#satisfactory
1 messages · Page 299 of 1
even a fully OCed machines should be absolutely possible
how much iron ore total with mk3 fully overclocked
like 90k
insane
Idk what that is
big cube on pillars
🙁 dont know if i want to continue building my factory with the conveyer hole bug then having to fix it all later ._.
What bug?
The hole bug
don't use the bug then?
I'm unaware of a hole bug
me neither
It's like the bug plug but the opposite
Uhhhh
Infinite height on vertical conveyors if you’re connecting two holes
when i build a converyor belt through a wall hole into floor hole and rotate it, it doesnt build it the way it was rotated. just defaults back to defualt rotation.
I also have no clue what bug this is
If lift floor hole is used one can extend the lift without end
Can you send a clip maybe? I'm trying to imagine that but can't
you can just clip through the various holes. they are basically just decorations
That's a feature
exploit
Ok, what is the bug?
Not sure, I just got here
Should I buy Satisfactory?
the lift hologram is facing to the left. you build it its now facing to the right.
Consistently?!
How do I make blueprints autoconnect into splitters/mergers?
Currently you don't.
Needs belt stubs.
You don't.
:(((((
The thing I'm confused about is, when you said this, it sounds like the lift is already built and you're just connecting belts to it.
yes floor hole to floor hole is fine. its wall hole to floor hole thats the problrm.
So... it sounds like belts auto connect now with adjacent blueprints? 🤔
Belt to belt, pipe to pipe, railroad to railroad.
Noice!
pretty sure belt to splitter connects, but splitter to belt doesn't
And don't need to be right next to each other.
@ashen mauve send in a media channel
@ashen mauve f
What are you trying to send??
I'm glad the Dev's chose to support blueprint stuff
Better yet, if you're trying to post a picture in relation to a question you have, use #1038092680493801533 . You can inline images in there, and it's generally better for asking questions anyway
dont worry about it. it has been reported and i seen it on steam so hopefully will get fixed naxt time around.
have a look now in screenshots you will see what i mean.
How do you make petroleum coke I can’t remember
!wikisearch petroleum+coke
Thanks
how long ago smoke shaders were updated?
Should I wait until I get the blender to do turbo fuel so I can use the alt or is it not worth it
You can make more than one turbo fuel
up to you. You can use coal power until tier 7 very easily
Is the alt better recourse wise then the normal
experiment with how you like to do things, the tiers are basically a tutorial so just learn
better in what way?
I wouldn't make turbofuel at all tbh. at least for burining it for power directly
I play this game as lazy as possible 😆 I claim all the geos before building any other power
Is the alt more cost effective so like same materials amount needed but more fuel
I'm adding to my todo list, do a full playthrough without coal, fuel or nuclear. I will rely entirely on alien augmenters and geothermal
alt recipes are options. Always trade offs. It's up to you if you want to use a recipe for the trade offs
Turbo Blend cuts out coal , but uses more oil per unit of fuel
is that good trade for you? you decide
again, generally alts are trade offs. Theres very few alts that come close to being strictly 'more efficient'
and those tend to add in a lot of complexity and steps
a lot more power usage, thigns like that
The transition from bio to geo is pretty rough
I've already got a phase 0 build with 1 alien augmenter and a ton of geothermal
So...teleporters...can you turn them on and off
if you use like 4 nodes of coal for 64 coal gens you can get to blenders pretty easily 🙂
no, fully vanilla, these things are all possible in phase 0 if you have patience
Woh, how you get augmenter so fast?
I gave up on coal power tbf for some reason it just really annoyed me
stop feeding items into them
Crash sites
if yo ucan't manage coal you'll have a hellish time with turbo fuel
I can manage it I just don’t like having to give the gens two inputs idk why it just annoys me
And geo in phase 0? Sounds like hax to me
Nobody said anything about fast, I have over 200 hours in that save. I wanted to see how far I could get without building the space elavator. I've almost completed the MAM
you ahve to have a bunch more inputs for all the other machines leading up to fuel gens?
can you really get 50 motors and 100 high speed connectors plus the build materials from crash sites?
Absolutely not. Fully vanilla and legit. What part of it do you think is impossible?
If there’s a will there’s a way
anyway gl
Yes
I have enough power to get through phase 3 I just set up a bit of fuel power
Mostly from my farm of 10 lizard doggos
OH I'm guessing you rely on advanced parts from drop pod ground spawns maybe?
Probably I have most of that stuff just from going around the map looking for crash sites
Lizard doggos mostly
OP
Geos are unlocked in higher teirs though... so... how does phase 0 do that?
I lost my lizard doggo gotta try and find him
!wikisearch lizard+doggo
The Lizard Doggo is a short reptilian dog-like creature, which can be tamed by the pioneer. It is widely viewed as the game's mascot after its initial appearance in the teaser trailer and was the first and only thing revealed about the game until the E3 Reveal Trailer. Internally it used to be referred...
look at the list of things you can get from them
they're MAM
That IS handy
I keep thinking to myself "Ok, nuclear power is complicated, but it shouldn't be that hard." And then I look at what you have to do just to turn the uranium waste into something you can get rid of and my brain bluescreens.
Thermal propulsion rocket generally considered the best item to sink?
getting to waste is the hard part, you just gotta turn the waste into plutonium rods and then sink it to deal with it if you dont want to do ficsonium
It's a lot easier with the right recipies
e.g. plutonium fuel ROD, not unit.
It's hysterical to me that people are questioning it. Why would I lie. I love playing fully vanilla, it's a personal choice that I will never use mods, or save scumming, or save editing, or even AGS. I just love seeing how extreme I can do silly things and trying to complete the MAM without building the space elavater, thus being stuck in phase 0, was a particularly interesting one to me. I've got most of my stuff from a huge collection of lizard doggos, but also a bunch from crash sites. There are a few things in MAM that are impossible in phase 0, but I can do 95% of it, you'd be surprised how much can be done with patience. As I said, I've got over 200 hours in that save
If you don’t want to deal with nuclear energy just dip into the rocket fuel industry
It’ll just eat a quarter of your map tho
I play vanilla and I recruit lizard dogs, but I don’t go out of my way to round them up. I have found some locations with like 6+ doggoes and it was really cool.
200 hours and at phase 0 still is crazy
Obv ur doing that challenge so I understand lol
Hmm.. yeah, I guess adding Pressure Conversion Cubes to the process does make things very complicated.
Do you "heard" the lizard doggos?
Yes I have them all locked up in a pen
I’ve spent a lot of time in phase zero, too. It’s fun. I’ve spent tons of time in phase 1 and 2 also. Setting up tractors, etc. it kinda gets boring quickly before oil though
I'll get the ones near my hub but moving them long distance is super annoying 🙁
I specifically had a plan to name my next 2 dogs Millie and Vanillie, and the very next time I ran into any there were 2 walking around literally together, which I'd never seen before!
Exploring without a jetpack is a challenge.
I just move my hub and the space elevator all the time
After a while I go exploring again and realize I started building a huge factory some place and I never finished it and forgot about it
What is the trick to moving them to the pen?
When you tame them they follow youy
thought moving doggos isn't anywhere near the level of annoyance I had trying to move valheim tames in boats so there's that
Oh? like, forever?
Yes. But they can't climb over anything too high. So just make a square of 1m walls on a foundation and they can't escape. So you lure one in then close the wall, then go get another, repeat
If they didn't, Josh wouldn't have been able to use them to "handle" nuclear waste. 
yeah I'll usually do like a 2x2 box with glass walls and a ramp up one side I can nudge them off of
Ok, thanks. So this is how you get parts for early geos then?
They also have hitpoints and are vulnerable to stuff like fall damage, so be careful with your tamed doggos. :)
yes, and loads of other stuff too, they even give you some late game items that I sink for lots of coupons
Oh coupons are not phase dependant either? Humm
a lot of it's junk but it feels like it's worth the 15s it takes to check them now and then to speed up some of the research items
Every new save I think "yes, this time I'll build a beautiful factory" and then I build spaghetti instead.
What is the trick to taming the doggos, I seem to have issues doing it
Food?
walk up slowly and throw a pink berry on the ground
Equip paleberry, wait for doggo interest, drop it on the ground, pet doggo. :)
Helps to unequip Blade Runners if you have 'em, since fast movement will scare them away
Would that be Uranium or Plutonium for tonight ma'am?
(Once they're tamed, they won't care about blade runners)
I drag the pink berry from inventory since my middle mouse does not work for drop for some reason, maybe that has somethign to do with it
I would be very amused if plutonium fuel rods generated exactly 1.21 gigawatts each.
Technically, fuels have an energy value per item specified in joules rather than watts. Each NPP will generate 2.5GW of power while fuelled, regardless of rod type. (At 100%, anyway)
Use the trash 🗑️ to drop it?
when placing a pipeline junction, is there a button to rotate it on the z axis?
Dragging from inventory should work
energy content is measured in GJ, not GW
The trash icon will trash it, not drop it. :)
throwing an item out of the window drops it doesnt it?
I think the mistake I made is running away from drop location after placement
or there is a button to drop item i forget
Yeah, but the Back to the Future reference is right there!
Ah, yeah, they're spooked by fast movement. :)
My assumption is that doggo wanted space
you can underclock your NPPs to 1.21 GW yourself
From a mechanical consistency perspective, your proximity is allowing the doggo to associate the paleberry with yourself, hence the taming. So you've gotta be close by for that! :)
what button is flashlight?
Do I have to mod the game to get rid of the warning messages on run of the game?
G
doesnt seem to be g
Oh... check keybinds
The flashlight is B for "blind them with science"
B is flashlight
There might be a mod for that, but I also believe there's a key you can hold down while starting to get them to not appear. Something weird like Alt or something (don't recall exactly though)
Maybe I rebound?
probably
You should have the keybind displayed on your HUD while playing the game, in the lower right, unless you've turned that display off (assuming there's a way to turn that off)
Why are caves lit? That seems very strange now that I think about it
They should be like ultra dark
Essentially just a game design decision, in the end. They'd rather have caves more easily explorable and nice to build in, should you decide to build stuff down there.
Bioluminescent mushrooms
it would give the flashlight more of a use
New challenge; build everything underground in caves, including the Space Elevator if you can manage it.
Heh, I actually already think the game is, in general, too dark (at least on my hardware) due to some lighting changes introduced in Update 8. I've taken to literally having my flashlight on all the time, even aboveground. :P
yeah me too actually
Spiderbro's in ultra dark caves would be a nightmare 😆
Yeah, I've always thought that would be a fun challenge. Obviously you'd have to allow miners/extractors outside, and any logistics infrastructure needed to get your materials underground, but IMO it could be fun
once I actually build out my nice lighting I can turn it off while in that building, but otherwise flashlight always, which is pretty annoying actually
I can't seem to get signs to function as useful light sources, no matter which graphics settings I use.
Lumen / Global Illumination is the big one, though 1.0 kind of nerfed signs-as-lights with default settings. I believe there's some INI tweaks you can do to get GI similar to how it was pre-1.0
Like if I can't see the front of the sign, it doesn't cast any light. I've tested with a narrow sign on a painted beam. If I'm behind the beam and can't see the sign, no light on the floor. Once I step around the beam and can see even a sliver of the front of the sign, it casts light on the floor.
https://discord.com/channels/370472939054956546/1286800668425977957 <- should be some INI tweaks in here, for folks who are interested
And yeah, I've enabled global illumination. It at least looks different, but it still doesn't light things up very well.
OOOOOHHHHHH, yes I know what you are talking about, that is indeed annoying. It happens with lifts coming out of floor holes.
I'll have to poke at that when I have time. I'm technically at work right now, so I really shouldn't be futzing with games on my personal computer.
yeah, you might also try Taj's graphics overhaul which basically just presets a bunch of things that in theory you could tweak yourself with inis
Does anybody know if "covering factories with walls" helps with GPU usage?
GPU yes, CPU no
and unless you have a bad GPU bottleneck, you're most likely maxing out on what your CPU can do
WHO else is F*cking terrified of stingers
Even the cat thing doesn’t work cuz then I can hear them from a far
I make tiny factories and my hardware is 🥔 so... GPU is where bottle neck is
I'll try and find out
I made a slide jump and hold W macro... soooo handy
I have a reason to build walls now 🤔 😆
My game may be at a point where building walls hurts performance more than it helps. I've already got way too many foundations and such in areas of the map that I'm not even actually using.
I was thinking about that, if CPU is limit then yea...
a good 6 or so hours of trouble shooting later i think ive finally fixed this factory
See #screenshots message for the map.
Woh... what is that grid layout thing?
bro's doing city blocks in satisfactory lmao
Roads. 4 foundations wide. Each intersection is 4x4 foundations, and there's 10 4x4 road sections between each one. There are four power towers in each intersection, and they connect to adjacent intersections.
And yeah, it was an attempt at a city block design, but I think I've overdone it.
OH, fancy. For people with expensive hardware and desire for pretty stuff 🤔
Should see kinstruction's factory then
Wait I asked earier but is there a point to using better convayors if your throughput per second is lower than the belt capasity?
I use the fastest belts I have available for everything
no reason not to do that
Here's a shot I posted about a month ago of one of the blocks. #screenshots message
Like I'm only making 20 reinforced per minute
Please give us a volume control or turn off for the birthday music it gets annoying fast!!!! I know someone said we can turn off events but a volume control is really the appropriate answer to this as even adjusting the in game music volume does nothing!!!
Yea, T2 belts suuuuuck, push for T3 ASAP
ah, yeah, if you've only got mk1 and mk2, then it's a good idea to only use mk2 where necessary and mk1 otherwise
but from mk3 onwards, the materials are easy to automate in sufficient quatities to use the best belt everywhere
For long distances I use the fastest belts available, but I prefer to use the slowest belt that'll suffice when actually incorporating them into a facility. Not gonna have Mk.6 belts branching off my manifold if the machines are only using 10 items per minute.
mk.6 belts warm the manifold in much less time
Though I've had that bite me a time or two. My generic blueprints use Mk.1 lifts to feed in and out of each machine, but sometimes I need more throughput and forget to fix it.
I don't see a point in using anything but mk6 when available. you always use the same belt, so you can't accidentally use one that's too slow, and it's faster because you're not constantly switching belts. and you don't have to do math to figure out which one is the slowest possible one. and manifolds fill faster with faster belts
I guess once you get fast production of the items used in the belt construction it's not such a big deal. Still, it feels inefficient to use the materials for a Mk.6 where a Mk.1 would provide materials fast enough.
I'll use a Mk.6 for the spine of my manifold if I'm using enough stuff in the whole setup.
There comes a point where you make materials faster than you can use them anyway, so it becomes an irrelevant point
(I talk about not wasting material on fast belts while at the same time building an enormous road network that I may never fully use.)
So. Much. Concrete.
Going by what SCIM tells me, 68k asphalt foundations in those roads, along with another 68k concrete foundations in the floor underneath.
🤔 Cutting down foliage should help with GPU too?
it'll hurt save and load times tho. or at least it did in past versions, idk if they fixed that
Would be so minimal you would feel like bruh
My builds are tiny and rely on sloopage and shards mostly so... perhaps not a big deal
If I got a "cheaper" GPU that supports frame gen without introducing lag that would solve a lot of my problems 😆
that's not a thing that exists
you arent doing frame genwith no input lag without like 80+ base fps
minimal* input lag
which you wont get off of a cheaper gpu
Ok, so it sounds like there are limitations on "lagless" frame gen?
though ig every GPU supports frame gen if you just use lossless scaling
frame gen is advertised as a way to get more fps if you have low fps
only, even with 60 base fps, frame gen looks horid
Yea, I've used that before, it's not so bad once exploring is "done"
it isnt untill you have 80 base fps + that frame gen starts feeling good
It's called fake frames 😈
yerp
eh, I'm playing snowrunner at 60 base FPS due to fucky physics at higher FPS and LS it to 120. Other than UI, everything looks perfectly normal. the UI is horrid, though 🤣 At least I can turn it off when driving
itll be better
but the higher your fps is the better your frame gen looks
DO NOT use frame gen below 60 fps, it as actually disgusting
I've done it and if you mean it looks strange sometimes yea...
more so it just doesnt make it feel smoother
frame gen needs the frames to generate fake frames from in the first place
the less you have, the less context the generator has
Yeah, it's most powerful going e.g. 150>600 on a 540hz monitor
yah anything 100+ with frame gen actually feels wonderful im ngl
good monitors are pretty cheap now though. 200hz IPS is under $100
I would have to buy another computer for all that
and monitor
I don't play first person shooters much anymore so, it's all good
ive got 600 rocket fuel being produced on floor 1 and it goes up to generators on floor 2, but for some reason the blenders get full of the rocket fuel output from time to time and run inefficient. any idea how to fix?
I'm guessing you shut off the fuel powered generators for a while and let the pipes max out?
How many generators are they running?
How long the anniversary event is going to last?
i put some of them on standby to let the last ones fill up
60
All of them overclocked then?
Is it just the decoration hub? Or is it like Ficsmas where you unlock things?
ChatGPT said:
The Satisfactory 1.0 anniversary event lasts for 2 weeks, from 10th September until 24th September.```
why are you asking chat gpt for something that's in #announcements / #patch-notes
Good question xD
Why are you asking ChatGPT for anything?
Also a good question XD
I was about to type the exact same message lmao
xD
ChatGPT said:
Good question 🙂 — if you’re already in the #announcements or #patch-notes channels, you’ll usually see that info right away.
The difference is:
In Discord, you have to check those channels manually (and scroll past other posts).
With me, you can just ask in natural language and get the exact piece of info, plus context if you want.
I can also summarize, cross-check, or explain things (e.g., “what changed compared to last year’s event?” or “how does this mechanic work?”), instead of you having to parse patch notes line by line.
Do you want me to keep answers to stuff like that super short (just the raw fact), since you already follow patch notes?```
Why are you asking ChatGPT everything people are asking you in #satisfactory ?
Not sure tbh, the tab just happened to be open in Chrome xD
(you were supposed to ask ChatGPT that as well and share the response)
why all developer games start with such a welcoming tutorial and make everything so simple until ur mid and they just say now ur on ur own.
Not all devs but this in specific one i'm talking about coffee
there's a fairly straight learning curve here, I think it's been excellently set up. Every phase you have one new major thing to learn
ChatGPT said:
Haha fair point 😅
In #satisfactory, you’d probably get:
5 memes,
3 “LIMES???” replies,
and maybe one person actually answering your question.
Here, you skip the chaos and get the answer right away 😎```
This is a very standard way of devving. Guide player in beginning then remove the leash and turn you loose to play the game how you want.
5 memes? xD
also, things ramping up in complication is i think standard for this kind of game, too?
your right but i feel it became to complicated at mid game even after my 200h playthrough
this game is very fun i wanna keep playing but i cant
what did you find complicated? it doesn't really add a lot
one thing I like about this game is that it mirrors real life large projects, like doing a startup. If you figure out how to navigate the complexity mid game, it's a legit life lesson
the trains was like okay part i can handle it but then the other ores and the nuclear power plant came up
just take each thing 1 step at a time
The game has a few points at which it can feel pretty overwhelming. Not everyone's gonna want to push through those parts! As mentioned, taking it one step at a time is the way to go, generally. But it's also okay if the game's eventually just Not For You.
In the end the game's got a pretty particular niche, and if your gaming predelictions don't fit well in that niche, then it might not feel like a good fit
It's possible that tweaking some things in Advanced Game Settings could improve your user experience
Like if you're stressing out over power, you can always just turn on the "no power needed" option, etc
(That or mods, of course)
Though in the end it's up to you if you want to continue interacting with the game or not. 200hrs of enjoyment is awfully good for a game, even if you didn't finish it. And there's other games out there. :)
What if the real Doug are the friends we made along the way.
Sincerely,
-Doug
the start was very thrilling and great loved everything and still had fun with friends. 10/10 but def gets complicated at the end. For me atleast
reminder that a speedrunner completed satisfactory phase 0-5 in 7 hours
If it is just the complexity that's getting to you, taking the "1 step at a time" advice may help. Like you've got a big ol' production line, but you can just make it a bit at a time. You need x/min Modular Frames, so you make that. Then you need to make those into y/min HMF, so you make that.
I mean, isnt that a thing with basically all automation games?
One little bit at a time, and eventually you're at the stage where you're completing the final product in that whole chain
Even if you're constructing it all at the same physical site, it can be little sub-factories and just combine at the end, etc.
its no where near effecient but you could just make each factory seperate too so you know whats were instead of jamming it all together
A lot of my Phase4/Phase5 part factories end up being awfully small 'cause I'm carting in like 3-4 penultimate resources from the subfactories which made them
I love their games and i played valheim and galactic and satisfactory is like one of my favorite games now. Definitely wont have nightmares on getting 100% efficency on the screws or whatever it is I had struggles with sometimes.
Hello guys, this only english chat?
I played factorio and it was already hard at the start :D
I had just overflow of things like thousands of stuff going in my storages that i didn't know how to manage so I restarted my gameplay and second time it was same struggle
About Nuclear, best thing about it is, do it small. You dont need to use all Uranium at once.
Plot Fuel Rods can be sinked to get rid of Uranium Waste too which is the easiest step to feel comfy.
Shit, doggos and my mom hits the fan when you want to deal with plutonium sink.
Funny enough, pluto waste is extremely small compared to uranium sink. You can make a storage depot of for that for like 10k hours of game time in far away lands 😛
Nuclear is the most complicated thing in the game, so don't feel bad.
this might be the first game i actually used calculator in ngl
You can also skip it.
All geo, runs are a thing. Underclock and sloop when making pasta 4 teh win
It is fun
I ironically recommend skipping spamming 3540123918239018203981290 fuel generators
Because for some reason 90% of the playerbase thinks its fun and be the 3940583049853490th screenshot spammer of it
Yeah come at me bros
Nuclear through ficsonium is what i personally consider as final game challenge.
i remember it took me 6 hours to set up some fuel generators because i wasnt using my brain
you need a pipe, a sink for byproducts, and fuel that goes to fuel gen 😄
for the first time i unlocked them i don't know how it took that long
idk but y'all but i kept my satisactory music on all the time and it's traumatized me and i hear it in my sleep
REEEEEEEEEEEEEEEEEEEEEEEE-
the sounds of machines automating stuff is so traumatizing
now stand next to a slooped machine for 8 hrs on max volume
What makes me traumatized is the ambient sound in dark caves... This game needs horror tag.
SLOOP IT™ (fix it later xD)
I have goosebumps whenever I hear a spider or if its a big spider I scream as loud as possible because its so scary and my neighbors thinking I'm murdering somebody cause they came one night I was scared asf cause it was 3 am
ah yes, forgot the pure alien sound the machines make
I need coated concrete walls please 
I got jumpscared while trying to look up via camera.
This "little" fella was staring directly at me with the aura of "Don't try it lil bro, you only got standard rebar gun".
I was like, "... you got a point."
I know I can get this done by spamming big metal pillars on a diagonal, but it'd be much nicer if I could have a coated concrete wall #design-and-architecture message
ChatGPT said:
Yep — if a creature’s aggro’d nearby and you swing the camera up, it can lunge into view and give you a mini jumpscare.```
whenever theres a sloop or a rare item I take it but when I hear a spider I just run but that was then. now I can just explode them
😄 what scared me most was that I was not positioning the camera to make him look like looking at me.
I simply went up and he was already looking at me by pure chance. And I got the scare.
It seems terrifying xD
I remember seeing my bro play, he got locked on by a tier 2 spider, and that shit chased him up a cliff, killed him on the spot while he frantically ran with his measly normal fuel jetpack
was it fun for him? No
for me? Yes, laughing on his panic and pain was worth it
ChatGPT said:
Solid 9/10 — creepy sounds, low visibility, and those freaking spiders.```
The xeno basher is actually pretty good against the little spiders, but hard to beat explosive rebar for them
(Could we, like, keep the random ChatGPT quotes to #off-topic-general or something?)
your sanity went so low due to my shift lock shennanigans that you are now on AI assist?
My brain migrated to an LLM xD
I have 17k hrs total
damn...
17,024 hrs
Smart splitters seem... glitchy sometimes? 🤔
Whoa XD
With bweteen 4 to 15hr days o
how?
I'm not sure, when I use middle mouse button to select an already programed one it ceases to function at all?
cluster nobelisks
It was from an older schematic so maybe that is part of it?
oh yeah the sampling function doesn't copy it's settings most of the time I find
just ctrl + C then ctrl + V and you should be good
I can't figure out how to use these. I normally try to throw them AT the thing I want gone, but there is no center explosion so they miss more than half the time?
Seemed like Ctrl c and v wasn’t copying machine output percentage when I used it last night
nuke nobs will be your friend then
Are you from alpha centauri out of interest xD
it did for me, assuming you had the shards in your inv, it doesn't take from the depot for some reason
10,800 liquid biofuel should be enough to get me to rocket fuel 🤔
Don't tell KYO xD
why?
You're not a Rocket Fuel fan xD
There is a center explosion, but yes the damage is kind of in a bullseye pattern
if in doubt, throw throw throw and then detonate.
rocket fuel with nitro rocket fuel is kinda too easy, ngl
I'm not a fan of how OP it is
It is a bit OP yep
Like... for power?
yes
1600 coal, 3200 sulfủ, 2400 nitrogen, 1200 crude oil = bam, 288GW with just 3 stages of processing
144GW* assuming you are using the rocket nitro fuel recipe and diluted fuel
Huh
Oh, is that an alt that is not from the MAM?
both are from hard drives
Oh right, but need a mam unlock to show up from hard drives
Anyone knows how to fix the Bug with keep inventory? Its enabled but after I die I dont keep my stuff
yeah stop dying 😄
hardcore mode!
Well I just dont wanna walk like 6km back haha
Does anybody else get a bug where you can see trough walls?
there used to be a save file corruption issue where you'd never log back in with your previous character, anthor put a fix on scim- maybe give that a try? just upload then download your save file with no changes 🤷♂️
I just realised my birthday is the same day as the 1 year anniversary
I am sep 11 and the 1 year anniversary is 10
Can anyone help Densvenske in #dedicated-servers ? 7777 TCP and 8888 TCP is open, I have tested, 7777 UDP is probably open
Okay, I finally got the template BP for my 4-high coal power plant setup done (I think). Right now it's just 4 floating floors with logistics stubs that have to be connected to the power plants once I place them, but the markers are there for where to place the power plants, and they can be placed next to each other. Once I place them and get the coal power generators put in, I will put up some beams and other things to make it look like it's an actual building, not something from Minecraft (floating islands).
...a community manager... Honestly not really impressed with that
Huh
Community managers in this day and age have some negative connotations to them
No?
I've seen lots of terrible community managers that make things worse
The game is good
Yes schedule 1 is also good but their community manager on discord is a total over aggressive prick
Good games don't mean good community managers all the time... All I can do is sit here and hope the new community manager is good
that came out of nowhere, what's the initiator for this?
Should I ping Jason
what is your actual concern?
The announcement of a new community manager
I love this game no matter what
why would that be a bad thing?
have you been under a rock? that was 3 months ago.
I only wish I had discovered Satisfactory earlier
And now there are 2 cm
Yes I don't keep up on things
I found it on June 8 2020
Is there a "best" medical inhaler recipe?
whatever you have resources for
whatever one suits you, whatever you have most of?
So... unlock them all and do whatever
it's going to be really funny if you're referring to mikael not jason 😅
yeah why not
That the new community manager with live up to my opinion on community managers and they'll be awful... But if its been three months and I never noticed that's probably good
I typically use the one that is all renewable resources. Nuts and animal protein
Jason and Mikael are good
so nothing bad has happened, you just make an assumption that something bad will happen, maybe adjust your expectations to be a bit more positive?
Lol I managed to get my discord scrolled up to here
ehh... idk. Mikael seems dismissive of issues he doesn't personally care about and Jason doesn't have much experience playing SF
Snutt was peak CM
go look in the mirror and say something positive about yourself 🙂
Snutt does stream on twitch
In my experience that's how the game industry takes advantage of you.
having assumptions is what limits your view on the world and what you can perceive 
After all I was positive on borderlands 3 and I still feel burned on that
sounds like a you problem, there are no issues here, so please avoid spreading unwarranted negativity
I love the game to destress after a long day and have my stress in game @shy mulch
and working on my factory’s
well yes, but that is tainted with randy pitchford
this is a lovely community, for the most part, obviously any community will naturally have a few exceptions
You know what I hope for though
Snutt had some pushback on adding stuff for blueprints though right? Like with autojoin belts between blueprints and such?
You know how belts get supports automatically
Come on give our train tracks that....please
I don’t think tracks need support
that's 1.1 stuff. he's been gone long before that
Who on earth twisted your expectations to make you dunk on our CMs for no reason..?
yes, perhaps related things is what I am saying
Helldivers 2 had some pretty crummy community managers a few good ones too
I don't watch dev streams often but from the few clips i've seen, I never heard Snutt say anything I found objectionable
I love the css videos and streams
They are my favourite parts of the week when they do them
Yea, from what I recall he was chill AF, I do remember one of the staff talking about how the game is similar to Minecraft in that it's a "huge accomplishment" when something massive is made and that is something they did not want to trivialize with additional blueprint stuff 🤔
Not dunk on them either...just being concerned... I don't have very positive associations with community managers anymore... But it seems these ones are good
Mikael and Jason who I don’t want to ping are great and such
Jason might be new but he is nice
A passenger car for trains would be a new way of getting around the world
One of them is in Japan xD
When you talk about a "community manager," are you talking about here on Discord, or across all platforms (like Snutt)?
🇯🇵
Amazing country xD
that's their role in the company, they aren't just here on Discord
they handle all socials
is it better to automate screws with using cast screws recipe or steel screws?
it's better to make 0 screws
I say don’t use screws
Well, I didn't know if this Discord had it's own community managers, in addition to the company ones.
don't stuff like the heavy iron plate thing need screws and stuff?
not with the right alts
🙁
you can eliminate the need for screw completely
I like putting square wooden pegs in round holes for the best hold.
stiched plates
Steel rotor with wire and pipe
wait a minute. i'm sitting here at my train station wondering why the belt that was fed up to my machines was running dry. resources stop flowing out of the freight storage during docking? what's the ideal solution for that, running the highest tier belt you have to an industrial storage container so that it acts as a buffer? or am i missing something?
One or 2 inputs or outputs
And how ma t trains
so I get the iron wire recipe and automate that instead?
just utilizing 1 output hole. this seems to happen on all of my freight cars
you will never have enough screws if you use screws in your factory, screws are devil spawn, literal depiction of evil. They give you a dopamine rush when you THINK you have enough and then you go into with draws eventually.
I am working super slowly on my factory’s for factory’s base
yes, my latest solution for my network involves loading/unloading to a container with 2 belts, and only feeding/drawing from that container with 1 or 1.5 belts to ensure stability
thanks to whoever told me to use lbf for jetpack this shit is so peak
jesus didn't know they were that hated
Correct. Item flow stops for 27s whenever a wagon gets loaded/unloaded.
The main fix is to use an ISC on every platform and connect it to the platform with 2 belts and then the ISC to the rest of the factory
Setting the trains to only depart when empty/full will make the pause happen as infrequently as possible, maximizing throughput.
But even with all that, you cannot get 2 full belts in/out of a single platform
withdrawal from screw production is no joke
Yea! It's good stuff! Strange as this sounds if you tap tap on the jetpack you can go higher / further than if you hold it down 🤷
I gave up trying to withdraw from screw production xD
ik im just lazy
and its not rly strange when u think about it
Of which nation are you from, or continent xD or part of this world xD
I am from the United Kingdom of Failure xD
I guess not, slide jump on a belt is a nice speed boost too
Anyone have Some good self imposed rules to add to a permadeath run?
- no DD
- no unsound structures
- no hypertube cannon or other exploits
Just interested because you seem like a very intelligent person
Poland, why?
Just out of interest, and that is a lovely country
Some of the most amazing holidays I have done are to Poland. Kraków was fantastic
For an xbox controller, which button is the flashlight?
You seem scared of me. I only ask because of interest, nothing more xD
the ones I go with for my normal runs are:
- no chainsaw
- no plant-based biomass unless required for unlocks (use creature parts only)
- no use of foreknowledge (i.e. no making a beeline for crash sites etc.)
I was just wondering how that's related to my earlier message lol
Not related xD
I like the chainsaw for clearing out plants, but i guess explosives will do the trick 🙂
ik
slide jumping is generally rather fast
0 skill movement is a nice change from what im used to playing tho
@sweet light that circular window is fantastic
Poland and the UK share a deep history, we fought together in WW2 and in the darkest times. The poles are most welcome here imo. Lovely people and most welcome
I've procrastinated on making a train for hours now 😆 I guess it's time
squadron 303 304 and i think 308 were almost entirely polls i believe
during ww2
sabathon ( the rock- history sweedish band) made a song about squadron 303 and the battle of brittan
Yea, we owe a lot to the poles
wondering what this conversation has to do with satisfactory
poland also lost anti tank mines in an ikea
wait this is satis server?
oh shit mb
Just the making of the free world xD
is 236 refineries a lot?
Hello:3
Im still at coal
idk im new to this game
https://www.satisfactorytools.com/1.0/production?share=QxsbdX8ZLPthsUAu3MlT this is by far my biggest project ever
kibitz isnt someone any normal player should compare themselves to
can pipe junctions be placed vertically without them being on a pipe first?
aah, you are one of those lunatics that crams a million things into one graph
how do i build vertically? I just got the first tier of base building
Walls and ramps
i just want to have everything in 1 place
and im too lazy to do multiple graphs
I have decided that dedicated-servers are the nightmare of my life
put a computer in a sink to get a lot of tickets and buy a ladder
Eventually, you can buy elevators, catwalks, ladders, etc in the AWESOME shop
you can get a ton of tickets early game by picking them up by crash sites
Or by bullying wildlife
I unlocked logistics firstly but it just seems inefficient
Also you will probably never need to build vertically that early, just saying
once you get Mk3 belts and Mk2 drills you will rebuild your base anyway
I would spend hours building beautiful coal plants and then they would be useless because I would unlock oil almost right away
Pasta ez-mode = underclock + slooped
If low on power
Build 3x and under clock to 33%
that's only 30% less power consumption that 1@100%
yes but with 3x times the sloopage...
that's 12 sloops instead of 4 for the same result
How does one turn off the hub music?
audio
With 30% less power is what you are saying? Yea I guess that is not a lot if the math is correct
different strokes i guess, literally the most complex graph i have is modular frames xd
or maybe plastic and rubber, its similar but with a loopback
too many unnecessary features for my taste
all i need is numbers and graph, i dont need layout planning built in
I thought I read something saying you don't take damage outside the map boundaries if you are inside a vehicle. Just tested it and you definitely do
sftools saves to browser cache, in practical terms i dont see much difference
i like modeler but it doesnt really like loops unfortunately
pretty sure that's written on the wiki
and with large factories it gets really slow
you can fix both of those things with manual mode
where?
but then it need way more babysitting
eww, manual labor
it also doesnt optimize like sftools does
I meant that it says that you don't take damage in vehicles
and it's either on the damage, health, or world pages I think
sf modeler on steam?
yes
sometimes it works fine but then other times it nukes the factory
I've had loops working fine by integrating priority mergers and splitters
Ooh good find. There you go then. I was in an explorer and took damage from leaving the boundary. So maybe that has been changed since the wiki was written?
ive used modeler for basicaly everything in this save except for the phase 5 stuff
that just gets too complicated for it i think, and not being able to optimize really hurts with that stuff
yeah I use the modeller to remind me which factory producing what, and at what rates, distributing to where, basically modelling the logistic chain of my actual world
the wiki page links 2 reddit posts as sources, and both use a train. maybe it doesn't work with the explorer
aha ok, who's the wiki updater dude, probably needs double checked
anyone have a 3:4 or 3:8 balancer blueprint that isnt clipping like crazy or hidden in a box?
the trial and error involved in making one is making me not want to start the game xd
question how do you install the mods off of the interactive map site ?
it would probably be too big to fit in a blueprint without clipping lmao
surely a 3 to 4 would fit
as in 3 inputs going to 8 outputs? when I need to do weird numbers like that I've taken to using vertical manifolds
download satisfactory mod manager, then you can get whatever mods you want without any trouble
actually 3x4 isn't that big, used to have one that was only 3-4 foundations wide, plot twist being I deleted it without blueprinting it 
i tried, but its uggggggghhhhhhhhh
doing 8:3 would be very easy, but other way round making the outputs even would be a bit of a pest tbh
I normally build balancers on demand, but I don't take no-clipping comissions lmao
here's a diagram tho: https://i.imgur.com/jnmxt72.png
sorry man, wish I could have thrown you the bp, if I had it..., it was a 6:8 balancer, non-clipping too
i have the diagram open, i am just having an aneurysm trying to think of a way to make it look OK and not clip
there's no difference between n:m and m:n balancer in terms of layout. the splitters are just swapped with mergers and all belts reversed
there is if you use a manifold input
then that's not a balancer
i would run a manifold but 2x mk5 belts unfortunately dont have the capacity for 1800 total 😢
balancer on the output, manifold on the input, it works, perfectly even outputs is what you get, is that not the point of a balancer?
I'll just split the manifold into 2 to then be able to support that kind of input in all machines.
a proper balancer has balanced inputs and outputs
how do you get out of the train
what difference does it make balancing the inputs? what does that even mean?
clearest picture I could get of the balancer, hope you can recreate something out of it 
#screenshots message
it pulls from all inputs equally. needed for unloading a train set to depart when empty/full
having a hard time deciphering that xd
not sure i follow
trains behave like manifolds though, you don't need to balance it, it will work outself out eventually
you need all the platforms to be loaded/unloaded equally if the train is set to depart when empty/full
i actually seem to be having trouble on the loading end of things
this is the spread out version that I haven't done compacting work on, it'll work the same, but just way bigger than the final version
then don't set it to depart when empty/full, seems like adding complication for no benefit to me
you can't get the max throughput without it
plus not using it causes extra traffic
Instead of having one continuous manifold, without changing machine and splitter placements, simply run another belt input into the middle of the manifold basically having 2 seperate manifolds feeding its own set of machines.
Just 2 manifolds instead of 1, if you need higher belt throughput without needing exceedingly faster belts
anyway I'll leave it there my answer doesn't satisfy you so will leave it for someone else's solution 🙂
less trains on your network, and higher throughput, because you are commanding the trains to use 100% of their capacity
how tf do you leave a train
the same way you got in?
this is actually for loading coal into train containers, then train platforms, i had it set up like that initially, but it seemed that at some point some of my coal was getting sinked and the system fell behind, idk
why does it say mouse 5 to leave 😭
like i have 3x600, i had 1x600 each loading into 4 platforms, and then the third one was loading into all of them
Then yeah in that specific situation, don't think my solution will help lol.
tf did you do to your keybinds?
when you're in a train there is literally a bunch of text on your screen telling you what shortcuts to press
mouse 5 is my interact key, but it was e to leave
i also tried a sort of injection manifold type system, that isnt working either
maybe tmr, I'll whip up a non clipping 3 to 4 for you, it's 2AM here atm lol
yeah, no, that doesn't work for trains
it "worked" for dozens of hours, but i noticed it started falling behind
can you elaborate what you mean by that? what were you actually doing, I'm curious
some silly contraption, idk, i will get a pic
hahah
basically i have one set set up as a regular manifold, then i inject the third one into the second one after every splitter
top floor has 1x600
going across all 8
did they ever change it so you could snap water extractors to a grid in any way?
hold it to a tall foundation/wall while holding ctrl
i need this station to output a total of 1800 coal per minute, but loading with a 2x4 + 1x8 setup went out of sync and some of the coal started getting sinked
like i am not even sure how it could happen
8 platforms?
yeah
why not just split 1800x1 = 900x2 = 450x4 = 225x8
Or if you had like 1200 and 600 inputs, adjust appropriately
i dont understand
what were your inputs?
the coal is coming from 3 pure coal nodes with mk2 miners on them
mk5 belts so 780
so here's how I would have done it (this is more splitters/mergers and more complicated) but it would work 100%
how do i get mercer sphere back if i flushed it into a toilet?
for first line of 600, split into 2, then 2, then 2, so you end up with 8 outputs of whatever 600/8 is
call them outputs A1, A2, A3.... A8
then same for 2nd belt, giving you B1, B2, B3 etc
then merge A1+B1+C1 = 1st train platform
A2+B2+C2 = 2nd train platform
not quite sure I follow, I am doing that but any time it can snap its red because its clipping with the wall or foundation
it clipping with the wall/foundation will display yellow, not red, the red is from another placement problem
just booted the game up to check out the hub decorations and the toilet seat cover is sending me
so I wanted to make a factory but like the input is coming from 2 diffrent sides what do I use to like spread them through out all the machines while having them come from oppist side?
why even flush it.....
actions, meet consequences
a sewer system?
isnt this basically a balancer?
isn't that what you wanted?
yes, indeed, i just try to look any way out of building one myself 😄
i just already agonize over the placement of everything, this just seems that times 100
so many mergers and splitters
it will be 28 splitters and 8 mergers
😰
@heavy pine #screenshots message i like the idea, also for railways and diagonally in addition to north-south, west-east directions
thats the problem, its a nightmare for me to get that to look OK with all the belts and lifts involved
The plan was to have rails above the roads. I even took the time to figure out a good roundabout intersection, but I have yet to actually set up a functional train route beyond the simple tests I've done.
i see, the donut roundabout has been working for me, if i need to branch off i can do it on another rail, so when it splits to the right and i need to split further i split it on the rail that has already split
Any tips to deal wit nuclear tech tree? It just seems a lot more complex than what I was used to, considering the number of rare ressources spread around, the number of steps and the number of components... I will have to set up a nuclear pasta factory at some point but it is hard to find what to begin with.
Do gas filters need to be automated or is this something that can be a "one and done AFK thing" for the game 🤔
Seems like a lot of work for something that you don't need endless amounts for
did they make it so u cant save scum hard drives with the rescan, i keep getting the same stuff over and over, or am i js unlucky
If you make a storage tank full, you will be good for a long while, but they're not too hard to automate with a few spare plates, some coal, and the polyres that you're probably gonna sink anyway
oh no theres new recipies guess i was just unlucky
You probably only have a few recipes left.
i have one alternate recipie
i think theres a few more to be discovered
Ah, okay
Also you will need gas filter in order to craft iodine filter for nuclear stuff later on.
i just unlocked oil stuff and im tryna get heavy oil residue and dilouted packaged fuel
Yea, I guess I feel like being lazy right now 🤷 maybe thats a later issue
This is true, and the numbers are such that one machine making gas filters gives half of its supply to one machine making iodized filters, and they both will output equal amounts
And again, a bit of spare quickwire, a bit of spare casings, and boom, you have them both automated.
what if i scan multiple drives and save scum rescan both of them at the same time
maybe it'd be more efficient
I've got fabric automated, I may make a box of filters with sloops and call it a day for that
Well... it shows on the HUD (bottom left) how many you have every time you hit the TAB key so...
Maybe Dev's will make a "golden filter" that never runs out 😆 only 5k 
oh ive had that before 😭
need to try internal filters thanks for the tip
ah right
wish the chainsaw could just use petroleum fuels so i didnt need to haul a little bit of bio-nugget everywhere
is there a lore reason why the chainsaw cannot use petrol?
@shy mulch damn, ya'll are quick with this, Frost helped me out with a print too, absolute legend
What if the programmable splitter was sort of a splitter blueprint?
You design the load balancer within it and then it turns it into a splitter that costs as much to build as the balancer. E.G Split a 60 into two 15s and one 30. I know it's a simple case but it's just an example. You build the splitters in some sort of designer and it gives you the same output but compact
Am I onto something or am I crazy?
can biomass burners run on packaged lbf?
nope
ty
When do I unlock t3 miners
Tier 8 I think
Alr thanks
Yes but limit it to 1 input and 3 outputs just like the splitter is now. This way you can't cheese 1-to-2319214 balancers into a small cube
I Am not near game to check
Is tier 8 phase 4?
Yes
K
It's a not-uncommon request, but the developers are extremely unlikely to add such a thing. Figuring out how to send material in the appropriate amounts (generally by just discovering manifolds) is one of the main foundations in the game
CSS are well aware that folks have asked for stuff like that, and haven't seemed interested in adding it
If you do want something like that, there's mods
there’s a mod for that
I smell MANIFOLD SUPREMACY
Question
Also hi @white dawn
does anyone play super robot wars Y yet?
Answer
I mean, balancers are fine too, if someone wants to build those instead. :D
I used to play with a ratio splitter mod but It kinda took away part of the game for me so I think it’s better without tbf
Or just Using The Exact Machines To Output Exactly What The Other Thing Needs™. :)
Yeah, I honestly do think that if there was a "ratio splitter" kind of thing in the game, it'd be far more trouble than it's worth
So many more opportunities to screw yourself over by accidentally setting a number slightly wrong, when you could have just built a system which didn't need it in the first place. :)
Is a mk3 miner 3x better than a mark one or 2x better than a mk2
2x
Turn off everything else and shove some biomass or coal down or smth
Put down some power storages on your main grid, let your coal power charge them up for a while, then use the charge to jumpstart
What I did was turn half it off to jump start one half then turn the other half on with the power from the first
Makes it easier if u only gotta turn on some of it
The sulfur I found is about 1000m away from where I wanna make turbofuel would it be more effective to make a train line to and from or just a big conveyor
Any tips for building first sky train? Seems rather simple, maybe I'm missing something? 🤷
ye that’s a good idea
Daily reminder that the dev's of this game and its community are awesome, wish you all an amazing day and stay AWESOME!
how do I stay Anti-Waste Effort for Stress-Testing of Materials on Exoplanets 
How do you what sorry?
Anti-Waste Effort for Stress-Testing of Materials on Exoplanets
i’ll probably plop down a fuel gen since i have a isc of packaged fuel
Are we talking about Satisfactory? 😭
Oh wait am dumb
sorry I was messing around, this was taken from the AWESOME sink wiki 🤣
AWESOME is an acronym, which stands for "Anti-Waste Effort for Stress-Testing of Materials on Exoplanets".
I just realised what you were trying to say 😭
Hi folks, I've had birthday music blasting out of the hub for 2 days now. Is there a way to shut down the party?
💀
there is, in #announcements
That is hilarious
Thanks 🙂
wait, it's not in there, where is it again
At what tier do I unlock the stuff to allow me to make rocket fuel
ahh there it is
Tier 8, I think (or late Tier 7)
one where you get the well pressurizer
Gonna go eep, nice talking to yall
Alr so that means if I grind through phase 3 I could just skip burning turbofuel and go straight to rocket
@rustic hare I didn't see how to turn off the music. Just tell me please?
they mentioned it here, it's a setting you can toggle
#satisfactory message
yeah, well pressurizer is in tier 8, I went from normal fuel right to rocket
Honestly burning Turbofuel for power is pretty niche, anyway. If you're willing to go hard-drive hunting and search for Heavy Oil Residue and Diluted Fuel (packaged or otherwise), you'll generally be much better off with that
What is the trick to vertical hypertube cannons? Maybe wall attachments?
make sure to get diluted fuel, heavy oil residue, and rocket nitro fuel alt recipes once you got the blender, huge help for rocket fuel
I'm less down on Turbofuel-as-power than most, but I'd still only consider it "good" if you happen to have sulfur+coal+oil right nearby, and there's only a few places on the map which do that (and, of course, if you've decided you won't want that sulfur for anything else later)
Yeah I have all the important fuel alt like oil residue and packaged diluted just gotta get the rocket fuel ones when I unlock it
I’m hate drive hunting tbh
i made a hypertube line all the way from rocky desert to blue crater lake right after unlocking phase 2 i wanna use it for power what should i do
just buy them
Buy?
get the blender diluted one, it's going to be a 1-1 ratio to your rocket fuel plant, much neater looking setup, and you get to skip the canister loop
100 tickets, in the shop
is there some kind of tool where I can plug in my .sav to see the total ore I extract, stuff like that ? I know we can kind of see taht with scim but we still need to calc the quality of the ore depot, the power shard and miner level
Dam 100 is a lot
cant transfer power through hypertubes, you'll have to use power poles/towers
Yeah, if you've already got HOR+PDF, just set up a Diluted Fuel power plant; that'll give you more power than turbofuel anyway (unless you also put turbofuel on top of that, but that way lies madness. :)
i already put power poles along the foundation too
i have a cannon on each end so it takes me about 20s to get from either side to the other
Isn’t diluted packaged fuel better than normal diluted fuel I thought
it's the same ratio of conversion, just different machines
one thing important about hypertubes is that you can launch yourself from them (building a giant tube from point a to b is the worst way to use them for long distance travel)
It's the exact same material ratios either way. The Blender version technically takes a bit less power, so by that metric it's a bit better
Right so normal diluted better ok
do you mean using the blue crater for power?
yes
(And obvs the Blender version just requires you to set down a single machine, instead of a closed diluted-packaged-fuel loop blueprint)
ahh
But if you're in Phase 3 and all you have is the Packaged version; Packaged is great regardless.
Just gotta get to phase 4 I can prob do that with the stuff I have now so it shouldn’t take long
FYI i just got phase 2 and im scraping by with not much stuff automated
you can use fuel generators and burn regular fuel, turbofuel, or rocket fuel, but i dont think you have rocket fuel unlocked quite yet
Just remember you can create that closed loop with 2x Packager + 1x Refinery, and even include the Empty Canisters inside the machine buffer in the blueprint. That'll give you a little mini-Blender blueprint which can be put down just as easily. The only difference is that at 100% clocking, the Packaged version will give you 60/min Fuel as opposed to the Blender's 100/min, so you need more of them.
agree, moved from packaged to blender for my rocket fuel transition
without blender all you got is PDF 
turbofuel will burn slower than fuel, and you should have all the coal/sulphur you need for it in that biome
Synthetic power shards are t9 right?
yeah i wanted to go there for turbofuel but im not sure what rates to go for
is burning fuel in generators considered wasteful?
i did some save scumming and i got the heavy oil residue + diluted packaged fuel alts
As I say, if you've got the HOR recipe and Diluted Fuel (packaged or otherwise) recipe, I'd recommend just using those instead of Turbofuel (for power, at least. As a jetpack or vehicle fuel, Turbofuel's great)
i'd just use all the resources you can but maybe save an oil node or two for other oil stuff
the game is up to you, but personally I would say not, there's plenty of oil, and fuel on the map if you use diluted fuel
(And yes, you could put Turbofuel on top of the diluted recipes, but Don't Do That. Save your fuel gen spam for Rocket Fuel, if you're going that route. :)
yeah i just need loads of power, preferabbly enough to be a stepping stone to (eventually) nuclear
that biome has a decent amount of iron/copper so you could get computers going there
Diluted on its own (well, with HOR) will get you there ezpz. :)
how much fuel/min should i aim for?
Though of course, if you want to build Turbofuel, go for it. :) I've done it myself in the past
How much power do you want to generate? :)
I forgot how fun hypertube cannons are
turbofuel seems interesting but i do want extra sulfur for explosives
and rocket fuel just goes ham in terms of power creation, just 2 pure nodes of oil = 288GW 
don’t have that alt yet but i got HOR and i turn that into fuel just don’t have enough sulphur to make everything into turbo fuel i think ill be making 750 turbo and 2000 regular
whatever you want tbh, iirc each fuel generator is 250mw and you can check how much of each kind of fuel the generators burn on the wiki
not sure, from what i've seen other people do then probably over 10,000mw
preferabbly over 20k but idk if thats possible
using all the resources in the bcl i think you can get like 30-40k with turbofuel, not sure what the numbers are with regular fuel tho
30-40k would be very good
Sure, so that's 80 Fuel Generators (if clocked to 100%) -- each one gives you 250MW. You can build a fuel gen and click on the icon next to the input buffer to see the fuel consumption rates. Use that to know how much fuel you'd need. :)
slight problem, i haven't unlocked the fuel gen yet
so i cant really check
oh wait the wiki
... to the Bat-Wiki! 🦇 🏃♂️➡️
yeah i pretty much could easily get all the oil for all that fuel and water is easy because theres a lake
iirc with fully overclocked extractors i should be able to get 1350 oil/min from the nodes nearby there
what would be the best way to handle the packaged water loop? i don't want it to back up and cause problems
fuel unpackager feed right into water packager, 1-1 ratio, no need to worry about manifolds or distribution
Yeah, nice closed loops. You can fit the 2x Packager + 1x Refinery loop inside a 4x4 blueprint (obvs the 5x5 would give you a little more room to play with). You can even have the Empty Canisters right inside the input buffer, so it's a one-click mini-blender. 20 or so Empty Canisters should do
Assuming you leave them clocked at 100%, each one'll do 60/min Fuel for you
im doing 1800 fuel/min in total and i kindof want to have the water packaging and fuel making things seperate, but i could have the unpackagers right on the output of the refineries
Yeah, no, you really do not want that
"closed" loops are, IMO, far easier to get working. The setup I used in my 1.0 save for my first fuel-gen array looked like this: #math-and-meta message
(That includes the water extractors + fuel gens which were placed outside the loop blueprint; the 2x packager + 1x refinery "core" is what I'd blueprinted)
mk2 pipes do 600/min right?
yes, maximum
Theoretically. Practically, depends
ah tyhat makes the numbers perfect
Yep, though how well it works will depend on your build style and what exactly you're doing with them
i han have 3 groups of 10 refineries doing dilouted packaged fuel with 1 water pipe in each group
Some folks get lucky and happen to have a "natural" build style for which 600/min pipes work just fine, but a lot of folks don't. :)
if i just crammed loads of water into it would it fill everything up
Here's the advice I've got saved which will nearly always get you to working 600/min. IMO it's good advice even below that point, though the system is usually more forgiving before then. Note of course that people have gotten working systems while ignoring large swaths of this, and occasionally due to build styles or other vagaries you might still have problems even with all this. But IME it's nearly always "the pipes Just Work":
- Keep the system as simple and short as possible.
- Loop your manifolds (so: the input goes into both sides of the machines you're feeding)
- Feed fluid from above, so gravity does part of the work for you
4a. Avoid valves entirely (they've been improved for 1.0, so this one might not be as important, but you still don't actually need valves)
4b. Avoid fluid buffers entirely (except as buffers for train lines, where they are rather necessary) - Prefill your pipes! Full pipes are happy pipes. Wait until the system's thoroughly saturated before turning machines on.
- Place junctions before pipes. If you do snap junctions onto pipes, dismantle and rebuild the pipes afterwards.
See #screenshots message for an example of 2+3 specifically. And of course, as mentioned, the fluid simulation tends to be more forgiving as the rate goes down, so keeping your pipe systems below 600/min is another option too.
depending on your piping design again
I'd highly recommend doing looped manifolds as detailed above
also yeah, looped manifold saved my aluminum plant, even though I don't really understand how it works
i already did that in my little coal power thing, should be easy to execute
Keep in mind that long pipe manifolds are more likely to encounter problems than shorter ones (or at least, be more picky about the build style)
does 10 refinery long manifold count as long or short
also ty for the help
medium-long
Heh, yeah, in terms of 600/min finnickiness, I'd also say medium-long. :) Should be entirely doable, though
got the dedicated server working, but not sure why I bother, nobody to play with hahaha....
I see alot of people interested in servers in #1201555265942724758 all the time
have you tried posting there?
my friend insisted that we use trains to transport ourself from rocky desert to blue crater and back. very glad i chose hypertubes instead
Passenger rail can be a lot of fun. :)
i haven't tried looking for group yet, not sure if I'd enjoy playing with randoms because it would only be for a short period at a time, generally. I'll play around with it a lot more, put the laptop on an ethernet connection before playing around with it more.
everyone doing blue crater lake fuel gen while I do spire coast 
I kind of hate blue crater now after doing it on my last save. gold coast or spire coast are awesome
I just did spire coast cause I spawned in rocky deserts 
Did infinite lift floor hole "bug" get fixed? Or maybe I'm doing it wrong 🤔
Can any satisfactory tools easily help me to figure out what path a conveyer takes?
I've got 48 conveyers which may or may not be a single loop or a bunch of different loops, I can't tell and I'm too lazy to follow them all at the moment
Considering the splits/merges, it's hard to work out where everything might go and I'm too impatient at the moment to wait for it all to flow through
Did you mean SCIM? Satisfactory Tools is just a solver; it doesn't really deal in belts and such
SCIM isn't ideal for what I'm after, it's a lot of long belts
Or at least, I've not found a way to get SCIM to give me what I'm after
It may just be too complex for SCIM to give me anything tbh, there's a lot of belts and lots of crossing over by the looks
I don't think that Satisfactory Tools is ideal for what you're after, either, since it doesn't actually know anything about belts and such. :)
Oh, oh, I see where the confusion is
"satisfactorytools.com" is a site which hosts some calculators and such; I thought you meant that in particular
I didn't mean Satisfactory Tools specifically, just anything else that can help visualise stuff
When you were just looking for "any random tool."
Yeah, I choose my words poorly
Yeah, gotcha. Reading is hard, sorry. :D
Heh, I could've employed better powers of comprehension too. All good. :D
Anyway, yeah, I'm not aware of anything, but maybe someone else is. :)
I might just have to wait for containers to feed in enough to see if there's a closed loop that won't get anything
I have no idea how long all the belts add up to be lol
i made hyper tubes and my power died how much do they spend
10MW per entrance, though I think they only do a full draw when you're in the tube?
Or when you go through the tube? I assume they probably draw 0.1MW when "idle," like other machines, though I don't know that for sure
ye it was a problem with my energy
Can not use hypertube cannons to join infinite lift height floor hole bug 😭, I have to use a ladder cuz no rocket fuel. 3x 262m high lifts won't lift themselves 🤷
I've spent half an hour watching my contraption work and there's something moving on each belt, although some are slower
So there's one big loop by the looks
Although I can't guarantee it's also not a series of smaller loops that eventually spit something into a big loop
may I ask why is it a problem in the first place? 😅
It's a closed system of packagers and water
oh.. yeah that gets complicated quickly depending on the scale and belt design
I have 24 belts in each direction, they get split 4 ways each to feed into packagers for 300/m each. The splitting may be crossed over. The containers then get merged in many ways to feed back into it all
wish you the best of luck
I think it's fine, gonna be fun seeing it all broken in 100 hours and need to work out why
Diluted fuel?
That seems a little excessive lol
It's a fun challenge and a good way to introduce a little chaos
here lmao, mk6 belts and all
#screenshots message
Also lets me attack the sea like Caligula ordered
At least it's not someone in phase 2 build their coal plant for the rest of the game
this game is actually kinda unstable
In what way?
ngl I had that mentality in phase 2
"shit I'm making like, thousands of MW, this should last quite a while"
crashes at least once a day (1-2 times every 5 ish hours)
Sounds like your pc is the problem
sometimes it freezes then crashes other times it just entirely stops
doubt it
I've not had a crash in months 🤷♂️
could be proton
if ficsit can tell me "you've been playing for 12hrs" I don't think the game is unstable
These two hopefully demonstrate some of the chaos
There's a lot of crossing over
CSS definitely would not have released to game out of EA a year ago if it had stability issues as bad as that
the scale of that horizontal to vertical belt setup, magnificent 🔥
it's probably linux compat issues actually
I really like doing it with curved belts, looks amazing
and COAL POWER in all caps lmao
Think the max I ever did was 36 on 2.5x overclock but that was way back in like U6
The marker is my old coalpower setups, I need to remove them now
Back when I built stuff on ground level
now I gotta decipher my old belt balancer that I forgot to blueprint 
can I give my past self a middle finger
I need to dismantle my old coal plants, won't take long I only had 2400 MW
I decided to scale my old coal, just as a backup for my nukes should the janky setup I have break in a few hundred hours
wait, how much power is this producing
Rather than having to start it all slowly
The coal plants?
bro that’s more than my nuclear setup 💔
That's almost 10k coal/min right?
9600 coal/m yeah
tbf that's only like half the normal nodes
I'm using 4 pure, 8 normal I think
You should make it 512 instead
we need MORE coal power
MORE POLLUTION
256 took long enough and cost me some sanity, I don't know if doing it again should be my next project
I like how ADA mentions just how bad coal power is for the environment lmao
SCREW THE WILDLIFE
i should probably the other 61 nuclear power plants and hook up the 30 i haven't yet but i still got time
I started a new game and on row 10 of the hot keys, there is a heart animation. What's that about?
It's emotes
yah but why is it there
Hah. just got the heavy residue and coal recipie! 😄
Love
Coal recipe?
Can someone help me ?
er i had to reboot so i think its the petro coke? or the compressed coal
I posted
compact
Its setings related thing just want to know if its possible
People will answer there
Can I turn off water quality so its more see trough or turn it off completly
so what is the factort cart good for? just curious lol
What isn't it good for?
@unkempt blade will have the answer for you
I bet he will lol
is satisfactory more cpu or gpu bound
moving stuff, extreme sports, being adorabe... they're basically the total package
Can factory cart travel in hypertube cannon? 🤔
Extreme sports made me cackle
Remember: Hours don't matter, it's the end result that does. 
hello can someone give my an idea how to hide all the underground ? #screenshots
I fear building stuff cuz it's so hard to unbuild stuff in this game 😆

