#satisfactory
1 messages · Page 136 of 1
it's designed so that you build small modules which you connect together
how exactly does overflow work, does it automatically detect if nothing else on the belt is requesting the resource and then it'll flow that way?
how are you trying to use them is the question
maybe we can help with some tips on how to use them
when item comes into a splitter, the splitter checks next direction it should output to (it goes round robin, so it keeps track of last direction it used). If a direction is full, it checks next one, and so on
with smart splitter, you can have less possible directions limited by the smart splitter setting, so it will check just those directions (and in case there's overflow option, output to overflow if all other possible directions are full)
so in that instant it does a check to see if the belt is full or not, it doesnt take into account the entire belt i suppose, so it would be best to always place overfill to sink at the very end of belts?
yes, generally people route their production to storage and overflow rest to sink
(but that's for final products only, not intermediates)
So how do I split up a trains through put? Haven’t thought about that yet tbh
wdym "split trains throughput"?
how do you connect them?
so if i have a storage container > smart splitter > dimensional depot + sink. Will the storage container be completely drained by going to sink, or will it only flow to sink if the container is filled completely
If was sending 2400/min ingots through a train and I have a factory that uses 2200 how do I skim off that 200/min?
yeah, do production > smart splitter > container > depot
you never merge it onto the belt/train
Wdym? So I just send 2200 through the train?
yeah
or you make just 2200 😄
so many people have issues with "what do I do with [some extra thing]" and the easiest answer is always to not make that thing in the first place 😄
or you just let the output factory idle
I’m already making that much tho so idk what to do
what about when yuou do math wrong
well then the question is "why do you make that much if you don't need it"
then you should learn to verify your math, e.g. with a third-party tool
I do need the 200/min to go somewhere else in the future but not rn
then don't merge it onto the train/belt 🤷
Or have a new train at the end.
mistakes can still happen quite eeasily
sure its easier to not overproduce, but when you do, you should send it somewhere to be used
Actually my bigger issue right now is that my aluminum production is only at 60-65% of max because I need Mk6 belts to make it work lol
split pure nodes into two mk 5 belts and treat it like you have 1200, then upgrad the small belt at tier 9
No I’m talking about the bauxite miners
It needs Mk6 belts for me to have full production
How do you split 1200 if you cannot transport 1200 to begin with?
Mistakes are essier to see without overproduction
take a m5 belt and split it in ttwo, then go back at tier nine and upgrade the belt before the split
is there any downside to removing belt supports after the belt is created or is it purely aesthetic
no
thats what i did
So, just have 780 coming out, and splitting that is.... 390...
you understand this is for futureproofing correct, and the system is not expected to work at max efficency until tier 9
and if you want to simulate having m6 belts build a really large buffer, like 5 u=industrial storages
for testing purposes i mean
It kinda sounded like you were implying one could get 1200 out of a single lower tier belt just by splitting the belt later.
do you get what i am saying
i dont think you do
Then you should've had a better formulation to begin with.
are there enough hard drives to get every alternate recipe? i have some +6 inventory slot options which would be nice but dont want to mess my playthrough
There are more
Go ham
Anyways, for this particular problem, one option is that at the loading station you add a splitter and connect a mk2 belt to your other destination. Granted, that would be 240 instead of 200 so slightly less to your big production. The other option is to have a smart splitter at the unloading station and have the overflow go into a new station/train to your other destination.
is it worth the time and effort to use tractors or is it better to belt everything across the map w/ foundations until i get trains
Could someone recommend me some "getting started" guides or videos? I don't want spoilers, but I'm new to the game and not sure how to organize my stuff
Tractors are decorations imo. Unless you specifically want to use them for some reason, they're not worth the effort compared to belts
im a big fan of Gaming with Doc
also in terms of organization the way i personally like to set up factories w/ verticality in mind is to produce the basic products on the bottom floor, then belt them up to be assembled into the intermediate products on higher floors
thats just my general rule of thumb though
i also love logistical floors in between each production floor so i can cleanly route belts
thats just the way i prefer to do it though, it's not a rule
if you don't like juggling numbers in your head i highly recommend satisfactory modeler, i dont play without it lol
yes, there's plenty
(though inventory space is kinda meh now that we have depots)
I heavily recommend not following tutorials and instead learning the game on your own. The ingame voice (ADA) acts like a tutorial, so if you listen to her, you should be good to go. Come here only if you're trully stuck on some problem
modeller is more of a logistical tool than a calculator
tbf watching a single short on what a manifold was changed everything for me LOL
Why ? I was trying to answer something in /art topic but there was a cooldown timer.
You must be new here. One does not simply text in the pictures or videos channel. You got something to say about a picture or video, use this channel (unless it is not Satisfactory related then it is the off-topic channel).
Yes I’m new 😉
Understood !
you guys think I should put "successfully implemented train signals in satisfactory" on my resume before applying to NASA
SF's train signals are insanely easy compared to many other train-based games
well now I know what genre I'm not touching with a 10 foot pole xd
what issues do you have with SF signals?
it's not an issue I have per say, it's just that I think I may be in the upper percentile in terms of "time it took before my signals stopped looping in on eachother"
but hey, my trains don't crash into eachother anymore, so I'm thriving
the "problem" many people have is that they signal one junction or something and then see signals giving some errors. but if you start signalling, you have to signal the whole thing first before checking signals for errors, as often the error is just "you haven't finished signalling your network yet"
makes sense
I would also like to thank whichever dev came up with cluster noblisks real quick, I appreciate you, nature does not however.
"Identical structure is already built there"... BS!!!!! The ramp and inverted ramp are NOT "Identical structures"
if I pick you up, turn you around 180 degrees and place you on your head, are you still you?
(I'm kidding ofc)
And I wouldn't have to try to stack the two if we just had a flat triangular foundation :(
The other odd thing is, sometimes it lets me do it, and other times not. Just to be extra confusing and annoying.
I mean, if you're making it alot, can't you make a blueprint for it?
I mean
I plan to since this is dressing for a square shaft running through a multi-story building, but first I need to be able to make one :D
just do what I do and keep smashing your head into the metaphorical brick wall until it works
I’ve got a train freight platform and a conveyor flowing in but it’s not taking any items? Any idea why that would happen?
did you put it in the right hole
Turns out if, using infinite nudge, I can do a tiny .05 m nudge to the side and it allows it. It's visibly misaligned with the other foundations but since that part is on the ceiling It won't really be noticeable.
eyyyyyy
you'll know though. like the telltale heart. it will drive you insane
easy fix though, just lobotomise yourself real quick
Heh the part that WILL bug me is that the tips of the triangle overlap and of course Z fight a little bit. -.-
Yes
- Conveyor in the correct hole?
- Station has power?
- Platform set to Load instead of Unload?
- Platform full?
I was kidding. do you have power on the station?
Yes, station has power, set to load and has no items in it.
Also why does it say next stop is unreachable when I can clearly drive there
consider just deleting and rebuilding the conveyor? maybe that helps
Drive forwards, or backwards? Train only self drives in the direction the locomotive points.
I turned around the station and for some reason now they’re both working
The train can access the station and its loading, so thank you guys.
Station direction is also important.
So confusing lol
Station direction must match locomotive direction.
That's the rule of thumb.
which i just made up now
if anyone can maybe help with a #dedicated-servers problem please DM me
who has two thumbs and doesn't understand trains
me
i have 2 trucks and one of them has to go through a different truck stop to get to its destination, but everytime it does, it acts as though its meant to unload at that station. is there anyway to stop it
currently i have another truck that drops of items at that station, and it looks like the paths are intersecting, and im not sure how to stop it
playing on dedicated server but not sure if its relevant
will it let you delete the pause node on the route that is just passing through?
what
sorry that was fro @vagrant socket
oh
yea but then my other truck wont stop at that stop right?
but they are different routes right? shouldn't both routes have their own pause
yea but i dont want the second truck to pause at that stop
but it looks like its using the first trucks pause signal
the path i made for truck 2 doesnt have a pause there
i don't know. i've never driven two routes through the same station where i didn't want one to actually stop there. so i don't know if the pause symbols are overlapping or shared or what
theyre acting like its shared but i dont know if its intended or broken somehow
yeah, dunno. you might have to build an overpass or underpass or something and record route 2
again
same thing happening to me rn, any idea what you did for it to "fix itself"?
Yes, trucks/tractors will stop at any station they pass through
yea i was really hoping i wouldnt have to
There's no way around that
ah so it is intended
thanks for the help guys
They will in fact start stopping at new stops, I think, if you build a new one in its path
you can't edit the pause node created at that station?
i've never tried to do anything fancy with trucks/tractors
thats really frustating
i setup like 5 stops in a row and already did the belting
It's a single pause node for the station. You can edit it, but it'll apply to any vehicle stopping there
Vehicles do have a learning curve, yeah, and have some unexpected behavior like that. I hear ya, though at least now you know, so you won't make the same mistake again. :)
are we talking same route loaded or record a new route for each truck/tractor?
new route per truck
thats crazy
cant you just delete the pause node at any station you dont want it to stop at
yea ngl though its feeling like trucks arent worth the effort
itll delete it for every truck
This is also why you don't need to bother manually loading/unloading as you record the track -- what you do manually with the cargo doesn't matter at all; if a vehicle stops at a station it'll do whatever the station's configured to do
they're making it sound like every route that goes through a station has to have the same behavior in that station
thats ridiculous
I think what I'm going to do in order to prevent issues in the future regarding drones is run a conveyor belt the 200m to where that factory from earlier is and where I needed most of it to go.
that is very painful
Yes and no; it'll just recreate a new node. I don't think a route can go through a station without a yellow pause node being there
wait but what do you mean by "stop"
I mean, you're right that it imposes some design restrictions on how you build your stations
ngl looks like conveyor lines are best until trains
thanks for helping me work it out
load/unload or just brake
load unload
thats
But I often have dozens of vehicles delivering stuff to central storage areas; so long as you know how they work, it's not hard to build depots around them
yea i figured it was smt like that
fair but i think for general use theyre very underwhelming
Up to you, of course. Personally I still find them extremely handy. Just means you've gotta design your stations with their behavior in mind
Eh, agree to disagree, in the end
yea agreed
you gotta make those 5 stations like side by side like toll booths and each route picks one
I generally always use vehicles quite heavily in the early-to-midgame, and continue to put in new vehicle routes where appropriate even into the lategame
i guess
Once you know how to work with 'em it's second nature, and avoids having (IMO) ugly belts all over the place.
yea but it means i have to change my base design now so ima just do a conveyor belt instead
Plus: cute li'l sugarcubes trundling all over the place
maybe for another setup ill have them setup in bays
(Not trying to say you should use vehicles if you don't want to, of course. Everyone's gonna have their preferences, and you won't be alone in not using vehicles if you decide not to. Your save, your rules, etc. :)
ok, build my first rocket fuel power planet, and gotta admit that it was... tedious
by the time you're placing your 200th fuel generator it sure gets old
Blueprints can help, of course -- if you don't mind really tight pipework you can fit four in a 5x5 blueprinter
Though I'm with you in that I don't like fuel gen spam. :)
I tried to put four in but couldn't quite make it work, I had to use 2
yea fair but for when you unlock them i feel they arent worth it if you have to do all this designing around them cos by the time you need them you can have trains
is it still a "good idea" to build train blueprints with one full foundation between tracks in a dual track system, or is this due to old bugs which have now been fixed
Trains require even more designing around them, IMO
yea they defo require more designing but at that point it feels more worth it yk
Plus I disagree with the "by the time you need them you can have trains" bit; Tractors are unlocked quite early, and make up the backbone of my early-to-midgame logistics generally
I admit that, yes, once I unlock Trains I tend to start using them pretty heavily
yeah no they dont do that .. ??
But Vehicles are designed for early-to-midgame logistics, and they are great for that purpose
understandable
tbf my stuf is generally quite compact with the only thing being long distance is the few resource nodes i need
Is there any way to make tractors have no collision?
mines are doing it even if i havent said to do it
im looking at them rn i have 2 tractors going on the same "road" (different recorded route) and they pass through each other's stations but only stop and load/unload at their respective ones
I tend to spread out quite quickly. Got a whole map to conquer, after all!
wtf
mines arent doing that
wna trade?
i am on a dedicated server btw
vro
dunno if dedicated servers change things
idk never messed around with servers
ill redo all my truck routes cos i really want these to work otherwise its back to conveyors for me
im quite new to the game
lol golbal conquest ftw
but you recorded each tractors' own path, right?
yep
and only instructing them to load/unload at their respective stations
yep
weird cuz i did the same and its working fine
first truck stops at first station and second stops at second station
completely new paths for each
and both stop at both?
how close together are your stations?
i feel like i've seen issues where the "hitbox" of the station load/unload can overlap and cause issues
ok
I'm coming to realise that Caterium is actually way less valuable than I thought
really, Caterium Ingot just only has two things it's actually used in, Wire and Quickwire
maybe the tractors arent touching the other station's hitbox? idk
but judging by the fact that theyre literally next to one another, thats not very likely
those seem pretty close. if that's working for you, seems like what @vagrant socket was trying to do should be possible
yeah it is working
i forget exactly but i think it was just alt-tab out and into the game? or just exit and reenter that menu
stations got much bigger hitbox to start the load/unload process. even if you pressed F after stopping closeby the station, the AI immediately does the F action right away when in the hitbox of the station
it fixed itself 😭🙏 that mightve been what i did too by coming here
makes sense lol but yea weird bug
the challenge is to get an automated truck to drive through a station without actually stopping there. seems to work for some but not others
yeah so ur saying its pretty much impossible for them to not touch the other stations hitbox in this case?
so trying to figure out what the difference is
fr
#screenshots message
cant see it as clearly for this lefthand side station but i showed each tractor's path individually and as we can see, one has the load/unload pause node on the right and the other has it on the left
anddd i just got run over by my tractor while standing there 🥀
the thing is, "press F" that is recorded does not take the "stop first" into account. There is no record for that. Tractor immediately press F if it is in range of a Station and starting to slow down to stop.
it is wonky recording. I just have enough space between my stations and it works
just fogured it out
theres multiple pauses at each stop one for each truck so i just have to remove the right pause
completely related - is there anyway to add a pause onto a path without having to redo the whole path if i accidentally remove the wrong pause?
yes there is just reload the path obviously i finally figured it out
thanks to raf for giving me hope that there was smt i was missing
except now the deleted pause is gone from my saved path even though i didnt save the path after i deleted it
im confused again
Guys, care to share (with a ping) how you line up multiple foundry in #screenshots ?
are you asking how to connect conveyor belts to foundries?
if so: #screenshots message
those are assemblers but it works exactly the same
I love satisfactory!!! 🗣️🗣️🗣️🔥❤️🔥
That one way to do it indeed. Though I would love something less spaghetti... x)
spaghetti?
how is that spaghetti
that's a clean way of handling it
not sure how else you could approach this
that is a row of assemblers
what
more power gens 🗣️ 🔥
I don’t want to build the nuclear power plant rn 💀
fuel generator + crude oil + coal + sulfur
Lol
I haven’t heard that sound in a long long time
I need to do the piping for the water now
yeah, it's clean, but if I have to go vertical on such narrow space, I would prefer it to be conveyor lift instead of curved conveyor. I'm trying to make compact yet OK looking bleuprints such as this : #screenshots message
And I can't find a nice way to do it with Foundry
this was tested and conveyor lifts don't save any space
if you build the manifold above the foundries it'll be ridiculously tall
is the 1.1 worth it to play one more time?
It doesn’t change anything production wise
Just adds QoL improvements and neat features like auto connect
If you’ve already finished the game on 1.0 already then it’s not really worth playing for new content or anything like that
quick question : what kind of spots would you suggest for a main base ?
I was going for the giant pit in the center of the map just because of how much space it offers but I'm curious to hear where y'all would go
I would not build a main base at all
You'd just have your HUB on a cliff and have little production cubicles scattered all over, yes? 😄
well, not "litte", but yes
Right. Entire rows of 16 smelters and constructors at every pure node already on tier 1. 😂
Btw, how far is the drive to the Awesome Shop? 🤣
drive?
why can't i friggin unload at the docking station
it pisses me off how it works sometimes and sometimes not
Set the settings right
On the station
.... an hours walk away?
You can build it where you want it
no, 10-30s of hypertube flight
who said anything about tier 1?
?
yeah
uhh it worked before normally and this time when i do get it the unloading thing in the bottom right of my screen is frozen
turns out my coal generator decided to fail apparently and i didn't notice
I'm asking cuz I just got access to trains and making factories right on the nodes isn't enough anymore
i build near the nodes until I build a nuke plant in tier 8/9
but still sometimes it works sometimes it doesn't i have to leave the tractor or move it a little it's so confusing
It depends on the scale you’re going for
I was planning on making one main base and retrieving as much ore and oil as I could to bring it back in the main base and build accordingly
since I'll have all the resources in one point, it should get easier from there
i mean if you want to do a lot of unnecessary logistics, sure
It’s pointless to send the oil to your base since you only need the things you make from it
If you think that would be easier to pack all your machines into one building then sure. The biggest open field I can think of with least obstructions and nodes would be the green plains in the southwest.
You don’t need the oil itself so why go through the effort of transporting it across multiple kms
mb, I didn't mean to bring literally everything, just what I actually need
I'm doing something similar this run BUT, I am not pulling in raw ores. I'm doing first phase processing of ores into base materials like plates, rods, rubber, plastic, aluminum sheets and cases etc. on location. Then pullling all those in for all the mid and high tier constructions. Given that I am currently pulling in 4-8k worth of ores into these low level facilities, it seems a bit onerous in my case to try to gather all of then centrally. It can be done but hoo boy... I'll end up with like 25 trains or something just as it is.
Process the oil on location is what I'd do.
are the cubes on the superimposition oscillators supposed to jitter around erratically on belts? or is that a visual bug
yes it's on purporse. Like the jittering of sam materials and some other things :)
Probably dlss ghosting or shimmering
Unless you mean the random color changes to pink or purple, then it’s intentional
No the little cubes hop around like they contain a piece of a black hole and are about to explode.
I wouldn't touch them if I were you
any idea if there is a plan for cross play when it hits xbox
probably because they do contain a piece of a black hole (dark matter crystal)
Don't just touch the black hole... C O N S U M E 
nah finished phased 3 then didnt played since some months
you guys can touch my little cubes
I would touch just to see what happens👀
nuke nobelisks are way funnier than they should be
didnt automate them yet ;-;
i did not either,i just made a haphazard production like with quickwire being brought by drone
and generally all resources for nobelisks beight brought by me
Keep playing that save, the game gets a lot better once you reach aluminum
Gonna make my first truck highway
All for one truck to unload 120/min iron plates lol
you guise, Amelie is streaming again!
Is there a way I can take half the coupons from the sink
I don’t want to take all 500
@fathom shuttle You can take all out, split the stack and put half of it back in when there is 1 ticket in the sink
Hm. Just got pinged in screenshots, but there's nothing there.
or feed the ones you don't want yet back into a DD so that you can get them later from anywhere
Episode 19 of my idiocy: needed to build 80 refineries and my stupid brain set my to do list to 80 of my refinery BLUEPRINTS, meaning I built 90 of the 240 refineries on my to do list before realizing what happened.
man seeing your train go up a spiral ramp on the map is weird...
it was going in this tiny little circle over and over and i was wondering if i screwed up the tracks really bad or what
What was episode 18?
having toi move all the packager BECAUSE of the refineries, then having to replace them in the exact same spot
I can’t put them back
I literally laughed out loud
Jaymo, it's so relatable and horrible
ikr
Are you doing diluted packaged fuel?
yea
You have to wait until there is a new one in the sink and drag the stack you want to put back to the new ticket in the sink
Yea I wouldn’t
lol
So it has to been a new one?
Guess I’ll need to wait for a couple of minutes lol
Yeah, that's kinda annoying, I have the same problem sometimes
Guess if I took out that many might as well splurge a lil on some stuff
227 tickets down the drain lol
I’m on controller rn I’ll just transfer the stack later
bro im stuck in a cycle
like i am playing satisfactory, then I am building and growing my factory, and when a problem arises I lose motivation and save it for the next time
It's ok to do that with games. You can't expect to always be motivated 100% of the time.
is there any way I can "calculate" how much of fluid will a train take to a place?
Like I wanna build a huge rocket fuel powerplant, but I need to know the amount of oil per minute that a train (or several) will bring to the powerplant. Is there any way to have an estimated amount?
Anyone got any tips for a central storage with overflow to sink, without merging all my items into 1 line? I built something like that very functional on my world from a few years ago, but I cant load that save becuase some mods I used no longer exist!
how much smart plating p/min is good for the rest of the game im at phase 2
Or is there a way to save my modded game from a few years ago?
2.5/min and build a really really big storage cluster
Jack: I normally run my items across the ceiling, and use a minimal height lift to feed into the lower-back of a double-height storage, with the upper front feeding up into a DD on top. It's not hard to slip a smart splitter to the back of that lift to feed into a very tidy separate line to the sink.
Though if you plan to 100% automate ballistic warp drives i recommend that you make enough until you finish phase 2&3
Then dismantle the production
Jack: I think if you use custom items, you're not going to be able to load your game unless you can install the same mods.
Guys I had a little oopsie
Yeah thats pretty much what I have in mind but I just cant get it to work
bookie: So go to the bathroom and take care of it
I messed up the refinery outputs and forgot one and now I’ll need to redo the whole piping thing
Ohhhh
so should i not use a miner mk2 on a pure node thats like what 5/p min
i could split some into a rip factory/rotor factory
When I try load the save it gives me a list of mods that are missing, but i cant find some of them in SMM. Like KBFL, i dont even know what that is/was
Jack: Ah, then you may need to start over.
Damn!
acerdaze: I generally think it makes sense to always use the best miner you have, build to use it fully when possible and underclock until then
Nope use an impure node, it’s a very low priority item for you over the long run. Hand feed the machines to get what you need for the space elevator
No way to revert my game back to update 8? lmao
Get a storage constraint of rotors and reinforced iron plates
Sloop the output if you can
alright so should i use 3 pure nodes for rotors rips stators and motors
Jack: You may be able to force steam to get you an older version of the game, if that's your platform. Might be high-effort though.
Jack: And you'd be stuck without cool new stuff.
Yeah might just be easier to figure out the storage xD
Nah just to load my old world and look at how i built my storage there
You might be able to find an online save editor that can load it partially? Unclear if any might convert it
My guess is if it can load it, it will be able to save a trimmed version.
You gave me an idea! I loaded it in SCIM, now just to decipher it xD
Jack: See if SCIM can save it, and if the editor has any options to remove the mod dependencies.
If it can, you'll be golden, even if your factories need some fixing up afterwards.
Wouldnt even know where to start with this
can't you just tell the game to load without the mods?
and then anything it doesn't know how to build just disappears?
It crashes immediately when I do that
were you playing with the satisfactory plus mods? kbfl is included in that
Cant rememebr tbh, doesnt sound familiar
youd know if you were. it's a VERY different experience
Gonna try delete any modded buildings in scim and try load it again
3 pure nodes is a lot of iron
3600 with Mk6 belts
use pure iron on it for another like.. 80%?
Things are eerily quiet once the machines you had on power down
Wdym?
Also, 45GW max consumption vs 40GW production and I’m not even done with half the projects to automate the parts I need. Isn’t this so amazing lol
Just this factory will send me to like 35-38GW so I’ll only have 2GW to spare
One thing I suspect is it could be literally all my buildings. They're all daisy chain buildings from the mod "Daisy Chain Power Cables" - which i cant find on smm
Oh that’s bad
Like bad BAD
I just saw that one..
Yea that’s an easy double too
It’s very good if you want to do something like HMF with iron pipes or all iron motors
Yeah i'm deleting them all one by one on scim. Luckily its only 1613 buildings 🙂
Smart
Wait are you deleting the buildings themselves? Or the daisy chain cables
daisy chained power doesn't required the mod to be installed to keep playing with existing daisy chained machines
that's cool
it just bypasses the restriction for making the power link in the first place
You may just want to try immediately re-downloading the safefile back out of SCIM, to see if the game can load that without crashing
oh yeah, it's makred "vanilla friendly"
Buildings, the buildings are the modded assests
#screenshots rate rhe pipping 0/10
Maybe whatever sanity checks are in the SCIM safefile saver will fix the issue
||Anyone who doesn’t say 10/10 gets banned||
?
Trying to get the banned back together, eh?
12/10
I tried to do that with my 1.0 save file which crashes 1.1 when loading and it didn't work for me unfortunately.
oops, typo. 1.2/10
JUST starting to look into trains and plan a couple routes.
Question, I was thinking about a loop with two trains. Could I make it so each only stops at one particular stop (or later, series of stops)?
Dual track solves all the issues
yes. but best to just start by making 2-raill highway system everywhere
@half scaffold I got nothing going on if you want some 1 on 1 help. Let me know
It looks like the stops have two tracks. Is one pass through the the other load/unload?
nah. think about an interstate/highway system where all the stuff is on an offramp/onramp
Thanks for the offer, I'm WAY early in planning stage, and about to go pick up my son 😄
and the traffic that wants to skip it never even knows it's there
Ok, so go get my son, set up production on a couple elevator items, then plan for 4 hrs, then build for 10 😛
if you have sloops, that's greta to sloop
the further downstream in your production you sloop the more raw resources that it actually doubles (everything upstream of it)
You can sloop picking up your son? Does that get you 2 sons?
Brooo I forgor to do the outputs on the blender blueprints 💀 💀 💀
Now I’ll need to do every single one by hand
Question for anyone who knows: In SCIM, all buildings are usually orange with a red or purple border, what does it mean if instead of orange, the building is SOLID RED
can someone help me do some maths, i can ss 🥺
What is it
#math-and-meta go over there and send all the info
what is the symptom?
uh ok
Wow, I never noticed that satisfactory saves are really that small.
How do I link a screenshot?
uhhh idk how to exaplin
#screenshots this is what I mean, cant understand why some are red and others arents. Its not because its full
What are you making
How much
What miners, belts, and nodes are you using
probably your belts are too slow
im using iron node
you end up needing to make modules with intermediary parts made multiple for each module not just once for everything
ok
checl now
especially with screws if you try to make a ton in one place you find out you can't actually move them
i need more
if i want to make a 24/7 server does my device have to be on 24/7
yes?
oh ok
but the game server itself takes very little CPU and no graphics power.
but takes electricity ^^
around 15 $ /month for 24/7
You have no clue how much his electricity costs
how do peple manage to create multi-story blueprints?
I ran into splitting input problems
blueprint maker is a cube
it's kinda hard to connect everything without overlapping everything on everything
it's reasonable to assume it takes .7kwh/day. So that's 20khw. For me that's like... $300. And that's assuming my computer would otherwise be off
why there's no way to split vertically?
anywhere expect in really poor country the electricity would cost around that
I just did the math for me. $2.63/mo assuming my computer would otherwise be off. but it's not. so it's actually free
saying hi from super poor country where it costs more because... terrible reasons
and if I ran it on a laptop it would be less. Yeah, poor countries often have more expensive power.
ur calculation is obv wrong 30W for an active pc is an utopia
that's my point. The server is very low cpu
running a satisfactory server idling would take 1vcpu and at least 4gb of ram
yeah but there is ram fan
motherboard
yes, I'm sure that "ram fan" sucks down a ton of power.
little by litlle 24/7 ^^
in my opinion a normal pc running a satisfactory server would need around 100-150W
- the fact that we will play on it so consume more u can add some more watts here
Chat help, fren is stuck in train what do? Can't exit derailing didn't help
what exactly is a server in satisfactory?
When power is low (<100w and especially <50w) PSU efficiency is a huge factor as well.
PSU's have peak efficiency at 50% load.
If the CPU and RAM draw 30w and you have the best possible PSU rating (600w titanium) then the PSU would draw 33w from the wall to provide that. With a worse PSU, it can easily be 40-50w.
guys. Laptops can easily draw single digit watts without the monitor on. Satisfactory is VERY low cpu and can run on one efficiency core.
and you will only get down to those powers with very restrictive power limits. Stuff like fans use a couple watts each, storage drives do, etc.
have you actually run a dedicated satisfactory server?
A: they can only do that in some situations with extremely restricted performance, and only on some cpu models (e.g. having RAM and storage drives in idle states, fans off)
B: that's the power draw from the battery, not the wall
C: Satis server is not trivial or even easy to run, in lategame it can make a 9950x3d struggle.
have you run a dedicated server?
laptop or pc is the same as u don't use the gpu anyway
and yes i run one and i can assure u u can't run a satisfactory server for 30W
They are NOT the same. Laptops tend to be very highly power optimized.
if u'r lucky u can get down to 100W and that would be very very low
150 is more like it
and expect if u live in india it would cost u more than 20 bucks
My laptop can't even pull 100W. Not even close. It charges under load from 30w power adapter. With the screen on - with gpu not running
my head is about to explode from the stuff people say around here
and my laptop can easily run a satisfactory server
I guarantee it will choke with my save
1 fan is 5w an ssd is 10w psu loses is 10-20w motherboard is 10w and that is without anything runnig
u can add 50W for the cpu and i'm very undernumber
u could save a couple bucks with ur laptop but u won't get past phase 4 ^^
I did try to run her save on an IB dedicated. It was rather horrid. Ran MUCH better locally.
IB dedicated?
Indifferent Broccoli
yeah, don't do that. all the low cost options for any game MASSIVELY oversubscribe their hardware
Yeah. I was going to try and run it on my 1u I have running here locally, but it's only a Intel(R) Xeon(R) CPU E5-2430 0 @ 2.20GHz
Launch Date
Q2'12
IPC has come a long ways in the last 13 years. but it might still be happy 🙂
Yeah, it's a furnace for sure 🤣
a noisy furnace I'm sure if it's 1U I have some similar ones that I just don't turn on because my PC is so much more powerful at this point
It's suprisingly not that bad. But it's setup in one of my "closets", So I never hear it. But even when I go in there it's not that loud
mine have a "workstation mode" in their bios which makes then almost tolerable.
It's an older poweredge r320
maybe some are but not gaming laptops those use things like intel hx chips, which are literally the same chips used in desktop, aka not power optimized at all for mobile
for sure, but you don't need that at all. satisfactory dedicated server is remarkably tame
lots of the CPU when you're playing is going to sending calls to the graphics drivers
none of that happens on the dedicated server
yes but when i host with high network quality i lose 70% of framerate 😛
and the game breaks
wait shouldnt it, some belt calculations, etc are being run on the gp now hmmm
(e.g. commands to place a blueprint get eaten, nothing happens)
unless the dedicated server is using less optimized logic for things like belts hmmm
yeah and it causes pretty high gpu load
high network has issues. not high network causes other issues.
I don't think so.
on lower network quality, the game itself breaks more (e.g. it can take 30 seconds for placed objects to update onto clients, rather than just a 5 second delay)
wait its you, hmm didnt you have me blocked how strange🤔
But remember, when you are hosting, your pulling "double duty". Whereas a dedicated would take out the network overhead.
yes, unfortunately all network settings have issues... just different ones.
hmmm just thinking about previous stream videos where they talked about how more factory calculations were being run on the gpu now
you have a link? But basically anything the GPU does won't be known by the base game that runs on the CPU. It can be done, but it doesn't actually make sense to do that. Also, GPUs aren't good at many types of calculations -- they're basically floating point machines.
was wondering fi there might be any updates on the consol release at all?
I would have to look it was in a older video where Snutt talked about it, how likewise belt logic was compressed together and math was running on the gpu for certain belt logic
Mostly I think it was things like belt manifolds, etc
After summer break (rumor has it possibly around october last I heard). Check #announcements . Otherwise you know as much as we do.
Modern gpu's are very fast at parallel integer processing as well
I could absolutely see something where the engine knows how many things are on a belt or something and it doesn't care exactly where to show them and it hands the info off to the GPU to figure out where on the belt to show them. But that's not needed by the dedicated server because it doesn't show the items
That's not true, GPUs are used for calculations in games
awsome thanks. i konw theres not much info around. been watching the gamea for a while but wanting to play and i dont have a pc. also not verry active in the comunity atm bc i dont really play it but tysm for the info.
can you give an example? I'm not familiar with GPUs doing stuff where the computational outputs are persisted in the game engine
Any physics simulations, offloading calculations to the GPU is pretty standard thing
There
yes, but the information for each frame is done on the CPU and then handed off. The next frame is based on the previous CPU calculations not the GPU calculations.
is the coal burner bug fixed on 1.1?
I don't know this for sure (some inferance)
In V Rising they most likely calculate shadow maps on the GPU, use them to draw graphics, but transfer a copy of it at regular intervals to the CPU (say every 1 second) to then use to determine if you're standing in shadow for the purpose of taking sun damage.
The resolution and frequency required makes it a few less orders of magnitude than the data used to draw pretty graphics, so it's reasonable to do that, and i can't think of a better way to ensure that the graphical shadows and the actual safe zones match up as tightly and consistently as they do in game while the CPU performance is so high.
and that GPU data doesn't interact with the rest of the world -- that's common for "explosion physics" or whatever... it's graphics only
Not really, GPUs have lots of fast memory, so it is used for calcualtions pretty often
coal burner bug? what coal burner bug?
The game apparently uses the gpu for factory logic such as belts now, see above video
Makes sense
5:06 "computational relief for your cpu as it won't have to work through as many"
the next section about GPU seems to be about shadows -- it's poorly broken up to say which parts describe which parts in game.
Ye, thats the GPU offloading
It does, gpu is good for parallelism and certain types of math operations, so it makes sense they could use the gpu for belt calculations
He doesn't say "computational relief because it's on the GPU" he says "cpu relief because it doesn't have to work through as many instances"
shadows, absolutely are GPU.
anyhow, the CPU requirements for a dedicated server are still plenty low without being on the GPU.
Sometimes the coal burner will not take coal from the conveyor belt.
do you mean coal generator or a burner from a mod?
afaik coal generators have no issues
Dedi servers with lots of power are pretty cheap these days
hmmm actually I think Snutts explanation wasn't exactly clear and maybe he meant something my brain interpreted the wrong way
Well explaining something in a clear way isn't always the easiest thing to do
I agree it was not clear. He's not a developer, right? maybe just lost in translation - translation between tech and community 🙂
but now I have to question if I misinterpreted what Snutt meant all along
and absolutely fewer chunks of belts would be easier on whatever is computing them.
the original
I heard it as the calculations for pipes and belts are now done on the GPU 🤷♂️
yeah it makes sense in a way, only have to do the math once if its one chunk instead of a several, so it would be less stress on the cpu or whatever is processing it
hmmm the game has this thing called chain actors for belts but im not totally sure how that works
I would have expected "belt calculations are now on the GPU instead of CPU". Instead he said it's "easier on the CPU". anyhow, it runs on linux without any GPU driver requirements. So maybe it just doesn't do the offload, but the CPU is still low load with no GPU -- and back to the original point - that's what matters for how much power it takes to run a dedicated server.
but from what i can tell belts have chain actors now associated with them, so I think that ties into whatever Snutt is talking about
that makes sense, but I don't see any way to draw any conclusions about where that would run based on that.
yeah and I'm not totally clear how these chain actors are used within the game either
but i can see the belts use them
my guess would be that it's that each part of the chain uses the output of the previous to then be the input to it. but... shrug
the header files are very unclear of how any of it actually works🙂
i love yall
Please let me make just one little Ficsonium bomb to reduce the entire red forest to a smoking crater
I want to call down space nukes
I mean it's not like the wildlife won't just tank it anyway
orbital bombardment
Rod From God that platform we're building
finally got the hoverpack, time to restart my entire world
misplaced all my summer sloop, any ideas how to find them
run around with deconstruct out and pay attention to what it'll refund u
It is interesting they mention a crater being made on earth from Ficsonium, so clearly like uranium it has explosive outcomes, pity we can't actually turn them into a bomb
you can see if a machine has one if you pay attention to the refund list when you're in delete mode
SCIM will tell you. Pull up the building list and look for things with (x2) next to them
What was it, it was what put Ficsit on the map, literally, the crater is still there lol
do you know how to use scim and load your map?
ya, cant find it there either, i wasnt using the sloops anywhere
oh like it's in a crate or something?
honestly, just SCIM yourself one then and if you eventually find it, then just SCIM it back out
i guess its in a create, however i really dont think i put them in one
try looking in the hub storage box
Do people usually host dedicated servers or just play via Steam?
You can set your inventory to anything you want in SCIM, so you just give yourself however many you lost
yes
Which one?
😄
buit once i start cheating i will just contiune to cheat
Wondering if it's worth running a public dedicated server, since there is no server list in-game?
A server browser where you could find public servers I mean
I'd say most people want ot play with a consistent group so it makes sense to find a few people vs lits it for everyone
So hosting a public server doesn't really make sense?
Not even sure how many people can play on a server tbh
Anything can make sense if it's what you want, but I don't see people clammoring for it
Usuaully it's 4 but I think you can change that in .ini file?
is there a "best" or "most common" location for a gigafactory? im in rocky desert right now but at the point where i should rebuild
What is the max tho?
The map is intentionally set up so there's no "goldilocks spot"
Not really. And also would just invite tolls who want to cause shenanigans imo. Probably the best bet would be to just use #1201555265942724758
We do game hosting, not sure if adding support for Satisfactory servers would make much sense, since most people play via Steam I guess?
there's plenty of 3rd party satisfactory server hosting sites that people use
IB was recently mentioned
I mean, there are others who do rent out space for it. Indifferent Broccoli is one that I have used in the past
I know there are others, just not sure of their names.
only if you want to create a griefer simulator 2025 game
mega factories i would tend to put closer to the middle
trains/drones make it not matter where you put stuff.
Well, my point is, do people use dedicated servers often? I would have to setup the server image, test it etc. and not sure if it's worth the time or people just use Steam for multiplayer 🤷♂️
do you want the game running while host is away?
if yes? server
if no? why bother
If you were to offer a decent service, I am sure people would sign up
yes. plenty do. but it's just not open for general use. but if you want it to work when anyone wants to play then you either run it locally or on a third party hosting site
I am the 3rd party hosting site in this case, not sure if it's worth adding to supported games list tho
and the game has an option where it doesn't simulate when no players are connected, so you can choose to not get "freebies" over time.
yeah, I know. You'll have to do your market research like you would for any other game. but this game isn't different than any other 4-8 player co-op game
He doesn't even play ... so 🤷♂️
still make a huge difference in logistics
You always have to ship either oil-stuff or aluminum-stuff
you can be on the mid-west coast for some of both but you'll run out quick
Do you guys ever feel like you're using resources wrong? Semi related to the aluminum stuff.
I worry about building something in the best possible place for like an hour, and then when I finally find what I think is a good place, I start worrying about how many other things I could be using these resources for, and if I really need to dedicate them for what I'm making.
Or when I try and plan out a route for trains, which I'm attempting to do right now, I worry if what I'm doing actually makes sense and will help me, or freak out about all the ore nodes I'm passing on the way, wondering if I should be doing something different to use them.
Do you guys have these problems? I know it's just overthinking, but how do I stop doing this?
Don't let the perfect be the enemy of the good
That's one thing we say often as software engineers
that just sounds like general anxiety
A lot of people practice "Independency"
!wikisearch independency
Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch...
or does things like that happen in this game? nowhere in your life?
The best way to get out of the trap of perfectionism is to realise that wasting time on perfectionistic worries will make you less effective at using your time, and keep you from being happy.
Also, just ignore Colbalt. He apparently gets off on being rude.
I know about independency, it's what I've been striving to do with my playthrough. I find a good spot to make a factory dedicated to one or two things, and then just build it there. I try to make every part I might need on site.
Suggestions for “next” factory location? Tier 7+8 parts. Lots of bauxite, copper, nitrogen, and water.
Blue crater and rocky desert taken already
Independency only works for the lower/mid tier items though. If you build an "independent" factory to make warp drives you have in fact made a mega factory making nearly every other item n the game. So at some point logistics are a no brainer.
Oh it happens in my life a fair bit lmao, but it's especially noticable in the game
Otherwise, I would say yes, it's a common "thought process" many seem to go through.
The blue crater can do almost everything you need for the space elevator. You just need to ship in some aluminium
that really sounds like anxiety :\ and that's a whole kettle of fish right there
It helps, if you're obsessed with productivity, to realise that excessive pursuit of productivity can make you less productive; the obsession can sort of short-circuit itself, to some extent, with that realisation.
I've been using the Blue Crater for Steel atm, since I've put my major power plants on the West Coast area. Maybe I should restructure a bit lol
Sorry blue crater and rocky coast already taken. Incomplete post
Chaos: Oh, it's fine for steel, but it has so many resources around that you could use it for a lot more than just that.
just keep moving forward. You'll burn yourself out
Another good spot is the Dune Desert, although I usually start there and have my main (not space elevator) base in that area.
Dune Desert, like the Blue Crater, will need aluminium shipped in.
Sounds like ADHD 😂
This game is making me do a lot more introspection than I would've liked lmfao
ADHD 2nd Edition is probably the best version; THAC0 against your anxieties.
Was kinda leaning dune desert
there's a difference between worrying about consequences and doing the 'what if what if or I could do this instead' type of thing
It's really easy to say this and attempt to do it, but then I get in game and have to start building and get pissed off again lmao. Thank you though, I understand that this is kind of the best advice, it's just really hard to follow
Chaos: Logistics games are good at training us out of bad mental habits.
oh I totally understand. Anxiety is a bitch and exhausting.
Meh it’s a whatever
Gladds2809: Yeah, there are so many pure nodes there, and the closest oil source is actually a fantastic location.
Seems like I need to play a lot more of this game then, since so far it's just worsening it lol
I did my best, so it’s okay to extend a belt across the entire biome because I’m too lazy to build a rail line for this single node
Idk, I got adhd and had similar issues in other games. I usually rebuild stuff 10 times and then still wonder if I could do it more efficient 😄
There's nothing wrong with wondering, just don't let it make you miserable
Nah see I hate doing this. I want everything to be somewhat clean and organized, even if I know it'll never be perfect. Hell, I've considered using Tractors to move shit like 100 meters when a belt would've worked fine, just because it felt a little better.
Is there a way to change the camera from first person to make building easier?
I tend to do the same though. Usually because I am learning new "tricks" that I didn't know in the beginning.
But the objectives in Satisfactory really help with that, just focus on finishing objectives and ignore the "what if"
Not during building.
You need to stop caring ngl
that's getting new ideas. I know that issue very well 😛
and I notice anxiety very well as my parter knows that issue very well
This works until the game starts making you set up infrastructure, like Tier 7 and 8
I do full-stack for example and usually "waste" most of my time on useless stuff and finish backend right before my deadlines 😂
Not really, the game only really makes expand for oil and aluminum
And a couple of nodes of them are sufficient for finishing the objectives
Also this is good advice, but I can't get over the hurdle of 'solving a small problem now prevents solving a big problem later', and so I get hung up on the small problem, incidentally turning it into the big problem later, before the big problem is even a thing.
Compared to what I need to finish the game, I’m actually overbuilding by 10-20x lol
Okay chat another silly question, why can I sometimes choose my exit in the hyperloop and sometimes not?
Are they just janky?
Chaos: In moderation that's not bad. If you experience the consequences of it getting excessive for long enough you'll adapt.
Timing is a bit janky
Make the tube longer to give yourself more time
No like
Oh I do adapt. It's called uninstalling the game lol. I don't want to, but that's what happened last time
Sometimes it gives me the option to change miles away, other times it doesn't even appear at all on the exact same line
Chaos: Yes, but you can't do that to everything in life.
Agreed, and where it's important in life, I make a choice and go with it, because the issues are far more pressing than the funny logistics game. Oddly, it's easier to rationalize decisions and avoid this issue irl than it is in satisfactory. Maybe I'm just dumb idk
Nah, none of this is about being smart or dumb. It's just a mental habit that's not easy to break if you're caught in it.
possibly fewer possible variations? open world is a billion options
Fingers crossed the game can help get me out of it lol
Maybe, this makes a fair bit of sense tbh
smush parts you're already making together for hte next tiers
unlock everything
make your own goald and projects afterwards
I’ll build my nuclear pasta set up before the nuclear power plant
Truthfully though, The game won't help. You have to make the strides yourself.
Should yield me like 15-20k nuclear pasta in the time I’m working on the plant lol
Like I said, largescale, this isn't really an issue irl. Smallscale stuff though, like what to eat or where to get coal from, it is
Unless… I rush to phase 5 and get Mk6 belts then I’d have 24k pasta at least
it'll probably be much less of an issue when doing your own projects
you can start from an end point and not have to worry about it as much
Or just a cool 13b points in the awesome sink
This is probably true, hoping for it anyway lol. Right now it's just kind of, what resources do I have readily available, and how much can I make with them.
Thanks for the advice. I'm not sure how much it helps, but I appreciate it anyway!
On a completely unrelated note, has Coffee Stain ever said they weren't going to add traffic signals? They could work pretty similar to how blocks and signals for trains work, and it might eliminate a considerable amount of the issues with trucks and tractors.
But trucks and tractors arent limited to tracks
that would probably mean they would need to add "roads". The signals work by blocking the rails. Currently there is no such system for wheeled vehicles.
Did they change train sounds somehow, or am I imagining things?
The AI would crash the game or make it very hard to run
The simple answer is dont use trucks or tractors 🙂
I’ve never used them lol
I’ll try it just once though since I need to transport like 120 plates for nitric acid
Or, you know, keep em in their own lane 😏
They can work, they do work as intended, but its such a hassel
The main problem with trucks is that you need to drive each road you wanna take
So you basically need to spent as much time as you put in building the road into actually using the road for trucks
And it ends up being very inefficient from a time POV
and you'll get trains soon enough, so just wait for the good option
I've never personally considered that. But, I also like driving the natural roads anyhow.. 🤷♂️
I guess you have a point, since roads can be anything players determine to be a road.
My idea was that traffic lights could be placed and linked to others to work on a specific clock. Vehicles could detect that they are currently 'in LOS' with a traffic light, and will then listen to what that light says to do.
Traffic lights will talk to each other, and perhaps work in a 'group' like the priority light switch. Traffic lights deemed to be in a 'group' can either be on or off, meaning after a set amount of seconds (either by the player or by the game) they will switch to the opposite of their current state, which is set by the player when placing it.
This seems like a somewhat simple (though I'd imagine there's something I'm not thinking of) way they could implement functional intersections, at the very least.
talk to @swift kernel
How do you keep track of the road you’re taking tho?
they got great "roads"
I’m genuinely curious because the nitrogen field I want to send the plates to does have a road connection.
I have driven them so many times, I just kind of already know where I'm going I gues.
Do the hiccups get recorded in the path? Like if I stop to decide where I wanna go
I have spent waaaay too much time just exploring lol
Truck's paths are drawn the exact same way they are now, and lights have a cone in front of them, a 'field of view' that describes what vehicles will listen to them.
When a truck is moving down a road that you've drawn and it encounters a traffic light, it will stop if the light is red, and wait for the light to tell it to go, or it will just continue if the light is green.
They do, but you can "tailor" the route by deleting pauses and such.
Oop, nevermind lol! Thought you were asking me. Ignore that lmao
Who's this?
Someone whos does roads very well
They like to use a lot of vehicles.
is it possible to move a vehicle node?
And they do it very efficiently
?
Not that I am aware. Only delete
thats annoying, thank you
Ah, should've figured lol
a vehicle node?
The "arrows"
That are created when making a route I assume anyhow.
See, aint never even built one
Anyway, I was curious to see if Coffee Stain has ever said anything about not implementing guides for trucks and tractors, since it doesn't seem too difficult to design. Though admittedly, it might not be too practical.
no. they generally never say somethign is going ot be in the game until like 2 weeks from then
I'd rather they just completely do away with the whole node system and give them proper road-based pathfinding
If I recall correctly, there was mention of addiing roads, but decided not to as it wasn't high on the priority and it didn't work as well as they wanted.
I can dream...
-stares in trains and drones-
they couldn't even put in the crab boss because of pathfinding so i doubt it
Fair enough. Though I still don't think they need to add roads, just some system for controlling traffic. It could open a lot of opportunities.
i would love this
Interesting. I just know they've said they're never going to add stuff like renewable energy, which makes sense.
I don't use trucks, I hate the pathing system and find it a horrible kludge. Trains and belts and drones for me.
-stares in refined power-
Alright yeah, but refined power is a mod, not official
True, but it does work flawlessly
No, it always works, and then the game updates and it takes a week to get fixed, but it always works
So I've heard, but I thought they weren't going to add it because it's cheap to just get free power. I feel like the Alien Augmenter is okay since it's a tough item to get, and doesn't really do too much.
well saying we aren't going to do a thing is pretty easy to be definite about. They don't like promising things in the future though
its incredibly unbalanced is why
Exactly, that's why I wanted to know if they ever said they weren't going to do something similar to what I described. Because if they didn't, then it's something to be interested in.
THey've been pretty clear that solar power is a definite no
ah fair, I don't think car signals has ever even been mentioned
Got it, thank you
I wonder how foundry will balance solar power, because right now its very op
heh I forgot a automated and DD'ed liquid biofuel. Aftrer running the jetpack for a while on regular fuel, this feels like cheating now.
It's me
If you have unlocked it, and have a few coupons to spare, should try some Ionized 😏
I could be wrong, but I feel like I remember them being slightly adjustable before the vehicle rework
But yeah, now they can only be deleted
I wasn't around then. Though from current expierence, you can only delete now.
Building my recycled plant and wishing I had Mk6 belts because all the numbers line up just right for them
Lat I toyed with vehicles (so 1.0), you could only delete them
Ultimately, traffic lights are completely unnecessary for trucks.
Lol, yeah, I feel that. I went ahead and rushed into P4 finally in this save so I could have them lol.
Trucks only fuck up now if you're nearby enough for them to have physics. And even then, they're always automatically corrected.
While occasionally physics collisions while you're nearby might cause a truck to skip a stop, unless you're really pushing your fuel limits, you shouldn't be having a problem missing a stop or two every once in a while
Basically, trucks only feel bad when you're looking at them.
You have any vids of your 'aesthetically pleasing' setup? 😏
So forget about looking at them and pay attention to the actual truck stops
No, but maybe I should at some point. Everyone references me in the server when we're talking about truck stops, so it might be worth it
Man why can't I just put a doggo in my dimensional pocket?
Yeah, You for vehicles, and @trim vine for trains are my 'go-tos' 😏
So far to walk the new ones back
I’ll just do 600 belts for everything just so that if I feel the need to upgrade in the future I just merge 2 lines to get full Mk6 speed
But once I’m done with this I’ll never come back probably
#screenshots message guess who also despises you for throwing me into funny tubes with copper!
@timber shoal
well you're kinda useless in your base state, so...
You mean 780 belts? 😏
and?
you wanna know what else is useless?
Well, unless using balancers of course.
turning a perfectly fine exoplanet into a industrial factory
But ... But .. the puppies... and the kittehs!
Fuck 'em, and the doggos they rode in on.
the lizard doggos
heh I'm walking #5 back to my doggo ranch as we speak
use this on the ranch
Their pathfinding sure is worse in 1.1
Heh, I never thought it was great to begin with
Seriously, this dumbass is stuck on a nut bush #screenshots message
It’s time to spam refineries until I figure out what I’m doing lol
he was always a dumbass to begin with
Derpy for sure lol
if they are not dumbasses how come i can kill them with ease
Hrm, maybe because deep down you're mean and hateful? Maybe a cry for help? But, on that note, almost everything in the game can be killed with 'ease' provided you use the right weapon. 🤷♂️
xeno zapper
i honestly wish they still gave nuclear waste
as a punishment for those who dont kill them
They've given me a few unlocks on this save
I wanna build a huge rocket fuel powerplant that will use all of the oil in the spiral coast
Nobody will stop you
According to the modeller, it will take over 300 generators
That’s pretty small
I think @trim vine just did one with 700+ iirc?
that few for all of the oil? I’m only usining a few nodes and need 260 fully overclocked gens
That's what she said 😞
Idk man, that's what the modeller gave me
I am making 8k rocket fuel
Have fun
How much Oil?
2550
how much rocket fuel are you making with it? My plant does 2526/min, input is only 1042 oil, there’s still 5 nodes I haven’t touched, two pure
I thin 1380 oil
That’s only half the spire coast? Or a bit more than half
if you get all the oil in the northern coast, its around 4k my guy xD
There’s also 3 nodes technically in the canyon I roll into spire coast
2 pure, 4 normal and 7 impure
None are overclocked
Is there a mod to grow beryl nut trees back if you cut them down?
I haven’t thought of NOT overclocking a miner in a long time, my mistake there
I have the gardener's toolkit installed but I don't think it regrows nut trees
respectfully, thats stupid
Why wouldnt you overclock extractors?
this dumbfuck said so
Because then I wouldn't have enough sulfur and coal in the vicinity to attain that?
Just imagine not doing the single most efficient way of acquiring resources in the entire game lol
Then use less overclocked nodes
Then use less nodes, overclocked, and use the oil for something else
The sulfur nodes I plan on using are already overclocked
you can overclock more than one thing
2 pure nodes are around 200GW of power already
You know you can overclock the oil extractors too right
Yes but that's not the point
Oc'd there is 3450 oil "near/around" spire coast.
In the scenario I planned, the sulfur is already overclocked
Also I didn't even plan on how I'll take the oil there
I gotta do the calculations
Ok, since this is going in circles
Lemme try it this way, instead of using 86 fucking nodes of 100% oil, you need 2 pure nodes and a single impure node overclocked to 250%
That will net you your 1350 oil
and if you're 30 short, get another impure node, or just say no to impure and get a normal node
what if your shortlinus.com
and cannot get and higher than 30 short
While everyone here is fighting I’ve been productively spagettifying my perfect plastic factory
Yeah, working on the same actually lol. From 1200 oil 😒
1800
Sooooo much to do lol
And I’ll probably need to expand it more because I’m already out of rubber 💀
i would think you can do that in satisfactory calculator
Nice, Ambitious lol
There is no fighting, only the acquiescence to knowing that @feral jay is correct in all matters.
Oh and I don’t have space to expand, already ran out of space for logistics
how much
and im assuming recycled
Build ⬆️
You guys never let me have fun
The things that’s confusing me the most right now is how am I gonna split 150 rubber to feed back into the plastic production line since I’m lost rn
2700 2700
rubber and plastic?
you doing a recycled?
Yea recycled rubber and plastic
I just finished a 4200 oil recycled plant, it was fun
I’ll probably switch it to 2800 rubber and 2600 plastic since the numbers are easier this way
?
There we go, brought back doggo #5 to the ranch. I have creatively named her "Foxtrot Doggo", after a long line of phoenetic alphabet doggos
The fact that you're doing that all without mk6 belts though 🤯
Never mind
i m that s only 8 belts
no i just mean why
That's a generous name, given the trouble it gave you lol
I’ll stick to 2700 each, because I’ll get decimal if I do 2800/2600
I need a lot of plastic and rubber for electronics
You're right. She needs a better name. I shall name her "DumbassNutFucker"
Not only that, I’m going to limit the belt speed to 600 since it works nicely with my blueprints lol
are you individually making every machine or using a mega blueprint
4 refinery blueprints
no i mean whychange to the weird numbers
How though? balancer?
I made them myself so they’re uh, suboptimal to say the least
No, 4 250% refineries make 600 rubber/plastic
Ahhh, ok, fair.
oh m ypowershards
I’m not touching balancers with a 10 meter pole in a set up this complex
Overclock ALLL the things!!! Muwha! 😏
i made a 19 t0 16 overflow bvalancer with just a tiny bit of clipping( it fits in a blueprint)
(a lot of clipping)
Besides, with slooped constructors, shards pile rather quickly.. provided one does the exploration to gather them
I thought they worked better but nope when I checked logistics it was worse
ah
I have 1k of them I think
Probably down to like 600-800 tho
If you find every single slug, the slooped total is 5200+ But I thing finding like 80-90% of them is doing pretty good.
I am finally at the point where I can do syn shards now, now, but it's a bit odd seeing the map mostly devoid of slugs 😏
Has anyone ever wanted for more pwer shards?
Yes
Wella t least, even before automating them?
yes
I ceratinaly haven't I just build more machines
i only use them for extractors and my final project, so not really
Yes that, I only really use them for raw resources
I overclock everything as I like having the least amount of machines necessary.
I’m using them liberally right now but I’m kind of regretting it
i do have 4 almost fully overclocked slooped particle accelerators though
The entire set will be like 15-18GW, and that’s half my grid lol
At this point the only thing I've even slooped is my biofuel plant, and that's just because I hoard biofuel
i twould heavily recomend usinng a fully slooped overclocked reanimated same ore thing at every sam node
Well, there's a single constructor back at base that I use to make shards and protien, that's slooped
it costs 32 max sloops and fixing sam, which is the most limited reasource
Alright, listen here buddy.
I may be stupid.
That's what SHE said!
Stupid makes no excuses for efficiency, Pioneer.
But more likely its that you just got it in your head you gotta do it some kind of way and wasnt thinking about options
Yeah at the level I'm doing things now there's like a minimum of a couple hundred per factory. And it could EASILY get to 500 but I'm still being choosey about what to boost and what not to. I don't want to run out before I get to the point to be able to make them.
That's right, you gotta do it one specific kind of way, and that's my way
For all the SAM in the world?
yup
That’s like 2500 of reanimated tho
Can’t think of anything that requires that much
reanimated goes super quickly
reanimate more
Ohh right you can make resources with it
hence the "RE" prefix
though i make really big factories
but for examole if you want to make a maxxed out nucler plant, you need sloops
Its 34 constructors
otherwise it wants 14k sam ore and there is only 10.6 k on the map
ah, mb
For 4500 reanimated Sam
I’m planning to make 300 ficsit ingots and that’s way beyond what I’ll need lol
i made 550 for my space elavator factory
Oh well for ficsonium that’s a lot of trigons needed
i love how 20 crystal oscillators use 480 quartz worth of quartz crystals
Im in pain/ Im trying to plan out a new save that uses every single alternate recipe
it uses like 900 ficsite ingots
Oh shit I need 1.33 of 250% refineries
IMo, just round to 2 and even the clocks.
Actually it’s 1.333
The take the total output, divide by two, and there ya go
It’s 3 refineries of 222% overclock if I want to play it nicely
No wait
It’s 111%
Round down 0.25 in total
My brain is going into meltdown mode rn
If you're manifolding everything, there's nothing wrong with having a decimal or 3
theres radioactive hogs?
So question for you guys
Yep
Burn it.
i just found one
And Johnny
Yeah, there are a few
Is johnny the one with the jetpack?
burn it? there is no way I'd be able to burn this fuel
Yep Johnny Jetpack
whos johnny
Oh, sorry just checked the ss, keep it, for the jetpack