#satisfactory
1 messages Β· Page 663 of 1
to me its building instructions vs following them
that and i dont really like the ui of tools
UI is pretty much the same imo
Also I don't think ive slept enough cuz what
never used a planner, i just use steam notes :p
Pen and paper for me lol. And modeling my next step in a blueprint
i think you get a much better understanding of whats going on and where everything is when you're planning out each stage of the factory step by step (like with modeler) vs just putting in a number and maybe changing a couple recipes to get a factory (like with tools)
i dont think i can really explain why i dont like tools other than that ive been using modeler for 800 hours and every time i use tools i get a headache
See I mean u do the same thing with tools tho u just follow the inputs and outputs idk too me unless I don't understand modeler having too make the whole thing just seems like way more work when the best planner is the gameπ€· but use whatever u find easier:)
Sidenote what did resource requirements look like for the nuclear stuff
yes
Cuz I plan too do the same assuming I have enough raw resources left on the map
it will vary alot based on which recipes you end up using
Still gives me an idea also no clue cuz like I've never done nuclear soπΊ
So idk what it even uses besides uranium
go to the wiki and have a looksee
Nuclear uses a little of everything, though it's a little hungry on the sulphur. If you try to use a lot of uranium it gets very expensive, though
a lot in some areas but not whole lot in others
caterium was by far the most expensive at like 6000, nothing else broke 2000 i think
most were under 1000
Oh yeah caterium is the biggest expense for sure
Plutonium can use a lot of aluminium (or pressure cubes if you hate yourself or planned ahead). Ficsonium, if you really hate yourself, is prohibitively expensive because it uses way too many phase 5 materials
actually nitrogen might have been pretty expensive too
i was using the entire well in the north coast and like half of one on top of the cliffs along the west coast
Uranium is very minimal, all the way through ficsonium is the complex chain.
Uranium is just uranium, control rod, encased beam, sulfur, concrete?
one of the recipes
i was using the uranium fuel unit recipe
Yes I do
Pressure cubes make it very simple if you siphon from your nuclear pasta build (if you have one)
all the sulphur comes in during the uranium cells or in sulphuric acid for the waste processing
the alt recipies make more fuel rods for the amount of uranium, but uses more materials of other things
Wait I should look into this
and it is a decent amount but iunless you also have a lot of rocket/turbofuel or leeched recipes going on you dont need to worry about sulphur
Cuz I was gonna make a spare 5k aluminum for like 4800 little triangle things
For nuclear I think
I'd love too do the ficsit way cuz it seems cooler but also idk what it's needs resource wise
if you go max power route (most fuel rods made) there wont be enough sam on the map to turn all plutonium waste into ficsonium, you need to sloop one step.
One thing tools does suck for is nuclear
i might do ficsonium but it wont be a lot
I just want a clean loop using all of the uranium
uses WAY too much sam
Yeah it does
The alternative plutonium recipes are massive bait because they make more rods for your uranium waste. You don't want that π
now im getting all excited for a project i wont be able to do for a long time
you can use the pu rods for drone fuel if you dont end up making them into ficsonium fuel rods
just be prepared for BEEP BEEEP BEEP BEEP BEEP every time you go near a drone port if you go down that route
i would recommend automating the iodized filters :p
idk if theres an upper limit on radiation. but i had to go in to fix a mistake and i was going thru a filter a second at one point :p
i had to turn on godmode whenever i went near the drone port at that nuclear power plant because i would die otherwise
#screenshots message dawg wdym "more"
I got no more oil at that location
@opaque minnow
Pretty sure it was possible if u slooped some stuff
sloop the step in making ficsite ingots
would still use up too much sam if you used up all the uranium on fuel rods
That parts only like 5k aluminum tho
assuming you want to finish the game anyways
Its a starter oil plant going for 34 GW Rakso
Need too sloop reanimated Sam
That's the sam pricey part
I mean I could sloop ingots too idk how worth tho
I may need too see if I can change sloops not being buyable
There is 20 coupons low price
Is there a way to get achievements in full release, that I have done in Early Access already (i.e. completion of phases of space elevator)?
load your save into scim and reset all progress, then redo them
Ah, that's a shame. I'll get them during the 2nd playthrough then ^^
Just play the game again
Second playthroughs are peak
Especially with mods I wanna try consistent space elevator parts tbh
Nice to hear
At least the game isn't that short like factorio
I did it
I silenced @opaque minnow
correction
35 GW
you can just about run a fully overclocked and slooped particle accelerator with that :p
with sloop they're around 25gw
yay :3
maybe I was reading them wrong or didn't wait for it to update
my early oil plans do require 4 sloops though
what do I do if I've got too much plastic, it's stopping production for residual fuel
sink it
sounds dangerous
sounds like tickets 
Hello everyone!
stick an awesome sink on to the end of the line
Basically, sink everything, and nothing ever backs up
(except for liquid feedback loops)
will make sure that the plastic always has somewhere to go (heaven or something) so that none of the machines ever get stuck
same thing applies to basically everything with a similar setup, aluminum, phase 5 shenanigans, etc
sinking excess is just good practise
yep. sinks keep things flowing
Multiplayer will do it
Hey real quick - I'm only in the process of tallying base resources atm, but anybody know off the top of their head how much power 600 uranium/min will generate, if it's used also as Plutonium?
satisfactory trivia, how many platforms can a rail extend?
foundations you mean?
ye
12.5iirc
that seems about right, thanks
i mean, that is correct. you win 5 internet points!
not actually checked if its same after the 1.1 railway algoritm change
Gang I have a connundrum
I'm feeling the itch and want to start a new playthrough
But also I want to see what this "new gamemode" is about before I do
my towers could link at 12 platforms between, so ill accep that answer
In addition to making slightly helpful shitposts, I wanted to start sharing some slightly shitful help-posts.
I made a legitimate tutorial for the first time ever. Lol. #design-and-architecture message
Now you guys can build upside down and you don't have to use the limp bizkit video and send me dreadful hate mail.
Do you only sign off on reddit, or did you forget here?
~ Sjihttam
I just save it for Reddit. Will do it on Youtube
It's nice to have one place where I can just hang lol
Also don't want to be so polarizing in all online spheres π
Idk, but are these sorts of rail corners still possible to make?
#screenshots message
Yes but I have to nicely ask, why would you?
hmm, how many foundations is that?
There are much better ways and they are honestly as easy if not easier
Because the tiny corners look stupid, and feel janky
Sure, makes sense. But why not just make a curve? I mean, do it your way!
But if you want help with a better way there are many
It's 50m. I go by resources consumed , not foundations bc I'm not counting them as I go
That is a curve. A curve big enough that it had to be split into multiple sections. -I think I used to do it by moving way past the reach of the track, moving around til I found the shape I was looking for, then clicked to build.
think they mean curving the foundations
Me?
im currently aligning blueprinted rail towers rather than just guessing the lenght of the rail by holding a rail
You can make curves with foundations first and lay track second. Easiest way
DC wan method for curves is very approachable and will up your build game forever
hang on I'll find it
#satisfactory-experimental message like this
yeah, i found that rails tend to wiggle if you dont preplace a lenght of rail, can remove that after
you can also preplace your rails on a 2m ramp so you can curve down smoother
wiggle? can't say i've seen that in the thousands of km of track i've built :p
I'm referring to this bit though, I used to be able to make corners in this sort of fashion. I'd use small bits of beam as reference points, so I could get everything lined up.
#screenshots message
Anyone make a labyrinth?
#screenshots message idk, i've never had issues like that
Is there any speculation on what the new gamemode will be?
Once, in Minecraft, of a 3D sort, using a lot of glass blocks
probably randomized nodes
id def do random nodes for the next run
Factory carts will be able to load fluids
more keen on the T-piece junctions for fluids :p
Yeah that's the one guess I've seen, and honestly sounds very fun
I'd be happy if they managed to throw in some more kinds of foundations 
Half ramps, plssss π
half walls could be very cool too. you cant always get away by nudging your wall into the next
I want 3/8ths of an impure limestone node
underclock me like you mean it big dawg
kinky
gonna be annoying rebuilding all the refinery manifolds, but will be worth it with the t-junctions looking so much cleaner
would rather have fully flexible ramps, so you can set them anywhere between 1m and 4m / 8m wide
see also spline foundations
while a bit annoying to build, you can stack walls side by side to make a psuedo slimmer ramp :p
when should i consider moving from my temporary early game base to my megafactory base spot? i just unlocked mk4 belts, automated computer hmf etc, i thought about going for it now, but with only mk4 i would have to hardly limit my train central station no?
I would say never mega factory, but that's me. Too much spaghetti or sprawl to centralize everything
yea i decided on that alot earlier already not planning to change any plan
the foundation for one, would be a massive train network to bring in all resources. belt speed can be upgraded
always went for modular bases, wanted to make a megafactory run for once to see why everybody is hatin on it
I'd say you can start working on a megafactory once you get trains, but I've only done a couple playthroughs not trying to overly optimize
Be prepared to rebuild things though as you figure out new stuff you need and as you unlock alternative recipes
I wonder if megafactory players concede that energy generation can be standalone
Or they pipe that in too
i for myself will do it standalone
cuz like no way im moving liquids over thousands of kms
theres no actual definition of a mega factory. its just a big factory, you dont have to put everything in one place unless thats your goal
I thought it was exactly that, all production in one factory
I always just connected my energy grid across the entire map
On this next run though I'm gonna limit myself to not making long power connections. If my factory is more than like 8 power poles away from my energy generation, I either move the factory or set up new energy generation IN the factory. Feel like it'll be an interesting challenge
if 99 factories out of 100 are in your base, then that would still count as all factories in one base for me..
i've seen people do like 4 big mega factories in each corner of the map. i would still class em as mega cause they each handled like 50-100k resources/min
no way is my pc stron g enough to handle a lot of random stuff AND power in one spot
Generally I think a megafactory is like, 75%+ of your production is there. At least in my eyes
Can have some smaller refineries/smelteries/whatevers here and there, but the bulk of production taking place at one spot
i literally dont even have a single clue how to plan my megafactory, like how am i supposed to know how much computers i will need to produce for the whole run
plan out the entire save silly
you leave room to expand
cuz like my plan is to make factories for every ressource, but in a amount that i rly only need 1 factory for each
I just tried to make extra of everything at my megafactory. But I think you run into issues of how much you need whether you have one big or many small factories.
Only difference is that the small factories you need to travel further to go fix the issue, but it will probably be a cleaner fix vs a spaghetti monster factory
not planning on doin a spaghetti in my megafactory
alternatively, you build with tier 6 belts in mind, and then as you unlock you just turn on more of the factory
im gonna be building a few megafactories in this run so i have my base (entire grassy fields + decent chunk of blue crater) devoted to making stuff for building, and then if i need anything for future factories it will be in "small" enough quantities to build on site
although by megafactory i mean in terms of size and not 100% in production
thats my main issue, the damn mk6 belts. like i neglect to build any efficient factory as long as i don't have those belts.
i think il just build the factory in mk6 style, and deactivate all the extra machines until i reach mk6
that way i dont have to rebuild anything
you really only need them to make full use of pure nodes and a handful of other things inside factories, so just upgrade the handful of belts you need to once you unlock them
alternatively you can just speedrun the phase 4 elevator parts and then get mk6 belts
nah the main issue is the replacing part, like if i start my megafactory with mk4 now, just imagine how many mk4 lines id have to replace, let alone all the x9 belt lines or whatever
the only thing really needing t6 belts is the miners on pure nodes. as you input them to train terminals, you can split em into 600s so once you get tier 6, you can just upgrade the belts from miner, then after that just deal with mk5 at 600/min and its not super difficult
i highly doubt you'll have to replace all of them
I'd like to make a computer factory for Adaptive Control Units and my personal uses. What's generally the best recipe for them if I have access to grasslands and the blue crater, the "normal" one?
hmm, when im planning on building factories that produce enough for the whole run? lets say screws, 1 screw factory for the whole run? planned so far, that i wont have to expand it or anything
you do NOT need screws
well, you have access to the whole map. the only limit is you. but use which ever recipe you have materials
as i said dont even know if thats a possible goal, since i have no clue how to plan that
yea screws were a example guys lmao
I tend to try to build like 4-8+ machines building whatever my final target product is
using the entire map for stuff is "possible" but you need a nasa computer
im running a 5070 ti it should be fine i think, cant imagine to drop below 60
this game will use all your RAM and CPU
the limit will be your cpu, not your gpu :p
I've seen 28GB RAM usage before
i thought a 9900k was enough, it wasnt :p
if you dont want to plan out everything from start to finish really the "safest" way to future proof is to not do it and just build whatever you need for building (so not much more than like 5/min for the vast majority of items) and then build other things as you need them
i think one guy here had a save that needed like 90 something gb of ram
I don't doubt it tbh
it crashed the game of whoever tried to load it
my shit is pretty big but not that big compared to what I've seen others build and I'm sometimes stuttering on a 9800X3D/32GB RAM/7900XTX
yea thats exactly what i didnt wanna do lol, i hate to build 100s of computer factories only cuz i never planned it far enough
especially if I start shooting myself across the map with a cannon
oh lawd the ram usage going up, loaded my save :p
like you finally finish your computer factory that took you lots of sweat and hours only to realize 2 hours later, that super computers exist and that components of them are computer aswell, so u can start from 0 again
I wish I'd gone 48GB or 64GB back before the RAM crisis lol
thats why i prefer to build a giant computer factory
just shy of 15gb :p
unfortunately planning comes with experience
at least now you have super computers unlocked and can tear everything down to build a computer and super computer factory!
so there is no tool or anything that can tell me how much computer or whatever are needed to finish the run? i assume its cuz of alternative recipes..
and i dont even have mega factory :p
satisfactory modeler or satisfactory tools
modeler is a program on steam tools is a website
isnt that only to plan a single factory
tools will onmly let you plan out a single factory without trouble
modeler quite literally lets you plan out the entire save
you would have to put in end goals for each elevator part
i dont wanna know how much iron is needed to produce 10 computer/min, i wanna know how long the 10 will last me
but like, you dont need a mega factory to beat the game
^^
whatever, no use of breaking my head now il just start
in my experience not very far
like make 10/min, if its not enough, make 20, 30, 40, 50/min
that would be enough for like phase 4 stuff
just expand production as needed
^^
expanding is the problem here.
why?
my factories are all inside buildings. fixed buildings to make them look pretty, i cant leave empty spaces
which means id have to build a second factory
you can leave room to expand
thats just as hard to plan as actually planning to produce enough
as i said before being able to properly plan things out is a skill that develops over time
its really not, i think you're approaching it the wrong way
if this is your first playthrough it would be a good idea to try to keep things on the simpler side to try and understand the game and then start doing the insane stuff in later runs
Different people have different approaches
if you're gonna build an enclosed building first and stuff things in it, you'll fail miserable and will need to tear down and rebuild. start with like one or two walls, then as you fill it out you can get a feel for the size of it
if you really need the megafactory thats just how they are: hard to plan and a pain in the ass to build sometimes
first playthrough breaking through phase4, i alway stopped after mk5
But yes, if you are new to the game, take your time to understand the mechanics, and make the mechanics work for you later k
but all in all my 6th playthrough or smth i have like 300h in the game so not quite the intermediate, but also not a beginner
its much easier to just build on some platforms first, then enclose it, that way you know where pipes, lifts, etc will be
no dont get me wrong, thats exactly what im planning to do
^^
always make it look pretty after and not before
but i dont wanna leave the factory open until i finished the game, just in case i need to expand it later
obv im building the factory first and enclosing after, but the question is when is the after
you have near infinite z-height
worst case scenario you end up with something that looks like it came from some extremely overcrowded sci fi city
which isnt even bad if you embrace it
IMO the only time to factor in expanding factories is early game when you plan to upgrade miners/belts to increase throughput. Otherwise it make more sense to build a separate factory to handle the production
this
i've seen some mega factories cover nearly the whole dune desert which look cool as heck
thats how i played until now, this run i planned to try to make 1 big factory for every item each
i think il just start with going for like 20x or smth of all those t3 items etc
in that case just boot up modeler or something, make a node with the phase 5 space elevator, and then work backwards from there
Site 31 is my favorite. May not actually produce, but is cool as hell
saw one which looked like a cyberpunk city
Ya the desert is just feeding nuclear pasta on my game
IMO gunning for rates is better than machines, and if you know the next steps, best to plan accordingly
Strip the desert of copper and iron, everything must go to the tree fort
gotta learn trains first for sure
trains may seem daunting but they are not that bad
worst part about trains is by far getting your global rail network set up and then the resource gathering for new factories
thats like 80% of the work tho
when making ficsite do people typically prefer the aluminum or caterium option?
considering aluminum iss harder to make however caterium is limited
Trains and also trucks are a lot of fun to play around with
A lot more fun than making a boring 2km long conveyor belt
and also a LOT cheaper
Hi all
Hii
I need big brain answer, do I absolutely NEED hazmat and filters for collecting all hdds, mercer and sloops? I've started a solo after playing coop with buggy trophies and trying to bare minimum it
well you dont NEED hazmat ever if you just chug food
you can get most by just eating meds as needed
just be sure to pick all the berries, mushrooms etc
Damn so no one wanna make a coop game with me?
Ah thank you
be patient and be willing to join others too. it's about networking and making friends tbh
Whatever is nearby. You'd have to make huge amounts of phase. 5 parts to start running low in either material
ahh alright ty
Also nothing hard about aluminum really... water and bauxite and then a sink here or there
Now that I have trains running all over the map I think I have mastered them. You just keep adding block signals until the train moves and if that doesn't work try removing some in that area. Any questions?
yeah but idk thats another like 3 machines u gotta make which sucks
standardised station and train lengths also helps
a properly working rail network should let you add multiple trains to the same route without them colliding
Mine does that plus let's them collide when they feel like it.
very nice
why my trains be ignoring the block signal and there is 2 trains in a block section π
sometimes trains need physical contact. happy trains get more throughput
I usually blame the train first and derail it but if a second train complains then add more signals
im super c lose to just building underground belt highways for 10km
The scared ones train faster
I condone cheating, go under the map and build in circles instead of squares but use trains or I will disown you.
- train throughput is so poopy
just add another train
i did
so add another
i have 10 total freight cars attempting to push 6000 bauxite bit no avail
bleh no room
well i have 2 trains cars with 5 frieght
add another
no room
how tf u got no room
well its only like a back and forth track
idk where the third train would fit without always causing blocks
so it's a push-pull?
ya
Yea I highly prefer using trains for like a big round circuit, going to multiple factories
make it dual track
a loop could also work
so its still one track but trains only ever go in one direction
- do yourself a favour and build a proper rail network
- make sure you only have like 3-600 items/min (amount should be lower the longer it has to travel) per car
no need for passing spots
yeah true... honestly im at like the final leg of the game and im so tired of train issues lol
wdym proper rail network? as in cover all areas of the map?
f a c t o r y
I ran into a lot of issues with trains trying to do back and forth and passing and looping in on itself and stuff.
But just making a big circle worked wonders
2 lane, going everywhere you need a train, proper signal coverage, etc
is something bugged with fluids right now? I've done like 10 playthroughs, completed the game without issues in 1.0 and 1.1 but on the dedicated server I'm doing a new playthrough on something is deeply messed up with fluids. My standard starting coal setup with 8 coal generators on 120 coal with 3 water extractors (2 feeding on one side, last feeding from the opposite side with all connected) is always running out of water. I'm so confused man. I even brought in a full 4th water extractor and had it enter in the middle between 4 and 5 and it's still running out.
hmm sounds complex and like a big job ngl...
there are problems but you dont really start running into them unless you try to push mk2 pipes to 600/min or just genuinely have an awful pipe network in your factory
luckily i think most of them will be getting fixed in a few months
actually now your tempting me to make a trans-map train network
would it be bad to have all trains on that network?
nope! quite good in fact
Gotcha. I'm just at a loss then. Rebuilt the pipelines like 3x now to avoid weird problems with junctions or anything I could think of and nothing is fixing it this sucks
first thing i did when i got trains set up was get track to basically everywhere i was planning to build and its worked wonders so far
I'm no train expert but I found it a lot less problematic to have a train going around the map only visiting a few key factories, and then having other trains/trucks bring resources from the local area to the key factories
Connecting one train rail to 20 factories sounds like a challenge to me
thats sort of what im doing
thatr would take hours and hours π
ive got a ring that goes around the map and then there are a bunch of tracks that go into all the biomes and then reconnect to the main loop
that was my idea
definitely recommend a main train network
how long did it take to make the main loops
They should let us stain walls with coffee
truly a missed opportunity
but what i have done now (probably about half of the whole network) took 5-10 hours
ok yeah im too lazy for tyhat π
which seems like a long time but it isnt when you have something to listen to
Hidden squash where u right click with the coffee mug to give it a coffee stain π₯π₯π₯ π£π£π£π£
i am seriously running out of stuff to listen to
Something to watch then
probably the only thing you can do then is just break it up so that 1 extractor fuels however many generators
and then just do that until you run out of coal
Is there a build up limit in this game?
ive been going on true crime/conspiracy theory binges whenever i need to do something brainless like that
theres a uobject limit (how many objects you can have in the world, so effectively a build limit) but unless you're making megafactories at every step you wont hit it
and iirc you can also just change it to be even larger either in the game files or with a mod
Iβm meant building up
could create a post in #1038092680493801533 and add photos to see if anyone else spots something that was done wrong
What are u into? I could suggest something
Iβm building up to the space station π€£
theres a height limit where you start to take damage and die but you also wont hit it unless you deliberately try to
I like to listen to gutsick Gibson's debates on YouTube when I'm playing satisfactory
best way to get up there is with a hypertube cannon
Iβm doing that rn
^^
Hello ! i need advice here #design-and-architecture
Clicking "r" to swap the build mode when making a conveyor belt may help.
Also, I forget if this is their exact name but in the logistics tab, using conveyor lifts (vertical conveyor belts) may help too. Like remove the ramp, connect the lift to the storage container to go to ground level, then lead the conveyor straight into the lift at ground level
yeah i use some vertical conveyor in some place but i don't really see how i can use it in my situation... Do you have some images to visualize ?
Yeah you might have to get slightly creative with it with two containers stacked on top of each other. There's definitely good ways to handle it but I can't really show any examples right now
Okay thanks you
||I don't know... is it weird to say "thank you" in this context in english ??? i'm a dumb french||
It's appropriate π
xD
Just a question is it popular in this game to use a dedicated server for singleplayer purpose or not ?
seems pointless to use a dedicated server for solo play
it offloads a lot of work from your computer to a more powerful machine
runs your game 24/7 too
i wouldnt do it myself but i see the benefit
yeah but personnaly I have multiple setup (different home, a desktop one and a laptop+egpu one) so for the save it's way more easy, no need to do a transfer
personnaly i prefer to not over saturate my "playing time" with when i'm ofline,, i want to see the real online time xD
Show a screenshot
Probably have too much water trying to enter one junction
People love 3:8, I think 1:2 is just much simpler
how can i evenly distribute a single convayor between 8 machines
yo how do these priority switches work
Can someone tell me what this is? The 1 in the circle of pips?
I can't post pics?
oh well
have to post them in a different channel and link
not in this channel
What Channel?
usually #screenshots
ahh'
#screenshots is a good idea
loadout number
like you can switch between what set of buildables you want in your hotbar
its just which hotbar you have
how
if on PC, hold alt and scroll the mousewheel
1-10
alt scroll
woah
Bananas!
Iβve got it working now with 1:2 (no underclock atm because Iβm scared). Iβm gonna let it run awhile to confirm everything is good then will try correctly underclocking or going back to 3:8
Thanks though for your willingness
what is vro scared about
If you want it perfectly even from the start use a load balancer!
I believe it would take 14 total splitters for that?
Otherwise id recommend using a manifold :>
What's the best way to transport liquids long distance?
TΓΌrk var mΔ± gelicek oyuna
1- Fluid Trains
2- Make Factory near Fluid
3- Packaging Loop
I'm new to the game and just scanned my 1st hard drive. Do yall think I should take the alternate screws recipie or 6 inventory slots?
Also is it like a permanant choice where you cant get the other later or wil I get the choices again?
0 - liquid trucks
unless it is available as a choice for one of your currently scanned hard drives it can pop up again, take what is most useful for you or just leave it sit
cast screws is the best recipe in the game
why? do screws become super useful later?
oh... your name
Anybody want to play satisfactory?
yeah you use screws for the entire time and it's the best because instead of making ingots => rods => screws you just do ingots => screws and cut out a step
yes I guess if you're optomizing that will really speed it up in the end
if your looking for someone to play with #1201555265942724758
I lke all your fishies
thx
I'm a bit of a fish connoisseur #screenshots message
It's mostly a meme/troll msg
Am I the only one that is genuinely pissed off by owo at this point???
my explanation for why I like it most was truthful and accurate π
Cast screws are very subpar recipe at best
Except it's not
would you care to explain why?
Because it depends what best means
Least resources? Steel screws
Least machines? Base screws
Iron only? Cast screws
but the part about removing a production step is accurate, correct?
You don't have to agree with my assessment but ignoring my explanation seems disingenuous
Only if you ignore all other production steps, so in vacuum, not ingame
you can get cats in game, its called arachnophobia mode
cat mews is the best alt mews recipe in the game
silly question .. anyway to get the node out of the water in the Eastern Dune Forest next to Blue Crater .. I really want to put 10 water extractors there instead of just 9
Hang on Iβm putting the og in #off-topic-media
Itβs taking a while to send
tell the internet it's an emergency!
The WiFi doesnβt reach my room and thereβs barely any 5g or 4g where I live
Even less specifically in my room
20m ethernet cable ftw
or if you drill a hole in walls and/or ceilings it might be even shorter than that!
Ethernet cable no fit in lightning port
I have EOP for my pc
checks google
yes it does
cheap adapter
Which kinda works but Iβm in bed rn as it is 00:08
I have a distinct lack of cheap adapter
I have a usb c one but my chud iPhone doesnβt have that
Mew
you both have pretty amazing spiders
20m carrier pigeon, problem solved
usb stick
Do I show it the video and then give it a paintbrush to paint the video frame by frame to everyone who wants to view the video
Oh yeah true but again I donβt have a lightning to usb stick adapter to hand
Also thatβs a very big pigeon
I donβt think they do those where I live
get a really fat pigeon and tape your phone to it
it's a 20m pigeon so I think you just have it carry the full tv + media player
They do the regular ones round bere
No cus what if it eats my phone
That would be bad
checks google
pigeons do indeed eat apples
you're right, waiting for the phone to come out might take longer than your lack of wifi
Just as I thought
Yes especially considering the video has already sent
<@&370483737957236737> following on from the suggestion to get lilith to mocap the lizard doggo, does anyone in the office have a pet bird that can mocap the birb?
Wait who is Lilith
This sounds interesting
Also on the topic of the silly birds has anyone else seen the army of birds in the main menu
I will put in #screenshots
February 10th, 2026
Office Doggo Time
https://www.youtube.com/watch?v=ai-BtwEoP4U&t=640
that's a pretty great non-lizard doggo
[insert bad shoop of that simpsons screencap "I AM THE LIZARD QUEEN"]
My chud signal is being rubbish again hang on
IT LOADED AWWWWWW
thatβs a dog almost on par with cuteness of cats
Which means a lot
Can someone help answer some basic questions about Block Signals? I have watched youtube tutorials, checked wiki, experimented in game, etc. I still cannot fathom how to make them work on a large looped track. There is no END block signal. It seems once you place a single block signal, everything before and after it becomes a block. If placed on a loop, literally the entire track is separated into blocks. I only want to setup blocks at merge intersections, but placing them anywhere effectively ruins my entire loop.
What am I missing?
Basically I want to declare one discreet section of my looped track to be a single block, with the rest of the loop not being considered blocks. Is that possible?
WHY THE FUCK DO I NEED A PHD IN PHYSICS TO MOVE FLUIDS VERTICALLY
you dont. you need a high prayer stat
other wise you just pump it
5 mk 2 pumps doesnt seem to be enough
try 6
Is there a bug when using pipeline floor holes? Oil makes it to the floor hole but all pipes after are empty
Just to make sure you know how it works.
the headlift is reset at every pump they are not additive.
i tend to place the next pumnp just before the suggested holigram. This comes from a time where it did not always work at teh clipping point. I have know idea if they ever fixed that.
after you pump it you want to pump it higher then your inputs and always fill you inputs from above
you can just clipp right through the foundation and skip the floor hole and see if it fixes it
I always pump to roof and gravity feed everything. Floor holes are only for cosmetics after the fact. Clip through the floors
there was a bug with the floor holes at one point, no idea if it still exists
I'm pretty frustrated. This feels so unintuitive and the pipes keep glitching. Really disappointed and kinda of realizing why i stopped playing. Thanks for the help
no, once you start signaling the track, you need to signal the entire track
how do yall deal with getting burnt out? I really like satisfactory, but i rarely get much farther than unlocking trains before i just dont feel it anymore
Floor holes are being well behaved atm, I have 2000 or so of them in my power station and it's been running for months without so much as a hiccup.
Removing the floor holes fixed the issue just fyi. Ended up getting it to work with two pumps after that
Hard for me to give advice on, my trick is being addicted
Until I finish a run and feel like I need a break, in which case I take a good long break
Is it because it feels like everything takes too long and making a big factory / big railway / manufacturing a bunch of elevator parts feels overwhelming?
Sometimes when I need a break from building I go craft some special nobelisks and blow shit up, build a hypertube cannon that goes in a circle, etc.
Goofy shit to relax
These factory games are going to make me major in engineering fr what's the best sub field for these types of games
i get overwhelmed by assemblers and manufacturers, almost immediately after unlocking them
I would start small and not worry about getting everything done quickly. There's a lot to learn in satisfactory, no shame in a setup being suboptimal or small. once you get the hang of what production requires, you can maybe make plans for how to upgrade your setup or make a new one
Personally I have a lot of fun with the logistics of the game, figuring out what trucks and trains to drive between what places
i mean its not that i dont know how to do things, its just the project of setting those multi input factories up is overwhelming.
Also going out and finding hard drives may give you some recipes to make things easier going forward (though it may need some rebuilding / new facilities). For example screws can be a pain to make until you find a good recipe
tearing down factories is especially stressful for me lmao
Don't tear down factories, just make new better ones
Every time I tear something down it takes 3x as long as just doing it from scratch
Just find something fun to do in the game or take a break from the game
I find building such structures quite relaxing, here's one of my basics #design-and-architecture message , best bet is break down a factory plan into much smaler plans and tackle each in turn, and please just walk away from the pc from time to time if you aim to do something big.
I used to do it similarly to you, but lately I've swapped to making more tiny factories. Make a little simple factory, and leave it alone. Then if I learn new recipes, need more production, need to make something new, I'll make a new little factory for that thing / set of things. Makes things feel a lot more manageable
If you have one big megafactory it can feel overwhelming with the spaghetti conveyors all over the place, random item paths, differing output rates, needing to rebuild, finding space for a huge train, etc.
i dont do much spaghetti, 99% right angles and straight lines haha
You're ahead of 99% of people π«‘
hey im sorry but theres noone active that i can ask but how do i invite someone to play with on console
Got you covered in this factory #design-and-architecture message π
why make splitters all up in the air?
april fools event this year should be adding id age verification to every text input in the game
A few things come to mind for me. 1) Let your self take breaks from the game. This is (probably) not your job, it is a game that you are meant to enjoy. 2) Leaving yourself notes in game (or out of game) will help with pausing even in the middle of big projects. I have a (admittedly disorganized) text doc with production plan links(see 3) some factory locations and products. 3) There are online tools (not linking as I might be breaking rules, idk) and things in the steam workshop that help with planning out big projects (and small ones, efficiency doesn't discriminate) that can take a lot of mental load off of you. 4) There are a lot of design patterns that the community finds useful, which I assume you know or figured out if you made it to trains. I was recently introduced to and started implementing the idea of 'Stores' by the youtuber Gaming with Doc, (apparently an ex-Boeing Software Engineer) and has taught me a lot about scaling things up in this game.
TLDR: This game can be overwhelming taking time away from the game and setting yourself up for future success will help you to continue to enjoy it for the next 100 or 100 hours.
Splitters? , you on about the slender tower mines that have dozens of smelters vertically stacked?
the quartz facility you linked with all the constructors?
The two towers are at the end, I actually don't have airborne splitters though.
yea ive got about 500 hours in it from doing the first two elevators phases repeatedly for the past 6 years lmao
Oh wait, are you on about the conveyor lifts that extend upwards just to make the iron plates belts horizontal?
maybe?
i didnt look that close tbh
That was a deliberate design choice due to where the plates were made and I didn't feel like weird sloping belts making the aesthetic look crap.
gotcha ok
Fair, and there is also nothing wrong with playing that way. If the game loses its appeal for you after that, no big deal. If there is still an appeal and you have the drive to continue, there are tools and things you can do to keep yourself going. And as a 5) Blueprints in general have made factories a lot easier to build, especially a bunch of foundations in a slab.
For some reason a single constructor keeps blowing the fuse on a single biomass burner. Nothing else connected. What the fuck is wrong with this game? I do not remember it being this buggy and frustrating.
hover pack equipped?
make a post in #1038092680493801533 and provide a photo
Are you wearing a hoverpack?
I imagine a quick youtube search would pull up an example video. Though the game does not support cross play between PC and console (at least at this time) if that is the specific question
Hoverpack was the problem ty
i knew about the console and pc its just that the console chat is dead
and i cant find anything online to help
i always want to continue but then i look at the manufacturer and think to myself i want to nuke it
I did that a few months ago and got ragebaited lol
Easy done, I actually cascaded a facility that was just 18 geothermals and 7200 power stores due to hoverpack next to the impure geothermal as I connected it, nothing was being powered either and I blacked the whole installation out π€£
For small scale manufacturer use, smart splitters and single but mixed feed belts should be less daunting.
i really do need to get smart splitters rushed
Here's how I set my old computer/super/rcu factory, very few belts, and totally mixed up inputs. #design-and-architecture message
Not sure if you have seen this in the #faq, but it may resolve the issue #faq message
I see I have found a friend in the eternal struggle between pursing efficiency and democracy lol
is there a way to report someone
How do you guys make your long conveyor belts look pretty?
Not so much pretty in my case, just practical, I embed them in my causeways or run them througgh my tunnel network along with power.
@swift turret (re: #screenshots message ) -- Heh, it is certainly A Lot when you try to build out Fuel to that scale; it's actually easier if you wait to build at those scales until you're at Rocket Fuel since RF goes so much further in a fuel gen. A lot fewer machines in the long run. Though I'm never one to discourage people from overbuilding on their power solutions. π₯³
Keep in mind that the Diluted Packaged Fuel loop can be easily blueprinted, so at least you can plonk those down without too much fuss. Even in the standard 4x4 blueprinter, you can fit 1x Refinery + 2x Packager in a nice tight closed loop, with all the recipes and such set, and even have 20-30 Empty Packages preloaded into the Packaged Water Packager
That way you've essentially got a one-click mini-Blender which takes in water+HOR and spits out Fuel
One small layout which fits: #math-and-meta message
I just ran into a window with no frames ... I have done that in real life as a kiddo!
30 nukey pasta up and running and now making portals to everywhere and anywhere
turns out just 10 computers a min is more than enough for me
So, I've automated everything aside from the space elevator quest items for the second tier of the space elevator. So I'm up to tier 4 in the hub.
Is it a good idea to just make an assembler in a field to make the quest items?
I don't plan to make more than I need for the elevator
Or is it a good idea to make a line and just auto-sink them all? Because like, I think they're valuable if they're like the first tier item
The smart plates
sure but the frames will be used in the next tier too
oops, versatile framework
How long?
Honestly I don't have an answer to making them pretty either way, but I absolutely despise long conveyor belts spanning the landscape. I find it much more fun and world-livening to set up a truck route or train to transport things
So like, sure, because it'll get the quest done, but setting up a line for later won't hurt. Thanks. π
The game is pretty long, and items have a tendency to be used again to craft more advanced stuff later
I use foundations with room to run and jumo between them and belts above, conyeors can reach 7 foundations and they connect easier to conyeor walls than anything else, so you can easily run 3 per level
can cover the sides in glass, even roof tiles
I thought the space elevator quest items specifically weren't used to craft anything though? Or should I make a smart plate line
Because I have space in my second building
I meant to post screenshots but I haven't yet lol
Really cool brushes design with the windows
Jokes on you. Every item is used in the next one.
Bridge*
Ah, that's why. It's compounding.
Got it.
Pretty much no reason to ever shut down a line
Just keep expanding your factories and find new areas etc
I'll make a separate semi-automation line for the elevator items for now though, where I just put in the amount I need to make the items. I'm guessing after this tier though I'll want to set those up to resource nodes because it'll probably take more per tier
I've gotten lucky in the forest start and have had nodes for resources up to quartz relatively close to me.
Yeah you're always gonna have to scale up production a ton to make the next set of elevator items.
Unless you're incredibly patient or make way way too much for the current stage
I decided I only wanted to automate space elevator bc semi auto was too easy to win with. Makes it so you just grab everything, put it in boxes and tada, no high end assembly stuff
This is my first playthrough of many. This is one of my top 3 automation games now, and I haven't finished it yet. It can still climb.
ok so I set up an entire 3 floor factory for iron components now that I have mk3 belts and mk2 miners
I used manifolds for basically each stage (e.g. ore -> ingots, ingots -> rods/plates/screws, etc.) of it....so from my understanding I should just disconnect each stage from the next until it stalls and then hook it up to the next one?
and I guess it will take a longer time to stall with each progressive stage
I'm just saying beware the path of semi auto, it can make it too easy
I'm fine with too easy RN specifically I think because I wanna try out all the items.
what are your others?
Why are you disconnecting anything?
Also, and this may sound weird, but I do machine assembly and upkeep as a team lead as my job. And I work with automatic and semi-automatic (hand-fed vs machine shooter fed for stage one) for injection assembly. So I like having a mix of semi-auto and automatic machines when I can.
Minecraft Create (which is about to have Thaumcraft on the same version when it updates), and MineMogul are in my top 3 with this.
I don't like Factorio because it's visuals are too sad but it gets an honorable mention because it looks sick.
to let them all fill up so the manifold actually runs at full efficiency, otherwise the machines later down the line will be idle for a long time
I've math'd it out so that it's using exactly 100% of the input so there won't actually be any overflow to fill it up naturally over time
nice picks ... I can chill near the top of the chute and just enjoy the sounds ... that game is so soothing!
OpenTTD and Minecraft: Applied Energistics 2 are also in my top 5 (automation is a weird category where big mods can be counted for me personally)
AE2 is a big more for sure, lol
Minecraft: Thaumcraft is in there if you go to 6.
So you just want to saturate the system so the numbers say 100%? If you just let it run it'll be fine
Yeah 3/6 are Minecraft. It's really fun to automate.
I really like Desynced but honestly the coding in there is over my head, lol
TTD, damn, I haven't played that in decades.
Worst case... just slow down certain machines to your liking
I went to 6 because it felt weird to mention AE2 and Create without Thaumcraft. I don't like Thermal Expansion anymore (but still recommend it to people, It just got old. I use it when it's in a pack tho, and it's nostalgic). But they also make thaumcraft and despite it not updating for like a decade, it's coming back, so COFH is a relevant dev to me again. (They make both).
OpenTTD is one of my forever games. It's free on Steam. Fantastic time sink. I like making things go from point A to point B.
Free huh, I guess it'll replace my long corrupted 3.5in discs that held the original π
If it gets the exact amount of resources it needs, it'll still fill up over time. The machines first in the line will fill up slowly and overflow until the machines last in the line end up getting what they need
fast food factory when
coffe stain pretty please
i want to automate pasta and burgers
Burgers are what power the portals
Well iβm trying to beautify some conveyors that are running from miners to my main factory because having them on the ground blocks my pathway so I canβt have future logistics there
Itβs like maybe 15 foundations long but iβm thinking of like maybe a bridge?
catwalks make factories looks 10x cooler with minimal effort
Maybe like a little elevated platform yea running from the miners to the factory, supported by pillars along the way
trainz? Yes or No
copy paste pasta and burgers burglar
Yes
I think doing 80 Biochemical Sculptors was a mistake
If they make a sequel, or a similar/spiritual successor game, I want automated farming and more building options. Those are my two wants
Interesting, I got a really weird dm from this server that I didn't consent to
That is quite a lot... enjoy your computers and ACUs
It's actually turning out that the trigons are hugely annoying
It's a lot of SAM and a lot of ingots
Yeah this is actually just altogether too many converters
on my map using the radar towers can i filter which ones i want to see and not see? like say im only looking for sam
does anyone have a good heavy encased frame guide/video? these ratios with mk4 belts and pure iron ingots are giving me a headache
if oyu just copy someones design that doesnt teach you anything
use steeled frame + encased industrial pipe and heavy encased frame. makes it way simpler
Open the map (not through the tower), hover over the claimed and unclaimed options for SAM under the resources tab, this should highlight the nodes orange if you have any discovered/located by the radar
it's all steel pipe and concrete basically along with reinforced plate
alright, because ive been using pure iron ingot, steel frame, stitched iron plate, iron wire, wet concrete, encased pipes, molded pipes, solid steel ingot, and yeah
that's spaghetti. yeah. if you overlap those recipes you end up using most of the same ingredients at each step
and you got some options for how to make the steel pipe and reinforced plate
like I do stitched plate and avoid screws entirely
well yeah im also avoiding screws
i tried doing it initally with only iron, limestone, and water, but i couldnt see a good way to manage my belts with such an influx of iron and only 480 a minute belts
yup. makes total sense
would it to be possible/feasible to have a long manifolded line of refineries? with multiple belts of iron in and out>
tbh well yes it is, but the biggest nightmare for me atleast is the iron pipes
sometimes it's better to just setup a smaller setup for now and revisiting it later
yeah...thats what i ended up doing, i felt like i bit off a bit more than i could chew but i was riding off the confidence of my 16 computer a minute factory
And now any of my big builds cause horrible stutters and freezes
This didn't use too happen ig I could verify turning off mods doesn't affect it but it shouldn't
Same mods so
lots of it is related to items on the belts
so turn those settings down
also the lighting in this game is very intensive
But I like seeing all the items on a belt also I had higher settings then so I don't understand it
But it's for both me and my friend too
this game is a CPU + memory hog
Basically nothing has changed except I took a month break
ahh i see, i didnt scroll down enough
That not only broke my friend joining but now horrible performance issues
Why do factory games hate me both satisfactory and factorio can't behave
And for the past 190hours there really hasn't been any
All of a sudden ig I'm not allowed too have fun
Hey all.
What's the best place to put suggestions for features? Closest thing I can see is questions-and-help?
They have a site for this I think feedback
Idk the command so there
Can someone smart answer how thoose work like do they need upvotes for like bugs or do they look at each one
It's alright I pick that sort of stuff up pretty fast. Thanks for the link! I'll head over there.
Very doable, just give yourself plenty of space to handle the belts coming in and out
should I use a single manifold or a double if I have a Mk2 belt full of iron ingots and I wanna make 120 rods
Its my first time using turbofuel smh
I generator bp may save you some time ^-^
Well since im only at phase 3 i wont make that mich
Much
Im sticking with packaged diluted fuel until nuclear..... I hope. We shall see
Why would u do that to yourself
I cba packaging water
After 7 clears and ten worlds im left with making my own goals and challenges. ^-^ the fun of sandbox games
Really depends on you. The game is a lot of preferred choices
Why would you want 120 rods
IMO, depends on 1) the next step, 2) the space you have available, maybe more. TLDR: Because ingots to rods are a 1 to 1 item conversion the biggest tradeoff is how long versus wide you want the manifold to be/have space for.
If you can line up the rod constructors 1 to 1 with the next step in production, then a single manifold cuts down on mergers rather than chaining manifolds. in the cause you are collapsing the rods to just a couple machines, make the manifold serve the next step's amounts per machine
rotor
Dont use the normal recipe is all i can say π
Ima share a photo of the manfold I created in #math-and-meta
I really like the game. I also do a lot of the math in spreadsheets which keeps the formulas in my head.
Im currently not actively playing. On a multiplayer kick with friends.
Makes sense
I only got 2 impure Sulfur nodes at my disposal
i have lots of space because I made it a factory with multiple levels
Any idea why my water wonβt flow into a specific part of my pipes that isnβt an issue with headlift
Unsolicited suggestion (so feel free to tell me to feck off lol)
Wait until the end of the facility for walls and decor until you get a hang of the space you need. Saves you the effort of tearing down the walls if you need more space
Got a pic? And what are u tryna supply
I actually just tore it down because I wanted to add a logisitcs floor to the bottom so now im actually rebuilding it lol
Happens
I had a good design before but ill improve on it now
And other question, no water at all?
Iβm not on my pc rn but itβs just coal generators Iβve got two separate 16:6 ratio for them and the last 3-4 generators zero water is flowing into the pipes Iβve tried moving the extractor directly next to those trouble pipes but no fix, and Iβm assuming no water but itβs just has a like spinning loading type of icon on where youβd be able to see the amount of water I might have to come back tomorrow with some pics
One of the 16:6 side is working the other isnβt even tho itβs the same exact set up
16 6 wont work no?
Mark 1 pipes can only move 300 water at a time. Thats often ppls first issue
16:6 is 8:3 which is the recommended right?
Even then if its a 16:6 setup it exceeds pipelimits
Pipes could maybe be an issue but one side works the other doesnβt
Mk1 pipes hold 300m3 if you want 3 extractors on one pipe its 360
Two be clear you are saying its two 8:3 setups yes
Im personally weird. I always use 4:2 ratios with underclocking
I upsized the 8:3 to a 16:6 assuming it would work and I did that twice for two separate set upβs for a total of 32:12 and one of the 16:6 works perfectly fine with no issue but the other the last 3-4 coal doesnβt get any water
360m3 water demand
Pipes hold 300
If I canβt figure it out Iβll move to 4:2
!wikisearch cg
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
Replicate one of these four times @mighty flume
Iβll try that
I used this one for my coal generator set up: https://www.reddit.com/r/SatisfactoryGame/comments/15p3f3a/coal_generator_setup/#lightbox
Sidenote. Why am i making turbofuel with 2 impure nodes again
should i try to make 3000 ballistic warp drives or 2.3 million high speed connectors
serious question for the homies that are always on when i am lol. How long do yall spend making factories look nice when youre still early game? (t5/6)
Because pure is for something else later?
or 8000 heavy modular frames
No, impure is just the closest π
My set up looks like the top one but I think they might not spread far enough apart (water extractors)
yes.
......
Generally speaking I do t spend much time.
Im actively trying to take my time
@mighty flume in my current solo world. I doubled the amount of coalgens now but
i am taking longer this time. but i hate not having hoverpack, because im having to feather jetpack to build
and also im not sure if i like the way its turning out, but f tearing it down
ive spent like 6h on this one factory
Long
You could t r y the look out.
Atleast for me. I spend unreasonably long rebuilding every single factory when reaching a new phase.
I followed a video from Dekoba on YT and just upscale with to have 32 coal generators so I can spend as long as possible without redoing my power
was there a new 1.2 teaser last couple days?
32 isnt near enough
ive got like 72 now and barely skate by π
Iβm still on tier 2 for space elevator itβs fine for the time lmao
Wont hold long trust me
I believe it
You move on from coal pretty quick.
Fuel is || t5|| in think
im on (complete phase 3)
currently using 20,000 MW on my world with just normal fuel
yeah it is but it takes a while to be able to make a lot. im doing like 10 computers a minute and 60 rubber a minute, it is taking forever for the couple hundred gens i need for dpf factory
not to mention everything else
Tbf i automated everything possible at phase 2 and got turbofuel done now without needing to add more then 32 coalgens BUT i do have the alien power augementer
Same
i am however making the jump to ionized fuel rn
im not sure how im going to make the dpf power plant look nice π
i dont want to copy sapphics
gonna be lik 25+ gameplay hours till i finish the entire thing but yea
diluted packaged fuel
Make it look like an amazon warehouse
its not so much the fuel as it is the sheer size of the power plants
its so huge though
Im making 10,000 MW with turbofuel atm
i normally do rows of 40 i think
Perfect for an amazon warehouse
This Tuesday we get some real info
I built my coal stuff in the little pond near the spawn with the four coal nodes so space is semi limited
was going to do a mega turbo fuel plant but i realized im running out of power shards and could make them as a side product of ionized fuel
ah okay, saw a totalxclipse post on my recommended talking about a teaser
i will say, i tend to transport coal to big water areas, much easier than the other way around
He likes to theorize ^^
Im at mid phase 3 i hope it will be emough icl
that... sums my life
Ah for me it was just there is four coal right there next to a good chunk of water so if I set it up right as long as I donβt need that area I can always just leave it there for a little backup power in case of emergency
10,000 should be fine till phase 4, phase 5 even if you just manually craft project parts
i do dune desert, so the coals are mostly near water
10k enough to get me to nuclear?
Ya, most ppl starting in the grass build there ^^ its a good spot
id say so, cant do that many factories and i wouldnt recommend nuclear without some factories
10k?!? Lmao I was proud of my 3200 called it my first βlarge buildβ
Its 16k w coal and power augementer
supercomputers atleast cause you need 10 per generator
nah nah, i was gonna do 48 GW of dpf π
Tbf its only 2 impure sulfur nodes and one pure oil node
So. Dont.
Ppffft This person thinks Iβve even seen a oil node yet lmao
You are not far. Tech wise or location
Yup
A million percent correct
For the time everything I need is in the grasslands so I havenβt branched out yet
I went directly to packaged diluted fuel
could someone help me in #1038092680493801533 wit the golden nut
why not
why not*
Eh thats a lie did like 4 gens bc i neeed to automate rubber and plasic
I finished redesigning my factory (internals), now to make it pretty
oh i just have packaged fuel going to sink at my computer factory to get rid of the hor (and needed fuel for jetpack)
Trying to figure out how to build a nice looking conveyor highway rn
b e a m s
When I get those is that from the awesome store
Yea
Yes
You should get every management item
My arch nemesis
is there a flass structure other than walls>?
Why
found it, im idiot
I donβt have enough decent parts for overflow to sink into it and I donβt have the summersloop to double output for the dna
dude if you just hit coal dont worry about slooping lol
I just slapped a smart splitter on every item i make so it overflows when the dimensional depot and storage container are full
and any parts add up in sink
Youβre telling me lmao
just smart split overflow of everything into sink
Hey so i slooped all my slugs and dna capsules at coal
So?
how did you get 100 cb t3/4
I just tore down the like beginning random lines I had spread across making everything so I can rebuild it all in one central place and Iβm not mentally ready for it cause I know itβs gonna be a learning experience
You crash sites
At end of phase 2 i went 3 hours collecting sloops and mercer spheres and hard drives giving me enough computers and circuit boards and heavy modular frames for power augementer, nearly all dimensional depot upgrades and slooping
oh, i looked but couldnt find the circuits at crash sites
The blue crater crash has 100 cb alone
where is this blue crater i hear so much about
Are there any list of must have knowledge as a beginner player?
Theres no most know
Just play honestly
Learn how to use manifolds
theres no most know? HUH
But since 70 percent of players play italian food culture
Bottom right@smoky flame this will help you too
#math-and-meta message
Didnt even go there i think
Red jungle was crazy
For sure. I do heavy exploringtoo
Maybe
No i didnt, i went from norther forest down to the left went grass fields then looted all of red jungle
Have fun.
Use the wiki before asking us
We like to help with specific problems.
If you want to deep dive there is lots of good content on YouTube to learn.
I suppose part of this is preference but should I do one central building for stuff in the desert (my starting zone), or smaller localized buildings?
So I'm trying to join a game on my local server from the steamdeck, but each time I try to login with the password it keeps asking me to re-enter it. I assumed this meant that maybe the password was wrong, but I double checked and it looks more like the input is just not registering.
Most people prefer smaller facilities so it is easier to manage the logistics. After a while you get a lot of moving parts and need to keep track of what you have used, how much extra you have and all the belts
Which YT channels do you recommend?
Steamdeck is fairly new versiok wise
Of you like short style videos go with gaming with doc. Explains the simplets things even
Spectrumdad and totalxplise vibe well with me
As mentioned above doc is good too. But I wouldn't recommend building a monster factory for everything like him. But he knows his stuff and his shorts are great
I'm trying to unlock turbofuel π
Mam is your friend ^-^
Ik I need compact coal
And other stuff I gotta set up factory 
Hard drive and packaged fuel ya?
Huh
MAM is your best friend
Ohhh yea
^-^
MAM is arguably one of the most important features of the entire game
no pioneer has EVER made a more true statement than this
What am I looking for?
Without the MAM you can't unlock some alternate recipes, you can't get more inventory or hand slots, and you can't research extra things to do with sulfur, caterium, power poles, alien artifacts, power slugs, and so much more
11hours?
Oof sounds like you need a break
how many hours yall got overall?
-# ive only got 243-ish
I like to think if you are here you are a adult and you can manage your time ^-^
wowzas
I got a lot done today tho
damn while im fighting for my life through caves to gather spheres, the assistant and aliens are making out bro
I'm glad you did, otherwise you just wasted half your day
Hard to answer.
Steam say 1100 or so.
But in reality I spend most my time playing in spreadsheets and a note pad without the game on.
They do that
Put up new fuel gen for more power got rotors, and stators on auto, I got quartz, nutrients, mycelia, alien megafauna all complete in the mam
they do that a lot
i think my favorite exchange has to be
"Youre curves are beautiful" -Alien
"How inappropriate. Tell me more" -ADA
how optimized would you say your factory is for having that many hours
had that line before 5 min
Ada when the train unlocks is good.
Mind the spoilers lots of newer ppl. (As in dont say what ada says about trains lol)
Which one..... I've cleared the game 7 times across ten saves
DAYUMMM
im on my first save technically and im like 97% done
And define optimized. That can mean many things.
Power efficiency
Part efficient and so on
both i guess? im very inefficient in both but hey all my stuff gets done
This is my sixth playthrough
I quit each playthrough at tier 8, and I just started up my modded playthrough with some friends
The most important metric is fun
very true
i have a lot of that
once i finish i plan on building my own space elevator megaconstruct in the sky just for the hell of it
I should do more animal themed facilities
holy canolli thats amazing
Pioneers are not supposed to have fun! Get back to work! -Ada
so far this is my most "impressive" thing
its going to be better once i actually get done with the game, cuz then i dont have to worry about the expectations of ficsits nonsense and can fool around
Ya i was following along...
I lurk
im like 20 minutes fresh into this server πππ
is there a way for power poles to auto connect with blueprints like pipes and belts do?
No. What i do is connect everything in the print together then make a easy hookup somewhere
Impressive, most impressive, but you are not a Jedi yet -Darth Vader
i eventually will be trust
We do not give you the title of master
(Samuel Jackson)
ugh iβm so proud of how my logistics floor turned out
i regret bottom feeding refineries
looks nicer, but for some reason is having issues getting the HOR from one machine to another, even though the refiners are on the same level
actually i think the issue is that im maxing the flow rate and its not a ..clean setup
Lots of things can effect pipes. Sloshing, back wash, it can only flow at max rate when the pipe is full and so on.
In #math-and-meta pins there is a plumbing guide if you want to deep dive
yeah i was talking with cobalt the other day, i thought itd be fine, but i have empty refiners and some full refiners so im not entirely sure
#screenshots message this is the factory ive been working on though
Yeah you have to feed a pipe at its maximum input otherwise it won't flow at that input and it has to be full to flow, which is so dumb
I think it's really dumb that pipes are bidirectional, I mean I understand why they are because that's the way that the game is programmed, but there should be like a valve or something that you can determine what direction the pipe flows in
im still learning how to build/take good pictures
hm.. so upgrading to 600 pipes wont help? lol
Does the autoconnect work vertically?
OH
Just be sure to feed it exactly 600 m of water
I FOUND OUT WHY IT WASNT WORKING
Otherwise it won't flow at the max rate
it occured to me that my 15x belt lane bp might need to go up lol
What was wrong dylan?
like i said, i talked to cobalt, and he showed me a good way to handle bottom feeding so that all pipes get fed, and i forgot to connect the top pipe that actually does a lot of the feeding
Thx for the link, was able to make my post. https://questions.satisfactorygame.com/post/699becd3f991d027c57015c2
tbh im not, i spent a while messing around with it till i was okay with it, i wanted to do like some glass walls, but decided i liked the open walls
but i appreciate it!
just got to fix the mistakes i made on production lines at 3am yesterday haha
biggest problemis the mk1 belts that have >60 p/m lol
I've been working on my train station and the main base and my caterium factory, I did my best
pics>
also, i havent done trains, i wanted to setup computers and hopefully hmf first, need to figure out where/how i want to do hmf. I can do it with just concrete and iron if i wanted lol
My computer isn't on right now
I'll post some pics once my computer is on
This is all I did #screenshots message
I know it's not that great, but I did my best, I'm not very good at building
snails
hey man its coming along nicely! a youtube video i watched said to try adding some texture/depth to the build if youre not happy with it π
Doing the walls first is brave. Good luck on the final build
If you want to play the mod pack I made, here is the mod list #screenshots message
It's really fun. Sure it's a little over the top, but I really like what I did
hey thats why i skipped the walls on the round factory π
i need to add some lighting though
also forgot to power a sink after moving it. so plastic backed up through the spaghetti and caused HOR to stop
Okay turbo fuel unlocked
Awesome, glad to hear
I sleep now π΄
Turbo fuel is almost three times as efficient as regular fuel
Now I'm gunna have to redo my oil factory π
is turbo fuel 3x as good as dpf? i mean you have to do one of the alts, right?
Let me break it down for you brother. If you refine oil into fuel, you can only have about 8 fuel generators from a pure oil node. But if you refine it into turbo fuel, you can have about 25 of them
I have oil being made into fuel. Fuel plus compact coal makes turbo
I have 30 gens rn
uh youre way off revan
I have 2 oil pure nodes overclocked making 720 fuel
If you have that much fuel, you could probably set up about 100 fully overclocked fuel generators with turbo fuel
one pure node overclocked to 250% can do 80 gens
