#satisfactory
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you never seen a duck say quack off?
did you know factory carts are faster driving in reverse than forward?
nope. Well, the first part, yeah, but never off.
Much easier with alts
so quack on then?
I have iron motor and caterium computers/circuit boards, what else would I need?
stop quacking bad jokes ;)
did half the channel just discover strikethrough or something?
Steel rotors, Iron Pipe, Iron Wire = all iron motors. :)
Thats what I meant by iron motors lol
oh lol
sorry im just ducking around
I usually use strikethrough to mark something I said as "forget it, it's bloody wrong" π€·ββοΈ
no, bad jokes
be ready to find out then
yeah that makes a lot more sense than every message in an extended reply chain
strikethrough
I use it as I'm saying this thought to myself and pretending nobody sees it when I post it
idk
I like turbo electric motor. Plus maybe electric motor. And ofc iron pipe and iron wire for all the stators and rotors
Default AI limiter and RCU are good, so are caterium computer and CB
dont mind me this text is not lore important
So I should be good then with a turbomotor alt
I need to expand (build a completely new) computer factory that makes supercomputers and all the radio comps
have fun
YES THAT
up to you, the TM alts do different things.
for example the turbo pressure pads out a lot of resources with just nitrogen. which is easily droned over and honestly something of a trash resource
not used much and lots on the map
Console chats dead lmao hi!
cope console geek π /jk
Nitrogen is the one thing I nearly always pipeline. Not needing to deal with headlift just makes it so nice
I will make 100 turbo motors/min
sure but it's often far away through awakward terrain. And it compresses 4x in packages so drones are chef's kiss
Tbh console chat is mostly for console specific questions, most chat in here because the vast majority of the game is universal.
I have both but ive got early arthritis im 19 and id like tonkeep my hands
if you're playing into end game for points nitrogen is INCREDIBLY valuable and one of the first resources you can run out of.
do you feel controllers are that much easier on your hands?
Yea
I now have 3 jobs between satisfactory and the tarkov release π©
huh, well afaik you could use controllers on pc for the game for a long while now
I have controller stick extenders and trigger extenders so I barely have to move to use it
All my friends are on console ik tho
I'm so bad with a controller, If I tried to play satisfactory with it, my builds wouldn't be kilometre long monsters, nope, they would look like wooden sheds assembled by local authority contractors!
yeah I'm more of a "build giant rainbows on everything" than a "line/number go up" endgame player
Skill issue
forcing people to play sf with a controller is how I would torture people
i play sometimes on steam deck... but not when I'm at home in front of my copmuter
Violation of the geneva conventions!
Ill send a pic when im done revamping my factory for iron production
Have you even seen what I build π
No can I?
||Adding to what SamRI kindly explained, spelling a character's name backward is a lazy way to name an "evil version" of said character||
Id really like inspiration
Here's an example #screenshots message
I got you #screenshots message
what about changing all the M to W?
rainbow
Im sorry sir.
I didn't know your game
Alucard: >:(
This is fire ngl
not this #screenshots message being right under that build
I do kinda play outside the rules just by building places like this though #screenshots message
Hey I do too! And power line
Actually this #screenshots message is right under that build, still ordered, no spaghetti down there π
My power lines in my factory are hidden inside the roof its a 1m foundation
I haven't unlocked roofs yet
I focused on everything else
You might be interested in looking into Valve's controllers 
I mean literally, tunnelling 101 here https://www.youtube.com/watch?v=rc9T_ZlDv68 , I build entire networks kinda like scp facilities under the world.
I grew way too used to having an 8 button mouse & mechanical keyboard, some habits are too hard to break, I'm no spring chicken these days π
Can I d9wnload maps still?
Not with that attitude! :P
Jokes aside, how easy it is to branch out to new horizons depends on how stubbornly we set into our own ways... ||says a former only-MK-user||
I have been using a controller on my batocera machine for the past 6 months, I'm just too imprecise with the sticks.
Can we no longer use conveyor lifts to display items? As mine always flip to theb other side whenever I try placing them to show off the items
Is there a way to set console commands to launch on startup? Like setting fog to off, etc?
it depends on the order you place them, up or down. Try a different order of operation
From a programmer perspective, you can likely set up a script to do it for you when the process starts
No matter which way I do it the hologram shows it the way I want to place it and then the game flips it when actually building
So something I run after the game is started to input the strings automatically?
console?
Pc
so say if you're going from input to output, go output to input instead
I suppose so, you could also have one run on boot that checks if you're game is running at all time. If its running it could go through each setting you want changing e.g. fog and switch it for you
I tried both ways and neither work
There are definitely libraries out there that can use your keyboard, im sure of it
However, I play on console and just happen to program a lot and do it for my studies, but just a suggestion
are they going between 2 splitter/mergers? or just building against something?
it is possible by editing config files, but idk which exact files you have to edit and how to apply the commands
look for steam guides on the topic
Nope no splitters, only thing against is portrait sign
try using temporary splitter/mergers to build between instead. Could lock orientation in place
hey yall question, i got an mk2 miner on a pure node of coal, no overclock so just 240/m. how many coal gens can i power when i only got mk3 and below conveyers?
240/15
Well im using a mk2 miner atm with mk3 belts and im powering 16 coal gens
firstly, imscared how
Because thats how the maths works?
im barely getting 10 to work SOBB
If you have 240/min coming in divided by 15 per min thats 16
check their control panel, are they running out of coal or water?
FORGET 10 ONLY 8
What belts are you using?
check if your miner is backing up. You might have a piee of low mk belt
I mean maybe, you could be going over the belt limit, or you aren't sinking the excess material well
What belt version are you using? As in mk1 or 2
Watch the belt rate before and after each coal generator and if you see it suddenly at a different speed you may have a hidden low tier belt inside the splitter. You have to get rid of splitter to fix that
in any case this sounds like a #1038092680493801533 post time, you'll need overhead images of what you're doing and all the numbers of things you're working with
mk 1 belts
... i understand my issue now, thanks
im using the wrong belts =v=
Yeah you need mk3 belts
The most you can get is the lower number between the miner and the belts
That didnt work either
last trick I can think of - use a frame foundation, it's 0.5m thick, put a floor hole in it, have it near the bottom/top of where you're building and try to use it to lock in the orientation
Iβm already using floor holes as im trying to get it to act as an item display for a central hub rather than using signs
have you saved and restarted since you were having these issues?
I have 8 assemblers making 90 wire/m converging onto 1 MK5 belt...and theyre stuttering. Why would they be stuttering? 8*90 is 720. Mk5 is 780.
Yup, and ive seen other people having these issues too so think it might have been removed from the game
Out of curiosity, serious question, is there a reason for that? No interest?
Nope fully vanilla
soz then, I've exhausted everything other than jumping into your world and fiddling with things but it sounds like you've covered things pretty well
AKA 2 belts of 360 merging into one mk5 belt, and both the 360 belts are stuttering before they merge.
There has to be a bottle neck somewhere, maybe show an overhead in screenshot
This is my first time playing in 1.1 so was confused too when it didnt work as I thought its something alot of people used
I mean I used to be able to keep the orientation of lifts to do exactly that too?
I think I understand whats going on.
Theyre stuttering because the wires come out in spurts.
Rather than a steady 90pm per machine
yes, you would need 90/min belts to be steady
I feel I should know already but if my belt capacity is at 270, will the feed never exceed that amount no matter how high I clock my miners?
for most of the game your nodes will be limited by your belt speed
often times pure nodes won't be much higherr output than normal
I just feel embarrassed cause I had my coal miner set to 600 per minute thinking it made a difference. I dropped it to 270 and my production hasn't suffered in the slightest
yes, if your miner is faster it will just fill its internal buffer and then stall until there's room to put more in
I like to just leave them at 250% so then when you upgrade the belts you just get more out right away - you don't have to remember which miners you have clocked at what
especially if they're overclocked but not 250% then they still show up as blue
Right, but I'm heading that way eventually for that reason, I can tweak it then. For now I need to optimize power consumption. I once dug myself into a power failure spiral. I ain't going back to that
if you're so close that a miner or two overclocked will put you over it's time to just make a lot more power.
I like to keep my power production at 150% of my "current consumption" to always feel safe building another factory and not worry about power.
until late game that's a pretty easy ratio to maintain
right now I'm at like 95% but that's super late game - way past end of the story
Is it inefficient to connect one dimensional depot to each of the outputs on a single industrial storage container? Will the container just prioritize a single output to flow once there's additional space in the both dimensional depots? Or will it allow both outputs to flow at the same time, giving me effectively 480 uploads/min to the dimensional depots instead of 240? (The industrial storage crate only contains one type of item).
are packagers broken?
upload speed is the bottle neck, 1 or 2 outputs doesn't matter if the 480 is being met
no? what are you doing?
I have everything flowing in and the packager just isn't taking the fluid into it?
are the outputs full?
Is the molded beam a better recipe or the cast screws a better recipe, I already used my scan and that's what came up
show an image of hte control panel and how it's set up in #math-and-meta
cast screws
I need help
depends what you're doing
are you needing screws in your next project? cast might be good
want to save on steel for beams? that might work better for you
Can someone help me?
you relaly can't compare recipes like that
Yeah cuz it pretty much skips a whole step for sure
no because you haven't said what your problem is
Thereβs something stuck under the ground I need to delete it
I took a single sc and it started working im gonna lose my mind
wrong channel
I mean I think I'm fine on just getting the rods into screws cuz I already have a setup for that running now and it would take a bit to reconfigure. It already looks nice
another reason you can't just compare recipes like that π
for example you might choose screwless recipes after
But is the molded beam putting out more beams the first recipe or is it just wasting time
compare them - as mentioned they exchange concrete for steel. So you save steel but spend concrete
you have to decide if thats a good trade
You never help me
use a save editor
or
reload a previous save
or
check out a method to clip into terrain , youtube has examples
pinged you in #math-and-meta
I might just keep gaining recipes and see what's better cuz the more I have in the library the same ones won't pop up again
If I don't choose any yet
all recipes are useful. You just need to use them in their situation.
I should be getting pretty close to oil production, but that's a whole nother monster
beginner oil is ok, tier 2 oil with new fuels is way more complicated, and alt recipes work wonders here
Yeah I still have to finish phase two, I was working up to getting a a more effective assembly line with smart splitters cuz I just unlocked those
Super helpful if you want to do a sushi belt
The thought of using a sushi belt gives me hives
One thing I really wish in terms of use and overall coolness is radiation shielding
I've had my run-in with radiation and I hate it. So far, I'm only certain that step 7 I think?
Ya, it's less scary once you unlock the rad suit and filters
For example, you can place concrete foundations to shield it and make barriers
Similar to Chernobyl
I probably got a lot of things unlocked that I might not have had I not done a lot of the landing sites for the hard drives, got a lot of advanced material that I shouldn't have gained yet lol
Where there was the nuclear waste and if you went around a corner there would be a bunch of radiation
Also, is it rare or extremely rare to see one of the pig things with a jetpack?
Pig things?
I just saw one buzzing around. I'm like what the f***
imagine if that actually worked in this game
fairly rare
Exactly, how cool would that be!?
So I gained a jetpack that was kind of cool
how do i get satisfactory tools to use an alt recipie?
uncheck the base recipe
that will force it
enable that alt, and possibly turn off the one you don't want it to use
"bad puns can result in a lifetime ban"
What the hell happened there?
thanks
also is there a way i can tell it to use previous products for later production
imo that's the best way to use it, swap recipes rather than enable everything. You can sort out a good location much better that way
yeah, in the inputs tab, create that input
it'll generally use that first
uhhh it should do that automatically?
yes, just add the other product to the factory list
like if i made 100 modular frames and wanted to use half of that for heavy frames
do i have to manually half it
have multiple outputs
just specify how many heavys you wana make
ok
and it will give you a factory with x amount of heavys and x amount of regulars
Anyone ever get the Session Creation Failure error when loading into a game?
hey this is kind of related to my alst question
someone suggested its good to make 100 modular frames, and half of the previous frame type until i hit pressure cubes (50 heavy, 25 fused, and 10ish pressure cubes)
do u think they meant to keep all of the frames at each step, or did they mean to use half for the next frame?
wwyd
100 mf pm is a LOT
that sounds like wack-ass advice
personally i create isolated production lines and just take what i need from it to feed the new factory up to 60%, leaves me enough for building
but probably the latter
at least for going up the tiers
I make 10/min and that's slooped lol
i like to make satellite factories
but i thought it would be cool to make all my cubes in one place
and then the factory would look like all 4 of the cubes stacked on eachother
I mean yeah, cube away
cubeception
but 100mf pm is A LOT just on their own
so that guy was wrong
I mean it all depends on your goal. For personal use, 5pm would be more than enough for me
but you'd need more for HMFs ofc
only 100mf PM? psh, gotta do 100 HMF pm
i want this cube factory to supply any other factory that needs cubes
if I'm making my own projects when I've unlocked every thing ? then I could make 1000 in their own factory for my own reasons
so this would supply my nuclear pasta once i get there
do it then π
100pm?
pm= per min
but I would probably make dedicated custom factory for your nuclear system. IMO you want to have dedicated infrastructure for power systems
wait you need nuclear pasta for nuclear setup?
i thought it was just for space elevator
i think you need pressure cubes for the waste?
can't recall off the top of my head, but yo uwere just mentioning them linked to nuclear
prob not much. I think there's a recipe path that doesn't need them?
i meant nuclear pasta but i didnt know u needed them for nuclear setup
oh i might use that then lol
idk yet tho
pls take my comment entirely to do with having spoken like the theoretical factory you were talking about was going to be linked to a future power system π
alr
and yes, I just checked, you can avoid cubes for the plutnoium chain easily
and isn't a common recipe used I think
so purely for space elevator i shouldnt need that many
prob not. Turbo motors need cubes?
My old plutonium setup was all defaults, fairly simplistic relatively speaking compared to using the cubes.
actually you need pressure cubes for ficsonium
only if you do ficsonium π
i will prob do ficsonium since i dont like to have waste
don't burn the plutonium rods, no waste
trueeeeee
sink them, use them in drones / trucks
alr so final ammounts i should have
Ficsit does not waste
probably like
50mf
25hf
10ff
5pcc?
instead of trying to guess the future, why not wait until you actually know how much you need for whatever you're making
i wanna futureproof
im designing a building
so i wanna know an estimate of how many machines ill need
so i can know the scale
unfortunately that is highly dependent on what exactly you end up building and at what rates
true
so you'd need to plan out your future production lines yourself to know that
who couldve knew that a solution to my unstable energy is an AWESOME sink or two!
how do i use pipeline floor holes without shit breaking
like i genuinely cannot place even one without it fucking up
its like its connecting the pipe to the wrong side of the hole but its not
could be any issue, not enough headlift, trying to feed the machines from below? would have to see it
cant send images
every other channel you can
no its a placement bug the fluid is moving down
this is the worst channel to trouble shoot problems
pick a channel to trouble shoot - link/paste images
#design-and-architecture message need to know the ammount of each bc im assuming the higher the tier the more complex, thus more machines, thus more space, thus being at the bottom, so id need to build the factory space for the later ones first
k made a thread
Can someone help me?
is this still the item clipped into the ground?
I usually go in after a clipped item where feasible, a simple tube print can do that.
that was one of the suggestions yes
they seem to dislike taking advice for problems they ask about
I even posted a clip showing the method at one point for someone else.
I just moved my station
But I have a new problem
sure, what is it?
I set up a train and it is fully connected from one place to the other, but it just says itβs unreachable even though it isnβt
π
Is one of the stations in backwards?
you probably have a train station facing the wrong way
post overhead images in #math-and-meta
of the stations I mean
Which way should be facing?
or no engine facing the right way
I have two cause my thing is a straight line
(] [] [] ======== [] [] [) , sorta like this, the round end facing the direction of travel for the engine.
I think I have a pretty good guess of which one is wrong and so Iβm gonna go flipping around and see what happens
Bad Automated Wiring goes into the Awesome Blender
I fixed it both of them were wrong
lol
And thank you so much
For all the help youβve given me today
no prob, it's probably the most common train newbie mistake
lol
One more question
Why is it not loading?
Itβs just pulling up and then driving away
π
The depot is either empty, has no power, or is on unload instead of load
or the vehicle is full
check the platform, what is it set to?
Unload
And the other one set to load
Could be unpowered then or not connected properly. Check the side of the platform building, there should be a square sign , is it lit up or grey?
You mean the name of the station
Itβs lit up
no the side of the platforms π
look at the image of the platform of the wiki here, it has a lit up square at the top https://satisfactory.wiki.gg/wiki/Freight_Platform
I thought you just powered the front the station then everything else powered
you might have built it wrong, sometimes it doesn't click
or another hiccup happened
or possibly when you rebuilt your stations it didn't click properly? I can't recall if you need to rebuild platforms if you remove the station and put it elsewhere
Would the train be the first or last thing in the group of platforms?
every platform has to be behind the station, away from where it's facing
so if you just flipped your station and didn't put your platforms behind it that sounds like the cause
(] [] [] ======== [] [] [) like Taro put up
curved bits are the stations with the rectangle platforms behind
When I had the station facing forward with the platforms behind it, it did didnβt work
And when I flipped them, It did
hmmm if you're still having issues I think it's time for overhead images of your stations. Put them in #math-and-meta
K
does anyone else not wanna start building full factories until I get like all the stuff from the AWESOME shop because I dont wanna miss any options for building π
It's crazy how much of the support infrastructure and reprocessing I've had to scale up just after adding another 5 overclocked nuclear reactors to an existing 15 overclocked reactor setup xD
Fuel is much easier π
does anyone have the link to the modding discord as the link is invalid on the satisfactory modding documentation on docs.ficsit.app
@main orbit dm sent
is there a way to make all nodes be pure?
doesnt have to be vanilla, can be through changing some files/using a mod
nvm found sth, now i just need to figure out how to install mods in satisfactory
So Im building a coal generator station with 60 genes. I have 900 coal coming down from 3 ore nodes, so 3 lines of 300. Ive layout out the generators into 5 lines of 12, but Im trying to plot out how Im doing to split 3 lines into 5 without a dozen or two splitters?
manifold
So just run a 5line manifold in the middle of my input, and feed all 3 lines into it?
So much easier than what i was thinking lmao
each line is 4 rows of gens, so you can manifold one line into 4 rows. Or make a balancer if that tickles your fancy.
Ive been trying to wrap my head around how that maths since you said it. There's 5 lines of a dozen genes, not 4? But in theory its the same, just add an extra row to your example photo?
oh wait I thought you said 12 lines of 5 π§±
Iβm remaking my first coal power plant into a 8 generator version would it be best to split my mk2 miner on a pure coal deposit into two conveyer lines or just have it all funnel in ton the 8 generators
Man had me sitting here like "...I swear that math doesnt check at all... but Im in here to ask people smarter than me how to math, so surely... if I try that maybe... the fuck was he even....???"
just grab the 3 to 5 load balancer form scim and call it a day: https://satisfactory-calculator.com/en/balancers/detail/index/id/3to5/name/3+to+5
and each of the outputs can go to it's own stack
#screenshots message Alternatively, make it a free for all π
this can only end poorly
Yes I see the many issues with the division π
but am too lazy to fix
Im already removing and looking at the load balancer diagram π
there is a mod for it
ye i already found it ty, just need to install the mod manager etc, but ty
Can someone tell me what I can improve on my 2x2 (4 assembler) array blueprint?
make it 3x2
splitters can split into 3, after all
(don't get mad at me)
Whatβs better in the long run regularly made copper sheets or steamed copper sheets?
Fair enough. It was just a quick job cause I wanted a compact format for assemblers instead of a shitty ass blueprint I had been using before I sent an image of it in screenshots if you haven't already seen it
mods can do anything. But you might as well just get a mod that buildes nodes if you're removing logitstics problem solving
steamed is nice if you don't mind refineries
btw also, is there sth similar to factorios rate calc mod, or is there no mod just websites that are kinda tedious to use? cuz i cant fight any mod thats similar to it
Learn all about modding and join the community here!
<3 @dense violet
idk, i don't play factorio
if you mean ratio splitters? probably. But you already have tools for that with clocking
Isthat meaning other than satisfactory calculator or whatever it is? I don't use it do I don't really know what it can and can't do
no its basically just a tool with which u can copy a section of ur factorio and it tells u exact inputs/outputs and u can turn the number up
so u dont have to do math by hand
Ohhhhh. I'm not a factorio player so I wouldn't know but I don't believe so. I doubt there's a mod for it either.
that just sounds like Satisfactory calculator
you don't control things from there though, just a calc and planner
would have to be a mod, and I have not looked at mods for sf. Sorry
the game is about dedicated production lines with lots of clocking control and belt throughput being extremely limited comparatively.
you often need multiple full belts to do basic projects so just 'crank it up' isn't really an option
it doesnt crank it up, what i meant is, u can do like what would output/input be if it was 2x the space u marked, or 3x etc
you create blueprints in satisfactory if you want to make multiple identical sections.
Where do I craft the rebar gun?
Equipment workshop or whatever the name is
why my game go down π
? Can you explain.
server just retarted lol. ignore me :3
Ohhhh ok
i still need to get used to the verticality that wasnt existent in factorio, especially with aspects like the blueprint, cuz its basically infinite in factorio, but kinda limited in satisfactory so u kinda need to make good use of the space
It's not showing up though. I think I only have the materials to research it, but it's also not my active milestone...
It isn't a milestone lock. You research it in the mam under the category of alien megafauna or whatever
Is satisfactory crossplayer?
If so, how do you do it? We have added eachother on epic
between steam and epic, yes. between console and pc, no
We have xbox, but it is linked to epic
i would ask in #satisfactory-consoles
Im building a mega base, i have all the resources being trained in. The aim is to build ~50 per min of the phase 4 parts (not pasta tho). do we think itll be logistically/aesthetically better to have a bus with all my raw resources, or should i have a floor dedicated to processing raw resources like iron and copper into ingots
floor dedicated
i think so too
busses in sf are ehhh....
I'd just start building wherever you want and see where that takes you tbh
okay i mean thats not what i was asking about lmao
i already have it all planned out, it was just a question of where to process iron and copper
i have like 10k of each per min coming in, so i guess it makes sense to condense it down
presumably near your inputs
which inputs do u mean
Constructors assemblers etc I presume
thats the opposite of what he intially said which is why i asked lol
Oh ok I just got on so I wondered
sorry I am very low on sleep I am... not in the best headspace to be answering your questions. But, what I mean is to have a floor dedicated to processing raw resources near where your inputs are (inputs being raw materials)
I shall sleep now
oh yah okay thats what i thought u meant
Imagine making blade runners
I am semi confused by this statement
I found blade runners
Dang
And a Xeno basher
Crazy
mayhap got annoyed with power this play thru... not at nuke yet (phase 3) and currently rocking 15000 mw. another short burst of 5000 mw when needed from my bioreactors and 50,000 MWh battery system... i better not have another blown fuse...
(max consume atm is only 6300...)
i just started playing on xbox, am in phase 5, and i have no idea how people struggle with power issues. Literally just make more before u get to the point where ur system cant handle it
im at phase 5 w an avg consumption of like 30k
... i making silly big builds
so do i and its really not that bad
how does one fix the train "signal loops into itself" when building a T-junction?
it only happen when a certain block signal is placed at the intersection
600 crude gets ur 130gw
i have have collected every node in the cliff starting and working on the rocky desert...
p sure its just blocks at the exits, make sure the intersection is level w the main track
I beat phase 5 with ~5GW less power available than your average consumption
600 crude gets ur 130gw...
It's definitely possible, but it definitely did get tight.
During phase 5, everything uses so much power
yeh totally feasible, i have just been making things from scratch in the same factory
yeh but even then its not too bad
gives me an excuse to try nuclear power lol
Yes and Yes
this makes me v anxious
ngl i dont know then, id have to see a photo
Well you have 5k more power than me. That honestly would have been a lot
I set up my first end-to-end nuclear chain and that went up to 70k though.
i have 60k production
In that pic I was relying on geothermal and sloops
just with mostly turbo fuel and a bit of rocket
Which wasn't much energy to go around
but my rocket system can go up to 130gw by itself, but i just havent bothered to place the generators
yea i have 1 pure and 2 norm crude oil into i think 18 turbo fuel generators...
I think I can set up another 2 or 3 of those end to end no waste nuclear lines now
Had enough power to sloop my singularity cell constructors
#screenshots it is there
but it was a fun little challenge
can u send a photo w the block signal in ur hand so i can see the colours of the blocks
? 1 pure crude node can do like 240 rocket fuel generators lmao
u just need blenders
dont have access to blenders yet
even then, you should be able to have more than 18 turbo fuel generators
18 at 250%
sent #screenshots
im not too sure, but maybe check the orientation of the block signals is correct?
failing that, maybe u need to place more signals further down the line it is broken on
ive checked that
with what i have its the best i can do atm. need more unlocks lol calc in the screenshots
fixes it but it looks bad...
lemme see if i still have my plan for turbo fuel
once i get blenders and a few recipies it will drastically jump
oh yeh i had blenders when i did mine lol
but yeh it lets u turn 1200 crude into 40 gw
but i wouldnt rebuild, i would go straight to rocket fuel once u get blenders
right now im rebuilding my iron again for the nth time... i love the cliff starting zone... 4 pure iron so close together
So uhh, I just finished my 144000mw power plant and I dunno what to automate next, like all I have really automated is copper sheets, wire(360/m) (240 ore) , quick wire 45 rotors per minute, some plastic and rubber(600 crudes worth) , iron plates and rods (480 ore) and steel beams and pipes (mk2 normal node) and a tiny amount of Aluminium, what and how much should I go for next lol?
dont rebuild just build new stuff
na, build, rebild 3 times, repeat
guys. i need help i got 5coal gen 4warer extractors pipes are full of water even extractors bzt there is barely any water in coal generators whats causing the issue?
got to opotatomize and make pretty
(play on potato and optimize)
i want drones so bad
im just so pissed that thw water dont flow properly to coal generators when it says pipes are full of water where are the water extractors
Are the pipes really connected, are the generators connected to a power pole
Hi all
i find that making coal gens below the storage makes them run better
show screenshots
also, you only need 3 extractors per 8 gens
i dont have perms for it
you will need 2 Mk1 pipes to carry the water too
cuz they can only handle 300/min each
got it fixed
Is there any setup help plans out there to get a good idea where to have what factories and for also Automating Transportation?
irs just eating the water fast, but extractors are full of water and it isnt pumping yk what i mean
apparently build it in a certain order is the way to go
one sec
Can anyone help me with this please
trains are nice.
build wherever you have the resources for stuff.
anything anyone says will only ever be a suggestion
yeah im consuming so much power then and i dont think my fsctory is that big
Join the game then
you are on console
nvm then
i don't join peasants
I know am just been struggling and not even sure what todo now with my factory where to produce what and where to start with transportation because I'd like to eventually have stuff set up like the best people have it and am pretty struggling I feel am at a dead end and I also having hard tome with my head still with trying to get better from my Anxiety and depression and ive got high functioning Autism
I love this game but my head is now feeling like its really struggling on what todo next i know am on phase 5 now and my main goal is to complete this and other goals is probably get different factories producing different stuff and stuff and really have great Auto transportation
hello satisfactorycord, could someone perhaps help me figure out why my coal isn't working
first of all, yikes
second of all, none of your water stuff is running
the generators have water and coal in them but they aren't running and say "no power". they are connected to a power grid which should have plenty of power from a legion of batteries
Bro im happy that it works
apparently it doesn't, that's why youre asking
well because coal generators dont have enough water
Coal please state more info your miner or Coal Generators?
generators, sorry
yes, because your water stuff is not powered
For one is the coal set up to go to the gens ?
the water and coal are balanced correctly, im just not sure why they aren't running when they have both in them
run them on biomass burners until the system is filled, then hook it up
talking to the other guy
everything else is running but the generators are not
Dude you domt get it, When is it powered the coal generators ran out of water
because extractors dont pump enough water
@wicked vector do you have them hooked up to the power grid ?
well, for one, you know pipes have a throughput limit, right?
you can't run 4 extractors worth through one pipe
so that's the first big problem
You want me to split them into like 3outputs?
second of all, you should have them on their own separate burners until the system is self sustaining
I do
you can have 3 extractors running through 2 separate pipes to go to 8 generators
mk2 pipes im guessing
no, Mk1
if you had Mk2, this wouldn't be a problem
figured it out, headlift problem (of course it was)
Alright thanks dude helped a lot
Weird because ive got around 13 coal gens or more set up and with roughly half of them ive got like 6 to 7 extractors pumping water to them and roughly same fir the rest
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
enjoy those pics
much love
it'll work it you have more water extractors than you need, just not less
Funny thats because when i have them over clocked some struggle with the water keeping them film from the middle ones left and right sides
Ive try to mess with them many times but still can't figure out why its happening they seam set up fine to me
This is my starting location in green land
Hold on let me just spread my 120/150 propaganda here. I like 2 extractors, with one overclocked to 150 and the other at stock, hooked up to 6 coal plants. I'm strange but that's just my pref
that works too
I like it because it's just simple and no fuss and you save a bit of space on the water
you could always just 225 clock a single extractor too
Or 270 a single one lol
that is a 225% clock
270 is exactly 6 coal plants, so y'know max space savings
@feral geyser so out of all my coal gens ive got like 4 of then on overclocked but struggling to stay filled up where the ones next to them are filled up the water meters its really strange because there should not be much of issue with them and water
Late game I think I prefer to just overclock everything to keep things a little more compact
i realize i didn't put the percent in the first one
i recommend not overclocking stuff generators until you know how to get it work without overclocking
Right but the rest are good and they are overclocked
it they are at max, then they are consuming what, 112.5/min water?
Idk
I dont do calculations i just build and wing it
Great lmfao
only advice i can give: take out the shards from the gens
learn how to do it normally first, the numbers are much nicer and easier to deal with
Yeah the ones that are struggling to fill the meter
I just do it all at once, wing it while calculating and building it
which may be why I have pasta
building more gens is inconsequential
not quite inconsequential: #satisfactory-memes message
Well I know Nuclear plants just use a commensurate amount of resource with their overclocking...
and produce the exact same amount more power...
I suppose if you just wanted to work with more even numbers, you could
i'm sick of that template
What i do is i build but I get one up running if it looks good ill turn on more machine while keeping eye on the intakes making sure they are getting what is needed and staying full

Lol I posted an idea early of a completely pipeless factory
just nothing but packagers and belts everywhere, pipes only at the end products before immediately being packaged
No overflow ever isn't it great
Then I realized I was too lazy to implement it
oh it's totally fun to do, if you have the patience.
cos you can use smart splitters to control resource flow, unlike w/ plumbing
Because I actually rarely have issues with pipes
Rpught my turbo fuel factory is much of better job I did with it and ive recently added more fuel gens because ive got enought being created and not the the refiners are at 250% yet so I can expand more if I wanted to
I just keep it simple, everything is a noodley mess and you can't tell anything apart but it just works
But no one looking at it in 2 months can tell you how
embrace the spaghett
i've been on a horror binge tonight. The Wolfman (new), then The Exorcist (old), now Carrie (old)
someone keps forgetting that #satisfactory-memes doesn't take text
I did indeed... and then I made more #screenshots message
The nuclear did take a bit of tweaking after a reload to get rid of the water from that blender but after that a few tweaks and it was working 100% efficiently with no waste :smug:
Lmfao
but they really made it pretty expensive to get rid of the waste huh
Singularity cells required ...
Me I did not know
low density carbs
I try sending this in there lmfao to the pipe meme
That one right below the linked one... I mean... my favorite screws recipe is 5 steel beams for 260 screws
that one's bloody good
There's also the one that a lot of other people prefer where you just... don't use screws ever
I think the only reason my factory isn't an even more tangled mess than this is just because I prefer to build less buildings while overclocking like crazy
i'm the exact opposite, i'll round up machine counts and underclock
With nuclear in particular I discovered a pretty good end to end set of ratios that interact with the recipes well
While I am taking a break i am going to invest into new game on 20th November
1 uranium at 187.5%, 2x Plutonium at 250%, 1x Ficsonium at 250%
Very little footprint... if you don't count all the stuff I have to put down to convert the waste...
Well "discovered" meaning it's probably in the wiki anyway or someone has something way better but you know lol
That first odd uranium is to make it so you get exactly 75 non-fissile or w/e per min which converts really nicely into the rest of it.
@lost oasis if I was you I'd work on making your pipes tidier lol
Almost close to what my pipes was looking like when I first unlocked and set up coal generators lol
bro i dont care how it looks i only care about if it works π
because you got like 5 water generators hooked up to mk1 pipe
im new to the game dude
I get it same here lmfao
everyone is new at some point, it's all good π
Me to with 500 hours in lmfao
but tidy piping helps with 'working' piping
well it's just that you're trying to push 600 m^3 through 300
Facts lmfao
So unless they're heavily underclocked a lot of those water gens are just doing nothing
im good i know what where connectsπ
Have you even got the water extractors overclocked?
it's not the connections, fluids are affect by gravity and shape of pipes
coal generators can stand a lot of BS though
wait they're overclocked, too?
Hell yeah
like 2of them are overclocked twice
Thank goodness for that lol
you know pipes have a flow limit right?
or 2 of them on max idk
yeah you don't need that many
like... less than 2 of those... would max out those pipes...
Yeah i get it
Mk1 pipes are just slow thats why my coal gens are dying
yesn't you could just split your gens up into different pipes
@lost oasis Just get them all boosted to 250% witch is max
that aren't connected...
!wikisearch CG
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
If i do that i dont have enough power to power them upπ
There's me trying to help and I cant even get my own issue solved lmfao
beginner friendly set ups.
I recommend finding a lake with 3-4 coal nodes next to it and build groups of those
But im trying to move my hub somewhere else since my water sourse is soo tiny
Right now my character is just traveling around in a hyper tube hoping I'm near my kind of ridiculously long truck route right when it happens to run over something...
just move your power station. Don't need to move the rest
I don't think this is working...
you said you were tier 5?
don't expect for everything to be in one spot , the game forces you to spread out
Does anyone know if like... I can put multiple trucks on the exact same truck route
will they just kind of be happy and not intersect
if I just space out when they leave
Can anyone reccomend some videos similar to the one below. im on console so i need videos to help me design super compact, stackable blueprints like this:
if you don't record them going head on? it'll be fine
Well add biomass burners with that support then then over clocked the extractors once you see the Generators are getting the water needed then gradually overclock coal generators
I need to raise the probability that they just happen to roadkill as I'm going by them in the hypertube
No phase 5 lol
so I'm just wondering if I can load up the same exact recorded route for all of them
not really. But every compact video will be similar, squeezing belts and pipes around
Anyone reached world build height by any chance ?
I'm pretty sure plenty of people have
ive not found any which are like this, he fits 8 smelter into a mk2 (i think) and is able to stack them so you can process 1200 iron ingot per min
my friend built some tubed that launched me to space and yeah..
would be perfect for my base
@lost oasis am on the big daddy stuff now and or boy lol
what I mean is you'd just do the same thing but with different machines
Just looking for help to get the trophy for ps
also I think you can fit 20 smelters into a mk2 pretty easily so not sure what is going on?
maybe more
you got materials for itm
for those tubes idk how exactly is it called
how are 8 smelters doing 1200/min, like max overclock?
he just stacks it vertically, there is a lot of space left on the side
it ends up being 16
Hypertubes
was going to bed early, but then i started satisfactory 4hrs ago to play for an hour...
Well just 8 normal smelters is like what, 240 ingots/min normally?
Lol
fair, just do the same thing with assemblers and shit. Don't need a full video for it
The hypertubes yeah Iβve got mats for them ?
i guess i need to play with it myself a bit
Hypertube Cannon
it's good practice building and laying out logistics anyway which are critical skills
guess so yeah, i need to get my mk3 bp and then ill start toying with it
Just some tips and tricks, if you want auto connect, make sure you have a belt going out to the side. That trips a lot of people up
i made ones which are pretty compact, but they stack horizantally rather than vertically
Yeah launch ur self to the moon
nah mk2 and even mk1 blueprint is plenty for just making working things
I have made a vertically stacking smelter setup in mk1 which has 9 smelters
They call it Hypertube Cannon
im in phase 5 and have a lot of stuff to process for this base, so i want to just maximise my space
I will have a look on how to do that thank you π€£
Its eating energy like crazy
Which fwiw only uses one small vertical stack, could probably even be 27 of them if I wanted
hypertube cannons my beloved
I've not played with hypertubes yet
i haven't played since EA but i'm assuming you can still generate enough velocity to destroy space and time
#screenshots message I made this vertically stacking 3x3 smelter manifold in a mk1
@wicked vector ive got a mod installed that unlocks hypertube pipe walls lol
at some point though it was easier to just do a horizontal 7x7 in a mk2 tbh
feed line in the middle, facing outwards and connect the ends
could have made it vertically stacking if I wanted now that I think about it
@wicked vector do you have mods installed?
9 smelters feels like an awkward number
nah I'm doing a vanilla playthrough to see all the new stuff since EA
9 smelters is 9*30 which just happens to be 270
Yeah just like 10 lmfao
Which just happpeeens to be a mk3 belt
Which might just happened to have been what I was using at the time lol
I don't even bother maxing out mk 3 belts tbh
Good for you mate I just need that extra variety with building
I'm doing vanilla too
Kind of wondering if I should either try some mods or just quit the game though now. I've kind of done everything I've wanted to in this.
I've played modded before, it's fun, I just wanted to see what's changed since I haven't touched the game since like 0.4 or something lol
(it's a lot)
I hadn't played in 3 years till recently
I wouldn't say it's a super lot, it's kind of backloaded but some of it is really good
Damn thats fare
Dimensional storage is a godsend.
Specially when you really are building alot
honestly all of the progression feels very smoothed out which is very nice
Some of the stuff I was using mods for 3 years ago was solved by blueprints anyway
But I do miss the power armor thing
It was very fun
What is it
It was like a mod where it integrated the radioactive stuff, the poison immunity, jetpack, etc all into one power suit
and then started also getting crazy health regen and speed as you upgraded it more and more
eventually got ridiculous but was very expensive
Nice
A lot of the purpose was because back then you couldn't have all the different equip slots like you do now
but I think it exceeded what you could have equipped in vanilla, but you really needed to invest in it
being able to actually equip everything is so good
idk why it was ever like it was before
It is good π
Never actually used that, what's it do
@wicked vector did you hear a leak on whats coming in 1.2 ?
locks the hologram so you can move/look around and you can nudge the building in any direction
welp never used that, sounds useful
helps a ton with lining stuff up where you have to place it from a weird angle
Lol
Are the inverted up corners (1m/2m/4m) the only real options for diagonal foundations? My design skill level == potato
@wicked vector they are adding fuel storage Trucks
#screenshots message chat how do I get this asshole off of my floor
If you detonate a bomb near them, they run away
he is on the 2nd floor
Probably will still run away
there is not enough room for him to be up here I need him like actually gone lol
could maybe run him over too lol
@wicked vector give it the finger treatment lmfao
Just kill him
can you actually kill them now
... whatever it is that's natural
Yeah
When could you not kill them?
Thought you could always, but maybe I'm misremembering
the Old Daysβ’
i trapped one and threw like 100 nobelisks at it
homie just vibed
Lol
Too bad you can't kill the giant flying manta ray, never could
i killed it and it's still in the way of me building so basically i have a beached whale on my power plant now
what a game satisfactory is
He was just trying to tell you that your taxes were overdue
homie trying to save you some fees with the IRS
Oh I know what will do the trick! More nobelisks OFCOURSE.
if it can't be solved by belts or nobelisks i want nothing to do with it
True that but I was hoping you'd get the reference and if you did tell me actually add trains to that list
nope B)
I forgot the name of the incident but there was an incident where some smartass irl thought it would be a good idea to blow up a dead whale that was beached with fucking dynamite. Guess how that ended
That's an old classic video
Guess they were a part of Daud's Whalers
Also for me if it can't be solved with trains belts or nobelisks I put it off until it becomes a burden to my sanity
(no one will get that)
was that a dishonored reference
Oh someone got it
It's a great series... that's unpopular...
Also nothing can't be solved with belts, nobelisks, and trains let's be real
i never finished the second one honestly
shall we gather for some whiskey and cigars tonight?
That is true
why build trains when you can simply build psychotic mega belt buses
Also I wonder which show is currently getting dog watered on for looking like framelock and the seven deadly frames had a baby (opm s3)
We are not doing factorio chat. Embrace the mega factory. EMBRACE THE SPAGHHET
you know what satisfactory really needs?
Tell me
stinger invasions
make like 100 of those little bastards run out of a cave so i can watch them get mowed down by automated turrets
I've always embraced my spaghetti #satisfactory message
Honestly it'd be free DNA. I'd love that
indeed why spend days building what you could build in weeks (or months)
why would it take you weeks
you can run belts across the map in like 20 minutes
if that
adds up over time, every time you need something new, you need to build more
train lines are one and done
It's probably more the fact you then have the infrastructure from trains to make new ones whereas belts have to be seperaye
reuse ad infinitum
Well if it helps you with your bloodthirst right now I'm experimenting with using automated truck routes combined with a hypertube that travels along the route, to see if I can make an automated kill/meat farming loop, but... I think I made this too long....
now this is the kind of satisfactory i'm here for
Truck routes make me want to kill myself. They really need to rework it
Statistically the chance of me actually being aligned with where my truck is at as it's running over something is ridiculously low.
Which is why I was like well maybe I can just put like 20 trucks on the exact same route
_>
Here's an idea
but idk what the respawn timers are or if they even do respawn
If you're in the area
I made this hypertube so long that I think I used like 3-4k steel pipes making it
Dang that's crazy
or maybe it was less, I know I did run out of dimensional storage though lol
Dimensional storage? I haven't unlocked it and I am at stage fucking 3
Seems like a lot of effort, surely it's easier to forget the truck and just go kill the stuff yourself
stage? phase? tier?
Why would you not unlock the best thing in the game
I don't know. I wish to suffer
shrimply go unlock it
Loads of my trains seem to be pulling up in-station in the wrong position, like overshooting a bit. Cranes are often out of alignment. Weird
Mb lmao I ment phase I'm on crack
get on that, its a game changer
I will eventually, I just REALLY have to rework my copper factory
I'm starting to think there's a trick to this that would make this simpler. I wonder if enemy respawn is triggered somehow...
I've noticed them sometimes respawning very frequently and other times not at all π€
Currently it uses ZERO foundations and is the definition of spaggheti
Fahh nah it's genuinely horrible
I started in the northern forest for SOME REASON
bruh I spaghetti'd an entire megafactory together
it just works (TM) (somehow)
Actually I do balance inputs pretty well as I"m yolo building
Tell that to my 2x2 assembler array that I taped together
The thing is like...
at some point you get smart splitters
and then you stop having to use your int stat at all.
Don't know how much everything else is using? Just use the overflow
That is true
Smart splitters are for making you stupid, embrace it
I shall embrace it once I feel I have mastered normal setups
Overflow?
exactly my thought tbh
i produce as much as possible and use it all with all my machines at 100% efficiency is that not what everyone does
I use up 100% of however much ore I have at the moment
but then I tend to overproduce on some intermediates in case I want to branch them off later
If 100% efficient then I guess no need
fair
i plan to mostly hang around grass fields for a while and then once i can actually build i'm gonna get silly with it
storage and sink at the end of a production line is a pretty common approach, makes sure everything keeps running even if you are not immediately routing the extra somewhere
Idk some people find it hard to build everything in one spot or something, I kind of preferred it even if it did get spaghetti
kinda want to build a giant suborbital nuclear pasta factory π€
I like being able to criss cross inputs and outputs between lines
brain overload
Satisfactory Space Age DLC? π
god please
Honestly for a megafactory what I have tried is making it a tier floor system where each floor will assemble tiers of parts like iron plates on the bottom floor reinforced second do on so forth
Yes please and a underwater expansion that would be AMAZING
xD
I like to build lots of smaller factories and just belt stuff around as needed
Lol nah mine was just... #screenshots message all on one floor...
mostly...
I put the sloop generators at the top of the world
just opened the game for the first time in 2 months, feels so strange lmaoooo
Then I got reeaaaaaaaallly lazy and started just shoving my nuclear on random cliffsides and crap lol #screenshots message
Ran out of room and had to make platforms though... takes so much to convert to ficsonium
omg
josh from lgio, is that you?
Oh sweet God.
I don't even know what's surprising about those images, nothing compared to the factory
It was more so the words.
my ocd ass could never
I allow for clipping as long as it isn't visible or is for aesthetic purposes
#screenshots message nice n tidy π
Show me the horrors
Peak cinema.
Well the "horrors" are this video #screenshots message
phew
but The Horrors are also a decent band
For some reason it won't load
Well this is the end of phase 4, so you can just take this and multiply it by about 2-3fold #screenshots message
Idk why the video won't load tho
oh my god
literal aneurysm material, i cant handle chaos at all, everything must be orderly
Ho-lee-fuk
Like that empty cliffside in that first picture was taken up almost entirely by phase 5 machines
and I had like 2-3x the belts everywhere
it's just some spag. nothing weird
and some constructors on top of belts and stuff
bro took making pasta to heart
But yeah this is pretty normal, I've seen better
Also like look at you and that silly hazmat suit. I built the entire nuclear facility with no hazmat
I was too lazy to unlock it...
How...
i am no stranger to spaghetti but it needs to be orderly hehheheh
Look as long as it works...
autism vs adhd in the chat rn
This is my kind of spaggheti. Clean and orderly and kind of fun to look at#screenshots message
I do have something like that kinda?
its more orderly for sure, still chaotic for my pea sized brain
#screenshots message When I first started I made a 9-1-9 load balancer
and to test it I hooked it up to my 9-1 merger
It was kind of stupid expensive to build though
The main point of that blueprint was to try get a 2x2 assembler that I could just quickly hook up and be in a small form factor and not look like a dog's breakfast. I think I succeeded
I essentially wanted to try to fit an up to 9 input/output load balancer into a size 1 footprint
i think you did, i just like mine flat xd
and then I brought down the inputs/outputs for even more clipping
Which made the entire thing stupid expensive to build because there were just bloody lifts everywhere
Pfft. I like mine kibitz styled with a bit of psycho_987 seasoning topping it
after that I just started using manifolds...
understandable π
I might eventually try rework it to look a little better but I'm happy with it now
... which is kind of funny that I'm referring this as some distant thing because I only started this game a couple of weeks ago or so...
(after quitting for 3 years)
That explains the fucking huge discrepancy between your understanding and time in this server
hell yeah, as long as it works and you are happy with it, i just think its nice to trace where things are going at a glance
Yeah. I even added signs so I knew what was what. I will also make a 2x3 assembler blueprint tommorow
I think I'd get bored of making the thing neat if I tried though
it can take a lot of time and trial and error for sure
Reminds me of that time in digital circuits class they tried to teach us to put everything neatly on the breadboard. That lasted for like... 1-2 times. Then it was just chaos on everyone's board.
The thing is that isn't as fun as the crack that is satisfactory. FICSIT does not waste, that includes employees
π€
Nothing much, head mostly empty, but randomly thinking about the story spoilers channel and connecting it with that statement
Head empty no thoughts ficsit is going to disown you for lack of efficiency. Your body will be recycled
I was gonna say they can't get max joules out of my head when it's empty but... I suppose it's all the same
They can extract neurons out of your fkn hair if they wanted. Remember the convertor?
Couldn't they just convert my head into filled
No, turn into truck. Embrace red truck
Or at least try filling it with activated SAM and/or dark matter
Just see what happens
It must be activated as that will increase efficiency! The most efficient employee after all is one who doesn't have to think about stuff. They just do.
You probably should. Fiscit may like your commitment however a tired employee may make mistakes, and mistakes are heavily shunned (u didn't see a mistake)
i just ifnished all the last tiers, and starting the phase 5 items. do i get multiple nodes of every resource transfered to my factory via trains before making the phase 5 items?
up to you
you could also process stuff elsewhere first
and then bring in more "finished" products
so process things like modular frames and such somewhere else?
yea
like... why make the modular frames in the factory where the other stuff is made
they are just iron
do i only do it for items that require 1 or 2 different ores or for all the more basic things
you can make them near your iron sources
you can decide how to do that.
I personally draw the line based on if it would be too much effort to bring more resources to a remote factory rather than just brining it all together
ill make a list of items and please tell me if all of them are good to make seperately or if i should change alr?
processing resources allows you to sort of condense them
Computers is something i tend to make all on-site near oil
Its not as simple.
it depends on location and resource availability
for example if you need a ton of copper powder it's easier to smelt the ore on site and then ship out the ingots to be processed into powder
While i would say yes to making computers on-site near the oil nodes of dune desert, i wouldnt say the same for the blue crater
rotors, reinforced plate, modular frame, encased beams
those frequently need just iron, coal, copper and limestone.
make that decision based on the nodes you wanna use
rn i have a floor in my factory dedicated to processing the basic items like plates, rods and things that dont require multiple steps to make
if the copper is too far away from iron and coal, then make basic steel parts that dont need copper there and then bring them together somewhere else along the way
and basically the more floors i go up the more complex the items
again - i make those decisions based on local resource availability.
Take a look at the items you wanna make, figure out what nodes they need and then you gotta decide "is it too much effort to bring this all to a sub-factory? or should i just process these seperately near their nodes - or bring it all together"