#satisfactory
1 messages · Page 121 of 1
I've probably spent 10 hours this last week just creating nice factories and removing my old spaghetti stuff
im at the point where I want nice factories
my basic iron stuff is just a tower
my oil power plant/plastic/rubber
will be propperly designed
yeah I waited until I was at phase 3 to bother making nice things rather than just plopping stuff on the ground to the point where if you don't remember where stuff is it's very hard to find and is a mess everywhere
ive got everything going into dimensional storages so its not to bad
but im trying to get a mental plan of my oil factory
Because im doing oil -> fuel and using the polymer stuff and belting that to a seperate factory ideally very close try to hide them and have them lifted up through the floor and split into conveyers
for plastic/rubber
and I think im gonna go for a warehouse design for it
with like a walk way inbetween with a roof and have them moved through the roof or a hollow flooring
how much turbofuel per minute for max overclocked fuel gen?
Finally, cooling system production is done
anyone can get ada to reply when typing "hello ada"?
Can you
7.5*250%, so 18.75
used to atleast
thx
Only 10? Pretty sure I spent that on ONE factory. I'm sure I spent like 50hrs making my oil generator power plant.
I meant to say 10+
could be 20+
and I still have a lot more work to do
sounds like yours are very detailed, mine are somewhat basic so it doesn't take that long
I thought about running all the belts under the floor.
I ended up having a "basement" where I kept the spaghetti of belts/pipes and up top it's all nice and neat. All inputs/outputs go through the floor.
Looks very neat and tidy
yeah I settled on a design where inputs are in the subfloor and outputs come from the roof
lizard doggo make brain go BRRRRRRRRRRRRRR
its so frustating when the a block/path signal REFUSES to flip sides of the track with mouse wheel. no matter what i do it wont go on the opposite side
yea I might do it with pipes but then its just gonna look abit ridiculous if its like 6m high
Yeah, I struggle with building. I'm SO SLOW. I have no idea how these guys in the video just fly through the builds, even if it is a build mode and not real game.
wdym build mode?
I am struggeling getting my new coal power plant to work properly. I expanded with another 8 coal generators and made everything pretty much identical to the one I had before but it seem some in the middle just aren't getting enough water. The flow rate keps going up and down. Does anybody have an idea why this is happening? My other set of 8 is doing just gine
Sandbox mode I'm guessing. "no cost" option.
how many water extractors do you have per 8 gns
Yes thank you, I was blanking on the word "Sandbox"
3 just like with the other one
ive got 3 extractors PER 8 coal
And it's all level
ill show you mine
Same
Did they patch out being able to hyperlaunch yourself with jump pads
Sorry I meant 3 for just does new 8
Are you making sure the pipes and things are primed before turning them on?
I made sure I had my extractors running before I connected the coal burners
nvm no they did not lmao
Hmmm the coal was primed but my water wasn't
you wanna power the extractors
first is what I did then the coal
idk if that makes a difference but its how I DID IT
caps
Ok let me try and find where I connected the power to these lol, it's getting hard to get around with all the pipes
I sent you mine in screenshots
If you think your factory is bad mine looks like conveyor belt limbo
I can show you my automated wiring one its diabolical
I got told its organised spagetti by a friend lmao
I didn’t automate that just put the materials into storage containers
Cuz I prob don’t need it after phase 2 right
Mine is a roughly 150m tall tower
it fills a storage then gets sinked
Mine is let’s game it outs base but 25% more organized and 100% on the ground
Like I literal t know which storage container is which
Jesus
I like your set up
This is what happens when you get the game and don’t know what to do imma
move bases when I’m not too lazy to say this is fine
I can't believe it... turning them off and on again did the trick it seems
I have sooo many drones going right now. I love it.
i just finished space elevator phase 3 and im wondering if nuclear reactors are worth it or if i should use turbofuel fuel generators
ty my friend insisted it had to be perfectly symetrical
so if you split it down the middle it is symetrical
Time to finally, after 95 hours, build a factory that just makes radio control units.
because I have actually been handcrafting those this entire time.
Oh, and crystal oscillators. I haven't been handcrafting those, but dang near.
Hoverpack is so fun until I'm trying to really get around and keep accidentally stopping myself mid-jump to hover aimlessly.
how can i make conveyors going into assemblers look clean?
I like to set up to craft a ton of stuff and then watch a TV show while it runs 😛
in what way do yours not look "clean", it's kinda subjective
most people tend to be happy to just put stuff on foundations
i meant like its not all over the place
whats a good way to get solid biofuel for lquid for jetpack fuel
personally id just use regular packaged fuel
I set up a couple bioburners next to the extractors JUST to power them to get them going. I didn't connect the coal grid to them until they were running stable for a couple minutes.
Is it better than packaged fuel?
its got 5x the burn time
Didn't really have a lot of space left for that 😛
there's no "good" way. just go chainsaw some stuff. if you sloop the steps, one chainsaw run can make so many stacks of liquid biofuel it will be a LONG while before you run out
even if you're a jetpack enthusiast
@half scaffold for you coal on the first screen shot
id recommend for clean ness to use lifts
and ahve straight conveyers going into them
I'm waiting until I get plutonium stuff before I build my first nuclear power plant. Am I being too cautious?
It's more like do you want to deal with storing nuclear waste or not. For me it was "definitely not" so yeah I waited till I had the particle accellerators before even thinking about it.
Yeah that's all getting cleaned up this week. I'll be sending in Ingots instead of ore too and using the alt recipe
@half scaffold what is the purpose for the trash output?
Goes to the sink
oh i see
I can connect the Concrete output to whatever, storage more processing, etc. If/When it backs up any extra concrete gets sinked so there isn't any real "waste"
There is ALWAYS space. Build some ugly "scafolding" so that you can put a couple 1m over the top of the extractors. Then you can remove the pieces you used to get there.
my hotkeys just stop working sometimes while in the game, and its not my keyboard because it still works on other things
OH... Stupid question. Can you hot key weapons and things? I am constantly getting my ass kicked trying to scroll through to the right weapon or inhaler, etc
I sent a screen showing how I do the connections when its a 2 way one
Well got it to work 🙂 Just needed to turn them off for a bit to get the water all the way up
Running like a dream now
not really. when you open your inventory, you can swap out the stuff that is big on the left as equippable with 1-9 but if you pick up like berries or whatever, the spot stuff is in on the left could change
what are stators used for?
lots of things, why
I was just looking at that. 🙂
are stators themselves used for building?
i dont recall so
so i dont need a storage for them right?
I feel like it looks MUCH cleaner that way do it for all my asemblers
I can hot key all my building, but not weapons? Seems like a silly oversight
it's always useful to have a storage of them for like milestones and stuff but if you don't want to that's fine
well, if you could just hotkey all your weapons and stuff then you could easily get around the limit on how many things you can hold at once
oh ok i see
although I think you should be able to hot key the hand slots themself so it switches to whatever is in them instead of using the scroll wheel
but as far as I know, you can't
I've found several crashed pods that need them. So I wouldn't trash them or anything like that.
I haven't done anything with those yet, so I have no idea.
Sounds like I need to make a slooped biofuel factory and then go chop down a mushroom forest
ik
Look at mine about 5 screenshots above yours. It's not that bad.
that isnt close to what mine is going to be?
@half scaffold this one? #screenshots message
Yeah, just stack it a few times and it's close 😛
I'm actually about to add concrete to that one and clean it up
good lord...train signaling is misery. i cant for the life of me figure out what the signaling issue is for this one stupid train
The only option is to scrap it all and start over from scratch!
you bite your toungue..
🤣
I just realized I've only explored MAYBE 1/3 of the land!
Kind of hard to tell with so much still black
most likely two pieces of track that look connected are not connected. use the train signal in build mode to highlight tracks with colors and look for something weird.
Good call, I had similar issues with my pipes!
you can use a pump to do the same check on pipes 😉
anything here look jank? the train went FROM this station all the way to the other happily..then wouldnt leave the other station cause of signaling issues
ah boo, cant post a snippy
i never put a signal on top of a junction. i've been told this isnt necessary any more but i would rather not risk it
Got back into my Satisfactory phase
i have a bi-directional line and its a left hand turn into the station so i set up a 2x path 2x block signaling setup
my stations always have at least a bit of track before the first signal at each end and every Y split on my tracks has at least a little but of track before any signal
ya i spaced em out...sec ill tag u in screenshots
i dunno, that looks ok to me.
try driving the train a couple feet out the front of the station and set it's next stop at the same station, see if it can loop around
ugh. stupid trains.
also please don't slap me but i have to suggest this too: try restarting the game
like my client? or the server. its hosted dedicated
ya ive got like 6 players here hahah
DAMNNN
you need to pinpoint exactly where the problem is and rebuild that part of the track. i dont play multiplayer so i can only guess that maybe the server and the client have a disagreement on what exactly has been built there
Yeah it might be desynced
restarting the client might fix a sync issue
#screenshots message is this a good factory or no? (i will fix the problems later)
for you, probably. for me, i dunno, probably not. it's only good if it's doing what you want/need it to do
argh. aight ill start with client reset. i forgot i have loopin ability so when i tried to pull it outa the station then set it back to the station it had no problem doin the loop out and back around into it
so the problem is somewhere else. at least you know that part of the track is good
all the sections between are good too. theres 3 other trains running the middle area in various parts
also make sure the signals are all pointing in the intended directions
theres even one of them that passes THROUGH that junction at the other station that in the screeny. but its a thru-train. doesnt turn into station
is it using the station you want this station to be connected to?
no. its passing thru the junction that turns off into the station. so the pathing signals MUST be fine in both directions
then maybe the problem is near the station you want to connect this one to. you can try the loop test there too. also the signal colors test
can manually drive the whole route, so i no the track is fine.
what seems to be the problem?
then its probably a signal issue
Is there a way to make the poison clouds more visible I usualy don't realize one is there until I start taking damage
is the station correctly oriented, happened to me once or twice
how to get pipeline mk. 2?
ohhhhh, i didnt build the station. another player did. never even thought of that>
space elevator
progress further
pipe mk2 roughly around the time you get oil and fuel
the station is wrogly oriented
#screenshots message is this possible with mk. 1 pipes?
ok
oh i see it. yes, youre right. the station is backwards
ya it is...when that player logs on ima give him an earful haha
and also you don't need that intersection to be that big
The only thing that's not is taking or giving over 300/min to a single machine.
you can for example put 1 pipe to each coal gen (120 in, 45 out). Or some smarter and more efficient designs such as splitting 3 pipes between 8 gens, or 1 pipe to 3x 88.88% gens
3 water extractors makes 360 water but you can still use mk1 pipe for 8 coal power generators: #screenshots message
Fun remembering entire factories that do one purpose from early game I just flat forgot about.
Hey so question for you guys
yes
So I have 300 fuel...is it worth it sloop it and then sloop it again as it's being turned into turbo fuel
Added one more drone and now my game is randomly skipping. Mwahahaha!
How many fuel generators can I power with a fully slugged and slooped turbo fuel generator setup
that's a lot of power consumption. will you be able to use all that fuel?
probably more than you're willing to spend the time building
A lot of power consumption but it will definitely create much more power then used
you will need to do 250% OC on all the generators and it will still be a lot
I am thinking it's above 26 fully OC'd fuel generators yes
so yes the power you create out of that will be crazy, but it will take a long time to build and you would probably be better off working towards nuclear power
if you sloop nuclear power generation, it will probably cost a lot less sloops too
I mean not having to deal with nuclear waste is a thing
there is a path to recycle waste into something that can go in the sink
I might actually be overusing drones, but I cannot stop. Such an easy solution to everything.
Yeah but its a complicated sink process
I think turbo fuel would be the less labor intensive option
Hm... There is a tiny like 100mw fluctuation on my 18kw power production line... I MUST FIND IT AND DESTROY IT.
And I am building in the desert so no limits to space
you will want to build near water so you can use the diluted fuel recipes
300 oil goes very far
I mean I am in the section of the desert near the northern forest spawn
in the canyon or at the north edge of the map?
The place with two normal nodes and two unpure nodes
are there any big satis servers around here
The canyon is where my coal power is located but I am in northern forest personally
theres only 1 suplhur node nearby and it's impure
I am aware yes
not sure if that's enough for 300 oil
For the very first time in my Satisfactory life, I actually have something setup to make crystal oscillators for me. Woot!
It depends I would think, like impure node mark 2 miner 250%
Plus if I sloop the compact coal I should be fine.
I mean I don't mind spending sloops to make power
mk2 at 250% is 150/min
Interesting
if you use diluted fuel it costs 225 crude
Okay well I have 600 crude to work with I think
Impure nodes 100, and 200 on a normal yeah?
it doubles with each upgrade 75/150/300
double again from impure to normal
double again from normal to pure
well yeah, you told me
Well I didn't tell you much lol...you'd have to have map knowledge to know
You know what I like about this spawn...search for the aluminum metal
It's all to the north of me for the most part
if you want aluminum near your turbofuel, go southwest toward the red bamboo fields. it's dangerous there but you have oil at the bottom of the waterfall and aluminum and coal up the cliff near the bamboo where all the scary things live
I can turn their corpses into compact coal
quartz and copper which you will need are also not too far
not to mention water for diluting fuel and making aluminum
I feel like not doing rocket fuel was a big miss for me lol
Vertical splitters and mergers are very frustratin
yeah they're weird but once you figure them out they are actually pretty cool
if you try too hard to use them, they will just get in the way
the way they snap and dont play nice with nudging...
and they are just a tiny bit too tall
can anyone help me out with my fuel power plant?
maybe?
I think the main issue is that my refineries that are using the polymer resign arent getting enough water
Yes
make sure there is no bottleneck from your pipes, make sure the mk2 pipes you built arent accidentally mk1 pipes
Between the RF power plant and now this, my entire life has become nothing but refineries and blenders. (1/2 of a rubber/plastic/fabric plant) #screenshots message
ill check
RF? (i haven't played since before 1.0 released)
Rocket fuel. Well in that case refineries and blenders galore but with a healthy addition of fuel generators too I guess.
i built a rubber an plastic factory there too but i had so much extra oil i got lazy and put a bunch of fuel generators in there too #screenshots message
is it worth it to rush coal power asap?
I checked every pipoe for the system and there are no mk1 pipes
might be the extractors, or flow rate is 600
if the flow rate is 600, separate the systems into multiple
So I am curious what if I make rocket fuel and sloop that too
is it worth it to overclock water extractors?
can you OC and sloop the same building?
i tend to put less fluid through pipes than they can handle to avoid causing bottlenecks where demand spikes, so 240 through mk1 and 540 through mk2. that strategy might help you
yes but the power consumption will be insane
no; pipes have a max throughtput
remember to use commas please
all in the name of efficiency
The large size of the rubber/plastic plant was causing me a lot of anxiety yesterday as the machine to machine converge/split ratios were so untenable. Requiring massive power shard use to try to balance them (Or massive machine number overkill), then there problem with the extremely high outputs and belting issues. I finally changed the whole factory layout and perfected a smaller version using very few shards to balance it and am now basically making 16 of them to get my totals. (8 were shown in the picture)
This might be a somewhat obvious subdivide and conquer technique to the pros but am now learning how useful it is to reign in insanity with larger builds.
i meant as in, i need 2,25 water extractors, should i overclock them to only need 2 or just use 3?
How big?
underclock the 3rd
Always overclock to use less machines
2500 plastic and 3500 rubber and some amount of fabric, nothing huge though.
ill rather underclock them all
I’m planning something similar, did you not use blueprints?
example of how even blueprints on a pretty small scale can massively simplify otherwise overwhelming numbers: #screenshots message
Having a blueprint for every machine is a life saver if you’re doing big projects
I did, you can actually see a blueprinter in the background with a three refinery BP in it :D THough I REALLLY needed to be able to have 6 refineries side by side. We sorely need a blueprinter Mk 4
Yeah but they were piped in groups of three and then I needed 6 for each mini factory. So I had to do them as 3's :/
Because I can double the heavy oil biproduct from plastic....then double the diluted fuel...then double the turbo fuel then double the rocket fuel
i like spamming refineries. connecting them up is the annoying part lol
Oh the HOF refineries are a group of 5 but it wasn't till I started getting an RSI from installing them one by one that I went to the blueprinter for the rubber/plastic ones :D
specially with the recycling alts
I like turning the setting on that turns the spiders into cats, because a moving png of a cat makes me chuckle (i'm not scared of them)
Refineries for the pure copper recipe lol
Heh yeah my first build that area was a combined power/plastic/rubber/RF (For drrones) plant :)
fast drones
Yeah with the pure recipes and all the recycling recipies besides the normal refinery recipies, my last electronics factory was like 400 refineries and 300 everything else -.-
holy
That’s why you need overclocking
If I doubled the production from each step of rocket fuel it would cost 30 crude and leave you with
26,668MW
But if I set that to 250% it would power 106 fuel generators
Creating
66,250MW
1 nuclear power plant makes 2,500 MW at 100%
18.75/min supercomputers
Will need a lot of Caterium for this damn
Meh I’ll just do 10/min
do 15 like me
Needs 5.6k/min quickwire for all the recipes bruh
Yea I decided on that anyway since neura quantum processors need that
Just belting all the resources over will be a nightmare lol
hey guys,does covering your factories with walls help the GPU?
for 15/min you need about 2,2 k quickwire
Definitely
which is 182/min caterium ingot
I had like 500 power storage buildings in one spot and everytime I panned the camera to it I get frame drops
well just found out why my game is running like crap
Covering it up helps a lot
I’m doing Caterium computers and Caterium circuit boards
i have like,these and 90 something gens
along with countless refineries
GTX 960M and an i7-6800HQ
oofies!
with all of my machinesi will need 9,4k qiuckwre/min
also walls definetely work,added a small wall and my fps doubled
Yea covering the factories is definitely needed
use copper alloy and copper quickwire
well yeah
how do i get rid of the uranium not unlimited nodes
can i explode them? im tryna build something without getting radiated to death
mine and delete in you trash bin
i cant i die instantly
nope impossible
theres like 6 nodes either itll take forever or its impossible
you havr more then 3 seconds to trash it
but do you have to?
can't you viuld around/
i mean i can build but i d have to be in a distance
its where i want my waterpumps to be
cut your losses
#1201555265942724758 anyone?
do VIP junctions still work if the low priority junction has way more headlift than the priority pipe?
... I kept wondering why the drone hadn't yet arrived at my end point for it. Just realised I never built the drone.
are there mods for passive pocket crafting like in factorio?
Deepest lore, insane mystery, maddening truth
are you british by any chanvce
Nope.
my british radar isnt working i guess
i read your message with a british accent btw
oi mate
are you british
Some people migh' ge' the wrong idea don'' you think?
pro'a'ly
there is an english to british accent website
wanted to link it but server didnt like it kek

Lovecraft being read with a British accent. Bloody 'ell.
Sacrifice me more virgin blood my matessy.
hmm, not too different
i know i bloody had one
I offer my most respectful apologies for any perceived inadequacies in my command of the English language, which, despite my earnest efforts, may fall short of the refined eloquence traditionally associated with native speakers particularly those hailing from the British Isles, whose linguistic heritage I, regrettably, do not share by birth or upbringing.
you guys suck at being British
Is there no gold mug in Awesome shop any more? Or did I just forget where it came from
Woah there PAL! slow down there with the discrimination ! Have you bloody read the rules of this server? NO BULLYING ALLOWED
bro writing a novel here casually
So... it was in front of me the whole time. in front of the hub. i saw screws and thought it was a screw factory. nice try diddi
Indubitably, I am able to assert, with unequivocal conviction and devoid of any semblance of equivocation, that the aforementioned proposition incontrovertibly aligns with the totality of my extant condition and ontological self-conception.
how do i put pipe support beams on a wall
I love how the message just below you is about pipes, because ofc it is.
he ain't using proper english
answer me losers
yes
wow thanks
thanks cuteboy 668
after have done 9 pipes on a wall and trying to gather them to nine by nine square i have a new found respect of people that makes mega bases with alot of pipes 😛 😄
Certainly, esteemed compatriot, it presents no impediment whatsoever.
Is a 57500 MW crude oil power plant to extreme
no
when its about pipes in this game, all reason is gone
there is only sadness and despair
and suffering
The arduous task of meticulously positioning and interconnecting pipes manifests as an overwhelming confluence of relentless agony, profound despair, and incessant suffering that relentlessly tests the limits of one’s endurance and fortitude.
ok grandpa, time to go to bed
nahh bro i ain't clicking that
you only make plastic?
sent a screen shot in screenshotsa
ohh nvm you also make rubber
its plastic +rubber from an alternitive
Posted chat in this chat channel.
why do you package it?
you don't have a blender?
only just got phase 3
There we go replaced fuel with turbo fuel
i got you a better one
does it make more power?
Went from 300 fuel per minute to 93.5 turbo fuel
Yes and no...it burns slower so you can support more generators
you can't make 3600 fuel from 500m3
wdym?
ohh wait i am blide
500m3?
the plastic is hiding the output of the rubber refinery
mean
for a second floor 1m and for ground floor higher then terain
yeah but some of the terrain is mixed #screenshots message
like huge rocks which makes it really annoying
reminder: The Factory Must Grow
The factory must shrink?
what should I do with the excess water generated from aluminum and battery production? I'm not near oil so I can't reliably package and sink it
anyone knows how to make to do list bigger ui?
how much rubber and plastic per minute is good for starting of tier 5
100-200 of each is more than enough to get you going
thanks
Where are you placing your oil factory
no idea
2 main options are 1. feed it back into the aluminum production so you don't need as much fresh water from extractors. or 2. turn it into something sinkable like the wet concrete recipe and store/sink it
yet
Where are you basing right now
Blue crater is a great place
Quick someone name my new save
You get access to 2550/min oil, almost 25% of the maps oil
My little factory
thanks
If you want to expand rubber, plastic and power production in the future you’ll be covered
Though for any major power grid upgrades I’d wait until phase 4
k thanks
For now just make a refinery set up on a pure node that turns it all into fuel, burn the fuel for 5GW and process the byproducts into rubber or plastic
the fact you can connect belts now with blueprints but not rail lines saddens me greatly.
… you’ll never guess what
?
You can auto connect rails
well i have blueprints with the rails and its not connecting T.T
Damn I just saved like 1000mw
Carple Tunnel here I come! I had about that many generators (768 total) But far far fewer refineries and pipes using rocket fuel. Though I do like a good thick pipe stack... <.<
God do I love taking out massive amounts of my factories
I don't know if I want to respect or pity you folks.
I’m just happy that I don’t need to debug that lol
I just did a little debugging on my 40GW packaged diluted fuel set up and now the power production is just perfect, 0 fluctuations
It was just a disconnected heavy oil residue pipe and a mk1 water pipe
Well the nice thing about using regular fuel is that there isn't a lot to debug. If one pipe chain works, they'll all work. The rocket fuel takes a lot of tweaking to get it running 100% smooth.
Plugin 'PythonScriptPlugin' failed to load because module 'PythonScriptPluginPreload' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project. i didnt even download mods i wonder what happend
finding it hard to stay engaged on my second playthrough rn
any way to 'upgrade' belts without deleting?
just click on them with the new belt type selected to replace them
perfect, ty
you'll see the existing belt change color when it is the target to be upgraded
what x40 said
i always try to upgrade all the belts
I personally don't see a reason to upgrade existing belts
I'd started building a new steel factory and realised I still had Mk1's on the hotbar
I generally prefer to just build new things using my best belts and usually leave whatever's around with whatever it was on before
Anyone having any issues with Epic being weird recently? Since today a friend is having trouble joining me and the session failed to load at least once after I started the game saying EOS timeout
(I'm running the game from Steam but friend has it on Epic so my online session is set to Epic)
yo i found a hole in a cave that just leads to under the map
Dunno but the game has been real unstable lately it seems. Never used to crash this often
is 20 reinforced iron plates a minute good early game
very gud
okay
should i use the residue from my plastic and rubber for turbofuel #screenshots
btw, i produce like 50x more screws than plates but i never really run out of plates is that alright
like im constantly producing reinforced iron plates still just way more screws than plates
ye its fine
So question
Rocket Fuel is it true that it's not vulnerable to fluid mechanics in this game since its a highly compressed gas?
Rotors Stators and motors would be good to do togeather.
rocket fuel follows gas rules instead of liquid rules in the game (comparable to nitrogen)
That means stacking massive amounts of fuel generators is a option?
i mean, it always was, people just don't want to do pumps
Overall the gas and liquid behave very similar, both with flow issues but gasses need no pumps.
Indeed so I can stack about 106 fuel generators in one place?
My last RF plant fed 48 generators from a single Mk1 pipe and that was only like 205 m3/min flow.
This means 106 in a 600 m3/min mk2 pipe would work fine
Did you over clock those to 250%?
I mean divide 300 or 600 by 4.167 THough if you don't allow for some over feeding of the fuel, you will fint it might take a week for the generator buffers to fill and stop turning on and off constantly.
No I did not overclock the generators. I had a total of 176 of 768 of them. ANd I didn't feel like wasting crap tons of shards :D
Or you could keep everything off and let it fill up using some other source of power?
I am not sure that works with generators. They need power to take fuel, but if they are powered they burn fuel. Different from other machines where disconnecting the belt allows you to do that.
yo quick question? is there any legit use for sulfer that is not compact coal? i have 2 pure coal nodes and 2 pure sulfur nodes close to each other and i thought about making a compact coal factory over there, is there any downsides of not having just sulfur
Well I guess you could use a fluid buffer
Does a fluid buffer take gas?
I'd assume so but you know it is a good question
the biomass fuel consumption in the biomass burner is regardless of how much power you're consuming?
Uh... I would guess yes but. I don't know :D In general I overfeed the generators by a small % to make 100% sure they do fill and stay on. I don't mind belted products maybe missing a beat now and then but multiply that by 768 and the power fluctuation gets really annoying.
so a solid biofuel last 15 seconds not mattering if you're using 30MW of the biomass burner or not
I believe biomass burners are unique in that they only consume fuel as needed
there are some uses, but they don't come up until the endgame, in the early game it's pretty much just explosives and compact coal for power
ah, that's good, I was almost regreting my small factory spam across the rocky desert
thx! like what?
sulfuric acid is used in some alternates and uranium
as well as rocket fuel
RF is way better than compacted coal in power terms so that becomes the dominant usage
when do i unlock rocket fuel?
Tier 7 or 8
it's part of the Sulphur MAM chain after compact coal and turbofuel but you can't unlock it until then
you need aluminium which comes in Tier 7, and also the gas container which is in either 7 or 8
yea
until then it's all about diluted fuel
That is correct, that's why I like them for backup power. I can just load them up and they are only used if needed.
Later in game when you are using lots of power such as 100GW biomass burners are no help
people just build more power than they need
or that
Im working on a 150GW fuel factory before Phase 4
that's kinda excessive ;p
Not having the diluted fuel for blenders is making it a pain but whatever
Got 400 packagers and its still doable
Ive got the first 200 for packaging water done
Dumb question, I tried to use the Production Planner on SCIM for the first time. It added Mk3 miners, which I don't have. How do I change them to Mk2?
you can make a print that includes the packagers and both refineries in a blueprint designer mk1
Already did
It took me like an hour to place and belt/pipe everything
which wasn't bad at all
you can't I think, but it's pretty simple, you just double hte number of miners if you're not overclocking them
If it says you need 1 mark 3, miner use 2 mark 2s, and if you only have mark 1s use 4
it also depends on the purity of the nodes involved and whether or not you are sharding them
Yeah that to
so it always requires some manual calculation for your exact circumstances
I think I'll stick to using my reMarkable 😛
Is that another calculator?
It's an eInk tablet.
I use it for all my notes and things. I've been sketching out layouts and notes and whatever for pretty much everything in my life
I've got 5 hard drives to read, so I think i'll run them through the MAM while I draw some plans up 😄
should i use the residue from my plastic and rubber for turbofuel
if you have the materials going spare, then go for it
the alt recipes for rubber, plastic, and fuel are vastly stronger than the base recipes but you need a complete set to make them work
How much aluminium casing and sheets should I aim for for my starter aluminium factory? Would 600 casing and 100 sheets per minute work?
you don't really need super much of either of them if I recall
sheets I would recommend making more because mk5 belts are great
casing looks like its used for a ton, ill just do a small setup focusing on like 100 of each per min
how do you guys feel about tractors and truck stations ? I know its probably not the most efficient, but it is cool and brings some life to your empire.
Theyre cool, Ive got a truck depot which is currently bringing my project parts back from a factory a bit away
Tractors and trucks are as efficient as you make 'em. :) Any of the available logistics methods can be used to support whatever throughputs you need.
I use vehicles pretty heavily in the early game, and continue to build new routes where appropriate even later on
Though I admit I'm much more likely to use tractors than trucks, just 'cause I like the sugarcubes
how is their pathfinding nowadays? if you have a path with several trucks, do they run into eachother or anything?
Collisions aren't unheard of, though they do try to avoid each other. And if they do get stuck, they'll auto-teleport to their next node automatically after a few seconds
accidentally drove my truck into the void💔
cool
Once you're far enough away, the game doesn't even fully simulate the vehicles; they just teleport from node to node
One caveat that I have yet to verify for myself is that vehicles might actually have some problems when running on foundations. I always just make use of the map's "natural" roads, so my vehicles are rarely on foundations, so I've not seen problems
But when I do see people complaining about vehicle behavior it's often on Pioneer-constructed roads
The other bug I know for sure is that you should delete any blue pause node on your route (they show up if you pause for awhile while recording the route). If your game is saved while a vehicle's at that node, and then you load the save, the vehicle will be stuck there until you manually intervene
The yellow pause nodes which show up at stations are fine (vehicles do actually behave a little strange for a few seconds if the game loads while they're at the yellow pause node, but they recover pretty quickly with those)
I downloaded this game this morning and I already played it for 13hours
Sounds about right lol. Glad you're enjoying it
Satisfactory can be like that
Gasses also don't prefer to "fall down", while liquids do. If you make an identical pipe with a vertical connector and put enough fluid in the top half to make it half full:
A liquid will flow so that the bottom half is 100% full and the top will be 0%.
A gas will make everything 50% full.
I wonder if it is possible to beat the game without using any COPPER ore or maybe even COPPER INGOT
Is there a way to make drones hold liquids excluding with canisters? Because I just tried canisters and had to make 16 packagers on each end for packaging and depackaging, which isn't very effective
If there is no alternative I'll just use trains
Is the chainsaw worth it in late game to clear a way for foundations?
No, drones can't hold liquid that's not packaged
The main problem you'd run into there is running out of copper sheets, which are necessary for pipes
You do get a pretty good supply from drop pods, but most unlocks that want copper sheets (Hypertubes, Packager, Train Signals) are straight up not happening. You need at least the 500 for Oil processing
I'd still recommend packaging fluids even if you do switch to trains, mostly on grounds that fluid cars are, Not Great^tm
How do you link to a screenshot? Looking for suggestions on alt recipes to choose
Post in screen shots, then right click your post and copy post link, paste here.
https://tenor.com/view/skeptical-futurama-fry-hmmm-i-got-my-eyes-on-you-gif-17101711
"Freighter records indicate this came from the past, which is normal"
pure caterium is really good
FWIW, basically all recipes are at least situationally useful, and there are more hard drives than recipes, so eventually you'll get them all
There's a common misconception that recipes can be easily ranked against each other; "tier lists" and such are quite common. But in reality there's a lot more variance. You might use three different recipes for the same resource across your playthrough, depending on what nodes are nearby or what else the factory is doing, or just your own mood
My recommendation is always that unless there's a specific recipe you're looking for, just flip a coin, choose one, and then move on -- it's not really worth investing too much mental time into.
Just pick a random recipe and then you'll have more options while building later
(If there is a specific recipe you're hunting for, then it definitely makes sense to leave hard drives unchosen, so that the random pool gets smaller more quickly with each hard drive you scan. But for general recipe/drive hunting, just flip a coin and move on, IMO.)
For me personally there's literally only two alt recipes which I'll basically never use, and there are folks who do use those and like having them available
That I knew, that's why I've left them unselected 🙂
I was hoping to get another +6 Inventory 🙂
So it's all down to personal preference. And if you have no preference, a coin flip will sort it out. :)
@warm walrus if you just unlocked plut.rods, sink em, burn them once at t9
Even direct upgrades (the Pure recipes mainly) are at least partially situational, insofar as "I ain't dragging a water pipe all the way out here"
Beyond that, I tend to leave recipes unselected unless I know I'll want them later (Solid Steel) or I'm actively going to use them
Conversely, I'd say burn 'em. Plutonium waste storage is ezpz, and the extra power from the Pu rods is A+
i unlocked ficsonium i just don't have a factory for it yet
(I even believe that Uranium waste storage is ezpz, though admittedly that accumulates rather quicker)
so it will be sinked for now
ah then go ahead, once its etup
but ficsonium is a lot of work for what it gives
so i'm temped to just sink the plutonium
ficsonium gives a stupid amount of power
Ficsonium's basically just for folks who want "clean" nuclear but also want to take advantage of the power gains from Plutonium
Ficsonium's real strength is the Plutonium power
It doesn't add much on its own, but at least it's net-power-positive, and is "clean" if that's one of your nuclear power criteria
but a ficsonium factory will give a net negative
You can always sink the Pu rods now and then build out Ficsonium later if you want
But personally I have a hard time leaving the plutonium power on the ground
No, Ficsonium's net positive
if i make ficsonium fuel rods for more reactors*
I would suggest using Plutonium as fuel for trucks/drones honestly, just because I'd rather avoid having the exceedingly radioactive material just bumping around
Also yeah, as someone who wants to minimize nuclear waste, the entire value of Ficsonium is that I can harness Plutonium without needing to make a radioactive super-death-brick somewhere
death brick is true
really? when i designed a factory in satisfactory modeler it said it would end in a net negative
The Ficsonium production process is net positive. About 66% of the power you get from Ficsonium goes into the Ficsonium production itself, so it's slight, but you do at least get 33%ish energy efficiency
(Plus the ability to utilize Plutonium while remaining "clean")
I'll withhold my opinions about Modeller. :)
is it not accurate?
destroying the environment? never heard of it
It's not a solver, so its results are only as good as your manual constructions
No it does not lmao. Unless you mean stupidly small
Is there any reason NOT to turn every slug into power shards?
Yeah I'm kinda at the point where I just do all my own maths
Modellers/solvers just aren't worth the hassle for me
I'm sure it's very good at what it's actually intended for, but it's not intended as a factory solver
It's easy to make it much more efficient by underclocking only particle accelerators and that other building that i forgot the name of (which makes the rods)
Almost all of the power consumption is concentrated in a pretty small fraction of the total building count, so that's the only part that massively impacts efficiency based on clock speed.
you can put them on circular conveyor belts and they look pretty
Decorative slug carousel
lmao thjat 2 people answered that simultaneously
It's kind of fun to have slugs floating around on conveyors as decoration, but other than that, no. Grind 'em up!
lol, three.
ninja'd twice!
slug carousel, lol
Man
I need to remake my FICSMAS factory on my new save, partly just so I have somewhere to put decorative slug carousel and/or a little extra production for the basics
should i use satisfactory calculator instead?
or something else
God no, that planner is dogshit. If you're looking for an automatic calculator, use Satisfactory Tools
A lot of folks find Modeller very helpful for laying out factories and coming to grips with how they want to build stuff. If it's fulfilling that purpose for you, keep using it, of course!
Theres tools to help me plan my factory????
Personally for solving production chains, if I use an external tool, I basically always use https://www.satisfactorytools.com/1.0/production
what are good items to sink early game for points
That does not attempt to actually show you things machine-by-machine, though -- the actual plan implementation is left entirely to the user
(ie: it's a solver, not a planner/modeller)
I know fluid trains are horribly inefficient but how can I maximize them? And please dont say "dont use them" I wanna use them for funsies
(I'm actually most likely to use my own bespoke solver code, but I do often use sftools to try out alternatives 'cause it's a lot more flexible than my own solver. :D)
Fluid trains are fine, actually -- just gotta make sure you buffer the stations properly
Here's a couple of good fluid buffers for train stations: #design-and-architecture message
#design-and-architecture message
Thanks
Honestly I usually just run a sink off my construction resources and that usually works fine
Also yeah, the big thing with trains is buffering, and "Don't use fluid cars" is mostly because fluid buffers get to be janky afaik
My own caveat is that gasses specifically apparently just do not like buffers, which can cause problems. If you're transferring gasses by train, I'd definitely recommend packaging.
next playthrough i should just make a giant rocket fuel power plant
Liquids, however, should be fine with those buffers.
is it worth it to sink extra project parts?
(I've not actually played around with gasses+buffers myself, so that's secondhand knowledge, but I trust the people who've said that. :)
Project parts are worth the most points off memory, although (to a degree) letting those accumulate can be helpful later
Project parts tend to give a pretty high point value compared to the other items in their same tier. They're good coupon-generators
So how early should I be heading to the crater biome
If you're one to fully automate project parts IMO it's definitely worth it to sink them. You'll need the earlier parts to make later parts anyway
If you mean the lakes way up near red forest, I put my starter base there :)
Once you have the Truck available, it's well worth expanding in general. The crater biome in particular has some nice features, sure, but so do lots of other places on the map
Like I am thinking of moving all my power setups all the way to the crater biome
so after i'm done with the ballistic warp drives it's a good coupon generator
I wanna use it for turbo fuel and rocket fuel
Why not leave your existing power where it is? You can always make more power in Blue Crater if you want, of course, but your old stuff can keep on running forever
The only stuff I ever really tear down is my junk Phase 1 factories where I'm just rushing to coal
I'm gonna be honest I cannot be bothered to set up fuel generators atp, I'm probably gonna keep burning coal until I get nuclear unlocked and running
Every production step (along the default recipe chain) doubles the point value. So yes, project parts are usually the most valuable
The best*
I plan to have everything setup before I move, basically I wanna use my current crude areas for computers and super computer's
You jest, but you wouldn't be the only person to skip fuel. Though I think that's usually seen as more of a challenge run; you'd either want to be running real low-power factories and/or spending a lot of time spinning up new coal power. :)
And the crater is much better suited for power
Basically what I'm recommending is don't move. Instead: expand. It's a huge map; I promise you will not run out of resources unless you're specifically trying to max out a resource.
No need to tear stuff down; you can always find a different locations for the new stuff you want to build
All up to you, of course; it's your save after all. :)
Yeah but my point being is my current crude area is closer to my main factory so it can be more readily brought over to my main production area's
Crater is quite far away and is better suited for power.
One key component of my "expand" recommendation is essentially eschewing the concept of a "main" factory/area altogether
Less jest than it might come off as, I swear oil pipes are one of the worst things in the game about being janky and unreasonable
Also yeah, I just passively build coal power at just about any given opportunity, so paired with approx. 9 killion power storages it should work fine
I just build little factories all over the map. I like expanding, and building in tons of new areas, etc
bro i love satisfactory but i only have 200 hours and find myself building very ugly buildings anyone got tips
I mean I plan to skip nuclear
Mk 1 pipes are fiiiiine
Mk 2 pipes are evil
alas i have to do a lot of troubleshooting for the nuclear power plant :(
I don't wanna deal with a radioactive hellscape
Basically: practice practice practice. But also hang out in #design-and-architecture and #screenshots for inspiration. See a build technique you like? Try to replicate it, etc. :)
thank you bro
Automate 5 iodine filters and never worry
Took me about three days to get mine balanced. The main problem is, and little adjustment you make has to run for like 1-4 hours before you can see if it worked or not.
Doesn't radiation kill you even with protection?
I have this problem where I will obsessively overclock resource extractors to the maximum I can use, particularly for the relatively-limited oil, so I end up with lots of very full pipes
Specifically Mk2 pipes
I will agree that Mk1 pipes usually behave themselves
I have not noticed any behavioral difference between Mk1 and 2 pipes myself.
those new conveyer troughput monitors are very handy to see if i'm actually getting the amount of output i need
No. Iodine filters mitigate all damage
I'll admit the main offending system was jank in its own ways but usually if I try to run a full 600/min pipe, it gets stuttered by my using autosave and fucks up the system for a second
The more ambient radiation around you, the faster the filters are used, but the max consumption is 5/min
Interesting...can I get under the map
Store all my radioactive bullshit under the map
Hypertubes + vertical nudge makes it easier than ever
There are aspects of the fluid simulation which can cause problems, especially as you start approaching 600/min. If you happen to have a build style which tends to work, you can end up avoiding a lot of it, but other folks won't be as lucky
Diagnosing 600/min flow problems is like 10% of this server's traffic. 
oh yeah looks like uranium waste processing is working as intended
Well don't people understand how water works? Pump water into a high place and then back down and the gravity from the water pushing down on itself forces the water along and makes sure the pipes remain nice and full
Like this is literal a basic understanding of science
You often also need looped manifolds, which is IMO far from obvious
I just have two simple rules, WHen merging pipes, if it goes over 300 use mk2. THen when splitting, trhe moment the splits drop to or below 300 use mk1. Never had a hint of an issue with mk2 specifically.
well it felt a lot more complicated after the simplicity of belts i expected kind of the same for pipes
Basically think of mk2 as the highvolume transport, but all pipe requirements <= 300 should be handled by Mk1.
now i kinda understand them
I tend to do that for both pipes and belts, although partially for aesthetic reasons
Also yeah, I'm mostly just mad at pipes because of how largely painless belts are
Worst I've had of belts is because I was doing stupid shit with balancers
Yeah but this game is built to be more complicated with each thing correct?
seeing those coupons shoot up with the plutonium fuels rods is quite satisfying
indeed but in the begining i was very confused with pipes
So any scary things in the crater?
I think there's like, one big spider (if you're where I think you are) but I don't remember where it spawns and you shouldn't find it on accident
There's a couple of cliff boars but they're not overly bad to avoid
with enough boom nothing is sacry
Hmmm... I need to collect every bit of ore from 4 pure bauxite nodes and get them to a sort of nereby area to use. So 4800 ores/min. I could have course use 4 mk6 belts and belt them for multiple kms to the factory. But I wonder if a train loop just for huauling the ores might work? Just calced I'd need one train to take only 5.3 minutes with 8 cars. Might have to use two trains...
My goal is to make power there so the crude oil, the coal and sulfur nodes and then eventually the nitrogen gas
Oh right, the oil is I think a little north of that?
It's mostly water and annoying projectiles to get at the pure oil nodes up there but it's not like, bad
Well as long as I get power out there I should be able to fly wherever
The hover pack is great lol
can i sink ficsonium or do i need to make it into fuel rods first?
I waited a whole month for this moment...
My megafactory, the Nexus Pandora, is in full production.
Every time I start a new save, building without the hoverpack is just... painful
I hereby award you seven Internet points for the name "Nexus Pandora"
hey guys im new to the game, just wanted to ask for basic advice on coal generators
thank you kind stranger
The best ratio is 8 generators to 3 water extractors, just keep in mind that 8 generators require 360 water/min, and Mk.1 pipes can only carry 300
woah thats a lot to take in thank you
currently we divide up a belt of coal into 2 generators that have their own pumps
Looking at the wiki info for coal generators is also good. I like the 2 water extractors (at 75% clock) to 4 coal generators.
Also build near water and bring the coal. long distance pipeline can be anoying to deal with
thats what we did !! :)
That too ☝️. Bring the coal to the water, not the water to the coal
we dont really understand pumps very well and their metrics and stuff
The first thing to know is, pumps only affect how high you can move the water. They affect nothing else aside from making the pipes one-directional.
OH i meant water extractors sorry lol
hah yes different buildable
i keep calling it a pump for some reason lmao thanks for that info anyway i didnt understand that one either
Wait till you start building power storages and keep calling them "batteries"
what metric on the generator tells me or how do i know how much to clock the water extractor?
At 8:3 you can just run them all at 100% exactly
Well it output 120 water/min so
sadly, we only recently realised that the required input/output for items per minute was there to help you
we were counting the inputs and if they were enough or not enough 😭
with no clocks?
Yeah, 8 coal generators to 3 water extractors works out perfectly at 100%
is it possible to maintain 8 generators on just a belt of 57/minute coal
Each needs 15 coal/min
(at 100%)
You can underclock them to use 57/8 per min if you really wanted, but there's not really any good reason to do that, just use less generators
Or find more coal
Or overclock the miners
or mine the coal manually and stand there 24/7 feeding it 😄
complete the game without any conveyors
we are tryna rebuild everything from scratch sorta because we havent built reinforced plate capabilities for mk2 belts (we found pure coal)
That would actually be a neat idea if someone tried with some kind of "instant handcrafting" mod
Truly the best satisfactory experience
just place hundreds of portable miners on every node you find, whenever you need stuff go pick up from the portables and hand place them into machines
I'm actually mining a crazy amount of stuff with portable miners this run
Ever since I realized you could place more than one on a node I do it all the time to rush stuff
I had to turn down the poratble miner volume because my wife complained about it lol
alt recipe: turn down volume on wife
okk guys so we assumed that oc the generators was the best idea but we see that you guys are saying 8:3 is nice because it is exact ratio and conserves more of our limited water supply (i.e. less water extractors)
water isn't limited though
lol not possible with my wife, I'm always complaining that she speaks too quietly
limited in space though ?
Pretty rare hearing about people playing Satisfactory with a significant other.
Theoretically it is, to 9007199254740991/min
They're likely in grassy fields with the water ponds.
technically everything is limited, but water is so huge there's no way you're ever running out
Is power conveyed through Train Tracks?
yes
yes
Oh, that makes sense lol
I need to fix my sleeping pattern
Sleeping is not allowed as per your FICSIT® Employee Contract, section 34, subsection 3, paragraph G
also this will be obvious to you guys but we have assumed that the world is NOT procedurally generated
is this correct? if we are incorrect, we are amazed
yeah i figured it was too good to be that way
designing the world was what most of the development time was spent on
It's a handcrafted map, the result of years of work
yeah that makes sense :]
I slept from 830pm to 130am today, frustrating, I want to be sleeping until at least 6am
i really hope machine learning and technical algorithms can advance enough over the next decade or two to generate worldsd this incredible
much much much easier said than done but its a nice thought
would in here of in the forums channel be best to ask for help with floor planing for stage 2 of the space factory. can send what ive already done(built in game)
I don't. I like playing on a map that's the result of another human's vision
#1038092680493801533 or #math-and-meta are good for help planning factories @west hedge
of course!! trust me i dislike ai more than the average person but the human's visiioin can be developed into that algorithm, theres no degree to which procedural generation becomes inhuman in its design
I think machine learning / AI for stuff like this is further away than most people think. For some very restricted goals it's pretty much at human level already, other things will come in the next few years, but there is some stuff that is still not going to happen in our lifetimes
I for one welcome our new AI overlords, but I will always still like people better
The biggest problem with AI right now is people have unrealistic expectations and understanding of it's limitations
yea people are awesome :)
It can be a fantastic productivity tool when used appropriately, but people who don't understand it are trying to use it for things it's not good at, and muddying the waters
LOL I just saked chatgpt to give a plan to beat Satisfactory in 5 hours, and it gave me a detailed point-form plan on how to do it
I... don't think it's possible
he probably hasnt even played it 😭 hate how he just makes shit up
which model?
I tried asking the same thing on o3 advanced reasoning model, it decided that I only wanted to complete up to tier 3 because speedruns beyond that take longer
phase 3 i think, not tier
I know what I meant 🙂
I always get tier and phase mixed up
@feral jay will the AI overlords get Satisfactory on console any sooner?
is the solution to this having a dual pipeline ? :)
we figure giving room between the extractors and gens helps create room for more extractors
Nah, 1.1 just gave controller support for pc.
There's a few solutions
!wikisearch coal_generator
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
ah there we go it links the right png
you know theres something about the simplicity of early game factory that just tickles my brain
I usually go with #2 on that graphic, feed one extractor in to the back end of the water manifolds
thanks for this!! we are gonna use design #3 because it allows for easier water transportation just a little further away from the pond :]
I just went with 1 water extractor pipeline split to 2 coal generators, underclock the extractors slightly saves power and it looks more symetrical
Np, generally the wiki is fantastic for this game, just make sure you use wiki.gg and not Fandom
Because Fandom is evil and WAY out of date
wiki gg is awesome and fandom is bad i love the terraria/calamity ones :)
also i recall something about oc/uc being exponential power savings ?
Underclocking is an exponential savings, yes
is this true or is it literally just percentage based
Or logarithmic actually
Running everything at 1% is, techincally, the most power effecient way to run things
is there a function for this or visual roughly :)
OH ok i get you now then
It's pretty shallow. Not seriously worrisome.
the only drawback to underclocking is greater complex distribution and obviously number of buildings right??
how much quickwire is good for the start of tier 6
we only recently realised the value of uc and went through and saved so much power 😆
running 100 machines at 1% will use 0.044x the amount of power compared to 1 building at 100%
power usage=initial power usage×(clock speed/100)^1.321928
so acording to that, you could run a full phase 1 facotry, on like 3 bio burners
thanks guys for your help ill be back here ^-^
thanks as well for being beginner friendly, was worried id get some minmax losers telling me how to play so i appreciate the options!! <3
yeah, plus you never want to burn leaves or wood directly, always run them through a constructor into biomass, then run that through another constructor into solid biomass, makes far more efficient use of the stuff you collect, it will last longer
how much quickwire is good for the start of tier 6
there's always some minmaxers around, but we try to hide it 😛
well yes. we are here for efficiency
man phase 1 factory isnt just pretty. its simple
im siply admiring Phase 1
The community around this game is awesome, just good people who want to help other people play the game. Good people all around
It probably helps that it's not a competive game
it can be, but that's strictly opt-in 🙂
@prisma forge That screenshot of all the ingots is crazy! Where are they all coming from? Belts from all over the world?
Lol, actually only from the rocky desert. That's the magic of pure ingot recipes ;)
I personally have my biomass only from plant materials and sink the alien remains
I'll likely use mycelia for the most part, but figured I'd set it up to handle everything for good measure 🙂
and to each their own. if you like turning alien matter into biomass, thats a perfectly fine use case. Its just not my preferred use case, so I will proceed in a different fasion
alien matter produced massive amounts of biomass, but I'd only use that if needed, for almost every use case it's simply unnecessary
you know id pretend to know whats happening, but i cant even begin to imagine any of this
is there something you need help with
no, me and my word articulation centre of my brain tend not to work together very well
Are coal generators really worth it long term
THey're worth it until you get fuel generators, and then, why tear them down?
Once I get there I'm def gonna use those alts so I can get 144gws of power off one oil node
depends on your definition of long term.
Tier 9 onwards trying to build megabase, also what's better megabase or mini bases
I'm happy to offer guidance if you have a problem I've experienced/solved before
There's always somet EFFICIENCY EFFICIENCY
DO NOT INDULGE THE TAPESTRY BENEATH THE LAYERS
hing to learn about the game 🙂
my methodology is to only remove something if I need the inputs for something else, and even then, I usually just disconnect it
just go like 40gw, it'll get you to nuclear prettyeasily
define better.
coal can also easily keep you to like ier 7
more efficient
efficient in what way xD
i smell mercer spheres.....
people throw that word around w/o any thought behind it
Hi,
it's the 3rd new game i start tonight on a dedicate and i have the same issue.
Randomly, Milestone or MAM consume items but i dont have the rewards
Never seen that since 2019
well this guys unlucky is really lucky
Satellite Bases (mini bases) are useful in terms of keeping performance good and for using the different logistics network buildables. Mega-bases is great for screenshot and ease of connections of certain items to others
Idk, cause nodes are far from eachother, and idk if I should build the stuff there, or transfer the resources to one central point and refine it all
I would ask in either #1038092680493801533 or #dedicated-servers
depends on your playstyle
generally it's a lot more work planning a central facility
10x more work if you're not working backwards from an end goal
but as for 'material' efficiency, it's no different
I've made it to tier 9 and beat phase 4 before 1.1
Last thing I did was automate power shards
I prefer to spend 40 hours every couple weeks rebuilding the mega facility for one small tweak 😛
imagine. ive never made it past phase 2 because making the stuff for phase 3 hurts my brain much more than i care to admit
the more power to you. we are here to help you understand what we know to see if it helps your use case
some space elevator parts I don't really automate do you
I want to but its lots of dragging resources across the map
ALTHOUGH, until this save im on i havent automated everything
use a planner and keep notes https://www.satisfactorytools.com/1.0/production
Hence the question of modular vs mega base
"lots of dragging resources around them map" is the game's entire challenge
i smell trains!
Do you use belts, trucks or trains
just build a factory for that part elsewhere and move it in
Did someone say power? #screenshots
yes
use whatever logistics you want
Except trucks, because trucks are evil
wtf
trucks are fine. just use them where trucks work
I like powerrrr
wanna see my power?
Go for it
no diddy
I love seeing more inspiration, big or small, it's all good!
time for me 3:18am chocolate milk
Interesting design!
Some screenshots of the Nexus Pandora's refinery system. There's 86 refineries for iron alone!
i wanna see how long thisll take
That will keep you busy 🙂
Xbox store says 'Not currently available'. All we get is teased. No date. No price (like it's going to matter) Just tease
yeah I'll have to keep doing some tweaks here and there to have it all working properly. Also I still haven't decorated it.
At least it's there
also that conveyor highway has like 11 conveyor belts carrying 480 iron ingots per minute each
that's not in the Bible
So question
heyyyy, wait a minute
Can I use the underneath of the map to transfer goods around my map
All kinds of people are united here by the power of undiagnosed neurodivergency
the cost of mk6 belts is insane
are you trying to put a big train under the map?
Instead of going overtop and creating ugly flying roads...why don't I use the void underneath the map as a highway for goods
That is a valid design choice
Nope a giant belt network underneath the map
because trains exist
sky trains would be kinda cool
Diagnosis pending 😄
correction, i am diagnosed
ADHD and Autism here
samesies!
Here's an idea - cover large areas of the map in foundations, but leave like 100m between the foundations and the ground, build your buildings on top and have all your logistics, trains, roads etc running below
alright shit I gotta go sleep, I have to wake up in less than 7 hours to go to work. Sadly, the refinery tweakery will have to be done in another day
I start work in 4.5 hours 🙂
every day is a test - of my patience
have you atleast conssumed a healthy amount of water
AAAAH but the belt highways look SO COOL
Lol keep inventory is my fav part of this game
one liter
Basically get a thing then use the respawn button to avoid having to travel back
gosh darn it I am not producing enough steel
that's one of the gems of the game is that everyone can play it in their own way, for me I enjoy the risk/survival part too, but I totally get that it's not for everyone
Indeed it's my chill game
Bzzt! Wrong! If you're not playing my way, you're doing it wrong!
@shy mulch Funny, I think I just cleared that crash site last night. Ran around the area with at least 100 Nobelisks dropping them and screaming the whole time
That glass box I have built as a blueprint, it has a small hole in the top. So when I see the big scary spiders I can quickly build the blueprint around them, then I can stand on top and throw nobelisks in the hole 😄
It's weirdly satisfying
You could call it... satisfactory
