#satisfactory

1 messages ยท Page 219 of 1

dense violet
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and it would. Objectively

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You're mad you can't accomplish any X goal within a set of rules and posibilities and don't want restrictions. When problem solving around restrictions is the point of problem solving

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this is exactly what mods exist for.

lost wagon
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I will just say that modular load balance is pretty good, can also be used as skinny splitters/merger so you can make more tight stuff

dense violet
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and if you want to take away the challenge of load balancing? yeah get that mod.
make the achievement of load balancing meaningless.

dense violet
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worse

lost wagon
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who uses load balancer when superior manifold exists anyway smh my head

dense violet
lost wagon
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and waste space I guess

dense violet
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that's the exchange right? what you're willing to spend for your goals

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and I have to admit, evenly smooth belts do look nice and the effort is impressive

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just not something I would do for the vast majority of things

lost wagon
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but yea, I don't even use the mod for its purpose, use for skinny splitter because I like to make compact things and trying to avoid clipping lmao

dense violet
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although I do kinda plan on doing some sushi load balancing at some point >.>

edgy swift
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Wheres the SMM download??

lost wagon
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I made my factories output everything inside the same truck station and have a truck delivering all the mixed things to a central storage area where smart splitter just send everything to their own storage just for looks

edgy swift
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Does anyone know where to get it

dense violet
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if you had fun doing that, great ๐Ÿ˜„

lost wagon
lost wagon
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made me feel the joy of seeing item sorter in minecraft again

solemn charm
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so far my favorite use of programmable splitters has been to replace vehicle transportation with belt transportation, cause i like belts and sky bridges.
sending a line of junk from one side of the map to the other and then using programmable splitters to separate them is cool and totally doesn't trivialize the game. pretty cool QoL feature.

dense violet
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there you go xD , I never bothered with central storage even before depots. Just faster hitting up a couple factories every once in a while. Or drive a large train of materials to a big build site

olive sandal
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im at the point of "now I gotta wait for plastic and rubber so I can get rid of this fuel while I dump the entire pipeline 4 times"

vocal patrol
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yall i just got cole

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so happy

sick dragon
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now the real game begins

timber spade
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CoffeeStain acting like they "won't add factory maintenance" like dealing with fuel generators isn't maintenance at all.

vocal patrol
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dont tell me it gets wores

atomic siren
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What do I need to handle waste from 15 nuclear reactors

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just uranium -> plutonium rods and then sink them

dense violet
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or burn them in drones or trucks rather than sink them

atomic siren
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this is my first nuclear setup and there arent any good guides w/o alt recipes lol

solemn charm
vocal patrol
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gulp

solemn charm
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you "have" to sloop the pasta. it's just required lol

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good for tickets

vocal patrol
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i wana make posta?

dense violet
vocal patrol
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I NEED TO COOL IT BRUH

atomic siren
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I think I wanna do 15 which from my understanding is 3 uranium rods/min which I've mapped out

dense violet
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15 nuclear generators? well depends what you clock them at

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you could run 3 uranium rods in 6 generators if you want

dense violet
atomic siren
dense violet
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you can simplify it with alt recipes

dense violet
atomic siren
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yeah so I could just run 6 overclocked gens instead of 15 at 100% lol

dense violet
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that's what clocking does

atomic siren
dense violet
atomic siren
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ohh

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yeah that makes sense

atomic siren
dense violet
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well you can use alt recipes on the other parts to shrink it

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like you could use solid steel ingots, different bauxite recipes, wet concrete , ect

atomic siren
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yeah that makes sense

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but on the waste side of things after this I just put the plutonium rods into a sink?

dense violet
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if yo uwant

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or use them in trucks or drones as fuel as mentioned

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really good drone fuel

atomic siren
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oh damn didnt know that

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but like they work like regular fuel for drones/trucks? as in when its done with using them they just disapear into thin air?

quiet gust
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no waste

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but it does irradiate wherever they go

atomic siren
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yeah nice

quiet gust
fossil iceBOT
fallen relic
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Hey guys. Did the devs removed some oil nodes from the beach area?

quiet gust
# atomic siren yeah nice

not sure how long exactly they burn but its like .005 per minute which makes sense they have the highest mj value of any item

dense violet
gilded goblet
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does train carts have a fluid cart?

quiet gust
gilded goblet
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sweet

quiet gust
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it autopicks whatever it needs

gilded goblet
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i see

quiet gust
gilded goblet
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ah

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alright

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also lon, I got my fuel gen setup

quiet gust
gilded goblet
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i'm making 5.4 GW now

quiet gust
# gilded goblet i see

basically if you wanna do fluid freight you need to be much more careful and you may have to math out how long it takes to know how many platforms you need

gilded goblet
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alright

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so I'd need 1 platform for every cart that I want to carry fluid

gilded goblet
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okay i see

quiet gust
gilded goblet
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bc I want to make modular engine factories but dont want to source oil stupid far away

unkempt blade
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just do fluid cars because it's a good excuse to use more trains and trains are awesome

gilded goblet
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well like, i want the factory near my base or near my new base

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real!

quiet gust
gilded goblet
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in theory, I can setup the rubber factory at the same place as the modular engines, make the train stop then have the train fill the industrial buffer every time it comes around

gilded goblet
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what does it do if all the fluid isn't taken?

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or does it wait

quiet gust
quiet gust
sick dragon
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nuuu i miscalculated how much nitrogen was in the blue crater

unkempt blade
gilded goblet
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ah i see

sick dragon
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oh well time to somersloop

quiet gust
sick dragon
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i can save it with sloops but kind of a waste lol

gilded goblet
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I have no clue how trains work, thats why I'm asking so many questions.

quiet gust
sick dragon
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goin there right now wish me luck

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its dark down here

quiet gust
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also the cliffs often has spiders and hogs fight

quiet gust
native tapir
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Oh wow, there is a Satisfactory subreddit on Discord. This is very exciting.

-Doug

neon cloak
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i need, sigh, 200 steal beams for blueprints unlock

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once i get it, i hope to be more effective in using more of the map

gilded goblet
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Not exactly sure why, but i know thats the standard.

neon cloak
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also, when are roads unlocked?

native tapir
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Can you guys help me out? I have had no luck on Reddit. How do I post a screenshot?

Thanks -Doug

quiet gust
steady glade
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cant just text

native tapir
wicked nacelle
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where'd you put it?

steady glade
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you can right click a message, copy link and paste it here if you posted in screenshots

wicked nacelle
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ahh, sorry. I don't know how to do fancy looking curves and such

gilded goblet
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is there a video that I can watch that will teach me everything ab trains

olive sandal
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the real question is do I reroute ingots or the finished product to midgame/steel production facility

quiet gust
olive sandal
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the finished products take more space from a train point of view, but if I only move ingots it takes more space in the midgame facility

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I have a lot of resources in my current basic facility bc its an early game base

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I need to start move stuff asap to get computers and motors fully on

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I have 10 finished products at basic 1

sacred raft
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we r rebuilding our factory design system from ground up... holy shit

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whoever made the bounding box on foundries i hope u have a nice day :))))))))))))))))))

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atleast now it looks clean and we can expand it for everything but fml

gilded goblet
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@quiet gust random question, but what tier/phase are you again?

quiet gust
gilded goblet
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i see, can I add you as a friend so I can dm you questions and such if not it's okay

valid merlin
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@obsidian siren Literally i was listening DnB while building and taking the picture xDD

wicked nacelle
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And if you really want to move iron or copper itโ€™s better to move the ore

vocal patrol
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after 7 houers i aalmost have cole im tweeking

stone python
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is cole a nice guy at least?

frail sleet
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#screenshots message

Now i wanna see a ruined/abandoned build asthetic with train carts lying on their side / upside down all over

vocal patrol
stone python
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oh i know

vocal patrol
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lol

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yall plz help me

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the water line i made dont work

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do i need to flush all pipes?

steady glade
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is the pipe connected?

vocal patrol
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yes

steady glade
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check all the way through from the machines and find where it stopped

dense violet
vocal patrol
steady glade
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press p for photo mode

dense violet
vocal patrol
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how to fly

steady glade
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press r for disembodied cam

silk ocean
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You can work back the numbers as to how many you need

vocal patrol
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got it

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one sec

silk ocean
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I don't use any alt recipes - I have 12 reactors and 2 particle accelerators is enough to deal with all the waste

vocal patrol
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do you need pic of the pumps?

dense violet
steady glade
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we need the water line at the machines, at the extractors, and the pumps between

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show the piping from above and the contents of the pipes

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and status of the pumps

vocal patrol
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im just gona try and do it my self

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im gona lock in

vocal patrol
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ty

dense violet
dense violet
# vocal patrol ty

your issue is likely headlift, where you can't get the water high enough

or you're trying to move more water pm in the pipe than it can handle

steady glade
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its a great read to get the basics of piping before asking for help

atomic siren
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finally getting progress on my first nuclear setup :D

dense violet
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the problem is almost certainly sourced by not reading the basic tool tips on the stuff already >.>

wicked nacelle
vocal patrol
steady glade
dense violet
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pumps or extractors?

vocal patrol
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extractors

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il send pic rq

dense violet
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ok are you tryign to get the water more than 10m up?

atomic siren
steady glade
vocal patrol
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look what i @ you

steady glade
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its not a bottle neck

dense violet
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show how it's going to the coal gens

steady glade
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that should be about 240m3, quite fine for mk1 pipes

vocal patrol
steady glade
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ideally, show from the perspective of the extractors where the pipes go and where the generators are

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as cobalt said, it's likely an issue with headlift

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look at each pipe section after that junction, find out which one cant fill up entirely, and put a pump behind it

steady glade
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extractors allow pipes to rise slightly below the power connection point, pumps will reset the max headlift (max height of water) to +20m from where they are

vocal patrol
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i sent them

steady glade
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i see, that goes waay up

vocal patrol
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yah the only cole one

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close

dense violet
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don't pipe your water all that way

vocal patrol
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hmmmm

dense violet
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it's a giant mess and this is the easiest fix

vocal patrol
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hmmmmmm good ida

steady glade
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you have 2 solutions:

  1. you go from the extractors, check which pipe doesnt fill up, and put a pump there, and repeat until ou arrive
  2. go to the little pond way closer in the grass fields and extract from there
dense violet
vocal patrol
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welp wish me luck

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il report back "soon"

midnight hull
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meow

vocal patrol
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IV DONE IT MY GOD I HAVE COAL POWER RAHHHHHHH

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tats how i feal rn

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got im so happy no more fraking bush fule

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gulp

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iv had no power for like 1 houer

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and ONE cabel just turned on my entire base

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what the hell is that ๐Ÿ˜ญ

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how to check?

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tire 4 ?

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phaze one?

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welp time to expand AHGHGHGHGHFHHGS(*UADIFBHIASDOUB F

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thats waht ima expand for

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bc i hav roters and plates

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look

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you spooking me

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my god this is hurting my haed

tulip sail
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Hey guys , how do i feed lets say 3 machines that requier 240 m3 water each , with mrk 2 pipes thinking of the 600 limit ofc

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in a single pipe is that possible ?

steady glade
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nope

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calc says 3 machines take 720

tulip sail
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yeah but if all machines are constantly takign 240 out of the system is it posible

steady glade
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again, no

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the 3 machines can be connected by a single pipe

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but the water will have to come from 2 pipes

tulip sail
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yes thats what i meant

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i can have a single pipe that connects them and them feed the water with multiple pipes

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what is alu

steady glade
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yes you can have as many inputs and outputs as you want, just ensure that no single section has to carry more than 600

tulip sail
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oh

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yeah im trying to feed nuclear plants

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but they requiere so much water

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right

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right , i made a factory that provides enough fuel rods per minute for 15 plants i thought overclocking them was not great

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now im trying to figure the water xD

vocal patrol
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its done

tulip sail
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yeah i know i guess i couldve OC to save space

vocal patrol
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now im makeing cubes

reef wasp
vocal patrol
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huh???

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im gona make the mam rq

slate cliff
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When you finish building a maxed out plutonium fuel rod assembly only to figure out you need 86.400 water/min to use it all ๐Ÿ’€

vocal patrol
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OH MU GOD WHAT AM IM LOOKING AT

tulip sail
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you also create waste faster by OCing , and since i didnt build anything to deal with that yet

slate cliff
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i do the exact opposite lmao

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i could have finished months ago

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but i find it more fun to build super complicated 100% efficient builds with efficient but simple train networks

vocal patrol
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is that like good food?

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im ab to mkae the stun batont

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baton

slate cliff
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plutonium Fuel rods kinda look like ravioli if you squint your eyes

vocal patrol
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yall waht dose a hard drive do ?

slate cliff
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just add a bit of turbofuel on top and you got a nuclear pasta

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they give you access to alternate recipes

vocal patrol
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do i put it into the map?

slate cliff
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you plop em in the MAM, give it 10min and you can select one of three alternate recipes

vocal patrol
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yay

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thats waht im geting

slate cliff
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make sure you always got one cooking in the MAM, cause there's a lot of alternate recipes

vocal patrol
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i have 100 mg of free enorgy

slate cliff
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tbh, turbo rifle ammo is better

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and less expensive

steady glade
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homing ammo is compensating for a skill issue

vocal patrol
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i have a wird slug thingy what to do with it??

steady glade
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hogs and spitters arent so small you cant spray them and flying crabs have 1hp

steady glade
vocal patrol
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uhhhhh alr

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this game is fun in a wird way

steady glade
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a high speed connector is kind of expensive to avoid having to move the mouse a bit

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and || fliying crabs can be killed with some tunes ||

vocal patrol
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flying CRABS??

steady glade
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they look more like fireflies but ye

vocal patrol
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thhows dumm expolding ones??

steady glade
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yup

austere lichen
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I always just snipe the nest and no crabs will spawn

wicked nacelle
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If the bees spawn I use homing ammo to kill them while backing away then use normal ammo.

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Otherwise homing ammo kills spawned just fine without bees

steady glade
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cluster for stingers and pulse for cliff hogs

austere lichen
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Normal for everything snuttsGood

vocal patrol
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I GOT THE BASHERRRR

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do i get bio coal or cast scrwers?

steady glade
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hard drives

vocal patrol
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@unborn gyro with one do i get

steady glade
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all of them

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cast screws

vocal patrol
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i cant get 2 from one drive?

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gulb

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gulp

tulip sail
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does it matter if i feed the nuc plants with mark1 or mark 5 belts ? will the spliters still get all equally

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right i just had the mats for mk1 so i was wondering of its ok mk5

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i just want it to function

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right lmao

crisp grail
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Regarding lag, are there any issues with building obscenely large buildings?

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single

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i over built my base

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its bigger than kibitz

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its empty tho, i was mostly asking about pure entity count

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is 20 gigs fine

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some jitters and a few crashes but I thought i had the PC to beef it

wicked nacelle
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I have either 10 or 100M uobject limit with no issues.

crisp grail
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this game seriously needs to add fighter jets tier 9

fathom shuttle
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Then add a tier 11 which brings towers to the game

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And an achievement for doing the 9-11 tiers

crisp grail
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Fighter jets would solve all endgame fauna issues and allow for quick clearing of foliage

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would be a tremendous addition to this game

vocal patrol
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this game

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IS MKAEING ME TWEEKKKKK

crisp grail
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if there were fighter jets youd be all good brah

vocal patrol
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i love plaens

olive sandal
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train can go all the way around the map, through 3 roundabouts but cannot go to a station sitting directly infront of it

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this game makes zero fucking sense sometimes

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IT CAN GO TO THE STATION RIGHT NEXT TO IT

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WHY BRO WHY IS IT THIS STATION

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I've spent 3 hours trouble shooting trains and train stations

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this game wants to spite me istg

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like fuck you

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any other station

boreal musk
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your station is backward

olive sandal
lofty juniper
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if you put a sumersloop into a machine can you take it out?

wicked nacelle
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Yes

lofty juniper
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that was quick

wicked nacelle
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The game has virtually nothing in it that is a permanent bad choice

lofty juniper
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ok ty

wicked nacelle
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Everything that matters can be undone with no penalty

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Or if you pick a dumb hdd recipe you just go get another hdd ๐Ÿ™‚

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In fact if youโ€™re quick you can sloop two or more machines at the same time with one sloop ๐Ÿ™‚ it only checks it at item completion time for the next cycle

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So if you had machines that make one item a minute and you stagger them you can just move your sloops down the line as they finish

crisp grail
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Game crashed ๐Ÿ™

wicked nacelle
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English it appeared to be

limber crag
teal crown
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Hello!

wicked nacelle
crisp grail
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I got 32 gb ram and 20 gb vram

wicked nacelle
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The one that pops up right after the crash

limber crag
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Depends how many HD, sloops and spheres are in that death crate

crisp grail
wicked nacelle
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You paste some stuff into the end of engine.ini and yay it works. Thereโ€™s also a mod that will tell you how many you have and warn you if youโ€™re close to the limit

ivory condor
wicked nacelle
ivory condor
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I remember trying to copy a factory with it, the resulting factory then ran at single digit fps, with the worse frame times I have ever seenhehe

wicked nacelle
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Some guy ended up with a 200,000,000 meter long belt in his save.

mortal ginkgo
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You are not meant to copy stuff like that, even if it allows you to do so

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you are injecting stuff to a save file in the end

ivory condor
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As i said it introduces more bugsjace_smile

wicked nacelle
mortal ginkgo
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You are doing the most bug-possible thing ever you can do to a game (adding something to a savefile as 3D object) and then say "it creates bugs".

ivory condor
crisp grail
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what would be a smart number to put my object limit at?

ivory condor
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And i wasn't even trying to break it and still made the game unplayablehehe

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Look all i did was copy a factory with it and put it into another location, the game then decided to have a melt downhehe

mortal ginkgo
crisp grail
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already over the limit

mortal ginkgo
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build less

crisp grail
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already built brother

mortal ginkgo
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big rip

crisp grail
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its actually not even all the way built yet

mortal ginkgo
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build simpler

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you dont need bazillions of decoration in a place that you wont ever visit again etc

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object limit is not about pc

crisp grail
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its preset at like 216 thousand

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i got plenty

mortal ginkgo
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Ok read it again. It is an ENGINE limitation. ฤฑt is not a PC limitation.

mortal ginkgo
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๐Ÿคฆโ€โ™‚๏ธ

wicked narwhal
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hey guys I just have a quick question, me and my friends (from australia) are looking for a private server hosting service, do you guys have any recces? We already tried 2 but are dissatisfied with the service

ivory condor
ivory condor
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But I learned my lesson dont use SCIM blueprints

mortal ginkgo
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You might also have pasted the same setup more than once.

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like multiple times in the same exact place

frail sleet
# mortal ginkgo build simpler

There's a 1.1 bug which causes the uobject count to massively inflate for for players to hit the uobject limit even though they actually only have say 10-20% of that limit in their saves. It hasn't been fixed as of yet. I don't run into it on new saves, but reasonable saves which were completely fine on 1.0 will crash every few hours unless the config is changed to raise the limit. After the 20'th crash i did that.

ivory condor
mortal ginkgo
crisp grail
mortal ginkgo
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However such issue goes away after a restart.

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So if it is frequent, he might as well be close to the limit

frail sleet
crisp grail
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it does but then placing a random conveyer crashes you out

mortal ginkgo
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Again, this game's code is wack. 100% wack.

ivory condor
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I keep finding people that have blocked me and I dont even know who they arehehe

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I live in such a strange world, everytime I look at it im just like oh another person and I have no idea why I was blocked this time eitherhehe

frail sleet
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have you considered not broadcasting bigoted things

ivory condor
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See what I mean, this is straight out of the twilight zone

frail sleet
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There are thousands of people here that read your public posts, they don't all immediately talk to you (especially if those posts are e.g. bigoted)

ivory condor
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Hmm Marv has blocked many people now that I think about it

mortal ginkgo
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I get blocked by random people in some... inclusive servers. Ironically I am excluded.

ivory condor
mortal ginkgo
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Some I don't ever talk.

ivory condor
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But to be honest im 100% not a bigot, so that is very much unfounded and not based in reality, anyways

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But this all sounds like some kind of bizarre projection, even though I have black friends, etc

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But I guess having a opinion just makes everyone bigot now days, pretty boring

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Seriously half the world is going to be a bigot by that standard

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Yeah I know, as i said though this all is straight out of the twilight zone

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But maybe these people are just gaslighting, makes about as much sense as anything else

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I have accepted its all evil and I have become part of itcutedoggo

vocal patrol
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welp gn yall after 9 houer im going to bed

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can you afk in this game?

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gulp

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thnak you

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same to you and can you afk?

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bc now with my ifn ower

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power

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CAN I AFK

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๐Ÿ’” ๐Ÿ’” ๐Ÿ’” ๐Ÿ’”

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CAN

crisp grail
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yea

vocal patrol
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ok

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gn

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im only doing it for scool

reef basin
vocal patrol
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i got cast

limpid cairn
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good

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even tho screws are bad

reef basin
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screws aren't bad

crisp grail
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the whole point of satisfactory is to automate as many screws as possible, stop trying to troll man

limpid cairn
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guys do i use biocoal for my aluminium fabric?

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im tbh to lazy to build a train to the nearest coal node

crisp grail
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coal power isn'tt meta anymore, i usually just go straight from bio to fuel gens

fluid sapphire
fluid sapphire
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all good then

fluid sapphire
reef basin
limpid cairn
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GUYS is sloppy alumina better than the normal recipe?

reef basin
fluid sapphire
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yes

limpid cairn
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ah i see the downside

reef basin
limpid cairn
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it has no silica as by product

crisp grail
reef basin
leaden turret
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<@&370483737957236737> Since Oblivion Remastered gave deers buttholes and OR uses UE5, will the next UE5 update add Lizard Doggo buttholes or cloacas?

obsidian zodiac
ivory condor
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Lol

leaden turret
ivory condor
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Do itjace_smile

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I double dare you

junior laurel
ivory condor
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Shhh dont say that they always leave sometime after thatjace_smile

obsidian zodiac
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that in particular is non-profit for me

ivory condor
#

Well it's over now Jason is definitely leaving soon nowtired_jace

obsidian zodiac
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no its not my turn yet, mikael needs to go to japan first

junior laurel
#

Non-profit?
Feels more charitable

ivory condor
#

How many of them will go to Japan, maybe they are going to make CSS japan studiohehe

#

Next announcement, CSS has decided to strategically locate to Japan now

junior laurel
#

Like half the team* goes to Japan

ivory condor
#

Seems like ithehe

junior laurel
#

iirc Ben went last year.. or this year... I don't know what time is anymore :D

ivory condor
#

I have already crossed the point that time has no meaning anymore, welcomecutedoggo

junior laurel
#

Yee time means nothing

ivory condor
prisma crater
#

any1 know an alternative workaround (besides the save,quit and reload game) to get rid of the radiation poison bug (ie max radiation even though all radioactives have been removed ?

rapid wren
#

what do when finish gam

prisma crater
#

@rapid wren build more stuff , make your factory hyper efficient, make your factory more beautifull ???

#

optimize everything, create great designs for plants

fluid sapphire
#

finish? whats that

prisma crater
#

get all the badges

#

what @fluid sapphire says

rapid wren
#

๐Ÿคฃ

prisma crater
#

it's never done

rapid wren
#

i'm not that creative, i must be lead

prisma crater
#

then optimize your factory...make it hyperefficient

rapid wren
#

is that an order?

prisma crater
#

design stackable parts so it's easyer to expand

#

and yes....why are you still here...get to work

rapid wren
prisma crater
#

building blocks that you can place on top of each other needing only a few things to connect,belts,pipes and power

#

not beautyfull but efficient

buoyant hedge
#

hello

rapid wren
prisma crater
kindred plover
#

Has anyone got a fix for the issue where a refinery has all the relevant materials and the outputs are not backed up and it hesitates between cycles resulting in like 80-90% usage (in this example using the sloppy alumina recipe) bauxite is coming in via a manifold from a train with a buffer and using a mk5 belt and mk3 Lifts into the machine. Pipes are full of water and no sloshing

prisma crater
#

it will explain pipe and liquid behaviour and likely answer your question

kindred plover
#

For output I have 1 pipe per refinery that goes into itโ€™s respective next machine. 1:1 ratio

#

Think Iโ€™ll try using a priority junction for water pipe as the aluminium scrap refineryโ€™s are also at 80-90% deficit so water is hindered as I have a valve from the water extractors to not cause backup

#

Think Iโ€™ve just realised my issue ๐Ÿคฃ๐Ÿซ 

prisma crater
#

also the valve's have a little feature that reduces flow when the pipe is not full...details in the manual

#

i use priority input and priority output setups with my aluminium refenery setup

#

also some alt recipes that create aluminium without the use of silica

burnt ferry
#

i cant have a lift splitter with an input from above AND from below because the splitter cant have two inputs.. but I cant have the input go to the side, somehow, either, can I?

fluid sapphire
#

uhh, no?

#

sounds like you are looking for a merger instead?

burnt ferry
#

hm... the direction is necessarily set when placing the merger or splitter, using the direction of the lift.. damn i hope they improve the interface to these... its almost always better to just use a normal splitter and then just put a lift to the side

burnt ferry
prisma crater
#

you know you can reverse the direction of the lift by pressing R ?

fluid sapphire
#

you have enough tools at your disposal to solve this problem a different way

burnt ferry
burnt ferry
prisma crater
#

I feel I misunderstand your problem.... rotate - place lift - rotate/change length/direction - place lift does not work for you . could you try describing your problem again ?

burnt ferry
#

in fact i noticed, that lifts snap properly into mergers sideways while going almost fully inside.. maybe thats the way to have a 'lift merger' like that ๐Ÿค”

burnt ferry
#

so a merger will always have its output at the top or at the bottom.. and i need it to go sideways

#

i mean its a common problem with these lifts, i was just wondering whether there was some new solutions to it.. i am experimenting up and down with using a separate merger/splitter to mock the missing side throughput

sterile blade
burnt ferry
#

but it all fails because you cant merge from above AND below

burnt ferry
#

the lengthy description is why it is not possible currently

sterile blade
#

I think I understand your problem. I'm pointing out that a picture (or screenshot) with a square and a few added arrows could probably have saved you several paragraphs of text xD

prisma crater
#

could you describe or link to a lift-merger, cause I truly don't get what it is you are describing

fluid sapphire
#

Same problems exist flat ground with normal merger/splitter setups

#

You just suck it up with those and design around it

#

How is this any different

burnt ferry
#

but ima try push that lift really deap.. maybe i can get it directly underneath

sterile blade
sterile blade
burnt ferry
sterile blade
#

(blue arrow being current result, green the desired one)

prisma crater
#

Ah I see....stupid me played this game for ages and never realized you could also split/merge vertically on conveyors....(finished all phases without ever using that)

burnt ferry
sterile blade
burnt ferry
#

hence i said i hope theyll still improve the interface to it because its not too unlikely at this point

#

was it 1.1?

sterile blade
#

Might ve

burnt ferry
#

i think so... playing on experimental for a while now

sterile blade
#

The wiki page about splitters probably has that info ^^

prisma crater
#

I found that snapping splitters on the end/beginning of a conveyor works splendid (reduces the need for room which is very usefull on the mk1 designer).
however somewhere in the past a patch was made that snapping vonveyors real close on splitters no longer works properly (items no longer get put through), snapping splitters on conveyors does still work propperly.

burnt ferry
#

thats why i said have you seen such a thing ๐Ÿ˜‚ i didnt wanted to be smartass, but its not unlikelyu that you havent used them until now

#

given that in fact you CAN do everything without them

burnt ferry
#

you can push it very deep in and it still does the automatic belt construction like when snapping with that rubber funnel

#

the gist of the current merger/splitter on lift problem is: you need to use the lift inputs and outputs to make a vertical manifold

#

maybe i just build a blueprint for like a support for that, such that it doesnt float ๐Ÿค”

prisma crater
#

@burnt ferry I use a bit of a workaround to get the conveyors splitters/mergers extremely close.
I possition a splitter/merger then (assuming I want a conveyer to go up) I place a ceiling mount on the spot I want the conveyor to end however I start placing the conveyor, first on that mount then connect the conveyor to the splitter/merger which causes it to snap really close on to it. afterwards i remove the mount.
I use stackable poles if it needs to be the other way around for the splitter/merger

burnt ferry
#

you can also make shorter lifts like that

prisma crater
#

the splitter/merger snap to conveyor always works for me, the conveyor snap to splitter/merger seems to result in a non functional setup (no items pass through), this kinda sucks for me

burnt ferry
#

like you make them snap to a merger or splitter which is put to close to the other end of the lift.. the lift will still snap.. you can then deconstruct the merger/splitter and use the shorter lift normally

burnt ferry
#

without that you are likely to always put it from input (where the lift would be orange) to output (where the lift would be green)

#

say you have a floor hole in front of a splitter output.... you want to click floor hole first, then at the splitter output

#

however, thats the lift going the wrong way

prisma crater
burnt ferry
#

EITHER... put the other side of the floor hole first... OR press r to change build mode to 'reverse'

#

then itll snap.. you know it works, when it snaps after rotating into the right direction.... so if it doesnt snap there, your build mode is properly wrong and you have to press r

#

the same is when you build lifts with infinite height, here you have to click the floor hole second, so in case the lower lift end is supposed to be the output, you need to build it in reverse.... likewise it wont snap into the floor hole when the build mode is wrong

burnt ferry
abstract forge
#

can explosive rebar break everything that nobelisk can?

exotic pilot
#

why do they make it so you cant open inv in hyper tube

open hollow
burnt ferry
#

#screenshots message apparently the far most you can push the lift into mergers is not enough to make it look like another lift merger

abstract forge
#

thats not an issue, i just realized 3 playthroughs in that explosive rebars are actually a thing and cba with throwing nobelisk anymore lol

burnt ferry
#

but maybe its enough to work as a horizontal input for the base

boreal musk
abstract forge
#

sad

prisma crater
burnt ferry
dense violet
boreal musk
#

no, ex rebar cant blow up some stuffs like the big mushroom on blue crater, berries, nuts and bacon

#

try it yourself

burnt ferry
#

theres one shroom you cant explode

#

you have to chainsaw it

limpid cairn
#

how smart is it laying a railway line over the ocean?

burnt ferry
#

could be more than one

boreal musk
burnt ferry
#

it used to be indestructible

reef basin
boreal musk
#

what is this specific one?

abstract forge
#

guess i'll just make both explosive rebar and nobelisk, its literally the same mats anyway

burnt ferry
#

the BIG ones with them bubble head

sterile blade
boreal musk
burnt ferry
#

between red forest and desert

burnt ferry
boreal musk
#

the indestructible one is the smaller mushrooms, and you cant use chainsaw on it either

#

the big one is destructible

burnt ferry
#

๐Ÿคฆโ€โ™‚๏ธ

#

okay then bro

sterile blade
#

BTW, there are 0 bugs in wether foliage can be removed or not. Always 100% correct results hehe

burnt ferry
#

of course everything works as expected, hence people come and ask questions

#

'somethings wrong, what is it, help me'.. 'its this'.. .'nah its not!!'... ๐Ÿคทโ€โ™€๏ธ

limpid cairn
#

is there a way to snap blue prints onto the world grid?

hard ivy
#

Only foundations can be snapped to the world grid

#

So you have to snap a foundation first, then the blueprint to it

hard oasis
#

how do block signals work? im trying to place one and all it says is "Signal loops itself"

limpid cairn
#

no way

#

i was working on a good looking railway connection for no reason or what

#

๐Ÿ˜ญ

sterile blade
hard ivy
limpid cairn
sterile blade
#

I guess I'm nobody now jace_happy

hard ivy
limpid cairn
limpid cairn
#

Also I just realised that the power cables didnโ€™t connect automatically ๐Ÿ˜„

limpid cairn
#

Wait

#

Is aluminium scrap equivalent to screws ?

sterile blade
#

I call it Screws MK4

hard ivy
#

Idk what you mean "equivalent"

limpid cairn
hard ivy
#

Just process it into ingots immediately

#

Ingots are more dense

reef basin
#

"filling up belts" depends on how you build, anything can fill belts ๐Ÿ˜›

summer willow
#

Small quickie, are there such things as โ€œsmart mergerโ€ / โ€œsmart splitterโ€

silk ocean
#

There is a smart splitter yea

summer willow
abstract forge
silk ocean
#

It's called Priority Merger

summer willow
#

Damnโ€ฆ i thought it would appear as an easy recipe hehe turns out i need a โ€œai limiterโ€?!

abstract forge
#

its just copper and caterium

silk ocean
#

copper sheets + caterium. They're not too hard to make

#

^^ xD

abstract forge
#

it sounds worse than it is lol

summer willow
#

Ahโ€ฆ thatโ€™s weird. The fandom says โ€œx1 ai limiterโ€

abstract forge
#

dont use fandom

summer willow
#

Alright xD

abstract forge
silk ocean
#

tip - you can hit the N key in-game and just type what you need, you can even do math in box

abstract forge
#

yes, but you actually need to have it unlocked to see it

#

items that is

silk ocean
#

True xD

summer willow
#

How easy is it to find caterium? I literally havenโ€™t seen it anywhere

abstract forge
#

its like, uncommon

#

you can find random boulders of it laying around, then research it to scan for it

#

its a gold colored metal

summer willow
#

So just search caves?

abstract forge
#

not caves, i honestly dont remember any of them being in caves

#

but you know those random boulders of stuff just scattered about? those

silk ocean
#

About 17 caterium veins in the world

summer willow
#

Ah okayโ€ฆ lets give it 3 hours, if i dont find it then iโ€™ll work out some sort of way to make a splitter without caterium xD

abstract forge
#

alternatively i can point you to one if you tell me where you are, unless you wanna figure it out yourself

silk ocean
#

Can you use your resource scanner for it?

summer willow
abstract forge
#

do what? i remember where most of them are at this point lol

summer willow
#

Alright, yeah, wellโ€ฆ I guess point it out! ๐Ÿ˜Ž

abstract forge
#

well i dont know where you are lol

summer willow
#

ah true. do you want me to send the screenshot anywhere specific, or in the screenshot channel?
nevermind

abstract forge
#

unlock the map lol, thats a big quality of life

#

lol

abstract forge
#

that detached rock/cliff south of you has a node

#

at the very edge of the map

summer willow
#

got it! Time to run/ crouch sprint jump

abstract forge
#

also there is one at the waterfalls to your left

#

but iirc the south one has copper right there as well

#

so its nice for that

summer willow
#

probs going for the detached

summer willow
burnt ferry
#

took a while.. had to replay an old savegame a bit ๐Ÿ˜‚

abstract forge
#

oh they finally made the floaters destructible? they werent in 1.0 iirc

burnt ferry
#

ye you can chainsaw them now

summer willow
abstract forge
#

ruined my plans in the crater lakes in 1.0

burnt ferry
#

im not 100% sure if its those affected by the bug before, but all floaties i have found i could either bomb or chainsaw

abstract forge
summer willow
#

the grind is unreal

abstract forge
#

time to automate then

summer willow
#

hmm? Say what?

#

I Can automate it?

abstract forge
#

well did you find the caterium node?

summer willow
#

yes... but i destroyed it

#

it was sideways tho, not like an iron node

abstract forge
#

so you found the boulder, not the node itself

summer willow
#

AH!

abstract forge
#

well unlock the first research for caterium in MAM, and now you can scan for it

#

(hold v to open the scan radial menu)

summer willow
abstract forge
#

right

#

i forgot about that

summer willow
#

explosives?

abstract forge
#

yup, but you dont get those until a bit later

summer willow
#

hmmm.

silk ocean
#

I guess the good news is that if you find 1 pure or 2 normal caterium veins then that's basically all you need to complete

summer willow
abstract forge
#

well, theres also the node at the waterfalls ๐Ÿ˜„

summer willow
#

Going there now :)

abstract forge
#

im pretty sure that one doesnt have a boulder

silk ocean
#

I think I am drawing upon 3 now with Mk.3 miners overclocked, but generally I didn't need more than the 1 pure until late game

abstract forge
#

ye, you dont need much caterium until later
but iirc it has some uses in some alt recipes

summer willow
#

I just need those splitters man, I need to optimise my resource usage

abstract forge
#

i remember heavily using the caterium computer alt in my previous playthrough

silk ocean
#

It's a bit like screws - quickwire is a high volume product

abstract forge
#

oh i remember why, you can make a computer entirely out of oil and caterium with two alts

silk ocean
#

I need that alt xD

burnt ferry
#

you can make normal wire from caterium saving massive copper

#

its like 8 copper, 1 caterium to 30 wire

hard oasis
#

i think my game is bugged

silk ocean
#

I actually just unlocked that recipe yea

burnt ferry
#

theres two

abstract forge
#

tbh you dont really need to save massive copper until late game

burnt ferry
#

ones with caterium only the other is with copper

#

and there is quickwire with copper for higher yield as well

hard oasis
#

i deleted something that i didnt have space in my inventory for and it didnt make a dismantle crate

silk ocean
#

I have Wire, Fused Wire and Caterium Wire recipes unlocked yea

abstract forge
#

its a delete button

silk ocean
#

quicksave time xD

hard oasis
#

i deleted a container and it didnt make a dismantle crate

abstract forge
#

hmm, then i genuinely dont know, i avoid deleting full containers

hidden dune
#

Me too

burnt ferry
#

i think they changed the default where the dismantle crate is put at

#

like iirc it used to be where the dismantled site was at... but my buddy hasnt changed that setting and for him it was at where he stands..

abstract forge
#

noice

burnt ferry
#

which i disabled in my game as when i'm flying i can never find that crate

hard oasis
abstract forge
#

๐Ÿคท

silk ocean
#

There is one dismantle crate in my base that seems to contain about 200+ items, I can't even be bothered to unload it XD

sterile blade
hard oasis
#

very very confused

hard oasis
sterile blade
#

It's so that you don't keep creating more crates, as the items group up into fewer crates

abstract forge
#

yeah idk what to tell you lol, maybe it went on a trip

sterile blade
hard oasis
#

there was a dismantle crate before but i picked it up and this one is in the same area but in a different location

abstract forge
#

oh fml

#

ive been building with mk4 belts but mk3 lifts
for the past 30 min
fml

#

why do all the lifts look the same

hard oasis
abstract forge
#

the icons look the same

hard oasis
#

true i just have the mk4 ones in my hotbar

abstract forge
#

yeah i switched belts but not lifts

#

thank gods the splitters/mergers are not tiered

hard oasis
fluid sapphire
#

would be redundant

silk ocean
#

splitters/mergers are as fast as the connected belts yea

sterile blade
#

Cough excpet programmable splitters cough

hard oasis
shy mulch
silk ocean
#

or just online? xD

sterile blade
#

He's watching us ๐Ÿ‘€
Trying ti find the right inspiration for another banger #satisfactory-memes

limpid cairn
#

i wonder when the devs will release a book for programmable splitters from ven cum sushi

sterile blade
silk ocean
#

I always seem to think it's the HAB - like from the martian xD

bright helm
#

Once a while I can't rotate block signals

#

Ts pmo so much

#

I have to exit to main menu in order to fix it

#

Pls tell me this is my skill issue and not a bug. Maybe I don't fully understand block signals

fluid sapphire
cedar portal
#

Derailed trains, everywhere

#

More fun, loading saves before trains had collision ๐Ÿ˜„

hard oasis
#

is there a way to have 1 station load and unload?

silk ocean
#

You can set per freight platform

hard oasis
#

yeah ik but can 1 platform do both?

silk ocean
#

I think you need at least 2 for load/unload

abstract forge
#

as in the same wagon? no

hard oasis
silk ocean
#

Yes but one frieght platform has to be load, the other unload, etc

abstract forge
#

not in the same stop in the same wagon, no

#

you can have one wagon load one unload, that works

hard oasis
#

oh well ig this pretty looking belt system is staying

silk ocean
#

[Station Head -- Freight Platform 1 (Load) -- Freight Platform 2 (Unload) -- etc etc]

abstract forge
#

you could just put two stations right after one another and make it like that tho

#

but like... at that point just add more wagons

hard oasis
#

to be fair there is 2 stations right next to each other but i dont want the train to go round in a loop before going off to its destination

silk ocean
#

It's very easy, just set one to load and other to unload, just remember to align the same wagons at the other end

#

(i.e. on the same station, one freight terminal to load and the next one to unload)

elder valley
#

UHH

#

i threw a bunch of nobelisks but i died before detonating them and now theyre just stuck in mid air and i cant detonate them

#

does anyone know how to fix it

abstract forge
#

try save and reload?

#

(or load earlier autosave for that matter if that doesnt work?)

#

or throw another one and then try exploding

elder valley
#

nvm i can swing my sword

#

and it blows up

abstract forge
#

well done, pioneer knight

silk ocean
#

Does shooting them work too? xD

abstract forge
#

i assume any damage does, considering hog boulder works too

silk ocean
#

Makes sense xD

abstract forge
#

havent unlocked nobelisks yet on this save cause i keep talking on discord instead of building lmao

#

dont tell ADA

red steppe
#

Hi, i haven't played satisfactory on my steam deck for a while, just gone on today and I cant do ANYTHING on the home screen, can anyone help plz?

elder valley
prisma crater
#

@burnt ferry thanks for the tips, I got to snap the belts again in the way I want them, now this design works again #screenshots message

silk ocean
red steppe
#

Never mind, my controls are working now.

#

Hi, i haven't played satisfactory on my steam deck for a while, just gone on today and I cant do ANYTHING on the home screen, can anyone help plz?

Was working on original controls but my layout isn't working ๐Ÿ˜ฆ

#

Just realised it's working but still showing home screen

bright helm
#

And then I cant rotate them

fluid sapphire
#

ok, well best i can suggest is add a temporary foundation underneath tracks while you are adding signals, then delete later

jade frigate
#

Whatโ€™s the best tool to perfectly optimize your factory? For example, is there a calculator or website you guys use? I once heard thereโ€™s some kind of calculator that helps with factory optimization โ€” is that actually useful?

#

What do you guys usually use?

burnt ferry
fluid sapphire
fluid sapphire
# jade frigate ty

its very flexible in what you can do, it can handle feedback loops, alternate recipes, item inputs, limits etc and it doesnt try to force implementation details down your throat

burnt ferry
jade frigate
#

I mean on steam one

fluid sapphire
#

i dont use that one myself

#

probably, yeah

noble sand
#

Im starting to build a heavy modular frame factory

fluid sapphire
noble sand
#

how are these cubes so dense\

burnt ferry
noble sand
silk ocean
#

Wait till you get to the next frame XD

jade frigate
twilit elm
#

anyone know how to increase resolution of the screenshots? For some reason my screenshots look much worse than the in-game graphics

burnt ferry
#

steam settings prolly.. use windows+shift+s

sinful zodiac
#

or just the print screen button. apparently that brings up the snip tool now?

fluid sapphire
burnt ferry
#

use browser translation feature

#

i use this to access japanese porn sites

#

works great

noble sand
fluid sapphire
silk ocean
abstract forge
fluid sapphire
noble sand
#

I have a blueprint for a basic modular frame factory

#

so i made 5 of those

#

and im putting everything else in another blueprint

hard ivy
# fluid sapphire that looks wildly over-engineered

yeah, Logistics is a weird calculator. it has a couple more features than Tools, but it's overcomplicated imo. plus, I have no clue what optimizing for resources does exactly. because it's not the WP that tools uses

sinful zodiac
fluid sapphire
silk ocean
#

Yea it is tbh xD

fluid sapphire
#

just import the aluminum and hmf

silk ocean
#

Stick it in a blender

#

With a bit of nitrogen

fluid sapphire
#

i already have mine set up, just need to produce and import the alum

silk ocean
#

Alum is probably the most involved part of it, not a small task

fluid sapphire
#

ya im building stations everywhere to gather 5k bauxite

silk ocean
#

xD

abstract forge
#

tbh frames get way simpler to make if you take alt recipes into the equation
HMF can be made entirely from just iron and concrete, FMF just adds nitrogen and aluminum

fluid sapphire
#

indeed

silk ocean
#

This build I started in the desert and the nearest Bauxite was way down in the swamp, I ended up building Alu up north near other stuff and that was when I spent about 2 days scalining up global logistics xD

abstract forge
#

im planning to go big on this playthrough, just cover the entire swamp in concrete and ship all the bauxite there

#

... whenever i get there, i just got to steel lol

silk ocean
#

Encase all of the spiders in concrete too, while you're at it ๐Ÿ˜‰

abstract forge
#

yup

#

make them bang their head on sweet, sweet concrete as they try to jump

silk ocean
#

Indeed xD

abstract forge
#

huh, ive just realized (aka noticed on the map) that all the bauxite is just on the "equator"
4 playthroughs btw, i might be blind

#

couldve sworn there was some in the spire coast, guess not

silk ocean
#

It's mostly central yea, I can't recall about the spire coast tho

abstract forge
#

ugh, i hate the rocky desert
why did i decide to start here

silk ocean
#

north-west ?

abstract forge
#

yea

abstract forge
#

except for quartz, the cave is too awkward

#

(and SAM by extension)

silk ocean
#

initial Coal is fairly far away

hard ivy
#

At least they're there

wet fox
#

Rocky desert has good resource distribution all close together. Itโ€™s a pain getting trains set up there tho, too many cliffs and trees n shit

The quartz/SAM I just made a 4 stack of conveyors to get them out of the cave and into the factory I made at its entrance

sweet tusk
#

Are splitters and mergers supposed to be able to snap to the top of lifts? They look like they are clipping if it's intentional.

wet fox
#

Yea itโ€™s intentional

abstract forge
#

i just led SAM to the east (since I have my steel there, so I'll just craft fluctuators there once i unlock manufacturers), and quartz i left inside with dim depots for now since i dont need it other than some small amounts for now

silk rose
#

isnt it ai slop in fan art?

abstract forge
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AI slop? on my internet? its more likely than you think

frail sleet
sinful bobcat
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Watched a factorio player play satisfactory for the first timeโ€ฆ it wasโ€ฆ scary

noble sand
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ok i have all the machines set up

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all i need to do now is spaghetti them together

abstract forge
fluid sapphire
wet fox
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Iโ€™m starting to make a new main hub just uhhh north? of the red forest, next to the crude oil nodes, but carting all my shit from the rocky desert to there is proving to be a challenge.

Getting a train up around the waterfall at the border to the crater lakes that doesnโ€™t look like crap is testing my patience

south lion
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Idk if that would work fast enough

wet fox
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Iโ€™ve got depots but itโ€™s more Iโ€™m trying to set up a supply line from my iron/steel factories to whatโ€™s going to be my main hub in the middle of the map

fluid sapphire
crisp crane
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You all think the oscillator Alt recipe is worth it?

reef basin
green fiber
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Insulated? It seems simpler and saves quartz

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If thats worth it for you go for it

crisp crane
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Thatโ€™s fair. I have a setup with 16 manufacturers making the standard recipe but itโ€™s not enough. Was considering swapping

royal quail
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any ps5 news?

green fiber
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none

royal quail
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Thanks

twilit escarp
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Is it possible to do a manifold system with trains?

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What i mean is: i have one station suplying lets say 3 other stations, and once one of the stations is full, all the resources start going to the other 2

silk ocean
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Yea using assigned wagon positions I guess

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or smart splitters

hard ivy
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yes, just set it to stop at the 3 station in sequence

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on default settings, the train will unload as much as it can, then leave

twilit escarp
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also, do you guys make 1 station per material?

hard ivy
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yes

twilit escarp
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or per location and then after the station, split the materials

noble sand
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ok the heavy modular factory is complete

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now i just need the materials

silk ocean
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I generally unload and run through a series of smart splitters

twilit escarp
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or use one station per material

hard ivy
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I'd classify sushi platforms as an awful idea

silk ocean
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Mostly one frieght terminal assigned to a specific item

twilit escarp
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i also pass through smart spliters just in case some train got a bad schedule

silk ocean
hard ivy
silk ocean
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Just need to ensure you have overflow if you do that so it can't block up

hard ivy
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I name my stations based on what's in them so it's not an issue

twilit escarp
silk ocean
hard ivy
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never had that happen to me with 1 item per train/station

twilit escarp
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as i usualy say, better safe than sorry

silk ocean
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When you say schedules what do you mean?

fluid sapphire
twilit escarp
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imagine you missclick and the train goes to the wrong station as example

twilit escarp
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and only after a few travels you realize your mistake

hard ivy
silk ocean
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Gotcha yea

fluid sapphire
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and minimize traffic by only letting a train leave a station after a full load/unload

noble sand
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how much do these heavy modulars weigh

silk ocean
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Drones have a different default logic I think? They stay until unload* completed, might be wrong on that

noble sand
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they consume like 800 resources a minute

hard ivy
fluid sapphire
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sounds about right

noble sand
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so 2 a minute

noble sand
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well i dont think i have any of those

hard ivy
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but no, it's 96 + 1264/3159 lmao

fluid sapphire
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of course it is

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whats life without some spicy ratios

hard ivy
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0.0001266/min more than 96.4

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imagine your factory running at 99.99987% uptime because you supplied 96.4 and not 96.4001266

silk ocean
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Not even playable xD

summer willow
cedar portal
unkempt blade
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they finally listened to our feedback!

cedar portal
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Are the number in the drone port broken? I'm using Ionized Fuel and the number in the window don't seem to have any relation to the fuel usage numbers in the drop down. I get 8.73 per trip, 2.29 per min, 5 minute round trip and in the fuel tooltip gives 0.052 per minute. It picks up 4 fuel each trip. That's not 2.29 fuel per minute, nor is it 8.73 per trip either.

As an aside, I asked Chat GPT to run the numbers and it said this hilarious bit of nonsense: "Drones have three engines, and the fuel cost listed (0.052/min) is per engine."

hard ivy
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iirc there are reports on the QA site about the numbers being wrong

cedar portal
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Ok, good to know it's not just me.

dusky dagger
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#screenshots message
Who else thinks that cutting or blowing these "bubble trees" could make the "bubble" fly away ?

white dawn
# cedar portal Are the number in the drone port broken? I'm using Ionized Fuel and the number ...

(pre-typed paste inbound, btw) -- When looking at drone fuel consumption numbers on a drone port, there are some caveats to trusting the numbers:

  1. Make sure you only look at the numbers after the drone has finished a couple of deliveries while in the game session
  2. At that point, you can trust the "round trip time" number and the "fuel per trip" number, though the fuel-per-trip in particular is likely to be rounded on the display. You can divide those two to get the routes per-min fuel consumption
  3. Alternatively, if you save the game after the drone's finished a couple of deliveries (again, while in the game session), SCIM does compute the fuel-per-min properly, so you could load the save in there to see what individual routes are consuming, without having to do math. :)

( References to relevant bugs in re: all of that: https://questions.satisfactorygame.com/post/6780c209c10ae65555c7a5ad / https://questions.satisfactorygame.com/post/6780c4b2c10ae65555c7a5af )

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With a bit of a caveat that those observations were all made with Batteries; it's possible that things might behave slightly differently on other fuels. Still haven't taken the time to run tests with those

cedar portal
# white dawn (pre-typed paste inbound, btw) -- When looking at drone fuel consumption numbers...

Hmm, the fuel per trip of 8.73 doesn't match the drone's grabbing 4 per trip. The drone has been making trips for hours while I watch it. It always grabs 4. I even deleted the drone and placed a new one and it still just took 4 so it's not due to internal buffers or anything. Confused. Not a huge deal, I'm MASSIVELY overproducing ionized fuel so no dangers, I just like numbers to make sense.

white dawn
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Is there also Ionized fuel on the remote side?

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Could it be grabbing from both?

cedar portal
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And it'ss 8.3 per trip, so 4 would not get it all the way there anyway.

white dawn
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If there's fuel available on both ends, I believe that a drone will split between 'em. I've actually never done that myself so I'm not totally sure how it behaves in that circumstance

white dawn
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When when it reaches ports it'll top up if need be; so like on average the drone would be grabbing either 8 or 9 fuel units per trip; if it's splitting that between two ports, then it might be the remote port supplying the occasional 5 instead of 4

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But so long as there was spare fuel when it first started out, the drone's probably got an internal buffer that's more than it technically needs

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(It's kind of neat to look at the specific numbers; SCIM will show you the internal structure via an "advanced" tab if you click on a drone)

sterile blade
slate python
slate python
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Huh

hard ivy
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you put all your belts below the main floor

slate python
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Oh

stray loom
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Use a conveyor floor hole on the ground right in front of the input or outputs and the run all the belts under the floor

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Like KYO said, called a logistics floor. If you build multiple floors in your factory then you'll basically sandwich a logistics floor in between every production floor to keep that neat and tidy aesthetic

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Have some dedicated spot somewhere to link all the logistics floors together and bring in the inputs and you have a tidy factory where you hide all that stuff. Some people like that look, some think it's too clean and sterile

acoustic shell
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are having long conveyers bad?