#satisfactory
1 messages · Page 244 of 1
smart, those get you good points too - is there anything factory carts aren't great for?
for some reason the rubber/plastic feedback mess is the one thing I find hardest to get balanced
it's usually pretty easy with smart splitters, just prioritize the feedback towards recycling and overflow towards storage
the recycled rubber/plastic loop? How are you balancing it? I usually just use a smart splitter, “overflow” is what’s safe to take, “any” gets recycled. As long as I mind belt limits it works flawlessly
Yeah, I made a mistake the first time, but fortunately I had calculated my machine count correctly, so I just had to adjust clocks
I think it is time to start using trains. Mainly for moving plastic around.
my megafactory required 1500 plastic and 450 rubber, so I built a new facility that outputs 2200 plastic and 1400 rubber, I send what is needed off to the megafactory, send the excess rubber to concrete production, and sink 800 plastic, which I'm sure I'll find a use for at some point
It's a bit hard to explain, but basically, machines are staggered and rotated so they can easily feed materials back and forth. They feed the machines next to them and send everything else into overflow.
I'll send pics of mine too if I ever get out of bed
I pulled a muscle canoeing yesterday so i'm resting.
I do something like that but with rows of plastic/rubber alternating. The row size is how much the fuel support but half the output for a row goes left towards recycling in the next row and half goes to the right into storage or whatever I'm using it for
Ah okay, so your belting/piping is different, but layout is similar.
yeah it just winds up being like 20 refineries in a row for plastic and 20 in a row for rubber or something like that instead so it's just big clumps
I used satisfactory calculator to try and make super computers for cheap, but it seems super complex. Any recommendations for other alt recipes I can try?
OC
Most of the other parts are things you'd need for other recipes too
I'll take a look
Wow, the production chain got 2x as big, might be too complex for me rn
try using caterium computer
OC is by far the most expensive SC recipe lmao
Terrible recommendation if someone is asking for cheap SCs
Like triple the bauxite of super-state
I guess that makes my factory that makes them even more impressive.
cheap and simple are not necessarily the same, often I choose to do a slightly less resource/power-efficient recipe in the interests of keeping it simple
SCIM's production planner is a terrible calculator and I suggest you use literally anything else for your calculations
Why? Is it inaccurate?
Among other things
use SF tools for calculating what recipes to use
SFTools is the best calculator overall imo
There might be better ones for specific purposes, but if I had to only choose one to use forever, it'd be SFT
Dimensional depot still not alphabetical?
Steel parts (pipes/beams/encased) -> Transport to satellite factory -> Get right down to business
VS
Steel ingots -> Transport to satellite factory -> Manufacture the last stage of steel parts on site
VS
Coal -> Transport to satellite factory -> Manufacture all stages of steel parts on site
I'm trying to build smaller, more intentional factories to produce a specific thing such as computers or HMF. Where do you all draw the line at pulling in nearby parts vs pulling in nearby resources?
Half the recipes it comes out with are truly bonkers though, I usually have to set SAM availability to 0 to have it come out with something reasonable
I tried out Modeler and I just didn’t find it better for my use case than SFtools, if anything just equal and more tedious
For my purposes it's infinitely worse, because I'd have to check every single recipe combination by hand
No thanks
I just clone an empty tab with all the conversion recipes disabled (and all screw recipes too lol)
I always clone my most recent tab so I can keep map limits updated (really only matters in late phase 5 and post game tbh)
I draw production trees by hand 😶
I calculate things with an amazing app
Called my brain
Yeah, no, I wouldn't dare to optimize my Modded 10TW Ficsonium Plant by hand
I can do up to RIP in my head, after that I’ll screw something up
I can just about manage iron rods
there is no definite answer to this, everyone does it differently, all these options are valid - for me i only start moving towards the more modular approach later on with more complex products, steel is pretty simple to all make in a single spot
I feel like I’m so close but so far from finishing phase 5 😅
If you've fully automated phase 4, then phase 5 is pretty simple
If you hand-fed a lot of phase 4 and made a mess, then phase 5 is going to multiply that mess by 10
I swear if I see ONE more 3459830495345+ fuel gen rocket fuel setup in #screenshots
I will flip dem tables. ALL of them.
Yeah, I got everything fully automated for phase 4.
I'll post my 600 fuel gens later 😄
RRRRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEE
I will admit, it doesn’t seem as bad as phase four. Phase four is rough
AT LEAST make it look cool and not some damn foundation up in the sky
Be real, how can you make 600 fuel gens look good
I did start making it look cool, but then I'd done half of them and got fed up thinking of designs, so built the rest in a big stack hidden behind a waterfall
if the filtered output is full, and the left output is defined as any, will the filtered object get transported to the left output
make them on hexagons going upwards etc
Mine is just a big concrete foundation hanging over the void lol
GOD DANGIT BROTHERMAN 
good enough?
#screenshots message
ello pioneers!
I made a floating barge thing that had 20 fuel gens, dotted 6 of them randomly around the middle of the sea and ran the pipes and power cables along the seabed. Then built my famous "power mushroom" thing, can't even remember how many gens that had on it, something like 184 or there abouts
Thank you, it is gud.
But, my rocket fuel factory looks cool. I made it look like a huge oil rig in the middle of the blue crater.
I was just so ready to be done with that project by the end of it I just threw a bunch of concrete down over the void, placed the fuel gens, and called it a day.
I just kinda find it cute that most of reddit posts are about pipe issues, train signal issues, and big rocket fuel gen setups.
The only real headache I ran into with this game is how to deal with the water byproduct from aluminum. I got it now though.
I think the reason is most people build most things small scale, and see massive setups on youtube and think "oh I want to be like that" then they unlock rocket fuel and make a ton of it not realising it's gonna feed a billion fuel gens, so they get excited and throw all the fuel gens down and post it "iM a yUtUbEr nOw"
i dont think its that deep
Kibitz' recent video on the behavior of a vertical pipe junction was the missing piece there for me
not deep at all, usually above ground
you know whats funnier? they have no idea how much time it actually takes to both plan and decorate even a medium sized factory while Kibitz "boops" it all to save weeks of time that actually passed.
Eh. It’s easier to tinker and troubleshoot on a smaller scale versus larger scale.
well, there really isnt much to troubleshoot even with a big rocket fuel setup
More so talking about train signals and how pipes work. I think some people treat pipes like belts
they sure do
that is to say, its better to not build big until you understand pipes and train signals
yeah it does amuse me when he has 18000 ingots of some kind that need to go into some place in the middle of a factory that only has space for 30 machines and he says hmmm I need to make a bit more space, let's try this, boop, and then there's 4 new floors, all the pipework done and looking amazing, everything fully decorated and the exact amount of space needed for his exact amount of machines, which are all in perfectly decorated blueprints ready to place
can we REALLY blame them while there is almost no explanation on how pipes work?
this makes me want to run a ridiculous no-pipe setup, all liquid inputs and outputs must be fed directly to/from a packager, all transport done by factory carts 😄
might do that just to piss everyone off 😄
i recently realized that in like different valleys and caves theres echos
now placing conveyerbelts longer than the great wall of china to get something somewhere sounds so ominous
I just watched a video recently where someone shows that a pump actually creates PRESSURE horizontally too, so another fuel tank had like only 10% water go through the main pipe while the one with the pump had 90%
I suppose not, but I think most people have a basic understanding of fluids.
So I can just add mods into an existing game?
Brother this is a sandbox where foundations are flowing literally in the air. Nobody expects this "OH FLUIDS ARE REALISTIC BTW GUYS SURE WHY NOT" moment in their lives.
packagers solve many problems and I will die on that hill
Yeah, you have a point.
yeah, i've found that trying to deal with fluids through physical intuition really doesn't work
I won't dispute that. I transport 1500 crude oil /min via drones
drones solve many problems too
so you get double problem fixing
yay, what do I win
doggo 
woop!
Sure. I’m not saying the fluids in game are 1:1 in real life. I’m just saying people shouldn’t place a long vertical pipe and expect the fluid to magically move up the pipe.
Drones are so good
I just want to be able to ride them though
There are people who also report that pipes dont have priority with junctions all the time.
Like cmon. Lets be real here. I can ALWAYS find one way of using pipes as "correct" said by someone while another person in another reddit post says "its incorrect and doesnt work for me".
At THAT point, I can call pipes are just wacky code mess.
You can, briefly. I think I've managed about 20 seconds on one before getting vaulted into an alternate dimension
You can go to #math-and-meta right now and basically confirm this lol
My drone Owlery posted in #screenshots
Idk. I just let my pipes fill up before turning on machines. That’s saved me from a lot of headache.
tbh drone tower / base etc sounds really cool to have
Meanwhile, any setup of mine that didn't work without pre-filling, also didn't work with
I have had pipes not work until I put an unpowered pump on them, then others say they reset headlift to zero so it shouldn't work... idk what to say, it works on my machine
And I had that for my ultra simple Coal Gen setup of 8 gens to 3 water pumps simply did NOT work despite filling them prior.
The problem was fixed when I actually added pumps to prevent the backside long pipes causing floshing on the far end coal gen connections.
NOWHERE in game tells me why it happens and the solution. I only used pumps because I thought it was a headlift issue (it wasn't).
And right now I am using valves and they work PERFECTLY fine for what I need whereas 95% of players think valves are borked and wack.
Make it make sense and let me know brotherman.
I will say, pipes be sloshing.
hehehheh i am planning to finish the game without using valves anywhere
I actually haven’t used a single valve.
Daring and insane, aren't we.
I do at entry and exit points of some buffers for a test, zero sloshing
they be bufferin'
I mean it's not exactly an achievement. Valves are basically useless
thats the point, yeah
That makes sense. I just haven’t taken the time to mess with them. There’s a few things in the game I haven’t messed with.
i cant see a single situation where i would ever need one
I got 500+ hours in game and just learned what radio towers do
Brother 😭
good, because you don't need them at all 🙂
I think that’s what they’re called. The things that show all the nodes and such on the map?
They are sooo good
First thing I did after unlocking them was go on a mission radaring the whole map
They also look cool when used alongside with other buildings etc.
Radar towers are handy for narrowing down where to find that last hard drive or whatever too. I started adding them to my road network last night.
And finding sloops and spheres and slugs, etc
Oh for sure. I’ve since used them when I found out they can scope out hard drives.
Would be nice if they pinpointed them on the map instead of "There are six sloops in this circle."
Nah, that'd be too OP
But that's what the Interactive Map web site is for.
You gotta do some exploring
I would think that would be OP and make the scanner obsolete
That’s what the hand held is for
if you are that far into the game and searching for last sloops, just use SCIM at that point
I have almost all the spheres and sloops in my game. Got like 30 drives left though
I got all the hard drives, sloops, and spheres in my last run. Now I'm using the advanced options that make such things less crucial.
Anyone have all the achievements for the game? I’m trying to 100% it myself. Pretty close to doing so
I have all the achievements. The last one I got was the golden nut statue.
I do
Getting the nut was tedious
I once went for a drive in a pink forest with no radiation or poison prevention with only simple standard rebar ammo and basic explosions.
I thought pink forest was cute, so cute is safe I thought.
I WAS WRONG TO THE DEEPEST CORE OF MY BEING BROTHERMAN
But alien hunting helps
Sloop the protein and DNA canisters, that helps to stretch it out.
Like where all the bauxite is?
Go out hunting, come back with stacks of body parts, chuck it all into a storage container and let the smart splitters sort them out for you.
ya, but I had no idea, I was just strolling around kek
I think the swamps are my least favorite place to be.
Trivial if you have homing ammo and good jetpack fuel
I got tired of dealing with the terrain, so I'm building a road network a few hundred meters in the air. I might come to regret this decision if I run into a limit on the number of buildable items in the game.
Does such a limit even exist? Like in practical terms
Automating packaged fuel for my jetpack
Buying fuel with coupons
Is ionized fuel worth?
The factory I'm trying to build right now - I've made a lot of progress but still a long way to go - when finished will give me 1 golden nut statue every 55 hours
Not for burning, but for jetpacks, yeah
I've got almost 50,000 foundations according to SCIM, and I'm nowhere near finished with my roads.

Make as little as you want, if any.
bro doing roads.. bro is a mad man
The dark ion fuel recipe is worse cuz it burns up a fluid tank along the way and gives less conversion. But at least you don't have to make power shards, and Dark Matter Crystals are basically byproduct.
That sounds wild
it will be 😄
A square grid of roads, based on the city block idea I've seen Nilaus use in Factorio. Each road segment is 4x4. I've got 10 straight segments between each four-way intersection.
Do you want some blueprints
They are so-so
I've got my own, but thanks.
I've been thinking about putting rails above the roads, but I haven't quite worked out how I'll want to do that yet.
Honestly working on rocket fuel plant for power after having done packaged fuel for power a few days ago im starting to realise the huge difference in efficiency
You could do them below

x4 the output with half the oil from my maths
I made a blueprint that is basically a Ceiling mounted conveyor pole, but for train tracks
Posted a screen shot the other day. #screenshots message
Oh yeah you could do train bellow
If you want to do above and want it to still make sense instead of funi levitating train you could do some basic bars "linking" it to the road

Damn I hate the night but at the same time I cant be bothered to swap settings to keyboard just to adjust the time
Silly question but how do you do blueprints?
Blueprint designer in "special tab"
In the Blueprint Designer. I think you unlock it at tier 2 or 3?
Build stuff inside the cube, save it as a blueprint, then build from the Blueprint tab in the build menu.
Ohh okay I haven't unlocked that yet I don't think
Tier 4
Cool stuff
It's stupidly useful. Idk how I ever played without it.

By doing long lines of machines
I need to unlock it. It will be useful for what I want to do
Powershards are too addicting, I have to force myself to not overclock every single building I make
Oo... I would need to place down 8 constructors... or, I can just place down 4 and overclock them to 200%
At this rate, the entire power slug population is gonna go extinct
You can make Artificial power shards later iirc
Your grid will thank you for not doing that
Honestly, I always just plan to round machine counts up, so that i can underclock instead.
My power grid doesn't really care after I started producing over 720 rocket fuel per minute
I'm doing 600 rn
I mean, fair, but also, come on now
I could do more but 400 power shards for compacting the fuel plants is a bit
Too much
I would, but then I see the size of a single refinery
Real
I think i have something like 600 refineries in my Blue Crater factory
I have a 300/min caterium ingot thats basically a super long lines of refineries
Nearly 100 blenders
I had a concerning amount in my previous save for 900 plastic/rubber /min
Not that many though
Holy
That was kind of my idea, but the four-way intersections are going to take some finagling.
I leach, so sulfuric and all those metals.
Dissolved quartz and silica, so refineries/blenders for that and nitric acid.
Instant scrap, so blenders there.
Recycling plastic and rubber from three pure veins of crude, so that's a lot.
I'm hoping to do some more insane stuff along that line this time
I'd just overclock that entire production line
Absolutely not
I mean it's kinda confusing to do but when you understand its fairly straightforward
Not too big either, and yt has some decent guides that show how to do 4 ways
250% or nothing

Only for certain machines
I'm going to get slooping before I start crafting power shards, unless absolutely necessary
I use shards to round up weird values to convenient numbers
Round them down round the machine count up, then even out the load
I am making 720 rocket fuel, if I sloop that I don't even want to imagine how many fully overclocked fuel generators that will take.
Now that already stupidly high number (somewhere around 120-140 maxed out generators) would be 2.5 times larger without overclocking
thats not that many at all really
Alright, feel free to place down 300 fuel generators then
i did 540, it took like an hour to place them all
if you have good blueprints that auto connect, and that you can daisy chain then it goes pretty quick
I played 64
I haven't been making blueprints ngl. I don't think i even constructed that blueprint thingy
you should be, it makes building so much easier
if you are doing it all manually then yeah, it takes a really long time to set up 100
At that point, just have half at 250 and half at 200. You'll save an extra 32 powershards that way
Well think about it
Either you place all those fuel generatord one by one and linking them manually
Or you place 4 at a time already linked to each other

Blueprints are just better when it comes to large scale building
If i place down a blueprint with pipes, will those pipes connect to pipes outside the blueprint?
its a fools errand to try to build at any sort of big scale without blueprints
pipes are a weird case, but yes
Alright, I'll give the mk.2 blueprint thing a try. I hope I can fit a couple fuel generators on that
i did it like this, vertically
that beam connector is how i daisy chained the power, you can see a wall plug clipping through it
it was that, and a plug under the floor
Ah, gotcha
so the blueprint above this has a plug underneath it, that i connect that to
there are more ways to do it, i figured this was an easy way to do it
4 in one mk2 bp
And probably the cleanest looking way
You make the entrance for fuel facing each other, link them all
there are many ways to do it
i just made really tall towers, that seemed easiest
basically i had a set up of 5x3 of this blueprint on the ground floor
and then i built more on top of each stack
then all i had to do was connect power on the way down, no manual pipe management necessary, except on the ground floor
Wouldn't you be forced to place a pump?
yeah, you can fit more for sure, my designs tend to "waste" space, some would say
Can someone remind me of the purity of the sulfur node in north grassy fields? It's not on the SCIM
Hi, coming back to the game after like 6 months now - did the behavior of storage containers changed? I have two belts, one with 480 items/min and the other with 100/min. In the past I would use the container to equaly divide the flow into two belts, but now the outputs retain the flow from the inputs. So the upper output flows at much higher rate than the lower output. Was that a recent change or am I just remembering wrong?
that's always been a thing as far as I can remember. storages are not designed to be splitters
ISC have not been reliable as splitters ever
So uh... what do we do with Dark Matter Residue?
make dark matter crystals
Condense into crystals, then do whatever.
i don't respond to DMs, but CDO means "Obsessive Compulsive Disorder"
and before you ask, no. it has to be in order.
1 make a whoooole 1 nuclear pasta a minute
I need to be better about automating production of things as soon as I learn how to do so. Too much box crafting of project components.
Only about an hour and a half to get enough for the elevator, that's fast!
doesnt feel very fast haha
Then you gotta get enough to make singularity cells too 😏
Then enough of those to make the Warp Drives 😭
guys if the loading/unloading menu is empty, is it just gonna unload/load everything
It should have a Load/Unload switch at the bottom of the UI
It will do whatever it is set to do.
Yes, for each freight station, you have to set it
You go to the station and set its mode
i mean the locomotive
The locomotive itself doesn't take those commands
It pulls into a station and does whatever that station is programmed to do
Screenshot?
sent
Ignore me, I have nothing to contribute, I've never even seen that menu.
right-
That's cool though.
i mean, since you've never seen that and i assume you have a working monorail system in your world
it should work w/o me touching em
I mean, yeah, but mine just shuttle one resource each from source to factory.
yes
So now that I know this, I can do a whole lot more.
dayum
hi where can i translate for the game
There's a message in #open-a-ticket with an application form
Don't actually open a ticket tho
You haven't truly experienced Satisfactory until you've played it in the original Klingon.
klingon?
Wouldn’t it be cool if with the in game tickets you could buy a vending machine that allowed you to change the liquid in your coffee cup
How can the devs call the game finished when there are so many customizations left to be added in 🥴
Conveyer ceiling mount and floor holes are (recently) my first and favorite purchases in the awesome shop. Litteral game changers
On a related note, does anyone know of shader mods to make the lights look better/project out further? I tried global illumination but it's pretty much the same as regular lighting, and actually blocks out quite a bit of the vfx for reflections
I'm talking like billboard lights, signs, wall mounted, floodlights, etc
question: I've started adding power storage to my hypertube launchers, with a switch between the grid and the battery. The goal is to flip the switch, charge the battery for 10-15 seconds, flip the switch off, hop in the tube and zip away. Issue is, every time I flip the switch on for the battery, I crash whatever grid it's attached to. I have more than enough power overhead, yet it is happening. Am I missing something here? Do I need to have some drastic amount of overhead to keep it from happening or something?
connecting a working grid to a tripped grid always results in a tripped combined grid
Is power so limited that you needed to shut the tubes off? A cannon only needs like 12MW
They might be defining, if you want specific items to only load/unload on specific trains
Never used it tho
missed a 0 there
it's 10 MW per entrance
Hmm I thought it was like 4mw
Even still, that's just one burner worth
Just get more power
10x 15 launchers is 150mw needed
it's just to keep the drag on the grid down. Multiple launchers start adding up
why am i getting 200 less aluminum with smelters with the alt recipe
They don't take that much power tho
I usually just leave then on
There is a mod that adds proximity sensors. We use it to turn on hypertube cannons as you approach, then turn them off once you leave range for x amount of time.
Is there a way to mitigate that?
that's pretty cool
The alt has a different ratio of scrap:ingots
not that I know of
Could use two switches?
Put the battery between the two?
The alt recipe has worse conversion rates, but doesn't require silica. Trade off
It's worse to use the alt in terms of scrap value, but it's not always possible to use so much silica for a better ratio
now i have to rebuild everything
I can try that
important question. which finish looks the best?
I like the combo of carbon steel and caterium
All of the above
i want something shiny modern
thanks
Chrome
Wow, shows the link, not the gif 😒
is there anywhere i can see them all compared to each other?
moral of today story
before spending costly tickets
Just do it, tickets are easy
im just stage 5

im very close to getting trains for the first time since i bought Satisfactory in 2020 : )
never played past 4 xD
Uhh
oh wait. i think ive got another world where i have them unlocked
Tickets from DNA capsules are easy, and you can sloop both stages of construction to get 4× out of each remains.
So just buy shit, you'll be fine.
i dont wanna do them that much before getting the amplifier
ive got like 150 saved up on alien remains
or more
Hold up. You don't have production amplifier yet?
After how many years?
What tf are you doing in your world?
it was added less than a year ago
i started the world new
i always stopped at like stage 4
Production amplifier is the way, search for sam ore asap and research it in the mam. You can get 4 times the DNA out of creature remains with that
already have SAM automated....
Right when the game gets really fun 😭
i never did phase 2. i did for the first time now since ive bought it ... 😅
at least unlocked i mean. not researched yet
Ask in the Modding Discord ( see #welcome for link)
gonna look into it now
literally the next thing i can research
wth. i can tplace anything. i only make markers
Too modular and clean. You need more spaghetti #screenshots
Do it, quadruple your capsules and just go alien hunting every once in a while.
Discord people when they tell you to go to another whole channel to ask the same exact question instead of just answering it: ☝️🤓
half my playthrough was spent redesigning
It’s almost like those channels exist for a reason.
i remember now. i dont have circuit boards
nor computers
go hunt the wreckages for those
It's funny cuz spaghetti is straight till it get cooked, so really, y'all spaghetti artists are just admitting you are cooked 😂
i already spent like 2 hours or so on it 😭 i have like 12 hard drives
Search the wrecks. They sometimes have packs of 30-60ish circuit boards
Keep going until you find what you need
they're there
why does copper have to be so spread out with no easy way to gather it all smh
I installed some mods, now i have to set textures to ultra high or the textures of things like the stones that stand on the mining ressource nodes and monsters become super unsharp. I suspect a mod causes this. Is there a trick how to figure out which mod does that other than trying to disable every single one of ~40 mods?
too bad recks arent on the scanner....
They can be
they are with the right upgrade
huh?!
the object scanner, not the resource scanner tho
vanilla???
The object scanner specifically, not the resource scanner
where
I know people's opinions on using something like this are individual, but I personally use the interactive map on a 2nd screen when I'm hunting wrecks
MAM quartz tree
i always end up finding more wrecks by just walking around than actually scanning
table too small for second screen. although id have one
Near the end of the quartz research tree
Alt+tab
alt-tab it then if you're down to use it
when i upgraded from my Windows HP DESK to a killer machine with which i went way over budget lol
ik
thx
trust everyone who's pushing you to get that unlocked. 4x dna is some very quick tickets early
more like one of the last 3
am i weird that I haven't sunk a single DNA capsule since they were added?
after crystal oscillator
not weird, but you are missing out
I've never felt short on coupons tho
if you got enough production up to not need it, what a great place to be.
At this point, I'd just be buying extra statues
but having started fresh for 1.1 i used dna caps early to get some tickets.
ive had this on vanilla i dont think its mods. i see it alot with asphalt and have to reload when it happens
I mean it gets to a point very quickly where it's a non issue, esp. if sinking extras off just about every production line. I think I'm currently sitting on 30+ tickets after having just got to phase 3 yesterday. But very early on it's a great way to get some early unlocks. Things like concrete foundations under customization will let you remove the need for plates when building foundations, etc
no i just confirmed it, removed all decoration mods etc and its gone... gonna try to narrow it down a bit
You can get tickets much earlier if you sink dna. Earlier "managment" tab unlocks are always great
*discord people trying to get people to follow channel topics
What if someone needs to ask something regarding modding that is related to looking for group and needs to share screenshots while showcasing their design and architecture but also the same question is a help demand? 
Just found out FICSIT has a no waste policy 💩
Disable half your mods; if the issue persists, disable half of the remaining mods. If the issue goes away, re-enable half of what you had disabled. Go back and forth until it narrows down to a single mod.
tis was a joek
Yah, ficsit never wastes modular frames, computers, cables, wire, ect. They all get sent to Billy over there when I throw them in the trash. They just don't want Billy messing with radioactive waste
...is the problem mod structural solutions 300+...?
I was talking about flushing the toilet
You found the workaround. Billy actually works in waste managment so if you flush nuclear waste you are giving Billy the ability to do unspeakable things. Be careful
hold on... when you hold e to show the ring menu for all the building alternatives for the current one, and then you hold left mouse button, the material changes
After testing:
I have to remove both Decor+ and Structural solutions, then the texture problem is gone
Yeah, so when you select a different building, each one has different materials that it requires @burnt ferry
do yall mass produce things like stators for whenever you may need them? i was thinking about just making a massive factory for just stators, motors, wire, and the combinations of them
keep in mind im phase 4 im just trying to utilize more of the map
no, I make them onsite
transport raw materials. it's the most dense way to transport items
Yeah, anything that I cant make with constructors I just make onsite. Like I just finished a copper cable and sheet factory that is going to feed another factory
I think you dont need stator that much to begin with and making them alongside engines can be profitable
not too raw though. refined raw
I was corrected on the modding expert discord... It's not a bug per see, it's not enough vram <--- loads unsharp graphics if not enough vram
Just download some more VRAM 😉
People dont know how to download Ram in this day and economy?
Wow... just wow... Humanity never ceases to amaze me, even in negative ways.
Sry i downloaded all the ram
I meant by "make onsite" that you don't do factories feeding other factories
YEEEES
40 Circuit boards!
@onyx siren @feral geyser @hard ivy
and another 54!
Production Amplifier here i come
I might make salilight factories if I have a plan for them. For example, why transfer stacks of 100 bauxite when you can transfer stacks of 200 aluminum casings
I agree, bigger logistics needs is just a great excuse to use more trains!
conventional wisdom is that you should combine stuff as much as possible before moving it but that's stupid because it needs fewer trains
Maybe it "needs" fewer trains. But that doesn't mean I can't make more trains for it
I could easly make 4 separate train stations around my aluminum production. One for casing, one for sheets, one for fluid tanks, and one for the raw ingot in case I need that for anything specific. That's 4x as many trains than just one train for bauxite
just use amd lol
has anyone convinced a bean to ride a manta?
What does that have to do with amd?💀
vram is cheap af, nvidia intentionally limits it
offers less vram usually
all gpu makers intentionally limit it
????
yes but not like 8gb for $500
ok its getting offtopic
I’d look online but my WiFi is to shit to use any browser bruh
talking about tiers of cards across generations is meaningless. Each card exists as a product - talking about what classification of names a corporation gives them is meaningless
Isn't the game more demanding to RAM than to VRAM?
It’s not, we are using information to give each other the best satisfactory experience 😂
what does "Purity ; Temp" mean ?
VRAM can be used a lot if a very chungus factory is in the open with no walls etc
VRAM = gpu ram
Ram = cpu ram
16 of both is enough all i know
Node cluster with multiple nodes.
games have to be developed as to run on what hardware is available. if you make a game that takes too much vram then people can't play it so they make it so it doesn't.
Temp means there are bunch of nodes together and very close (some says its bug and it shouldn't say that but o'well)
I thought that meant there was a thingy that you can pick axe away?
10GB of VRAM should be enough for Ultra textures.
Might need 12GB of VRAM for Ultra + Global Illumination + Frame generation
I have 16GB of RAM and 12GB of VRAM, and when I created a map with a lot of megaprints in it, I run out of RAM faster than VRAM
oh so its not a node, just a cluster okay
how much vram a game needs and how much vram GPUs have is a chicken/egg problem
I can run the game with ultra graphics with 8gb vram (3060 ti)
Me too but you can find really a lot of those axe-able smol nodes. But then I got Temp as bunch of oils close by and oil cant be axed so I got convinced.
this game's blueprinting code is wack so its possible
But that doesn't always work, and some people experience game hitting its internal VRAM limiters and FPS dropping to around 10 FPS because of that, when trying to use Ultra textures with 8GB of VRAM.
Depending on save and player movements.
it is bunch of NODES together
things that you build don't take vram. so yeah, that makes sense
No-one with 10GB has hit that AFAIK.
vram isn't just "system ram that is somewhere else"
Yeah, that's why I said you should worry more about RAM than VRAM. You can live with 8GB of VRAM if you lower your settings, but you can't live with low RAM
it's not pronounced vram it's pronounced vroooom and it's what the explorer does
go away cart enjoyer, your comments are invalid automatically 
What if I told you im quickly approaching my vram limit at 16gb already with this game
My may need to upgrade for more vram soon
what phase tho
the game runs fine with normal amounts of ram for expected game play. obviously with open world stuff you can always josh it out and exceed that
Factory carts can vroom too, but only at about 5mph...
cart go vrooom too but it's a lot higher pitched than the explorer
VRAM being used, and VRAM being needed are two different things.
Unless you have almost 10k unique signs, the game shouldn't be actually needing 16GB of VRAM, even with Ultra etc.
ok but can you tell devs to fix Explorer please? That thing is stuck at speed of 100 while it can go 150, constantly goes back and forth with the speed, wonky as heck to use and "not so explorery"
50 km/h! it's faster than a bladerunnered pioneer!
It runs fine for the first 200 hours, but after your map is needled with roads and giant factories, it becomes a problem
Not real phase, certain building styles are vram intensive with this game, even one of my smaller save that is only a few mbs in file is up to like 14gb vram usage
i guess thats hard to approach cuz the whole game is like 25gb idk where to get that much textures
Brother you are probably using 4596845096854096804958604958604 signs 
Games will reserve more vram if it's available. Doesn't mean having less will tank your fps.
Non-text/icon containing signs are light on VRAM.
And identical signs only count as one.
Personally I think they should just replace it with bigger versions of the factory cart. A cart XXL should be able to go 150km/h though for sure
what is it abouty signs that can eat vram?
What if I told you its only 3k signs actually
are 10 hours long?
Each unique one needs separate texture in VRAM.
In a single playthrough???
Originally each needed about 1MB, not sure about today.
in single session
With lot of optimizations on signs.
Oh I mean
3gb then? @spice patio
True but it does mean if I continue these building styles ill likely cross my vram limits soon
ah, I always just had each letter and then drew them out one at a time ... but that only works for monospace fonts
Pretty average if you ask me
I know heavy lighting usage used to make my gpu sad but it's a lot better recently
crazy world we live in
Ive had 12+ when I first started
you engineer?
no
same
Like I said, now signs without icon or text are very light.
And signs with exact same settings count just as one, no matter how many there are.
What makes you think that?
64 Coal generators?
yes
I have a factory in the south-east swamp with 80 Fuel Generators
Depends on what vram type you have mainly
Idk ask the game what its doing with all of this vram usage
(Planning on upgrading that soon)
you can only see allocated amount tho
No.
That is because Unreal Engine 5 starts doing very stupid shit once its internal usage limit is reached.
Which is just 81% of Dedicated VRAM.
And doesn't allow GPU driver to handle overflow.
I blame nvidia for cheaping out on vram now that they make all their money from AI chips
I mostly blame Epic for writing idiotic code way back when UE4 was being made, that is still included.
Not letting GPU driver handle VRAM, but trying to safeguard against going over dedicated VRAM, and stuff spilling into RAM.
I see, the game assumes that 19% of your VRAM is used by other random stuff
Idk if the gpu is reporting a number for vram usage, how can you tell usage apart from allocation?
doesn't windows try to hide your actual vram by giving you equal amount of dedicated system ram
Its a interesting question, idk
even their launcher sucks idk where they get money from
In UE4, with DX12, the engine just crashed when it hit the limiter.
In UE5, with DX12, it starts to manually swap textures instead, tanking performance.
Instead of allowing GPU driver to use RAM as VRAM extension as needed with graceful performance drop.
I can load a 48 gig LLM and it thinks it's in VRAM when I only ahve 24
i personally cannot
Their CEO lives driving distance from me if you'd like me to leave any feedback on his porch in the form of a message written on a paper bag filled with poo
No.
With dGPU, you have that Dedicated VRAM (actual VRAM on the card), and Shared VRAM (RAM as VRAM that can be dynamically used by GPU driver as needed, up to half of RAM).
so windows is better at doing it? or does windows actually do something smart with pcie and some sort of DMA system for the video card? -- vs UE actaully doing a normal CPU-intensive copy from system to vram?
gogogo tell them i cannot find already installed apps with launcher
So no real way, guess im going to assume that 14gb vram usage is accurate then
I eventually need to dilute my fuel so I can make ~350 FPG
GPU driver is pretty smart about it.
But Epic has coded default UE5 to "never" let that happen, and start doing something stupid to prevent it, causing much worse performance than what the GPU driver would do.
Fuel powered Gens
Something deep seated from way back when running out of VRAM crashed, before RAM as VRAM extension was a thing.
Basically time before AGP...
is there a hack to trick UE into thinking you have double the actual vram? Or just some arbitrary amount?
using ram would only work on pciex16 tho
why?
Nah, point is that the now UE is doing the same swapping between RAM and VRAM each frame, manually, with much worse performance than if GPU driver did it.
i mean not exactly but you would need good pcie bandwidth
Faster bus makes the performance loss smaller, but has been done since early AGP.
time to bring back SLI I guess!
that likely makes the problem worse not better
wait is it that thing for gpu link
You need the blender for that. But by the time you can unlock the blender, you can also unlock nitro rocket fuel which can power around 140ish fuel generators (iirc) with one coal node, one sulfur node, some fuel, and some nitrogen.
don't forget the iron plates 🙂
Could always just get a gpu with 24gb vram, but I might just find another building style that approaches that limit to, that's part of my problem im always finding ways to push my hardware to the limits
you don't want to turn a single problem into 2 problems duct taped together?
Oh well, ill just try not break my hardware and game too much
nvlink is helpful for sli but not required. sli is a driver level thing mostly\
Not for the nitro rocket fuel alternate recipe
yes, that thing when you have two gpus and get like 15% increase in performance
very helpful in games
but i think it works for stuff like blender
Sli is dead though
I have that, was more just a question about UE in general
it was just more trouble than it was worth. And it's not like nvidia has a glut of consumer GPUs they are struggling to sell.
Nvidia doesnt care about consumers gpus anymore anyways
Went away with DirectX 12, which wouldn't have worked with driver level multi-GPU.
And could have engine/game level multi-GPU, which no-one has bothered to implement.
last good thing was 3060
Yep 30 series was good, last great series from nvidia
What did they do wrong with the 40 series?
price
I am happy with my 4070ti 
I know that on the 50 series they removed some legacy stuff which makes old games run comparably worse to the 40 series
I have a 4070 Super and it cost half the price of the whole PC
Considering how long gpus last, I haven't felt that it was too much money. In the end it's still cheaper than my friend's music hobby
I mean that's how you should budget a PC. 40-60% should be the GPU
some times cheaper than good monitor
Yeah I'm expecting the PC to last me a decade before I'm forced to upgrade, it was a long term investment
Mostly pricing to performance, also bandwidth and vram with some of the cards isnt great, like the 4070ti
16GB VRAM is not good?
I am happy with it 
The 4070ti only shipped with 12gb vram
16 is good, but 3060 x16 12gb and 4060 x8 8 gb is hilarious
maube that ti super
And it only had a 192bit bus to, which makes the 4070ti starved for bandwidth to
I think 8GB ram is indeed lolwtf moment
that's a 4070 Ti Super
it would work with x16 tho
Speaking of starved, I really need a truck stop with 2 output conveyors to handle all my factory cart needs. I guess I should go make a post on the QA site
ah yeah, seems to be 12GB but eh, I am constantly 120 fps+
Your talking about the 4070ti super, not the 4070ti🙂
I am not a big guy on the numbers but at least I am not 8
maybe stop using THOSE GOD DAMN AWFUL SILLY STUPID CARTS
I have 10 GB of VRAM and it's fine tbh. I don't think 8 is terrible, at least for now
But yeah, it's probably gonna be noticeable in a few years. I wouldn't buy <12 GB now
yes those suck but golden ones are OP
I like my nvidia 4070ti super, but my main problem with nvidia is when they give different cards the same name (well, according to that Linus video)
are they faster?
yeah, that's BS for sure.
idk ask @unkempt blade
I can't and you should be more respectful of my addiction!
why did you say they are OP then?
joke
Stop. Get some help. 
that's why I made a QA post!
DAMNIT BROTHERMAN
8gb vram ahhh thats barely enough for 1080p gaming now
thats enough i think
Suppose if your fine with 1080p 8gb vram can still work
I'm doing fine with 10 at 1440p
listen, I would question the game that asks more than 8gb vram at this point.
Maybe devs need to learn to dev and optimize their games
before asking 250USD for premium edditions
with bazillion gamepasses in their single player games
i dont quite know how im getting same performance in Bodycam as i have in satisfactory, assuming those idk 1024K textures
So your saying satisfactory needs to be optimized more. I would agree, but thankfully it's only certain building styles that cause problems
im getting performance issues in empty world
60 fps on all maxed 🙁
Im losing over 100+ fps in some of these saves, these frame drops are becoming massive
people just need to start using more factory carts to match their bad tick rates up with their bad fps
so imma have -40 fps in late game
1.0+ works just wildly better than pre-1.0 though. They did some serious optimizing already
Could be
-40 means reverse time and 60 again, im in loop
only way out is stop playing
Have you set an fps limit? I would check that first. Windows actually was the culprit for my 60hz limit in most games
Look im just trying to maintain what frames I still have
100 fps cap
ADA finally said something nice to me : ) ||unlocked Oil processing! WOHOO first time since i bought it in 2020||
it took you 5 years to reach tier 5
I'm running on ultra and just setting an FPS limit hugely improvement my power/heat. It really did not like that uncapped setting
1.1 is weird, some building styles its better but some its so much worse than 1.0, aka reaching ue5 exp levels of bad
i always stopped at stage 4 phase 1. i played in 2020, 2021, 2022, 2024 for 1,0 my first longer game which was to stage 4 and now at 1.1 finally did phase 2 unlock.
besides. 1 Year 1 Stage. sounds impressive xD
nice, starting fresh always helps
it really does
I keep mine capped at 120 in the nvidia control panel. I agree it's better to put a cap on frame rate, but I prefer a number higher than 60 for that cap
i really need to update my pfp with new photomode
but im too lazy
yeah mine is set to 100 to match my monitor
The first step is admittance. 😏
i think i can find a person with same pfp here
Erm, was there a phase 5 in EA?
phase 4 was
tier != phase
phase 5 is tier 9
@wicked nacelle yes it runs ok for most of the time
bad game devs using synonyms for different things causing confusion
bAd GaMe DeVs ?????
best devs ive seen ever
The mercer sphere and somersloop uses added in the full release are so good that it feels like a different game. With the production amplifier, i can get 2x the powershards and overclock 2x as many machines
Just remember that phase=package and tier=trains. This probably won't actually help but I just love trains
You can get a lot more than 2x the shards 🙂
Optimization seems to be a skill most game devs dont have anymore
Haven't gotten to phase 5 yet
id give it like 4/5
Even Capcom games look to be a disaster optimization wise
Never said/made any allusions to that. But, the answer was that No, phase 5 did not exist before 1.0. Phase 5 and tier 9, were added in 1.0.
Hi folks, I was using the map at satisfactory-calculator for some planning, but it looks like it's out of date. Is there a current one anywhere?
Wait your talking about satisfactory or another game?
switch to 1.0 in up right corner iirc
Ok - for all you min maxers out there I have a question. If you build a factory, do you spec it for maximum end product production, and leech off intermediates for buildables since its a quazi-one time cost (once the depot fillswith priority, then it goes to production.) Or do you dedicate builds specifically for intermediate buildables (depots) and leave the factory running as a factory.
5/7, a perfect game
Double check the filters too? I think it only shows pure nodes by default
Well there is no perfect game
it's not out of date. why do you think it's wrong? Usually people don't understand that oil comes from nodes and wells and only turn on one of the two
i only rated optimisation tho
??? We are talking in the discord for the perfect game. What are you talking about?
Optimization i would give a 4/5, can't give it a perfect rating, because it still has issues
agree
Thanks guys, somehow the pure Copper filter was turned off
im fine with 60 so its perfect game
the point is I like satisfactory and I'd give it a perfect score of 5/7
i can always lower settings tho
Leech off production; if you’re going for maximum points you’ll want all your items going into project parts. If leeching causing an imbalance (it will), sink all backed up lines in the meantime (smart splitters set to overflow)
I would say it tries to be perfect but doesnt make it
So every line depot'd and overflow protected, I wasnt thinking about leeching causing down tree backups, good catch
you're probably just not using enough factory carts
On the plus side there are definitely worse optimized games out there, aka what Capcom is making
these uobject crashes are out of control damn
What's that? Some kinda mod issue?
use more carts
i dont use mods, and i am nowhere near the uobject limit
Yes
Infinite zoop sounds horrifying.
Maybe the game has memory leaks in it, that could cause uboject crashes, especially if memory isn't being cleaned up properly
It only does 10x10 innately, you have to upgrade for higher amounts
Honestly pretty nice
It's incredibly useful
seems like it probably does, this only happens after a few hours of building belts and stuff
Building an entire factory floor in one shot is very nice
Sounds like it
2d zoop sounds great, but imagine your hand twitching and suddenly building 1000 foundations off into the distance
Hologram locking?
Its not quite that finicky, but curve zoop can be sometimes 😭
I accidentally deconstructed one of the pipes segments supplying water to 1/3 of my coal gens and was about 27 mw away from my grid shutting down before I noticed
That's rough
In my multiplayer game, I made rocket fuel and was sinking polymer resin to not clog the refineries. My buddy needed some resin for fabric and I told him about all the resin I was sinking. He had deconstructed the sink and the emergency cargo container buffer i added (wasn't actually intentionally a buffer) was half full by the time I noticed. The rocket fuel production almost halted, that could have been real bad
thats why i play solo cause then you would have to document every change on the other side of the map
morning, pioneers
Just got the achievement for surviving a fall on 1 hp by jumping off a mountain intending to die
In the future ecs -> respawn
ah well, achievement aquired
steel isnt too bad, though steel beams are expensive asf, 120 steel per minute only feeds 2 machines making beams
Does the elevator move faster if you spam the call button so much it turns from green to yellow?
Beams are so much better out of aluminum
Thankfully, you barely need any
yeah i dont have scillica processing yet, so im stuck with steel beams
true that, im doing rough automation of it for now
omg tier 3 belts are so fast
I opened 10 hard drives so far and still didn’t get the copper ore + water alt recipe

if at first you don't succeed, abort, abort, abort
you lied, t3 belts need so many
When making rail blueprints, should I try making them using the mk2 blueprinter? I do know that I need to make sure to use the same sized blueprint so that the rails can match up.
The blueprinter itself doesn't have to be the same size as long as your spacing, widths, etc., line up. But if you have the mk 3, do it in there, bigger is better.
I definitely don't have that. I guess I just want to make sure that I can have a set of blueprints that can be used anywhere. I wish it has the ability to line up to the world grid similar to factorio.
You can snap to a world grid
ctrl
I know that. I guess I meant having them be chunk aligned to itself. Similar to how factorio does it.
I hardly train anyways in satisfactory though I guess I should start soon.
I think you can do that also, whatwith auto-connect and snapping
But I don't know how Factorio does it, so 🤷♂️
It's all right. I think I'm going to attempt to make my own blueprints using the mk2 blueprint. I might use someone's blueprint in order to figure something out.
i quit satisfactory until i get a better pc 😭
Though I might do what I did in factorio and use someone else's blueprints for my rail needs. Decisions decisions
When I use my hyper cannon I go to like 2 fps
k
Has anyone else noticed this stacking zipline sound bug, where every time you pass a power tower, it stacks a new zipping buzz on top of the previous ones? Once you pass through several towers, it sounds like a lotta bees...
Nuh uh
what happened to the steel frame foundations?
buy them in the awesomeshop
cant find them there
They are in Architecture
i just got basic steel production
ohhh
https://satisfactory-calculator.com/
^Is Satisfactory Calculator down for anyone else?
Yes
i see
thanks 
Where is the photo I took in photo mode?
down for me
Press tab while in photo mode, and you can open the folder from the menu
Was working this morning before I went to work. Just got off and sat down to figure out some end game crafting and its down. OOOHHH I shoulda taken a PTO day 😄
Thanks
Time to plot some trees by hand
I love me some Excel spreadsheet magic... but I love web based tools that do all the calculating for me automatically. 🙂
time to try https://www.satisfactorytools.com/1.0/production I guess
Satisfactory tools is pretty good as well as the satisfactory modeler application. That last one is in steam for free.
After long long hours of contemplating and a full month of thinking
I’n gonna be lazy and not do plutonium processing, rush endgame (I’m end tier 9) get the ending and start fresh
And when I start fresh I’m actually gonna start building with architecture
is SCIM down rn?
Yup
damn, i was gonna use it for some fucking number keeping so i dont forget but that sucks
Hi, I'm Mijael. Does anyone know how I can upgrade all my conveyor routes more quickly? It's actually taking me a long time to upgrade each section from MK1 to MK3.
you cant upgrade all at once but you can just replace the belt directly
hi, thousands
a minute?
is there a website that works similar to how the "SaLT" used to? Don't need to be as fancy, just the grid and the machines sizes so you can build the layout
honestly, I'd say to build layouts ingame - it works exactly as it should and once you finish the "planning", you already have it built
except anything in game isn't even close to a birdeye view
Once you get the hoverpack, you pretty much get to do this.
one of my blueprints is just a tall pole with power wires running up it so I can view things from waaaaay up with the hoverpack 😄
SCIM is back online, it seems.
How do you put makers like that #screenshots message
Add New Marker, bottom right of map screen
All right I feel like I'm going crazy but I want to ask did they update old parts of the map?
This area feels refurbished
Oh ok
Can excited photonic matter packed?
be packaged?
I finally got all 8 of my fuel generators running at max power for 5-6k MWh
Yes
i dont believe so
you got both the unit and prefix wrong 🙂
it's "GW" not "kMWh"
I meant at in 5000
yeah, that's 5000 MW, or 5 GW
Mb I didn’t know that but thank you for telling me
its not really wrong to use k MW
the h part though is specifically for power storage
I do have 2 batteries connected
I just recently finished so I was hyped and threw words out
then you have 200 MW/h
I finally completed project assembly! now I immediately want to start over and make a not shit factory. One huge factory that's organized instead of many sattelite factories and hypertube launchers everywhere
What phase were you on
I’m on phase 3 and I just started tearing down all my factories and remaking them a lot more efficiently and tried to make a actual structure for decoration
How many nuclear generators need to stable run a particle accelerator making nuclear pasta
I just completed the game without touching nuclear a single time
MWh, not MW/h
mb
np, units are hard 😛
with all the late game structures making parts I was only clocking in at 125,000 MW out of 193,000 all rocket fuel
I was thining maybe I needed to boost the ||Sloop structure|| with the ||alien power matrix|| to get over 200k but it wasn't needed at all. 1 Fully overclocked pure node of oil with diluted fuel Blender recipe and Nitro Rocket Fuel recipe makes 1800 Rocket fuel
DAMN I’m over here struggling to get to 10 GW
you're on phase 3, you'll get 20gw off 300 oil with a bit of work
About to unlock fuel power ^_^
its one of the bigger shifts in how you play
good luck
You'll get there, I just kept rebuilding the fuel. Going from regular fuel to Diluted fuel, to turbo, and then rocket. Adding generators, but using the same ones the whole time
like with a ranch?
Hmm I have to chop down trees by hand rn
Yeah
or with a pressure cooker like shoving it all deep underground until it turns into dinosaur juice and then pumping it back to the surface to burn to power jetpacks
Chainsaw is all you really get
ye but what would you shove
animals and plants and stuff
thats the part that isnt automated
nature automates it, you just have to be patient with nature
Synthesized flesh would be cooler imo
I heard that's how they made factory carts so adorable
my tractor eats packaged fuel 🙁
HOW DO YOU HAVE SUCH A STEADY STREAM #screenshots message
Dw you'll get something better soon anyways.
Tractor is kind of useless, but I like to construct them near far-flung factories to have more storage + a workbench if I need to make the odd thing.
I have the truck as well
@peak wasp Huh. Are you utilizing hypertubes?
mope 🙁
Do that.
That's how I navigate stuff. A lot of the time you're going to have nodes scattered a long way off and hypertubes are a great solution for connecting your factories.
My thing is that I like to have constructors that deal with X material in X factory.
Which is a pain in the ass a lot of the time because I need to build big conveyor highways.
But you don't necessarily have to do that.
i usually work the same way, and yea it can be a pain sometimes. Once i get this heavy modular frame factory up and running i plan on replacing most, if not all, of my truck routes with trains
at least the more far flung ones anyways
I'm doing a one stop shop at the main base, having everything flow in
but power separate.
I don't mean how to do it, I mean how good it is
theyre not terrible, can move things at a decent enough rate. Can be a pain when you have as many as i do right now though. They like to collide with each other and lock up
ive had to like, give each truck a unique route or a road all to itself to keep things moving
so im trying to play satisfactory for the first time and its crashing as soon as i try to launch the game i clike launch and it brings me to a screen that says satisfactory with a loading wheel beneath it and then the game doesnt open anyone have any idea on how i can fix this
probably for the best lol
easier to maintain overall too. I have a packaged fuel line specifically for keeping all the truck depots at my main base fueled
I might consider it with my big fuckin foundry so I don't have to construct another immense conveyor highway out there, especially since the route is so dangerous
those kamikaze bees are annoying. do we get to upgrade the gun to a shotgun?
was a pain to route the conveyers
It really is sometimes.
||boombox||
Theres like 4 more depots not pictured here
really excited to see how this game develops in the future
theres a turbo bass boost thing that does 1 damage to nearby lifeforms and it will clear out the bugs
its right click i believe
Cliff hogs though...
i just have it on retaliate
you can also just ||slide to them into crouch and just destroy the nests before any bees spawn||
should i use path signals any time im merging at least 2 tracks onto 1 or having one track cross antoher?
@ionic forge thats the spicy rocks
#screenshots message
spicy rocks?
uranium lol
ohhhh, yeah i cant use that
do you know if there are any hard drives near that patch? thats what im looking for
only use path signals if you need a train to only enter a section if it has a path out of that section. If it's just merging, then you are probably fine with block signals. Track crossing may depend on more details. (Ex: for T-junctions the rule of thumb is path signals on entrances, block signals on exits)
How did you get such a steady stream of beams #screenshots message
Bro WHAT
which phase you at
1
I am getting to phase 2 of space elevator
yea so you're at phase 2
Ok

What does your setup look like
😁
Has anyone ever considered Satisfactory GeoGuessr?
The map seems big enough.
found a "fused modular frame" from a crash site, i should throw it in the sink right
Is there any way to like... launch the tick-giraffe thingies into orbit?
Asking for a friend.
no, but nukes work well. throw one beside them then one on them and detonate
dont bully the beans D:
what if beans want to go to the moon?
I say trick them into walking across some jump pads and let them do what their hearts desire
I bet they don’t
Alright: my dev ask for the next update. If the tick-giraffe-elephant-whale things get stuck on a machine or piece of equipment or even a rock, give them a unique animation that makes it look like they're stuck there instead of standing in mid-air lol
what are you a beanologist or something?
damn, i racked up almost 200h after a month of playing lul
No I just feel bad
i wanna be able to tame the flying guys
we can pet them why not tame
Ya
I'm still holding out for a lizard doggo sled
a new mode of transport
@visual cosmos You mean the lizard doggos?
Haha
Manta Rays
Oh you mean the giant howling manta ray
I haven't breached the part of the map where he's a common occurrence but I'm just on the edge, so every time he bellows I look up and catch him leaving.
i went on one accidently
was top of the map, a waterfall
he goes super low there and i was there at the right time
wasnt my goal though
maybe we should get some beans way up high on a ramp and then nudge them onto a ray
we could solve two problems at once
@unkempt blade Would that work? LOL
God that might work
It's feasible too.
All you have to do is make a corral for them and smack them and they'll start running the right direction.
Oh god.
I just had the worst thought.
Mass bean extermination via corraling them past a tall drop
Like human ancestors did with mammoths
hey i just got fuel power and im just sinking all of my polymer resin because i am already making rubber and plastic from a different source is that ok
I mean... are you gonna run out of polymer resin?
You can't run out of resources in this game, so it should be fine.
you dont run out of resin
you want to either sink it or find a way to convert it economically
which the recycled rubber/plastic recipes are a good way to
plus a recipe to make the resin to plastic initially (as thats cheaper than rubber)
I have the alt rubber and plastic recipes so I'm probably gonna use the polymer resin for that.
ok its just i dont want to have a rubber shortacge in the future
this will come 😂
no matter what
but especially in the beginning sinking the resin is fine
@burnt ferry What happens to liquids when you deconstruct a fluid reservoir?
just vanishes