#satisfactory
1 messages Β· Page 593 of 1
yea but it still makes me feel sad regardless how some "safe spaces" are "golden cages". you are not even allowed to argue in some servers to a small degree.
Like imagine you and I get a warning because we disagree about cast screws recipe
LOL this is so insanely real i hate cast screws
like imagine you said "impure limestone nodes suck", I mean you deserve a ban but still
Honestly you should be banned for your nickname alone
HAH
god forbid someone have a differing opinion
Brother you got anime pfp and 95% of the games you played are realted to touhou.
I mean, touhou is based but still. You are really at the low margin here I kek at you.
I do, but they don't listen
I mean I'm all for everyone having their own space I suppose which is why I don't tie myself to large servers like these which at the end of the day will protect their image over most things π€·ββοΈ
Anime PFP because I wanna feel Kawaii
Not sure if the mods are paid here, but even if they were I doubt they look into every report with detail and context to make a decision lol
I tie myself to UR MOM LOL GOT'EM BROTHERMAN
I'm gonna call a trusted adult if you don't stop π
touhou pfp because i like touhou
I tie myself to the naughty Starbucks mermaid
idk who that is tbh lol
I mean... how trusty they are? 90%? 80? Are they overclocked? Kek
LMAOOOO???
they mostly do, unless it's something like obvious spam or scam
touhou is a game franchise, my pfp is a character from said franchise, im doing a character for the starting letter of each month
Gotcha
That's good to know honestly, I only say that out of previous experiences with different servers, not first-hand experience from this one
Underclocked and the fuse just broke
I am sure they do but not everything needs mod intervention.
This server is known for its well heated moments:
1- Pipes are wack / No you suck at making your pipes work
2- Cast Screws is good recipe / No noob lol get rid of screws entirely
3- Battery or Power Storage madness
4- Why use trains lol
5- I got belts everywhere lol
6- Impure Limestone Nodes and how EVERYONE agrees on how important they are.
99% of the time they die out on their own.
I think mods balance it fine.
My pfp is from a cool anime called south park
π
for 2:
i dont like cast screws BUT i am not opposed to the use of screws
I know a famouse quote that can get me insta banned
2- Cast Screws is good recipe / No noob lol get rid of screws entirely
the point isn't about getting rid of screws, but about other recipes for screws being also useful and the skipped step having alts
This is beautiful only because so many possibilities popped into my head
Fence-sitter is a term that weak people made.
Streel Screw recipe is amazing to make near HMF alt recipe
e.g solid steel -> steel rod -> screw having the highest output per iron
hell you can make screws with aluminium but i dont know why you would
Or just underclock the regular crafting recipe for screw production altogether so you have more constructors making screws
the base screw recipe and steel screw recipe are far superior to cast screw, cast screw is just early game power/space/material saving imo
Ngl I might need to just make a screw factory out of pure spite
I mean, alt recipes are amazing but I know some are not used even ONCE. like cmon, Aliminum Rods.
It is a use, but hardly functionality in the grand scheme of things
petroluem diamonds
i think inarguably the worst recipe in the game, only possibly seeing use if you have spare petro coke
Impure Limestone Node over here talking about unused items π
which is quite common if you have spare HOR
There is one guy that I think made 50k screw/minute. People who hated screws jumped on him at reddit and how screws bad etc.
Little did these people know that, at the end of the video he showed he was making so many screws just to sink them.
So many clowns got exposed that day. Such society we be livin'.
i have never had spare HOR , either it makes fuel for diluted loop or it makes fuel for, fuel
Would drone be ok to transport 150sulfur/min?
Did it really give that many sink points...I suppose it is 50k/min
I think one drone is enough yes.
Ok
Though I know little about throughput of drones. 150/min is smol so.
Depends on distance and fuel too no?
100k/min; Screws are 2 points. :D And yeah, probably far less ridiculous ways to get that many points. :D
Though if you're doing a project like that you're clearly just doing it because you enjoy the absurdity, so the project is its own reward
ya at that point it's just having fun
why is it, when i try to find a raw quartz node, i scan it, go up to it, but when i get to abot 80m from it, it evades me?
Yeah exactly, sounds beautiful honestly
I'm more concerned at how many sinks he had at that point
underground?
He was there to prove a point. To send a message. To deliver a truth. To shun the society. To shame the clowns.
underground?
even with the highest tier belt you'd need just over 83 sinks to fully sink them
i thought all nodes were on the surface
lets just say there were alot of sinks kek
Well now my idea of making a screw factory seems extremely undersized...
there are a lot of valuable ones in caves
like, in a cave i mean.
A drone could hold 1800 sulfur so it would take a pretty long trip to not do 150/m
https://www.reddit.com/r/SatisfactoryGame/comments/1qhaa13/my_belated_design_screw_factory/
I think this is for you. It is VERY cute so make sure you don't get too much sugar!
ooo I like what he did with the alternating foundations/walls
Pretty fun way of making it look like an oversized version
Oh wow this is recent!
Yup. There is an old SAM factory that looks like a .. SAM.
And it was very detailed.
I love that he mentions it makes the "occasional" ticket too... π
Hey where is the best place for a factory that needs to be REAAAAAAAAAALY big?
"Big cuteness moment."
Sky.
I need to use reddit more often just to see more of this
anywhere really. Map is huge and verticality is a thing
Verticality my love
build up. Infinite space
@mortal ginkgo you have cursed me with slow concrete production
the map shows elevation pretty well
"Oh no, I ran out of space on all sides!" U P .
Already doing that but floors are to small to make it work very well
Yeah,%2 of Reddit is still safe. Also Satisfactory Reddit consists of two things in 90% amount:
1- That guy who has pipes problem with 34534539852 responds giving contradicting solutions that works for them but not rest of the world.
2- That guy who put 395834095830958309 fuel gens over 1m ficsit foundation land in sky and he aims to put more while having 5% power used as he doesn't work on anything else
Like Icarus you shall reach to the sun
But unlike him your wings are not of wax and feathers, but are steel
make bigger floors
I mean, it is an obvious YOU problem.
make more floors. And just about anywhere that isn't a cave can have very wide floors
I can't without ruining the whole "tower" look
use space more effectively
Dune Desert me thinks
This could be mistaken for an accurate description of this server too anyways
How far is that from the grass area?
You did however forget the third most prominent issue, trains.
Making blueprints:
its top right of map so..
YES
Ah yes.
I piled all my constructors onto each other
It's a very long walk isn't it...
grass area does have some pretty huge spaces
Shoot yourself across the map with a hypertube cannon π«‘
Yes but there's a lot of trees and it takes a long time to clear with nobelisks
my dear person - again, literally any biome can have very wide and tall towers.
That could work
How many entrances does it need?
Right my entire concrete production consist of one overclock impure node
Really tests your tetris skills, double points if you make it all look nice
2 if you make it properly
or was it 1?...
I haven't blueprinted one in a while
You are playing the game C O R R E C T
use yourself as a test subject and find out
get the faster run thingy, then bunny hop.
Or eh, restart in dune desert itself.
i dont like the loop cannons personally i can never correctly guess if i have the right speed
sure theyre better for power but i prefer consistency
Still would take a while, and I don't want to redo phase 1 and 2
Understandable although I find you end up getting a rythm to it eventually
They only ever go to one spot too. I only make hyper loop tubes for going from floor to floor in one facility.
World traversal I use ziplines and power towers
Which nobelisks gives you the most speed without killing you in large quantities?
i am making my first iron factory this playthrough and i don't know i am trying to make it neat but i am wasting a lot of space and it doesn't work like i want it to
15 pulse can get you half the map with 30% health damage if you wack them with a melee hit
what exactly are you trying to make per min?
made an exploration train from SW grass field through the desert #screenshots message
i dont know i was hoping to wing it moreor less but obviously it isn't going well
i have 4 sets of 4 smelters
winging it will rarely get smooth flowing production
Ah... i'm making 10 feinforced iron plates /min
uuugh reddit
Work down from there, see what you need and produce it :p
As the game progresses you'll practically be forced to plan factories out
It's best to just split your production into understandable chunks and work them 1 at a time
In your case work down from the assemblers to the constructors to the smelters to the amount of miners needed
Waiiit i used that calculator once and i've been looking for it
Why the hell are drone port so pricey in electricity
Tsym
Cause drone
no prob π it takes a little practice to learn but has amazing functionality π
They should
Ik i used it once a while ago and was trying to find it for a while i cannot thank you enough
It was on one of my pre 1.0 worlds for fuel
I still hate the way you have to uncheck and check recipes to use certain alts π
any time π it's my fav
Guess i have to tear this thing down then
You could try to use a brain to computer interface instead I guess?
but yeah you gotta 'do stuff' to 'do stuff'
I get you, i just wish there'd be a dropdown or something so i can quickly compare and contrast between them
As in compare the resources needed?
I can't imagine a faster way of doing it.
search keyword of hte recipe to shorten the list, check it and uncheck the other recipe
Hi everyone, I need to cook dinner. Thank you for listening.
- @feral jay
or clone the tab and edit it to have them side by side
You're right n all, I just feel it'd be better to have a way for it to automatically group up any possible alts on the visualisation tab itself (maybe directly under an item that has multiple recipes) allowing you to switch one or the other directly instead.
Don't get me wrong, I'd be 1000% for a faster cleaner way of doing it.
I just can't imagine one
I doubt im explaining myself clearly
i got steel screws and steel rods in one HD
Was there anything ever said about elavators with 4 doors?
both have their uses π
do you mean group up recipes in the recipe list?
because all the recipes have their own bubbles in the vis part
What's the difference between a smart and programmable splitter?
more output options on each output
progs have very niche uses. Most people will never need them
Err no not exactly.
Take it as if I was looking up how to make rotors.
If I could simply on the visualisation tab itself hover over the rotor and change the recipe directly to copper rotor, hence changing the full recipe.
OR
Hover over the Iron rod precursor and change it to steel rod, only changing what comes before that.
All directly through the visualisation itself by method of simply inherently grouping up each item with it's own associated alt recipes.
Does this make more sense? I don't know..its 1am and I can't tell if this is a good idea :p
Feels like it'd be more intuitive naturally though no?
ok you want a drop down menu you could access from the bubbles
Can drone clip through thing
That would slap
Yes so one wouldn't need to stay going back and forth
That might be awkward when you have plans that have items made with multiple recipes though. Not sure how that would work
@reef basin I don't know if that's an idea you've had for hte new tool?
it sounds like it could be convenient if it's not heinous to implement
I suppose I'm pretty used to just swapping to the recipe and tapping in a few letters to pull up the recipe I want to use
It's definitely something that came to my mind purely out of my own laziness
no taht's fair. greeny might be asleep but he'll see that eventually xD
It would be cool to see how to utilise multiple recipes logistically based on available resources via dropdowns on the bubbles.
as a mechanism it's not a bad idea. No idea how difficult it'd be to implement
what message contains the idea that you're talking about? π€
this one
basically dropping down a mini recipe menu from bubbles in the visualisation
like a quick recipe acess I guess?
Yeah basically
Good because I'm making 100
Hey thanks for the calculator but is there a way to make power a production option... i dont see it
you just make the fuel π
and then decide how many generators you want to run
!wikisearch fuel generator
The Fuel-Powered Generator is a power generator building that generates power by burning liquid fuel (Fuel, Liquid Biofuel, Turbofuel) or gaseous fuel (Rocket Fuel, or Ionized Fuel).
At 100% clock speed, one Fuel-Powered Generator produces 250 MW. The type of fuel does not affect power production, only...
Thx sorry
Look at the ratios for the gens and multiply according to the fuel you want to use
I can just do the mutiplication myself sorry
as Cobalt said - it's a bit problematic with cases:
- item is made with multiple recipes
- the node you click on makes multiple things
also, you wouldn't be able to guarantee that the recipe actually changes (unless changing it would "force" it by disabling all other options for it)
which I think could still be useful - most of the time you want 1 recipe for 1 item
I assumed the fix wouldnt be simple otherwise it'd have been implemented already :p
Rocket Fuel 3,600 MJ 14.4 sec 4.1666... m3/min[no
I hate this number so much
The lion cares not that his max energy consumption is nearly double his output, he will not touch it untill it stops working
that's 12.5 per 3 gens
It's not that it's a decimal. It's that it's an annoying one.
WAIT. I USED A PERIOD AFTER
there's also the "I'm making new tools so don't want to spend time on old tools"
Speaking of which. What are the main changes you aim to make with new tools?
that would be a list of like 50 things π
Broad strokes, major highlights π
Fully understandable man, i'd love to take a crack at it if it ever becomes open source :p. Would be a fun learning experience.
is there a post in your server with an overview?
(also don't want to promise much, as "I intend to do X" and "X will be done" are two different things π )
Totally understand
Part of why I asked "aim to" π
Maybe inverting the question would be more useful--what are you unsatisfied with regarding old tools?
i really dislike how you cant place the fences on the trinagle peices of floor tiles
I dislike how there's only one size of the industrial fence
build a foundation at an angle, build fence, replace foundation with the triangle
Just make everything square
make everything a circle
things that I can say for sure are making into new Tools:
- user profiles (login -> shared plans across devices)
- power + sink point support for planning
- modifying of the resulting plan (to what extent I do not know yet) - rearranging nodes, changing clock speeds, splitting nodes, manually adding ones - any of these (or all or none) can make it into the tool (and ofc any of those that get implemented will persist between reloads/refreshes)
Way ahead of you
yea im trying to make a road network and this was a set back haha
"All these squares make a circle..."
mostly codebase being in crap state making new features be pain to add, also the tech stack is super outdated (at least parts of it) and generally many decisions I've made in the ancient days when we had way different situations are haunting me now
#design-and-architecture is a good place for design trouble shooting π
thanks bud
there's not too much that I'm unhappy with feature-wise (speaking about current features it has, not features it is missing)
Are you a dev greeny?
as a job? yea
Neat
not CSS dev though
CSS is fun to fuck around in
Do I need to tell the drone port to do a loop or it will do it itself
Cascading style sheet isnt real dev work
Oh I'm retarded you meant satisfactory not CSS and HTML
well, I'm neither CSS dev
I was trying to be nice but I agree lol
though I can do some styling if asked to
I generally don't like working with styles tho
You have to tell the drone port what its destination is
It will just go there and back
Ok
If there is fuel in the port's fuel slot, the drone will refuel anywhere it stops
At any port that has fuel, that is
I've seen his work, he's a pretty good one
I had a question about friends who join ur world after they leave there characters sit idle on the floor till next time they join and it kinda gets in the way so I didnβt know if there was a feature to move them or like remove them sitting there
kill the body
kill them with anything
Oh that awesome
Kill them in cold blood. I never thought of that lol
Words cannot express how much I hate liquids
Iβm scared of all that..
there are very simple ways to manage pipes π what are you trying to do?
My savior π₯²
im not even to oil yet all the liquid ive been dealing with is water
Anyone have tips for getting curves and angles?
ther'es a number of vids on youtube with good techniques? π
post in #math-and-meta I can help
Hay can I send a screenshot of my coal factory to you? And u tell me if thereβs any errors or ways to improve
I'm happy to help you with fluids as well in #math-and-meta for the next little bit
Lol it is. Front end developers use it in their jobs all the time.
Simple π₯²
I literally had one pipe going up into one machine I put a pump because it was high then 10m( ~20m) and still it wouldn't flow
Water is confusing me
I can help if you send me images in #math-and-meta or #1038092680493801533
ditto to you , usually a simple solution
Nah I fixed it myself by over clocking the machine on the first floor so it wouldn't go up
suuuuure but that sounds like a wobbly solution. Always good to know exactly what is going on in a system
I would've like to
God damn it feels so good to rebuild my 1st noodle factory, it looks 10 times better
I agree, they should have just used factory carts and a ramp instead
make a post in #1038092680493801533 if you like and ping me π
I will next time
I LITERALLY COPY AND PASTED WHY ONLY ONE SIDE WORKING
#1038092680493801533 with overhead images
It started working?
keep an eye on the row of lights for 30 seconds , see if there's a yellow flicker
π€·ββοΈ we dont NEED front end devs. We can have a basic site with just text and basic html buttons
It's working perfectly fine now I guess the buffer was filling or something?
I don't know I'll get proven wrong when my whole ass base turns off
People will use terminals and be happy
buffers tend to wreck flow so not surprised you're getting wonky results
Is it better just to not have them?
I like to preload my machines with stuff I've scavenged from torn down builds
TEMPLE OS MY LOVE
basically
So then what's the point of them?
the only place where you need buffers is fluid trains.
in every other situation there's more reliable solution than buffers
Design Crutch
and in the vast majority of situations the ydon't do anything but create a possible failure point
its 4 cars per 1 locomotive right
So for Xbox is there a way to delete saved blueprints?
Yes you can add a extra thatβs fine itβs just for slopes mainly
depends on your rail, you can have more. but 1:4 can climb 2m ramps
Who here hasnβt been playing since early access?
many prob
I had it on epic store day 1
Why did the modeler suddenly started recalculating everything without any change in variables and died...
Me
maybe it was solar flares?
Does the hyper tubes have a max length I keep getting kicked out in the middle of my tube
Just delete that (and maybe the parts around it) and rebuild, happened to me too for some reason
Mm okay
how do a rotate pipe junctions to be vertical
If it's on a pipe you should be able to normally, if its not lock first
should tell you at the bottom of the screen normally
middle mouse wheel
if I have two water extractors feeding an elevated manifold (one feeding one end of the manifold, one feeding the other end), do I need water pumps on both pipes coming from each extractor? or do pumps on one vertical pipe provide head for the entire loop?
one on each most likely
@timber saffron You cant post links in #1201555265942724758
or well discord invites included, thats why your thing got deleted, you'd have to repost it without one
#screenshots message why are these path signals failing
Wish I could help you, sadly I'm a noob in satisfactory.
build the bottom right signal a little further from the actual junction point
sometimes signals don't like being right on junctions
just 1.1 things
You have to place them against a wall
you can also do it on other pipes
Yeah but then it's not necessarily grid aligned
is there a way to highlight issues with your track
"signal loops on itself" isnt very helpful
That error is a generic "failed to create block" error
You can try rebuilding signals or tracks
In the case of junctions, try pushing the signals back a little bit
What's stopping me from doing a sushi belt fed dimensional depot?
it'll get clogged
you'd have to use all the resources you are feeding in them in the right proportions and order to keep it flowing
a circuit network to tell it what to feed
ada never thought to make an exit port on the depot for overflow
a what
probably bc that would be insanely broken
I got 1per min nuclear pasta automated let's go
You should eat it
Look tasty
Why can't I use it as fuel it says like 1000MW on the description or smth like that
maybe bio generator
somehow its creating seperate blocks without any signals
ive tried deleting it and rebuilding it multiple times
post in #1038092680493801533 with overhead images of the blocks
no rails=separate blocks π
ok i tabbed out and tabbed back in and it fucking fixed itself without any thing changing??????
why are trains in this game like this
The lion blew a fuse
ok now a different part is broken
Does priority group 1 have the highest priority to break circuit first or does priority group 8 break first? With priority power switches of course. In other words, where should I put my plants so that they break last
The latter
its fixed again
Ok thanks. A little counter-intuitive though if you ask me haha. Usually priority 1 is referred to as the highest priority in most contexts
Or I guess it's saying that group 1 is highest priority to not break, so makes sense then
nvm
Yeah, highest priority, so it's the most important thing to keep working
Well, the early steps of my micro-mega-factory are coming along... π
https://discordapp.com/channels/370472939054956546/553550313533997057/1462991409509564458
It's not intended to be a "true" megafactory, but rather, a place where I'm automating all my project assembly parts.
this playthrough im not gonna build my rails on the grid
How do you even build rails on a grid..? Just on foundations?
yeah
although my base is set in the void thing in the grass fields
so on every side its ramps
I always just put pillars and connect the rails (I do have a mod that lets me build 1km of rail without stop tho...)
Just found my first SAM node and put 10 portable miners on it
which node?
Lemme check
-240, 2699
It's normal purity
In the ravine under the giant arch thing that has purple power slug on it
Why not a regular miner?
Because I have no power here, I just found it and don't have power here yet
sam is a pretty big step in mam progress, a full inventory can get you a long way
Plus I think it's pretty deep down so it'd be pretty annoying to get power down here
If you don't have Steel Pipes yet, it isn't very useful
I already have 1000 from the portable miners
I also put a marker on it
I now have 2000 SAM from the portable miners
Should put an elevator from the top of the ravine down to here
Hyper tube would probably be faster though
What biome and where in it would someone recommend to start in? I plan on moving to the northern forest a bit later but want a really quick start through the first few tiers
they are all very similar to one another
Honestly I would suggest the dessert because from what I hear it's pretty open
northern forest is best at the start
except northern forest where you have to build vertically but have some closer nodes
Probably not good for first starting but once you pick up some momentum then it'll probably be good because at that point you'll have a decently big factory meaning you won't be able to really move it
i reaserched 27 hard drives before getting diluted packaged fuel
im loving the desert, it did take me at least 10 hour to get a handle on trucks.
I should've started there
How far have you gone into the game before?
i wasa always affrid to wanted to save it for the end but near got thier.
id say the only place i dont like is gras lands sence quartz is so far away.
thats where i started
made my giant start factory
Are trucks actually useful..? I honestly never even tried using them
is very prety otherwise
Only a little past Oil. I've always been too focused on building rather then progression and only isolated myself to the northern forest
How much POWER can I make out of one impure uranium node if I don't do plutonium only uranium fuel rod
I would probably pick Forest or Rocky then
Unless you just want something entirely different
i just posted the garare ive been working on into screenshots. this is the third revision.
th eonly thing hard about northern forest is fighting the low level hogs, and limited space to build on flat ground, but there is plenty to get you to foundations and walls to build upwards
i wont need any more trackors on any line untill mk 6.
if you can sidestep a hog and whack it to death its pretty easy
Is there an alternative recipie for the empry fluid tank?
It's a very temporary issue since once you get the chainsaw, you can clear as much build space as you need
there realy is not much flat ground where i build, likeone big valley enough to set up all baic production for a mall
There's enough space, but you are supposed to build with some verticality
Not the canister, the tank
Just unlocked the dimensional depot
I tend to build that way frequently anyway, so it doesn't bother me any
if you like exploring the personal uploader is awesome
The one where you can upload from the inventory?
That one is really worth it
I have enough Mercer spheres for only a few upgrades
Once you unlock it you wont regret it
I'll do the personal uploader but which should I do after that?
Stack size
Up to you, but I tend to do 1 storage upgrade, 2-3 speed upgrades, then matching storage
What's it do?
keep them for containers for now
I personally prefer upgrading the depot space one time, then the upload speed and repeat
What do you mean?
Early on having at least 1 storage upgrade and all your core building parts on DDs is crucial
Early game stack size is definitely nicer, but later I feel like upload speed is more important (you'll max out both anyway)
you need them to build upload containers
I have no clue what the Mercer spheres are used for other than upgrading the depot
Oh so they're needed for building uploaders as well?
Yes
Yep
Also for building dimensional uploaders
I see
1 each
1 per uploader
Just one?
Yep
Nice
They are plentiful tho
There are a lot anyway
You can upload 2 stack of an item rather then one
There's more than enough to upload everything from a single container, and also unlock all the upgrades
How long does it take to upload? And does it do everything in it at once or a stack at a time of whatever is inside it?
At first 30/min
!wikisearch dimensional_depot_uploader
Not terrible
It uploads in order of what is placed in the boxes or your personal uploader (left to right)
you understand the basics, it wil all become obvious after youiuse it a while
They work like a full container, it wont go in if its not the same item
Looks kinda like a ghost trap
15,30,60,120,240
If you dont trust it you can search the wiki yourself, but I dont reccomend it, just to avoid spoilers
But its the official bot
Its not a ghost trap
It's a no brainer to put at least two down for right now, concrete and iron plates
Huh isn't it 30, 60, 90, 120, 240
But it looks like one
I'm pretty sure it was 15 at first
At least you are cautious lmao
You're right
And it does always double iirc
They should put that in the customizer
At first when I saw it upgrades lower every time i though it was a scam, but then realized its just math and it doubles
it is a scam
Aren't the percentages weird tho.. I'm not in the game rn, but wasn't the 240/min description says something like "It'll be 6.25% more efficient"..?
It's not instinctive but it makes sense
No, it takes 6.25% of the time to upload a single item, than it takes to upload a single item without the speed upgrades
It's backwards and unintuitive
Ahh... it's that way, then yeah, it makes sense.. but it's still very weird
isnt it half the time each step, or twice as fast?
Twice
yeah each upgrade doubles the upload speed
They should rewrite that part of the MAm
So another way of looking at is each upgrade cuts the time required to upload a single item in half
After 4 upgrades, that's 6.25%
100/2β΄
Just need some computers then I can make the personal uploader
Nice
A bit ago i was playing drunk
Fun experience, totally recomend it
Last time I did that I had to spend several hours debugging my power grid a few days later
If I'd get jumped by poison spider while drunk... I don't wanna imagine it...
Never mind I'm one reanimated SAM short of making the 29 SAM fluctuators
Automate that shit
Later
Lmaooo
The sooner the better
THE LAZY SHALL PREVAIL!
A real lazy automates everything posible to just wair
You need a manufacturer for that, I doubt you usually find your first sam after you have it unlocked
In my work I automated like 1/4 of the job cuz im lazy, only took 1 afternoon
I found my first SAM deposit after I unlocked the manufacturer
Guys, I need a really good explanation to convice my friends to play satisfactory, I cant just tell them its a lot of math
do they like sand box games? designing and architecture?
if yes, they should buy it
Tell them you can destroy the environment with nuclear bombs
Uhh... compare it to minecraft, but it's mostly hoppers and redstone?
where do yall make your crystal oscillators?
eh, redstone has logic gates, but it's not dissimilar to minecraft
I have a nuclear bomb from the ficmas event, how powerful is it? Thoes it destroy constructions? Or is like a normal bomb but more powerful
anywhere with iron and crystal.
well ofc
A friend saw a little bit and comapred it to technical monecraft
im finding that quartz is a bit hard to find
I reccomend using trucks to move the quartz part to a comfortable area
lol this save I belted quartz crystals halfway across the rocky desert to make oscillators
well it'll depend where it needs to be π
you can use the online map. Radar towers to help find things too
Whats your spawn?
rocky desert
Then Idk srry
looking for quartz on the surface ideally
its inside a tunnel
THere's really only one place for quartz in the rocky desert
it's possible to clip a lift through the ceiling I believe
very fun to make a trian extract it.
yeah the roof of the cave is surprisingly thin
My hands
lemm show your something
there's some quartz near the swamp i could use
gota switch to my other save
im making aluminium there so radio control units would be easy
rocky desert also isnt ideal because im already using most of the iron nodes there
that's the rocky desert lol
there is some quartz way up north in the dunes i could use
I found a quartz and bauxite mode close to the red plateau
looking at the insulated crystal oscilator alt and i could use copper, caterium, and oil instead of iron
not a great trade but it saves a bunch on quartz
I really want to make trains intersections and fill the map with trains but I found WAY easier to use a 1 line train to move some items and make the train comeback in the same line
And rn I unlocked drones in my current save that are way easier and fast to setup
push pull is viable but not expandable
Just built a personnel elevator all the way down to the SAM deposit
The one in a cave near the first spawn?
alright i posted what im doing for queartaz in my work into screen shots im sure some people her ehave done it etter
I always (2 times) moved the raw sam up
Very deep ravine under the massive arch with a purple power slug at the top of it
What channel?
With the weird plant/creature things that create gas
screen shots
Yeah, we re talking bout the same spot
I have ten portable miners on it since power isn't brought down there yet
Can I post a screenshot of my ig story when i played satisfactory drunk? Ot is it onlye in game screenshots?
I think I can use the elevator to transport the power though
yeah elevators transport power
is there a limit to the amount of portable miners u can put on one resource?
Can a truck stop at 2 stations?
How many can fit is the limit i think
Comes down to available space left
not an enforced one. youll be limited by how much you can fit on the node
Nice
i would suggest instead of portable miners, set up a miner feeding ore to a container on some biofuel power
Yeah, it can go trough varius stations but I find it easier to make a go and back path
I've fit around a hundred, but the problem with that many is they're not very interactable because the hitboxes overlap
Good to know, im overlapping at one area on SAM ore so I now know i can divert some of it for another area.
But I highly recommend a normal miner
oo
id say to keep trains going pint to point sence they dont hold enogn to keep betls full other wise.
The portables are temporary until power is down there
I feel like I'm going to die of old age before completing phase 2
But i think it will leave all sam in the first station
I'll set up a belt lift when I bring power down
what are you struggling with?
is it faster?
Laziness
Unlocking SAM is making things a whole lot more interesting
this is what automation is for
Don't feel like increasing the spaghetti
So if u want to divide it I recommend using a splitter from the output of the station dividing half of it to the input of the same station
It's not that it's faster, it's that they actually have an output belt you can hook up to machines to automate stuff
load multiple products onto the same belt and split it again with the smart splitter
Actually... What if I set up a system that extracts SAM, turns it into reanimated SAM then puts it in a dimensional depot on site?
miners are also a bit faster than portable miners
I know
portable miners do 20/40/80 per min
1 miner < a lot of portable miners in raw resources, but 1 miner > any amount of pm in automation
oh true but that means i need to have enough resources to run the mateerial all the way to my base or make a factory at the resources
id say of your stugling try to make only a little of eveything and just foucus on the next thing you should be doing. You will get better evey facory you build.
Welcome to the game lol
and dont compare yourself to others playing the game allot longer.
You are in really really early game, I reccomend exploring it yourself and building what makes sense to you and come back here when you want to fully optimize
GUYS I FINALLY MADE IT PAST TIER 2πͺ
π€―π€―
Could you use dimensional depots to "get rid of" nuclear waste since it can't be destroyed?
Noice
temporarily i guess
Mmmmm yes but not recomendable
Ik im a noobπ
It was hypothetical, I'm only at tier 6
also drones can burn nuclear fuel without generating waste
Also I meant phase 2
tbf i do wanna optimize it a little for the beginning because ... i have gotten to phase 2 before.. i wanna restart though cuz i had some burn out a little
What tier are drones? Im curious
that's great i havent made it past phase 2 in my truck playthough. its been to long for me to jump into an old save.
What i do is storage it all in a really big storage place and then later u can use it
8
I don't need much for the 2nd area
Are trucks or tractors better? I have access to both (and trains but there to expensive rn)
I thought it couldn't be used for anything and just sits there
Im running 3 converters for caterium to bauxite since the nearest bauxite nodes are 2+km away
Trucks can store a shit ton more
automate what you need to make trains
that's the real answer lol
Then u can calculate the time it takes to drop all the sam and make it stay a little bit less time
belts
factory carts
Its hard tough
That requires rebuilding EVERYTHING and making a bigger factory instead of like 3 smaller onesπ
Yes, but there is a limit amount you can deposit
what do you need to make trains
Ive already played for 20ish hours in the past 2 daysπ
Take your time
encased beams
Also I still need to research it
Welcome to the game, every challnge the game gives you involves making a bigger factory π
this all being from memory so imma be wrong
And play like you want
what do you need to transport long distance anyway?
Game makes brain hurt. Cant calculate maximum efficiency anymore
Use the page satisfacotry tools
Not really anything. I just dont like having conveyors going from 800+ meters
I'm actually doing that this save, and yeah, it's astoundingly... "thinky"
It saved me a lot
It still makes my brain hurt
Yeah⦠really tough game
efficiency is not necessary in this game, most of my factories are idle
It makes so much more when you maximize everything though
Im having so much fun setting up a big factory just for 96 bolted singularity cells per minute.
once built it works without energy or failure
youn will want to use tooks phase 4 and on i like doing algebra but that stuff gets nasty later one.
I eventually wanna try and tackle 320 a minute using the ficsonium cell recipe but thats gonna be like, 400 hours down the line lol
Donβt maximize everything if u will not enjoy it, its a game after all, play it like you want just make sure to have fun doing it
Yo bro, we got the same first name
I finally got steel rotors. I hope thats a good alternate recipeπ
it is
It is very much so
my name is thomas IRL
Yo twinnnnn we got the same name
So is mine
I use Nikolai since its my preferred name
i currently have three steel factories in various areas of the map just because i keep getting distracted and trying to build better... efficiency! 
AINT NO WAYπππ
We got 3 Thomas's in the chat?
Thats dope
Yeahπ€£π€£π€£
midlde name thomas here
Fuck yea
Where do u use algebra??? I have only used a lot of multiplications, division and powes of
I have 2 middle names
This is peak male experiences right here
π―
if you prees N you can do math in game.
I have a buddy named Tomas, hope that counts
Btw, the copper rotor recipe produces just over twice the amount per min that steel rotors produces but it requires screws
i learned to do math in fresman chemistry.
Yes but none of it is algebra is itΒΏ
Yes, it does
I know 8 Thomas's now. This is great
Epic, I only know about 5 now
My best friend is Thomas but goes by Tommy lol. Just so we dont confuse othersπ€£
Fuck screws, all my homies unlock alt recipes without them
I had a friend with the same situation
I dont mind screws because the steel screws recipe exists. Huge help
I almost got the copper rotor recipe but said FUCK screws bc rn there the death of me
I have that! Is it good?
I see the benefit of steel screws but I don't want to bring another resource in just for screws
Isnt it like 52 screws for like 3 steel pipe? (Correct me if im wrong)
If I'm already making steel there then maybe
But I'd rather use cast screw or go screwless then use steel screws in most situations
In wich channel can I post a picture of when I was drunk playing?
I dont want to use reddit though :(
I found SAM earlier. What does it really do?
a bunch of cool physics breaking stuff
1 steel beam for 260 screws, if you wanna use the copper rotor recipe you can overclock the assembler to 250% and only need 1 foundry and constructor
It sings a blood-song that laps at your shores
Wait and see
Just what I need. More stuff to make my brain hurtπ«©
Consume.
Nah dont over think it
depot is amazing
+later game stuff
for the most part
alien tech
it uploads resources to an inventory you can access anywhere
I'm too busy making scenic train lines to progress.
are you having fun though?
So kinda like ender chests in Minecraft?
yeah like an ender chest
Dope
Yes but better
Should I start using blueprints? (Somehow made it to phase 2 without them. Sounds confusing)
at least in small ways
It work really well with modular builda
theyre good but the first blueprint designer is pretty tight on space
if you want. Make a few machines with belts and power connected. then print them
Im assuming its good for factory building
i like to make things like a pipeline junction that's already rotated vertically
sure
Manifolds will be my lifeline. I shall make manifold blueprints
Manifolds are cheating. REAL players handbomb everything.
If there cheating then why are they in the gameπ§
Because Coffee Stain neglected to consult me on this matter π
Crafting Bench is cheating. You're supposed to automate everything.
Should try a playthrough sometime with no storage containters, DDs, and no bench after Phase 1
Gotta love bagging an elite stinger right as it jumps off a cliff to attack you, and watching it ragdoll to the ground while leaving the remains just... floating there
do you have a way to snap it to anything or is it free placed 'as best you can'
it'll snap to foundations
when i make them in the blueprint designer i place them against a wall
then press h and nudge it around to where i need it
ok, i was thinking if you could locate it over a hole thingy wouldbe ideal
i wish they would make it so you could build a piece of the blueprint and it would line up on that piece
so like if you had a splitter in the bp you could focus on the splitter and it knows you are trying to locate on that and builds the bp around it
by pressing a button or selecting a mode
oh yeah
instead of placing the centre of the blueprint
which can get difficult with big prints
You can kind of work around this if you are consistent about where you place your input/output connections within
The bps
(Cat stepped on kb)
i dont do enough with bps
but i am pretty fast at building things
In the long term is it better to have smaller factories that produce a base resource like wire, iron plates, iron rods each with their onw dedicated ore deposit?
and then move those more base resources to a secondary larger factory for processing>?
in general its more work
if you reach mega factory stage then youi might revisit the idea
but itwould stil be local
wdym by local?
in my runs befoers generally
i took raw resources and ran that straight to my home base .. and then processed it but i feel like its messy.. but it works well with coal powerstations? otherwise we are running extremely long powerlines and stuff i wasnt able to get to the larger power lines pylons yet though so im not sure how those would work?
!wikisearch independancy
Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch...
Check this out
by local i mean in a mega factory( nd im no pro maybe someone else can chime in) you might build a lot of base items to use nearby in separate areas of that factory
The aim of a megafactory is to ship in all the resources and process them at one location
rather than building several copies of steel pipe floors, you might build thousands in one building and conveyor to another nearby buiilding
Independancy aims to build individual products you need near the resources that enable you to
Or just blueprint a factory that builds steel pipes
And then you can quickly plop them anywhere you need them
I have a bunch of blueprints like that: 16X assembler factory, 24X constructor factory, etc, all with everything but inputs/outputs and power hooked up
yeah, as opposed to having one building that makes everything needed for one item
early game it isnt really beneficial when you dont know what you need
I just need to go in and set the recipes
oo but how do we handle powergrid? would we just be using biomass burners? because the coal powerstations and a full on powergrid distributed throughout the world is that normal?
You just build power when you need it and connect it to each of the factories
in theend you have about 4 thousand bio burners .. its awesome π€£
I have six or seven worldwide powergrids, I'm pretty sure a single one is what most players do
i guess i can try and see what happens lol
its pretty straight forward progression
If you monitor your power frequently and keep your usage under 70% of your production, a single grid can work just fine.
This may not be the "ideal" way to handle power, but it's a valid one
wouldnt the bigger issue for multiple grids be water? do you just have multiple coal powerstations at different areas water deposists and connect factories to the nearest?>
You just look at where your resources are relative to other ones. If you want to set up coal power, look for coal near water. If you want Steel, look for coal near iron.
Water is a very easy resource to have/manage as long as you know how to lay pipe properly.
nah you build them near water
or ship in water which isnt ideal
Water is the most abundant resource in the game because there are lots of usable bodies of water around the map, including some streams/rivers--but also the oceans where you can place thousands of extractors if you wanted to.
so with drones a battery. Is it best to set up a battery producing factory. and with each area i have for drones one port is dedicated to bringing batteries over?
oh what
can even burn nuclear fuel in them and it wont generate waste
i spent a lot of time on those batteries
you can still use batteries
Drones can use other fuels as well, but I usually set up a Fuel Hub that I belt the fuels I use into and make sure not to put a drone on that port. Then at other locations I have a fuel port connected to the other ports nearby, and this fuel port has a drone that retrieves it from the Hub.
For the most part
thats an expensive drone
Depending on how far those trips are, yeah
Tfuel or Rfuel, generally
i guess batteries are anoying based on what it needs
aluminum
ionized fuel sounds good too
ok how do i flip the 3rd port on a hypertube branch from one end to the other (not side to side with scroll, that one's easy)
Isn't it just by pressing E?
nope
I don't use them much, they're a bit annoying because there's so many branches you can remember and only so many signs you can read at hypertube speed
Now if you could just not worry about switching at each branch, and instead select a destintation before you jump in, and the branches wouldr route you automatically, THAT would be awesome
just finding it annoying, this is my first real go with them since 1.0 came out
Otherwise I just run more tubes
just build a few cannons going to each of your factories lol
would also love a 90 degree 3 way tube instead of the weird 3x120
i thought i had nuclear power down until i realized it gave waste lol
Build a massive storage facility for it at the edge of the map and get cracking on building a waste processing complex
like youre producing all the way to ficsonium but your ratios arent right so youre accumulating waste?
I once turned Paradise Island into a nuclear waste dump
yeah im almost done. about ot finish nitric acid
Hey why does showdebug not actually display anything for me any more?
My framerate takes a massive hit, so it's doing the calculations, but the game isn't showing me anything
still mildly upset that we can figure out nuclear power and warp travel but somehow solar panels are just not possible π€£
Wait what? Height as no effect on a radar tower's range?
All this time, I've been dragging power poles up to the plateaus for better range, I thought I was just always hitting the maximum
I keep forgetting to use radar towers
if you place them so you over lap with others, you can narrow down where hard drives actually are in small areas.
I just cheat, and use SCIM for that
Well or the object scanner
I just use a mod to help me with that-
This is deliberate by the devs. One of the themes is the exploitation of the environment, so renewables aren't really a thing (except for nuclear).
oh i know, just kinda thematically funny to me
I use refined power mod to get solar panels
i love "triangulating" where they are. ploppin em down in different areas. makes me feel like a treasure prospector
Yeah, this ain't BAR, lol
I coulda sworn at some point in the development of this game, height made a difference
it did
I honestly just use radar towers to show the map and resource nodes i have not tapped
I guess it's kinda moot when you can just stack 4m foundations indefinitely into the sky
And if they obeyed LOS or something, they would lose a lot of player acceptance due to the reduced functionality
I do like the look, when you're on a really high point of land, seeing all my towers off in the distance
Would just make people feel like SCIM was more "required"
I only use that to get rid of fiesty platforms stuck completely under terrain
I don't use it to interact with my saves directly at all. I just use it as a 3rd party atlas.
But the tools are there for those that want them
Glass? 16? Sorry- the last word you used reminded me of something
?
Nms
Like me when a platform is being spicy with me
I am hoping there is a stream today
Maybe I am using this wrong but it seems jetpack sucks. Hover seems much bettter in all regards.
You can only use it for limited time until you inevitably fall like a rock from the sky.
hoverpack is way better for sure
are you using using solid biofuel?
they are both used for very different things
I am using rocket fuel.
liquid biofuel (not solid) gives you the most juice
try liquid biofuel
wild opinion then, Go use the hover back while traversing the map
if you don't like rocket fuel you're not going to like liquid biofuel
This is what I used until now.
Since I unlocked advanced fuel I wanted to give it a go.
liquid biofuel has the longest burn times. you can get some serious height with it
hove pack is much slower and requires power sockets everywhere
you can sprint slide jump and use your jet pack to maintain momentum
yes but you can jsut place power sockets for line 200m in 1 second
Hover pack = building around a factory
jet pack = mobility between places
and then you are perma air as opposed to jumping back and forth from the ground
and move very slowly and have crap everywhere. This is one of the hottest takes I've ever heard on here
and that is saying something
ugh trucks and tractors suck lol if you have a tractor or truck fully loaded and it drives even close to a unloading station it unloads without stopping at the wrong station :((
You are faster with hover when going in straight line.
Only when ascending you are faster with jetpack.
there really needs to be a if you stop here you unload if you dont stop you dont unload
Also, if I somehow run out of power range, it has incorpodated "parachute"
Trains are so much smarter (than vehicles for deliveries)
whereas jetpack you just die
yea they are but way too clunky
I have the sudden urge to make a factory dedicated to the fucking elevator
try not to have stations right on the path
like trains
yea thats impossible how i have my road system set up
Make a paralel line with the station.
Trains only go through stations if they have no other "reasonable" option.
As in, stations that are not in their timetable.
ah trains i have no issues with lol but trucks auto unload at the wrong stations as they drive close to them
sorry to say but that sounds like a critical design flaw :\
Simple answer is to use trains because they're cooler
much like having train stations on the main path
This is the way
either way il fix it but i was assuming stopping at a station prompts a unload
grahh, i accidentally clicked bolted plates in satisfactory modeler and built my factory around it
just swap the recipe?
Yeah, generally speaking you want to have your "main" railways and then an "exit" for each location you have a station.
Drones and vehicles are a PITA but so necessary sometimes
its diff recipies
why can't you swap it around?
ive already built everything for it
oh in game?
yes
welp my advice is use a planner that actually shows the recipe names on the layout
i dont know why anyone would use bolted plates
its just worse, uses screws and takes more iron
compact with steel screws. Gooo brrrr
this is 10.6 mod frames pm with bolted plate and bolted frame https://media.discordapp.net/attachments/1425811234363801732/1425812876182163496/image.png?ex=697014f8&is=696ec378&hm=87f36d5890979714eb4fdd970a807e4035229edfced143a9deb1195e8b18f12f&=&format=webp&quality=lossless&width=1163&height=905
How do you upload things from the inventory?
neat
barely takes any more iron/screws
i guess i can just sap screws from it whenevver i need some for whatever
Assuming you are talking about dimensional depo, you open the inventory and drag and drop to depo area. Or press CTRL (default) on the item you want to upload.
Console controls
I'm on steam deck
There is a channel for consoles, you could try there. (or check keybindings?)
Tried checking keybinds, didn't say
I have to run cable really far and i don't wanna π
You can run a railsystem if that is better.
This is the most relatable thing ever </3
If they didnt work as ziplines I would HATE it
haha actually this is where i had my first train in my beta save
so I will be within a week or so
unless the adhd draws me to another game
oh i got my first mercer sphere
omw home with it
ive kinda kept it spoiler free what happend with them in 1.0
Never mind I found out how to upload things from the inventory
Is there a set amount of Mercer spheres or can you make them?
set but more than enough
probably like the slugs huh?
pretty much and shards can be made later
How many are there?
200 or so?
Okay that is plenty
i was disappointed the sphere didn't talk like it did in beta but i like how it interrupted the mam
Is there any way to rotate hologram on xbox I can't even fund a keybind for it
300ish actually; you need about 100 to fully upgrade via the MAM, and then you've got about 200 left over for Depots
mousewheel on pc, it'll be the same way you spin pumps or tilt items I'm sure
There is no tilt keybind and I don't think I've ever tilted anything
Does more uploaders increase how many of an item you can have in the depot or upgrades in the MAM?
definitely look into the key bindings. or ask in #satisfactory-consoles
The MAM upgrades can increase the number of stacks you can store (and upload rate) -- having multiple Depots for the same item is how you can go beyond that max upload rate for a material
The max upload goes up to 240/min which is plenty for many resources, but for stuff like concrete you're eventually likely to want a few Depots uploading that since it's so easy to burn through
Can't find anything in keybinds only left to right no vertical rotation options so rip hypertube
vertical rotation is same as horizontal i thought, just a click apart
Idk I've been trying for half an hour and it just won't so
can youi adjust vertical rotation by moving the cursor to front and back?
Oh I'm on console lol
can i retrieve power cells on overclocked machines?
ctrl click
Or drag out
yay
got a truck running up and down the nuclear cave
by the void hole in the grass pits
delivering coal to the void factory for steel
You can do that without smart splitters too 
Heh, debatable. I tend to like one belt going into a machine more than many belts, but that might just be me :P
Headlift doesn't stack right? Like the headlift of a pipeline just inherits whatever the headlift of the last machine/pump it was connected to?
anything that gives headlift resets headlift
I want to start implementing logistics floors to my builds since they seem neat. Those of you that use them, what height has worked best for you? Different needs may require different sizes of course but I imagine you have a go to height
I would say you probably want to be able to fit refineries on floors
Logistics floor, a floor dedicated to all logistics: conveyors, pipes, splitters etc; so no machines
4m is more than enough
Height of the logistic floor or the machine floors?
ohh ok, in that case I think most people just have enough room for your head
So I finally done my phase 5 in a hurry after working on lots of things, was at around 300h... and I just realized... last tech are way too easy compared to previous ones... I had to rework a lot my aluminium factory for some nuclear things, and then realized the new things, like mk6 convyer are so much easier to produce that mk5... and most of the last things are... only issue is the crazy amount of space and energy needed... but now I'm a bit lost... I didn't finish my big project... did my gigantic train line between my origin, middle ground storage and north desert factory, but didn't finish the logistics... because the design wasn't that good... I'm a bit lost on what to do now.
Challenge your factory skills with some sushi 
But yeah, welcome to the endgame 
We also have tons of mods, some of which expand on the vanilla gameplay adding or changing milestones
I need a goal that is useful
create a world goal built around some mechanics or idea you like
I don't think anything will be 'useful'. Just fun.
me personally I like build rail infrastructure π€
always fun to setup all of that
and you could create a goal aroudn crazy trains if you like π
Would pipes become harder to use with a logistics floor? Every logistic floor I've ever seen is below the machines that they feed, so the pipe connected to any input port would be the last to fill in the entire pipe network. Would you have to just raise the pipe above the input port and then snake it back down to avoid that or is typically not a problem?
well if the input pipes are coming from below? yes
Well I though a central storage would be useful, as I was totally lost on where things are and my precious storage was a total mess. And only had early things... But in fact was quicker to just put things I needed from origin to desert without going though storage... While I took dozen of hours preparing it... The system with a station is either charge or discharge bothers me...
central storages were never mechanically useful really. You'd spend more time designing and building it than the time travelling saved
even less now with dim depots
Yes they'd be a lot tougher to use or yes I should do that snake method I mentioned?
but if you think it'd be fun, do it
Assuming you were referring to the height of the "logistic floor", I'd answer that it depends on wether you want an actual floor or just a "crawling space".
Ie: in 4m, you just have space for logistics and will have to either build from above the floor or crawl everywhere; with 6m you can add walkways above most logistics and avoid most crawling; with 8m you can implement some vertical logistics (eg: weaving belts/pipes to leave passages for you or just beauty) and still have plenty of room for personal use, even adding walkways and such; more than 8m can turn a narrow logistic floor into a spacious one and so on...
if you have input pipes coming from below you're much more likely to have flow problems
"Useful" is not objective and follows your own preferences :P
Eg: I find logistic mastery useful, so such an objective to me is both "useful" and fun
I really hate trains on this game. I made it so the line work (7 trains are running since hours - putting some things elsewhere, even if I don't use it), so I consider it okay (meaning "a bit done"), but i really hated how much a hassle it was to do, and don't really feel like continuing... But it makes sense... But it feels like WORK, not FUN doing that..
Gotcha thanks for the in depth response
well that was directed to the train person π but it might be you're building trains in a difficult way. There's definitely quick and simple ways to make tracks and stations
you can always take a break from the game, I usually play lots over a few weeks and then don't play for another three and then come back later
how do I set up adaptive control units?
like any other system really π
best way?
What I liked when I run the train line from central storage inside was the landscape ,as really nice there. And never used most of the map... But I don't see what I could build more than feels useful to me
theres no alts for adaptive control units
I often play games like that, gonna stop for 3-6 months then come back.
God chance I'll go back to Dyson sphere program at a moment, that was my first factory game
no but to make wire, reinforced plates, pipes....