#satisfactory
1 messages · Page 776 of 1
If you do decide to do a "megafactory" my advice would be to keep individual factory lines as isolated as possible, even if they're all in the same "facility"
The routing for your ingots would be an absolute nightmare if you try to centralize them
Not impossible, of course, but it's Hard Mode in ways you may not even realize yet. :)
The routing for [anything]
Heh, true
Hrrmm. So would doing what I'm doing, and then "capping" it every once in a while and making a new shipping area for fresh materials work better?
I can do that.
If I had a better PC I'd honestly sort of want to try building an Independency-minded megafactory. I think that could be a fun project
My own comp would die long before that playthrough finished, though. :D
I mean, you can do whatever you want. My advice is still to isolate as much as possible. For every product your factory's making, go from ore->product, as completely independent from everything else as it's possible to be
I have a 4070tisu and a decent gaming AMD (but nothing to write home about, sadly I don't remember the model name) and I'm trying to see how much it can take a little look
performance is one thing, but also logistics and planning in general are much harder with megafactories
I made this sick ass 6-input truck station though. I gotta use it
Why are all of my nuclear reactors at 98% efficiency even though its got full rods and water with no backed up waste?
Maybe 7 in the end lol
because the efficiency meter is a running average and not really reliable for that reason
I mean, sure, though six truck stations will not be nearly enough for a megafactory unless you're producing like sub-single-digit levels of production
That's why the plan is now multiple shipping departments
It'll be fun and a nightmare 🙂
is there a way to make the stinky flowers despawn forever?
blow them up
they respawn 
i was just scrolling through mods, bc why not
since when was it possible to play in vr?
They are not supposed to tho
A while now.
Vomit rocket edition
lmao
not sure, i have for sure killed the same ones many, many times
i dont get motion sick
They are not lol. Its a known bug.
from vr anyways
And yet they still do... together with other foliage on occasion.
Ya, its a known bug
And no one's ever going to patch it...
stock up on gas masks :p
Coffee stain studios are hiring.
In the mean time you can upvote the bug report on the qa site
But all of my machines are doing this now?? They work then they stop for no reason, bug?
which of the hundred should we upvote?
i can create shitty web apps if they want that, but for bug fixing i am useless 🤷
All of the ones that affect you.
Thats how the choose which ones to fix.
Impact and % of ppl effected
wasnt there a way to manually place nodes for a truck path, am i hallucinating?
i dont wanna redo a whole path for the 3rd time
Maybe with the use of mods. Otherwise, in vanilla, you drove the path. Now in 1.2 you only manually place tracks as you would train tracks.
so i hear, but i dont feel like waiting for 1.2 right now
i am planning to re-do these as 1.2 hits
but i also need them to work right now
Feasible, yes. Viable, IDK how do you feel about lag? Because you're going to have a lot of it.
Btw, how the game manage the lag? It's a optimizated game?
its a miracle it runs as well as it does
css are bloody wizards
you can plop down hundreds of thousands of objects and the game still performs well
not in the same area though
hi do someone know when the 1.2 is gonna release on the game ?
when it's ready
tks u it helps a lot
completely unknown my guess fall
So I decided that the restock splitter is a good idea to push more range out of my smelting room, but I am only going to make a new shipping area when the old one slows down. Then, if my computer starts to lag at any point, the plan is to stop where I am, delete the last little bit, make a shipping area for all of the shit I made, and send it to factory B
I've done a playthrough now where I unlocked everything in phase 1-4. Now I wanna beat 4, do phase 5 and "save the day"
man, this game is too addictive
<nitpick>"Megafactory" means "all production in one place." :D If you have more than one then neither are actually megafactories, they might just be Big™.
</nitpick>
Oh no. I thought of an idea I liked more. Isolated power grid factory that does phase 1+2, only powered by coal. Then I make an outbound shipping, to move my output to a phase 3 megafactory that runs on oil. Finally, a phase 4 that runs on nuclear and oil trained-in from phase 3 (to start it up).
Okay, I'm going to rename my project. It's the "phase factory" project. Not megafactory. Because that sounds more fun to me now.
I should make each phase in a different biome. 😮
fyi there's a wiki page for that as well now
40 hours in. Still building starter factory. XD.
It's not a megafactory. It's just a sparkling warehouse.
Is there a way to remove the slot for items you accidentally upload?
why tho
I’m never gonna need this bacon agaric slot
its not like your slots are limited
So now it’s just a useless item I have to scroll past
mark your favorites as favorites, otherwise use search?
Nah but I don’t want it cluttered with useless stuff when I’m trying to find certain things
use search?
Console my man ain’t nobody typing on it
how often do you need to manually grab stuff such that pinning doesnt solve this for you?
past a certain point you only need like a handful of items
brand new, i assume i shouldnt build the hub right on top of iron core(s)?
nodes?
Lowkey it don’t even matter you can move the hub as much as you want
nothing you build is necessarily permanent, dismantling gives you back all the resources
i was positively shook by that when i started out
oh nice, all will fall is the only other game i've played where you dont lose resources when dismantling anything built
quite, its incredible QoL, game is packed with QoL stuff
looking forward to it, i have like 10min total in the game so far lol
ahh, i have a certain nostalgia for the early game
almost 1300 hours on my save
still havent "finished" the game
you are in for a real treat
oh, it looks like so far my trucks are behaving relatively well for the most part, somewhat surprising
i am pumped for 1.2 though
trucks/carts galore
Wait what
1300 hours in one save and you didn't finished the game?
thats right
holy
Same, that’s how I play games too, why rush it all? lol
I finished my 1.0 playthrough at 192 hours. Didn't feel the drive to keep building past the end-game materials. I've been meaning to check out some challenge mods for a while. Recently started a Satisfactory Plus game. It is really interesting but not for the faint of heart.
i spent like 7 hours going over my whole rail network just making small pointless cosmetic adjustments and thats a repeat pattern for me
i am self motivated, very easy to create my own objectives, i dont need the game to provide them
Really excited to see that someone (shout-out sveini4u) made a GravityCheck mod. I've always wanted the extra challenge and immersion of needing to have everything reasonably supported.
I wonder what our ratios of getting stuff done to being OCD about design are?
my playtime probably says a lot about that
Heh, my own tends to follow something of a bell curve. I don't put a lot of time into it in the early game 'cause I'm still lacking many Shop unlocks, peaks near midgame or so when factories are still fairly reasonable, and then begins to taper off once I realize just how long this playthrough's gonna last if I keep up this level of detail. :D
i build like garbage and i am still slow xd
I wish it had some trailer or showcase. ı am curious how it works out
Bonsoir y a il des français svp
what
nodes are unlimited right? i can spam as much resources i want? i like to build them up as i discover/unlock in these types of games
unlimited in the sense that a single node never runs out
Good evening, are there any French people here please
the number of nodes on a map is limited though of course
@fluid sapphire
i am yanking your chain, this is an english only server
(this sounds like the setup for a baited rant against French people. :)
"Yeah, I'm French!" / "Suck on an egg, ya frog!" (makes rude British hand gestures)
-# (apologies to anyone French in here who just had to withstand such vitriol. :)
Was trying to avoid spoilers. You dont need to move them with trucks is asll
Watch it, bub.
Cela ne se terminera pas bien pour vous si vous continuez à dire des choses aussi dégoûtantes contre les Français.
Merci car on peut dire pareille sur les anglais mais c pas le but
Je suis aussi au moitié anglais, mais j'aime faire chier les anglais
Tkt
Tu viens de la france ou un autre pays francophone?
You guys gonna get bonked for going 100% french soon btw.
Oops sorry
Oui oui je suis une baguette
Will stop that
not that I mind, but English-only server so.
Yeah fair enough
Can't risk having someone openly plot a rebellion against Ficsit just because the mods don't know what they're saying 
btw, is your discord account banner of an actual impure node?
are you sure it's an impure one?
Shh.
It's actually a selfie
oh in that case i'm sorry
you're a very handsome node
When setting up trains I’m struggling I know you can make trains but they have to be at the station to make them. How do I know what train is the one at the station? I’m so confused on setting up these routes
When do i unlock nuclear my capacity is like 4000 mhw below my max consumption 💔
so i built 15 industrial buffer tanks for turbo fuel well as a buffer in case something goes wrong in production (even then it would be enough only for 37 minutes)
they were filing slowly so i disconected some of the generators, i though it would take couple hundred hours to fill them up
imagine how confuzed i got when i saw that crude oil import station was full and started tracing problem into those tanks being already full
Phase 4 (tier 7+8)
why are you stockpiling it?
My issue is when setting up a train route how tf do I know what train I’m setting the route for as I have a station and 9 trains yet idk what one is the one at the station I’m at as unless they are already set up it does not tell you its location. As I set one up realized it’s a train in a very different area
jump into it and configure it
You can give trains+stations custom names btw
' buffer in case something goes wrong in production '
Give them appropriate names as you're setting them up and there's basically no way to get them confused
that doesnt explain anything?
what could go wrong and how does that help fix it?
As you're discovering, though, using Fluid Buffers to store things actually only makes your piping that much more complicated and difficult to understand. :) I'd recommend investing in Power Storage instead; that's kind of the main intended solution for "emergency power"
Already done that but still again the station is independent of the train route.
As I said I set up a station out a train on it set the route up. But then realized the route I set up is for a diffent train not the one sitting at the station
Those are quite easy to build out and if you go wild with it you could give yourself many hours of emergency time
thats where i was going with this, whatever the thought process behind storing fuel, power storages do this job easier and better
I'm still not sure why you wouldn't just set the names+routes of your trains as you're building them.
Why are you building trains and then just leaving them out there doing nothing? :)
i got both
time to fix it
just fix it, what you need the buffers for?
Every station has a name but I didn’t build the trains now I have and every time I set a route it’s for the wrong train
There's also the Priority Power Switch, btw, which ensures that even if you do trip power somewhere, your power-generation machinery, at least can stay on. (And also anything else flagged as more vital). That's a MAM unlock
i got them too
- Build Train
- Click on train, give it a name.
- Set that train's routes.
I'm not sure how you're confusing one train for another in that situation? Just configure it as soon as you build it
Hi someone have good Manufacturer blueprint what is stackable? Im out of idea and i checked satisfactory calculator but i tried those and really not helped me out. (or any youtuber recommendation)
all power generation hooked without them and everything else through switches and priority sorted
You can also just literally enter the train and configure it
You cannot click on a train and name it you have to use a station to name the train and as I said when I name the train it’s for a completely different train not the one at the station
I have 1 option board train or get out there is no button for make this train without a station
Sure you can. Interacting with the train will get you to the menu that lets you name it
And if you're naming trains as you go, the only train with a "default" name will be the new one you just built
As I said I have a single button I can hit on the train and that’s press X to get in train there’s no change name there is no menu option at all
I feel like we've got a severe communication disconnect here, so I'm just gonna disengage. :)
Name trains As You Go™ and you'll never have to wonder which train it is you're working on. Good luck!
you have to be in the train to get the menu
Don't use trains and you'll never be confused by trains ;)
thats ridiculous, trains are awesome
when you enter it press Q
Q does not exist on a controller so what now? As well iv just looked it up and not a single article or video on how to click on. A train and make it other then use of a station for console
If by awesome you mean overrated and overused, I agree
whatever button is listed as "open train menu"
Enter train, and then press whatever the HUD says to configure it
should be same button as build meniu
pfft, what do you know about trains
Menu does not exist unless at a station which is problem
Nothing, that's why I hate them
no, it does, enter the locomotive, check the list of options you see here
"open train menu"
Ok then exactly what button then cuz no one on Xbox has ever heard of this so what button?
Whatever the HUD says to open the train menu
I think that the console version isn't as good at displaying that kind of info on the HUD, btw. Might take some guessing and/or digging around in options
But yeah, it'd almost certainly be the same button that opens the build menu (whatever that may be)
On PC it's Q, which is the build menu button
ah, maybe, i assumed they were the same, just different prompts
I give up yall are hostess have a nice day
Could try in #satisfactory-consoles as well, more likely to find folks who use controllers in there
do you see a different menu than i do? can you post a photo?
-# were we called a Hostess Cupcake, perhaps? Lotta processed sugars and such, but tasty!
i shot a ping with a screenshot with my xbox controller plugged in while on a train
its Y
the menu looks the same
Indeed! If only we weren't hostess. 😢
Maybe accidentally hit the equivalent of T?
Are 40 Motors/min for the first enough? Haven't even unlocked Phase 2 yet
if you are making motors, you are in phase 2 at least
Just make whatever you want to do for your own personal Build Gun use, then whenever some other factory needs motors, make more right inside the new factory. :)
Trying to guess how much of something you want in the future isn't worth the bother, IMO. You'll either build Too Little, in which case you need to build more anyway. Or you build Too Much -- so long as you had a good time, that's hardly a problem, but still. In nearly all cases you'll eventually want to build more anyway, so I always recommend the What You Need RIght Now, Then Build More Later™ strategy
That way your factories are always perfectly-sized. :P
any1 know when 1.2 is fully out
DAte not released
i just to the cutromize character..are we all girls? lol no hate
yes
Yes, the Pioneer model is female
hm, I'm conflicted about rocket fuel for jetpack. It burns up so fast. Liquid Biofuel seems much more useful
I guess It's nice if you need to go "up there" fast
I generally dont care about height, I use the zip line. I like Rocket fuel for speed
also feather your fuel
plop down some boxes and produce a supply of ionized fuel
I don't have access to that yet, never used it so far
jump tap rocket, crouch to slide just as you slide jump and repeat
very easy to unlock if you already have rocket fuel
thats what, only 5 purple slugs worth of shards
And does the fuel not need power shards as ingredient?
wait! you need those slugs to make an awesome slug carousel around your hub!
it does
hm, the infinite supply of those is in Tier 9, isn't it?
nvm, 10 purple slugs
5 with sloops
yeah, overclocking everything is overrated anyway
well no, 5 you get by default, slooped gives you 10 per
thats still 10 slugs
its worth it though
excellent lift and burn time
I'm more concerned about the constant slug burn to make the fuel
funnily sloops are the only thing that makes overclocking useful
each shard nets you 8 ionized fuel, its a pretty generous ratio
actually, 16..
because you can sloop that
you can make a container full of ionized fuel, that will last you a long time
its double return regardless of clock speed though
but i suppose the compression is useful
they dont, transport them where you need them, when you need them, expand your operation as necessary, ditch the idea of a singular "base"
the whole map is your base
sounds kinda redundant but i see the vision
redundant how
lots of small factories vs one big factory means repeating manufacturing of ingredients
you have to do that regardless
Oh man, I hate handmaking reinforced iron plates
building by anticipating unknown future needs is impossible
not really i have a bunch of iron, copper, and steel coming into my main base and just pull from those. with multiple small bases i basically need to do that process for each one, just smaller
economies of scale makes it a lil easier
that will only get you so far
eventually those lines will be spread so thin you wont be able to do that anymore
then i find another node
ya, that does not bring me joy
centralization of some products can work OK, but the stuff you build early game will scale poorly
@fluid sapphire is right, The game is designed for you to spread out, if you want to hunker down and do it all in one place your welcome to but it will become very complex really quick
you have tools to make the job of repeated tasks easier, like blueprints
but repeating production lines is an inescapable reality of this game
new challenge run. beat the game while building as few machines as possible
How many images should I put in my community highlight subreddit post?
all of them
are we allowed to handcraft stuff or is that out too?
I thought their was a limit of 20 or something
Believe it or not, straight to jail
dont believe ryzors lies, handcrafting is allowed
``youd have to read the rules of the subredit ^_^
That sounds like a lot of work. I'll just have Claude read it for me
i haven't made it that far ig
that's ok, you're amazing and talented and I believe in your ability to spread out when you decide it's time to do so
i am an awesome shop shopaholic
man Why do hypertube supports tilted all the way gotta be annoying lol
Ive filled an entire bio just working on phase 4 stuff (there is 5 phases)
we all are, i cant play with out that stuff
when you run out of stuff to spend coupons on you should be sinking it all into boomboxes because the sound range is 💩
Plus they kill them flies and luanch toxic alphas off cliffs
How? What did you do?
My biggest factory took up max like 80% of long beach
Which is tiny
And it made everything needed to finish phase 4
Lol,
Nuclear, Rocket fuel for drone network, Aluminum, ADS, MFG
Oh well I have one that takes up all of blue crater but that was started in phase 2 and actually makes everything
Ah I see
Which biome?
swamp
Oh
most the nuclear is over the ocean there mind you
ah, the swamp is pretty small though?
🤷
Nah I’d say it’s pretty big
compared to some of the other biomes idk, kinda small
hey guys, I'm coming back to try the game again after finding it too complex the first time and I have a few questions, hopefully someone can help me.
1 - Should I have a dedicated factory for every item in the game? Right now I have steel plates, screws, concrete, cables and copper wire, just realized I need to make reinforced iron plates and smart plating. Do I need to make a new factory just for these or should I be linking the resources I already have to make these?
2 - If the above is true, should I be reserving part of my production in containers or something?
What I do and what worked for me was making the final part like for stitched plates for me
And after that fills a container then you’ll have excess plates and wire
about half so far i guess
is the front of the conveyor lift smart splitter the orange part?
front? it has sides
for determining left and right
aah.. no idea, always trial and error for me
Nuclear is entirely unnecessary btw
I just have I’m pretty sure it was 400? Fuel gens
I'm aware, this will be my 8th game completetion ^_^ Appreciate the heads up tho
Nuclear is fun
ya'll right, i guess its actually pretty roomy, i just "waste" a lot of space
#screenshots message
driving myself insane piping unholy amounts of water > driving myself insane placing way too many generators
eill get you a real screen but i got a lot of work to do still
not much going on there for me other than one small factory and a handful of train stations, just the spacing of stuff takes up a lot of room
you cookin huh
trying
Damn you play alone or multiplayer?
alone
this is jsut phase 4 stuff really
I don’t think I’d be able to get through 2 playthroughs 😭
some ppl drink and watch sports. I play satisfactory
that could still be a few years off
i did it, i found the site for my next factory
they said it couldnt be done
So there's different approaches to this, but generally, linking resources is good as long as you're accumulating small amounts of excess of the base components
hm ok
extending existing lines will only get you so far
if you need plates and reinforced plates, its usually better for the reinforced plate factory to have its own supply of plates
Yeah. You can only make so much off of one set of nodes so you will need to expand to new places
just as a very basic example
for basic products its fine, but you will feel it more when products get more complex
Yeah, that's the thing
like your initial rods factory probably wont be able to support the motor factor you will build
With plates and rods, you don't need much production of the base stuff to stockpile, but later projects will need large numbers of (eg) reinforced plates. Then you will need dedicated factories but you can also expect to have more tools to help with that at that point
I just build to need ( the pioneer is a factory too)
I do have 4 pure iron nodes
is there a less annoying way to replace every belt in every blueprint
nope
Make blueprints for all belts so if you only need a specific mk belt you can just build the blueprint with that mk belt
i mean i just use mk5 for everything, but i did back up my mk3 blueprints to my documents in case i ever start a new game in the future
After like mk3, I just use the fastest belt available on everything.
I'm looking to make large factories rather than small ones then expanding, with reinforced plates how many should I be making late game
Is it FICSIT compliant to stock up on parts and then hand feed Project Assembly machines?
many ppl play this way
but does FICSIT approve?
I cannot speak for fiction evil Corperations
fair enough
just gotta get 4000 caterium ingots and 100 nuclear pasta to finish phase 4
basically an additional 60,000 copper powder
further along then I atm
I think it might be a little easier to automate it from the early game, then you can stock up on project parts before you need them to build the next phases project parts.
eh, I didn't have enough information to build factories like that. I did have a bunch of versatile framework but I sunk it like a fool because FICSIT doesn't let me see recipes for Project Assembly parts, arguably the most important products in the game
Factorio brain ig
i need to get into satisfactory brain again for 1.2. i tried loading my save into it and hit a mental brick wall
That would be the difference between 1st and 2nd playthroughs then 😄
that's why i always leave a todo list before logging off
good call
agreed
sdI cant come back to a save lol
I just play super hard for months
It's multiples of 60 ore for a whole machine output unlike most stuff. so it's really convenient to build that from raw inside a bigger factory IMO.
to always sleep with Llama?
Yes
sorry but this is fucking rude lol #screenshots message
Naw easy choice
its fine i got like maybe 6 recipes left in the pool anyway
but like damn
i thought littering the entire map with powerlines for hoverpak would be slower than jetpack but it's...kind of faster
no imaginary 1 degree incline ruining my slide jumps, no tapping space, no ladders for vertical
Ziplines are goated
why is it rude?
OC super computers are resource hogs
theyre the only 2 alts i was going for at this point
he wants to have his cake and eat it too. thats all
diluted fuel should definitely be one of them
it's one of the most useful generalist recipe
yeah for sure ive been putting off scaling up rocket fuel until i got it
base super computer recipe is much cheaper, and you never need rf
nuclear is much better
i zipline along tall power towers all the time. i love how they hang the wires that way you don't have to dodge it each pass
hoverpack i only pull out for constructing and otherwise use jet
depends half mine are cockeyed so i gotta jump off at each one
but now i have a powerline network on like 75% of the map
How do I bug report
I went in a little crack I thought was a hidden underground area but it was actually just a gap they forgot to fill and now I’m stuck underground
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @ornate saffron
go to settiung and change death to keep everything. (you still get achievments) the hit respawn
me when im more than 12 inches from my base
If you beat the game there should be a NG+ where the world (mostly) resets except research and HDDs and you can apply the new modifiers.
Sounds like Advanced Game Settings / Creative Mode. :)
Ya advanced game setting - Import research 🤔 Should not disable achievements if you got it done legit.
get the achievemnts the first time around
yes twin
Alright! i got all Phase 4 parts but pasta time for bed
pasta is the fun one 😄
anyone that cant figure out where the hell the cave entrance is for the 400,400 sphere it's at 590, 520, insanity
what's a good goal for a small HMF depot factory? I went for 10
as many as you can get out of the nodes
One machine TBH
whats a good goal for someone who just started
The game has structured goals for you throughout the game until you finish, please just play it
Playing it blind is the most fun way
I worry about that leading to a "I'm out of chips but still have dip, time to open a new bag of chips." situation.
dont open a new bag of chips
just get as much ore as you can out of the nodes then process it
99% of things ratio out evenly
target rates of 10/min for everything is probably a good general place to be for building materials
some things are gonna be 10, some things are gonna be 80
Yeah 10/min ballistic warp drives is a good start
make progress, and don't worry too much about aesthetics unless you feel like it
ok
for hmf's i err the larger side, shooting for 45/min with heavy encased frame. usually that's a biome-sucking sorta build
also: try to automate everything so you don't have to hand craft ever
also also: dimensional depots are your friend. definitely look for mercer spheres
I am having some trouble with trains. I f I am at Station A, and set it to travel to station B, it says station unreachable. But I can manually drive the train into station B. Any ideas on why this is happening?
Flat side in, round side out
Your station is 99% facing the wrong way, check both of them
Dammit - I knew about that! Thank you!!
watching Kibitz use fluid buffers for gas is very painful
rule of cool
looks cool, we dont know it's a stuttering mess and if it is, whatever, not my build
Me to the mirror when hyping myself up to give a speech:
gasses + fluid buffers = stuttering mess
not necessarily
there's like 1 very specific way you can set it up so that it doesn't, he doesn't do that
fluid buffers and gasses do not mix. It's why you package gas before putting it on a train.
I know it's fun to be absolutist, but that's just not true. You could just not run the consumption side at full rate shrug
yeah sure, if you feed 900 into a system and aim to only use 300 you might be able to reliably consume 300 pm
but that's still a tuttering mess as you're trying to cram 900 into a 300 system
and that does not appear to be what he's doing in any case
so you're doing the devils advocate thing with absolutely no basis for your arguments
Maybe, but then go complain at him then. It still looks cool, I think that's the general point of most of his stuff
I'm just pointing out that people should really not look at fluid design from an entertainer
and that that one video is an extremely good example of it
tons of people go 'I saw X person do this in their video but it doesn't work!'
Heyo, so like super weird, but can someone inv me to their server and run me over with a vehicle? im trying to get an achievement lol
i tried standing in front of the train but it doesnt seem to work lol
truck works
put the vehicle on a route and then stand on the path
ooohhhh thats super smart, ty!
i havent built the vehicles so i didnt even think to try it after the train didnt work
haha thanks
You did remember to drink ur coffee?
I did, i just got that one yesterday :p I got the golden nut and am working on the last of the tickets for the cyber truck haha
It's canadian design...
bless thermal propulsion rockets and the amount of points they give you. ahhh.
I bought most of my stuff sinking project parts
i just put a sink on the end of every line
im very scared for what i mightve just burnt in the awesome sink
Why did my points go from 80k to 3MILLION per minute
i never sink anything til ive run around the world to grab a bunch of turbo motors
then i can sink em for like 80 tickets
Whats the best map to build on that good for a player that only have 65 hours played i tryed grass fields but felt like there was to many obstacles
it’s all the same map
theres only one map
if you don’t like your area pick a direction and run in it
Oh I did not know so it's different areas same map
i think ive spent around 30 mins trying to bugfix this damn drone and the fuel
and the starting areas are pretty similar
except norther forest that forces you to build vertically
and ahve nodes a bit closer
but still not that dif
the caterium and sulfur in the forest are glorious
even if the caterium requires a nobelisk to blow up
I tryed grass fields what area should I try next
I like the desert myself
the abyss
Random question, does that hyper tube cannon trick still work
Is there a way to mass delete stuff
Im deleting my biomass grid and its gonna take ages at this rate
hold shift
So, I've completed all the milestones, but I didnt recieve the milestone achievement... Is there something else you have to do after you launch it all into space and see the credits, in order to get the achievement? Im back at my hub and there's nothing else here for me to work on.
Thanks
scan through the tiers again?
I did, they're all greyed out. and my launch pad thing says its launched and pioneer purpose concluded. I think its genuinely glitched
1.2?
i dont know what that means
How do y'all do your steel refineries? Just belt iron and coal somewhat close together?
are you in the experimental branch of the game?
i had my own separate small base for steel and steel pipe and i tubed in its own coal and iron and then mass produced it
Gotcha, I started in the grassy area and I can't find a spot for iron that isn't minimum like 800m+ away from coal
Wahtever one is the default up-to-date one. I've never changed the settings, I'm not a techy person
odd little bug I guess then
oooh, I belted my coal a loooong distance lol. you'll wind up either belting your coal, or your steel accessories, so i suggest finding a nearly iron node or two and piping your coal to that
the 2 coal nodes in grassy fields are right next to iron
pingged you in screenshots
in the end you'll want the majority of the stuff near your main base, otherwise you'll have to find a way to ship it there. there'll always be more than 1-2 recipies that need minor items like steel and steel pipe etc.
What?! I swear I scanned down there before and didn't find those iron nodes
I'd guess like 80% of coal nodes are very close to iron
the game forces you to expand
you';ll also need a LOT of coal later on for various things too, so having some coal transported near your main base is always a good idea
eh, those 2 coal nodes in the south of the map will last you AGES
and you can use oil instead of coal for steel
oh yea. i have a few small bases on the outskirts of my large main base though. i have 3 big bases. my map looks like a disaster lol
Little advice, hypertube systems connecting bases with cannons at the start and junctions as exits means you can almost entirely automate transport between bases.
Just label and jump in
Can also be achieved with solely cannons but make sure you bring jetpack fuel lol
Damn it. Can't clear the big rocks with the nobelisk.
This is gonna be slightly annoying.
What big rock
Is it cracked big rock?
Or not?
If not, it can't be destroyed
In the grassy starting area, it's the really big angled jagged rocks next to the three normal iron nodes
That doesn't narrow it down in the slightest
Trying to get back over there so I can send a screenshot
Please do
I see
Yeah they're not cracked, so you can't destroy them
Best you can do is build over them yeah
Got a similar problem with one in the very back along that wall
There's one jutting out just enough to where I can't extend that big building to have more than the one iron mine
Damn
Can the nobelisks prevent trees from regrowing?
Leaves sticking out of the wall is also a bit annoying
Trees don't regrow unless changes are made to the map that result in them regrowing.
Weird, I keep having this one tree regrow and I swear I've chainsawed it down twice outside my facility
Finally got around to downloading this game. Anyone have any major advice for beginners? 😄
buckle up
learning the game by trial and error is fun, you should learn the basics without using any external resources and once you feel like you need more advanced info you can start watching some such guides
if you want to have fun in your playthrough, refrain from using the interactive map website because it trivializes all of the exploration
also dont build yourself into a corner, the endgame has an asinine amount of fuckass spam
nah
i can see why people use pure aluminium over default recipe.
uh i need insane insane amount of silica and even with cheap silica , i fear its not enough until i have unlocked mk3 miners
you dont need insane amounts
Depends how much bauxite you're processing.
Any recommendations?
#screenshots message 2 baux nodes, 1 coal, 1 quartz
plenty for starter factory then get higher tier logistics and make a bigger one and overclock miners
Ahh, not the same ball park as mine then 🤣 , fair enough.
eventually youll just want to use all 6 nodes so just x3 it
oh , i used electrode scrap recipe , which gave me more scraps , which also means more means more silica ,
1000 silica/min for 600bauxite/min is insane mate .
that just needlessly complicates it, and you're just trading coal for oil
i have plenty of oil , so its not a problem
For a starter factory that you'll replace the coke is less ideal, mine does use coke though as it is the permanent facility.
not that insane. If you were to process ALL the bauxite into aluminum, using cheap silica you'd need about 65% of all raw quartz into silica
no? a 1 mk3 miner can pull out 2,000 silica a minute
dafuq ? i thought the highest belt speed 1200/min
there is PLENTY ressources in the game for a first playthrough. But then to each their own, if you don't like to use silica, use pure aluminum. My point above is still true: plenty of ressources so you're not missing out by skipping silica 🙂
they mean 1200 raw quartz => 2000 silica
Mine uses sloppy>electrode>pure, 12300 bauxite in, 12300 ingots out.
constructor manifold
so i just have to build multiple outpost to get raw quartz and limestone for cheap silica .
I tend to use belts running through my tunnel network.
Did anyone else experience a sudden slow mouse scrolling when scrolling ingame menus?
i havent really run into anything complicated or difficult yet, most things divide nicely, some alt recipes are downright atrocious
i think a lot of people tend to get themselves into overcomplicated situations because they worry too much about resource efficiency in a game with infinite resources, but there are alts that solve some of the more egregious offenders that would otherwise require multi belt shenanigans
I just overbuild and some entire resources get consumed.
oops, not enough reawakened SAM
lol yeah I just did this to myself, should have used steel rotors alt instead of using normal rotors with steel screws and steel rods. less complicated, less janky numbers, barely uses more iron which is practically unlimited
Comin back to this game. DIdnt get super far before but its kinda crazy how well the muscle memory has stuck
at least it wasn't some huge factory I made lol just one manufacturer worth of turbo motors. and probably a couple of hard drives I regret taking but oh well you can get them all
if I quit for a month and tried to load this save I would be soooo lost ahaha
Iron Pipe alt + steel rotor alt = a lot of iron but very simple
copper rotors? something something building an entire floor dedicated to screws (it was actually a bunch of stacked constructors so that technically doesn't count but I understand the sentiment regardless)
I feel like the only reason I know what's going on is because I spend so much time there, it's like when my room is dirty but I know where stuff is
Well I shouldve said the memory of what to do lol. I had all of my essentials up and running wayyyy faster even after the break. Its fun
yeah that sounds fun
Could I get help with some rail signaling? Im literally copying the pattern that is working elsewhere and this one isnt working.
I mean I don't mind using foundries that much but yeah iron pipe would make it even easier
also I'm experiencing the hoverpack for the first time and it's amazing
I love that thing, it's so nice to set stuff up from above
you should see one of my setup at some point haha
basically fed from pure iron refineries
my only complaint is that you don't stop right away, so sometimes I keep my momentum and then place something in the wrong spot
I'm sure I'll try that eventually, I just have lots of coal near my starter base that I'm not using, those two pure nodes go a long way for basic steel stuff
what's the error message? also I've found that as long as I block off the stations first I don't run into issues. also, if you have a large section of track that isn't being used, one of (I haven't messed with x-junctions yet) your signals is probably going to error out.
I haven't even tried to learn signals lol I just have one track that goes from the east of my starter factory to my oil factory, then one that goes from the north of my starter factory to my aluminum factory
I just ran a dual rail loop around the whole map and am only using like a quarter of it
hopefully this second 900 plastic 900 rubber factory will be the last one i need
saying block has no exit on the signals themselves
are your stations blocked off?
luckily pure iron is really for minmaxing
each has a block
Pure Copper However.... lol
say i have to move ~1250 (±250) m³ of water per minute. would trains be an effective strategy to move such a volume?
at the start of the station, the end, and where the station rails merge together if you're running multiple in parallel?
I usually add a block to the entrance of the station as well, just in case
Yeah I have pure copper alt I should probably take that after realizing how much copper powder I'm gonna need
screenshots might help
I am/was doing a 30 warped drive/min build
You should basically never move water, build near the water and move the other stuff
I have a dual rail setup for most of my world. My train stations are designed to be pulled in and then reversed out of
where to post a Screen shot?
Hmm I just set up a little loop for mine so the train can go through and turn around
ah right!
how come?
because fluid mechanics suck?
loop is probably more efficent now that I have thought about it
I decided to go with dual rail from the start and it's prevented a lot of issues
make a post in #1038092680493801533 with images of the blocks , use photomode
probably what I am doing next save
Yep lol. And water is everywhere, not hard to find water next to other stuff that you need
screen shot channel is shit for trouble shooting because you can't talk ther e
the factory i'm envisioning is absolutely massive, i don't think i'll be able to fit it on a beach
Anyone know how to delete a factory that’s completely unoptimized cause leaving it would crash my game cause it’s too big? Is the only option spending an hour deleting it with the tool? Maybe I can explode it somehow
@full cairn I think your issue it that your in rails and out rails are crossing over each other. you might be able to fix that with block signals
I have other spots that do that and work though, which is why this is confusing me
I'll take some pics and make a thread
There's gotta be somewhere you could build it near water hmm
bombs don't destroy player-made buildings
sorry bro, you just have to go on there with the build gun and delete everything
maybe Nuke
satisfactory tool is probably the option
Damnit okay worth an ask
@full cairn when I say "in parallel," I mean like this#screenshots message
Thank yall
if it is THAT bad, i'd consider making a new save
80 hours in to my new world, will post tomorrow.
SCIM is the other way out
hmm those have actual exits
that's what i did when i realised all of my factories were incredibly unoptimised
if you're willing to install one mod, there's one that adds deconstruction nobelisks
I’ll take it
I'm personally not modding until I've completed the game
though I almost installed infinite zoop
I don’t like modding games until I’ve mastered them either but
If it's made of blueprints, you can switch your deconstruct mode to destroy those, but otherwise no, you'll have to deconstruct manually.
You can hold ctrl to select multiple targets for deconstruction at once, up to 50 things at a time.
There is a mod that allows you to uncap the deconstruct limit of 50 objects, but doing so may crash your game if it tries to run the deconstruct animation for four thousands objects simultaneously, so use it at your own risk.
you can use SCIM to mass delete things
What is that
true, i guess
I have a mod that marks ore nodes on the map when I walk up to them cause I got sick of manually doing it, and one that removes stuff from the depot list if there are 0 of an item in there, that's it
Could use radar
a minimap would be so sick x.x
Or radio tower it’s called I think
I will eventually the mod is nice for now
it's an online satisfactory tool, you upload your save to SCIM and it will let you edit stuff and see maps of your buildings and whatnot
https://satisfactory-calculator.com/en/interactive-map
upload your save here
Does that void achievements
Eh worth a shot I’ll make a backup
yeah
nah you can save edit and use cheat mods and it doesn't mess with achievements
Ty again
hope it works out
Me too 🔥
Is it better to over and underclock to specific ratios or use balancers in factories?
use manifolds, underclock to your needs
Alright so under and overclock as needed?
I already use manifolds to make scalable factories
yeah i like to build more machines and underclock theyre free
depends on situation really
if you have an aim and you don't want to expand the factory in the future balancer is fine
Ohhh I usually plan out my factories thoroughly first
completely unintentional but ive actually made the perfect setup with my different materials being mined and a space elevator in the middle of them all lol
looks nice
some situations calls for a balancer
Im noticing using under and overclocking would mean overclocking miners instead of balancing and just using a clean 240
I mean overclocking miners is pretty standard
Its an annoyin g number to work with and when I try scale its gonna be difficult
Seeing more then 1 odd number hurts my soul
you can just 200% and get 480 that's still a nice number
Yes, I always do this, gotta know how much space youre using
lol I just build a giant foundation and yolo it
I plan them in satisfactory tools but I have no idea how much space they will take up
Plus planning for scalability
scaling factories is overrated in this game 😛
I didnt do this with my rotors and reinforced iron plate factory which means I have to rebuild them
send those into storage / sink and build rotors in whatever factory you need them in
if you need more rotors you don't need a giant rotor factory you can just build rotors in the middle of your production line for the item that needs it
Im gonna do a modular factories which im building one now but at this rate I wont be able to since I dont have enouigh base resources
Yeah I always follow the same rules when building and they all allow for scale and tiling infinitely if needed #screenshots message
Its important to keeps thing consistent
I wouldn't bother with scaling, you can always just build new. I'd rather clock to match ratios to make logistics easier 🙂
I alreadyh have myh rules for distances, lengths directionss etc..
Im also getting mk2 miners soon
well, there's no situation that requires balancers. But they are indeed one of options in many cases
I hate working with pipes and I dont wanna have to expand my grid already
you can always upgrade miner and split after miner to use the excess, rather than trying to modify existing factory
in phase 4 it starts to make more sense building parts one place and shipping them somewhere else to complete the final product but before that you can just build factories with local resources (except rubber and plastic I guess)
My gameplan is basic stuff buiild modularly ship stujff around to complete space elevator
Outpost factories feel cool
Next run im gonna do mega factories
that's a good reason to do it that way then
Im tempted to just make one mega factory though
Seeing the factory grow out like a cancer
My inner enviromentalist demands it
It may look like chaos and the emissions may be worse than atomic bomb fallouts, but it functions. Thats whats important
If the puppies and kittens are safe and happy then alls good
I just hid all the chaos on the first floor and then a logistics floor under my second floor, the second floor is actually relatively organized
im not even to the space elevator yet. Im enjoying the simplicity for rn
when I go to the first floor I just laugh at how stupid my belting is XD
starting a new save is so chill
i had one save before but I didnt get far. I think I made the space elevator and then resident evil 9 came out lol
I did it for a couple hours one day when I was too tired to think about planning stuff in my main save it was nice to progress real fast again too
whats nice about playing with a controller on this game is that I can actually tab out and processes arent interrupted lol. I can even move in game while im looking at another tab which isnt something ive seen in a game before
it is a single player game.
depends on how you're using it
Finally got Fused modular frames automated
doesn't feel like cheating to me, I could just do most of the calcs in excel
I guess when you toss a ton of stuff in there and it optimizes which alt recipes to use is beyond what I can do in excel but I learned my lesson about trying to be efficient anyways 😛
fyi, "megafactory" means "all produciton in a single place", so "megafactories" is impossible as you can't have more than one by definition 😛
is using a calculator cheating when you want to know what is 2+2? Or 138*541?
Im getting used to my new keyuboard its sensitivity is insane - slight click and it goes off
I have asian parents so yeah
Finally had to increase my UObject Limit beyond 2162688 in this save haha
is there anything in bettwen? a big as factory that prodocues a variety of items?
otherwise every so often my game would crash
yeah, "big factory" 🙂
you can have a hybrid of mega and outpost
my nuclear power plant is almost a megafactory in itself
but "megafactory" is name of the playstyle where you have one centralised factory only 🙂
since I almost centralise my uranium + plutonium and ficsonium processing
I mean fair, but that's basically what the calculators do - they do math for you and leave you to design the factory. Some people prefer to not spend time on calculations, and speaking as author of one of those tools, some of the calculations are so complex, that I would indeed not want to do them by hand 🙂 would take me weeks and the tool does it in 0.2 seconds 😄
0.2 seconds? i need to time mine on SCIM :D
yeah I genuinely don't know how you even have it doing some of the calcs it does, there are so many factors
Tbh I find i barely use any alt recipes for major stuff. I use like...the 3 i need to never use screws, recycled plastic and rubber, then the fuel ones thats pretty much it.
yeah, SCIM isn't ideal for that (and many more) reasons 🙂
I went down an alt recipe rabbit hole when looking at super computers only to use the default for most of it
my go to alts:
pure copper + pure iron (debatable) + pure caterium
encased pipe + heavy encased frame
HOR + Dilute Fuel + Recycled Plastic/Rubber
Fused Quickwire + Caterium Circuit Boards + Caterium Computer
Turbofuel Diamonds
etc etc
solid steel and cast steel plates as well
What do you like about encased pipes? Ive seen people talk about it but it seems worse in all possible ways
and wet concrete as well!
it's linear optimalisation, basically you make giant matrix of all the recipes and resources (afaik it's like 350x250 matrix) and then solve it against the optimisation function... fun stuff, took me like 2 months to learn it and use it "properly" 🙂 but definitely not fun™ to calculate by hand
I'm a very medoicre coder, I think that would take me two years to learn 😛
As far as the computers and circuit boards go they all seemed same ish just shifting the processes to a different material
not sure how I would even figure out what to learn to make a calculator that complicated lol
Basically Steel (or iron) + Concrete = 3 of your heavy encased frame inputs
less steel used
heyo, submit a ticket if you havent already! we'll figure something out
Give everything a weight, grid search, return the lowest weight
How do I change hotbars
Sure! In questions and help?
iron wire and stitched iron plates are one of my favs as well
I cant find it in controls
Stitched iron plates, steel rotors, and the heavy frame one are my favorites
yeah I used this combo its super nice. I really should have gone with steel rotor instead of using steel screws and steel rods to try to be efficient
I mean it wasn't that much more work but making rotors and stators out of the same stuff is so chill
For me it was never about materials used but "what can fit on belt"
Thats why I dont like quickwire or screws
neither of those recipes made any difference as far as belts go I just needed enough for one manufacturer worth of turbo motors for now
I like fused quickwire + caterium circuit boards + caterium computers because I can spit out 115.5 computers /min from a single normal copper and caterium node lol
just enough for both my nuclear power plant and warped drive build
What i got really annoyed with was making a bunch of factories, getting to the next phase, then having to make all the same factories again, with 1 thing on the end, then next phase, then making ALL THE SAME FACTORIES AGAIN
Pmo
hmm I gotta get caterium computers, caterium circuit boards is nice to save on plastic
0/10 would not play again
you can for the most part get around belt capacity with just makign more belts
just miner output thats the biggest hurdle
Making computers in 4 different factories was not slay
ya its 18 seconds :D tbh im asking it produce 20 different items
i couldnt write anything better nor im looking for anything else as i like this interface, if i see a BS chain of production (like making plastic from resin but using heavy oil recipe just to make rubber from it) i just do it in game
Got so burnt out making the same factory a morbillion times every time I needed a higher tier item I ended up hand feeding most of the stuff for the last phase, now im just waiting for the last warp drives to get spit into the space elevator
heard of manifolds? just slap more machines
one suggestion would be to not look at belt capacity as the limiting factor but the materials. Some alt recipes can greatly increase yield from materials used. Like encased pipes for example.
Materials are infinite
yes, but you can maybe get by with one factory instead of four if you fully utilize the materials you have
Maybe. But then youre splicing your stuff every time you have a new thing, and gotta keep track of how much youre sending where and how much is left and how much you need to keep etc. Interdependence is a trap that can get worse until it bricks you
smart spliters?
say you got 600 iron and 600 coal and wanna make encased industrial beams. normal recipes that would give you 50 eib/min. but use some alts, like solid steel, molded pipes, encased pipes you can get three times, 150 EIB/min
#screenshots message took this screenshot of my very first fused modular frame output, I remember the feeling
nice catch!
my example would be heavy turbo fuel recipe, saves you on machines and crude at the cost of some coal and sulfur
its pain in the ass when you unlock something AFTER you build factory but ehh
i have wiped my map couple times on same save just so i could rebuild and wouldnt need to deconstruc everything manualy
new recipes, new machines make same factories more space and material efficient
if you got power established you can overclock to save space or atleast dont have that 0.4 assembler
u got mods? SMART mod really helps with building
I have blueprints for everything, I tried smart but I already had all my blueprints set up so it was easier to just use them. its still exhausting somewhere around late phase 3 or 4 whenever you gotta make 3 different factories and each one requires a full capacity computer setup
i tried using blueprints but smart still seems faster
Space elevator is done. Time for a shower...after I make the MAM
@stuck canopy Yeah see smart can only handle 1 in 1 out, anything else it just broke
and all that fussing around with powerlines and everything is already done in blueprints
When building trains do I need to make divide the "main" road/track in blocks multiple times along it?
it helps
first 10 seconds of my clip i copied that one machine 20 times
It doesn't just make it "messy" but how would that work than?
second half is just how can it be done when it refuzes to work lol
first 10 seconds of my clip i put down 48 constructors with all powerlines and IO done
and smart can only do single in/out constructor lines, which are just bad in general
i did like it for foundations
okey ... give me a sec
but ultimately wasnt enough to keep using it
hmm nice whatever i built with smart is considered blueprint so its easy to deconstruct, didnt know that
not 8 constructors but whole 20 with everything around them gone in one action
well, you can ofc use whatever you want, just know that SCIM cannot display many of the "often-used" setups for mid-late game due to them having loops and/or byproducts, neither of which SCIM handles well.
SFTools (https://www.satisfactorytools.com/1.0/) can do that and optimise your production as well if you want to try them (but again, depends on you)
It helps speed up traffic, as you can fit more trains in the same piece of rail thus allowing them to wait less often for blocks to clear
well, regardless, even though it was fast an easy to build, building a factory for everything, then the next phase having to build everything again because they needed to be slotted into a higher tier factory, but you still need to keep the parts from before so you can't siphon off, then the next tier building not only the first step again, but also the second step to feed the third step because yep you still need to keep step 2 for its own thing, so now you're building the same factory 3 different times for every single little thing, and i only mention computers because it was the worst one and i built it 4 damn times. and i couldnt really scale up my old ones and create dependency chains because they were maxed out for their own thing
actually iirc 3 of the computers setups were in the same phase
and maybe it would have been slightly less exhausting if i didnt insist on using a logistics subfloor but i cant really quantify how much of a difference that would have made if any
I liked midgame, somewhere around the dopamine hit of getting all my mk2 blueprints set up
Smart regularly bugged for me, stopped using it and I prefer it a lot
No matter how much I plan I always need more computers
it works with every machine, just did it with manufacturers but laptop strugles to record it (too much fancy holograms)
now that i look at it its pretty much the same as using blueprints
just that smart creates them for you out of machines that you just placed
which you can place with a blueprint
yeah, i mean scale isnt really an issue to be honest, that part of building was never that bad. building a 50 machine factory was the same effort as building a 10 machine factory, or 200
saw this dude on YT who works in boeing and yea he had same issue - he made blueprints that make items not machines
It's the logistics on the ends of each line that really takes the time and energy
rotors and stators go in motors come out
I have generic building blueprints though
i might do something similar for every item just not sure what item per min to aim for
basically you want too determine how many final products per min you want
well im stuck with smart mod as it got even better after i discovered this
say you want 50.4/min uranium fuel rods, 12.6/min plutonium fuel rods and 63/min ficsonium fuel rods
if you don't know how much you want, then you should determine that first 🙂
then you work backwards hah
(working backwards isn't always possible or easy, but yeah)
for supercomputers i did 8/min because it was mk5 belts and one part needed 720 quickwire/min
also i didnt want to build a third 900 plastic 900 rubber factory that shit was annoying
Yeah tell me about it
sometimes I optimised based on what node is available from the location I want to be lol
That's the part that always caps me on computers
plastic and rubber for computer or super?
both
well i got news for you
with caterium computer and electroce circuit board you only need rubber, i though i had a oil free solution
crystal computer?
Yeah it's not too hard to cut plastic out entirely
#screenshots message my attempt with a supercomputer build when I limited myself to a 450/min oil input
worse how? 🤔
(well I am using pures so mileage may vary!)
more annoying
i would have used pures but never ran into a situation that needed it
everything ended up neatly under 720 usually
#screenshots message
My stupid Computer build from 1 normal copper + 1 normal caterium + 1 pure oil node
fused quickwire is excellent
Fused quickwire makes it so easy
copper is relatively more abundant than caterium
fused quickwire doesnt prevent me from having to do multi belt bullshit
which isn't too bad because you can just adjust your machine outputs
If you're not doing multi belt bullshit how are you doing anything at scale
and overclock/underclock as necessary
Yeah the logistics cost of fused quickwire is real
It's way easier to pump basic quickwire into machines in siloed lines where you don't overfill belts
And it's not that hard to do so with quickwire but it's definitely a headache
I guess that's very subjective 🙂
yeah when i did mine i tried to shoot for 1 node of each, and nothing over 720/min
The SE crater has basically all you need for that build
so i didnt need fused
It's just limiting 🤷
are mods availabe in 1.2 now?.. im flying
see modding discord for info about that
Here is a caterium computer solution using fused quickwire, it made copper go over 1 node so I changed it to pure
so that could have been an option, splitting hairs though
well actually
yes/no was let to type
no, yeah
actually quickwire cable might be cool for that supercomputer build
yea im switching to whatever from scim ... its inconsistent as hell, i litterally copy pasted url from yesterday and it gives a whole different setup
yikes, i just checked memory usage when i load my save, looks like my save might explode sooner than i thought, already hitting 18GB
ahh i had used this already, got back to scim because of how it loads recipes from save
Now that I'm looking at it, making a stupid simple battery factory, using caterium computers, and silicon circuit boards is INSANELY good
i didnt even give super state computer alt a second glance before but looking back at it now it's cracked
I mean you can just select the recipes once and then clone that tab 🙂
clone tab is goated
ya doing that right now
Guys why does completing phase two feel like hell
Oh man. You're in for it. (Says me, Guy who hasn't successfully completed 4 yet)
Coal plants are not impressive, steel beams take a frightening amount of steel and all the good stuff in phase 2 comes at the end
But man when you hit phase 3, it's liberating
It’s just the amount of constructors and doing things in the right order cus why do I need a thousand steel truss beam things
That need an ungodly amount of reinforcements steel cube thingies
Steel beams are indeed intense. I found that 6 foundries are enough for phase 2, though. Phase 3+4, however.
I love phase 3+4. I'm there right now, set up the input for my phase 1-4 factory in the plains. Going to coal power it, then make a phase 5+6 base in the forest. I'm on random nodes, so I'll be pumping a few nodes of oil to one central location. Then I'll make phase 7+8 in the Rocky desert, and phase 9 in the sandy desert. That's my plan for my first save the day.
I have like 400 hours and I'm just now going to beat it in another like 300 lol
(I'm a slow aesthetic builder but I've been learning the ropes so my worlds have been a mess)
This game has taken over my life
@timid rune with no pures even, if i could go back i'd probably do this alt #screenshots message
And I have a good steel plant going I need to tear down and rebuild from the ground up, cus my base is a mess
I am a princiapiant, i start the game last week
But I'll beat it this time. My plan is beat phase, beautify factory, create output trains for the harder parts I make in phase 1-4, sink line/DD setups for everything, then move onto next factory/biome.
Just before i logged off I created a creative save just so I could play with hyper tube cannons
How i create a creative word?
Google it
Thancks....
8 supercomputers/minute without using more than mk2 miners at 150% without even using pures thats...man why did i ignore batteries so hard
batteries?
ah, sure, havent considered that alt myself
maybe when its time to make more
i have like 2k aluminum to spare, might be worth to put some of that into those
There is aluminum now?
has been for a long time
What phase
4
Crap thats a ways ways away
THE CITY MUST GROW https://imgur.com/gallery/city-must-grow-a3kz6Mf
Im combining the output of every bauxite deposit into one factory and making tons upon tons of aluminum parts
i think thats generally the play
like most things are satellite but aluminum seemed like it was almost intended to be done that way
not necessarily but its nice to get it out of the way
Endgame I plan on having production solely in the mega base. 6 trains with 12 freight cars each.
I need to do that one of these runs
cue "megabase" nitpick
working on blueprints for stackable manifolds rn. gotta do so many but once it's done for each building it rocks
i mean i can kind of see the appeal, you just pick the most efficient alt for every single possible thing, and you only have to make 1 factory for each item, then just keep track of how many of each are going where
whereas independent factories are easier to manage, and more time efficient, but its really easy to get burned out doing the same thing over and over again
does not scale well unless you do it while already in the end game
yea
theres a lot of things that dont come til like the very end
thats why i didnt do nuclear power i just didnt see the point
thats just a fun side project
Each 16x16 factory grid square has only. truck stops for in and outs. Trains drop off raws at the depot.
What do you guys actually use sumersloops for? I never want to use them for machines due to how rare they are, I only really use them while making new power cores or filling a new manifold up quickly
late phase4 parts/ elevator parts
rocket fuel for packaging (just 2 machines)
also yes, squeezing more shards out of slugs
Is the alien power machine worth it? Pretty pricey imo
its nice for unlocking crash sites that require power
you can just dismantle it
Do elaborate I’ve not heard of this and some are a pain in the ass
for feeding with alien power matrices to get the boost, one is probably worth it
i used it before i got my hoverpak
it generates 500MW
its a portable power solution
once i got hoverpak i had power lines that spanned the entire map in a grid
Oh shiiiit that’s actually so useful. Goated tip thank you
i am planning to set up an APA and feed it for that 30% boost
do want to hit 1 terawatt of power at some point, that should help me get over the line eventually
And I felt like a big man for doubling my power to 7000mw lmao
yeah coal is great
rocket fuel is super nice, nuclear gets some silly numbers but i never used it
only thing i didnt like about coal and rocket fuel was how spammy they are
with a good enough blueprint building 600 generators takes at most an hour
i'm a afk and wait for depot refill kind of guy so i only ever got 120 down before i moved on
if uploaders cant keep up, time to add more uploaders :p
i spent 32 hours on a game i thought would take 10 😭 significantly underestimated how long everything takes
thats me with every game
Does this work? I was curious
does what work
yes upload limit is per depot uploader
LADIES AND GENTLEMEN THAT IS NOW 2/4 for phase 5 items 