1200 nitrogen no?
Forcing yourself to never afk makes the game more engaging imo.
Because you find there is always something productive to do.
Explore to find sombersloops
Oh fk you're right
personally I am to play, not go afk. SOMETIMES ill stretch and get water while i wait for could storage to refill thats about it. Other then that if the game is on i am active
That'll spend plenty of time to make the motors
on the west side of Blue crater there is nitrogen BUT to the east there is another source not far
I don't wanna use all resources of the map for this tho, I wanna use only stuff aroudn this pond
The node to the NE of Blue Crater is the perfect spot for Nitric Acid imo. Since there are iron nodes like 40m away from it.
I always take a eternity to decide where to place anything 
If you need to afk, you didn't build enough production
I blink once and 1k smart plating done
honestly a single pure node of oil will be more then enough for the average player that just wants to get to credits.
tap it, you're unlikely to run out of nitrogen
ya, where to build and blocking it out can take time
sometimes I select 2 or 3 biomes or spots I never built in and use a randomizer online to make choices of where to build the next outpost
It's pretty much unrealistic to run out of resources in any casual play. Even 1/4th of the map would probably be enough
I got red pillars for my nuclear pp π
I canβt get myself to touch the majestic map scenery too. Which has led to my current playthrough where I aim to truck everything through the map without using a foundation for anything
Yes:
I am going to be needing 1β―728 Power Generators, which will cost 25 920 motors. I currently have 4450 stored and I produce 10 a minute, which results in needing the factory to run for 35.8 hours for me to have enough resources.
So yes i NEED to make bigger factories for the other resources first.
I am aiming a 5 hour wait maximum for everything, which means I will need a 71.567 motor per minute factory
Took me 8 hours to connect the sulfur node truck with the oil stuff
Yeah I don't wanna go too far for this specific reason xd
Takes 9 min per trip
Too real π
build 300, then continue working on another project, build another 300...
I just sit in it and think to myself good job baal⦠why is it driving 15kmh?!
yes sometimes an entire game session will be dedicated to polishing up a copper input...
Tru
I think i'm gonna use my 4450 to start building so I can have enough power t obuild the other factories, I currently have only 13GW left to use and i'm not sure if it's going to be enough to build the other factories to craft the generators
Glad u guys are suffering too
I don't think I ever felt the need to build almost 2000 fuel gens π€
Yeah but ngl if I wanted to rush the game I wouldv'e been done with it already, the only thing that keeps me going right now is building side projects that aren't really useful
I wouldnβt even know where to fit them
Me neither but the game has a lot of verticality xD
Maybe make a combustion space elevator
I build 64 of them, overclocked them to 200%, and that carried me almost the entire game
Since rocket fuel uses upside down gravity
And me here with 3366MW power using 3K+ and building a HOR diluted fuel power station. Can't wait for rocket fuel.
only now that I'm doing crazy stuff with particle accelerators I built a nuclear power plant with 36 reactors
This quick project is going to skyrocket my power generation from 29.36GW to 461,36GW
yes those go wild, I'm going nuclear too specifically to be able to overclock/sloop quantum encoders with no worries
My one particle accelerator making nuclear pasta uses 90% of my total power consumption :D
cause I max overclocked it and slooped it
Wait I have a new project, 5m MW
I haven't touched a single bit of uranium other than the protection suti but apparently it's pretty strong yeah
this makes no sense. please use formates properly. I think you mean 5000tw
you mean 5tw ? xD
5 million megawatt is more than 5 terrawatt
5 tw is not likely either. you pc will likely quit on you first.
All the worlds nuclear is 1.4 tw clean
5pw
Iβm making like 4mw from geysers
That's nothing, you mean GW?
Isnt a terawatt a million megawatts?
Are you sure ? Isn't 1 terrawat 1m mw ? I know number names differ in my country, like billion for us is english's trillion but i didnt know there was differences to power names aswell?
Oh yes mb
think so but i wasnt willing to go past TW lol
1 TW = 1,000 GW = 1,000,000 MW
Yes.
So 5 TW = 5,000,000 MW
I think you're right, it's 5.000.000.000.000 Watt
If you reach a terawatt, that's plenty overkill, and you should probably just finish the game at that point
You can't say "i thin you're right" without tagging the person you're replying to, that's criminal
I think you BOTH mean:
6.7051E+9 Horsepower
πΊπΈ π¦
It's just very confusing to go beyond 999 in the same unit
π
I'll be at 46.1% of one TW in around 7 to 10 hours from now
No. You wont
I swear I will, I just need to make my new factories
How does one finish a sandbox that, by definition, has no ending? π€
Well technically it has a lore ending and a technical ending (finishing everything there is to unlock)
If your factory uses 460,000 MW, there is something deeply wrong
That's like saying Minecraft ends the moment you kill the dragon..
But it's liek saying you finished minecraft, yeah
chips
460GW isn't that crazy for a big world spanning late game file?
Can't use foreign jokes by just translating the words, that sucks
Specially if particle accelerators are involved
Since when do watts convert to horsepower?
Always did?
Since my country will do anything to not use metric π
That will be at the start of tier 8 without nuclear and without particle accelerators
That's why cars list their power in kW and HP
Ive been an american my whole life, and ive NEVER heard a SINGLE PERSON convert Watts to horsepower
Well you can't say that anymore can you? π
Well, HP is just an archaic unit for the same thing that stuck for cars
A horse not having a single horse power is a crime against reason
I'm pretty sure I saw someone convert watts to cheeseburgers one time
And im pretty sure that horsepower measures the amount of work an engine can do
Legally, at least around here, a cars power must be given in kW. All manufacturers also list it in HP below it, cause that's what people know better for cars.
really ?
But the primary value that the laws use is kW
Pregnant horses run faster because 2 horsepower.
Change my mind 
Doesnt a horse have 8 horsepower?
power is work applied over time
It's a joke I heard a few weeks ago, I laughed too much at it to even consider checking
Thank you for the correction
I mean yeah, you're not going to measure the power consumption of your microwave in terrawatts thats for sure
If your car is a microwave, I have concerns
The peak is 15, according to my very quick google search
Same thing, one has wheels, the other doesnt
No????
I made an entire Catwalk BP System to build faster, and I am not using it. Am I stupidly impure?
Since when do microwaves have wheels???
Impurity is reaching critical levels with this one
We all are.
impurely stupid
the other way
I mean I am still providing 30/min limestone, thats something but sometimes I am really like "bruh"
What other way? The spinning dish inside it? That is not a wheel
since when do wheels have microwaves?
First time i ever see a satisfactory lore accurate joke
It is a wheel, it's just not turning vertically
You're doing your best, and that's what matters - we'll find a use for you, some day
A steering wheel is a wheel even if it's not spinning vertically right ?
...when limestone meets SAM
marry a power charge asap
It does turn vertically
incorrect
What steering wheels do you use????
guys I need many motors. MANY. But I have one Factory for rotors which produces 8 per Min. The nearest Iron Node is like 1400 Meters away what should I do because I need Stators
Yeah obviously it is player's fault to not make a factory based on ME and my output. Thats a truly you problem buddybrothermankekeke
french ones
you mean power shard?
No idea tbh
total skill issue for sure
Get walkin' son
bro and how to get it there
You ain't one to talk.
because the terrain doesnt allow a Tractor
One foot in front of the other sir
thats hard
okay man
yeah you're right, I never have skill issues because I always follow the one true concrete build pattern
reported to mods for harrassment btw, enjoy your perman discord ban + reddit ban
I really dont feel like arguing over steering wheel designs that dont exist
this is the meanest anyone has ever been to me while I was agreeing with them 
That's very impure of you
Actually, tractors do have non vertical steering wheels
they have horizontal normal wheels too which is also strange
Tractor with HOTAS when?
probably a bit late to the discussion but they're both units of power but only one is an SI unit π
I rather you to not agree with me since you are really a low output thing.
I am better than you.
BETTER THAN ALL OF YOU!
and yeah very rarely would anyone care to convert - but you can! I'm pretty sure all car manufacturers officially use both units for their engines now
I still love you and I'm glad we're best friends
And I'd wager they measure in watts and just convert for the HP sticker tbh.
definitely!
although i guess some might have old enough equipment that still works in hp and they convert. But i would imagine all modern equipment defaults to SI
try #1038092680493801533 but also - just find a spot with the resource nodes you need nearby, and build there!
it's a big map, you got to spread out at a certain point, and motors is usually the first part that i manufacture en masse away from my starter base
Ok thx
just need iron, coal and copper with vanilla recipe and you can omit the last two if you really want, i've actually made two mk1 blueprints for iron only motors recently. Just to try something new π
I am busy making the stupidiest BP ever that I will probably use once, max twice
truly #οΈβ£ efficiency
like bro look at this #screenshots message
It is a large pillar and I have no idea where to use it
I am like "it might come handly"
AS IF I AM GOOD AT FUTURE PLANNING
The only thing I am good at is speedrunning object limit in this game
you need a factory hanging off the side of a cliff or some skyroads or something
because that looks really awesome and you need to use it
Thank you, you look awesome too!
So you saying I should make a factory because I made the pillar first? GENIUS
yeah it would be a waste to not use it and ficsit does not waste!
It is incredible how much time I spent in this game and how shitty my stuff looks in comparison to your pieces of art, folks π
a lot of people around here haven't been outside since like 2020 so I'd just keep that in mind when comparing your stuff against what you see here 
Does anyone else have a problem where the game will randomly freeze for anywhere from a few seconds to a minute? Doesnt seem to be anything wrong with it
Brother there is a reason I do not have Oil unlocked yet.
By this speed of decoration, I think we will have Satisfactory 2 - Revenge of the Spheres DLC+ released.
i get a lag spike when the game autosaves now. but my save has reached the 15mb size
Satisfactory 2 when? Devs pls
when I am done decorating kek
what would you expect from a 2 that couldn't/wouldn't be done in this one?
mk2 factory cart, golf
and that people would actually want, my bad should've been clearer
screws in every recipes, high powered yeet-compatible jump pads, better boom box sound range
hypertube overclocking, being able to ride the elevator up into space, more ancient alien voices during exploration
getting rid of rocket fuel, a doggo sled for the ficsmas event, permanent pinata in the hub
ok I think I'm done, that's all my wishlist
What's wrong with rocket fuel? π
not balanced well against other fuel types, too simple for the payoff
Ngl ik a roblox game thats like satisfactory but harder
Hm, that is kinda true. I was amazed how much power I get for that little effort
I first did rocket fuel power, then nuclear power, and gosh, was that a lof of work
it's a sandbox game so it's not really important for stuff to "balance" but as far as game progression goes it feels out of place to my. Nuclear is a lot more power than fuel for example but it increases the complexity a good bit as well
yep
rocket fuel didn't feel any harder than turbo fuel to me it just gives a lot more power
especially with nitro rf alt π
my next power project is likely Ionized
i think some dude on the server mightve made some kinda template that works well for nitro rf π
ya, he linked it here earlier today actually
oh so im not the only one who plays INCREDIBLY slow to prioritise decoration?
that's my playstyle atm
im trying that... but it ended up with me just building bigger factories instead π
my brother, its been 800+ in game days here. Puppies and Kitties are long gone. I need that pillar look better. Sorry not sorry.
I don't worry too much about decoration until I have enough awesomeshop stuff (and preferably the hoverpack) unlocked but then it slows down a ton
Is there a hotkey to open the to-do list?
the to do list just stays open ... doesnt it?
I meant to edit it
Thanks
two clicks, Can confirm this is quick
85h in my first time playing and i got nuclear power now is that mid ?
I worry WAY too much. Like look at this: #screenshots message
I was like "mmh, this pillar needs more detail"
playtime doesnt really matter some ppl speedrun some ppl handcraft some ppl go for perfection
BROTHERMAN THIS THING WONT EVEN BE SEEN PROPERLY UNDER THE FACTORY
define "mid" in this context. Is this a reply to something?
playtime doesnt matter, what matters is how spaghetti your belts are
idk i build mine clean
well if good or bad
but again, mid is very subjective lol
pre edit was the correct one lmao
makes sense i wasted some time to making good factorys
niether. hours verses progress doesnt matter at all. The only metric that matters is enjoyment
right lol i started reading from mine lol
i doubt you have many "good" factories at 80h and nuclear, especially if you make them clean.
sorry that was snobbish.
jealous guy right here ^ (cant fix his own pipes frfr)
oh hush penguin
ok dylan
well uh i have 1 big one in the desert making most of the stuff i can show it one sec
oh no image perms nvm
dw we believe u its just some ppl are salty they aint as good as the rest of us fr π€·ββοΈ
with a satisfactory ai helper we could generate parallax textures on the fly to apply anywhere and change their look dynamically to fit the scene
#screenshots if you want to show off,
#design-and-architecture and #math-and-meta for conversation
(didnt mention any names)
doesnt that sound great ??
RRRRREEEEEE SSSSSSSSSS WOFF WOFF
are u okay
k well its not perfect but i send a ss
I didnt respond in the other channel because i can think of no worse hell.
@meager idol Draw a penis and the cool S in that note book
risky click
why
seems like the Best use
._.

cool S (
) and penises are common in highschool notebooks. thats the joke
I am not in shock at school, I made these notebooks to write down calculations from the game, and also to draw something
@mortal ginkgo @ornate saffron #screenshots just imagine the potential
well i sended some pics in not fully done yet since evrything is still open and kinda messy at few parts
build the space elevator frfrfr
Ive never been a fan of the "main" base thought. I spread out like the plague. building factories with purpose
yeah idk where to place it yet
well its kinda cool having a big storage with all needed materials and items
main base looks sick if yk how to just build one giant building and not an orange box
yeah my storage room is already done but theres few conveyers couse i am crafting supercomputers quick
just keep it where u placed it before
nah i wanna make a cool spot for it
then make one fr
yeah prob soon but lowkey check my storage room out fr fr
sended ss of it
in my opinion (im terrible at building so dont take my word) but looks sick but the storage containers themselves like the front of the containers what u see i dont like
well its just temporary i wanna put signs there
so how many nuclear power plants should i build maybe 30 ?
yes
so true π
I was looking at the 1.2 features and they look dope. but I havent finished my very first playtrough with 1.1 yet. I was thinking should i migrate to 1.2 experimental version mid run? If I do that am I able to go back if for some reason I wanted to? Am I likely to come a across problems when 1.2 launch is? Anything else that might lead me to having bad time?
Hey guys, do you know if there is an inventory expansion mod that's already working with 1.2?
u dont need one tho
how much uranium per min is 1 nuclear power plant tho
all of it. dont question. consume.
bruh
Inventory mod? Is there an alternative? The one thing I dislike is the constant back and forth for materials.
well about 1.2 per min for 1 nuclear power plant
Dimensional Depots?
so i can do about 50 or something
those are unusable early
about 100 if mk3 miner
how come?
I measure by node. One impure node gives you 7.2 uranium rods a minute
well with what miner tho
its 0.2 per npp
Impure nods can give a max of 300 ore a minute.
and how much do you get with miner mk3 or is there a better way
because it takes longer to upload than to walk across the map on foot
Mk3 max overclock is 300min
oh mb so you can ez make like 200+ npps
you can use multiple DDs for one item, or upgrade the speed etc but hey, if mods gonna fix it for ya, I aint gonna stop ya
No 300 uranium ore can make a max of 7.2 rods a minute without sloops.
You can underclock all your reactors i guess
anyway to get more fuel rods ? exept getting more uranium
like i see few alternate recipes any of them helpfull ?
looks cool though!
thank you! #screenshots message is progress
gotta make top... I have no idea what to do with top lols
i see you need plutonium rods
thats best for more npps
time to farm alternate recipes
I planned out my plutonium at the same time. For plutonium rods i use base recipes as my goal was to use as much waste as possible and sink the pluto rods
quite sure that base recipe is quite ahh
you can sink the waste
like not normal one
from plutonium rods
you cannot
you can turn PW into FFRs, but you cannot sink the waste itself in vanilla
this is what i did for Uranium rods
https://www.satisfactorytools.com/1.0/production?share=Xu5KgnYxYCZCLk1aA1lq
but thats normal fuel rod
also I had the brilliant idea of designing an auto hypertube junction for my world, and the logic for trying to get it completely auto is a bitannoying
wron reply
You can sink it directly into the ocean and irradiate the water table, destroying the planet's viability permanently π