#satisfactory
1 messages · Page 401 of 1
yup
Oh it's a factor of 2.4, didn't know that xD
well 240% is equal to multiplying by 2.4
For some reason I assumed it was 2.5
2.5 is for 250% 🙂
fuel gen at 240% consumes 10 rocket fuel per min, hence the number
calc comes out neat
Makes sense
I mean it's the same as clocking all to 250% and then one to the remaining %
Missed the note about specifically clocking to 240% xD
searching for a bf dms open
A what
buffer for fluids
obviously, liquids in satisfactory can be such a headache
Totes need an industrial fluid buffer
Bloody Fast (drone)
50 stacks per hour
especially if you use buffers
They're useful in some circumstances - e.g. extracting from a station to cover downtime when trains unloading
that's like the only circumstance 😄
tbf it is a common circumstance if you like pain enough to use the fluid trains
I have a fair few around the world
doug....
Yes?
is typing...
I was going to say
how are you?
Hey Doug 🙂
To be fair, nothing is better than just a conveyor belt. Everything is bottlenecked by a pipe or conveyor either way
they aren't difficult if you know how to buffer them
Doing great. I found a new home. I am dougposting trackmania now in my free time that I'm finding in between making obstacle course towers and caring for my toddler
great
How are you?
nice to hear, I am well myself.
And the corporate ladder event is going well too
Can't really post here in November without shilling it once right?
"once"
right
At least 16 times seems reasonable XD
It's a passion project. If the event was making anyone money then I would never be able to shill it with a clear conscience. Besides I would never work this hard at a real paying job
Might be considered "spammy" if you hit about 197 times but heck I'm sure we all got an open mind here xD
I'm at my real paying job right now and look what I'm doing
I don't know. You should see some of the DMs I got from my original Doug posts 😂
Climbing the Corporate Ladder both in-game and RL
Also I'm a little surprised at how many people are coming from the trackmania Community compared to these satisfactory community
Yo will console port be cross play between pc and console? I feel like this is a stupid question
No.
there sadly is no crossplay
There is cross play between Xbox and Playstation. But not between console and PC
that also means no crossplay between the asus xbox thingy and xboxes and ps5s because it's not an xbox
I can't wait for it to be on console
spoiler: you can
Plot twist: you have to xD
Plot diversion: you can do
Plot inversion: there is no spoon
Is there alr a time for the Release tmrw?
Plot inversion: Tomorrow will launch Unsatisfactory
look at the store you are planning on buying it from, that will tell you
check #announcements lol
first place to look at, always
Thx
Dentist visit in an hour... <tooth flossing intensifies>
Is the game coming out at midnight ?
look 5 messages above
Can we get a 3rd announcements link please, 3's a charm
2pm cet is what time ?
1300 UTC
Idk what 13 UTC is either
just google what is 1300 UTC in my time
goes and edits
... 2 pm CET is 2 pm CET. CET is a timezone
But what is the french hour ?
1400 France
CET is UTC+1.
<t:1762261200:F>
10:00 Brasilia
Nice thanks you very much
<t:1762261200:R>
Be waiting for this game for years
1400 French time tomorrow. All nets. All channels. Would you like to know more?
it's been out for years
Not on Xbox
yeah, buy a PC 😄
I'm poor
Give him the money
get money 😛
I see you got everything planned out
You can build a mid range PC for not a huge amount more than a PS Pro
^
How much for ps5 pro on France?
or you already own a Console and just have to wait
PSA: Console release
Date? Time?
#announcements (feel free to convert to your own timezone)
Crossplay?
Between consoles yes, between PC and console no.
Download ahead of time?
No.
isnt it even less than a ps5 ?
same like some PC players need to wait fro console games to be released on PC 😉
No GTA 6 for them
Yea I'm sure we wait more often than you guys do
Console exclusives are nonexistent to me. Even if they become former exclusives
gta 6 is a made up game by the government so we dont get depression
GTA 6 is the only think making me keeping up
!consolerelease
The Console Version will be released on: <t:1762261200:F>
More information will be found in #announcements
Will it allow crossplay?
Between consoles: yes, between PC and console: no.
Can we download ahead of time?
No.
Please keep this channel for Satisfactory related discussions 🙂
Ok
gta online not being on-topic because that's a PVP game and CSS devs only do their PVP in non-PVP games
Like whoops that constructor just fell off the cliff onto you? xD
The solo mmo dlc in goat simulator ....
If you want PvP, hit the Steam discussion forums
Pipe vs. Pipe
If you want PvP, hit Reddit. lool
Pioneer vs. Pioneer.
Thats just this channel 😉
True, but that also has an entrace fee of "your dignity"
You have to have a thick skin xD
omygad i just realize how hard it is to build train tracks without flying....
A lot harder XD
And in the time it takes most people to set up a train, I could set up 4 belts
it's pretty easy imo
Takes a while to set up but then just dispatching any number of additional trains is easy
Yeah, trains have their place, but I just find them hard to justify
Just hook up the stations and send it
Nothing more reliable than a belt
Can't say my trains have let me down
And there's about 65 of them on the network now
Some intersections are getting a little busy, sometimes a bit of a queue XD
belts:
- best way to transport items
- best way to hold up pants
Would you say that shoulder straps might be better
No
You could still pull pants down with a belt, not with shoulder straps
Straps also potentially interfere with other clothing types
I built them before just because they look cool, though most of my logistics is handled with immense belts running through underground tunnels.
Portals!
You have to be a bit of a loon to build a belt(s) all the way across the map XD
So far only one. Does anybody else put a power switch on it?
I would like powered belts that you can start/stop.. and reverse..
Or at least chainable.. to do so off grid
Should increase the map size to 300km^2 and then the belters will be sobbing
the game is built around constant production?...
Well.. if you have a loop of items and get something in the loop that shouldnt be.. also i wish they would fix the splitters to not load like 8-10 items when you have it on stop..
I can't think of a genuine use case for reverse belts
Belters will hit the object limit just from all the belts XD
inside out pants
pedestrian travel
I mean, airports do this, but they just put another belt going the other way
I ended up putting in smart splitters to prevent blockage.. but would be nice if you dont do that initially lol instead of having to just delete the input belt/lift
Not really, just patient/unhurried #satisfactory-experimental message
The Overflow function of Smart Splitters is wildly underrated
you kinda have to use it everywhere you put a smart splitter. Not very many situations where you don't overflow
on at least one port
Yeah i have set the splitter to that item and then Overflow.
See, I mostly agree with you, but so many times I see people asking for help that is easily solved with just this
Anyone know what time satisfactory releases to ps5 in Australia? It only says the 4th of November (it is currently 12:27am on the 4th of November)
people just don't think that about 'any undefined' is all. Don't understand it
and then it breaks when they use it
My issue is that it kills the flow when the machine is full. Doesnt work if you have machines in tandem xD
I mean, that one has its place too, very useful, but Overflow is my fav because it means that even parts that should filter out can escape--preventing blockages--if something happens to their lines.
any undefined doesn't work because if you're shifting 1 item to a machine, when that machine is full that item will clog the system if you use 'undefined' on the other output
Thanks guys
Yea, i use undefined on the programmables when im splitting stuff off, but not on just smart ones
I can't wait for the console release... so people can stop asking "When is the console release?"
seems bot can't do timestamped thingy?
<@&370483737957236737> PS1 demake, when?
lol
that would still clog things up unless you also added over flow to the undefined output
just wondering
You mean like they did to FF7?
Yup. Lol but usually where i have it in the line i have a controlled specific items that its handling
The Console Version will be released on: <t:1762261200:F>
More information will be found in #announcements
Will it allow crossplay?
Between consoles: yes, between PC and console: no.
Can we download ahead of time?
No.
now it works
I've seen that, in the end I found overflow to be vastly superior.
well yeah, overflow just overides the 'undefined' bit essentially. Covers what it does + more
Okay, that bot spam too intense. Need to block until after release, lol
It's tomorrow. Satisfactory on PS5 🙂 🙂 🙂
But has annoying three item First-In, Never-Out buffer.
doesn't that happen with both SS and PS?
Set the bot up to an announcement page so that any time someone asks when the release happens, they get moved to that announcement and their question auto-deleted.
I've never built a thing that cared about the internal buffers for splitters so, eh? maybe it's an issue for like single input sushi ?
I have only had this problem when I set up the filters wrong
I tried single input sushi exactly once, ended about as well as you could expect, I stick with conventional sushi 😄
I have the issue when i change inputs in a container for a machine. I use smart splitters to stop the flow of items.
I do alot of manual crap xD
that's very odd i nthis game
sushi load balancing could be interesting?
Im a control freak lol
Get out of my head!
you can absolutely control things with automation >.>
Thats how i do my incoming materials from a train to my monstrosity of a production floor
if you do try sushi LB apparently you need the output belts on the Prog splitter to be a higher mk than the input belt
Related to that Overflow setting.
It keeps first three items that "output" would have outputted in buffer, indefinetely, just sometimes randomly switching one of them with new item.
Trying to get them to go into one of the "actual" outputs.
I found out to my cost if there is an up stream issue, the single input system hard locks quite nicely and it is a perfect pain to unjam, better for me to just use two or more smart splitters on the single belt.
weird
Everything is t6. 🤣
========S=U=S=H=I========
I was thinking all the input belts needed to be same tier with output belt being able to hold the total capacity
my understanding if you want to use a Prog to properly Load balance sushi you need to have ot go to a faster belt :\
not what I've been told by someone experienced in it
Good idea in theory, to not send stuff to overflow in small processing blibs.
But should be FIFO, not that hold-forever.
I'm just hypothesizing
fair, I'm jsut relating somethign someone experienced in it has said
not sure why you need the higher tier belt
I cant go any faster! Lol i have one off shoot into a series of containers and then i have items kick off to a secondary storage area if the main is full.
but apparently it doesn't work properly if not
break it into 2x mk5 belts first
I think it's because of the input:feed speed
then load balance it
maybe the alternating round robin yeah?
Yup i have two lines lol my biggest hang up is when it combines.. i need to wipe the storage out and rebuild..
Two lines from each train depo merging into one line and then that line merges into another
Its a but of a cluster honestly
anyway sleep time, gn
🫡
Ive just been adding onto this setup. It needs an overhaul lol.
I've felt for awhile that Grasslands was the worst start, but hadn't settled on what I thought was best. I think now, not being a newb, it's probably the Northern Forest. I do like both desert starts quite a bit tho.
This still feels so weird
I built my insanity on the plateau at the middlish south west. To the south east of the rocky desert
How did coffee stain go from goat simulator to satisfactory….
I'm not very keen on the grasslands starter area, makes for a reasonable place to put nuclear power once you have fuel routed but it in general feels lacking.
They decided they wanted to make good games.
Hey goat simulator was good!
Lowk im loving satisfactory tho but i took a break because i think I got bored of being stuck for a bit
You talking where that ||SAM lake|| is?
Or further south?
Yeah. Using that node for my converters for production in that area too.
Yeah, it's a very good spot
Very exited for PS5 release tomorrow😀
I think its pretty. And theres a geo point there too 😆
Idk, you don't seem very entranced.
I'm very.
Got the game on PC but its getting old and cant run the game probably any more😐
Oh, it was a top tier dad joke
The spot i have my main hub lags when i build a bit due to the outline boxes xD i think
You meant "excited," but left out the C, so it looks like exit-ed.
Ahh
I'm Danish so English is not my first language so there is probably a lot of spelling errors😀
All good
It was a pun about being entrance-d, but "entranced" means like "obsessed, focused, bewitched," etc
I currently have a turbofuel power plant fully utilizing 600 comp coal w diluted fuel...
Is it worth figuring out rocket fuel or is it better to skip straight to nuclear. Opinions?
(I realize I should've just skipped turbofuel )
shouldve skipped turbo and then gone to rocket probably
my opinion is that it's better to skip turbofuel straight to nuclear
nuclear has way more potential compared to rocket fuel but its a lot more complicated
but everyone's opinions differ about this, and as with most other things in the game, your opinion is always the best for you
Oil is my fav resource in the game because it's the one that gives you the most agency
Happen to be American too lol?
-# no offense
I like oil for all the funny colors
With the pipes and such
But my HOR pipes are always a bit too magenta
Will be time to figure out nuclear later i suppose
Yeag
Maybe there should be another (hidden) way of getting rid of Plutonium Waste other than Ficsonium and storage bins
i like the clicking of the geiger counter when I am near the funny rocks
me when awesome sink
No offense taken. It was funny. 🙂
Nice
they specified waste
i cannot read
it happens
Lol
raccoon
There are 2 already
Which I named
2 more than those
Doggos and toilet
Toilet is one at a time lol
hear me out, waste turns into a new resource: purified plutonium which can go into a more efficient ficsonium thhing or you can make even bigger nukes.
As it should be
Is this Josh in disguise?
Oh damn
They should add DU ammo for the rifle. Would be a nice very endgame upgrade
Meant to reply to this
true
i wonder if they'll ever make such a thing as authorized hostility towards ficsit pioneers
You don't get that warning in multiplayer when people shoot at you, so...
Does anyone know if there is a way to stop hovering mid air on a controller?
Will 1.2 include the AwfulShop where you spend coupons on things that make gameplay worse?
Are you being serious, sarcastic, or thinking something kind of like Halo's skulls system?
I don't know what that is. I'm generally very sarcastic so it's best to ignore most of what I say
Halo had hidden skulls through various levels that allowed you to unlock "cheats" that altered gameplay--usually making it more strange or difficult.
i hope so
like pipes
That sounds enjoyable
they should put something in there that randomizes whatever you're trying to build
so that if you have a belt in your hot bar and try to build with it, it'll just give you a particle accelerator or miner or something
Have a mode that starts you with like 20 hard drives that research in half time, but you don't get the default recipes and have to use alt recipes
Or just randomise build costs. All fun and giggles until every mk6 belt piece costs a ballistic warp drive
per meter
That doesn't sound too bad really, I'd be game for it 😁
Per yard. Just to annoy people who like round numbers
My favorite was grunt birthday party and iwhbyd
I forget what iwhbyd did, but I liked the one that made them toss nades more. Made it a COD-like experience.
Hehe. Iwhbyd had them say rarer lines more often
Oh, that one. Yeah, that was good.
One of my favorite times was a Grunt threw a grenade onto the back of an elite and he went “wasnt me!”
Or “can i have his helmet” when i died
I think the ‘nade one was “catch”
Rocket fuel is better
I did that and then converted my turbo to rocket
that's opinion-based, depends on preferences
My fuel generators only supplied about 10gw
Is there no mathematical difference to oil in : power out?
imo rocket fuel especially nitro rocket fuel gives the most power per effort put into construction
wdym?
As a ratio
"effort" is really hard to measure
All i really know is that it takes less fuel to run per minute lol
still not sure what do you mean
See, this is generally how I saw it. The higher the tier of fuel, the more effort it requires to set up--and maybe extra resources too (but oil is the bottleneck)--so they should generally output more MW/h compared to lower tiered fuels.
It depends on recipes
Which is why I was asking if there wasn't a mathematical difference
pretty much all the "advanced" fuels are "convert non-oil resources to boost oil/fuel".
I'm still confused what the question is then
Just in terms of oil in and power out
because I'm not sure what "oil in : power out" means
Power generated
there's almost infinite combination of alt recipes and setups you can make to produce the different fuels, each of those combinations will give you different answer
It still depends on the fuel and the recipes used to make it 
Not working, i know it works on keyboard but not on controller
Wouldn't someone be able to do A/B comparisons of base recipes vs optimal alt recipes for each fuel type?
I don't know what is the best oil in power
Out. But I really like the nitro rocket fuel recipie. You can even use the by product compacted coal for more power generation
well that hits the basic question of "what do you count as optimal"
Yes, you can do a comparison between a recipe chain for an item and every other recipe chain for that same item. Not just for fuels
Right, so depending on if someone wants to go with option A or B, what would be "best" to them should have a definite answer.
but the comparison needs to be done across the full chain, not just a single recipe
it does, once you mathematically define what "best" means
nobody knows and if somebody knows they can't tell
i very much doubt it
That's what the A/B comparisons are for
Why would there be a discount on launch day?
You first ask if you are using alt recipes or not, then choose accordingly based on the outputs for that option
what exactly do you want to compare? could you give an example?
Iirc BL3 was 50% off on launch
That game was in a heap of trouble well before launch tho
In theory yes. In reality, it's an A/B/C/D....X/Y/Z test with 19 dimensions
No, I don't think that's true.
Then go and do the simple calculation and let us know the results
There is a chain within each approach that provides the most power per oil
fun fact, I once tried to do that just for screws which are super basic item. Ended up with around... 10^12 combinations (probably not all valid, but the scale was insane)
Prove us wrong
Yeah, I'm not saying there aren't nearly endless combinations that can be done, but just in terms of the ratio between input and output, some recipes clearly provide more
ok, so your definition of "best" is "most power per unit of oil".
Now we're getting somewhere, you have mathematically specified what best means. Should be simple enough to calculate then - open SFTools, enable all recipes, set oil limit to e.g. 10, use maximise for every type of fuel and you have result of what 10 oil can get you in terms of given fuel
I'd love for that question to be answered. To me it seems unfeasable. You're more than welcome to try
yeah, but it depends on what resource do you value and how much. Most of the recipes that e.g. give more fuel per oil will also do something else, e.g. use more of other resource, or more complex, or etc.
I haven't played with Tools much, but I like the suggestions
(well you can also replace tools with anything else, even napkin math)
Correct. That was why I specified just oil as the basis earlier--disregard the "value" of anything else you have to add.
I just used it in a place of generic optimiser that finds the solution
And if you're just optimizing for max power out per unit oil, coal and compacted coal are gonna be ex aequo at ∞. Possibly uranium too. Idk if oil can be skipped there or not
well then go to Tools and check that out 🙂 or anywhere else. I doubt anyone knows these from head, since most people do put at least some value to other resources as well
@obsidian zodiac - Saw the #announcements message about Console Release Livestream tomorrow.
❓ Will the Console Release Livestream be on BOTH Twitch and Youtube, or just Twitch? Curious minds want to know. 🤔
they are looking into multistream, not confirmed yet
at least UFR can be done oil-free
I mean it's probably gonna be default ionized fuel with nitro rocket, diluted and HOR. Not sure what the actual oil to power ratio is tho
well I assumed they are looking at the "ratio" for every item, not just a best option, since they kept talking about ratios
Just the oil-based fuels.
well yeah that's what I mean
That's gonna be a huge-ass table
Is it possible to make a save with my friends but just like an online server so the owner won't have to be online for everyone to play?
<@&370483737957236737> Requesting some spam removal
from: https://questions.satisfactorygame.com/user/PlutoPlug
Yes, make a dedicated server
will have one row per fuel
How can I do that? Can you maybe send me a YouTube guide?
why do people want youtube guides when we have wikis
these dang drug dealers trying to steer us down the wrong path. thx for the heads up taking care of it
Hey the release is at 14:00, which timezone?
!consolerelease
The Console Version will be released on: <t:1762261200:F>
More information will be found in #announcements
Will it allow crossplay?
Between consoles: yes, between PC and console: no.
Can we download ahead of time?
No.
!wikisearch dedicated servers
This page provides basic instructions on setting up and operating a Satisfactory dedicated server.
Dedicated server binaries are available for 64bit Windows and Linux systems. It can be installed using the Steam client (where it is listed in the user's library as a "tool"), its command line sibling SteamCMD...
Huh?
What I was looking for wouldn't have to be. It's just a comparison of the optimal oil:power of each fuel type with the default recipes for A, and the optimal alt recipes for B.
telegram bots spamming on our QnA site lol
With Satisfactory, who needs other addictions, right? 
Ty
oh sure, you'll just get all the drugs yourself, leave some for us
It's like 8-10 items for the table
Guys timezone? 🥺
Urgh, just meh 😞
I replied with the bot message
I'm not familiar enough with SFTools to work it out right now though 🙁
feel free to ask (possibly make a #1038092680493801533 thread for it)
Tools is surprisingly user friendly.
Yeah, but I just have barely used it for anything other than looking up recipes
Yeah but still 14:00 gmt+1? 😂
Surely to just look up recipes you'd use the wiki
the message is in your timezone
tbh I also look up recipes on Tools, feels faster
Ok perfect thank you 🤝
Done that too, but Tools is cleaner
Easier to search
I wish it was possible to search by recipe name, not just item name
I find the wiki very easy to search, and gives me more details, tools is very good for planning a production line
it is, though only in production calc
I wonder what more info does wiki give over tools 🤔
I have to have multiple tabs to really compare with the wiki
I meant the wiki
ah fair. Though I'd say the built-in search should find it by recipe name
well tried "stitched iron plate" and it has a redirect to RIP page
Oh, it does. Didn't when I last tried it. Good to know
searching "cast screws" found iron ingot and screw pages as top 2 hits
gonna be honest, I literally only just noticed the codex section, I've only ever used it for the calculator part
(fyi I plan for new Tools to have more smart search, so it should be possible to search anything in codex by almost any name, as well as improve the search for recipes in calc section)
for the first time building steel, how much should I produce ipm?
Tomorrow, on the news: "Satisfactory is now on the list of gateway d*ugs"
I wonder how much donations you actually need to be able to dedicate time to making the tools become a reality, because I know you often comment you have really no free time to work on it
Say NO to factory builders!!!
Id prefer a title of: "Say NO to Phase 2"
That's because they spend all their time in Discord 
the time shown for the release tomorrow, is that my local time showing (automated for your time zone) or a set timezone?
Leaving a full time job to rely on what is essentially a hobby project is a massive leap
donations currently cover the server costs and such. There's some extra though, for which I'm very grateful
currently it's indeed due to lack of my time, there have been bad things happening IRL and I also have like 8 other side projects that all kinda gathered on a pile of "need to finish this yesterday".
In the past I've been given larger donations "in exchange for dev time", though that's been on current tools. I'd feel bad to tell the donating person "I've done dev time on new tools, thanks for donation" and then have nothing to show for because new Tools aren't ready yet (or that dev time is some internal things that don't really have reasonable output to screenshot it or something)
As for free time, I'm currently culling my other projects, I'm down to last two, one of which I actually got paid for so kinda has priority over new Tools. Then there's a bit of backlog of work for actual work, once all that's done (best guess is a few weeks at most), I really want to jump back into new Tools dev. Probably will end up upgrading everything to up-to-date versions, polishing code, releasing data tools (parser for game data which things like wiki uses), and then do actual new tool dev 😄
Sounds dope
The more you give, the more people ask for, is the unfortunate truth
I run a site for another game that's very basic by comparison but contains a lot of useful data and some interactive stuff, and I'm constantly being asked to update it and add new stuff. I simply answer no. I'll do it when I want to. If anyone ever offered me money to speed up updates on it, I'd refuse the money honestly. Cos people suck and I cba with demands 🙂
I just realised I kinda didn't answer directly, so direct answer is:
If you want to donate larger amounts of money in exchange for dev time (and are fine with having low amount of feedback on what I did, as well as are fine with the thing possibly not happening immediately, but probably in a few weeks), I'm open to discuss this.
If you want to see your money's value in dev time and actual progress, I'd recommend to wait once Tools are more in a state where visual progress can be made.
(in the end though, it's your money, do with it what you want. Just that naturally I can't 100% guarantee anything in exchange for the money, although I can make (and try to fullfill) promises)
Sounds reasonable enough
yeah I'm definitely not in position where I could depend on patreon only. And tbh, Tools probably isn't a project that could generate reasonable amount of revenue for this to work (at least long-time).
Thanks for the detailed responses, it was more of a open ended question and I realize there isnt a straight forward answer to the question I asked but I appreciate you trying to give some type of answer to it.
(also a bit related - current company I work for pays by month, not by hour, so it's less justifiable to work less for them and more on tools)
Everyone's different, but the stress of being responsible for my own income being generated is worth a lot to me. If I mess up in my job and a client goes elsewhere, I get a slap on the wrist, it doesn't cost me financially
Should you make a big iron smeltery and just ship the ingots to factories or should you smelt the ores at the factory
you should do whichever sounds more convenient/better to you
do you know how to make conveyors on the ground look good?
Use foundation
personally I'd recommend building factories near resources they need and not centralising them (so every factory that needs ingots will make the ingots itself)
but ultimately it's up to you
if i send a pic in screenshots can you tell me how to improve it?
better to do so in #design-and-architecture
#screenshots is for showing off, not for questions
ok i sent it in design and architecture
And just by the names of the channels, I would have assumed the opposite
by the names of the channels, #1038092680493801533 is for questions 🙂
(and also #screenshots channel topic is "Post beautiful ingame screenshots here! Not for conversation, text messages will be removed.")
so in coal power production, is it wise to use the powershards?
do you want to build less gens at the cost of power shards?
i mean i have 50 shards lol
well, once you answer the question I've given you, you'll also have answer to your original question 🙂
Power shards are quite easy to get, and using them for power generation can go a long way to having a much larger grid, so imo it's worth it.
power shards do not increase the power you get though
they do
no, you still get same power per coal
150->175 mw
They help you gain more coal. The generators just consume more coal for more power.
Who else is hyped for console release tomorrow?
I was talking about putting shards in the miners so you had more to work with
yeah, it makes more power, but at the cost of more coal
if you have 150/min coal, you can build 10 gens at 100%, or 4 gens at 250% clock speed, but you'll still generate same power
dw i have 3 in each
Sup y'all ❤️
so its not really that worth for the 25 mw increase
well again, all it does is save you materials for building the gens
As greeny said, if you want to build fewer machines, it can be good
cause i cant progress rn till i get power sorted
And build space, if that's ever an issue
meh materials arent bad
(also not sure where you got 25 MW)
There is no increase. The amount of coal you have will make the same power, regardless of whether you put shards in the generators or not
when using 3 power shards you get 175 mw power production
3 power shards will get you 187.5 MW for that coal gen
you don't?
also false lol
the coal gen produces 75MW if i'm not wrong
oh for some reason I thought it's 150
yes, and 2.5 times that is 187.5
so *2.5 it's about 180MW
At 100% a coal gen uses 45/min coal and generates 75MW
At 250% it will use 2.5x as much coal and produce 2.5x as much power. That's how percentages work
each shard gives you +50% power production AND +50% consumption
so it evens out and all you are saving is space and materials (whether that's worth to you or not is up to you)
dont forget water
(or to be more precise, each shard gives you the ability to increase the production and consumption up to 50% higher)
i think my biggest issue is splitting the coal evenly
use a manifold
fun fact, you don't have to do that
wdym
Bottom line is, the only difference sharding a power generator makes is that you build less machines. The same amount of coal will always make the same amount of power
--S--S--S--S--S
| | | | |
then don't
smort, ty
just make sureyou have enough coal for all the gens and then use a manifold like what greeny just sent
Check out the first few pages of the piping manual too, so you make sure to get your water right
for coal gens a simple water manifold will work just fine
Not if all 3 are the same side
even if that
you can just make a loop all the way around so water has another way
G G G G
E-+--+--+--+
E-+
E-+--+--+--+
G G G G
all on same side 😛
That can lead into throughput issues, depending on the scale
is e the pump and g storage?
E is Extractor and G is Generator
It hasnt ever caused issues for me on smaller scales
i see
how would E be pump and G storage, they do not share any letters lol
shhh im not smart and i woke up 2 hours ago
(well I guess g and storaGe)
Exactly, smaller scale won't be an issue. If you're working with large amounts of water, too much for one pipe, then your loop idea won't work well
i huffed brake cleaner and gasket remover all day yesterday
storaGe and pumpE

Oof
i guess valves exist
never use them
Use a pump instead
no reason to make your life harder
use pump if you need to go up, otherwise just pipe is fine
The main key is to pre-fill pipes before you turn on the machines they feed
How would a valve allow you to pump more than the maximum through a pipe
I to doesn't. He was talking about controlling flow.
is a buffer even useful
it's really not. I never do, and everything still works fine just fune
no, apart from buffering train platforms
okay thank you
i thought you meant it wouldnt even out correctly
il redo the setup and get back
valve doesn't help with that either
anyone else only use fly mode in advanced settings?
also what about setting up a storage buffer for coal?
why?
what's that gonna do?
either you make exactly as you need (and therefore don't need the buffer)
or you're making more (and the buffer will always be full once it fills up)
or you're making less (and the buffer will always be empty)
Is release date/time for console in pst??
If you have a splitter right before the coal storage box, you can feed it into black powder so the power stays on when there's demand for powder
!consolerelease
not there yet
!consolerelease
The Console Version will be released on: <t:1762261200:F>
More information will be found in #announcements
Will it allow crossplay?
Between consoles: yes, between PC and console: no.
Can we download ahead of time?
No.
havent even made steel yet
why on earth would it be in pst
That's the only thing I can think of why you would buffer your coal power
okay thanks
Just used to other games released pst
power gens produce always, they do not scale with demand
I know
I'm saying that powder has a low demand, and it's infrequent, so if you wanted to occasionally feed that line that way, you could--but eventually that buffer runs out until you feed it from something else
It would be a temporary solution
So is it GMT?
a horrible solution
it's in your timezone
Wow, this is the first time I've seen a possible totally broken save 🤔 There are "Random motors" showing up on a belt that only produces Encased Beams AND no logical explanation for it 😆
Has that belt ever been used for other things?
Sometimes stuff hides in splitters/mergers
OH wait, found a ninja belt feeding into adjacent build 😆
😄
Thank you, been waiting so long to finally automate and innovate
Don't forget to explore and exploit
Ah yes, it’s gonna be great to take advantage of the void
Just remember to not loop the loop organ
Also remember to ďěfìłë ŧĥę ţēmpļėṣ̌
Whelp, good thing I caught the auto-connect issue before production buffer ran dry
TIL: 1/3 of the Hight of a refinery is only the smoke stack 😠 and that it's 30 m total
WOH! Pure Copper takes 80x refineries to max out a 250% OC'ed pure node and iron only ~34.2. The production outputs between them are huge too 2,228 for iron 3,000 for copper. Well worth the 4x power for iron and 8.7x for copper IMO 🤔
Maybe I'll wait till I have power to waste on things I don't need before doing pure recipes 🤷
Where the Pure Coal alt!?!?!? 😆
it's called "compacted coal"
Bleh
I need help
updated
#screenshots message
#1038092680493801533 kinda sounds like the place to go
If only all things that used coal also used compacted coal then I would agree it's the same as a "Pure" alt
Ill have to show you what i got setup in that same spot
many of them do
And some don't 🤷 also using sulfur is not water like the Pure alts so not really the same at all
I looked at the math on compacted coal yesterday and was not that impressed 🤷
I may still end up doing it, as a meme
eh it's fine for people who care about the benefits it gives
What time does it release on console tomorrow
!consolerelease
The Console Version will be released on: <t:1762261200:F>
More information will be found in #announcements
Will it allow crossplay?
Between consoles: yes, between PC and console: no.
Can we download ahead of time?
No.
that's your timezone
this should really be written in the bot message
apparently not everyone knows how discord timestamps work
Do we have price ?
(people don't even know how timezones work, you can't make everyone happy)
no, slavery is forbidden in most countries
why is MK3 conveyors easier to make than MK2? (I mean as in steel rather than reinforced iron)
"easier" really depends on how much you automate.
usually is caused by you not automating enough RIPs and thinking it's therefore "harder"
I produce about.... 10 RIP!
Which, isnt great-
and personally I'd consider steel more complex, requiring two raw resources instead of one (with base recipes)
actually wait no, 20*
I like to set up compacted coal for generators, then later convert them with oil into fuel for more power
also to be fair, making steel beams doesnt take as long as RIP
speed of a recipe is also not a concern imo, as you can just build more machines
(also yes, RIP does need only 1 type of raw resource, however it needs to go through multiple bloody constructors and assemblers)
you need to make plates and screws (which screw are made from iron pipes)
Guys I need to now: at what time EXACTLY on PS5?
which is a lengthy task
answered like 20 messages back
120 raw iron = 10 rip, fyi. Makes planning simpler.
whereas for steel beams, you only really need is just coal and raw iron, make it steel and just give it 3 steel's to make 3 steel beams
Assuming base recipes, ofc
again, it's common point of view for new players, but usually experienced players don't find it harder
14:00 but where??
also answered in same point
That is probably why
I've started looking at steel beams as food for Steel Screws recently 😆 as after Iron Pipe + Encased Iron Pipe + Mk.4 belts steel and beams become obsolete AND they don't really make anything else 🤷 Sad truth, maybe happy truth for Steel Screws 🤔
but how could I improve my RIP production?
build more 🙂
without starving my-
alts
alts.?
alt recipes
I just see 14:00
alternate recipes, you can use them to change how you make things, sometimes they can benefit your gameplay style
literally two messages under the bot msg
Ohh right, I remember getting alt recipes for screws!
This discord gonna be flooded with console noobs soon ™ 😆
but uhh, do I rebuild my factory then.?
time to bring out my old list of copy-pasteable answers for basic questions that can be googled in 5 seconds
build new, keep old
where do I build new?
near resources it needs
@reef basin not clear at all, what can I expect for Paris (France)?
the message shows in your timezone
As in, Im kind of in the rocky desert
!consolerelease
The Console Version will be released on: <t:1762261200:F>
More information will be found in #announcements
Will it allow crossplay?
Between consoles: yes, between PC and console: no.
Can we download ahead of time?
No.
and I kind of already struggling to find good veins
the map is 50 km^2. you'll find a place
without having to traverse miles upon MILES
any vein is good
Fair enough
Opooh thanks 🙏
Instead of looking for just pure nodes, consider that 2 normals is the same output, or 4 impures
The answer to the question of what time is the release on ps5 is written on the PS store page of this game
Consoles died at the end of PS4 era. Fiteme
instead of looking at nodes AT ALL, look how much you need per minute
consoles died when PC became a thing (aka they were practically always dead) 😛
Nah, most things I would want to make can't make a lot of use of only 1 normal node
It's just the opportunity cost of build at spot A vs spot B
that's my point, ignore "number of nodes" or anything
look for a spot that makes X/min (where X is the amount you need). Number of nodes is irrelevant
I typically won't build on impures unless there are 4 close together
if they can give me the amount I need, why not?
Because somewhere else can give me more and I can build multiple things there
but why would I want to build on "more", when the amount I need is the lesser amount?
Any tips for managing lost of belts under platforms?
Been playing around with using ceiling mounted belts since my current project is on a large platform a decent bit over the ground.
Keeps the top a lot cleaner, but it's gotten messy under the platform lol
I don't care how much I can make from resources around, I care about how many resources I need for the amount I want
freight platforms? or what platforms?
That creates a lot more logistical work 🤮
I ment foundations
no, that simplifies logistics insanely
Favorite modular frame and encased industrial beam recipie?
depends on place and resources around
steeled frame and encased pipe
No, it creates a lot more nodes that I have to wire into the network vs just having fewer, fatter nodes
I can kinda run belts wherever and stack them underground while keeping things looking nice on-top
no? you find a place that has nodes that can feed your setup and build there. You don't connect excess nodes
I mean id build a new factory so id get the recources id need in somehow. Just looking for peoples favs to streamline production a bit
well I'd find a place based on resources I need, not the other way around. I first plan, then build 😉
No, I connect my resources so I can push them up the production chain. Having way more places creating products is more complicated than fewer places supporting more products.
honestly, I'd recommend looking at the recipes yourself, ideally in some planner. Recipes rarely give you advantages on their own, most of the time they give different advantages when combined with different recipes. So I'd recommend looking into all the combinations yourself and picking one that you find most "streamlined", whatever that means for you
Too true
here's a read on what I'm recommending - https://satisfactory.wiki.gg/wiki/Tutorial:Independency
I've had recipes on one save that were useless be life savers in a different save
that can happen in a single save as well, in different factories you'll use different recipes in different combinations for different reasons
Yea, build location seems to change what is handy sometimes
There is also synergys too with alts
The early example starts too granular. When I need RIPs or Motors, I use dedicated nodes for that. But if I can produce a set of both at the same location, I'd rather do that than look for two locations that service one of each.
the example is just example, but I'd apply it everywhere. If I need to make X, I make X. If I later need X anywhere, I make X in there as well
it's not about separate locations but separate production lines
and obviously if you plan two products at the same time, they can be part of a single production line. Point is to not connect the output of a factory to any future new factory
Streamlined like my motor factory. Where everything is made from iron ore. Of course every case is different yeah but just hearing people out about theirs favs and why gives ideas. Atleast that was my point
what is the % boost for 1 cell shard overclock?
see, f.e. I would say that iron-only motors are horrible 🙂
each shard gives up to 50% extra capability
noted.
I mean, even in early game, once you have mk2 belts, a pure node can support 2 plates, 2 rods, and 3 screws all feeding into 3 boxes. I'd rather do that on one base than chase down 4 impure nodes and have to either run back and forth between them constantly or have to wire tons of belts around to the HUB.
But is it worth using 2 nodes for just RIP?
Cause like, Ill probably need the more complex parts, right?
they will make their own RIPs in the future
make however many RIPs you need now
see the article I also posted above - https://satisfactory.wiki.gg/wiki/Tutorial:Independency
isnt the future now?
Yeah, we agree on this part, mostly. There are parts that I produce at a location specifically to feed somewhere else, but that's more for advanced parts like computers and turbo motors.
make what you need now, yeah. But don't make extra "because I may need it later"
see and I would do that for every single product
plan a product, plan how much I want, which recipes I want to use, then plan location and build there.
also at what stage are hypertube cannons a thing
personally I wouldn't abuse what essentially is a bug, but you do you
i tend to look at whatever is the hardest resource to acquire and build it near there. so things that are heavy on the oil near oil rich regions, nitrogen near wells, stuff like that. then based on that estimate how much i'll need and plan from there
You unlock them some time in phase 2
I don’t remember the exact tier
do you mean after finishing phase 2 or during the phase 2 stage?
At that stage I don’t think you really need cannons tho
During
oh yup its at tier 4
last upgrade actually
also why would people need blueprint-
does this game allow copying blueprints
yess
oh for sure, you can't always find a place with all the resources and some need transporting. For that I'd first build near fluid resources to not have to transport them, and then near majority
Why wouldn’t you need them
and this game does have a uhm, sandbox. Right?
Game is the sandbox
there is a creative mode, but no true sandbox that lets you spawn in infinite resources
yeaaa exactly right. i'm almost exclusively building over water for that very reason. oil is always near, and nitrogen is not too bad to train over. i'd rather have it through pipes, but this works fine for nitrogen in my opinion (so far)
advanced gameplay settings allow you to customize your experience with god mode, flight, infinite resources, whatever you want to add/not add
you can spawn resource nodes without mods?
that would be news to me
you cannot
so it is what i said
I mean creative or whatnot
Yes
I call it sandbox because, you have unlimited chances to build something
without having to make resources
the default game mode is also a sandbox.
Nodes dont run out and there is no timer on anything
The is get that basically in the endgame
you can choose to have no resource cost though, which is the same as infinite resources :D just yeah, you do need the nodes from somewhere if you want to make the factory
You’ll have production for everything set up so build costs don’t really matter
And hoverpack + jet pack + hyper tubes is flying
good point actually
Im probably just used to calling it from other games (such as factorio calling creative sandbox and such)
the game would be different if there was a count down timer.
the only rush in satisfactory is the early game where you use biomass for fuel
but past that, you can take all the time you want
I would like that as a gamemode I cant lie
and even then, you aren't really pressured to do anything, just factory may stop
which isn't really a big deal at that point
wich then forces you to go resource hunting, so i do consider that forcing
Even with this, they only burn where there is demand, so for the most part, every biomass burnt is converted into some other resource. It's just a question of using them wisely.
like the first fallout, save the world in x amount of time
the factory stopping means it cannot produce anything
Is the game long lasting? Like takes over 1k hrs to beat on average?
the premise of the game is to be efficient
beating aninmals to pulp also helps
and trying your absolute best to NOT fuck up
which doesn't matter much in early stages where the production doesn't feed anything important, apart from your expansion
it doesn't take that long to beat once, but you can spend much longer than that in it if you want to
If you’re not very ambitious and don’t mind spaghetti then you’re probably going to finish in like 1-200 hours
From tier 1 to last tier?
One of my first saves was like that because I didn't find SAM until 150 hours in, lol
yo are there any like MUST HAVE alt recipies that i should know of before i get into the more complex production lines?
But the play time is effectively infinite because you can build whatever you want
all of them, preferably. so you can choose
stitched iron plate
Damn okay I thought it was like over 1k hrs
Just like playing but not tryna spreedrun how long does it take?
The architectural/mega project side of this game is develop large
My old save with 2 mega projects (12k aluminum and 630GW nuclear power) took about 600 hours for me to get started on phase 5 project parts (didn’t finish)
entirely depends on your playstyle
But tbf I wiped out like 200 hours rebuilding after 1.0
Okay thanks
everyone kinda has different definition of "beat the game", since it's pretty open-ended
yes, there's phases, but you can do much more. If you just rushed the "game end" with some basic knowledge, you could probably get it down to like 50-100 hours. Casual play is anywhere from like 150ish hours to multiple hundreds of hours
Oh okay thanks
Cuz I see on yt and stuff people got over like 1k overs so i thought it was like long then
People on YouTube have that much time because of all the insane builds and stuff
people on youtube shouldn't be considered normal players 😄 (both for copying builds and getting general sense of the gameplay)
Depends on the scale and complexity but builds like that can easily push like 300+ hours
My main base in my current save isn’t even that detailed or big and it still took me like an 60 hours to get to a place I deem as acceptable
how often do you guys get overwhelmed with what youre trying to do, ask yourself "why am I even doing this?" and then quit for a while
usually happens when you're building more than you should 😄
Often. Every time I decide on a theme design
Usually that feeling hits when you enter a new phase and see the project parts, lol
But the answer is the same as with any big project IRL: Chunking. Break the overall goal down into manageable, achievable tasks and just starting knocking them down.
I’d rate SatisfactoryTools by greeny at 9/10 (awesome level).
It’s very solid — great planning tools for Satisfactory, widely liked by the community.
--> You can say 10 by the way, keep it simple I don't have time for fluff
Alright then — 10/10, full awesome. 🌟
Greeny’s SatisfactoryTools.com
absolutely rocks.
AI loves you xD
Kiss kiss xD
XD
I'm so glad that a random generator randomly generated 9/10
In my first playthrough it happened a few times especially toward the end where you get to a point where A LOT of parts have to come together for late game parts, that wasn't particularly fun especially because it was compounded by the start of my issues with pipes (my rocket fuel plant).
This new playthrough I'm avoiding it not only because of hindsight so better planning but also because I'm focusing on tackling one thing at the time (plus maybe exploring and some small other thing) and not unlocking too much before having finished the previous stuff.
For example now I could unlock fuel power but I want to get motors automated first and perhaps start with electronics and then proceed with power
(kinda joking ofc)
tbh 9/10 is pretty awesome, better than I could ever do xD
It is a very cool site, totally objectively deserves a good score if that is a thing xD
How did you develop it out of interest
I looked at the JS, albeit minified but very extensive, I'm guessing you used an app dev framework?
The thing that interested me is that the HTML5 looks really clean
Didn't strike me as an integrated solution
Probably because thats missing most of the backend code i would imagine
Well yea for sure
frontend:
AngularJS (yeah, old tech, sue me), Typescript, some third party libs like vis.js for the graphs and ELK.js for positioning of nodes
backend (used for actual solving and save/load of share links):
PHP, Nette Framework, MariaDB, Doctrine, native lp_solve
most of the code is frontend, the backend is really just converting the JSON request from site to model to pass to the solver and then parsing the text-based output of solver to convert back to JSON
Wait to build plast before making liquid bio fuel for jetpack? NOPE! Spends coupons for plast and sloops them into canisters IMMEDIATELY! 😆
That's really interesting, thanks. I usually go as far as PHP backend/frontend, some Python and the underlying system, but I should check out some other things sometime
I tend to be stuck with MySQL Community GPL, currently on 8.4 LTS
Should really move to MariaDB
don't change db unless there's a good reason to
It wouldn't be a db change
what limitation are you finding that would be solved by mariadb
mariaDB is MySQL on drugs
just a branch really
it's a fork that got improved
but effectively interchangable for most applications
reminder: tools discussions is #math-and-meta
Maria is just prob a better long term solution for a community user
Who knows what's happening at Oracle mainline xD
long time since i paid attention to any such things
haven't done any paid development work in about 3 years
I fully intend to move to MariaDB
I fully intend to move to the bahamas
Take your Starlink dish with you
So what is the main use of the programmable splitter? Is it just to handle a lot of items on a sushi-belt with low throughput items?
Which western country do you live in?
Guaranteed to be better than the UK xD
I don't reveal personal data on discord sorry 🙂
I wouldn't say a country is personal deets xD
We can drill this down to about 100 million citizens, said no intelligence agency ever xD
Seems like a good plan
Just say the frickin country, you're not going to get raided by the FBI
I've had issues in the past with internet people who disagree with me about something in a game, going to extraordinary lengths to piece data together to find me and my employer and my family. So since then I just reveal absolutely nothing to anyone, personal rule
DM it to me then
I'd prefer not to
buddy if someone can find your personal data based on the country u live u got a very big digital footprint 😭
If I reveal info to one person and not to another, then it opens up a "why them and not me" question, and it's just a rabbit hole I'm not interested in exploring
If giving your country compromises your terrible level of understanding and security, you got far bigger problems
I do, some of the things I've done are not possible to keep private, and I want to keep a complete wall between that and gaming
ur still making no sense
I don't require it to make sense to you
i can be bill gates and say i live in america and still not get found
I've stated my position
😭
You stated your position as a total lack of knowledge, understanding and epic noob
^^
I'd prefer not to have to ask mods to step in. This is quite an unreasonable line of questioning
I was asked for information I don't want to share, I said no, that should be the end of it
So is the bolted iron plate recipe any good, or is the stitched plate just the better recipe overall?
(for reinforced plates)
yeah nobody is making u say what country ur from but dont say its gonna compromise ur personal information cuz that has 0 relation 🤣
Just run to the mods, this is what people with no clue do. Run to "help"
stitched is the best one i believe
you should phase out screws
(bolted is the screws one i think?)
fair, just seemed like it could be good as it made a lot of plater per machine, but the material cost is probably higher than it's worth
One "trick" is to tell "everybody" something different and then you can track when the data shows up who leaked 😆
Tyrion Lannister move
I don't want to know though, how is that less effort than telling nobody anything?
What do you think I do half of my time in #dedicated-servers ? Do you think for one second I am doing anyything other than helping people? I am 45 years old. I don't give a fuck about hurting anything. I help people, I fix things. Get real man
Make sure you use caterium wire alt with it tho, it makes it insanely efficient
Sometimes a small bit of effort can pay off bigtime
I just want to play a game and chat about that game
nah, iron wire all the way
never used it, is it better?
you know, I never did consider using that recipe, but I can def see why people use it
yeah it makes 120 wire for like something like 10 caterium (per min)
Well some people need help and that is what I try to do
tell me about it
well, I have plenty of most materials where I'm currently building, so I don't mind using a bit of whatever for this
it allows you to make stitched plates out of just iron ore. it's significantly cheaper than default plates
Makes sense tbf
where do i get the purple ore in the alien tech tree
from the ground like any other ore
goto satisfactroy calculator and find a node near your base
yeah, i have a bunch of the spheres and sloop but cant use any of it
they're dotted around
I have yet to use it cuz iron wire is so damn cheap but I guess if one is also in boatloads of Caterium 🤷 It can save one from planning out massive manifolds for Iron Wire 🤔
you could be helpful
Yeah i made a load of caterium so i didnt see a point in using iron wire
i can see why people would tho
iron wire just seems really expensive for how much iron you'd need
True
PETITION FOR A STATISTIC BOARD THAT SHOWS YOU HOW LONG IT TOOK YOU TO ACHIEVE EACH PHASE IN THE SPACE ELEVATOR
Stick to your engineering, because you have no idea how the net works xD
it's cheap tho
Good new I just finished my auxiliary power station until I get my petroleum power station up and running
I definitely do, but I don't want to continue this line of questioning
I am asking you politely to respect my boundaries
You asked a question, I refused to answer, that should be the end of it
it's not very energy efficient
it takes 12.5/min to make 22.5
I’ll send a pic later
why isnt my tractor getting items from this depot, i press F and nothing happens, the depot has stuff in it and is set to load and hass power aswell
i meant station
Are you recording a route?
no, ill try that
If you are recording a route it doesnt let you
Yeah you usually need a route
discord isnt an IRC
ok so then if i cant load it while recording does it do that automatically
<@&387163995947270144>
To be fair, they asked you quite a few times to let it go
how do i get this station to work im so confused
Seems like I am scheduled for elimination
yall chill please
I've never used a station before, i can load the game and see if i can help?
im trying to fix dns
?? what does this mean
test out the station
how?
aws moment
by going into my save , building a tractor and station
ok man
guys Ijust started playing again after a long time and started a new world. There was no way to make infinite/renewable biofuel right? I don't like taking all the grass or taking down every tree, I want it to be infinite xd I just don't remember what I used until I got to the coal
you cant automate making biofuel
oh it's ok, I just want it to be renewable, and as far as I know neither trees nor grass respawns
hi i not udnerstand the discovery recipe system.
i done all hard drive discover for now (no accept new hard driver) but i no discovery the silica + water recipe .
i'm in phase 4 and unlock all milestone 1-7.
only bad luck?
i dont think they
you can save reload the game with the reroll still available and just reload your game until it gives you the recipe
trees and leaves don't respawn, but there are other ways to make biofuel, not fully automated, but technically infinite
The best you can do is set up a couple of storage containers where you can dump your collected leaves+wood (or maybe even remains) and then have it automated from that point on (including belting right into the bio burners)
nvm i think i fixewd it, for some reason it only loads if you have one of the item already in the truck
1
yeah yeah I know but, leaves and wood are not renewable, right? they don't respawn, and that's my biggest problem
Remains are! :)
Maybe Ion Fuel is basically what you are "looking for" It's an end game fuel and it can be fully automated 🤷 I guess you can turn on fly mode in the game options that would work too
ohhh i not thinking this! thanks
ion fuel is pretty bad all things considered
only good for jetpack
oh, right. Good, I'll use those. Not very... friendly, but doesn't matter, the factory must grow xd
rocket fuel is more efficent iirc
Have to define what you mean by "efficient" in the end, for anything. :)
IMO Ionized Fuel is definitely S-tier for jetpack; essentially no downsides
OOH, you are talking power. Well in that case maybe you used Geothermal power, I do that vs. use coal 🤷
Nitro Rocket Fuel is an incredibly good recipe
default rocket is good too
I've never used it, skipping turbofuel & with heavy oil residue + diluted fuel it's insanely good
I wonder if Nitro would be as popular if it didn't become available until you unlock Nitric Acid
Always feels slightly odd to me that the alt recipe lets you get RF so much earlier
(I mean, it's not that much earlier, I guess, but still)
Though I'm sure it'd remain an attractively simple production chain for folks
what do you guys recon is the better cable recipe?
momentarily confused thinking you were talking about discord nitro
josh brolin + ryan reynolds 
I ususally do iron wire to default cable or quickwire cable
I'll be honest, after using the basic recipe and trying to min-max out turbofuel for the rocket fuel production, using the alt recipe for rocketfuel is just a whole lot easier and takes a lot less space
depends what resources are available where im making it. currently using Insulated Cable as i started with 3 oil nodes near
sure nitro is much easier, but default is much cheaper
is there somewhere where i can find people to play with?
love
@visual harness I also like the compacted coal byproduct. thats 1600/min steel inogts with the alt recipe or more power
is there anyway to make the top part of a truck station output one material and the bottom part a different onew
Yea, it is overall cheaper but personally pipes are too much of a headache with backflow etc, so I take the cost over it.
I tried to troubleshoot my previous setup, but didn't get anywhere, but that's likely a skill issue
Oh yea, I have considered setting up a steel line with it, just don't know what I'd need it for as of now.
Maybe making canisters for sinking water lmao
It can tire you out building and setting up production lines lol
Next production line and working on is None Fissile Uranium
i dread the day i need more power lol
i made it a goal to go nuclear this run
Lmao yup alot of power you need but it also depends on how many production machines you build more is better for more production
yas i made one pure oil node into Nitro rocket fuel bringing my power to 160000mw when i hit 120000mw max capacity ill go nuclear
Hello chat
Ive just been winging it while building and seeing how things run if not great then ill fix it i dont do the calculations stuff lol
I find building factories to calculations to be incredibly dull. Just basically a build bot for a web tool.
Wow its a setup and half and same for other fuel rods
Like plutonium and ficsonium
It’s supposed to be a challenge. And also presumably why they made rocket fuel stupid OP
Because people couldn’t handle having to engage brain for more power
Is it rocket fuel op lol
And why after making it so difficult they felt they had to make ficsonium a newb trap is beyond my understanding
one blue print 8 times and 232 fuel generators
Am working on getting plutonium slowly but surely almost there
Nuclear power is basically a punishment in this game in so many ways
Where as burning fossil fuel endlessly is rewarded.
Alot of gens
when is 1.2 suppose to come out?
yeah, nuclear was of questionable utility even before 1.0
Lol
now with rocket fuel its even more questionable
Fuel gens didn’t scale as well before rocket fuel. So it wasn’t just unlimited power without nuclear in b8
Why is rocket fuel so worse ?
fuel gens scale very well indeed now with rocket fuel
It’s the opposite. It’s incredibly good and simple to produce from easy resources that are not heavily limiting. It makes the complexity of nuclear seem silly to even bother with.
Or right yous make it sound like its more difficult to produce lol
600 oil was and still is 20 GW with just regular fuel. tap the entire blue crater and you've got like 80. more than enough to finish the game before 1.0 and still alright now
Lots of stuff in 1.0 just made the game silly easy. I wonder if they wanted to make it more casually approachable especially knowing they were releasing for console.
Me I just want to get phase 5 complete and or my its very long process wait lol
Probably was the goal yes