#satisfactory
1 messages · Page 378 of 1
Rifle has automatic fire. Rebar gun is one shot, then reload
Different ammo types for each gun
Currently working on a blueprint for high speed 3 and 4 way train interchanges
Aka no path signals
Depends what you mean by "better"
you can shoot a lot more bullets with the rifle
but the rebar gun basically lets you shoot nobelisks with explosive rebar
but the rifle has quite a bit of variety
in what the different kinds of ammo do
This is true, however, explosive rebar requires refineries, nobelisks do not.
But also, rifle ammo requires refineries too
the price you pay for being able to shoot them
I go turbo ammo 90% of the time, homing the other 10
I haven't used a rebar gun since I got the rifle
which is better at killing the big spiders
are we talking big spiders or BIG spiders
up to how good you are with either
I love the rebar gun... my shotgun my beloved
yeah the shatter bar isn't bad for the little ones
i'd probably go with the rifle with turbo ammo for the BIG ones but the big ones and mini ones arent very hard to deal with with anything
Smart plating I just let my phase 1 factory run it
Versatile framework I had the materials to make 1000 so I just put down a few assembler + storage container blueprints and let em do it
Automated wiring I did set up a small factory for that I'll reuse for phase 3
ofc i just fuck over spiders and add on real arachnophobia
you do what to spiders
I'm considering doing more of what I did for versatile framework and just making a ton of constituent parts and setting up the final step when I feel like it
if you dont mind a bit of a spoiler for the phase 3 materials ||you need 2500 versatile framework||
Fair, i basically bootstrapped my phase 1 factory, need to redo it i think. Its pretty shit. Doing a phase 2 factory just for the SE parts so that makes it a bit easier
i just replace them with other enemies
if you build dedicated factories, those parts can easily be sink points until you find another use for them
Looking at doing a new RIP and modular frame factory as well. Then see how it goes. But i do need to revamp the basic iron and copper factories
Also need to setup a SAM processing centre... Need me the DPs
the big ones and the huge ones
That is indeed the plan. Assuming SE parts are high yeilding for the sink
the small ones are chill
build a factory for every part
Just a small one even
Having every common building resource on demand is so nice because you can go hypertube over and grab what you need anytime you want
hmm I should build a track and call it Super Factory Cart
Yea, i need to work on hypertubes maybe. Went on a couple hour scavage hunt yesterday for easy to get to hard drives. Got some nice alt recipes now. Iron pipes for one
Need to unlock blueprints. Havent just yet
This is my first time back since update 6
So still getting my head around things
#design-and-architecture message
If you build a cannon such that the jump pad is "tricked" into thinking there's no obstructions to the flight path it will boost you full force into the hypertube entrance
If you slide jump into the pad just right you can get speeds rivaling small hypertube cannons
I also have blueprints integrating them into Power Towers so anywhere I string power to, I can add hypertubes and as a bonus they're both well above any vehicular shenanigans and power for an entrance is readily available
You are not the only one who read it that way lol
uh
Interesting
yoiu cant put images in gen
i got the space elevator all the way under the map 💀
i love tearing down my simple tier 1 iron factories because ive simply found a more efficent or cooler way of building it
4th tear down btw
Yea, i need to revamp mine. Never overclocked the miners so im "wasting" nodes. Also have mk2 miners now so might as well
You’re wrong. The system works reliably. But it’s probably just a misunderstanding. The sum is definitely more than one full belt because how should I get a full belt out of it otherwise. But i guess that you can’t exceed the total to be greater than two belts and maybe having one delivery belt to be oversaturated won’t work either. That’s the part where I said I’m not sure. You can think about it this way: once one belt is saturated by a second one, that first one is out of the equation and the other one comes in with less than the maximum of all belts for sure. Hence you just pick the next belt and apply the prio/smart again. Now your second belt is out of the equation. Eventually you will hit a point where one belt is not fully saturated by only one other belt as „the next“ belt will carry less and less as the deficit negatively accumulate on that. So when this happens you merge in the next two belts. Or you merge the next two into one and then merge that one which is the same but easier to see this way. So you don’t even have to consider the entirety of the belts at all. You can just saturate them one by one. It even works if you only saturate a subset on of them (as long as production isn’t dependent on all facilities producing for some reason)
i have so many resources to make and no idea what to do in the meantime, i need screwws but i don't have a factory for screws
don't make a factory for screws, just make screws right before they are needed
hey new to the server need help lost my saved game
save folder location in #faq ?
is there anyway of getting it back
But that’s also the reason why I added my workflow which involves a belt management prior merging that won’t have oversaturated belts but slightly undersaturated belts.
In particular the simplicity of my approach beats any other method of load balancing BY far. The setups I found all involved a quadratic or even exponential number of splitters and mergers per number of belts. Which veterans of this game should know is insanity.
I thought someone was saying goodbye hence. I looked back. Unfortunately I only found your untested claims and had to crush you, again 🤣🤣.
So I guess bye bye again 🤣
via handcrafting?
i'm gonna do a thing for screws, i have a spare iron node and can make plenty of screws from that
why is it never raining
if i do a factory just for screws tjis is going to need quite a few constructors
no? you make the screws right before you use them in the next process
what are you using the screws for?
hub upgrades
that's a finite amount of screws, just siphon stuff off
you haven't even left the pre tutorial yet, just build a handful of machines and catch them in containers
yeah im just realizing there's a much simpler method here
What’s up chat
Whatever is above everyone’s head
For me it’s a meteor
I posted a screenshot in #screenshots to show it, my "UI buttons" that should be all grouped up in the bottom right corner are scattered across my screen. I've completely deleted and re-installed the game and it didn't fix it. Does anyone know what causes this? Or how to fix it?
I fixed it. If anyone else gets a similar error just go to C:\Users<Username>\AppData\Local\FactoryGame\Saved and copy the entire folder out to another place to backup your saves (if you aren't using cloud sync) then delete the entire folder. You'll have to re-set your settings and key bindings but something was corrupted in there somewhere. The game will automatically re-create everything it needs in there when you start the game.
After further testing I have deduced it was something corrupted in GameUserSettings.ini specifically. I'm unsure what but deleting that file and letting the game re-create it worked.
TIL: The Satisfactory Modeler program can run completely independently from steam / epic clients! Ahhh, more freedom from Ficsit... uhhhh I mean "the man" 😆
is it possible to do bauxite processing without sinking water?
reuse the water. excess water can be used to fuel other parts of the system
can I prevent it from clogging?
Yeah as long as your math is right
It's also a matter of understanding the liquid parts of this game too
Yeah, prioritize using the byproduct before fresh and it doesn't clog
yes, you don't merge fresh and recycled water
sorry wrong channel
any channel is wrong channel for non-english message 🙂
Good morning everyone, I have a question here, I'm trying to make a distribution line with smart flaps, in a single line, my question is if one of the flaps is full will it let the other materials pass?
never heard of smart flaps
you can do in #1038092680493801533
this makes sense, thank you!
example image, blue is fresh water pipe, red is waste. Just clock as needed https://media.discordapp.net/attachments/1347741162018046083/1347747308623892551/image.png?ex=68f8377e&is=68f6e5fe&hm=4925209b58c63a0bedb9b2e89f6de4f201ed3a0580a591fea424f00be1fc28fe&=&format=webp&quality=lossless
Ty 🙂
If Water Extractors output was a human: "Grid? I don't give a 💩 about alignment with some fancy pants grid! Imma do my OWN thing! F all y'all" 😆
Eh, up/down they're aligned to the water's surface, left/right, you can easily align them to a junction, you only gotta sort out forward/back.
Yea, it's that up down part that they are all "whatevez bruh!" about 😆
So...how does someone go about getting themselves unbanned from the Satisfactory subreddit? (Got banned a while ago and not completely sure it was fair but at least want to talk to a moderator about it however every time I've tried I've just been ignored)
You must be building on some wacky waters if you're having issues with vertical alignment
The issue is... It snaps AND it's not perfectly aligned 🤷. It's not user error, it's how it's coded
u/Temporal_Illusion responded to my silly issue pretty quickly so I can't say I share your experience of being ignored by the subreddit mods
You can try @ing or DMing them here but if you got banned for the SF sub of all things, I don't think it was unreasonable
Wait I didn't know you could contact the mods through reddit after being banned, can you tell me how please and thanks. (i've only contacted the reddit mods on this discord)
It was a slighty too dark joke, I don't think it was entirely unreasonable but a perma ban with no chance to go "that was too far I won't do that again" seemed a little unfair
I haven't been banned, but there's the "message mods" button that should work even if you are
I'll check now, thanks!
Found it! Thanks a load (kinda embarrassing I didn't notice that before but oh well let's ignore that)
Hi all
Thats Dark matter and ficsoniam unlocked now
Does anyone have any recommendations fir storage facility depot please am unsure on design
I was probably thinking if putting storage depots under they round factories that i built in Swamp land
Am getting close to having active nukeclear gens how many will I have running at my new location i am unsure of yet I just build and see if they can handle my production amount lol
Go for 588 kekw
Say what now lol
Am only using 1 impure Uranium deposit at the moment
@hard ivy how many from 1 impure ?
I did a nuclear thing a while ago it seems 🤔 Building on water seems like a good plan if I ever do that again #screenshots message
Nice
84 Gens lol
Isn't that not abit obsessive of a number lmfao
588 is almost filling whole map lol
Ive almost got 500 hour in the game now
210 GW
Its gone quick
Wiw thats alot
Almost unlimited energy
Am playing as we speak right now
💪 👌 🔥
isn't it 3.6 plut
1/7 th of 22.4 is 3.2
Maximize says 3.2 so I don't think so
Besides, for 2100 U the ratio is 50.4 U / 22.4 Pu / 112 Fs rods
You'd be surprised how quick you can use up that sort of power when you start building big production
I don't know about that. My power grid says "over 9000" and that's the highest power level that will ever exist
That's not your power grid. That's your factory cart counter
Is there a Halloween event planned?
If there is, they've been keeping it quiet. I doubt it; they've not done it for previous years, and if they did start a Halloween event, they'd likely have it at least for all of October
Ok
Make your own halloween event by collecting radioactive spiders in a box
Are cast or regular screws better?
depends
cast is the easiest and most efficient for iron i think
it's not any more iron efficient
cast screws is iron ingots straight into screws right
Yeah
there's other chains of recipes you can use where the base screw recipe can be more resource efficient.
I don't think many people do it though
in fact, it's less efficient, because with default you can use cheaper rod alts, and with cast you can't
12.5 screws for every 1 iron
no reason to add another layer of machines to make rods too
Steel Rod -> Screw
unless you want to make rods out of something else
Steel rod to screw is.... extremely resource efficient. But I'll always use steel screw over that just for the spacing and reduced object count
i don't consider steel or aluminum cheaper than iron in any meaningful sense
we were talking about iron efficiency there
steel may be more convenient just because it gets 3x as much out of each iron ore, but yeah, iron efficiency itself is kind of a joke since it's infinite 😄
just local starvations where coal and solid steel might crank a lot of rods easily.
if we're talking about efficiency in general, making scews in the first place is extremely inefficient unless you're using them for copper rotor
In this case I would argue more about "coal efficiency" but I mean... 🤷 anybody low on coal?
anyone making a shit ton of diamonds
If you are diamond maxing yea I guess that is true
Screws are a bit more resource efficient for regular rotors than iron pipe steel rotors, and cast screw is very easy to get, so you're likely to have the cast screw alt but not iron pipe (rather than the other way around)
we had that convo yesterday though and you said it was like 40% more machines to save 3% iron so not really worth. Just not bad iron efficiency either, technically it's the best, and that's how i ended up using it (even though it's much more of a technicality than i realised at the time)
iron pipe is surprisingly strong for anything that can take it or encased industrial pipes, which is a lot of stuff.
yeah use far less coal especially later on. It's almost an empty use resource for me
Unless one is planning to use the entire maps resources 100% efficiency is not that important and most players do not have that plan
Yeah agree if you have iron pipe you should probably make rotors that way
I went peak peak resource efficiency for a special build, but i also screwed it up in far more impactful ways than the difference between the two iron rotor recipies.
Tools says Copper Rotor is most efficient assuming all alts 🤔
By the weighting of tools, it is. But that weighting increasingly falls apart as you build more parts and more factories without pre-planning the entire world (or at least the biome), as it doesn't take into account how other parts and recipes are going to demand resources in a lopsided fashion and without the ability to just conveniently use iron instead of copper when you need to do it the other way around.
If you ask Tools to automate every part it will have you building Copper Rotor, copper other stuff, but if you then take all of those different Tools tab and put them in a spreadsheet you will see that it requires way more copper than is available in your biome, and way less iron than is available. It's an okay choice for that first factory, but it's not taking into account how it's infringing on everything else that you do afterwards.
Aeryn says Tools Is wrong! 😆
not wrong, but the question that it's asking is not always the right one (especially if you build a world one factory at a time, without future planning). The weights that it has will result in lopsided resource consumption because the recipies in the game are lopsided, and it won't adapt to that unless resources run out entirely (so either every factory that you're ever going to have in the world is in one Tools tab, or you have manually configured the resource limits of your tab to hit shortages with only one factory - neither of which i've ever seen anybody else actually do)
You're more likely to have a recipe consuming a lot of copper which you can't sub out than you are for other resources like iron, so the trend is strongly towards copper starvation.
Rotor is one of those recipies where you CAN pick freely, and while copper rotor may locally look a bit better when it's your only product in the world, the context of every other part and factory that you need to build nearby makes it quite objectively bad.
You're probably going to use 100% of the local or global copper when you're only using 40% of the iron. That means that it will force more suboptimal recipe choices elsewhere since that copper isn't available any more, it will force you to ship resources in from further away than if you had used iron, etc. Taken to the extreme, it will globally run out. Faced with these problems you will wonder why you spent any of a scarcer resource on rotors when they are a part that doesn't need it (or even really significantly benefit from it).
Resource weights are always going to be at least somewhat arbitrary
Heh, yeah, more just pointing out that sftools has its own biases which might not match your own
I think copper rotor was more resource efficient if you had a 1:1 value with other resources? But it’s been a while since I looked at it
OH, IDK elevator had it's own music
ElevADA
Well... in that case, well worth the 10 coupons
Ive been working on this pretty tired now and got more todo #screenshots message
Alot of the machines are in the 10s
So 10 smelters 10 assemblers 10 constructors and more coming to produce AI limiter
Honestly it looks way smaller than the ones ive seen on yt
I bet lmao
Im on phase 2 rn and I feel like my brains gonna explode when I get to phase 4
Just gotta get good at chunking
It sure will am on phase 5 and my brain already exploded lmao
Whats that😭
What you mean by chunking ?
The game has math and I suck at math😔
Chunking is the process of breaking down large amounts of information into smaller, more manageable groups or "chunks" to improve memory and processing
Lol I was good at maths at school I loved doing it and ive nit done maths fir a long while
True lol
At early stages of the game it's possible (and often default) to keep all of the numbers and machines in your head as much as possible, but with increasing complexity it becomes impractical or even impossible. By breaking a problem into smaller, independant parts you can safely ignore the irrelevant information and focus on what you need for that particular part, which may only be 25% or 5% of your actual project. Much easier to work with.
My memory already struggles with a tiny factory so I'll just make pasta
Same lmao
it is more about just making 50 tiny factories one at a time, rather than trying to make a 50x size factory as one mental "thing" 😛
if you can handle a tiny factory, you don't ever have to leave that nest really
When im 500 hours in my world will be like Josh's from let's game it out😂
The overlords demand a factory covering the world
Not sure who that is lol am almost at 500 hours
I definitely suggest watching let's game it out
@coral bough ive watched some people's videos on YouTube

school told me that thats (chunking) also called decomposition i think
Isn't decomposition dead things being put back into the ground
It's an immensely powerful and relatively well known skill in cognition and memory, but also something that a lot of people haven't really heard of at the same time - so i mention it a lot 😄
and it can take conscious effort to learn how to break down new types of problems, but if you do it for a bit it becomes automatic. You can very quickly break down the production of an advanced part into 15 little boxes, so that you can ignore everything in 14 of those boxes at a time and then it becomes quite trivial to manage. You can think steps ahead, interconnection, but you're not FORCED to do it simultaneously.
sure but aparently it also means breaking down problems instead of nutrient molecules or smth into simple problems instead of simpler molecules
what is it
they are very complicated but tl;dr, if you treat a mk.2 pipe as if it can only move 300-400/min when connected to manifolds it will make your life a whole lot easier.
And connect to the middle, not an end.
I do actually
and loop it too
Can I show you the thing
ye
conect the end of the manifold to the start
I do that 2
#math-and-meta has pictures
is there a vc?
#1038092680493801533 too, and no
you can post in the first channel i linked with pics, or make a thread with pics/video in the second channel
Radiation suit. Or stop fingering the uranium
How do i get suit?
Why are fluids so annoying, sometimes they just move in the pipes even when there is pressure and space for it to go
I dont understand why my pipes stay frozen when consuming 200 water but the pipe is full at 600
you can't stop me from fingering the uranium
pipes are fine, post your setup in #1038092680493801533 and someone will help you understand what's gone wrong
probably sloshing?
the fluids (especially in mk2 pipes) can be a little weird but as long as you know how to build them there shiuldnt be any problems
would sloshing occur if the end of the pipe is dry?
there should be a pipe manual around here somewhere that has everything
pipes aren’t bad if u just put yourself in the shoes of a liquid
did you mean the fluids arent moving?
be like water and flow through them
become the fluid
yes, sorry. Meant to put a "don't" in there
have they ever?
1: Make sure you have proper headlift requirements
2: might be a pipe bug, so rebuild the pipe
it sucks to try and fix it because I built too big and the factory is finished, and now im seeing the issue
i should be able to make ice cubes and feed my reactors ice cubes
headlift shouldnt be an issue afaik, the pipes fill if the factory is turned off. As for pipe bug, would I have to rebuild the whole pipe or just a segment?
replace the segment that isnt filling
if all your factories are eventuallyt getting watter, then it could be a couiple other things
I think the reason they made fluids the way they are is to make your fuel power plant's production look like a converter's power consumption
Does sound like a qna post is needed with overhead images
I shall make one, sorry for the spam
But essentially there’s a few simple concepts with fluids you need to know about and work with.
It’s not hard with a little bit of info
No stress 🙂
Shall you share the secrets?
ya, fluids arent that bad if you follow basic steps, a lot of issued can be avoided
Are you having issues too?
yea my fuel power plant production looks like a converters consumption
Well making a qna post with images might be the first step
But people’s first fuel stations having serious issues is super common
Often the first big fluid system with multiple steps going on
I have a perfectly working recycled rubber/plastic setup
interesting! Ok so things to know about fluids to make life easier
its the spire coast fuel setup that is the problem
- try to have them go from point A to point B, no merges or splits with other systems
- don't split your manifolds into branches (see 1) especially don't have your manifold have changes of elevation
- Do not feed from below
- Lower flow pipes have a higher tolerances for less 'good' piping
these steps will generally avoid almost all fluid issues you have
now there's other little things that can happen, like sometimes if you place junctions or pumps directly on pipes it can have weird connectivity issues, which is why you rebuild the pipes to them afterwards
but essentially the main trick is to keep pipes as simple as possible to not give fluids the options to flow anywhere else
That's not to say you can't do fancy weird things with them , but you need more knowhow for that
I absolutely can, but you would have to give me specific examples of what you're trying to do. It's ... not like a math equation you can just slap on to solve things
oh also, those 'rules' I listed are flexible, you can work around them if you know how to
could you hop on a call so I can screen share what I am doing?
ooooof I'm on atm because of bad insomnia so I'd prefer a series of images in #math-and-meta or #1038092680493801533 . would help me brain better
Alr I can do that
I will make a post in https://discordapp.com/channels/370472939054956546/1038092680493801533
That's such a fun setup to build, send screenshots of yours and tag me.
I got you
Hey chat
So deleting a train station on a global train network I have is just straight up crashing me
I thought it was odd I crashed
Have you tried removing the surrounding track first
I don't want the track gone
I'm changing it from freight too fluid and removing the freight ones crashes my game
What’s probably making it start crashing is the network becoming untraversable
So delete something less load intensive first maybe
Like a regular track
I wanna say it's only when I delete the one right after the main hub station or whatever it's called
I deleted the ones connecting it same thing happened
Is there anything in the freight platform
Nope just made it
Maybe just quit and reload the game cause sometimes stuff just happens
Or quit and restart your PC
Well it's crashing so it's quiting for me
Okay it's definitely only the one right after the station
Deleting the station first worked
Load-bearing station wooooo
Anyways chat here’s a fun question
What is the worst node location in the game
cave uranium near the centre of map
I honestly think it’s the SAM node near the bottom of the map under the arch
how so?
The impure sulfur node in southeast grass fields talks in movie theaters and parks in handicapped spots despite not having a permit
Is it better to automate all items in satisfactory?
maybe not literally everything, but many things
personal preference kicks in here mind
well, everything sounds fun
eg some people don't bother fully automating space elevator parts and just feed the stuff into temporary setups
and good luck truly automating things like biofuel
but it's a game about automation so it does makes sense to automate most things
anything and everything that is involved with building should be automated
I meant the things that can 100% automate
Personally, if I need to produce something, it's gettin' automated. Though you can run into some semantic uncertainty even with such a simple question.
more equipment things like fuel can be debateable but i automate everything that would be useful
Like stators -- your build gun never needs stators, so I never have a "dedicated" production line just for Stators. But absolutely when there's any factory that needs stators, I'll have them automated inside that factory somewhere
Sometimes when folks ask if they should "automate everything" there's an implied "to go into storage," which can change the answer somewhat
true, I wouldn't consider the motor chain as automating stators, but you do have some in there (with default recipes)
Even stuff like biofuel (and other bio-derived products), you can mostly automate it; can dump bio products in a bin and have them route to otherwise-automated factory lines
"can it be used in the build gun or by equipment I'd use" is a good rule of thumb
semiautomatic liquid biofuel solved my jetpack needs so never bothered with packaged fuel for example
Though honestly, on that subject, I actually have been considering sending literally everything to the Depot on my next playthrough, even if the build gun doesn't need it
and I play retaliate so don't need all the weaponry
Like there's some crash sites which require stators, etc
And you could use 'em to pre-fill manifolds and such
And I always hate having to track down a caterium node to craft some caterium ingots like an animal at the "endgame" when I want some golden factory carts
i have about 400 heavy oil residue /min leftover from a plastic and rubber factory. what should i do with it
coke to sink is good early game points
fuel or coke then maybe. dont need more plastic or rubber as im producing 1200/min of each
can always change it up later if needed
Near-impossible to set up automation for it, especially in early game.
I spent about an hour dying and running and and dying again trying to set up a way to access it with ladders 😭, also the flower things made it worse
ah xD
I highly recommend catwalks for rando cliff-climbing like that, btw
A bit more work to set down, but far more flexible (and with practically zero risk of falling to your demise-or-severe-injuryment)
I was very very early game and didn’t really have any awesome shop stuff unlocked besides the ladder
And I didn’t even consider just building down with a ramp
(I personally even prefer just foundations+ramps to ladders, if it comes to that. I'm actually not fond of ladders at all, personally. Just too fiddly)
*injury
injury-or-severe-injuryment just doesn't have the same ring to it
Im rly excited to start playing the console release, should i be trying to have a stack of each type of material i produce in storage
Like if smth requires iron ore to be made into x, which is made into y to create z, should i be saving x and y or should i have separate production lines for those mats
You could overproduce x and y and use overflow splitters to send the extra to storage.
Yeh that’s what i meant
Yeah, that works, if you're already making the production line, why not?
I personally recommend making only as much x/y/z as you currently need, and if you need more, you make more in different place
hi everyone. you can not load a save ?
what? you very much can load a save
there's a "load" option at the middle of the menu
so why when i select the load it does not do anything ?
wdym "doesn't do anything"?
what are you doing, exactly
as it really means 😄 it just clicked but stay as it was 😄
you need to select the folder, then load the savefile within the folder
i am doing it bro
To complete phase 3 should I now finally start making real big factories. I sort of just thrown some steal beams in for last phase and all and I dont think it will work this time. And I want to set up my rail system to transport to my new home way easier but should that mark the start of "full" automatisation?
#1038092680493801533 maybe
maybe there is a log file
can it have any issue with connection to my steam ?
Oops, I'm kind of glad I had cloud saves on, I managed to nuke all my local data when I replaced my windows 10 🤣
I don't think it requires connection
C:\Users\[username]\AppData\Local\FactoryGame\Saved\Logs
There hasn't been a lot of interest thus far. You can enable Global Illumination / Lumen optionally in settings but it's still experimental (and I believe still just software)
But it's essentially not been touched since it was first introduced
there are no warning messages?
(When I say "hasn't been a lot of interest" I mean on the CSS side. Or at least interest that they've expressed publicly. Was more of a "well, here's a thing in case you want to try it" sort of thing. The game's lighting was not made with raytracing in mind; supporting it properly would be a lot of work)
i leave to main menu and it says i am offline 😄
I have definitely played offline so it is not the problem
That said, a lot of folks do really like having GI enabled. And it lets you use signs as lighting, with some caveats
D'oh! my tools plans got nuked by my OS reinstall 🤦♂️
let's hope the tools' dev finally releases new tools in some not-so-distant future and those will have user profiles so that this will never happen again
logistics mk4 is such a satisfying unlock
Those belts really zoom
My own fault for missing data that needed backed up, and ofc microshite for eol windows 10
is it normal my Unreal Engine keep crashing?
"is it normal to crash"
probably not 😛
depends on your world and what the actual error is
let me crash again real quick xD
just make sure to get the entire crash log, not just the first line
you're welcome 😎
alright got it xD
#1038092680493801533 is usually where you go for questions and help
best place to paste your logs in
Thank you !!
there's a few smart cookies who are pretty good at recognising issues from the logs, but they aren't around all the time
gonna guess it's a broken conveyor belt that'll need deleting
guys i know its stupid but if i create a building world will it delete my other game (im not taking any chances)
no, but if in doubt, 🎵 back up your saves 🎵
how
👋
This makes more sense to me given the finite amount of resource deposits
Is there a “best” place for production of each type of thing, like different powernsources
eh, resources are practically infinite
not really, as it depends a lot on recipes used, and even then it's very much subjective
So in the mid game its fine to just use trains or drones to bring resources in?
Rather than finding a “perfect” spot
i use drones to bring the other supplies to my fuel area
always is fine
drones can actually get pretty decent throughput if you build a drone on both ends of the path
Mk.6 belts
❤️ be sure to pet your Mk.6 belts today
Is the little bar graph with a number underneath the efficiency of a building?
It's the uptime, yeah
Satisfactory keeps crashing when I load it, and I don't know why. Can someone help me?
are ziplines supposed to give me so much when sinking in the awesome?
i get 14000 per zipline
what is happening
OH
help
Yea, some hand made stuff sinks for a lot
oooo
the wiki says they're worth 5284 each
what is happening then 😭
i will restart
Hover packs are also worth an absurd amount of points if you have the patience to hand craft them, though by the time you can do that you're almost certainly better off just routing some aluminum into the sink and leaving that running...
can a train go up a long 4% slope?
A train can go up any slope you can physically build, as long as you give it enough locomotives
uuugh...
why's this game so eery wtf
4% is barely anything.
Standard foundations are 12.5%, 25% and 50%
around 45% or so is the limit at which you can build rails
basically you fill up your inventry with as much of the resources for them as possible and you go to bed handcrafting like a true satisfactory sweat
srry fo bad england
without spoilers, do i need to hoard these mercer spheres?
spend em in the mam, all u need to know
i did the basic research and thats about what i can use them for for now (first 15h in)
I don't think I've ever felt pressed enough for tickets to sit there handcrafting stuff for the sink. You get plenty of coupons just playing the game and using the overflow rule on your factories
oi, stop. its fking eery af. i thought minecraft was weird
it is your primary objective to swim closer to the mercer spheres
your president needs your help mr dan
consume
this is giving me bel'veth (league charater) lore vibes. its lavander sea and shit
windows and efigies
honestly ur not wrong
never, must have all items now
must spend more time on tickets than factory
CONSUME
It sounds like you haven't built enough factory yet. You should go automate more stuff
Is there a resource which outlines ratios/factory setups for a bunch of different things so i dont have to do the maths for it
the mercer spheres have basically taken control over my mind, im only good for architecture now
satisfactory calculator is a good tool, google it :)
Ty!!
satisfactory calculator is very bad calculator 🙂
awh
it's good for the map though
it can't do loops, byproducts or multiple recipes per item
all of which you use a lot in mid-late game
true but for getting started i think its alright
What would you recommend then?
honestly i do my own math for mid game stuff
I always do math alone
i think the calculator will help you, but basically it will only take you so far
How do i know how much production of smth i will need
question: if i die and the HUB is not built, where do i spawn?
The default spawn for the world (whichever starting zone you chose)
ty ;D
oh greeny you have ur own tool lmao thats cool
and it is a good one
i was gonna say it shows up when you search for satisfactory calculators
Tools is what I'd recommend
i will try it out
is there a way to make plastic out of heavy oil residue
you could check the recipes on the wiki
It depends on recipes, etc. Just play the game for a bit and you'll get a feel for it!
trial and error works wonders in this game :D
I’m sure
I've made so many errors 😛
thats okay im just one big error myself
Should i go for all the hard drives i can at the start, or should i wait until my factories are up and running and i need to wait for resources anyway
if in doubt, one production building of whatever the final stage is is often a good default
I usually get some stuff automated and then if I need to wait for materials to do my next build I go do a little adventure to find stuff while stuff piles up
Is anything stopping me from going out and getting all the hard drives minute 1
Aside from it taking ages without movement stuff
kinda, like gas and radiation and elevations
and monsters
requirements to open a lot of the drop pods
and the actual items wanted
requirements too
though some you can find at other crash sites
yeah
Ah ok cool
Thanks guys!
Does the same go for mercer spheres?
Or are those a bit easier cuz you are just picking them up
Ṗ̵͓̓l̴̺̊̉̃e̶͕̿̇̚a̵̗̒s̷̛̥̱̉e̶͕̎ ̴̮͙̋̒gener̟̝̓a̵͈̦̾͒t̴̬̑̏̈́ē̵̱̊ us̶͚̳͛̕ ̶̅mọ̻̈r̶͉̈́e t̪i̸̦̦̻͝c̸̗̎̀k̵̮̦̂̿e̶͝tś̺
you also can't actually unlock everything from hard drives until you've unlocked the base recipes too, generally. So if you went hunting right at the start, you'd have them but wouldn't be able to scan most of 'em til later
they can be pretty good though if you find like 10 easy ones and look up if the recipes are good or not
you'll need explosives for some of the collectibles
not much point grabbing mercers spheres right off the bat
H̴͔̄̏̔ǎ̴̟͍̳r̵̺̽͆̔v̴̭̌̾͘ȩ̷̝͋͑ś̷͍͛̾t
you wont have the stuff to build SAM reanimators
some of them are going to take some effort before you get a jetpack or something but you could technically minecraft your way to anywhere using foundations
find a cave good chance theres sam in it
just find them at the crash sites its little amounts and you find usually 100 pipes
ig you could but thats not super reliable
i love running around the map for a bit it does give me really good shit
alt recipes are also gated by your hub research level so there's not a great reason to do them all literally immediately
and i sink all the computers lmao
thats a good point
i mean i got copper rotors like first hard drive and those came in handy
Keep them for unlocks
must unlock more awesome shop
must do it
must get all the tickets
nah im pretty slow i build everything to look real nice so i spend a lot of tickets on fancy shit
not the average playstyle id imagine
Lol
Here is a demonstration for how to pet a belt #streams-and-videos message
Lmao
YOU CAN DISMANTLE CRASH SITES
Yup alot
it gives so much...
It soon makes your inventory full lol
Hi satisfactory discord
Hello
It's nice to get all the extra clutter out of the situation BEFORE going in and looting as well
thank god they realized that this is game and not a job that you have to ONLY grind
the 23 screws, 11 iron rods, and 6 iron sheets will go very far
trust me
Oh you're new
isnt the average satisfactory completion time 300 hours or something
not when you start
100
close enough
im 18 hours in and only have gotten to coal power now LOL
Great job
is that slow
idk. if you finish this game in 100 i think it is
im yet to see how deep this goes tho
for someone who has played before yes
but if it's a new player then i dont know
not to be mean but you sound VERY elitist rn
well youve progressed further than 75.7% of the player base
Am almost 500 hours in and still not yet complete it but I am happy ive not keeps me into the game more lol
Difficult to actually know numbers, since a lot of people owned the game prior to achievements being added
But yeah, folks play the game at a lot of different rates. Some folks rush through, some folks take a lot of time
when did achievements get added
I'm not convinced any "average" playthrough time has any real meaning
With 1.0, last year
TIL: Hatchers + Fart pillars = dead bees
how do i make completely unmarked concrete foundations
This is why gas nobelisks are good
Gotta unlock them in the AWESOME shop.
I personally like the grip metal foundations
those have the square patterns on them tho
IDK about that, it's kind of a hassle to switch and to carry extra ammo for such an easy situation IMO
The Asphalt ones do not
After explosive rebar all grenades are kind of meh IMO
Rebar so easy to aim
Grenades not so much
guns and nobelisks are for the weak, basher + blade runners + jetpack is the way
I am considering doing a nuke build this run
The top-of-the-world spire in the Rocky Desert is a nice place for that
Oh is "top-of-the-world spire" like the tallest point on the map or something?
you get an achievement there too
Yes
Oh ok
Regular rifle ammo is pretty good 🤔 I'm not sure if homing ammo is a downgrade for people with good aim and an upgrade for people with poor aim 😆
I'm also not 100% sure about the accuracy of this games hit mechanics. Sometimes my aim is dead on and I get no hit sound 😭
#SadTrombone
As a cod player i dont want to aim in this game so id be using homing
Most of the time I'm to lazy to make it, maybe I'll give it a shot this run
i just use nuke nobelisks if i’m being honest
don’t have to aim if the enemy is ash
Yeah, sounds about right. Homing ammo + jetpack == easy mode. Hit rate isn't great when enemies strafe you, but that doesn't happen super often
I haven't used homing ammo in a bit, I was too lazy to produce it this time.
Anybody "tank the radiation" to get treasure 😆 So funny
quick question for yall, can nuclear waste be sinked or do i have to turn it into non-fissle uranium first ?
you seem like a perfect candidate for only using the basher
I usually am picky about using inhalers, this run I've been using them more
I mostly just hork down berries 😆
Nuts seem to be the play on that idea
yeah similar idea
Plutonium rods
Turn it into plutonium rods and sink them
I wind up with hundreds of both just mashing the action button while I run around so they're basically free
Or put all your nuclear waste on factory carts and send them on a massive loop round the edge of the map
and most fights aren't super challenging where I need the inhaler top off speed
And hope they never make it back to you...
holy crap, i have to do a lot of prepping
always got the option of just making enough storage that it won't be a problem in realistic timescales
Just wait until you consider burning ficsonium, crazy amounts of prepping
Can sink nuclear waste in toilet 🤷
We did that with trains in an EA save. Was a spicy surprise for people not wearing the hazmat suit
But the tickets!
I have two trains, they go round the edge with an undetermined and random amount of plutonium waste on them
you could probably spend that time on something worth more sink points
If someone ends up taking a cannon to the edge on my save, they might die before they land
BWD are not that hard with all the planning tools, I golden nutted twice last run with those
It's a tidy way to get rid of waste without committing to building a lots of ficsonium production.
And I say this having done a large amount of ficsonium
yeah like making the maximum amount of screws and sinking those!
Can you automate making carts?
I've not touched satisfactory in two weeks so I've forgotten everything at this point and can't remember
nope only in the equipment shop unfortunately
Nah i use weaponized trains
Shouldn't the amount be the same most times if they travel around the map?
guys, does this game support crossplatform ?
can my epic friend play with me ? im on steam
No, there's some belts and splitters on the two stations
We could predict the numbers but because the station halts in/out when the train is there, it gets chaotic
Ahhh
i read some articles that said you coudlnt so i was confused and decided to ask to players directly
that's already a thing, yes, though might take jumping through a few hoops
does it affect the game ?
no different to steam+steam or epic+epic multiplayer
ohhh alr then thats a relief thank you
Isn’t that just not worth the effort?
only difference is in getting the connection between the two
the game has steam interface support right
you can directly invite your friends through steam
I swear I keep seeing plutonium not ficsonium is worth using for power
Depends. I found it fun and worth the payout knowing I made something super complex and unnecessary
IIRC the problem with Ficsonium is instead you just Convert more uranium
For others though, not worth
if you want to do it for the sake of doing it, don't let that stop you
you gotta do ficsonium for the love of the game
The enjoyment for me was seeing the project through, even though it's not that good for power numbers. Half the usage of my nuclear setup is just for ficsonium or something
Probably more than half, I can't remember the numbers
Still outputs more than it takes to run, so it's not all bad
Just dents the returns
Yeah, if 630 GW is not enough for you, it's cheaper and easier to just make more uranium and keep sinking/burning plutonium than making any ficsonium
630GW? Where were going, we need 630TW...
That's not possible in vanilla
ionised fuel's the real weak one, the gain in power genuinely does barely counter the power cost to make it unless you really contort your production
It seems cursed to get to ionised fuel and use fuel generation with it
(or arguably rocket fuel's too strong)
you can get blueprints that include miners to help with production
You need like at least a +30% power boost to make it a net wash vs rocket fuel (assuming the power hungry machines are all at 100% speed)
And that's the default recipe. The alt is always a loss, even if you could make it without using any power
the real goat is 4000 biomass burners and slooping the biofuel chain
and skip coal power
yeah coal power is for nerds
If I was bold, I'd try to skip oil as well and go straight to nuclear. With help from the boost.
You should give it a try. You're amazing and talented and I believe in you achieving your power meme dreams
lol, thanks. I'm not that talented TBH.
not surprising if you've only been alive for 1227 hours
so true, I'm 41 yo and only been alive for 1227 hours.
1228 hours if you want to count the one time I was doing work at a saw mill plant and saw all the automation they had in their main facility.
I've skipped oil power before and just scaled coal until nukes
I tend to just not bother with oil either unless I want to get rid of residue, I did coke with it last time
i love bioslop
how did i just comprehend you can use animal dna to get tickets
Meat cylinders to "The Man" so we can pimp out our factories 😆
When i get the ability to process oil should I do oil generators or stick with coal generators?
any further energy you need you should use oil
tbh its alot easier to manage them
and they are scalable with better fuels
why do creatures spawn on the train tracks
To be hit with trains
why dont they die tho
Idk
a fully loaded freight train rams them and they just shrug it off
Build the trains above the groud then they wont spawn on them
I have literally never built tracks on the ground
Must not do enough damage
my train tracks are always built over pillars
Huh
i played satisfactory a year ago and got to phase 4 and uranium energy
whats after uranium and how do the mods play out?
How overkill is 5 nuclear pasta a min
Cuz saw the phase 9 requirements it needs quite a bit
And plus I like extra coupons
theres a phase 9?
has been for over a year, yes
tier 9 phase 4
phase 5*
I don't wanna see what nuclear pasta takes yet
But I'm wondering if 5 a min is unreasonable
it takes something
just a lil box and some copper
uhh no probably not
Ight I'll prolly aim for that
it’s just gonna use a looot of power so plan accordingly
And can prolly sloop it too for extra points
Me has 380gw rn
perfect
And I really wanna do nuclear
So me needs too use this power
So I'm just gonna start ocing alot and same with sloops
If the sloop is worth it
I wanna do like perfect nuclear or whatever
Idk I just know there's some loop u can do I think idk for me too figure out later
Biggest mistake I made was trying to do things perfect on 1st try
Just do it by eye, guess a bit, read the wiki etc., kinda figure it out as you go. It'll be terrible, but you'll learn lots. Then do it again. Then do it again. Each time you do it, it'll be better than last time
Well that's just for nuclear for pasta I just wanna make a decent amount so I dont have too make more
Idk I'm only doing 1 run for now
I may do more but modded
Unfortunately game takes a lot of time and I have a lot of other games I wanna play
Is there a voice chat available on this discord?
where can i get help for crashes
Well here tbh or #1038092680493801533
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffcfda7ac7e4
are these signs that auto generate on the track messing up my signals?
Why is there not a voice channel? That’s pretty much the only thing that I use discord for? It took me a year to even figure out it had a text chat at all because I started with discord on my PS5, if they want to get ready for console launch they should include discord for the PS5 😢
oh cant post pictuers here
I'm watching a video of someone play the Satisfactory plus mod
and so far, it seems like it's just the Angels and Bob's mods from Factorio
Can’t be moderated.
If you find someone you want to talk to use your own channel and group
probably previous abuse, plus it's easier to moderate
if the space elevator only has six inputs, how are you supposed to deal with the final stage having nine parts?
just input them manually?
anyone down to hop on mt world and help me with organisation, im not far into the game i am around mk 2 terratory
there is at most 4?
or is this modded
I'm looking at the wiki
theres only 1 for phase 1, 3 for phase 2 and 3, 4 for phase 4 and 5
btw if its the fandom there is almost certinaly going to be trolling
Feels like I'm gonna need alot of help to relearn this game, it's been awhile since I played and I forgot how things work and doesnt help my factory is so massive.
also it's not a continuous production need, I've never seen anyone directly feed space parts into the elevator
Where can I make a suggestion for the discord? It is not game related.
#open-a-ticket could be appropriate depending on what you'd like to ask
Do you have to unlock advanced aluminum production to get the sloppy alumina recipe?
nope, as soon as you unlock it
Yeah, helps to "keep up" with your drive scanning as you progress, though that advice doesn't help if you haven't already been doing that. :)
Each recipe's as likely as any other, so the larger the recipe pool, the longer it can take
does a push pull train need 2 eletrico locomovitves
yeah I've been holding whatever I scan to keep the junk out
If you mean a train which can go "backwards" and "forwards", then yeah, you need two engines: each facing "outwards"
ok thank you
the pure amount of copper for pasta is crazy
i just finished my 160 smelter factory for the 4800 copper needed to make 4 pasta a min
You didn't wanna do 128 refineries for pure?
easier to use normal nodes
How many belts is that
Plus...
Oh, only 13 water extractors?
That's not as bad as I thought
I guess 160 smelters is significantly less power than all that that i said
i have 8 mk3 miners with a belt each going to 20 smelters. using a center manifold design that splits the output into two belts, i have a constructor on the end of each output (16) that turns the ingot into powder
Does it work evenly
{Train}
|
|---|---|
{c} {c}
|{s}+{s}|
|{s}+{s}|
|{s}+{s}|
|{s}+{s}|
|{s}+{s}|
|{s}+{s}|
|{s}+{s}|
|{s}+{s}|
|{s}+{s}|
|{s}+{s}|
|
{Input 600 ore/s}
all this 8 times
yeah, takes a while to spin up but once it goes, its all even since its a constant 600 ore/s
Thats what I do with my designs now, and then I have the out puts fit onto as many that my max belt will allow until I need a new belt
simple design that takes no time at all to install and expand
plus it can be vertical
so if you run out of room just put some vertical conveyers and rotate 180
I made a box with double-thick walls, ceiling and floors, and an automated door at one end. I went in it, expecting it to be dark, but was met with a floor and one wall that were bright. I built this to test some lighting concepts, especially with signs (with full emissive stats to simulate lights). I'm not sure, yet whether the signs will light up the room or just be bright for the player's eyes, only.
do power lines autoconnect in bps?
i dont think so
only belts, pipes, and rails afaik
i guess rails might as well be powerlines so yes?
@hazy hawk How did you do that roof (lower left image)? Is that done with a mod? #screenshots message
I have Structural Solutions installed, along with X3 Roads and DI MoreLights. Also More Walls by Elkester
Ah, currently trying to do everything I can in vanilla.
At the rate I'm going, I should be ready for mods in about 5 years.
I know the feeling. Would love to install some of these qol mods. But should at least finish the game once in vanilla
Well, I started playing this game just before Ficsmas last year. I'm currently at Phase 2. I got distracted by my creative mode game where I've been building blueprints for biomass and coal power plants. I've got geothermal, thanks to the doggos giving me the materials needed to do the research, but biofuel still fascinates me. I like the fact that it doesn't get used until it's needed. I like having a buffer for when something I build oversteps my power generation. Besides, I'd rather put the biomass stuff I collect into biofuel than into the Awesome Sink (I've already bought everything but the statues in the Awesome Shop). I've collected 24 lizard doggos, and, though I haven't been gathering from them for a while, I know that if I need to, I have them. During Ficsmas last year, I spent the whole season gathering gifts that fell from the sky and making stuff from them. I did automate a bunch of the stuff for that, mostly so I caould keep making stuff while I wandered around looking for resources and doggos. I made most everything for Phase 1 by hand (watching videos while the stuff got banged out). I'm having great fun, sometimes just looking around.
Some of them feel perfectly fair game for vanilla. Like 2d zoop and infinite zoop, those are fair and could (should) even be part of the base game.
2d zoop, does that allow you to do rectangles?
Yezzir
And infinite zoop starts with the basic 10, but you can upgrade the range in the MAM, using parts that are pretty fair for each game stage.
I've seen that done in some videos.
So it feels balanced
Again, I may get the stuff for the research from the doggos (before the next stage).
I mean, even without extending the range, being able to zoop a single 10×10 is a huge improvement over doing ten 1×10s
I wish you could zoop blueprints of foundations.
Blueprint zoop is also a mod, but it was acting kinda buggy last time I used it.
Ah.
Tbh, if all you're doing is foundations, just get Infinite Zoop
Cartograph, and Location&Rotation are also good ones.
Cartograph shows all your builds on the map, and L&R gives you <x,y,z,θ> for the things you are building.
Well, wanting to do zoops of whole factory sections (or my 4-high coal power plants) would be nice, but it would use up my resources so fast it would have little use.
Both pretty basic QoL without violating the Vanilla "feel"
Need more depots lol
Well, I was told that more depots does not increase what can be stored in the "cloud".
10 max speed depots on concrete fills your whole (max) dimensional storage in just over a minute
No, but it does speed up the refresh time
And you can upgrade stack size count in the MAM
True, I guess. I have to look into the stack size upgrade.
It's technically stack count not size, but same diff, you knew what I meant
No, I think it says stack size (how many per stack), but as far as I could tell, it only doubles the stack size, and only once.
Still, that's significant.
(Assuming the limiting factor in what can be stored of any given material is the number of stacks, doubling the size of the stacks still doubles what can be stored.)
Though, I suppose that doubling the number of stacks is more compatible with taking a stack out of the cloud.
It calls it "Depot Expansion," and yeah, ultimately, you can get 5 stacks of material in the depot at max.
::wonders if there will be another duplication bug to exploit, sometime in the future::
My game keeps duping object scanners and leaves 😭
While the factory carts were duplicating stacks, I took the oportunity to make a few containers full of some items that seemed rather rare and rather critical.
At one point, I had some in my upload queue but the depot was full. Now, even if i cleared the queue and saved, whenever I load the game again, they are back in there attempting to upload.
I don't consider it cheating, per se, as it was left in the game for quite a while.
Well, I'm only cheating myself, it's not like I'm competing with someone else.
Yeah, that's fair too.
What does "cheating" even mean in this game?
Hard to say, hence our argument the other day 😭
Using Creative mode to do these stacked coal power plant blueprints that are 6x2, before I unlock the Mk 3 blueprint designer could be called cheating, too, by some, but again, I'm only competing with myself.
I do try to limit what I'm building in Creative to stuff using the technology I've already unlocked. I'm not doing nuclear power plant or even oil production blueprints.
And geothermal doesn't make sense as a blueprint, unless you want to do a blueprint of a building to put around one.
why does my game freeze when opening the build menu
it fixes itself after rejoining
vanilla game or modded?
deciding to start another play-through. with it I will have finished a run on every starting location.
do you usually end up building your later game factories in the same places as you uncover the whole map or do you mostly stay in your starting biome?
I spread out all over the map. I tend to build where the resources are rather then just one big factory
There usually comes a point mid game where I pull everything up and move it all to better areas
so kinda the same areas then past mid game?
yeah, I tend to have similar areas for modular frames, aluminium and a few others. since the map is the same every time you learn where good places to build are.
makes sense.
im still on my first playthrough
currently struggling with the joys of liquids involved in rocket fuel production.
yeah liquids can be a headache. using planning websites definitely help, as well as having large buffer tanks you can occasionally flush for liquids you have too much of.
i didnt build any buffer tanks, maybe thats where the problem lies. I keep getting to the point where the numbers in my planner are not quite being reached, though i'm using the supply amounts and machine clocking recommended. So the last 5-10% of my fuel generators keep cycling on and off as they struggle for fuel
Prefill your pipes and avoid working at the max speed.
I.e. standby some of the ones at the front of the manifold until the ones at the end fill.
ill give that a shot thanks for the advice.
I read that gasses like rocket fuel are not subject to the sloshing/gravity effects, is that true? just curious if that might be causing any of my issues since my fuel gens are in a vertical tower
@fierce quartz fluid buffers will, at best, do nothing, at worst, wreck flow
especially with gasses
just gravity, still slosh
they just slosh slightly differently
so i should still build pipe loops with gasses?
quite often yes. Depends on your set ups and how high a flow you're putting through pipes
if you create smaller sections, requiring like 300 flow instead of 600, most flow issues will go away though w/o much effort
they should be about 364ish/m over 4 pipes
as in each of the pipes has 360 ish? might be able to avoid the loop - though it'll also depend on the layout you're doing
but it could also be a previous fluid step causing the issue. I don't really have much info to work with so that's about as much as I can say.
yeah assuming that everything is running im producing just under 1454 that i split into 4 pipes to flow into my fuel generator tower
so at that point it'll depend on the layout of your manifold
for example if you have a bunch of small branches breaking off the pipe it might cause flow issues
360 will often not need a loop
well the rocket fuel goes into a long pipe, and then splits off into 1 pipe that splits to 2 pipes that lead into 2 generators, and the main pipe continues to the next floor where it does the same thing, and that repeats all the way up the tower.
Would really need to see it. Small details can make big differences.
you're having flow issues now I take it?
I meaning with system like aluminum refinery where if your water I/O balance changes you factory brakes. I rater dump the excess into a tank that I can just flush out. Unfortunately we can just have an open pipe dump waste
What do i do starting phase 3? I really wanna start decorating my base first
i think its more likely that the liquid fuel sections arent performing at 100%, because the generators are running out of fuel with less than the calculated number needed.
2 solutions to that
- continuous production , ie , sink the scrap/ingots so it never stops
or - split your fresh and waste water so they never merge in the first place and you won't have an issue
then troubleshooting 101 - follow the fuel back to the producers - are their outputs clogged or are they starving?
if clogged ? you have a flow issue to the gens
if starving? you have a flow issue to them.
from there you can narrow it down further
let me take another look instead of going off memory...
no stress 🙂 I'm puttering around the house anyway
i think it may be flow issues in the rocket fuel blenders, i have 16 going, and 14 of them have 35-50 turbofuel in their buffers, but 2 of them are hovering between 2-6 turbofuel and are only running sporadically.
i had a turbofuel refinery compacted coal line that was backed up, and i put a sink on it thinking that perhaps my rocket fuel blenders were backing up from the compacted coal, but now the compacted coal line is starving the last couple turbofuel refineries and i guess thats slowing down the turbofuel supply a little.
ok so you have a flow to the fuel blenders going awry.
is the compacted coal byproduct from the later step?
yes its coming out of the rocket fuel blenders
i think i had some bugged pipes, i just replaced the turbofuel pipes into the two stalled blenders and now it seems to be working again
its still slow, but at least the numbers are changing now
are you merging the 'fresh' compacted coal with the waste?
i have no fresh, all my compacted is made by the factory
I mean non waste compacted coal, not byproduct
all the compacted coal that my factory uses is byproduct. there is no input compacted coal
huh ok. Do you have a sftools plan for it?
no im using satisfactory modeller
but i guess i can do a screenshot of that if you want
ehhh... those are terrible to relay info but maybe better than nothing, yeah shoot in #math-and-meta ? better place to trouble shoot
are you driving it?
i just returned back to playing satisfactory on my old world and i go up on google to find the interactive map to make some changes to my save and i cant find the scim , which other save editors can i use??
satisfactory calculator still exists
Satisfactory Calculator is down right now, I've heard
Was just curious about that, lol
awh man
I don't actually know for myself cuz I don't use it, just what I've heard.
Pencil and paper is king, needs no connection 😏
Or sharpie and strings on the wall, like a madman
i say plan your factory with lego.
That's what we need, Satisfactory x Lego crossover.
yeah while it would be awesome, i fear for my bank account
Isnt that just Minecraft?
Immersive Engineering lol
There's another one... terra something on steam.. build like Legos.. strip mine a planet.. forget the full name. Can even create flying stuff
minecraft create mod is basically satisfactory but its a block game
#screenshots message
This is actually crazy. This is the best thing ive ever seen made in satisfactory
anyone having issue with lift mergers/splitter not aligning vertically?
this to be precise:
Turbo motors have been made
Doing 20 a min 🕺
I love points IDC if it takes times
The coupons are worth it
Try holding ctrl or deleting the merger/splitter and replacing it
I've heard of them having alignment issues, but not this big. So I'd say you should be able to fix this by temporarily moving the entire lift up/down
Meow
tried...
it only worked after using a 4m foundation instead of 8m
Rip
had to 'hide' the jank inside an 8m foundation later
Im confused trying to make modular frames with 3 normal iron nodes
😭😭 this game making me do math
You went into this game not expecting to do math?
No i definitely expected math, but it gets complicated when I try and build a factory with no noodles and over clocking
Okay turns out turbo motors are worth a lot of points
👋
I somehow keep making my aluminum factory worse
I hate it so much holy shit
I don't feel like fixing it but just looking at it not running correctly makes me wanna die
I should have 10 belts of scrap but 3 of them keep having gaps
And the blenders are full of scrap
blenders?
Yes
The annoying parts is they make 300 so I can only do 2 per technically
I had a solution someone told me I thought I did it correctly idk
At this points its something I'll fix if I somehow run out of aluminum
I hate this game man holy
ahh u used the instant scrap
I need too go play deadlock
Me when I make 160 screws for reinforced plates that need 160 screws but it isn't enough
ify early game atleast
Wym
im aiming on automating every single item that can be automated, im about to finish the game, how much power do I need?
at least 5 MW
On the Brightside I'm making 6m points a min
Idk how good that is but big step up from 2m
bouta finish mine making 17m points a minute gonna leave pc on overnight should have close to enough for the nugget
An encoder at 1% pulls 2.3 MW average so if you want to automate every item at once, you'll need at least 13.6 MW just for the encoders
Probably even more because some items made in the encoder need items also made in the encoder
ur right tho at 1% is only an encoder not quantum encoder
nothing says it runs at 100% capacity
Then it's not all items automated at the same time
why not? if you automate item and need 0.000001 of an encoder to produce as much as you wanted to automate
If the only machine making it is currently not running, then it's currently not being made, now is it?
you're the one literally saying "keep machines at 100% and let them idle" to other people
that's the same case - when it's idle, the item is not automated (by your definition)
is it better to use the truck or the tractor?
Which is perfectly fine if my goal is to have an item available. Nothing else matters if I'm getting the items I want.
But if you're aiming to have every item automated at once, you gotta ask yourself whether having a machine that's not running counts as "automated".
And I'd say that if there isn't a single machine currently producing that item, then it doesn't count. But you could also say that as long as you have some average output per minute, it counts
depends on output but id still say truck
I'd say belt. Or train
the "at once" was never mentioned by OP
But it was mentioned by me 🤷♂️
and yet I was answering to OP not to you
and if my goal is to automate something at 0.0000001/min, by your definition my goal would be impossible (although it's very much possible - automatic production that averages at the amount requested)
i set up my first train line! :D
Hi everyone, long time lurker, but got a question: was looking forward to finally build factories with my brothers who only own ps5's. Just saw the video mentioning there wont be any crossplay any time soon between PC and consoles.. died a little inside. Is there any way we could talk to the devs about this? put some pressure on the sore wounds etc... sorry if this is the wrong channel
no crossplay so that we can finally push console peasants to PC master race
no crossplay gonna happen I am afraid
For any petitions, QA site:
im afraid so too, thats why I would like to know more as to why though. crossplay is such an important feature nowadays. I thought we surpassed the time everything was vendor locked.
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @spice patio
No natural infrastructure from anyone, CSS would have to do the matchmaking servers etc. themselves if I understood correctly.
PC currently uses Epic Online Services for crossplay between Steam and Epic.
But seems that same EOS should also work with Xbox and PS...
Reasons why:
1- PC can mod their games, others can't (unless ultra tryhard)
2- Some code changes can be needed for Console releases (especially for multithreading) so it looks like you are playing the same game but not at the same time
3- Hackers can do any sort of things by sending data from PC to Consoles even when it is ultra rare thing to do but can brick a console regardless.
4- Vendor Lock is hardly gone, I mean we didn't even start towards that direction my friend.
5- Probably my mom prevents it all, she is like that sometimes
Ah, mod support etc. were also a point in the video.
And some changes made to console version to keep in HW limits or like.
The "Let me play with my friends all the time!" social crowd is low in number and "Let me play crossplay with my friends!" is even lower than that.
In the end "is the cost of production worth it?" also the question and I am afraid mostly the answer is no.
Hahah your mum says this time it wasn't here doing. but yeah thanks for the clarification, althoug rocket league uses EOS as well, but can't be modded. There could be a vanilla option for crossplay. like minecraft bedrock vs java and what not. It could be possible
in the end money talks, i agree, and searching online I look like im in the niche market
There is always this crowd that "wants to mod things that shouldnt be modded and some of them are actually evil" too. As a dev you really need to weight on it all and some people are left out.
I wanted to play Elden Ring with my console bros too but alas.
#1038092680493801533 , share images
Train station could be backwards, the line might not have connected properly, is it powered, are the signals if any setup weird.
check directions of your station, also it should to a loop, or for mono rail, make a small loop back to this track. train goes only in one direction. Also, try out in a sandbox save without any costs to build. this way i learned the mechanics of building train tracks
its a loop. i can manualy drive it, it just doesnt want to route the second halve
have you checked the train station routes?
you should set the routes to follow at the station
#screenshots message this should just work right
and
its a loop, i can drive it