#satisfactory

1 messages · Page 536 of 1

glass pagoda
queen slate
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Ah mb

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Ty

lilac bear
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Odd

hard ivy
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On PC you just click on the header
idk about console

tranquil zinc
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there is only "Only show affordable recipes"

glass pagoda
queen slate
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K thx

tranquil zinc
gloomy tusk
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the first one on the list to the left

tranquil zinc
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ok so I click the header with mouse. then switch back to controller, it now shows. thanks

gritty zealot
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my fellow pioneers

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who is up factorising right now

formal spindle
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me

turbid gazelle
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grey, grey yellow or classic ficsit?

gritty zealot
turbid gazelle
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thank you. no i am not going to show my factory. it worse then lets game it out, trust me

gritty zealot
turbid gazelle
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no it really isnt

gritty zealot
reef basin
turbid gazelle
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do you WANT to see it?

reef basin
turbid gazelle
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idk

lilac bear
spare bolt
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I’ve now spent two days just trying to get a coal power plant working

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I’ve yet to build a single coal generator because I’m trying to set up automation nearby my power plant location for coal plant parts

lilac bear
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Do you think you got it?

gloomy tusk
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my coal generators reach a max consumption of around 90 but how do i check when the system is being overclocked?

green fiber
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you see it in the ui

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if its at above 100% its overclocked

gloomy tusk
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the ui?

green fiber
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generator menu

gloomy tusk
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like the graph

green fiber
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UI = any kind of menu when you click on the machine

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the power graph wont show any of that

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you have to interact with the generator directly

gloomy tusk
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so what key things should i look for

green fiber
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there you see how fast generators burn fuel and how much water they need

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and at the bottom (if you unlocked overclocking in the MAM) is the overclocking slider

gloomy tusk
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can i take a photo and send it in screenshots

green fiber
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sure

gloomy tusk
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ok

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give me one sec to launch it

gloomy tusk
green fiber
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you dont even have overclocking available yet

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you cant overclock anything

gloomy tusk
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Wdym

green fiber
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the panel is locked

gloomy tusk
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I’m talking about when the machine will fail

green fiber
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that is something completely different

gloomy tusk
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I think I forgot what overclocking means

green fiber
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it means making a machine work faster by using special shards

gloomy tusk
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Oh

green fiber
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you wanna know how to read the power graph properly, yea?

gloomy tusk
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Well I meant when will I know my machine is close to doing the power grid failure thingy

green fiber
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Blue: Max consumption - how much power all your machines use if they run all the time without interruption.
Gray: Power capacity (dark is production but 99% of the time thats identical to light gray) - it shows how much power all your generators together make
Orange: consumption - how much your machines currently use.
If orange touches light gray or goes above, thats when you get a power failure

formal spindle
green fiber
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right yeah - all the numbers are always just for THAT specific power network

gloomy tusk
green fiber
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only for all machines connected with cable.

strong fiber
green fiber
gloomy tusk
green fiber
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you can see the numbers too

gloomy tusk
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How much more can I exploit from this one coal generator

green fiber
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you have a capacity / production of 150 MW

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thats 2 coal generators total - they both share the burden of powering your factory

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your max consumption is at 95 MW - so you could still add more

gloomy tusk
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I have 3 coal gens

green fiber
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then one is not connected to this grid

strong fiber
hard ivy
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or doesn't have fuel/water

gloomy tusk
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One is connected to its own grid

hard ivy
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why?

gloomy tusk
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Should I connect them all

queen slate
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Yes

strong fiber
green fiber
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if you want to use their power together, yea

strong fiber
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Unless u want seperate grids

gloomy tusk
# hard ivy why?

For more organisation and. Cause I’m new and don’t know what I’m doing

green fiber
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power grids have no limit on how much power you can put on them
so you can put all of it on one grid if you want

queen slate
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There isn’t a limit to how much power you can produce on one grid so connect everything to it

gloomy tusk
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Thanks this helps a lot guys

formal spindle
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if i put miltiple tractors on the same line will the autopilots work in harmony or do i need to specifically start each tractor with the correct space between them

green fiber
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it will just keel over and die with enough because it just kinda works badly

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it can handle a handful

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and if the route is set up so it kind of self-intersects at some point then you run the risk of a complete deadlock too

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and than can only be avoided by not crossing over the path in any way (at least without any brides or ramps that actually cross over / under)

gloomy tusk
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Is it bad that I have 28hrs of playtime

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Over the past 2 days

green fiber
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Rookie numbers

hard ivy
green fiber
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over 2 day is pretty decent i guess xd

gloomy tusk
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I’m so tired but I dreamt about organising my factory

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😭

green fiber
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get enough sleep because tired pioneers make shit factories and do bad math

gloomy tusk
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I’m also sick

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So I accidentally broke something

green fiber
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a bone or...?

gloomy tusk
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Took me like an hour to figure out what it was

gloomy tusk
green fiber
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oh phahaha

gloomy tusk
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I’ve just been at my desk in a blanket either playing this or mega ink

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Megabonk

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Is the Zeno basher worth it

versed cosmos
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yes

hard ivy
gloomy tusk
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What will I need to kill

green fiber
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everything that moves and is in the way

gloomy tusk
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The lizard dog?

green fiber
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if it gets in the way.... sf_xeno_basher sf_xeno_basher 💥

zealous urchin
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dream in satisfactory

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i think they should make underwater dlc

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like anno 2070

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new resurces, new buildings, base underwater

real shale
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oh my, im looking at one of my old factories and the more i look at it the more i go "why did i do this?"

zealous urchin
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would pop off

hard ivy
zealous urchin
queen slate
real shale
zealous urchin
real shale
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1200m3 of crude oil and somehow i only made 3 GW of power out of it.....

formal spindle
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after 3 hours i made my coal plant, now i need to leave it for a bit and see how the tractor is holding up

with LOTS of sidetrack , this game is ADHD heaven or nightmare

hard ivy
real shale
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i dont know what i was doing here honestly

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welp i know what I am rebuilding to free up a LOT of stress now lmao

unkempt blade
real shale
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no, i definitely wasnt

unkempt blade
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I'm sorry to hear that. Did you try using more factory carts?

zealous urchin
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hehe 🫸 sf_screw

real shale
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hmmmm potential to get 6800 fuel/min from here

unkempt blade
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So did everyone get all their ficsmas wishes granted? I didn't get a mk2 factory cart so I must have been on the naughty list

real shale
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85 GW if i just use fuel alone

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and for turbo fuel it would be.......

unkempt blade
hard ivy
real shale
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188889 MW

zealous urchin
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turbocart

real shale
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or 188.889 GW

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although that would be an absurd amount of coal and sulphur to make that happen lmao

unkempt blade
real shale
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honestly anything is better than the 3 GW i am producing here lmao

hard ivy
hard ivy
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it's easier to just do fuel

scenic mirage
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nuclear 😈

unkempt blade
zealous urchin
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bee have

real shale
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me when i end up with 100 GW before going nuclear

zealous urchin
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ionized

hard ivy
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ew

unkempt blade
zealous urchin
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somebody here said a couple of days ago they wanted to make 10k ionized fuel with dark ion

hard ivy
lilac bear
unkempt blade
gritty zealot
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Hello dear fellow pioneers

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whos up factorising right now?

unkempt blade
gritty zealot
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LETS GOOOOOOOOOOOOOOOOO

unkempt blade
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I like your energy. Want to be best friends?

gritty zealot
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im taken, gomenasai

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but we can be pioneer coworkers

zealous urchin
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how is best friend a taken position

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also cart emoji when

whole drum
leaden turret
queen slate
unkempt blade
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it's easiest to just say everyone is my best friend then I don't have to worry about keeping score

zealous urchin
unkempt blade
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which is good news for all you fine people who are my best friends

bitter pine
queen slate
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You have a nice personality

zealous urchin
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i_cart_even 🔥 🔥 🔥 🔥 🔥

whole drum
unkempt blade
whole drum
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Insofar as "best" is a relative term, yes

unkempt blade
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but I'll be optimistic and assume you're all amazing people capable of experiencing the joy of factory carts

queen slate
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Ik im weird

leaden turret
sinful bobcat
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Here is a good question, are the satisfactory golf balls good

real shale
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golf balls?

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What golf balls

golden nexus
real shale
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i know dimpled utility orbs, i dont know about any golf balls

sinful bobcat
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Are the dimpled utility orbs actually good for dimpled utility orb hitting

brave ruin
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🥱

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🤤

real shale
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aaaaaaaaaaaaaaaaaaaa, cant really fit fuel generators into mk2 blueprint designers in a way that works out

versed cosmos
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it can fit 2 side by side right?

real shale
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it fits 4 exactly with no other room left to spare

versed cosmos
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the mk2 designer is only just tall enough for the fuel generator?

real shale
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yeah it and the refinery fit just barely in terms of height

hard ivy
scenic mirage
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pipes always above, let gravity do the work

hard ivy
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Everything should be fed level or from above

real shale
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I haven't had any issues with it yet... yet, I'm sure in time I will find issues, but currently it's been helping a lot with making things look tidier, especially for anywhere i've been producing diluted fuel, since i've got three different types of pipes to work with there.

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actually 4

lilac bear
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Blocking Makes Organising A Breeze - Satisfactory Guided Playthrough by TotalXclipse

ornate idol
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is there a way to clear a line from the dimensional depot for an item that is no longer in it?

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I used the depot to hold ficsmas stuff that won't ever be in there again, but now I can't seem to remove the entry

real shale
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miniature heart attack moment, ended up seeing a blown fuse after i'd removed the old fuel gens but it was a false alarm lmao

soft marsh
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Making a blueprint for rocketfuel based off one I found and I'm starting to think they had the best possible layout lol

primal obsidian
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is a train taking up multiple blocks a problem

white dawn
# primal obsidian is a train taking up multiple blocks a problem

I think it's technically fine, though it can cause intersection inefficiency depending on where exactly it's happening. The usual advice given out is to make your blocks at least as big as your longest train, though I think things should technically work fine even if you don't

primal obsidian
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ok so i dont have to remove a bunch of signals every time i make a longer train or something

golden nexus
wild kindle
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do i need more radio control units or supercomputers

white dawn
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In the end, depends on how big you build the various things which require RCUs and Supercomputers, and which recipes you use to do so

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Though in terms of absolute amount produced in your save, I assume you'll end up making more per minute of RCU

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My advice is to not stress about how much to make, though. "Planning for the future" like that is often kind of a waste of time, unless you literally map out your future production entirely

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Just make whatever you feel like right now (often just whatever you need immediately), with the knowledge that you'll probably have to build more later

wild kindle
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ok thanks

white dawn
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(I admit that on my 1.0 save, I actually did map out my production for everything that needed Supercomputers, 'cause I sort of did just want to make that factory one time. But mapping out a large chunk of your endgame production isn't gonna be for everyone, and obvs could require looking stuff up on the wiki, too)

queen slate
vague burrow
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We can't sink Power Shards? That is kinda annoying for production.

white dawn
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It'd be nice if they flipped over to sinkable once you unlock automation

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It definitely made sense for them to be unsinkable prior to 1.0, since they couldn't be automated then, and arguably it's a good thing to make them unsinkable during the majority of the milestone progression, but yeah

vague burrow
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Yeah, I definitely agree, mis-clicking early game could be disasterous. lol

queen slate
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Any tips for making a fuel powered generator

white dawn
queen slate
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Ye honestly idk what I was expecting lol

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Secret ingredient ;D

white dawn
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Slightly more useful: You get your best "bang for the buck," so to speak (at least in terms of Oil-to-Fuel ratios) by finding the Heavy Oil Residue and (Packaged) Diluted Fuel alt recipes

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You get a lot more fuel per unit of oil using those two

queen slate
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Thx

white dawn
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The Packaged version of Diluted Fuel (which is all you have access to in Phase 3) can be slightly tricksy to set up, since you have to set up a packaging loop. But you can fit a 1x Refinery + 2x Packager "closed loop" even in the stock 4x4 Blueprinter, and even include 20-30 Empty Packages "inside" the blueprint, so you can place it all down with one click

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In Phase 4 you have access to the Blender version of "Packaged Fuel" which is more straightforward, but with a properly-set-up blueprint, you can make the Packaged version a little one-click mini-Blender

queen slate
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What does closed loop mean?

white dawn
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You have a "Packaged Water" Packager (with some Empty Canisters pre-loaded) which takes in water. It sends the Packaged Water to the "Packaged Diluted Fuel" refinery (along with Heavy Oil Residue), which spits out Packaged Fuel. That goes to an "Unpackage Fuel" Packager which outputs your Fuel and also the Empty Canister. The Empty canister gets looped back to the Packaged Water Packager to start the cycle all over again

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The whole thing takes in HOR+Water, and spits out Fuel. Just needs a small amount of "seed" Empty Packages in there to get it going

queen slate
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Ok thx

white dawn
vague burrow
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The diluted packaged fuel is SUCH a pain. It's better to wait, IMHO and do diluted fuel.

white dawn
queen slate
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I think with blueprint it won’t be that bad

white dawn
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Once you've got that done, it's literally one-click-and-done, just like the Phase 4 Blender version

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And that way you don't have to wait a whole phase to start taking advantage of the Diluted Fuel loop. No reason to deprive yourself!

soft marsh
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Working on my blueprint for RF rn, autoconnect is being an ass tho

white dawn
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I will admit that if you try and manifold your Packages and Packaged Water and stuff along a line of machines, it can be annoying to tune it to get it right

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That's something that a lot of folks first doing Packaged Diluted Fuel end up trying; setting up a closed-loop Blueprint isn't necessarily an obvious thing to try

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By that point in the game you're probably just blindly manifolding most things and it generally always works. The Packaged Diluted Fuel loop poses some extra challenges to that, though. :D

queen slate
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Factories would take a lot longer for me anyway without manifolds

golden nexus
golden nexus
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eg the buildings are manifolded to take crude oil and water ..... but they produce fuel as a whole but they contain refineries, packers, unpackers

white dawn
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Heh, if you like, yeah; your HOR might be manifolded in. Though honestly there's an argument to be had for even having a single HOR refinery per loop as well. Just direct-feed nearly everything

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I tend to have a dedicated Water Extractor for each closed-loop, too (underclocked to suit) so I don't even manifold those typically. :D

golden nexus
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just an example about clarificaiton for the manifolds... its not a case of "Use balancer" it just more like a sealed abstraction

white dawn
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Though to be fair, using one Water Extractor per loop will presumably noticeably increase your space requirements for the extractors

golden nexus
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its not like space is a problem

white dawn
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Yeah

real shale
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i am performing a magic trick and turning 3 GW into 75 GW... dont tell electroboom but i think i found free energy

real shale
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(i was just very inefficient with my very first fuel generators)

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(there is no free energy)

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HOR and Diluted Fuel my beloved

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just have to place..... 300 fuel generators

queen slate
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Hope you got nowhere to be lol that might take a while

white dawn
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Heh, I suppose that's one more bit of advice for you, @queen slate -- don't be afraid to overclock your fuel gens, especially when building out "bigger" fuel setups. Gens at 250% will save you a lot of clicking. :) (Also, the 5x5 blueprinter can fit you either 2 or 4 Fuel Gens (including overclock settings), depending on how "tight" you're willing to make your piping)

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When doing Diluted setups myself, I actually tend to have each Diluted blueprint output to the exact number of fuel gens it supports, so each one is its own little module

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Rather than combining all the fuel into one big pipe and then manifolding it out that way

queen slate
white dawn
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I guess what I'm saying is that I tend to modularize the Diluted loop pretty heavily. :D

golden nexus
#

make sense to abstract to modules

queen slate
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😄 thx for the advice i will try use it

golden nexus
#

Big mistake people make is with things like screws... eg build them all in one place to be used somewhere else

queen slate
golden nexus
real shale
#

d

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despite the lower theoretical capacity of normal freight cars i gotta say, fluid freight cars are capable of freeing up a lot of previously used up space lol

queen slate
#

What i did at the start was make and item eg screws then build conveyer lines to another area to make things like reinforced iron plates then I’d split the rip into 2 and ship them off to make rotors or smth

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I realized prob a bit later than I should’ve that I should stop doing that

golden nexus
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I have an odd one where rotor and rplate are exactly the same design

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it happens a lot if you mess with underclocking of machines

hazy void
#

if i delete the hub to re locate will i loose the teir progression?

hazy void
#

ok

white dawn
hybrid nymph
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Hey guys 👋

white dawn
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Diluted Fuel loops are a bit of an outlier for me. I was thinking I should go heavy on that kind of thing on my next playthrough, though, to shake things up a bit

real shale
#

hello comrade

golden nexus
#

like which yields more power

white dawn
hazy void
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ok thank you

hybrid nymph
#

After doing some experiments with coal generators I have to say that coal generators are a great way to make some power. If you ever have a coal source you got nothing to do with, just setup some coal generators for extra power

reef basin
white dawn
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Each Packaged "module" requires less power to run than the Blender does, but since you need more of them, the power-efficiency math works out in the Blender's favor

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Though it's not a huge difference, I don't think

dense violet
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It's a tiny difference

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with the advent of blueprints and making a poor man's blender they are essentially teh same now

white dawn
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Both have the same material ratios, though. The same amount of HOR/Water produces the same amount of fuel

rustic scroll
#

anyone able to help me understand the game a little better and give some pointers for like an hour ?

rustic scroll
#

kinda the start im 6 ish hrs in

soft marsh
#

Finally finished my blueprint for RF, three hours later

golden nexus
dense violet
rustic scroll
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im just starting out and just trying to make sence of things

golden nexus
reef basin
soft marsh
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I watched the eff out of ImKibitz on Youtube and he helped a lot

reef basin
golden nexus
#

People generally are more helpful if you ask a specific questions like "I am struggling to make X, I tried A, B, C"

reef basin
#

wouldn't recommend watching YT, and especially not that channel

dense violet
#

ehhh kibitz doesn't really have a good building sense.
And a ton of videos on yt are pretty bad

soft marsh
#

I didnt have any problems with it 🤷‍♂️

dense violet
#

He's an entertainer

golden nexus
dense violet
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and his piping is terrible

reef basin
soft marsh
#

Yeah it was fun to watch and I got a lot of ideas from him.

reef basin
#

most likely bad ideas

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build your own factory, not someone else's mistakes

rustic scroll
#

mostly how to cleanly optimize manufacturing and how do i keep things powered up i have so many biogenerators and im constantly chassing them to keep them running

soft marsh
#

Tell me you don't actually watch his stuff without telling me you don't watch his stuff. He builds to efficiency just at a mass scale. Nothing wrong with that.

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I didnt see anything in his gameplay that was bad.

dense violet
reef basin
dense violet
soft marsh
#

I didnt see any bad piping. 🤷‍♂️

dense violet
golden nexus
strong fiber
reef basin
#

or what good piping is

dense violet
rustic scroll
#

how big of an area sould i be looking at for general soft construction ?

soft marsh
#

Apparently not. I pipe in similar fashions and I dont have any issues with it. I've also not seen him use valves in any of his recent stuff.

reef basin
dense violet
rustic scroll
golden nexus
#

avg players have to move the space elevator multiple times

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likewise with their hub etc... etc...

soft marsh
dense violet
#

you can dismantle it in between

rustic scroll
#

sounds good thank you

golden nexus
reef basin
rustic scroll
#

also what do i do with the presents ?

soft marsh
dense violet
golden nexus
soft marsh
golden nexus
#

Cause it doesn't exist....

reef basin
#

I wouldn't recommend any youtubers for learning the game, play through the game on your own instead, you'll learn much more

white dawn
# rustic scroll also what do i do with the presents ?

There's an Advent calendar in your HUB, and a research tree in your MAM, but yeah, for now I'd recommend ignoring the event, too. IMO it only makes sense to engage with the event once you're past biofuels for power

golden nexus
white dawn
#

The event runs until Jan 17, so you can get it later if you want, so long as you're not moving too slowly. :)

soft marsh
#

I dont care for the math, myself. I don't play for efficiency as I tend to find that way really boring. I make sure the machine has the resource it needs to run without stopping and call it good.

white dawn
#

(you can prevent the gift drops in the meantime by turning off "seasonal events" in the same settings from the main menu)

reef basin
golden nexus
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was going to say lol

soft marsh
#

Nah lots of players like to do the whole min maxing "This machine needs x amount so Ill split the rest off to go to this machine"

reef basin
#

(and does require math)

golden nexus
#

there is also many ways to messure efficency eg time, scale, space, power, speed, resource usage....

soft marsh
#

Does this machine need ore? Yes? Does it have ore? Yes? Good, next machine.

reef basin
primal obsidian
#

omg the points imma get now that im sinking excess superposition oscillators

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10m points/min from all those backlogged oscillators but that was backlog now its porbably only gonna get gimme like 100k/m maybe

soft marsh
#

All Im saying is that if you want to look at the numbers and do the math, go for it. I just make sure the little antenna is green and if its not I add more belts/pipes/whatver until its green again lol

primal obsidian
#

good thing that i remembered to add a sink just now my ficsonium relies on this ecess dark matter residue

reef basin
golden nexus
#

There is another game i play, when peolpe copy the older youtube videos they blow themselves up.... cause the game physics changed, its quite funny.....

primal obsidian
#

ahh i love having a train network that goes almost everywhere

unkempt blade
gloomy tusk
#

Is it safe for me to afk my factory overnight

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I boxed myself btw

dense violet
#

I mean if you want, but it's not an idle game. You make plenty of parts while gathering hard drives and other things

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or building a new factory

golden nexus
feral jay
gloomy tusk
#

Oh no

trim sundial
#

Im SO EXCITED. Ive never been more excited to push a button in a video game then i feel pulling the lever to complete stage two and unlock tiers 5 and 6, LETS GO!

ornate idol
leaden turret
feral jay
gloomy tusk
trim sundial
gloomy tusk
#

I’m just going to leave it afk when I’m not doing anything or sleeping just for more resources for space elevator

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After building a second factory I have nothing left 😔

dense violet
#

go explore 😛 get hard drives

ornate idol
#

I've never found the need to afk in this game. I can always find something to build or improve while machines are running elsewhere.

gloomy tusk
#

I’m only on tier 4 btw

gloomy tusk
ornate idol
#

no, the whole map is active at all times (this isn't minecraft)

gloomy tusk
#

Oh I see

#

Ok then thanks

dense violet
#

the game just wouldn't work if thigns didn't run when yo uwere nearby

ornate idol
#

so yeah, explore to your heart's content or work on projects across the map, the factory will keep running.

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to expand on Cobalt, by end game you'll (typically) have a map-wide factory that would fall apart if earlier stage machines elsewhere were to stop.

gloomy tusk
#

Bet

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My fps is only at 60 currently

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Pretty low

golden nexus
#

It will get lower as the game progresses

gloomy tusk
#

But I do have a factory that makes every item currently

dense violet
#

hmm you may need to reduce your graphics soon enough if you're only at the start

gloomy tusk
golden nexus
gloomy tusk
feral jay
#

Enclosing your factories with walls so the belts aren't forced to render can help quite a bit

trim sundial
#

At the same time im terriefied of the logistics i now have to learn and use. I know where theres alot of oil but now i have to figure out how to build on it and use it, and transport it lol

gloomy tusk
dense violet
gloomy tusk
#

The coal node is trapped by a rock is there any other way apart from explosives to remove it

dense violet
golden nexus
feral jay
#

I'm still over the moon about how much they improved load/save times

dense violet
#

Like don't expect miracle performance, but probably noticeably better

ornate idol
# gloomy tusk My fps is only at 60 currently

by the time I finished my last series (prior to 1.0), I was down to ~25 fps in many areas, it was brutual. I was also on an old 1070 card. I'm hoping the post-launch optimizations keep that from happening again.

stone moth
#

Do any of you guys want to join my game to help me with a pipe problem? My water production per minute matches what it consumes, but it still fills up

feral jay
#

The game is quite playable down to about 15fps

gloomy tusk
feral jay
#

It's not a game where lightning fast response times are critical

stone moth
ornate idol
feral jay
gloomy tusk
#

Lgo would say otherwise

ornate idol
#

my OCD would never allow me to do what he does.

stone moth
stone moth
stone moth
stone moth
golden nexus
#

you have it

feral jay
golden nexus
#

Its 2 pipe juncitons on top of each other

stone moth
ornate idol
stone moth
golden nexus
ornate idol
#

any recipe that uses water will do, wet concrete just tends to work well for me. As I remember, it eats the most water.

golden nexus
#

as in the left of the 2 input pipes....

dense violet
stone moth
golden nexus
#

Tripple it used to be one

dense violet
ornate idol
ornate idol
#

that little change has actually bit me in the butt since returning to 1.0 because I'm finding too many good recipes before I have the belt speeds to use them.

feral jay
# stone moth Wdym?

If you already have the Biocoal recipe in the hard drive library, it will not show up as a choice when you research other drives, for example

#

Each recipe can appear only once in the library

ornate idol
# stone moth Wdym?

when you finish research of a drive, it offers you 2 recipes. You can just leave the drive in the list and not accept either recipe. If you do, any future drive you research will not roll either of those recipies. You can quickly eliminate large sets of alternates by doing that.

feral jay
#

But if one of those drives is "Biocoal/CastScrews", and you pick the cast screws recipe, then that deletes that hard drive, and now biocoal can show up as an option again

subtle swallow
strong fiber
#

Thats a 1:3 load balancer

subtle swallow
golden nexus
#

Its also offtopic for the channel... leave that channel alone for dedicated server not in game problems

subtle swallow
#

ill do it rq and show u

golden nexus
strong fiber
ornate idol
#

that looks more like a load balancer

subtle swallow
golden nexus
#

Alo, I can't understand exactly what your expecting, you kinda just printing a statment which is false

strong fiber
subtle swallow
golden nexus
subtle swallow
#

in the in miner mk 1

golden nexus
subtle swallow
#

1

golden nexus
#

mk1 does 60/min, mk2 does 120/min, mk3 270/min, mk4 480/min

ornate idol
#

no amount of splitting will help if the belt leaving the miner is too slow to keep up with its output

feral jay
#

Mk.32 4,294,967,296/min

subtle swallow
formal spindle
#

wait there are mark 4 and 5? since when

strong fiber
feral jay
#

Belts, not miners

subtle swallow
formal spindle
#

aa

strong fiber
subtle swallow
strong fiber
subtle swallow
ornate idol
#

also, if doing that math is challenging, there is a calculator built into the game, just press 'N', and type equations into it, it's a super helpful feature.

subtle swallow
#

itll feed better

strong fiber
#

🙁

ornate idol
#

well, I can't speak to consoles..

strong fiber
#

Gotta use my phone fr

golden nexus
#

So plate is like 60 -> split -> (smelter -> construcotr)x2

subtle swallow
golden nexus
subtle swallow
subtle swallow
golden nexus
trim sundial
#

I think i lucked out. Where my main...and only factory is...i just did a walk through from my factory to the a nearby bunch of oil spots and while its going to require alot of piping and power cables, the terrain between point A and point be is almost entire level so i should require very little headlift, it seems alot more cost and time effective to just pipe the oil over instead of complicated packageing and transport systems lol

tall lantern
#

usually easier to process fluids close to source and move solids around

stone moth
#

So how do you guys make your factories early game? do you have each resource in a container near your base, or do you have them near where you produce the stuff

trim sundial
#

I will probably get there eventually but i think i will get frustrated with the transport network right now. The intial oil pipeline to my base i think will just allow me to start making the new parts, once i unlock the things from tier 5 and 6 ill have ways to upgrade my oil stuff.

#

Although...my own logic...the terrain is flat...i can just lay foundations in two straight lines from point A to point B for flat vehicle ground travel...

feral jay
#

Foundations are for cheaters

#

Live dangerously

stone moth
stone moth
feral jay
feral jay
#

Also foundations

sterile blade
primal obsidian
#

have you tried manifolds as well they're really cool and awesome

feral jay
#

Or as the old saying goes, Proper Planning Prevents Piss Poor Performance

stone moth
feral jay
#

Well you can always just build new, and then mass delete

sterile blade
stone moth
#

i thought you were talking about the old one

sterile blade
#

You were looking for suggestions about the new one and not the old, right? thinking_helmet

nova ridge
#

Is ther a setting to decrease wobbling in hypertubes? going th rough it makes me dizzy

primal obsidian
#

doing my biggest factory yet im gonna do 40/min RCU

#

20/min for nuclear pasta 10/min for turbo motors and 10/min for uploading

feral jay
nova ridge
#

yeah jsut not directlys taring at it

ornate idol
#

yeah, it's a nice hidden feature

feral jay
#

The whole hypertube view is a bit of a hack that took them a while to work out, because it switches from first person to third person at some points, and the camera needs to follow you. I remember them talking about how hard it was to code on a dev stream sometime ago

ornate idol
feral jay
#

Yeah I stack my tubes, so what I actually get is basically a first person view of the tube on top of me

golden nexus
ornate idol
#

I know there's a mod, I just haven't tried it yet.

feral jay
#

Which defeats the whole purpose of the third person view imo

ornate idol
#

actually, I did once take advantage of the 3rd person tube camera by sinking a tube under a walkway so it looked like I was flying down the walkway at high speed.

nova ridge
#

might try teleport or something in the future to avoid this lol

#

i already play at 1200x800 because full screen makes me dizzy

feral jay
#

haha I tried the game once stretched across three screens

golden nexus
#

i wonder if there could be a VR mod for the game 😛

feral jay
#

3240x1080

#

THAT was dizzying

feral jay
feral jay
#

I can't speak to how good it is or isn't though

primal obsidian
nova ridge
#

does different fuel time increasing how much airtime i get with jet?

feral jay
#

It was too much for me, plus I like to have a tools screen in a browser, and shoot the shit about the game on the third screen

feral jay
nova ridge
#

hm k

feral jay
#

I just use liquid biofuel, basically 100% of the time

primal obsidian
#

what bout ionized i never made it yet even though i finished the game

feral jay
#

ooh I forgot about that

#

Above that is a table with vertical speed

primal obsidian
#

oh wow its the best by far more burn time then biofuel with a little less vertical speed then rocket

feral jay
#

Flight times are assuming you feather the jump key

primal obsidian
#

i should unlock that with these excess hds i have after getting all alts

feral jay
#

Once I have liquid biofuel I never really use any other fuel for the jetpack - it's good enough, there's very little other use for it, and I always automate it anyway

#

And, it's relatively simple to automate, you just need to feed the factory the biomatter/remains/mycelia whataver manually as you collect it

trim sundial
#

I feel like opening a question thread for this one is kinda silly, pumps dont increase speed along pipes right? Only lift? So putting a pump along a long mostly level pipe line is pointless?

feral jay
#

The only thing they affect is how high you can send liquids

#

(and they also act as a valve)

sullen gull
#

It has been shown that they can provide a "work pressure" apparently.

feral jay
trim sundial
#

Good to know. Well i have oil going to my factory now, is it optimal? No but its a gateway pipe line until i can unlock more of 5+6 lol

feral jay
#

There is a pressure mechanic in the game, but it's a hidden mechanic

trim sundial
#

...so i shouldnt have overclocked my oil extractor to produce 600 per min through my 300 pipeline? Imagines massive oil leaks and pipes breaking causing a big oil disaster on the planet and having to pay for it out of my Ficsit paycheck

real shale
trim sundial
#

I know its over board but since the length of the pipeline is massive i figure safer then sorry lol

feral jay
#

They get... difficult, when you make them very long

sullen gull
#

No, they don't

hasty stump
#

today i accidentally discovered the cyber wagon, i meant to feed my spare coupons to a depot but i put them in the wrong container and they went to the sink instead 🤣

feral jay
# sullen gull No, they don't

Again, this is advice for new players. I can handle pipes that span the entire map fine, but it's not something I recommend to new players

sullen gull
#

I've run pipes from the spire coast to the swamp. All pipe. Zero issues.

ocean frost
feral jay
#

Yes first and foremost, keep them flat

sullen gull
#

Get up to a height, and run,

feral jay
#

Or you could run them only downhill

ocean frost
#

why not just say that instead.

feral jay
#

Because that is not the inly issue people have with long pipes

real shale
feral jay
#

The other major problem I see people face is that they take ages to fill up, so problems take ages to manifest, which makes troubleshooting time consuming and difficult

ocean frost
#

people will always have problems with pipes.

feral jay
#

If you don't take sloshing into account it will also take a long time even just for the flow to stabilize

golden nexus
feral jay
#

Then, when there are problems... yes that ☝️

real shale
#

now, i need to find somewhere to place 300 fuel generators lol

feral jay
#

WHen problems do happen, they are not visually apparent as they are with belts

gritty zealot
#

Hi pioneers, who's up factorising right now? I couldn't do any factorising myself today and it would really help me sleep if someone told me about their factorisation experience today

sullen gull
#

Or just put fluids in a loop. Main line stays full, none of this "sloshing" 🤷‍♂️

leaden turret
#

Or just package all the things, can use smart splitters to route overflow to control where you want fluid to be better

golden nexus
#

Also often the problems are mixed with multiple other problems like a coal gen coal manifold not up to speed, or the 300/min limit or height issues... you get a mix of problems

cerulean dawn
#

anyone know where i can find SAM

golden nexus
feral jay
#

There's a whole host of reasons why pipes are more difficult to work with than belts, and making pipes longer seriously exacerbates that problem

golden nexus
#

I just rail it

cerulean dawn
# golden nexus below giant arch

wheres that? i’m not exactly used to the map yet.

been following the game for years but i’ve only just started playing it on console

feral jay
dense violet
#

but also , what starting location have you started in?

cerulean dawn
#

ah, thank you all

golden nexus
cerulean dawn
feral jay
#

Well except those dirty console players 😛

dense violet
golden nexus
#

assuming you started in the grass fields

cerulean dawn
hushed ibex
#

bro why are the trucks so bad in this game, they dont follow the path u make at all and just randomly f off

real shale
#

my crater biome is about to become literally just fuel generator.... nothing more... just FUEL

feral jay
ocean frost
cerulean dawn
#

and mine treck through shreks swamp lake

trim sundial
#

I will say one thing, this game is both helping me get over my hate of "Oh thats clipping it looks terrible" but its also making my "it has to be placed perfectly" way worse

cerulean dawn
feral jay
#

I'm building out my ammo factory, that one always turns into a bit of spaghetti

trim sundial
#

Ive rebuilt my automation floor 3 times already and now that i have oil and way more stuff to make, its about to get a fourth. Im trying to reduce my "tree branchs" I have 6 iron and 6 copper ingot smelters, those feed my main line, then i have a bunch of branchs off that line that make basic things like iron plates, sheets, and the assembler required stuff but because some assembly things require different things every "branch" is a different length and uneaven and its driving me nuts

#

Let me show you in screenshots

feral jay
#

Everything else tends to be rather well laid out for me

#

The basic parts factory is just used to make construction materials though, so the mess doesn't spread like a virus to other factories

cerulean dawn
#

my basic parts turned into a spaghetti mess when phase 2 started.

but i plan to rebuild that factory on a later date and start a mini temp main base until i get that one sorted

it does it’s job, just doesnt make rods anynore sadly

feral jay
cerulean dawn
#

makes steel beam, pipes.
iron nails, plates which get turned into reinforced plates.

then that gets mixed with some ingredient to make the smart plates.

then i got another setup requiring copper wire and steel pipes to make rotors

hushed ibex
trim sundial
#

The thing is...my basic parts...i have thousands of them, i dont really need that many so ive been contemplating a stacked series of belts with basic parts running down a line somewhere and then constructers and assemblers pulling from that, the thing is..i dont think its practical because i would need like 10 stacked conveyer belts and just think it would look weird

feral jay
#

I just finished a power plant and I think each individual wall needed like 3000 concrete

#

THen I realized I overbuilt the whole thing by a factor of 2 lol

trim sundial
#

I am expanding my factory foundations though and as i place them i realise i can add at least like 1000 foundations more before i hit the mountains on every side so...its not like i dont have room for a big ugly un even factory

ocean frost
hasty stump
hushed ibex
ocean frost
trim sundial
#

I think all i need to do is rotate my factory 90 degrees lol

sick falcon
#

when are we getting solar and wind energy

feral jay
#

THere's a mod for that though

leaden turret
#

hydro power was a maybe, because there's limited spots on the map where it makes sense

trim sundial
#

Am i going to get fired if i dismantle my space elevator for awhile? Im not where near ready to begin pumping in stage 3 materials lol

feral jay
#

Yeah I could get on board with Hydro power, but I'm happy with the way they just expanded geothermal instead, it serves the same purpose

leaden turret
#

although I'm still salty that they won't answer the question of molten solar

-# pun intended because the molten part is molten salt

leaden turret
hasty stump
#

move hub when you feel like it, for the same reason

feral jay
trim sundial
#

I just did something im not proud of...might have invovled some nobelisk and an indigineous bird....

twin forge
#

does anyone know how to make a 4 to 5 load balancer

leaden turret
feral jay
#

But is it really useful, I'd say no, to be honest

#

Yeah the generation capacity is underwhelming

twin forge
#

no?

leaden turret
feral jay
# twin forge no?

Its utility is limited because it's just not a lot of power, and to really use it well, you need to connect a mapwide grid up to it

twin forge
sudden flint
#

heavy oil residue is an unfairly edible and tasty-looking shade of purple

leaden turret
placid stirrup
real shale
#

pipes, pipes everywhere

sudden flint
real shale
#

me reminding myself that whatever happens in the logistics floor, stays in that floor

leaden turret
#

the tell-tale heart, but spaghett

real shale
#

theres so many pipes here that i actually have to crouch to get in at them

sick falcon
real shale
#

Because it goes against what the games narrative is

#

you are there to destroy the planet and exploit it for everything it has, renewable energy goes against that idea

feral jay
# sick falcon why :(

Because it would be tantamount to free and unlimited power, and one of the game's primary design principles is that resources must be consumed to create power

#

It would efectively remove power generation as a challenge to be overcome

sick falcon
feral jay
#

That is unlimited, but not free

#

Everything in the game is created by consuming some other thing, with the exception of primary ores

white dawn
real shale
#

okay i am starting to see just how many fuel generators 300 might be lol

white dawn
#

If you do want solar/wind/etc there's mods, of course. :)

feral jay
#

That's another way to put it, this has been requested ad infinitum, and it has been emphatically stated dozens of times, solar/wind/green power will never appear in the game

white dawn
#

Or just "No power required" in your AGS settings. :)

sick falcon
feral jay
#

There's also mods that remove the need for wires, if that's your issue

real shale
#

i may need multiple floors of fuel generators huh

feral jay
#

You almost always eventually do

teal geyser
spare bolt
#

||what if the pioneer is a lich?||

dense violet
#

just play in creative mode if that's what you want

spare bolt
#

||satisphylactery||

real shale
teal geyser
real shale
#

all this for 75 GW

feral jay
#

I mean they could require solar or wind power to consume something but that just wouldn't make sense as it doesn't IRL, and it would add no compelling element to the game

teal geyser
#

I keep getting distracted

real shale
#

this is with me getting distracted lmao

#

albeit, i kinda do need that power, i've built so much and i've still so much more to build for phase 4 lmao

ocean frost
teal geyser
real shale
feral jay
#

w00t! 3.5 million Ficsmas gifts stockpiled!

#

I should be able to hit 5 million before the event ends

ocean frost
#

how cool would it be if it turns into coal at the end of the event

feral jay
#

And take away my presents?

#

I would write a very sternly worded letter to Ficsit

real shale
gloomy tusk
#

Is anybody here my age (14) or are you all grown ups

feral jay
#

So yea chances are you can find people your age in here

tranquil zinc
#

If I am reading the wiki correctly, having higher miner mk will extract more ore even if its pure? I thought pure is flat 120 per minute?

#

or am I misunderstanding?

silver lava
#

just wondering is this game cross play?

strong fiber
gloomy tusk
feral jay
leaden pond
real shale
#

oh my, i am going to need a LOT of rubber huh lmao

silver lava
#

thanks tho

tranquil zinc
feral jay
leaden pond
#

I just hit aluminum and omg so much to balance lmao

strong fiber
feral jay
leaden pond
strong fiber
gloomy tusk
leaden pond
gloomy tusk
#

Anyone know if I should wait for no 3 to upgrade my conveyer belts or make them mk 2 now

strong fiber
ocean frost
#

I just pipe the fresh water back in but its not for everyone

feral jay
leaden pond
feral jay
#

Unless there's a compelling reason to upgrade specific belts, anyway

#

I mean, in general, don't bother upgrading them unless there's a reason to

gloomy tusk
#

I need the coal to get there faster

feral jay
#

ohhh, yeah it'll be worth it for those belts

gloomy tusk
#

Also I need a better miner

strong fiber
gloomy tusk
#

How many different miners are there

feral jay
leaden pond
real shale
#

okay, first set of 30 fuel generators done, only 9 more to go....

gloomy tusk
feral jay
#

I just automated homing ammo, hard drive hunting's gonne get a lot easier now

gloomy tusk
#

Well then wouldn’t that mean that I could support double coal generators as I can currently

feral jay
#

If you pull twice as much coal and water, yes

gloomy tusk
#

With miner mk 2

gloomy tusk
feral jay
#

Six generators are relatively easy to set up, but as soon as you hook up seven, they need 315 water/min, but a Mk.1 pipe can only carry 300, so you need to get creative

lyric basalt
#

well :/ ive unlocked all the tiers and almost done the last space elevator stuff ... been playing this playthrew for like 2 years now on n off as i learnd a bunch of different building types and with the new mk blueprinter ive been making things that kinda make me ponder .. O.o with that scim tool can i just nuke my map and begin from clean world with all my mk6 belts and harddrives read and shtuff lol

feral jay
real shale
#

That moment when im dealing with a new power plant and i wanna make sure the first set works as intended before i add more sets but i gotta wait for any problems to surface before i add anymore sets

lyric basalt
#

yea i was going threw and like .. to change the path of 400 cars and hope threw a bunch of machines fed and balanced with mk4 and mk5 belts lol ...

feral jay
#

Never actually do it though

dense violet
#

why would you use someone else's rail to define where things will go? those are also... pretty ugly

feral jay
#

Haven't looked into it that much yet but it seems like a neat thing to try to me, meybe there'sw better maps for that

dense violet
#

and it looks like a bunch of single lane track? eh

feral jay
#

Oh, yeah, that's a lot of single lane track

#

ew

granite dome
#

When is there supposed to be a new update?

dense violet
#

next year

#

probably

granite dome
feral jay
#

THey've never provided hard dates

#

Think like Q1/Q2 2026

dense violet
#

if everything goes well

granite dome
feral jay
#

It's a good thing about this game actually, the releases are never rushed

teal geyser
#

Silly question, but can power shards be uploaded to DA CLOUD (Dimensional Depot) ?

lyric basalt
#

bruh my playthrough is from 2023 and all the updates they just added stuff to your map .. these devs are actual goats

severe pewter
#

Does the Ficsit gift drop rate taper off as more and more are found?

feral jay
teal geyser
real shale
#

i love how fluids decide the second you go "oh maybe theres zero issue" to start showing issues lmao

inner echo
#

Just finished building 256 refineries for copper ingots for powder...perhaps the third time I have...And got down to again noticing the measly number of constructors needed...just 16 at 200 percent...and...only just now realized this is what sloops are for.

real shale
#

Made a mistake and ended up load balancing one of my pipes rather than running it in a manifold

#

caused half my generators to just nope out lmao

severe pewter
dense violet
severe pewter
#

It does make the bugs sometimes and somewhat useable however

dense violet
#

otherwise it's people who don't learn the basics

real shale
#

Yeah I just mistakenly placed one of my HOR pipes in the middle of my two blender sets making diluted fuel, fixed it and ran it into a manifold and it stopped my generators tripping off

feral jay
severe pewter
#

The fluids are built to slosh, and that's where most of the issues stem from. The rest are pipe overhang and fluids trying to slosh backwards, and the way fluids + sloshing handle slopes and corners

real shale
#

and with that, the second set of 30 fuel generators is switched on... only 8 more to go.... yay...

severe pewter
#

There are still math issues causing fluid to disappear in large constructions, which I think was one of the things the devs were trying to fix

#

Oh yeah, and uneven splitting, last time I checked, was still messed up

dense violet
#

that was cleared up 2 years ago I think

severe pewter
#

It's absolutely still there

feral jay
#

I haven't seen it in years, and I do some pretty wackadoodle liquid setups

dense violet
#

the only actual fluid but I've heard since 1.0 existing while in this server is the on load flow rate drop that seemed to affect NPPs of some people.
I saw mcgal talking about something similar a bit ago but I was under the impression it was fixed.

other than that there's a couple weird things like some junctions giving you infinite lift? but I don't really classify that

#

This is ofc on PC.
No idea what is going on on console

severe pewter
dense violet
#

.... yeah ok you're using valves and calling back flow management 'bugs'.

feral jay
dense violet
#

the easiest way to manage pipes is to NOT have tons of merging, splitting, and valves

#

those are 3 things to just not do

severe pewter
dense violet
#

it absolutely does not

#

send fluids from point A to point B

don't merge or split it with any other groups. Very easy

feral jay
#

Almost every liquid system in the game can be entirely self contained

dense violet
#

Every*. Just design it that way

dense violet
feral jay
#

Well yea I can't think of one that isn't, so...

severe pewter
#

I said what I said

feral jay
#

What some people call "bugs" when they do wacky fluid setups is simply the precision limits inherent in the game, the engine just isn't able to model extremely complex setups

dense violet
#

look, just ping me next time you're designing a fluid system. I'll help.
but you can't do all of the basic 'don't do this' and then complain about pipe issues

#

in one sentence you described a nightmare pipe scenario

severe pewter
#

Nah, I know how to use fluids. I'm just saying they're a pain to manipulate

dense violet
feral jay
#

No, they're not, not when you understand how to work with them

merry current
#

is there any rhyme or reason on why sometimes the first time a machine produces something with somersloops installed, it still only produces one of them instead of double? It does work properly other times, so I don't know if it is the order in which I set things up (setting the recipe, installing the sloops, adding the mats, powering it)

feral jay
#

If you're making "uneven setups requiring a fair amount of splitting, merging, and especially check valves", and then complaining about "bugs" you do not know how to use fluids

#

They are not bugs, they are accuracy limits

#

ANd there's a big difference there

dense violet
#

if you know the basics, you can bend the rules

severe pewter
dense violet
#

completely different games and all the behaviours of pipes come from

  1. flow to least filled section
  2. prefer to flow down (liquids)

you're talkign about actual problems

feral jay
real shale
feral jay
#

Also keep in mind that pipes were an afterthought afaik, the game wasn't designed from the ground up to include them, so a good number of basic assumptions the game was engineered with had to be re-evaluated

#

They'll never be that great

feral jay
real shale
#

its beauitful

#

although i might have to have 150 fuel generators split between two floors

severe pewter
feral jay
#

I do remember 600/min pipes being buggy for years, it took a while to work the major bugs out

#

The game just couldn't calculate it all accurately enough for a while

#

Oh god and the floor holes for pipes, that annoyed the crap outta me

#

Wasn't one proposed solution to just nerf the pipes to 500/min or so for a while?

dense violet
feral jay
feral jay
#

It's interesting

#

You really need to change the way you design a few things

#

Just for the troubleshooting ability

#

At some point I'm betting I'll need to redesign things because the game is only accurate to 4 decimal places, so a 1 and ⅓ production rate is technically impossible

strong fiber
#

cooked

severe pewter
#

.333 + .333 + .334?

feral jay
#

Yeah exactly, if a machine normally produces 30 widgets a minute, it's not possible to make it produce exactly 40 per minute, you can only get it to produce 39.999 per minute

#

Because the input field for the clock rate is limited to 4 decimals

dense violet
#

it is if the previous step isn't repeating decimals.
just round up the 4th decimal and over the course of infinity it'll average out

feral jay
#

That would make it produce 40.002 widgets a minute, so the machine would be idle 0.2% of the time, assuming machines further down the chain only accept that much

severe pewter
feral jay
#

Or something like that

#

A lot of it can be solved with sinks in any case, but then sinks don't have a constant power draw

#

They only consume power while sinking, and I can't find any documentation that details exactly how long a sink will draw power for each thing it conumes

severe pewter
#

What about geothermal power?

dense violet
feral jay
feral jay
severe pewter
#

Hmm

feral jay
#

Consumption should always be equal to max consumption

#

(after variable power draws like accelerators/trains/drones/sinks are filtered out)

severe pewter
#

Okay so yeah, what about geothermal power? Because that would provide a fluctuating amount of power to use

#

-or is that a constant built to look like a fluctuation, I never checked

feral jay
#

That doesn't matter, they don't affect how much power I actually use, there's just more available, I'm not saying that I must use all power I produce, just that no machine can ever idle

#

Although... that would also be an interesting challenge

#

The typical approach to most factories is to overproduce everything, and merge all overproduction to a sink line

severe pewter
#

Ahh. -If you ever want to try a fun challenge (if you like math) - I don't know if this actually exists anywhere, but - may I suggest trying to run every output on a shared line, or using as few as possible? It does tend to require the use of sinks

#

It also introduces the issues of belt sloshing

feral jay
#

Actually that's a much better title for the challenge I'm attempting - "No Idling"

feral jay
severe pewter
#

Probably, I haven't started it yet, but I've seen some of the builds. Even just for 1-6 though, it's still a process.

strong fiber
#

Yall doing al these challenges while i havent even beaten the game yet

feral jay
#

Like every factory has multiple sinks in this playthrough, and every single sink needs a buffer container in front of it, otherwise I can't shut down the sinks to troubleshoot, because the factories they're sinking will back up

#

If I shut down the variable power draws and then notice a 3.9MW power fluctuation, there's a constructor somewhere that's idling from time to time

severe pewter
feral jay
#

THen it's a matter of shutting down factories individually to poinpoint the exact factory

#

When that fluctuation disappears, I've found it

#

It's actually really cool when from my base in the rocky desert, I can identify a single factory in the grasslands, with a single constructor not hooked up

severe pewter
#

-if you have battery power attached to each separate factory, then simply disconnecting a section would be enough to check it wouldn't it?

feral jay
#

Yes and that's why every factory has a battery backup, so I can shut it down and inspect the power draw individually

#

er not shut it down, but disconnect it from the grid

#

It really does force a different way of designing things, which is nice because I've been playing this game for I think 7 years now and I'm a bit stuck in my ways

real shale
#

Oh...that's another thing I can add to this massive blue crater power plant, power storage..... Lots of power storage

feral jay
#

It's Ficsmas® time, you should be building gift storage

real shale
#

I should be building the remaining 150 fuel generators but I'm taking a break at the minute because the game told me to

severe pewter
feral jay
#

I've got most of those saved for temporary project part assembly rushing

#

Haven't explored too far beyond the rocky desert this save

real shale
#

I've just realised, after these 300 fuel generators I have another 72 to connect

vague burrow
#

I recently did a rocket fuel powerplant with 648 fuel generators. Thank goodness for blueprints.

real shale
#

Oh I've been doing this all without blueprints, well at least for the fuel generator side anyway

vague burrow
#

Oof. I've done that before. it's rough.

feral jay
#

Blueprints kinda suck for building out massive powerplants

#

Well unless you use a larger blueprint mod

real shale
#

MK2 Blueprint maker isn't big enough for what I need, if I had Mk3 I might have been able to get away with it

feral jay
#

:p

real shale
#

No, you can only fit exactly 4 fuel generators in, and because I've got mine facing each other to manifold the pipes.... It doesn't fit into mk2

feral jay
#

(I'm quoting ADA trolling the players)

real shale
#

I haven't heard that one before

feral jay
#

When you unloack one of the blueprint designers, the devs put stuff in there joking about how only weak players need blueprints and if the designer isn't big enough, well, that's a you problem

#

Because they caved after years of players requesting blueprints

real shale
#

Oh wow, without blueprints id have suffered, i have one blueprint to help trek pipes and belts over long distances and it's saved me so much time

feral jay
real shale
#

Sounds like a horrible day to live

hasty stump
#

even just the ability to blueprint hypertube cannons is priceless

feral jay
#

Every single last thing had to be placed by hand

real shale
#

That sucks

feral jay
#

Go back far enough and there weren't even conveyor lifts yet

#

People had some... interesting solutions for that

hasty stump
#

i can't even imagine playing without dimensional depots, let alone zoop and lifts

dense violet
#

dds are... meh. You just made logistics to move a ton of things. More reasons for trains

feral jay
#

Not having DDs wasn't that big a deal, you just kept supply dumps around the map, and one of your chores was filling them back up. A lot of players also used supply trains

#

Oh this is annoying too, machines will still count towards max power draw even if they're turned off

whole drum
#

As someone who doesn't like to fuss with vehicles much, DDs are an absolute blessing

severe pewter
#

Designated Drivers?

whole drum
#

Sure, why not?

feral jay
#

Nah he just doesn't drive the cybertruck enough

whole drum
#

No one does, lol

severe pewter
#

-one of the biggest trolls of this game is when you're wandering around scavenging, reach a new area, check for enemies, and seeing none, land.

Only for the monsters to suddenly spawn in.

whole drum
#

I was disappointed that there were no achievement for the holiday event

severe pewter
#

Or they could give the cane some extra smack at least

whole drum
#

I don't care about melee weapons, so that wouldn't change anything for me

#

Once I have rebar gun, I never use melee again

feral jay
#

Once I have homing ammo, I never use any other ammo

#

With the exception of turbo ammo to dispatch errant beans

whole drum
#

I'm not even a fan of homing, tbh. Regular rifle ammo is quite good as is.

feral jay
#

homing ammo is great for spider armies

whole drum
#

So are nobs or explosive rebar

feral jay
#

lots of small targets

#

yeah but I don't like destroying the foliage if I can avoid it, it's a beautiful map

whole drum
#

Ah, I wreck the landscape, lol

#

I like my clear sight lines

quick barn
#

Though I just learned explosive rebar is basically a rocket launcher. I dont think I'll make another noob now

feral jay
#

If I really need to cut things down I have a chainsaw mod installed

severe pewter
feral jay
#

Even the gas nobs can just make them scatter

quick barn
#

I just got chased outta the pink Forrest by two massive stingers

whole drum
#

Gas nobs are really bad

feral jay
#

They scare things away is basically all they do

whole drum
#

The fact that I carry cluster nobs should do that inherently, lol

#

You can one shot large hogs or spiders if you get the placement right

feral jay
#

Well really, you can also just nuke 'em

whole drum
#

Nukes come a lot later

feral jay
#

Nuke nobs are totally unrealistic. At one point the US Army was considering actually making them, and they could have, the problem was that nobody could possible throw them far enough to not get killed by the blast

whole drum
#

Yeah, it was called the Davy Crocket

feral jay
#

But hey, they're fun, and the boom they make is awesome

whole drum
#

Was a man-portable mini-nuke launcher, like in Fallout

#

Usually they would be mounted on a truck or something tho

feral jay
#

Even from a rocket launcher, the problem is still that if there's a oopsie, it's a BIG oopsie, and it wipes out your whole unit

whole drum
#

Yup

stray wagon
#

Why am I just exploding to radiation damage at my nuclear factory

whole drum
#

And there are memes about privates and lts for a reason

whole drum
median geyser
#

Is there a way to make switchable belts? Basically a train track junction but for belts?

feral jay
whole drum
#

It's pretty much just splitters and mergers--or smart variations

severe pewter
feral jay
median geyser
#

Ah, so no. Oh whale

whole drum
severe pewter
feral jay
#

But if you're asking about splitters that you can actually "switch", remotely, then no

median geyser
#

I literally want to throw a switch and see items stop path A and start path B

stray wagon
whole drum
#

Yeah, that isn't really a thing