#satisfactory
1 messages · Page 232 of 1
otherwise try to place the pump about 2 foundations above the extractors' output
this game is rotting me
ficsit does not value resting, but being unable to work due to fatigue is highly frowned upon.
first time?
do I need to keep working?
was that even a question?
the factory must grow
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uh oh, i built my hub somewhere, and i dont remember where
The Hub should be labeled in your compass at the top of the screen.
ye i found it xd
Hub is overrated
are you able to transfer nitrogen gas on a train?
It’s just a quick rubber/plastic setup. No problem…4hrs later 😵💫
Just a quick 25 minute adventure.
Yeah this game gets like that.
I mean it’s gotta look pretty right?
what should I build at coast for power infra at all? at t8 and everything unlocked.
rocket fuel is a fun to burn for fuel
especially if you use the diluted packaged fuel recipe
Im not able to get my gas to go into the freight platform
you gotta use the liquid car
bruh nvm
or package it into containers
hm ok!
I’m taking a big shit rn
just know that generators burn like 4 rocket fuel/min at 100% clock speed
so if you make a ton of rocket fuel itll take a lot of generators to burn it off
nice ok!
I produce 8k rocket fuel
Without power showers it would have ~1950 gennies
Ended up building approx 800 or so at 250%
do you need fuel at every port or does the drone have a fuel slot it uses
it depends how far the port is. like I have a drone doing a trip that takes 89 fuel per trip but a drone only holds 100 so, I can do that with fuel at only one end.
but if it was a 110 fuel trip, I need fuel at both ends
I think.
ah
I need to figure out how to make power shards first.
I hate to do it but I'm going to build small for now for my power/plastic and rubber factory. Will only be making enough fuel for 5000mw from one pure node at 250%. I'll think about bumping up my power production the moment I may need more of it.
Until power shards are automated they really should only be used for extractors and power
There are ~5000 if you sloop most of your slugs early on
And then I'll just use one of my impure nodes for fuel canisters for my stuff.
I probably only missed a few hundred but I haven't gone hunting all the slugs yet, I just started slooping them so I should be ok
fluids can only be in fluid car, unless you package them
gasses most of the time behave poorly in buffers so its better to packaged them, not to mention the package is condensed to 2-4x which is more space efficient
personally i prefer drones over trains for packaged fluids
yea i'm using drones rn
the thing I'm using drones for is taking fluid tanks from my alum factory over to my prf factory
I still can't believe that I went the turbofuel route on my last game. I think that giant turbofuel power plant was the last thing I built before just giving up on that save.
Just regular fuel is good enough for phase 3
i know with alternate recipes number get weird, but having to use 1.067 blender for nitric acid makes me cry
thats why we have slugs
ye i probably should use them more
with the website map can you tell what buildings have slugs?
probably
youre able to craft them late game
use em as much as you want then slow down once you start running out
you have an irrational fear of decimals
what
Ape.
scim tells you where slugs and sloops are in the buildings list via metadata like % and x#
but shards aren't super valuable because eventually you can make infinite
i am an idiot, how do i hit the nobelisk detonator? they just keep reloading and throwing
right click
ugh, my right click is jump
Why😂
check the keybinds, it's whatever your Secondary Fire button is
it was F6? lol, at least it can be mouse5 now
though, for deforesting an area nobelisks are crap turns out
probably why i didn't use them much last time either
Get that chainsaw buddy
I played dos games in the 90s. ain't no games were right click to jump
What game? It wasn't commander f'n keen
possibly skyroads
I have finally finished ficsonium, going from uranium to ficsonium only took me like 60 hours ugh. Not worth it, but I hadn’t done it yet, so now I have
I may try to turn mine back on, but I absolutely turned it off to stabilize my BWD production
skifree
SMFH
you turned it… off? To use the resources for more BWD?
I think I didn't have all my SAM consolidated properly at the time. I think I could get a few hundred GW more now
ah yeah I have about half the SAM on the map going into it, 7 train stops worth (because the nodes are so spread out)
I basically move all my sam to a central dropoff now and then a pickup for what needs it so I can monitor what uses what
that is what makes it not worth it the most tbh, that alone took quite a while, and ties up a lot of SAM
ive been considering starting a new save after reaching t9 and automating the t9 stuff, just to see how much better I can do
do it! You can only megabase so large before your computer will crumble. When I get to that point (or feel it coming), I restart, and do it better
well when I get my new computer it wont crumble
this run i went all in on power shards to reduce machine count, see if that helps. It does. A bit
it just WONT
I dont think satisfactory end game base can make a Ryzen 7 9800x3d and a Radeon rx 9070xt crumble
I intended to transport more things by drone but I ended up just belting or training everything yet again since drones just don’t fit in for me. I think I deliver 3 things total with them, one of those being the batteries
now, 1440p ultra w global illumination on ultra would
currently im too lazy to setup another alum plant so I just drone in my automated fluid tanks to my rocket fuel facility 😂
use rocket fuel for my drones
ya rocket fuel is a good option too, I ended up using the batteries elsewhere so it wasn’t a total waste lol
ah
0.08 fuel/ minute tho so
the main thing i hate ab my world is my main base though
ah ya batteries are used for the supercomputer alt.
I see
Build another one! Honestly with the depot it doesn’t even need to be just one
yea
I intended to replace my hub but I got my portals set up and was strapped for power, hence the nuclear I just whined about
ah
Id love to build a megabase with hypertubes launching me to every factory at mach asshole but I just dont know how to make a base look not ass
take inspiration from others!
trial and error
fair
im a little confused whenever i use my blueprints they can craft but then it doesnt show up (nor does the hologram) and it still takes my resources too
Is there a way to remove normal rocks
yea that's what I've been trying
Nobelisks can work on some
and planning it from the end point, along with all logististics
Normal rocks
oh shit i totally forgot about that game! we did play that a LOT
Yes, a lot of the normal ones can be blown up too, just like trees
not all of them tho
hopefully they add something to remove every rock in the future
only some normal rocks. Very small ones usually
Ok
basically debris
There should be a way to excavate
my buddy and I built a huge tower in the middle of the map and we have hypertubes at the top floor connecting to each outpost/biome
terraforming has to be included in hte core part of the game. Not going to happen
yeeee that's kinda what I wanted to do
Wdym
if you don't plan for terraforming from the very start in agame, it's not coming
Why not
because that's something you need to build into hte game at teh start , and even then it's a ton of work to implement
Ig
someone a couple days (weeks?) ago posted a hypertube loop thing that they used as a launcher instead of the 10 or whatever hypertube entrances in a row... anyone else see this or have a screenshot of it? trying to make one
idk if this actually a common issue but would like to avoid it. if i have 2 trains each needing to pick up at a rate of 150/min from a station, and that station is receiving 300min, the numbers line up. but if the first train is always arriving just before the second train it is gonna take some time before the first trains stop gets full and the second can start to pick up. is this a common issue and is there any way to address it?
Type satisfactory 1.1 hypertube cannon into youtube you'll get about a half dozen or so videos
A design of the train system you need to account for.
You can adjust wait/delay times at stations to try to compensate. But your best bet is to just prefill the system and set the trains to only move when needed. Saves you on power and planning
Same thing could eventually be achieved just be turning down consumption by a few points, the further you go the faster it will fill.
If you really really want to run it the current way otherwise, will have to experiment with the delays/wait times
Trains are made for moving large amounts of product in bulk, if you are trying to move a few stacks at a time drones, belts, or trucks may be easier to deal with otherwise. Hope that helps.
The way you address it is the same as any manifold. You wait. If one train gets too much for long enough it will fill up and stop picking up. Then the other will get its amount and it will reach equilibrium. It just takes longer than belt manifolds potentially
If a delivery mechanism delivers faster than consumption it will back up and delivery will slow.
This game is incredibly elegant with respect to manifold systems
Just wont happen if you are making 300 and using 300. Kinda defeats the point of trains honestly to use it for such low consumption
it absolutely doens't defeat the purpose
trains are low power (and power equivalent fuel) vs drones. And proper highway systems scale with basically no work
I get it if its like... across the map or something. But belts would save you on power, space, and headache if its not
belts have literally no downside other than time... so yeah. "belts are better" than literally everything
max sink point build uses belts entirely to ship EVERYTHING to one awesome sink
that doesn't seem like a useful metric
I had a train line on my 1.0 save whose sole job it was to transfer 2/min HMF. :D
Im not hating on trains, they are great. But there are a lot better ways to move 3-6 stacks of product than throwing 110mw into the wind
Do you know how much a drone port costs? (I'm guessing you don't)
On the other hand, depending on the particular Pioneer's attitude towards power, 110MW is essentially nothing
and the drone fuel could be burned for power, too
And?
I didnt suggest drones.
I presented it as an option
AND the train is much lower power than any other option that is faster/more efficient than dragging belts
Yeah. "just drag another belt" is always the most efficient option if you don't care about time
or aesthetics
this is obvious and not in need of even the slightest discussion
Dude really thinks setting up train lines and all the logistics to go with it is quicker than belts for 300 belt speed
Crazy
and of course an engine doesn't take 100MW most of the time
Did you know that a proper rail setup requires almost no additional work to connect an addition factory?
You connect it to your existing rail and you have full access to everything that you've already set up
Im done talking to someone who thinks priority switches arent useful and belts are less efficient
i love satisfactory pissing matches. always fun to watch
I dont need logistics explained to me by someone so smoothbrain
Belts are MORE efficient for everything other than time. But most people don't want to just drag belts forever.
....
each logistic method has it's own pluses and negatives and you're both ignoring the biggest impact trait for trains
resusable logistics and easily editable.
if you create a train line and plan your factories accordingly it becomes trivial adding more stations and small branches
plus you can edit volumes and movements very quickly , compared to flushing messes of belts that are dedicated to their item
who owns the nuke hitting AW
sorry i had to i saw your clan tag
You apparently do
AW?
wait, what did you report them for LOL
arent you a foxhole player
I played a few hours but not regular no lol
ah damn
Is EBAH a large outfit there or something?
Ooooo. No fear is my username lmao
lol
Wish I could have gotten into foxhole. The logistic grind is real and I dont have enough time in my day lmao
i havent touched logi in 20 wars
just join a clan with stable logi players and youre fine
I hate the idea of just stealing logi when colonials are soo starved for it lmao
Like playing logi, just massive timesink 
ive lost faith in this discords moderators
there was an underage earlier and they just left him after 2 pings
the satisfactory community will never cease to give me enjoyment
hoooly just finished automated basically everything i can in the early game im addicted
Now do aluminum 
Aluminum isn’t incrementally hard. Vanilla recipe water recycling is pretty straightforward
wohoo fused frames automated
my satisfactory world is more messy than my room bro
first time playing As well
my trains crash my trucks fall and my power grid is geomtry dash and im only on phase 3 of space elevator
Theres no rush, taking some time to tidy everything up is worth
Algum br?
I have decided.... executive decision... that nuclear reactors need too much water XD
960/min of water for 2 reactors... there won't be any ocean left at this rate XD
Just yesterday I was watching someone trying to figure it out... They were so close (to the "easiest" solution)!
"So, 18 water makes 12 Solution; then 4 Solutions makes 2 Water; so out if 18 Water, I get 6 back..." Looks at the three alumina solution recipes with manifolded water input, gears turning in the head... "The solution is Somersloops!!!" 
The "I'll come back to this problem later" solution... bung in some sloops and GTFO xD
Nono, they fully planned to use 3 Sloops every 2 refineries to make closed loops.
Works like a charm, too bad they just had 3 Sloops total 
Too bad there are only 106 sloops in the entire world XD
The plan would fall down sooner or later xD
They were soooo close to the "feed 2 with fresh, feed 1 with byproduct water" solution 😭
can someone check out my #screenshots and lmk how its looking
Reinforced Plates factory
Looks good, you might find it easier to build on Foundations
Not much we can tell from just that one.
Something I can suggest is filling up lines as much as possible can help keep things tidy, you can add a merger to an existing line for example so that 2 machines are ultimately feeding into one. Instead of running the outputs from all the machines to a merger further on
Worth youtubing Manifolds Vs Balancers to get more of an idea there
im trying to do everything blind ngl idk theres so many recipes to craft lmao
I don't think it's worth YouTubing anything before finishing at least the tutorial...
But you seem to have it lol
Lots of planning, foundations when you get them can allow you to build big open spaces to experiment with, don't be afraid to spread out, you'll never have enough space to build lmao
i only watched a little just so ik what to do at least
idk im using foundations for storage and just building far away lmao
You're doing much better than I was on my first rodeo
Probably doing better than me now 🤣
Hides spaghetti in cupboard
Ive watched like half a dozen people start fresh, its always entertaining to see how they start.
Additionally, tap spacebar to autocraft, not hold, tap.
The MAM and Awesome Sink/Shop are very important buildings to pay attention to for unlocking/buying buildings and special upgrades/goodies, soon as you can check them out for sure
Seeing people get to tier 4/5 without even opening those is p a i n
I learned about this game when Pirate Software streamed playing it from scratch for 2 days just after 1.0 was released, so from that I had a bit of an idea of what to expect. Seemed fun so bought it and played it through to complete space elavator before looking at any tutorials/youtubes/discord etc., and I'm glad I did. The way I did things on that first playthrough was completely silly, but it was a learning process and I loved that aspect of it. Once the elavator was complete I started watching tutorials and talking on discord and looking at how other people do things for inspiration to improve my own builds. I'm at 1100 hours now and still learning.
Only ogs discovered it through josh lol
My Steam purchase history indicates I bought it in August 2020, about 5 years ago, that was probably what U5/U6 era? maybe earlier?
I bought it in Epic pre-sale 😛
xD
U4 iirc
Sounds about right yea
3
I remember trains being introduced and was like omg omg omg this is amazing XD
3 was february. 4 was 2021
Ficsit does not waste*
*the loss of pioneer life is not considered waste by this definition
My lord the last 6 years have dissapeared
Time flies when you're building factories xD
My plan: build a plant just producing coal, one floor, over the water so that if needs be it can be expanded to oil production later.
2- build steel refinery a short distance away, across some, over some cliffs.
Actually maybe the steel refinery can go in the middle of the desert 🤔
Regardless I think the gold coast will be utilized heavily
The desert is a treasure trove of iron, copper, etc xD
Some caty and quartz too
And things xD
Neat, I'll keep it in mind. I'm not looking forward to going back to crater lakes to get coal
There's oil along the goldcoast
I know cause it's where I set up my first coal generators
I chose rocky desert start
West Coast?
i have like 20 coal generators just farmin there LOL
want me to show what i have i am still in phase 2 tho lol
No oil in the desert (top right biome, north/east)
Yeah sure
How do you bus without it looking spaghetti?
I'm thinking of just building foundation towers
look at screenshots
Nice
hehe thanks
I'm falling victim to my own impatience again "I'll just get this working and make it look nice later" then later never comes because I've started doing something else
@shy mulch tip for early game bussing?
I didn't bus anything until I was finished space elavator, so I'm probably the wrong one to ask haha
Lol
I'm really starting to embrace trains now and loving it, wish I'd done proper train lines sooner
I think what I'm going to do is build foundation towers with an aperture and just put power lines on top
busing?
if you mean factorio type buses they don't work real well in this game
If you're using trains then they carry power, so you can pull a power line from the station
I just mean organization of conveyors
Not factorio style busses
yeah just make dedicated belts that feed dedicated systems
Got it. I'm trying to avoid spaghetti rn
see #screenshots @storm talon
That's what I mean
Yeah it's a silly way to do it, I do it myself but wouldn't reccomend it
I'm prolly gonna just go with towers
eh, tiers 1-9 can be treated like a tutorial until you make the game a sandbox. Be messy, just learn
100%
I'm getting ready to complete phase 2
that's within tiers 1-9
Got it
yeah I consider the entire space elavator to be one massive tutorial
once you've "completed" the game, you start playing the game
What's the point after the space elevator
personal goals
Fun, satisfaction, play
Do you find when doing large builds somewhere, when using the build tool, especially I find with pipes, it takes a big FPS hit while using the tool
like in any other sandbox
I do get a FPS hit when building large blueprints
Hmm yea, as soon as I exit the build mode it's fine, only while using it
I got cocky when I started playing the game and just turned all the settings up to max because I thought my 4070 could handle anything, but it's starting to get a bit quirky now with my enormous build so I think it's time to start tweaking settings and see if I can make it run smoother
Unreal 5.x is pretty amazing really, not sure if everything has been converted to Nanite but it really does run very well I find
I find nuclear a bit frustrating, you can't quite fit 2 water extractors side-by-side when the reactors are all neatly aligned next to eachother xD
wait is there pipeline backflow?
if theres not enough pump will the water flow backwards and disrupt everything?
Theoretically I think so yep, fluids can flow either direction
I have a question
for some reason when I started my coal power plants, everything was fine and they ran for a bit
my coal power plants are elevated, with the water extractors being below them
for some reason they worked for a bit, but then water stopped flowing to the top floor
if it worked the first time, it must have enough headlift
but for some reason it just stopped flowing up
If you're doing more than about 10m headlift you need a pump
i mean how did the water get up there if there isnt enough heaflift
thats why I was asking if something went wrong, the water must've abruptly stopped midway the elevated pipe and flowed back
Sometimes I have found that initially fluid will get there and then stop
You can check each pipe section to see the contents
i did
It sounds like you need a pump
yea thats what i was thinking
ill try adding a pump, if it doesnt work then i dont even know at this point
im only at coal power plants and im tired of this troubleshooting
Can you post a #screenshots
this game is rotting me
xD
Turn your line of extractors 90 degrees, so you can have as many as you want in a line per nuclear reactor
no, post a #1038092680493801533
This is the solution I have fallen upon xD
posted
that does seem like a headlift issue
I know
You probably need a pump yea
maybe there was a pump somewhere else in the system before that you didn't think was relevant but was
havent touched a pump this save
Are those Mk.1 pipes enough, looks like there are a lot of them, remember they can only do 300/min so the ones upstream need to have enough capacity too
just add a pump tbh, takes 5 seconds and you'll be done
if they have too much water will they get clogged?
there's no need to bog yourself down with working out "why" at this stage
or something?
they will only allow the flow up to the slowest pipe in the system, if all your pipes are mk1 make sure nothing is needing more than 300/min
especially if you have a manifold system
some people report that pump supports dont connect properly with pipes very rarely, did you try to rebuild them?
the pipe support included
note what I'm saying is simplified, there are nuances and pedants will say it's not 100% accurate, but I'm just trying to solve your problem not teach you the entire game, sorry if that's not ok
but wouldnt that mean some of the power plants would keep working?
the entire grid wouldnt just shut off
unless no water is getting up to the top floor at all
It shuts off if you exceed your production
So if its one gen thats missing your entire grid blows
If you just happen to use that much power
the manifold was completely filled when I started my gens
on both sides
And now its not? sounds like you dont make enough water
Or your pipes cant handle the flow
if my pipes cant handle the flow the thing will shut off?
then I should probably flush my pipes
The generators will start starving
and clock my gens at 75%
There's a lot of unnecessary analysis going on. Double check the water you are producing is enough to satisfy the needs of your plants. If it is, replace the pipes (delete each pipe one at a time and rebuild it), if that doesn't work, add a pump.
i designed my pipes to have all 75% clocked gens
no, that's not what he's saying at all
idek what flushing the pipes doees
it just removes all liquid from the pipes, that's it
alright whatever im just gonna double check everything
how do I clock water extractors?
there's no reason to flush the pipes in your scenario, that's for later when dealing with solving residual outputs etc. which you're not at that stage yet
to 75%
Honestly just start with the basics and add a pump at the extractors and make sure you dont exceed the 20m limit
why would you want to reduce the clock speed of the water extractor? the only reason to do that would be to use less power, but that really shouldn't be necessary
you just clock them - if you unlocked overclocking in the MAM
I have to unlock that in the mam?
But honestly, start with the basic troubleshooting first
Yuh
well that kinda ruins my entire facility
you said that pipes cant handle too much flow right?
Let's take a step back, because you are overcomplicating things massively here
NObody has said that, you misunderstood
ok
Just start with the pipeline pumps man
Answer these please
Total amount of water all of your water extractors are generating:
Total amount of water your coal plants need:
Rule out one possible problem, then focus in the next
1080, 1080
well no, i am generating more let me check
And how exactly did you connect all that with the pipes
im generating about 1350
a single pipe can only move 300/min after all
Ok, perfect. Now can we see the entire layout? Each pipe is limited to 300
So how is it all connected
An image from above where we can see all connections would help
let me get above
The fury of nuclear power hath descended upon me in the form of water and power shards and general nuclear-related rage and fury xD
ok wait, im gonna post it in screenshoits
i dont really know if theres a photo mode
where I can freecam or something
Lol mcgalleons got this 
I think i can see the problem now
cool game! just got it
alright, so looks like you have 4 coal gens fed by each main pipe, is each main pipe doing more than 300?
wait no i dont
P for photo mode
Then R to decouple camera
press P for photo mode
it will tell you on the water extractor
if you've unlocked overclocking in the mam then you can adjust it
Open their menu and they show you
Also, the build menu tells you too
Just read the text it shows
120 right?
Ye
ok so each main pipe produces 240
you have 2 extractors feeding into each main pipe?
yes
and that's meant to feed 4 coal gens?
wait a minute
4 water extractors per 8 generators
im confused by my pipe layout but yes
nah 3 water
I know, i didnt know I had to research clocking in the mam
technically yes, but he's struggling with pipe mechanisms as it is, let's not complicate it
ahh oki
im kind of an idiot when I was designing this
or I cant remember what I was planning
its 5 am right now, im fried
keep each system separate, just have 1 water extractor feeding 2 coal gens with a single pipe junction, repeat 4 times
that will simplify things massively
there are more efficient ways to do it, but that will work and will be simple
im gonna try to add pumps to it and if it doesnt work then im going to bed
I'm convinced it's a flow quantity matter, if that's the case then pumps wont help
The flow probably sucks ass if you connected everything together with junctioms and pipes
you've got too many junctions
Keeping it seperate is important so you can fix one thing and then move on
don't over complicate it
wait but having separate pipelines really makes it crouded as hell
Dont design stuff while half asleep 💀 😆
how many coal gens do you have
24
You already have a pipe per 2 generators
You can afford to seperate this more
ok, so you can squeeze it up a little bit, have 2 water extractors combined into one pipe and feed that into 4 coal gens, and make sure that is working, then repeat that 5 more times
but thats what im doing
or am I?
i dont really know at this point
and none of them are mixed up? none of the 2-4 pipe systems are linked to each other?
You gotta be able to tell us man, its your coal power plant
no
If you dont know then you should find out what you built there
ok, that's a good start
so of the 6 separate systems, how many are working and how many are not working
its not like its my design or something
What you copied it?
no im joking
I think I might have been drunk when I built this nuclear power plant, some of the design decisions are..... questionable. It has some hallmarks of being wrekt xD
all of them were filling up until the coal power plant which is why its really strange
and now none of them are?
ok, and what's the height difference from the exit of the water extractor to the entrance of the coal gen
when I counted it was 9 meters
2 4m foundations + the 1m foundation that the coal power plant is sitting on
maybe 10
cutting it close to the 10m headlift matter
but then again the water extractor is slightly off the ground, so 9
getting anywhere near the limit would lead me to instincively add a pump just to be safe
pipes have height too
is the diluted packaged fuel actually good? is there a non packaged version of it i can make?
both are equal in terms of oil to fuel ratio
Non packaged version is in Tier 7
am I hallucinating?
oo ok i see, finishing up phase 3 now so itll be a later issue lol
They just do that sometimes
Yeah better to just sleep tbh
Tired minds cant build good factories
That's exactly why I'm gonna do the opposite and play at night
this extensive conversation could have been saved by just adding a pump, takes 5 seconds :/
😼
Drunken minds can apparently build nuclear power plants 😈
i did the same thing yesterday haha dw
i think this is how chernobyl happened
Why isnt compacted coal just a constructer and like 10 coal put together it woupd make sense
Drunk satisfactory would go hard
It would be interesting xD
This is also what caused me to build my megafactory on the world grid and build a massive train station below it, then only when connecting them after 2 days of building that I noticed the train station was out by 5 degrees
Maybe it's the way to go. Maybe while drunk u can accidentally make the best factory ever
It's probably conceivable yea
A moment of drunken inspiration results in the most epic of factories
Because sulfur for some damn reason
Cuz yk sulfur is like uh. Sulfur
Does anyone know when they are going to fix the vertical splitters/mergers not lining up?
why can foundations float?

Alien planet alien gravity
Got any examples? I use them a lot and haven't noticed any issues
Madness!
Alieness
vertical splitters are 0.5mm off the grid if you put them on a vertical belt that starts from a conveyor hole
Not connecting to floor lift holes, alignment off by 0.5m. They work fine if you get your whole lift perfect the first time, but if you delete a part of it nothing connects properly again. It's all off by a little bit
Oh, I must have got lucky 🙂
#screenshots y tf is this peice of shit not working
the train engine is at the back?
no, the train is the front
i put 1 thing of coal in it bc that usually helps it but its not working
do i put unload or load? i tried both
Platforms go behind the station
Curved part is the front
the locomotive has to be under the station and docked
theres an arrow to tell which direction when you build the station
ik
thats y i put the thingy facing the right direction
they never said it couldnt be on the front
also ive never done trains before
build the station then put the platforms behind the station, then the train engine docks at the station and the cars behind it will line up with the platforms
oh ok thx u
Is there any way to check how many alts you have/what alts you got?
load your save file into satisfactory calculator interactive map (SCIM) it will tell you
ive never been more the like teir 3, i completed teir 6, and now im working on phase 3
The torch needs to diffuse wider, it's like cave-exploration through a toilet roll tube
Oh alr ty
wait so my next question, ill NEVER be able to collect my coal???
not sure what you mean
bc my train has 3 carts, if i need to dock at the station, ill never be able to load my coal
if your station has 3 platforms behind it then it will be able to load 3 cars
they should make a conveyor that can just turn 90 degrees 😭 too cramped
"Straight" buildmode.
They can turn 90 degrees
just getting invalid conveyor shape
Maybe connections too close to each other?
@peak wasp watch this part https://youtu.be/mtVwiCQ5sZI?t=66
ye exactly, smth that would work in that space
Hey I just returned to the game after several months and noticed a big performance drop in 1.1. Any easy fixes for that?
U can try different modes and sometimes one of them works
Reduce render distance, maybe.
Dlss if ur GPU supports it
Let me have a look, thanks
Check this out:
https://satisfactory.wiki.gg/wiki/Debug_console#List_of_commands
r.ViewDistanceScale - any number less than 1 (default).
0.1 makes enemies invisible at distance though.
Once you're happy with result, find Engine.ini and add the line with your desired setting in there, like:
r.ViewDistanceScale = 0.3
just did it a diff route, not as pretty but whatevs lol
so thats what the empty ones r for
thx u maybe my train will actually work
you have 4 freight cars but only want to unload the last one
so you build a station, 3 empty and then a freight platform
Oh is this actually in the games folder not in game settings
It's in console until the game restarts, and in game folder if you want it to persist between game restarts.
Great, much appreciated
If anyone just doesn't like how empty platforms look (like me) you could also use 4 freight platforms and just set the first 3 to load but not feed them any items
Or you could just decorate with something else
yeah like a factory cart skate park built to conceal the ugly empty platforms
And you make a vehicle path looping on it
does the conveyor throughput monitor get more accurate the longer you let it count
Probably
not really
thank u guys very much for fixing my train, it works now!
they didnt work as accurate when it comes to burst outputs
you can just see the graph by getting near it and press E
imma send my train on atest auto pilot mode to see if i can go sleep
Some of these trains can really stop on a dime in auto mode
I saw a near collision xD
not if you set them right, they will go forever without stop
LMAO thats amazing
It was at a merge, it broke through the signal and backed up
i use 1 train
What happens when 2 trains collide
with signals you get deadlocks instead of collisions, but there are bugs which may cause trains to slip through
Do they boom
I never played factorio
this has a very low chance to occur, but if you want to avoid it, use path signals for any merges
They are set right, I just witnessed it at a merge
Yea, I generally only block merges, but that might help
I remember seeing a calculation some time ago that was how much power is possible to produce with nuclear power, assuming 100% use of all uranium on the map, but I can't seem to find it now
Does anyone here know what I'm looking for?
note that path singnals need a long block before them or they'll cause unnecessary slowdowns
was "some time ago" before or after 1.0?
where can i report server members?
theres one i needa do for impersonation
Before, I think
The most Plutonium Fuel Rods that can be made per minute is 30.54 alongside 22.91 Uranium Fuel Rods. However, this does not yield the most power. Producing 22.4 Plutonium Fuel Rods alongside 50.4 Uranium Fuel Rods does, sustaining a total of 476 Nuclear Power Plants producing exactly 1,190,000 MW (or 1.19 TW) of power.
from an old revision of the plutonium rod wiki page
note that 1.0 changed these numbers a lot with SAM transmutations and I don't know what the maximum is now
it also changed the alt fuel rod recipes, so even this setup may not be possible anymore
should i finish my important stuff and let my game run?
not to mention, with converter, you can convert copper into bauxite into more uranium for nuclear
which shouldnt happen, as long as there signals on the network, it will never allow collision, only deadlocks
you should check if you build the rail correctly
Bruh no spoilers
im not that far but thank u
okie well imma let my game run to fill up my Beams and steel pipes
you will forgot about it once you reach that phase anyway 
It just overshot and backed up, signals are fine, for some reason it just goofed one time xD
the current max from nuclear seems to be 7 587 923 MW (without Augmenters tho)
and the 1.19 TW build is still possible without sloops or SAM
Add 20 more nuclear reactors they said, it will be easy they said... tell that to my spider infused corpse in the Red Forest xD
and I'm going to use every single bit of it to power more trains!
max continuous power from all power sources is 19.11 TW BTW
Ever considered doing a run like that?
no thank you
https://www.satisfactorytools.com/1.0/production?share=aqfpv0pItLOlzeKvV6Yl
(6800 fuel gens and 2k coal gens too)
Isn't there a full nuclear option too?
huh, nuclear max with augmenters is 16.6 TW
you have to store nearly 1k plut waste/min tho
how do ppl make cities?
Foundations, Walls, Mixed Commercial/Residential blocks, Humans, Water/Electricity/Internet/Services, ya know xD
that's ok I'll just fill all my trains with the waste
I can store like 16000 waste per freight car so we'll be fine
One very long train that goes around the whole island
call it the Explorer
look inside
doesnt explore
why does it not fill in the map
just wondring is something like a 15 belt balencer a thing?
I have two looped Quanttum Encodders pushing theeir limits, but seem to be running fine. They are producing 590 dark matter residue/min, just under the 600/min pipe limit. It makes 50m3 and the full buffer empties when the machine hits 98% complete every cycle... it makes me nervous lol
But it lets me make the suupposition oscillators and dark matter crrystals for 40 warp drives/min without using any SAM so I'm happy
@hard ivy did that ragebaiter get banned or sum
15 what? 1:15? 15:15?
15 randome belts to 15 equal belts
40 bwd/min still blows my mind. I'm pushing the limits of my infrastructure to make 12.5 (25 with sloops)
easy to do if you aren't restricted by belt limits, what's the mk of belt you're using and what's the maximum total throughput you want to maintain?
mk 5 and 780 items
I've used a lot of sloops. Lets see.. 90 of them just for the finally assembly factory
the higher the throughput you want to maintain, the more complicate it is
for example, if you're happy with 1 belt being the max throughput then just manifold it, 3x belt limit is relatively easy, more than that gets messy
just hook each belt to what it can feed 😛
30 sloops are in use for Augmenters, the other 76 are in Notepad++ where the hell they are
my power plant is using 44 sloops, so that leaves my BWD production a bit more limited, maybe I should make more power in a more traditional way and use more sloops in production
or 105 if one was needed for the MAM, I forget
That's what I had to do to free up a bunch. I had 24 of them doubling my plutonium rod prodduction, but doubling that by making twice as many machines wasn't too bad.
Need a frickin Excel sheet to keep track of Sloops xD
makes a lot of sense 🙂
I have 4 alien power augmenters plus 4 sloops in one of the quantum encoders making APMs
to be fair, I could just delete all that and still have enough power, so it's not strictly necessary
I'll think more about it when my BWD production plant is actually finished and ready to boot up
Wanna move that Sloop, gotta complete form SLOOP_W279 - authorisation to move sloop, let me just update the excel chart so it isn't lost forever xD
my excel sheet is chaos
final_megafactory(3)-final-new
Similar for me. I have 2 augmentors being fed power matrixes, so thats a 60% boost. The final assembler has 4 sloops to double the production, but no sloops anywhere else.
250GW power via nuclear
My excel sheet is pristine and perfect and stored in my brain...
Also, only the last sentence is true 
Boosted with a little extra here and there gets me 400gw, juust over my max consumption
Soon to become new_final_megafactory(4)-final-newer xD
I have 360GW of rocket fuel power, plus whatever power 21 nuclear power stations give, plus 120% boost from 4 APM-fed APAs, and most of the geothermal thingys. Total comes to a gnats hair less than 1.1 TW
I'm only using like 300 GW though, so I could easily lose 1 or 2 APAs
My factory is a disaster. I finished phase 4 back before alien power augmentors were in the game, or sloops, or infinite power shards even. I have vast areas of huge towers of 100% machines that mostly sit idle because 90 sloops att the endd of production removed the need for half of the entire upstream factory complex. I could throw shards into them all now and probably remove 75% of the buildings in the wholemap
The evolution is part of the fun 🙂
Part of my fun today is when I realised how many dark matter crystals I need
I set up a factory producing 460 per minute assuming that would be enough, then realised it's about half what I actually need
how many Radio Control Units / min i should make to be safe at the future like 10 will be enought ?
I like to do what I call "fuzzy planning". I do have a plan, but I just kinda vibe it and put vague ideas together with rough calculations, and only do it precisely when it's nearly ready to plug in. It's exciting when I find one of my calculations was an order of magnitude wrong and I have to either build another factory to make up the difference or I've build something that's completely redundant
Thats why I seet up my wwarp drive factory the way I did. I need 800/min just for the warp drives, and another 144/min for the supposition oscillators. So 944/min total, but by looping the quantum encoders and the particle accelerator and putting the EXACT ratio in, I am making enough resudue to supply all the crystals. I make 2/min extra crysstals and 7/min extra superposition oscs.
Oh shingus, good point, I haven't taken the residue output into account at all. I'm sure I'm still running short, but that will take a nice chunk out of the requirement
The margin is SUPER small. You have to boost the encoders to 236% to get enough residue, wwhich equates to 590/min, and at 600/min you jam the pipes so the math luckily gives you a very tiny margin where it works
Almost feels like devs did that on purpose, there's a lot of things that seem to just work out nice like that
Yeah, hard to tell... I plotted out the graph of input and output and max pipe load and saw that one intersection right in the very very very tiny box it needed to be. Happy
JuSt UsE sFtOoLs! 
I do, for small systems, but it gives you way too complicated diagrams if you try to do everything all in 1
that's why you split it into multiple tabs
I didn't recognize it's you 😭 why that pfp
And here I thought I found a fellow brain-designer
xD
that's why compact mode is the best 😛
no pfps = no worries
I'm not gonna get into that debate. I do use it, when appropriate. I have huge amounts of tabs on it, and I do use it correctly. But for the "big picture" I pull it all together in a spreadsheet where I can have finer control to tweak things quickly
Judging a book from its cover? 
Some info here: #off-topic-general message
Linus?
Louis lmao
Louis* sorry
Yeah, it originates there, I think
Packaged diluted fuel, such a fun factory to make 🙂
I wouldn't have agreed, if we still didn't have blueprints 
that's one that the layout plays really nice with blueprints too
Guys i finished the nut lol #off-topic-media message
@sterile blade do we share a brain?
We might have entangled the our only aviable braincell 
I just let LLMs do all my "thinking" now. That's what the software engineering industry wants for me
I think you can post that in #fan-art too, if you'd like ^^
you do what ?
it's funnier doing it all at once
this was in response to "it gives you way too complicated diagrams if you try to do everything all in 1"
heya guys, anyone experienced with data mining rule of the community? not sure if this is the correct place to ask it but I am lost.
what's your question?
I need the flow chart to help me figure out how many factory carts I need to move resources between steps to use it any way I want 🙁
basically I analyzed source code of pipe networks and want to share my findings (not source code, just explanations). but I am not sure whether it is allowed on here or Reddit.
I'm nosey now, if you do post your findings somewhere I'll keep an eye out. I don't really see the difference in where you post it, if it goes here or reddit or whatever, it's either public or it's not
do power lines auto connect with blueprints?
no
I want it to be on reddit for accessibility but their rule regarding data mining is so vague: Posts or comments about game modification revealing information not known to the general player [...] through non-traditional means (save editing, memory editing, data mining etc) will be removed.
host it yourself then, and post links here and on reddit, if mods don't like it they can remove the links
do you know a place where I can host it?
github? google drive? or any one of a million free hosting services
I do a lot of one-off things on Github. Would be easy to do the write up in markdown and you can include images, etc.
Post it here, as otherr ssaid if it gets removed you can put it elsewhere
makes sense, thanks.
Reddit is weird. I remember once posting something on the satisfactory subreddit, that was removed by the mods for no logical reason, so not a great look for how the mods run that subreddit
But reddit seems to be dystopia for any type of discussion, so perhaps the satisfactory subreddit following the pattern is basically for the course
this is about unreleased content
if this applied to everything we'd have to take the wiki down
If you simply read through header files and stuff it is usually fine.
For more in depth stuff though perhaps the modding discord would be better?
Or yeah, if not then just make a drive doc file or something.
I'd actually be surprised if you found stuff i havent known about yet xd
If you zoom out really big picture, there's also the question of what benefit discussing said info would be. It's likely the devs already know said info. What changes if the player base gets additional info?
Im also open to just have an extensive convo about it in DM just to check.
Before publishing anything
Kinda like the idea that the players don't even need that level of detail to be able to identify desired changes. "I want 600 fluid/minute pipes to give 600 fluid/minute robustly" doesn't need more info. Just directly is apparent from testing, gameplay. Feel free to do whatever though; all good.
"figure it out devs" thing.
Hmm actually, this might be the perfect time for pipe discord
Doesn't that already exist #math-and-meta (/jokes)
No theres an actual Pipes Discord
for pipes in general or satisfactory pipes?
Wow, I didn't think it was that deep a topic hah
And it wastn even me who made it
specifically satisfactory pipes
There are some funky pipe behaviours, but they are fairly easily mitigated if you just stick to certain principles
Well discords are low barrier to spin up. Not suprising having random small ones.
Yeah but like if you want you can take a deep dive into just about anything
Question, can you ride your Galleon through a pipe? Does it need to be full? Or does it need to be half full so you have a surface to sail on?
Actually the silliest thing about pipes at least in the game is the lack of a simple excess drain pipe. It get frustrating so many times to get placements and flow just right for excess water . At least there is a mod for this 🙂
that's part of the problem solving...
Thats literally why we dont have a drain pipe
So aluminum is a pain in the ass by design
or trivial really
Yup. Game dev problem solving stuff. Gotta have friction to feel satisfaction.
50/50 coin flip depending on your aptitude with pipes
or you can solve the problem with existing game mechanics like many others have done
once you know about it it's very easy
bit like circles 😛
depends on the kind of circles
I mean Factorio doesn't have a trash can for example. Devs go pretty hard on not allowing "degenerate/creative" solutions.
round ones
how you're using them in particular
Yes you can but sometimes its just a pita been here since beginning done it both ways its all good 🙂
Reinforced plates aren't that hard to automate, though Im using the direct iron to bolts recipe
Found a few slugs
Might overclock some machines
Is that the Satisfactory equivalent of "feeling cute, might delete later"?
Feeling productive, might somersloop
Taking a trip in the Way Back Machine that faithful day of the year 2020 when Update 3 Intro Trailer dropped was the biggest shock for me ! I felt like Luke Skywalker after his hand was severed and he shouted out "That's Not True?! That"s Impossible!" and soon after that McGalleon became the almighty Pipe Lord! hahah I was withdrawn for weeks before I could play again.
I remember some user named michael had a website where they had published a pipe guide and i published my first infographic on there
I'm clearly very old. When someone says 2020, I still think that's in the future. When you talk about the waybackmachine I think about the late 90s
Way Back Machine is ref to Mr.Peabody his time machine from the days of the Rocky and Bullwinkle shows. 🙂
should be fine for both reddit and here. Worst case your post gets deleted I guess
how dare you share info about the game!
Factorio doesn't really need one
in SF it's built into gameplay loop
which led to a very similar endgame base across the board
the difference is that factorio works with finite resource amounts, whereas everything in satisfactory depends on throughput
and there is the recycler lol
Both games allow for some very interesting builds. Both have their strengths in their respective areas.
hey, is there a tool to design load balancers? Due to vehicles & lack of space, I now need to try to load split 7.5min⁻¹ to 4.95min⁻¹ and 2.55min⁻¹, which are obviously extremely awkward numbers
turbolifts would be cool
like elevators that can go in any direction
like a... hypertube?
No like an elevator in a tube
One is just a 2D copy of the other 
And both firmly have a grip on me
usually you can just use single splitter and machines will only use the amount they need
Looking up "satisfactory balancer calculator" should reveal some
If you're running low on space, balancers will not be your solution. :) A manifold (or in this case just using a single splitter) is the most compact way to distribute things
but there's vehicles involved, the 4.95min⁻¹ is intended to go to a different factory via truck and the 2.55min⁻¹ is intended to go to storage via a drone, thus I need to load balance
Manifolds are not load balancing.
Vehicles can have items back up just like machines. It just takes longer as there are more inventory slots involved
it was moreso space as in, I'd need to set up a new manufacturer if I wanted to produce 4.95 and 2.55 separately
flood the system at each factory, it'll act as a manifold
and if you have 1 truck doing this between multiple factories , load balancers aren't going to solve this
no they aren't. But I'm giving a suggestion to solve OP's problem 🤷
build the 2nd one above the first
unless youre in a cave up is always an option
That would likely still take up less space than a load-balancer for such an awkward number 
well, that doesn't change anything. Prioritise the 4.95 with smart splitter and it will overflow to the 2.55 to storage
im guessing both sections are starved intentionally
You don't need to load balance most of the time. Early on and especially with weird number like that it's better to just manifold
otherwise he wouldnt need such akward numbers
I'm just concerned about the prospect of 2 truck stations and a truck getting saturated at like 0.05 items min⁻¹, with a stack size of 50, that's 1000 minutes per slot and trucks and truck stations have a lot of slots
Honestly if you really want to have that exact split, the other thing I was planning on mentioning was, yeah, just producing exactly what you need for each side. Which would mean more machines, and sort of just pushes the manifold/balancing a bit further up the production line, but it's usually the cleanest way (and would still take a lot less room than an equivalent balancer)
that's why you make 2 machines making those two amounts
it'll take up less space
Having a dedicated set of machines per "export" is nearly always the easiest way forward with stuff like that, if you don't want to have to wait for manifold behavior to back things up
anyone know a good spot for steel production? i need more encased industrial beams.
I’m usually running manifolds or overflows. But load balancing is a valid way to explore/learn/enjoy. We’re all valid here.
near iron and coal 😄
Anywhere there's coal + iron. It's a big map!
not really in this situation
If you don't want to try and find spots to build in-game, you can sneak a peek at the whole game map with SCIM, if you want (https://satisfactory-calculator.com/en/interactive-map)
north west in the desert isn't bad
maybe not desert... not sure what the zone is called, but it is NW of the entire map
That’s Rocky desert, one of the other starting zones.
To an extent but at some point it's not worth it. Your numbers look impossible to work with in the space you describe having
I saw the load balance request before i saw the numbers ☠️ oops
Oh wait ur not doing the numbers it was like 7.45 to 2.45
ya anything that’s got multiple decimal places that isn’t .333 or .667 is not gonna get load balanced for me. But to each their own
I pretty much always set up manufacturing of basic materials to a bin the first thing I do. Usually don’t like to use those materials to build more complex parts, just make another factory that creates more basic parts as an intermediate step to complex parts. Nothing worse than running out of motors when building 100 refineries to start an oil powered plant.
I did it once b/c otherwise I wouldn't have any crystal ocilators in my depot
It was 2.25 to .25 1 and 1
when I run into those situations I use smart splitters, there’s almost always a way to make any/overflow work it out (once one line backs up)
so i fixed the fuel gens that wont work by deleting them and overclocking some of mine to fill in the gap
that totally just worked
I did but it doesn't have enough time to fill up the overflow
As in I don't have enough time
One thing that took me a while to accept, is that everything in this game has a simple way to do it. If you're trying to solve a problem in a complicated way, that's your decision, and is fine if that's how you want to do it. But when someone is confused by something, the answer is usually "do it an easier way"
Prefill! For example I needed pressure cubes to balance a line I just started up. At 2/min and 3 stacks needed, that’s too long. I stole some from nuclear pasta
Its droned away, I don't have an isc of ocilators to prefill
This is how i started to feel about blueprints and yet i find myself…
I avoided blueprints for so long, then I finally started using them and it was like someone invented fire right in front of me, what is this witchcraft I've been missing out on
Exactly the same story with trains
I’ve looked at load balancing stuff specifically to use sushi belts. For example, circuit boards use 4 plastic and 2 copper sheets, so I need a merger with two plastic inputs and one copper sheet input to make the sushi belt work properly.
Sushi belts just look cool.
how much plutonium waste do i get if i consume 0.5 plutonium fuel rods per minute?
do yall fw fine concrete or wet concrete more
!wikisearch plutonium_rod
Plutonium Fuel Rods are a late-game fuel produced by reprocessing Uranium Waste. They give off extremely strong radiation.
Burning Plutonium Fuel Rods in Nuclear Power Plants produces Plutonium Waste.
Alternatively, they can be used as vehicle fuel, without producing any Plutonium Waste.
Wiki says 5/min.
rubber concrete, actually
if i did fine concrete id have to run in quartz from a cave
depends on situation, do I have water or quartz nearby?
dont have it yet
then whatever’s nearby, I think water would be easier but it does depend
ye waters like 200m away
I like wet concrete, water is often closer thank quartz or oil.
wet concrete is more generalist, as you're more likely near water
If the numbers work out, then go for it. In some cases it can actually be necessary to do it that way to get around belt limits
so with 0.5 pluonium fuel rods i only get 5 ficsonium per minute??? something isn't adding up
generally wet concrete but if i already have or plan to have rubber there ill use that, and after that silica
If you want to do that in a situation where it's actually necessary and not just because it looks cool, try Turbo Diamonds alt on a fully power sharded particle accellerator. It has 2 inputs and needs 1500 coal and 100 turbofuel. But max belt is 1200 so you need to put 1200 coal in 1 input and 300 coal and 100 turbofuel on the other input 😄
yeah as I said, all the recipe usage depends on my current situation, there is no generic "always use this recipe" situation
That’s interesting, thanks. I’ve seen other overclocked / slooped situations like that but never considered using a sushi belt to make it run properly. Good tip.
I kinda want to do a run where I sushi as many assemblers as possible. I don’t like the raised splitter aesthetic, and doing the 2nd splitter under the floor makes it impossible to blueprint without including the foundation
You can test it in creative game if you want. Also somersloops can increase the amount.
Less, actually: Yeah: 0.5 PFR -> 5 Pu Waste -> 5 Ficsonium -> 2.5 FFR (edit: Oh, I suppose you probably meant Ficsonium itself, not FFR. So yeah, in that case you are correct. :)
ratio I worked with was 5 ficsonium rods per plutonium rod (I hope that’s right)
If you're confident in the inputs' stability, you can cut down on splitters too 😉
Discover the joys of Sushi-load-balancing 
Jokes aside, what do you mean by "as many as possible"? Can't you just sushi however many you wish?
I think what they mean is that sushi belts are a lot more work
Not if you planned for them ^^
most likely, I haven’t thought through every situation yet, but there might be some where sinking at the end is required due large ingredient differentials (screws maybe?)
Sink is always required so long as there's any overflow 
I don't think I'm understanding what your concern is
given it’s a problem I’ve barely put any thought into, I’m not sure what my concern is either lol
Yeah, you'd want a sink at the end for safety anyway, though if you're sending exactly the right amount of material the sink should spend all its time idle once the system's warmed up, w/ sushi feeding
just that my current method of manifolding it all and letting it back up is incompatible
BTW, one can avoid some sinks relatively easily by "just" merging overflow with the factory output and managing it all later on (so you're not forced to have a sink right next to a production line and can have multiple productions share overflow management)
The mantra is: the sushi must always flow
||There are exceptions, but that's a niche in the niche||
Alternate to sinks you can use smart splitters at the end, recycle using priority mergers to reduce production
Oh, right, I tend to forget about that. Not a fan, personally :P
ooh I like that, gotta plan around having the return line but there’s a perfectly good ceiling for that
is the train faster than conveyors?
It’s essentially a little less than 2 conveyers per car. And rails themselves can carry a lot more than a stack of belts can
depends on the conveyor rank
I don't think I've ever seen some math for the max throughput of one rail 
im at conveyor 4
its also about 3000 meters from my base
probably a bit faster then
it's relatively simple
ok thanks
I know. But I haven't seen it and don't feel like doing it myself 😆
Speed doesn't really matter ngl
One moment
the main benefit to trains is that you setup the track once and can add (almost) as many as you need with little extra effort
~~That's what she said... No, wait... ~~
Firstly, it depends on the speed that the average train can get through the slowest section. We have to calculate or approximate that.
57.6 km/h = 16m/s = 1 train cart per second for an easy round number
Say 4/5 are freight cars (1/5 are locomotives). We get a cargo load factor of 0.8x.
a freight car moves 32xStackSize, say 32x100 for this.
(32x100) * 0.8 = 2560/sec = 153,600 per min
A train stopping in a way that blocks others will massively reduce that, and a train accelerating or decellerating while occupying the lane will somewhat reduce it (best avoided where possible).
so i would throw hands up and say somewhere around 100k a min per lane is doable if you dont have a really slow section of track 😛
which is actually a lot more than i expected
The starting and stopping and accelerating REALLY screws with throughput, but you can and should make a fork off of the track into a station to slow down, stop, and accelerate there and then merge onto the "highway". Even just having a minimally-sized off-track station to stop removes most of the penalty.
FInally
@sterile blade
my oil power plant is working
i dont even know what i changed but all the 60 machines are working
now im scared to even touch that thing
15GW
same i just got 10Gw setup today and i just found a better way to do it and im scared
i have 2 layers
each layer has 2 sides 15 on each side
hold up lemme run this water rq and ill send a pic of mine
i decided to connect from not just the front but also from the back
that seemed to fix the machines at the back struggling
this is an old pic but pretty much the same
How so? What was your expectations?
Also, thanks for indulging my lazy query, I appreciate it 😆
I've had, uh, problems with large scale relocation of stuff via trains
but for the most part, the track is not the problem there
you should be able to move a lot with station stops off-track.
and.. building more rail lanes or paths does not actually cost any ongoing resources, and will actually reduce power cost. So you can always do that.
Might wanna design to move like 50k (assuming average stack size 100) per lane just to be super safe - better to have big gaps between trains that to have a death spiral of trains slowing down trains slowing down trains slowing down trains - but i think it's possible to hit 100k. With more spare capacity though you can be much more yolo about things like not having a decel/accel lane before merging onto the highway, and still keep your throughput easily.
this took me a while to setup but it works also that fuel gen had to be a little out because of that unfortunate tree
or mushroom thing
i dont really know anymore
i wish u could destroy it
just play on pc
I cant
y not
pc=not exist
yeah that sucks
pc is the best thing i ever bought in my life
me too broke
idk abt u tbh but i basically am broke but atleast i have a pc
like i have 1 dollar left broke
but atleast i have a pc
Name checks out.
It might be easier to consider how many trains or cars/min the rail can support rather than the actual throughput. One follows the other after all
that's what i did
Use it to download more money, duh
i just noticed valves are a thing
How would that even work
Just like when you download RAM
but they are so useless
planning to put my space elevator at the top of my skyscraper but that means i have to build 1 km of conveyor lifts
They only thing about the console release is im scared about the amount of models you are gonna be able to have in one world
Hopefully its a decent amout
I use valves to regulate the inputs of water in aluminum setups 😈
evil person over here
misguided poor soul
the only thing i hate abt aluminium is that it uses water to produce some water
so i have to do a closed loop
which is a pain in the ass
Figuring that out upgrades your logic skills
i already figured it out i played other games but closed loop here was a pain as it refuses to work
like liquids in this game just dont work
#screenshots message Done some building
#screenshots message @daring reef 16 generators all overclocked to 250%
Why did your loopback have issues? I didn't have any issues when setting up the water loopback on the aluminum production.
i didnt overclock because i didnt wanna waste sloops i dont have that many
Haven't figured them out yet :P
Jokes aside, they are a bit "hit or miss". Some find them intuitive, others just curse about them
anyone know how to change what the object scanner is finding with controller. im using satisfactories controller settings not steams.
sloops? idek what that is im using slugs
i meant slugs
theres literally an unlimited number of slugs in the world go get em
do you have any lizard doggos
just collect some, then use a slooped constructor to double all
You could use Sloops too to help solve the byproduct-water issue 
should i have sloops by phase 3
when u need almost 1000 it doesnt help
well then
aluminium produce water solve that
speedrun to tier 9 and make renewable shards lmao
(Standard Recipes)
You need 18 Water to make 12 Solution. Processing 12 Solution makes 6 Water. What could happen if you sloop the machines so that you make more Solution and Water with the same Water input? 😉
that would mean u dont even need water
its just closed
fully
why must converters take SO MANY FLUCTUATORS
too bad i already figured it out
Costly, as it needs Sloops, but quite satisfying
AGHHHH
I am very confused. This seems to say there is a hard drive right here. I found a couple of plates on the ground but nothing else. Am I dumb? Hidden cave maybe? - https://i.imgur.com/c4sNh9t.jpeg
oh yeah that ones a pain
There is a #screenshots channel
whats a good thing to to make tickets from? that i can just produce off the side
Whatever you have automated
nuclear pasta shouldnt be too difficult
i generally just sink the overflows from my main production. im making about 4 million points / min from my leftover turbo motor / supercomp / FMF / radio etc production
im scared of trains i havent tried them yet
i still needa rebuild my whole factory and make it actually somewhat modular
Alternatively: an output of 6 water is exactly 1/3 of the original input of 18 Water; building 3 Solution-making refineries, one of them could be fully fed by the byproduct water without needing to mix fresh and byproduct water
im not past tphase 4 yet 😭
???
oh my bad
uh probably try overflow smart plating or versatile frames then
basically automate it then have storage fill and then have the leftovers go to a sink
ok
Whatever phase you are, just stick a smart splitter in front of containers you're filling and send the overflow to a sink. "free" coupons, without having ti build any production specifically for it
yeah bro if youre tier 4 and you dont at least have fused modular frames automated yet youre kinda cooked
space elevator parts are generally the best points afaik because points double with each step
😂
ok
yeah tickets irc are afk
i have 127k points per minute from overflow
more points! more golden statues!
you need to build a shrine to your factory's greatness right next to the hub or you're playing the game wrong
i have 3 more upgrades untill i max out cloud storage
1 more storage 2 more speed
i have 4 slots and 60/m for speed
Have the devs said anything about more phases or dlc?