#satisfactory
1 messages Ā· Page 191 of 1
At the moment, I'm early in the game. I just unlocked a lot of stuff that I need to further unlock (stages 5 and 6). Before I do that, I'm rebuilding what I have, as I've been using some automation, but filling input storage by hand from portable miners (auto production at Mk 1 seems to be slower than making stuff by hand at the workbench).
the alloy recipes are also good
mmmm true
i have a whole plant on the water processeing 3 overclocked normal copper nodes
most of that space is taken up by refineries
if ypou're not careful the game quickly becomes 'refinery simulator 2025'
it gets dull fast
lmaooo
Refineries are the best for makign ingots but man ddo they take up a ton of space
water's free
but the water was never the real problem
wehhh copper alloy is amazing and iron is about as valuable as water
Okay, speaking of fun with Satisfactory, if you haven't seen it, you have got to see what Let's Game it Out builds in Satisfactory.
Never heard of him
And, as one reaction video pointed out, he's been working on the same world since the beta, and it all still works.
I use copper+iron for a lot of copper factories but when I need as much as I can get from a location I use the water one, gives a little more than double per ore vss double for the iron recipe
Same here, I've got 1200 hours sin my save over 5 years. Very impressive they didn't break anything, not counting recipe changes
And just finished upgrading the end game desert factory from 20 Warp Drives a minute to 40/min. Phew. All the purple machines are looped, used most of my sommerloops for this.
#screenshots message
i would really jsut prefer to train or drone in more than use the refineries xD
That's the video I was talking about, a game dev who worked on Satisfactory (I think that's what he said) watching all of Let's Game it Out's videos on Satisfactory.
Why are you belting up like that? is it a style choice?
my new copper processing plant makes like
1800 ingots per minute
i think
Belting how? The long belt to the ssink? Thats just a style choice, I like seeing them slowly moving along when it's a low number per min
Thats a good chunk o copper
once i get fuel power should i just dismantle all of my coal power? so i have the coal nodes for things like steel and other recipes?
Yea
I mean the ones that are zigzagging up
There is lots of coal so you can leave it or tear it down
thought so the jump in power between them makes coal power seem a bit useless
I never tear anything down unless I absolutely need the recources for something else
Waste of time IMO considering the nodes are endless
Oh, lol! So I built this platform back in 2019-2020 before trains. Also before conveyor lifts! So that was the only way to get items up in a small space. My plans were trucks would bring in items all along the edges... but it got too much work building the platform (this was before zoop!) so I abandoned it until way later wwhen i decided to build my end game ticket sink
I'm the same, thus those belts still there even after not being used for years š
Ahh so it's not fixed yet š
It's abandoned, never going to use those truk stops
I am so happy we have lifts now, can't imagine building without them
It was SO much more work. I built lifts like that all the way up the big cliff to the quarts mine, with the uranium cave at the bottom.
Before trains I had belts going across the map, so had a lot of vertical space to traverse
I built that dang platform by hand. There was no zoop and even worse, this was bfore they let you point at the edge of a platform to build another. You had to actually point at the side, and no hoverpack either. it was a MAJOR pita
Hi guys. Can I run Satisfactory with Ryzen 5 5600GT without dedicated videocard?
I know i could run on integrated back in early access but idk now
check the minimum requirements
With 16+ GB of RAM on lowish settings.
Min reqs never points integrateds...
Ok ty
Download more ram
Hallo o/
I have a 12600k (not sure how comparable that is) that I use to host game servers and I've only ever really used the satisfactory game client to troubleshoot stuff but it was not a very good experience
after nearly 30 hard drives diluted fuel
bruh my luck is so mid 30 hard drives I got turbo pressure, recycled rubber and diluted fuel and thats it
? plus all the other recipes
What about the other 27
i still dont have steel rotors, molded pipe solid steel and wet concrete
they are the most random recipes
Imma give it a big maybe. That CPU's iGPU is about as fast a GTX 1050
ah yes I sure do need silicon high speed connector
so? recipes are useful. You combo them with others
nvm wait im blind theres solid steel yipee
Does anyone know of any public save files with coal power unlocked?
Lol
wait and theres molded steel pipe, nitro rocket fuel and turbo blend
tbf I do have glasses so
only wet concrete I dont have
steel screws? the one and only?
HOLY THATS
Basically the listed GPU minimums are more about VRAM (4GB) than the GPU processing power requirements.
The game runs on even 15W Intel laptop IGPs if there is enough RAM available to act as both VRAM and RAM.
Steel screws is great
use advanced game settings to unlock it
im at the point again where its all overwhelming and chaotic and i wanna start fresh full wiped
or a save editor
I use it everywhere and since i just got a bunch of aluminum goin i can just do alu beams to screws
Youll never beat the game if you keep restarting
I know bc i havent beat it yetš«
Only if you wanna make screws.
And idk why you'd want that
so, iw been getting an old bug again. when i scan for say.. iron ore. only nodes im close by show up as a ping.
it only shows you the closest group
nodes i know are there dont ping, when i get close and scan. then it shows up again
Last production line i made only needed like 14 screws
that's not nearly enough screws, I'm going to need you to go back and add some more
so if i have 3 untouched nodes nearby, it wont show nodes futher out?
1.1 made me so happy with FINALLY getting Priority Mergers. I had somee very spirited arguments on the discord here in the past over the need for them. Took 5 years but now I am a happy pioneer.
Theyd just be extra
generally no
at least afaik it's been that way for agess
I could have sworn it showed multiple clumps the ones further away just took longer to ping
hum i see. did not feel that way earlyer in my current play.. but i might just have been derping
if there's groups of nodes a similar distance away from you in different directions it may show you more, but not if you're standing next to a bunch
guess it only shows a max of the 3 closest clusters?
my factory needs 15 coal/min what should I do? use a node for 15 coal /min
and in the dessert many of the clusters are just one node
that sounds like it could be right? I never paid that much attention to it
unless you want to hand mine it
that's sounds like a waste of a node, and I have all coal nodes far from me without trains
Its only 15 out the node u can put the rest elsewhere
nothing is stopping you from sending all but 15 to another use when you're ready for it
that's what im doing it rn
if you're not donig anything with it, how is it a waste? every node you're not using right now is a waste
Or just bring a fully saturated coal train in then you wont need to worry about coal for a while
you can always mine more from it later ?
i don thave trains
are alien power augmenters worth the materials? im in phase 5 and havent made one yet, dont need extra power just yet but i will soon, not really sure what they do or how they work
I mean, Isn't it a waste of a node by using it only for 15 coal /min
again NO
You're wasting it now not using it
you can mine more from it later and split it off and still use it.
Tysm
I'm not sure what you're not getting from this
15 one way the rest goes another wat
how do i deal with the by product water in alu production? i re routed it back to the refinery but it keeps getting bottlenecked despite my water extractors extracting less water then needed
unstable miner then, my miner is mining 75 coal /min and im using 15 coal and 60 coal for 2 factory, but it's an unstable miner
You can always change the clock speeds to make it stable
its 500 power & 10% boost (30 from MAM research), its really up to you, Im personally not going to use them, because I want to use all the somersloops, but again its up to you
image for you in #math-and-meta
kind of
My boost covers all my production
my To-Do List won't display. Even when i click the right side of the screen to show the todo list, it doesnt fix anything cuz
a. nothing is showing on the list
b. it doesnt' stay open. once i open it on the right side of the screen, the only thing i can do is exit the menu. quiting the game and reopening it hasn't fixed it.
anyone know what to do?#screenshots message
when i load a much older save, the todolist still works. it's just my more recent saves that it doesn't work, strangely.
--oh! nevermind.
loading that old save, and then going back to the most recent save has actually fixed it. lmao
if i delete my space elevator and then place it do my phase keeps?
yes
That would be so funny if it didnt
Iām gonna speak for a bit to entertain myself from handcrafting 400 ststors for space ele
Assembly director systems are going, ststors is all I need for magnetic
Why handcraft
U on like a handcrafting run?
I donāt WANA automate project parts itās boring
Wdym
So all Iām doing is handcrafting the amount I need to make my project part
Oh and handcrafting isnt?
Handcrafting is boring
handcrafting parts š
thats the main thing to do in the game to automate everything
Just leach some from ur motor factory
I would much rather spend 10 mins hand crafting stators than automating magnetic control rods
No point in automating something useless
the game is about building a factory not hand crafting parts
Iām not automating project parts
You donāt need them automated Iāve literally automated everything else except for those
Tickets
Alr have like 200 sitting and getting a lot
You need em for nuclear fuel later
Nono not that the field generator
If you got motors u should already have stators automated
Not control rods mb
Thatās the only valid point I should have them automated
Everything else Iāve leached pretty much
Took some steel beams in storage, ai limiters I have them automated and modular frames
Im workin on ads rn i think i just got adaptive control units left to automate
Like I donāt want to automate smth that u only need couple hundred and then done
i know im 600h into it... something's wrong with my head
Literally the only thing I donāt have automated is ststors because you dont use them by themselves
Instead of restarting try like rebuilding or building a new factory. So you keep the progress and gear. Starting with nothing sucks every time
yea i guess..i cant get why my brain is like "go from scratch clean state"
can i remove the stinky green things that damage me?
Yea
Do you have nobelisk
i think no im on tier 4
You can get that itās in sulfur research tree
Itās a bomb u can throw
the stinky ass shit can be destroyed via nobelisks yea
i have 11 sulfur and i need 50 to reserch
Anyways now my project parts are automated yay- nuclear pasta and propulsion rockets
Mine some, you are gonna need sulfur for it anyways
Nuclear pasta nooooooo
I donāt even know if I have enough bloody power for it
i will get some later
Iām making 16k and using 12k
If I decide to sloop a particle accelerator my system gonna crash
im trying ot make a hyper tube booster however i cant place the entrance over the support tubes like ive seen in a video. is that patched or am i just doing it worng?
can I handcraft 20 turbo motors to make particle accelerators without getting clowned (im automating turbo motors, pasta takes ages so im starting it now to save time)
you need to connect the support to another support via tube, what the entrance actually connects to is "hypertube" itself
bruh r we being serious
0.5 a min, thats 200 min for 100 pasta, 3 hours?
well I might aswell start it now and make the turbo motor factory wait power is a thing dammit.
sorry i dont get it
idk if I should expand my rocket fuel, or just hope my system doesnt crash and gamble with like 1mw to spare
- put down support
- put down another support
- connect the two supports with a hypertube
- place entrance
That sounds risky š
ykw
im gonna get nitro rocket fuel AND turbo blend
and ill do both, cuz I have alot of coal where I am
and (if I dont get clowned for handcrafting again) I can handcraft like 3 turbo motors for mk 3
handcraft away, who cares
i finished most phase 4 milestones by handcrafting
a tier 4 person who clowned me for doing phase 4 by "not automating thermal propulsion rockets and magnetic field generators"
btw what alt recipes are needed to make rotors, motors and stators rlly cheap? it was steel smth but I forgot
who
idk about cheap, i make iron only motors with iron pipe, iron wire and steel rotor
can i dm you rlly quick i can show you pictures of my issue
iron wire thats what I needed I haev the rest
but i gave you steps to follow? its that simple
connect two supports with a hypertube and then place the entrance
place 2 hypertube support, connect with hypertube, place entrance on 1 then repeat that
there will be a gap when you repeat that pattern but it will work trust me
@subtle swan check screenshots i will post image
eventually you probably want both
im more partial to nitro in this case
which one rn
my body has a copper defiecieny
n om nomn onm
if you plan on making power with it
ok ill do nitro I have iron pipe anyways I can do rest later
i did
im gonna do like 5k power with it?
lemme handcraft some turbo motors rq
bloody hell does this game hate me its been 50 drives so far and no wet concrete
Nitro rocket fuel
Molded pipe is a waste of concrete tbh
I jsut realised
150 rocket fuel can already get me like 8gw
who thinks I should make a really really tall fuel generator tower for rocket fuel cuz why niot
so i built a coal power plant that uses manifold conveyors but even when i let them all fill up somehow only the first 3 have coal
9GW
Do you plan to do nuclear later?
are they correct speed
yea, planning to get as much as I can out of it
what do you mean?
oop sorry wasnt clear, like if ur coal miner is making 120/m do you have mk2 belts
Lol nah you donāt need that max nuclear is like 1.4TW
huh how much is that
yes for most of the conveyor i use mk1 but there is some mk2
1,400,000 mw? or 140,000
1400GW
thats ALOT of power
do u think I should make a tall fuel gen tower
Iād recommend that you do 144GW of rocketfuel
can u post a picture
how much oil/sulfur is needed (idc about coal and stuff thats common)
sure one minute let me open satisfactory
You can turn it into a skyscraper or something like that you want, but the most common way is just to do floors of generators
If you plan to use powershards then itās 230 fuel generators
doesnt hurt to make a few more mk2
600 oil and like 1.5k sulfur I think
nah im just gonna do alot of floors
so mk3 miner on pure and mk3 on a normal
thats good
no just gotta make some more reinforced plates also here is the plant
Yea but youāll be making 780 from the pure
dont need 144gw before mk6 conveyors do I?
(hope I dont
@lean ferry i cant send scrnshots on this text channel
send it on screenshots channel
ok
Nah, itās plenty until you get to nuclear and phase 5
I've had this problem before.
- triple check your math
- double check that your conveyors can feed your machines (max needed < max belt throughput)
- If you are absolutely certain your math and belts are right, 'prime' the lines (Leave half your coal gens off and let coal completely back up, then fire up the line)
Satisfactory is a masterwork of math and precision, but occasionally you get weird edge cases when complex I/O is matched 1:1. Priming uses the belts and machine inputs as a buffer to smooth out that inconsistency.
(Often after priming I will flush the miners themselves so they're not constantly turning on and off. You double-checked your math so if everything is matched they should never back up)
i forgot how to send like the hashtag thingy
I had 144GW of fuel generators and It carried me very easily to nuclear
btw the whole reason I wana make a tower is cuz most of blue crater is already taken up by the fuel gens and I need space for water extractors
How much power are you making?
only 15k because most of it is turbofuel
i gotta wait 27 seconds to message in scrnshots @lean ferry
Build the rocket fuel power plant then dismantle the turbofuel one
i have like 45k worth but its all being packaged for my drone empire
yeah thats what im gonna do
Some Train Engineer Master can help me, right #screenshots
@lean ferry i sent a pic in scrnshots
make all the manifold belts mk2, just to be safe
That's not needed,
ok thanks
144GW RF wonāt take you a lot of time, use powershards for the blenders and refineries
im gonna build it vertically
make only the middle ones Mk.2
Iād strongly recommend that you overclock the fuel generators
should I just make a floor blueprint? beacuse it would take me AGES to just make floors and pipe it up
(unless that's what you meant)
5x5 is always nice to have
yeah
You can fit 4 fuel generators in mk2 designer
im gonna make a floor blueprint, and make multiple small towers
I use a 6x6. But that's Tier 9 Shenanigans.
Anyone, #screenshots please.
look im only doing 10gw rn
because I really want to get tier 9 done
how much power does a quantumn encoder use? and a convertor?
Too much
im already making like 3k more than consumption, so im gonna be making 13k over
path in, block out
Quantum encoder is 2GW
Just kidding 1-2k
converter?
400MW
13k is enough- im going to get tier 9 started, then with mk6 blts I can take full advantage of pure nodes
btw you know how u said 144gw from a pure oil node. what recipe is it?
Doesn't work.
thats nitro rocket
Heavy oil residue
Diluted fuel
Nitro rocket fuel
with HOR and diluted fuel
I have those
You can make it into a 1:1:1 system with overclocking
that means its the recent bug for rail tracks, just rebuild the track and replace the path and block signals, it should work
Easier this way, so you just connect one blender to the other and the HOR to the DF blender
Thank you.
Ugh I love my hoverpack so much I don't think I could ever go back to building without it
Once you get all the achievements you can turn on flying mode
im trying to delete my old bases but the urge of "lets go from scratch" is killing me
why am i like this
Is 20 GW enough for a phase 2 to phase 3 factory?
more than enough
bro I didnt handcraft enough stators for space elevator
back to slaving
slaving away at the crafting bench
stators are pretty much everywhere around crash sites
you can easily get hundreds of them
Can't wait!
for april fools can we just change all assembler and constructor and manufacturer textures to pioneer at crafting bench
This
I just leached a couple hundred off my motor factory
for reference, it took me 5GW total in phase 3 and 17GW total in phase 4
but then what do we do for refinery and blender
you only need more when you start doing converter and particle accelerator
I'm at 13GW and finished phase 3
pioneer over just a big bowl and mixing the object in the liquid
Alrighty then
Is it reasonable/viable to then also make a 20GW power storage?
I should do this for an update suggestion
Y E S
where?/
well i never really use power storage so my answer will be biased
Uhuehuwhw
I have a few but generally I keep a close eye on my consumption and plan for it before I start building a new factory so I never needed the batteries
Open a ticket
The moderators are also Coffee stain employees and community managers
i always ensure my power plant running perfectly fine before start doing another project
Yeah that do be a priority
Same
Also, context: I never came past oil power
at least 1-2hrs just eyeing my power graph and then move on when i confirm it to be perfectly stable
Was always a big curb for me and my fren
I just gamble with power
Lol
"I think it should be enough" one of your power grids has blown a fuse
Lmaoooo
how do i remove a big rock thats in the middle of a coal deposit, its blocking a miner
Or try and get an Alpha Stinger to land on it
you cant throw nobelisk without the detonator š
You can't tell if you will survive luring the Alpha Stinger
Has anyone noticed that while in parachute, using detached camera of photo mode and then switching back to pioneer camera removes the parachute ?
can i use Lights Control Panel with Street Light?
I tried but it it didn't work š¦
I don't want to configure every street light individually
YAY, just finished my second elevator item for phase 4.... now on to Thermal propulsion rocket... which looks like a LOT of work considering I am not producing any of the items needed to make them... so no shortcuts š¦
I'm afraid this will have to be my first massive factory
Can you help me find out why my factory is MORE efficient than expected? I have a of 12 manufactories making high speed connectors and each is running at 100% efficiency. The PROBLEM is.... they should not be, they should be LESS efficient, so I am trying to find out WHY they are all running at 100%. I am afraid I somehow made an error, because if these are MORE efficient than expected... other factories might be less efficient than they SHOULD be? In the bottom left hand corner is the recipe. I am using tier 5 belts, which have a capacity of 780.
75 wire per minute per machine. 780 / 75 = 10.4. So with tier 5 belts, I should only be able to support 10 machines at 100%, and 1 machine at 40%. I have 12 machines, and all 12 are running at 100%. Why/how? Any ideas? My concern is... somehow... and I do not see how... the formula I have been using to calculate how many machines a tier 5 belt can support is wrong... and I don't see how it could be. [Number of Possible Machines on T5 Belt] = 780 / [highest_input_item].
...I cant upload an image here
Nevermind
Put it on Imgur
Any ideas?
u can go to #screenshots post there and let us know
probably only working at 100% efficiency because belts were primed
mm, they've got extra wire in, but that'll drain
...I am like 90% sure you are right and I NEVER would have thought of that. I had it turned off for a bit while I was rewiring other stuff. I just kept re-checking the math. Thank you very much!
glad to help, put a sink down while youre building if you wanna monitor exact output
bro
holy balancer
That is an easy fix on my end, thank you so much Krieg š Honestly, a huge help!
fred is there a reason you are load balancing the manufacturers?
So it will spin up faster when I am ready to turn it on.
Is there a reason not to? Aren't balancers, well, better in every way, except they take more work to set up heh? I usually use manifolds.
for a nice round 12, balancers make sense imo
Take longer, harder to diagnose problems, and take more space
Manifolds work better in almost every scenario but do have a start up time
Though you can eliminate the start up time by priming the machines
Iāve never used balancers once so far in my game. Manifolds just take a bit to get working properly and are easier imo
I laugh in the face of god when it comes to "space". Lol. Warning. May cause blindness, paralysis and loss of smell or taste.
(This is my setup to get to tier 5.... when i'll finally have max capacity belts... THEN i'll worry about space)
Oh hellllll nah
Iām so excited for this to come to Ps5!!!
lol
This causes me pain
(and I label every smart splitter exactly how much it should be outputting, along with a line counter, so actually it isn't super hard to diagnose when something is not working right!)
(and a sink on every line)
You will eventually find that playstyle to get harder and harder the more late game you are
Balancers are just so cumbersome especially when you have 30+ machines
Im not hating though I respect the banacer grindset lmao
After I built what I would call my "first" 2 attempts... I got very frustrated with constantly making a blueprint in a website/tool... then copying it... and I said to myself... "Self, SCREW THAT! There is ANOTHER way to do this!" And this is that way, lol. I just increase outputs of every "lower tier" item to feed higher ones as needed.
can someone help me? im making a fuel gen tower, and ive found that it looks plain and blocky when I make it. ive tried experimenting with depth but it looks as if its clipping through
I would personally get confused with all the lines going everywhere, but good on you for having a good system in place to make sure it works properly
Is there signs in game to write on? Like for example, a sign saying coal by the coal machines?
Yes
Signs are unlockable in the awesome shop
This might be a #design-and-architecture question with screenshots added along with it
Yes! I love signs. I couldn't live without them. Everything gets labeled. I just wish I could write MORE on them...!
Yay! So now I donāt forgot which is which! (adhd goldfish brain here, lol)
I believe you need some of the basic quartz research in the MAM to be able to purchase the signs in the awesome shop btw
Indestructible rocks SUCK
What happens to the screen shots I take in photo mode? I looked for them in Steam screenshots, didn't find them. I tried pasting in a Discord channel, but it didn't seem to have copied a screen shot.
is there a recommended order of items i should produce as im moving through the tiers cos im in tier 7 and 8 but idk what to do first (aluminum is done)
I recommend just starting
When you are in the photo mode in the options for it there is a button you can click to open the folder containing the screenshots
Sorry I canāt give more clear instructions I donāt have my game open currently
sorry I forgot that channel exists
wow
There isnt really an order u kinda just pick a part and make it
Just look at what you need for unlocking tiers and what you need for the space elevator parts and work from there
i ran out of stators AGAIN HOW GREEDY ARE THESE PROJECT PARTS
Shouldve automated
i hand crafted all the tiersš
Sloop the machines making the project parts if you arenāt already
Well then focus on space elevator ingredients then
whats a good amount of radio control units to make that will last the whole game
Either go on the gg wiki and see what you will need to make later items and estimate or pick a number and expand later
I am i gave it like 700 stators and it still wants more
100
It is all situational based on what recipes you use that may need them or how fast you want to produce other things imo
š
Like I produce shit super slowly, but thatās because I fiddle a lot and take forever to plan and make things look pretty. So by the time I get another thing done I have loads
I prolly got like 3 machines makin rcuās and theyre all different recipes
Just unlocked Cybertruck and I thought it will be a good vehicle
but it barely turns right or left....
10-160
it cant even turn leftš
I got scammed too
Only got a few achievements left
The hardest one is the unlock all MAM research trees
North west, it has a uranium node
20 tickets
how do i change the belt fequency thingy
That says this affects cpu
well shit, I either will have to package the fuel to transport to this station or make a new station to put fluid platform
Is it possible to flip the hypertube branch, so that the branching happens on the right side?
How to give Mercer's spheres through the console?
tell me, please, I'm too lazy to run around the map and collect them
enable Advanced Game Settins and give items to yourself
AGS setting, but it will kill the achievements
can also use scim to edit your inventory
o ty guys it will help meš
New player trying to get a feel for things here!
I've unlocked tier 3/4 and just unlocked coal power.
But am realizing I am definitely needing to ramp up productions to sustain things
Can somebody help me better grasp things?
I don't think megafactory is for me
But I think doing Outpost/Central site(s) may be what I would like most.
Without easy transport the game def feels large and overwhelming right now ^^" [presently working to unlock the vehicle station]
getting hypertubes set up is totally worth it if you plan to keep the save going
and your instinct is good, megafactories meh, outposts yay
and i think it's meant to feel overwhelming at that stage, but the game always provides you tools to manage it - try a vehicle route for coal to make steel, maybe
or to make steel in an outpost and bring steel parts back by tractor to somewhere else that needs them
I think I wanna build outposts to build Low tier items That I then funnel to a central site
Just gotta figure out where that Site should be.
I think what I want most right now is some tips for map exploration ^^"
I know theres the interactive maps but they dont give me the same feel for things and I'm doing my best on my own before I start turning to other tools.
This is easier the more a player understands but I'll say it anyway - if you know you want a big project try to figure out how you break it up into smaller projects. Trying to do a huge thing all at once makes it extra overwhelming
So true. And then the sspiders eat you.
I think once i can get vehicles goin I will be more confident with things since exploration will be a lil easier.
Im trying to think ahead to minimize spaghetti later x3
but i also know my first run wont be perfect
yeah, just enjoy the ride š
try the new things you unlock. It'll all come together š
the other thing that helps me a lot with longrunning saves is when I finish a chunk of factory I put up signs that tell me what resources are going in and what's coming out of the chunk
signs unlock from the ticket store for any true beginners out there š
Where can I report a bug? Does anyone know?
Is there anything I can do with nitrogen if I am at tier 5 and 6?
No u need the pressurizer
Yes, watch it.
I could listen to fuel gens asmr turning on and off for hours straight
btw im making my fuel gen towers, nitro rocket fuel alr done I should get 10kmw out of it
I can always expand later
rocket fuel is a gas right? or do I have to pump it through all of the floors
Itās a gas
It's the opposite, on a small scale Y splitters are faster and easier to diagnose.
Manifold is a compromise to save time on very large or compact setups, but it's very easy to split into 2, 3, 4, 6, 8, 9 and even 12.
For 50 machines it's not, so manifold compromises can be worth it.
If you want everything to be in 1/4 of a foundation without clipping, it won't fit either, so manifolds just work in that space also.
But otherwise it's a lot faster and better to just Y split when going to/from a smallish number of machines, especially with fluid setups that involve junctions.
yay so I dont need headlift
ive been troubleshooting or so long for my SIMPLE steel factory. turns out i needed to use iron ingots instead of ore...
Oof
oh btw thanks for your dm: i realized because im not using enough platsic, refineries are backing up so is fuel, meaning hor is backing up, so rubber cant be made so when u actually need plastic system crashes. I solved it by sinking overflow
They're not faster or easier to diagnose. The added bulk of the balancers take so much room and combing through multiple floors of conveyor is just lame. How on earth can you say theyre faster? You have to literally plan for a balancer as it takes so much room
in 99% of situations a manifold is far superior
Balancers are just fun for logic guys
I agree with Krieg, manifolds are so much easier and donāt really cause any problems (and are not difficult to mess up tbh)
i dont see the appeal, theyre not difficult - they just take forever
how do i deal with the big ass spiders when i dont got a gun yet?
The space that they take is small, and only significant for extremely tight setups. No such thing as multiple floor drama or really specific planning for even splitters to those numbers of machines (1, 2, 3, 4, 6, 8, 9, 12)
You can't even really start diagnosing manifold issues (or fixes to manifolds) without priming the manifold, which requires priming the one before it etc. You can easily end up with a setup where you have to make a change and then wait 30-600 mins for it to propagate and stabilise before you can figure out if you fixed the issue or not.
Or just do ur math right
"the space that they take is small" did you see the balancer we were talking about?
Run/fly
i cant
That particular pic, no. I am just talking about the fundamentals. It's not my fault if somebody builds one "wrong" in a way that takes more space, i'm only concerned with what you can do (and can do easily) in the game.
my stuff is stuck over there
ill agree you cant diagnose the manifold until its primed, but its such a rare scenario that it takes more than a minute or two to prime
Btw do you mean the normal spiders or the bigger/more difficult ones?
the big spider
elite spider i think is the name
It's really not, almost every manifold i've ever built has prime times in the 5 minutes to 5 hour range. And at one factory i have a pipeline which would be 10 manifolds deep, so that's multiplied 10 fold.
balancers are just by nature bigger
They actually take fewer parts and less room for 2, 3, 4 or 6 machines.
Then you're just lying
If the area is up high then you could lead it to jump off the ledge so you have time to grab your stuff. Other than that I have no idea š
For 8, 9, 12 they take a similar number of splitters to a manifold, they take a bit longer to place, but they completely delete the warm up / prime time and make diagnostics easier so i still consider it well worth doing. They also delete fluid sloshing which is the scourge of fluid manifolds.
almost every single manifold is primed by the time the rest of the belt is set up
keep in mind that as you go along outposts feel more and more necessary, so you will definitely expand.
ive used a balancer system twice, only for extremely long prime times
You can't prime something that you just built without having to wait longer
yes you can, have resources flowing in while you build
makes it easy to diagnose on the spot
Balancers work great especially with 11 machines, oh wait
You build the machines, then the belts, then the resources flow in.
At which point you either have a splitter and all of the machines turn on, or you have a manifold and the manifold ramp begins.
Balancers by nature have to split off of multiple other conveyors, its just not possible to make a balancer more compact than a manifold
Iāve primed slow manifolds with depot before, it helped me diagnose a few issues. Probably only good late game when 3 stacks takes 30+ mins tho
it was near a cliff, until i tried killing it with fall damage, and it failed, now its on the ground, near where the crate is
maybe thats why your priming takes 5 hours lol
Quick Question about Pipelines, If i build a tower at the Source and drop down i dont need to use Pumps along the way again, right?
nah it keeps its lift, so you can travel vertically back up to that point without issue, and go horizontally as far as you like
great
Me and every other guy on here who asks for help with manifolds.
?
This is not a debate that you're engaging in with good faith, it's 100% bad faith and personal attacks so i won't continue it and will be forwarding to mods
@willow glen
personal attacks?
Where were the personal attacks?
Its so easy idk why yall gotta argue about the easiest way. You can build as conplex as u want its still so easy what yall struggle with lol
I had a question. thoughts on making one network that connects everything, so that any train can go to any station?
definitely do it, just make sure to use 2 one-way tracks and donāt try to jam 2 directions onto the same track, except at stations
Best way to go about trains tbh. Just make sure it is a two rail setup
BOYS
yeah. I'll start connecting a couple of stations with two lanes
I have finally entered phase 4 after 86 hours.
Didnt you ask this earlier?
https://i.imgur.com/snBoQC9.png
2, 3 or 4 machines - no building count, space or build time loss vs manifold.
and for train stations I'll kind of b uild one train station with 3 freight platform (just in case) and have them accessed by a sort of "exit"
I did. I wanted lumi's thoughts also
Welcome to now having more complex things to make , just take it one step at a time or you may be overwhelmed š
indeed
Congrats.
yeah that works well, Iām using 5 freight platforms a station this run, Iāve done 3 before, works well just sometimes needs a double station
I always focus on what u need for tiers and then work my way to space elevator
I rush mk5 belts
So here is the conclusion:
- Don't even try
- Complicated Thing
- You wouldn't understand
- Don't bother
so aluminum
Probabaly, aluminum is used for mk.5 belts
š
more generally speaking; is it normal to ahve multiple factories that build the sam thing? For example I already have a supercomputer factory just in case, but I'm in the process of building two more for more complex parts
6a / 6b - fewer machines than manifold, not significantly longer to build, half a foundation sticks out.
Phase 4 is, uh, a lot. Take your time planning.
how do i hide resource nodes on the map
i'm still in p3 at 70 hours, trying to automate all space elevator parts instead of doing 3-4 containers in front of a manufacturer. definitely try to get the sloppy aluminum and pure aluminum ingot recipes ASAP
like from the radar tower
manifold would be smaller there
so i can find aluminum
agreed. I just got there. spent a lot of time automating previous stuff before comfortably moving forward
dismantle the tower
i have fully automated computers + HMFs, so I should be alright for now
what's hmf?
Theres no aluminum nodes u gotta process bauxite
Heavy modular frame
i meant bauxite
I love automating ||Power Shards||! .D
ah
Balancing 6 machines is a small amount. Using a manifold there would take maybe 30 seconds to prime depending on what youre making
true, but there's also circuit boards, ai limiters, and something I've been holding off on which was high speed connectors
im not saying balancers are always bad, but using them primarily or saying they are smaller/easier to diagnose isn't right
I also had to build another MF factory because I connected my first one into an HMF factory
what are circuit boards used for?
https://i.imgur.com/Cpus99t.png 9 way, easy to blueprint center structure
I wasn't trying to be crass aeryn maybe i came off wrong
I know it's for computers, but I think other stuff too
as far as I can tell there's nothing which would need them as far as buildings
also, high speed connectors and adaptive control units
I procrastinated on ai limiters and high speed connectors too š
It sucked to set up so late but was worth it
Guys, so to get the number you want out of 2 numbers you do: x+x=y; y-x=x and there you have it.
Facts and quick maths.
truth nuke
Basic math š¤Æ

Too hard man i need a calculator
1 + 1 = 10
Theres no way to get the last ficsmas back right?
Statistics:
- Health: 5/5
- Damage: 1
- Reason: Calculator for calculating.
- Conclusion: 5/5 -> 4/5
It's your turn.
From what I understood, a single truck station can only load or unload ?
It is a bit counterintuitive, because the station has five ports, there is 2 input and 2 an output port but they can never be used at the same time?
I think it is how it work but I am not sure so I am asking for confirmation.
compact 12way splitter
https://i.imgur.com/Q5LTgRN.png
i would usually just give it another foundation of room though, that makes it buildable in seconds like a manifold instead of needing a few minutes or a premade blueprint.
Lol wat
This involves multiple floors of belts again, along with being non-standard. You have to make these custom which takes a long time.
@prime jasper You are correct. Either load or unload.
I dont matter where you put ur splitters as long as it works
The big reason balancers are meh is you canāt use them easily for any arbitrary number of machine. Listing the exceptions to that rule isnāt compelling as an argument.
I do use balancers for trains. But pretty niche for me within production.
I would say the only real reason to not use them is for very large numbers of machines, as manifolds scale linearly while chaining y splitters scales quadratically.
At small scale, y splitters are simpler and just better than manifolds with no downside.
At medium scale, you can go either way, but there are some situations where you'd want to avoid manifolding (such as a system which starts and stops, or involves radioactive parts). In those cases, warmup can be detrimental and buffers being unneccesarily packed with radioactive items can be detrimental as they make e.g. a nuclear chain produce like 50x more radiation than if you didn't have full buffers.
It's also a notable issue with fluids, because the fluid junction hates manifolds and creates a lot of unavoidable sloshing which effectively derates your pipes. You can mitigate that fairly easily though by e.g. splitting a 600/600 pipe into two 300/600's before manifolding those.
At large scales, especially without either of those factors (64 machines smelting copper for example) for the most part it's better to just manifold stuff because it DOES take significantly more time/space to split stuff.
Make all ur stuff 1-1 then only need balancing at the front and back
the only time ive used a balancer system was to balance uranium fuel rods for a ton of plants and for my power matrix factory
Bro just reinvented the cube sqaure law
Even caring at all about time to equilibrate, fill your belts and machines is questionable. Like you can optimize for it. But eh. Itās like saying you should optimize production lines around resource cost for the machines. Itās a choice, but eh.
Saying "with no downside" is not right. For some reason you won't acknowledge the obvious flaws with them that make them a pain to use in factories, even small designs like the 9 and 12 one you showed involves multiple floors of conveyors with lifts
I've got some truly huge factoriees and manifolds. I don't think I load balance anything. Maybe aluminium counts due to the recycling of water and needing the inputs all perfectly balanced.
the time spent making these balancer systems is longer than the time you would save from the priming
Manifold warm time is often between 1 and 10 hours, and with multiple stages (one manifold feeding another which feeds another which feeds another) these are cumulative, not simultaneous. So it's a big problem for large factories and power plants.
If you put 600 rocket fuel into a generator manifold for example the warmup time is ~ 10 hours.
Conceptually if you really care about equilibrating time then caring about holistic time ala speedrunning is arguably more important.
Which means as always, if you ENJOY making load balancerss then go for it. if not, manifolds work perfectly well.
truth nuke
1-10 hour warm time is only in rare cases. For basic factory needs most manifolds only take a minute or two to prime.
Even the most basic manifolds usually take longer than 2 minutes to prime.
The most basic manifolds with around 5 machines can take like 20 seconds
I think yall are building on different scales.
it's usually a few minutes at least, but the thing is that most of the time they will run at ~80% very quickly
Priming manifolds is super easy with the 1.0 release. Throw some sommerloops in there and it speeds things up a lot. Or, just turn off the machines until the buffers fill. I liek to build a factory from the base materials up. By the time i finish the 2nd factory the first has fully saturated.
yeah i build the same way
anyway i gotta go sorry aeryn if i came off as rude it wasnt meant
For example if you put 4 machines taking 15 ore per minute, inputting 60, it takes 20 minutes to warm up to 100% production.
If you arrange 3 splitters as Y's then it instantly works at 100% with the same building count, belt count, and time.
This is immediately relevant at p1 of the game, Y splitters are simply better in that case.
#screenshots message anndddddd done
Keep repeating yourself but slightly change it every time
We get it cube square law
I'm giving a concrete example that nobody can disagree with, and which is as simple as possible.
But you can make those machines run at 100% right away just by throwing a stack of ore in each before turning them on.
You can, but you have to go and mine 400 ore first or wait 8 minutes for the miner to do it while no parts are made, then you have to modify the setup. If you build 3 splitters with a Y config then it just instantly works and you can run away.
or have them buffered up from building the manifold
You can pretty easily avoid this with overclocking, and kind of splitting your manifold so that one belt feeds 2 manifolds instead of one
So if you had a row of 20 machines, you split the input belt into 2 and feed the first 10 with one and the second 10 with the other
If you place your miner first it will fill up a container by teh time you build your machines it will feed.
Splitting a manifold in that way does not reduce warmup time
It really doesn't take that long to build 4 constructors. Certainly not 8 minutes. It takes me about 2 seconds.
Or manually feeding the machines which takes a couple of minutes, or turning of the first few machines
and foundations and belts and stuff..
For this example, manually feeding means letting the miner run for 8 minutes while no parts are made, then modifying the setup so that the ore goes to the machines after.
Turning on/off, yes, you can do but again it takes at least 8 minutes.
Nobody can argue in good faith that waiting 8 minutes to get the ore to prime your 4-machine-manifold to automate your first part is preferable to building the 3 splitters in a slightly different place. It's the same splitter count and literally even takes less room.
For my plutonium fuel rods assemblers I turned off the first 4 machines
no, but you can justify building the manifold and having it run at 75-80% of efficiency practically immediately
66.67% efficiency for 6m40s, then 87.5% efficiency for another 13m20s.
For big builds, the manifolds fill up way before I'm ready for them. Take a look at t his example, by the time I built each refinery floor the previous one was running at 100%. Even if I didn't turn it on before I started building my accelerator tower, it would be fully saturated. I never had to wait 1 second for anything to fill up.
#screenshots message
can be the case in some circumstances but you can't always do it, and e.g. with radiation it doesn't build as high a quality of end factory
it becomes more of an issue when you build more quickly as well, which is mainly a matter of practice / goals / how comfortable you are with aiming and speed etc.
I've found it pretty rare that I am being held back because a factory I built isn't producing at 100% in 10 seconds. As I ssaid, load balancing can be fun if you enjoy it but it's not better or worse than manifolds, theey both work fine.
das my screenshot?
Yes, off by one... fixing... š
#screenshots message
lmao
there are concrete mathematical advantages and drawbacks both ways, it's just most favorable for Y splitters at low machine counts
My expert opinion tells me with low machine counts it's easy to grab a bunch of ore from the 1st machine and put it in the last and pretty much be running neeat 100% right away. But your millage may vary
In the example that i gave, which is common in gameplay, that does take at least 8 minutes. It's really a pretty sizeable pain in the ass compared to just putting one of the splitters a different way around.
Once you have coal power itās manifold all the way, easily
It's all a tradeeoff. You can spend your time making load balancers or spend time waiting for a manifold to fill up. Just a choice how you allocate your time.
But in the example that i gave, it takes less time to build the Y splitter.
so why wouldn't you?
Because it takes longer to build and more resources and more space. For me, a manifold is quicker, cheaper, smaller. I can manually move some stacks around if I need it running right away and can't wait a few minutes for some reason.
how to unlock advanced splitters?
progress
It literally does not take more resources or more space though. These are quantifiable and trivially measurable statistics.
You have an iron miner putting out 60/min. Four constructors consuming 15/min. You can connect them into a Y splitter with 3 splitters, or you can connect them into a manifold with 3 splitters. On what grounds would one take longer to build, more resources and more space? The manifold actually technically probably requires a little bit more belt, and sticks out more at the side.
but like which branch
catherium
thanks
what
catherium
how
._.
Certainly does take more space to load balance 4 machines than to just run a straight line in one side.
imagine you get to endgame without ever using catherium at all
think about it very hard
i did
and?
bruh
#screenshots message
@cobalt lodge can you afford a tractor? (any vehicle)
I mean why not
greeny please no
Why?
there is unstuck command i think
oh
you can clip back out (if you dont want to respawn)
nah, got out
or load the game
For anyone curious how high the tower of particle accelerators goes... š
#screenshots message
Look #screenshots
how tractor helps?
No, stackable conveyor belt
not making a push pull railroad was a dumb idea but now I am too far in to remake everything
are there any slanted windows ingame guys
oh ladders clip through floors, nice
@lean ferry Regular window⦠plus beams to block part
how do I slant my beams
Yeah, idk there was a blue power slug down there, so...
nvm build mode diagonal thanks guys
Probably were supposed to use nobelisks
you can't destroy those kind of rocks with nobelisks...
yeah
thoughts on my new pipeline?
I think u replied to wrong person
wdym beams to block part
my mistake xD
conveyor go wiggle wiggle
yep I am making just a massive import network to get materials up into my sky base
I think for my first aluminum I probably want the simplest system possible right
will those hyperloop canons ever be patched?
I hope so but it seems they are staying for the time being
you dont like them?
they are very much imbalanced
can't disagree with you on that one xD
the lvl 2 pump pumps fluids 50m upwards right so basically 12,5 fountains?
Try to stay just under the MAX lift
... how much power... does a slooped particle accelerator take up
40~45m sepration is a good target
#screenshots message Why do these modular engines stop?
I wanted to load them to the Space elevator
Is the space elevator is full?
#screenshots message Nevermind. Look at this sneaky frame
||4|| times the usual amount
That'll do it
vro when can I get iron wire
difference between smart and programmable splitter
for smart, u can do 1 per output for programmable u can do as many as u like
Programmable allows for allowing multiple specific items through
like I can do rubber, plastic, iron, copper on right output, and like coal caterium through center
For the trucks I can set one output of splitter as overflow and send it back into station right? I am trying to have 2 materials in one but if 1 stops it just clogs up
btw guys is 8 turbo motors/enough? or 6
just smart split the output, one is resource 1 the other is resource 2. then split those individually into overflow and the one ur gonna use- sink the overflow
guys 8 turbo motors/m enough? or 6
wait am i stupid or are turbo motors just bad for sinking in comparison to Biochemical Sculptor?
ion know im only tier 8
btw should I get steel screws
or just get alts that dont use screws
your choice
btw how many turbo motors I get? I can do 8 but then ill only have 2 rcu/m leftover
if im automating HMF anyways i might aswell just built bigger for biochemical
and after that its pretty free to get
atp im just gonna automate 6
I dont think I need them for alot of things
NOOO
WHY U GOTTTA DO THIS TO ME GAME (pure alu ingot which I was looking for a while, and 6 inventory slots)
flip this im taking invetory slot
FINNNALLLYY IRON WIRE
Yk abt the forest in the rocky desert that has a river running through it?
Yea before I had coal i cut the whole thing down for biomass nuggies
#screenshots message Why cant this liqid get to packager?
What did I do wrong?
Pump is placed in good direction
U got the right recipe?
yes
Heavy oil residue goes to packager but it is very slow
Its only flowing to the packager if ending part of the pipe is filled with certain amount of liquid
jesus, using the correct alt recipes resource usage really goes down alot
24000 Iron Ore and 9000 Coal -> 100 HMF to 1650 Iron Ore, 300 Caterium Ore 1250 Water, 4800 Concrete and 2850 Coal -> 100 HMF
hi
do any of the online calculators allow me to say i have 60 iron/s 45 copper/sec maximize that usage? satisfactory-calculator doesnt seem to have an automatic way to do that
Tools can do that, but you still need to select what item you want to make
where? im on satisfactor-calculator and have steel pipe as output with 6/s of coal and iron as input
Tools, not satisfactory calculator
I'm losing motivation. I'm at the floating cube item (I forgot what it was called)
It's a cube that's floating and there's a question mark shaped wire to it's side
I'm at that stage and it's getting tedious
No clue what ur talkin abt dawg
Superposition Oscillators, presumably
Nothing wrong with taking a break, of course! Burnout can be real, even for stuff you enjoy
Yes
If you're still enjoying being in the gameworld but it's the factory components getting you down, could always spend some time exploring and such; it helps that there's literally no time pressure in the game
I enjoy building massive factories but it seems in the endgame you only need a small amount of items so it's more practical to drone products from preexisting factories to assemble into more complex parts
Or playing other games, or getting outside and playing no games for a bit, etc. :)
Which is, just tedious
Could resolve to just continue making massive factories from ore->product anyway, and eschew droning things in, of course. :)
I tend to enjoy setting up logistics (including drone logistics), but enjoyment of the various parts of the game are obvs pretty down to personal preference
@lean ferry i asked you earlier about the power plant now i have all mk.2 conveyors but somehow the last 5 are not getting coal i dont know what to do because only 3 are actually getting coal and i dont know where its going do you know how to fix this?
or if anyone knows how to fix this please tell me
ok i ended up just overclocking my existing coal power plant instead of expanding it
- Manifolds can take awhile to fill up. It might be that you just need to wait more. Take a look at the first coal gen that's not full up yet. Is its internal buffer still slowly growing? If so, the manifold hasn't fully warmed up yet.
- Something really common at your stage of the game is having an errant bit of mk1 belt somewhere, when you thought everything was mk2. It will definitely pay to doublecheck everything.
- Even with mk2 belts, make sure that your miners are supplying enough coal for all the gens you have hooked up. Each generator consumes 15/min coal
is anyone having issues with enemies not spawning/disappearing in the stable and experimental versions?
thanks i will try everything but i think i might have an mk 1 somewhere but i dont really know
also what do you mean internal buffer?
I have no datapoint to share, but wanted to mention that at best, the Experimental branch is identical to Stable, and at worst could even be a bit behind. Make sure to just stick to Stable
When you open up the coal gen, there's an area for a single stack of fuel; that's the internal buffer
#screenshots message do you guys have any idea how to harvest liquid resources from these deposits
The ones that are full will be staying right near 100 in there
Ok will do
liquid nodes have a later game extractor
That's for a later-game machine called a Resource Well Pressurizer. You'll get it in Phase 4
aw
(also, questions which need screenshots tend to be much more convenient to ask in #1038092680493801533 than trying to split it beween two channels)
i found a few mk 1 belts so thanks for that tip, i think that was the problem but i will see soon
Cheers, hopefully that does it! And yeah, that's a super common problem. You're not alone! :)
we need more Satisfactory marine life
how
i dunno how to do it š i just know we need more of it
and swimming mechanics should be reworked a little bit
satisfishtory
how much does the somersloop power machine give? is it proportional?
Is that bug back again?
The augmenter? 500MW and +10% base. +30% if you feed it alien power matrices
10% per machine
I see
Looks like it
I thought it would be more significant to be honest
It's extremely significant post endgame
it gives 10% to whatever I'm already producing?
I think I should connect it to my main grid
Increases power by 10%
They stack additively if you have multiple
But once you have them all setup and being fed matrices it's like an extra 300-400% power
should i delete my bio fuel platform now i got coal power
If u want
i see no reason to keep it cuz im not gonna upkeep it and its jus power i think i have but i actually dont so yea
Ok
sure
You can keep it connected to your network until you have battery power. The biogens throttle to demand so if your power need is less than your coal power production they just idle.
I like to keep them around for nostalgia too. "Look how far we've come, ficsit checkmark who talks to me when ADA isn't listening."
its already gone lol it is what it is
Probably fine, especially if you're not like me and don't run your factories one pixel under your power production.
yea no i got a bunch of extra
ADA would frown if she knew I just like to watch the batteries bob up and down.
Ok
oh my GOSH
i put 18 turbomotors in a sink and it made me 29 TICKETS
i am in utmost shock right now
why did i never check if i had iron wire
I wonder how dead and void of life my world is now
i have been searching for it this whole time and never once considered seeing if i already had it
HUH???
and thats consistent?
well those were the only turbomotors i had so uhh
No. Items are worth a fixed value and the cost of a ticket goes up the more tickets you get
i dunno lol
Early game those items will get you a huge influx of tickets
I had the same thing happen yesterday. Spent like 3 hours hunting HDDs to unlock synthetic fiber.
Synthetic fiber (cloth from oil) is not unlocked via HDD anymore. It's an unlock in the MAM.
-# On the plus side I did unlock all recipes and find some spare HDDs for later
ik ik but are they realy that good or did he just need that little ammount of points
that was my question
@smoky forge
\
i think that would answer your question
thats only the motors?
yes only turbomotors
dam
i found a bunch scavenging
ima make a ticket farm
A turbomotor is worth ~240k points and a ticket doesn't hit that cost until you've made like 100 of them
ah
so very point eficient
i agree
its fun but not worth 10 tickets
You can use it to run truck routes and it has a weewoo light. What do you mean it's not worth 10 tickets?!
woah woah woah..
did you just say it was a weewoo light?!?!
sign my petition to raise the value to 2500 tickets
its not a weewoo
hurray im slowly making motors
its a errrhe
slow but automated motors is infinitely better than having to ratchet them out by hand.
(you could say that for nearly all resources really.)
anything automated is better than by hand lol
It's true - though I do feel like motors are particularly pernicious to hand-manufacture in the quantities you need them. Banging out 15 iron rods or cable is kind of whatever. 15 motors... š
afaik you can only build one hub.
I had to handcraft 25 turbo motors for a hard drive
no coupons to just buy a stack?
Ficsit used to allow people to build multiple hubs but the space pods kept crashing into one another. If you look around the map you can see examples of this.
why does 1.0 tools add these 0-item blocks to the visual? is it something wrong with my config? #screenshots message
didnt have coupons on me it was 4km away from my base
you can store 2500 in dimensional storage - just for next time š
Future suggestion: Put coupons in a DD
it's odd that coupons are a physical item instead of just a electronic balance... but maybe it adds a sense of "accomplishment" by printing them out
coupons had to be a physical item for the easter egg of sinking a coupon to work
i love spending my coupons
oki I will definetly try to put my coupons into my dimensional depot
you can also just leave them in the sink and just drop down a sink and print them wherever you are
my favorite thing to do is hiting the integer limit with the awesome sink
its so satisfying
btw I love alternate recipes
in addition to making them available everywhere it also saves you inventory slots
I cna make my full factory by just iron
I don't think there's any way to accomplish that within the confines of the vanilla game. 2 coupons/minute is the max sustainable
no copper and no coal
wdym
iv done it efortlessly
and the amount of time it's been out.
480m/min points is a lot
even if it's signed 32 bit int, that's a billion seconds to hit
that's 31 years
I did it by sinking nuclear pasta
I use the copper one a lot
lol wdym copper is default
sorry, that's a billion MINUTES, so it's 60*30 years
im afraid to waste my only nearby caterium node on copper wire but it is pretty good
You can just use iron for that
yep, so do the math at 2 tickets/minute
the iron copper wire is actually buttcheeks
? What is bro on about
no, it's amazing by not needing copper -- also stitched plate with iron wire is actually more iron efficient than with screws
your wasting all your iron on something caterium or copper could do
You need copper laterš
"wasting iron" hahahah
it is if you nerver make more than a normal amount yea
- there are more iron nodes on the map than grains of sand
- copper is a special tool you'll need for later, besides pedestrian uses like copper sheets
because you will always have more copper than iron
yeah iron is a dime a dozen but that means you gotta make a giant conveyor line or truck for it
Train
dang i also have a hybrid copper caterium wire recipe
why is there so many options!
really wierd value for fused wire though 12 coppper and 3 caterium
that iron wire + stitched plate alts are the backbone of my early game factories.
tbf though as rare as caterium 'feels', I see no need to horde it. If you need banana wires and there's a cat node nearby, why not?
because i have to go make a damn nobelisk factory and research sulfur tier to unlock the node
so many side quests before i finally complete my starter factory
post ground spaghetti starter
i havent really reached the later tiers ive just been making new saves to make up for past mistakes. what is so copper intensive later on you reccomend saving copper for?
there's PLENTY of copper for the whole game, don't worry about using it. You run out of nitrogen to make fused cubes before you run out of copper to funnel into pasta
but that said if you don't 'have to involve copper and can just throw iron at the problem, I think that's just easier logistics
yeah it makes sense
I just dont wanna setup a truck to go to the nearest iron cluster thats down a 500 meter cliff
I'm not an electrical engineer. I somehow doubt an iron motor with iron wires and iron casing would work very well.
it would get VERY hot š
also, don't put water and diesel into your car tank to make double the gasoline
diluted fuel recipe
Yeah this game isnt realistic at all
Claiming that iron is more scarce than Caterium is crazy
im not you goober
This guy licks grout i wouldnt debate with him
licking grout gives you the best looking brick seams though
gives your tongue calluses
that too
is cable used in any later important recipes
Yes
many recipes in fact
its used for power wires which EVERYTHING requires.
well everything that is a machine in some way at least.
i mean recipes not buildings
so far in this game setting up a self-contained sloppy aluminum plant has been the most challenging. One that won't get stuck and doesn't just waste coal or make random ingots that aren't needed
i guess ill just make like 60 for now
in that case i don't actually know, but im saying everything needs it because you will be using it until you stop building factories.
yes. LOTS and lots of cables. jesus. So many cables.
but cables are sort of like screws -- make them where you need them as you need them.
āgrout to lickā i think is the greatest thing iāve heard today btw. just had to lyk
Im lickin grout you couldnt comprehend
screws can suck it
Screws are the first thing I optimize out of my factory. I remember my first couple saves... fields of rods and screw production. Entire floors just producing and consuming hundreds of boxes of screws a minute. I'm traumatized.
screws are easy if you build them where you need them as you need them. just belt ingots not screws into your factory
i took 2 hours just to scan harddrives before building my factory just so i didnt have to use screws in my starter
haha, same
cast screws were cool until i realized i can just not need them
oh wait no - that's overkill. I don't mind using screws like day 1. They are still the first thing I optimize out though.
as soon as I get cast screws in a game my aversion goes completely away. it's trivial to find a spot to put a single constructor in as needed
"You're telling me, when I get good at Satisfactory, I can make screws directly from ingots?"
"No Neo. I'm telling you that when you're ready, you won't have to."
no i mean i made screws in my ground spaghetti
once i made enough slop i just deleted it and made a slab
a screwless slab
YIPPEEEE 6 TURBO MOTORS/M AUTOMATED FINNALY
that's a tough one, man. good job. but make sure you still have enough normal motors, too. I always screw that up
I made it independent
i dont wanna go fiddle with steel so im gonna solve my strange caterium sulfure dilemma
heeeelepppp I accidentally got stuck under a docking drone
Rip
nvm I just glitched through
did you die
looking forward to them fixing the "straight belts aren't straight" bug.