#satisfactory
1 messages · Page 42 of 1
400 more caterium isn't that much tbh
I think I'll probably wait until I get mk5 belts so I do that
i hate pipes i try to reduce everything thats fluid
but yeah caterium circuit board seems way more viable
neither is 42 copper and 412 oil
I'll look into it
Yeah, they're great
#screenshots message you are gonna have to deal with fluids for aluminum regardless of alts I think
yes
since aluminum scrap recipes alway output water
i think ill leave input at 1560
then i gotta figure out how to use this planner thing
I recommend bumping that up to 9780
im not bringing in 13 belts
How about 15?
Thats all the bauxite in the world 😛
then do 9360
why
joking, start small
Dont listen to me here for this one, I am projecting, as I am currently doing all the worlds aluminium
Also I figured out my 2 extra belt issue from yesterday
what issue were you having?
I used my 1x6 BP for a belt highway instead of a 1x5
So when I designed my lifts going down over the waterfall in the swamp, I had 6, 6, and 1
instead of 5, 5, and 1
you going for instant scrap btw or ?
Yuup, I wanted the blenders
nice nice
why are you doing a belt highway instead of trains btw? :p
Ahhh, because I did trains for the coals and sulfur, and will be using trains to bring aluminium to other factories
So, I made a "Bauxite Bridge"
Which I will add arches and shit too with supports that looks cool, plus it comes out over the waterfall and looks nice-ish right now (it needs some tlc)
Plus, all the worlds bauxite literally is in a line bisecting the world, so its easy
fair enough :p
spending the majority of your world's quartz on it too or just going for the pure ingots?
yeah, the railway is already big busy, adding in ~15 or so more trains sounded like more of a headache than a highway
Nah, no quartz, I ALMOST did
but, thats a bit much
yeah, that would take like, ~65% of the world's quartz
sounds a bit expensive for the 4.1k extra aluminum ingots
what are you even going to use all that aluminum for?
Avoiding nuking quartz is what's tempting me to feed all the worlds bauxite into a sloppy alumina refinery, and the pure aluminium, I'll lose out on ingots but I doubt I could find a use for maximising it.
Industry, brother
That is indeed the move
I have plans for the quartz, nuking it for a little extra in aluminium ingots will interfere with that.
Plus, by converting all the worlds bauxite in ingots ahead of time, I can remove the bauxite inputs from my planners and replace them with ~9k ingots, making the construction lines 100000 times easier
I have all the worlds sam ore waiting for me to get converters going.
Listen. I really like this game. I am enjoying it for days now.
But I can't grasp the reason why some decorations are simply missing.
Like, where are the half ramps etc
I would love half ramps, it took a couple of years to get half foundations after I made my initial request (I sorely doubt I was the first)
I know right? I mean more importantly, half starcases etc missing too. Road Barriers unable to get oriented to ramps is weird too.
Like there are some limitations like this and I don't exactly get it.
Devs may not like diagonal buildings, I get it. It's their design choice. But the game supports making ramps but then devs seem like they simply stopped doing it for other stuff for no reason.
I wouldn't say no reason, at what point do things become niche bloat?
This isn't exactly a niche thing. Devs provide the half foundations. But they don't provide half foundation ramp, for ex.
No matter how much gets added, there will always be an "I want X"
There are structures that I wish existed that effectively mate up with the half pipes my tunnels consist of.
You are missing the point. This is not about requesting something that doesn't exist.
If there were no half foundations and I said "add half please", you could say "well next person gonna ask quarter stuff." and I could say "eh, fair enough."
But half foundations EXISTS, just not their equal matching of full ones do not.
If a dev provides "Road Barrier", I expect them to kindly let me do "Ramp Road Barrier" too.
Half walls, quarter railings and such are all things I'd love.
But the line has to be drawn somewhere.
You are still missing the point, surprisingly.
You never know we might see them down the line, they added the vertical splitters/mergers (jank atm I know) and even lifts.
Draw the line at "Supporting Half Foundations" fully.
They don't need to provide "Quarter Foundations".
Because game does not have them in the first place.
But game DOES have Half Foundations but NOT their parts that Full Foundations have.
Hell, even a huge building block DLC, I'd absolutely get it.
Heh the fact that road barriers don't follow ramps is kind of baffling especially since they have the tech for railings. Thankfully Infinite Nudge allows you to at least tilt them to match ramps, though it's a bit of a pain.
is there an ETA for 1.1?
No.
😔
Very likely only in fall after CSS summer vacations.
I am so close to getting some QoL mods
ALso weird that some of the half blocks have complete texture patterns (Steel anti slip) but others only have half textures (Cement).
In 5 hours.
Aka: It is ready when devs say it is ready. Don't trust anyone else. However devs said in one of the last streams "1.1 is coming close."
so I hardly think it is Fall.
aight valid ig
do you know whats coming in 1.1?
like the relevant things
check youtube, some youtubers go through them in detail
When I heard about Infinate Nudge, it was the one thing that got me to install the modloader. I wanted to do vanilla though the end of phase 5 at least but no vertical nudge was kind of painful.
Yay, the first 2400 bauxite is down into the tunnels 😄
aig, is experimental risky?
I am feeling terrible pain from having no vertical nudge when playing blueprints. It is truly needed (and I dont know why it was never there to begin with but hey)
always risky but I also see some people playing late game stuff.
as once a wise man said, prepare yourself for unforseen consequences. Aka back up your save before yolo
Experimental is doing reasonably well, always backup your saves, but tbh, have at it and get the bug reports rolling, the more the devs get, the better.
well probably wont report that much, just wanna play the game 😭 🙏
if the update goes live, i can go back from experimental to normal right?
Here's an example of a bug #satisfactory-experimental message , that they have since fixed 😄
Without the reports, the devs have less to go on.
the moment you open up the save in experimental, your save becomes version 1.1
you can move on from there at that point
yea valid, well when i find something i will report it
oh okay
just to make sure, achievements still work in experimental, right?
Kinda, it's the act of saving that does it, not opening it 🙂
eh, he gets the point
My 1.0 save has been repeatedly opened in Ex for various tests, I've just carried on in 1.0 as normal.
does anyone know? 🙏
I can't test because I nuked all the achievements in 1.0
Drones are confusing.
I have two ports right? Let's say one is 2 fuel/min and the other is 3.1 fuel/min. I have a drone at each port, and I only have fuel at the 2/min port. I've noticed the rate does not change if I remove a drone. So is the actual fuel consumption 4/min?
Also, why do the ports say different fuel usages, but it works fine if I only fuel the smaller one?
aight well i guess im gonna find out, thanks anyways tho
The rate of fuel use depends on the fuel type loaded into the landing platform. Though if you have NO fuel going into one, maybe that value is just some default? Not sure...
both are batteries, one does not do any refueling
Hello if I use a partial translation what happens to untranslated strings?
Does it just default to English for everything else?
I think so, yes
what happens to the ada voiceovers?
i think that's the only spoken word in the game, right?
I'm wondering if <@&370483737957236737> can convince hannah to do the VA for dutch ada
fortunately google says the dutch for "choo choo" is "choo choo"
they probably want to leave it all as computer text-to-speech for maintainability reasons
netherlADA, when
neDa?
Could anybody help me out with understanding why my pipes are not taking in fluid, I setup 20 coal furnaces and 10 water extractors, do I need more water extractors? The other coal gens get the water supplied to them but the ones further back seem to just not get any water supplied or like they do but its tiny amounts
Are you trying to run everything through one pipe
needs to have ADA in.
Like:
- ADA
- ElevADA (talking elevator)
- CaffeinADA (talking coffee machine)
^for reference re: CaffeinADA: #satisfactory message
lemme ss my issue I guesss
CaffeinADA should talk as fast as possible
the cup AI in new vegas just really wanted coffee cups.
water extractors by default make 120/min water. mk1 pipes only have 300/min capacity. if you have 10 extractors and 20 generators on the same pipe, you're most likely way oversubscribed with pipe capacity
Mk1 pipes can only carry 300 m^3, mk2 600. Additionally you may need to add pumps, as there is a finite vertical distance that just a pure water extractor will push water. Additionally additionally, there's some added complexity with "sloshing" - pipes are bidirectional, so water can flow the "wrong direction", reducing the total throughput of a pipe
hold on
been watching my friend play, he killed the bubbly animal and ada said "I liked you more before that"
she says that?
expect ADA to treat you like 
Sounds like a 1.1 line; experimental added a bunch of extra commentary from ADA
i killed a bean and she said something like 'i'm sure that animal didn't deserve that'
im gonna try send a screenshot I guess of my issue via a link
i cant post here or I could dm u my issue
#1038092680493801533 is good for that
ok ill post in that
also, does ADA lines vary depending on how fast you complete milestones?
cause i've copleted one step in a minute after completing past and she said that I work exceptionally fast
when usually she's like "at this point people already build nuclear stations"
why is my smart splitter...not splitting?
Did you place it on the existing belt?
oh it's just an experimental bug
just fixed it by deleting it and placing it again
try reconnecting the belt to it
that's normal
for experimental or the full version?
I think I had this problem with all splitters even on 1.0
this is my first encounter with this after playing for 300 hours
anyone else think it would be a cool thing if we could control trains remotely
I mean you kinda sorta can
timetables and turning the power off
okay i meant an intentional feature
doing whut
that allows you to control where trains go remotely
looks at timetables
nope
thats not you cotrolling them remotely though thats just automating then, what i mean is being able to go into some sort of menu and sending a train to you
that's what people do with timetables.
only difference is you wanna be able to get a train to go somewhere without there being a train station involved
i still dont think you understand what i mean
I don't think you understand what timetables can do 😛
you have to set a timetable while youre inside the train dont you
oh my god
i never knew that was a feature
This is nice server
A whole day of playing
Rebuilding two of my factories
But finally
~1.8 supercomputers/minute
Trains? What’s trains?
(Drone/truck gaming)
going for 60/minute right now 
trucks are lame cause they need fuel, trains use electricity
Drones are nice, esp. since they can use almost any type of fuel now
My hauls between bases are too small to justify trains tbh
building a cooling system + radio control unit factory, and I decided to just make this extra big, and make OC super computers from half of the cooling systems and radios, even though I know it's resource inefficient
And I DO NOT want to rebuild my logistics yet again
just makes my life easier, if resources become a problem later I'll build a new, more efficient SC factory
this playthrough ive built everything based on my train grid
im making batteries supercomputers and RCUs in one factory
I have a train that goes like 200 meters lol
i make my factories wherever i want so trains are the number one transport for me
in my current playthrough everything that's not directly in a factory gets moved by train, even if it is 100 meters
effient? no. fun? yes
yeah i only use conveyors for inside of factories
I have like 7 seperate tracks rn but im gonna have a bunch more when i start workin on p4
you use seperate tracks?
Yeah
i use the same track for everything
Rather just send em where they need to go then make a big loop
lets me bring stuff to my base easier
I have like 4 main bases
do you guys make specific factories for STD parts or do you just set up temporary parts and bring in the resources by hand
For Phase 1-4 I did the first but for phase 5 I got anxious to complete it and did the second -.-
I am NOW rebuilding everything to be 100% automated from start to finish.
i build temporary assemblers/manufacturers that I sloop/OC and feed parts from ISCs , and for phase 5 I don't even bother
lol
i assume by STD parts you are referring to the space elevator parts required to transition from phase to phase
yeah what else could i mean
Save the Day project presumably
Sexually transmitted diseases
woah pal off topic
Dang autocorrect
@robust nymph I might do a bit of organization in my dd and do trains among other stuff while letting my rf fuel factory run
guys i heard there's a crash site with a singular ||supercomputer|| that you can use for smth else?? any1 knows is there smth like this? cuz i just found the singular thing
man idk
iirc there was a "you can find a singular [item] near a crash site and use it for a [smth else idk]" somewhere
i have no idea
i just found a single SC and reminded me of smth like tis
is it worth it using compacted coal?
Ask a guy who went to the middle of the world underground to successfully get a bugged crate and perfectly cleared his radar after a bug anything…
0,0,0 baby
im having problems with tractors, their routes, deadlocks and them running out of fuel and was thinking a good solution would be to make flying roads. dont know if thats a thing but seems like it would get rid of all the problems i have now.
if i were to do that, how high is advisable to build that (considering 4m foundations)?
I mean there’s no advisable height you can just build wherever and there’s no consequence
Usually 2m foundations is standard since they can be globally locked to grid perfectly while 1m can go half steps that don’t match globally and 4m is just needlessly thick
no i mean more like how high do i need to build so when i start expanding the roads i wont hit walls and need to build very high ramps
The main consideration about building in the sky is you “disengage” with the terrain and it makes it like pointless to have a map. You can just pretend it’s a grid in the sky and it might be too clinical. So it’s nice sometimes to stay close to the ground and navigate around the trees and mountains and stuff
cause right now im basically building anything ground level, some specific cases i did build a bit higher, but thats mostly more recent stuff
most of my start stuff are on foundations directly in the ground
quite pointlessly high if you want to avoid absolutely all walls, trust me building ramps wont be awful as long as you decide a reasonable height. my idea is you should go up until you cant see much in the area
Yeah I would say like 20 meters up
Maybe more
It really depends how much you want to engage or disengage with the planet
ok that sounds reasonable, ill try that
these tractors and production halts been bugging me for some days now
20m is like 5 4m thick foundations thats not that high
if you wanna future proof id say like 40-60
but then again idk how far apart your transport points are
And also don’t use the steepest ramps
yeah, i was doing a quick check at 40m and still doesnt seem very high (i mean i dont know if im below or above sea level) compared to some mountains i have in sight
you are above sea level
from where my base is i think ill need to go around 80m high
unless youve been building inside caves
i think its just the spot i picked to start my base is not very good, surrounded by high mountains
Northern forest?
build above ground
building on the ground is lame anyways
too many hills and valleys makes it too inconsistent
no clue, my first play. im trying to build away from the mountains for now
one the select screen did you pick the 1st, 2nd, 3rd or 4th option
guys how do you counter stingers hiting inside of the rocks
1st one, its the forest world. i remember the 2nd was like a desert
the terrain isnt that bad
a top tip is make sure youre building on world grid
itll make future problems much easier
yeah, been doing that. i think i figured out a solution, theres a gap between the mountains which i think is where i could make the tractors go through to reach the main base. i was thinking i would need to do foundations above the mountains but i think this other way would work
its near some waterfalls so i think it will work out fine
i havent used tractors extensively but make sure they dont run into each other
yeah, thats my main problem now. too many running in tight places, creating deadlocks and the ones that reach come to stations with no fuel
will try to fix it when i come back, have to head out now
what do i do with 1680 iron ingots per miniute? I will make all basics that I can do with assemblers and can't quite find the right proportions to make base components(screws, plates, rods)
well, should plan that first before you just make 1.6k ingots
6300 fuel per minute fully over clocked generators. If someone can do the calculations for me it would be very nice( I do not have them unlocked yet and I can't remember the rates of it)
I mean yea
has anyone had this bug where your push-pull train gets stuck on "docking" no matter what? ive tried basically everything and whats weird is i have another train that is separate set up identically that has 0 issues at all
6300 / 50 = thats how many generators you need
If I have fuel power does petroleum coke serve me any purpose?
guess i gotta go use calculator
K
Ty
eat it.
How much bars healed per 200 stack?
0
Good enough
💀
I think I'm going to buy 150 ficsit cups
1.1 only
Oh I see
Does anyone know where to get other rolls on this server
you dont get any just like that
How do you get them though like create a ticket
now the station that was working to dock doesnt anymore aghhh trains are so buggy
Theres only one handed out to community: the blue one.
And thats by being around regularily and being helpful.
No other roles are available
unless you wanna apply to be a moderator
Station is unreachable
why? the train has rails to turn around, everything is connected
Ok thanks
trains are so tempermental i stg
station might be the wrong way around and thus the train cant arrive at it the way it wants
the station has a curved roof if you pay attention
that curved roof gives you the stations direction
and that roof has to be facing the same direction as the locomotive's front when it arrives
Oh i see
thanks^^
locomotives can only pull trains so theres not much freedom there in terms of how you are allowed to place down your station
can someone tell me why my push pull train is stuck on docking when i have another pushpull train set up the exact same way working fine
only diff between the two is one has 3 wagons one has 2
what is a "pull-push"? train with locomotives on both ends?
usually
yeah
yeah
<===>
i dont do pull push trains tho
yep exactly
at least not yet i like having big loops
maybe my trains would act right if i just did a loop
Oh i see why the station was unreachable
just had another test drive and it got off the rails
or a loop at the ends
Can someone give me a random item and a production rate for me to do I'm bored
5k iron ingots per minute
make 45/min Modular Frames in exactly 40 minutes
G O
Do you think 600.000 mw will be enough?
Already doing that 💀
I have a couple that are in areas that just don't fit into my mainline
I accidentally made 1680 per minute and now think how to handle it cause it was divided in multiple constructuion sites, and now it's full 1680 belt(multiple mk5 belts)
Just need to finish my fuel plant
Assembly director systems, 7.5 a minute. Have fun! (Took me weeks to make 3 a minute)
yey, i fixed the station problem
Do you guys think 600.000 MW will be enough? Going to build nuclear reactors
Stations are the hardest part of trains
Yes
Bet
for us americans do you mean 600,000?
no i think its connecting them with railways
It’s the same thing lmaooo
my whole factory uses like
5gwt?
Oh yeah
Bet
whats the name for the interactiv map of Satisfactory
I already use 100,000 MW and don’t have crazy shit build
SCIM
Satisfactory calculator
Btw if you are doing a big project use satisfactory modeler on steam free
if you use more than one locomotive for a train not in push/pull, does each need its own station at each stop? or just the front one
i would think that just the ones in between would them
and the ends would need ones that keep going forwards
so like
[<--] [<->] [-->]
oh no thats for push pull
i mean like if i have 2 locomotives going same direction, only front one needs the station?
oh
then the wagons need their freight station but the second loco doesnt right
yeah i think so
k cool thanks
Yeah for the loco just put an empty platform
ahh good ok
I am gonna explode
If I don't go insane in two hours of calculations that'll be a miracle
you need 650
I'm sinking 100M/m on 500MW - was doing it on less until I added more power that I'm not actually using but takes power to make.
Chat gpt didnt help me count
Guess i gotta do it all myself...
Yeah
*rdr2 clip of Arthur
I'm afraid
should i play the game
Yes
Eh
If you can do basic math youll be fine. If not theres tools for people who struggle with that
i have already been playing i just lost interest i think ima start a new save
Oh
a wall
#screenshots message
How screwed am I?
Nah, You'll be fiiiine.
fr
How friendly is satisfactory community?
Cause i'm new to people here and in the community at all, i only played alone not getting into any forums and such
I have yet to stab anyone so is that friendly?
do you have a reason to?
I used to use Satis Calc, then the ads went everywhere so it became barely usable on my iPad. Now I just have Modeler sitting on a second monitor
There can be a lot of "This way and this alt are the best and anything else is dumb" type of mentality. Just remember, It's YOUR game and you play it how ever you please.
If i had a second monitor i would do the same
Yes, just don't tell someone you know more than them
Ublock origin is a must have imo
so it's friendly but dislike egoism and rudeness
good
I notice a tendency of older and/or just generally more mature people in this community when compared to others
I'm older... can't speak much to the maturity though 😏
The only thing i know is that I know nothing
and i especially have no idea how to build the thing i need
guess my factory will get a few more floors
Best tip I can think of is beams and pillars are your best friends when it comes to building
My designs are
meh
i can show my very first try at decorating my factory
best tip I can come up with is plan early, plan often.
Don't be like me. I've spent the past 400 hours of my save rebuilding early progression factories because just scraping by was, in fact, not just scraping by.
Pllanning?! What's that? 😏
planning's for the weak or smart
you've just described early game me
i'm neither
I have a bad habit of starting with about 15% of an idea and just winging it through 😒
me
#screenshots message
Here, that was my first try
Not too shabby
I've done that, gather raw materials to a spot then think. ~err shit! what now, and just make up the rest on the fly.
What're you working on today?
THAT'S EXACTLY ME RN
i got 1680 iron ingots per minute and spent a few hours deciding what do i do now
This place: #satisfactory-experimental message : being an example, I only have a rough idea of what I have next.
Bauxite highway currently, 2400 out of 12300 ore is down in the tunnels already with another 600 being routed.
Niice. I really need to get off me arse and finish phase 4. Have my 'skyway' ran, but with all mk5 belts atm lol
Going to have a ton of upgrading to do.
The idea is some aluminium ingots will meet with reanimated sam to produce ficsite/trigons etc, then enough alclad and casings for belt mats, batteries, rcys , stores and crap, I'll make the rest up later.
While drinking my nearby vodka! 😄
Lol, Though I have to go in for like 5 minutes to drop some stuff into the tank for plating, I have tomorrow off till tuesday, so the Screwball will most likely be coming out 😏
#screenshots message 12,300 bauxite and three pure copper nodes ready and waiting 😏
Well, not 'technically 12,300 YET .. but you get the point lol
So what's a good factory planner?
I started at the end, the tunnel growing fatter as I collect more nodes and get closer to where the bauxite refinery will be sited.
Satisfactory Tools, Satisfactory-Calculator, and Satisfactory Modeler.
Once that is done and the skeleton of the refinery is up, I'll take some time to collect the worlds uranium to one spot on the Z-axis baseline.
In no particular order. The first two are online and the latter is way more "manual" than the others.
Nice, going for the 'Mine everything in the world' challenge S-Tools has 😏
I mean it's more manual but seems to have the ability to load a entire factory
Well, maybe not so much a challenge, but it's on the planner as a default iirc.,
More common crap don't bother me much, but quartz, baux, sam and uranium, hell yeah I'll move it all.
I personally find Modeler's way of setup and organization better. Though Tools and calc both do really well at "auto generating" a production line from input(s)
I do plan to collect ***all ***of the oil in the spire to produce rubber & plastic,
Yeah, so far I have tapped all of the oil in the spire coast, plus the ones sort of mid map, and one on the SE coast.
Doing outsize stuff like that and other stunts is why I end up with thousands of hours in a game.
all the planners can show entire factories, not sure what you mean by that
I wouldn't really recommend SCIM for planning though. The map is excellent however
I started at the end of Update 8 in August of 24 and already have 2658 hours 🤣
Once I have enough of my stuff planned and rebuilt, I'll re-do cannon experiments, never know, I might be able to have further updates to my prior data, remember the cannon brakes and stuff 😄
Similar time to one of my saves 😄
ooh that'd be awesome
What's wrong with Calcs planner? (I personally haven't used either in some time so I am not aware)
Ahh, that's just steam time..
This save is currently ....
I have had issues with the scim map, it loves to stop responding when I load one of my worlds 😦
849 hours
It doesn't know what to do with all the illegalities going on! 😏
the mode which shows individual buildings doesn't generate plans the way a human would build them (and is generally unreadable past tier 4)
there is no optimization between available recipes, it's limited to 1 recipe per item and just uses the recipe you tell it to use (SFTools optimizes between available ones based on resource cost)
Ahh no I don't do steam time, it literally is by the clock of the one save starting at the dunes, my steam time isn't accurate since I err "sailed the high seas" before the official steam release, then bought three copies of satisfactory (one for me, my brother and my best bud in wyoming)
I don't know how the Modeler app works but I assume it's entirely manual
Usually, too much in the map and it chokes it 😦
Yeah. But the way you can setup and organize factories and the connections between them is nice.
I'm a big fan of planning tools without the diligence to actually use them. At most I use calculator to get an idea of what I may want to do...and then I go to the field.
if it works for you, sure, I just don't see the usefulness in that personally 😄
I love Obsidian. Do I really use it? No.
and it used to (maybe not anymore, I haven't used it in a long time) make math errors on larger factories
I tried scrim but I couldn't save my factories at all on it...maybe I messed up somewhere
Like, this is my 'working' file that I have going in modeler for this save: #screenshots message
what do you mean with saving your factory on it?
makes sense. I just have a SFTools tab for each factory and that works for me
why punch in numbers manually if the computer already has them 
Like just keep my entire product line on there so I can keep track on how many resources I am using
I mean it's slightly better than writing markdown in VS Code but that's about it
And when I need to make a new mine
Modeler does all the math for you. You just have to tell it how many parts you want
it can plan production lines?
Or you can tell it to use only a certain amount of buildings.
I can plan production lines.
No, you add motors for example, using whatever alt you want, and then just drag the inputs out and it will ask you which recipe you want to use, etc.,
Anyhow, it's free on steam, so couldn't hurt to take a look anyhow.
Oh, and highly recommend changing the line style to 2D. Much easier to read imo.
Is splitters slowing belt down?
Yeah
I've never had it with splitters, and "some" limited slowdown on mergers.
hi
I'm running a mk2 belt in, and two mk1 into a smelter mk1. The "input" seemt o "crash" and holds up the production due to it
How do you mean buy 'crash'?
The input "stops" for a brief moment - even with "space" available in the outputs
https://i.imgur.com/TuKzmux.jpeg
What is the best place to ask technical support questions?
I upgraded my PC but Satisfactory keeps crashing 1 minute into gameplay
Hmm, interesting. Tried restarting the game, deleting and remaking the belt? I personally have not had that though.
You can try in #1038092680493801533
Sure thanks
Its a MP server running @ nitrado. not sure if its lag. I'll try restarting
Ahhh.
Are trucks and tractors good for transport
I see constantly slander abt them being bad but are they actually bad?
they are kind of niche, you can only use them if there's a fuel source at either destination
Are they good tho?
they aren't awful, but I personally don't use them
I rlly want to use everything in satisfactory and i was planning on using vehicles for medium distance transport
vehicles are entirely optional, and if it's more effort to set them up than just a belt stack, then you have to resort to the only other factor:
Coolness
Trains for long distance, conveyors for short distance and vehicles for medium distance
There is nothing wrong with them. takes some setup, and as Ondar said, fuel (Biomass works for a bit early on)
Im alr at coal stage
Nice
Trains for long distance trains for medium distance trains for short distance
I got an 8:3 coal gene setup alr made and my power is fine
You could totally use coal as fuel too.
if you haven't tried them yet, then definitely do, to get your own feel for them
Yeah i done that pulled coal to power trucks
Haha, now go to the lake in the middle and build 64 of them off the 4 nodes there 🤣 🤣 😏
😭
64 is crazy 😭
Ion need 64 ive alr got enough power as it is 💔
Yeah 64 is more like a p3 thing
Naaaah, #screenshots message
My really old coal here #screenshots message , had 96 🙂
Yeah, in this save I have two coal setups like I showed going atm.
Nice, clean, simple. Like it 🙂
DEAR GOD WTF DID I JST SEE
SWEET MOTHER OF GOD THE HORROR
A long retired coal station that was used to boot up a colossal turbofuel facility.
My coal power makes rubber too
Had to pull the sloops and shards out tho so its slightly less efficient
Is that a pet coke/coal gen setup?
Considering the amount of screws in one screw resource how many actual screws do yall think go into heavy modular frames
Depends on what recipes you're using.
It says 120 the item looks like its got 200 in it
I build my HMFs with no screws lol
Well, here is a 400x (Not overclocked) rocket fuel gen plant to get you motivated for when you get there 😏 #screenshots message
Nah nah nah i mean as in the item screws
It looks like its got loads of screws in one item right?
True
In that case, how many screws are actually used in one hmf
Can I get concrete pillars to have the same texture as the coated concrete foundation?
120 of the item and theres like 100 screws in one item
I don't believe so. Not 100% sure though.
You'd have to check the awesome shop for finishes that look close.
Mods
I do believe you may be able to play with the numbers on the third slider and get a "shiny" look .
Well that little box does look like it has a few hundred in it, so like... 10k per HMF? lol
I've bought out the awesome shop
Then if there's any way to make the concrete pillars look like coated concrete foundations, you have it already, and if there isn't, then it doesn't exist yet 😛 something you could suggest or upvote on the QA site
I can't get it to do it with the colors, sooo, probably not.
The hmf is made of screws atp
The coated concrete is like a glossy light grey right? Maybe if you use a metal pillar with that colour set to shiny it'll look close enough?
Afaik you can't set any colour on the metal pillars, only the concrete ones.
Well, that kills that idea xD
Yeah, just checked, no change.
Anything 'metal' stays metal :/
Can you at least set the concrete pillars to shiny vs matte colours?
Cant color shift metal pillars
Yeah, and also remember you can input your own numbers on the colour sliders.
here is a good one on colours: https://youtu.be/Ipg3CIRP7Ns?feature=shared
Yah, and to get a good bright colour or a really dark/deep colour, set the bottom value to 100 or -100
You don't even have to go that dark lol. I use a matte black at -5 on the third and that shiz absorbs all light 🤣
Lol well I like my blacks BLACK 😛 was a goth kid growing up 😅
I hung around the goth kids .... does that count? 🤣
Were you a theatre kid?
Shhhhhhhhhhhhh!
HAHAHAH! I knew it! LOL
Though, usually I was doing construction of the sets.
At at least two of the schools I went to iirc.
Ahhhh so you were like me 😛 I called us the "stage Apes" since the drama kids were "stage monkeys" they did the acting, we apes did the heavy lifting lol
Also helped that my school's weightlifting room was direct next to/above the stage lol
Hey guys
Yo
In the words from Mrs. Doubtfire : Helllllooo
Man, I miss Robin Williams lol
the reason i was kinda hoping for mk 3 pipes was to help reduce bottlenecking for my factories
600 ml/s can be slow at times like my alumina solution
been a stage manager since 6th grade, i get talking abt theatre, but there IS #off-topic-general
My apologies, got a little carried away 😅
Nah, you were good. Think they're just saying if you want to continue the convo 😏
Bro the pressure thing imkibitz mentioned in one of his videos is so helpful
Which pressure thing?
Where you can bring just one pipe really high and it pressurizes all other pipes
Nice, good to know 🙂
You know you get the same effect by placing 1 pump right?
and I wouldn't emulate imkibitz's piping
Oh I can use one pump to pressurize 9 full mk2 pipes?
yes. If you really want. But you shouldn't connect 9 mk2s in any way, water tower or no
How?
by doing the same dumb thing as a water tower and clipping a valve to the connections
Y'all wanna see what I spent today building?
but in both examples, it's always best to not merge pipes together
pumps are dirt cheap and basically cost nothing to run
Oooo please share 😄
Reworked this truck stop from eight stops to twelve.
I had to completely redo pretty much everything
Er, what's in slot 2?
Paintable Power Lines from a mod
Ahhhh ok
Allows me to color code powerlines so it's easier to segment my power grid
I'm still on coal 130 hours in because I'm working on a 60,000 (technically 120,000 but I'm too lazy to double it) MW fuel power plant
I keep lights separate, so I can put them on the low priority. Because when I finally finish this all up, all my factories are gonna be running to a sink, so I'm anticipating power outages as all my factories come to life.
Here, I'll post my powergrid
#screenshots message It's gonna be struggling once I connect all these truck stations to the sink
O.o you should upgrade that coal plant you've got going... by like a LOT lol you using the coal nodes by Sodapop Lake?
Indeed! I'm making compacted coal and running those into 32 generators
Lol, is that the actual name of it? Which lake anyhow?
I don't know if it has an actual name, I just liked Astral's name for it, so I remember it lol
That's what I call the lake just north of the Plains. The Plains I call Planetfall Plains
All, right on. The one with 4 nodes near it?
It's called sodapop lake because it's carbonated
there's a what lake and what plains now? I swear I played this game just a few months back 
Ahh yeah, I member now.
You're using compacted coal but only getting ~2000 MW of power? Strange, I have 32 gens running on regular coal and I'm getting 3600 MW
I had to get a little creative with how to get the tractor in for Station SL#D6 #screenshots message
2 Normal nodes, 2 impure nodes with all miners clocked to 200%
Hmm, maybe I'm misremembering my setup. Lemme blink over to my generator setup real quick
I haven't put the roof on yet, so I'm in luck
Looks like something happened to one of my pumps and I didn't realize it #screenshots message
Rut roh
Well, hopefully now your power situation is at least a little better with your gens all running at full capacity
Is this the same save where you rushed to Mk.6 belts?
I'm really glad you said something #screenshots message
Lol no no. That was my very first save in Alpha
Ahhhhhhh gotcha
And I think it was Mk.5
I don't think you can just let the water fall in the pipes like that .... 😏
So I must have messed up my powergrid while working on the truckstop #screenshots message
I hate when i catch a stray wire or something from the background with a dismantle
I've rewired it so it should be more reliable now #screenshots message
You saved my butt. Thank you for catching that
Nice work, glad you caught it 😄
Still, 3600 MW isn't quite the 6000+ you need lol
Lol, I didn't do nuthin. That was you and @prisma thicket talking 🙂
Oh, you're my savior! Thank you for catching my power problems
I need to pay attention lol.
Happy to have helped 🙂
I try. Can't afford it.
fkn mood
im trying to set up a block signal in an intersection but the whole train rail is red? anyone know why perhaps
its like a T intersection between two train paths
That may just be the colour of that "block", place the signal down and you may see some of it change colour
im just getting errors wherever, either about it looping or not blocking anything
im new to trains tho so its a bit confusing
I'm not the best with trains myself. https://www.youtube.com/watch?v=inV923LwhrE This video might help, the guy loves his trains.
thank u, imma check it out
Hope it helps 🙂
Service floors are so good
Service floors? Like a separate floor to run all your belts and such?
i like sticking elevators underground with conveyors so i don’t have to look at it
Logistics floor, but service floor works too I think
logistics, yeah, thanks
its like instead of cleaning ur room u just shove it all under ur bed
Must hide the SPAGHETT!
depends wether the logistics floor is clean
u just organized stuff under ur bed then
open air spaghett ftw
i wanna see shit movin lol
I'm actually terrible at logistics floors lol like I'll start a project with one in mind then barely use it
#screenshots message i do buil under platforms tho
Wait... do ceiling hangers for belts STACK?
yeah
yes
#screenshots message
That's how I organised it here
😭 I've been doing it wrong then... I had no idea you could stack them
lift to splitter/merger is awesome so compact
For me it varies between Full, Hex, and Honeycomb
i dont really use windows tbh
Sorry for being slow, I had to lay down, but I thought you already knew about this place #satisfactory-experimental message , 720 rocket fuel generators in here, all of them running at 240%
that belt monitor is so good
No worries, and yeah, the 800m tall under map one 😏
That power station actually sits in the blue crater, above the map 😛
My comment was more towards the other person scoffing at 64 coal gens and your 96 one lol
Oh, then no, lol didn't know 🤣
Ah heh, I limit coals to 32 these days due to leaping to oil.
780x3 screws producted here
O.o why screws? There's so many ways to either incorporate them into your production or just skip them entirely lol
cause i need a lot of screws
Heavy Frame?
Because in early game they trick you into thinking you'll need a ton 😏
or Motors
Screws can be used in efficient builds, but they are really best made right next to the production lines that use them.
basically all starter items
never ask a schizo why he produces all screws at one place
oh hold on
oh yeah I was dealing with 3000 screws a min lol
I am gonna rework my motor production setup
a Blueprint of 5 Assembler doing screw -> 2 Assembler doing rotor
So far in this save, I set 8 constructors making screws with the default recipe. So, ... 320 screws/min
also nobody should ever need 240 constructors producing Iron wire 😄
And that was 850+ hours ago 🤣
I have I think 5 constructors making screws, most of which is going into making my rotors lol I don't even have any of the excess going into my DD, just one container of storage for emergency purposes and the rest go to the sink lol
Most of the time I go without screws. Stitched Iron Plates is a great alternate 😛
I have about 150 ish constructors making screws for Rotors
Yeesh, how many rotors you making /min?
mk5 belts are satisfying to look at
300 rotors/min
Wait till ye get Mk6 and can set all sorts of funky colours 😛
tbf my motor setup is overkill atm
there are mk6???
Yes, 1200 items per minute
OH
The only belt that can handle a Mk.3 Miner on a pure node overclocked to 250%
To think if they had stuck with doubling belt speeds though, Mk.6 would have been 1980 items per minute lol
lmao
2000 is the game limit I think
But how?
Oh, well,. with mods lol
but at that point the game starts throwing spasms
Damn 2000 per minute... it must just be a blur of items lol
you can't quite reach 2000 because of lag but it is good enough for certain use cases
Like if you just want one item per minute to get from point a to b instantly lol
Ludicrous Speed!
They've gone PLAID! xD
Maybe I just being a dunce, but there isn't any 'short cuts' for the hot bar are there?
alt and mouse wheel
Like Ctrl+Alt+# to switch or something
Ugh... Sometimes I'm tempted to turn enemy aggression back on, to make exploring more interesting... then I come across a Nuclear Hog and remember why I keep it off lol
Yeah, that one I knew. But I always end up overhooting and play the back and forth game till I get the one I want heh
For me it's the spiders lol. Any and all!
Eh, stingers don't bug me really. I know they are fast, but they die easily assuming you hit them
elite stinger
Ok, I'll give you that one xD
Elite stinger with arachophobic mode on
And they jump!
Like, nothing freakier than seeing one of those things jumping at you on the jetpack/hover pack lol
nothing worse then hearing it jump when you don't see it
I already live with a cat that's constantly in my face, I don't need the extra ones thank you very much xD
Or the skittering!
Weird thing just started happening: I dismantle something, and the orange 'dismantle frame' stays in the world....
anyone seen this - know how to fix it?
Try to do a reload. Happens to me every once in a blue moon.
no luck - it started after I changed graphic settings (but I set everything back to ultra - and won't fix) - I haven't tried single player (it's on a server - both have been restarted)
and didn't think about this till now - I just updated nvidia drivers....
Yeah, it was happening to me on my personal dedicated setup. Typically I would just restart and it would be fine. And it mostly happened with blueprints. Every once in a while I may have had to restart the server. But, if you say you've done those, I'm not sure
I gotta stop drinking and playing. Spent 5 minutes trying to figure out why the sink wasn't getting power ..... It was because I didn't wire it to the pole right next to it 🤦♂️
Known and common bug, I believe they've been trying to patch it with 1.1 but I remember still seeing it before I took a break
Sometimes placing a machine or BP over the hologram makes it go away, otherwise you just have to move away and do something else and it'll disappear on its own.
Oh, and just realized the hoverpack can only just keep up with a mk5 belt 😛
Surprising, since it's slower than running with blade runners
Right.
I only use it when hovering to build. Otherwise it's bladrunners and jetpack. Liquid Bio all the way 😏
I love that if you hit it at the right angle, the parachute can let you climb up sheer cliffs lol
Weird... I'm not sure why that post was just blocked.
I'm certain that the heftiest portion of this is my own inefficiencies and learning, but I swear I've spent like 15+ hours working just to create this much so far.
There's obviously a bit more to do, but the time investment required just to try and learn to make an "interesting" factory is... disheartening would maybe be the most appropriate term.
#screenshots message
probably a link
Yep, it was. I attached that screenshot to the word "this"
did you direct link the actual image rather than the msg? I've noticed gen chat doesn't like that
ah, nope, it was the chat message
odd
Copy whatever image you did
crtl + v
And add some text
😛
Is this your first time playing the game/progressing?
Okay, just the whole attempt to attach the hyperlink TO THE TEXT seems to be the problem
That format/syntax. Like I can link manually, this way... https://cdn.discordapp.com/attachments/553550313533997057/1375295828293587137/image.png
But just trying to embed it into the word "this" or "this way" so that you click on themessage to view it, doesn't work
Just curious, cause you should be proud, it looks good, and the more you play, the more you kinda can start to eyeball space needed and other designs
First time playing though, just getting everything balanced and flowing as right as can be is huge on its own
tldr I like the way it looks ❤️
that is really really good looking
OH, sorry! I got distracted with the link response. Yep, it is my first time playing the game.
But thank you, i do like the way it's turning out. Trying to learn to not do just the basic rectangles. My disappointment is more about how much of a time investment it's been, when it's just a small scale motor facility. Like all that time, for small-scale motor production 🤣 😭
It gets much easier the more you do it
but, if you ever watch youtubers, and draw inspiration from them, remember they just boop things for us to see as they build, but it takes them HOURS to do stuff, if not days
But our minds think, oh, it only takes a few minutes, when no, its a long time, and a lot of effort
And, I sometimes like "open face" factories, you can see all the INDUSTRY moving and grooving
I am on my first playthrough and im just wondering if turbo heavy fuel is worth a pickup?
Yup, it's with blueprints - it just hadn't done it before until I got the Mk 2 blueprint station
It's my preferred recipe, before blenders
okay ill grab it then
Doh.
it is the most oil ineeficient turbo recipe though
tru
Just out of curiosity, did you try to rollback those nvidia driver by chance?
im not too hard pressed for oil rn tho
regular turbo fuel with diluted packaged fuel is much more potent
There are a few other good recipes to combine with that
You will be able to make a fair amount of rubber and plastic with that setup too
ive got two other normal nodes in proximity so i should be fine
turbo heavy is particularly bad if you don't have hte heavy oil recipoe
atm ive got 5 rubber and 5 plastic (stolen from kibbitz :p) is that like good or not so good?
i think i rescanned that 😔
5 what?
Refiners making rubber and plastic?
yea
i spent 4 hours making a 10/m motor factory and it worked first try 😎
Its great 🙂
i am now rolling in hundreds of motors
not my favorite, but excellent if you dont have any use for your pet coke/HOR
yeah, it's pretty pointless w/o that if yo uactually want it for power
but, as you are finding out, your HOR, and some coal and sulfur, and you got the Tackling Fuel
Eyyy, got alil Tackling Fuel field going for power, eh?
I swear Colbalt is trolling at this point. How in your right mind do you think Turbo heavy is Inefficient? Without Heavy oil alt, I grant you, but, if you have both, how is just solgging off the best turbo alt any help?
whats tackling fuel lol
Oh, right, everyone must go nuke. So much better. 🙄
Its a joke from the water boy where we swapped out turbo for tackling cause its so strong
okii
electrode cbs are also very niche
He aint wrong, without HOR recipe, its not the GREATEST, still viable, just not efficient
huge consumption of oil for not great outputl. good if you only need a handful of them and have spare oil nearby
im planning on using them for adaptive control units, i want to ship computers and circuits straight to the main factory
it's not efficient with HOR 😛
Electrode isn't so bad if you overproduce oil like I've done before, I prefer other recipes though.
Nuclear is only for the true masochist
Again, I agreed that it required HOR alt.
Oi?
Whats the better way? Genuinely curious
hor -> diluted packaged -> base TF
My last nuclear had 100 reactors and 0 radiation, it was a fun puzzle to work out.
very simple and huge output
no no, I mean, do you just do the plastic/rubber and use that HOR?
And Nuke is fine, if you want to create the 'larger' infrastructure. To say that that turbo heavy alt is inefficient is just dumb imo.
I mean I guess? turbo heavy is very niche
Again, a true masochist
How do I get more custom paint swatches?
only real point in it imo is for a weapons factory and turbo ammo
give me your basic flow for making turbofuel
Untrue, but whatever 🤷♂️
i hate encased industrial beams
oil > HOR > diluted fuel > turbo
The Heavy Oil Residue Alternate recipe is better than getting HoR as a byproduct
(I just havent tried it, and it looks to be a very big project)
How is that 'more effiecient'? You are, again, creating MORE infrastructure....
Theyre so nice wdym
Don't look at the entire project, break it down into its component industries, it is far more forgiving.
Ahhhh, you add in the diluted fuel step, yeah, that does add a LOT more
Exactly, I JUST got my "ALL THE BAUXITE" plant going
Ah man, turbo fuel alt chat. Who’s wrong?
i hate figuring out how to automate them
(see the screenshots channel)
PIPES
nuclear isn't bad either, and the base recipes are very easy. Very little piping
ALL THE PIPES
2 alt recipes make them insanely easy
Alternate recipes are a big help for that one, same with heavy modular frames later on.
encased pipes make your life super easy
Cobalt must have a hell of a time with piping. They sure do hate it.
damn guess i gotta grind hard drives
I'm preparing for "all the bauxite" 🤣 , starting with a general bauxite highway, only 2400 is in the tunnels and another 600 will be when I complete the shaft, I already did an "all the sam" system as shown here #satisfactory-experimental message
cause in theory, you can use JUST iron and concrete to make beams, with iron pipes and then add them and concrete, easy peasy
guess i need iron pipe recipe as well
this should be fun
I have no idea what I need sam for right now, so its filed under secondary priorities
(I know, matter conversion, but aint there yet)
Iron Pipes, Encased Industrial Pipes, and if you're in that phase keep an eye out for Heavy Encased Frames as well
With all the bauxite, matter conversion is liable to be a big part of later productions.
Yuup, several alt recipes to make it super easy just to get a line going, get some wet concrete too and you're cooking with crisco
eh, it's a bit overrated.
you need a mountain of iron to make it work which can really shrink down the final output of an area
how does the wet concrete recipe work
Oi?
How so?
Right now, they're just making ingots while I stress test it
Water, Limestone, refiner
Aluminium ingots will get the best returns from matter conversion.
ohhhhhhh
i still gotta get to phase 3
i've spent all my time in phase 2 so far automating motors and finishing every milestone
it is the second most efficient concrete recipe, but maybe even more so if you dont want to use rubber to make concrete
Wet:
120 Lime
100 Water
80 Concrete
Rubber Concrete:
100 Lime
20 Rubber
90 Concrete
As Whosdad said, Water and Limestone into a refinery makes a lot of concrete for the limestone invested.
Keep in mind that is only for ficsite but the amount of things that take trigons will soon add up.
ig i should also get more power while im at it my motor factory took like 400w
POWER IS THE MOST IMPORTANT PROJECT
-looks to the SE at Crater Lake-
Time to make the turbofuel fields
Once you have your alternate recipes unlocked, it might be a good idea to look into combining your steel production lines, or at least Beams, Pipes and Encased Industrial Beams.
was that for me?
alr
You can also produce Motors using ONLY iron as well
Sorry yeah, processing all the bauxite opens that door.
Mind if I shoot you a DM?
I plan to be spamming singularity cells once I have the system going.
You'll probably want double that at least going into phase 3, but once you're there you'll pretty quickly unlock fuel and fuel generators, which massively increase your power capabilities
true but i like mixing multiple resources
How can I be of assistance?
alr tomorrow i'll double my power generation
i need to write a to-do list for this game omg
Naturally, its more just that it CAN be done, and with you needing every scrap of copper at some point, it aint bad 😛
#screenshots message
How do I make this box look better? and what can i do with roof to un-flatten it?
alr good to know
i can't wait to figure out oil stuff
Build some towers and add a sink in the tower so the antennae are just visible, maybe add in some different height walls and such, a lot can be done
I mean, it looks pretty good to me, better than my slab factories xD You should look in the Awesome Shop for some customization items that might suit your style.
-looks sadly at MK2 pipes-
Me too
I'll add train station to it to load all the resources produced here and move to the desert
Which desert? 😛
Northern
my last save fell apart at the beginning of tier 3 because i didn't automate motors and i lost motivation to do anything 💀 thats why i started off my steel automation with motors
Rocky or dunes
except now i only have motors automated and i need to start automating everything else
What do y'alls heavy modular frame factories produce per minute?
They are different?
Lemme go snag a screenshot of my steel mill
0 because i dont have one
Amazing, so I'm already ahead 😭
my normal plain modular frame factory produces like 2 a minute
I just built mine. 3.75
I usually go for 2 Manufacturers worth of Heavy Encased frames, so between 5-6 a minute.
enough for modular engines and ACU's with a smiggen extra 😛
having 48 - 64 coal gens before doing a decent fuel system is pretty normal 🙂 rule of thumb is just miner out 3-4 coal nodes and increase it every time yo uget a new belt
Damn wtf
that has got to be like
more than 10 per minute
so like 80+ damn smelters 😭
im not sure im smart enough to be able to play this game 😭
I’m going to pay to get a dedicated server host for me and my friends to play on. What are y’all‘s recommendations? I want cheap but still decent performance only 3 of us will be playing
You can get better alternate recipes for making the raw metal ingots, like Iron alloy or Pure Iron, so there's not as many machines producing way more ingots per minute.
Host yourself if you can
Ahhh okay
because like I am doing a purely iron and limestone factory
so I have no copper at all
but I will definitely look into those alternate recipes for the ingots
If I host myself, will it be able to run 24 seven? Cause I’m kind of looking for something that can run so we can hop on a different times.
Well Iron Alloy uses some copper in the foundry to put out a ton of Iron, that might not be for you. Pure Iron is a refinery recipe, so it just takes Iron ore and water.
i was trying to make a concrete factory with the fine concrete alt but that requires like 600 limestone a minute am i cooked
as long as you keep the server on, on your pc it will be good
I'll probably do pure iron then
or at least do it if I make a second factory
I play on a laptop. Would that be able to host the server without it being super laggy?
Oh on a laptop def not 😭
It’s a gaming laptop, but yeah it’s not very powerful lol
yeah laptops, even when meant for gaming, wouldn't be a great choice
What dedicated host would you guys use then?
maybe ask in #dedicated-servers or look up reddit posts about people's experiences with paid services? It's a fairly niche thing
600 limestone per minute isn't terrible depending on where you're building it.
Oh didn’t even realize there was a channel for that mb
Fine concrete kinda sucks ONLY because it takes silica (I hate getting the quartz places)
its over in the grass fields right by the copper node every new player usually uses
at least im assuming every new player uses that node
best bet is probably reviews on services. It's a fairly quiet channel
Ooooo, yah, 600/minute of anything in grass fields might be a bit much, especially if you're still in phase 2
im trying to get prepared for moving objects long distances cause i feel like i should be getting used to that so i made a conveyor highway 1200m to the area im going to make the factory
its not that far but its helping
i mean theres 3 normal nodes not too far away and those with mk 2 miners are 360 limestone right there
theres a pure node not very far away and thats 240
360 + 240 is... 600
I HIGHLY recommend you learn trains ASAP, I can tag you in a thread I had when I was figuring it out, it makes logistics fun, visually pleasing, and once the network is set up, its good to go forever
Just let me know if you would like me to
alright bet
Fair enough, and if you're willing to overclock some of those, you can hit 600 pretty easily. Just make sure you're power grid is up to it.
is it bad though that the furthest i've gotten is only the literal beginning of phase 3 and i have 100 hours already
Not at all
or is that completely normal
No, this game can be overwhelming if you look at things as whole
well i think i only need the mk 2 miners
instead of pieces
i just need to make sure i dont overload my belts
You go at your own pace in this game, so even if it takes you 600 hours to get out of phase 1, if you're having fun that's all that matters.
Then you're doing it exactly right 😄
i made a hypertube cannon and found some interesting things that i normally wouldn't have bothered finding
i found a cave ive never been in so that was cool
i recently figured out you can pick up mini blue mushrooms in caves for mycelia
and you can chainsaw the blue mushrooms for more mycelia
100 hours in and i just learn this
Lol I only figured that out like a week ago, and I have 700+ hours 😛
200 hours in and i just found i can open selector wheel with E
just go to swamp, tons of mycelia
Unless you have enemy aggression on, then maybe don't go to the swamp lol
there are these bubble tea thingies
risk of death too high
-stares in nobelisks-
-stares in oh yeah-
nothing of a nuke nobelisk cant fix
Sure you wanna fight a bunch of elite stingers with nobelisks?
how else do you fight them?
They are only phase 2, so nuclear anything is a ways off
I've been taking them with my explosive rebar
i just play on passive
how do i transport 16 different resources with train? 16 freight cars or some other way?
Well, I don't fight them, but I'd say rebar gun or the rifle if you have to.
Stick the nobelisks to them after they land, then start slide jumping around
also, stinger is easier to deal with than alpha hogs with just blade runner
they have momentum, as long as you know how, they are easy even with just xeno basher
make a train station for each product, and 3 cars for each 600/780 input, less if below that
a few more encounters and you'll learn to get nuke on them mid flight
I have boomer reaction speed lol
so i need 16 different freights
damn
Thats the "easy" way
The complicated, but not hard per se, is just make sure you route everything together properly at both ends
If it's smaller quantities, you can easily do 3-4 items per train though.
One day I'll figure out trains I swear
I'll stop making belt highways (even if they look cool)
and yes, maybe add in like 3 engines to the ~16 cars, but you can do it
I presume, they are making multiple stops?
I'd use one freight to multiple resources if i were sure they would get transported evenly
I prefer bashing small hogs
3 hits
1 explosion
Sulfur research in the MAM, though you'll need Phase 3 for the refineries to make Smokeless Powder.
I use nobelisks for about everything else that isn't a small hog
I just do multiple trains instead
Couple of questions:
Will the train make multiple stops to pick up the said resources OR will it be a point A to B type deal?
WHAT are you transporting?
Turbo ammo for cliff/nuke hogs
Looks nicer
After a stun rebar
ah
It may have been a funky hitbox on the cliffside blocking some of your bullets.
you can hold C while hovering with jetpack, so the hatcher cant detect you
and you just bash it
from A to B, transporting concrete, quartz crystals, steel beams, encased beams, modular frames, reinforced plates, rotors, stators, motors, ai limiters, circuit boards, silica, cables, steel pipes, wires and copper sheets, iron sheets, iron rods and screws
Yeah I know, I just assumed I'd destroy it before they spawned more

