#satisfactory
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You're mad you can't accomplish any X goal within a set of rules and posibilities and don't want restrictions. When problem solving around restrictions is the point of problem solving
this is exactly what mods exist for.
I will just say that modular load balance is pretty good, can also be used as skinny splitters/merger so you can make more tight stuff
and if you want to take away the challenge of load balancing? yeah get that mod.
make the achievement of load balancing meaningless.
im not mad, im just drunk.
worse
who uses load balancer when superior manifold exists anyway smh my head
for the challenge ๐ and aesthetics
and waste space I guess
that's the exchange right? what you're willing to spend for your goals
and I have to admit, evenly smooth belts do look nice and the effort is impressive
just not something I would do for the vast majority of things
but yea, I don't even use the mod for its purpose, use for skinny splitter because I like to make compact things and trying to avoid clipping lmao
although I do kinda plan on doing some sushi load balancing at some point >.>
Wheres the SMM download??
I made my factories output everything inside the same truck station and have a truck delivering all the mixed things to a central storage area where smart splitter just send everything to their own storage just for looks
Does anyone know where to get it
if you had fun doing that, great ๐
had more fun than just spamming Depo on top of all storages ๐
made me feel the joy of seeing item sorter in minecraft again
so far my favorite use of programmable splitters has been to replace vehicle transportation with belt transportation, cause i like belts and sky bridges.
sending a line of junk from one side of the map to the other and then using programmable splitters to separate them is cool and totally doesn't trivialize the game. pretty cool QoL feature.
there you go xD , I never bothered with central storage even before depots. Just faster hitting up a couple factories every once in a while. Or drive a large train of materials to a big build site
im at the point of "now I gotta wait for plastic and rubber so I can get rid of this fuel while I dump the entire pipeline 4 times"
now the real game begins
CoffeeStain acting like they "won't add factory maintenance" like dealing with fuel generators isn't maintenance at all.
What do I need to handle waste from 15 nuclear reactors
just uranium -> plutonium rods and then sink them
uranium waste to plu rods, yeah
or burn them in drones or trucks rather than sink them
yeah but like how many particle accelerators or whatever
this is my first nuclear setup and there arent any good guides w/o alt recipes lol
laughs in uranium fever
gulp
i wana make posta?
have you ever used satisfactory tools?
I NEED TO COOL IT BRUH
yeah not too good at it tho lol
I think I wanna do 15 which from my understanding is 3 uranium rods/min which I've mapped out
15 nuclear generators? well depends what you clock them at
you could run 3 uranium rods in 6 generators if you want
this is plutonium rods with no alt recipes based off the waste off 3 uranium rods https://www.satisfactorytools.com/1.0/production?share=aUhbNGFpDq4TqgqfUsmG
oh js overclock em?
you can simplify it with alt recipes
well you can clock a nuclear gen to 250% to use 0.5 rods pm
yeah so I could just run 6 overclocked gens instead of 15 at 100% lol
that's what clocking does
wdym based off the waste of 3 rods?
well that plan uses 150 uranium waste pm, iirc 1 rod pm = 50 waste pm
so this is the minimum I need to be able to sink them?
well you can use alt recipes on the other parts to shrink it
like you could use solid steel ingots, different bauxite recipes, wet concrete , ect
yeah that makes sense
but on the waste side of things after this I just put the plutonium rods into a sink?
if yo uwant
or use them in trucks or drones as fuel as mentioned
really good drone fuel
oh damn didnt know that
but like they work like regular fuel for drones/trucks? as in when its done with using them they just disapear into thin air?
yeah
no waste
but it does irradiate wherever they go
yeah nice
!wikisearch drones
Hey guys. Did the devs removed some oil nodes from the beach area?
i dont think so
not sure how long exactly they burn but its like .005 per minute which makes sense they have the highest mj value of any item
thats nice
some nodes got shifted in 1.0
does train carts have a fluid cart?
yeah\
sweet
it autopicks whatever it needs
i see
but you have to set up a fluid freight platform not a reg one
and the values of fluid friehgt are undesirable to say the least
i'm making 5.4 GW now
i see
basically if you wanna do fluid freight you need to be much more careful and you may have to math out how long it takes to know how many platforms you need
okay i see
eacdh cart can carry 1800 fluid ( so less than an industial buffer)
bc I want to make modular engine factories but dont want to source oil stupid far away
just do fluid cars because it's a good excuse to use more trains and trains are awesome
and regardless of if its liquid or solid have buffers on both ends as the train wont recieve product while dock nor will it let out more prodcuct
you can as long as u do it right
in theory, I can setup the rubber factory at the same place as the modular engines, make the train stop then have the train fill the industrial buffer every time it comes around
ye
well considering the platofrm holds 2400 and the carts hold 1800, it just fills as much as possible
you can set it in the timetable to wait till full
nuuu i miscalculated how much nitrogen was in the blue crater
don't worry I always paint my trains rainbow colored
ah i see
oh well time to somersloop
tiime to go to the abyss cliffs
i can save it with sloops but kind of a waste lol
I have no clue how trains work, thats why I'm asking so many questions.
just get the gas from the abyss cliffs
just be known that is the smallest and most guarded nitro node
also the cliffs often has spiders and hogs fight
no worries, do you know ablout how most of the time you want two train lines going counter current?
Oh wow, there is a Satisfactory subreddit on Discord. This is very exciting.
-Doug
i need, sigh, 200 steal beams for blueprints unlock
once i get it, i hope to be more effective in using more of the map
Yes
Not exactly sure why, but i know thats the standard.
also, when are roads unlocked?
Can you guys help me out? I have had no luck on Reddit. How do I post a screenshot?
Thanks -Doug
post it in #math-and-meta if its a math or logistics questions #dedicated-servers if its a dedicated server question in #design-and-architecture if its that kind of question or #screenshots if nothing else seems to fit ( note you cant text in that last channel the others you can)
cant just text
Did you post somewhere?
Hey Xaxxon,
Thanks for the message. Yes, I did.
-Doug
you can right click a message, copy link and paste it here if you posted in screenshots
ahh, sorry. I don't know how to do fancy looking curves and such
is there a video that I can watch that will teach me everything ab trains
the real question is do I reroute ingots or the finished product to midgame/steel production facility
probably but much of it just comes from experience
the finished products take more space from a train point of view, but if I only move ingots it takes more space in the midgame facility
I have a lot of resources in my current basic facility bc its an early game base
I need to start move stuff asap to get computers and motors fully on
I have 10 finished products at basic 1
i see
we r rebuilding our factory design system from ground up... holy shit
whoever made the bounding box on foundries i hope u have a nice day :))))))))))))))))))
atleast now it looks clean and we can expand it for everything but fml
@quiet gust random question, but what tier/phase are you again?
5 on my second playthrough i beat the game on my first ( though i have 5 more from pre 1.0)
i see, can I add you as a friend so I can dm you questions and such if not it's okay
sure
@obsidian siren Literally i was listening DnB while building and taking the picture xDD
Moving ingots not named aluminum is generally not a good idea. Just build by the resource you want ingots from.
And if you really want to move iron or copper itโs better to move the ore
after 7 houers i aalmost have cole im tweeking
is cole a nice guy at least?
Now i wanna see a ruined/abandoned build asthetic with train carts lying on their side / upside down all over
i ment coal XDD
oh i know
lol
yall plz help me
the water line i made dont work
do i need to flush all pipes?
is the pipe connected?
yes
check all the way through from the machines and find where it stopped
post an overhead image in #math-and-meta you've probably done it wrong
i have like 10 houers idk how to do that
press p for photo mode
build something tall like a scout tower
or use photo mode
how to fly
press r for disembodied cam
You can work back the numbers as to how many you need
I don't use any alt recipes - I have 12 reactors and 2 particle accelerators is enough to deal with all the waste
do you need pic of the pumps?
of how you've connected all the pipes
we need the water line at the machines, at the extractors, and the pumps between
show the piping from above and the contents of the pipes
and status of the pumps
ty
that's probably not going to help much tbh
your issue is likely headlift, where you can't get the water high enough
or you're trying to move more water pm in the pipe than it can handle
its a great read to get the basics of piping before asking for help
finally getting progress on my first nuclear setup :D
the problem is almost certainly sourced by not reading the basic tool tips on the stuff already >.>
โThe basicsโ??!?
im useing two big pumps and 2 coail farms
.
pumps or extractors?
ok are you tryign to get the water more than 10m up?
half of this is going to be the recycling setup though haha
it does go in depth but it also does explain basic uses and instructions
look what i @ you
its not a bottle neck
show how it's going to the coal gens
that should be about 240m3, quite fine for mk1 pipes
i will but dont be mad im new alr
ideally, show from the perspective of the extractors where the pipes go and where the generators are
as cobalt said, it's likely an issue with headlift
look at each pipe section after that junction, find out which one cant fill up entirely, and put a pump behind it
#screenshots message
if u wanna see
extractors allow pipes to rise slightly below the power connection point, pumps will reset the max headlift (max height of water) to +20m from where they are
i sent them
i see, that goes waay up
ok I recommend you rebuild the coal genrators, On foundations, at the lake
don't pipe your water all that way
hmmmm
it's a giant mess and this is the easiest fix
hmmmmmm good ida
you have 2 solutions:
- you go from the extractors, check which pipe doesnt fill up, and put a pump there, and repeat until ou arrive
- go to the little pond way closer in the grass fields and extract from there
on foundations.
meow
IV DONE IT MY GOD I HAVE COAL POWER RAHHHHHHH
tats how i feal rn
got im so happy no more fraking bush fule
gulp
iv had no power for like 1 houer
and ONE cabel just turned on my entire base
what the hell is that ๐ญ
how to check?
tire 4 ?
phaze one?
welp time to expand AHGHGHGHGHFHHGS(*UADIFBHIASDOUB F
thats waht ima expand for
bc i hav roters and plates
look
look at #screenshots that fac is makein roters and plates
you spooking me
my god this is hurting my haed
Hey guys , how do i feed lets say 3 machines that requier 240 m3 water each , with mrk 2 pipes thinking of the 600 limit ofc
in a single pipe is that possible ?
yeah but if all machines are constantly takign 240 out of the system is it posible
again, no
the 3 machines can be connected by a single pipe
but the water will have to come from 2 pipes
yes thats what i meant
i can have a single pipe that connects them and them feed the water with multiple pipes
what is alu
yes you can have as many inputs and outputs as you want, just ensure that no single section has to carry more than 600
oh
yeah im trying to feed nuclear plants
but they requiere so much water
right
right , i made a factory that provides enough fuel rods per minute for 15 plants i thought overclocking them was not great
now im trying to figure the water xD
its done
yeah i know i guess i couldve OC to save space
now im makeing cubes
That's the best Corey Taylor mask in my opinion.
When you finish building a maxed out plutonium fuel rod assembly only to figure out you need 86.400 water/min to use it all ๐
OH MU GOD WHAT AM IM LOOKING AT
you also create waste faster by OCing , and since i didnt build anything to deal with that yet
i do the exact opposite lmao
i could have finished months ago
but i find it more fun to build super complicated 100% efficient builds with efficient but simple train networks
plutonium Fuel rods kinda look like ravioli if you squint your eyes
yall waht dose a hard drive do ?
just add a bit of turbofuel on top and you got a nuclear pasta
they give you access to alternate recipes
do i put it into the map?
you plop em in the MAM, give it 10min and you can select one of three alternate recipes
make sure you always got one cooking in the MAM, cause there's a lot of alternate recipes
i have 100 mg of free enorgy
homing ammo is compensating for a skill issue
i have a wird slug thingy what to do with it??
hogs and spitters arent so small you cant spray them and flying crabs have 1hp
keep it for now
a high speed connector is kind of expensive to avoid having to move the mouse a bit
and || fliying crabs can be killed with some tunes ||
flying CRABS??
they look more like fireflies but ye
thhows dumm expolding ones??
yup
I always just snipe the nest and no crabs will spawn
If the bees spawn I use homing ammo to kill them while backing away then use normal ammo.
Otherwise homing ammo kills spawned just fine without bees
cluster for stingers and pulse for cliff hogs
Normal for everything 
hard drives
@unborn gyro with one do i get
does it matter if i feed the nuc plants with mark1 or mark 5 belts ? will the spliters still get all equally
right i just had the mats for mk1 so i was wondering of its ok mk5
i just want it to function
right lmao
Regarding lag, are there any issues with building obscenely large buildings?
single
i over built my base
its bigger than kibitz
its empty tho, i was mostly asking about pure entity count
is 20 gigs fine
some jitters and a few crashes but I thought i had the PC to beef it
I have either 10 or 100M uobject limit with no issues.
this game seriously needs to add fighter jets tier 9
Then add a tier 11 which brings towers to the game
And an achievement for doing the 9-11 tiers
Fighter jets would solve all endgame fauna issues and allow for quick clearing of foliage
would be a tremendous addition to this game
if there were fighter jets youd be all good brah
i love plaens
train can go all the way around the map, through 3 roundabouts but cannot go to a station sitting directly infront of it
this game makes zero fucking sense sometimes
IT CAN GO TO THE STATION RIGHT NEXT TO IT
WHY BRO WHY IS IT THIS STATION
I've spent 3 hours trouble shooting trains and train stations
this game wants to spite me istg
like fuck you
any other station
your station is backward
๐ญ
if you put a sumersloop into a machine can you take it out?
Yes
that was quick
The game has virtually nothing in it that is a permanent bad choice
ok ty
Everything that matters can be undone with no penalty
Or if you pick a dumb hdd recipe you just go get another hdd ๐
In fact if youโre quick you can sloop two or more machines at the same time with one sloop ๐ it only checks it at item completion time for the next cycle
So if you had machines that make one item a minute and you stagger them you can just move your sloops down the line as they finish
Game crashed ๐
English it appeared to be
What about death crates and vehicles from falling into any abyss?
Hello!
I consider SCIM part of the game for fixing bugs ๐
I got 32 gb ram and 20 gb vram
Post your crash screenshot
The one that pops up right after the crash
Depends how many HD, sloops and spheres are in that death crate
posted in #screenshots
Yeah youโre out of uobjects so go up your limit and you wonโt crash anymore
You paste some stuff into the end of engine.ini and yay it works. Thereโs also a mod that will tell you how many you have and warn you if youโre close to the limit
Worse. SCIM introduces more bugs
Iโve not had that experience. And Iโve fixed corrupted saves with it for people
I remember trying to copy a factory with it, the resulting factory then ran at single digit fps, with the worse frame times I have ever seen
Some guy ended up with a 200,000,000 meter long belt in his save.
I have, SCIM is dangerous๐คฃ
You are not meant to copy stuff like that, even if it allows you to do so
you are injecting stuff to a save file in the end
As i said it introduces more bugs
I think YOU are dangerous ๐
You are doing the most bug-possible thing ever you can do to a game (adding something to a savefile as 3D object) and then say "it creates bugs".
Yeah me and SCIM seems to be a recipe to completely break this game
what would be a smart number to put my object limit at?
And i wasn't even trying to break it and still made the game unplayable
Look all i did was copy a factory with it and put it into another location, the game then decided to have a melt down
what unreal engine allows, aka default
already over the limit
build less
already built brother
big rip
its actually not even all the way built yet
build simpler
you dont need bazillions of decoration in a place that you wont ever visit again etc
object limit is not about pc
Ok read it again. It is an ENGINE limitation. ฤฑt is not a PC limitation.
hey guys I just have a quick question, me and my friends (from australia) are looking for a private server hosting service, do you guys have any recces? We already tried 2 but are dissatisfied with the service
SCIM allows it so I thought it was safe but I was mistaken
I kek at your mistake. 
But I learned my lesson dont use SCIM blueprints
You might also have pasted the same setup more than once.
like multiple times in the same exact place
There's a 1.1 bug which causes the uobject count to massively inflate for for players to hit the uobject limit even though they actually only have say 10-20% of that limit in their saves. It hasn't been fixed as of yet. I don't run into it on new saves, but reasonable saves which were completely fine on 1.0 will crash every few hours unless the config is changed to raise the limit. After the 20'th crash i did that.
lords what happened, that save became very cursed after that
Oh I know, it happens especially when fiddling with blueprints etc and it was present in 1.0 to a degree.
thats what ive been experiencing but then again i have built quite a bit
However such issue goes away after a restart.
So if it is frequent, he might as well be close to the limit
It does, then it happens again 1 or 2 hours later. Even while your world is actually only 10% of the uobject limit, sometimes it will runaway and generate an insane amount of uobjects out of nowhere and then crash before it hit the limit.
it does but then placing a random conveyer crashes you out
Again, this game's code is wack. 100% wack.
I keep finding people that have blocked me and I dont even know who they are
I live in such a strange world, everytime I look at it im just like oh another person and I have no idea why I was blocked this time either
have you considered not broadcasting bigoted things
I don't even know who you are....
See what I mean, this is straight out of the twilight zone
There are thousands of people here that read your public posts, they don't all immediately talk to you (especially if those posts are e.g. bigoted)
Hmm Marv has blocked many people now that I think about it
I get blocked by random people in some... inclusive servers. Ironically I am excluded.
Well if me having a opinion people don't like that's kind of a them problem to be honest
Some I don't ever talk.
But to be honest im 100% not a bigot, so that is very much unfounded and not based in reality, anyways
But this all sounds like some kind of bizarre projection, even though I have black friends, etc
But I guess having a opinion just makes everyone bigot now days, pretty boring
Seriously half the world is going to be a bigot by that standard
Yeah I know, as i said though this all is straight out of the twilight zone
But maybe these people are just gaslighting, makes about as much sense as anything else
I have accepted its all evil and I have become part of it
welp gn yall after 9 houer im going to bed
can you afk in this game?
gulp
thnak you
same to you and can you afk?
bc now with my ifn ower
power
CAN I AFK
๐ ๐ ๐ ๐
CAN
yea
Whichever you want
i got cast
screws aren't bad
the whole point of satisfactory is to automate as many screws as possible, stop trying to troll man
guys do i use biocoal for my aluminium fabric?
im tbh to lazy to build a train to the nearest coal node
coal power isn'tt meta anymore, i usually just go straight from bio to fuel gens
make sure you have enough ammo and explosives for the rest of eternity to kill all the local fauna
wdym coal power?
i got a basher and a dream dw
all good then
i was wondering what i should do with my leftover 10k iron ingots, thanks
what, coal is definitely fine and definitely meta
GUYS is sloppy alumina better than the normal recipe?
depends what do you mean by "better"
yes
more production rate or less resource use
ah i see the downside
it uses slighly less bauxite and less water, but doesn't give you silica back as a byproduct
it has no silica as by product
the ratios are abysmal if you plan on recycling the water
clock speed makes any ratio just fine
<@&370483737957236737> Since Oblivion Remastered gave deers buttholes and OR uses UE5, will the next UE5 update add Lizard Doggo buttholes or cloacas?
the next update actually removes Satisfactory from SignpostMarvs steam library
Lol
game is DRM-free, will always have Satisfactory
You do not get paid enough for this, I'mma be honest my guy
Shhh dont say that they always leave sometime after that
that in particular is non-profit for me
Well it's over now Jason is definitely leaving soon now
no its not my turn yet, mikael needs to go to japan first
Non-profit?
Feels more charitable
Mikael is going to japan, go on....
How many of them will go to Japan, maybe they are going to make CSS japan studio
Next announcement, CSS has decided to strategically locate to Japan now
Like half the team* goes to Japan
Seems like it
iirc Ben went last year.. or this year... I don't know what time is anymore :D
I have already crossed the point that time has no meaning anymore, welcome
Yee time means nothing

any1 know an alternative workaround (besides the save,quit and reload game) to get rid of the radiation poison bug (ie max radiation even though all radioactives have been removed ?
what do when finish gam
@rapid wren build more stuff , make your factory hyper efficient, make your factory more beautifull ???
optimize everything, create great designs for plants
finish? whats that
๐คฃ
it's never done
i'm not that creative, i must be lead
then optimize your factory...make it hyperefficient
is that an order?
design stackable parts so it's easyer to expand
and yes....why are you still here...get to work
stackable blueprints? like for smelting factories etc?
building blocks that you can place on top of each other needing only a few things to connect,belts,pipes and power
#screenshots message build sky scrapers like this
not beautyfull but efficient
hello
looks cool, would be cool to try and build only upward for scale ๐ so 1 piece of tech only takes a tiny amount of the ground floor
#screenshots message two particle accelerators stackable
Has anyone got a fix for the issue where a refinery has all the relevant materials and the outputs are not backed up and it hesitates between cycles resulting in like 80-90% usage (in this example using the sloppy alumina recipe) bauxite is coming in via a manifold from a train with a buffer and using a mk5 belt and mk3 Lifts into the machine. Pipes are full of water and no sloshing
@kindred plover it's likely your liquid out/input read up on liquids and pipes here: https://satisfactory.wiki.gg/wiki/File:Pipeline_Manual.pdf
it will explain pipe and liquid behaviour and likely answer your question
For output I have 1 pipe per refinery that goes into itโs respective next machine. 1:1 ratio
Think Iโll try using a priority junction for water pipe as the aluminium scrap refineryโs are also at 80-90% deficit so water is hindered as I have a valve from the water extractors to not cause backup
Think Iโve just realised my issue ๐คฃ๐ซ
also the valve's have a little feature that reduces flow when the pipe is not full...details in the manual
i use priority input and priority output setups with my aluminium refenery setup
also some alt recipes that create aluminium without the use of silica
i cant have a lift splitter with an input from above AND from below because the splitter cant have two inputs.. but I cant have the input go to the side, somehow, either, can I?
hm... the direction is necessarily set when placing the merger or splitter, using the direction of the lift.. damn i hope they improve the interface to these... its almost always better to just use a normal splitter and then just put a lift to the side
same problem, i need the merger to output sideways
you know you can reverse the direction of the lift by pressing R ?
you have enough tools at your disposal to solve this problem a different way
yes? so i can change up to down. i need to change to side, its not possible
yes sure.. but why would i carry a broken hammer in my toolbox? im not questioning that theres no other ways, still it would be great to have more freedom with them lift mergers
I feel I misunderstand your problem.... rotate - place lift - rotate/change length/direction - place lift does not work for you . could you try describing your problem again ?
in fact i noticed, that lifts snap properly into mergers sideways while going almost fully inside.. maybe thats the way to have a 'lift merger' like that ๐ค
the lift mergers/splitters both necessarily have their one input/output at the top or at the bottom because those are determined by the direction of the lift you snap them on
so a merger will always have its output at the top or at the bottom.. and i need it to go sideways
i mean its a common problem with these lifts, i was just wondering whether there was some new solutions to it.. i am experimenting up and down with using a separate merger/splitter to mock the missing side throughput
A screenshot with added arrows might prove more useful than a lengthy description ^^
but it all fails because you cant merge from above AND below
have you ever seen a lift merger? it has two orange inputs going left and right.. i want one of them to be a green output
the lengthy description is why it is not possible currently
I think I understand your problem. I'm pointing out that a picture (or screenshot) with a square and a few added arrows could probably have saved you several paragraphs of text xD
could you describe or link to a lift-merger, cause I truly don't get what it is you are describing
Same problems exist flat ground with normal merger/splitter setups
You just suck it up with those and design around it
How is this any different
yep
but ima try push that lift really deap.. maybe i can get it directly underneath
If I understood correctly, they want to do green rather than the current blue
(I'm referring to a picture that I'm failing to upload for some reason)
|
โ ----- input
<0> ---- 2 outputs left and right
โ ----- third output
|
this is a normal lift splitter
|
โ ----- first output
<0< ---- second output left and input right
โ ----- third output
|
this is a splitter how i would need it
@burnt ferry kinda like this #screenshots message?
(blue arrow being current result, green the desired one)
Ah I see....stupid me played this game for ages and never realized you could also split/merge vertically on conveyors....(finished all phases without ever using that)
yes, the second most obvious thing you want to do with a lift merger/splitter ๐ im sorry but its SO obvious to me.. im not trying to be impolite
Playing SF for years means the game has had time to change :P (vertical splitters were added at 1.0 iirc)
it was added very recently
hence i said i hope theyll still improve the interface to it because its not too unlikely at this point
was it 1.1?
Might ve
i think so... playing on experimental for a while now
The wiki page about splitters probably has that info ^^
I found that snapping splitters on the end/beginning of a conveyor works splendid (reduces the need for room which is very usefull on the mk1 designer).
however somewhere in the past a patch was made that snapping vonveyors real close on splitters no longer works properly (items no longer get put through), snapping splitters on conveyors does still work propperly.
thats why i said have you seen such a thing ๐ i didnt wanted to be smartass, but its not unlikelyu that you havent used them until now
given that in fact you CAN do everything without them
i like to snap the other way around.. thats what im trying now, because MAYBE i can push it as far such that the merger is in fact directly underneath the lift
you can push it very deep in and it still does the automatic belt construction like when snapping with that rubber funnel
the gist of the current merger/splitter on lift problem is: you need to use the lift inputs and outputs to make a vertical manifold
maybe i just build a blueprint for like a support for that, such that it doesnt float ๐ค
@burnt ferry I use a bit of a workaround to get the conveyors splitters/mergers extremely close.
I possition a splitter/merger then (assuming I want a conveyer to go up) I place a ceiling mount on the spot I want the conveyor to end however I start placing the conveyor, first on that mount then connect the conveyor to the splitter/merger which causes it to snap really close on to it. afterwards i remove the mount.
I use stackable poles if it needs to be the other way around for the splitter/merger
thats what i said... 'the other way around'.. the splitter/merger always comes second
you can also make shorter lifts like that
the splitter/merger snap to conveyor always works for me, the conveyor snap to splitter/merger seems to result in a non functional setup (no items pass through), this kinda sucks for me
like you make them snap to a merger or splitter which is put to close to the other end of the lift.. the lift will still snap.. you can then deconstruct the merger/splitter and use the shorter lift normally
a problem that this approach brings is that it forces you into an order to make the first and the second click
without that you are likely to always put it from input (where the lift would be orange) to output (where the lift would be green)
say you have a floor hole in front of a splitter output.... you want to click floor hole first, then at the splitter output
however, thats the lift going the wrong way
I gwill give this a try, I hope it also works when there are 2 lifts to snap on to for that splitter
EITHER... put the other side of the floor hole first... OR press r to change build mode to 'reverse'
then itll snap.. you know it works, when it snaps after rotating into the right direction.... so if it doesnt snap there, your build mode is properly wrong and you have to press r
the same is when you build lifts with infinite height, here you have to click the floor hole second, so in case the lower lift end is supposed to be the output, you need to build it in reverse.... likewise it wont snap into the floor hole when the build mode is wrong
you place the splitter first... unless you build 2 splitters at the same physical location the lift can always face only one splitter.. so say you have like one splitter//merger input for each side, itll snap into each on its own while rotating it with mousewheel
can explosive rebar break everything that nobelisk can?
why do they make it so you cant open inv in hyper tube
its able to break stuff like boulders, and other objects. the range is greatly reduced tho
#screenshots message apparently the far most you can push the lift into mergers is not enough to make it look like another lift merger
thats not an issue, i just realized 3 playthroughs in that explosive rebars are actually a thing and cba with throwing nobelisk anymore lol
but maybe its enough to work as a horizontal input for the base
not everything
sad
sometimes you have to stand real close...which can be rather annoying, but it has it's uses, as it can be fired much more quickly just remember it's not a melee weapon
aims nobelisk throws misses still explode them because frage nobelisk nobelisk is still 400m away and fell down another 150m
It should
no, ex rebar cant blow up some stuffs like the big mushroom on blue crater, berries, nuts and bacon
try it yourself
how smart is it laying a railway line over the ocean?
could be more than one
6/10
if you can chainsaw it, you can blow it up with nobelisk
except for this specific one
it used to be indestructible
depends if you need a train to go there
what is this specific one?
guess i'll just make both explosive rebar and nobelisk, its literally the same mats anyway
the BIG ones with them bubble head
This one!
you can destroy it with nobelisk
between red forest and desert
not all of them, like i said multiple times now.. its only one, or maybe two
the indestructible one is the smaller mushrooms, and you cant use chainsaw on it either
the big one is destructible
BTW, there are 0 bugs in wether foliage can be removed or not. Always 100% correct results 
of course everything works as expected, hence people come and ask questions
'somethings wrong, what is it, help me'.. 'its this'.. .'nah its not!!'... ๐คทโโ๏ธ
is there a way to snap blue prints onto the world grid?
Only foundations can be snapped to the world grid
So you have to snap a foundation first, then the blueprint to it
how do block signals work? im trying to place one and all it says is "Signal loops itself"
bro
no way
i was working on a good looking railway connection for no reason or what
๐ญ
Have you read their description yet?
You cannot just place one signal. Once you place one, the entire network has to be signalled
i believe nobody does that
I guess I'm nobody now 
You can snap blueprints to blueprints too
Youโre the top 1% of the smart splitters
Yeah but the bp was designed to connect over long distancesโฆ
Also I just realised that the power cables didnโt connect automatically ๐
oh okay thanks
I call it Screws MK4
Same stack size
Idk what you mean "equivalent"
Like as good as screws when filling up belts
"filling up belts" depends on how you build, anything can fill belts ๐
Small quickie, are there such things as โsmart mergerโ / โsmart splitterโ
There is a smart splitter yea
Phewโฆ what tier?
in MAM, splitter in caterium, merger in quartz tree
It's called Priority Merger
Damnโฆ i thought it would appear as an easy recipe
turns out i need a โai limiterโ?!
its just copper and caterium
it sounds worse than it is lol
Ahโฆ thatโs weird. The fandom says โx1 ai limiterโ
dont use fandom
Alright xD
tip - you can hit the N key in-game and just type what you need, you can even do math in box
True xD
How easy is it to find caterium? I literally havenโt seen it anywhere
its like, uncommon
you can find random boulders of it laying around, then research it to scan for it
its a gold colored metal
So just search caves?
not caves, i honestly dont remember any of them being in caves
but you know those random boulders of stuff just scattered about? those
About 17 caterium veins in the world
Ah okayโฆ lets give it 3 hours, if i dont find it then iโll work out some sort of way to make a splitter without caterium xD
alternatively i can point you to one if you tell me where you are, unless you wanna figure it out yourself
Can you use your resource scanner for it?
Iโve started a new world so i dont have too much. But like enough
How does one do that? xD
do what? i remember where most of them are at this point lol
Alright, yeah, wellโฆ I guess point it out! ๐
well i dont know where you are lol
ah true. do you want me to send the screenshot anywhere specific, or in the screenshot channel?
nevermind
got it! Time to run/ crouch sprint jump
also there is one at the waterfalls to your left
but iirc the south one has copper right there as well
so its nice for that
probs going for the detached
Got it!
indestructible by nobelisks, but chainsawable #screenshots message (-580,-370)
took a while.. had to replay an old savegame a bit ๐
oh they finally made the floaters destructible? they werent in 1.0 iirc
ye you can chainsaw them now
I've got the tree open, what should i unlock?
ruined my plans in the crater lakes in 1.0
im not 100% sure if its those affected by the bug before, but all floaties i have found i could either bomb or chainsaw
just go straight down until you see ai limiters
i need tons of caterium dude! I got 16 I probs need about 200 :(
the grind is unreal
time to automate then
well did you find the caterium node?
so you found the boulder, not the node itself
AH!
well unlock the first research for caterium in MAM, and now you can scan for it
(hold v to open the scan radial menu)
I've found a node, however there's some huge rock on top of it
explosives?
yup, but you dont get those until a bit later
hmmm.
I guess the good news is that if you find 1 pure or 2 normal caterium veins then that's basically all you need to complete

well, theres also the node at the waterfalls ๐
Going there now :)
im pretty sure that one doesnt have a boulder
I think I am drawing upon 3 now with Mk.3 miners overclocked, but generally I didn't need more than the 1 pure until late game
ye, you dont need much caterium until later
but iirc it has some uses in some alt recipes
I just need those splitters man, I need to optimise my resource usage
i remember heavily using the caterium computer alt in my previous playthrough
It's a bit like screws - quickwire is a high volume product
oh i remember why, you can make a computer entirely out of oil and caterium with two alts
I need that alt xD
you can make normal wire from caterium saving massive copper
its like 8 copper, 1 caterium to 30 wire
i think my game is bugged
I actually just unlocked that recipe yea
theres two
tbh you dont really need to save massive copper until late game
ones with caterium only the other is with copper
and there is quickwire with copper for higher yield as well
i deleted something that i didnt have space in my inventory for and it didnt make a dismantle crate
I have Wire, Fused Wire and Caterium Wire recipes unlocked yea
throwing stuff into the trash can in inventory doesnt make a dismantle crate
its a delete button
i didnt delete it
quicksave time xD
i deleted a container and it didnt make a dismantle crate
hmm, then i genuinely dont know, i avoid deleting full containers
Me too
i think they changed the default where the dismantle crate is put at
like iirc it used to be where the dismantled site was at... but my buddy hasnt changed that setting and for him it was at where he stands..
noice
which i disabled in my game as when i'm flying i can never find that crate
i found all the stuff its in a dismantle crate halfway across the map??
๐คท
check your settings
There is one dismantle crate in my base that seems to contain about 200+ items, I can't even be bothered to unload it XD
Existing dismantle crates can pool items from other dismantling you do in the area (technically a short area, but due to bug might just be anywhere on the map)
very very confused
its not even an existing one its like a brand new one
It's so that you don't keep creating more crates, as the items group up into fewer crates
yeah idk what to tell you lol, maybe it went on a trip
Now, that is weird o.O
there was a dismantle crate before but i picked it up and this one is in the same area but in a different location
oh fml
ive been building with mk4 belts but mk3 lifts
for the past 30 min
fml
why do all the lifts look the same
they are slightly different
the icons look the same
true i just have the mk4 ones in my hotbar
yeah i switched belts but not lifts
thank gods the splitters/mergers are not tiered
"can only split or merge 60 items per min"
would be redundant
splitters/mergers are as fast as the connected belts yea
Cough excpet programmable splitters cough
#screenshots message ๐
programmable splitters programmable spitters
or just online? xD
He's watching us ๐
Trying ti find the right inspiration for another banger #satisfactory-memes
i wonder when the devs will release a book for programmable splitters from ven cum sushi
First they'll have to make the Plumbing Manual.
Like... Why didn't they already put that in the HUB, inside the "piping manual" in the resting room, huh?! 
I always seem to think it's the HAB - like from the martian xD
Once a while I can't rotate block signals
Ts pmo so much
I have to exit to main menu in order to fix it
Pls tell me this is my skill issue and not a bug. Maybe I don't fully understand block signals
are you placing them on floating tracks? i dont usually have problems putting them on tracks that lay on foundations
Derailed trains, everywhere
More fun, loading saves before trains had collision ๐
is there a way to have 1 station load and unload?
You can set per freight platform
yeah ik but can 1 platform do both?
I think you need at least 2 for load/unload
as in the same wagon? no
so it cant unload what it has and then load new stuff in one platform?
Yes but one frieght platform has to be load, the other unload, etc
not in the same stop in the same wagon, no
you can have one wagon load one unload, that works
oh well ig this pretty looking belt system is staying
[Station Head -- Freight Platform 1 (Load) -- Freight Platform 2 (Unload) -- etc etc]
you could just put two stations right after one another and make it like that tho
but like... at that point just add more wagons
to much effort id rather keep 3 and just use the belt system i have its rather symbolic
to be fair there is 2 stations right next to each other but i dont want the train to go round in a loop before going off to its destination
It's very easy, just set one to load and other to unload, just remember to align the same wagons at the other end
(i.e. on the same station, one freight terminal to load and the next one to unload)
UHH
i threw a bunch of nobelisks but i died before detonating them and now theyre just stuck in mid air and i cant detonate them
does anyone know how to fix it
try save and reload?
(or load earlier autosave for that matter if that doesnt work?)
or throw another one and then try exploding
well done, pioneer knight
Does shooting them work too? xD
i assume any damage does, considering hog boulder works too
Makes sense xD
havent unlocked nobelisks yet on this save cause i keep talking on discord instead of building lmao
dont tell ADA
Hi, i haven't played satisfactory on my steam deck for a while, just gone on today and I cant do ANYTHING on the home screen, can anyone help plz?
no idea, my nobilisks didnt blow up the nobelisks
@burnt ferry thanks for the tips, I got to snap the belts again in the way I want them, now this design works again #screenshots message
Would have to test the shooting "for science" xD
Never mind, my controls are working now.
Hi, i haven't played satisfactory on my steam deck for a while, just gone on today and I cant do ANYTHING on the home screen, can anyone help plz?
Was working on original controls but my layout isn't working ๐ฆ
Just realised it's working but still showing home screen
yes. I place them without problems but there is a chance of them bugging
And then I cant rotate them
ok, well best i can suggest is add a temporary foundation underneath tracks while you are adding signals, then delete later
Whatโs the best tool to perfectly optimize your factory? For example, is there a calculator or website you guys use? I once heard thereโs some kind of calculator that helps with factory optimization โ is that actually useful?
What do you guys usually use?
thing that helped me in almost every situation is to just build the signal on the wrong side as then the signal will snap easily on the correct side at the same place, after building the right one, deconstruct the temporary one
this is the best one probably
https://www.satisfactorytools.com/1.0/
a lot of people also like satisfactory modeler on steam, i think its too detailed personally
ty
its very flexible in what you can do, it can handle feedback loops, alternate recipes, item inputs, limits etc and it doesnt try to force implementation details down your throat
the steam thing has the advantage to not mess up your graph after you change some values.. everything stays in place.. and you can simulate the way sftools work by creating subgroups which you can provide arbitrary resources
Can I add there my hard drive additional reciepes?
I mean on steam one
Im starting to build a heavy modular frame factory
well, i make subgroups on sftools, i dont really find that there is anything that messes with the graph when you change something, provided that your graph isnt already problematic to begin with
jesus christ
how are these cubes so dense\
for me the best tool is https://satisfactory-logistics.xyz/
i mean it reorders stuff.. the default ordering is pretty messy.. i prefer to align phases of procession..makes stuff a lot more readable
There's like thousands of materials in these things
Wait till you get to the next frame XD
Is it possible to change the website language there? I'm not really and English person.
anyone know how to increase resolution of the screenshots? For some reason my screenshots look much worse than the in-game graphics
steam settings prolly.. use windows+shift+s
or just the print screen button. apparently that brings up the snip tool now?
fair enough, i keep mine readable simply by making the modules smaller
doesn't look like it ๐ค
use browser translation feature
i use this to access japanese porn sites
works great
I thought this was just a fun factory game...
that looks wildly over-engineered
Don't speak too loudly - Fixcit will have you in the office XD
sounds like you were thinking too hard on your last micro break
divide and conquer. make small sub modules and combine them
i did that
I have a blueprint for a basic modular frame factory
so i made 5 of those
and im putting everything else in another blueprint
yeah, Logistics is a weird calculator. it has a couple more features than Tools, but it's overcomplicated imo. plus, I have no clue what optimizing for resources does exactly. because it's not the WP that tools uses
The Ficsit psychologists recommend not thinking about the immense pressure you are under or the complexity of your task
idk making fused frames actually seems simpler?
Yea it is tbh xD
just import the aluminum and hmf
i already have mine set up, just need to produce and import the alum
Alum is probably the most involved part of it, not a small task
ya im building stations everywhere to gather 5k bauxite
xD
tbh frames get way simpler to make if you take alt recipes into the equation
HMF can be made entirely from just iron and concrete, FMF just adds nitrogen and aluminum
indeed
This build I started in the desert and the nearest Bauxite was way down in the swamp, I ended up building Alu up north near other stuff and that was when I spent about 2 days scalining up global logistics xD
im planning to go big on this playthrough, just cover the entire swamp in concrete and ship all the bauxite there
... whenever i get there, i just got to steel lol
Encase all of the spiders in concrete too, while you're at it ๐
Indeed xD
huh, ive just realized (aka noticed on the map) that all the bauxite is just on the "equator"
4 playthroughs btw, i might be blind
couldve sworn there was some in the spire coast, guess not
It's mostly central yea, I can't recall about the spire coast tho
ugh, i hate the rocky desert
why did i decide to start here
north-west ?
yea
Best spawn imo
initial Coal is fairly far away
At least they're there
Rocky desert has good resource distribution all close together. Itโs a pain getting trains set up there tho, too many cliffs and trees n shit
The quartz/SAM I just made a 4 stack of conveyors to get them out of the cave and into the factory I made at its entrance
Are splitters and mergers supposed to be able to snap to the top of lifts? They look like they are clipping if it's intentional.
Yea itโs intentional
i just led SAM to the east (since I have my steel there, so I'll just craft fluctuators there once i unlock manufacturers), and quartz i left inside with dim depots for now since i dont need it other than some small amounts for now
isnt it ai slop in fan art?
AI slop? on my internet? its more likely than you think
by that logic hmf is simple, just import the hmf
Watched a factorio player play satisfactory for the first timeโฆ it wasโฆ scary
factorio players try not to build main bus challenge: impossible
no, import prerequisites
link
Iโm starting to make a new main hub just uhhh north? of the red forest, next to the crude oil nodes, but carting all my shit from the rocky desert to there is proving to be a challenge.
Getting a train up around the waterfall at the border to the crater lakes that doesnโt look like crap is testing my patience
Maybe try dimensional depots?
Idk if that would work fast enough
Iโve got depots but itโs more Iโm trying to set up a supply line from my iron/steel factories to whatโs going to be my main hub in the middle of the map
the real logic is to subdivide and import, how exactly you do it depends on the particular case, but the principal is the same
You all think the oscillator Alt recipe is worth it?
depends what do you call "worth" ๐
Thatโs fair. I have a setup with 16 manufacturers making the standard recipe but itโs not enough. Was considering swapping
any ps5 news?
none
Thanks
Is it possible to do a manifold system with trains?
What i mean is: i have one station suplying lets say 3 other stations, and once one of the stations is full, all the resources start going to the other 2
yes, just set it to stop at the 3 station in sequence
on default settings, the train will unload as much as it can, then leave
also, do you guys make 1 station per material?
yes
or per location and then after the station, split the materials
I generally unload and run through a series of smart splitters
but you mix the materials in each station
or use one station per material
I'd classify sushi platforms as an awful idea
Mostly one frieght terminal assigned to a specific item
i also pass through smart spliters just in case some train got a bad schedule
They work but I would agree not the best idea XD
just get your schedules right and you don't need em kekw
Just need to ensure you have overflow if you do that so it can't block up
I name my stations based on what's in them so it's not an issue
yeah, but image somehow i did something wrong, now a train passes there with the wrong materials and then it breaks the system
Surely sooner or later that will get out of sync? If you have a busy shared rail network etc
never had that happen to me with 1 item per train/station
as i usualy say, better safe than sorry
what sync?
When you say schedules what do you mean?
you would use containers as buffers to account for travel time variability i believe
imagine you missclick and the train goes to the wrong station as example
I try to yea xD
and only after a few travels you realize your mistake
the trains' schedules?
Gotcha yea
and minimize traffic by only letting a train leave a station after a full load/unload
how much do these heavy modulars weigh
Drones have a different default logic I think? They stay until unload* completed, might be wrong on that
they consume like 800 resources a minute
with the right alts, only 96.4 iron and 36 limestone each
what
sounds about right
that's for a fully clocked manufacturer btw
so 2 a minute
oh
well i dont think i have any of those
lol I thought it's somehow 96.4 exactly, despite pure iron's insane ratio
but no, it's 96 + 1264/3159 lmao
0.0001266/min more than 96.4
imagine your factory running at 99.99987% uptime because you supplied 96.4 and not 96.4001266
Not even playable xD
5s of downtime every 1000h lmao
New leaked building?!
#screenshots message
nah, looks like a graphics glitch, the elevator has been shifted down so tthe top of itt is poking out of the ground
ah, okay
it's the new lizard doggo corral I bet
they finally listened to our feedback!
Are the number in the drone port broken? I'm using Ionized Fuel and the number in the window don't seem to have any relation to the fuel usage numbers in the drop down. I get 8.73 per trip, 2.29 per min, 5 minute round trip and in the fuel tooltip gives 0.052 per minute. It picks up 4 fuel each trip. That's not 2.29 fuel per minute, nor is it 8.73 per trip either.
As an aside, I asked Chat GPT to run the numbers and it said this hilarious bit of nonsense: "Drones have three engines, and the fuel cost listed (0.052/min) is per engine."
iirc there are reports on the QA site about the numbers being wrong
Ok, good to know it's not just me.
#screenshots message
Who else thinks that cutting or blowing these "bubble trees" could make the "bubble" fly away ?
(pre-typed paste inbound, btw) -- When looking at drone fuel consumption numbers on a drone port, there are some caveats to trusting the numbers:
- Make sure you only look at the numbers after the drone has finished a couple of deliveries while in the game session
- At that point, you can trust the "round trip time" number and the "fuel per trip" number, though the fuel-per-trip in particular is likely to be rounded on the display. You can divide those two to get the routes per-min fuel consumption
- Alternatively, if you save the game after the drone's finished a couple of deliveries (again, while in the game session), SCIM does compute the fuel-per-min properly, so you could load the save in there to see what individual routes are consuming, without having to do math. :)
( References to relevant bugs in re: all of that: https://questions.satisfactorygame.com/post/6780c209c10ae65555c7a5ad / https://questions.satisfactorygame.com/post/6780c4b2c10ae65555c7a5af )
With a bit of a caveat that those observations were all made with Batteries; it's possible that things might behave slightly differently on other fuels. Still haven't taken the time to run tests with those
Hmm, the fuel per trip of 8.73 doesn't match the drone's grabbing 4 per trip. The drone has been making trips for hours while I watch it. It always grabs 4. I even deleted the drone and placed a new one and it still just took 4 so it's not due to internal buffers or anything. Confused. Not a huge deal, I'm MASSIVELY overproducing ionized fuel so no dangers, I just like numbers to make sense.
It shouldn't, eveything i read says it will grab enough for a round trip.
And it'ss 8.3 per trip, so 4 would not get it all the way there anyway.
If there's fuel available on both ends, I believe that a drone will split between 'em. I've actually never done that myself so I'm not totally sure how it behaves in that circumstance
The fuel-grabbing behavior in particular is a bit weird, actually. So it'll grab X fuel, which gets converted into an internal amount of energy which is a float. On the very first fuel grab, the drone is likely to grab more than it needs, if it's available
When when it reaches ports it'll top up if need be; so like on average the drone would be grabbing either 8 or 9 fuel units per trip; if it's splitting that between two ports, then it might be the remote port supplying the occasional 5 instead of 4
But so long as there was spare fuel when it first started out, the drone's probably got an internal buffer that's more than it technically needs
(It's kind of neat to look at the specific numbers; SCIM will show you the internal structure via an "advanced" tab if you click on a drone)
https://questions.satisfactorygame.com/post/6780c6efc10ae65555c7a5b2 re: the inconsistent fuel-grabbing behavior, fwiw
I've unironically had to worry about such imprecisions sometimes 
How do you do this #screenshots message
logistics floor
Huh
you put all your belts below the main floor
Oh
Use a conveyor floor hole on the ground right in front of the input or outputs and the run all the belts under the floor
Like KYO said, called a logistics floor. If you build multiple floors in your factory then you'll basically sandwich a logistics floor in between every production floor to keep that neat and tidy aesthetic
Have some dedicated spot somewhere to link all the logistics floors together and bring in the inputs and you have a tidy factory where you hide all that stuff. Some people like that look, some think it's too clean and sterile
are having long conveyers bad?