#satisfactory
1 messages · Page 635 of 1
MW you mean?>
i sent it twin
Oh ok... Majority wins.
if you want help with it, then yeah #1038092680493801533
i just wanted to show it no need for help man thanks though
but it sounds like you're just looking to lob it into the void, so yep screenshots go in #screenshots
187.5 constructors bro i dont think i need all of this
Wtaf are you doing dude
CTRL+C / CTRL+V much?
Nice. Thank you for telling that.
it sounds like you've just made an excessive amount of production for no actual reason lol
Guys this argument isn’t very preem. We’re all chooms here
i was bored maaan
English-only server, can you translate that
Isn't that HOW you get bored?`😂
Preem - good chooms - friends
heh, which dialect?
I came back from eating and SOMEONE put iron ore in my iron INGOT belt line
i like organizing extraordinary MASSIVE stuff for fun
Cyberpunk reference 😉
English language for English people 🏴
maybe some Yorkshire
Night city slag
You can't call her a slag?
So no cross with picts permitted?
yawill, yawill, yawill wontyea nae?
GOOD GOD
An entire 300 iron ore has been belted to the wrong line
300 INGOTS should be in it
A minute too..
Cleanup, Floor 1? 🙂
well at least they won't have gone far
"Well there's your problem".
Cleanup on every floor
Burn it. Start over.
i love how it hides in splitters and stuff
Sigh..
and if you don't completly drain everything it can resurface for ages because everything works as a first in last out
funnily enough it’s on a single belt line to become a lot of iron pipes.. So it shouldn’t be too bad..
All it did was stop up a few floors of belts
I Stand corrected
It was also making iron wire..
Oh good god
It was on a floor of 20+ constructers of Iron Wire
Oh no..
A general tip (to everyone) in case you get a wrong item on your belt and it is now stuck in the input of 20 constructors or other machines.
It's often quicker to just delete and rebuild the belts than trying to empty them and hand-pick items from each input.
That is what I’m doing
I could also just obliterate the floor. It’s all a blueprint
However some have specific clock speeds..
splitters as well there is a tiny buffer in the splitter to empty
True
Oh no the splitters aren’t in the. blueprint
I forgot i manually swapped their input sides
Depending on the size of the problem, I connect a sink to the end of the last splitter. Empty the main line. Then rebuild belts for the machines.
There a good video on how to make train tracks blue on slopes? Have a friend whoes been helping me on Xbox but I have a project so big he’s crashing a lot so was trying to get things done so makes his life easier sense he’s helping me
blueprints are great, they pemit massive mistakes at big scale much faster 🙂
I've absolutely done that.
doesn't anyone test their BPs before they spam out 50 of them?
There 2 type of people.
- That have done it and admit it.
- One that have done it but deny it.
- Ones which have "off by one errors"
I think I’ve got it all..
yes... but like 20% of the time
Multiple times yes. This was part of the floor to floor belting though so it wasn’t blueprinted as I don’t build 5 floors at once in the same blueprint
Test. tEst. T3st.....
I've heard this word before...æ
Usually, especially if I'm rushing a large project, I'll have multiple compounding errors in interconnecting blueprints, @ornate saffron saw first hand as I was going over my spire coast processing initiative, and completely stuffed up four rather large processing platforms via blueprint replication booboo.
at least there's BP mode for tearing them down for anyone too lazy to test 
why does this row of constructers have NO INOUT
Waiting for a feature update?
since my wires are backed up down here i can only assume there’s iron ore in the iron pipe makers upstairs..
im lucky in the sense i have had 10 days of no playing to play lol
#screenshots message lizard doggos are funny
I quit my job to go pro at factory carts but I'm still waiting on sponsors to catch on 🙁
I stepped away for a little while after fighting with a slender tower earlier 🤣 , I really will finish the project and get back to sucking up the spire.
Ok nothing is backing up.. yet..
i dont usually deconstruct factories..... but my small quartz facility is in the way for my train route
oof
its only one node grabed with phase 1 parts.... no big deal 8 constructors and a awesome sink
I'm always deconstructing, usually an older facility is just plain less efficient using earlier belts, wrong recipes or just plain tying up a node I can better use, also since my saves tend to be pc crashingly large, I cull unneeded facilities.
Think thats 3.
you and i raise the entity limit for a reason lol
#screenshots message I really hope this’ll last me till the end of days
I don’t see myself needing more than 10/min of any of those items in my depot
i like the shadows
you have not done rocket fuel yet?
Modular frames you can probably do with upping to 20 if you're a buildaholic, motors though, not an issue provided you have a source of them to make the turbos and not cut your production.
I have. However I have storage containers before the depots. Any motors I use can be quickly replenished or even manually grabbed out before building
I’m on phase 5 so I’ve had it for a bit now
Whats in phase 5?
tier 9
Yea I made all the floors and roofs glass. I thought it would be cool to sorta see the innards from above. Like those old clear gameboy cases. The shadows were an added benefit
😭 I meant like in terms of stuff lol
Tier 6 belts, converters, annoying ass parts,
Ohh funn
i got a cool shade thing in my other save...i may have a screeny
My games gotten to the point of stuttering every auto save.. I knew it would happen eventually..
MK6 belts and let's call the rest "exotic".
The final Cube
Next thing to improve and remake is probably my rubber/plastic/computers/cluster nobelisks/rifle ammo/fuel plant
I wonder can computers be made completely without rubber or plastic..
Would mean I can stop making em and focus on other stuff in my remade factory
Honestly my biggest worry in tearing the factory down is gonna be power. Not losing it necessarily.. but I don’t know which cables are essential for cross country connections
Hopefully I don’t disable 10 factories destroying this one.
they can
thats what im doing
Crystal Computers with Silicon Circut Boards should do it.
In my quest to revolutionize my power grid I took down all the random crap at my home base area and apparently that included my tube cannons
Damn past me now I must find angles again
Maybe load a previous save for comparison?
why do i have the feeling tickets keep getting more expensive
just use ||teleporters||
Because.... They do.
cause they do?
damm
Yes.
feed it better items and more of them
exponentially more expensive
its not uncommon in the late game to be in millions of points / minute
i think @lost rapids hit the digit limit for input
Hi
not talking shit i promise lol
I reached 3.8B points per minute
i could remember the details lol
so i summoned you
with what
Coughing baby
Final elevator part
Ballistic Warp Drive can be sunk into the AWESOME Sink to yield 2,895,334 points
So yeah mb it's more around 3.5B/min
#screenshots message Welp time to wait 4 hours
what are you trying to stock up on ? screws?\
xD
That is my removal of stocked up items.. I made all my old factories with atleast 5 industrial storage containers of backlog in case needed
I did.. not need them at all..
It’s all running into a sink
i jsut have a bp i plop down with sotrage and 2 awesome sinks
I have a sinking feeling that demolition of my first oil factory is gonna net me another 30 containers of crap
Small question, how come if all my fuel gens are in a line, it doesnt fill everything up, but if I go 2 forward, then injection, then 2 more. It works just fine??
Sloshing perhaps
Wouldn't be the first time I ended up with container villages after taking stuff down.
Same numbers and everything
Try connecting the end pipe back to its junction
It works now after I did this system
i've finished half of my factory check it out if you'd like at #screenshots 🥹
Provided you have enough fuel to the number of generators, it likely will fill up eventually. But it can take a long time if you are maxing out consumption.
#screenshots message This is gonna be awhile..
Over 240k rifle ammo alone
Good god
i dont really automate such things
I over automated alot of stuff and setup too much storage early game
Idk what's more concerning; A doggo finding some nobelisks or it finding some turbo motors I don't even have access to yet
Just wait till they start offering you spicy items 😄
I honestly may need to demolish this all while standing on the opposite coast
If I wait for the SINK to take care of this all I won’t be able to make the factory for another 5 hours
Mmm, rads
You'll be a vault dweller before you know it.
Lol
Flow rate issue
When you set up your pipes requiring permanent max flow rate to supply the machines, the pipes won't do it and the last machines starve
By merging later (or looping) you make the system more resilient to not having permanent flow at absolute max speed
This factory is supplying my tech parts factory too
dammit..
Honestly it may be more efficient to delete this all
Items included.
It’s only 6 or so million sink points atleast
Sink points aren't worth that much
Yea not when I’m gonna wait 10 hours for it all to sink
Alternately you could do some running back and forth to move the containers out of the way
Belts max out around a thousand items per minute but the throughput of a heavily laden pioneer is in the tens of thousands
Just put the piles in a corner and it'll slowly sink while you rebuild
I wish there was an option to clear the world map while keeping progress lol
No i can't edit my save on console
Like a big "Reset" button in the HUB.
ytou could always start a new playthrough at and set your progress yusing advanced settings
That is a possibility but it doesn't feel right taking out achievements
I dunno I feel like i really shouldn't care that much about achievements anymore!

iin a sandbox game like this they are a goal to reach
in the future if you build more with BP's youll find disassembly easier
holding CTRL to spray paint delete doesn't take very long. Can even watch tv or somethign while doing it since you don't have to be accurate
Reminder I'm on console
I don't think they'll add mkb support for as long as they can get away with

im sure there is a way to do it on COntroller too. read the GUio when in disassemble mode ^_^
I have some grievances with the game I wish devs would address as well
November 11th, 2025
Q&A: Will there be keyboard & mouse support for Console?
we're not sure when, but we have been working on that
https://youtube.com/clip/Ugkxi2DyL2XoZnfFj0tYlz14z4qLpxt0sVAQ?si=O6gmZ9HIGmcR9qyn
Yeah it's not super hard to mass dismantle, it'll take days to clean up my world though if I wanna be really thorough
But that is technically a goal I can give myself, despite how mind numbing dismantling on that scale is
does anyone have a model of all the space parts from phase 3 thats good?
Taking others blueprints is generally frowned upon when attempting efficiency is part of the game and more interesting to attempt yourself
model?
mass delete must exist on console
you can delete 50 items at a time. Just wave the cursor and spray it
Yeah it is technically super easy, in the scale I'm talking about it'll take a really long time to delete
I've deleted super massive things several times - doesn't take too long
and again, you can jsut watch TV while doing it half ignoring what you're doing
Wow you really don’t need much coal or sulfur for an arms factory huh..
Assuming 10/min of bombs and the base 75 ammo is enough
over klil honestly
Yea
assuming you spend a lot of time exploring and building random crap and you have a storage to catch it all you could get away with 1/2 that easily
Gotta figure out what to do with 525 units of oil now. Probably reprocess it into rubber and plastic again for automation
could do a decent power station with Heavy OIl Alt + Diluted fuel
Guess I can use my existing infrastructure of black powder crafters because I don’t even need how much it’s making but I’d rather not tear it down
Honestly I might aswell use a different oil node for arms creation. Would leave me the even 600 to split into two for rubber and plastic creation.
Shoot I don’t even need another at all. I can just use some of the HOR from the plastic for smokeless powder
Now I wait for the loops to fill up
does 600 pipe have to loop?
often
i finally unlocked the ability to craft turbo motors!
can i actually do that?!
no lol
Decided to bring trains back as the logistics for drones was getting kinda out of hand lol
Not sure how to deal with my higher train tracks. Trying to build them along the ground but not always possible because of elevation
Hey folks, quick question is bauxite needed for anything other than aluminum?
And if it’s only used for that, is it a good idea to build a big aluminum‑ingot factory to supply the whole map?
Afaik no, bauxite is aluminum ore
no, no
you can make bauxite into uranium if you like spicy green rocks too
if you don't know how much to make your doing ti wrong 🙂
Nah, I’ve finished the game already. I know it would be a bit overkill, but I was wondering if I had skipped any other use for bauxite besides aluminum.
it makes battries?
Is there a such thing as too big of a loop?
loop of what?
loop organs?
Pipes
Bc I'm having the issue of my gens getting non-consistent flow of TFuel
And the other loops
lunch
that'll usually be a layout issue
post overhead images of the whole set up in a #1038092680493801533 post
I had similar issues with my monster TF facility last save, I shut down two generators per row to allow the loop to fill completely.
Probably is
also pre flooding a system often helps
but if there's a layout issue that won't solve everything
I was lucky that my layout wasn't the issue, just its sheer size & that some generators just weren't getting fuel as others were taking up fuel and the fill cycle was painfully slow.
Pre-flooding may just do it
Its just the center machines of each loop are just not receiving enough fuel for it to constantly run
Are you guys just slooping your manufacturers or am I overlooking a more useful machine to put them into
qq: for a train with multiple locomotives is it better to just put them both (or all) at the front, or does staggering them work better for whatever physics wizardry happens during acceleration and deceleration?
Its almost done having hiccups as its improving
Sloop em for slugs into power shards, filters, nobleisks, ammo, etc.
usually best to sloop the final step of whatever process you're doing and then look at slooping backwards from there - sometimes if there's a single machine in the chain for some reason it can be an easy win to sloop that too
Thanks
Let everything saturate, including the fuel at the refineries before you have all the fuel gens burn
also remember you can always change it up if you need to make something else...I had 1 constructor I used for all the slugs and corpses, just switch up the recipe whenever I came back from a hunting trip
Yeah... I might just turn off a center gen on each row.
Another question, does the order that you overclock rows of machines matter or will it balance out?
also, ze geen #screenshots message
Would need to do more than that
Its entirely just those ones having hiccups
If you're making the exact amount of input/output and let it all saturate then have it run, it'll balance out
Okay thank you
Any clue the total # of sloops we get?
omg the happiness you get for finally getting what you wanted to workt he way you wanted
Doesn't matter. If you're running at the maximum limit of the pipe, then you'll still have other hiccups until everything is saturated enough. You have to remember that oil extractors, HOR refineries, fuel blenders, and rocket fuel blenders all run on different cycles.
They should nto be at any limit of capacity
Like, I designed to to not be that way 
How many fuel gens are you running off a main feed pipe?
8 @ 250%
Each are connected to 8 refineries of Tfuel @ 100%
So what are your numbers?
They produce and consume the same amount
I may have an overproduction of comp. coal, but nah not messing with it
Then that is your hard limit and you need to be above that.
So uh... Get 4 more power shards and have one on each row at some higher %
No. First you need to share what the numbers are
Which ones
All of it
I just figured something out, if you make compacted coal gens you can make double the amount of generators
You can. Not a very efficient use of coal, energy wise.
With 1 pure coal node extracting at 600 you can power 80 coal generators
you're effectively just turning sulfur into coal - which is fine? but easier to find 4 coal nodes next to water and just do that
So 1 pure node makes 80 gens, which produces 6000 MW
Or you could make that coal into turbo fuel
Or nitro rocket fuel
So you can make 17 fuel generators and make 10,000 MW
6 * 120/min Water
9 * 40/min HOR
12 * 60/min fuel
20 * 25/min Compact Coal
32 * 18.75/min TFuel
32 * 18.75/min TFuel Consumption
Those are the nums, with the gross output at 20GW
Wait that's hilarious. Hold up lemme plop down 6,000 bio gens
I didn't know one pure coal node could make enough turbofuel to power 32 generators
So yeah, you're at the max of the pipe capacity of 600. As mentioned, the extractors, refineries, blenders, and generators all run on different cycles. So you need additional pipe to account for the volume to give you a buffer and let everything saturate before you run all the gens. Otherwise some gens will eventually starve and "hiccup" because there isn't enough room in the pipes for the various cycles.
Perhaps.
okay question
Dont you love when a factory makes enough power to power itself?
No pipe is at max cap
It's 4 pipes that carry the load up to distributing to the 32
No pipe is at max cap. It is absolutely the problem of exact numbers.
I'm just saying though, if you're not using a coal node for anything, it's better to use it to make coal generators

guys
You're literally leaving free power on the table
Ah yis. A morsel of power.
You're missing the point. You need to have MORE in reserve than what you're actually making. You do this by letting everything saturate before you run it all
That is what I am undertsanding
if i have a 14 floor factory and need a part from the to the bottom, is it acceptable to put a drone down that goes to bring it?
The problem with exact numbers
if that's what you want
How high is every floor?
I'd just use lifts personally, but you do you
like 12 to 16 in between each
You can have an indefinite height belt lift between floor holes
put in a train spiral, extra coolness factor
yea but its also on the diagonal sides.....
Drone. A lift will take half an hour to get up there if not fast enough
yea thats what i thought
You don't need to produce more. Just make sure all the fuel gens are full, the blenders are full, the refineries are full, and the extractors are full. Then run the gens and it'll balance itself out without hiccuping
doesn't really matter beyond the startup time. Latency vs throughput and all that
fair point. BUT. i hate train spirals
So make the coal into compacted coal then turbofuel for extra power, GOT IT! 👍
So much better than regular old coal generators
Oh, so just uh
Turn them off ig
hmmm yes
@terse lagoon How did you get that much wire from one node? All I could find was 3K quick wire from one pure node
#screenshots message
The pure caterium recipe is op for that. Just add water!
Should I shut down my coal generators and use it to make turbofuel instead so that I could place down more fuel generators?
Or leave them and find a new coal site to make turbo fuel. Keep in mind you need oil
Now in a few mins I'ma turn back on me gens and hope for the best
Yes I'm aware I need oil
Look at your refineries. If they're backed up and not running, time to turn on the fuel gens!
Ik
The only reason that I use coal is because it's a nice stable source of backup power in case if my grid goes offline
I tried that before, but my mistake was not having my gens connected
To the pipes?
Rn, the only thing that should happen is that the refineries will flicker on and off when it's ready to be turned on again
How much power is enuff for late game?
Because I'm currently producing 20,000 megawatts

I STILL do that, even after 1200 hours lol
Yes
My sweet winter child....
depends on how big you build
Enjoy the game while you can. Don't sweat the power until you need more of it
I'm about to have to turn of my refineries as well
Even with that I could only get 3k
What phase are you on?
Ah, yeah you still got a fair more to go
look at the screenshot
one pure node is 1200/m and that gets you 3000
also not my first playthrough
if i had 400+ hours and still only on phase 3 theirs something wrong
Uh.... I think that was me. But I was taking my sweet ass time LMAO
Hi, Is there going to be an content update in the near fututre, or are they finished weith the game now?
Who/where said they were getting more than 3k from a pure node and just constructors??
#screenshots message
i think they got their math wrong
Using the fused wire alt and assemblers you can crank out A LOT more
Yeah I agree, that's 6 quick wire per constructor. Which isn't right.
I wish there was a mod for the game that you could replace every single recipe that requires copper wire with quick wire. It would make things so much easier because it's so easy to get quick wire but it's kind of a hassle to get large amounts of copper wire
There's a bunch of alt recipes that do that already though
you can get lots of copper wire with the same ingredients you can use to get lots of quickwire though?
Not that many things use wire directly, more so cable, in crafting recipes the only major ones I can think of that uses wire directly is the superstate computers and stitched iron plates
And recipes that use cable (even cable itself) do tend to have quickwire alternatives
The insulated cable recipe is great
It uses so much less copper wire and it produces a lot more
Yeah but you also have quickwire cable as well
Sure it requires rubber, But rubber is super easy to get
I have so much rubber that I have three industrial storage units full of it, that I've had to start awesome sinking it
Iirc quickwire cables even more rubber efficient than insulated
I am literally awesome sinking all of my plastic and rubber that I'm producing at this point
Actually thinking about it now, quickwire cables a pretty neat recipe at the cost of having a bunch more machines
The most bang for your buck is insulated cable
7.5 quickwire and 5 rubber a min for 27.5 cable/min
Still more efficient than the default recipe
Especially how easy it is to save scum your hard drives
Insulated cable is 45 wire and 30 rubber for 100/min but has the added benefit of less machine requirement
So between insulated cable and quickwire cable the difference is just how many assemblers you feel like placing
Hang in there @hybrid nymph , as you progress you will find you need significantly more plastic and quick wire later in the game. Same can be true for rubber depending on what alt recipes you use
I'm looking at this and seeing I should be using quickwire cable more often
I save scummed my hard drive unlocks so much. Easily the best five recipes are: The alternate recipe for the reinforced iron plates, the alternate recipe for iron screws, the alternate recipe with bolted frames for the modular frames, and the alternate recipe with quick wire for the cable,
Hard disagree. The HOR alt recipe and the diluted fuel recipes are absolutely op and must haves. The alt nitro rocket fuel recipe is high up there.
Classic battery is fantastic if you want to run lots of drones. The alt nuclear fuel recipes are also must haves
Sloppy alumina and pure aluminium are really good too
Some of those alternate recipes are just so broken. I'll have to look into that
I forgot about those. Those are MUST Have as well
Sloppy alumina + electrode scrap + pure are a killer combination
Not broken. There's trade offs. But the trade offs are so worth it!
I still have nine hard drives that I need to scan
What should I save scum with them?
just get everything
Get everything, alt recipes are so situational that the one you think is useless might actually end up helping you out tremendously
recipe preferences are very subjective
Iirc there's 85 recipes and some inventory spaces. There's more hdds in the game than you need.
I'm going to be installing a few mods on my world after I complete tier 8. I'm going to be installing: easy awesome sink tickets, advanced scanning that shows all the locations of Mercer spheres, summer slopes, and power slugs, The glass fluid tank mod, and the craftable power slugs mod.
Yeah you have like...5 or 6 spare minus the ones for turbo,rocket,ionised fuel unlocks and stuff like that
iron wire and iron pipe 😄
I have both of those
I was doing some thinking And the only two achievements I have left to complete until I 100% the game are finishing tier 9 and getting the golden nut statue
The alt recipes that let you daisy chain pipes is fantastic
sink tickets are meant to be a longer-term thing so that'd invalidate that
unlimited slugs is pointless when shards are already craftable in T9
SCIM can already show missing collectibles
Daisy chain pipes?
How do you show missing collectibles on the map?
upload your save
load your save into the satisfactory tools
Iron pipes into encased pipe (beams) into pipe frames (HMF), etc.
I will say this again, you guys are AWESOME! 😎👍
Speaking of alt recipes, superstate computers are nice but man they took me an embarrassingly long time to get going, primarily because I did everything except super computers lol
I really appreciate how you guys are so nice to me and include me
That's really means a lot
This is one of my favorites servers and I love the game, love helping people here
There's a few other old timers here along with me as well as some legends even older than I am lol
how "old timer" are we talking
Im gonna say, NOW. The 20GW gen I have should be now good
If it fluctuates at all, I have batteries to handle that.
I'm only using about 10,000 megawatts right now, And I'm producing about 18,000MW
Took bout 2-3 hours but my arms factory/rubber and plastic factory is done.
Which means the supply for my limiters and other mk 3 power poles can be replenished
Im producing ~21GW and only using ~3GW
I have somewhat 19GW to use on this project factory I now need to design
hi, is there a way to remove death crates that bugged out into the void of the map ?
SCIM
what is that?
What's SCIM?
Also is there a way to remove unused tabs in the dimensional depots?
Not without mods. But you can pin your favorites or most used
Is it a bug if there is a death crate and a vehicle stuck in the coords: 0, 0 ??
I just tried the Docked demo and its it kinda fun ngl
Defeating each of the bosses awards you with 100 Valor. Valor is used for upgrading an army slot to Diamond (+4 levels).
no clue what that is... the only docking i can think of is trains at stations
wrong channel? or discord?
not at all. my boi comes in here with some rannndom info, so i gotta help him out..
What should I be mass producing before I go into phase three
I would say motors and frames at the least
nothing. most of what your are making at this point is for personal use
you should work on the MAM though
You may have an addiction...... Do you see conveyor belts when you close your eyes?
no..... but i am going through serious withdrawls, not being able to play more then fifteen minutes ata atime
My worst nightmare is going to sleep and seeing 99% efficiency
look at your milestones - that's your guide
Must see 100% everywhere
a milestone asks you for items? automate them
i dream of fat cats
I dream of long cats
im serious. I dreamt one snuck into my house to give birth to a litter. its really cold out
I must say, the small frame pillar trick for conveyor lifts looks so nice
ya, it looks good.
I street light and some pillars look good oto
Admittedly I don't use street lights as much as I should although I could maybe start using them for my train tracks since I've been slowly putting my power towers to the sides of my tracks to make it cleaner looking
I at some point want to do a complete power system overhaul and go as far as to make substations, battery storage systems and all sorts, provided my mind doesn't want to something else in this game like it tends to
the ADHD is real. i feel it
Speaking of substations there was a video I seen and I can't remember where I seen it but I need it for a reference where they'd managed to design actual power transformers and I'm curious how they did the transformer bushings
Question was using blueprint for track designs but when I make one using 2 meter ramps for slops it won’t connect anyone know why or goof video for blueprints as all the ones I see are just designs that won’t fit in blueprinter
train ramps a can be hard i tend to make them as needed. so i cant really help you.
I know TotalXclipse on Youtube has some great train BLueprint videos
how would a battery system work? i havent heard of that before
Like in a real world sense or satisfactory sense?
Anyone know a good tutorial/video on maximizing output for storage in Satisfactory Modeler? Understand the modeling/limiting for parts/components, but don't understand how you're meant to optimize around overflow storage based on maximizing input usage.
satisfactory
I have three pure coal nodes and a good water sourse, should I try to make this my main source of power or should I work towards making compacted coal (this is mid phase two)
just use it. Compacted coal is awkward and all it does is turn the Sulfur into Coal
if you find another coal node it does the same thing as that suflur node
Well It'd be basically based on the principle of islanding, if you start using priority power switches there's a chance you might disconnect your connection to a battery system, so by having multiple systems you allow for several islands each with their own battery supply
ask in the modeler discord
gotcha
so just having multiple power gen systems instead of 1
Yeah, spreading out power generation is good rather than having it all in one spot because it means you don't have a headache trying to rejig any power lines anywhere
Makes for better security of supply since you have multiple paths of power flow
Will do, just not a very active server. Thought somewhere here might know.
my advice would be to just use a better planner https://www.satisfactorytools.com/1.0/production
modeler is more of a layout tool and not a great one at that
Do you know if there's any way to adjust the ratios of "Maximize" in that calculator without manually specifying? E.g. say I want twice as many Reinforced Iron Plates in this flow: https://www.satisfactorytools.com/1.0/production?share=buIx7vzNVv97I2uCrhsm
you can't because that stops being maximise - figure out how much you want of each.
https://www.satisfactorytools.com/1.0/production?share=wNMuiK9CR7luphPHYySL like so.
ingeneral you want to work backwards from a goal in this game
and make multiple plans for multiple final outputs in general, with any tool or planner you use makes life much easier
that's not meaning you can't have more than 1 final output , for any given plan, sometimes it's very convenient, but you have to look at what you have and make judgement calls
honestly with this factory I'd just make smart plating and mod frames and let the other parts over flow when storage fills up
So best way to use tools like that is work out the MVP/actually required outputs, maximize the rest, tweak the results, leave maximize on for one output to ensure input is saturated?
I mean I wouldn't agree, but it's a way I guess
like you could just do something like this and catch all the over flowing parts of each step as your storage fills https://www.satisfactorytools.com/1.0/production?share=jjPNOWGsDynV4cjBrFP9
adjust either number as you like
an example of making sure you're getting 10 MFs pm, and the rest going to SPs https://www.satisfactorytools.com/1.0/production?share=cjIqbx1EuO52T1yQYw5Z
That doesn't have overflow of parent components though, that only overflows at the end? I'm wanting to store some components. I guess a smart splitter would eventually start storing parent components, but I would want that mid-production.
you over flow as the end products fill storage
as mentioned
means you get more final product AND lots of middle products once it fills
is it possible to have 2 bidirrectional trains operate on the same stop and then have them branch out to different stops
And nothing usable before then, which defeats the purpose of my original flow.
Can you show a screenshot?
Need the mk3 blueprint to fit everything needed for train ramps/spirals etc.
yes but it's obnoxious
would make more sense to just have 2 trainstops right beside eachother?
really depends what you're trying to do. you could put up sketches in a #1038092680493801533 post
alright will do in a few mins
Someone pick a a number between 1-10
7
Why U hate me 😂
yall think 15 heavy modular frames is enough? (10 in phase 3 then up to 15 when mk 5 belts)
Wait no 7 might work
more than enough
peak
planning to turn 5 into fused and the last 5 into pasta
I am wanting to make towers with constructors in it and I was thinking how many to do on each floor so 7 will be a nice challenge
Ok that sucks but finally a logical decent answer that makes sense thank you
I agree it does suck. I wait until I have mk3 blueprint and mk6 belts. Then I go full tilt on building via blueprints
Is it true that 3 wagons per train is the hard limit for going uphill?
I’m trying to do train trains and I have someone helping who wanted me to do a layout for the track going up and down at times and every time I made a blueprint it just wouldn’t auto connect like the others.
As a general rule, 4 when fully loaded with one engine. If you want more cars, you can add more engines to end end of the train
ehh kind of, you don't need the 6x6 if you rotate the BP for a spiral as you build it
Technically yeah that's true. I didn't think of that because I hate how it isn't symmetrical lol. That's on me
I have to make train blueprints now. I need some architectural motivation.
just make 1 bp - of a train tower that holds the rail and place them every 10 or so foundations apart and connect them
make junctions by hand and custom built to the situation - fits better and is fast
I'm a skyroad enjoyer so I have supports for tracks on those BPs #screenshots message
I need 48 bombaclat coal generators
I don't even know how many water things imma need 😭
Bruh
Do you know how to manage pipes
Yes, sadly yes
Full pipes are happy pipes
ever since my grid shut down none of my fuel generators are working at 100% anymore, whys that?
fill your pipes back up
Turn off a few gens until everything’s full again
also problem could be further back in the fuel processing stage, check the whole thing
I’d guess fluid shenanigans are preventing it from actually working, assuming your fuel production is working fine
the math is mathing just the pipes arent piping
do groups of 8 - keeps it simple
yeah, because you didnt math right
Do you have pumps?
trust me the math is right
not once your pipes empty, are your pipes full or no, that's step 1
remember production is not continuous, neither is consumption. it's lumpy, that causes the math to not really math even if the numbers math when you forget about that whole nasty time component
this is why i hate pipes
once the pipes are full it will run 100% of the time again?
it might, assuming there aren't other underlying issues.
If you're running right at the limits though, you need to fill those pipes or it definitely wont work right
ya im using every last bit of fuel
if you have embedded buffers in the pipe network make sure those fill too
should i have bufferes....
No
I like em for asthetic reasons, most people dont
ok good
Me too. I just clip them over the pipe. So they are not connected to anything
im literally setting up my first proper fuel generator plant
then you dove into the deep end running it at the pipe limits
6*3 or 18
the game gets finicky at the limits, hence the "fill those pipes"
it takes so long to fill pipes damn
incentive not to let the fuel plant run dry again 😁
Making whole ah factory for extra rotors for this. I can't tell if I love or loave this game
it works!
went from 1200 MW to 6450MW
Maybe I'll also need one for curves?
rails curve themselves
nvm i went to go plug everything back in and it broke it again
what broke, is it draining the pipes too fast or did a fuse pop
i am the biggest dumbass to ever exsist
i overclocked only 1 of my oil extractors, one was working at 300 and the other was only at 120...
it all makes sense now
thankfully each half of my power plant is on 1 crude node so only half of it broke this time
in 13:30 i will have mk 6 belts..
hello everyone i just finished reading animal farm everyone clap
5 seconds..
Huh
Wrong game server
That's why
Saber interactive (known for the game snow runner, mudrunner, and road craft) are making a new car called Docked, where you move around shipping containers in different vehicles and such. Seems pretty fun
@dense violet you showed a rail bp which has a pair of rails. Is the other one to close the loop?
can you link to what you're refering to pls?
#screenshots message
How does this look for 16x
sure
So i need to build a train station for every uranium node?
depends on how you design it
I'd just use drones though. a lot of uranium nodes are in awkward spots
Can drones carry enough uranium per minute?
just add more drones, sure.
just like trains can carry any amount pm, just design the system to
I'll never understand how anyone gets past unlocking plastics without perma-uninstalling.
process the oil on site - sink byproducts
Doesn't matter where you process when fluids are FUBAR for no good reason.
most of hte issues people have is that they treat pipes like belts
there's very simple methods to get reliable pipe systems working
They should be able to treat pipes like belts.
yeah remove one of the very few design elements of problem solving game where you have to do a minimum of thought for it. Fantastic idea.
if you want to be lazy like that, stay clear of the pipe limits and make sure you leave some capacity on the production side...a bit wasteful though
Fluids in Satisfactory are equivalent to teaching a 3rd-grade cirriculum and throwing in university calculus instead of normal math class just because you can, then saying third-graders shouldn't be having any problems with it.
Pipes are very easy with basic knowledge
you can even ignore almost every design facet of pipes if you stick to 300 flow systems and just do it in multiple chunks
300 flow doesn't sidestep anything that's wrong with fluids.
what do you think is wrong with fluids
you can treat 300 flow pipes almost any way you like
if you're having serious problems with 300 flow pipes you are doing things extremely wrong
Pipes are very simple with just very minor knowledge - I'm happy to take you through a system you're designing if you want.
minimum effort
Infinite completely obscured mechanics that make them unworkable without having to read a literal manual on it, in a game where every other system is simple to pick up but has plenty of things to learn that make the already-functional basics work better.
University calculus does not belong in a third-grade cirriculum.
so that's not specific, what do you specifically think is wrong with pipes
you don't need any of that
at the moment you are just just plugging your ears to someone offering you extremely basic steps to have reliable pipes
I can't tell if all you actually want is to complain that you think pipes should work in a different way
I have, at this point, helped literally hundreds of people, often within a few minutes, get teh basics down of piping
this isn'ts a university degree
Deciding on a whim to stop flowing just because they can, after being in a stable state last time they were observed and nothing has changed about the setup.
that's not on a whim - it's because how you've done the layout
that probably means your setup wasn't really stable to begin with. The recommendations above will help with that, mostly stay away from the pipe limits
and you can reliably and easily run 600 flow pipes if you want. It's very simple. I can even take you through how to do it
if you want almost zero thought pipes though, stick to 300
Give me an hour to completely dismantle the past three days of work and I'll get back to you on it.
I mean you can post in #1038092680493801533 - its possible you don't need to dismantle everything
overhead images of inputs and the general layout
I think I got the totals for all the resources on the map in modeler 😼
How long does phase 4 usually last?
all depends on you pretty much
Trillions of years
2k hours and im still working on it 😔
I spent a bunch of time on power plants and stuff but then once I automated it it wasn't bad
Max output of spire using oil > HOR > packaged diluted btw
I hope I don't have to build too many more fuel generators anytime soon
Thats what they all say lol ;)
tryn make a damn nuclear plant 😵💫
Just overbuild oil its sm easier
idk I got to build something, seems like it pretty much is the game at this point
If you want to overclock your buildings to 250%, what number do you need to divide by to find the new number of buildings
I don't totally under stand your question if you go from 100%-250% you need 2.5*resources. the machine also tells you when you adjust the speed
If i need 14.4 assemblers for crystal computers, but im going to overclock to 250%, dont i just divide 14.4 by 2.5 to get the new number of assemblers?
Cause if I was just going to overclock by 200% id just divide it in half
you could do that
Hmm, ok. Cause im doing that and the output numbers dont match
just take how many you need total /m and divide by how many the machine makes /m
I have learned the most expensive thing in this game is....esthetics
and convenience
I took how much the overclocked machine were producing and subtracted from what I need
exept that one where filling doggos with waste and then yeeting them off a cliff or smth is wrong
that is the one that will waste your time
if you want to know how many machines parts needed/parts per min of 1 machine= number of machines needed
wait are we seriously debating basic maths with a game entirely centered around complex maths?
not to be rude but like
b r u h
what complex math?
well i just mean big numbers and long strings of math that ya have to keep track of
I am happy to help people learn things if I can
yeah and i do appreciate you helping others
We aren't debating anything. I was asking a question for clarification.. b r u h
yeah fair
sorry :/
I feel like I been spending more time playing modeler
I have a few approaches to do. Use multiple drones from the same uranium node to ensure proper throughput. Or use a train. Train's simpler but more tedious. Drones will need batteries, which for now, i have a decent production of. But having to make so many drone ports just doesn't feel right.
you can use most fuels for drones, not just batteries
My cadmium mega factory is almost done
It is a single site which is manufacturing over 3,000 cadmium wire per minute
playing modded i assume?
That's true. But i have batteries lying around.
I plan to source from it every time I need cadmium
What's cadmium
No?
The gold looking thing
caterium
Aww i thought you were modded
(i think thats how u spell it anyway)
same here lol
I'm guessing caterium
Cadmium's an actual thing...i believe it's used in batteries
thats why i was asking if dan was playing modded
Can you really call it a megafactory if it's just 3k quickwire per min?👀
well dan said "the gold looking thing" so i believe so
It's mega by my standards :(
True
It's the highest out putting factory in my entire game
diffrent standards mate
Yes that's the thing. I call it cadmium coz that just rolls off the tongue easier
But...now you have to ensure whoever uses quickwire has to be in close proximity because transmitting quickwire is hard via belt.
fair point
but i have noticed a lot of ppl here play modded so dont blame them if they get confused at you saying cadmium
Drones and trains my freind
Might just have to start calling it catermium then
they should have made caterium sound more like gold
dont have to listen to me
but i am just giving u a bit of advice
Like golf
GOLF-
i actuialy play golf irl lol
err like nugolight got to get them gold nugs
Insert rich guy laugh here
nah i play the unconventional way
anyway i gtg cya all later
if my calculations are right there's a pretty crazy number of some resources on the map
limeStone = 94500.0/m
damn it my numbers was messed up 69300
"megafactory" in Satisfactory's context means "all production in one place", aka describing a playstyle, not factory size
that looks like my only typo I think lol
I see
I just setup a factory that produces unlimited aluminum sheets
so unlimited mk5 conveyor belts
what would u call a factory that specializes in production of only one intermediate that gets shipped to other places
like an iron ingots factory
Right. I still regret my decision to make the uranium megafactory because i need to transport the uranium. I'm procrastinating like anything.
I calculated and observed i need 3 drones for 1 normal node, 2 drones for 3 impure nodes each, and then i can just belt the last uranium since it's close by.
(Total 18 ports and 9 drones)
Now i don't know how much batteries they're gonna consume.
none, make them burn uranium rods since you'll have those right there 😄
But I'll use the rods for power 😃
sure but the little bit for drones will be negligible
if you want to be super cool, run them on plutonium if you got it
I swear nothing is more nerve racking than jump starting a coal power plant
16/48 coal burners up!
I sleep now
sleep????? I haven't heard of that in ages
Is it possible for a belt speed monitor to be wrong ? I have a building producing 760 quickwire and i need to split 560 and 200.
I have two belts with speed monitor with 280 each (560 total) going to a building, and when i created the other one, it say 190/min, not 200 but i dont know why, everything is working fine in the building, producing the 760
yes. basically don't trust any of the counters
pay attention to the machines and if they have the expected up time
Okk im saved
as in 'stare at the lights for 30 seconds'
Yeah, i didn't understand because all of them are full, and the suply is steady so there was no reason
I checked everyone to see if one was underclocked but it wasnt this either
HEY can all three types of power slugs be turned into power shards in a single constructor? or do i need respective constructors
I think you just change recipe. I recall slooping a manual input constructor near my MAM and just dumping in the slugs for double power shards
Havent playes in ages though
Unless you're fine with manually setting the correct recipe every time, you need one machine per recipe (ie: different slug is a different recipe)
I don't want to leave the sloops laying around for multiple machines
Yeah, useful for any semi-manual construction to have one slooped
Achievement!
alright thanks!
Hi, it's my first game i have 100h in and i'm looking a site to desing factory before in game to be more clean any site to recommend ?
grass fields
Doubtful but minor space elevator parts and liquids how many items are in the game if you wanted a central storage area with everything?
Should I... Just for fun, start to make roads in the sky? (Inspired by someone's design)
my factory ran smoothly
no power outages and such while i afk'd for 13 hours
i think it is a success
whats the best copper alternate recipe i dont have sulfuric acid yet
overclocked an mk2 miner to max and added 60 smelters for smelting (in manifolds of course) 🥹 2250 cat ingot per min from 60 smelters leading to 11250 quickwire per min (as one constructor needs 12 ingots to make 60 quickwire i couldnt bother to overclock 93.5 constructors so i just made 187.5 constructors in one singular line) -- routed all of them backwards since i don't have mk6 conveyors and straight up used 32 mk5 conveyors for the output
thinking of going with copper alloy ingot
My miner tower are finally appearing more often on the map 😄 , saves so much room when all the smelters are stacked vertically above the miner in question.
define best?
alloy doesn't output as much as pure but you don't have to deal with a bajjillion refineries
The refineries wouldn't be the problem imo, setting up water, that I dislike.
that's also part of it - but the difference between 60 foundries and 160 refineries is huge
i didnt use any water but that works too
im close to water so might be a good choice
ugh. Pure recipes. you need a billion refineries for it
I get that, refineries can be arranged in all sorts of creative ways in columns, cubes or multi level area swallowing monstrosities, but water extractors, they go on one plane only and spread like a disease.
just as an example for 1 particular factory it was
3000 copper ore and 60 foundries
or
2400 copper ore and 160 refineries
the 600 ore savings was NOT worth it
yeah could just go with the alloy and save on alot of space
I'll likely use pure caterium, but sod the rest unless its copper power time again because I really don't want to do that many water extracters.
plus i have alot of iron near me
tempered caterium 😄 you'll often need oil with caterium anyway
should i just build random unnecessary big factories for no reason but fun like these #screenshots message
#screenshots message
i'm a bit bored idk what to do
Bloody hell!, I didn't know that one existed, I have a spare cluster of oil nodes near the dunes, cheers 😄 👍
yeah it's great! same output as pure, but way less refs. And not much oil
Tempered copper too! , ok I am raising another coking plant once my spire oil plan is completed (15 of 23 refinery clusters are up)
Better numbers on copper, rounded!
yeah I suppose I never really considered tempered copper because alloy was always there as the replacement?
i have a ridiculous idea
With the way my logistics run as well, the coke plant near the dunes will feed via causeway, no need to sink down to the tunnels 🙂
I was originally going to use that set of oil wells for time crystals, but I can switch that to the coal.
what's yalls opinions on 400 ai limiters per minute
If you're gonna burn em, make em.
sure?
i got crazy motivation to make that
out of nowhere wait i'm on something
That I get, you should see what I'm doing to the spire coast in general 😄
200.893 high speed connectors per minute or 400 ai limiters per minute
what is more useful
why do you even have these two as options
im so bored i just want to do something
which one do you not have automated?
have you unlocked everything through to tier 9?
erm
then do a milestone 😛
alright well
i mean i can do both since i have everything ready #screenshots message especially quickwire
wouldn't recommend connecting factories like that.
make things from raw ores
i'll do that next
my coal powered generators stopped working after like 25 hours 😭
I just got a mod, that allows you to upgrade building efficiency, it's so broken
how do you upgrade building efficiency? you can already reach 100% in vanilla
It upgrades the base clock speed by up to 200%
my coal has been running for like
60
no problem
now have fuel producing double my coal
can i ask why you need so much quick wire?
That's excessive
i felt bored and said "oh yeah why not"
Just like my 120 coal generators?
ah, so increases speed of machines, not efficiency
i understand this need
if i can do something why not just do it outright lol no need to question that
one day ill max out every node on this map
And process it into something
i'll build the biggest caterium factory
if you think about it
you can double your caterium
by slooping the smelters
then
sloop the constructors as well
4x quick wire
You can quadruple your alien DNA capsules
Place down a constructor and sloop it and tell it to craft alien protein, then place another constructor and sloop it and tell it to craft alien DNA capsules, boom 4 Alien DNA capsules per remains
what do i do with like
20k modular frames ;-;
This game is Amazing! Best game by far on steam it puts other games like undertale TO SHAME!
you guys know if the sphere without sphere near blue crater shows on radar as a sphere?
my radar is at 1 sphere remaining in that area
huh ;-;
Vanilla upgrades?
I built an entire truck route from my factory to an uranium route, only to get 283 throughput (i got 205 throughput in my drones)😭
Clearly, trains won't be much of an upgrade.
I'd just add a second truck to the route at that point
or depending on what you had fueling your drones that might be in the range where a fuel upgrade could get you across the line to 300
Yuppers, you can increase the default clock speed of machines by upgrading the building directly.
From the Vanilla Upgrades mod
It adds more MAM trees to allow the upgrade of vanilla buildings
hello i just wanna ask ive juste satrted satisfactory two days ago and i am asking my self if the first starting place was a good idea and if it will affect my gameplay further because of the long distance to pure ressources
it might be time for another playthrough...
perhaps this time with no drones? 🤔
and/or try and focus on aesthetics and actually finishing factories, hah
You'll be expanding across the whole map regardless of where you start, so doesn't really matter in the long run
Arguably that's one of the things the Grassy Fields is trying to teach
ok thank you
😔
so moving aroud will not be a prolem ?
mine ran out of coal somehow 120/min and 8 coal generators
i do not think i have 247 sloops bro
perhaps a sneaky mk1 belt in the mix somewhere?
solving logistics like this is part of the game, it's up to you how you tackle it. Belts, vehicles, pipes all options
nope checked completely let it fill and restarted it again lets see
Also looks cool if you match the speeds of the belts to the production at hand #design-and-architecture message
Should I use only 1 drill for each product? Or should 2-ingredient recipes use 2 drills?
Normal is the baseline, pure veins output twice that, and impure outputs half.
impure max is 300
normal max is 600
pure max is 1200
Batteries. Nah, I'm not gonna make ion fuel.
Yeah I don't even think that would have been enough speed diff. Starting from normal packaged fuel I think might have gotten you somewhere with an upgrade
you should use as much as you need to make the amount you want. You might use one node, two, half of one, six and three quarters, whatever makes sense for what you're making
nodes don't all give the same amount of resources, depends on purity and miner tier (and clock speed)
so the same amount of output might need more or less miners
Wsp chat
i imagine you'll tell us anyway
what is the volume of an ore straight from the miner
if i took an iron ore, how big is it? can it be measured?
they go on belts and the floor, so yes
wait, the ore with the rocks? because it comes with rocks too
well, yes with rocks
I think it would be ~20cm considering the pioneer has ~190
i might ask the devs for this
please do it
we smell poop to you too
What?
i thought it was a typo for wasp
I hate adaptative control unit
Yall are both. . . . Questionable
-# if you really don't have enough cognitive ability to know what wsp means, it's what is up. A way of saying hello
i have literally never seen that before
Nah that wouldn't make any sense. "Sup" was already a thing for like 30 years and it would be dumb to make it less understandable
isnt that We Are Sitting on Poop?
I thought it was a joke
Wassup
Does someone want to play with me in the near future? I’m relatively new to Satisfactory and don’t have anyone to play with.
where can i ask the devs
idk 
#1201555265942724758 , but generally recommended not to play with other people first time round
i do know? great! where can i ask them then?
Also, you seem to have a severe misunderstanding for modern slang terms. Visit the urban dictionary
oh yeah! maybe you can sneak into their place and ask them directly!
Mk2 max on a pure node is 600/m how did you get so many cat ingots from it?
But I'm off topic
Especially people who have played before
600 ores go to 60 other smelters bro not that crazy
If I rot my brain like that it won't be there to troubleshoot train and pipe issues 
I played once until I had to build coal generators for more power.
this should be A, ysth a smfmst, vud using slangs
where is their place
a solid start, good to give it another go and push past that stage then
i don't know, ask them!
ask them where
Okay thank you very much for your help appreciate it 🙏🙌
on their place
where
ask ada
ok
take your sweet time
hey guys
i was thinking
ficsit is like a toxic gf bcs ada calls you ficsit property
hmmmmmmmmmmm
maybe you two should take this to DMs or something
it was just a random thought
you know you can keep those to yourself right?
well nobody answered my thought earlier
600 ore is 20 smelters
over clocked
its 8 e'-e'
Holdup
Rip
My drone can't supply enough uranium to my factory could a train do it it's 300/min at like 3-4km away
train probably can
👋
Kk
#screenshots message
How should I build the 9.25 and 2.5
Just round up and clock down?
yes e'-e'
You can generally juggle clocks to match numbers, also add or remove machines to make the math work in addition, also sometimes you can just overproduce and sink the overflow.
2.5 is 1 max overclock tho isnt it?
Meaning numbers like 2.5ppm rather than 2.5x production which is clocking.
oh e'-e'
i'll show you wait
So should I instead just do 9 machines and overclock one to 1.25
lowk invest in the steel screws alt
and overclock one of the assemblers to be a 1.5?
I dont think you have enough ore though
Unless their underclocked
i'm not sure but i underclocked a few
in which the factory works great after you let them overflow
210382122 add me on steam if u wanna join a brand new game I havent played but one other time barely any experience
mb
dw
Considering my mk 6 belts now I can double my 70k rocket fuel plant
do you need too lol ? dont get me wrong i would
Well Im not sure I’ll need to but I’d rather not work on progression rn
Plus after demolishing my old oil plant I’m down 10k MW
thas....not much
My only issue would be losing power while rerouting some belts and upgrading some
Damn past me not routing everything onto switches
I do have a good amount of batteries though
I’ll probably add a lot more first.
Would also help to build the infrastructure and improve the older ones before changing any belts
How much was a pure node with a Mk2 miner ontop produce?
600 i thinks
... without power shards
240
Thanks
lol i dont even think of non powershards anymore apperently
Hello, ive just bought satisfactory on ps5, and im just wondering, does anyone know of a way to increase text font size?
maybe ask #satisfactory
Ok thanks
Good luck. I also have old person eyes
I'm between making a 2.25k Rifle amount per minute machine, or starting working on my project part factory
I'm stumped #screenshots message
I need 50 rods to be seperated out and moved to the future assemblers but I also need 6.25 more assemblers to make screws
if i break something whith no invotory space is the material disaperar or where did it go ?
it goes into a dismantle chest. make sure to look nearby for other dismantle chests because they sometimes like to merge.
Why I'm I getting max radiation but I have nothing radioactive in my inventory
i searched every where but didnt found anything
Even if I get further to uranium I'm still at max radiation
Quick I'm burning through my filter
It's fine now
Why is my train not stopping at my train station?
are you okay ;-;
Hang on, am I the not-effigy?
I think I fixed the train thing
it can be within 200 meters. make sure to look for the dismantle crate icon
I had to kill myself for the radiation to go away I don't understand
Or is the not-effigy the space elevator
Time to setup a basic iron sam processing factory for my humble mk 6 belt beginnings
Yea so I encounter this too tbh idk what it is but after handling uranium or uranium products for a while or even at a high amount I cannot get rid of it without suicide. And even after I can go near the area so it’s definitely not an AOE
I’d recommend only carrying what u need so death crates aren’t too bad to constantly go back and grab bcs idk wtf to do to avoid this
Makes sense I transferred like 10 stack by hand because my train didn't work
DDUE
mark 6 belts are so quick they look like they go backwards
holy optical illusions
They are good for transportating yourself
Man I never thought I’d be at mk 6 belts took 200+ hours
i should REALLY automate sam fluctuators
I’m gonna handcraft 400 or so for this factory then go do that
i try to set it up ealy/... just for s9inking
I had a rlly long belt down from the spire with a pure node on it making reanimated but I never rlly did anything with it
I might have a screeny
man i don't think i'll ever get round to automating sam fluctators genuinely
Tbh they don’t seem horrible
ik i gotta but, what else is it used for other than some MAM upgrades and the dimensional depots
Just would take iron & sam
trying to avoid spoilers but they’re used decently in phase 5
It would do you well to stockpile some beforehand
oh shoot they are?
Yes
i'll keep that close to heart
They are used to build ||stuff||
Even just a single storage container can fuel your beginnings of phase 5 and a bit into it too. So I’d say even setting up a slow inefficient factory would be good