#satisfactory

1 messages · Page 121 of 1

thin pilot
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its this + a full time job lol

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just got onto phase 3

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so theres much to be done

plain quest
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I've probably spent 10 hours this last week just creating nice factories and removing my old spaghetti stuff

thin pilot
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im at the point where I want nice factories

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my basic iron stuff is just a tower

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my oil power plant/plastic/rubber

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will be propperly designed

plain quest
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yeah I waited until I was at phase 3 to bother making nice things rather than just plopping stuff on the ground to the point where if you don't remember where stuff is it's very hard to find and is a mess everywhere

thin pilot
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but im trying to get a mental plan of my oil factory

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Because im doing oil -> fuel and using the polymer stuff and belting that to a seperate factory ideally very close try to hide them and have them lifted up through the floor and split into conveyers

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for plastic/rubber

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and I think im gonna go for a warehouse design for it

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with like a walk way inbetween with a roof and have them moved through the roof or a hollow flooring

loud leaf
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how much turbofuel per minute for max overclocked fuel gen?

viral tendon
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Finally, cooling system production is done

mental ether
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anyone can get ada to reply when typing "hello ada"?

viral tendon
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Can you

fluid sapphire
mental ether
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used to atleast

loud leaf
half scaffold
plain quest
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I meant to say 10+

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could be 20+

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and I still have a lot more work to do

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sounds like yours are very detailed, mine are somewhat basic so it doesn't take that long

half scaffold
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Looks very neat and tidy

plain quest
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yeah I settled on a design where inputs are in the subfloor and outputs come from the roof

daring abyss
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lizard doggo make brain go BRRRRRRRRRRRRRR

untold ember
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its so frustating when the a block/path signal REFUSES to flip sides of the track with mouse wheel. no matter what i do it wont go on the opposite side

thin pilot
half scaffold
willow dawn
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I am struggeling getting my new coal power plant to work properly. I expanded with another 8 coal generators and made everything pretty much identical to the one I had before but it seem some in the middle just aren't getting enough water. The flow rate keps going up and down. Does anybody have an idea why this is happening? My other set of 8 is doing just gine

leaden ether
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Sandbox mode I'm guessing. "no cost" option.

thin pilot
half scaffold
willow dawn
thin pilot
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ive got 3 extractors PER 8 coal

willow dawn
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And it's all level

thin pilot
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ill show you mine

willow dawn
swift pebble
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Did they patch out being able to hyperlaunch yourself with jump pads

willow dawn
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Sorry I meant 3 for just does new 8

half scaffold
swift pebble
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nvm no they did not lmao

willow dawn
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Hmmm the coal was primed but my water wasn't

thin pilot
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you wanna power the extractors

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first is what I did then the coal

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idk if that makes a difference but its how I DID IT

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caps

willow dawn
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Ok let me try and find where I connected the power to these lol, it's getting hard to get around with all the pipes

rain gull
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If you think your factory is bad mine looks like conveyor belt limbo

thin pilot
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I got told its organised spagetti by a friend lmao

rain gull
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I didn’t automate that just put the materials into storage containers

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Cuz I prob don’t need it after phase 2 right

thin pilot
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half mine goes to a sink

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well all of it

slim jackal
thin pilot
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it fills a storage then gets sinked

rain gull
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Mine is let’s game it outs base but 25% more organized and 100% on the ground

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Like I literal t know which storage container is which

slim jackal
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Jesus

willow dawn
rain gull
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This is what happens when you get the game and don’t know what to do imma
move bases when I’m not too lazy to say this is fine

willow dawn
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I can't believe it... turning them off and on again did the trick it seems

sharp sentinel
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I have sooo many drones going right now. I love it.

loud leaf
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i just finished space elevator phase 3 and im wondering if nuclear reactors are worth it or if i should use turbofuel fuel generators

thin pilot
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so if you split it down the middle it is symetrical

sharp sentinel
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Time to finally, after 95 hours, build a factory that just makes radio control units.

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because I have actually been handcrafting those this entire time.

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Oh, and crystal oscillators. I haven't been handcrafting those, but dang near.

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Hoverpack is so fun until I'm trying to really get around and keep accidentally stopping myself mid-jump to hover aimlessly.

wet dock
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how can i make conveyors going into assemblers look clean?

half scaffold
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I like to set up to craft a ton of stuff and then watch a TV show while it runs 😛

shy mulch
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most people tend to be happy to just put stuff on foundations

wet dock
thin pilot
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whats a good way to get solid biofuel for lquid for jetpack fuel

slim jackal
half scaffold
half scaffold
thin pilot
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its got 5x the burn time

willow dawn
thin pilot
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its second best to packaged ionized fuel

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its 53 normal is 17

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so not 5x mb

vestal mica
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there's no "good" way. just go chainsaw some stuff. if you sloop the steps, one chainsaw run can make so many stacks of liquid biofuel it will be a LONG while before you run out

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even if you're a jetpack enthusiast

thin pilot
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@half scaffold for you coal on the first screen shot

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id recommend for clean ness to use lifts

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and ahve straight conveyers going into them

sharp sentinel
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I'm waiting until I get plutonium stuff before I build my first nuclear power plant. Am I being too cautious?

leaden ether
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It's more like do you want to deal with storing nuclear waste or not. For me it was "definitely not" so yeah I waited till I had the particle accellerators before even thinking about it.

half scaffold
wet dock
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@half scaffold what is the purpose for the trash output?

half scaffold
wet dock
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oh i see

half scaffold
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I can connect the Concrete output to whatever, storage more processing, etc. If/When it backs up any extra concrete gets sinked so there isn't any real "waste"

half scaffold
alpine apex
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my hotkeys just stop working sometimes while in the game, and its not my keyboard because it still works on other things

half scaffold
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OH... Stupid question. Can you hot key weapons and things? I am constantly getting my ass kicked trying to scroll through to the right weapon or inhaler, etc

thin pilot
willow dawn
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Running like a dream now

vestal mica
wet dock
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what are stators used for?

left totem
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lots of things, why

half scaffold
wet dock
left totem
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i dont recall so

wet dock
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so i dont need a storage for them right?

thin pilot
half scaffold
left totem
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it's always useful to have a storage of them for like milestones and stuff but if you don't want to that's fine

vestal mica
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well, if you could just hotkey all your weapons and stuff then you could easily get around the limit on how many things you can hold at once

vestal mica
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although I think you should be able to hot key the hand slots themself so it switches to whatever is in them instead of using the scroll wheel

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but as far as I know, you can't

half scaffold
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I haven't done anything with those yet, so I have no idea.

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Sounds like I need to make a slooped biofuel factory and then go chop down a mushroom forest

wet dock
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this steel factory is going to be way too big 😭

left totem
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at some point

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this will become small

wet dock
half scaffold
wet dock
half scaffold
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Yeah, just stack it a few times and it's close 😛

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I'm actually about to add concrete to that one and clean it up

untold ember
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good lord...train signaling is misery. i cant for the life of me figure out what the signaling issue is for this one stupid train

half scaffold
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The only option is to scrap it all and start over from scratch!

untold ember
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you bite your toungue..

half scaffold
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🤣

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I just realized I've only explored MAYBE 1/3 of the land!

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Kind of hard to tell with so much still black

fiery garden
half scaffold
fiery garden
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you can use a pump to do the same check on pipes 😉

untold ember
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ah boo, cant post a snippy

fiery garden
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i never put a signal on top of a junction. i've been told this isnt necessary any more but i would rather not risk it

undone brook
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Got back into my Satisfactory phase

untold ember
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i have a bi-directional line and its a left hand turn into the station so i set up a 2x path 2x block signaling setup

fiery garden
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my stations always have at least a bit of track before the first signal at each end and every Y split on my tracks has at least a little but of track before any signal

untold ember
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ya i spaced em out...sec ill tag u in screenshots

fiery garden
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i dunno, that looks ok to me.

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try driving the train a couple feet out the front of the station and set it's next stop at the same station, see if it can loop around

untold ember
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ugh. stupid trains.

fiery garden
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also please don't slap me but i have to suggest this too: try restarting the game

untold ember
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like my client? or the server. its hosted dedicated

fiery garden
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oh

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restarting the client wouldnt fix it

untold ember
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ya ive got like 6 players here hahah

undone brook
fiery garden
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you need to pinpoint exactly where the problem is and rebuild that part of the track. i dont play multiplayer so i can only guess that maybe the server and the client have a disagreement on what exactly has been built there

fiery garden
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restarting the client might fix a sync issue

wet dock
fiery garden
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for you, probably. for me, i dunno, probably not. it's only good if it's doing what you want/need it to do

untold ember
fiery garden
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so the problem is somewhere else. at least you know that part of the track is good

untold ember
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all the sections between are good too. theres 3 other trains running the middle area in various parts

fiery garden
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also make sure the signals are all pointing in the intended directions

untold ember
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theres even one of them that passes THROUGH that junction at the other station that in the screeny. but its a thru-train. doesnt turn into station

fiery garden
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is it using the station you want this station to be connected to?

untold ember
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no. its passing thru the junction that turns off into the station. so the pathing signals MUST be fine in both directions

fiery garden
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then maybe the problem is near the station you want to connect this one to. you can try the loop test there too. also the signal colors test

untold ember
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can manually drive the whole route, so i no the track is fine.

arctic swallow
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what seems to be the problem?

fiery garden
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then its probably a signal issue

willow dawn
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Is there a way to make the poison clouds more visible I usualy don't realize one is there until I start taking damage

compact python
wet dock
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how to get pipeline mk. 2?

untold ember
fiery garden
arctic swallow
fiery garden
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pipe mk2 roughly around the time you get oil and fuel

arctic swallow
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the station is wrogly oriented

wet dock
arctic swallow
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yes

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you just need more pipes

wet dock
fiery garden
untold ember
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ya it is...when that player logs on ima give him an earful haha

arctic swallow
frail sleet
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you can for example put 1 pipe to each coal gen (120 in, 45 out). Or some smarter and more efficient designs such as splitting 3 pipes between 8 gens, or 1 pipe to 3x 88.88% gens

fiery garden
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3 water extractors makes 360 water but you can still use mk1 pipe for 8 coal power generators: #screenshots message

sharp sentinel
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Fun remembering entire factories that do one purpose from early game I just flat forgot about.

void belfry
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Hey so question for you guys

fiery garden
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yes

void belfry
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So I have 300 fuel...is it worth it sloop it and then sloop it again as it's being turned into turbo fuel

sharp sentinel
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Added one more drone and now my game is randomly skipping. Mwahahaha!

void belfry
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How many fuel generators can I power with a fully slugged and slooped turbo fuel generator setup

fiery garden
fiery garden
void belfry
fiery garden
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you will need to do 250% OC on all the generators and it will still be a lot

void belfry
fiery garden
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so yes the power you create out of that will be crazy, but it will take a long time to build and you would probably be better off working towards nuclear power

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if you sloop nuclear power generation, it will probably cost a lot less sloops too

void belfry
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I mean not having to deal with nuclear waste is a thing

fiery garden
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there is a path to recycle waste into something that can go in the sink

sharp sentinel
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I might actually be overusing drones, but I cannot stop. Such an easy solution to everything.

void belfry
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Yeah but its a complicated sink process

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I think turbo fuel would be the less labor intensive option

sharp sentinel
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Hm... There is a tiny like 100mw fluctuation on my 18kw power production line... I MUST FIND IT AND DESTROY IT.

void belfry
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And I am building in the desert so no limits to space

fiery garden
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you will want to build near water so you can use the diluted fuel recipes

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300 oil goes very far

void belfry
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I mean I am in the section of the desert near the northern forest spawn

fiery garden
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in the canyon or at the north edge of the map?

void belfry
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The place with two normal nodes and two unpure nodes

low vigil
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are there any big satis servers around here

void belfry
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The canyon is where my coal power is located but I am in northern forest personally

fiery garden
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theres only 1 suplhur node nearby and it's impure

void belfry
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I am aware yes

fiery garden
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not sure if that's enough for 300 oil

sharp sentinel
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For the very first time in my Satisfactory life, I actually have something setup to make crystal oscillators for me. Woot!

void belfry
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Plus if I sloop the compact coal I should be fine.

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I mean I don't mind spending sloops to make power

fiery garden
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mk2 at 250% is 150/min

void belfry
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That's always been my opinion

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It's 5 per compact coal

fiery garden
void belfry
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Interesting

fiery garden
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if you use diluted fuel it costs 225 crude

void belfry
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Okay well I have 600 crude to work with I think

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Impure nodes 100, and 200 on a normal yeah?

fiery garden
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it doubles with each upgrade 75/150/300

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double again from impure to normal

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double again from normal to pure

void belfry
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Interesting

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Seems like you know the area I'm at yeah?

fiery garden
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well yeah, you told me

void belfry
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Well I didn't tell you much lol...you'd have to have map knowledge to know

fiery garden
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i have a map

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that's better than knowledge

void belfry
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It's all to the north of me for the most part

fiery garden
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if you want aluminum near your turbofuel, go southwest toward the red bamboo fields. it's dangerous there but you have oil at the bottom of the waterfall and aluminum and coal up the cliff near the bamboo where all the scary things live

void belfry
fiery garden
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quartz and copper which you will need are also not too far

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not to mention water for diluting fuel and making aluminum

fathom shuttle
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I feel like not doing rocket fuel was a big miss for me lol

undone yarrow
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Vertical splitters and mergers are very frustratin

fiery garden
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yeah they're weird but once you figure them out they are actually pretty cool

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if you try too hard to use them, they will just get in the way

undone yarrow
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the way they snap and dont play nice with nudging...

fiery garden
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and they are just a tiny bit too tall

real epoch
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can anyone help me out with my fuel power plant?

fiery garden
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maybe?

distant bay
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sup Pioneers

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the factory must grow!

real epoch
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I think the main issue is that my refineries that are using the polymer resign arent getting enough water

sharp sentinel
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How many drones is too many?

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I am currently at six, about to go to eight.

distant bay
fiery garden
leaden ether
#

Between the RF power plant and now this, my entire life has become nothing but refineries and blenders. (1/2 of a rubber/plastic/fabric plant) #screenshots message

distant bay
leaden ether
fiery garden
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i built a rubber an plastic factory there too but i had so much extra oil i got lazy and put a bunch of fuel generators in there too #screenshots message

distant bay
#

is it worth it to rush coal power asap?

real epoch
distant bay
#

if the flow rate is 600, separate the systems into multiple

void belfry
#

So I am curious what if I make rocket fuel and sloop that too

wet dock
#

is it worth it to overclock water extractors?

distant bay
#

can you OC and sloop the same building?

fiery garden
#

i tend to put less fluid through pipes than they can handle to avoid causing bottlenecks where demand spikes, so 240 through mk1 and 540 through mk2. that strategy might help you

fiery garden
distant bay
wet dock
distant bay
leaden ether
#

The large size of the rubber/plastic plant was causing me a lot of anxiety yesterday as the machine to machine converge/split ratios were so untenable. Requiring massive power shard use to try to balance them (Or massive machine number overkill), then there problem with the extremely high outputs and belting issues. I finally changed the whole factory layout and perfected a smaller version using very few shards to balance it and am now basically making 16 of them to get my totals. (8 were shown in the picture)

This might be a somewhat obvious subdivide and conquer technique to the pros but am now learning how useful it is to reign in insanity with larger builds.

wet dock
fathom shuttle
leaden ether
wet dock
fathom shuttle
fiery garden
fathom shuttle
#

Having a blueprint for every machine is a life saver if you’re doing big projects

leaden ether
#

I did, you can actually see a blueprinter in the background with a three refinery BP in it :D THough I REALLLY needed to be able to have 6 refineries side by side. We sorely need a blueprinter Mk 4

fathom shuttle
#

Mk2 can fit 4 refineries

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With blueprint auto connect it doesn’t really matter

leaden ether
void belfry
#

Because I can double the heavy oil biproduct from plastic....then double the diluted fuel...then double the turbo fuel then double the rocket fuel

fiery garden
#

i like spamming refineries. connecting them up is the annoying part lol

leaden ether
#

Oh the HOF refineries are a group of 5 but it wasn't till I started getting an RSI from installing them one by one that I went to the blueprinter for the rubber/plastic ones :D

fiery garden
#

specially with the recycling alts

distant bay
#

I like turning the setting on that turns the spiders into cats, because a moving png of a cat makes me chuckle (i'm not scared of them)

fathom shuttle
leaden ether
leaden ether
#

Yeah with the pure recipes and all the recycling recipies besides the normal refinery recipies, my last electronics factory was like 400 refineries and 300 everything else -.-

mortal ginkgo
#

holy

fathom shuttle
#

That’s why you need overclocking

void belfry
#

If I doubled the production from each step of rocket fuel it would cost 30 crude and leave you with

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26,668MW

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But if I set that to 250% it would power 106 fuel generators

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Creating

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66,250MW

fiery garden
#

1 nuclear power plant makes 2,500 MW at 100%

fathom shuttle
#

18.75/min supercomputers

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Will need a lot of Caterium for this damn

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Meh I’ll just do 10/min

arctic swallow
#

do 15 like me

fathom shuttle
#

Needs 5.6k/min quickwire for all the recipes bruh

fathom shuttle
#

Just belting all the resources over will be a nightmare lol

loud ivy
#

hey guys,does covering your factories with walls help the GPU?

arctic swallow
#

for 15/min you need about 2,2 k quickwire

arctic swallow
#

which is 182/min caterium ingot

fathom shuttle
#

I had like 500 power storage buildings in one spot and everytime I panned the camera to it I get frame drops

loud ivy
#

well just found out why my game is running like crap

fathom shuttle
#

Covering it up helps a lot

fathom shuttle
loud ivy
#

along with countless refineries

fathom shuttle
#

Huh that’s weird

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What’s your hardware

loud ivy
arctic swallow
#

with all of my machinesi will need 9,4k qiuckwre/min

loud ivy
#

also walls definetely work,added a small wall and my fps doubled

fathom shuttle
#

Yea covering the factories is definitely needed

loud ivy
arctic swallow
#

well yeah

carmine musk
#

how do i get rid of the uranium not unlimited nodes

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can i explode them? im tryna build something without getting radiated to death

arctic swallow
#

mine and delete in you trash bin

carmine musk
arctic swallow
#

nope impossible

carmine musk
#

theres like 6 nodes either itll take forever or its impossible

arctic swallow
#

you havr more then 3 seconds to trash it

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but do you have to?

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can't you viuld around/

carmine musk
#

i mean i can build but i d have to be in a distance

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its where i want my waterpumps to be

loud ivy
#

cut your losses

carmine musk
rough jay
#

do VIP junctions still work if the low priority junction has way more headlift than the priority pipe?

sharp sentinel
#

... I kept wondering why the drone hadn't yet arrived at my end point for it. Just realised I never built the drone.

winter spoke
#

are there mods for passive pocket crafting like in factorio?

mortal ginkgo
carmine musk
mortal ginkgo
carmine musk
#

i read your message with a british accent btw

arctic swallow
#

oi mate

mortal ginkgo
#

in'it

#

You sure you won' to keep asking tha' mate?

carmine musk
#

are you british

mortal ginkgo
#

Some people migh' ge' the wrong idea don'' you think?

carmine musk
#

pro'a'ly

mortal ginkgo
#

wanted to link it but server didnt like it kek

sharp sentinel
#

Lovecraft being read with a British accent. Bloody 'ell.

carmine musk
#

didi

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where is my rotor factory

mortal ginkgo
#

hmm, not too different

carmine musk
#

i know i bloody had one

arctic swallow
# carmine musk are you british

I offer my most respectful apologies for any perceived inadequacies in my command of the English language, which, despite my earnest efforts, may fall short of the refined eloquence traditionally associated with native speakers particularly those hailing from the British Isles, whose linguistic heritage I, regrettably, do not share by birth or upbringing.

south sinew
#

you guys suck at being British

prime wadi
#

Is there no gold mug in Awesome shop any more? Or did I just forget where it came from

carmine musk
mortal ginkgo
carmine musk
#

So... it was in front of me the whole time. in front of the hub. i saw screws and thought it was a screw factory. nice try diddi

arctic swallow
# mortal ginkgo bro writing a novel here casually

Indubitably, I am able to assert, with unequivocal conviction and devoid of any semblance of equivocation, that the aforementioned proposition incontrovertibly aligns with the totality of my extant condition and ontological self-conception.

carmine musk
#

how do i put pipe support beams on a wall

mortal ginkgo
arctic swallow
carmine musk
#

answer me losers

arctic swallow
carmine musk
#

wow thanks

arctic swallow
#

here i answered you

#

you need to have them unlocked using shop

carmine musk
cobalt elm
#

after have done 9 pipes on a wall and trying to gather them to nine by nine square i have a new found respect of people that makes mega bases with alot of pipes 😛 😄

arctic swallow
thin pilot
#

Is a 57500 MW crude oil power plant to extreme

arctic swallow
#

no

mortal ginkgo
#

when its about pipes in this game, all reason is gone

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there is only sadness and despair

arctic swallow
#

and suffering

#

The arduous task of meticulously positioning and interconnecting pipes manifests as an overwhelming confluence of relentless agony, profound despair, and incessant suffering that relentlessly tests the limits of one’s endurance and fortitude.

mortal ginkgo
#

ok grandpa, time to go to bed

arctic swallow
#

nahh bro i ain't clicking that

thin pilot
#

its the website

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its on satis calc

arctic swallow
#

you only make plastic?

thin pilot
#

sent a screen shot in screenshotsa

arctic swallow
#

ohh nvm you also make rubber

thin pilot
#

its plastic +rubber from an alternitive

sharp sentinel
#

Posted chat in this chat channel.

arctic swallow
#

why do you package it?

thin pilot
#

its 2x as efficient

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with the alternate recipe

arctic swallow
#

you don't have a blender?

thin pilot
#

only just got phase 3

void belfry
#

There we go replaced fuel with turbo fuel

arctic swallow
thin pilot
#

does it make more power?

void belfry
#

Went from 300 fuel per minute to 93.5 turbo fuel

arctic swallow
#

no wait

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somethign doesn't add up

thin pilot
#

I dont need more plastic/rubber

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its pure power

void belfry
thin pilot
#

this shit alr needs 72 max clocked ones lol

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I dont want more 🙂

arctic swallow
#

you can't make 3600 fuel from 500m3

thin pilot
arctic swallow
#

ohh wait i am blide

thin pilot
#

500m3?

arctic swallow
#

the plastic is hiding the output of the rubber refinery

thin pilot
#

oh yh mb

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on a real note is this abit to much

tropic juniper
gloomy heart
#

How high up do you guys make foundations?

#

for a factory

arctic swallow
#

for a second floor 1m and for ground floor higher then terain

gloomy heart
#

like huge rocks which makes it really annoying

distant bay
#

reminder: The Factory Must Grow

void belfry
arctic swallow
#

take him to the jail

#

the factory must always grow

timber shoal
#

what should I do with the excess water generated from aluminum and battery production? I'm not near oil so I can't reliably package and sink it

sudden otter
#

anyone knows how to make to do list bigger ui?

worthy pebble
#

how much rubber and plastic per minute is good for starting of tier 5

fathom shuttle
worthy pebble
#

thanks

fathom shuttle
worthy pebble
#

no idea

vestal mica
worthy pebble
#

yet

fathom shuttle
#

Where are you basing right now

worthy pebble
#

one sec

fathom shuttle
empty shard
#

Quick someone name my new save

fathom shuttle
#

You get access to 2550/min oil, almost 25% of the maps oil

fathom shuttle
worthy pebble
#

thanks

fathom shuttle
# worthy pebble thanks

If you want to expand rubber, plastic and power production in the future you’ll be covered

#

Though for any major power grid upgrades I’d wait until phase 4

worthy pebble
#

k thanks

fathom shuttle
#

For now just make a refinery set up on a pure node that turns it all into fuel, burn the fuel for 5GW and process the byproducts into rubber or plastic

untold ember
#

the fact you can connect belts now with blueprints but not rail lines saddens me greatly.

fathom shuttle
mortal ginkgo
#

This is literal madness.

untold ember
fathom shuttle
untold ember
#

well i have blueprints with the rails and its not connecting T.T

void belfry
#

Damn I just saved like 1000mw

leaden ether
# mortal ginkgo This is literal madness.

Carple Tunnel here I come! I had about that many generators (768 total) But far far fewer refineries and pipes using rocket fuel. Though I do like a good thick pipe stack... <.<

void belfry
#

God do I love taking out massive amounts of my factories

mortal ginkgo
fathom shuttle
#

I just did a little debugging on my 40GW packaged diluted fuel set up and now the power production is just perfect, 0 fluctuations

#

It was just a disconnected heavy oil residue pipe and a mk1 water pipe

leaden ether
#

Well the nice thing about using regular fuel is that there isn't a lot to debug. If one pipe chain works, they'll all work. The rocket fuel takes a lot of tweaking to get it running 100% smooth.

peak wasp
#

Plugin 'PythonScriptPlugin' failed to load because module 'PythonScriptPluginPreload' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project. i didnt even download mods i wonder what happend

oak night
#

finding it hard to stay engaged on my second playthrough rn

prime wadi
#

any way to 'upgrade' belts without deleting?

elder apex
#

just click on them with the new belt type selected to replace them

elder apex
#

you'll see the existing belt change color when it is the target to be upgraded

distant bay
#

i always try to upgrade all the belts

reef basin
#

I personally don't see a reason to upgrade existing belts

prime wadi
south sinew
#

I generally prefer to just build new things using my best belts and usually leave whatever's around with whatever it was on before

peak wasp
#

fun times when u realise u got old mk1s hidden in splitters

lament olive
#

Anyone having any issues with Epic being weird recently? Since today a friend is having trouble joining me and the session failed to load at least once after I started the game saying EOS timeout

#

(I'm running the game from Steam but friend has it on Epic so my online session is set to Epic)

keen anchor
#

yo i found a hole in a cave that just leads to under the map

plush trellis
#

Dunno but the game has been real unstable lately it seems. Never used to crash this often

versed mirage
#

is 20 reinforced iron plates a minute good early game

versed mirage
#

okay

worthy pebble
#

should i use the residue from my plastic and rubber for turbofuel #screenshots

versed mirage
#

btw, i produce like 50x more screws than plates but i never really run out of plates is that alright

#

like im constantly producing reinforced iron plates still just way more screws than plates

versed mirage
#

what should i automate after

#

rotors or modular frames

void belfry
#

So question

#

Rocket Fuel is it true that it's not vulnerable to fluid mechanics in this game since its a highly compressed gas?

leaden ether
untold moat
void belfry
#

That means stacking massive amounts of fuel generators is a option?

untold moat
leaden ether
#

Overall the gas and liquid behave very similar, both with flow issues but gasses need no pumps.

void belfry
leaden ether
void belfry
#

Did you over clock those to 250%?

leaden ether
#

I mean divide 300 or 600 by 4.167 THough if you don't allow for some over feeding of the fuel, you will fint it might take a week for the generator buffers to fill and stop turning on and off constantly.

#

No I did not overclock the generators. I had a total of 176 of 768 of them. ANd I didn't feel like wasting crap tons of shards :D

void belfry
leaden ether
cold ore
#

yo quick question? is there any legit use for sulfer that is not compact coal? i have 2 pure coal nodes and 2 pure sulfur nodes close to each other and i thought about making a compact coal factory over there, is there any downsides of not having just sulfur

void belfry
#

Does a fluid buffer take gas?

#

I'd assume so but you know it is a good question

lost wagon
#

the biomass fuel consumption in the biomass burner is regardless of how much power you're consuming?

leaden ether
#

Uh... I would guess yes but. I don't know :D In general I overfeed the generators by a small % to make 100% sure they do fill and stay on. I don't mind belted products maybe missing a beat now and then but multiply that by 768 and the power fluctuation gets really annoying.

lost wagon
#

so a solid biofuel last 15 seconds not mattering if you're using 30MW of the biomass burner or not

south sinew
south sinew
lost wagon
#

ah, that's good, I was almost regreting my small factory spam across the rocky desert

south sinew
#

sulfuric acid is used in some alternates and uranium

#

as well as rocket fuel

#

RF is way better than compacted coal in power terms so that becomes the dominant usage

south sinew
#

Tier 7 or 8

#

it's part of the Sulphur MAM chain after compact coal and turbofuel but you can't unlock it until then

cold ore
#

alr

#

damn i saw it on the mam

#

but i couldn't get it yet thx

south sinew
#

you need aluminium which comes in Tier 7, and also the gas container which is in either 7 or 8

cold ore
#

yea

south sinew
#

until then it's all about diluted fuel

half scaffold
south sinew
#

most people just use power storages ;p

#

much easier

winter ruin
#

Later in game when you are using lots of power such as 100GW biomass burners are no help

reef basin
#

people just build more power than they need

south sinew
#

or that

winter ruin
#

Im working on a 150GW fuel factory before Phase 4

south sinew
#

that's kinda excessive ;p

winter ruin
#

Not having the diluted fuel for blenders is making it a pain but whatever

#

Got 400 packagers and its still doable

south sinew
#

you can get diluted packaged fuel

#

ah yeah

winter ruin
#

Ive got the first 200 for packaging water done

half scaffold
#

Dumb question, I tried to use the Production Planner on SCIM for the first time. It added Mk3 miners, which I don't have. How do I change them to Mk2?

south sinew
#

you can make a print that includes the packagers and both refineries in a blueprint designer mk1

winter ruin
#

It took me like an hour to place and belt/pipe everything

#

which wasn't bad at all

south sinew
winter ruin
#

If it says you need 1 mark 3, miner use 2 mark 2s, and if you only have mark 1s use 4

south sinew
#

it also depends on the purity of the nodes involved and whether or not you are sharding them

winter ruin
#

Yeah that to

south sinew
#

so it always requires some manual calculation for your exact circumstances

half scaffold
#

I think I'll stick to using my reMarkable 😛

winter ruin
half scaffold
#

It's an eInk tablet.

#

I use it for all my notes and things. I've been sketching out layouts and notes and whatever for pretty much everything in my life

#

I've got 5 hard drives to read, so I think i'll run them through the MAM while I draw some plans up 😄

worthy pebble
#

should i use the residue from my plastic and rubber for turbofuel

south sinew
#

if you have the materials going spare, then go for it

#

the alt recipes for rubber, plastic, and fuel are vastly stronger than the base recipes but you need a complete set to make them work

vestal sable
#

How much aluminium casing and sheets should I aim for for my starter aluminium factory? Would 600 casing and 100 sheets per minute work?

south sinew
#

you don't really need super much of either of them if I recall

#

sheets I would recommend making more because mk5 belts are great

vestal sable
pulsar pelican
#

how do you guys feel about tractors and truck stations ? I know its probably not the most efficient, but it is cool and brings some life to your empire.

vestal sable
white dawn
#

I use vehicles pretty heavily in the early game, and continue to build new routes where appropriate even later on

#

Though I admit I'm much more likely to use tractors than trucks, just 'cause I like the sugarcubes

pulsar pelican
white dawn
flint spade
#

accidentally drove my truck into the void💔

pulsar pelican
#

cool

white dawn
#

Once you're far enough away, the game doesn't even fully simulate the vehicles; they just teleport from node to node

#

One caveat that I have yet to verify for myself is that vehicles might actually have some problems when running on foundations. I always just make use of the map's "natural" roads, so my vehicles are rarely on foundations, so I've not seen problems

#

But when I do see people complaining about vehicle behavior it's often on Pioneer-constructed roads

#

The other bug I know for sure is that you should delete any blue pause node on your route (they show up if you pause for awhile while recording the route). If your game is saved while a vehicle's at that node, and then you load the save, the vehicle will be stuck there until you manually intervene

#

The yellow pause nodes which show up at stations are fine (vehicles do actually behave a little strange for a few seconds if the game loads while they're at the yellow pause node, but they recover pretty quickly with those)

vocal slate
#

I downloaded this game this morning and I already played it for 13hours

lime ermine
#

Sounds about right lol. Glad you're enjoying it

jovial ember
#

Satisfactory can be like that

frail sleet
pallid oar
#

I wonder if it is possible to beat the game without using any COPPER ore or maybe even COPPER INGOT

fresh wharf
#

Is there a way to make drones hold liquids excluding with canisters? Because I just tried canisters and had to make 16 packagers on each end for packaging and depackaging, which isn't very effective
If there is no alternative I'll just use trains

distant bay
#

Is the chainsaw worth it in late game to clear a way for foundations?

feral jay
tulip orchid
tulip orchid
half scaffold
#

How do you link to a screenshot? Looking for suggestions on alt recipes to choose

leaden ether
#

Post in screen shots, then right click your post and copy post link, paste here.

sour ledge
white dawn
#

There's a common misconception that recipes can be easily ranked against each other; "tier lists" and such are quite common. But in reality there's a lot more variance. You might use three different recipes for the same resource across your playthrough, depending on what nodes are nearby or what else the factory is doing, or just your own mood

#

My recommendation is always that unless there's a specific recipe you're looking for, just flip a coin, choose one, and then move on -- it's not really worth investing too much mental time into.

white dawn
#

Just pick a random recipe and then you'll have more options while building later

#

(If there is a specific recipe you're hunting for, then it definitely makes sense to leave hard drives unchosen, so that the random pool gets smaller more quickly with each hard drive you scan. But for general recipe/drive hunting, just flip a coin and move on, IMO.)

#

For me personally there's literally only two alt recipes which I'll basically never use, and there are folks who do use those and like having them available

half scaffold
#

That I knew, that's why I've left them unselected 🙂
I was hoping to get another +6 Inventory 🙂

white dawn
#

So it's all down to personal preference. And if you have no preference, a coin flip will sort it out. :)

distant bay
#

@warm walrus if you just unlocked plut.rods, sink em, burn them once at t9

tulip orchid
white dawn
#

Conversely, I'd say burn 'em. Plutonium waste storage is ezpz, and the extra power from the Pu rods is A+

warm walrus
white dawn
#

(I even believe that Uranium waste storage is ezpz, though admittedly that accumulates rather quicker)

warm walrus
#

so it will be sinked for now

distant bay
warm walrus
#

but ficsonium is a lot of work for what it gives

#

so i'm temped to just sink the plutonium

distant bay
#

ficsonium gives a stupid amount of power

white dawn
#

Ficsonium's basically just for folks who want "clean" nuclear but also want to take advantage of the power gains from Plutonium

#

Ficsonium's real strength is the Plutonium power

#

It doesn't add much on its own, but at least it's net-power-positive, and is "clean" if that's one of your nuclear power criteria

warm walrus
#

but a ficsonium factory will give a net negative

white dawn
#

You can always sink the Pu rods now and then build out Ficsonium later if you want

#

But personally I have a hard time leaving the plutonium power on the ground

white dawn
warm walrus
tulip orchid
#

I would suggest using Plutonium as fuel for trucks/drones honestly, just because I'd rather avoid having the exceedingly radioactive material just bumping around

Also yeah, as someone who wants to minimize nuclear waste, the entire value of Ficsonium is that I can harness Plutonium without needing to make a radioactive super-death-brick somewhere

warm walrus
white dawn
#

(Plus the ability to utilize Plutonium while remaining "clean")

white dawn
warm walrus
#

is it not accurate?

distant bay
white dawn
#

It's not a solver, so its results are only as good as your manual constructions

hard ivy
half scaffold
#

Is there any reason NOT to turn every slug into power shards?

tulip orchid
#

Yeah I'm kinda at the point where I just do all my own maths
Modellers/solvers just aren't worth the hassle for me

white dawn
#

I'm sure it's very good at what it's actually intended for, but it's not intended as a factory solver

frail sleet
#

It's easy to make it much more efficient by underclocking only particle accelerators and that other building that i forgot the name of (which makes the rods)

Almost all of the power consumption is concentrated in a pretty small fraction of the total building count, so that's the only part that massively impacts efficiency based on clock speed.

frail sleet
tulip orchid
frail sleet
#

lmao thjat 2 people answered that simultaneously

white dawn
#

lol, three.

#

ninja'd twice!

distant bay
#

slug carousel, lol

tulip orchid
#

Man
I need to remake my FICSMAS factory on my new save, partly just so I have somewhere to put decorative slug carousel and/or a little extra production for the basics

warm walrus
#

or something else

hard ivy
white dawn
fresh wharf
#

Theres tools to help me plan my factory????

white dawn
distant bay
#

what are good items to sink early game for points

white dawn
#

That does not attempt to actually show you things machine-by-machine, though -- the actual plan implementation is left entirely to the user

#

(ie: it's a solver, not a planner/modeller)

thin fiber
#

I know fluid trains are horribly inefficient but how can I maximize them? And please dont say "dont use them" I wanna use them for funsies

white dawn
#

(I'm actually most likely to use my own bespoke solver code, but I do often use sftools to try out alternatives 'cause it's a lot more flexible than my own solver. :D)

white dawn
thin fiber
#

Thanks

tulip orchid
#

Honestly I usually just run a sink off my construction resources and that usually works fine

Also yeah, the big thing with trains is buffering, and "Don't use fluid cars" is mostly because fluid buffers get to be janky afaik

white dawn
#

My own caveat is that gasses specifically apparently just do not like buffers, which can cause problems. If you're transferring gasses by train, I'd definitely recommend packaging.

warm walrus
#

next playthrough i should just make a giant rocket fuel power plant

white dawn
#

Liquids, however, should be fine with those buffers.

distant bay
white dawn
#

(I've not actually played around with gasses+buffers myself, so that's secondhand knowledge, but I trust the people who've said that. :)

tulip orchid
#

Project parts are worth the most points off memory, although (to a degree) letting those accumulate can be helpful later

white dawn
void belfry
#

So how early should I be heading to the crater biome

white dawn
#

If you're one to fully automate project parts IMO it's definitely worth it to sink them. You'll need the earlier parts to make later parts anyway

tulip orchid
white dawn
void belfry
#

Like I am thinking of moving all my power setups all the way to the crater biome

warm walrus
#

so after i'm done with the ballistic warp drives it's a good coupon generator

void belfry
#

I wanna use it for turbo fuel and rocket fuel

white dawn
#

The only stuff I ever really tear down is my junk Phase 1 factories where I'm just rushing to coal

tulip orchid
#

I'm gonna be honest I cannot be bothered to set up fuel generators atp, I'm probably gonna keep burning coal until I get nuclear unlocked and running

hard ivy
void belfry
white dawn
void belfry
#

And the crater is much better suited for power

white dawn
#

No need to tear stuff down; you can always find a different locations for the new stuff you want to build

#

All up to you, of course; it's your save after all. :)

void belfry
#

Crater is quite far away and is better suited for power.

white dawn
tulip orchid
white dawn
#

I just build little factories all over the map. I like expanding, and building in tons of new areas, etc

wary crypt
#

bro i love satisfactory but i only have 200 hours and find myself building very ugly buildings anyone got tips

void belfry
#

I mean I plan to skip nuclear

undone yarrow
warm walrus
#

alas i have to do a lot of troubleshooting for the nuclear power plant :(

void belfry
#

I don't wanna deal with a radioactive hellscape

white dawn
wary crypt
#

thank you bro

undone yarrow
leaden ether
void belfry
tulip orchid
#

Specifically Mk2 pipes
I will agree that Mk1 pipes usually behave themselves

void belfry
#

Wait people have trouble with m
MK2 pipes?

#

...I must be playing wrong I never do

leaden ether
#

I have not noticed any behavioral difference between Mk1 and 2 pipes myself.

warm walrus
white dawn
tulip orchid
#

I'll admit the main offending system was jank in its own ways but usually if I try to run a full 600/min pipe, it gets stuttered by my using autosave and fucks up the system for a second

white dawn
#

The more ambient radiation around you, the faster the filters are used, but the max consumption is 5/min

void belfry
#

Interesting...can I get under the map

#

Store all my radioactive bullshit under the map

tulip orchid
white dawn
# void belfry Wait people have trouble with m MK2 pipes?

There are aspects of the fluid simulation which can cause problems, especially as you start approaching 600/min. If you happen to have a build style which tends to work, you can end up avoiding a lot of it, but other folks won't be as lucky

#

Diagnosing 600/min flow problems is like 10% of this server's traffic. jace_smile

warm walrus
#

oh yeah looks like uranium waste processing is working as intended

void belfry
#

Like this is literal a basic understanding of science

white dawn
leaden ether
#

I just have two simple rules, WHen merging pipes, if it goes over 300 use mk2. THen when splitting, trhe moment the splits drop to or below 300 use mk1. Never had a hint of an issue with mk2 specifically.

warm walrus
leaden ether
#

Basically think of mk2 as the highvolume transport, but all pipe requirements <= 300 should be handled by Mk1.

warm walrus
#

now i kinda understand them

tulip orchid
void belfry
warm walrus
#

seeing those coupons shoot up with the plutonium fuels rods is quite satisfying

warm walrus
void belfry
#

So any scary things in the crater?

tulip orchid
#

I think there's like, one big spider (if you're where I think you are) but I don't remember where it spawns and you shouldn't find it on accident

There's a couple of cliff boars but they're not overly bad to avoid

warm walrus
#

with enough boom nothing is sacry

leaden ether
#

Hmmm... I need to collect every bit of ore from 4 pure bauxite nodes and get them to a sort of nereby area to use. So 4800 ores/min. I could have course use 4 mk6 belts and belt them for multiple kms to the factory. But I wonder if a train loop just for huauling the ores might work? Just calced I'd need one train to take only 5.3 minutes with 8 cars. Might have to use two trains...

void belfry
tulip orchid
#

Oh right, the oil is I think a little north of that?
It's mostly water and annoying projectiles to get at the pure oil nodes up there but it's not like, bad

void belfry
#

Well as long as I get power out there I should be able to fly wherever

#

The hover pack is great lol

warm walrus
#

can i sink ficsonium or do i need to make it into fuel rods first?

prisma forge
#

#screenshots message

I waited a whole month for this moment...
My megafactory, the Nexus Pandora, is in full production.

feral jay
feral jay
quiet silo
#

hey guys im new to the game, just wanted to ask for basic advice on coal generators

prisma forge
feral jay
quiet silo
#

currently we divide up a belt of coal into 2 generators that have their own pumps

naive pendant
#

Looking at the wiki info for coal generators is also good. I like the 2 water extractors (at 75% clock) to 4 coal generators.

hollow holly
feral jay
#

That too ☝️. Bring the coal to the water, not the water to the coal

quiet silo
#

we dont really understand pumps very well and their metrics and stuff

feral jay
quiet silo
#

OH i meant water extractors sorry lol

feral jay
#

hah yes different buildable

quiet silo
#

i keep calling it a pump for some reason lmao thanks for that info anyway i didnt understand that one either

feral jay
#

Wait till you start building power storages and keep calling them "batteries"

quiet silo
#

what metric on the generator tells me or how do i know how much to clock the water extractor?

feral jay
hollow holly
quiet silo
#

sadly, we only recently realised that the required input/output for items per minute was there to help you

#

we were counting the inputs and if they were enough or not enough 😭

quiet silo
feral jay
quiet silo
#

is it possible to maintain 8 generators on just a belt of 57/minute coal

shy mulch
#

You can underclock them to use 57/8 per min if you really wanted, but there's not really any good reason to do that, just use less generators

hollow holly
#

Or find more coal

feral jay
#

Or overclock the miners

shy mulch
#

or mine the coal manually and stand there 24/7 feeding it 😄

#

complete the game without any conveyors

quiet silo
feral jay
hollow holly
shy mulch
feral jay
#

I'm actually mining a crazy amount of stuff with portable miners this run

#

Ever since I realized you could place more than one on a node I do it all the time to rush stuff

shy mulch
#

yeh it's handy in very early game

#

just dump 20 on iron, copper nodes

feral jay
#

I had to turn down the poratble miner volume because my wife complained about it lol

shy mulch
#

alt recipe: turn down volume on wife

quiet silo
#

okk guys so we assumed that oc the generators was the best idea but we see that you guys are saying 8:3 is nice because it is exact ratio and conserves more of our limited water supply (i.e. less water extractors)

shy mulch
#

water isn't limited though

feral jay
quiet silo
naive pendant
#

Pretty rare hearing about people playing Satisfactory with a significant other.

feral jay
naive pendant
#

They're likely in grassy fields with the water ponds.

shy mulch
onyx fern
#

Is power conveyed through Train Tracks?

shy mulch
#

yes

feral jay
onyx fern
#

Oh, that makes sense lol

shy mulch
#

I need to fix my sleeping pattern

feral jay
quiet silo
#

also this will be obvious to you guys but we have assumed that the world is NOT procedurally generated

#

is this correct? if we are incorrect, we are amazed

shy mulch
#

yes you're correct

#

the world is very specifically built and tested

quiet silo
#

yeah i figured it was too good to be that way

shy mulch
#

designing the world was what most of the development time was spent on

feral jay
quiet silo
shy mulch
#

I slept from 830pm to 130am today, frustrating, I want to be sleeping until at least 6am

quiet silo
#

i really hope machine learning and technical algorithms can advance enough over the next decade or two to generate worldsd this incredible

#

much much much easier said than done but its a nice thought

west hedge
#

would in here of in the forums channel be best to ask for help with floor planing for stage 2 of the space factory. can send what ive already done(built in game)

feral jay
naive pendant
quiet silo
shy mulch
#

I think machine learning / AI for stuff like this is further away than most people think. For some very restricted goals it's pretty much at human level already, other things will come in the next few years, but there is some stuff that is still not going to happen in our lifetimes

feral jay
#

I for one welcome our new AI overlords, but I will always still like people better

shy mulch
#

The biggest problem with AI right now is people have unrealistic expectations and understanding of it's limitations

shy mulch
#

It can be a fantastic productivity tool when used appropriately, but people who don't understand it are trying to use it for things it's not good at, and muddying the waters

feral jay
#

LOL I just saked chatgpt to give a plan to beat Satisfactory in 5 hours, and it gave me a detailed point-form plan on how to do it

#

I... don't think it's possible

quiet silo
shy mulch
#

which model?

feral jay
#

4o

#

Crap, the current record is just over 8 hours

shy mulch
#

I tried asking the same thing on o3 advanced reasoning model, it decided that I only wanted to complete up to tier 3 because speedruns beyond that take longer

#

phase 3 i think, not tier

#

I know what I meant 🙂

#

I always get tier and phase mixed up

dapper night
#

@feral jay will the AI overlords get Satisfactory on console any sooner?

feral jay
#

It's already on console

#

That was the killer 1.1 feature

quiet silo
dapper night
#

Nah, 1.1 just gave controller support for pc.

fossil iceBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

feral jay
#

ah there we go it links the right png

mint ice
#

you know theres something about the simplicity of early game factory that just tickles my brain

feral jay
#

I usually go with #2 on that graphic, feed one extractor in to the back end of the water manifolds

quiet silo
#

thanks for this!! we are gonna use design #3 because it allows for easier water transportation just a little further away from the pond :]

shy mulch
#

I just went with 1 water extractor pipeline split to 2 coal generators, underclock the extractors slightly saves power and it looks more symetrical

feral jay
#

Because Fandom is evil and WAY out of date

quiet silo
#

wiki gg is awesome and fandom is bad i love the terraria/calamity ones :)

#

also i recall something about oc/uc being exponential power savings ?

feral jay
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Underclocking is an exponential savings, yes

quiet silo
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is this true or is it literally just percentage based

feral jay
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Or logarithmic actually

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Running everything at 1% is, techincally, the most power effecient way to run things

quiet silo
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is there a function for this or visual roughly :)

leaden ether
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It's pretty shallow. Not seriously worrisome.

quiet silo
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the only drawback to underclocking is greater complex distribution and obviously number of buildings right??

worthy pebble
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how much quickwire is good for the start of tier 6

quiet silo
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we only recently realised the value of uc and went through and saved so much power 😆

shy mulch
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running 100 machines at 1% will use 0.044x the amount of power compared to 1 building at 100%

shy mulch
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or is it 0.44x

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I think it's 0.044x

feral jay
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power usage=initial power usage×(clock speed/100)^1.321928

mint ice
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so acording to that, you could run a full phase 1 facotry, on like 3 bio burners

shy mulch
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Err, according to that it's 0.22x

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wonder where I got the 44 from

quiet silo
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thanks guys for your help ill be back here ^-^
thanks as well for being beginner friendly, was worried id get some minmax losers telling me how to play so i appreciate the options!! <3

shy mulch
worthy pebble
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how much quickwire is good for the start of tier 6

shy mulch
mint ice
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well yes. we are here for efficiency

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man phase 1 factory isnt just pretty. its simple

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im siply admiring Phase 1

feral jay
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It probably helps that it's not a competive game

shy mulch
half scaffold
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@prisma forge That screenshot of all the ingots is crazy! Where are they all coming from? Belts from all over the world?

prisma forge
untold moat
half scaffold
untold moat
shy mulch
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alien matter produced massive amounts of biomass, but I'd only use that if needed, for almost every use case it's simply unnecessary

mint ice
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you know id pretend to know whats happening, but i cant even begin to imagine any of this

shy mulch
mint ice
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no, me and my word articulation centre of my brain tend not to work together very well

peak wasp
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Are coal generators really worth it long term

feral jay
peak wasp
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Once I get there I'm def gonna use those alts so I can get 144gws of power off one oil node

untold moat
peak wasp
shy mulch
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I'm happy to offer guidance if you have a problem I've experienced/solved before
There's always somet EFFICIENCY EFFICIENCY
DO NOT INDULGE THE TAPESTRY BENEATH THE LAYERS
hing to learn about the game 🙂

untold moat
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my methodology is to only remove something if I need the inputs for something else, and even then, I usually just disconnect it

dense violet
dense violet
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coal can also easily keep you to like ier 7

peak wasp
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more efficient

dense violet
dense violet
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people throw that word around w/o any thought behind it

tidal holly
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Hi,
it's the 3rd new game i start tonight on a dedicate and i have the same issue.

Randomly, Milestone or MAM consume items but i dont have the rewards

Never seen that since 2019

mint ice
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well this guys unlucky is really lucky

untold moat
# peak wasp more efficient

Satellite Bases (mini bases) are useful in terms of keeping performance good and for using the different logistics network buildables. Mega-bases is great for screenshot and ease of connections of certain items to others

peak wasp
dense violet
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but as for 'material' efficiency, it's no different

peak wasp
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I've made it to tier 9 and beat phase 4 before 1.1

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Last thing I did was automate power shards

half scaffold
mint ice
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imagine. ive never made it past phase 2 because making the stuff for phase 3 hurts my brain much more than i care to admit

untold moat
peak wasp
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some space elevator parts I don't really automate do you

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I want to but its lots of dragging resources across the map

mint ice
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ALTHOUGH, until this save im on i havent automated everything

peak wasp
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Hence the question of modular vs mega base

feral jay
mint ice
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i smell trains!

peak wasp
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Do you use belts, trucks or trains

dense violet
shy mulch
prisma forge
dense violet
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use whatever logistics you want

feral jay
dense violet
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trucks are fine. just use them where trucks work

shy mulch
mint ice
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wanna see my power?

shy mulch
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Go for it

mint ice
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no diddy

shy mulch
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I love seeing more inspiration, big or small, it's all good!

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time for me 3:18am chocolate milk

mint ice
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did my paste just stop owrking?

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I have an idea!

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it was correct

shy mulch
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Interesting design!

prisma forge
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#screenshots message

Some screenshots of the Nexus Pandora's refinery system. There's 86 refineries for iron alone!

mint ice
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i wanna see how long thisll take

dapper night
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Xbox store says 'Not currently available'. All we get is teased. No date. No price (like it's going to matter) Just tease

prisma forge
dapper night
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At least it's there

mint ice
#

can i just say

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Men Kissing

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thank you for listening

prisma forge
prisma forge
void belfry
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So question

mint ice
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heyyyy, wait a minute

void belfry
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Can I use the underneath of the map to transfer goods around my map

prisma forge
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All kinds of people are united here by the power of undiagnosed neurodivergency

spiral dew
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the cost of mk6 belts is insane

mint ice
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are you trying to put a big train under the map?

void belfry
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Instead of going overtop and creating ugly flying roads...why don't I use the void underneath the map as a highway for goods

void belfry
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Nope a giant belt network underneath the map

mint ice
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sky trains would be kinda cool

void belfry
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ADHD and Autism here

mint ice
shy mulch
prisma forge
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alright shit I gotta go sleep, I have to wake up in less than 7 hours to go to work. Sadly, the refinery tweakery will have to be done in another day

mint ice
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ggs

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sleep good my fellow fool

prisma forge
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well I have a test to do tomorrow

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also I didn't take my meds yet

shy mulch
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every day is a test - of my patience

mint ice
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have you atleast conssumed a healthy amount of water

prisma forge
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AAAAH but the belt highways look SO COOL

void belfry
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Lol keep inventory is my fav part of this game

prisma forge
void belfry
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Basically get a thing then use the respawn button to avoid having to travel back

prisma forge
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gosh darn it I am not producing enough steel

shy mulch
void belfry
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Indeed it's my chill game

feral jay
half scaffold
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@shy mulch Funny, I think I just cleared that crash site last night. Ran around the area with at least 100 Nobelisks dropping them and screaming the whole time

shy mulch
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It's weirdly satisfying

feral jay