#satisfactory

1 messages · Page 232 of 1

viscid bobcat
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man im too tired for thois

steady glade
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otherwise try to place the pump about 2 foundations above the extractors' output

viscid bobcat
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this game is rotting me

split pewter
viscid bobcat
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wow

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i havent eaten in 8 hours man

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d

split pewter
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first time?

viscid bobcat
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do I need to keep working?

steady glade
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was that even a question?

fast roost
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the factory must grow

sterile blade
split pewter
cosmic laurel
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uh oh, i built my hub somewhere, and i dont remember where

topaz shale
cosmic laurel
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ye i found it xd

wicked nacelle
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Hub is overrated

jade anvil
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are you able to transfer nitrogen gas on a train?

agile grotto
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It’s just a quick rubber/plastic setup. No problem…4hrs later 😵‍💫

topaz shale
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Yeah this game gets like that.

agile grotto
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I mean it’s gotta look pretty right?

keen oriole
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what should I build at coast for power infra at all? at t8 and everything unlocked.

fast roost
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especially if you use the diluted packaged fuel recipe

jade anvil
fast roost
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you gotta use the liquid car

jade anvil
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bruh nvm

fast roost
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or package it into containers

keen oriole
split brook
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I’m taking a big shit rn

fast roost
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so if you make a ton of rocket fuel itll take a lot of generators to burn it off

keen oriole
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nice ok!

trim vine
# keen oriole nice ok!

I produce 8k rocket fuel

Without power showers it would have ~1950 gennies

Ended up building approx 800 or so at 250%

gilded goblet
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do you need fuel at every port or does the drone have a fuel slot it uses

keen oriole
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but if it was a 110 fuel trip, I need fuel at both ends

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I think.

gilded goblet
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ah

keen oriole
topaz shale
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I hate to do it but I'm going to build small for now for my power/plastic and rubber factory. Will only be making enough fuel for 5000mw from one pure node at 250%. I'll think about bumping up my power production the moment I may need more of it.

trim vine
topaz shale
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And then I'll just use one of my impure nodes for fuel canisters for my stuff.

keen oriole
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I probably only missed a few hundred but I haven't gone hunting all the slugs yet, I just started slooping them so I should be ok

gilded goblet
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my round trip uses 9.56 fuel LMAO

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and it's going 3.700m

boreal musk
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personally i prefer drones over trains for packaged fluids

gilded goblet
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yea i'm using drones rn

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the thing I'm using drones for is taking fluid tanks from my alum factory over to my prf factory

topaz shale
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I still can't believe that I went the turbofuel route on my last game. I think that giant turbofuel power plant was the last thing I built before just giving up on that save.

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Just regular fuel is good enough for phase 3

cosmic laurel
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i know with alternate recipes number get weird, but having to use 1.067 blender for nitric acid makes me cry

fast roost
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thats why we have slugs

cosmic laurel
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ye i probably should use them more

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with the website map can you tell what buildings have slugs?

fast roost
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probably

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youre able to craft them late game

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use em as much as you want then slow down once you start running out

dense violet
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you have an irrational fear of decimals

fast roost
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what

dense violet
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Ape.

wicked nacelle
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but shards aren't super valuable because eventually you can make infinite

spare crow
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i am an idiot, how do i hit the nobelisk detonator? they just keep reloading and throwing

velvet idol
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right click

spare crow
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ugh, my right click is jump

distant condor
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Why😂

spare crow
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because of some DOS game in the 90s

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just what i'm used to

distant condor
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Fair enough

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So I guess your new detonate is space

velvet idol
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check the keybinds, it's whatever your Secondary Fire button is

spare crow
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it was F6? lol, at least it can be mouse5 now

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though, for deforesting an area nobelisks are crap turns out

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probably why i didn't use them much last time either

distant condor
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Get that chainsaw buddy

wicked nacelle
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What game? It wasn't commander f'n keen

keen oriole
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possibly skyroads

willow glen
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I have finally finished ficsonium, going from uranium to ficsonium only took me like 60 hours ugh. Not worth it, but I hadn’t done it yet, so now I have

keen oriole
wicked nacelle
keen oriole
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skifree

wicked nacelle
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SMFH

willow glen
wicked nacelle
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I think I didn't have all my SAM consolidated properly at the time. I think I could get a few hundred GW more now

willow glen
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ah yeah I have about half the SAM on the map going into it, 7 train stops worth (because the nodes are so spread out)

wicked nacelle
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I basically move all my sam to a central dropoff now and then a pickup for what needs it so I can monitor what uses what

willow glen
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that is what makes it not worth it the most tbh, that alone took quite a while, and ties up a lot of SAM

gilded goblet
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ive been considering starting a new save after reaching t9 and automating the t9 stuff, just to see how much better I can do

willow glen
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do it! You can only megabase so large before your computer will crumble. When I get to that point (or feel it coming), I restart, and do it better

gilded goblet
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well when I get my new computer it wont crumble

willow glen
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this run i went all in on power shards to reduce machine count, see if that helps. It does. A bit

gilded goblet
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it just WONT

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I dont think satisfactory end game base can make a Ryzen 7 9800x3d and a Radeon rx 9070xt crumble

willow glen
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I intended to transport more things by drone but I ended up just belting or training everything yet again since drones just don’t fit in for me. I think I deliver 3 things total with them, one of those being the batteries

gilded goblet
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now, 1440p ultra w global illumination on ultra would

gilded goblet
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use rocket fuel for my drones

willow glen
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ya rocket fuel is a good option too, I ended up using the batteries elsewhere so it wasn’t a total waste lol

gilded goblet
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ah

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0.08 fuel/ minute tho so

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the main thing i hate ab my world is my main base though

willow glen
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ah ya batteries are used for the supercomputer alt.

gilded goblet
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I see

willow glen
gilded goblet
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yea

willow glen
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I intended to replace my hub but I got my portals set up and was strapped for power, hence the nuclear I just whined about

gilded goblet
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ah

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Id love to build a megabase with hypertubes launching me to every factory at mach asshole but I just dont know how to make a base look not ass

willow glen
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take inspiration from others!

buoyant silo
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trial and error

gilded goblet
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fair

hollow spruce
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im a little confused whenever i use my blueprints they can craft but then it doesnt show up (nor does the hologram) and it still takes my resources too

exotic pilot
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Is there a way to remove normal rocks

gilded goblet
buoyant silo
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Nobelisks can work on some

dense violet
exotic pilot
spare crow
willow glen
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not all of them tho

buoyant silo
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hopefully they add something to remove every rock in the future

dense violet
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only some normal rocks. Very small ones usually

exotic pilot
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Ok

dense violet
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basically debris

exotic pilot
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There should be a way to excavate

buoyant silo
dense violet
gilded goblet
dense violet
# exotic pilot Wdym

if you don't plan for terraforming from the very start in agame, it's not coming

exotic pilot
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Why not

dense violet
# exotic pilot Why not

because that's something you need to build into hte game at teh start , and even then it's a ton of work to implement

exotic pilot
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Ig

spare crow
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someone a couple days (weeks?) ago posted a hypertube loop thing that they used as a launcher instead of the 10 or whatever hypertube entrances in a row... anyone else see this or have a screenshot of it? trying to make one

cosmic laurel
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idk if this actually a common issue but would like to avoid it. if i have 2 trains each needing to pick up at a rate of 150/min from a station, and that station is receiving 300min, the numbers line up. but if the first train is always arriving just before the second train it is gonna take some time before the first trains stop gets full and the second can start to pick up. is this a common issue and is there any way to address it?

cursive crane
cursive crane
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Same thing could eventually be achieved just be turning down consumption by a few points, the further you go the faster it will fill.

If you really really want to run it the current way otherwise, will have to experiment with the delays/wait times

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Trains are made for moving large amounts of product in bulk, if you are trying to move a few stacks at a time drones, belts, or trucks may be easier to deal with otherwise. Hope that helps.

wicked nacelle
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If a delivery mechanism delivers faster than consumption it will back up and delivery will slow.

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This game is incredibly elegant with respect to manifold systems

cursive crane
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Just wont happen if you are making 300 and using 300. Kinda defeats the point of trains honestly to use it for such low consumption

wicked nacelle
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trains are low power (and power equivalent fuel) vs drones. And proper highway systems scale with basically no work

cursive crane
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I get it if its like... across the map or something. But belts would save you on power, space, and headache if its not

wicked nacelle
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belts have literally no downside other than time... so yeah. "belts are better" than literally everything

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max sink point build uses belts entirely to ship EVERYTHING to one awesome sink

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that doesn't seem like a useful metric

white dawn
cursive crane
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Im not hating on trains, they are great. But there are a lot better ways to move 3-6 stacks of product than throwing 110mw into the wind

wicked nacelle
white dawn
wicked nacelle
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and the drone fuel could be burned for power, too

cursive crane
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I didnt suggest drones.

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I presented it as an option

wicked nacelle
# cursive crane And?

AND the train is much lower power than any other option that is faster/more efficient than dragging belts

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Yeah. "just drag another belt" is always the most efficient option if you don't care about time

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or aesthetics

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this is obvious and not in need of even the slightest discussion

cursive crane
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Crazy

wicked nacelle
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and of course an engine doesn't take 100MW most of the time

wicked nacelle
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You connect it to your existing rail and you have full access to everything that you've already set up

cursive crane
stone python
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i love satisfactory pissing matches. always fun to watch

cursive crane
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I dont need logistics explained to me by someone so smoothbrain

wicked nacelle
dense violet
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....
each logistic method has it's own pluses and negatives and you're both ignoring the biggest impact trait for trains

resusable logistics and easily editable.

if you create a train line and plan your factories accordingly it becomes trivial adding more stations and small branches
plus you can edit volumes and movements very quickly , compared to flushing messes of belts that are dedicated to their item

fast roost
wicked nacelle
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I get it. math is hard for many people

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also, reported

fast roost
wicked nacelle
cursive crane
stone python
fast roost
cursive crane
fast roost
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ah damn

cursive crane
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Is EBAH a large outfit there or something?

fast roost
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no clue im not a warden

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FEAR was a clan tag i recognized

cursive crane
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Ooooo. No fear is my username lmao

fast roost
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lol

cursive crane
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Wish I could have gotten into foxhole. The logistic grind is real and I dont have enough time in my day lmao

fast roost
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i havent touched logi in 20 wars

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just join a clan with stable logi players and youre fine

cursive crane
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I hate the idea of just stealing logi when colonials are soo starved for it lmao

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Like playing logi, just massive timesink jace_smile

fast roost
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ive lost faith in this discords moderators

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there was an underage earlier and they just left him after 2 pings

ivory condor
stone python
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the satisfactory community will never cease to give me enjoyment

blazing citrus
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hoooly just finished automated basically everything i can in the early game im addicted

wicked nacelle
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Aluminum isn’t incrementally hard. Vanilla recipe water recycling is pretty straightforward

cosmic laurel
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wohoo fused frames automated

peak wasp
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my satisfactory world is more messy than my room bro

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first time playing As well

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my trains crash my trucks fall and my power grid is geomtry dash and im only on phase 3 of space elevator

cursive crane
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Theres no rush, taking some time to tidy everything up is worth

rose scaffold
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Algum br?

silk ocean
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I have decided.... executive decision... that nuclear reactors need too much water XD

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960/min of water for 2 reactors... there won't be any ocean left at this rate XD

sterile blade
silk ocean
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The "I'll come back to this problem later" solution... bung in some sloops and GTFO xD

sterile blade
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Nono, they fully planned to use 3 Sloops every 2 refineries to make closed loops.
Works like a charm, too bad they just had 3 Sloops total hehe

silk ocean
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Too bad there are only 106 sloops in the entire world XD

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The plan would fall down sooner or later xD

sterile blade
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They were soooo close to the "feed 2 with fresh, feed 1 with byproduct water" solution 😭

earnest oak
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can someone check out my #screenshots and lmk how its looking

silk ocean
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Reinforced Plates factory

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Looks good, you might find it easier to build on Foundations

cursive crane
# earnest oak can someone check out my <#553550313533997057> and lmk how its looking

Not much we can tell from just that one.

Something I can suggest is filling up lines as much as possible can help keep things tidy, you can add a merger to an existing line for example so that 2 machines are ultimately feeding into one. Instead of running the outputs from all the machines to a merger further on

Worth youtubing Manifolds Vs Balancers to get more of an idea there

earnest oak
sterile blade
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I don't think it's worth YouTubing anything before finishing at least the tutorial...

cursive crane
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But you seem to have it lol

Lots of planning, foundations when you get them can allow you to build big open spaces to experiment with, don't be afraid to spread out, you'll never have enough space to build lmao

earnest oak
earnest oak
silk ocean
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You're doing much better than I was on my first rodeo

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Probably doing better than me now 🤣

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Hides spaghetti in cupboard

cursive crane
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Ive watched like half a dozen people start fresh, its always entertaining to see how they start.
Additionally, tap spacebar to autocraft, not hold, tap.

The MAM and Awesome Sink/Shop are very important buildings to pay attention to for unlocking/buying buildings and special upgrades/goodies, soon as you can check them out for sure

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Seeing people get to tier 4/5 without even opening those is p a i n

shy mulch
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I learned about this game when Pirate Software streamed playing it from scratch for 2 days just after 1.0 was released, so from that I had a bit of an idea of what to expect. Seemed fun so bought it and played it through to complete space elavator before looking at any tutorials/youtubes/discord etc., and I'm glad I did. The way I did things on that first playthrough was completely silly, but it was a learning process and I loved that aspect of it. Once the elavator was complete I started watching tutorials and talking on discord and looking at how other people do things for inspiration to improve my own builds. I'm at 1100 hours now and still learning.

cursive crane
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Only ogs discovered it through josh lol

silk ocean
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My Steam purchase history indicates I bought it in August 2020, about 5 years ago, that was probably what U5/U6 era? maybe earlier?

reef basin
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I bought it in Epic pre-sale 😛

silk ocean
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xD

silk ocean
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Sounds about right yea

cursive crane
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3

silk ocean
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I remember trains being introduced and was like omg omg omg this is amazing XD

cursive crane
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3 was february. 4 was 2021

agile saffron
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Ficsit does not waste*

*the loss of pioneer life is not considered waste by this definition

cursive crane
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My lord the last 6 years have dissapeared

silk ocean
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Time flies when you're building factories xD

storm talon
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My plan: build a plant just producing coal, one floor, over the water so that if needs be it can be expanded to oil production later.

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2- build steel refinery a short distance away, across some, over some cliffs.

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Actually maybe the steel refinery can go in the middle of the desert 🤔

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Regardless I think the gold coast will be utilized heavily

wispy gulch
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there is a good spot on the left side that has 4 coal nodes

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i use there

silk ocean
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The desert is a treasure trove of iron, copper, etc xD

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Some caty and quartz too

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And things xD

storm talon
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Neat, I'll keep it in mind. I'm not looking forward to going back to crater lakes to get coal

silk ocean
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Lots of coal in the desert too

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Just no oil or bauxite

storm talon
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There's oil along the goldcoast

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I know cause it's where I set up my first coal generators

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I chose rocky desert start

silk ocean
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West Coast?

storm talon
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East I think

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Unless the map is inverted

silk ocean
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Left coast xD

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Lots of oil there

wispy gulch
storm talon
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You can use that many?

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Maybe it's time to upgrade to mk2

wispy gulch
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want me to show what i have i am still in phase 2 tho lol

silk ocean
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No oil in the desert (top right biome, north/east)

storm talon
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Yeah sure

storm talon
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I'm thinking of just building foundation towers

wispy gulch
storm talon
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Nice

wispy gulch
shy mulch
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I'm falling victim to my own impatience again "I'll just get this working and make it look nice later" then later never comes because I've started doing something else

storm talon
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@shy mulch tip for early game bussing?

shy mulch
storm talon
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Lol

shy mulch
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I'm really starting to embrace trains now and loving it, wish I'd done proper train lines sooner

storm talon
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I think what I'm going to do is build foundation towers with an aperture and just put power lines on top

dense violet
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if you mean factorio type buses they don't work real well in this game

shy mulch
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If you're using trains then they carry power, so you can pull a power line from the station

storm talon
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Not factorio style busses

dense violet
storm talon
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Got it. I'm trying to avoid spaghetti rn

shy mulch
storm talon
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That's what I mean

shy mulch
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Yeah it's a silly way to do it, I do it myself but wouldn't reccomend it

storm talon
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I'm prolly gonna just go with towers

dense violet
shy mulch
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100%

storm talon
dense violet
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that's within tiers 1-9

storm talon
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Got it

shy mulch
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yeah I consider the entire space elavator to be one massive tutorial

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once you've "completed" the game, you start playing the game

storm talon
reef basin
shy mulch
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Fun, satisfaction, play

silk ocean
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Do you find when doing large builds somewhere, when using the build tool, especially I find with pipes, it takes a big FPS hit while using the tool

reef basin
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like in any other sandbox

storm talon
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Is there a rocket like factorio

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Oh got it

shy mulch
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I do get a FPS hit when building large blueprints

silk ocean
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Hmm yea, as soon as I exit the build mode it's fine, only while using it

shy mulch
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I got cocky when I started playing the game and just turned all the settings up to max because I thought my 4070 could handle anything, but it's starting to get a bit quirky now with my enormous build so I think it's time to start tweaking settings and see if I can make it run smoother

silk ocean
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Unreal 5.x is pretty amazing really, not sure if everything has been converted to Nanite but it really does run very well I find

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I find nuclear a bit frustrating, you can't quite fit 2 water extractors side-by-side when the reactors are all neatly aligned next to eachother xD

viscid bobcat
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wait is there pipeline backflow?

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if theres not enough pump will the water flow backwards and disrupt everything?

silk ocean
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Theoretically I think so yep, fluids can flow either direction

viscid bobcat
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I have a question

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for some reason when I started my coal power plants, everything was fine and they ran for a bit

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my coal power plants are elevated, with the water extractors being below them

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for some reason they worked for a bit, but then water stopped flowing to the top floor

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if it worked the first time, it must have enough headlift

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but for some reason it just stopped flowing up

silk ocean
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If you're doing more than about 10m headlift you need a pump

viscid bobcat
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i mean how did the water get up there if there isnt enough heaflift

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thats why I was asking if something went wrong, the water must've abruptly stopped midway the elevated pipe and flowed back

silk ocean
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Sometimes I have found that initially fluid will get there and then stop

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You can check each pipe section to see the contents

viscid bobcat
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i did

silk ocean
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It sounds like you need a pump

viscid bobcat
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yea thats what i was thinking

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ill try adding a pump, if it doesnt work then i dont even know at this point

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im only at coal power plants and im tired of this troubleshooting

silk ocean
viscid bobcat
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this game is rotting me

silk ocean
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xD

shy mulch
reef basin
silk ocean
viscid bobcat
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posted

shy mulch
viscid bobcat
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I know

silk ocean
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You probably need a pump yea

viscid bobcat
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but water already got up there once

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I dont know

shy mulch
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maybe there was a pump somewhere else in the system before that you didn't think was relevant but was

viscid bobcat
silk ocean
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Are those Mk.1 pipes enough, looks like there are a lot of them, remember they can only do 300/min so the ones upstream need to have enough capacity too

shy mulch
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just add a pump tbh, takes 5 seconds and you'll be done

viscid bobcat
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if they have too much water will they get clogged?

shy mulch
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there's no need to bog yourself down with working out "why" at this stage

viscid bobcat
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or something?

shy mulch
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they will only allow the flow up to the slowest pipe in the system, if all your pipes are mk1 make sure nothing is needing more than 300/min

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especially if you have a manifold system

mortal ginkgo
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the pipe support included

shy mulch
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note what I'm saying is simplified, there are nuances and pedants will say it's not 100% accurate, but I'm just trying to solve your problem not teach you the entire game, sorry if that's not ok

viscid bobcat
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the entire grid wouldnt just shut off

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unless no water is getting up to the top floor at all

green fiber
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It shuts off if you exceed your production

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So if its one gen thats missing your entire grid blows

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If you just happen to use that much power

viscid bobcat
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on both sides

green fiber
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Or your pipes cant handle the flow

viscid bobcat
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if my pipes cant handle the flow the thing will shut off?

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then I should probably flush my pipes

green fiber
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The generators will start starving

viscid bobcat
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and clock my gens at 75%

shy mulch
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There's a lot of unnecessary analysis going on. Double check the water you are producing is enough to satisfy the needs of your plants. If it is, replace the pipes (delete each pipe one at a time and rebuild it), if that doesn't work, add a pump.

viscid bobcat
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i designed my pipes to have all 75% clocked gens

shy mulch
viscid bobcat
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idek what flushing the pipes doees

shy mulch
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it just removes all liquid from the pipes, that's it

viscid bobcat
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alright whatever im just gonna double check everything

green fiber
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It empties the pipe

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It removes the contents if you flush

viscid bobcat
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how do I clock water extractors?

shy mulch
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there's no reason to flush the pipes in your scenario, that's for later when dealing with solving residual outputs etc. which you're not at that stage yet

viscid bobcat
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to 75%

green fiber
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Honestly just start with the basics and add a pump at the extractors and make sure you dont exceed the 20m limit

shy mulch
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why would you want to reduce the clock speed of the water extractor? the only reason to do that would be to use less power, but that really shouldn't be necessary

green fiber
viscid bobcat
green fiber
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But honestly, start with the basic troubleshooting first

green fiber
viscid bobcat
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well that kinda ruins my entire facility

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you said that pipes cant handle too much flow right?

shy mulch
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Let's take a step back, because you are overcomplicating things massively here

shy mulch
viscid bobcat
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ok

green fiber
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Just start with the pipeline pumps man

shy mulch
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Answer these please
Total amount of water all of your water extractors are generating:
Total amount of water your coal plants need:

green fiber
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Rule out one possible problem, then focus in the next

viscid bobcat
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well no, i am generating more let me check

green fiber
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And how exactly did you connect all that with the pipes

viscid bobcat
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im generating about 1350

green fiber
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a single pipe can only move 300/min after all

shy mulch
green fiber
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So how is it all connected

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An image from above where we can see all connections would help

viscid bobcat
#

let me get above

silk ocean
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The fury of nuclear power hath descended upon me in the form of water and power shards and general nuclear-related rage and fury xD

viscid bobcat
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ok wait, im gonna post it in screenshoits

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i dont really know if theres a photo mode

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where I can freecam or something

cursive crane
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Lol mcgalleons got this snuttsGood

viscid bobcat
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I think i can see the problem now

peak wasp
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cool game! just got it

shy mulch
#

alright, so looks like you have 4 coal gens fed by each main pipe, is each main pipe doing more than 300?

viscid bobcat
#

wait no i dont

green fiber
shy mulch
#

press P for photo mode

viscid bobcat
#

oh my god

#

how much does each water extractor pump out?

shy mulch
#

it will tell you on the water extractor

#

if you've unlocked overclocking in the mam then you can adjust it

green fiber
#

Also, the build menu tells you too

#

Just read the text it shows

viscid bobcat
#

120 right?

green fiber
#

Ye

viscid bobcat
#

ok so each main pipe produces 240

shy mulch
#

you have 2 extractors feeding into each main pipe?

viscid bobcat
#

yes

shy mulch
#

and that's meant to feed 4 coal gens?

viscid bobcat
#

wait a minute

#

4 water extractors per 8 generators

#

im confused by my pipe layout but yes

wispy gulch
viscid bobcat
#

I know, i didnt know I had to research clocking in the mam

shy mulch
wispy gulch
#

ahh oki

viscid bobcat
#

im kind of an idiot when I was designing this

#

or I cant remember what I was planning

#

its 5 am right now, im fried

shy mulch
#

keep each system separate, just have 1 water extractor feeding 2 coal gens with a single pipe junction, repeat 4 times

#

that will simplify things massively

#

there are more efficient ways to do it, but that will work and will be simple

viscid bobcat
#

im gonna try to add pumps to it and if it doesnt work then im going to bed

shy mulch
#

I'm convinced it's a flow quantity matter, if that's the case then pumps wont help

green fiber
#

The flow probably sucks ass if you connected everything together with junctioms and pipes

shy mulch
#

you've got too many junctions

green fiber
#

Keeping it seperate is important so you can fix one thing and then move on

shy mulch
#

don't over complicate it

viscid bobcat
#

wait but having separate pipelines really makes it crouded as hell

green fiber
shy mulch
viscid bobcat
#

24

green fiber
shy mulch
#

ok, so you can squeeze it up a little bit, have 2 water extractors combined into one pipe and feed that into 4 coal gens, and make sure that is working, then repeat that 5 more times

viscid bobcat
#

or am I?

#

i dont really know at this point

shy mulch
#

and none of them are mixed up? none of the 2-4 pipe systems are linked to each other?

green fiber
#

You gotta be able to tell us man, its your coal power plant

green fiber
#

If you dont know then you should find out what you built there

shy mulch
#

ok, that's a good start

#

so of the 6 separate systems, how many are working and how many are not working

viscid bobcat
green fiber
#

What you copied it?

viscid bobcat
#

no im joking

silk ocean
#

I think I might have been drunk when I built this nuclear power plant, some of the design decisions are..... questionable. It has some hallmarks of being wrekt xD

viscid bobcat
viscid bobcat
#

yes

#

none of them are since the coal power plants began

shy mulch
#

ok, and what's the height difference from the exit of the water extractor to the entrance of the coal gen

viscid bobcat
#

when I counted it was 9 meters

#

2 4m foundations + the 1m foundation that the coal power plant is sitting on

#

maybe 10

shy mulch
#

cutting it close to the 10m headlift matter

viscid bobcat
#

but then again the water extractor is slightly off the ground, so 9

shy mulch
#

getting anywhere near the limit would lead me to instincively add a pump just to be safe

#

pipes have height too

scenic mirage
#

is the diluted packaged fuel actually good? is there a non packaged version of it i can make?

reef basin
green fiber
viscid bobcat
#

am I hallucinating?

scenic mirage
#

oo ok i see, finishing up phase 3 now so itll be a later issue lol

viscid bobcat
#

why are the power plants producing smoke but theres no activity

#

im going to sleep

green fiber
#

They just do that sometimes

#

Yeah better to just sleep tbh
Tired minds cant build good factories

south lion
#

That's exactly why I'm gonna do the opposite and play at night

shy mulch
#

this extensive conversation could have been saved by just adding a pump, takes 5 seconds :/

south lion
#

😼

silk ocean
#

Drunken minds can apparently build nuclear power plants 😈

scenic mirage
scenic mirage
peak wasp
#

Why isnt compacted coal just a constructer and like 10 coal put together it woupd make sense

south lion
silk ocean
shy mulch
south lion
silk ocean
#

It's probably conceivable yea

#

A moment of drunken inspiration results in the most epic of factories

green fiber
south lion
#

Cuz yk sulfur is like uh. Sulfur

willow night
#

Does anyone know when they are going to fix the vertical splitters/mergers not lining up?

mortal ginkgo
peak wasp
#

Alien planet alien gravity

shy mulch
mortal ginkgo
peak wasp
#

Alieness

mortal ginkgo
willow night
shy mulch
#

Oh, I must have got lucky 🙂

peak wasp
shy mulch
#

the train engine is at the back?

peak wasp
#

no, the train is the front

#

i put 1 thing of coal in it bc that usually helps it but its not working

#

do i put unload or load? i tried both

dense violet
#

Curved part is the front

true mulch
peak wasp
#

oh ok so i put it infront of the station?

#

i need to put it in the back?

boreal musk
#

theres an arrow to tell which direction when you build the station

peak wasp
#

ik

#

thats y i put the thingy facing the right direction

#

they never said it couldnt be on the front

#

also ive never done trains before

shy mulch
#

build the station then put the platforms behind the station, then the train engine docks at the station and the cars behind it will line up with the platforms

peak wasp
#

oh ok thx u

slow kindle
#

Is there any way to check how many alts you have/what alts you got?

shy mulch
peak wasp
#

ive never been more the like teir 3, i completed teir 6, and now im working on phase 3

silk ocean
#

The torch needs to diffuse wider, it's like cave-exploration through a toilet roll tube

peak wasp
#

wait so my next question, ill NEVER be able to collect my coal???

shy mulch
peak wasp
#

bc my train has 3 carts, if i need to dock at the station, ill never be able to load my coal

shy mulch
#

if your station has 3 platforms behind it then it will be able to load 3 cars

scenic mirage
#

they should make a conveyor that can just turn 90 degrees 😭 too cramped

slender quest
#

"Straight" buildmode.

south lion
#

They can turn 90 degrees

scenic mirage
#

just getting invalid conveyor shape

south lion
true mulch
scenic mirage
#

ye exactly, smth that would work in that space

cedar garden
#

Hey I just returned to the game after several months and noticed a big performance drop in 1.1. Any easy fixes for that?

south lion
slender quest
cedar garden
#

Let me have a look, thanks

slender quest
#

0.1 makes enemies invisible at distance though.
Once you're happy with result, find Engine.ini and add the line with your desired setting in there, like:
r.ViewDistanceScale = 0.3

scenic mirage
peak wasp
#

thx u maybe my train will actually work

true mulch
#

you have 4 freight cars but only want to unload the last one

#

so you build a station, 3 empty and then a freight platform

cedar garden
slender quest
cedar garden
#

Great, much appreciated

unkempt blade
lost wagon
#

Or you could just decorate with something else

unkempt blade
lost wagon
#

And you make a vehicle path looping on it

scenic mirage
#

does the conveyor throughput monitor get more accurate the longer you let it count

south lion
#

Probably

boreal musk
#

not really

peak wasp
#

thank u guys very much for fixing my train, it works now!

boreal musk
#

they didnt work as accurate when it comes to burst outputs

#

you can just see the graph by getting near it and press E

peak wasp
#

imma send my train on atest auto pilot mode to see if i can go sleep

silk ocean
#

Some of these trains can really stop on a dime in auto mode

#

I saw a near collision xD

boreal musk
#

not if you set them right, they will go forever without stop

peak wasp
silk ocean
#

It was at a merge, it broke through the signal and backed up

peak wasp
#

i use 1 train

south lion
#

What happens when 2 trains collide

true mulch
#

with signals you get deadlocks instead of collisions, but there are bugs which may cause trains to slip through

south lion
#

Do they boom

true mulch
#

YES

#

but unlike in factorio, you don't lose anything

south lion
#

I never played factorio

true mulch
silk ocean
silk ocean
vale grotto
#

I remember seeing a calculation some time ago that was how much power is possible to produce with nuclear power, assuming 100% use of all uranium on the map, but I can't seem to find it now
Does anyone here know what I'm looking for?

true mulch
#

note that path singnals need a long block before them or they'll cause unnecessary slowdowns

#

was "some time ago" before or after 1.0?

finite grove
#

where can i report server members?

true mulch
finite grove
#

theres one i needa do for impersonation

vale grotto
true mulch
# vale grotto Before, I think

The most Plutonium Fuel Rods that can be made per minute is 30.54 alongside 22.91 Uranium Fuel Rods. However, this does not yield the most power. Producing 22.4 Plutonium Fuel Rods alongside 50.4 Uranium Fuel Rods does, sustaining a total of 476 Nuclear Power Plants producing exactly 1,190,000 MW (or 1.19 TW) of power.
from an old revision of the plutonium rod wiki page

#

note that 1.0 changed these numbers a lot with SAM transmutations and I don't know what the maximum is now

#

it also changed the alt fuel rod recipes, so even this setup may not be possible anymore

peak wasp
#

should i finish my important stuff and let my game run?

green fiber
#

Letting it run is lame tbh

#

Waste of power

peak wasp
#

nuh uh

#

it keeps making supplies bc i cant make more then 1 rn for phase 3

boreal musk
#

not to mention, with converter, you can convert copper into bauxite into more uranium for nuclear

boreal musk
#

you should check if you build the rail correctly

peak wasp
#

im not that far but thank u

#

okie well imma let my game run to fill up my Beams and steel pipes

boreal musk
silk ocean
hard ivy
silk ocean
#

Add 20 more nuclear reactors they said, it will be easy they said... tell that to my spider infused corpse in the Red Forest xD

unkempt blade
hard ivy
tawny night
tawny night
#

Isn't there a full nuclear option too?

hard ivy
#

huh, nuclear max with augmenters is 16.6 TW

#

you have to store nearly 1k plut waste/min tho

grave mantle
#

how do ppl make cities?

silk ocean
#

Foundations, Walls, Mixed Commercial/Residential blocks, Humans, Water/Electricity/Internet/Services, ya know xD

unkempt blade
#

I can store like 16000 waste per freight car so we'll be fine

cedar portal
bronze moat
#

call it the Explorer

look inside

doesnt explore

why does it not fill in the map

near frost
#

just wondring is something like a 15 belt balencer a thing?

cedar portal
#

I have two looped Quanttum Encodders pushing theeir limits, but seem to be running fine. They are producing 590 dark matter residue/min, just under the 600/min pipe limit. It makes 50m3 and the full buffer empties when the machine hits 98% complete every cycle... it makes me nervous lol

#

But it lets me make the suupposition oscillators and dark matter crrystals for 40 warp drives/min without using any SAM so I'm happy

dense turtle
#

@hard ivy did that ragebaiter get banned or sum

hard ivy
near frost
#

15 randome belts to 15 equal belts

hard ivy
#

15:15 then

#

Sure, you could make one

#

I probably did at some point

shy mulch
shy mulch
near frost
#

mk 5 and 780 items

cedar portal
shy mulch
#

the higher the throughput you want to maintain, the more complicate it is
for example, if you're happy with 1 belt being the max throughput then just manifold it, 3x belt limit is relatively easy, more than that gets messy

reef basin
silk ocean
#

30 sloops are in use for Augmenters, the other 76 are in Notepad++ where the hell they are

shy mulch
#

my power plant is using 44 sloops, so that leaves my BWD production a bit more limited, maybe I should make more power in a more traditional way and use more sloops in production

silk ocean
#

or 105 if one was needed for the MAM, I forget

cedar portal
silk ocean
#

Need a frickin Excel sheet to keep track of Sloops xD

shy mulch
#

makes a lot of sense 🙂
I have 4 alien power augmenters plus 4 sloops in one of the quantum encoders making APMs

#

to be fair, I could just delete all that and still have enough power, so it's not strictly necessary

#

I'll think more about it when my BWD production plant is actually finished and ready to boot up

silk ocean
#

Wanna move that Sloop, gotta complete form SLOOP_W279 - authorisation to move sloop, let me just update the excel chart so it isn't lost forever xD

shy mulch
cedar portal
#

250GW power via nuclear

sterile blade
cedar portal
#

Boosted with a little extra here and there gets me 400gw, juust over my max consumption

silk ocean
shy mulch
#

I have 360GW of rocket fuel power, plus whatever power 21 nuclear power stations give, plus 120% boost from 4 APM-fed APAs, and most of the geothermal thingys. Total comes to a gnats hair less than 1.1 TW

#

I'm only using like 300 GW though, so I could easily lose 1 or 2 APAs

cedar portal
#

My factory is a disaster. I finished phase 4 back before alien power augmentors were in the game, or sloops, or infinite power shards even. I have vast areas of huge towers of 100% machines that mostly sit idle because 90 sloops att the endd of production removed the need for half of the entire upstream factory complex. I could throw shards into them all now and probably remove 75% of the buildings in the wholemap

shy mulch
#

The evolution is part of the fun 🙂

#

Part of my fun today is when I realised how many dark matter crystals I need

#

I set up a factory producing 460 per minute assuming that would be enough, then realised it's about half what I actually need

sage viper
#

how many Radio Control Units / min i should make to be safe at the future like 10 will be enought ?

shy mulch
#

I like to do what I call "fuzzy planning". I do have a plan, but I just kinda vibe it and put vague ideas together with rough calculations, and only do it precisely when it's nearly ready to plug in. It's exciting when I find one of my calculations was an order of magnitude wrong and I have to either build another factory to make up the difference or I've build something that's completely redundant

cedar portal
# shy mulch Part of my fun today is when I realised how many dark matter crystals I need

Thats why I seet up my wwarp drive factory the way I did. I need 800/min just for the warp drives, and another 144/min for the supposition oscillators. So 944/min total, but by looping the quantum encoders and the particle accelerator and putting the EXACT ratio in, I am making enough resudue to supply all the crystals. I make 2/min extra crysstals and 7/min extra superposition oscs.

shy mulch
#

Oh shingus, good point, I haven't taken the residue output into account at all. I'm sure I'm still running short, but that will take a nice chunk out of the requirement

cedar portal
#

The margin is SUPER small. You have to boost the encoders to 236% to get enough residue, wwhich equates to 590/min, and at 600/min you jam the pipes so the math luckily gives you a very tiny margin where it works

shy mulch
#

Almost feels like devs did that on purpose, there's a lot of things that seem to just work out nice like that

cedar portal
#

Yeah, hard to tell... I plotted out the graph of input and output and max pipe load and saw that one intersection right in the very very very tiny box it needed to be. Happy

shy mulch
true mulch
#

that's why you split it into multiple tabs

true mulch
sterile blade
reef basin
#

no pfps = no worries

shy mulch
#

I'm not gonna get into that debate. I do use it, when appropriate. I have huge amounts of tabs on it, and I do use it correctly. But for the "big picture" I pull it all together in a spreadsheet where I can have finer control to tweak things quickly

sterile blade
true mulch
#

ohh, it's that based Louis youtuber

#

forgot the channel name

sterile blade
#

Linus?

hard ivy
true mulch
#

Louis* sorry

sterile blade
#

Yeah, it originates there, I think

void cliff
#

Packaged diluted fuel, such a fun factory to make 🙂

sterile blade
#

I wouldn't have agreed, if we still didn't have blueprints hehe

unkempt blade
azure linden
unkempt blade
#

@sterile blade do we share a brain?

sterile blade
#

We might have entangled the our only aviable braincell jace_scared

unkempt blade
#

I just let LLMs do all my "thinking" now. That's what the software engineering industry wants for me

sterile blade
left totem
#

it's funnier doing it all at once

true mulch
#

this was in response to "it gives you way too complicated diagrams if you try to do everything all in 1"

left totem
#

so I can't answer and give my opinion on that in a kidding way ?

#

cool

true mulch
#

what?

#

you're free to use it any way suits you

ebon vale
#

heya guys, anyone experienced with data mining rule of the community? not sure if this is the correct place to ask it but I am lost.

shy mulch
#

what's your question?

unkempt blade
ebon vale
#

basically I analyzed source code of pipe networks and want to share my findings (not source code, just explanations). but I am not sure whether it is allowed on here or Reddit.

true mulch
#

that's not unreleased content so it's fine

#

and this might interest @green fiber

shy mulch
#

I'm nosey now, if you do post your findings somewhere I'll keep an eye out. I don't really see the difference in where you post it, if it goes here or reddit or whatever, it's either public or it's not

scenic mirage
#

do power lines auto connect with blueprints?

boreal musk
#

no

ebon vale
#

I want it to be on reddit for accessibility but their rule regarding data mining is so vague: Posts or comments about game modification revealing information not known to the general player [...] through non-traditional means (save editing, memory editing, data mining etc) will be removed.

shy mulch
#

host it yourself then, and post links here and on reddit, if mods don't like it they can remove the links

ebon vale
#

do you know a place where I can host it?

shy mulch
#

github? google drive? or any one of a million free hosting services

unkempt blade
cedar portal
#

Post it here, as otherr ssaid if it gets removed you can put it elsewhere

ebon vale
ivory condor
#

But reddit seems to be dystopia for any type of discussion, so perhaps the satisfactory subreddit following the pattern is basically for the course

true mulch
#

if this applied to everything we'd have to take the wiki down

green fiber
#

Or yeah, if not then just make a drive doc file or something.

#

I'd actually be surprised if you found stuff i havent known about yet xd

naive pendant
#

If you zoom out really big picture, there's also the question of what benefit discussing said info would be. It's likely the devs already know said info. What changes if the player base gets additional info?

green fiber
#

Im also open to just have an extensive convo about it in DM just to check.

#

Before publishing anything

naive pendant
#

Kinda like the idea that the players don't even need that level of detail to be able to identify desired changes. "I want 600 fluid/minute pipes to give 600 fluid/minute robustly" doesn't need more info. Just directly is apparent from testing, gameplay. Feel free to do whatever though; all good.

#

"figure it out devs" thing.

green fiber
#

Hmm actually, this might be the perfect time for pipe discord

naive pendant
green fiber
#

No theres an actual Pipes Discord

dense violet
#

for pipes in general or satisfactory pipes?

shy mulch
#

Wow, I didn't think it was that deep a topic hah

green fiber
#

And it wastn even me who made it

specifically satisfactory pipes

shy mulch
#

There are some funky pipe behaviours, but they are fairly easily mitigated if you just stick to certain principles

naive pendant
#

Well discords are low barrier to spin up. Not suprising having random small ones.

green fiber
#

Yeah but like if you want you can take a deep dive into just about anything

shy mulch
#

Question, can you ride your Galleon through a pipe? Does it need to be full? Or does it need to be half full so you have a surface to sail on?

kind obsidian
#

Actually the silliest thing about pipes at least in the game is the lack of a simple excess drain pipe. It get frustrating so many times to get placements and flow just right for excess water . At least there is a mod for this 🙂

dense violet
#

that's part of the problem solving...

green fiber
#

Thats literally why we dont have a drain pipe

#

So aluminum is a pain in the ass by design

dense violet
naive pendant
#

Yup. Game dev problem solving stuff. Gotta have friction to feel satisfaction.

green fiber
#

50/50 coin flip depending on your aptitude with pipes

shy mulch
dense violet
#

once you know about it it's very easy

shy mulch
#

bit like circles 😛

dense violet
#

depends on the kind of circles

naive pendant
#

I mean Factorio doesn't have a trash can for example. Devs go pretty hard on not allowing "degenerate/creative" solutions.

shy mulch
dense violet
#

how you're using them in particular

kind obsidian
ionic forge
#

Reinforced plates aren't that hard to automate, though Im using the direct iron to bolts recipe

#

Found a few slugs

#

Might overclock some machines

white dawn
#

Is that the Satisfactory equivalent of "feeling cute, might delete later"?

green fiber
#

Feeling productive, might somersloop

kind obsidian
#

Taking a trip in the Way Back Machine that faithful day of the year 2020 when Update 3 Intro Trailer dropped was the biggest shock for me ! I felt like Luke Skywalker after his hand was severed and he shouted out "That's Not True?! That"s Impossible!" and soon after that McGalleon became the almighty Pipe Lord! hahah I was withdrawn for weeks before I could play again.

green fiber
#

I remember some user named michael had a website where they had published a pipe guide and i published my first infographic on there

shy mulch
#

I'm clearly very old. When someone says 2020, I still think that's in the future. When you talk about the waybackmachine I think about the late 90s

kind obsidian
#

Way Back Machine is ref to Mr.Peabody his time machine from the days of the Rocky and Bullwinkle shows. 🙂

reef basin
reef basin
reef basin
#

in SF it's built into gameplay loop

boreal musk
true mulch
#

and there is the recycler lol

topaz shale
verbal yoke
#

hey, is there a tool to design load balancers? Due to vehicles & lack of space, I now need to try to load split 7.5min⁻¹ to 4.95min⁻¹ and 2.55min⁻¹, which are obviously extremely awkward numbers

rigid mist
#

turbolifts would be cool
like elevators that can go in any direction

steady glade
#

like a... hypertube?

quiet gust
sterile blade
topaz shale
reef basin
sterile blade
white dawn
verbal yoke
sterile blade
verbal yoke
dense violet
reef basin
dense violet
#

unless youre in a cave up is always an option

sterile blade
reef basin
steady glade
#

im guessing both sections are starved intentionally

quiet gust
steady glade
#

otherwise he wouldnt need such akward numbers

verbal yoke
white dawn
dense violet
#

it'll take up less space

white dawn
#

Having a dedicated set of machines per "export" is nearly always the easiest way forward with stuff like that, if you don't want to have to wait for manifold behavior to back things up

forest grotto
#

anyone know a good spot for steel production? i need more encased industrial beams.

limber crag
white dawn
white dawn
ashen trail
#

maybe not desert... not sure what the zone is called, but it is NW of the entire map

willow glen
#

That’s Rocky desert, one of the other starting zones.

quiet gust
limber crag
#

I saw the load balance request before i saw the numbers ☠️ oops

quiet gust
willow glen
#

ya anything that’s got multiple decimal places that isn’t .333 or .667 is not gonna get load balanced for me. But to each their own

void cliff
#

I pretty much always set up manufacturing of basic materials to a bin the first thing I do. Usually don’t like to use those materials to build more complex parts, just make another factory that creates more basic parts as an intermediate step to complex parts. Nothing worse than running out of motors when building 100 refineries to start an oil powered plant.

quiet gust
#

It was 2.25 to .25 1 and 1

willow glen
daring reef
#

so i fixed the fuel gens that wont work by deleting them and overclocking some of mine to fill in the gap

#

that totally just worked

quiet gust
#

As in I don't have enough time

shy mulch
#

One thing that took me a while to accept, is that everything in this game has a simple way to do it. If you're trying to solve a problem in a complicated way, that's your decision, and is fine if that's how you want to do it. But when someone is confused by something, the answer is usually "do it an easier way"

willow glen
quiet gust
limber crag
shy mulch
#

Exactly the same story with trains

void cliff
#

I’ve looked at load balancing stuff specifically to use sushi belts. For example, circuit boards use 4 plastic and 2 copper sheets, so I need a merger with two plastic inputs and one copper sheet input to make the sushi belt work properly.

Sushi belts just look cool.

signal marten
#

how much plutonium waste do i get if i consume 0.5 plutonium fuel rods per minute?

scenic mirage
#

do yall fw fine concrete or wet concrete more

fossil iceBOT
#
Official Satisfactory Wiki

Plutonium Fuel Rods are a late-game fuel produced by reprocessing Uranium Waste. They give off extremely strong radiation.
Burning Plutonium Fuel Rods in Nuclear Power Plants produces Plutonium Waste.
Alternatively, they can be used as vehicle fuel, without producing any Plutonium Waste.

willow glen
scenic mirage
#

if i did fine concrete id have to run in quartz from a cave

reef basin
scenic mirage
willow glen
#

then whatever’s nearby, I think water would be easier but it does depend

scenic mirage
slender quest
dense violet
shy mulch
daring reef
#

and now they dont wokr

#

work

signal marten
steady glade
shy mulch
reef basin
void cliff
willow glen
#

I kinda want to do a run where I sushi as many assemblers as possible. I don’t like the raised splitter aesthetic, and doing the 2nd splitter under the floor makes it impossible to blueprint without including the foundation

slender quest
white dawn
willow glen
#

ratio I worked with was 5 ficsonium rods per plutonium rod (I hope that’s right)

sterile blade
sterile blade
void cliff
#

I think what they mean is that sushi belts are a lot more work

sterile blade
#

Not if you planned for them ^^

willow glen
sterile blade
#

Sink is always required so long as there's any overflow thinking_helmet
I don't think I'm understanding what your concern is

willow glen
#

given it’s a problem I’ve barely put any thought into, I’m not sure what my concern is either lol

white dawn
#

Yeah, you'd want a sink at the end for safety anyway, though if you're sending exactly the right amount of material the sink should spend all its time idle once the system's warmed up, w/ sushi feeding

willow glen
#

just that my current method of manifolding it all and letting it back up is incompatible

sterile blade
#

BTW, one can avoid some sinks relatively easily by "just" merging overflow with the factory output and managing it all later on (so you're not forced to have a sink right next to a production line and can have multiple productions share overflow management)

sterile blade
#

||There are exceptions, but that's a niche in the niche||

void cliff
#

Alternate to sinks you can use smart splitters at the end, recycle using priority mergers to reduce production

sterile blade
#

Oh, right, I tend to forget about that. Not a fan, personally :P

willow glen
#

ooh I like that, gotta plan around having the return line but there’s a perfectly good ceiling for that

forest grotto
#

is the train faster than conveyors?

willow glen
#

It’s essentially a little less than 2 conveyers per car. And rails themselves can carry a lot more than a stack of belts can

frail sleet
sterile blade
#

I don't think I've ever seen some math for the max throughput of one rail thinking_helmet

forest grotto
#

its also about 3000 meters from my base

frail sleet
forest grotto
#

ok thanks

sterile blade
undone kestrel
#

Speed doesn't really matter ngl

undone kestrel
#

the main benefit to trains is that you setup the track once and can add (almost) as many as you need with little extra effort

sterile blade
frail sleet
#

Firstly, it depends on the speed that the average train can get through the slowest section. We have to calculate or approximate that.

57.6 km/h = 16m/s = 1 train cart per second for an easy round number

Say 4/5 are freight cars (1/5 are locomotives). We get a cargo load factor of 0.8x.

a freight car moves 32xStackSize, say 32x100 for this.

(32x100) * 0.8 = 2560/sec = 153,600 per min

A train stopping in a way that blocks others will massively reduce that, and a train accelerating or decellerating while occupying the lane will somewhat reduce it (best avoided where possible).

#

so i would throw hands up and say somewhere around 100k a min per lane is doable if you dont have a really slow section of track 😛

#

which is actually a lot more than i expected

#

The starting and stopping and accelerating REALLY screws with throughput, but you can and should make a fork off of the track into a station to slow down, stop, and accelerate there and then merge onto the "highway". Even just having a minimally-sized off-track station to stop removes most of the penalty.

daring reef
#

FInally

frail sleet
#

@sterile blade

daring reef
#

my oil power plant is working

#

i dont even know what i changed but all the 60 machines are working

scenic mirage
#

W

#

how much power in total now?

daring reef
#

now im scared to even touch that thing

daring reef
scenic mirage
#

same i just got 10Gw setup today and i just found a better way to do it and im scared

daring reef
#

each layer has 2 sides 15 on each side

scenic mirage
#

hold up lemme run this water rq and ill send a pic of mine

daring reef
#

i decided to connect from not just the front but also from the back

#

that seemed to fix the machines at the back struggling

scenic mirage
sterile blade
frail sleet
#

but for the most part, the track is not the problem there

#

you should be able to move a lot with station stops off-track.

daring reef
#

ill send a pic of my oil rig just wait 1 sec

frail sleet
#

and.. building more rail lanes or paths does not actually cost any ongoing resources, and will actually reduce power cost. So you can always do that.

Might wanna design to move like 50k (assuming average stack size 100) per lane just to be super safe - better to have big gaps between trains that to have a death spiral of trains slowing down trains slowing down trains slowing down trains - but i think it's possible to hit 100k. With more spare capacity though you can be much more yolo about things like not having a decel/accel lane before merging onto the highway, and still keep your throughput easily.

daring reef
#

this took me a while to setup but it works also that fuel gen had to be a little out because of that unfortunate tree

#

or mushroom thing

#

i dont really know anymore

#

i wish u could destroy it

strong fiber
#

yo guys

#

im waiting for satisfactory console release

daring reef
#

just play on pc

strong fiber
#

I cant

daring reef
#

y not

strong fiber
#

pc=not exist

daring reef
#

yeah that sucks

strong fiber
#

in the meantime

#

i guess i will have to wait for a few months

daring reef
#

pc is the best thing i ever bought in my life

strong fiber
#

me too broke

daring reef
#

idk abt u tbh but i basically am broke but atleast i have a pc

#

like i have 1 dollar left broke

#

but atleast i have a pc

native bloom
#

Name checks out.

sterile blade
sterile blade
daring reef
#

i just noticed valves are a thing

strong fiber
sterile blade
#

Just like when you download RAM

steady glade
#

forget em

daring reef
#

but they are so useless

rigid mist
#

planning to put my space elevator at the top of my skyscraper but that means i have to build 1 km of conveyor lifts

daring reef
#

liquid unlike items is not consistent

#

at all

strong fiber
#

They only thing about the console release is im scared about the amount of models you are gonna be able to have in one world

#

Hopefully its a decent amout

sterile blade
daring reef
#

evil person over here

steady glade
#

misguided poor soul

daring reef
#

the only thing i hate abt aluminium is that it uses water to produce some water

#

so i have to do a closed loop

#

which is a pain in the ass

sterile blade
#

Figuring that out upgrades your logic skills

daring reef
#

i already figured it out i played other games but closed loop here was a pain as it refuses to work

#

like liquids in this game just dont work

azure linden
scenic mirage
native bloom
#

Why did your loopback have issues? I didn't have any issues when setting up the water loopback on the aluminum production.

daring reef
sterile blade
inland gate
#

anyone know how to change what the object scanner is finding with controller. im using satisfactories controller settings not steams.

scenic mirage
daring reef
scenic mirage
#

theres literally an unlimited number of slugs in the world go get em

#

do you have any lizard doggos

azure linden
sterile blade
scenic mirage
#

should i have sloops by phase 3

daring reef
azure linden
#

well then

daring reef
azure linden
#

speedrun to tier 9 and make renewable shards lmao

sterile blade
# daring reef aluminium produce water solve that

(Standard Recipes)
You need 18 Water to make 12 Solution. Processing 12 Solution makes 6 Water. What could happen if you sloop the machines so that you make more Solution and Water with the same Water input? 😉

daring reef
#

its just closed

#

fully

versed plinth
#

why must converters take SO MANY FLUCTUATORS

daring reef
#

too bad i already figured it out

sterile blade
#

Costly, as it needs Sloops, but quite satisfying

versed plinth
#

AGHHHH

quick verge
#

I am very confused. This seems to say there is a hard drive right here. I found a couple of plates on the ground but nothing else. Am I dumb? Hidden cave maybe? - https://i.imgur.com/c4sNh9t.jpeg

hollow turret
#

whats a good thing to to make tickets from? that i can just produce off the side

sterile blade
#

Whatever you have automated

scenic mirage
versed plinth
daring reef
#

i love trains and drones

#

they just work

scenic mirage
#

im scared of trains i havent tried them yet

#

i still needa rebuild my whole factory and make it actually somewhat modular

sterile blade
hollow turret
hollow turret
versed plinth
#

oh my bad

#

uh probably try overflow smart plating or versatile frames then

#

basically automate it then have storage fill and then have the leftovers go to a sink

hollow turret
#

ok

sterile blade
# hollow turret im not past tphase 4 yet 😭

Whatever phase you are, just stick a smart splitter in front of containers you're filling and send the overflow to a sink. "free" coupons, without having ti build any production specifically for it

scenic mirage
#

yeah bro if youre tier 4 and you dont at least have fused modular frames automated yet youre kinda cooked

versed plinth
#

space elevator parts are generally the best points afaik because points double with each step

hollow turret
#

ok

daring reef
#

i have 127k points per minute from overflow

unkempt blade
#

more points! more golden statues!

#

you need to build a shrine to your factory's greatness right next to the hub or you're playing the game wrong

daring reef
#

i have 3 more upgrades untill i max out cloud storage

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1 more storage 2 more speed

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i have 4 slots and 60/m for speed

jade anchor
#

Have the devs said anything about more phases or dlc?