#satisfactory
1 messages Β· Page 549 of 1
Actually, HMF wouldn't be a good choice imo. Because one should be on Coal by then
But you might also do these comparisons with other parts, like Computers, S.Computers, Radios, etc. I suspect that the more production is involved with the chain, the more likely it has a chance of being worth
!wikisearch Fused+Modular+Frame
Info there, but Tl;dr, there is only one Alt ... Heat-Fused Frame
Is turbo/rocket/ionized what people use for fuel power?
Some of the guys here don't like Turbo, but I like all of them
#screenshots message will the head lift from the extractors reach the pump?
Ionized is, in general, not worth it (for power-generation purposes, anyway) -- you'd get more net power by sticking to Rocket
Ionized isn't worth it due to net return, but otherwise yes. And nuke
So I should try go for rocket?
Iβm seeing which recipe is more worth to use to make fused Modulaur frames with in the dune desert to make pressure conversion cubes
Rocket is by practically every metric the GOAT for fuel-based power, yeah
Oh, yeah. Should have mentioned ionized is best for jetpack/vehicles--not power production
Yes, however, I wouldn't put the pump that close to the junction
why not?
The only real downside is Endless Fuel Gen Spam (which can be alleviated somewhat with overclocking + blueprints, of course)
K ty
where should i put it then
Will I need any alt recipes?
Since both use nitrogen gas probably just gonna use the regular recipe
Also, an extractor never needs more than a Mk1 pipe coming straght out of it.
As far as the eye can see...
Use a beam or two walls to measure up 8m
'cause the Ionized production process eats up so much Rocket Fuel that the net power output ends up nearly identical (or worse), compared to if you'd just burnt the Rocket Fuel directly
Best bet would bank on finding all the drives on the map. Then you have options π
True
Typically, most will make a large RF plant, and syphon off a bit for a smol Ionized setup for the jetpack
But, yes, some alts are worth it imo...
You dont need alt recipes but they allow you to progress through the game alot easier and as well as produce things alot more efficiently
Alu beams > steel screws = β€οΈ
I find alts really handy but they can be a lil annoying to grind
I haven't gotten to the point where I'm using nuclear power yet, and ideally I want to set up the loop to recycle uranium waste, but is there anything stopping someone from just loading up their inventory with nuclear waste and just flying way out into the ocean to die and leave it out there? You can see I am very conscious of the environment...
how come ada goes rouge when you research alien matter
I like that idea
You'd still leave a death crate with all that waste. Can save yourself the respawning by just storing the waste out there in ISCs in the first place. :)
Uranium-laden Death Crates is just ISCs with more trauma attached. :D
You canβt delete waste in ur inv can you?
Nope
When I start a new save, I will spend a weekend driving all over the map in the explorer. It's great because you can just throw leaves/wood/mycellia in them and go. Usually after I have the parachute, basher, leg thingys.
You can load up doggos with waste and, y'know, arrange for some accidents. And you can flush waste down the HUB toilet one at a time.
Find all the hardrive sites in the game (or atleast 108). Then you will have every alternate recipe
(not one stack at a time; literally one at a time)
I believe you can flush it though π€£
1 at a time
Oh that's riiight lol
I only flushed something once when it first came out π€£ ... I think it was some grass π€£ π€£
Can't let the DEA catch you with that
ADA yells at you for flushing the nuclear waste
I'd still love it if flushed items in the HUB just accumulated underneath the HUB
You flush radioactive items and ur hub becomes radioactive
Flush something radioactive and a 3-eyed fish appears in the toilet
π
Something like that π
Do explorers take a lot of fuel?
Not really
https://satisfactory.wiki.gg/wiki/Explorer#Fuel_consumption (have to click to expand the table)
I got tired of waiting on rotors, and now make 30/m on phase 2
possible mistake
It does use up fuel more quickly than tractor/truck
Speaking of doggos, for any newbies, the "Doggo Cave", found alonge the western beach, is rife with items. Blade runners, basher, (I swear there was a jetpack in there at one point, but can't seem to find it anymore)
(And infinitely more quickly than the cart!)
Nah, you'll want them for Phase 3
Ty
You might have run into Johnny, re: jetpack (which isn't cave-specific, just a mob spawn chance)
Who is johnny bro
Me
Yep, in this game, pigs DO fly, on occasion
Giant Hog with a jetpack π€£
Bit of a spoiler, but: ||a rare hog spawn who comes equipped with a jetpack and likes to be, er, friendly||
oh hell naw
Is the spoiler a big one?
It's a bit of one
Heh, no, it's in fact exactly what Tinker said just above. :D
Oh mb
So it's a bit of a pointless spoiler at the moment. π₯³
lol
1/1000 chance to spawn though.
Yeah, definitely not something you can count on
If i see johnny he getting blasted bro
Though I got lucky on my last two playthroughs and got myself an early jetpack!
Good odds for a PSO1 player
Honestly you're more likely to be the one getting blasted. :D Johnny's spicy
Gonna shove a nuke down his throat
Although he still leaves a jetpack when he kerpslodes, right?
Especially when you DON't have a jetpack yourself yet π€£
But once your HUB counter's reset, you should be able to stroll back over there and get your spoils. :)
Yeah, some folks don't even really realize when they've been Johnny'd. Can happen awfully fast
But yeah, I would Highly, and always recommend just making an Explorer and go explor for a weekend. The map is awesome and ADA ain't gonna yell at ya for not being "effeicent" π
I never encountered Johnny on my post 1.0 world
I do hope they eventually fix the bug where the fog-of-war doesn't lift when driving in vehicles
Makes vehicle-based exploration a bit more annoying
Oh? Havn't ever noticed that one 
Yeah, you just get little pockets of revealed map when you eventually step out of your vehicle
(Having said that, I realize that maybe that was fixed in v1.1 and I just haven't noticed yet. Was definitely still a bug as of v1.0 though)
That would bother me a lot if I wasn't already so familiar with the map
I do wish there was a scanner for the vehicle though
Yeah, If that is still the case, maybe I don't reccomend it as much :/. Because that is annoying
I'm actually not super fond of vehicle-based exploration anyway; I nearly always want to end up going "off track" and would have to dismantle the vehicle to carry with me anyway (which negates the trunk carrying-capacity exploration benefit)
Whenever I've tried I found that I want to get out of the vehicle every few seconds anyway; becomes more of an annoyance for me. :D
I started doing it to get a "feel" for the natural roads.
Man you canβt use a scanner in the explorer
Yeah, would be an awesome add-on imo. Wonder if there is a QA post on it already 
Just sent my explorer into the void
Would be cool to be able to upgrade the explorer as you get further down the MAM. Add stuff to the vehicle by providing parts to it--radar, scanner, extra storage, better acceleration, etc
Sooo, careful on doing that a lot. Afaik, that can cause issues as they're never removed? (Someone correct me if I'm wrong)
Another suggestion I love is for the Explorer specifically to include a built-in radar-tower like effect
I think that might have been fixed up for v1.0 actually
Yeah, but there is no minimap... so having to open the map every few meters would be annoying.
One sec, going through onboarding ... again π
A minimap option in the game would actually be really nice
How do I get the zipline tool after unlocking the power poles?
your compass is kind of a very flat minimap
unlocked via the MAM
One's in the MAM, the other's in the AWESOME shop. I always forget which is which. :) Edit: Bah, memory fails me. Ignore this!
So, whichever one you didn't unlock the poles from. (The MAM, apparently. :)
Unlcoekd the poles from the MAM so the zipline tool would be in the awesome shop?
Zipline is MAM
What tree?
!wikisearch zipline
Oh actually I'm just wrong all around. I'd thought you meant Power Towers
But Power Towers are just a regular milestone unlock
MAM Caterium Research - Zipline
I think it's in Cat, with other power stuff
So eh, ignore me. As everyone else already said, it's MAM. :)
What is in the Awesome Shop are hanging wall nodes for power lines, and double-sided nodes to use with walls.
Erm, another thing, wish they would fix the 'Retaliate' setting π
What's up with that one?
They don't actually retaliate π€£
(I generally either just do full Hostile or Peaceful)
Hm. Maybe they're at least thinking unkind thoughts about you?
I've only ever had full hostile, but I noticed the Explorer turns off their AI
Me suddenly realizing that "DNA Point" does not equal "DNA capsule"....
OH lol, I dont have that unlocked gotta find some
Thanks everyone
πΈπΈπΈ
Those wall nodes come in handy once you have the hoverpack.
Hell yeah. Cat is awesome.
Is hostile different from default?
Any place I can find a quick cat node in grass spawn?
Or for more aesthetic methods of providing power to your machines
Pole mark 2 is very good too. You really want some cat.
You have nobs yet?
it's x1000 because ada knows humans are hardcoded for liking big number go up
I wanted retaliate because I just got tired of them running at me, but figured it only fair they fight back if I attack them π€£
No, that's the default. (I don't even remember if it's called "Hostile" or not)
Nobs?
CAN SOMEONE HELP ME
It's 'default' in my menu.
IM SO BORED LOL
Hug the western coast and go up for a bit, is I think the closest
That's not a question.
TRUE MB
Go to the coast.
I'll take that as a "no." You may have found some raw caterium in rocks around the map, shove those in the MAM so you can scane for resource nodes.
DOES ANYONE WANNA JOIN ME IM PRETTY FAR
Stop screaming, I'm not blind.
didn't work. oh well, I moved on
how do i utilize all the oil in the crater when theres not nearly enough nitrogen gas nearby to turn it into rocket fuel
there's hostile (aggro on sight), retaliate (aggro if you shoot first), and passive (won't fight back except for hatchers still spawning bees)...
and then there's minecraft-style peaceful where the mobs just go "AH-" out of existence the instant they spawn, but that requires a mod
mb i forgot about caps
Hostile is probably the default behaviour then
no one answers lol
Regardless, anyone else who's interested in setting up multiplayer sessions will be there.
people who are looking for group are in looking for group
if nobody is responding to looking for group then nobody is in looking for group because nobody is looking for group
If you're not getting takers over there, you're not gonna have better luck asking a channel where folks mostly don't want to see it. :)
Oh my, it's been a good bit since I've done the onboarding lol. Forgot we don't get immediate access to the map
Yeah, onboarding can be kind of a trip
Yeah, I just skip it these days. It's okay for learning, but it's not fun for progression.
The portable miners never fail to strike me as super odd given the rest of the game
Is there a build planner app for android? I suck at making factories
Oh, I'm not saying it's not fun. Not at all.
Just use the SF Tools website
Onboarding is great, you got to start somewhere π
I think that https://www.satisfactorytools.com/1.0/production works okay on mobile
And I like starting in T1 π
And if it doesn't, just blame @reef basin
I just find it funny you can put as many as you want on one node. And people actually do that too
Blame him a lot. He needs it.
hi everyone
It's actually a good way to hit certain nodes that have destructible rocks on them before you get Nobs.
Cheats
Oh okay yeah fair
Honour the grind
OK... started at 2:26... going to see how long it will take me to hit coal ... π
There's a cat node in N. Forest that's like that, for example.
That onboarding grind is hella boring
Very
If you restart often enough, I imagine. I try not to do that too much.
Just a quick question, is it normal for pipes to not stay constantly full? Like dip down to 10% and go back up?
Before trying anything I let the pipes/machines fill up by setting the clock speed to 0.1%. I've tried maxing out at 600, and also tried the exact amount of 480, yet the pipes don't seem to stay full... but my machines don't seem to be starved (at least not yet). Is this normal behavior or should I still try to troubleshoot to make them constantly stay full
But yeah, early access to Cat research is such a boon, even if it's only semi-automated
how does this work i havent been social in a while
What is cat, what are we talking about xd
If you prefilled the pipes (and the machines' input buffers) then they should stay mostly full if things are working okay. Might be worth posting in #1038092680493801533 with some screenshots, etc
You start by buying a round of coffee for the house
Make sure you are not just doing a straight mainfold for your machines. Make your main feed line into a loop
Even if you just get a couple hundred cat ore, it's a great start. But once you have coal, you'll want to put a miner/smelter on it and transform it into wire. Dump it in a box temporarily if need be, just make a lot of it. That mk2 pole is so much easier to make factories with than mk1.
!wikisearch caterium
Caterium
Ah gotcha
I do almost wonder if you've got a stray bit of mk1 pipe somewhere which is restricting something to 300/min when it needs more
Alright will do
how much is it im broke so i got 5 bucks to spare
I can try rebuilding it again, perhaps I missed one
You should probably save that for your powerbill.
Besides, who wants to associate with brokees? Pffft
If I'm starting in the grassy fields, do I get oil at the islands, or the blue crater?
Yea I have tried it looping the end back to the beginning of the manifold and it didn't seem to help
islands, definitely. there's some big beasties in the blue crater
yeah probably but doesnt ficsit pay for coffee or does that come from our pockets?
Start at the islands, west of the big coast.
It comes out of your alloted break time budget
and you'd also generally be heading west to the forest lake for your first coal power anyway
Ficsit likes exploiting everything, didn't you read the onboarding?
Get oil from islands and save crater for when you wanna make rocket fuel
Yeah, I'd agree with @white dawn and make a thread in #1038092680493801533 with screen shots of the setup
Islands is a wonderful place anyway
And you're half way to rocky desert, which has lots and lots of useful resources
Alrighty, Ill try rebuilding the pipe first to be sure and then Ill post in there thank you
oh i get it now but i can aford a coffee because i dont take breaks
That's right. You don't need rest if you have caffeine.
just started there π
I love it
We'll sleep when we're dead
And Johny can help with that
death only stops a unmotivated worker
This is why the best business owners are also necromancers
Work them to death and then some
is there an alternate rocket fuel recipe thatβs less nitrogen gas heavy?
!wikisearch rocket fuel
Rocket Fuel is a late-game gas. It can be burned in Fuel-Powered Generators for power or packaged and used as vehicle fuel.
It follows Turbofuel in the chain of fluid fuels and can be further processed into Ionized Fuel. Unlike Turbofuel, it is a gas and therefore lacks head lift requirements.
secret inside info, 1.2 will make conveyors consume electricity to fight spaghetti
1 nitric acid per 10 or 3 nitrogen gas per 6.
Pretty sure default uses the least nitrogen
does anyone know why one of my pipes doesnt constantly stay at 480m3/min? Its jumping between 240 and 90 and i cant find the problem
alt uses more sulfur
oh i was using nitro
https://www.satisfactorytools.com/1.0/production?share=sng8DocpqWM0ctNE9vV6
this is generally the cheapest RF chain
Is it a manifold? Also prefill the pipes and see if it still happens
idk really know if its a manifold lol. I found the problem tho. It seems that over time some pipes grow distant and need to be brought back together
Sounds like my relationship /jk
Well good you found it
Why does it use the base AND the alt for turbofuel
Blend for sulfur and coal efficiency and default for recycling compacted coal
like, is the entire game from phase 4 just planning train networks? π΅βπ«
Uhhhhh... so now need more power for the refineries making pet coke, and, I thought the blender recipe for TF uses MORE sulfur?
You can easily finish the game without using a single train
...easily?
what am i meant to do with power towers
ylisae...?
then back to power poles
connect far away areas if there's nothing in-between
it uses far more oil than default. but also no coal and a quarter less sulfur. which is why it's terrible for burning directly for power but great for making turbofuel
I'm gonna try it in my newer save, just good ol' long ass conveyors or conveyor busses
how do i connect them to power poles though
nevermind
the bottom part of towers connect to power poles, the top part connects to other power towers
realizing now the planning part for far away materials is the tough part
Question- Is making each stages components in seperate factories, like, a good idea?
usually yes
Cause I've just set up a place that'll make 60pm of one component, and I can't think of how I'd squeeze anything else in lol
!wikisearch independency
Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch...
if you're talking about space elevator parts, it's better to build them on their own instead of funneling your other materials into it
Understood, will do
Thank ya!
is this game still in alpha or is it fully released?
Iβll set up a Mall and then do separate component locations then.
As in, is it possible for them to add huge changes or features?
(like, new ores and so on)
It's released
it's fully released, but neither of the options you gave preclude the ability to add huge changes or features
I mean
It can always be added, yes.
They do add features from time to time, I think it was 1.1 that gave us elevators and smart mergers, right?
But isn-
That is not a huge thing.
priority*
yeah priority mergers
Im talking about. Like, NEW ores. Something that COULD effect the game
Priority mergers and elevators are still good, yes. But it isnt as big as this
No, I wouldn't count on major changes like that without a DLC or something of that nature
DLC ore.
Sounds like FICSIT alright.
Mercury mines with metal as a liquid.
Not sure what to use it for though π
rectal thermometers for lizard doggo butthole or cloaca
Graphite
would be cool in the game
and maybe even make graphene
Non eletric trains so we can power them with rocket fuel.
I mean, it would be incredibly funny to see ficsit decide that Saving the Day requires more than one planet Explored and Exploitedβ’
Im more for eco friendly trains than fuel trains
rocket fuel > fuel gen > power grid > electric train
same thing π
pfft I want horse drawn carriages and an entire horse feeding production&logistics path
How much horse power would your horse carriages have
horse lizard doggo
Don't worry. You can just use biofuel. Make them as slow as walking.
zero.
horse power provided by horse, not horse carriage 
300 km/h trains powered by ionized fuel would be fun
But the devs said that unfortunately 120 km/h is basically the cap because the game can't load terrain any faster than that
Doesnt a horse carriage have horses?
horse sold separately
Yes but the carriage has no horsepower, only horses have horsepower
Im talking about a HORSE carriage
not a carriage
a carriage made of glue horses?
π€¦ββοΈ
You're not getting it, we're being unnecessarily pedantic
How about we address the horse in the carriage
neigh
Hay now, let's keep on topic
When will we have arachnid carriages
I want to see that ass green shit stain that can maul me take me anywhere I want
I want to be able to tame an Alpha Stinger.... then sick it on Johnny π
A horse carriage is in the FICSIT topic
Havent you read the handbook
β¬β¬β¬β¬


πβ¬π
Id prefer the green cats
One actual qol improvement I'd like would be auto-connect powerconnections.
Good point, but there is something even better
The main problem is how to specify what autoconnects. Belts + Pipes rely on having those "stubs" in the blueprints, etc
Woulld probably need to be a specific connector.
Whereas a blueprint with a bunch of buildings could have a ton of power connections; which ones connect and which ones don't etc?
Yeah, a separate buildable of some sort would presumably be needed
I get the complexity π
Still would be nice.
I'd love to be able to autoconnect power lines when I'm placing my blueprinted power poles
I mean, ideally, a blueprint with buildings in it, one would already have them connected some how (regular pole or hidden, etc). I'm saying they could have a specific connector that is only used for auto-connect.
Make it in an assembler
I dont have that yet
Id prefer that you could use zoop mode from both sides
Then unlock it
Do to your HUB and research it^^
I dont like the fact that If I want to make a 3x3 or something, I have to do it 3 times instead of just
Turning it to one corner and it fills it all up
General rule of thumb, complete each STAGE per PHASE
Youβre on PHASE 1, so complete STAGES 1+2
is there any way to connect multiple cables to something without having to go from the source to machine back and forth?
Wait, you need to research it.?
s/STAGE/TIER/g :)
Wait who the fuck doesnt research all the phases before they do STAGES?!
I dont want to 
or projects, or wtv I call them
Was anyone about to dive into rocket fuel?
I am currently working on a setup if you want to compare notes.
I canβt remember if itβs phase or stage of project assembly-
Multiple Milestones make up a Tier, every 2 Tiers makes up a Phase. "Stage" would be a confusing term to start using. :)
Whatever it is, do the little things unlocked by sending stuff up first!
(well technically it's the Space Elevator itself which has Phases, but it's a small bit of well-established handwaving to tie Tiers and Phases together. :)
Oh yeah, should I expect to wait like, a while per Proj. assembly item? Cause Iβll be making 30 plates/m, and I need 1k sob
You might have to wait awhile, for sure. The nice thing about Plates is that if you did fully-automate their production for Phase 1, you can just let that factory keep churning out plates for the next phase
You will almost certainly be done with the 1k delivery long before you're ready to give it the other items it needs, even if they're really slow
I did, but on a tiny scale, hence Iβve just replaced it
For other SE-part factories that I build, I tend to try and target a 2-hour delivery timeline from when the factory powers on, so I get my production rate targets from that. :)
But for Smart Plating I nearly always just leave my Phase 1 factory in place and let it slowly plonk through while I work on other stuff
Sounds good! Iβll probably aim for 1000-30pm, 500-15 etc etc
And in my time waiting, grab the orbs I need for my mall
I've been gathering spheres too this entire time got like 25+ so far today (without scim "it ain't much but it's honest work")
errrβ¦ i kinda wasted hella time building random stuff instead of of automating modular engines and adaptive control engines πππ
I am but I donβt have any notes lol
Raw and inefficient brainpower is gonna be how I make mine
And a calculator
how do I see people adding a splitter into the middle of an existing belt - doesnt seem to auto connect?
Select splitter and aim at the belt itself
Yeah, the belt needs to be sufficiently long, and the coloration will indicate where it's appopriate (if the curves are too tight, etc, it won't let you)
I'm not a fan of adding splitters onto existing belts like that though
Most veterans also don't
I'm setting up in blue crater.
All the production is in place and now I just need to place 1.200 fuel generators....
If you do, rebuild the belts after
Gj
If you weren't planning to already, do yourself a favor and overclock those gens; can get yourself down to 480 gens, at least.
I know. But that's a lot of shards π
Are you somerslooping your shards?
Gathering goes quicker than you think when slooping slugs
Oh yeah. I have tons. Just greedy af.
is turbofuel worth getting? seen a lot of stuff on it and fuel feels kind of mid for gens ngl
You can automate them later no point in hoarding them
Remember that you can eventually fully automate shard production! If you've got the stock, no need to be stingy. :)
I wouldn't be. over 5k on the map if slooped, and can make then later
Turbofuel itself is worth getting for various reasons, though at that stage of the game, many believe the best "bang for your buck" is the Heavy Oil Residue alt combined with the Packaged Diluted Fuel alt.
It's gonna be worth it, sloop your slugs. Fuel gens are so big it sucks placing a lot
HOR+Diluted gives you a lot more Fuel for your input oil, and can easily last you well into the next phase powerwise
Thatβs what I did
oh wait i have both those already lol, might as well get it then ?
The "Packaged" version (which uses a refinery) is a little more involved to set up than the later Blender-based version (in Phase 4) but it's well worth it
Yeah, you'll be happy with the results. :)
Outside of the "less plumbing", why is diluted packaged better?
is there a bug where I stop getting the ada/alien conversations? I used to get them every couple of mercers/sloops but I haven't gotten them in quite a while
Same output for both isn't it?
IMO Turbofuel is fine for power, but I wouldn't recommend it unless you're building somewhere which already has all of oil+coal+sulfur, and there's not too many spots on the map. And Diluted sort of gets you "more" anyway. (You could, of course, do Turbofuel on top of Diluted, if you want, but just Diluted will do very well for you)
Yes, after a while they stop
I'm sure the conversation wasn't over, though
Oh, Packaged Diluted Fuel isn't better, it's just the only one you have access to in phase 3
I can stack them pretty good though π
#screenshots message
Ahh, yeah... fair.
Once you've got Blenders, there's no real reason to ever go back to the Packaged version, unless you just viscerally enjoy watching those packages loop around. :D
(which, admittedly, is fun to watch)
Wow gj
Oh great, I like that
And satisfying
Oooof , the amount of pumps unless production is up top or using rocket fuel
doesn't diluted packaged whatever save you on plastic for cannisters if you want to power fuel generators? you just feed it the stack of empty canisters for the packaged water, then you can unpackage all the fuel and recycle the empty cannisters into packaged water
Rocket fuel π
Lol ok... sorry if I missed that earlier. I definitely love it though! gj! π
One more thing re: Packaged Diluted Fuel, btw: I highly recommend doing those in "closed loops." You can fit 1x Refinery + 2x Packager right inside even a 4x4 blueprinter, and have about 20-30 Empty Packages "preloaded" into the Packaged Water packager, too. Once you've got the blueprint set up, it's a one-click placement which will take in HOR+Water and spit out Fuel (just like the eventual Blender version, though at a slower rate). One example setup of that: #math-and-meta message
Why would rocket fuel make a difference
Rocket fuel is a gas. doesn't require pumps to go up.
It's a gas. Doesn't need pumps.
Same as nitrogen.
Yeah, the ideal way to handle it is to do a "closed loop" where you have a fixed seed of packages and they just spin around forever. :)
#screenshots message yay!
Iβm just getting empty fluid tanks now to unlock rocket fuel
Not to be confused with Nitric Acid though π
Did you use blenders in your design ive never used them before and i wanna know if they good
"Nitrogen, being a gas, does not need pumps for pipeline transportation" lol just hit that milestone now
Here is a solid RF setup: #screenshots message
You don't have to do that many gens though of course.
Basically a necessity. Blenders aren't difficult.
saving this for later dude thanks π
OK .... about an hour thirty to complete the hub.... That's with bsing in here π€£
And running around rebuilding the hub twice π€£
Production for rocket fuel.
Pretty happy with my blender BP. One box is 8 blenders. Easily modifiable for different recepies.
#screenshots message
ohh yeah that's why I wanted advanced aluminium, so I can buy a few fused frames for Mk.3 miners
Did you use an alt for rf?
I used the standard. My goal was to import as little as possible from outside the blue crater. And the alt requires too much sulfur.
Rocket fuel requires a blender either way. But the alt uses a ton more sulfur
So "only" had to run a nitrogen pipe from outside.
Last q did u use m3 miners
You should always use the highest miner. When you get a new miner, upgrade your old ones
If the old ones work fine why bother
overclock miners!
Er, unless you really don't want to expand a factory
bother because each upgrade doubles output
I always just use whatever miner's appropriate for the factory which needs it
If you donβt need the extra output itβll just be wasted
Because it's not 'effecient' if you're not maxing out a node π€£
My factory consuming 240/min of something isn't going to start producing more material just 'cause I upgrade its miner to start providing 480/min. :)
Wasting items is less efficient than not creating more than you need
the factory must grow
Me collecting spheres while they're telling me to consume blood and defile temples and witness the scriptures or something like that
By all means, upgrade your miners if you want to start mining more material from the node, but I wouldn't do it just for the sake of it. :)
Not if you want that Nut π
Alternatively: the factory must remain exactly as it is while I go build new factories elsewhere. :)
NUT!
I have plenty of overflow shredding for that anyway
the planet is the factory
Without shredding the overflow because of how interconnected everything is it would eventually stall the whole factory
Connect it better then π
./s
planning for failure is a failure of planning
For example i have to shred the overflow packaged fuel because if the packager stops working the residual fuel stops then the heavy oil residue backs up and the whole thing stops
Iβm not sure how youβd connect that better
how would I create a blueprint like this but have the belts auto connect? do I need to double this and link them w ith belts?
blender alt for diluted fuel doesnt use packager.
fixed.
Donβt have blender
The 7 P's... Piss poor prior planning prevents poor performance. π
Also⦠if the blender stalls that would still cause the problem
so your problem is temporary
What
The packaged fuel is tossed in the depot for my jetpack, itβs not consistently used
How do I make all my coal plants take an equal amount of water so they all run
If water in = water demand itβll eventually even out
Assuming thereβs no bottlenecks anywhere
Fuel is horrible for jetpack. Liquid Bio, Ionized, or hoverpack π€£
they take an equal amount once they are full
you dont need to force it. any generator that is full can't take more water so it will go into another generator instead.
Donβt have any of those
you just gotta fill them all to the brim
You need belts for them to auto-connect. The supports are not enough.
So save this. And then place it three times in a new BP. Put in belts. Delete the two "end" towers. Then you are left with single tower with belts pointing in both directions.
Currently on tier 6
Liquid biofuel is unlocked when you get refineries. So, yeah, you have it. Just didn't make a factory for it
ah thank you! I guess the belts would still float after deleting the end towers. thanks, will give it a go
Turbofuel and Liquid Biofuel are both great midgame fuels for jetpack, btw. Make sure you're tapping thrust repeatedly instead of holding it down
Both are available during Phase 3; Turbofuel will require a MAM unlock
Turbofuel is even worse π
Thatβs the thing, I have 23 coal gens and the ones in the middle have no water, i have 12 water sucking things should I add more?
I traveled several hundred meters laterally that way one time
They will π
Physics in this game is more like a suggestion. Not an actual rule π
Turbofuel is absolutely an upgrade over regular Fuel for the jetpack. I actually use Turbofuel more than I use LBF when in Phase3
Iβd probably have turbofuel if i remembered to not scan the hard drive the second i got it
We'll probably need to see a picture
Oh god
LBF is basically unparallelled for long-distance hovering, but Turbofuel's a lot nicer for going vertical more quickly, and honestly has a perfectly-respectable horizontal distance
Look in help
12 extractors is more than enough
you might be trying to push more water through a pipe than it can handle. mk1 pipe can do 300/min and mk2 can do 600/min.
you should build generators in multples of 8 because each 8 generators is fed perfectly by 3 water extractors and 120 coal
Whatβs lbf?
(and, yeah, the absolute vertical range of LBF is better than Turbofuel, but I've personally found I rarely need the extra height, and prefer the quicker ascent)
Liquid biofuel?
Ah ty
Mostly I recommend always keeping a stack of both around, when on Tier 3, and swap as the situation warrants
No need to restrict yourself to just one or the other. :)
liquid biofuel π
liquid biofuel is the best for jetpack IMO because you get the best horizontal distance
And a parachute! π€£
But yeah, either are much better than regular Packaged Fuel (or Solid Biofuel)
For when you're trying to cross that ravine and run out π
Go look in help I just posted my set up
Thanks for the question mark added at the end in case we are stupid
What
Yeah, nothing beats it for distance. Though IMO in practice, the horizontal distance provided by Turbofuel-and-higher tends to be more than enough for most of my needs. I tend to only switch to LBF when I'm doing longer treks across the terrain. :)
LBF until you get rocket fuel I think
Like if I'm just zooming around building a factory, or even doing "ordinary" exploration, I've come to lean on Turbofuel a lot more than LBF over the years
Well that's what I prefer
Ionized π
(I used to be a pretty strong LBF advocate, but I've come around to more Turbofuel in recent years)
Yeah, Ionized is (IMO) the best overall by a longshot
lbf is a pain to make compared to turbo
This is me but the opposite lol I avoided LBF for years and regret it now
Best belileve I unlock it just so I can buy it from the shop π€£
Once I've got Ionized I'll basically never use anything else. I think LBF still technically beats it out on range, but the difference isn't enough to make me sacrifice the speed
It's really not.
Do ye use the jet pack more than the hoverpack?
Two very different usecases for those. I personally use 'em both, quite frequently
Jetpack for getting around, hover for building
Ah ok
can you auto connect power poles as well? when deleting the end tower, the cable deletes as well unlike the belt
Jetpack when out of range of power (ie: exploration, most combat), Hoverpack while building or factory traversal
But, I tend to use jetpack a lot for building too
I know some folks prefer jetpack even for factory building
No π
We were just discussing earlier how nice that would be.
spacebar spam goes brr
i know i shouldnt ask here but does anyone want to play im lonely
The extended interaction range the hoverpack gives you is unbeatable imo
I've just tried to plan 5 thermal propulsion rockets/m and am now questioning my life choices. Seriously, like wtf cs?
it does what
Am I missing something or is it a major difficulty spike?
Is it not supposed to be
The Phase 4 SE parts (or at least ADS + TPR) will, indeed, be the most complex things you'll have built at that point
As with anything just break it down into smaller pieces
If it makes you feel better, Phase 5 is actually a bit of a breather, apart from requiring various "advanced" Phase 4 parts as part of their construction
Can technically get that from Parachute too, fwiw. :D Handy for grabbing items out of otherwise-hostile areas before you're equipped to deal with nasty wildlife or environmental hazards. :)
Well I managed the first two (can't recall but not nuclear pasta) reasonably easy with my modular factories, but hell. Look at this calculator map. It's insane: https://www.satisfactorytools.com/1.0/production?share=fY47dYIsCnySSRO5AV93
I'm now hitting the point where some components in that tree are needed in 2/3 diff areas of the branches if that makes sense
Yeah, as you approach the endgame, "aggregate" plans like that are always gonna be a bit wild. Breaking things up, as mentioned, is often a great bit of advice. Like you need RCUs for that plan. So have a separate factory making your 10/min RCUs. You can then add in 10/min RCUs as an "Input" on the inputs tab, which simplifies somewhat
Can do that for a lot of the "bigger" intermediate projects
For me, I tend to end up with sub-factories strewn about over the map, dedicated for those sorts of intermediate products. (And sending the materials around with trains or drones or whatever)
why are my trains sometimes highlighted in blue or red? usually happens when i am painting, and then when i get close enough to select it, goes away ?
So my "factory" for TPR might end up being like six geographically-dispersed sub-factories which all funnel the penultimate parts over to where they're assembled into TPRs (or whatever the final product is)
But that way I've got much more manageable chunks to work with, and the production graphs are a lot cleaner to boot
Just a GUI bug. Perhaps they'll fix it for v1.2
Same here @white dawn . Getting unweildly. Just have to bite the bullet.
Known bug I believe. You can get rid of it by hovering over with dismantle or reload.
wow okay ty, yea its not too often, but i think painting is causing it? idk
its kinda cool tho because i can see the trains through stuff... would be a nice mod or option to turn on
Just starting to feel like I haven't approached the overall factory design very well. The meta approval if you like...
holy
I've never been sure how to approach new components. Whether to use previous factory components in their construction or whether to construct them from base materials
both, it depends what it is
I use current just to get started. From that I figure out what is required (without having to plan out everything).
With that in mind, I start planning a bigger setup if needed.
For eg?
It's just something you get the hang of after playing longer. But at your stage it's probably better to start it from scratch
Sometimes it makes sense to make new builds, sometimes it makes sense to extend existing builds. But knowing when it key, often it involves scaling existing builds, but it depends on what you have and how you approached the builds
Thatg was a very nice way of saying he doesn't really have much faith in your abilities.
Quite
@frail chasm the material requirments change as you prorgress. So things like you suddenly need beam then you don't and you need encased beam instead.... so it makes sense to consume the excess beam which you no longer need
I would do it that way myself though
Wai that lowk smart
Manufacturers needing plastic or rubber is a great demotivator
Pulling from existing stuff can get complicated unless you really know what's going on in each spot
thats about understnading the game, but also if you have really solid factories.. then you ofte have excess stuff as well
Understood. But it's how you make that distinction that has always evaded
me. It's almost like you need to see into future requirements before you decide that... If that makes sense.
Theres ways to deal with it, but this is a common problem is most people when they start oil don't do enough
Cuz rn, im basically automating every item I have unlocked and it's alot, from iron plates to space elevator parts
i always do too much lol
Oil isn't my issue, it's how far away it is from everything
trains ftw
I basically have to live near oil now
Yeah, You you need to be aware what build materials you need, a key thing you need a lot of is motors, you also gotta look at downstream tuff as well. But also assume the factory can double in performance every belt / miner increase
Bring oil to you π
nah, build near oil, dump finished productsonto train, bring train to you
Depends on the setup, I had great success in the grass field brining oil back for plastic/rubber.
Either than or you got to take the stuff to the oil normally .....
Also is it smart to do that? Basically almost automating every single stuff
Hm I've never brought the oil to me. But I have brought the plastic and rubber
oil is usually near water which is convenient because recycle recipes work well with heavy oil residue alt and diluted fuel alt
Turned out to have other advantages as well π
What do i do with the heavy oil residue byproduct when I specifically need rubber and plastic
Yup, Which makes sense if you doing a max build, it doesn't make sense if your just doing the unlocks
when you drain your pipelines, where does the fluid go?
Drank it
I actually make diamonds with mine, but I also make some fuel with it
Is it normal to be stuck on copper limestone and iron at the beginning?
you can convert it into coke and put it in a coal generator
Stuck?
Ah that's it, thank you
Like Iβve been playing for the past 5 hours and am still on these 3 items
You doing something very wrong
??
Think I just need to stop moaning about it and just get on with it. It feels messy, badly planned likely wasteful/inefficient, but that's a bit like need really....
Don't know, post in #1038092680493801533 and post a screenshots of all setups
I mean I have space rocket now but am still using these 3 elements
I am crafting new stuff
But all using those 3 fundamental elements
A lot happens with them
@fiery garden I had great success with this setup btw... #screenshots message
Oh but I have rocket elevator am good ye?
That's fine
the space elevator?
Caterium should be on your to-do list. Finding a pure node isn't too bad
You don't really start using other stuff until steel anyway
Haven't you found any others laying around? ^^
Ye
What is that setup for
you don't really get prompted to go for sam / caterium until later but you should do them in the mam tree
Suplhur is the same....
Getting a lot of MAM research out of the way early on is nice
Why is christmas tree locked for me
You need to unlock that with gifts, it will go away in the next week or so
How I only got 1 power slug research up till now
turn it into fuel and burn it off
I have gifts but I donβt even have access to it
It says tree is locked
the hub has an advent calendar
Where
fuel generator comes later. coke in coal generator is available immediately until more recipes are available
The big calendar on the wall.....
Bro am freezing itβs 4 celsius right now and I donβt have any heating
I have an 80 turbofuel power plant
π
Build more fgatory, get more GPU heat
Yes
me too. my boiler has been broken for 3 weeks. new one is coming tuesday π₯Ά
Can I ask something?
No
Can't be 140 because I'm stuck in phase 3 with no blender
Cuz ur taken
"Understandable have a good day"
Try. No guarantees for quality of answer π
sheβs taken donβt answer

Yes you can ask something
No
What's that got to do with anything ._.
SCIM is an Save Editor?
Oops
Why would you need that 
My bad
https://satisfactory-calculator.com/en/interactive-map
Satisfactory Calculator Interactive Map (SCIM)
And yes. it can edits your saves π
you can edit saves with it but THAT'S CHEATING! π€
Am I dumb for choosing rocky desert biome I saw a youtuber saying itβs best
It views the world based on your map save
I need to delete 5 foundation under the mountain
Like I want go no clip and remove it
It's....
The OCD slowly consumed me once more
no, you're not dumb, but i wouldn't have chosen that one myself
Rocky desert is mostly empty
Yeah, I don't recommend it, it has too much power
So itβs bad?
Are you smart enough to survive?
That can do it. But you can also get under the world and delete it yourself. Guides on the internet π
No the entire map is the same no matter where you spawn in
Uh i have 6 hrs on it now
It really isn't difficult
tbh once you get power tower thingy it doesn't matter where you started any more
I unlocked map from hub but idk how to get one
Can u help
Ngl you doing great tbh
you can just spread out as far and wide as you want, specially with trains
press M
I found a place with 2 iron deposits and 2 limestone and 1 copper
all the shortcuts are in the bottom right of the screen
All pure
Should I make my base there
Is there any chance for devs to allow mouse and keyboard support on console?
Many other games have been mouse and keyboard on console for some time now
is it a new game? if so, then yes. you can move the hub whenever you want.
I really prefer to use MkB but it isn't an option
Yes 6 hrs spent only
Will I lose hub levels???
since you have pure nodes, you should try to unlock splitters/mergers as soon as possible
no, you can dismantle the hub and rebuild it anywhere at any time and none of your progress is lost
You don't "lose" progress
K
same for MAM and space elevator
When do I unlock map grid?
i dont understand the question
Quick Question: Is there a bug with power lines? I have a pole with 3 connections, none connected to my main power system but it shows the graph for the main power system and when the main power system is offline, i cant start this one up either
Someone told me u can get a square grid in game
that's foundations
So I donβt have to suffer with placing buildings
When do I get it
very soon
Oh wait I have them
congrats
The limestone there is pure too or is it normal?
if you hold ctrl when placing a foundation, it will snap to the "world grid"
Pure
yea that should be enough to get you through the game
Copper is impure
They said they will make it but don't know when, said "it will be compatible whit mouse and keyboard later on, but not at the launch"
no good, impure limestone is fine but youβll need copper
Oh I think I see where you are then. I think you're near the top left of rocky desert
Also how do you get that alien something thingy where it doubles your power or something like that, uses sloops
Yes
it's fine, you can get more copper from somewhere else
Hi!, I'm sorry but there a bug or something with the refinery when you crafting aluminum scrap?, bc idk why the refinery stop working after create some aluminum scrap and stay on inactive state until I put again the recipe
Can u tell me where is the best spot tho?
U know where I am
βdoublesβ
I dunno exactly what it do, but its something whit power
Or gives little extra power, no idea, but smth whit power and people recommend it
itβs like 10% more power itβs rly not worth 10 sloops
youβd get more power by putting those sloops into your fuel generators
But how do you get it?
How do I destroy rocks and cactus?
Well there is one spot on the bottom right of the rocky desert that has pure copper and iron. And normal limestone. But idk if you wanna travel that far/ if you'd be able to find it
How do I destroy rocks and cactus?
I don't think you can right now
Bruh
Needs nobelisks or chainsaw
alien tech tree in the mam, right side
Oh okay, is it like rlly hard to unlock it?
I'm at tier 3/4
no i think itβs soon
Okay thank you
You can do it right now if you go find some SAM
I do have sam
A chest even of it
Is there a way to place a foundation a bit higher than theone before it
You can settle in that spot though if you really want. It's just for copper you'll have to head south for it a decent bit
then progress the mam tree
Alright
It should be a tree titled Alien Technology iirc
But dayum, Sam nodes look so beautiful
Is there a way to place a foundation a bit higher than theone before it
Nudge it
How
Console or PC?
Pc
Hit H
hi everyone! any tips on how much versatile framework i should get/min for phase 3?
Them pg up or dn to nudge up and down, arrow keys for the other directions
Today learn that Dimensional Deposit is an Ender Chest but better
And then page up/ page down
Ok how to make it up
time to exploit it :D
It is only moving
It wonβt let me higher it
the page up and page down keys
if you donβt have those on your keyboard then rebind them
Yes itβs going away and towards me
not the up and down arrows
should be in the keys above the arrows
You don't have two keys that say Pg Up and Pg dn? if not,probably going to have to remap
I found ittt
Or could be a laptop and have to use FN or something π
if u have arrow keys u have pg up and down im pretty sure no matter what
Not always. I have a Glorius GMMK-Compact and it does not have pg up and pg dn.
@reef basin Not sure if this will help you narrow down that "first production tab gets cloned from another tab" bug in Tools (just happened again), but I've noticed it seems to happen when Firefox has been restarted and it keeps the Tools tab unloaded until I later click into it and it actually renders Tools again. Maybe something with how the browser stores its local storage snapsnot of the tab?
But then again, it doesn't have arrows either .....
yea
2smol4me
u have a 60%
Here's a typical example of how I tie myself in knots. Sub task of radio control units which needs 10 computer, 5 crystal oscillator and aluminium casings. I have a supercomputer factory but not needing them ATM. So thought I could use the computers from there. However, just seen that all my crystal oscillator are being used for the computers manufacture. So. What do I do. Extend the oscillator factory (took an age to build 16/m so don't fancy), build a new computer factory, or should I build a dedicated rcu factory? Is need to know requirements for rcus in advance to know if rcu factory is justified. Pickles my head
tenkeyless and full keyboard have arrows and pageupdown
I have it only for carrying in my backpack so I can use it for probot programming.
very important! #screenshots message
On my desktop is a logitech G915
thing is you will need both RCUs and supercomputers eventually if you arent using them elsewhere already
i have a tiny bluetooth keyboard for my raspberry pi etc, about 7 inches wide including a touch pad and it has arrow keys
though admittedly i haven't used it in years so i dont' even know if it still works
Helpful to know and highlights my issue perfectly. Is there any way I could know in advanced that I would need them both eventually?
generally, with some small exceptions, every part in the game is used somewhere
Unlock a new doodad that isnt equipment? it will likely be needed down the line
From that logic, every single part should have it's own factory without relying on other factories
how you do it is up to you.
generally its always worth it to have a factory making at least a little bit of some part and then once you find out that theres new parts that need that part in larger amounts, THEN you can think about either expanding or making an entire production line for some new part
but also you can completely eliminate the need for a lot of parts by choosing alt recipes deliberately with that goal in mind
its easiest to start out with just expanding existing production just so you can say you at least automated that one part and have some trickling in.
question, I only need a pump if I'm pushing liquids up high, but far vertical distances are fine, right?
far horizontal distances are fine*
I knew what they meant π
yes, only concern yourself with headlift, distance doesnt matter unless youre doing stupidly long pipelines
Doesn't even really matter then
i mean if it's long enough to justify using a train, then probably use a train
Just that 'initial' fill. And, if you've powered whatever is producing the fluid already, it fills as you build
If you 'really' want, you can look at the wiki to see what's produced for the space elevator ahead and formulate your own "plan".... But, if first playthrough, that can dampen the experience imo
Well quite, but I'm trying to find the Best approach. So in the scenario I outlined which is best? Extend computer production, co production or build entirely new rcu factory (given I will use scs AND rcus down the line. Feels like quantum mechanics π€―
no, quantum mechanics is ||the last tier|| 
my advice is if you feel the need to dismantle machines to get access to the raw materials they were using, first consider finding materials elsewhere instead so that you can continue making whatever it is you were making in addition to the new stuff
the question i have is how big exactly was the supercomputer factory?
If it was big enough you can just shut down part of it for a while just so you can have RCUs being made
There is no right or wrong answer. There are MANY factors. Does one want to build mass quantities, is one trying to get the items for the space elevator as fast as possible? Or does one want to play more conservativly, one machines's worth to start sort of thing. And leave room for expanstion.
Dismantle!? You speak with forked tongue!
if already using those computers, build a whole new factory. that's my opinion anyway
if not using them, use them.
if you dont have a production line for a part, then running at least one machine for it is better than no machine
because if its not production recipes then SOME building / machine will very likely need whatever new part you just unlocked to be built
W00t! I got the smash hand!!! muwhahaa
if you have a production line up and running for something, anything, even something as simple as iron plates, and you decide you don't need it any more so you dismantle it... you WILL regret it
if you need to absolutely dedicate a new production line to a part is something you can consider once you have a demand for that part
Real 100% alpha male men dont automate, they dont even use belts or pipes. That 50x nuclear reactor can easily be handled by carrying water manually. Yes.
Good luck water chugger
Thank you automator (bleh)
besides: theres always the chance of unlocking an alt for a part. Hence my recommendation of "just get it going, you can scale up later"
This.... coming from the one who makes some of the better looking AUTOMATED factories here π
Well, I'm not using the supercomputers ATM so I could use the computers. But what about when I need svs and rcus?
They are all smoke and mirrors.
Thats a good idea
at that point you will have to make a decision which will probably be to build a new computer production line
Hey, technically you don't see it all working. Its all just staying idle kek
at the point where you just unlock computers you dont have many recipes that actually NEED computers.
theres the ACU but thats it
Hi, do you know how to change the game's language? Because even though I select the option, it's still in the original language.
I mean, this is true ..... Drat! ... Foiled again! ...
hello guys can someone tell me how to make it so snap building is toggle not hold?
Can't toggle.
wow that sucks
why would you want to toggle. are you using controller?
Well maybe I need to follow the old advice. When you come to a fork in the road, take it.
because i dont want to hold ctrl
Er, Wait, I think it always snaps ..
Do you have "Hold to Snap" enabled in settings?
@fresh umbra
if there is no option for it in input settings, you can request the feature at https://questions.satisfactorygame.com/
Right. Onto doubling computer and crystal f***ing oscillators production...
most likely cause of the bug is that the redirect to proper version URL happens after the tab is added, so it's:
- Tools are loaded
- check for share link in URL -> new tab is loaded
- new tab is activated
- redirect for version URL happens
- first tab is selected (as is default when loading into production Tool)
but I haven't spent much time trying to debug this
no it wont let me do anything with the setting
Gotcha. May try asking in #satisfactory-consoles π€·ββοΈ
im on pc
Oh. If it's not enabled, snap to buildings should always be on..
At least it seems to be that way for me...
Just aim at the side of a building and it snaps. Do it all the time with foundations to builldings.
And yeah, that setting is only enabled when using controller. My bad. Still though, check the clip, is that what you're trying to do?
i will take a clip
How do I tame lizard doggo
Find some berries. find a doggo, throw a berry on the ground and step back. It will come eat, and be tamed.
And, on PC, you can hold right click to split a stack
Yes, lizard doggo rarely spawns for me
No, not really. They are all over. And, if you want a lot of them, You can find the doggo cave on the west coast.
But, they could be "rare" if you're not traveling more than 500m from your "base" π
I found out yesterday on creative mode that bean bags actually have health
And ADA will scold you for murdering them π
They can survive 2 nuclear blasts
Have you pet the Manta yet? π
I think they have 1k health?
Which ones that?
The giant flying one in the sky π
Actually,,, isn't there two on the map? or just the one....
I didn't know you could pet it, I've been on top of it before
When you're on it, look down at it's head.
@fresh umbra you have to point at the other building
I think there's at least 3-4 of them total that fly around each corner of the map
Not at the ground.
But, doing it on the ground isn't always best. Better if everything is on a foundation.
Only two. Grass fields and Northern forest. They just do a loop
Nice
@fresh umbra that was without holding ctrl?
yes
On what should I put my first dimensional depot
whatever you need the most
@fresh umbra do you have "Automatic Clearance Separation", under Gameplay, selected?
It cost a lot of Mercer sphere to upgrade wth
@fresh umbra that's what it is.
Go under gameplay and turn on the mentioned setting.
no
Turn that on and it should work
yes thank you that fixed it
It's so slow
sati plus got me depressed 
Sorry, have had that on for the last year and forgot that's what it did π
" I want the game harder!" ..... Installs mod.... 3 days later ..... "Ugggh, Why is this so Haaaaaard" π
also guys what can i use the christmas presents for?
Look in the HUB, after it's fully upgraded, there will be an Advent Calander
Just completed phase 2 of space elevator
I have 4 Blenders out of 14 backing up with Turbo fuel but they should all be making a total of 600 per minute, why isnt it flowing correctly ?
Though it's only active until the 17th or 18th
For plumbing questions, screen shots are best. Make a thread in #1038092680493801533 and add some shots of the setup.
like the onboarding or level 9 hub?
im gonna kms bro these coal gens dont make any sense
The hub goes to level 6, but yes, the onboarding
alright thanks
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
i thought there would be bunch of alts just like in the base game but no, most of stuff has like only one way to be made
and previously where u had 4 u have like 2
i kinda already did place them weirdly so i need some energy again to produce enough stuff so i can renew them and make it in a senseful order
can you check my "questions and help"
Are there any signs in this game
!wikisearch signs
no hover pack
no automated power
already capped at 450 power
not even automated rotor
4500 mw?
I made a post
11
Have you unlocked coal yet
iβm sorry does that say 2500 mw on a single nuclear plant
nah and i wont any time soon, tbf i was crashing out on sati plus
Crashing out on what??
sati plus
What's that
mod with tons of new stuff
that could make you crash out as things get complicated
new stuff? idk
annoying tho
I got bad news for you about that
As in we're getting mods?
I mean, this game hardly needs any mods, unless you want to making circles etc ultra easy.
Is that bad?
No
like i get now why new players have this fear of producing wrong items in wrong quantities

"for now"?
Name one console game with modding support
Elder scrolls online
i didnt have that fear, where did it let me....
i want my hoverpack mk2
auto flush fluids
10x power and such

Skyrim
Also i say "for now" because I'm not sure when they'll add it
Goes hard modded fr
Hmmm, cool. Now that I think about it, Factorio probably also has that. Minecraft could count, but it's awful
Factorio isn't a console game
nope
Considering the desktop version doesn't have official support, probably never
PC only
Switch is a console
That doesn't count because Nintendo is evil
balright
????
(I'm kidding)
big dawg blz, there are hoverpack mods, ways to handle byproduct and... WHY YOU NEED SO MUCH POWER OMG
just joking
id NEVER do that to the big dawg πΉ 
Starfield, baldurs gate 3, cities skyline
I think climate change is happening in my world bro why they sky turning brown
Pollution is going crazy
City skyline since when?
Starfield is a Skyrim reskin, Cities Kekline is a cash grab, Balders Gate 3 is overrated. Kek
Is there a blueprint maker mk3?
yes
Final tier?
yes
bg3 is a bad game unironicaly
overglorified dating sim
and i say that as someone who has over 1k hours, done honor multiple times and knew meta in and out
Space engineers has mod support for console
ragebaiting personally before going sleep π₯±
Is there anything with iron + water at all?
ragebait or fact
call it π
Pure ingot?
Or just really clean iron.
washed up iron
Leeched gives more ingots with the addition of sulfur but uses much less water.
This is more like "Hugs you UwU... lol bro dont worry I am no furry and kidding... UNLESS?! β€οΈ " bait
thats not a bait bro
its unironicaly how high emotional intelligence ppl talk to each other

today I learnt I am furry.. wow.. gotta process this while sleeping... U w U
as soon as u will start dreamin ur gonna get hit with skyrim intro ure finaly awake unskipable sequence
there will be a twist tho - furrycloak rebelion

im lowkey jelaous of that dream
Hey, ,, new'' to satisfactory, progressed just to steel, wanna play with other people, someone eager?
Thanks
I forget the first place I ever saw 'LFG'. 2Moons?
I've found 2 pure iron nodes, a pure copper node, and a pure limestone node within 100m of eachother
Rocky desert, in front of the big waterfall?
π«³ 
Pet the doggo
Do i need one freight platform for every type of thing i want to load onto a train?
Need? No. Want? Probably
You "could" try to sushi it if going to the same station .... But generally, yes.
Im setting up a train to bring parts from one factory to my new ocean side factory for assembly and manufactur so my train is going to have at least 10+ cars each with a different cargo
Forest jungle place, but is close to the waterfalls
Also holy I am finding big tier stuff before I should be
Anyhow, yes, all three of those ores can benefit with being near water ... IF, you're ok with tearing down smelters and rebuilding with refineries if you aren't there yet.
Around the wrecks?
There is no "should be" imo, but there is a "before I can use them for anything other than points" π
I found oil
Nice, mark it on your map π
I wish rails showed up on the map
hello i just finished the onboarding where is the calender

imagine