#satisfactory
1 messages · Page 172 of 1
Me very soon too
can i build coal gens underwater
Already have 144GW from RF generators but I’m somehow running out quickly after making an automated power shards factory
Yea, put it on a foundation and nudge it down
how do people make water collectors so orderly
i cant make it click into the grid or anything
hell yeah, infinite power
Even after pressing control??
i tried, but i dont think its working
or am i supposed to align them with one another, instread of the world grid
If grid won’t work
Put a foundation slightly above water level
Put a junction toward the back of it
And snap the extractor to it
You can snap the foundation to the grid instead
a pipe junction?
once you have one down, you can align the rest to it
Yea
yes
What’s the problem here
the one on left and right have no water
Did you overclock your water extractor like I said? 1 extractor can't fully supply 3 generators without an oc
Not enough water from one extractor
No water at all? Or just a little bit
you should just get 8 and 3 extractors, it's perfect.
You probably misclicked and placed the pipe wrong
i guess i need that overclock
I’ve had this happen before with things improperly connecting
Wait you weren’t overclocking the extractor?
Duh, you need to supply enough water lol
The flow rate on the pipe?
why is the landscape south of the desert an absolute hellscape
ive been to the swamp from the other end before, the blue crater, and it felt way better to explore than from the south
The only reliable source of measurement is what the extractor says it’s producing
Well yeah. I prefer to run mine with a 1:2 ratio rather than 3:8 because I don't mind building another extractor and downclocking them to save a little power early when it matters most
i felt like i was on malevelon creek or something
in the extractor
You need to look at the production of the extractor
The flow rate measures the drain from the extractor’s internal buffer
Ignore that because it will be influenced by sloshing
We've all been there my guy 😄
Sometimes far too much for my liking
some of us never leave "there"
Got that beachfront property as well?
big time
what's the best thing to do to transport resources from far away without vehicles?
belts. That's the only thing
Multiplayer and make pioneers lug it
and how Do I make it good looking?
is there a way i can find a snail easily
goood idea to implement slaves
you don't really. You could make belt highways?
theres this thing scanning snails but i cant find them with V
That's what I did but idk if it's good looking
is it because you want to over clock your water extractor?
yeah
that's entirely up to you
belt highways are good looking?
as mentioned before. Feed 8 coal generators with 3 water extractors. You'll need the power
I don't think so, but if you do that's fine
looks are subjective. One person can think something looks good but someone else might not
umh ok
it's my second time playing, first time I finished the game with a lot of belts going everywhere
I even had nuclear power plant near my main base
personally I don't make things look pretty until I've unlocked everything on the map
Hey guys, new here and had a question about the price. I was gonna pick up four copies during the Automation Sale. I see though that the game was a good bit cheaper ($15 USD) last year. Is it expected to go that low again or was that some kind of special offer before the game left Early Access?
yes
they announced before 1.0 was released they would raise the price
it hasnt been that low since release and i wouldnt expect it to be
Cool, thank you so much
im so mad i thought pipes were the issue and i didnt even take into the consideration that i didnt have enough water
but it's still very cheap for hte value of hours you get if you like sandbox and automation games
doing the math on things is helpful
!wikisearch CG
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
now im finna be cracked at the game
do the coal gen layouts like that
is it worth it a factory for screws?
direct feed or dont make at all
what buildings should i overclock?
yes?
I mean... there are reasons to overclock everything if you have product for it
and if you aren't producing enough... you can always produce more... unless you need to extract more
i only overclock my miners/extractors and when i run out of floor space in an already settled layout
wait wat? what do you mean you overclock miners when theres no space in your factories?
you can always build up?
whats the best way to fill awesome sink with overflow items?
my miners i always overclock. my production machines, usually not. floor space can sometimes be limited when building upper floors
a smart splitter?
ooh i see
chat when do I get a smart splitter
I overclock everything for new builds now that you can manufacture power boosters
in the mam, ||caterium section||
!wikisearch smart_splitter
praise the wiki, love the wiki
is there a max to how many hard drives you can research at a time
fair
i just researched a drive and i dont see it
1 hdd at a time, takes 10 min
no i mean in the library
I need to get my coal power plant up 
a bunch? why keep them sitting in the MAM doing nothing uselessly?
is there a limit ot how many drives you can have in the library
after a research you can have as many as you want in the lirary
cuz im waiting for more recipes to rescan for good alts
all recipes are good in their situation
i need a specific one
well... some are aight when you're really in a pinch
cuz i need to automate batterys
what reason would you have to use ||leached copper|| when ||pure copper|| is better if not to lose byproducts?
because people might want to burn the waste product on it
and leached iirc outputs a huge amount more per ref
trucks are weird, I set both of them to go at different times and somehow they still deadlock on eachother
Extrapolate
beeg towers as far as the eye can see
gross. Copper alloy
we will choke the skies in plumes of smoke so dark even spitters will die
Pure is dope
never wanted to try alloys, feels weird to give up some ore to another line
Is there an option to make the pause menu actually pause the game?
iron is a trash resource. Convert it to copper
and you only need a drop of copper to make more iron from copper
exit to main menu
😞
remember when you could suspend game's processes on windows
i left the grass fields for the west oil beach, iron is a bit more rare there
a force pause button
quick question to you all: do you put your power generators on the A side or the B side of the (priority) power switches ?
and does it even matter after its switched on?
im using the satisfactory calculator rn, production planner, how do i get it to reconise impure, normal, and pure nodes?
first, don't use that one, use satisfactory tools
whats the best alt recipes and spot for a battery factory 💔
calculator maths makes no sense
I am surprised I can make a blueprint higher than what the BP thing is... It seems to work but is it really safe to do that, will it really save and load without issue?
If I go a bit too much ob X or Y it refuses, but Z it says nothing and it seems to save well.
Can someone confirm it's okay to do that?
Should be fine; folks have been using larger blueprints for a long time
If you create a really big blueprint (via mods, generally) there can be performance issues while placing the BP
And of course if you get too big (again, usually via mods) you could run into problems with having enough material in player inventory
But anything you create with the vanilla ingame designer should be fine
If you're in the realm of using mods to make bigger blueprints, you can also use mods to make bigger inventory 😛
i assume you are saying that a portion of a machine sticks out of the top of the blueprint designer? If so, this is fine as long as you don't try to paste the blueprint into another blueprint, as the designer will complain then. As long as you just load, save, and place the blueprint extending outside of the designer you are fine.
Heh, true. :)
Though folks download and use other folks blueprints pretty frequently, so even using a mod-created BP might not mean you're using mods yourself
I'm saying I just built a wall 3 floors higher than the designer, can put foundations there 12 meter higher and it's still blue to be highter
True!
guys i have very specific question
42
very specific answer
when you transfer energy via normal poles do they take any power or no?
no
ok so no matter how many poles i connect together energy wont be consumed
zooping walls/pillars/etc can ignore the clipping restrictions of the designer sometimes. You can even zoop pillars halfway into the floor of the designer and it will accept it. As long as you just load/save/edit/place the blueprint you are fine. You just can't paste the blueprint into another blueprint because then it will register as extending outside the designer border
Oh you're right I just tried putting an assembler and it's red
How does building vertically work? I'm trying to build one constructor on top of another. It says the surface is to unveven and the clearance is encroaching
I'm trying to do my first BP of a vertical factory with enclosed walls,
im using the satisfactoy tools rn, how do i get it to reconise impure, normal, and pure nodes?
You need foundations on top
You may need to buy walls or pillars on the awesome shop
you dont, you just assess what you have nearby, and work off that
well im trying to make a turbo fuel factory for power and i want to make sure its running at all times and no random drops
the production chain it gives you is 100% efficient and works at all times, as long as you build it correctly
its up to you to figure out how to provide the raw resources for the chain
Are blueprints unlocked later in the game or have I just not found the button for making blueprints?
Build up about 4 4m foundations then build up from there
What tier are you
tier 4 (contains a milestone that) unlocks designer mk1
Tier 2
Tier 6 for mk 2 and 9 for mk 3
I'm is there a simple way to make a base building on the BP designer ? I was thinking 1 small floor câbles, 1 floor machines, 1 small floor câbles, 1 floor machines, but machines vary a lot on hight, and the bigger ones won't fit on a MK2 designer if I do it that way :/
If a constructor is not operating because it does not have the resources that it needs, does it not use power? If it only has say half the resources and thus can operate it half efficiency, does it use less power?
You've got a bit to go. I believe if you know how to import BP files you can use the but just wait till tier 4
I built walls, that worked
some people have done entire starter factories in a single bp but usually you make the machines in a bp like 4 smelters or 2 assemblers and just use them like puzzle pieces as needed
Same thing essentially
idle consumption is 0.1MW on all machines, it uses max consumption every cycle it can, idles otherwise
you gotta underclock them to use less power but while idle it barely uses power
You mean 1 floor as BP ?
yeah but also one entire building in the mk3 bp maker
Here I just wanted an empty vertical factory as a base BP to use multiples times
Thank you very much. So it uses a tiny bit if it doesn't have any resources and uses its full power if it has any resources even if it's like 5% efficiency because it is so starved of resources?
Finally Phase 2 is getting Automated, i just had to rebuild my Whole Steel, Iron constructions and find new Copper and Iron.
Why would I need to get them from the awesome shop? they are just 2 concrete and two iron plates?
i can send you a vid with an easy modular base (walls included) if you want
it has a bp with a room corner and you place 4 to have an 8x8 building area
I want to do the BP myself but a little vid to help is fine thanks
So here I am, working on a blueprint and everything's super dark even without walls. So I put in ceiling lights to be a 'final touch kinda thing. But they're so janky to work with somehow.
You can lock the building in place by pressing a keybind (h by default) and nudge the building on top of the other one. Locking a building in place removes the "uneven" thing when placing them on top of eachother
No foundation needed
limited range and area.
the lights are funny
From what I remember I had nothing vertical when I started playing, had to buy some on the shop
using billboards as lights is the only effective way
but its performance intensive and requires global illumination
alrighty sent it to ye
It would be nice if they could at least work in the blueprint builder as if they had power. I've had to build the bluepring off to the side to test them.
It must have changed at some point, walls are with foundations now on tier 1
I stated less than a month ago
can miner be placed on top of a platform which is on top of a node
Oh no you're right the base wall was not bought
yeah vertical nudging got added in 1.1
in june
I stated after 1.1 launched, I'm close to 100h but still don't understand lots of things
should i make a new world after 1.1 released now?
1.1 vs 1.0? No.
.8 or earlier? yes.
ive been playing on 1.0 before
Thanks for the BP tips everyone, gonna try something
Wet concrete is an absolute lifesaver
i place concrete foundations on top of nodes quite often, you have to experiment with the height a bit tho
But now i realise why this desert starting area was rated so high in difficulty
Trying to get to faraway resources is like trying to get a molar out of a nuke hog
wanna see my computer automation? ( you will cry)
Its genuinely so miserable for me to find the oil i need
goodluck pioneer 🫡
CHICKEN
I personally made a new world cause it had been months since I played and I had never completed it in that first run and wasn’t near the end yet either
No, i dont want to be scared. Im just done and im already scared that i will just Rebuild everything again after i am in phase 3
@limpid orchid
You don’t need to rebuild anything really, you can just build new things elsewhere and leave the old stuff to do its thing
oh god
is there a keybind/addon that opens directly to blueprints?
you can add them to your hotbar
you got 10 hotbars for a reason
OK, got lights working sufficiently on the first floor. Now to do the other two.
(alt+scrollwheel to change hotbars)
Oh god?
I really liked the restrained use of foundations
I have little spaghetti logi floors inbetween my production floors so I can still go mad with pasta in secret 🙂
That is the true method
A little spaghetti, as a treat
i like logic floors until something breaks and i cant instantly tell where the bottlenecks are
on my HMF factory i spent so long trying to find where it bottlenecked only to find out there was a small bit of mk1 pipe before the splitter to the first constructors
it wasn't even the whole belt just the final section
gotta put up signs
Does everyone use that Movement "bug" with the accelteration when Sliding and Jumping?
signs are useless when that final section was accidentally mk1
like just a meter max
I like spaghetti floors until I can't physically reach the problem spot.
it's not a bug it's just a slidejump
im not sure i understand how that can even happen, why not use mk2 pipes everywhere and be done with it
it's intended mechanic with the running boots
So I just recently moved out of my starting area into a new area (from rocky desert to dune desert) for phase 4 and put the game down for a while. I'm curious if anyone has tried implementing each phase in a different area or location?
i had mk3 pipes everywhere but my hotbar had mk1
I dont have running boots.
since usually i hold E and select the mk
with the running boots its even better
big jumps
I didn't notice this earlier, since I just kept sliding and jump and having fun. but I noticed if you time the slide and jump right (maybe hold slide just before you touch the ground) the jump is even bigger
kind of like accumulating momentum
thats why i rarely use the wheel, its very prone to making me make errors
eh i just like having the option
but now it's all mk5 belts since i automated alclad sheets
and 3 depots
It's always time to go bigger
This name is better
i'm looking on the wiki and do i need to unlock alternate recipes to use them
To use what?
i'm looking at modulatr/bolted frames that make modular frames
nvm, the wiki mentions they'r eboth unlocked at T2
"unlocked" in context of alternate recipes means "added to the pool from which a random recipe is picked when you scan a hard drive"
oh, so i gotta look for hard drives? got it
Hey all! Any step by step guide for setup a server for friends being ablte to play even when my host pc offline?
hope you got the scannable hard drives researched so you can find them easier
with the object scanner
(or use scim)
head on over to #dedicated-servers and I bet they have it there
I wish the conveyor throughput counter had a way to show other graphs like over longer intervals. Like the average over 10 minutes or something. For slower-moving belts.
is the medical inhaler worth getting
whatre some good alternate formulas are worth getting first
all inhalers heal to full hp so just craft whichever one you can afford
they are the same item with 5 different recipes
yes its a full heal
cast screws are convenient, other than that it depends, a lot of recipes are useful depending on what ya wanna do and what's around you
is it only one heal
per inhaler
does anybody know a good place/area to search for the jethog?
damn ok
i got bored of my old save because it got messy and i started a new one
how yall progress so fast
idk if there is one but abyss cliffs and eastern dune forest have a lot
i spent 275ish tickets to get through phase 4 in 3 hours, also experience
I'll try look there
idk what you mean by fast lul
160+ hrs in and still in phase 4 lol
i was in phase 2 till like 50 hrs in
what is the highest teir area i found this swamp and there are a lot of scary monsters here and radioactive materials
swamp titan forrest, red jungle. Basically everything in the middle of the map except for the west coast beaches
yeah they are all basically in the middle band of the map
like horizontally next to eachother
basically everywhere with bauxite
i built northwest of the northern forest i think
Im attempting to print the nuclear fuel rod but im unsure how to modify the model to accommodate EL wire to make it light up.
i just unlocked the rebar gun 🐟
hey sorry if this is a bad place to ask but can someone help me with the satisfactory tools website? its bugging hella for me
guys can satisfactory tools calculator calculate overclock and slooping>
okay thanks 🙏
tools calculator was telling me constantly to make 2x more than i actually needed for 0 reason
sorry 1 question rq, how do i make connections with it?
Right click and drag i think
thank you
all the time
it was originally a bug but because it's used so much they've kind of adopted it as an intended mechanic
kinda like quasiconnectivity in minecraft
so i just dismantled my dimensional uploaders but had a full inventory and didnt get the mercier spheres back. Can i get them back or are they just gone?
they should be in a crate on the ground?
nope
i thought crates only dropped if its alot of items that didnt fit in your inventory
ah fair
yea i got 3 across the map, always wondered why theres so much stuff in em
thanks
So I just remembered that theres building modes for conveyors and pipes and such now
Ive spent 44h lining all of them up manuallly in my builds for no reason
I feel your pain
my life is about to become so much easier
44 hours jesus
why are there so many modes on the pipelines though, whats the difference between default and default 2d
sometimes it just wants to connect up
oh
when building multiple next to each other and above/below each other
I found that out after struggling with lining 16 pipes next to each other
My aluminium factory is way too nice for not having used any special belt or pipe modes
ahhhhh
if you want straight lines, holding ctrl supposedly also makes pipes and belts move "straight" out from the last connection point
oh cool
can I bind custom keys of my choice to different specific building modes?
because that would be sick
ive finally finished my concrete production
80 Refineries producing 6400 Concrete per minute
should suffice for now
Soviet architect
just gotta hope it doesnt burn through my energy again
again?
damn Im on like 9gw I think
somehow opened my to-do list while in a hypertube and now I can't close it and my screen is blurred
oh tabbing out and back in closed it
im continuing my old playthrough and im sitting here baffled at my stupidity, I was throwing away 780 bauxite per minute into an awesome sink while i was also in need of bauxite to make more aluminum casings for radio control units
Is there any way to turn off that new photosensitivitity warning every time I start the game? It's a waste of time for me.
good achievement, i finished p5 with like 150GW
just sent my aluminium production in #screenshots
i dont even have nuclear power setup
i just tapped a few oil sources
finished phase 5 with 332 tickets, 100 hours and 22 GW energy
nice
Edited and still incorrect.
why incorrect?
MW
22000 MW = 22 GW?
yes that is correct
Quite right
Hey guys, is anyone else experiencing troubles with dismantle crates?
I deleted tons of storage chests, and all the stuff in them isn’t in my inventory nor on the ground in a crate
do you have merge dismantle crates turned on
I believe there's new-ish behavior where dismantling will attempt to consolidate material in a single nearby crate. Could be that there's one that's just becoming extremely stuffed with things
Not a clue, let me see
That setting is on by default iirc
It is on.. there’s a dismantle crate I have like across the map, I bet it’s all In there 😭
I'd always assumed it would try to consolidate into one nearby, but I still haven't actually played the game in 1.1 so I'm not sure
That's what I assumed too
You can upload your save to Satisfactory Calculator's map to see where the dismantle crates are
i didn't ever know that was a feature, i was super confused but i got it figured out. i was scared it was a bug and that was a whole lot of stuff to desintigrate to nothing
i got the marker on my compass
#screenshots message yikes...
straight to the trash. YAGNI
why aare stackable pipelines not under the pipe swatch rahghghghg
thats too many valuables
Hellow i just got the game! I'm hella excited to play❤️
Welcome to the crew, fellow pioneer! 
How can I accomplish this?
Basically I have one input (plastic+rubber), that I'm going to sort into their own storage with smart splitters. I want it so that only after the storage fills up, the backed-up plastic+rubber goes into a awesome sink
on tier 5-6
smart splitter before input.
output -> smart splitter -> storage
v
v
awesome sink
Are both those items on the same belt?
yeah so I need to filter them (to their seperate storages) and then when the storage is full I need them to go into a sink
doesn't the smart splitter just filter item type though? Havent build any yet
Indeed. You're saying you're sushi belting both?
You should never put more than one item on a belt unless you LIKE the challenge of sushi-belting and enjoy it. Otherwise it's just going to bite you at some point.
So you have 1 output set as a specific item, one output set as any undefined, and one output set as overflow. It will filter the specific item and let the other one through until the filtered item backs up where it will then go down the overflow path
The any undefined will feed into the next smart splitter
Combine all the overflows with a merger and send that to sink
.
rubber
^
^
mixed input -> smart splitter -> plastic
v
v
(overflow) awesome sink
that makes sense, I probably didn't go about this in a very good way but I just need this for a basic fuel power setup so I don't think it'll be an issue
thanks for the visualization
Engineering is often about solving the problem you have in front of you. I'm glad I could help!
At the same time, I agree with Ion. I heavily avoid sushi belting anything. Isolated throughput problems are easier to deal with than sorting logistics. For your use case though, you should be fine since all overflow is getting sunk.
Unless one of the plastic/rubber lines backs up then it will jam the other 😄
Wait, thats not right, it should just sink it. I was thinking other items were on it
Yeah dog should be fine in this situation.
This is why I don't use them. All the jamming. Not the belts but my brain 😄
I feel like the fluid loading train station should make a big splash sound when it dumps rather than the sound of a bunch of junk falling like the cargo containers do
I feel it should explode when you crash regardless of the contents
It'll be about an hour before you're back with questions about how to make your factory 100% efficient 🤣
Lol
speaking of stupidity I'm about to re-unlock trains on my (I have no idea how many times) restart.
3 Energy Shards make the building use 2,5x more energy or more?
Is there a way to switch map types? Or is it only topographical?
I think there's a bug with the low road barriers where their lower stripe is just always white. High barriers are fine.
It cranks production by 2.5x, so say your machine ate 40 mw before now it’s eating 100 (40x2.5=100)
I just checked, its more
More. You get 250% production but it's 336% energy consumption
it cranks it up by 50% each time, so you need 337,5% more energy
My fault, I didn’t know it eats more power
Only topological. If you want the textured map, Satisfactory Calculator has one.
Power consumption is a polynomial curve based on clock speed. If you have space, patience, and time you can save on power by building more machines and downclocking them. 2 machines at 50% makes the same amount of items as 1 machine at 100% but only consumes 80% of the power to do so
Oh wow, that’s really cool! Power efficiency at its finest
hi
i thought it was exponential?
or is it a weird polynomial
you seem to like “Satisfactory Calculator” a lot.. are you a walking billboard? How much are they paying you?
I use its map a lot lol
I use Satisfactory Tools for production planning, though, lest you think I'm a shill.
If I destroy my space elevator, will it delete the materials in it
I really don’t want to make all that smart plating again..
Any advice before I start plastic production? I unlocked the oil recently and I am a bit confused about how should I planned this factory partially due to having to work around byproducts for the first time.
The fluids are also harder to manage than solids inputs but I guess it is fine since managing oil looks no different than managing water for the coal plants.
Reminds me I struggled to even make it past the games main menu without the game crashing, thankfully I figured out what was causing it
I look forward to this ahahah! I love the environment so far!
Dang copper powder is always a nightmare
Oh yes
I need 256 refineries making it with pure ingots for my nuclear power plant

Hello!!
Hi!
I've seen this face a lot. Who is that person?
Jace, former community manager
I see
I see

Uh anyways, can I talk about my factory here?
I wanted to discuss about gas mechanics
Shoot
imagine water, but no head lift
If I understand correctly, gases should flow from a pipe of high pressure to a pipe of low pressure. Right?
Gases will also always spread out across the while pipe they're in, so you need to have the pipe full before powering the machine it's feeding into is powered for maximum efficiency
Hi guys, quick question. steamsale is about to end and i'm thinking of getting this game. I love automation factory games (I have close to 700 hours of dyson sphere program)
I never knew this game existed since it popped up in my steam sale. Should i get it?
But there seems to be an issue where, in my rocket fuel factory, the rocket fuel seems to accumulate near the blender outputs (where it is produced) and the fuel burners and the end of the manifold barely receive anything
How much pasta do you people even automate anyways
Yes
Yup
i did 22.16 per minute in my first world
Five per minute
I was very content with my 2.5/m even up to phase 5, how many are you psychos making
Wha-
I have over 1000 hours if that's any indication
this world i need 36 per minute at least
What for
Sinking?
Hot take, avoid this game
there is no way to limit how much of an item is loaded in the train is there?
How much do you want to limit?
wait no i misread i need 36 machines, so 18 per minute
13 for ficsonium
Ah
Because it'll eat all your time?
why did they make it so if you fall in water in the build menu open it doesnt let you close it in water
I'm only planning to make 10/min on my new save but that is slooped cause I can't be bothered to make even more copper powder to make more lmao
now im bugged inside water because i cant jump out
Yes🤣
Sci fi games putting "-ium" At the end of a word to make a fictional metal moment
and if i reload i lose stuff
Spam right click while jumping
thanks
And tbat should eventually close the build meny
oke sounds good! judging from the graphics it look very polished but heavy on PC, Is it well optimized? Esp with huge end game factories. I'm running a 4070Ti.
like 10 stacks or so, so one train will bring 10 stacks to one place and a second train will pick up 10 more and bring to a different place
Youll be fine….
Very well optimized. I'm running 160 refinieries at the same time and it runs like butter
I'm surprised how they even managed to make it run so well
You need to make a balancer in that case, but its pretty simple
Its well optimized for sure
As a 3d artist myself, my same pc would blow up if I tried to render a scene with that many vertecies
is it possible to temporarily revert to 0.9?
chat is this cursed i have both diluted fuel and diluted packaged fuel in the same build
The game uses instancing as much as possible for best performance
Why lmao
i want to show someone my old save but it uses beacons so it will break on 1.1
Take a mk1 belt into a splitter, connect all 3 outputs and then link another splitter to one of them, with the rest feeding back into either the original input or onwards in the system, with a mk1 belt split 3 times and then 2 times again that gives you a belt of 10 and another of 50 if that makes sense
one for fmf, one for fuel for drones for the nitrogen for fmf
im currently making a factory that uses turbo blend and turbofuel
If you didnt start the project before you had blenders and ended it after you did, then yes
im going to be as well, but also i need to use every alt in the game
I have really old grandfathered in architecture that stays because i hate demolishing stuff
(no i had both)
what is the websight that people use to see their entire save and all of their buildings?
satisfactory calculator
Im still wondering if and how they would be able to get rain to work with instancing but that might be why rain isnt ever coming back, downside of all of the optimization
Oh that's reasonable I guess. I thought it was going to be something truly cursed
ok
ah my reason is that the regular recipe acts as a sink for the rocket fuel byproduct
cause i dont have a drone hub yet and i dont wanna belt nitrogen from the rocky desert to the west coast
and then i package it for my drones
I'm not sure what the benefit of diluted packaged fuel even is
im going to be using compacted steel for all my excess, so a casuall 200 foundries lmao
Choo choo mfer
Who knows maybe they'll bring rain back but the feature would require toggling it on, because some optimization would need to be turned off hmmm
(4x the fuel or regular fuel)
i cant find the right thing in the website
unlocked one space elevator earlier
if i got a normal coal node and overclocked it 200% on my mk1 miner would it make it pure
maybe uses less power? idk
Uses less power even with packagers and water pumps
Also, I don't particularly understand when and how I should be using fluid buffers.
I tend to mindlessly throw them before a manifold. Is that okay?
no but it would have the smae output as a pure node
chat what do i do with the excess water if i cant make it into bottled water :((
thats what i meant
Wet concrete
so that works?
Throw it in coal generators
dont. Use them at the end of manifolds to combat sloshback and thats about it
Or anything wet and then sink it
pure metal or wet concrete
i dont need coal gens
At the end of manifolds...? Can you explain what that will do
aluminum?
You need to get rid of the water no?
no coal things
coal nodes around*
Oh okay, u don't have access to coal
no if you loop it properly you dont need any sinking
Okay what is around?
literally nothing 💔
Nothing dont do it
Better get drinking then
i might be cooked
Cmon. There's gotta be iron or limestone
where are you and what are you making?
the closest thing is a limestone node 703 m away 😭
If nothing works, you can always try drinking the excess water
good idea
Closest coal node?
hold on
qq, can the lights on train be turned off whhile driving them?
Can you elaborate
I think it's B
wont work
Then probably not
oof
literally every ore has a simple water recipe right?
It provides no benefit, no reason to do it
Yes
except sam and uranium ig
But they said it deals with sloshing
Think of pipes as only a bigger pipe
Those are impractical ye
It won't, that's a pipe mechanic, you can't prevent that
yeah bro im not belting coal over
Want to deal with it, design your pipes with the mechanics in mind, only real solution really
what
Is there oil nearby? Could make petroleum coke and burn that in coal generators
no
U can always make an aesthetic road and shipment it over
Or is it called cargo?
i aint tryna make a road around and over 4 mountains dude 💔
Lol I thought there is an exam of Satisfactory's knowledge
i mean youre gonna have to bring something in or get the water out
Maybe you should move the thing somewhere else first and then you'd have an easier time dealing with the byproduct instead
What are u even making
is there any vehicles apart from the factory cart, tractor and explorer vehicle?
Just read the pipe manual, it explains it all best
if you already have drones set up thats the laziest option apart from just making a 700m meter belt which isnt even that much?
Probably aluminum given the water byproduct
i coulda sworn i saw another vehicle in the trailer for satisfactory
how are you making alu without coke or coal
Explorer, tractor, truck, factory cart, drone, train
Truck
Cyberwagon lol
truck : O
hehahehaeae WhAT TIER
We don't talk about that 😄
WAIT I DO I HAVE AN IDEA
Or driving it onto a jump pad
Truck is logistics mk4 I think? Like tier 5
was the cybertrunk an april fools item\
Cyberwagon mk4
i noticed the cubical wheels
Truck is imo not hugely useful. By the time you get it, train is better for larger loads. Tractor is still good for small loads over distances that are too far for belts but too short for trains or drones.
No it's actually in the game
And it only turns right iirc
how may i retrieve this object
Sink a coupon
i shove a coupon in the sink?
I don't think so, just a joke they decided to put in the game. :)
guess id better go do that real quick
(Though maybe it did debut on a patch which arrived on April 1; not actually sure of the exact timing)
I thought that was just a bug or was that intentional?
100% intentional
I know the pioneer was under it when driving clipping through the ground and stuff lmao
People thought it was a bug, but it wasn't
They intentionally made it completely awful
it's not an ambiturner
It was intentionally broken in other ways, originally, but then the UE5 update in Update 8 caused them to have to rewrite the vehicle code, which accidentally "fixed" the Cyberwagon
After awhile they intentionally re-broke it with the turning-right thing (and maybe a few other tweaks, too)
Ah, yeah, wasn't until 1.0 that they got around to getting it back up to spec. :P
Ada will be pleased by the coupon
i even paused spotify to see what shed say
i havent done it yet
I'm about go reach phase 5 guys. I'm finally gonna finish the game.
You will eventually, just make all your factories dump excess into sinks and let them keep running full-tilt at all times.
funny part is
I've got 641 or something tickets just sitting in the sink atm, didn't even bother printing them.
i dont have any factories right now 😓
i tore down my power grid
ive been in the process of moving to a much larger location
Time to refund the game i guess
No factories?!?! In a factory building game?!?!
@peak wasp why so sad?
Its over
Lets game it out season 2 type factory make me hurt inside
It's literally unusable lol
dont worry it all works, most of it just goes to the sink anyway
the tornado belt with nuclear waste everywhere
that one?
Indeed
if i pump 19 meters up then flatten the line out, can i keep repeating without having to use pumps
@dense owl did you like my starter base, its not done yet but you see the picture
well i did not make a tornado, its just a big mess of conveors
what was the idea?
10/10
it reminds me more of the conveyor belt weave
the thing is i wasnt going for a lets game it out estetic
- the weave looked good
mine doesnt
my 2nd
Then your good
I started playing my first one in update 3
So it looked just like yours
The one you saw was my current save
yeah
i think my first save was worse tho, my whole steel factory was from one coal node and i forgot how many iron nodes
it was where letsgameitout started his playthrough
Is it just me or is the map tiny
idk
thats me, but from one coal node, and 1 iron node
I literally walked from extreme desert to green hills bc i built different factories around the map
This was before i had trains or cars
An alternative would've been to leave your original factory doing its stuff, and then build new things at the new factory location
If you want to dismantle stuff you're obviously free to, but there's hardly ever much reason to dismantle factories in the game
I think i use 3 270 coal and 3 270 iron for my set up
thats where mine was too
Yeah it's really hard to have one big factory building everything. Works in Factorio, less-so in Satisfactory.
An advantage of leaving your original stuff intact is that if it turns out you need more material, then your old factory is still pumping stuff out to resupply you
before 1.0
And it only makes beams cuz i got iron pipew elsewhere
at this point, im prob not gonna do any clean up or making it efficient
And half of my steel beam production goes to encased industrial beams
Indeed benaan
well rip mercer spheres ig
Happened to me too
i didnt want to cheat on this save
speaking of mercer spheres
i need more
You could trash them all and reset map spheres
how bout no lol
im gonna check how many i have found on satisfactory calculator and subtract the amount i used
Real
does it happen often?
It happened twice in the span of 3 days for me
oof
sounds like a great idea that i will immediately forget
i have a self hosted server with my cousin i dont need to hide it lol
hide thing under map? been there... done that... chucked trucks off a cliff... wasn't a good idea
im making a megafactory for plastic and rubber to supply to most if not all of my factories for the rest of the playthrough, should i make more rubber or plastic
plastic i think
hey guys, if i had 12 coal generators and 5 water pumps, how much would i need to underclock the 5th pump?
both in such large amounts that you will never need to make more
depends on the recipes youre gonna be using elsewhere
Why not just use the 8:3 ratio?
if i did the math right it should produce 1495/min of both
i have one, i needed more power
Make another. Then you have 4 coal gens left and 2 pumps. Take how much each gen uses add it up then found out how much water you need
im not sure what im gonna use, so im trying to find a safespot so to speak
Once you figure out how much water you can just subtract to find out how much you need to underclock
alr, 1 sec
i have a gigafactory in satisfactory modeler that uses almost everything on the map, that one uses basically 50/50 rubber and plastic
do you by chance know how much of each it uses? also given that info i could probably just stick with a 50/50 then and be fine
around 4k of each
excluding the recycled rubber/plastic loop
(this is insane and should probably not be attempted)
that's consistent with my just general experience... it starts out really plastic heavy then the rubber demand spikes
i dont know how much oil thats using, im just using the north coast beach supply and pumping it all into an oil rig design im making, are you using every oil on the map?
My current game does but a lot of it just gets dumped into diamonds
100% coal and oil use
diamonds are a thing now? i havent played since update 8
yes, they are the last stage and they slurp resources down. one particle accelerator can eat 1500 (1800?) coal/m
yeah 2k of it is just for crystal oscillators
i might have to make a few other smaller oil plants across the map then if thats the case for resource demand
that demand is well past completing the story so not something you have to plan for unless you are making a personal sink-point goal for after the story is done
yes, however i must produce as much as possible
The thing about the story is it's a "count" not a "rate" goal, so you can beat the story with any production level > 0
i like to build way more than i need to, simply because why not
the factory can always grow more
*must
yeah
im on tier 6, and I wana plan for future cuz y not:are there any alt recipes I need for turbo motors, cooling system, radio control unit
im about to unlock tier 7
all I need to do is do the space ele rn
wow thats an insane amount of resource demand
don't use it unless you're ready to get clowned upon by this server
yeah 100% of copper, quartz, uranium, sam, and bauxite iirc
cast screws or normal
i lost the satisfactorytools cookie 
cast screws
I use it too, but people here strongly prefer the calculator because it's faster and picks the best methods automatically rather than manual planning
yyeeeeessssssss
Steel screws
.
it's the same resource efficiency so why not use less space?
no im asking the ficsit screw enjoyer (personally I use cast screws and love them)
Yeah between cast and normal obviously cast, but I like steel screws a lot of the time
Screw you, good sir.
though for some reason often the iron wire supplied wire alternative to screws is actually more iron efficient which makes ZERO sense to me
things that let you change resource type should be less efficient in my brain
There are fairly few recipes that use more than 250 screws per minute so I can just ship over an arbitrary amount of steel (that I have enough of because steel is important and easy to make) and slap 1 constructor in front of the machine that requires the screws.
But if I have to choose between normal and cast, obviously cast screw wins it's a straight upgrade
(aparently steel rod + reg screw is more reasource effiecient)
Or you can try in desperation to use mk6 belts to move the tremendous amount of screws
1:4 vs 5:20 -- same same, no? am I eating crackers?
unlocked the Project Assembly #12 and ... WHAT??!! what is this build complication cranked to a million??
that's not really resource comparable...
12?
no i misread cast screw as steel screw
also i said steel rod + reg screw, not iron rod + reg screw
TIL you can send packages fluids back and forth using only one drone port
Steel screws gives you 13 screws per steel ingot. Steel rods route gives you 16 screws per steel ingot, so slightly more.
but it uses like 3.5x the machines
In terms of steel to screw conversion steel rod + reg screw does produce a little bit more (about 1.23 times more), but it also requires A LOT more constructors
I prefer aluminum beam + steel screws + aluminum rods to get solid aluminum rotors 🙂
should I delete my factory its lowk really inefficient
OIC. I ain't got coal to waste on screws so it's all powdered donuts to me
no, just start another one and bank what your current one makes
No. Just build a new one elsewhere.
nah, it still makes stuff, unless your straped for power in which case, attach a power switch
where should I build at
guys at what tier do i gain flight at?
5 for jetpack, 7 for hove4rpack
4 to launch youself out a cannon 🙃
Somewhere with a nice view. Use trains to bring ores over.
but you gotta land, too 🙂 but I guess parachute is available
I drafted an example in the modeler, and I'm looking at 2 constructors for 390 screws per minute via the steel screw route (and you never need more per minute per machine than that according to the wiki), and without a lot of overclocking about 14 constructors for 480 screws via the steel rod route
I dont have trains im still at tier 4 with everything comeplete
damn im pretty new to this game and im getting stuck at the tier 2 quest for the space thingy
im like tier 3 in the table or 4
That's smart actually 👀 nice
See void out of the map, there
its not a horrible conversion, 1.2 bauxite per rotor
thats a great idea thanks
Tractors are fine too. Do not be too afraid of distances. Just pick a nice looking spot and haul things over.
is there like a good spot where I could be thats near pure ore?
Its actually quite viable you would be suprised
The desert has lots of pure nodes and wide open spaces.
Also ive just been running conveyer belts really far
You can even build under the map and live your fantasy of having a underground base
Then again im not sure how many are like myself and have underground bases
That is efficient, but a bit ugly IMO
what was that
Ooop sorry wrong server ahaha
lol
my coal thing looks horrifying
Mb
omy gah its john ospuze
game is showing me paths I already deleted wtf
I'm getting some odd laggy movement that I haven't noticed before. It seems to be either when (de)constructing something (either in the ghost, or while it's animating), or when I have the customizer out. I can press a direction key, let go, and I'll keep moving that direction for a varied amount of time. Tried turning Vsync off per a reddit thread I found but it's still happening. Is there a way to stop this?
is it looked down upon if I use a blueprint instead of building it myself
why would it be
Almost everyone uses BPs
play the way ya want, use bps either online or yours. dont overthink it
no, everyone uses blueprint, or they are crazy
I dont know ive just been in communities that hate when you dont do things on your own
How do you not have coal to waste?
Customizer has always had performance issues and it was never fixed
this aint that
diamonds slurp coal just like copper powder slurps copper
this game isnt competitive and there isnt a right way to play
diamonds for his 80bwd
diamonds
I'm getting it during construction/destruction too
Good morning!
Is there a way to make train segments more obvious?
It basically went from red to very slightly less red to very slightly less red to yellowish/orange making it hard to see individual segments.
chat what hex code do i use for nitric acid pipes
Yeah that's known to
And it gets worse with larger blueprints to
So the work around is to just anticipate flinging yourself off stuff occassionally? There's no mod or setting that helps?
It is best if you make your own BPs and spam those. Then you know the factory was made entirely by you.
Sure its called disabling the building animations I believe
#fee544 or b00b69
I'll see if that helps. Thanks!
In my mod i have to disable building animations by default, because it causes to much game lag
no
The blueprinting i do is to much for the game to handle with building animations turned on truth be told, been that way forever
#d9d9a2 :)
Thankfully I can just have it all turned off, that's how im working around it
@wicked nacelle @quiet gust @tawdry plank
86 alts for that so unless you doing baseline, the coal cost aint terrible
i want actuall colors
I'm trying to find the setting now
depends how many diamonds you need. -- I'm burning through about 2500 dark crystals/minute. maybe 3000
well you dont colour code pipes based on the material in them?
that's how i do them
or default to a shade of blue
i mean i want one that fits wwhats in the pipe
no in-between
thats crazy work, send screenshots
well the yellow i chose is pretty close to nitric acid
i chose a pretty light yellow for that reason
not the color of the nitric acid in the pipes
screenshot is just 16 ballistic warp drive manufacturers.... it's not that exciting 🙂
-stares in Frodo-
Fine then, keep your secrets
hang on
then choose #eae7c6
it's the colour of the nitric acid icon
too late the other guy had abetter color
alrighty
hey idk if its a bug but i put a thing in #screenshots if any of yall know the answer and which one is correct pls let me know
i just inspect element the colour of the icon 🤷🏻♂️
Dear god. Please let us sink Power shards 🙏
Its weird you can't sink them for sure
early game it's a finite resource ... I don't think you can sink anything with a small number finite resource
To be fair, prior to T9, it's probably good that there's guardrails. You don't want folks accidentally deleting 'em until then
True but its infinite later
not being able to sink them could f*** my whole storage system
but i also want them to be stored... cuz i wanna store every item in the game...
Can at least convert 'em to Ionized Fuel if you want overflow-to-sink
Ionized Fuel's the way. I agree it's a bit silly, but c'est la vie
just stop making them when your storage is full - let it back up and be done
Or just set yourself up some ISC storage a la nuclear waste. :)
i guess so
You know how quickly you're making them, so you know how many ISCs will give you however many hundreds of hours of playtime you want. :)
Well, as with a lot of the T9 components, there's loops and such with Dark Matter which you might not want to have stall
In the end, if you want the overflow-to-sink for 'em, it's Ionized Fuel or nothin'
I basically just set up my Ionized Fuel factory to mostly run at half speed until Shards backed up, at which point it'd kick into full gear
(though my 1.0 playthrough never actually got to the point of shards overflowing)
thats hilarious but i also thought about a "final-storage" thingy for powershards lol
pre-1.0 we had to suffer from not being able to sink nuclear waste and we had to store it into infinity... well today we have to think about the same problem but with a in principle good item
hi, idk what happened, i was playing with my friend and now i can't take any damage, any way to fix this?
it ruins the fun
if ur not late game ill not spoiler it ... but it gets VERY hard holy
man i cant wait for mk6 belts to use the aluminum factory at full speed
my friend wants to make an ionized fuel factory, but hes on vacation rn, so...
i think he asks for the name of the piece instead of the nr
cause i also do not know any of the numbers
Ive already filled an industrial container with these... please add something 😭
I don't want to frighten you, but once you hit a certain load threshhold, btw, mk6 manifolds at 1200/min might not actually hit 1200/min. You might want to make sure you only actually need closer to 1150/min or so.
For personal use you don't need that much fuel production
I'm pretty sure the bottleneck is CPU-related; at a certain point the factory tick just doesn't process everything fast enough (but again, where that point is likely varies with system. If you've got a beefy system you may not notice for awhile)
I was commenting on "12" as there's only 5 project assembly phases... so you're REALLLLLY late game... like from the future late game 🙂 https://satisfactory.wiki.gg/wiki/Space_Elevator
ah but it would spoil it so ill put under spoiler ...its called ||AI Expansion Server||
welp it'll have to keep up with the 12k aluminum a minute fr
he doesnt mean phase 12 but the 12th item
this is also my first save where i am finishing the game actually
bought the game during early access but never got to the end
i hope the last one is a bit easier and not a 20 step production ... at least with the #12 and #13 requires a little compared to the 1st 2 that needs 1000
can relate, i also got very addicted on my first save
the belt bug got fixed
Im on 140 hours in 11 days
hi can someone help me, i've got a glitch where i cannot take any damage, and its taking away the fun of survival...
what caused it
has just exiting and reentering not fixed it? never heard of such bug
I know there was a belt bug earlier on with 1.0 that got fixed; I was talking about a different one. (Unless you are talking about the same thing I'm talking about)
The one I'm talking about seems to be something with the whole factory tick, basically, not belts specifically
I have no problems with 100% belt efficiency at 1200/m
As I say, it's performance-related; how your specific CPU is handling your specific factory could very much have a difference
I don't think it ever worked from the introduction of mk6 belts until the patch that fixed it.
no it hasent, i thought it would've but it started during my last session
I admit I haven't re-tested in 1.1; could be that they did something to address it in there
try putting the bug on the QA site to see if anyone has a solution or if someone from QA can look into it
well, okay, this is my 3rd or 4th save but now i "finally" got the mindset to create something beautiful, not just spaghetti.
i also have school and private things to do, but currently, I am half a year in this save with abt 200h and a total playtime of 432,4h (73h in the past 2 weeks 💀)
alright, thanks
maybe, but I play everywhere from normal to pushing the game speed past what it can handle (10x) and the only issue I have is things that try to determine averages mess up.
again never heard of this so prob wont be of much help
I'm more like Jane Ospuze ahahahaha
meanwhile i got like 160 hrs in a month 💀
in well almost 2 actually
1 and a half let's say
Sure, I definitely didn't mean to imply that it'll happen for everyone, on every playthrough. But unless something was fixed recently in 1.1, the thing I was running into was still there.
Instead of scotty and june, Scutty and Jane>=?
steam is telling me 190 Hrs total in the past 2 weeks but that cant be accurate considering im also going to work and couldnt play for 2 days
Reproduceable by setting up a 1200/min manifold in a "fresh" AGS save, and having it be rock solid basically forever, and then copying the exact same thing into my 1.0 save and watching it start to struggle, etc
I don't know of any belt changes since the 1.0 patch that fixed the bug that everyone had
bro thats almost 8 full days 💀
Me. Im Jane. Scotty and June can go ahahaha
Right, me neither. Which is why I'm pretty sure it's still there. From what I've heard, as I say, it's technicaly more of an engine-tick bug as opposed to a belt bug, in the end
yea and im not online for 8 out of 12 days when i also gotta work and sleep
My CPU just reaches a point where the engine can't fully process the manifold in a single tick, or something, and so it starts to starve
its probably closer to 145 hours
Keep in mind that I do kind of have a potato, though. This system was midrange about 8 years ago when I last upgraded. :P
yeah this game thrives with newer cpus esp with higher vcache like the x3D cpus so if xaxxon has that then they would never encounter such an issue
ok, maybe I exaggerated
my storage has 4 input conveyor belts from 12 train stations 💀
I do, but I also run the game at either 2x or 5x most of the time and it struggles with that
you are speed
I is speedxor
become one with the speed
not a single item is entering my new storage system... i hate my life
I always prioritize my personal storage/dd -- because I don't care if other stuff slows down, the build must continue
the other stuff will catch up when I stop using that resource
hot take (only minecrafters will maybe relate) but since day one of 1.0 i am calling the dimensional depot "ender chest" lol
except ender chest doesnt get accessed from inventory. it's more like applied energistics storage
with the terminal in hand
purple theme too
Ngl they should let us dump liquid byproducts into open bodies of water
ye ik but the system with access from everywhere is similar
Oof, factories starving because I'm taking things out of storage would drive me up the wall
I prefer to just ensure that nothing ever starves. :)
If I can get water from the Lake, I should be able to have an open pipe dumping water back into it as well
they dont cause they want you to deal with the issue, esp with aluminum
they've refused letting us dump it for a while
And other products. Bonus points cuz it fits with the pollution aesthetic
on my next save i will focus on not even having a storage, just everything gets directly and only uploaded to the dd
Yeah, they want to teach you about recycling (or at least byproduct processing)
how cursed is this im building my first advanced aluminum factory with mk 6 belts
It's a gameplay choice to make it more challenging mid-late game but not frustrate new players by not having a solid sink. There is a mod for a liquid sink if you don't want to learn how to recycle it
remember that ficsit does not waste
You're just using the lake as storage
As a counterpoint, there is no pollution in the game. Beyond some extraordinarily-localized smokestacks, running your factories infinitely will not impact the planet in any way whatsoever. :)
I don't think it would entirely deal with byproducts, cuz you still need to be near a large body of water to do that
where do I find my map folder? i cant find it
%localappdata%\
Yeah, pollution is only an aesthetic in the game
how do trucks worth, do they just drag things from A to B?
then factory game save game
There's mods if you do want a fluid sink, of course. Not being able to sink fluids is a very intentional design decision, though. :)
nvm i'm blind
yes you set up the path
and then it follows the path
I see
These devs take their game design very seriously
yeah sinks will never get added by them unmodded
Heh, some would disagree with the kinds of changes they made in Phase 5. :D
time to make ficsonium everyone
how well do they handle the terrain
But yeah, basically everything in the game is very thoroughly thought-through by the devs, whether one agrees with their ultimate decisions or not
okay ima go to bed now, 8 hour session is enough for today ;)
They do pretty well, though you'll have the best luck if you use the game's "natural" roads. Which does admittedly somewhat limit your route selection, but they're quite solid
goodnight fellas
night echt
natural roads?
Wdym
eh they teleport if they fall off or if they get stuck
(In fact, anecdotally they work best on natural roads, as opposed to foundations -- whenever I hear of weird vehicle problems, it's always on foundations)
but sometimes they get stuck stuck
it is?
nothing map wise got changed in 1.1