#satisfactory
1 messages · Page 128 of 1
☝️ plus I think foundations are 5m across, and each snap is 1m, so 2 snaps from the edge, is the cetnre
No sorry, 4m across
Which is 5 snap points
Foundations are 8m across.
I stand corrected; double all my previous measurements
Well bully for you!
Nothing wrong with that if you arent having fun.
While not really the right way to play, I mostly just made temporary space elevator part factories and hand fed em from the depot for clearing that
Is it just all a bit overwhelming?
I'm having lots of fun,but building parts is making me crazy
A pipeline support should be able to snap to the foundation center. Place the support before placing the pipes if you need.
not working to a static end goal can be really complicated if yo uwant everythign to work perfectly
the trick to that is to not care about smooth production and just work your way to the end to do your own perfect projects planned from the end goal
It can help to just play something else for a while, a lot of people have saves that they've been building for years
I myself still have a save from update 5, so like, 2019 or so
Still work on that one a bit from time to time
I build a 20 x 20 just to build screws,nearly 100 industrial storage for 3 layers, 100 construtor,25 smelter, 1 mk2 miner 600pm
Zoinks, my rubber/plastic/fuel plant just filled up and overflowed, and doubled my tickets per minute
Still paltry at <40,000 p/min but it's getting up there
Any advice on building a rail line that can get over and around terrain but doesn't just look like it's floating in mid-air?
Add supports
It really takes away that "floaty" look
Lot of supports beam
Even just large pillars down to the ground make a big visual dfifference
Thank you
Fair enough. Damn terrain is the biggest enemy in this game though XD
It's supposed to be. It's brilliantly done IMO
It is. But it's evil when trying to use the world grid sometimes XD
Last night,I left my game running on it own for the whole night,this morning my train collided together
8 trains runs perfectly until last night
Everything stops
(Sorry was eating diner) Well I'm trying to recycle it which is the hard part. You have to so carefully get all the inputs and outputs of the alumina and waste water perfectly matched with the clock settings, then make sure the input coke and the scrap output are 100% available/used so the cycle never goes below 100% on one side or the other or it locks up. I think maybe I finally got it running right, but if even one of the machines is only running at 99% it will fail eventually.
For me ,i don't use coke at all,the coke is going to the awesome sinks
AEryn above pointed out a way to remove one variable by not mixing in the needed fresh water with the waste water, But I found that if the loop is not running at 100% perfectly all the time, it will still lock up. (I.e. coke gets throttled for some reason or the scrap output backs up and stalls the refiner making it etc.
How much fresh water are you pumping in ooc?
TBH, if I do another aluminum factory I'm going to put in a system for overflowing waste water and sinking it right off the bat. THis system is way to delicate and I simply do not trust that the program is really keeping track of ever molecule of fluids going through it.
I have 180/min fresh water going in, creating 126 waste water from the first scrapper. Then feeding into the other two solution refineries/scrappers, they both produce 147 water totaling 420 waste water. which is /exactly/ the amount of water needed by the second two solution refineries. Those refineries then produce /scatly/ the amount of solution needed by their paird scrap refineries. They are even all whole numbers, no fractions.
But you can watch the water sometimes start to accumulate in the output of the scrappers, then take a couple of cycles to go away. It's not 100% stable. some how.
I have seen the same, and while it would be nice to watch multiple status' at the same time, my current theory is that if you could, you would see some similar happen on the other machines, but they go in cycles. And, in my setup/testing I have been messing with for about a month now, none of the machines in the setup ever "hold" any accumulation and end up always getting rid of the minor "buildup". Because one could never really "balance" the cycle of the machines, I believe it is a "natural" effect and nothing to be worried about.
what is packaged sulfuric acid used for (aside from alternate transport)
Yeah a lot of that is the fact that the refineries are processing things in batches like all machines and they go in and out of sync.
Man, I hate to admit it, but using SCIM to upgrade belts beats the pants off doing it by hand
packaged fluids are usually useful for a recipe or fuel for smth
thinking it might be a potential good alternate to jetpack fuel instead of turbo fuel
FOr fun I hooked up a fluid buffer to the waste water line so it would suck all ecxcess water from the scrappers ASAP and I could watch in one place if water was accumulating or not, rather than having to look at all three in the system. It's interesting watching it fil and drain and fil and drain and if something goes wrong you can watch it just fill and fill over a coup[le of hours.
why when i try to confirm the placement of a conveyer lift with lmb, it rotates the top and then i can confirm but if i unrotate i have to rotate it again
From what I have noticed, so long as you're not feeding more than ("Total needed for solution production" - "Waste produced") In a recycling setup, one shouldn't have to worry about the water side of things. Regardless of trying to use the "popular" VIP junction or even trying to mess with valves.
Valves generally suck, and VIP junctions work. I have spoken.
Yeah I'm trying (and at this point may have succeeded) in getting the loop refineries to run at 100% constantly and as long as they do the fluid buffer stays virtually empty. Last thing I fixed was putting a sink on the end of the manifolds that are sucking up the scrap, and even though only one bucked goes through every few seconds to the sink, apparently that was enough to introduce small hiccoughs in the scrapper that eventyally lead to water build up.
They're just difficult due to the math involved and apparently not being able to work at the specific value given ... is the apparent concensus from what I have seen. Though, they "can" work. Just more trouble that it's worth it seems.
I could also have overclocked some of the ingot smelters as well but that starts a whold chain of having to overclock everything else down the line :D
Valves generally suck because unless you're a fluid mechanics engineer or work with industrial pipelines, your only experience with valves is with full pipes (i.e. garden hoses, sink supply, etc). It's totally different when the pipe that you place a valce on isn't full.
And this game uses the "complex" kind of valve
(persoanlly, my only experience is with air supply hoses, doing hazmat cleaning work on supplied air)
At least, that's the only time I ever had to truly understand the mechanics involved, because my life depended on it
And hey, credit to that employer, that was a very tough test I had to write before I got my ticket to do that (but I digress)
"If the air hose has 30psi pressure, the valve is set to 75%, and given your physical activity, you require 10L/min of air, how long can you survive?"
Learned a lot about fluid mechanics with that job lol
I have been stress testing the two blue prints I made (5x5 - 500 baux in, 500 ingot out, 6x6 600/600) on a couple dedicated servers VMs so that they can run constantly. So far, in roughly 800 hours, neither setup has "stalled" to where I have to remove any material by hand. And though, for me 98% and up is fine, but they have both have regained 100% after restarting ingot output. Additionally, every output buffer, with the exception of the waste water from scrap refineries, is always "full". Lastly, the water pipe setup for the refineries also always stays "full" as well.
i need help i started playing an hour ago but the game say is been 12h is it normal?
A pipe not being full will greatly affect the flow to the next pipe regardless if the valve is there or not though.
@ivory elm I think its saying that the total playtime for that save is 12 hours?
no my total is 70h
Yeah I just wrote a whole essay here on how I learned that IRL lol
@ivory elm I knjow the game gives you a warning if its been 2 hours.. I don't think I ever played 12 hours straight though... Whas it a warning like that?
yea
Personally I work with fluids daily. Valves, pressure, controlling flow, etc.
@ivory elm and it said 12 hours?
yea 12or 14
Lol, worst I got was a 72 hour warning 🤣
Ah so you know mare than I do, my experience is 20 years old now, it's just that my life depended on understanding air supply mechanics, so I've never forgotten it
@ivory elm only thing I can think of is your clock on your PC might have chanaged? Usually computers are pretty good about keeping time...
(well I coulda quit, but I'm not a quitter)
I mean, all learned "on the fly" though lol. So, I in no means consider myself an expert 😏
Over the last 10 years that is.
@ivory elm Though, this game has a way of making 10 hours feel like 1 when sucked in 😏
Point is, you should also understand that the fluid mechanics in this game are... realistic, and not realistic, at the same time, and why they can be frustrating to casual gamers
true this is a fun game
Fun is not allowed, as per your FICSIT® Employee Manual™, section 34, subsection 15, paragraph J.
Personally, while yes, there isn't great explanation of the mechanics and many players seem to treat them like belts when it comes to manifolds, I feel that the majority of confusion and frustration from the MANY different theories and "fixes" that are spread about.
When it comes to aluminum and recyclign the water, it is important to make sure that your "new" water comes in with a U-loop, and your "old" (recycled) water stays below the high point of that U-loop (this is much easier to see than to explain)
basically your system will prioritize water that is lower... you want to prioritze the recycled water over the water you are bringing in..
weLp I'm outta beer and I need some exercise, sounds like a good excuse for a walk to the corner store
Basically what's been called a VIP junction. Still though, even with that setup, if one trys to say pump in 500 initially because oc'd sloppy says it needs 500, it will clog almost immediately.
it took me until my 3rd save to figure out how to do that right... I have a blueprint that uses 2 refineries (and one alt recipie) that works perfect for generating aluminum scrap...
Yeah, going to ride the bicycle amongst the "booms" to grabs smokes 🤣
I can show it to you if you would like to see it ..
This is the 5x5 I mentioned before. #math-and-meta message
The 6x6 is setup similar. Water is the blue pipe.
The 5x5 setup takes 150m3/min and the 6x6 180.
As some point, when bored, I want to try that setup with feeding it straight from the bottom and not looping over.
I am doing 675 baux in 675 ingot out on a 3 refinery x 2 setup
I see that blueprint, I like that,... Mine is simpler, its just 2 refineries using sloppy aluminum and then the standard aluminum scrap recipies (just 2 refineries with a recycle loop)
another way to do priority with fluids is to use a pipeline junction set up vertically.. Bottom junction takes priority over middle junction takes priority over top junction ...
In the case of this aluminum cycle, Aeyrn showed me a way to not even have to mix the two so no priority junction needed this time, but I've run into other cases involving HoR that definitely needed that.
@leaden ether Well you coudl always take the excess water and do something else with it...
So if you have:
----+ extra water
I
----+---- aluminium water
Bottom takes priority?
OK, I feel it's time... Going to go have fun and install Arch on the S76 laptop... Pop OS! is simple and works, but to bloated. Anyhow, Don't tell ficsit on me!. o/
some folks just make wet concrete and sink it and call it a day
oof good luck with the gaming
If this didn't work out I was going to pipe it to an soggy concrete (or whatever it's called) factory which I do stil need to build :D
Wet Concrete™
ya
... Ive always wondered why its not possible just to return excess water back to the lake/ocean ..
if built 'right' and you're lucky. Best to just not mix it
... that would make sense
because it's part of the logistics puzzle in a logistics puzzle game?
NO gaming on that latop. Strictly coding other netsec related items. Which, really doesn't matter what I run it as most is done out of a VM anyhow.
Basically because that would be too game breaking, if we could just dump liquid byproduct into the sea
Ficsit does not waste
... It would be more entertaining if we could just dump petrolium products into the water ...
But, now that you say that, I am going to grab a spare NVMe and install it on this beast just to see 🙂
Yeah, FICSIT does not waste, but it does pollute...
Want to get rid of the HOR, no problem, just dump it in the lake and turn it purple...
anyone tryna send me the save file of their world
I'm alway s happy to share save files and my games are vanilla friendly
really? that would mean alot to me, i love looking at peoples creation and try to learn the game
There ya go, enjoy all the "half-done-ness"
🤣
@hugot ever join someone's dedicated server ?
Hrm how can I send a save file over Discord
Just message them and drag it to the DM
wait wut that simple?
lol
From %localappdata%\FactoryGame\Saved\SaveGames<save id>
Write "not a trojan" as the name of the world
ive never joined that, im looking forward to it tho
If they were smart, they would drag the file to VirusTotal 😏
Like my history the teacher said if you enter dark caves use an umbrella
I remember my friends would try to do .zip explosives on me...
You're dating yourself...
(and that still works...)
they last tried a week ago...
Ahhh, the days of Netbus and being a nice friend... Opening the cup holder for them and all 😏
You have awesome friends
where else are you supposed to put the cookies that others accept?
In my belly
Not 100% sure, but pretty sure this was pre-cookie era. Unless you're talking about an actual cookie, then no, supposed to use the "cup holder" for the glass of milk 😏
Oop, and I was wrong, cookies started around '95, so yeah, I guess they were around then 😏
Man they really need to fix the doggo pathfinding
I thought I lost one, but no, four of them show up on SCIM, but I can only see three
Just realized that even if my smelter can output 120 resources, the conveyor mk1 will still hold 60 and will back up the miner
If that's the case, something about your build is wrong
anything that shuts down the waste water refineries should shut down fresh refineries as much or more, at the same time or earlier. So water cannot build up, it can only (temporarily) deplete
Not worried about the fresh water at all at this point it's the waste water to alumina solution to scrap loop. It only works long term if the numbers are 100% constant all the time. ANY time delay, like a single hiccough to the coke or a slight delay causing the scrap buffer to fill up wil through the balance off and cause accumulation of waste water. Once accumulated there is no way to use it up because the best you can hope for is 100% recycling with all machines running at 100%. If one is at 100 and another at 98 for some reason, the imbalance always adds more waste water to the syetem that can't be gotten rid of from within the system.
i separate my waste and fresh and i never have your problem
My fresh and waste are 100% separated.
Scrap buffer should always be empty unless you made a belt speed error or you don't have a sink downstream, both of those are mistakes that are not tolerated but they are easy fixes.
But the loop requires 100% consustenacy all the time to consume both all the waste water and all the alimuna scrap. If either end is not running at 100% one or the other accumulates long term and will eventually shut it down
Not with the safest and easiest designs
Using your exact design and ratios.
Waste water: no
Scrap: yes, you can't have it sit at 500/500 on the output. You need to spend or sink the output.
If your scrap is at 500/500 - or ever above like 20/500 or so - then you have made a mistake that won't be tolerated
are you expecting the machine to keep running when you just consuming 90% of your scrap production?
ofc it will get backed up and getting no waste water
heh, thats a mood. i just realized that I have to hand craft over 500 RIPs because I forgot to factor in belt costs...
At this point I think I do have everything as stable as I can. I am now just wating to see the long term results. I really hate this kind of system though and would never design anything like it in RL :D
It sounds like you were just stalling the wastewater refineries by not taking their output, another failure mode, yeah there are plenty of those but there is also a pretty wide range of ways to do things "correctly" and have a perfectly reliable system
you always want to stress testing everything before getting into another step
sinking all the scrap just to make sure all the waste water is recycled back is a good habit
and then you can start next step which is making the ingots
sink again until all smelter/foundries are at 100%
and then next step again
just to ensure theres no silly mistakes when youre done with said factory
Heh times 8 in this case. Because Yeah I did find a few strangly missing belts here and pipe junctions that did not split the attached pipe there etc...
Looking at my next factory and seeing numbers like 288 refineries, and 247 constructors kinda give me that old sinking feeling.
Oh and 19000 M3/min water
if you have them split, even if your scrap builds up once you clear the scrap it should start back up on its own
As an aside, I updated the DLSS libraries for Satisfactory today and they work great if anyone wants to give that a try.
caves have spooders
thanks
(some caves do not)
I hate my game. My game crashes every single time I open the map
verify game files? 🤷♂️
Already tried
does it crash if you open the map on a blank session?
Wym like a new save file?
yar
there's only one map
I've also heard one of the Nvidia graphic card update or whatever doesn't work
so worlds are the same size
I mean I have too many factories
I'm not too upset I'm on my final factory of the world
suggestion:
- upload save file to scim
- rename session to avoid accidentally borking main save
- delete some stuff
- download the save file & try to load the map
- repeat steps 4 & 5 until it doens't crash
Wym delete some stuff
SCIM is a save editor, lets you select and delete stuff from the map
I know
I've never used it for that but I know
For context I have like 1100 hours but I'm shit at understanding files
either:
- there are too many things on the map
- it is something in particular on the map
trial and error, either you find an exact number at which it doesn't crash (info for bug report), or there's one installation in particular that's buggy & you can see if it still crashes after being replaced- if it doesn't crash after being replaced, you can try loading the original save, rebuilding the problematic stuff, then see if that fixes it permanently
How would I know what's problematic
Like, I have way too much to trial everything
Am I supposed to delete specific factories or like specific vehicles or what exactly
delete in large chunks
delete half the map
keep deleting by half until your narrow it down
Oh hell nah that took like 300 hours to make
rename session to avoid accidentally borking main save
Yes I get that but then if I'm using the new save how do I come back to still having my stuff
renaming the session means you won't accidentally delete stuff from your actual playthrough
also, copy/paste the files if you want to be super-secure
I'll make a backup before ofc
So are you saying like make a copy of the world half deleted
See if it still crashes
Try again type thing so I know what's wrong
yup
I'll try that as a last resort I'm going to try to see if graphics driver or similar is the issue I've heard that's the main issue in 1.1
iirc, the trick with drivers is to try the studio drivers
No clue what that means
more stable but less performant, I think?
I don't know what a studio driver is
"studio drivers" is basically a catch all for whatever video card drivers you are using
the two main ones are from AMD and NVidia
there are others, but they're not very commonly used by gamers
when in doubt about what you have I say use speccy
Unfortunately Nvidia drivers have been garbage all year, so if your using the latest ones, pray
I think infact if your still using 40 series nvidia gpu the goto advise is to still use the 566 drivers from last year
And if your on 50 series nvidia gpu, again pray send help
whats the best tickets to effort ratio? there must be something better then just making ballistic warp drives
tickets to effort is hard to quantify, since the amount of effort put into something varies from person to person. In your example, one person might make a giant factory that makes 20 bwd/min, while another person makes a 1 bwd/min blueprint and spams it 20 times. The amount of effort involved varies drastically for the same ticket rate
thats also true but what if instead of bwd i could make a 100 something that could give more points. i think my question would have been better as a ticket to complexity ratio. my bad
each time you make a product out of another set of products you are doubling or more the points for the sum of the items used to make the product, so you'd need to find something extremely simple to make that somehow yields a large number of base points
I need help on a decision, I LOVE playing satisfactory but cry myself to sleep when I play satisfactory, should I get/play Factorio?
i'm the wrong person to ask, i haven't played factorio much, mostly because i'm stuck in Satisfactory
why is satisfactory so tormenting for ya?? lol
hannah's revenge for working on the map for 8 years
that is... not correct.
at all.
Just got the game
Have no dang idea what I’m in for past a first person factory building game
I mean I’ve played tons of resource management games but most of them were the above head park management stuff so
Idk how this is gonna go but
I’m here now
don't forget to eat, sleep, and poop.
looks at 4k+ hours
no comment
and play the game before hanging out in here too much, you'll get things spoiled for you unintentionally
dev streams are on tuesdays, due to return in august
Here I thought the Magnetic Field Generator would be difficult to build. Then I took a look at the rest of phase 4 items...
suddenly its 8:30 am
time for sleep
i started at 12 looking to finish my steel factory but now suddenly i have a total new factory for everything
Ironically the hardest part to build for me is the magnetic field generators lol
Just because it’s annoying lol
my advice would be not to build in excessive quantities
that makes it so much slower (especially if you have to ship-in resources, or use recipies like pure everything to make it work)
Well, in hindsight, belting from A to B isn't that bad for moving ore.
@leaden turret I think there might be a missing Archive clip...
I can't find any clip about the Programmable Splitter question I asked in Q&A (I need to dig up to find the date of the stream)
22/04/2025
is coal power not infinite
like unlimited power as soon as it gets running
unlimited time not actual power number
as long as it gets fed, it will keep running forever
and resources node is unlimited, they will always produce coal
same as water
if it gets overconsumed and shuts off does the water start to drain?
you provide the water as much as it needs
you can see the machine panel inside the coal gen to see how much it consumes every min
For Nvidia, those Studio Drivers are driver branch that is coded to be to the specs.
Game Ready Drivers are branch that is coded to be fast, no matter what, including ignoring the spec, and then doing game specific tweaks to make it actually work.
oops i forgot to power the miner
for my fuel power plant should i just use liquid fuel or should i be using containers?
wdym?
Well you can’t put packaged fuels in fuel generators
Check under conveyor belt topic or ping later when I'm back on computer
haves some fun
waves
man i forgot how fun this game actually is
kinda dumb idea... but... can you transport mobs? and would they disapear over time?
i didnt really play for a while after 1.0 came out, but i finally sat down to actually do a full playthrough
Welp i kinda made a 30/min instead, 1K+ MW usage, my coal powerplant ain't going to be happy
I think the answers are yes and no, respectively 
Mobs don't disappear so long as you're close
@idle pollen should post something cool here
No
Aw dang it
5
Guys im now in Tier 3, how many Iron plate per minute factory should I design. Keep in mind I still have Mk1 miners
T_T
at least I have a full assembly platform but my god the inefficiency
Im going straight for the hover pack when its available
Ironically, if you explore enough, you might get one early ^^
They’re both good in different ways, the jet pack is faster but the hover pack can be used continuously
Hey guys, im trynna build a plastic and rubber setup, using the recycled dilute fuel recipe stuff, Can anyone give me the correct math for it?
Think hover pack would be better, want bird's eye build view more easily
One geothermal generator and my generation is almost double my max consumption
Its so nice to have
yes, any third party tool that can do the math
Its my first time working with satisfactory modeler. Any tips?
my tip would be to not use modeller
but if you like it, go with it 🤷 but it's more like a logistical planner rather than a calculator
Welp time to just let the game run for a few hours
I mean right now theres not much i can do except wait for the phase 3 parts to come in
kill, murder everything thats moves cover the world in cement
Actually now that you mention it
I made a second foundry
Steel was a bit slow
I might go looking for more somersloops
I don't need to do logistical planning, best logistical planner is the game itself
Ive managed to avoid (most) of the spaghetti i had in my early access playthrough
Still a little spaghetti, but nowhere near as bad
My factory planning isnt really planning
Its just "ok this needs 240/min, and this makes 60/min"
And then just plopping down 4 of the 60/min
I mean what more do you want from it? 😄
Its the simplest form of planning
But oh man im dreading copper powder for next phase
I never finished my EA playthrough because no matter how much copper i added to the production line
It was still ungodly slow
Okay guys, i finished the math on the recycled plastic, but im having issues with the rubber. Any ideas on what to do with the 33 fuel that i cant use for anything?
why can't you use 33 fuel for anything? 🤔
Cause i checked up with the plastic recipe and the rubber, according the the math The fuel wont be able to be recycled into anything where its usefull for me
unless you're doing some very unbalanced ratio, you can use the fuel
i mean 33 fuel is practically equal to 33 extra plubber
Im just doing satisfactory modeler, with 30 oil per min
It would just be turned into plastic, Which isnt what i want with the rubber recipe
you can turn it into plastic and then back into rubber
see e.g. https://www.satisfactorytools.com/1.0/production?share=wtItb5Ec9CJursVxmWY2
450 of each, no byproducts.
you can change the numbers to anything, as long as it is 900 total, it will always use 300 oil
I think the reason i like this game so much is because it scratches that same itch in my brain modded minecraft does
With the automation and resource management
How can i make a production line in modeler, Where it will only take away a certain amount?
not sure about modeller, but the site I've sent above can do it
Good day guys
K ive figured out the the math, But modeler wont allow me to connect some stuff without all of it just going to 0
Also man i wish i could build a factory that looks anywhere near as good as the trailers
set it to manual
if I have like 3 constructors right which all need a diff per minute input of the same material and i put a common conveyer belt with splitters for them which delivers exactly how much input they need will it work. Or shall I get diff belts which carry the correctr input and directly link it
setting > general > calculator manual
type the limit below
oooh, noice, will remember that
Cld anyone advice b4 I make changes to my factory. Wld be v apprecaited
just have single splitter and it will self-balance
well again, with Satisfactory Tools it's like a 5 seconds job 🙂 but if you like modeller, I can't really help you as I don't use that one (and don't like it much)
For context im making a reinforced iron plate factory, can I just have one central conveyer belt which takes all the Iron ingots to various constructors. is what im basically asking
K i did the math and models correctly so the ratio should be roughly 1-3
yes, manifolds normally work
--S--S--S--S--S
| | | | |
it will fill and self-balance
much appreciated wise sir
provided your belts are fast enough for it, anyway.
(Which is no different to anywhere else, but often forgotten)
Bro gets high on his own supply
I love quitting satisfactory in 2023 and coming back wondering what the fuck is all of this :D
Wait until you get to tier 9
I cba to grind for it rn
You will
Bookie was right, satisfactory logistics is pretty good, combines the automated production line generation from tools and the fancy flowchart (also recipe control) from modeler
To make it better is just making it a standalone app because I have too many tabs lmao
no :(
Hi
So it appears I might have made a lil too many automated wiring
20k of it to be exact
Not enough
awake now, what was the question?
Wether devs were aware that Programmable Splitter can load-balance sushi and if "yes" wether they were gonna "fix/complete" that feature (almost word-for-word)
Im gonna turn all of it into assembly director systems
I love using a constructer with a sommersloop and getting soooo much power shards
I don't remember that question being asked on-stream?
It was. First time I got to (finally) get an answer to that ^^
Is the stream still up somewhere? Maybe I can find the timestamp
pulls open project file to see if it was answered but not uploaded
nope, nothing there.
stream's not up, but I still have the vod if you remember vaguely when it was answered
Uhm... Between the questions with 20 and 10 Upvotes....? Is that helpful? 😅
Does DEV have plans to do a small light? I really need it.
lolnope 😛
November 19th, 2024 Livestream
Q&A: Why not smaller Lights?
https://youtu.be/S_Qdy6INTno
during state of dev? during community highlights? beginning / middle / end of q&a?
Middle-to-end of Q&A
Has anyone asked the devs why they don’t make junctions single direction like belts are
can someone help me in #dedicated-servers
pipes, you mean?
Yea, and junctions as well
I mean pipe junctions as opposed to train junctions 😛
Oh
meh, q&a is only an hour, can play it while playing AC3 😅
ooh, funny facial expression on Mikael
how do I adjust launch angle of jumpad
Can't you check in the script for mentions of "programmable splitters"?
reminder that youtube once transcribed "lizard doggo" as "eliza taco"
I recently reconsidered doing offline transcriptions only to discover that mozilla had stopped working on their speech-to-text model 🤷♂️
Stepfun has a really good mode
It’s also open source
has docker support already, will give it a look
found it.
question was answered, but the question itself wasn't read out so it wasn't uploaded 😅
people were not aware, but they are probably fine with leaving it as it is
what do you even use the programable splitter for
if transcript existed, would've had to search for "vencam" 😛
Thx! <3
you'll need to check with @void gorge for follow-up
I hope I'll be able to ask in a stream soon™
Satisfactory Who's coming for PS5
Does the “respawn flora” feature in SCIM restore poison pillars?
I am having some issues with repeated crashing right after joining a friends server. Sadly I play via geforce now so I can't get the full crash report, but figured I'd ask if it was a problem more people was having
Having to recolor everything and put back missing foundations is killing my motivation to play the game again, last time I'm using a mod that adds swatch slots
at least no machines are affected but if I find out that one of my tractors or whatever is falling through a hole
is there a known issue with straight belt build mode making them not straight?#screenshots message
what killed my motiv was doing trains and moving around the map, so I added mods to fix that, infinite spline and like super ultra legs that make me jump all around the map
The game was very fun this way
Tbh I found that trains are kind useless, for long distances it’s possible to make belt highways that are very big, it became way easier after bp auto connect
A 3x3 belt highway can transport 10800/min items if you’re using Mk6 belts
4x4 is is 20k
And so on
But I’ll still use trains cause they’re cool
a 1x1 train track can support almost infinite amount of items
As long as the trains dont stop because they’re getting backed up I guess
if they are backed up, you've built it wrong 🤷
you’ll need to build the stations as well for each trains/material you’re transporting too
two stations at each end vs building a few belts the whole way. I know which one I'd pick
Traffic can back up very easily with a lot of trains on the track if you have a junction in there
then build the junction so that it doesn't dealy trains 🙂
You can’t, it’s literally impossible if you have a chance of a train entering the junction
Otherwise red light and roundabouts wouldn’t exist irl
you can, it's called 3D
if you're building train roundabouts then I'm not surprised your train network sucks 😄
Can someone make an explorer and then delete it. Will this make so the motor parts gets missing for you? (Thinking my thing should be a old save issue)
Is your inventory full?
Nope . Tried this when I had slots left. (5ish )
Then it seem to be just me and nothing to worry about 🙂
does it always happen when you deconstruct it?
Yep it does
Might be something in my save (started at 1.0) it's good that's it's not a bug 🙂
have u tried it in another save to see if it does the same?
Is it possible to place 1300 fuel generators and still have a playable save?
depends if your pc can handle all the processing or not
I have a ryzen 7 5800x so maybe
Im upgrading to a r5 9600x in a week or 2 so that will also help
I should be more concerned about actually placing that many
Im gonna need a supercomputer if I keep doing large projects like this
would have had more if 1.1 didn't break my last save
yeah ik
I have been slowly working on it for the last week
Im about to start making the 5400 rocket fuel/min
Real
323974mw
I might only place enough for 320GW and leave the rest for jetpacks/vehicles
I dont know how im going to
Jesus christ, I was once close to making 9000 per min but stopped cause of the sulfur usage, How much sulfur are you using?
3600/min
You are using nitro rocket right?
I still need to find the nodes I want to use
Yes
What tier are you?
Just got to 7/8
K so heres my advice
Started this is tier 6 and originally was gonna just do 12000 fuel/min
Unlock mk 3 miners
Already did
Use them on only normal veins
I understand why but that will take forever lol
Im gonna use the 2 pure coal nodes in the grassy starting area still
Use trains for some and with the compacted coal you get from nitro rocket, make turbofuel for drones
yeah, but only use normal veins, cause then you can get maximum yield
True
You can also use impure
eh
Oh dang, and using that for fuel power? why not build it close to oil veins
Cause im dumb lol
Guys I found a B-374 helmet. Is it only for visual purposes or does it give any additional protection?
I already have all the oil that I need here
and im only using 1350/min
Oil -> heavy oil residue - > diluted fuel -> nitro rocket fuel
But yeah use trains for the close veins, And use the compact coal to make turbo fuel for drones
Thats also what i did.
I have a large train network but its starting to get kind of busy so I'm trying to avoid trains
Haha
cosmetic
everyone takes it way tooo seriously
I was hoping to find another piece of this armor giving me +3 to speed and survivability. Whole armor set would give huuge stats
Guys, rocky desert, northern forest, or dune desert
Dune desert
Alr thank you
Hello, not sure if this is the best place to ask. I'm playing with a controller and cannot figure out how to type. Any advice?
Its likely you will still need a keyboard for that
Any particular reason for your choice?
I am playing via steamlink because my cat goes crazy if I'm in the computer room. I figured it out. Playstation button plus X. Probably similar for xbox
roll a dice
and you're missing grassy
if my tractor some how falls off is it bye bye resources and tractor
Tmk vehicles teleport if they get stuck
they do much funnier when they get stuck with you on them
ngl it would be useful if you could set a item limit inside of machines
so it only fills up with for example 50 resources instead of the stack limit
if you are thinking of balanced loaders they exist but that is entirely a you problem and not a machine problem
sure lemme just load balance every factory
you can technically, it's not worth it always
manifolds are easier to build, but not always balanced input
being able to set a stack limit would only shorten the duration it takes a manifold factory to get efficient
if thats not meant by the developers its a useless feature
buy the game bro
only makes things take more time which is the most boring unengaging way to stretch gameplay
ironically they made it effortless to make your blueprints to load balance...
Finally got my recycled plastic up and running, 1 to 3 crude oil to plastic ratio is crazy
Fair
ah but it's also just really poor manners to ask for help from developers after admitting you haven't actually paid for their effort
Especially on the satisfactory discord tbh
Satisfactory is one of those autism games if yall get what i mean
No I dont get it.
Ok then i cant really explain it

Simple explanation, Belts should be perectly lined, they should not differ one meter between the start of the belt and the end / corner of the belt..
Especially when building them on foundation floors..
by this explanation I think some folks should not look at the screenshot section by any means kek
Oh wow I’m getting like 400k/min point from sinking the aluminum im making
What if you make clones via time and space manipulation and sink yourself...? 🤔
Side note, one thing that kinda makes me upset is how milestone completion works for the achievement
800k/min points mean I’ll get the golden nut statue in like 200 hours
It looks like screenshots don't work here
See screenshots section !
Farm animal remains put some somersloops in constructers, that should speed it up
Yea I already have 3200 capsules in storage containers
I’m pretty sure that’s like 100 tickets or so
thats 10% though
Yea but it’s still 100 tickets
exactly yhats alot
Elaboration:
If you're offline for one milestone out of the tier you don't get the milestone completion
Normally this makes sense but when you're doing co-op with someone and your time zones don't line up it's very frustrating to have to replay the entire game because you missed a single tier 7 milestone
10% is alot
After the 1000th ticket each one will cost 27m points
(._.)
Well the good news is that if I sink the fused modular frames I’ll make my points will shoot up to 2.7m/min
What tier are you?
Still tier 8
Phase 4 is alreadu pretty tough..
Gah, I forgot what tier the super super computers are
Tier 9 unlocks some REALLY good stuff to sink
Tier 8
maximum amount of uobjects and im not even past phase 3
Nuclear Pasta is also a really good sink if you can make extras
i have to few resource nodes to get Phase 4 running..
Yea I’m planning 10
10 Pasta factories at 0.5 per min (base speed) gives 2,694,880 per min
wish me luck. I've decided to start a new playthrough again. This time solo. Lets see where this goes
so i wanna start building trains
reminder: trains don't go uphill well
im planning to build like a foundations in the sky and get the trains on them so it would be like a cool looking sky train mid air
is that feasible?
yes, you can even place entire platforms above the planet
there's entire playthrus about covering the sky in foundation too
is this how people normally do it or is it better to place it on terrain
for your first time, just try getting something imported to your factory
don't make it pretty, don't make it epic, just make it
you're free to build however you want
i wanna avoid rough terrain the forest and stuff
as long as the rails connect it travels
nah im just curious cuz maybe this plan is wayy too ambitious
it may crash if you use too many trains on one line without proper planning, thus why learn how to make one line
like oh... get a train bringing oil products home
perhaps oil itself because it's possible
lol thats exactly what i need it for right now
my oil plant is like 2k meters away from base
i wanna skip trucks and go straight to trains
good news then, you know how you have to drive a truck to make a route already, just build a rail instead
💀
don't bother with pretty, just make it go from A to B
remember, if you need to do something stupid to learn how to do it smart, do something stupid
trucks to learn basic logistics
rail to make it more efficient
josh to make a nuclear tornado
if at first you don't succeed find out why. -Mrs. Frizzle
love josh
if at first you don't succeed, try chewing them, seeds aren't liquid.
oh.. and uh... 2 meter climbing foundations are great for trains...
got it btw whos mrs. fizzle?
magic shool bus
cartoon science teacher
if you prefer Maxim 70: Failure is not an option. It is mandatory. The option is whether or not to let failure be the last thing you do.
everybody fails, everybody learns, but not everybody decides to stop at that
be brave, do silly things in game, never worry about the chances A.D.A. will be snarky because that is 100% going to happen
Me: Why isn't my pipeline transporting the entire 600l of water it should be?
-discovers that where the pump is the pipe is still mk1-
I didn't realise putting the pump on there made that a whole separate piece of pipe.
pumps only increase headlift, not flow maximum
You might want to very slowly reread what I've said here.
I don't mean that nearly as nastily as it sounds.
Once their batteries are charged I think I got two geotherms to cancel one another out.
Josh taught me how to build vertically
Josh taught many people in many games that if you can build, you're going to break something
1: getting 600 m^3/min of flow is very hard.
2: pumps are not like IRL pumps (which generate flow) pumps generate (for my lack of a better word for the layman) pressure.
Josh showed me this game, Xclipse showed me how to be sane in this game
Shame on Xclipse
but on a more personal note... I should really stop trying to make a factory without a factory
not that im a total rule follower. I handcraft EVERYTHING until coal power
I hand crafted until almost oil
then I do P2W strategies until I hit fuel power
would have hand crafted more but there are big bad walls there
You're doing much the same thing as Arty here. I fixed it. It's working. I found the problem and it wasn't nothing complicated.
didn't see that it was fixed, my bad. a lot of the community sometimes has a hard time understanding that just because it says it has a max throughput doesn't mean it will always do that throughput
Overclocking two water extractors to maximum and running them with mk1 pumps into a connector running into mk2 pumps then using a mk2 pump lift to move them upwards to my uranium plant isn't hard. Finding out there was a single stretch of mk1 pipe underneath my mk2 pump was the issue.
Well, my power plant is at max overclock.
It's using all 600l of water per minute.
It seems that one of my coal generator plants is struggling. Noticing small shifts on the power monitor. Blugh, now I have to go inspect them.
Strongly suspect I know where.
ah, another follower of the task of Sysiphus...
I'm going to have to go to my other save and see how I averaged out at crater lake, because right now it seems to dip down in coal along the conveyor line despite massively over producing coal.
question about how the dimensional depot works
does it have infinite storage, or will it completely fill up with one item if i use it incorrectly
full stack unless researched via M.A.M.
It’s 10/min
so you can upload 500 concrete, or 200 plates
10 pasta per min?
Yea
Damn
and to make that number higher you need more M.A.M. reserach, left tree
I have a bigger issue tho rn
so a full stack of items per item?
My electronics factory need 11 belts of quickwire
yes, but that doesn't limit your input of said items
Yea, you can expand it to 5 stacks
It doesn't look like it was my crater lake plant.
And 240/min upload speed
Blugh. That means I have to check two other ones.
you can build 5 upload points of copper if you felt like it
why you'd do copper, who knows
i was thinking id upload resources i use constantly
like iron plates, rods, concrete
that kinda stuff
add one to your production chain with just a single splitter
it'll upload slowly, but it will upload
You should make an uploaded every item
not every item...
yeah i wasnt planning every item
I fully support making a gun factory which uploads ammo
but definitely every item you actually use constantly
It’s basically every item except space elevator parts
can someone with alot of experience join my world i need help with my base i have no space left to build
Go up dastreet
up?
foundation + climb into the air
Can't believe I'm flying around hunting a 250mw fluctuation in my 30k mw overhead.
ok
nothing forces you to build at ground level
well... outside of fluids
but that can be fixed also
so will it upload items infinitely
WAIT
but stop actually adding once it reaches a full stack
I can actually divert some of my rocket fuel production into power, I’m making 1200 rn
Lmao I can do 144GW off that
tmw best I can tell my power issues are likely caused by something on the polar opposite side of the map from me
every time i changed a graphics option it says "DX 11 is depracted"
should i worry?!
Is the game working fine?
Yeah thats the issue
@charred ruin if you add to your production line an offshoot of what you use then when the stack depletes it'll just add more
Then it’s not an issue
This is a good start to the basic construction and utility items you should DD (Does not include the later alien tech or SAM items):
Iron Plate (Lots), Iron Rod, Reinforced Iron Plate, Steel Beam, Steel Pipe, Encased Industrial Beam, Concrete (TONS!), Plastic, Rubber, Copper Sheet, Wire, Cable, Quickwire, Quartz, Silica, Aluminum Sheet, Automated Miner, Solid Biofuel (Chainsaw), Other packaged fuel for jetpack, Power Shards,
The one that lets you make dark matter crystals out of only dark matter residue
so i could replace my container for encased industrial beams with a depot?
should if you ask me if it's NOT part of the chain
eg: if the container is just a filler, and outputs?
You just add a depot on top of it
yeah its just to store them for personal usage
so it doesn't feed to anywhere, then go for it
in fact, just add onto it
throw the dimensional depo next to it and feed it in
the best experience with them is actual use
If there is room the DDs attach to the top nice and neatly and don't take up any floor space
how can i connect conveyor to miningmachine?
(And yeah you need to use a belt lift to connect them that way) Use a Mk3 if you can as eventually you will need that.
a miner mk 1 has an obvious output port
i booted up the game for the first time like 20 mins ago and nothing is obvious rn
ah, well the tutorial is just the start
skipped tutorial 😄
the small miner you place down? you cant
ah alr then
Yes, they will be in a UI attached to your inventory to grab them but also they will automatically be used anytime you build something.
I recommend doing your P.O.O.P. then before you get into the real things
once you unlock the mk1 miner, you can connect a conveyor
thanks!
for your own sanity, i recommend rushing coal power
you'll understand when you go thru it...
Yep. Personally for most of my items I put into a depot I also have a storage container before it so there is some buffer
okay
Shoulda played the tutorial if you have no idea what is going on tbh
i wish i could hold 2 scanners at the same time
yea lol
cause i need to look for mercer spheres and somersloops
Frankly I’d reccomend restarting to do the tutorial if it’s only been 20 min and you don’t even have a mk.1 miner and know what it is
okay i'll restart then just so ik the basics 😄
mk2 scanner, able to scan for 2 items at the same time
Sorry if I came off rude at all btw. I just think you’ll have issues grasping how to do tiers and the space elevator and progression in general
yeah skipping the tutorial is really only viable if youve played the game before or watched
a lot of youtube videos
noo you are completely right, i was a bit dumb to jump in the game blindly
so almost 10k hours and you havent 100% everything yet?
Oh geeze. I’m guessing you played before 1.0?
I'm from before 0.8 days
but then again, I'm also a chaos agent
I tried the very epic dumb...
"exactly how much factory can I just not build"
spent a full day building a conveyer belt just to circle the map
drew smiley faces with concrete blocks...
yeeted about 300 trucks off the cliffs...
I’ve got like almost 200 hours in the game and have yet to finish it (but I screw around a lot and I made a new save after not playing and fully finishing my first one)
and yes, yeeted
But-but why?
because I'm insane and do stupid things... it's how you find weird stuff
i think you like the game, not sure tho
like oh... I don't think youtube links work... but I can try this: watch?v=WkA-hzzBMmI
I am so proud of myself. For the first time ever in a save at 250 hours, I not only started but finished 1/4 parts for Phase 4.
truck surfing can be detrimental to your health
granted I appreciate truck-kun's agressive defense of my existance
80 hours in and its suddenly started crashing to desktop. No idea why.
- Steam version
- High end system, well over game spec recs
- Updated/verified/redownloaded files
- Updated GPU drivers
Is this a common issue?
drivers is 80% recommended to be checked there
Special event where sometimes if the truck hits you hard enough your game crashes and Steam auto-launches Deep Rock Galactic. Isekai style.
Forgot to mention, I've updated Nvidea drivers. THank you though
ok, what about your os?
All up to date with latest windows
also the verification usually takes a lot of time
What is the call stack ?
and... he's gonna be better than me at this
Call stack?
Thank you for taking the time, super appreciated
When you crash, you will an unreal crash reporting tool pop up, it would show a crash call stack, some gibberish text. Do you have that ?
Oh I see, yes.
FactoryGameSteam_D3D12RHI_Win64_Shipping!D3D12RHI::TerminateOnGPUCrash()
[D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:875]
FactoryGameSteam_D3D12RHI_Win64_Shipping!D3D12RHI::VerifyD3D12Result()
[D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:901]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ProcessInterruptQueue'::2'::<lambda_1>::operator()()
[D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:984]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ForEachQueue()
[D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHI.cpp:286]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ProcessInterruptQueue()
[D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1147]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12Thread::Run()
[D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:97]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run()
[D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
Downgrade your GPU drivers.
Current Nvidia ones have major issues.
If you dont have that, you can go to %LOCALAPPDATA%\FactoryGame\Saved\Logs and send me the log file from the session when you crashed.
If on anything not 5000-series, go back to 566.36.
yep, that gpu crash is very much likely because driver update is bad drivers
yeah a GPU crash, what baldur said, upgrade if you haven't for a while, downgrade if you have recently updated.
anyone elses hypertubes not connecting?
576.80 at least had major crash issues with the game on 4000 and 5000-series Nvidias.
Not sure about latest .88 that came out in last few days.
@Meri only when I want to place a cannon
I was on the previous one yesterday and it was crashing (after playing 80odd hours with no issue), first thought was upgrading them. Did that this morning and still getting crashing. Particularly in my factory with everything running, if that would make a difference
Try with those 566.36 drivers from last december.
The last actually stable Nvidia drivers so far.
For desktop cards: https://www.nvidia.com/en-us/geforce/drivers/results/237719/
not helpful Maxeek
If doesn't help, make #1038092680493801533 thread for the issue.
If on Nvidia 5000-series, try with Studio Drivers instead.
Thank you kindly to all of you for taking the time. I'll try the driver downgrade first and go from there. Hopefully I can get it sorted as this is the first game to hold my attention for months
I think I'm about to eliminate a drone setup and just go for a monstrous conveyor across the cliffside, because I have it shipping two things at once and it's.... Not keeping up.
They can't fix the bad Nvidia drivers that have been releasing all year
Oh. It's a truck.
That explains everything.
After reviewing things, it's not the truck. it's the copper sheets mixed in.
Even Nvidia studio drivers suck now so there is no escape🙃
if i make a bluepring in the MK.III blueprinter and transfer the blueprint to a new save, will i be able to make it? (assuming i have the resources for the blueprinted items themselves of course)
Even after lowering the GPU driver version, if you have a specific area in your save file where the game crashes, DM me your save file.
I shall, thank you again
Cause if you are in a really dense scene and if you alt tab or minimize the game , sometimes the Game+GPU can just give up
if drones aren't enough it's probably better to make trains
Even Jensen can't fix the mess that Nvidia drivers now are
anyone have a good video on designing a first factory
The first time I've been dissapointed in a 4090 😄
im just kinda lost on what to do, like what goes where, what to make etc
Lets game it out's Youtube Channel is a good source of inspiration
so... you want something for like guidance on how to get the first build?
yep
why did my fps suddenly went from 90 to 10 and stayed there
alright, you want a screenshot of a basic output then
Usually too high texture quality for your VRAM.
yea that would work
at my hub
give me a moment...
Sure and pretend that Nvidia drivers aren't as horrible as they infact are
yea it ran perfectly and suddenly dropped rn
i didnt even do anything like building and stuff
i play on mid quality settings too
Like I said, commonly from too high Texture Quality setting for your VRAM.
Low for 4GB, Medium for 6GB, High for 8GB, Ultra for 10+GB, without Frame Generation or Global Illumination, that need extra.
Heck I have had gpu crashes myself with this game also, thanks Nvidia apu your drivers are great
And that your hardware is broken and unstable is known, you just don't want to acknowledge it.
i did this "hardver test" thing in the settings it set everything to high and my fps came back
im confused ngl
Because the VRAM got emptied and refilled to just current scene.
ohh
Ue5 reminds me of disaster in progress if anything else
Where as in normal gameplay the engine is slow to free old textures etc.
And has internal VRAM usage limiter, and when it hits that, it goes to low FPS mode from stupid stuff Epic coded to not allow GPU driver to manage VRAM.
I came over here to this one factory to do something, and got distracted optimising it. Now I can't remember what I was doing.
Its not my fault basically all ue5 games seem to have real issues with them
UE5.4 was kind of a disaster release for devs as well as players, It's looking like 5.6 is fixing all that though. Like significant free FPS gains by actually optimizing the engine as well as a lot of glaring bug fixes. Would be awesome of Satisfactory would update to it in a future patch but IMHO that's probably unlikely ;(
UE 5.4 was like windows Vista. They tried to do a lot and released it somewhat janky and unfinished.
I have 16gb vram and still have vram issues with ue5
.
So tell me how much vram do I need again not to have vram issues?
16 should be plenty plenty. My current VRAM usage RN is only 7 GB
8 might be problematic...
Lol
He has almost certainly broken GPU that is unstable.
And certainly some part of the system is unstable.
are we using dialup teleportation or fiberoptic?
Trust me it isnt with ue5, its quite a demanding engine as it turns out
Either broken from factory, or broken during install with ESD.
assuming i keep coal supplied, can i reliably setup 6 coal generators on a single pipeline of mk1 water?
i see its 50m per min but i know pipe usage is a bit funky?
Few percents of factory OC GPUs are unstable from factory.
mk1 pipes are reliable at 300
i mean the generators use 50, so 50x6 = 300 but ive heard its a bit weird with the usage?
it should be ok
i have 3 water extractors onto a single pipe, so should be 360m but 60 is wasted which im fine with, hoping to keep it full to 300m in the pipe, then 6 gens
Even at 1440p 16gb vram isnt enough with ue5
you're better off having a ratio of 3:8 between your water extractors and generators and feeding from both ends
3 extractors and 8 coal gens? why, something with how frequently they require water lets u go over the math of 6?
3 extractors is just the exact number that perfectly supplies 8 generators
they actually use 45 water per min, not 50
oh really? even though the tooltip says 50?
im pretty new still, so this is interesting
which tooltip is that?
if you're talking about the bottom left section when you open the configuration for the generator, 50 cubic meters is its internal buffer, the consumption noted right below that is 45
its simple as long as you dont overcomplicate it
oh well there we go, i was just completely missing the consumption part below
Maybe it's time I stop caring about my power production line being perfectly straight and tap into all this free geo power...
is iron wire really as good as people make it out to be?
yes, since it lets you have copper for other stuff and iron is everywhere
I went all the way to my other power plant, and I cannot find where this occassional random fluctuation is coming from. Everything seems to running perfectly.
S tier recipe
I must have like, a secret crappily setup fuel generator or coal generator somewhere.
do i need buffers on my train station if im only using it to bring ressources to a storage system?
that 1 to 1.9 ratio is annoying tho
It's production. I don't care about how wildly my consumption line wavers. There's a lot of stuff under and over producing I just cannot be bothered to optimise.
What's that one site that will let you see a map of your factories?
i feel like the only reason devs made this is to be a slight inconvenience
sure but there are annoying ratios everywhere
Wait until you get to lategame and stuff is producing .17 of something.
not even late game, mid game
Do reactors consume water continually or is it built up inside
are all the ratios just random stuff like 21:25 or something
at that stage
You can even most of it out by overclocking like I think Maxeek just said, but they are super weird and random.
What gets me about this weird power fluctuation is, when I move to look at some of these power factories it disappears. Like maybe my not being near something is causing issues.
Yo, my pc just straight up turned off while playing satisfactory (probably because of the heat)
Should I worry or not?
probably yes, the hardware is supposed to throttle to avoid such things, if it's not doing that it may indicate hardware damage
It’s just weird things to do with loading and unloading things
I don’t get why people are bothered by small power fluctuations ngl
has anyone else had issues with straight belts not being straight since 1.1?
I like my lines straight, unlike myself.
I have a 750mw fluctuation and idc enough to fix it
Does the point cost of a awesome shop ticket have a limit or is it infinitely inflating
Look at this, this is madness.
It keeps going up until the 3000th ticket
At that point coupons will be 300m points lol
Goddamn
You only need like 2k at most tho, which can be made in like 50 hours during late game when you’re sinking really valuable items
more coupons!!!
Just start sinking production that’s backed up/ you aren’t using
whats Mycelia best used for early game up in the rocky desert
I’m making 900k/min from aluminum and HMF
I have a smart splitter on every factory, if my storage is full it sends overflow to the sink
Mycelia can be used for fabric, gas masks, healing items and biomass iirc, so early game, only biomass
not even for Ficsdependance day?
I wish building foundations in small dirt/sand mounds would destroy them.
Not destroy the foundations I mean, the mounds.
it should probably destroy both just to be safe
Wait what about DNA points? Do they increase too
No!
im in hour in and already have mam
DNA points are what you get from dna capsules, they can’t be automated so you’ll need to gather them manually
should i use it for making biofuel or Mam stuff only
It’s really easy tho if you sloop it
is anyone here any good with rail networks? i need a bit of help
Aight but do they stay at 1000 points/coupon or does it increase too
the trick is don't build too close to monster spawns BUT have your explorers automated to drive back and forth through them so they die
No its a linear increase, I think it’s 1k+every 3rd coupons
Or just load up your rebar gun and rifle with malicious intent
Oh ok
sorry i'm team basher not team rebar
Bruh
It’s an easy source of tickets, just gather monster remains as you’re playing the game normally
a train route requires more than one train on it, how do i set up block and path signals so neither train collides?
that's why you don't build the factory near them you just have the explorers drive through it
Just went back from a harddrive hunt, got tons of it
When you’re making dna capsules use Sommersloops
Each remain will give you 4 capsules this way
I already have 3.2k from it
Yea
It's not really a focus when in early early game, mycelia is only useful for gas mask, hazmat suits and heal, so exploration stuff
Does anybody know of the top of their head how many MAM upgrades there are?
A lot
I just counted mannually, I think its 103 not including the ficmas event
I think we should count drived
Okay
the crude oil making me crazy
you forgot about insanely free inhalers
creature hostility - retaliate, boom no longer needed
how does the auto connect blueprint feature work
the thing you connect to needs to have either a port or a short belt stub, the new thing that you connect to it needs a belt stub
same for pipes
and i had over 2k alien protein
even after youtube tuts
so when going from merger to merger for example both ends have to have a belt piece going out / into the merger?
bro ill fkn pay you to hop on a call with me to explain
not like i have a shortage
alright bro,but not now
Destroy the local bush population
lol
appreciate it mate, i'll message you later! if anyone else here is free to help me quick id appreciate that too
run around while holding down E to pick up leaves, automate solid biofuel ASAP
what teir do elevators unlock?
its in awesome shop
😮
you need steel production
I wanna start a real world now..i've been messing in creative trying to get the gist of the game....this is s cool
Ok this is insane
My max consumption is 32GW, consumption is 20GW
Where is the 12GW of idle capacity?? It can’t be my rocket fuel plant
Oh wait
It’s probably my Caterium factory too
you need more max power, that doesn't seem like nearly enough yet
are there any sam nodes near here?
https://gyazo.com/74ce11e0a9ed5d817a697787576bbffa
its thee default easy spawn
south west
There is one in a cave there
trains have an idle capacity of 85MW for each locomotive
under the big arch
yes, several
look at satisfactory calculator for a map https://satisfactory-calculator.com/
I wish elevators could carry vehicles
this adds up fast btw
you need to use jump pads for that but it's way more fun
i dont like jump pads lol
you don't like playing human pinball?
human pinball is a hypertube cannon into any canyon
human cannonball better (hypertube cannon)
game gets stuck when starting a save
i tried starting a older version of the save but the issue persists
pls help me out
actually is it golf?
only if you put a jump pad where you would naturally land otherwise it's human golf
is it a good idea to manually farm a bunch of sam before i automate it
I have 40GW, and I have a bunch of unused rocket fuel so power isn’t a problem
It just takes 1 miner and constructors to automate
just place an mk2 miner and half-automate it
you should hook that rocket fuel up! make number go up!
Sink the Sam until tier 9
are we not able to change the elevator floor names?
its like 1500 m from my factory
oh wait nvm
does sam give a lot of sink points?