#satisfactory
1 messages · Page 536 of 1
Odd
On PC you just click on the header
idk about console
there is only "Only show affordable recipes"
I'll answer you there
K thx
omg, just switch to keyboard and mouse, and its indeed hidden
the first one on the list to the left
ok so I click the header with mouse. then switch back to controller, it now shows. thanks
me
that depends on what the rest of your factory looks like, but i like the middle one best
thank you. no i am not going to show my factory. it worse then lets game it out, trust me
thats obviously an exaggeration...
no it really isnt
Why not ask in a channel where we can write?
do you WANT to see it?
idk
Then you should obviously show it
I’ve now spent two days just trying to get a coal power plant working
I’ve yet to build a single coal generator because I’m trying to set up automation nearby my power plant location for coal plant parts
Do you think you got it?
my coal generators reach a max consumption of around 90 but how do i check when the system is being overclocked?
the ui?
generator menu
like the graph
UI = any kind of menu when you click on the machine
the power graph wont show any of that
you have to interact with the generator directly
so what key things should i look for
there you see how fast generators burn fuel and how much water they need
and at the bottom (if you unlocked overclocking in the MAM) is the overclocking slider
can i take a photo and send it in screenshots
sure
Sent it
Wdym
the panel is locked
I’m talking about when the machine will fail
that is something completely different
I think I forgot what overclocking means
it means making a machine work faster by using special shards
Oh
you wanna know how to read the power graph properly, yea?
Well I meant when will I know my machine is close to doing the power grid failure thingy
Blue: Max consumption - how much power all your machines use if they run all the time without interruption.
Gray: Power capacity (dark is production but 99% of the time thats identical to light gray) - it shows how much power all your generators together make
Orange: consumption - how much your machines currently use.
If orange touches light gray or goes above, thats when you get a power failure
Gray: Together on that line you can have multiple power lines
right yeah - all the numbers are always just for THAT specific power network
In my image I can’t see any grey
only for all machines connected with cable.
Biomass burners with any other form of power production can make capacity higher than power production
at the very very top of the power screen
So I’m good?
you can see the numbers too
How much more can I exploit from this one coal generator
you have a capacity / production of 150 MW
thats 2 coal generators total - they both share the burden of powering your factory
your max consumption is at 95 MW - so you could still add more
I have 3 coal gens
then one is not connected to this grid
one isn’t connected or isn’t running
or doesn't have fuel/water
One is connected to its own grid
why?
Should I connect them all
Yes
yes
if you want to use their power together, yea
Unless u want seperate grids
For more organisation and. Cause I’m new and don’t know what I’m doing
power grids have no limit on how much power you can put on them
so you can put all of it on one grid if you want
There isn’t a limit to how much power you can produce on one grid so connect everything to it
Thanks this helps a lot guys
if i put miltiple tractors on the same line will the autopilots work in harmony or do i need to specifically start each tractor with the correct space between them
it will just keel over and die with enough because it just kinda works badly
it can handle a handful
and if the route is set up so it kind of self-intersects at some point then you run the risk of a complete deadlock too
and than can only be avoided by not crossing over the path in any way (at least without any brides or ramps that actually cross over / under)
Rookie numbers
people have 100x more
over 2 day is pretty decent i guess xd
get enough sleep because tired pioneers make shit factories and do bad math
a bone or...?
Took me like an hour to figure out what it was
In my factory
oh phahaha
I’ve just been at my desk in a blanket either playing this or mega ink
Megabonk
Is the Zeno basher worth it
yes
basically everything in the game is worth something
What will I need to kill
everything that moves and is in the way
The lizard dog?
if it gets in the way....
💥
dream in satisfactory
i think they should make underwater dlc
like anno 2070
new resurces, new buildings, base underwater
oh my, im looking at one of my old factories and the more i look at it the more i go "why did i do this?"
would pop off
that's subnautica
i was there, it wa sme who remade ur factory muahaha
True
you are bad at making factories then
would still be good no
1200m3 of crude oil and somehow i only made 3 GW of power out of it.....
after 3 hours i made my coal plant, now i need to leave it for a bit and see how the tractor is holding up
with LOTS of sidetrack , this game is ADHD heaven or nightmare
😆 could be more than 10x that without adding anything other than water
i dont know what i was doing here honestly
welp i know what I am rebuilding to free up a LOT of stress now lmao
yeah but were you having fun?
no, i definitely wasnt
I'm sorry to hear that. Did you try using more factory carts?
🫸 
hmmmm potential to get 6800 fuel/min from here
So did everyone get all their ficsmas wishes granted? I didn't get a mk2 factory cart so I must have been on the naughty list
2.6 megahyperterawatts
2.(2) times more
188889 MW
turbocart
or 188.889 GW
although that would be an absurd amount of coal and sulphur to make that happen lmao
~189 kilomegawatts?
honestly anything is better than the 3 GW i am producing here lmao
yeah, turbo is pretty meh because of that
it's easier to just do fuel
nuclear 😈
sorry I can only microbehave 🙁
bee have
me when i end up with 100 GW before going nuclear
ionized
ew
or .1 kilogigawatts
somebody here said a couple of days ago they wanted to make 10k ionized fuel with dark ion

I don't think I've heard of a worse idea, ever
Do you want some? I can think of a few.
screwmaxing survives another ranking!
I'm factoryeeting at the moment
oh MMMY GOOODDD
LETS GOOOOOOOOOOOOOOOOO
I like your energy. Want to be best friends?


Because you already have one
it's easiest to just say everyone is my best friend then I don't have to worry about keeping score

That’s what I do
which is good news for all you fine people who are my best friends

Ty
You have a nice personality
🔥 🔥 🔥 🔥 🔥
If everyone is equally worthless, there's also no score-keeping. 
everyone is still best in that situation!
Insofar as "best" is a relative term, yes
but I'll be optimistic and assume you're all amazing people capable of experiencing the joy of factory carts
“But words are words”
Ik im weird
butt words are turds
Here is a good question, are the satisfactory golf balls good
The ones coming in 1.2
i know dimpled utility orbs, i dont know about any golf balls
aaaaaaaaaaaaaaaaaaaa, cant really fit fuel generators into mk2 blueprint designers in a way that works out
you can fit 4
it can fit 2 side by side right?
yeah but i wanted to have underflooring for the pipe work blueprinted
it fits 4 exactly with no other room left to spare
the mk2 designer is only just tall enough for the fuel generator?
yeah it and the refinery fit just barely in terms of height
Putting pipes below the floor is a terrible idea
pipes always above, let gravity do the work
Everything should be fed level or from above
I haven't had any issues with it yet... yet, I'm sure in time I will find issues, but currently it's been helping a lot with making things look tidier, especially for anywhere i've been producing diluted fuel, since i've got three different types of pipes to work with there.
actually 4
Blocking Makes Organising A Breeze - Satisfactory Guided Playthrough by TotalXclipse
is there a way to clear a line from the dimensional depot for an item that is no longer in it?
I used the depot to hold ficsmas stuff that won't ever be in there again, but now I can't seem to remove the entry
miniature heart attack moment, ended up seeing a blown fuse after i'd removed the old fuel gens but it was a false alarm lmao
Hate when that happens
Making a blueprint for rocketfuel based off one I found and I'm starting to think they had the best possible layout lol
is a train taking up multiple blocks a problem
I think it's technically fine, though it can cause intersection inefficiency depending on where exactly it's happening. The usual advice given out is to make your blocks at least as big as your longest train, though I think things should technically work fine even if you don't
ok so i dont have to remove a bunch of signals every time i make a longer train or something
its fine to be in 2 blocks at once, it will just behave as one longer train and prevent other trains from entering the blocks that it is in
do i need more radio control units or supercomputers
In the end, depends on how big you build the various things which require RCUs and Supercomputers, and which recipes you use to do so
Though in terms of absolute amount produced in your save, I assume you'll end up making more per minute of RCU
My advice is to not stress about how much to make, though. "Planning for the future" like that is often kind of a waste of time, unless you literally map out your future production entirely
Just make whatever you feel like right now (often just whatever you need immediately), with the knowledge that you'll probably have to build more later
ok thanks
(I admit that on my 1.0 save, I actually did map out my production for everything that needed Supercomputers, 'cause I sort of did just want to make that factory one time. But mapping out a large chunk of your endgame production isn't gonna be for everyone, and obvs could require looking stuff up on the wiki, too)
That is the best advice I’ve heard
When you get to the “future” you will be able to make much more of the item due to better logistics and miners and experience
We can't sink Power Shards? That is kinda annoying for production.
Yeah, the "easiest" way to sink 'em would be to overflow to an otherwise-idle Packaged Ionized Fuel factory, and sink those
It'd be nice if they flipped over to sinkable once you unlock automation
It definitely made sense for them to be unsinkable prior to 1.0, since they couldn't be automated then, and arguably it's a good thing to make them unsinkable during the majority of the milestone progression, but yeah
Yeah, I definitely agree, mis-clicking early game could be disasterous. lol
Any tips for making a fuel powered generator
- Make Fuel
- Pipe Fuel to Fuel-Powered Generator

Slightly more useful: You get your best "bang for the buck," so to speak (at least in terms of Oil-to-Fuel ratios) by finding the Heavy Oil Residue and (Packaged) Diluted Fuel alt recipes
You get a lot more fuel per unit of oil using those two
Thx
The Packaged version of Diluted Fuel (which is all you have access to in Phase 3) can be slightly tricksy to set up, since you have to set up a packaging loop. But you can fit a 1x Refinery + 2x Packager "closed loop" even in the stock 4x4 Blueprinter, and even include 20-30 Empty Packages "inside" the blueprint, so you can place it all down with one click
In Phase 4 you have access to the Blender version of "Packaged Fuel" which is more straightforward, but with a properly-set-up blueprint, you can make the Packaged version a little one-click mini-Blender
What does closed loop mean?
You have a "Packaged Water" Packager (with some Empty Canisters pre-loaded) which takes in water. It sends the Packaged Water to the "Packaged Diluted Fuel" refinery (along with Heavy Oil Residue), which spits out Packaged Fuel. That goes to an "Unpackage Fuel" Packager which outputs your Fuel and also the Empty Canister. The Empty canister gets looped back to the Packaged Water Packager to start the cycle all over again
The whole thing takes in HOR+Water, and spits out Fuel. Just needs a small amount of "seed" Empty Packages in there to get it going
Ok thx
One potential layout of such a thing, though that's not the only way to do it: #1450657483768074240 message
The diluted packaged fuel is SUCH a pain. It's better to wait, IMHO and do diluted fuel.
Nah, not at all. The only extra things you have to do is: 1) Create your Blueprint, and then 2) Make sure you've got Empty Canisters automated
I think with blueprint it won’t be that bad
Once you've got that done, it's literally one-click-and-done, just like the Phase 4 Blender version
And that way you don't have to wait a whole phase to start taking advantage of the Diluted Fuel loop. No reason to deprive yourself!
Working on my blueprint for RF rn, autoconnect is being an ass tho
I will admit that if you try and manifold your Packages and Packaged Water and stuff along a line of machines, it can be annoying to tune it to get it right
That's something that a lot of folks first doing Packaged Diluted Fuel end up trying; setting up a closed-loop Blueprint isn't necessarily an obvious thing to try
By that point in the game you're probably just blindly manifolding most things and it generally always works. The Packaged Diluted Fuel loop poses some extra challenges to that, though. :D
Bro is psychic i 90% of the time use manifolds because they so much easier
Factories would take a lot longer for me anyway without manifolds
I don't think hes saying not to use manifolds. What he is saying is having a manifold of closed loops.
Ye u right
eg the buildings are manifolded to take crude oil and water ..... but they produce fuel as a whole but they contain refineries, packers, unpackers
Heh, if you like, yeah; your HOR might be manifolded in. Though honestly there's an argument to be had for even having a single HOR refinery per loop as well. Just direct-feed nearly everything
I tend to have a dedicated Water Extractor for each closed-loop, too (underclocked to suit) so I don't even manifold those typically. :D
just an example about clarificaiton for the manifolds... its not a case of "Use balancer" it just more like a sealed abstraction
Though to be fair, using one Water Extractor per loop will presumably noticeably increase your space requirements for the extractors
its not like space is a problem
Yeah
i am performing a magic trick and turning 3 GW into 75 GW... dont tell electroboom but i think i found free energy
how?
Power dupe glitch
(i was just very inefficient with my very first fuel generators)
(there is no free energy)
HOR and Diluted Fuel my beloved
just have to place..... 300 fuel generators
Hope you got nowhere to be lol that might take a while
Heh, I suppose that's one more bit of advice for you, @queen slate -- don't be afraid to overclock your fuel gens, especially when building out "bigger" fuel setups. Gens at 250% will save you a lot of clicking. :) (Also, the 5x5 blueprinter can fit you either 2 or 4 Fuel Gens (including overclock settings), depending on how "tight" you're willing to make your piping)
When doing Diluted setups myself, I actually tend to have each Diluted blueprint output to the exact number of fuel gens it supports, so each one is its own little module
Rather than combining all the fuel into one big pipe and then manifolding it out that way
Thanks I was going to but I might now,I have plenty of power shards
Ok I will thx
I guess what I'm saying is that I tend to modularize the Diluted loop pretty heavily. :D
make sense to abstract to modules
😄 thx for the advice i will try use it
Big mistake people make is with things like screws... eg build them all in one place to be used somewhere else
Sounds like something I’d do
have you had any success with making modular motor for example?
d
despite the lower theoretical capacity of normal freight cars i gotta say, fluid freight cars are capable of freeing up a lot of previously used up space lol
What i did at the start was make and item eg screws then build conveyer lines to another area to make things like reinforced iron plates then I’d split the rip into 2 and ship them off to make rotors or smth
I realized prob a bit later than I should’ve that I should stop doing that
I have an odd one where rotor and rplate are exactly the same design
it happens a lot if you mess with underclocking of machines
if i delete the hub to re locate will i loose the teir progression?
ok
It's actually been quite awhile since I've done larger-scale attempts at modularization to blueprints and such; I tend to just enjoy building stuff out from the ground up
Hey guys 👋
Diluted Fuel loops are a bit of an outlier for me. I was thinking I should go heavy on that kind of thing on my next playthrough, though, to shake things up a bit
hello comrade
which is more efficent, diluted packaged or the blender alternative later on
like which yields more power
Can also dismantle/reconstruct the Space Elevator at any time, fwiw. The only annoyance with the HUB is if you're using the built-in storage box to hold anything. :)
ok thank you
After doing some experiments with coal generators I have to say that coal generators are a great way to make some power. If you ever have a coal source you got nothing to do with, just setup some coal generators for extra power
depends what kind of "efficiency" are we talking about
in terms of "oil -> fuel ratio", they are equal
The Blender version turns out to be more energy-efficient. It outputs 100/min whereas the Packaged version outputs 60/min.
Each Packaged "module" requires less power to run than the Blender does, but since you need more of them, the power-efficiency math works out in the Blender's favor
Though it's not a huge difference, I don't think
It's a tiny difference
with the advent of blueprints and making a poor man's blender they are essentially teh same now
Both have the same material ratios, though. The same amount of HOR/Water produces the same amount of fuel
anyone able to help me understand the game a little better and give some pointers for like an hour ?
where are you at in it?
kinda the start im 6 ish hrs in
Finally finished my blueprint for RF, three hours later
You best bet is to ask a specific question about a specific area you have issues with in #1038092680493801533
ok then my advice is treat the milestones like a tutorial
You'll learn 10x as much with trial and error than anyone talking at you
come back for specific questions
im just starting out and just trying to make sence of things
What area you not making sense about?
listen to the voice guiding you through the game (ADA). Read codex if you missed info from that voice. Experiment with things. Come here if you have a specific issue and have tried all options you could think of
I watched the eff out of ImKibitz on Youtube and he helped a lot
yeah, wouldn't recommend that
People generally are more helpful if you ask a specific questions like "I am struggling to make X, I tried A, B, C"
wouldn't recommend watching YT, and especially not that channel
ehhh kibitz doesn't really have a good building sense.
And a ton of videos on yt are pretty bad
I didnt have any problems with it 🤷♂️
He's an entertainer
A lot of youtube is copies of copies.....
and his piping is terrible
because his videos are entertainment-based, not learning-based
Yeah it was fun to watch and I got a lot of ideas from him.
Same
mostly how to cleanly optimize manufacturing and how do i keep things powered up i have so many biogenerators and im constantly chassing them to keep them running
Tell me you don't actually watch his stuff without telling me you don't watch his stuff. He builds to efficiency just at a mass scale. Nothing wrong with that.
I didnt see anything in his gameplay that was bad.
you're in the pre tutorial - build things on foundations and you'll get automated power soon enough
piping 😉
turn bio fuel into solid bio fuel. More efficient burning
I didnt see any bad piping. 🤷♂️
shockingly bad piping. I doubt his systems run in a stable way
ok, link his rplate or rotor tutorial video
Its better than mine
then you most likely don't know what "bad piping" is 😉
or what good piping is
every time I see his videos he's always interconnecting all his systems and slapping valves everywhere
how big of an area sould i be looking at for general soft construction ?
Apparently not. I pipe in similar fashions and I dont have any issues with it. I've also not seen him use valves in any of his recent stuff.
as much as you need to house the amount of machines you're gonna build
entirely depends on how you like to build 🙂
also, again, don't stress much , tiers 1 and 2 are like a pre tutorial.
you'll probably rebuild everything when you get automated power
sounds good thank you! also is the space tower super important at the beginning ?
you need it to progress, but you can move it, destory it as soon as you pull the lever in it after making the parts
avg players have to move the space elevator multiple times
likewise with their hub etc... etc...
The one from 6 years ago?
you only need it to advance phases
you can dismantle it in between
sounds good thank you
Well the thing is... he doesn't teach somebody how to build, he shows you what he built. So it doesn't explain how the maths works.
6 years ago we didn't have pipes
also what do i do with the presents ?
I was just searching his channel for the tutorial being referenced, not related to pipes
it's just a christmas event, I'd ignore it at this point. doesn't really do much
ahh the point is for the person stating that hes a good player to get help from... they are meant to provide the viceo 😉
Yeah, because he's an entertainer. TotalExclipse or whatever his name is does more teachy videos and I personally can't watch him
Cause it doesn't exist....
I wouldn't recommend any youtubers for learning the game, play through the game on your own instead, you'll learn much more
There's an Advent calendar in your HUB, and a research tree in your MAM, but yeah, for now I'd recommend ignoring the event, too. IMO it only makes sense to engage with the event once you're past biofuels for power
Yeah, his videos are bad in a different way, they are mind numbing to watch because they are often way to basic and very long winded but at least he shows the maths to new players
The event runs until Jan 17, so you can get it later if you want, so long as you're not moving too slowly. :)
I dont care for the math, myself. I don't play for efficiency as I tend to find that way really boring. I make sure the machine has the resource it needs to run without stopping and call it good.
(you can prevent the gift drops in the meantime by turning off "seasonal events" in the same settings from the main menu)
I make sure the machine has the resource it needs to run without stopping
that's literally what "efficiency" is in this game
was going to say lol
Nah lots of players like to do the whole min maxing "This machine needs x amount so Ill split the rest off to go to this machine"
(and does require math)
there is also many ways to messure efficency eg time, scale, space, power, speed, resource usage....
Does this machine need ore? Yes? Does it have ore? Yes? Good, next machine.
yeah but that has nothing relevant to efficiency
omg the points imma get now that im sinking excess superposition oscillators
10m points/min from all those backlogged oscillators but that was backlog now its porbably only gonna get gimme like 100k/m maybe
All Im saying is that if you want to look at the numbers and do the math, go for it. I just make sure the little antenna is green and if its not I add more belts/pipes/whatver until its green again lol
good thing that i remembered to add a sink just now my ficsonium relies on this ecess dark matter residue
... which is optimising for (machine) efficiency 🙂
There is another game i play, when peolpe copy the older youtube videos they blow themselves up.... cause the game physics changed, its quite funny.....
ahh i love having a train network that goes almost everywhere
yeah and more factory carts to funmax it!
I mean if you want, but it's not an idle game. You make plenty of parts while gathering hard drives and other things
or building a new factory
yeah, but you probably should not need to actually do that
No, all factories spontaneously explode after 6 hours and 37 minutes of afk
Oh no
Im SO EXCITED. Ive never been more excited to push a button in a video game then i feel pulling the lever to complete stage two and unlock tiers 5 and 6, LETS GO!
hostile creatures will not respawn near powered machinary, in most cases you could afk out in the open indefintely
irregular reminder that idle crafting is paying microtransactions to your energy provider
Yeah this is the actual anwer, afk'ing is perfectly safe from a hostile creature standpoint
Nah my battery can handle overnight without charge
I may have jjust done this for the last 3 hours waiting for versatile moduels to finish crafting for stage 2 lol
I’m just going to leave it afk when I’m not doing anything or sleeping just for more resources for space elevator
After building a second factory I have nothing left 😔
go explore 😛 get hard drives
I've never found the need to afk in this game. I can always find something to build or improve while machines are running elsewhere.
I’m only on tier 4 btw
Don’t they only run when rendered
no, the whole map is active at all times (this isn't minecraft)
the game just wouldn't work if thigns didn't run when yo uwere nearby
so yeah, explore to your heart's content or work on projects across the map, the factory will keep running.
to expand on Cobalt, by end game you'll (typically) have a map-wide factory that would fall apart if earlier stage machines elsewhere were to stop.
It will get lower as the game progresses
But I do have a factory that makes every item currently
hmm you may need to reduce your graphics soon enough if you're only at the start
I know
every item in the game?
They are on the lowest 💔
Enclosing your factories with walls so the belts aren't forced to render can help quite a bit
At the same time im terriefied of the logistics i now have to learn and use. I know where theres alot of oil but now i have to figure out how to build on it and use it, and transport it lol
All base items that I have currently
process the oil on site and use it there
The coal node is trapped by a rock is there any other way apart from explosives to remove it
they are also planning some performance improvements in 1.2 so there's a bit of hope there
no, you can abuse hte portable miners to extract a ton of it... but its not automatic obviously
I'm still over the moon about how much they improved load/save times
Like don't expect miracle performance, but probably noticeably better
by the time I finished my last series (prior to 1.0), I was down to ~25 fps in many areas, it was brutual. I was also on an old 1070 card. I'm hoping the post-launch optimizations keep that from happening again.
Do any of you guys want to join my game to help me with a pipe problem? My water production per minute matches what it consumes, but it still fills up
The game is quite playable down to about 15fps
I’m on a MacBook Air 2020 M1 model
It's not a game where lightning fast response times are critical
which is a problem because then my aluminum production completely stops
not when you're recording it for content. 😛
That's true
Lgo would say otherwise
my OCD would never allow me to do what he does.
My best solution is to bring a pipe all the way back to base and have a sign on it that says, in case of aluminum production stop, pull flush level
I have a spaghetti factory, just like lgo
use priority junction
I dont think i have that
how do i unlock
you have it
You don't unlock it, you build it
Its 2 pipe juncitons on top of each other
Haw does it work
sounds like you're recycling water. In general, I don't recommend it, but you can overflow water by having a run-off pipe somewhere at a higher elevation than all the machines so it only fills up when everthing else is full, then overflow it into something like wet concrete and sink the production.
I dont have that recipie, ive been grinding harddrives to unlock it but im very unlucky
pipe on left has priority #screenshots message
any recipe that uses water will do, wet concrete just tends to work well for me. As I remember, it eats the most water.
as in the left of the 2 input pipes....
there's a simpler solution for bauxite if you want it?
Sure, what is it?
Tripple it used to be one
I'll ping you in #math-and-meta
also, if you're "grinding" harddrives and can't find a recipe, make sure you're not accepting any of the other recipes. As long as there is a banked drive with an available recipe, those recipes won't show up in other drives.
Wdym?
that little change has actually bit me in the butt since returning to 1.0 because I'm finding too many good recipes before I have the belt speeds to use them.
If you already have the Biocoal recipe in the hard drive library, it will not show up as a choice when you research other drives, for example
Each recipe can appear only once in the library
when you finish research of a drive, it offers you 2 recipes. You can just leave the drive in the list and not accept either recipe. If you do, any future drive you research will not roll either of those recipies. You can quickly eliminate large sets of alternates by doing that.
But if one of those drives is "Biocoal/CastScrews", and you pick the cast screws recipe, then that deletes that hard drive, and now biocoal can show up as an option again
can someone help me in #dedicated-servers please
Thats not a manifold
Thats a 1:3 load balancer
how could i fix it from backing up. make 3 seperate belts?
Its also offtopic for the channel... leave that channel alone for dedicated server not in game problems
ill do it rq and show u
my fault g
post questions in #1038092680493801533
How much iron are you bringing in for your current belt speed
that looks more like a load balancer
its backed up. like 100 stays in it 24/7
Alo, I can't understand exactly what your expecting, you kinda just printing a statment which is false
If you are bringing more iron than your belts can handle then it will back up
yes so would 3 seperate belts would fix it, right?
fix what?
ITs a mk1 belt? Or mk2?
1
mk1 does 60/min, mk2 does 120/min, mk3 270/min, mk4 480/min
no amount of splitting will help if the belt leaving the miner is too slow to keep up with its output
Mk 5 780/min
Mk.32 4,294,967,296/min
well it had 3 going into 1 belt. imma have 3 belts
wait there are mark 4 and 5? since when
You are trying to feed 9 smelters that take 30/min each with a 60/min belt of iron that can handle two smelters
this is to much thinking 😭
aa
The you need 270 iron ore/min
hm alr, thank u
And with mk1 belt you can only feed two smelters because it can only carry 60/min
im lowk lost. imma jus make 3 different belts, instead of 3 going into 1
also, if doing that math is challenging, there is a calculator built into the game, just press 'N', and type equations into it, it's a super helpful feature.
itll feed better
oooo
xbox got no calculator sadly
🙁
well, I can't speak to consoles..
Gotta use my phone fr
There is more subtle way, treat the nodes for one thing at a time. Like make plate on one, make rod on another.....
So plate is like 60 -> split -> (smelter -> construcotr)x2
yes correct. thats what i currently have. rods, plates, screws
I can see iny uor screenshot rod is messed up further down
oh, whats wrong again?
picture in dms is my rods
This is why its better in #1038092680493801533 cause now I have information the other 200,000 peolpe in the channel do not....
i pinged u
I think i lucked out. Where my main...and only factory is...i just did a walk through from my factory to the a nearby bunch of oil spots and while its going to require alot of piping and power cables, the terrain between point A and point be is almost entire level so i should require very little headlift, it seems alot more cost and time effective to just pipe the oil over instead of complicated packageing and transport systems lol
usually easier to process fluids close to source and move solids around
So how do you guys make your factories early game? do you have each resource in a container near your base, or do you have them near where you produce the stuff
I will probably get there eventually but i think i will get frustrated with the transport network right now. The intial oil pipeline to my base i think will just allow me to start making the new parts, once i unlock the things from tier 5 and 6 ill have ways to upgrade my oil stuff.
Although...my own logic...the terrain is flat...i can just lay foundations in two straight lines from point A to point B for flat vehicle ground travel...
I started a new game with my friend because we couldnt deal with our spaghetti factory, so we want to know how to not make a spaghetti factory
By making lasagna factories
That joke was bad, and you should feel bad.
Well it's true. If you design your factories in layers, you innately avoid a lot of spaghetti issues
foundations probably
idk
Also foundations
One way is to rework the spaghetti until it's not spaghetti.
Eventually, you rework less and less before you're satisfied with the result (assuming your standards don't rise eveb faster in the meantime...)
have you tried manifolds as well they're really cool and awesome
Or as the old saying goes, Proper Planning Prevents Piss Poor Performance
It's lets game it out levels of spaghetti, i dont have time to unspaghetti
Well you can always just build new, and then mass delete
Didn't you say you're in a new game?
Ohhh you're talking about the new game
i thought you were talking about the old one
You were looking for suggestions about the new one and not the old, right? 
Is ther a setting to decrease wobbling in hypertubes? going th rough it makes me dizzy
doing my biggest factory yet im gonna do 40/min RCU
20/min for nuclear pasta 10/min for turbo motors and 10/min for uploading
That bugs me too, I've never found a setting for that, but I do find that looking around at the scenery with the mouse helps
yeah jsut not directlys taring at it
WHAT
yeah, it's a nice hidden feature
The whole hypertube view is a bit of a hack that took them a while to work out, because it switches from first person to third person at some points, and the camera needs to follow you. I remember them talking about how hard it was to code on a dev stream sometime ago
which drives me nuts because I really dislike the 3rd person view of the tube. I'd much much rather it be 1st person.
Yeah I stack my tubes, so what I actually get is basically a first person view of the tube on top of me
You get odd problems like what happens when it goes though a wall or ground or stuff like that
I know there's a mod, I just haven't tried it yet.
Which defeats the whole purpose of the third person view imo
actually, I did once take advantage of the 3rd person tube camera by sinking a tube under a walkway so it looked like I was flying down the walkway at high speed.
might try teleport or something in the future to avoid this lol
i already play at 1200x800 because full screen makes me dizzy
haha I tried the game once stretched across three screens
first person in one, 3rd person in the other?
i wonder if there could be a VR mod for the game 😛
There already is one

🥽 

I can't speak to how good it is or isn't though
i play on that the whole day (basically) 3440x1440
does different fuel time increasing how much airtime i get with jet?
It was too much for me, plus I like to have a tools screen in a browser, and shoot the shit about the game on the third screen
yes, all the fuels have different properties, biofuel has the longest burn time, rocket fual has the fastes vertical ascent speed, etc
hm k
I just use liquid biofuel, basically 100% of the time
what bout ionized i never made it yet even though i finished the game
oh wow its the best by far more burn time then biofuel with a little less vertical speed then rocket
Flight times are assuming you feather the jump key
i should unlock that with these excess hds i have after getting all alts
Once I have liquid biofuel I never really use any other fuel for the jetpack - it's good enough, there's very little other use for it, and I always automate it anyway
And, it's relatively simple to automate, you just need to feed the factory the biomatter/remains/mycelia whataver manually as you collect it
I feel like opening a question thread for this one is kinda silly, pumps dont increase speed along pipes right? Only lift? So putting a pump along a long mostly level pipe line is pointless?
They do not, and it's not a silly question, a lot of new players have that question, it's not explained very well in-game
The only thing they affect is how high you can send liquids
(and they also act as a valve)
It has been shown that they can provide a "work pressure" apparently.
Perhaos, but for someone just startting out and coming here with this question, the simple answer is good enough. They do not affect flow rates.
Good to know. Well i have oil going to my factory now, is it optimal? No but its a gateway pipe line until i can unlock more of 5+6 lol
There is a pressure mechanic in the game, but it's a hidden mechanic
...so i shouldnt have overclocked my oil extractor to produce 600 per min through my 300 pipeline? Imagines massive oil leaks and pipes breaking causing a big oil disaster on the planet and having to pay for it out of my Ficsit paycheck
#screenshots message We are all good here
Hahaha, it'll just run at 50%
I know its over board but since the length of the pipeline is massive i figure safer then sorry lol
Also, avoid long pipes like the plague
They get... difficult, when you make them very long
No, they don't
today i accidentally discovered the cyber wagon, i meant to feed my spare coupons to a depot but i put them in the wrong container and they went to the sink instead 🤣
Again, this is advice for new players. I can handle pipes that span the entire map fine, but it's not something I recommend to new players
I've run pipes from the spire coast to the swamp. All pipe. Zero issues.
For all the new people what do you do piples that lets you span the entire map just fine?
Keep them flat.
Yes first and foremost, keep them flat
Get up to a height, and run,
Or you could run them only downhill
why not just say that instead.
Because that is not the inly issue people have with long pipes
#screenshots message Okay, I have 6000 fuel/min, just gotta plop down the fuel generators now
The other major problem I see people face is that they take ages to fill up, so problems take ages to manifest, which makes troubleshooting time consuming and difficult
people will always have problems with pipes.
If you don't take sloshing into account it will also take a long time even just for the flow to stabilize
belts give a visual reference something is wrong, its also uni directional, pipes remove that, your maths has to be correct and you don't get the same visual feedback at all
Then, when there are problems... yes that ☝️
now, i need to find somewhere to place 300 fuel generators lol
WHen problems do happen, they are not visually apparent as they are with belts
Hi pioneers, who's up factorising right now? I couldn't do any factorising myself today and it would really help me sleep if someone told me about their factorisation experience today
Or just put fluids in a loop. Main line stays full, none of this "sloshing" 🤷♂️
Or just package all the things, can use smart splitters to route overflow to control where you want fluid to be better
Also often the problems are mixed with multiple other problems like a coal gen coal manifold not up to speed, or the 300/min limit or height issues... you get a mix of problems
anyone know where i can find SAM
below giant arch
There's a whole host of reasons why pipes are more difficult to work with than belts, and making pipes longer seriously exacerbates that problem
I just rail it
wheres that? i’m not exactly used to the map yet.
been following the game for years but i’ve only just started playing it on console
There's a giant arch in the grasslands, the first recommended "easy" starting location
South east
but also , what starting location have you started in?
ah, thank you all
Well the maps is quite large, I had to guess your current/starting location
except you, you know what’s you did sir
BTW, welcome! We love new players here!
Well except those dirty console players 😛
Entertain everyone? Guilty 😛
follow the purple belt #screenshots message
assuming you started in the grass fields
i did, mainly out of habit of seeing youtubers start there
bro why are the trucks so bad in this game, they dont follow the path u make at all and just randomly f off
my crater biome is about to become literally just fuel generator.... nothing more... just FUEL
You're doing it wrong, you need to use ||the cybertruck||
They are waiting for the Full Self Driving update
i’ve nevee had tbat problem
and mine treck through shreks swamp lake
I will say one thing, this game is both helping me get over my hate of "Oh thats clipping it looks terrible" but its also making my "it has to be placed perfectly" way worse
i love organisation.
but i gave up as clearly i’m way to un orgasnises to play the game properly with the amount of stuff it wants me to do.
i made a coal power plant, that is neat and tidy.
my main factory… well that’s worse than americas detroit
I'm building out my ammo factory, that one always turns into a bit of spaghetti
Ive rebuilt my automation floor 3 times already and now that i have oil and way more stuff to make, its about to get a fourth. Im trying to reduce my "tree branchs" I have 6 iron and 6 copper ingot smelters, those feed my main line, then i have a bunch of branchs off that line that make basic things like iron plates, sheets, and the assembler required stuff but because some assembly things require different things every "branch" is a different length and uneaven and its driving me nuts
Let me show you in screenshots
I usually have a "basic parts" factory also that makes plates/rods/beams/pipes/etc, and that one is also disorganized usually
Everything else tends to be rather well laid out for me
The basic parts factory is just used to make construction materials though, so the mess doesn't spread like a virus to other factories
my basic parts turned into a spaghetti mess when phase 2 started.
but i plan to rebuild that factory on a later date and start a mini temp main base until i get that one sorted
it does it’s job, just doesnt make rods anynore sadly
More organized than my contruction materials factory lol
makes steel beam, pipes.
iron nails, plates which get turned into reinforced plates.
then that gets mixed with some ingredient to make the smart plates.
then i got another setup requiring copper wire and steel pipes to make rotors
i wish it was a specific path they copied instead of nods, just isnt a great system especially when your trying to make it follow a road
The thing is...my basic parts...i have thousands of them, i dont really need that many so ive been contemplating a stacked series of belts with basic parts running down a line somewhere and then constructers and assemblers pulling from that, the thing is..i dont think its practical because i would need like 10 stacked conveyer belts and just think it would look weird
I just finished a power plant and I think each individual wall needed like 3000 concrete
THen I realized I overbuilt the whole thing by a factor of 2 lol
I am expanding my factory foundations though and as i place them i realise i can add at least like 1000 foundations more before i hit the mountains on every side so...its not like i dont have room for a big ugly un even factory
Tractors entered development 8 years ago, its a feature of its time, they got better with trains, and eventually drones, love how you can see drone port inventory on the map.
if you're hitting mountains then you didn't build it high enough 😁
do we have a rough eta on trucks getting brought upto speed ?
game is complete brother
True lol. Im getting there though, actually i think i can complete my zipline research now. Its ok though my factory should get one big redesign right now. I get the feeling im going to be in tier 5 and 6 for quite some time.
I think all i need to do is rotate my factory 90 degrees lol
when are we getting solar and wind energy
There will not be solar and wind, ever
THere's a mod for that though
hydro power was a maybe, because there's limited spots on the map where it makes sense
Am i going to get fired if i dismantle my space elevator for awhile? Im not where near ready to begin pumping in stage 3 materials lol
Yeah I could get on board with Hydro power, but I'm happy with the way they just expanded geothermal instead, it serves the same purpose
although I'm still salty that they won't answer the question of molten solar
-# pun intended because the molten part is molten salt
expanded geothermal as in "make it actually worthwhile to invest time in" ? 😛
nah, it won't affect anything, i move mine sometimes if i need to expand into the space it's occupying
move hub when you feel like it, for the same reason
Speak for yourself, I invest in geothermal and build a mapwide power grid just for it, used for emergency auxilliary power or to charge backup battery banks
I just did something im not proud of...might have invovled some nobelisk and an indigineous bird....
does anyone know how to make a 4 to 5 load balancer
I was referring to the max generation capacity for geothermal being underwhelming
But is it really useful, I'd say no, to be honest
Yeah the generation capacity is underwhelming
no?
basic maths
Its utility is limited because it's just not a lot of power, and to really use it well, you need to connect a mapwide grid up to it
im not that smart
heavy oil residue is an unfairly edible and tasty-looking shade of purple
why you wanna eat purple
At the earliest point you can automate the parts for it, it should be a really nice boost in generation. You unlock energy storage around the same time too
pipes, pipes everywhere
graype kanny 🤤
me reminding myself that whatever happens in the logistics floor, stays in that floor
the tell-tale heart, but spaghett
why :(
Because it goes against what the games narrative is
you are there to destroy the planet and exploit it for everything it has, renewable energy goes against that idea
Because it would be tantamount to free and unlimited power, and one of the game's primary design principles is that resources must be consumed to create power
It would efectively remove power generation as a challenge to be overcome
there’s free and unlimited iron should that be removed too
No there isn't, you need to consume ore to create ingots
That is unlimited, but not free
Everything in the game is created by consuming some other thing, with the exception of primary ores
Various statements from the community managers about it, fwiw: https://archive.satisfactory.video/topics/features/power-management/green-energy/
okay i am starting to see just how many fuel generators 300 might be lol
If you do want solar/wind/etc there's mods, of course. :)
That's another way to put it, this has been requested ad infinitum, and it has been emphatically stated dozens of times, solar/wind/green power will never appear in the game
Or just "No power required" in your AGS settings. :)
thats a thing? 😭
There's also mods that remove the need for wires, if that's your issue
i may need multiple floors of fuel generators huh
You almost always eventually do
Even after overclocking your gens, you need 300?
||what if the pioneer is a lich?||
the game is based around constant and stable production - it would completely change how people play the game if resource nodes were limited
free power, that takes up no resources would absolutely break everything
just play in creative mode if that's what you want
||satisphylactery||
no, this is without overclock, its 120 with, but i want to cover the entire crater in fuel generators
Sounds despicable. I love it!
all this for 75 GW
I mean they could require solar or wind power to consume something but that just wouldn't make sense as it doesn't IRL, and it would add no compelling element to the game
And my almost-operational fuel power plant seems like a baby compared to you. 64 overclocked generators to provide 40 GW
I keep getting distracted
this is with me getting distracted lmao
albeit, i kinda do need that power, i've built so much and i've still so much more to build for phase 4 lmao
Free power is basically the power auugmentor
At the cost of da sloops! Haha
#screenshots message I really need to start exploiting the top right part of the map
w00t! 3.5 million Ficsmas gifts stockpiled!
I should be able to hit 5 million before the event ends
how cool would it be if it turns into coal at the end of the event
#screenshots message U bend my beloved
Is anybody here my age (14) or are you all grown ups
People of all ages play the game, my 8 year old nephew plays it and loves it, but I imagine at this time that most 14 year olds on the west coast of North America are in bed, and that's probably a large portion of the players in the chat here
So yea chances are you can find people your age in here
If I am reading the wiki correctly, having higher miner mk will extract more ore even if its pure? I thought pure is flat 120 per minute?
or am I misunderstanding?
just wondering is this game cross play?
Mk 1 extracts 120 mk2 is 240 mk3 is 480
Nice because none of my irl friends play
Yea you're reading it right, an impure node is 50% of a normal node, a pure nod is 200%, and a higher level miner will extract twice as much as the previous level
Unfortunately its not
oh my, i am going to need a LOT of rubber huh lmao
I see, I thought I did not need to uprade the miners since I thought its a 120 for pure
Nah it'll still double the output when you upgrade the miner (or thereabouts)
I just hit aluminum and omg so much to balance lmao
You recycling water?
lol neither do any of mine, so I bought the game for my nephews so I'd have someone to play it with (well and to spend some more time with them, they live a fair distance away so I don't see them much)
Yeah I was figuring it out on the satisfactory calculator. Then I'll build it
Its alot harder than it looks
Yeah nice I just wish (apart from my online friends) someone I actually knew well played the game
I figured but its a good start point of reference
Anyone know if I should wait for no 3 to upgrade my conveyer belts or make them mk 2 now
“All i gotta do is feed this water into the refineries” (5 minutes later) “Why the FUCK is the water backing up”
I just pipe the fresh water back in but its not for everyone
its just a skill issue
Mk.2 needs reinforced plates which is kinda expensive, Mk.3 uses steel beams, which are a lot easier to make in my experience, so I usually skip to Mk.3
Damn lmao, that was me when I was first trying to figure out turbofuel I can only imagine what this is going to be like
Unless there's a compelling reason to upgrade specific belts, anyway
I mean, in general, don't bother upgrading them unless there's a reason to
I can only support 3 coal burners rn
I need the coal to get there faster
ohhh, yeah it'll be worth it for those belts
Also I need a better miner
You using sloppy alumina and pure aluminum ingot for alternates?
How many different miners are there
3️⃣
I'm out looking for hard drives rn lmao
okay, first set of 30 fuel generators done, only 9 more to go....
You said that the second miner is twice as good as the first correct?
I just automated homing ammo, hard drive hunting's gonne get a lot easier now
Well then wouldn’t that mean that I could support double coal generators as I can currently
If you pull twice as much coal and water, yes
With miner mk 2
Ok great thanks
Six generators are relatively easy to set up, but as soon as you hook up seven, they need 315 water/min, but a Mk.1 pipe can only carry 300, so you need to get creative
well :/ ive unlocked all the tiers and almost done the last space elevator stuff ... been playing this playthrew for like 2 years now on n off as i learnd a bunch of different building types and with the new mk blueprinter ive been making things that kinda make me ponder .. O.o with that scim tool can i just nuke my map and begin from clean world with all my mk6 belts and harddrives read and shtuff lol
You wouldn't be the first actually
That moment when im dealing with a new power plant and i wanna make sure the first set works as intended before i add more sets but i gotta wait for any problems to surface before i add anymore sets
yea i was going threw and like .. to change the path of 400 cars and hope threw a bunch of machines fed and balanced with mk4 and mk5 belts lol ...
I keep wanting to try a new game+ with this map: https://satisfactory-calculator.com/en/megaprints/index/details/id/1364/name/Low+Impact+World+Rail+%26+New+Game+Plus
Never actually do it though
why would you use someone else's rail to define where things will go? those are also... pretty ugly
Haven't looked into it that much yet but it seems like a neat thing to try to me, meybe there'sw better maps for that
and it looks like a bunch of single lane track? eh
When is there supposed to be a new update?
Yeah I know that but when next year or do we not have a date yet
if everything goes well
Alr I’m new so just wondering ,I’m in phase 3 rn
It's a good thing about this game actually, the releases are never rushed
Silly question, but can power shards be uploaded to DA CLOUD (Dimensional Depot) ?
yes
bruh my playthrough is from 2023 and all the updates they just added stuff to your map .. these devs are actual goats
Does the Ficsit gift drop rate taper off as more and more are found?
They stop dropping once ||you've built 10 gift trees||, but otherwise no
Not sure about the drop rate, but they stop falling from the sky completely once you build the ||Gift Trees||
i love how fluids decide the second you go "oh maybe theres zero issue" to start showing issues lmao
Just finished building 256 refineries for copper ingots for powder...perhaps the third time I have...And got down to again noticing the measly number of constructors needed...just 16 at 200 percent...and...only just now realized this is what sloops are for.
Made a mistake and ended up load balancing one of my pipes rather than running it in a manifold
caused half my generators to just nope out lmao
I understand most of the fluid physics bugs, but it doesn't make them any less annoying
you generally can't 'load balance' fluids unless you do it very specifically. And it's not worth it
It does make the bugs sometimes and somewhat useable however
the only current issue afaik is a flow problem on load? for some people anyway. I don't see it in m ysaves
otherwise it's people who don't learn the basics
Yeah I just mistakenly placed one of my HOR pipes in the middle of my two blender sets making diluted fuel, fixed it and ran it into a manifold and it stopped my generators tripping off
There are no bugs, only features 😛
The fluids are built to slosh, and that's where most of the issues stem from. The rest are pipe overhang and fluids trying to slosh backwards, and the way fluids + sloshing handle slopes and corners
and with that, the second set of 30 fuel generators is switched on... only 8 more to go.... yay...
There are still math issues causing fluid to disappear in large constructions, which I think was one of the things the devs were trying to fix
Oh yeah, and uneven splitting, last time I checked, was still messed up
disapearing fluid was a bug from like... u6
that was cleared up 2 years ago I think
It's absolutely still there
I haven't seen it in years, and I do some pretty wackadoodle liquid setups
the only actual fluid but I've heard since 1.0 existing while in this server is the on load flow rate drop that seemed to affect NPPs of some people.
I saw mcgal talking about something similar a bit ago but I was under the impression it was fixed.
other than that there's a couple weird things like some junctions giving you infinite lift? but I don't really classify that
This is ofc on PC.
No idea what is going on on console
It happens with self-feeding uneven setups requiring a fair amount of splitting, merging, and especially check valves
.... yeah ok you're using valves and calling back flow management 'bugs'.
Well there's you problem, valves cause more problems than they solve
the easiest way to manage pipes is to NOT have tons of merging, splitting, and valves
those are 3 things to just not do
I agree, but sometimes it becomes necessary
it absolutely does not
send fluids from point A to point B
don't merge or split it with any other groups. Very easy
Almost every liquid system in the game can be entirely self contained
Every*. Just design it that way
Now is it possible to run pipes like that? absolutely. But you have to be aware of the headache you're causing yourself
Well yea I can't think of one that isn't, so...
I said what I said
What some people call "bugs" when they do wacky fluid setups is simply the precision limits inherent in the game, the engine just isn't able to model extremely complex setups
look, just ping me next time you're designing a fluid system. I'll help.
but you can't do all of the basic 'don't do this' and then complain about pipe issues
in one sentence you described a nightmare pipe scenario
Nah, I know how to use fluids. I'm just saying they're a pain to manipulate
"It happens with self-feeding uneven setups requiring a fair amount of splitting, merging, and especially check valves"
^ you're making them a pain to manipulate
No, they're not, not when you understand how to work with them
is there any rhyme or reason on why sometimes the first time a machine produces something with somersloops installed, it still only produces one of them instead of double? It does work properly other times, so I don't know if it is the order in which I set things up (setting the recipe, installing the sloops, adding the mats, powering it)
just how it is
If you're making "uneven setups requiring a fair amount of splitting, merging, and especially check valves", and then complaining about "bugs" you do not know how to use fluids
They are not bugs, they are accuracy limits
ANd there's a big difference there
Like this is me doing a dumb by having high flow pipes be bottom fed
but each section is a dedicated feed point A to B. https://media.discordapp.net/attachments/932761153703149659/1452890761535160350/unknown_91.png?ex=69535e76&is=69520cf6&hm=8c6323ac688f578c852b3a5c923d9aaf99fdd74f2126c39033a29fe2618f13ed&=&format=webp&quality=lossless
if you know the basics, you can bend the rules
I've also played older 3D games where accuracy, or the lack there of, caused me to fall through the floor while walking. I fail to see how this is different
completely different games and all the behaviours of pipes come from
- flow to least filled section
- prefer to flow down (liquids)
you're talkign about actual problems
Haha that's happened to me in this game too, with tube cannons, going so fast across the map that I arrive at my destination before the ground is rendered
#screenshots message Only 210 more to go :D
Also keep in mind that pipes were an afterthought afaik, the game wasn't designed from the ground up to include them, so a good number of basic assumptions the game was engineered with had to be re-evaluated
They'll never be that great
Damn, for power builds that big, I've spliced them in with SCIM before
its beauitful
although i might have to have 150 fuel generators split between two floors
I imagine with a bit of tweaking, and probably some in-code cheating, they could work like magic, but until then~
Back to Somersloop hunting
I do remember 600/min pipes being buggy for years, it took a while to work the major bugs out
The game just couldn't calculate it all accurately enough for a while
Oh god and the floor holes for pipes, that annoyed the crap outta me
Wasn't one proposed solution to just nerf the pipes to 500/min or so for a while?
that was likely the fluid deletion bug happening.
otherwise looping them fixed them up as normal.
for a long time people over produced each step to make up for hte deletion
Yeah I wouldn't have been able to do this "all machines must run at 100%" challenge if that hadn't been fixed
thats a crazy challenge
It's interesting
You really need to change the way you design a few things
Just for the troubleshooting ability
At some point I'm betting I'll need to redesign things because the game is only accurate to 4 decimal places, so a 1 and ⅓ production rate is technically impossible
cooked
.333 + .333 + .334?
Yeah exactly, if a machine normally produces 30 widgets a minute, it's not possible to make it produce exactly 40 per minute, you can only get it to produce 39.999 per minute
Because the input field for the clock rate is limited to 4 decimals
it is if the previous step isn't repeating decimals.
just round up the 4th decimal and over the course of infinity it'll average out
That would make it produce 40.002 widgets a minute, so the machine would be idle 0.2% of the time, assuming machines further down the chain only accept that much
Cause that's how I've been running it
Or something like that
A lot of it can be solved with sinks in any case, but then sinks don't have a constant power draw
They only consume power while sinking, and I can't find any documentation that details exactly how long a sink will draw power for each thing it conumes
What about geothermal power?
it would only idle the rare time it runs out of material. but because the exact number is being fed, it'll produce what you need
Yeah and that's what I mean by "all machines must run at 100%" - they can never idle
Power production isn't a part of this challenge, just consumption
Hmm
Consumption should always be equal to max consumption
(after variable power draws like accelerators/trains/drones/sinks are filtered out)
Okay so yeah, what about geothermal power? Because that would provide a fluctuating amount of power to use
-or is that a constant built to look like a fluctuation, I never checked
That doesn't matter, they don't affect how much power I actually use, there's just more available, I'm not saying that I must use all power I produce, just that no machine can ever idle
Although... that would also be an interesting challenge
The typical approach to most factories is to overproduce everything, and merge all overproduction to a sink line
Ahh. -If you ever want to try a fun challenge (if you like math) - I don't know if this actually exists anywhere, but - may I suggest trying to run every output on a shared line, or using as few as possible? It does tend to require the use of sinks
It also introduces the issues of belt sloshing
Actually that's a much better title for the challenge I'm attempting - "No Idling"
Past tier 7 or 8 or so that would probably become pretty unrealistic
Probably, I haven't started it yet, but I've seen some of the builds. Even just for 1-6 though, it's still a process.
Yall doing al these challenges while i havent even beaten the game yet
Like every factory has multiple sinks in this playthrough, and every single sink needs a buffer container in front of it, otherwise I can't shut down the sinks to troubleshoot, because the factories they're sinking will back up
If I shut down the variable power draws and then notice a 3.9MW power fluctuation, there's a constructor somewhere that's idling from time to time
Don't worry, I haven't yet either. Just been taking my sweet time.
THen it's a matter of shutting down factories individually to poinpoint the exact factory
When that fluctuation disappears, I've found it
It's actually really cool when from my base in the rocky desert, I can identify a single factory in the grasslands, with a single constructor not hooked up
-if you have battery power attached to each separate factory, then simply disconnecting a section would be enough to check it wouldn't it?
Yes and that's why every factory has a battery backup, so I can shut it down and inspect the power draw individually
er not shut it down, but disconnect it from the grid
It really does force a different way of designing things, which is nice because I've been playing this game for I think 7 years now and I'm a bit stuck in my ways
Oh...that's another thing I can add to this massive blue crater power plant, power storage..... Lots of power storage
It's Ficsmas® time, you should be building gift storage
I should be building the remaining 150 fuel generators but I'm taking a break at the minute because the game told me to
It's almost done, but I need more somersloops
I've got most of those saved for temporary project part assembly rushing
Haven't explored too far beyond the rocky desert this save
I've just realised, after these 300 fuel generators I have another 72 to connect
I recently did a rocket fuel powerplant with 648 fuel generators. Thank goodness for blueprints.
Oh I've been doing this all without blueprints, well at least for the fuel generator side anyway
Oof. I've done that before. it's rough.
Blueprints kinda suck for building out massive powerplants
Well unless you use a larger blueprint mod
MK2 Blueprint maker isn't big enough for what I need, if I had Mk3 I might have been able to get away with it
That sounds like a you problem
:p
No, you can only fit exactly 4 fuel generators in, and because I've got mine facing each other to manifold the pipes.... It doesn't fit into mk2
(I'm quoting ADA trolling the players)
I haven't heard that one before
When you unloack one of the blueprint designers, the devs put stuff in there joking about how only weak players need blueprints and if the designer isn't big enough, well, that's a you problem
Because they caved after years of players requesting blueprints
Oh wow, without blueprints id have suffered, i have one blueprint to help trek pipes and belts over long distances and it's saved me so much time
Look, whippersnapper, back in MY day, we didn't even have zoop
Sounds like a horrible day to live
even just the ability to blueprint hypertube cannons is priceless
Every single last thing had to be placed by hand
That sucks
Go back far enough and there weren't even conveyor lifts yet
People had some... interesting solutions for that
i can't even imagine playing without dimensional depots, let alone zoop and lifts
dds are... meh. You just made logistics to move a ton of things. More reasons for trains
Not having DDs wasn't that big a deal, you just kept supply dumps around the map, and one of your chores was filling them back up. A lot of players also used supply trains
Oh this is annoying too, machines will still count towards max power draw even if they're turned off
As someone who doesn't like to fuss with vehicles much, DDs are an absolute blessing
Designated Drivers?
Sure, why not?
Nah he just doesn't drive the cybertruck enough
No one does, lol
-one of the biggest trolls of this game is when you're wandering around scavenging, reach a new area, check for enemies, and seeing none, land.
Only for the monsters to suddenly spawn in.
I was disappointed that there were no achievement for the holiday event
Or they could give the cane some extra smack at least
I don't care about melee weapons, so that wouldn't change anything for me
Once I have rebar gun, I never use melee again
Once I have homing ammo, I never use any other ammo
With the exception of turbo ammo to dispatch errant beans
I'm not even a fan of homing, tbh. Regular rifle ammo is quite good as is.
homing ammo is great for spider armies
So are nobs or explosive rebar
lots of small targets
yeah but I don't like destroying the foliage if I can avoid it, it's a beautiful map
Same
Though I just learned explosive rebar is basically a rocket launcher. I dont think I'll make another noob now
If I really need to cut things down I have a chainsaw mod installed
I hate spiders. But usually one or two well placed cluster nobelisks does the trick
It's so useful
Even the gas nobs can just make them scatter
I just got chased outta the pink Forrest by two massive stingers
Gas nobs are really bad
They scare things away is basically all they do
The fact that I carry cluster nobs should do that inherently, lol
You can one shot large hogs or spiders if you get the placement right
Well really, you can also just nuke 'em
Nukes come a lot later
Nuke nobs are totally unrealistic. At one point the US Army was considering actually making them, and they could have, the problem was that nobody could possible throw them far enough to not get killed by the blast
Yeah, it was called the Davy Crocket
But hey, they're fun, and the boom they make is awesome
Was a man-portable mini-nuke launcher, like in Fallout
Usually they would be mounted on a truck or something tho
Even from a rocket launcher, the problem is still that if there's a oopsie, it's a BIG oopsie, and it wipes out your whole unit
Yup
Why am I just exploding to radiation damage at my nuclear factory
And there are memes about privates and lts for a reason
Lack of hazmat suit and/or rad filters
Is there a way to make switchable belts? Basically a train track junction but for belts?
How the hell did you build a nuclear factory without first equipping a rad suit, without dying?
It's pretty much just splitters and mergers--or smart variations
Sounds like they forgot to turn off friendly fire first
It's mergers and splitters all the way down
Ah, so no. Oh whale
Probably built the thing before connecting the Ur node
You mean with smart splitters?
But if you're asking about splitters that you can actually "switch", remotely, then no
I literally want to throw a switch and see items stop path A and start path B
Nah I have a rad suit with the filters
Yeah, that isn't really a thing
