#satisfactory
1 messages · Page 513 of 1
You're all wrong, the best free thing in the game is tickets from Ficsmas trees going straight to the sink
someone should make a truck simulator map in SF i would play on that server
Drones are great if you want to get a relatively low volume of materials into a remote location where you can do a round-trip fuel load, and it would be far too much of a pain to run in rail and a station, etc
also truck drivers make money, depends whats ur cargo
I make money too, it's in the form of satisfaction.....like a ..... SATISFACTORY
Ficsonium Fuel Rod one way no return
"easiest 1 million of my life, I wonder what cargo they had me haul"
As a Geiger counter would go crazy near them
one way u mean arnold shwarzeneger terminator or just cargo from a to b and then come back with nothing
They mean you'll be vaporised by the severe amount of radiation you'd be exposed to, you'd be lucky to even make it to point B in the first place
idk bout that, never vape
On the topic of radioactive trains, can freight cars emit radiation?
Yes
I want radiation shielded freight cars
Anything that stores radioactive materials emits radiation
Radiation trains of death are annoying
Awh >:
Just have a mask and iodine filters in your inventory xD
Yeah, sometimes I leave the iodine filters at home to make room for other stuff
I learned this the hard way thinking radiation wasn't an issue when it was in my inventory
A passing radioactive train isn't likely to cause problems even without those items
It's very rare that a full train of uranium comes close enough to me when I'm without filters, but it's happened
You can re-use the same rail line which does most of the journeys.
Otherwise they're quite awkward, large and underpowered IMO.
Trains can also have a higher throughput than belts, but realistically you can just run multiple belts to get around that
You could also realistically run multiple freight cars too
The only time trains have better throughput than belts is when each point on the rail line is occupied by a freight cart a good % of the time. Using many freight carts (and realistically many trains) is required already for that baseline
Plus, I like trains, I've played a LOT of openTTD
It's criminal that I can't apply Ficsmas skins to my trains
Yes. Literally unplayable.
Need to be able to add graffiti to the train cars like in RL xD
Like you mean to tell me DRONES got a Ficsmas skin but not trains
I hav calc. a little bit about bio generator and fuel generator with bio fuel
biogenerator
7,5MW/solid
fuel generator
8,3MW/Solid(-refinerie)=8MW/solid
did i do something wrong or is biofuel not much better but the solid once?
I want an excuse to name one of my trains the Polar Express
it's an extra sloop stage, so you can 2x power from that. But yes, you're not really supposed to burn liquid biofuel
it's mainly a jetpack fuel which isn't replaced well until p4-p5
Isn't it also used for the chainsaw?
chainsaw can't use liquid
god that would be good
I also stockpile biofuel for emergency use in backup bioburner farms
that's what batteries are for bruh
I do that too
I thought batteries were just for vehicles and the drones
i mean power storage
The energy storage batteries
*power storages
use it as "engine starter" for Coal generators (pumps and extractors)
Or for a "ah my fuel has not been entering my fuel generators" emergency jump start
Batteries and power storages are not the same thing although ppl use the term "bettery" for both
Doesn't help that the damned things look like batteries
Tbf in grid applications, it IS mostly batteries that's used for power storage
So it's an understandable comparison
I mean, technically, anything that stores power in any form can be called a battery
That makes the electrical engineer in me twitch
pumping water up high is a battery!
NO
Lol
Sort of, yeah
😈
It's just not a chemical or electrical battery
It's a capacitor more than anything
true
although I guess in some senses, not in the sense that a water reservoir does not pump MVars into a grid
power storage is just a parking spot for electrons
if u only count one scale
actually nerdmojer can u explain the difference between batteries and capacitors?
Uh oh
Batteries are an exclusively DC technology
we need an electick boom video
Capacitors are used for AC applications and store electric fields
the lack of grounding on these sky factories is alarming
Oh no that's another massive debate in the field too.... "Grounding" Vs "Earthing"
Oh and also capacitors are there for Reactive power control, batteries can't do that either
I never understood the appeal of building sky factories especially after one guy over in #1038092680493801533 was having sound glitches on PS5 at a certain height.
Honestly the lack of 3 phase power is alarming
sky factories are just so visually unappealing
The technology that interfaces batteries to an AC system can control reactive power but not the batteries themselves unfortunately
they liked Skybase in Minecraft
Honestly, it could be possible the satisfactory power system is HVDC
is capacitor having better energy conversion ratio than a battery even tho its short lived?
Just be glad they haven't introduced bad weather like lightning storms in satisfactory
That's a good question, in some senses yes if by energy conversion you mean it can control power flow better
we had rain one time
By all accounts capacitors act as ideal components in most regards and in some books they'll even say that capacitors are the angels of the big three whereby inductors are the.....devil child that no one likes
i mean in the way that if u use chemical reactions u get less energy efficiency conversion ratio than using atomic reaction
idk what even type of reaction capacitor does use or if it is proper metric i am going by but thats why i am askin
maybe it should be how much u are getting back from storing it
Capacitors use electromagnetism to store charge. All it is, is two plates separated by a dielectric which causes an electric field to build up
You could consider two wires separated by air a capacitor by technicality
Do capacitors just hold on to electrons then?
Yeah basically
It's why in power systems you'll see your middle phase have a higher voltage than other phases because it's sandwiched between two other phases
And because negative charges don't want to be near each other they can accidentally discharge really fast?
so lets say i am putting the same ammount of energy in the two, am i gonna get back more from a capacitor than a battery?
My intuition says the capacitor because I know batteries can "lose" energy over time
Not sure what scale that happens over
Uhhhhhhhh, I think you'd get back more from a capacitor by right that it's a reactive component not using active power
I suppose both are subject to entropy so they would self discharge overtime
Batteries are active power components so you'd lose more to heat, which while that is the case with capacitors as well, it's not so much
It's a good question, not really one I have thought about too much, but capacitors are by all right an AC component, in DC circuits you treat them as open circuit. Which is a key difference between it and a battery
It also being open circuit to DC systems also intuitively explains its use for low frequency filtering.
Am I right here?
Yeah, seems right, capacitors have pretty fast discharge rates compared to batteries
Provided you don't short the battery out lol
My dad builds computers and he's told me capacitors can do some major harm if you happen to complete a circuit
sorry for the delay but just now seeing this - powersuit seems like exactly what i was thinking of... but is broken and hasn't been updated for nearly two years 🙁
Yes. It is also the reason most components get damaged from water
Oh interesting
It's a massive meme that people put keyboards in dishwashers but so long as you let it dry fullyand any residual charge is discharged prior, you could subject electronics to water without worry in some instances.
Not saying that I recommend doing that though, but there was an LTT video done on it
And naturally there is a limit before corrosion sets in too
Dunno but I have the exact same thing in the exact same spott I'm pretty sure
yeah i've had that happen
Looks pretty cool if you ask me
It's why people are warned about doing repairs on old arcade cabs with crts. The caps can hurt ya bad.
Good to know I'm not crazy.
It's known. There are few places on the map where textures 'bleed". I am unable to find any posts on the Q&A site atm.
It's the || SAM/Quartz big cave || in the rockey desert
Tap dat location
First few pics are around the water resource well near the Blue Crater. Others are where you're at: #screenshots message
Okay so discord is making me go crazy, I'm seeing different things in screenshots than what's being posted and instead it's showing videos I've seen in another discord, what a crazy bug.
On my end those screenshots were appearing as memes
Oh, I have been. Noticed this going back to do a cleanup and polish pass
Yeah it's that moss
I'm trying to drag a train line through here because I'm silly like that
Satisfactory is basically a giant digital train set for me now
Not that silly 🙂 #math-and-meta message
I dig the architecture on the inside.
I haven't spent a lot of time decorating on this console run through.
I have achieved a perfectly flat power consumption graph
(if trains and sinks are turned off)
You won't like mine.... #screenshots message
i thought sinks used constant power?
Nope
They do if they are sinking constantly xD
Happens on my grid
I do occasionally see 30mw jumps on my grid and i go mad trying to figure out what machine is cycling on and off
I put buffers in front of every sink so the factories they're attached to can still run at 100% while I shut the sinks off for troubleshooting
clever
Yeah once I got that done it was a matter of "hrm, that's an exact 30MW drop there... now what machine uses 30MW?" and then tracking them down one by one
So now from a central power control station at my base I was able to determine that there was a single constructor not producing, 2km away in my ficsmas factory
Which is pretty cool
wow, this playthrough is a whole bunch of firsts for me... first time playing modded, first time using autopilot trucks, and now, first time using concrete alt recipes (the amount of concrete i need for a thing is too much limestone for even a Mk4 belt and i'm only at Mk3, but there's quartz nearby)
How is a single constructor consuming exactly 30 MW?
Two different things, the sinks consume 30MW, but when I'd solved that problem there was still a constructor not hooked up in a distant location
Hello gamers!
Nice to meet you all.
I discovered your game in Monday’s Gamecast by the Without Parole channel.
I know how some people here feel about PSVR2 (did my Discord research), but I gotta say your game DOES look like it was thought for VR. And it looks amazing too.
Let’s just spit ball about that. 🙂
There's already a pretty extensive VR mod afaik
PCVR yes. But probably not VRAF at all.
In regards to nuclear power, are there any significant alt recipes I should look out for? I already have a couple obtained, 1 for uranium and 1 for plutonium
Flat-2-VR studio does wonder on these kinds of ports to Meta and Sony’s VR headsets.
You probably want both for uranium (infused cell and fuel unit) but for plutonium it depends what you want to do with it
I got the encased plutonium recipe today, that looks mega fun
But thanks for the input
Should I make an assembler manifold for electromagnetic control rods?
anyone got an invisible force field around them in game, if i shoot it hits the field around me 🤷
I do not
sounds like a mod?
oh, well i restarted the game and its still there, i have never used mods but this is an old save and lots of updates later its a little bit broken, must be the xmas update i guess
Have you tried moving to a different location? Some places might have hitboxes that don't match visible textures
i was i a different area then came back to base area, still the same sadly, i guess for now i cant shoot anything..
after almost 100 hours I just learned that smart splitters have an overflow option
I really wish I had learned this sooner
Stick one at the very start of the production flow, if it backs all the way up to the start then you can overflow to sink
that's what I've been doing, ya
or some place else if more valuable
I use smart splitters at the end of the chain sending stuff to storage then to sink if the storage backs up
Assuming like intermediate products... no point sinking ore, it's basically worthless
just clock the miner down if you're making too much ore
I just got satisfactory modeler on steam, Is there a way to automatically place the entire production line for X item?
No, if you want automatic, use a different calculator. Like https://satisfactorytools.com/1.0/production
just realized that satisfactory tools is made by greeny
i see that fella talking in here all the time, cool
st is so good man
i have like 20+ recipes in here and i think im on the lower side of what the average person does
wdym lower side
i think the average person has more tabs than me lol
i usually use satisfactory calculator
but everyone else reccomends satisfactory tools and im not sure why
i used to is calculator but i swapped and never went back lol
i find tools easier to use and a lot nicer looking
also saves your production lines
probably the biggest benefit over calculator
Satisfactory Modeler = ❤️
calculator is still good and has a lot of features i appreciate like interactive map
but tools i find is the better production planner
i think modeler is for more advanced ppl tbf
At the end of the say it's just math. Not sure how it's for "advanced" people. Outside that it doesn't "auto generate" some sort of production chain.
ST is choice... quality site
I use the calculator for figuring out how many resources im going to need and what buildings to place, modeller seems to be maybe more design oriented?
It's a calulater with MUCH better organizational abilities than tools imo. That's about it.
Modeler takes a bit more knowing what you actually need to do
Tools handles a lot of that
Because SCIM's production planner is capable of making mistakes. Which no other calculator does
Plus it's incapable of calculating some recipe chains
do you have evidence
What do you mean "knowing what you need to do"? You have an item to make, build it backwards with however many you want to make, and viola, exact same as tools, again, with out the "automated" parts. And, typically, when calculating, SF tools just bases everything off of "world" resources. Instead of using the amounts you want, without more "setup"
it hasnt made mistakes for me and ive been using it for a good while
Oh the thinking backwards thing is a good call
I suppose automatic calculators like tools already does that
The main issue that makes it "difficult" for some is all the hype around alts and which one is "best" and all that jazz.
What if i just pick a random multiple of the production rate of a single manufacturer of the item and go with whatever resources that uses lol
I swear over half the factories around my world are nuclear support factories xD
Erm. forgive me, it's late and I should be sleeping ... but .. whaaaaat? 😛
is that strange to you? a manufacturer produces i think 1.875 turbo motors? ill just make a factory for that then
I mean, if I am reading that correctly, it's what I just explained about building backwards no?
I believe you are referring to independency no?
!wikisearch independency
Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch...
yeah I am
is there somewhere else i should ask questions or is here ok
OK, so, what about it? lol
I mean for starters its power consumption calculations are always slightly wrong
The splitter layouts it makes in realistic mode often won't work in game. And the clock speeds it sets can be wrong too
I have seen it make a mistake in simple mode too, but it is rare. It often does dumb things with recipes, like making coal out of charcoal instead of just mining it
And it cannot calculate plastic/rubber recycling or DPF
#1038092680493801533 would be "best"
That's exactly what I do
somehow missed that, ty :)
I think I've misunderstood you or you've misunderstood me, it doesn't really matter anyways
You can also ask for help in #math-and-meta #design-and-architecture and #dedicated-servers , depnding on the nature of help required.
q43uih
🤷♂️ I would start building it out like so: #screenshots message (Didn't keep going, but the idea is there)
And if I were making other items else where, I would just drag those items to the left side as an input to the outpost.
I'll have to give it a bit of a better go, because it does seem somewhat fun to model it out manually, the main disadvantage being that it isnt automatically modelled
I've never felt the need to combine multiple 'outposts' though but if I did SM would be the tool for the job
I might have to start using it though specifically because ive started to get lost on my new factories where I've got a rail line for raw resources, which resources are shared between multiple factories or independent outposts, and I dont remember how many resources im receiving and how many im using at this one train station, and i want to add another factory to it
I don't feel SF tools does this well enough. With Modeler, you can share inputs and outputs with different factories (outposts) or iut even now has a setup for those who like to make full "factory" bluprints.
so i worked it out, it was the xmas update and it was the xmas gift parachute that was causing my issue, i took it out of my gear, restarted the game and now its all back to normal..
https://www.youtube.com/watch?v=MDBiaOFU0_I a good intro primer for any who wants.
My train station looks like a casino
alternate iron pipes is probably the best alt recipe I found so far
yeah thats what i sort of said, satisfactory modeller seems to be the only tool for the job for this but its not everybodys use case
LETS GO GAMBLING
Lol, like I said, it's late (3:20 am and have a damn tooth ache from hell) and I misread SM as SF 😛
The pink really just gives neon casino
i thought so lol
Hit the slot machines and win some ficsit coupons
Yeah lol
PSA: for anyone who needs, if you hit Left alt as soon as the CSS logo pops up when starting the game, it seems to skip the warnings every time.
i have more couons than i could spend, like im on 14686 right now 😸
Did you buy the nut
Did you buy an obscure amount of coffee mugs
Did you sink one and buy the "prize" 😏
I wish all games would let you do that
What if you sink a coffee cup
no i didnt spend many coupons tbh, im kinda hoarding them 😺
If you have that many, you should at least buy all the building items. Shouldn't be that much
i didnt say that, i just said i didnt spend much.. i did spend some then switched to hoard mode
make a coupon train that does laps of the world shoowing off your wealth
Oop, my bad
Intentional spelling mistake?
lol i have a train, i posted a pic of my coupons screen in screen shots some days ago
That is the max so you now have constant production
yeah, its been maxxed out for a long time now 😁 i still have not maxxed out the dna points yet
hello im new to this game
welcome along..
soo
Lmao
why am i finding it so hard to get conrete in bulk
don't let them screw you
big mood. i'm having to go for silica-concrete just to have enough
base recipe not generous
What phase are you in?
what part of the game are u up to
also... since when has the golden nut statue been one thousand
??? coulda sworn it was only 500, in my 1.0 playthrough
find a pure node and make a splitter and make 3 or 6 constructors to up the amount
inflation
Never was 500 I'm pretty sure
At some point, when you go hunting for some hard drives, you can find the Wet Concrete Alt. This one is usually the goat that most go for I believe.
Hella inflation xD
im just grinding for the base build milestone
Initial concrete production is pretty slow, especially if you're using an impure limestone node, which put out 50% of the normal amount. Assuming you're in the plains ||there's several normal limestone nodes on the east side of the biome|| :3
ty
Miner -> constructor -> storage box + wait.
you can also tap another node look for normal or pure
Do yall really need that much concrete? ive used the same 90 concrete per minute factory for my entire save and im on phase 4
Crash sites have lots ofresources too
And, while waiting, go exploring! 😛
I usually tap like 4 limestone nodes for concrete lol
hi guys im poopy at the game
foundations?
I'm making 10x that
not all of us build on the dirt
Depends on how one builds 😛
I dont build on the dirt, i build on massive foundation platforms but theres enough time inbetween that for my concrete storage to just fill up again
its the same thing as pc prices, ppl will tell you how golden nut price increased and its a painful scam but still wanna obleterate their coupon count by it
How 😭
ok im going east i will place autominer on a pure node and then constructor, also do i place like MANY constructors to speed it up or is it not necessary
There are some who also build "pad" bluprints and slam them down quick.. That's another way to put down more than 90/min
i found quartz is it useful at this stage
the mk2 blueprint designer is pretty small, is it worth it?
cause it does take a while to place alot of foundation with zoop
1800/min of Concrete goes into my nuclear plant atm
caterium found
I mean, placing 5x5 foundations at a time, instead of a single row of up to 10 ... 🤷♂️
only as many as you need check the minder and the constructor for the amount.
Collect a bit of all that and use it for research when you get the MAM
yeah okay maybe ill do that then
what in the helly is a MAM
Used for lots of research to progress.
ok ill keep looking for limestone for now
you want a mk1 miner to auto extract it
You get it when you unlock the Field Research milestone
yes
Until you get overclocking unlocked, one constructor will handle 45 limestone/min, and placing multiple is as necessary as you feel it needs to be. I make several hundred concrete/min, but someone else in chat is making 90/min and is near the end of the game.
found sulfur too
ive just bloody realized you can package and unpackage fluids to transport more of it over train. How did i not think of that?
only more for some fluids
blueprint 5x5 is definately worth it by being one of the biggest powerspikes in ur autoamtion potential along hoverpack, coupon milestone rush and autoamted shards
its not not hard to get like alot of jokes here and is dimensional breakpoint for fitting many machines in a tiny space for some designs
for placing just foundaitons its whatever but for placing entire box of machines its extremly strong for both the bulk and decorative detail
*gases
gases are fluids
Didn't think of it cuz it doesn't make sense :p
But yeah packaging is more storage efficient
cant find a single node of limestone
Resource scanner :3
are you using a resource scanner
Do you not have the scanner? Hold V if on PC
Only in the amount you can mine with a miner.
yeah no I do use it i just didnt think to use it for basic foundation; I have 2x assembler blueprints, 4-4 smelter, 4-4 constructor, etc
ah ok
Impure = 50%
Normal = 100%
Pure = 200%
don't forget that you have to send the empty canisters back for a perfect loop, so it's not necessarily a gain (though it can simplify things)
Impure, Normal, and Pure. Each have a different qty/min available.
so the node will eventually run out then what
Infinite
ok
Its just the speed at which its mined
Amount. Speed is governed by belts. Otherwise it's all per minute.
In my opinion you should figure this simple stuff out on your own as you play the game octavius, its more fun that way
Though, I guess belts are an "amount per minute" as well ...
It's double for all liquids
^
You can put the canisters back onto the same train
sure you can fit twice as much on one carriage, but you need another carriage to put the empties back
You don't
How do you not? A station can only load or unload ... can't do both..... ?
Put them back into the same wagons you pulled the full ones from
2nd station
what if you still have packaged liquids in that traincar
Then don't
I suppose you could have a smart splitter into a sink
There's a setting to make sure there aren't
how does that work
You set the train to only depart when empty
Then it won't leave until there are no full canisters in it
thats cool
alright just finished the conrete system
I was about to say this
There's also the exact opposite where the train waits until it's full
this game is gonna get real grindy wont it
It's not so much grindy, that would imply doing the same thing over and over, it's more varied than that
But it will stay time-intensive
Grindy could also mean sinking alot of time and effort to get to a Milestone no?
It's the same setting, because it's actually evaluated per wagon, not for the entire train
Well all milestones take work, but I don't consider it grindy if you're doing different things all the time, maybe just my opinion xD
Fair enough
You're right
Rarely xD
No, some people just don't like admitting defeat
It's grindy in the sense that overall you're kinda doing the same thing in different guises
Yes
Find resource, build factory, build manifolds, a lot of it is repetitive work
Cybertruck factory XD
Basically a factory that produces rubber, plastic, fuel, and engine types all in the same place
And then some trucks and tractors for cool
It's a good idea, something I probably need soon, more turbomotors on the horizon
Always more turbomotors
Yep 😄
aubanesenes
At brain-breaking rates too
All for the funny
Anyone know the best way to off feed crude oil? Im currently trying to sink a ton of petroleum coke but its too slow even with 3 packagers, should I just set up another near my plastic so I can have more canisters?
I dont need anything other than plastic and rubber for my new factory line
Scale up the factory, or reduce production until you need it?
Couldn't hurt to actually put the effort into balance the factory lol
Guess i should stop procrastinating
what containers are you sinking it in?
i swear one more fuel factory and im quittign for good
I meant to say residue oil, not crude.
FuelRageQuit xD
oh ok i see, lol yee
any efing fuel and plastic/rubber type shhhh
Fuel for what... power?
mostly yea
I have roughly 100 fuel gens down, turns out, you can put 4 fuel gens in a mk2 blueprint designer, I also made a rocket fuel blueprint. Pretty sweet but the 4 blenders are wildly tightly packed
If we could teleport liquids i would 100% off feed all my heavy oil residue, fuel and turbo fuel to one major area and have it produce anything i need in one location
I guess just balance production to consumption if you're concerned, or not worry too much about the oil extractors being partially idle
Yea
I dont know what i should do. My next big task is to work in steel production, but that looks like its going to require a whole separate floor of my factory, I feel like it might be better to just explore and find as many hardrives and fill out my MAM research as much as possible before worrying about tier progression...
Its only supplying turbo motors and fused modular frames anyway
I found steel isnt that much of a bother. It isnt terrible but its not great either
Foundry's are decently easy to use and supply, if you wanna save some hassle, setup a few in one area, like maybe 1 or 2 foundrys per steel item, beams and pipes, I filled storage containers pretty quick from just one.
I usually just max overclock producers and leave them be - if they are idle some of the time they aren't really consuming power
i did find a huge flat expanse on the other side of my water source that i can build probably a long term factory but its going to mean my iron and copper are coming in from an extra like 700 meters away as well as my water/coal power
It'll require more travel, but maybe build steel closer to coal/iron nodes
I've got 800hrs of power storage, do yall think I have time to do some power plant mantinence?
No smelters required luckily so you save on some small resources
You basically could do XD
Thats my issue the only coal i have is like 1k meteres away or more, and its no where near iron (that ic an tell) ive only mapped out like 2% of my world i feel.
Thats why i think i need to build a vehicle and just spend time mapping
Oh so you're early early
Ohhhh yeah
If you look at screenshots i posted my base as it is now..well as it was. I made some slight alterations when i unlocked alternatives for rotors and reinforced plate lol.
Im in the desert.
Yo yo yo
Hrmm, my base is in the starting area, green lands
Hey people
It was funny, i was asking here for tips on how to optimise my reinforced plates and rotors and as im talking about it i find recipes that completely made the ENTIRE conversation i was having with discord a moot point....like...thanks vidya game.
I know there's 2 impure coal nodes next to each other in the dune desert and a couple iron nodes near them.
Thats ages away from the other desert though
make new factory for steel. No need to try to fit it in existing factory
the moment i turn on my power grid it shuts down why
you're making less than you need
im new
Yep it's overloaded
it was working just fine before? now it suddenly shut down
then you suddenly need more than you needed before
What kind of energy are you working with? Biomass or coal?
Hey do you wanna add me on steam, we could possible multiplayer and I could help you out


What is up with the pfp
Its me in a maid outfit when I worked at kfc 3 years ago
Me personally i was able to fuel everything i needed with 3-4 biomass burners until i got to coal.
Are you serious about it or jokes
Quite serious
👀
I bought the outfit because I wanted to level up my self esteem and bodily confidence and it worked
Ive worn it around my local town a few good times and even wore it to one of the local pubs once
bro's answer is just as seriosu as the question
It 100% worked and I still have the outfit, I love it
I wonder what the old people thought of it
Actually, the first think the older adults asked is "where you dared to do this or did you loose a bet" I replied with, "neither, I chose this"
I was praised and we had a good laugh about it.
as a fellow new player, my initial factory i could run with 4 biomass generators as long as i kept them fueled, at least until i got to coal. We have some way more experienced players here but I know that you can have one assembly line for copper ingots/plates/wire/cable/iron plates/rods/screws/iron ingots/reinforced plates/rotors using 3-4 biomass burners. Its a full time job keeping them fueled though
Dang
I got a couple jagerbombs, had some fun and then I biked back home
what milestone do i unlock first in phase 2?
coal power
whichever you want, play the game yourself 😉
If youve ever seen the anime kill la kill, I own my own Senketsu and yea, i have worn that uptown, with rukia kuchiki's zanpakuto as well. Despite the fact that senketsu is a crop top with long sleeves and a short skirt, also me being a guy, I quit enjoyed it
oh also what does object scanner do
I am sorry but this maid is taken 😅
Noooo
Scans for objects

it shows you where certain collectibles are (or rather, in which direction and how far is the nearest, up to a certain distance)
Nah but for real, you can scan for food, slugs, Mercer spheres and sloops
My Gf is fucking awesome and we've been dating since 1st week of feb this year
Man i had the hardest time keeping my coal energy going, it was a pain to get the energy flowing because my water pump kept shutting down. I then realised its because i had pumps carring water up to my coal plants so if my water pumps shut down the water stopped haha. I fought with my coal power for FOUR HOURS until i realised "Hey, lets put the coal generators on the same level as the water extractor down in the water" now i have a redundant loop....and someone just said there are 8 tiers of technology?
there are 9 tiers
Ive got along way to go.
10 if you count onboarding as a tier ig
Consider it good value for money XD
It was such a pain for power because i couldnt figure out how to keep my coal factorys self sustaining, part of my power grid always had to be hooked up to a biomass generator to give my energy production that initial "spark" but i couldnt for the life of me get it OFF the biomass life support.
The maid outfit cost me $80 btw
3 water extractors for 8 coal generators balances out perfectly
I kinda wanna build like, 50-100 coal gens in one area
Oh ,speaking of apperances and awsome stuff, how do you actually feed stuff into the awsome machine? Does it have to be belt fed? Or is there only a small list of what it will accept?
Get maybe another 7.5Gw
Belt fed, needs power, will stop on feeding if a non sinkable item enters
If you want coupons to spend at the Awesome Shop
it indeed has to be fed with a belt, and there is a small list, but it's a list of things that it can't accept. it takes the vast majority of items
The toilet takes up some of the non-accepted slack xD
some? not all?
I must be missing something, what ive been doing is i have a "trash container" thats belt fed into my sink machine and i thought if i put stuff in teh container it would just casually feed into the sink machine but its just not...doing anything.
Is the sink powered?
the sink takes 30 MW of power
also, the belt could be clogged with an unsinkable item
That’s nice, I never had a gf
Also...who ever wrote the script for your AI assistant is a genious. My girlfriend was listening to the AI explain how to identify water as water and she almost fell out of her chair.
ill have to double check
It will only hurt bad for a few seconds, then you're dead 😄
I want to get her into satisfactory with me but she refuses. Shes like "Honey, ive seen how you nit pick our bases and how they are designed and organized in our survival games...and you want me to build a FACTORY with you? Mmmm nope, sorry hunny but your super nit pickyness and compulsion for perfection....im going to end up killing you.
I don't think Ficsit would have any problem with her actually killing you. Pioneers' bodies are cheap to make :P
Just send her off somewhere else on the map to build something her way xD
Im terrible, i will pick up a smith or forge or even a wooden box in a survival game 100 times or more in a row if nessicary until i place it juuuust right
i started building on foundations in this game like 2 days ago and thats when i discovered how amazing the snap system is here and it made me super warm and fuzzy in side.
don't use the world grid, you won't like it
World grid?
the snap point when placing a foundation
You mean when placing a foundation how it snaps to existing foundations?
no how it snaps to the terrain
I havent noticed it doing that, is it something you have to toggle ON? Like its off by default?
with snapping turn off you can place it basically where ever you want , with snapping on it will snap to the world grid
If you hold CTRL while trying to build a foundation on terrain, you can snap it to the "world grid"
World grid is good, means you're aligned if you join two foundational areas together, can't see an issue with it
It actually sounds like something i might be interested in when building in certain areas. I have a stupid question though. I see a blue line sometimes when i place something next to another structure (not the lines that show that ports are lined up) im assuming that just means the edges of the snap outline are aligned with the structure next to it yes?
@silk ocean were you interested in better lights too or am I imagining things? (It's early in the morning over here... 😅)
Yep, or aligned with an input/output if placing a splitter/merger, etc
Better lights?
I know those lines, the red/blue lines for aligned ports, this was a solid blue line.
Just unlocked mk2 conveyors guys
machines line up
this game really is a satisfying factory game, so many QoL building mechanics that i hope games in the future take notes from
Better lighting/render of lights/using signs as lights (ie: better lights than actual lights)
Sorry, I just thought I remembered talking about it with you xD
Buildings aligned with eachother, again you can use CTRL to help snap to nearby ones
thats what i was assuming, glad i was right
Oh vague memory of something like that yea XD
OMG i need lights, where do i get lights? I dont care about spoilers lol i havent seen any lights in my tier unlocks yet
I think we were talking about using signs to provide a source of illumination, and how the graphics have changed with regard to this over time
Well, if you're still curious about the subject... This might be interesting: #screenshots message
not so great on console but seen videos on yt of pc players that look amazing
First you'll need to research the use of the Ore: ||Quartz||
You know what...come to think of it...ive been so focused on whats in the factory and exploring....i dont actually recall any night time lol
I think GI++ looks best in the first and GI+ in the 2nd xD
If you crank the graphics to Ultra/Cinematic, it does look nice yea
GI++ in the first looks ray traced
ps7 we may match lol
Im serious, i dont actually recall thinking "my factory is too dark at night" now i wonder if the desert actually has night lol. Also ive been curious..is it all ONE MAP and just different landing zones? Like can i eventually travel to where the green starting point is even if im in the desert?
How so? 
BTW, it might not be immediately noticeable in picture, but the render distance of GI increases quote a lot between GI+ and GI++ too
yes
Just the effect of the lighting bouncing off the surface. It's not RT, just a GI bounce presumably, but has that kinda effect I thought
Looks are very subjective in the first place anyway 😆
GI+ is pretty moody
The settings I used, too, had a lot of different options that could be used. One can pull off very different results
I'm not 100% sure that I picked the one with the same "GI mood" as the rest for that specific GI+ shot 😅
I used the stairs location to take screenshots with all different "moods" in GI+ mode and wasn't 100% sure of which one was actually "moody dark" like the others ahah
So I might have actually picked the "dark" or "bright" or "moody bright" shot (well, "dark" is most likely)
I do play in Moody Dark, but I'm sure things aren't that dark, maybe they are tbh in a similarly enclosed space
I think darker is more realistic there. It's quite the enclosed space
One could probably get better shots with a better PC too, as some details of GI are dependant on having a few frames to work with rather than... Less than 1 per second 
Lights using signs here #screenshots message
Helps yea xD
Small billboards?
Yeah.
Switching between Dark and Bright in this case doesn't seem to make any difference XD
Buried inside glass foundations.
BTW, we were discussing this (no billboards used!): #screenshots message
Ahh, I remember your glowing stairs etc.
Smaller signs no longer being emissive hurt.
The factory wasn't the subject, the lighting quality was xD
You can get back the "pre-1.0" GI look, it's basically all about what size of emissive lights are ignored (so, right now, billboard are the only ones not ignored)
Yea as mentioned first sequence I thought the 3rd is best lighting-wise, albeit perhaps a little on the light side
The small signs not projecting is why I have billboards embedded inside my tunnel walls to enforce lighting.
Something that I finally don't feel forced to adopt too, as I now have a way to see the factory "how it should be" (even if only at low FPS
)
I had to adapt due to the network being cast into pitch darkness.
If it also happens to work nicely with FicsitCam... Oh boy 
I'm in the office atm so I'm limited on footage. (Edit, I can't type well on my phone)
Ofc, I was lucky as I only had mental plans impacted :P
Arbitrary changes screwing things up that take weeks or even months to complete do not encourage me.
Cries in nuclear sushi
What exactly means when it says i need like 12'000 water ? How does that convert to the flow in a pump ?
Such unneeded changes is why my old save is lying in state, I just don't have the time or energy to fix it yet.
you need 12000m3/min water
where does it say this?
where does it say that?
20 pipes 40 extractors dsnt seem that bad
That seems excessive 😮 for making Nitric acid
where does it say this? 🤔
In order ton recycle uranium waste
ignore the per cycle number, look at the per minute number
always use per minute
there's no per cycle number of water in nitric acid that is 12000
Oh okay got it, in the menu it says 120 per min, but when i pin it to my screen it says 12'000, that's confusing
it says 12000 nitrogen per cycle in the codex. but yeah, that's nitrogen, not water
when you pin it, it doesn't use the per minute but per cycle values (and uses liters instead of m3)
who here has a nice fiscmas set up?
That makes sense, thanks !
they really need to fix the "codex displaying fluid amounts in liters" thing
How does it make sense?! 😆
It doesn't but i got it 😛
@hard ivy Are you interested in ||worse FPS|| better GI for signs too? 😏
I haven't placed a single sign in over a year so imma say that idc
and even if I use signs, it's for marking parts of a factory that need an item to be connected there
No decor? [megamind-meme.jpg]
and instead of signs, they're usually billboards on radar towers
decor is inefficient
I need to just make lile 20k liquid biofuel
door salesman
Look, I just want to see more screenshots with cool GI 😭
why this game so grindie
sir are u interested in our new internet services perchance?
yaar
automation itself aint that bad, its the design and architecture thats grindy
There comes up my follow-up question... what's the best way to transport nitrogen across 1000 meters ?
Train
anything that can transport nitrogen
Or pipe
Gases are cool
probably by fluid tanks
fun fact, you don't need design nor architecture 😉
Train of course, i love trains 😄
Packaging it and yeeting the packages using cyber trucks on jumpads
why my factory so slow nig
yea but its lowkey missing the point of this game
because you didn't build enough
😭
Sometimes I'll run pipes underground :3
I finally achieved what i wanted, too steep conveyor belt. It's soo steep, i can't climb it. Dream come true.
this metal plate shit taking tooo longg
there's no "taking too long" in factory games, there's only "production not fast enough"
(aka build more to make it faster)
true
water wont boil when u look at it type shhh
when u have 20/m and 2 containers then go and do smth else like work on another project and u wont know what to do with em
is ti because im using ONE iron factory for metal plates and rods
yeah, if you "steal" products from one factory to make other products, you'll have hard time
better make independent factories that don't steal your productio
Making well structured monorails is difficult -w-
This game should totally have some legally distinct Long Fall Boots
Total has a good video on train blueprints
im gonna start working on the space launcher thing ive done all milestones on phase 2 except awsome shop and jump pad ones
Blade runners? Though they only reduce fall damage
I was thinkin a seperate footwear that gives 100% fall resistance
Mainly because I keep losing track of my jetpack fuel meter
why space launcher so expensive
parachute
Big
what is its purpose even brurh
Unlocks tiers
Saving the puppies and kittens
So pretty important I'd say

no way really really actually genuienly?
no cap
Didn't ADA say that already
Yep
pretty common
Watched part of the conveyor tornado video around when that vid came out, forgot about the game, then got excited when I saw it was coming to xbox
I now have almost 600 hours
Hi. Has this game ever got a discount?
yes
i would have 600hrs if i didnt have game running up while sleeping sometimes
irregular reminder that idle crafting is paying microtransactions to your energy provider
As a wise man once said
what's the point of building a factory if you don't make it fast and are instead waiting?
Only overnight AFK I've done is when I needed 100k modular frames
F-F-F-F-FASTFAC™
what are you really expecting people in the satisfactory discord to say lol
no dont buy it bad game
flashback to the time one of the former CMs got banned from someone's twitch stream by going on the official twitch account and saying the game was dogshit
never heard about that one
nope. all CMs who've lasted more than a year have thus far proven to be massive trolls.
yes
Whats a CM do exactly?
if ure saying ur product bad ur auto fired like what do u expect
herd cats
manages community
they were trolling, didn't leave cos of that
aight
no idea if the mystery basement pooper got caught and fired either
elaborate?
at one of the previous offices there was an office party, next day they discovered someone had pooped in the basement
Ah.
May 15th, 2020 Livestream
Q&A: Please tell us a story about your biggest night out together?
https://www.youtube.com/watch?v=NlIVwoRqjVk&t=677s
I didn't know I needed this lore
because several years ago mods objected to me live-posting notable stuff in livestreams, so now there's a website with all the things
worst-case scenario, @void gorge found a temporal wormhole when he was trapped in the current office basement and pooped through time into the previous office basement
Lmao what
do you have a more entertaining explanation for mystery basement poops?
I like how some people casually ping server owners or some roles along those lines
No
community managers are there to be pung
that's where they secretly keep the lizard doggos, and one got out of confinement. only one person in the office knows that they are real.
I ping
I pinged
I pung
CMs exist to be pung
veni, vidi,
vicipungci
i ping, you ping, we all ping for iceping
CoffeeStain! Let me snap blueprints to the world grid and my life is yours!!
-# don't forget to fix world grid as a fundmental concept first
Whats wrong w/ it?
- can't redefine the origin position
- can't redefine the origin rotation
Snap a foundation first and then the blueprint to that
Yeah ik
Im building train supports rn and it'd be much faster if I could skip that step :p
you can also snap blueprints to already grid-aligned blueprints
Ik :3
check out #screenshots
That's not your bridge on the subreddit is it Vi? xD
:3c
Haha it is?
I can imagine, it's quite intricate
Hardest part was getting the cables to look affected by gravity
Yah
Although I did die placing the supports lol
Under walkway looks cool
Still need to make it accesible :p
that I want my factories to not be on it 😄
I get very annoyed with myself when I realise I'm not on the world grid
I want factories to align with terrain, not with arbitrarily picked grid
My (in progress) 1Twh battery isn't on it, but its so laggy to build I just accepted it :p
terrain is also arbitrarily
that's... not the point
1.3 update - all terrain will be aligned to world grid
😛
Yeah I often forget to start on the world grid
i want to be able to place miners on a foundation grid
you can, sort of
miners and water extractors... you can place a foundation and nudge it down so it's in the node or the water, then snap the miner or extractor to it
you can align them
delete the foundation after you've placed the machine if you really want to
Or better yet, if you want foundations aligned to the miner, place a miner first, use the road barrier "trick"( Snap a road barrier to the input and then the foundation to the barrier). At this point you can nudge the foundation up or down. On most nodes, a miner will snap to a foundation that is ~4m above the node.
With water extractors, I like to use walls to align them anymore.
Vertical splitters are a real game changer
Neat trick, I'll need to give that a try some time
They are also a bit of a headache sometimes, but lovely once you have them working reliably
I wish we had configurable cubes - so I could have input back, output top, bottom and left for example
You could probably make a series of blueprints for that
Top/bottom outputs would be cool
Use floor/wall holes
in a 4x4x4m volume?
Probably would require some extreme clipping, but technically should be possible I guess
I think 8x8x8 would be a bit more feasible
it would make large balancers with a prime factor of 3 much more compact 
I can imagine xD
Well. I just looked at all the videos and images on the Steam store page for Satisfactory. I don't recall all of those being there when I bought the game over a year ago, but, that's impressive. I enjoyed watching all the videos.
Extra useful if into sushi as well 😈
Is the cosmic storage depots item/min limit per storage or per item?
per uploader building
the stack size upgrade is per item type
How do you mean? So if I have two seperate building producing the same thing to seperate storage thats double the upload speed but I can't use a splittor from a single factory?
no? if you have 2 uploaders uploading the same item, it uploads twice as fast as if you had one
both upload at the same time at the rate specified in the upgrade
So you mean per uploader storage and not per uploader building?
Hi
those are the same thing to me
feeding 2 uploaders is faster than feeding 1
if one building produces faster than the uploader speed, then splitting the belt into 2 uploaders is faster
if 1 building produces slower than 1 uploader, splitting the belt does nothing
What do you guys think of those strange power generators that you can get in the MAM
free power
and amazing for opening drop pods
Ok (y)
But don't they fluctuate quite a bit?
do you mean geothermal or augmenter
Geothermal
I assumed you meant the augmenter because that's the only one of the 2 that I'd call "strange" 😆
Both look strange
geothermal is also free power, though only 7.1 GW
they do fluctuate but that's not really an issue. it's just ugly
Geothermal is a memepower xD
The Augmenter isn't a generator, though, it just enhances other generators, right?
it makes 500 MW by itself (well, 550 if you include it boosting itself)
which is why it's amazing for opening drop pods
none use more than 550 and it's quick to place and remove
I feel like that's just a side part
So, if you only have an Augmenter, no other generators, then it still makes power?
yes, 550 MW
Hm...
without any other generators on the grid: 1 - 550 2 - 1200 3 - 1950 4 - 2800 5 - 3750 6 - 4800 7 - 5950 8 - 7200 9 - 8550 10 - 10000
and then yo got no sloopz xD
no, you have 3-5 left 😃
XD
You flush them down the toilet to make ADA happy
Some claim to have over a million gifts... that's a lot of flushing
or is it something else.. never done FICSMAS xD
There was save with 1 million gifts per minute flowing into sinks.
But it was too large to be saved in the final form by then current game version.
Last succesful save took over 25 minutes.
Limit was 2GB save before compression that got hit.
xD
Was that the save file that required 64 GB of RAM to run
There has never been save that required 64GB of RAM.
Just that larger saves would need static SWAP config, as the auto-sizing is too slow on load.
NVME 5.0 SSD required xD
So for example Taros save wouldn't load on 32GB RAM computers without manual swap config, as it needed 40+GB of RAM while loading.
Ah, yes, running a game partially off SWAP. Great idea
But I did load it with 16GB of RAM.
Is the only way to get windows and other building material in the ficsit shop?
Basically those large saves get so large they cannot fit into realistic RAM.
Which is reason for that very long save time for that specific FICSMAS save I mentioned too.
Yes, there is only one way to unlock each specific buildable.
Ah ok, thanks. You too checkmark guy.
You can always go on a killing expedition and manufacture and sink the DNA, generates coupons quickly
Not really, it's arguably more useful for inhalers
Just if you need some coupons quickly it's probably the best way
Pretty sure I don't need 1000 protein for inhalers
Not unless you're waging a hella war xD
Reminds me to go get some mycelia
I just wish the Bacon would regrow
ppl put shhh on geothermal but if u want to speedrun the game they are good
geothermal is fine even if not speedrunning
Challenge idea: you're not allowed to burn anything. Geothermal and Augmenters only
Maybe nuclear too, idk if it counts as burning
That would be fairly easy, bit of a challenge at phase 0, need to farm doggos to get the parts to build geothermal
If nuclear is burning anything things are going south, fast XD
yeah, nuclear is definitively not burning, but if you're allowed to do nuclear then the entire premise of the limitation is pretty moot
I think nuclear burning things is also known as the Windscale accident xD
it burns uranium
Not like in a conventional combustion sense
sure but it goes through it by destroying the thing it is fed
Any idea as to when the next updates coming out? Genuinely getting angsty for mk3 pipes, I cant really do much of anything except figure out where to place my uranium/plutonium (or thorium, I got the mod) production line and/or place down the remaining 121 reactors.
i cant go with it heats up water since geothermal does the same 
Next year at some point? suitably vague answer ftw
Coal, fuel, biomass, geothermal they all burn something
I wouldn't count on mk.3 pipes, it was a major challenge to work out the bugs with mk.2 pipes, at one point they were considering just lowering the max throughput of mk.2s
lizard dogo farm to get items for geothermal
Unless they already said something about mk.3 pipes?
Kinda screws over my plan then if we dont get mk3 pipes. I wont be building nearly as many reactors if we dont get them
Don't count on it, the mk.2s as they are need a bunch of wacky coding to get around rounding errors at that throughput, it's the same reason we waited so long for mk.6 belts
Man, that actually sucks ass
Um, geothermal doesn't burn something, but you have to put it on a gyser.
if you could split output from mk3 overclocked miner outright mk6 belt wldnt be that needed tbf
It's a limit due to the game only using 4 decimal places I think, they'd need more accuracy to model higher capacity pipes, and that would melt too many CPUs
Well unless they simplify the pipe mechanics, and they've hinted at that being a possibility
Mk2 pipes will make the 250 resctor project a lot harder
Heh, simple pipe mechanics: just connect it and it works.
600³m is way less than I need, thats not even 3 reactors per pipe
at this point theyve got nothing to loose but to improve one of the worse things in game xd
I do think they fluid mechanics are a bit too realistic and there isn't enough information given to the player to troubleshoot them
The potential of mk3 pipes having 1200³m of throughput means I can have 5 reactors per pipe
But now that I work with pipes very well, I like them the way they are
mk3 pipes are weird wish to have, given people can't even build mk2s 😄
If we dont get mk3 pipes ill have to find a mod that adds them in. Which will go kinda against what I want again
Plastic is easy to get though
Once you unlock it that is
spittin some fax today
no, I mean that people can't build them so that they work
If you add Mk.3 pipes, expect a lot of funky shit, you'll be getting a lot of rounding errors, many billions of them, and that adds up
I there a mk.3 pipe mod?
I think there is
Just use 2 x Mk.2 pipes
But I dont want mods that aid in direct machine production, I only use mods that add a nice QoL like the infinite zoop, 25 extra inv slots and the extra mk blade runners
pipes in general in this game do some "weird" things that are rooted in how the fluid dynamics are implemented.
These weird things are worse the more throughput the pipe has, hence why mk2s are harder to build with thank mk1s. mk3s would basically make it so that your fluid never does what you want 😄
But infinite zoop is in the main game it's not I meant infinite nudge, sorry my bad
That'd be way more pipes than I was willing to deal with
they arent close to realistic man
it would take a whole rework to add thing like pressure
fluid is half done in that regard
dont get me wrong, i like how its more sophisticates than belts and enjoy watching weird numbers go around in pipes but they cause so much issues sometimes
Do you even need extra inventory slots with the DD, mine is barely half full at any given time
If they go that route it would be far, far simpler to simply reduce the fluid requirements across the board so everything just needs less liquid
I must've missed it then, oh well too late
I mean you want to build reactors on top of the ocean anyway, so it doesn't matter if it's mk2 or even mk1, you still just build extractors directly in front of the reactos
No, they're not close to realistic, but they're still too realistic lol
Oh no I was wrong I meant infinite nudge 
Is there anything that outputs more than what a mk2 pipe can handle? If so, then a mk3 pipe would be necessary to have something to split into 2 mk2 pipes. But, pipes don't split like conveyor belts, so...
no, there's not afaik
Nothing even gets close individually
oh okay yea i do agree xD
Mk1 is only 1 reactor per pipe, mk2 is 2.5, mk3 would be straight up 5 full reactors per pipe
and? you're still hooking the pipe for only few meters between extractor and reactor
E E E E E
+-+-+-+-+
R R
Limiting to mk.2 pipes does force players to build nuclear farms over water, which is realistic at least
Kinda? I have the screenshots of where the pipes are going, but I may switch them around so theyre even/equal to each side
Every nuke plant everywhere is near water
the "I want bigger pipes" issue only comes up if you're moving the water elsewhere, which is basically a you issue
depends man, some items like concrete are nice to have in bulk but u can circumvent that with more depos getting more of it per minute so
Yea just spin up more depots
no, extra inventory is a trap
I got mine on a 96x28 standard foundation but I will likely need a little more width to fit 10 on yhe opposite side
I use a bit of extra inventory, I've got three slots in the depot now
My mate is gonna help me with the production of uranium/plutonium and thorium anyway, so if we dont get mk3 pipes then ill just settle for 2 reactors per pipe.
Il hate it
2 reactors per pipe, 5 extractors per pipe, easy "blueprint"
But ill settle
I posted in #screenshots, scroll up a bit and see what im working with
Last time I built a large nuke farm I used the bigger blueprint mod to stamp them out quicker
extra depo inventory is a factor for lazy boxfeeding
yeah as I said, it's self-inflicted issue, if you're not gonna put the extractors directly in front of the plants
Once I'd solved the initial layout and placement problem, stamping it out another fifty times was just... not fun
^ this approach is just super easy and works even with mk1 pipes
megaprinter 
The extractors are going in the most immediate area in, in what would technically be, behind the first row of 20 reactors, on the path I made as you walk towards them from the cave exit/entrance. The production line is gonna go round to the right up the side and then to the back of the farther most reactors
yeah I see it... but it's still your choice to do it this way
(which is my point - there are easier ways that will work nicely with tools we have, you're actively choosing to not do those, hence why the game is not cooperating 😛 )
i admire the diplomatic approach ngl
Honestly didnt plan on using any mods at all, but infinite zoop was begging for me and then I saw the blade runner mod
Who me?
Power
I just dont wanna use any type of mod that assists in machines
I use a few mods, but all of them are just UI enhancements
Is this where you preface that with that you've never completed the game in 600 hours playtime because it's too addicting?
I completed it twice but its so much fun that I don't want to divert from the intended gameplay.
modded is just better
then don't, and build the extractors in front of reactors 😉
I have exactly one mod on my game and it's the cartograph one
It's totally fine to mod the game imo, but the base game without any mods is also very fine, and I prefer the vanilla experience, personally.
satisfactory plus is just good if u want to reexperiance the game
and other mods are quality of life changes that improve user experience
no downside whats so ever
u dont need to install game breaking mods that make it too easy
The interactive map website needs to be a part of the base game. I will never understand why an interactive map isnt part of a base game, genshin impact has the exact same problem and we the payers suffer immensely because of it
There are cool mods but they take away some of the challenges.
I guess my most used mods are Efficiency Checker, Construction Preferences, and Just Pause
i wldnt say i ever suffered bcs i had opened scim while playing or sketching a plan
so i have 10 assemblers, i need them for making smart plating. how do i make them work efficiency?
External tools are no mods imo, as is also not the wiki.
But savegame editing I personally see as modding. Not viewing tho.
I think 10 assemblers making smart plating may be a little much
some are sure but not all of em
True, some even increase the challenge...
More than 0 is a little too much imo
I'm only tempted to do savegame editing to recover a doggo that fell through the map.
I think all of mine are powered off XD
automating space parts is a vibe tho
I have these two crates at 0,0,0 position below the map and I can't reach them. It's not that I also was tempted to do savegame editing, but I did not because I had a slight fear that I may cause crashes in the future.
Even loading and saving the file changed the size, so something is not 1-to-1.
how much do you recommend then? also even if there is going to be only 5 assemblers, how do i make resources go to them more efficient?
<@&370483737957236737> is there a video this friday before u peeps go on holidays?
Actually, speaking of mods, is there a container alarm mod that would let me set alarms on container inventory levels? Would be nice to set up a few low inventory alerts
AFAIK CSS is already on vacation.
What do you even mean by "efficient"
Specifically for smart plating, I wouldn't worry about mass producing it at all until you need it. Project parts aren't needed in any capacity other than space elevator bits.
Im also not entirely sure what you mean when asking how to make it more efficient
Any method of item transportation is equally efficient as long as it has enough throughput
And you'd be hard pressed to throughput limit a handful of smart plating assemblers
so basically i have 5 assemblers, they are making me rotors, but my screws aren't quick enough for assemblers to always work
Well, I don't know how much you have built up, but anything you're manufacturing that gets processed between loading and saving might have an affect on file size.
do you recommend underclocking them then?
Then again, are we talking about a few bytes or a major file size change?
This just means you aren't producing enough screws
i do. but they are just not going fast enough
Depending on how under-fed the machines are, it might be better to just run 4 assemblers
You may need better belts then
I have to retry, wait for it.
yes that's why i'm doing all that, i cannot get mk4 belts on stage 2
Then that's not an issue with the smart plating assemblers, is it?
If we're talking about feeding screws to rotors, you should probably give each rotor assembler its own screws constructor (or multiple). So they're connected to that assembler and that assembler only
Then you need faster or more belts
I think I resist the file editing because I have to upload the save file to a website, do the editing there, then download the file and put it back in the game.
should i just underclock my machines?
Original file of my current world has 7708 KB and loading in SCIM and saving makes it 7710 KB.
If you know how to decode it, you could do it locally on your PC
It might be different if it were an editing tool that I downloaded and used locally.
That isn't gonna make them produce more
Completely separate save code, so tiny changes are to be expected.
Once you've got the process down it's not too annoying
yeah that's right
afaik the savegame editing is a client-side thing, JS only
also the source code is open source
HEX Editor?
Compressed in chunks, so not really.
I did have the strangest problem with SCIM a few days ago, a select few belts were randomly upgraded to Mk.5 or 6 for no reason
Would need to uncompress first, and it isn't standard file compression algorithm.
And at that point it is just text, so hex editor isn't needed.
Other than the first few lines, nothing is encoded in any standard way that I could find
its using zlib internally but on a binary data format
Are there instructions for this somewhere?
And point was that chunked compression, not as single stream.
The compression algorithm is standard, but it is basically bunch of separate files/chunks in one file.
So "standard" zlib utilities don't help in uncompression/compression.
You need to determine the chunk limits, and uncompress each separately, with the standard tools.
That's a refreshingly detailed page for save files
At the bottom there are also linked four open source implementations. It's nice.
I was looking for a save file decompressor yesterday, I'd identified a sink that was hooked up to the wrong circuit by ID but I didn't know where it was, all I knew was it was Build_RecourceSink_C_2146247755, and it was 1887m away
Only the SCIM is up to date.
Yea very nice
Ah, sorry, seems there are now again others in works.
For long time every other project was dead.
This is the correct advice
oh yea i'm stupid, why did i even put all my screws on 1 belt
Surely it should be Rivets really xD
As a general rule, large quantity items like screws and wires should be made on-demand for the machines that need them
So, save file editing locally sounds at least as complicated as trying to recover files with a scientific calculator and a HEX editor on a FAT 9 (MS-DOS) file system where the FAT entries were zeroed, but you have the file length and starting location information still in the directory. (Yes, I did that, once. 2 weeks to recover 19 files that I never looked at afterward.)