#satisfactory
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#screenshots message for example Raw goods to finish for the modular motors and adaptives
...apparently the speed run record for 1.0 is just shy of 21 hours. I think you're maybe playing a different game?
probably tier5 not phase 5
bro im not gonna beat it in 21 hours comparing me to a speedrunner is insane work
No thanks. I tried figuring out mega factory logistics once and the headache became too much somewhere around Heavy Modular Frames and Large-Scale Rocket Fuel.
unrealistic af
You were the one who stated "quick little 10 hour adventure", you are the one with the incorrect expectations
Yeah, nor would you complete it as a 10 hour quick little adventure
just because the literal world record is 21 hours and im only hitting phase 5 after 20 doesnt mean im playing a different game
tier 5 π
it just means im not a speedrunner that optimized the hell out of everything, what kind of expectation is that
It means your statement about "i expected the game to be a quick lil 10 hour adventure" shows a wildly wrong expectation of the game
Therefore your other statements regarding right and wrong ways to play are also somehat suspect
Great, agreement
but i guarantee if i built a big stupid ass mega factory the last 3 hours i spent figuring out getting nuclear pasta set up would have been 10x that
like this? #screenshots message
absolutely. I highly recommend mega factories. Fun if you like creating functional design π
all about that rigatoni
spiral belt mod when
That would be fun. I've seen spiral pipes as a BP which looked really cool
you can spiral conveyor. Called setting it to curve
once I am done my photo tour, I will do one up
ive had pipes attempt to snap in some pretty interesting shapes
why fps dropp on my packaged fuel plant? i swear it was normal yesterday .
how long has the game been running
If there's a rock hanging out over a resource node, does that mean it has to be blown up to use?
It's not mineable
pipe networks after many hours often end up accumulating round-down errors in there content which can lead to power instability. probably about once every 50 hrs, i find the need to take down a fuel power plant for a refill. As such, it's useful to break power plants into logically separate units so you can bring some fraction like 1/4 or 1/8th of them down for the action w/o loosing too much
<@&387163995947270144> plz ban @peak wasp @peak wasp the phishing spam is relentless
wait does this actually happen?
I noticed it in 1.1, but i'm pretty sure it's been a very long standing problem
nah , thats tough , i dont think im able to rebuild my plant to do that
usually it just causes 1-2 generators at the end of a line to start blinking a bit
tbh, i think it may be the source of a lot of the sloshing bugs that people are always complaining about
my fuel power has two factories , 1) make packaged water and send to packaged fuel plant
- takes those packaged water , turned them to packaged fuel , unpackged the fuel , send the empty canisters to packaged water plant .
i think i really noticed it and started quantifying it in that save because i was all-in on rocket fuel power and had several hundred hours of building in that save
those two plants have fps issues
if you are using the packaged dilluted means of making fuel, it's pretty trivial to hang the unpackagers right up on the minimum number of generators that they can supply and keep the pipe networks really tiny. smaller pipe networks tend to behave much better
yes those unpackers are built very high
Put a conveyor spiral in screenshots from earlier comments. XD
i used mk2 pipes for easier logistics
Correct. Although you can still put portable miners on it.
any idea why some nodes are invisible?
they scan and miners work on them, but theyre invisible
Noted, just was getting started on coal power and there's two coal nodes right next to each other
sounds like a graphics issue. I have that with water for some geothermal spots.
in any event, i have a lot of hours in this game, and pipes do some funny things at times that can be generally mitigated through combos of robust designs and a bit of maintanence. after dumping a lot of time into debugging and troubleshooting the issues i've seen, at this point i just kind of live with their shortcomings and mitigate the problems rather than dumping tons of time into it all. The one exception is aluminum processing which kind of always has to work perfectly
I hear the water and can swim, but dont see it.
some waterfalls are like that for me
why does aluminium always have to work perfectly? Is a lot of it on the map
are you searching around rocky desert for the quartz & sam?
I am curious because my next thing on this map is want to try some new mega aluminium processing
its a limestone node on the northwest coast, cant hand mind it, but it scans and miner has been working fine on it
there's always been 1-2 invisible limestone nodes up there. i thought that was fixed in 1.1 though π€·
Tryna brainstorm how to do these two iron nodes. Got them max-overclocked on a normal node, 150 per minute. Trying to get them to pump up to smelters but not sure how to split them best. Maybe use mergers, get 2 miners -> 6 belts -> 3 belts then pump them up the line into smelters?
get mk2 belts
Done, been had them.
well, mk2 belts are 120/min, can't pull 150/min from a miner until mk3 belts
I've mostly reached a point where there's no value in me hand-crafting. Everything I have right now is rotor, reinforced plate, or frame-heavy.
So trying to do a "better to have and not need" thing with these iron nodes
the point where there is no value in hand crafting is 10 minutes after hub is placed
Yuppers, I remember the memes when game came out to show easy automated mining was holding the mouse button down with an object
oh man, brick on spacebar = win game
I do recommend to focus on minimum hand crafting. It is satisfying having things up and automated. I still have my OG stuff running for the sentimental.
easiest way to split an ore line into smelters is to connect them to a chain of splitters in what we call a manifold
For factorio, I got the Lazy B achievement which is earned for making the very minimum number of items in inventory
So, what, merge both belts once? Meet them in the middle and just throw them down a single artery?
That is a manifold system. Merge stuff together and split, or just split on entry if enough inputs and space.
Manifolds are very easy to set up and compact, but they need to prime
Okay, I think I understand. I did kinda get the mentality of making everything compact, no megabase thing required.
So 2 miners = 8 smelters, meet them in the middle and then split them back out for the plates/rods/screws, etc?
typically, for the phase 1 delivery what works pretty well is to make 8 rotors/min off of 90 iron and then 10 rip/min off of 120 iron
I'm sorry if I sound like I'm asking dumb questions or repetitive ones. I promise I'm not being intentionally moronic.
Random flex. I was curious who was the first person to call it manifold in the discord.
Turns out, I was!
what you do with the extra 30 iron you can pull off of the rotor feed is up to you, i usually split that between a rod constructor & underclocked plate constructor to use as building material
i just reload thee save , now there is no fps drop
uh , the bug very funny
take a look at the example images on this wiki page https://satisfactory.wiki.gg/wiki/Manifold
something else i'll make a quick note to say is that when your fps starts dropping below 30/s, pipes can do some funky things
ive evolved, or devolved idk even further, i dont even do big sky platform lines i literally just process literally on top of the node and split things up into like 4 different platforms now
it's been saving tons of time
Good morning, I have a question about the experimental version 1.2. Can I just continue playing my old save file, or do I have to start a new one?
Is it typically better to have 1 train line for everything or a bunch of smaller train lines?
how are you measuring betterness
(and how are you measuring "train line," for that matter. :)
In terms of rail itself, if you do a dual-rail system when you set up your routes, and hook new routes into your old ones where appropriate, your rail network grows more and more powerful. Setting up new logistics for new factories often just becomes running a few hundred extra meters of rail somewhere and setting some schedules, etc.
In terms of trains, I'm a fan of simple A->B transfers. Need Material X at Site B? Send it there from A.
If Site B needs various materials from various sites, have different trains delivering those things to different stations at Site B
yeah one measure of betterness would basically be "use a one way rail, one train, point to point"
Sometimes there can be some synergies with the way your needed stations are placed where it might make sense for a train to stop at more than just A and B, but I generally have that as the exception rather than the rule
yeah see that shit makes my eyes glaze over
thats why ive been a belt highway enjoyer
should let some kind of AI play the game & see what happens
ADA would just enlist the wildlife to do her bidding
Fellas, howvdo i achive the gas mask
I made a mistake and selected the wrong save when booting up satisfactory, playing through epic, i messed with my clock when playing the game and now i have lost 4 ish hours of work, does anyone know where the save folder is and or how to change it or make epic roll it back?
Savegame locations are here, at least: #faq message
(I have no idea re: Epic cloud stuff though)
well the old save was local
Myself as well. You can do single train dropping off for multiple, but only works if some magic perfect balance, or you ensure the station can sink excess resources keeping station free to fully unload. But then, just run two trains as gotta go empty to second pickup. useful if worried about power or traffic.
You can also do a two stage station then to help with space too. Unload and load in line to each other. Train pulls a little forward and good.
Topic of trains, I just finished documenting the completion of my grandest main line I have made in the game. Preserving the nature of the map and enjoying it.
Wish I knew how much resources went into it. Each rail tie takes around 80-160 concrete alone. And I bet is over a thousand of them. I don't want to count.
#screenshots , I put up the pictures.
And a bit of narrative if you like reading
Well, after almost a week of building a train line. Time to go head to the coast and start my new refinery to power my aluminium
your a life saver, it made a backup and that was the best backup ever
Sweet! Glad it worked out; always sucks to lose work like that. :)
yea i got through phase 1, started a coal power plant re organised my base
i mean those 4 hours
where worth 10
And would feel like 20 to redo it with that frustration.
Fella
U seem like a smart pioneer
Do you mind telling, how i can get something against that Popsongs every second plant tries to make me Inhale that?
You should research any Mycelia you got, or look for some if you don't have any (caves can be a good source of it)
But caves are a good source of that awful meowing creatures
'cause it's smelly
Can you build over the void near the crater? (or in general really)
Sure, Ficsit doesn't believe in gravity
yeah, way to litle on the map
Would be bad for efficiency
dam , nvr understand my fuel plant , according to calculation , should be 28, 750 MW but fluctates btw 28, 000MW to 30, 000MW .
Technically speaking the sulfur nodes should be around geysers
Hey, I used to translate this game into Latvian, but I left this server some time ago, and I'm sure I didn't translate the newest updates.
Still possible to continue translating?
<@&370483737957236737>
Because when you mine sulfur for the first time, ADA talks about sulfur being a sign of earlier volcanic activity
Geysers are a form of volcanic activity
Therefore, there should me more sulfur around geysers
Sorry I was away. So you can unlock explosives. That is what is used to take out all the stuff that stinks.
I see
So no Gas mask whatsoever? Just Boom boom
There are gas masks too that can be unlocked through the MAM research
Plants and mineral formations do not respawn.
there are a few above ground sources of mycelia. one of them is the swamp (spooky), and the other I can't remember the name of
The swamp does, there is the purple forest, and then also mushrooms around big trees. There are a fair number of sources for them in the biomes to correspond with the different starts
How do y'all do your roof sets in-game? Hard to do an interior roof the way I want it to and I'm not seeing what I want in the awesome shop, though it could just be me being tired.
What are you thinking of for your roof? You are thinking a smooth interior roof vs the one that has the 'structure?
And then question is, want it flat or pitched?
I kinda wanted a skylight type thing going on, like a glass roof tile.
Oh, that is in the awesome shop
I finally found the corner pieces I wanted, and that was chalked up to me skimming through too fast.
You can unlock glass roof, which you 'paint' onto the roof
Note, you can only do that for ones actually listed as roof
There are a few tilted wall pieces. Cannot glass them
Oh, is it the one under customizer?
I believe so
I never scrolled down under that tab before π
Also probably doesn't help I'm not quite there on the silica unlock in the MAM
#screenshots message here you go. You can see it there.
It isn't too hard to unlock. Hardest part is just finding a quartz node with unlocking the scanner.
The glass roof parts look nice though
Wait... I have unlocked Silica... why's it showing red? Is it because I need the other unlock too?
Not sure what you mean. Can you post screenshot in that channel?
Oh, and you can directly place glass roof pieces as well once you have them too instead of editing the tile. Under 'roofs' category, will be a dropdown to change material in the top right of the bar.
I never really use that though. I paint after the fact.
It looks like you got no tickets π Or you dont' have roofs unlocked
More space efficient and you don't accidentally have trains coming in the wrong way. Can have it stop at multiple stops if mixed cars.
More than likely the latter... also the tickets too, I'm shoving excess goods in there rn to turn into tickets cuz I got nothing else to put in there rn
That is what I do too. I have my stuff build to a container and I would empty surplus to dump once in a while until was able to do it automated
Got a decent thing going with my iron miner area though, just wanted the roofs to make it seem nicer. Still trying to wean off of solid biofuel too.
Is it tier 4 or 5 that you unlock the bigger electric poles? Not the t2s, the one that look like the big grid poles you see on the sides of highways IRL
4
I cannot remember top of my head and not near hub. Lower tier.
are there any processes where maxed out mk5 belts make cleanly? im still working in terms of 480 but i feel like im wasting potential
mk3 miners at 150% would work out all nice with alumina but i already did all that forever ago and dont have a reason to upgrade it, idk
should I use 6000 fuel and 4 compacted coal or 2000 fuel, 4000 heavy oil residue, 3 sulfur and 3 petroleum coke for turbo fuel?
You cannot really "waste" in this game
What are those weird numbers? π€
Also I wouldn't do turbofuel at all
ive been using the nitro rocket fuel alt to skip the turbo fuel step altogether
i dont have the rocket one yet
i could ofc stall it out
and just place a few more coal things
I just enter phase 3. Shoudl I "recreate" everything what i have now?
#screenshots message 3.75 Supercomputers/m finallyy done π
I wouldn't do that either
no, build new and keep old. No reason to disamntle old builds
Oh okay
But what about space?
Logistics
space is practically infinite and not sure wdym by logistics
I mean we cant just abandon the old facility
So we need a bunch more New power, and a Transport system for the material being built on old facility
I mean we cant just abandon the old facility
why not? just hook it to depot and you're fine
Im sorry i might be not advanced enough in game progression for that kind of solutions
depots are T3
Yeah a little way till i am there
well if you're at T2, then there's absolutely no reason to dismantle anything
and you don't need any logistics for the old factory anyway
it makes things for storage and that's all it needs to do
Starting a new game and thinking about which AGS options will take some of the grind out without taking the soul of the game away. Love to know which you guys use.
I'll be aiming for big beautiful factories. Thinking hard drives unlocked, maybe mam? Shame to grind to blueprints etc but better than skipping half the game?
I say leave all that in and just start at phase 3. That way you have fuel
π€·
after making residual fuel in the refinery is it supposed to come out with a conveyor belt or a pipe?
is fuel fluid or solid? π
it says it can be packaged
sure. Did you package it?
if you have a packager that packages fuel, then that comes out as solid
ahh that makes sense just wanted to ask
also does it usually take that long for oil to get to refineries first
pipes like to be full before they can be fully utilised (though it can work with less than full pipes as well)
so if your pipes are long or complex, it may take time to stabilise (or there's a build issue)
ill send a screenshot of how i built it in #screenshots
#screenshots is for showing off builds
if you want to get help with a build, use #1038092680493801533
right
@frail pecan trains always take the shortest path
Understand, but how to make this work then π
you cannot make stackers work
unless each rail goes to a different station separately (at that point it's no longer a stacker tho)
have your trains operate with enough headroom not to need this
best you can do is shortcuts for any given route
Don't occupy the track the train wants to take
i think i have heard of a mod that gives trains dynamic pathing
Trains aren't like lightning. They take the shortest route, not the route of least resistance.
I want to build tracks on walls
guys , its my first time setting up trains , why it says station unreachable?
its backwards 
I'd solve that traffic jam if I were you
it might solve itself
i checked the tracks , its connected
maybe i placed the station backwards
i have two trains going to a station but there is no waiting bay, so one just holds up the main line, but the factory that this station feeds only operates at half capacity, but thats temporary
check the screenshot, 9 times out of 10 thats what that error means
now it says path is invalid?
signaling problem?
i think that means you have a signal thats backwards somewhere
is solid biofuel or biomass bbetter in biomass burners
solid is the next step, isnt it?
imagine the next step being a step back π
Plutonium to ficsonium
yeah buut it says 4 min but biomass says 10
its more energy dense
alr thanks
eh , its good trade off for removing waste.
guys im new to the game but im nearing completing stage 5, after i complete it will i still be able to play on my world or will i need to start a new one
u can continue playing , if you build anything huge and crazy without blueprints , good luck deleting them .
so is it that (becouse i assume there will be a cutscene or smth) after i complete stage 5 and launch the space elevator i can just go back and do whatever i want
SCIM makes short work of that 
yeah dawg you can just do whatever afterwards
whatever huh
i have a few ideas
i think you get the end credits and then the game just continues
as if nothing happened
oh so like minecraft or subnautica
alr while i was talking the last of the parts for stage 5 completed, i specially avoided spoilers for the ending animation or whatever so im hoping it will be cool
dont know, 1250 hours and i havent seen it myself xd
but it was never about the "story" anyway, its a sandbox innit
Yeah but it has the most unhinged ending I mean who would have thought that ||the titanic sinks at the end of the movie||
wow, spoiler, how rude
i had to click on it
Hey I used the tags for it! You were warned
i really think we need to extend the statute of limitations on spoilers to something like 50 years, maybe even 100
why do my refineries just suddenly stop working even though they have the required materials?
output is full 
so if im producing plastic with that heavy oil residue and that heavy oil residue is full that mean it will just stop producing?
yes
any way to fix it?
you can make the residue into coke and sink it, or fuel and burn it in a generator
first lesson in byproduct management
uhh i currently have it making me packaged residual fuel so i should stop that production?
oh well in that case I should tell you that ||Mirage is just earth from the future. After humanity destroyed itself the apes catspiders took over|| since it's been over 50yr
no?
not clear what your setup is exactly
i meant swap that production to coke
mmmmmcoke
no, packaging it is also fine, but it shouldnt be backing up in that case
you just have to make sure all your products go somewhere, in some form
does your machine outputs say its empty ?
okay so, i made 8 refineries 4 making rubber 4 making plastic, 2 of them were going into storage and i built an overflow sink for them and the other 2 makes the packaged fuel residue and then those 2 plastic refineries just stopped working
and i forgot to mention i also have another 2 refineries making the residual fuel
i dont understand what you mean by packaged fuel residue?
you would have to make that in 2 steps, there isnt a recipe that does that in a single step?
you would first have to produce the residual fuel, then direct it to a packager to package it
Wjat is the most convenient way to make steel? Cause like i cant crop that much coal cause i neet generators to go brrrm
solid steel is nice for the coal savings 
yeah and i had 2 plastic refineries making the empty canister
forgot to mention that
there's enough coal on the map for both generators and steel
compacted better for that
at the cost of sulfur but sure
well if goal is saving coal π
Thats what your saying
My butt aint going to that east with 50 creatures per squaremeter that want me dead
I needa explore more
But unknown areas are scary
What if a demon alien creature comes to jump me?
some kind of math or wiring error? make a post on #1038092680493801533 with more details, probably too long to solve here
Uhhh so when i just clap foundations everywhere i basically make them go extinct?
needs powered buildings
and they just prevent respawning, but don't despawn existing creatures
there is always peaceful mode
So are you saying, when i abuse all of the planet for my production, and then go on a hunt, then i will make them extinct?
But thats lame
I wanna use my gun
if you build a powered building near each spawn point, yeah
fighting gets old after a couple hundred hours anyway
on peaceful mode you still can, You just fire at them as they run away in fear
So i am the demon in their heads?
Sick
i think that if i place a fuel buffer it should fix my problem no?
No, buffers don't ever fix any problems, if anything they create more or delay existing ones
The only place buffers are useful are for buffering trains
If your pipes and outputs are getting full, that means you're not using up all the product
The solution is to use the product, not collect it in a buffer for a bandaid
it fixed my issue
my plastic is being constantly produced now
It didn't, it just looks like that right now
Once its full your system will clog again
[insert poop joke here]
so what can i actually do to fix that
use the product
Check how much product you are making, and make sure it all gets used later down the line
or describe your issue in deatil with images in #1038092680493801533
Yeah, this kind of issue is made quick work of on there
Fellas
Is there any way to automate boring Biomass?
container -> machines processing -> storage -> burners
short answer: no
long answer: noooooooo
longish answer: #1201555265942724758
longer answer: mods
Thats what this game needs
no
Better answer: coal power
it's intentionally not possible to fully automate
Machines for deforestation
Some nice big trucks carrying saws
But my truck doesnt eat coal..
it can
It does
just use them until you get coal gens
will make your life easier
Really?
Yep
trucks run on every fuel available iirc
I've seen a few people lately not thinking that vehicles take coal. Im wondering if the game interface isn't that clear for newcomers
theres no available fuel types for the trucks
unlike other like drones
and energy providers
there was a guy in my country 20 ish years ago that built a car that took firewood as fuel, wonder what happened to him
yea truck literally takes any fuel from leaves to plutonium
It didn't had showed me coal in the upper collumn where thinks are you likely need
they even take ficsonium fuel rods which drone do not :p
wait really? new endgame personal goal unlocked!
I still don't see myself ever using vehicles for goods transport
Trains just seem so much better
I have some ideas personally once 1.2 is stable but they are purely for fun
trains are a whole phase later, and with the rework in 1.2 trucks are quite good
Depends drones can be really good for medium distance
Yeah, but you can pretty easily rush to trains
I'm partial to carts but a variety of vehicles makes the build a lot more interesting
I mean a Truck is a 60 km/h storage container
It's definitely interesting, but seems a bit impractical
Well it always depends on the quantity of items u need to supply
Id not use trucks to get things straight out of nodes
it's kind of just doing what a vehicles is good at (ex don't move high volume ore with drones) and building with the vehicle in mind (having ways to get fuel to vehicles that need fuel)
But shipping between factories works great
with the new vehicle paths you can just add more trucks, and the paths are smart with essentially built in train signals so they wont collide
I might also be influenced by the region I chose to build in, i.e. the west shore, where most nodes are on top of cliffs
or on islands
I think it would be funny to use a Truck for Explorations
Or more if i need to stsrt a New factory quite far away. It can take all my cement and stuff so i can do everything in one go, and not need 5 walks
so do train bridges :D
Yeah I think the new way to create paths is probably better for the majority of people. I'm a little worried about what will happen to my just-for-fun carts doing tricks in the skatepark 24x7 though π
yeah but they are a little more spacey
The interface for the current vehicle recorder is a bit of an effort to use especially for longer routes
I used to do stuff like that more in EA before we got the dimensional depot. For big builds I'd run temporary train rail back to my mall and bring a full train of materials at a time for the new build
Understandable. For a New pioneer like me, who just has this trucks as a option it is surely great
the explorer is pretty fun too, you just get it a little late in the game imo (after blade runners, jetpack, etc. usually)
with all the new map options I think one that starts you off with some sort of vehicle/rover would be fun
you can make explorer in phase 2 fairly easily
I guess if you're handcrafting the manufacturer stuff you could
the limiting factor is the steel to make pipes and stators for the motors
I guess looking at the build cost + research cost it's really only 15 oscillators... that's less of a handcraft burden than I thought
yea its not too bad to dink out
how could i make a pipe overflow system? kinda like an overflow smart splitter for fluids
you dont, really
if it's not listed in the plumbing manual pinned in #math-and-meta, it's not a good idea / not possible
Do valves stop flowback?
you could also just do a package/unpackage system
valves prevent backflow thru the valve itself
oh alr
Add a little bump so it prioritizes what's before the bump. Have the stuff after the bump turn into wet concrete or something
---send this to primary use----^raised section^-----turn extra into something solid/sinkable-----
alr i'll try that
you could also just downclock whatever is producing the fluid depending on where it is in the production chain
well i wanted to but i need this specific amount of plastic that those refineries make
at least i think idk i gotta check
For what
Is Solid Steel Ingot a good recipe?
just loaded my game and it blew a fuse on my powergrid.......odd. does this happen with nuclear reactors?
its very good yes
nvm i forgot i unlocked smart splitters after 20 million hours on this game so i dont need the exact plastic amount anymore
if you're dealing with oil residue you'll get fuel soon and that's a great option to turn it into then burn it off in fuel gens
all recipes are good
nah this is a turbofuel factory
only through the valve, but backflow can still appear in any pipe segment
Is there a way to only produce coal power to meet demand? Or oil power?
Like biomass burners do automatically
no, but also no reason to limit it
since nodes are infinite
I want my coal to also function as the place for filters and black powder since I don't need that much of either, not enough to warrant getting new nodes for that purpose
yeah that's not possible
But I guess I could just siphon it off and let the buffers on those machines back up to balance the system
Better than nothing
yeah you can replace one gen with the machine or something
... Maybe 
But it would almost surely require a lot of tinkering with priority power switches and "logic-gates-like" contraptions (which are a whole topic on their own)
Satisfactory doesn't have a circuit system like some of these other games do
Logic circuits/gates can be created in the game, but they require quite a bit of buildings for each basic gate
Really?
well, AND and OR gates are one building each
automated power will always be on, since theres no drawback to it. infinite resources
but you spend more effort and power and everything on making the gate to save a few pieces of coal π
theres like 60 coal nodes on the map of various quality
I hate the outdoors, it's full of leggy spiders and nuclear hogs
Build a ceiling over the whole map, no longer outdoors :π§
How many trillions of concrete do I need for that?
most likely would be over entity limit anyway
You should ask the person who actually did that 
took like 1.4 million foundations iirc
Entity limit suggestion
hey i just bought the patterns pack from the store, is it possible to put them on walls or are they limited to top of foundations only?
Foundations are also zoopable and thus optimizeable on object count ^^
? zooping foundation doesnt make them count as fewer objects
Just foundations (so far? π€)
Zoopable objects generally can be "merged" internally into big chunks, greatly reducing uObject count
doubt that, zoop just builds ten items at once, not counting ten as one.
they also dont count towards uobject limits
It massively brought down the object count on savefiles when it dropped.
It's applied whenever you build something, so one doesn't need to actually Zoop the items (nor is the optimization necessarily limited to 10, which is still a great "compression" level)
they redid how uobject stuff worked with moe to UE5 in update 8 which made things like foundations, walls, which have no variations or calculations not count as uobjects
What don't count?
That is different from what I read...
Do you have a source on hand?
pretty sure it was in one of the dev streams during update 8
That includes quite a lot of content π
i heard some objects take no uobjects at all, some take multiple
Tbh, I don't think I've read about buildables needing no uobjects at all yet...
yea if you make a floor hole lift, both the upper and lower bit will be one uobject each. so two total, if you pull the lift thru the floor then nudge the floorhole over it, its only one uobject for example
wiki has it
Common examples of Data Only Objects are Foundations, Walls, Roofs, Fences, Walkways, etc. Notable benefits include: Lightweight Actors have 0 UObjects
So if I go on a diet I won't count against the UObject limit?
where can i report an expermental bug i found?
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @ornate saffron
Thats the link. There is a link in game to in the menu
thanks
kill all lizard doggos to reduce uobjects
monster
oh, that kinda ruins my plans but i hope they add that someday, i dont see why not
i reckon its a bit tricky with all the different types of walls, you know, stuff like windows and triangle shaped walls and all that
foundations are much more uniform
not quite the same but at least many of those symbols are also available as part of signs
I have this weird feeling that there's something else you could do besides this. Wonder why I have that feeling.
global deforestation to reduce performance overhead from foliage π§
It's the other way around :(
i know, its a bit funny
Do trees respawn? Or are they a limited ressource?
They do not respawn. If you want endless biofuel, you must go on a never-ending murder spree.
Does chainsaw no longer gets resources? I just got down a lot of trees abd cacti and got no micelia or wood
Your inventory is full
nope, half empty
They can respawn if map changes in updates make them respawn, otherwise no
Some things have to be done in order to save them kitties and puppies back home
dropped chainsaw, picked it nack up, now Im getting everything
Half empty, half full,
I say you are only half efficient
now this one hurts
I find it strangely satisfying to have an entire factory fueled by the suffering of the local wildlife. All them critters beaten to pulp with a big stick, their tender flesh ready to serve my industry.
Either the short pain of the truth or the long not ending fassade of a lie u say everytime u look in the mirror
no and no
Serves them right for living on my ressources
SCIM can be used to respawn foliage
You could also go the murder route
use the select tool, one of the options is to respawn foliage
Its better to murder amd turn the remains into biomass π
Power your world with the corpses of your enemies
yeah if you accidentally nuke some foliage, you can fix it 
Why would i wanna fix that?
Dont say for nothing.
U showed nature who is the Boss here
Destroying the biome is kinda why you are there
No man my contract says to save the planet.
And the kitties.
And puppies
Earth.
You are not there to save the lizard doggos
I am sorry sir
But thos doggos seem lovely
I trapped one in my truck highway
make a new game to do that achievement
so i have to beat the whole game again π
which achievement
Efficiency First
(all milestones)
used to be something called steam achievement manager, might be still out there
boooo SAM π π π
what did you expect, what difference does it make?
i like my medals legit
i thought it was? that you just got locked out?
on the save
You can get locked out of that achivement?
did you complete all milestones?
give me a sec i'll send in #screenshots
if you play on a dedicated server for example, and someone completes the last one while you are not there, maybe?
its a singleplayer world, no one has ever stepped foot in it other than me
Forgot to unlock jump pads?
I had to do the on boarding process as I skipped it during 1.0 so I didn't get the achievement lol
give me a second, #screenshots
oh, so if you check the "skip tutorial" part, you need to do the tutorial again on a new safe? :D
Lol ya, i played during early access. Tbh i didn't even think about achievements until I joined this discord in oct
#screenshots message @fluid sapphire@worn oar@violet glen (pinging yall cuz you were involved in the convo??)
also yes, i DID do the onboarding
(twice actually, once by myself and also multiplayer w/ someone)
clearly you have done all of them, so using SAM to fix an error would still be legit?
I assume if you click through the other phases, there's also no new ones added by a later patch?
Not sure if they would neccesarily make the tab white again
First check that you actually did all the milestones. If you did, force allow cheats in SML mod savegame settings to unlock the console, then run the command GiveSchematicsOfTier 1, where 1 is each tier until it fixes it.
they're all blacked out (the tiers)
uncompleted ones still glow
milestones too
Did you skip the on boarding?
no
even if i did - i completed the onboarding twice
I already gave him the fix lol
yeah but you didn't even mention that they should use more factory carts so it was mid advice at best
Oh no, I'm sorry, let's try again. Using a nand logic gate operating at 2 hz, order your fleet of 25 factory carts to try and slam into the HUB at max speed every frame while repeatedly closing and opening the milestone menu. That ought to do it.
If it doesn't, you'll have to restart the entire game from scratch. There's simply no other way. Good luck!
achievement is broken through no fault of my own, i want to fix it, but i also dont
I just counted every milestone. From Tier 0 to 9, there are 48 milestones, so the achievement number of 42 does not make sense unless you exclude the onboarding.
Is there a problem with having 3 tier 1 conveyor belts carrying 45, 45, 30 steel ingots each going into a merger with a tier 2 conveyor belt as output? It looks like a bottle neck but it shouldnt be in my head?
what
no, but when you watch it, the belts will look like they are stuttering. is fine. just the way it works
or maybe they are doing more than 45 45 30 cuz maybe the output was stuck in the machines until u placed the belts
Okay i think i found the problem, i had to remove a conveyor lift that roleplayed as a tier 2 and place it again and it seems to have improved the throughput. Is this a common thing?
probably the action removed some items from the belt that in turn caused the system to be less full. give it time and you'll see the same behavior
ok, why does this game use 4x anisotropic filtering when 16x is so much better for almost 0 cost
and its really visible on catwalks too
so that people who keep up with the cutting edge algorithms will always say 'this game should do xyz which was invented after it was written' π
If this was post-merge, yeaah
Can you put the bug in other words so i know what to remember please?
its 30 years old -_-
more seriously, the devs are testing with a wide variety of hardware and trying to hit a middle ground where the game looks pretty good on older graphics cards as well and there's only so many things they can look at and tweak, and often have things prioritized into todo lists
no bug, if you merge those 3, and after merging, you have a mk2 belt, and to that belt, downstream you have attached a mk1 lift, thats an obvious bottleneck
if this lift was attached to any line before merging, it should change nothing
Shown in #screenshots
i downloaded the experimental and now i gotta reprocess shaders
it takes 45 minutes on average
i've been here 20 minutes and it's at 42%
It is hard to compare when the light comes from different angles.
just look at the catwalk in the middle
Still not sure what I am looking for.
Is there a way to blow up small rocks? There's one sticking out of my foundations that looks ugly as hell
Or is that possible with the detonator?
If even a nuke can't do it, then it was not setup for removal and you'd most probably need to use an Object Deletion mod (and mods only work for 1.1).
I haven't unlocked the detonator yet so I haven't tried
texture quality in the distance. On the first image the transition between different texture qualities is closer and a lot more noticable than on the second image
Yeah, sorry, I do not have such refined eyes to tell the difference between the graphical equivalent of port and chateau.
This is the rock I'm talking about
Well, you're gonna need Alfred Nobel's finest sooner or later so might as well get to building that detonator.
Yeah all I'm missing is steel pipes atp
what's the best fuel for a jetpack? i'm on phase 3 and used the jetpack for a short stint. however, it just seems like more effort than it's worth, even when using the packaged turbofuel.
liquid biofuel is generally the best
- you cen get a LOT of packaged biomass with somersloops
really? it just seems a pain to get, and (rather ironically) seems like the only non-renewable fuel in the game
am i just missing something?
yes, but because of somersloop you can duplicate the output multiple times which makes it a lot easier
for example: 1 hog remains -> 2 hog protein -> 200 biomass -> 200 solid biofuel
I got 75k solid biomass from just running around a bit
oh i didn't know you could get biomass from proteins
i thought it was just plants
whats such a pain about it? build a system that lets you chuck in all kinds of biomass in a container, be it remains, leaves, wood or whatever, have it do the work for you, its very easy to generate ludicrous amounts of packaged liquid biofuel
- you can search for stuff while you run around killing mobs
well in comparison to turbo or regular fuel, it's the only one that isn't fully automatic
you can spend 5 minutes chainsawing in a forest and make enough fuel from that to last hundreds of hours
my idea:
everything conglomerated into one space, no organization, different production placed haphazardly
the factory growing out of one spot like a tumour
Hello, can someone help me with an issue that i'm having with energy? The moment that i go far from my fuel energy farm it "down-performs" but the exact moment that i go near it, it goes back to stable (sorry for my bad english, i can't explane it in a better way)
lets game it outπ
that but even worse
not just up but in every direction
like a ball of factory
acc if you plan it from the very start of the game to the very end that doesn't seem like a terrible strategy
but i like the forests βΉοΈ
terrible for my performance yes, but i think it would look cool
sort of an aperature science aesthetic
then power through some unlocks, unlock ionized fuel and never look back
exactly
would it be viable to just kill creatures?
totally
what i like about that idea is that they respawn
they do, it just doesnt matter long term
once you get ionized, using liquid bio is mid
is ionised the slug one?
is there a way to turn off clipping
i like a challenge
asking questions here seems often more difficult that necessary, when you can't attach a screenshot π«£ π₯²
just send it in #screenshots and then link the message
at what point do you get ionised? i haven't even gotten a fully functional fuel plant up yet
you were talking about turbo so i assumed you could produce that
that was on an old save
its not far off from turbo
true
i know, it's just more complicated, because i need to create 2 messages and reply and response also gets more complicated, and my head immediately goes: meh, never mind π«£
Rocket is all you need
acc that message was misleading
can I post a paint drawing here for help with trains, I've been at this for like 2 hours and I don't know how to really handle signals and collisions in bidirectional tracks
ionized is superior for jetpack, its easy to set up temporary production and produce enough to last hundreds of hours
i HAD a turbofuel plant up, was about to use it, but someone told me diluted fuel was better
so i tore down the turbofuel plant and made a new diluted fuel plant
turbo can be OK for jetpack in terms of lift. before i got to rocket fuel, i swapped between liquid bio and turbo
i don't want it to take up that much inventory space
i already get annoyed at the inventory limitations
use dimensional depots
oh yeah
inventory management becomes a joke
forgot about those
1 slot vs 2 slots. its nothing
Start a post in #1038092680493801533
Use Infinity Dynamic Inventory Slot
thats silly when you can just use depots
the what?
No it isn't
mod for infinite inventory space
DD is severely limited
oh
DD can serve the average player well enough
that kinda feels like cheating tho
Can't even build one phase 3 factory without waiting for refills
use more uploaders per item
hi, the global inventory has a different limited quantity for each item?
you can stack the rate, i often use 6-8 uploaders for any given item
Stack size x stack limit
so yes?
what is "global inventory"
Linux? If so just turn it off in Steam settings, it's a great way to shred your hard drive for little gain
They are limited by stacks. Default is one stack. One stack of wire is 500 one stack of ore is 100.
but there's a limited number of mercer spheres in the world, hence a limited number of DDs
6-8 for one item seems wasteful
you get 200 spheres to make uploaders
hardly
not for everything, for late game components obviously you dont need that many
but for stuff like concrete, copper sheets, wire, you name it, its worth it
i mean now that i think about it you don't need that many different items for builds
you do, but you also get lots of spheres
but yeah true
i also got free extras thanks to not one, but two patches respawning them in the world
Nonsense, I need 1000 heavy modular frames/minute uploaded directly to the cloud
so i go extra ham with uploaders
i have 1.5 tb.
i don't care about space, it just takes 40 minutes once every few months
thats a measly 4 uploaders if we round it a bit
I have seven uploaded for concrete
There isnt enough iron ore in the game
what
THERE ISN'T ENOUGH IRON ORE IN THE GAME
just convert it
Even with converters
1000min hmf
ok? you dont need to produce that many to upload that many?>
Ryzor said nothing about space. The more the disk is used... well... I'm one to talk and it depends. SSDs have a lower read/write limit than HDD, but HDD scratches are easier to recover.
you really think i produce 2000 copper sheets a minute just for building?
π
i only reprocess them after a major update or a fresh install, so at most 3 times a year
and it saves me tons of time on each boot
Your absolutely right
am i insane for finding marking and catogorically organizing my resource nodes BEFORE i build anything?
If you want to do this just get radar towers or resource node marking mod, don't do this to yourself
If this brings you joy, you are one of us
No, we already have @fluid sapphire at home 
And I've had the problem of having to Verify Files of the entire environment (game, proton, runtimes) for each update, big or small. Heck, it has basically become a habit as the first thing I do when opening Steam to play the game. Open Steam, Verify Files, make a cuppa, come back, and get to gaming.
so how do i get those at the start of the game, i said BEFORE i build anything, meaning still tier 1
Resource node marking mod
I just said that
why would i use a mod when i can do it already with the map? just seems lazy
π€¦π»ββοΈ so you don't have to waste your own time
I personally, have never had to wait more than 5 minutes on a regular launch from starting up my PC
That might be a little excessive, but as long as I am able to play in a stable manner for the whole day I don't care how long it takes. Like if I was redownloading everything over a 56k modem. π
@late jetty I ment we are all odd here
how many different material types do you need for a build late-game?
I've learned patience from way back in the days of loading games from cassette tapes.
ik, im just showing it, you can see the markers filling my map
i dont have an exact number, i just notice its less and less new ones with each phase, phase 4 has a lot, phase 5 only a handful
really?
ive noticed that it's only grown from phases 1-3, and i'd assume it would follow that trend
like how 1 only needed cable, wire, reinforced plate, concrete, plate
but phase 3 needs all of those, along with rotors, plastic, rubber, quickwire, motors, copper sheet, ect, ect
If you don't mind spoilers of what's to come, you can always open the official wiki and browse buildings.
why there are cats in my game?
Arachnophobia mode
spoilers? you mean like all the ||dark matter|| and the ||particle accelerator|| things?
Have fun planning your resources and DDs. π
lowkey i think the uranium deposit at the top of the huge mountain should be pure
also what is the best fuel source? i've been told diluted fuel is the best but i just want a second opinion
or at LEAST normal
Liquid biofuel
like for generators?
!wikisearch fuel+generators
which do yall prefer, SFtools or SF modeler for planning out massive factories? i prefer SFtools but i havent given modeler a fair shot and i wanna hear if its worth switching to
how the hell do you use block signals
Stick them on a track intermittently, preferably twice the length of your longest train.
so just split my track up into longer segments so they cant collide?
With the weird offset I've got going on with these rocks and stuff, I'm thinking I might just use the one miner... plus I've got a good thing going rn with the building
what do your guys' hotbars look like
Something like this: #screenshots message
Also, don't forget, there are plenty of YouTube tutorials and videos you can study.
that's pretty strange
in terms of ROI on effort, diluted fuel is probably the best bet until you can make rocket fuel
i think think turbo fuel is worth the effort for power generation
ROI?
return on investment
that is to say, turbo is more effort than i think its worth personally
isn't that more expensive than the rocket fuel?
ionized is good for the jetpack, and you could maybe make a case for drones (though rocket fuel is also already very good for drones), for power generation, ionized fuel is energy negative, it costs more power to produce than what you get out of burning it
ive intentionally made it so that i don't have to use steel for encased pipes or steel pipes
do you have to use steel later on in the game?
all sorts of recipe chains probably use steel
eh i like making long ass conveyor belts instead of trains or drones
if you say so, conveyors scale poorly though
rail is reusable, drones are just convenient
this is what mine look like #screenshots message
They're the only thing in the game that scales perfectly.
Well, you seem to prioritize two belts, splitters and a merger, tubes and pipe valves. Ever thought of having one of each category and hold E to cycle through them?
i have not actually
how so?
I think he means they require more work
oh
Scale was not the right word there
yeah idc about that
i don't like the look of trains, and it's easier to just have a massive conveyor
rail has near infinite potential for throughput, with conveyors any time you want more capacity or a new product, you have to build more, it makes it difficult to build large facilities
how does it have that much potential?
Belts have a perfectly elastic thoroughput. It's not possible to bottleneck. It just requires more time upfront to build, which is a pretty big downside
ive checked on the wiki. the only thing steel is used for is pipes and beams. you can use just iron to make pipes and i will be able to make beams with aluminum.
i got time
god DAMN these cats can aim
steel beams, pipes and encased beams are mostly used for buildables
i guess for production its mostly just HMF and uranium fuel rods
making beams from aluminum is a waste of aluminum imo
multiple trains can use the same rail
would it be advisory to use ||converters|| to ||convert|| the coal into quartz and then into whatever ore i want?
a single rail line can carry much, much more than a conveyor
haven't thought of that
rail is best set up as a network, when you need new routes, you can expand an already existing network
at one point i built a rail network around the whole map in the ocean just to realize i didnt actually need all that and i wasted 2 hours
thats why you are better off connecting factories, not building random rail for its own sake
there is a learning curve, but it pays big dividends
why is the blender so HUGE
Ballistic warp drive
the meta is having 500 ficsit factory carts to replace trucks
its a good meta but carts cant handle harsh terrain
Not with that attitude
yes they can you just need to believe
as the great doshdoshington once said
"a 'put anything where it fits' kind of base"
do you need to use the adaptive control unit in making that?
wheres the highest cliff in the world?
northeast
desert
ok ty
not really a desert but there's sand
#screenshots message there
okie ty
is there anything like a priority merger for fluids
so wait, is headlift
is headlift shown in actual height or just pipe length
height
no, ACU are used for assembly director system -> biochemical sculptor
mmmm aluminum (look in screenshots)
whats the most amount of power a crash site can need?
420 iirc
whats iirc?
if i recall correctly
I need to get my aluminium going, but I am getting distracted making things pretty.
im combining the output from every bauxite deposit and making all the aluminum in one place
just have an alient power thingy at the ready, and you can open any freighter
are those useful? im planning on making a plant which produces 10 ACU/m and i wanna know it ain't going to waste
you dont need that many but its fine
that sets you up for 5 assembly director per minute, and 20 biochemical sculptor for minute if you build on top
assuming no sloops
i am planning a 1/min factory for each phase 5 part myself, and maybe make more later
One doesnt need anything in satisfactory. It is about fulfilling the want
you can make about 73 without sloops i think
why cant i load a truck
Hello.
the station is powered, filled with items and on load
without??!?!!
the truck has fuel and the prompt is showing but the button doesnt do anything
like none at all?
i think thats what without means yeah
you probably wanna do the math on the resources you have available, i believ that math is only making warp drives nothing else
Hmmm could you provide some sortiert of illustration?
did u try rebuilding it
cuz rebuilding things works a lot of the time cuz game
i got it to load but idk what i did, now its not unloading
Do again what you did
dont ask me questions
so since #dedicated-servers is dead, does anyone have any public server suggestions?
I cant find any at all
it's not dead, just probably nobody knows answer to your question
and SF mostly doesn't have public servers
shit
I wanna play with people but I wanna play now and all my friends are busy ;-;
since official support is for 4 players only, it's not much "public" anyway
make your own server
and/or search in #1201555265942724758
trying to imagine more than four people in this game is slightly nightmarish
people who are serving dedicatedly are in dedicated servers
if nobody is responding in dedicated servers then nobody is in dedicated servers because nobody is serving dedicatedly
again, I wanna play now, not in like 2 hours
again, only place to ask for players is #1201555265942724758
play by yourself but watch people in #streams-and-videos
but again, most people don't like to play with randoms
Wondering if it might not be a bad idea to add a new building and have the smelter array connected directly from this building as part of a shared wall.
Maybe an excuse to run the catwalks through that wall space?
hard to say without an outside vantage point
Think I might already have a WIP, I'll post a screencap in a sec
Walls might be overkill
Still 50/50 on those

you can have only one of each in their respective category, then hold E to chose the actual belt/foundation you need #screenshots message
yeah the radial menu is clutch for hot bar compression
i prefer cycling with 'e' instead of the visual menu
Before I figured out I could hold E I was just counting my way up to the preferred mk belt or pipe.
5-pipe, E, E, E, E. Got my junction.
3-belt, E, E. Perfect speed for DD.
will old vehicle paths still work in 1.2
why not both
My train refuses to unload
check platform settings
Hello, did the transportation of unpackaged liquids with a train get removed in 1.2 experimental?
no?
yeah, i actually don't unlock the clean pipelines so that the cycle there stays small
I have liquid freight stations but there is no option to select those liquids when creating a route with the train
What happens when you pump water into the station?
you do have liquid carts in those spots, right?
@plain marten nice road !
I do not have the option to build dedicated liquid carts
And the stations are full of water
did that get changed? I could swear there were separate carts for liquid :D
Or am I confused with the truck?
If the station is full of water, and it is set to load, then turn on Auto Driver or Dock the train to recieve the water onto the empty car(s).
thx, this is the first save where im building roads and also building any detail. i tried making detail in my first save but i quit because they were all boxes and i will try to make buildings look nicer this time but i do lose motivation every time i look at other peoples buildsπ
aw
i suppose i too should git gud
no embeds
How do you manually dock the train into the station?
I can see my stuff I keep dying
drive into the station, you should get a prompt
man, fluids are weird and physics defying. I have a cluster of 6 industrial buffers sitting there, all about half full of liquid biofuel. In theory.
They're idle since hours. And yet fluid is very actively moving around still, some tanks brim full, others nearly empty.
You drive it in and stop it at a very exact spot in the station, and if you did well it should prompt you to Press F to Dock
i'm impressed by people doing curves
Ah thanks
Ok, when I manually dock the train, it can receive water now. But there is still no option to set it in the timetable
just get a car or something idk
could help
you direct the train to a desto, set the right unloader to unload, and the water goes there
I really doubt it.
yeah no im looking at the stats and it's insane
I put one screenshot in myself
ive done only a quarter of the needed recipe and i need like 2000mΒ³ of water, 1200mΒ³ of nitric acid and 800 iron per min
- it's like 24,000mw
those are not that crazy numbers really :p
for phase 3 maybe? but you dont make those in phase 3
yeah they are disabled to prevent the very thing you've tried to do π
a question:
better to ask in #1038092680493801533 and put screenshot there
well, wasn't reply to you, but I guess if you're asking something that needs image, also go to #1038092680493801533 π
if you're asking about mods, go to modding discord
ok ok
After wasting the last 6 minutes expanding the production tree, I concluded that you'll exhaust the world's supply of coal making diamonds before you're done.
you've gotta make diamonds?!
yeah no ion doing this
you can make diamonds from oil too
the rest is feasible because of "pure _____" recipies
if not expensive energy-wise
Takes 9300 oil
but that seems like an obscene amount of coal
you can use.. both?
That's heresy, straight to jail
hey I'm new in Satisfactory
In the scale of 1-10
How much adicting is the game?
If you are engrossed by it 10, otherwise 5
0
looking at it, what is the best diamond recipie?
from my perspective, the cloudy diamonds look really cost efficient
It's subjective
The one you have available resources to be able to make it
Coke diamonds are probably not worth it if you can use coke steel
i avoid the use of steel entirely
Thx!
Thx!
it will eat your life, if you let it
it just seems better to use the iron counterparts
you will never stop wanting to build.
like iron pipe and aluminum beams
It's really that?
I see...
the only use case for aluminum beam is if for some reason you need beams for your setup where you already have aluminum but dont want to bother with steel - giant waste of aluminum imho
overwriting blueprints is bad, is it not?
also a tip: use an external software instead of calculating everything yourself. it seems like basic addition and multiplication at the start, but it gets really hard to keep track really fast. my personal recommendation is satisfactory modeler - it's a free software on steam that does all the calculations for you.
Use case for aluminum beam is if you start out with 1,440/min aluminum ingot because you read that you'll need a lot of it and then realize it's not until much later that you need a lot of it and you really just wasted 4 hours doing nothing productive and now you have to scale up everything else to compensate
what
as long as there is no need to refer...
That ain't no country I've ever heard of, do they speak English in what?
the hell that have to do with aluminum beam
i promise you after hour 100 it's basically a necessity if you want everything to run smoothly
alright hahaha
And what about the mods?
for wimps
the base game is fine as-is
i saw it, I was watching a spanish youtuber playing it and I just installed it on my Linux
So basically, there are maybe 4 different ways to build out your production lines. All of them work, with drawbacks and benefits. If you don't want to refer to building planners, what you should do is build backwards from the most advanced machine.
I want to build 4 rotors, so I plop down an assembler. Then I see 100 screws and 20 rods. So I put down those and make the rod constructors for the screws. Then I make the ingots for the rods. Then I source my iron ore.
This won't be terribly efficient, but you don't need to care about efficiency if you don't want to. Where it gets hard is when recipes require a LOT of steps, like project parts. Then you'll have a tough time without a planner.
mmm so you have to start building from the final to the begining machine right?
Like 20 min ago I placed 12 coal generators + very mini plastic factory and now I dont have power in my entire base. What do i do? (Rn Im at start of the phase 3)
you can start from an end product, you dont have to build it backwards
It's one way to do it, and the easiest without using a planner. You might end up with spaghetti though
And anyway the best way to experience this game is blindly, not by asking 20 questions. Just hop in.
It's the most fun way to learn it
Show power graph in #screenshots
I don't use a planner for my builds. Lowkey hate them. I do the same. Place the machine and add the inputs. The in game calculator is great for it.
hahaha alright, thx to all for the answers
one more question
How's the modding state of the game? Like it's easy to make mods?
why df does a programable spliter take a super computer if you want to put it on a lift??
There are probably mods for everything you can think of
Any mods to make antimatter? πΏ
thats hilarious
its a bug, pre-1.0, they cost that to build. when put on a lift, something reverts to the old cost
similar happens for the priority mergers
https://satisfactory.wiki.gg/wiki/Dark_Matter_Crystal you have to make that to finish the game
Βͺ
dark matter isn't exotic matter
i made a path and turned on auto pilot for my truck, its not moving though
gave it a nudge and it started moving
That happens sometimes, just drive it 10 feet from the flag
Yeah, the first time a vehicle joins a path it can get a bit screwy, but that should be the only time it screws up like that
Though make sure you don't have any blue pause nodes on your path -- if you save your game while a vehicle's stopped at one of those, and then load that save, that'll similarly cause the vehicle to sit there until you manually intervene
(Technically a similar sort of thing can happen on the yellow pause nodes at the truck stations, too, but the vehicles should recover from those within a few seconds)
i tried to simplify it as much as possible by removing a bunch of extra arrows
better in #1038092680493801533
It's it feasible to have an everything-bagel-ass mega-factory run on one smelter room? My plan was to split up the smelters into chunks, have 3 bar-output lines for Caterium, steel, copper and iron, have the two outside lines splitting into machine rooms, and then after every split the middle line will push more into the outside lines. Does that make sense?
Sort of a bar-restocker for the outside lines that go to machines
depends on what do you mean by "feasible"
it's certainly not recommended
