#satisfactory
1 messages · Page 30 of 1
gas msk
right
Those belts don't look very safe!
They look like they're sagging, preparing to fall off 😛
Yeah we need a new catenary build mode
Man the new wall holes are gonna be nice to have for that exact reason lol
Im so tired of the default conv walls
should i do plutoniyum today or leave it for another time
Make every spline sag
OH MY GOD you can nobelisk the lil deco rocks
i'm so stupid i wanted to automate some wire
i have it automated
Just without depots
cannon
you can stack entrance/exits one after another that boosts you
more entrances before the tube itself
wait i might show a pic rq
ok so why cant i turn on frame generation
you need to build the generators /joke
well ofc!
swap to amd fsr i think
does anyone speak polish?
but im on nvidia
@jaunty jewel
yea so am i
wait fr
i have no delay
like half a sec
mine is super fast like 0.01ms
like input
ye
so my settings are amd fsr, TAA, frame gen on, performace 60%
and i have v sync on
yeah i love it floaty feeling
cant you inf nudge on 1.1 aswell?
what gpu do you have?
GTX 1050
thats prob why
but its at like 6%????
oh you have a bottleneck
8 gigs of ram in the big 2025 
screw you a year ago i was using 4
or 2 years
i was playing update 7 on 4 gigs
i mean 16gb isnt expensive
unless you must rely on someone else to get it for you
wait you dont get like money every month or week from your parents?
i'd wish.
do you do chores?
yeah?
oh damn
but my parents are like "you can just ask us to buy it for you" or smth like that
then ask, idk
i do
tho i'm not sure if i should?? i already got a "job" and might be making a bit of money
maybe better to get a pc??
you could upgrade part after part, thats what i did
oh buy a desktop pc
thats what im thinking of doing
for like 180 bucks you could get a 1080TI 16gb ram and a good cpu
unless its worth upgrading a ~10 year old pc
Welp, here's the SAM project so far https://www.youtube.com/watch?v=ga4LcICPnkI , 8 of 17 belts completed, the plan is to move all 10,200 ore to the dunes, for the hell of it tbh.
What does the "Temp" Purity mean
but facebook is def the place to rip off a older woman or something 
group of nodes
i like the new thing that checks how many items you have on a belt, super good for nuclear powerplants and coal powerplants
The throughput thing on the belts does if I recall take a minute or so to calculate before displaying, and they have sometimes gone a little wonky.
no its just i know that the gen gets the amount it should
I got a horrible feeling my current project is going to be like 15km.
you can do it m8
It'll get there, though I'll probably end up as a case study on why you don't move all of one material to one location.
probably not gonna finish my steel/iron ingot factory tonight lol
if I stick with what I am doing at #design-and-architecture
are pumps only 300/s? I have a mk2 pump on a mk2 pipe.. but its won't let more than 300 through..
300m^3/m max yeah
nvm.. there was a tiny little mk1 pipe section hiding inside the pump.. disassembled, reassembled.. I'm at 600/s 👍
pipes make no sense, im pumping in 120 and 6 are required, pipes are empty
Quick question -- I have 18 fuel>turbofuel refineries, that require only 400 fuel for all of them, I only need to run one mk2 pipe down the middle right? don't need any sort of loop?
does anyone here use satisfactory modeler?
Yep I do
i think i already answered my question
Guys, I was passing through a cute Bean and it did an evil laugh, is that.. normal?
Never thought I would be using Paint for a game.
I once was sliding through my power line with the zip line thing and a bean got on the way, kicked me out of the power line and laughed at me
chat how much turbofuel does a fuel generator take?
Beans are evil confirmed 100%
!wikisearch fuel+generator
The Fuel-Powered Generator is a power generator building that generates power by burning liquid fuel (Fuel, Liquid Biofuel, Turbofuel) or gaseous fuel (Rocket Fuel, or Ionized Fuel).
At 100% clock speed, one Fuel-Powered Generator produces 250 MW. The type of fuel does not affect power production, only...
Boy wait until you get to rocket fuel
IIRC, from one pure oil node, I got 147 generators running
good to know that trucks also dont work
how are you supposed to expand when theres not a single way to transport resscources but betls
but... they work?
from one pure oil node i got 576 fuel gens running with rocket fuel lol
they dont
ignore him, he just wants attention
just wasted 40 minutes recording a path just for it to not work
really great game design guys good job
almost as useless as rockstar
aright buddy...
Guys there are some Paint Finishes in Awesome Shop, do we get to change their colors too or Copper Paint Finish is something unique on its own, for example?
he was saying the same thing about trains, when people gave him advice he ignored it and said the game was shitty and buggy
I can understand trucks to a degree because of few stuff I saw but trains are literally conveyor belts. You can only go so wrong with them.
Literal skill issue
Anyknow knows? 😄
no you get the finish and the finish can not be edited
Theres a few different ones
Ah got it, thank you so much ❤️
I've been using the unpainted finish a lot this save 😄
chrome should be able to be set as default color
All of them can, just right click and select what you want as default.
manifold on 2/3 of pipe flowrate capacity is probably fine
Time to continue gathering SAM ore nodes in the current tunnel project.
Cool was hoping that it would be. I got the coal 3:8 working but first time on mk2 and doing a large refinery (large for me anyway.
4800 SAM out of the 10200 already claimed and routed 😄
What if I use BPs of giant hollow cubes with holes in them for belts to build my whole factory
Is there a way to load fluid into a pipe as a blueprint? I'm trying to just put in water to make sure pumps are able to work vertically and wanted to test it within the blueprint
I got a packager built to unpack water but I can't power it
nah. fluids never get saved
I think there is no way to operate machines in any way in a BP. No parts, no power, no connecting outside
But you can save the BP quickly and build it just outside to do the same
And then delete in blueprint mode so it's basically the same thing
Ugh this is getting so tedious just to make 3 vertical pipes
mk3 pipes when
Brother I have some truly bad news for you.
I forgot to even look at mk2 pipes 🤦♂️
Would you ever need 1200m^3 flow?
or 900 even
Me in the morning after drinking
Mk3 pipe would just be 601 because reasons
TBH it would be convenient for nuclear and stuff
Dr robotnik has come to make an announcement
+im not sure that the fuild system would handle it
Tbh tbh I do have some pipe spaghetti too, if I could make that all into one that wouldn't be so bad
yes
Diluted fuel is 3 machines(200%) per pipe
and? as long as one machine fits one pipe, it's enough
for me its a do i NEED it ? no, not really but do i WANT it ? yes.
It would be funny if they made a mk3 pipe that was 8x wider than the current pipe and it had to go to a merger and splitter to be used
@quick sky hi
one of my factories does 3000m^3/min so would love 1200m^3/min if possible
tbf piping layout is the bigger problem to deal with
hello
meanwhile me struggling with 3 water extractors and 8 coal plants
my quickwire plant no.1 needs about 4000m^3/min
(not counting copper ingots which was supplied elsewhere)
So far I've relied on hooking up all the geothermal instead of expanding my initial 8 coal plants
the what??? geothermal??? i think its my first time hearing that name in my life
wait until this man hears about petroleum
but then I use tiny train stations mk2 mod
hook pipes 1:1, no issues 🙂
yes, it would be a blessing of a convenience
gonna be a lot of water extractors when I have pure iron + wet concrete floating around lol
I just finished package 3 and have been trying to start a big factory for all the package 4 parts, was keeping it small and simple and isolated up until this point
well you can also do 1:X or X:1
oh yeah I did overclock all 24 refineries to 250% because laziness
100.7MW each, tasty!
package 3 and 4?? why is this guy speaking in a language i don't understand
i assume phases
The space elevator phases are called packages ?
they are called phases
they are? no right?
The speed runs break it with to different packages
The game calls what you send up a package with all the parts
really gonna have to start nuclear once I finished this steel+iron ingot plant
I made the mistake of relying on trucks/tractors for power generation and it went haywire once 😄
ok now thats on you brotherman
I kek at your general direction.

ok now you deserve a bonk at that point

and now It is strictly trains only 😄
Doggo burg tasty
guys i have 3 lizard doggos as pets, how can i bring them to my base and make them sit so they can't get away from my captivity (minecraft reference)
anyone have a guide for the turbofuel compacted coal fuel generator setup? the one on the wiki is outdated apparently
guide for what exactly? you can use a production planner like https://www.satisfactorytools.com/1.0/production
although it's true that the guide on the wiki should be updated too
Guys I am in a cave and ı am going deeper and deeper. I don't want to. Help.
reload autosave
But I found both Quartz and Sam in the same cave!
they will still be there if you reload
It’s a good cave, Leon
No worries, I am joking 😄
Thank you bones. ADA said the same. Maybe you are ADA.
But I trust you both.
I built a train line through that cave and those quartz nodes supplied all of my factories for crystal and silica
Not a bad idea 😄
is there a mod to fix pipes and all the other bugged stuff?
is there a train signals guide anywhere
There’s plenty on YouTube
I liked the series from toaster gaming (three parts) totalxclipse made one recently as well that is comprehensive
Game’s not bugged. Literal skill issue. But there is a separate discord for modding, you can go annoy them instead
how is it a skill issue?
Everything you have complained about has a solution. You aren’t listening to any of the advice or guidance given by multiple people here and continue to insist the game is bugged. It’s obnoxious
i didnt recieve any solutions
lol
nothing said here helped me fix my pipes and trains
people have , several times, instructed you to make a post in #1038092680493801533 with images ect to gain help
you never do
i did post pictures
idk how many times we can tell you your train station is backwards. 🤷♂️
wdym backwards theres only one way you can place it
Sigh
pls, for the love of god, either link the qna post you made, or make one
This is an elaborate troll. It has to be at this point
I'm perfectly willing to help you, but you need to follow at the very least, very basic and minor steps yourself
I think hes just fucking with you guys honestly
I'm starting to believe it
Serious commitment to the bit
it literally is
OR your just living in your moms basement typing up BS here **just **to annoy us in which case, get a life
(in simpler words, you are a very commited troll)
compulsively restarted after getting to oil
kind of unlikely TBH cuz he posted this : #math-and-meta message
any1 knows how i can fix the bug that when i place pattern they get placed in the wrong direction eventho it shows visually the right pattern before placing it
I've sometimes had to replace a foundation, but rotate that before replacing, you describe a similar issue to when I'd go to place a pattern, but the wrong one would appear when rotated, it could be related to what I thought was fixed.
guys i need help choosing alt recipies, i am new to the game
lol
Pick a recipe if you think it’ll be useful for your next factory
If neither are pick at random or rescan
there are websites that show you what the best recipes are from S-F Rank
i'd go with that if you have no other idea
And those pages are wrong
Wahoo, I finally made an HMF factory
better than having no clue at all..
Every recipe has its use and you’re never locked out of getting them
yea maybe one isnt B but C Tier or not B but S Tier but its better than going for F ranks than S ranks
the biofuel one..
The charcoal?
ye
Blindly using recipes without thinking about their use cases is worse
Yeah, that’s garbo
Bevause the tiers front exist
can u actually get every single alt recipe?
yes
Bio coal is great for munitions factories that don’t need to be on all the time
Gotta love getting it after I rescan the disk trying to find a better recipe
Like, it’s very niche sure, but it has its uses
Especially when the first recipes are fine, but I want better
And then I get utter trash on rescan
Lovely:)
obv everything has his use somewhere with enough creativity, but generally speaking its just garb
But that’s the point of thinking about them.
Early tier recipes tend to be more generalist bevause it’ll have the most impact downward through the process
Often those are regarded highly just because they have more use cases
But that doesn’t make them better. Just better at what they do
is it just me or has 1.0 more bugs than 0.9?
i'm coming across issues i never had before
so yes, that by definiton makes them better.
Ime only a few non game breaking things. Like some awkwardness building rarely
yeah its mainly building related
Tier lists for alt recipes are bad because a lower “rated” recipe might actually be perfect for your use case for a given situation. But you may not even consider it if it’s not S-tier or whatever
do we have any eta on the next patch?
^^^
Everything we know is in #announcements
There were lots of holidays in Europe recently and their main QA had been on vacation which I believe is why there has been a big gap since the last patch dropped
You could make a qna post - like I said ive only had the rare abd minor issues that got working after minor effort
time for a 12 hour session of satisfactory right before math finals
can i somehow increase the receive range of power for the hoverpack?
or do i rly have to place poles everywhere around the base
I just hopped onto my personal transport train and a space whale was standing over it, or so I thought. After getting in it turns out it was standing ON it (though flipper legs clipped into it) and went along for the ride for a while before hopping off.
The latter I'm afraid
Apparently there is a mod that extends the range, otherwise yeah you need to place extra poles
Wall sockets on the underside of your foundations works too
yea il do that for now thanks
i assume mk2 will be no difference to mk3 regarding the range?
Does the direction of the sign in train junctions actually matter? I have a track splitting into two but the train's route is whats gonna be deciding which path it takes, not the sign, no?
Yes it will trains will only go through a signal the right way but for a two way track you can place one on each side
I mean the little arrow sign that pops up when you split a track, to be clear
Yeah that's what I mean too
The little arrow sign direction does not matter
Automated trains only follow signals
Dang alt recipes actually give a whole different way of planning stuff out
I can get rocket fuel without nitric acid which allows me a head start to automating phase 4 stuff
And the holy encased heavy frame
Any Mindustry players here ?
ew
only sabiscracktory Feed The Baste and fartorio fans allowed here
Mindustry illegol
(If you can't tell by the high number of intentional mispellings, this was a joke)
lol
power storage is also a drain on power when empty right?
how do you activate the experimental mode? can you do it on a already ongoing save
through steam, on your library go to the game, preferences > beta > and you activate experimental mode
can someone please explain why the hell you cant align a merger on a foundation to a miner on a foundation
it only takes available power, it'll never overload
is there any mod that removes pipe holders like the one that eliminates conveyor poles?
the construction preferences mod has the option to build pipes with self-destructing stands
The resource nodes aren’t aligned to the grid so miners aren’t aligned to the world grid. If you want to maintain perfectly 90 degree belts for miners you build the miner on foundations, build a belt 90 degrees to the miner, snap a merger to the belt using a separate merger aligned to the miner.
Do you guys have any suggestions on where I can find inspo for factory buildings?
Really depends if you mean aesthetics stuff (#design-and-architecture or #screenshots), if you mean functionality, efficiency then #math-and-meta is good.
Cheers!!
Does anyone here speak french. Its been three weeks that i try to make my truck work. Sometimes they work sometimes they dont even charge their stuff. I'm tired. What did i do wrong? Do i have to make fuel in each station?
As long as a Station got fuel, Truck will request enough fuel for a round trip. Make sure Truck and Stations use the same fuel.
They are all on solide biofuel for now. But does they have to be all with fuel in them?
I have done one for refueling truck and the other have no fuel receiving on them
are you running out of fuel?
No i produce too much...
I mean in the trucks.
Never. They take like 10 solid biofuel for one run
so what's the issue then?
The truck dont charge or discharge when i want to use it. They dont do their duty
you mean load or unload?
Sometimes they do when i'm on it running myself someti.e they dont
Yeah sorry loader and unload stuff
The stations need power.
I try to set à storage with truck that take the stuff and send it on a storage. But that dont work all the time
They are all with power
No, the stations need electrical power.
you also need to configure them to either load or unload.
Yeah thats done too
Are you sure?
Yes
Please go double check.
Yeah i Will sorry for bothering. Thanks
Started to use the uh Sink machine and some nice little things in there 🙂
Stuck on how I want to design the build though 🤔
Going to make mini factories at the nodes and transport them either to other nodes for advanced crafting or transport the ingots to like a big factory and do all the crafting there
I've been doing the opposite, moving the resources to work at larger facilities.
Thats what I have kind of been doing but I have belts going miles everywhere and idk it just looks like a mess
Doesn't have to be a mess, this is phase one of me moving all the worlds SAM ore to one spot: https://www.youtube.com/watch?v=ga4LcICPnkI
Though some structures showing with ordered belts help make things look a little alive.
I like your tube exit bump stops 😄
oh damn that looks cool
Made using 1 metre square signs and a small piece of painted beam, I haven't considered an image to use on them yet.
#screenshots thats what Ive been doing across a lot of nodes 😂
just slapping belts everywhere
I tried to group belts into tunnels or overland causeways,
Just tidies things some.
Forgive the Ex prototype, but when cleaned up, here is an on miner solution #satisfactory-experimental message , my slender tower vision of two years ago finally becomes practical, a vertical stack of smelters/constructors in a 1x3 foundation footprint.
my explorer teleported inside the terrain, is there anyway to dismantle it?
Here's the original '23 prototype 🤣 #design-and-architecture message
hmm interesting vertical layout
Sorry about being slow, I'm trying to track a clip I posted to be of assistance.
cool, is there a noclip cheat so i can just fly into the terrain and dismantle it?
Not quite but not far off, found it, I posted it to assist someone who had a death crate inside terrain #screenshots message , but you will need to make the clip tube on the blueprint designer.
oh thats a good idea, thanks 🙂
The reason for having it done on the blueprint designer is to have a powered entrance at both ends, getting trapped wouldn't be cool.
Fighting a spider in the swamp, it wont die, a non greena adult one, tried reloading the game, but its still invincible
Any advice on how to get rid of it?
It's right around where I need to build
Load your save in SCIM and update its position
When I reloaded, it spawned a bunch of other spiders that I had killed, and they died no problem
already got it, Taromani idea worked perfectly, thanks though 🙂
The SCIM approach is a valid one for those sorts of fixes, I didn't think of it because I don't save edit.
So it just didn't occur to me at the time.
i know about it but i was trying to avoid it, theres always a chance it might mess something up, however small that might be
note to self for future, dismantle the explorer immediately after getting out 😅
quick question. is there a place where i can submit bug reports and suggestions?
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @zenith pecan
Whats the best way farming sink points?
As you build up factories, things should be overflowing, unless you are literally only building exactly whats needed to supply something.
Install smart splitters on lines that should be overflowing, and set overflow to go to a sink
Certain things, like screw/iron plates, might not yield much, but that add up over time.
Elevator parts, same deal, I had bins enough for 2500 of a thing, and any made past that would be sunk for a ton of points, etc etc
^this gets you all coupon items (golden nut etc) before you finish game
well I got lazy building more storage even though it takes a few mins so I just rerouted the overflow belts into some bigger belts into the sink machine
got a pretty good amount of points that way
so although not much something like Screws that I generated a lot of gave a decent amount over time
is there an item or something to see which burners shut down?
Look at their status lights. If they are yellow they are not running (eg no fuel)
hello. am i only one who have this visual bug? https://youtu.be/xV5B9zMWzN8 (it was screenshot but because i cant upload photo here i send it thru youtube)
You can use #screenshots & #1038092680493801533 to drop actual screens here, as well as short (sub 100mb) video clips.
is it just me or does turbo fuel make the truck faster?
guys are you like just unable to put floor hole elevators to refineries?
because when i switched from petroleum coke and coal to turbo fuel, i feel like the acceleration got a slight buff
yes
my refineries are straight up broken?? 😭
also are radar tower signals
specifically for the existing things
or overall (like i have 31 mercer spheres showing, is that just exactly 31 in the area or are there 31 left)
how much fuel do drones need
depends on a lot of things, can't be easily estimated
It's a surprising amount IMHO. Using regular fuel it costs my one currently running drone 81 cans of fuel to travel about 1/2 the vertical distance on the map and back. Maybe rocket fuel burns slower like it does in generators, but I have yet to try it out
Depends on the fuel type and the distance (and sometimes vertical travel from the port)
Ok noted
and how do the inputs work, why are there two in and one out
My drone just made a trip, picked up nothing and dropped off nothing even though I have a conveyor belt with copper sheets going in
Looks like it was the wrong input
does that mean rocket fuel would increase the acceleration further?
Is there a map of the route for the flying mantis ray guy
if it has a checkmark, you've already got it
🤔 That awful moment when you realize you can cut out a massive production chain just by throwing a sommersloop in a single machine....
one of the inputs is fuel. also i think you need to make sure the drone ports are set to load/unload properly
don't say that out loud, some here will throw a fit
Yo, is there a way to grow beryl nuts?
with mods, yes.
Vanilla? no.
Chaos! 🤣
Thank you rugby knight
they do regrow on bushes after a while
Alright
Also, she is holding the football like a rugby ball, isn't she
I don't mind, I used to play at wing for my high school team
a chcekmark??
yes
so it shows an overall number, not current?
are you looking at the map?
things within range of the radar will show on your map.
but interacting with the radar
shows a "weak signal" or smth like that
With #s
are those overall or current
go pick something and then check
IS THERE AN ISSUE WITH PORTALS IN EXPERAMENTAL FOR YOU GUYS, SORRY CAPS I REALISED when i finished typing\
got all my mercers wooo
Congrats on the collection! :D
Wanna explain what you mean over here? https://discord.com/channels/370472939054956546/572784151439081472
sure gimmie a sec
Bro just recreated the thumbnail of that vid before 1.0
eeyup thought they'd make good emotes so I cropped them and now I can do that
One input is clearly labeled for fuel, by itself on the left side of the port. Unlike trains and trucks, drones will both load and unload anything at the port. They can only go A->B so be mindful of your drone routes and what you are putting into or taking out of a port as there is no way to filter or control that behavior
cool
nvm
lol why did i just now had to verify the account
I'm building some far away mini factories. is it worth it to build hypertubes all over?
ok cool thanks
I mean, I didn't ask them to be made into emotes, I just posted them in #satisfactory-memes message and they were selected to be emotified, very pog
how do you usually go about fueling all the drone ports
do you have like one drone port that transports fuel and then one or more used for transporting items
Set up one drone port as a fueling station wherever you are making your fuel. Don’t build a drone on it. Send the fuel into the cargo and fuel inputs
At each of your remote drone depots, set up one drone port as a fuel fetcher to “pull” from the fueling station. Send the cargo output of that drone port to all the other drone ports’ fuel inputs. Manually load some fuel into that drone port for its first outbound trip to the fueling port
You can repeat this pattern as many times as you like. By making the fueling drones “pull” you can have any number of remote drone stations fetch fuel
Remember that when you build a drone on a port, that becomes its “home” port and you can only have one drone per port
I would recommend keeping your fueling drones completely separate from others and not try to get cute with sharing resources both ways
So many ports 😔
This is one of the tradeoffs w drones vs other logistics methods
that's why it's a good idea to try to have many drones share a similar location for one of their stops, as you only need to fuel that spot
Pros: fast, pretty compact, can be placed in out of the way areas where train stops are impractical. Doesn’t require any other fixed infrastructure other than the drone ports (no rails, no autopilot recordings)
Cons: can only do A->B routing, needs fuel source, limited stack capacity
There’s no universal “best” logistics for all scenarios. Choose the best tool for the job
basically
but even if you do have a lot of independent A to Bs ... it's really not a huge issue having a dedicated extra port for fuel for each.
they don't take much power.
and they won't use much fuel refueling as they won't go to pick up more until they can fully unload
Yeah, they are good at back pressure which is helpful for certain types of logistics, such as packaged nitrogen, or fuel for that matter
mechanically it's a trivial cost, and the real benefit of having central drone location is enjoying making a lean system
I can already see several outposts I ran rail to that I should have done with drones for sure.
getting stuff to different places all over the map is definitely the biggest hurdle for me right now
144 nitric acid a minute going like 1km...and good lord fitting the train station in there suuucked
Nitrogen is my favorite thing to transport w drones. Closed loop w the empty tanks, easy peasy
And all the nitrogen wells are in fairly remote locations
Getting a rail network going will go a long way for you, but some drones here and there seems to be the ticket if it's difficult to get rail into and you're not moving a ton of material.
part of that is having an overall design plan for your world
this is very difficult as you're going up the tiers as you grow as you need rather than make a Masterplan
I tend to just slap crap together until everything is unlocked, and then basically start from scracth for whatever projects I want
By everything unlocked do you mean all the space elevator stuff done?
I mean, I've never finished the final phase xD just all the tiers and recipes
after that I make my own things
I'm definitely considering just razing a factory or two and starting over
guys will the vehicles on autopilot throw themselves off of cliffs / onto bouncepads
are tiers 1-9 all the stuff to unlock?
make sure you keep a very large stash of parts for building if you're taking out your core base part factory
there's also the MAM and the shop
should I be concerned about how much mycelia is in the world? I get it mostly from chopping down weird trees and they don't respawn
hard to even decide what youre personal goals are if you haven't unlocked all options
nah, once you get good equipment you don't get hurt much
?
it's mainly used for medical inhalers
also fabric?
how many phases are there
you automate fabric with oil
phase 5 is the last unlock you do.
so I should go ahead and chop down every thing and use it for research?
oh I see
if you want? but it's a bit of a waste of effort. you only need a bit for research.
ok
make a stack of 50 inhalers and you'll prob be good for ages
as long as you're not constantly being a goof and breaking your limbs 🙂
“Days since last incident” sign permanently stuck at 0 days
-1
I can sink resin right>
there's very little you can't sink
Just uranium and power slugs?
uranium waste to the 2nd to last step of plutonium rods
power shards?
maybe some of hte ficsonium stuff.
there's probably a list on the wiki for the sink
can't sink ficsonium at all
power shards, hard drives, any liquid not in a container, mercer spheres, etc
power slugs
I think? some kinds of project parts
Hello, I got a question, does anyone know why the damage border on the east side is a big oblique line cutting through the sea? And if there's any way outside of mods to play like it's not there?
it's a damage border - they decided to make it there and that way
and you could I suppose turn on advanced game settings for god mode to not take damage?
water out there becomes fake though so if you're building over the water for that benefit you'll be out of luck
I did try that but I still take damange when I walk into it
rip. Mods for you.
although there's so much space on the map I have no idea why you need to be out there
I only have to go a little bit in that direction thankfully. About 20 foundations or so, so I guess for the water it should be fine
generally the water becomes fake long before the death wall
It is odd though, I'd love to know why they did that. All I can think of is some future expansion area or something.
Well because I created the whole factory there, I thought there was the space necessary when I started and I'm more than 100 hours in, I can't do it back from 0
move the sections that go over the border to the other side?
or make a new floor and build up. 3D space
the death wall? I magine so you don't go off the map
Specifically the shape of the death wall
It was importan for it to be just above water because I'm gonna need tens of thousands of water pm
afaik they are just straight lines that roughly go around the landmasses.
extend over water in another direction? you can also jsut pipe to the 2nd floor
in any case - mods or in another direction
and I highly recommend you test out if the water under you is fake or not now
and see where the fake water starts
Yes, I could, but that's insanely more complex than I was trying to do. It's for nuclear powerplant and the way I did so far is by putting the water extractors right below each one to pump it up directly and occupy as little space as possible
well those are your options. Also check out the real/fake water line. You might be more screwed than you realise
I'll check the water for sure. As for the mods I thought about it but in 1.1 they're not available rn and reverting back to the stable branch means I'd have to remove all things that are new to 1.1
I'll look into it
Honestly I'd just get the mod that gives an extractor with 5 outputs and can pump out 3000 water pm over clocked. Uses a bunch of power but saves a lot of space
Personally I wanted to stay vanilla if possible. Having to put a lot of buildings and arranging everything is part of what I like in the game as a challenge. But if the water will be entirely fake then I don't know what I'm gonna do
well it sounds like you haven't put down the water extractors yet as you haven't discovered the fake water. You'll probably need logistic 'halls' of pipes coming from other directions
I'm placing down one now to see if they still work normally
well you'll want to put down a bunch further out to test where it actually stops
not sure if it's a straight line or not either
Is there any reason to not overclock power generators?
I'm not sure how to do that though. I'll die pretty quickly if I try
Imo no. Unless you're early in the game and power shards are too expensive to use without care I think overclocking generators only benefits you
Well I'm just asking since I'm building my new power plant section of my oil coast oil plant, and I'm having some really weird issues with 2 of my 6 overclocked fuel generators not getting any fuel while the other 4 are full, the pipe has fuel in it, it's being fed, but it won't fill that much
Well overclocking the generator will increase the fuel consumption as well, it could be a problem of the piping that can't provide enough fuel for various reasons, or you're just not producing enough fuel
well the fake water tends to come before the death wall, so you shouldn't die in most. I haven't thoroughly tested where all the fake water is though
well you can fit 4 over clocked water extractors under the foot print of 1 nuclear gen
so you can do 2 floors of generators easily like that
I made a copy of the save file and I'm gonna use ags to see if it can work
Well I'm producing 1800 a minute coming thru 3 mk 2 pipes, the row was the first row of 4 rows of 6, I was trying to just oc one row to save space, and all the rows after are fine
I think they are using fuel combustion. But if you meant about my npp problem then yeah, I could do that but it would mean I'd have to rethink all the logistic
I built the generators that were being accounted for via the overclock individually and removed the generators overclock and now it works fine for some reason
Can you send a pic? Maybe there's a problem with the pipe setup (couldn't load pictures)
that was for you. And it'd just be the rod distribution. 1 manifold isn't much
even spliting a load balanced system in 2 is barely any work
Well it's fluids in this case so it's a bit different, but yeah it's not particularly drastic I guess, at the moment I was running my npps with this setup
well the main benefit of building over water for NPPs is that you can just have 1 pipe go straight up. with 2 floors you just do that twice
I'll send you one after i shower, tbf this plant has had some real fucking weird problems like a backup issue in a place where it shouldn't have even been possible (2 200 belts merging to make a 400 belt)
That was fixed by just cutting off the oil until the rubber and plastic refineries ran out of oil, turned the pumps back on and the problem fixed itself
Yeah, that's what I was doing. I guess I'll be forced to do that, hoping there will be more space later, more north for others that I need to place down, even though there is less of them
Sure then, send me when you want
Do debris always have a cargo pod nearby? Because I found some but no cargo pod
Sometimes the pod is way up high or down low from the rest of it.
I don't remember ever not finding one eventually
found it
and I'm so sick of sprinting 2km to pick up my death crate only to die again
FOUR times now
??
you can and probably should disable that
disable what?
ah hit reply to wrong comment
dropping your bag when you die
keep inventory
lmao, no worries
ykw guys
imma automate RCUs
after like 8h of sitting after aluminum
I didn't know I could
5/m seems like a good number for that
but won't that make the game too easy?
up to you. It's a sandbox
is it the keep inventory option?
having to pick death crate everytime i die is more annoying to me than dealing with 5 alpha stinger and 3 alpha hogs guarding a single drop pod
why are crystal oscillatiors such a pain to make
both recipes
option > gameplay > keep inventory > keep everything
you can make them with 2 types of resources very easily
the alt add complexity for big crystal savings
2 types?? wdym
cable and RIPs can be made with just iron
and then you have crystal
maybe a stack isn't long enough for hte route. Or something happened to the supply of fuel
it's like
25 fuel per round
and fuel is smooth going
the only way i see it happen
is that the prick just
did its thing and wasted all the fuel
afaik they only use fuel when accelerating? so I don't see how
starting to think oil production is too hard without a railway or something
why? you can create plastic/rubber on site
don't know how much I need to be honest. also power is an issue
I'm relying on 3 biomass burners for one oil extractor and one refinery
If you are extracting oil, use some of it for power generation to self power your plant atleast 🙂
But on the other hand, making a primarily oil/fuel based powereplant and then using the waste residue to make plastic and rubber on site is the way to go
haven't unlocked that yet
why aren't you using coal power?
oil -as usual- is very far away so I ended up just hiking it there and then setting up
okay something happened to fuel
so sprint along the way dropping cables
think I might do that
okay turns out i forgot to hook up overflow to sink and it backed up
having 1 grid really makes your life easier
might as well set up a hypertube too
yup. often a good idea too
Hmmmm do just overclock my miner and smelters or do I sloop the smelters... not even sure which one takes less power lol
also anyone knows why does the truck hate me? (it loves just reversing randomly)
oc the miner and keep smelters at 100% iirc
It hopes you are standing behind it so it runs you over for the achievement. So it's helping really...
- i have the achievement
- it does it everywhere
I guess it's not smart enough to know you already got it 🙂
That's one I still have to set up for
oh crap its 4:30
i'll
go to sleep
goodnight chat
also turns out i made a 2h long video just now.
you likely recorded it weird
I hate biofuel so much that I've decided to make a 36 generator large coal power plant.
...Before automating basically anything required to make it
And I, in my infinite wisdom, decided to build it in the middle of the desert.
you didn't automate the thing you needed to unlock the next phase?
eh, desert is fine
I have spent maybe two hours crafting, by hand, several thousand copper sheets
might want to look into why you hate yourself
Probably want to do 32 or 40 generators, just for the ease of numbers
Can you really call it automation when you haphazardly slap down a manufacturer and manually input the things to make smart plating?
It's got three isles of twelve generators each
how did you have a manufacturer at that stage?
Probably means an assembler
Or whatever the 2-input crafty device is
anyone wanna play together?
Yeah, the assembler. It's been like, a year and a half since I last played lol
assembler. And doing that with space parts is fine. but you should have the rest of it automated fully
uh, trying to set up a hypertube launcher. is the entrance and exit fixed?
The rhythm of manually crafting items will be burned into my head for decades...
i do wish crafting benches heated up to explosion if used too long
are they fixed??
I realized I need to rotate every other entrance
tube cannons break every update. find a design for the new one
Go to sleep lol
but between every entrance and exit there needs to be a certain distance, I can't keep make it them too close to each other
iirc it's just 1 support wide gap
unless it changed in 1.1
5 am o_o
atp i might just game it out till 7
probably. I can't recall an update that didn't break it
Your call, but sleep is needed, and more is better 😛
get support
click once, when setting height scroll to change angle
support?
the entrance takes multiple clicks, tilt with mouse wheel between clicks
Is there any particular phase 4 parts I should start with first?
hypertube support 👍
nope. build stuff as needed
just automating all the new parts basically gets you on the way to completing space parts
does both the entrance and exit need to be powered?
Okay, I got aluminum up and running and was just getting the tier stuff I needed for the parts and nitrogen
any entrance you want to entre
Well both ends need an "entrance" if you want to go both directions
well, for a launcher I only want one entrance
I don't believe you build 'exits' in the spaces between the launcher segments
I've been playing for 455 hours (I know this is not a lot, but I just started) and I feel like I'm getting burn out on my world. Anyone experienced that, and have any tips to help maybe?
take breaks
do different projects.
go explore for alien parts and hard drives. Or just to enjoy seeing all the nooks and crannys
why do you need 2246 rods???
Yeah exploring for collectables really lets you experience the terrain. Fun thing to do in the evening before bed.
I was getting to the build limit, so I made a bunch of ladders
When I dismantled them, they just went into my inv
that's a lot. Life is more than just video games. If you're feeling burned out it's a sign to do something else.
I avoid burn out by putting a lot of thought into each factory
If you are purely focusing on just producing something, it feels like a chore
But if you sit down and plan, design, and be creative with what you're doing,... its fun
It's also fun to make unnecessary things, like I just automated explosives 😄
sent :P
Can you use a programmable splitter to put all the required parts for something into a manufacturer via one input slot?
Not without risking bottlenecks; if one resource ever has its input buffer filled, the whole machine would clog
Best to stick to one resource per input
You can't just overflow through a different output on the splitter?
the buffer on the splitter is small ( < 10 items ), therefore once it fills up it can't split or overflow anything until existing things move through
Ahhh, ok then. Was a dumb idea anyways, was just curious if you could make it work 😛
can I use a smart splitter so that it only takes one thing from a storage container?
I want to take only plastic out of a container to feed it into a packager
You have more than one item in a container?
Sure, but you't technically run into the exact same issue on the next input, so you'd end up with one splitter per input anyway
yes
Not the way you're hoping to, no.
ok
Oh I was thinking just having an overflow line that goes to a sink
Belts will pull from the end of the container's inventory
If the smart splitter only has an output for Item A but the next stack in the container is Item B, it'll be stuck forever
(until you clear out the belt or change the smart splitter's settings)
this won't make sense, but if I ahve two fluid buffers can I merge them into a pipe to go into the same packager? or does each need a packager?
I would assume as long as they are the same fluid
- Fluid Buffers are only actually useful for buffering train stations; you never actually need them in pipe networks. At best they cause no problems, and at worst they introduce new ones. So I'd recommend doing without. :)
- As mentioned, if they're the same fluid, sure, combine and use a single packager. Just know your average flow rates, and keep in mind the rate consumed by the packager
Sushi input for machines is entirely viable, and yeah, having an Overflow splitter on the end is a nice safety measure if you're not 100% sure that you have the exact right amount of all materials going into the system
But you still want one resource per input, so a splitter per input.
I see. so definitely not two fluids. and in general I can forgo the buffer and feed straight into a packager
You never want a situation where a blocked belt can block other resources
To be more clear re: the sushi inputs for machines like Manufacturer: ```
| Manufacturer | | Manufacturer |
+--------------------------+ +--------------------------+
^ ^ ^ ^ ^ ^ ^ ^
| | | | | | | |
(A) (B) (C) (D) (A) (B) (C) (D)
| | | | | | | |
[Sushi] ---> [SS]-->[SS]-->[SS]-->[SS] ---> [SS]-->[SS]-->[SS]-->[SS] ---> [Sink]
(All rightbound SS outputs are "overflow")
So each machine input has an SS output for that specific resource defined, with the other output being Overflow
Can line up as many machines as you want, so long as you stick within your belt speed limit
Technically if you are 100% positive you've got the exact rates of each material heading into the sushi manifold, then you can do without the sink
Yah, I know that one, I just wondered if you could squish it all to one programmable splitter.
Gotcha
And that method also doesn't work if you NEED one line to backup to ensure the proper amount going another direction off a prior split, since the overflow will just dump the excess.
Well I finished the tutorial, 412.5 hours.
Phase 5 complete then? xD Congrats
Thanks :D, though as with the other phases, the "factory" used to complete the phase is a mess and I always took a break to clean it up before proceeding. But before doing that to the phase 5 factories (multiple tiny ones) I'm thinking of going back to the start and redoing everything up along the way that I am not happy with which is most of it.
Anyone roughly how much smokeless powder you need to finish the sulfur reasearch tree? Or at least the offensive portion of it?
Oh, nvm, after I unlocked it the rest of the tree showed up, I count 400.
My coupon production really fell off a cliff working on phase 5 -.- I hadn't even noticed till just now. Should pick up again soon once all the pipelines start overflowing again.
yeah, its only a few stacks worth
Yah, just gonna setup a small one extractor one refinery line and hand feed the black powder to get what I need for research.
if you aren't going to automate anything using the smokeless powder why not just buy what you need for unlocks from the awesome shop?
Because I don't want to wait for tickets xD
i usually knock out everything but the nuke nob research right when i build my intro oil
you are seriously having to wait for 8 tickets?
I honestly didn't even think of it until just now, after automating nobelisks.
Yah, I've used all my coupons on other unlocks and it takes like 2 million points to get 1 coupon atm, and I'm feeding 50k points per minute lol
yeah, i find it easier to use some of the byproduct hor from an intro oil build (since all you can really do with hor at first is make coke) to make some smokeless, heavy tf and packaged fuel
Yah, I used all the materials I had on hand and fully unlocked oil production right away, and my first oil base is my turbofuel power plant that's only producing 40 plastic, 20 rubber, 20 fabric with the polymer resin, and then fueling 32 fully overclocked gens with turbofuel xD
I am siphoning some TF for MAM research though, slooped one refinery so it doesn't interrupt my generators.
you gotta pump those numbers up
those are rookie numbers
I know, I'm only on phase 3 on this save lol just taking it easy, exploring lots. Still need to automate HMF and then the spelevator parts
Ooop, guess I need more smokeless powder than I though, need 1500 rifle ammunition to unlock turbo rifle ammo and homing ammo.
Is explosive rebar the highest damage offensive option aside from nuke nobelisks?
It should but it has a strange damage falloff mechanic
You can pretty much kill anything in the game cheap with stun rebar and a basher
Add in bunker blueprints to trap and its trivial
I don't enjoy the idea of beating nuclear hogs to death 😦
Get moar filters lol
Phase 3, no hazmat suit yet
Did the latest announcement say there will be no Vertical Splitter/Merger coming in 1.1?
is it worth using a hard drive for compacted coal?
If you want to use turbofuel, yes
also, there are more hard drives than you need for everything in the game, so don't feel like you're wasting them for research
you are never ever locked out of any recipes in the game
im debating if i should research it or if the compacted coal is worth it right now
do you want to make turbo fuel?
if yes? yes
if no? no
Compacted coal isn't super worthwhile to use in coal generators, so if that's your only reason to go for it, better to just scan it, but if you can get to turbofuel quickly, then use it for the research
other uses for compacted are super niche and generally more effort than it's worth
can i use that instead of biomass?
for what?
burners
burners only take bio fuels
oh ok
and for coal generators it's not really worth the effort or the sulfur
ok im just researching instead then thanks
Man, I love the heavy encased frame recipe but I hate the numbers involved... https://www.satisfactorytools.com/1.0/production?share=8gm4JUIxz1Hos4M7LKYQ such ugly numbers for 3 manufacturers worth of HMFs
Oh sick recipe
I'm trying to figure out HMF production myself, working on phase 4
the amount of resource input needed all for single digit HMFs per minute is insane
Yah, it's really nice, and when combined with Encased Industrial Pipe and Iron Pipes alts, it makes HMFs super simple iron only.
Also very true. Fused Modular frames are just as annoying, since they require HMFs to produce lol
also super expensive 🙂
But it's Iron, which is all over the place. I would say everywhere, but the middle of the map has a distinct lack of Iron nodes.
I'd rather process one node of iron and one node of coal, than 4 nodes of iron
Fair, I just like this combo because I don't have to look for coal, just Iron, Limestone and water, which pretty much gives you the most possible places to put it together.
eh, I pick location together with planning, so I can have a place where nodes are nearby 🤷
but whatever floats your boat
when I need them
3 pure iron nodes only gets me 3 HMF/min 😭
if you're using the iron-only HMF, sure
Nah just using basic recipes
but base HMF recipes need 720 iron for 3 HMF/min, with alts you can get it down to like 250
Hmmmmmm what alts do I need for that
I have coal nodes
And Limestone so I could use basic ingots
well it all depends on what you want to save. I'd recommend plugging the production into some planner and see what comes out
Oh wow, 20/min with some alts using 720 coal, linestone and iron
that maximize function is pretty neat
Need to go hard drive hunting I guess
what's HMF
heavy modular frames
I'd recommend changing to items/min after you've figured out the max
oh yeah true, you can make modular frames way way faster on terminal by yourself lol
not really, you can indeed be faster for a while, but machines are just superior in the long run
wait... yall use machines to make stuff?
yes
It's called satisFACTORY
yeah that's not really recommended
How far in are you
phase 2
That's actually really funny
hope you like afking for days
i was thinking why everyone likes this game soo far... it's literally crafting while being afk
yeah you can easily get the iron cost of hmf down to 1/4
and drop the other resource costs too
that's why you make machines to do it for you
brother what did you think the machines were for
i leave something on my left click on my mouse so it stays like that and crafts for me
instead of me manually pressing for hours
if you hold spacebar for like 2 secs it autocrafts
but 99% of the time you should use machines
you can just tap space bar once and it stays crafting
what machines?? i ignore the lady yapping
but I'm going to assume you're trolling
you only need to handcraft in like first 5 minutes
Definitely trolling
i once afked 6 hours straight at an impure iron mine
just to realise you get more items from pure ones
you don't if you hand-mine afaik
Sounds like you're not really playing the game
I'm just gonna jott down 'troll' on a note here...
what's a troll?
sorry guys english isn't my first languange
it's not how you're saying it, it's what you're saying 😛
it's an automation game. You link up machines to do work for you
It is slower
On impure nodes you only get 1
eh, there's practically no reason to hand-mine anyway
I really only did it for when I was getting SAM for the research tree
He's going to be so upset when he reached project assembly 😢
is the tier 9 items any good
well HMF are past phase 1 I'm pretty sure? so the ywould have had to use machines to the smart plates
wdym by 'good' ?
like fun
the processes are interesting? some feed back loops, different alts.
Head lift isn't lost along a manifold correct? Like If I have a pipe network on a logistics floor with one pump at the beginning to account for the height difference between the extractor and the production floor, that will work fine or should I just setup my pipes on the main floor to avoid any possible issues
Better, put them above the inputs
Do some overhead shots to show what you’re doing? But no headlift isn’t lost horizontally
I changed my mind and just went with main floor pipes, cleared up room for the conveyor lifts anyways.
I was just thinking of having a manifold pipe on the logistics floor below and feeding up through floor holes.
With a pump at the beginning of the manifold pipe to account for lift
ah feeding from below can cause issues if you're not very careful
but it's doable.
Eh, if it's possibly going to cause problems, I'll skip it lol
It's just a preference. How you pipe things depends on a lot of weird assumptions you may make: some people design good (bottom-fed) systems from the start, others don't
I did it, its a nightmare, but i had to stick to it. Looks very clean, but just be ready to troubleshoot. I solved the problems with a water tower
#screenshots message was originally thinking of having the pipes directly below where they are now, and feeding the machines through floor holes with a single pump at the start of the line for lift.
Regardless of wether you leave the pipe at the same height or not, if you're anywhere close to max flow (~550/600) you'll likely have issues with such a long pipefold with just one input point. In that case, it's advisable to either break it up into smaller pipefolds or adding injection points or a "loop"
No where close to max flow, but a loop will probably help regardless.
yeah it's doable, you just have to go in learning how.
for example this loop works well for me #math-and-meta message
I personally prefer avoiding them, as they make the flow less readable imo
https://satisfactory.wiki.gg/wiki/Turbofuel why are there only alternate recipes?
Oh are links allowed here?
because you don't unlock it the standard way
Because it's unlocked through the MAM, not as part of normal progress
Where do u guys use somersloops?
non existent. don't need dupe mechanics
A power augmenter is usually my first priority, since I like to have everything on a single grid. Couple of the people in here also brought up the fact of using them on the biomass -> solid biofuel -> liquid biofuel setup to maximize jetpack fuel.
Whoa thats actually a cool idea the biofuel one
1 in my manual-feed constructor for slugs->shards and wood/leaves->biomass->solid biofuel
Oh yah, slugs to powershards is a must have as well
I did also put some in my semi-automation assemblers and manufacturer too. But basically none in actual production lines
Also a good use for them, though I usually automate project parts and just leave them running while I do something else, since everything from the early phases is also needed later on.
Man the beans have way too much hp >.< it's annoying to have to kill them when they get stuck on something I built.
you only have to give them a route to run away on, you don't need to kill them
A common suggestion is using them for anything processing manually gathered (thus limited) resources. Eg: slugs, biomass, alien remains...
Be glad their high HP doesn't also come with high damage and aggressivity 
not when they stuck in the middle of your powered machines
sometimes they also stuck inside foundation
especially factory with multiple levels
stuck inside foundations = remove foundations, add ramps
Why would someone use block signals instead of pathing ones?
that question's backwards, it's actually "why would you use path signals over block signals"
block signals should be your default
- they're using them correctly
- they're using them incorrectly

Why at junctions pathing signals feel way more usefully than just blockings
you only need path signals when tracks overlap; branching and merging are fine with blocks, but on a two-way junction, you're always going to have overlaps
unless you make a giant multi level interchange
only if you're expecting two trains to be simultaneously using that junction on non-overlapping rails frequently, which in practice isn't that common. And if built badly, path signals can actually slow your network down in the common case, since trains will brake in advance before reserving the path
sure they can help, but they're not an automatic win
you can compensate for this by having a larger block on the entrances to junctions, and smaller ones on the exit
and path signals are almost never needed, block signals will cover 99% of cases just fine
a simple path signalled junction gives throughput that's surprisingly close to really complicated multi level interchanges
you only use path when theres a complex intersection
Gotta love it when a random lag spike hits just as you're hitting your jetpack and you get flung into the stratosphere lol
Project assembly parts because I don't usually have them automated but I basically build a temporary line of machines for them and dump the ingredients (which I do have automated) inside
As others have mentioned they are also good in the early game for making more power shards (which can be automated later on) and alien protein/DNA (whose only important use is sinking for points, but later on you'll likely have to automate those as well)
But I think they are mostly more efficient for power augmenters since if you have more power you can make more of everything down the line. Then again, this approach has a higher time investment until you build your more productive automated setup
Yeah I've been using the loops with temp machines by my crafting bench to act like hand crafting with X2 the output. Also they x4 the alien meat to DNA capsules and make a lot of early coupons.
Anyone here has experience with gportal?
G Portal is super in Customer support stability and service in general ,.. in regard of satisfactory no idea
And the bisect or whatever Server 😂
Is Bisect hosting good in 2025?
BisectHosting is great for anyone who values flexibility in their hosting packages. Whether you want to start small with a standard server or build a modified community, the wide range of packages and features will adapt to your growing needs.21.02.2025
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🤔😂
i never heard from them ,.. so i have no idea ,.. but i personally did a lot of different server with g portal and always been satified
it's best to ask about dedicated server stuff in the #dedicated-servers channel
Have you noticed any issues with liquid in version 1.1?
it's best to ask about experimental stuff in the #satisfactory-experimental channel
question, when approcimately can we expect another update?
Mon-Fri during swedish working hours
makes sense
but like, theres no holidays currently right?
i wasnt sure cause the latest update mentioned easter holidays and i have no clue how that works in sweden
look for recurring gaps in weeks on https://archive.satisfactory.video/ for an estimation of when holidays are due
how does headlift work?
does it force liquids to travel in a certain direction? Or do i need to use a valve instead?
headlift just sets a max height
so it can go higher before needing more?
yes, they also stop fluid from moving backwards past them
Good Morning, Would anyone have a setup for a 9 (MK2 Belts) to 4 (MK3 belts) Merger layout?
Copper powder is such a pain 
if all your output belts are carrying the exact max amount of MK3 belts of 270 so 1080 you can use smartt splitters and mergers cant you?
why not use whatever you have on the belt?
wait uh for exact insturctions ig just make a merging chain thing by using priority mergers and smart splitters
who knows what hes trying to do, i do similar seemingly confusing things but they just for aestetics reasons
which is why I asked 🤷
The game doesn't have that good of ways to deal with those belt manipulations, hence people recommending to not do it.
But your factory, your choice.
priority mergers improve that i think
I am only unlocked upto MK3 belts so I am limited to 270 max. I need a total of 1080 "Screw" I do not yet have a batter alt recipe for "Screw". So I built 27 constructers in 9 groups of 3 giving me 9 belts of 120 Screws. Then I tried to merge them down in to 4 belts that would max the for lines at the 270 rate. How ever It seems to bog down and I don't feel I am getting the full 1080.
#screenshots message
yeah with priority mergers you dont need half the belts and mergers, i think
@fallen lintel Just ask here about the belt pic from #screenshots
oh ok
@worn haven The usual solution is to split up that production line into multiple smaller parts such that the screws item/minute for a given production line part fits on your fastest belt.
so how did you do it?
build screw machine in front of the machine that needs the screws
don't merge them
maybe he cant and the mahcines are shoved against a cliff
@fallen lintel The belt manipulation diagram is just a diagram of how you do that belt setup. You just directly copy it in game to do the thing. Do you not know the meaning of the symbols?
maybe they can answer themselves
or he dosent want to build the machines there
no no that's not what i wanter to know. what i wanted to know is the site or aplication you used to do that diagram
At the very very least you can merge 2 120s up to 240 to cut the number of belts in "almost" half
Oh, it's just an image from the wiki that I have saved. Idk the software someone used to make that. Probs just photoshop/MS Paint.
I am still on 1.0, Priority Mergers are a 1.1 thing, Correct?
correct
oh damm. well thanks for the help though
so ye follow that diagram he sent
This is Satisfactory not graphic design naturally.
Building towers, or under the map are still an option 😄
sure but is it ever a reasonable option to go under the map
Yes! 😄 #screenshots message
for uh like 10 consturctors or smth? idk hes building around that muhc right
(i do agree that you can go u,p before we forget that)
I plan to process 10200 SAM ore under the dunes, it is never an issue to build what you want, where you want, this game is a sandbox.
Not what I am looking to do. The screws will be used in several other places.
it's generally recommended to not centralise screws
Belting screws is asking for pain vs just have the machine making the screws directly feed the machine consuming is madness.
how do you casually go to and from the under world to build things, you just use a train? or some other bug?
its fun to play the game your own way
it's fun letting people speak for themselves 🤷
Very basic primer https://www.youtube.com/watch?v=rc9T_ZlDv68 , once the shaft is in place, you can tube back and forth np and build whatever you want where.
ye but i dont want to pressure him to change his factory lay outs and things
if they don't want to do that, they won't do it
I have yet another new tunnel network threatening to swallow the underworld 😛
The SAM plan is seventeen floors of constructors, going downwards, making reanimated SAM for later production.
thanks
@fallen lintel No chatting in screenshots, you'd want to make a question in #1038092680493801533 or ask here with a #screenshots link for reference. That recipe chain uses alts (pure iron ingot, iron wire, iron pipe). You should get comfortable with a calculator like satisfactory tools and look through the alt recipes. The belting is left as an exercise for the reader.
Looks like it won''t be 17 floors, 5 machines per input is tiny 😄
I am not saying it is wrong to build under the world but it does not seem like the intended way to play. I am trying to not use short cuts or Mods for my first full play through. Maybe next time.
okay my bad but i still want to learn a app or site to help me organize things like that picture does
You're not wrong, underworld construction is absolutely NOT intended, I usually advise anyone that does it, if something goes bad due to an update, they're on their own, But I still build there because, well I'm the Tunnel Rat.
should i go for pure copper ingot (6 copper, 2 water make 15 copper ingots) or pure caterium (2:2:1)? i feel like caterium but the the yield from copper is greater
but then thers plenty copper mines
caterium more valuble
ye definitely.. and iu cant have both, can I?
@fallen lintel A lot of people design factories using from raw resources to a final product. The calculators like Satisfactory tools give line diagrams like those pics, so you can just save the calculator page. I do a bit of pen n paper to keep organized beyond that.
or will the one i dont choose roll again in another hdd?
uou can
ah k.. then def cat it is
you can unlock every alt recipe and there will be extra hard drives incase idk you lose some or you want inventory slots? is that still how hard drvied work its been a while since i dealt with them
i remmeber sometimes you can chose between a recipe and smth like 6 extra inventory slots
ah.. ye that might indeed be possible
ye research too
but theres no research i cnt do without some hdd, cant I?
you can get all recipes anyway, so the choice is just "what you want right now"
ye understood
there's no "good" or "bad" recipe, all recipes have tradeoffs
okay thank bro
but main point is you can get all the alt recpie, you wont have to pick one and not have the other forever
ye but some are not that bad.. water seems easy to aquire
can i fully automate biomass generation, or is there no 'mine' for some base material?
I'll use alt recipes based on what materials are nearby 🙂
what I mean is that no single recipe is "always good" or "always bad"
how useful the recipe is to you depends on a lot of parameters (including your playstyle and such). So while people can tell you "I like that recipe" or "I don't like that recipe", it should be taken with grain of salt, and you should in the end decide yourself on what you'll do in your game 🙂
there's no way to fully automate biomass, there's always at least some manual step in the chain
I'm considering converting the quartz deposit in the dunes to pure because the water well nearby.
all good bro. we wasnt really discussing that.. it was merely like you put it before , what should i get right now
just wasnt sure about the system 100% anymore
well "what should you get right now" is also what you need to decide yourself, as we can't see into your head and your game 😛
bruh
the question is long been answered
without making that big of a deal about it.. so all good mate
I was just replying to your messages 🤷
